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The Necromancer's Stones

Below-The-Line (OOC) Comments 
Tuesday January 6th, 1998 4:00:40 AM

Introduction From the Jericho: With this adventure it is decided to expand from 2 DMs to 4. JK will work with Keith and I (Jerry) will work with John. This module will be done by JK and Keith. In truth, JK ended up needing to take some time off so Keith did nearly all of this one. I think you'll notice a change in style from Keith. He likes to stay in character more and moves very fast through situations where the party is making a decision. Eternal thanks goes to Keith who gave JK and I a break from DMing which both of us sorely wanted and needed. He receives high praise from the group in these early turns for the way in which he gets us past the introductory material and quickly into the meat of the module.


The Necromancer's Stones: Turn 1 
Tuesday January 6th, 1998 4:30:40 AM

Jus continues trying to find out what the group wants to do after realizing that Daphne isn't paying him much attention to him this morning. It seems she doesn't feel well. Almost like a hangover. "Hmmm," Jus wonders, "could a ghost have a hangover. Must have had too many spirits." He laughs to himself as his thoughts wander. Suddenly he realizes that he's been daydreaming, and the elf sits up with a start. Then Jus asks, "I don't know about you guys, but I think I enjoy the outdoor adventuring more than this thieving business. Anyone got ideas on where to go?"

Nonam says, "I don't know if I'm in the mood for another adventure just yet. I still want to see the city."

Flaust indicates that she needs to spend a little more time meditating today in order to make up for the past few days of adventuring, and she heads up to her room.

Gareth, Tiburon, Onrad, Talvik, and Kat offer up no opinions on what they wish to do on this fine Monkey Day, so Jus and Nonam began a debate on whether or not they should go on a short excursion outside the city or finish the tour they began a few days ago. The debate goes on for some time. Right away Kat agrees with Nonam (afterall he's so charming), and Gareth agrees with Jus because he's sick of this stinking city.

Soon after, Onrad quickly takes up with Jus simply because he wants to disagree with Kat, but Tiburon takes up for Nonam because he doesn't want Kat to be the only one on Nonam's side. Afterall, how's he ever going to get a shot if Nonam's always with her.

That just leaves Talvik. Suddenly the quiet thief is the center of attention, and it seems to be making him nervous. However, Nonam and Jus don't care. In fact they're putting on quite a show. So much so that everyone who comes into the inn picks a side. The sides seem pretty equal, and everyone's either cheering the virtues of the countryside or singing the praises of the Big Float. Pretty soon, Jus and Nonam are enjoying the crowd, and the rest of the group (even Gareth) starts to have fun. It's a nice refresher after being locked in such a small cage.

Jus: The vibrant flowers with their beautiful fragrances! (YEAHHHH!!) Nonam: The outstanding architecture of the finest craftsmen in the Wold. (YEAHHHH!!) Gareth: Room to swing a sword and clean air to breathe. (YEAHHHH!!) Kat: The knowledge of the libraries (YEAHHHH!!) Onrad: NO CULT GODS (YEAHHHH!!) Tiburon: The beauty of the cathedrals (YEAHHHH!!) etc,etc,etc

Finally, Talvik reaches his breaking point and says, "Oh please, let's just get out of this inn." (booo!!!hiss!!boo!!)

He stands up and heads toward the door. "I've reached a decision." The crowd goes silent. "I say we go up to the Open Air Level. That way we can be in the great outdoors, and still enjoy the best parts of the city." The crowd gathered in the Giggling Ghost goes berserk & everyone cheers that Talvik is undoubtedly the wisest man in Floating City.

Then the Three try to head to the door, but everyone seems to want to go with the popular group. Seeing that his new best customers are trying to get out on their own, Happy cries out, "BREAKFAST IS ON THE HOUSE TODAY!!! DAPHNE GO GET THE EGGS!!!" The crowd screams out in delight once more and everyone begins to yell, "HAPPY!HAPPY!HAPPY!HAPPY!HAPPY!HAPPY! HAPPY!HAPPY!HAPPY!HAPPY!HAPPY!HAPPY!HAPPY!HAPPY!"

Quickly the Three give Happy a silent nod of thanks and they slip out the door. As they walk down the street toward The Upramp, Onrad remarks, "I don't think I've ever had quite so much excitement at breakfast before."

The group continues on their way, and the sounds of the crowd have nearly faded, when a familiar voice cries out, "WAIT FOR ME." The group stops and sees Flaust running to catch up. "I don't think the Inn is a good place to meditate this morning. I was barely able to get my spells memorized. What did you guys do?" Immediately Nonam and Jus, start up with a retelling, and everyone begins to take up their parts in the middle of the street. When Talvik cries out, "NO!! not again. See Flaust this is what happened. Now let's go see the city."

The Three see everything that can be seen in one day in the Big Float. They start at the top and work their way down. The hit all four of the big temples (though they don't linger at Gargul's long). They stop and wonder at Garfolk's Tower of Timelessness. They take a look at Black Dragon castle and the Overlord's Palace. They catch a combat in the arena, and they marvel at the beauty of Treelight Lane. Then they head down to the next level, and they marvel at Mittiri's Temple of Flowers, Teresalia's Temple of Birds, and Karinthis's Glittering Sanctuary. Just before lunch they puzzle over Kerracles' Temple of Unity, and stop by Wardd's House of Luck for a quick game of cards. Then it's off to lunch at the Sabertooth Lounge. After lunch the group heads down to the Merchant Level, and they look through the shops. Gareth is plagued by merchants trying to sell him the finest sword ever made, but the response is always the same. Gareth asks the merchant, "You mean you have a sword better than this?" and he pulls out his blade. The response is always the same. The merchant marvels at the blade and silently shakes his head and walks away.

After one of these encounters, Nonam sees some little trinket in Critaceous' Curious Curios and buys it for Kat. She laughs and giggles though she has no idea what the thing is. Not to be outdone, Tiburon buys her some candy from a little shop on the straight way. Kat rewards the priest with a big hug. Suddenly Jus notices what is going on with Nonam and Tiburon, so he stops in Amon's House of Music and gives a little performance on a variety of instruments. Kat giggles in glee, and leaves the store on the elf's arm. Onrad just glowers and mutters something about cult gods at which point Kat declares, "Oh Onrad you're so cute." Finally he blushes and begins to stop going on about cult gods. All the while Flaust wonders to herself, "Why didn't they all treat me this way? Stupid men." Noticing this Gareth and Talvik begin to pay more attention to Flaust.

FINALLY, after full day, the group arrives back at The Inn of the Giggling Ghost. They walk in nothing but grins and sore feet ready for a much needed dinner. Then about halfway through dinner, a ragged looking Helo bursts through the front doors, "I need to speak to you Three right now." A man sitting near her snorts, "Hey are you drunk? There's eight of them." Suddenly the man is laying on the floor. Apparently Flaust hit him, but it was so fast it was hard to tell. She walks right up to the table and says, "I've been looking for you all day. Just where have you been?" Joyously Jus begins the list, but Flaust just gives him a look and he stops. Flaust goes on, "I have a dangerous job for you several days journey from here in a town near the Cursed Swamp. Basically a necromancer is trying to take control of the region. The rumor is, he's looking for the Undersea Passage. I'm sure you're all aware of what could happen if a necromancer got control of that. If you're interested, you'd have to leave within the hour. What do you say? Do you want the job? Answer quick because if you don't want it, I have to find someone else who will. Oh, I'm afraid this isn't a paying job. Of course you can probably find plenty of loot when you go to the Necromancer's castle. Okay, I need an answer. What's it going to be? Play in the big city or do a good deed?"

Below-The-Line (OOC) Comments 
Tuesday January 6th, 1998 5:00:40 AM

jk says -whew. I only got turns from D.Hill and John, I'm doing a turn every night whether you guys respond or not because Keith and I can get through this little adventure in a month, but not if we take too many breaks. Also make sure that you're all still replying to the Woldian address. On the brighter side, I hope you all liked this short little turn.


The Necromancer's Stones: Turn 2 
Wednesday January 7th, 1998 4:00:40 AM

Jus jumps up quickly, "You bet! We would ALL love to!" Trying to head off any arguments about staying in the city, Jus adds, "After all, I'm sure there will be lots of magical treasure in a Necromancer's lair!"

At the same time Gareth stands up out of excitement and concern, helps Helo into his chair and says "Of course we'll take it. What happened to you? Are you coming with us at least long enough to give us more information?"

Helo says, "I knew I could count on you. I'm sorry to barge in like this. I've just been looking all over town for you guys... all afternoon. So much has happened so fast." She pauses for a second. Then she looks at Onrad and says, "The journey will be a long one. You'll need supplies. Arrange it quickly." Then Helo sits back and says, "Gareth, I won't go with you. I'll tell you everything you need to know in a minute. Let me catch my breath while Onrad sees to the supplies."

Onrad, rushes out to the street and whistles twice until one of the "young guides" comes forward. Onrad asks, "Hey young man! Do you know where Theory lives?"

The kid looks at Onrad and says, "What kind of a name is Theory? and what are you asking me for? Do you know where Horchow lives?"

Not phased by the kid's rude behavior, Onrad looks the kid over and says, "I need rations for a trip. Lots of rations. 3 weeks rations for eight people. I'll give you 2 gold if you get quality traveling rations here within 30 minutes. Go boy. Go!"

The kid stands still for a moment. Then he slowly reaches into a pocket. He pulls out a platinum piece and tosses it to Onrad saying, "Why don't you take this and go back inside and tell all your smelly friends that today you met one of your betters." With that the insolent boy, walks away.

Onrad stands dazed for a moment, then he flags down another boy who jumps at the chance to earn 2 gold. He runs off into the distance to fetch some supplies, and Onrad goes back into the Giggling Ghost.

Onrad then turns to Helo and says, "Um Helo there. How do we get there? The southern route through the Emerald Kingdom is rather...um....congested right now with the Dark Tower and all. The northern route through Culverwood and the Windbourne Hills is always dangerous."

Helo says, I recommend going north through the Red Hills and then taking a boat down the Peaseblossom River through Culverwood. Get off just when you exit Culverwood and head north along the border of the Windbourn Hills. It won't be a safe journey, but it's the best you can do these days. Whatever you do don't go through Izen or the Emerald Kingdom, and don't stay on the Peaseblossom all the way to Shadow Mountain."

Flaust asks Helo, "Have arrangements already been made for transportation?"

Helo says, "There's a turtle waiting a the Fence Level to take you across the lake. You'll find horses waiting when you unload. You'll have to arrange your own transportation down the Peaseblossom."

Nonam says, "Now that all the little details are out of the way, what is the mission exactly? And if it's so important as you make it seem, why aren't you and the Red Tigers going?"

Helo says, "Good questions. I hope the answers are good enough. First of all, I don't know the specifics of the mission. One of the Red Tiger's 'contacts' in Osto sent us word that a necromancer has become active in the region. He's been attacking the town with undead and causing some trouble. Certainly not pleasant stuff, but it wasn't a real reason for worry because the town had some type of defense. However, this defense has been stolen, and it seems that the Necromancer took it. Now all this is bad enough, but our informant told us that this defense can also be used to find the Undersea Passage. This could cause all kinds of trouble, and this is what you must stop. The name of our contact is Ogamon. You can find him in Osto which of course lies on the edge of the Cursed Swamp. He'll be staying in the Ram Shack Boarding House. He can fill you in on all the details you'll need to know."

"Now for the second part of your question, I won't go with you because something even worse has happened in Plateau City. Star Tower was attacked by some kind of fishmen, and Shaffbaffum was kidnapped. Even worse than capturing the First Mage, the fishmen stole the Ring of Water. This could put Plateau City at a serious disadvantage should the war break out." Helo pauses and looks at the dumbfounded looks on the faces of her audience. "I apologize, this isn't exactly common knowledge yet. Try not to spread that stuff around. It's how rumors get started. We'll just leave it with the Red Tigers are going back to Plateau City to see if we can help out."

Just then Onrad's boy rushes back in with an armload of supplies. Onrad pays him, and the boy thanks the warrior profusely.

Helo says, "Well now you've got your supplies. You need to hurry and get out of town. It's a long way to Osto. Now, are there any questions you want to ask me before you go?"

Below-The-Line (OOC) Comments 
Wednesday January 7th, 1998 4:30:40 AM

Bad news first- Tony says- Hey Everyone, I'm sorry but I think Talvik will have to go his separate ways... I'm working two jobs, and I hardly have time to get online anymore... I thank you for letting me join the online group, but I can't contribute to the game as I'd like to...It was a great time....I really enjoyed it, and maybe in a while after I get used to the hours, I can start again. But for now, I'll have to say so long for a bit.......... Jerry and JK, don't be too rough on the guys....LOL Have a great one, Tony jk says- we're sorry to see you go Tony, but we understand that real life comes first. hopefully we'll all still be here playing if you can come back. We'll keep sending turns to you for a little while unless you don't want them.

on the lighter side- john says-Wow, great turn. Did you stay up all night doing it? I thought it very nice that you kept everyone in character. I also thought it a good job of turning what may have been a long, drawn out process of "I don't know; what do you want to do?" into a single turn.

d.hill says- JK, I think you are doing an excellent job! Keep on pushing the action.

jk says- thank you- hopefully everyone else liked this turn as well. though Jerry fussed at me because I had all of you eat lunch at the most expensive/fashionable place in town - for free :D - here's a question for all of you -would you prefer to see more of this method of getting right into the adventure or would you like to go through all the little steps or would you like us to vary things from time to time?

on the disgruntled side-

D.Hott says- Here we go again ... I did send a turn yesterday, I received confirmation that it made it, and yet it seems AOL is up to its old tricks again - losing email. I still reiterate my position that AOL is a sorry service. It should be avoided at all costs! JK says- well I looked back through my mail, I did have a message from David. His subject line was different from everyone else's so I didn't read it when I made the turn. I get a lot of e-mail and I'm bad about reading it unless the subject looks important. But just to get your blood boiling, even if you get confirmation that your e-mail was received, you are getting confirmation that it was received at usa.net not confirmation that usa.net forwarded it to aol. Not that I disagree that aol is a sorry service, but I for one have been using it since '92 and don't really want to switch now. Actually I do have a local isp account also, but believe it or not my proxy connection through aol is faster.

news on the website 1) well we think the site looks good, but we need to get some advertising done so people will look at our site. I'm taking care of Yahoo and all the search engines, but that's not enough. Recommend the site to your friends if you think they will enjoy. Get the word out. Also look for related sites and try to get links put up. We will start a links page, and will put up a link to any site that will link to us. Think of this part as a contest. For every link you get to our site, we'll give 1/10 of a level. And to up the ante: Whoever is responsible for the most links at the end of this adventure will get the coolest magic item you have ever seen. So go on. get started 2)also I've created a false domain name that will link to our site. so the url you should give out will be: http://wold.home.ml.org hopefully that will keep the Aolaphobes from not checking out our site. the other address will still work of course

Well that about does it. See you guys tommorrow.


The Necromancer's Stones: Turn 3 
Thursday January 8th, 1998 4:00:40 AM

Talvik is the first of the companions to head up to the room and pack.

Jus is about to ask Helo if the Red Tigers could give us anything to help combat the undead. Deciding it would be better for the group if we did it on our own, he decides otherwise. Then he silently goes up to get his gear ready.

" I have no questions," Tiburon says to Helo, " I'm going to go get my stuff, I'll meet everyone at the Turtle " . With that said, Tiburon goes to his room, collects his equipment and goes to the stables to saddle his animals.

Gareth picks up a large portion of the rations to carry and says "Let's get our stuff and go. I think we should keep our rooms here as I bet we'll be coming back." And with that is off to the room to get his things.

Onrad says, "I suppose this means losing my beauty sleep tonight. Rats."

Nonam says, "I think you've missed a little more than just tonight," and they both go up to pack.

Kat says, "I'll go up and supervise." She then goes up to the rooms and gathers the few things she has.

Flaust says to Helo once they're alone, "It's a big compliment to have someone running all over the city to track us down. I'll try to bring you back a souvenir -- anything you'd like in particular? Umm...by the way, do you have a physical description of Ogamon?"

Helo says, "Oh you can't miss Ogamon. He's the 6 foot dwarf." She laughs a little at this like it's some kind of joke and refuses to explain any more. Then she gets a little more serious, "I would like a little mud from the Cursed Swamp if you think about it and have time. The healer in our group believes it may have some special healing properties. You might check it out yourself while you're there."

After a few minutes of conversation the rest of the group slowly returns.

Flaust asks the reassembled party, "Have any of y'all ever traveled down in that area before?"

Nonam says, "I've studied it but never been there." Jus says, "I grew up in Culverwood but haven't been all the way over to Osto." Onrad says, "I'm familiar with most of the peninsula on this side of the Condorit River, but I haven't been to Osto or the Cursed Swamp."

The group waits for a few minutes and has one last drink with Happy while they wait for everyone to come down. Finally after what seems way too long everyone is back but Talvik.

The group waits a little longer and finally Tiburon goes up to check on his friend. He comes back down after a brief interval with a frown on his face and a note in his hand which he reads when he returns. "I've been to Osto, and I don't really intend to go back. It's a wretched place. If all of you finally make it there, do me a favor. Stop in the Headsman's Block and tell all those dirty #@$*(*$#'s that Talvik's a hero these days. Sorry to cause trouble. Maybe I'll met you again someday. -Tal

Tiburon pauses for a minute and then says, "I guess he was afraid we'd talk him into coming with us." Kat says, "Surely, Pantheon sends us ill omens this night." Onrad grinds his teeth and makes a grimace.

Solemnly the group heads down toward the turtles while the each ponder the silent disappearance of one who had become a friend.

However the group's spirits lift once they are on the backs of the turtles. Tiburon focuses on keeping his horse calm. While the rest of the group laughs as Onrad has his first encounter with a giant turtle. The turtle seems to dislike Onrad. It's almost as if the creature knows that Onrad didn't ride into the Floating City but was teleported in. At least this is Nonam's theory, but when he asked the ferryman, the old man just gave a little smile and went about his work.

The Three find horses on the shore just as Helo promised. Nonam takes a small grey named Wis. Gareth takes a big charger named Fir. Jus takes a black mare named Lady. With a loud snort, Flaust takes the pony named Stumpy. Onrad takes an average looking, plain ol', brown horse named Chester, and Kat takes a magnificent white stallion named Warlock. Tiburon of course had his own.

The group then heads off in the growing darkness down one of New Elenna's safe roads. After a few uneventful hours of travel (and several yawns from Onrad), the group sets up camp for the night. They awake early the next day, which is the day of the Rabbit, groggy and sorrowful at the prospect of such a long ride. They arrive at the edge of the plateau just before noon.

Overlooking the Northwestern edge of the 1st Plateau, the group sees the Red Hills off in the distance. It's readily apparent where the name came from as the hills have a rich red color from this lofty vantage point. Kat gasps and says, "Oh it's beautiful." She looks around at the group and says, "Thank you for getting me out of the city. I've only been with all of you two and a half days, and already I've experienced such new things." Jus just grins and says, "Wait till you see the forest."

The group gets in line to go down the lift, and after a short wait. They take the lift straight down the sheer side of the plateau. Most of the group safely stands toward the middle, but Kat leans out over the edge gazing at a world she could only imagine a week ago.

After a bit the group finally arrives at the bottom, and they set out toward the Red Hills.

By sunset the group arrives at the hills, and everyone marvels at the picturesque sunset. Then just before it gets completely dark, the group sets up camp and prepares for the night. Flaust prepares a marvelous dinner out of what everyone else considered nothing more than 'iron rations,' and everyone prepares for sleep. At which point Onrad volunteers, "Perhaps we should begin keeping a watch at night since we are no longer on the New Elennian safe road." The group then sets out to decide who will keep watch. They decide on a system to use for the rest of the journey. The first night Jus will take first watch. Onrad 2nd, and Nonam 3d. The second night it will be Kat 1st, Gareth 2nd, and Tiburon 3d. They decide since Flaust is doing the cooking that she won't have to take watch.

The group ends the night in high spirits, and the night passes uneventfully.

The next day, the Day of the Dog, Nonam awakes everyone, and Flaust makes breakfast as the rest break camp. After a few minutes, most of the work is done and the food is ready. Everyone sits down to eat. When at that precise moment, everyone turns to stare at a voice from nearby.

A hill giant, sitting on an outcropping of stone which matches his skin tone almost exactly, says, "Well it seems pretty rude of all of you to sit right there stuffing your faces and fail to offer me breakfast." He pauses for a moment to let everyone digest his presence and then he speaks again, this time much more seriously, "What are you doing here in my home?"

He sits on his perch waiting for an answer.

Below-The-Line (OOC) Comments 
Thursday January 8th, 1998 4:30:40 AM

jk says if anyone wants to look at the map of where you are and where you've been going check out the website - the specific page is http://members.aol.com/thejericho/travel.html (or go to the homepage and check out Duncan's Travel Agency) It will show a big map of the peninsula. Floating City is in the Orange area in the lower right of the map. Osto and the Cursed Swamp are in the middle toward the top. The other places mentioned are in between.

jk says - man the responses were longer than the turns this round - esp from Jerry and dhott

Dhill says- Keep on handling the turns as you have Turns 1 & 2!

Dhott said a lot about aol but not so bad this time-

jk says -don't worry David I don't care about the aol stuff. Personally I'm glad you complain. It gives me something to talk about down here below the line, and I'm certain I've complained about it more than you over the years especially when they had that trouble where no one could log on. Just don't take my defense personally either. I'm just trying to have a little fun with you. Oh incidentally, aol has officially stated that the rumor about the spying software is false. They aren't even talking about upgrades at the moment. -On a like note: Hey how did everyone like my word "Aolaphobe"? I hope I made it up.

Dhott also said- On a different note: I would also add my kudos to the way the turns are going. I like them very much. If the DM in charge does not receive a turn from someone it would seem fair to me for the DM to use the character to convey information to the group or to perform an action in character to speed things up. The characters have been around long enough for everyone to know what to expect from them. The mundane things like getting supplies and such take time and if we are forced to role-play those it drags things out so an abbreviated approach to those things sure works for me.

jk says- and I think everyone know from all of Jerry's e-mails about the answers to the rest of David's comments/questions.

Jerry says- Jerry says: ...as far as fast vs. slow is concerned. I think a mix is a must. It takes a few turns in a place or with an NPC to establish its/their flavor. If the DM deems it more expedient to skip a certain flavor bit and proceed to the "meat" of a story, then by all means do so.

Just don't forget how much you enjoyed the detail of our entrance into the Floating City or our little sidetrack into the Inn of Worlds. Detail can be interesting too. For instance, none of your characters have been to the Red Hills which is giant and halfling country. Or Culverwood and it's magic properties. Or the mighty rushing Peaseblossom River. Or the diverse peoples of the Windbourne Hills and the many wars always being fought there. All of which will be skipped to get to Osto quickly. No problem, just realize that you're missing things which just can't be covered with narrative from the DM.

jk says- Thems sounds like fightin words. :)

Jerry also says- To everyone: We need all of you to get out there on the web and find role-playing related sites and talk to them about linking with us. Don't arrange anything with any site that you don't find interesting. We don't want to set our standards too low. But when you find an interesting place to link to, contact them and offer a link for a link. 1/10th of a level in xp for every link you establish up to a max of half of a level. The one who arranges the most links beyond the half of a level mark, receives a cool magic item. Email me with any questions you have. We have a cool web site, now we need visitors!

John says- 1/10 for each? We'll have 20th level characters in no time...

JK says - Oops I left out that half a level max thing

John also says- I know Jus' turns have been uncharacteristically short lately, especially considering the reputation the group seems to be giving him. The good news is that I am purchasing the computer this week (finally!) and will be able to write pages and pages of turns at home each night. In the meantime, my turns will be short -- excluding, of course, the liberal embellishments of the DMs.


The Necromancer's Stones: Turn 4 
Friday January 9th, 1998 4:00:40 AM

Flaust, feeling ‘dwarfed’, remains silent, looking around to see if there are any more surprises waiting in the wings, and wondering how hill giants like their halflings cooked. Tiburon slowly looks around to see if there are any more giants sitting around, but he sees none. He then will smile and watch the others for what they want to do. Gareth tries to speak for the group as it seems to him a delicate situation. He motions silence to the others if he can and then begins: Gareth slowly rises and says "Please, join us if you wish. We were not aware that you were near our camp. I also apologize for our intrusion into your home. We didn’t know this place was occupied. We are travelers and intend to leave immediately after we eat. We’ll not intrude on your hospitality any longer. What’s your name?" The giant says, " My name is Kabal. See how that works. You ask a question and I answer it. If you recall I asked you "What are you doing in my home?" I didn’t ask you to appologize. Nor did I ask of what you were aware or when you would be leaving. Now I must confess that your statement that you were travellers came very near to answering my question, but if you think about it, I’m sure you’ll come to the conclusion that it merely alludes to an answer. So I ask again, "What are you doing in my home?" The group stares in awe at the giant for a moment as no one has ever heard of a giant speaking in such a lofty manner. After a brief instant Kat recovers and says, "My but aren’t you witty for a giant..." The giant interupts and says, "What exactly is that supposed to mean. You think all giants are hopelessly stupid? Well you’re right, but even so I hope you’re planning on answering the question and not trying to sweet talk me into forgetting. If you are, I must warn you that I like my women to be much taller than you." Kat says, "My dear Kabal I assure you that I was going to answer your question. It is as Gareth said we are travellers. To be more specific we are travelling to Osto from the Floating City. We merely made camp here last night. It seemed the perfect spot once we saw the beautiful sunset here." The giant says, "I see, and why did you choose this route." Nonam says, "Our friend Helo said that we should go this way to the River Peaseblossom and then take a boat." The giant looks puzzled. "You’re going to take a boat up the Peaseblossom?" Nonam says, "That is our intent." Kabal: "Little man which way does the Peaseblossom flow?" Nonam: "East" Kabal: "And which way is Osto?" Nonam: "West" Kabal: "Doesn’t that seem a little strange to you? To take a boat up river." Nonam: "I assumed we would row." At this the giant falls down laughing. Finally he gets up, "Little human, you mean to tell me that you could row up the Peaseblossom? No human could do it. Not even one as big as him." With that he points at Gareth. Nonam says, "Well Helo didn’t act like it wouldn’t be a problem." Kabal says, "Well it is." At this instant, Onrad blurts out, "Do you worship a cult god?" Everyone looks at Onrad like he’s mentally unstable, but the giant finally says, "No." Onrad says, "Good. Would you like some breakfast?" Then he notices everyone staring at him. "What?!? It was a joke." He sees the giant becoming angry. "No not the breakfast part. The cult god part. It’s a little joke." The giant says, "I see." Clearly he doesnt’ though. "Well little man, I thank you for the offer, but you don’t have enough to feed me." Then, after shaking off Onrad’s strange comment, the giant says, "I tell you what. I like you little people. So I’ll make you a deal. Clearly you can’t row up the Peaseblossom, but I can. I can make good time too. However, I won’t do it for free. I will require your horses. I guarantee that if you take my offer I can have you through Culverwood in 2 days time, plus the 2 days to reach the river of course. Another 7 or 8 days after that will see you in Osto - if you buy more horses once you get off the river and then take passage down the Condorit River. I should guess that would save you 5 days... at least." Onrad says, "That’s impossible. You cannot get through Culverwood in 2 days. Now I’m not saying that you’re not strong enough to row up the Peaseblossom, but the distance is too far. You just can’t cover it in 2 days." Kabal adamantly states, "I guarantee it." He lets that sink in for a moment. "Well what do you say? Do you wish to take my offer?

Below-The-Line (OOC) Comments 
Friday January 9th, 1998 4:30:40 AM

Jerry says: to receive a hero point for an action or bonus experience you must be successful at what you attempted. Jerry says: I nominate Tiburon for his negotiating the witch situation so that both Onrad and Kat could remain with the group. That was unexpected and genius. I nominate him for a hero point because it kept the group intact and extra experience beyond the 200 for the hero point as well Jerry says: I nominate Nonam for cleverly avoiding combat in the Inn of Kings on Trash level. It was well played. Jerry says: I nominate Gareth for fighting the Black Blade Warrior successfully in the Bar Brawl. The roleplaying that went with the fighting there was noteworthy. . JK says, those all sound good to me. take your hero points - and the 200xp that goes with them.


The Necromancer's Stones: Turn 5 
Saturday January 10th, 1998 4:00:40 AM

Flaust asks Kabal, "Will you be in any danger if you travel with us up the river?"

"No, of course not."

Flaust votes to have the giant provide passage up the Peaseblossom.

Nonam says, "It sounds like a deal to me."

Gareth says "Deal! We'll be glad for you to have the horses in return for your services. It would be very good to have the company of one such as yourself on our trip through your country as well. The only horse we may have an issue with is Tiburon's." He looks at Tiburon and says "How about it?"

Tiburon seems reluctant but agrees.

Kat says: "I for one am fine with giving up my horse although I don't see how you could ride it."

He says, "I don't want to ride it. I want to sell them."

Kat says, "Having seen so little of the world I truly enjoy spending time with a giant of your intellect and size." Kat sits down beside him and begins to divide up he food to offer some breakfast to the giant. "Oh, Mr. Kabal I apologize for the cult god comment, it was not aimed at you it was aimed at me. Some of my new friends feel it is appropriate to use others beliefs as a source of amusement." She says staring daggers at Onrad.

Onrad says, "Uh guys, I've had geography and seen the Peaseblossom River. It flows from the Scab to the East to the plains in the west. However, travel down that river is very rough at the least. I suggest we take the northern route and cross the river, skirt the forest with Jus' help, and travel through the Windbourne hills.

Kabal says, "I believe you are wrong good sir."

Nonam says, "Why do you always have to be the naysayer in the group? Can't you get along with anyone we meet?"

Onrad says, "But he's wrong. It flows the other way."

Kabal says, "Well if it goes the other way, I can get you down it even quicker can't I?"

Onrad: "No. It's not possible"

Kabal: "What is the highest point on the Elennan peninsula?"

Onrad: "Shadow Mountain."

Kabal: "Then the river must flow away from it."

Onrad: "But it doesn't. I'VE SEEN IT!!"

Kabal: "Well if it doesn't then why doesn't it?"

Onrad: "How should I know?"

Nonam volunteers, "Magic?"

Kabal: "It must be. Now I don't have time to debate magic vs. reality with you, but I assure you that it flows the way I say it does. You just fail to realize it."

Onrad: "Are you insane? Are you saying the river is an illusion?"

Kabal: "No and no. I'm merely saying that I understand the true nature of the river, and you don't."

Onrad: "This is crazy. I've seen it. All of you, I've seen it. Don't listen to him."

Kabal: "You still have my guarantee.

Onrad continues to convince the group, but the rest of the group votes to go with the giant.

Kabal leads the group through the hills. He truly seems to know every little thing about it. Tiburon goes so far as to remark that they couldn't have hired a better guide. By the end of the 2nd day of traveling through the hills, the group arrives at the river.

It's the widest river anyone in the group has ever seen. It's also one of the most rapidly flowing rivers anyone has seen. It also flows toward Shadow Mountain as Onrad pointed out.

Onrad says, "See. Look. He's wrong now let's find a way across and then go the rest of the way by land. The water goes too fast we'll never navigate it."

However no one listens to him because they've all been convinced that the giant can deliver what he promises.

The group sets up camp by the banks of the raging Peaseblossom and waits till tomorrow. Kabal promises they will leave at first light. Onrad sulks off to sleep and mutters, "He doesn't even have a boat."

The next day the group wakes up eager to be underway. However, there doesn't seem to be a boat or a landing or anything that one might expect. Finally Nonam asks, "Where's the boat?"

Kabal says, "Are you sure you accept my agreement?"

Everyone agrees though Onrad would obviously rather not.

So Kabal takes the horses. Then he takes out a small bag. He pulls several ribbons out of the bag. Then he ties a ribbon around each horses neck. As soon as he does so, the horses shrink small enough that they can fit in the palm of a hand. Kabal puts them all in the bag and tucks it away. Then Kabal reaches into another pocket and takes out another bag. He pulls a miniature boat out of this one. He takes it and sets in near the river and then says, "row." The boat grows until it is big enough for everyone to fit inside. It looks like a giant canoe.

Onrad glares at Kabal, "Why didn't you just say you had a magic boat?"

Kabal looks back and says, "Didn't I? Oh I'm sorry."

The group gets in the boat, and Kabal rows out into the river. What happens next is a strange sight. The water seems to flow the other direction. Onrad looks down and says, "I don't understand."

Kabal says, "To tell you the truth neither do I, but that's the way it works. The magic of the boat gives it a great speed, but it forces you to row against the current even if you're going with it. At least that's what I speculate. Sorry, if I've been a nuisance to you, but I've rather enjoyed the debate."

The boat whips down the river at what seems a reckless speed, but Kabal seems to always be in control. He's obviously made this journey many times before.

