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New Charisma scores: Gareth stays at 6. Jus lowers to 8. Kat lowers to 8. Onrad lowers to 7. Tiburon lowers to 7. Nonam lowers to 8. Flaust improves to 7.
David says to Jerry: Thanks for the advice. FYI, Shannon does do most of what you suggested. She is very good at 'Never Losing.' And she frequently utilizes contracts. Unfortunately, there is no parent support -- they are actually at the root of the problem. I will pass along the suggestion of repeatedly going back to the principal and 'playing dumb'. Thanks again for the response.
Jerry says: Sure.
To DM: I'm submitting a new character sheet with different spells selected.
Jerry says: Thanks for sending it already on a character sheet.
Jerry says: Here is an email between JK and me recently about the message boards I thought you'd enjoy reading.
<< Will we be able to easily duplicate more of these from a template form of this for expansion, other games, and to use when the first ones fill up or get too long?
yes
Assuming we can do the above, could we start with say, 5 boards?
yes
Can we put passwords on them?
no, but I have a way to keep outsiders from using it
Can we test how difficult it is to edit them?
we can, but I already know it isn't difficult
Can we test how difficult it is to turn a completed adventure in to a text form to post under the adventures of The Three or whatever group it is?
it will be much, much easier than what we are doing now - because it will be created in the needed html format
JK says: the computer is hooked up, and as soon as I get some more boxes unpacked I'll get busy
I'll send an address and phone number later - I can't remember them right now.
-jk
Jerry says: Will see ya'll tomorrow.
John says: Back from Canada! What a blast! We got a digital camera before we left... I'll send one or two small pictures when I get it a computer. Gotta go.
Dinner ready. Thought I'd quick respond to the turn.
Anthony says: Jerry I think I lost a turn somewhere. I am WAY lost. PS please send the woldian address seeing as how I have lost it as well.
Jerry says: woldian@usa.net Be sure to send to it and me both. Also if I were you, I'd be archiving your turns so you know which ones you are missing if any. Tell me the turn numbers and I'll send them.
Jerry says: Heard from JK. He is back in Ft. Worth, his new home, until Sunday. He'll be coming up to Wichita Saturday. They head to Georgia to his parents house on Sunday. I think after that he'll be back with us. He said he will barring unfortunate things happening have the message boards up and running before the end of June.
Jerry says: Erin, will you have a computer at college? If so I'd like to have you in the second online group. Tony, are you interested in the second group? Steve is online now, but is as usual having computer troubles getting things to work. Perhaps he can join this second group. I also have a 15 year old Magic player who has impressed me who may join this group. We don't want him in the local group because he goes to the same school that Anthony teaches at. Kevin Wemberly (in and out again Wemberly) for those of you who date back to the first adventure will play in it as well. So it looks like a second group of exes forming plus a few to be added later. I'd like to start them in July.
Jerry says: I need a new character sheet from David Hott.
Jerry says: I did not do actions for those who did not send in a turn.
Jerry says: I'm sure you're wondering why the turn looks so different. I'm experimenting with what I think things will be like on the message boards. Let me give you a run down and some choices to discuss and decide upon.
1) Initiative amongst the party will be done in the order in which they are posted.
2) Both the party and the monsters will use group initiative. If you have a weapon that attacks first in a round, send in your character sheet....[grin] and remind me the first round of every combat.
3) This makes for initiative being a severe advantage or disadvantage as you can see from the above. One whole side gets to go before the other. To mix it up takes time and that's what I'm trying to save here.
4) There are two ways to do spells and initiative. One is like we did things this turn. The other is to say that all melee happens first then the spells. That limits the power of the spellcaster. This combat for the most part eliminates attacking the spellcaster while he or she is casting. We can discuss holding until after the other team goes, but I think it's a bit much to allow holding until a certain caster casts. That then puts the ball in the attacker's court totally leaving the spellcaster at the whim of anyone who holds.
5) It limits everyone to one action and only one action during combat. No if thens. Out of combat, we'll have to experiment. JK will do a short one week thing with pregenerated characters later when we kick off the actual message boards.
6) The DM will not run characters besides his own in this system. This reverts back to the live game way of doing things. Check your House Rules. Anyone may volunteer to play the character of someone who is out of town and receive 1/2 xp for it. The player who arranges for someone to play his character when unavailable or leaves it for someone to play, also gets 1/2 xp.
