Sly Foxx and Luke d20=16 d20=18 d20=4 Wednesday April 19th, 2000 11:36:59 PM
It was Sly turn now, Sly bend down to pick up Luke and put him between his backpack and his own back, then thinking{next time I will ask if we could pool our ropes so we could pull up our supplies after we make it up there}. Sly starts to climb up the crude ladder, but it is slimy and he slips and start to fall but grabs the ladder quickly. Make it up there but not with out sweating.
Ilsidur Thursday April 20th, 2000 3:43:59 AM
Ilsidur replies to Sir Thomas, "No, most high Marmathon Dur is not my mentor, he is the lesser power that I worship. He is the dwarven power of exploration and discovery. In this part of the world, there are a number of lesser powers that are worshipped, as well as the greater powers that you from the north worship, such as Domi and Alemi. I did have a mentor, a dwarven hermit that taught me the ways of Marmathon Dur, but I have not seen him for close to a year." He will continue to discuss the religions of this area with Sir Thomas as they walk back to the crossing.
Trace and Radiant Thursday April 20th, 2000 4:18:59 AM
"Ok this is my suggestion if no one else has a better idea. Sir Thomas will cross first followed by me. Who ever can handle a bow will remain at this side. I will cross the other side and set up with my bow there. Sir Thomas will go down first then the rest will move along till everyone has gone down. I will cover the far side with my bow. I will also provide a safty rope for this side. I have quite a bit of rope here." If no one has a better idea. Trace follows Sir Thomas across the bridge inspecting it before they cross then takes out his rope and secures it to the tree. He then takes out his bow and nooks an arrow.
Sir Thomas Thursday April 20th, 2000 5:15:59 AM
At the mention of rope, SIr Thomas fishes his fifty feet from his pack. "This is the rope I have. We can use it as it is best needed." He gives it to Trace so that he can use it for whatever purpose.
Guardian Solomar Thursday April 20th, 2000 5:16:59 AM
"I have fifty feet of rope as well. The group is welcome to use it as it is best needed."
Trixie Ravenwood d20=20 d20=1 Thursday April 20th, 2000 6:47:59 AM
Trixie, with some difficulty, manages to climb up with the others. Tristan ride up on her back pack. When she reaches the top she turns to Trace. "I'll stay on this side, I have my crossbow armed." She waits until given her next command watching as the others cross.
Pip Goodfield d20=1 d20=19 d20=15 Thursday April 20th, 2000 7:15:59 AM
(OOC: forgot about the bonus, ignore third roll) Pip, not at all tired, shinnies up the tree quickly. At the top, listening to the others, volunteers to go across. "I can look out for stuff that larger folk, even Elves, might miss, and I could guard the lower part from anything not too large."
Rangers are Always Right (DM Jerry) d20=7 7d6(2+1+6+2+2+6+1)=20 Thursday April 20th, 2000 7:54:59 AM
Sir Thomas' luck runs out at the 70' mark of his climb. He falls 70' to the ground. The climb is 200' so he is lucky to have slipped so soon. He takes 20hpd (dex check to half that amount.) Sir Thomas, this time without a check, hears the high pitched falaughter. Then they break out into song. "Ding dong dead ... Sir Thomas fell on his head ... Ding Dong Frown ... We feel sorry for the ground!" Once up, assuming that Sir Thomas survives his unfortunate fall and the resulting faerielike ridicule, the party realizes that it is simple fare to cross to the other side and once there, there are steps carved into the inside of he hollow tree there which make for an easy descent.
Pip Goodfield Thursday April 20th, 2000 7:19:59 PM
Pip rushes down the steps, then pauses at the bottom. "Who are you? Hobgoblins, or just goblins, or something else?" A thought occurs to him. "Are you pixies?"
Ilsidur d8=5 d20=4 Thursday April 20th, 2000 8:08:59 PM
Ilsidur waits for Sir Thomas to cross, then gives him a "cure light wounds" [Sir Thomas, have 5 hp back]. He tells Sir Thomas, "I have one more cure spell available if you need it." He then peers around in the nearby bushes to try to spot the origin of the small voices. [d20 roll of 4 vs wisdom perception value of 17, so made the roll with up to -13 penalty, if such a roll is possible]. He calls out to the voices, "Alright, good joke, now will you show yourselves? We mean you no harm." He will unload his crossbow and sling it over his back, to show a non-threatening pose. To the rest of the group, he says, "I don't think the 'laughers' mean us any harm, otherwise they would have tried something while we were crossing and at our most vulnerable. Also, if there was danger around, it is unlikely that these 'voices' would hang around. So, I suggest we put up our weapons and see what they want."
Sir Thomas d20=17 Thursday April 20th, 2000 10:20:59 PM
(Sir Thomas fails 2nd DEX check so takes 20 hp dmg) Sir Thomas makes his way unsteadily across the bridge. Once on the other side, he takes a seat and rests for a few seconds. He definately needs to recover from the fall and from the stress of crossing the rope bridge. He only takes a minute though then seeing the steps thanks Alemi because they appear much safer than the "ladder" on the opposite side. He decends and draws his sword to readies his shield to provide the protection he promised. Once the entire party is across, he sheaths his sword and welcomly accepts the invitation of Ilsidur's cure light wounds. (add 5 HP) "My rib cage is developing quite a lot of soreness. I may have really hurt myself in that fall. When we break for camp, I will ask for Alemi's healing and may take you up on the offer of that other spell if someone else doesn't need it. I don't want to be a pig about it." Now that the voices are chattering away, and everyone wants to find the source, he goes tramping around the area with the others trying to find the source. He walks as if his ribs are quite a bit tender, but is trying to hide it. He doesn't say another word about the pain.
Guardian Solomar Thursday April 20th, 2000 10:23:59 PM
"That was a terrible fall you took Thomas. I would like to look at it when we break for camp and you can remove your armor." He goes with Sir Thomas around the site looking for the owners of the voices.
Sir Thomas Thursday April 20th, 2000 10:24:59 PM
Something that no paladin would forget, but that the personality behind the paladin did was the words of appreciation "thank you" that were spoken by Sir Thomas to his friends for their help.
Sly Foxx and Luke Friday April 21st, 2000 1:52:59 AM
Sly puts Luke down on the ground and lets the dog strech his legs. Then rummages through his back pack and come up with a vile wrap in some soft cloth. Walks over to Sir Thomas and hand him the vile "This is for you, it might help you. My Sister is a Cleric, she was always looking after her big brother."
Trace and Radiant Friday April 21st, 2000 11:44:59 AM
Trace looks to Ilsidur, "not to be rude friend but if you want to drop your weapons to show kindness by all means. I will be over here to cover you but my weapons stay with me. I suggest that we make camp here. By the map we have but a three hour walk to the old stronghold. Since we are now not at full strength It to me sounds good to rest for the night here that way Sir Thomas can heal his wounds and that we will break in on the stronghold in daytime. I have a real problem venturing into a place like that past midday such as it is now. We start tomorrow morning with more strength and a full days worth of daylight. What do yall think?" Trace neals while keeping his bow on the ready.
Rumble in the Jungle (DM Jerry) Saturday April 22nd, 2000 5:10:59 PM
The party settles down to spend the afternoon and evening in camp, or at least to rest for a bit. However, soon, you begin to hear noises nearby. Snorting to the left, then clawed footsteps ahead of you. Then the sounds of some horrible beast rumbling past to the right of the camp. The forest seems to get quiet just before these occurances.
Trace and Radiant Sunday April 23rd, 2000 8:24:59 AM
"Ok I think I might have missjudged our travel time to the stronghold. It looks as if we travel the same amount of distance as before we are now looking at two days at the best. But seeing how things have gone thus far, fat chance on makeing it there in two days." Just then Trace heres the beast run by the camp. Trace quickly drops his bow and draws his sword then raises his sield. Magic users stay in the middle with Sir Thomas. Trixi and Illisdur take the sides to protect and I will take the, well whatever it is head on. Hopefully there is one and it is just passing by. Dont mean to take charge but if any one has a better idea, I would throw it out there quick. Sir Thomas if you can use a bow that might be a better way of attacking so that you dont get too close after that fall back there. I you can use a bow pick up mine here." Trace readies himself for a possible attack.
Sly Foxx and Luke Sunday April 23rd, 2000 6:09:59 PM
Sly sensing the aminal{I think} rush by, will put Luke down and watch his react to the sounds and smells of what ever it is. (ooc- Sly feel slited, because of not being reconise be Brother Elf.)
Ilsidur Sunday April 23rd, 2000 6:46:59 PM
Ilsidur moves to the side that Trace directs, readying his battle-axe. He whispers to the group, "We do need to be on watch for anything, but my money says the same group of giggling voices is responsible for all of these funny noises. Maybe if we act fearful, they will go back into their giggling act. Sly, how is Luke responding to the supposedly huge animals encircling our camp?"
Guardian Solomar d8=7 Monday April 24th, 2000 4:30:59 AM
"This is not good. I don't like this set up. If it's a huge animal, we're all in big trouble, if not, then I don't know what that could possibly be. Although I used to read about how Pixies and Sprites can conjure noises and things like this as practical jokes. the people that they are ususally joking with don't generally find their jokes much fun though. At least, that's what I read. That might explain the laughing you guys all heard." Guardian moves into place around the mages. He stands next to Sir Thomas so that he can touch him. He casts cure light wounds on the paladin so that he will be able to fight if they need his services. (7 hp to Sir Thomas) He readies his quaterstaff after he finishes his spell.
Sir Thomas Monday April 24th, 2000 4:38:59 AM
He draws his sword and drops his backpack onto the ground so that it doesn't hinder his fighting. "I'm sorry Trace, but I have never even held a bow before. Hand-to-hand is the only training for a knight. In any case, I will not hide from danger like a child. I will stand beside you and we will deal with this together, whatever my fate. To do otherwise would dishonor me in Domi's eyes. That is something I can NOT live with. It will all be ok friend." He steps up to help close a circle around the mages. He quickly prays for help from Alemi (Lay on Hands Sir Thomas recieves 6 HP bringing him to 21 by my count. Right?). He whispers "thank you my Lord." He tries to locate the whereabouts of the beast that is stalking them.
