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DM Kent (door#1) 
Tuesday March 28th, 2000 3:43:59 PM

K'isst decides that the writing was done by someone with little knowledge of . The door opens easily which, considering it is under water, seems just a bit odd. But open it does and as you step through, you get this feeling that you just might have been here before. You seem to be on the side and about in the middle of a 20 ft wide channel. It seems to go strait to your left for as far as you can see and to the right, it seems to curve around counter clockwise. 20 ft straight ahead is a wall that seems to rise out of the water and parallels the wall your door is in. Also just about where the curve starts on the opposite wall there is something not quite right, but you are just not close enough to tell what.

K'isst 
Tuesday March 28th, 2000 10:56:59 PM

"That writing on the door looks like it was written by someone who didn't know elven very well. That either means that the writer expected elves to need this message to escape the place, or it was written by a Sahuagin and therefore is a trap. I suggest we try the other door."

Bill Troublefinder 
Wednesday March 29th, 2000 9:06:59 PM

Bill looks blankly in K'isst's direction, not quite understanding what she is saying. He waits until someone does something, with an occasional glance over his shoulder to see if Branze is still gone.

Sedar the Mage 
Thursday March 30th, 2000 3:34:59 AM

Seeing K'isst's stressed expression. Sedar points to the other door indicating to the fighter to perhaps kick it in.

Arien 
Thursday March 30th, 2000 8:03:59 AM

"Well whatever, I'll help out anyway I can just let me know. I want out of this place as quick as possible that gonging is giving me the willies..."

Draax 
Thursday March 30th, 2000 9:43:59 AM

Draax goes over to the other door and gets ready to open it, but just before touching the door he stops. "Has this door been checked for traps?"

Arien  d100=16 d100=30
Friday March 31st, 2000 1:47:59 PM

"Here let me try." Arien swims over to Draax and proceeds to closely examine the door. If he sees any traps(made it by 19) he will try to disable them (made it by 5).

Bill Troublefinder 
Saturday April 1st, 2000 12:04:59 AM

Bill yawns, and rubs his sleepy eyes. He hasn't slept since the Sea Devils stole the head, about two days ago. As he rubs his eyes, he sees swirly images. * "First your stew, THEN the pie, Bill. You know that both are important for you to grow up to be a healthy hobbit." * Where is his mother's voice coming from, anyway? he wonders idly. He dreamily thinks how much easier it is to stand up when water surrounds one. "Darius forgot his dog. Darius, Darius, your doggy wants you. Come back through the waterfall! Daaaari-uuuuuus!"

DM Kent 
Saturday April 1st, 2000 10:18:59 PM

As Draax and Sedar had already moved through the door before K'isst could signal them, (see my last post and theirs before that)you all know, by default that there was no trap on the door. As the rest of you enter, you feel the sense of Deja-vu, mentioned in my last post, and as you look toward the area that's not quite right, something shiny enters the water with a big splash, to your left. It appears to be a shield.

Bill Troublefinder 
Sunday April 2nd, 2000 7:00:59 PM

Brought out of his reveries by the movement, Bill looks over at the shiny shield-like object. He swims up to the surface to take a look around.

Sedar the Mage 
Monday April 3rd, 2000 6:54:59 AM

realizing that the time has been wasted going in circles. As Bill moves off, he waits to see what the little fellow has found.

K'isst 
Monday April 3rd, 2000 3:17:59 PM

Feeling frustrated from waiting, K'isst goes and opens the other door and peers through. She hopes she hasn't just made a fatal error, but they just can't afford to stand still.

Rond 
Tuesday April 4th, 2000 12:14:59 AM

Holds onto Borbo, as the others checks things out.

DM Kent 
Tuesday April 4th, 2000 5:18:59 AM

K'isst tries the other door just to see if it is still locked and finds that it is and follows the others into the canal. the water is lighter here from some sort of light from above. every now and again some rocks fall into the water and now you start to see other objects on the bottom as well as rocks. Bill discovers that his shiny object is a small shield that has several arrows stuck through it. as it settles to the bottom Bill sees what can only be a body below him under some rocks. (all make perception rolls under Wis. or Int. which ever is better)

Sedar the Mage  d20=10
Tuesday April 4th, 2000 6:55:59 AM

Moves out to look around. (made perception check)

Bill Troublefinder  d20=11
Tuesday April 4th, 2000 7:21:59 AM

[Made perception check.] Bill dives to see if he (*gulp*) recognizes the body, and or the shield.

K'isst  d20=4
Tuesday April 4th, 2000 7:30:59 AM

K'isst seeing that the others have found something signals the others to move on or get out of the way and pushes the head through the door not willing to wait any longer. She hopes once again that she has not chosen foolishly. As she notices that something looks "a little off" or "a little familiar," she tries to figure out what that is. [Perception check of 4]

Arien  d20=14
Tuesday April 4th, 2000 9:36:59 AM

Curious as to what Bill had found Arien swims in for a better look. (made it by 3)

Rond  d20=16
Wednesday April 5th, 2000 12:56:59 AM

Oblivious to what everyone else is noticing, Rond continues to carry Borbo. ( ;) )

DM Kent 
Wednesday April 5th, 2000 5:16:59 AM

Bill recognizes only the fact that the body is that of a Sahuagin and that it did not die pleasantly, the shield is also not recognizable. however as you all enter further into the area and approach the body the strange area is strange because there are steps going up out of the water towards the round dais like area. It is then that you all realize that this area reminds you a lot of the Temple.

