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Introduction From the Jericho: With this adventure it is decided to expand from 2 DMs to 4. JK will work with Keith and I (Jerry) will work with John. This module will be done by JK and Keith. In truth, JK ended up needing to take some time off so Keith did nearly all of this one. I think you'll notice a change in style from Keith. He likes to stay in character more and moves very fast through situations where the party is making a decision. Eternal thanks goes to Keith who gave JK and I a break from DMing which both of us sorely wanted and needed. He receives high praise from the group in these early turns for the way in which he gets us past the introductory material and quickly into the meat of the module.
jk says -whew. I only got turns from D.Hill and John, I'm doing a turn every night whether you guys respond or not because Keith and I can get through this little adventure in a month, but not if we take too many breaks. Also make sure that you're all still replying to the Woldian address. On the brighter side, I hope you all liked this short little turn.
Bad news first- Tony says- Hey Everyone, I'm sorry but I think Talvik will have to go his separate ways... I'm working two jobs, and I hardly have time to get online anymore... I thank you for letting me join the online group, but I can't contribute to the game as I'd like to...It was a great time....I really enjoyed it, and maybe in a while after I get used to the hours, I can start again. But for now, I'll have to say so long for a bit.......... Jerry and JK, don't be too rough on the guys....LOL Have a great one, Tony jk says- we're sorry to see you go Tony, but we understand that real life comes first. hopefully we'll all still be here playing if you can come back. We'll keep sending turns to you for a little while unless you don't want them.
on the lighter side- john says-Wow, great turn. Did you stay up all night doing it? I thought it very nice that you kept everyone in character. I also thought it a good job of turning what may have been a long, drawn out process of "I don't know; what do you want to do?" into a single turn.
d.hill says- JK, I think you are doing an excellent job! Keep on pushing the action.
jk says- thank you- hopefully everyone else liked this turn as well. though Jerry fussed at me because I had all of you eat lunch at the most expensive/fashionable place in town - for free :D - here's a question for all of you -would you prefer to see more of this method of getting right into the adventure or would you like to go through all the little steps or would you like us to vary things from time to time?
on the disgruntled side-
D.Hott says- Here we go again ... I did send a turn yesterday, I received confirmation that it made it, and yet it seems AOL is up to its old tricks again - losing email. I still reiterate my position that AOL is a sorry service. It should be avoided at all costs! JK says- well I looked back through my mail, I did have a message from David. His subject line was different from everyone else's so I didn't read it when I made the turn. I get a lot of e-mail and I'm bad about reading it unless the subject looks important. But just to get your blood boiling, even if you get confirmation that your e-mail was received, you are getting confirmation that it was received at usa.net not confirmation that usa.net forwarded it to aol. Not that I disagree that aol is a sorry service, but I for one have been using it since '92 and don't really want to switch now. Actually I do have a local isp account also, but believe it or not my proxy connection through aol is faster.
news on the website 1) well we think the site looks good, but we need to get some advertising done so people will look at our site. I'm taking care of Yahoo and all the search engines, but that's not enough. Recommend the site to your friends if you think they will enjoy. Get the word out. Also look for related sites and try to get links put up. We will start a links page, and will put up a link to any site that will link to us. Think of this part as a contest. For every link you get to our site, we'll give 1/10 of a level. And to up the ante: Whoever is responsible for the most links at the end of this adventure will get the coolest magic item you have ever seen. So go on. get started 2)also I've created a false domain name that will link to our site. so the url you should give out will be: http://wold.home.ml.org hopefully that will keep the Aolaphobes from not checking out our site. the other address will still work of course
Well that about does it. See you guys tommorrow.
jk says if anyone wants to look at the map of where you are and where you've been going check out the website - the specific page is http://members.aol.com/thejericho/travel.html (or go to the homepage and check out Duncan's Travel Agency) It will show a big map of the peninsula. Floating City is in the Orange area in the lower right of the map. Osto and the Cursed Swamp are in the middle toward the top. The other places mentioned are in between.
jk says - man the responses were longer than the turns this round - esp from Jerry and dhott
Dhill says- Keep on handling the turns as you have Turns 1 & 2!