Pip Goodfield Monday April 24th, 2000 10:11:59 AM
Pip, looks around, and readies his darts. "I'm not good with Bows, yet, but I'm very good with darts." Pip grins, and continues, "I've won a lot of wagers with these. I could stick anything rather quickly, and these are a little painful."
A Peck on the Cheek (DM Jerry) Tuesday April 25th, 2000 9:00:59 AM
Sly smells nothing of the animal. Perhaps that is strange. As Isildur and Guardian speak of the fairies and their tricks, a single daisy appears in their right hand and each feels a slight kiss on their right cheek. (200xp for both characters.) As soon as Isildur and Guardian receive their gifts, the sounds stop. The sun has burned off all the fog. The afternoon is nice, although the wind is picking up slightly. Clouds seem to be approaching from the south following the line of the mountains to your west and travelling north. (Perception check to realize that the storm will arrive after dark tonight.)
Pip Goodfield d20=9 Tuesday April 25th, 2000 9:45:59 AM
Pip looks around in surprise. "Of course! Pixies playing tricks. Isn't that so nice? I hope we don't meet them again unless they show themselves first." He looks up at the sky. "Looks like rain tonight."
Ilsidur d20=16 Tuesday April 25th, 2000 4:31:59 PM
Ilsidur thinks to himself (silly fairies, always playing their silly tricks.) "I think you're right, Pip, those clouds sure do look threatening. Hopefully we can find some shelter before nightfall. Trace, how long before we reach the ruins? I don't know if we want to arrive there close to nightfall, but it may be the only shelter available." He puts the daisy into his pack, to remind him about what to write in the journal when he gets the chance. He asks Sir Thomas, "Are you healed enough to be ready for battle? If not, I have one more cure spell, although we may want to save it for the evening/night, if we are going to be around the ruins by then."
Sir Thomas Tuesday April 25th, 2000 9:42:59 PM
Sir Thomas begins to look around with a confused look at the group members, "so there is no danger? I'm a little lost here. I don't know anything about Pixies. Never even heard of one." He loosens up on his battle prowess as the others start putting away their weapons, but stays alert and ready just in case. "Thank you Ilsidur, but my ribs have already begun to feel much better. I'm quite sure it is the grace of Alemi. Thank you Guardian. I appreciate your help. I don't need any more healing today. I should be tip top by morning after my body finishes what the magic started. Thank you for the offer though friend Ilsidur."
Guardian Solomar d20=10 Tuesday April 25th, 2000 9:46:59 PM
Chuckling slightly at Sir Thomas' ignorance about the matter, "you have never heard of pixies? Not even a story about a traveler being tricked by one? You are sheltered my friend. We are in no danger now, although I bet these pixies got quite a good laugh from our reaction. Your welcome for the help, it was Alemi's will though, so thank him too." He tucks the flower into a pocket in his robe to that it won't be flattened immediately. He smiles at what just happened, but says nothing more about it. "the rain will definately be here just after night fall. I think we should have eaten by the time it starts, but I don't know where that puts us on the schedule of travel and what not."
Trixie Ravenwood d20=1 Wednesday April 26th, 2000 1:47:59 AM
Trixie look up at the sky and notices the clouds. "Oh yeah, it's gonna rain alright. I think we should try to head for the ruins." She looks over at the daisies in Ilsidur and Guardian's hands and smiles. "Looks like someone like you guys!" She starts to get her gear ready in case the group decides to hike to the ruins.
Sly Foxx and Luke d20=8 Wednesday April 26th, 2000 3:45:59 AM
"I'm not supprise that Luke did not react at another animal, and that left only the pixies,they are not dangerous. Your right, there is rain on the way. I'm sure Trace will get us to shelter."
Trace and Radiant d20=16 Wednesday April 26th, 2000 6:33:59 AM
Trace looks up to the sky and shrugs. "Well there is no way we can make it to the ruins tonight. Heck we might not even make it there by tomorrow, but we must move on and hopefully we can find a heavlie wooded place or a cave." Trace marchs on to the ruins looking for a good place to lay camp.
It's not nice to fool Mother Nature (DM Jerry) d4=3 Wednesday April 26th, 2000 7:08:59 AM
As Sly states that the Fairies are "harmless", a branch manages to lift just a bit and try and trip her. [Dex check at -2 to avoid being tripped and landing awkwardly for 3 hpd damage. No dmg if Sly makes the difficult dex check.] Trace leads the group heading south yet again. As the group proceeds, the forest becomes a bit more gnarley and the trees not so stout and tall. The ground begins to become hilly and rocky. Eventually even the forest floor is littered with pebbles. A couple of hours later, with no natural shelter having been found, the group comes upon the edge of a small clearing. Here you cannot see yet, but you can hear two voices conversing in a friendly fashion, although in a strange language. One voice is definitely basso profundo, while the other is extremely gravelly in nature. Squirrels are plentiful in this area as are deer and other smaller creatures. They do not seem to be afraid of these voices as you see plenty of wildlife in the vicinity of the clearing.
Pip Goodfield Wednesday April 26th, 2000 9:07:59 AM
Pip looks around, and signals for silence. He walks forward to Trace, and whispers, "I can go ahead and see what the voices are..."
Sly Foxx and Luke d20+2=5 Wednesday April 26th, 2000 6:08:59 PM
Sly almost trips on a root and wonders if the pixies will mess with HIM again. "Come Luke, lets get going".
Ilsidur d20=16 Thursday April 27th, 2000 1:30:59 AM
Ilsidur stops and waits as quietly as he can for Pip to go ahead and try to discover what creatures are responsible for the voices. He whispers to Trace, "Given that these are likely woodland creatures, have you ever heard them before." Also, Ilsidur tries to think back with his dwarven training to see if he remembers anything that talked with a gravelly voice.(Made the wisdom roll by 1)
Sir Thomas Thursday April 27th, 2000 6:14:59 AM
Having never been trained to be a real quiet fellow, except when listening to others, Sir Thomas is not traveling as quietly as his compatriots would probably like. However, when he is given the sign to hush, he does his best despite being in splint mail. He stands there in deep concentration trying to keep as quiet as possible until the "ok" is given.
Guardian Solomar Thursday April 27th, 2000 6:17:59 AM
Guardian simply follows the group as they travel. As they walk, he goes a bit carelessly. He takes out the flower and twirls it between is finger and thumb. He goes in and out of day dreams with few cares as they travel. As they near the clearing with the voices, he puts the flower away, and grabs every thing he owns that could possibley make noise and holds it still. He is much more successful at being quiet than Thomas.
It's not nice to fool Mother Nature (DM Jerry) Thursday April 27th, 2000 6:47:59 AM
It is indeed difficult to keep quiet in this area. The wind is picking up blowing north, which is helpful, however. The conversation continues, the one in the basso voice and the other in the gravelly voice. The voices are indeed strange in timber and quality. Isildur notices that the gravelly voice also has a quality to it which might be called reverb. The speakers are not visible yet, being "just" through the next few trees and partway across the clearing. The basso voice seems to make a strong point while the gravelly one follows with a small fit of coughing in surprise at the comment. The wind gusts for a moment and you notice the beginnings of a northern front moving in. Distant thunder echoes off the mountains.
Pip Goodfield d100=32 Thursday April 27th, 2000 9:16:59 AM
Pip, assuming the silence to be assent, sneaks forward, making as little noise as possible, and looking for some shade large enough for a halfling within sight of the voices.
Sly Foxx and Luke Thursday April 27th, 2000 1:44:59 PM
Sly watches the reaction of his dog Luke. Sly want to see if this is another trick or a real threat.
Ilsidur Thursday April 27th, 2000 3:48:59 PM
Ilsidur stands as still as he can, practicing his "silent standing in splint mail with metal weapons" skill. He waits to hear what Pip and Trace find out.
Guardian Solomar Thursday April 27th, 2000 10:01:59 PM
Guardian reaches into a pouch and prepares the spell components for a command spell. other than that, he continues to stand as quietly as possible.
Sir Thomas Thursday April 27th, 2000 10:08:59 PM
Sir Thomas sees Ilsidur practicing his "standing in splint mail while holding metal weapons" skill and wishes he had taken some time in his past to learn at least the rudaments of such a skill. He can't help but think "he's so lucky to have such a great skill. I'm definately going to have to get him to teach me that one." while thinking that, he just stands there trying to be as quiet as a caterpillar eating a leaf, but in all actuality is probably more like an elephant in a jungle. sorry guys.
Trace and Radiant Friday April 28th, 2000 7:46:59 AM
Trace stands quite a few steps from Pip waiting to hear what he has seen.
The Rock and the Hardwood (DM Jerry) Sunday April 30th, 2000 7:35:59 AM
As Pip approaches the edge of the clearing he sees a fantastic sight. The two creatures are a treant with very grey old leaves and a Huge Rock Creature. A dozen or so sprites sit in the clearing listening to the discussion. [Make a Move Silent check please.]
Pip Goodfield Sunday April 30th, 2000 8:12:59 AM
(OOC: Sorry, I should've said that the roll before, at 33 was for Move Silently) Pip looks at the creatures, and just stifles a gasp, keeping as still as he can behind whatever cover is available.
Sir Thomas Sunday April 30th, 2000 10:19:59 PM
continues to stand as still and silently as possible.
Guardian Solomar Sunday April 30th, 2000 10:20:59 PM
Guardian also just continues to stand as quietly as possible.
Ilsidur Sunday April 30th, 2000 11:30:59 PM
Ilsidur continues to practice this new skill that he has invented (silent standing in splint mail with metal weapons). He notices Sir Thomas eyeing him enviously, and makes a mental note to show the paladin the basics of the skill.
Trixie Ravenwood Monday May 1st, 2000 1:36:59 AM
(OOC i couldn't decide what to do...was tempted to fall but...) Trixie stands as still as possible, not moving or making a sound. Tristan seems to notice the trend and lays down by her feet.
Trace and Radiant Monday May 1st, 2000 6:05:59 AM
Trace starts to make a move to his nose with the all mighty index finger, then he quickly realizes where he is at and and slowly returns it to his side.
