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A Wizard's Fate
Sage Kenither engages the adventurers


Below-The-Line (OOC) Comments 
Thursday November 28th, 1996 4:00:40 AM

Intro from The Jericho: This is turns 1-10 of our first fledgling attempts to play by email. The module is from Dungeon Magazine and is titled "A Wizard's Fate." I don't remember which issue it is from, sorry.


A Wizard's Fate: Turn 1 
Thursday November 28th, 1996 4:30:40 AM

Under the mellow morning sun rising over the walled frontier village of Edenmoor, you make your way to an appointment at the residence of the sage Loren Kenither. He beckoned you there with a note delivered by a halfling youth last night at your place of lodging. The note said:

I have a puzzle that needs solving. If you are truly interested in being an adventurer, be at my residence on Snow Street precisely one hour after dawn. You will be paid. --Alemi bless, Loren Kenither, Sage of the Golden Braid

As you arrive you are welcomed by a young woman into a study filled with books stacked on the floor and on shelves in the wall. For that matter, the walls of the hall and entryway were likewise covered with books. Master Kenither sits behind a desk writing furiously for a minute, then looks at you and nods.

"So, you have come. I'll go get us some coffee and you get to know each other. The whole deal is off ya know, if you can't get along...."

He titters to himself, muttering quietly, "Yes, they must get along... hehe," and smiles for the first time as he quickly leaves the room and heads further into the house.

You look around the room at the four people the sage invited:

A brutishly repulsive looking human man with muscles upon muscles. He wears splint mail, shield, and a huge bastard sword sits near the window the morning sun glistening off of his metal attire.

An attractive elven gentleman who looks extremely quick, who carries a large assortment of weapons including a long bow, a long sword, and a quarterstaff.

An extremely ugly dwarf who looks tan and sunburned from time spent above ground. He is also wearing splint mail and carries a battleaxe along with a warhammer.

A wimp of a human, however very handsome, carrying two daggers on a belt and wearing a gray robe.

Below-The-Line (OOC) Comments 
Thursday November 28th, 1996 5:00:40 AM

Send your turn to me only. Later some conversations may be done with open mailing, but I want to start simple. This is your opportunity to introduce your character and begin conversing. You may say several things directed at the other three in the room, or try anything else you want to do. Say as much or as little as you want.

It was necessary to give a basic description of your character so the others could begin responding to him. Feel free to add more or correct things as the others examine you in greater detail.

Turn is due Monday at 10:00pm est. I'll sent out a turn at that point. If I receive everyone's first turn before then, I'll consider sending the turn out early.

Please send me the spell(s) you wish to have memorized at the start if any.

Let's work on getting to know each other better. Feel free to start email correspondences with each other. I encourage it. No gaming strategy, but you may talk about how cool it was when the dragon carried off JK's character during the second turn... Did I say that?

I hope you enjoy the turn,

Jericho


A Wizard's Fate: Turn 2 
Monday December 2nd, 1996 4:00:40 AM

(Jus's first turn included in its entirety because it was so funny... and so far from what I expected.)

Hey Ladybug, my wonderful sister,

After two months and at least a half-dozen cities, trying to find some group to adventure with, it finally happened. I received a note tonight from a local Sage asking for my assistance. It could not have come at a better time, I would soon be out of money and was about to see if the city guard would hire me. I know, I know. I should have plenty of money. It seems I was over-optimistic in the ease of being accepted into an adventurer's group. Luckily some friendly inn-keeper caught me at the end of my first week and convinced me to buy other than the best food and lodging. Seems he's seen many like me end up in debtor's prison. I still didn't get it in my head until after two weeks of living in common quarters, when I went to see how much a horse cost. Did you realize a saddle alone costs 10gp? No more just charging things to Dad's accounts. Since then I have either been in my tent, or in the cheapest lodgings possible. The rooms are still great, much better than I would have expected. I won't know who this group is composed of until tomorrow. I can imagine from our bother's stories there will be about 4-5 elves, but I hope at least one of them is a human. I know he probably would not feel adequate with the rest of us, but I think it would be fun to work with one. Well, gotta go. I want to get plenty of sleep before the morrow.

Love You, Jus (the name I now go by)

------------------------------

I awoke in my room for what I hoped would be the last time. I could never get used to sleeping in a room in which you could see blood stains in the flooring. It was, as most of my lodging recently, a group room. Everyone slept in their clothes, and most in their gear. To do otherwise would risk waking up without any possessions. But it was cheap, and that was all that mattered at the moment. Not quite what I wrote in my letter to Ladybug last night, but I don't want her to worry too much.

I woke Riage, an elvish friend I met in the last city. As she was wont to do every day, a dagger immediately met my throat. "Breakfast, my treat," I whispered. "Great, I always am in the mood for gruel." I could hear the sarcasm dripping in her voice. "Watch your tongue, lady. This may be the last day you have me to bully." "You've got a job? Congrats. Now I can eat without your whining. And I am NOT a lady."

I couldn't help but go to an upscale inn and buy us some meat for breakfast. For the first time since I met her, Riage didn't curse me the whole meal. She may be one of the best thieves around, but she certainly acted the lady today. I think that was her way of saying goodbye. She abruptly jumped out of her chair and left before I was finished, with a curt "gotta attend to business." I hope I see her again.

'Be at my residence on Snow Street.' This guy must be somebody important; he didn't even give directions. Well, off I go.

As the door opened my mind was trying to frame the right words for when I met my fellow elvin adventurers. The woman that greeted me was nice enough, made me think of... Whoa, look at all these books! I would love to spend a few years in here! My family was never into reading. Even Libome did not have as expansive library as this old man. I must write home and let him know. And the woman that led me here! It would be so nice to spend some time talking with her. I bet she has plenty of stories to tell.

My eyes finally released the books as the old man said something about coffee and getting along with the others. I began to look around at the three other people in the room.

GREAT MAKER! How thankful I am for the manners and etiquette my sisters taught me. I managed to catch my reaction before I got into trouble (I hope). I am supposed to get along with these THINGS!?! I know I have been asking for divine help in learning to accept my human weakness, but I NEVER requested help in accepting DWARVES!

Even the humans were beyond what I had desired to befriend. Granted, the first seems 'it' would be a great fighter, but to term 'it' a human is more of an insult than I have heard most sailors speak. And to think my blood may be mixed with one like him... I quickly changed my thoughts to the other man present.

This other human I may have problems with. I could easily guess his profession; and could feel my envy rising inside. To display his passion so openly. The one thing I cannot allow myself to do. He seemed almost normal to me, reminding me a lot of Libome. This was a human I would be proud to share blood with. I quickly reminded myself that 'lanyards hastily tied show their failing when it storms.'

The dwarf. The dwarf. I could not lower myself to address him, not yet. So I decided to talk to all of the group, instead of individuals. I hope no one would notice how little I looked in his direction.

"Greetings fellow adventures. I go by the name of Jus. I wish to lay my sword before you in aid to your, and my, goals. I do not claim to be the best fighter," I nod to the brawny one, "but will lend my assistance as I am able."

Maybe the presence of these books were affecting me, but a historian's quote came unbidden, unspoken, to my mind. 'Always there is a black spot in our sunshine: it is even as I said, the Shadow of Ourselves.' I asked the Great Maker to assist me in accepting the human blood I have been given. I knew what I wanted, he has obviously given me what I needed.

I reluctantly realized why I must "get along" with these things, rather, these people. Another writer once said, 'There is no prejudice so strong as that which arises from a fancied exemption from all prejudice.' I do not need to accept my human blood, I need to accept humans and -- reluctantly -- the dwarfish as well; setting aside my prejudice for the non-elvish. So, I included the dwarf in my gaze and said, "I hope we will all set aside any differences we have and unite to fulfill Master Kenither's request."

..............................................................................

I am wearing brown leggings and a green shirt and blue slop (overshirt) with green highlights. I also have a color-coordinated forest green cloak, sea blue soft leather riding boots, and a sea blue head band. I carry a long sword over my left shoulder and a short sword over my right (held in place by baldrics and scabbards). A quiver of finely made arrows is across my left shoulder. I am carrying a long bow. One small pouch hangs on my belt to the right of my buckle. Another pouch is barely seen on the far left side of my belt. To my side laying on the floor is a backpack with a small tent attached. I have dark red hair and green eyes.

A Wizard's Fate: Turn 2 
Monday December 2nd, 1996 4:30:40 AM

(Here is Gareth's first turn, included here because it soo different from Jus.)

Hi!

"I'm Gareth. I've come for my family..." Gareth utters with nervousness and falls silent. He looks around with apparent discomfort with the situation. He is clearly out of his element.

A Wizard's Fate: Turn 2 
Monday December 2nd, 1996 5:00:40 AM

The gray robed man carrying the daggers is the first to act:

I will stand up, pick up a book and mutter "already read it" and set it down (it now has glowing fingerprints that rapidly fade). I'll do this a few more times, and then I'll pick up another book and say "ahhh." I'll set this book in my chair (again the rapidly fading glowing fingerprints) and turn to face everyone, "Excuse my rudeness, but being in a room full of so many books has made me giddy." I'll then take off my hat, and give a little bow. Then I will replace my hat (again the fingerprints). I will speak to the human in common- "Greetings noble hero. I am Nonam Firstorlast. I look forward to our travels. I also look forward to watching you wield your fine blade. You are obviously a master. I can tell by the courageous glint in your eye." ...to the elf in elven- "Greetings valiant weapons master. I am Nonam Firstorlast. I look forward to our travels together as you look like a man of intelligence whom I can readily converse despite your interest," he points to the weapons, "in those fearsome implements of destruction. You are obviously a true renaissance man -a scholar and an heroic warrior . I envy you, sir." ...to the dwarf in dwarven- "You look as if you have been away from home for sometime brave warrior. I am Nonam Firstorlast, and I look forward to traveling together. Perhaps in our journeys you could tell me something of your homeland or your clan. I'm very interested in learning more of your culture. From what I've heard it sounds like one of the finest in the Wold." to all in common- "I hope the sage's coffee is good. I know I could certainly use it so early in the morning..."

After this, the Dwarf does the same:

I stand and go to each of the others and offer my hand in friendship and introduce myself to each. Upon the completion of my introduction to the others I then turn to them and say : " Glory be to Alemi " and then I take my holy symbol in my hands and kiss it. Then I proceed to look at the vast amount of books and randomly pick one up, sit, and then start to read it.

The human with the muscles reluctantly stirs and responds:

Hi!

"I'm Gareth. I've come for my family..." Gareth utters with nervousness and falls silent. He looks around with apparent discomfort with the situation. He is clearly out of his element.

Then:

After studying the others in the room for a few minutes, the elf straightens. He then begins speaking; tending to address the one in the robe more than the others. "Greetings fellow adventures! I go by the name of Jus. I wish to lay my sword before you in aid to your, and my, goals. I do not claim to be the best fighter," Jus nods to the brawny one, "but will lend my assistance as I am able."

Jus pauses, momentarily eyeing the dwarf. "I hope we can all set aside our differences and unite to fulfill Master Kenither's request."

After giving the others a time to speak, Jus continues "Honestly, this is not quite the group I expected, but I am sure I will be able to adapt. And once my loyalty is pledged, it will bond me. Despite the situation."

Loren and the young woman return with the coffee and some pastries and says, "Well I see our dear elf and brave dwarf haven't come to blows yet. That's good. Let me tell you of what I have in mind...."

He settles down behind his desk and the young woman begins to straighten it.

"My friends," he says, gesturing you to be comfortable. "As a sage, I find myself responsible for solving the puzzles of the Wold. Yet one puzzle intrigues me now more than any other. Perhaps you have already heard the rumors spreading throughout the community concerning the death of the evil wizard Elzid Natholin. Several mornings ago, Elzid's tower exploded, rattling the countryside awake with thunder. The tower-whatever remains of it, that is-lies one day's journey north. I want you to investigate the ruins on my behalf and determine the cause of the explosion.

"Elzid was handsome and charismatic, and he used his alchemical skills to seduce wealthy young women with love potions. He also concocted and dispersed potions that caused madness, sickness, and death. We should count our blessing that he is gone. Who cares whether it was his alchemy or his conjurations that destroyed him? But did Elzid fall victim to his own magic and knowledge, or did something else send him to his grave? This is the question that must be answered.

"Curiosity," he says dryly, "is the foundation of knowledge. I am too old to be an explorer, so I require you to solve the mystery for me. Events of this nature tend to frighten people. They begin concocting bad omens and signs. Some people are already convinced that Elzid has released a savage demon on the countryside. These rumors are compounded by one dark fact: Several individuals have already ventured to the ruins, and none have returned. People can be so stupid.

"Among those gone is a maiden named Erilyn Windfellow. It is believed that Elzid brought her flowers the night before he died. The wizard has seduced many a merchant's lonely daughter for fun and profit., but the Wind-fellow family is poor and had little to offer him. The entire affair is very puzzling.

"Solve the riddle of Elzid's demise for me, and I will see that you are paid justly. If the gods choose to reward you further you may even find some treasure amidst the ruins."

He takes a deep breath and says, "So brave young ones, will you ease my curiosity and investigate this matter? Will you choose to trust each other and tempt the holy hands of fate?

Below-The-Line (OOC) Comments 
Monday December 2nd, 1996 5:30:40 AM

Wow, was this a long one!!! Sorry for the late turn. David was a day late with his and John wrote a novel.......hehe ask him. Maybe he will sell you a copy. You can see how this can get long real quick. We may need to work on that.

We have another player....Kevin Wimberly, Kirk's brother, who is an ex-player with the group. He is experienced in gaming and will fit right in. That gives us 7. Which means we will be splitting the group at the appropriate time. What are your opinions on that? For me, it begins to border on more than I can do. We could have both groups do the same adventure. We could have JK DM one group. Or, if you insist, I can struggle along. Don't forget that I also have a live game every Sunday night and they expect me to be ready for it as well. Ahh, what to do? Suggestions?

I do suggest that you email each other from time to time and get to know the ones you don't know. That is a purpose of this yaknow....keeping our friendships intact.

For my part, this has been a busy week. I'm fighting off an allergy infection/flu/cold type thing which I've had for over two weeks now. We're busy giving even more practice TAAS tests to the kids at school. I've got sixth graders writing notes about the best kinds of condoms to use and whether bi-sexuality is wrong. Needless to say, my stress level has been high. Life continues to be interesting and doing this with you guys, for now is a joy and not another burden.

Due date for the next turn is Friday, at 10:00pm CT.

Looking forward to your turn.

Jericho


A Wizard's Fate: Turn 3 
Saturday December 7th, 1996 4:00:40 AM

Nonam, the wimpy human, nods in approval when the Dwarf selects a book. When Loren comes in, and while he speaks, Nonam continues reading until he says, "Elzid Natholin." At which point he give him his full attention.

When the sage mentions that the elf and the dwarf have not begun fighting yet, Jus the elf responds with a slight edge in his voice, "No, we have not come to blows. I have the faint hope that when this dwarf -- I missed his name, I was... distracted -- found the grace and beauty of his deity, he also found the grace and beauty of unviolated nature and the arts."

Kolath listens to what the old man has to say, eyeing from time to time the rest of the party. He holds his cup of coffee but does not drink any of it.

Immediately when the sage finishes, Nonam stands and looks around at the others. "Well? Let's go. We have no time to waste. Already the elements could be wreaking havoc with the clues concerning Elzid's demise."

Gareth blurts out between pastries (He eats one per bite. Big guy and all that) and coffee, "When do we leave?!" He seems very ready to get out of the meeting room as quickly as possible.

Jus politely ignores the other's comments and says, "As for your proposal, it sounds very interesting and I am eager to participate. However, I have not been in this area long and have no knowledge of you or even if you can be trusted. You state you will pay 'justly' for our help. Are you willing to give us a portion of this 'just payment' previous to the task? If you can extend this trust in us I will then do as you request. Any additional information on the persons or associates of Elzid and Erilyn would also be appreciated."

At this time Kolath pipes up and says, "What does it matter how an Evil wizard died, as long as he's dead and won't be causing havoc to all of the good people around. But the problem lies in the fact that others are still disappearing near and around the tower. That is what we should investigate and not what caused the wizard's death." He then places the cup of coffee on the table, looks the elf square at his belly and says, "It appears to me that it is YOU that have a problem with Dwarves." With dramatic gestures, he continues, "My clan has long been a friend to the Elves. We have always honored and respected our taller cousins and given them any aid they've needed or wanted at anytime." With that he picks up the cup of coffee, and downs all of it, pausing for a brief moment before yelling, "HHHHOOOOOTTTT!" grabbing his aleskin from his backpack he takes a deep draw from it to cool his tongue and throat. He then sits back down and waits there for the conversation that he knows is going to begin, with a BIG poop eating grin on his face.

Loren the Sage responds to the elf that he is willing to pay the party 300gp up front and 300gp at the conclusion of the matter. He looks sorely hurt that the elf has not heard of him and says, "I trusted you."

He continues, "I, of course, will pass on any further information that I come upon. I have been forthright with you gentlebeings and have told you all I know of the matter. Now do we have an agreement?"

Below-The-Line (OOC) Comments 
Saturday December 7th, 1996 4:30:40 AM

Hey guys!

If you want to speak to a person in a private conversation....just turn it in as part of the turn. Say what your character is doing and how he is trying going about it. Then run the conversation in the same way. Send the turn in to me and I'll pass it on to the right people.

Remember that your turn has to fit within a whole. Look at the last two turns and how they have looked. Use them as a guide when doing your turn. The turns are long enough right now, and a couple are perhaps a little too long.

Reason for delay of this turn: David did the "novel" thing stating his thoughts and motivations without actually stating what he was doing. Tim was late with his turn, because AOL has been flooded with multitudes of people trying out the new pricing scheme.

Next turn due Tues. night at 10:00pm CT.

John.....Mom, dad, and I are going to see Rita and Andy and will pass thru either on the 25th or 26th. Probably the latter. If you are in town and want to meet for a meal or something we can try.

David had a car wreck this week. Everyone is fine. Matthew has a bruise on his head. Keep them in your prayers.

Jericho


A Wizard's Fate: Turn 4 
Tuesday December 10th, 1996 4:00:40 AM

Nonam stands impatiently in the door tapping his foot.

When Jus comments that he questions whether or not the sage can be trusted, Nonam's jaw drops to the floor. "I can't believe that you would question the Sage of the Golden Braid's motives. Are you mad?!? The man is the physical embodiment of goodness and knowledge." He glares about the room and says, "I'll wait outside til all of you are ready."

Turning toward Loren, Jus says "I humbly ask your pardon if I have caused you discomfort by knowing not of your reputation. I am from afar and have been very occupied. I will accept your offer."

Nonam then looks to the sage, "Master Kenither, you have been hospitable as always. I thank you. Do you mind if I borrow this book? I'll return it when we return from Elzid's."

"Of course my son," says Master Kenither. Chapter 13 on the History of the Southern Dwarves of Faith Island is especially interesting. Supposedly their treasure and even their Clan Anvil is still there somewhere."

Nonam nods and steps outside.

As he walks out the door, Jus looks at the dwarf for a few minutes and begins to chuckle. After a moment of barely controlling his laughter, he settles and says, "Dwarf, it has been a long time since someone has attempted to taunt me. I thank you for that amusement. Please let me know your name."

The dwarf is silent while he nods to Master Kenither and walks outside.

Jus continues, "Oh, just one more thing, Kolath. The dark serpents of the underworld are no closer my cousins then a bath is to you. I humbly INSIST that you refrain from describing them as such again."

As the party leaves on their mission, Master Kenither gives Nonam a sizable bag of jingling coins. (300gp) May you find your fortune my friend....and keep the book.

The party heads out away from the town toward the Red Hills and their destiny: The ruins of Elzid's tower 15 miles to the north. As they travel, they continue to get to know each other.....

Below-The-Line (OOC) Comments 
Tuesday December 10th, 1996 4:30:40 AM

JK writes: I'll try to write to start writing this so it works better for cutting and pasting. ie no 1st person in the narrative.

Jerry says: This is a good way to describe what I want. Thanks JK.

John writes: Jerry, why Jericho? Any deep meaning?

John is referring to my signing the last turn with my handle. John, not that I know of.....however the fates could decide different.

I didn't receive turns from David and Tim. Guys if you get busy, just send something short or even email us and say you need to drop out for a week cause you're sick and backed up at work and home....etc. We're depending on each other to have fun here so get them in on time...

If anyone feels that a two day turnaround is too fast let me know. I'm not going to make any turns due on a weekend so that those doing their turns at work are not inconvenienced. If that's not necessary let me know.

We are quickly getting into the module so if you have not turned in your combat squares to me, I get to decide if you hit or not by whether I want you to or not...hehe. I think you know what I'll decide....hehe.

I'm planning on going up to Colorado to see the sister the 26th - 31st. I am planning on taking the laptop from school so I can still host and keep up with my online job. That means that the game should not be affected. Let me know when you will be out of touch with a computer during the holidays and we'll work our way around it.

Attached is a sound bite for your amusement.

Jericho (Muhahaha)


To the ruins of Elzid's tower


A Wizard's Fate: Turn 5 
Thursday December 12th, 1996 4:00:40 AM

Nonam takes the gold and offers it to Jus.

Nonam then looks at the group, "Well the journey to Elzid's is a walk of a few hours. Unless any of you have horses or wish to spend the money Loren gave us on some horses, I suggest that we get moving. We want to be well away from the ruins of Elzid's tower by nightfall... I promise."

Gareth begins walking toward the ruins a bit impatiently observing the other three characters. He asks "Does anybody know anything about these ruins or about this evil wizard? How about any rumors around town? And would you please speak normally? I don't understand all your foreign talk."

The party heads north towards the tower, planning to arrive around mid-afternoon.

During the walk to the tower, Jus addresses Nonam. "You seem to know the importance of Loren's 'Sage of the Golden Braid' title. Why did it shock you, when I asked for assurance? And for that matter, why do you trust him so implicitly?"

He continues his questions of Nonam as they walk. "Nonam, I must admit I have never seen anyone 'leak' when you touch things. Why does this happen?"

Continuing his questioning of the group Jus addresses the dwarf who hasn't spoken since his initial introduction of himself: "Smiley, what caused you to 'find your faith' and come out of your mountain home?"

After the party leaves the city and is somewhat isolated Jus tells Gareth, "Thanks for coming along." Trying to help him feel at ease Jus prods, "Do you enjoy fighting?"

When the conversation turns to the task at hand, Jus makes the suggestion, "Perhaps, we should find Erilyn's family before we enter the tower ruins. We could then determine the nature of her relationship with Elzid."

The party enjoys the late fall weather as they trudge north into the red hills, known for its orc bands and their demi-human friends. Another hour of travel should find them at the tower.

Below-The-Line (OOC) Comments 
Thursday December 12th, 1996 4:30:40 AM

Much better turns this time kids! I didn't have to change nary a thing.

Oh, Hello Tim! Out there wherever you are! We're like missing you. I went by your parents house as per your request. It was before school and no lights were on so I didn't ring the bell, but left a note. If you're having online problems, please call me and let us know of the problem.

Kids, missing turns will affect your experience. It will affect it less if you let us know you are gonna miss some turns.

Next turn is due Saturday night at 10CT. Since everyone has a working home address, I don't see a problem with the weekend due date. If you need more time, just send a note. Oh, but then you could have just done your turn in the same amount of time.....hehe.

Jerry


A Wizard's Fate: Turn 6 
Monday December 16th, 1996 4:00:40 AM

Nonam responds to Jus's questions: "Loren has been the sage in this town for years. All know that he is as kind hearted as he is wise. He has also allowed me frequent use of his library: something few in his position would allow someone like me. Since he has shown trust in me, I return that trust. As far as the significance of his title goes, there are volumes written on the subject. I suggest you read 'Musings on the Braid' by the gnome Gunter. Loren has a copy that is translated into common if you don't know gnomish... though I confess after having read both that it loses a great deal in the translation."

Nonam continues. "Leaking?... Oh, you mean the glowing. Well that's a long story indeed. Let's just say that it's a curse."

Jus, in turn, tells Nonam, "Your offer of the gold speaks volumes about you character, thank you."

Gareth answers Jus. "Yes I do. It's a lot better than plowing fields. Finally something I can do on my own and not have to be so tied down to one place."

Gareth listens intently as Jus and Nonam talk, taking in the answers to his questions.

When Nonam notices the stranger, he stops and waits to see what the man wants.

Gareth moves to the nearest area which appears least hazardous for combat (i.e. flat unobstructed ground) and there takes a neutral posture and waits ready to draw bow or sword as appropriate as the robed man approaches.

The stranger motions to you to get your attention. When he has it, he says, "Pardon me sirs. Are you headed for the tower?

Below-The-Line (OOC) Comments 
Monday December 16th, 1996 4:30:40 AM

Kevin, please go ahead and give us a little discourse or a progression of conversation so that we can move on after this turn. No use spending a week to get a new character into the group. :)

David and John have both experienced email problems over the weekend. I was busy myself. For these reasons, mainly the third, this turn is late. Expect more of the same throughout the holidays. :) Still no word from Tim. I'll role-play his exit soon with the possibility of re-entering the game should he resurface. (Hi Tim)

Next turn due Wed. 12/18 at 10CT.

Jerry


A Wizard's Fate: Turn 7 
Monday December 23rd, 1996 4:00:40 AM

Jus walks back to Nonam and stands beside him to greet the stranger. "Well met, sir."

Since this human appears to be another sorcerer, and Jus previously bungled the conversation with Loren, he defers the rest of the discourse to Nonam.

Nonam replies to the robed figure, "Dear sir, we are indeed going to the ruins of A tower. As to whether or not it is THE tower to which you refer, I have no idea."

Gareth says nothing. Just watches closely.

The stranger lightly steps from his horse and settles in to tell his story.... "I am Gideon. I grew up in these parts, but have been studying the various magical arts in various places of late. I have a personal interest in Elzid's tower. You see, he was seeing a very special childhood friend of mine, Erilyn Windfellow. I did not and do not approve of this liaison. In arcane circles this," and here he spits before saying the name, "Elzid is known as the worst of Mages: one who courts the favors of the lower powers. He is - or was - evil, completely and irrevocably. When Erilyn wrote to me that she was seeing him, I hastily concluded my studies and returned home to talk some sense into her and to take care of him should he harm her. I communed with Master Kenither last evening and discovered to my great amazement that the demon-controlled maggot got himself killed. I also discovered to my horror that Erilyn left for the tower to find out the fate of her courtesan. I must find her! Will you help me? May I join you?"

Gareth moves toward the tower just as soon as Gideon breaks his oratory. He says, "It's getting late. We should go."

Below-The-Line (OOC) Comments 
Monday December 23rd, 1996 4:30:40 AM

Sorry once again for the late turn.

Tim hopefully will rejoin us with this next turn.

Everyone meet Kevin who is playing Gideon, assuming he is accepted... hehe.

John dropped by our D&D game Sunday night and it was good to see him. He caught us not playing for once. I wasn't in the mood to DM after Granny's passing two hours earlier so we just goofed off.

This turn is due on Wed. at 10CT. I won't be upset though if it goes longer cause that is Xmas day.

Jerry


A Wizard's Fate: Turn 8 
Friday December 27th, 1996 4:00:40 AM

The dwarf walks forward to the stranger and holds out his hand saying, "It is good to find someone else who cares little for this evil mage. I would enjoy your company in this endeavor and anything that I could do to help in finding your friend is at your service."

After Gideon finishes his spiel, Nonam looks him in the eye, "You may accompany us to the tower, but Loren instructed us to primarily investigate the cause of Elzid's death. If he summoned a creature or a demon, it could be loose in the countryside. We must ascertain whether or not this be the case before we can concern ourselves with your friend. Though I have a feeling that investigating the tower will yield clues as to the whereabouts of the maid Erilyn."

Kolath then turns toward the rest of the group and says, "I have been contemplating things while we have traveled here and I remember hearing one of you saying you were cursed. Now, in my experience, if we are to trust each other with our lives then we all should know things about each other that might bring ill-fortune down onto all of our heads. So, good-sir, what exactly is this curse of yours and how might it affect us all?"

Kolath then turns back to Gideon and again holds out his hand and says, "Forgive me of my rudeness but let me introduce myself. I am Kolath Swiftaxe."

Nonam eyes Gareth waiting impatiently for the group to continue and nods in his direction, "He's right. We should get going."

Gideon responds, "Gentlepersons, I thank you. I am dreadfully concerned for Erilyn. The tower is a long hour away."

It is mid-afternoon. The fall breeze is brisk and invigorating. The party passes into an area of dense brush and copses of elm, hickory, and juniper trees.

You approach a hill of grass and wildflowers surrounded by footpaths and copses of trees. Scattered on the hill are the stony remnants of Elzid's tower. The rings of debris clearly indicate the magnitude of the explosion that destroyed the structure. Tight clusters of blasted rock mark the area where the tower once stood on the hill's peak.

Rings of broken stone cover the hill's surface. The hill itself is quite smooth and featureless, save for the rash of dandelions and wild flower patches.

Below-The-Line (OOC) Comments 
Friday December 27th, 1996 4:30:40 AM

No turn from Kevin, John, or David. I know all have been busy and have heard from all three. :)

As far as adding new members, we will use the same rules as in the local game. Anyone may join the group as long as there are no objections from any current member. Should we have a "checking each other out period as we do in the local game" of four weeks before giving new players full status?

Next turn is due on Sunday at 10pm CT.

Jerry


A Wizard's Fate: Turn 9 
Tuesday December 31st, 1996 4:00:40 AM

Nonam answers Kolath's question about the curse, "I'm the one who said I was afflicted with a curse, but I'm not really. It's what I say to explain why everything I touch glows."

Gareth continues to hike toward the tower. He asks Gideon, "What can you tell us about the tower? Do you know what might be causing all these disappearances and what caused the explosion?"

When they get to the tower, Nonam goes directly to the center of the explosion and begins searching through the debris. After a few minutes he notices that amidst the wreckage lies a damaged gargoyle statue, evidently a grim fixture of the tower that once was. However he stops short when all of a sudden he notices that his Bracers are glowing!

Gareth draws his sword and begins surveying the rings of stone, careful not to step into any one of them. He is seemingly careful and sniffs the air occasionally. He tests his footing as he proceeds in a circular pattern around the base of the hill. He stops as he realizes that he was beginning to get separated from the group and then realizes that the group has separated in various directions by their own volition. He stops short then as he smells something amiss and looking ahead, face down in the grass, a human corpse lies here, surrounded by the tower's debris. The corpse is wearing clothes but appears to have no weapons or equipment of any kind.

Jus looks around to see if the explosion spread debris in one direction or equally in all directions and discovers that it does. He also tries to gauge where in the tower the explosion took place and realizes that he cannot determine anything about that yet. He searches at the limit of everyone's vision.

Below-The-Line (OOC) Comments 
Tuesday December 31st, 1996 4:30:40 AM

Concerning our discussion on the size of the group and consequences thereof:

JK says: I think if we run two groups of four that they should be able to meet occasionally. Maybe have each group working on different parts of the same quest? Of course with the speed we're going at it might take a year until our paths cross again. Someone new is fine with me.

David says: Regardless of how the game is run, I have these preferences in no particular order of importance: 1) The group stays the same which I play in whether it be 4 or 8. 2) John and I are in the same group. 3) You DM the group I am in. Hope this helps. I'm easy on adding new players. I'll defer to your wisdom on that issue since you have more experience.

John says: Fine by me to include another person, you do most of the work (thanks again!).

Kids, we will therefore be adding Tom's character to the group just as soon as it passes muster with JK. (JK, will you send him a copy of the appropriate files to make a character? Thanks. Tim, also wanted another copy.)

Kevin has yet to get his turn in. Everyone write him and Kirk and yell and scream at them in a fun friendly sort of way.

Kevin! Get in gear!

Kirk! Ya gonna play or not!!!?

