Toad Saturday June 2nd, 2001 11:47:56 AM
The old man makes sure the piece of coal is collected. "First of all kids, The Lords of Diamonds are a group you will want to like you. They have power and influence throughout the city. You'll never deal with them directly - at least you probably won't. They keep to themselves. I know, however, that they tend toward good and are most certainly not evil. We just need to make sure that the witches can't do their dastardly deed with the box. But he is quite correct, the box is what they asked for. And it seems that the mask is what they need to gain power. Perhaps we can give the mask to Ryson, then contact the Lords and tell them what we did and where it is. That way they are not too miffed at us and this alleged 'blood debt' is paid.".
DM (Anthony) Sunday June 3rd, 2001 3:46:31 PM
WOW, it's been a long day and the young group need a bite and some time to talk.
Miranna Sunday June 3rd, 2001 9:18:12 PM
Miranna lifts her brow as Bart bends down just a moment after her, where the coal used to be. With a shrug, she tosses the black thing to Bart after reading the note. It looks like the others want to eat and talk, again. She wonders why those who were hungry did not eat at Ffloy's temple that they just left, but keeps her thoughts to herself. The one thing she has learnt in the 60-odd years she has lived with Flaust is that the shorter-lived races are strange.
Calling her weasel to return to her pouch, Miranna follows Toad and the others.
Jezebella Monday June 4th, 2001 8:39:05 AM
Jezebella rolls her eyes slightly. "Lets go to that pub, mr Toad.. a little less crowded there, I would hope.. .so we can talk *privately*"
She follows him to the tavern/pub/resturaunt, and then slips in front of him to move to a table in a quiet corner, expecting everyone to follow. Jez lets everyone sit before her, taking the outside seat. She sits in a chair that has her back to the wall, and offers a view of the rest of the room. She is sitting on the outside of the table, so she can move easily if she has to.
Once everyone is gathered and settled, she speaks in low tones. "Some thoughts about the jesters rhyme... giving the witches the box alone is a good idea.. if dangerous. It would certainly anger them, if what they really wanted was the contents." She continues... "About the Ffloy men.. I believe the riddle said something about men in mud, and the water... I wonder if it means to ask if these rich men would really care if the bottom two levels were washed out... with people inside. Do any of them worship Ffloy? Honestly, I do not know. I wonder if we can twist Rysons words against him, as well.. . visit a butcher and send the man in black a bucket of pigs blood, for his blood debt." She grins mischivously, and continues. "And to dispose of the mask... give it to a mad jester? .. I dont know... they can bind it somehow? Toad, are you quite certain that these Lords are good people?"
Toad Monday June 4th, 2001 11:50:57 AM
The old man smiles at Jezebella's prowess. "Not bad, young lady. There is hope for you kids after all...".
After the group seats itself and food is ordered Toad speaks. "Our first order of business is to get the item - and by the way, do not refer to the item specifically anymore. We know what it is and you will only risk being discovered by not speaking in generalities - that is lesson #1. I know where our target person stays and if we can't find him there I'm sure I can dig him up using other means if necessary. Once we get the item from him we must then attempt to extract the object from within the item. I fear this will be our greatest challenge. Once we have the object out we must then decide what to do with them. You kids seem to have some ideas. I'm inclined to let you think about it without interfering if at all possible. I believe there is a way to satisfy all parties involved without any retibution befalling us...".
DM (Anthony) Monday June 4th, 2001 4:26:01 PM
The group is treated to a nice tavern. The serving people are easy on the eye and the food is easy on the tongue.
Anarion Monday June 4th, 2001 5:27:35 PM
Anarion moves into the tavern and finds a comfortable seat. He appears lost in thought to his friends as he is both listening to them talk and analyzing the magic of the jester.
He mind is churning so hard trying to figure out how the jester appeared then disappeared. "Great and powerful magic of a kind I will one day wield," he thinks to himself. Reaching deep into his mind he sees a distance point of energy. He reaches for it, struggling past the blockages in his mind. Getting closer to the energy with each passing moment, he is so close. He knows as a sorcerer he has the ability, he can feel the power withinn himself. Getting exhausted at the effort, Anarion tries one final push to reach the energy point in his mind. "errrrrrrr, gack, pssssssssssttttttt, mrrrrrrrrreerrrr" he yells in his mind, but aftr all the effort fails to obtain his goal.
Sitting somewhat deflated, he looks down on the table and sees a piece of ham. Reaching out he gulps it down along with a pint of ale.
Bart Monday June 4th, 2001 7:26:49 PM
Bart orders food and drink, waits for it to be delivered, then, in between mouthfuls of food and ale, Bart continues the conversation.
I believe the best bet for us will be to give the women the box. Then I also think we should give the item to that man we just met in the Alley. As for that rude man who threatened us, I don't take kindly to threats and being coerced into doing another person's bidding so I say fudge him.
Bart smiles at everyone, with food crumbs in his beard and Ale foam on his mustache, then resumes his grubbing.
Miranna Monday June 4th, 2001 10:58:40 PM
Miranna watches Bart with disbelief. The dwarf just ate a heaped plateful in Ffloy's temple! She eats her food slowly and daintilly, presenting a stark contrast to her adopted brother.
Miranna smiles at Jezebella's little speech. "Excellent, Jezebella, but I doubt Ryson would be taken in by a bucket of pig's blood. He did specify it was our blood that was bonded in this blood debt."
After Bart has spoken, "I would prefer to hand the item to the jester too, but -"
Miranna falls silent, trying to puzzle out the part of the rhyme about water and mud and "those they call blood"... blood... did it mean them or the men of Ffloy?
Anarion Tuesday June 5th, 2001 3:24:34 AM
Anarion speaks to himself, but loud enough for others to hear while chewing on the ham.
<chew>
"If Ryson wants my blood,<chew> than perhaps I will <chomp> give it to him. In a vial! <chomp> <chew> <chew> Drained from my little finger. <chew> <chew> <chomp> <chew> blood for blood as he said!"
ChOMP!
Jezebella d20+2=16 d20+4=16 d20+4=6 Tuesday June 5th, 2001 8:05:01 AM
Jezebella shrugs. "Our blood, pigs blood, whatever. I would prick myself to rid ourselves of that..." She trails off and takes a morsel of food, letting her silence speak for itself.
After a moment of picking at the food, and sipping from the water provided, she questions Toad. "So.. if you know where your.. associate.. is, perhaps you know where the item we desire is? Or would we need to speak to him, ourselves? I dont imagine he would hand it over, would he... " She grins again, showing that what she said was at least partly in jest.
Jez continues to scan the room for anyone evesdropping or anything else out of the ordinary. (16 spot, 16 listen, 6 read lips (if needed))
Toad Tuesday June 5th, 2001 12:05:20 PM
The old man smiles at the kids and helps them order good food since it is unlikely any one of them has eaten this well before.
"I do not know where my friend keeps the object of our desire. I do believe I can convince him to give it up - and don't worry, I'll handle that part. He either believes he can get more money for it or he found out what the item can do - or he got a better offer. In which case it is already sold and we have a bigger problem. If he still has it I think I can point out the direness of his situation and he will cooperate. Perhaps even help. As for your problem with the god - and your problem is with him - not his servant - think about the riddle. It will reveal to you how to worm your way out of the blood debt, get your money, and still become friends with the other group. That will be lesson number 2. Think about it... Your ability to come up with answers that are handed to you will determine whether you live or die in this life - so try.".
Once everyone completes their food, the old man pays and rises. "So, shall we go? I'd say we'd best be on our way.". The old man leads them towards another tavern - The Red Crow.
Bart Tuesday June 5th, 2001 4:33:50 PM
drinking what is left in everyone's mugs, Bart heads out the door after Toad.
Miranna Wednesday June 6th, 2001 8:48:11 AM
Miranna stares at Anarion, her fork frozen in mid-air. Blood for blood... what will the water do to those they call blood...
"Anarion, I think you may have hit on the answer to the riddle. Blood for blood. Yes, this must be what the jester meant. We will present the item to the Lords, and repay our blood debt with blood - the blood of Ffloy's worshippers."
Smiling radiantly, Miranna leaves the rest of her meal unfinished and follows Toad out of the tavern.
Polaris Wednesday June 6th, 2001 9:43:29 AM
Polaris silently chomps away at her meal, listening to the others. As she finishes, she follows Toad as well.
DM (Anthony) Wednesday June 6th, 2001 12:00:30 PM
The party heads out to the Red Crow on Trash level. Once finally arriving there, they notice that the Red Crow is little more than a hole in the wall. The placard outside depicts a crow, red with its own blood, nailed to a cross through its head.
Toad Wednesday June 6th, 2001 12:39:28 PM
The old man smiles at Miranna's musings. "Well done, young lady. Remember, a blood debt is repaid with blood. The mask would 'indirectly' repay the debt because by giving it to the temple man would prevent the disaster. But so would giving it to the disappearing man. All that would be necessary is to get the temple man to agree that is satifies the debt. He will do it - even though he won't like it. And the box gives the women nothing but gives you the cash. So your mother stays free, your debt to the temple man is satified, and you make new friends. Not bad for a day's work..."
When they arrive at the new tavern, the old man says "Wait out here. I don't want to scare him off. Stay in th shadows in case the other group shows up. He who speaks with forked tongue may not be so nice to you this time.". Toad enters the in and looks for his friend.
Jezebella d20+7=13 d20+2=19 Wednesday June 6th, 2001 2:20:37 PM
Jez hides in the shadows outside the tavern (13 hide), and keeps an eye out for trouble (19 spot). Prepared in this rough neighborhood, she has her daggers readied.
Anarion Wednesday June 6th, 2001 4:35:14 PM
Smiling at Miranna as Toad enters the tavern. "We of like minds!"
Red Crow Anarion digs through his pockets. "Curses, where did I put my chalk ! There's never a peice of chalk around when you need one."
Searching through his clothing.
"Blast!"
Anarion Wednesday June 6th, 2001 5:01:08 PM
"A-ha -- here it is!!!"
Anarion pulls out a piece of white chalk from the inside of his left boot.
He frowns and looks at the outside of the tavern. "What to do, what to do?"
He begins writing on the outside of a building next to the Red Crow.
He writes on the wall: "1 large chicken 2 large onions 3 apples 1 pinch of mandrake root 2 leaves of nightshade"
He stands back and smiles. "There. That ought to do it!"
Bart stands in the shadows with Jeze, doing likewise, watching out for trouble.
Miranna d20+13=17 d20+9=13 d20+4=8 Wednesday June 6th, 2001 10:07:40 PM
Miranna commands her weasel to follow Toad quietly (Weasel Hide=17, Move Silently=13), then finds a shadowy area to hide herself (Hide=8). She concentrates on her weasel, trying to get an impression of the inside of the Red Crow.
Syr Thursday June 7th, 2001 5:12:17 AM
The elf waits patiently outside the run down tavern. After a few moments, he moves to a position where he can see the entrance at the rear while still keeping eye contact with the others. He calls over to Anarion, "Hey, what's the recipe for?"
Anarion Thursday June 7th, 2001 10:12:24 AM
Whispering loudly to Syr, "I've been thinking of a mandrake chicken soup recipe for little Richard back at the orphanage. He's had an upset stomach for several days now."