Right away the group begins to get into Culverwood. The wood is a deep green, and everyone sees all sorts of animals. However, they whip by so fast, it's hard to really tell what there is to see. At the end of a long day, the group gets out and makes camp only to wake early and travel down the river again on the following day. And just before sunset the group shoots out of Culverwood, and Kabal pulls the canoe on shore saying, "I believe our agreement is concluded."

The group onloads and camps by the river. The next morning Kabal gets back in his canoe and heads back up the river. The group walks to a nearby town where they purchase horses, and they head north toward Osto.

The trip is fairly uneventful from this point on, and the group arrives in Osto according to the schedule Kabal gave over a week earlier.

Osto is a dark looking city. The streets are narrow. Frequently they aren't even as wide as the alleys were in Floating City. Everyone in the city looks like they're poor and dirty, and to the discerning eyes of the Three, most people in the town seem to carry some sort of weapon...even the children.

Nonam says, "Gee what a fine town. Well we're here. What should we do?"

Below-The-Line (OOC) Comments 
Saturday January 10th, 1998 4:30:40 AM

Keith will run the next turn. Be sure to send mail to the Woldian address.


The Necromancer's Stones: Turn 6 
Monday January 12th, 1998 6:22:40 PM

"Well, I say we go to a Tavern and see if we can find this Ogamon that Helo told us about " , says Onrad, with a wry grin he adds, " But I think we all better watch our purse, or it will end up missing. "

Nonam , with his hair slowly changing from brown to blond, replies " That seems to be a good idea. Anyone see a Tavern ?"

" I think I see one down here ." says both Gareth and Tiburon, unfortunately they are pointing in different directions.

" Well," Jus says with a small chuckle," Let's chose one and go "

The group looks at each other and then Gareth says," Well we don't have all day, let's go to this one and if he's not there we can go somewhere else ".

Everyone starts moving to the nearest Tavern they see. All around them are the bleak structures that the people here call homes. Even though it's daytime, all the town seems to be cast into shadows, the doorways are dark and forbidding and the alleyways the group crosses have a Stygian gloom to them. Dark, impenetrable shadows cloak them to the point that they seem to have a life of their own.

" I have a very bad feeling about this place ", says Tiburon. " Has anyone seen a smile on anybody's face ? It's almost as if the people are just waiting to die."

Children wrapped in rags sit unmoving on the steps of houses watching the Group walk past. Some snarl like feral dogs while others just sit lethargically and watch the world.

"Well we're here now ," says Kat, " Let's go inside and see what surprises await us here."

The Tavern the group enters is named 'The Tavern of the Battering Rams' and has a sign out front showing a massive Ram charging a battering ram as the crew scatters. The inside is dark and smoky with several tables around the room. As they enter, Gareth looks to his right and sees the biggest man he's ever seen in his life. The man is at least 8 feet tall, with a massive chest , arms, and legs to match. From his waist hangs what looks to everyone to be a clob shod in brass. He doesn't seem to be wearing armor , just a loin-cloth wrapped his waist and sandals strapped up his calves.

" Welcome to my tavern !" sounds from the Bar. " I see you have found Nanoc our bouncer. Ever since he started working, the fights have ended here. My name is Seltic, how my I be of service ?" The Publican is a large man, not in height but in sheer size. Everything about him seems large, his eyes seem as large as cups, his nose looks as if you could hang a flag from it , and his ears look like small sails.

" Umm..well we're looking for someone," Nonam says ," His name is Ogamon and he is supposed to be a..well, a 6 foot Dwarf ."

" Ogamon," Seltic says with a smile, " I know him well ! He comes here every day and we share a pint of ale...You aren't here to help us , are you ?" Seltic leans forward as he says this.

Onrad says, " Yes we're to help rid your town of those foul Undead that are plaguing you !"

Nonam gives Onrad a sidelong glance and says " As my companion said, We're here to give what aid we can to set things right in the town." Nonam's hair changes to a dark red color .

As the others look around they notice that some of the patrons have stopped talking and are looking at the group. A few look happy , some just look curious, and one or two look edgy.

"Well, why don't you have a seat and wait for Ogmon here , I'll give you a round on the house while you wait. Do you need rooms while you are here ? " asks Seltic.

Nonam says with a smile, " Thank you and yes some rooms would be nice. As you can see we have some young ladies with us, " raising his voice slightly so everyone can hear," They are Very powerful and would like an ajoining room with the others. I would hate to get them mad, you know."

" Oh most certainly, " says Seltic. He turns to a swinging door behind him, leans in and says something to someone back there. A young girl of ten or so hurries out and up the stairs." Kara , my daughter, will get the rooms ready. Please have a seat."

Everyone sits and enjoys their drink as they wait. After about 30 min. , the door opens and in walks a tall Dwarf.

" That must be Ogamon, " says Flaust. " Shall we go to him or wait until Seltic sends him over ?"

" Seltic, My usual ! " ,booms the Dwarf. " It's been a miserable day ! "

" Ogamon," says Seltic as he reaches for a mug and fills it. " I've got a surprise for you ! The help you sent for has arrived !! " Seltic points to the table where everyone is setting with the mug before he hands it to Ogamon.

" What !! " ,booms Ogamon as he grabs the mug and swings around to look at you. " You must be powerful undead to have gotten here so soon . " Ogamon comes over to the table and pulls up a chair.

" I'm Ogamon a cleric of Wardd trying to change the luck in this town. As you see, I haven't been too successful yet." Ogamons' voice seems loud enough to break glass but he doesn't seem to be shouting.

Everyone introduces themselves around the table.

" OK, let me tell you what the problem is. " Ogamon says after a drink. " A few months ago, a strange pale looking fellow came into town and went to see the Mayor. He told the Mayor that this was his town now and everyone would submit to him or his army would raze the town. The Mayor looked at him as if he was crazy, there hadn't been any rumors of troops in the area so the Mayor orders the guards to arrest the man and throw him into a cell. The man , who calls himself Som the Dead by the way, said that the Mayor had just made a fatal error for himself and the town. When the relief arrived at the cell the next dday, they found the two guards dead and the cell door open. Both guards were discolored a purplish-black color and looked to have been in great agony when they died, their hands were curled up into claws and their faces were contorted in pain. A drunk said that he was passing by the night before and saw a green light in the window but it stopped before he thought to go see what it was. Since then we have had random attacks by Skeletons, zombies and Ghouls. The attackers all seem to come from the swamp so we think that Som the Dead is out there. We used to have four stones that , when used by a Priest of Alemi, Wardd, Domi, and Gargul, placed a sort of shield over the town that kept undead away. These were found to have been stolen when we went to activate them. We need your help to find them and rid us of Som the Dead. Are you going to help us ? "

Below-The-Line (OOC) Comments 
Monday January 12th, 1998 6:52:40 PM

Keith- I hope you liked this , I thought you would like to know something about what you are going up against and give you a taste of the city. Good Luck and let the turns begin !! :^)


The Necromancer's Stones: Turn 7 
Tuesday January 13th, 1998 4:34:40 PM

Onrad says, "Wow, I turn around and we're in an inn, have met our contact and know our enemy before I can open my mouth. Before we go any farther though I need to discuss something privately with our group. If you would excuse us for a minute."

" By all means, " says Ogaman, " I'll be by the bar when you make your decision . Thank the Luck of Wardd that you found me so soon. "

With that, Ogamon rises and walks to the bar and begins to talk with Seltic.

Onrad says, "I feel the need to clear the air." He pauses thinking.

Onrad continues, "I don't mean to be always fussing about stuff. With the cult god issue, well, that's just something I grew up with. It is a core belief of mine and it will not change. As far as my statements about the river were concerned, well I just knew better and without the bizarre magic of that very unusual giant, I was correct."

Onrad continues, "I'm not apologizing for my beliefs or actions, except for the way that they are being perceived. I may be mistaken, but I thought that part of what we were about was trust. How is it that ALL of you twice now, have chosen to trust a stranger rather than me. These actions DO bother me!"

Onrad pauses again.

Onrad then turns to the original three, "Gentlemen, I don't want to cause any dissension here, but make a decision. Either respect my opinions, or release me from my oath. I'm not saying to always agree with them or to always do what I suggest, but at least give them due respect."

Flaust pulls Onrad aside and say, "We need to verify that this guy is Ogamon. After y'all had gone upstairs back at Happy's establishment, Helo told me where Ogamon was staying. I am going to step outside, to avoid ESP. Ask this person which inn he is staying at, and then come verify it with me."

Flaust will wait outside for the correct answer.

Onrad and Jus rise and walk over to Ogamon. " Sir , Helo mentioned that you would prove your identity by telling us where you are staying. Could you do that for me ? "

" That's an odd request but I'll be glad to. I stay at the Ram Shack, a boarding house over by my Temple. " says Ogamon.

" Thank you , " says Onrad , " I think we have reached our decision. Will you return with us to our table ? "

Tiburon looks at Onrad who responds with a small nod. He rises and walks to the door, opens it and tells Flaust that as far as they can tell, it really is Ogamon.

Flaust renters the Tavern and returns to the table.

Gareth says between drinks "Yes we will help. Helo of the Red Tigers sends her greetings - by the way. Do you have any plans currently? Any ideas on the whereabouts of the stones of which you speak?"

Flaust asks Ogamon, "Are there any graveyards located near the swamp that Som could be obtaining bodies from?"

"Well," replies Ogamon, " Adventurers are always going into the swamp looking for the Undersea Passage that is rumored to be there or just looking for ruins and treasure. Some return with great wealth and others are never seen again. Until now it seems. " Turning to Gareth he says " I only have plans to continue with the defense of the city for now, It seems that a townsman creeped into the temple and stole the Stones. I can only guess that Som has them in the swamp. "

Flaust says to the party, "I'd really like to wait until tomorrow, so I can have more appropriate spells for this situation."

Tiburon says , " I agree with Flaust that we should wait to the morrow. I too, need to rememorize some different spells. "

Nonam sits back and waits for the others to respond. He intends to help (after all he hasn't come all this way to do nothing), but he'll let the others speak. However, if Onrad causes trouble, he'll speak up.

Below-The-Line (OOC) Comments 
Tuesday January 13th, 1998 5:04:40 PM

Jerry says: FYI, the Peaseblossom River flows out of the Scab Mountains and through the Culverwood Forest where is it embued with the magical properties of that forest. I just realized that there is no legend about Culverwood Forest. I'll add that to my list of things to do....:( The Tour of the Wold, however, describes the Forest as "the single most dangerous location on the peninsula......"

Jerry continues: Later it says that, "This wood tends to capture travelers by magically altering the landscape to appear that it goes on forever. The unwary traveler will usually disappear never to be seen again (or see again) for that matter."

Jerry continues: Later in the same paragraph it says, "The Scab to the Northeast of Culverwood has the same properties. Some say these mountains were placed there by The Gods of Wold to prevent travel to The Cataclysm Lands on the other side. The Peaseblossom River originates here flowing on through Culverwood and beyond."

Jerry continues: These articles are available for all of you to read and you SHOULD do so. It is basically assumed that what you know, your character may know, if you so wish it, when it comes to the general knowledge of the Elennian peninsula.

Jerry says: I do wish it known, just in case JK did such a great job that no one noticed, that the only line I wrote during the last turn was the first one. All of the other statements were added by JK, which is fine, but I don't want Onrad to be known as a complainer or a "hard-ass" (excuse the language, but in this case it seemed to be the best term to express myself). What I was going for was for Onrad to be known as a character of strong beliefs. I sort of feel like Onrad has been role-played by "outside forces" and circumstances into a corner and so that's the reason for playing him as I have. I'm not mad, although I do feel that circumstances have sent Onrad down a path that I did not choose. So be it.

Jerry says: Everyone please add my school email address to your macros and feel free to send mail there if you also send it to my house.

Also add Anthony Damron, one or our local game players and DM's who is now playing Kat. His only email address is at school.

Here is my address macro for everyone. Notice that it includes Scott Marley, a former local game player in excellent standing, who enjoys getting the turns. FYI, he is responsible for the current map of Izen, now renamed by him to be the badlands. He also created the concept of the Dark Lord and Parnoth and the Emerald Kingdom...(legends for the site and folder forthcoming.)


The Necromancer's Stones: Turn 8 
Wednesday January 14th, 1998 3:57:40 PM

Onrad, wondering why everyone was so friendly and kept asking him trivial things and not answering his ultimatum, takes a seat in the back of the bar waiting for The Three to make up their minds about him.

Nonam says, "Well Onrad, I release you from you oath if that's what you want. Though it seems to me that even if released from your oath the oath is still binding. That's what oaths are all about right?"

Gareth waits to hear Ogamon's feedback and says "Let's get a good nights sleep and get an early start. Or do you need our help tonight?"

" I will send someone for you if the need arises, but you should get a good nights sleep to begin your journey with " , answers Ogamon.

Nonam asks Ogamon, "Will you be going with us to look for the stones? Also I was wondering, you said we need priests of Alemi, Domi, Wardd, and Gargul to work the stones. You're a priest of Wardd, and we've a priest of Alemi and one of Domi in the group. Do you know a trustworthy priest of Gargul that will help us once we find the stones?"

" I , unluckly, must stay in town to help with the defenses. " says Ogamon. " I will wish you Wardd's Luck when you go, I know that will help . We do have a Priest of Gargul in town, he's an unsavory sort of fellow you know. I'm sure that he will help whenever the time comes, after all, Isn't that part of what he does ? " With that Ogamon smiles and takes a sip of his drink .

"Well, I'm off to bed and prayer. " says Tiburon as he stands. " I'll meet everyone here for breakfast tomorrow morning. " That said, Tiburon takes his gear and follows the Publicans daughter upstairs to the room.

The Necromancer's Stones: Turn 9 
Thursday January 15th, 1998 3:57:40 PM

Flaust asks Ogamon, "Have you had any difficulty in turning any of Som's undead encountered thus far?"

Ogamon watches Tiburon walk upstairs then turns to Flaust, " Now that you say that, It does seem harder to turn them sometimes. I guess I hadn't noticed before, I was usually pretty busy during those times." he says with a smile. " I am going to leave you for the evening. I'll be back tomorrow before first light to see you off. Good Evening ." Ogamon stands and bows to all then leaves the Tavern.

Kat screams at the group. "WAIT A MINUTE!!!!!" It seems to me that one of your members is not very happy right now and you guys continue to keep pushing forward like nothing was wrong! Now I like all of you a lot, in fact some of you are very cute, (she says looking around at the group) but I do happen to have some strange beliefs and if that is going to get in the way of the friendship that has already been forged then I will sadly have to leave you all here. I could never live with myself if I were part of the cause of this good mans pain."

She says pointing at Onrad.

Gareth says good night to Ogamon and then walks over to Onrad making sure they're alone. He says "You seem to know a lot about the continent and other things. I'm sorry to have ignored your question earlier, it just wasn't a good time to deal with it since we were trying to size up this Ogamon fellow.

To answer you directly, I want you to stay. I do trust you. We haven't known each other a long time so I imagine it will take time to get used to everyone - not just you. Also, I didn't ignore you when dealing with the giant. I listened to what you had to say and decided that having a giant to take us through hostile territory that most of us knew nothing about was worth the risk of a confrontation. I was also afraid of what might happen if we turned him down. Since the horses were free to us to begin with I figured it to be a good trade - even if the river information he gave was wrong. We could have always turned him down AFTER he got us safely to the river.

I'm not used to having to explain myself to make sure nobody feels like they were ignored. I'll try to do better. In return I wonder if I might ask you a favor? Don't mention cult gods when we're in the middle of negotiations within earshot of the other parties. It seems to have a very negative effect. It would also be a good idea not to badger other members of your own party with it either. Kat may not say anything but if your goal is to convert her you shouldn't make her mad. If there is any potential foothold for evil in her it will sure get stronger if she's angry at you. If we were in combat and she was angry she could really become a liability if she lost control - oath or not. I've never been too religious all my life and so my feelings are probably not as strong as yours. But do your best."

The Necromancer's Stones: Turn 10 
Friday January 16th, 1998 4:15:40 PM

Nonam frowns and wonders why everyone is suddenly apologizing to Onrad. After all, who has been the disagreeable one.

Onrad gives Nonam a scowl and turns to Gareth. "Thanks my friend. I just needed to hear that. I apologize. I guess growing up the youngest and smallest of 5 brothers I was ignored alot as a child and being "actually" listened to and respected for what I say is important to me. I'll attempt to be more mature in this area."

To Kat he says, "I also apologize to you Kat. You are treating me much better than I can find it in my heart to treat you. I'll attempt to learn to separate the person from his God. I fear it will be a hard thing to do however."

Gareth waits for a response. After that he says "Good night." and goes to bed. The next morning ,he gets up early, gets ready, and goes downstairs to eat breakfast and wait for Ogamon and the rest of the party.

Tiburon comes downstairs yawning, " Seltic, can I get some breakfast ? " He goes to the table Gareth is sitting at and takes a chair.

After any spells are gained, Flaust meets with the group the next morning.

Flaust says to the group, "Whether or not a member of the group may be released from the oath is something best left to Alemi. I suspect, however, that any person currently or in the future a part of this group will be forever bound. Otherwise, the spirit of granting safety to Kat is compromised. If you want, we may consult Alemi."

Flaust pulls Nonan aside and says, "Through Alemi's goodwill, I was able to consider something that may be useful. Whoever stole the stones had to have had access to the Temple at any time. The person would also have had to know that they wouldn't be missed until they were needed. The only person I know there is Ogamon...perhaps we should start our investigation there, but keep this thought under wraps? What would this person gain by doing such a thing? Person this person was under the influence of magic? Or perhaps shape- shifting was involved?"

Tiburon says between mouthfuls, " But Flaust, Ogamon never said the Stones were at HIS temple, did he ? I think we should find out where they were to begin with and that you are right about starting there."

Below-The-Line (OOC) Comments 
Friday January 16th, 1998 4:45:40 PM

No turn from Anthony or John today.


The Necromancer's Stones: Turn 11 
Monday January 19th, 1998 3:44:40 PM

Nonam sits down to breakfast and says, "Onrad, I've never been good at listening to anyone besides myself. That's why I got kicked out of the mage's academy. I'll try to do better."

Jus comes skipping down the steps, vaults over the railing, and loudly proclaims, "Never fear, when The Three are here!" In a much quieter voice he says, "Hi people, how's it goin'?"

Jus tells everyone, "I'm really itching to kill some stinkin' UNDEAD (ptooey). All UNDEAD (ptooey) and like dark-dwellers (ptooey) deserve the fate we will give them," giving an elaborate show of spitting every time he says undead or dark-dwellers (and winking at Onrad at the end).

Gareth says "Seltic, what temple were the stones in before they were stolen?"

Seltic answers from behind the bar " I think Ogamon was saying something about the Temple of Gargul but I don't remember."

Gareth says "Thanks."

He turn to the group and quietly says "I think we should wait for Ogamon and ask him where he thinks we should start. If he says something other since Helo spoke well of him."

Kat says "If the group is past this crisis I would like to do some research in the town about the stones. If I understand them a bit more maybe I can track them or understand how Som plans to use them. "

Kat asks "Does anyone wish to go with me?"

Ogamon enters the room and looks around. Spotting the group sitting at the table, he walks over and in his loud voice says, " Good to see everyone this morning ! I hope everyone got a good nights rest ? Are you ready to begin ? "

Flaust asks, "May we see where the stones were located, before they disappeared?"

Ogamon looks at her and says ," Why sure, they were last seen at the Temple of Gargul. But when we went to use them, Scarrf , the Priest there , found that they were gone. "

Flaust asks, "Who had ready access to the stones? How were these stones regularly utilized?"

Ogamon says, " You'll have to ask Scarrf. I don't have much to do with him. " With that said , Ogamon sits down and orders breakfast.

Onrad says, "Well, let's be off. But where to? Ogaman's temple?"

Below-The-Line (OOC) Comments 
Monday January 19th, 1998 4:14:40 PM

John-I sent to both the Woldian address and to Keith directly to see if either get through this time. Jerry and JK, did neither of you receive my query on whether you have been getting my turns over the past few days? I didn't hear from either of you in reply

Jerry says: John and Anthony, I suggest that both of you send in your turns not only to the Woldian site, but also directly to the DM. This way we can keep tabs on the Woldian site and how it is forwarding and you can be assured of getting your turn in on time. We'll be keeping you posted as to how things are working.


The Necromancer's Stones: Jericho Comments 
Tuesday January 20th, 1998 4:00:40 PM

Introduction From the Jericho: The highlight of this set of turns is the character conflict between Nonam and Onrad, i.e. JK and Jerry, the two DM's, go at it character to character. Yeah, we both probably took it a bit too far....oh well.

The Necromancer's Stones: Turn 12 
Tuesday January 20th, 1998 4:30:40 PM

Onrad says, "Kat, I do suggest that we all stay together in this strange town. Why don't we check out the original location of the stones at Gargul's temple and then if we find no leads from there try the library. "

Nonam says, "I vote that we go talk to this Scarrf."

Gareth says to Kat "I'll go with you. I think we should go see Scarrf."

Flaust agrees to go with Kat to research the stones. She suggests that they check out the temple of Gargul first.

Tiburon agrees with everyone else about seeing Scarrf.

Everyone finishes breakfast while carrying on small talk and some ideas on how to fight the undead. After the meal, Tiburon asks Ogamon for directions to the Temple of Gargul.

"The Temple is that gloomy place at the end of Glory Street. Go left out the door, cross the courtyard a few blocks down and turn right on Glory Street. You can't miss it. I've got a few things I need to do, so I'll bid you Good Day." With that said, Ogamon stands and leaves the Tavern.

"Well, shall we go ?" asks Tiburon.

Everyone rises from the table and bids Seltic a good day. They leave the Tavern and turn left. As they approach the courtyard Ogamon mentioned, they see that a small caravan has just arrived and the Merchants are talking to the people in the crowd.

" Hey, Let's see what the Merchants' have to say." says Onrad.

The party stops for a moment to listen , over the grumbling of Nonam, and hears one fellow tell another " The Drow have come into possession of one of five artifact rings currently being contested for in The Wold. With this ring of air they have learned to use their Underdark abilities in the open sunlight and the elves of Culverwood are preparing for war. "

Another person is telling his wife " Honey, did you hear the news ? The merchants says that Parnoth, Dragon Emperor of the Emerald Kingdom in the northern part of the Badlands had recently sold the Ring emulating earth for a reputed 1,000,000 gold pieces to a secret buyer. Parnoth hopes that not having the ring any longer will cause any invading forces to go after the ring instead of him and his blessed kingdom. "

His wife gets a pained expression and says ," Rolf, you'd believe anything anyone told you. Why don't you go back to work and do something constructive , for a change."

" Come on guys, " Nonam says " We're supposed to be finding those Stones not listening to rumors. "

" You're right," agrees Tiburon, " but it's nice to hear some news from around the Wold. Let's go see Scarrf." With that the group resumes their journey.

It turns out to be as easy as Ogamon said to find the Temple of Gargul. The street seems to become even gloomier than before as the group approaches . At the end of Glory Street is a medium sized building with several icons and statues depicting Gargul at his best( worst ?) . The building seems to be in the same run-down shape that dominates this town, shutters not fitting the windows or torn off their hinges. Paint peeling from the walls give more signs that this Temple is not the most popular one in town.

The group enters as Onrad looks around and takes one last deep breath before entering the temple with a look of trepidation on his face and stops the first acolyte they see and ask to see Scarrf. The young boy looks startled for a moment , says to wait right here while he gets him and scurries off into the rear of the Temple.

Flaust studies all possible exits, and notes all staff members working in the temple.

A few moments later, a tall, thin looking man in robes approaches, " I am Scarrf, the Priest in charge of this Temple. What can I do for you ?"

Tiburon says " We have come to try and find the stolen Stones. Can you help us with this ?"

Flaust asks, "Who had ready access to the stones? How were these stones regularly utilized?"

Onrad sizes up the honor of the priest and says, "So tell us the legend of these missing stones, how they were used, and your suspicions."

Below-The-Line (OOC) Comments 
Tuesday January 20th, 1998 5:00:40 PM

Keith says: No turn from John today.

Jerry says: I haven't heard back from John concerning the Woldian site and why it's not working right. John? Are you out there?

Jerry says: If ya want, I'll send a couple of these rumors every few days or so just to further give the online players a sense of The Wold around them.

I thought of posting like rumors on the website only available to those who look there regularly. Keep them coming back for more ya know.

Let me know what you think of these new tactics.

Jerry


The Necromancer's Stones: Turn 13 
Wednesday January 21st, 1998 4:00:40 PM

Scarrf looks confused at all the sudden questions and looking back and forth says " What...what...what..."

Kat sensing that the man has been bombarded with questions, bats large brown eyes, takes the priest by the arm, sits him down, and says "Hello, my name is Kat and my friends and I are trying to help your poor town, so if you wouldn't mind telling us everything you know about the stones i will be happy enough to sit here and listen to your every word."

Nonam waits to hear what Scarff says

Jus is silently fuming over the news of the Drow. Hoping they soon find their deserved justice in a shallow grave.

" The Stones ?," says a bewildered Scarrf, " The stolen ones ?? Oh , well why didn't you say that in the first place ! You come barging in here scaring my acolytes half to death, shooting questions everywhere like crossbow bolts and.."

" Good Sir, " Kat says while once again batting her eyes at him, " We're here to help you recover them and end this threat to Osto. Could you help us help you ? "

" Errr..Ummm ," Scarrf stammers as he tries to regain his balance." Um..Yes ..the Stones you say ? Well legend has it that there was once a great sorcerer-king that was raising a vast hoard of undead to use as an army. You don't have to feed them or worry about their wounds, you know...Oh .. well the sorcerer-king marched his undead army to almost this very spot and was defeated in battle in what is now the swamp. The legend says that a young priest of Gargul , we do have our uses you know, asked for help from above to defeat that perverted army and send the creatures to rest with Gargul. He received a vision that evening and with the help of some priests from other faiths , he being the only one of his God, used 4 glowing stones to decimate the undead. Nobody knew where the Stones came from , but it was decided to keep them in here against the day when someone else started to raise an unholy army. At least, that's what the legend says."

" And when the undead started to attack the city ," asks Tiburon, " what did you do ?"

"Well , at first we didn't think much of it." Scarrf says turning to look at Tiburon." But after the fourth or fifth attack, the Mayor came to ask if we could use the Stones. That's when we found that they were gone. Several of the Priest have perished trying to defeat the undead, and now it wouldn't matter if we had the Stones or not. We don't have any Priest of Domi or Alemi to invoke them. "

Tiburon says " But you do, I'm a Brother of Domi and my companion Flaust is a Priest of Alemi. We'll help if you if we can find the Stones."

Flaust says " Who had access to the Stones ? "

Scarrf turns to her and replies ," Hardly anyone knew about them, just myself, Turrun my second in command ,and a few acolytes. Oh yes.. maybe Thrasher knew where they were. He does , or did , the cleaning around here . He says he won't come back until the undead are all gone. He stays in his house most of the day and only comes out to get food. "

Jus quietly watches Scarrf and his reactions, as Jus' suspicions of the local priests increase.

Below-The-Line (OOC) Comments 
Wednesday January 21st, 1998 4:30:40 PM

JK says the Woldian address is working okay. At least I'm getting everyone's mail. After checking the times of mail, I'd guess that it takes about 5 to 6 hours to forward the mail through usa.net. Since John's mail comes slow sometimes anyway, that just makes it take a little longer. Also sometimes the WFISD system holds mail for a while - I noticed this with mail from my mother some time ago - so add however long that system keeps the mail to the 6 hours for the other, and it can easily take 8 hours for the mail to come from those school addresses - which can easily be after Keith has done his turn for the day. Bottom line is it works, but it works slow.

John-Monday (our Tuesday) was a holiday here. Since I don't have a home computer yet, I did not have access to my work computer and - hence - did not respond to the last turn.

No turn from Jerry or David


The Necromancer's Stones: Turn 14 
Thursday January 22nd, 1998 4:00:40 PM

Gareth takes note of the entire temple noticing doors, alcoves and people movements and counts the number of priests, acolytes, etc. as best he can. He looks at major areas such as altars and observes them closely.

Nonam looks at Scarff and says, "Basically what you've said is that these stones are holy artifacts provided by your god in a time of past need and destined to help avert a future crisis which seems to be here upon us... and you lost them. Doesn't that seem a trifle negligent. I hope Gargul is forgiving."

"Um...well I wouldn't put quite that way, " stammers Scarrf. He stands there rubbing his toe on the floor like a schoolboy caught doing mischief, " Someone took them, you can't blame ME for that ! Besides I was busy with other things. Haven't you heard the Mages Guild of Plateau City had the Ring of Water Artifact, but a few days ago, it and the lead Archmage, Shafbaffum, was stolen/kidnapped by a combined force of undead and Sahuagin, the Devilmen from the sea. I've been ...ummm... devising plans for defense of the town, yeah that's it. I've had a lot on my mind lately. "

Nonam laughs, turns and says to his companions, "Well who should we check with? Turrun, the acolytes, or this Thrasher character?"

Jus suggests to the others that we should have a talk with Turrun and the acolytes.

"Good Scarrf," Jus asks, "would you mind showing us where the stones were kept, and the safeguards one had to overcome to purloin them?"

Onrad says, "Is Turrun available to speak with. We should interview him while we are here. Then perhaps find this Thrasher fellow. Can you tell us where he lives?

"I'll get Turrun for you and have an acolyte show you the storeroom..er I mean the Showing room where we kept the Stones. " says Scarrf.

Flaust asks Scarff, "Please tell us more about Thrasher: What his duties were, his length of employment, and where his home is located. Also, could you give us details about the encounters that occurred between priests and undead recently, such as what type of undead were seen, and how the priests were defeated?"

"Thrasher ? Oh he's just the janitor here, always cleaning and mopping the floors, dusting the place. He's nothing, a real nobody. He came here a few months ago looking for a job and we hired him to do the things the acolytes didn't like to do. I think he lives over in the Beggars Quarter, but why would I know or care ? I have more important things to do. Um, now I haven't seen any of the encounters, I was helping with the...wounded. All I've heard was that the undead fight like someone was directing them, but that's silly. Who would want undead for soldiers ? They're unnatural and should be destroyed, let the dead go to my Lord, that's what I say. "

Kat says "I would like to see the place where the stones were kept if I may" she flutters her eyes at the priest" and if you wouldn't mind allowing me to cast a spell in that place, please."

" No spell ! That's out of the question .." starts Scarrf, but Kat with her sad look and batting her eyes at him seem to confuse him. " Well... I guess one little spell won't hurt , do you think? Just don't let anyone else see you when you do it. "

" I'll go get Turrun now, " says Scarrf as he hastily backs away from Kat . He waves over an acolyte and directs him to take you to the Stone Room ( he says for accent ) then leaves.

The confused acolyte shows the group to a small room in the back left of the Temple.

Along the way you hear acolytes talking about several different things." Did you hear The Dark Lord in his impenetrable tower continues to wield the Ring of Fire Artifact and use it openly. He also seems to be wielding great control over the demihumans of the area mutating them into vastly stronger and smarter versions of their former selves and then sacrificing them to make them even stronger undead." says one to another as you pass.

" I heard from the Merchants that the Dark Lord feeds off of the life forces of those he sacrifices. He also has filled the Badlands with The Mists of Ravenloft which, if they envelop a victim, transports the person to that Demiplane of Dread." is overheard from another small group along the way.

" Hey, Wert. Some of the people are saying that The Mists seem to be attracted to powerful magic. The mists where they have appeared in the past have always been docile waiting for victims to pass through their location. Now they seem to be more aggressive. " says an acolyte to another.

" Here, stupid, listen this time. The four rings are Fire, possessed by the Dark Lord; Earth, sold by Parnoth the Green Dragon to an unknown source; Air, owned by the Drow; and Water, currently possessed by the Sahuagin. If you don't get this right, Master Rukk will skin you alive! " comes from an open doorway.

The room , when you arrive, still has some dust on the floor and walls and the door squeaks when opened. Sitting in the middle of the room is a small dais about six inches tall with four short pillars , each about five feet tall , forming a square around it. When Jus looks at the top of the pillars , he sees a dust-free square in the middle of each about three inches on a side. The pillars have the holy symbols of different Deities carved into the top while the dais has all four carved into it.

After a few minutes , Scarrf returns leading a middle-aged man. This individual stands about 5'7" but must weigh 250 lbs. He waddles more than walks and is covered in a sheen that looks like sweet. His thinning hair is a mousy brown ,is mostly around his head not on it , and glistens with an oily shine . The smell of grease fills the room when he enters and you can all tell that he never meet a meal he didn't like.

" This is Turrun, I'm sure he'll answer all your questions to the best of his ability." says Scarrf. With that he turns to go.