K'isst 
Wednesday April 5th, 2000 6:32:59 AM

::Ahh good! This is fortunate,:: K'isst think to herself. She pushes the head up the steps grunting with her effort. Then slumping against the head, she draws her trident looking for sea devils. She then breathes lovely air...Clean fresh air. She spits getting the saltwater out of her mouth. "Yuck!" she accidentally says out loud.

Sedar the Mage 
Wednesday April 5th, 2000 7:47:59 AM

Quickly realizing where they have come out, he bounds up the stairs.

Rond 
Wednesday April 5th, 2000 7:56:59 AM

Rond lets go of Borbo temporarily to check out what's above the water. If there is no attack, he will grab Borbo and continue out of the water.

Bill Troublefinder 
Wednesday April 5th, 2000 11:42:59 AM

Bill nods to his friends, and signals with his hands that he is going to continue underwater around the dais [not dais], and along one of the channels to the side of the platform toward the temple's entrance. Unless he comes across something (or someone) of particular interest underwater, Bill will cautiously climb out along the stairway at the entrance side, speargun still loaded, held in his right hand, and sword available in his left.

Arien 
Wednesday April 5th, 2000 4:09:59 PM

Arien draws his dagger and makes his way out of the water.

Bill Troublefinder 
Thursday April 6th, 2000 10:56:59 PM

Before exiting the water, Bill stops, fascinated for a moment with the way tiny air bubbles float toward the surface. He thinks to himself that a snack would be nice. And a good hot cup of tea. He shakes his head, and ascends the stairs.

Sedar the Mage 
Saturday April 8th, 2000 6:03:59 PM

Before he reaches the surface he looks about. He sees his little companion (Bill) stop for a moment in deep thought (or what appears to be). Chuckling as he thinks how easily his friend is distracted. Then continues to break the surface and exit the water. "ahhh .... fresh breathable air ... ahhhh ..."

DM Kent  d10=10 d10=10 d10=8 d10=7 d10=3
Saturday April 8th, 2000 8:29:59 PM

Arissa gets down to the dais, he sees that there was obviously some sort of battle here as there are blood stains all around. The pile of rubble and debris appears to be the remains of some sort of statue and the roof above that seems to have collapsed recently and is still occasionally dropping small pebbles down into the room. About this time you turn around to talk with your travel mate and realize that he did not follow you down the aisle but is instead peering at one of the doors that lead to the tower rooms. At that moment, you are just about to call to him when several things happen, First off you see the door that Ahkum is next to sling open and several Sahuagin start coming out. And secondly there is suddenly quite a bit of plashing around you and the sounds of several voices as well. Ahkum is checking out the door and turns to see what Arissa is up to when he sees and hears several things happen. First, you hear the door you are at start to grate open and you see several figures leap and climb up onto the dais where Arissa is. As K'isst, Sedar, Arien, Rond and Draax pop out of the water with various sounds, splashes, lunges and noise. None of the surfacing group is startled by what they find when they surface. K'isst and group sees a strange Elf prowling on the dais and had just turned around , as if to look for someone, and is now having a cataleptic fit at being scared by your abrupt appearance.

Ahkum 
Saturday April 8th, 2000 9:23:59 PM

The thin caster backpedals slowly from the onrushing fish men his eyes narrowing as he points his staff at the lead creature and roars a single word, "Light". [centered on the lead sahuagin's eyes]

Draax  d20=10
Sunday April 9th, 2000 5:01:59 AM

Draax comes out of the water and see the elven stranger at the dais, his attention is then drawn to the Sahuagin coming through the door. He draws his sword and makes his way to engage the fishmen. He figures that he will worry about who the strangers are after the immediate threat has been neutralized.

Arrisa 
Sunday April 9th, 2000 7:02:59 AM

Seeing that HER travel companion is in danger, Arrisa tightens the grip on her Quarterstaff and follows Draax into the oncoming fish men

K'isst 
Sunday April 9th, 2000 8:24:59 PM

K'isst tensing her aching muscles yet once again, begins pushing the head down the aisle towards the exit. Seeing the new person seeming to fight on their side she grunts and says, "Hiya! ::ugh:: I'm ::ugghh:: K'isst. We could ::ooff:: use ::oof:: your help!"

Rond  d20=7 d20=18 d8=5
Monday April 10th, 2000 12:16:59 AM

Rond moves to where he can use his bow, and fires two arrows at the lead gin. If there's no target, then he draws his sword and gets ready to intercept any Sahuagin headed for K'isst. The first arrow misses, while the second arrow imbeds itself firmly into the lead Sahuagin.