Criticism is welcome. Just remember that I'm trying to keep the fun and eliminate the DM's time in running the turn to under 30 minutes. This time I had to print out the 4th level character sheets I had received, deal with new THACOS, and use the new method which had only been seen before this in my mind. It took less than an hour including the below the line stuff. Nice from my end. It seemed to still have a game flow that could be enjoyed, but then I'm feeding you propaganda. Be honest and yet fair.
Here's hoping I'm not to be lynched.
Here's hoping the Bloody Claws get initiative next round...hehe.
John says: I guess my last response was too late. If Jus is here, ignore the last turn and include this one. Otherwise do as you will, but let me know. Sorry about that.
John says: My first impression on the first-come, first-initiative was not positive. But thinking about it, it would be even nicer if when someone logs in to post their turn they are able to read what the other characters have already done that turn (since their earlier submittals would mean their character's turns would have already been performed). This view would help prevent the common occurrence of duplicate or nullified actions (the later is especially frustrating as Jus' experience in the Tavern Brawl demonstrated to me). This would also give the spell casters more flexibility in "complementing" the fighters rather than getting in their way. Then again, it also effectively gives all spells immediate casting times. I guess I have to hold me final opinion until it is tried a few times.
Jerry says: Yes, I agree that seeing the other's turns will help.
John says: In regards to the test site: I suggest a text block for "below the line" comments should be added to aid in the automatic response generation. Maybe we should do a requirements analysis and see what the interface requirements are. ;)
Jerry says: I'm not JK, but I would think that the simpler the message board the better it will work. Just draw your line after your move and write what you want to below the line.
David says: If people do not send in turns, and the result is going to be no action is taken by that character in a combat situation, then IMO that character should get a smaller experience point value and the ones who do should get more.
Jerry says: Not sending in turns during a combat can be deadly as is shown by this turn.
David Hill says: On my attack with the net, does the orc lose all armor-related AC (only having dexterity plus magic)?
Jerry says: What attack? You were entangled last turn. :) Hmm...how big is your net David? JK can you help me here? Anthony? No time to look it up tonight.
Jerry says: FYI, the Entangle Spell says and I quote: "....holding them fast for the duration of the spell."
David Hott says: Hey! Gareth ALWAYS get first attack with his sword (Sword of Speed). i.e. Initiative or no he gets an attack on #3 BEFORE the Blindness spell.
Your rule not mine.
Jerry says: Yes, but I said below the line a few days back that anyone with automatic initiative would have to be responsible for telling me so the first round of EACH and EVERY combat. The onus is on you and you were told. I gave it to you this round since you FINALLY got around to doing as I asked and informed me of Gareth's situation. (Responding tone for tone....Nice is nicer Daave [grin])
David Continues: Also, are you saying that in the segment where #7 is 'unheld' he is then able to cast a multiple segment spell and have it go off the SAME segment he gets UNHELD? I don't think so. If everyone on one side goes before the other side then #7 should be able to do nothing at all but get unheld. IMO, of course. Also, did Gareth fail his save for the Entangle also?
Jerry says: Ok you have a point here. I was looking ahead and making a call. Since when the message boards are up, and as John deftly put the other day, you will be responding to the posts that are ahead of you, it makes sense to allow characters affected by previous posts to act with that knowledge. Initiative within the party is in the order posted. If this is so, then the monsters may act in their order of posting as well, which in this case is 1-8.
However, where David, although he doesn't realize it, is correct is that we are not yet on the message board and therefore should not be allowed to act on previous posts until the party can do so.
Now if you guys want to go with things as David has put them above once we get on the message board that's fine with me, but I think that it does away with a very interesting new set of strategies that I'd like to see explored.
I do NOT apologize for this mistake. We are as I said when I began this adapting. You guys know me well enough to understand that I make things right when they need to be made right. You DO NOT have to YELL at me or take a TONE to get your way. Common knowledge has always said that using all caps online is considered shouting. The only thing ELSE I have to say about this is that it is very interesting to me that I have been able to once again get David interested enough in a role-playing game that it elicits such a response. One DM point for Jerry the Master DM of the Universe.
Since we were using "group" initiative his actions did not happen in the same segment but the same round. For the last two rounds, we've been having spells go off the same segment as the fighters blades. Why complain now?
Ok until we hit the message boards all of one side's initiative will be considered to happen at the same time preventing anyone from reacting to another of the same side. I'll undo the spell that #7 cast last round. Therefore Gareth is not blinded and that spell has not yet been cast. We will continue to ignore the "after the fact" rule until we are comfortable with the changes. Gareth however did, by his own choice, enter the entangle zone and yes, he did miss his save. So he is Entangled for the duration of the spell.
