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Guardian Solomar 
Tuesday March 28th, 2000 7:11:59 PM

Guardian re-enters the pool area, having made his apologies. Upon listening to the mission from Kudic, Guardian thinks about his mentor Guardian Jundu, and how well SHE would fair in this fight....as for him, well, we'll see.... "I cannot speak for my friends, but I will do all I can to help you kind elves."

Sly Foxx and Luke 
Tuesday March 28th, 2000 7:34:59 PM

Sly stands and bows to the Kudic Mistwaker "Thank you, Lord Mistwalker, I will do my very best." Waits for the Elder Elf to leave, pats Luke on the head and says "Lets go eat boy." Turns and walks out with Ilsidur and ask "Say, Friend Ilsidur, can you cook?".

Ilsidur 
Tuesday March 28th, 2000 8:06:59 PM

Ilsidur replies to Sly: "Can I cook? Yes. Am I a cook? No. However, I do make a mean trail stew. I can take my turn at the cook fire, along with everyone else. I assume that is how the chores are shared?"

Alec 
Wednesday March 29th, 2000 2:18:59 AM

Alec accepts the mission by nodding respectfully when the counsil member discloses the "taboo" of the hobgoblin stronghold. Alec will go back to the quarters he has been given, and wash for the feast to be held loter.

Pip Goodfield 
Wednesday March 29th, 2000 8:50:59 AM

Pip blushes at what he assumes is a complement. "Well, er, I..." he stammers, then falls quiet for a bit. "I hope that these things aren't that powerful..."

A Wonderful Evening (DM Jerry) 
Wednesday March 29th, 2000 6:21:59 PM

Isildur finds a blacksmith several trees and bridgeways over that will either loan him the silver weapons he needs, or will sell them to him (the current price here is 6 times the price in the Player's Handbook). Trace visits his elven friend and nothing is heard from him for awhile. The party spends a lovely evening eating a sumptious meal with the elves and listening to their songs until late in the evening. Some are carried to their beds having fell asleep during the soothing music. Soon it is morning and you awaken to breakfast in your room. All sorts of fruit and juice along with sweetcakes and hot cereal. You begin to make your preparations to depart. (I'll send you the map this evening.) An old leather map is brought by that shows the way to the Taboo Lands.

Sly Foxx and Luke 
Wednesday March 29th, 2000 9:51:59 PM

Sly will go to the market and help Ilsidur with anything that need help(but watches Elven Eyes). Telling Ilsidur"I did not pay much attention to the cooking of my mother, just her magic." Then had a very nice meal that evening. Sly and luke had a very peicefull night sleep. Next morning got another bath, then pack for the trail and ask for some provision from maidens with Elven Eyes.

Alec 
Wednesday March 29th, 2000 11:55:59 PM

Alec awakes refreshed, and prepares to travel, spending some time with his spell book before tying up his pack, and walking outside to meet with the others.

Ilsidur 
Thursday March 30th, 2000 2:56:59 AM

Before he retires, Ilsidur buys 10 silver light crossbow bolts and 20 silver sheaf arrows from the elven armourer, complementing the armourer on the fine quality of his craftsmanship. After the feast, and a fair share of the elven ale (a little too light for his taste, but he never turns down free beer), Ilsidur retires for the night. He gets a good night's sleep, realizing that it is likely to be the last sleep in so comfortable a bed for a long time. In the morning he wakes up, and says a short prayer to Marmathon Dur for a safe but exciting journey, one that is full of new and interesting experiences and places to explore. He packs up all of his gear and outfits himself for travel, then heads down for breakfast. After breakfast, he thanks the elven council for their wonderful hospitality, and promises to bring back whatever information he can record about the state of the hobgoblin ruins. He gives 10 silver sheaf arrows each to Sly Foxx and Trace. With that, he is ready to head out.

Kudic Mistwalker (DM Jerry) 
Thursday March 30th, 2000 6:14:59 AM

The group gathers at the bottom of the Council Tree preparing to depart. As they do a human female approaches appears from out of a nearby tree. She bears a letter from the Old Ones of The Gateway Downs. The letter says, "Welcome this one. She bears a piece of the Chaos Bell in her soul."

Trace and Radiant 
Thursday March 30th, 2000 7:34:59 AM

Trace gathers his things in the morning and readies for travel. Once ready he calls for Radiant, The massive white bird swoops down and perches on Trace's arm. Trace feeds him a bit of rabbit that he found for someone's dinner. As he makes his way down to the base of the tree he sees a human female walk up. Trace politly introduces himself to her, "Hello I am Trace and this is my friend Radiant."

Pip Goodfield 
Thursday March 30th, 2000 10:04:59 AM

(OOC: Kudic?) Pip looks at the newcomer. "Welcome! My name is Pip Goodfield, what's yours?"

Ilsidur 
Thursday March 30th, 2000 3:10:59 PM

"Good morning, lass. My name is Ilsidur, novitiate of Marmathon Dur, the dwarven power of exploration. And who might you be?" Before they leave the elven city, Ilsidur tries to get a message to the elven armourer to, if possible, make a silver 2-handed battle-axe. He will pay for it when he returns.

Sly Foxx and Luke 
Thursday March 30th, 2000 6:30:59 PM

Sly Look over to where the human female stands and says "Welcome,pleased to meet you, Tell me can you cook?".

Trixie Ravenwood 
Friday March 31st, 2000 2:39:59 AM

"Hello everyone. My name is Trixie Ravenwood." The cat at her side looks up at her. "This is Tristan. My village has been destroyed along with all I hold dear to me. I am a fighter and will do my best to help you. I'm not too good at cooking though, sorry!"

Over the River and Through the Woods (DM Jerry) 
Friday March 31st, 2000 10:27:59 AM

An older elf comes running up panting in a few minutes carrying a silver 2 handed-sword. Here sire! Yes, please pay when you return. My name is Traloni Silverbinder. Then he is off huffing and puffing. Suddenly, everyone has finished their preparations and it is time to go. The elves in the trees sing a song of longing and love for the old forest as you depart. It is both wonderful and sad.

Ilsidur 
Friday March 31st, 2000 4:20:59 PM

Ilsidur thanks Traloni for the sword, and praises him for the craftsmanship, assuring Traloni that he will pay for the sword as soon as he can afford it. Once our group is on the road, and out of hearing and sight of the elven community, Ilsidur will QUIETLY approach the fighters in the group and ask if anyone can use a 2-handed sword and would like the silver one. "Unfortunately," he says to the group's fighters, "there was a misunderstanding. I asked for a silver 2-handed battle-axe, not a sword. I didn't expect them to have one on hand, that's why I asked them to make it for me for when we return." When travelling, Ilsidur will have his crossbow strung, but with no bolt. He plans to walk near Alec, to keep himself between Alec and any physical trouble that might show up (assuming that's OK with Alec and the rest of the group). Finally! (he thinks to himself) we're on the road to adventure! Time for me to start smelling like the trail, rather than those elven bath salts!

Alec 
Friday March 31st, 2000 8:32:59 PM

Alec introduced himself to Trixie, "Hi, my name is Alec. So you have met with the Old Ones as well. Most of our party has been sent here by the Old Ones too. Why do they say that you have a piece of the Chaos Bell in your soul? I would hate to think that this Bell would affect anyone so deeply." Alec waits for a reply, and waits for the map, so they can begin the journey.

Sir Thomas 
Sunday April 2nd, 2000 3:34:59 AM

After an evening of just enjoying the atmosphere and letting his companions do the talking and negotiating and such, Sir Thomas politely introduces himself to Trixie. "Good day to you my lady" he bows to her in proper fashion when greeting a lady and gently grabs her hand and brings it to his lips. "I am Sir Thomas, messenger of Alemi's word and protector of Domi's honor. Welcome to our group." He then moves back to give her a bit of space. When Ilsidur asks about the sword he pipes up, "I can use it, but I prefer my bastard sword and shield. I would be happy to carry it for you if it would be a burden to you though. It is your sword though, so whatever you wish." Sir Thomas tightens his backpack straps and his belt too. He checks his shield straps and places his helmet on his head. Ready to begin the journey, he waits patiently. Despite having prayed this morning, he feels the need to offers a short, silent prayer to both of his lords while he waits to depart. He asks for the strength and knowledge to be honorable and just in their eyes during the tests that are sure to come in the near future.