Smiling while looking at the chalk written recipe, "I think this should help him. Doesn't it sound delicious Syr?"
DM (Anthony) Thursday June 7th, 2001 4:41:19 PM
Toad is in the building a long time. When he comes out he looks sad and angry.
Toad d20=17 Thursday June 7th, 2001 5:17:45 PM
The old man hurries out and approaches the children. His look communicates concern, anger, dismay and frustration - all in one. "Come with me - and hurry. My friend is dead and he may have spilled the location before he died. I found the address of one of his warehouses. It was either an amateur job or it was somebody trying to make it look like an amateur job. Keep an eye out for tails. We may be followed.". The old man begins to look around carefully for would be followers.
Plink d20+7=25 Thursday June 7th, 2001 8:09:37 PM
Plink listens to everyone's opinions of the jester's riddles, and what to do with what. He keeps his opinions to himself, for the most part. Walking next to his brother on the way to the new tavern, he says, "Brother, I'm not sure I like the idea of betraying Ffloy with a twist of words. His isn't a job we've been hired to do like it is for the coven, it's a debt, something we owe him, no matter how cruel he is." At seeing the recipe written, Plink adds, "As odd as it sounds, maybe a teaspoon of honey would add flavor to the recipe..."
At Toad's request, Plink rushes up to the entrance right behind the old man, seeming as if he's not paying any attention, looking as a sight seer might look about his surroundings, but he's actually looking for anyone watching them. (Spot 25)
Bart d20+3=17 Thursday June 7th, 2001 10:26:16 PM
Hurridly follows Toad to wherever he's taking us.
spot check of 17 to notice anyone following us.
Miranna d20+6=17 d20+6=17 Thursday June 7th, 2001 10:59:22 PM
Miranna sighs. She should have known it had sounded too easy. She calls her weasel to return to her pouch and follows Toad, keeping her eyes and ears open for anyone shadowing them. (Listen=17, Spot=17)
Jezebella d20+2=16 d20+3=18 Friday June 8th, 2001 8:38:53 AM
"An amateur job, hmm? Kinda like a bunch of orphans did it?" Jez asks sarcastically before she follows the rest. She keeps a careful eye out, and sticks to the shadows if she can as she follows. (16 spot, 18 hide)
Anarion Friday June 8th, 2001 10:35:40 AM
Looking at Plink "I know what your saying brother, but let us see how things unfold. Mother Flaust always says life is like a bag of sweets, you never know what your going to get."
Looking at his recipe "Maybe you're right, a spoonful of honey could give it some extra flavour. Although it might also be good with some hot chiles from Fargunia." Anarion proceeds to scribble
"Add to taste 1 spoonful of Honey or 1 pinch of Fargunia Chiles"
"There that looks perfect. All I need to do is get my alchemy bowl and cook it in ..."
Startled, Anarion looks up as Toad walks out of the tavern. Hearing the dire news Anarion commits his recipe to memory and rubs it off the wall. He quickly follows the rest of the group.
Syr d20+5=7 Friday June 8th, 2001 12:59:41 PM
Syr pulls Miranna aside quickly and whispers quietly, "Lag back a little so that I'm able to catch up with you. I want to double check that tavern."
Once Toad has turned his back he enters the tavern looking around. Upon seeing the corpse he looks for some unusual signs of his death and possibly what type of wounds he died from. (Spot check?)
If anyone is present, he covers his mouth, makes retching noises and races out of the tavern to catch the others.
DM (Anthony) Friday June 8th, 2001 6:41:08 PM
Syr not enters the Tavern common room and has no idea what the Mans name is, or who to ask what room he might be in. Serving Wenches go to and fro serving Ale and dinner. He could stop and ask but he has no idea where Toad is going or how to catch up with them once he is done here. (OOC: please e-mail me if you are going to persue looking for the room and we will deal with it in e-mail this weekend. we will also deal with how you find everyone else again.)
After about 10 minutes of walking everyone notices a group of older children following about 50 feet not so quietly behind you.
Miranna d20+4=16 Friday June 8th, 2001 9:37:15 PM
When Syr pulls her aside, Miranna nods and lags behind the others, trying to look casual about it. If Syr does not come out again before the others get out of sight, she commands her weasel to go with the group. She herself stays behind to wait for Syr, concentrating now and then to get a sense of the direction her weasel is going. Miranna attempts to remain in the shadows while waiting. (Hide=16)
(OOC: The Emphatic Link with my familiar should be enough to lead me to the group again, right? It works up to one mile.)
The city is MUCH biger than one mile
DM Anthony Friday June 8th, 2001 11:04:35 PM
If you haven't checked these two addys out you NEED to. It is everything Floating City that you all would know.
Bart Friday June 8th, 2001 11:41:24 PM
Bart moves up along side Toad and informs him of the group of children following behind us at 50 paces or so. Bart will wait for Toad's reaction.
Toad Monday June 11th, 2001 12:24:26 AM
The old man shakes his head and says "Great, amateurs. Don't one of you guys have an illusion you could scare up of us heading down a side street? If so now would be a good time to use it.". The old man glances back in a very non-chalant way and scopes them out: How many, weapons, etc.
Syr d20+8=23 Monday June 11th, 2001 1:20:39 AM
Syr walks into the common room and takes a moment for his eyes to adjust. He shifts to one side of the door as he scans the room. Seeing that the merchant is not present, he moves to the stairs. After a few steps, the elf notices several of the patrons staring at him in a strange manner. As the nearest human starts to rise, Syr immediately retreats to the safety of the streets.
Once outside, he races to where he left Miranna and says hurridly,"Icouldn'tfindanythinginthere andthoseguysgivemethecreeps. Let's catch up with the others."
(OOC: Assuming we are behind the children that are following the party:)
Syr slides in behind Miranna and eyes the tailing group of children carefully, looking for something familiar in their faces and bearing.
Miranna Monday June 11th, 2001 7:46:34 AM
Outside the tavern, Miranna is relieved to see Syr. She tells him briefly that her weasel has communicated to her about another group of children following the others, and leads Syr in the direction her weasel has gone. Miranna and Syr walk quickly but take care not to make too much noise, trying not to be spotted before they spot the other group.
Once they spot the children, Miranna pulls Syr into a side street and whispers to him, "What do we do now, Syr? I have Illusion spells, but I am not sure whether we should scare them away. It may be a wiser move to capture one of them for interrogation, if we can manage it."
Jezebella d20+7=15 d20+7=23 d20+2=7 Monday June 11th, 2001 8:07:30 AM
Jez continues to move in the shadows along beside the group, counting the ruffians, and sizing them up. (15 hide, 23 move silently, 7 sence motive)
Polaris Monday June 11th, 2001 9:12:29 AM
Polaris continues with the group as well, keeping close ear and careful eye, as not to run into anything that might have trouble written on it.
Anarion Monday June 11th, 2001 1:59:24 PM
Anarion sees what's going on and hears Toad's suggestion of the illusion. He thinks to himself wondering what he should do. Unsure of himself he decides to wait and see what happens next.
DM (Anthony) Monday June 11th, 2001 7:50:07 PM
The ruffians, are now walking faster and calling after the group. they seem to have simple weapons, knives, sticks, rocks, clubs. They are laughing and chanting, some darting into the shadows and out again. It is hard to tell how many there are but 7 seems a good guess. Suddenly a rock goes sailing past Barts head. Laughter comes from behind you as Bart almost trips, surprised by the rock.
Toad Monday June 11th, 2001 10:16:32 PM
The old man stops, turns around and holds his ground. "That will be quite enough you fools. Do you wish to die in the street? You will if you mess around with us.". For the first time you notice that this guy can look pretty scary when he wants to.
Miranna Monday June 11th, 2001 10:52:32 PM
From her side street, Miranna sees the flying rock and frowns. She has to act now, before her family gets hurt. She pulls Syr with her as she moves nearer to within 25 feet of the ruffians, trying not to be spotted or heard. (Since the ruffians are making a lot of noise and concentrating on the group ahead, it should not be difficult.)
In a low whisper, "Syr, I will cast a spell. Please cover me if we are spotted."
Miranna pulls a bit of string and wood from her belt pouch and starts chanting in a low voice as she deftly ties the string to one end of the wood. With a final command in Draconic, "Go and serve!", Miranna throws the wood into the air and watches it vanish as it drops down. Smiling in satisfaction, she mentally commands her Unseen Servant (range 25 ft, lasts 1 hour) to go among the ruffians and take one of the clubs, then use it to whack each of the ruffians on the backside.
The Unseen Servant will not be able to hurt the ruffians, but it should cause enough confusion and panic to stop their attacks on her family.
Polaris Tuesday June 12th, 2001 7:22:56 AM
Polaris starts to walk a little faster. She is not in the mood for confrontation and is really little compared to the ruffians. She moves in closer towards the middle of the group, knowing that there she will feel safer.
Jezebella d20+7=24 d20+7=11 Tuesday June 12th, 2001 8:44:35 AM
Jez watches silently from the shadows, her own knives ready. (ooc : holding action... also.. once hidden, do you need to make a hide roll every round? if so : 24 hide, 11 move silently)
((Please state specificaly what action your holding and what the trigger is. You must re-roll your hide every time you move.))
Anarion Tuesday June 12th, 2001 11:27:04 AM
Deciding that these kids need a good scare, Anarion thinks he is just the person to give it to them.
Waving his hands he casts an illusion on himself. The illusion on him appears to have two extra arms starting to grow out of his side. The arms sprout like weeds and get longer and longer until they are about 10 feet long. Then the hands at the end of the arms morph into large claws (like a lobster's) and turn a bright purple in color. His face suddenly seems to get bigger and his smile widens. He reaches his index finger into the corners of his mouth and stretches his face way out. Making his face and smile appear 3 feet wide (a la Beetlejuice) and very ugly. He grabs his hair and yanks it upwords, giving it a spiked look and thus stretching his skin on his face. With the illusion complete, Anarion lets out a large demonic yell "yeaaaaarrr" and moves his illusionary claw hands towards the ruffians.
(Please state the Specific Spell.)
Syr Tuesday June 12th, 2001 12:03:53 PM
Syr hears Miranna's words and nods silently. Once she completes her spell he moves in front of her and assumes a ready position. He eyes the reaction of the group with a snarl on his face.
Plink Tuesday June 12th, 2001 5:57:25 PM
Realizing the urgency of the situation since the ruffians appear to be violent, Plink decides to assist in his brother's mirage. Hiding behind Toad so as not to let his hand gestures be seen, he begins the complex words in the ways of magic. If he's close enough, he attempts to make the same, "yeaaaaarrr" noise at the level of a human on each side of the ruffians, except the front, and one from above. (Ghost Sound)
DM (Anthony) d20+2=21 d20+2=17 d20+2=13 d20+2=19 d20+2=7 Tuesday June 12th, 2001 8:46:54 PM
Toad turns around and glares at the thugs behind you and yells. They seem visibly shaken, not sure what they want. Then suddenly something snatches the Club from #5 and begins waving it about. The group falls back a bit in fear of the floating club. Then the illusion and sound causes them to break and run toward Building #2. The day seems won, but then a challenging yell comes from behind the party. Five more thugs, these older, melt from out of the shadows. "Idiots," #10 yells. "They are using magic to scare you -- we were told they would!!!" The thugs that ran seem to gather themselves back together, except #5 - he still seems paralized in fear. #4 seems a bit shaken as well. #10 speaks again. "Listen old man, we were paid well to make sure that you and your band of midgets stop sticking your nose in where you're not wanted!!! GET THEM BOYS!!" The Boys rush forward.