Nonam turns his attention to Scarff and asks, "Oh one other thing. Do you know anything about this necromancer out in the swamp?"

Scarrf seems to stiffen with that and turns to Nonam. " I heard a rumor that someone was out there. Is it true ? What are you going to do about Som anyway ? "

Below-The-Line (OOC) Comments 
Thursday January 22nd, 1998 4:30:40 PM

Jerry says: John, go ahead and begin forwarding the turns to your addresses so that you can start getting used to what they look like and how Keith/JK are handling what they get. It's more subtle than it seems once you try it.

David says: I'll send the turn both places to make sure they get there. I'm surprised you didn't get my turn as you replied to my other mail (or was that the day before ...)

John says> FYI: When I get a computer, I'll be able to read mail in the evening when the turn usually arrives. This will allow my response to be much sooner in your eyes. As it is now, the turn usually arrives around 4-5pm my time (9-10pm yours). I don't have a chance to read or respond until 8-9am the next morning (2-3pm yours).


The Necromancer's Stones: Turn 15 
Friday January 23rd, 1998 4:00:40 PM

Immediately, Jus asks everyone to not move or touch anything. He then looks at and around the pillars to see if there are hand or foot prints in the dust, strands of hair, mud, and the like (trying to use his tracking abilities to judge the size and shape of the perpetrators). Since there appears to be unlimited access to the room, he does not expect to see anything on the floor but a lot of confused footprints. Jus is particularly interested in hand prints around where the stones stood or on the pillars themselves, if someone tried to brace themselves.

Gareth looks around the room observing it's contents and notes anything he sees. He also scrutinizes the walls as Turrin is speaking looking for secret doors without appearing to be doing that.

Onrad then discreetly looks around the room for other entrances, or evidence within the room. He casually runs his hands along the walls and checks the adjacent rooms to make sure there are no secret doors.

Onrad checks the room for cleaning equipment to see if this is a place that Thrasher came often. He finds a few rags and a feather-duster in a corner.

Jus asks what seems an obvious question, "Can anyone pick up any of the stones, or must they be a priest of proper deity?"

After some thought, Jus asks, "Can you give us details of the rite used to activate the stones? Are there any special or rare components that must be used?"

"Well, I'm not sure how the Stones were invoked the first time. It was a long time ago and there aren't any records other than stories ", says Turrun. " I know for a fact that anyone can touch the Stones...that is , anyone alive."

Nonam gives the storeroom a quick look to see if he notices anything unusual, and then he turns his attention to Turrun. "So Turrun what can you tell us about these missing stones? Also do you know anything about this Som character?"

" Som the Dead ?...Hummm , the rumor has it that he showed up in town and threatened the Mayor , killed a few people and fled into the swamp. He's being blamed for the attacks by the undead but other than that I don't know anything." says Turrun as he twists a ring on his finger nervously.

Onrad listens intently as the others question the assistant priest.

Onrad asks Turrun, "Do you know where Thrasher lives or hangs out? Do you know why he has not returned to the temple to work? " I think that he lives over in the Beggars Quarters and frequents the taverns there. He said he wasn't coming back to the Temple until the problem with the undead is finished." answers Turrun. " If there isn't anymore questions, I'll return to my studies. "

Turrun turns and leaves the room.

After Turrin leaves , Gareth intensifies the search noting the location of the room in reference to the outside walls. He says to Kat when the party seems alone "He sure did like your eyes ..."

Flaust waits patiently for the questions to end, then asks the group to go check out Thrasher.

After the party leaves the temple and is alone Gareth says "We should have someone trail the priest. He's lying about his involvement I think. I bet he contacts this Som guy about us. It seems everyone wants to know about us ..."

Below-The-Line (OOC) Comments 
Friday January 23rd, 1998 4:30:40 PM

Jerry says: here's some more rumors:

The Free-Staters league is meeting in Lankhmar for the first time in over 100 years. They plan to renew the League and field a joint army to assist the elves in Culverwood. Strangely, Lankhmar refuses to join their efforts.

The Dark Lord's Army is now said to number over 10,000 troops and will march on New Elenna to obtain the Ring of Water. They supposedly do not believe that the ring has fallen to the Sahuagin. The Dark Lord has promised his followers free government of the Floating City once it is taken.

Ursis, Master of Bards, has undertaken a noteworthy mission into Culverwood to establish the elves ability to protect themselves and to bring them offers from The Emerald Kingdom and the Free Staters of aid in the form of men and supplies.

Jerry


The Necromancer's Stones: Turn 16 
Monday January 26th, 1998 4:00:40 PM

Kat thanks Gareth for the compliment.

Nonam asks, "Did anyone else notice how nervous all these priests get when they talk about Som? I bet he studied in this temple of Gargul. At least, if I were going to be a necromancer, I'd study in a temple of Gargul. Now he's causing trouble, and they don't want to admit that it's their fault."

Tiburon says, " Maybe he's a renegade who's come back to get vengeance on these guys ."

Onrad draws Jus aside to a side room and says, I suggest we set a trap against Thrasher's return. I also think that hiring someone to trail our priest friends here would be a good idea. What do you think?"

Flaust says, "Why don't we ring the temple, watching all exits, and see where Turrun exits. It'll be easier to tail him if we switch off during the pursuit."

The group leaves the Temple and Gareth stops a local and asks where the Beggars Quarters are.

Jus tries to remember details of the ring Turrun was wearing, just in case it is important later.

Gareth watches around the area "nonchalantly" as the party travels trying to detect anybody following the party. He says "We need to watch our backs. I smell a rat. Those guys know who took the stones and are not saying. I bet this Thrasher guy knows something too. We'd better get to him fast because I bet he'll be gone if someone else gets to him first. Can't one of you spell casters tell when somebody's lying? Or maybe make someone tell the truth?"

Nonam follows everyone around as they look for Thrasher.

To Kat ,Gareth asks "What spell did you cast back there?"

Below-The-Line (OOC) Comments 
Monday January 26th, 1998 4:30:40 PM

<John Says To Everyone>

A couple of things about the Woldian address. They were having problems, but have fixed them now. Some of the mail was not getting forwarded, and some was being mangled in the process. They are upgrading to a new version, so I don't doubt that was the cause. In summary, the explicit addressing to Keith, Jerry, and JK should not be necessary any longer.

Also, the Woldian address will forward smaller messages with less delay (one test case was an hour to forward a long message versus 5-10 minutes for a small). Because of this, make sure you delete the previous turn from your reply before sending it.

John's message about the usa.net stuff seems to be right. Messages are coming in minutes apart now - instead of hours apart.


The Necromancer's Stones: Turn 17 
Tuesday January 27th, 1998 4:00:40 PM

Flaust replies to Gareth, "Yes, I can cast a Zone of Truth, but I'll have to request it first. And I agree with you that time is of the essence in reaching Thrasher before something happens..."

Kat says "I vote for ringing the temple and following Turrun, yes Gareth one of the priests or I can memorize a spell to detect truth, however it would take a day to memorize it. Oh Gareth the spell I cast did not work as I had hoped, but thanks for asking." Kat smiles softly, blushing.

Gareth continues to move quickly toward the Beggars Quarters as he is afraid of missing Thrasher. He says in response to Kat "I'm afraid if we surrounded the temple they'd see us and respond appropriately. I think it would be better if some of us who were "more silent" than others were to stake it out and the rest of us be close enough to respond if needed but out of sight. But first, lets get to this Thrasher guy ..."

Jus warns everyone, "Remember what happened last time. Don't ask any questions or let other people into our doings unless it is absolutely necessary. We don't want word of our plans going ahead of us again. "

Privately to Onrad Jus says, "What type of trap are you thinking of? And why do you think Thrasher is the one we are looking for?"

Tiburon hurries along with the rest , glancing behind from time to time to be sure they're not followed. " Hey guys, what will we do if he's not at his house ?"

The area around them grows more desolate as the group goes toward the Beggars Quarter. Signs of decay and squalor become more and more frequent , with burnt out and empty buildings lining the streets. As the group rounds a corner , they see several figures huddled around a small fire. All the figures seem to be wrapped in dirty rags and stare at the fire apathetically.

Tiburon says," The house Thrasher lives in should be in the next block, if Turrun gave us the right directions. Do we want to just rush up to it or surround it ?"

The Necromancer's Stones: Turn 18 
Wednesday January 28th, 1998 4:00:40 PM

Flaust says, "I prefer the direct approach. I question whether he is still even around..."

"Despite what happened last time, I think we should stick together", Jus comments. "Besides, " he says nodding towards the people ahead, "I think it's a little to late for surprise."

Answering Jus, Onrad says, "I'm not sure what kind of trap to lay. I've been noticing that we are now sans thief. We have only our wits about us. Perhaps a con job is in order. We could inquire of this necromancer, state that we've heard that he's taking over and we want to help. Then once we've got them all together, take them out or turn them against each other or something. I'm moving on around the corner to prevent our quarry from escaping in that direction. Someone should perhaps remain behind to keep escape from occurring in that direction as well."

Nonam says, "Why don't we just knock on this guy's door? So far as we know he's just a janitor. By Garg's good eye, it seems all of you want to turn this into a witch hunt!! Why don't we just round up everyone who has been in that temple in the last 5 years and burn them at the stake."

"That might be just a little too drastic," Tiburon says with a chuckle. " Let's just go up and talk to him. "

Kat says "Lets just go in like we were calm, and collected, like we are going to visit a friend. If we panic everyone he is sure to run whether he's guilty or not."

Gareth says "Tiberon, why don't you go around back. Take someone with you. We'll knock on the front door. This guy needs to be questioned but we need to be somewhat polite until we have a good reason not to be. But it's good to take precautions."

Tiburon nods and turns to Onrad, " Why don't we go keep watch . "

Onrad nods and increases his pace around the corner, to cut off any escape in case any intended quarry tries to leave before being questioned.

Tiburon snorts , shakes his head and mutters, " Ah, the exuberance of youth and righteousness." and follows Onrad around the corner.

Gareth widens his gate and moves post haste to get to Thrasher's house. Once there he waits for Tiburon to move around back, approaches the door, and says quietly "Kat, why don't you knock on the door ... he'll not be frightened he sees you instead of one of us."

Kat nods and smiles at Gareth," If you say so."

As the remaining members of the group approach the door to Thrashers' house, the people around the fire give them a dull, blank look then return to staring at the flickering flames. The smell of unwashed bodies and spoiled food grows as the group pass by, and small piles of old straw lie next to gutted buildings. Thasher's house is a small one-story building with patches of mortar covering places where the stonewall cracked. Each wall , that can be seen , has two shuttered windows . The door is wooden with iron bands across it and you get the impression that it is very sturdy.

The Necromancer's Stones: Turn 19 
Thursday January 29th, 1998 4:00:40 PM

Kat says "Hey can we watch the Witch Hunt comments, please." Kat fixes her dress, flips her hair, casts a small glamor cantrip, smiles stunningly and knocks on the door.

Onrad snorts at Nonam's comment about "just talking to them." He mutters, "We're heroes. We are dressed for the part and even look like an adventuring band. They are citizens of a city of thieves. Whatever should we be concerned about?"

Nonam's hair turns bright red as he follows Onrad around the corner and scathingly says, "Looking like a hero doesn't make you a hero. Only your actions do, and preparing traps and beatings for someone because a PRIEST OF GARGUL said he looked suspicious isn't exactly the kind of thing I classify as heroic. Sure thieves live in this city, but some innocent unfortunates live here too. If you've forgotten that's why we're here... to save them. Now this Thrasher fellow may be the guy who took the stones, or he may be the kind of person we're here to protect. I'd prefer to find out which he is before we start in on him accusing him of things and casting spells at him. Even if he is the bad guy, attacking him without proof wouldn't be right. Though I suppose it is the kind of thing people from Osto do............ but not heroes. Let's be examples to these people rather than another group of ruffians."

Flaust walks over to the front right corner of the house an waits to see what happens.

Nonam waits for an answer to Kat's knock. As he waits, his hair returns to it's normal black color.

Jus stands to the side of the party with his back against the wall and away from the door. He watches the street and the windows of nearby buildings, thinking back on his failed attempt to watch the door in the witches - er - Kat's house.

Gareth waits for Kat to knock and Thrasher to answer. He listens carefully for noises and watches the windows for movement or changes in light through the cracks. He also scans the area around the house to look for people in the shadows or anyone trailing the party.

After a few moments, the door opens a crack and a wavering voice asks, " Who are you and what do you want ?"

Nonam steps up beside Kat and asks, "Is Thrasher home?" As he asks, he pulls a small bag of coins from some hidden pocket in his robe and gives it a little shake. "We would be most grateful if we might speak with him."

" I'm Thrasher, go away...they might be coming any time now."

From the bag, Nonam pulls a faintly glowing piece of silver with the kind of flourish only a spell caster can make. "Good sir, would you be so kind as to answer a few questions for us?... we can pay for any information that you might offer." He then drops the coin back in the bag and lifts his eyebrows knowingly.

The door opens a little wider and a scruffy looking man looks out ans says , " How much you willing to pay ?"

Nonam says," I'll give you two silvers just to talk and a total of ten if you answer all our questions ."

The door opens a little bit wider and a man dresses in a stained shirt and breeches stands there. " Well give me the two and I'll answer a few questions, for you." He holds out his hand waiting for the money.

Gareth takes a step back so as not to intimidate him - just yet ...

Onrad continues to watch the area feeling somewhat paranoid in this city of thieves.

Below-The-Line (OOC) Comments 
Thursday January 29th, 1998 4:30:40 PM

JK-Sorry about all the "if this happens then" stuff. Just trying to keep you from having to do all the work.

<John to everyone> Just another reminder (Dave and Jerry)... Delete the previous turn's text from your response before you send it back to the Woldian address. It will speed up netaddress's forwarding.


The Necromancer's Stones: Turn 20 
Friday January 30th, 1998 4:00:40 PM

Flaust steps completely around the corner to avoid being seen by Thrasher.

Flaust goes over to Onrad and says, "I think Gareth was on to 'SOM'thing -- I bet that idiot Turrun loaned out the stones to his friend Som for a study project, and now Som's disappeared with them, and Turrun won't 'fess up. Poor Thrasher may or may not have been an accessory."

Gareth continues to look around the area for anybody watching them. Especially for ruffians who may have seen the offer of money. He looks on the rooftops as well as the ground level. He also looks inside past Thrasher to see if there is anyone else around.

Nonam hands the man three silver. "Just a little down payment on the whole ten."

" What do you want to know ?" says Thrasher opening the door a little wider.

Kat glares at Nonam mumbling, "If he wanted a footman to knock on the door for him I wouldn't have wasted the glamour."

Kat asks Thrasher sweetly "Dear handsome sir, might we come in to debate the financial matters? I am a bit frightened, sitting here exposed and alone out here, I would feel MUCH safer inside with you to protect me."

Thrasher looks nervously around and says," I don't know you good enough to let you in. Let's talk out here."

Seeing Nonam's red hair as he comes back around the corner, Jus rolls his eyes heavenward. To himself, Jus says, "What, pray tell, have you done this time, Nonam; this is not the time for any of us to loose our temper!" He then peeks around the corner to see if Onrad has lost his temper, as well; for the moment, ignoring the exchange at the doorway.

Onrad turns to the others with a very hurt look in his eyes. He holds his hands out in a gesture of peace and says, "Did I say something wrong? If so I apologize. I thought I was just answering Jus' question..." Then, Onrad seems to come to a decision. He removes his hood, revealing flowing tears, bows, pulls his hood up over his face once again, and walks away.

Tiburon hurries to catch Onrad, " Don't listen to Nonam, he gets too full of himself and spouts off sometimes. Let's see what needs to be done, then our actions can show that we're Heroes. "

Nonam asks, "First of all, who might be coming?"

Thrasher tears his eyes from Kat and says, " Why, the undead , of course."

Gareth asks nicely "What time to the undead usually show up? How many are there usually?"

Trasher seems to recoil from Gareth a bit. " They don't show up at any regular time and usually in bunches. "

Nonam asks, "Did you notice anyone unusual hanging around the Temple of Gargul in the past few weeks?"

Thrasher turns back to Nonam, " I haven't been there since the undead started showing up..it's too dangerous you know."

Nonam asks, "What do you know about the 4 stones in the Temple of Gargul that were stolen?"

" Well .. um..one day I went to the room to clean them and they were gone. I didn't do anything ,they were..um..just gone." Thrasher stammers out.

Nonam asks, "Does the name Som mean anything to you?"

Thrashers' eyes grow wide and he gets pale, "Where did you hear that name....I don't know anyone by that name, now go away." Thrasher slams the door shut without getting the rest of the money from Nonam. You hear the sounds of bolts being shot home and hear scraping sounds.

Below-The-Line (OOC) Comments 
Friday January 30th, 1998 4:30:40 PM

JK says - I like the way the turns have been lately. I don't think we're going to finish this month though. Keep up the good work. And thanks for the break :D If you need a little time off, let me know.

JK says - I'll be out of town Fri. and Sat. Don't know if I'll miss any turns or not. I won't be at the local game Friday though.

Jerry says: JK, what brought that on? This seems to be going way past friendly banter and frankly I do not appreciate it. I tried handling this several different ways. Blowing it off and making a crack about Nonam's beautiful hair, or apologizing sincerely and refusing to let it get to him. I think that this is truly what Onrad would do at this point. If this was a regular local game, you would see me at this point pick up my dice and leave.

AD- Just checking !!


The Necromancer's Stones: Turn 21 
Monday February 2nd, 1998 4:00:40 PM

Onrad turns into the first tavern he sees, stop, grimace, loosen his sword, and say to any who followed: "Nonam has insulted me for the last time. I will remain in Osto until Nonam formally apologizes, comes forward for a gentlemen's duel, or leaves town as a coward. If he apologizes, or survives our duel, honor will be satisfied. He is the one who has proven himself dishonorable. I doubt he can change. He insults and manipulates those around him with his words and does much harm with them. I cannot and will not be a part of that."

Tiburon follows him into the inn and says, " That's true , but with those people you have to fight their fire with your own. Point out every time they try to manipulate others and show the others the truth. I'll take your words back to Nonam and the others and see what happens. " With that Tiburon turns and leaves the inn.

Nonam shrugs his shoulders when Thrasher closes the door. Then he looks around and says, "Well that didn't seem to work.... maybe we should just wait for the undead. They're coming you know."

Flaust says to Nonam , "Look, I'm trying to ignore this whole debate on the down-trodden, what percentage of the neighborhood is evil, and all of that. It's more important, at this moment, to resolve the immediate threat poised by the undead. Stay on task."

Flaust says, "We're going to need the influence of a Charm Person to get anything else from Thrasher. I can go request this from Alemi, but it'll be a day before it's available. Or, if we need to work off our frustrations, we can always stick around 'til tonight and bash some undead..."

Jus says to Nonam , "Remember that time when we fought the giant scorpion? You made me a bit angry with you comments about shooting arrows in the room!"

"Let's find a place to stay for the night," Jus suggests. "I'm more than willing to get up and pound some undead skulls if we here anything start. And I do have some thoughts about Thrasher, but right now we should hold to the vows we took earlier and try to keep our party's unity."

Kat says "Do you want me to KNOCK the door?" While we are doing this someone please go after Onrad, I know he's a bit sensitive but he is a decent person and I would hate to lose his friendship. Noman, is there any reason that you feel you must insult EVERYONE?"

Gareth angrily says "Back up." And he bashes through the door kicking anything in his path out of the way. He grabs Thrasher by both arms, picks him up to eye level, looks him straight in the eye and loudly says " Enough of the nice guy stuff! I have no use for liars! You were involved in the removal of those stones! I don't care what you did or how you did it - there are people dying out there because they are gone! And they will continue to die because of you! Maybe even YOU will be killed by those things out there! You are going to tell me exactly what you did, who is involved, and where the stones are now! And don't give me any of this 'I'm afraid of what they'll do to me' stuff because you better worry about me!! I'll THROW you to those ungodly creatures if you don't come clean! Then you can deal with your own creation!" Gareth holds him there waiting for a response.

" Let me down, you big oaf !!! " screams Thrasher, his legs flailing in the air. " Can't you see what you've done ! I'll never get that door fixed before they come !"

Gareth begins to walk toward the door with Thrasher. When he gets to the door he says sternly "Last chance before you meet the justice of your own making. I won't stop them from getting you when they come. They'll get to meet me AFTER they're done with you. Your only chance is to convince me that your worth protecting."

" NO !! PUT ME DOWN !! " screams Thrasher in fear. " He'll kill me !! "

Gareth says , " Last chance..Talk !"

" OK....OK, I'll talk..... He made me do it ! I was going home that night and as I passed by the Jail a big light flashed inside. He came out and started to do something..I begged for my life and he stopped. He asked me who I was and when I told him he said that if I didn't do just what I was told, He'd send THINGS to kill me.He told me to steal the stones and give them to him. I did ,but I don't think he knew too much about them. He thought there was only three ( chuckle ) , I kept the fourth one as insurance against him trying to kill me. It seems he found out and is sending the undead to get the third stone. Now if you don't mind, will you let me GO !", says Thrasher kicking his legs. Gareth puts him down gently and says "That's better.We'll protect you from reprisal for helping us. But if I find out you didn't tell us everything NO ONE will save you from me! Tell me if there is anything else because I WILL find out anyway."

With a look of disgust Gareth says to Nonam "Better pay him the rest of his money. We wouldn't want to short someone on a deal." And with that turns and leaves the house without looking back.

" Hey, aren't you gonna fix my door ? ", shouts Thrasher at Gareths' back

Below-The-Line (OOC) Comments 
Monday February 2nd, 1998 4:30:40 PM

JK says, Sorry. Maybe it's time I role-played Nonam out if you feel that way.

David-Enough tip-toeing around ... it's time for some action! Great turns lately. Good job. ------------------------------- Jerry says: Guys, I don't know the proper way to word what I want to happen for this turn so I'll just tell you in narrative what I'm wanting to do and let you aid me in the wording of it, if I'm allowed to. I've noticed that everyone continues to talk to him this turn as if he's still there. He is not. I left last turn walking down the street. Anyone who wants to talk to him I would think must catch up with him as he walks briskly away and follow him. (I honestly don't feel that Onrad has done anything wrong here. It would be nice to get to continue to play him, but I've gone too far down this path for him to back down from this in any way. If he continues, he remains a person of principle. If he backs down, he is just an irrational child.) ( Jerry-returning to the game and preparing his dice once more....:)


The Necromancer's Stones: Turn 22 
Tuesday February 3rd, 1998 4:00:40 PM

Onrad jumps up from the bar throwing down his drink breaking the glass on the floor. "Shucks. He's doing the same blasted thing to me that my brothers used to do. And I was reacting in the same way. That devil-haired bully. He does the insulting and I'm the one out here leaving the group that I want to be with. He can leave. Next time he opens his mouth, I'll show him what it means to insult Onrad Pryderi!"

He storms out of the bar," Hey, Tiburon ! Wait for me !" he says as he strides forward to walk with Tiburon and heads back to Thrasher's house.

Onrad says as they walk back, "Never again will I walk away from this group. My vow stands. However, yesterday in the bar, Nonam released me from my vow to him. I do not renew it except as it affects the group. May Alemi judge between him and I. So speaks Onrad Pryderi!"

Tiburon looks at him with a smile , nods and says , " Now that sounds like a Hero out of the Tales."

(meanwhile)

To Nonam ,Gareth says "Will you please lighten up on him? He's a little sensitive but he is still a part of our group. His knowledge of the country and it's history is very valuable, and an extra sword is always welcome. I'm not any good at resolving conflicts but I think if you don't run him off he'll probably figure out how to deal with you. You at least owe him a chance because of the vow we all took. Make peace with him tonight before we fight."

Gareth says "Lets go get Onrad and Tiberion. I don't like us being apart especially on a night when a battle will take place."

Jus comes over to Nonam, casting him an almost brotherly look. Quietly he says, "Nonam, you'll probably never know how important it is to me to have you as part of our group. Back at the wizard's tower you apologized to me for your harsh words; helping me see that my opinions of humans and, in a way, my opinion of wizards were flawed. You gained a friend in me, back then; now you can gain another in Onrad. I do not doubt you pride yourself in your skill with magic. Please, for just a few minutes, control your anger and pride with the same discipline as you control your art."

Nonam's hair begins to turn a dull grey, and he casts 'Mending' on Thrasher's door. As the door begins to rebuild itself, he gives Thrasher the rest of the money while saying in a low, sad voice, "You know I tried to convince them that you were a decent sort of fellow. I guess you made a liar out of me..." Nonam's hair begins to turn red again as he continues, "Now bring me that stone you kept from Som, or I'll kill you myself. And after that I'll bring your lifeless corpse to Som and let him bring you back from the dead so that he can kill you again." Nonam pulls out a wand to make good on his threat.

" How do I know you won't do that anyway once you get the Stone ? You've already come crashing into my home like common thieves ! ", says Thrasher as he slowly backs away from Nonam .

"Great!", says Jus. "Gareth, you and I need to stay here and protect Thrasher, since you just gave your word." While looking directly at Nonam, Jus - forcefully - continues, "Meanwhile, Flaust you and Nonam should go repair any damage to the party we are oath-bound to protect - if that is still possible. Flaust, on the way, please let Nonam know the consequences if his oath is broken."

Turning to Kat, "Kat, you decide which group you can help more. If the undead come, I know Gareth and I will have need of you, and," winking to her, he adds, "I'm sure Gareth would truly appreciate your company."

Gareth turns, comes back and says "Where is the fourth Stone? You will give it to us now! It belongs in the temple. You may come with us tonight since your door is busted but if what you said is true about Som sending the creatures to get the last Stone tonight, your door won't make any difference. They'll break it down, kill you, get the Stone, and then he'll have all four and the power to use them. If you give it to us, and leave with us, the creatures will come here and find neither you or the Stone. That way we can prevent him from capturing the Stone and protect you too. You will also tell us where you dropped off the other three Stones and where Som is. You will also tell us anything you know about his creatures or his hideout in the swamp and why the priests at the temple of Gargul won't tell us everything. If you don't your in violation of our deal and so I'll rip your door off and destroy it completely. And you can stay here and try to explain things to the creatures instead!"

" Get out ! I never made any deal with you ! First, you break down my door, now you threaten to kill me for the Stone ? What makes you any different than Som ? He never threatened to kill me for them, but you have signed my death warrant now. Do you think that door will hold now ? HUH!? You so called HEROES aren't any different than him, all you want is the Stones. ," Thrasher says scornfully. " Well if you want them , go get them from Som. He's in the swamp north of town. You bring the other three Stones to the Temple and I'll return the fourth. NOW GET OUT !!!" He yells.

Tiburon and Onrad walk up to the house and say," Hey, What's all the yelling about ? We heard you around the corner and you've scared all the people off."

Nonam goes to Onrad and says, "Thrasher was the bad guy. You were right and I was wrong, and I'm sorry. Okay?"

Tiburon looks around while standing at the door ." uhh...fellows....I think we might have a little problem here. It looks like company is coming."

Looking out the door, the group sees several creatures coming down the street from both directions.

Below-The-Line (OOC) Comments 
Tuesday February 3rd, 1998 4:30:40 PM

David-That's better ... I guess Gareth just has a way with words. On the Onrad thing: Not only did Onrad walk down the street, but in the two prior turns he was with Tiberion and Nonam around the back of the house (or on his way there). I imagine the rest of the party would not have heard Nonam's comments in their entirety, if at all - other than Tiburon of course. Since it appears everyone played the turn as if they heard the exchange I wrote Gareth's response as if he did too. Although I don't imagine he would have if we played the turn as it seemed to me to have happened.


The Necromancer's Stones: Turn 23 
Wednesday February 4th, 1998 4:00:40 PM

Kat says "I think the choice of who to help just got made for me". She then begins to speak arcane words and make passes with her hands in the air.

" Uhh...guys....they're getting closer," says Tiburon from in the street.

Jus grabs Thrasher and with an intense quietness and a big grin, Jus asks Thrasher "Are there any other entrances we need to guard for you?". In an attempt not to scare Thrasher, Jus restrains himself as long as he can from pulling his swords out.

Jus then tells Thrasher, again in an eerily calm voice, "If the Stone is here, get it. We can then defend you and the Stone together. Don't think it is hidden; the undead will pull this place apart board by board until it is found."

Jus draws his swords and stays with Thrasher. He plans to protect this man at all costs.

Onrad turns to Nonam and says, "I do recognize the apology. In the future, direct your biting remarks in some other direction than me. I, myself also carry something that bites. Right now, though it wants to carve up on some undead! Let's make this place defensible quickly!"

Nonam says to Onrad, "We can work out our problems after we take care of these undead."

Nonam returns his focus to the creatures. He counts them and attempts to make out what they are as he approaches.

Onrad quickly begins glancing around the area and starts to move the table towards the door.

" Uhh..fellows...they're getting REAL close now ! ", says Tiburon as he moves some empty boxes into the middle of the street.

Nonam, wand still in hand, begins to walk slowly toward the creatures. As he goes, he says to Thrasher, "Now I'm going to kill the baddies so they don't eat you, and when I come back I expect you to give me that Stone. And today hasn't been such a great day, I've had a fight with one of my best friends you know, and so I would really appreciate it if you don't hassle me about this. There's no threat and no reward this time... just an appeal to your humanity. Give us the Stone so we can stop Som from sending undead into Osto."

" What do I care about the people in Osto, they've never done anything for me !" says Thrasher. " I only took those to same MY live . Now you're probably going to get me killed ! ".

Gareth with fire in his eyes looks at Thrasher barely holding back his rage. "Fool! Do you not think I can hear!? You said Som would send his creatures to kill you if you didn't do exactly what he said. Do you really believe he will stop until you're dead and he has the Stone? You stole the Stones, lied about it many times, and have caused innocent people to die because of your silence. And you accuse us of being thieves? How dare you! You are as responsible for the deaths as if you had done it yourself! You have even betrayed your word to Som which as you said is a problem! The only chance you have is to help us defeat this evil man because he won't quit until he has the final Stone and it doesn't appear you have long to wait!" - as he looks at the creatures coming down the street. "Decide who you will surrender to: Som or us. At least with us you get protection and a fighting chance to defend yourself."

" GUYS !! NOW WOULD BE A GOOD TIME TO HELP !! " yells Tiburon as he starts to fight the attacking Skeletons and Zombies .

" So, HERO," says Thrasher sarcastically, " You gonna leave your friends to fight alone ? That's not very heroic now, is it ? Go and get the others if you want the last one. "

Gareth begins advancing on Thrasher and says, "You'll not get away with this. You will pay for what you've done and we will find the Stone without your help."

Outside , the sounds of battle fill the air, whistling blades split the air and strike with a resounding thud into the rotting bodies. Onrad weaves a glittering web of steel as he dances and weaves among the bodies. " Take this, you foul creature ! " , he yells as his blade strikes home. " Go back to your foul Master, you'll not win this day !"

Tiburon faces the onrushing horde and presents his Holy Symbol , " In the name of Domi, Begone you Abominations !" . Several creatures shudder and turn away in fear but more take their place. The flood of bodies seems unending. Tiburon draws his sword and begins to fight for his life.

Flaust , seeing Tiburon facing down the street , turns in the other direction. With a flurish, she thrust her Holy Symbol toward the undead and yells," All seeing Alemi, banish these creatures back to their graves !" Several Skeletons fall to dust and a few Zombies turn in apparent fear to disappear back the way they came. Flaust then begins to unlimber her net.

Nonam moves between his comrades using his wand to keep the undead off his companions. " Hey Gareth, Jus ! We need your help out here."

Both Onrad and Tiburon begin to show signs of combat, a nick here and a cut there. Blood begins to flow freely from a gash that opens in Tiburon's forehead and sweat covers all those fighting.

Kat stands at the door looking for the biggest concentration of foes. When several mass for a rush, she mutters a few arcane words and points there. From her finger-tip a small red pea-shaped object flys to her target.

WOOOSH - BANG !! A great flash of light and heat fill the street. As the smoke clears, seared and burnt bodies lie in the alley." Heh..heh, " Kat laughs, " There's some that won't hurt anyone anymore." She looks around and sees still more undead in the street, but now the odds aren't so bad.

Below-The-Line (OOC) Comments 
Wednesday February 4th, 1998 4:30:40 PM

Necromancers Stones (Missed turn)

Sorry, I didn't get home until late so I couldn't do a turn for Thursday. Here's a map of where everyone is though. at the start of next turn.

