The Three Forks Inn (DM Lee-Anne) Wednesday December 20th, 2000 7:10:39 PM
The new day brings a sunny new dawn and a bustling inn. Sly wakes to find the young half-orc feeding the horses under Trace's supervision. Morning fare in the common room is filling, but hardly up to Alyndar's standards. The road awaits.
Trace and Radiant Wednesday December 20th, 2000 11:11:18 PM
Trace grabs some sasuage and a couple of biscuts then climbs on his horse to start the new day rideing around a bit to get to know his new horse. He pulls up sharply next to the cart and holds his arm out for Radiant to perch on and feeds him some breakfeast as well. Talking to Sly as he awakes, "Good morning little brother. everyone should be feeling fresh except for maybe Lok, he did a little celebrateing last night for all of us so he might be a little slow other than that every one should be refreshed. As soon as every one gets ready we should make it to Hook city some time today." Trace waits downsatairs in the road on his horse ready to start the day.
Sly Foxx and Luke Thursday December 21st, 2000 12:58:17 AM
Since Trace distracted the half orc stable boy for a few minutes, Came out from under the tarps. Sly is sitting on the tail gate of the wagon and listening about the action going on with Loc last night. "Don't tell him (Loc),Trace but I begining to like that little one." both Trace and Sly have a good laugh. "I think I'll go into breakfast, and let you break in you new horse. See you later." Sly put his bedroll away and straitens the back of the wagon, turns and tell Luke "Watch the wagon and the animals and I'll see to it you get some sasuages this morn." Then off he goes into the Inn to eat, to himself he thinks* I cannot wait to see how Loc feels this morn.*
Qwint Thursday December 21st, 2000 1:12:24 AM
Quint wakes with dry mouth,and he cannot wait to go down stairs for breakfast. Qwint goes to the stand ans splashes water on his face. And off he goes to breakfast, down the stairs and sets his eyes on the feast. then to himself*I'm going to get fat if I eat like this every day*
Alyndar Thursday December 21st, 2000 4:04:49 AM
Aly wakes up just before sunrise and stares at the ceiling. After a few minutes he crawls out of bed and goes to the washbasin, pours some water in the bowl, and washes his hands and face. He then puts on his freshly cleaned clothes, packs up his stuff, then proceeds to study his spellbook. When study time is over with, he heads downstairs and orders a plate of scrambled eggs and bacon and a hot cup of black. He tips the waitress a gold then goes and thanks the innkeeper for his hospitality and service, he tips him a gold as well. Aly then goes outside, and starts checking out the wagon, making sure it is fit for travel, then does the same to the animals. He hitches up the team for today's travels and before he climbs onto the wagon he goes and tips the young stableboy a gold as well. Aly then returns to his wagon, climbs aboard, and awaits the arrival of everyone else to depart.
When we hit the outskirts of town, Aly will start singing a medley about a young boy and his long lost love. A comedy more than a romance song.
Lok Mufflefoot Thursday December 21st, 2000 7:14:13 AM
Lok awakes and climbs out of bed with the ease of dragging a boulder through a swamp. Having half an eye open the halfling manages to stumble confusedly downstairs for breakfast. Midway through the breakfast he suddenly understands what the stares he has been receiving are about. Unwittingly the halfling had come down in his bedclothes still. Paying the waitress with some coins that had fortunately made their way into his bedclothes somehow, he walks upstairs and prepares to leave. Unfortunately it is at that point that he remembers that he must have gone back downstairs somewhere deep in the night wanting more wine. Shuddering at the thought of even a sip more, he makes his way to where the others are gathering after having changed and freshened some. As he approaches them, he tries to hide his aversion to the sun, and says as cheerfully as he can muster "Ready to hit the road." He cocks his head slightly at the throbbing pain that is just coming into full swing in his poor halfling head.
Uteva Thursday December 21st, 2000 11:31:55 AM
Waking to the bright new day, Teva takes a few minutes to quietly sing to herself, rehearsing her spells in her mind. Then she gathers her gear and heads down to break her fast.
"Good morn, gentlemen," she calls. "Are we ready to meet the wonders of Hook City?" She chatters animatedly while they assemble outside, grinning and occasionally bouncing up on her toes.
Spying Lok's palor and miserable expression, she quiets down some and approaches him. "I had a good time last night, and I'm sorry you're suffering now for our fun." She bends down and gives him a quick peck on the forehead. "Maybe that will help, some."
Turning to the others, she asks, "Who will ride the third horse? Come on, Ilsidur, you know you want to." She continues to tease the priest as they move out, until Alyndar distracts her with his new song.
Ilsidur Thursday December 21st, 2000 12:59:07 PM
Ilsidur wakes up to the first sun's rays coming through the shutters. He gets up and has a quick wash, thanking Marmathon Dur for another day and another opportunity to find out more about the world. Although he had had a few to drink the night before, his dwarven constitution has let him waken without the hangover he knows Lok will have. He says his morning prayers [OOC: take same spells as before], then heads down for breakfast.
After breakfast, he thanks the innkeeper for his enjoyable stay, and the information from last night, and gives him a gold piece.
Outside, he shifts his pack on his shoulder and grips his crossbow tightly, ready for the trek. He watches Trace prance around on his new mount, and mumbles, "He's going to fall off of there one day and whack his head, mark my words." Then he smiles and knocks on the stock of his crossbow, to make sure he hasn't jinxed the ranger.
When Uteva starts to tease him about riding, he repsonds, "Uteva, don't get me wrong. I love horses, I just love them with garlic and pepper and vegetables, instead." Then he moves over and takes his place beside the wagon, ready to go.
Sir Thomas Thursday December 21st, 2000 9:20:42 PM
Thomas rolls off of the floor and heads for the outhouse to relieve the cramping pain he is receiving from his bladder. He returns to the room and dresses and dons his armor. He then prays and heads back downstairs for breakfast. He eats quickly, but politely. He then stands and settles any charge for the food and, seeing that Alyndar has already tipped all of the staff, he leaves to take care of his new mount. He brushes it and then saddles it. He feeds it a little food from his hand and then allows the stableboy to feed it while he waits for everyone to gather. "I think I will call you Cammaron. It's a good name, I hope you like it." Thomas rides out with the rest of the group after they have all assembled. "What did I miss Lok? Did you meet a girl, or just have too much fun? Either way, I don't envy anything about your current situation."
The Last Stretch (DM Lee-Anne) Thursday December 21st, 2000 9:32:46 PM
Awash in golden tips, the staff of the inn are very helpful in getting the party on the road. This stretch of the Trade Road is well-maintained and well-travelled. You pass an assortment of travellers and merchants moving in both directions.
Trace quickly discovers that his new mount has a fondness for a tall, purple-flowered weed that grows in profusion along the roadside. The gelding keeps stopping and fighting the bit to grab another mouthful.
As you approach the city, it's namesakes begin to dominate the skyline. Visible over the city wall, four huge hooks hang suspended from nothing high in the air. They hold up a vast bridge by a network of cables.
The scene on this side of the wall is more mundane. Miniature city of shacks, tents and wagons surrounds the wall. The mass of people, animals and goods moving about has churned the ground into mud. Merchants out-shout each other in selling their wares. In front of the gates, a long line-up await the chance to enter Hook City.
Sly Foxx and Luke Friday December 22nd, 2000 1:25:49 AM
After breakfast, Sly takes extra meat for the trip to make sure that his dog won't wander too far. Then leaves the Inn and takes his place in line for the trip to Hook City. Sly wander to Loc and tells him," I know how you must feel, my friend, But I'll give you a little advice, That I heard from my father tell his friend, before you party and you know your going to drink at. The first thing you do, before you do any drinking of any kind, drink a mug of sweet cream. And Friend, you won't have the pain you are feeling now." then on second though turn to Loc again and ask him if he wants to ride in the wagon. then they were off on the road.
Qwint Friday December 22nd, 2000 1:35:49 AM
Qwint packs and is still limps a little and ask if he can sit in the edge of the wagon. "Loc want a hand getting on the back of this wagon ?" The trip to Hook City is very bumpy. after a few hours Qwint will walk beside the wagon,"you don't look too good Loc, if your going to whoops, Hang over the edge." Qwint tell Loc trying to ease his pain. "Want a drink of water?" Qwint ask Loc.
Trace and Radiant Friday December 22nd, 2000 3:22:00 PM
Trace sees Lok looking quite green and rides over to him. "Hey Lok maybe if you ate something it might make you feel better. Like some nice fried eggs that are still runny in the middle or some oatmeal." Trace seeing that his suggestions might not have had the right effect moves quickly ahead of the group to lead to Hook City. "Hey Aly are you feeling better today? You looked a bit perturbed last night and didnt say anything to us. I didnt do anything wrong did I?"
Lok Mufflefoot Friday December 22nd, 2000 4:00:17 PM
The halfling tries his best to keep up appearances of not feeling sick at all. Unfortunately with the suggestions by Trace, the proddings, he does not suceed well. Initially, Lok insists on walking, however soon enough his land legs turn to his sea legs and are as wobbly as a boulder held by the strength of one mouse. Gratefully taking his seat in the cart the halfling turns all shades of green during the day. Suggestions of oatmeal do not seem to make him feel much better, however by midday the halfling seems more normal. Any reference to his drunkeness is met with a complete lack of acknoledgment by him. "I was just trying to gather information covertly you see, they will tell a drunk halfling juggler anything. Why that beautiful woman sitting near the bar even told me that she really thought Trace was rather nice looking. I had to clear her mind of that drivel dravel. And you'd be surprised how many shiny coins I found!" Strangely enough he does produce a few coppers, which could be not things he aquired, but coins thrown at him by the laughing patrons.
Uteva Friday December 22nd, 2000 4:24:52 PM
Teva clasps her hands before her, eyes wide with excitement. "Just what I was hoping for -- more mud!" She drops the pose and rolls her eyes. "I guess we'd better get in line." Keeping a wary eye on the crowds, she sticks close to the cart and helps to move it if it becomes mired.
Alyndar d20+9=20 Friday December 22nd, 2000 8:07:11 PM
Turns to Trace, smiles and says : Heavens no boy, you did nothing wrong. It was the weather you see, if always puts me in a fowl mood when im drenched to the bone.
While talking to Trace, Aly spies the sweat on Lok's brow and greeness in his cheeks and brings the cart to a stop. He clambers down off the cart, and places his herbology book where he can read whats on some pages. He pours some water into a cup, pulls out his herb bag, and starts adding various roots and stems and leaves into the cup, and swirls it around counterclock wise. He then strains the mixture into another cup and then hands it to Lok saying: here son, drink this potion. It should soothe your tummy some and help you a bit.
Ilsidur Friday December 22nd, 2000 9:56:44 PM
Ilsidur falls in line behind the cart, careful to avoid all the piles of horse dung. He looks up at the bridge and tells the rest of the group what he had heard from the bar last night. "I got some interesting advice from the crowd in the bar last night. It seems that the city is full of magic, and that the people take this magic very seriously. Also, civility seems to be important to them as well, so we'd best watch our step."
Sir Thomas Saturday December 23rd, 2000 12:30:13 AM
"I agree with you Ilsidur. On top of this being a strange place, it is still a strange land to some of us. I think that we should stick together as much as possible. . . you know, to watch each others backs." Thomas rides along side of the cart and takes in the awe inspiring scene from atop Cammaron.
Queued Up (DM Lee-Anne) Saturday December 23rd, 2000 3:00:54 PM
The party settles in behind a group that is using the familiar plank trick to move their wagon. Those of you who are on the ground are soon filthy, and the rest become lightly spattered with mud. In the line and in the tent city, the more prosperous-looking folk are heavily guarded by armed warriors. The unguarded keep their hands on their purses.
A thin young woman in line just behind the party confides to Ilsidur, "I hear they kill those who don’t have proper credentials to enter for wasting their time!" She watches the crowd around her, clearly anxious as the line lurches forward another wagonlength.
An older woman approaches Sly, holding out her arms. They are covered from wrist to elbow with leather, cord, and chain bracelets set with small, shiny gems. "A gift for your lady, good sieur? A beautiful jewel to show her you care."
Trailed by his guard, a portly merchant leads a well-laden mule toward the front of the cart. "Ah, sieur Elf. I've a fine bargain for you. Elegant throw rugs, hand-crafted by virgins of the Sargassi tribes!" He reaches into one pack and draws forth a corner of bright, intricately woven cloth.
A bearded man, brandishing a similar carpet, elbows him out of the way. "Charlatan!" he shouts. "Inferior product. Note the genuine workmanship and authentic detail in the rugs I have to offer. I will not cheat you as this one would," he tells Alyndar. Behind the two men, their guards face off against each other, looking more bored than threatening.
Similar incidents occur up and down the line as the queue inches toward the gates. Cammaron grows restive and nervous, perhaps bothered by the crowds or the noise.
Sly Foxx and Luke Monday December 25th, 2000 12:05:19 PM
Sly tell the merchants,"I have no time now, maybe later." Then Look at Loc and tell him " OH you look better already." and Daydreams of hot baths and a cool ale, But most of all a nice Cherry Berry Pie. So while he has the time he will study spells out of his book.
Qwint (ceil) Monday December 25th, 2000 12:12:28 PM
Qwint walks along wishing that there was a better way to get through this mud. Walking along the side of the wagon and talking to Uteve,"I don't understands this, BUT I'm told that WOMEN like to put this mud on their faces, they say it makes them pretty? You know something, I can not see the differance..."
Alyndar Monday December 25th, 2000 2:18:18 PM
Aly sits there as the 2 merchants almost come to fisticuffs, arguing whos product is better. Then, out of the blue, Aly starts roaring in laughter, and when the 2 merchants and their guards stop to see what he's laughing at, Aly stops for a second, then roars even louder. Aly turns to see the group not on horseback, covered from head to toe in mud, and almost falls off the wagon, from laughing too much and too hard. He's laughing so hard and so much, that tears are just streaming down his face.
Ilsidur Monday December 25th, 2000 10:20:36 PM
Ilsidur slogs through the mud, trying to avoid the larger potholes. He smiles at the antics of the merchants trying to sell their goods to Sly. "Isn't that always the way," he thinks to himself, "picking on the elves. Those merchants know better than to waste a dwarf's time with such frivilous items. Now, if that costume jewellry were real, that would be a different matter." He tries to scrape some of the thicker layers of mud from his cloak as he nears the gates.
Sir Thomas Monday December 25th, 2000 10:21:43 PM
Sir Thomas can see the difficulty of all of the situations that are going on at once. "I can see why they would protect their city so closely. I hope the inner city is not so crazy." THomas leans in to the ear of Cammaron and speaks quiet words of assurance the horse can not possibly understand. As he does so he strokes the thick muscular neck of the animal. "Shhhh. It's ok Cammaron. It will be ok. They aren't going to hurt us. let it go. Let it go." Thomas stays near the cart and the group. he keeps one hand on his purse as he sits straight-backed upon the riding horse. "What is our destination inside the city? I would like to visit the temples of Alemi and Domi. Whatever the case, everybody keep their heads. I don't think this is going to be very fun."
Trace and Radiant Tuesday December 26th, 2000 2:50:20 AM
Moveing back next to Sir Thomas, "Well I suggest that we find that fellow the inn keeper told us that would help us. If I rember correctly we have come here to find help or guidence in ridding the forest of orcs or have our plans changed?"
Lok Mufflefoot Tuesday December 26th, 2000 10:12:43 AM
Seemingly cured of his former sickness, the halfling bounces around happily and looks for shiny things in the merchants pockets with his eyes and not his hands. He becomes ever happier with the antics of the merchants and winks at them. Bouncing around Qwint he says "If mud makes them pretty maybe we should make you pretty like them too!" The halfling picks up three small handfulls of mud and mashes them into balls and begins juggling them dangerously close to Qwint.
Mud City Blues (DM Jerry) d100=92 Tuesday December 26th, 2000 2:47:32 PM
Someone has put up a very beat up sign on a tall post that says, "Welcome to Mud City!"
A trader having reached the front of the line is overheard to say, "Hey! I got 3 full hours of trading and 6 hours time in the city! Not too much of a delay either. 13 days! Now, if I can only keep my goods safe in this den of thieves until then. Roust, we'll need to hire some additional mercs for the duration. Take care of that my friend."
Suddenly a group of "cleanfolk" on horses comes racing from the distance and begins scrutinizing those in line. One, holding a orange glowing staff in one hand, casts a spell and with amplified voice announces. "We are the Mudhound Mercs: licensed Mud City Bounty Hunters . We look today for a confirmed thief! She is wanted by the Northhook Guard, who are offering a 3 Red Chit reward for information leading to her capture."
One of the mercs, a noble looking and yellow bearded fellow, drives through the line to the opposite side for a look at something in the distance.
The slender lady in line behind you is pushed forward and tossed into Alyndar's cart. She says, "Ow," but instead of anger, turns a fearful look upon the bounty hunter.
The bearded man turns and looks hard at her as if he's about to go off on her verbally for being in his way. However, he instead spins his horse and begins rides off in the direction of whatever it was he saw.
The slender woman spotting Alyndar's cookies, nervously says, "Oh those look good."
The party is now 4th in line from the gate. There a kind looking woman sits inside the gate, clean and keeping those she talks to at bay so to remain so. She talks to a middle-aged man who presents citizen's papers and is welcomed inside.
Meanwhile, a distant bards music floats for a second over the wind and you hear the words, "I got the Mud City Blues."
(DM roll of 92%--will explain later--sneaky Jerry)
Alyndar Tuesday December 26th, 2000 4:17:14 PM
Aly turns when he hears the crash in the wagon, he sees the woman laying there, frightened and turns to see what caused her grief, sees the man on horseback, and gives him a scowl to make an orc weep. He then hears the woman's compliment and says: Here <offering 2 cookies> take these before Mr Glutton <points to Sly> gets to em.
Aly will watch the woman until she gets out of the wagon and wanders off.
Aly also puts one foot on the chest containing group items and stuffs the pouch with party treasure into his shirt.
Sly Foxx and Luke Wednesday December 27th, 2000 12:22:25 AM
Sly wanted to go for his sword, when the girl was pushed into the wagon, BUT though better of it. then Smiled at the lady, offered his hand to make her decent down off the wagon (with cookies in hand). Sly stop her from running away for just a moment, because Sly wanted to give her the two biskit he had put away for later. After she ran away, Sly look back at Alyndar and Qwint and tell them " She's too skinny for my taste."
Qwint Wednesday December 27th, 2000 12:28:06 AM
Qwint clutching his heart,"OH! NO! Did I see what just went on? Sly giving his food away? to a stranger? Alyndar maybe we should put Sly into the wagon, HE must be very ill."
Sir Thomas d10=6 d10=6 d10=3 d10=3 d10=6 d10=8 Wednesday December 27th, 2000 12:37:50 PM
Reacting much too slowly to achieve anything of any good gets the strong urge to ride down the rude fellow that pushed the lady into their cart and tell him about manners. He turns his horse about to do just that and then decides better of the action. "Dang!! I wish I had been paying better attention. That fellow was rude in the worst way, and I bet he is pretentious enough to think he's noble. What an *&%, pardon my tongue." On top of his slow reaction, in the time of his outburst he misses his opportunity to apologize to the lady. Instead of dwelling on it he turns back to Trace, "Yes, you are right, I had forgotten. It seems that entrance into the city is going to be a little more complicated than we had originally thought. "Who has that letter to the barkeep? Get it ready because if we can't get in we may need that sooner than later." As they get closer to the gate guards, Thomas dismounts into the mud of the road and leads his horse up to speak with the guards.
(The rolls are for new HP if we do that. I used hero points on the rolls that came up as 3)
Ilsidur Wednesday December 27th, 2000 11:26:53 PM
Ilsidur pulls out the letter from Maurice, and reads it. [OOC: Jerry, what is in the letter? If you tell us what it says, we can try to use it to roleplay past the guards.] "This letter refers us to Maurice's uncle, who owns a tavern called the Frosted Glass in SouthHook. Maybe it can help us get into Hook City? Now, we had better come up with some sort of reason for enterring Hook City. I suggest we tell the guards about our attacks on the road here, and state that we intend to go back along the same road to clean out the orcs that attacked us. If we can make the case about how important that is for travel and trade, it might make a difference. What do you all think is a good strategy to get in?"
Trace and Radiant Wednesday December 27th, 2000 11:48:40 PM
Trace continues to wait while Sir Thomas goes up to the guards to gain entrance into Hook City.
Ducking and Weaving (DM Jerry) Thursday December 28th, 2000 1:18:11 AM
Suddenly, the rude man on the horse comes galloping back, looks at a drawing and at the skinny woman in the wagon. "I've got her! She's the one! I'm sure of it. Woman, reveal your left elbow... Now!"
The lady with incredible quickness jumps up leaping off the wagon and begins weaving her way back through the line, ducking and weaving.
Alyndar Thursday December 28th, 2000 2:05:49 AM
ALy watches with wild bewilderment as the woman nimbly runs off into the crowd, he looks at the man on horseback and out of the blue, starts coughing and hacking and wheezing, he does so for a few minutes then snorts, and spits a glob of red onto the ground between the oxen. He then wipes his mouth with his kercheif and is astonished to see blood on it. Aly then feels his forehead, and cheeks, at which time the group sees his face pale and without warning, topples off the cart onto the muddy ground, unconscious.
Sir Thomas Thursday December 28th, 2000 12:18:22 PM
Before Thomas can get up to the guards he sees Alyndar topple from the cart. "Alyndar!" Thomas exclaims as he lets go of his horses reigns and rushes over to his fallen friend. He scoops his friend up into his arms and evaluates Alyndar to the best of his ability, but he knows that Ilsidur will do a better job. He ignores the antics of the chase that is going on with the 'noble man' and the woman. "Ilsidur, I think this might be your department. I have still have my healing powers for today and I would be more than happy to use them now, but if what is going on with Alyndar is a disease then that won't help. However, I think I can cure a disease. Let me know what is appropriate."
Ilsidur d20=13 Thursday December 28th, 2000 1:03:25 PM
Ilsidur shouts to Trace, Lok and Sly, "You guys better follow that lady and find out what is going on. Sir Thomas and I will take care of Alyndar. Qwint, could you and Uteva try to talk to any of these 'Mudhound Mercs' and see what is going on?" Then he turns his attention to Alyndar, trying to figure out what is wrong. "Sir Thomas, set him down in the wagon and I will see what happened." [OOC: made healing check vs DC 22, rolled 13, +9 total bonus.]
Quint Thursday December 28th, 2000 6:37:25 PM
Quint Jumps off the wagon and into the mud, "UCK! well come along Sly." as quint takes his sword to the ready.
Sly Foxx and Luke Thursday December 28th, 2000 6:50:53 PM
"Right away, Sir Thomas". Sly reaches into the wagon, quickly get to his back pack,amd takes out the two New Very Sharp daggers. Then bends down to Luke, and lets the dog sniff part of the bisquit that Sly had offered to the female. "Smell Luk, can you follow this female scent? try hard,Boy. Try hard, Smell..." turning to Qwint,"Put away your sword, you'll start a mob riot. Here take this instead." Handing him the other Very sharp Knife, "This will be more of a silent wisper." Now they go toward the direction of that female, with the dog up ahead of them. the dog weaves in and out of the mob of people.
Claims to a Criminal (DM Jerry) d20=6 d20=15 Thursday December 28th, 2000 11:04:52 PM
One of the hunters raises a bow and fires it at the skinny girl. He misses (6). It hits a boy in line instead and an explosion goes off knocking the boy backward. He's out at least.
The hunter fires again. This time (15) he hits knocking the skinny woman back in the same way.
Just about this time, Luke lands on her chest growling the growl that all dogs use when they sense evil and fear.
The hunters gather around. The blonde bearded guy pulls up and says to Sly, "Do you claim this capture?"
He looks at him threateningly as if he might do something violent if Sly claims the capture.
Meanwhile, Alyndar shakes horribly and begins to cough up green spores. The healing check confirms that it is something magical.
Lok Mufflefoot Thursday December 28th, 2000 11:38:30 PM
Confused as to what is going on Lok runs after the woman trying to follow her through the crowd. Full well knowing that his friends were well equipped to cope with any dastardly people who would do them harm Lok tries to get to the root of it by following the woman as commanded. When she is struck, the halfling bends over and examines her thoroughly. With dagger in hand he looks back at the hunters with anger etched across his small furrowed halfling brow.
Trace and Radiant Friday December 29th, 2000 12:06:23 AM
Trace kicks his horse and barrels down after the girl. Seeing Sly searching over the girl, Trace moves his horse inbetween Sly and the blond guy. Trace draws his sword and ask, "What in the wold could this girl have done for you to hunt her down and kill bystanders in order to capture her. And to answer your question we claim this capture if we decide she needs to be captured. Lok, ask her if she caused Aly to get sick." Trace continues to talk while keeping a close eye on the blond guy. Trace then holds up his arm and calls for Radiant to land. Swooping in and causeing a disturbance Radiant lands on Traces forarm. Trace does this in order to show dominance. "Sly head back to the wagon and take Sir Thomas's spot and send him down here, he is more of a diplomat, you know me I am more likely to lop somebodys head off than talk to them."
Sly Foxx and Luke Friday December 29th, 2000 11:26:30 AM
Sly comes running up to the girl, sees that shes only out for a few minutes. Get up and steps on her hand and Tells Qwint,"Qwint step on her other hand, so she cannot make any jesters. I think she used some kind of magic." Then with the Very Sharp Knife, turns and faces the blond hunter. "Watch her,Luke." When Loc and Trace comes between that hunter and his captured girl, let's out a little sigh of releive. "Yes, Sir Thomas is the right one to handle this hunter, YES SIR!".
Qwint Friday December 29th, 2000 11:39:50 AM
Quint after getting to the sceen, and after Sly ask him to step on the other hand. Qwint will do so and take the stand with the Very Sharp Knife that he borrowed from Sly. *Hmmm, sharp on both side of the blade,very deadly.* He tells himself. after Loc and Trace get's there and they want Sir Thomas to take over, Quint will help pick up the girl,by the arm (under the arm pit and holding on to the hand), As Sly does the same on the other side. Qwint and Sly will grag the girl to the wagon, But as they are doing this. Qwint cannot help himself by telling Sly "Nobody messes with your meals, Right Buddy?"
Ilsidur d20+9=20 d20+9=23 Friday December 29th, 2000 12:53:40 PM
Ilsidur looks up at Sir Thomas and says, "Sir Thomas, before you take off, see if you can heal Alyndar. The disease seems to be some magical spore attack, but maybe you can help. And Sir Thomas, maybe your ability to detect evil might come in handy up there, to see who is and who isn't." After Sir Thomas tries the healing, Ilsidur uses his healing skill to see if it was effective [OOC: made skill check vs DC 20]. If the paladin could not help Alyndar, he says, "When you get to Trace, send him back with his potion of Heal All, and perhaps that would help." Then, while Sir Thomas is gone, he spends some time looking more closely at Alyndar, to see if he can figure out exactly what is hurting him, and if the Heal All potion would be able to help. [OOC: made another healing check vs DC 23, if necessary]
Sir Thomas d20=9 Friday December 29th, 2000 1:44:23 PM
Determined to do anything that will help and feeling the pull of responsibility in two opposing directions, THomas looks up at Ilsidur. "I will do as you say." THomas calls forth the disease curing ability that Alemi grants him one time per week. (cure disease) "I hope that was sufficient. Do you need my help here any longer?" Assuming that Ilsidur will say no and that he will call him back if the answer is otherwise, Thomas then stands and walks over the boy that got hit with an errant arrow. Thomas kneels beside the boy and asks Alemi to heal him. (Lay on hands, 10hp) He then looks up to a bystander, "look after this boy, I will come back to look after him in a few minutes." Thomas then walks up to the blonde man. "SIR!!" he exclaims, "I think you should reconsider your actions and the actions of those under your control, assuming you have any control at all. I am quite sure that there was a better way to handle this situation than to shoot innocent bystanders, but that is something that we cannot change. THis is indeed my friend SLy's capture, and we will be escorting him either to the guards or the jail. I think that the best way to deal with any dispute about this matter will be to bring the guards in to discuss the situation with us, unless you just want to leave it where it is. I don't mean to threaten yo sir, but someday someone is going to teach you some manners! Something you are seriously lacking." THomas pauses for only a second to share a look with the man who sits directly in front of him, too full of himself to lower himself to Thomas' level to speak. "Guards!! We need your assitance down here if you could spare the time." (Rolled 9, with a diplomacy skill of +7, and Cha of 18)
Sir Thomas d10=3 d10=3 d10=4 Friday December 29th, 2000 2:31:31 PM
(These are rolls for my new level's hp. I used a hero point for each of my first two rolls. so I now get 4+2 for my new level.)
Ilsidur Friday December 29th, 2000 6:57:00 PM
While Ilsidur is having the second look at Alyndar, assuming Sir Thomas' healing did not work, he will also try to assess the immediacy of his condition. Is it something we need to deal with right away, i.e. use Trace's potion, or is it something we can wait to get to a healer in the city, if the condition is stabilized enough. [OOC: I will use my healing skill roll vs DC 23 for this inspection. Jerry, if you need me to roll again, let me know.]
Priorities (DM Jerry) Saturday December 30th, 2000 3:38:58 AM
The efforts to cure and help Alyndar are not successful as feared. The spores seem to be similar to the yellow musk zombie spores, which may make the situation magical.
As the woman tries to retain consciousnes, she looks from one person to another in total confusion.
A younger member of the hunter group, a muscular redhead cleric answers your questions. "She stole magic from the city. We were contracted by the Guards of Northhook to capture her. Are you Winnie Hookhand?"
In her confusion, the skinny capture answers groggily, "Yeah, who wants to know?"
The blond hunter, anger etching his face, shuts up the cleric with a quick hand signal. He stares at each of you in turn. "You will pay for this in time. I never forget. The bounty on this one is great."
He wheels and gallops off berating his team for their incompetance.
A nearby woman shrieks. "Dancer? Oh holy Lemiac! My boy is dead!!!!! Nooooo! Aiiiieeeee!"
Alyndar throws up "cookies" mixed with spores. The healing efforts seems to have bolstered his strength to fight the disease, but not affected the disease itself.
Trace and Radiant Saturday December 30th, 2000 5:05:00 PM
Trace sheaths his sword and kicks his horse again to head back to Aly. Looking to Lok, "We need to get Aly inside quickly to find someone that can rid him of this quickly. I will make a path for us to enter." Calling back to Sir Thomas and Quint, "Bring that girl back to the wagon she will be our way into the city. Handing over the potion of full healing and another potion of healing to Uteva, "Here keep useing these while we make our way inside." Trace kicks his horse to move up in front of the wagon and then uses the horse to push people out of the way to make it up to the guards. "Guards, we must enter the city now. We have a bounty to collect upon the this girl that was called upon by the guards of North Hook." Giving enough time for the guards to move Trace begins to lead the group into the city. If there is protest Trace will reascess the situation and do what is nesscary to enter the city.
Sir Thomas Saturday December 30th, 2000 9:10:53 PM
As the blonde man turns to leave Thomas speaks up. "Good!! I am sure that since you are commissioned by the guards of North Hook that someone like myself will be able to find you very easily when the bounty comes in on your head for killing an innocent boy. I will be happy to collect that bounty when that time comes. I may even pass up any and all compensation for the simple pleasure of bringing in a lowly dog like yourself." Thomas lets his tone turn menacing as he calls after the retreating group. After getting in that very offending comment, Thomas walks over to the lady that is screaming. "Come with us ma'am, I don't know what to do now, but if I can help I will. Please, come with us and maybe we can find a temple or something that will help bring your son back." He then helps the boy to the cart and lays him very gently in it. He then does the same for Alyndar, and trusts that Sly and Quint can handle the offending woman. "IF someone will grab my horse, I'll do my best to drive the cart in." Thomas jumps up in the seat and when the guards move aside he snaps the reigns and off they go. As they start in Thomas comes up with an idea, "Ilsidur, do you think a dispel magic spell might take the effects off of Alyndar?"
Ilsidur d20+9=28 d20+9=13 Saturday December 30th, 2000 10:57:20 PM
Ilsidur answers Sir Thomas, "I think you are right, it will take magic to defeat this magical curse that has fallen on Alyndar. Perhaps a dispel magic, perhaps a remove curse. Soon I will be able to cast those spells, but not yet. We must get him to a temple for help as soon as possible. I have healing abilities that can sustain him for a while, but not too long." Then Ilsidur moves over to the young boy, to determine if there is anything that he can do [OOC: made healing skill roll vs DC 28}. After he is done with the boy (he will cast a Cure Light Wounds spell if he thinks it will help), he moves over to the captured girl, and looks her over using his healing skill (made roll vs DC 13). While he is doing that, he will search her to make sure she is weaponless, and to see if he can find this "magic" that she supposedly has stolen from the city, He will also inspect her left elbow, to see what interested the bounty hunter so much. Then he turns back to the party and says "We need to be careful who we upset here. We don't know the rules of this city, except that magic seems to be common (notice the bridge). I agree with Trace and Sir Thomas that taking lives of innocent bystanders is abhorrent, but maybe that's how things work here. Let's try not to uspet anyone that might be able to put us into serious trouble." Then he moves back to Alyndar's side, ready to cast a healing spell if he thinks it is necessary to sustain his friend.
Qwint- Ceil- Sunday December 31st, 2000 5:56:19 PM
Qwint sees how mad Sly is and goes to him saying,"WHO Sly, I was only kidding, I don't like what happen to Alyndar, BUT if you lend him your sleepingbag, you know the special one? I'll bet that it will keep him alive and going untill we can get into the City... How about it?"
Sly Foxx and Luke Sunday December 31st, 2000 6:09:27 PM
"OH! Yes! I'm sorry ididn't think of it myself. But you watch her real close and make sure she don't say any thing or use her hands in any way..." Sly goes to where his backpack is on the wagon and take out his bedroll(the magic one)and hands it to Ilsidur,"Here put him in this and he gain one point of life per day, that he uses it. Hope it will help." Turns to go back the the girl, But think better of it,"Tell me what do you want me to do with her? I don't know if she knows what she has done? or if she is under the same spell? Right now I want to harm her really bad. My Mother would slap me in the back of my head for thinking that way." Look at Alyndar with the saddest eyes.
Uteva Monday January 1st, 2001 7:12:29 PM
Horrified by the unfolding events, and feeling more than a little helpless, Teva jumps to answer Sir Thomas' request. She takes Camarron's reins and follows the cart. She passes Trace's potions to the dwarf. "Ilsidur, I have a Cure Disease potion in my pack, if you think that will help him. Though if Sir Thomas' spell couldn't . . ." She trails off, and bites worriedly at her lower lip.
Lok Mufflefoot Monday January 1st, 2001 7:19:11 PM
Taking Sir Thomas's horse for him the halfling looks a bit confused and follows Trace's lead. Not sure who to be angry at yet he simply follows along blankly. "We have money, I'd be more interested in whatever the story is behind all of this. Not some stupid bounty." With that Lok is quiet and follows indecisive as of yet.
Obstacles (DM Lee-Anne) Monday January 1st, 2001 8:53:08 PM
The wailing mother seems hardly to hear Sir Thomas' reassurances. She lets him carry the boy to the cart, then grabs him up again, hugging him to her and crying. "Dancer! Oh, Dancer -- no, please. I can't lose you!" It is apparent to Ilsidur, however, that the boy is beyond healing.
People call out curses at Trace as his horse tramples and shoves them. The clean, older woman just inside the gate loses her smile, but keeps her seat in the face of his demands. Two well-armed and immaculately uniformed guards step forward from their stations to stand at her shoulders. More of the Northook Guard appear, clearly barring the way in.
The woman spreads her hands on her small lap desk and speaks calmly. "Sir, if you have legitimate business within Hook City, then of course you will be permitted entrance. There are still the formalities to observe." She gestures for the elf to dismount. "Now, have you credentials to present?"
Sir Thomas pulls the cart up beside Trace just as Alyndar begins coughing again, expelling another fountain of the green spores over Sly and the bedroll. Seeing this, the two robed merchants at the head of the line drop their complaints and back up, wide-eyed. "The Green Breath," murmurs one.
Ilsidur finds that the skinny woman is badly bruised where she was struck. Inside her left elbow is a small purple birthmark, vaguely hook-shaped. She carries only a very short, sharp knife. Winnie becomes more alert and begins to struggle as she is dragged toward the gate. "No! I didn't do it! It's a frame up!"
Qwint's firm hold on her arm loosens when he suddenly doubles over in a coughing fit of his own, leaving Ilsidur to restrain the thrashing girl. Qwint straightens and regains his grip, saying, "I've got her." His face is pale, his lips flecked with green.
Trace and Radiant Monday January 1st, 2001 10:32:42 PM
Trace dismounts and retrives the letter from the wagon. "We have this letter here and we also have a bounty to collect from the guards in North Hook City on this girl. As you can see we also need to tend to our friends." Holding the reins to his horse and waiting for the letter to be returned to him Trace wiats somewhat eager knowing that his friends life is in the ballance. "I dont mean to be rude in pushing our way in but I feel that it is warrented with our emergancy."
Ilsidur Monday January 1st, 2001 10:53:22 PM
Ilsidur shakes the young girl. "Quiet, girl!" he hisses, "We aren't your enemies, nor are we your friends. We only need you to help get us into the city, then we will decide what to do with you. If you have been framed as you say, and you help us, we can help you back, at least to get out of the city. Certainly you can see by the way we chased off that bounty hunter that we are not to be fooled with, and that we don't agree with indiscriminate killing of bystanders. Now, why do the NorthHook guards say that you stole magic from the city? What exactly is going on with you?"
Once he has heard her answer, he turns to the rest of the party around the wagon and says, so the grieving mother can't hear, "I have the scroll that will raise the dead. I can use it to restore the life of this boy. Do any of you have strong feelings against me doing so? We have the rest of the day to decide, so think it over. It is not something that I would want to do in front of a crowd of people, but if we do decide to restore the life of her son, I can at least let the mother know, and then we can go somewhere quiet later."
Sir Thomas Monday January 1st, 2001 11:21:23 PM
"I'm for that Ilsidur. Let's revive the boy, but I'm awefully worried about our friend Alyndar, and Qwint doesn't look very well. I'm also worried about you catching this disease. Trade me places. I'm immune to all diseases, magical and nonmagical. I won't catch this thing." Thomas moves to switch Ilsidur places and grabs the girl before the cleric moves away to take the reigns. He holds her down very roughly, but has no intention of hurting her. "Settle down girl!! Innocents will not be punished by us. You will have your chance to speak, but you are not makeing a strong case by fighting us. Be still and we will listen to you, I promise." Thomas straddles her to help keep her down until she settles down. "Qwint, you should move away from this girl, I don't know what's going on, but I think you are catching the same thing that Alyndar got. I have this girl under wraps." Thomas wishes he could help with the guards at the gate, but he trusts Trace to do a good job convincing them that the group has business of importance inside their city.