Sedar 
Monday April 10th, 2000 3:19:59 AM

Moving over to relieve K'isst from pushing the head. "let me take that .... you are much better with weapons than I .... best you be at the ready"

Arien 
Monday April 10th, 2000 4:51:59 AM

Arien joins Sedar in pushing the head hoping to get it out of the temple as soon as possible.

Bill Troublefinder  d20=16 d6=5
Monday April 10th, 2000 9:49:59 AM

As the water rolls off his face, Bill observes the sahuagin pushing their way out of the tower door. He aims and fires the speargun through the air into the first of the onrushing sea devils, hitting for 5 points of damage.

DM Kent (Deja who?)  d20+1=9
Monday April 10th, 2000 4:14:59 PM

Ahkum's spell comes off without a hitch and the first Sahuagin screams almost as if in pain as his face is enveloped. He is, however, rapidly pushed aside as seven more Seadevils force their way out the door, pushing Ahkum backwards while the rest of you helplessly look on and move towards the fray (you are all way out of range for any attacks currently.) As the seadevils push through the door, the first to reach Ahkum attacks with his trident and misses as he stumbles over his blinded companion. And from inside of the tower you here the sound of a Gong, and a voice say "So the defilers and thieves return to the scene thinking to escape." And out of the room steps the largest Sahuagin any of you have seen. He is 10 ft tall and is glowing. Ahkum roll save vs spell at -2(fear) or run away.

K'isst 
Monday April 10th, 2000 8:13:59 PM

K'isst nods at Arien and Sedar. "Get it to the door and out. We'll fight the battle there if we can. Perhaps we'll have the advantage outside." Then K'isst paces the head as it progresses. "Everyone to me and together! I feel it's our best chance. Make them come to us! Our Gods will be with us for true! We've come too far and sacrificed too many friends already to fail now!" K'isst stays in front of the head her Broadsword held two-hander style. She begins once again, unconsciously to revert to her natural tongue, chanting in a strange mix of Troglodyte and elvish. Her mind calms. Her spirit soars! It's time for battle!

Bill Troublefinder [OOC ??s] 
Monday April 10th, 2000 8:30:59 PM

[Bill had exited not at the dais, but up by the stairs ... let's say on the left as one faces the entryway. So he would be not too far from the tower door to his left, farther from the one on the right. But, because of the greater distance, he would exit there a minute or two later than those who climbed out by the dais. Also, question on the range of the speargun out of the water. The missile should have a longer range in the air than in the water, right?]

Rond 
Monday April 10th, 2000 9:25:59 PM

(ooc not realizing there was some distance). Rond will ready his bow for when they come in range.

Ahkum the Soiled  d20-2=8
Tuesday April 11th, 2000 2:36:59 AM

The caster's rage filled facade suddenly drains of color as the massive sea devil blasts through the door. His legs wobble and he turns without regard for his back and runs as fast as he possibly can towards the doors. Upon reaching the doors he bursts out and onto the path running at full speed.

Sedar the slick 
Tuesday April 11th, 2000 5:24:59 AM

Pacing K'isst, he awaits melee or rather his chance to push the head through it and to safety (?)

Draax 
Tuesday April 11th, 2000 10:41:59 AM

Draax hesitates at K'isst's suggestion, the warrior in him wants to take the battle to them no matter the cost, but the team member in him see the wisdom in her plan. With sword ready he moves slowly over to K'isst and the others while keeping an eye on the fishmen. Seeing Arrisa following him into the battle, he gathers her with the others. "I don't know who you and your companion are, but my comrade in right we need to fight as a group and protect the head, the important thing for us to do is to get the head back before it is too late. I think the head is more important to the fishmen than chasing your friend, if we survive this battle we may be able to find him later."

Arrisa 
Tuesday April 11th, 2000 9:59:59 PM

Arrisa follows Draax back as he indicates. "I'll tell you later who I am. Just like a mage to run....". She spins her quarterstaff around and then clasps it firmly in both hands. "Let them bring the battle to us if they dare...."

DM Kent 
Wednesday April 12th, 2000 3:07:59 AM

As you all move forward the Seadevils move to block the door arranging themselves in front of the big guy. The Giant seems to be concentrating very hard on something and is clenching his hands in front of him.

Bill Troublefinder  d20=17 d20=20 d20=17 d6=6 d8+2=10
Wednesday April 12th, 2000 5:15:59 AM

When Bill, emerging from the water, sees the fresh array of opponents before him, he fires off the speargun in his hand at the huge glowing sahuagin (17, AC3, 6hp damage), then, thinking he may need something magical to hit a person who himself is glowing, hauls back with his wonderful (+1) sword, and throws it end over end into the center of the glowing face (called shot, natural 20+1, AC -3 +4 = AC 1, max 10 hp damage, followed by 17+1, AC 0 [do you add the +4 for called shot, too, following a natural 20? if so, AC 4] for an extra 10 hp damage, 20 total from sword) (and expend one hero point to really drive the blade home, allowing him to throw the sword to best effect - you can decide, Kent, what this may be). [PS: Did someone adjust the dice roller probabilities?].

