Gareth (Poison imm., 50% silent) Monday July 24th, 2000 1:20:36 PM
The warrior puts away his shield (no longer silent) and does a QUICK assessment of the 2 drow warriors - looking for anything they might have in the way of pouches, symbols, etc. As he releases his silence and realizes they are going to have company, he makes sure the door they came through is open and looks for a hallway that appears clear of sound. "Nonam, sounds like you're going to get to cast some spells. Let's see if we can avoid them.". He heads into whichever passage or door might allow them to escape this battle so soon into the infiltration.
Saire [displaced] Monday July 24th, 2000 1:20:37 PM
Saire grabs one of the glowing swords if they are short swords. Otherwise he clicks his boots again to go back invisible.
Tericus(invisible, poision immunity) Monday July 24th, 2000 8:18:14 PM
Tericus rushes back to where the combat took place. "There is a whole bunch of drow or something heading this way through the left passageway!"
Onrad Monday July 24th, 2000 8:18:15 PM
Realizing that he looked around during combat and still didn't see what "was" around, he looks quickly again. (map or description please?) He thinks, ::Can't make a decision without seeing where we could go...Is there an option to move away from the sounds for now? Are they headed past us or into the secret door, or where? Onrad tries to discern all this. In the meantime, he picks up a body and motions for Gareth to do the same. He looks to see that the body is not dripping on the floor and waits for the "area" to reveal itself for a second before acting.
Teko (Invisible) Monday July 24th, 2000 8:36:59 PM
Teko, too, looks for a good spot to hide from the coming onslaught.
Jus (1 Stoneskin, 75% Silent, Improv. Invis. cast at Dragon's Door) 4d6(2+1+2+1)=6 Tuesday July 25th, 2000 3:13:31 AM
Jus quietly says "woohoo!" as the drow falls. As Jus looks around for his arrows, Tericus approaches with his announcment. Jus quietly says, "I'll help guard our backs from those drow, you guys figure out which way to go from here." Jus then heads a few feet from the group towards the approaching drow. He leans against the wall and examines the arrows he recovered. Three have hairline fractures from hitting the wall at point blank. The last is missing part of the arrowhead -- it must still be buried in the drow.
Nonam Tuesday July 25th, 2000 7:51:50 AM
Nonam drinks another potion of double casting. Then he silently steps up ready to sling some spells.
DM JK Tuesday July 25th, 2000 7:58:01 AM
Now that the party has time to examine their surroundings, they see that there is one long passageway. There appear to be several doors off the passage to the right about 50 feet down. About 70 feet down there is a passage to the left, this is indeed where the sounds are coming from. Judging from the speed of the approach it would be difficult to make it to the doors down the hall. Of course there is always the door through which you entered. Jus finds his arrow that hit. The others all had sufficient momentum to carry them much further down the hall. Gareth notices nothing on the dead guards other than House Benrae insignia. As Gareth heads toward the doors, he makes it about 10 feet when the floor drops out from under him. He lands in a pit filled with spiders. He feels small bites all over him as they cover him. Fortunately he still has immunity from poison, but Gareth needs to make a fear check at -5 (par/poi). The pit nearly takes up the whole passage. There are narrow walkways on either side though. Saire is invisible. Gareth is down in the pit and hidden from view. Onrad alone can be seen.
Nonam Tuesday July 25th, 2000 8:09:36 AM
Nonam turns and briefly studies the party's location. Then he casts Phantasmal Force just at the edge of the trap, hopefully creating an illusion that the end of the hallway is normal, with no bodies, no open traps, and certainly no adventurers. Once it's in place, he whispers, "Teko can you do the guards?"
Gareth (Poison imm., 50% silent) d20=3 d20=13 Tuesday July 25th, 2000 12:39:41 PM
braces for the impact of the spikes he knows are coming. When he hits the bottom and is cushioned by the fall (spider bodies), he breathes a sigh of relief - that is until he begins to feel the spiders. The warrior begins to try and brush them off but to no avail. As more climb on and start biting him he begins to panic - a feeling very unfamiliar to the warrior (failed save badly). He has the presence of mind not to scream or cry out - he'd rather face a quiet death than compromise his friends - but he begins to hyperventilate and squeaks out "Help....". Not being able to think clearly on what to do his only immediate thought is to get out, so he attempts to leap up and grab the sides of the pit and pull himself out - fast.
Saire [invisble/displaced] d20=11 Tuesday July 25th, 2000 1:04:41 PM
Saire runs to the edge of the pit and peers down. Saire's eyes go wide as he takes in the site. He grabs his rope and commands it to grab Gareth... "and be gentle with him." Saire turns with the rope over his back and pulls with all his might. Saire misses his strength check; Falls to his knees with a grunt... Whisper "Help, grab the rope if you can see it."
Tericus(invisible, poision immunity) Tuesday July 25th, 2000 8:31:52 PM
being a bit confused with the trap opening and then it dissapearing again, Tericus moves back over to the left passageway and moves as far left as he can, wanting whatever is coming through the passageway to pass him by before he strikes
Onrad d20=12 Tuesday July 25th, 2000 8:31:53 PM
Onrad, now making out that the door we entered is at the end of a hallway heading to the right, sees all that happens. He realizes also that he's the only one visible and goes invisible again. That being his action, he is unable to help Saire pull up the fallen Gareth. He steps to the side of the hallway planning on staying out of the drow's way.
Teko (Invisible) d20=6 d20=15 Tuesday July 25th, 2000 8:31:54 PM
Teko notices the rope being lowered to Gareth and announces quietly to the rope's owner, "It's Teko" and reaches to help pull on the rope. He fails his strength check. Nevertheless, as soon as Gareth gets a good hold on the rope, Teko pulls mightily upon it.
Jus (1 Stoneskin, 75% Silent, Improv. Invis. cast at Dragon's Door) d20=4 d20=1 Tuesday July 25th, 2000 8:31:55 PM
"Deja Vu", Jus whispers when he sees Gareth take the plunge. Running over to the edge of the pit, Jus hopes to see a living Gareth (made perception). Seeing Gareth and his plight, Jus grabs the end of the rope and adds his strength to the effort (big time made str check with a 1). Jus has a bad feeling about this... if those spiders get up here... and the probably have poison bites. As soon as Gareth clears the pit, Jus stays as far away as he can from him and any spiders spiders he's brought with him.
dm jk d20=1 Wednesday July 26th, 2000 9:30:17 AM
Once Jus finally lends his aid the group is able to start pulling Gareth. Soon he is out. Most of the spiders fall off, but there are still many on him. Also many of the spiders are starting to crawl up the sides. About this time, A drow priestess leading six guards shows up from the passage down the hall on the left. She looks down the hall. Apparently Nonam's illusion works because after taking a quick look around, they simply enter a door on the other side of the hall.
Gareth (Poison imm., 50% silent, 50% Invisible) Wednesday July 26th, 2000 1:08:13 PM
The warrior claws his way with the help of his compatriots out of the pit. As he makes the edge he begins to regain his composure. After he sees the drow move through the door he looks around and smashes any spiders he sees. As the last one dies he is again in complete command of himself again - with the exception of the occasional chill bumps. He whispers "Thanks guys. That one got to me. I'd say we need to move on in fast.". He goes 'dark' once again and begin rummaging through his bag as he makes his way to the side of the pit - wanting to get by before too many spiders make their way up the sides.
Gareth (Poison imm., 50% silent, Invisible) Wednesday July 26th, 2000 1:33:53 PM
Note: the warrior is completely invisible - not 50%. Sorry.
Saire [invisble/displaced] Wednesday July 26th, 2000 1:56:02 PM
Saire commands his rope to release Gareth. Then he flies down the hall to the door the drow went into, Saire listens closely.