Empty Bld. Empty Bld. _____________I Z S S S I________________________I

Z G S S S S S ZZ S S Z Z S ZZ _____________ Z SS S ________________________ I ------------- I dr I I i i I c I I O F I I I I _h_ J I [] K [] G hI___Ih T [] I I h I I N I I I I wI I Ti I I _____________I bbb I___________bed_________ I SSS S Z ___________G_ ZZ SS ZZ ________________________ I I I I S S I I Empty Bld. I Z Z Z I Empty Bld. I





J-Jus, K-Kat, N-Nonam, G-Gareth, O-Onrad, Ti-Tiburon, F-Flaust, T-Thrasher, dr-dresser, c-chest, table in middle of room, h- chair, S- Skeleton, Z-Zombie, G-Ghoul, b-boxes, table in middle of street by Onrad


The Necromancer's Stones: Turn 24 
Friday February 6th, 1998 4:00:40 AM

Gareth says to Thrasher "Don't move!". To Jus he says "Make sure no creatures get into here. We must keep the stone and this criminal safe!" and with that turns and enters the fray. Gareth moves past Kat with his Broadsword drawn and moves to Tiberon's side and begins to hack creatures to pieces with huge blows hewing a zombie in twain with a single blow !

Onrad continues to weave his gleaming web of steel and manages to strike and destroy a Skeleton. The bones splinter and fly in all directions while Onrad dodges and weaves his way around the table.

Nonam will go over between Flaust and Onrad to cast his spell. Nonam mutters something. Whatever he says only takes a second, and jets of fire shoot forth from his fingertips. Several zombies catch fire and begin to run in all directions , bumping into each other and a few other undead. After a few seconds, they fall lifeless to the ground, a smoldering heap.

Several of the Skeletons attack Gareth and Tiburon but none can land a damaging blow.

Flaust flings her combat net at the nearest group of undead, hoping that the weight will pin several of them down. She manages to catch three in th net that struggle but can't get free from it yet. Although she is angry with Thrasher, she sees his viewpoint on the whole situation, and makes a mental note to pray for him.

"Fine, Thrasher; with your words you have just relieved us from Gareth's word to protect you." With that, Jus runs out to battle the undead with both his swords flailing. He moves to the left and strikes down a zombie.

Tiburon swings at a Skeleton but only manages to slide his sword between the opponents empty ribs.

Kat eyes seem to flicker red with rage and she looks as angry as she is beautiful . She turns and says, "Thrasher if the stones are here get them now or I shall freeze your bones and let these undead pick you apart alive. You will watch as the draw your entrails across your own face. I fought for your possible innocence, I was made a fool, you will get the stones NOW!!!!" only to see the door to the alley swinging close.

Actions ?

Below-The-Line (OOC) Comments 
Friday February 6th, 1998 4:30:40 AM

This is how the map looks after this turn:



<pre> Empty Bld. Empty Bld. _____________I I________________________I ZZ S G S S Z _____________ S SS GSSZ ________________________ I ------------- I dr I I O i i N I c I I F I I I I _h_ I [] K [] hI___Ih [] I I h I I I I I I wI I Ga Ti JI I _____________I ZZGbbb SSZS I___________bed_________ I ___________ __ ________________________ I I I I S S I I Empty Bld. I Z Z Z I Empty Bld. I





J-Jus, K-Kat, N-Nonam, Ga-Gareth, O-Onrad, Ti-Tiburon, F-Flaust, T-Thrasher, dr-dresser, c-chest, table in middle of room, h- chair, S- Skeleton, Z-Zombie, G-Ghoul, b-boxes, table in middle of street by Onrad, Creatures caught in net. </pre>


The Necromancer's Stones: Turn 25 
Monday February 9th, 1998 4:00:40 AM

&lt;&lt; Gareth moves forward and focuses his attack on the two zombies to his right. He swings his sword in a mighty arc and strikes the zombie nearest him, and killing it .

The Ghoul nearby attacks Gareth but only find air where it swings.

Jus takes a quick glance around to see if anyone is getting overwhelmed.

Jus goes after the nearest Ghoul screaming a song as he attacks. Those nearby can easily make out his words: We be The Three, you creatures, Newly come from the east, We spend our lives in jeopardy, Battling you evil beasts. Shall we dance? Shall we play? Shall we meet our maker, On this fine summer day? So if you wish to meet your death, Come, forfeit your life on this ground. If you wish to meet your death, forfeit your life on this ground.

Jus swings and hits the Ghoul doing light damage to it. It attacks back hitting with one claw ( 2 hp) but Jus deflects the other claw and bite.

Onrad yells out, "If you please, see what some of you casters and elves can do with some of these Ghouls. I'd be much grateful. One hit from them for us non-elven types and we're done for. Gareth and I can handle the zombies and skeletons if some of the rest of you can take out the ghouls from a distance. Hiyaa!"

Onrad avoids the Ghouls in the general area in front of him, and instead crosses over to his left, closes, and attacks the skeletons there. If the ghouls come over by him, he attempts to keep the skeletons between him and the ghouls. Onrad rants, "Varmits from hell. Return to death where you belong via MY SWORDS!!!"

Then Onrad drops his shield and pulls a second sword and strikes a skeleton for light damage. It attacks back and hit Onrad with a grazing blow ( 2 hp).

Kat begins to mumble and make arcane passes through the air with her hands.

Flaust begins casting and suddenly the table near Onrad begins to cavort around on its own.

Nonam runs straight ahead and leaps over the undead trapped in the net. When he lands, he zaps a skeleton with the wand frying it on the spot. A zombie turns to Nonam and advances towards him. It swings but Nonam manages to dodge the foul creature.

Tiburon swings again and this time manages to strike a telling blow to the skeleton in front of him destroying it. The other skeleton swings back but misses. The zombie attacks and hits with a solid blow ( 4hp).

Below-The-Line (OOC) Comments 
Monday February 9th, 1998 4:30:40 AM

All mages get bonus spells according to their Intel. the same as Clerics do with their Wis. Use the Cleric Wis. Bonus table to see how many you get.


Below-The-Line (OOC) Comments 
Tuesday February 10th, 1998 4:00:40 AM

Introduction From The Jericho: Here we experience a new kind of combat....a role-playing style of combat whose purpose is to tell a story rather than see which of two groups is more powerful. No danger to the characters is evident, since no game statistics are mentioned. So instead of tactics and strategy, we get something else....I'm still not quite sure what, though.


The Necromancer's Stones: Turn 26 
Tuesday February 10th, 1998 4:30:40 AM

Onrad continues to wail on the same skeleton. He hits it a mighty blow and it drops , he turns attacks the other. He hits once, "Take that!" he yells, as the Skeleton staggers back.

Onrad yells, "Heya Jus! Gotta another verse of that rhyming stuff? Gets my blood boiling! Whooooo!"

Onrad tries a ditty, "Them bones, them bones, them dry bones...Now hear the Word of the Lord!!! Whoooo!"

Onrad yells, "Hey out there! Whoever controls this motley lot! Methinks they need better instructions! Whooo!"

Gareth attacks the Ghoul hitting it a solid blow, it returns the attack hitting Gareth once(2hp) with its claw. He fills a chill run up his arm from the scratch but manages to shake the effect off.

Tiburon swings and connects solidly with the skeleton ahead of him shattering the bones that make up the creature. He turns his attention to the other creature but not fast enough to prevent it from slashing him slightly. ( 3hp)

Kat praises the fine men around her in there handsome and powerfully mannly strike. She throws a shimmering boomerang that appears in her hand, striking a nearby ghoul a solid blow.

Nonam drops the wand and draws his pair of gleaming magic daggers. Then he throws the daggers one at a time at the zombie before. The handles glow as they leave Nonam's hand. The first strikes a zombie in the chest but the other sails wide to land in the street. The zombie claws at Nonam , but he manages to twist away before the foul, rotting claw can strike.

As the battle rages, Nonam's hair changes colors rapidly. Red when he attacks physically. It's normal black when he casts spells. White when he's attacked. And all the colors in between during the slow times. All in all, he looks pretty freakish. So much so, that he would probably scare human opponents, but it doesn't seem to scare undead. Nope. You can never scare undead.

Flaust casts Invisibility to Undead on herself, and then begins chasing the animated table, attempting to herd it into the crowd of undead at the north end of the street.

Below-The-Line (OOC) Comments 
Tuesday February 10th, 1998 5:00:40 AM

JK says -so do I get the xp for zany combat situation winner, or is someone else going to write something????


The Necromancer's Stones: Turn 27 
Wednesday February 11th, 1998 4:00:40 AM

While he slowly backs up preparing to disengage, Jus yells back to Onrad, "Sorry to disappoint you, my friend. I'll gladly come help as soon as I finish my talk with this Ghoul. Let me know if you need help sooner!"

"I hope someone is keeping an eye on Thrasher!", Jus adds as an afterthought.

Jus swings his swords at the Ghoul striking him a serious blow and possibly scaring him to death - again. Jus' attack was so ferocious, that the hair on the nearby zombies turned white, startling him. For a moment he had visions of being attacked by several dead Nonams! He quickly regained his composure; realizing if they were indeed Nonams, they would be attacking their friends, not their enemies. ;)

Kat says "A kiss to the lad that puts the most of these Undead to rest" . She points her finger and says something and a pair of violet darts fly forth and strike the nearby Ghoul.

Onrad hears this and says, "Oh come on! Now I havta slow down. OK you skeletons, I promised you a quick death, but now I havta kill you slow like...."Ya do the hokey pokey and ya turn yourself around....That's what it's all about."

Onrad seeing three skeletons in his vicinity, yells to all three, "Hello Boys, or whatever you used to be....Come get some!"

He then lashes out at the same skeleton he began attacking at the end of the last round. One sword hits and lops an arm off but the other sword misses cleanly

Gareth focuses his attack on the ghoul striking him soundly and ending his miserable undead existence.

Tiburon swings and smashes the skeleton facing him.

Nonam leaves the zombie and spins around . He says an arcane word and sprays the big group behind him with a sheet of flame, starting them all to burn.

Flaust moves this way and that attempting to herd the moving table towards the undead, but every time it gets within 10 feet of one it starts skittering away.

Suddenly the Undead all break from combat and start to move away .

The Necromancer's Stones: Turn 28 
Thursday February 12th, 1998 4:00:40 AM

Jus quickly turns and sees that Onrad's group is also retreating. He then mutters something and points in the area of the fleeing Ghouls and skeletons. It then appears that someone has coated the surface of the street with a thick, slippery layer of grease. The undead in that area slip and slide only to fall to the ground.

When the undead begin to disengage, Gareth moves around the boxes and uses his shield as a battering ram to smash into the back of the line of two skeletons and the zombie . He smashes them to the ground with some of them flying to pieces . As they disengage Gareth says "Now, let's get that stone." And walks back towards the front door to talk to Thrasher. As he does he resheaths his sword and enters the house.

When he finds Thrasher gone he asks Kat "How long?" .

Kat says," He must have left right after you and Jus ran out to fight. I turned around to talk to him , but only saw the backdoor swinging closed." She goes to the backdoor and opens it to check for Thrasher, but he is nowhere to be seen .

Gareth immediately runs out the back and tries to figure out which way he went. But has no luck ,he says "I bet the undead got him or the stone since they disengaged their attack. We better follow them and maybe we'll be able to rescue him and more importantly the stone if he has it."

Using her dagger, Flaust begins stabbing the ghoul trapped in the net. She then begins smashing the skeletons that are also trapped.

Nonam sees the zombie running away with his magic dagger still in its chest. He quickly snatches up his wand, chases down the zombie, and blasts it. It jerks a bit and then falls in a heap in the middle of the street.

Nonam recovers his daggers. Then he says, "Somebody get that stone from Thrasher, and then lets follow these undead back to where they came from." Nonam begins to follow.

Tiburon watches the fleeing undead retreat and then turns to the others and asks ," Is anyone hurt badly? Does anyone need a curing spell? "

The Necromancer's Stones: Turn 29 
Friday February 13th, 1998 4:00:40 AM

Onrad honorably sheaths his swords and says to the party, "Methinks we have an escort. Shall we follow our gracious undead guides to the ball?"

Onrad begins to trot along behind them as they move North towards the swamp.

Nonam says, " Follow me ", and continues to follow the undead.

Gareth says " We must follow the undead and kill as many as possible. That way there'll be less to come back at us next time.". With that Gareth begins to follow the creatures down the street. He carefully avoids the grease. He draws his bastard sword and attacks one of the Ghouls. He hits it squarely and it wheels on him. The Ghoul attacks back and misses with both his grime infested claws.

Flaust finally destroys the creatures held in her net then retrieves her combat net.

Tiburon begins to follow along with the rest of the group.

Jus runs over to the undead that are struggling to get up. "Onrad, help me dispatch these so they can never torture the city again!" Jus then proceeds to attack the undead as they attempt to escape. The Zombie he catches up to and attacks turns and attacks him in return hitting him a for a small wound ( 2 hp).

Below-The-Line (OOC) Comments 
Friday February 13th, 1998 4:30:40 AM

Keith- Flaust, you lost the spell when you attacked.


The Necromancer's Stones: Turn 30 
Monday February 16th, 1998 4:00:40 AM

Onrad continues to follow the retreating Undead as they head to the swamp. The houses and buildings that he passes have all seen better days and some look like they would fall down with a small push.

Gareth cuts down the Ghoul and turns to follow the retreating creatures through the empty , trash laden streets..

Tiburon catches up with Gareth and asks him, " Do you need any healing ? You sure cleaved that Ghoul in two ! Have you noticed that there aren't any people on the streets but us ?"

Flaust runs to catch up with the group , they are moving faster than she can ,and tries to spot Thrasher among the undead. She doesn't see him moving with them or being carried either.

Nonam says, "Don't kill all of these things guys. We need them to find Som's hideout."

Nonam asks, "Did anyone get Thrasher's stone?" Nonam turns and runs back toward Thrasher's house. Then he stops and calls out, "Keep following the undead. I'll try to catch back up." He takes note of the direction and speed the undead are going so as to maximize his chances of finding them again. Then he heads back to Trasher's. He goes inside and begins to search for the stone. He begins with any chests that he sees. He also looks for evidence that the undead came and took Thrasher and the stone [signs of a struggle or something], and he looks for evidence that Thrasher grabbed the stone and ran during the fight [an open chest or something]. He only finds the over-turned chair Thrasher hit when Gareth burst in the door.

Jus swings and finally kills the undead that are still struggling to get out of the greasy area, while only slightly slipping once himself. He then looks to see which way the others are going before they get too far ahead.

The Necromancer's Stones: Turn 31 
Tuesday February 17th, 1998 4:00:40 AM

Jus runs through the trash filled streets as he tries to catch up with the others and follow the undead. He sees them strung-out ahead of him as he rapidly closes with Flaust.

Gareth says "Not yet Tiberion. Save your power. A Ghoul scratched me but that's all so far. I don't blame the people for getting off the street. I do wonder where Ogamon is though." Gareth looks around to see where the party members are.

Tiburon trots alongside of Gareth and says," I don't know..( puff, wheeze ).. I bet he's..( puff, puff ) .. getting the rest of the town defenders here... boy I'm out of shape. I hope we get a chance to catch our breath before we have to fight again. "

When Gareth sees everybody else at a distance, he yells loud enough for everyone to hear "Let's regroup and follow the undead." He then takes a position behind the undead and continues to follow them .

Flaust hangs back from the rest of the group, to allow her the chance to survey the whole scene. She sees that there are still 10 or 12 skeletons and 1 or 2 Ghouls running north. Flaust yells to group, "Who's herding who in this excursion ?"

Kat continues to follow the undead as the group starts to reform in the streets.

Onrad yells out to Gareth, "Don't kill them all. We need a few left to follow to their source." Onrad moves ahead to see that the undead don't harm any innocents as they retreat. He also stays close to them trying to keep the rout on screaming and waving at any who get tired of running. Onrad continually scans the streets and buildings to watch for a trap. He sees that the undead seem to be heading back to the swamp north of town.

Nonam gives the house a quick once over finding only the trinkets Thrasher has gathered in the course of his life. Nonam returns to the street and runs back to try to catch up with the retreating others.

The Necromancer's Stones: Turn 33 
Wednesday February 18th, 1998 4:00:40 AM

The Skeletons begin to pull away from the Ghouls as they cross the open area between the town and swamp . The trees seem to wave with a life of their own almost as if they were beckoning the undead to enter.

Tiburon bends over , puts his hands on his knees and says between deep breaths, " It looks......like they're all.....heading for the.....same trail. Whew, I gotta get out and exercise more."

Jus quickly unlimbers and strings his bow and lets fly a few arrows at the Ghouls. The first couple he fires fly high but then he takes a deep breath, draws his bow , releases the breath and fires. The arrow flies straight and true to his target and buries itself deep in the Ghoul. It staggers, claws at the arrow, then rights itself and limps onward with its brothers.

Gareth says "The swamp is large, we'd better at least find out where they're going. We can always retreat to town and go back later when we're ready. Who will come with me for reconnaissance?".

Flaust says, "We've got to trail them to see exactly where in the swamp they are headed -- I agree that we need our spells, but this is our big chance to find where they're based..."

Onrad points to the swamp ahead and says, "I don't know much about swamps, but I suspect that we will have a hard time finding somewhere to sleep and rest in there."

Kat says, as she looks into the swamp, " But we'll get so dirty out there" . She then turns to the rest of the group and winks.

Nonam comes running up and says," I did a quick once over of Thrashers' place but didn't find the Stone. He must have hidden it real good or somewhere else."

The group begins to follow the undead into the swamp , keeping the creatures in sight ahead.

Onrad says "I'm not tired now, but we will be after trudging around in that place for awhile. Should we capture a few of the undead and release them later to follow them once we're rested?"

After a few hours of slow, grueling progress an outline of a tower begins to appear out of the mist. The tower has a blasted, ruined look to it, the top third seems to have been destroyed by some mighty force. A few buildings slowly resolve themselves from the mist, each with the same ruined look.

Gareth stops the party and says ," Let's look and see what's around. "When everyone is done looking, he whispers "Let's withdraw before daylight and get back to town."

The Necromancer's Stones: Turn 34 
Thursday February 19th, 1998 4:00:40 AM

Jus says, "Come on, everyone. We're here, they know we're here, we need to go in - otherwise they will have time to prepare a trap." Jus begins looking around the exterior of the towers for entrances and for where the undead went.

Flaust says, "Because of my racial heritage, I'm able to move around fairly stealthily, if y'all would like me go to check it out...I'd feel better about doing this, though, if I could first request an Invis. to Undead and cast it on myself."

Gareth begins to scout the area carefully, he takes note of any entries into the complex. He watches for guards and tries to hear any words spoken, levers pulled, etc. to gain entrance into the place. He makes sure to trace the EXACT path the undead took through the complex to the entry door. He also looks out for any statues, holes or slits in the walls, debris or leaves put on the ground etc. He counts any creatures he sees. After watching a while, he whispers "Let's go back to town, get ready, and come back under the cover of darkness. Maybe we can garner support from the temples or Ogamon."

Nonam says, "I agree that we'd better not go in now. I need to memorize spells, and Som will be strongest at night. We should return tomorrow morning when the undead will be weaker and we are stronger."

Onrad takes in his surroundings in detail to determine what should be done next. He sees the blasted, ruined tower with four small buildings around it . All the buildings also have a scorched, blasted look and none seem to be in one piece. As everyone looks closer, they see that all the structures are on a small island that rises out of the swamp . The trail that the Undead were following forms the only land bridge to the structures. As the group watches , it sees that there seems to be no sign of any guards patrolling.

The retreating group of Undead move straight to the tower and open a spot on the wall that had just looked like vines, unfortunately the group is too far away to see exactly what was done to open it. The opening reveals a darkened interior to the tower as the undead file in and pull it shut.

Tiburon says, "Well, we've heard all the arguments for resting and moving ahead. Everyone chime in with their vote and let's be about one or the other."

Below-The-Line (OOC) Comments 
Thursday February 19th, 1998 4:30:40 AM

Keith- chime in with your opinion next turn and what the majority says will occur unless you give me specific instructions to do one or the other if the vote goes against you. If this happens, you could be left behind or decide to go on ahead. Try to remember the importance in an email game of keeping the group together. [grin]


The Necromancer's Stones: Turn 35 
Friday February 20th, 1998 4:00:40 AM

Kat says " I think we should go rest and regain spells, plus I could use some dinner and a good conversation." She says with a sly smile, behind dark eyes.

Gareth whispers again "We should not enter now. We are tired and are not at full strength. I doubt Som is watching too close because nobody comes here much I would imagine. Let's go back, get ready, maybe garner support, and come back later."

Flaust says, "I'm sure Som will be here later...let's go get prepared. With luck, we might can get some history on this place. I wonder where Thrasher is holed up?"

Nonam says," I think it's best if we go back now. Let's be at out peak before we tackle this place." His hair changes dark black as he says this.

Jus says, "Seems like to majority want to go back, and I think I now agree. Let's go!" Jus makes a blaze on trees as the group heads back toward town to mark the return path.

On the way back Gareth says "I think we should be careful what we say in town about finding this place until we learn what has happened after we left. I imagine Som has contacts in town. Let's say we lost their trail until we know who we can trust. I don't like the fact we never saw Ogamon. He should have been closer to the action if he's really defending the place. Maybe he fought another band or something. When we get back to town, you spell casters go do your thing, the rest of us will go get supplies and try to find out what we can. Maybe we can even find Thrasher ...." Gareth stops talking and is noticeably angry and unknowingly stomps off a little faster than he was going.

When they get back to the city, Jus gets a private room saying," I hasn't slept in several days and could use some extra rest. I'll see you in the morning."

When they get to town, Gareth makes sure the spell casters get to the inn. He asks the barkeep where a good supply store is. The barkeep directs him to one and he sets out for it. When he gets there he asks the merchant there for 20 torches, 50 flasks of oil and a sack to carry it all.

" You want all that !", the merchant says with a smile. " Why sure I'll get that for you , but you'll need more than a single sack to carry it in. Let me see....that ought to weigh about 120 pounds and take four or five sacks to carry it in. It will cost you 500 gp and 2 sp. You did want Greek Fire in those flasks , didn't you ?"

Below-The-Line (OOC) Comments 
Friday February 20th, 1998 4:30:40 AM

Keith- everyone will have their spells memorized by the next turn. Most of you have given me a spell list, but if you would, please include one under the line with your next turn. Thanks !!


The Necromancer's Stones: Turn 36 
Monday February 23rd, 1998 4:00:40 AM

Flaust will rest and request spells, so that her spell list will appear as follows.

Nonam eats and rests and memorizes spells.

Kat goes up and memorizes spells.

Tiburon heals everyone that was injured. Then he rests. And then he too memorizes spells.

Jus too quickly goes up to bed.

Gareth says to the Merchant with a scowl "I come to protect this miserable place from being attacked and in return I get people trying to rip me off! I want OIL! Oil that burns! That's it! It costs no more than 50 gp in any other store I've been in. I'll make you one offer and if you don't take it I'll leave. And maybe I'll attack the creatures AFTER they pillage your store! I'll pay you double since you're so far out of the way here. 100 gp. Take it or leave it."

The merchant smiles and says, "50 gold for regular oil. Yessir! Yessir!" He runs to the back and brings out several sacks filled with glass bottles of oil (about 1 quart each) and torches. The oily merchant says, "Here you are master. Be careful that you don't sling them around. They could easily break in the sacks."

Gareth scowls and hands the money over.

Gareth, carrying 3 sacks full of glass bottles and one with torches, head back to the inn. Every now and again he misses his footing and the bottles CLINK together loudly, yet he manages to return without breaking anything. He sits at the bar and asks the innkeeper where he might find Ogamon. The barkeep merely shrugs his shoulders. Then says, "You might check at his temple." Gareth also asks him over a drink and food what happened around the inn last night. The barkeep says, "Nothing much. A few kids came in trying to get drinks. I gave them some dish water and told them it was gin. HAHAHAHA they all started acting like they were drunk. HAHA They were staggering around. Then one of the kids mothers came in and chased them all home. HAHAHA. Boy you should have seen it." As the bartender goes on, Gareth listens around to see if he can overhear anyone talking about last night. Most of the other patrons laugh about the bartenders story. No one mentions anything about undead or Thrasher. After he hears all there is to hear he goes to try and find Ogamon. As he walks he watches for Thrasher or anyone else spying on him, but he sees no one. Gareth arrives at the temple, but he finds it empty. Wondering where Ogamon could be, Gareth goes back to the inn to sleep. He looks for any other party members before retiring. He sees Onrad, and he sits down with him to talk.

After a little bit, Gareth goes up to bed. Onrad stays up and keeps watch both on the streets around the inn, and the hallway outside the parties rooms. About 3am he's out in the alley behind the place and a band of thieves fall on him. Onrad fights valiantly, and vanquishes 8 or 9 of his foe. He looks up and sees Kat looking down on him from above. She seems blows him a kiss. Then one of the thieves leaps out from the shadows and shoves a knife between his shoulder blades.

Everything begins to go black.

Suddenly Onrad sits upright. He fell asleep while on watch. He hold his head, "Gods, what a horrible dream. I hope it's not some kind of omen." Deciding that he's too sleepy to keep watch, he awakens Gareth to take his place.

Onrad before going to bed will tend to his equipment seeing that all nicks are out of his sword and all damage to his armor is fixed. Then he goes to bed. This time his dreams are sweet.

Gareth begins waking everyone up fairly early. Soon everyone memorizes spells, and they all drift down to breakfast. Gareth sits to eat with the group and touch base. He tells them about his inability to find Ogamon.

As Nonam eats and listens to Gareth, he notices Gareth's sacks of oil. His hair turns blue, a new color it seems, and he says in a laughing voice, "I hope you're not expecting me to carry all that."

Jus finishes breakfast a little early, and he goes outside to find a small group of kids. Explaining who he is and the fight last night (minus any reference to going to the swamp), he asks if any of them saw Thrasher last night. The oldest kid looks up at Jus and says, "Who?" Feeling in a generous mood, he gives each of them a gold piece and tells them to keep their eyes and ears open; and that he will give them more if they discover anything useful. They all run off hoping to discover who Thrasher might be.

As the group finishes breakfast, Tiburon asks, "Well is everyone ready to head back into the swamp. Or do we need to do something else in town?"

Below-The-Line (OOC) Comments 
Monday February 23rd, 1998 4:30:40 AM

JK says- due to Keith's e-mail trouble (he's not getting ANY mail - not just forwarded mail), I did this turn.

JK also says- when did DHott start doing such long turns? I thought for sure it was one of John's or DHill's, but it kept saying Gareth. :)

Dhott says- I'd say something about AOL but... OK I will: Just another of an &gt; AMAZING list of reasons to go somewhere else for REAL service. They &gt; can't support their users, and what's worse is when they DO support &gt; their users with new releases of software. It's pathetic. No other &gt; company I've ever seen has these kinds of problems at ALL. No lost &gt; mail, no software incompatibility, no extra charges, no nothing. I &gt; imagine there are issues with other major service providers but they &gt; are so few and far between they are never an issue! I find it amazing &gt; that people still put up with it. - OK I feel better now.

JK says- did anyone ever play that game Lemmings. Where all the little lemmings go in a straight line and follow the leader even if it means plummeting to their deaths. Maybe they should have called it AOLers.

Jerry says- To everyone: Writing stuff below the line is how we keep in touch with each other. Everyone please about once a week or so share an anecdote from your life so we can enjoy the fellowship part of doing this and the keeping up old friendships part as well. Those of you out there who are just reading the game, please chime in as well so we know you are still out there and can get to know you as well.

Keith, be sure to include all items written below the line that are not addressed to the DM only...like this one....Thanks.


The Necromancer's Stones: Turn 37 
Tuesday February 24th, 1998 4:00:40 AM

Jus comes back to the group in a VERY good mood. "Anyone care for some sightseeing? I've heard there's some nice swamp land for sale around here."

Flaust says, "Ogamon could be anywhere, including trapped by the necromancer -- let's keep following the lead we have, and see where it takes us."

Gareth says to Nonam "It seemed to me fire worked real well against the undead. I don't know if it will work on skeletons but it sure worked on the ghouls and zombies. If we had it we could use it to kill those things at a distance - especially if there are a lot of them. Would anybody like to take some? I got 50 flasks. I'm planning on taking as many as I can.".

Flaust asks Gareth, "If you don't mind, I'd like to help carry some of those oils."

Gareth agrees , Flaust takes 5 of the oils, wrap them with grass for padding, and place them in her backpack on top.

He asks Kat "Did you sleep well?" - trying not to be nervous.

Kat winks at Gareth and says with a twinkle in her eye, " I slept wonderfully, thank you for asking ." She then smiles and blows him a kiss.

Gareth's cheeks turn red and he looks around to see who's watching.

Tiburon says," Let's get going, it's a long way there and we want to be there before dark, right ?"

Onran agrees and says, " Let's go." He then leads the rest out of the tavern and towards the swamp. He sets a quick pace following the blazes that Jus made on the way back but stops whenever anyone needs a rest.

At one of the rest stops, Flaust says to the group, "I'm ready to do a little scouting ahead, if y'all like. I can sneak along pretty well..."

Later that morning, the group arrives at the place where they had stopped before. The tower and buildings remain the same and there is no sight of any guards or watch.

Jus follows along, being unusually quiet - just enjoying listening to everyone else.

Below-The-Line (OOC) Comments 
Tuesday February 24th, 1998 4:30:40 AM

David H-Lemmings: That's good... &gt;&gt;

John-Hey people! We are planning our vacation to the US (and maybe even Hawaii and Canada). If any of you have suggestions of places to go and things to see, PLEASE suggest! Just remember, we will have a 5yr old girl, 3yr old boy, and 1yr old girl.

J. Chapa flew down to visit for a few days two weeks ago. We showed him the sights, then took him down to Florida, up to Savannah, and out to the ocean. He dropped off several books on philosophy and theology, but it's difficult for me to make time to read any more that a couple of pages a day. J. spends his time on the Internet focused on religious research -- he's currently involved with an ongoing discussion of 'Insight', written by Bernard Lonergan, a scholastic theologian.

A few days ago he called asking for prayers regarding his mother's health.


The Necromancer's Stones: Turn 38 
Wednesday February 25th, 1998 4:00:40 AM

Kat says "I wouldn't mind some of that oil now Gareth, and if you gentlemen wouldn't mind turning your heads I need to change into my fighting gear."

Nonam takes 5 flasks from Gareth and deposits them in various pockets inside his robes.

Gareth asks quietly "How should we approach? Wait until dark or go now? Do undead have as much power day or night inside? We could wait until a detachment of undead leave. Then go in behind them. Or we could destroy the land bridge or perhaps booby trap it for the undead."

Nonam says, "Well Flaust seems to want to scout ahead so let's let her look around and find the way in."

Tiburon says," I don't think these kind of undead are affected by sunlight. Let's let Flaust go scout and see what she can find, then we'll know more."

Jus looks around while quietly humming to himself.

Onrad readies himself for combat and takes a position to watch the parties flanks.

Gareth listens intently to the others but scans the area closely. Especially the buildings and towers. Nothing seems to be moving except the moss in the trees slowly swaying.

Flaust begins to murmur and makes a motion in the air. She then proceeds down the land bridge moving from shadow to shadow , looking intently ahead and around her, until she reaches the section of wall were the undead disappeared the previous day. She begins looking for any openings through the vines, stops , turns to the group and points to the wall. She begins to murmur and makes a motion in the air again and proceeds to swing a portion of the wall open.

The Necromancer's Stones: Turn 39 
Thursday February 26th, 1998 4:00:40 AM

Nonam says, "Looks like she found a way in. I say we don't way for her longer than a couple of minutes. She could get in a lot of trouble really fast."

Flaust slowly enters the darkness , letting her eyes adjust to the dim light inside.

While they wait, Nonam asks, "Tiburon, you know something about priestly magic. Do you know what spells she cast? They didn't look like they did anything to me."

Tiburon answers," I couldn't say for sure, it might have been Protection from Evil, or Silence 15' radius or for all I know Invisibility to Undead. We'll have to ask her when she gets back."

Gareth puts ten flasks of oil in the top of his pack padded with grass - learning from the others - and 3 extra torches. When he sees the wall open he says "Lets get there in a hurry."

Jus pulls out his swords and prepares for battle. "Let's go", he quietly whispers, as he starts for the opening.

Nonam says," Hey wait ! We sent Flaust to scout, she won't be able to do any scouting if we all rush in. "

Tiburon says," Yeah, let her have a few minutes. We can always rush the place, but we can't always sneak in . Why "

Onrad looks back and forth between the two sides looking undecided as what to do.

The Necromancer's Stones: Turn 40 
Friday February 27th, 1998 4:00:40 AM

Jus turns to the others and looks at them for a moment, gives a little shrug, then lowers his swords. Whispering he says, "I still don't think it's good practice to let one of our own go alone into an evil stronghold of undead where a crazed necromancer is lustily craving to kill all who gets in his way but, have it your way..."

Kat says, "You boys just cool down and let the lady do her work for a moment, and Onrad sit down or I'll kiss you!"