The Rock and the Hardwood (DM Jerry) Monday May 1st, 2000 7:23:59 AM
Pip's unaudible gasp combined with the fact that enexorable forces saw fit to keep Trace from completing his index finger maneuver, cause the living hardwood creature to turn and in that incredible basso profundo voice of his pronounce one meaning filled word, "Come!"
Pip Goodfield Monday May 1st, 2000 9:01:59 AM
Pip Goodfield walks out, keeping his eyes down. "Creatures of nature, I greet you, and apologize for trespassing." He glances up, then back down.
Ilsidur d20=1 d20=18 Monday May 1st, 2000 4:56:59 PM
Ilsidur follows Pip into the clearing, and assumes a non-threatening pose. Just to be on the safe side, he tries to see if what he sees is really the situation, or are the fairies playing with everyone's head again. (Roll of 1 on a disbelieve illusion). He is certain that what he sees is the true situation, and is ready to argue it vehemently with anyone saying differently. (result of the the terrible roll :) Ilsidur greets the creatures as well, "Greetings, my name is Ilsidur Wayfinder, initiate of Marmathon Dur. We are journeying through the forest to cross the West Wild River. We apologize for any disturbance." He has never seen the likes of the tree-creature before, but tries to remember if he has seen or heard of the rock-creature in his past (roll of 18, so not likely).
Sly Foxx and Luke Monday May 1st, 2000 6:00:59 PM
Sly speak to Luke"Luke, be on your best behavior and stay away from the tree. NO markings on the tree. be very good and stay with me." Then walks out into the clearing behind Pip. I am very sorry that Luke and I have tresspassed here.
Guardian Solomar Tuesday May 2nd, 2000 12:45:59 AM
Guardian Solomar steps forward into the clearing. He steps forward in a humble manner. "We were just passing through, I hope you understand that we meant no disrespect." He stays close to his friends.
Sir Thomas Tuesday May 2nd, 2000 12:47:59 AM
Sir Thomas follows Guardian into the clearing and tries to keep a low profile as his friends seem to be doing a good job of letting the creatures of the forest know that they mean no harm or disrespect. He smiles if the creatures look at him, and stands respectfully erect throughout the coming events.
Trace and Radiant Tuesday May 2nd, 2000 1:52:59 AM
Trace makes his way into the area and holds his arm up for Radiant to land. He then takes out a pice of dried meat to feed while listening to the conversation at hand.
Welcome to the True Forest (DM Jerry) Tuesday May 2nd, 2000 8:51:59 AM
The rock creature becomes motionless as you approach. It's almost as if he's "feeling" you through the rocks and soil in the ground, "sifting" your presence there. He takes on a hard demeanor of judgment. The old treant spreads his branches. "Welcome strangers. We accept your approach and appreciate your respect. I return it to you. I am Clement. Most disrespect the forest and it's heritage in these last days. Come. Sit. Tell us of your presence here. Why have you come? What do you seek?" His voice continues to surprise holding much emotion as he speaks, now in common. He pulls in his branches and turns further to study these strange visitors to the forest.
Pip Goodfield Tuesday May 2nd, 2000 9:43:59 AM
Pip Goodfield looks around at the others. "I would not be best to tell you this, perhaps one of the others?"
Trixie Ravenwood Tuesday May 2nd, 2000 4:21:59 PM
Trixie, who had been daydreaming about the conversation, suddenly snaps out of it and sees the others talking to the group warning Tristan not to climb the tree. She walks over to the tree-like creature offering a slight bow. "Hello, my name is Trixie Ravenwood. I recently joined this group and I'm still a little unsure of why we're here." She then backs away toward the group to watch and listen.
Sly Foxx and Luke Tuesday May 2nd, 2000 6:23:59 PM
Sly turns to the tree"Sir, I'm just a hunter with this party to forfill my quest. I will leave the whole tale to some one who can tell it better than I. Can I sit sit by this rock here?"
Sir Thomas Tuesday May 2nd, 2000 9:40:59 PM
Since the others seem a bit withdrawn in telling their tale, Sir Thomas takes one step forward and removes his backpack. He begins to tell the condenced story of how they got to this glade and why. HE uses hand gestures, facial expressions, and good voice inflection during the story. (This is the MUCH abridged version of his telling)"Well Good Clement, I am Sir Thomas, a devout servant of my Lord Alemi and also of powerful Domi. I will tell you what I know of our journey and let anyone who has something to add feel free to do so. Most of us are from a place far away called New Elena. We accidentally arrived here in this land because of a storm that threw our ship off course. That is the very beginning though. After some happenings and making of friends, and as it would have had to happen, losing some friends, we were taken to the Council of Elves not far from here. They informed us of one who is called The Shadow King, and how his army is devouring people, populations, and land alike. Repulsed by this, we have taken it upon ourselves to try to stop the further advance of this army by cutting off the head. We are traveling to a site of ruins that is near here to try to find some clue as to how to get near the Shadow King and then how to kill him. We are hoping that the army will disperse once the head is no longer telling it what to do. That is how I understand our presence here in your forest and our arrival in your glade. I can only suppose that most of what we know about this army you already know." As he returns to his original place of standing he asks the group, "Is that correct as you guys all see it?"
Guardian Solomar Tuesday May 2nd, 2000 9:47:59 PM
He politely listens to Sir Thomas' account of their journey thus far. When Thomas finishes, he speaks up, "well, despite that being the short short version, I agree completely." then looking directly at Clement, "CLement, I believe that we are here in a a cause that you have much stake in. We are here on your behalf as well as that of the elves and all of the creatures of the forest and beyond. Can you help us in any way to find the ruins, or do you know anything of the Shadow King or his army that we could use in our battle against them? We would really appreciate any help you could offer." He fidgets with folded hands while he asks hoping not to be overstepping his bounds. When he finishes, he smiles appreciatively and hopes the treant can or will help.
Ilsidur Wednesday May 3rd, 2000 3:38:59 AM
Ilsidur adds, "I am a new member to this group, having met and joined them in the elven city north of here. The only information that I can add is that the ruins are located in an area the elves refer to as the "Taboo" lands, and the ruins appear to be controlled by hobgoblins. Any other information that you could add would be greatly appreciated." Then Ilsidur addresses the rock creature, "If I may, sir, not meaning any disrespect, what kind of creature are you? I was raised underground, but have never seen any of your type."
Trace and Radiant Wednesday May 3rd, 2000 5:47:59 AM
Trace listens to the group and keeps his self to the rear of the group while keeping an eye on their surroundings for safety.
Rumblings (DM Jerry) Wednesday May 3rd, 2000 9:01:59 AM
Clement says, "I assume you're referring to those crass orcs and humans that were travelling south out of here as fast as their legs could carry them. Don't worry, dear visitors, about them. I wouldn't let them harm my forest. My sprite and pixie friends were more than enough to scare them and send them back to where they came from--if they survive the trip." He then defers to his companion." the rock creature says, "I am a Galeb Duhr. My surname is Rockwell. You seek the fort? Interesting. And when you find it, what then? Elves are always in a hurry. Always. Other mortals even more so. Always. Hurry." He then folds in on himself a bit as if he's talked all he is going to for this day.
Sir Thomas Wednesday May 3rd, 2000 9:14:59 AM
Sir Thomas is thrown for a loop by the rock creature's method of addressing them. "well, Rockwell, good sir. When we reach the "fort" as you call it and we will see what is going on inside it's walls. We will then try to determine what became of the Shadow King and do what we can to eliminate any threat to the elves or the forest. And all in the names of Alemi and Domi." He puffs his chest out a bit at his rather full and complete and matter-of-fact answer.
Pip Goodfield Wednesday May 3rd, 2000 9:15:59 AM
Pip tries to suppress a laugh. "Elves? Hurried? Not those that we just came from. They have more patience then a fisher in a mountain stream in a dark winter, waiting for a full catch." He stops when something hits his mind. "But, if you see things like rocks do, I suppose that could be hurried to you. All that I know, really, is that there was a Hobgoblin fort, and the Elves killed them all a long time ago, and now are worried that hobgoblin spirits are back based on the sounds they heard from that direction."
Guardian Solomar Wednesday May 3rd, 2000 9:16:59 AM
"Would you care to join us in our journey? We would love the company. Your pixie friends seem to approve of us as they gave us these flowers." He pulls the flower from inside his robe and twirls it between his fingers to show it off for Clement and Rockwell.
Bringing Mountains Low (DM Jerry) Thursday May 4th, 2000 5:58:59 AM
Clement laughs a full hearty laugh. "Ahh, you my friend, have a watcher. Take care that the little cutie doesn't steal a portion of your heart! We will not object to your mission, but do not care to assist something that nature is already taking care of like it takes care of everything." Rockwell, chimes in unexpectedly with, "For Ever have rocks brought the mountains low. Efforts on behalf of the stone is wasted. However, however oddly, waste has it's portion of wisdom." He straightens as if he has said something of extreme importance, which perhaps he has. Clement bows and says, "Truly the Noble Races of the Northern Lands hold true to their fathers. May you find your truths at the Fort of the Hobgoblins. We wish you fulfillment."
Ilsidur Thursday May 4th, 2000 7:18:59 AM
Ilsidur scratches his head, puzzling at the obtuse blessing(?) from the treant and the galeb dhur. "Thank you for your words of wisdom, and your blessing," he says. "We will likely need all of the good wishes we can get. Perhaps we will meet you again if we pass this way." He readies himself to continue the journey.
Pip Goodfield Thursday May 4th, 2000 7:36:59 AM
Pip looks at the Treeant. "Well, wouldn't wights and the like be unnatural? Shouldn't you aid us in getting rid of such things?"
Trace and Radiant Thursday May 4th, 2000 8:47:59 AM
At that Trace finnaly speaks up. "Yound Pip, dont push when they say they dont want to assist. Besides they have given hidden clues for us and we simply need to remember their words at the proper time. Thank you tow for your wishes." If no objections Trace continues to lead them on in the direction of the fort.
Trixie Ravenwood Thursday May 4th, 2000 9:39:59 AM
Trixie thanks them as well and follows Trace.
Sly Foxx and Luke Thursday May 4th, 2000 8:59:59 PM
Sly thanks them and follows the others, with Luke on his heels.