Saire [invisble/displaced] Wednesday July 26th, 2000 2:02:06 PM
[Could really use a map!]
Tericus(invisible, poision immunity) Wednesday July 26th, 2000 9:18:32 PM
Tericus remains where he is and keeps watch on the left passageway until the party moves on
Teko (Invisible) Wednesday July 26th, 2000 9:18:33 PM
"Sorry, Nonam," Teko whispers. "I judged that grabbing Gareth was a more urgent need. I may have judged wrongly."
Jus (1 Stoneskin, Improved Invisibility cast at Dragon's Door) d20=17 Wednesday July 26th, 2000 9:18:34 PM
Jus takes a look at the pit, trying to judge whether he can jump it or has to walk along the edge. Either way, he tries to cross before the spiders get out and become a problem (roll made for DM's use).
Onrad Wednesday July 26th, 2000 10:48:42 PM
Breathing a sigh of relief, he races forward past the trap on the right side to the door where the priests disappeared. As he passes the pit, he whispers, "Following them may lead us to where we need to go." He aches to go ahead and open the door, but forces himself to wait until the priests have had a chance to move on and the party a chance to catch up.
Nonam Thursday July 27th, 2000 10:36:51 AM
"I agree with Onrad. Let's follow them."
DM JK Thursday July 27th, 2000 11:12:03 AM
[I'm checking with John on how to put a map on the new style page, until then...] Things seem relatively calm for now. You are in a long passageway that runs north to south. Immediately behind you there is the door that you came through. Right before you there is a trap filled with spiders. The passageway runs until you can't see the end of it. Several yards beyond the trap, there is a series of three doors on the right wall. The drow passed through the one that is farthest away. Just beyond these three doors, there is an opening in the left wall. This is where the drow patrol came from. Presumably it is a room or a passage. The passage that you are in gets dark beyond this point and you can't see what lies beyond.
Gareth 2d4(2+4)+2=8 2d4(3+1)+2=6 d4=4 Thursday July 27th, 2000 5:06:24 PM
The warrior passes the pit and pulls out two potions and quaffs them back to back and returns the bottles into his bag. The injuries from the drow warriors seems to all but disappear. He moves to the door and waits for Onrad or one of the others in front to open it. He goes through when it is. (potions of healing 8+9=17HP restored. NOTE: Extra d4 was for the 1 I rolled. I'm assuming the 1 on hit point and healing rerolls rule applies).
Saire [invisble/displaced] Thursday July 27th, 2000 5:06:25 PM
Saire strains his ear even harder to hear what goes on behind the door.
Teko(Invisible) d100=32 Thursday July 27th, 2000 7:44:43 PM
Teko moves to the door with Onrad and Saire. He listens at the door, making his roll by 3 points.
Tericus(invisible, poision immunity) Thursday July 27th, 2000 10:02:16 PM
hears Onrad's suggestion and follows the drow into the passageway. once he gets to the farthest door, he waits for everyone to catch up
Onrad Thursday July 27th, 2000 10:02:17 PM
Realizing that hearing past a closed door is a rare thing, and that they need to move on, he whispers, "Opening." He very slowly opens the door and peeks in.
Nonam (Invisible, stoneskin7, move silent 95%) Friday July 28th, 2000 9:28:36 AM
Nonam moves down the hall with the rest. Outside the door he whispers, "If there is something tough in there, let me fireball it before everyone rushes in."
DM JK Friday July 28th, 2000 9:33:39 AM
No one hears anything at the door. When Onrad peeks in, he sees what looks like two piles of bones laying on the floor, and it looks like something is carved into the wall directly on the other side of him. There is no readily apparent exit to the room, but there aren't any drow inside.
Gareth (Poison Imm, Invisible, %50 silent d20=12 d20=11 d20=5 d20=6 Friday July 28th, 2000 11:51:03 AM
The warrior pulls out yet another potion and puts it in the very top of his pack so that he can reach it in an instant (i.e. Use 1 attack to get to it and drink it.). He then moves into the room with his sword drawn and begins looking for the secret door(s). He also looks on the floor for any indication of the drow's passage like say footprints in dust or something dropped - or bones jostled indicating a direction of travel. [search for secret doors rolls]
Saire [invisble/displaced] d6=2 Friday July 28th, 2000 4:32:07 PM
Saire joins into the search for secret doors.
Tericus(invisibile, poision immunity) Friday July 28th, 2000 9:58:56 PM
"Dont forget to look for the spider sigil." Tericus whispers as the others search for traps
Jerry (invisible) d6=6 Friday July 28th, 2000 9:58:57 PM
After being sure that Gareth hasn't set off any more traps he also enters and begins looking around. (room dimensions, etc. please.) He goes straight across the room to examine what is carved into the wall and searches there for a secret door. (rolled a 6) He doesn't find anything. He copies Gareth's move and moves potions of the same kind from his pack to his pouches that he had there before.
Teko d20=14 d100=14 Friday July 28th, 2000 10:39:44 PM
While the others search the conveniently empty room, Teko stands in the doorway listening for the sounds of enemy motion. He makes his standard rolls for perception and thief-specific hearing.
Jus (1 Stoneskin, Improved Invis cast at Dragon's Door, 75% silent) Sunday July 30th, 2000 1:55:08 AM
Jus keeps outside the door, guarding it from any other visitors. He does take a moment to read the writing on the wall -- if he can.
DM JK d20=4 d20=7 d20=8 d20=18 d20=5 d20=1 Monday July 31st, 2000 8:56:52 AM
When Gareth enters the room, the two piles of bones animate and take the shape of hideous looking skeletal spiders. Obviously spiders have no bones, so these must be some sort of magical construct. On closer examination this is evident, the bones seem to have once belonged to humans. The spider legs looks a little more threatening, if less disgusting. They are made up of sword blades. It takes mere seconds for the spiders to assemble, and even less time for them to attack. The first spider leaps across the room at Gareth attempting to bite and catch him in it's legs, but it misses on all counts. The second leaps at Saire, but misses the displaced one. It also places a leg poorly in the strike and totters, which will cause it to lose an attack next round.
Gareth (poison imm, 50% Invisible, 50% silent) d20=3 d20=19 d8+10=12 d8+10=11 d8+10=18 d8+10=17 Monday July 31st, 2000 10:47:42 AM
The warrior wheels around rellying on his skill alone to see him through his first attack but rights himself and delivers a mighty blow for the second. (AC4 for 23, AC -12 for 35 note:2d8 for large creature. Character sheet not with me.)
Saire [invisble/displaced] d20=9 d20=7 Monday July 31st, 2000 1:14:28 PM
Saire, knowing that his Displacement saved him from certain doom, decides to back up because the displacement won't work so well as the spider gets savy that something strange is going on. Saire fires 2 arrows at the one that lunged at him. [hits ac6 and ac7].
Teko (Invisible) Monday July 31st, 2000 6:07:46 PM
Not wanting to break his Invisibility, Teko waits one round.
Tericus(invisible, poision immunity) d20+1=13 Monday July 31st, 2000 9:26:19 PM
dropping his invisibility, Tericus stands forward and begins to play his flute. its a harsh, loud melody, and after a few moments it ends with a sharp note, and Tericus yells "BEGONE, CONSTRUCTS OF EVIL!!!!"(turning undead, turned 7 hd or smaller)
Jus (1 Stoneskin, 75% Silent, Improved Invisibility cast at Dragon's Door) d20-5=15 d20-5=5 d20-5=13 d6+1=5 d6+1=5 Monday July 31st, 2000 10:53:45 PM
Jus takes careful aim through the crowded doorway (-5 to hit) at the spider attacking Saire. His shot is perfect, scoring a critical hit [natural 20 for 7 points of damage, with extra attack roll of 5 (hits ac 1) for 5 points of damage]. Considering how careful he's aiming, Jus' second shot fares pretty well too. (a13:ac-7:d5). "Ha! I guess I can forget my curse theory!" Jus chortles in glee.