Trixie Ravenwood 
Sunday April 2nd, 2000 7:45:59 AM

Trixie turns to Alec. "I have met with the Old Ones. They say that my sudden illness was due to the bell's toll. The Old Ones told me to journey here to meet with you." She remains quiet while Sir Thomas prays to show her respect. When he is done she turns back to Alec. "So, when do we leave?"

Ilsidur 
Sunday April 2nd, 2000 5:58:59 PM

Ilsidur replies to Sir Thomas: "If no-one wants to use the sword in combat, I would appreciate your taking it from me. It is way too long for me to weild, and would be very awkward for me to carry." So, if no-one else pipes up about the sword, Ilsidur gives it to Sir Thomas.

Guardian Solomar 
Monday April 3rd, 2000 12:47:59 AM

Guardian would've liked to be in a better mood. Excited. Happy. Whatever...but a cloud of concern seems to hang on him. Guardian spends the evening and morning in mediation. The lack of sleep makes the thought of food even more appealing. He remebers the night's feast just before his meditatiion. Now, Guardian is a bit sluggish. The priest takes his time in packing his things, careful to remove spoiled food from his pack, checking for things he may have left in there, again reminded of his severe lack of money. Not that it mattered--Alemi would take care of him. His god was not so small as to watch over him in one place but not the other...Still, the land and peoples here were still strange, and now that Neko had left, it was harder to relate with others. At least Alec and Tom were still with him...

Trace and Radiant 
Monday April 3rd, 2000 4:18:59 AM

Trace says nothing while the others introduce themselves. While waiting to leave he continues to pet and talk to his friend Radiant. "Well, are you all ready to head out and vanquish the foe of the hour?"

Trixie Ravenwood 
Monday April 3rd, 2000 6:21:59 AM

After being introduced to everyone she stands up announcing that she is ready to go. Tristan stays near Trixie and away from Radiant. She just waits for the others to lead the way.

Traloni (DM Jerry) 
Monday April 3rd, 2000 2:57:59 PM

Ahh, my apologies sir. It's my son sir, He's showing talents at being an illusionist. And he met a famous swordsmaster last holiday and since then he's been turning all my axes into swords. Just stare at it. It will change and show it's true nature. I'm so embarrassed. I pray you can forgive me...

So Long! Farewell! (DM Jerry) 
Monday April 3rd, 2000 3:09:59 PM

As the party moves out, the elven music seems to call out to them wishing them luck and courage. Quickly the forest becomes much wilder. However, the birds are still singing and the colored leaves of the fall make the view extraordinary. (You now need to pick a direction according to the map sent of Southern Dremoria. The "three lines" which appear in various places are places where you can cross that river. Let me know if you have trouble reading the map. I'll resend, etc.)

Ilsidur 
Tuesday April 4th, 2000 3:41:59 AM

Ilsidur addresses Traloni: "Nothing necessary to forgive, good sir. (ooc: after all, it was April 1st when Jerry posted the sword delivery!) I am pleased that you had such a fine and useful weapon in stock, and are willing to front it to me. You can be sure that I will pay you for it as soon as we return. Would you please keep my metal axe for me until we come back?" With that, he slings his new silver battle-axe over his back and strings his crossbow. He picks up his share of the group's travelling equipment, and addresses the group, "Who usually leads the group? It appears we have 3 possible routes to follow. I suggest we take the route that gives us the least chance of running into the Shadow King's scouts." He waits to see who in the group decides the direction of travel.

Trixie Ravenwood 
Tuesday April 4th, 2000 8:17:59 AM

Trixie looks around and says "Well, I'm new here so I'm going to follow anyone willing to lead wherever you decide to go." She has her supplies and is ready to go.

Pip Goodfield 
Tuesday April 4th, 2000 8:19:59 AM

Pip, having been lost in his own thoughts for a moment, snaps out of it. "Well, I guess it's time to leave."

Sir Thomas 
Tuesday April 4th, 2000 9:17:59 AM

Sir Thomas shyly adds his opinion on the matter. "Well, I can't seem to read this map. I'm usually a little better, but I just don't understand it. so, I'll let another choose our fate here." Ashamed to have to admit it Sir Thomas bows his head and shuts up.

Sly Foxx and Luke 
Tuesday April 4th, 2000 2:41:59 PM

"I usually march in the rear to cover the none fighters" said Sly Foxx, then readies his bow and readies himself to follow. Sly pat Luke and gives his some jerky.

Ilsidur 
Wednesday April 5th, 2000 2:18:59 AM

I would recommend that, while we travel out of doors, Trace should lead the way, and keep his eyes open for tracks, ambushes, etc. Also, he can tell us which is the best route to travel. Alec, if you have any range spells, it might be a good idea to follow me, so that you are protected at least from the front and you can fire over me in a battle. What do you think?

Trixie Ravenwood 
Wednesday April 5th, 2000 2:35:59 AM

"I'll follow near the middle so I can help anyone either in the back or front if we're attacked." She looks around at the group and patiently waits for a decision to be made.

Alec 
Wednesday April 5th, 2000 3:39:59 AM

Responding to Isildur, "I am reasonably well sheilded in most battle situations, and right now I have no long range offensive spells learned. I see no reason to be overly cautious until we actually see some hobgoblins. When we do, I should be able to take out a few singlehanded." Alec grins

Trace and Radiant 
Wednesday April 5th, 2000 4:51:59 AM

"Ok I will do my best to guide our way to the ruins. I think we should head due South to this bridge here on the map. Once we get there we can start to think about what to do when we reach our destination." If no one argues the plan of action Trace sets out in the direction laid out looking for the best paths to take his compainions and away from the least likely spots of an ambush. Letting Raidaint fly from perch to perch Trace readies his shield and sword while makeing his way. "Well my new friends do yall have any special skills? Such as I am good in hunting and dealing with animales, even more so with birds of prey."

Ilsidur 
Wednesday April 5th, 2000 6:02:59 AM

Ilsidur follows along after Trace. "Most of my skills are more useful in the mountains. I know mountaineering and mountain survival. I do have a very good innate sense of direction, if we get turned around at any time."

The Call of The Wild (DM Jerry) 
Wednesday April 5th, 2000 6:28:59 AM

The group talks casually getting to know each other as they leave the elven lands. They pass a couple of other elven tree villages and the elves bring them fresh fruit and water to sustain them during the day's march. Occasionally you get glimpses of The Wild River as you pass, it's sounds soothing amongst the sounds of nature. The day passes and near night you reach a river in your path, but no way across. Those making perception checks realize that the river in front of them must be the West Wild unless you are turned around already in your directions. And the sun is setting to your right showing that you are travelling south. A second perception check reveals to those astute persons that the "way across" must be either upstream towards the fork, or downstream toward the Krag Us Monde Mountains. The sun sets early due to the huge mountain range and such exploring will have to occur either after dark or on the morrow. The nocturnal forest creatures begin to awaken as you hear the cry of a lonely wolf. After a few moments, you hear the sound repeated with a slightly hollow eerie distortion to it. Then it's repeated again....and again! Suddenly the forest is full of the echoes of that single Wolf! What manner of place is this? What mystery is at work here?

Pip Goodfield  d20=2 d20=19
Wednesday April 5th, 2000 8:21:59 AM

Pip realizes that they are at the Wild River, but makes no connections beyond that. At the sound of the wolf, he looks around, trying to find a source. "Could it be a... werewolf? It sounds unearthly." He starts to shiver at the thought.