The Great Debate Continues (DM Jerry) Friday May 5th, 2000 4:49:59 PM
The two old adversarial friends smile at the little one's gumption and at the groups's need to do everything today as if life was going in end in the next millenium or two. The hobgoblin fort would be destroyed. Whether it be by adventurers that will grow old tomorrow or by the forces of nature that will bring low the day after that, it matters not. However, that smile, exchanged between the two, might have carried more. It might have included respect for creatures that dedicate their lives for noble purposes. It might also have included the sharing of something more. The sharing of the great destiny in store for these transient heroes...the destiny stored up in the Bell of Chaos ringing in their souls, ever driving them on in search of their destiny. (Sorry, feeling verbose this morning.)
The Giant Stag (DM Jerry) Friday May 5th, 2000 5:02:59 PM
The party continues on their way thanking the Old Ones for their wisdom and strange advice. Heading south, the forest becomes grand again. Not tall and majestic as in the area tended by the elves, but old and strong, teeming with life. The day is spent admiring this wondrous land and enjoying the company of friends. Toward the evening just before dusk, lightning begins to play across the sky as the storm draws closer--perhaps yet an hour away. The first flash of white light is to the southwest. It's momentary glow reveals a single stag, enormous in size, majestic against the play of lightning and surprisingly unafraid. It stands there watching the approaching storm....then it turns toward you. Over a quarter of a mile away, it must be enormous.
Sir Thomas Saturday May 6th, 2000 12:43:59 AM
Of course following in line, Sir Thomas sees the stag and gasps as his breath is caught in his throat. "What a MAGNIFICENT animal!!" He stops walking and and just stares as if he stood face to face with the woman he wanted to marry. (the most beautiful woman on the face of either continent that he knows exist, of course) "An animal as purely gorgeous as that would be worth all of my earthly possessions." He then gets control of himself and trots to catch up to the rear of the group. The only time he takes his eyes off of the silhouette of the stag is when he looks down to make sure he isn't going to trip or walk into a tree or something like that as he walks.
Guardian Solomar Saturday May 6th, 2000 12:46:59 AM
He smiles at Clement's words about having a friend that is taken with him. "Lucky me." he says in an audible whisper. He returns the flower to his robe pocket and takes a slight, respectful bow before he exits the grove. He sees the stag and hears Sir Thomas' goings on about it and just keeps walking with the group. "Yes, quite an animal." he says as he passes Sir Thomas who has stopped walking. He takes glances at the beast, but for the most part ignores it as he continues to make his way with the party through the forest.
Pip Goodfield Saturday May 6th, 2000 4:26:59 AM
Pip Goodfield looks at the animal. "I know at least fifty people who would run out here to hunt for this creature if they only heard of it." He makes a disgusted face. "They run off at any mention of unicorn or pegasus, anxious to be recognized for bravery. I've sold them half a dozen hints, none of them true, but it did make for a nice amount of money." Pip smiles at the recollection. "Every one of them a fool. Especially Bill Ferny. He would sell his own mother for a gold piece, if he could get away with it."
Sly Foxx and Luke Saturday May 6th, 2000 6:35:59 PM
Sly kneels next to Luke and tells him,'lOOK at that wonderful Stag. Hes more Majestic than the Pegasus I once saw back home.(heavy sigh)Come Luke , we will leave HIM to his Kingdom." Sly Rises, walks off with Luke and catches up with the others.
Trixie Ravenwood Saturday May 6th, 2000 8:17:59 PM
Trixie is in complete awe of the stag. "All my time in the woods and I never saw a creature this beautiful before!" She watches it for a bit but then catches up to the group.
Ilsidur Sunday May 7th, 2000 2:10:59 AM
For the past few nights, Ilsidur has been madly recording his experiences and discoveries in his journal. So many new and interesting discoveries: a road that travels through the sky, an elven village in treetops, trees that can sing, trees that can make you sleep, small fairy-creatures, tree-creatures and rock-creatures. When he see the giant stag, he thinks, "Another wonder of these woods; I will be sure to record this in the journal, as well." To the group, he says, "The storm is just about here; what do we plan to do for cover? Could the stag be some sort of sign leading us to a safe place to spend the storm?"
Trace and Radiant Sunday May 7th, 2000 6:59:59 AM
Trace looks to the great stag and thinks to himslef. If everyone wasnt so awe struck we would be haveing a fine meal tonight. Takeing one last look Trace continues to keep an eye out for shelter while makeing their way to the stronghold. "I have never heard of woodland creatures showing people or elves where shelter is but I can go and try to make friends with him and see if he wants to lead us some where. All in favor say I......" If the group wishes to confront the stag Trace will use his ranger abilties to try and befriend the wild deer. If not he will continue on in the same direction while looking for some sort of shelter. Paying attention to the terrain; looking for rocky areas that lead upward to a cave or rocky overhang. Also if the storm looks to catch them before finding such a place Trace will attempt to make a shelter out of his slicker that he bought back in town.
The Giant Stag (DM Jerry) Monday May 8th, 2000 5:26:59 AM
Trace sees the lightning play over a small cave opening almost directly behind the noble beast. (200xp) The wave of rain can now be seen. It's perhaps now less than an hour away. And the cave is perhaps 15 minutes up the hillside behind the stag. The stag now turns and trots down the far side of the hill. The sun disappears in the west behind the western Krag Vs. Monde Mountains.
Trace and Radiant Monday May 8th, 2000 7:16:59 AM
Trace turns to the others and cracks a smile. "I have found a cave so that we can weather the oncoming storm. I suggest that someone else with infravision come up front with me so that we may be the first to enter the cave to make sure that nothing is in their to harm us. Oh and Sir Thomas to be a real close third." Trace turns to Sir Thomas.."you might not be able to see in the dark but I really like how you weild that sowrd of yours." If their is no objections to moveing into the cave Trace leads the group in that direction takeing note of the direction they were headed for when they resume their course. Trace sends the bird up and readies his sword and shield while panning 270 degrees for oncoming invaiders. To lighten up the mood a bit Trace calls back to the others..."Whats for dinner yall?"
Sir Thomas Monday May 8th, 2000 8:15:59 AM
Sir Thomas almost blushes at Traces compliment of his fighting prowess. "I would be much honored to be third in this case. I have a torch that I will light once we get inside so that we all can see at least somewhat." He moves to a traveling position within the group so that it will be easy for him to be third in line when they enter the cave. He leaves his sword in place in favor of removing his back pack while he walks and starts rumaging through it for a torch and his tinderbox. When he finds them replaces his backpack in it's proper traveling place and simply continues his trek with his freinds. "I think we should have smoked rabbit, potato stew, and raisin bread for dinner." He chuckles at the unrealisticness of his suggestion. Especially since they neither have any of those supplies nor know how to cook such a feast as far as he knows.
Guardian Solomar Monday May 8th, 2000 8:21:59 AM
Guardian is content to let the fighters scope out the cave when they get there. "While you three investigate the depths of our 'hole-in-the-wall inn' I'll help gather wood before the storm hits so we can have a fire. Oh, and Thomas, you're on for dinner." He laughs since everybody seems to have a joke or two rolling off of their tongues. "It will certainly be nice to get off of our feet, at least that's how I feel." He continues toward the cave with the rest. chuckling and gigliing about dinner and what-not. He thinks it's good to keep spirits high.
Ilsidur d20=8 Monday May 8th, 2000 8:52:59 AM
Ilsidur steps up to Trace. "I will join you in exploring the cave. I have infravision, and have had much experience in mountaineering and working underground. I would like to enter first, without the torch, to see what might be inside and glowing with heat, and that will be spoiled by the torch. I will only take a few steps in, and be careful not to disturb any tracks or other sign at the cavemouth. Oh, and for supper, I still have a couple of meals leftover from what the elves at the last village provided us, so I can add that to the pot. If we all don't have enough leftovers, then Sly, do you have any of those delicious cave bats left?" After speaking, and unless anyone stops him, Ilsidur readies his mace and steps to the mouth of the cave, enters in a few feet, and looks for anything using his infravision. [Makes perception roll with an 8 vs. 17 wisdom, if needed.] If he notices nothing, he will step back out and signal Sir Thomas and Trace that they can enter with the torch, to look for recent sign of inhabitants.
Pip Goodfield Tuesday May 9th, 2000 2:47:59 AM
Pip, looking around at everyone else doing stuff, offers to cook the stew/meal/whatever. "And, if anyone has any extra milk they don't want soured, I have a cheesemaker..."
Sly Foxx and Luke Tuesday May 9th, 2000 3:31:59 AM
Slysays" Here are the last of the cave batsand one rabbit, But no potatoes. I don't have milk but I do have two balls of hard cheese? Is that ok Pip?" then turns to the Guardian " I'll help find dry wood with you." motion to luke to follow.
Trixie Ravenwood Tuesday May 9th, 2000 7:55:59 AM
Trixie puts her backpack and trident at the mouth of the cave telling Tristan to watch over them. She carries her crossbow, just in case, and goes to help Sly and the others gather wood. "It'll be so good to rest!"
The Fairies To The Rescue (DM Jerry) Tuesday May 9th, 2000 9:34:59 AM
As you approach the cave, you see an amazing sight. A slightly sleepy bear emerges from the cave, roars at you once and then turns and waddles away. Only then do you see the very small fairie type creatures seeingly circling his head in a halo as they lead the bear off from his cave. Inside, you find all the things you asked for in your discussion. Cooked rabbit, cheese, milk, etc. A gravely voice sounds from somewhere within the cave. "Enjoy our shelter from the storm. And enjoy the food. And remember that noble beasts gave their lives and comfort for your pleasure this night."
Ilsidur Tuesday May 9th, 2000 7:10:59 PM
Ilsidur replies to the gravelly voice (assumes it is Rockwell), "Thank you for your kindness, for the shelter and for the meal. Is there anything we can do to repay your kindness?" Ilsidur moves into the cave and helps set up camp. He suggests that the group use the same watch system as was used the other night (was it only last night?).
Sly Foxx and Luke Tuesday May 9th, 2000 7:16:59 PM
Sly enters the cave and speak to the voice. "Please Rockwell, Tell Clement and all the Pixies a big thank-you for us. I personly is just as glad Not to Kill any animal for nothing. We will miss all of you." then sits down for a fine feast that their new friends made for them.