Gareth pauses and says "Scouting is one thing, entering is another. I don't like the idea of leaving one of us open like this. Didn't she just signal us to come on and cast a spell to open the door? We have no idea how long it will stay open. She could be trapped. I say we go now."

Gareth waits impatiently .

Tiburon says," She didn't signal us, that was a gesture used in casting a spell. Give her a minute or two, most spells only have a limited time so she SHOULD be back soon."

Nonam says, "Now I agree that we should have all gone in together, but she's been going on about how she wanted to go ahead of us and scout since last night. If I thought she was waiting by the door for us, I would say let's go. But if we all go rushing in and she's already exploring the place then we could make it very dangerous for her. Also if there is more than one way to go once you get in, we could pick the wrong way and never find her."

Nonam says, "We could compromise and go wait for her by the entrance. That way we could probably hear her if she got in trouble, or at least she would have so far to go to get help from us."

Onrad looks at Noman, snorts and says, " That's the best thing I've heard you say lately. Let's go closer and wait there."

Everyone looks at each other for a moment then moves en-mass down the land bridge towards the tower. The group stops about 40 feet from the still open door , listening and watching for signs of Flaust.

The Necromancer's Stones: Turn 41 
Monday March 2nd, 1998 4:00:40 AM

Gareth - on the way by - puts the extra 25 flasks of oil in the weeds next to the land bridge. Gareth watches from the cover for Flaust or for noises.

Nonam and Jus wait for any change in the circumstances.

Onrad watches the rear of the group so nothing sneaks up on them.

Suddenly the group see movement coming back out of the door and recognizes Flaust as she returns from inside.

Flaust heads back outside and spots the group. Going over she whispers, 'There are two skeleton guards just inside the door, one on either side. I'll cast a Silence so we can maintain the surprise. There is a 50' hallway beyond, with a door located on either side near the middle, and a trapped stairway at the end, leading up and down. There is some movement behind one of the doors. Please, let's rely on the Silence to cover us as long as possible, first by taking out the Skeletons, then by taking care of whatever's behind Door #1. Let me go first back throw the opening, so I can position the Silence properly."

Kat says, "Ok boys, I'm going to cast a spell that may or may not help, I'm about to look like a ghoul, don't hit me by mistake, I'll be the Ghoul in the metal underwear OK." She winks and begins to cast a spell.

Flaust casts a Silence spell on her pebble, then goes back inside and stands 5' inside the opening.

Below-The-Line (OOC) Comments 
Monday March 2nd, 1998 4:30:40 AM

Keith- combat MIGHT commence next turn so act accordingly.


The Necromancer's Stones: Turn 42 
Tuesday March 3rd, 1998 4:00:40 AM

Kat says," I'll go in first with Flaust , with my disguise and the invisibility we should be able to take the skeletons by surprise. Just remember I'm the Ghoul in the metal underwear and the nice legs." She winks and her eye appears to fall out of it's socket.

With some wishful thinking, Jus makes a quick glance around the area for anything he might use as a Quarterstaff; thinking it might be more effective than swords against a skeleton. He decides to keep an eye out for one as they progress.

"Gareth, which skeleton do you want?", Jus asks.

Gareth whispers "I'll take the one on the left. Jus, why don't you lead the attack on the right." and moves to the doorway.

Jus looks around to make sure everyone is ready, nods to Gareth, and says "Let's do it!"

Flaust and Kat enter the doorway first and move down the hall. The skeletons ignore Flaust, but as Kat steps through the doorway they begin to move towards her, raising their weapons as they come.

Gareth and Jus swing around the door and attack the skeletons from behind. They both swing their blades in mighty arcs and shatter the skeletons before they can get to Kat.

Nonam let's Gareth and Jus rush in first. Then he follows. He looks around and starts laughing ( even tho nobody can hear him). Kat stands before them with her face looking like a Ghoul and the rest of her looking its normal self.

Tiburon and Onrad enter last with one last look behind them. Onrad suddenly stops and reaches over to tap Tiburon on the shoulder. Tiburon , looks at Onrad , sees him pointing back into the swamp and turns to look . Raising from the water around the land bridge and advancing towards them along the bridge are hundreds of skeletons, zombies, and a few ghouls.

Onrad begins waving his arms to attract the rest of the groups attention. As each member notices him, he points to the slowly advancing Undead. The advancing tide of Undead moves to the island that the tower stands on and stops, totally surrounding the tower.

Below-The-Line (OOC) Comments 
Wednesday March 4th, 1998 4:00:40 AM

Keith, one more question: Was the trap magical or mechanical in nature? Once we get through the combat, I'll go back over and observe the stairs carefully, as per the Find Trap description, to get an idea of how the trap is triggered (probably by stepping on any of the stairs). (( it was mechanical ))

Anthony says: Someone please send me the Woldian address, they upgraded my computer and I lost all my addresses.


The Necromancer's Stones: Turn 43 
Friday March 6th, 1998 4:00:40 AM

Practical Onrad disbelieves that anyone could control that many undead at once. He attempts to disbelieve the mass of undead but they remain waiting outside.

Flaust turns to face the hallway and walks quickly in that direction to allow the party to speak.

"I think we're expected." Jus says. "Let's keep going."

Kat's form wavers momentarily, and she returns to her normal self, looking like a brown-haired Zena again except with less clothing.( now that's an outfit )

Flaust looks to see if any of the doors in the hall are opening, but they remain closed for the moment.

Flaust waits until one of the party looks her direction and points to the door from which she previously heard sounds, and then wiggle her fingers toward her ear, ending the motion by tugging her ear.

Gareth motions to Tiburon to close the door.

Tiburon grabs the door and ,with one last look outside ,yanks it closed.

Gareth positions himself in the doorway until the door begins to close. Once the door is closed he whispers "So much for surprise. Let's find a way in fast." He grabs a nearby chair and forces it under the latch wedging the door closed for the moment.

Nonam says, "Somebody spike the door closed quick!"

Onrad says, "We must take out the controller. Not defeat every undead we meet. Push forward. Go!"

Below-The-Line (OOC) Comments 
Friday March 6th, 1998 4:30:40 AM

Jerry says: I'm back from YMCA camp. We took all of our 5th graders. Verra nice. Verra sore. Lot's of personal breakthroughs for the kids. I'll tell y'all more about it later as time permits.

Jerry says: Steven Hott had his first son Wed. around noon. Coby Steven Hott. 7 pounds, plus some ounces. Ask uncle David Hott for details beyond that. If you want to call Steve and congratulate him his phone number is available from either me or David.


The Necromancer's Stones: Turn 44 
Monday March 9th, 1998 4:00:40 AM

Nonam says, "It seems that I agree with Onrad. Let's get moving. Flaust, if you would lead the way..." He then makes an elaborate gesture indicating that he will follow her.

Onrad positions himself in the back watching protecting the casters from attacks from that location. He whispers, "Gareth and Jus. Let me know if one of you needs a break from the front for healing or a third fighter up there."

Gareth whispers "I have nothing to spike the door with. Anybody?" Gareth wedges the skeleton's swords into the stones at the base of the door and then moves away from the door down the hall . He moves to the closed door that had the movement and waits for the party to assemble.

Jus goes to the door and tries to listen to what is happening inside. But since he's close to Flaust and her silence spell, he can't hear anything. He then mouths that he is willing to open the door, but would someone first check the door for traps.

As the party comes over to Flaust and the door : Flaust points to her chest, then extends her hand near the knob/latch and moves her hand as if opening it, and finally makes a slow pushing-away motion toward the door.

Tiburon waves to Flaust to wait for a moment . He mouths to the fighters to look first don't just start hacking away backs out of the silence and cast a spell. He then nods to Flaust to continue.

Flaust holds up her fist, then extends three fingers, one at a time. After this, she tries the handle, opening the door a crack to peer inside. She sees a figure standing with its' back to her , she steps back and pushes the door wide open.

That done, Jus and Gareth step through the door, ready to fight.

Below-The-Line (OOC) Comments 
Monday March 9th, 1998 4:30:40 AM

David Hott-Hey! That's Xena not Zena. ( I just cut and paste not spell )

David Hott-Steve is quite proud of his son. He should be. He looks like Melody. Mom described his response at the birth as "Sweet". I rather enjoy the thought of Stephen being described as "Sweet". I even more greatly enjoy the idea of Stephen's reaction to being referred to as "Sweet" by someone he would never say a cross word to. Life gets no better than that! I'll especially enjoy seeing Steve deal with a 4 year old boy after all the condescending looks I got implying MY kids were out of control. I don't know if I can stand it! God is indeed good.


The Necromancer's Stones: Turn 45 
Tuesday March 10th, 1998 4:00:40 AM

Nonam tries to get a better look at the figure in the room.

The figure looks up and cocks its' head to one side. It turns around and Gareth and Jus see a Human male wearing only a loin-cloth and an iron collar around its' neck. It seems to say something to them but they can't make it out.

Tiburon sees this from the hall and motions Flaust to go down the hall a bit.

Jus takes a quick glance around the room then walks to the front of the figure, always facing it and ready for battle.

Flaust moves down the hallway, using her Silence to mask the party's entrance into the room. She watches down the hallway as she moves toward the stairs, concerned about possible attacks from that direction.

Onrad continues to watch both the outside door and towards where Flaust said the stairs are.

As Flaust moves away and sound returns, the man says, " Have you come to rescue me ? I was trapped by the evil wizard who lives here when I came to slay him. My name is Aventine, and I'm a Paladin of Domi."

Flaust reaches the stairs and starts to study them closely. She notes , with the spells help, that the trap seems to be triggered by stepping on the stairs but she can't find anything that would cause any damage to her.

Below-The-Line (OOC) Comments 
Tuesday March 10th, 1998 4:30:40 AM

Keith- Jerry, you may have missed Flaust's description of the hallway. There are 2 doors in the hall and you are at one 10' distant from the entry on the left side. there is another one at the 30' mark on the right side and stairs at the 50' mark on the left.


The Necromancer's Stones: Jericho Comments 
Wednesday March 11th, 1998 4:00:40 AM

Introduction From The Jericho: The one month adventure heads into its third month proving once again that the email game is a slow game. However, rereading the episodes while editing for putting them on the website still confirms that it is a fun and enjoyable method of playing. Especially&nbsp;for friends who used to play face to face and now are separated by distance. &nbsp;It is taking anywhere from 1 to 2 hours for me to run a turn, (I don't know how long it takes Keith [grin]) but it is still worth it. Enter Aventine the arrogant Paladin.

The Necromancer's Stones: Turn 46 
Wednesday March 11th, 1998 4:30:40 AM

Nonam walks up the man and inspects his chains. He tries to see if there is some type of catch where he can set him free. He notices that there is a lock on the back where the chain and collar meet.

Gareth says "How were you captured and why didn't he kill you outright? Seems unusual he would keep you alive."

Aventine replies, " He said he was going to sacrifice me in some rite he is going to perform."

Gareth then says," You must prove you are a Paladin of Domi!"

Aventine looks at him and says," First ,who are you and why must I prove anything to you? If you're here to defeat the Necromancer, release me and help. If not, release me and get out of my way."

Tiburon starts looking around the room and sees a chest across the room from the prisoner and a key hanging on a peg on the wall.

After he answers to the party Gareth says "Can anyone check if he's telling the truth?"

Gareth says, "Tiburon, can you pick the lock?"

Tiburon turns to Gareth and says, " Uh..look Gareth, I'm a Priest, not a thief. Why don't we ask him if this key will do the trick? "

Aventine says, " Yes , that's the key to these chains. He taunts me by placing it out of my reach, but in my sight. "

Tiburon walks over and takes the key off the peg and looks closely at it.

Onrad whispers, "Ask him where the Necromancer is. My opinion is that this is a distraction placed here by the Necromancer to slow us down. I suggest that we leave him here and keep moving toward the Necromancer. Skip the doors and head for the stairs."

Nonam nods to Onrad and asks Aventine," Where is the Necromancer ?"

Aventine looks at Nonam and says," He said he lives upstairs so I'd guess that's where he is. I haven't seen him in a day or two though."

Onrad whispers to Nonam," See, I think he's just a distraction. Lets leave him and go."

Tiburon looks at the others and gestures with the key," Any objections ?"

Gareth says," Go ahead."

Onrad says," Leave him, let's go on ourselves."

Nonam and Jus look at Tiburon and nod to proceed.

As they try to release him, Jus tells Aventine, "I believe the skeletons in the hallway have weapons you may use. I don't recall, but they might even have shields. If you need something else, you can use my short or long

sword; your choice."

With that ,Tiburon moves over and opens the lock.

Once freed Gareth asks "Do you know where your armor is?"

Aventine rubs his neck after removing the collar and walks over to the chest." Yes, He put all my stuff in here to further taunt me." He opens the chest and inside lies armor , shield , and sword. All decorated with the holy symbols of Domi. Aventine immediately starts donning the armor.

" Where is your horse? We didn't see her in the swamp. We are here for

the Stones and to dispatch this evil wizard as well. He has killed many innocent people. Come with us and we'll finish the job together!"

" I didn't bring him into the swamp," says Aventine," He's still at Osto."

Jus looks Aventine over trying to determine how agile he is.

Jus tells Aventine, "Let us know if you need anything else, you're welcome to join us; but you'll have to help."

Jus looks around the room for anything else of interest, only seeing a tray of food and some bedding. He walks out the room and goes down to the second door.

Looking up the stairs, past the 10' trapped area, Flaust sees the solid stone staircase leading to a landing 20 feet up.( 10' past the trapped area) There is nothing protruding from the walls and a only a small globe of light above the door at the landing.

Below-The-Line (OOC) Comments 
Wednesday March 11th, 1998 5:00:40 AM

Keith- Everyone but Onrad wanted to free him so that's what happened.


The Necromancer's Stones: Turn 47 
Thursday March 12th, 1998 4:00:40 AM

Nonam says, "Now I agree that we need to be careful, but do you think an evil necromancer or his minions would wear armor bearing symbols of Domi? I thought the gods obliterate people for doing things like that... Tiburon, you're a priest of Domi, what do you think about the subject?"

Tiburon replies," I don't know about obliterating someone, but I'm pretty sure that an evil person would be adverse to wearing them."

Nonam, hoping Flaust knows what she's doing wandering around on her own, follows Jus to the second room.

As Nonam says that, Aventine looks at Tiburon , smiles and says," Well met, Brother Tiburon." He then returns to donning his armor.

Kat close to Aventine and begins to flirt with him to assure he is always close to her, just in case.

Onrad exits the room and once again takes up the rear position as the party proceeds.

Onrad asks, "Aventine, why don't you join me at the rear of the party."

"My skills would do much more good at the front of the party than the rear." says Aventine," I couldn't let anyone face dangers that I wouldn't face." With that , Aventine walks to Gareth and says," Shall we proceed ?"

Jus signals to Flaust to open the next door. He then lets Gareth know he is ready to go in like last time.

Leaving the Silenced pebble at the foot of the stairs, Flaust runs over to the group and asks the two strongest-looking people (not the paladin) to come over immediately and help.

Flaust explains, "I need someone to toss me past the trap so I can set nail down the combat net the group to cross. I want to nail some spikes into the floor while there's still time, and run and have you nail down net at the bottom of the stairs. It should make it easy to cross over the stairs."

The Necromancer's Stones: Turn 48 
Friday March 13th, 1998 4:00:40 AM

Nonam looks at Flaust and says. "Huh?"

Flaust says, "My spells won't last for ever -- let's take advantage of them. The mage is further up in the tower, and he's our target."

Onrad says, "Aventine is who he says. I believe him."

"I don't think it matters how quiet we now are," Jus says. "It is obvious are presence is known."

Gareth says to Aventine as he is getting ready "Sorry to have doubted you. Just being careful. Nobody mentioned you in Osto. Did anyone know you came here? "

Aventine replies, " No."

Gareth says," Where did you stay and what stable has your horse?"

Aventine , as he puts the last piece of armor says," Nowhere, none."

Gareth asks," Have you been here long?"

Aventine looks at Gareth for a moment, then replies," Too long."

Gareth says," Can you tell us about the layout?"

Aventine says as he looks around the room," It looks to be about 20' by 30' from here."

Gareth asks," Where did the Necromancer capture you? We should be careful not to fall into the same trap. There are 100s of undead creatures outside. They came up out of the swamp when we entered. "

Aventine snorts," You did... I know."

Gareth asks," Did you get the same reception? "

Aventine just stares at Gareth.

Gareth says, "May I see your sword?"

Aventine picks up his sword from the chest, stares down the blade at Gareth and slides it into his scabbard as he says, " See?" &lt;shhick

Gareth tries to inspect Aventine's sword to make sure it is a paladin's blade, but all he can make out is that it is a long sword of fine quality before its slid into its scabbard.

Gareth says " Uh..A fine sword you have! Let's go use it! "

Aventine looks at Gareth and replies," I know.. and I will."

Gareth says, "My name is Gareth Justinian. We are The Three. "

Aventine glances around and says," If you say so.."

Gareth says, "We have come to destroy the Necromancer and recover the Stones. We would be honored to join forces with a Paladin of Domi. "

Aventine settles his armor and replies without looking," As well you should be."

Gareth asks, "Who is the priest in Osto who called you? I didn't meet him."

Aventine shakes his head and sighs," Domi called me, of course. Shall we go?"

With that ,Gareth moves out to the hallway to the next door. He whispers to Aventine "I imagine you will want to be up front. Maybe we can avoid the traps together." Gareth is suspicious but gives the benefit of the doubt for now.

Aventine steps past Gareth and says," I'll lead." He then walks to the second door where the rest of the people are. " Are you going to waste time down here or go after the Necromancer ? He'll be upstairs preparing for the sacrifice. That's where I'm going what about you ?"

Gareth says to Aventine, "Let's go." He moves into the hall to the next door. He whispers to Flaust "Just a minute..." He listens at the door and doesn't hear anything.

On the way by, Gareth whispers "Sorry Tiberon, I had my mind on something else. Wasn't thinking."

The Necromancer's Stones: Turn 49 
Monday March 16th, 1998 4:00:40 AM

Flaust says to Jus, "I still have some time left with the Find Traps spell -- we need to move while it's still in effect."

To the group, Flaust says, "I need of couple of you guys to swing me and toss me 12' up the stairs, past the mechanical trap, which is triggered by touch. Once at the top end, I'll nail down the combat net, and toss down the other end to you. Nail your side down, and come on up."

Onrad says "In answer to your question, pal, I follow Gareth and my friends. When you're ready Gareth, I am."

Gareth says in a very aggravated tone "You have quite an opinion of yourself for someone who was captured by our current adversary. Being a paladin and not even having shame for being taken alive! I'll be glad to watch it happen again if that is your attitude toward the ones who just saved your life. You're like no paladin I've ever met or heard of before. Since you're in such a hurry, why don't you go and see your captor again ALONE! If you want to go with us fine. Get in formation. Otherwise forget it. Go alone."

Aventine replies," Oh, I didn't realize I was in the presence of Gareth the Legion Killer. He who fights and slays hundreds of foes at once. What is more honorable, as if you knew, to die pointlessly or survive and find a way to complete your task? I placed my faith in Domi and he delivered you people to release me . "

Gareth looks at the others and says "I want to hear your opinions.".

Onrad snorts and says, "If I were Nonam about now I'd say something like 'Who made you boss, huh? You are a guest amongst us. Act like one! Oh, and pal, wipe our your ears. I think there's a little pus there from the swelling of your head'.....and for once I'd agree with him......should he say something like that. I hate Lawful Arrogant"

Nonam says with a smile," I might not have said it just THAT way, but its' pretty close."

Turning to Onrad, Aventine says," Oh such impressive words, especially from one who hides in the back. Ready to run like a coward, I'd guess. As to my attitude, I can see why it daunts you. I'm a Chosen Warrior of my god Domi, and you are just another fighter. Do what you will, I have a mission to finish." Saying that , Aventine turns and walks to the foot of the stairs.

Onrad grins and says, "Lead on mighty Gareth!"

Tiburon looks at both Aventine and Gareth, torn between following a Warrior of Domi and staying with his friends. He looks back and forth a few time, sighs and says," Domi forgive me, but I must stay with my friends. Please bless and aid your Chosen one in his task." Then Tiburon walks over to stand beside Gareth.

"What do we do now, Gareth ?" asks Tiburon.

Flaust will go over and toss her combat net onto the stairs, holding the draw line so that she can, hopefully, retrieve the net.

Below-The-Line (OOC) Comments 
Monday March 16th, 1998 4:30:40 AM

For the record, Gareth has had experience with a specific Paladin. He taught him honor and fighting ability. He has a specific idea of what a Paladin is. Add that to Gareth's temperament, youth, and current position in the party and a challenge to his leadership is not welcome by him. He will not allow an outsider who he doesn't like or trust to lead the party. It will be a hard sell. Especially with Aventine's disposition.

Flaust-At this point both my Silence spell and Invis. to Undead spell should be finished.

-------------------------

Subj: Thursday's turn

Sorry about there not being a turn on Thursday, I wasn't feeling well and didn't do one. I will do one today though.

Later, Keith


The Necromancer's Stones: Turn 50 
Tuesday March 17th, 1998 4:00:40 AM

Flaust is agitated, hopping up and down on one leg -- mentally shouting, 'MOVE!'

Seeing Tiberion's dilemma Gareth, with great restraint and effort says "Although it would serve you right, it would be foolish for us to attempt this separately - especially since you have proven inadequate for the job by yourself. We will go together. A paladin's place is at the front so we will lead together. If we don't succeed I will indeed need to be a Legion Killer as one is waiting for us outside. It's a good idea to go after Som first - especially if you know where he is. I do, however, intend to purge this place of ALL evil before we leave. After we dispatch this evil being you will leave us. We have no use for one such as you among us. And I'm sure Domi will have use for your mouth somewhere else."

Aventine stops for a moment on his way to the stairs, looks back at Gareth with a steel-eyed stare, then turns and continues to the foot of the stairs.

Gareth walks to the foot of the stair with Aventine and says "Help me toss Flaust over the trap."

Aventine motions to Flaust to come over where they can get a grip on her.

Flaust casts Lighten Load on herself, to reduce her weight (something every woman would love to do :) ).

Gareth watches Aventine closely not yet convinced a true paladin would act in such a way. He looks for any inconsistency.

Gareth and Aventine both get a grip on Flaust and with one fluid motion, toss her up the stairs.

Jus opens the door and sees what is inside. He sees a familiar figure chained hand and foot to the wall with a gag in his mouth. Jus rubs his eyes , shakes his head , points at the figure and says, " Talvik !"

Nonam looks in and says with a smile, " What are you doing hanging around here ?"

Flaust holds onto the draw line of the net. Once at the top, she quickly nails down her side of the netting, and keeps watch while the group proceeds.

Below-The-Line (OOC) Comments 
Tuesday March 17th, 1998 4:30:40 AM

David H.-I attempted to send this turn from home but I had an error. I'm not sure you got it. If you did, please disregard in leau of this turn. Thanks ( got both of them . K.)


The Necromancer's Stones: Turn 51 
Thursday March 19th, 1998 4:00:40 AM

Aventine walks up the stairs to join Flaust on the landing at the door.

Tiburon enters the room and walks over to the chained Talvik. He reaches up and pulls the gag out of Talvik's mouth and says, " What are you doing here ? I thought you wanted to stay away from Osto ? "

Talvik says," I decided to come after all, did you know there is a very strange Giant in the Hills ? Well, never mind that, I followed word of you and must have missed you on the way to this tower yesterday. I walked up to it to see if there was any sign of your being here and the next thing I knew there was a BUNCH of critters around me. They herded me into the tower and a guy calling himself Som cast a spell on me and chained me here. Will you let me down now ?"

Nonam cups his chin with a hand and says," I don't know, you make such a good wall hanging ." He smiles as his hair turns first blue then green.

Flaust rummages around in her pack and pulls out a small cup. She then starts to put it against the door but Aventine reaches around her and pulls the door ajar.

Gareth looks back at the others and says "Get him and hurry? We must get to the Necromancer quickly." Gareth moves up the stairs and defends as the others get up the stairs.

Jus quickly lets Talvik out and takes a cursory look around the room. "Good to see you again, Talvik. Care to join us?"

" I'd love to," says Talvik, " just let me get my stuff from over there." Talvik points to a pile of items lying in the corner.

Getting back to the stairs, Jus tries to quietly call ahead, "Aventine, do you, also, know the secret to stop the necromancer? You and Gareth might want to wait for the whole group."

Aventine looks back down at Jus and says," You stop him by killing him, don't you think."

Below-The-Line (OOC) Comments 
Thursday March 19th, 1998 4:30:40 AM

Flaust-Oh man...and I was just getting into this thieving business! Well, glad to have Talvik back!

Tony- Hi guys ! I've finally gotten some time to try and play again.


The Necromancer's Stones: Turn 52 
Friday March 20th, 1998 4:00:40 AM

"I'm talking about the stones," Jus comments to Aventine, as he crosses the trapped area.

Aventine looks at Jus and says," What stones?" Then he steps through the open doorway into the hallway beyond.

Gareth looks through the open door. He sees that the hall runs from his right to his left , with a wall at the right end. He says to Aventine "Although I hate to do it. We'd better wait for the others a moment before proceeding just as we did for you. Together we are stronger." He takes position at the door. As he's waiting, he makes sure to loosen his bow and open a quiver to allow quick access. He waits for the others - even if Aventine decides to proceed.

If the party takes more than a moment to get up the stairs Gareth begins to advance anyway saying over his shoulder in a loud whisper "Hurry!". Nonam carefully goes up the combat net to join the others. While going up he asks, "So Talvik, why did you come in here?"

" Huh.. I told you, I was following after you guys." says Talvik.

Flaust says to Aventine, "Why didn't he stop you by killing you? He probably could have stood to add you and Talvik to his undead collection...something else is going on here. I once knew a paladin who killed an apparently evil man, but it turned out that the man was being controlled -- there were plenty of clues to this, the man kept struggling in little ways that wouldn't be noticed by his controller, but the paladin was blind to it all. Afterwards, the paladin was stripped of his station...please have a care, Aventine."

Aventine says to Flaust," You don't listen very well, do you."

Onrad says, "I'll take care of Talvik and you guys get on upstairs. I still think that these two were placed here to slow us down for some reason."

Onrad sees that Talvik is equipped properly.

A door opens down the hall and a tall, olive skinned man steps into the hall flanked by four skeletons. " I see you have managed to get free. Well with all these others here, I guess I don't need you after all," says Som. "Keep one alive but kill the rest," he says to the skeletons and turns back to the door.

Below-The-Line (OOC) Comments 
Friday March 20th, 1998 4:30:40 AM

Keith- combat will start next turn so act accordingly.

Re: A map I'm playing with...take 2 From: Gericko

Picasso Jerry's map of the Necromancer's castle:

It's not exactly to scale, but what do you think?

I'm sending it to myself too so I can see if any spaces are added or disappear when mailed.

Jerry

d _____________________ S  1 2                             GJ  |  d 3 4______________  A   |                                      |dFN| &lt;------Landing at top of stairs and door                                      |===|             leading to hallway                                      |===|                                      |===| &lt;--------stairs going up to the second                                        |===|               floor                                      |===|                                      |       |                                          |       |                                      |       | (Aventine's room)         d T   d Ot (Talvik's room)                                      |       | d = door S = Som G = Gareth A = Aventine J = Jus F = Flaust t = Talvik N = Nonam T = Tiburon 1, 2, 3, and 4 = Skeletons


The Necromancer's Stones: Turn 53 
Monday March 23rd, 1998 4:00:40 AM

Som disappears through the doorway on the right side of the wall as the skeletons move down the hall.

Aventine whips his sword from its scabbard and moves to the skeletons on the right side of the hall.

Gareth draws his sword and with shield in front charges the skeletons. He attempts to ram the two on the left . They meet him , with a resounding crash, but everyone remains on their feet.

Jus begins to speak arcane words and make gestures .

Flaust moves through the doorway and gets out of the way .She begins searching for secret/concealed openings.

Gareth asks Aventine "Where did he get you with the spell? Here or farther in?"

Kat peeks through the doorway, then moves into the hallway.

Tiburon, Talvik ( now properly adorned ), and Onrad move to and up the stairs to the landing.

The Necromancer's Stones: Turn 54 
Wednesday March 25th, 1998 4:00:40 AM

Jus pulls out his sword (just one of them due to the small hallway), and moves to have at the Skeletons. He quickly realizes that the corridor is too small for more than two people to fight in.

Nonam hastily begins to make a couple of molotov cocktails out of 2 of the flasks of oil.

Gareth attacks the first skeleton maneuvering so that only one skeleton can attack at a time. He is careful not to interfere with Aventine's assault. He swings and hits the first one splintering its rib-cage but not knocking it down. It swings back but misses. The other skeleton moves around and takes a poke at Gareth but doesn't hit him.

Aventine swings his sword and hits the skeleton in front of him, he swings again and breaks the skeleton into a pile of bones. The other skeleton swings at Aventine , but the blow glances off his armor.

Flaust stays out of the way and continues searching for secret doors and openings. She will concentrate on the section of the hall nearest the stairs, and slowly make her way to the center of the hall.

Onrad, Tiburon, and Talvik move into the hall beside Kat.

Talvik takes out his flint and tender and begins to light a torch.

Below-The-Line (OOC) Comments 
Wednesday March 25th, 1998 4:30:40 AM

Flaust-Jerry, liked your map. However, the stairs should be placed exiting the left side of the hallway that Aventine's and Talvik's rooms are located on, rather that at the end of the hallway, which presumably, terminates at the outer wall of the tower. See description given in Turn 45.

Keith- The stairs start on the left side of the corridor at the end of it. They go upwards and end in a landing with a door that opens into a corridor directly above the one on the first floor.

Keith- Nonam, you could use the Firefinger cantrip to ignite it if you had it memorized. try burning hands instead :^)


The Necromancer's Stones: Turn 55 
Friday March 27th, 1998 4:00:40 AM

Gareth continues his assault on the first skeleton. He swings but misses the skeleton on the fore-stroke but on the return he smashes his bony advisory to pieces.

Jus flinks his two daggers at the foes, careful to avoid hitting Gareth or Aventine. One dagger glances off a Skeleton while the other does minimal damage.

Talvik will move up to Nonam, "hey, need a light?" He will say holding the burning torch out to him

Nonam says , " Sure, it saves me from using a cantrip to light it."

Aventine turns to engage the last remaining foe and says," Go after the Mage, I'll finish this thing off." With that he swings at the Skeleton but only manages to hack an arm off of it.

Flaust continues to search the hallway for secret or concealed doors. She doesn't find any this round.

Kat and Onrad move towards the combat down the hall.

The Necromancer's Stones: Turn 56 
Wednesday April 1st, 1998 4:00:40 AM

Jus tries to get to the door the mage went through; dodging and rolling to try and avoid any strikes from the Skeletons. Regardless of where he can get, he looks around trying to see if the floor is greasy anywhere. It appears to be greasy right in front of the door that Som disappeared through.

Giving up on the secret door theory, Flaust runs, slipping past the fighting, and falls flat on her face from the grease on the floor.

Nonam says, "Never mind about the torch. I think it's a little crowded in here to be doing that. I was getting ready in case more skeletons came in... I wouldn't mind carrying the torch though, but give me a minute." Nonam carefully puts the readied flasks into his belt pouch, and then he proceeds to make two new cocktails. (Assuming time permits this turn) When finished he puts the two newly prepared flasks into his pouch with the other two, and he takes the torch from Talvik.

Aventine moves to attack the last remaining skeleton but slips on some greasy substance on the floor. He manages to catch himself before he falls but is hopelessly out of position to attack the skeleton.

Talvik, Tiburon, Kat, Onrad and Nonam move down the hall towards the door.

Gareth attacks the last skeleton in front of him (the second). He hits it and manages to knock it apart with one mighty blow. Gareth moves down the hall toward where Som disappeared and into a very slippery, greasy area in front of the door.

Onrad continues to watch for attack from the rear and keeps the way open to escape if needed. He also watches for injuries up front saying, "Gareth, I can get there at a moment's notice. Just call. Otherwise, I'll watch the back. With three fighters up there (by this he means Aventine, Jus, and Gareth) there's not room for more. I'm also ready to switch with anyone who gets injured."

Below-The-Line (OOC) Comments 
Wednesday April 1st, 1998 4:30:40 AM

Jerry says to Everyone: I've been without a computer at home since last Thursday and haven't been committed yet. However, I've come close several times. I don't know when David will finish with it. So Keith or JK may need to run my turns on Thurs and Fri if I haven't received it yet. Keith, I'll let you know when I get it back. David has my heartfelt thanks for being willing to spend all this time getting it to work right. He's added memory up to 80 mg. put in a 6.4 gig hard drive using my 1.5 one as a slave. He's replaced my CDROM as well since it busted.