Combat has begun. It is the Party's initiative. I have sent out a battle map through E-mail.
Jezebella (hidden) d20-1=14 d4=2 Wednesday June 13th, 2001 8:34:47 AM
Jezebella will wait until the thugs rush past her... and then attempt to hit the nearest one (x6) with the butt of her dagger on the back of the head/neck (14 attack roll, 2 damage?). Perhaps this can be ended without bloodletting.
Tiree True Wednesday June 13th, 2001 8:55:45 AM
Somehow Tiree had gotten seperated from the other kids and Toad back at the alley.Since then she had been wandering the streets looking for some sign of them. Down the road she hears yelling. The voice has the familiar sound of Toads.
Tiree thinks to herself that her family might be down there and that they might be in trouble. She hurries along, almost running. She wants to get there and help her family, but she also knows that it might be best if the others don't know she is there.
As she hurries down the street, she pulls her rapier from her side and smiles down at it thinking that this is about to be the best investment she ever made. She carries the rapier in her left hand as she moves and also pulls into her right hand the dagger from her belt and has it ready to throw if need be.
Miranna Wednesday June 13th, 2001 10:55:15 AM
Miranna's forehead creases in a frown when she sees that the thugs are intent on a fight. She has no weapons on her; in any case, she is not sure she wants to shed blood on these streets. Sighing softly, she recalls her weasel to her side. Then, concentrating, Miranna mentally commands the Unseen Servant to throw the club to the ground as near her as possible, and to snatch another weapon from the little ruffians and repeat, until told to stop, but to stay within 25 ft of her.
Miranna considers casting an illusion, but decides to wait and see what the old man will do. If the club falls at her feet, Miranna will pick it up and offer it to Syr if he needs a weapon.
Toad d4=2 d4=4 Wednesday June 13th, 2001 11:00:23 AM
The old man searches out the leader - and casts. "Now we'll use magic to hurt you!". The leader and those around him sleep (6 HD).
Anarion d3=3 d20+2=19 Wednesday June 13th, 2001 11:45:08 AM
Stands close to his brother Plink and Bart. "Let's stay close and I will use my most powerful magic to help us!" Somewhat anxious Anarion decides what spell to cast, he has never harmed anyone with his magic before and doesn't wish to kill these thugs.
Summoning a spell from the icy depths of his mind Anarion casts a Ray of Frost at (X7) the nearest thug (1d3=3).
OOC: I don't have my players handbook, but I think the damage for ray of frost is 1d3.
DM = Yes you are correct on the damage however it is a ranged touch spell and that requires a "To hit roll" I've done it for you this time to keep things speedy. A 19 hits!!!
Syr d20+5=22 d6+4=10 Wednesday June 13th, 2001 3:49:23 PM
He watches the club fall at their feet and scoops it up quickly as Miranna bends over to get it. Syr then stays in front of the mage and swings savegely at any approaching thugs. (Attack roll:17+5=22, Damage=1d6+4?=10)
Plink Thursday June 14th, 2001 8:24:00 AM
Doing as his brother says, Plink stands by Anarion's side, hoping to keep any foes away from the classically weaker of the two. He draws his rapier and proceeds to wait until a foe approaches him. Hopefully it won't get to blood, but if a rock was thrown, then this is serious.... (I don't remember reading about Attacks of Opportunity, but I don't think you use them. As such, he's delaying his action until a foe becomes apparent)
DM = We use a version of them if you close with a foe you do not provoke an AOO but if you leave a foe and do ANYTHING other than walk away then you do. That includes walking all the way THROUGH a threatend area and going to attack a diffrent foe.
DM (Anthony) OOC Thursday June 14th, 2001 11:51:46 PM
Hi guys just your friendly naeibor hood DM here to key you into a little screct. In your e-mail I sent you a battle map, its in paint so hopefuly it should open, im going to try and save it as a jpg file today so that most peoples e-mail programs will open it. I hope that works. It is VERY important for you all to use this battle map in your posts so that you can see where you are in relation to everyone else. That way you can tell me who you attack, you don't cast a fireball down ontop of anyones head and you can tell if there is anyone in front of you to attack and then can post specifcaly what you do. I know this may be a pain but it takes ALOT of time to run one round of combat in this form and with out that map I would be SOOOOOO lost!!! Thank you.
P.S. The AC of the Thugs #1 -9 is 14 and # 10 is 17
Polaris d20+6=23 d6=3 Friday June 15th, 2001 12:00:12 AM
Polairs draws her Bow and sights at the leader, the small and cute Halfling seems to loose herself in the meditation of the shot. As she lets loose the arrow flies straight to its mark hiting the leader square in the chest. (Hits AC 23 for 3 points of damage.)
DM (Anthony) d20=16 d20+6=22 d20+4=7 Friday June 15th, 2001 12:07:48 AM
Jezebella comes running out of the shadows and tags the thug who is terrified and stunned twice on the head with the back of her dagger. The Thug collapses to the ground in a heap, it's difficult to tell if he is breathing or not. Jezebella worries that she may have killed him but then looking up at the Thugs arrayed at the other end of the street she sees nothing but deadly weapons, the others that were not stunned are also pulling fort weapons that appear deadly. This is not a typical street fight she realizes, these men were paid to kill.
Tiree arrives on the scene seeing Syr and Miranna at the end of the street and what looks like a gang war beging to start. Knives are drawn and men begin to close in on her friends.
Miranna realizes that she can only give the servant one command at a time (One per round please) and that now that the men are holding there weapons to fight and not just playing with them the servant will be unable to take them. (That would require an attack / disarm roll) So she has the servant carry the club to her. She now holds a club in her hands. The Weasel runs frightened across the busy street and darts up Mirannas leg and onto her shoulder.
Bart takes up a defensive fighting position
Toad turns around to face Thug number 10 and cast his spell. Those standing next to Toad feel the power of magic rushing forward to slam into the poor unknowing Thugs. As the spell finishes everyone is sure that these Thugs will be sleeping for days, but as the last word is whispered a dampening seems to be placed over the spell and as it flies toward its target it seems to be much less powerful than when it was created. The leader shakes the spell off easily but his companion doesn't seem to be able too and falls in a heap on the ground fast asleep.
Anarion focuses his fury and magic and fires a Ray of Frost at one of the advancing Thugs. It hits the Thug squarely in the eyes and the Thug staggers for a moment but continues to advance.
Syr has the club handed to him and stares out at the fight in the street that is no where near him yet and decides to hold his attack this round in case someone comes near.
Plink drawing his weapon readies to attack anyone that comes near.
Polaris strikes the leader and his eyes go read with rage.
......more
DM (Anthony) d20=4 d20+2=4 d20+2=21 d20+2=16 2d4(2+3)=5 d20+2=3 d20+2=15 d6+2=7 d20+2=7 d20+4=6 Friday June 15th, 2001 12:43:05 AM
Thug number 4 terrified from the illusion and from seeing his brother crumple so easily to the ground breaks and runs away. (d20=4) The rest close in to fight. Thug number 3 advances on Tiree who just arrived, he seems to recognize her somehow and strikes at her with a knife, but he stumbles and misses horribly. (d20+3=4) Thugs number 1 and 2 quickly close in on Jez. They seem determined to take her out quickly for what she did to their friend. Thug #1 slashes out with his dagger and cuts Jez deeply, gouging deeply and twisting. (crit hit for 5 dam :: d20+2=21 d20+2=16 2d4(2+3)=5) Jez is cut badly. The other Thug feeling the bloodlust moves in to finish her, but he too trips and falls, embarrassing himself. (d20+2=3) Thug # 6 closes on Plink and is attacked for his trouble, Plink slices with his rapier and cuts deeply (d20+2=15, d6+2=7 dam) the Thug looks near death as his blow misses the boy completely. He rights himself and looks at his near gutted self, contemplating running. Thug #10 closes on the small Polaris with murder in his eyes. He strikes out with his knife, (d20+4=6) missing completely. Cursing he spits in the small girls face. Thugs number 7 and 9 close on Anarion and Toad respectively, they had to run to get there but they made it, unable to attack this round they seem to be there to try and disrupt any further casting.
It is now the party's initive.
Bart Friday June 15th, 2001 12:45:16 AM
Bart chants some divine words of encouragement to his friends and makes gestures of divine relief and holy emanations emit from Bart, surrounding everyone within range, Blessing them.
(bless spell)
DM = Sorry Tim I had to move your post. Ill make it up to you!!!
Jezebella d20-1=3 d20-1=17 d4+1=3 Friday June 15th, 2001 8:34:10 AM
Jez cries out in pain from the viscous slash, her eyes widening from shock. Her eyes dart to the thugs attempting to surround her, and their weapons. A drop of blood falls from his knife -- HER blood...
She slides to the left, keeping her back to Bart and Toad, moving toward their protection. She slashes at the thug on her left with each of her own knives, her face twisting in a snarl. All her training, all her practice sessions dancing with the blades leave her in her shock and rage. (target : x1, missing with a 3, hitting for 3 with a 17)
Anarion d3=2 d20+2=13 (+1 Bless) Friday June 15th, 2001 8:50:08 AM
Anarion smiles as his spell performs at maximum energy. He suddenly gets caught in the heat of the battle. The thugs advance on their position with eyes that speak of death. Watching his brother chop down one of the thugs, he almost fails to notice another thug (#7) moving in on him. Quickly he decides to cast another Ray of Frost at his assailant (#7) doing some damage (d3=2). Anarion says to the thug (7) "Didn't your mother tell you not to play with sticks!!"
DM = Please see last post about ranged touch spells.
Toad d4+1=4 d4+1=5 Friday June 15th, 2001 12:36:08 PM
The old man curses as he casts again. This time 2 firey bolts surge from his fingers and slam into the leader (9 DMG). He begins to shake as if trying to hold something inside himself. Those near him feel their hair stand on end. "I will comply, as I have promised...".
DM = Please be spell specific, thanks.
Plink d20+3=12 Friday June 15th, 2001 1:56:25 PM
Seeing his strike work so effectively, Plink is surprised at the sheer amount of blood upon his blade. Since the rogue retaliated, it's still an obvious threat. Determined for success, Plink grits his teeth, and strikes at the thug #6, but even Bart's words of praise are unable to help him (Hit ac 12, miss).
Tiree d20=17 d6=2 Friday June 15th, 2001 2:54:35 PM
Having someone run up to her and try to attack her really irritates Tiree. She sees the look of recognition on his face, but tries not to think about it. With the dagger that is still in her right hand she slashes at Thug 3 (att 17 dmg 2) across is chest a thin line of blood appears. Seeing that she grins up at him in a challenge.
Miranna Friday June 15th, 2001 10:13:39 PM
Miranna's frown deepens. Little Jezebella has been hurt! She mentally reviews her arsenal of spells, but none is offensive. Miranna resolves to carry her bow with her at all times in future.
For now, a little distraction is all she can contribute. Miranna commands the Unseen Servant to pick up a fallen weapon or large stone from the ground, and wave it in the face of the nearest thug standing. (The Servant will repeat this activity until commanded to do something else.)