Trace and Radiant 
Wednesday April 5th, 2000 8:54:59 AM

"I must say this...If I seem to bold in my plans or directions and even suggestions please fell free to haul me back down to reality. Now that has been said. The direction I led us was due South. "Trace places his finger near the river South below the Council chambers. " Now we need to make our way along here." Trace then moves his finger North West along the riverbank to the three lines that signfiy a bridge. "It seems a bit out of the way but It reduces the chance of us getting lost. Here is where the bridge is that we shall cross. I had planned on us setting camp there tonight but It seems that we taken longer to reach this point than I had planed. Gathering how long it took us to travel this far, if we camp here It will take about half a days journey to reach the bridge. I do suggest that we camp; walking around in the night makes for an easy ambush. We will even have to decide weahter to camp at the bridge or move into the ruins at mid day wich might put us moveing around the area at night. I suggest that we camp and prepare at the other side of the bridge tomorrow." Hearing the howl grow even louder Trace ask the rest of the group if they are ready to break for camp. If every one is ready or no other ideas Trace begins makeing his bed roll and gathering firewood while keeping a grip on his sword and useing his infravision to scan the woods. "I suggest that two people take watch at a time and a warrior be one of them at all times. I will take what ever order that is needed. I dont really need fire to see but it might back off some of the night creatures. Enough of my bableing what do yall have to say?"

Ilsidur  d20=19
Wednesday April 5th, 2000 5:22:59 PM

Ilsidur has a difficult time getting his directions in the strange forest (failed direction sense roll) and says, "Are you sure we headed straight south? If that is the only river on the map, we must be where you figure, Trace, but if we went in the wrong direction, then we may be farther or closer to the bridge than you think. Either way, I agree with Trace that we should settle in for the night here. I am definitely not a fan of moving around strange woods at night. I suggest the watches be 1-myself and Thomas, 2-Trace and Trixie, and 3-Pip and the rest (since the wizards and Guardian need to concentrate on spells, and really can't keep watch for the whole time). With each watch about 3 hours long, we should each get a good night sleep. Trace and Sly, please confirm to me that you received 10 silver flight arrows each. With these watches, each watch has silver weapons available. We should make a fire, both to keep the normal animals away and to give a source of light for those without infravision." Ilsidur then gets his gear ready for the night. He will make his trail stew tonight, unless another cook pipes up. When he sleeps, he takes off his armour but leaves his crossbow strung, with bolts and battle-axe close to hand. He also asks Trace, "With your knowledge of animals, do you recognize the wolf calls? Why do they seem so strange?"

Trixie Ravenwood 
Wednesday April 5th, 2000 6:07:59 PM

Trixie has no problem with being on watch. She checks to make sure her crossbow is ready for anything. She get's out her blanket, repacks her backpack. She wraps up in the blanket, the howling making her slightly uneasy and scaring her cat. "I wish that howling would stop! I can't tell where it's coming from!"

Sly Foxx and Luke 
Thursday April 6th, 2000 1:45:59 AM

Sly hands Ilsidur some cave bats for his cooking pot. Then showes him his quiver with 10 silver arrows and 10 reg arrows. "my watch will be the third one in line, right? Are you thinging of the samething I do? these are not regular wolves." Sly eats a fine meal, then studdies in his bookfor a while. Makes sure that Luke is fed, makes a bed then settles down. thinks to himself= this is the first time the I will sleep on the grown, insted of a fine soft tree limb.= Then look up into the tree where the hawk is purch.

Trace and Radiant  d20=15
Thursday April 6th, 2000 2:50:59 AM

Trace listens to the howl but cant seem to determin its origin. "Sorry friends these are strange lands and I dont belive I have heard this one before, so to say it is natural or unnatural is too hard."

Sir Thomas  d20=20 d20=4
Thursday April 6th, 2000 2:53:59 AM

Having not understood the map (Sir Thomas still doesn't know why, he's usually not this boneheaded), sir Thomas doesn't recognize the river, but he knows they've been traveling due south. "I must agree with Trace on this one Ilsidur, we have indeed been going south, but I don't know about the river and all that business. Also, I think what you have planned for the watches sounds perfect. No one could have done a better job thinking that out." Sir Thomas shutters at the howl. "Alemi protect us tonight." He states as he goes off to survey the area. Sir Thomas takes note of the areas that are most defensable in bad situations and those that are least defensable. He notes where the trees come closest to thier camp site and where they are far away. He notes the direction of the wind and where everyone is bedding down. "well Ilsidur, it looks like it's you and me. I think we should sit down wind and close together, but with a bit of distance between us. That way, we can keep an eye on the camp, each other and be between the camp and the closest patch of forest. I think that we can minimize being snuck up on in the night that way. What are your thoughts?"

Ilsidur 
Thursday April 6th, 2000 4:47:59 AM

"Sir Thomas, I don't have a lot of experience setting watch at camp, so you locate us best you can. I have infravision, so I can keep a good look out of the camp for anything warm-blooded." Ilsidur proceeds to make supper (bats and all) and after supper and cleaning up, moves to the spot that Sir Thomas points out and proceeds to take his turn at watch. When the watch is over (assuming it passes uneventfully) he wakes up the next two watchers, takes off his armour, wishes Sir Thomas a good night's sleep, rolls up in his sleeping blanket and falls asleep.

Thrum! (DM Jerry) 
Thursday April 6th, 2000 1:16:59 PM

As Trace chops some wood into the right shapes for a fire, something strange happens. One piece of wood, a strange one with dark red splotches on it that matches many of the trees around this area, makes an almost musical popping sound as he chops at it revealing that it is hollow inside. A very narrow empty tube runs from one end of the limb to the other. However, the strangest part of it is that everytime he strikes with his ax, an echo begins to surround him as all around him he and the party hears the sound of his ax falling again, and again. [Perception check everyone please. Perception ability checks are done by rolling under your Intel. or Wis.--whichever you prefer.] Those perceiving realize to their relief that the ax as well as the wolf sound is being "broadcast" throughout the woods by these strange trees that seem to distort and amplify sounds. As you all begin to talk with your preparations for camp, these sounds are also magnified, distorted and broadcast. (If you make the 1st perception check, you may now make a second perception check) Those further perceiving realize that this may be involved with why the elves were able to know something had awakened in the darker woods across the river. These trees act as a warning signal passing on all sounds that they hear in a thrumming like manner. (If still successful, you may make a third check now.) Those making a third check remember now hearing strange words from the elves in the bath about trees known as "Thrumwood Trees" and something vague about their activity that was alarming to the elves. The elves had heard alarming sounds coming from the old Hobgoblin Fort in the taboo lands.

Ilsidur  d20=9 d20=15 d20=15 d20=6
Thursday April 6th, 2000 4:51:59 PM

(Passes all three perception checks) "The weird noises seem to be being carried by those red-splotched trees. I remember the elves in the pool talking about some trees called 'Thrumwood Trees' that seem to echo and amplify sounds in the area. It is likely that these trees transmitted the sounds of whatever is going on at the hobgoblin fort to the elves. So, I have two suggestions. First, we should be as quiet as possible whenever we are near these trees, so that we do not broadcast our presence. Second, whenever we are near any of these trees, we should stop and listen as carefully as possible, since they might give us some warning of something happening around us. Trace, have you seen these trees throughout the forest during our travels, or just near the river, or just in this copse? Sly, if you would move into the woods a little ways, behind some of these trees, and talk, I will see if my direction sense will let me tell which direction the noise is coming from (passes direction sense roll, the 4th roll)." After this discussion and finding out if his direction sense will work, Ilsidur will take first watch, and spend the rest of the night as detailed earlier, assuming the night passes uneventfully.

Sir Thomas  d20=10 d20=1 d20=16
Friday April 7th, 2000 12:42:59 AM

Sir Thomas makes 2 out of 3 perception checks. "Thank you for dinner Ilsidur, i thought it was quite good. I got that about the trees too Ilsidur, but I don't recall the elves saying anything about that. What exactly did they say? Is it something we should pay attention to? hmm. Well, good night to you all, sleep well. I think over here would be the best place for us to set up. I'll stand here and you should stand in that area. At least, that's what I think." Sir Thomas points to the areas he scoped out. The positions are not quite on opposite sides of the camp, but reasonably distanced so that the two can see the majority of their surroundings between them and also each other. Sir Thomas has his sword out of its sheath as he patrols his small area of ground. When his watch is up, he goes with Ilsidur to wake the next watch. then also removes his armor. He kneels before the small camp fire and prays to Alemi and Domi, then beds down for the night. "good night to you too Ilsidur." Since he has a poor jump on the night, Sir Thomas begins to sleep fast.