Onrad (Visible) d20=7 d20=19 d12+6=16 d12+6=11 Monday July 31st, 2000 11:17:39 PM
Onrad cartwheels between Saire and the spider attacking him and strikes the spider on Saire hitting AC1 and AC-11 for 16 and 11 points of damage respectively. "I'll take the brunt from this one. Everyone take out the one on Gareth first, then it will be easier." Onrad taunts the spider over to one side of the room. "Come on big boy."
DM JK d20=15 d20=8 d20=13 2d4(2+4)=6 2d12(2+2)=4 d8=2 d8+6=11 Tuesday August 1st, 2000 7:21:35 AM
Gareth's first attack misses. The second hits for 18 pts of damage, but the monster still stands and goes after Gareth with a vengeance. It bites Gareth for 6pts [AC0}, and slashes him with a sword leg for 4 pts [AC2]. Tericus's words have no effect on the spiders. Perhaps they aren't actually undead, or maybe the gods aren't listening. Saire's first arrow hits for 2 pts, but the second misses. Jus faires well, but doesn't drop the spider. Onrad dishes out 11 points, and finally drops the spider on Saire. [The spiders are AC6 and medium sized. I rolled some damages if done for large size or were simply missing, but all those rerolled resulted in destruction of one of the spiders. So complain if you want, but it's the quickest way.] Gareth is still in battle with one of the spiders, the other is simple a pile of bones and rusty sword blades once again.
Nonam d3+20=22 5d4(2+1+1+2+1)+5=12 d100=64 Tuesday August 1st, 2000 8:01:41 AM
Nonam steps over and blasts the remaining spider with a burning hands spell for 22 points dmg. He does so with little regard for Gareth's safety, and the warrior can feel the spell's heat. The mage's eyes have that feverish gleam once again as the double casting potion pumps through his veins. Someone find the way out. Jus you're the best with secret doors. Then Nonam casts another Magic Missile at the spider for good measure (12pts), he cackles as each bolt hits the spider.
dm jk d20=20 Tuesday August 1st, 2000 8:10:56 AM
Even with the spider making it's save, Nonam destroys it with his first spell. The second just comes off as a crazed expenditure of magical energy.
Gareth (poison imm, 50% Invisible, 50% silent) d20=15 d20=11 d20=13 d20=6 Tuesday August 1st, 2000 10:16:21 AM
"Careful Nonam, you'll be needing every extra spell you have by the time this is over. He begins to look for the secret door, knowing it's there somewhere.[Rolled d20 for each wall. Can't remember which to roll and I'm away from my stuff]
Teko Tuesday August 1st, 2000 4:12:01 PM
Taking one more look around outside the room, Teko steps in and assists in looking for any secret doors.
Tericus(poision immunity) Tuesday August 1st, 2000 7:59:55 PM
dissapointed that he wasnt able to dispel the magic of the spider things, Tericus examins the pile of bones while everyone looks for a way out
Saire [displaced] Tuesday August 1st, 2000 7:59:56 PM
Saire backs up from the beserking mage with a disapproving look, and turn to see if guards come running to the beckoning calls of the flute and the magic barrage. "We need to find the secret passage fast."
Onrad Tuesday August 1st, 2000 10:48:57 PM
Onrad closes the door from the hallway so that anyone coming down the hallway won't see them. He then looks to see what results the others have.
Jus (1 Stoneskin, 75% Silent, Improved Invisibility cast at Dragon's Door) d6=2 d6=4 d6=6 d6=3 d6=3 d6=3 d6=6 d6=1 Tuesday August 1st, 2000 11:48:14 PM
Jus quickly grabs his arrows, tossing one down that is mutilated beyond hope (d6=2,4). He then quickly scans each wall, hoping to notice a way out without much delay (d6=3,3,3). "Don't notice anything yet", Jus quitely comments. Sliding his hands along the wall, Jus starts a careful search, looking up and down while he walks around the room. (d6=3,6,1)
dm jk Wednesday August 2nd, 2000 11:51:18 AM
Just when he thinks it's useless. Jus finds the secret door. Tericus notes that the bones are runed and can almost still feel magic within the destroyed creatures. (Who is visible, etc?)
Gareth (poison imm, 50% Invisible, 50% silent) Wednesday August 2nd, 2000 1:17:26 PM
The warrior prepares to enter the passageway holding his shield and sword. He whispers to Jus "Open the door. I'll move through first when you are ready. Onrad, prepare to follow. Anyone have any suggestions on a better strategy for advancing? Speak quickly if you do.". The warrior prepares to move. {Note: he the above activated abilities is accurate}
Saire [displaced] Wednesday August 2nd, 2000 1:17:27 PM
Saire waits for Gareth to lead. He will then follow.
Onrad d20=4 Wednesday August 2nd, 2000 2:46:49 PM
"Perhaps (voluntary Int. check of 4 to think of this) we should gather and throw the bones out into the pit in the hallway. I certainly don't want them animating again when the next door opens. Or perhaps we could break some of them." Onrad then nods at Gareth.
Gareth (poison imm, 50% Invisible, 50% silent) Wednesday August 2nd, 2000 4:32:12 PM
Hearing Onrad's suggestion the warrior shrugs and says "Sounds OK to me. Nonam, Jus? You guys know the magic. Is that a good idea?". If the mages say it is a good idea the warrior puts away his sword and shield, picks up as large a pile of bones as he can, and dumps them in the pit (after somebody opens the door that is...). If the mages say leave them the warrior moves on with plan A. [double post I know. Just trying to save time]
Teko d100=37 Wednesday August 2nd, 2000 4:32:13 PM
If there are any difficulties opening the secret door, Teko applies his thief skills successfully with a roll of 37.
Jus (1 Stoneskin, 75% Silent, Improved Invisibility cast at Dragon's Door) Wednesday August 2nd, 2000 8:46:10 PM
Jus shrugs to Gareth's question, "I personally hope we won't be coming back here -- I doubt we have much time left." Jus waits for everyone to prepare (and the spiders to be disposed of if Gareth chooses to do so), then opens the secret door.
Tericus Wednesday August 2nd, 2000 10:41:55 PM
"We should certainly move these bones to some other place, I can sense the magic in them." then he turns to Onrad "How did you know they were still magical? I didnt see you examine them any?"
Nonam Thursday August 3rd, 2000 8:43:21 AM
Nonam runs over and grabs a few bones out of each pile and stuffs them into the pockets of his robe. Then he heads back toward the door, "Let's go!"
DM JK Thursday August 3rd, 2000 9:02:18 AM
Nonam gets the bones, and Jus opens the door. Beyond is a short 30' hallway. There is an ornate door at the far end with a little plaque written in drow. There is another door in the middle of the left hand wall. It's fairly plain and has little special about it.
Saire [displaced] d100=73 Thursday August 3rd, 2000 1:09:20 PM
Saire checks his the door to the left for traps, but is unable to find any.
Teko d100=78 Thursday August 3rd, 2000 1:30:08 PM
Teko will check for traps also; he makes his roll successfully.
Nonam Friday August 4th, 2000 8:05:13 AM
"The ornate door, or the plain one? Personally, I guess the ornate one would lead to the Matron."
DM JK Friday August 4th, 2000 8:10:12 AM
Teko finds no traps on the plain door to the left.