Tim is in the process of buying a computer of his own. He says he'll go inactive until about half way through January and then bring in a new different character. This brings me to my soapbox sermon #1. Develop characters you want to stick with! I'm letting Tim change characters this ONE time. It is not my policy, especially during the middle of a module. I expect all of you to stick with the one you have until 4th level when you may proposition me for a second character to play if you feel you must. This way we build characters who bond with each other as you each bond with your character. {Pass the collection plates now}

Tim, please roleplay your exit next turn or I will. :)

I waited this time until I had three players with turns in to proceed. In the future, I'll go ahead when possible. You see, this time if I had proceeded something nasty would have happened to the players that were active rather than the ones who hadn't sent in turns. If that situation arises again, it will be those who didn't send in a turn who will receive the nasty.

If you go out of town or will be inactive for a time, please let me know a set of dates. Remember that if you can't get online or send mail, you can always call me and leave your turn on the phone. At least you can leave a message saying what the problem is.

Next turn due Friday, 1/3 at 10:00CT that's 9MT for you John, and 8PT for you Tom/Tim.

Talk at you soon,

Jerry


A Wizard's Fate: Turn 10 
Friday January 3rd, 1997 4:00:40 AM

Gareth turns the corpse over with his foot to and announces that the victim is male. He continues to examine the individual trying to figure out things, but getting frustrated from thinking too long.

Gareth then draws his shield prepared for anything with the discovery of the body and the gargoyle. As Jus approaches, Gareth whispers when the others are in ear shot "Perhaps the gargoyle is some sort of guard... Um...Maybe it's bad. Gareth think something. Not sure what."

Jus goes over to Gareth to see if he has discovered anything. When he sees the body by Gareth he quickly draws his long sword and approaches.

Jus starts to check for life with his free hand and then stops as he realizes the obvious. has not already.

Jus then glances at the ground nearby and sees that the area has been brushed with a branch.

When Nonam's bracers start to glow, he immediately and quickly begins to move toward Jus and Gareth while calling, "Everyone come here! I think I found something, and I think it's dangerous."

At this moment, Nonam hears a voice that whispers emphatically, "Yes! It's gonna explode! Throw it away!"

Nonam pauses for a moment, then quickly removes one bracer, throws it one way behind the hill, and then removes the other and throws it to the east away from the party.

Jus catches sight of Kolath disappearing back to the south, snorting and harumphing.

Below-The-Line (OOC) Comments 
Friday January 3rd, 1997 4:30:40 AM

Here are some comments from David: to respond to your 'probing': No problem with any of the scenarios you laid out. I'm not real intolerant or anything. Its just my major goal in doing this is to establish regular communication with you and John. As secondary issues I like stability in a game. I do not like constant changes in the group of players (i.e. here this week gone the next here again, etc.). It makes it too confusing and people make mistakes and false assumptions as to players ideas actions and such. In addition, I have no aversion to meeting new people but my primary interest lies in communicating with old friends. New friends are good but guys just out of high school can't really relate to life in the 'real world' yet and probably would like to be with guys their own age as good friends anyway. Although I imagine it would lend itself to opportunities to be a good influence and all that I'm interested in simplicity in my 'discretionary' time.

Those are my thoughts on the issue(s). I'll probably be happy with just about any scenario. Hope this helps.

I agree with David in that we need to strive for some stability. I'm therefore declaring that we will have groups of four. Others may adventure with this group of four until a second group of four forms. We'll proceed in this manner as a group of four is ideal for email gaming in my opinion.

Right now, I see three active players: JK, John, and David. They will be the first three to be in a group. The others of you have not been regular enough yet to be added as a permanent player to a permanent group. The race is on. I'm not gonna tos the others from playing. That's not the idea of online gaming. I'll keep on encouraging them. However, I'm not going to keep the active players waiting on players who may never become dependable either.

Dave, I don't know Tom yet, but everyone else in this group is way past high school. JK teaches at Midwestern while working on a masters degree. Tim is 26 or so and has experienced much of life. Kevin has been a marine and Kirk is a college graduate. JK and Kirk are both married. Everyone here is a close friend of mine and I hope that with time, you can all become friends with each other.

Dave continues: Sorry for the lapse in email. Will you still give your bonuses if we can prove we sent you our turn but it didn't get to you?

Yes, David I will. Also if you are using an internet provider and request it I'll send a quick reply when receiving email from you to let you know it got here. I'm assuming David would like me to do this.

John pontificates: Yea, Yea. We all know the real story with Tim's character. Kolath is just afraid to be near Jus and decided to turn yellow and run.

Kevin? Where are you?

Kirk, thanks for the note, but I've received no call yet to meet. You're a businessman! Take the initiative!

David, don't forget what your stats are in the area of Int. and Wis. Those are awful big words in your quotes. <G> I made an intel. check and oops you missed it.

(This is my official pick on David issue. Sounds like it huh? Dave, I Loooove you Maan!...and I did pick on some others too!)

And Um...JK? You failed a save as well. Go fig?

Attached is a simple drawing of the hill and everyone's position. The rings are the rings of the explosion. Most of the debris seem to lie in expanding rings of rubble. You can read it using "Paint"

The next turn due Sunday 1/5 at 10CT.

See everyone soon!

Jerry

p.s. If you don't hear from me anymore, it means Kirk actually rolled up a character and I had a heart attack as a result. :)


Below-The-Line (OOC) Comments 
Monday January 6th, 1997 4:00:40 AM

Intro. From The Jericho: We now seem to have the idea of how to word a turn so that the DM doesn't have to change much before running the turn. We're still playing somewhat sporadically. The characters are developing nicely with each one finding a niche within which to role-play.


A Wizard's Fate: Turn 11b 
Monday January 6th, 1997 4:30:40 AM

Gareth squats down to avoid any backwash from the explosion and continues to look around and search the area. Almost immediately his eyes fall upon a scorched book. The title reads, "The Making of a Good Tyrant."

Nonam, ducking and waiting for the certainty of the upcoming explosion, moves away from the center of the blast area toward Jus and Gareth. At which point he waits and begins deftly organizing some materials within his cloak.

Jus watches Kolath run away and bitterly spits, "So much for the mighty dwarves giving us any aid we need or want at anytime! More like anytime it suits them!"

Looking back at the body, Jus asks, "Anyone know what this Elzid looked like?"

As Jus draws his short sword with his off hand (his right) he asks Nonam, "First you call us to you, and now you're throwing away your bracers. What are you up to?"

From around the back side of the hill a figure approaches scimitar casually drawn and calls out, "Greetings, I am Korok. Seems that you have some trouble. Might I be of aid?" As he talks, he takes in everything around him, absorbing his surroundings.

Korok is a large, brutish looking man, with dark skin, and black hair. Not exactly ugly, his orc blood shows in the sharp teeth, and unusually large canines. He speaks loudly, but his most unusual characteristic is his large bulging eyes which makes him seem slightly crazy.

Below-The-Line (OOC) Comments 
Monday January 6th, 1997 5:00:40 AM

Jerry says: I apologize to David for making a mistake on his intelligence.

Tom says: So that everyone knows, I am 26 years old, spend 2 years in Germany in the army, and a few months in Desert Storm. I have an associates in electronics engineering, and am working on my bachelors. (though I may not spell very well). Is that well enough out of High School?

Tim says: It's Tim Wybiral...learn to spell my last name correctly!!!!!! It's also Tacoma, not Takoma. And starting either next week or the week after, I will be having a new aol address.

Jerry says: Wybiral.....Got it. Or was that Winebarrel?

Next turn due Tues. Night. I'm sending this Mon. morning. As we played past 1AM last night. I still think we can make a Tue. Deadline.

Kevin expresses his regrets, but his work hours are not matching times that he can get access to his brother Kirk's computer so he apologizes and drops out for now. His dad is putting in a new modem at home within a month or so and hopes to be back on soon.

Remember, that "you" as characters are not required to accept anyone into your group of adventurers, if that is what we have yet. At the same time, remember that it takes time to develop a character as a player. You know your character and how he/she will react to certain things. Balance those two things and roleplay as you see fit. Those who roll up unusual characters are being told by JK and I that they run the risk of not being accepted at which point they are back to the drawing board to roll up a new character. However don't pick on the new guys. Is that enough to wash some mud over the whole issue? Good.

Enjoy the day,

Jerry


A Wizard's Fate: Turn 11c 
Wednesday January 8th, 1997 4:00:40 AM

Gareth picks up the book and looks it over. He almost immediately notices a letter stuffed inside addressed to a wizard by the name of Eli Luzfador. It reads,

"I cannot believe that the infernal dukes would reward me so unfairly, especially after all of my evil deeds. I ask for a legion of baatezu, and instead I get one measly . . . (letter burned here) . . . . Would you be so kind as to return the book you borrowed from me last winter. There are some particularly nasty spells inside, as you well know, the may be useful."

He offers it to Jus or Nonam asking "Can you learn anything from this?".

He listens to Nonam's answer about the bracers and looking at what he's messing with in his cloak if visible. Gareth asks "Are those things really going to explode?" If so he yells to the newcomer to warn him about the explosion. He also asks "Why did they explode?" or "Why did you think they were going to explode?" - whichever is appropriate.

Gareth stands ready with this new visitor. He leaves the conversation to somebody else but listens and watches ready.

Gareth continues his search pattern as soon as safely possible but will suspend this action if a prior action causes an unanticipated delay in the chain of events.

Nonam answers Jus's question: "I called to you because my bracers began to glow - which is certainly a sign of foul magic. I threw them away because I heard a voice tell me that they would explode. Now get down!"

When Nonam notices the stranger on the hill he yells, "GET DOWN!! THEY'RE GOING TO EXPLODE!!!"

Nonam begins to wonder when his bracers will explode. He starts to look around, an expression of curiosity on his face.

Since Nonam appears to be expecting some type of action, Jus crouches and looks around.

Seeing the orc approach, Jus positions himself between the orc and Nonam.

Noticing the casual appearance of the newcomer, Jus decides he is probably not what is concerning Nonam. Jus addresses the orc saying, "Hold and be still for a moment, mighty hunter."

Jus begins listening and looking around again. All the while he keeps a wary eye on the newcomer, still not entirely sure of him.

Korok stares around the hill at everything he can see. At the various persons on the hill, and at the burn mark upon the ground. Glowering about, he waits with an unusual patience for one of his kind.

He sees an elf crouching carefully with a long sword drawn; a human glancing over his shoulder and looking capable, but slightly confused; and another human examining a book also wearing splint.

Below-The-Line (OOC) Comments 
Wednesday January 8th, 1997 4:30:40 AM

John says: I know, I know. This is only the second time it has happened, but...

I admit I have been ignoring my character's desire to refuse allowing characters to just walk in and join the group. I feel that any allowance of this role-playing, albeit appropriate, would keep us in the "Intro Turns" for even longer. It seems it would disruptive with e-mail every time someone comes in -- even without role-playing the questioning and acceptance of the new character.

I had made the personal "assumption" that Sir Gideon had some type of letter with Loren's seal which was recognizable to Nonam. I know that it circumvented "real" character reactions, but it also allowed play to continue uninhibited. If you would allow it, I would like to make the same type of assumption again. If not, please let me know and I will react to Korok's appearance in the next turn.

Jerry says: I agree John, and if you feel you can adventure with the new PC's as they come in, fine let's get it over with and move on. I've used the same reasoning for some of the things I've done so far. However, don't let a PC join up that you don't feel you can't live with. You were here first.

Gentlemen, as things stand now, we have a group of three. These three are a permanent group. Hopefully, Tom will complete this group with four people. At that point, we will work on getting a group of at least three to form a second group. These two groups may get together occasionally or work together on something if they want to. By having two separate groups, I can run the same adventures with both groups and at the end we can compare how each did.

Possible players for the second group could be: Tim (once he gets his own computer), Kevin (once he gets set up with a modem at his parents house), Anthony (once he saves up for a modem) [he does have the disk for the free Juno email software which Scott Carpenter is now using-he emailed me the other day], Kirk, if he ever gets around to rolling up a character, or anyone else who is recruited. We're not going to advertise on AOL or anything, but spread things by word of mouth. I have my doubts about some of the above as to when or if they will join....best intentions don't stack up against real life sometimes as you know. Feel free to recruit a friend if ya want.

Why do I have a feeling that Tim will be begging us to add a fifth sometime soon when most of the others wash out. (No cut to the others, of course. I looove all of you maaaan!)

Ya know, if we weren't friends, I couldn't jibe you guys or open up all these cans of worms, now could I?

I really feel privileged to get to play with your guys again. You too Tom. This is really bringing back memories and I hope creating new ones.

Thanks for everyone turning in their turns on time. Yippee!

Next turn due Thurs. 1/9 at 10pmCT.


A Wizard's Fate: Turn 12a 
Friday January 10th, 1997 4:00:40 AM

Korok seems to finally understand the difference, in this explosion and that explosion, and spins the scimitar in his hand, so that it comes to lay along his arm. He then crouches. He seems surprised at Jus' reply, smiling in a toothy grin, but nodding to him.

Nonam seemingly forgets about the bracers when he sees Gareth with the book. "Don't open that! There could be some type of ward on it. Many mages put traps in their tomes. If you looked at the wrong page, it could kill you... or worse. I've been properly trained to avoid the traps, however, and I can look at it without harm. Additionally, this book could be valuable to our search; I should probably examine it." Then Nonam looks at Jus, "That is unless you wish to examine it, warrior. Though I don't recommend that one trained with the sword try."

Gareth says "I wonder if one of those 'nasty' spells caused this explosion? Maybe we can find this book and from whom the letter came? It might help. And what voice told you to that they were going to explode? Where did it come from?"

Gareth searches the body of the man looking for anything. Looking specifically for birthmarks, missing teeth or appendages (fingers and such which were not caused by whatever killed him), etc.

Gareth starts with surprise as he notices a swollen place on the neck of the victim about the size of a walnut with a sting mark of some kind.

Gareth glances around searching successfully and mutters, "Someone might check out that cauldron there up the hill."

While Jus continues to duck, he asks Nonam, "Could it be that by throwing your bracers away they are no longer near the source of bad-magic, and are no longer in danger of exploding? Where were you when they began to glow?"

After a moment, Jus realizes what Nonam said and asks, "How often do you hear voices telling you what to do?"

After reading the letter, Jus asks if anyone knows what these 'baatezu' are.

After waiting a couple more minutes for the explosion, Jus gets up and greets the large man, "Welcome newcomer, if you are willing to aid Sage Loren in gathering the information he requests, you are welcome to our group."

Below-The-Line (OOC) Comments 
Friday January 10th, 1997 4:30:40 AM

Tom - Thanks for the welcome. I hope I can be a good addition to the game...do not fear, I do not start in games that I do not intend to continue playing (barring unfortunate circumstances of course).

John- Your last message came across moderately laced with garbage and was difficult to read. You doing anything different or did I just receive line-chatter?

Jerry- I did nothing different. I'm guessing it was line chatter.

John- What is the free Juno e-mail and does it have non-WF,TX dial-ups.

Jerry- It is a free email service paid for by advertisers. Instead of paying a monthly fee, you have to read advertisements in areas of your interests. Scott Carpenter is using it now and could make you a copy. Email him and ask him about it. Anthony has it as well, but hasn't used it yet. I'll ask him for a copy to send you so you can check it out. Local numbers are being added and they have a 800 number until then.

When desired, I have a few local friends that may be interested in playing. I was also thinking of contacting Sydney Deem in London. Any thoughts?

Jerry- I think it would be great to add Sydney. Guys, I played with Sydney and John in another campaign once. I don't think Sydney ever played in my campaign. He is a great guy and would fit in well. That would give us two in the second group. You are the best judge of your friends. Introduce them to us as you see fit.

Guys, also if someone ever wants to switch to the second group and has someone to take his place in the first group, we can do so if no one objects, but we want to keep movement to a minimum. I suppose, a player could play a character in both groups if he wanted to.

I'm adding Scott Carpenter to our mailing list (Hi Scott) to interest him in playing and so he can read the adventures for his amusement. Most of you know him as David's little brother. Hehe.

I'm selecting/writing the next adventure now and am open to any input as to things you would like to do and places you'd like to visit. This will make more sense when you get the maps and legends for the campaign. Possibilities....Lankhmar, The Floating City, Plateau City, Dirt City, The Underdark, Culverwood, The Scab, Orc hunting in Izen or the Red Hills, etc. Most of the usual plot lines are there. Tell me what you envision your character doing or becoming or wanting to do.

Next turn is due Saturday 1/11CT at 9:00pmCT (I'm changing the time to 9 so I can get the turn done earlier in the evening.

Have a great day,

Jerry


A Wizard's Fate: Turn 12b 
Sunday January 12th, 1997 4:00:40 AM

Gareth says "Something stung this guy. We'd better keep a look out for thing coming out of the ground or flying creatures!"

Gareth attempts to determine the path of the man who died. Did he come from the general direction of the cauldron or some other way? "Which direction did he come from? I can't tell. Can anybody figure it out? Maybe we can find this thing that killed him."

Gareth waits to hear responses to his questions before proceeding to the cauldron slowly. He approaches with caution unless warned off. Then he will wait for whoever volunteered to go look.

Nonam takes the book, notes its title, "Demonchildren: Childrearing in Hell" and begins to look through it in an effort to see what it's about.

Nonam responds to Jus, "I never hear voices in my head, but when I was by the statue of the gargoyle in the center I heard one. Apparently the bracers aren't going to explode though. I guess I'll go pick them up."

Nonam begins to go pick up his bracers when he stops and continues speaking to Jus, "I believe a baatezu is a type of demon. I wouldn't worry about it though. The letter says they never appeared."

Nonam walks off to get his bracers and continues looking through the book. He finds the first one without even looking up from the book.

Still grinning as Jus approaches, he sheathes his scimitar, and extends his arm to Jus, grasping his hand in a strong warrior's grip (hand to forearm). "Korok of the Q'ulada of clan Kaplag. I thank you. What is this Lorien looking for, and what has happened here?" Looking about with interest. He seems to have a rather intelligent look about him, though his eyes are unsettling from this close.

Jus hesitates for a moment before handing the letter and book to Nonam. "I'll go take a look at the cauldron", he says as he turns away.

After examining the cauldron and finding the usual deposits of strange substances usually found on the inside of Mage's cauldrons, Jus walks towards the remains of the tower base, examining things as he goes. About halfway there he spots an intact jar full of rose petals.

Below-The-Line (OOC) Comments 
Sunday January 12th, 1997 4:30:40 AM

David says: I cannot open the map to look at it. It appears as garbage. You may need to mail me a copy.

Jerry says: Don't worry about it. All it contained was locations of the PC's on the hill just like I showed a couple of turns ago. The only thing I added to that was three concentric rings to represent the elevation in height. There's nothing there critical or even hinted at.

David says: I take it we're not going to see Star Trek?

Jerry says: I guess not. How about Star Wars the weekend of the 29th?

JK says: Where to go next? Maybe Culverwood? Not the part with Parnoth. The magic part. Or maybe one of the cities (Floating or Plateau)

Tom says: Hmmm...Orc hunting in the Izen, that would be interesting. That might give Korok the chance to gain fame and his people would hear about it too...."Korok Kill!"

Jerry says: I'm going to leave this totally up to you for now guys. However, the sooner you decide the better the adventure should be cause of the time factor. :)

Tom says: What information can I get about the Izen, so that I can figure out a little more about the area Korok and his tribe live in.

Jerry says: I'm working hard on getting a book maps made, some in color, of all the significant gaming areas including cities. When that comes out, Kinko's is doing it with Scott Marley's help (he's a current local player who works there) I'll tell you guys how much it took to get the copies done. I'm doing some of the copying myself and all the assembling so that the cost it less. Some of the maps need to be resized significantly and some just will not come out properly unless they remain in color. Are you guys willing to pay a bit for the map booklet? I don't think I can justify paying for all of them.

As I've mentioned before, my computer caught a nasty virus in October and we lost hundreds of files concerning the Wold. Most of it was in hard copy as well, so I type them back in as it becomes necessary. I"ll get a copy of the legend of Izen to you as soon as possible. I'm going to give your ideas to Scott Marley as they develop, because he has spent much effort lately in that area to develop it and has done a fantastic job.

Sorry about this being a day late. Sometimes real life takes over and fun has to wait. It's usually takes me from 30-45 minutes to run a turn.

Next turn due Tuesday 1/14, at 9CT.

See ya then,

Jerry


A Wizard's Fate: Turn 13 
Wednesday January 15th, 1997 4:00:40 AM

Jus hesitates for a moment and then hands Nonam the book and letter. "I'll go look at the cauldron.", he says as he turns away. (Uh, didn't we do this last turn?)

When he has finished examining the cauldron and its surroundings, Jus begins searching, walking towards the remains of the tower base. (Uh, didn't we do this last turn?)

Nonam picks up the bracer he found and heads off to find the other.

As he walks past Korok, he says, "Greetings. Korok of the Q'ulada of clan Kaplag."

Nonam continues to look for his second bracer.

Gareth continues his original spiraling search pattern finding nothing else immediately.

Below-The-Line (OOC) Comments 
Wednesday January 15th, 1997 4:30:40 AM

A note from Tim:

Jerry, Even though I did get my new computer I still don't have a phone line yet. The people I rent the garage apartment from won't let me install a new phone line into the garage. They are old and set in their ways. Tom said I could still send mail on his computer and I am going to chip in with the Aol bill so, can I get into the game again? I promise to be a good boy this time. Tim

Do you guys want to add a fifth player, Tim's second character or have him wait until a second group of four is formed? Input from all four of you please.

The next turn is due Thursday 1/16 at 9pmCT.

See ya soon,

Jerry


A Wizard's Fate: Turn 14 
Friday January 17th, 1997 4:00:40 AM

Jus kneals down and looks in the jar of rose petals. He then picks the jar up to get a better look. Jus then lets loose with a "Hmm." Jus then tells Nonam, "I guess you'll be wanting these as well. Let me know if they are 'trapped'."

Jus then continues towards the tower's base, examining as he goes. He stops seeing something glinting in the late afternoon sun. A broken Crystal Ball.

Korok will continue to follow Jus until something happens. As he scans the ground he notices a scrap of paper to his left with writing on it.

Nonam puts the book away and continues to look for the bracer. Using his vast intelligence he finds it. It seems to actually drop out of the air and hit the ground about 20 feet in front of him. It falls from the height of about 4 feet. He then hears a scuffling sound, but sees nothing.

Gareth continues his search pattern spiraling upward toward the tower base looking for clues or for an entrance into any underground rooms of compartments. He keeps a look out for anything approaching the hill as well. He spots a second body. Definitely female. Definitely dead.

The hill begins to draw longer shadows as the afternoon continues into evening. The hill is about 30 feet tall and 90' in circumference. The debris seems to be everywhere with concentrations of three rings of extra heavy rock refuge leading down the hill. There is a central core of refuge near the center as well where the gargoyle was found. The scrub forest encroaches to within 20 feet of the hill. Trails lead off in all compass point directions.

Below-The-Line (OOC) Comments 
Friday January 17th, 1997 4:30:40 AM

John says: Wherever to adventure is fine. Jus may tag along -- if he doesn't think it will be too boring.

Small cost is fine as well.

Let's try this again. This is what I sent last night for my response to turn 13 (or so I thought). Just use it for turn 14.

Jerry says: I'm not sure whether you sent in the same turn twice or I made a mistake so let's assume that I made a mistake. Sorry bout that. :)

David says: I'll be out of town Friday through Monday. I will be back at a PC either Monday night or Tuesday morning. I suspect I'll miss a turn. Gareth will continue searching and finding. f anything needs killing that's fine too....

Jerry says: No prob. Dave. Thanks for the notice. I'd love to kill off, I mean play your PC for a turn., but I think you'll be back in time.

Next turn is due Mon. 1/20.

Have a good weekend.

Jerry


A Wizard's Fate: Turn 15 
Saturday January 18th, 1997 4:00:40 AM

"Hmmm...." Korok kneels down, and picks up the paper. "I wonder, could this help? I do not know how to read. " he waves the paper at anyone who looks.

Nonam puts his bracers back on, and returns to look near the gargoyle. He continues to listen carefully for whatever he heard before.

When Jus asks Nonam about the rose petals, Nonam replies in a good natured way, "I sincerely doubt that a mage would put a trap in a jar of roses. They are most likely just some of his spell components, but, if it would comfort you, I'll look at it."

Gareth examines the second body and tries to figure out who she is and what killed her. Even though the body has been stripped like the other one, he can tell that this female was dressed as an adventurer. The style of dress is not Elennian, but Lankmarian. It then occurs to him that both of the bodies had the build of fighters. He almost immediately finds a similar sting mark on the neck. He continues his search.

He also says "We should move away from the hill and make camp before dark. I suggest we go back the way we came a mile or so. We can discuss what we've found so far."

Jus tries to estimate the light remaining and the time it would take to get the bodies back to the Sage's home. He announces that there is about one hour of light left.

Jus tells the others, "Assuming these two are the mage and woman Loren referred to, we could take them to the Sage for his examinations."

Jus continues going towards the base, looking through the rings of debris as he goes and arriving there without incident..

As Nonam looks around the gargoyle he notices a pile of rocks that seems to have been stacked there. As he turns to look, something stabs at his neck. Nonam quickly ducks and something penetrates his backpack. Noman maintains his balance.

As Jus arrives, he notices that something strikes at Nonam, but Nonam deftly dodges down and it misses. Something pointed enters his backpack and withdraws. You see no creature or weapon.

Below-The-Line (OOC) Comments 
Saturday January 18th, 1997 4:30:40 AM

The opinions of the group are in concerning adding another player at this point in time. Putting these comments together, I have come up with this decision which seems to be what the majority wants to happen. We will try to put together a second "group" of three or four players of which Tim will be the first. If we are successful, great! If not Tim, if he wishes, will reenter this game with his new character at the beginning of the next adventure. I hope that this keeps everyone happy.

We have these possibilities for additional players:

John has a few friends he's mentioned who might be interested. Go to it John!

Kirk and or Kevin may be ready soon to play. Tim, start putting on the pressure to them.

Scott Carpenter could be talked into playing. Tim, tell him me should explore the character of Korig III, the grandchild of Korig. That should get him interested.

Tim, I'm not leaving you to do everything. I'll contact them as well, plus they are being contacted by this writing as well as all except John's friends receive this already. If we get three we can begin.

Tim and Scott playing together? AAAUUUUGH!!!!!

Next turn due Thurs. 1/23.

Jerry


A Wizard's Fate: Turn 16 
Sunday January 19th, 1997 4:00:40 AM

Jus tells the others what he has just seen happen to Nonam and adds, "To overstate the obvious, I suggest everyone try to protect their neck." While saying this, Jus pulls out his slop (overshirt) and ties it around him leaving a bulk of it on the back of his neck. To no one in particular he says, "Don't know if this will help, but it certainly won't hurt."

While looking around and tying his shirt, Jus quietly tells Nonam, "I apologize for my comment about the roses being trapped. I was unsure if your desire to check for traps on the book was honesty or simple greed."

Jus then moves to put distance between himself and the pile of rocks -- putting his swords away. He thinks he has an idea what may be happening.

Jus calls to the others stating, "Mayhap those rocks mark the grave of this stinging creature's family or friend. The 'exploding bracers' could have been a warning for Nonam to get away from the grave. When Nonam approched again, it raised the warning to a threat. Sounds more like a reliable protector than a foe." Jus then turns around looking into the air and says, "We do not wish to desecrate this grave. Please let us talk before escalating this into conflict."

Below-The-Line (OOC) Comments 
Sunday January 19th, 1997 4:30:40 AM

I forgot to respond about Tim, but the results are what I would prefer as well.

I will try to contact my friends (except Sidney) by this weekend.

Jerry Only -- By the way... Jus never really wanted to be a fighter, he prefers diplomacy, nature, and the beauty of magic-craft over arms. I know, I know, I'm letting my motives leak out again. At least this time you aren't getting a novel to describe them.


A Wizard's Fate: Turn 17 
Tuesday January 21st, 1997 4:00:40 AM

Crouching down Nonam says to Jus and anyone else who can hear, "It's some type of flying, invisible creature with the ability to cast spells. They are also armed with some type of poisoned weapon. I don't think that it's any type of insect. I suspect something like a pixie." Nonam draws a dagger, listens intently for the flying sounds he heard before, and looks about for any type of disturbance or shadow that he could use to locate the attacker.

Nonam has an afterthought. "Korok I'll read your paper in a second."

Gareth says "These two were most likely adventurers. Look at their build. The woman was probably from Lanhkmar country. This man was too strong, young and well built to be a wizard. At least it appears that way."

At the sight of Nonam dodging, Gareth attempts to engage the attacker. He looks at the ground to see if he can determine the location of the attacker by foot movement or disturbance of the grass, debris, or dirt. He draws his shield as he springs into action. Seeing nothing, after a long moment of listening as he begins to work his way outward in the general direction of the attacker parrying with his sword.

Korok waits, looking about for anything else.

Jus tells the others what he has just seen happen to Nonam and adds, "To overstate the obvious, I suggest everyone try to protect their neck." While saying this, Jus pulls out his slop (overshirt) and ties it around him leaving a bulk of it on the back of his neck. To no one in particular he says, "Don't know if this will help, but it certainly won't hurt."

While looking around and tying his shirt, Jus quietly tells Nonam, "I apologize for my comment about the roses being trapped. I was unsure if your desire to check for traps on the book was honesty or simple greed."

Jus then moves to put distance between himself and the pile of rocks -- putting his swords away. He thinks he has an idea what may be happening.

Jus calls to the others stating, "Mayhap those rocks mark the grave of this stinging creature's family or friend. The 'exploding bracers' could have been a warning for Nonam to get away from the grave. When Nonam approached again, it raised the warning to a threat. Sounds more like a reliable protector than a foe." Jus then turns around looking into the air and says, "We do not wish to desecrate this grave. Please let us talk before escalating this into conflict."

No answer is heard. No motion is sensed. No tracks are left. Then, one lonely stone from the pile falls rolling down the hill as if in slow motion. A small hole is left where the rock had been.

Below-The-Line (OOC) Comments 
Tuesday January 21st, 1997 4:30:40 AM

Sorry for the late turn. I've had difficulty getting online to AOL.

Next turn is due Friday, 1/24. John is going out of town and we're going to wait a day on him. :)

Tim has been located. He's back online. Tom, he called me several times over the weekend, but I was out each time :(.

Enjoy the day,

Jerry


Amidst the Tower's rubble: Stairs going down


A Wizard's Fate: Turn 18 
Friday January 24th, 1997 4:00:40 AM

Nonam speaks agreeing with Jus' earlier comment, "If it's a grave then we should stay away from it." Then as an afterthought, "Though those two," he points to the two dead bodies, "aren't real close to the pile of rocks." Nonam quickly looks down the hole as he leaves the area containing the rock pile and the gargoyle. As he walks away, he continues to listen for the noise he associates with the attacker. His dagger is still in his hand.

Gareth puts his shield over the back of his neck and pack. He grabs a handful of dirt when he realizes it's a flying creature. He backs away from the stone pile for a moment to see if the assailant attempts to attack again. He says "Maybe its more like he's guarding the entrance into the caverns under the tower! Maybe left by the wizard."

Gareth pauses and then when there is no further attack says, "Watch my back.". He then moves to the pile and kicks off some stones to see what's under it ready for assault from the air or from the pile. The stones collapse in a heap falling down the hill.

Gareth stands ready.

Korok stuffs the paper in his belt, and draws his scimitars, turning around slowing listening intently for what ever creature Nonam has described. An invisible opponent would allow him to test his merit, he has yet to test them against an invisible foe.

Since Nonam is still nearest to the pile, Jus asks him; "Nonam, do you see anything inside?" Jus continues looking around, ready to dodge if the creature attacks again, and begins slowly walking back to Nonam.

Gareth responds to the question simply in a sing-song type voice, "Stairs going down."

Below-The-Line (OOC) Comments 
Friday January 24th, 1997 4:30:40 AM

Next turn due Tues. Night.

Enjoy.