David says: Gareth will use hero points to resave against any spell attack.
Jerry says: Kudos to David who roleplays for real trying to do what most of you would not have knowing that they were caught. New rule: you may use a hero point to reroll a roll you failed the following round. You will still be subject to the situation (in this case Entangled) for one round until the reroll is made, assuming that it succeeds.
Jerry: rerolling Gareth's save using his hero point.......sorry still caught. :(
David Hill says: Don't know what I was thinking -- forgot about the Entangle spell when I submitted that last turn.
Jerry: Everyone please be patient as we enter into this time of transition, voice your opinions, but be nice about it if you wish the same in return.
Jerry: I have seen the message board and it looks nice and works well. I've asked JK to put 5 of them up and select ours. Then we can just chat and practice on it for a week or so until everyone is comfortable. JK is in Georgia visiting his parents so it may be a week or two until he gets it up for you to experiment on.
Jerry says: I hope everyone is having fun. That's the important thing.
Tiburon
Tiburon walks towards Orc #7, watching for writhing grass as he goes and taking special care not to walk into the Entangle. As he gets within 10 yards of Orc #7, he casts Command and tells Orc #7 to "Die."
Jus
Jus takes a quick look around and gauges if any of the orcs are within 10 feet of each other, taking special note of the spellcasters. He then casts Grease under as many of the Orcs as possible, or one of the spellcasters if only one can be "caught."
Flaust
Flaust commands Orc #7 to "Faint."
Gareth
Gareth continues to struggle to break free of the spell and attack Orc #3. He yells, "Get those casters!"
Kat
Kat recovers and casts Pit under any orcs groups together. If there are no Orcs grouped together, she engages in battle using her staff or casting Magic Missile on a spell caster from cover.
Jus
Jus dismisses the Grease spell and throws a small, fuzzy object at the feet of Orc #5. This small, insignificant object suddenly turns into a large, very unhappy bear. Jus yells to the bear -- loud enough for the Orc to hear -- to attack until the Orc lays on its belly and puts its hands on its rear, or until the Orc is dead. Jus then turns his attention back to Orc #1 and prepares to cast another spell. He occasionally glances back to the bear, awaiting to tell the bear to sit on the Orc's hands and legs when he prostrates himself. "Hopefully we'll get at least one live prisoner this day." Jus thinks to himself.
Flaust
If possible, Flaust will call upon her laying upon hands ability to cure herself. She shouts to Kat and Jus, "Got a Dispel Magic handy?"
Nonam
Another orc walks into the clearing near #5 and yells, "ENOUGH OF THIS!!! BLOODY CLAWS, YOU WILL DIE FOR YOUR TREACHERY AGAINST THE DARK LORD. EITHER FALL ON YOUR BLADES NOW OR FACE HIS VENGEANCE WHEN WE RETURN YOUR MISERABLE HIDES TO HIM!!" Then he begins to toss a rock back and forth between his hands menacingly. As he does so, the stone begins to glow with power.
Tiburon
Tiburon attacks Orc # 2.
Gareth
Gareth continues to struggle to get free of the vines. He tries to move back away from the spell. If he can't move he just waits in position to attack #3 when the spell disappears.
Onrad
Onrad, finding himself rolling on the ground for his life struggles to his knees and crawls a step or two and playing hurt while listening for the upcoming stroke from Orc #1 and the writhing plants he knows is back there somewhere behind the web. He uses these sounds to try and orient himself. If he gets initiative he will hold and spring forward to overbear Orc #1 into the webbed area. If the Orc gets the initiative, he will attempt this maneuver when his opportunity comes. (Onrad will use a hero point to reroll if he misses.)
Kat
Kat drops her clothing and walks out of the sparse tree area. She then casts Seduction II and grunts a word of submission in Orcish directed towards Orc #5.
Jus
"Ouch!", Jus winces seeing the Fireball go off. He shudders for a moment realizing what probably would have happened to him. Jus then quickly pulls out his bow and takes aim across the stream at Orc #2, being extra careful not to hit any of his own party (5HP). The bear lets out a roar of frustration and attacks Orc #5 again. (Claw 6HP/Bite 8HP).
Flaust
Flaust waits to see the outcome of the fire.