Sly Foxx and Luke Tuesday January 2nd, 2001 11:40:56 AM
"Ilsidur use the scroll on the boy, I speak only for myself, BUT!" said Sly, as he looks back and froth from Alyndar and Qwint. "I think I can speak for for them both. Alyndar had a full and long life, he would be the first to say 'Give the boy a second chance to life'and Qwint, being almost the same age as I, would say'The boy first,I'll take my chances in getting a cure in the city.' As for my vote I say the Boy, What say you?" Sly turns and looks at the rest of the party.[if you look closely at Sly's face, you can see moister in his eyes. Remember Elves don't cry.]
Uteva Tuesday January 2nd, 2001 7:16:20 PM
Uteva relinquishes the horse's reins to Lok, and hurries over to Qwint. "How are you doing?" she asks, ducking under his arm and wrapping an arm around his back. She leads the warrior toward the cart, putting space between him and Winnie.
"Ilsidur, I think you should help the boy if you can." Teva props Qwint against the cart and watches the crying mother with haunted eyes. "That scroll came to us out of shared and healed grief, and it can serve no better purpose than to prevent more. Especially for an innocent killed senselessly."
DM Lee-Anne Tuesday January 2nd, 2001 8:16:54 PM
Winnie frowns and stubbornly refuses to answer Ilsidur's questions. She calms when Sir Thomas takes charge of her, as her struggles have no effect on the big man. Still, she keeps her mouth clenched shut.
In the cart, Dancer's mother continues to cry, still silently rocking the boy's body. Beside them, Alyndar stirs and opens his eyes. Qwint leans against the side, looking shakey. "I'm fine," he says to Uteva. "Just -- tired."
The woman at the gate accepts the parchment sheet from Trace and fits a sapphire monocle to one eye. She scrutinizes the letter carefully, then gives a satisfied nod. "It's a bit irregular," she says, returning the sheet to elf. "but the letter is genuine. You may enter immediately as de facto contracted employees of Sieur Alphais. The sick, however, cannot be allowed into Hook City." She smiles pleasantly and folds her hands before her.
One of the guards, the only one with a brush of plumes in his helmet, calls out to Sir Thomas. "If you've a bounty to claim from the Northook Guard, then present your claim to me. There's no need to enter the City for such dealings, nor to hold up the line."
Ilsidur Tuesday January 2nd, 2001 8:41:19 PM
Ilsidur leans over to the boy's mother and whispers, "Good lady, I think we can help your son. Give us a little while to get into the city and figure out what is going on with this captured girl, then we might be able to bring him back to you. However, you must keep silent about all of this, or we won't be able to do anything at all. Do you understand?"
Then he turns back to the captured girl and hisses, so the guards can't hear, "Winnie Hookhand, is it? Well Winnie, this is your last chance to talk to me, or we will turn you over to the big guard with the feather duster hat, and collect our reward. Give us one good reason for not turning you over, right now. I still say we can help you, if you give us good reason to."
Once he has Winnie's answer (or not, as the case may be), he shouts ahead to Trace at the gate, "Trace, could you ask them if there is a place of healing outside the city that we could take our sick, if they insist that we cannot enter with them?"
Sir Thomas Wednesday January 3rd, 2001 12:03:00 AM
Thomas uses a very harsh wispering tone, "This is rediculous!! But we will abide by your rules." He then calms his tone and prays aloud, "Alemi persuade them or guide our course." Thomas leans in to Winnie's earand completely lets go of her so that she is unrestrained but still underneath him, "We honestly mean you no harm. We are followers of Alemi and his like, and will honor the promise of the cleric Ilsidur." Thomas concentrates and looks into her eyes to detect any evil intentions that she may be emanating. (detect evil)
Sly Foxx and Luke Wednesday January 3rd, 2001 12:07:46 AM
Sly stand between the wagon and slightly behind the girl (so she knows that somebody there) Sly tell Alyndar to get into the sleeping bag, after Sly cleans it up a bit. "Then you can take a nap there." Then To Ilsidur," Be careful she has made two of our party, already. I don't want you or Sir Thomas to get it." Then whispers into her ear, But it will be your last victim."
Trace and Radiant Wednesday January 3rd, 2001 12:16:31 AM
"I will enter the city .. will Sir Thomas deal with this guard and does anyone want to come with me to find help for Aly and Quint?" Trace waits for answers or better suggestions before entering the city.
Lok Mufflefoot Wednesday January 3rd, 2001 7:38:15 AM
"I will help Ilsidur care for the sick" the halfling pipes up. Not willing to be part of any major decision processes, and very worried about his friends, the halfling well knew that Ilsidur would need help with the boy and their sick. Aside to Ilsidur he whispers so no others can hear "You'll need a strong halfling to protect you if you do need to save the boy." With that the halfling takes the horse reins firmly and prepares to tie them to the back of the cart so all horses could be led by the carts horse. If they were going to split up, his hands would be needed for more than simply holding horse reins.
Uteva Wednesday January 3rd, 2001 6:25:45 PM
Teva joins the ranger at the gate. "I'll go with you, Trace," she says, lightly touching his arm. "I would rather see our friends safe first, though. We could take them back to the Three Forks. Or --"
Hearing Ilsidur's request, she turns to the pleasant functionary. "Is there a place of healing nearby? Could we persuade a priest to come out of the city to help them?"
Her amber eyes narrowed, she turns to the fastidious merchants next in line. "What do you know about the Green Breath?"
DM Lee-Anne Wednesday January 3rd, 2001 7:21:52 PM
The mother quiets and finally seems to focus on Ilsidur's face. A spark of hope lights her eyes, then quickly vanishes. She shakes her head. "I have no way to pay you for such."
Sly's fussing with the bedroll jostles her back. She turns to see, and start's batting at the young half-elf's hands. "Here now. If he has the Green in his lungs, he won't thank you for trussing him up."
Winnie sighs and unclenches her jaw. "They say I took something -- big magic -- past the tax people. But look at me." She shrugs and directs her pleading gaze up at Sir Thomas. He can perceive no evil about her. "I got nothing. I don't toss powerful magic around."
The polite woman at the gate shakes her head at Uteva. "Anything outside these walls is no concern of mine. Your letter of reference will get you only one entrance to the City. Now, what's it to be?" Raising one eyebrow, she stares pointedly at Trace.
The robed merchants sidle closer to the woman, giving Trace and Uteva a wide berth. One gestures with an uncased scroll and starts talking about cargo manifests. His companion says, "Only that it's a coughing fever, madame."
Sly Foxx and Luke Wednesday January 3rd, 2001 9:09:57 PM
Sly let's the mother do what she want with the bedroll, and what she said #If he has the GREEN in HIS LUNGS#. "Hmmm" think Sly , then turns to Sir Thomas and the girl Winnie, "Just a minute Sir Thomas, there are only halve truth here. She admits that she has taken Or tuch something? But it does not bother her, She does not have the Green Breath. She only Passes it along." Then takes his arm, with the big knife in hand and bring it almost to her beautiful neck. Telling her "That's not all of it, there more? maybe even somebody else?" With a mean look in his eyes "YOU better tell us the whole TRUTH or you be needing more help than people around here want to give you." Sly's eyes has gone from sadness to Hate.
Sir Thomas Wednesday January 3rd, 2001 10:41:07 PM
In complete conflict about the situation, Thomas makes the choice that his heart tells him is right. I silently asks Alemi to be with him and his friends and then puts his hand between the knife and Winnie's throat. He puts his other hand on Sly's forearm. "Friend, you may be right, but threats will not resolve this situation under these conditions. We must make a choice about Winnie's fate, and we must make it now." Thomas looks Winnie in the eyes and with a very stern look he speaks loudly so that all, and especially the guard that they are to deal with about bounties, can hear him very plainly. "We have only ONE purpose in this city, and that is to seek out the man to which the scroll is addressed. Trace, would you be so kind as to accept the invitation into the city. We will be close by awaiting your return. Go quickly, you know the stakes. I trust you to do a good job." The word invitation drips from his lips as more of an insult than a compliment to the nobility of the city. Still looking at Winnie with no hint of false intent Thomas addresses the girl quietly again, "you are on a VERY short leash. You owe us, and we expect ALL of the story." He stands and leans in to Sly's ear, "I could detect no evil intent from her. I agree that there is more to this story, but losing her is not an option. She holds the key to helping our friends and we must get the answer. She will only tell us if she trusts us not to harm her or turn her in. She must believes we will use the information properly. We should treat her with more respect until she proves to us that she does not deserve it. Help me keep an eye on her if you will please. We will speak to her when we are out of the public eye." Thomas looks around at the mass of people standing around where all of the commotion had occurred. "Let's go somewhere else." If no one else is in the driver seat of the cart Thomas will take the reigns and get them somewhere more private to pursue the matter. IF the drivers seat is occupied he will request that they leave and sit next to Winnie and place a gentle reassuring hand on her shoulder, "We will not harm you and we will get to the bottom of this, if only you will trust us. By the way, I am Sir Thomas."
Uteva Thursday January 4th, 2001 6:09:44 PM
The slim bard turns back to the woman with the lap desk. "Some of our group wish to enter the city now, and some will join us when the ill have recovered. How can we arrange this without holding you up much longer?"
DM Lee-Anne Thursday January 4th, 2001 9:06:18 PM
The mother snorts when she hears Sly's words. "I never heard of a person giving someone Fallon's Breath. On the coast, the Green gets in the air after a heavy rain. He been near the sea lately?"
She lays her son's body carefully on the bed of the cart, dries her reddened eyes with her sleeve, and faces Ilsidur. "I'm Jancis. You say you maybe can help my boy. Well, happen I can help you friend, here." She bends over Alyndar and loosens his robes at the throat, then glances at Qwint as he coughs again. "Or friends. Ain't much can be done for the Green but make 'em comfortable and let 'em ride it out. They look healthy enough -- they should come through. But it takes mages hard, so they," and she points with her thumb toward the city gates, "are powerful scared of it." Pushing off the bedroll, Jancis begins to remove the elf's shoes.
Poor Winnie becomes wide-eyed with terror from Sly's threats. Tears of relief cut tracks through the mud on her face as she follows Sir Thomas in climbing to her feet. She positions herself so that the big man is between Sly and herself.
The gatekeeper nods calmly to Trace and Uteva. "I can do that, for an administrative fee of one white chit, payable when each additional group enters. I will need the names of each person in the group. Please speak clearly into the memory rock." She selects a smooth grey stone from the small pile on her desk and passes one hand over it. It begins to emit a soft lavender glow as she holds it up.
Most of the uniformed guards return to their posts at a signal from the one in the plumed helm. He remains, watching the activity around Winnie very carefully.
Trace and Radiant Thursday January 4th, 2001 11:01:30 PM
"Uteva give this lady the information that she needs, I can not wait any longer, I must go find Sieur Alphais dal Costo so that we can get help to our friends and gather information that we need." Without another word Trace mounts his horse again and moves into the city quickly heading for the center of town. When he arrives he looks to find another guard and ask, "Good sir, I am looking for Sieur Alphais dal Costo Through the offices of the Frosted Glass, Southook Cityscape. Can you help me in that direction?" If he is shown the way Trace makes his way quickly in that direction.
Sir Thomas Thursday January 4th, 2001 11:14:47 PM
Sir Thomas sits calmly surveying the crowd as the cart moves away to a more private location. "Let's not get too far away from this gate. When Trace comes back out we will need to be able to spot him. Also, since we have already made such good friends with those bounty hunters, we should keep a stout watch." When they are away from earshot of most people, and all people that would care, Thomas turns to Winnie. "Can you start at the beginning and tell us the whole story about why the bounty hunters are chasing you. Please include why they think it was you that took the magic and what the magic is. It's ok, you can trust us. We'll treat you fairly. Go ahead. Try not to leave anything out." Thomas sits and looks at her intently but calmly. He encourages her with nods from time to time as she recounts her side of the story.
Sly Foxx and Luke Thursday January 4th, 2001 11:45:11 PM
If you say that there's no evil in her, then i believe you. this is not magic then, Because Alyndar is a gray Elf, elves are imuned to magic of this kind. But I have a bad feeling, a real bad feeling." said Sly as hes putting away his very sharp knife, then winks at Sir Thomas, bends a little so that (Wennie) can see his face. "I'll be watching you, very very closely." then turns to Ilsidur "Is there any thing I can do?" Sly will make his friends comfortable, "Here, Mother Jancis, Let me help you.
Ilsidur Friday January 5th, 2001 12:38:02 AM
Ilsidur turns to the boy's mother and says, "I am Ilsidur Wayfinder, initiate of Marmathon Dur. I wish that we had met under better circumstances. Anything that you know to help us would be appreciated. Are you familiar with this disease? It does not seem to be a normal disease; otherwise my friend would be able to stop it." Then he calls ahead to Trace, "I suggest we move back up the road about a half-mile, to find a quiet spot for what we need to do, and to give Alyndar and Qwint a place to rest. Look for us back there when you come out with help." Then, unless the group disagrees, he leads them back up the road to find a quiet spot alongside the road. Whne they get there, he asks one more time, "I plan to use the scroll to try to raise the boy. Are there any objections?"
Uteva Saturday January 6th, 2001 12:06:48 PM
A little startled by his abrupt departure, Teva calls after the ranger, "Trace, wait for me, you stubborn male!"
She rushes to dictate the groups' names into the rock. "I'm Uteva Nerine, and that was Trace Jacobs. We'll be entering right away. The other elves are Sly Foxx and Alyndar Rainfelt. Lok Mufflefoot is the halfling. The humans are Sir Thomas Hurley and Qwint Edsa, and Ilsidur Wayfinder is the dwarf."
The brunette turns to acknowledge Ilsidur's dirctions with a wave, and bounces on the balls of her feet while waiting for the woman to finish her paper . . . ah, her rock-work.
As soon as she is permitted, she says a hurried thanks and runs to catch up with Trace. "Whatever happened to the legendary elven patience?" she asks, glaring at him.
Back Through Mud City (DM Lee-Anne) d20+3=17 Saturday January 6th, 2001 2:01:31 PM
As the group wends, slurps, and churns its way back to the quieter outskirts of Mud City, Qwint's condition worsens. He leans weakly against Sir Thomas in the driver's seat, and his cough deepens.
In the cart's bed, Alyndar appears to be unaware of the people around him. His body curls up tightly whenever he coughs, and there are soon green spores stuck to the mud that coats everything and everyone. Jancis removes most of Alyndar's clothes and asks Sly to find her some strong drink.
"It will help ease the coughing," she tells Ilsidur. "They'll run low fevers off and on, and probably get a rash. The best thing for 'em is to stay cool and breath dry air. Cared for right, the worst of it will pass in a few days. They'll be weak as kittens for some days after, though. Priests can't do much more for Fallon's Breath without powerful magic."
Winnie follows meekly, keeping as far as possible from Sly and Luke. When the group stops, she answers Sir Thomas. "Look, I don't know why the Guard think that. Best I can figure is it's a frame. Or a mistake. I ain't done nothing wrong." (3D characters who are listening to this may roll Sense Motive vs. DC 17 to know that she is lying.)
Just as she finishes, a familiar mounted figure emerges from the crowds, followed by the rest of the Mudhound Mercs. The bearded blonde glares at Sly and Sir Thomas. "Well, who is committing crimes this time? Aiding and abetting a known criminal." He tsks incincerely, shaking his head. "Such a shame. But I might be inclined to overlook it if the little elf cedes his claim to me." He grins and fingers the hilt of his sword.
Strange Customs (DM Lee-Anne) Saturday January 6th, 2001 2:46:44 PM
Trace's route is cut off as the guards reassemble, pike's at the ready, to block his way through the partially open inner gate. The plumed officer follows him and says in a firm, but reasonable tone, "No one passes this gate on my watch without the proper clearance. Greams!" A young guard stiffens and steps forward. "See this gentleman" he drawls the word, "through Customs. I believe he'll bypass the baths."
Behind them, the lady speaks a few terse sentences into the memory stone before passing her hand over it and setting it down. She chooses a small card from those stacked before her and says a quiet command word. After a few more more words, she hands Uteva the card, covered with blue glowing words. "Your companions will be issued a separate pass card when they enter."
The bard catches up with Trace as Guard Greams leads him to a long table, behind which stand a man and a woman, both middle-aged and robed. Behind them, rows and rows of small shelves are filled with rounded stones like those on the gatekeeper's desk. "Pass card please," says the man in a bored voice. His carefully arranged, greying curls bounce as he holds out his hand.
The woman rolls her eyes. "If you'll just dismount and set your backpacks and saddlebags on the table, we can begin. Do you have any magic to declare?" She hands the young guard a slim wooden rod.
Sly Foxx and Luke (Mud City) d20=10 Saturday January 6th, 2001 7:08:08 PM
Yes, Mother Janis." With this said Sly will jump onto the wagon and crawl to the back and under the seat of the wagon. There was some new and older wine. "OH! what to take. Well, if Alyndar (after tasting the wine) Don't yell at me, and he falls asleep, it will be the right wine." Coming back to Mother Janis and giving her a bottle of the Wizard's wine. Jumps off the wagon. Sly spots the Tall Bearded Blonde pain, and he is coming toward them. Walks to Sir Thomas, "Here comes trouble! I think if you put the girl in back of you and I will also stand in back of you and a little to the side so that i can use some magic." Then Sly turn to Loc,"I think we will need you here,Loc." As Sly points toward the company coming down on them. And he listen to what Blond Goatee has to say.
Trace and Radiant Sunday January 7th, 2001 11:32:08 AM
"For the love of Mittiri! Are we going to have to do a dance also to get in?" Trace continues to grumble as he takes off his back pack and pouches. "I have no magic other than myhealing potions." Trace watches as they rummage through his pack and pouches. Turning to Uteva, "Sorry about that back there but I didnt think they were going to let us both in. To tell you the truth my elven patience is running thin. I have never seen such trivial activities as this to enter a city." Trace stands and waits with arms folded.
Sir Thomas d20=8 Sunday January 7th, 2001 2:44:21 PM
"I don't think this horses' *&^ is going to leave us alone. Winnie that is NOT the answer I wanted to hear. My patients is running thin." Thomas' voice becomes very stern, but not menacing or threatening. He grabs her arm, not roughly, but so that she can not easily run away "Do you understand that we are risking ourselves and our frineds for you . . . a stranger and believed criminal who we have no obligation for. Do you also understand that we want to do the right thing and that you are making it more and more difficult to do that. If you give us no other options than to hand you over to this bounty hunter then that will be on YOUR head, not ours. To avoid this consequence, you need to tell us EVERYTHING about the last few days that might concern you with being mistakenly identified or what ever it is that got you into this mess. I believe that you have a good heart or we would not be risking our futures, but there is much that I don't understand about the situation. You have only a few seconds to answer. I will go deal with blondie. You had better tell Sly everything you know our your fate is out of our hands. Do you understand me? We want to help you, but you must help us to understand . . . WHY have they picked YOU?!?" Thomas' interrogation gets a little heated at the end because he knows that the time for answers has again become short.
He hands Winnie's arm over to Sly. "We are very short-handed friend. I will do my best to avoid conflict, but I can not promise that result." Thomas strides out to meet the approaching group of mercenaries and on the way tries to determine their intent with Winnie. (Detect evil in the groups direction)
Thomas tries to intercept the group well in advance of the cart. Thomas stands boldly in front of them at attention. In response to the leaders threat Thomas speaks calmly and tries to invoke all of his skill as a diplomat. "Pardon me sir, but I think that we got off on the wrong foot. I am Sir Thomas Hurley, messenger of Alemi, protector of justice. I believe that we may have similar intentions with this girl Winnie, but I don't believe that all of the correct questons have been asked in order to get to the bottom of the situation. We may be inclined to give you Winnie, but it won't be because of your strong-arm techniques. I don't believe that Winnie did what you say she did and so to simply give her to you without doing my best to evaluate the situation would violate the code by which I live. My friend is looking into the matter that we are discussing." Thomas pauses to evaluate the efect of his words upon the group and their leader. Before any one of them can speak, even if he must cut them off Thomas will continue. "I'll tell you what. Why don't you get down off your horse and we will discuss our options. For instance, we will over-look you and your men killing an innocent boy, if you over-look our aiding and abiding a known criminal. Let's talk this over like true gentlemen so that we can come to a conclusion that is consistent with both the law and what is right in the eyes of our most precious lord Alemi." (Diplomacy roll of 8 +10 = 18. made vs DC of 18)
Ilsidur (in Mud City) d20+4=12 Sunday January 7th, 2001 10:02:09 PM
Ilsidur lets Sir Thomas deal with the mercenaries, while he tries to make Alyndar and Qwint as comfortable as possible. He looks up at Jancis and says, "What kind of powerful magic is needed to help my friends? Is it some sort of magical disease that is resistant to a normal priestly 'cure disease' spell?"
He overhears what Winnie says to Sir Thomas, but is too busy with his sick friends to take much notice [OOC: missed the Sense Motive roll]. He is leaning more and more to turning the girl over to the mercenaries, given how uncooperative she is being. Once he can see that Jancis has the care of his partners well in hand, he climbs down from the wagon and moves over beside Sir Thomas, ready to back up his friend if needed.
Uteva (Hook City) Monday January 8th, 2001 3:12:58 PM
Teva hands the card to the Customs agent and shrugs out of her pack. "I have potions, too," she says, thumping it onto the table. She opens it and starts digging inside, pulling out vials one by one.
She grins at Trace. "Look at it this way: it's an opportunity to repack your gear more efficiently. Hmm. Maybe I should start carrying some of these at my waist, Trace. They'd be easier to reach in an emergency."
"That's everything," she tells the agent, pointing to her little pile of potions. "Oh! And there's these." Teva covers a ruby-pommelled hilt with one freckled hand. "My daggers have some magic in them."
Strange Customs (Hook City) Monday January 8th, 2001 4:07:43 PM
The Customs man accepts the card and reads it carefully before turning to busy himself with the shelves of rocks.
His partner efficiently searches Trace's pack, quickly locating one potion that glows a deep red, and another with a faint white glow. She lines these up beside Uteva's pile, now also glowing in an assortment of red and white shades. "Yes, set your magical weapons here as well, please," she says to the bard, and moves on to search her bag.
Greams approaches Trace with his rod. "This will only take a moment. If you would just hold out your arms, please?" He sweeps the rod through the air around the elf's body, as though painting him in broad strokes.
The coiffed Customs man returns with a pair of memory stones in his hand. "Has either of you ever visited Hook City before?"
A chime sounds from the Guard's rod as it passes near Trace's sword. The young man gulps and flushes, darting a quick glance at the ranger's expression. "Ah, Sieur. Is it at all possible that your sword, or perhaps the scabbard, has a magical dwoemer?"
DM Lee-Anne (Mud City) Monday January 8th, 2001 7:02:13 PM
"Don't let him fool you, Sieur Thomas!" Winnie shouts, shaking her fist at the hunter. "Hook law don't reach farther than the city walls."
Then she sort of slumps in Sly's grasp and drops her voice. "I had to do it; they got my brother. Just take it past Customs, they say, hand it over to the contact. And I done that, quick and easy." She shakes her head. "Now I get back and there's a bounty on me. I don't know how the Guard found out." She shakes her head and looks at Sly, pleading, "They have my brother!"
Among the four Mercs, only one heart shows evil in Alemi's light. It belongs to the dark-whiskered archer who sits behind the blonde, apparently more intent on cleaning his fingernails than on the conversation.
The blonde laughs unpleasantly and responds to Sir Thomas. "I propose a different arrangement. You release the girl to me, and I collect my bounty. I might be willing to cut the elf in for a percentage. Say, ten percent, for bringing her down. Then you and your fine principals can take up your doubts about her guilt with the Northook Constables." He drapes his crossed wrists on his saddle-horn, showing no signs of dismounting.
Jancis answers Ilsidur absently. "Don't rightly know. Just that our local priest suffers the Green same's everyone else." She stares at the dark archer, her hand clenched around the neck of the wine flask.
Sly Foxx and Luke Monday January 8th, 2001 9:18:10 PM
"I see," said Sly,"I knew it, theres is more. Your brother is a captive, and you must do them a favor. Now that you did the favor for your brother, they'll know want to kill you? Hmm sound like an a game, get the package out, then kill the captive and the messenger. Nice real nice. Tell winnie which one of these dum dum do you think is in on this?" (Sly will prepare Magic missles.) Luke growls and is restless. "Picking up anything odd among our friends? Sir Thomas".
Sly Foxx and Luke- Mud City- Monday January 8th, 2001 9:20:00 PM
Sly and luke is in Mud City.
Lok Mufflefoot Monday January 8th, 2001 9:30:05 PM
Lok tries to comfort those who are sick. The halfling asks Jancis bluntly "Do all die that get it? Any common features of those that don't". The halfling pats the poor dead boy carefully and watches the situation with little idea more of what to do.
Sir Thomas (Mud City) Monday January 8th, 2001 9:52:45 PM
Relief washes over Thomas at the blonde man's initiative not to fight. "I applaude your efforts to be civilized about the situation sir. I will consult Sly, the elf that made the capture. It is afterall his bounty to negotiate. I will get his wishes on the matter and I will return to consult you very shortly. On my honor." Thomas makes a slight bow of respect and returns to the cart. He speaks in low tones, but not a whisper. "What is the story Sly? Winnie?" Thomas pauses to get the revealed information. "It appears that you did commit the crime, and for that you owe. However, being forced into such a situation presents awkward circumstances. Fill us in, tell us everything and we will do what we can. I don't know the punishment for your actions, but by the way we have been treated this far I don't think you will deserve what they have in store for you. Ilsidur, will you please make sure Winnie doesn't go anywhere? I must speak with Sly privately." Thomas pulls Sly aside far enough that if they use low tones Winnie won't be able to hear. "Sly, she was your collar, and these men want her. It is your decision where to go from here. I can not make this decision for you, but I will say this. No matter what you decide I am beside you, and I will also do my best to help catch whatever crook is into making people sick if that is what you decide. Understand that we have many options here, but that we are in a bind since she did what she is accused of. They want an answer, and if you say they can't have her, then they can't. If you want to escort her in and hope that we can buy enough time to track down the real crook, then we will do that. If you want nothing to do with this then we will worry about our friends and wait for Trace and Uteva. Choose quickly my friend, but choose wisely. This girl is not a bad person and her life is probably in your hands." Thomas waits patiently for his friend's decision, but looks uneasily at the dirty group of mercenaries.
Ilsidur (in Mud City) d20+4=13 Tuesday January 9th, 2001 12:57:22 AM
Ilsidur listens closely to Winnie's tale of woe, trying to figure out if she is finally telling the truth (sense motive roll vs DC 13). He takes hold of Winnie's bonds and moves back to the wagon while Sir Thomas and Sly discuss things quietly, knowing that he will back them in their decision. He looks into Winnie's eyes and says sternly, "You better hope that you are telling the truth now, and that my friends believe you. If there has been injustice done to you, we will try to help, but you just better be telling us the whole story now. Who has your brother? Who was your contact outside the walls? What did you need to carry outside the walls, and how can we find it now? If we can return it, we might be able to clear your name."
Then he turns around to Jancis, and whispers a question. "Do you know the dark archer? You seem to be watching him with some trepidation. Why?"
Trace and Radiant still at the gate! Tuesday January 9th, 2001 8:23:51 AM
"Yes forgive me on my sword, I didnt think this would show as magic. It is supposed to be able to hold a healing spell but I have yet to apply one to it. Just out of curosity why must you know what magic we are carrying since it is clear that the whole town has magic?" Trace lays his sword on the table handle first for them to inspect.
Uteva (Hook City) Tuesday January 9th, 2001 4:30:44 PM
Setting her matched pair of magical daggers on the table, Uteva answers, "Trace hasn't been, but I was here as a child." She frowns, thinking. "Perhaps twelve years ago."
DM Lee-Anne (Mud City) Tuesday January 9th, 2001 5:37:16 PM
Winnie shakes her head. "I won't tell you who has my brother. They'll kill him for sure if I roll. Same for the contact. I'm sorry; I told you all I can. As for these guys --" She looks puzzled and hurt. "-- how would I know who's in on it? I didn't even know the deal was blown until I heard they were lookin for me."
"Look, all I did was cheat the city of some tax revenue. If they take me in, I'll be punished -- maybe mutilated -- and banned from the city. That'll make it real hard for me to help my brother. If you help me get away from the hunters, you don't break any laws and nobody gets hurt." The skinny young woman seems sincere.
Jancis turns to Lok, surprise on her face. She snorts. "Die? Nobody dies of Fallon's Breath, unless they were feeble when they caught it."
To Ilsidur, she says, "That inhuman devil killed my boy. In a just world, he'd be punished for it."
The hunters wait, watching all carefully. Only the redheaded cleric shows any signs of impatience.
Strange Customs (Hook City) Tuesday January 9th, 2001 5:39:07 PM
Trace's sword emits a yellow-green light as it comes in contact with the table, and Uteva's daggers glow reddish-orange. Greams answers Trace. "The city levies a tax on any magical profits you take when you leave." He finishes sweeping Trace, Uteva, and the horse's tack, then returns his rod to the Customs woman.
She surveys the items piled on the table, then accepts a memory stone from her partner and activates it. "Trace Jacobs and Uteva Nerine, entered carrying magical goods assessed at a value of one green, one yellow, and 2 red chits."
The customs man watches Trace with narrowed eyes, but replies to Uteva. "It was thirteen years, actually," he says, brandishing one of his rocks in her direction. He waits for the woman's assessment, then sighs. "Very well. You may remove your belongings. He hands the card back to Uteva, along with a small map. "Your patron has twenty days to confirm your employment. Until then, you have the run of Hook City. Enjoy your stay."
Greams waits to escort you to the inner gates.
Sly Foxx and Luke (Mud City) Tuesday January 9th, 2001 7:40:57 PM
"Sir Thomas, I understand what your trying to tell me, But I don't like the idea of them coming back at us again. I fell uneasy, please hear me out. I'm having a strange feeling, we have two of our party how are sick, unable to fight. Then there is two who are going into the City, unable to be here to fight. Also two who are taking care of the sick, maybe they will or not to fight. That leave the two of us, who are standing up to them. Are you getting the same felling that they are trying to separate US? Beside Luke does not like the Archer in the dark clothes, the one on the horse behind the Blond Stone Head." Sly turn leans over to grab Winnie's wrist and pulls her to him, whispering in her ear "Go along with me and maybe we can help you and your brother." Then back to Sir Thomas, Sly tell him "Let's bluff,and tell them that she's my slave, and I have been without one for a while.(Winking at Sir Thomas) I think that will hold them for a while, and hope that they don't come back." Then Sly holds Winnie wrist with one hand and put the other hand on the hilt of his sword. To himself will now get his magic ready and hope he won't have to use them.
Trace and Radiant .....hopefully makeing there way into the city! Tuesday January 9th, 2001 10:16:14 PM
"I guess, well lets get a move on we have bussness to attend to." Trace gathers his things and repacks his back pack and sheaths his sword. He then follows in behind Greams. Once given the go ahead to enter Trace mounts and pulls Uteva up on the horse with him and then makes his way to the nearest guard in the inner city. When he arrives he looks to find another guard and ask, "Good sir, I am looking for Sieur Alphais dal Costo Through the offices of the Frosted Glass, Southook Cityscape. Can you help me in that direction?" If he is shown the way Trace makes his way quickly in that direction.
Sir Thomas (Mud City) d20=9 Tuesday January 9th, 2001 10:51:06 PM
Thomas takes a sigh and bows slightly to Sly, "I am getting the exact same feeling that you are, and I will do as you wish. I will do what I can to convince them that she is your slave, but you must be ready to speak up if I need you to. Also, be prepared to treat her like your slave, and make it believeable. Let Winnie in on the plan. I hope Alemi is with us today, but if he isn't Domi will be." As he returns to the waiting mercenaries Thomas steps over by Ilsidur, "I hope Marmathon Dur is strong today."
THomas strides proudly out to meet the men. "I apologize for the wait and commend your patience given the situation. Unfortunately, my friend Sly says that he has already taken the girl Winnie as his slave. He says it is his right according to the customs of his land. He is apparently very taken with her as well because he does not want to give her to you. He is very stubborn and will not relenquish the girl, and if that is his wish then it is also mine. I am sorry, but you will have to leave without her. How much is the girl worth to you? Maybe we can come to an agreement with you for your troubles. I'm sure that you are reasonable men. I hope that we can be civilized and work this out like gentlemen." THomas words his reply so as to avoid lying, but feels as though he is being too nice in the negotiation considering the self-involved men he is dealing with. It is at this time that he remembers the words of Sir Galdin, **One can never be too nice when trying to get what one wants. Be respectful and polite. Show a willingness to be flexible, but at the same time let the other know that you mean business or they will walk on you.**
Ilsidur (in Mud City) Tuesday January 9th, 2001 11:41:14 PM
Ilsidur can see that Sir Thomas and Sly are planning to keep Winnie away from the mecenaries. As he moves forward to back up the two of them, he whispers to Jancis, "It looks like your 'just world' is about to take place after all. I doubt if these mercenaries are going to be leaving so soon, without their target. I only hope that no-one else gets hurt that doesn't deserve it." Then he casually picks up his waraxe and shield and moves towards and a little to the right side of Sir Thomas and Sly. He whispers in Lok's ear, "Why don't you lose yourself in the crowd, and be ready to jump that archer from behind. If he has any more explosive arrows, we definitely don't want him firing them around."
Uteva (Hook City) Wednesday January 10th, 2001 1:58:42 PM
"Good day to you," Teva calls, as she scrambles to reassemble her gear and mount up. She stares curiously around the city, comparing the reality against her child's memories of the place.
She shows the map to Trace as they listen to the guard's directions, and whispers quietly, "I suggest we find a priest, first, Trace. Alyndar and Qwint need help now."
She smiles at the guard and continues more loudly, "Could you also direct us toward a temple where healing is available? Thank you so much."
The Marble Causeway (Hook City) Wednesday January 10th, 2001 3:23:16 PM
The view beyond the gates is breathtaking. Before you stretches a wide boulevard paved in cloudy white marble, lined on both sides with marble statues of every description. Buildings of elegant design and opulent materials face the street, and everthing is immaculately clean. Straight ahead, the Hooks and the broad expanse of the Bridge dominate the center of the city, commanding attention and awe by their height and shear size.
The immediate area is thick with trimly uniformed soldiers and well-dressed functionaries. Dressed in filthy travelling gear and mounted on a very muddy horse, Trace and Uteva look decidedly out of place.
Trace easily locates a helpful guard. "Well, I don't know the Frosted Glass, myself, but I believe it's on the western side of South Shore Cityscape. Once you've crossed the river, someone should be able to direct you."
"As for temples, the City of Magic has many such, madame. The larger complexes are all in Southook. You can see the spires once you've passed the Bridge. There are more modest places of worship along the Marble Causeway. I, myself, attend services at Lemiac's local church." He points toward a large, domed structure a short distance down the street. "Welcome to Hook City. May you profit from your stay." The man sketches a quick solute and continues on his way.
Possessive in Tension (Mud City) Wednesday January 10th, 2001 3:25:35 PM
The Mercs tense up as Sly and Ilsidur ready their weapons. The dark-whiskered hunter casually disappears his dagger and unslings his bow from over his shoulder. The fellow with the orange staff studies those left behind in the wagon.
Their leader, however, looks interested, and seems to relax even more. "Well, I can understand your friend's choice, if not his taste." Winnie quakes a bit in Sly's grasp, though her face remains blank. "The Northook Constabulary offer a blue chit bounty on the criminal's head. If it's worth as much to you to keep her, then perhaps we can avoid a confrontation."
Sly Foxx and Luke (Mud City) Wednesday January 10th, 2001 7:04:25 PM
Sly turn to Winnie and tells her,"You heard Sir Thomas, by you action you must act like a slave, you most not look anybody in the eyes when spoken to, you must also do what is slave work during the day, I'll give you a dagger for you to hide later on for your protection and at night you will sleep between me and Luke, You'll be safe, us Elves only need four hours of sleep per night. Don't worry Elves also can see in the dark. Starting now ... say yes Master, then go stand with Mother Jannis. If trouble arise hide under the wagon with mother Jannis." Turning back to Sir Thomas "Let's see how much of a bribe, the Lusty Blond wants. If worst comes to worst I have my magic ready, and the Archer get it first. If not I only have 1,000gp. Try not to sped it all, Please Sir."
Sir Thomas (Mud City) Wednesday January 10th, 2001 11:19:34 PM
Not having eyes in the back of his head, THomas doesn't notice his friends making their threatening advance. HOwever, he does see the mercenaries make theirs. He does not overlook the blonde and his easy-going nature in this tense situation. "I am not familiar with a chit, or whatever you claimed to be her worth. Speak to me in terms of money and maybe we can do business. I'm certain that we can come up with 10 golden lions for each. That is each except the black hair who is lucky to be alive after his murderous rampage earlier." As the tension of the situation rises, Thomas lets his own outward appearance remain hard and unreadable. He tenses his muscles and lets them relax. His warrior's wits want to take over, but he fights them back telling himself that it isn't time for that. (OOC: Just out of curiousity, how many mercs are there? What is each of their positions? As many details as possible please.)
Lok Mufflefoot Thursday January 11th, 2001 2:20:29 PM
Lok begins trimming his nails quite carefully with his mean looking dagger. Looking at the mercs from just slits in his eyes the halfling attempts to be as intimidating as possible. In his right hand he occasionally tosses the silver ball and he quietly comes to stand behind Sir Thomas as if to give some credence to his words.
Uteva (Hook City) Thursday January 11th, 2001 5:12:18 PM
"Let's try the temple. Alphais can wait until Alyndar and Qwint are taken care of." When they reach the domed building, Teva slides out of the saddle and waits to see if Trace will come inside.
She approaches the first person she sees. "Good day to you. Some friends of mine have come down with the Green Breath. Can you tell me where I might find someone to help them?"
Possessive in Tension (Mud City) Thursday January 11th, 2001 5:13:19 PM
Winnie scowls at Sly and looks ready to argue, but turns and stalks back to the cart, where she mutters something quietly to Jancis.
Blondie smiles genially. "Chits are money in Hook City, my friend, and your gold is of little use to me. Besides, a blue chit is worth the casting of a spell of moderate power. What you just offered would hardly cover the simplest cantrip."