Jerry


A Wizard's Fate: Turn 19 
Tuesday January 28th, 1997 4:00:40 AM

Nonam stays a little distance from the center, lights up a torch, and prepares to go down the stairs. He is still listening for the flying sounds.

Gareth pulls out a torch and lights it and proceeds down the stairs with sword in hand testing each stair before placing any weight on it. He looks for obvious traps or other obstacles like oil, glass, trip lines, etc.. He will wait for a formation to be made behind him before he proceeds too far down the stairs.

Korok waits until there is something for him to do...

The staircase is spiral and strewn with rocks and debris. It descends into the dark earth. The staircase is 10' wide. You can see perhaps 30' ahead of you before the spiraling of the stairs blocks your vision.

Korok spots that the Gargoyle statues seems to glow strangely under the torchlight. One of them shifts slightly.

Below-The-Line (OOC) Comments 
Tuesday January 28th, 1997 4:30:40 AM

Jerry to Tom: Korok wanted something to do? Ok. <Evil Grin>

No response from John this turn. One suspects that Tina has him in training on how to be a better husband.

Next turn is due on Sat. 2/8.

Jerry


A Wizard's Fate: Turn 20 
Saturday February 8th, 1997 4:00:40 AM

Gareth leads the way down the stairs redrawing his shield and continues down the stairs carefully. He says back to the group in a whisper "Better build up those rocks again. That way we can hear if anything trys to follow us." . He watches the walls for marks or cracks as well as watches the stairs. The staircase is strewn with rocks and debris.

Jus draws his swords and skips down the stairs to Gareth walking beside him. "Can't you go a bit faster? Maybe there is something more fun to do farther down."

Nonam follows the other two down the stairs. He positions himself just behind Jus and Gareth as there is no other logical position for him at the moment. He readies himself for action gathering a component in his hand.

The stairs curve around a full 180 degrees and opens upon a corridor of cold stone. The corridor opens into a wider unlit area 40' away, and its walls are painted with mosaics of peculiar runes and designs. Pebbles and dust, loosened by the tower's explosion, have fallen from the ceiling to the floor.

Above, Korok yells loudly, "BEWARE!!!! THE STATUES MOVE!!!!! He moves closer to the gargoyles, warning the statues away from his trusty blades. He notices that something moves under the gargoyles. Centipedes!! They do not move to attack having not yet noticed that they face a brave and fierce opponent.

Below-The-Line (OOC) Comments 
Saturday February 8th, 1997 4:30:40 AM

JK says: I'm thinking of playing around with the home page stuff. how's a woldian home page sound? I'll start reading about how to do it and we can figure out what kind of things to put on it. It might be a good way for the people we play with to get the maps instead of always having to mail them. Having a few scanned to disk at Kinko's probably isn't too much. Let me know your thoughts.

Jerry says: Sounds cool to me.

John says: What happened to Turn 17 and 18? And what do you mean no response from John? The last turn I received had a rock falling down a pile -- and I responded.

Due to the missing turn(s), I don't know what Nonam is standing in the center of; I assume it is a room behind the hole exposed by the falling rock.

John, how about you expanding on your novel you wrote the first turn and doing a "log" of our adventures in first person form? Only if you want to. I have the turns which makes a log of sorts.

Sure, send the logs and I will see what I can do (time allowing).

The AOL problem is beginning to be maddening. I have been checking mail almost every day and this is the first turn I have received since Turn 16.

Sorry John that you didn't receive the turns. I'll try to send them again. I've added your work address to the list. You should receive the turns at both addresses now.

I've heard nothing about any new players. John, recruit away. :)

Next turn due Monday 2/10.

See yall soon.


A Wizard's Fate: Turn 22 
Monday February 10th, 1997 4:00:40 AM

Korok is now up top alone, and from beneath the statue emerge four giant centipedes. Korok laughs aloud, "Ha, Just harmless centipede. I shall take care of them." He advances on the creatures, weapons ready. They sense his presence and move to attack. Jus walks over to the nearest wall and tries to make heads or tails of the runes. He checks the floor to see if anyone or anything has disturbed the dust ahead, but he finds little of interest.

Gareth says to Jus in a forced whisper "Quiet down! What's wrong with you?" He then looks at the walls to see if he can understand anything. He moves toward the widening area carefully looking for any sign of traps which may have been exposed by the blast. He observes the walls as he goes. He observes Jus's behavior to see if it is different than normal. Gareth asks "Does anyone understand these drawings?"

Nonam slowly follows Gareth and launches into a discussion of the runes on the wall. "I don't believe that I have seen these before. Perhaps they are some sort of artwork. They don't look magical to me. They're too imprecise."

As Nonam and Gareth slowly and carefully descend, Jus turns abruptly and quickly walks ahead into the darkness.

Jus continues rapidly down the stairway and moves toward the opening at the end of the hall. By the time Gareth and Nonam reach the foot of the stairs, Jus is about 30 feet down the hall. Suddenly Jus feels the ground give way slightly beneath his foot. Then he hears a loud click and the sound of stone grating against stone. Gareth and Nonam see a huge stone block start to slide across the passage behind Jus. It looks like it will completely seal off the passage in just under a minute and will separate Jus from the rest of the party unless something is done quickly.

Up above, Korok hears a loud scraping noise from the passage below. The centipedes come closer.

Below-The-Line (OOC) Comments 
Monday February 10th, 1997 4:30:40 AM

At this point we will go to initiative. There are 2 reasons for this. 1) Korok's fight & 2) the stone about to close off the passage. What this means for now is that you can all send 1 e-mail to everyone instead of just me (this should allow you to all be able to work together now that you need to). Whoever acts first gets the iniative. Keep in mind that you may do one thing in your message. Also keep in mind that whatever you do must be able to be accomplished in a minute or less.

Sorry this was late, but my computer has been down.


A Wizard's Fate: Turn 23 
Wednesday February 12th, 1997 4:00:40 AM

Outside the stair entrance, Korok draws his scimitar and slices the nearest of the centipedes neatly in half. As he attacks he counts: One, two, three, four more centipedes!

The Centipedes begin to crawl up Korok's legs sticking to him like glue. All five bite at his splint mail causing no harm to the mighty warrior!

Meanwhile down the stairs in the corridor...

Nonam sees the passage closing and begins to head over to the other side to join Jus. While he's on his way he yells, "KOROK, the passage down here is CLOSING. If you don't HURRY down here, you'll be TRAPPED OUTSIDE!"

Glaring angrily at Jus, he passes the closing stone.

Gareth yells as he runs to Jus "Look out! Jump back!"

Jus turns around ready to run back to the other side of the stone.

Gareth then rushes forward reaching for Jus grabbing at him with both hands in a panic.

Seeing Nonam and Gareth coming through, however, he shrugs out from under Gareth's bear hug just in time and races back to the inner side of the sliding stone block trying futilely to stop it with a dagger.

Gareth then reverses and races back to the outer side of the stone trying unsuccessfully to block the stone with his great strength. He throws down torches and shields frantically trying to block the stone.

Gareth and Jus stare helplessly at each other as the stone slams shut effectively blocking the hallway with a hollow sound that echoes further and further away until a still silence settles on both sides of the stone...Gareth on one side, Jus and Nonam on the other.

Below-The-Line (OOC) Comments 
Wednesday February 12th, 1997 4:30:40 AM

I hope everyone got what they wanted on this turn. I went with what you wrote and where you stated that you wished to end up. That was the purpose of the open conversation before this turn. So you could act as a group as JK so aptly put it.

Thanks a bunch to JK for running the last turn. My computer is up and running, but not well. I'm still getting lots of glitches. Had to reconfigure the printer driver tonight. Also the Microsoft Word will have to be reinstalled. No help features or spell checker. Did you do that David? Hehe.

David spend many hours trying last weekend to help me get up and going. I have a knack for creating computer problems Dave has to struggle with. Thanks Dave for everything!

I'm stating that the turn is due on Friday, but if I receive all four responses on one day for the next week or so, I'll do daily turns to try to get things back on schedule. No pressure of course.

See y'all soon!

Jerry


A Wizard's Fate: Turn 24 
Friday February 14th, 1997 4:00:40 AM

Nonam looks around and studies his situation while speaking to Jus, "You do know its alright to be careful and patient, don't you?"

Jus looks at Nonam for a moment to see if he is serious and then laughs. "You have to admit the last few minutes filled your blood with excitement! What are advertures for, anyway?"

Jus sheepishly grins towards Nonam and says, "I don't suppose you have a Pass Wall up your sleave, do you?"

He looks around for a moment and then remembers: "My apologies, Nonam. I forgot you humans can't see in the dark. Do you have a torch we can light?"

After lighting the torch, Nonam hears scratching and yelling coming from the other side of the stone. He looks back in that direction and notices a small hole in the wall gushing with spiders. Little ones. Harmless.

Meanwhile:

Korok disengages from the remaining centipedes, finally hearing the screams from below.

Gareth runs back up to help Korok with the centipedes. He passes Korok who is running down the stairs.

Korok tears at the block of stone trying to get it to move.

Gareth then says "We should move down into the corridor for the night. Lets reset the rocks so that if anything comes down we'll hear them."

Below-The-Line (OOC) Comments 
Friday February 14th, 1997 4:30:40 AM

JK says: Well, it's not finished, but it's a good start. All I have done is our current group of heroes. But see how you like it. Oh this works better on netscape than it does on aol's browser - so if you don't have netscape I recommend going to keyword netscape and downloading version 3.0 for aol. but whatever you want to do.

Jerry says: It refers to our new Wold Internet site.

Jerry says: It looks great to me! I can't wait to see if we can put the maps there. All suggestions from you computer programmer type people are welcome as long as you compliment JK for a job well started.

In the meantime, I have the maps run of for your atlas of the Wold, I just need to finish the article that will go with it, put it in a folder and send it to you. So I guess I'm taking orders. Scott Marley, our resident Kinko's employee trainer did the color copies for free for a hamburger one day bringing memories of Jacob and Esau flashing through my brain. Send me your address and I'll send you the Atlas of the Wold in a couple of weeks.

John says: There may have been an omission. I received the below for Korok's response. It was only addressed to me, so I thought he was sending me a copy of what he sent to others. This did not seem to make it into the new Turn 23, so I thought it might never have made it to you. Considering what it contains, I thought it might change the results of the turn.

Jerry says: We have a rule for situations like this that states, No "After the fact" changes. I understand that Tom tried to send his turn to everyone, but it didn't go through. Sorry, Tom. I understand. However, "The Game must go on!"

Dave says: It's amazing the pain and suffering caused by crazy characters with infrared vision.

Dave also says: Did you get any answers from Storm Jerry about the DOS program problems? Hope so. I'll see what I can find out here.

Jerry says: Actually, I've had one busy week and haven't contacted them yet......bad Jerry. I was also afraid that is would put me down without a computer for a few more days...I'll get to it. :(

Kirk says that he wishes to be removed from the address list for now. He is just too busy with school, marriage and work. Sadly I reach for the Pencil of Erasing +1. You guys should do the same.

John says: hehehe, I love this...

Tom says: I was positive that I had sent the message ot everyone. I know the First message I sent, was to just you, since I have the belief the when a person is a long, there shouldn't be cross talk, so I took the action I did. When I got the messages with everyone yelling for me, I had sent the message that had gone to John, unfortunately, when I put everyone else in the CC section, AOL didn't seem to want to see it. Oh well, things like that happen, what can one do.

Jerry says: I understand Tom. I have a suggestion to put it from your mind. Go get Tim and rent Mario Bros. Watch it with him....He'll love it and you'll have done a great thing. Hehe. (very inside joke)

Next turn is due on Tuesday, however as before if everyone responds early, I'll do the turn early, assuming I have my computer and it's not in the shop. This turn was postponed because I didn't want to skip Tom after his not being able to get his turn through to me last time.

Everyone check out the site.

Jerry


A Wizard's Fate: Turn 25 
Tuesday February 18th, 1997 4:00:40 AM

Nonam begins to look about for some kind of switch to move the stone back (or anything else significant) while speaking to Jus, "Well if we can't find some way to move the stone back, then I guess we have to explore this place ourselves... How good can you use those weapons anyway?"

He also pays attention to the spiders to make sure that not too many start to pour out of the hole. No spider is harmless in Nonam's opinion. They keep frothing and spewing out of the hole, but don't seem to be growing in number.

Staying near the stone, Jus looks down the hallway to see what is ahead. He notices that 30 feet ahead, making a total hallway of 40' there is a chamber just beyond the torchlight's range.

Jus begins carefully searching the floor, walls, and as high as he can looking for any mechanism to return the stone to its former place. While doing so he asks Nonam if anything is inside the spider's hole. The walls are covered with ancient mosaics, but no mechanism's can be seen.

Meanwhile:

Gareth stacks the rocks back up from the inside. He then begins searching for levers and other methods of moving the stone. He mutters, "That Jus is crazy! We'll have to be careful how we deal with him in the future... Who in their right mind would jump inside an underground passage with no known escape route? That's crazy!"

Korok continue to try to move the slab. (Single-mindedness eh...;) ) He notices that it moves even less than before when it didn't move at all.

Below-The-Line (OOC) Comments 
Tuesday February 18th, 1997 4:30:40 AM

JK says: Jerry, I think that now that we are separated that we should not be getting messages bout what the other group is doing. Your call though.

Jerry says: Yeah, I see your point, but it's taking enough time to put out the turn as it is. Everyone enjoy the actions of the other and just do your best to not to let what you read from the other location affect your actions.

The following is a conversation between David and John which lets you guys know what I always had to put up with concerning these two. They never quit bickering. It's like they were married to each other or something:

Only my elfs are painful to you... and my barbarians... and Togmahon...

Rexbard was definitely a straight fighter. Lindorie a quiet, never-in-trouble female cleric. Itoya Tovya a gruff dwarven fighter. And my mage (I forget his name) was much more a fighter with his spells (offensive all the way) than most -- I even remember a time he ran out of spells and pulled his dagger to go engage a dragon.

I think you've just been given the privilege to play with my more "spunky" characters.

JRK


A Wizard's Fate: Turn 26 
Thursday February 20th, 1997 4:00:40 AM

Nonam holds the torch to the spiders. The torch burns in the area, but doesn't affect the spiders at all. They continue to pour forth, but there doesn't seem to be more of them than before.

After waiting a little while for Nonam to finish his searching, Jus prods "There's something up ahead. Why don't we go take a look? Unless you want to reach in to the spider hole and feel around?"

Jus begins slowly walking ahead giving an exaggerated study of the floor and walls for any mechanisms or other traps -- almost as if he is doing it just for Nonam to notice. He finds nothing and approaches the chamber ahead.

Meanwhile:

Korok begins to swear in both orc and common, and stands back a step, looking like he is about to do something really stupid...

Gareth finishes with the stones and then begins to search the entire area for some lever or other device to move the stone back. He finds nothing.

Below-The-Line (OOC) Comments 
Thursday February 20th, 1997 4:30:40 AM

Tom says: I have no problems with every day sessions, I am on here every night. Thanks for thinking of me though... [grin].

The next turn is due tomorrow by early evening if possible so I can get it sent out each day.

Enjoy the day.

Jerry


A Wizard's Fate: Turn 27 
Friday February 21st, 1997 4:00:40 AM

Nonam looks at Jus, "Can't you wait just a minute?"

Then he disbelieves the spiders since they should have burned. Nonam sees through the simple illusion as it replaced with a scroll written on the hide of some red skinned beast. Written on the wax seal is the single word, 'Knock.'

Jus looks back at Nonam to see if he is coming. Noticing the spiders again, he asks, "That seems a bit unusual, doesn't it? Those spiders have been streaming out of that hole for a while, but there still seems no more than at first. Could the spiders, hole, or even the stone be an illusionist's spell?"

Meanwhile:

Korok gets ready, staring intently at the stone slab.

Gareth says, "Korak! We'll figure it out. Be patient. If we make too much noise we'll attract attention from anything in the area! I'm going to sleep."

He sits down at the bottom of the stairs at a point where he can't be seen from the top and gets comfortable.

Below-The-Line (OOC) Comments 
Friday February 21st, 1997 4:30:40 AM

That's it for today.

Jerry


A Wizard's Fate: Turn 28 
Monday February 24th, 1997 4:00:40 AM

As Jus notices Nonam's behavior towards the spiders, he mumbles to himself "I guess it is an illusion." He casually walks back to Nonam to see what he has found.

When he is by Nonam once again he states, "I guess this means you don't want to go exploring."

Nonam takes the scroll, and then he looks suspiciously at Jus and speaks in elven since no one else is around, "Yes, it is an illusion, and you seem to know more of magic than most fighters. A little elven training perhaps? Anyway, there's really a scroll there with a spell which would probably move the slab since it is hidden here, but its actually for opening locked doors. Now do you think that I should cast it so that our companions can possibly rejoin us, or do you think we should save it till we might really need it and go on our own? Personally I'd like to save it, but I've never really been known for making wise decisions. It's up to you."

Meanwhile:

Korok shrugs, and leans up against the wall, crossing his arms, and rests his eye, keeping an ear open for any noise.

Gareth watches Korak for a while and after he calms down he listens for noise outside or from the direction of the stone slab.

All of a sudden the stones above collapse and one by one Gareth's pebbles that were placed to announce the presence of an intruder move as the intruder descends the stairs.

Below-The-Line (OOC) Comments 
Monday February 24th, 1997 4:30:40 AM

Hmm......this is getting easy: run turn, prepare to kill characters while separated, retire for the evening with the knowledge of a job well done.....Muhahaha!!!!

Second Hmm....JK 100 xp.

Till tomorrow,

Jerry


A Wizard's Fate: Turn 29 
Tuesday February 25th, 1997 4:00:40 AM

Gareth jumps to his feet and prepares for battle. He positions himself for a back attack if possible behind the stairs. If not possible he positions himself so that whatever it is must get off the stairs to attack him.

Korok moves between himself and Gareth, drawing his scimitars, ready to meet this intruder whomever it is...

Both warriors hear the telling sound of a spider's hissing and then suddenly Gareth is pushed back as something lands squarely on his chest. The hissing thing passes closely by his neck missing him.

Almost at the same time, the stone slab behind you begins to move.

[Gentlemen, we are now in initiative.]

Meanwhile:

"Thanks!" says Jus excitedly -- in elven. "Old Geezer, one of my father's friends, always said I was pretty smart. He's the one I got all the MU lingo from." Jus looks down at the scroll Nonam is holding to see if he can see anything. "You know, the Geezer once said me and my brothers could cast some scroll spells. Can I try this one? We should probably go on and use it. Gareth seemed to really want me on his side when the stone was closing. I would hate to worry him."

Nonam unrolls the scroll and looks at it, beginning to mumble.

Jus looks confused for a moment and then shrugs his thoughts away. He then leans his back against the door and begins lightly tapping it with his knuckles.

Jus begins telling Nonam, "The old man used to do almost everything he could to act all-powerful. He used some spell he called 'Pass Wall' to walk through walls for what reason we could never fathom. But one day! One day we caught him. One of my sisters and I watched him for several weeks and set a trap above one of his more used entrances."

Jus' tapping grows louder. Nonam's mumbling increases.

Continuing Jus says, "He had half plucked chickens falling on him before he could say a word! You should have seen his face! It was hilarious! Well... until he decided to get back at us. He did all sorts of mean things day after day. The worst was that time with the rope, the cat, and that beautiful redhead... wow, was that embarrassing. Anyway, one of the things he also used to tell us was that an illusionist was the worst sort of man you could mix pranks with. Nothing you heard, and nothing you saw could be trusted. He sure convinced me of that!"

Jus then turns around and starts hitting the door hard. Talking over his shoulder he says, "I don't think this is working." Back to the door: "HELLO! KNOCK, KNOCK!" Back over his shoulder, "This isn't an 'Open Sesame' type of spell is it?" Then he steps back, looks at the door, and yells in his deepest, most authoritative voice, "OPEN SESAME!"

With a flourish of his hand Nonam stops mumbling. The stone begins to move.

After waiting a moment, he turns back to Nonam.

Jus looks questioningly at Nonam, "Could I ask something? You seemed almost upset at me for triggering this stone. I thought you and Gareth seemed a bit silly for searching someone's home for a trap. It never occurred to me that someone would put something like this in their own home. Did you have some 'beginning adventuring' class, or perhaps just a little 'human training'?"

Sounds of combat come from the other side of the door.

[Gentlemen, we are now in initiative.]

Below-The-Line (OOC) Comments 
Tuesday February 25th, 1997 4:30:40 AM

JK says: Speed is good. I like it.

John sends the strangest thing: Jus hesitates a moment before handing the note and book over to Nonam. "I'll go look at the cauldron", he says as he turns away.

When he is done examining the cauldron and its surroundings, Jus begins walking towards the remains of the tower base, looking around for anything interesting.

Jerry says: What cauldron? John are you imagining things again?

David says: What!!!! No xp for the rock thing???!!!!???

Jerry says: Sure! One per rock! Great idea Dave, creating a second barrier between the party and freedom. You were so upset that John and JK got a nice rock barrier that you had to have one too!....hehe. JK's was for roleplaying....we'll deal with the strategy stuff later. :) It wouldn't be proper to give XP for strategy until the strategy proves to be a good or bad one.

Jerry says: Be sure that you attempt only one rounds action each round according to the rules. Kill, maim, and have fun!

Jerry says: This Sat. Evening, I will be running an online game at AOL's Americon. TSR's online Gaming Convention. I'm one of the DM's in the RPGA module offering. JK, wanna help? Anthony is gonna help me here at the house, but I could definitely use a partner online. Let me know. It will require you prepping with me and would be nice if you had a macro program and we practiced a bit.

Jerry says: yes I did this in the middle of the night. Dedication. That's me.

Jerry says: Good roleplaying JK and John! Fantastic even. John. 100 xp. See yall later today. :)


A Wizard's Fate: Turn 30 
Wednesday February 26th, 1997 4:00:40 AM

After Nonam is done casting the spell he looks at Jus, "Open Sesame? Maybe your not as smart as I thought."

Nonam hears the sounds of the fight.

Quickly he looks around on the ground for any dirt, sand, etc. that he could pick up and through at an invisible opponent. He spots some gravel where the rock slab has pulverized some stone. He picks it up and slings it. It strikes something in front of Gareth, but being gravel, it doesn't stick.

Quickly scanning the situation, Jus looks past the receding block and seeing Nonam's gravel hit the invisible opponent, throws his daggers at it. One flies past and clatters on the stairs. The other bounces off the opponent striking it harmlessly with the hilt.

He is very aware of where the trap floor was located and jumps over it as he approaches the melee.

Korok turns to the spider that is pestering Gareth. He strikes with his Scimitar twice.

A stinger appears to come from the back of the spider, and thrusts into Korok. Venom flows into Korok's flesh. The warrior falls to the ground.

Below-The-Line (OOC) Comments 
Thursday February 27th, 1997 4:00:40 AM

Introduction from The Jericho: We experience our first death. The first encounter was the toughest in the module. Sometimes, however, the bear gets you. The module continues to linger on and on and on and on....


A Wizard's Fate: Turn 31 
Thursday February 27th, 1997 4:30:40 AM

Jus runs screaming to the side of this 'spider' while drawing his swords. He parries and tumbles flashing back and forth in front of the spider. The spider watches him warily.

Nonam rushes to stand over Korok's prone body. Nonam then crouches down and begins casting.

Gareth attacks at the same moment as Nonam's spell comes off.

Fire shoots forth from Noman's brightly glowing hands just missing the underbelly of the spider.

Nonam's rapidly fading fingerprints glow on the handles as they streak toward the spider.

Gareth swings and the sword bounces off the hide of the spider. The sword vibrates with the blow and flies free of Gareth's grasp landing on the other side of the spider two steps up putting it directly in the path of Nonam's wild spell heating it.

During one of Jus' tumbles, he ends up near the creature. He focuses all his strength into a punch into the creature's side. It doesn't come off clean and grazes off the slick hide of the spider.

The spider turns to Gareth and attacks him with his tail. It misses slamming into the wall just above his head. The spider screeches with frustration.

Below-The-Line (OOC) Comments 
Thursday February 27th, 1997 5:00:40 AM

Since most of you in your many "I'll do this ifs" mentioned trying for a specific body part I should tell you about the Called Shot. A Called shot is to a body part such as leg, mouth, chest, etc. which is done at -4 to hit (a greater penalty is possible if required by the DM) which results in an injury that keeps the creature from attacking for 1 round. Disarming may also be accomplished in this manner.

If you roll (or in this case I roll for you) a 20, you get to roll to hit again and if successful do additional damage. A natural 20 is always a hit, no matter what.

If a 1 is rolled on an attack the weapon is dropped, bow pops a string, etc. with the result that the next attack is missed while the attacker recovers. During that time, no dex bonus applies to their AC.

All of this is in found in the Players Handbook, 2nd Edition.

Both David and JK rolled a one this round. I had JK attempt to hit AC 6 for a called shot to the belly....normally Mages have to hit AC10 for a magical attack that does not automatically hit an opponent. The result in JK's case was the the spell was off target missing the spider and luckily Gareth. In Gareth's case, his caused his sword to leave his hand. I rolled a 12 sided die for a scatter chart with 12 being the direction that Gareth was facing. I rolled 11 o'clock which put it on the stairs and in the path of JK's miscued spell. Just explaining things so you don't lynch me.

See ya tomorrow,

Jerry


A Wizard's Fate: Turn 32 
Monday March 3rd, 1997 4:00:40 AM

Gareth draws his dagger with his off hand and holds his sword hand awkwardly in pain. He dives under the spider and positions himself by his sword on the stairs, watching as it turns from red back to its normal color. After a few moments he picks it up. It burns, but not too much.

Nonam, having a huge deficiency in the wisdom department, leaps to the spider's back and holds on with one hand while stabbing with the other, missing.

The spider strikes at Nonam, hitting him with the tail full in the chest for 3 points damage. Noman screams and willfully fights off the poison. His cloak is ripped where the stinger penetrated his flesh.

Jus quickly gets back against the wall away from the creature, draws and fires his bow. The first shot misses flying by Noman's head as it bounces off the hide of the spider. The second hits the spider sticking it for 3 points damage.

Below-The-Line (OOC) Comments 
Monday March 3rd, 1997 4:30:40 AM

David says: A 1!! 2 ones??!! uh huh ....

Jerry says: Yep, uh huh....

Tom says: We have a rule that says that if a archer wants to avoid taking the chance of hitting a compatriot that is closed with the archer's target, he should announce a called shot to avoid hitting friendly forces. The shot is made at -4, but there is no chance of hitting a friendly party.

Jerry says: So shall it be!

Jerry says: William Shatner is coming to town Sunday to the Wichita Falls 4th Annual Star Trek Festival. David, you're welcome to come use my extra ticket if ya wanna go with me.

See ya'll tomorrow.

Jerry


A Wizard's Fate: Turn 33 
Wednesday March 5th, 1997 4:00:40 AM

Nonam screams and leaps off the spider's back. The spider heaves at the same time and Nonam is thrown hard against the stairs taking one point damage. He then groans to his feat and climbs up the stairs a little ways preparing his daggers.

Gareth gets back up and assumes attack position and attacks with his sword his mighty blow slashing thru the creature's hide doing 16 points damage killing the creature.

Jus slowly lowers his bow, looks at Nonam and says, "You were making this a bit difficult!"

The spider collapses into a sticky mess and then a magical sheen surrounds the creature as it transforms before your very eyes into a small impish red creature with pointed tail. A pentagram begins to form in the air around the creature. What appears to be the creatures soul separates from the dead body and screams, "No! NAAHHHH!!! It's not my fault!! Don't!! NoAAUUGH!!!"

The soul is drawn into the pentagram stretching a small cord of flesh between the body and the soul. Eventually it breaks, causing the body to fade away into nothing as the pentagram seems to become more and more distant without leaving the hallway. Eventually with a light pop, it disappears.

Below-The-Line (OOC) Comments 
Wednesday March 5th, 1997 4:30:40 AM

Well, that was fun.

Guys, just let me know when you need an extra day and we'll slow down for you. No problem. I understand too that doing a quick turn is almost as easy, though, as dropping a quick note saying you don't have time. So I'll try to use some judgment as well.

See yall tomorrow.

Jerry


A Wizard's Fate: Turn 34 
Friday March 7th, 1997 4:00:40 AM

Nonam rushes to Korok's side to see about his condition. While doing this he speaks to Jus, "I was making this difficult?!? You were the one shooting arrows in a cave. Just how small of a fighting space do you need before you use those swords?" Then he looks to Gareth, "On the other hand Gareth proved himself a master of his blade. Those were mighty blows my friend. I foresee that one day you will be a legend."

Jus runs over to see if there is anything he can do to help Korok.

Both realize about the same time that Korok is dead.

Gareth looks around for any other 'things' to fight. He says "Next time leave my sword alone! I kind of like it. How did you guys open the door? What can we do for Korok?" After somebody tries to help him he asks, "What was that thing we just killed?"

Jus asks Nonam, "Would you care to explain what just happened; what that thing was at the end?"

Jus then sees if he can recover for use or repair either of the two arrows he fired. The first is chipped and the shaft if cracked. The second lays against the side of the cave in two pieces.

Below-The-Line (OOC) Comments 
Friday March 7th, 1997 4:30:40 AM

David says: I am leaving town today and won't be able to read my mail again until Monday. Gareth fights with standard weapons and is glad to lead if someone wants to roleplay in my absence.

Jerry says: Tom, you listening? If'n you want take over David's turns till Monday. If I don't get a turn from you, no prob. I'll do it. :)

Jerry says: John, what was that executable you sent me? I thought I'd ask before running it. Knowing John, my computer would begin thinking it was the HAL9000 unless I make him a 20th level elven king.

Y'all have a good evening.

Jerry


A Wizard's Fate: Turn 35 
Monday March 10th, 1997 4:00:40 AM

Nonam stands up still staring at the lifeless Korok. "I think that it is likely that that creature was something Elzid kept around to protect his tower... probably against the creature's will. But it's really hard to say for sure..." Nonam then looks at Jus and Gareth. He's very pale. "I think we should go out and make camp. I'm in no condition to explore much farther. Plus we should also take a little time to bury our companion."

Jus takes a heavy sigh before speaking to Nonam. "First off, mister throw-myself-under-a-scorpions-tail, do not assume you understand the reasons behind someone's fighting style. First, one of my strengths lies in my agility. I attempted to focus the creature's attacks on me while you others struck. It was quickly obvious that this creature was too intelligent to be easily distracted. Second, after seeing all of our attacks glancing off of the creature, I resorted to the weapon I am highly specialized with -- my bow. It may not do as much damage as my swords, but I can hit very well with it. And finally, I as well thank Gareth for his masterful blow against this creature. And I thank you, as well, for your attempt to hit the creature with your spell and for your attempt to pummel the creature with your dagger. Although I did strike the creature, in the future I will try and hit monsters with more than a single measly arrow. Instead I will be sure and beat the creatures silly with my swords, no matter how ineffectual it seems, while they take their time killing my compatriots one person at a time. Again, for the trivial token of resistance I was able to give, I apologize."

After a moment Jus seems to resign himself to something and turns back to Nonam. "I honestly apologize for however I offended you. I just do not understand your reaction."

"Now," Jus says, "unless you humans have another custom I am unaware of, I suggest we take Korok into the city and try to find his relations."

Gareth picks up the body and says, "Does anyone know where he is from?" I agree that we should bury his body and honor him. They won't accept an orc at the graveyard in town, so I suggest we make our own. Then rest as Nonam suggested.

Below-The-Line (OOC) Comments 
Monday March 10th, 1997 4:30:40 AM

JK says: Save vs. Poison or die from an invisible creature?? Ouch. Seems a little harsh for the 1st battle. Hey Tom, if it makes you feel better, I think Jerry is a big old mean person.

Jerry says: I agree. It wasn't intended as a first battle. It just happened that way.

