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Plans Within Plans

Plans Within Plans: Turn 1 
Wednesday May 27th, 1998 5:00:40 AM

The Three enjoy a month of relaxation and recreation. Nonam constantly has to sneak out of the inn or Jus follows him wherever he goes. Flaust is seldom seen unless he is recruiting help for ministering to the poor. Onrad fusses at anyone who will listen about how unfair the people of Osto are for leaving him out of their song. He says that the person who chopped off the head of the Necromancer should have been in the first verse as well as several more. No one much listens. Gareth does calisthenics wherever he goes. Tiburon does a stint of guard duty. Kat takes dancing lessons and gets hired as a dancing girl for several private parties. Flaust constantly tries to take Kat shopping for some "decent" clothing. Kat constantly undoes the top button of Flaust's clothing, grimaces and does it back.

About a week after their return, a "care package" arrives from Osto in appreciation containing 5 gems of 2,000 gp value each, 5 extra healing potions, 2 potions of flying, and 3 invisibility potions. It also includes the preliminary plans for a group sculpture to be commissioned of The Three which will be placed in the newly created Market of Three where the battle vs. the undead in town was fought. Thrasher is being honored as a hero and known as "The Protector." He has opened up a museum detailing artifacts from Som's tower in the corner house where he first met The Three and "they told him to protect that stone and not tell anyone where it was until their return." The song of Thrasher the Protector is now being sung across The Wold." [Jerry says: So I like irony.]

The rumors from Izen keep flowing in warning of missing caravans, mists of Ravenloft chasing travelers, and undead and living armies massing around the Dark Lord's Tower. Pay for soldiers doubles and then triples. No one can leave any city or town without signing a ledger to see if they are eligible to help with the upcoming war effort in some way. The Gold Dragons symbolically signed on as the first to officially join the war effort. They are reputedly working on the Ravenloft connection and have been known to visit Parnoth the Emerald on several occasions cementing the relationship between New Elenna and The Emerald Kingdom. An extreme group of priests and followers of Caeroldra have arisen in Plateau City that actually trace their roots to the Big Float where they guarded the son of Caeroldra are preaching a philosophy of "humans only" there causing quite a stir with the reopening of The Red Wyrm Inn and The High Lord Mayor's pro-adventurers policy. A group, known as The First Ones, have discovered and returned from a HUGE dungeon imported from parts unknown and placed under Plateau City known as Undermountain. The entrance is a deep hole in the ground surrounded by a grandstand within the newly rebuilt Red Wyrm Inn. The Archmage Shafbaffum has not been seen for months now as he was kidnapped by a clan of Sahuagin who also succeeded in stealing the Water Ring of Ascension.

One night late, the party is awakened by a knock at the door. The party instantly coming to alert keeping weapons near and spells ready while Gareth opens the door and Onrad hides behind it. A tall lanky fellow dressed in a Barracks Level Security Uniform delivers a Communication with the seal of the Underlord and the Gold Dragons.

Gareth mutters something and slams the door. He gives the thing to Nonam and says, "Read it."

Nonam seats himself at the table and examines the seals. Satisfies that they are genuine as far as he can ascertain, he breaks them and begins to read aloud.

----------------

To The Three Adventuring Troupe:

Greetings!

Please report ASAP this night to my headquarters on Barracks Level. I have an assignment I'd like you to volunteer for. Come loaded for "Bear" and ready to take the field.

General Livermore

--------------

Onrad turns to Gareth and Jus. "Ever hear of this guy?"

Gareth says, "No."

Jus says, "Yes."

Jus continues, "He is supposedly in charge of the defenses below the 1st Plateau, ya know, the Frontier Towns and such."

Nonam says, "We need to send for Flaust and Tiburon from their temples and get their opinions on this."

Onrad says, "I'm on that."

Onrad leaves the room in a rush grabbing his cloak.

20 minutes later Onrad returns with Tiburon and Flaust dressed for travel and combat.

Flaust says, "May Alemi guide us this momentous night."

Tiburon says, "What's up?"

Nonam shows them the summons.

Below-The-Line (OOC) Comments 
Wednesday May 27th, 1998 5:30:40 AM

Jerry says: Experience. Please list in order of preference the top three characters as far as roleplaying and effectiveness was concerned during the last module. This will help me dish out experience. Everyone receives 5,000 xp. This survey is to help me determine bonus xp for roleplaying and effectiveness as I said redundantly above. Please send this privately to me. Do not send this to Woldian@usa.net, thanks.

Jerry says: Please bombard me with requests for hero points. Each character may have several now as per the House Rules which you should now all have access to. You may nominate yourself and/or others as many times as you see fit. These may be sent publicly with your turns.

Jerry says: Several of you have already approached me with what your character wants to do during the month off. I've answered these individually. All players have until the end of the week to let me know what you want to do. Otherwise I'll just assume you hung around the Giggling Ghost with Daphne......hehe.

Jerry says: OK, it's basic expenses time as per the House Rules. Everyone who eats and lives in an "ordinary" fashion needs to deduct 50gp per level for basic expenses. This covers things like fixing your armor, buying spell components etc. that would be boring to role-play. If your character lives in an opulent manner, by choice, or an ascetic one, double or half it. Ascetic status must be announced ahead of time and properly role-played to keep. Both Ascetic status and Opulent must be noted on the character sheet.

Jerry says: If you have gone up a level, consult the House Rules for the obtaining of new spells. I need for mages entire collection of spellbooks to be listed on their character sheets with current spells memorized noted with an asterisk or something. check your DMG for how to create a spellbook. I assume and all spellbooks weigh 20 pounds and take up 2/3rds of a backpack. I firmly suggest that you create a traveling spellbook or a series of them (say one for different settings). I also suggest that you inquire via one-one-one roleplaying with me into various spellbook protections that are available. You may of course shop for spells at anytime or arrange for trade with another mage.

Jerry says: The "care package" from Osto needs to be divided up or not. [evil grin]

Jerry says: Hold off on sending your updated character sheets until you receive your bonus xp from me, probably on Monday.

Jerry says: I'll be running the turns by myself until John returns from his vacation. Then he'll be teaming with me.

Jerry says: The next turn is due Monday by 7:00pm.


Plans Within Plans: Turn 2 
Friday May 29th, 1998 5:00:40 AM

During the days before the message: Gareth replenishes supplies. More arrows, food, etc. - 50 GP.

Gareth says, "I want to buy a new sword so I will forgo any potions and stuff for money. New armor might be good too but it comes second to the sword."

When the care package arrives. Gareth says to everyone, "What all did you guys pick up at the Necromancer's castle? I think it needs to be added to the pot to be divided by everyone. Jus, didn't you get some stuff? I didn't."

Tiburon: Did we divide all the treasure ? Who will get what ? I don't necessarily want/need any of the potions if someone else wants them. When the order to appear comes:

When the note comes:

Nonam says, "We might as well meet with the guy and hear what he has to say."

Gareth says "Are we ready? Lets go." And heads to the barracks level with the group.

When Flaust and Tiburon return with Onrad:

Although it may be common to be dragged out in the middle of the night for such things, Flaust is suspicious of a trap, and voices her concerns to the group.

If the group is interested, Flaust questions them about the delivery of the message, then casts Idea to see if the spell confirms her suspicions.

Onrad says: If it will make you happy Flaust, but hurry.

She casts the spell and becomes confident that it is legitimate.

Flaust follows the group to the meeting with the General.

Tiburon quickly scans the note and says " So, what are we waiting for ?" He readies his backpack (with all his worldly goods in it ) and follows where everyone else decides to go.

You travel down to Barracks level and see that the whole place has "come alive" so to speak. Squads are drilling. Sergeants shouting. Wagons of units heading down to the docks.

You find your way with minimal instructions to General Livermore's quarters and enter.

The place looks like Command Central. A huge map of the Plateaus has been set up in the center of the room under some glow globes. A set of catwalks is over it and military figures stand on the catwalks moving figures around with long sticks.

The General is informed of your arrival. He grimaces and motions for you to be sent into the next room.

This room is comprised of a huge conference table, oval in shape. It has a contour map of the area around Edenmoor on it. Another door leads to a military kitchen.

In a few moments, The General, along with a civilian and a mage enters the room. Two soldiers follow securing both doors and closing them.

General Livermore speaks. "The army of the Dark Lord is expanding. Edenmoor is first to be attacked. I'm asking you to volunteer for a mission of vital and secret importance to our defense efforts. You were requested by Loren Kinither of Edenmoor due to your recent rescue of Erilyn f rom Elzid's Tower. It is not lawful to pay for services rendered toward the defense of the kingdom during wartime. Although the Floating City is a self-governing body, a city-state, we have agreed to assist New Elenna's High Lord Mayor in the defense of The Plateaus from this great threat.

Again it is a top secret mission and is VERY dangerous, however it should be within your capabilities. Two other groups will be conducting missions that will lend support to the defense and evacuation of the public from the village of Edenmoor. These are the Red Tigers and The Black Blades. Both groups, although adversaries of each other, are loyal to the defense of the kingdom.

I ask you to accept on faith this secret mission before hearing about your part of it. This keeps leaks to a miminum.

Below-The-Line (OOC) Comments 
Friday May 29th, 1998 5:30:40 AM

David says: On XP's:

Gareth was documented as killing the following monsters: 5 skeletons, 2 ghouls, 2 zombies; fighter #2 (1/2); Som, 1 unidentified undead Additionally ath the end there were a number of "non specific" battles in which he probably killed more.

Jerry says: Fine. You are responsible for doing your own individual xp points. Individual xp is found on p.48 of the DMG2 or by looking up Individual xp in the Core Rules CDRom. For your convience, I'm sending these rules cut and pasted from that source in another email. SAVE THIS for future reference. If you don't know the HD of each creature you deserve individual xp for, ask. The onus is on you.

Jerry says: As for the above, Skeletons are 1HD, Ghouls are 2HD, Zombies are 2HD, Som's warriors were 4HD, Som I'm not sure about. Keith would you look up his HD. If Keith doesn't remember, ask me again in a few days and I'll make an official guess. Keith? "Non-specific" battles that were role-played by Keith are assumed to be included in the "story" experience that I've already given.