"As I said, the bounty on the thief is great."
"Now, I judge you by your speech and symbols to be a man of honour. If you have not the means to recompense us at this time, I will take your word that you will make the payment within twenty days. Or if you prefer," he gestures toward the man with the staff, who sits beside the dark-whiskered man, "my companion tells me that you've magic of sufficient value in yon cart. We will be satisfied with a fair trade."
The nervous redhead beside Blondie draws breath to interrupt, but shuts his mouth when the leader glares his way.
Trace and Radiant in Hook City Thursday January 11th, 2001 6:58:18 PM
Trace dismounts, assumeing there is a place to tie up his horse outside then makes his way inside with Uteva. Leading Uteva in Trace quickly looks for a preist, "Do you sir offer healing services? We will pay what ever you fee is with in reason but we need you to come with us to mud city since the guards at the gate will not allow our ill to enter." If the preist agrees Trace will lead him back to mud city and head for the meeting place arranged earlier. If not Trace will inquire where a preist is that will travel outside the city walls. In either situation Trace hurries the situation along as he feels that his friends lifves are slipping away.
Sir Thomas Thursday January 11th, 2001 9:07:17 PM
Thomas gets a quizical look on his face and replies politely, but with some attitude. "Ok, let's get this all straight. I'm not sure we all have the situation under control. We captured the girl Winnie. She is ours to do with as we please while we transport her into the custody of the Hook City guards, but we have more pressing matters to attend to until we complete that task. She will be punished for her crime, but that will have to wait. With these simple facts out of the way, I am wondering how it came about that we should be compensating YOU for OUR property. I was simply offering to you a slight compensation for your time and trouble, but you came up empty handed. I did not intend to give you the entire bounty, I mean let's be realistic here. So in all fairness, I feel that what I have offered is more than fair, it is polite and respectful. This seems to have all gotten mixed up somewhere, but I assure you that my intention is not to anger you, but you should never look a gift horse in the mouth." Thomas pauses and then adds a bit more seriously, "I am a man of manners . . . and more importantly, I am a man of honor, to every word."
Karryl (Hook City) Thursday January 11th, 2001 9:16:07 PM
The exterior of the temple is elaborately carved, and the domed roof is tiled in a pattern of red and white. Just inside the door, a young initiate waits to greet visitors. ""Welcome to Lemiac's house," he says. "If you'll wait here, I'll fetch the priest.
He returns shortly with the priest in tow, and introduces her as Karryl. She has curly blond hair and wears a simple grey gown with Alemi's ruby at her throat. Her dimpled smile is warm and friendly, but she looks startled by Trace's concern.
"The Green Breath? Unless your friends are very old or young, or weakened in some other manner, they will recover on their own with the simplest of care. The illness takes a handful of days to run it's course, then the victim needs about a week to recover."
She purses her lips, considering. "I can remove the magical illness from two people right away, with Lemiac's grace. More would have to wait until tomorrow. A donation of one blue chit per curse removed would be appropriate, and I'd like an additional red chit for each trip into Mud City."
"Are you sure you want me to do this?" Karryl dimples again. "I'm happy to help, if you feel it's worth the cost. I'll send my initiate for a mount." She waves the young man over and murmurs a few words.
Sly Foxx and Luke (Mud City) Friday January 12th, 2001 11:39:37 AM
Sly backs a couple of steps and yells at Winnie, "WOMAN, COME HERE!". Sly waits for Winnei to come to him (all the time keeping his eyes on the Mud Party) when Winnie stands in frount of him, Sly takes his dagger from his belt and hands it to her, wispering" I think we are about to have a little fight over you. So take this knife and hide under the wagon. I hope we can avoid this." Then yells at her again, " WOMAN, I'M HUNGRY, GET ME SOMETHING TO EAT!" Then Sly take his position he had before and bend down to pet Luke, "Easy Boy! wait your chance, then go for the horse. Wait a little longer." To Sir Thomas and Loc (near by) "I'm ready."
Trace and Radiant in Hook City Friday January 12th, 2001 9:38:30 PM
"I agree with your terms, I is very important that we have them a full strenght" Trace pulls Uteva up on his horse and leads in full gallop showing the way for the preist.
Ilsidur (in Mud City) Saturday January 13th, 2001 1:00:20 AM
Ilsidur steps up beside Sir Thomas, and says, "We don't owe you anything. My friend has offered you something to cover your lost time. Take it or leave it. And then just leave. We have other things that we need to attend to, and we don't have any more time to stand here discussing your supposed claims. Enough is enough."
Uteva (Hook City) Saturday January 13th, 2001 11:34:54 AM
Teva smiles at the priestess when they reach the gates. "It's good of you to help us," she says. "Thank you."
"Trace, don't run down the nice guards with their pikes, please."
Precipitous Departure (Hook City) Saturday January 13th, 2001 11:44:53 AM
Karryl follows on her large pony as Trace leads her through the gates. The Customs agents insist on performing their duties again, and not surprisingly, Trace and Uteva's goods are assessed at the same value as they were just minutes before.
People and animals dive out of the way as the mounts plunge through Mud City. All three riders become thoroughly mud-coated.
They emerge from the crowds 120 yards NW of the rest of the party. Trace and Uteva can see that their friends are facing off against four mounted riders.
Fortuitous Arrival (Mud City) d20+5=16 Saturday January 13th, 2001 12:05:04 PM
Winnie comes to Sly's call, looking absolutely furious. Standing with her back to the Mercs, she shouts, "You have a lot of nerve!" while slipping the dagger into her sleeve and winking at Sly. She stomps back to the wagon.
The blonde man's face reddens, and he raises a hand to signal, but pauses when something catches his attention. He and the dark archer, along with most of the party, see Trace as he emerges thunderously from the nearby crowds.
As the three riders approach, the bearded leader relaxes again and drawls, "As you say, she is your catch. If you intend to claim the bounty after all, then we have no quarrel with you." He picks up his reins, and the mage and cleric follow suit. "But should you let such a valuable prize slip from your grasp, be sure that we'll be nearby to hunt her down."
The Mudhound Mercs ride back into the crowds as Trace and Uteva arrive, followed by an unfamiliar woman who looks slightly out of breath.
Sir Thomas (Mud City) Saturday January 13th, 2001 2:31:41 PM
Sir Thomas holds his tongue despite wanting to further insult the man with more comments about his poor manners. In the words of Sir Galdin, *Discretion is usually the better part of valor.* WHen the mercenaries have riden away Thomas takes a big sigh, "Whew," he thinks to himself *Alemi must have been standing right behind me.* He turns to his friend standing beside him, "thanks Ilsidur. I wasn't sure they were ever going to leave, and they left without a fight." He pats Ilsidur on the shoulder and looks to Sly, "Good job to you also my friend. Quick thinking is a good trait to have. Now, back to business."
Thomas greets Trace, Uteva, and the unfamiliar lady as they approach. "Alemi stood with us today because your timing could not have been better. You helped us dodge a fireball. Welcome back." He turns to the stranger to greet her, "welcome, I am Sir Thomas." He then looks at Trace again. "I'm going to talk to Winnie while you help our fallen." Thomas then strides over to Winnie. "Please sit down because you have quite a bit of explaining to do. I want the story from start to finish. I want a description of exactly what you carried out of the city and your contact and anyone else involved. I am not joking. We put our lives on the line for you and it is time for you to pay us back the favor so that we can help you. If you don't fill us in you will only be hurting yourself, because you are the one that will have to bear the guilt of your actions and those hurt as a result. Now please be as cooperative as possible so that we can help you and your brother." Thomas sits down on a large rock to listen to her story.
Sly Foxx and Luke (Mud City) Saturday January 13th, 2001 7:33:15 PM
As the four Mudhound Mercs ride away, Luke barks at their heels.(as if to say don't come back). Sly pets and smiles at Luke and tell the dog,"That's it Luke scare them off." Then to the Trace and Uteva, Sly waves and yells," Here Come Our Big Brother and Little Sister." Turns to Luc and Ilsidur, "Thank you, the both of you. I though we were going to have a fight, and you two was too busy to help." Then to Winnie," That was very close, you better have a long talk with Sir Thomas and I mean a very productive talk." Then to Sir Thomas,"It was to you, that I was reacting and your ideas were fruitful. I will say a special thanks Alemi tonight. Please try to get the full story (pointing to Winnie) this time." Muttering loud enough for Sir Thomas to hear," That girl remind me of my Sister, a pain in the mutter mutter." Turn to greet the new comer with his friends.
Ilsidur d20+4=21 Saturday January 13th, 2001 10:08:33 PM
[OOC: I presume since we are all together, we don't need to do the location thing anymore.] "Good timing, Trace and 'Teva. I am fairly certain your appearance has stopped a more dangerous confrontation."
Then Ilsidur moves forward to greet the newcomer, whom he recognizes as a fellow priest. "Well met, good lady. My name is Ilsidur Wayfinder, initiate of Marmathon Dur. Two of our companions have fallen sick, to what this good lady (pointing to Jancis) refers to as the "Green Breath". My friend Sir Thomas has tried to magically cure the illness of one of these two, but with no effect. We would appreciate any help you could give us. I suggest we move away from the crowds and the lineup and find a quiet place to work."
Once the party gets away from the crowds, Ilsidur carefully takes the boy's body out of the back of the cart and lays it on his cloak. He looks up at Jancis and says, "Good lady, I am going to try to use a magical spell from this scroll to return your son to life. I am an inexperienced initiate, so I am far from certain that it will work. However, if Marmathon Dur will grant me the luck I need, I am hopeful things will turn out alright. Since part of the process requires that your son's soul desire to return to his body and this world, it would likely help if you were to cradle him in your arms while I cast the spell, so that he can feel your love, and make it easier for his soul to return." Once Jancis has taken hold of her son's body, Ilsidur says a short prayer to Marmathon Dur for luck, then reads the scroll, directing the healing energy into the boy's body. [OOC: Ilsidur made caster level check of 21 vs. scroll creator level 9+1. Compare 21 to 10.]
Uteva Monday January 15th, 2001 7:03:25 PM
Teva greets the others calmly. "This is Karryl, of Lemiac's church," she says. "She has agreed to help in exchange for a donation."
Once the party has moved to a quieter area, she slides down from behind Trace and leads the lady to the cart. "Alyndar showed symptoms first, and more violently, and Qwint is also sick."
As soon as she gets the chance, she pulls Sly aside and demands, "What has been going on out here?"
Conflict of Interest
Spells All Round (DM Lee-Anne) Monday January 15th, 2001 9:57:56 PM
Karryl greets people cheerily as she is introduced, and follows them away from the edge of Mud City. Passing on through a break in a nearby line of low trees puts the party in some farmer's harvested field.
Winnie stubborns up again when Sir Thomas questions her, pacing nervously instead of sitting. "Look, thanks for the help, but I can't tell you any more. They're too big for you to handle. Let me go or --" she sighs. "Or, turn me in. You can't help me with this." The skinny woman looks tired.
The priestess holds out a hand for Trace to help her dismount, and clucks over the ill. She takes Jancis' place in the cart. Leaning over Alyndar, she places her hands on either side of his ribcage. Her dimpled smile becomes something more radiant as she prays. "Holy Lemiac, lend your strength to this Elf, that he may expell from his body the foul curse that drains it." The ruby at her throat flashes, and a ruby glow about her hands sinks slowly into Alyndar's chest. The Elf breathes out the red, and a cloud of dark spores comes with it, falling slowly to blanket his chest and Karryl's hands.
Alyndar blinks up at the surrounding faces, his colour back to normal. "I find it really cold out here today." Karryl pats his shoulder and moves on to where Qwint still sits in the cart's seat.
On the ground nearby, Jancis cradles her boy, her expression hopeful, while Ilsidur reads from the scroll. As the power of the spell builds, he can feel within himself the familiar hand of Marmathon Dur rising up to meet something . . . other. The two powers grapple for a moment, then, with an almost audible click, link, and the strength of the spell flows into Dancer's body.
After a long moment, the boy's body goes rigid, then relaxes as he begins to breath again. Jancis crows in triumph, hugging him to her. Without opening his eyes, Dancer mumbles, "It's too early to get up, Mama," and falls into a normal sleep. His mother grips Ilsidur's wrist and whispers tearful thanks.
Sly Foxx and Loke (mud city) Tuesday January 16th, 2001 1:25:49 AM
Sly Foxx watches this Karryl of Lemiac's church, as she is doing the rites of healing. Sly turn his head to Utive, and with a smile tells her,"Ahh! my sweet little Bard, I knew you missed me.(winks at her). It seems that our little guess (pointing to Sir Thomas with Winnie) stole a magic something from somewhere in Hook City. I mistakenly though she (Winnie) had done something to Alyndar. Well, I went after her and caught her. That's where these Merc comes in to this, it seems that they wanted her also. Well, the boy was killed and you and Trace went into the city. When the Dum Dum Merc though we were at our weakest, They came back. And more or less treathen us into giving up Winnie. I told them that she was my SLAVE and would not give her up. When Ilsidur and Loc back Sir Thomas and I, they started to talk a little and made moves toward battle. But you and Big Brother Trace showed up just in time to save us, they turn tail and went back into the city. I hope that Sir Thomas will get the whole story out of her, because I don't think we have seen the last of them." Sly turns to go into his saddle bags to get Luke some food for Luke. Then bring his head up again, and tells Uteva,"Hey! Beautiful! Maybe you can get the whole story out of her. You know woman to woman?".
Sir Thomas Tuesday January 16th, 2001 9:57:48 AM
Sir Thomas sighs in disappointment and drops his head to look at the ground. He thinks for a few minutes and then looks back up at Winnie. "Obviously you know the consequences of not confiding in us what you know. By your decision and words you apparently know that we are people of honor and justice and if you do not tell us we will turn you in to the proper authorities. And that will be that, and we will be on our way. HOWEVER, if you have done something wrong to save another good person you can redeem yourself by making your wrong right. People make mistakes, and they don't have to die by those mistakes. Please, tell us your story so that we can help you to right it. OR, tell us about what you are accused of so that we know what we are up against. You have no idea what challenges we are up to. We might surprise you. It is your decision, and this is your last opportunity. Please tell us so that we won't have to turn you over to an unjust authority. You realize that you will not be able to help your brother at all by being locked up and it doesn't appear that your puppet master has upheld his end of the bargain." Thomas reaches out to touch the girl on the shoulder as he pleads with her to be out with it. As he waits for her last reply, Thomas offers a silent prayer to Alemi to inspire the girl to trust them.
Trace and Radiant Tuesday January 16th, 2001 2:14:08 PM
Trace helps the lady down and then returns to his mount to circle around the camp area to keep watch. Looking back to Ilsidur, "I can't belive yall were going to have a fight without me. That would have ruined my whole week"
Lok Mufflefoot Tuesday January 16th, 2001 4:40:16 PM
Lok watches and marvels at the miracle which Ilsidur has just performed. Taking the mother by the arm the halfling hugs her and urges her to let the boy sleep. Then coming over to Ilsidur the halfling wraps a blanket around the dwarf and assists him to a seat. "Rest friend dwarf. Nap time for you. Enough miracles for one day!"
Uteva Tuesday January 16th, 2001 7:14:01 PM
The little bard gapes at Sly, looking suitably horrified. "You said she was your slave?" She glances over at Winnie. "And she let you live?"
Trace's comment causes her to cover her eyes and moan dramatically. "Save me from males!" Shaking her head, Teva wanders toward Sir Thomas' big rock to listen in on the captive's answer.
Ilsidur Tuesday January 16th, 2001 8:09:04 PM
Ilsidur breathes a sigh of relief, and gives a small prayer to Marmathon Dur, that the spell worked successfully. He starts to get up, and stumbles, feeling weak on his feet. "That is definitely the strongest spell I have ever worked, even if it was from a scroll. Thanks Lok, for the blanket." He wraps himself in the blanket, shuffles over to a nearby fence and leans up against it to catch his energy back. "My lady Jancis, I am pleased that we were able to help your son. For although I cast the spell, it was really a scroll owned by the entire party. I am sure I can speak for all of us in saying that the scroll has gone to very good use. Make sure Dancer gets rest and liquids for the next couple of days, and he should be fine. Just realize that as a side effect of his return, he may be a little more affected by illness than he had in the past."
He smiles up at Trace on horseback and says, "Don't worry, I would have left one of the mercenaries for you."
After recovering some from the spell-casting, he moves over to Winnie and Sir Thomas. "Winnie, it should be obvious to you that we are a group that can take care of ourselves. We just helped a lady recover her son from the realms of the dead. Now we are offering to help you. Why don't you tell us what is going on, and let us decide if we think that there is anything we can do?"
Spells All Round (DM Lee-Anne) Tuesday January 16th, 2001 9:38:52 PM
Winnie turns away from Sir Thomas, facing the city. "Just leave it," she says. Then, almost too quietly to hear, "You're nice people. I'm not."
The dimpled priestess gets Qwint on his feet, and turns, satisfied, to see Alyndar gathering his dignity back together with his clothes. "Well, that's much better, isn't it? And I see that Marmathon Dur has some kick of his own." She nods respectfully to Ilsidur. "Now, who will be handling the donation?"
Jancis picks up her boy and nods to Ilsidur, "Thank you, thank you all. She kisses her son on the temple and leaves the field.
Sly Foxx and Luke Tuesday January 16th, 2001 10:12:46 PM
As Sly stands and Trace is on his horse. Ilsidur will accept the blanket that Loc is wrapping around him. Sly smiles and tell Big Brother Trace,"Nice to see you back and just in time. I think I was getting in trouble over a woman. Those Merc want Winnie real bad, to the point of starting a fight with us. But they are not dum, they waited to face us when we were at our weakest. I had to lie, I had to tell them that she (Winnie) was my slave." Then looking Trace in the eyes,"I don't think we have seen the last of them. I have a bad feeling that we are going to have a visit from them tonight? If we do look out for the archer in black, He loves his job." Sly pats Trace 's horse and scratchs Luke behind the ears.
Trace and Radiant Wednesday January 17th, 2001 11:46:37 AM
Speaking to Uteva, "You didnt mind that attitude when fighting the orc's did you or even when you were wrestleing around with the cult woman. You must take the good with the bad my dear." Turning to Sly, "no problem little brother I will be here with you." Moveing over to Sir Thomas and Winnie, "Well I say here, I belive we have bent over backwards to save your life and help you. Now that you need to give us some info and you do not lean one bit, I say we turn her in for the reward and go about our way."
Sir Thomas Wednesday January 17th, 2001 4:05:59 PM
"Thank you for your input Trace. She knows the consequences of her decision and she has chosen to keep her end of the bargain honorably. Even though the other side did not. I respect that. I respect that more than I can show." Thomas bows to Winnie. "I'm sorry that we can not help you more. I think that you are a good person Winnie, better than even you know. I wish you the best. You are our prisoner until you are otherwise notified. I hold you on your honor to stay put. Trace, Uteva, may I have a word with you?" Thomas pulls his friends away from Winnie and motions for Lok and Sly to join them. "Give me only one moment please my lady and Trace will give you what you agreed on." In a muffled tone he addresses the group. "I know this girl Winnie has been nothing but trouble, but she does not deserve to be turned in to the guard any more than we should have let our friends fight the sickness on their own. I think we should give her some money and a dagger and let her go. Remember, that the only law that is truely just is Alemi's, and I believe that he would let her go under these circumstances. I will not take part in keeping her captive any longer. If she does not want our help then we can not force it upon her. And that is that in my opinion. What do each of you think?" Thomas waits for the votes to role in and then looks at Trace. "Oh, and Karryl is waiting for the agreed upon payment, if you would take care of that since you know the agreement. I believe that Alyndar keeps the group's money in the back of the cart. Thank you friend."
Uteva Wednesday January 17th, 2001 7:11:35 PM
Teva studies Sir Thomas seriously for a moment. "It's hard to make a decision without any hard information, and I don't know this woman as well as the rest of you do. So, I'll bow to your judgement in this. Just consider whether she'd be any better off running from her hunters than if she were in custody."
"As for the priest, we may have a problem. She wants a red chit and two blue for the healing. Whatever that means. I have about 350 in gold in my pack if you need it, Trace."
Discussion in a Field (DM Lee-Anne) Wednesday January 17th, 2001 9:07:19 PM
Karryl waits patiently, while Alyndar and Qwint thank her for her help. The afternoon wanes toward dinnertime. And Winnie stands alone.
Ilsidur Wednesday January 17th, 2001 9:15:41 PM
"I agree with Sir Thomas. If she doesn't want our help, we can't force ourselves on her. Turn her loose with a few gold pieces and a dagger, and hopefully her life turns out for the best. I don't want her blood on my hands, so I don't want to turn her in, reward or no reward. I'm also pretty sure we haven't seen the last of the 'Mud City Mercs' either. We need to watch our backs around Hook City. What say we head into the city and look around? I have about 4000 gp burning a hole in my pocket, so dinner is on me." Then he moves over to Qwint and Alyndar, to make them comfortable for the trip into the city, and to check for residual effects from the disease.
Sly Foxx and Luke Wednesday January 17th, 2001 9:33:03 PM
Sly tells everybody around,"Sir Thomas The girl already has my eating dagger, my be too small for defense, she may need a throwing dagger. She may have bargine with honor, but she cannot see a friend when she sees one. Then give her some gold, and let her be on her way. But I'm afraid we'll find her in those Merc hands or worst dead. I'll go along with the rest of you, my friends." Sly winks and waits for the rest of the party verdict.
Sir Thomas Wednesday January 17th, 2001 10:26:20 PM
Thomas' eyes get a sad look about them as he looks down into the mud, moves it around a little bit and then makes the decision that everyone seems to support even though no one wants its end. "I am as afraid for her as you are, but the point remains that if she refuses our help we can not help her. We will only foster our own frustration if we take that road. It is good judgement to let her live her life and accept what it gives her. We can only help her as much as she will allow. Thank you for your input."
Thomas walks over to Winnie and produces one of his own daggers and presents it to her hilt first. "Here, take this. That gives you two daggers." he then produces his own bag of money. He pulls about 20 golden lions from it and hands them to her. "If you will not accept our help, then may Alemi speed your way. Forgiveness and redemption are no farther away than you acting to deserve them. You have a good heart, trust it. And watch out for those mercenaries, their a bunch of mean ones." Thomas drops to one knee in the mud and kisses Winnie's hand. "You are free to do as you wish. I hope that you will make better choices in the future."
Trace and Radiant Wednesday January 17th, 2001 11:05:20 PM
Trace rides up to Sir Thomas, "You and your big ol heart. I know I wasnt around very long but I wasnt gone that long either, what proof of innocence did she give. For all you know she dosnt even have a brother and you agreed quickly with her cause that arogant bounty hunter steped on your toes. But that is my opinion and as allways majority rules the roost around here. Lets say we head back to Hook City and finish bussness there, that and we need to find out what blue and red chits are. I also dont think we ought to split up again, that group thought pretty sure they could win a confrontation with yall without me and Uteva there along with two others ill." Trace returns to talk to the preist about an exchange insiede the city for gold.
Uteva Thursday January 18th, 2001 7:18:47 PM
"I don't know what he's complaining about," Teva mutters quietly. "Sir Thomas can't help it any more than Trace can help being bloodthirsty, or than I can help being irritable after a tense afternoon." She grins at Sly. "Am I being irritable?"
Lok (Lee-Anne) Thursday January 18th, 2001 7:41:01 PM
"Good luck, Winnie," Lok says seriously, patting the woman's arm. "I'm sure it will all work out." He wiggles his ears, hoping to cheer her up, then he joins the group at the cart. "Alyndar, what does all that green stuff taste like? Do you think it will grow if we plant it?"
Discussion in a Field (DM Lee-Anne) Thursday January 18th, 2001 8:38:28 PM
Ilsidur finds Alyndar and Qwint to be fine, though the Elf seems tired. Irritable and stoic, respectively, they refuse to be coddled or to rest on the next leg of the trip.
Winnie looks as confused by the gold as by the kiss. She blinks at Sir Thomas, whispers, "I think today, I made my first." With a last glance at the Hooks just visible over the treebreak, she flashes a defiant grin at the rest of the group and heads northeast out of the field.
Listening to Trace, the priest's smile turns regretful. "If you've no chits, then we have a problem. The exchange of gold for chits fluctuates considerably. Will you excuse me?" Karryl leads Alyndar and Qwint a short distance away, and they have a short, quiet discussion.
Looking resigned, Alyndar returns to the cart. "It seems our healing carries a steeper price than we can afford right now. Since you've all done enough to help, Qwint and I have agreed to perform a service for Karryl's church. We'll have to leave right away." He begins pulling things out of the cart, beginning with Lok's pack. "We'll be gone for a while. You can leave a message for us at the Three Forks Inn."
Qwint joins him and helps unload a last few things. "We're going," he says. "No discussion."
Sly Foxx and Luke Thursday January 18th, 2001 9:24:44 PM
"WOW! Look at Sir Thomas, hes kissing her hand, Hey Trace do you think it would work for me?" Sly gets a smile on his face, turns to Uteva and gets down on one knee, then holds her hand and tell her,"No Darling Uteva, you are not irritable." Then under his breath Sly mutters,*a pain in the butt*. Gets to his feet and out loud says,"never Irritable". Then watches Alyndar walk away, Sly has a deep sadness in his heart, (almost like a comdemed man going to the hangman,) never to have a good meal again.
Sir Thomas Friday January 19th, 2001 12:10:55 AM
Seeing the defiant grin and hearing Trace's comment, Thomas gets a little embarrassed. "YOu are right my friend, but sometimes it is better to trust your gut. I hope that my decision was wise, and all of your decision too." Thomas hears the conditions offered by Alyndar from Karryl. He immediately grows sad in his heart because it was not their decision that caused them to vouch for the debt. "I am sorry to have placed such a burden on your shoulders my friend. I will not argue with your decision though. I wish you luck and may Alemi guide your way." Thomas now kneels before Alyndar and Quint. "You are good and loyal friends. Be safe." The then rises and turns with a very concerned look and manner about him.
Ilsidur Friday January 19th, 2001 6:34:26 PM
Ilsidur watches Winnie make her way from the gates of Hook City. "There goes a lady with real problems. I still think we could have helped her. Oh, well," he thinks to himself.
When Alyndar and Qwint come back to the wagon and describe their 'price', Ilsidur is shocked. "You mean you have to leave us? I can't believe that the church would charge such a price! We can keep sending messages to each other through the inn. I wish you the luck of Marmathon Dur in whatever the church requires you to do. I am certain that we have not seen the last of each other. And Alyndar, I really am going to miss your cooking, although not as much as some people (looking pointedly at Sly)."
Then Ilsidur makes his way over to the pile of gear taken from the cart, and slings the bag of gold over his shoulder, stumbling a bit until he corrects his balance. "We really do need to get a cart. Even if horses are silly creatures to ride, a donkey cart can be useful." His face is turning red under the weight of the coins in the bag. [OOC: 4000 gp in the sack]
Uteva Friday January 19th, 2001 7:00:02 PM
Uteva stares down at Sly for a moment, then shakes her head. "I would complain, but I'm sure it's better if you model your manners after Sir Thomas." She laughs helplessly and pulls her friend to his feet.
Approaching the cart, she hugs Alyndar briefly and touches Qwint on the arm. "Take care of each other. We want to see you both again."
A little teary-eyed, she unties Cammaron and the third horse from the back of the cart. "Why not load your sack on this pretty lady, Ilsidur?" she asks, patting the mare on the neck. She helps pick up and load the other supplies.
Sir Thomas Friday January 19th, 2001 9:33:11 PM
Thomas will pitch in and help the group separate their things from Alyndar's. Now that all of the commotion has died down, THomas feels as though part of him is missing. He feels as though he is no longer whole. Thomas is noticably sad.
Ilsidur Saturday January 20th, 2001 12:17:38 AM
Ilsidur moves over beside Uteva's horse, being careful not to move to close to the rear end. "Thanks for the offer Teva. Could you help me swing it up and secure it." He and Uteva work together tying the sack of coins to the saddle.
Loc Saturday January 20th, 2001 11:02:15 AM
As Alyndar is pulling out Loc's pack, starts to put on the groung. A pair of hand comes up and hold the pack, Alyndar looks down and there is Loc,"Thank-you, Old Friend. Stay well." Loc turns and walks off to Utiva ans Ilsidur, asking them,"Can the horse carry my small pack too?". Them turns at the departing friends and wiggles his ears to make hide his heavy heart.
Sly Foxx and Luke Saturday January 20th, 2001 11:15:55 AM
Sly take his backpack and rolls up his sleeping bags. The turns to Alyndar, trys to say sometning,but unable to. Start to turn away, but meet Alyndar eyes and ask"Do you have any extra cookies?" Now turns and slowly walks away. Putting on his backpack on his back,then the bedroll on the bottom with raw hide strips and at last his shield and quilt of arrows.
Goodbyes (DM Lee-Anne) Saturday January 20th, 2001 2:31:21 PM
Alyndar sighs, and fetches the cookie jar. "I'll miss you youngsters. But Qwint and I are the right people to take care of this problem." He digs out the last handful of cookies and passes them to Sly. "I'm sure you know what to do with these, son." Climbing onto the cart, he and Qwint give a last wave and cut southwest across the field, toward the Trade Road.
Karryl rejoins the group, dimples in place. "That worked out well, didn't it? I should return to the temple right away. Will you be joining me?" She mounts her pony with the help of Sir Thomas' big rock, and turns it to face Mud City.
Sir Thomas Saturday January 20th, 2001 11:19:48 PM
"Thank you for your help kind lady. I hope that you understand that we are good people and didn't mean to trick you in any way. We just haven't been introduced to the chit monetary system. I apologize for the misunderstanding." With that Sir Thomas' heart becomes too heavy to bear and he must seek help from his guide, his father, his master, and god . . . Alemi. "I must take a few minutes to pray my friends. This is inevitable. My heart is heavy and I must consult Alemi. I will not be able to finish the day if I do not seek this help." Thomas drops to both knees despite the muddy environment. He then prays to Alemi inquiring as to the extent of his sadness and how to find closure on the feelings. He only vaguely understands that there is actually a part of him missing and that this prayer is a call to that missing part. His search is has no conclusion when he rises from the prayer, but he knows that Alemi does not often work directly in the Wold. He knows that the answer will present itself when the time has come to do so. The prayer was a wise choice; the only blatently wise choice he has made recently. (Thomas is calling his mount, attained at 5th level.)
Sly Foxx ans Luke Sunday January 21st, 2001 10:51:39 AM
Sly watches and wonders why his friends and companions have to either die or just leave? *I don't understand. * Then the idea hits him, just like his mother told him (along time ago) 'Everything come to an end. Then you go on to a new ones'. Sly Turns to Loc and ask him if he want a cookie.
Loc Sunday January 21st, 2001 11:02:27 AM
The halfling taken by suprise, turns around(with one ear twiching)looks at Sly. With a small hand extending to pick a cookie. Loc ask,"your sharing a cookie with me? Or a better question, your sharing a cookie with any one?" Loc and Sly looks at each other then laugh. They both walk towards Hook City, munching on Cookies.
Ilsidur Sunday January 21st, 2001 5:01:06 PM
Ilsidur moves over to Sir Thomas, as the young paladin is climbing to his feet. "Young Sir, cheer up. It is your calm demeanour that helps keep our group together. I'm sure there are more interesting and exciting adventures in our future together. In fact, I am counting on it." Then he moves over to follow the priestess's horse into the city.
Trace and Radiant Monday January 22nd, 2001 8:05:48 AM
Well Uteva, you didnt mind my blood thirsty ways when we were fighting the orcs or that cult member had you pinned." Trace sits upon his horse waiting for the others for their next course of action.
Uteva Monday January 22nd, 2001 12:38:51 PM
Teva leads the mare back toward Hook City, walking beside Trace's horse. "I did appreciate it, Trace. I still do. In fact, I'm working it into a song." She tips her head back to look up at him, wrinkling her nose. "Teasing people is almost my duty as a bard. If you'd like me to stop -- actually, I don't think I can. But don't worry. Getting whalloped by the teasee is a professional hazard."
At the Gate, Take 2 (DM Lee-Anne) Monday January 22nd, 2001 1:40:57 PM
The priest smiles gently. "Sir Thomas, there is no need to apologize. Your friends fit my need so well that I'm sure Lemiac intended for us to meet."
Although Mud City remains raucous and chaotic, the character of the line-up at this hour has changed. The farmers and laborers returning home to supper carry few belongings, and the line moves more quickly. Karryl invites you all to attend services at her temple, then bypasses the line to head into the city.
At the gate, after some fussing with her memory stones, the pleasant woman issues a new pass card to the party. Since you have no local currency, she tells you that you have two days to pay the administrative fee of one white chit at any of the city offices. She directs you toward the bath house near the Customs station. "The baths are complimentary for visitors. Please avail yourselves of the facilities. Welcome to Hook City, and may you profit from your stay."
The bathouse has separate sections for men and women. Outside, grooms wait to wash down horses and wagons.
Ilsidur Monday January 22nd, 2001 6:17:08 PM
Ilsidur hustles to catch up with the priest on her pony. "I am sorry that you had to take our friends for your task. Although we have only known each other for a short time, we have become quite a close group, and I'm sure the rest of us will all miss the two of them. I hope we can all meet again. And I want to formally thank you for helping them. Although everyone assured us that the 'green breath' was not a big deal, it was able to defeat Sir Thomas' healing ability."
As they move into the city, Ilsidur addresses the priestess again, "I'm sure you can tell, we are not from these parts. What can you tell us about Hook City? How does this 'chit' money system work? Can we convert our gold into 'chits' if we want or need to buy something? Is there anything that we need to worry about doing or not doing in Hook City? While waiting in line, a bounty hunter attacked a fugitive, and accidentally ended up killing an innocent young boy, and the city guards did nothing to stop it? Luckily, we were able to use a scroll to bring him back to the world of the living, but the bounty hunter's actions certainly wouldn't be something I would expect to see inside or outside of a civilized city. What is going on with that?"
Loc Monday January 22nd, 2001 7:17:26 PM
Loc walking along side Sly and happily munching on cookies. Sir Thomas stop the both of them and points to the bathhouse. "We clean ourselves here." Loc look around, takes a good look at himself and smell his arm pit. Then tell Sir Thomas "Nah, I had a bath a month or so ago."
Sly Foxx and Luke Monday January 22nd, 2001 7:45:56 PM
After stoping at the bathhouse and after hearing the halflings (Loc) comment. Sly and Ilsidur look at each other, then pick up Loc by the arm pits and carry him inside the bathhouse. Sly telling Loc, "We all take a bath, even the dog." Luke looks very sad as he follows Sly.
Sir Thomas Monday January 22nd, 2001 8:31:11 PM
Thomas thanks Ilsidur for his encouraging words, even though he instantaneously felt better after putting out his call. He walks with the group into the city and is thoroughly displeased with the fact that their money means nothing and that they owe a chit. He says nothing about his feelings, but wonders how they are going to raise a chit. They don't even know what a chit is. Thomas takes a big sigh and enters the bath house with a chuckle at the antics of his friends Lok and Sly. The bath is like a dream come true. Thomas shaves and washes his clothes and puts on his dry set. For the rest of the evening. He rejoins the party after the pleasure.
Trace and Radiant Monday January 22nd, 2001 9:18:17 PM
Trace rides back up next to Uteva and swats her on the bum with the flat of his sword, "Well then just as long as it is a tease, may be you can tease me some more over some blue mountain wine if they have any here. But first I am going to take a bath and freshen up a bit. Trace takes off his armor and loads it upon his horse, he will go out on the town in just his regular clothes tonight. Dressed in black pants and black vest with a white under shirt armed only with an assortment of daggers Trace looks for an Inn to enjoy the evening.
Uteva Tuesday January 23rd, 2001 1:16:36 PM
"You're on, Trace!" Teva says, rubbing her bottom. She hurries through her bath and waits outside for the others, dressed in clean clothes.
When Sly emerges, she grabs his arm and drags him toward the Customs station. "Wait until you see this, Sly. I bet these people would calmly expect the gods to submit to inspection." By now familiar with the routine, she confidently lays all her magic on the table.
Back Step to Karryl (DM Lee-Anne) Tuesday January 23rd, 2001 1:17:45 PM
Before she leaves, Karryl answers some of Ilsidur's questions.
"The coastal plant that causes Fallon's Breath is magical. Even though the illness itself is mild, it defeats simpler magical healing. Some money changers will accept foreign coin, but its value fluctuates wildly. Hook City itself has firm and just laws, and your patron can be held accountable if you break them. Outside the city, though," the priest shakes her head. "The law doesn't extend past the Wall of Tears. The bounty hunter would answer only to his own conscience for the killing."
"For the rest, ask at Customs for an information pamphlet. I have to prepare for evening services." Karryl rides through the inner gates, leaving the party behind.
Customs and Questions (DM Lee-Anne) Tuesday January 23rd, 2001 1:18:38 PM
"Welcome to Hook City. Have you any magic to declare?" The Customs agents repeat their well-rehearsed dance, and soon all of the party's magical goods are on the table, glowing in a wide array of colours. One guard, using a detection rod to sweep the packages loaded on the mare, locates a small, leather-wrapped packet inside a sack of horse feed. He adds it to the table, where it glows violet-indigo.
The coiffed agent hands Ilsidur a small folded pamphlet when asked. His partner assesses the group's goods at a value of 10 green chits, less 3 orange and 2 white. She repeats the instruction that Sieur Alphais must confirm their employment within 20 days.
The plumed guard approaches the party grouped around the Customs station. "A moment of your time, if I may." He sketches a quick salute. "Captain Effram of the Northook Guard. I have some questions about the wanted criminal, Winnie Hookhand. I have reason to believe that you have recently been in contact with her. What is your relationship with the alleged criminal? Do you know her whereabouts? We offer a reward of three red chits for information leading to her capture." His manner is polite, and he gives no indication that he saw several of the group tussling with Winnie only hours before.
Ilsidur (Lee-Anne) Tuesday January 23rd, 2001 1:21:22 PM
After his bath, Ilsidur sets a few potions and scrolls on the Customs table and skims through the folded pamphlet. He passes it on to Sir Thomas.
Sir Thomas Tuesday January 23rd, 2001 8:42:08 PM
Thomas quickly skims the pamphlet that Ilsidur handed him. "Quite a history." He comments right before he thinks *for inconveniencing people.* But he holds his tongue on the second part to save face. The comment sounds a lot like a compliment. THomas passes the brochure on to Trace when he finishes. He places nothing on the table since he owns nothing magical to his knowledge. When the wardens look at him he shrugs and says, "I don't believe that I have anything magical." He then allows them to sweep him if they want.