Sorry this is a bit late. I was very tired last night and put it off until this morning. I hope it's early enough to get something back tonight, but no biggie if we wait until tomorrow. [smile]


A burial; his sister arrives


A Wizard's Fate: Turn 36 
Wednesday March 12th, 1997 4:00:40 AM

Nonam bows to Jus, "I'm sorry. I didn't mean to sound so harsh. I was, and still am, upset over the death of our companion. Now then maybe we can find out more about him. Perhaps he has some letter from home or a clan medallion or something. That way we can inform his family of his death." Nonam begins to search the body looking for any identifying marks, letters, jewelry, etc.

Nonam notices two things when he searches the body: a coin on a thong, in a orcish-common blend, which is translated to Korok of the Q'ulada of clan Kaplag. A clawed hand holding a scimitar is engraved on the other side of the coin. (Q'ualada = Warriors, Kapalg = Sucess). One of his scimitars looks very used, and also bears the Kaplag name, as well as the clawed hand and scimitar. On Korok's right shoulder is a tattoo of the hand and scimitar, limed in flames.

Jus shrugs and follows the others to the outside. He helps dig a grave using whatever is available. Jus insists that Korok be buried with his sword, referring that hunters need their weapons whatever ground their foot may tread.

Before they lay Korok's body in the grave, Jus apologizes to the others for how this looks and explains his intent. He then searches for any signet, symbols, or heraldry that may indicate where Korok was from; pocketing any such item for later use.

Jus then follows the others to a place everyone feels comfortable to camp and sets up his tent.

Gareth says "I can see that this is not going to be easy. We need to work together or more of us may die."

Below-The-Line (OOC) Comments 
Wednesday March 12th, 1997 4:30:40 AM

David says: I'm back.

John says: Sorry for the 'late' response. The turn didn't arrive in my mailbox until this morning.

Hope my character's frankness in the last turn does not lead to a party breakup. My intent is not to create such a scenario; just to portray the character's discomfort with the, and his, situation.

Jerry says: Sorry for the late turn. It's been a tiring, busy few days. We're giving Standardized Tests to the kids and it's the end of the 9 week grading period and I'm averaging grades this week.

I've sent Tom's new character to JK for approval and should receive the go ahead on it soon.

I should receive your turns later today I hope.

Jerry


A Wizard's Fate: Turn 37 
Friday March 14th, 1997 4:00:40 AM

Nonam takes the coin and thong in the hopes that one day he will be able to return it to Korok's clan. Once camp is made he volunteers for 3rd watch, and will memorize spells the next morning.

Gareth sits down at the camp and eats. "I'll take first watch.". He gets up and looks for a spot where it would be hard to sneak up behind him, places his sword in his lap and his shield at his side.

Jus volunteers to keep first watch and offers Nonam the use of the tent. "I have heard that it is important for your profession to get good sleep. If it would help keep you from being interrupted, please feel free to use the tent."

Jus tries to remember if he has heard of the Q'ulada of clan Kaplag, and asks the others if they have any such information.

A figure wearing a forest-color cloak approaches the bottom of the hill, leading a barded horse. A slight figure, you can only figure it is a woman, and when the voice calls out, your guess is right. "Greetings to the camp. Might a traveler partake of your fire."

There is an accent, though you can not place it. As she finishes, she drops her hood, revealing a head of bright blonde hair, and incredibly intense blue eyes (Know who Rick Dees is? those type of blue eyes, ones that seem to jump out at you). Her cloak comes open, (Jerry says, "What!") and you can see she wears a scimitar at her hip.

She notices that the party is unusually somber for adventurers. There is a pile of freshly dug dirt a little ways off.

Below-The-Line (OOC) Comments 
Friday March 14th, 1997 4:30:40 AM

John says: Hmmm. The last and this turn seem to demonstrate one of the disadvantages of e-mail campaigns. The actions of the individuals don't mesh seamlessly. i.e. If others want to go to an inn instead of camp, or the fact both Nonam and Jus wanted to search the body. I guess we just have to be forgiving with the storyline.

Jerry says: Hmmm. The last turn seems to demonstrate one of the disadvantages of a human DM. He makes mistakes. Sorry John.

See ya'll tomorrow.


A Wizard's Fate: Turn 38 
Monday March 17th, 1997 4:00:40 AM

The woman waits for a reply, noticing freshly dug dirt.

Gareth stands up with sword held in a ready but non-threatening position (as he had it in his lap) and watches intently. He tries to determine her race. When he is sure there is no danger he sheaths his sword.

Nonam stands and whispers to Jus, "She carries one of those curved, heavy bladed swords which I have seen only once before... in the hands of our departed friend."

And then he speaks to the woman, "Greetings traveler. I am Nonam Firstorlast and [he points at Gareth and Jus] these are my companions Gareth the Mighty, and Jus the Tripper of Traps [he grins at Jus as he says this]. I welcome you to our fire." He motions to the fire and continues, "You have a most unusual accent. I recall having heard it before, but I can't place it. So why don't you warm your feet by the fire, have a little food, and tell us about yourself, your homeland, and your travels." Then he mutters to himself, "Perhaps this will take our minds off our own disagreeable day."

Jus stands and bows deeply. "Greetings, fair beauty. Travelers are always welcome. The company of another good sword would be invaluable at the moment."

After a moment of silence, Jus speaks again, "Forgive us our manners, for today has been a dark day."

Below-The-Line (OOC) Comments 
Monday March 17th, 1997 4:30:40 AM

Tom says: "Her cloak comes open, (Jerry says, "What!") and you can see she wears a scimitar at her hip." What was the 'What?' for?

Jerry says: I was imagining a pretty blonde's cloak coming open... [EG]

John says: BTW: I've noticed the address you use is incorrect. Mayhap this is responsible for some of the problems that have occurred in the past. Haven't had any problems lately, just FYI.

Jerry says: Everyone update John's work email address please.

Jerry: What? No dumb blonde jokes? I bet you're all writing them down waiting to see how well she can wield that sword before you start in on her, right? Or are you feeling sympathy toward Tom and antipathy toward me for killing him? I seeee....

See yall tomorrow.


A Wizard's Fate: Turn 39 
Wednesday March 19th, 1997 4:00:40 AM

Frowing a bit, she leads her mount up. As she moves up the hill, she asks. "What has brought on such a glumness to your group. Today has been a beautiful day. I have traveled for many days, and am only hours behind the one I seek. Perhaps you have seen him."

Nonam sits back down by the fire to conserve his strength, and he motions for the others to join him. He waits to hear what the woman says, but as she speaks he studies her intently.

Gareth retakes his position and watches closely.

Jus volunteers, "As you have been told, my name is Jus. I hope 'Tripper of Traps', as goldfingers named me, is not long my moniker. I am... an elvin fighter, from a city many stories away."

Jus picks up a stick and plays with it while he continues, "My family is relatively small, but the 14 of us remaining are very close." Jus lets out a melodic laugh at some fond memory, "One of my brothers is about as muscle-bound as you, Gareth -- though we would say he has a bit less brains. Still, he lead my brothers and I in enforcing the city peace -- an unusually high number of drunkards and troublemakers spend a day or two in the city before moving on. Oh, I should apologize before I inevitably offend any of you during our time together; based on my experience, there was no such thing as a civilized human. I am glad my fortunes have brought me to you exceptions. I was even more pleased to see one with forest blood join our group." Jus quickly falls silent after realizing what he just said.

After a few uncomfortable minutes, Jus whispers, "This is the first party I have adventured with, and I have already experienced more than I expected."

With a little more strength, Jus quietly states, "My adventuring brothers told elaborate stories of battle, but the death of comrades was never mentioned. The enemies, creatures, or unholy beings were always the ones banished. And justly! To have this tragedy occur so early in our days together, was too... it was not...." Shaking his head he mumbles, "This should not have happened." Jus begins slowly breaking the stick into ever smaller pieces; tossing them into the fire to watch them quickly turn to ashes, and rise into the heavens riding an unfelt breeze.

A Wizard's Fate: Turn 40 
Thursday March 20th, 1997 4:00:40 AM

Listening to Jus, the lady takes in everything she has seen, comprehension shinning on her face.

"I see. You have lost a comrade." Looking at the mound, she has a slight look of disgust. "I recall your barbaric ways. Entering a body in the ground." Shaking her head, she releases her mount's reins, and approaches the fire. "Ah, but forgive my rudeness, I mean not to cause you anymore grief. It is only, my people believe that the spirit of the dead are bound to the body until it is dust, or ash. We burn our dead to speed the spirit's journey to the underworld. And there are the more secular reasons for this. Scavengers, spirits, and spirit-mages, all can desecrate the body, which causes the spirit of the dead to be bound to the mortal world indefinitely."

Jus quietly listens to the others. His thoughts are distracted as he feels for this newcomer; awaiting the inevitable when she discovers the sad fate of Korok.

Nonam looks questioningly at Jus then turns to the woman. "I'm sorry... I didn't catch your name. Anyway as far as our day... we were hired to investigate the ruins of an dead wizard's tower. There were the three of us and a dwarven cleric. We set out from town this morning. About halfway to the tower we met a pretentious noble that was masquerading as a mage who was also going to the tower to investigate the tower so we let him join us. Once we made it to the tower the dwarf and the mage ran off to look for god knows what. That is the first thing that went wrong. Just as they were leaving, however, a brave and noble half-orc, Korok of the Qulada of clan Kaplag came over the hill from the opposite direction. We quickly made friends with this Korok, and he replaced our other companions. Anyway we went down a tunnel we found at the center of the ruins. Once down there a giant invisible scorpion monster attacked us. It became visible after attacking this Korok I was telling you about. We immediately unleashed a torrent of fury upon the beast and sent it back to whatever hell it came from... but not before it injected the brave half-orc with its deadly venom. He died before our very eyes, and we have only just now finished burying him there." Nonam points to the grave. "That traveler is why were are so glum." Nonam looks thoughtful for a moment. "You know Korok carried a sword much like the one you wear. I hope he is not the companion you were seeking." After noticing that he has struck a nerve, Nonam holds up the pendant Korok was wearing. "He was wearing this. We thought to return it to his clan, but, if you were his friend, perhaps you should take it." Nonam holds the coin out to the woman.

Below-The-Line (OOC) Comments 
Friday March 21st, 1997 4:00:40 AM

JK says: Using my foreknowledge of Tom's character to speed this up & to keep John from being the only one making all the long speeches ;)

John says: ... then there was evening; then morning; then we all woke up refreshed, alive, and ready to kill the dragons ...

Jerry says: That would be nice. Although what did the dragons do that deserves death?


A Wizard's Fate: Turn 41 
Friday March 21st, 1997 4:30:40 AM

A look of sadness comes across Chala's face as Nonam tells his tale. She takes the coin, and puts it on a thong around her neck with a nearly identical one. She stands. "Will you help me send Korok on his way? He deserves to be sent on his way to the spirit world in the proper way, not to remain here bound to the earth."

Pausing for a second, she says, "And he was more than a friend. He was my brother..and more."

Jus helps build a pyre for Korok and exhume his body for the death rite.

Nonam collapses from exhaustion and sleeps by the fire.

After the death rites are completed, everyone takes a watch and sleeps for the night. You awaken refreshed in the morning having healed 1 hit point overnight.

Below-The-Line (OOC) Comments 
Monday March 24th, 1997 4:00:40 AM

John says: Once upon a time, a blonde became so sick of hearing blonde jokes that she had her hair cut and dyed brown. A few days later, as she was out driving around the countryside, she stopped her car to let a flock of sheep pass. Admiring the cute woolly creatures, she said to the shepherd, "If I can guess how many sheep you have, can I take one?" The shepherd, always the gentleman, said, "Sure!" The blonde thought for a moment and, for no discernible reason, said, "352." This being the correct number, the shepherd was, understandably, totally amazed, and exclaimed, "You're right! O.K., I'll keep to my end of the deal. Take your pick of my flock." The blonde carefully considered the entire flock and finally picked the one that was by far cuter and more playful than any of the others. When she was done, the shepherd turned to her and said, "O.K., now I have a proposition for you. If I can guess your true hair color, can I have my dog back?"

Jerry says: And there was evening and there was morning of the second day.

Jerry says: I'm working very hard this week on typing in the articles for the New Campaign Folder containing color maps. It looks to be about 100 pages long or so.

Please change your mailing list for Tim.

My whole mailing list follows for you to cut and paste:

Jerry says: JK would you prepare and send out rules for individual experience points please? And briefly explain Hero Points and how they work? Thanks.

Now that we have exited the dungeon and reached a point of reflection, I can hand out some experience.

Story Bonus Experience for all original characters: 500XP

Combat Experience: 650 / 4 = 163XP each for all original characters.

Hero Points: Noman gets 1 for standing over Korok's body while fighting.

Any more? Feel free to ask for them.

Since this is kinda late in the day, we'll say this turn is due Tomorrow. However, I'll check my email tonight and see if we can run a turn or not.


A Wizard's Fate: Turn 42 
Monday March 24th, 1997 4:30:40 AM

(Well I thought we were done for the night... that's what I get for thinking...)

Chala takes the ornate scimitar of Korok's explaining that it is an heirloom, and that, as the only member of the family in the area, she shall carry it until she returns home to tell of Korok's death.

After Korok's body is placed on the pyre, she sprinkles a pinch of earth from a pouch on his body, followed by a bit of water from a vial. Then she kneels, and breathes a breath on his face. Then, she takes a torch, lights the pyre.

"Earth, Water, Air, and Fire. All the elements together we are, and thus we return to the Mother, and our Spirits go to her, and to the Land of the Dead."

She stands there for a while, watching as Korok's spirit is sent to its journey.

She stays there the rest of the night, keeping watch on the fire until all that is left are the ashes.

The second descent


A Wizard's Fate: Turn 42b 
Tuesday March 25th, 1997 4:00:40 AM

Jus awakes early, well rested. While everyone waits for Nonam to finish preparing for the day, Jus packs his tent and belongings. He speaks quietly with Chala, letting her know if she needs anything further or any help contacting others, please let him know.

"I would join you, if you will have me," Chala tells the three. "I have no reason to return to my home, though one day I will have to. I wish to see the world, as my brother did. I will give you my pledge of Companionship, which to us is a pledge nearly as strong as one of family."

"Hey guys!" says Jus, "Time to see what was in the lower regions of that tower. We certainly cannot turn away now, with the sacrifice our companion has made."

Gareth wakes up refreshed and ready for action. He eats, packs up, and waits for everyone to get up and he says, "Let's go!" and heads for the stairs.

Jus leads the others into the depths of the tower, pointing out the location of the trap.

The party descends the stairs, explaining the details of the circumstances of Korok's death as they pass by the relevant places. There is a 10' landing at the bottom of the stairs, then the block of stone now back in the wall at the 20' point, and the pressure plate is at the 30' point. You are standing in front of this now. This pressure plate covers the entire 10' square of hallway. 20' past it is a chamber beyond.

Below-The-Line (OOC) Comments 
Tuesday March 25th, 1997 4:30:40 AM

John says: To DDavid: Hope I bring back fond memories with the "Hey guys!" (i.e. Togmahon).

David says: ......Gareth dove under the spider thing to get his sword to continue the fight with only a daggar to fight with. He even grabbed it when it was burning hot. That should be worth something.

Jerry says: I agree. Hmm...Usually a heroic action in the past has involved the risking of yourself for others type of thing, however you could stretch it to say that you were doing this to try to save the party since you realized that this is quite a small group. Ok, I'll give one this time. Normally, I would give XP for this only. Job well done David.

Tom says: Two blondes were walking through the forest, when they came across some tracks. The first blond says "I kknow what type of tracks these are. They're bear tracks."

The other blonde shakes her head. "NO, those are deer tracks."

They begin to argue. "Bear Tracks! Deer Tracks!"

They continue to argue. A few minutes go by, and the two blondes are hit by the train, ending the argument.

Jerry says: Tom, I need a list of spells memorized. I would highly suggest that you move some Ability Scores around and up your Wisdom score to an 17 or 18 because of the bonus spells you receive. (Check under Wisdom in the front of the PHB2.) According to house rules, you may memorize spells outside of your allowed areas if you can provide your god with why you need them. Since this group has no Cleric of any kind, I would allow you to carry CLWounds. The party needs you to carry around 2 CLW's plus one of something else. This is just a suggestion, of course.

Jerry says: Chala receives 200 xp for her exceptional entrance.


A Wizard's Fate: Turn 43 
Wednesday March 26th, 1997 4:00:40 AM

(Hmm....I thought we were at the opening...)

Before getting to the opening Gareth says, "I wonder if the flying creature that was invisible is the same creature that got sucked into that pentagram? They were both small."

Chala informs the party, "I am Khdack. I speak to the Mother, and She speaks to me. I am Her voice, and she graces me with the Kimring, abilities that not even a mage can copy, for the abilities are of the Mother herself, and not I."

Underground, she listens to the tale of the day earlier, and looks at the spot that is the pressure plate, then smiles. She stands up. "Follow me."

She goes upstairs, and looks about, and looks for a sizable piece of the ruined tower. She finds one she thinks will work.

"If we move a large piece of this down, and place it between the wall and the slab, it may close, but we will still have a way out."

Jus says, "Well, 10' is an easy jump. I say we take turns jumping the trap. If anyone triggers it, the others run to the other side join them." If everyone is in agreement, Jus volunteers to be the first one to go and, taking a running start, jumps over the trap.

Jus easily hops over the trap making the jump by at least two feet.

After approaching the stone block, Gareth begins his careful advancement procedure again. He moves over the trap by hopping, jumping, etc., to prevent tripping it.

Gareth also makes a perfect jump easily clearing the 10 feet trigger stone and begins again to advance carefully. He says, "This time let's be more careful! People get killed when we get careless," and continues down the hall toward the open area.

Nonam's set to explore. He isn't too eager to get beat on again, so he hangs around at the rear.

Below-The-Line (OOC) Comments 
Wednesday March 26th, 1997 4:30:40 AM

Tom says: Is that a interesting way to say I am a Druid?

Jerry says: I love it!!!

JK: I'll send out the stuff you asked about soon, but things are still hectic for me so it might be Sat or Sun

John says: How about Jus' exceptional empathy for the state of Gareth's concern for him. Jus was willing to give up the excitement of exploring the remainder of the tower to ease the burden on Gareth's mind. Instead he told Nonam the scroll should be used to move the stone so they could join the rest of the party. ;-)

Jerry says nothing.

Jerry says: Sorry about the long delay. I was trying to configure my modem to the Windows 95 to play Civilization online and goofed something up. The result is that I'm logging on at 33,??? rather than 28,000 BPS and have the 56,??? upgrade ordered. The Sportster modem people were very good with their tech help. The most friendly I've ever encountered. They actually called back the next day (today), after we got it fixed (yesterday late) to see if everything was still running. They also conferred with AOL about my problem to see that their techs added the scenario to their database. Very Nice.

By Standard rules, only Priests receive bonus spells, and that is why her Wis is low. The other reason is because most of her abilities are at a minimums (Dex is high so she is harder to hit. I can move one point from CON to WIS and 1 point from INT to WIS, giving her two extra 1st level spells.

To what spells she has memorize, I shall go with 2 Cure Light Wounds, 1 Faerie Fire. (The healing sphere one of the accessible spheres for druids.)

Included is a new character sheet.


A Wizard's Fate: Turn 44 
Thursday March 27th, 1997 4:00:40 AM

Chala will wait to see if any will heed her suggestion, even though it appears as if two members have already jumped across the plate.

Gareth advances battle ready.

Jus walks beside Gareth, looking around for anything interesting.

The hallway opens into a 30' square chamber. Lying in the middle of this dust covered floor are two dead goblins, their crude spears still clutched in their hands. At the far end of the chamber, a statue of a horned bipedal creature stands in a shallow alcove. The statue points toward you with one cruel finger, and its stony visage bears a menacing grin. The chamber has four doors, two on the right and two on the left. The closest doors on either side hang open on their hinges.

Before Nonam jumps across the trapped area, he gets down on his hands and knees in front of the plate. He checks to see if it is still depressed or if it looks like it could go off again. With his great knowledge of traps, he determines for certain... that he has no idea. Then nodding to himself he gets back up and jumps... (he gets a running start first of course)... and lands short by an inch.

With a click and the sound of a spring going off, the party tenses....

.

.

.

.

and nothing happens. (hehe)

Below-The-Line (OOC) Comments 
Thursday March 27th, 1997 4:30:40 AM

Jerry says: JK is going out of town until Sat or so to present a paper at a conference that he wrote. We wish him good luck.

Jerry says: JK also just moved into a new house, so congratulations JK.


A Wizard's Fate: Turn 45 
Friday March 28th, 1997 4:00:40 AM

Chala shakes her head, waiting a few seconds to see if the slab will begin to close.

Gareth says to Chala. "You have time. Come across. We can open it again." Then looking at Nonam, "Can't we?"

Nonam says, "Open What?" and points at the open corridor behind them.

(Everyone did scroll down and see the rest of my clever turn, or were you not clever?)

Noticing the hesitation in Chala's mannerisms Gareth says, "This is how Korok died. We got separated. Hurry!"

Gareth glares at Nonam but says nothing. He waits for Chala and whispers, "We tried large rocks and all kinds of debris and it didn't help. It appears the trap is no longer working. Better to be safe."

As Jus watches the stone close and Chala has joined the rest, he says, "Well, that was a good idea, Kuhdak. I guess its too late now to do anything about it..."

Nonam says, "But Jus, you're having visions again... the corridor is open and as you can see Chala has not joined us yet. Go fig, huh?"

Jus asks Chala, "How do you pronounce your name again? Kuhdak, Kuhdaak, Kaadaak?"

"Well, Gareth...", starts Jus, "Left, right, or the statue? I say let's take a look at the statue first."

Nonam says, "Well if you want to join us, step across. The trap doesn't seem to be working right now."

Below-The-Line (OOC) Comments 
Friday March 28th, 1997 4:30:40 AM

Tom says: Got a suggestion all. We might want to talk about thinks before we leap, literally. Two people take a leap before even conferring with everyone else before they get any more information about the trap, not a smart way to go...that just a suggestion. I know that there are times when we wont be able to confer about what is going on, like in a fight, or when fleeing, but when we are trying to figure something out, wouldn't it be smart to try to get ideas before jumping?

Jerry says: Anytime you guys feel you need to open up the game to email each other before a turn, for now I'll say go ahead. Just send me a copy. Tom, I understand where you are coming from...the group never actually ever said, "Sure you can join. Come on," or something. Perhaps Nonam took care of that this turn?

I'm finished with all the typing for the Campaign Folder. I still like inking in the Silver Eel Tavern, the one tavern I'm including because of it's importance in any Lankhmarian adventure and preparing it for the folder. After that, I need to prepare the districts of Plateau City and Double check all the locations to see that everything is properly labeled. Then I'm waiting for Scott to run off several more maps in color such as Windhorn Hamlet and Aisildur and then I'll be done. If all goes according to plan, I'll be finished with my part tomorrow or Friday, and should receive the color maps from Scott at the gaming session on Sunday. Then next week, I'll work on assembling the folders and perhaps by next weekend I'll have them in the mail.

I've spent approximately $20 on these folders in their entirety running copies, etc. Scott has donated at least that much to us out of the kindness of his heart. If everyone could see fit to send from $5 to $10 to help cover expenses it would be appreciated. If you can't, I'll understand. If you want to wait until you receive the Campaign Folder, that's cool. If you don't feel you can't help, let me know and I won't mention it anymore.


A Wizard's Fate: Turn 46 
Monday March 31st, 1997 4:00:40 AM

Chala will do her best to leap across the plate, just in case the trap just didn't spring.

"Chala is my name. Khdack is my title, like your Priest."

After everyone is together Gareth begins a careful advance down the corridor looking as he goes.

Jus cautiously approaches the goblins; looking up, down, and around for traps. When he reaches the goblins, he crouches down and examines at their bodies (touching as little as possible). He tries to determine how they died, and from what direction their death blows came.

Jus then looks to the open doors on either side and sees if he can see anything from his current position.

Gareth looks around the chamber battle ready looking for doors, traps etc.

(Since there was some confusion about me sending a description of the first chamber and I'm playing Nonam till JK gets back, I"ll do two....two....things at once.)

Nonam watches Chala easily leap over the pit and approach the party in the chamber. He looks around and coughed at the dust everyone is stirring up. The chamber he noticed was 30' square. Lying in the middle of the floor was two goblins being examined by Jus who was being careful not to touch them. Elves were always scared of dead stuff. He noticed that they still held their crude spears clutched in their hands. At the far end of the chamber, Nonam sees a statue of a horned bipedal type of creature in a shallow alcove. He shivers as the statue seems to point directly at him with one cruel finger, as its stony visage gazes out at the room, or is it the party? The chamber he notices in passing has four doors, two on the left wall and two on the right. The first door on each side hangs open on their hinges.

Nonam shakes his head and says, "Choices, choices. This place looks like it might be another trap. Ya know the kind where the doors close, the block moves and the statue spews poison gas and kills the goblins kind of trap? A mage seldom protects his lair with only one trap. I wouldn't.

Below-The-Line (OOC) Comments 
Monday March 31st, 1997 4:30:40 AM

Tom says: I know, but it is still good practice to get ideas before one just does something, it tends to keep you alive longer. ;)

Jerry says: Yes, living is a good thing.

Jerry says: A little paranoia is also a good thing....hmm?

John says: Hey everyone! Guess what I learned today.... There is a neat, thin column to the right of the messages which sometimes indicates there is more text to read. And when you press the nifty down arrow, new text magically appears!!! WOW! Technology sure is cool (and boy do I feel dumb).


A Wizard's Fate: Turn 47 
Tuesday April 1st, 1997 4:00:40 AM

Chala draws one of her weapons, just to be ready. She looks around the room, especially at the statue, to see if she recognizes what (or who) the statue is of.

The statue is 7' tall. It is a non-descript human dressed as a guard.

She will also ask Jus how the goblins died, if he is able to tell.

Learning all he could from the bodies, Jus, announces that the goblins have stinger marks on their necks like the bodies outside and Korok had.

He then goes to the open door on the left and looks inside.

This room which is 30'wide and 20' deep with the left wall collapsed, leaving little more than a pile of rubble in its place. The corpses of two goblins lie sprawled on the debris, spears jutting out of their backs.

Nonam calls out, "Gareth - Jus, be careful standing where you are. It is likely that those two goblins sprang some type of trap."

Then he looks to Chala, "Well what do you think we should investigate first?... Personally I would like to look at the statue."

Nonam begins to head cautiously and slowly toward the statue. He is looking at it and the floor carefully as he advances and is looking specifically for any holes or moveable joints in the statue or discolored or otherwise abnormal floor tiles.

Nonam notices nothing that looks like a trap on the floor or the statue.

(DM says: "@#$%&!")

Then Nonam notices a hairline crack that extends around the neck of the statue.

Gareth moves to the door on the right and looks in. If nothing he moves clockwise around the room examining everything he comes to without entering.

The room on the right looks to be a 20' square room which has two collapsed walls dividing it in half diagonally. Loose earth filters in through the ceiling and nothing but heaps of rock and rubble remain.

Below-The-Line (OOC) Comments 
Tuesday April 1st, 1997 4:30:40 AM

JK says: Jerry wrote <<JK is going out of town until Sat or so to present a paper at a conference that he wrote>> I wrote a conference??? -just giving you a hard time

The conference went well and more importantly my paper was received well. Though it was hardly a big deal... more like a degree requirement.

Tom says: Or, if you use Microsoft's e-mail, it has a scroll indicator on the side. like you said, Technology, ain't neat.

Jerry says: Glad you're back JK and David.

See yall tomorrow.


A Wizard's Fate: Turn 48 
Wednesday April 2nd, 1997 4:00:40 AM

Frowning, Chala says "I think we should check out the statue."

Nonam points out the crack around the statue's neck to anyone who seems interested, "There's a hairline fissure running about the statue's neck. It looks... strange." Nonam continues to advance cautiously toward the statue. Once there he will try to determine if the crack at the neck is made in such a way to allow the head to swivel (meaning relatively flat around the neck------). Or if it simply appears to be a crack from age (meaning eratic ~~~).

Jus says, "It looks like the two goblins in here were killed by their compatriots. Not much to see otherwise."

Jus then starts to walk to the other door on his side. Seeing Nonam carefully examining the statue's neck, he stops and waits to hear what Nonam has found.

Gareth continues to look around being ready for attack. (We didn't hear from David today.)

Below-The-Line (OOC) Comments 
Wednesday April 2nd, 1997 4:30:40 AM

JK says: Is the statue of a "horned bipedal creature" as described in turn 46 or of a "non-descript human dressed as a guard." as described in turn 47. Maybe a viking? Does it carry weapons? if so what kind? a shield? is it male or female? Just what does the statue look like? A "nondescript human" :(

Jerry says: You have a point. Let's go with a horned bipedal creature pointing at you with one cruel finger and a stony visage bearing a menacing grin. Sorry about that last description. Geez I can't get away with anything...


A Wizard's Fate: Turn 49 
Thursday April 3rd, 1997 4:00:40 AM

Nonam continues to try to determine if the crack is due to age or if it looks like it is made in a way which would allow the head to turn. He is careful not to touch it. He finally satisfies himself that the crack is a perfectly flat one and could allow the head to turn.

Gareth continues searching the area opening the second door on the right. The room is 20' across and 25' deep. It probably used to be 30' deep but the back wall has collapsed. Lying on the floor is a dead goblin. Several rats are gnawing at the corpse, while a few others frantically scour the debris-strewn corners for edibles. Partially devoured rats and old rat bones litter the floor. The rats scurry into hiding with the opening of the door.

Chala will watch the statue warily while Nonam studies the statue, again wondering if the statue is anything she recognizes (Religion proficiency). It looks like a demon of some kind from the Abyss or some such place. (Sorry Tom. I didn't catch your intention last turn.)

Jus waits to see the result of Nonam's examinations with the statue.

Below-The-Line (OOC) Comments 
Thursday April 3rd, 1997 4:30:40 AM

John says: Been laid up sick. Unable to respond earlier.

Jerry says: No problem, John. I knew that if it wasn't an email problem that something was up.

Tom says: Must be AOL, cause I haven't received anything saying that mail wasn't received.

Jerry says: I did a good thing today. I decided not to go to the U2 concert. I know it would be fantastic and a lifetime experience, but at 400 bucks a shot and needing two tickets, I couldn't justify it. Of course I could have "wimped out" and bought a seat farther back for a cheaper price, but if you can't see the faces, what's different than the video when it comes out? Or the live CD for that matter? Anthony and Erin of the local group are going and he is making fun of me only being willing to sit up close. Everyone please tell me I did the right thing. Thanks. Besides Yes has a new album coming out this summer and should tour.

Jerry says: Please remove Scott Carpenter from your mailing string. Scott (David's brother) is moving back to Wichita Falls for awhile since his chaplaincy is completed in Houston. He's gonna stay here while he searches for a job to do him till he's accepted into med school. He said to thank everyone for letting him read the turns.

Jerry says: We all understand when someone gets sick, or real busy. We all do. When a turn or two is missed and we don't hear from you, first I think to check that I got any turn you sent, because that does happen. Second, I begin to think that you are sick or extremely busy and move ahead. No problem. I'll probably call, though, if I don't hear from you for 3 or more days just to see if you're ok. :) Remember, if anyone ever needs to take off for a week or so, just to let us know. So far, everyone has been very dependable and loyal.

See ya'll tomorrow.


A Wizard's Fate: Turn 50 
Friday April 4th, 1997 4:00:40 AM

Gareth enters the room and looks above the door for tricks and traps. Seeing nothing then moves to the goblin and tries to see what killed it. He notices the tale-tale sting mark on the neck of the goblin. He searches the rubble for anything. Almost immediately he finds a torn sack containing 19gp, 25sp, 32cp, a tinderbox, three silver bracelets, a gold brooch set with semiprecious stones, a gold drinking goblet, a sling, four sling bullets, a sheathed short sword, three daggers, a battered helmet, and a brass milk dish with the name "Zotzpox" painted on it in large black letters. (Woohoo!)