Nonam
Nonam calmly steps out of the fire so as to make himself look more formidable (while hoping that he doesn't burn to death) and says, "You dare to ask me for a password. Have you no idea who I am. You have been warned!!! PREPARE TO FACE THE DARKLORD'S JUDGMENT!!!" He then casts lightning bolt at #5. Suddenly lightning appears from nowhere and strikes #5 full in the chest (23pts). The massive electrical charge causes all the orc's hair to stand on end before it passes through his body. Nonam then says a quiet forboding voice, "You were warned."
Gareth
Gareth attempts to grab his bow for a shot. If he can't he continues to wait for the spell to dissipate focusing on Orc #3.
Kat
Kat recovers her clothing and grumbles under her breath about what she was thinking casting a chr based spell with a chr of 8. She then prepares to defend herself with her staff.
Onrad
Onrad tries desperately to just hold still and keep the Orc beneath him using the strength of the webs that hold him still to helps him hold the Orc in place. He listens carefully to try to keep some idea of his bearing.
Tiburon
Tiburon remains in combat with Orc #2. Hi sword suddenly whistles thru the air at the Orc , who manages to duck out of the way ( a 3 ) . Tiburon tries the return backhand stroke and slashes Orc #2 ( a 19 to hit and a 6 for damage) across his chest.
DM
(Round 7- The Bloody Claws get the initiative) Orc #1 crawls another two feet and is 1 foot from the edge of the Web. Orc #2 takes 3 points of damage from the spreading flames burning him through his leather shoes and he withdraws from Tiburon back to the far edge of the creek to escape those flames. (His position at the edge of the creek will give him a +1 advantage if anyone closes with him.) Orc #3 waits as the flames get closer and closer. He growls in frustration as he realizes that Gareth will be the first to be freed by the flames. Orc #4 is still held. Orcs #6 and #8 scream at Orc #7 to light the grass on their side. Orc #7 rushes to the edge of the web, pulls out a flask of Greek Fire and tosses it on the web. The flames continue to spread reaching the edge of the Entangled area and eventually reaching Gareth's position. He grimaces as the flames burn his skin as they pass over him dishing out 4 points of damage as the plants that held him fast are deep fried.
Jus
Seeing Orc#5 turn to ashes, Jus sends the bear to kill Orc#7; with everyone being freed, the odds are too dicey to try and take prisoners. The bear runs at Orc#7 screaming along the way. The Orc's eyes grow big as the bear rears up on his hind legs and sends a flurry of attacks at him. Luckily, the Orc avoids all but one paw (rolled 4/15/10) which catches him fully across the chest for 6 points of damage. Jus eyes Orc#1 and decides he can wait a bit more before interceding for Onrad; although he does start moving slowly that direction (avoiding what is left of the web). Jus again takes careful aim on Orc #2 (-1 to hit to avoid Tiburon) using his +1 Flight arrows this time. The first arrow just catches the Orcs side (rolled a 15) causing 3 points of damage. Just before he lets his second arrow fly, Jus takes another glance at Orc#1 and loses his concentration (rolled the dreaded 1). He fumbles, but luckily neither the bow nor the arrow broke (rolled a 14 and a 3).
Flaust
Flaust breathes. Oh, and she blinks her eyes every once in a while. Did I say she breathes?
Nonam
Nonam, now saying nothing but wearing a look of intense hate and a mane of fiery red hair (which looks very out of place on an orc) casts magic missle. The air in the clearing becomes charged with magical energies as three glowing bolts appear and scream toward their victims. The first bolt streaks toward #1 and strikes for 4 pts of damage. Another bolt flashes toward #2 and hits him for 5 points of damage. The third and final missle races toward #7 and strikes him for 3 points of damage.
Tiburon
Tiburon circles to his right until he reaches the creek. He then begins to cast Heat Metal upon Orcs 7 & 2.
Gareth
Gareth moves toward Orc #3 with a glare saying "This is gonna sting a little..." making sure not to get entangled by the vines wating to get in range to hit him before he can break free.
DM
(Round 8-The party gets initiative) The flames on the west side of the creek expand through the rest of the entangled area freeing Flaust and Orc #3. The flames burn out in the original area where the Fireball hit and this ring of "extinguished flame" begins to expand.
Gareth
Gareth attacks Orc #3 with a mighty blow (automatic hit due to entanglement, 14 hp Damage) moving quickyl between Orc #3 and Flaust to prevent a cowardly attack.