He replys politely to the plumed captain Effraim. "Hello good sir. I am Sir Thomas Hurley. Yes, we encountered her, but were not interested in the reward. The girl has a good heart, so we did not detain her. That is all that we know of her and her whereabouts."
Trace and Radiant Tuesday January 23rd, 2001 11:16:13 PM
Trace continues to look for a nearby inn to relax for the evening while petting Radiant and feeding him some dried beef.
Loc Wednesday January 24th, 2001 11:13:13 AM
After being torture and looking good in his clean clothes. Loc walks outside and to the table. He puts his juggling silver balls, his two magic daggers and a potion. And waits to be taxed. Turn to Sly and Ilssdure and tells them in a sour tone," I thought you were my friends. that bath hurt's, and that shave was too close, ect ect ect." Mumbling as he walks away to join the others."
Sly Foxx and Luke Wednesday January 24th, 2001 11:36:26 AM
Sly smiles at Loc antics, winks at Ilsidur. "I think we did a good job, but the hardest job was to give him that shave and hair cut. Then it was Sly turn to place his magic items on the table. He put the shield, the arrows, the Traveling Spellboook,the bedroll,the Scroll case (2 scroll in side) and the potions. "oops! " said Sly" I almost forgot." Sly turns and wispers a word, return to the table with a suit of chain mail and a pair of boots, putting them with the other stuff. When his turn was up, Sly pick up his equipment and went to stand next to Trace and ask "My! MY! don't we look nice, Big Brother. Where were you when we had to shave Loc? We could have used the help."
Uteva Wednesday January 24th, 2001 12:23:01 PM
The little bard smiles politely at the guard captain as she gathers up her gear. "None of us had met her before this afternoon, Captain. Now if you'll excuse us, we're tired and hungry."
Teva takes the mare's reins and leads her toward the inner gates. "Shall we stop at the first inn we find, or would you boys rather check out Maurice's uncle's place? According to the directions we were given, it's across the river, on the west side of Southook." Teva pulls out the map to show it to the others.
Customs and Questions (DM Lee-Anne) Wednesday January 24th, 2001 12:33:50 PM
Once everyone has repacked their gear, the small rectangular packet remains on the table, glowing faintly violet. The customs woman says, "If you would kindly remove all your goods, we have other visitors to process." She gestures toward a wealthy older couple impatiently awaiting their turn.
Captain Effram studies the group briefly. "Very well, thank you for your assistance in this matter." He nods politely and steps out of the way, allowing the party to proceed into the city. He approaches the Customs man and holds a low-voiced conversation.
There are no inns visible from here. The Marble Causeway beckons beyond the gate.
Sir Thomas Wednesday January 24th, 2001 10:21:32 PM
Thomas grabs the package and returns it to its rightful owner. He smiles at the custom man and replies, "thank you." To the group he states his opinion as they enter the city. "I think we should make haste to Maurice's uncle's place. That's why we're here in the first place and I think we have piddled enough for one day. But I will do whatever the vote brings about for a decision." Thomas scans the view of the city. "It sure is magnificent you guys." HE is awestruck at the beauty, cleanliness, and all around splendor of the city.
Sly Foxx and Luke Thursday January 25th, 2001 1:50:51 AM
Sly walk to the rest of the party and bends down to put on his special boots, when the customs woman brought their attention to the package on the table. "OH! OH! I think that we are in trouble already." When Sir Thomas returns the package to it's owner and returns to the party. Sly says" I'm with you Sir Thomas, but I do smell a rat?"
Loc Thursday January 25th, 2001 1:58:44 AM
"Yes, lets all go to Maurice's Uncle place, I need a rest. Come on Luke, your better company than your master, mumble grumble. Tell me, dag, Do Elves always carry soap?" Loc walks behind Uteva.
Ilsidur (Lee) Thursday January 25th, 2001 10:53:41 AM
The priest nods his agreement. "The Frosted Glass, then. Sir Thomas, I don't recognize that package. Is it something of Alyndar's maybe?"
Uteva Thursday January 25th, 2001 11:01:20 AM
"Lok, I have to admit, I prefer you smelling of soap than the other. Otherwise, I wouldn't let you walk so close. If you'd like to get back at Sly, just delay us so that he has to wait longer for his supper!" She grins at the halfling.
"I don't recognize that item either, Sir Thomas. And the city is much grander than I remember it." Teva stares ahead at the spectacle of the Bridge.
Left Holding the Bag (DM Lee-Anne) Thursday January 25th, 2001 11:33:50 AM
Sir Thomas is left holding the bag when no one admits ownership of the unfamiliar item. The wealthy couple step up to the Customs table and begin laying out their jewelry.
As the group makes its way down the wide boulevard of the Marble Causeway, each building appears more opulent than the last. The statues that line the road feature gods, heroes, monsters, and an unusually high proportion of mages. They are a bit larger-than-life, but otherwise life-like.
In the transition from Northook to Labor Town, the architecture scales down from extravagant to merely well-to-do. The locals appear healthy and happy, and there is no sign of poverty.
Ahead, the tower of the Stairs rises from the center of the causeway to meet the Bridge far above. From this close, the complex tangle of cables that suspend the Bridge from the Hooks is clearly visible.
Dwarfed by the width of the river and huge structure of the Bridge above, several tiny barge-like ferries cross the water between the north shore where you stand, and Southook beyond .
Sir Thomas Thursday January 25th, 2001 9:25:30 PM
"I don't think it is Alyndar's because he wasn't around to put it on the customs table. Are you guys sure none of you put THIS bag on the table? If not I'll go back and give it to the customs people because it is obviously not ours if no one recognizes it." Thomas holds the bag high for the group to see and inspects it as he walks to see if he recognizes any distinguishing characteristics. The scenery is all but lost to Thomas as his concern grows for the arrival of the seemingly errant object.
Trace and Radiant Thursday January 25th, 2001 11:02:44 PM
"Hey Sir Thomas, dont even mess with it, just give it to the customs people and tell them that it is not ours." Trace stands by to make sure that there is no problem.
Sly Foxx and Luke Thursday January 25th, 2001 11:27:33 PM
"Sir Thomas, I was the last to put my magic items on the table. the bag was not there at the begining, and it was not there when I removed my items."said Sly "But I did see the guard that was useing a rod on the animals, he put it on the table." Sly stop for just a moment, then Wispers to Sir Thomas,'Do you think by we finaly got to the girl Winnie? and SHE put it there? NOW what do we do?' SLY turns to Loc and Trace, "Let's get something to eat..."
Loc Thursday January 25th, 2001 11:31:14 PM
Loc sports a nasty grin and look at Uteva. "Thank you, Teva, for the wonderful idea."
Ilsidur (by Lee-Anne) Friday January 26th, 2001 2:16:28 PM
Ilsidur frowns. "The guard found it among the supplies, which is why I thought it might be Alyndar's. If it's Winnie's, though, I don't want anything to do with it."
Uteva Friday January 26th, 2001 2:20:50 PM
"We could take it back right away, or wait until we pay that administrative fee." The bard shifts nervously from one foot to the other, clearly worried.
It's a Handful (DM Lee-Anne) Friday January 26th, 2001 2:25:55 PM
The packet is hand-sized, rectangular, and about two fingers thick. It is wrapped in soft, darkly oiled leather, secured with leather laces.
Loc (Ceil) Friday January 26th, 2001 6:10:37 PM
Loc standing there for a minute, then tells the group,"Either give it to the guard or bring it to the Temple. Now enough said, Let's us all go for a long walk." Loc snickers at Sly.
Sly Foxx and Luke Friday January 26th, 2001 6:19:22 PM
Sly tells Sir Thomas,"Give it back and let's go eat." Them Sly goes down on one knee and wispers to Loc and Luke*Now Luke next time you have to go, think of Loc as a post that need waterind and then let it go." when Sly gets up on his feet again, and speaks out loud,"OH! My if you do that to Loc, He'll have to take another BATH."
Ilsidur Friday January 26th, 2001 10:07:00 PM
Ilsidur looks at the packet in Sir Thomas' hand. "Why don't you open it, and we'll see what it is? Then we can decide what to do with it. If it was Winnie's, maybe we can return it to a magistrate, and get the price on her head removed. It will do no-one any good to have some gate guard pocket it."
Trace and Radiant Friday January 26th, 2001 11:25:54 PM
"No, dont open it, it might be a trap of some sort. Just give that back to the guards and let them deal with whatever is in it. We have other things to deal with." Trace hops back on top of his horse and waits for everyone to start moveing and for Sir Thomas to give the package back.
Ilsidur Sunday January 28th, 2001 12:20:27 PM
Ilsidur looks up at Trace on his horse, and says, "Come on, Trace, where's your sense of adventure? Sir Thomas, I'll open it if you want."
Sir Thomas Sunday January 28th, 2001 5:52:04 PM
Thomas turns his body so that it is between the package and Ilsidur, kind of like a mother protecting her baby, but with less vigor, care, and emotion. "Unfortunately Ilsidur the package is not ours to investigate. It has fallen into our hands by accident. I will return it to the customs guards. I'll meet you guys at Maurice's place, what's the name of the inn again?" Thomas waits for the reply and then hurries off and a slow jog to return the package and set straight the mistake that was made.
Ilsidur Sunday January 28th, 2001 7:56:49 PM
Ilsidur steps up in front of Sir Thomas. "What do you mean, its not ours to investigate? I'm not suggesting that we automatically keep it, but it might be the crucial piece of information that will free Winnie. Or perhaps it is someone trying to send us a message about where we can find Bear Orc. Maybe it's a stone with a magic mouth on it, to tell us something. We have no idea what it is, but my lord Marmathon Dur demands of me to explore and discover the unknown. Fate has put this in our hands. I don't think that we should turn our backs on Fate like this."
Trace and Radiant Sunday January 28th, 2001 9:17:14 PM
Trace watches Ilsidur then kicks his horse. Makeing a forcefull move Trace and his horse pushes in between Sir Thomas and Ilsidur, "Well I do think we can tempt fate on this one. You will just have to satisfy your lord Marmathon Dur in some other way some other time. We are not going to tempt our fate on that. We have other bussness to take care of first." Trace rest his hand on his sword and makes it very apparent that there is no backing down on this.
Ilsidur Monday January 29th, 2001 12:26:11 AM
Ilsidur is startled by Trace forcing his horse in between him and Sir Thomas, then looks up at the ranger with a sardonic grin. "Trace, am I to understand by the way that you are pushing your horse around and holding your sword hilt that you are threatening me? Over what to do with this packet? I don't believe it. You know, I may not know much about horses, but I figure the average horse only really needs one ass, and yours seems to have an extra one right about now."
Then Ilsidur turns back to Sir Thomas. "Sir Thomas, I am sorry to you if I have given any offence. I just didn't want you to rush back and return the packet before we discussed it thouroughly. I may be a bit of a fatalist, but I think that everything happens for a reason, and I for one would like to know the reason that we ended up with that packet you are carrying. I'm asking what is the harm with opening it up, and if no-one can figure a reason to keep it (and greed is not a reason), that we return it to the city magistrate. The only reason that you have given to return it is that you think it is not ours. But perhaps it is, or it is meant to be. How will we know if we don't know what it is?
Sly Foxx and Luke Monday January 29th, 2001 11:35:45 AM
Sly supprise at Trace, hurry's over to Trace's side and put his hand over Traces hand, whispers to him,"Please, Big Brother, hold your temper. I'm with you, that package is nothing but trouble. Let's not fight among our selves. Besides I'm hungry."
Uteva Monday January 29th, 2001 12:11:08 PM
The bard grows pale under her freckles as the argument escalates. She watches their surroundings, anxious that they might attract unwanted attention.
She interrupts, her firm voice dry with humour. "Gentlemen, I suggest we decide now, or move this debate indoors. Or if you prefer, I can charge admission." Teva gestures around them at the dinnertime crowds. "Sir Thomas, the place is called the Frosted Glass."
Words on the Street (DM Lee-Anne) Monday January 29th, 2001 12:20:19 PM
The group has, indeed begun to attract several kinds of attention. A number of folks hurry past the group, carefully not looking, clearly embarassed. A handful of small children playing ball in the nearest cross-street abandon their game and approach, staring openly at the party. A pair of Northook guards begin to amble over from the ferry docks.
A steady stream of people and goods pours from the base of the Stairs, dispersing into Northook and toward the city gates.
Sir Thomas Monday January 29th, 2001 4:02:23 PM
Thomas is also shocked at the brash nature that Trace interrupted the conversation and the diminutive way he treated Ilsidur. "I have not been offended in anyway, I hope that the same can be said later by all. I agree with Uteva. We are attracting unwanted attention and for no reason. Let's continue toward the frosted glass while we discuss this. And lets all be civil please. there is no cause for angry words over this mistake and diference in opinion. Come on every one we'll not be the show this afternoon." Thomas begins to walk and he motions for Ilsidur to walk with him. He smiles at the growing crowd. "Good day." He states in a very good natured tone as he walks in the direction of the Frosted Glass.
In a very stately manner Thomas resumes the debate. "Ilsidur, my point of view is this. We were not given this by anyone, and as good hearted people we should hold ourselves obligated to doing the right thing. We picked this up by mistake and should feel obligated to return it in the same shape or better than it came into our possession. If, as you suggest, we have been given this without any word of that intent it could just as easily be a trap as a grace. We have not made many friends in this town and have admittedly had interaction with the criminal Winnie. On top of that we have admitted to letting her go. I'm sure this fact does not sit well with anyone. Let's not put ourselves in the position to be accused of thievery when we have done no such thing. Let's leave the package in tact and return it to where we unlawfully acquired it. That is the safe AND honest thing to do. It is the right thing to do. Believe me, I understand your curiosity, but that is a treacherous road my friend." Thomas then pauses as he continues to walk to let Ilsidur give a reply.
Sly Foxx and Luke Monday January 29th, 2001 4:34:04 PM
"Come, Big Brother, give me a ride to the Frosted Glass. Please, and we all talk about this there."Sly tries to passerfy Trace. Tell the rest of the pary,"Let's get out of hare and in doors. Then we can really hash as to what to do about this."
Loc (Ceil) Monday January 29th, 2001 4:39:53 PM
" I knew it - I knew it... That woman was nothing but trouble. That kind is always in trouble." Looking around and sniffing the air. "Troubles ahead and i will bet all of you the the Frosted Glass." With this said, Loc started to run after Uteva.
Trace and Radiant Monday January 29th, 2001 5:28:36 PM
Trace cracks a smile at Ilsidur's stinging comments. "No matter how many asses this horse has I never threaten only promise action. No offense has been made ......yet...but to put the group at risk for mere curosity is no justifiable action. My action is of protection not agression. Yes I agree we are makeing a scene lets move on but I must insist that we return the package before we are acused or damaged by it." Trace reaches down and pulls up Sly on to the horse, "Dont worry little brother, it's just like when Sir Thomas confronted me. Sometimes it takes a harsh statement to bring someone around to realize what the situation is."Elbowing Sly, "Allthough I was in the right with Sir Thomas since that orc didnt really give us any thing to help." Trace now moves his horse inbetween the guards and Sir Thomas so that he has free room to take back the packet. For a bit of distraction trace whispers a command to Radiant, "Fetch". Trace then takes a dagger in its sheath and throws it up into the air and at the same time Radiant launches himself speeding towards it objective. Clutching the dagger and circleing a few times, Radiant returns with the dagger and waits for it's reward. Trace hands him a bit of dried meat for thanks. If there is a positvie reaction Trace will perform the trick a few more times to please the crowd.
Ilsidur Monday January 29th, 2001 10:04:34 PM
Ilsidur nods up to the paladin, "You're right, friend. We should take our discussion elsewhere. Lead on."
As they move towards the inn, he continues the discussion, "Sir Thomas, are you sure we weren't 'given' this by anyone? They found it hidden in our stuff, not just as a forgotten item on the table." [OOC: This is what Lee-Anne wrote on Jan. 23rd: 'One guard, using a detection rod to sweep the packages loaded on the mare, locates a small, leather-wrapped packet inside a sack of horse feed.'] "Clearly, someone meant us to have it. Now, as to whether it was given to us as a bad thing or a good thing, I say lets find out. But in no way figure that this was only a case of mistaken identity and that we ended up with the packet by mistake."
Uteva Tuesday January 30th, 2001 2:21:18 PM
"I agree that keeping the thing could be dangerous to us, whether legally or in some other way." Teva sighs. "But Ilsidur makes a good point about blindly turning it in. I prefer to make an informed decision. Let's have a look at it. If harm comes of it, at least we'll have some idea why."
No Room at the Inn
The Frosted Glass Tuesday January 30th, 2001 2:38:20 PM
The ferryman seems happy enough to take foreign currency. He wants 9 gold coins to take the six people and 3 horses across the river. Several other passengers join you on the barge-like ferry, which moves smoothly across the current at a command word from its master, who stands with both hands on the tiller. He cheerily provides simple directions to the Frosted Glass before leaving you on the South shore.
A short trip through Labour Town brings you to the Southook cityscape. It's fantastical spires and elegant architecture put Northook to shame. 'Opulent' doesn't begin to describe it. The richly dressed residents appear casual about the luxury surrounding them.
The Frosted Glass stands on a busy side street some distance from the river. Fluted columns support a fancy portico. The neighbouring structure, with its tall, wide doors, is so elaborate that it takes a few moments to recognize it as a commercial stables.
Sly Foxx and Luke Tuesday January 30th, 2001 4:51:22 PM
Sly rides with Trace until they get on the barge-like ferry. While they were sailing ever so smoothly, Sly went to stand next to Trace and asked him,"Tell me, Big Brother, Can that beautiful bird of yours Do that trick with any object you want? Or Just he can just fetch the knife? You know that trick can come in handy some day?" When they dock, Sly at the beauty of Southhook. Sly followed behind every body, he even trip over Loc once. "that's right Loc, I'm hungry too." Sly looked at the sign {the FROSTED GLASS}"Why do I have to go with all of you to the stable? I really hungry..."
Sir Thomas Tuesday January 30th, 2001 5:09:08 PM
"I understand your desire to peek into the purse Ilsidur, and I hadn't realized it had been in our possession for so long. who's bag did it come from?" Whent he answer to his question comes Thomas gives the purse to that person. "If it was given to anyone or all of us at all, it was more intended for you. You do as you wish with it. I feel that we should return it to the gate guards though. I am with you 100% on your decision though." Thomas bows out of the argument graciously and supports the owner's decision no matter what it is.
Lok Mufflefoot Tuesday January 30th, 2001 9:53:45 PM
Lok enjoys the ferry ride greatly and it is obvious that the halfling take pure pleasure from even the merest thing. Seeing the discussion of the pouch start up again he whispers through the corners of his mouth as if it were the wind saying it "I bet there's something really really fantabulous in there that would fit nicely into a halfling's pocket. Could be the only person that could handle such a thing. Let the halfling open it... Let the halfling open it..."
Trace and Radiant in Hook City Tuesday January 30th, 2001 10:12:18 PM
Trace listens to the discussion on the magic item again and starts to grind his teeth while hearing Sir Thomas back down. "Well If I am out voted on the idea that we dont tempt fait and return the package then I want to go on record right here and now that nothing good will come from opening it and I want to be a good distance from it when and IF you do. I also want you to know that this is just driveing me insane watching this happen. It is not a logical thing to do and when you take chances, eventually you will pay twice what ever you gain." It is obvious that Trace is tormented with the acitons going on but is just as clear that he will no longer physically step in the way. Trace turns to Sly, "Well Radiant has fetched a coin purse and a dagger so far so I am sure he will fetch what ever I ask him to. He is a very smart bird and has shown to be very loyal. I would even go as far as saying that I consider him family now. In the past few months me and Radaint have grown closer together and I am sure there is nothing that we woulndt do for each other. Do you feel the same about Luke?"
Uteva Wednesday January 31st, 2001 12:27:52 PM
Teva pays their ferry passage, and listens avidly to the conversation. "The guard found it in here, Sir Thomas." She stabs her finger toward the burlap sack bundled onto the mare. "It's a sack of feed that Alyndar purchased for us back at the trade caravan."
"Trace, have you still got Maurice's letter? Why don't you guys go on inside? Order me some supper, and I'll get the horses settled." She takes Cammaron's reins, then pauses. "I think Lok is just the person to help me. I don't want you getting too close to that magical package."
Ilsidur Wednesday January 31st, 2001 1:06:47 PM
As they enter the Frosted Glass, Ilsidur says, "OK, here's what I'll do, if it's OK. When we get inside, I will take a guest room, go into the room and open the package. If anyone wants to join me, you are welcome.If no-one comes, I will go alone. If I don't come back to the common room in five minutes, you will know that something is stopping me from returning, and I would appreciate your looking in on me. Trace has a good point, hope for the best but plan for the worst. I have a few spells that I will cast on myself that will help if opening the package has any negative consequences. What do you think?"
Assuming everything goes as planned, Ilsidur will head to the guest room. Once inside, he will cast resistance, guidance, bless and aid on himself and open the package.
The Frosted Glass (DM Lee-Anne) Wednesday January 31st, 2001 1:26:51 PM
In contrast to the busy street, the interior of the Frosted Glass is calm, reserved, and elegant. Gentle dulcimer music drifts across a room rich with polished thrumwood and deep burgundy trim. To one side, a long, gleaming bar topped with beige marble is surrounded by cozy groupings of stuffed chairs. The rest of the room is filled with elaborately appointed tables set for dining. Patrons fill the seats, speaking in polite murmuring tones. Delicious aromas fill the air.
A tall man wearing carefully tailored dark trousers and a snowy tunic greets you in the foyer. "Welcome to the Frosted Glass." His deep voice belies his spare frame. "Under what name is your reservation, please?" He moves to check the large book that lies open on a simple podium.
Inside the stables, grooms hurry to take charge of the horses, shooing Uteva and her companion toward the tavern. A pair of burly porters offer to watch the group's supplies during dinner.
Lok Mufflefoot Wednesday January 31st, 2001 1:56:12 PM
Lok twitches his ears at the notion of the group splitting up for this occasion. The halfling seems to perk at the idea of the inn. Following Ilsidur he says happily "When we get back I will entertain this inn for you!." Having the itch to perform the halfling begins twirling the three silver balls in his hand and wanting the opening to be over with so he could get on to some real entertainment. Looking at the package however the halfling becomes increasingly curious once more. He tries to peek over Ilsidur's shoulder at every point and an occasional halfling hand finds it's way far too near for the dwarf's comfort.
Sly Foxx and Luke Wednesday January 31st, 2001 4:22:14 PM
Sly look at the Inn and then back at Uteva, "I love to help you,Uteva, BUT i's so hungry that I'm going to faint in a few minutes. Look I'm loseing weight." As sly pull the front of his baggy shirt out. Sly follows the rest of the group in to the inn. As Sly enters, walks next to Trace, and smells the delicious air. Sly knees buckle and he almost falls if it was not for Trace holding him up. In a week voice, tells Ilsdur, "I'll be right with you after I have something to eat."
Trace and Radiant Wednesday January 31st, 2001 4:56:00 PM
Trace steadies Sly and only shakes his head but then straitens when the man ask for our resevations. "Yes sir, we are here to see a man named Maurice. A new found friend sent us this way and said he would be here. Tell him we have a letter for him." Turning back to others, "I guess we will eat after we meet with this Maurice."
Ilsidur Wednesday January 31st, 2001 6:06:02 PM
Ilsidur follows Trace and poor, fainting Sly into the inn. He takes one look around and mumbles, "Oh, great. Another elf-influenced wimpy bar. We definitely need to find a place with some action. I bet they don't even have beer here, just that sweet mead stuff."
He slaps Lok's hand away from the parcel for the fourth time. "Lok, keep your hands to yourself. We'll have a look at this parcel after we talk to Maurice and have some supper. Look at poor Sly over there. It must be three or four hours since she has had a meal, and is about to waste away. Listen, what say once we have had dinner and figure out what is in the parcel, we go and find a real bar. Dulcimer music and polite conversation screw up my digestion, and I know I'll need a good dwarven ale before I go to bed tonight."
Then he steps up to the tall man and says, "Good Sir, we will also need rooms for the night, if you could set us up."
Sir Thomas Wednesday January 31st, 2001 9:11:38 PM
Thomas follows the crowd for the most part as they near the inn and enter. He goes with Uteva to take CAmmaron to the stable so she won't have to go alone. He then enters and while they wait he calls for a group vote. "For me opening the package is not about safety. I think we can handle that part assuming that it isn't trapped with a fireball. I am hung up on the fact that I don't think opening the package is the right thing to do. So I say we vote. All in favor of opening the package speak up." Thomas allows all the "ya"s to be heard and then continues. "I am against it and obviously Trace is against it. SO the vote comes out to . . . "
Ilsidur Wednesday January 31st, 2001 10:15:43 PM
Just as obviously, Ilsidur votes to open it.
Uteva Thursday February 1st, 2001 1:10:51 PM
Teva follows Sir Thomas into the Frosted Glass. "I'm for opening it," she tells him.
Muttering, "This is a tavern?" she pushes her way to the front of the group. "Actually, sir, we have a letter from Maurice. We'd like to give it to Sieur Alphais, please."
The Maitre d' (DM Lee-Anne) Thursday February 1st, 2001 1:27:23 PM
The man's face assumes an expression of deepest grief as Trace mentions Maurice, quickly transforming to hope at Uteva's words.
"You have word of Maurice?" The maitre d's voice climbs an octave, and he cracks a tentative smile. "But this is wonderful! Please, come and sit." The man gestures with one hand for everyone to follow him. With the other, he snaps his fingers. A swarm of waiters converge in one corner of the room, efficiently clearing and setting a large table. They leave as quickly as they had come, and the maitre d' leads the party toward the table.
"Sieur Alphais is away right now, organizing the search effort for his nephew. We were so worried when we heard that he was overdue. Please, may I see this letter?"
The large table is set with crystal and silver, and draped in burgundy linens. Candles glow from a pair of tasteful centerpieces, and from a coloured glass wall fixture. The burnished thrumwood chairs have tasseled seat cushions.
Lok Mufflefoot Thursday February 1st, 2001 2:56:35 PM
"We helped him" the halfling says happily as he plops into one of the chairs and starts swinging his legs freely. Noticing the tassels he suddenly disapears under the table as he starts twirling them. Coming back up he notices that the chair is not high enough that he can sufficiently see over the table, so he pulls his legs up under him and grins foolishly.
Sly Foxx and Luke Thursday February 1st, 2001 5:05:38 PM
As Sly is led to their table, "mumble Mumble package," said the half elf. On this table there's this fancy bedsheet, with fancy handkerchiefs, fancy glasses on pedestals, small pitch forks and the dullest knives he's ever seen. Sly looks down and he is sitting on a very soft pillow, with small beards on the ends. * I wonder if these are our sheet and pillow for the night? * Sly ask himself. He saw that Luke was settling down at his feet, when he saw that Loc was having trouble reaching the table. Sly bends over and tells Loc, "Why don't you put my backpack on the chair and put the fancy saddle on top, then maybe you'll see what your eating?"
Sir Thomas Thursday February 1st, 2001 9:51:28 PM
Thomas sits and waits patiently for the vote to conclude. He also lets those, like Uteva and Trace, that seem to know more about the situation, due to better attention to detail than Thomas, take the riens in dealing with the maitre'd. The count stands at 3 for open it and 2 for not with Sly being the only uncounted vote. Thomas sincerely hopes that they don't come to another head because of a tie vote, but he also hopes that they don't open the package. He's absolutely torn.
Ilsidur Friday February 2nd, 2001 1:00:14 PM
Ilsidur pulls himself up onto the cushioned chair, and peers over the edge at the rest of the group. "Clearly, they didn't design this furniture with people like us in mind, Lok. Let's see if we can still get some good beer." Then he waits while the maitre d' looks over the letter, and orders a Mountainhome Dark. "Let's see what their beer cellar holds," he whispers to Lok.
If Sly does not speak up, Ilsidur assumes the vote goes as follows: 3 for opening, 2 against and 1 abstention.
Uteva Friday February 2nd, 2001 1:16:19 PM
Teva slips past the Dwarf and seats her self, whispering, "Relax, Ilsidur, and enjoy the atmosphere. Didn't you say that Marmathon Dur encourages new experiences?" She grins impishly at him and turns to the waiter.
"We met Maurice on the Trade Road a few days north of here. He'd been delayed, but when we left him he was on his way to Threshold. Trace here has the letter." Under the table, she nudges the ranger with the toe of her boot.
The Maitre d' (DM Lee-Anne) Friday February 2nd, 2001 1:32:56 PM
The tall waiter catches the comments from Sly and Ilsidur. With another snap of his fingers, two waiter appear with seats designed to accomodate a dwarf and a halfling, though they are decorated like the others. "My apologies, gentlemen. Your news has unbalanced my concentration. I hope you will find these more comfortable." He waves one of the waiters back. "We have the Mountainhome, of course, and Pannes here will handle your orders." Brows raised, he faces Trace, clearly waiting on the letter.
Dressed like the others in black and white, young Pannes' Adam's apple bobs wildly when he speaks. "Speak your pleasure tonight, sieurs and madam."
Trace and Radiant Friday February 2nd, 2001 7:37:33 PM
"Yes sir I have the letter and I hope I am not to brash about this but he did say to give it to his Uncle so I would not feel right in giving it to you until his uncle agreed. I am sure you understand my situation." Trace shows a calm face while he sits at the table.
Sly Foxx and Luke Friday February 2nd, 2001 7:59:03 PM
Sly is so hungry, that he's hearing voices of his missing mother. ~Have you forgotten you manners? Sly. No mater how hungry you get, you will sit up strait, put you handkerchief on you lap, when served you will not gulp your food, you will eat slowly, with your fork and no picking up the peas with the knife. AND don't forget a doggie bag for Luke..~ Sly wishers to himself 'Yes, Mother.' Sly turns to Trace and thanks him for the help. " I must be stronger, to be a good fighter. I must have more disaplain like you and Sir Thomas."
Sir Thomas Friday February 2nd, 2001 8:57:54 PM
With many things running through his mind, Thomas rolls his eyes at Trace. Very calmly he offers some advice to Trace, "Trace, the maitre'd," turning to the maitre'd, "I'm sorry sir I have missed your name," and then back to Trace, "has already explained that Sir Alphais is unavailable at the present time. Personally, I see no harm in showing the letter to this gentleman." Having said that Thomas moves to the next item on his personal agenda. "Since Sly has obviously abstained, his vote will not count and Ilsidur you may open the package. Where you perform the action, here or in private, makes no difference to me, but Trace has expressed his wish not to be around at the unveiling. Be careful my friend." Thomas slides the package over to Ilsidur.
Having spoken his mind about both of the things he wanted to cover Thomas lightens his mood a bit, but he does not shirk the 'cloak' of his knighthood. He still sits proudly and politely erect at the table. "It is good to be in the midst of good company tonight my friends. Cheers to you all. Uteva, I believe that it is your turn to order. Ladies first, I'm sure you understand." When Uteva orders Thomas will wait his turn and order something delicious, but reasonably priced. "Good sir Pannes, along with my meal I would care to have a single glass of wine and a lot of water. Wine is good for joyous occasions such as this, relaxing, and it is good for the heart. And water is excellent to quench the thirst." Thomas smiles broadly knowing that he has offered WAY too much information. He is in a good mood despite feeling as though something is missing in his life. Thomas sits quietly, only engaging in the conversation of the table, and wonders why he carrys such a heavy heart lately.
Ilsidur Friday February 2nd, 2001 11:51:53 PM
Ilsidur is pleasantly surprised when the maitre d' brings the dwarf-sized chair and the assurance that he can get his favourite beer. "Good sir, it's rare that a place as classy as this would cater to dwarves. Hopefully the music and the conversation livens up a little later in the evening. How about it, Uteva?"
He sternly accepts the parcel from Sir Thomas, then looks at Trace and the young paladin, "Friends, I can accept that you are concerned about the package, even if I can't understand the source of your worry. I will be careful, and I am sure that Marmathon Dur will watch over me." Then he looks over to Lok, and says, "Are you coming? I might even let you hold it, whatever it is."
Then he and Lok (if he's coming), move over to a quiet corner booth well away from the party, but within sight. Once there, Ilsidur unwraps the fateful package.
Lok Mufflefoot Saturday February 3rd, 2001 3:06:52 AM
The halfling's eyes light up as a "normal" sized chair appears. Smiling he says "I'll have what the dwarf is having. I was weak last time we went a carrousing, but that was just because I was under the weather." Then listening carefully to Ilsidur he smiles and wiggles his fingers in anticipation. "Maybe I should open it Ilsidur, perhaps it's trapped. And you never know, that extremely valuable diamond I once lost might be in here, or one of many other possessions I misplaced." It is dubious from the manner of his statment whether any actual lost posessions were more than a halflings misconstrued notion of "ownership". As halflings go though, that was about normal.
Uteva Monday February 5th, 2001 12:01:40 PM
Teva grins at Sir Thomas and addresses Pannes. "What's good tonight?"
While listening to the answer, she leans toward the ranger, touching his hand. "Trace, be reasonable. We showed the letter willingly enough at the gate. I'm sure this gentleman has more right to its message than the Customs folk."
To Ilsidur, she says, "I'll be happy to oblige you, once I've filled my belly. And since I voted to open the package, I should bear some of the risk. If you gentlemen will excuse me?" Teva leaves her place to follow Ilsidur.
DM Lee-Anne Monday February 5th, 2001 12:08:25 PM
In answer to the paladin's question, the maitre d' bows. "I am Riguo, manager of the Frosted Glass, and I would like to send word to Sieur Alphais as soon as possible. Please, ease an old man's heart. My employer loves his nephew, and he is frantic with worry."
"One moment, madame." Pannes disappears, returning to set a foaming glass mug, dark with brew, in front of Ilsidur. The glass is chill to the touch. He passes out a pair of thin wooden placcards, magically inscribed with the evening's menu. Each reads:
Fall mushrooms stuffed with lime and peppers Roast carrot and courgette soup Painted crab bisque
Sargassi Samba Pasta tossed with lamb and garlic Fried eel
Fennel-stuffed quail with cream sauce Grilled sirloin and vegetables Salmon filet in orange sauce Baked tongue
"May I recommend the quail?" he says, while pouring water for each of you from a tall fluted carafe. "Chef has outdone herself with the sauce tonight. Of course, we can make up anything you desire. Shall I bring wine appropriate to your selections?"
The Package (DM Lee-Anne) Monday February 5th, 2001 12:43:39 PM
The room being crowded, Ilsidur finds a safe spot behind the nearby tall wood and marble partition that blocks the view of the room from the privy door. The lacings come smoothly undone, and the leather wrapping falls open to reveal what appears to be a deck of playing cards. The top card shows a detailed drawing of a middle-aged half-elf with a short, wild mop of curly blond hair and a direct blue gaze. He is dressed like any of the folk seen in Labour Town.
Trace and Radiant in Hook City Monday February 5th, 2001 3:44:56 PM
"Fine, I guess I am just too jumpy and over cautios with all that has happened today." Trace hands over the letter reluctantly since yet again he has been out voted. Leaning back to Uteva, "My darling, the custom folk would doubtfully have anything to do with this letter. So to show them would be no harm but to show someone that has direct dealing with the two people that the letter involves I belive should show some discression. Even though we dont know this man from adam and he could even be someone that had something to do with that man getting caught by the orcs or he could simply be a friend. My simple point is that we dont know. Ahgggg! Enough complaing." Trace speaks up to the waiter so that he can order, "Sir, I would like to have the quail and please bring me a bottle of a subital wine to go with that along with some smoked cheese and bread. Oh and could you bring some fish that has not been cooked yet for my friend her" pointing at Radiant. Jokeingly said to Sir Thomas, "Sir Tom, the next time you roll your allmighty paladin eyes at me, I will see fit that you will be rolling on the floor."
Sir Thomas Monday February 5th, 2001 4:28:57 PM
Thomas goes along with what the waiter suggests and orders the quail. He then very calmly replies to Trace, "Well elf, I don't know when you developed a chip on your shoulder, but you are developing into quite a bully with your sharp tongue. You used to have at least decent manners, but lately you have been no better than a brutish ogre. I'm sure that your comments toward the waiter were uncalled for in his presence and call for an apology. I"m sure that your action against Ilsidur without cause to be so physical deserved an apology that never escaped your tight lips. And finally, I'm quite sure that your challenge toward me is unprovoked, undeserved, and unwarranted. I'm sure that if you choose to continue acting like an ignorant brute we can treat you like one, but we would prefer it if you would simply treat us with the same respect that we considerately give to you. Please only consider this as an attempt to enlighten you about how I feel about your recent behavior, and to let you know that if you feel that I am acting high and mighty that it is only because I have grown to embody the code that I live by, the code of Alemi, while you have digressed from the code that you used to uphold." Thomas does not bat an eyelash, raise his voice, fidget, or give any outward sign that he was thoroughly offended by the comment other than his face turning quite red during his long-winded reply. With a final little edge Thomas reveals some immaturity of his own, "Did you understand all of the big words or should I have Radiant explain them to you?"
Ilsidur Monday February 5th, 2001 6:47:43 PM
Ilsidur shows the card to Lok and Uteva, slapping Lok's hand away when he reaches for the card (as he expects Lok to do). "Lok, no insult intended, but I think we had better keep this set together, don't you think? Not that one might disappear if you took it, but you never know what accidents can happen."
He turns over a few other cards, to see if they show the same general information, and casts detect magic on the cards, the wrapping and the cord, to determine specifically what was detected as magic. Once Ilsidur has figured this out, he passes the deck over to Uteva. "Have you ever seen anything like this before? I wonder if they are some kind of summoning items?"
Trace and Radiant in Hook City Monday February 5th, 2001 10:50:45 PM
"Why ever so observant Sir Tom. I might be a bit brash a bit here late but at least my comments are for what I feel like are the good of the group not for some supreem being. And yes you are correct that there has been no apology to anyone since my movements were not to be a brute but to protect our intrest. Also in your observance have you not noticed that I have backed down on my stance when out voted? No ofcourse not cause I have not done it the paladin way. Well you arrogant fool, as I can see you are starting to loose your cool a bit so we might as well talk about something else rather than push this topic untill it gets worse." Trace takes a drink and straightens up and moves on to another matter at hand. "My question is, what is the direction of this group? Are we going to back track and take care of that bear orc that kicked your tail in the ground or are we going to march on forward looking for new places and items?" When the food arrives Trace feeds Radiant while he listens to what everyone else has to say and bites his tongue when nesscary.