Also, upon the return of the computer I'll get back to work on the website. I should have up the online game within a week or so. Go check it out. I also have new legends to include, 4 redone maps to help the appearance of the page, a links page to do, and then JK will add a Message Board as he gets some time later in the spring at which time we'll give playing by message board rather than email a try.

David Hott-Keith, I reread the turns and I think we have only killed two skeletons as of this turn. Aventine one and Gareth one. Aventine got an attack on his last skeleton, Gareth did not as it took three attacks to kill the first skeleton. Gareth killed his first this turn, Aventine damaged his second this turn. Still two standing. Good job on the module. Glad your doing it. Good insertion of the characters (I'm assuming they were not planned events until after the module began). Keep up the good work.


The Necromancer's Stones: Turn 57 
Thursday April 2nd, 1998 4:00:40 AM

Nonam says, "Why's all this grease on the floor?"

Aventine swings and shatters the final skeleton to shards and says," I don't know, it just appeared there as the fight started."

Nonam asks, "Well are we going to go after Som or aren't we?"

Tiburon says with a smile," Well we didn't come here to leave without him, did we ?"

Laughing, Flaust scootches on her belly across the floor and into the doorway area.

Gareth says the Nonam "Get ready with those cocktails." He throws open the door where Som disappeared and steps back to the side to avoid any initial missiles or spells. He looks as he moves to locate Som or any adversary.

Flaust peers around past the doorway, looking for traps with her detection spell, and reports that she doesn't see anything to the group.

Onrad continues the same being careful of the grease as he faces the rear of the party and slowly backs down the hallway. He remains in the back offering encouragement, " Come on guys, let's get the villain."

Jus remains poised for action near the doorway.

Below-The-Line (OOC) Comments 
Thursday April 2nd, 1998 4:30:40 AM

Keith- I have to go out of town for a few days. Jerry says that he will be able to do some turns starting Monday. Sorry about this , it came up suddenly.

Jerry says: Hey John, I understand you'll be coming to the mainland in May (Angie told me) and will be in WFalls. I'll want you to go to supper or a late coffee at Carrows with the local gang so you can meet such people as Keith, JK, Anthony, and Tony. Depending on your schedule, we perhaps could play a live game one evening. I understand that family comes first and friends second. However, if you come into town and don't drop by like a certain David Hill did, you're dead meat!!!

Jerry says: Keith, it looks like I'll be picking up my computer about Friday so you'll have to run the turns Thurs. and Fri. Sorry. I'll be ready to start next week. In fact, if ya want I can give you a break, however, I figure you at this point would like to see the module through to the end. [grin]

Jerry says: I took my 6th graders skating last night to Sandy Beach. The shoes were horrible. It turns out that the place is now owned by a couple of guys in their twenties from 10th and Broad Church of Christ. The kids had lots of fun. It is very entertaining to watch 6th graders and their first tentative moves toward the opposite sex. There's something very innocent about it....funny too.


The Necromancer's Stones: Turn 58 
Monday April 6th, 1998 5:00:40 AM

Nonam says, "How bout that? We opened the door, but no one thought about looking through it. We all just watched Gareth jump out of the way instead. I guess maybe I should look through." Nonam does so and says, "Through the doorway, I see..." Inside the doorway is a room that fills the whole north side of the castle. It is shaped as a half circle. It's south wall, through which you are entering on the west end, is also the right side of the hallway. The south wall is 50' long. The room is about 30' feet deep. On the far side of the room is a circular 5' wide staircase leading up to the third floor. Standing on the bottom stair is Som. He casts as you enter.

Gareth stands in the doorway.

Flaust rises from the floor beside him covered in grease and a few splinters.

Aventine stands behind Gareth just outside the doorway while Jus stands behind Flaust and beside Aventine.

All four receive feel the effects of a spell attempting to control them. All struggle valiantly to shrug it off.

Gareth freezes in place unable to move.

Flaust slows for a moment and then continues moving into the room.

Aventine slows for a moment and then finds himself blocked from entrance by the still form of Gareth.

Jus also freezes in place unable to move.

Nonam suddenly finds the way into the room open ahead of him as Flaust enters the room to the right. He'll go on to describe the room or (hallway) if not faced with a threat. Seeing Som, he moves into the doorway area on the right where Flaust was and lights up one of his cocktails. He throws it over Flaust's head and over Som's too. It lights on the stairs behind Som catching him in a splash and doing 1 point of damage to him.

Tiburon and Kat hold waiting for Nonam to enter in the next row back.

Onrad and Talvik hold waiting at the rear of the party.

Below-The-Line (OOC) Comments 
Monday April 6th, 1998 5:30:40 AM

Jerry says: Out of character, Som was holding from the previous round allowing him cast in segment 1. You may do the same, of course, when you hold your action from one round to the next. :) I hope that this description was clear. If now ask questions. I didn't have time to draw you a map as the computer is still struggling with Windows 98 bugs.

Jerry says: That's right. We (David Hott) and I loaded in Windows 98 so that I could take advantage of a program called FAT32 which allows you to install large hard drives without partitioning them. The problem is that the video driver is not wanting to cooperate with the Windows98 programming. We're trying to get updated drivers from the video card company. Till then strange things are happening to the fonts and the screen.

David Hill: Well, let's see now...do I visit Jerry and give him the flu, jeopardizing my D&amp;D character, or do I stay away and offend him, jeopardizing my D&amp;D character...

Jerry says: No you call and say, Hey Jerry, I'd drop by but I'm sick. Just wanted you to know why and that I wasn't being unfriendly. JK actually cried when he didn't get to meet you....and Anthony, he's written his poem called "The Flaust I never met." hehe....

Jerry says: Woohoo! I'm DMing again....get out your dice and prepare to die!!!!!! Whooooo!~~~

Jerry says: I get my computer back on Saturday afternoon.

Jerry says: So David, tell us all about the selling of your house and your plans for the new one!!!

Jerry says: So John, tell us all about your plans for your vacation.

Jerry says: So Keith, tell us where you are going and all the trouble you're going to get into there.

Jerry says: So David, tell us about Hotlanta and your cool life there.

Tony2 and Janie, why don't you send in a glowing paragraph and introduce yourselves to everyone. (They are both new players in our local group who are now receiving the online game to read.)

Get the idea folks? Share you lives with us that have none below the line!!! Remember, anything you don't want posted on the internet WILL be removed. I know how to do that now and can do it very easily and quickly.

Also add for the 2,467th time, Kevin Wimberly's new email address as he is now online after going off line for the 2,466th time.

See yall tomorrow,

Jerry


The Necromancer's Stones: Turn 59 
Wednesday April 8th, 1998 5:00:40 AM

Gareth tries to break free from whatever is holding him, but he cannot move.

Jus struggles to free himself from the effects of this spell. In the meantime he holds his casting off, so he will have first initiative when he is free. ;)

Flaust runs around to the left (along the circumference of the room ) side of the room to avoid blocking the group (and to distance herself from area attacks) and Commands Som to sleep.

Som seems to droop for a second and then recovers.

Nonam who can't decide which action to take, takes a step back allowing Kat and Tiburon to enter the room.

Tiburon slides to the right just as Flaust went left. He holds knowing that others wish to cast into the area.

Kat Casts Pit right under Som. Nothing happens. Strange.

Som grins like he's been looking forward to this confrontation all day, and darts up the stairs out of sight.

As Som leaves the room the Hold Person Spell on Gareth and Aventine is released and they can move.

Below-The-Line (OOC) Comments 
Wednesday April 8th, 1998 5:30:40 AM

John says: I know that's probably not quite what you meant by waiting for the next turn, but I had to try...

Jerry says: Nice try.

David says: If you read the past 2 turns, you will see Gareth did NOT stand in the doorway, he DID look into the room as he quickly opened the door and back up, and he would NOT have stepped around the corner in plain view of Som if he would have seen him (and he would have) , he would have gotten his bow and arrows out and attempted a shot. (although he may have been frozen in place attempting a shot around the corner). Should have been played differently. (By the way: Welcome back)

Jerry says: The last 2 skeletons were at the end of the hallway in front of the doorway as was shown in my map that I made. [grin] Fighting these skeletons put you in front of the door in my mind. I did miss the part about you stepping back. Sorry. You were kinda unclear as to what you meant by backing up. Did you intend to backup out of view or take a strategic step back to allow only one or two opponents to exit through the door at a time. As EVERYONE in the party is wanting IN and not OUT, I placed you as far forward as I could thinking that you guys wanted to kill this dude instead of hide from him. [grin] I'll release you and Aventine at the end of this round just to be fair and because we're trying to have fun. I'll also hold off on the Lightning Bolt that Keith called for during this second round which would slam into the area beyond the door for the same reason. See I can be reasoned with! It's just a very rare thing. :)

Jerry continues: Seriously, it was very hard to interpret some things as I have been out of the picture for awhile. Please stick with me and the bumps will even out in a few days.

David says: As far as my house stuff goes: We have a buyer for our house. They have checked out OK and have put down non-refundable earnest money. We are supposed to close between now and May 15. We met with Brent Willson (2 L's) in Wichita Falls Saturday and received our first set of drawings from him. He's our architect. We'll meet again in the next two weeks or so. Once we work out the details we'll begin getting bids on the jobs (We are going to be our own General Contractors for the project). Once we have an idea on how much it will cost to build we'll negotiate with the bank(s) for financing. We met them once and they have pre-approved us for the loan. It's just a matter now of deciding what we can really qualify for and what we'll have to add/cut from the plans to do it. We'll see. While we build we'll live in a lease house which we are currently looking for. Kim and I have been planning this for a long time. We've been in our house about 3 years longer than we anticipated. It's not been bad, just behind schedule. We looked for the land for five years and we finally found it. 2 1/2 heavily wooded acres in a gated community. It wasn't gated when we bought and no mention of this was made. We just got lucky (or was it something else...). We were the first people to buy land there. We'll be about the 7th or 8th person to build (I hope). It will be a beautiful area when finished. There are already several beautiful homes already. That about does it for now. I'll keep you posted.

Jerry says: I just wanted everyone else to hear the good news that I'd heard. We always knew you'd make it big David.....even when you were mowing all the lawns in Wichita Falls....right guys?

Jerry says: In a message dated 98-04-06 00:49:26 EDT, I wrote: &lt;&lt; Also add for the 2,467th time, Kevin Wimberly's new email address as he is now online after going off line for the 2,466th time.

Kevin says: Hey I can't help it if I can afford AOL one day and can't even afford food the next.

Jerry says: Scott Marley? Are you out there? Please respond within a week or I"ll assume that your listed email address is no longer valid. JK do you know if Scott's email address has changed since he quit Kinko's?

Jerry says: I didn't receive turns from JK or Tony. I'll keep moving people who don't send in turns to the end of the party so to speak....if they stay there long....who knows what will happen to them. Muhahhahha!

Jerry says: See yall tonight. (I did this Tues. morning as I was bushed Monday night.)


The Necromancer's Stones: Turn 60 
Friday April 10th, 1998 5:00:40 AM

Flaust will run up to the stairway and use her Traps locating spell to scan the area. She has her lasso out and ready. She finds no traps.

Gareth wonders how Som could run up the stairs which are currently burning and not become a human torch. (See below.) After a brief sojourn into actually pondering the deep question, Gareth rushes forward sheathing his sword and pulls out his bow and an arrow saying "We won't be able to close on this guy. We have to get creative. He's ready for us. Those cocktails may be our best bet since our spells don't seem to work."

Gareth nocks an arrow as he rushes up the stairs 15' (assuming he can find the path Som took and not get burned) looking all the way. When he reaches the 4th floor, he approaches another door moving forward quickly but cautiously. The door is slammed as he approaches.

Nonam checks to see if everyone is all right. Then he starts to follow after Som.

After much deliberation, Jus decides to wait another turn before doing anything.

Aventine rumbles up the stairs after Gareth causing them to shake with every step. When Gareth reaches the door, Aventine says, "Onward!"

Onrad follows Aventine but pauses near the bottom when the stairs begin to shake. He looks at Flaust and says, "What do you think Flaust? Will it hold us?"

Tiburon pauses on the other side of Flaust and waits for the stairs to clear.

Kat remains outside the door in the hallway.

Below-The-Line (OOC) Comments 
Friday April 10th, 1998 5:30:40 AM

Jerry says: In my first draft of yesterday's turn I mentioned that the flames died out before Som ascended the stairs. Somehow it got deleted from the final version of the turn. Sorry. To be fair, I'll assign 5 more hpd to Som for running through the fire. I rolled his save for garments vs. flame and he didn't catch on fire, though. Sorry. FYI, Greek fire burns for two rounds, so Som should have been burned as he ascended as now has happened.

Jerry continues: I don't make it a practice to change things after the fact in a "live" game. I don't intend to do this every round. Occasionally when it affects someone in a life or death situation I'll do it in the online game if the mistake is caught the next day. After that, it stands. If it's not a life or death situation, usually I'll say yeah you're right, I'll try to remember that next time.

David says: Gareth will use hero points for saves from or for hits on Som. Not attacks on undead unless they are Ghouls or worse (and then only for saves).

Jerry says: David Hott, I've got you down for two. Remember guys to ask for hero points when you feel you deserve one. You may also nominate others for hero points at any time.

David says: I think it is only fair to allow a chance for Som's robes to catch fire as he appears to be either running through or real close to burning oil. Additionally it is up stairs which would slow him slightly and increase the chance of ignition. Also, are the stairs wood or stone?

Jerry says: Point taken. I checked. Nothing combusts. The Stairs are made of iron. It is not solid but open...you can see through it the openings in it. Does that make sense? Think of the wrought iron circular staircases you see in apartments sometimes.

David says: A note on the last turn comments: It sounds to me like you may not have received one of my turns regarding Gareth's location and actions. The door was never described as open or closed. I assumed closed. Gareth kicked open the door and quickly moved around the corner so as not to be in Som's direct line of fire. If Gareth was in front of the door as he killed the skeletons and it was open, he would have seen Som casting and would have warned the party and backed around the corner and done the bow and arrow thing. Seems like it all worked out OK. Except the fox pux (er - faux paux) about the burning stairs (I'm assuming after describing the stairs as 'On fire' Som would not have run up them.

David continues: Just some more breaking news: God really has a sense of humor. Kim's pregnant with #3. Due probably in November or December. She claims to have had nothing to do with it. Amazing.

Jerry says: Hmm....perhaps it's time to do the "manly thing" David to prevent #4. [very poor joke in very poor taste] Congratulations on #3. I predict another boy. Cast your votes folks.

JK says: I don't know about Scott's email.

JK says: I guess I checked my mail to early cause last time I looked there wasn't a turn yet, and now I've missed one.

Jerry says: Thanks JK. Everyone remove Scott M. from your address macros.

John says: Any comments about installing Win98 versus Win95? If you would be so kind, please forward my last message's computer questions to David Hott; my home PC is just about KO'd.

Jerry says: I didn't get any questions from you John, that I remember.

Jerry says: Hope you enjoy the turn. I'll see all of you tomorrow.


The Necromancer's Stones: Jericho Comments 
Tuesday April 14th, 1998 5:00:40 AM

Introduction From The Jericho: As we head into the final battle, everyone comes together nicely. Enjoy!

The Necromancer's Stones: Turn 61 
Tuesday April 14th, 1998 5:30:40 AM

Kat says, "If we get line of sight again let me cast a spell, and don't attack until you see it not work or If it does then everyone attack all at once when I say."

Onrad says, "Kat, that's a good idea, except that our two burly fighters up there are all ready to crash through the door upstairs. They would have to turn around, descend, and let you go up first. Besides, I think they are probably holding their action up there for the door to open. I doubt you would have time to get the spell off even if it was a one segment one."

Since the door opens out, Gareth pulls the door open and defers to Aventine to enter first as he will have better position.

Aventine barrels through the door and takes in the scene.

The third floor is a single circular room with the staircase going down close to the northern wall. In the center of the room are four warriors spread out side to side in a row across the room. Som is about 20' behind them. They let the battle come to them for now.

However Som does not. He raises his hands an casts pointing at the stairwell.

Aventine pushes forward towards Som shouting a mighty battle cry! The two center fighters (#2 and #3) close the gap to prevent his penetration and strike at him. The one on the left (#2) swings with a mighty blow and hits Aventine in the belly for 5 hpd. #3 on the right swings at Aventine's legs and misses as Aventine jumps over the attack.

Aventine strikes back at #2 who hit him missing as he winces in pain from using his stomach muscles in the attack.

Gareth comes in behind Aventine, move to the left and fire at Som. He fires twice before Warrior #1 on the far left closes with him preventing further archery fire from Gareth. The first one strikes Som in the upper chest interrupting his spell just in time and causing him to squeal with pain for 6 painful hpd. The second one whizzes past his head just missing.

Meanshile downstairs, Flaust says to Onrad, "It'll hold for me (especially with my Lighten Load spell), and hold for you, since it held up Aventine in all his armor."

Onrad nods and races up the stairs and through the door. When he gets there he takes two steps to his right and pulls his bow shooting a first sheath arrow at Som. He hits the first time striking Som in the right arm for 3 points damage.

Aventine, pauses in his fighting, looks crossly at Som and says, "Watch yourself mister. There are ladies present!"

Onrad grins at the comment and fires again as #4 bears down on him. He strikes Som with a critical hit!!! (Really! No really! Honest! Would I cheat?) However he doesn't get any extra damage awarded as he misses with his extra roll. The arrows strikes just below the first for 6 hit points damage. Som cusses grimacing.

After stripping out of her heavy robe (covered in grease), Flaust dashes up the stairs with a war whoop.

She'll view the area on the third floor, looking for traps. She doesn't find any with a cursory search from just past the doorway.

Tiburon seeing that the coast is clear runs upstairs and engages Warrior #1 on the left (the one attacking Gareth) hitting with his longsword for 5 points damage. He screams at Gareth, "I've got you covered here. You won't have to take a shot to move forward to Som. All his warriors are now occupied. Go for it!!"

Nonam goes to the door and waits for the others.

Below-The-Line (OOC) Comments 
Tuesday April 14th, 1998 6:00:40 AM

David Hill says: #3 will be a daughter.

David Hill continues: Shannon and I went down to Florida last weekend and ran around in St. Augustine (as in the type of grass), which is the oldest European settlement in North America. They had some nice stuff in the local shops, but it was all a little out of our budget. After that, we went on down to NASA -- things have changed a lot in 15 years. We had a very relaxing three-day vacation. The previous weekend, Shannon's parents visited us for a couple of days. We took them to see the Cyclorama (the world's largest oil painting, on a circular canvas), which depicts the battle of Atlanta (about 6 stories tall). It has a diorama attached to it in such a way that it's hard to see where the painting begins. We also took them on a tour of CNN, walked to Centennial Park (remember the bombing of '96?), drove to Stone Mountain (a confederate war memorial state park), which is the largest exposed granite surface in the world (if every person who ever lived took a piece of the mountain, 90% would still be there...) and has a carving done by the same guy who did Mount Rushmore's presidents. Well, you get the picture, lots of things to see and do here!

Jerry says: I visited Atlanta once when I was in Meistersingers in college. We went up Stone Mountain and saw one of the most amazing things I've ever seen. A storm was blowing over and we could actually with astonishing clarity see the forward line of the rain as it climbed the side of the mountain. Our quartet decided to entertain the people stranded at the top during the storm with an impromptu concert. One of those unforgettable moments. I believe we saw that diorama thing as well, but I don't remember much about it except that I thought it was impressive. If I remember right, I was in the middle of a cool book at the time and glanced around, went outside and enjoyed a rare moment of privacy on tour reading while the others toured the site.

David Hott says: 5 hit points? I'm shocked. I'll have to ask more often... - Not really. Good show.

David Hott says: "The manly thing?" The MANLY thing?!?! If I take your meaning correctly, NOT! I stand firmly opposed anyone purposefully destroying any part of their body (other than the "If your eye causes you to sin pluck it out" argument). Especially mine. Besides, who says #4 isn't in the cards? You never know. Hope it's not a girl, I'd hate to be wrapped around a 1 Centimeter pinky.

Jerry says: I think a girl would compliment your family very nicely. [grin] But my pick is still boy.

David says: Jerry,

I think you should run the turns whether or not everyone puts in a turn. It holds the game up if you don't and it takes a long time as it is to run a module. If subsequent turns don't work as a result of missing a turn unannounced too bad. Although I do believe due diligence is called for to determine why a turn was missed. As has happened before, email does get lost. (I tried to be nice ...). As far as places in the game go, your level of tolerance as DM is probably the best determining factor as to how much to put up with from any one person.

Jerry says: I agree. I have been for the most part haven't I? or should I say Keith has. The House Rules state for a local game that a player should gracefully bow out and go inactive if he or she is going to have to miss more than one session per month. I think that translates nicely to once a week for the online game. If anyone is going to have to miss more than one day a week, not counting announced trips etc., on an average, they should go inactive. Players who go inactive may return when their circumstances change. However, players who have gone inactive again and again are carefully evaluated before being allowed to rejoin as they have not shown commitment in the past. Comments everyone?

Anthony says: I read every turn but most times I can't think of what she would do. She just along for the ride.

Jerry says: That's like saying I want to play in the "local" game but will just sit back in the corner or check up on what's going on by phone from time to time. I need a turn each and every day you can do it......please. This reminds me of the ex-eagles song..."All she wants to do is dance." However it does kinda fit Kat's personality so far. [grin]

Jerry says: David Hill, you couldn't attack and search for traps like you asked to since that would have been two actions in a single round. Since you didn't designate which you'd rather do in case both were available, I had you do the first one listed.

Jerry says: David Hott, you still have THACO's of 20 listed on your character sheet. Your THACO as a fighter lowers by 1 each level. At third level your base THACO should be 18. However you've been giving yourself a +2 to hit for your specialization bonus in bastard swords. The rules call for a +1 to hit and a +2 to damage for specialization. So on your bastard sword, you should have a base of 18, lowered to 15 for your +3 for strength, and further lowered to 14 for your specialization bonus. Also you have listed a BSword (which I'm interpreting to be Bastard Swords) and then later a Broadsword. You give yourself a specialization bonus for the Broadsword too. You can have only ONE specialization....period. Please redoo your Combat Square and send me an updated Character Sheet. Thanks. JK, did you check these? {grin} Everyone check your combat sheets and be sure they are current. It's your loss if you're THACO Is off and I don't catch it. [grin]

Jerry says: Guys, if you are firing arrows, don't forget to designate which type of arrows (sheaf or flight) you are using each time if you have both. I'll assume flight unless stated otherwise.

Jerry says: Anthony and I have recently finished two MAJOR missing pieces of recent history. The legend of Joe Hand (consort and husband to the late King Claudia) and the extensive legend/story of the king herself. I've already sent unchecked versions of this to the DMs. As soon as I get them spell-checked and grammar-checked I'll share them with everyone. I plan to have them as well as Valdor's legend, the online game in it's entirety over the last two years, and the links page this weekend. I'm off on Friday and Monday so I hope to get this accomplished computer willing. Knock on wood.

Jerry says: I caught Keith online tonight. He was at his parents house in Lubbock. Keith's parents said hi to those of you who know them.....they used be members at Faith Village Church of Christ as some of you know.

Jerry says: See all of you tomorrow. This turn proved to be somewhat difficult as combat usually is....especially the first round of actual attacks. It took about 2 hours. Donations accepted....[evil grin]


The Necromancer's Stones: Turn 62 
Wednesday April 15th, 1998 5:00:40 AM

Having heard the sounds of fighting, Jus comes up the stairs, through the door, and stands behind everyone with his bow strung ready for action. Surprisingly, he drops his bow next to the door and immediately begins casting a spell, hoping Som is nearby.

Onrad wheels in shock to look at Jus. He stutters, "What are you......oboy." He then shakes his head and continues fighting a look of wonderment on his face.

Kat tries to get in to position and cast her spell.

Jus spots Som and ends his spell pointing at Som. One of two rings on Som's right hand begins to slip off of his finger. Som looks down in horror! Then the ring pops back into position. Som looks up with relieved look on his face.

Gareth withdraws from fighter #1 and lets Tiberion fully engage him. He drops his bow, draws his bastard sword, and sprints to close with Som careful not to allow a back attack. He attacks Som as soon as he closes missing him as Som dodges to the left.

Tiburon wheels on Warrior #2 allowing Gareth and Tiburon to fight back to back. He strikes at #2 and misses.

Aventine continues to defend himself against both Warriors #2 and #3. He attacks #2 missing him.

Som reaches inside his cloak and pulls out a potion quickly imbibing it. He smiles a wicked grin at Gareth as he is healed completely of ALL wounds. The arrows pop out as the potion works its magic.

Warrior #1 attacks Tiburon and misses. He does succeed though at wheeling the two of them back into their original position so that Tiburon once again has his back to the stairs side of the room.

Warrior#2 withdraws from Aventine and spins to attack Gareth from the rear. He misses.

Warrior #3 being also closed with Aventine, prevents the paladin from striking at #2 as he withdrew. He then attacks the paladin hitting him in the side for 10 hpd. Aventine now has two major wounds.

Warrior #4 attacks Onrad dropping his weapon. (No really! That's what I rolled! I didn't cheat! What do you mean you don't believe me!!! Buddy, my dog, witnesses the roll!!)

Walking around to the left side to stand clear of the fighters, Flaust whirls her lasso and attempts to snag Som at long range. Flaust fumbles and drops her lasso. (Really! I rolled a 1! Really....No I do like David! No, I'm not trying to get him for not calling when he was in town. Really!)

Onrad drops his bow and draws two longswords, races past Warrior #4 since he has no weapon and closes on Som. He slices twice at Som missing once and hitting once for 3 points damage.

Below-The-Line (OOC) Comments 
Wednesday April 15th, 1998 5:30:40 AM

John says: Jerry, I will attempt to respond to your email concerning the next module ASAP. My usage time for email from work is limited, but I'll make the best of it.

Jerry says: No problem John. I of all people know what it's like to have a computer that's not working right.

John says: So, can MU's cancel their own spells? I notice the Grease spell specifically states you can, but is this true for all spells?

Jerry says: Well what do you think JK? Comments everyone?

John says: Since my computer is still dead, I am going to request yet another change in email addresses. Please just sent to my ordinary address and I'll modify the forwarding rules whenever I need to so I can keep up with the game. I haven't seen the turns since when Jus was the only one left frozen; would someone send them to me?

Jerry says: Sure. I'll try to figure out which turns you need and send them tomorrow. Everyone note the change of address in your address macro.

Jerry says: Anthony, I didn't understand your turn. Get into position how. I need details. Move right, go up the stairs. Etc. I also need to know which spell. You can select a spell and cast in the same round ya know. Please explain.

Anthony says: All she does want to do is dance, also don't forget that I was gone for a week and a half. I will not be at a computer for Friday or Monday either. Ahh, this answers my question. Anthony, let me know which turns you have missed and I'll send them. I suggest that you keep the turns and save them to disk so you can refer to them when needed.

Anthony says: Hey is this the same David Hill that won a 104 ball cap on the radio this morning about 7:15, he knew who Lynard Skinnard was?

Jerry says: I doubt it, unless David has special transit abilities to get from Atlanta to Wichita Falls. [grin]

David Hott says: Good turn Jerry. Complex and clear.

Jerry says: Thanks David.

David Hott says: Thanks for the heads up on the THAC0 stuff. I'll get you the corrections today.

Jerry says: I got your email of corrections, but AOL couldn't read MIME. It even said so. J

Jerry says: David Hill, there are some interesting things about the lasso to be found in the Arms and Equipment Guide and the Complete Fighter's Handbook. Check these out. Do note on your character sheet that the Lasso when thrown has the same ranges as a dagger....in other words....10' short range, 20' medium range, and 30' long range with the appropriate penalties. Please update your character sheet and check those sources for information available. On your weapons, you only list the adjusted number. It helps the DM out to list first the original base number without adjustments and then the adjusted number. Please mail me an updated character sheet with these corrections. Thanks.

Jerry says: GRRRRR.....I got about this far with the turn and hit the delete button by mistake and hadn't saved. I had to start all over...GRRRRRR

Jerry says: Guys when someone rolls a 1, they lose their next attack no matter what. You may use that missed action to pick up the dropped weapon and thus defend yourself with it after that. Check the House Rules at the website for more information.

David Hill says: Jerry, I always try to add additional information about what Flaust will do, so that you can interpret her intent, and also in case action moves further ahead than usual in one turn.

Jerry says: Yes, I know. However, when we're in combat, only one ACTION can be attempted per round. Read your Player's Handbook to review what is considered an action for a round. There's no sense in sending multiple rounds of actions while in combat.

Jerry says: See ya'll tomorrow.


The Necromancer's Stones: Turn 63 
Thursday April 16th, 1998 5:00:40 AM

Som begins casting. He grins at Gareth signifying that killing him won't be so easy. Then he turns invisible. (He rolled a one for initiative. [grin])

Nonam responds by casting. One segment later it comes off. Flames burst from Nonam's fingers covering the area where Som disappeared. There is no sign that the spell hit it's target.

Warrior #1 attacks Tiburon and misses.

Warrior #2 positions himself to defend against both Gareth and Jus. He attacks Gareth and hits for 6 points of damage striking him in the leg.

Warrior #3 attacks Aventine and misses.

Warrior #4 picks up his weapon and moves to once again double-team Aventine when he can once again attack.

Tiburon attacks Warrior #1 twice missing him both times.

Jus draws his swords, closes, and attacks Aventine's 1st opponent, Warrior #2. "Healers! To Aventine!", he yells as he runs. His first attack with the longsword misses. His second attack with the short sword also misses.

Onrad swings wildly in all directions saying, "Flaust, guard those stairs going down with your life!!! His swings are to no avail. He hits nothing.

Grabbing the end of the rope, Flaust drags it behind her as she dashes to the stairs next to Som, going up several steps to block his escape. If time is left, she starts looping the rope, preparing to use it next round.

Kat moves over by Flaust and helps her hold the stairs. Every few seconds she swings her knife around just in case he comes near.

Gareth adjusts his position to defend against Warrior #2 but continues to attack the invisible Som with both attacks spitting out "Good! This was getting too easy! Prepare to die!" And he presses the attack with all his strength and courage. He swings wildly in all directions and finds blood behind him as he hits the invisible necromancer!! He does 16 hit points damage. Som drips as if stumbling away from him. Gareth presses his attack breaking contact with Warrior #2. Warrior #2 is not prepared to get a free shot and so just stands there in a stupor.

Gareth strikes again at the location of the dripping blood and hits once again for 10 points damage. More blood flows from the wound.

Aventine strikes twice at Warrior #3. He hits twice for a total of 18 hit points damage. The warrior staggers from the onslaught. "Now we're playing my game! Please say you still wanna fight!"

The warrior growls his response.

Below-The-Line (OOC) Comments 
Thursday April 16th, 1998 5:30:40 AM

Jerry says: FYI John and to you others out there who might want to try it sometime I insert the rules on using two weapons in combat which John attempted this round. Notice that the penalties can be reduced by choosing some of the weapon styles proficiencies available in the Complete Fighter's Handbook as non-weapon proficiencies. Wanna use the stuff? Buy the books! Meanwhile, here's what you can do without the Style Proficiencies. (Note that we have limited this form of combat with the style specializations in the House Rules. Read carefully the Player's Handbook, the Fighter's Handbook and the House Rules, then email me and I'll explain everything you don't understand.)

Attacking with Two Weapons
A tricky fighting style available only to warriors and rogues is that of fighting with two weapons simultaneously. The character chooses not to use a shield in favor of another weapon, granting him a greater number of attacks, with a penalty to his attack rolls (rangers are exempt from the attack roll penalty).
When using a second weapon in his off-hand, a character is limited in his weapon choice. His principal weapon can be whatever he chooses, provided it can be wielded with one hand. The second weapon must be smaller in size and weight than the character's main weapon (though a dagger can always be used as a second weapon, even if the primary weapon is also a dagger). A fighter can use a long sword and a short sword, or a long sword and a dagger, but he cannot use two long swords. Nor can the character use a shield, unless it is kept strapped onto his back.

When attacking, all characters but rangers suffer penalties to their attack rolls. Attacks made with the main weapon suffer a -2 penalty, and attacks made with the second weapon suffer a -4 penalty. The character's Reaction Adjustment (based on his Dexterity, see Table 2) modifies this penalty. A low Dexterity score will worsen the character's chance to hit with each attack. A high Dexterity can negate this particular penalty, although it cannot result in a positive modifier on the attack rolls for either weapon (i.e., the Reaction Adjustment can, at best, raise the attack roll penalties to 0).

The use of two weapons enables the character to make one additional attack each combat round, with the second weapon. The character gains only one additional attack each round, regardless of the number of attacks he may normally be allowed. Thus, a warrior able to attack 3/2 (once in the first round and twice in the second) can attack 5/2 (twice in the first round and three times in the second).