Dhott said a lot about aol but not so bad this time-
jk says -don't worry David I don't care about the aol stuff. Personally I'm glad you complain. It gives me something to talk about down here below the line, and I'm certain I've complained about it more than you over the years especially when they had that trouble where no one could log on. Just don't take my defense personally either. I'm just trying to have a little fun with you. Oh incidentally, aol has officially stated that the rumor about the spying software is false. They aren't even talking about upgrades at the moment. -On a like note: Hey how did everyone like my word "Aolaphobe"? I hope I made it up.
Dhott also said- On a different note: I would also add my kudos to the way the turns are going. I like them very much. If the DM in charge does not receive a turn from someone it would seem fair to me for the DM to use the character to convey information to the group or to perform an action in character to speed things up. The characters have been around long enough for everyone to know what to expect from them. The mundane things like getting supplies and such take time and if we are forced to role-play those it drags things out so an abbreviated approach to those things sure works for me.
jk says- and I think everyone know from all of Jerry's e-mails about the answers to the rest of David's comments/questions.
Jerry says- Jerry says: ...as far as fast vs. slow is concerned. I think a mix is a must. It takes a few turns in a place or with an NPC to establish its/their flavor. If the DM deems it more expedient to skip a certain flavor bit and proceed to the "meat" of a story, then by all means do so.
Just don't forget how much you enjoyed the detail of our entrance into the Floating City or our little sidetrack into the Inn of Worlds. Detail can be interesting too. For instance, none of your characters have been to the Red Hills which is giant and halfling country. Or Culverwood and it's magic properties. Or the mighty rushing Peaseblossom River. Or the diverse peoples of the Windbourne Hills and the many wars always being fought there. All of which will be skipped to get to Osto quickly. No problem, just realize that you're missing things which just can't be covered with narrative from the DM.
jk says- Thems sounds like fightin words. :)
Jerry also says- To everyone: We need all of you to get out there on the web and find role-playing related sites and talk to them about linking with us. Don't arrange anything with any site that you don't find interesting. We don't want to set our standards too low. But when you find an interesting place to link to, contact them and offer a link for a link. 1/10th of a level in xp for every link you establish up to a max of half of a level. The one who arranges the most links beyond the half of a level mark, receives a cool magic item. Email me with any questions you have. We have a cool web site, now we need visitors!
John says- 1/10 for each? We'll have 20th level characters in no time...
JK says - Oops I left out that half a level max thing
John also says- I know Jus' turns have been uncharacteristically short lately, especially considering the reputation the group seems to be giving him. The good news is that I am purchasing the computer this week (finally!) and will be able to write pages and pages of turns at home each night. In the meantime, my turns will be short -- excluding, of course, the liberal embellishments of the DMs.
Jerry says: to receive a hero point for an action or bonus experience you must be successful at what you attempted. Jerry says: I nominate Tiburon for his negotiating the witch situation so that both Onrad and Kat could remain with the group. That was unexpected and genius. I nominate him for a hero point because it kept the group intact and extra experience beyond the 200 for the hero point as well Jerry says: I nominate Nonam for cleverly avoiding combat in the Inn of Kings on Trash level. It was well played. Jerry says: I nominate Gareth for fighting the Black Blade Warrior successfully in the Bar Brawl. The roleplaying that went with the fighting there was noteworthy. . JK says, those all sound good to me. take your hero points - and the 200xp that goes with them.
Keith will run the next turn. Be sure to send mail to the Woldian address.
Keith- I hope you liked this , I thought you would like to know something about what you are going up against and give you a taste of the city. Good Luck and let the turns begin !! :^)
Jerry says: FYI, the Peaseblossom River flows out of the Scab Mountains and through the Culverwood Forest where is it embued with the magical properties of that forest. I just realized that there is no legend about Culverwood Forest. I'll add that to my list of things to do....:( The Tour of the Wold, however, describes the Forest as "the single most dangerous location on the peninsula......"
Jerry continues: Later it says that, "This wood tends to capture travelers by magically altering the landscape to appear that it goes on forever. The unwary traveler will usually disappear never to be seen again (or see again) for that matter."