Bill Troublefinder  d20=13
Wednesday April 12th, 2000 5:25:59 AM

[13+3(Wis)-2=14: Saved vs. fear, if needed.]

Draax  d20=7
Wednesday April 12th, 2000 10:35:59 AM

Draax switches his sword to his off hand and flings a dagger at S6 (AC 7). The dagger misses and flies by the fishman's head. He switches the sword back to his primary hand. "Oh well, I guess we will have to do this the hard way." He continues to advance with the others.

Rond  d20=5 d20=13 d8=7
Wednesday April 12th, 2000 1:52:59 PM

Rond looses two arrows at the 'big' guy, loosing them in the crowd. (best was AC 3, for 7 points, if hit).

Ahkum the Soiled  d20-2=8
Wednesday April 12th, 2000 3:55:59 PM

The caster continues running until he feels the pangs of fear and loathing rolling off him. He takes a quick look back towards the temple and sighs feeling the guilt and pain for disobeying the tenet of one of his principle deities. [voluntary check if necessary, failed again]

K'isst  d20=6
Wednesday April 12th, 2000 8:12:59 PM

K'isst estimating the distance, says to Bill, "Good shot Bill! This gives us our chance. K'isst dives forward and misses. [I'm looking on my sheet and see no hero points. I'm lobbying for them now, please.] She curses as she comes up short and stops at the end of the "runway." Looks like it's toe to toe unless someone can take out the first two long enough to push through. Sorry guys, I tried." She sets herself to defend.

Arien 
Thursday April 13th, 2000 4:16:59 AM

Arien draws back from the head and strings his bow, determined not to go down without a fight.

Sedar 
Thursday April 13th, 2000 7:35:59 AM

Gets ready for a sprint, once the combat begins. Settling behind the head.

Rond 
Thursday April 13th, 2000 2:51:59 PM

uttering a prayer for protection, Rond fishes out a healing potion, and gulps it down. His health is improved greatly (thanks Jerry! ;)).

DM Kent  d20+1=2 d20+1=10
Friday April 14th, 2000 2:10:59 AM

Bill's Speargun shot and amazing sword throw seem to skewer the giant right in the head and suddenly the giant is no longer there. But in its place is a slightly pudgy, much shorter still glowing, creature, that is holding something shiny in his hands and chanting. As K'isst and Draax make it to the end of the walkway they must save vs fear at -1, as a palpable wave of it pushes against them. Sedar and Rond see and Bill feels the water drawing up and away from them. Almost as if it is trying to stack itself up. In moments there is a 10 ft tall water being bearing down upon the party from the east channel behind Bill. S5 and S6 attack K'isst and Draax respectively. K'isst's managing to drop its trident as it sees the figure being formed and Draax's also misses.

Rond 
Friday April 14th, 2000 8:41:59 AM

Rond, not liking the odds, picks out another potions (strength 18/00), and quaffs it.

Arrisa  d20=20 d6=6
Friday April 14th, 2000 8:40:59 PM

Seeing the water creature, Arrisa spins around and attacks it considering it to be a major threat. Her Quarterstaff connects with the water... (first time I use the dice roller and I get a 20 and a 6! :-) hit doing 6+4 damage for a total of 10)

Arien  d20=19 d20=19 d6=3 d6=3
Saturday April 15th, 2000 5:35:59 AM

Arien lets loose a pair of arrows directed at the glowing fat little thing. Hitting AC -2 both times for a total of 6pts. (I think the roller might be busted :-p )

Ahkum the Shaken  d20-2=2
Saturday April 15th, 2000 9:52:59 PM

Ahkum continues running furiously his breath quickly running out and causing his eventual collapse to the ground outside, somewhere. (another check failed badly)

Draax  d20=13 d100=18
Sunday April 16th, 2000 1:13:59 AM

Draax pushes ahead and then suddenly becomes affected by a terrible fear (missed save by 1), he screams and runs back away from the glowing creature.

Bill Troublefinder 
Sunday April 16th, 2000 12:10:59 PM

Bill takes a sharp left at the top of the stairs, and runs to the door of tower #2 to the east. He runs up the steps, drawing his non-magical short sword as he ascends. [The map shows the door open.]

Sedar the Nimble 
Sunday April 16th, 2000 7:01:59 PM

Maneuvering the head, and himself, the 1/2 elf dances out of reach of the seadevils weapons. Astounded at the formation of the water being, Sedar keeps the head between it and himself.

bill Troublefinder [OOC for Arrisa] 
Sunday April 16th, 2000 8:51:59 PM

[When you roll a natural 20, roll another d20. If you hit, roll damage, and add to total damage. If you get another natural 20, damage is max, and you again reroll to hit and damage. Kent - maybe you can do this for Arrisa this time. The virtual dice are hot!]