(John's dex of 19 makes his first weapon attack as normal and his second attack have a -1 penalty when fighting with two weapons. According to the House Rules, he loses all bonuses to hit and damage that come from str. and specialization. However, since John has no super strength or specializations this does not apply to him. Sound confusing? It is. Email me if you wish to have your Warrior character attack in this way....otherwise, don't bother.)

------------------

Jerry says: Uh, Anthony, do I have your character sheet? I didn't find it.

Jerry says: Last turn I had Tiburon attack #2 when he was closed with #1. I just keyed in the wrong opponent. Let history reflect that he attacked #1 and missed. :)

John says: Bummer! I hate it when rings make their savings throws!

Jerry says: David Hott, Pleeeeaaaase, remove your address coding when you send me mail. Just like you felt that using AOL would be against your principles, I feel that answering mail with encoded addresses is against mine. It's a pain to cut and paste your address each time. I know you don't do it because you doubt me, but because you are afraid of others grabbing your address when it's in transit. Sorry, but just how I feel. There has to be some trust somewhere. Hello Hackers! My name is Jerry Phelps and my address is Gericko@aol.com.....There I said it Whooo!

JK says: Sorry I missed the last turn. I don't even know what happened. I read it, and I thought I mailed a response. I even got mad when I didn't read my action listed. Then I checked, and low and behold, I never sent anything.

JK says: I think that you should always be able to cancel your own spell unless it's an instant or if it specifically states in the spell description that you can't. Also something with a permanent result shouldn't be able to be done away with.

JK says: Well, for those of you who don't know, a move is soon expected for me. I'll be doing my doctoral work at TCU in Fort Worth beginning next fall. Also most of my work here is done because I handed in my thesis [all 3432 pages of it :) ] earlier this week.

David says: Also, I thought Aventine was getting two attacks/round? As I recall he has only had 1 for the last 2. Change?

Jerry says: I didn't know. I'm going to make him 3/2 like you guys since I don't have any information on his #Attacks

David: AOL does it again!. I sent you a Word version AND a text only version. It allowed neither?!? (I really tried to be nice...) Do you need it still or were you able to get one? If you still need it I will send you two emails next time. One with either file format. I'll also send it to your email address and the game location as well. If that doesn't work, I'll send it snail mail.

Jerry: I didn't get either. At least with the mime I got it. I just couldn't read it. Perhaps because of size it's traveling slow on the internet or something. Thanks for sending. Perhaps it will still arrive.

David Hill says: If Som attempts to leave via the stairs, Flaust will try to 'get under foot' (does this count as an attack?).

Jerry says: Yes. It is also an action even if you decided it wasn't an attack. I should rephrase. If you roll a 1, you lose your next action or attack.

David Hill says: If I recall correctly, some spells specifically can not be canceled by the will of the magic user...I think a spell must run its duration unless it is maintained by MU concentration, or if the spell specifically states that it can be ended.

Jerry says: Yes some spell specifically cannot be canceled by the mage. However, I agree with JK that in most cases he can end the spell when he pleases.

David Hill says: Anthony, I've won a couple of things, but not the cap...let's see, there was that one time at Home Depot when I won a set of lawn lights...which are real useful in my apartment :)

Jerry says: Thanks to everyone for sending in your turns. I'm still not receiving from Tony....a.k.a. Talvik. I'll wait until Keith gets back in town before making a move. However, Tony, if you're reading this, you should do the right thing and call me! Either way. Other character's lives are depending on you and vice versa. Besides, it's not nice to let friends down. And even if we're not close friends with you, you are close with Keith and this embarrasses him I'm sure. Call me and either drop out of the game or apologize to the group via email and start being dependable. Staying and playing, of course, is what we'd all prefer.....I like the way you role-play. But quit if you must. Just don't leave us hanging! I get vengeful for that kind of stuff!

Jerry says: Everyone welcome Erin to our mailing list. She is Anthony's sister and has/is played/is playing with the local group. (I'm not sure which). [grin] Please add her to your mailing macros everyone. Her address is on your list.


The Necromancer's Stones: Turn 64 
Friday April 17th, 1998 5:00:40 AM

Nonam moves to assist Aventine and attacks warrior number 4 from behind with a dagger. He swings but misses with the first attempt and his second blow glances off the fighters armor .

Fighter 4 swings at Aventine bit only manages to hit his shield. Aventine then rains two swift blows on fighter 4. The first hits ( for 7hp) but the second slides off fighter 4's hastily raised shield.

Gareth again attacks Som not wanting to let him break away. His sword whistles through the air but fails to strike anything.

Onrad attacks #2 once with each sword trying to reverse positions so that #2 cannot attack Gareth and Onrad and Gareth are back to back. He manages to hit Fighter 2 with his first swing ( for 5hp) and just nick ( 1hp) him with his second swing.

Fighter 1 thrust at Tiburon and cuts a shallow groove across his ribs ( 3hp). Tiburon swings while his foe is extended and manages to slice Fighter 1's sword arm deeply ( 8hp).

Jus attacks Fighter 3 with an overhand swing and sees his blade slip past the attempted parry to strike and lodge in the throat of his foe( 6hps and a critical hit). Fighter 3 stiffens, shudders, and falls to the floor with blood running from his slashed throat and mouth. Jus sees the life flow out of the man as he wrenches his sword free.

Kat and Flaust remain guarding the stairs.

Actions ? ( oh , in case you're wondering, Som didn't take any offensive action this round. Kinda makes ya think, doesn't it...MUHAHAHAHAHAAHAHA )

Below-The-Line (OOC) Comments 
Friday April 17th, 1998 5:30:40 AM

Keith- I'm attaching a map that Jerry made of the room with everyone's aprox. positions BEFORE this round. It's in .BMP format but everyone should be able to decode that.

Keith- I was out of town on my annual trip with my Dad to the National Assoc. of Broadcasters ( NAB ) convention in Las Vegas. I go each year so I can spend some time with him and because they always have such neat toys (i.e. new equipment) there to look at. ( and yes I did gamble a little and managed to return home with $3200 more than I left here with :^) .. ya just gotta live right )

Jerry says: Talvik, a.k.a. Tony will be going inactive until his schedule becomes more manageable.

Jerry says: Keith is back and we will begin sharing the weekly chores with him doing Mon.-Wed. and me doing Thurs.-Fri. Did I get that right Keith?(YEP)

Jerry says: Check out the website. We now have the WHOLE email game up to Turn 60 of the current module online and available for reading. Also new legends of Joe Hand, Valdor, and an introduction to The Three. JK begins work on the Message Board this week as well.

For the record. Gareth used his +1 Broad Sword in the initial attack of the undead in town. The reasoning behind it was that he didn't know what kind of undead they would be - possibly the type hit only by magic weapons. Since they were not that type Gareth began once again using his weapon of choice: the Bastard Sword. Gareth has not used/will not unless forced to use the Broad Sword again. We'll see. Gareth never used the Broad Sword prior to this time either.

I will send the files again today. Maybe AOL will allow me the 'privilege' and 'honor' of giving one of it's users a file.

On the email address. I may not be able to change the email. It is configured by the company. I'll see what I can do. Sorry it's causing trouble. I never really intended the 'encrypted' thing but it certainly is in character. I'll take credit and I will try to fix it. Does my home email do it too?

On Aventine: Aventine had two attacks/round in the room below when he took out two of the four skeletons. This is why I was wondering why the change in # of attacks. I have no opinion on how you should treat the situation. Just thought I'd point it out.

On magic spells: Speaking as a seasoned magic user of sorts (Arion, Arion II, Sargon, etc), the only thing I would add to the subject matter is that once a spell is begun, there may be consequences for stopping a spell in progress of casting. For instance, a fireball stopped just before 'thrown' might cause an explosion in the vicinity of the spell caster. If the MU rolled a 1 it might even go off as planned but the MU as point of origin. Calling creatures from another plane could be hard to stop. Possibly causing the creature to be released on the prime material plane or even to turn on the caster. It would seem the more extensive the spell the higher the risk of termination causing undesirable consequences. I'm not sure we want to get too deep into this stuff. Just more to consider.

JK - Welcome to the metroplex. We'll have to get together for lunch or something. Depending on when you come down we'd like to have you over to the house. Reason for the schedule issue is that we're closing on selling our house within 1 1/2 weeks. We're not sure yet of our accommodations after that time so coming over may be a bit of a struggle at least at first. Let me know your plans.

Our closing date has been moved up to April 29th. We'll be out of our house in 2 weeks or less! Major change. It's been a great house. We had it built over 8 years ago now. The boys aren't sure they like the idea yet . But they sure like the land. We will begin construction hopefully in June sometime. We'll see how it works out - no stress...

Nonam-There is no way I would have ever cast that spell after he had gone invisible. I'm starting to work on the message board thing right now.


The Necromancer's Stones: Turn 65 
Monday April 20th, 1998 5:00:40 AM

Flaust continues twirling her lasso in front of the stairway to block any possible escape by Som . She will distance herself slightly from Kat to increase the area of coverage.

Flaust begins scanning the room, particularly the ceiling, to see how Som might escape to the upper level.

Kat continues to guard the Stairway.

Onrad begins to only defend himself against Fighter 2 ,apparently readying himself for some daring action to come. Meanwhile, Fighter 2 swings at Onrad but misses.

Nonam continues his attack on warrior #4. He swings his Dagger but misses cleanly.

Jus attempts to get behind warrior #4 and attack, but Fighter 4 maneuvers to keep both Jus and Aventine in his forword arc. Jus does manage to strike Fighter 4 a solid blow ( 5hp ) with his blood-stained sword.

Aventine swings his blade in an overhead chop and strikes Fighter 4 in the shoulder ( 6hp ) . Fighter 4 staggers from the blow but manages to thrust his sword at Aventine but just misses as Aventine twists his body aside at the last moment. Aventine then hit Fighter 4 with the backstroke for a minor wound ( 5hp ) . Fighter 4 is looking seriously wounded and says ," Som, where are you ? Help us ! "

Gareth continues his wild flailing attacks on where he thought Som was but strikes nothing. He then realizes that there is no-one in front of him and begins to look for blood dripping on the floor from Som. He looks at the floor but only sees the smeared bloody footprints from Onrad and Fighter 2's deadly dance.

Onrad hears some mutterings , but is unable to tell where they are coming from. He quickly looks around but doesn't see Som anywhere.

Fighter 1 thrust at Tiburon but misses as Tiburon parries the blow with his shield . Tiburon returns the blow with a short ,sharp thrust to the leg ( 4hp ) of Fighter 1.

Onrad finally attacks Fighter 2 with both his swords and manages to hit an arm and leg with both ( 5hp and 3hp ) attacks.

Below-The-Line (OOC) Comments 
Monday April 20th, 1998 5:30:40 AM

David Hott-Keith, glad you had fun on your trip and got to see your father. Always good to do that. Welcome back

----------

John-Grrrrr. My computer is still down, and it appears it may be a hardware problem; unfortunately its not the easiest thing to diagnose. I am spending 1-4 hours a day trying to resurrect it so I can finish my taxes, see the great Woldian web site, and so Tina can do email. ----------------------------- Nonam only gets one attack. ( OK, alright already, I know, don't everyone jump so hard :^) so I goofed a bit )

------------------ Flaust-I misunderstood the room description -- for some reason thought there was another series of stairs going upward at the far end of the room.

Flaust-Jerry, I wanted to follow up on my question regarding the range modifiers: These are listed in 10's of yards, correct?( yards outside, feet inside )


The Necromancer's Stones: Turn 66 
Wednesday April 22nd, 1998 5:00:40 AM

Telling Kat, "Hold the fort down," Flaust sprints over towards the fallen Fighter #3 preparing to use her rope to bind his hands and feet. She notices as she approaches that his wounds are closing by themselves and his eyes are open. As she gets to him, he makes his way to his feet.

Kat continues to guard the stairway and shout encouragement to her friends.

Gareth turns and attacks fighter #2 keeping an eye out for Som (including up) saying "I've lost him! Keep your eyes open! He may be in the air!". He swings and strikes Fighter 2 in the back ( 8hp ) causing him to stumble forward. Onrad sees his chance and thrust his sword between Fighter 2's ribs ( 8hp ) while he is off balance. Fighter 2 screams with pain from the thrust . It subsides into a bubbling moan as Fighter 2 slumps to his knees and then falls to the floor, his life-blood spilling all around him.

Nonam calls out, "Why don't some of you guys help fight instead of standing in the doorway?" Nonam then swings at warrior #4. He drives his dagger to the hilt in the back of Fighter 4 ( 4hp) at the same time as Aventine slashes Fighter 4 across the belly ( 7 hp ) opening a gaping wound there. Fighter 4 stiffens from the thrust in his back and then tries to wrap his arms across his belly to stop his intestines from spilling on the floor. He slowly folds over and drops unmoving to the floor.

Jus turns and moves to aid Tiburon, attacking warrior 1 with a backhand slash that cuts (5hp) across his back. Fighter 1 swings wildly at Tiburon and misses. Tiburon tries to take advantage of his wound but only manages to slash the air in front of him.

Below-The-Line (OOC) Comments 
Wednesday April 22nd, 1998 5:30:40 AM

John says: Please refresh me. How do critical hits work and how are they different from the "if 20 rolled, roll again" rule?( I rolled again and you managed to hit Fighter 3 again so I added the damage together . It was enough to kill him that round.)

Jerry says: John, what are those dates you're going to be in Wichita Falls again? Go ahead and pick a date to play AD&amp;D ifn ya want. We need to decide now to get on everyone's schedule. :)

John says: Okay Jerry, I'll give this one more time... I will be arriving in WF on the 16th or 17th of May (airplane's choice) and leaving on the 21st or 22nd (our choice). I'd be glad to do something, just let me know when and where.

John says: JK, what was the subject of your 3500 page thesis?

Jerry says: That's correct Flaust. Range for missiles and spells are in feet indoors and yards outdoors. :)

Jerry says: Also I have not heard from David, David, or John about asking Joey if he wants to join us. Think he's interested?


The Necromancer's Stones: Turn 67 
Friday April 24th, 1998 5:00:40 AM

Jus helps Tiburon finish off the last Warrior. He strikes at him and misses.

Onrad uses one of his swords to slit the throat of downed warrior #2, making sure he is dead for good. He then moves over to #4 who also is unconscious or dead and does the same thing to him with his other attack.

Onrad then spends the remainder of his movement crossing over to where Tiburon is fighting with #1. He then says, "You lousy slimeball! Surrender or die!....Choose die!"

Kat continues to hold guarding the stairs.

Gareth springs toward Fighter #3 and attacks him with two mighty strokes doing a mighty 26 points of damage. Then Gareth bumps into something invisible on the floor at his feet.

Aventine attacks Fighter #3 as well hitting twice for 17 hit points damage.

Fighter #3 looks all bloody, yet no closer to dying than before.

From somewhere in the room comes the sound of casting.

Then appearing out of thin air and stretching from the south wall to the north wall right down the center of the room is a Web. The web is 10' high and about 12' thick. The entire stairwell is within it's grasp.

Onrad, Tiburon, Jus and Warrior #1 find themselves west of the web.

Kat dives free to the east as the spell goes up escaping the spell. As she rolls to her feet she finds Som standing 5' in front of her. She strikes at him dropping her weapon in her attempt.

Gareth gets caught in the web. It seems he can move, but only slowly. Attacking is difficult at this speed.

Warrior #3 seems strangely untouched by the spell and is moving through the web at normal speed. He attacks Gareth but misses him.

Aventine also is caught in the web. He too can move fighting for every inch through the webs.

Flaust jumps free from the web diving east towards Som.

Nonam is caught in the eastern edge of the web and is stuck fast.

Som instantly goes into motion. Scrambling around to the south of Kat he travels through the webs unhindered, reaches the stairs and descends about 6 steps. There he stops and turns facing back up the stairs to admire his handiwork.

Warrior #1 bolstered by the heroics of his master, strikes out at Onrad striking him for 10 points damage and screams the scream of those about to die!

Flaust yells to the group, "This one's back on his feet!" and proceeds to rope him while he's still recovering from his near-death experience. :) He watches in astonishment as the rope once again misses sticking to the web as soon as it makes contact with it.

Tiburon strikes at Warrior #1 hitting him for 9 points damage. The warrior looks dazed at Tiburon throws up blood all over him and falls to the ground lifeless.

Below-The-Line (OOC) Comments 
Friday April 24th, 1998 5:30:40 AM

JK says- the thesis was essentially that H. Hoover is too often remembered as the poor president who bungled the depression instead of for his skillful leadership as an organizer of humanitarian relief in Belgium and N. France during World War I about 15 years earlier. His reputation as an intelligent humanitarian is what propelled him into the presidency, but few people remember that... and its really only about 90 pages. :)

Keith wrote me and said: "...you only can see drops of blood from Som on the floor. Because of the spell, you cannot see Som even if you managed to hit him before. Your striking him does not negate the spell, only his taking an offensive action will do that. If you want to look at the floor for a blood pool/blood path that would be your action for the round and would take place of an attack. ..." - And he is quite right.

David says: Som should become visible as soon as he takes an offensive action. Casting a healing spell on someone else constitutes an 'offensive' action. Som should now be visible if he cast the spell that healed fighter #3. I'm assuming he did as Onrad heard him. An offensive action is defined as 'doing something to somebody else - friend or foe is irrelevant'. Gareth should be able to see, close and attack Som this round. Please disregard if I am incorrect in my assumption of the spell's origin. Opinions?

Jerry says: Casting a spell on a comrade that does no damage or harm to an opponent is not considered an offensive action. The spell must directly affect an opponent to be considered offensive. You gentlemen are asking some good questions of late. This shows that you are approaching your former levels of play when you were active in the local group. I've enjoyed this combat and so has Keith.

David says: I don't know if Joey is interested or not. I am certainly interested in offering. I need to call Joey for lunch sometime. Haven't seen him for a while. Have some philosophy to discuss anyway.

Jerry says: Yes discussing philosophy with Joey is a fine pastime. David, go ahead and contact him. If anyone has his email address send it to me and I'll extend an invitation to him as well. :)

Jerry says: Last turn John said: Okay Jerry, I'll give this one more time... I will be arriving in WF on the 16th or 17th of May (airplane's choice) and leaving on the 21st or 22nd (our choice). I'd be glad to do something, just let me know when and where.

Jerry continues: This means that with John arriving on Saturday the 16th or Sunday the 17th, and Wed. church being the 20th, that our choices for playing a game with John is very limited. Either Monday the 18th or Tuesday the 19th. Everyone check in with their availability to show up for a game at my place on that either one of those nights. If we do, the local game would be canceled the following Friday the 22nd. I realize that David Hill cannot come. What about David Hott? Anthony? JK? Keith? I can make it. I'll even take a personal business day off if I need to. Friends are important. I will ask everyone in the current local group if they want to come and meet the "legends" [grin]. So everyone please RVSP for both of those days and we'll see where we stand.

Jerry continues: If we can't actually play, perhaps we can do the nachos thing at Parkway Grill or something and just get a chance to meet.

Jerry says: Our local group will be hosting a session at a local gaming store Friday the 15th which is tentatively called:

The Gold Dragon Gaming Troupe Presents:

A Taste of The Wold

We will be combining a couple of short adventures that have been run before including The Blight Witches from the online game. The setting will be The Floating City.

Jerry says: For complete information on critical hits and fumbles, please consult the House Rules in your campaign folder or at the website.

David Hill says: Jerry, I made a mistake and meant to write "Flaust will immediately check to see if they are dead (below -10 hp, if these are the correct rules...)" I confused myself over the house rules for the campaign I'm running...

David Hill continues: My two cents worth: What's good for the goose is good for the gander. -5 for us, and -5 for the enemy. By the way, do NPC's have Anti-Hero Points? :)

Jerry says: LOL....You're joking right?

John says: I still didn't get any turns from when Som cast the hold person (or whatever), and I showed up upstairs. Would someone please forward to me so I can at least read the notes on the bottom -- like the invitation to Joey. AND, invite him!

Jerry says: Working on the Joey thing. Have sent some turns. Will send the set before that soon. :)

Jerry says: Great combat. One note. I realize that in a "live" game that some of you would change your actions once circumstances in a round change....like a web going up. However, in this game and even to a greater extent when we begin the message board game, this will happen more often. In fact, it may become a strategy to try and do things that won't backfire on you should circumstances alter during a round. Now, I have a problem with this in that it promotes non-creative combat. Striking with a sword, for example, is relatively non risky. So how do we handle things in this medium and keep things creative like when we were in the bar fight, yet true to the rules. Which rules do we alter? Suggestions? I intend this for a topic of discussion and invite all of our great minds to discuss it. It is in my mind the central problem with our current way of doing combat.

Jerry says: See yall tomorrow.


The Necromancer's Stones: Turn 68 
Monday April 27th, 1998 5:00:40 AM

Racing to give Som a big knee-hug, Flaust shouts to Kat, "Now would be a good time for that Anti-Magic Shell spell of yours!" She skids to a stop just inches short of slamming into the web that covers the entire stairway.

Flaust was trying to do the 'leach-maneuver', and planed on sinking her teeth into Som to see if he tastes as bad as he smells.

Jus looks around to see if he sees Som. He makes a quick judgment on whether he could shoot some arrows through the web, but realizes that the webs are much too thick for an arrow to penetrate.

Jus yells, "I hope that wimp Som sticks around for a while." Swinging his swords at the warrior, he continues, "I bet he's off running to his mummy!"

Tiburon looks at his near-by companions to see who needs Healing. He says," Hold still a moment and I'll Heal you some. " He than cast Cure Light Wounds on Onrad ( 6hp back )

Now as Som is looking at Kat she cast Seduction

Gareth manages to runs his sword through whatever is invisible at his feet. He then starts to move through the web pressing toward the stairwell trying to push Fighter #3 in that direction. He finds the going tough thru the webs and only manages to move 2 feet this round. Strangely, Fighter 3 deftly avoids his hands and strikes at him, but misses again. Gareth yells "Use your oil! Burn those bodies and the web! We must get Som or this will never end!" as he goes.

Nonam searches for the torch he was holding before he cast his spell. He sees it ahead and on the floor just outside of the web and hopes it manages to ignite the web and doesn't kill him.

Aventine starts to move towards the stairway slowly , struggling to move 2 feet this round .

Kat recovers from her botched attack and looks for Som to cast a spell. She sees that Som is no longer on the stairway below.

The Necromancer's Stones: Jericho Comments 
Wednesday April 29th, 1998 5:00:40 AM

Introduction From The Jericho: The final battle continues and continues and continues. Then Onrad, my character, chops off the bad guy's head!!!!

The Necromancer's Stones: Turn 69 
Wednesday April 29th, 1998 5:30:40 AM

Nonam remains caught helplessly in the web, but says, "Someone, burn the web!"

Gareth attempts to moves sideways out of the web toward his bow noticing Fighter #3 is still moving effortlessly through the web . Gareth manages to move another 2' towards the stairwell side of the web when...

Flaust picks up the torch and begins burning the webbing to free the party. The webs catch fire and go up in a flash of heat and smoke. Everyone in the web takes 5hp of damage from the flames.

Tiburon rushes to Nonam to see how badly he is burned. "Do you want some healing?" , he asks Nonam, then looks at the others .

Kat continues to look down ther stairs for Som.

Jus moves to the stairway and waits for the others.

Onrad seems a little dazed from the flames and stands where he was.

Fighter 3 swings his sword at Gareth just as he bends to pick up his bow. Gareth looks up to see the blade descending towards him. He flinches as it reaches his neck only to devolves in a flash of colored light, along with Fighter 3. Looking back to where he stood and fought , Gareth sees the dead body of Fighter 3 lying on the floor.

Aventine moves to the stairwell and says, "Let's get him before he gets away!"

Below-The-Line (OOC) Comments 
Wednesday April 29th, 1998 6:00:40 AM

It appears Gareth's owner is displaying the same level of intelligence and wisdom as his character... Well played Jerry and Keith.

Kim and I have now moved. They packed us yesterday and we will put it all in storage today. I'll be back in the office Wednesday. I'll give new phone #'s tomorrow when I remember them.

--------------------------------------- jk say- As far as quivers and the numbers of arrows they can hold go, I would assume it's strictly a matter of quiver size. I would guess a standard size would hold about 20, but some could certainly be made smaller or larger. In real life, I've seen quivers that hold less than 10 arrows and those that would hold over 30. I'd say for game play that we should make anything that would hold over 20 arrows a special purchase, but it should certainly be possible to buy one. --------------------------------------- ( talk about contingency plans :^) !! )

If the Rocky Horror Picture Show begins playing on the ceiling: Flaust breaks out her fish-net leggings.

If the voice of some guy named 'Jerry' speaks from the Heavens: Flaust swoons and changes her patron deity on the spot.

If high-heels come in style (did they ever go out?): Flaust screams, "It's not fair! Short people got no reason..."

If Elvis has truly left the building...

------------------------------- From David Hill: In Turn 67, Jerry stated "I realize that in a 'live' game that some of you would change your actions once circumstances in a round change..."

My long-winded explanation last round was, "Since we can't make changes in an on-line game, the DM should make rolls to see if it is plausible that we change our actions, based on new information."

You stated that I would need to declare a 'disbelief' to overcome the illusion. Okay, so I didn't. Let's see, Flaust is intent on roping up the bad guy, when, BAM, a Web springs into existence, which she narrowly avoids and happens to arrive on the same side of the Web as Som. Assuming that she notices that Som is now visible (Int. check), she will likely go for the Big Man himself (Wis. check) ( but we have no way of knowing this unless you tell us. We don't read minds and that isn't our char., we can't/won't make major actions for you. again that is why we put " Actions ?" at the end of the turns.-Keith) and forget the rest. If I'd been sitting at the gaming table, I would have requested this change in plans during Turn 67. ( and they probably would have taken place there- Keith)

Oh well, spilt milk.

Joey is considering, but wants to wait for a month, until he has a computer at home


The Necromancer's Stones: Turn 70 
Friday May 1st, 1998 5:00:40 AM

Nonam says, "Thank you, Tiburon. I could use a little healing."

Nonam cries out, "EVERYONE!!! STOP CHASING AFTER HIM!!! WE'RE RUNNING AROUND LIKE IDIOTS THROUGH HIS TERRITORY! IT'S WHAT HE WANTS! WE NEED TO WORK TOGETHER!"

If anyone bothers to listen, "We can't have half the party running after Som on the stairs while the other half guards the stairway on another level. We certainly can't have two warriors full of themselves trying to prove which one is better. We need to work together and slow down and regroup."

Kat goes down the stairs looking for Som. She sees him standing at a table across the room placeing something in a bag.

Onrad races down the stairs. He stops and yells, "Come on Gareth (or guys if there's more than Gareth there with me), he knows he's defeated. We can't let him escape the tower. He should be slowed by your spiking the door. Let's move it!"

Som's head jerks up at the sound and he drops the bag he was holding . He turns around and begins casting a spell.

Gareth picks up his bow, nocks a sheaf arrow, and moves quickly down the stairs looking for Som. He listens intently as he goes. If he sees him he sets up and takes a shot. he misses with his first , quick shot and begins to drwa another arrow from his quiver.

Tiburon moves down the stairway with everyone else.

Som completes his spell and suddenly, a billowing ,green cloud appears between him and the stairwell. Som then turns and runs through the open doorway just as Gareth fires his second arrow and hits him for 4 hps, leaving the bag where it lies.

Jus looks for any of Som's footprints showing his escape, hoping that he stepped on some blood of bled on his own feet during the battle. He sees that they head down the stairs.

Flaust moves to Nonam and lays on hands , giving Nonam 6 hps back.

Flaust follows the group, saying, "I think there's a secret opening on the flat wall of the level below us. Also, my detect traps spell is finished."

Aventine comes pounding down the stairs and says," Don't just stand there ! Lets' get him ! "

Below-The-Line (OOC) Comments 
Friday May 1st, 1998 5:30:40 AM

Just a refresher: Gareth 'spiked' the door to the outside (or at least one of them) with the swords of the skeletons. If Som attempts to leave the building via that route he will have a great deal of trouble doing so. Maybe he even can't. Just wanted to preempt a potential missed fact for the ensuing turns.

Kim and I are now moved into our new temporary digs. I had no idea we had so much STUFF! We had 137 boxes of different sizes plus furniture and appliances! And that's not including all the stuff we moved ourselves. Probably 150+ boxes total. We got it all moved . That is to say: They got it all moved. I really enjoyed watching... Never done that before.


The Necromancer's Stones: Turn 71 
Monday May 4th, 1998 5:00:40 AM

Flaust, knowing that she could never hope to overtake Som, leaves it to the longer legged ones to pursue him, but says, "He may be headed to the hidden section of this level of the tower."

Kat says, "What hidden section? Didn't you see the door on the opposite the one that leads in here?"

Flaust covers her mouth when she spots the green cloud, running around it as quickly as possible while holding her breath.

When Flaust gets past the cloud, she will go to the appropriate wall in the hallway (opposite the half-moon room) and search for doors of all types, beginning immediately across from the doorway going into the half-moon room. Sure enough there is a door there directly across from the door leading into the northern room.

Flaust then notices movement at the other end of the hall from her. She sees a glimpse of a cloaked figure racing disappearing down the stairs.

Flaust yells, "He went down the stairs!!!!"

Onrad races around the Cloud after Flaust, through the doorway, and pauses.

Flaust points to the stairs and screams, "Down the stairs! Down the stairs!"

Onrad begins running again making it about halfway down the hallway.

Aventine bursts through the doorway, crashes into the wall as he tries to turn the corner at full speed. He puts a hole in the wall as he spins and runs down the hallway one step behind Onrad.

Aventine begins a hoarse growl which begins to crescendo into a battle roar as he runs. "grrrRRAAAAUUUUUUGH"

Hearing the commotion, Jus runs downstairs grabbing his bow on the way. To Nonam he yells, "I'd rather get Som before he has a chance to regroup his undead!"

Jus keeps a lookout for Som, ready to fire his +1 arrows at him on sight.

Kat waits till the gaseous cloud clears. When she sees that it is not going to for awhile, she traverses the rooms edge avoiding the cloud and and goes and picks up the bag.

Ignoring Nonam, Gareth nocks another arrow, holds his breath and runs around the cloud and down the stairs after Som as fast as he can go without falling. He, of course, begins to breath again as he moves around the room past the cloud yelling "Get that bag I bet it's the stones!" Gareth makes it to though the door and continues running about 10' behind Aventine and a few feet past Flaust who vigorously waves him through.

Tiburon moves down the stairs and to the cloud. He looks at it moves around the cloud and out the door to stand beside Flaust.

Nonam sulkily walks down the stairs where the others are only to hear the party running in the distance.

Below-The-Line (OOC) Comments 
Monday May 4th, 1998 5:30:40 AM

Jerry says: Som's initial actions this turn are not seen by the party, therefore they are not included above the line.

Jerry says: Remember that I'm doing the turns on Thurs. And Fri. now. So everyone (David and JK), please send copies of each turn to Woldian@usa.net. I had to get a couple of turns (David and JK) from Keith. If you wish to send a copy direct to the DM for that day, fine, but remember that Keith or I could get sick and ask either John or JK to run the turn for the day as a sub. Plus I want John getting used to the DM process by watching what Keith and I do with the originals each day to form the official turn. So, no matter where else you send the turn, send it to woldian. Thanks.

Jerry says: For those of you who don't know, I've been sick all week with a stomach virus. I'm going to school tomorrow, but will take it easy.

Jerry says: Dad has some minor surgery Monday. Please keep him and mom in your prayers.

Jerry says: Keep JK in your prayers as well. He's doing the final rewrite on his Thesis this weekend and has his Orals next week.

Jerry says: Keep me and my students in your prayers next week as it is TAAS test week. If the last practice test is any indication, our school could be accredited warned by the state for low grades in 6th grade. It's just a low group. Not very good publicity for a school who is becoming a magnet school next year and wants to draw students from all over the town or for a Asst. Principal wannabe. :(

Jerry says: If we plan a game with John Klinger for Tuesday May 19th, I need to know if JK, Anthony, Keith, Tony, Erin and David Hott can come. Since John lives out in the Pacific Ocean like he does, (he says there's land there) this will be your only chance to meet him for a long time...and him you. Please RSVP your intentions TOMORROW please........pretty please?


The Necromancer's Stones: Turn 72 
Wednesday May 6th, 1998 5:00:40 AM

Jus get the initiative.

Seeing the others go around the cloud, Jus does the same. On his way to the stairs, he takes a look through the hole Aventine made in the wall.

Through the wall, Jus sees a laboratory. No further details can be made out due to the light and the size of the hole.

Jus slows down at the landing as he reaches the end of his movement.

He turns and sees Som at the end of the hallway trying to remove the swords and open the door.

Realizing that he cannot go any further, he pushes back into the corner and motions the others on.

Flaust yells, "Don't forget the trapped stairs!"