Lok Mufflefoot Tuesday February 6th, 2001 6:34:19 AM
Excited by the deck of the cards the halfling says "Ooooohhh lets play a game of One Eye. I promise I'll play absolutely fair." The halfling begins juggling and doing an occasional slip where one ball would disapear up his sleeve only to rejoin the others a moment later during the next round of juggling.
Sly Foxx and Luke d20+6=22 Tuesday February 6th, 2001 10:20:09 AM
(OOC:I roled for Knowledge, arcana to see if I reconize the deck of Cards) "You are right Sir Thomas," said Sly,"I have behaved very badly. I'm sorry, if my mother was here, She would have pinch my ears." After a few minutes Sly sits up strait when he see's Ilsure shows the card to Uteva. "Don't play with those, I think I know what those cards are. They are magic, good or bad I don't know." Sly slump back in him chair and his face goes ashen.
Uteva d20+6=13 Tuesday February 6th, 2001 12:23:45 PM
Teva accepts the deck from the priest and examines it carefully, searching her memory for mention of anything similar. (Bardic Knowledge, 13) Disappointed, she shakes her head and returns the item to Ilsidur. "I have no idea, and it seems we've created friction between us for no good reason." She sighs and turns to go, pausing at the end of the partition to look back over her shoulder. "Let's hope the knowledge gained was worth it."
The slim bard hurries back to the table, but slows when she catches the emotional undercurrents. She retakes her seat cautiously, afraid to provoke worse trouble. A quick glance at the menu is all she takes. "I'll have stuffed mushrooms and the carrot soup, please," she tells Pannes, no longer as hungry as she'd been moments before. "And I'll be having wine as well."
Riguo (DM Lee-Anne) Tuesday February 6th, 2001 1:13:59 PM
Riguo accepts the letter and quickly scans it. "Praise Lem, it is true! I recognize his hand. And you have saved him for us!" The tall maitre d' seems to lose all composure. Patrons at nearby tables turn to stare. "For such great friends of young Maurice, you will sup at our expense. Ah, but we've no room for you to stay. All the better inns are filled at this point in the season. How shall we see you housed suitably as heroes, as Sieur Alphais would wish?"
One of the staring customers rises and stalks over. Dressed all in black leather, she is trim and short, despite her bootheels. A cloud of greying dark hair surrounds her powdered face, and a coiled leather whip hangs at her waist.
"Now Riguo," she breathes, looping her arm through the man's elbow, and leaning against him. "There's no need to distress yourself. These people seem capable of taking care of themselves." The woman's bird-bright eyes study each of you. "Very capable. Won't you introduce us?"
Riguo swallows heavily and detaches himself from the woman to bow slightly. "May I present Madame Chloe, a valued patron of the Frosted Glass, and close friend of my employer."
Throughout all this, Pannes quietly takes requests, returning with a large tray of flatbreads and smoked cheeses and another of colourful canapés. He pours a pale yellow wine for each who requested it, leaving the chilled bottle and another full one on the table, then disappears as unobstrusively as he came.
The Package (DM Lee-Anne) Tuesday February 6th, 2001 1:20:23 PM
Of the two dozen cards, only three others depict people. The remainder are blank on the face side. The backs of the cards appear identical, decorated in a finely detailed blue and yellow pattern. Only the cards themselves appear magical to Ilsidur's second sight. They are layered with three magical auras: two moderately strong, and one weaker.
Neither Uteva nor Sly recognize anything about the deck. (DC was 25)
Ilsidur Tuesday February 6th, 2001 10:01:54 PM
Ilsidur moves back to the table, and sits down (up?) in the dwarf-sized chair. He orders a roast-beef sandwich, "Heavy on the beef," and another Mountainhome Dark to wash it down.
He looks over at Trace and Sir Thomas shooting daggers at each other. "I don't know what's going on here, but I think we all had better just cool down, myself included. Let me offer a toast, to good friends, watching each others' backs, and new adventures to be found. Who will drink with me?"
After the toast, he discreetly shows the cards around the table. "These cards detect as magical, with two strong auras and one weak one. I have no idea what they are. But I think we had better find out. My guess is that they are what Winnie was carrying with her when she fell into the wagon. She probably planted them in the horse-food sack."
"Pleased to meet you, Madame Chloe, I am Ilsidur Wayfinder, initiate of Marmathon Dur."
Once the introductions are out of the way, he beckons Riguo over, and whispers to him, "We have come across an unkown magical item, that possibly belongs to someone here in the city. Can you suggest someone in the city that might be able to identify the item, and perhaps point us in the direction of the rightful owner?"
Sir Thomas Tuesday February 6th, 2001 11:25:12 PM
Thomas stands and looks pointedly at Trace. "I think you are full of it. I think that the only interests you are protecting are your own. And yes, I have noticed that you have compromised in a civil manner with the wishes of the group as a whole, as it should be, as I did. . . . But that has been your only redeeming quality as of late. And I will not be near you right now because you are so volatile and unpredictable. I apologize to the rest of you for my outburst. I hope you realize that none is directed at any of you and is actually in protection of you along with myself." Thomas turns and leaves the inn without dinner and without looking back.
Trace and Radiant Wednesday February 7th, 2001 8:30:17 AM
Trace cracks a smile and shakes his head at Sir Thomas. He then looks up to see the lady being introduced, "Why hello I am Trace, it is nice to meet you. Hopefully I will get to talk to you more in a minute but I have to go and make amends." Trace turns to everyone at the table as he stands. "Please be seated everyone, I pushed him over the edge and I will go and bring him back, with a deserved apology. And as for the rest of you, I am sorry I have been so head strong of late and hope that you will forgive me." Trace dumps 50gp on the table, here have some fun on me while I am gone." Trace runs after Sir Thomas out the door. "Wiat Sir Thomas, let me speak to you." Trace moves in front of him so that he can not advance any further. "Ok, I have seen the light and I am sorry. I have been a bit head strong as of late and I promise to redeem my self. As of the bruteness I will from now on save it for the bad guys." Trace puts a firm arm around Sir Thomas and heads him back to the inn. "But I have made my moves for the good of the group and not just myself, that I promise. Now lets go and enjoy our dinner and I will keep my big mouth shut. As my mother used to say, if you do not have anything nice to say, dont say nothing at all." Trace gives a big smile and continues back to the inn.
Sly Foxx and Luke Wednesday February 7th, 2001 12:42:49 PM
Sly cannot quite place the felling of warning as he look at the deck. Empty face cards, except for three that has a picture on it and two strong auras and one weak aura.*Hmm I wish I could remember* then the though was broken by this beautiful woman. Sly stands and bows,and greets her, " How How err do you err err nice to meat you hmm hmm they call me err err (turning to Lok and asked him) what do you call me.
Uteva Wednesday February 7th, 2001 1:05:30 PM
Caught with her wineglass halfway to her lips for the toast, Teva stares as first the paladin storms out, then the ranger chases him. She meets Ilsidur's eyes over the rim of her glass. "Aye, to good friends," she murmurs, and drinks. "And let us hope that friendship is stronger than quick words."
Mustering a polite smile, she introduces herself to Madame Chloe, then nibbles at one of the canapés.
An Offer (DM Lee-Anne) Wednesday February 7th, 2001 1:42:37 PM
"Well, it is good to meet you all, if you've had a hand in finding young Maurice." Madame Chloe's smile is more than friendly. "And fortunate as well. I think we can help each other. Riguo is right -- you will have trouble finding rooms in the city. I, however, have a suitable place you might stay, if you're willing to help guard it for me at night."
She gestures for her dinner companion to join her and turns back to the group, looking hopeful.
"An excellent suggestion, Madame Chloe." Looking relieved, Riguo bends close to hear Ilsidur's question, and a smile twitches about his lips. "This is Magic City, sieur; there are many such. You will want someone discreet? Allow me to make inquiries."
He straightens and speaks up. "If you will all excuse me, I would like to send a message directly to my employer." Riguo holds out Maurice's letter to Ilsidur. "Shall I send this on as well, or would you prefer to deliver it yourselves?" He awaits an answer, then hurries out a small private door.
Lok Mufflefoot Wednesday February 7th, 2001 3:33:30 PM
The halfling giggles at Sly and says loudly "I would call you a tongue tied boy with a fancy for women and whips!" The halfling dances away from Sly giggling terribly. Prancing about he becomes serious at the mention of the letter. "Perhaps we should spare this man any more heartache and take the letter to him now, after a nice mug of ale that is." The halfling orders a mug with some of Trace's money and anxiously awaits it wishing to prove to Ilsidur that halflings are far sturdier than he could imagine.
Ael d'Gaiaim (Tim) Wednesday February 7th, 2001 4:43:31 PM
A tallish man in rough travelling garb stands up from Chloe's table and, at her gesture, joins the conversation. "Ah, a pleasure to meet all who are in evidence. If I may do myself the honour of introduction, I am Ael: A journeyman mage and scholar in the field of magical theory." He pauses a moment to smile and survey the table. "I certainly would join good Riguo in recommending the Quail. Such a delicate union of flavors and aromas! ...Oh, but forgive me; verbosity is a habit of mine. Please allow me to join you at your repast."
Sly Foxx and Luke Wednesday February 7th, 2001 6:35:36 PM
"YES! YES! thats what they call me, Fan C Hips. NO NO thats not right,I'm Sly Foxx, my Lady." Sly is about to kiss her hand, when his thoughs are interupted,with what was just said by a man. Sly stop in mid sentance and turns, takes the buster off the chair(the one Loc vacated)next to his,"Why sit right here Mister Ael d'Gaiain, and tell us more about you and the food they serve here."
Sir Thomas Wednesday February 7th, 2001 10:16:19 PM
Thomas is not thrilled that Trace has come after him. Fully expecting Trace to attack him he resists the apology at first, but does not honor the ranger with words. Once he settles down and Trace grabs him and speaks the apology into his face he agrees to go back in for dinner. "I understand that we will butt heads from time to time, so don't get me wrong. We are friends and I enjoy your company. I simply can not and will not take the abuse, verbal or physical. I accept your apology, and appreciate you offering it. Let's return to the good company of the group." THomas is still a bit heated, but in much better control. He returns to the inn with Trace, but says nothing. Instead, he sits in somewhat of an aura of embarrassement for his outburst.
Trace and Radiant Wednesday February 7th, 2001 10:50:49 PM
Trace retuns to the table and starts to enjoy his meal along with the wine that has been brought. "I could not help but overhear that you will give us a place to stay for the night but you will need us to help protect it for you. Who or what are we protecting from?" Trace continues to eat while listening to the conversation at the table.
Sly Foxx and Luke Thursday February 8th, 2001 11:45:00 AM
"If you would excuse me for a moment, I'll be right back. Oh! yes, odor me something nice and filling, thank-you," Then Sly walks over to Sir Thomas, and tells him,"Please don't mind Trace, after all we are Elves and have to be taken to task every once in a while. I don't know what came over me, but when you ask for a vote, I voted not to open the package but could not get the my voice to work. Once I saw the deck of cards, I knew you were right. But lets meet Ael d'Gaiaim, I think we have ourselves a COOK."
Uteva Thursday February 8th, 2001 12:09:42 PM
Relieved to see her friends back, Teva grins a welcome at the young mage. "Don't let Sly keep you from your own meal, Ael," she warns. "He lets his stomach do most of his talking for him."
The freckled brunette turns back to Madame Chloe. "Your offer is kind, Madame. But we've business here in town, and we don't expect to be here long."
Madame Chloe (DM Lee-Anne) Thursday February 8th, 2001 12:51:35 PM
The woman nods to Pannes, who recruits another waiter to move her table snug against the party's. Pannes holds her chair as Madame Chloe sits beside Sir Thomas. "I'm going out of town to measure for some custom orders, and I need someone to watch my shop. I will be a few days only, and I have two guards, but," she sighs, and sips from her wineglass, "I don't entirely trust them. I've had some trouble with vandalism lately."
"I've already found some help." A negligent wave of her hand indicates Ael. "If there are enough of you, you should have freedom to conduct your own business. I just want to know that my shop is safe while I'm away."
Pannes, meanwhile, has brought everyone's orders, including a mug of ale for Lok taller than the halfling's head. Ilsidur's massive roast beef comes with a deep bowl of dark gravy. The quail are, as advertised, divine.
Sly Foxx and Luke Thursday February 8th, 2001 5:53:38 PM
Sly goes back to his seat,"OH! Garson." said Sly with a finger pointing in the air." I'll have the quail and two big sandwiches of beef in a doggie bag." then Sly adds," Oh! yes, if you could bring my dog a beef bone, Please. Thank-you." Turning to the wizard, then ask "Tell me about your self and my I call you Ael?"
Ael d'Gaiaim Thursday February 8th, 2001 7:01:16 PM
Having reaquired his meal, Ael smiles at Sly and continues eating while he speaks.
"As I said, I am a traveling scholar. And where better for one to learn new spells and theories than here in Magic City? Unfortunately, when I arrived I discovered firsthand their rather draconian entry rules...and was forced to seek employment."
He takes a sip of wine before continuing.
"Being of some small culinary skill, I sought employ at this fine establishment and while doing so, was approached by Madame Chloe. "
Grinning broadly, Ael says "And even a scholar may enjoy some...practical application of magic...on occasion." and cracks his knuckles.
Sir Thomas Friday February 9th, 2001 11:25:47 AM
Thomas contemplates all of the situations ernestly. "We owe some kind of fee at the gate that requires we pay it soon. Also, we only have a limited time in the city unless we secure some kind of job for ourselves. This seems like a good opportunity to accomplish all of our goals at once. We can watch the shop and wait for Sir Alphias to return, have employment, and a means to pay the toll at the gate tower in front of mud city. I think this is a good opportunity that lies before us." THomas leaves his opinion on the table for his friends to do with as they wish. He cracks a slight, forced smile as his friends try to cheer him up. He also mutters a quiet thank you.
Lok Mufflefoot Friday February 9th, 2001 11:27:37 AM
The halflings ears perk at that last statement. Something about the way the man had said practical disturbed the halfling. He attempts to get closer and peer in his pockets while nobody is looking. With a fake grin on his face the halfling says in a questioning voice "Practical?" He begins juggling at that point with the silverware on the table and dancing a little as some of the ale begins getting to his head. The halfling still attentively watches the man who is "Practical" without appearing to do so. His little hands squirmed to check those pockets out first hand.
Ilsidur (by Lee-Anne) Friday February 9th, 2001 1:13:32 PM
Ilsidur tries his sandwich and nods approvingly. "If it weren't for the frills and the polite music, this place would be okay."
He keeps his eyes on the flying silverware as he addresses Madame Chloe. "Do you think your guards are involved in the vandalism?"
Uteva Friday February 9th, 2001 1:24:30 PM
Teva finishes her soup and reaches for the mushrooms. She nods to Sir Thomas. "Yes, it would solve a number of problems. How much will you pay for this extra margin of safety, Madame?"
Madame Chloe (DM Lee-Anne) Friday February 9th, 2001 5:46:00 PM
The lady frowns. "I'm not sure about the guards. You won't be working directly with them; they handle the inside of the shop, and I want you to watch the outside and the warehouse. Will you agree to answer questions under a truth spell, if there are any problems?"
She sits back in her chair. "I'll pay one white chit per day, to be divided among the nine of you, with the first two days paid in advance. I will need to see your employment or entry cards before we can ratify a contract."
After rattling all this off in a clipped, business-like tone, Madame Chloe blinks, smiles, and turns a sultry gaze on Sir Thomas. "So tell me, how do you like the quail tonight?"
Pannes waves away all attempts to pay for the meal. "It's on the house," he explains. "Riguo will have it no other way."
Sir Thomas Friday February 9th, 2001 9:10:00 PM
Thomas blinks out of a trans-like state when spoken to by madame Chloe. He looks down at the untouched quail sitting in front of him, and then returns he befuddled gaze back to the speaker. "Well, I don't know. Let me find out for you." Thomas takes a bite chewing completely and swallowing before responding again. "It is very good. Thank you for asking. How was your meal Madame?" After receiving her response Thomas fires a series of questions of his own. "I don't mind you taking your precaution to prevent being hurt by the agreement. Do you mind if I attempt to judge your character by my lord Alemi's laws? Where are you going? How long will you be gone? How does this city work so that we know where to get help if trouble should arise? Would we call for the guards or be allowed to handle any intuders on our own? I thought that the law stated something about no altercations or lying or something along those lines. If that is the case, why are you so worried about your belongings if the laws are so strict?"
Ael d'Gaiaim Friday February 9th, 2001 10:13:08 PM
Still smiling, Ael turns to Lok and explains. "By practical, I of course refer to the usage of spells and related magics beyond the scope of the theoretical. For instance, were I to cast a standard web spell on you and then set fire to it; it would, at least to me, be more "practical" than using magic to further my studies."
He frowns slightly and continues. "Of course, one could draw a comparison to your own finely honed skills. A knife between my shoulder blades would certainly hurt, and be more "practical" than the fun one would have looting an unprotected shop."
"Of course, there are differing degrees and opinions of of 'practical'..." ...Ael continues ad nauseum for several minutes before realizing that he just inadvertantly threatened someone. "Ahh...but my dear halfling friend, I apologuise if I have offended."
Clapping Lok on the back, he gestures at the salt shaker, which moves across the table for his use. [OOC: Mage Hand] "Isn't practicality grand?"
Smiling again, Ael says to Lok..."Salt?"
Sly Foxx and Luke Saturday February 10th, 2001 3:06:53 AM
It seem that Sly has regained his appetite for food and is eating his meal with zeal. He smiles while Loc's tricks, and maybe Sly will show practical Ael, his traveling Spell Book. "Madame Chloe are meals and a place to sleep included in this deal?" Sly look under the table to see if his dog is quietly enjoying his meal.
Trace and Radiant Saturday February 10th, 2001 9:12:00 AM
Trace continues to enjoy his meal while tearing pices of fish to Radiant. "Madam, if you don't mind me interupting? Is there some where in town that can transfer gold into chits, like an exchange? One more thing before I return to this excellant meal, what are we protecting in the wharhouse, has the trouble been theives or just out right vandels? Trace listens to the answers nodding his head and continues to enjoy his meal and wine.
Ilsidur Sunday February 11th, 2001 1:20:33 PM
Ilsidur dunks the roast beef sandwich in the gravy and takes a big bite. Mumbling around the mouthful, he says, "Good sandwich. I never could get into eating tiny little birds and such." Then he drains the tankard and orders another beer.
He looks over at the newcomer and says, "Well met, Ael. I am Ilsidur Wayfinder, initiate of Marmathon Dur. Are you from these parts? We need some local advice, especially about money and these "chits". I have some gold that I want to convert, and I want to get the best exchange rate. Apparently there is a huge market on the bridge, and I need to make some purchases. Any advice?"
Then Ilsidur looks up at Madame Chloe. "When we enterred the city, they said we had to pay a 'white chit' and that we needed to pay it over the next two days. Does that mean we need to pay one white chit for the entire party, or one each? If we need one each, we will need to change some gold for chits. Or could I cast some spells and be paid?"
Uteva Monday February 12th, 2001 1:08:13 PM
Now that her friends are relaxing, Teva takes the time to enjoy her meal. She smiles at Ael. "Some kinds of practical are more practical than others." Pointedly, she stares at the halfling dancing silverware through the air.
With a sung sequence of four quiet notes and a crook of her forefinger, the bard snags one of the little pitchforks from the juggling pattern and floats back to the table (Mage Hand). "Lok, don't you think this place is a bit too posh for a recap of last night's antics?" She wrinkles her nose at him and winks. "If you're going to land in any laps, pick someone with a sense of fun this time."
Madame Chloe (DM Lee-Anne) Monday February 12th, 2001 1:10:54 PM
"I've enjoyed it excellently well, sieur. Alphais can be relied upon to find the cleverest chefs." Chloe pushes her hair back over her shoulder. "I'll accept Lemiac's scrutiny, of course, and how very civil of you to ask. As to my trip, I'll be visiting a number of estates outside the city. I expect to be gone for three days, unless one of my customers invites me to spend a day at hawking. That's a fine bird," she tells Trace. "I've been admiring him since you walked in. Have you hunted him in the Plains?"
The lady frowns and leans back to allow Pannes to clear away her plate. "Back to business, I don't fear the citizens of Southook; we treat one another with all due civility. These vandals can't be citizens. As my temporary employees, you will have the authority to defend my property: the armour shop, the warehouse, and the wares within them. The Northook Constables patrol all major streets -- they would handle the aftermath if anything untoward occurs."
"You'll be staying in the apartment inside my warehouse, and it hasn't been used in some time." Chloe laughs, a throaty sound. "You'll have to stock the larder yourselves."
"There are moneychangers throughout the city. As non-citizens, you may get a better exchange rate in Northook. And the city offices in Northook would have record of this fee you owe. I know nothing about it." She waves these money questions away as one might brush off a buzzing insect.
"So, are we agreed?" Pulling a memory stone from the pouch at her waist, Madame Chloe raises her brows and meets each person's eyes. "I will need your entry passes to dictate the contracts."
Lok Mufflefoot Monday February 12th, 2001 1:59:02 PM
The halfling says "Thank you yes some salt would be grand." He then throws a shake of it over his left shoulder for good luck and continues his antics juggling adding the salt shaker in the mix until he comes close to the man to while juggling. ()"Not really that practical am I?" At Uteva's comment he mock stumbles right into her lap and says "More fun?" Under his breath he says to Uteva near her ear "I'm a little sambolied right now, but these folks are full of fish. Err I mean full of it metinks." The halfling hiccups in her ear loudly. He almost drops his silverware at the hiccup and has to do a half tumble to try and catch them only to have the fork tangle in his hair. Looking a bit dazed the halfling smiles a goofy smile and his ears perk up a bit.
Sir Thomas Monday February 12th, 2001 9:16:48 PM
Thomas gives a slight chuckle at the halfling. "Silly kid, " mutters light-heartedly under his breath. Thomas looks around the table to see the reaction of each of his friends to all of the answers that were just laid out before them. He then looks at Madame Chloe and says nothing.
Trace and Radiant Monday February 12th, 2001 9:25:19 PM
Speaking with Madame Chloe, "I havent had Radiant long. He came to me when we were passing through the forest and we just seemed to bond allmost a once. Now that we spend our time together I dont think there would ever be anything that we would not do for each other." Trace leans and whispers to Radiant, "Fetch". Trace throws his dinner fork into the air and at once Radiant springs forward pumping his wings to gain speed and then retrives it with his razor sharp talons and makes a quick turn and dives back to Trace's arm. Trace praises Radiant and feeds him some more fish. "I have not had a chance to hunt with him yet but he has proven excellent as a fighter in helping the group. I agree with the terms of service how do the rest of you feel?"
Ael d'Gaiaim Monday February 12th, 2001 10:42:42 PM
"Oh, I think you're very practical, Lok.", Ael smiles and settles back in his chair. "The arrangements are agreeable to me, Madame...I must say that my practical magic feels much more comfortable with such assistance."
Ael's pass is ready for review. "Unfortunately, I must admit to knowing very little about MAgic City. I am visiting for quite mundane, and...perhaps less than practical reasons. In any case, I shall be honored to lend my small skills to this operation."
Picking up a toothpick, the mage starts to twirl it between his fingers absently, mumbling to himself -- withdrawn, and perhaps considering additional "practical" magic use.
Ilsidur Tuesday February 13th, 2001 8:23:34 AM
Ilsidur nods at Madame Chloe's suggestion for work. "If we want to stay in Hook City for any length of time, we will need local work and local money. I would be pleased to take on your contract, as well. Since you mention that your business is an armoury, I was wondering if you had any 'special' armour for sale, something that might fit my stature.? I can pay in gold, but not in chits. However, since you trade outside of the city, I'm sure gold is as useful to you."
Sly Foxx and Luke Tuesday February 13th, 2001 9:19:46 AM
Sly looks under the table,"You hear that Luke, we have to get our own food, is that alright with you?" Sly look up and signals to Sir Thomas the OK sign. Them Sly finishes his meal and enjoys the antic that Loc is doing.
Uteva Tuesday February 13th, 2001 1:17:54 PM
Laughing, Teva plucks the fork from Lok's hair and playfully swats him off her lap. "Practically silly, is what you are. I can't wait to see Sly's reaction in the morning, when he realizes he has to break his fast with trail rations."
With a questioning look for Trace and another for Sir Thomas, she gives her tacit agreement to accept the job. She passes down the card they were issued at the gate, with it's glowing blue magical writing.
A Commotion at the Door (DM Lee-Anne) d20+9=28 Tuesday February 13th, 2001 1:47:34 PM
Madame Chloe accepts the passes from Ael and Uteva, and patiently awaits the group's decision. Her eyes brighten at Ilsidur's question, and she looks him over more carefully. "I do have a few pieces that might suit you. I usually trade rather than accept foreign coin, but it would only be civil of me to offer you the same exchange rate that the moneychangers give to citizens. We should discuss it when I return."
Heads turn and people begin to murmur loudly, drowning out the quiet dulcimer music. Patrons stare toward the door, where a slender young elf maid stands, flanked by two wolves.
Madame Chloe stands and waves her over. "Ah, here she is," she says with satisfaction. "I've already spoken with Altemia about helping me. I hope that you can work with her."
Riguo leads the elf toward the table, and pauses to hand a folded note to Ilsidur. "Either of these should be satisfactory," he murmurs, then returns to his post.
Ael, please make a Spot check vs. DC 28.
Ael D'Gaiaim d20=19 Tuesday February 13th, 2001 4:58:55 PM
Ael looks up from his toothpick to gaze the the newcomer for a moment. "I'm sure I'll be able to make a few sandwiches for work, Sly.", he says, returning to his odd experimentation with the toothpick.
(OOC: 19+5=[24]. Couldn't make DC 28 even with a 20. I'm scared now. ;)
Sly Foxx and Luke Tuesday February 13th, 2001 5:23:10 PM
Sly is eating, while there's a noises at the door,but Sly is eating as if there's nothing but him and the plate in this wold. Sly stop eating when Luke starts to a low growl, sly turns and spots the Elf maiden with the two wolves. "OH! Boy! Don't move Luke." Sly dives under the table and grabs his war dog. When Sly apprears from under the table, he tell the maiden,"Control your animals,please I don't think that wolves and dogs like each other."
Altemia, Tara, Kevil Tuesday February 13th, 2001 9:38:04 PM
Altemia walks across to where Madame Chloe is with Tara and Kevil following. She gets to Madame Chloe's side and is about to nod a greeting to the others at the table when she hears the rough words spoken to her. She turns her head and just looks at the half-elf who has spoken. She then looks back at Tara and Kevil whose hackles are raised at the growls coming from under the table.
"It seems you should be the one controlling the animal." Altemia considers for a moment. "But, I'll put my two over by the wall. For now." She motions at the two wolves and they move over toward the wall, their eyes never leaving the table and their friend.
Sir Thomas Tuesday February 13th, 2001 10:20:34 PM
Thomas raises his eyebrows and draws in to take a breath with which to speak when the commotion interrupts his thought. He looks at the elf as she walks over. He stands as she approaches, as a gentleman would. He offers her his chair since Madame Chloe seems to know her. "Pardon me ma'am, but since you seem to know some of our party I would appreciate it if you would sit here. I'll pull up another chair." thomas pulls out his chair and goes looking for another. When he returns he approaches Chloe and stands next to her. when she looks at him with her full attention he offers his right hand to shake her's. "I accept your offer, and I trust you just as you are trusting us with your warehouse and goods. they will be safe while we watch them or we will not be safe." After sealing his end of the deal with the shake he sits at his new spot at the table and resumes his meal . . . somehow having brought it with him or haing it passed to him.
Ilsidur Tuesday February 13th, 2001 11:22:10 PM
Ilsidur nods to Lady Chloe, "Right, I would be pleased to look over your merchandise. It's only too bad we can't make a deal before you leave. A little better armour might help me be a better guard. However, I'll see you when you get back."
Then he accepts the note from the Maitre d', and murmurs, "Thanks, I'll look into it." He opens the note to see what it says. [OOC: Lee-Anne, I presume you will send me the contents in an email.]
He looks up from the note, to greet the newcomer, "Good to meet you. I am Ilsidur Wayfinder, initiate of Marmathon Dur." Then he thinks to himself, "This is quite the menagerie we are gathering here. Pretty soon we will need a vet along as a regular."
Uteva Wednesday February 14th, 2001 1:34:45 PM
The brunette waves to catch Pannes' attention, and speaks to him quietly. She turns to Altemia, smiling wide. "Welcome, Altemia. I'm Uteva. Will you join us for dessert?"
A Contract (DM Lee-Anne) Wednesday February 14th, 2001 2:17:44 PM
Madame Chloe adds Altemia's entry pass to the others, and calls Riguo over to examine one of them. "It is no trouble, Madame. I can authorize this." When the lady activates her memory stone, the maitre d' dictates into it. "As authorized proxy for Sieur Alphais dal Costo, I, Riguo, extend to Madame Chloe Anstahl sub-contracting privileges with the following employees . . ."
He and the lady dictate the terms of the contract, naming each person, and calling on Ael, Altemia, and Sir Thomas to state their agreement to the terms. It goes on for some time.
Eventually, Madame Chloe pockets her stone and shares a relieved smile with you all. "Well, that's done. Here are your entry passes back, and this is an employer card of mine." The card she hands Sir Thomas resembles the passes, except that the writing glows green. "Present that at the city offices as proof of employment."
She opens her palm, to display two white discs and two small gems: one purple, and one red. "This is the key to warehouse," she says, pointing to the purple one, "and I'm giving you the key to the shop, just in case. And, of course, your first two days' payment." She pours the chits and gems into Sir Thomas' hand, and gives careful, clear directions to her shop.
"Now, if you will excuse me, I have other preparations to make. Thank you all for your help, and for your company during the meal." Chloe stands just as Pannes arrives with a teapot and a large tray of sliced cakes.
Sly Foxx and Luke Wednesday February 14th, 2001 5:54:20 PM
Sly stands next to his chair until the contract is done. Then turns to face the maiden Altemia, "Sister Elf Altemia, My father is a human fighter and my mother Wood Elf from Evergreen Tribe. My father died defending the village from outlaws who attacked the mix race village, with the sole wish to kill all who lived there. My mother, my sister and I, along with other Elven mother family went to the Monteverde Range in the Krag Us Monde Mountains, where she raised me and my sister. What happen next is not for discussion here." Sly still keeping an eye on the Altemia face,"As I hope you know, Sister Elf, These animals do not follow us out of fear, but of love for our company. Now the law of nature is one wolf is a pet, But two wolves is a pack. And that is why my War Dog Luke, was reacting to. My dog was under my control at all times and was only warning me and our party of in pending danger. Now I hope that clears up this little idea from your little head."
Lok Mufflefoot Wednesday February 14th, 2001 8:41:22 PM
The prospect of working for money made the halfling visibly wilt a little. However, knowing that he'd be among friends lightened his heart some. Even the mage did not seem to be as suspicious as he thought possible. The halfling approaches the new woman carefully and wiggles his ears at the wolves. "Neat! When my legs are tired I could ride one!" The halfling giggles at the though and skips around a bit. He bows before the woman and says "Lok Mufflefoot at your entertainment." He smiles and says mischeviously "Care for a bawdy ballad?"
Trace and Radiant Wednesday February 14th, 2001 9:39:17 PM
Trace stands and intoduces himself, "Hello, I am Trace and my Eagle friend here is Radiant. It is good to meet another Ranger, I have not many others in quite some time." Turning to the Sir Thomas, "I think when we finish here we need to head over to the shop and see what we will be guarding and how. I figure we can give proff of employment on the way, sound good to you?"
Ael d'Gaiaim Wednesday February 14th, 2001 9:52:55 PM
Ael suddenly realizes he is being rude, and stands up to introduce himself. "Greetings, Lady; I am Ael, journeyman mage and scholar. It is my hope that we will have a rewarding and educational employment here in Magic City."
Upon finishing his speed, the wizard sits once more, and continues playing with the remainder of his food. At first, it appears that he is building a strange sculpture with the remains of his quail, but upon closer inspection it appears to be a series of runes. Setting his toothpick upright in the middle, he nods, smiles in satisfaction, and pushes the plate away.
Sir THomas Wednesday February 14th, 2001 10:10:44 PM
"I agree with you Trace. We need to get our bearings and get our defense strategy down. I'm ready when the rest of you are." Thomas addresses Ael and Altemia, "It seems that our paths lie together for a short while at least. I am Sir Thomas Hurley, protector of Domi's honor and messenger of Alemi's word. I hope that we can all be friends."
Thomas then holds the keys and payment up that Chloe gave him. "Alyndar used to be our treasureer of sorts. Who will hold the money and valuables now?"
Altemia, Tara, Kevil Wednesday February 14th, 2001 10:47:13 PM
Altemia sits in the chair vacated by Sir Thomas and nods at him. Grinning at the halfling in front of her, Altemia introduces herself.
"I am Altemia. My friends over there are Tara and Kevil. Varra, my horse, is in the stables. I come from high in the mountains here from a very independent people." A sad look crosses her face and she plays with her braid. "Recently some of them have gone missing. I, myself, who follow both the path of the druid and the path of the ranger could find no trace. Neither could my brother and sister druids and rangers. I came to the city to look for possible answers. I decided to hire on with Madame Chloe to earn some money in case I need to pay people for their help."
Altemia is startled out of her recitation by Sly's response. "Aye, two are the start of a pack. I am hoping that someday Tara will be a mother. I am sure that they will leave me then, but she will be happy and that's what matters. Your friend Luke need not fear for you or his other friends from my two. They are rather well behaved. But all these people here do seem to make them a bit nervous. They aren't used to so many people at once. For that matter, neither am I."
Uteva Thursday February 15th, 2001 12:40:37 PM
"Well, I'm good to go." Uteva brushes cake crumbs from her lips, and folds her napkin onto the table. "Shall we arrange to leave the horses at the stables here? We can look for something closer to Chloe's shop in the morning. I think our business with the city offices will have to wait until morning, too, since they're across the river in Northook."
Pannes (DM Lee-Anne) Thursday February 15th, 2001 12:43:51 PM
Pannes clears the table and brings a fresh pot of tea. He sets out little dishes of colourful sweetmeats. "Will there be anything else this evening?" His Adam's apple bobs alarmingly when he speaks.
Sir THomas Thursday February 15th, 2001 4:06:49 PM
"I don't believe that there will be Pannes. Thank you for your excellent service and attention. We enjoyed ourselves while we were in your care." Thomas stands and nods his head in a sort of pseudo-bow as he makes a move toward the door. He will hold it open for his friends when they all get gathered enough to leave.
Sly Foxx and Luke Thursday February 15th, 2001 4:57:19 PM
"You know,Altemia, you remind me of my own Sister, And that's what I will call you Little Sister. Come, lets follow the others," said Sly snapping his fingers at Luke (to make sure that Luke is paying attention). Sly thanks Pannes for the sweet meats and starts to walk out, Stop at Sir Thomas and tells him,"I'll takes first watch if you want?"
Lok Mufflefoot Thursday February 15th, 2001 5:00:48 PM
"A fine night!" The halfling sighs as he realizes that the fun is about to end. Looking about him he says "Maybe nesh time I can sing a ballad." With that the playful halfling plods out thanking Sir Thomas and giving his arm a happy pat. Jumping as high as he can he ruffles Sir Thomas's hair in a strange maneuver before landing on the ground heavily, and walking out as though he'd done nothing at all.
Ilsidur Thursday February 15th, 2001 7:19:14 PM
Ilsidur gets down from his chair and joins the party. On his way past Pannes, he says, "Thanks for your help with the information. I'll look into it." Then he brushes the crumbs off the front of his shirt, shifts his pack and heads out the door to the Lady's business.
Ael d'Gaiaim Thursday February 15th, 2001 8:25:41 PM
Ael stands up as Sir Thomas introduces himself and bows slightly. "A pleasure to meet you.", he frowns a bit and mumbles "Alemi...where have I heard that name before...?"
He expresses willingness to come along with the group, if they will have him; it seems that he has not yet secured lodging in the city.
Altemia, Tara, and Kevil Friday February 16th, 2001 2:33:34 AM
Altemia stands and motions to Tara and Kevil to follow her as she moves outside to join the others. She smiles a bit to herself at Sly's words.
"Little Sister, huh? Well, I have no true brothers or sisters, so I don't know what that is like. Thank you Sly Foxx."
Uteva Friday February 16th, 2001 12:37:13 PM
Teva grins at the banter between the elves. "At least if he thinks of you as a sister, you'll be safe from his seductive wiles. Someone come help me with our gear."
Ducking into the stables, the bard arranges for the mounts to stay, and reemerges loaded down with saddlebags and sacks. "Oof. I hope the walk is a short one. So, Ael, where are you from?"
Heavy Metal Warehouse
Southook at Night (DM Lee-Anne) Friday February 16th, 2001 1:29:30 PM
The nighttime street outside the Frosted Glass is dimly lit by lanterns over the doors of this establishment or that. The nearby river lends a damp chill to the autumn evening air, and a crescent moon sinks westward. A cluster of youths bearing lanterns wait on the steps to light patrons to their homes.
By contrast, the next major street, when you reach it, is lined with magically glowing stone posts. With the shops closed, it is fairly quiet, though there are still pedestrians passing on their own business.
It is a short walk to Madame Chloe's narrow side street, which runs north off the main avenue. Her little shop is midway down the block on the right hand side, and the massive warehouse looms just beyond. Each building is identified by her sign -- a blue-green helm & shield bearing an elaborately scripted "C". A small lantern above the shop door, and another at the shop across the street, provide the only light in the immediate area.
The warehouse is about 60' tall, and the wall facing the street is 100' wide. A massive, 20' x 20' sliding door is centered in the wall, with the small magical lock set immediately beside it on the right, about chest-high to a human.
Sly Foxx and Luke Friday February 16th, 2001 5:15:53 PM
"Well here we are,Sir Thomas."said Sly "Who is on first watch in the warehouse? and please don't put the wolves and the dog together." thinking about some thing the ask another question,"Or should we see to where we can store our gear,First?"
Ael d'Gaiaim Friday February 16th, 2001 6:17:02 PM
Ael reveals some information about himself as the group walks. "I'm from Threshold, originally...When most people look for magic, they think of Hook City, but there are a few skilled in the magical arts in Threshold as well. My old master, for one: Gaius, the Transmuter."
Laughing, he continues. "I remember once when he caught me studying the halfling language instead of practicing my cantrips. He threatened to turn me into a turnip!"
