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JK says: Most damage (75% I think) from punching and wrestling is temporary for those that experienced it.
Jerry says: Yes, I don't remember the page and I don't really want to look it up, but I believe JK is right. If you were damaged by punching or wrestling, your damage is temporary and should all be gone with the morning. If you were damaged by objects such as tables, or cabinets, your damage was of the normal variety and is regained through normal and priestly channels.
Jerry says: Everyone should be at 3rd level now.
Jerry says: If you changed any spells, or even rememorized them, you need to let me know. If you changed spells, send an updated character sheet with your notification in text format.
Jerry says: Characters cannot cast a spell unless that spell is shown as memorized on the current character sheet in my possession.
I did not receive a turn from John.
See ya'll good folks tomorrow.
JK gets the next 2 turns.
Jerry says: Onrad's actions are not meant to be hints from the DM, but just me playing a character. JK says: yeah me too. You guys can go assault Black Dragon Castle if you want to. I mean Nonam probably wouldn't join in, but you can leave him behind if he's ever wanting to do something you don't want to do (or if he ever becomes too freakish).
Jerry says: No one asked for healing of the magical kind. So no one received any healing other than Flausts' use of his healing proficiency. All received 3 hits points over the night. All damage caused by fists and kicks are healed over night. All other damage remains.
Jerry gets the next 2 turns. For any of you guys that have a copy of the campaign folder there are maps of Floating City in there. All the places I mentioned (with the exception of the Silver Dragon which I just now made up because I didn't see any restaurants on the map) are labeled. And you can get the general idea of the location of the Silver Dragon from the address I gave.
Jerry says: Starting now, we will deal with the simple stuff such as inn fees, meals, repairing armor, etc. by establishing a monthly fee of $50. Subtract it now from your character or as you can afford it. :) If your character cannot afford this, ask me about the ALTERNATE plan.....Muhahaha!!!
Jerry says: I think I'm going to buy a scanner during my two weeks off. (which starts after tomorrow....Whee!) Any recommendations? Suggestions? Software Suggestions?
Jerry says: I'm also going to finalize for us a place to play a live game during the next two weeks. I'll inform you soon of what software you will need to play a live game. I'm open to suggestions as to things as to which Internet chat program/platform to use, dice rolling macro programs, instant messaging to send private notes to the DM during play etc. you guys would suggest.
My plan is to try some things JK has suggested, find a MUD message board and start asking questions. Perhaps join a game or two for xp.
See ya'll tomorrow.
Jerry says: John, it seems like you're having trouble getting in the Thurs., turn on time. Hmm.....I start the turn about 7:00pm that evening and complete it off-line. I usually mail it around 10:00pm. I didn't get your turn by then. The next time I checked my mail was Friday night. Thurs' turn was there then.
See ya'll on Monday.
jk says -This is one of those times that you don't have to agree with my character.
jk says- Sorry for the delayed turn. Jerry bought a $40,000 scanner yesterday, and he has been slaving away night and day scanning and printing maps to make your campaign folders. He plans to have them done and mailed by the end of the week. Also, once I get the data files, I'll put the maps on the web. So soon, you'll all have 2 ways of seeing where we are.
jk also says- Once Jerry finishes with the scanning, he'll begin checking into web chat rooms to conduct a live game some night in the next few weeks. We'll probably use a Java chat room so that no one will have to get any extra software. This assumes, of course, that you all have a Java capable browser like Netscape, MS Internet Explorer, or the new aol browser (which is in fact MSIE). Anyway, we need to work out a time we can do this. Could all of you list which nights of the week would be best for you to spend a few hours doing this. Or tell us if you are not going to be able to do this at all. We know you all have things to do so don't feel like there's a lot of pressure.
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The Great Sight Seeing Tour: Turn 8
JK says: I sent this to Jerry to send out, but I think he forgot. Respond to him and not me.