Jus
Jus quickly looks over his bow and notices the noc on his bow came loose. He quickly tightens it, recovering from his earlier fumble. Unfortunately this took some time and he is only able to get one shot off at Orc #2 -- cleanly missing (-1 to avoid Tib, rolled 10). The bear screams in a rage, frustrated at missing these fat lazy targets. He tries again, terrifying Orc #7. He strikes with both paws, but is unable to take advantage of a critical hit (rolled a 20 then a 2 for paw 1, and a 17 for paw 2; 4 and 1 for damage). Everyone within earshot can hear the Orcs ribs cracking as the bear lifts the Orc off the ground in a massive bear hug (dam 7) . Not yet finished, the bear's bite catches the Orcs shoulder, tearing it open and letting the blood flow free (hit 18 / dam 4). He then drops the Orc to the ground, daring him to retaliate.
Nonam
Nonam begins to wade across the creek. His ultimate goal is a position above orc #6 (AB5). As he moves, he tries to get an idea of how badly each of the orcs is hurt.
Flaust
With regret, Flaust dodges out of the flames and away from the combatants, laying hands upon herself for 8 points of healing. She then begins scanning the area, looking for downed orcs that might be saved.
Onrad
Onrad tries to be patient being held and blind. He continues to listen to the battle around him to try and keep abreast of what is happening.
DM
(Round 8-Bloody Claws initiative) Orc #1, who is slightly wounded, escapes the webbed area and heads for Flaust. The orc reaches Flaust, but doesn't get there in time to attack him so he stands over him on the eastern bank. Orc #2, who is severly hurt, leaves his vigil on the eastern bank and races over to Orc #5 and grabs the wand from his unmoving hands. He points it at the entangled area where his two compatriots are and mumbles. A fireball makes its dull explosion amongst them. Orcs #6 and #8 both miraculously save and takes 9 points of damage each (saves of 15 and 17). The entangled grasses do not save and burst into flame. Both Orcs are freed. Orc #3, who is moderately wounded, rises and strikes at Gareth rolling a 16 and hitting him for 4 points of damage. Orc #4, uninjured, remains held. Orc #6, slightly injured from the fireball, casts Hold Person on Gareth and Flaust. Gareth saves mightily rolling an 18. Flaust rolls an 11 and also saves. Orc #6 curses saying some truly awful things about Alemi. Orc #7, severely injured, seeing no need to light the web now draws a flail and moves to attack Tiburon. The bear rolls an even for the break of closure in combat and the result is even. It growls his frustration as #7 gets beyond his read for the moment. He rolls an 11 missing him dropping the flail as he realizes that someone has heated his metal possessions. He screams, smoke coming out of his armor as it blisters the orc for four points of damage. Orc #8, slightly burned, casts and a beam of light shoots out towards Gareth. Gareth once again saves with a 16 avoiding the Light spell aimed at his eyes. Orc #8 also curses and spits.
DM
(Round 9: The Bloody Claws get the initiative) Gareth strikes #3 twice rolling a 4 and a 7 missing both times. Orc #1 attacks Flaust hitting with a 15 for 5 points of damage. Orc #2 fires the wand at Kat, she being the only one not engaged by a Bloody Claw. As the wand fires, it lets loose a small plume of smoke. Kat makes her save rolling an 18 and takes 10 points of damage. Kat falls to the ground charred and unmoving. Orc #3 strikes twice at Gareth rolling a 7 and a 4 missing both attacks. Orc #4 is still held. Orc #6 casts Command at Gareth saying, "Die!" Gareth fails his save rolling a 6. Using a hero point, Gareth rerolls his save and rolls a 9 again failing. His eyes roll up in his head and he falls to the ground unconscious. Orc #7 makes a morale check with his armor searing him and rolls a 6 succeeding. He attacks Tiburon attempting to overbear him and burn him with his own armor. He rolls a 7 and Tiburon easily steps aside. Orc #7 takes 6 points from his searing armor and falls unconscious into the stream where a huge "Hsssssssssss" and a burst of steam hit the are where his armor touches the cold water. Orc #8 casts and fires a Lightning Bolt at Tiburon. Tiburon saves with a 16 and takes 9 points of damage. His body is driven back with the bolt like a rag doll landing awkwardly. He doesn't move. Orc #8 yells to The Three, "And now you die!"
Jus
Seeing the spells go off, Jus takes a quick look around the battlefield. His eyes go wide for a moment, then he recovers and quickly sends the bear to kill the orcs on the other side of the web. "Nonam!", Jus yells as he takes a bead on an Orc, "Tend our fallen, NOW!". Jus then takes two shots at Orc#2 and hits once solidly (19/2) for 5 points of damage.