Riders on The Storm (DM Jerry) Wednesday May 10th, 2000 3:02:59 AM
The storm hits after dark and the thunder rolls through the cave. Everyone is deafened some by the volume of the thunder, yet it is comforting in another way as you can almost feel the trees and grass bathing in the rain. After an hour it slackens into a soft steady pitter patter on the ground and the wondrous smells of fresh rain and nature come wafting in. It does get chilly--nearly cold--and the first tastes of winter can be felt. The night passes uneventfully and the steamy morning sun soon awakens those not on watch as a new glorious late fall day dawns. You look out and a nest of sorts has been laid on the stones outside the cave and it is filled with fresh fruit and nuts: apricots, pears, wild grapes, as well as cashews and a strange reddish purple nut that is very sweet. It has a "coffee/klah" type smell to it and it is very invigorating restoring energy and opening the sinuses. The nest is made of fresh grains: oat, wheat and a very dark barley. The birds are singing, the leaves dropping from the trees. Another glorious day in the fairy forest.
Sir Thomas Wednesday May 10th, 2000 3:05:59 AM
Sir THomas also speaks to their unseen friends, "Thank you for your kindness friends. We bow to your graciousness." He takes a deep bow of respect toward the cave to show his appreciation. He removes his backpack and puts the torch that they won't need back into it. He puts his shield on the ground and goes wood gathering with the others that are on that detail. "That food sure does smell refreshing." When he gets a coulple of armfulls of sticks he kneels down and starts building a pyramid of twigs at the entrance of the cave.
Guardian Solomar Wednesday May 10th, 2000 3:08:59 AM
Guardian goes about the nearby surroundings gathering wood for the fire. When Sir Thomas starts making the pyramid, he continues to gather wood. when the pile of wood is considerable, he goes a short distance off and kneels for his nightly prayer to Alemi.
Trace and Radiant Wednesday May 10th, 2000 3:43:59 AM
Trace readies his things for the next days travels and sits down to study the map. He can see that they can still travel allmost due South with a slight angle to the West. He feels fully refreshed and ready to travel after a quick prayer to Mittri and some play time with Radiant.
Pip Goodfield Wednesday May 10th, 2000 9:07:59 AM
Pip looks at the nests. "It looks like we have the spirits of the forest on our side. And I always thought creatures like that were just stories to be told for a moral. If only I had thought too... never mind."
Ilsidur Wednesday May 10th, 2000 5:02:59 PM
Ilsidur rises in the morning, says his morning prayers, and takes a few minutes to record yesterday's events in his journal. He is as surprised as the rest of the party to see the supplies that have been left at the cave mouth. As he is eating his fill, he says, "This forest and its residents sure are helping us out. I have never been in such a forest; I am used to travelling in the mountains, which are much more unforgiving and require you to rely on your own abilities. This is a wonderful way to travel, but we should be aware that it likely won't last much longer, once we get near the ruins." Then he packs his gear to get ready to move, and looks over (or under) Trace's shoulder at the map. "Will we reach the ruins today? What time do you figure we will get there?" As the party leaves the cave area, he calls out, "Thank you, forest creatures, for your kindness. We will remember it always."
Sly Foxx and Luke Wednesday May 10th, 2000 10:11:59 PM
Sly awakens and he spys the food out there, get some fruits and some kla and goes to Brother Elf and hand him some of the fruits,"We have some very good friends in these wood, almost remindes me of my lost family. OH Well, when do we leave?"
Guardian Solomar Thursday May 11th, 2000 12:50:59 AM
Guardian awakens and rolls to his knees for his morning prayer. He then eats his fill of fruit, or at least his share. He then prepares for another day of travel and awaits Trace's signal to move. He also chirps a bit for himself, "Good morning everyone. It was a good night." He also takes time to prepare the cure light wounds spell he used for Sir Thomas yesterday.
Sir Thomas Thursday May 11th, 2000 12:52:59 AM
Sir Thomas follows Guardian's lead and kneels for his morning prayers to Alemi and DOmi. When he finishes, he packs his things and eats his share of the fruit. "thank you friends" musters under his breath as he takes another deep bow of respect to the creatures of nature that helped them both last night and this morning. "Good morning to you too Guardian, and to the rest of you as well." He is ready to move out and approaches Trace and Ilsidur to hear the conversation about when they'll get to the ruins and what not.
Trace and Radiant Thursday May 11th, 2000 2:33:59 AM
Trace turns to the others "According to the map we have about another day and a half of hard days travel without interuption. Our sceneary should not be changing unless someone forgot to put otherwise. Oh well this map has been wrong once hopefully not twice. Well I am ready when yall are so if no one has objections we will continue our trek." Trace leads the group out takeing note of the direction they were traveling and takes a minute to mark the places they have stoped on the way and what landmarks were there.
The Haunted Woods (DM Jerry) Thursday May 11th, 2000 2:38:59 AM
The group continues to head south. Soon the forest grows sparse wtih creepers growing on the gnarled old trees of the area. Very little wildlife is here. The area feels foreboding and the paladins in the group feel the presence of evil. By noon, the evil nature of the area begins to affect even your thinking. (Perception check please. Those who pass realize that they are being manipulated with by the evil nature of this area of the forest and can compensate for their negative feelings. Those who fail, become grouchy and disagreeable.) The day, though sunny, is windy and cold. It is clear that winter is coming.
Ilsidur d20=18 Thursday May 11th, 2000 6:02:59 AM
Ilsidur travels near the front of the group, and notices the nature of the forest is changing. By lunchtime, he is getting sick and tired of all this travelling through the forest (failed roll). When others in the group try to start a conversation, Ilsidur responds with one-syllable grunts, to get them to leave him alone. He thinks to himself, "Those elves sure had some nerve, expecting us to do their dirty work for them, kicking us out in this terrible weather. And those stupid fairies; next time I see them, there'll be a crossbow bolt waiting for them." He continues to trudge along, all the time wishing he was anywhere but this awful forest.
Pip Goodfield d12=12 d20=13 Thursday May 11th, 2000 9:24:59 AM
(OOC: first roll was a mistake) As they travel further, Pip begins to lose his normally cheerful and awed disposition, and starts to grumble about the stones under his feet, and how the air seems just a bit stuffy, as if no wind has blown through, excepting an ill one.
Sly Foxx and Luke d20=10 Thursday May 11th, 2000 7:13:59 PM
Sly is getting tired, but feels the opperession of the weired woods. Every where he look, the forboing is every where. "Keep close to me Luke, let me know if you sence anything."(made my roll).
Sir Thomas d20=3 Thursday May 11th, 2000 10:58:59 PM
SIr Thomas senses the evil of the area radiating from the earth, the trees, the rocks, and the bird songs (if there are any). Chills invade his spine from top to bottom causing an uncontrollable shiver from time to time. It also makes his joints ache. "There is evil afoot my friends. It makes my bones ache. We should be extra conscious of our surroundings from now on." He feels the evil and notices his friends becoming more and more grumpy and ill-humored, but fights the feeling himself. He takes specific notice of changes in there surroundings and lets his "fighter's prowess" come to the front. He will try not to let anything out of the ordinary slip his notice. Hopefully they will not get ambushed that way.
Guardian Solomar d20=2 Thursday May 11th, 2000 11:02:59 PM
Guardian notices the dowering moods of some of his compatriots. He embraces the love of Alemi and so wards off the effects that the changing atmosphere is having on his friends. He says nothing though, trying not to anger anyone. He just sets his jaw and continues to follow Trace.
Trixie Ravenwood d20=20 Friday May 12th, 2000 2:55:59 AM
Trxie (after miserably failing the roll) starts to become rather disgruntled with the woods (no, it isn't PMS guys....). She's not the playful laughing girl you've come to know. Even Tristan senses the change and strays away from her.
I can feel the evil within. Surrender to your hate! (DM Jerry) Friday May 12th, 2000 4:27:59 AM
The party continues their southward trek. Toward evening, you see an unusual structure. Atop a small gnarley wooded hill, stands a pair of 8'tall stone pillars. They look ancient. No birds sing here. No creatures crawl. No deer frolic. The evil seems to center in the trees on the hill. Bad vibes definitely come from this place, however, that to some doesn't seem all that wrong. Feeling bad and letting your dark side show is a natural think from time to time, don't you think? (Please make an additional Perception check at -2. -3 if you failed the last one. If you fail, you find yourself feeling totally cruel and crass as the most evil nature within yourself surfaces. If you succeed, you are able to throw off these tendencies and beware of the situation.)
Ilsidur d20+3=14 Friday May 12th, 2000 7:20:59 AM
Ilsidur sinks deeper and deeper into his "blue funk" as he travels south with the party. He thinks to himself, "What am I doing, walking through this ugly forest with this bunch of people that I have only just met? How do I know I can trust them? There is not even one fellow dwarf in the bunch. And why should I be bothering to help these elves? They should be taking care of their own business, the way that I was taught. Marmathon Dur would not want me to be..." Ilsidur stops dead in his tracks, and shakes his head, as if it was filled with cobwebs (made the roll, with the -3 penalty, roll 14 vs. 17 wisdom). The thought of his most high lord, Marmathon Dur, seemed to have had some mind-jarring effect, as if waking Ilsidur from a walking dream. He looks up to notice he is standing at the base of a small hill, with the rest of the party. Now that he is aware of the dangerous situation, he can almost see the waves of evil emanating from the hilltop pillars and trees. He says to the group, "Hold up here, there seems to be some kind of mind-effecting force coming from the hill ahead of us. Did any of the rest of you feel this force? For the past few hours of the trip, I am pretty sure it was causing me to have abnormally evil thoughts and ideas, but I seem to be OK, now." He pays careful attention to see how the rest of the group is acting, and readies his bless spell, to use if needed.
Trace and Radiant d20=19 d20=17 Friday May 12th, 2000 8:49:59 AM
(ooc: failing both chances horriblly) Trace turns back to the others seeing that they are starting to hesitate. "C'mon cowards lets keep moveing or do you have a change of heart since your not elves? Well I ought to just releave you of your heart if you dont continue." Trace stands there waiting clinching his sword for the rest to follow.