Pip Goodfield  d20=8 d20=15
Friday April 7th, 2000 3:25:59 AM

(OOC: Makes first perception check.) Pip listens to the sounds all around. "That's just spooky. Well, if no one has taken it, I'll take the last watch, and make breakfast as well." He stops suddenly, and shakes his head, grumbling. "I should've asked them for some milk to make cheese with. Oh, well."

Trixie Ravenwood  d20=20
Friday April 7th, 2000 6:52:59 AM

Failed her first roll, so does not continue. She listens carefully to what Ilsidur has to say about the trees. After dinner she takes off her armor and crossbow so she can rest before her watch begins. A few hours later she is awoken to take her watch. "Guess I'm up now." She puts her armor back on, straps her crossbow to her arm and makes sure it is loaded and ready, just in case. Finally she picks up her trident and walks over to her spot, keeping a close eye on the woods, careful not to make any sounds or sudden movement. The howling sends shivers down her spine, but she hangs on all night. Providing that all goes well, when her shift is over, she helps wake up the next group for their watch, takes her armor and crossbow off, and goes to sleep. Tristan stays by her side the whole time, frightened by the howling in the woods.

Into the Pale Moonlight (DM Jerry)  d6=1 d6=1 d6=5 d2=2 d20=19 d2=2 d20=7
Friday April 7th, 2000 7:22:59 AM

During the first watch, Isildur and Sir Thomas take their positions. Sir Thomas has the hardest time trying to stay awake. It almost feels like some entity was trying to magically make him sleepy. (Made saving throw for special situation. He made it with a 19. I did the roll so we didn't have to all wait a day for him to do so.) Sir Thomas feels something spooky about the nearest tree to him. It is a pale thin cousin of the evergreen pines that are in this area. During the second watch, Trace and Trixie take their places. Trace experiences the same thing except he can't seem to throw off the lethargy. He walks over to the pale tree and sits leaning against it falling into a deep sleep (save of 7). (Perception check, Trixie, to notice Trace sleeping.) The pale moonlight shines down upon the camp, lighting it eerily. The pale tree Trace lean upon almost seems to glow with the light of the moon. It certainly has a luminescent quality.

Pip Goodfield 
Friday April 7th, 2000 9:24:59 AM

Pip turns over in his dreams, hearing wolves and axes echo about him, seeing shadowy shapes out of the corners of his vision. He whimpers quietly.

Sir Thomas 
Friday April 7th, 2000 10:44:59 PM

still sleeping fast, trying to catch the morning.

Guardian Solomar 
Friday April 7th, 2000 10:48:59 PM

Having prayed right after eating, and then studying his spells to have a full array, Guardian sleeps quietly, dreaming of a time when he will build a temple to Alemi and successfully spread his god's word. (Guardian has memorized: cure/cause light wounds, shillelagh, and command. Just as a reference for whoever cares.)

Trixie Ravenwood  d20=16
Saturday April 8th, 2000 1:32:59 AM

Trixie (using her int. roll) notices that Trace is sleeping against the tree. She quietly walks over to him and gently nudges him to wake up. She goes back over to her spot and finishes her watch before she wakes up the next group.

Sly Foxx and Luke  d20=6 d20=17 d20=2
Sunday April 9th, 2000 12:59:59 AM

Sly sleep reslesly(makes all int. roll)tossing from side to side.

Trace and Radiant 
Sunday April 9th, 2000 8:26:59 AM

Being awakened by Trixi Trace becomes embaressed and his face turns red. "Forgive me Trixi, I don't know what has come over me." Trace stretches and says a quick prayer to MITTIRI for guidence and protection. He then holds his arm up for Radiant; as Radiant swoops down, Trace retrives a piece of dried fish from his pouch to give his friend. He speeks softly and pets Radiant's feathers while the fish is devoured. So my friend I wonder how big you will get, maybe large enough to carry me. Trace cracks a smile at the thought while Radiant can only turn his head upside down, wich Trace has noticed that he does this when puzzeled. Maybe when it is light I will hunt down some rabbit for us, yes much better than that dried fish. Trace releases Radiant back to his perch and wakes the others for their turn of the watch.

Ghosttree (DM Jerry) 
Monday April 10th, 2000 6:54:59 AM

Trace shakes his head awake, and tries to throw off his lethargy but it is difficult. He usually doesn't have this amount of trouble staying awake. But then no tree ever felt so...nice to lay one's head against...while one dreams of one's elven girl back in her elven tree. (Trace, please make a second save vs. spell with a +2 bonus to that roll.) The night is fair and the moon is bright. Sweet dreams to everyone everywhere! Selah!

Trace and Radiant  d20+2=10
Monday April 10th, 2000 8:45:59 AM

Trace continues to stretch and shake his head to stay awake.

Alec 
Tuesday April 11th, 2000 4:21:59 AM

Alec continues sleeping, feeling remarkably comfortable and soothed.

Trixie Ravenwood 
Tuesday April 11th, 2000 4:50:59 AM

Trixie has difficulty getting to sleep at first due to the howls of the wolf. Eventually she falls asleep with Tristan curled up at her chest.

Ghosttree in the Morning (DM Jerry) 
Tuesday April 11th, 2000 6:46:59 AM

Sadly Trace succombs to the Ghosttree's influence and finds an "inner peace there." He goes into a deeper slumber. Morning comes. All awaken...except for Trace who continues dreaming of his sweatheart back in the elven village. He has a beautific smile on his face. The tree above him looks deathly ill in the morning light.

Ilsidur  d20=18
Tuesday April 11th, 2000 9:14:59 AM

Ilsidur wakes up at first light, and prepares himself for his morning prayers. Before he can start, he notices Trace asleep against a tree at the edge of the camp. He also notices that no-one else is awake, and wonders what transpired last night. Rousing the rest of the group, he asks Trixie what happened on watch, and if the third watch ever took place. He approaches Trace leaning agains the tree, and calls to him to rouse him. He notices the smile on Trace's face and approaches closer to try to shake Trace awake. He takes a closer look at the tree Trace is leaning against, and tries to use his survival training to see if he recognizes the species (and fails, roll of 18 against Int of 13). He asks the rest of the group if they have ever seen this species before. Depending on how the situation with Trace is resolved, Ilsidur will record the past day's travel in the journal, and pray to Marmathon Dur for a safe and interesting day of travel. He will then eat a cold breakfast and pack his gear for the day's travel.

Sly Foxx and Luke  d20=3 d20=13 d20=14 d20=16 d20=14 d20=8 d20=11
Wednesday April 12th, 2000 2:34:59 AM

Sly wakes up and streches thinking to himself{What a restfull night} Then he spys Trace and Ilsidure are. Sly walks over to them and wants to help, then takes a good look at the tree (roll Int to recognize the species of the tree)(ooc my finger got stock on the key,sorry)

Guardian Solomar  d20=18
Wednesday April 12th, 2000 4:28:59 AM

Guardian wakes up to Ilsidur's call. He rises and looks about for what Ilsidur is talking about. He spies Trace leaning up against the tree. "Hmmm" intrigued, he walks over to the tree. he inspects the tree. "Well, I should tell you that I only know the easily identifiable ones like maple or evergreen, etc. I don't recognize it. Sorry friends." He waits around a second and realizes that he can't help the situation, so he goes to perform his morning prayers and pack up his things. First, he kneels by his bed roll and prays. It takes him a while since his evening paryers were short. When he finishes, he picks up his area and starts fixing breakfast. At least, the limited amount he knows about making breakfast. Under his breath, "I figure someone that knows a little more about this will help when they figure that tree out. and wake Trace up." He smiles as he goes about his business.