Jerry continues: Later in the same paragraph it says, "The Scab to the Northeast of Culverwood has the same properties. Some say these mountains were placed there by The Gods of Wold to prevent travel to The Cataclysm Lands on the other side. The Peaseblossom River originates here flowing on through Culverwood and beyond."
Jerry continues: These articles are available for all of you to read and you SHOULD do so. It is basically assumed that what you know, your character may know, if you so wish it, when it comes to the general knowledge of the Elennian peninsula.
Jerry says: I do wish it known, just in case JK did such a great job that no one noticed, that the only line I wrote during the last turn was the first one. All of the other statements were added by JK, which is fine, but I don't want Onrad to be known as a complainer or a "hard-ass" (excuse the language, but in this case it seemed to be the best term to express myself). What I was going for was for Onrad to be known as a character of strong beliefs. I sort of feel like Onrad has been role-played by "outside forces" and circumstances into a corner and so that's the reason for playing him as I have. I'm not mad, although I do feel that circumstances have sent Onrad down a path that I did not choose. So be it.
Jerry says: Everyone please add my school email address to your macros and feel free to send mail there if you also send it to my house.
Also add Anthony Damron, one or our local game players and DM's who is now playing Kat. His only email address is at school.
Here is my address macro for everyone. Notice that it includes Scott Marley, a former local game player in excellent standing, who enjoys getting the turns. FYI, he is responsible for the current map of Izen, now renamed by him to be the badlands. He also created the concept of the Dark Lord and Parnoth and the Emerald Kingdom...(legends for the site and folder forthcoming.)
No turn from Anthony or John today.
John-I sent to both the Woldian address and to Keith directly to see if either get through this time. Jerry and JK, did neither of you receive my query on whether you have been getting my turns over the past few days? I didn't hear from either of you in reply
Jerry says: John and Anthony, I suggest that both of you send in your turns not only to the Woldian site, but also directly to the DM. This way we can keep tabs on the Woldian site and how it is forwarding and you can be assured of getting your turn in on time. We'll be keeping you posted as to how things are working.
Keith says: No turn from John today.
Jerry says: I haven't heard back from John concerning the Woldian site and why it's not working right. John? Are you out there?
Jerry says: If ya want, I'll send a couple of these rumors every few days or so just to further give the online players a sense of The Wold around them.
I thought of posting like rumors on the website only available to those who look there regularly. Keep them coming back for more ya know.
Let me know what you think of these new tactics.
Jerry
JK says the Woldian address is working okay. At least I'm getting everyone's mail. After checking the times of mail, I'd guess that it takes about 5 to 6 hours to forward the mail through usa.net. Since John's mail comes slow sometimes anyway, that just makes it take a little longer. Also sometimes the WFISD system holds mail for a while - I noticed this with mail from my mother some time ago - so add however long that system keeps the mail to the 6 hours for the other, and it can easily take 8 hours for the mail to come from those school addresses - which can easily be after Keith has done his turn for the day. Bottom line is it works, but it works slow.
John-Monday (our Tuesday) was a holiday here. Since I don't have a home computer yet, I did not have access to my work computer and - hence - did not respond to the last turn.
No turn from Jerry or David
Jerry says: John, go ahead and begin forwarding the turns to your addresses so that you can start getting used to what they look like and how Keith/JK are handling what they get. It's more subtle than it seems once you try it.
David says: I'll send the turn both places to make sure they get there. I'm surprised you didn't get my turn as you replied to my other mail (or was that the day before ...)
John says> FYI: When I get a computer, I'll be able to read mail in the evening when the turn usually arrives. This will allow my response to be much sooner in your eyes. As it is now, the turn usually arrives around 4-5pm my time (9-10pm yours). I don't have a chance to read or respond until 8-9am the next morning (2-3pm yours).
Jerry says: here's some more rumors:
The Free-Staters league is meeting in Lankhmar for the first time in over 100 years. They plan to renew the League and field a joint army to assist the elves in Culverwood. Strangely, Lankhmar refuses to join their efforts.
The Dark Lord's Army is now said to number over 10,000 troops and will march on New Elenna to obtain the Ring of Water. They supposedly do not believe that the ring has fallen to the Sahuagin. The Dark Lord has promised his followers free government of the Floating City once it is taken.