"Anyway, it's always been my dream to found a school of magic outside of Hook City. The people here have benefited from the use of spells in everyday life...perhaps the same could apply elsewhere. So i'm travelling. After I completed my apprentiship, my master, Gaius, sent me forth into the 'Real World'. He said I needed to become more 'Worldly-Wise'."
He frowns a bit and says "I havn't the slightest notion of what he meant by that."
Sir Thomas Friday February 16th, 2001 10:50:43 PM
Thomas pulls out the two keys and looks them over. He looks up at the group and chuckles, "I'm used to skeleton keys or metal keys. I bet I look like I a fumbling through an entire ring full of keys." He places one in each hand and tries to open the lock, first with one, and then with the other if he needs to. "Sly, I think we should find a place to set up our base of operations first, and then look to see how easy or hard it will be to fortify this warehouse. However, I think that a good watch would consist of Uteva and Lok, Trace and Altemia, you and Ael, and then Ilsidur and myself. I have included our two new resources and tried to put those without night vision early or late and with someone that has that ability. Any objections or suggestions?" Thomas allows all to enter before him while he again holds the door. He then makes his way around the warehouse looking for ventilation openings, windows, cracks, deep corners, and anything else he might be able to use as knowledge in the defense of the warehouse and its goods. He takes his pack and belongings with him out of peroccupation with the chore.
Thomas takes a quick opportunity to pull Uteva aside and quietly ask her, "Do you think you can keep Lok on task? If not I'll pull watch with him and do my best to perform that task. I don't mean to offend him, so lets keep this between us."
Altemia, Tara, and Kevil Saturday February 17th, 2001 9:32:26 AM
Tara and Kevil wander throughout the warehouse smelling it over and taking in all the new smells in the place. Altemia sees that Sir Thomas is looking over the place very carefully and goes in search of the apartment that Madame Chloe mentioned would be their home for the next few days.
Ilsidur Saturday February 17th, 2001 12:30:02 PM
Standing at the front of the store, Ilsidur watches Sir Thomas and Altemia enter the warehouse and look around. He turns to Trace, and says, "What say you and I walk around the outside of the buildings, and get a sense of how anyone coming from outside might try to get in?" After he gets Trace's answer, he heads off around the side of the buildings (with or without Trace), pulling out a piece of paper and a quill and ink, to make a small sketch map of the outside of the buildings.
Lok Mufflefoot Saturday February 17th, 2001 1:32:49 PM
At the suggestion of a magic school by Ael, the halfling perks up. "Maybe I could instruct them in some magic too!" The halfling winks at the mage and makes three silver balls suddenly appear seeminly from his sleeve, juggles them in all sorts of strange ways, and suddenly grabs the last one directly from behind his ears. The three which had been in the air had suddenly disapeared back into the halflings pockets. Lok gradually regains control of himself and becomes a bit more serious as they come to their guard duty station. He listens carefully at Sir Thomas's suggested guard watch and makes the quiet suggestion "Me n Uteva the sneakiest ones. Maybe we do farthest out scouting." He wiggles his ears.
Trace and Radiant Sunday February 18th, 2001 10:04:51 PM
Trace followes Ilsidur outside to see possible entry locations into the building. Trace also looks for a high perch inside the wharehouse for useing a bow. Trace draws his short and long sword while walking outside the building while Radiant is perched on his shoulder cleaning his feathers.
Uteva Monday February 19th, 2001 12:36:36 PM
Teva considers Sir Thomas' question for a moment, then nods. "Lok is steady when it matters -- remember, he gave us enough warning about that orc attack. He'll be fine, I think."
She continues more loudly, "Will two be enough for each shift? This is a big building, and we have the shop to watch." She unloads her gear as soon as possible and goes hunting for lighting materials. "Does anyone have a lamp? I don't even have torches."
Exploring Inside (DM Lee-Anne) Monday February 19th, 2001 2:46:45 PM
The purple gem glows briefly as it is set in the lock, then it falls free into Sir Thomas' palm. The big door rolls aside smoothly.
Just inside the door, above the lock, a small shelf holds a lantern and a flask of oil. Lights are needed to explore the big building, which stretches 200' deep. High on the walls, just below the rafters, a row of windows wraps around the north, east, and south walls.
Crates are stacked high and deep on the north side of the front half of the building. The south side contains a row of long tables on which are displayed a wide array of armor pieces. A large 15' cube crate sits in the center of the vast room. Beyond, two large caravan wagons occupy the southeast corner, and north is filled by the apartment.
This 40' x 50' building-within-a-building has a door in the west side, with a ladder beside it that leads 30' up to the roof. The outside of the south wall is lined with shelves containing long-unused travel gear. Inside are three two-tiered bunk beds, a large table, chairs, privy, and a cooking hearth.
Other than the rafters 60' up, the highest vantage points in the warehouse are the roof of the apartment, and the stack of crates, which are piled as high as 35' against the walls. . .
Exploring Outside (DM Lee-Anne) Monday February 19th, 2001 2:48:44 PM
Ilsidur and Trace find that Chloe's shop is a two-storied buiding 50' x 100' big and 30' high. It is fronted by a narrow porch whose roof supports a second-story balcony. This upper floor also has numerous windows, and appears to be an apartment. A door at the rear of the buiding leads to a low-walled garden with sculpted paths, a massive tree, and a number of stone benches and statues.
The front and back walls of the shop, and the front wall of the warehouse, are faced with pale marble, but the remaining walls are a more mundane painted brick.
Sir Thomas Monday February 19th, 2001 9:37:47 PM
Thomas returns to the group in the apartment after scouting the warehouse. "You have a strong point Uteva. I had not considered the large area of our responsibility, this place is very big. I think that we can get away with two rotating shifts of three at night and rotating shifts of two during the day. Since we don't have to travel anywhere we can make up the missed sleep during the day. Also, Ael the mage needs a full night's sleep to be the most good for our group, correct? So he should only have daytime guard responsibilities. The elves only need four hours of sleep, so they can easily make up their sleep time. For Uteva and I, it will take a little more time for us to make up for a full night's sleep. Here is my proposition on the night details. Uteva, Ilsidur, Sly, and Lok for one group, Trace, Altemia, and Me for the other. During the day I think that we should rotate based upon who has errands and who needs sleep. A minimum of two guards should be posted, but it would not hurt us to be on duty if we are not sleeping or taking care of other pressing arrangements. Who has suggestions? What did I miss? Communication is going to be critical for the next few days. Let's talk it up folks. If you hear a mouse squeak be sure to tell someone. We should also have a regular check in set up or the buddy system of some kind. Maybe one of the elves could carry over between watches so that we always have 4 on duty at night. I don't mean to spread anyone thin though. These are only suggestions right now. Who has others?" THomas stops speaking for now to let others chip in ideas.
Trace and Radiant Monday February 19th, 2001 10:13:32 PM
Trace speaks up, "I will cover both shifts at night and catch up on my sleep first thing in the morning. I also think we should spend some extra coin to light up the area inside and outside by the street. We will also need archers up high for lookout and advantage point. I will take the balcony out front and cover the large door with my bow and attach a rope that I can throw down incase I need to decend quickly. That will put two people on the floor below me and two on the inside. That is if I am counting it correctly. Ael can take my place once my two shifts are over and I can crash for the morning hours.
Altemia, Tara, and Kevil Tuesday February 20th, 2001 1:47:23 AM
"Teva, I have some sunrods in my stuff that you brought. Those might work for part of the night tonight unless we want to keep them for later. Each one is good for six hours or so. Let me have the gear and I'll take it up to the apartment and get it out of the way."
Altemia fills the lantern and lights it. Holding it in one hand, she gets as much of the gear as she can and carries it up to the apartment.
Tara and Kevil have wandered farther inside to explore.
Sly Foxx and Luke (warehouse) Tuesday February 20th, 2001 6:02:50 AM
"I like the four hours shift better, because I don't remember if halfling's have night vision." said Sly,"And putting the dog on one shift and the wolves on the other is a great idea, that way nothing will get pass us, Sir Thomas. When do I start my shift?" Turning to Trace tells him,"Putting rangers with night vision is a great idea."
Uteva Tuesday February 20th, 2001 12:37:33 PM
Teva follows Altemia back to the apartment and snoops around inside quickly. She returns to the others. "I like the heavier shifts, too. But why not put Ael on one of them? He can catch up on his sleep during the day, like the rest of us."
"Where do you guys want me? Maybe we should put somebody else outside to cover the back of the shop."
Planning Watches (DM Lee-Anne) Tuesday February 20th, 2001 12:46:23 PM
As the party stands about deliberating, Madame Chloe arrives, escorted by a young lantern-bearer. She waves to those standing outside, but doesn't stop to talk, instead unlocking the door to the shop and heading inside. A few moments later, a light flickers to life in the apartment upstairs. The lad makes his way back down the street.
Trace realizes that he won't be able to see the warehouse door from the balcony over the shop.
Lok Mufflefoot d20+9=25 Tuesday February 20th, 2001 3:51:37 PM
"Well I don't see in the dark better than you, I just look better." the halfling winks at Sly mischeviously and wiggles his furry eyebrows.
Then Lok takes a walk around the perimeter and carefully searches for problems and oddities in the wall itself (search score of 25). His furry feet paddle about quietly and exclamations of "Mmmhmm, hmm." can be heard from the short fellow as he slowly makes his way around.
Looking at Trace's climb to the top the halfling comments "You guys ought to stay hidden in the crates or under the tables, or in that corner and keep a watch. I could sentry our perimeter stealthily. Course the real question is which group goes first?"
Sir Thomas d2=1 Tuesday February 20th, 2001 6:02:20 PM
Thomas considers all of the good ideas while he helps the females tote their gear to the apartment. He removes his own backpack and other unnecessary items as well. He then returns carrying 5 torches to give more of his input. "I have these, they're just run of the mill, but they work well. As far as taking Ael from the watches, he needs 8 hours of uninterrupted rest correct? I don't really know because I'm no mage, but that's the way I have understood it from friends of mine who were. I think the buddy system will work the best. So, if we decide to do that we should all get a buddy and stay with them for the most part. I don't think there is any need to hold hands or anything, but definately keep track of your buddy. The disadvantage is that we won't be able to keep our eyes on as much area. The advantage is that no one will ever be in trouble without backup. And to me . . . I want to do a good job for Madame Chloe, but it will be more important in the long run for us all to be safe in the case of an incident. About who should go first. I'll flip a coin, (so it's nice and fair like). "My group is heads, and the other is tails. whoever loses takes first watch.(OOC: that's 1 is me ; 2 is the other group)" Thomas flips a coin. "heads it is friends. You go first." (OOC: in case you are wondering. I set the parameters and THEN flipped the coin.) Thomas begins to laugh uncontrollably for no reason at the rediculousness of the event that just occured.
Trace and Radiant d20+4=9 Tuesday February 20th, 2001 7:23:53 PM
Trace returns inside, "Well it seems that I wont be able to see the whole front from the balcony outside. I guess it is foot patroll for me instead. I also have four torches that we can use to start off with. I am going to see if there is some holders outside I can place the torches in so that I dont have to carry them." If able Trace will attach a torch next to the front door and move to the corner of the building away from the light and try to remain hidden. Trace will keep a 180 degree watch with his back against the wall standing with weapons drawn and Radiant on his shoulder.
Ael D'Gaiaim Tuesday February 20th, 2001 8:26:18 PM
Ael breaks out of his contemplation to answer Sir Thomas. "That's correct. But the rest is only required to dissipate the magical residue which remains after the casting of a spell. The requirement and requisite delay is one of the most celebrated unsolved problems in magical theory. I'll only need to rest my magic if I've used it; So I have no problem standing watch at night..."
"Speaking of magic, I have a few spells that may be able to help the watch. I could set a simple alarm on a door, or a specific area?"
Sly Foxx and Luke (warehouse) Tuesday February 20th, 2001 9:38:34 PM
Sly is holding the door for the females (hoping that they'll make him a sandwich for his help), when he spots Lok wiggling eyebrow and at first Sly wonders what that little halfling means. All of a sudden Sly's eyes widens and he tells Lok, "Listen little one IF we buddy up, your walking in front of me... YOU HEAR." Sly turns and laugh to himself, "BOY! what a jester. I hope."
Ilsidur Wednesday February 21st, 2001 12:47:58 PM
"The biggest problem I see is that we have to split our watches between the two buildings. The only way in or out of the warehouse is the front door (and the windows high up), and the ways into the shop are the door at the front, the door at the rear and the windows. Much as I hate to suggest it, we may have to split into two groups, one group covers the warehouse, and the other one covers the shop. Can I suggest, Sir Thomas and Uteva take the warehouse day shift, Sly and I take the warehouse night shift, and we four take turns sleeping in the warehouse during the off shift. Then, in the shop and apartment, Trace and Ael take the day shift and Lok and Altemia take the night shift, and you four sleep in the shop during your off shift. That way, the ones with darkvision or lowlightvision are on shift after dark, and each after-dark shift includes a canine, with the increased sense of smell."
"Each patrol wanders around the building, and looks for anything out of place. If anything alerts us, we shout to wake up the sleeping shift, and have one of them race next door for help, while the three remaining hold off whatever. Also, get the dogs to set up a racket, and that can alert the building next door that something is going on. Can anyone else think of a way to alert the people next door?"
Uteva Wednesday February 21st, 2001 2:14:52 PM
Teva frowns. "Ils, your plan makes sense, except that we're not supposed to go inside the shop. What if half of the people on shift watch inside the warehouse, while the other half watch outside? Also, we may want to switch Trace with Lok, so that Lok is on in the day, when he can see better."
DM Lee-Anne Wednesday February 21st, 2001 2:22:24 PM
The window in Madame Chloe's home darkens as she turns in for the night. The moon sinks further toward the horizon.
Torch in hand, Lok searches the warehouse wall diligently, and finds that it is excellent repair. The paint on the brick is beginning to flake near the corners.
Trace finds no torch holders. There are a number of convenient hooks inside the warehouse from which a lantern might be hung.
((OOC Let's try to be specific about locations, please. Which wall is Lok searching? Which corner is Trace leaning against? Of which building? Are they inside, or outside? We have 3 buildings involved, here, people: the warehouse, the apartment inside the warehouse, and the shop.))
Sly Foxx and Luke (warehouse) Wednesday February 21st, 2001 4:48:09 PM
Sly watches the light of the day dim, and the stars of twilight rise. Sly then enters the warehouse sit on the forth table that has armor and other things on them. Sly look down at Luke "Well, you had a good meal out of that sandwich, if you want the other half your going to have to work for it. Go make your rounds, then come back to me, OK pal?" Sly sits at the table reading his book of magic (makes no difference if there is no light Sly has night vision), waiting for Ilsdur.
Trace and Radiant Wednesday February 21st, 2001 10:07:32 PM
Trace stands outside of the wharehouse keeping watch. Trace waits to see if there will be enough moonlight that he can see without lighting a torch. If not Trace will find some way to jerry rig a stand to hold the lit torch so that he has two free hands outside.
Sir Thomas Wednesday February 21st, 2001 10:33:45 PM
Thomas takes about 20 minutes to watch the setting sun. "I love this time of day you guys. It is very relaxing for me to spend a few minutes of reflection watching the sun set." THomas then goes inside. "So I guess I'm on day shift with Uteva then right? I'm going to pray and hit the sack then. I think you have come up with the best idea Ilsidur. The apartment is close enough that the yelling will probably rouse at least one of us that are asleep, and if the dogs bark . . . I think we'll hear. So have a good night you night time watch folk. I'm heading for dream land." Thomas goes to the apartment, prays his nightly prayers, and removes his armor for sleeping. He keeps some clothes on because Uteva is or will be present of course.
Lok Mufflefoot Thursday February 22nd, 2001 7:22:09 AM
"Wall looks pretty sturdy, I found no faults in it or with it. Unless somethin comes through windows or the door, my guess is it's not getting in." Finished with his analysis the halfling wanders over to Sly checking for cookies. Seemingly unhappy with the lack of fuel to really give him some energy for sleep, the halfling makes his way to his sleeping position and lays down. He tries to calm himself a bit and lays down to grab a few Z's before his shift.
Altemia, Tara, and Kevil Thursday February 22nd, 2001 10:47:58 AM
Altemia makes her way outside and finds Trace, letting her eyes adjust to the difference in light.
"Looks like we have the night shift out here. I figure that I can have Tara guard the door here and take Kevil around with me. Tara knows you now, so she won't growl when you go near the door as we walk the perimeter. It seems unlikely that anyone will use the door, but it is possible. I'd like to keep an eye on those windows on the north side. There are a lot of boxes underneath them inside. Easier access.
"How's that sound?"
Uteva Thursday February 22nd, 2001 2:24:36 PM
"Agreed, then. Goodnight everybody." Teva snuffs the lamp and rolls herself into a bunk, quickly falling asleep.
Ilsidur Thursday February 22nd, 2001 5:22:54 PM
Ilsidur walks over to Sly, "So I guess we have what is left of the nightwatch inside here. I'm going to sit on top of one of the caravan wagons in the southeast corner, with my crossbow ready and my axe and shield on the seat beside me. I will leave that corner unlit, since I can see fine in the dark. Why don't you patrol around the building with Luke and a torch, and look for anything out of place? I suggest anyone sleeping do so in the apartment in the northeast corner. Perhaps Lok, you could sleep on top of the apartment?"
Then Ilsidur climbs up on the western wagon and gets ready for a long remainder of the night. He will get up every 10-15 minutes and wander around a bit, talking to Sly, and looking for anything out of place. He will also poke his head regularily into the apartment, to make sure everyone is sleeping OK.
Ael d'Gaiaim Thursday February 22nd, 2001 6:07:37 PM
"Well, unless there's somewhere you all think we should alarm...I'm going to head to bed. It'l be a long day tomorrow - though I don't envy the lot who have to stay awake and alert."
Happenings in the Night (DM Lee-Anne) d20+5=6 d20+5=13 d20+3=10 d20+4=14 Thursday February 22nd, 2001 6:22:08 PM
A couple of hours into the watch, the moon sets. Trace manages to set up a torch stand using a pack and an empty crate, illuminating the area in front of the warehouse. Altemia can see dimly as she patrols around the buiding. Inside, torchlight makes spooky shadows as Sly patrols. The old wagon seat creaks alarmingly the first time Ilsidur climbs onto it.
Trace, please make 2 spot checks. (DC 24 and 20)
Sly may make a Listen check. (DC 22)
Trace and Radiant d20+4=24 d20+4=19 Thursday February 22nd, 2001 7:55:25 PM
Trace agrees with Altemia, "That sounds like a good idea and I wouldnt worry about the wolves around me. Since I was a child I have had a certain gift with animales to say the least. But good plan none the less." Trace stands at the corner of the wharehouse feeling full of himself on the simple yet perfect stand for his torch. Trace catches a motion out of the corner of his eye and spins to see what it is ready to call out for help when nesscary.
Altemia, Tara, and Kevil Thursday February 22nd, 2001 10:31:33 PM
Altemia walks around the building once with both wolves showing them the property. When she gets back to the front, she sets Tara in the shadows near the door and tells her to guard it. Tara licks Altemia's hand and goes and lays down near the door.
Altemia continues to slowly walk around the building with Kevil. Kevil is watchful as he walks with Altemia a few steps a head of her.
Sly Foxx and Luke d20+1=19 Friday February 23rd, 2001 12:23:57 AM
Sly having read his spell book. put the book away and takes out his wet stone to sharpens his sword. Sly will let Luke the dog roam around at his will.
(OOC:the dog will react to noise too.)
Sir Thomas (Ceil) warehouse Friday February 23rd, 2001 10:25:04 AM
After his prays, and takes off his armor making sure that the armor has no rust on it(but will give the armor a quick swipe with a clean cloth. Then Sir thomas makes sure that his sword is sharp, clean and ready to go at a moment notice. Sir Thomas goes to bed, but for some odd reason, falls asleep(as much as his training will let him) so fast, that He is facing the door.
Uteva Friday February 23rd, 2001 1:11:51 PM
The bard snores gently on her cot.
Attack from the Darkness (DM Lee-Anne) d2=1 Friday February 23rd, 2001 6:06:38 PM
It is the middle of the night. Trace's fourth torch is burning, and Altemia And Kevil are on patrol, rounding the back of the warehouse. Ilsidur is on a wagon seat, Sly is on the fourth table, and Luke is wandering between the crates and the little apartment, where Lock and the humans are tucked in their beds.
Standing in the alley just around the SW corner of the warehouse, Trace notices something small come flying into the lantern light. It strikes the front of the warehouse, about 10' away from the corner, and lands soundlessly on the cobbled street. It looks like a quarrel or small arrow. (Trace, make a Wisdom check vs DC 20 to notice how quiet it is.)
He sees Tara, down near the north corner of the warehouse, turn to face across the street before the wolf slumps to the ground. (Tara is Asleep. Failed Will save last turn.)
Inside the warehouse, Sly just barely hears a faint clatter from outside, muffled through the thickness of the door.
We are now technically in combat. The party has initiative, and only Trace and Sly are aware of any disturbance at this point.
Trace and Radiant (Radiant +1 to attack and dmg.) d20+2=6 Friday February 23rd, 2001 11:37:48 PM
Trace sees the object hit the wall and then the dog look across the street and then slump down. He then realizes that he is a target and is under attack. Screaming in elven tounge, " TO ARMS! THERE IS GAME AFOOT!" Trace waves his hand and says, "Manet" a glow eminates from his crystalized holly leaf around his neck and moves to his hand. He then touches Radiant and the glow seems to be absorbed by the large eagle. (Radiant recives +1 to attack and dmg.) Trace draws his Long and Short sword as he awaits help.
Sly Foxx and Luke (warehouse) Friday February 23rd, 2001 11:56:24 PM
Sly is honing his sword when Sly thinks he heard something. Sly Calls Lukee
Sly Foxx and Luke (warehouse) Saturday February 24th, 2001 12:09:47 AM
Sly gets up from the table and calls for luke again. When he hears the alarm from Trace, sly Yells to Ilsidur"Something is happening out side, I'll bet it's trouble" Sly will go into the back room, says "Armor on"(his armor is instanly on.) Grab some torches, kicks the bed of Sir Thomas,"Trouble out side, wake the others, I'm going out now" Starts to turn and run out side.
Sly Foxx and Luke (warehouse) Saturday February 24th, 2001 12:13:13 AM
OOC:(Sly and Luke) will try to go out the back door.
Altemia and Kevil (Kevil +1 att and dmg) Saturday February 24th, 2001 9:31:48 AM
Altemia hears something going on up towards the front of the building. She reaches down and touches Kevil's head and whispers "Vesha". Then each of them race toward the front of the building with Kevil racing ahead toward the sounds. Altemia slows down and stops at the corner to look around it to see if she can see anything before continueing. Kevil continues ahead of her.
Ilsidur Saturday February 24th, 2001 12:01:12 PM
Ilsidur shouts to Sly, as she heads out the door, "I'll cover the windows until someone comes out of the apartment!" Then Ilsidur starts to hustle around the building scanning the windows into warehouse, loaded crossbow at the ready. "Call me if you need help outside!"
Lok Mufflefoot Sunday February 25th, 2001 12:42:37 PM
Sleeping near Sir Thomas the halfling hears Trace screaming something in his sleep. Turning a half closed eye up he mutters "What in the heck." Grumbling and still sleepy the halfling prepares himself for whatever seems afoot rubbing his eyes and looking about him for a good spot to hide in to meet the oncoming possible attack.
Ael d'Gaiaim Sunday February 25th, 2001 7:39:50 PM
The movement and noise wake Ael from his sleep (and if they hadn't, Lok certainly would have.)
Rising slowly, he rubs his eyes and grumbles, quickly pulls on his jacket and belt, and grabs his crossbow -- but forgets to load it. He heads for the door before noticing, and and swears under his breath as he wedges a quarrel into place before stepping out the door.
Ael d'Gaiaim is not a morning person.
Sir Thomas Sunday February 25th, 2001 9:23:19 PM
Sir THomas stirs slightly at the commotion that arises, but doesn't rise until his cot is kicked. At that stimulus he jumps out of the sleeping utensil and begins yelling, "Get up! Get up! There's trouble brewing! Get up! Get up!" ad he continues in that fashion until the others all get up or he has his boots on and can push them around. Thomas then takes time to put on his breast plate, but forgoes the rest of his suit of armor for the sake of his rush to get outside. He grabs his sword, leaving the empty scabbard behind, and rushes out the door to help his friends. [OOC: just let me know how many rounds it takes to put on the breast plate and get out there, so that I can then begin to get into this thing!]
Silent Attack, Round 1 - Results of Party Initiative d20+1=11 Monday February 26th, 2001 1:02:50 PM
When Trace opens his mouth to shout, not a sound emerges. Luckily, he realizes that he won't be able to cast properly (Int check 11 vs. DC 8), and saves his spell for later.
Luke comes to Sly's initial call, but the remaining party actions are voided because Trace's shout went unheard.
Altemia and Kevil move their full-round movement . . .
Sweet Dreams (DM Lee-Anne) Monday February 26th, 2001 1:10:32 PM
Surrounded by sleeping friends, Sir Thomas dreams.
He is running, all four feet pounding. Wind whips his hair, snatches breath from his nostrils. A feeling of danger draws him forward across the land, toward something that looms tall up ahead . . .
Silent Attack, Round 1 - Opponents Initiative (DM Lee) Monday February 26th, 2001 1:28:42 PM
In eerie silence, eight orcs pour out of the alley across the street from the warehouse door. They are led by a massive, hairy orc, whose long, sinewy arms reach almost to his ankles. His bear-like form is immediately recognizable to Trace as Bear lumbers into the outer range of torchlight.
Bear heads straight to Trace, stopping in front of him in the mouth of the alley south of the warehouse. He grins in anticipation and appears to roar, although no sound emerges.
The remaining orcs follow him most of the way across the street, then peel off to cluster around the warehouse door. Orc #1 remains behind, about 10' from Bear along the front wall.
None of the party hear any sound from outside. It is now party initiative.
Altemia and Kevil will round the SE corner after their first movement action. They may each make a spot check to notice the extra moving form at the other end of the alley. They will then have one action remaining for the round.
Altemia and Kevil d20+9=22 d20+4=15 Monday February 26th, 2001 4:00:37 PM
Kevil reaches the corner of the building ahead of Altemia and waits there for her. Altemia comes up to the corner and peeks around carefully as Kevil turns the corner and waits since Altemia is not moving. (Spot checks for Altemia and Kevil 22,15.)
Seeing the other person at the end of the alleyway, she leans over to Kevil and lays her hand on his back. She whispers softly, but clearly, "Vesha" (+1 for Kevil to dmg and attack).
Sir Thomas Monday February 26th, 2001 4:14:11 PM
Loving the dream of things to come Thomas simply rolls over in his cot. His muscles tighten and relax with the sensation of the rythmic pulse of traveling. Oh the exilaration of things to come. Subconsciously he knows he is heading for something dangerous ahead, but he knows that Alemi has determined for him to do great things, and that Domi will be pleased with the result if resistance arises. He will fulfill all of his desires with the danger that looms beyond his comprehension. Yet, with all of that emotion he simply lies in his cot . . . asleep.
Sly Foxx and Luke (warehouse) Monday February 26th, 2001 4:56:40 PM
Sly stand up and tell Luke,"My torch is burning a little low, I think I'll get a couple more from the back, want to come with me?" Sly starts to turn, when he (Sly) think he hear something hit the door or out side wall. Sly yells at Ilsdur(who is sitting on one of the wagons) "Hey! Ilsdur, I think I hear something hit the door. I'll go and see if it's anything out there) then turns and says "Armor On" zip on goes his armor(nice and clean). picks up his short torch and heads for the door. He will open the door about six inches to peek out side.)
Ilsidur Monday February 26th, 2001 10:09:36 PM
Ilsidur shouts ahead to Sly, "I didn't hear anything. Could it have been a cookie falling?"
Laughing to himself, he climbs down from the wagon, cradling his crossbow in his arms. He wanders over to stand just west of the large crate in the center of the room. "Oh well," he thinks to himself, "maybe the young guy did hear something, falling cookie or not."
Trace and Radiant battleing big Bear............. d20+10=20 d8+4=11 d20+6=21 d2=1 Monday February 26th, 2001 10:15:48 PM
Trace sees the huge creature running for him and catches his breath and with out hesitation he says, " " then hammers down on the big orc (delivering 11hps dmg). Radiant flutters for a moment and sees Trace move to action and follows out of pure instinct and attacks as well, (doing 1hp dmg). Trace readies for the onslaught and thinks to himself, at least there is no room for more than one of those fools.
Ael Monday February 26th, 2001 10:52:14 PM
Ael snoffs loudly in his sleep and turns over, dreaming. Oblivious to the battle outside, he mumbles... "No, no, no...wanted...4 drams...pickled hen's teeth, minced...finely with the shallots...."
He turns over again and grumbles softly.
Lok Mufflefoot Tuesday February 27th, 2001 7:39:32 AM
The halfling dreams dreams of happy children circling his parents wagon. They were performing for the local children again. His father looked down at him then, his father took his mothers hand and smiled. They were happy, his mother in her clown makeup making all the young ones giggle. And then it faded to darkness. In the darkness the halfling could feel heat on his face, he could hear something. Lok could feel the burning on his hand...
Uteva Tuesday February 27th, 2001 3:47:10 PM
Teva dreams of fountaining green spores and pressed dinner napkins.
"Zzzzzz."
Sweet Dreams (DM Lee-Anne) Tuesday February 27th, 2001 3:48:04 PM
Sir Thomas dreams.
Flailing with his forehooves to find purchase on the wooden jetty while shoving with his powerful hindquarters, he pulls himself from the river. Water sheets from his hide as he resumes his gallop, clattering from wood onto stone cobbles. In his urgent wake, a few humans give startled cries. . .
Silent Attack, Round 2 - Results of Party Initiative (DM Lee) Tuesday February 27th, 2001 3:49:36 PM
Luke follows Sly to the warehouse door as he peaks out -- right into the face of a very irritated orc!
Moving at an amble, Ilsidur reaches a point just SE of the big crate.
Bear's grin turns to a snarl when Trace slices him. . .
Silent Attack, Round 2 - Opponents Initiative (DM Lee) d20+9=20 d20+5=24 d20+4=23 d3+4=5 d3+4=6 d3+2=5 d20+11=18 d3+6=9 d20+3=6 d20+2=3 d20+3=7 d20+5=8 d20+1=16 d8=6 Tuesday February 27th, 2001 5:50:00 PM
Ignoring Radiant's efforts, the bear-like orc swings his meaty fists in wide arcs, hitting Trace 3 times for 5+6+5=16 hp of subdual damage and grabbing him. Bear tries to wrap his arms around the ranger and squeeze. (Trace must beat Bear's grapple check of 18 or be held, dragged into Bear's space, and squished for an additional 9 hp subdual damage.) From this close, the brutish orc's breath is a blast of foetid air.
Altemia and Kevil can see this lantern-lit struggle from the far end of the alley.
At the warehouse door, Orc #3 curses soundlessly and slides the door 5' out of his way. Waving his waraxe about, he steps SE past Sly into the warehouse and swings wildly at the Half-Elf, missing him.
Orc #5 slides the door another 5', and steps east to flank Sly. His dagger skids off Sly's chain mail.
Orc #2, meanwhile, knocks over and smothers the torch outside. He pulls the door open a further 5', and steps east, into the warehouse.
Orc #4 steps straight ahead and swings his waraxe, also missing the lucky Sly.
Orcs #6 & 7, both unarmored, move around the melee to put their backs against the mountain of crates. #7 moves his hands and speaks a low-voiced incantation, and Luke slumps to the ground, asleep (failed Will save with an 8).
#6 readies his crossbow to fire if any opponent comes within the range of his 60' darkvision or Sly's torchlight. (Readied action, hits AC 16 for 6 hp).
Ilsidur sees the orcs surround and attack Sly, but it all occurs in Silence. Even the huge warehouse door is quiet as it begins to open, rumbling only for the last 5' or so. He does hear #7 cast his spell, but Sly does not.
It is now party initiative.
Sly Foxx and Luke (warehouse) d20+1=21 d8+3=8 Tuesday February 27th, 2001 7:13:03 PM
Sly opens the door and come face to face with a ugly orc. Sly holding the door with one hand and with heated hate with his sword hand, shings at the orc#3. Invalintary yell for help, but it come out " ". Suprised at not producing any sound, thinks to himself*OH! No Sound and No Magic.* As Sly swerls around for his next strike he see Luke on the ground hopefuly sleeping."
Trace and Radiant d20+8=19 d20+10=21 d8+4=10 d20+6=8 Tuesday February 27th, 2001 7:51:29 PM
(ooc:fourth time to post when I hit roll comp. crash, sorry if I have four post but this is the one. PS, dose not happen in RWI)
Trace spits a bit of tooth out after being rocked by Bear and is able to fend off an attempt to give a bear hug. Trace hammers down again with his long sword(10hp dmg.) as Radiant darts in and out missing his Target. Trace thinks to himself weather he should retreat and seek help or stand his ground but mean while readies himself for another attack.
Ilsidur d20+3=22 d20+3=23 d8=6 d8=7 Tuesday February 27th, 2001 8:11:57 PM
[OOC: Ceil, it looks like you have rolled critical hit. Check it out.]
Ilsidur moves forward and to his left 15', shouting, "Up and at 'em, orcs attacking!" He raises the crossbow and looses a bolt at orc #7, skewering the unarmoured orc cleanly through the neck. [critical hit AC22 with natural 19 for light crossbow, second roll natural 20, do double damage 2d8 for total 13 hp.] He drops his crossbow and unslings his shield from his back. [OOC: I think I can do all of this (move, shoot, ready a shield), Lee-Anne, since my base attack is +4. Otherwise, I won't pull the shield.]
"I hope those sleepyheads get up soon," he thinks to himself as he readies for more combat.
Ael d'Gaiaim Tuesday February 27th, 2001 10:24:52 PM
Our young mage wakes up suddenly, in a cold sweat. Once before, during his apprentiship, his master given him a test in the wee morning hours: a pair of summoned kobolds arriving in the next room. (Practicality and all that.)
Wondering if he really heard what he thought he did, he rises quickly and, as old Gaius taught him, makes a warding motion with his left hand in the same moment he rises, whispering under his breath. (OOC: Casting shield. I don't have the PHB with me At the moment, so I don't remember the effective AC stuff...oops.)
Pulling on his jacket and belt, he nudges Sir Thomas and Uteva, then peeks out the door (opening it a very small crack, so as not to reveal himself), crossbow in hand. (Unloaded though - no actions left to load it.)
Altemia and Kevil (+1 att/dmg) d20+5=18 Tuesday February 27th, 2001 10:52:48 PM
Seeing Trace in trouble, Altemia sends Kevil to the other end of the alley at a run. She doesn't want the person fighting Trace to know that she is there, so she moves quickly, but silently about a third of the way down the alley (Move Silently check of 18).
Sir Thomas Tuesday February 27th, 2001 11:12:27 PM
FINALLY being rowsed by the commotion of Ilsidur's wail and Ael's nudge, THomas hops out of bed and grabs his sword. Not knowing the situation he does not stop to put on his armor or boots, he just grabs his sword and runs into the warehouse as he unsheathes it. He surveys the situation and begins his charge across the warehouse to help Sly in his fight against the many orcs that are not being polite even though they are guests. He screams, "Domi will be proud of me tonight! And you will regret coming here!" THomas is quite large, muscular, and imposing despite being in his pajamas.
Lok Mufflefoot Wednesday February 28th, 2001 1:06:48 PM
The halfling is roused by a kick to the motion next to him of Sir Thomas rising. Opening a half closed eye the halfling begins to grumble the oaths of a happy halfling who has had bad dreams. Something in the paladin's eyes make the halfling come awake all too quickly. Trying to follow his gaze as Lok rouses himself, the halfling wonders what could be so interesting in the darkness so deep into the knight. It is not but a millisecond before the he is gathering his weapons for the trouble to come.
Uteva d20+6=24 Wednesday February 28th, 2001 1:20:52 PM
Startled awake by the sound of Ilsidur's shout (Listen check of 24), Uteva grabs her belt and gets up, strapping it on. She fumbles in the dark for the lantern, trying to stay out of the way of Sir Thomas and his big sword.
"Guys," she asks, her voice low, "do we want the lantern lit?"
Sly Foxx d4+1=5 Wednesday February 28th, 2001 3:18:33 PM
Sly's roll for 3rd lvl Wiz. (Sly kisses the DM feet.)
Silent Attack, R3 - Results of Party Initiative (DM Lee) d20+3=11 d20+8=27 d8+3=9 d100=16 Wednesday February 28th, 2001 4:13:28 PM
Just as Trace bleeds Bear again, Kevil arrives beside the ranger. (Kevil is in Trace's space.) Waiting around the corner for just such reinforcements, Orc #1 makes his readied attack, but misses the wolf.
Altemia sneaks, and is generally ignored by all and sundry.
Inside the warehouse, Sly's months of dedicated training pay off as his powerful blow (d20+8=28, d20+8=27) cleaves Orc #3 in two messy pieces (for 17 total damage).
When Ilsidur gets far enough around the big crate, he sees Orc #7 as the faintest of dark-on-dark shadows. (9/10 concealment) His shot would have hurt if the orc had been where he thought it was. (16 on a 40% miss chance.)
In the back apartment, it is dark, dark, dark. Ael gets up, gets his coat and belt in hand, and casts his spell. (+7 AC, +3 Reflex vs area effects. Designate its protection direction each turn.) Lok gets all his weapons on. Uteva gets her belt on and locates the lantern.
Sir Thomas locates the open door as a faint rectangle within the pitch black, and gets far enough to see Orcs #2 and #5 in the distant pool of torchlight.
Silent Attack, R3 - Opponents' Actions (DM Lee) d20+9=20 d20+5=23 d20+4=20 d3+4=5 d3+4=7 d3+2=5 d20+11=30 d3+6=7 d20+3=22 d12+3=11 d20+5=20 d12+3=9 d20+5=20 d12+3=12 d20+1=18 Wednesday February 28th, 2001 6:42:18 PM
Once again, Bear pounds Trace's body, hitting 3 times and doing 5, 7, 5 = 17 total hp of subdual damage. He grabs the ranger in another of his friendly hugs, painful to the tune of 7 hp subdual damage, and drags him out of the alley. (Trace can't beat this grapple of 30.) Bear takes a step north, pulling Trace with him.