Trace and Radiant 
Wednesday April 12th, 2000 4:56:59 AM

Trace sleeps...zzzzzzzz

Trixie Ravenwood 
Wednesday April 12th, 2000 7:36:59 AM

Trixie hears a bit of commotion as the others wake up. She tells Ilsidur about Trace sleeping the whole time, but nothing happened. She gets up and stretches, Tristan following her movements. She shakes the dirt and leaves from her blanket and packs her bag. Just to be safe she straps her crossbow to her arm and loads it. When her morning routine is finished she goes over and attempts to help with breakfast, hoping that Pip will wake up soon since he's a better cook.

Are you Sleeping? [to be sung as a round] (DM Jerry) 
Wednesday April 12th, 2000 7:59:59 AM

[I'm rolling on the floor looking at Ceil's dice rolls--thanks Ceil. I needed that laugh tonight.] Breakfast and spells done, the party prepares to leave. The morning is glorious! The birds are singing, the insects buzzing, the sun shining.....and Trace is still sleeping.

Trace and Radiant 
Wednesday April 12th, 2000 8:14:59 AM

ZZZZZZZZZZZZZZZZ Trace sleeps deeply; he dreams of his lovely elven princess. As the others stand around trying to figure out what to do they can see Trace makeing strange gestures and movements. .....My MY My ... it looks like .. yes, yes it does ... he is fooling around with some one. The situation allmost becomes laughable once Trace starts to moan aloud. By this time drool is running down his chin from makeing kissing faces, and after a bit of that he begins to snore and mumbleing. Something about mommy then deep sleep once again.

Sir Thomas 
Wednesday April 12th, 2000 8:48:59 AM

Sir Thomas, having slept fast, wakes up fully refreshed for the new day. "well that was nice." He starts as he rolls off of his bed roll and up to his feet. There is a bit more commotion than he is used to when the group is just first getting up for the day. "hmmm." He kneels while the others make busy with looking at Trace and making breakfast. Sir Thomas lifts prayers to Alemi and Domi, and makes them short considering the situation. He does not, however, rush them. Once finished, he asks if the Guardian and Trixie "Would you guys like help with breakfast, or should I go look about Trace? I should note that I have NO cooking skills. Absolutely none. Sir Galdin and I used to just get trail rations for our journeys so we wouldn't have to cook. It was easy that way, but not as filling." Depending on the response, Sir Thomas either tries to help with breakfast, or goes to see about Trace with the others.

Ilsidur 
Thursday April 13th, 2000 5:08:59 AM

Ilsidur drags Trace across the camp, to try to separate him from the tree that seems to be causing all the problems. He then tries to shake Trace awake again. If that fails, he asks the group, "Does anyone recognize this tree, and know what it is? [ooc: I think someone made their perception roll before] Does anyone have access to 'dispel magic'? If you want, I could chop the tree down, but I don't know how that will affect Trace. Failing that, we could try to get a message to the elves using the thrumwood trees, since they seem to monitor them. As a last resort, we could use the dragon message that Trace was given by the elves, but I would hate to use that on the second day of travel and even before we reach the ruins. What do you think?"

Pip Goodfield 
Thursday April 13th, 2000 6:06:59 AM

Pip finally wakes, and looks around. "This place brings odd dreams, I don't think it a good place to sleep." At that last word, he spies Trace. "What? What's Trace doing asleep?" He walks over to Trace and shakes him. "Wake up! It doesn't look good for Elves to sleep longer than Halflings!" He looks for any response.

Sly Foxx and Luke 
Thursday April 13th, 2000 7:44:59 PM

Sly is getting very intrested in Trace dreams renactments,is now fogeting about identerfying that strange tree.

Daymares (DM Jerry) 
Sunday April 16th, 2000 5:00:59 PM

Isildur after studying the tree knows for sure he's never heard of it or seen it's like before. He does succeed in waking Trace after separating him from the tree and shaking him around a bit. However, Trace is still groggy and a little wobbly. A slight fog descends upon the campsite seemingly a result of being so near the river. It is a sleepy foggy but wholly wonderful morning!

Trace and Radiant 
Monday April 17th, 2000 3:05:59 AM

Trace starts to come about not even realizeing that he fell asleep on his watch. He half heartedly gathers his things and a bite to eat. With a yawn and a quick stretch after his morning prayers, Trace tells the others that he is ready to go.

Guardian Solomar 
Monday April 17th, 2000 6:40:59 AM

Guardian finishes making breakfast having just slapped together what he knew how. "thank you for your help Trixie. I appreciated it. I hope it will sufice everyone." He then eats and finishes packing. and is ready to go when the groups heads out for the days journey.

Sir Thomas 
Monday April 17th, 2000 6:42:59 AM

Sir Thomas eats what Guardian fixed for breakfast. While eating, he offers to Guardian, "well friend, you fixed it, so I'll clean it. fair enough?" After Guardian agrees, Sir Thomas finishes eating and then cleans up the cooking supplies and all of that. He packs his things and he too is prepared to move when the rest of the party is. He walks in the front of the group.

Ilsidur 
Monday April 17th, 2000 7:17:59 AM

"Welcome back to the world of the living, Trace. You had a good, long sleep, but it wasn't your fault." He explains the situation to Trace, and takes note of the two tree types in the Journal (Thrumwood and Sleeptree). He then packs up his gear, helps Sir Thomas clean up after breakfast, and readies himself for the day's journey. He asks Trace, "Based on the map, how much farther do we have to travel? I presume we will reach the bridge shortly, and then reach the ruins sometime later today, assuming all goes well?" [ooc: Jerry, I never received a copy of the map] Ilsidur slings his new battle-axe over his shoulder and strings his crossbow, ready to go. He will walk up front beside Sir Thomas.

Pip Goodfield 
Monday April 17th, 2000 7:32:59 AM

Pip, glad that the episode is over and to escape from this apparent vale of echoes, gathers his belongings.

Sly Foxx and Luke 
Monday April 17th, 2000 7:38:59 PM

Sly tells Trace"You better say a few more prayers after that dream"then eat with Luke. Pack his gear and readies for the march. takes his place at the rear.

Trixie Ravenwood 
Monday April 17th, 2000 9:34:59 PM

Trixie helps clean up after breakfast since she helped make the mess. After packing her blanket in her backpack and strapping her crossbow to her arm she grabs her trident and stays near the center of the group. She has never been so glad to leave a place as she was to leave the camp. After cleaning himself, Tristan runs to catch up with Trixie.

Trace and Radiant 
Tuesday April 18th, 2000 2:31:59 AM

Moves back to the front of the group and leads them NW along the river to find the bridge. He readies his sword and shield while finding the best paths to travel. "According to the map and how long it took us to travel yesterday...we should arrive at the bridge by mid day at least unless this terrain henders our travel. Let me travel a good fifty feet in front of yall incase of a wayward animale. I will have more of a chance of takeing care of the situation if I approach it alone. If no one has anything else I suggest we start moveing" Trace begins moveing a long, putting some distance between him and the group.

A Short Journey's Dead End (DM Jerry) 
Tuesday April 18th, 2000 6:25:59 PM

During the first half of the morning, the party travels NE upstream. About two hours later, they arrive at a beautiful double waterfall where the river forks into the East Wild and West Wild rivers. No bridge or crossing was found. Perhaps it was downstream from where you were before. As you turn around, some of you (those who make perception checks) hear very high pitched laughter when then begins to echo through the Thrumwood Trees...over and over....becoming more and more distorted. (Elves and Halflings may make their perception check at +5 as they are naturally attuned to these high pitched sounds.)

Pip Goodfield  d20-5=-2
Wednesday April 19th, 2000 2:37:59 AM

Pip turns, trying to make out the origin of the noise. "Hobgoblins! That's the only thing I think it could be. Does anyone else hear that?"

Sly Foxx and Luke  d20+5=20
Wednesday April 19th, 2000 5:32:59 AM

"Hey Pip! What voice? I don't hear any voices"question Sly.