Jerry says: I included the monster experience (for the group) as a part of the "story" award. I also included a survival award as per the DMG2 p.47.

David continues: Also, do we get more XPs for the rubies and the gems?

Jerry says: I did this for the last few modules, however, now that we're far enough along that I understand better how much xp is needed per level, it's not necessary. It is an optional rule that I'm choosing not to include this time. My usual response to this questions is, "Money and magic are their own rewards."

Jerry continues: Excellent questions David.

David says: Why were we asked for actions and to continue the story line if all our turns were ignored. I'm opposed to broad strokes that exclude the players from doing anything. I would have liked to go back to the tower the following day. I seriously doubt anyone would bother the place and it is not unreasonable to think there was stuff to be had and more undead to kill. Furthermore, if we are going to try and get new stuff, wouldn't more money be a good thing to have? Anyway, I'll get over it - maybe yesterday.

Jerry says: JK did the Actions thing. I didn't see anything wrong with it. Everyone else seemed to understand that there would be a new beginning the next turn. As far as going back is concerned, I DID NOT want to go back to the tower to conduct a boring search of the place. That would be boring and anticlimactic. We're "storytelling" here. Creating our own piece of "fiction" so to speak. That's why I had the care package arrive from Osto of your share of what was found there. Did you not think that the people who had suffered in the town also deserved a share of what was found there?

David says: On experience: Are you giving experience based on monsters killed in addition to a story line base? Or is everyone getting the same?

Jerry says: There is a difference between individual experience for monsters and group experience for monsters. Look it up in the DMG pp.46-47. I hope I answered this above in today's turn.

David Hill says: I was a little confused about obtaining spell books for the priest -- was that part for mages only? I'll draw up my character sheet tonight, listing all possible spells available, and notate the ones requested.

Jerry says: Spell books are only necessary for Mages...look it up...:) I don't do anything that weird....just play by the rules :)

Keith says: I nominate Gareth for a Hero Point because he was always willing ( sometimes foolishly ) to place his body between the foes and the party.

Jerry says: I agree that Gareth probably deserves a Hero Point. I need a specific instance of when he was heroic and placed his body between the foes and the party. Check the website for former turns if it has all become fuzzy to you. I'll try to get the final turns posted in a few days. It may be the weekend, though, cause I'm running all the turn for the next few days, plus all this "month off" stuff.

Jerry says: Please send all "month off" stuff separate from your turn, please. Use the Subject line of "Gareth's Month Off: Turn 1" with your character's name and the proper turn number interposed, unless you're Gareth and it's your first turn.. :)

Jerry says: I included all discussion about treasure dividing with this turn because it fit ok. It won't fit tomorrow, so here's what we'll do. You guys can email each other and discuss it in character....That's right, Email each other. I suggest that you send your comments to everyone so everyone can enjoy it. If it gets to be too much mail, let me know. We can designate a player that is not the current DM to compile these and send them out separately. (Too much work for me and besides it's your money. Want it? Do the work! It can stay in the group kitty for all I care. :) Include both my school address and home in all correspondence in character so I can keep up. Thanks. Questions?

John says: I REALLY hate doing this. Silly as it may seem, I don't like nominating my own character (if he even has something to be nominated for). But, here are a couple of nominations:

Flaust: For sneaking into the tower by herself and scoping things out.

Jerry says: Granted. Flaust add the hero point and the 200xp. There was risk involved, although I'm not so sure of the selflessness of the act. :)

Nonam: For being a true friend, putting his own stubbornness aside, and apologizing to Onrad. This should be given a hero point since JK altered his character's persona to keep the party together.

Jerry says: There was no physical risk involved here. I will award a xp bonus of 500xp for his actions, however.

Jerry says: John, Ifn ya want the points do the nominating.....or sneak it to David and have him nominate you if you're shy....hehe. Guys there's lots more hero points out there. But it's not me that wants them. Ifn ya want 'em, ask for 'em. [grin]

John says: Is the Common Expenses Fee a per-week, per-month, or one-time-between-modules deduction?

Jerry says: Hmm....normally we've said it was a per-month fee. However, it works out easier to just do it by the module. :) Good question. I'll check with the local group about changing the House Rule there.

Jerry says: Received no turn from Anthony as of 1157pm. Anthony are you out there?

Jerry says: The turn tonight along with the 20 odd other emails that had to be answered took me about 3 hours. Whew. If it takes me a few days to get back to you on your individual stuff, please understand.


Plans Within Plans: Turn 3 
Monday June 1st, 1998 5:00:40 AM

Flaust agrees to accept the mission.

Gareth says "I'm a bit uneasy about working with the Black Blades but we'll accept the mission for the good of the kingdom. What is the mission?"

Onrad says: I accept with eyes wide open.

Flaust asks, "Could you please provide us with details on terrain, expected enemy units, types of power at their disposal, and the strategic value of Edenmoor?"

The General sniffs at her, turns away and gags...."Hold on there, little.....uh....oh man! Holy Lem! I mean, I haven't heard from the rest of your troupe here."

The civilian leaves the room heaving. The mage swallows an grins a huge grin.

Onrad says, "Hey pus bucket! Flaust! Is your hood on?" To the group in general, "She effects everything we try to do. It's a wonder we get a job at all. Just fighting other gross undead and suicide missions. That's what we get! Hey Flaust, heal thyself! You're giving Alemi a bad name."

Below-The-Line (OOC) Comments 
Monday June 1st, 1998 5:30:40 AM

Jerry says: I didn't receive turns from JK, Keith, Anthony, or John. However I did hear from some of these people concerning what they wanted to do during their month off and other issues, but no turn actions were sent. Hey guys! The regular game comes first! We need to hear from you every day. I couldn't legitimately move forward from this point until everyone, or at least nearly everyone chimed in with a yes or no.

Jerry says: I haven't received bonus experience from everyone yet. If I don't hear from you tomorrow, consider any bonus experience you would have earned to have been lost. I'm not going to spend over an hour a night on this stuff if I don't get feedback on stuff when I ask for it. [slightly miffed smile]

David Hott says: First, was Kat mentioned in a turn so far? I didn't see her.

Jerry says: I didn't receive a turn from her. I emailed Anthony at work today about his turns. Hopefully things will smooth out here pretty quick.

David says: Second, here are my hero point nominations for Gareth:

Gareth specifics:

1) Pressing the attack on the undead in Osto as they retreated to the swamp when some of the others wanted to let them go.

(That's a choice, not something heroic. No special risk involved. No selflessness.)

2) Attacking Som when he went invisible and risking several back attacks to prevent him from casting spells on the party.

(granted)

3) Correctly assessing the use of his bow to prevent Som from casting in the room with the four fighters instead of closing with sword. (at least additional XP. Yeah, I guess I'm now an XP-grubbing fighter as opposed to an XP-grubbing MU...)

(300 xp)

4) In Osto undead attack, focused attack on Ghouls at great risk instead of allowing other party members to take their attacks.

(granted)

5) Several times rushing to engage the undead army to prevent them from getting through doors or successfully advancing on the parties position. (The door of the castle [when party entered AND left], the front of Thrasher's (spit!) house, etc.)

(Personally I thought everyone was being pretty selfish about that time. Doing their own thing with no concern for each other in the group. In fact Keith commented on that about that time to me. No one acting as a group.)

Gareth has slots for two additional hero points. I think he deserves both.

(I do too.)

Good thoughts on several other characters already noted. I'll continue to look for others...

(ok)

Just a thought on hero point nominations: I think the person most qualified to nominate a character - other than the DM - for hero points is the person running the character. They made the turn decisions, they worked the character, and therefore they have the best recollection of the actions their character took. DM, of course, did too. This comes as no surprise I'm sure but if you have nominations for your own character a person should not be bashful in nominating them. This is really for the best I think because the adventures we play go back months and it is simply hard to remember every valid situation - even for your OWN character. And consequently to give every character equal consideration would require a review of all the turns which takes a lot of time. Time which could be used to move the adventures forward. This is MHO, of course and not intended to discourage the nomination of characters other than your own. In fact, by nominating your character you may give others the information they were looking for in reference to your character so they can second a nomination if appropriate.

(Thanks for your opinion and sermon, David.) [evil grin]

David continues and continues: Some crossing in the mail. Some of the questions were repeats. Sorry for the extra 'chatter'. Actually my comment about the abrupt ending of the turn was made prior to the care package turn. Not a bad way to handle it. Like I said, I'll get over it, maybe 2 days ago now...

David Hill says: What are the house rules for carrying excess experience over when raising a level? The experience gained from the previous adventure goes well beyond the 3000 xp needed for Flaust to raise to 4th level. Is it lost?

Jerry says: No. Again check the AD&D rules for this. They say you can go up one level, not two. So anything up to, but not including what it would take to go up two levels is allowed.

David Hill says: Regarding the Hero Point: I'd like to convert it to a Role-playing Point, to be used to provide influence in a critical situation.

Jerry says: No, I don't think so.

Jerry says: Again I reiterate. I will not handle treasure period. Write each other. Deal with each other. New rule. No treasure can be taken unless the group has been notified...unless you're stealing it. If you choose to do that, let me know privately. Otherwise is stays in the kitty. Remember the group may not be too happy to just say, I'm taking this. I wouldn't be. Onrad won't be. There I said it.


Plans Within Plans: Turn 4 
Wednesday June 3rd, 1998 5:00:40 AM

Kat asks "Who are these Black Blades? Are any of them cute? Who is this Parnoth and the Dark Lord? Are they cute, oh no were supposed to beat them up sorry, that will be harder if they are cute. What exactly do you want us to do? Are we getting paid? How much? Flaust I can design an elegant hooded dress for you so we won't have so much trouble getting jobs."

Jus looks at Onrad plainly saying "how could you?" in his expression. After a moment, he turns to the General and says, "I would be honored to do what I am able for the defense of The Plateaus."

Onrad looks back at Jus plainly saying, "Look at her! She's beyond ugly!"