Gareth (poison imm., %50 Invisile, %50 silent d20=7 d20=14 d20=3 Friday August 4th, 2000 1:09:52 PM
The warrior looks for spider symbols in hopes that they are back on their orignal trail - which has had it's share of detours. He begins to sniff to see if he can smell which way the drow contingent went. He also tries and see and marks left by the quick moving group.(Perception checks. Made spider and marks, failed smell).
Gareth (poison imm., %50 Invisile, %50 silent Friday August 4th, 2000 1:13:07 PM
"I will leave the guessing to you guys with the brains. Teko, check this other door for traps too please."
Teko (Invisible) d100=30 Friday August 4th, 2000 1:23:01 PM
Teko checks the other door for traps, again successfully, and reports his results.
Jus (1 Stoneskin, 75% Silent, Improved Invis cast at Dragon's Door) d6=3 d6=6 Friday August 4th, 2000 10:15:06 PM
As Jus waits for the others to finish checking out the exit, he looks for any secret doors. When he gets to the plaque, he sees if he can make out any of the writing. Whispering, Jus says, "Didn't one of you read the sign by the battlemaze? Can you read this one too?"
Tericus(poision immunity) Sunday August 6th, 2000 9:00:47 PM
Tericus waits around the door, hoping its the way they need to go
Nonam Monday August 7th, 2000 10:25:22 AM
"The spider symbols were to guide us through the underground part so that we could get inside House Baenrae. Now that we are here, we should find no more of them. We are looking for the Matron's quarters, which will not be down a servants hall," Nonam points at the plain door on the left, "but rather in a fancier section of this place." And Nonam nods at the ornate door before continuing his lecture, "The lesser passages may lead to the matron eventually and more secretively than barging through the front door so to speak, but they may also lead to the kitchens, the dungeons, and the guard house. We'll find no further clues (unless Saire can read the plaque), and we can not wait here. I vote for the fancy door.
Saire [displaced] Monday August 7th, 2000 1:40:18 PM
Laughing... "I couldn't read the plaque. All I said was that I had seen it before, and what it meant... because a drow told me."
Onrad Monday August 7th, 2000 6:52:22 PM
Onrad positions himself near the door on the right hand side so as not to be seen when the door is opened. He motions for the others to do the same. Then nods to Gareth as if to say 'Let's get this show on the road.'
Gareth (poison imm, 50% Invisible, %50 Silent) Tuesday August 8th, 2000 8:22:56 AM
Assuming no traps or locks (were there?) were found on the ornate door either, the warrior looks to the others and says "It's decided then. We take the fancy one.". With that he make sure everyone is in position and opens it moving through as soon as he is able.
DM JK Tuesday August 8th, 2000 12:01:42 PM
No one found any traps, and Gareth opens the door. Beyond is a small room with a door on the far side. There are two drow priestesses sitting in the room in front of a mirror applying ceremonial make-up. There are lots of jars of makeup sitting on a counter in front of them. No one could fail to notice a golden barrel sitting in the center of the room. The observant (make a percep check) notice a rope hanging down in the corner near the priestesses. When the door opens the priestesses turn to look and immediately leap to their feet. They don't act immediately but seem to be waiting for something.
Nonam d20=2 d20=8 d20=15 d4+2=6 Tuesday August 8th, 2000 12:09:01 PM
Nonam notices the cord hanging in the corner of the room (2) and has a feeling that he doesn't want anyone to pull it. He snaps his wrists and his magical daggers appear in his hands. He throws each with the intent to sever the cord. The first undoubtedly misses and clangs against the wall, but the second comes closer (AC-1,6pts). Both daggers then reappear in his hands, and he tucks them away again.
Gareth (poison imm., %50 Invisile, %100 silent d20=12 d20=9 d8+10=13 d8+10=13 Tuesday August 8th, 2000 2:23:26 PM
The warrior moves instantly into the room and maneuvers to between the priestesses and the rope. He rolls as he does and watches for a back attack from a ledge or something over the door. He launches into the priestess nearest him and employs his silence with a command as he attacks her quickly doing severe damage to the drow woman. (Hit AC -5 &-2 for 13+13=26 dmg. Since his shield was ready and only takes a word to activate I assumed it would not cost an attack.).
Saire [displaced] Tuesday August 8th, 2000 2:23:28 PM
Saire advances behind Gareth. Taking his rope, he gives the command word, then throws it at the two drow.
Teko Tuesday August 8th, 2000 4:07:46 PM
Teko casts Unseen Servant and directs the servant to lift the rope (or what remains of it) out of the Drows' reach.
Onrad d20=12 Tuesday August 8th, 2000 5:50:48 PM
Onrad dives in the door next and if the two are tied up with Saire's rope, he goes to quickly investigate the barrel. If something slithers, etc. inside, he says to Gareth, "Quick give me your sheild." Then he places the shield as a lid on the barrel. If the two are not tied up, Onrad holds his attack in an attempt to block whatever the two priests are waiting for. He is prepared to throw three knives 2-weapon style if needed, but again his intent is to foil their move, whatever it is. (Sorry for the if then, but I truly needed to know the effectiveness of those who posted before me so that I could act properly.)
Jus (1 Stoneskin, 75% Silent, Improved Invis cast at Dragon's Door) Tuesday August 8th, 2000 6:24:23 PM
Seeing the expectant looks of the drow, Jus pulls a wand out and quickly turns to look back into the hallway. With a quite command, Jus creates a 6" wall of ice going down the length of the hallway. Jus angles the Ice Wall so that it blocks the plain wooden door on the side wall and the secret door on the opposite wall from opening.
DM JK d20=4 d20=15 d6+5=8 Wednesday August 9th, 2000 10:40:05 AM
[To the chagrin of many players before Gareth, activation of any item always counts as a full action.] Nonam throws his knives just before one of the priestesses can pull the rope, and the end falls to the ground. Then Gareth barges into the small room and uses his shield to make everything silent, but the warrior finds he has no time for anything else. Saire throws his rope, but he utters the command word in silence and it just falls to the ground. Teko attempts to cast Unseen Servant, but the words just don't come out, and nothing happens (make an int check to keep the spell). Jus swings his wand, and opens his mouth to give the command word. Again nothing happens as no sound comes out of his mouth. Onrad gets a quick look in the barrel and sees a liquid. He also sees that the priestesses intend to run out the closed door on the far side of the room. He manages to get to it first.
Seeing their escape route cut off, the priestesses try to attack. The both take out finely crafted maces. The first attempts to crush Gareth's shield arm (called shot), but she pathetically misses. The second swings at Onrad who blocks her escape, and the heavy mace crashes into the nimble Onrad (8pts).
Tericus(poision immunity) d20=13 d20=3 Wednesday August 9th, 2000 1:29:34 PM
realizing that Gareth's shied negates all his abilites(made perception check), Tericus rushes up to the priestess that attacked Onrad and attacks her, but misses. his mouth is moving, but no one can hear what hes saying
Gareth (poison imm, 50% invisible, %100 silent) d20=2 d20=13 d8+10=11 d8+10=14 Wednesday August 9th, 2000 2:29:21 PM
The warrior attacks the priestess who attacked him swinging poorly but recovering and improving on the second try (Hit AC 5 for 11 DMG and AC -6 for 14 DMG) (NOTE: unless all characters are within 5' of Gareth the silence will not affect them. In fact it is doubtful the 2nd drow priestess is even affected. He did not employ the silence until after he moved so the silence should not have affected anyone behind him at all. Just a note...:))
Teko d20=14 Wednesday August 9th, 2000 4:16:24 PM
Teko does not lose his spell. He steps back several steps to escape the silence, humming until he can hear himself. He casts the same spell again, steps forward and attempts to levitate the rope out of reach of the Drow.