[It seemed there was some confusion with the way I understood the events compared to the turns, so I looked up the turn Jerry sent to start this little section. Here's the part that caused trouble -"The Black Blades stole it and I need it back. It is in their apartment across the street from The Vampires Daughter."- This should have referred to the apartment of the Blight Witches and not that of the Black Blades. Perhaps it should have read something like this: "The Black Blades stole it and gave it to the blight witches, and I need it back. It is in the Blight Witches' apartment across the street from the Vampire's Daughter." Hope this clears things up a bit, and, as always, blame Jerry for any and all problems instead of me ;) ]
David says: Any night except Sunday is open for me, with a preference for Fridays and Saturdays
JK says: I know that Jerry, Keith, and I are going to be busy on Fridays since that is when we play our weekly game. (Or at least that's the night we are switching to in next week.) And I believe that Keith and Tony are busy on Saturday. Is that correct? Anybody else with comments on availability.
Jerry says: As to JK's comments the last two days, I fully intended there to be a discrepancy between the alchemist and his assistant. However, to keep from changing things a second time, we will let things stand as they are: both the alchemists and his assistant mention that the Black Blades stole it and now the Blight Witches have it.
Jerry says: I spend about 48 hours straight early this week scanning the color pictures and black and white maps into the computer and printing them out 10 copies each. I then assembled over 1,000 printed pages which made 10 more Campaign Folders, and mailed them out to those who needed them and lived out of town. It was quite a job.
Jerry says: Thanks to JK who spent several hours Monday helping me shop for a 600/600 dpi scanner and installing it on my computer with the software.
Jerry says: Thanks to Keith who spent countless hours working on scanning pictures for the campaign folders himself. His time spent is very much appreciated.
Jerry says: In between scanning sheets, I was able to get ahead on my DM planning for the home campaign. I'm going to have to stay ahead seeing that we are moving our local live game from Sunday to Friday one week from tonight. There's not going to be much planning time during the week with the online game to run too. As things stand now, I have modules written/and or planned out through Christmas in detail and in general through spring break. This should make things easier for me considering the fact that I will be going back to school at TWU for my state certification in administration mid-management this spring and summer. I need 6 hours and then I must pass a state test to get the certification.
Jerry says: Many articles need to be written before the web site that JK is slaving on can go up with the intent of getting TSR approval and a link to their site. If you want to help, contact him. I know I have a current list of 5 articles to be written, and his list is much longer. We can arrange for xp if you feel you need some sort of compensation. No pressure here. Just opportunity.
Important: I contacted David today on the phone and he has consented to join AOL in some limited fashion so that we can play our "live" game each month in a private room on AOL. This prevents the steep learning curve that each of us would have had to undergo to be able to do a live game on the Internet. I have already begun preparing for that event cutting and pasting macros, etc. We should be able to play just as soon as we can figure out a time. I'd like to have the first game in a week or so. I need EVERYONE's schedule ASAP, like before Monday. If I don't get it, I'll assume that your schedule is open and that you WILL be able to play with us at any time I choose. I'd like to go for a 4 hour time slot. That is the standard gaming time at all Cons and for the usual online game on AOL. I'll send you a set of online gaming rules in the next couple of days and we can start getting ready for this. Please list your schedule as I am doing below.
Jerry's schedule: Sunday--available afternoon and evening Monday--available evening Tuesday--available evening Wednesday--not available: faculty meetings and church Thursday--available evening Friday--not available: local D&D game (however, if necessary, we could quit early that night and do the online game later.....say 9pm-1am or something) Saturday--available morning, afternoon, and evening.
Again, please have a schedule of availability to me following the form above by Monday. Thanks.
Remember, the reasons for doing this is to speed up the game, because it will be fun, to get this group to bond together to a greater extent, and because it will be fun. I DO want to LIMIT it to once a month. The online game is meant to be a way to give all of you a D&D fix while maintaining friendships in a closer fashion than would be done otherwise. I don't want to put extra pressure or stress on anyone. If necessary, we can limit this to once every two months or even once quarterly.