Bear
The bear goes after Orc#8, barely missing the Web due to Jus' haste in his instructions (gave 50/50 chance and rolled out). The bear totally misses the Orc, stumbling over itself at the last moment (rolled claw 4/claw 1/no roll).
Tiburon
Tiburon lies unmoving on the bank of the stream.
Flaust
Flaust flings her combat net at Orc #1 (THAC0 14, rolled an 11, and hits {armor being ignored}), pinning him to the ground. She attempts to make her way to Kat.
Gareth
Gareth lays unconscious dreaming that he is dead and trying to explain to Gargul, God of the Dead that he's not done yet. The God just laughs at him.....echoing laughter....echoing...
Onrad
Onrad screams out in frustration, "Someone light this sucker! I'll kill 'em blind! I"ll kill them all. Come on you spawn of evil! Set me on fire!!!!"
Kat
Kat lays unconscious undreaming.
Tiburon
Tiburon's chest slowly rises and falls as he sees visions of the paradise that Domi ensures for all his faithful.
Nonam
Nonam says in a calm dangerous voice, "Now you've made me mad." Nonam then casts a lightning bolt which hits #6 & #8 for 28 points of damage each (save for 1/2). After the spell, Nonam uses the rest of his movement to get near orc #2.
DM
(The Three get first initiative for Round 10.) Onrad is freed from the webs as they go up in flames from the fireball cast by Orc #2. Kat, Tiburon, Orc #5, and Orc #7 all remain down. Gareth comes to consciousness and fights the cobwebs from his head. Onrad takes 1 point of damage from the flames. Jus takes 3 points of damage from the flames. Orc #6 takes 5 points of damage from the flames and falls fried to a crisp lightly to the burning and writhing grasses. Orc #8 takes 4 points of damage from the flames.
Flaust
Flaust runs over and casts cure light wounds on Kat for 6 points of healing.
Nonam
Nonam advances on orc #2. Once near him he casts 'burning hands.' Flames shoot forth from Nonam's fingers and engulf the orc in flames for 13 points of damage. The orc screams in agony as he attempts to save for half.
Gareth
Gareth reengages Orc #3 and hits him (14) across the chest with a great arc of his sword as he smiles and says "Miss me?!" (15 dmg)
Jus
Jus drops his bow and runs over to Orc #1, attempting to engage it while Flaust takes care of our fallen companions. Pulling out his swords, he swings and misses (2h/6h).
Bear
The bear attacks Orc#8 striking with both paws (16h/19h/7h - 5d/4d). He then picks up the Orc in a much too-tight embrace inflicting an additional 6 points of damage.
Onrad
Onrad screams out in rage, "I'm still here!!! Come on you ugly Orcs! Come kill a blind guy!!"
Tiburon
Tiburon continues dreaming of Godsland and the glorious wars he will fight there with Domi.
DM
(Round 10 Second Initiative: The Bloody Claws) Orc #1 is trapped in the net. Orc #3 attacks Gareth rolling an 18 and doing 5 points of damage. Orc #4 moves as the spell on him wears off toward Jus. He attacks Jus missing him. Orc #6 screams out, "Emergency plan two!" and runs for downed Orc #5. When he arrives there he takes a small satchel and then runs a bit further to the north. Orc #3 breaks immediately from Gareth who rolls odd and takes his attack on the fleeing Orc hitting him with a 15 for 16 points of damage felling the orc into two pieces. Orc #4 breaks from Jus who rolls even and does not get a break attack. Orc #4 runs a short distance before his movement ends. Orc #1 looks at his departing friends and with a mighty effort, he rolls a 15, cuts his own throat.
DM
(The Three get first initiative for Round 11) Everyone on the East side of the creek takes 3 points of damage from the flames.
Jus
Jus casts Phantasmal Force. He creates the illusion of four dark skinned elven bowmen lying in the grass just outside of mid-range bowshot, spread about 10 feet apart in Orc #6's path. They rise when the Orc enters mid-range and each fire two black arrows at him. Jus has the elves drop back into the grasses as the arrows go flying unerringly to the Orc. Jus hopes the Orc doesn't notice the elves dissappear as he concentrates on making the arrows strike their target (this due to area-of-effect).
Bear
Without any commands to the contrary, the Bear continues mauling Orc #8 (auto hit, damage 1/6/4/6).
Flaust
Flaust runs over to Tiburon and binds his wounds. Fearing a wide area negative effect (WANE) spell, Flaust prepares to cast her carcass (Casting Time: 1 seg., Duration: 1 round, Components: S, M) over Tiburon to protect him from damage.