Noticing Nonom's possible intentions, Chala will speak up "Be wary Nonam, the statue is of a Demon of some sort. Who knows what touching it may do. It may be better for me, as a , to touch it first, in case some foul magic is released. I am more resistant than most to magics."

Nonam declares, "It appears that the statue is built in such a way as to allow the head to swivel." Then he looks for similar cracks that would allow the arms and legs to move while being careful not to touch the statue. He finds none.

Nonam looks the statue over one more time and notices that the statue's feet are carved so that they are part of a base that keeps the statue balanced and upright.

While Jus waits for Nonam to finish with the statue, he opens the last door --the second one on the left, being careful for traps. The door opens showing hallway. The hallway goes to the right 10' (not counting the entrance square) and ends in a door. It also goes straight ahead (counting the entrance square) for 30' and turns right. At the end of the 30' facing you is a second door.

_D__ | __D | |__ {-- diagram of what Gareth and party see. |____D D {-- door back to the statue room.

Below-The-Line (OOC) Comments 
Friday April 4th, 1997 4:30:40 AM

John says: I'm still sick. If I miss a day, feel free to play the character if it helps keep things going. my responses are going to be small until I am alive again.


A Wizard's Fate: Turn 51 
Monday April 7th, 1997 5:00:40 AM

Nonam backs away from the statue and says to Chala, "It seems harmless enough, but if the head starts to move I suggest that we try to get out of the room. Check it more if you wish."

Then he looks around to see what everyone else is doing. Seeing Jus by the doorway he goes over to him. "Anything down the hall?"

As he does all this, Nonam thinks back and remembers that the giant demon spider left the same type sting mark (like the marks on the goblins) on Korok when it stung him.

Chala listens carefully to what Nonam says.

Chala answers, "What do you all think? Shall we see what it does if we move it?"

Gareth bags the goodies and moves out of the room to the next room and then realizes that all four rooms have been looked into. The next room for him in sequence is the hallway Jus is looking down, so he goes there and joins him.

Below-The-Line (OOC) Comments 
Monday April 7th, 1997 5:30:40 AM

David says: Leaving for Chicago at 4AM! (Oh joy) I should still be able to check e-mail so expect my turn.

Jerry says: John, I hope you're feeling better.

Jerry says: I'm just thinking out loud, but we could try opening things up a bit allowing you to post as many moves as you want in a day making things seem more like a fluid type real time thing rather than a turn based game. This would allow conversations to take place. It would possibly make things less of a problem if someone got busy, sick, or needed to go out of town, etc. to continue without him.

Now shoot this to pieces guys and tell me what you think. I played in a game that was kinda like this for a few weeks and hated it because some people had conversations about nothing for days, while others went ahead one night just sitting at their computers and doing turn after turn waiting for the return. That was the problem I saw. This group also had 8 players which I thought was too many for this type game.

Well now you have some background as to why I've run the game as I have. I'm always open to ideas as to how to make the game better and more fun. Speak up guys!


A Wizard's Fate: Turn 52 
Tuesday April 8th, 1997 5:00:40 AM

Chala looks around for something she can move the head with, waiting for a reply, realizing that everyone seems to have dispersed into separate rooms.

Nonam speaks to Jus and Gareth, "Perhaps we should wait for everyone in our party before we go wandering through all these rooms."

Then he looks over his shoulder and speaks to Chala, "I think that our companions are eager to move on. Though its probably a good idea to check out the statue more, its probably more important to stay together."

Gareth says "Lets just keep going. I don't like asking for trouble.". He searches the other goblins for items of interest. He then moves into the hallway to the door on the right and listens. If no sound he opens it.

Below-The-Line (OOC) Comments 
Tuesday April 8th, 1997 5:30:40 AM

David says: Greetings from the windy city. Hope you all are warmer than I. It is in the 20s with a 40 MPH wind. Don't you just wish you were here! I'll be coming home Thursday afternoon or late morning. Lake Michigan is pretty cool.

Tom says: I think you should keep it at the pace you are right now...one of the things I see going on already is that everyone seems to spread out and do their own thing, and that causes more problems than we need with traps, and getting separated. Everyone has been checking bodies and room with out the thought of any danger. One person does this, another does that, and etc...and look what happened someone died....and people were separated. I know it is a little slower, but it keeps everyone together.

JK says: This sounds like the way it should work to me. And as Jerry can tell you, I've said so before. I mean it makes since to need to know what other people in the party are doing before you act. You would in a regular game as you all know.

We might set a limit on turns per day to cut back on the problems Jerry experienced in the other game, but I think we should at least send our turns out to everyone in the group.

Jerry says: I see both sides. Let's keep discussing this and see what we can do if anything to improve our game.

Jerry says: David, I loaded in a new program that runs on the Direct X drivers that some of the other new games run on. I already have Direct X installed. When I tried to install the game it stalled. Tried several times with the same results. So I thought I'd try and reinstall the Direct X over the old one thinking that perhaps this was a more updated version of the driver. It loaded fine. Then it said it would reload windows to activate everything. When the windows popped up I got a message that the Video or video adapter settings were off. I went to the video settings and can't get it to work. I can't set things for 236 colors at all or for small fonts. All I can get is VGA settings at 15 colors and large fonts. Needless to say, many of the programs I have won't run on that. So are you be available to help me this weekend? Or should I take it to the shop? I'll understand if you don't have the time. Or if you get some time in Chicago, call me if you think we can fix it that way.....:)

(Tom and JK, I know I've opened the can of worms now. David and JK will type computer gibberish at us now until my computer is fixed.....hehe.)

Till tomorrow and hoping that I don't get hypnotized reading this large Big Chief Tablet sized text....

Jerry


A Wizard's Fate: Turn 53 
Wednesday April 9th, 1997 5:00:40 AM

Chala will pick up a spear (be it from the back of a goblin, or one laying about). Then realizing she has a quarterstaff strapped on her back, she pulls it off of the sling.

"It would be wiser to make sure that nothing is able to follow us, be it this statue, or what ever. Can you call the others back here?"

Chala tries to determine the exact point that the statue is pointing at, especially if it is the entrance. If it isn't, and it is a section of the wall, she will check out the section of the wall before anything else.

Nonam tells Jus, "Please have a little patience." Then he walks back over to Chala and says, "I think you're right. We should check this room completely before we move on. Perhaps you can use this to move the head." He produces a dagger from his sleeve.

Jus looks at the door leading into the hallway and sees if there are any locking mechanisms. If not, Jus asks the others if they would mind turning the statue's head while everyone is still here. "If it was a trap as Nonam hypothesized, I would think there would be locks on these doors. Since there are none, I think it likely to be to our benefit to investigate further."

Below-The-Line (OOC) Comments 
Wednesday April 9th, 1997 5:30:40 AM

I happen to like the 'everyone responds to everyone' format. The short time we did it when in combat, things seemed to flow very smoothly. It allowed more coordinated effort in the turn.

HOWEVER, the end-goal during combat is predefined. If this format was continued for all turns, it seems the first to respond may dictate the course (or end-goal) of everyone's actions. Not necessarily worse than what occurs now; but with Jerry being the focal, he has been able to coordinate some of the divergent actions (i.e. If x happens, Jus does y). I could also see a danger in some people (i.e. probably me) responding only 1-2 times per day, and others responding many times per day. This may result in a lopsided play environment where two are 'playing' and the remaining are 'participating'.

Even so... I still enjoyed the 'realism' associated with the everyone-to-everyone messaging. We may need to eventually schedule who >talks in what order, but I would not mind trying it.

Jerry says: Good points John. In combat, I've been actually rolling an initiative with speed factors etc. In non-combat, I've been going with the order I receive it modified by the order in which it seems to make the most sense.

Hmm.....what about designating a difference between a formal "I'm doing this" turn and conversation where the group can discuss what they are doing, the facts of life, religion, who wants to date Chala, etc. We could then put a limit of one "turn" per day, with unlimited conversation that wasn't an actual turn. What do you think?

Jerry says: The computer is fixed after a $92.00 trip to the computer doctor. I bought a new baseball game and it was a bad and corrupted disk. Bad disk. It ruined all my video drivers and two of my other drivers.


A Wizard's Fate: Turn 54 
Thursday April 10th, 1997 5:00:40 AM

Jus helps examine the walls of the room looking for secret or concealed doorways. He also examines the statue for more of the same, and any other details that may have been missed earlier.

Chala checks again...(hehe) to see where the statue is pointing and finally decided that it points forward, but not at any specific location. It seems that the statue was placed so that the finger would look like it was pointing at anyone entering the room.

Nonam waits for Chala to do something to the statue. He'll stand about 10 feet behind her and a little to her left.

Gareth stands ready and waits for the 'head-turning'. (me too David...:))

Below-The-Line (OOC) Comments 
Thursday April 10th, 1997 5:30:40 AM

JK says: Jerry, how come so many bad things happen to your computer?

Jerry says: It hates me.

JK says: One quick note on the turn discussion: We could still keep it at one response per day, but we could send it to everyone. We could also establish some type of rotating turn order. This would solve the need to send Jerry messages that read like this "If ... then I will..., but if not then.... However, if on the other hand..."

Jerry: Going in turns would slow things down too much. Example: John can't do his turn until Tom is finished. That's too inconvenient. The order of turns will have to stay in my domain as the DM to decide.

I'm also concerned about sending every message to everyone. Actions must be addressed to me cause I'm responsible for the reactions to those actions. If we sent non-combat actions to everyone, someone could, but wouldn't have to react to another's turn. That seems ok. Reacting could save time, in that if the action was received before one's own turn was sent in, they could coordinate their actions, so to speak.

Since combat is supposed to be somewhat simultaneous, we will have to leave it the same, only to me and one round's action per turn. To do otherwise would slow things down too much.

Tom says: Should we start sending messages to each other, I have only been replying to you. Are we going to go to a free style, I do kind of like the idea of the one actual turn a day, with 'unlimited' amounts of talking to determine what we will all do.

Jerry says: Right now, we're just discussing it. I'm not one to go off shooting at the hip to try something. I like to have an idea of how it will work first. Once we've settled on something and agree, we'll talk about trying it.

Let the turning begin....or we can just talk about it for awhile.


A Wizard's Fate: Turn 55 
Friday April 11th, 1997 5:00:40 AM

Jus finishes checking the room for secret doors and finds nothing. He also notices nothing further about the statue.

Gareth looks at the statue from the neck down. He makes sure not to look at it's eyes.

Seeing everyone is back in the room, Chala will touch her quarterstaff to the statue.

Chala waits to see if anything happens. When nothing does, she will try to move the head, left first, and then right if it doesn't move left.

When Chala turns the head left, it begins to unwind. After 5 revolutions, the head comes off revealing that the interior of the statue is hollow.

Below-The-Line (OOC) Comments 
Friday April 11th, 1997 5:30:40 AM

I'm sending you a copy of the email I received from RPGA headquarters today. Surprise.


A Wizard's Fate: Turn 56 
Monday April 14th, 1997 5:00:40 AM

After Chala looks inside Gareth asks "Should we try to turn it over?" and moves into a position to do so.

Nonam says eagerly, "What's inside?"

Chala says "You want to check it out Nonam?"

Jus waits to see what Chala does. If she does not look into the statue, >Jus offers to do the honors.

Jus stands to Chala's right with his back to the statue looking into the room and down the entrance hallway -- swords drawn. He tensely awaits to react if any trap is triggered by Chala's actions.

Below-The-Line (OOC) Comments 
Monday April 14th, 1997 5:30:40 AM

JK says: Who woulda thunk it? WotC buying TSR? Seems funny that the new company can afford the old company (even with TSR's financial problems). But that's what happens I suppose.

Kevin says: Hey Jerry, sorry for the trouble, but my sceen-name is now changed. I was on Kirk's account, but now have my own account. Thanks, Kev'

John says: Is everything OK? Haven't heard from you in a while, and the last turn did not seem to include the paragraphs I had sent (included some other that I did not send).

I am wondering if you are receiving from me or even sending turns that are just not getting through. I haven't checked my home e-mail in a couple of days, but will try to check tonight.

Jerry says: The last turn went out like Saturday. I've been very busy getting ready for TAAS testing. You wouldn't believe how big it is now. It's even going to be tied to our evaluations next year. Sheesh. You as of tonight, have everything I've received back to you.

John and David: What Virus Protection do you use? How do you upgrade? How often?


A Wizard's Fate: Turn 57 
Tuesday April 15th, 1997 5:00:40 AM

Nonam goes and looks into the statue, and says, "I see...a hollow compartment in the neck and there is a scroll here and a large iron key"

Jus awaits to see what Chala does.

Jus peers inside the statue to see what is inside.

Jus tries to determine if the objects are harmless by checking for traps and then reaches inside to pull the objects out.

Gareth looks grateful as if he was about to push the statue over and search the pieces. He begins to move once again toward the hallway.

Below-The-Line (OOC) Comments 
Tuesday April 15th, 1997 5:30:40 AM

David says: I use McAfee Anti virus software. They have a web site which is updated at least monthly that you can download from for updates. Your best defense against viruses is to only load proprietary software, DON'T USE SHAREWARE PERIOD (Unless you just love getting your system rebuilt)!, and keep your Anti virus updated regularly. Don't open junk mail in your email, don't download frivolously from the Internet, don't copy from disks copied from other systems. Hope this helps..

Jerry says: That's good and bad to hear. I have McAfee as well, however, their web site is very confusing to me as is their upgrading instructions. Since the crash, I need to download a complete version and the upgrade. I've been putting it off because I've never truly understood their site and always wonder if I have the latest version and stuff.

John says: So was I late for a turn, or what? Why did two of my turn replies show up in the last turn?

Jerry says: No, methinks I was late for a turn this time.



A Wizard's Fate: Turn 58 
Wednesday April 16th, 1997 5:00:40 AM

Nonam waits, "What's on the scroll?"*(see below). The scroll has two spells on it: Protection from Evil, and Spider Climb.

Gareth enters the hall.

Jus looks the scroll over and sees if he can make heads or tails of it. (Jerry says: this assumes that Nonam offers it to him. I'm assuming that he is willing. Let me know if he is not. )

Jus pauses a moment, gives a heavy sigh, and passes the scroll back to Nonam. A little frustrated, Jus rhetorically asks, "Just how many of these things are we going to find in here?"

Jus then examines the key to see if there are any markings or anything else noteworthy about the key.

It is large for a key and made of iron.

Chala will stand back, wait for a direction to go. "Lead on."

Below-The-Line (OOC) Comments 
Wednesday April 16th, 1997 5:30:40 AM

John says: My home mail is having problems again. Don't expect replies to mail sent only to my home address until Microsoft works out whatever problem they are having.

If anyone received my reply about the psionics, please forward it to Jerry. For some reason he received an empty mail message.

David says: McAfee' web site is indeed interesting. I haven't looked at it in a few months. I'll look at it and give you instructions in the next couple of days.

Jerry says: Thanks Dave. I need the latest full version and info on how to upgrade. I am registered for one year of online upgrades. Uh, while we're at it....which decompression program do you use. Winzip was the @#$% program that ruined my computer in October. I've heard that Pkzip is a good one. What do you think. I could download winzip again cause I'm registered with them. I need one of these to uncompress stuff from time to time.

*Jerry says: I have recently been reminded of a rule on PHB2 p.108 which says that scroll containing wizard spells must be read using the Read Magic spell the first time it is read. I realize I set precedent last time by allowing all to read the title of the earlier scroll. So I'm just serving notice that next time, I'll just say it's indecipherable until that occurs. As far as I can tell, this is only for wizard scrolls, not clerical.


A Wizard's Fate: Turn 59 
Thursday April 17th, 1997 5:00:40 AM

Nonam takes the scroll when Jus offers it to him and tucks it away. Then he looks to Gareth, "I believe you probably know which way we should go, so if you would be so kind as to lead the way."

Wait until we have a direction.

Below-The-Line (OOC) Comments 
Thursday April 17th, 1997 5:30:40 AM

Tom says: Yah, seen Tim, he's got a job at Rent-for-own place, and he has been subbing for Clover park. He says hi btw.

Jerry says: Tell him hi back.

Jerry says: I don't know why I reverted to turn 37 and 38. I'm assuming you guys saw past my ignorance.

JK says: Uh, I never said that Nonam took the scroll. Turn 37 read "Jus tries to determine if the objects are harmless by checking for traps and then reaches inside to pull the objects out."

Thus I was asking Jus what the scroll said with my last response and not investigating it myself. So as far as this statement goes: "Jus looks the scroll over and sees if he can make heads or tails of it. (Jerry says: this assumes that Nonam offers it to him. I'm assuming that he is willing. Let me know if he is not. )" I don't see that Nonam has any say in the matter since Jus already had it. Though it is entirely likely that had Nonam picked it up first that he would have been very suspicious of Jus's motives in wanting a magical scroll.

Jerry says: "reaches inside to pull the objects out" means "reaches inside to pull the objects out. Thus you pulled the objects out, then Jus asked for them, then gave them back to you. That is how it will stand. :)

Jerry says: Since no one has commented on our discussion about how to open the game up a bit, I'm assuming it's over. Therefore starting now, you may have extended discussions "in character" about the game. If you are by yourselves it can be private, if you are with the group, send it to everyone who would hear it. All emails concerning the game must be sent to me. We will continue to send in one turn per day. Please designate which is your formal turn.

Something else to try. During non-combat situations, you may send more than one thing you want to do or say. I think we all agree that the game is too slow for our liking. Feel free to push ahead. Danger is what adventuring is all about. Revel in it. DONE


A Wizard's Fate: Turn 60 
Friday April 18th, 1997 5:00:40 AM

Gareth walks into the hallway and approaches the door on the right. When nothing > happens he listens at the door and then hearing nothing, opens it. He sees another hallway running forward (South) and turning west at the twenty foot mark.

Below-The-Line (OOC) Comments 
Friday April 18th, 1997 5:30:40 AM

Jerry says: Dave, I'll check on the prices of the Rush tickets today. (Styx too. They are on the 30th of May.) Styx has a new double CD coming out in May with live cuts from last year's tour and new studio material. John, they tour Denver in July 19th. Check out their very informational site at http://www.tiac.net/users/kat/Styx/ Lots of interviews, sound bites, pictures, etc. Even a list digest you can subscribe to. ELO opens for them later in the summer. Pat Benatar opens for them early (yuck!)

Rush has no warm up band this tour. They advertise it as "For the first time an entire evening with Rush" Rush is May 24th.


A Wizard's Fate: Turn 61 
Monday April 21st, 1997 5:00:40 AM

Gareth goes to the second door (the one straight ahead and 30' down the hallway) and uses the same procedure, then opens it. This is what he sees around the corner.

_D__ | __D | |__ <-- diagram of what Gareth and party see. |____D D <-- door back to the statue room.

The 2nd door opens into a 30'/30' room. The entrance door is in the south portion of the SE corner of the room. The chamber appears to have been undamaged by the blast that destroyed the tower. A circle surrounded by magical runes has been painted on the floor. A wooden lectern stands close by. Resting on the lectern is a sheet of parchment yellow and curled with age. Two evil-looking statuettes sit at the base of the lectern.

Nonam follows Gareth down the hall.

Jus walks down the hallway starting from the statue room until he reaches Gareth, checking for secret doors the entire way.

(I'm assuming that you mean a cursory check. DMG2 p. 130 states that it takes 10 minutes to search a 20' section of wall. A cursory check is the automatic chance that an elf has of finding secret/hidden doors by just passing by. To keep things simple, you may search a 10' section of wall per email turn. You will need to designate the 10' section to check)

Below-The-Line (OOC) Comments 
Monday April 21st, 1997 5:30:40 AM

John says: What's going on???? The past turns -- many of them -- have not had everyone respond. I haven't even seen the past 3 turns before receiving all of them (at work or at home). If some procedural change for sending out turns was made, please let me know.

Jerry says: I think that two things happened. First of all, you didn't receive that one turn. I think it was 37 (which should have been numbered 57). I sent it and 58 again. I do send all emails to all addresses each time unless private. Second of all I have sent turns even though I didn't receive a turn from all 4 players. For instance, I didn't get a turn from Tom this time. I'll only wait so long or everyone begins to ask what my problem is. If you receive a turn without getting the previous one, or the date is wrong, or I don't put in the turn what you wrote, let me know ASAP so we can track down this problem.

Dave says about the Rush concert: Sounds interesting. I'll check the schedule to see what plans are already made that day.

Jerry says: Now about the bad news. They want us to pay through the nose for tickets.

Rows 1-10 $200 Rows 12-15 $150 Rows 20+ $100 Rows 20+ center $125

JK and David, let me know if you are still interested in going. I am interested. If you'd rather go to the Styx concert, I have two tickets on row two at $100 each. If no one wants pay to go, I've asked Scott Carpenter and then Scott Marley to go as my guest.

Jerry says: Things continue to be very busy. I'm doing the best that I can.


A Wizard's Fate: Turn 62 
Friday April 25th, 1997 5:00:40 AM

Nonam goes into the room with the circle. He will glance at the circle and attempt to determine its purpose, and he immediately goes to the lectern and looks at the parchment. Nonam searches his memory and realizes that the circle is used for summoning creatures from other planes. More than likely evil creatures. The writing on the parchment is indecipherable. (Actually this had been decided beforehand, it was not as a result of the ongoing discussion about scrolls)

"I would suggest that no one step in or on the circle, it would be BAD." Chala says, moving around the room to the lectern, seeing if there is any writing on the parchment. The writing on the parchment is also not readable for Chala.

Gareth says to Jus and Nonam "You seem to know a lot about magic. What should we do?" Gareth stands battle ready.

Below-The-Line (OOC) Comments 
Friday April 25th, 1997 5:30:40 AM

David says: Too high for me right now on the Rush tickets. We're closing on 2.5 acres of land this week and need extra cash for emergencies. 20% down and all that. I still haven't looked at McAfee web page. I intend to update mine this week sometime so I'll tell you what I find.

Jerry says: I've got McAfee up and running, but as I mentioned in my personal email to you, I don't know how to upgrade to the registered version of which I'm allowed seeing I paid for it. I also want to know how to upgrade new virus files into the program. Do I just download and copy it into the main program folder or what?

Tom says: Sorry, I had phone problems over here, so I wasn't able to log on All fixed now though.

Jerry says: I'm glad you are back up and online. :)

JK says: 1) p. 145 in the DMG2 gives the pertinent information on the scrolls. It basically says that nothing on the scroll can be read without the 'read magic' spell. However, it says that most scrolls are found in a scroll case which has the name of the spell (and frequently magical instructions as to how to open the case) on it. However, it does say that frequently 'read magic' is needed to read the case, but it is not always necessary. It also suggests that sometimes the cases are written in strange languages so that 'comprehend languages' is necessary to read the case instead of 'read magic.'

Incidentally it also says that scroll maps are indecipherable until 'comprehend languages' is used to read them.

2) I'd love to go to the Rush show, but $100 is too much for me. Esp. since I don't get paid over the summer.

Jerry says: I understand both statements. I guess in the former, the differences is used to create role-playing situations. So be it. Scrolls will have to be checked to see what is needed to read each one as different wizards record, store, and protect their scrolls differently. :)

As far as the Rush concert goes, I think everyone has backed out.

John says: Please forward to anyone you think may want to know. My apologies if I missed someone.

John says:

Hey everyone!

For those that have not heard, Tina had our baby on April 23 at 9:22a.m. She weighed 4lbs. 6.75 ounces with an overall length of 18". After deliberating for a couple of days we decided to call her Liliana Marie. We had a couple of more common ones, but didn't think they would go with our current kid's names Delania and Quinn.

Feel free to reply if any of you have questions.

Now for more detail than any of you want to know but may satisfy your curiosity. Don't worry Dennis, these are details concerning Liliana, not the actual birth; those I'll wait to tell you when I can see you squirm. Please be aware that my cheapo spell checker does not contain a medical word dictionary and the medical terminology is from memory only.

Being so small, Liliana had a high Hermatic. Basically, the ratio of her red blood cells to the other blood fluids was high. She had to be put on an IV for about a day to hydrate her to get this back in balance. However, this high increase in fluids caused some electrolyte, sodium, and potassium imbalances that had to be taken care of. To put it bluntly, they had to get her to urinate. Well the IV corrected everything for the second day. The third day (Friday? It has gone by very fast) she was taken back off the IV, and her balances got off again. Back on the IV again. Now they detected ?creotin? which usually means a kidney problem. Thankfully, another chemical which accompanies the creotin when there is a kidney problem was not present. Nurses and Pediatrician were both baffled. A Neonatalogist (baby specialist) was called in and came in Saturday night. By that time, Liliana was on the IV for almost 24 hours and EVERYTHING was back to normal. So... since lunch today, Sunday, we are back off the IV and feeding her regularly. The specialist went on and had a ultrasound of Lili's kidneys and an x-ray of her intestines just to make sure all is OK. They came back with no identified problems. BIG relief for us parents. The Neonatalogist said her "professional opinion" is that this was just one of those things babies take care of themselves, and that all of this probably originated from the red blood cell problem she had at birth. We now have to have everything stay stable for 24 hours without the IV. The specialist is very confident that we will not have any more problems, but if the 24 hours does not check out successfully, there is some more testing we will have to do for other, more rare, conditions.

That's all for the summary of the gritty details.

Tina and I have been staying at the hospital while this has been going on and will be here until we bring Liliana home. Hopefully this will be Monday or Tuesday, but we just have to wait and see.

Talk with you later, Babylon 5 is about to start...

jrk

Jerry says: Well I think that explains where John has been. We'll play on without him for the nonce. Congratulations John and we'll keep your wonderful new daughter in our prayers. Selah!

Jerry says: Well kids, things have been slow, and even though this is TAAS testing week, I'm going to try (once again, sigh) to pick things up. So you may see me running some turns with only one or two people taking actions. Everyone here is responsible and always does what they can. Just keep remembering that when you don't get a turn, there is usually a reason and many times it's not me that is slow. Nuff said.


A Wizard's Fate: Turn 63 
Monday April 28th, 1997 5:00:40 AM

If nothing happens and nothing is found Gareth moves back into the hall. And goes to the next door (clockwise). Listens and hearing nothing, opens the door. (This would be the second door on the right going counter-clockwise from the statue room, or the first door clock-wise after the door at 12o'clock (which is the "runes on the floor" room). The door opens to reveal a 20' wide by 30' deep room (Gareth is facing South) with the door on the north portion of the NW corner. A dirt-stained rug covers the floor of this unlit chamber. At the far end of the room is a splintered desk. A beautiful woman dressed in white sits behind the desk, her expression pale and emotionless as she stares at you unblinking. Near her stand a pair of huge skeletons, each 7' tall and wielding a fearsome battle axe.

Below-The-Line (OOC) Comments 
Monday April 28th, 1997 5:30:40 AM

David says: Jerry, I did not know that you paid for McAfee. You should call their customer support; or in the documentation it should tell you where to download the new virus files. It should also give any passwords you need. If not your best bet is to call them. I didn't realize you were coming down to see Volcano Saturday. We should have had lunch or something. You have to remember that mules are very understanding once you get their attention. I really can catch on with effort.

Sincerely, Unamware (or maybe Aclueistic)

Jerry says: Ok, will do. I'll call them. Paying for it was the only way to get protection from new viruses as they come out.

Volcano was not worth the money. Rent the video.

Observation, now that we've/I've seen several movies at stadium theaters. Not all sound or look the same. The first movie we saw (ID4) at the theater on Highway 121 was the best overall experience. It also is the only one in what they call a size 24 theater that has been superior in sound. The Star Wars at the AMC Grand in Dallas didn't compare, but I think it was THX movie sound in a Sony type theater since Lucusfilm puts out THX. The (24) size theater in North Richardson near your house was also THX. Kim said that this theater had one of each kind of sound, but the people there assured me that both were the same. Again disappointing sound compared to ID4. I have had one experience besides the ID4 that makes me believe that I was not just imagining things that day. I saw The Saint a few weeks back at the AMC Grand in a (16) size theater. Superb sound there. While a huge action scene was going on all around, a small radio was playing the Love Theme that moved around the room depending on the angle of the camera. That whole movie (sound wise) was superb. I recommend it in that setting highly.

Conclusions: Not sure yet, but I think the difference is in the sound...Sony vs. THX. THX. Now sounds old and antiquated.

Jerry says: I'm having trouble booting up the Master of Orion game again.....sigh since the last time in the shop. I called them several times now, and have made a boot disk to run the game in DOS mode using a program they have called BootAll v1.7. Once booted, I have to go to the windows directory and type Dosstart.bat to enable the CDRom. That enabled the program to run except that I have no DOS Mouse Driver. STORM Computers are going to install that for me in a few days.

Just thought you'd enjoy that story. :)


A Wizard's Fate: Turn 64 
Wednesday April 30th, 1997 5:00:40 AM

Chala shakes her head, remembering that she can't use scrolls.. <grin> but stays near the lectern in case Noman needs her help in some way.

Jus asks Nonam, "Are you going to take that parchment? Maybe Loren could read it?"

Jus pauses at the door to the room with the beautiful woman. He asks if anyone knows what Erilyn looks like.

Gareth looks over his shoulder and motions for the others, turns back to the woman without entering the room and says as pleasantly as he can manage, "Hello! How are you today? What is your name?"

There is no response. She does not move and continues to stare unblinkingly forward.

Below-The-Line (OOC) Comments 
Wednesday April 30th, 1997 5:30:40 AM

David says: Sony seems better to me as well. I do, however, disagree about which theater is the best. Is saw ID4 at Tinseltown (121 theater) with you and I also saw ID4 at the AMC Grande in Dallas. I, by a huge margin, give the AMC Grande in Dallas first place. I did not enjoy ID4 nearly as much at Tinseltown (except of course the company). The screen wasn't as crisp and the sound was almost weak in comparison to AMC Grande. You have to sit up high enough to avoid the sore neck thing but as long as you position yourself correctly that is not a problem. I guess its that way at all of them. Tinseltown is the only theater I've been to that has the 24 size theater. AMC Grande had the 16 or maybe 20(?). I must agree, though, about Star Wars sound not being the caliber of ID4. I can see why you would choose Tinseltown 'ID4' to AMC Grande 'Star Wars'. It sounds (no pun intended) that we need to do some more research! Just kills me to have to subject myself to that (Ha!).

Jerry says: Ah, I agree with you 100%. I also didn't like the chair seating arrangement at the North Richardson theater...It wasn't steep enough. The chair in front of you came up all the way to your chest. It didn't effect the line of sight or quality of sound, but was not as ascetically pleasing.

David says: Never a dull moment in the computer world for you is there? Maybe you should upgrade to Window 97 just to make life more interesting (only if you enjoy pain)?

Jerry says: I would pay $200 every 6 months just to have no computer problems. I don't enjoy them at all.

John says: Hey people. I'm not back from the dead, but thought I might as well make a quick response since I was using the computer anyway.

Later, jrk

Jerry says: John, I'm glad everything is going well. I keep you in my prayers.

Tom says: Here's a question. How do priest read their scrolls? It doesn't mention their equivalent spell (if any), I could never figure it out, I guess that its one of those granted abilities. What is your idea on this?

Jerry says: I agree with you Tom. Priest spells are not ever hidden in any way by language or magic.

John continues: Now for the latest update... We are going home today sometime after lunch. There was a couple of things that needed to be checked before Liliana could be released. No problems were found, although we still need to have periodic tests for a while to ensure nothing was missed.

Jerry says: We celebrate the healthy arrival of another future D&amp;D player and BAB5 fan. Not to mention a future son of John....:)

See yall tomorrow.


A Wizard's Fate: Turn 65 
Friday May 2nd, 1997 5:00:40 AM

Chala moves to look at the woman, studying the room she is in intently as well. I hope I don't have to say not to go into the room yet. :) (You just did. :))

Below-The-Line (OOC) Comments 
Friday May 2nd, 1997 5:30:40 AM

Tom says: Thanks for your input.

Jerry says: Where is everyone? I know of John's circumstances. Be careful, I might fine you a gold piece...or a Rush concert ticket...Yeah!