Later to Nonam, Jus whispers, "I bet this'll put that wimpy undead army to shame!"

Gareth turns to the rest of the party and says "Well?" Once consent is given he turns back to the general and says "We are in agreement. Give us the details."

Gareth curiously looks at Flaust to try and figure out what everyone is so up in arms about...

Seeing the warm reception of her friend Onrad, Flaust removes her veil (something she hasn't done before in this group) and smiles sweetly into Onrad's face. Then she hads him a handkerchief and re-dons her veil.

"AAUUUUGH!" Onrad runs from the room into the kitchen covering his mouth with his hands. He grabs a pan off of the wall and blows chunks.

Gareth's stomach turns, but he controls himself.

General Livermore snorts the drink he was drinking and gets water up his nose.

The General then turns on Flaust and says, "By the gods! Keep that thing covered! Can we get down to business now?"

He pauses for effect staring at Onrad as he re-enters the room and continues. "I now introduce you to Chancellor Millstone: Floating City Minister of Peace and Populace Control. He is here to keep the public calm and prevent panic. He gives me advice within these parameters.

A very white-faced Millstone prepares to speak as General Livermore excuses himself to the War Room.

Millstone dresses in Big Float finery and wears a red crimson cape. He has one glass eye that drips puss. Onrad takes one glance at that and turns throwing up once again in the pan that he is cradling like a baby.

Millstone clears his throat and begins, "We need to get things on the road as soon as possible. To expedite that, I introduce to you now the official overseer of this mission, Roscoe of South Harbor, Gold Dragon, and Archmage."

He then offers the wizard his services in planning the mission hemming and hawing around in the tried and true political fashion. The wizard smiles mischievously and says something to the effect of "Need to know, Millstone, need to know."

Millstone acts peeved for a moment, then shrugs, bows, and leaves."

Roscoe says, "Always putting his fat head where it's not wanted."

Below-The-Line (OOC) Comments 
Wednesday June 3rd, 1998 5:30:40 AM

Jerry says: Well as you can see I finished getting ready for Friday night with the help of JK last night. I know that this is an awkward place to end the turn. I wanted to continue, however, as I looked ahead I realized that I was just about to open another grand discussion between the characters and felt we should finish the treasure discussion before beginning another. We're in no hurry, guys. Remember this is a game and we're not on a schedule. Continue to roleplay the treasure thing to your hearts content. We won't run the next turn until then to avoid that kind of confusion. Two discussions at once while also doing things during our month off would confuse you and it would kill me. I had 45 emails in my box tonight counting duplicities concerning the game....whew. Go ahead and send in any responses to this turn that you want to. If you have no response, just send me an email saying, "No response." I'll keep these and wait until we're finished with the treasure thing before proceeding.

Jerry continues: Tell you what, we'll finish dividing it up Monday night, then see if what we decide is ok with David Hill and Keith.

Jerry says: Be sure to bring your character sheets with you for Monday. If you forget, I can print out your latest one to play. Erin of the local group has to go out of town Monday. She owes me 10 cookies for backing out...she set the price. I asked for one...hehe. I should try that more often....[evil grin].

Jerry says: Yes is playing Starplex July 30th. I am now a Yes VIP through the internet and can get up to 6 tickets up close for about $50 each. Anyone interested? I need to know asap to get some before they are gone. This is getting ticket vouchers for seats in a certain area, usually the VIP rows, before they go on sale. They are supposed to be playing in surround sound this tour. Very exciting. Until then Yes has two new albums out this month. One is called Beyond and Before and has the first stuff they ever recorded for the BBC in 1969 remixed and in some cases replayed. The other is a special edition of their latest release from last fall in quadraphonic called "Open Your Eyes." Other news. Tommy Shaw one of the three singers in Styx has a new solo album coming out in June. Styx goes into the studio in June and is supposed to tour with a brand new "theme" album like Kilroy and Paradise Theatre in the fall. They have a new record deal for 5 albums in the next 4 years. Dennis De Young the main singer of the group also has a new album out of his new broadway musical "Hunchback" featuring the song "Paradise." Go fig. It gets high ratings for that kind of song. If you haven't picked up their live album of their recent tour called "Return to Paradise", your missing some great remixes and a couple of new songs as well.

David Hott says: Jerry, I'm not sure I asked the question properly in my turn 3 email: What exactly are you referring to when you say 'bonus experience'? I looked back and could only see references to 'role play and effectiveness'. Is this what you meant or is there more? Sorry if I just missed it. I really did look.

Jerry says: Ok, I've answered this for some and not for others so here it is a final time [grin]. There are two kinds of experience group and individual. The bonus experience I was refering to was individual experience. To help me decide how much bonus experience to give each character for "role-playing and effectiveness" I asked each of you to rate each player character in these areas and send me your top three rated characters. I would use this survey to help me determine how much bonus experience to give each character in this area. I didn't hear from 3 of you. John abstained not wanting to rate himself. John I didn't want you to rate yourself. Just the others. They will rate you. If you haven't and don't object to this on moral grounds...[grin], please do so and send your top three players according to how they were "role-played" and how "effective" they were to help me be fair. I'll send out this bonus experience privately and no one, not even the other DMs will know who has received what. :) Does that clear it up? Questions?

David says: [David Hott] I'm kind of surprised to hear your assessment that 'everyone was being pretty selfish about that time'. I'm assuming your referring to the way the battle with Som went. There were several instances that people wanted to slow up and regroup. There were times that Gareth in particular ignored suggestions of fellow party members that involved not pressing the attack on Som. This was my best attempt to role play his attitude as follows: [Gareth saw that some of the party members had little if any offensive effectiveness against the undead and Som (and they were making the suggestions on how Gareth should fight!). He was also a bit intimidated and angered by Aventine who pushed the assault and 'goaded' Gareth into action at times (being young, impressionable, and having his leadership unexpectedly threatened by an outsider). Add to that Som had the audacity to not die real easy and Gareth concluded it best to press the attack against him at all costs not allowing him to reset and get an edge. Also, there was no way he was letting Aventine get a leadership edge and he was angry that his attacks were not killing Som even with major damage.]

Jerry says: No that was not the combat to which I was referring. I was referring to the combat in Osto by Thrasher's house. No one seemed to be working together leading up to that battle.

David says: I thought the fighters worked well together in that situation. During this time there were also several 'edits' to my submitted turns. Words put into Gareth's mouth and actions that were not put there by me. Even so I would say that Gareth was pretty true to character as represented by me. It may be accurate to say 'Gareth was being selfish' or 'the party members were being selfish' but I'm not sure I agree that the players were being overly so.

Jerry says: It seemed to me that the start of this module up through about the time that combat's tide turned, that the group was acting as individuals. Onrad was probably the worst, only concerned that he be listened to. Nonam was next enjoying his torture of Onrad to the exclusion of group unity. Gareth was so focused on the discussion with the priest of Wardd in the bar that he (and he said this) purposefully ignored the situation until the business with the "outsider" was taken care of. People were running off and doing this and that without even seeing if that was what the group wanted to do. True, such things are open to interpretation, so I guess that's my interpretation of things.

David continues: Just a couple of related notes about the game if your interested: As we have discussed before people's turns were modified on a number of occasions which resulted in more forceful language being used in their subsequent turn submissions. We also had instances where people's intent was misinterpreted (i.e. Kat). Add to this a number of character 'insertions' which were not totally agreed upon in advance by DMs and differences in the handling of the story line between DMs and I'm not extremely surprised that the turns became more 'inward looking' as perhaps there was some discouragement or frustration. I want to emphasize that I never really became aggravated but I got the impression that others may not have been as passive.

Jerry says: I totally agree. We, meaning Keith and I honestly (I'm sure I can speak for Keith here) did our best. I hope you still had fun. That and using this as a means for keeping old friendships active daily is the reason for doing this. If those goals are not being met, then we need to something less competitive....which is an odd thing to say about a role-playing game. But then we were always competitive and have always gotten over it. I remember many a Risk game where differing ones of us got upset at times. That's the by-product of competing with your friends. I even remember Karl Lillie turning the table over when he lost a few times. [big grin]

David continues: I think the game is going great but I imagine, being the perfectionist you are, you would want honest feedback to make it as good as possible. I really don't have a lot of suggestions about how it could be better except that the DM(s) more carefully consider edits to peoples turns. Being 'guided' through a story line is like reading a book. Not playing a game. The end or beginning of an adventure obviously requires it but if the group totally messes up on what the DM(s) had in mind is see that as no reason to edit. The other issues on story line handling I believe will improve over time as you guys get used to working with each other and the players get used to each other. Even though it's been a while everyone has never really met and there have been additions and deletions of characters and players as well. I think this Monday will do great things to improve this area as I'm sure you well know. Probably preaching to the choir but I figured you'd like to have my thoughts since you seem to be indirectly expressing concern over the groups overall performance. Thanks for your hard work. Hope my notes are a help not a burden.

Jerry says: You're welcome. Not many take the time to say they are enjoying or appreciate the time the DMs spend running the turns. Be honest at all times. Dishonestly breeds miscommunication.

David says: Good news. I had lunch with Joey Chapa yesterday and told him about Monday. He is considering coming to the Monday festivities with me. This I think would be a good time for him to be introduced to the group (as if we've all met...) and bring in his new character.'

Jerry says: Great! Looking forward to seeing him after all these years.

JK says: I'm going to have to take a couple of weeks off the game. We're making plans to move in a couple of weeks as well as planning the trip to Mich.

Jerry says: We'll miss you in the local group alot JK. Hopefully you can make friends with David and his wife Kim.

Anthony says: Sorry about no turn yesterday, I was at home. I had surgery on my foot tues.

Jerry says: Ouch! You should have said something.

Jerry says: Joey, I apologize for taking so long to get your macro added. I just kept forgetting. Someone should have reminded me. It's added now as you can tell.

Jerry says: No turn again received from Keith. Hey Keith, don't forget. I'll send Flaust over to your house to kiss you!