Pip Goodfield d20+3=11 Friday May 12th, 2000 9:41:59 AM
Pip Goodfield, upon reaching the glade, finally realizes something isn't right. "This is an evil place. I think we should find out the cause of this evil and remove it." He watches for the reactions of the others.
Trixie Ravenwood d20+3=17 Saturday May 13th, 2000 3:02:59 PM
"Listen, you dragged me up here with you. Are we going to keep walking or not? Maybe Trace is right, maybe you are cowards." Tristan walks over and rubs up against her leg. "What do you want, stupid cat?" She then looks toward the rest of the group again. "Well? Are we gonna just stand here? Or are you too scared to continue?"
Sly Foxx and Luke d20+2=18 d20=13 Saturday May 13th, 2000 6:35:59 PM
"Trace! How dare you call me a COWARD." Then Sly walks to Trace and his bird, then takes a swing at them both. (ooc failed perception check; second roll is attempt to hit Trace--THAC0 is 17)
Ilsidur Sunday May 14th, 2000 6:08:59 AM
Ilsidur thinks "Uh oh, this looks bad." He figures that others in the group have not been able to fight off the effects of the evil force coming from the top of the hill. He casts his bless spell, centering it to catch as much of the group as possible, saying, "Bless this party, lord Dur, and help them throw off the effects of the evil that has taken over their minds."
Guardian Solomar d20=15 Sunday May 14th, 2000 8:02:59 AM
Guardian feels the evil emanations as does all of the others, but he seems to have the shear will-power to shrug it off. It clouds his mind from time to time, making it a haze, but when that happens, he just closes his eyes and concentrates on Alemi and his goodness. If only the others could do such a thing for themselves. At Trace's lashing out, and Sly's extreme over reaction, Guardian feels that he must interject. He hears Ilsidur's prayer and knows what he is trying to do because of his own experience with such an effort. He prepares a spell of his own, command, but will wait (hopefully not too long) so see the effect of Ilsidur's spell before casting it. "This is unacceptable behavior!!! Put your swords down!! BOTH of you!!" He scolds while waiting for the Bless spell to take effect. (he hopes)
Sir Thomas d20=6 d20=12 d20=20 d20=10 Sunday May 14th, 2000 8:18:59 AM
Sir Thomas is another that is able to see through the evil that is pervaiding everyone's mind. He wastes no time in acting upon Sly's attack of their friend. "THis is too much!" he exclaims as he drops his pack from his back in a single, practiced quick motion. He keeps his sheild, but unsheaths his sword and drops it to the ground. He then will try to subdue Sly by tackling him and taking him to the ground. (hit ac 3 with 12) He then will try to use his shield to protect his friend from any retaliation by Trace while trying to grab Sly's sword hand to prevent any retaliation toward himself by Sly.(rolled a 20 with this effort and rolled successful STR check to hold Sly's sword arm to the ground.) [just a note: shield on left arm, free hand is right arm. if it matters] AND throughout the whole ordeal he is talking to his friends. "This is irrational!! STOP IT!!! Think about what you're doing!!! Is this what you stand for? MURDER?!? Fighting friends?!? I thought we were out her to fight evil, not BE evil!!!" He grunts and groans with effort as he tries to do all of that in such a short period of time, and quickly to boot.
Sly Foxx and Luke Sunday May 14th, 2000 10:16:59 AM
(OOC; Hey Guys,Sly has no sword in his hand,Sly is carring a bow,Sly is trying to hit Trace with fist.)
Round 1: Party Results (DM Jerry) d2+1=2 d2+1=2 Monday May 15th, 2000 3:03:59 AM
Sly swings her fists successfully doing 2 hpd with each for a total of 4hpd. Sir Thomas, the good man that he is, separates the two by pinning Sly underneath him. Guardian uses his Bless spell in a vain hope that it will somehow bring a blessing of the gods upon the party. When he does so, something strange happens. Everyone hears a "bell" sound. And then their hearts are filled with hope and a feeling of omnipotence. [This allows everyone who failed to save again at +1 and allows everyone else to avoid having to make further saves.] The evil presence is still there, but the light that shines in your hearts is brighter than any evil and it's darkness....
Round 1: Goblin Ambush (DM Jerry) d20=13 d20=17 d20=17 d20=7 d6=3 d6=1 d20=13 d20=6 d20=4 d20=15 d6=3 d20=11 d20=4 d20=5 d20=13 d2=1 d20=3 d20=15 d20=14 d20=18 d6=1 d20=16 d20=18 d20=14 d20=3 d6=5 d20=10 d20=4 d20=19 d20=6 d6=6 d6=2 d20=3 d20=11 d20=20 d20=16 d20=11 d6=1 d20=20 d20=6 d20= Monday May 15th, 2000 3:23:59 AM
As the commotion in the party continues, a war cry comes from the trees on the hill. Arrows fly raining down on you from the trees. [perception check at -2 to put the pieces together from glimpses of the archers and from noises and smells coming from the trees that you are facing Goblins.] Four arrows fire at each of you. Alec is hit twice (13,17,17,7) for (3+1) 4hpd. Guardian is hit once (13,6,4,15) for 3hpd. Ilsidur is not hit (11,4,5,13). Pip is hit once (3,15,14,18) for 1hpd. Sir Thomas is hit once (16,18,14,3) for 5hpd. Sly is hit only once due to her partial cover from being under her comrade (10,4,19,6) for 6hpd. Trace is hit twice (3,11,20,16,11) and once critically (allowing an extra roll) for 7hpd (6[max]+1). Trixie is hit 3 times,including another critical hit, (20,6,19,17,12) for (6max+1+5) 12hpd. The archers began to hoot and holler cheering each other on as the arrows hail down. "Hoody Hoo!"...
Surprise...Surprise...Surprise! (DM Jerry) Monday May 15th, 2000 3:25:59 AM
[I now need everyone to roll for surprise. We now proceed to round 2 and the party's initiative.]
Trace and Raidiant d20-1=8 d20=7 d20+4=5 d8+3=4 Monday May 15th, 2000 6:49:59 AM
Trace raises his sword ready to crack open Sly's head when a loud bell rings and it seems like a fog has been lifted. Before he could speak; two arrows hit as he winces in pain he see's what has done him pain. At that moment he realizes that it is goblins, his eyes turn a deep blood red. Trace cries a horendus war cry and sprints for the one on the far left. With a wild swing Trace steadies himself for protection (hits ac of 10 with +4hated species bonus if hits dose 4hp of damage.)
Ilsidur d20+2=20 d10=4 Monday May 15th, 2000 7:17:59 AM
Ilsidur hears the bell as his (not Guardian's) bless spell goes off, and feels the positive force that fills his heart. He thinks, "Thank you, lord Dur, for your help." When the arrows come arching in, Ilsidur can't believe his good luck at not getting hit. He falls to the ground and scoots for cover, thinking that the next set of shots likely won't all miss. He hopes his friends are OK, and will check on them as soon as possible. He looks to the trees up the hill, but only sees vague humanoid shapes (missed the perception roll). However, he is not surprised by the attack (made the surprise roll). Once he is behind cover (fallen log or such), he will cast his 'entangle' spell to try to catch as many of the moving humanoid shapes as possible (casting time is 4 segments). Once his spell goes off, he will look around to see if any party members were knocked out by the arrow storm. [OOC: Jerry, does the 'bless' spell mean that any of the party members are +1 to hit and damage, as per the spell description?]
Pip Goodfield d20+2=14 d8+2=4 d20=14 d4+1=3 Monday May 15th, 2000 7:52:59 AM
Pip, confused by all the yelling and the arrows, is not quite sure what to make of it. However, he is able to gather his wits well enough to see Trace's rage, and lets off a shot at the attacking creatures with the foul stench with his sling (hits AC 3 for 3 damage), not seeing if it hit one of the creatures.
Sir Thomas d10=8 d20=15 d20=13 d8=4 Monday May 15th, 2000 9:13:59 AM
It's a good thing Sir Thomas had his shield up to protect himself and Sly from Trace because two arrows stick into it as he lies there over Sly. Unfortunately, his back is exposed and he takes an arrow in the back of his left shoulder. He winces in pain and notices that Sly does the same shortly after. "Are you ok Sly?" Sir Thomas quickly gathers his thoughts and feels immediate guilt for having held his friend down to get hit by arrows. If Sly answers no to his question, Sir Thomas lays-on-hands (6 hp) which ends his turn. If the answer is yes, he gets up and scurries over to where his sword lies on the ground. He picks it up and charges the attackers. [ooc: I don't know how far away they are, so I'll make attacks incase I have enough turn left to make one. if not, negate it Jerry.] Sir Thomas closes on the group of archers quickly. The pain emanating from his shoulder causes his some trouble in the charge since he just left the shaft to bounce around and cause the wound to worsen. He holds his shield square in front of his body while charging and considers shield bashing an opponent, but discards that idea for fear of getting caught up with the thing and doing more harm to himself. Instead, he opts for a straight forward slash with the sword. (hit ac 3 for 4 hp) He gets the creature, but only delivers a glancing blow. He hopes that it is enough to distract it from what it is doing as he runs past to get in the face of another one farther back in the ranks next round.
Guardian Solomar d20=3 d10=8 Monday May 15th, 2000 9:34:59 AM
"ARGGHH!!" He groans with the pain of the arrow and immediately grabs the shaft and breaks it. He is quick witted this time and cries "GOBLINS!!" to those who haven't figured it out yet. He looks around to make sure that none are hurt too badly. If anyone looks to be in serious shape he will move to them and do what he can. (cure light wounds if they are in bad enough shape, but it doesn't look like anyone needs that so badly at the present time.) If no one is in need of immediate assistance, he moves to within 30 yards of the goblins and casts command. He speaks in Orc, since he doesn't know goblin and just hopes that they understand. His command is "FEAR". (casting time 1 round so it probably goes off next round. and it only affects one creature)
Sly Foxx and Luke d20=8 d6=1 d6=4 Tuesday May 16th, 2000 12:26:59 AM
Sly gets up from under Sir Thomas, and tell him that hes alright, then just as quickly fall on one knee. "OHH" Sly yelps, Takes two arrows from his quiver, then shot a little wild. Then takes his shield and puts it in frount if himself and sir Thomas.