Rangers are Always Right (DM Jerry) 
Wednesday April 19th, 2000 5:40:59 AM

Trace quickly discerns that the map is faulty. Either the bridge is too far east on the map, or the Elven Council location is shown too far west. He now correctly figures out that the party needs to retrace their steps to the morning's campsite and that the bridge should be a little bit downstream from there. The party grumbling at the fates (I guess that would be your lovable DM) spends the rest of the morning doing this and passing the cursed campsite of the night before, soon finds the crossing. The crossing is high above the rapids of the river...200 feet high. Squinting up into the trees, you see that a branch extends across the river toward another tree on the other side where another branch nearly touches it. There is a bridge that leads a short 15' from one branch to the other. Examining the tree on the near side, you notice that someone has nailed pieces of wood to the tree with spikes making a crude ladder ascending high up into the foliage above. This is going to be dangerous! (Make a strength check at normal to keep from becoming fatigued during your climb. Also make a Dex check at + to ascend the tree without your hands or feet slipping. If you miss the strength check, the dex check is made at normal due to fatigue. If you miss the dex check, make a second dex check to grab the crude ladder quickly before you fall. If you fail this final check, you plummet to the ground below.)

Trace and Radiant  d20=18 d20=8
Wednesday April 19th, 2000 6:46:59 AM

Trace curses the map after realizeing they are in the wrong place and the map is wrong. "Ok something is wrong with the map, its pointing us in the wrong direction. Lets go back the direction we came." After correcting the path they are traveling they finally make it to the bridge. Trace slowly looks up the tree and realizes he has a slight fear of heights. "Well looks as if we have to climb to make it to the bridge." Trace starts to climb and after more than half way his knees buckel and his foot slips. Acting quickly he is able to grab the board and continue his journey upward. When Trace reaches the top he checks the area for a possible ambush by a troll or what not.

Ilsidur  d20=20 d20=1
Wednesday April 19th, 2000 8:32:59 AM

Since Ilsidur seems to have trouble finding his way in these woods, he follows Trace, back past the original campsite, to the makeshift bridge. He watches Trace climb up the tree, then follows to the start of the branch. He can't believe how tiring it was to climb the 15' (first roll is 20) but even so, is able to scale the ladder with no problem (second roll is 1). When he gets to the branch, he mentions to Trace, "We should rope each person as they cross, and tie the rope to a solid branch. That way, anyone falling (Marmathon forbid) would only fall the length of the rope. And given the suitability of this site for an ambush, anyone on the ground, whether this side or the other, should be on guard for anything out of the ordinary." When Ilsidur is ready to cross, he ropes himself off, using his mountaineering skill, and will do the same for the others, if requested. When not needing his hands for crossing/balance, he will have his crossbow loaded and ready.

Guardian Solomar  d20=9 d20=1 d20=11
Wednesday April 19th, 2000 8:55:59 AM

Guardian gumbles a bit at the results of the bad map. "How far out of our way are we Trace? This is unfortunate, but at least it is a minor detail." He walks in the middle of the group next to Alec. "So Alec, have you any other skills besides casting magic? I used to spend time in a library studying. I am very good at researching things, but unfortunately, besides my studies, and my duties to Alemi, I have had little practice doing much else. I always enjoyed the reading though." He carrys on a conversation with the mage and anyone who wishes to join in as they walk. "I'm actually enjoying the countryside that we have been seeing. I enjoy the city, but I've also enjoyed this experience of being away from the hustle and bustle. Do you know what I mean?" (Guardian makes the perception check requested WIS 16) At the appropriate moment, before the bridge, "I hear that sound too Pip. I don't have the first clue what is causing it though." At the bridge, he takes his turn and ascends the ladder. While waiting for his turn to cross the rope bridge, he gets his sling and a bullet out in case he might need to add cover to one of his friends as they cross.

Sir Thomas  d20=13 d20=19 d20=10 d20=12 d20=14 d20=6
Wednesday April 19th, 2000 9:17:59 AM

Sir Thomas walks a good distance behind Trace as he had requested. He converses with Ilsidur as they walk. "I have heard you refer to a "Marmothon" a few times. He was your mentor right? Did you apprentice for him or just hang around while he taught you? Did you travel with him much? (etc etc. . . ) When they discover that they are in the wrong place he says nothing and acts as if it doesn't bother him. He figures, ::thinking:: no need in grumbling about something you can't change. He simply makes the best of it by talking with Ilsidur and improving their friendship. (After all, that's what it's about right?) He makes the perception check as well "laughter. I think it's laughter. That's odd. You think it's hobgoblins Pip? Can you tell where they are or how far away? I wonder if they are laughing at us, or with us." He chuckles only slightly at his joke. When they reach the bridge, Sir Thomas does poorly with the climb. All of the supplies he is carrying (most of the food supplies they bought back in Heranmar) plus all of his things and his armor. He struggles with the climb so much that he appears very weak. "This is no good. I'm not THAT heavy." He mumbles before unexpectedly missing a hand hold. He tries to regain his balance and get himself under control, but having not been one who was ever very agile, he fails. (DEX 9, rolled 10 and 12) Having been thoroughly surprised he sputters out a curse (accidentally) as he falls to the ground. He lands heavily on his side. A loud "UMPH!!!" is heard by all (even those at the top). Sir Thomas rolls around in agony and without any wind. (OOC:Jerry roll whatever dice for damage. I don't know how far up I was when I fell, but I hope it was 2 feet) When he catches his breath he just sits down on the ground for a bit. "Can I just stay here?" He smiles a painful, embarrassed smile and gets back up to try again. He bows his head "Alemi watch over me." He pulls his gloves tight, checks the straps on his backpack, adjusts his helmet, armor, and sword, then takes another shot. He finds the climb a bit easier this time. "Thanks Alemi, I guess I was just asleep last time." He concentrates quite a bit harder this time on getting hand and foot placements. He ascends with little trouble this time. (STR 17 rolled 14, DEX 9 rolled 6) "I'd say that was harder than it had to be." He rests to catch his breath after the long climb and waits his turn to cross. "I would be happy to be one of the first to cross so that I could go over to the ground incase someone or something wants to try to pick us off as we cross. I'm afraid that's the best I can offer for protection though. I'll let someone else make the decision because we are WAY above my domain." He smiles to let them know he is not seriously hurt and lets Trace or another be in charge of the crossing order.

Sly Foxx and Luke  d20=16 d20=18 d20=4
Wednesday April 19th, 2000 11:36:59 PM

It was Sly turn now, Sly bend down to pick up Luke and put him between his backpack and his own back, then thinking{next time I will ask if we could pool our ropes so we could pull up our supplies after we make it up there}. Sly starts to climb up the crude ladder, but it is slimy and he slips and start to fall but grabs the ladder quickly. Make it up there but not with out sweating.

Ilsidur 
Thursday April 20th, 2000 3:43:59 AM

Ilsidur replies to Sir Thomas, "No, most high Marmathon Dur is not my mentor, he is the lesser power that I worship. He is the dwarven power of exploration and discovery. In this part of the world, there are a number of lesser powers that are worshipped, as well as the greater powers that you from the north worship, such as Domi and Alemi. I did have a mentor, a dwarven hermit that taught me the ways of Marmathon Dur, but I have not seen him for close to a year." He will continue to discuss the religions of this area with Sir Thomas as they walk back to the crossing.

Trace and Radiant 
Thursday April 20th, 2000 4:18:59 AM

"Ok this is my suggestion if no one else has a better idea. Sir Thomas will cross first followed by me. Who ever can handle a bow will remain at this side. I will cross the other side and set up with my bow there. Sir Thomas will go down first then the rest will move along till everyone has gone down. I will cover the far side with my bow. I will also provide a safty rope for this side. I have quite a bit of rope here." If no one has a better idea. Trace follows Sir Thomas across the bridge inspecting it before they cross then takes out his rope and secures it to the tree. He then takes out his bow and nooks an arrow.