Jus (1 Stoneskin, 75% Silent, Improved Invis cast at Dragon's Door) d20=8 d20-6=12 d20-6=3 d6+1=2 d6+1=4 Wednesday August 9th, 2000 7:40:04 PM
Realizing that someone must have cast a silence in the area (perception), Jus puts his wand away. He lifts his bow and takes careful aim into the confusion of bodies before him (-6 to hit). At point blank range, he fires two arrows.
The first shot is incredible, whisking past Nonam and under Tericus' arm, finally hitting the drow in the hip. Lucky for the priestess, she happened to twist at just the right moment, minimizing the damage (a12:ac-6:d2).
The battle heats up, with everyone vying for an advantage. Unable to get a clear shot at the drow's torso, Jus lets his second arrow fly when he catches a glimpse of the priestess' face. It's hard to tell in the melee, but Jus is pretty sure his shot missed (a3:ac3:if hit d4).
Onrad d20=11 d20=6 Wednesday August 9th, 2000 9:37:35 PM
Onrad draws one of his drow swords and once again plays defense. He holds his attack attempting to parry whatever actions the two priests take. His primary concern is to keep the priests from warning whoever might be on the other end of the doors (especially the inner one) or the rope. He flashes his sword and ducks back and forth staying limber while he waits...in silence. If they don't go for the rope or the door, he will parry [rolling 11 and 6 hitting AC -5 and 0](dex style which gives 2 parries)any attacks to disarm Gareth's shield or any attacks upon his own person. [ooc: kept my actions defensive so as to be able to try and foil their moves] He grins hugely at the evident frustration of the priests and tries to increase their fear and perhaps their anger by exuding confidence and bravado. Assuming they are female, he winks at them.
Saire [displaced] Wednesday August 9th, 2000 10:08:18 PM
Saire flies over to the rope, gently grabbing it and then levitating up to the ceiling; effectively taking the rope out of the reach of the drow.
Nonam d20=20 d20=16 d20=1 d4+2=6 d4+2=6 Thursday August 10th, 2000 1:12:10 PM
Nonam looks ticked off about the silence and throws his daggers at the priestess on Onrad since no one else looks like they are going to attack her. The first shot comes off beautifully and digs deep into the drow's shoulder (20&16,12pts). The second, however, ends up flying sideways and crashes into the wall.
DM JK d20=17 d20=19 d6+5=8 d100=76 Thursday August 10th, 2000 1:21:49 PM
Evidently Gareth's shield loves its new owner for it seems to be working with a radius of at least 15 feet, either that or something else happened. The priestesses look distraught but are cleary unready to give up. The one on Onrad swings her mace at his head, but he turns it aside. The other attempts to smash Gareth's shield arm once again (19-4=AC-2). Occupied with his own priestess, Onrad is unable to turn the attack on Gareth. The maces crushes Gareth's shoulder (8pts) and the shield crashes to the ground with a startling bang. (Gave a 75% chance of him hanging on to it.)
Gareth (poison imm, 50% invisible, %100 silent) d20=16 d20=17 d8+10=18 d8+10=14 Thursday August 10th, 2000 3:48:37 PM
The warrior glares in anger as his shield arm is once again attacked. He decides to go defensive as the priestesses seem to be unable to call for reinforcements and he successfully parries to prevent her from connecting with his shield. The swordsman presses his attack once he has her off balance and slashes her deeply once again. (first attack parried AC -9 for 0 DMG - shield not dropped, 2nd attack AC -10 for 14 DMG - ignore 18 DMG roll - rats!). Since the priestess seems to only be able to hit him once he decides to use his first attack to parry if her attacks are successful.
Onrad the Flirt d20=6 d20=14 d8+8=14 d8+8=10 Thursday August 10th, 2000 6:41:48 PM
Onrad, frustrated at his inability to accomplish his goal of blocking the priests attempt on Gareth instead continues to hold the door position. He attacks the priestess that attacked him. He hits AC0 and AC-8 doing 14 and 10 respectively for a total of 24 if both hit. Onrad continues to flirt with them, doing all he can to distract them or anger them into making mistakes. As he dodges and maneuvers in combat he'll brush his hand gently through their hair, even attempt to kiss their cheek.
Tericus(poision immunity) d20=14 d6+1=3 Thursday August 10th, 2000 9:30:14 PM
swinging his staff above his head, Tericus brings it crashing down on the priestess attacking Onrad, hitting ac 1 for 3 pts of damage(whoo hooo). then he backs of a bit and pulls out a potion, readying it for use
Jus (1 Stoneskin, 75% Silent, Improved Invis cast at Dragon's Door) d20-6=0 d20-6=1 Thursday August 10th, 2000 9:30:15 PM
Jus tries again, firing two more arrows at the drow fighting Onrad (-6 to avoid hitting friends). The melee proves too complex, however, as both shots miss their targets (modified a0:ac6/a1:ac5).
Nonam Friday August 11th, 2000 11:09:23 AM
Nonam, muttering something about incompetent wizards charming knives, runs over to pick up the dagger that didn't return to him.
DM JK Friday August 11th, 2000 11:22:00 AM
Gareth finds that it is quite impossible to parry the attack that happened the round before, and his shield still lays on the ground. Nevertheless, his mighty attack drops the drow, and she lays in a lifeless heap at his feet. Onrad and Tericus drop the other priestess as well. Once the sounds of combat our over, everyone can hear a small voice chanting over and over, "i love you, gareth. don't leave me.i love you, gareth. don't leave me.i love you, gareth. don't leave me.i love you, gareth. don't leave me.i love you, gareth. don't leave me.i love you, gareth. don't leave me.i love you, gareth. don't leave me.i love you, gareth. don't leave me.i love you, gareth. don't leave me."
Gareth (poison imm, 50% invisible, %100 silent) d20=20 Friday August 11th, 2000 2:10:35 PM
The warrior shakes his head a little at the sound of the voice and doesn't really detect where it is coming from (failed Int - what a waste of a 20). He picks up his shield and brushes it off. He then quickly begins to look over the drow before he move to the door. He also looks up at the now cut rope to see where it goes.
Saire [displaced] Friday August 11th, 2000 2:10:36 PM
[The rope was never cut] Saire flies back down letting the rope go slack. "Onrad, why did you get horny all of a sudden?"
Tericus(poision immunity) d20=5 d8=2 Friday August 11th, 2000 5:34:17 PM
casts a spell to heal some of his wounds, healing back 2 pts of damage. "We need to hide these bodies." he says
Onrad d20=17 d20=14 Friday August 11th, 2000 5:34:18 PM
Looking at Saire with a totally serious deadpan face, Onrad says, "Combat Tactics." Then Onrad points at Gareth's shield and says, "You bring a little girlfriend here or somethin'?" (Onrad also misses an intelligence check-17) Then getting serious once again he points to Saire and then to the inner door. "Check please." Onrad puts his back to the door. "If this is a priest preparation room, we're probably close. (Int. check made) If you have preparations to make, perhaps we should make them now. Onrad pulls out his pack and pulls a few potions putting them in his pouches for quick access. He then moves some empty vials back to his backpack. He puts his back to the wall beside the door and then gets an idea. He goes over to one of the priestesses and begins stripping her. He motions for Jus to help him. He then dons the robes, etc. over his own clothes. He then dons makeup, etc. in the style of the priestesses. He then points to the other priestess' body and says, "Anyone brave enough to join me?"