Arrisa [OOC Dice rolling]  d20=6 d6=4
Sunday April 16th, 2000 9:24:59 PM

[Oh! I didn't know that. Thanks! So...according to that, my first roll was 20 and 6. The next roll is 6 which hit's AC 9 doing a further 8 damage in addition to the other 10 if I hit. But I doubt it! :-)]

K'isst  d20=12 d20=13 d8+5=12 d8+5=6
Monday April 17th, 2000 6:43:59 AM

K'isst taking advantage of the surprise of his sea-devil opponents, attempts to rush between the two of them and attacks the fat glowing creature. He hits AC2 and AC3 for 12 and 6 hpd respectively if those connect. She then with leftover movement attempts to get to the left (South) side of her opponent so as to team with Bill and the "newcomer" if possible.

DM Kent  d20=19 d20=20 d20=19 5d6(3+2+4+6+5)=20 d6+1=2 d20=3 d20=16
Monday April 17th, 2000 7:08:59 PM

Rond stands and quaffs his potion and almost gets run down by a fast, fleeing Draax. Sedar dances and moves around trying to avoid all combat, and Arien's two arrows manage to somehow avoid all the bodies in between and moving around and strike Mr. Glowy. K'isst still needs to make her first save vs fear and now that she is up close and personal needs to make a second this one at -2. As K'isst tries to move on, after hitting the shiny one, s4 pokes her with a trident for 2 pts. Arissa's staff meets water and for a moment there is a space in the beast that is waterless, then it is refilled. Striking out in return, it attacks the moving body that is closest to it and rips s6's head right off (50 pts) and throws the two pieces of seadevil to the side and starts looking for other targets. Bill enters the towerlike room and finds no stairs going up. There are a set that disappear into a pool of water at the back. Other than that, in the room is a small table and stool and lots of bones.

Rond  d20+4=5
Tuesday April 18th, 2000 12:05:59 AM

Not liking how the Water Beast just took someone's head off, Rond will think ' I am not here' thoughts;, as he moves to engage S4, trying to put S4 between him and the Beast. (If I have time to engage, will promptly trip, and lose my balance, if not, should any attacks come my way, I'll volunteer to put my neck in the way (defensive fumble)! :) )

Draax  d20=7
Tuesday April 18th, 2000 12:59:59 AM

Draax take a moment to steady himself, he knows that it is just a spell, but he cannot find the willpower to overcome it. He stands looks back at the glowing creature repeating to himself. "I am not afraid, I am not afraid, I am not afraid." The words may be soothing, but he cannot make his feet go forward. (failed saving throw again, the dice is not being nice to me)

Bill Troublefinder  d20=9 d20=7 d3=2 d3=3
Tuesday April 18th, 2000 1:54:59 AM

If Bill sees a window or door to the outside, he will [try to] go through it, and see if he can come in behind the glowing guy at the door. Otherwise, he tucks the sword back into his belt, pulls out a fresh dart with his right hand, picks up the stool with the other hand, and pokes his head around the corner back to where the battle rages. He throws a pair of darts at the nearest non-watery opponent, hitting AC 8 for 2 hp & 10 for 3 hp (whiff whoosh).

Sedar the Horrified 
Tuesday April 18th, 2000 5:13:59 AM

Horrified at the brutality of the water beast. The mages thoughts race for an idea to hurt the creature .... shouting above the commotion of the battle "who had any airy water spell ..... it may hurt him .... or kill the master of it !" pointing at the glowing creature.

Arrisa  d20=2 d20=1
Tuesday April 18th, 2000 5:15:59 AM

Arrisa too notices how the creature knocked a sea devils head clean off. Deciding she doesn't like this and it might actually be a friend, she backs away and attacks the nearest sea devil. (and the d20 say I drop my weapon somewhere......how annoying....)

Ahkum the Solid 
Tuesday April 18th, 2000 6:49:59 AM

The steeply willed priest straightens his back after and stands proudly. He straightens himself and turns running back towards the temple and the conflict.

Arien  d20=13 d20=17 d6=6 d6=4
Tuesday April 18th, 2000 7:28:59 AM

Arien yelps as he watches the torn Sahuagin body fly through the air. He looks to both sides and with a small nod, scrambles away from the water. Scared but not terrified he maneuvers for a relatively unpopulated area and fires off another pair of arrows at glow boy. The arrows hit AC 4 and 0 doing 6 and 4 points respectively.

K'isst  d20=18 d20=6 d20=20 d20=9
Wednesday April 19th, 2000 5:56:59 AM

[sorry for forgetting to save.]K'isst makes her first save, [which I guess justifies her two attacks last round] but misses the second. She decides to use her lonely hero point at this most important time. A 20!!!!!!!! "Hoody Hoo!" K'isst yells as a lifetime of frustration is released and expressed in one moment of glory. She starts to swing again at the glowing one, but hesitates. It's spell struck at the sea devil. She looks for a second at the strange little creature with new eyes and decides that until it strikes at her, she'll leave it alone. Instead she spins to strike at S4 who struck at her. "I hate wimpy warrior who strike at one's back!" She however, slips on the set surface and rolls a 9 hitting only AC8. She refocuses and begins her chanting once again backing a step towards the west wall so as to not put her back to any opponent.