Plans Within Plans: Turn 5 
Friday June 5th, 1998 5:00:40 AM

Gareth shushes Kat and says "You're not going to get mad and disappear like your freind in the dark hood with the one eye showing are you? All I did was ask him who he was! It is good to know at least one of you, Roscoe of the South Harbor. Please tell us about the mission and if you don't mind and know, what was your freind going to tell us at The Giggling Ghost - after we 'met' the Black Blades."

Flaust listens attentively to the proceedings.

Kat" See gentlemen, this is what a real man looks like." as she cuddles up close to Roscoe.

"So Roscoe, is it the size of your wand or the way you use it that matters?"

Roscoe ignores Kat and looks aggravated.

Onrad returns to the room looking somewhat pale.

Gareth waits patiently and attentively for Roscoe to answer.

Roscoe then opens an operations folder, clears his throat, sips at some water, and begins.

"Gentlemen and ladies, this mission will be conducted in 2-5 stages. The success of the first ones will determine the necessity of the latter ones.

Stage One: You will create your strategies concerning the following stages and make some decisions which will concern them. Today you may plan and rest.

Stage Two: You will infiltrate Izen Territory and locate the Dark Lord's Army Camp. Locate the Leader's Tent and deliver false orders which will be provided. Escape the Dark Lord's Army Camp alive and hopefully unidentified. This will occur this very night.

Stage Three: You will intercept the orc adventuring group known as The Bloody Claws who carry the original orders from the Dark Lord for his army and take them out. This will occur during the day tomorrow. One nap spell will be included if needed to allow you to regain spells before this confrontation.

Stage Four: You will make your way to the eastern end of the Valley of Humiliation where the Dark Lord's Army will hopefully head according to the false orders which you planted and join the New Elennian 3rd Brigade to slow down their advance following the orders I will give you at that time. If your help is needed here, you will have to function with whatever you have left. The army will attack tomorrow evening and it is doubtful that you will have time to rest.

Stage Five: You will join the Red Tigers and the Black Blades in Edenmoor proper to help with any final evacuations that are necessary. You will attempt to cover the buildings there with holy water which the priests of Domi will provide hoping that treated buildings will be left standing by the army and not destroyed. This will be done late tomorrow evening or early the next morning depending on how well and long we can hold back the horde in the valley. Again it is doubtful that any rest can be obtained before this leg of the mission.

He pauses and takes another drink. The worry lines on his face deepens as he once again goes over this plan.

"You must now plan your strategies for accomplishing these missions. I can provide you with an assortment of magical disguises up to actual polymorphing into orc forms. I can loan you a mass teleport ring which will enable you to travel to your various destinations quickly. I will also give your mage a Crystal Ball of Reducing which should help you visualize where you are going. I have portraits of t wo of the high ranking officers in the Dark Army: Grazer of the Pulled Tooth Clan and Ruffin of the Gnarly Dog Tribe. Perhaps these will help you locate the Leader's tent.

"I have a sketch of the Bloody Claws insignia. I can give you each 3 potions of healing and two potions of invisibility."

I will now entertain questions.

Below-The-Line (OOC) Comments 
Friday June 5th, 1998 5:30:40 AM

Jerry says: I did not receive a turn from Tiburon.

David Hill says: I take it that David Hott doesn't care to have his turn submissions edited :) Here's my (re-expressed) feeling on the matter: I don't have loads of time to lay out twenty possible areas of action each round. We want to retain some semblance of round-by-round D&D action, but I want don't want it to move at a crawl, either. That's why I like for some 'words to be put' in my character's mouth -- I want some movement to occur in the story line.

Jerry says: Uh, oh...here we go. ::ducking::

David says: In reference to your response to my comments: I have indeed greatly enjoyed the game. Both playing and dialogue with friends.

David says: Not to belabor the point. I just want to get it right. Are you looking for specifics such as what I put down for Gareth for all the other characters/players from me or is what I gave you already in the form of nominations cover it? Also, it seems to me you want the following: character nominations for good role play, hero point nominations, and individual experience to be defined as monster killed. You also gave Gareth some XP for a specific combat event nominated as a hero point. I'm not sure if you want a list of those or not. Sounds like you do not by you answer below. Is that all or am I still missing something?

Jerry says: Ok, let's see if I can answer this without confusing things further. JK, Anthony, Keith, feel free to jump in here and help. When I send you experience, write it down. Add your 10% bonus if your character gets it. Keep a running total. I don't want a breakdown of what you earned for what. Everyone is honorable or they wouldn't be asked to play in this game.

Jerry continues: You do individual experience yourself. When you accomplish something (like a solo kill for a fighter, or a pick pockets for a thief) , anything on that chart that I sent last week from the DMG, that had "significant risk" involved in it give yourself the experience and email me the information. You get to decide this honorably for yourself. Just inform me of what you have earned with a quick note.

Jerry elaborates: When you gain a level, or something significant, other than experience points (like a new spell in your spellbook, or a new hero point, or buy something, or get a new magic item) send me an updated character sheet.

Jerry extemporizes: As far as what I asked you to send me. I asked for you to do two things. First, I asked for you to nominate yourself and others for hero points. When you send these in, I evaluate the nominations and grant the hero point, grant just some extra xp for that person to write down, or deny it altogether. Second, I asked everyone to rate the other player characters in the areas of "role-playing and effectiveness" listing the top three in order and sending that to me privately to help me determine a bonus individual experience award that I wished to hand out.

David Says concerning David's comments: All right! A fight!! A fight!!! Hey, did you hear about the gang fight that broke out into a hockey game? They REALLY decided to get serious...- Came to mind as the Dallas Stars advance to the third round of Stanley Cup play tonight.

David continues: In response to Mr. Hill (heh heh)... This issue will obviously be different for everybody. Thus requiring flexibility with all involved. In this case, my modus operandi is to send one, maybe two scenarios with Gareth's turn. Then I add a note to specify intent just in case my scenarios don't work. I could never imagine spending the time to do 20 turns (10 or even 5 - unless an extremely important scenario - maybe 5). This enables the DM to add words or modify actions to add flair as desired. My comment really was not intended to imply that this was not acceptable or desirable. I 'm talking about having entire turns completely ignored, having the character do something directly in conflict with stated intent, or even do something totally different just because the requested action did not 'fit' nicely. Such as not attacking and running instead or saying something a certain way when the intent was clearly the opposite (these are 'hypothetical' examples and do NOT reflect on specific instances of our game FYI - just examples). Sometimes, as for example at the beginning or end of an adventure, this is necessary. Other times it is not so necessary. I was merely reflecting on what I could see becoming a big deal if it were to proliferate and become 'common practice' as opposed to being a very 'special' event.

David extemporizes: This also brings up a good point for character turns. The street runs both ways. The less thoughtful our turns with the characters the more bland the game and the more likely DM intervention is needed. There is also a much higher possibility of misinterpretation by DM due to lack of turn content. I am very surprised that this group has had so little in the way of problems. This speaks very highly of all involved. Again probably preaching to the choir but that should at least clarify my position on the issue. It is indeed no big deal. In fact, my 'quip' about the ignoring of the turn I think was taken entirely too seriously. I DID state I would be over it 'yesterday'...

David Theorizes: So! Perhaps not too scathing of a rebuttal argument ... Feisty after seeing the Stars...Looking forward to pummeling a half-orc again with plenty of tripping. hooking, slashing and just general overall head bashing! He did get DM help last time to keep from being totally humiliated you know.

David sends accolades: Had a great time last night. I think the night was a big success. Especially when Mr. Hill decided to make an appearance. I enjoyed meeting everyone. I think the online game is really going well as I encountered no surprises in role play. This speaks well of all involved. Wish I could have stayed longer. BTW how was your Friday event? As successful I hope? I also enjoyed meeting Erin and Tony. They seem like good folks. Hope your school year ends up well.

Jerry says: I agree David. Thanks to everyone that came. It was a highlight of my year. Keith, you really missed out...and we missed you!


Plans Within Plans: Turn 6 
Monday June 8th, 1998 5:00:40 AM

Flaust says, "We need to plan a plausible excuse for being in the Dark Lord's camp. We could always use the tried and true "The Captives are Being Delivered" excuse, but it'd be nice to come up with something more creative. Why not take out the Bloody Claws or, better yet, do a switch of their instructions? Then they could waltz in with the orders, lending more credibility. If nothing else, we could take them out, use potions of polymorph to assume their appearance, and sneak in that way."

Lord Roscoe says: "These things were considered by the Council of War and discounted. It was decided that there was not enough time to hit the group first. We needed the orders to arrive early since some sources say they will move before first light. The orders the Bloody Claws are supposed to carry concern the disposition of prisoners etc. not a major change in approach to the attack. Plus it was deemed close to impossible to change those orders by theft.

Lord Roscoe then scowls and says, "Perhaps I was misunderstood. I will accept questions concerning the carrying out of your orders as given. I will not answer or explain the reason behind your orders. Orders are to be obeyed for the success of the larger operation, not questioned. Do I make myself clear?"

Asking the obvious, Flaust says to Roscoe, "Can the Crystal Ball be used to look into the Dark Lord's army camp? Or to locate the Bloody Claws? Or do protection magics prevent us from scrying them?"

Lord Roscoe says, "I know of no protections that would prevent the examination of those whose identity I've already revealed to you. Your mages should understand it's workings Patriarch."

Since you've mentioned it, "Runner bring the item set labeled, Adventurer Group 37 please."

The items listed are delivered.

Flaust goes ahead and packs any items, including healing and invisibility potions.

"I think its obvious what we should do," Jus begins. "It's obvious that we should do the polymorph; it would be much more fun than sneaking around. I'm sure Kat would love to wag her orcish tail!"

Roscoe grins for the first time. "I agree. Finally a true adventurer. Well met."

"Infiltrating the camp might be a bit difficult. Does anyone know the command chain we need to get through to reach the leader? Roscoe, do you know where The Bloody Claws are now? Are you sure we'll get to the leader's camp before them?"

Roscoe says, "I've already given you all the information we have."