Surprise...Surprise...Surprise! (DM Jerry) d20=10 d20=14 d20=7 d20=4 d20=5 d20=7 Tuesday May 16th, 2000 4:31:59 AM
Trace races forward and when he begins up the hill and into the trees to attack the Goblins, he swings.....and hits a tree with his sword. He'll lose his next attack pulling it free. [The Bless makes everyone at +1 to hit, but not to damage--check the spell.] Isildur moves behind a tree (see map) and lets fire with his spell. It covers a 40' by 40' area. The goblins struggle against the writhing grass and trees. None of the Goblins save verses the mighty spell!! (saves were 10,14,7,4,5,7) All are caught and held fast. They immediately begin to cuss and fume spouting language that make our poor paladin blush: both in Goblin and rough common. Pip hits Goblin #4 injuring it sorely. Blood spurts from his arm as it is held fast to the tree next to him. As Sly says he's ok, Sir Thomas charges Goblin #7 on the right. He swings his mighty blade and drops the goblin in one blow!!! He continues past the dead goblin and ends up in front of #12. Guardian seeing that no one is badly hurt, casts his spell. #1, a smart goblin that can understand a bit of orc, runs away for his life. Sly misses with his arrow. (no To hit dice rolled for the second shot.)...
Opponent's response. (DM Jerry) d20=12 d20=20 d20=5 d20=1 d20=8 d20=11 Tuesday May 16th, 2000 4:42:59 AM
Goblin #2 Fires his bow twice at Trace hitting him once with a critical hit for 6hpd. #3 does the same rolling a 1 and missing his second bow shot. #3 drops his bow and draws his Short sword attacking Trace and missing rolling an 8. His sword whips through the air as Trace ducks beneath. #12 strikes at Sir Thomas missing him. Fearing for his life, he then turns and runs. (Even-odd to attack the fleeing Goblin for Sir Thomas.) [Hero point for Isildur due to the effectiveness of his spell.] (It is now the party's intiative.)
Pip Goodfield d20=1 d20=5 d20=4 Tuesday May 16th, 2000 6:36:59 AM
Pip, now figuring out their enemies, runs forward into dart range then tries to let off 3 darts, tripping and dropping his darts into the dirt.
Trace and Raidiant Tuesday May 16th, 2000 6:57:59 AM
Trace curses at his missfourtoune of hitting the tree. Seeing the arrows coming quickly again Trace raises his shild diverting one but catching the other in his leg. "Ahhhh! Some one help please, I am bleeding badly. I need help if I am to kill these beast. I can feel my life draining away." Trace spits a bit of blood and clinches his sword readying for another shot at those beast. His sure hatetred for the beast keeps him there instead of running away.
Guardian Solomar d20=10 d6=4 Tuesday May 16th, 2000 10:49:59 AM
Guardian is thankful that with such odds against them things are going so well, relatively. This doesn't occupy his mind long as he sees Trace's predicament and hears his call for help. He dashes forward, absent one battlecry, and swings his quarterstaff at one of the orcs around Trace (hit ac 9 for 4 hp). Caught in the battle-frenzy, Guardian squeaks out the meanest thing that comes to mind, "I have more reprimand waiting where that came from you ugly, foul beast!!"
Sir Thomas d2=1 d20=17 d8=7 d20=7 d8=2 Tuesday May 16th, 2000 11:06:59 AM
(Odd roll for Thomas. Lucky me; unlucky #12)Sir Thomas knows he struck the last goblin a solid blow and sees it go down out of the corner of his eye. He charges past a pair to approach his next opponent and easily parries away the goblin's weak attack with his shield. He makes eye contact with the goblin for a split second before it turns to run. "Domi will relish the taste of your . . . weak spirit." He grunts with the effort of his attack as he takes a swing at the now unprotected back of his foe. (hit ac -2 for 7+3 HP dmg) He makes a solid connection ripping a nasty gash in it's back. He then turns and charges back the way he came toward the pair of goblins he ran past only moments ago. (OOC:I think it's 13 that's next in line back the way I came. Specialization gives Thomas another attack this round.) The goblin turns at the commotion that Thomas makes as he closes, but it should have paid closer attention to him on the way by because one way or another it is too late for him now. His soul will be in Domi's hands soon enough. (hit ac 8 for 2+3 HP dmg)
Ilsidur d20=15 d6=3 Tuesday May 16th, 2000 5:57:59 PM
Ilsidur is happily surprised with the effects of his 'entangle' spell. He watches Sir Thomas cutting through the goblins on the right-hand side like the proverbial hot knife through butter. Moving straight towards the hill (half his MA, 30') and trusting to his apparent good luck to be a shield, he lets loose a crossbow bolt at goblin #14, who seems to be out of the area of the 'entangle' spell, skewering it through the chest (hitting AC3 for (3+1)=4hp damage). He shouts to the rest of the group, "We've got this side, Trace needs help on the left!"
Sly Foxx and Luke d4=2 d4+1=2 2d4(4+2)=6 Tuesday May 16th, 2000 6:43:59 PM
Sly seeing that Trace is in big trouble, call on his magic missile (one on #2 and the orther on #3)Saying "poodoo poodoo" then will rushes to Trace side. Telling the dog "GO AHEAD HAVE FUN".(Luke Will go for #3)
Trace and Raidiant d20=19 d8+3=10 Wednesday May 17th, 2000 4:28:59 AM
(confimed by mail for second attack) (hits AC-8 and delivers 10hps of damage) Trace gathers his footing and turns to #2goblin and delivers a thundering blow across the nasty beast. The site of blood only drives Trace even harder.
The Battle Turns!!! (DM Jerry) Wednesday May 17th, 2000 8:08:59 AM
Guardian's mighty blow kills Goblin #3 right out from undner Trace's nose, making his reprimand goes unheard by the smelly thing. Sir Thomas races, feet churning up the side of the hill after #12 striking it down. Then, not to be denied, he spins and comes racing back down the hill after #13 leaving the top of his neck exposed as the head rolls down the hill. #13 is now also deceased. Isildur lets fly a bolt fast and true which seems to part time itself as it flies, making the whole Wold seem to slow as it rotates cutting through the dead air toward it's target. Then WHAM!!! It embedds itself right into the forehead of #14 exploding out the back into the tree beside #14 killing the Goblin and making its head one with the tree forevermore. Not to be outdone, Sly sends magical arrows of light after#2 and #3. #2 takes 2hpd and the poor dead #3 takes an additional 3hpd frying his brain and causing one eye to pop out of the tiny skull. Sly's dog begins racing toward #3 as it falls. Trace then turns to #2 and wallops it with a diagonal slice causing hit upper torse to slide off it's lower body and on down the hill in a gruesome display.
See the Mighty Flee (DM Jerry) Wednesday May 17th, 2000 8:12:59 AM
Goblin #8 runns from the scene and disappears over the back side of the hill. Goblin #14 also flees running over the side and away. Those in the Entangled area continue to bicker and scream as their comrades in hate die around them. All opponents are either dead, fled, or in the Entangle spell. (Your initiative now.)
Sir Thomas Wednesday May 17th, 2000 8:49:59 AM
Since the threat of danger is past Sir Thomas lets those goblins that took flight go. Breathing quite heavily at this point, he makes his way over to the entangled goblins and carefully and quickly disarms them. "Is anyone hurt?" At the mention, he is reminded about the arrow in his shoulder which he had totally forgotten about in the fight. "Can someone help me with this arrow wound? I can't reach the shaft, and the wound needs to be closed." As he lets his breathing return to normal and while he waits for assistance he moves to the next line of thought. "I think we can probe them for information about these ruins we are heading for. Let's keep them alive until we know what they do. What say all of you?" He stands so that he is in good position to protect the goblins from any who mean harm, and he intends to protect them. (OOC: only meaning that if anyone tries to harm them he will intervene, not attack. The goblins are under his protection for the time being.) "Anyone speak goblin?"
Guardian Solomar Wednesday May 17th, 2000 8:54:59 AM
Guardian is utterly surprised at the efficiency of his smack to the goblin's forehead. "Wow, that felt pretty good. I really got ahold of that one. I bet you won't see me do that too many more times eh Trace!?!" He kind of chuckles, but only for a second before returning to the reality of the situation. "I'm sorry, are you ok Trace? Let me help you. I don't know much first aid, but I know how to make a cut stop bleeding." He goes over to his friend and does what he can to attend to the wounds. In reply to Thomas' question, "I am only slightly banged up, and I'm looking into friend Trace here. Other than that I am fine."
Trace and Raidiant d20=18 d20=6 d8=3 d8=7 Wednesday May 17th, 2000 9:01:59 AM
Trace drops his sword and shield and swings his bow around at the same time grabing two sheaf arrows and releaseing them into goblin #4. Trace draws two more and readies for another shot.
Pip Goodfield d12=8 d20=6 d20=7 d20=10 d20=11 d3=3 d3=1 d3=2 Wednesday May 17th, 2000 9:48:59 AM
(OOC: d12 was a mistake)Pip moves up to Goblins 4, 5 and 6, loosing 4 darts (miss, AC 10, AC 7, AC 6) (first damage 3, second (if hits) 1, third (if hits) 2), then readys his dagger while closing in.
Trixie Ravenwood Wednesday May 17th, 2000 10:03:59 AM
Trixie watches in awe as the battle unfolds before her. She snaps out of it after being hit with the three arrows (bringing her hp down to 7) then continues to watch the fight. She finally realizes what's going on when a goblin races past her away from battle. She hurries over to the group to find out the details of what happened and apologizes for not helping. "I'm sorry, I've never been in a battle like this! I'll help out more next time." She bends down to pet Tristan, picks him up and looks at him. "Why didn't you snap me out of it to help them? Oh, congrats guys on the fight, sorry again I didn't help."