Reaching into her waist pouch, Miranna takes out a small bit of fleece and grasps it in her left hand while her right hand traces a shape in the air. With her verbal command in Draconic, "Take shape and befuddle!", a large, curved, double-edged blade appears between Jezebella and thugs X1, X2. The shimmering blade starts spinning as it closes on whichever thug pursues Jezebella. (Silent Image, save DC 16 if interacted with.)
If the thug turns and runs, the blade pursues him for only 10 ft and then turns back. If the thug tries to hit the blade, the blade will move out of reach. The illusory blade will not connect with any of the thugs or their weapons.
Polaris d20+6=19 d6=2 Saturday June 16th, 2001 12:21:58 AM
Realizing that she has no choice being surrounded takes a deep breath and aims an Arrow at the Leaders chest as he stands only a foot away. She hits him driving another arrow into his chest. (Hit AC 19 and 2 points of Dam)
DM (Anthony) Saturday June 16th, 2001 12:35:19 AM
OOC: Ok couple of things, a Ranged Touch spell such as Ray of Frost requires a "To hit" roll. I am making comments about mistakes on your previous turn of combat under DM= please everyone go back and check all last time posts for all DM= and read them, they will answer lots of questions and help correct mistakes before they come up. Also you the players are responsible for adding in any bonuses from things like Barts Bless spell, please make sure you do that, I did it this time but won't next time. Also if you have a spell or spell like effect that is active please place that Info in your post name field like this
Bart (Bless, Invisible, Flying)
That helps me keep track of things that are still active. I as DM have to assume that its not active if I don't see it there. I know I'm asking A LOT but if you didn't notice it take HOURS to run a round of a combat (No joke look at the times between posts yesterday and then the time you received your battle map!!!) So every thing the players can do to make it easier helps a lot!! If you think of anything else that could help please e-mail me, we can always use a good idea here in the Wold.
DM (Anthony) d20+2=13 d4=2 d20=15 d20+2=8 d20+2=16 d20+2=18 d20+4=16 d20+2=13 Saturday June 16th, 2001 12:37:10 AM
Bart begins Chanting and speaking in tongues, suddenly everyone feels better, more capable. The flurry of battle becomes more focused and you find yourself much more capable of hitting your opponent.
Jez places her back to Toad's side and attacks. The Thug easily dodges and smiles wickedly. "Come on pretty little thing, you can do better than that I think." He growls, licking his lips perversely. Her second strike cuts off his words as he winces in pain however.
The Thug standing across from Anarion sees his opportunity as the spell is being cast and attacks. He hits (d20+2=13 d4=2 dam) distracting the spell caster, however Anarion holds his concentration (d20=15) and the spell fly's from his hand, almost missing his target, if it wasn't for Barts bless spell he knows he would have. The spell does hit however and slams into the Thug, stunning him slightly. Shaking his head though the Thug notices that he has cut Anarion deeply and needs little to finish him off.
The Thug standing across from Toad also sees his chance while the spell caster is distracted and attacks. This Thug misses (d20+2=8) though and looks embarrassed at his attempt. Toads Magic Missiles fly from his fingers and slam into the leader causing him great pain.
The Thug across from Plink who was contemplating running now sees that there may be hoe yet, His spirit uplifted he stays to press the attack.
Tiree's Thug simply grins back as he looks for an opening to counter strike.
Miranna sends the Unseen servant to pick up a large stone from the ground and fly in front of Thug #3 waving it back and forth in front of him, distracting him however it is clear that it is distracting Tiree too. (-1 to hit for both) Then she casts her spell. It seems to work as the Thugs react in first fear and then frustration, finally through the process of elimination they both figure out that it is yet another illusion, (d20+2=16 d20+2=18) however they have wasted all there time on it and have only enough time left to close back with Jez and wait for their next opportunity to attack.
Polaris braves two attacks in order to get off another shot into the leader. The leader strikes at her first. The leaders attack misses (d20+4=16) and so does Thug #7 as he also tries to stop that arrow. (d20+2=13)
Syr continues to hold, protecting Miranna.
.....more to come
DM continued (Anthony) d20+2=22 d20+2=14 2d4(2+1)=3 d20+2=11 d20+2=20 d4=4 d20+2=15 d20+4=13 Saturday June 16th, 2001 1:05:36 AM
Thugs #1 and 2 spend all their time chasing an illusion of a floating sword and are too tired to attack Jez by the time they figure out the nature of the trick. However once they do that close in on the wounded girl twice as angry as before and with blood in their eyes. Even with the distraction of the rock in his face, Thug #3 answers Tiree's challenge with a near deadly hit. (d20+2=22 d20+2=14 crit) The knife cut deep but missed any vital point and so did not hurt as much as it could have. (2d4(2+1)=3 dam) Thug number 6 attacks Plink and misses again, (d20+2=11) his wound seems to be hampering his ability, and he looks at Plink again as if wondering about the wisdom of retreat. Thug number 7 slashes at Anarion and cuts him again, (d20+2=20) this time much deeper. (d4=4 dam) Anarion slumps to the ground, bleeding badly. Thug number 7 snarls and kicks the body of Anarion behind him and closes up next to Bart. "Your next Maggot." Thug number 9 again strikes out at the old man Toad and misses. (d20+2=15) Finally the leader, two arrows in his chest and burned from two strikes from the old mans magic roars and slashes at Polaris. Missing again (d20+4=13) he screams and throws his dagger to the ground. Then reaches in to a pouch to pull out a potion, preparing to drink it as soon as he can.
It is now the party's initiative.
Tiree (Bless, Distracted) d20=19 d20=18 d6=3 d6=3 Saturday June 16th, 2001 3:36:04 AM
Tiree feels the knife blade cut into her, but not as deeply as her opponent had wished she was sure. Seeing her opponent was momentarily distracted she makes her move. Feinting to the right she moves quickly left and slashes him once again, this time across the shoulder and chest (att 19 crit dmg 6 (3+3)). The grin still plastered on her face she winks at her foe.
Jezebella (blessed) d20=16 d4+1=5 d20=5 Saturday June 16th, 2001 6:02:10 AM
Her wound throbs and aches as her knives flash... her eyes trying to take in everything. Her snarl fades.. strangely, to a smile. Her blades begin to move faster, and more stylisticly. She remembers dance, and attacks her target again. (target : x1, hitting for 5 with a 16, missing with a 5)
Bart d20+7=24 d8+2=10 Saturday June 16th, 2001 8:18:53 AM
Bart smiles as the thug steps over Anarions body then begins to cast defensively. (24 for defensive casting) Bart then says to the thug, Boy (emphasizing boy), my friend here aint so happy with you, matter of fact, he has something for you. With that, Bart leans down and touchs Anarion with a healing hand, healing him of 10 hit points of damage. Then Bart stands his ground in front of the thug and shouts at the top of his lungs: Archers on the left rooftop, prepare to fire! (this of course is a ruse in an attempt to frighten these people for a round)
Miranna (Ilusion = Sword) Saturday June 16th, 2001 11:09:22 AM
Realizing that the thugs X1 and X2 are ignoring her illusion, Miranna directs her spinning, shimmering blade at the next nearest thug X7, using the same close-and-run tactics. (Save DC 16)
DM = Everyone please don't forget to place active spells in your post name field like I did here for Miranna!!!!
Polaris d20+6=25 d6=6 Saturday June 16th, 2001 11:09:44 AM
Polaris's little heart pounding with excitement takes her bow for another shot. She points towards the leader and hits again. (Hits AC 25 for 6 points of Dam) She sighes a bit of relief but nervously keeps a close eye.
Plink (Bless) d20+3=17 d6+2=7 Saturday June 16th, 2001 4:44:46 PM
Seeing the fear in the eyes of #6, Plink seems to read his mind as he says, "Indeed, running would have been wise... Would have." Even before the words are out of his mouth, Plink's rapier slices the air, finding a soft spot in the rogue's meager defenses, piercing a deadly wound. (Hit ac 17, 7 damage) Without looking over his shoulder, Plink says, "Brother, are you alright?"
Anarion Sunday June 17th, 2001 11:41:04 PM
OOC :I'm not sure if Anarion has an action this round, if he does.
Anarion rises from the ground feeling like a new boy after Bart's healing. He grins at the thug that cut him down and casts a magic missile at him(X7) doing (d4)4+1+(1 for bless)=6 pts for damage.
The missile strikes KRRAAAAAAAAAAAAAAAAAAAAACK !!!!!!!
"Take that you scum!!"
DM= You can stand up and then do one action, move, or act.
Syr d20+5=18 d6+4=7 Monday June 18th, 2001 3:59:47 AM
Seeing Anarion fall Syr springs into action and races over to attack the villian standing over him.
He swings his borrowed club at the thug (#7) and connects with a solid blow to the ribs. (Hit AC 18 for 7 points of damage.)
Toad d4+1=5 d4+1=2 Monday June 18th, 2001 12:45:07 PM
The old man casts yet again trying to show this rag-tag group how to fight. This time 2 more bolts come out of him. Seeing the leader hit again he takes care to aim at him only if he doesn't go down. Otherwise he sends one bolt each straight into the face of each of his attackers (NOTE: shoots leader if not dead, otherwise attack the ones in front of him.). "I'm afraid you have mistook yourselves. It is YOU who are the maggots - and you will die for what you've done!".
As he fires you once again feel the power surge around you - as if a volcano is about to erupt. It's as if it is coming from everywhere! The two thugs in front of the old man see - if they still can - his pupils turn white with power.".
DM (Anthony) d20+3=16 d20+1=19 d20+4=9 d20+2=4 d20+1=18 d20+1=5 d20+1=3 d20+1=7 Monday June 18th, 2001 10:07:41 PM
Tiree's vicious slash with her dagger drops the foe in front of her and she is able to catch her breath. That is when she spots (d20+3=16) three full grown men walk up from behind and stand off to her right. They seem to be watching the fight with interest. They also seem to be on the side of the thugs. 'Out of the frying pan and into the fire' seems an appropriate phrase.
Jez strikes at the first thug and her blade cuts him deeply. He slumps to the ground and bleeds. His friend who has yet to be hit almost panics and runs (d20+1=19) but as he looks down at his bleeding friend again he holds fast and sure, he will kill this upstart girl or be killed by her.
Bart steps around the snarling thug and never losing his cool does what he was born to do. The spell completes perfectly and Anarion's eyes snap open and he leaps to his feet. The boy seems completely restored to life, there is not a scratch on him, in fact he seems to glow.
Miranna sends her Illusion after thug number 7 and it sends him reeling backward. He can't get at Bart or Anarion through the sword so in frustration he turns his attention to the people now directly behind him.
Polaris again braves being attacked to bring down the leader. The leader, now so frustrated he seems blind, misses his opportunity again (d20+4=9). He becomes so frustrated he rushes blindly at the little girl. Thug number 6 tries to block the arrow shot too but he misses as well. (d20+2=4) Polaris's arrow explodes through the leader's chest and he falls at her feet, clearly dead. All the boys seem to rethink their position as they see the best of them fall. All the remaining Thugs flee except for number 2. He, already resigned to die here, presses on. (d20+1=18 d20+1=5 d20+1=3 d20+1=7)
Anarion holds his spell as he sees the boy running. He too has spotted the three grown men and realizes that he may need that spell for bigger fish.