Kat suddenly turns serious and says "I have some things to say, First, I'll take the crystal ball. Second I don't like the thought of working with the Black Blades. Third, It seems to me that we should take out the Black Claws Before we deliver the false orders, that way in case we fail no one will know we tried. Fourth, from the sound of it we will need all the magic you offered and more, also we may need some runners so that some of us can purchase some last minute items. Lastly ( she turns and addresses the group) I believe this to be above my ability. I will always stay with you my friends and die for ANY of you as well, but I am afraid. I know much about the only guessed at powers of the dark lord, and his presence even worries Pantheon."

Roscoe frowns and begins to pack up his stuff. He's getting angry.

Gareth continues, "Do we know where the Bloody Claws are and where they are going?". Also "Maybe we can turn invisible, sneak in, drop off the orders, and leave. Can't one of you guys make us quiet or something?"

To Roscoe Gareth says "I take it you are going to ignore my question. What DID he want when he visited us at the Giggling Ghost? Any ideas?"

Roscoe turns to Gareth his eyes spitting fire. He hisses, "Yes. I don't know who you are talking about. No."

Gareth looks confused and says "I'm not much good at sneaking around. I can sure help with the Bloody Claws and slowing down this horde thing. I'll make you this promise. If one of those Black Blades looks at me wrong they're dead - no questions asked. You may say you need everyone but you don't need them. They are cowards and thieves and would just as soon loot and burn the buildings you have sent them to protect ! They will probably be repelled by the holy water just as badly as the horde."

Roscoe SLAMS his books down on the table. His fingers glow with energy wanting to be expended. He wheels on Gareth and says, "These are orders! Orders that if performed successfully by a group of HEROES, could save some innocent lives! How dare you question orders that have been approved by the High Lord Mayor AND the Overlord! Cease and Desist this instant! You are heroes! Heroes that are in no position to question the orders of their lieges! There are REASONS for everything that was done. I care not for your petty adventuring feuds. Any reprisals upon ANY other duly appointed representative of the kingdom during a "Need to know" mission constitutes Dereliction of Duty!"

He whirls and leaves slamming the door behind him.

A few moments later, he returns, straightens his robe, and looks at each of you in turn, softens and sits. He then calls for some wine. He takes a deep draught and says, "I understand where you are coming from. This part of the horde is over 5,000 strong. They are ruled by a power we don't understand. We must buy time for the innocent people of Edenmoor to retreat up to the 1st plateau. Yes it is a tough mission. But you stand a chance of pulling it off and playing a part in the first line of the defense of New Elenna.

"I also realize that adventurers are not used to taking orders. That is the way of the army. You must get used to it. It is a tried and true method of getting elaborate strategies to work. You must know that. It is also a fact that there is always a better plan and a worse one if only all the facts were known beforehand. These plans may not be perfect. They are, however, your orders. Orders you accepted.

"Now, I'm going to leave this room. Talk among yourselves. When I return, we'll discuss how to carry out your orders as they were given, kapeech?"

Below-The-Line (OOC) Comments 
Monday June 8th, 1998 5:30:40 AM

Jerry says: Remember, I'm playing a part. No email letter-bombs please.

Jerry says: No turn from Keith.

Jerry says: Keith, please check with Tony to see if he still wants to receive the turns. If so, have him contact me before the end of the week please.

John says: I have to strongly agree. Monday night was a great time. In some ways, I really enjoyed the time at the parkway grill more. It was great getting together and catching up on what everyone is doing. And the surprise showing of Mr. Hill was great.

John says: The gaming was great. It was hard to get back into it in just one session. I wish we had more opportunity to play (next time I won't make the mistake with phantasmal force -- the things one forgets!)

John says: In regards to the editing of turns: Usually I prefer having my turns without edits. However, I think the DMs have done a great job putting words into my character's mouth to tie an otherwise stuttering pace together. So, I guess I like editing to allow continuity in conversations, but not editing to change the actions of the characters. When Jerry started, the conversations flowed seamlessly due to his small tweaks of the character's words. I prefer that to the cut-and-paste turns (although I'm sure it takes MUCH less time).

David to David: I liked your response. And I'm glad to hear about the Stars progress -- I've been a fan of theirs, but haven't had the chance to keep up with the Stanley Cup playoffs.


Plans Within Plans: Turn 7 
Wednesday June 10th, 1998 5:00:40 AM

Jus smiles when Roscoe returns the first time, wondering how much of this is theatrics. If it is an act, Roscoe may have missed his true profession -- then again, wizardry DOES require more finesse and control than most actors possess.

After Roscoe leaves the second time, Jus begins, "Do you guys realize we could end up in prison if we don't accept these plans. We DID agree to be a part of this before they told us what they wanted. We DID know the Black Bladders were part of this before we agreed. And we ARE rivals to the Black Bladders; It certainly wouldn't look good for us to refuse to accept this when they are helping! We have a duty as citizens who have willingly accepted the hospitality, perks, and laws of this land. As a matter of fact, I would make a bet that if we refused now, their laws would ensure we wouldn't see the light of day until this was over -- maybe ever! Not after they told us what they want to do!"

Speeding up to keep anyone from interrupting, Jus continues, "Yes, I'm lecturing again... SOMEONE HAS TO! If we back down now, we will kiss our reputation goodbye. Who cares about the size of the army! Gareth, don't you relish the idea of 5000 denizens of evil ready to wet your blade; isn't fighting for the higher good what a true hero warrior strives for? Priests, who knows what the Dark Lord would do to the souls of his vanquished; do you want their blood on your hands? Kat, if you are so true to the Pantheon as you have been leading us to believe, how can you even consider backing down from defending them; and what would your mom think about you then?"

Breaking into a grin, Jus lets up a little bit, "Besides, everyone, think how much FUN this will be! I bet none of you have ever been an orc before! Wouldn't each of you like to slap the Dark Lord in the face with this? Wouldn't it be great if even one epic poem, one bard's song, one damned evil corpse had us at its roots? THINK OF IT!!"

Before Roscoe leaves he says "We're sorry to have angered you. You are are right when you say we are not used to taking orders without question. We will attempt to do the job without further incident."

After Roscoe leaves Gareth says "What does 'Kapeech' mean?"

He also says "So what do you think? I like the idea of making ourselves look like the Bloody Claws, marching into camp, and delivering the orders. This will keep down suspicion. This shouldn't be extremely hard because orcs are even dumber than me! Then we can exit camp saying something like we have orders to return somewhere else and leave. Or maybe we can just go into a tent and use that ring thing and leave that way. Is that what happened when those Black Blades disappeared through those magic doors? Then we can intercept the Bloody Claws and take them out. Hey! I bet those Claw guys would really freak out if we showed up looking like them and attacked."

After Roscoee has left Kat turns to her friend and says "I am no soldier, I am a lady and a witch. I do not take orders and have joined no army. I care about the lives of the innocent and the lives of my friends, but I WILL NOT be bullied into jumping through hoops for his majesty out there. I AM SCARED. I felt you all needed to hear that because you will be counting on me. This is not some small time hood dealing a drug, Or some small Necromancer who thinks he is more than he is. This is the DARK LORD. If we as a group choose to do this I will give everything I have to protect all of you. If we as a group think we have a better Idea then I say we take it. If we think there is the only way then we do that, but I will not jump because that old man says we have too, and I will not go with out letting you all know that I think that this if far beyond our skills."

Onrad puts his hand on Kat's leg just a little too high and says, "I'll take care of you Kat."

He pats her leg. "Don't you worry none, hon."

He gives her his "I'm teasing you" look.

Tiburon walks up to Kat and looks her in those pretty eyes and says, " Kat, we're all a little sacred, but if we want to continue enjoying the freedoms we have now , we have to master our fears and do what is necessary. Use your fear , don't let it use you. " He gently pats her hand and goes back to his chair.

Onrad says, "I agree with Kat that this is over our heads. I think we all know that. So be it! It's what I've always dreamed of. This is killing the dragon kind of stuff. One or more of us may not return. So be that too! Let's go kill some orcbutt and save some innocents. I believe in searching out stuff like this, not fretting it. That's what adventuring is all about!!!"

Flaust says, "I like the polymorph potion idea. Let's get going before I manage to hack off Roscoe any further."

Onrad says, "Very well. I'll go get sourmouth."

Lord Roscoe returns and sits, crossing his arms and legs.

Tiburon stands up from leaning against the wall and says," I understand very well the need to follow orders, but you can't expect us to just blindly follow them if we don't have much intel on the opponents. You should know that the better your intel the higher chance of success you stand on any mission. Please bare with us , most here haven't been in the service and aren't used to the rigid structure involved. We'll complete the mission you've given us and I'm sure that everyone will due the best that they can."

Lord Roscoe nods his agreement.

Tiburon looks around the room to see if anyone disagrees . He then asks Roscoe ," Where are you going to insert us? How long to contact with the enemy ? Where is our rally point going to be to regroup in case we're separated? Is there going to be any distractions provided for us or will we have to do it ourselves ? Do we have permission to use extreme prejudice with the foe or should we avoid combat ? Where will the other groups be in relation to us and should we support them if they become pinned down ? "

Lord Roscoe opens his brief and says, "First question: The plan is to insert you via mass transport about two miles from their camp. We'll bring in by teleport one of our spies and use his mind-picture to mass-teleport you there about 2 miles from their camp. 2nd question: The Bloody Claws are due to arrive there during the battle the next day. The Dark Lord army is, according to intelligence, supposed to move out a couple of hours before dawn. You must deliver the message before they begin forming up, say 3 hours before dawn. Third Question: You may rally where you wish. If you mean rally with the rest of our troops after taking out the Bloody Claws, just focus on me with your mass teleport ring. 4th Question: You must do it yourselves. 5th Question: No and yes. You must not cause any suspicion to arise when delivering the changed plans. You may wipe out the Bloody Claws completely. Please do. As long as you don't endanger the mission of changing the enemy's attack plans so that they are diverted through the Valley of Humiliation, do as you wish. 6th Question: None of the other groups will be behind battle lines in your area. You will be alone. If you run into friendly forces, spies, etc. and you can assist them do so, but do not endanger your own mission. You should not run into the Red Tigers or The Black Blades until phase 6. During Phase 6, we are all on the same side. Perform your tasks with that in mind.