Gareth
Gareth races to engage Orc #4 and #6 and attacks #4 hitting him (12) with a swift down stroke (16 dmg) yelling "Stop them!"
Nonam
Nonam cast magic missle. Three bolts streak in a soundless fury at Orc #6. They strike him for a total of 14 points of damage.
Onrad
"Come on you ugly brutes! Bring it on! Your mother loved elves! Can't you even get up the courage to fight a blind guy! I'll even put down one of my swords! Sissies! You mother was an elf!...uh, no offense Jus."
Kat
Kat looking around at all the devastation and then looking down at herself, collapses upon the ground in a depressed and weary state. "Oh, dear Kat. What have you done? Those burns may not come out with a simple polymorph spell and a healing potion. Girl, what have you done?....sigh" Then she notices Tiburon. "Tib? Hey everyone! Tib is down. She races toward him pulling half-burnt bandages from her backpack and binding his wounds. Then she begins to push on his chest trying to get his lungs to work. Breathe! Come on Tib! Breathe! If you don't open your eyes, you can't see how ugly I've become. Come on man! Breathe! Pantheon please save him, please!" Tears burst from her eyes landing on his parched lips as Kat totally dedicates her final bits of energy towards one goal, Tiburon breathing.
DM
(Round 11 First Initiative: The Bloody Claws) The Orc slows his running and struggles with the satchel for a moment. Suddenly, everyone hears a loud crack like a nearby lightning strike, but nothing is seen. The Orc continues running.
DM
(Round 12: Second Initiative Begins - The Three) Tiburon breaths.
Flaust
Flaust says to Kat, "Help me move Tiburon over to those trees over there..."
Nonam
Nonam takes a quick glance at Tiburon but decides that the fleeing orc should be his primary concern. Thinking quickly he decides that he only has one chance. He reaches down and picks up what he assumes is a wand of fireballs from the fallen orc. Then he tries to remember what the command word was (he makes a perception check by 14 - rolled a 4). Hoping he remembered correctly, he points the wand at #4 and mutters a word under his breath.
Gareth
Gareth gives chase and closes when the orc stops and messes with the satchel and hits him again (18) with a cross stroke (13 dmg)
Flaust
Flaust winces when she sees what Nonam is doing.
Jus
Jus drops his pack and begins sprinting towards the Orc.
Bear
The bear munches contentedly.
Onrad
"Come on you chickens!" ::pant, pant:: "I know you're out there! Come on and fight me! I..." ::pant:: "Dare ya!"
Kat
Kat assists Flaust with Tiburon shedding silent tears at all the violence and it's repercussions.
Tiburon
Tiburon's visions of the eternal peace he would have with Domi begin to fade as one of the minions looks at his clip-board and says," You're name isn't on MY board... go back to where youbelong. It's not your time yet."
DM
(Round 13: First Initiative - The Three)
Flaust
Flaust says to Kat, "We've got to see if any of the fallen orcs are still alive." She then quickly looks to see if any orcs can be tended to -- providing First Aid, if possible.
Tiburon
Tiburon breathes.
Gareth
Gareth with grim determination delivers two crippling blows to the orc with his sword (12,11) severely imparing his ability to do anything (12, 16 = 28 dmg)
Nonam
Nonam hopes that Jus and Gareth can take care of the orc as it's too far away for him to do anything about now. Then he frowns at the wand but moves away from it just the same. Then he begins to seach the orc bodies for spell books, scrolls, and other magic items. While doing so he says, "Hey Tiburon, maybe you should drink one of your healing potions, or wait til we teleport back and maybe they'll heal you up for free. Course, maybe it wouldn't look good for a priest of Domi to look so beat up, or would it?"
Kat
Kat Kisses Tiburon fircely, wispering under her breath, "Thank Pantheon and Domi you are strong!" then seein that the Orc with the pouch is too far awway for her to catch she looks around for a Orc that is alive. If she finds one she will bind their hands and feet and then cast cure light on them for 5 pts of healing.
Tiburon
Tiburon continues to breath in his unconcious , un-healed state.
Jus
Jus runs the remaining 60' to catch up to Gareth and the orc. He attacks with both his swords, scoring a solid hit with his short sword (3h/16h - 6d).