Syr, realizing that he in no way could both reach his brother's side and attack, simply runs to his brother's side. His brother points out the three men.
Toad too holds his spells as he sees the boys run, he too sees the three men.
.....More to come
DM (Anthony) d20+4=18 d8+2=5 d20+6=9 d8+3=9 Monday June 18th, 2001 10:57:44 PM
As the boys run the group hears clapping from Man number one. "Very well done. A reptile-like friend of ours said you were good for a bunch of kids. I must admit I thought our boys would have softened you up a great deal more than this. Oh well, I guess you should never send a boy to do man's work. Our mutual friend with the forked tongue says hello, and that we are to kill half your number at least, to make sure that there is no misunderstandings. You DO NOT cross the Black Dragons. I am an honorable man. I don't feel that anyone should die without knowing their enemy, so I will introduce us before we kill some of you. I am Samuel, master of the blade and all things steel." Man number 1 bows deeply. "This," He points to man number 2, "is Dark. He is a master of death magic and a mage extraordinaire. Finally, this," pointing to number 3, "is Casteel Move (Pronounced 'mo VAY) a local priest to Marteaus, the Dark Lord. We are your death." And the men move into position.
Thug number 2, distracted by all this new mess and recognizing his employer, takes a defensive stance and waits. (+4 to AC)
Samuel sees Tiree all by herself and smiles, closing on her. He lazily swings over her head at the annoying unseen servant and strikes it, sending it back to the plane from which it came. (d20+4=18 hits d8+2=5 dam) Tiree realizes she is in big trouble.
Dark moves down closer to where the group is huddled and casts a spell upon himself. His edges seem to blur and it is harder to tell right where he is.
Casteel walks up behind the fallen leader and smiles at Polaris. "I think he has some unfinished business with you." Polaris sees an opportunity to hit him with an arrow while he is casting, but misses. (d20+6=9) The priest finishes his spell (d8+3=9) and the leader boy rises, and retrieves his dropped weapon. Staring at Polaris he whispers in a voice from the grave. "Now you die."
DM (Anthony) THE REAL FIGHT BEGINS Monday June 18th, 2001 11:03:02 PM
Thug 10 ac = 17 Thug 2 ac = 14 / 18 this round Total Defense M1 Samuel ac = 18 M2 Dark (Blur) ac = 15 must roll above 20% to actualy hit. M3 Casteel ac = 16
Miranna Monday June 18th, 2001 11:16:41 PM
Startled by the appearance of the men and the mention of the Black Dragons, Miranna's concentration is broken and her illusory blade vanishes.
She looks helplessly at the three men, knowing that her group is far outmatched. And she is out of useful spells. How does Anarion manage to cast so many spells? Miranna commands her weasel to hide in her shoulder pouch and waits... for death or deliverance. She prepares to run if anybody gives the signal.
[OOC: Anthony, I thought the Unseen Servant can't be attacked, just like it can't attack? It dissipates if it takes 6 dmg from area spells, but no area spell has been cast?]
DM + I had to make a DM call, it effected combat so there had to be some way to get it to cease. If it can effect combat it can be effected by combat, to keep things balanced.
Bart d4=2 Tuesday June 19th, 2001 12:30:13 AM
Bart sees the group definitely going from the frying pan into the fire, but decides he ain't going in it alone. So, Bart asks his god to grant him this spell, and starts casting it, speaking words of divine power and mimicking gestures taught to him by his mentor and god. Then looks upon the face of the young leader, newly risen from death's grasp, and lets loose his God's power upon him.
*****Cast Cause Fear***** Will Negates: dc15 (10+4(wis)+1(level)) if affected -2 to att/save/dam victim also flees for 1d4 rounds ********************************************
(rolled a d4, result being 2 rounds, unless I ain't suppose to roll, if so, disregard my roll)
Anarion (Magic Missile) d4=4 Tuesday June 19th, 2001 1:47:17 AM
Seeing the new foes surround them, Anarion decides it's time to let loose everything he has.
Aiming his hands towards the leader M2 he blasts him with a magic missile, doing 4+1+1=6 points of damage.
DM = Why the extra +1 Dam?
Jezebella (blessed) d20=4 d20=15 Tuesday June 19th, 2001 8:23:28 AM
Jez murmurs under her breath to her companions. "We might... need to use that coal, friends..." Her words are labored from the beginnings of exertion and her wound. She persists against the pain, and slashes the opponent who remains before her... but her weakened state makes her attempts poor against the defending thug. (target : x2, missing twice)
Plink (bless) d20+3=4 d20+3=8 Tuesday June 19th, 2001 8:31:09 AM
Plink, realizing that the priest could be one of the strongest members of the enemy party, and one of the most useful, decides to close in on him. Doing so also positions him to be flanking on X10, but X10 is the least of his worries. Saying a silent prayer to no god in particular, he thrusts with his rapier, but his hat falls down over his eyes. Stabbing wildly into the air, he tumbles forth, lying prone on the ground.
Toad d4+1=5 d4+1=4 Tuesday June 19th, 2001 12:52:21 PM
The old man retorts "You choose your allies and allegiances poorly. You will pay for your folly!" The old man casts his magic missile straight at the mage. He times it so as to disrupt any spell he may be casting himself (9 DMG). The old man seems to move in a way preventing those foes in his vicinity from getting in any clean shots at him. To those who notice, he also seems to move with blinding speed. Speed not normal for an old man.
Toad d100=91 Tuesday June 19th, 2001 12:53:52 PM
The old man hits the blurry one directly.
Tiree (Bless) d20+3=18 d100=24 d6=6 Tuesday June 19th, 2001 5:59:10 PM
Tiree knows that she is in trouble with from the one in front of her, but decides that big trouble from the mage. She flips her dagger round to throw it and buries it in his back (att 18, dmg 6). She then transfers her rapier to her right hand.
Syr d20+7=22 d100=82 d6+4=8 Tuesday June 19th, 2001 7:12:28 PM
Syr shakes his head in frustration as he arrives too late to use his club. After sparing a glance to see Bart heal Anarion, he focuses on the mage.
He leaps over the fallen thug (X5) and comes to a complete stop in front of the mage. Finishing his charge he takes a swing at Dark’s shoulder. Unfazed by the blur, he connects. (Hit AC 22 with the +2 charge bonus applied, damage of 8 points) As he swings his newfound club he screams, “I want some Dragon meat!”
He shouts to Tiree, “Run, don’t take him on by yourself! Get over here!”
Polaris d20+6=18 d6=4 Tuesday June 19th, 2001 11:25:52 PM
Polaris, free to use her bow without restraint now locks a bead on the Cleric and fires, burying an arrow in his chest. (Hit AC 18 for 4 dam)
DM (Anthony) d20+1=12 d100=90 Tuesday June 19th, 2001 11:28:46 PM
Miranna while realizing that she may be out of spells, notices plenty of rocks and knives lying about just aching to be scooped up and put to good use.
Bart concentrates all of his energy into casting the power of his spell forth, He radiates an aura of fear. The leader looks at Bart and runs (d20+1=12).
Anarion lets loose with a Magic Missile at the Blurred Mage and sees the mage gasp in pain (d100=90). It doesn't seem like these men get hit often.
Toad fires his missile at the Mage and it follows directly behind Anarion's. Then Tiree's Dagger follows right behind that. Finally just as the dagger hits, Syr swings and slams into the mage with his club. The mage literally explodes outward with the concussions from all the damage. What very little that is left of him falls to the street, in pieces.
....more to come
DM (Anthony) d20+4=21 d20+3=20 d8+3=10 d20+2=9 d20+4=19 d8+2=6 Tuesday June 19th, 2001 11:47:32 PM
The Priest Casteel begins casting defensively (d20+4=21) finishes his spell and then reaches out and touches Plink (d20+3=20). The negative energy from an Inflict Light Wounds spell courses through Plink's bones. Pulling enough energy from Plink's soul to pull him to the other side. (10 Dam, Will save for half, DC 14)
Thug Number 2 comes out of his defensive stance and strikes at Jez, missing completely. He was in too big a hurry to impress his bosses. (d20+2=9)
The Blademaster, looking appalled that you have killed one of his, attacks Tiree with a vengeance. He easily slices into her (d20+4=19), bringing Tiree right to the edge of death, but not over it, yet. (d8+2=6dam)
It is now the Party's turn.
Syr (Scott) d20+7=20 d6+4=9 Wednesday June 20th, 2001 12:20:25 AM
The elf grins in satisfaction as Dark falls under the party's combined attacks.
As the mage drops, Syr watches in horror as Tiree collapses under Samuel's attack, "Bart, she needs help. If there is anything left in your arsenal, use it on her. I'll do what I can to keep Samuel busy."
With that the small elf charges at the blademaster, his ponytail slapping his back with each stride. His fear for Tiree fuels his legs and he swings savagely at the blademaster's head (hit AC20 for 9 points of damage).
Anarion d4=1 Wednesday June 20th, 2001 3:15:02 AM
Smiles, but then is saddened to see the man named Dark (M2) succumb to such a ghastly demise. He thinks to himself, "If only they would retreat and leave us alone, nobody else would get hurt."
He suddenly looks over and sees Tiree cornered by the man named Samuel. Quickly he decides to cast another magic missile at (M1) Samuel.
KRAAAAAAAAAAAAAAAAAAACCCKKK !
The ball of energy hits causing d4=1+1 pts of damage.
Bart d8+2=10 Wednesday June 20th, 2001 7:44:29 AM
Bart smiles everso briefly when he sees the leader dart off in a fearful run, but that smile wipes off his fast as quickly as it appeared when he sees his friend, Tyree fall. Bart moves to Tyree, keeping Tyree between himself and Samuel. Bart approaches Tyree, kneels beside her, pulls out his holy symbol in his left hand, prays briefly over her to his God, places the holy symbol upon her chest, chants the divine words of power, makes the proper gestures yet again and as his hands begins to radiate power he places the left over her heart and the right over her head and releases the energies into her, Healing her of 10hp's of damage.
Jezebella (blessed) d20=7 d20=16 d4+1=5 Wednesday June 20th, 2001 8:13:59 AM
Jez grits her teeth in determination, seeing the mage fall giving her some small hope. Her muscles ache. She snarls at her opponent, "Run, fool... while you can!" She slashes at him again, her knives shining in the FloatLight and glistening with flecks of blood. (target : x2, missing with a 7, hitting ac 16 (assuming the thug is off the defensive) for 5.)
Toad d4+1=5 d4+1=5 d4+1=5 d4+1=4 Wednesday June 20th, 2001 11:27:04 AM
The old man laughs at the shocked fighter. "So you didn't think you'd get hurt, eh?!? In case you didn't realize it yet, we intend to kill ALL of you!" The mage blasts Samuel with another magic missile - but this time the two missiles are twice as big and do much more damage [19] (Heighten Spell Feat - 2nd level Magic Missile). The power surrounding him now is tangible. You can feel it - but it is yet restrained somehow.
As the magic slams into the man he taunts him and his cohort trying to get them to focus their attacks on him instead of the children. "Cowards! You attack children when your REAL problem is me! Come and get it big boy! You're undone!"