Orc #1 trades places with the grappling pair, stepping into the mouth of the alley to attack Kevil. His greataxe bites into the wolf's side, doing 11 hp damage.
Orc #4, undismayed by the death of his comrade, steps calmly over the body to flank Sly, and strikes, chopping into the Half-Elf (hit AC 20) for 9 hp damage.
Orc #6, possibly unnerverved by his close call, moves outside and pulls the door closed 5'. Orc #5 gives him an irritated look and then steps back to join him, using the partial cover of the door and getting ready to fire his crossbow at any target that comes within sight.
Orc #2 steps up to Sly, flanking him, and hitting with his greataxe for 12 hp damage.
#7 speaks a quiet incantation. After that, his location is indeterminate. (Listen DC 24 for Ils, 26 for Sir Thomas.
Occasional grunts and clangs of metal can now be heard from the direction of Orc #4. Trace and Sly are still subject to Silence.
It is now party initiative.
Sir THomas Wednesday February 28th, 2001 9:16:35 PM
Sir THomas evaluates the situation as he runs out of the apartment. He realizes that there are more enemies than he can see, but he knows that his presence may create an opening in one of their defense for SLy if he can distract them. As he chares across the warehouse at top speed he uses the most intimidating voice he can summon forth and hopes that Domi will magnify it. "Domi curse you!! I will take each of your heads as a trophy for my master!! You will not regret coming here for long!!" As THomas runs he holds his large bastard sword up above his head and flails it around to be as intimidating as possible. As he nears orc 2 Thomas levels his voice to a battle cry and give a short sort of smirk or grin. [OOC I don't think I was close enough to attack this round]
Sly Foxx and Sleeping Luke (warehouse) d20+8=27 d20+8=28 Wednesday February 28th, 2001 9:36:13 PM
After seeing Luke Laying there and still picking up momemtum. Strike at Orc#4 with full force, even thow Sly was hit from behind. Sly is getting weaker but is getting madder almost on the point of going berserk. Sly ask's himself*Alright Pointy Ears, your hurt but do you have one more attack left?*
Trace and Radiant d20+8=13 d20+8=27 d20+8=22 2d6(6+6)+6=18 d20+6=16 d2=1 Wednesday February 28th, 2001 9:42:06 PM
(ooc: used hero point for first roll and confirmed with J Kilinger on the rules for grappeling.)
Trace is bashed again by Big Bear and this time is not able to avoid the bear hug. Blood is now pouring freely out of Trace's mouth. Even though Trace's movement is limited he finds that he can still manuver his short sword and jambs deep into bears back and then gives it a nice hard twist inside.(critical hit 18hps dmg.). Radiant continues to dart in and out and if hits adds one more hp dmg.
Ael (Shield between him and the front door) 2d4(2+2)=4 d20+2=13 d20+5=11 Wednesday February 28th, 2001 10:07:39 PM
Ael sighs and says "Well, we'd better get out there and help...", slipping out of the door in the darkness as he heads for the large crate. (Move silently check meets DC 13)
Making out Sly's combat ahead near the door, the mage stops just north and a bit east of the crate and reaches into his component pouch (which is fortunately on his belt, which is fortunately on his person.)
He sprinkles a pinch of sand and a few rose petals on the floor below him and intones "Elis Pax Somnus", letting his gaze fall on Orc #2.
(Sleep spell will effect a total of 4 HD, centered on Orc #2. I _think_ that 5 and 6 are within 15' of him, so I'm not sure who will be effected...I just hope those Orcs are under 5 HD *grin*)
Ael notices luke lying on the ground. (Spot check resulted in 11, wanted to see if he noticed that Luke was in fact _asleep_)
Sly foxx damage rolls d8+3=6 d8+3=7 Wednesday February 28th, 2001 10:17:08 PM
Sly was to elated. and may still be wrong.
Ilsidur Wednesday February 28th, 2001 11:15:10 PM
Ilsidur can't believe his eyes when he sees the bolt that he thought was flying true instead crash into the wall and shatter. He drops his crossbow in disgust.
He moves towards Sly and the orcs (35' travelled) while unslinging his waraxe and shield from his back and readying his weapons. He shouts in orcish, "Over here, you stupid, weak, smelly orcs! Come and face a real foe! It takes all four of you to face one half-elf?"
Lok Mufflefoot Thursday March 1st, 2001 9:11:55 AM
As soon as he has his silver ball together the halfling grabs his orc fighting dagger from his right wrist sheath and holds the magical ball in his right hand as he runs to the best of his ability towards the fray. The halfling begins angleing to the north hoping that if he does, he'll be able to make his closest opponent Orc #2. Then he'd be able to say Terrific!! at the the point when he was closer to the orc than Sir Thomas before joining the fray in full. Remembering how just moments ago he was deep in the embrace of sleep, Lok becomes angry with himself. His friends were out here dying while the halfling had been snugly in his bed. Why hadn't he heard the commotion. What was wrong with him anyways?
Uteva d20+4=21 d20+6=12 Thursday March 1st, 2001 10:37:57 AM
The bard gets her lantern lit and moves quickly out of the back apartment on stockinged feet, keeping the big crate between herself and the doorway. She looks for trouble within the range of her light, and listens carefully, trying to determine what's going on. (Spot 21, Listen 12)
Altemia and Kevil(+1att/dmg) by Lee d20+4=13 Thursday March 1st, 2001 10:49:31 AM
The wounded wolf snaps at Orc #1, just missing the orc's leg. Altemia runs the remaining distance down the alley, joining her friend in the area of eerie Silence.
Silent Attack, R4 - Results of Party Actions (DM Lee) d20+3=23 d20+3=13 d8+1=2 d8+1=3 d20+3=9 d8=5 d20-1=6 d20=4 Thursday March 1st, 2001 1:00:58 PM
About halfway through his wild charge, Sir Thomas sees the silhouette of a mace swing at him out of the darkness, as the shadow-hidden Orc #7 takes an attack of opportunity. He scores a critical hit to the paladin's right side, doing 2+3=5 hp as his target runs past.
Sir Thomas also runs staight into the quarrel of #5's readied crossbow shot, taking a further 5 hp of damage. He reaches the edge of Sly's torchlight. The unarmored, sword-brandishing paladin is AC 7 until his next turn. (base 10 -1 Dex -2 for running.)
Orc #4 takes 13 hp damaged from Sly's masterful swing. He dies wondering just where the puny half-elf has hidden that horseshoe.
Bear's blood coats Trace's hand, and the big orc's hairy face twists in frustration.
Ael gets a little outside the door before stopping to cast his spell. Orc #2 slumps soundlessly to the floor. Outside, Trace can see Orc #5 collapse, dropping his crossbow to the street.
Lok runs just past the crate, and Uteva stops near Ael with her lantern, lighting up the back half of the warehouse.
Orc #1 seems to laugh when Altemia appears before him, empty-handed. . .
Silent Attack, R4 - Opponents Actions (DM Lee) d20+12=26 d3+8=10 Thursday March 1st, 2001 2:27:01 PM
Abruptly, normal sounds return for Trace, Radiant, Altemia, and Kevil. They hear the trailing end of Ilsidur's shout, and the approaching sound of galloping hooves.
Bear roars in broken Common, "Squish you, brother-killer!" He crushes Trace a final time, then releases him and steps back. (Trace, beat grapple of 26 or take 10 points of subdual damage and fall unconscious.) The big orc holds his empty hands out before him in a non-threatening manner and shouts, "Champions 452, retreat!" Then, in harsh orcish, "Run. Leave the elf vermin!"
Orc #1 mutters something in his own tongue, spits, and puts up his axe. Empty-handed, he backs toward Bear, keeping a wary eye on Altemia and Kevil.
Orc #6 sees this and, looking relieved, props his crossbow over his shoulder and joins them. The unarmored orc is careful to give Sly a wide berth.
The three orcs stand together in the middle of the street, not threatening, holding out their empty hands.
Suddenly, a huge warhorse comes charging from the north end of the street, it rears in front of the orcs, and neighs a powerful challenge. Thomas experiences a bizarre moment of double vision, seeing the shadow of horse and orcs out in the street, and at the same time seeing the orcs looming right beside him, and himself standing in his nightclothes in the torchlit warhouse doorway.
Sly is still affected by Silence.
Ilsidur sees Orc #7, over by the stacked crates, return his mace to his belt and raise his hands. He looks around calmly.
Sly Foxx and Sleeping Luke Thursday March 1st, 2001 2:59:14 PM
After his swing, Sly turning and stumbles out the door. Sly spots Big Bear and Sly yell at him," " But no sound comes out, just as well there are ladies in this party. Sly looks past the Orcs and sees Trace on the ground, unconscious. Sly staggers and stumble to Trace's side, dropping his sword on his way there.
Ilsidur Thursday March 1st, 2001 9:53:34 PM
Ilsidur moves over in front of orc #7 [double move 30' or 35', as close to #7 as possible], and shouts in orcish, "Fall down on your face, you stinking back-stabbing maggot! Fall on your face, or feel my axe blade bite into your weak little body! Don't even think about moving those hands, or grabbing your mace!"
Sir Thomas d20=1 Thursday March 1st, 2001 10:10:18 PM
Thomas doesn't like taking the painful shots from unseen sources, but charges through them with a goal in mind. Having previously hoped to take out orc #2 Thomas sees that creature lying on the ground as he nears it. Being so far past the unseen orc #7 Thomas continues to charge out into the street. He sees the huge horse standing in the dim light of the night and smiles a knowing smile. Thomas appears to otherwise disregard the horse. Having taken a very quick survey of the scene of the street Thomas continues to charge for the small gathering of orcs. Thomas recognized the large orc called Bear when that creature's outline was visible from just inside the door of the warehouse. He makes no hesitation as he takes a mighty double handed slash at the large creature. [OOC: It looks to me that I only had about 50' to my target from my previous position. that's half of my movement so I can still attack right?] (rolled a 1. that's rediculous! for a total of a 9 after my melee addition.)
Trace and Radiant battleing big Bear............. d20+8=9 d20+8=14 d20+6=26 d20+6=22 d2=2 Thursday March 1st, 2001 10:35:28 PM
Trace can not hold on any longer as he sends his last bit of strength in trying to break the orc's hold he fades to black dropping to the ground.(used other hero point to no avial and trace is still out of it). Radiant moves in quickly and digs deeps with both claws on Bear(for 2hps dmg.)
Ael (Shielded, between him and the doorway) Friday March 2nd, 2001 3:29:21 AM
Ael sees the goings-on outside, and heads toward the door to join his comrades.
Lok Mufflefoot d4+1=4 d20+5=15 Friday March 2nd, 2001 8:08:01 AM
The halfling keeps his dagger ready as he keeps running towards the door wishing to get outside where most of the real danger is. However when the halflling sees orc 7 he decides the time for action is already near. As he nears the orc he screams "Terrific!" The silver ball shoots from his hand (4 damage and sv vs stun) hitting the orc straight in the forehead. Hoping that the ball has stunned the orc enough the halfling leaps at the orc trying to restrain him(roll of 15 for melee hope that's the right roll). As he does so he shouts for Ilsidur to come tie the orc up.
Uteva Friday March 2nd, 2001 12:28:03 PM
Dagger in one hand, lantern in the other, Uteva cautiously accompanies Ael towards the door, swerving to avoid Orc #7. "What's going on?" she mutters to Ilsidur as they reach him.
Altemia and Kevil (+3 to att/+1 to dmg, charging) d20+6=22 d6+2=6 Friday March 2nd, 2001 2:51:06 PM
Altemia turns to aid Trace, but sees Sly on the way there to the same thing. She sees her new friends still carrying on the attack. Thinking quickly she decides on a course of action.
"Tiny Viper, I call you to help!" She says moving her hands quickly. She places the Viper as close to the Orc that was attacking Trace as possible (OOC: behind it if not out of range). She also motions to Kevil to attack once again, pointing at the orc who was attacking Trace and seemed to be the leader of the group.
Kevil charges at the orc leader and takes a bite at him (6 points dmg). Kevil then attempts to trip the large ungainly orc.
Silent Attack, R5 - Results of Party Actions (DM Lee) d2=2 d20+1=12 d20+2=13 d20+2=3 d3=2 Friday March 2nd, 2001 5:03:03 PM
The warehouse door is left in dim starlight as Sly moves away with his torch. He finds Trace breathing, and a bit bloody about the nose. The Elf's fallen weapons are blooded, and a confused Radiant perches on his friend's chest.
Even with the +2 attack bonus from his charge, Sir Thomas misses his swing at the silhouette of the big orc. (A natural 1 is always a miss. Sir Thomas' unarmoured movement is 30'; he can move twice that in a charge action.)
The summoned viper appears on the street in front of Bear and, undirected, just lies there hissing.
Unable to see the orcs very well, Kevil has to go on scent. He ends up attacking Orc #1 (rolled even/odd). The orc manages to keep his feet. (Beat Kevil's 12 strength check with a 13)
When Ilsidur gets close to Orc #7, he can see that it has a scroll tucked into his belt, and a large patch sewn onto the front of his tunic. It's a simple crest emblazoned with, "CP 452".
Lok's dagger translates the Dwarf's shouting for him. "He said, 'Down on the ground, scumbag, and keep your hands up.' He was more artistic about it, though. This guy really knows how to treat Orcs, doesn't he?"
Ael finds can't assess Luke's condition from this distance (DC 18), and once Sly moves away, he can hardly see the doorway. (From previous turn - Sorry Tim.)
When Lok speaks his command word, the silvery ball quivers but remains in his hand. (Can't strike a target the halfling can't see.) Lok didn't hear the orc shifting in the dark (Listen check of 3), and he is unable to guess its location (50% miss chance for concealment). He ends up throwing himself at the stacked crates, taking 2 hp of bruising subdual damage.
Only when Uteva arrives with the lantern can the other characters see the orc at all. . .
It's Getting Crowded Around Here (DM Lee) d20+3=22 d6+2=8 Friday March 2nd, 2001 5:05:42 PM
The big bear of an orc snarls, "Another day, little man." The cluster of orcs moves into the alley across from the warehouse door, empty hands still raised. They stop at its mouth as a crowd of people come running from the north end of the street, lighting up the area with torches and lanterns.
The horse is revealed as a magnificent stallion, 18 hands at the shoulder, with powerful hindquarters and a water-darkended coat. He wheels on the orcs, sending drops of water flying everywhere, and kicks out at Bear, hitting with a 22 and doing 8 hp damage.
Shouts errupt from the crowd.
"There it is!"
"It's attacking someone!"
"Way! Make way for the Guard!"
"Shoot it; shoot it!"
A handful of Northook guards emerges at the forefront of the crowd. Two aim drawn bows at the stallion, while the one in the plumed helm surveys the situation. "What is going on here?" she demands.
The stallion tosses his head and meets Sir Thomas' gaze with one deep, intelligent eye.
Inside the warehouse, the unarmored orc ignores threats and unwarranted attacks, and heads for the commotion outside. (Provokes an attack of opportunity from Ilsidur.) He keeps his hands up the whole time, and stops between the two sleeping orcs.
Sly Foxx and Sleeping Luke d20+1=9 Friday March 2nd, 2001 7:16:33 PM
(ooc:miss,but got bears attention) Sly is on his knees and after his shock at seeing trace so beat up. Sly knowing that Trace always carry a vile of healing potion (in case Sly gets hurt) Sly look through Trace pouch and yes it was there. Sly opens the vile and put the vile up to his lips, hoping that Trace will naturally drink the potion. Sly turns to see the Bear backing his way into the ally. Sly pick up a road apple and throws it at Bear to get his attention. When Bear glances at him. Sly (using Hunters Sign Language) sign= I killed your brother along with Quint, Trace, Sir Thomas and the rest of the party. You have a lot to answer for.= Then turn and tries to pick up his Big Brother. But Sly is too feeble to pick him up.
Ael (Shielded toward the Orc Cluster) d20+2=15 Friday March 2nd, 2001 10:07:58 PM
Ael continues hurredly across the building and takes stock of the situation upon reaching the door. (Wisdom Check meets DC15)
Perceiving that the Orcs are not fighting, he stands watch in a nonthreatening manner and fingers a small piece of web in his pouch. If the Orcs attempt escape or violence, his comrades will not be without mage support.
Lok Mufflefoot d20+4=21 Saturday March 3rd, 2001 9:58:50 AM
Giggling at the dagger Lok says to it "Yes he does he's quite an articulate dwarf." Then he becomes more serious as he approaches the orc.
Nearing the orc standing near his sleeping bretheren the halfling stalks in trying to figure out what to do next. Full well knowing that the fight was over he walks over to the Orc whom he'd missed and says in an initimidating voice (intimidate check rolled 21) "You better tell me everything you know! Everything!" Knowing that the fight was over he hoped the blabbering creature would spill the beans about why this fight kept happening.
Trace and Radiant 3d8(2+2+5)+5=14 d8+5=11 Saturday March 3rd, 2001 11:55:09 AM
Trace begins to see again as he comes out of the blanket that had overtaken him.(vile of serious wounds = 14hps recovered.) Trace is able to sit up and drag himself over to the wall to lean aginst. He looks up and puts a weak hand to Sly's face, "Thank you little brother, but did I kill that foul pice of trash?" Trace turns his head and coughs and spits blood from his mouth and begins to fumble around to look for more healing potion in his pouch. He finds another vile of healing and drinks(cures 11 hps dmg.) Trace then pulls himself up to rest and makes his way over to the others bleeding and calls out to the onlookers, "Dont let those bandit orcs get away!" After that outburst Trace bends over in a coughing fit and takes one knee to hold his ground while leaning on his longsword.
Sir Thomas Saturday March 3rd, 2001 12:38:18 PM
Thomas curses in his mind at the situation that has developed. However badly he wants to continue to make this group pay for their attack on him and his friends, Thomas knows that he has no choice on what to do next. He looks at the horse frantically and it then makes it's way for the warehouse door. THomas moves quickly and in somewhat of a panic, still panting from his trip from the sleeping quarters, to stand in front of the large horse and wave his arms and draw attention. "This is my horse! He is my friend!! Don't shoot! Don't shoot!" Thomas moves about in front of the horse, waving his hands making it very difficult to get a clean shot at his friend until he makes it into the warehouse where it is concealed from the guards. Thomas then levels his sword at the retreating orc band. and yells, "Those are your culprits. They have attacked us and tried to gain unlawful access into this warhouse that we have been hired to protect. Don't let them get away!! They are thieves and cowards and have broken your laws." Thomas looks around the scene and sees that Trace is on his feet, however unsteadily, and all of his friends except Luke appear to be ok. THomas grimaces as he pokes and prods at the protruding quarrel and the tender spot where he took rather bad hits from cowardly orcs. Thomas stands, bloody and still in his pajamas, guarding the entrance to the warehouse. HIs sword is drawn, but he stands as if to pose no immediate threat to anyone.
Ilsidur Sunday March 4th, 2001 11:24:46 PM
Ilsidur pulls his holy symbol from around his neck, and tells orc #7, "Stand where you are!" [OOC: cast hold person, save vs DC 16]. If the spell does not work, he shouts, "Somebody stop this orc from escaping!" [OOC: "unwarranted attacks indeed, Lee-Anne?"]
Altemia and Kevil (+1 att/dmg) d20=19 Monday March 5th, 2001 12:01:49 PM
Altemia sees that the others have stopped their fighting and does the same.
She thinks to herself,"I wish they hadn't stopped fighting...this was getting fun."
She motions Kevil back to her and then begins to look for Tara. (Spot check 19)
Uteva Monday March 5th, 2001 1:03:52 PM
Teva hurries over to the door, squeezing in between Ael, Sir Thomas, the horse, and Orc #7. She grimaces as she arrives in the Silenced area.
DM Lee-Anne d20-1=6 Monday March 5th, 2001 2:35:44 PM
One of Madame Chloe's upstairs windows lights up, and a man in unlaced boots and a nightcap exits a shop across the street.
Sly's road apple gets about as far as the viper, which slithers determinedly after the orcs before disappearing. Bear pays no attention to the half-elf's signing, and Orc #7, being Silenced, doesn't hear Lok's threats from behind him. He reaches out to nudge #5 awake, but freezes with his foot in the air (failed Will save). Beyond him, Altemia can easily see Tara curled up on the now-brightly-lit street.
At Sir Thomas' accusations, the archers train their bows on the cluster of orcs. Bear, his hands still raised, steps forward and speaks.
"We are Champions Protector 452." He points to a small patch sewn on his shoulder. "Block protectors for this block. We see elfs and wolfs loitering here. Suspicious. We check them out. Quiet. Sleepy spells for the wolf. That elf," and he gestures toward Trace, "attack me. So, we fight. We protect Madame Chloe's property, not some bunch of elfs."
Bear's disdainful snear spoils his injured tone, but more of the guards pull out bows, and aim them at the visible party members. Their plumed captain closes her eyes briefly and let's out an exaggerated sigh. She raises her voice to parade-ground volume. "Enough. I want everybody out where I can see them, on the double. Everybody out that alley, and out of the warehouse. You," she turns to Bear, "452. Let's see your Champions' card. And you lot," she glowers at Sir Thomas, "had better have an employment card of Madame Chloe's."
In the doorway, Ael, Sir Thomas, the stallion, and Uteva can't hear a thing. (For the next few minutes, characters coming within 15' of Orc #5's square are affected by the lingering Silence spell.) From here, Ael can easily see that Luke is still breathing, and shows no obvious signs of injury.
Sir Thomas Monday March 5th, 2001 4:09:56 PM
Sir Thomas stands in the silence, wondering why he can't hear anything even though people seem to be talking in the street. He pays that little tid-bit of information no attention since he has a responsibility to protect his new friend, his friends inside the warehouse, and his friends down the street. He'll not leave his self-designated post for any reason while the guards have their bows out and pointing around threateningly, nor will he leave until the threat of the orcs has subsided and they are still walking about freely. Thomas looks at Bear and his group of orcs and tries to determine what kind of intent they had for their attack. (detect evil)
Thomas' horse walks deeper into the warhouse to be out of site of the archers in the street. He positions himself to be in good shape should the orcs wake up and want to cause trouble.
Altemia Monday March 5th, 2001 4:55:08 PM
Altemia moves forward slowly toward the captain of the guard.
"We do have an employment card. Sir Thomas, over there, has it. Although it may be inside in the apartment." She points at Sir Thomas when she speaks about him and motions him to come forward.
"Madame Chloe hired us earlier today to keep an eye on her warehouse. The wolves are mine and they will not harm you unless I let them. At least Kevil here won't. Tara can't since she was bespelled."
Altemia turns and looks at the bearish orc who had been speaking with a very unfriendly look in her eye.
Ael d'Gaiaim d20+2=13 d20+3=12 Monday March 5th, 2001 6:23:58 PM
Ael frowns when he sees the guard's lips move seemingly without generating sound. He moves forward to stand next to Altemia so he can hear whatever is going on.
He lets his hands fall to his sides in a nonthreatening manner, but is still prepared to unleash his (mighty?) magic if need be.
Trace and Radiant Monday March 5th, 2001 6:38:36 PM
Trace limps over to where Sir Thomas is and stands next to and behind him. Radiant flies over and lands on Traces shoulder.
Sly Foxx and Luke Monday March 5th, 2001 7:08:38 PM
Sly tells Trace, (in words and in Hunters Hand Sign)"No,Big Brother, HE [pointing to bear) is over there and telling a bunch of lies. But there's a City Guard over there wanting our employment card from Madame Chloe. And Sir Thomas is in his underoos." Then winks at Trace and whispers, "OH! how I know the feeling when we last met Mr. Bear. I have to go to see about Luke." Then to the Bird,"Take care of your friend here." With that said, Sly get to his feet, picks up his sword and heads to the warehouse to see after his dog. Passing the Captain of the Guards, tell her" I'll be right back, I have to see about my dog." Sly's eyes roll back into his head and passes out, dropping at her feet.
Ilsidur Monday March 5th, 2001 11:47:18 PM
Ilsidur grabs orc #7 by the collar and hauls him outside the doors. He talks to himself until he is outside the area of silence. On the way outside, he watches the large warhorse move past him into the warehouse, and thinks, "Oh great, another creature for the travelling menagerie." He looks down at the frozen orc and says, "Do you want to be my pet? It seems you need one to be in this group."
Once outside the door, he gently lowers the orc to the ground (Thump!), looks up at the city guard guard captain and says, "We know this smelly bear of an orc from outside of the city. He and his gang of stinking orcs ambushed us on the road here. It seems awfully suspect that he would suddenly show up as "champion" of the same city block that we have been hired to protect a business on. The elf and the wolves were on a patrol around the building, and were ambushed by spells, so of course we all fought back. These "champions" seem to attack first, and ask questions later. We all honestly thought these orcs were attacking us and the business we were hired to protect. All any of them had to do was approach one of us and ask us what we were doing here.
"One of our members has our chit, and I will go over and get Madame Chloe to come and vouch for us, if you will let me go over to her apartment." If the captain allows Ilsidur, he heads over to Chloe's apartment building and knocks on the door to ask for her help.
A Moment of Silence (DM Jerry) Tuesday March 6th, 2001 10:47:08 AM
...and for a moment all is silent in The Wold.
Uteva 2d8(2+7)+4=13 Tuesday March 6th, 2001 1:25:35 PM
Seeing Sly collapse, Teva cries, " !" and rushes over to the fallen half-elf. She falls to her knees by his side and, placing her hands over his wounds, sings a quiet song of healing. (Cure Moderate Wounds, 13 hp healed.)
"Do you see what these orcs have done to our friends? Are ruffians permitted to attack innocents inside the city as well as out?" The young woman looks like an outraged waif in her nightshirt and stockings.
The Guard Captain (DM Lee-Anne) Tuesday March 6th, 2001 2:21:20 PM
The three orcs shuffle out of the alley, and Bear points to #5. "Brod have our card." Sir Thomas is aware of several aurae of evil, the strongest of which is of moderate strength.
The guard captain narrows her eyes and begins snapping off orders. "Put up your bows, men. Sergeant, take two and secure that warehouse. I want everybody who's breathing out here. You can leave the animals, for now. Take this elf with you," she says, nodding to Altemia. "You get me that employment card please, miss.
"Corporal, see to this Brod fellow. You two, go with the dwarf. My compliments to Madame Chloe, and would she kindly join us to clear up a point of confusion. Gant," and she turns to glare at the guard behind her, "roust out the court monitor for this quarter. Be polite about it, this time."
The various guards move efficiently to carry out her instructions. One wakes orc #5 -- Brod, apparently -- who leaves his bolt case behind and joins the guard captain. The three with Altemia wake the last Sleeping orc and send him across the street to his companions.
Ilsidur and his escort reach Madame Chloe's door just as the lady herself throws it open to cry, "My shop! It's been robbed!"
Sly Foxx and Luke Tuesday March 6th, 2001 3:55:13 PM
Sly wakes up and looks into Uteva's eyes. He tell her,"Thank-you, Uteve, I owe you one." Sly shakes the fog out of his head and gets up off the ground. Picking up his sword and putting it away. " Sir Thomas are you shore we are getting paid enough?" ask Sly.
Lok Mufflefoot Tuesday March 6th, 2001 5:46:48 PM
The halfling eyes the orcs with complete distrust. He is quiet and watches the surroundings carefully for anything out of place. He really would've liked a chance to interview that orc, but he knew it would not be possible now. He watches with crossed arms as matters unfold.
Ael d'Gaiaim Tuesday March 6th, 2001 10:45:47 PM
Ael frowns at the current situation. (Picking it up as it happens now that he has exited the area of silence.)
Moving closer to Uteva, he mutters "Didn't Chloe say that she has guards for the shop? I wonder if we may have inadvertantly supplied a destraction...you have delt with these Orcs before? I assume they are not the type to offer themselves up for such a duty without ...unpleasant intentions?"
Uteva Wednesday March 7th, 2001 1:37:02 PM
The bard pulls Sly and Ael out of easy earshot of the guards. "Our previous encounters with them have been -- slim on conversation. They certainly haven't shown sign of noble intentions before: slavery, dealings with evil cultists, and this isn't the first surprise night raid." She nods her head in Bear's direction. "The big one ran the last time a fight went against him."
Teva scratches at the back of one calf with the other foot, and hugs herself against the chill night. "It's a safe bet they're up to no good now."
Altemia and Kevil Wednesday March 7th, 2001 2:12:13 PM
Looking over her shoulder at Tara lying on the ground, she wants to go to her, but now is not the time. She needs to get that employment card. She takes the guards with her into the warehouse after stopping to ask Sir Thomas where it was. Inside she leads the guards back to the apartment that she and her friends are using and retrieves the card for the captain.
Hearing the cry of Madame Chloe, she hurries back outside to see what has happened.
Sir Thomas (Ceil) Wednesday March 7th, 2001 2:50:51 PM
With his arms across his chest,ask of the guard "Can I atless go and put my pants on?"
Ilsidur Wednesday March 7th, 2001 7:33:23 PM
Ilsidur steps back, right into the two accompanying guards, as Madame Chloe throws open the door. "Your shop has been robbed? Who or what did you have guarding the shop? We were focussing on protecting the warehouse, and were ambushed by this gang of orcs led by a big bear of an orc we have had run-ins with before. I am certain now that the bear orc was a diversion to keep us out of the way of whomever was planning to rob your store."
Ilsidur leads Madame Chloe over to the guard captain, to help try to straighten things out. "My lady", he addresses the captain, "I think that if you asked this bear-orc some 'pointed' questions, you might get to the bottom of the situation. I suggest you separate all the orcs and question them individually, to see if they each give the same story. I can assure you that we all will."
Trace and Radiant Wednesday March 7th, 2001 7:38:22 PM
Trace stands by and waits with the others and chimes in when nesscary.
Questions in the Street (DM Lee-Anne) Thursday March 8th, 2001 1:59:52 PM
Brod the orc responds in surprisingly unaccented Common. "More likely, it was you interlopers who served to distract us while the shop was robbed. After all, the Champions 452 serve as the rightful proxies for the citizens in this block."
Madame Chloe follows Ilsidur, looking furious, while two of the Northook guard move in to check out her shop. "I had two thugs in the shop. They're both dead, and the whole place has been turned inside out! I don't understand. I didn't hear anything from upstairs until all the shouting out here."
One of the Guard returns with the robed Court Monitor in tow. He examines the employment and Champion cards and briefly questions Chloe, who points out that her employees have agreed to be questioned under a Truth spell.
Finally, the Court Monitor nods. "I'm satisfied that both groups had reason to protect this property. You -- Brod. Were the Protectors 452 involved in this robbery of the shop? Did you attack these people unprovoked?"
Brod replies, "Certainly not. We are the Madame's Champions. We used non-lethal spells in order to approach them safely. They attacked first." For an orc, he looks positively offended.
"And you people -- Who was actually involved in the conflict? I'd like to question you by magical means."
Lok Mufflefoot Thursday March 8th, 2001 4:33:56 PM
The halfling approaches the monitor saying "Excuse me. I was asleep during this incident, but let me ask you this. Why was this Bear orc fellow involed in selling slaves? Question me under a truth spell and I'll show you it's true He was selling some of this city's inhabitants even." The halfling looks furious at the bear orc seeming to stomp some to emphasize his words just like a child.
Sir Thomas Thursday March 8th, 2001 6:12:37 PM
"Question away." said Sir Thomas,"Then mabe I'll be able to put my pants on."
Sly Foxx and Luke Thursday March 8th, 2001 6:16:58 PM
"I'll be glad to answer any question"said Sly"but I would like to see to my war dog first." Then rubs his tommy and ask"Does any one have a cookies?"
Ael d'Gaiaim Thursday March 8th, 2001 7:21:59 PM
Ael steps forward, nodding to the guard. "I too shall be glad to submit to a truth spell."
Trace and Radiant Thursday March 8th, 2001 7:50:01 PM
I will answer questions under a sleep spell also but inorder to get the real answers the orcs need to be done the same way. Trace stands there eyeing Bear in defiance.
Altemia and Kevil Friday March 9th, 2001 10:06:44 AM
Altemia nods when asked to submit to the truth spell.
"I was a part of the fighting at the end. I will submit."
After saying this quickly, she can no longer keep herself from her friends side and she and Kevil hurry over to Tara to see how she is.
Ilsidur Friday March 9th, 2001 1:01:14 PM
"I too will submit to your magical questioning, but not here in the street. We are new to this city, and have discovered that it is acceptable to murder children outside your gates while pursuing an alleged criminal, and that you hire evil slavers as street guards, if the bear orc's story holds true. Now suddenly a person shows up claiming to also be a city guard, and asking us to submit to magical powers. I will need to be taken to the location of the city government before I will submit to such a process."
"We would also like you to know that the first attack carried out was by the orcs firing magical silence arrows at my friends who were patrolling around the outside of the shop. Why would a legitimate patrol, such as the orcs claim to be, want to carry out their legal duties in a silenced area? Any city watch I am familiar with wants to make as much noise as possible, to summon other watch members. Many of them carry whistles to notify other watch members. Something in the orcs' story just doesn't add up."
Uteva Saturday March 10th, 2001 2:01:23 PM
Uteva nods. "I'll allow enspelled questioning, of course, but I'm afraid I witnessed none of the fighting."
She steps over to Madame Chloe and takes the lady's arm. "What was taken from your shop? I'm so sorry we weren't able to stop the thieves. Shall we sort through the damage and set things to right?" Teva leads Chloe back toward her shop.
Questions in the Street (DM Lee-Anne) Saturday March 10th, 2001 2:07:10 PM
Brod sneers at Trace. "We can't be required to submit to magical questioning unless we are formally charged with a crime." He turns back to the Monitor to continue, "We were injured, and two of our companions killed, because we were not informed that Madame Chloe had hired outside champion help. The Champions Protector 452 claim formal grievance in this matter."
When she hears this, Madame Chloe gasps and sags, leaning much of her weight on Uteva's arm.
The Court Monitor listens to everything with eyes half-closed, looking almost bored. Finally, he speaks. "This Dwarf has made a most civil suggestion. All persons involved are to present themselves at the court offices in the morning, at the second hour. Until the dispute has been settled, Madame Chloe's property is under the strictures of formal Challenge. Captain Derru, I shall expect your report."
With that, the man takes his leave, and the crowd, deprived of its entertainment, also disperses. The Northook Guards allow the orcs to collect their dead and their equipment, then the Champions Protector 452 also leave the area.
Captain Derru watches them go, frowning, then turns to Lok. "If you have evidence of slavery occurring withing the city walls, I'd like to hear it. You can't be questioned about it tomorrow, because it's unrelated to this dispute." The woman's voice changes to a growl. "I don't like having the 452 in my sector. And I'll thank you all not to confuse the Northook Guard with privately hired champions."
She warns Sir Thomas, "I'll let the matter of the horse slide, tonight. Please keep your mount under control in the future. Unsupervised animals running amok interfere with good order." She accompanies Chloe and Uteva into the shop to investigate the robbery.
Tara and Luke wake up and join their friends.
Sir Thomas (Ceil) Sunday March 11th, 2001 7:01:31 PM
"Captain,I will not lie to you or any body else," said Sir Thomas,"I have met the one named Brod,only when we meet in an ambust, he was known as Bear. When last we met, He (Bear)vowed to kill us all. Now I bid you good night, we will see in the morn." with this said, Sir Thomas turn and walks back into the warehouse to put his pants on.
Ilsidur Sunday March 11th, 2001 7:08:03 PM
"Sir Thomas, I think you are mistaken. Bear orc and Brod were two different orcs. Brod seemed positively affronted that we had been hired by Madame Chloe. Perhaps he was only doing what he thought was right, and had hired some other muscle (Bear orc, maybe?) that steered him into attacking us. Captain, you really need to take a hard look at that bear orc. I am fairly sure he is the key to all of this."
Ilsidur folows the captain and the ladies into the shop, and says, “I don’t understand, are the orcs working for the city or not? Who would hire these champions? Maybe if we find that out, we can find who needed the distraction to rob Madame Chloe’s place. If Madame Chloe hired us to guard her shop and warehouse from attack, why does she have to let every private hired army in the area know? That sounds ridiculous.”
“Captain, I think you might have made a mistake letting the orcs take their dead with them. In my experience as a priest, I have found that the dead often tell the most truthful tales, if questioned about the circumstances of their death.”
Sly Foxx and Luke Sunday March 11th, 2001 7:16:19 PM
Sly bends down and scratches and pets Luke. Tell the Captain. "The girl that ask for our help, back in mud city. Was very scared, and told us that someone was forceing her to do some thing ileagle, or that her brother was going to die in jail." Said Sly," She kept her word, she never tole us what or who it was or what they wanted her to do." Sly turn and started to go to Madam Chloe, But turned again and said to the Captain,"There was a little disagreement back at Mud City, that where the chiled was killed, and if you ask us who did it, I know you will not like the answer."
Trace and Radiant Sunday March 11th, 2001 10:31:14 PM
Trace turns and heads back to the warehouse to get a quick rest before heading to court. "Them orcs need to be made to go under a truth spell like us and if they don't that will make our point much stronger."
Ael d'Gaiaim Sunday March 11th, 2001 10:49:55 PM
Ael follows Uteva and Chloe back to the shop, frowning all the while. "Madame, do you have any direct competitors or enemies in the city? I wonder who sponsored or hired the Orcs are block champions...if that is indeed the case. Perhaps their 'investigation' was a ploy to draw us as a group out...and occupy us?"
Uteva d20+2=3 Monday March 12th, 2001 12:12:18 PM
"Madame Chloe, can you tell what's been taken? Are you sure you didn't see or hear anything?" Teva pokes around in the shop, not disturbing anything, but looking for evidence left by the thieves. She doesn't find anything unusual. (Search check of 3)
What a Mess! (DM Lee-Anne) Monday March 12th, 2001 1:10:50 PM
The shop is a shambles, with armour pieces tumbled everywhere, cupboards emptied, and shelves overturned. Even the little workshop in back has been rifled. Two large mounds of muscle lie buried in the wreckage: Madame Chloe's dead half-ogre thugs. One is near the front door, the other lies beneath the broken window at the back of the workshop. The odour of blood hangs heavy in the air.
Chloe sighs. "We -- the citizens of this block -- hired the Champions Protector 452. We thought that with orcs as our proxies, we would have fewer challenges from competitors, and that has been the case. It's true that I should have notified them about you, though I didn't expect you to come into contact." Chloe wrings her hands in frustration.
"Captain Berru, my guards' contract stipulated magical questioning. I'll handle the funeral arrangements afterward, if the responsible party isn't found."
The Captain nods. "That will help, Madame. As your employee has pointed out, the dead give honest answers. Unfortunately, I can't question any of the 452 without reasonable cause, and we've no evidence yet that they were involved in this." She gestures around at the mess.