Dm Kent 
Thursday April 20th, 2000 6:46:59 PM

Bill finds no windows or doors to the outside and returns to the fray via his previous route and attacks S4. K'isst fights the fear and manages to ignore it fairly handily but in concentrating on the fear banishing, she loses focus on her weapon and misses her attack. Arien's second arrow finds a home in Mr. Glow Boy's side and a guttural grunt is heard coming from that direction. Ahkum returns to find the temple door now blocked by the same glowing figure that caused him so much trouble. Currently Ahkum is being ignored due to the fact that he is behind the figure he wants/needs to pass. (save vs spell -1) Draax turns to return and the combination of the water beast, glow boy and the flying, severed, body parts, has him still frozen in place fighting the compulsion to flee. Sedar yells out his question attracting the attention of the still blind S1. Rond and Arissa move into the fray against S4 and S6 respectively and both drop their weapons.

Dm Kent  d20=17 d20=12 d20=10 d20=8
Thursday April 20th, 2000 6:53:59 PM

S1 attacks (at -3 due to blindness) Sedar the yeller and comes ever so close to giving Sedar a hair cut from the neck up but only manages to clip a few hairs. S4 beset upon from all sides chooses to attack the weaponless Rond and misses and then realizes that something is not quite right as he falls to the floor. S6 also gets the benefit of an unarmed opponent and also misses due to the fact that he was laughing so hard at Arissa dropping her weapon. The water beast moves forward to the corner of the stairs and takes a swipe at the Arissa/S6 combo and misses, but which figure was it trying to hit? (OOC I am in Florida on a 392 so don't have access to my maps i will send a new one updated on SUN)

Sedar the Shouter  d20=11
Friday April 21st, 2000 2:15:59 AM

Ducking the devils (S1) blade, the 1/2 elf draws forth his short sword. Spinning around the head he makes a feeble effort (misses), not wanting to let go of the head with his offhand.

Draax  d20=7
Friday April 21st, 2000 6:11:59 AM

Sweat begins to form on Draax's forehead as he tried to break the hold that is affecting his mind, he take one step forward and then turns and runs in the opposite direction again. He has no idea what is going on here, never has any spell had such a tight hold on him as this one. If the glowing creature is still in sight when Draax regains control of his feet, he look at the creature with all the hatred he feel displayed openly on his face. (OOC: Moving into my new apartment tomorrow and will not have access to a phone line until Tuesday)

Rond  d20=14
Friday April 21st, 2000 8:24:59 AM

Rond will retrieve his sword, though he gives the WB a wide berth. (ooc no, it's not a frog! ;) )

Arrisa 
Friday April 21st, 2000 8:42:59 PM

Realising that she doesn't have any spare weapons. Arrisa also goes to fetch her Quarterstaff. She too stays as far away from the WB as she can

Ahkum 
Saturday April 22nd, 2000 7:20:59 AM

The thin robed man rounds the corner and gazes upon the scene of carnage again. He looks over the situation and points his hand at the massive Water Beast. He speaks with loud and vibrant conviction, "DIE"

Ahkum 
Saturday April 22nd, 2000 8:29:59 AM

[OOC: Silly me I forgot to say that I'm casting Command on the Water Beast, just in case it's on our side.]

K'isst  d20=16 d20=18 d8+5=8 d8+5=11
Saturday April 22nd, 2000 5:39:59 PM

K'isst chanting and focusing for all she's worth, while still trying to keep her fear at bay, swings twice at #4. Hoody Hoo! She hits AC-1 and AC-3 for 8 and 11 (19 total) points of damage. "Die, pond scum!!" she screams echoing Ahkum's sentiments without the spell.

Bill Troublefinder  d20=16 d20=2 d20=5 d20=14 d3=1 d3=3
Sunday April 23rd, 2000 11:14:59 AM

Near the wall east of K'isst and S4, Bill sets his stool down. From behind it he tosses off a series of darts at S4. His first dart lightly pierces the laughing sahuagin (AC 0, 1 hp), but his next two darts miss as the green fellow absorbs the blows K'isst offers. "Go, K'isst, go!" he encourages her. His fourth dart also hits his target (S4, AC 2, 3 hp, total 4 hp damage this round). Bill glances to his right at the water beast, and ahead at the weird guy with something in his hands. He regrabs the stool and looks for an opportunity to slip through to the weird guy.

DM Kent (Splish splash I was.....)  d20=16 d20=6 d20=3 d20=1 d20=9
Monday April 24th, 2000 2:23:59 AM

S4 goes down under K'isst's and Bill's attacks and remains down as Bill moves to a better vantage point. As Sedar Misses the blind man, he barely manages to avoid being hit himself (16-3, its almost as if his sight is getting better). S6 stabs at Arissa, with his trident, just as she bends down to retrieve her staff and misses The Water beast, starting to come up the steps, grabs at Rond as he retrieves his weapon and while gets a bit damp from dripping water is not struck. S2 casts his net towards Ahkum, but gets tangled in the drag line and it partially entraps Glow Boy for 4 pts. S3 throws his net in Bill's direction but misses as he tries to adjust for Bill's movement. Arien Stands there slightly bewildered as if unsure of who to target as he nocks another arrow. Draax retreats a few steps further down the aisle and no longer feels the waves of fear he was feeling.