Sir Thomas 
Thursday April 20th, 2000 5:15:59 AM

At the mention of rope, SIr Thomas fishes his fifty feet from his pack. "This is the rope I have. We can use it as it is best needed." He gives it to Trace so that he can use it for whatever purpose.

Guardian Solomar 
Thursday April 20th, 2000 5:16:59 AM

"I have fifty feet of rope as well. The group is welcome to use it as it is best needed."

Trixie Ravenwood  d20=20 d20=1
Thursday April 20th, 2000 6:47:59 AM

Trixie, with some difficulty, manages to climb up with the others. Tristan ride up on her back pack. When she reaches the top she turns to Trace. "I'll stay on this side, I have my crossbow armed." She waits until given her next command watching as the others cross.

Pip Goodfield  d20=1 d20=19 d20=15
Thursday April 20th, 2000 7:15:59 AM

(OOC: forgot about the bonus, ignore third roll) Pip, not at all tired, shinnies up the tree quickly. At the top, listening to the others, volunteers to go across. "I can look out for stuff that larger folk, even Elves, might miss, and I could guard the lower part from anything not too large."

Rangers are Always Right (DM Jerry)  d20=7 7d6(2+1+6+2+2+6+1)=20
Thursday April 20th, 2000 7:54:59 AM

Sir Thomas' luck runs out at the 70' mark of his climb. He falls 70' to the ground. The climb is 200' so he is lucky to have slipped so soon. He takes 20hpd (dex check to half that amount.) Sir Thomas, this time without a check, hears the high pitched falaughter. Then they break out into song. "Ding dong dead ... Sir Thomas fell on his head ... Ding Dong Frown ... We feel sorry for the ground!" Once up, assuming that Sir Thomas survives his unfortunate fall and the resulting faerielike ridicule, the party realizes that it is simple fare to cross to the other side and once there, there are steps carved into the inside of he hollow tree there which make for an easy descent.

Pip Goodfield 
Thursday April 20th, 2000 7:19:59 PM

Pip rushes down the steps, then pauses at the bottom. "Who are you? Hobgoblins, or just goblins, or something else?" A thought occurs to him. "Are you pixies?"

Ilsidur  d8=5 d20=4
Thursday April 20th, 2000 8:08:59 PM

Ilsidur waits for Sir Thomas to cross, then gives him a "cure light wounds" [Sir Thomas, have 5 hp back]. He tells Sir Thomas, "I have one more cure spell available if you need it." He then peers around in the nearby bushes to try to spot the origin of the small voices. [d20 roll of 4 vs wisdom perception value of 17, so made the roll with up to -13 penalty, if such a roll is possible]. He calls out to the voices, "Alright, good joke, now will you show yourselves? We mean you no harm." He will unload his crossbow and sling it over his back, to show a non-threatening pose. To the rest of the group, he says, "I don't think the 'laughers' mean us any harm, otherwise they would have tried something while we were crossing and at our most vulnerable. Also, if there was danger around, it is unlikely that these 'voices' would hang around. So, I suggest we put up our weapons and see what they want."

Sir Thomas  d20=17
Thursday April 20th, 2000 10:20:59 PM

(Sir Thomas fails 2nd DEX check so takes 20 hp dmg) Sir Thomas makes his way unsteadily across the bridge. Once on the other side, he takes a seat and rests for a few seconds. He definately needs to recover from the fall and from the stress of crossing the rope bridge. He only takes a minute though then seeing the steps thanks Alemi because they appear much safer than the "ladder" on the opposite side. He decends and draws his sword to readies his shield to provide the protection he promised. Once the entire party is across, he sheaths his sword and welcomly accepts the invitation of Ilsidur's cure light wounds. (add 5 HP) "My rib cage is developing quite a lot of soreness. I may have really hurt myself in that fall. When we break for camp, I will ask for Alemi's healing and may take you up on the offer of that other spell if someone else doesn't need it. I don't want to be a pig about it." Now that the voices are chattering away, and everyone wants to find the source, he goes tramping around the area with the others trying to find the source. He walks as if his ribs are quite a bit tender, but is trying to hide it. He doesn't say another word about the pain.

Guardian Solomar 
Thursday April 20th, 2000 10:23:59 PM

"That was a terrible fall you took Thomas. I would like to look at it when we break for camp and you can remove your armor." He goes with Sir Thomas around the site looking for the owners of the voices.

Sir Thomas 
Thursday April 20th, 2000 10:24:59 PM

Something that no paladin would forget, but that the personality behind the paladin did was the words of appreciation "thank you" that were spoken by Sir Thomas to his friends for their help.

Sly Foxx and Luke 
Friday April 21st, 2000 1:52:59 AM

Sly puts Luke down on the ground and lets the dog strech his legs. Then rummages through his back pack and come up with a vile wrap in some soft cloth. Walks over to Sir Thomas and hand him the vile "This is for you, it might help you. My Sister is a Cleric, she was always looking after her big brother."

Trace and Radiant 
Friday April 21st, 2000 11:44:59 AM

Trace looks to Ilsidur, "not to be rude friend but if you want to drop your weapons to show kindness by all means. I will be over here to cover you but my weapons stay with me. I suggest that we make camp here. By the map we have but a three hour walk to the old stronghold. Since we are now not at full strength It to me sounds good to rest for the night here that way Sir Thomas can heal his wounds and that we will break in on the stronghold in daytime. I have a real problem venturing into a place like that past midday such as it is now. We start tomorrow morning with more strength and a full days worth of daylight. What do yall think?" Trace neals while keeping his bow on the ready.

Rumble in the Jungle (DM Jerry) 
Saturday April 22nd, 2000 5:10:59 PM

The party settles down to spend the afternoon and evening in camp, or at least to rest for a bit. However, soon, you begin to hear noises nearby. Snorting to the left, then clawed footsteps ahead of you. Then the sounds of some horrible beast rumbling past to the right of the camp. The forest seems to get quiet just before these occurances.

Trace and Radiant 
Sunday April 23rd, 2000 8:24:59 AM

"Ok I think I might have missjudged our travel time to the stronghold. It looks as if we travel the same amount of distance as before we are now looking at two days at the best. But seeing how things have gone thus far, fat chance on makeing it there in two days." Just then Trace heres the beast run by the camp. Trace quickly drops his bow and draws his sword then raises his sield. Magic users stay in the middle with Sir Thomas. Trixi and Illisdur take the sides to protect and I will take the, well whatever it is head on. Hopefully there is one and it is just passing by. Dont mean to take charge but if any one has a better idea, I would throw it out there quick. Sir Thomas if you can use a bow that might be a better way of attacking so that you dont get too close after that fall back there. I you can use a bow pick up mine here." Trace readies himself for a possible attack.

Sly Foxx and Luke 
Sunday April 23rd, 2000 6:09:59 PM

Sly sensing the aminal{I think} rush by, will put Luke down and watch his react to the sounds and smells of what ever it is. (ooc- Sly feel slited, because of not being reconise be Brother Elf.)

Ilsidur 
Sunday April 23rd, 2000 6:46:59 PM

Ilsidur moves to the side that Trace directs, readying his battle-axe. He whispers to the group, "We do need to be on watch for anything, but my money says the same group of giggling voices is responsible for all of these funny noises. Maybe if we act fearful, they will go back into their giggling act. Sly, how is Luke responding to the supposedly huge animals encircling our camp?"

Guardian Solomar  d8=7
Monday April 24th, 2000 4:30:59 AM

"This is not good. I don't like this set up. If it's a huge animal, we're all in big trouble, if not, then I don't know what that could possibly be. Although I used to read about how Pixies and Sprites can conjure noises and things like this as practical jokes. the people that they are ususally joking with don't generally find their jokes much fun though. At least, that's what I read. That might explain the laughing you guys all heard." Guardian moves into place around the mages. He stands next to Sir Thomas so that he can touch him. He casts cure light wounds on the paladin so that he will be able to fight if they need his services. (7 hp to Sir Thomas) He readies his quaterstaff after he finishes his spell.