Speaking along those lines, personally, I'd like to be hearing more of what is going on in all of your lives. That is one of the reasons we are keeping in contact with each of you. None of us want a novel everyday, but occasional updates when something interesting happens in your life would be welcome, below the line. Comments on this an ways to accomplish this goal?
I'll compile a list of possibilities for the 'live' game and have it for you on Monday. Then we can discuss Tues and Wed. I'd like to announce the Official time of the 'live' game by Thursday, next week, perhaps sooner. We will give at least one weeks notice for this first game and see how it works out to keep the same date each month so you can schedule it on your calendar. Assuming that we have fun :)
I'm assuming that John will not be able to play with us in a 'live game'. I'd love for him to be able to play, but don't see how he would do it. John, if you can figure out a way to do it, let me know. :(
See yall on Monday.
Keith says: Here's my sched.:
Sunday- available evenings Monday - same Tuesday- same Wednesday- busy all day Thursday- available Friday- not available Saturday- not available
David schedule: Sunday-- Church and DMing a local D&D game (unavailable) Monday--available evening Tuesday--available evening Wednesday--available evening Thursday--available evening Friday--available evening Saturday--available morning, afternoon, and evening. P.S. I'll be available this weekend and next weekend, but not the weekend of the 7th thru 10th (I'll be at Disney World with Shannon).
Jerry says: I received no preferences from David, JK, or Tony. So I'm assuming that anytime is ok with them.
Therefore unless anyone objects, and if so you should have sent in a schedule, Monday is our night. I propose the last Monday of each month from 7pm-11pm cst. The time is negotiable. I'd like to set it once for all though.
So our first four dates will be:
October 27 November 24 December 29 January 26
Times can be changed if everyone else can change. The earlier you tell us of a needed change in schedule, the better change there is of changing it.
Please check your calendars and schedule books and give me confirmation of the October date by tomorrow please. I'd like initial confirmation of the other three dates by Friday of this week.
Now, for some incentive. Perfect attendance for the last quarter of 1997 will cause your character to begin to earn an extra 5% to experience. Plus there will be a generous on time roll at each live session.
Players who miss without notice, will be ridiculed unmercifully. They also may find themselves exited from the adventure until such a time that they can be reinserted.
Read your House Rules for the "spirit" of how things will be handled. I'm not going to makeup lots or rules unless they are needed. Just remember that everyone is scheduling and setting aside this time and it's not fair to everyone else for you to not show up without notice citing an important reason.
I would think that any cancellations should be made one week before the game as a rule.
(Geez, Jerry doesn't play around does he?)
The next two turns are JK's
Jerry
Jerry says: We still didn't receive turns from some people. I hope there wasn't a mixup somewhere.
Jerry says: New rule, all characters must stay together. This takes way too long to run. Sorry, but it's just too difficult to send out three turns: one to the group, minus JK and John. And one to each of them separate. Plus it puts JK in a difficult situation, since he has to know what's going on with the other groups to DM his turns and then pretend he doesn't know when he's sending his turns to me.
Jerry says: I've received a couple of complaints about Nonam and Onrad speaking more than their fair share during a turn. Considering that some of you send in multiple paragraphs most days, not that they all see print sometimes, I don't see the problem. We do use those characters as filler in the conversation. Sometimes it is difficult to tie all the various turns you send in together into one cohesive whole. That's the reason Onrad made his entrance in the first place. JK discovered that it was very convenient to use Jus in this way when John was in the process of moving. So when Jus started back up under John's control, we began using our characters for that purpose. Also it let us play when the other was DMing their turns. Don't worry, JK and I are twice as hard on each other as you guys. Witness the way he had me enter falling down a staircase. So there's the explanation. If you guys feel that I should, I'll drop Onrad and use Theory for that purpose, but it is very convenient and helpful to have a character to help mold the conversation and bridge the gaps.