Plink (blessed) d20+3=18 d20+3=8 Wednesday June 20th, 2001 12:38:39 PM
Plink feels the unholy energy enter his body, but shrugs it off, feeling the heat of battle with him. He jumps to his feet, attacking M3 with his rapier, hoping to disrupt the man's casting. (miss, hit ac 8)
Tiree (Bless) d20+1=20 d20+1=12 d6=5 Wednesday June 20th, 2001 5:00:12 PM
Tiree, still just barely standing, retaliates with the last strength left her. She flashes in with her rapier and actually strikes Samuel a blow (att 20, not crit, dmg 5). Tiree fights to stay on her feet. She will not be a coward and run.
Polaris d20+1=17 Wednesday June 20th, 2001 10:28:28 PM
Seeing Tiree in trouble Polairis turns and takes very careful aim at the jerk with the sword (-4 for Tiree, - 1 Syr : miss w/ 17)
Miranna Wednesday June 20th, 2001 10:32:43 PM
Miranna crosses to the dead Thug (x3) and picks the dagger off his body.
DM (Anthony) Wednesday June 20th, 2001 11:05:15 PM
Syr, putting himself at risk chargers at the Blademaster and slams the club into his head, shaking the man.
Anarion fires his last magic missile at the man attempting to kill Tiree. Its effect is minimal but every little bit helps.
Bart realizes that only at a run can he reach Tiree, but that doesn't give him time to do anything. Still run he does, making it to her side.
As Toads spell fires into the Blademaster, followed instantly with Tiree's cut. The Blademaster is overcome by the massive amount of damage he has taken and explodes all over the young people standing all around him.
Plink resisting the full force of the evil spell takes only half of its damage. He is still hurt but not dead.
....more to come
DM (Anthony) d20+2=4 d20+4=18 d20+3=17 d8+3=8 Wednesday June 20th, 2001 11:13:43 PM
Thug number 2 strikes out at Jez, he knows she is close to death and now knows he will not escape this place with his life, but he can at least take her with him. He lashes out with his blade and (d20+2=4) misses horribly. He grits down on his teeth and prepares to meet his god.
The Priest feeling the same way begins casting defensively again, it seems to be the same spell. The spell completed (d20+4=18) he reaches out to touch Plink (d20+3=17) and again Plink feels his knees begin to give again and his soul being pulled at as the flow of negative energy is released into his body (Inflict Light Wounds d8+3=8 save for half, Will of 14)
The parties turn now
Bart d8+2=9 d20+7=18 Wednesday June 20th, 2001 11:27:58 PM
Bart defensively casts (18) Cure Light Wounds on Tyree, Healing her for 9hp's. He then steps up and hopes the Thug will target him instead of Tyree and says to the Thug: IF you leave this place right now, without your weapon, your life will be spared. If not, you die for your God tonight.
Syr Thursday June 21st, 2001 12:59:39 AM
Syr grimaces in distaste and wipes his face with a bloody hand, "What's with all the exploding dragons? It would be nice to have ONE left alive to sit down and talk with..."
After uttering that phrase, Syr runs to the far side of the battle to prevent Casteel from fleeing.
(OOC: Syr: "I feel the need for speed!")
Miranna d20=8 d4=3 Thursday June 21st, 2001 7:53:12 AM
Miranna winces as she is hit by some of the blood and gore from the exploded man. Resolutely keeping her eyes away from the pieces of the corpse so near her, she looks around the battlefield and decides to go to Jezebella's aid.
Miranna runs to the thug X2 and, briefly wondering what she is doing with an unfamiliar dagger, thrusts the weapon at the thug. Her opponent easily dodges the clumsy attack.
[OOC: I'm back! Only to see that 2 of our foes have exploded. Wow. Miranna is rather out of place in such a power-packed group. :)]
Jezebella (blessed) d20=11 d20=9 d4+1=2 d4+1=2 Thursday June 21st, 2001 8:14:53 AM
Jez shoots Mirianna a brief smile as she joins. Saving her labored breath for combat, she slashes again, but her footing is unsteady from the sheer amount of blood now decorating her tunic and leggings. (2 misses? ac 11 and 9? or do I get any bonus from flanking..? thanks Miri :) if either hit, damage is 2 and 2)
Plink d20+3=18 Thursday June 21st, 2001 8:29:34 AM
Plink, his wounds obviously going unnoticed to the rest of the party, falls to the ground in a heap. He somehow managed to overcome all of the effects of the spell, but is still lying on the ground, and it is impossible to tell if he is unconcious or dead.
Tiree (Bless) Thursday June 21st, 2001 9:20:14 AM
Tiree wipes the goo from her face and smiles at her companions. Seeing that all the fun is at the other end of the street she runs to where the action is near Jez.
Toad d4+1=5 d4+1=3 d4+1=3 d4+1=5 Thursday June 21st, 2001 1:14:51 PM
The old man once agian casts and blasts the priest with 3 missiles and 1 missle at thug #2 this time (11 DMG, 5 DMG - 2nd Level MM) adding a comment for emphasis. "Touch this you abomination!". As he sees the kids begin to show mercy he says "Kill them all kids. They'll only live to attack you another day if you don't!".
Anarion d8+1=9 Thursday June 21st, 2001 1:28:45 PM
Anarion rushes over to his brother Plink and pulls a small vial out of his clothing. It appears to be some kind of blue potion, a cure light wounds potion to be exact. Fearing that his brother is near death he pulls the cork out of the vial and pours the contents down Plink's throat. The potion restores d8=8+1 points of healing.
He says "Come on, don't die on me Plink!!!"
Anarion waits patiently for the healing potion to take effect and draws his dagger to defend their position.
Anarion Thursday June 21st, 2001 1:42:39 PM
Anarion hears Toad yell his call to death on their assailants and is confused a little. "Whats gotten into Toad" he thinks to himself, "he's gone a little beserk"?
Yelling to Toad "Hey Toad, settle down, we should question one of them, don't kill him!!"
Polairs d20+2=16 d6=4 Friday June 22nd, 2001 11:54:59 PM
Polairs takes careful aim again at the priests back (-4) and fires. Catching him in the ribs. (d20+2=16 hits, d6=4 dam)
DM (Anthony) d20+3=20 d6+2=3 Friday June 22nd, 2001 11:55:35 PM
Bart's spell heals Tiree completely, she seems as good as new.
Syr runs flat out to get behind the evil priest.
Miranna, covered in gore is able to cross to the Thug and flank him with Jez.
Jez hits the Thug with one of her attacks (+2flank, +1 Bless and now my favor for Tim is done) cutting him to the bone, but he still stands, bleeding and almost dead, he is resolved to finish this. Then Jez feels the Bless spell fade away. (it's not on Tim's post guys!!! This was what my note was hinting at.)
The evil priest Casteel laughs out loud as he sees one of your number fall. He then turns to face Syr.
Tiree moves next to Thug number 2 and again grits his teeth and prepares to meet Garg.
Toad watches in Horror as the missiles he fired at the Priest are sucked up into an amulet around his neck. Casteel laughs manically again.
Anarion rushes to his brothers side and sees that he is still breathing but unconscious. He pulls out a potion and tries to give it to poor Syr but Casteel sees an opportunity to strike at Anarion. He hits the poor boy (d20+3=20) cutting the boy badly, nearly killing him as well.(d6+2=3 dam). Its all the boy can do to not spill the potion right now, Plink continues to lie there bleeding to death.
Polaris's shot catches the Priest well.
......more to come
DM (Anthony) Choices, Choices d20+4=18 d20+3=20 d8+3=7 Saturday June 23rd, 2001 12:07:50 AM
Thug number 2 looks about himself again and drops back into a defensive posture. He watches as the party helps one another, he watches as Arnion rushes to Plinks side and almost get killed himself. He looks at Jez, there is something like hope in his eyes,, something like pride too, and says "I want to yield to you, but only on one condition, I want to be part of your gang. I want to fight with you guys. To prove I'm serious, here." He throws a blue vial to the ground. "To heal your friends one way or another. I won't fight you any more and I can't run, I'm dead either way. Your next thrust will kill me, so take me in or kill me. (Complete Defense AC 18)
Casteel roars when he hears the thug's words. "Traitor!!! I'll kill you myself if I ever see you." With that he casts the spell again, this time at Syr, (d20+4=18 defensive casting d20+3=20 touch d8+3=7 dam, save for half.) and then runs away into the shadows. (Syr may make an attack of opportunity.)
Jezebella the unblessed (ooc) Saturday June 23rd, 2001 5:57:59 AM
heh. OK.. I took Bless into account on my rolls already.. I would have been at minus one without it. So... bearing that in mind, I dont think I hit, even with the flank bonus.. if you want to leave it, or rewrite history a little, doesnt matter :) I kept useing the bless spell... even if Bart(tim?) didnt post it after his name.. because didnt we have it for 10 rounds? bless lasts a minute. Not argueing with you, Anthony, just explaining why I kept using it. I wont unless I see the caster has it up still, from now on. (which means I have to wait till the casters move before I do? to see if they put the spell tags on thier posts?)
sorry for the confusion.
DM= ALL if a spell was active (in the post name field last round and you think it's still active then go ahead and use it, its when you haven't seen it for 2 consecitive posts that you need to worry about!!!
Bart d20+8=19 Saturday June 23rd, 2001 8:58:25 AM
Bart will run as fast as he can to get to Plink in the hopes he can use his Healing skills one more time before a comrade in arms AND brother passes from this land.
(If we are out of combat, I use Healing skill to stabilize him, if we are still in combat, I cast Cure Minor Wounds (1hp) but it too should stabilize him)
Bart Saturday June 23rd, 2001 9:05:18 AM
As he runs Bart shouts out: Someone go tie up that sleeping boy over there. <points to thug #8>
(i meant to include this in my last post)
Miranna Saturday June 23rd, 2001 11:23:30 AM
Miranna looks at the thug with pity in her eyes. "Jezebella, I do not wish to kill him, nor have him join us. Let him go. He will be too preoccupied with running from the other man to bother us further."
With that, Miranna picks up the blue vial, turns and crosses to Plink and Anarion. She shows the vial to Bart to assess whether it is a genuine healing potion. If Bart thinks so, she either helps to pour it down Plink's throat if Anarion has not yet fed his potion to his brother, or offers it to Anarion if he has.
Jezebella (full defence) Saturday June 23rd, 2001 8:18:40 PM
Jez moves slightly to one side, to offer Mira protection as she moves by the thug. She doesn't put down her daggers... but holds them defensively, not slashing. Just incase he has ANOTHER change of heart. She utters a single word to her former opponent.
"Go."
Syr d20+1=3 d20+5=22 d6+4=6 Sunday June 24th, 2001 6:30:22 PM
Syr gasps in pain as the priest rushes past and touches him (failed will save, 7 points of damage to Syr). Gritting his teeth and muttering words about spellcasters he makes a swing at Casteel and connects with the priest's back (hit AC 22 for 6 points of damage).
Turning to the thug, "Unlike my family, I would welcome you to fun. You have acquited yourself well and obviously we share enemies." He nods towards the fleeing priest. "May our paths meet again later."
Facing the dwarf, "If we are letting this one go, why tie up the other? Also, let's see if these corpses have anything useful for us. It seems we have a bit to learn still."