Aventine pushes his way past Gareth and Onrad and rounds the corner. He leaps down the stairs taking 8 points damage. Making his dex check, he rolls to his feet and screams, "Sssooooooom!"

The Necromancer glances back and pulls the last sword out of it's spot. He turns around back to the closed door and feebly raises the sword to defend himself. "No...he whimpers. No. I'm so close. Go away."

Kat checks the bag to make sure it contains the stones. It does. Kat says "Gareth I have the stones, GET SOM."

She holds on her spell after hearing Jus yelling his location.

She then follows the group out into the hallway.

Flaust, seeing Nonam, says, "So, do we open this door, or hope that nothing comes out if we ignore it?"

Flaust will follow Nonam.

Nonam says, "We hope that nothing comes out."

Gareth continues to run after Som not interfering with Jus or Aventine as they have position. He prepares to fire as he races down the stairs. He spots Som, and puts on the brakes. He draws his bow and fires. The stairs made a tough angle and the arrow sticks in the door above Som's head. He fires again. He hits Som in the ear for 4 points sticking him to the door. Som reacts and pulls away. The ear remains with the arrow on the door. He screams! "AUUUUGH!"

Onrad, turns the corner, and seeing that Gareth didn't seem to set off the trap, runs down the stairs reaching the end of his movement at the bottom. He stands beside Aventine.

Tiburon remains beside Flaust and Nonam protecting them.

All of a sudden, the door behind Som is torn off of its hinges. Undead begin pouring through the door making slurring sounds, "Soooommmmmm."

Som runs falling to his feet in front of Aventine and Onrad screaming in total fear as he clutches at them, "Saaave me! Saaaave me!"

Below-The-Line (OOC) Comments 
Wednesday May 6th, 1998 5:30:40 AM

David says: Shouldn't it be called the TOSS test? I hate the idea of 'Big Brother' watching our kids. It's absolutely none of their business. (So much for concealing my political views)

Jerry says: I couldn't agree more.

David says: As I said the first time you asked: I probably cannot commit to a game night, at least a specific time. But I may be able to join you for dinner (I believe you mentioned Parkway Grill). I may be able to game but I just don't know. What I envision is traveling to W.F. after work Tuesday. I'll try to get away early but can't promise. I currently know of only one direct conflict. Maybe I can get Kim to fill in for me. I'll try to work it out. One conflict is usually workable. Normally there are two or three. Let me know a time to shoot for. I'll use 7:00 PM as my target. Unlikely I can get there sooner than that.

Jerry says: The AD&amp;D party for John Klinger will be Tuesday, May 19th from 7-11pm at my place. John if you want to, it has been suggested that those of us who can't make the game or stay till the end, take you to supper at Parkway Grill at 5:00. Interested? BTW, John, please confirm that this time will be ok. You kinda left things up to me. :) So far, everyone is coming both from the online group and the local group except for Keith. We will play the online characters integrating with other characters for the evening. Those from the local game will play their current characters as they are also 3-4th level. David Hott, any ideas of what you'd like to play? Also Steve Hott is coming. He has a modem now, but can't get it to work. His dad was going to help him get his AOL going tonight and I am supposed to show him around a bit. That makes for John, Jerry, David (hopefully), Anthony, Erin, Sam, JK, Steve. JK will have to leave early as he leaves for Michigan to present his paper the next morning like at 5AM and is driving pretty well straight there. He said he's go to supper though if John was up to some good nachos. Did I leave anyone out? Oh! I need to call Scott Carpenter. I'll do that tomorrow. Anyone else?

David Hill says: Jerry, thanks for the handling of Flaust :)

Jerry says: Sure. I'll send the bill. Oh, David. Why don't you make plans to like give all of us a call sometime during the festivities that Tues.

Jerry says: Door prize of a magic item! Whoo!

Jerry says: Links page is now up on the website. Although JK hasn't made it pretty yet. We can now all get out there and advertise by getting other campaign sites and related stuff to exchange links with us. Send all locations of relavent sites that you like to me to add. I"ll contact them and see if we can get on their link list. The idea is to get OUR name out there, so no links, unless they link us.


The Necromancer's Stones: Turn 73 
Friday May 8th, 1998 5:00:40 AM

Nonam lights up one of his cocktails and throws it into the midst of the undead. The he says, "Let's get out of here. We'll kill all these things when we figure out how to use the stones."

Onrad stands shocked at the talking head and tries to hold on to his sword. "The permanent solution to these undead is in the stones. I suggest we once again try to get them all together in Gargul's temple and use them to lay these poor souls to rest." he says.

Jus yells to the others, "There's a hidden laboratory upstairs! There may be another exit through there! Hold them for a moment while Nonam and I check!"

Jus runs back up the steps to the entrance to the laboratory, grabbing Nonam on the way.

Gareth shoulders his bow, draws his sword and moves towards the door. He says "If we can get to the end of the land bridge we can keep these things at bay there. Bring the stones!". He brandishes his sword and keeps several undead at bay.

Flaust strides forward, brandishing her holy symbol, and yells, "Begone, foul creatures!" Several of the undead turn away and try to move back out the door , with no success.

Aventine moves to Gareth's left and begins to hold the undead on that side of the hallway at bay also.

Tiburon moves up and presents his Holy Symbol and says," In the name of Domi, Begone you abominations !" Several more of the undead move back away from the group and clog the entryway, preventing more from entering at the moment.

Onrad yells," That's right ! Run away you foul creatures ! Run, or we'll kill you again !"

Kat continues to hold helping the others retreat. She bends over the now still body of Som to be sure it is dead. She finds a ring, bracers and a pouch on the very dead body.

Gareth says "No way out! I'll defend the door! You all find a way outside!" and with that begins to fight relentlessly.

Jus and Nonam arrive at the wooden door ,across the hall from the one leading to the room they just came from, to find it loosely closed.

Below-The-Line (OOC) Comments 
Friday May 8th, 1998 5:30:40 AM

jk-oops, I'm not in the habit of there being 2 dms again. I only sent my last turn to jerry.

Jerry says: (to everyone) Once again I find myself thanking Keith for all he's done with this one this spring and especially how consistent he's been! I don't know how JK and I would have lasted this spring without him. Thanks Keith. ( Your Welcome :^)

Today was the first day of TAAS test and school on the teacher's side of things was an insane asylum. The school board decided to come visit the testing conditions and bring the media with them. AAUUGH! They walk right in our room with the principal just after I've talked down two girls who were crying from the pressure. I could see one girls just gulping down her heaves while they were there. I had had enough! These people wanted to see what testing was like! I'd show them. I went over to the girl, calmly carrying the trash can, gave it to her and pointed towards the hallway. I then took the hands of one of our female board members and one of the media ladies from TV and said, "Could you help calm her down please. I've got all I can deal with here. Thanks."

Within a minute the superintendent had the whole group OUT of the building. I took a legal break from the test, sat the kids on the carpet and passed out snacks I'd brought, while I was calmly talking to them. I grabbed the assistant principal so no one could accuse me of going over test materials during the test and began to talk them down. The sixth graders were actually angry that these people came in and bothered them. They were all for storming downtown and telling them. They were really taking up for each other and the girl who had gotten sick. (BTW, we had 2 other girls and one boy also throw up this morning.) We pulled out a joke book and watched the cartoon channel a bit (bugs bunny in the barbershop did the trick) then set about the test. I told them I had never seen them act more mature than they had that morning and that as far as I was concerned each one of them deserved to pass this stupid test and that they were each ready for Jr. High right then. I officially declared the class a 7th grade class (which they loved), tore up the seating chart and let them grab their books and reenter the room as 7th graders.

We may not all have passed the TAAS today, but we had a moment. One of those defining moments they and I will never forget. One of those moments I'll remember silently and smile at when outsiders who don't understand say, "Why did you become a teacher." and I have to answer, "You could never understand."

Jerry says: David Hott can't make it Tuesday, so I'm going to open up the bag of worms and see if Monday is better. It might be better for JK as well. Everyone please respond. Same times, just on Monday the 18th. 5:00 for supper at Parkway Grill, 6:30 arrival time. Roll dice at 7:00-11:00. We WILL quit promptly at 11:00 do to all of us working the next day. So for John and David who haven't played in a while, we don't do the play till whenever things anymore. We start and quit on time. :)

David Hott- If we have a protracted combat here I have a proposition: The DM run more than one round per day. For example: Gareth is fighting at the door. He'll continue to do that for as long as he can. Therefore, combat for him is very easy. Hack, hack hack, hack, hack hack, etc.. For a magic user you may say "Here are my spells and their order. Cast them as you can and in a way that makes sense." Since there are so many undead we may have no way of doing this in an expeditious manner. With a map a fighter could direct his attacks at specific creatures in a specific order. Just a thought.( that would be nice, but the turns come at all times, and it takes a lot of time to do a turn , at least an hour per turn. Keith)


The Necromancer's Stones: Turn 74 
Monday May 11th, 1998 5:00:40 AM

Jus takes a quick look around the laboratory for any other exit, he sees a window boarded up from the inside. He moves over to the window and finds a rope ladder rolled up ready for use.

Onrad says, "Priests, Good job! Keep turning them! Keep them running before you! We'll get out of this hallway yet."

Tiburon stands firm , continuing to hold the undead at bay. They mill with the others at the door, still clogging the way .

Aventine and Gareth continue to guard the Priests from any undead they didn't turn.

Flaust turns and races back to the stairs and pulls out her dagger, saying,"I wonder if the trap on these stairs will be useful in stopping the undead...if you guys will go up to the second level, we can remove the net and see what happens."

Jus steps back to the door and yells, " There's a window and ladder here that we can use to get outside ! "

"To town and the temple! Post haste! " Onrad sets off in a jog towards the stairs.

Nonam looks around the lab and finds 2 potions. He takes them and puts them in his pouch.

Kat removes the items she found last round and secures them on her person.

Below-The-Line (OOC) Comments 
Monday May 11th, 1998 5:30:40 AM

no turn from Kat , Gareth , or Nonam yet ( 10PM)

Jerry says: No distractions this morning before the Reading part of the test. The kids are loose and ready. I wonder which day's scores will turn out the best? Twill prove interesting.

Jerry says: I have heard from no-one concerning switching from Tuesday to Monday for John's party. So, now it's officially Monday. We'll take him out to supper, with Tina his wife if y'all want to. Feel free to invite your wives as well if you want to. I think I"ll f refrain on bringing my dogs though. At 6:30 we'll head over to my house, (4410 Cunningham-691-1078) and get set to play. We'll play from 7-11 and then head home.

The Ongoing Title of the Module I'm writing for the occasion is:

"Verses the Black Blades"

I hope that catches your attention. There will be a door prize as well. Just for fun.

Scott Carpenter has committed to come as well. Steve Hott will come to supper and for the first couple of hours.

David Hill: Hey Keith, ummm....I don't currently have my lasso (3# )(left at top level where Web was), combat net (10#) (nailed down to the stairs to prevent trap), or robes (?#)(removed on 2nd level when covered with grease to avoid fire damage) ( so you're running around with no clothing on ?? don't you think that you're cha. would cause revulsion from your companions now that see you in all your glory ?-Keith)-- does that help on my movement rate? ( yes, some. now you have a movement rate of 4 - Keith)


The Necromancer's Stones: Turn 75 
Wednesday May 13th, 1998 5:00:40 AM

Jus tries to find something to secure the other end of the rope on. He secures it from the top to some spikes in the wall evidently designed for that purpose. That done, he helps Nonam search the room while waiting for the others to gather.

The only thing left that seems lootable is the small laboratory library. Jus takes 3 books about lab techniques and one concerning common potions before his backpack is full.

Tiburon continues to present his Holy Symbol and backs to the stairs. Once he reaches the bottom, he will turn and move up them to the doorway and stop, waiting to slow any undead that follow them upstairs.

Jus says, "I'll go first, Gareth or Aventine need to stay up here and keep the undead from coming in. I'll defend the bottom of the rope ladder while everyone descends!" Jus then makes sure the top of the ladder is secured and scurries down. He draws his swords and tries to keep a path open for the others. He is able to keep the way open across the land bridge.

Flaust, exerting herself, gives a silent prayer for not having those hot robes on at the moment. B^)

Flaust prepares to release the combat net at the bottom of the stairway, once the crew has made it up.

Gareth says, "Forget the trap Flaust. I've been standing on the area for two minutes now and nothing has happened.

She follows them up the stairs, rolling up her net as she goes.

Flaust says, "Well of all the holy? At least an evil necromancer can have the courtesy of providing a trap where a girl has labored so long to have one."

Onrad skips up the stairs. Aventine does not move. Onrad says, "Aventine! Come on! Time to go!"

Aventine slices at the nearest undead parts of its body splashing up against the hallway wall. "No! Never retreat! Die!"

Onrad thinks for a minute and then says, "Kat and Flaust will never make it down that rope ladder past the undead unless you defend them. Come now, on your honor!"

Aventine slices one more undead, pauses for a second and then says, "Right!"

He turns and runs up the stairs.

Onrad and Aventine enter the laboratory and rush over to the window. Aventine helps both Kat and Flaust down the rope with special care. Aventine then moves to stand beside Jus blocking the undead coming around the side of the tower.

Kat yells, "Everyone across on the land bridge. We're in witches territory now!

Nonam and Gareth shimmies down the rope and over to the land bridge.

Kat casts. A pit forms around the advancing undead and mindlessly they fall in....again....and again....

Onrad says, "To town!"

Everyone takes off at a jog. Before long, Aventine is carrying Flaust's net, and Jus her backpack. Shortly after that, Onrad offers to carry Flaust. Flaust give a look that could kill....and with her looks nearly does.

The party traverses the swamp at the fastest rate that Flaust can manage.

Some time later the city-state of Osto appears in the distance. The group looks behind them and sees that the main body of undead is heading your way like a huge dark cloud perhaps a mile away. The city is completely still. Buildings are boarded up. The guards at the gate quickly motion you inside telling you to get some cover.

Below-The-Line (OOC) Comments 
Wednesday May 13th, 1998 5:30:40 AM

John says: Like I said before, either Monday or Tuesday is fine to play. Tina and kids left today for her parent's house. I've already started to go into another room 3 or 4 times, thinking I heard one of my kids calling or screaming. No, I'm not completely crazy, it's just kids playing outside.

Jerry says: The official time is Monday then. Supper at Parkway Grill at 5:00 and begin moving over to my place at 6:30 or so. We'll play till 11:00. The name of the module is "Versus the Black Blades" There will be a door prize just for fun.

David Hill says: ....robes (?#)(removed on 2nd level when covered with grease to avoid fire damage) ( so you're running around with no clothing on ?? don't you think that you're cha. would cause revulsion from your companions now that see you in all your glory ?-Keith) (Hey, I shop at Victoria's Secrets, give a gal a break...I've still got the veil on, so that should help a little. So my legs and arms are scarred more than your seasoned veteran warrior -- I'm not looking for a date among this bunch.)

Jerry says: I'm staying out of this one....[grin]

Anthony says: Our net has been down two days and I am lost in the turns, please have KAT do something use full and send be the back loged turns 2 days will do and I'll catch back up SOrrrrrrrrrrrrryyyyy

Jerry says: No problem....Kat bats her eyes at the undead and says, "I'm your new leader, walk this way please.....The undead all slurr...."Iff weee cudd waalkkk thatttt wayyyy........" Just kidding Anthony.

Jerry says: Anthony, please start sending your turns also to my school address. I'll see that they get in on time. I'll carry them home via disk. :) I know that will work!

Joey says: Hey, Jerry, I believe I will get in on the campaign, but it will be a month or so before I can start playing. One of the things I need to do is go to storage and hunt down my gaming stuff. I also am planning to get a home pc (Nope, I still don't have one yet) within the next few weeks. Right now I'm emailing from work, and I'd like to wait until I can email from home before I start playing. I will keep you posted. Hope everything is going well!

Jerry says: Joey's gonna play? That's it!

Jerry says: Welcome Joey. Looks like you'll be ready about the same time we get ready to transfer the game to the message boards. Joey I need your email address to begin sending you the turns. Keith may have it and be sending you turns, but I don't. :) I missed it somehow. Please send again.


The Necromancer's Stones: Turn 76 
Friday May 15th, 1998 5:00:40 AM

Kat pouts because no one offered to carry her metal underwear!

Aventine says, "Milady, I sense all is not well with you. Is there anything this humble knight can do to lift your spirits?"

Gareth says "Quickly! To the temple!" and runs to the temple of Gargul. Once there he says "Here are the three missing stones. I suggest you use them!" then he asks "Has that traitor Thrasher and the other stone been found!?"

From around a corner, a very drunk individual stumbles forward, "I tham [hic] no thraitor! I tham curshed with thish rokk! Take it anth bee curshed thoo!"

He removes the missing rock from his pocket and tosses it into the air. It travels high and true arching toward the party. It then pauses in midair for a second, and flashes as it becomes a missile heading straight for the head of the drunk.

Aventine, flashes his sword and knocks the thing to the ground. Quickly Flaust picks it up and pockets it, keeping her hand on it to be safe.

Nonam says, "Let's get to the temple and use these stones... we need to find that priest of Wardd too."

Jus gets to the temple and yells for someone to get the priests. He then helps prepare the stones.

The priests lead the way into the Chamber of the Stones, now clean and empty of all except the dias.

The small dais sits on the floor about six inches tall with four short pillars, each about five feet tall , forming a square around it. There is a square in the middle of each about three inches on a side. The pillars have the holy symbols of different Deities carved into the top while the dais has all four carved into it. The four deities: Alemi, Domi, Caeroldra, Gargul.

Onrad turns to Scarff and says, "Any idea of how this thing works?"

Scarff mumbles something and says, "The inscription says, "Neglect none, exalt all. The gods will provide."

Below-The-Line (OOC) Comments 
Friday May 15th, 1998 5:30:40 AM

David Hott says: Thanks for the change of date on the game. I can now participate. I'm planning on making dinner AND the game.

David continues: I talked to Joey today. He said he has a couple of ideas on some cool characters to run. Anyone who knows Joey knows what that means... We will probably have lunch next week.

JK says: sorry, I haven't been sending in turns. It was a busy week, but I've completed all my requirements for graduation now. So...

Jerry says: All is still go for Monday the 18th. Steve is probably just coming to the meal and then maybe to hang out a bit at the start. Anthony is probably going to just come to the game as he has drama practice after school on Mondays. Ahh the life of a teacher is never done. Scott Carpenter is still a maybe as I haven't talked to him in a few days. All others are assumed to be meeting us at Parkway Grill at 5:00 and then at the game at 6:30-7.

Jerry says: Uh, John. We need to finalize things for the next module. Let's start emailing the plotline back and forth daily or so with each of us adding the final details as we get time. I forget. Which days did you want? I'll take three. You said you could do Wed. which was my hard day. Which other day did you want? Tues?

Jerry says: School should slow down a bit now. I was evaluated Friday and did fine. David, I did a Mnemonic lesson about Different kinds of Energy with some horrible puns like King Etic (Kinetic), Queen Kim I Call, (Chemical) [no pun or anything at all intended Dave....:) Hi Kim I Call] Son "D" (Sound), A cake that is "new clear through" (Nuclear). Yes folks, this is how I make a living......really.

Jerry says: I have three modules to finish up right now. The one for John's party is the first one. The Friday before that I have one to prepare for Pegasus Loft [our local gaming store]. We're running a Woldian game there with the hopes of finding a few players since Steve has not come back and JK is moving in June. JK is helping me with this one and I may ask your help a bit for it as well, seeing that we're going to play The Three vs. The Blight Witches altered a bit to make for a nice showcase of The Wold campaign setting. We're combining that with combating magical drug we dealt with in the local game recently. If it works out well, we might rewrite it again and send it in to Dungeon Magazine. JK and I think that the combination of the two ideas will make a formidable tournament module. Third, John and I have the next online module to finish. It's planned, but needs some final touches and we have to put HD and THACOS etc. on the monsters. :)


The Necromancer's Stones: Turn 77 
Monday May 18th, 1998 5:00:40 AM

Kat turns her back on the group gets changed right there and sits back to watch the priests do their thing.

Jus says, "I think we need priests of Alemi, Domi, Caeroldra, and Gargul! And why do we need the priest of Wardd?"

Nonam sits back and let's the priests do their thing.

Onrad says, "Methinks we need a representative from each of the four gods. Scarrf here is of Gargul. Tiburon of Domi, Flaust of Alemi. We need someone of Caeroldra!"

Scarrf turns to an acolyte and says, " Go get Turrun ! ". The acolyte scurries off into the Temple.

Onrad says, "Does anyone know which stone belongs in which square hole?"

Aventine picks up one and says, " They have a symbol etched in them, let's just match the symbols'. "

Scarrf comes over and looks at the one in Aventines' hand , "That is Gargul's symbol, let me have that one." Scarrf gently takes the stone from Aventine's hand.

Flaust directs the temple helpers to locate the missing Caeroldra priest ASAP. She then looks at the stone she is holding to determine which deity it is associated with. She sees that it has Alemi's symbol on it. "I'll take care of this one, " she says. Tiburon walks over and looks at the remaining two stones. " That one has Domi's symbol on it. I'll take care of it." He picks up the stone.

Jus runs to take a look outside, seeing where the undead are and runs back to the party to report. "We can give you as much time as you need, but you might want to hurry anyway."

Gareth says , " Hurry up, let's get this done. "

Aventine says," Let's start matching these to the pillars while we wait for the other Priest." He picks up the last stone and everyone moves to a different pillar.

Flaust says," This Pillar has Alemi's symbol on it, I bet my stone goes here." She puts the stone in the depression on top and hears a loud 'CLICK'. She tries to move the stone but it is locked in place.

Scarrf moves to the next pillar and says," Here's Gargul's pillar." He puts the stone on top and another loud 'CLICK' echos in the room.

Aventine says, " Tiburon, this one has Domi's mark. Bring your stone here." He then moves to the last pillar.

Tiburon walks over to the pillar and places his stone on top. 'CLICK' goes the stone as it locks in the pillar.

Jus runs outside again and looks to see where the undead are. He runs back in the room and says," They're almost here , let's hurry!"

Aventine looks at the mark on the pillar and then at the stone in his hand. " Guys, I think we have a problem. The symbols are different !"

Turrun walks in the room and looks at everyone's shocked face, " What's going on ?" he asks.

Below-The-Line (OOC) Comments 
Monday May 18th, 1998 5:30:40 AM

no turn from Gareth today-Keith

JK-I'm a go for dinner and the game. Julia says she'll come to the dinner provided some other women folk also attend.

Jerry says: Great. Anthony? How about bringing Maria. John? Wanna bring Tina?


The Necromancer's Stones: Turn 78 
Wednesday May 20th, 1998 5:00:40 AM

As Kat changes clothes, Jus grins and yells, "Oh no, priests, don't look at her!" He then grabs one of the acolytes and asks them if there are any other entrances besides the ones Gareth is beginning to guard.

The startled acolyte says," A couple, but they all lead into the main worship area."

Nonam calmly says, "Aventine, are you holding the stone upside down?" He continues, "We don't need a priest of Caeroldra. I believe that we were to get a priest of Wardd. That Ogaman fellow as you recall was a priest of Wardd. It seems that his exact words about the stones were, "We used to have four stones that , when used by a Priest of Alemi, Wardd, Domi, and Gargul, placed a sort of shield over the town that kept undead away. These were found to have been stolen when we went to activate them. We need your help to find them and rid us of Som the Dead." Then out of nowhere he says, "Check out Turn #6 from Jan. 11, if you don't believe me."

Kat sits and watches, ready to defend if the undead get to close.

Gareth says "We must prepare for battle! Aventine, Tiberion, Jus, Onrad to the temple door! The rest of you prepare yourselves for an indoor assault.Nonam, I'm sure you and Kat can handle that. (Looking at Kat and smiling) The pit thing sure was nice..." and with that moves to the front of the temple to fend off the attack. Gareth will block entry into the temple in front of the door way. He will move back to the door if necessary but no further. He says "I say we form the line here and only attack those that come to us."

Tiburon says to Gareth," Go ahead, we'll work on figuring out the stone riddle."

Ogamon walks in and says, " Have you got the Stones ? Do you know how to use them ?"

Aventine says," Gareth, if you need me, yell. I'm going to try and help here also."

Onrad examines the symbol and says, "A four leaf clover for a symbol. That's Wardd alright. What the? Hmm....I'll bet Caeroldra isn't too happy about this configuration. Substituting a minor god for one of the big four. Count me out. I'm having nothing to do with this setup. Gareth, I'm joining you outside. Good luck, Oh and lots of love guys....[to himself...nearly slipped up there...whew]

Onrad leaves the room and shuts the door. He sets himself for battle.

Onrad says, "Come Gareth. Let's be about barricading the entrances to this here temple."

Flaust says to Turrun, "We're placing the ward stones in the appropriate niches. It looks like this last stone doesn't share the same symbol as the empty pillar. Maybe there's another niche we're not seeing that this stone belongs in? Or perhaps it goes on the dais? Or are the symbols synonymous?"

Tiburon starts to look around the pillar, " Hey, guys...Look at this ", he says from the back of the pillar. Everyone moves around to the back and sees a four-leaf clover etched into the pillar.

Nonam moves back and looks at the one in the front and says, " This mark isn't as deep as the one on the back... Aventine, try the stone anyway."

Aventine places the stone into the niche on the top of the pillar and hears a loud 'CLICK' as it settles home.

Nonam says," It looks like someone scratched this mark in to fool anyone who was going to use the stones. So, now haw do WE use them ?"

Turrun says, " I've been researching the old legends and it says that the Priest all Blessed their respective stone to activate them. They then talk about a ' Pure ' focus for the power of the stones. After that all they say is that the undead are all destroyed. "

Tiburon asks, " So what is this Focus ? Where do we find it ? What happened to it in the legends ?"

Turrun throws up his hands defensively ," I don't know... they don't say " he says.

Aventine looks around, " I know what it is. Everyone go Bless their Stone."

Flaust begins calls on all four deities, thanking them for their wisdom in providing the stones, and asks for their intervention to turn back the impending invasion.

Below-The-Line (OOC) Comments 
Wednesday May 20th, 1998 5:30:40 AM

Gareth-Sorry for last turn. I just replied to Jerry and did not send the turn to Woldian. My mistake. Nothing much lost anyway.

I'm afraid Kim will not be coming to W.F. for the festivities. She has been unable to travel very far in a vehicle lately as she is dealing with being pregnant.

----------

&lt;John says&gt; I just sent an email asking Tina about the dinner. If you want to talk with her yourself, Jerry, she is at her parents house.

&lt;John says&gt; David Hill, will Tina and I get to meet your wife at this dinner?

Anthony: Bring Maria to what?

Jerry says: Welcome Joey. Looks like you'll be ready about the same time we get ready to transfer the game to the message boards. Joey I need your email address to begin sending you the turns. Keith may have it and be sending you turns, but I don't. :) I missed it somehow. Please send again.

Jerry says: Everyone please add Joey's email address and phone number to your address books and macros...:)


The Necromancer's Stones: Turn 79 
Friday May 22nd, 1998 5:00:40 AM

Kat pouts "Jus, why can't they look at me? They might like what they see." She sits down and pouts!

Nonam positions himself near a window so that he can watch the activation of the stones and the obliteration of the undead at the same time.

Onrad begins to use the pews to barricade the doors into the sanctuary. He then asks Gareth for any of those Holy Water Vials he might have left. Onrad says, "Holy Water might be very effective here in an evil temple. Should affect even the floor for awhile."

Gareth moves to the front of the temple and observes the situation. He says to Onrad, " Those were flasks of Oil, not Holy Water."

He starts to close the temple door and barricades it. Then he moves to one of the side doors .

Listening in to the conversation, Jus volunteers, "Maybe it was referring to a pure soul? Or a paladin or high priest? What if you focus on Aventine?" Jus steps into the worship area and to Gareth he whispers a bit loudly, "Although I'm sure some of us might take exception to that."

Ogamon moves to Wardds pillar and says, " Wardd bless this stone and aid us in our task." As soon as he finishes, a soft blue glow starts to surround the entire pillar.

Tiburon turns to his pillar and prays ," My Lord Domi, bless this stone and grant us your aid. " A soft red glow surrounds the stone on Domi's pillar.

Scarrf prays over his stone, " Gargul, my Lord. Aid us in returning these souls to rest and bless this stone for use in your name." A soft black glow shrouds the pillar holding the stone for Gargul.

Flaust begins calling, "Alemi, please accept this plea and bless this stone. For all defects of our petition to the gods, please use me, even unto death, as recompense, that this town might be spared ." A soft white glow springs up to cover Alemi's pillar .

Flaust, expecting beams of power to emanate from the stones to Aventine, makes sure to stay clear of dias.

Flaust mutters to herself, "Let's hope his arrogance hasn't corrupted his purity. I'd hate to think what thaaat would do."

Aventine looks at Flaust, shakes his head and says," Too bad you aren't wise enough to tell the difference between arrogance and righteousness. Don't judge people until you have traveled the same paths they have." With that he steps upon the center dais. After a moment, the glow surrounding the pillars brightens and solidifies. Aventine says," Domi, Alemi, Wardd, and even Gargul, do with me what you will to spare this town and these people ! " As he speaks each Gods' name a shaft of light reaches out from the pillar to attach itself to Aventine. When all four touch and intermingle, a blindly bright light starts to glow from Aventine's body.

A pulse of light ,in the shape of a ring ,flashes outward from the dias. Nonam looks out the window and sees the ring expanding outward towards the edge of town. As the ring touches an Undead, it bursts into flame and falls to the ground utterly destroyed. Moments later the ring stops expanding, but not before it completely encircles the town.

" You've done it ! " , shouts Turrun, as he turns back to the group. " You've saved the town ! Everyone will be so glad that you Heroes have saved us !"

Tiburon says," But at a great cost. Look at the dias !"

Everyone turns to look at the dias and sees that where Aventine stood is now nothing but the stone of the platform.

Tiburon says, " I wonder if he knew what was going to happen ? If he did, I guess it was more important to him that the town and people survived then himself. "

Below-The-Line (OOC) Comments 
Friday May 22nd, 1998 5:30:40 AM

&lt;John says&gt; Jerry? You out there? Did you get my last message sent directly to you?

David Hill to John: Sorry, John, we won't be able to make it to town...but we'll call. Will Tina [your Tina (inside joke)] be over at the party at Jerry's place? If not, let me know a place where we can call her."

Jerry says: I believe I invited Anthony and Maria to supper the 18th at Parkway Grill. I had forgotten that Anthony can't make that because of rehearsal at school. Sorry Anthony. Scott Carpenter thinks he might be able to come....looks doubtful to me. Left a message for Steve Hott. Should hear from him today. JK, tell your more attractive half that Tina is the only other wife that could possibly come. Erin has committed to both the meal and the game though. So there's two possible females. :)


The Necromancer's Stones: Turn 80 
Monday May 25th, 1998 5:00:40 AM

After the obliteration of the swarming undead, the Three are known throughout Osto as heroes, and the group gets a taste of true luxury. The entire day after their triumph, the city celebrates their freedom from Som and his evil minions, and already the bards are singing a new song, "Aventine's Sacrifice."

Everyone laughs it up over dinner at Mistulinoa's, a posh restaurant which serves gourmet elven food. Soon the Ostonian bards piece together the complete story of the "Necromancer's Stones." The song praises the bravery of Gareth Justinian, the talent of Jus the noble elf, the intelligence of Nonam Firstorlast, the wisdom of Tiburon of Domi, the beauty of Kat the Fey witch, the loyalty of Flaust, and the purity of Aventine.

However, after dealing with the threat of the undead, the Three quickly decide that they miss the beauty of Floating City, and they make plans to return. After a few days of festivities in Osto, Gareth announces the group's intention to leave. Immediately a parade is scheduled, and the heroes are escorted out of town by a throng of screaming fans.

The journey back to the big float was rather unremarkable, and the group got along much better than on their trip to Osto. Upon arriving in town, everyone seemed joyous at finally being in a place called home.

The Three found that their fame preceded them, for on their first night back in the Big Float, they heard the haunting melody of "Aventine's Sacrifice" once again.

The group slowly begin to set up in the Big Float until it actually began to feel like home, and several weeks passed until a major event threatened their peace of mind once again.

Below-The-Line (OOC) Comments 
Monday May 25th, 1998 5:30:40 AM

jk says- OK, that just about does it with the stones story line. Next up are Jerry and John. Let's all hope that they can keep up the excellent level of quality Keith instilled in the last adventure. Now then, pretty much nothing happens for about one month. That means, everyone is at their leisure to go down short little side paths with the DM. That is to say, if you have your heart set on a particular magic item, now is the time to try to get it. Or you can visit your temple, sell treasure, or whatever you want. Next turn will start the new story line. Also expect experience for the whole Necromancer story line to be awarded pretty soon.


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