Jus (1 Stoneskin, 75% Silent, 18/10 Strength, Improv. Invis. cast at Dragon's Door) d8=7 Friday August 11th, 2000 7:14:57 PM
Jus laughes at Onrad's suggestion, then helps obtain the clothes (which appears a bit odd, since Jus is still invisible). "Don't you think your arrival with a party of armed men may appear a bit suspicious?", Jus chuckles. After handing the last big of clothing to Onrad, Jus pulls out some components and casts a spell (Strength Spell +7 to 18/10). Nodding he is ready (forgetting he is invisible), Jus pulls out his wand and says, "I have several spells I may cast along the way, but I'm ready."
Nonam Monday August 14th, 2000 9:08:49 AM
Nonam pulls an egg out of a pocket in his robe and says, "This was given to us by the temple of Caeroldra provided that Gareth and I attend holiday services on our return. My instructions were to break it open now." Nonam cracks open the egg.
DM JK Monday August 14th, 2000 9:16:55 AM
Gareth sees that the rope goes into a hole in the ceiling. The robes don't fit Onrad quite like they did the drow females, but he manages. No one can really see how Jus looks because once he gets them on, they turn invisible. Then Nonam cracks the egg. There is a quick burst of light and a pile of golden apples appears. There is one for each of you.
Gareth (poison imm, 50% invisible, %100 silent) d20=19 d20=2 Monday August 14th, 2000 12:01:45 PM
The warrior picks up an apple and looks at it "I have no problem attending a holiday service - especially if it helps our cause. But what do we do with these?" (failed Int). The warrior pulls out a potion and holds it, waiting for the party to get ready to open the door. "So what kind of plan do you have Onrad, or did you just want to dress up for our benefit? :)". The warrior grins at his friend (Made Cha by 16 - it was clearly a joke).
Tericus(poision immunity) Monday August 14th, 2000 1:20:12 PM
walks over to where the apples are lying and picks one up. "I assume we eat these, but what will they do?"
Onrad Monday August 14th, 2000 6:49:14 PM
Whispering, Onrad says, "Even a moment's distraction may earn us an edge. Let Jus and I open the door and any other doors after this one as long as this ruse lasts first. Then you guys can follow in a surprise maneuver attacking and pushing us out of your way. If you follow quick enough, they won't look at us closely and then we can get a second minor surprise when we attack as well." Onrad then holds his apple up as if offering it to Wardd his patron and whispers, "Crunch time." He bites his apple.
Teko Monday August 14th, 2000 8:02:43 PM
Teko picks up an apple and, looking it over, pauses for a moment and says, "This looks ap-pealing." He grins. "I know. It was core-ny." He digs in.
Jus (1 Stoneskin, 75% Silent, 18/10 Strength, Improv. Invis. cast at Dragon's Door) Tuesday August 15th, 2000 12:13:55 AM
Jus, a little suprised to realize he is wearing the drow's clothes, takes an apple from Nonam (and thus the apple disappears). "So what are these for anyway?", Jus asks. Deciding to eat rather than cast another spell, Jus takes a bite of the apple -- unless Nonam tells him to do otherwise.
DM JK Tuesday August 15th, 2000 11:57:06 AM
Jus's improved invisibility spell finally wears off, and he's still wearing his own clothes. Those who bite into the apple feel as if they've just eaten a wonderful meal. The tension of the moment fades somewhat, and everyone feels a love for the group. Their wounds completely disappear, and they all feel blessed (+1 to hit and saves). About this time the speaking crystal the group received in the Well of Darkness begins to buzz.
Gareth (poison imm, 50% invisible, %100 silent) d20=6 d20=11 Tuesday August 15th, 2000 5:36:27 PM
Not wanting to miss an opportunity to revitalize, the warrior quickly eats the apple. Drawing on his knowledge of farming (he does come from a farming family), he saves the seeds in his pouch for future use (Int by 5). While the others deal with the buzzing crystal, he pulls out 4 potions and puts them in the top of his pack with the ends facing out. He also puts the orb from the dragon in his belt pouch - hoping not to look at it again. Once organized the warrior stands ready for battle. He speaks soft words to his sword - and then realizes his shield is communing in the same way (Int). Making sure not to leave her out, he thanks her for her help and tells her he would never leave her in such a terrible place as this.
Tericus(poision immunity) Tuesday August 15th, 2000 8:09:27 PM
after seeing everyone who ate the apples become cured, Tericus munches on his, trying to whistle as he eats
Onrad d20=5 d20=16 Tuesday August 15th, 2000 8:09:28 PM
Onrad draws his swords in surprise, then (intel. of 5 check) realizes what the buzzing is. He tries to determine where it is and who has it, but alas fails in this. He whispers loudly, "Stop that infernal buzzing! It will give us away!" He puts his back to the door and prepares for what may come through it.
Teko d20=15 d20=5 Tuesday August 15th, 2000 8:36:54 PM
Teko identifies the buzzing and remembers what the crystal is for. He waits eagerly for any communications from it.
Jus (1 Stoneskin, 75% Silent, 18/10 Strength, Improv. Invis. cast at Apple Room) d20=11 Wednesday August 16th, 2000 12:12:29 AM
"Wow, thanks Nonam! That hits the spot," Jus quitely says as he eats the apple. After a quick wink at Onrad when he pops back into sight, Jus casts his second Improved Invisibility and disappears again. Hearing the crystal's buzz, Jus' eyes light up, "Rododingus, folks! Let's see what's up with the crystal."
DM JK Wednesday August 16th, 2000 8:43:39 AM
Jus and Teko convince the group to listen to the crystal. An incredibly beautiful drow priestess appears in the crystal. This young drow lady rivals Flower and indeed Caeroldra the Goddess of Love in beauty. She smiles and the party melts. Then she speaks. This is what I know of Mother Baenre. She is ancient--even as drow go. Most drow maintain their youthful appearance for most of their lives, but this drow woman has degenerated throughout her long and illustrious one. Her face is crisscrossed with numerous, deep wrinkles and her hair has become thin and stringy, giving her a strange, wraith-like appearance. There have always been rumors that the Matron Mother of House Baenre should have been dead long ago and might already be. Matron Baenre carries herself with an ease that reeks of cockiness; if she ever had any fears they have been long forgotten. Matron Baenre has grown tired of most physical pleasures so now she devotes her time to the pleasures of political intrigue and psychological web weaving. She openly promotes strife within Menzoberranzan and seems to draw energy (perhaps life) from the resulting chaos. Feeling confident that she is safely set as First Matron Mother, she encourages ambitious drow on to great, and sometimes gory, glory. On her left hand she wears a large, ornate, gold ring with a huge, shimmering sapphire in its setting. The gold band has been magically enchanted to writhe and squirm on the matron Mother's finger as if alive and the sapphire contains a magically sustained, live black widow spider. The ring, as a whole, has been enchanted to act as a "Ring of Arachnid Control." On her right hand she wears a small ring made from the tooth of a mountain dwarf. The ring contains the trapped and tormented soul of a mountain dwarf king whose mining party ventured too near to Menzoberranzan. The party was captured and sacrificed to Lolth and the king's soul was trapped within the ring. The ring now functions as a "Ring of Anti-venom". The Matron Mother also carries a small bag filled with 25 tiny onyx spiders which acts similarly to a "Bag of Bones". Upon casting these items and uttering the command word, the onyx spiders become huge spiders fully under the command of Matron Baenre. Her favorite little toy is her prized "Spider Wand". Her preferred tactic is to use the web power of the wand to entangle her victim and then poison the hapless victim until either he dies or Matron Baenre tires of the game (tired of torment? Not likely). I would not presume to tell experts such as you how to best use this information. Use it well, or she is undefeatable. Ellistrae be with you.