Ahkum  d20+1=20 d20+1=14 d6=2 d6=5
Monday April 24th, 2000 2:45:59 AM

The spindly mage draws back his arm to strike the sahuagin before him (S7) striking mightily and roaring a praise to Domi as his spell fails. [I rolled a twenty with my first roll but i would have hit a 6 AC with the second so I don't know]

Rond  d20+4=13 d10+7=10
Monday April 24th, 2000 3:51:59 AM

Turning around, Rond utters, "I'm going to try to clear out those two (ooc so that S7 is clear to be attacked, clearing s3 and s5). Rond that approaches S3 with a sweeping slash (left to right), with the intent of continuing into s5 (hitting AC5). (ooc let me know if I have to make other rolls for the sweep on s5) (10 points if hit).

Sedar the Shouter  d20=9
Monday April 24th, 2000 4:45:59 AM

Spinning deftly around the head the 1/2 elf stabs again with his sword, missing (s1) again in frustration. "will some one get this beast out of my way" he shouts, venting.

Arien  d20=20 d20=19 d20=12 d6=2 d6=6
Monday April 24th, 2000 6:49:59 AM

Arien decides that the best course of action is to keep after the glowing thing and shoots twice more at it. His first arrow flies true (a 20! :-) ) striking the creature for 8 points while its partner goes skittering along the ground to wind up in the water.

Arrisa  d20=1
Monday April 24th, 2000 7:44:59 AM

Arrisa grabs her staff and swings back at S6 (*Curses the dice roller*) and drops her staff again. She sighs and goes to pick it up again. (OOC: Looks like a hotmail problem then. Try this e-mail address instead Arraden.Fairwind@Angelwings.co.uk)

Bill Troublefinder  d20=20 d20=4 d20=12 d20=9 d20=13 d3=1 d3=2 d3=2
Tuesday April 25th, 2000 12:11:59 AM

Bill is relieved to have been missed by the barbed net. And that the sea devil who tossed it is now busy with Rond's sword. The halfling, who has dashed around toward S7, again stays close to the south wall. He puts the stool in front of him, and slightly to his right - close enough so he can kick it, if need be. Bill's first dart hits the glowing fellow (nat 20, 13 AC 3) for 3+1=4hp. Second dart misses, third AC 4 for 2 hp, and fourth AC 7 for 2hp. Total 6 if AC 4 or worse, 8 if AC 7 or worse. He keeps a wary eye out for the water beast. If S7 goes down, Bill plans to rush forward to try to grab whatever in the world the fear-emanating figure is holding in his hands. If S7 does not drop, Bill will try to squeeze past him, to just outside the main door, so as to keep S7 between himself and the WB.

Draax  d20=12 d8+4=12
Tuesday April 25th, 2000 3:29:59 AM

Finally about to act Draax rushes over to S1 and swings at it with all his might (12 dmg).

DM Kent (Splish splash I was.....)  d20=9 d20=15 d6=5 d20=3 d20=17 3d6(3+2+2)=7
Tuesday April 25th, 2000 5:51:59 AM

As Bills daggers strike and or bounce of GlowBoy, and as Bill moves toward the door, There is a slight dimming of the glow and it seems like a sheet of water sloughs off from around him and onto the floor. Rond's attack on S3 cuts deeply into its side and sends it stumbling into S2. S2 reacts by turning away from S3 and seeing Ahkum behind GlowBoy moves to attack him, but misses. ((Bill, Ahkum and Rond save VS spell or run away in fear.)) Draax finally able to overcome his fear charges S1 and manages not only to hit it but it falls below the surface never to rise again. S3 attack Rond and connects for 5 points of damage. S6 trying to take advantage of Arissa's clumsiness jabs again with his trident and misses yet again. The water Beast changing direction, moves toward the head and hence toward Sedar and Draax and blocks Arien's view of GlowBoy as his first arrow sinks several inches into its pudgy body. Swinging widely it connects with Draax for 7 points of damage. K'isst busy dancing and chanting over her kill that she does nothing this round.

Ahkum Needs Depends  d20=10
Tuesday April 25th, 2000 6:34:59 AM

Once again the spindly mage after striking out at the creature turns and runs as fast as his legs can take him in any random direction begging under his breath for mercy from his mighty Gods.

Draax  d20=11 d20=18 d12+4=6 d12+4=10
Tuesday April 25th, 2000 6:41:59 AM

Draax is knocked sideways by the force of the blow from the creature. Determined not to run again Draax slashes at the creature with his magical longsword. (hit AC1 with first blow (6dmg) and AC-6 with second(10dmg). Draax looks up at the creature. "I guess this is as good a place to die as any."