Tiburon turns to the group and says ," I think Onrad and I should get one of those magic swords , seeing how others already have one and it will help the group be more effective."

Onrad draws his new magic swords and says, "Tib baby, Whatever are you talking about. You know where the stores are. :)

Roscoe says: There are still some things to be decided. The more things you can decide beforehand, the less confusion in the field. Decide how you will deliver the plans and enter the camp. Decide how you will deal with the Bloody Claws. With the mass teleport ring, you can do alot. Use it. Develop a timetable. Backup plans. etc. Then, report them to me. I'll pass them on to the general and him up the line. Should something happen to you, we will use these contingencies to try and locate you after the battle if possible. I'll leave you to plan. Call me in if you have more questions. He once again leaves to advise in the war room.

Below-The-Line (OOC) Comments 
Wednesday June 10th, 1998 5:30:40 AM

Keith says: sorry about the lack of turns, I would have sworn I sent one yesterday but I guess I was dreaming about it.

Jerry says: Wonderful roleplaying fellows. I'm enjoying this.

Jerry says: Will be in Koffman tomorrow. We're visiting a school that has a similar setup to what we want to have next year, except we want it on a larger scale. Leaving about 6AM. Will be home by suppertime. Sorry guys, but I'll be with 4 other teachers and can't like arrange to have lunch or something. Perhaps soon. I want in on one of those legendary Hott-Chapa lunches this summer....:)

Jerry says: I have a dream. Just like Martin Luther. The dream is a beaut. I have a dream of a road trip. A road trip across the country with a carload of friends to ride all the best rollercoasters of the country. The dream always ends with my Grand Prix on the Texas Giant. Sometimes dreams come true.


Plans Within Plans: Jericho Comments 
Friday June 12th, 1998 5:00:40 AM

Introduction From The Jericho: Some of the group's true character begins to emerge as the importance and danger of this mission begins to take hold. Then they head out and experience how tough combat can be when everyone is not sending in their turns daily. We take a break after this as many of us are going on vacation and with these set of turns we say goodbye to the email.

Plans Within Plans: Turn 8 
Friday June 12th, 1998 5:30:40 AM

Gareth says "Nice speech Jus. Who said anything about not taking the mission? I think we should go in the front of the camp changed into the Claws stating we are the Bloody Claws with orders to deliver. We then deliver the orders and leave. If they ask why we're early we say because we traveled fast to get you the orders tonight. We might be ordered to stay. In that case we either have to have an excuse to leave or we must slip out after the horde begins to move. That way they probably won't change the orders and we can then take care of the Claws.

Gareth says to Kat "Don't worry. You never really know how things will come out when your out in the field. It's always a risk. Besides. I swore an oath to protect you. Do the mission because if you don't your mother's home could be destroyed if the horde gets here."

Kat says "OK I am not a statistician, so some one else start talking and I will add in anything when and if I can."

Flaust says,"Question: Can any of us speak Orcish? We'll have to if we're going to fool anybody. If not, can we charm/dominate an Orc in the camp and have him come with us to help in the delivery of the message?"

Tiburon looks around at everyone and says, " I think one of the mages should use the Crystal Ball to locate the leaders tent. That way we will know just where we need to go. We can use the polymorphs once we get inserted so we can have the most time looking like Orcs. Once we get the plans switched, the mages should try to scry the real plans and we can mass teleport there, take the couriers by surprise and wipe them out. We can then join the Lord Roscoe and rest of the army to complete the rout of these scum. Anyone have any other ideas or refinements? "

Onrad says, "I agree with Gareth that we should scry the tent leaders that we have pictures of. We should also use this opportunity to listen in on their plans and conversation just to see if anything valuable to our mission is said.

Onrad says, "How can we scry on the original plans. We don't know what they look like? As I understand it, all we have to locate the Bloody Claws is their insignia. Is that right?

Onrad continues, "What I'm wondering concerning the delivering of the plans is whether the leaders there have ever met the Bloody Claws before? Is this group a usual message carrying group? If so, we could be setting ourselves up."]

After a pause, Flaust clears her throat and announces, "I took an oath with you, and I will keep it. Call when you need me and I'll be there for you. I'll be with my children otherwise."

Below-The-Line (OOC) Comments 
Friday June 12th, 1998 6:00:40 AM

Jerry says: Add the following to The House Rules: All PC characters that go inactive for any reason immediately fall under the pervue of the Campaign DM and may be used by him as NPCs in any way he sees fit.

Jerry says: This issue has come up now both in the local game and the online game. No big deal. I just want everyone to understand that you can't leave your character, go to another and still maintain control of what your original character does in any way. There are three reasons for this. First, it is more, especially in the online game, than I want to handle. Dealing with one set of characters is enough for one group. The Second reason is that no two people can play a character the same way. I could try to play Jus and did for awhile when John was out of pocket for a month or so last year. However, I think everyone would agree that I didn't play him like John did. I simply don't want to be held responsible for what I do with a character under my control. This leads to the third reason: I don't want any arguments over who IS in control of non-active Player Characters. You're not currently playing it, therefore I am.

Jerry says: FYI, David Hill and I have not had a chance to discuss all of this yet. David, email me with a time we can discuss things online. How about tomorrow evening? I can be free from 4:30pm till 9:00pm Texas time. Name your time. I'll see you on my buddy list and we can go to a private room to chat.

Jerry says: Tony (Keith's roommate) has been removed from the macros. Keith, have him contact me if he should want to remain on the mailing list.

Jerry says: Don't panic and feel you have to rush through this part of the module. Take your time and do it right. Just enjoy yourselves and don't worry about the pace. I'll control it. Comments about pace are always welcome. Feel free to email me and yell and scream about things. I can yell back or ignore real good. Jerry says: FYI, I only get 5 weeks for summer this year. Therefore I may not be able to get done all the things I wanted to this summer. I hope to send out a revamped player's folder. It will include a Table of Contents, upgraded maps (if JK finishes the labeling of them and gets them back to me), new legends, and the latest version of the House Rules. I also hope to get the Message Boards up and running. Anthony and I hope to do some major campaign brainstorming getting the Southern Continent down in permanent legend form with maps, etc. Finally, I will plan out the next year's campaigning ideas both for online and offline. I'd like to start a second group online this summer as well. I "think" that I have two local players all ready to play in it. A couple of weeks advertising and and contacting those who have visited the site and it should be set. The idea of course is that It should be a strong enough group that they can run themselves inside of 6 months for the most part.


Plans Within Plans: Turn 9 
Monday June 15th, 1998 5:00:40 AM

Gareth says "I think if we approach the camp from the front that the sentries will take us to the leaders tent. Of course, knowing ahead of time the right tent will be good. If, on the other hand, we SNEAK in and the orders just magically 'appear' then they would be suspicious. I still like the idea of Roscoe changing us to look like the Bloody Claws and just walking right up and giving the orders to them. Also, we should be ready to teleport out - is that the word? - if we are suspected. Oh yeah, what does statistician mean?"

Gareth says "Flaust, couldn't you be more help to the kids if you stay with us and take back your share of the treasure for your kids? I find myself in a similar situation. My family needs money and to move from where they are but they can't because of money. Soon I will be able to help them because I left them to earn money. If I would have stayed they might NEVER be able to get out! Your kids need not only a guide, they also need money and a way to earn it. I sure would hate to lose you over a disagreement like this. Maybe there is another way..."

Flaust says: "I appreciate the show of support even if we disagree about the level of help that they need. I'll be honored to stay with the group as long as you'll have me."

She bows.

Onrad says, "Great. Another problem settled in record time. Now. I suppose once we accomplish the substitution of plans part of the mission, that we have our resident expert on the occult use the crystal ball to locate the Bloody Claws through their insignia. Right? Then wail on them and anyone with them with. We could use a cover story here too like asking them to give us the password and then claim that they are impostors and we were sent to arrest them and take them before the Dark Lord. I'm just assuming the possibility that they are not alone and we have to kill them from within a larger traveling group."

Tiburon leans on the wall, turning his head to look at everyone as they speak. He listens to all the discussion and seems to be mulling over everyone's ideas.

With this the door opens and Sir Roscoe enters. He has Sir Valdor of the Gold Dragons with him. Roscoe defers to Valdor.

Valdor speaks. "Gentlemen and ladies," eyeing Kat carefully, "It has come to our attention that you may have seen through a flaw in our plan. I believe you said that it might be best to take out the Bloody Claws before delivering the false plans. I think I understand, but please explain the logic of your thinking."

Sir Roscoe chimes in with, "I thought your ideas were good ones. Perhaps that's why I.......I didn't like it that I overlooked that angle. So, smart-asses, your ideas please."

Valdor says, "Roscoe!!!"

Roscoe says, "Hey! It's not as if Jandar or Bolerhusk or Oratai or thy holy daughter....or."

Valdor says, "Roscoe!!!!"

Roscoe says, "Yeah, yeah."

Below-The-Line (OOC) Comments 
Monday June 15th, 1998 5:30:40 AM

David Hill says: I guess I was confused between the timelines of the 'Treasure/Warehouse conversation' the independent rounds during the month' and 'the standard adventure after the month of respite.' My intent was that, between active adventures, Flaust go off to work on the orphanage. So, my interpretation of the timelines was that the Treasure/Warehouse discussion was occurring roughly simultaneously with the independent rounds (during the month off). Flaust opted out of the warehouse, feeling that it was, at this point in the group's career, extravagant - and that her faith demanded that her monies be used to help the orphans. In the first Turn or so of Plans within Plans, I saw that the group had gone, retrieved Flaust from the now-supposedly-established orphanage for the next great adventure.

David Hill Says: Sorry I didn't get with you earlier for clarification. I had the first truly relaxing vacation this weekend, and never got on-line to check my mail.