Nonam d4+5=8 Wednesday August 16th, 2000 8:51:01 AM
"I recommed that there be no chitchat when we find her. We go in and blast her right off the bat. Teko and I can cast a couple of big spells. Then you sword-lovers mob her, and we'll use some more discrete spells. Potion up. Nows the time for strength, antivenom." Nonam pulls out a vial. "I also have some poison myself. We can give her a bit of her own medicine. There's enough in here for five treatments. Don't get it on your fingers." While he waits for the others to use the poison, he casts stoneskin on Onrad (8).
Gareth (poison imm, 50% invisible, %100 silent) 5d4(3+4+4+3+2)=16 5d4(4+3+4+1+4)=16 d20=9 Wednesday August 16th, 2000 12:34:40 PM
The warrior drinks the potion he had been carrying (note: not one of the 4 he has on the top of his pack.). He looks at the others and draws on his acquired tactical prowess. "Get ready guys. It's time. Like Nonam said, focus all your attacks on the Matron - once she is killed and we have the ring we can then retreat if necessary. Don't waste time on her body guards if at all possible. If we prevail we can look at taking out her daughters. Remember, focus on the women. Kill them and we hurt them worse then if we kill the men.". For a moment he pauses and looks the others in the eyes hoping to empower them even over the euphoria caused by the apples. "It's an honor to fight with you guys. You're all good friends (CHA by 9).". As Jus once again disappears, he says softy. "Jus, I would suggest you use your big spells too, I noticed you've not been using them. Saving them for the big one I hope?". The warrior then draws his sword and shield. Pausing to look at each of them he says "Finer companions a warrior could never have. You've been reliable and true every time. I can fight with confidence in your company.". The warrior then puts his shield over the back of his pack (i.e. puts it up) - he tells it he is doing this to protect his back as he believes many will sneak up on him and that he does not need to be silent right now. (Drank potion of invulnerability - lasts 16 rounds (5d4) - goofed and rolled twice [+2 on all saves,+2 on AC, immune from non-magical weapon attack]). The warrior waits for the others to prepare and then moves to the door. He signals for someone to check it for traps. When the all clear signal is given, he turn invisible and waits for Onrad to open it.
Gareth (poison imm, 50% invisible, %100 silent) Wednesday August 16th, 2000 2:18:57 PM
The warrior also puts some of the poison from Nonam on his blade - "If it'll kill'em faster then fine by me.".
Tericus(poision immunity) Wednesday August 16th, 2000 8:40:47 PM
after eating the apple and hearing about the Matron Mother's powers, Tericus walks over to Onrad and puts his hand on him. after humming a bit, his spell goes off and Onrad feels a tingling in his body(cast slow poision) "That should protect you from poision for a time, Onrad. I dont have any spells that can probably directly effect her, but I can slow up the guards a bit."
Teko Wednesday August 16th, 2000 8:40:48 PM
Teko readies his Wand of Illusion. Teko drinks his Potion of Memory. "If I fall in combat, and if you can somehow restore me to a state where I can fight again, this will prevent me from forgetting my spells. This, gentlemen, is where we find out whether we should have listened to our mothers and stayed home."
Onrad (Priestess robes, able to Levitate) Wednesday August 16th, 2000 9:08:41 PM
As Jus disappears, Onrad says, "Well, I guess I'm the lone lure then." He swallows. "Quick comments. Gareth use the shield again near the matron or other casters. See if you can prevent the matron from being able to activate her items. Here's another invis potion. Who wants? A levitation potion, who wants? Tericus, here is two heal potions and 1 extra heal. Teko, take this Rainbow Hues potion. Saire, here's a water breathing one. Use it...creatively. He gets some blood from the dead drow and smears it over his hood and especially his neck area. Onrad pulls a couple of large sacks to the top of his pack with the tops hanging out the side after he closes it again so he can grab them.) Then Onrad sips a potion of Levitation. He waits one more moment for everyone to nod their readiness, to let everyone get settled, while pulling his hood as completely as possible over his face and stooping slightly like a contrite priestess might do. "Wardd make me lucky," Onrad prays. (ooc: I'll open the door next post unless someone stops me.)
Jus (1 Stoneskin, 75% Silent, 18/10 Strength, Shield and Improv. Invis. cast at Apple Room) Wednesday August 16th, 2000 10:29:02 PM
"If anyone has it, I'd love something to help me fight poison.", Jus quitely says. "I don't want to fall again as soon as the fighting starts. Everyone remember our job, and Trant's favor. I don't know if we'll be able to do them both, but at least keep them in mind." Jus then casts one of his simpler spells, Shield, figuring it wouldn't hurt and may help him keep his Stoneskins intact. Nodding towards Gareth's comment, Jus replies, "Don't worry about me; by spells or by sword, I'll do major damage today."
Nonam Thursday August 17th, 2000 9:13:44 AM
Nonam looks down at the priestess that didn't get stripped, snatches her holy symbol, and puts it on. He grins, "Maybe now spiders will leave me alone." Then he stoppers his vial of poison and puts it away. "Let's go. Start fighting as soon as we go in. Onrad's ruse won't work long, but long enough for us to get the first attack is all we need."
Nonam Thursday August 17th, 2000 9:28:48 AM
As an afterthought Nonam says, "Gareth, for your first shot try to take off her right hand. That way she'll lose the antivenom ring, the spider wand, will have trouble casting, and she'll be poisoned from your blade."
DM JK Thursday August 17th, 2000 9:32:02 AM
Everyone gets ready behind the door. Nervous energy fills the room.
Tericus(poision immunty) Thursday August 17th, 2000 8:14:53 PM
takes the potions from Onrad, then paces around a bit nervously "If we're going to do this, then lets do it."
Teko Thursday August 17th, 2000 8:14:54 PM
Teko casts Detect Invisibility. He waits for the door to open.
Jus (7 Stoneskin, 75% Silent, 18/10 Strength, Shield and Improv. Invis. cast at Apple Room) d4=3 Thursday August 17th, 2000 9:15:18 PM
Hoping to avoid defensive casting during the upcoming combat, Jus drops his one remaining Stoneskin and casts the spell again (7 stoneskins now active). With the little disappointment in his voice, Jus comments, "No poison help, then? Ah, well; I'll just have to pray for the best." After a moment's hesitation, Jus perks up again, "Let's get to it and have fun. I'm getting tired of waiting -- although I guess I could find a few more spells to cast. Well, Onradette? You gonna do it or not?"
Onradette (looking beautiful and ready to levitate) Thursday August 17th, 2000 10:26:24 PM
Onrad nods to all and then takes a couple of deep breaths focusing. He prepares himself for a possible grisly scene in this next room thinking it might be hell itself. Then he opens the door. He stumbles just a bit on purpose as if adjusting to "her" injuries and backs into the room. Spinning to see the room, "she" then clutches at her throat and makes a "Gaaarggghh" sound as if trying to say something. She stumbles forward then toward the matron if there hands outstretched and falls to her knees keeping "her" face hidden.