A Wizard's Fate: Turn 66 
Monday May 5th, 1997 5:00:40 AM

Gareth decides to wait for everyone before he does anything. He moves a step to the right in the doorway to see if the woman follows him with her head or eyes. He's not sure because of the distance, but he detects no response from her and she does not seem to be following him with her eyes.

He also looks at her closely for any marks, jewelry, restraints, etc that would indicate if she were captive in some way. She wears a gilded golden bracelet set with emerald chips which is in perfect style with her white dress, however nothing about the bracelet or the dress shows any sign of restraining her.

He looks the skeletons over and looks for movement. He sees none from the doorway.

If no one has anything to offer as far as advise Gareth steps back and shuts the door and says: "Any reason to pick a fight? Maybe we should come back later. We haven't been real quiet and they didn't do anything. Lets leave them alone for now. I'll bet they are there when we come back."

If somebody else offers insight Gareth listens and says nothing and listens.

Nonam has been staring at the scroll trying to decipher it or at least make a guess as to what language its in. When he decides that he can figure out nothing about it, he blinks a few times and looks around wondering where everyone is. He rolls up the scroll, and tucks it away in the hopes that Loren can be of help. Then he looks about and tries to memorize the set up of the room in case Loren wants to know about it. He walks to the door, and looks back to the room to make sure that he didn't miss anything like a book. Then he shakes his head and walks out into the hall.

Nonam hears the voices down the hall and moves to see what they're doing. He pauses in the doorway and quickly takes in the situation. He then looks at Gareth, "Maybe she needs to be kissed by a handsome hero to be awakened from the spell." It's hard to tell if he's joking.

Gareth steps back and closes the door. He says "They haven't messed with us so far. Let's see if we can just keep going and get them on the way out if we feel the need. I bet they don't move."

Below-The-Line (OOC) Comments 
Monday May 5th, 1997 5:30:40 AM

David says: Did you not get my last turn? I got a warning message that it did not get through on the first attempt but that happens a lot. I got no failure message so I you should have gotten it. I sent it Thursday morning.

Jerry says: I sent everything I got. This was received on Friday.

JK says: Figured I was entitled to a long turn.

Jerry says: No problem JK. We won't mention the "small" fact that JK's address disappeared from my address macro for an unexplained reason about turn 62. Sorry about that JK.

JK says: John, congratulations on the baby. Hope everything returns to normal for you soon.

David says: One thing I have discovered about Windows95 is that they constantly upgrade it and don't tell anybody. Which means yours works different than mine. Look on the cover and tell me what version you have. Or look in the 'About" box usually located on the help screen to get the same information (probably most likely the best place to look). You can sometimes get Microsoft to trade you a new one if you have an older copy with a lot of trouble.

Jerry says: I tried several of those things to get the version that I have. I was unsuccessful. Any suggestions guys?

David says: Congrats to John. He's a great father and husband. Liliana is a lucky girl.

Jerry says: Amen.


A Wizard's Fate: Turn 67 
Wednesday May 7th, 1997 5:00:40 AM

Chala says, "Well, I don't think we will get anything done until we step in there. Any objections? "

She, pauses and then begins to step across the threshold of the door.

Nonam speaks to Gareth, "Did you try to move the girl or anything like that?"

Gareth moves to the next door, listens and opens it. (I'm assuming that this is the door facing south that is directly to the right of the exit of the Statue room when facing out of the statue room and to the right of the room with the girl in it....the third door clockwise from the north.) This room opens into a hallway going forward/south for 20' and turning left/west at the 20' mark.

Before everyone leaves, Jus looks at the woman to see if she resembles to local folk in clothing or facial features -- to try and get an idea if this could be Erilyn.

She is wearing local clothing that doesn't look antiquated. She is young and freshly clean looking.

Below-The-Line (OOC) Comments 
Wednesday May 7th, 1997 5:30:40 AM

John says: &gt;&gt;A blond and a brunette are driving in a car. The brunette says to the &gt;&gt;blond, "go and check if my blinker is working?" &gt;&gt; &gt;&gt;So the blond goes outside and says, yes, no, yes, no yes, no yes, no &gt;&gt;yes, no yes, no yes, no yes, no yes, no yes, no yes, no yes, no, yes, no &gt;&gt;yes, no yes.

Jerry says: Heard it. Yes.


A Wizard's Fate: Turn 68 
Friday May 9th, 1997 5:00:40 AM

Chala walks toward the woman, trying to see if she reacts to her presence. She will also keep an eye on the skeletons, seeing if they react as well.

Nonam goes into the room w/ Chala. "Gareth's running off again, but I think she is the one we came here to find." He begins searching the room for clues as to why the woman is sitting still or as to who she is.

Jus says, "I agree, I think we should investigate this room while we still have a chance. There is no telling how many of those stone traps there are in here. It would be a shame to get ourselves in a position where we cannot return."

Jus follows Chala into the room.

Gareth waits to see if anybody dies before proceeding any further.

.....as the brave, brave adventurers enter the room with the giant skeletons and the beautiful woman in suspended animation, they do so with the knowledge that they are genuinely heroes of the first quality and that they risk their lives for goodness, Elenna, and the Adventurer's Credo: "That which has a door, must be entered."

......as the brave, brave adventurers enter the room, they notice their brave, brave fighter sitting and watching to see of any of them die.

......as the brave, brave adventurers enter the room, the skeletons come to life and move to attack said adventurers.

Below-The-Line (OOC) Comments 
Friday May 9th, 1997 5:30:40 AM

David says: Amazing.

Jerry says: Muhahahahahaha!!!!!!( hilarious)

The Jericho says: That's what being an adventurer is all about!!!!!

The Jericho also says: Um, David...no one dies yet. Go fig. But I don't blame ya for hanging back. Besides, it's much more humorous this way....the headstrong party of sages, clerics and elves has to be rescued once again by their human sensible fighter....Muhahaa! I loooooove it!

Um, David I suggest we duck, the responses to this are going to last longer than the combat I fear.


A Wizard's Fate: Turn 69 
Monday May 12th, 1997 5:00:40 AM

Nonam immediately casts 'Burning Hands' at the skeleton closest to him (he will position himself so that he won't catch any of his companions or the woman in the area of effect). He spreads his hands with held thumbs and sprays the skeleton on the left for 5 hit points damage. It silently opens it's mouth in pain but keeps coming.

Then he gets his back up to the wall (the wall with the door) for a little protection and to clear the doorway so Gareth can come in if he so chooses.

Gareth springs into action, leaps into the room and engages the first skeleton with sheild and sword. He rolls an 11 and hits the center skeleton for 19 points of damage felling the creature in one mighty blow.

Chala brings her quarterstaff up, ready to meet the skeletons and strikes in unison with Gareth. Seeing that Gareth strikes the center skeleton she goes for the one on the left. She rolls a 14 and swipes at the skeleton for 4 points damage. She notices that blunt weapons seem to work very well against these creatures for it appears that her 4 points damage had a greater effect by proportion than Gareth's sword.

The remaining two skeletons attack with their full 7' of height.

One attacks Chala and misses.

The other attacks Nonam and hits for 3 points damage. Definitely a glancing blow.

Jus comes to Nonam's rescue, drawing both of his swords and engaging. His longsword hits with a 15 and the shortsword misses with a 11 doing 10 points damage to the massive skeleton. It continues to drag itself forward despite it's crushed ribcage.

All of a sudden, Nonam notices a spinning key hanging inside the right skeleton's crushed ribcage.

Below-The-Line (OOC) Comments 
Monday May 12th, 1997 5:30:40 AM

John says: Combat rounds are still "respond to everyone", are they not?

Jerry says: I don't think that will work, John. Since combat all happens at the same time, though we play it out as turn based, until I roll initiative for all combatants, no one can know who is first or last. It's better to send to me only during combat and give me lots of "if then" options if that applies to your situation.

David says: Oh well, I guess we'll die together. (party and I; also DM and I) Jerry says: They are ignoring us Dave. Can I kill them now? Huh? Please?

Kevin Says: Isn't that adventurer comment about doors being opened awful close to something I heard a Gold Dragon say once, Jerry?

Jerry says: hmm.....could be.


A Wizard's Fate: Turn 70 
Wednesday May 14th, 1997 5:00:40 AM

Chala yells, "Blunt weapons! If you have'em, use em!" She continues her attack on the left skeleton and misses with a 5.

Nonam leaps on the left skeleton with the spinning key trying to knock the creature down and grab the key at the same time. (Really, that's what I rolled!) He rolls a 20, knocking the skeleton down with the same stroke that he grabs the key with. The skeleton takes 2 points damage.

Jus attacks the skeleton on the right again, trying to get himself between the skeleton and Nonam. He misses with a 4.

Gareth spins and engages the skeleton fighting Chala. He swings his sword with a mighty yell. He does not turn his back on the woman if at all possible. He rolls a 3 missing the skeleton.

Below-The-Line (OOC) Comments 
Wednesday May 14th, 1997 5:30:40 AM

David Says: I guess we'll hold off on the killing thing ... this time.

Nonam says: pretty stupid, huh?

Jerry says: seems like a good move when it works.

Jerry says: Sorry for not sending a turn yesterday. I have been sick since Friday. This morning, I twisted my ankle and am on crutches for a week or so. That means I don't have to tell you about my trip this week to North Carolina, because I won't be going. My swelling ankle doesn't need 6 hrs. on a cramped airplane.

Congrats on your new home John. Mom, Dad, and myself are probably going to visit Rita the week after school gets out. Perhaps we can work it out to say hi as we pass through either on the way up or back down. :)


A Wizard's Fate: Turn 71 
Friday May 16th, 1997 5:00:40 AM

The skeletons attack first in round 3. The left skeleton rises to his feet and spins to face Gareth leaving his back to Chala and Nonam.

The right skeleton attacks Jus. He rolls an 11 and also misses.

Nonam spins around and throws two daggers at the skeleton on the right. The first dagger misses with a 4 spinning past the skeletons head to hit the wall and stick there.

The second dagger misses with a 6 and hits Jus instead in the shoulder. The dagger does 1 point of damage to Jus.

Chala continues to attack, trying to bring down the skeleton she is on. She rolls a 4 missing the skeleton.

Jus tries attacking again. He hits with a 14 and does 6 points damage to the skeleton on the right severing the head which flies into the frozen woman's lap. Another skeleton dispatched.

Gareth charges the remaining skeleton bashing it with sheild and following through to smash it up against the wall. He does 16 points to it splintering it into a million pieces. He then swings again swirling the pieces around in the air one more time causing them to spray everyone in the room harmlessly with bone fragments.

The mighty heroes win the battle!

Below-The-Line (OOC) Comments 
Friday May 16th, 1997 5:30:40 AM

JK Says: what's the ac of the skeletons - just to get a general idea of how hard these are to hit.

Jerry says: Well, since they are dead, we'll just keep that little secret to ourselves.

Tom says: Sorry to hear about the ankle. Oh, Timmy-boy says hi to you all!

Jerry says: You called him Timmy boy? Timmy boy????? And you can still use those fingers to type?

Jerry says to John and David (mainly John): Please stop sending me the FW: emails. At first it was humorous getting one or two a week. However, now I get 5-7 a day and it is really cluttering up my mailbox.

Campaign news of import: This will be formally announced when you hit town....but... King Claudia of New Elenna is dead. She committed suicide after it turned out that her half red-dragon twin children were innately evil. The Gold Dragons forced the issue to be investigated. Oratai, High Patriarch of Plateau City performed the spell and was enveloped with the holy presence of Alemi rendering the Alignment Detection to be true without a doubt. The high priests of the rest of the gods were called to the scene. Sometime during the ensuing confusion, Joe The Hand, husband and Consort of Claudia stole the children taking them to his private garden within the castle grounds and lovingly broke their necks. A funeral pyre was constructed immediately to prevent Flame the Red Dragon and Father of the evil twins from getting hold of the remains. Sometime after during the confusion following, Claudia, rest her soul stole away to the throne and fell on her sword.

The Noble Sturtevant, friend of the royal couple, was named regent until an election can be held in two weeks for a new High Lord Mayor. More news will be following to be sure.

The local group has finished its first campaign on the new southern continent last week taking a dwarven hammer and artifact to an ancient race of dwarves across a very bizarre area of grasslands.

All of the above happened the first week back to the northern continent campaign. I wonder what will happen on the second week?

All of this will mean more to you when you get the campaign folders. I've hit a snag there.


A Wizard's Fate: Turn 72 
Monday May 19th, 1997 5:00:40 AM

Gareth looks around for something else to kill.... Upon finding nothing obvious he removes the skeleton head from the woman's lap without touching her and looks at it to see if the eyes still glow. Then he smashes it on the ground just for grins. He says, "Can anybody help the girl? I don't know if I can.".

Jus looks at Nonam and says "Ow!" He then picks up the dagger that hit him. "Reminds me of someone who once gave me advice about 'shooting arrows in a cave'."

"I can imagine it now," Jus continues with a laugh, "Yes, my sons and daughters, this is the first scar I received in my adventuring. My compatriot, goldfingers, was jealous of the blows I dealt to a skeleton and decided to use me for a pin cushion. Oh well, what can one expect from a human mage?" Jus hands the dagger back to Nonam with a wink.

Nonam picks up his other dagger and says, "Sorry Jus." That done he begins to look for something that the key fits. He begins looking near the girl. He does not find a keyhole in this room.

Below-The-Line (OOC) Comments 
Monday May 19th, 1997 5:30:40 AM

JK says: Jerry, I won't be there Sunday night. I probably won't be there the next Sunday either. Also that whole week (sun-sun) I won't be able to check my e-mail so no e-adventure either.

I got Quake despite the many times that I've heard it requires a Pentium to run just to see how it would run on a 486 (thanks to Hastings software rental). It says in the documentation that it won't run at all if you don't have at least a Pentium, and that's what I've always heard. However, it seems to run fine on my 486. Go figure.

Jerry says: Go figure.


A Wizard's Fate: Turn 73 
Wednesday May 21st, 1997 5:00:40 AM

Gareth examines the girl, desk and room. He looks at the weapons that were carried by the skeletons to check for quality.

The female is a raven-haired woman scarcely more than 20 years old. She is dressed in white, her expression is pale and emotionless. She stares forward motionless and unblinking. She wears a gilded golden bracelet set with emerald chips.

The weapons are large battle axes. They are not exceptional in any way that can be discerned by observation.

The female sits in a chair behind a splintered desk. The desk contains a single space where a drawer used to be. Inside there is a single piece of paper with the word "kizzimic" written on it.

Nonam continues to examine the room looking for anything (other than the girl) which is out of the ordinary.

Nonam finds a small ledge above the door where there is a burned scrap of paper. It has the following poem written on it.

"Do I love you? Yes I do. Id shed my evil ways for you. I'd turn my heart from black to true. My heart, I've given unto you."

Jus looks at the girl and says, "I guess we need to figure out what to do about her." Jus looks around for any more pentagrams or jewelry that may be keeping her in this suspended animation. "Maybe she needs a handsome prince to kiss her! Anyone here qualify?"

Below-The-Line (OOC) Comments 
Wednesday May 21st, 1997 5:30:40 AM

David says: FYI on 486's. Intel is coming out with the Pentium 2 series later this year. Pentium 200s will drop at least 75% in price as will all lesser chips. You can then upgrade cheaply. Pentium 2s will be 233, 266 and 300 MHz CPUs.

Jerry says: Oh, well, I've already sprung for a 166.

Jerry says: Tom? We've missed you. Remember guys that we are without JK starting about now until next Sunday or so. I'm assuming that Tom has had a busy couple of days. I'd like us to keep pushing so we can get this initial module finished up. Then we'll have to see if we can add Tim and Kevin. I feel that Tim has had to wait quite a bit longer than we first anticipated.

I just don't see me running a second group. Perhaps JK will want to, though. I would play in a second group, though.

John, if any of your contacts want to play, we need to begin getting their commitments so we can make the best decision. I think groups of 4 are ideal. Is there any disagreement there? Comments from everyone please.


A Wizard's Fate: Turn 74 
Friday May 23rd, 1997 5:00:40 AM

Jus looks at the others and asks what they have found. "As far as the girl is concerned, I think we should take her with us. Unless, that is, one of these papers contains a release word."

Nonam will commit the poem and 'kizzimic' to memory. He then waits for the others.

Gareth compares the axes for quality, jewels, balance, blade quality, etc. to see if one appears better than the others. If there is no difference he asks can anyone tell if these are magic weapons? If they appear to be of value Gareth will take them.

None of the above tests reveal anything significant about the weapons.

Below-The-Line (OOC) Comments 
Friday May 23rd, 1997 5:30:40 AM

JK says: Jerry, feel free to play Nonam. He has one 'Burning Hands' still memorized.

Jerry says: Ok, I will to a certain extent. I will not reveal riddles etc. while playing so what I can do will be limited.

John says: Most of my contacts said they are not interested. Byron Myrick said he would like to, but is unsure how reliable he could be. I haven't been able to get in touch with Sidney Deem.

Jerry says: I understand John. Then we will more than likely add two players after this module, Kevin and Tim assuming both still want to play. 6 is more than I'd like, but if JK DM's a second group and I play that makes 3 players there. I think I know Tim well enough that he will not be interested in playing just with Kevin and I with JK DMing. Besides we've made Tim wait quite awhile. So unless things change we'll add both of those players for the second adventure.

Jerry says: Tom? If I don't hear from him by tomorrow, I'll call him.


A Wizard's Fate: Turn 75 
Monday May 26th, 1997 5:00:40 AM

Chala will look around the room, looking for anything out of the ordinary.

Other than what has already been described, nothing is found.

Gareth examines the chair for traps. If none found he moves the girl's chair back from the table and attempts to pick her up.

When the woman is touched by Gareth, she moves, focuses her eyes on Gareth and starts in surprise saying, "My, where did you come from? This isn't where I was? Where is Elzid?"

A look of panic begins to form on her face.

Nonam answers her saying, "I'm afraid we have some bad news to tell you if you are who we think you are. The mage is dead. You were under a spell. How are you feeling? Who are you? Are you Erilyn? Have you been harmed?"

Below-The-Line (OOC) Comments 
Monday May 26th, 1997 5:30:40 AM

Tom says: Sorry, you were right, busy weekend.

Jerry says: Glad you're back with us. :)

Kevin says: Claudia is dead and Joe Hand killed the babies? How disappointing. Wasn't there anything that could have been bone to guide them to goodness.

Jerry says: Actually I spoke too early. The story released is that Flame killed the babies.

Kevin says: I still want to play, but however it is that I play is fine with me. Big group or small, I am not picky.

Jerry says: Thanks for your cooperation Kevin. It is noted.


A Wizard's Fate: Turn 76 
Wednesday May 28th, 1997 5:00:40 AM

Jus bows graciously and says, "Well met. We are glad to see you are all right. My name is Jus. May I ask whereabouts you expected to be."

Gareth moves away from the girl as to not frighten her any more than she is (big guy carrying a huge sword and all that) and moves to the door and watches the hallway.---

She responds, "I am Erilyn. I was outside the ruins of the castle the last thing I remember. I was worried about my boyfriend, Elzid, whose tower blew up. So tragic. He was giving up his evil ways for me. I left town for his tower the moment I heard of its destruction. I wandered the hillside for awhile and then ran into Elzid's evil familiar, Zotzpox the Imp. He cast a spell on me and that is the last thing I remember."

Jus nods toward Nonam and says, "Would you please read the poem to her."

Nonam reads the poem. Erilyn breaks down and cries, "Oh my darling. My poor, poor darling. Fate has dealt us a cruel blow."

She revels in her sorrow for a moment and then straightens her clothes straightens and says, "Have you found any signs of my beloved?"

Nonam answers, "None, ma'am. However, don't give up hope just yet. We will continue to search. Will you do us the honor of being your protectors until the rest of this mystery is solved and we can return you to your family? We were hired by Loren Kenither to investigate these matters. We are indeed fortunate to have found you alive. Are you injured in any way?"

Erylyn glances down and answers, "I'm fine."

Nonam nods at the fighter. "Gareth, let us be rid of this cursed room."

Below-The-Line (OOC) Comments 
Wednesday May 28th, 1997 5:30:40 AM

John says: Did my last turn get lost again? Or was it overcome by events.

Jerry says: Was this it? "Jus leans toward the woman and whispers 'kizzimic' into her ear."

If so it arrived today.

Jerry says: I hope you guys don't mind me using Nonam to push the tempo a bit.


A Wizard's Fate: Turn 77 
Friday May 30th, 1997 5:00:40 AM

Jus determines he will try and protect Erilyn and Nonam as best as possible; at least until Nonam gets to re-memorize his spell.

Gareth says "When we killed that spider thing he seemed to be talking to somebody or something as he was sucked into that opening. I wonder if it was Elzid?"

Nonam says: "Hmm....interesting hypothesis, however it could have been the imp. What else would be sucked thru a portal when it 'died? A scorpion spider? I think not."

Jus goes to the next door, listens for a moment, and then asks Erilyn if she is familiar with this portion of the tower.

At the same time Gareth asks Erilyn, do you know your way around this place? Can you warn us of traps and things?"

Erilyn replies, "No, I've never been here. He always courted me at the house of my family. I take it we are in the ruins of the tower then. Funny, but I don't remember that any of it was left after the explosion."

For a second time, both Gareth and Jus reach for the door at the same time. The door to the immediate right of the door exiting from the statue room opens revealing the hallway described earlier. It turns right at the 20' mark.

Chala asks the party if they are in terrible need of healing.

She will take a toe bone form one of the skeletons, pocketing it. Sovenieer.

She walks to Nonam (he the mage in the party, right)."We should probobly be warry of this Zotzpox, Imp's can be notoriously nasty, but if it is still hanging around, then this Elzid may still be about." she says this quietly, so as not to get the young ladies hopes up to much.

Nonam answers, "I agree."

2 _D__ | __D 3 | |____ &lt;-- diagram of what the party sees. | _4D |__ D | __D 1 Statue room 1 | | 2 Magic Circle room D 3 Erilyn/skeleton room 4 Door currently opening

Below-The-Line (OOC) Comments 
Friday May 30th, 1997 5:30:40 AM

John says: Cool, don't mind the extra push in tempo at all; maybe you should consider an NPC just to help keep things rolling.


A Wizard's Fate: Turn 78 
Monday June 2nd, 1997 5:00:40 AM

Gareth says to Jus with a motion "After you..." and then follows Jus into the corridor.

As Jus walks down the hall to the door on the South wall (as Jerry drew it), he asks Erilyn, "How did the tower explode? I thought you lost conscience before you were brought? When did you last see Elzid? Sorry for the barrage of questions, but you pricked my curiosity." &gt; Erilyn says, "I'm not sure how it exploded. One of his experiments caused it more than likely. I got here the day after it happened, I think."

As Nonam follows the others he speaks to Erilyn. "We are not exactly in the ruins of the tower. You are indeed correct that it was completely destroyed. We are now in catacombs beneath the tower."

"Oh, I see." She replies. "The last time I saw Elzid was a week ago when he called on me at my house. My father threw a fit." She grins weakly.

"I will heal anyone who might need it," Chala says. She follow along.

Chala continues, "I will guard the girl. She may feel better with a woman close by."

The south door is closed. It is wooden with iron bands around it.

Below-The-Line (OOC) Comments 
Monday June 2nd, 1997 5:30:40 AM

Things are very busy this week. If I miss a day, don't panic. :)


A Wizard's Fate: Turn 79 
Wednesday June 4th, 1997 5:00:40 AM

Jus takes a quick look at the other door to see if it is of notable construction, but it is merely an average wooden door.

Gareth waits for Jus to open the door.

Nonam and Chala wait in the back with Erilyn. As they wait, Nonam looks to Chala, "I could use some of that healing you've offered. I'm afraid I'm not as tough as our burly friends here."

"Well," Jus states, "lets go have fun." He then tries to pull open the bound doors; after a quick look for any traps.

The door opens revealing a passage that turns right after 20 feet.

Chala will follow along, keeping near the girl.

Below-The-Line (OOC) Comments 
Wednesday June 4th, 1997 5:30:40 AM

Well Jerry sent me your turns from last time, so I just used those. Also, Tim's address has been deactivated by MCI, so unitl I here something...


A Wizard's Fate: Turn 80 
Friday June 6th, 1997 5:00:40 AM

Gareth follows Jus into the corridor.

Below-The-Line (OOC) Comments 
Monday June 9th, 1997 5:00:40 AM

Notes from the Jericho: And thus ends our first adventure online. Overall, I was just glad that I had survivors. With all the people jumping in and out for various reasons the start was rocky, but I knew that would probably the case from the email games that I have played in on AOL. The dungeon exploration could have been reduced into 1 or 2 rooms and the movement of the module would have improved. Finishing the module took forever. Nearly a year. When we started, we played only two days a week. So you do the math and see how slow it is. Now, we play weekdays and things are much faster, thank goodness. It was nice to see that David and John can still role-play and well! My two goals for the email campaign have always been to 1) give all the old players who have moved away from Wichita Falls a chance to play again and 2) to use the game as a vehicle to renew friendships and to keep in better touch with some of the best friends of my youth and young adulthood. Both goals accomplished, the game is so far a success.


A Wizard's Fate: Turn 81 
Monday June 9th, 1997 5:30:40 AM

Gareth follows Jus into the corridor while Chala mutters the words to a spell and places her hands on Nonam. The wounds Nonam received from the skeletons slowly fade away, and and a fierce gleam replaces the look of pain that he had been wearing most of the day.

Jus comes to the bend in the hallway and says to the Gareth, "Take a quick look through the door behind us to make sure we don't miss anything." While Gareth does this, Jus rounds the corner and begins walking through the hallway slowly looking for traps on the walls, ceiling, and floor, and he calls out behind him, "I don't think we should rush through this section; what with the special doorway."

Gareth stops at the corner and looks back as he was instructed. Nonam, Chala, and Erilyn are still in the doorway. Nonam looks back down the hallway, but sees nothing. So the group goes into the corridor and joins Gareth. The four then turn and wait for Jus.

Jus doesn't notice any traps as he walks down the 30 foot hallway. He does notice that this section is much cleaner. There is no dust and the stone floor almost shines. He also notices two doors in the hallway. One, which is on the left wall and made of stone, is trapezoidal in shape, becoming wider toward the floor. Carved into its surface is a horned and leering gargoyle fresco with a large keyhole set into its gaping mouth. The gargoyle's fangs are made of what appears to be iron, and there is no knob. The other door is at the end of the hall. This door is made of a sturdy wood, and looks very plain. Jus notices in his carefullness that the knob looks as if it has been turned many times.

A Wizard's Fate: Turn 83 
Friday June 13th, 1997 5:00:40 AM

Jus stands in the hallway between the trapezoidal door and the wooden door with the worn handle thinking. Then he speaks:

"Tell you what guys, I think we should go through the other door we passed earlier before continuing this way. Whatever you want to do is fine, though."

No one in the group disagrees, and Jus and Nonam quickly head back to the door the group passed before opening the door with the iron bands and opens it to see what is beyond. It opens onto a room filled with so much rubble and debris that it is not possible to enter.

Nonam says, "Well it looks like the stone door and the wood door are the only places that we haven't checked yet. I suggest that we open the wood door first because it looks like Elzid used it often. Perhaps it leads to his study or library or somewhere else where we might be able to find out what happened here."

Below-The-Line (OOC) Comments 
Friday June 13th, 1997 5:30:40 AM

I think things have become confusing as to where we are. So here's my map of the hallway I described last turn. _____ 1 D___ I I I I D 2 I I I I D 3

Door1 is the door to this hallway that was opened last turn. Everything that we've already done can be reached by going through door 1. Just to make things simple I left the skeleton room, the statue room, the door Jus just opened, and all the rest off because we shouldn't have to go back to any of those.

Door2 is the trapezoidal stone door.

Door3 is the wooden door.

Don't worry too much about the layout of the place. It won't prove to be important, and you haven't passed by anything.


A Wizard's Fate: Turn 84 
Monday June 16th, 1997 5:00:40 AM

Gareth moves down toward Jus and says "Lets do the easy door first. Probably less painful." If no objections he listens at the door at the end of the hall and opens it (unless Jus does it first).

Jus agrees with Nonam and Gareth and walks back to the wooden door. He looks around to the others to see if they are ready, and Gareth indicates that he wishes to listen at the door before going in. Gareth listens and hearing no sound he tries to open the wooden door (3).

As soon as Gareth touches the knob, there is a sound like the crash of thunder, and a booming voice echoes loudly down the hallway, "BEGONE, OR BY ZOTZPOX'S NAME YOU SHALL BE CURSED!" Gareth also discovers that the door is locked.

At the mention of the name Zotzpox, Eryilyn turns a pasty white and starts to cry in fear.

Chala immediately draws her sword and turns around to look down the hallway.

Nonam grins and says, "Just a magic mouth spell. We're lucky it wasn't trapped with a fireball. Still, the name invoked is one of power. We should be careful."

A Wizard's Fate: Turn 85 
Wednesday June 18th, 1997 5:00:40 AM

"Well," says Jus, "I guess we have to try and open it." Jus checks for traps (as best as he can), and tries to pick the lock with his non-existent theiving skills.

Gareth says to Nonam, "How about that key you found in the skeleton? I wonder if that fits this lock? Try it." Nonam pulls out the key. It's about four times bigger than the lock. It obviously won't fit. Nonam says, "Remember Jus also found a key in the statue, but as I recall it's about the same size as this one."

Gareth then says "Can anybody really pick locks?" No one answers. So then Gareth tries to force the door with his great strength. At first it seems that Gareth will be unable to break the door, but he pushes harder. Then as the veins are standing out on his forehead there is a loud CRACK as the lock breaks, and the door flies open. Gareth stumbles forward as the door flies open, but he retains his balance.

The room behind the door was obviously once a library, but it has been destroyed by fire. The charred remains of tables and shelves litter the room, and burned books lie scattered on the floor. Ruthlessly etched onto one wall are the words, "ELZID WAS AN EVIL MAN." The E's are scrawled backwards.

On seeing this Eryiln begins to cry. Tears are streaming down her cheeks.

A Wizard's Fate: Turn 86 
Friday June 20th, 1997 5:00:40 AM

"Let's take a quick look around," Jus says as he begins seeing if anything is retrievable. He finds several books that are intact with titles like "Demon Lore," "Death Rituals of the Sagunda," "Poisons and Acids." However most of the books that he finds are in some unknown language. None are magical.

Jus pauses and looks up at Eryiln, "We aren't finished looking around yet, Eryiln." Jus glances at the writing on the wall and then back to Eryiln. "Try to ignore this babble. Remember the poem Elzid wrote for you?" Eryiln looks up at him for a minute then smiles as she remembers the poem. Then she whispers, "...but he's dead now," and she begins crying again.

Gareth rummages through the books and debris with his sword tip to see if he can find anything (not trusting wizard books). He also searches the walls and shelves for concealed doors. He raps on each bookcase to see if he hears a hollow sound on the other side of any of them, but he finds nothing.

Nonam looks through the books as well. While he's searching, he speaks to no one in particular, "So much knowledge wasted." Then he looks at Eryiln, "You know Elzid probably destroyed this himself in an effort to rid himself of his evil ways. He must have loved you very much."

Chala ignores the books. Instead she goes to look at the inscription on the wall. She mutters, "Why are the E's backwards." Then she notices a section of wall that seems strange somehow. She begins to search this, and she finds a secret door. She searches a little more and finds the opening mechanism. She looks around at everyone and says, "Guys, I found a secret door."

Below-The-Line (OOC) Comments 
Friday June 20th, 1997 5:30:40 AM

John says, I'll be changing internet providers in August. Hopefully this will improve my e-mail service. BTW: For those that do not know, we will be moving to Kwajalein in the Marshall Islands at the end of August. We will be visiting relatives beforehand. I'll still be able to participate in an e-mail campain, but I don't know how long delays may be.