Tiree True d20+5=18 Sunday June 24th, 2001 9:19:15 PM
Tiree moves aside to let the thug leave. She speaks to the others, "I don't want him with us. There is no way I could trust him. He changed sides when his life was on the line. He would do it again, there is no doubt in my mind."
After saying her piece, she begins to move around the bodies of the dead thugs and go through the pockets and bodies (Search 18 if needed).
Anarion Sunday June 24th, 2001 10:49:25 PM
Anarion continues to pour the potion down his brothers throat. He than looks at the large gash across his chest, "oh my thats a terrible cut". He looks terribly pale and his lips turn a deep purple in color.
Toad d20=15 d6=4 Sunday June 24th, 2001 10:52:10 PM
OOC: Hey, you gave the priest 2 attacks - a spell and hand to hand...
Enraged at the priests' departure, the old man pursues him and draws his daggar - a long tooth. If he can get close enough he strikes.
DM (Anthony) Combat is Over Sunday June 24th, 2001 11:19:31 PM
The priest is long gone. Bart heals his downed friend as combat seems to have ended. The young thug laughs at all the party as they dismiss him so readily and think they understand him so well. He looks at Jez and says. "I said I would surrender to you on the one condition, as for changing sides when my life was on the line, well, I can see how close to death you are by the look in your eyes, look into mine and you will see that I have been there from your first strike. One blow from either of us would have felled the other. My life was forfit from the moment you first stuck me. I am walking dead. You have two options. One kill me, my death will be worse at the hands of that black murdering priest. Two take me in and make me a brother to your band, I will sware my life blood in the presence of the gods to protect you and keep you safe for all time. Those are your choices. You have no others. My dreams have told me to find you all or die trying. I will follow the will of the gods."
Miranna d20+5=24 Monday June 25th, 2001 6:58:02 AM
As Bart is too preoccupied to notice the blue vial she is holding, Miranna silently passes it to Anarion, who appears to need it most. Anarion will have to make his own judgement whether to drink it.
Miranna lifts an eyebrow at the thug's insistence on joining their ranks, but makes no further comments. She sees Tiree searching the dead bodies and remembers the gore on her. With a look of distaste, Miranna looks around for a somewhat clean piece of garment to wipe off herself. After that, she goes over to the sleeping thug and searches him for any useful or valuable items. (Search 24 if needed)
Jezebella (full defence) d20+4=9 Monday June 25th, 2001 8:13:49 AM
Jez bows slightly to the as yet unnamed thug. "I will not kill in cold blood. Dreams can be tricky things.. they can mislead. Give me your weapons.. and your name.. and I will BEGIN to trust you. I am Jezebella."
She puts one of her daggers back into her belt, and holds out her bloody hand to accept his weapons.
If he hands over the weapons, she will search the bodies, the sleeping/knocked out thugs, and the gooey remains of the dark ones for anything of interest. (search result : bah, 9)
Bart Monday June 25th, 2001 8:20:12 AM
Bart will go from comrade to comrade using his healing abilities to cure minor wounds and whatnot. After all is taken care of he goes up to the remorseful Thug and asks:
What is your name? What God came to you in a dream?
Jezebella Monday June 25th, 2001 9:13:59 AM
Jezebella continues to bleed profusely from the nasty looking gouge in her belly... not a minor wound at all.
(Bart .. are you tossing a heal my way? or useing a medical skill? I need to know numbers for recordkeeping :) Im at 4hp of 9 at the moment, so hurt pretty bad.)
Toad Monday June 25th, 2001 9:32:51 AM
Seeing he will not catch the priest he calls out to him. I'll find you Casteel. I know your name. I will find you and kill you when it suits me - I promise!"
The old man kills the sleeping thug and moves over to the one who would join them - clearly not caring if he is armed or not. "Search them good kids, but be careful with the 2 dark ones. Their items may be evil. I will look at them on your behalf momentarily."
"So the gods led you to find us did they? We'll come back to that. But first, tell us about the group you were with. Which one killed the merchant - and what were you looking for - and why should we believe you? Before you answer, remember this - I do not share this young one's moral hangups about killing. If you lie or are evil - or do not offer anything of value, I will be more than happy to kill you instantly.".
The old man looks very dangerous and it is clear by his demeanor that he isn't joshing.
Anarion d20+4=6 Monday June 25th, 2001 11:31:07 AM
Anarion hovers over Plink's body while Bart applies his healing talents.
"Is he ok Bart, will he live" he spits out the words almost coughing blood in his own blood. "I've given him my healing potion, he should be feeling better?"
Smiling at Miranna as she offers the blue potion. "I'm hurt badly Miranna, but this potion, do you know what it is? I'm not ready to chance taking it unless I'm sure." He reaches out to take hold of the potion and examines it.
Using his Alchemy skills he looks at it closely trying to figure out if its a healing potion or perhaps something else (Int roll 6).
Syr (4/11 hp) d20+1=17 Monday June 25th, 2001 12:10:30 PM
Syr examines the thug looking for any sign of duplicity (Sense motive:17). “I, for one, do have ‘moral hangups’ about needless slaying. Given everyone’s reaction, I think becoming a BROTHER may be a bit strong, how about we settle for second cousin?” Painfully moving over to the thug and holding out his hand, “I’m Syrdeth, everyone calls me Syr.”
Turning to face the carnage, “How about you start proving your worth… I assume you are observant enough to know what valuables your former partners carried? Why don’t you help us remove them? You can give them to Jez when you finish.”
“We should really spend as little time here as possible. I know we were in a hurry to get to the warehouse, is it near?” Looking pale, “Casteel zapped me pretty good and I wouldn’t mind a nice quiet place to rest. If it’s near, then I say we hit it and then return to the orphanage to rest and pick up a few items.”
DM (Anthony) Monday June 25th, 2001 11:35:07 PM
Miranna finds nothing useful on the sleeping thug save his dagger and a blue potion, in fact no one finds anything useful on any of the thugs save one potion and one weapon each. While Jez speaks to the thug he listens carefully and the expertly flips the dagger over caching the blade and hands it over to her. He bows deeply at the waist and speaks. "Lady Jezabella I am pleased to meet you, that is the only weapon I have with me, my others are at home but I will gladly surrender them to you as well if that is what you wish. The other boys called me maggot and worm, but that person is dead now, you have killed him. I stand before you now nameless." He bows deeply again at the waist, an interesting but poor copy of a courtly bow. When Bart approaches the thug looks at him and smiles. "Again sir priest, I have no name any longer and as to which god it was, he named himself the wanderer in my dream, truest and oldest friend to Alemi. I am not well versed in the gods, so I do not know which one that would be." When Toad questions the boy he looks less sure of himself but unafraid. He keeps the tall mans eyes and does not flinch. "I am not afraid of death sir wizard, I have died three times in my life and do not fear another. I have no lies to tell anymore. The bigger boys boasted to having killed your friend, in fact the biggest, called himself Fallon the Fearless bragged of kicking the stool from beneath his feet and watching his last breath. He is an ass but not a liar. I believe him. He is the one that ran away from the spell that Sir Priest cast." Anarion thinks it is a healing potion it smells, looks and moves like one at any rate. The thug smiles at Syr's joke and then bows deeply to him as well. "Well met sir Syr, the only positions we carried were potions of healing from Casteel and the daggers given us from Samuel as payment for stopping you from reaching the warehouse. If you need a quiet place to rest you can come to my home and rest there. No one will bother you."
Bart d20+3=15 Monday June 25th, 2001 11:52:48 PM
Bart stands there watching the young hoodlum, for any sign of deviousness.(sense motive:15)
Bart then turns to Toad and says: we appreciate all you have done for us up til now, and we may not be as worldly as you are, but, and if I die then so be it, but if I ever see you kill a defenseless man or woman again, like you just did with that sleeping man, I will do all in my powers to kill you myself. As you said, you may not be as honorable as us, but I try holding up myself to a higher standard than raw murder. He was to be our prisoner, a person to converse with as well as the nameless one here. But you took that away from us. You were selfish and evil.
(Bart stands his ground, unwaivering to Toad's looks or words that he knows is coming)
Bart will be positioned between Toad and the one remaining alive. Standing in his best defensive stance that he knows.
Anarion d8+1=9 Tuesday June 26th, 2001 12:36:44 AM
Hearing the words of the thug, and after decifering the potion as healing, Aanrion downs it. He magically rejuvenates his body to full health.
"Hey Jez, did you check the wizard? Is there anything on him?
Anarion casts detect magic over the entire area, just in case they might miss anything. He spreads his hands out in front of him, detecting all magic in the area.
Jezebella d20+4=6 Tuesday June 26th, 2001 8:15:01 AM
Jez pales at Toads butchery, or perhaps her own bloodloss ... her mouth agape .. and she looks at the carnage around her for the first time...
Her knees buckle slightly. She barely hears the nameless boy's answer to her... She nods dumbly as she takes the dagger from him. " .. died three times..? .. there has been enough death. "
After letting Ararion inspect the dagger, as he seems to have a grasp of the mystic, she cleans it and slips it into her boot with a numb hand.
She tries again, to find any remains of the mage or blademaster... as her hands are covered in the gore that was the mage, her knees DO give out, and she sobs once from pain and nausea.
" ... I can't .. can't .. find anything.."
Jezebella Tuesday June 26th, 2001 8:16:19 AM
(oops .. that roll was for search again, and failed..)
Miranna Tuesday June 26th, 2001 9:41:21 AM
Miranna blanches when Toad kills the sleeping thug right in front of her. Stunned, she nearly drops the dagger and potion she has found, as she looks at the old man with a hint of fear in her emerald eyes. Who is this self-professed merchant, in reality?
Miranna's eyes follow the old man to the last thug, and see Syr swaying a little beside Jezebella who collapses sobbing. The sight of her injured family jolts her into action. Miranna runs quickly to Syr and hands him the blue potion, then kneels beside Jezebella and lays a comforting hand on her shoulder. She notes the injuries on Jezebella and quietly searches the nearby body of X1 (assuming Tiree hasn't searched it) for a similar blue potion, which she hands to Jezebella.
(If Jez or Tiree has searched X1 and found the potion before Miranna, Miranna will call out to Tiree to give a potion to Jez. I assume Tiree will find all the other potions.)
Remaining by Jezebella's side, Miranna says without looking at anyone, "I have seen enough blood today. Let this nameless boy join us if he wants."
Tiree d20+5=17 Tuesday June 26th, 2001 3:59:14 PM
Tiree picks up all the daggers she finds and puts them in her belt or boots or where ever they will fit. All the potions that she finds, she hands over to Miranna so she can distribute them as needed.
She watches Toad kill the boy and nothing crosses her face. Unfortunately, she has seen it before on the street. Luckily, it hasn't happened to her yet. Remembering the two exploding bodies, Tiree looks around the area to see if anything survived the exploding bodies (Search 17).