DM JK Friday August 18th, 2000 8:55:35 AM
This room is hideously covered with spider webs. No walls can be seen. The scuttling of spiders of varying sizes can be heard as constant background noise within the chamber. (Gareth, save vs fear). The reflection of black candles set into inverted high-elven skulls give the room an eerie supernatural feeling. Your breathing comes back to you loud in your ears. In.....out......in......out. Despite the webs, the room looks extraordinarily clean. There are two sets of doors leading into this temple. One, you just entered through. The other is a single door at the back of the sanctuary. A set of three steps leads to an altar that stands in silent testimony to the evil god Lolth. Old blood drips from rare sacrifices performed here. The altar has a black marble top deeply engraved with runes, which are all variations of the form of a spider. Laid in front of the altar as in silent worship are 12 high-elven skulls. A grizzly tribute to their current enemy. Behind the altar, is a huge idol of the goddess Lolth, in her spider form. Two of her legs grip a huge ring, strangely intangible. It is having the effect of making the ends of the idol's legs seems strangely insubstantial. On either side of the idol is a brazier made of some worked black metal that looks like gold. Bowing before the idol is an ancient drow woman. She acts as if in a trance. A strange purplish black light shines on her from the ring. Other wisps of light stretch out from the ring and flow through the room making the room very cold. The woman is none other than Matron Baenre. Caught in the webs around the room, are male elves entranced with huge insane grins on their faces. They are filled with the joy of Lolth and the power of the ring. The wisps of light from the ring eventually pass through the foreheads of each of these webs. It suddenly occurs to you that these warriors are being attuned to the ring as was described by Matron Millithor. Behind the Matron, two daughters tend to the altar, constantly feeding it spider webs and spiders which disappear into its glossy surface. Four granddaughters bow in front of the altar, slender figures showing through their spider web attire. They are strangely and dangerously beautiful. Then Onrad bursts into the room, everyone turns to look at him. Hesitation shows on their faces. Suddenly teleportation doors open everywhere. The Red Team of the Lords of Diamonds comes through, grin and say, "We've got the daughters." The Red Tigers appear looking very beat up and near death. Helo's hair is even messed up and bloody with a head wound. She breathlessly points to the granddaughters. This leaves the Matron Mother for the party.
Nonam 10d6(5+6+4+3+1+3+4+6+1+3)=36 10d6(6+6+5+5+2+5+6+3+6+4)=48 Friday August 18th, 2000 9:17:12 AM
Nonam doesn't waste any time. That maniacal look is starting to come back, and he bursts into the room and starts casting. First a fireball explodes around the matron and possibly some of the daughters (36 sv 1/2). Then the mad mage casts a second spell, and a lightning bolt springs up right in front of the Matron. The stroke passes through her, burns her insides a bit, and goes on to strike the altar. He hopes it will reflect and hit the matron twice (48 sv 1/2).
Jus (7 Stoneskin, 75% Silent, 18/10 Strength, Shield and Improv. Invis. cast at Apple Room) 8d6(2+3+4+1+5+6+2+2)=25 Friday August 18th, 2000 9:31:11 AM
Jus enters right beside Nonam, smiling when he sees Nonam's Wild Magic go Wild. Jus' fingertips crackle as he sends his own lightning bolt cascading through the Matron and into the altar, trying to get a rebound (25 sv 1/2).
Gareth (Poison Imm, %100 Invisible, %50 Silent, Potion of Invulnerability - 16 Rnds) d100=10 d20=15 d20=13 d20=4 d20=20 d20=6 d8+10=12 d8+10=18 d20=11 Friday August 18th, 2000 12:47:02 PM
The warrior follows Onrad into the room as stealthily as he can manage. His precision and silence is catlike as he moves (Silent by 40%). Seeing all the spiders he begins to have flashbacks to the pit trap but the battle rage within him is too strong and he doesn't flinch (15, Sv by plenty). His heart goes out to Helo and the Red Tigers seeing their injured state because he knows he cannot afford to do anything for them until the Matron has been killed. After the fireball and lightning bolts erupt he makes a bee line straight for the matron positioning himself between her and the back door, using the sounds of others closing to mask his approach. If he can block her offspring from the door and still maintain contact with his primary objective he does so. The warrior strikes focusing on the Matrons right arm - any part exposed. His sword rings true as he slices into it (hit AC -7[not including any + from being invisible or minus for called shot], 12 DMG). As he becomes visible he makes eye contact, giving her the warriors stare as he goes about his deadly business. He spins as he again attacks the Matron mother, swinging his sword in a wide and deadly arc. Noticing his blow beginning to go awry, the warrior deftly adjusts it and connects with a perfect cut! (Hero point, rolled a 20!, second roll hits AC 0 for 18+18=36 DMG - last d20 roll was a goof, sorry) Note: If the right arm does not come off with the first attack, the second attack hits the arm too).
Tericus(poision immunity) d4=4 Friday August 18th, 2000 6:50:27 PM
following in Jus and Noonan, Tericus stands besides them and casts one of his hold person spells on the ancient drow(normal save)
Onrad (able to levitate, slow poison) d20=14 d8+8=16 Friday August 18th, 2000 8:08:25 PM
Onrad smiles to himself despite the seriousness of the situation. This is why he became an adventurer. This scene right here. All worth it. Onrad makes to defend the matron staring in "horror" as the daughters and granddaughters are removed from the room. As she rises, otherwise if she doesn't, Onrad does a called shot on her other hand trying to actually knock the ring off of her finger or knock her finger off of her hand. He hits AC-8 before any adjustments for the called shot or the matron's hopeful lack of dex, etc. With any remaining movement, he moves to her far side so as to not line us up for area effect spells. His called shot does 16hpd if it hits.
Teko (Detect Invisibility) 5d4(3+4+1+2+2)+5=17 Saturday August 19th, 2000 4:01:35 PM
If Teko notices anything hidden or otherwise invisible, he notifies the party immediately. Using his Wand of Illusion (Deluxe Edition), he casts from it the stored non-illusory spell, Magic Missle (presumably at 12th level), doing 17 points of damage to the Matron.
DM JK d100=33 d100=78 d100=54 d100=77 d100=5 d20=17 d20=14 d100=62 8d8(6+8+4+1+5+5+2+4)=35 Monday August 21st, 2000 9:39:57 AM
Magical energy explodes around the maton, but she simply steps forward with an evil smirk. The two lightning bolts hit the altar behind the matron, but they do not bounce off. Instead they melt it. Turning briefly to look, the matron spins back around and screams, "DEFILERS!" Gareth rushes up and his blade rips through the matron, but without making a focused called shot, he is unable to sever her hand. Onrad manages to strike the ring on her left hand, but he fails to make her lose it. With a look of sheer hatred at Onrad and Gareth, the matron casts, and is instantly surrounded by a wall of spinning swords. Onrad and Gareth save vs spell or take 35pts. In any case, you are now both on the far side of the barrier. There seems to be no safe way through the swords.
The battle rages around the party, some of the drow fall to the ground, but heroes fall as well.
A deep unearthly rumbling begins to come from the altar.
Nonam d20=1 Monday August 21st, 2000 10:18:33 AM
Seeing that the group's spells had little effect, Nonam shouts, "She resists the magic, cast on our friends if you can, keep casting on her if you can't." After the matron casts, Nonam, who knows a thing or two about spells, shouts, "That's a blade barrier! You can't go through it, but you can go over it." Then the brave Nonam Firstorlast casts a couple of spells of his own. His first choice seems to do nothing, but Nonam knows it's something only the Matron can see, a Phantasmal Killer. The second spell, Fly, gives Gareth a way over the swords.
Gareth (Poison Imm, %50 Invisible, %50 Silent, Potion of Invulnerability - 15 rnds) d20=15 d20=6 d20=12 d20=18 d8+10=17 d8+10=14 Monday August 21st, 2000 12:53:37 PM
Being prepared for the onslaught from the ancient dark elf, the warrior deftly avoids the blade barrier. When Nonam casts he somehow feels the ability to fly come to him and somehow knows instinctively how to make it happen - as if by magic (Int by 5). He moves over the barrier that blocks his quarry and crashes down on her again with a blade flurry of his own making. He again focuses his attack on her right hand - this time making sure he connects correctly with her wrist. He hits at it twice hoping to again seperate it from her body (Hit AC -6 and AC -12 before called shot for 17+14=31 DMG). The warrior, now in full combat mode, puts himself between the Matron and the back of the temple where the alter and door are located, blocking her from trying to escape.