Ursis, Master of Bards, has undertaken a noteworthy mission into Culverwood to establish the elves ability to protect themselves and to bring them offers from The Emerald Kingdom and the Free Staters of aid in the form of men and supplies.
Jerry
<John Says To Everyone>
A couple of things about the Woldian address. They were having problems, but have fixed them now. Some of the mail was not getting forwarded, and some was being mangled in the process. They are upgrading to a new version, so I don't doubt that was the cause. In summary, the explicit addressing to Keith, Jerry, and JK should not be necessary any longer.
Also, the Woldian address will forward smaller messages with less delay (one test case was an hour to forward a long message versus 5-10 minutes for a small). Because of this, make sure you delete the previous turn from your reply before sending it.
John's message about the usa.net stuff seems to be right. Messages are coming in minutes apart now - instead of hours apart.
JK-Sorry about all the "if this happens then" stuff. Just trying to keep you from having to do all the work.
<John to everyone> Just another reminder (Dave and Jerry)... Delete the previous turn's text from your response before you send it back to the Woldian address. It will speed up netaddress's forwarding.
JK says - I like the way the turns have been lately. I don't think we're going to finish this month though. Keep up the good work. And thanks for the break :D If you need a little time off, let me know.
JK says - I'll be out of town Fri. and Sat. Don't know if I'll miss any turns or not. I won't be at the local game Friday though.
Jerry says: JK, what brought that on? This seems to be going way past friendly banter and frankly I do not appreciate it. I tried handling this several different ways. Blowing it off and making a crack about Nonam's beautiful hair, or apologizing sincerely and refusing to let it get to him. I think that this is truly what Onrad would do at this point. If this was a regular local game, you would see me at this point pick up my dice and leave.
AD- Just checking !!
JK says, Sorry. Maybe it's time I role-played Nonam out if you feel that way.
David-Enough tip-toeing around ... it's time for some action! Great turns lately. Good job. ------------------------------- Jerry says: Guys, I don't know the proper way to word what I want to happen for this turn so I'll just tell you in narrative what I'm wanting to do and let you aid me in the wording of it, if I'm allowed to. I've noticed that everyone continues to talk to him this turn as if he's still there. He is not. I left last turn walking down the street. Anyone who wants to talk to him I would think must catch up with him as he walks briskly away and follow him. (I honestly don't feel that Onrad has done anything wrong here. It would be nice to get to continue to play him, but I've gone too far down this path for him to back down from this in any way. If he continues, he remains a person of principle. If he backs down, he is just an irrational child.) ( Jerry-returning to the game and preparing his dice once more....:)
David-That's better ... I guess Gareth just has a way with words. On the Onrad thing: Not only did Onrad walk down the street, but in the two prior turns he was with Tiberion and Nonam around the back of the house (or on his way there). I imagine the rest of the party would not have heard Nonam's comments in their entirety, if at all - other than Tiburon of course. Since it appears everyone played the turn as if they heard the exchange I wrote Gareth's response as if he did too. Although I don't imagine he would have if we played the turn as it seemed to me to have happened.
Necromancers Stones (Missed turn)
Sorry, I didn't get home until late so I couldn't do a turn for Thursday. Here's a map of where everyone is though. at the start of next turn.
Empty Bld. Empty Bld. _____________I Z S S S I________________________I
Z G S S S S S ZZ S S Z Z S ZZ _____________ Z SS S ________________________ I ------------- I dr I I i i I c I I O F I I I I _h_ J I [] K [] G hI___Ih T [] I I h I I N I I I I wI I Ti I I _____________I bbb I___________bed_________ I SSS S Z ___________G_ ZZ SS ZZ ________________________ I I I I S S I I Empty Bld. I Z Z Z I Empty Bld. I
J-Jus, K-Kat, N-Nonam, G-Gareth, O-Onrad, Ti-Tiburon, F-Flaust, T-Thrasher, dr-dresser, c-chest, table in middle of room, h- chair, S- Skeleton, Z-Zombie, G-Ghoul, b-boxes, table in middle of street by Onrad
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