Till tomorrow,
Jerry
Until you rejoin the group, you will not be receiving the normal turn that goes out to everyone, but a private turn that goes just to you.
New rule. All characters will stay together to the point that I only have to run one turn. I realize it's putting a limit on what your characters can do, but time is a constraint. Also it puts a damper on the fellowship when you're not hearing from everyone everyday.
Everyone must be at the bathhouse by 3:00pm in two hours or else....:)
See ya tomorrow.
Jerry
Jerry says: When you receive Thurs. night's turn, it is due on Friday night. Not Saturday. Not Sunday. Friday. As I have my local D&D game Friday night, I may not run the turn until Saturday, however, the turn is due Friday by 7:00. If it comes in later, but before I run the turn then great, but you're taking a chance that I may run the turn late Friday evening.
Jerry says: The only turns I received were from JK and John. Since they were out on their own, I caught them up to rejoin the group on Monday evening. They will receive 100xp for sending in their turns on time.
Jerry says: I thinking that we can run the live game next month if we have at least three people playing.
This presents the problem of having these "live" gamers leave the party each month and then return. This would also make it hard in another aspect, because we'd have to finish what we were doing each month so it wouldn't leave those out who chose not to play in the "live" game.
However, I do have a possible solution. After the email group finishes up its series of short adventures in the Floating City, we could declare that the group is going to take a certain amount of time off, say 5 months. During this time, characters could go visit home, become one with the forest, go on a pilgrimage, do research, etc. Also during this time, the "live" games could occur.
Until we take a first "game time" break, we could say that the "live" games we're playing WILL occur during this future time. It's not perfect, in that the "live" players will be receiving XP's for something that hasn't happened yet, but it all works out in the end. After we arrive at this place in time where we decide to take a break, we can say that all "live" games TOOK place BACK THERE in that last time off, which seems to me to work better.
Does this make sense? What do you think?
To repeat, it's not a perfect system, but it keeps us from having to role-play the exits and entrances of the players who choose not to play in the "live" games; or vice versa it keeps us from having to role-play the exits and entrances of the players who do choose to play in the "live" games. We will give experience which can be used immediately, knowing that it all works out in the end.
Players who choose not to play in the live game could earn experience to make up for the difference if they wanted to by just mentioning that they wished to do so. There is always things to do as the campaign continues to expand. Since we'll be playing for four hours online, four hours of helping me with some aspect of the campaign could be equivalent to the four hours online each month. Of course you could choose not to do either and that would be fine as well.
Comments? Responses? Suggestions? Ideas?
Jerry says: I'm thinking of an xp reward for people who go all week without missing a turn. It would work similar to the on time reward that I use in my local game. All who have missed no returns, would receive a bonus of xp and gold, the same amount of each. Also I would roll percentages for all involved and the winner would receive either a healing potion or another potion, according to a system of charts that I have set up. There's even a VERY small chance of something better.
Comments? Responses? Suggestions? Ideas?
Jerry says: I'm thinking that there could be an on time roll for those who attend the online game as well.
Comments? Responses? Suggestions? Ideas?
The next turn is due Monday at 7:00pm cst.
Jerry
<John speaking> So Jus can run rejoin the group, and Jerry can do a single turn, here is all of Jus' actions in one turn (understanding it may take more than one of the other group's turns). If you want to reply once, or break into multiple turns, fine whichever way. I can even take the next and wait a couple before rejoining with the others. Jus wants to buy one or two spells before he re-joins, so if it is possible, I may need another turn to see what is available.
Jerry says: Seeing that your other questions were either answered or became irrelevant, I decided to cut them to save your reputation. [evil grin]
I'll have you join the others on Monday.
Jerry
Introduction from The Jericho: I felt the party needed a source of reliable information and chose Helo of the Red Tigers Adventuring Troupe to fulfill that role. As a female and a desirable one, I felt that her view on things would be a rewarding way to approach the information game. Plus it nicely plays the morality card.
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