DM
(Round 13: Second Initiative - The Bloody Claws) The orc makes one more attempt at running away. He digs in his heals and puts as much speed as he can in his step. If he can just get away this time, he knows he will make it! Gareth has other ideas. As the orc attempts to breakaway, Gareth's second stroke catches him in his side (rolled odd, Gareth gets break attack; second attack rolls noted in Gareth's turn are used). The orc turns to curse Gareth before he dies, but only has the time to look into his eyes. The last orc falls dead. ------------------------- DM Welcome to the Adventurers of The Three. To read what has gone before, please visit the library. The valiant and very wounded party has taken the first step to foil the plans of the Dark Lord by stealing the last minute plans intended for his army which prepares to attack the frontier towns of New Elenna. The Three now race home to have some substitute plans made which they will deliver taking on the form of the Orc band, the Bloody Claws, that they just defeated. Hopefully these false plans once delivered to the Dark Lord's army will set them up for defeat by the much smaller New Elennian forces.
Flaust
"Guys, I heard something beyond the hill that sounded like an explosion..." She goes back over to check on Tiburon.
Onrad
"Hey! Everything's gone quiet! What's happened! Did someone cast a silence spell on me? No I can hear myself. Hmm....may be some still sneaking around." Onrad lowers himself to the ground and begins striking out in a random direction.
Gareth
Gareth picks up the dead orc and his satchel and takes him back to the battle scene. "We must take the bodies back with us. We don't want anyone or anything to get the idea they are missing. I think in our current state we better get back to headquarters and maybe from there we can figure our what's going on over the hill." And with that he piles up the bodies except the one the bear has. He says "Jus, would you mind calling off your bear so we can get what's left of the orc?"
Kat
Kat tosses the ring of mass telaportation to Flaust and tells her to begin passing it around. She then casts the 5 pts of healing on Tiburon. Kissing him again to make sure he is OK now.
Jus
"Oh yeah, the bear. I forgot." Jus calls the bear back to the bag. The bear suddenly disappears. "Cool!" "I guess we had better get the orcs back as soon as possible for their post-mortum interrogation. We can go through their belongings when we get back." Jus walks over to where the bear was... recycling... the orc. "Ugh, I hope there is a finger left somewhere around here. Do you suppose we have to put the ring on ever piece?" "Oh, Flaust, I think that explosion came from that satchel," Jus says, pointing to Gareth. "I just hope he didn't do anything severe to the orders!"
Tiburon
Tiburon sits up, puts a hand to his head and says , " Who turned on the real bright light ?" He looks around, sees the look of concern on the nearby Kat's face and says with a smile, " Thanks Kat, I didn't know you cared so much ."
Onrad
Onrad, hearing the party discuss things, figures out, no help to anyone else (grrrrr), that the combat is over. He lays his charred and wounded body down in the charred and wounded field, leans on one elbow and waits for the 'seeing folk' to finish 'seeing' about how the OPPONENTS fared. Onrad rapidly grows extremely frustrated with his condition. He HATES being handicapped. The frustration shows in his face as his anger grows to a boiling point.
Jus
Jus takes another look around to see if anything else needs taken care of before they go. "Kat, why don't you start passing the ring around; you still have it, right? I still think we need to hurry; I don't know for sure, but I bet the minds of these orcs have to be read soon after their death." Seeing Nonam searching the orcs, Jus asks, "Find anything worth keeping, Nonam? I sure hope this was worth it!" Jus sees Onrad and goes over to him. "Boy am I glad to see you alive! I mean, sorry to see, err... I mean, its too bad that your sight hasn't returned yet. I'm sure it will pass soon. For a moment there, I thought that orc was going to skewer you. Quick thinking to push him into the web!"
Tiburon
Tiburon says , as he slowly stands," Is everyone else O.K.? What happened after I fell ? Has someone 'seen ' to Onrad ? "
Nonam
Nonam looks intently at Onrad for a moment and says, "Guys if Onrad's sight has not yet returned then it means that the orc who cast the spell is probably still alive. It is generally the nature of spells that their effects dissipate after the caster dies. This spell may not work that way, but I believe there is a good chance that this is the case. It seems to me that it was the seventh orc who cast the spell, so let's check on him again." Nonam walks over to Orc #7 and checks for signs of life once more. He also checks to see if the orc possibly possessed an item which permitted him to cast the spell.
Gareth
"No time to talk about whatifs right now, if he's alive fine but it makes no difference right now. We must complete this phase of the mission now! We can let headquarters clean up the mess when we get there. I have a bad feeling we will be seen. We must hurry. Everybody ready?" And with that he motions for the ring as he stands next to the bodies.
Nonam
"Gareth, if one single orc is still alive and we leave him here, then we have failed our mission. I think that we can spare a minute to ensure our success." With that Nonam continues his investigation.
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