Jerry says: Great! Heartfelt relief. I'll include what you wrote above in the turn to straighten everyone up and get things going again. Hmm....in the local game where an adventure lasts three weeks avg. it is much easier to let each group of characters contain two from each player. Online as you can see with things running much slower, I'd rather not do that. When we start alternate groups, if you wish you can play in a second group to help me get them started and play one that way.....if that's ok with you. Personally, not speaking as Onrad, I think you've succeeded in playing a character that no one else I've seen as ever made work....and perhaps in the only medium that it could have worked....and that's high praise from me. A non-violent AD&D character that works. I'm extremely curious as to whether she can continue to be viable at high levels or not.

Jerry says: Then to clear things up, Flaust will not be living in the warehouse but with the kids wherever they end up.

JK says between trips: Jerry, you wrote: << , upgraded maps (if JK finishes the labeling of them and gets them back to me >>

I'll finish these before I do the message board. I've been way too busy lately. I figure there may be some time next week after we get settled in to our place in Ft. Worth. If I don't finish then, I'll have to do it after I get back from Georgia too.

Jerry says: JK, I understand totally. No pressure. I'll just bug ya incessantly until it's done once school's out. heh....heh (laughing like Keith laughs at me when he had a particularly nasty idea to spring on the party heh...heh)

Jerry says: Roscoe talks that way, not me.

Jerry says: TAAS scores came in today. Holding your breath to see if Jerry's school and grade will be plastered all over the papers? No way bub! You're looking at a master teacher! We went up 30 POINTS in average over one month to have 72% of all 6th graders pass the math part of the TAAS. This is in a class where 20% of the students couldn't qualify for special ed because their IQ was too low. So you are all required to brag on my success. All required get it! Or I'll start including math problems with each turn! I'll do it!

Jerry says: No turns from John, who is on vacation, or Keith, who is out of town, or JK, who is moving and taking two weeks off which now sounds like a month....:), or Anthony, who has finals this week. I dutifully ran the turn anyway. I hope to see turn from Anthony tomorrow. I take that back, I got Keith's late around 9:40pm....


Plans Within Plans: Turn 10 
Wednesday June 17th, 1998 5:00:40 AM

Kat says "It's what I said, if we place the fake message BEFORE we take out the claws everything can backfire. Like if we fail to take them out the real message will be delivered and their guard will be up. It just makes more sense to me to do it the other way. Now I realize that I am just a untried young woman but it was a thought." She smiles slyly blushing at Valdor.

Valdor smiles openly.

Gareth says "Greetings Valdor. I think the idea is that there is a good chance the Claws could get to camp before we have completed phase 1. If we were to take them out say, now, we could then take their place and not be as pressed for time to complete phase 1. I don't see that it would take long to get rid of the Claws. If it does, then we can teleport ahead to make up for it.

"Hmmm...."

Flaust says, "A partial truth will make the deception far more effective. I suggest we use mind-reading abilities in conjunction with the crystal ball to scry on a the leaders in the Bloody Claws group. Then, we can replace a couple of the influential types, say the chief and the shaman, with members from our own party. Basically, we become doppelgangers, knowing enough to keep up the charade parade into the camp. We'll need to get around the communication issue of speaking their language. The rest of our group could assume other forms, such as hobgoblins or ogres, and either come along as part of the envoy, or travel as a separate group. The big issue is knowing just how much scrutiny the orders will face when delivered. We should combine the transfer orders of captives along with the false troop movement orders to help keep the cover-up more believable. We may even consider having a real orc from the Bloody Claws do the final delivery, in case some type of truth- detection is implemented."

"Too chancy," Roscoe says briefly.

Tiburon straightens and says, " Lord Valdor, if it is decided to eliminate the Bloody Claws first, will we be inserted along their course and then moved or will we have to seek them out and destroy them ? "

Valdor says, "Hmmm....."

Tiburon looks at the others and says," If we are going to be looking like Orcs, we should have some recognition signal or word so we can use to be sure we don't get any outsiders in with us or in case we get separated we can get back together. We also need to find a place to meet in case we get separated. We should also plan a retreat path in case it all blows up in our face. Let's look at the likely actions that might happen and plan for those so we won't be surprised when they do. Like Domi says," No plan survives intact after contact with the enemy. "

Valdor says, "Domi says that. Well."

Valdor thinks for a minute and then speaks. "As I understand it, there are changeable parts of this mission, and there are unchangeable parts. Let's go over the unchangeable parts first. The enemy army moves out before morning. The plans must arrive a couple of hours before then....say middle of the night at the latest. Both of our main objectives must be accomplished before then. The reason we put things in the order we did was so that the easier of the two objectives could be accomplished first. Our thinking was that it would be easier to find the camp than the Bloody Claws. We have actual pictures of some army leaders. We only have an insignia of the Bloody Claws.

Valdor continues: "Yes it would be best to take out the messengers first, replace them and then deliver the false plans. We could even with the mass-teleport ring teleport you back to forge new false plans right quick after looking at the original plans.

Valdor continues: On the other hand, all is lost if we can't find the Bloody Claws. A last ditch effort could be to wait near the camp and watch for their arrival. Therefore the simple choice becomes: when do you attempt to locate the Bloody Claws?

Roscoe says, "That one is easy Valdor. I say now. Distance makes no difference when scrying. If we can locate them, we go for them now or this evening depending on how ready this party is to leave. If we can't then we try to figure out another means of locating them and then we have to decide whether to try to plant the false plans while we're looking. Valdor says, "Yes, then if we hit a wall in locating the Bloody Claws, we do the unthinkable. We call in Arion and Schwangu."

Roscoe doesn't say anything. His eyes just focus in surprise on Valdor.

Below-The-Line (OOC) Comments 
Wednesday June 17th, 1998 5:30:40 AM

David Hott says: In case anyone didn't know, Jonathan, my youngest son, had surgery yesterday to repair a hernia yesterday. It went well. He's climbing stairs today.

Jerry says: I didn't know. I'm glad he's doing well.

David Hill says: Jerry, thanks for the handling of that last turn.

Jerry says: Sure. You're welcome.

Anthony says: Here is my summer E-mail address. It will be my only e-mail address after June 1 until next year.

Use it or lose it! ; )

Jerry says: Add Anthony's summer address to your macros. Remove his school address June 1st. We don't want his email address full of AD&D stuff during the summer. Trust me. We DO NOT want that.

Jerry says: I heard no bragging on my TAAS scores. Getting out the math book.

Jerry says: John is on vacation. JK is on hiatus and moving to Ft. Worth.


Plans Within Plans: Turn 11 
Friday June 19th, 1998 5:00:40 AM

Flaust says to Roscoe, "Sounds like a great idea! Let the scrying begin!" Gareth says "We're ready now. It would be good to know how many of them there are and what they can do. Do you have that kind of information? Also, I like the idea of looking at the original orders and THEN making the fake ones. That way we deliver the plans looking like the Claws AND there is no suspicion on how the fake orders look. By the way, who's Arion and Shwangu?"

Valdor gulps and then says, "They are two very powerful arch-wizards, but also very unpredictable. I've...killed....uh...I've had to oppose them sometimes and work with them on others. Arion was or is, who knows, cursed to perform 1,000 deeds of renown and would recruit adventuring groups and force them to help him with one. Schwangu used to run with us. Now, she's married to him. She is an enigma. The only living witch that exists out of the High Order."

Roscoe reaches up his sleeve and pulls out a small compartment which he opens. Inside are some small objects that look like toothpicks, very small fingernail size books etc. He picks up a glowing marble and closes the compartment. He whispers something over it and it grows incredibly into a crystal ball. The ball floats in front of him and he concentrates. He says, "Open my folder Kat and show me the insignia."

Kat does so.

He concentrates again. The lights in the place dim as Valdor goes around and sees to that. After a full minute he is sweating fully, He shudders and pulls away. Nothing. I get snippets and bits but nothing. I tried focusing on the emblem as an emblem and as a shoulder patch. Any other ideas?

Onrad says, "Think everyone! We need another angle."

Below-The-Line (OOC) Comments 
Friday June 19th, 1998 5:30:40 AM

David Hott says: Congrats on the TOSS test success! I always knew you were excellent at teaching. You should go somewhere where they not only use your talents but recognize them in a tangible way as well (IMHO, as always...). Have you ever watched the movie "Stand and Deliver"? You should rent it tonight - Seriously.

David Hott says: Matthew did well on his Standardized test. It was from Stanford I think. He did Excellent in Science and History (The things I talk about most..) as well as critical listening; Above Average in Math (Big surprise there, heh heh..) and vocabulary; Average in reading, grammar and spelling. He had NO below average scores. I'm very proud of him. We'll work on his reading this summer. We read to him too much and did not require him to read to us enough. Shame on us for taking the easy way out (i.e. Less time to read it to him when your tired at night...). It cost him. We'll fix it though. Amazing how taking the easy way out ALWAYS causes problems regardless the area of life applied.

Jerry says: David if you need some help here, let me know. Remember that mom is a Reading Specialist and she could give you some pointers. Do get that game they always advertise on the radio. The Phonics Game or something like that. I've heard great things about it as far as basic skills are concerned.

David says: We get our blueprints Sunday! Then we can go to the next phase of the project. Finally!

-----------------

David says to David: I was surprised to hear that Jonathan was already running around. Usually hernias keep you down a few days.

David says to Jerry: Told Shannon (wife) about your TAAS results, and she was very impressed. The question raised was, "How can IQ scores be too low to be in special ed?"

Jerry says: "I've asked that questions myself. The answer I always get from the CM (Content Mastery) teacher, which is our version of Special Ed (the terminology always changes) is that CM is for those students with designated learning disabilities who have IQs from (I think) 85-100 IQ. There is a second program called "Resource" which is used as a collective for three different kinds of students. These types are BA (those who need Behavior Adjustment), Resource (I think) those whose IQ are between 70-85 (I think). These things because of the lawsuits always involved in them which try to interpret what the congress of Texas meant when they set these things up. So there are some that do, believe it or not, slip through the cracks because their IQs are too low.