Sir Thomas 
Monday April 24th, 2000 4:38:59 AM

He draws his sword and drops his backpack onto the ground so that it doesn't hinder his fighting. "I'm sorry Trace, but I have never even held a bow before. Hand-to-hand is the only training for a knight. In any case, I will not hide from danger like a child. I will stand beside you and we will deal with this together, whatever my fate. To do otherwise would dishonor me in Domi's eyes. That is something I can NOT live with. It will all be ok friend." He steps up to help close a circle around the mages. He quickly prays for help from Alemi (Lay on Hands Sir Thomas recieves 6 HP bringing him to 21 by my count. Right?). He whispers "thank you my Lord." He tries to locate the whereabouts of the beast that is stalking them.

Pip Goodfield 
Monday April 24th, 2000 10:11:59 AM

Pip, looks around, and readies his darts. "I'm not good with Bows, yet, but I'm very good with darts." Pip grins, and continues, "I've won a lot of wagers with these. I could stick anything rather quickly, and these are a little painful."

A Peck on the Cheek (DM Jerry) 
Tuesday April 25th, 2000 9:00:59 AM

Sly smells nothing of the animal. Perhaps that is strange. As Isildur and Guardian speak of the fairies and their tricks, a single daisy appears in their right hand and each feels a slight kiss on their right cheek. (200xp for both characters.) As soon as Isildur and Guardian receive their gifts, the sounds stop. The sun has burned off all the fog. The afternoon is nice, although the wind is picking up slightly. Clouds seem to be approaching from the south following the line of the mountains to your west and travelling north. (Perception check to realize that the storm will arrive after dark tonight.)

Pip Goodfield  d20=9
Tuesday April 25th, 2000 9:45:59 AM

Pip looks around in surprise. "Of course! Pixies playing tricks. Isn't that so nice? I hope we don't meet them again unless they show themselves first." He looks up at the sky. "Looks like rain tonight."

Ilsidur  d20=16
Tuesday April 25th, 2000 4:31:59 PM

Ilsidur thinks to himself (silly fairies, always playing their silly tricks.) "I think you're right, Pip, those clouds sure do look threatening. Hopefully we can find some shelter before nightfall. Trace, how long before we reach the ruins? I don't know if we want to arrive there close to nightfall, but it may be the only shelter available." He puts the daisy into his pack, to remind him about what to write in the journal when he gets the chance. He asks Sir Thomas, "Are you healed enough to be ready for battle? If not, I have one more cure spell, although we may want to save it for the evening/night, if we are going to be around the ruins by then."

Sir Thomas 
Tuesday April 25th, 2000 9:42:59 PM

Sir Thomas begins to look around with a confused look at the group members, "so there is no danger? I'm a little lost here. I don't know anything about Pixies. Never even heard of one." He loosens up on his battle prowess as the others start putting away their weapons, but stays alert and ready just in case. "Thank you Ilsidur, but my ribs have already begun to feel much better. I'm quite sure it is the grace of Alemi. Thank you Guardian. I appreciate your help. I don't need any more healing today. I should be tip top by morning after my body finishes what the magic started. Thank you for the offer though friend Ilsidur."

Guardian Solomar  d20=10
Tuesday April 25th, 2000 9:46:59 PM

Chuckling slightly at Sir Thomas' ignorance about the matter, "you have never heard of pixies? Not even a story about a traveler being tricked by one? You are sheltered my friend. We are in no danger now, although I bet these pixies got quite a good laugh from our reaction. Your welcome for the help, it was Alemi's will though, so thank him too." He tucks the flower into a pocket in his robe to that it won't be flattened immediately. He smiles at what just happened, but says nothing more about it. "the rain will definately be here just after night fall. I think we should have eaten by the time it starts, but I don't know where that puts us on the schedule of travel and what not."

Trixie Ravenwood  d20=1
Wednesday April 26th, 2000 1:47:59 AM

Trixie look up at the sky and notices the clouds. "Oh yeah, it's gonna rain alright. I think we should try to head for the ruins." She looks over at the daisies in Ilsidur and Guardian's hands and smiles. "Looks like someone like you guys!" She starts to get her gear ready in case the group decides to hike to the ruins.

Sly Foxx and Luke  d20=8
Wednesday April 26th, 2000 3:45:59 AM

"I'm not supprise that Luke did not react at another animal, and that left only the pixies,they are not dangerous. Your right, there is rain on the way. I'm sure Trace will get us to shelter."

Trace and Radiant  d20=16
Wednesday April 26th, 2000 6:33:59 AM

Trace looks up to the sky and shrugs. "Well there is no way we can make it to the ruins tonight. Heck we might not even make it there by tomorrow, but we must move on and hopefully we can find a heavlie wooded place or a cave." Trace marchs on to the ruins looking for a good place to lay camp.

It's not nice to fool Mother Nature (DM Jerry)  d4=3
Wednesday April 26th, 2000 7:08:59 AM

As Sly states that the Fairies are "harmless", a branch manages to lift just a bit and try and trip her. [Dex check at -2 to avoid being tripped and landing awkwardly for 3 hpd damage. No dmg if Sly makes the difficult dex check.] Trace leads the group heading south yet again. As the group proceeds, the forest becomes a bit more gnarley and the trees not so stout and tall. The ground begins to become hilly and rocky. Eventually even the forest floor is littered with pebbles. A couple of hours later, with no natural shelter having been found, the group comes upon the edge of a small clearing. Here you cannot see yet, but you can hear two voices conversing in a friendly fashion, although in a strange language. One voice is definitely basso profundo, while the other is extremely gravelly in nature. Squirrels are plentiful in this area as are deer and other smaller creatures. They do not seem to be afraid of these voices as you see plenty of wildlife in the vicinity of the clearing.

Pip Goodfield 
Wednesday April 26th, 2000 9:07:59 AM

Pip looks around, and signals for silence. He walks forward to Trace, and whispers, "I can go ahead and see what the voices are..."

Sly Foxx and Luke  d20+2=5
Wednesday April 26th, 2000 6:08:59 PM

Sly almost trips on a root and wonders if the pixies will mess with HIM again. "Come Luke, lets get going".

Ilsidur  d20=16
Thursday April 27th, 2000 1:30:59 AM

Ilsidur stops and waits as quietly as he can for Pip to go ahead and try to discover what creatures are responsible for the voices. He whispers to Trace, "Given that these are likely woodland creatures, have you ever heard them before." Also, Ilsidur tries to think back with his dwarven training to see if he remembers anything that talked with a gravelly voice.(Made the wisdom roll by 1)

Sir Thomas 
Thursday April 27th, 2000 6:14:59 AM

Having never been trained to be a real quiet fellow, except when listening to others, Sir Thomas is not traveling as quietly as his compatriots would probably like. However, when he is given the sign to hush, he does his best despite being in splint mail. He stands there in deep concentration trying to keep as quiet as possible until the "ok" is given.

Guardian Solomar 
Thursday April 27th, 2000 6:17:59 AM

Guardian simply follows the group as they travel. As they walk, he goes a bit carelessly. He takes out the flower and twirls it between is finger and thumb. He goes in and out of day dreams with few cares as they travel. As they near the clearing with the voices, he puts the flower away, and grabs every thing he owns that could possibley make noise and holds it still. He is much more successful at being quiet than Thomas.

It's not nice to fool Mother Nature (DM Jerry) 
Thursday April 27th, 2000 6:47:59 AM

It is indeed difficult to keep quiet in this area. The wind is picking up blowing north, which is helpful, however. The conversation continues, the one in the basso voice and the other in the gravelly voice. The voices are indeed strange in timber and quality. Isildur notices that the gravelly voice also has a quality to it which might be called reverb. The speakers are not visible yet, being "just" through the next few trees and partway across the clearing. The basso voice seems to make a strong point while the gravelly one follows with a small fit of coughing in surprise at the comment. The wind gusts for a moment and you notice the beginnings of a northern front moving in. Distant thunder echoes off the mountains.

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