Sedar the Head Pusher  d20=18
Tuesday April 25th, 2000 7:25:59 AM

Slamming his useless blade back into it's sheath, he sees the water beast making it's way towards. with no clear understanding how to stop it, he simply takes hold of the head and begins to push it faster and harder towards the beast. Hoping it still has some magic left. "ARRRRRRRRRRRRRRR" (rolled an 18 for ramming hit, ? dam if any)

Rond  d20=17 d20+4=7
Tuesday April 25th, 2000 7:46:59 AM

Rond changes the direction of travel with his sword, and swings back to the left, at glow bow. Noting the emanation from glowboy, Rond swing is a little distracted, thus missing, but Rond stays put, in the midst of the fray. (ooc sav first att second (phew! :) )).

K'isst  d20=8 d8+5=13
Tuesday April 25th, 2000 9:20:59 AM

(Sorry, couldn't log on last night. Local access was having problems I think.) K'isst spins on S3 and attacks it (from the back?) hitting AC 5 if from the back for 13 points of damage. She deliberately places herself within reach of the glowboy to see if it will attack her. She extends a careful smile in his direction. "Can we help you?"

Bill Troublefinder  d20=7 d20=3
Tuesday April 25th, 2000 9:45:59 AM

Sudden, irrational fear grips the normally doughty halfling (7+3[Wis]=10). He leaves behind his thoughts of attack, and realizes he must flee! Bill runs out the doorway toward the path, yet fleetingly notices his shiny sword lying on the ground not five feet outside the entrance (perception check). No time to get it, must run! For some reason, just as he does not stop to get the sword, neither does he think to drop the stool. [Okay, no cracks about that one, guys :-)].

Arrisa  d20=10 d6=3
Tuesday April 25th, 2000 10:47:59 PM

Noticing the sea devil isn't having much luck itself, Arrisa silently thanks her god and strikes out S6 again (Hits AC 5, doing 3+4 dam for a total of 7, makes a change from dropping it.... :-) )

DM Kent (Splish splash I was.....)  d3=2 d20=19 d20=18 d20=4 d8+2=7 d8+2=8 d20=13
Wednesday April 26th, 2000 6:43:59 AM

As Ahkum and Bill "Run Away," K'isst manages to drop S3 into a pool of its own blood never to rise again. S2 seeing his intended target go scurrying out the temple decides to take a poke at Rond and connects for 7 points at the same time Arissa's foe also tired of playing the fool connects with a poke of his own, doing 8 points of damage. the water beast takes a swing again at Draax but misses as it is buffeted aside by the rolling head and takes 2 points of damage himself. S7 sensing that things are not quite going its way turns slightly toward K'isst and reaching out just misses touching her with its shriveled looking hand.

Arien  d100=2 d20+4=22 d4=4
Wednesday April 26th, 2000 6:45:59 AM

Cursing the water beast Arien drops his bow and closes in on the nearest Sahuagin from behind. Hoping that the mass melee has distracted the creature enough he moves silently (first roll) and plunges his dagger in its back (ac -2) for 8 points (4 if it was an unsuccessful backstab)

Ahkum  d20=3
Wednesday April 26th, 2000 7:09:59 AM

The mage continues running.

K'isst  d20=14 d20=12 d8+5=10 d8+5=8
Wednesday April 26th, 2000 7:18:59 AM

K'isst shakes her finger at the slimy S7 fellow and says, "Ahh, see you've done it now. You've shown you're an enemy. No shriveled hand touches for me thanks. And I think if you die, so hopefully does your water giant." She slices at S7 hitting AC1 and AC3. If she hits, she does 10 and 8 hpd respectively for a total of 18. She focuses on the slimy fellow totally now.

Draax  d20=9 d12+4=5
Wednesday April 26th, 2000 8:17:59 AM

Draax see the waterbeast getting ready to hit him with one of its arms, he braces himself for the hit, but see the creature turn aside by the head. Draax looks over at Sedar and smiles. "Thanks, that was going to hurt." He steps in and take another swing at the creature. ( hit AC3, 5 dmg if hit)

Bill Troublefinder 
Wednesday April 26th, 2000 9:52:59 AM

Bill sees the dead sahuagin lying outside. He then reaches the battered body of Brother Branze Bones. "Branze!" Why won't Bill's feet stop moving? He doesn't want to pass by the body of his friend. Bill drops the stool off near Branze. His fast-moving legs carry him to the red-white stone drawing image of the sea devils dancing about the Head of the Sentinel, the arrow protruding from both sides of the head of the largest dancer. *"Heart, slow down!"* he thinks to himself. Who is that skinny fellow running further down the path?

Rond  d20+4=20 d10+7=17
Wednesday April 26th, 2000 10:13:59 AM

Rond pokes at S7 (AC=-2) adding another 17 points to K'isst's damage.

Sedar the Rock Roller  d20=16
Wednesday April 26th, 2000 6:48:59 PM

"Anytime time Draax" as he sees the water beast knocked aside by the head. The 1/2 elf moves around the beast, moving off with the head. Trying for another saving run. (rolled a 16 to hit, if 2nd run is possible for the next run)

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