A Wizard's Fate: Turn 87 
Monday June 23rd, 1997 5:00:40 AM

Jus says, "I tend to agree with Nonam, it appears these books are not altogether wholesome."

Looking at the title of the "Death Rituals of the Sagunda" book, Jus asks, "Anyone remember what type of creatures were promised to Elzid?"

Nonam says, "He was promised a legion of baetzu... Jus, do you have any idea what Kizzimic means?"

Jus looks at Nonam and says, "Let me know if you want any of these carried out." Nonam shakes his head, "Most of them are burned too badly."

Gareth trips the mechanism and says "Stand ready...". Jus turns his attention to the secret door as Gareth looks into the opening.

The door swings into a dusty unlit room. One end of which has collapsed in response to the explosion of Elzid's tower, and heaps of fallen rocks and debris have piled up on the floor. Webs fill the room and conceil the ceiling.

Chala says, "Do you think there might be spiders in there."

Below-The-Line (OOC) Comments 
Monday June 23rd, 1997 5:30:40 AM

I'm upgrading my computer this week. So if I don't answer for a while, I probably killed my computer. Movin' up from the DX4 120 to the P200 with 40megs of RAM, yeeha.


A Wizard's Fate: Turn 88 
Wednesday June 25th, 1997 5:00:40 AM

Gareth moves into the room slowly moving webs and being careful where he puts his feet.

"No, I don't know what that means," answers Jus. As he draws his sword (just in case) and approaches the secret door, he continues, "But when Gareth ripped open the door, I recalled that word and wondered if it would have opened the door."

Nonam says, "I wonder... kizzimic... hmm" He follows Jus.

Erilyn refuses to go near the web filled room and Chala stays with her.

Gareth hasn't gone far into the room when a large spider drops out of the webs, and tries to bite him. It fails and falls to the floor. Nonam and Jus, notice three more crawling in the webs.

A Wizard's Fate: Turn 89 
Friday June 27th, 1997 5:00:40 AM

Jus takes a quick look to see how big the room is. It was once about 20'x40', but with the rubble at one end it is now 20' x 30'. He also notices that the rubble seems less massive in this room than the others. It could be moved and sifted through. He then gets beside Gareth to try and keep any of the spiders from coming behind them.

"Chala!", Jus calls, "If things start getting ugly, burn the webs! Wait to see how we do -- so we don't destroy anything that may be within!"

Chala nods and moves to stand within the doorway, and she begins to light a torch.

Nonam rushes into the room and throws a pair of daggers at two separate spiders. The hilts glow as they leave his hands and, he hits both spiders. One falls dead from the webs and makes a thudding noise at hits the ground. The other is merely grazed.

Gareth whacks 'em with his sword. Especially the one that tried to bite him. He cleaves the spider at his feet in two with a mighty blow.

The wounded spider moves toward Nonam and attacks him. It drops onto him from the webs, but it is unable to bite him. It is on his head.

The fourth spider moves to Jus. It bites at him but misses, and it remains in the safety of the web.

A Wizard's Fate: Turn 90 
Monday June 30th, 1997 5:00:40 AM

Nonam stabs the spider on his head. It dies. The mage is covered in dead spider.

Jus attacks the spiders with both swords. Each blade finds its mark. The final spider falls dead from the webs.

Chala enters the room and with the added light from her torch. The group is able to see a potion trapped in the webs near the ceiling. Gareth also notices something shiny on the floor.

A Wizard's Fate: Turn 91 
Wednesday July 2nd, 1997 5:00:40 AM

Gareth examines the shiny object. It is a brass milk dish with the name "Zotzpox" painted on it in large black letters. Inside it is a scrap of paper with the words "ELZID I HATE" scrawled on it. Again the E's are backwards.

Jus sheaths his swords and starts looking through the rubble, careful not to cause a major landslide. He finds another secret door.

Nonam retrieves his daggers. Then Chala and Nonam work at getting the potion down from the ceiling. She stands on his shoulders and grabs the potion. As she reaches out to take it several dead rats fall from the webs. She screams but manages to maintain her grip on the potion. It has no label. When she gets down her legs glow briefly where Nonam touched her while helping her stand on his shoulders.

A Wizard's Fate: Turn 92 
Friday July 4th, 1997 5:00:40 AM

Gareth says "Maybe this familiar or whatever it was hated Elzid and did this to him. That probably means that he was attacked or something as opposed to having an accident."

Jus calls everyones attention to the new secret door as he attempts to find a way to open it. Nonam says, "Perhaps the command word is 'Kizzimic,'" but when he says it, nothing happens. However, Jus finds the catch. He then looks around to make sure all are ready and opens the door.

Beyond the door is a 10'x10' closet which contains a chest.

Nonam mutters, "That word must do something... I wonder... Kizzimic." As soon as Nonam says Kizzimic that time, the chest makes a loud hissing noise like air rushing out of a tire, and then runes on the lid glow red for a second. Then everything is quiet.

Below-The-Line (OOC) Comments 
Friday July 4th, 1997 5:30:40 AM

JK says, Everybody welcome Kevin back. He'll be playing Chala until he gets a character of his own because neither Jerry or I have heard from Tom in a few weeks.

John says, More Blond jokes as Jerry requested...

&gt;A blonde gets on an airplane and sits down in the first &gt;class section. The stewardess tells her she must move &gt;to economy because she doesn't have a first class &gt;ticket. &gt; &gt;The blonde replies, "I'm blonde, I'm smart, I have a &gt;good job and I'm staying in first class until we reach &gt;Jamaica." &gt; &gt;The stewardess gets the head stewardess who asks the &gt;woman to leave and she says, "I'm blonde, I'm smart, I &gt;have a good job and I'm staying in first &gt;class until we reach Jamaica." &gt; &gt;The stewardesses don't know what to do because they &gt;have to get the rest of the passengers seated to take &gt;off, so they get the co-pilot. &gt; &gt;The co-pilot goes up to the blonde and whispers in her &gt;ear. She immediately gets up and goes to her seat in &gt;the economy section. The head stewardess asks the &gt;co-pilot what he said to get her to move. &gt; &gt;The co-pilot replies, "I told her the front half of the &gt;airplane wasn't going to Jamaica".


A Wizard's Fate: Turn 93 
Monday July 7th, 1997 5:00:40 AM

Chala will duck away from the entrance to make sure she isn't in the path of a possible attack. She hides around the corner waiting.

Gareth tosses a rock over on top of the chest saying "Stand back". It lands on top of the chest with a thud. He then moves it with his sword. It scoots back a little, but nothing else happens. Then he says "Try one of those keys." Jus and Nonam take out their keys, but they are obviously too large to open this chest.

Jus carefully walks to the chest, casually checking for traps as he walks. He then kneels down to the chest and looks for a way to open it, but he can't figure out how.

Nonam looks around at everyone as if they're slightly off balance mentally, and he walks up to the chest, takes Gareth's rock off the top, and opens it. He looks inside and whistles.

Inside there is a silver spearhead wrapped in velvet, 4 blue gems, a shortsword, a broad sword, a scimitar, a long sword, 2 daggers, a quiver of 24 arrows, a ring, a scroll with 2 spells on it, and a wand with the word 'sizzle' inscribed on the handle. Finally there is a brass key. It looks like the wooden key Nonam has and the iron key Jus has.

Nonam takes the scroll, one blue gem, and the wand and turns to face the others. "Anybody mind if I keep these?" Then he says, "Feel free to split up the rest."



Below-The-Line (OOC) Comments 
Monday July 7th, 1997 5:30:40 AM

JK says- read the long messages from Jerry &amp; John

Jerry says- I appreaciate everyone's patience during my vacation and insanity towards the end of the school year. As someone once said, "I feel much better. I think I'll go for a walk now."

Jerry also says- I requested blond jokes?...

A duck goes into a bar and asks, "Do you have any duck food?"

The bartender answers, "No we don't have any duck food. This is a bar! Get out of here!"

Tne next day the duck returns and asks, "Do you have any duck food?"

The bartender answers, "No! This is not a duck bar. We don't have duck food! Get out of here!"

The next day the duck returns and asks, "Do you have any duck food?"

The bartender loses his temper and says, "I hate ducks! I don't feed ducks! I don't even know what ducks eat! Get out of here! If you ever come back I'll nail your webbed feet to the wall!"

The next day the duck returns and asks, "Do you have any nails?"

The bartender answers, "No I don't have any nails."

The duck then answers, "Well, then, do you have any duck food?"

John says:My family will be moving to the Kwajalein Missile Range with arrival on August 25th. The Kwajalein Island, on which we will be living, is in the Kwajalein Atoll (rim of volcano) in the Marshall Islands which is halfway between Hawaii and Australia at about 155 Deg. Latitude and 9 Deg. Longitude. We will be visiting relatives and having a vacation from July 25th until we leave from California.

The job is not too exiting, mostly maintenance of real-time software for the TRADEX radar on island Roi-Namur. The new software domain -- real-time on real systems -- will provide a learning curve that should keep me interested for a while. In the next year or two, the software and hardware will be going through major renovations which will provide much more excitement.

We will be living on the island of Kwajalein which is the largest island in the Atoll -- a whopping 1.2 square miles. The 40 min. 50 mile commute to Roi-Namur is via bicycles (to and from airports) and airplane (across the Atoll).

Ask your questions, get your answers...

Oh, going for the experience and family-oriented life; base pay is same as now, but with no taxes and paid housing/utilities.

For lots of pictures are enclosed showing where things are and what things look like, see: http://www.aloha.net/~spartan/photos.htm

Or the main Kwajalein High School Web Page: http://www.aloha.net/~spartan/

jrk


A Wizard's Fate: Turn 94 
Wednesday July 9th, 1997 5:00:40 AM

Jus says, "Mayhap we should do a quick divide here, and another after we determine what we have. Right now; I'm interested in the long sword, daggers, arrows, and maybe the ring."

Gareth pulls out the spearhead and says "I'd like this." He also indicates that he would like the longsword and the ring. He goes on to say, "We'd better keep all three keys in one place." Nonam agrees and gives Jus the wooden key. Jus picks up the brass key, and puts all three together.

Chala Says: " May I have the Scimitar? I don't care about the rest." The others readily agree.

Erylin decides to take the shortsword at least until she gets out of this place.

Since nobody showed any interest Nonam picks up the other three gems and says "Well who gets the longsword and the ring. And what about that other sword?"

A Wizard's Fate: Turn 95 
Friday July 11th, 1997 5:00:40 AM

Gareth says "You can carry the longsword for now since it is your main weapon. I'm not ready to say who gets what just yet. Maybe the old sage can tell us what we have and then we can make the split as fair as possible. I'll carry the other sword."

Gareth takes the broadsword and put it in his belt. After a thorough search which turns up nothing, he moves to the trapezoidal door in the hallway that hasn't been opened and examines it. (He makes no mention of the ring and leaves it for Jus to take.)

The unopened door is trapezoidal in shape. Carved into its surface is a gargoyle with iron fangs. It's mouth is a keyhole.

A Wizard's Fate: Turn 96 
Monday July 14th, 1997 5:00:40 AM

Jus and the others follow Gareth down the hall.

Jus pulls out the iron key and looks to see if it would fit the keyhole. It looks to be a perfect match. He puts it in the keyhole.

As soon as the key is placed in the Gargoyle's mouth, the door vanishes with a loud pop. The hall continues 10 more feet and ends at another strange door.

The 2nd door is circular. It is smooth unsculpted stone with a large keyhole at its center.

A Wizard's Fate: Turn 97 
Wednesday July 16th, 1997 5:00:40 AM

Gareth examines specific features on and around the door. He tries to estimate if the keys will fit into the keyhole. He decides that either the wood or brass key would fit. They look the exact same other than the material they are made of. He says "Those words you keep mumbling - maybe they'll work here?"

Nonam shrugs his shoulders and says, "KIZZIMIC." Nothing happens.

Jus looks around to see if he can tell whether to use the brass or wooden key. He can determine nothing either. If he can't tell, he pulls out the brass key and looks to see if it would fit. It does so he says, "Well, here it goes." He puts the key in.

As soon as he does so, electricity races up the key and burns him for 1 point of damage.

Nonam pulls him away from the door and says, "Maybe we should use the wood key." He takes it and inserts it into the keyhole. The door disappears. 10 feet beyond it is another door. It is also made of stone and is diamond shaped. It bears the inscription, "Let he who would enter speak his name." Below the inscription is a keyhole.

A Wizard's Fate: Turn 98 
Friday July 18th, 1997 5:00:40 AM

Gareth says "I wonder if it means say "Zotzpox" or something. I bet because Elzid decided to turn good somebody or something attacked his home and I bet it's behind this series of doors."

Nonam says I doubt it. I think Zotzpox is the thing we fought that killed Korok. I bet there's treasure back here.

Chala says, "Whose name do we speak then, our own?"

Nonam shrugs. "Our name or Elzid's I guess."

Jus says, "Now the question is: should we speak our name, or Elzid's name?" Jus then holds up the brass key and asks, "Any takers?" No one volunteers, and Jus goes up to the door and says "Elzid". Nothing Happens. He then says "Jus". Nothing happens. Then he shrugs his shoulders and puts the last key in the keyhole. Nothing happens.

A Wizard's Fate: Turn 99 
Monday July 21st, 1997 5:00:40 AM

Jus tells the others he thinks he can read the runes. They are an old dialect, so he hopes he is reading it correctly. He then faces the spheres and says, "merlock."

At the same exact time...

Gareth opens the first sphere with the tip of his sword. He uses his sheild as cover.

Immediately things begin to happen. As soon as Jus finishes saying "Merlock" the first door to this hallway reappears with a resounding BOOM. Jus spins around behind him to look at it and notices that there is no keyhole on this side. There is also no handle. And when Jus opened the sphere the paintings came to life. They slowly began to waver and take on a third dimension. They jump down from the wall and prepare to attack the party. There is an elf, a dwarf, and a human. Nonam who had been studying the paintings immediatley reacts and casts 'Burning Hands.' The spell strikes the elf and the human causing 4 points of damage.

A Wizard's Fate: Turn 100 
Wednesday July 23rd, 1997 5:00:40 AM

Gareth says "I wonder if it means say "Zotzpox" or something. I bet because Elzid decided to turn good somebody or something attacked his home and I bet it's behind this series of doors."

Nonam says I doubt it. I think Zotzpox is the thing we fought that killed Korok. I bet there's treasure back here.

Chala says, "Whose name do we speak then, our own?"

Nonam shrugs. "Our name or Elzid's I guess."

Jus says, "Now the question is: should we speak our name, or Elzid's name?" Jus then holds up the brass key and asks, "Any takers?" No one volunteers, and Jus goes up to the door and says "Elzid". Nothing Happens. He then says "Jus". Nothing happens. Then he shrugs his shoulders and puts the last key in the keyhole. Nothing happens.

A Wizard's Fate: Turn 101 
Friday July 25th, 1997 5:00:40 AM

Gareth says "How about the other 2 keys?" Nonam points out that the other two keys disappeared when the doors they were placed in disappeared.

Jus tries again with "Elzid", then puts the key in the keyhole. Nothing happens. If still nothing happens, "Zotzpox" then the key. Nothing happens. Then he hands the key to Elyrin and asks her to say her name and try. She does so and nothing happens.

Chala Says, " Try the names again after you put the key in."

Nonam says, "I think Chala may have the answer." He takes the key, puts it in the lock, and says, "Elzid." The door disappears.

Beyond the last portal lies a circular chamber. In the center of the room floar five identical metal spheres, each 2' in diameter. The balls hover 4' above the floor and have seams along their equators. Painted on the chamber's walls are three warrior figures: a human clutching a spear, a dwarf wielding an axe, and an elf brandishing a sword. Runes are painted above each figure.

Below-The-Line (OOC) Comments 
Friday July 25th, 1997 5:30:40 AM

Just to let everyone know where we stand, this is our final room.

From Jerry: Guys, what about a live game here in WF when John is in town with John, David, JK, Kevin and I. Could be fun and a great way for you 4 to meet each other.

Along that line, I am extremely interested in finding a web site for us to play live in a private chat room somehow about once a month. It would solidify the group with the socialization, and push the speed. I think that we could cover about a month's worth of action in one 4 hour session.

Also, my next major project is to get the campaign folder online at a website with the intent of getting approved as a TSR approved website with a link from their official site. I think we'd be eligible for that from what I've seen if we can just get our campaign folder online maps included. I would appreciate any help you programmer guys could provide there.

JK please let the guys know of how much AOL space each member gets for free and what you've done so far. I'd like this to be a project for all of us to share as far as you guys are interested, but as usual I'm prepared to go it solo if necessary.

I get RPGA stuff via email now and am going to send this last batch of stuff to you just in case you are interested. This will be a one-time sending. If you want me to continue to send this stuff to you just let me know.

John, I threw away the email stating when you were going to be in town. Please remind me of those dates again. In fact, pass it along to everyone to see if we can get together....assuming you want to.

John, and David. Please notify when you receive your campaign folders. I sent them book rate. Kevin, please call me at 691-1078 and come by to pick yours up.

I called Tom and he has been disconnected from his online server. He didn't seem to excited to continue, but stayed just on the correct side of me not saying just forget it. If we hear from him we'll see about his interest.

I'm finding myself getting "twitchy" fingers every time JK sends out a turn. I must be ready to DM again. Muhahaha!

Tell JK what a good job he is doing. He really is gifted with words. Whoever said History professors were boring. :/ (my students - jk :) )

Well, that's all for now.

Jerry


A Wizard's Fate: Turn 102 
Monday July 28th, 1997 5:00:40 AM

Chala looks around and says, "What now?"

Gareth stands battle ready with sheild and sword and says "So, we get to fight some more... can anybody explain the runes?" He does not enter the room but lets whomever wants to look do so.

Nonam says, "Just who is it you think we're going to fight... the paintings?" He steps into the room and begins to examine the murals.

"Can you read any of these runes, Nonam? If you can, just let me know what to do and I'll do it." Jus says.

Nonam says, "The runes aren't magic but are some ancient elven script, but I'm not sure exactly what they say. The words aren't elven... just the letters. It's very strange. It looks like gibberish."

Jus looks at them and recognizes the old letters from his elven schooling. He determines that they read merlock, tarlock, and gorlock. He keeps this information to himself for the time being though.

The silver spheres are still floating in the center of the room.

Below-The-Line (OOC) Comments 
Monday July 28th, 1997 5:30:40 AM

Congratulations to John for rolling 1% and discovering what the runes say. There was a 15% chance. You can tell him how much you love him after he says the words. If he says the words. Will he do it. Will he say the words. Come on. Say the words. I dare you.

John says, BTW: If ya'll would, also send to my other address. Doing some beta testing stuff...

Kevin says, You are doing great JK, course that could be cause you are also an english expert. Actually, You might just qualify as a genius.

I think he should get a hero point for that. :)


A Wizard's Fate: Turn 103 
Wednesday July 30th, 1997 5:00:40 AM

Gareth enters the room saying "It just seems that things which stand still jump out at us whenever we come near." He examines the spheres closely looking for any mechanical means of suspension. He finds no mechanical means of suspension. He notices a hinge near the back of each globe. The seam around the middle appears to be where they open. He also finds small numbers on the hinges. They are numbered 1-5.

Nonam begins looking at the wall with the paintings. He's looking for a secret door or some kind of trap that might be hidden in all the designs.

Below-The-Line (OOC) Comments 
Wednesday July 30th, 1997 5:30:40 AM

David's the only one who responded. I figured it had been several days, so I decided to send out this turn with just one response.

The first part is from David, and the 2nd part is Jerry's response.

Jerry,

I got my folder. I glanced at it and it looks good. I look forward to checking it out. Thanks for all your work.

JK,

You are doing a great job. About that history, the revisionists seem to have completely changed the way our American histry purportedly happened. They have secularized everything attempting to remove any refernce to the Christian faith of our forefathers. I was wondering what you think about all of that? I'd like to find out what you've learned (in your spare time, of course).

David

JK, pass this forward with the next turn.

Thanks for the kind word about the campaign folder David. It was a huge job. However, as the campaign expands and things change and expand, you will receive supplements. I would appreciate any criticism (as long as it isn't so mean as to harm my fragile ego) as well as areas you would like to find out more about. I'm especially interested in finding someone with more artistic talent than me to do some location specific artwork such as a picture of the Floating City as seen from the shore, etc. Also a couple of the maps really need to be redone, a.k.a. the Continent of Yrth, and the Emerald Kingdom. If any of you guys want to vent your creative juices, I can ALWAYS find something for you to do from legends, to maps, to city locations, to developing villains and adventuring NPC groups, to anything else that one does in an ongoing AD&amp;D campaign. We also could use some help with the website if anyone is interested. Just ask and volunteer. No pressure. We accept whatever you give and don't worry if you don't finish.

Yes, JK, pontificate for us.

Jerry &gt;&gt;

David and I have already carried out the discussion he initiated at some length. So I'll not pontificate at this time.

Jerry also wished me to pass this on: In a message dated 97-07-12 01:48:23 EDT, you write:

&lt;&lt; JK please let the guys know of how much AOL space each member gets for free and what you've done so far. I'd like this to be a project for all of us to share as far as you guys are interested, but as usual I'm prepared to go it solo if necessary. &gt;&gt;

Each screen name gets 2MB. So for each account, you can have 10MB. I've only used about 1MB. You can fit just about an infinite amount of text in a megabyte, but the pictures take up a lot. That stupid little map of the town Rogar is from takes up more than half of the space. &gt;&gt;

Pass this on to the other guys.

Jerry



A Wizard's Fate: Turn 104 
Friday August 1st, 1997 5:00:40 AM

Nonam throws a pair of daggers at the dwarf. The first misses. Somehow Nonam tosses the second dagger behind him.

The Dwarf quickly scans the room and determines that Gareth looks to be the biggest threat. He runs and attacks with his wicked looking axe. He swings what could have been a deadly blow, but he misses the well armored warrior.

Chala leaps into the fray and slashes at the elf with her scimitar. She strikes hard and true dealing 8 points of damage to the elf.

The human moves to engage Nonam as the mage is the closest target. He swings his massive sword but misses.

Jus spins toward the dwarf and human holding to be sure none of the three attempt to cast a spell, saying, "Why does everything have to attack? Whatever happened to peace, love, and respect between the races?" When he is assured of that, he attacks the one who appears the most powerful or the one that has been wounded the most to try to get rid of one this round. He quickly decides to attack the dwarf since it is closest to him, and it appears to be the biggest threat. He posititions himself and shoots his longbow. One arrow misses and comes dangerously close to hitting Gareth instead. The other hits the dwarf for 8 points of damage.

Gareth (who opened the sphere not Jus FYI) engages the dwarf. He tries to see if there is any indication that these guys don't want to fight, and he comes to the conclusion that they want to fight. He attacks but misses.

Finally the elf attacks Chala. He swings his longsword but misses.

A Wizard's Fate: Turn 105 
Monday August 4th, 1997 5:00:40 AM

Gareth attacks the dwarf with his sword. He strikes 2 mighty blows. The first deals 14 points and nearly cripples the dwarf. The second does 12, and the dwarf falls to the ground. As soon as it hits the ground, it disappears.

The human tries to hit Nonam, but he fails to do so.

Nonam stabs the human with a dagger and does 4 points of damage.

The elf deftly swings his thin blade at Chala, but she nimbly dodges.

Chala continues to slice at the elf. But she only slices at it. She never slices it.

Jus, once again holds to see that no one uses spells. Then attacks with his bow shots the elf. The first shot misses and comes dangerously close to Chala. The second strikes the elf in the middle of the chest. It falls to the ground and disappears.

A Wizard's Fate: Turn 106 
Wednesday August 6th, 1997 5:00:40 AM

The human attacks Nonam again but misses.

Nonam stabs the human for 3 points of damage.

Chala lunges for the human and hits for 5 points of damage.

Jus, now pretty sure that no spells are imminent, turns on the remaining human, utters a silent elven battle litany, and shoots the remaining human taking the penalty to hit (which is a -4) so as to avoid hitting his comrades. The first arrow strikes the human full in the chest, and he falls like the dwarf and the elf did. When the human hits the ground he disappears.

Gareth is unable to get an attack in before his companions slaughter the last opponent.

Jus clears his head of battle by looking around the room once again to determine the next course of action.

The room is circular and 30' in diameter. In the center of the room float 5 identical spheres, each 2' in diameter. The balls hover 4' off the floor. There are no mechanical means of suspension. The paintings which were on the wall are now gone. The runes remain.

Gareth has opened the first sphere but hasn't had a chance to look inside. Jus spoke the first rune which caused the first door to this chamber to close behind him. On looking at the door he notices that there is no handle or keyhole or any other apparent method of opening the door. He guesses that the other two runes will shut the other two doors. He also surmises that Elzid spoke the words to make the doors reappear upon leaving this chamber. It appears the party is trapped.

A Wizard's Fate: Turn 107 
Friday August 8th, 1997 5:00:40 AM

Chala ignores the spheres, turns to the door and speaks the first rune again to see if anything happens. Nothing does.

Jus waits with bow drawn for Gareth to look inside the first sphere. He nods to him to proceed with a grin that says, "Adventuring is cool." Nonam approaches the spheres to look in with Gareth.

Gareth looks into the first sphere and continues down the row as the contents are identified.

In the first sphere is Elzid's private journal. The first portion of it deals with alcemical experiments and evil exploits, but the final pages are full of his love for Erilyn. Nonam takes it and reads the last entry: "I shall spend this afternoon picking flowers for her, choosing only those that are as beautiful as she. But, of course, no flower is quite that beautiful. Yet I close my mind for now, for I sense Zotzpox returning. Cruel Zotzpox! He should no not of this affair. Perhaps I should send him back." Upon hearing this Erilyn begins to weep, and she asks for the journal as a way of remembering Elzid.

Gareth moves onto the 2nd sphere. As he reaches out to touch it, everyone anticipates another attack, but is opens without incicdent. It contains 5 scrolls in ivory tubes. Nonam's eyes nearly pop from his head when he sees them. He takes them and looks at them, one has 'phantasmal force,' one has 'mirror image,' one is 'protection from poison,' one has a treasure map, and the last one has two words written on it 'thissum' and 'thossum.' Nonam indicates that he would like the two with spells. He offers the protection from poison and treasure map to any who would like them. He speculates that 'thissum' and 'thossum' are the command words for something or other. Then he gets it in his head that maybe they open the door. Chala tries it out saying one then the other, but they have no effect on the doors.

Gareth moves to the 3rd sphere. It contains 400 copper coins. Everyone is awed by the sight, and they also wish that it was gold.

Next the mighty warrior opens the 4th sphere. It has four potions labelled 'shrink,' 'sweet,' 'speak,' and 'swim.'

Finally Gareth moves to the final sphere. Everyone leans toward it in eager anticipation. He pushes back the lid, and immeditely an iron cobra strikes out at Gareth. It shoots past him and lands on the floor. Immediately Jus and Nonam cry out 'thissum.' The snake goes limp. Chala reacts just a split second later and cries out 'thossum.' The snake reactivates and Nonam and Jus give her an evil look. They both shout out 'thissum' again before the snake can react, and it goes limp. Nonam suggests that this might be of some value to the right buyer since the command words are known. (everyone cheer for Nonam and Jus for making perception checks at -15 allowing them to turn off the cobra. Jeers to Chala she made it at -10 and figured it out in general. Gareth didn't have a clue).

The treasure has been found, and the journal contains the answers that the sage sought. Now only one thing remains... opening the door.

A Wizard's Fate: Turn 108 
Monday August 11th, 1997 5:00:40 AM

Jus says that we should take the copper, get it changed into at least electrum and then split it up although it's not worth much. We need all we can get right now. Especially if we think we're ready for the Big Float.

Nonam says, "What do you mean, 'Big Float'? We haven't talked about doing anything once we get out of here."

He also suggests that Nonam be allowed to identify the potions and then for his trouble have his choice of the four. Nonam says, "I'll have to cast the spell when we get out of here."

Jus agrees that we should sell the snake to a collector once we get to wherever we're going.

And speaking of going, does anyone know how to get us out of here? Open Sesame? Turn the handle? Jus tries to remember all that has passed and determine what we have forgotten. He remembers every thing that happened with the doors. You found keys. The doors had locks. You put the keys in, and the doors disappeared along with the keys. There are no handles or keyholes on the inside. He even remembers all of the command words that were found. All of them, except for the two that will close the other two doors, have been used.

Gareth says "I have no use for scrolls and potions. I want the weapons." He then says "Zotzpox" in an attempt to open the doors. He also tries "Open sesame" as it worked on the first big block at the beginning. It doesn't do anything.

Nonam says, "There has to be a way to open them. Elzid wouldn't have taken a chance on locking himself in here." Maybe there is a secret handle on the inside. He goes up to the door and begins to feel for a hidden catch. As soon as he touches the surface of the door, it disappears. He looks at Gareth and Jus, "Open Sesame... hmph."

The hallway beyond appears to be empty.

A Wizard's Fate: Turn 109 
Wednesday August 13th, 1997 5:00:40 AM

Gareth shoulders whatever anyone else can't carry and proceeds with sword in hand down the hall. The rest of the group follows him.

Jus says, "Hmm...let me back up a step. Weren't you a boy once? Every boy I know of dreams of walking the streets of the Big Float as an adventurer. I know I did. Maybe even to someday see the grand Adventurer's square! If I can make it there, I can make it anywhere!"

Nonam snaps back, "When I was a boy I worked hard. I didn't run around playing make believe in the woods with the fairies, and I assume that by the Big Float that you mean the Floating City. If so, then I haven't ever really had daydreams about going there."

Chala shrugs and walks into the hall, "I will be leaving all of you, I think, after we are done here "

The group slowly winds its way back out of the underground level of the dead magician's tower. They encounter nothing. When they finally reach the surface Erylin says, "Thank you for getting me, and thank you for finding my Elzid's journal. I will be eternally grateful, but I would ask one more thing of all of you. You would please take me home to my parents. After all that has happened, I'm afraid to be in these woods alone." All through her request she looks as if she will cry, but she holds the tears back.

A Wizard's Fate: Turn 110 
Friday August 15th, 1997 5:00:40 AM

Gareth agrees to take Erylin home on his way to see the sage. He says"I look forward to more adventure. I've never heard of the floating city. What is it?"

Nonam says, "I'm glad to see someone else kept busy during their childhood. Floating City is a big city like any other, full of crime and poverty. Many idolize it because it floats on the water."

Jus says, "Geez, Nonam, you sure are the serious one. I can see you sitting inside by the table window while all the other kids played "Fireball the Demon." Loosen up man! You've earned it. I hereby make it a goal to help you enjoy the "fun" moments of life."

"Fireball the Demon???... hmph," Nonam responds testily.

Breathe deep Nonam. Can you smell it? The fresh air after the stale air of the dungeon and the blood? Sigh! Makes one glad to be alive!

Hmm, I wonder what the Big Float smells like?"

"Like a sewer I would imagine."

To Erilyn, Jus offers his arm as a friend and says, "Of course, young lady, we wouldn't dream of saving you from the dungeons to leave you to the wolves. Your safety is our primary concern."

Chala says, "My journey lies this way", and she strikes off in the opposite direction. She never even turns back when the group calls after her.

Jus shrugs his shoulders and begins to sing an old elven travelling song about the joys of nature as the party travels down the road.

After an hour our so the group arrives at Erylin's home. She rushes in to see her family, but asks the party to wait for her. Shortly after a large, fat bearded man comes running out of the house in his small clothes. He's yelling, "THANK YOU THANK YOU THANK YOU" He reaches the group out of breath and says, after a minute of huffing and puffing, "Thank you for bringing her back. I don't have much but please accept this token of my thanks." He hands Gareth a small bag containing 75 electrum. From the looks of his living conditions, it's a fortune to him.

A Wizard's Fate: Turn 111 
Monday August 18th, 1997 5:00:40 AM

Gareth says "Please keep your money. We have no need. Use it to celebrate your families return if you must spend it. Thank you for your offer." When he can do so politely he suggests the party go see the sage.