Ilsidur Wednesday May 17th, 2000 5:22:59 PM
Ilsidur shouts, "Hold up, Sir Thomas. I don't know how much you know about an 'entangle' spell, but if you go anywhere near those trapped goblins, you will likely get trapped, as well." He then moves over to Pip and Trace, and says QUIETLY (so he can use Trace and Pip as a threat for questioning), "Stop your shooting! You are slaughtering helpless creatures. I don't know how you treat helpless beings such as this where you are from, but I cannot agree with this slaughter (and it seems that Sir Thomas agrees with me). It is possible that they live here, and were only protecting their homes. We can hold them under guard, command them to disarm, and wait until the spell expires, which should be in about 5-10 minutes. Meanwhile, since some of them were shouting in broken common, it is likely that at least a couple of them can be questioned about why they are here and what they know of the area." After saying all this, Ilsidur moves to stand beside Sir Thomas, and asks, "Do you need magical healing?" If Sir Thomas says yes, he will cast a 'cure light wounds' spell on him. Finally, Ilsidur moves over towards the entangled goblins, and shouts in both common and orcish, "Can any of you understand me? If no-one answers me, then this guy (points to Trace) will kill you, like he did that one." Ilsidur points to the pin-cushioned gobin #4. "If you can speak to me, then we might let you live, if you answer some questions."
Sir Thomas Thursday May 18th, 2000 1:33:59 AM
"Thank you for the offer friend, but I don't need magical assistance, only some help with this arrow and a bandage." He moves between the goblins and Trace so that Trace would have to shoot through him to hit the goblins. "The creatures are under my protection. You will not be killing them today friend."
Ilsidur Thursday May 18th, 2000 3:35:59 AM
Ilsidur turns his back on the goblins, so they can't see his face, and says to Sir Thomas, while winking, "Sir Thomas, we'll only protect these scum if they help us. Otherwise, we'll let Trace, here, have his way with them. OK?" And he winks again.
Speaking Goblin (DM Jerry) Thursday May 18th, 2000 5:40:59 AM
As Sir Thomas gets near the Entanglement area, a branch reaches out for him and he quickly realizes that the area and the spell is still active if he enters it. (Make a Dex check for Sir Thomas and if he fails it, then make a Save vs. spell or be entangled.) Thus the Goblins remain armed, but immoble. Trace pulls his bow and shoots the immoble Goblin #4 despite Sir Thomas' warning and defensive stance. Goblin #4 dies with a scream. The hatred for his species enemy is evident in Trace's eyes and stance. Pip advances to the edge of the entangle area. Pip's third dart finds the abdomen of Goblin #5 also in defiance of Sir Thomas' warning and stance. #5 is begging for his life in goblin, but the tenor of the voice is unmistakable. Sad to say, the others begin to evidently beg--at least that's what it sounds like from the tone of their voices. None seem to understand Ilsidur, though. At least there are no direct responses. The goblins unable to attack or run have no actions during their initiative. (It is now the party's initiative again.)
Ilsidur Thursday May 18th, 2000 7:21:59 AM
Ilsidur says, "Apparently, none of these scum understand common or orcish. Do any of you speak goblin? I can take the spell down whenever I want, but I suggest I keep it in place until we decide what to do with these creatures. However, if anyone starts shooting again, I WILL release the spell, and at least give them a running start to get away. Now, short of killing these goblins, what do you suggest we do with them?" Ilsidur turns to Trace and says, "Trace, I realize that you appear to have a hatred for these creatures, but are you going to let that hatred get the best of you? I haven't known you for very long, but you seem like an honourable person, one who would not thoughtlessly kill helpless creatures, regardless of your hatreds. It is obvious that these trapped goblins hold ABSOLUTELY no danger for you. You have done an admirable job leading us throught the forest, but if you continue to slaughter these creatures, I strongly question your leadership. What happens the next time we meet goblins? Will you forget helping your party, so that you can kill thoughtlessly?"
Trace and Raidiant d20=15 d8=8 Thursday May 18th, 2000 8:03:59 AM
Trace screams aloud at Sir Thomas's order and Ilsidur's support, he then fires a single arrow in front of Sir Thomas. Fine! You get what you need from them if you can, I cant possibly converse with such evil. I havent told you much of my past so now is a good time as any. I was still a boy then, going on a hunting trip to feed the village for our grand fall festival. When I close my eyes I can still see the glow. Draging back a deer I looked to my village and I could see just a glow like no other. I simply thought they had started the bom fire early. The closer I got I smelt it. No matter what race you are....you know the smell. I started running and all I could see were my family, friends, burnt or butchered with a few of the vile goblins lyeign around. They destroyed everything in my life. So, if you will forgive me if I dont value the life of these evil creatures as you do. Can see what they are? They attacked us without cause. Your right with these feelings I may not be the best leader, but I feel that we dont need a leader, we all have choices and we all have a voice. Understand this, what you ask me to do is to break a vow I made to myself close to a hundred years ago, to kill every goblin I see as they seen fit to destroy everyone they seen in my village, women, men, and children." At that thought a tear rolls down Trace's cheak as he lets one arrow fly into goblin #5's chest.(hits AC-8 and does 8hps of damage). I will kill no more but I suggest that you get rid of the rest of these creatures; I wont be able to hold my temper long. I know this might damage my name but I have no family to shame. (Trace shoulders his bow and picks up his shiled and sword with second attack, he then goes and sits to begin working on his wounds (down to 13hp)
Pip Goodfield Thursday May 18th, 2000 9:07:59 AM
Pip, finally noticing Thomas standing in the way, stops, and turns to Trace. "Yes, no reason we saw, but maybe they thought this their area? Maybe even goblins can sometimes live in harmony with nature and their neighbors? In any case, in the rage of battle, not noticing them at our mercy is one thing. Killing in cold blood is quite another."
Sly Foxx and Luke Thursday May 18th, 2000 7:39:59 PM
"As you wish, Ilsidur. And Sir Thomas there are Three more Goblins about 10' up the hill. Sly will walk the rest of the way to Trace's side and relate to him "Much like what happen to my village. Just take it easy this place is evil, you can just feel it. Let me see if there's anything i can do." Turns to Trixie and shouts"Hey, Trixie bring up my back pack will you." "OH YES Thank you."
Sir Thomas Thursday May 18th, 2000 9:52:59 PM
Sir Thomas looks at the arrow sticking from the ground in front of him. He listens to Traces retelling of the slaughter of his kin and finds even that unacceptable for Trace's actions. "The goblins are yours Ilsidur, I must settle something." He walks to stand in front of Trace. "Since I met you I have liked you and what I THOUGHT you stood for. I can not say that I can relate to what happened to you that unfortunate night, but we all have lost loved ones at the hands of some evil creature!! Those losses are why we stand in defiance of their ways. Those losses are what feeds us, or should feed us to do the RIGHT thing!! Would you become that which you despise? Would you embrace evilness to prove you goodness, your righteousness, or to try to bring back your kin? If so then that makes YOU just as evil as these goblins. Just as evil as the goblins that killed your kin. Just as evil as the gods that these creatures pray to every night. Your thoughtless actions endager all of us. When we arrive at these ruins and find an abundance of evil (should it exist there), if we make it will you give us away to kill a few or would you keep quiet to encounter the head and cut it from the body? These are all important questions that only you can answer, and answer them you must. And you had better do it before we see another group of creatures such as these. Listen closely and take this ONLY for what it is. I consider you a friend, but I owe allegiance to Alemi and Domi and the goodness that they represent before you. If you replicate actions such as these again I will have no choice but to treat you as an evil creature and as such you will be my enemy. I hope that you can embrace our friendship and chase these evil temptations from your mind." He steps back and will walk away if Trace has no retalliation in mind. He will not however turn his back to Trace.
Guardian Solomar Thursday May 18th, 2000 9:58:59 PM
Sensing confrontation Guardian acts. He lets Thomas say what needs to be said, but steps between he and Trace while it is being said. "I hope that we can put this behind us guys. The danger is behind us for now and there is no need for striff among ourselves. We will need each other to lean on soon. Thomas, you have a point, but you must understand that Trace also has a point. Let it rest for now and when you both cool off, then you can address this point without the anger. Thomas, I think you should go over there and help with the interrogation that you allowed for. Trace, I think you should remain seated and talk with Sly. It sounds as if you guys might have something to talk about. Sly, will you help Trace to calm down if you can? May Alemi's wisdom shine through to us today." He lightly applies pressure to Thomas in an effort to get him moving toward the goblins and away from Trace.
Ilsidur Friday May 19th, 2000 1:18:59 AM
"Guardian, Sly and Pip, thank you for your help in calming the situation. However, the question still stands: Does anyone speak goblin? Can anyone try another language other than common or orcish to see if they understand?"
Speaking Goblin (DM Jerry) Friday May 19th, 2000 2:57:59 AM
Some Thrumwood trees pick up pieces of the conversation between the party and phrases such as "The danger is behind us...", "Listen Closely...", "You will be my enemy..." all begin to echo down the hill and through the forest. Goblin #5 is pierced through the throat by Trace's bow. It breathes no more.
Trixie Ravenwood Friday May 19th, 2000 7:23:59 AM
Trixie walks up to the rest of the group handing Sly the backpack. "Here you go." She notices the fighting that had just gone on, but decides it better not to get involved. Turning to Ilsidur "I'm sorry, I don't speak goblin."
Sir Thomas Friday May 19th, 2000 8:14:59 AM
Sir Thomas walks over to Ilsidur, "I don't know goblin either. Is there another way to get our point across to them?" He is still a bit flustered and breathing heavily from his confrontation with Trace and from running all over the hill chasing goblins down. "Let me go get my backpack before I forget it and then I will help figure out a way to get some information from these two." He walks back down the hill to where they were when they were initially ambushed. When he finds his backpack he drops to his knees and confers with Alemi and Domi for various reasons. THomas keeps it short with both as he feels he is needed back up the hill. He returns there as soon as he can to try to get something, anything, out of their captives.
Guardian Solomar Friday May 19th, 2000 8:17:59 AM
*HUGE SIGH OF RELIEF* WHEW!! Guardian lets forth a quick, silent prayer of thanks to Alemi. "ok, who needs some help with any wounds they may have sustained. I don't know much about healing, but I know how to bandage a wound." He helps whoever speaks up, and if no one does he waits for Thomas to return and attends to his arrow wound.
Pip Goodfield Friday May 19th, 2000 9:01:59 AM
Pip looks at the Goblins, thinking, then opens his mouth. "Do any of you understand what we say? Any of you speak common?"