DM (Anthony) Tuesday June 26th, 2001 9:43:05 PM
Bart and everyone else who has been watching the young man notice nothing suspicious. In fact everyone gets the feeling that this young man could not lie even if he wanted to. Something strange seems to have taken hold of him. Toad seems surprised at Bart's reaction. "He would have killed you with out a second thought, ho in blazes did you expect to hold him, by the way the local constabulary will be here soon I'm sure so we better clear out quick." There is only one thug left alive and he stands defenseless before you all waiting to see if you will accept him. Anarion's spell tells him that an amulet on the dead fighter is magic, as well as the sword, and armor he wore. There are two rings glowing magic on the dead mage as well as a matching amulet. As Jezebella falls forward faint, the thug runs forward and catches her, helping her keep her feet. "Lady Jezebella, death is hard and takes much from a person. There is no shame in feeling faint." As she is held up she sees the giant gash across his midsection that she put there. His own blood running down his leg as he struggles to support her. "The old man is right, it would be wise to leave this place before what passes for the constables arrive and begin demanding bribes."
The party finds 5 potions and four daggers before they begin handing them out, how many are left now?
DM ANTHONY Wednesday June 27th, 2001 8:16:27 PM
The is a suden shift of light and all the people left in the street feel dizy for a moment. Whe it clears and everyone opens their eyes they see that the bodys have dissapeared and there is a small pile of stuff sitting in the middle of the road. Everyone also notices that there wounds have been healed, completely. The things people thought they picked up are no longer on their person. The pile of things in the street consists of...
Bart Wednesday June 27th, 2001 8:53:23 PM
Looks around, scratches his head, the spies the pile of stuff on the ground. Immediately prays to his god, says words of divine power, holds his Holy Symbol and casts a spell ( Detect Magic ).
WOW, that pile of loot in the street ALL glow with magical emenations. Except for the Note and the daggers.
Bart walks up, picks up the note and reads it for all to hear.
Plink Wednesday June 27th, 2001 9:27:17 PM
Nodding to everyone in the party, Plink says, "I don't really have a preference for any of the items besides the rapier there, but I know another one of you uses that too. Would you mind if I take that, for the time being? I'll forego anything we get anytime soon, in return, if that's what you wish. Nonetheless, let us go quickly!"
Polaris Wednesday June 27th, 2001 9:38:20 PM
Polaris nods, agreeing with Plink. "I as well have no preferece for any of the items. I will take whatever is left and whatever may be of use to me." She then draws her attention to Bart to hear the reading of the note.
Miranna Wednesday June 27th, 2001 9:40:22 PM
Miranna scans the area with a worried look in her emerald eyes.
"I do not like this. Somebody very powerful is toying with us. We should take the things and go elsewhere to discuss our next course of action. I have no objection to Plink taking the rapier now. It will be more useful on him than in a bag, before we decide how to divide the items."
Thug Wednesday June 27th, 2001 10:14:44 PM
The young man walks over to the pile of treasure and leans over looking at the top of the pile. "I wouldn't touch those amulets if I were you, I remember Samuel saying that they were nasty traps for pickpockets. It seems that the gods are truely watching out for you all." He reachs down and scratches his guts through the cut in his shirt, although there is no cut there now.
Jezebella Thursday June 28th, 2001 8:28:16 AM
Jez leaned against Nameless gratefully, before the shift .. " .. its all so... horrid..." She looks down at the gash she gave him... "I'm so sorrr..."
///the light shifts, leaving her dizzy///
Jez blinks, the sudden lack of pain almost disturbing. She pushes herself off of Nameless, and straightens her tunic.
She clears her throat, and steps back from Nameless, her face wary.
"yes.. let's go.. "
(ooc .. are the bloodstains cleaned from our clothing? if so, I gotta get the number of that drycleaning company! what was it.. PlotIntervention Unlimited? :) )
DM = Ticked off DMs 'R' Us ; )
Tiree Thursday June 28th, 2001 4:03:39 PM
Tiree walks over to the pile of stuff. She grabs the rapier and tosses it to Plink. She pockets the two blue potions and then picks up the 4 daggers. She places one in her belt to replace the one she lost. The other three in her hand, she looks at the others.
"Anyone want a dagger? They come in very handy."
She tosses a dagger the first three who ask for them. (If less than three, she puts the remainder in her belt.)
She picks up the rings saying, "Well, we know something about the amulets and I'm not going to pick those up. We can get someone to identify these rings later. Maybe you know someone who will help us Toad."
With that, she places them in her belt pouch.
"It looks like all we have left then is this chain shirt. Can anyone of us use this? If you can, come and get it."
With that, Tiree holds out the shirt for someone to take.
"We can look at that note later, Bart. Right now, we need to go! I don't wanna end up talking to the powers that be, do you?"
Tiree motions to Toad to lead them on to someplace safe.
Plink Thursday June 28th, 2001 7:02:04 PM
Plink accepts the rapier and sets off in the direction originially indicated by Toad. (OOC: What size is the chain shirt? I'm asking to know if Bart could use it.)
DM (Anthony) Thursday June 28th, 2001 10:20:53 PM
The chain shirt would fit anyone of medium size, Bart could wear it as could anyone else. Toad nods that he knows some one who could tell them what the rings do. He looks about at the children and smiles weakly. "I am sorry, I have oversteped my bounds. It comes from being the only adult in your company, I asume my code of ethics should rule, that is wrong. I will try and let you all take the lead, and show me the way." With that he falls silent. The Thug however crosses over to him and looks up at the old man. "Yes, be careful, their faith is strong and should not be tempted." Then he turns and faces the group. "I think I hear the counstables coming, should I lead you to my home? It is near."
Bart Thursday June 28th, 2001 10:43:06 PM
Is unsure, and impulsively looks to Toad for guidance, getting none he throws caution to the wind and says, Yes, lead on Drew. Thinks to himself a moment then says, I will call you Drew, perhaps it's Wardd's doing but I like that name, so I will call you Drew.
Miranna Thursday June 28th, 2001 11:01:31 PM
"Tiree, I would like a dagger, please. I have no weapons on me now, and we may be drawn into another fight."
Miranna catches the dagger that Tiree tosses to her, and tucks it into her sash beside her spell component pouch. She follows Drew and Bart.
Polaris Friday June 29th, 2001 5:13:36 AM
Polaris grabs a dagger too. "I think it might be to my advantage to take one. Who know's when it will be of use." She then follows Drew and Bart and the rest of the group.
Jezebella d20+7=22 d20+7=24 d20+2=19 d20+4=23 Friday June 29th, 2001 8:03:40 AM
Jez remains silent in this exchange, and the division of the spoils of war. As the group begins to move, she fades into the shadows, to the side of the group, still wary from the strange shift or loyalties and reality. (22 hide, 24 move silently, 19 spot (if needed), 23 listen (if needed))
Anarion Friday June 29th, 2001 9:53:14 AM
Anarion smiles at his brother and looks around concerned that the city constibles might catch them.
He runs up ahead with the group keeping a close eye on the thug. He's still not totally convinced that this boy is being truthful. Anarion thinks that the group has been deceived more times in the last day than a drunken merchant at the Black Spade gambling club.
Tiree d20+7=18 d20+7=21 Friday June 29th, 2001 10:51:48 AM
Tiree looks around at the other in the group as they begin to move off. Seeing that Syr is still standing there with her, she hands him the shirt. "Here. You take it. I've got the other stuff."
With that, she melts into the shadows on the other side of the group, a dagger in hand (Move Silently 18, Hide 21). Can't be too careful these days.
Syr d20=20 Friday June 29th, 2001 2:06:10 PM
Syr comes out of his daze and smiles half-heartedly at Tiree. "Yeah, yeah, let the fighter carry the heavy stuff... I'll take it for now, however, I think Bart should don it for a couple reasons, 1) I already have one," tapping his chest under his tunic, "and 2) he needs to be protected a bit more than I. Unless we discover one of the other items would really be useful to him, he should wear the armor."
Syr crosses to the amulets and frowns, "You never know when we could find these useful. Obviously, the dragons did." He crouches down and examines (Spot check 20 with a +5 also!) the amulets for any clue as to their magical properties. After his examination he threads his newfound club through the necklaces and transfers each to his belt pouch, careful not to touch them with his hands.
"How about we all get to 'Drew's' house. Once there, Miranna and I need to make a quick trip back to the orphanage."
DM (Anthony) Saturday June 30th, 2001 12:05:13 AM
Syr sees the rune for death on the back of them, cleverly hidden.
Bart reads the note. (sorry tim) It is a simple crude drawing of a dragon. Black.
The thug, now called Drew, says "I really wouldn't even pick those amulets up if I were you. He said they were a powerful trap and only hee and his mates knew how to disarm it." He then turns and leads the party down a series of tists and turns, dark alleys and shadows. (Anyone making an Int check (DC 15) can memorize the way.) It seems he lead you all away from the street just in time for moments after you leave you hear the whistles of the counstables. Toad seems to be lost in thought as he follows you all. Finnaly you all reach a filthy alley and Drew crawls insid an abandond crate, you can hear him rumming around inside and then his voice calling from inside the building it sits next to? "Come in and be welcome friends, I shall start a fire, and cook some dinner, I have something I have been saving for a special ocasion."
Bart d20+2=19 Saturday June 30th, 2001 7:37:14 AM
Int check (19)
Crawls in through crate like Drew did, Mace in hand just in case.
Jezebella d20+2=15 d20+2=8 Saturday June 30th, 2001 2:30:38 PM
Jez attempts to memorize the twists and turns through the alley... she THINKS she has a good idea of the route. (made it dead on, 15) When she sees 'Drew' crawl into the box... her mind screams 'ambush'. She hangs back in the shadows, and tries to think if she saw an alternate enterance to this building. (spot 8)
Plink Saturday June 30th, 2001 3:14:26 PM
Plink, in a rather boyish manner, adds a little spring to his step on the way to Drew's house. His mood has obviously changed to a much happier one. Seeing the groups obvious displeasure, and the contempt on their faces at entering Drew's abode, he pats Bart on the shoulder as he attempts to move past the dwarf on his way in, and says, "Put that mace away, brother Bart. There's nothing to fear here. We've made a friend, that's all!" If possible, he enters before Bart. If not, he follows right in behind, an enormous grin on his face.
Tiree d20+1=17 Saturday June 30th, 2001 5:42:13 PM
Following along near the end of the line, Tiree often glanced back. At the shrill of the whistles, she nearly jumps out of her skin. She wipes her forehead thinking of the close call they had.
As they move along, she watches the twists and turns and looks for landmarks to lead her back if she needs it. She glances over occasionally to where she thinks Jez might be and smiles. Thinking to herself of them as the two sentries on duty, she almost doesn't stop in time to see Drew enter his box and call from inside the building.
She watches as everyone moves inside and waits to be the last one in.
Miranna d20+3=4 Saturday June 30th, 2001 8:15:22 PM
Miranna attempts to memorize the path they take, but gives up after a while. Memorizing spells is much less taxing - and many times more useful. A smile lights up her face as she recalls her floating blade alternately pursuing and dodging the thugs...
Lost in her own thoughts, Miranna almost collides into Bart when they stop at the crate. She wonders briefly if this might be a trap, but remembers that Drew warned them about the amulets. Seeing Bart and Plink crawl in, she puckers her lips in distaste and follows, trying not to brush against the sides of the crate.
Syr d20+1=6 Sunday July 1st, 2001 12:33:33 AM
Syr stoops and crawls through the crate, "I really need to return to the orphanage but I have no idea how to get back here. Would anyone that knows care to come with me?"
Placing the mail shirt on the floor near a wall, "I trust you guys to identify and divide these items as you see fit. If you need a volunteer to test them, I'll give it a whirl. My fortitude gives us a small amount of room for error."