Jus calls the others aside and says, "Guys, I don't feel right about taking this guy's money. You can see in his eyes that it's all he has. If you disagree I'll be glad to pay you your share of this reward out of my pocket."

He dares anyone to accept him with intense eyes.

To the father, Jus says, "Sir, the look of joy on your face is more than sufficient for us." He bows and closes the mans hand over his money and releases smiling warmly.

Then Gareth says, ""Please keep your money. We have no need. Use it to celebrate your family's return if you must spend it. Thank you for your offer."

When Gareth can do so politely he suggests the party go see the sage, and Jus loudly announces, "Fellow adventurer's Let's be off to the Sage. We have much to tell him."

The group of three travels back into town discussing their adventures. Jus believes the whole adventure to have been a grand event. Nonam and Gareth however remember some of the more unpleasant events. After a long journey the group enters town and goes to the sage's home. On the front door, a note is attached. It is addressed to "The three that rescued Erylin." Nonam takes it down and reads it aloud:

Mighty heroes I congratulate you on your exploits. I was able to watch the conclusion of your adventure through my magic. I saw you emerge from Elzid's underground lair with Erylin so I know that you completed the task you were given, and I congratulate you. Unfortunately, however, I was called away on urgent business to the Floating City just this morning. I still wish to hear all that you discovered about Elzid, and I still have some gold for you. So come meet me in the "Big Float" as Jus loves to call it, and we will conclude our business. I will be staying at the Inn of Kings. -Loren ps. I have made arrangements for you to stay in the village inn here for as long as you wish before journeying on to meet me. I also told Hegman, the inn keeper, to outfit you with any supplies you might need. So check in and rest a day or two, and then hurry on to the Floating City.

Below-The-Line (OOC) Comments 
Wednesday August 20th, 1997 5:00:40 AM

Notes from the Jericho: We begin a subtle change with this set of in-between turns that led to what I call the True Beginning of the online game...the moment we start to make the game outstanding. It was almost as if we made a group breakthrough about this time. To prove my point, compare any set of 5 turns with any 5 of the turns that take place in the Floating City. The difference is amazing.


The End of the First Adventure


The End of the First Adventure: Turn 1 
Wednesday August 20th, 1997 5:30:40 AM

Gareth says "I don't know about you guys, but I'm hungry. Let's go to the inn, divide our treasure and get ready to go to the city. I don't like having to wait to get paid."

Nonam agrees and suggest that we spend the night and split up the treasure that was found.

Jus' eyes light up and says, "Yeah and we can get some coffee and watch the dancing girls."

He elbows Nonam.

"Dancing girls! Wink, wink, nudge, nudge, say no more?"

The party descends on the "Tears of Serenbeth Inn" and begins to celebrate, count out the treasure and whistle at the dancing girls. The town celebrates with the party over the return of Erilyn and drinks and rooms are on the house!

Below-The-Line (OOC) Comments 
Wednesday August 20th, 1997 6:00:40 AM

David and JK, if you guys will come to consensus about the treasure we can handle it in one turn.

As far as experience goes, we'll go with a story bonus of 2,000xp for everyone who played the whole game, which is Jus, Gareth, and Nonam. As far as monsters go, I'll let JK handle that and email us since he has the module. He can also handle any identifications.

I received Keith's character sheet and it was in pristine form as far as I could see. Keith I need your memorized spells. Sunday, ask me for Domi's priest write-up and you can type it in for me and email it back. Keith if you wish to use Appendix II of the handbook, you may enter the game at 2nd level if you want. You also have the choice of starting at 0 xp or at the amount necessary for 2nd level. I suggest you enter at 2nd level so as to help the group as much as possible.

See your responses tomorrow,

Jerry


The End: Turn 2 
Thursday August 21st, 1997 5:00:40 AM

After the party, Gareth says "Let's go to the rooms and decide how to divide up the treasure and get organized for our trip to - what did you call it? The Big Float?

When they get to the room Gareth unloads his stuff. 19 GP, 25 sp, 432 cp, 3 silver bracelets, gold broach, gold drinking goblet, sling &amp; 4 bullets, 3 daggars, 3 battle axes, one sheathed sword, 1 ring, 1 large silver spearhead, 3 gems, 5 scrolls (3 spells, 1 treasure map, 1 commands for snake), 4 potions (shrink, sweet, speak, swim), 1 metal cobra, 1 tinder box. He says "Have we missed anything? Chala took the scimitar.".

"Can anybody tell if these weapons are magical? The ones that aren't and noone wants we can sell as well as the gold trinkets and the gems. I want the tinder box, my share of the money, one battle axe for chopping wood, and one of the swords if it is magical. I also think we should hold onto the treasure map and see if we can use it. Perhaps the innkeeper can tell us a good weapons and a general store that will give us a fair price for the weapons and stuff?"

Jus says, I think Nonam can...but look! He's fallen asleep! I guess all of this excitement has worn him out.

I suppose it costs money and stuff for Nonam to identify stuff so that should be taken off of the top before we divide the money. Should we make one share a party fund to take care of things like this?

To Gareth Jus says, "Well, as it seems only you and me are interested in the treasure buddy and I trust you implicitly, go ahead and divide it up and we'll see if any sparks fly."

As far as being ready to travel to the Bit Float, I'd like to stop by a supply store and get some rations, perhaps exchange some money at the changers and I'm ready to travel.

Below-The-Line (OOC) Comments 
Thursday August 21st, 1997 5:30:40 AM

Jerry, I'll leave it to you to expedite the appraisal and identification of the stuff. Just tell us what it is so we can get going.

JK's character should be able to handle the identifying. Besides he has the module. I haven't heard from him in a couple of days. Will call him tonight. JK, this is all yours buddy.

How are we going to handle training and jumping levels? Example:

Without monster XP I have 3500+ XP. If I get 500 XP more from monsters or treasure (depending on your answer to my previous email) I will have enough to move to level 3 fighter. Are you requiring training between levels and suspending XP until training is completed? Example: If I hit 4001 XP I can't get any more XP until I train. Also, how about hit points? As I recall from previous email you said to start with maximum HPs. Are we just assuming the max as we move up in level or do we need to roll? If rolling, what are the rules? The facts...just the facts...

Your friend,

Friday

David, I put this in here for the other's benefit....if there are any others...hehe. According to the rules you can advance only one level, but that means you can go through the next level minus one xp. Since you will have only advanced from 1st to 2nd it works out.

Kids, I have added LILASEVEN, one of my online friends from when I was working for Kids!WB as a chat room host. She was curious as to what we were doing.

I can't reach Kevin who is supposedly staying with his parents while some work is being done to his house. I'm not planning on including him in the next adventure. He should have been more responsible to get back with us and explain why his account isn't active with AOL anymore.

Keith is ready to go.

I'm going to allow Keith's roommate to join us as we need bodies. Keith, have him send me a short bio of himself and his gaming xp so we can get to know him. Have him go ahead and roll up a character and send it in asap. I'd like to add him with you on the same turn say about Tuesday or so.

We have a Fighter: Gareth (David) Archer: Jus (John)---played by me until he gets to his island out in the Pacific. Sage: Nonam (JK) Cleric: Tiburon (Keith)

Sorry for no turn on Thurs. Night. AOL wouldn't let me on late and when I tried early this morning, it was shut down for maintenence for a short while and I didn't have time to wait.

I'll type at you all on Monday,

Jerry


The End: Turn 3 
Friday August 22nd, 1997 5:00:40 AM

Nonam quickly sorts through all the items spread out before him and begins to go into a trance.

He looks up quickly and says, "Well?"

Jus answers, "Oh, sorry Nonam. We'll leave you alone. Come on Gareth, It's time for us to go get another room for a couple of days."

Two days later and looking very weak, Nonam sends for Gareth and Jus and begins his report on the treasure.

"OK, there is a silver spearhead wrapped in velvet (this isn't magic just silver), 4 blue gems (value 50gp ea), a shortsword (normal), a broad sword (+1), a scimitar (+1 &amp; Chala took it!), a long sword (+1), 2 daggers (+1), a quiver of 24 arrows (+1), a ring (200gp), a scroll with 2 spells on it (hold portal and scare)[Nonam claims this], and a wand with the word 'sizzle' inscribed on the handle (wand of shocking)[Nonam claims this].

"In the other treasure there were 5 scrolls in ivory tubes (tubes worth 25gp each). I've written down here what is on each one."

He hands the others a ragged scrap of paper that reads:

1st scroll = phantasmal force &amp; mirror image (cast and 3rd level)[Nonam claims this] 2nd = same as the first[Nonam claims this] 3rd = protection from poison 4th = treasure map 5th = command words for the iron cobra

He then says, "The four potions turned out to be diminuition, sweet water, ventriloquism, and water breathing.

"The copper pieces were under an illusion. They are actually gold.

"Last, but not least, the snake, which is called an "iron cobra" is worth 2000 gp.

"The things with the tags bearing my name are what Nonam I took in the dungeon. I'd like to split the money evenly, I'd also like the magic daggers. I understand that I got a lot of scrolls, and will make no scene if one of you two fighters feel the need to claim the daggers although I could definitely use them.

"Gentlemen," he continues without a hint of a smile, "We did ok."

"Now get out again. I need to rest."

Gareth and Jus gather up the treasure and leave silently listening to Nonam's snoring as he begins to recover from his efforts.

Jus jumps for joy and hugs Gareth, "We're rich! We're Rich! Whoooooo!"

Jus then turns serious and says, "Come Gareth! We must determine what to keep, what to sell, and what to keep! We should take care of this now and be ready to travel when Nonam recovers."

Below-The-Line (OOC) Comments 
Friday August 22nd, 1997 5:30:40 AM

Keith, I will be ready to introduce you on Monday or Tuesday. It would be great if your roommate (What is his name again? Sorry, but I'm bad with names, ask anybody) could have his character to me by then so we could introduce you together.

JK, I hope you don't mind my turning your report into a conversation. David, I'll let you go ahead and decide what to do with the unclaimed treasure. Then, I'll total it up any part you are selling, rolling dice to see what kind of price you get.

I'd suggest you wait to do any shopping until we get to the Big Float. But, if you insist, so be it.

Jerry


The End: Turn 4 
Saturday August 23rd, 1997 5:00:40 AM

Gareth says "I know you want the longsword and I imagine you want the arrows too. I'll take the broadsword as a backup, the potion of water breathing, and the treasure map and case. You can have whatever else you want. I suggest we leave the daggars for the magic user. I think we should sell the rest except the gems as they are lighter to carry. I see we have 419 gp, 25 sp and 32 cp so far. Let's sell the rest and then divide it up. I have no objection to giving Nonam any money he lost figuring all this stuff out. The addition of the daggars should make him happy. I think we should definitely sell the snake unless you have other ideas. We should keep the scroll case that have the command words for Nonam. If you don't want the potions I'll take them."

Jus says, "That sounds good to me Gareth."

Gareth makes a pile of the items to sell and as soon as he gets agreement he goes to find someone who will buy them.

The items to sell are:

spearhead, ring, short sword, 1 dagger (non-magical), iron cobra, scroll with control words for cobra (less case), 2 battle axes, 3 silver bracelets, gold broach, gold drinking goblet, sling w/ 4 bullets.

Nonam will spend any extra time trying to copy the spells he found into his book.

The next day, the party sets out for the Floating City...Nonam to find the sage, Jus to fulfill his lifelong dream, Gareth....well who knows what goes through the mind of a fighter at a time like this.

The next day they leave the country town of Edenmoor. The town gets up early with them and sends them off with an impromptu parade...

"Hooray for The Heroes Three!"

"Hip, Hip.....hooray!"

The party leaves with sad thoughts for the one that died, the tragedy of Erilyn's life, and a grand hope for the future.

Towards the afternoon they arrive in Huxwell and spend 5gp to ascend the lift to the 1st Plateau. As the lift carries them 5,000' up the cliff, they marvel at the panorama of the scene that unfolds before them. Looking north, they see Dourscale and the Red Hills. In the extreme distance they can just make out the foreboding peaks known as the Scab.

Jus says, "I want to go there someday. That's for sure!"

Nonam says, "It probably rains alot."

Jus says, "Yeaaahhh. I bet it does."

Gareth, says, "Don't you two ever stop?"

At the same time:

Nonam says, "No."

Jus says, "Yes."

Looking west they can see Edenmoor and the Badlands with Culverwood Forest in the distance.

Looking around as far Southwest as the cliff allows, they can just make out the Dark Lotophagi Ocean.

After what seems like ages of swinging back and forth in the breeze, they reach the top. Going through customs at Niffwig Castle, the Oathbinder asks the group to register as an official adventuring group of New Elenna. The cost: 25gp. As Nonam fills out the forms, he turns to the party and says, "The form calls for us to have a name. So who are we?"

Below-The-Line (OOC) Comments 
Saturday August 23rd, 1997 5:30:40 AM

David says: Jerry, do you want to roleplay the trading and selling of stuff or not? I would rather you gave us a price and we move on. I will, however, be glad to do it if you feel strongly about it. Sorry I missed last turn. I didn't see it before I left work and did not check email over the weekend.

Jerry says: No let's not role-play it. I'd like to be moving on. JK would you total up the total received for the items sold please? We can work out the details if there are any as we proceed below the line.

JK says: OK, here's what I came up with for xp. For the monsters, Gareth and Jus both get 260xp. For spells cast Nonam gets 250xp, (50 more if we count the identify). Nonam and Gareth both had a hero point. So 200 each there. (I don't know if Jus had one or not). So with the 2000 that you gave, I estimate that I have 2695 (2000+450+245(10%bonus). Gareth would have 2706 (200+460+246).

Now Jus gets 10% to his mage class but nothing to his fighter class. And since he never cast a spell it seems to me most should go to the fighter class. Anyway he would have 2260 +any hero points he may have gotten +10% to whatever amount you decide should go to his mage class.

This amount does put Nonam to 3rd level, so should I be one point away from 3rd?

Jerry says: That is correct.

Jerry says: Kevin got messed up by AOL. After billing his MasterCard correctly for two months, they got the number wrong and closed his account when the number didn't match currently listed MasterCard. Kevin got very mad at them and quit AOL. He's currently looking to get started with a web provider. I think he's going to check out Webfire here in town this week. He thinks he can get a trial offer of 1 month to see if it's what he wants. He asks for your patience and hope we'll let him join after he's settled. I told him that with the proper bribe we'd consider it.

Jerry says: Tina's mom says that John and Tina arrived on the island Saturday night alive and well. Hopefully we'll hear from him soon. I'm sure he'll want to know all the "wonderful" things I've done with his character in his absence."

Jerry says: Let's try to handle this name thing in one turn, please. So put forth your names and let's move on. You can always change your name later if you want to. There is a line behind you and the Oathbinder is impatient. Hehe.

See ya'll tomorrow,

Jerry


The Beginning of "The Three"


The Beginning: Turn 1-2 
Sunday August 24th, 1997 5:00:40 AM

Nonam says, "This is silly. What do we need a name for?"

However he understands bureaucracy, and Nonam proposes the following names, "The Three Dragons," "The Three Heroes," and "The Three Adventurers."

Jus smiles to himself and says, "Hmm."

Gareth summons all his creative ability and says "How about 'The Adventurers'? I'm not much for names. Let's just get going."

Jus smiles wanly and says, "Not quite it."

Then Nonam becomes slightly more thoughtful and says "The Three."

Jus smiles and nods his head grinning from ear to ear. "The legendary duo known as Fafhrd and the Grey Mouser of Lankhmar call themselves The Twain. I like it!"

Nonam also says with a smile, "You know it would be funny if we named ourselves 'the Three' and never changed it even if we had more members." Then he opens his mouth and stares at Jus in horror exclaiming, "I've been around you way too much."

Jus finishes the form and says, "Finished. There ya go."

He hands the form to the Oathbinder and turns to the other two.

"Three, we're off to seek our fortunes, defeat the bad guys, and become famous. Let's be off."

The Three head exit the castle, make their way through Niffwig, and proceed north to Ryanno.

As they leave the affluent village, they notice a unique phenomenon. Their feet seem to glide about 10 feet with each step. In fact, they move at a comfortable pace equal to the speed of a jog even when standing still.

Nonam remarks that all the major roads on the First Plateau are this way. They are known as Roads of Comfort. The Teucri, a strange people who lived here before us made them. They also made the Floating City.

Jus dances around Gareth and says, "Wowwwww."

Gareth snorts.

The party continues skirting the cliff to the Northeast arriving in Ryanno just before sunset. They find an inn of repute named The Red Horizon for the beautiful sunsets visible from its porches on the edge of the cliff.

The next morning, the party rested and relaxed after the previous evenings sunset, heads SE from Ryanno towards Closefuddle at the NE corner of the plateau. A couple of hours later, they hit the turnoff to the Floating City and turn inland.

This road, although not a road of comfort, is dotted with fresh fruit stands, and comfort stations and the walk is pleasant. Sometime after lunch, they come over a low hill and spot the Floating City for the first time. The sight takes the breath away.

Sitting in the middle of a beautiful lake in the bottom of a lush valley sits a columned structure with 5 distinct levels. Castles and temples dot the edges of the city and cover the top level growing ever taller leading to a huge arena that sits in the center of the top level. Over that supported with four huge pillars is the Overlord's Castle.

The party excitedly enters the valley and circles the lake to the west. There sits a small village named Beetlebug. The opulence that faces the main boulevard, masks the poverty of the streets and alleys beyond.

On the wharf is a strange sight indeed. Floating tied to the wharf at least a dozen HUGE turtles. At least 30' from head to tail, these beasts have ropes connected by poles attached to their shells...just as a barge would. A voice from one of the turtles rings out, "Last call for boarding. All aboard for the Big Float."

Rushing past The Three, two young adventurers race toward the boat. One yells, "Hold, friend! We would ride your fine beast! Hold!"

They hurry aboard. The captain looks around and spots The Three. "Hail Adventurers! Need a lift?"

Below-The-Line (OOC) Comments 
Sunday August 24th, 1997 5:30:40 AM

David says: With previous experience (943), gold, hero point (200), new XP (2706), and 10% bonus, Gareth is above 3rd level experience. So that makes him second level with 4000 XPs. I rolled an 8 for hit points. (Can I add one for the hero point to the roll or is it 20%?)

Jerry says: Hmm......actually hit points is an exception to the rule. Hero points cannot be used in advance to this particular roll. It may be used to reroll the hit points roll, but not to add to it. Sorry for the inconsistency David. It has never come up before. I'll adjust the House Rules to compensate. Thanks. 1xp for finding the inconsistency.

Jerry says: Keith and Tony! There was your entrance. It's up to you from here to introduce yourselves and to become accepted as a part of The Three. Remember guys, we play weekdays. Welcome to the game fellows!


The Beginning: Turn 3 
Monday August 25th, 1997 5:00:40 AM

Nonam follows Jus and Gareth and gets onto the turtle. He tries to do it without using his hands. (Dex is 18) He doesn't want to leave glowing fingerprints on anything in front of all these people.

As the party gets on the barge, the two adventurers that rushed past them excitedly approach and proceed to hit the party with a barrage of conversation and praise.

The taller of the two, an elf, speaks first.

"Adventurers?" Speaking to the three.......

"I too fancy myself as being an adventurer." The Elf says placing a hand on his chest.

"I do apologize for cutting in front of you getting on the...err.....Barge" he says looking around.

"The way my luck has been going, I was sure I was going to miss the boat....Uh, turtle." He chuckles.

" My name is Talvik."

Talvik is an elf. Around 5'2" tall, slim build with long black hair and almost steel colored eyes. He's wearing leather, soft boots, a cloak, pack, and gloves. All of these are black in color, but his pants are a deep burgundy. Sheathed on his left hip is a long sword, and a short sword is on his right. A burgundy leather thong is tied around his head to keep his mane from getting into his eyes......

At the same time that Talvik speaks and continuing so that both are talking at the same time the other adventurer, short and human says:

"Adventurers ?..." , Tiburon said as he skids to a stop.

"Good sirs, are you really Adventurers ?"

"I and my friend here are going forth looking for others to adventure with. You don't , by chance, need a healer to aid you in your ventures do you ? ".

The lad talking is short but stout, about 5' 4" and around 175 lbs. He has raven black hair and ice blue eyes. He is adorned in Splint Mail and shield, wearing a mace on his right hip and a long sword in a scabbard on his right hip. His shield sports the symbol of Domi and there is a matching Holy Symbol hanging on a thong around his neck.

Jus turns to Nonam and grins, "We could use a Cleric. We could definitely use another elf."

To the elf Jus says, "What is your area of expertise, sir Elf?"

Jus drops his perpetual grin and becomes serious for a moment. Then he looks both of them in the eye as if he is examining their souls and says, "Are you brave? Will you stand with us back to back in the face of overwhelming odds? Will you risk your life for the survival of the group? Are you willing to tie your lives with ours in a way that is closer than brothers?"

The conversation drops off for a moment as the turtle, with a snort that echoes across the lake, begins to swim toward the city in a lazy curve. The smell of the water along with the beautiful farmland in the background behind the spectacular view of the approaching city assails your senses.

Jus pulls on Gareth's shirt and grins once more saying, "I'm getting excited!!!"

Below-The-Line (OOC) Comments 
Monday August 25th, 1997 5:30:40 AM

Jerry says: Here is Tony's Hello to everyone. His email address has been given to you. Please add him to your address macro.

Hi Everyone!

First let me thank you all for letting me play in the e-mail game you have created.....

I'm Tony .....I'm Keith's roommate...(don't hold that against me please!) I work at a pizza place with Keith...I like sports (golf, tennis, bowling). I have a great sense of humor...and just like to have fun.

I'm 31 and have been playing RPG's for quite some time. I hope to get to know everyone and I'm sure we'll have a great time gaming!!!!!

JK says: Don't forget that Gareth gets 4 bonus hit points from con. Jus gets none, and I get 2. I rolled a 1 for my hp, so I used my hero point and rolled a 3. So that's 5 with the con bonus. Gives me 11 all together.

Let me know if you need these character sheets back before Sunday.

Jerry says: David and JK, since going up a level causes significant changes to your character sheets, please make the necessary changes to yours and resend it. Include memorized spells and new items attained.

In the Online game, JK, let's make a rule that when you roll new hit points that you get at least half of the possible each level. Keep rolling until you achieve that or above. Example: With a mage, who gets a d4, keep rolling until you get a 3 or 4. Example: With a fighter, keep rolling until you get 6-10. So if you wish, JK, start again and save your hero point.

Well, gentlemen, I'll see you all tomorrow.

Jerry


The Beginning: Turn 4 
Tuesday August 26th, 1997 5:00:40 AM

Gareth stands quietly sizing up the two newcomers ready as always but non-threatening in posture. When he's satisfied that they are no threat he begins to look around at the lake and the land surrounding it. He says "I've never seen anything like this before. It's beautiful!"

He asks the guy driving the turtle "How long to the floating city?".

The guy answers, "We'll be there before you know it sir."

Then the driver says to the turtle, "Double-time Clarence."

The turtle snorts and his long head extends out from its shell. It extends back around its body until it's face is before Gareth. It sniffs. Then it licks Gareth on the face with a tongue at least 2 feet across, actually smiles and recoils his head. The speed picks up as the turtle literally makes waves. The city explodes in your vision as it approaches. The size of it is enormous.

The driver looks at Gareth in surprise and says, "It likes you??!!" I don't understand. Clarence likes no one. He never has. Then he turns to Clarence and says, "Clarence, I'm so proud of you. I think you've made a great choice."

Speaking to Jus, Talvik says crossing his arms ," I really don't profess any area of expertise, although I can thank my foster father for showing me the ways of locksmithing."

"As for being brave," the elf says turning to look out across the lake, "Well, I guess we'll just have to see if I meet your expectations."

"But if accepted into the group, I will guard your lives as though it was my own." He says turning to Jus," There are no jewels I have found that compare to the value of friendship." His voice becoming low and monotone. "This I know." He stares across the lake for a time.

"So tell me," Talvik says coming out of his trance, "What is in store for us here?"

Jus answers, "We're here initially to meet a sage who employed us recently. We will report on our findings and then," Jus grins...."And then we'll see what fortune has in store for us."

Tiburon then looks Jus in the eye and says, " I will fight with you, good sir, until the last breath leaves my body," says Tiburon. "My skills and powers will be used to strengthen and heal this group , if you allow it. This I swear by my Lord Domi whom I serve now and forever."

As he says this oath, Tiburon clutches his Holy Symbol and bows his head.

"Again, my name is Tiburon, and I bid you well met. Your names and professions are....?"

"Jus answers. I am Jus the Elf. I am a Warrior and an archer. Nonam there is a mage of import. Gareth, an extraordinary fighter."

Below-The-Line (OOC) Comments 
Tuesday August 26th, 1997 5:30:40 AM

David says: Hey JK, do you have gold totals yet for that list of stuff?

I will be leaving for Atlanta in the morning on business and I may not have opportunity to get my email until Sunday night or Monday night. I'll try to answer the turn if I see it tomorrow AM before I leave.

Thanks for the notice David. Have a good trip.

Jerry says: I didn't receive a turn from JK today.

Jerry says: I received two emails from John today. He was experimenting with different services to see which would be reliable. I've added both of them to the macro for now so that he can get this turn. I'll catch him up with the turns he has missed as soon as he is ready and he will take back over Jus and try to undo the damage I have done to his character....Muhahaha.!!

John, again let me know when you're ready to catch up. Also let us know when you're ready for us to send you emails and which address or addresses [grin] it will be.

Jerry says to Keith and Tony: Please begin using your character names to identify who is speaking before opening your quotation marks. It keeps me from having to add them when I cut and paste the conversation together. If it's redundant, I'll remove it. Also, I use a block paragraph form, so there's no need to indent. No big deal.

I'm very happy with how things are going. You two guys are naturals.

Jerry says: Hi Lila! Bored yet?

I'll see ya'll tomorrow,

Jerry


The Beginning: Turn 5 
Wednesday August 27th, 1997 5:00:40 AM

Nonam nods his head at the two new comers and waits for the turtle to finish crossing the lake.

Tiburon exclaims in awe, "I have never seen such a city! Are there many more such sites? Can we travel there and see them? I'm sure that our future will be long and prosperous." Turning to look at the others he says," Tell me of some of your adventures, I'd love to hear some of what our future holds."

Jus says: Aye, when we've had our fill of this place, we can visit Plateau City, The City of Adventurers! It is said that adventuring groups there are so rich that they keep their money in the Temple of Wealth, because the banks can't hold it all. It is also said that if you hang out in Adventurer's square, rich adventurers throw their old magic items into the crowd and give away bags of gold to every thief who wants one.

As the city towers over you, Clarence pulls into the dock. The smells of fish and trash mixed together assails your nostrils. A half-dozen smart-looking lads race over offering their services as guide. They hold fliers labelled "Korbo's Transport." (see your campaign folder)

Jus says, "Nonam, smell the fish? Good huh?"

Below-The-Line (OOC) Comments 
Wednesday August 27th, 1997 5:30:40 AM

Keith says: I forgot that specialization gives you a +1 to hit and +2 to damage when I sent you Tiburon's char. sheet. The correct THAC0 for his Long Sword should be 19 and the damage should be 1d8+2/1d12+2

Jerry says: Keith, each time you change your character sheet, simply send it to me via attachment or email and I'll replace the old one. It easier for me that way.

Jerry says: Tony, did you send in a turn Friday? I didn't get one. [smile]

JK Says: Yes, you have to have the spaces when mailing from aol to aol.

David, I haven't put out the prices yet because I was waiting to sell the items in floating city, but here's what everything will sell for once we sell it: silver spearhead (8gp), ring (Nonam was happy to discover that this was a black pearl ring worth 550gp), short sword (8gp), 1 dagger (non-magical) (1gp), iron cobra (2000gp), scroll with control words for cobra (less case) (included with the cobra or the guy wasn't going to buy it), 2 battle axes (8gp), 3 silver bracelets (these turned out to be dwarven made 800gp), gold broach (The broach was made by none other than Rokstor, the finest Dwarven craftsmen of the last two centuries - 2000gp), gold drinking goblet (this was made in Ailsildur before they were isolated - 300gp), sling w/ 4 bullets (Nonam couldn't get much for this and gave it to a little kid). Grand total 5675gp. Nonam used the money to buy gems as they are easier to carry. He got a brilliant blue marble sized sapphire worth 1500gp, a deep purple golf ball sized oriental amethyst worth 1500gp, and a candy red nickle sized fire opal worth 1500gp. Then he got three teensy tiny green emeralds worth 350gp each. The remainder he changed into 9pp. While he lost a few gp in the conversion process, he assures the group that he bargained well.

Jerry, I rolled the ring on the gems table and the bracelets, broach, and goblet on the objects of art table in the dmg. If you think the prices are too high then just change them.

Jerry says: JK, you missed that Gareth and Jus sold the stuff back in the village while you were recovering from Identifying the items. So they are sold already. The amounts are somewhat high, but....well.....Bring on the Thieves!!!

Jerry says: JK, did you include a 10% cost for exchanging the money into gems? Is the reason for the three gems so that each character gets one? Who gets what is what Gareth and Jus want to know.

John says: Hello one and all from the island paradise of Kwajalein (well... I'm currently at work on Roi-Namur). We have been here since last Saturday (your Friday) and are slowly getting over the shock. The weather is hot and humid, sleep is still in short supply, grocery shopping is a new experience, and our back-ends are not used to riding bikes again.

Other than that, things are good. ;)

We are just about broke from the time we had between jobs; but will probably just squeak through. The frantic fray against our unyielding yard in Colorado Springs, the cost of a day for the family at Disneyland, 3 days in Hawaii, and then -- to top it off -- the purchase of 2 adult bikes and a burly for our primary transportation are weighing heaving on our bank account. (Yes, you're supposed to feel sorry for us for having an -- almost -- 2 month vacation, and no house or utility payments.)

Delania has started pre-school. She has only attended one day, but absolutely loved it. They have a "messy art" class once a week where she was able to cover herself in whipping cream. I guess they now how to cater to children here.

Tina has already met about a dozen people and is quickly becoming friends with the lot.

I can claim the boast that I have eaten at almost all the establishments of both Kwaj and Roi-Namur. Only 1 more Cafe to go to make all 5.

We have set up an account to allow a central point where we can forward all mail from. So, please address all mail (and useless humor - Sara) to:

If any of you are interested; this e-mail service through netaddress is free, remains yours for life, and can be set up to forward mail to multiple accounts (which I am doing).

Let me know if you want to hear more sensless rambling about the Kwaj experience and I'll write more as things progress (I still owe Tina's parents descriptions of our entire trip to TX, CA, and Hawaii).

Later for now, jrk

Jerry says: Well, Robinson Crusoe, sounds like you're really roughing it. Ridden any ostriches yet? (obscure Swiss Family Robinson referencej)

Jerry says: Everyone add John's new email address to your address macro.

John also says: Send the old turns onward to my address. Again, I will be sending e-mail primarily from this address, but the usa.net is a bit more reliable and will forward the mail here.

Later, jrk

Jerry says: I'll mail the old turns tomorrow (Mon.)

Jerry says: John, will this transfer thing allow you to do daily turns?

Jerry says: John, I noticed that Joey Chapa's email address was on your address list. Have you approached him about our game?

David says: 1 XP!! Does that mean if I start a fight I get to be third level?!!??

Jerry says: 1 xp should put you up to third level. That's why I gave it to you...:) David, I think you missed out on a turn. Let me know if I need to resend.

I don't really expect to receive this one back on Monday seeing that no one is at work. If not, I'll wait until Tue night to send the next one.

Jerry


Below-The-Line (OOC) Comments 
Thursday August 28th, 1997 5:00:40 AM

Introduction from The Jericho: During this time, we experience a player explosion. We could easily bring in other ex-players and now have somewhat of a waiting list. I recruit JK to be my partner in Dming the online game and that helps. It is taking from 45 minutes to 2 hours to run a turn. Neither of us mind because of the success we're having. The online game is arriving.


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