Now there are two reasons for their IQs rating that low. 1) They are really that low, due usually to something happening during mom's pregnancy such as drug use etc. 2) They have a SEVERE learning disability causing them to test below their normal IQ level because it's impossible to "standard" test someone with so severe a disability. These students can be (I think) tested with oral designed tests to determine their proper IQ without their disability, but it's expensive and difficult.

Notice that I don't know alot of the particulars here. Sorry. It's not my area of expertise, so to speak and these things get very complicated. I've had it explained to me time and time again, as have the rest of us teachers, but they always do so in such a convoluted manner that it's hard to make generalizations. The above is my current understanding of things.

We have 7 CM students our of our 40 and 4 resource students. The CM students take the test but their scores don't count towards the school's total. However, those students who slip through the cracks, of which we had 10, do count. Four of these passed either the Math or the Reading test....just barely for most of them. We tutored them daily with accredited teachers, worked with them after school on a rotating basis. We assigned each of them a mentor from Sheppard Air Force Base to work on their "environment" issues such as home situation, school frustrations etc. Then each was designated as a 504 student, named after the state law section, which allowed for PEPS, Personal Education Plans for each students success. We defined success as passing the TAAS test which is equivalent to having them on level to graduate. Professional councilors were brought in for 3 of these student by-weekly or even daily in one. All were sent to doctors if the parents agreed to have them tested for specific medical disabilities such as ADD or hyperactivity and in some cases medication was prescribed. There's more, but you begin to see the "extra" amount of time and planning necessary to get these kids even ready to begin learning. WE used the PALS program where upper minority students attending WFHS came over twice a week to work one on one with a student of the same minority as a second social mentor or to work in a simple specific skill such as multiplication facts. The hardest part is to work them to the bone without wearing them out or discouraging them. The relationship with these kids is always very special. When I showed actual scores to some kids today who passed by say 2 points, many tears were shed. They were actually hugging each other. Same tears for those who missed passing by 1 or 2 questions. I had one, the worst, in tears from missing academic recognition by one problem. My comment to the principal was that something is wrong when something, anything, caused such stress to 12 year old children, not to mention their teachers. He said that he wished he was a teacher and could comment on that question.

Well, kids that's my monologue for the day.

Jerry says: No turns received from Anthony, or Keith. Guys with John and JK both out right now, we've only four players and 5 characters. We need everyone daily if possible, to make a stab at this.

David Hill says: Got a question: Is it currently evening? Looking back at Turn 1, I think it is. Roscoe confused me with that last comment <If we can locate them (Bloody Claws), we go for them now or this evening depending on how ready this party is to leave.>

Jerry says: Turn 1 says, "One night late, the party is awakened by a knock at the door." Late night to me meant middle of the night which in my mind was around 3:00AM or so. Therefore by now it is early morning. When Roscoe says this evening, then he is referring to the next evening to come.


Plans Within Plans: Turn 12 
Monday June 22nd, 1998 5:00:40 AM

Tiburon walks back and forth for a moment and then says, " If we can't find them soon, we need to go and insert the plans and THEN backtrack their path to eliminate them. After all, getting the plans in is the most important part of the plans."

Flaust says, "Do we know anything else about the Bloody Claws? If nothing else, can we focus on the region where the camp is located, then swing back along the expected route of the Bloody Claws, and run across them that way. Are there any rangers or druids in the area that could communicate with the wildlife to check on their passage? The orders supposedly deal with the dispensation of prisoners. Any ideas about which prisoners are involved? Perhaps we track from that angle."

Roscoe says: It doesn't work that way. We must have something we've seen to focus the crystal ball with: a face, an insignia, a building, etc.

Tiburon snaps his fingers and says, " Try the insignia as a Tattoo. Maybe everyone has it tattooed on for identification. "

Roscoe smiles, "Yes, demihumans are notorious for tattoos and brands. He concentrates again and the lights lower. Hmm......something. Ahh....our insignia is incomplete, there is yes, drops of blood or tears dripping of of one end......yes....Whooo! Get Rowdy! I've got them!

A cheer goes up throughout the room. Valdor claps Roscoe on the back and the ball drops. Kat neatly reaches out and catches it.

"Oops, sorry Roscoe." says Valdor turning red.

"Sok, I should have been ready for it after all these years my friend."

Roscoe then focuses once again and says, "Kat, I'm going to cast a spell enabling you too view with me and see what I see. When I nod, put your hands over mine. Stand behind me.....there."

Kat lays her head on his shoulder and then her hands when he nods. Electricity races over both of them. "Better than se....." they both murmur at the same time.

Kat whispers, "Sorry."

Roscoe says, "Not me."

Kat says, "Dirty old man."

Roscoe ignores her and says, "There."

Kat says, "Yes I can see it. The orders are in a sealed tube."

Roscoe says, "Let's see if I can focus in on the seal."

There...."Two glowing eyes of flame set over crossed bones. The tube is 3" diameter and.....3 hands long.....about 18". Made of leather.....yuck...human leather...

Let's turn up the sound.

Now everyone can hear what they are saying. If anyone speaks orc, you can hear what the first few sentences are. Then Roscoe casts and the words are translated for the group.

"Not chee um for-not." says one heavy voice.

"Chee." comes an humble answer from a high pitched orc.

"Not chee!!!" the first one says.

"Good." Says a third. I hate travel day. We sleep there. Mist keep all away."

"Yes." comes the humble answer from the 2nd orc.

Kat says, "They are moving toward a copse of trees engulfed in mist."

Several grunts and groans.

Kat continues, "They have picked a spot beside a small stream. There are 1,2,3,4,5,6,7,and 8 of them. Two seem smaller than the others and are being made to haul the two biggest one's packs. Four and I think the one I numbered Five...." Roscoe counters, "Six"

Kat corrects, "Yes, Six are fishing. One with a knife and the other with a hook and string."

A new voice says, "The mist is coming."

The first voice says, "Good."

The mist then begins to obscure everything and when it clears, Kat exclaims, "They are gone!!!"

Roscoe breaks contact and looks sadly at Valdor. Both say one word.

"Ravenloft."

Roscoe turns to the group, "The Dark Lord can summon great clouds of semi-intelligent Ravenloft mist which tend to be drawn to magic. How much control The Dark Lord or this group has over these mists we don't know.

Valdor says, "My guess is that they are going to the Demiplane to rest out of the sun and then will return to that same location to finish their journey near nightfall."

Onrad says, "Good. By my calculations, this gives the mages and clerics time to change out spells if needed, and for the rest of us to make final plans. I say that now we be at that stream in that copse of trees when The Bloody Claws return, hit them, don their clothing, perhaps a simple spell Jus to hide any wounds that will not be on us and take their places."

Valdor says, "Yes. Then substitute our fake document inside and reseal it."

Roscoe says, "I'll do you one better. Once you have the Bloody Claws. Grab them and mass teleport back here to this room. I'll have clerics standing by to speak with dead and a member of the core to interrogate any psionically who you might capture, and we'll get some quick intelligence on entry into the camp. I'll have a team of forgers from the Black Blades here to make the inserted plans look authentic. Don't worry. They will be supervised."

Jus says, "Then we can be whisked away at the time we should arrive to a couple of miles outside their camp and play out phase two. We can nap while here.

Tiburon rubs his chin and says, "How about that recognition code ? We could use something like ' Valdor' and you answer ' Rules' if everything is O.K. or ' Lies ' if there is a problem ?"

Onrad says, "Sounds like we have our plan then. Do any of you need to rest and or change out any spells?

Below-The-Line (OOC) Comments 
Monday June 22nd, 1998 5:30:40 AM

David says to Jerry: What advice would you give on handling elementary school students with an attitude, when you receive no support from other teachers or the principal at your school? Shannon has three students who have been repeatedly suspended, and brought back in. They are easier to handle apart, but all three are kept together in the same class. There is no chance of splitting them into other classes, and they are disruptive to the rest of the class.

Jerry says: I'm sure Shannon is a great teacher and knows her options are limited when her principal and other teachers will not help. I'm sure she's already contacted the parents as well. It's a tough thing that all teachers go through. School's almost out. It's one of those things that you can't judge without seeing the environment of the problem.....the class, the principal, the teacher, parents, etc. If this is a one year situation, stick it out. If it's an every year situation, perhaps a transfer is in order. If the "faculty personality" is such that they do not work together, consider transferring. The principal once punishment is administered has to put the kids back in the classroom, there is no other answer. Changing their homerooms might be a good move, but I doubt it would be considered this late in the school year. If I was the principal, I'd be trying to put the onus on the parents. As the teacher, perhaps you can do some of that. Basic discipline techniques call for NEVER showing the kids the worst punishment you have ever come up with. Do things that are inconvenient for the parents. If the principal has been willing to suspend them then the onus can also be put on him. Use the "stupid" strategy and go to him and say, "You're our instructional leader, I'm at a loss. Here's all the things I've tried. Tell me what do to." Then no matter what that is....DO IT. Then you can with good heart go back to him again and again saying here's what I did. Here's what happened. What do I try next? You must be very consistent for this to work. Keep a daily log of every warning by these students not in tally form but sentence form. Then have those kids sign it at the end of each day. Allow no disagreements. That way when they go to the office or you (Shannon) are questioned by parents, kids, or principal, or anyone else about what you've done, at least there is nothing to pin upon the teacher. The discipline came from the principal, he behavior from the students who have signed their behavior log agreeing that they did each thing as set down. If it gets to the point that they are disagreeing with what they did, knowing that admitting what they did will get them in trouble, record their behavior with a tape player or video camera. You can even use that as a discipline technique, although only if there is no chance of building a relationship with this student.

That's another important key. NEVER let them see that they have got your goat. You must WIN each battle. You do this by acting/pretending to be in control even if you're not. You know their tendencies, plan a response for when they do their "usual" stuff ahead of time. Tell them you will not allow a certain thing anymore and when they step over the line, this is what will happen, this will happen after that, and that you have other things ready for them if they choose to misbehave after that.

I could help more, if asked, if I knew some specific episodes. I don't wish to imply that I know all or that Shannon doesn't. [grin] I hope this didn't come of as condescending. [slap self]


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