"The laws of Hook City don't extend past its walls, so these things you say happened in Mud City are outside my jurisdiction. If the bigger fellow does have a personal vendetta against you, I can do nothing unless he commits a crime within the city."
"If you determine what's missing, Madame, it may help us track down the thief. As a formality, I'll leave two of my men to watch the Challenge area." Captain Berru details two to guard the warehouse door, and organizes the rest to remove the dead thugs. "Until the morning, then."
Sir Thomas (Ceil) Monday March 12th, 2001 6:51:28 PM
"Sly go inside and get into your special bedroll. You'll need a little sleep before we are questioned in a few hours." Then the paladin watches Sly going into the warehouse. Turning to Captain Berru, "You said that if some certain infomation would come to light, that it would go no further. Well, what my friend Sly is trying to tell you, is that back at Mud City, when this happened, there were four men wanting this girl. There were at least one or two Hook City Guards in that group. You have more trouble than a barrel of bees. I'll see you in the morning." Then Sir Thomas walks into the warehouse.
Sly Foxx and Luke Monday March 12th, 2001 6:56:46 PM
Sly rubs Luke,"OK! Boy let's take a little nap." Sly staggers into the warehouse and will get his bedrole, then both he and Luke will sleep for a while.
Trace and Radiant Monday March 12th, 2001 9:37:56 PM
Trace sleeps.......ZZZZZZZZZZZZZZZZ
Trace awakens a few hours later to get ready for the day with a bit of drewl on his face and his eyes crusty. He gets up and washes his face and stretches for the day. After giveing a prayer to Mittri he feeds himself and Radiant a quick sanck to hold them over.
Ael d'Gaiaim d20+6=16 Monday March 12th, 2001 9:57:55 PM
Ael works with Uteva and Chloe to clean up a little in the shop. He looks over the place to see if anything out of the ordinary can be found. (Search Check = 16)
Altemai, Tara, and Kevil Tuesday March 13th, 2001 5:57:56 AM
Altemia looks Tara over to make sure that she is okay. She looks around to see if there is anything she needs to do before grabbing a few hours sleep. She sees Uteva and Ael helping Madame Chloe and decides that she can spare the few hours after the battle and watch.
Instead of using one of the beds, she lays out her bedroll on the floor where she curls up with Tara and Kevil.
Ilsidur Tuesday March 13th, 2001 9:20:16 AM
Ilsidur looks up at the captain as she is leaving, and says, "Not involved in a crime? Nonsense! What about attacking legal guards at the warehouse with silence spells so no proper alarm could be raised, then casting sleep to disable us, then charging into the warehouse and attacking with deadly force once inside? They broke into the warehouse without knocking. They should have gone to Madame Chloe's house to ask if there was a problem, before they attacked. And those silence spells make absolutely no sense. You only use them when you don't want it known what you are doing (i.e. attacking us). This has got to be the most ridiculous set of laws I have ever heard of!"
Then he stomps back into the warehouse, to sleep for what remains of the night. It takes him a while to settle down, as angry as he is. [OOC: Assuming nothing else happens tonight, Ilsidur will take the same spells again for the new day.]
Uteva Tuesday March 13th, 2001 11:36:43 AM
Before everyone drops off to sleep, Teva pops into the back apartment and dresses. She returns to help Chloe and Ael for a while, then keeps watch until morning.
DM Lee-Anne Tuesday March 13th, 2001 12:04:25 PM
Ael notices that the floor beneath the broken back window is clear of broken glass; it is all on the ground outside.
Madame Chloe works in silence for a few hours, her frown growing more pronounced as her shop is sorted out. Finally, she calls a halt, thanking her helpers and returning upstairs to rest. She reappears in the morning, looking positively awful.
Two more of the Northook Constables arrive to help watch the shop while Chloe and her employees are away.
Sly Foxx & Luke Tuesday March 13th, 2001 5:18:19 PM
Sly, after sleeping a few hours, wakes up feeling better. He gets up, puts away his bedroll, feeds Luke and grabs his brand-new bar of magic(!) soap so that he can take a shower (or bath or whatever.) Then he joins the rest of the party for breakfast.
Ael d'Gaiaim d20+3=22 d20+5=17 d20+6=18 Tuesday March 13th, 2001 7:51:40 PM
Ael realizes that the glass being in that configuration probably means that an object was thrown out of the window for some reason. (Int Check: 22) He searches around outside and just inside for clues. (Spot: 17, Search: 18)
If he does not find anything spectacular, he will note his findings and head back to rest before things get nastier. (OOC: I assume he will not remem his spells since he was in combat, so...)
Trace and Radiant Tuesday March 13th, 2001 11:46:35 PM
Trace gets ready for the day wondering around the shop looking for anything that he can help with and still feeling a bit sore from that run in with the bear orc.
(ooc: I am showing Trace back to full strength after those healing potions and four hours of sleep.)
Lok Mufflefoot d20+9=11 Wednesday March 14th, 2001 7:42:05 AM
Lok makes a rather cursory check of the area of Madame Chloes shop (search roll 11). After finished the halfling grabs a few z's before the big day to come. Tommorow would be a very important day in his and his companion's lives. And what was going on with the bear orc....zzz.
Uteva Wednesday March 14th, 2001 1:56:49 PM
The slim girl helps to put breakfast together. "I think we need to talk some more about the -- ah -- package. I would like to return it today after we deal with this court business."
She listens to her friends' opinions, and joins them as they head out for the court offices.
Too Much of a Good Thing
A Familiar Face (DM Lee-Anne) Wednesday March 14th, 2001 2:34:02 PM
Ael finds nothing else of note in or around the shop.
After breakfast, Madame Chloe joins you for the short trip to the court offices. She wears her customary black leather outfit and whip.
As she locks the shop door behind her, a familiar figure appears at the end of the street, towing his small cart toward you.
Sir Thomas (by Ceil) Wednesday March 14th, 2001 3:53:34 PM
Sir Thomas eats a big breakfast, and when he sees Trace comming to the table to eat, tells him. "AHH! Yes, I remember the feeling when last I met that Bear of a Ork!" then he places his hand on Trace back Giving him todays ( his healing spell). Then he exits the warehouse, with the rest of the party. Sir Thomas look down the street and tell the rest of the party, "Well by the beard of Domi, look who's coming down the street. What a sight for sore eyes."
Sly Foxx and Luke Wednesday March 14th, 2001 4:05:59 PM
Sly gets up after a few hours of sleep, he feels a little sore. He pach and puts away his gear. Then goes for a cup of klaw and a piece of bread (for once in his life Sly is not hungry). Goes out side with Trace and the others and waits untill they are all toghther (So that they all arive as a party). Turns as Sir Thomas is saying something to the effect of somebody coming down the street. Takes a good look at the wagon and rider, and Sly heart start to sing. "YES! YES! it's the old Grey Elf himself, IT'S Alyndar." yells Sly to Luke the dog.
Alyndar Wednesday March 14th, 2001 5:43:54 PM
While walking beside his Ox and cart, Aly spies up ahead a few familiar faces, a smile crosses his stubblied face and his pace picks up just slightly. As he gets within a few feet of the group, Aly stops his cart. He goes to the side and reaches inside and pulls out a large pottery crock. He walks up to Sir Thomas, Sly and Luke and asks: Who wants a cookie?
Ilsidur Thursday March 15th, 2001 1:01:42 AM
Ilsidur moves forward to take his friend's hand. "Well met again, Alyndar. I take it that the church has released you from its service? I am glad you could rejoin us, although for different reasons than Sly of the Stomach." Then Ilsidur smiles and proceeds to fill Alyndar on the happenings of the past day or so, while munching on a cookie.
Uteva Thursday March 15th, 2001 4:29:17 PM
"Alyndar!" The young bard smiles widely and hugs the Elf at her first opportunity. "I'm so glad to see you. Wouldn't you know we've run into Bear again, here in the city? You'd better give Trace two cookies, as he took the brunt of it this time. Can you stay? We're on our way to deal with more Hookish bureaucracy."
She turns to Chloe. "Madame Chloe, this is Alyndar, an accomplished wizard who travelled with us to Hook City. Alyndar, Chloe has contracted with us, and with Altemia and Ael here," she gestures to the two, to introduce them, "to protect her property. So far, it's not gone well." Teva makes a sour face.
Altemia, Tara, and Kevil Thursday March 15th, 2001 4:53:24 PM
(OOC: Sorry for not posting...puter crapped out and had to get a new one.)
Altemia wakes up after a few hours. She sits on her bedroll and meditates as well as thinks about the past nights doings. (She keeps the same spells as before.)
After that, she rolls up her bedroll and straightens things up in the apartment. She also crumbles up some rations for the two wolves and washes her face.
She heads outside when she hears a bit of a commotion out there. She walks out, with Tara and Kevil following behind, just in time to see Uteva point herself out to an elf with an ox and cart.
Southook Court Offices (DM Lee-Anne) Thursday March 15th, 2001 5:13:26 PM
Trace does, indeed, look little the worse for wear this morning, and Sir Thomas finds that his god-given powers are not needed.
Madame Chloe greets Alyndar politely enough, but her gaze remains distracted during the walk to the court offices. Southook is awake and bustling at full swing at this hour of the morning. On the Street of the Gods, a major avenue, a steady flow of merchants, porters, and messengers streams toward the nearby Stairs to the Bridge.
The court offices are housed in a rather imposing columned building guarded by Northook Constables in polished uniforms. The dark marble entry hall echoes hollowly. A robed functionary seated at the reception desk inquires as to your business, then directs you to Monitor Faston's courtroom.
A short hallway and a heavy door embossed with Alemi's arms open into the courtroom. The near and side walls are lined with a single row of benches, with the orcs from last night seated on the left. Bear and the other injured orc display their bandages prominently. Captain Berru sits just beside the door. At the front of the room is a small polished thrumwood table and an empty chair.
Sly Foxx and Luke Thursday March 15th, 2001 5:58:11 PM
"OH, Alyndar your cookies is the medicen I really need ,right now." said sly. Why don't you put your oxen and cart in the warehouseand come along with us." Munch munch, " To the court offices and we'll fill you in on what happen since you left." munch munch, "OH! by the how's Qwint? Can Luke have another cookie?"
Alyndar Thursday March 15th, 2001 6:04:53 PM
Aly in turns greets Madame Chloe.
Aly puts the cart and ox up in the warehouse, grabs his walking staff and pack and follows the group to the courthouse. Aly listens intently to the others as they tell of what has transpired in the last day. Aly also informs the group that Qwint has decided to stay with those we have helped to help rebuild but when pressed for more info as to what we have done, Aly politely informs them that the church has sworn him to secrecy and it's an oath he cannot break.
Aly does bring with him a meat bone for Luke and a couple more of his cookies, knowing 3 won't be enough for the bottomless pit known as Sly.
Sir Thomas (Ceil) Thursday March 15th, 2001 6:20:49 PM
Sir Thomas walks along and eating a cookie or two. "Ah! yes, we did have a run in with the Bear last night. Only this time he went for Trace. How he got into the city or got that silence and sleeping spell? I'll never know," they came to the court house. "Well, we're here."Sir Thomas tells the others and they enter the Court House and then into the Monitor Faston's courtroom, turns to Captain Berru, not and bows, then goes to sit down, asking "Where do we sit, not there, I hope." Pointing to where the Orcs are sitting.
Altemia, Tara, and Kevil Thursday March 15th, 2001 7:44:25 PM
Altemia and her four-legged friends follow along with the others. She is very quiet on the walk to the court offices.
Altemia walks alongside Madame Chloe giving her support for what is to come just by her presence. Occasionally, she looks back over her shoulder and sees Sly eating cookies that the new fellow, Alyndar, seems to never run out of. She smiles to herself and to her "Big Brother".
Ael d'Gaiaim Thursday March 15th, 2001 10:16:24 PM
Ael introduces himself happily to Alyndar. "It is good to meet another scholar, and have the opportunity to travel with you. I am Ael d'Gaiaim; formerly apprentice to Gaiaus of Threshold, and scholar in the Magical Arts."
Upon arriving at the courthouse, Ael calmly follows the direction of those more experienced than him at such matters.
Ilsidur Thursday March 15th, 2001 10:36:00 PM
Ilsidur makes his way over and hikes himself up to sit on the bench facing the orcs. As the others move to sit down, he whispers, "Something doesn't make sense here. That orc Brod seemed honestly upset that we were working for Madame Chloe. The wildcard will be the bear orc. The champions seem to have been working for a number of weeks, but we all know that the bear orc can only just have arrived in town over the past few days. How did he get to be involved with the champions?"
Alyndar Friday March 16th, 2001 8:19:50 AM
Upon entering the courthouse, Aly gets a smidge more serious and follows everyone in, he sits between the 2 wolves and Luke, offering them pieces of cookies from time to time and scratching them behind their ears.
Lok Mufflefoot Friday March 16th, 2001 9:40:50 AM
Munching a cookie happily the halfling seems to be content that the whole matter would work out. He mumbles to Alyndar through happy bites "missed you aly!". When they enter to courtroom he appears to try to maintain a serious demeanor but it is obviously difficult for the halfling. He tries to concentrate on a few pieces of grass he picked along the way playing with them by twining them and untwining them. Still a half giggle comes up from somewhere. A sudden urge to tickle Sly comes upon him and the halfling uses the grass tickler he has just made to do just that occasionally tickling the poor boys hand stealthily, hoping for somebody else to share his inability to be serious at appropriate times.
Uteva Friday March 16th, 2001 5:08:27 PM
Teva sits beside Ilsidur and answers him in a hushed voice. "And how did he find us so quickly, if not by chance?" She remarks, more loudly, "Did I tell you that I've been composing a comedic ballad? It's about a foolish and cowardly orc who picks fights and runs away."
Monitor Faston (DM Lee-Anne) Friday March 16th, 2001 6:25:17 PM
The orcs wear expressions ranging from Brod's puzzled frown to Bear's angry glower. The brutish orc's companions edge away from him when Uteva makes her comment.
Monitor Faston enters through a small door at the front of the room, followed by a priest of Lemiac. The court monitor appears much more dignified this morning, with his socks matched and his beard combed. He takes the chair at the front of the room and raps on the table with a fingertip. The thrumwood's deep tone reverberates through the room.
Faston clears his throat. "We have two matters before us this morning: the robbery of Madame Chloe's shop, in which no charges have been laid, and the formal grievance filed by the Champions Protector 452. As the two cases may be linked, we will handle them together."
"I have reviewed Captain Berru's report and my own notes. I understand that Madame's deceased guards were unable to identify their killers?"
The priest nods briefly, and Faston continues. "Then we will proceed with the magical questioning of Madame Chloe's temporary employees."
Again, the priest nods. He steps forward and draws a slim, gold-embossed tablet from within his robes. "I'll ask each of you to step forward in turn and place your hand on Lemiac's sacred tablet. By his holy grace, it will allow me to recognize any falsehoods you may speak."
He holds out the tablet and waits for the first person to follow his directions, then asks, "Were you involved in the vandalism of Madame Chloe's shop, or the death of her guards? To your knowledge, were your confederates? Please describe your experience of last night's conflict with the Champions Protector 452."
He questions each of the party the same way, excepting Alyndar.
Sly Foxx and Luke Saturday March 17th, 2001 1:33:40 PM
Sly grabs Loc by the head and gives him a rubs his knuckles against his head (in a playful way). When Sir Thomas gives the both of them a very stern look. Sly let's go and sits up strait. Whispering to Loc #Get you later.#. When the monitor enters the room. Monitor Faston tells them the question he want answered and a summery of what happen. Then holds out the tablet to Sly. Sly puts his right hand on the tablet. "as for question #1. NO we were not involved in the vandalism of the shop. question #2 NO we had nothing to do with the death of Madame Guards. Question #3 NO We were doing what Madame was paying us for. My summery of what happen is: By the time we (the party) arrived at the warehouse it was twilight. We all agreed that the Elves with low light vision, would take the first watch and that was Brother Trace, Little Sister Altemia and her Two wolves, our Dwarfen Priest Ilsdur, my dog Luke and I. The second shift would take over at dawn. So Sir Thomas, Ael, Utiva and Loc went to bed. According to Madame Chloe, she wanted us to protect the inside of the warehouse, and the grounds outside and around the warehouse. About 2 or 3 hours into our shift. I (Sly) was horning my sword by a torch, and Ilsdur was reading his Book. Ilsdur was in back, passed the middle and I was sitting on one of the tables about 15' from the front doors. When I heard a noise, Very faint but something hit either the wall or the farside of the door. I then yelled to Ilsdur that I thought I heard a noise. Got up and went and open the door about 6 inches and there looking back at me was an Orc. I yelled to Ilsdur But no sound, my dog Luke drop to the floor. I had my sword in my hand, I twirled giving my self more momentum and struck the orc. I think I put the torch in the chain the was hanging there or a hole. Then I got hit once, but turned and hit the other orc. I got hit again and saw two orc slip into the warehouse. I remember going outside seeing the wolf laying on it's side to my right, to my left I saw that big Orc (pointing to Bear) drop Trace and yelled something, But I could not hear anything. Then Captain Berru came onto the scene, and they stop their aggression, and put on an innocent face."
Sir Thomas (Ceil) Sunday March 18th, 2001 12:33:21 AM
And then it was Sir Thomas turn. He rises from his seat, squares his shoulders and without hesitation puts his right hand on the tablet. He looks into Monitor Faston eyes and answers all the question "As to vandalizing the Shop, the answer is NO. As for the death of Madam Chloe's guars, The answer is NO. As for the question to anybody in our party being confederates to this plot, the answer is NO. We met Madam Chloe at the Frosted Glass and the Maitre de' Rigno, He also told us that the Uncle,Misieus Alphais was away to organizing a search party to find his nephew Maurice. After the introduction, Madam Chloe sat with us at the table. Madam offered us a place to stay, because we would have trouble finding rooms for the night. She said that she a suitable place that we might stay for the night, if we were willing to guard it for her at night. She said that she was going away for a few days. She also said that she had two guards in the shop, But did not entirely trust them. And she also said She was having trouble with vandalism lately. The guards were to handle the inside of the Shop and we were to handle the warehouse and the outside parameter of the shop and grounds. WE the Party voted Yes to this job and we were to be paid Two chip to start then one chip there after. After rarefying the contract between us, Madam gave us the key stone and our employer's cards of hers. Madam gave us two small white disk, to the shop I think, and two gems- one purple warehouse and one red gem to the shop doors. We finish our meal, and was off to the warehouse. It was dark out side, I guest to elves this was twilight. We open the doors to the warehouse and went in, Uteva took the lamp and oil. She lit the lamp, I don't remember and we all went to the apartment and stowed our gear. The first shift to guard was Trace and his bird, Altemia with her wolves, who were to patrol the outside, Sly and his dog and Ilsidur patrolling the inside. The rest of us went to bed and slept. I was aroused by Ilsidur wailing, I could not make out what he was saying. I hop out of bed (without my pants), grab my sword and went to investigate. I saw two Orcs inside the warehouse (Sir Thomas points to ORC # 7 and # 5), And there was two more Orc hitting on Sly in the back. Sly had taken care of one of the orcs, and my Boy here, got that one on the backswing. I got out of the warehouse door. I recognize him (Pointing to Bear) as he (Bear) Dropping Trace to the ground and sounding retreat. All the Orc then bunch together, standing in the street holding out their empty hands. I don't know where the weapons crossbows went? Or even that snake of theirs went? That when the Good Captain arrived.
Ilsidur Sunday March 18th, 2001 9:14:23 PM
Ilsidur steps up and takes the tablet. "I will hold your tablet to recognize the truths of what I am saying, but I swear only to my Lord Marmathon Dur."
"I was not involved in the vandalism of Madame Chloe's shop, or the death of her guards. To my knowledge, neither were my confederates."
"Madame Chloe had hired us to guard her warehouse, giving us employment that would let us stay in the city. After dark, I was on watch inside the warehouse with Sly Foxx, here, and two of my partners were on watch outside the building. Sly said he thought he heard something outside, and opened the door. Five orcs crashed through the door, and attacked Sly with edged weapons, axes and daggers. One of them cast a spell that dropped Sly's pet dog, Luke, to the ground. I fired a crossbow at one, then charged forward near Sly, in time to hear one of the orcs call for his buddies to stop fighting and withdraw. I cast hold person on one of the orcs, to make sure we had at least one orc to question. Then the city guard showed up, and now here we are."
Ael d'Gaiaim Sunday March 18th, 2001 10:33:53 PM
Ael stands to offer his testimony.
"I myself was not involved in either the attack and subsequent death of Madame Chloe's guards, nor the damage to her shop and property. I am fairly confidant than my companions were not either, but I can only attest to what I myself experienced.
"We were contracted as a group to guard the warehouse for a few nights. When these events occured, I was off-shift, and was woken halfway through the confrontation. I emerged from the room that we were sleeping in to see Sly here engaged in furious combat with several Orcs whom, dispite his skills, threatened to overcome him. I acted to defend him by placing a spell of sleep upon some of the Orcs. I then proceded with due haste towards the door; but by the time I reached it, the fighting was over and the guards were about to arrive."
Uteva Monday March 19th, 2001 1:03:51 PM
"I was not involved in any crimes in Chloe's shop, nor, to my knowledge, were my friends. I was asleep in the back apartment when the trouble started, and by the time I got the lantern lit and got out where I could see what was going on, someone had called out in orcish for a retreat." The bard smiles ruefully. "I'm afraid I missed most of it."
Monitor Faston (DM Lee-Anne) Monday March 19th, 2001 1:33:52 PM
The priest remains expressionless as the testimony is given, murmurring his thanks after each person speaks. He gives the Court Monitor a brief nod.
Monitor Faston leans forward. "I have an additional question for the two who patrolled outside: did you observe any sign of disturbance in or around the shop before the Northook Guards arrived?"
In the pause while the remaining answers are heard, Captain Berru leaves her seat and approaches Madame Chole. "Madame, do you have a list of missing items for me?"
Chloe purses her lips, shoots a glance at the orcs, and edges the guard closer to the party. She speaks quietly, "No, Captain. As far as I can tell, nothing is missing from my shop."
Sly Foxx and Luke Monday March 19th, 2001 2:21:48 PM
Sly's head turns to toward Trace and Altemia, and waits for their answer. But when The Captain Berru ask Madam Chole about the list. Sly was supprised that madam is so nervous and that glance she gave the Orc. Sly bends down and whispers into Loc ear,*Did you see that glance she gave the orc, and I cannot make out what she's saying to the Captain? Can you make it out?*
Sir Thomas (Ceil) Monday March 19th, 2001 2:34:09 PM
When Alsidur finishes his testimony and starts to go to his seat. Sir Thomas touches Alsidur arm, and Whispers to him,* Do you still have those magic cards? Maybe we should show them to the Gray Elf, after all he's lived longer than the rest of us.* Then Sir Thomas leans back in his chair, and half listen to the testimony of Trace and Altemia. But his thought are mostly on that strange horse, and that horse wanted to be his or was he dreaming?
Alyndar (Inn) Monday March 19th, 2001 5:43:47 PM
Throughout the hearing, and the statement taking, Aly watches and listens intently to everything, especially the expression of who we call Bear.
Ilsidur Monday March 19th, 2001 11:13:02 PM
"What, nothing is missing? That makes even less sense. Why would someone break into the shop and not steal anything? Maybe they were looking for something, and didn't find what they were looking for?"
Then he leans over and whispers to Trace and Sir Thomas, "I remember Ael saying that all of the broken glass was on the outside of the shop, and none was on the inside. That indicates that the window was broken from the inside, out, and that would indicate an inside job. Since nothing was stolen, is this whole thing a setup? If we don't find out any solid answers with this investigation, I vote we have a private meeting and try to figure out what is going on."
Uteva Tuesday March 20th, 2001 1:34:32 PM
Perplexed, Teva cocks her head at the the Northook Constable and lowers her voice to match the others. "Captain who questioned the dead thugs? What were they asked, exactly?"
Monitor Faston (DM Lee-Anne) Tuesday March 20th, 2001 2:04:46 PM
The Court Monitor listens gravely as the remaining party members give their evidence. "Very well. I have only one question remaining, this time for the Champions 452. Why the use of spells of Silence?"
The well-spoken Brod stands to answer. "Simple. We hoped to keep the supposed intruders from giving warning if they had help nearby, at least until we knew what they were about."
Finally Faston seems satisfied. He pronounces, "Very well. In the matter of the break-in at the shop, I find that there is not sufficient evidence to lay charges. The Northook Constabulary are to continue their investigation." Captain Berru returns his nod.
"In the matter of the formal complaint, I find that Madame Chloe was remiss. The Champions Protector 452 have legitimate grievance in this case, and are granted Right of Challenge. Madame, do you wish to retain these others as your personal champions?"
Mutely, Chloe shakes her head, and the man continues. "As they caused the injuries and deaths among the 452, and as her only personal proxies, Madame Chloe's temporary employees are remanded to meet the Challenge. It will take place in the Madame's warehouse, between sunset tonight and the following dawn. Captain, you'll see to preparing the area." Briskly, the Monitor thumps his thrumwood table again, then retreats through his door, followed by the priest.
The orcs look triumphant. The massive Bear, who had been frankly returning Alyndar's stare, turns to point a finger at Sir Thomas. "Tonight, little man," he sneers. The 452 file out of the court.
Sly Foxx and Luke Tuesday March 20th, 2001 5:30:43 PM
Sly asking of Sir Thomas,"Did you see that? He has the biggest brass spine I have ever seen." Then Sly turns ti Loc,"I don't know but do you think that Madam Chloe is scared of something? or DID she help set us up from the beginning?" Then turns to Uteve," Uteva has the right question. Who did question the dead thugs? . Well, what ever we decide I'll be behind all of you."
Altemia, Tara, and Kevil Tuesday March 20th, 2001 5:58:58 PM
Altemia looks around, a look of puzzlement on her face.
"Madame Chloe, I don't understand something. Maybe I'm the only one and will seem a bit silly for asking, but could you explain just what they mean when they say "Challenge"? It sounds to me like we are going to have to fight them. Am I right?"
Alyndar Tuesday March 20th, 2001 6:24:42 PM
At the sound of tha gavel on the desk Aly stands, and gives Bear a wide mischevious smile. He then turns and with the others files out of the courtroom.
Ilsidur Tuesday March 20th, 2001 7:17:05 PM
A huge grin splits Ilsidur's face. He moves over and claps Sir Thomas on the back. "Well, young Sir, it seems that you will get your chance for revenge after all. Looks like Aly rejoined us just in time."
Then he moves over to the captain, and says, "Captain, what exactly are the rules for this combat? Do the orcs have to bathe first? I would hate to get any of their stink on me in this 'Challenge'. What exactly do you need to do to prepare the warehouse for the Challenge?"
Ael d'Gaiaim Tuesday March 20th, 2001 7:46:12 PM
Frowning, Ael listens to the conversations around him, at least those he can hear. Turning, he whispers to Ilsidur: "This business about proxies suggests that citizens here are used to taking their revenge by subtle means...Either Madame Chloe is involved in something she'd rather not be, or else she has...how do you say, 'competition'?"
"I had no idea that coming here as a scholar would result in so much combat. In any case, I shall hold myself happy to 'work' with you all in this matter."
(OOC: I assume Ael won't have to go into combat with partial memorization? Guess he will nap for awhile... ;)
Sir Thomas Wednesday March 21st, 2001 1:28:42 AM
Thomas simply sits and stares evenly at the large "bear"; he does not acknowledge the open threat. When the orcs have left, THomas stands and approaches Captain Berru. (OOC: guy or girl?) "Pardon me sir, but I have some questions to raise and many many problems with the way we have been treated. It seems to me that we are being treated as offenders. We were merely protecting ourselves. Listen to the account, a silence spell and then darts being fired. That is an attack and anyone who will not defend themselves from an attack won't be around to describe his mistakes. We have done nothing wrong. We returned force with force. Question two. May we file formal grievance against the orcs? I mean, they used poor skill as PROTECTORS to approach this situation and in fact caused the conflict with their own action. I mean, listen to the word, protectors, they are not the Attackers 452, or the poor judgement 452, or the Evil intent 452, they are the protectors 452. Protection sometimes involves tact, and they used none. It seems to me that they are responsible. I would like to claim formal grievance against them for the pain they cause us. I would like to know how they could possibly find out who Trace was by silencing him and putting him to sleep. I am very angry at the way we have been treated as accused. Your city may be clean sir, but you have much to learn about Justice. THese creatures are evil. I have seen their souls and they have evil intent radiating strongly from them. Do not trust what they say." Thomas speaks more clearly and loudly to gain attention, "I claim formal grievance against the Champions 452 as an emplyoee of Citizen Madame Chloe. They caused our party damage and caused the death of their own comrades through poor judgement, which we can not be blamed for." Thomas stares at the Captain with a very stern and serious look upon his face. Then in a more conversational but stern tone, "Educate me good sir about what your god Lemniac supports in his teachings. I would care to know what kind of god that rules such a society as this would allow his followers to trust treacherous and evil orcs. Then I would demand that you accept my claim of grievance because my Lord Alemi DEMANDS it. And my Lord Domi supports it." Thomas has much much more to say, but finally gets control of his anger and emotions so that he is able to hold them in check before he starts to berate the skill of the captain himself in his investigation and other inadequacies that have presented themselves to the paladin.
Lok Mufflefoot Wednesday March 21st, 2001 7:23:27 AM
The halfling who had remained quiet except for his short abrupt answer answers this judgement by saying loudly. "And what of this bear orc selling your citizens into slavery? What of that? They obviously are trying to get revenge on us, and will even cheat in this fight methinks. But apparently you approve of the your citizenry being sold into slavery and used as sacrafices." The halfling who had changed from a happy little being seethes at the injustice of these orcs not having been brought to justice. What was the matter with these people. Well, if a challenge it was to be, he'd make sure there was something nasty waiting for them.
Uteva Wednesday March 21st, 2001 3:03:34 PM
"Lok, I think you'll get no answer from that quarter." The bard lays one hand on the halfling's shoulder. "We've heard again and again that the authorities here don't care about crimes outside the city."
Captain Berru (DM Lee-Anne) Wednesday March 21st, 2001 3:06:01 PM
The stern woman almost cracks a smile at Ilsidur's comments, but she quickly sobers. "It was Lemiac's priests who questioned the dead thugs. I've seen the transcript -- they were thorough. If Lemiac is truly your Lord, Sieur," she says to Sir Thomas, "then, whatever name you call him by, you will know more of his ways than I. I'm a soldier, not an educated knight. My duty is to the Law, but I have followed it long enough to learn that sometimes, the Law doesn't serve Justice as it should."
Captain Berru stands tall, and spears each of you as she talks, much as she might address her troups. "Today, the Court Monitor used the evidence at hand and his understanding of the law to determine that the combat was the result of a misunderstanding, and both groups acted as they should. The person at fault was your employer. If you wish to file grievance against her, then you may. I will warn you that, should you be granted right of Challenge, it will fall to the 452 to meet that Challenge for her.
"If any of you feel ill-used, I suggest that in the future you avoid contracts that stipulate magical questioning. We'll prepare the warehouse for Challenge by setting memory stones in place. There will be no need this time for questioning." Then her eyes soften. "I don't trust the orcs, either. Watch your backs tonight, and Domi guide your arms." With a short salute, Berru takes her leave.
Madame Chloe looks sad and worried. "Can you all spare me a little more of your time today? I'd like to show you something before our good Captain gets back to the warehouse, and I have a question to ask in private." Chloe begins to retrace the short route to her property, moving at a fast clip.
"On the way, I can try to answer your questions. You're correct that the Challenge is a combat. All the conflict must take place within the warehouse, and may not begin until sunset. Only necessities and personal items may be moved into or out of the building until the Challenge is over. The 452 may make their assault at any time during the night."
Alyndar Wednesday March 21st, 2001 6:04:55 PM
Three Questions:
1. to the group: Where do I store my stuff including my oxen and cart for it to be out of the way?
2. to Madame Chloe: Since we are defending your honor, do you have anything that might aid us tonight?
3. to the group including Madame Chloe: who wants a Cookie?
with that, Aly follows the group.
Sly Foxx and Luke Wednesday March 21st, 2001 7:10:20 PM
Sly walks with the party back to the ware house, And he looks worried. To Madam Chloe and the group, "I will be doing my best tonight as I did last night. But I don't have the weight that those Orc do. I was very lucky and could not use my spells last night. Now tonight they will be ready with every dirty trick they know." Then turns to Alyndar,"Dear Friend, would you do me a great favor? If anything should anything happen to me, tonight. Would you take and keep my Spell Book (witch belong to my mother) and when or if you should meet my Sister Ruby, give the book to her?" Then to the rest of the party, he tell them,"As for the rest of my things. You all can split my thing among you." Then bends down and pets Luke, "I hope you can find a good home with lots of cookies."
Ael d'Gaiaim Wednesday March 21st, 2001 9:06:35 PM
"I would certainly like a cookie!"
While munching, Ael smiles and says "Well, if I'm to be of use during the challenge, I'd best grab a nap before tonight."
(OOc: Assuming that he can rememorize, I'll take the same spells, but will fill the 'reserve' slot with another sleep spell.)
Sir Thomas Wednesday March 21st, 2001 10:24:26 PM
Thomas does not like the answer that the captain returns, but now understands that he will get his fight with Bear. "So when is the challenge over, Chloe? Until all of one party have perished or is there a time limit, sunrise maybe? Is this a sick game in your society? Can they get help, or can only the members involved in the first attack be involved now? Are there rules we should know about? Can Alyndar help us even though he was absent for the first meeting?" Thomas asks question after question of Chloe, fired by his anger at the laws of this city. "Also, if we are to fight, I will need a well made shield. Chloe, this is not a request and I only have gold to trade, not chits. I have not had an opportunity to replace the shield that Bear's brother broke. I will fight better with it I'm sure." Thomas takes time to address the group also, "I still have my healing powers for today. I could use some, but if others require assitance, my help is theirs before I take it myself." When they arrive to the warehouse, Thomas goes into defensive planning. "We will need a better fortification plan than last time. I think we can use those carts to help fortify the door of the warehouse. We can position them so that even if they get the door open they can only get in one at a time. Then we will have number advantages as they enter, and that will be important because they have more fighters than we do. We have more spell casters though. I will stand in their way with Pryte-Honos, my new friend. If we can get them to come only one at a time then I think Pryte-Honos and I can hold them off for the rest of you to weaken them considerably with spells. I am willing to pay any price for you, my friends." Thomas smiles lovingly at his group of friends and then continues, "Ael, we will certainly need that alarm spell of yours. I think that if you find a place in the street that will tell us if someone is approaching it would be a judicious use of the spell. We could also use as many defensive spells or protection from evil spells as we can get cast."
Ilsidur Thursday March 22nd, 2001 12:24:55 AM
"Sir Thomas, your approach makes sense assuming the orcs attack through the door only. There are a number of windows around the top of the warehouse that would allow access as well. It might work to try to funnel the main access through a small opening at the door, but I imagine we will have to deal with attacks from more directions than that, somehow. In the last combat in the warehouse, it took me a long time to travel across the floor to where the orcs were. However we set up, we should stay together as a group. That way, we can bring our combined force to bear as a group. Lok may want to remain away from the rest of us, to allow surprise attacks.
"I suggest we form up together at the back of the warehouse, behind some cover. That way, the orcs will have to move across the floor towards us while we throw spells and missile weapons at them. The bear can only attack close-up, and it would help to have him look like a pin-cushion before he can bring his strength to 'bear' on us. What say we drag the large crate a little more to the rear of the warehouse, and bring the two wagons in front of it. We can wait behind the wagons, and move out if needed. That should also give enough room on the floor for you to try out your new pet, Sir Thomas."
"Madame Chloe, similar to Sir Thomas' request, you and I briefly discussed my purchasing some armour from you. At the time, you suggested we deal with my request after you return from your trip. I would strongly suggest we discuss that now, as this combat will likely be very difficult, and whatever increased protection I can get would be very much appreciated. I have a fair amount of gold to spend."
Altemia,Tara, and Kevil Thursday March 22nd, 2001 9:00:09 AM
Altemia looks thoughtful.
"I don't know Ilsidur about us being so close together like that. Those orcs are a little too eager to use their sleep spells. With us that close together, they might be able to get all of us.
Perhaps we should be near each other, but not all bunched up. We could spread out a bit as well so that they are a bit confused about the location of the attack, too."
She reaches down absentmindedly and scratches both wolves behind their ears and under their chins and she thinks more on the upcoming battle.
Uteva Thursday March 22nd, 2001 12:12:31 PM
"Sly, that is enough of that." Teva grabs her friend's arm and gives him a little shake. "You're not going to die and neither are the rest of us. I refuse to give Bear the satisfaction. We're all survivors, and if we prepare carefully and keep our heads, we will succeed. Now grab yourself a cookie and start talking tactics with the boys."
Tugging Sly along, the bard catches up to Alyndar. "I'd like one of those cookies, Aly. We've put our horses up at the stables next to the Frosted Glass -- why don't we see if they'll take your cart? We have to go out to the city offices today, anyway. We have a fee to pay, and most of us have to show proof of employment."
Lok Mufflefoot Thursday March 22nd, 2001 3:32:02 PM
As the planning process starts Lok seems to be thinking hard. He says abruptly "They all came through the door somehow before, and they will again. We booby trap that door and all take up different ranged attack stations at different distances from it spread out. Perhaps I can use some lampoil to douse some cloth in front of the door to prepare for a surprise when they come in of fire." A look rather strange on the halflings small little face of anger and intensity seems to pass by. It is momentary, but the energy behind his words is still apparent to all nearby. "Or we could use the weapons from that table, and tie rope to the triggers of crossbows and fire maybe even five at a time." His random thoughts seem to trail off. He wanders over to the table for a moment to investigate what weapons there might aid them in the warehouse. When he returns he is calmer. The whole situation was quite ridiculous.
Chloe Confesses (DM Lee-Anne) Thursday March 22nd, 2001 3:59:20 PM
Leading the way back to the warehouse, Madame Chloe tries to keep up with all the questions. "You are welcome to use any of the equipment in the warehouse to meet the Challenge. If you survive, young Sir Thomas, we can discuss any shield that pleases you. Ilsidur, I'll show you the special pieces I have in the shop as soon as we're done here. There are more orcs in the 452 than you've seen, and they can register new members for the Challenge tonight. Because you are an informal group, they might have grievance against you if Alyndar helps you."
The lady walks between the guards and slides open the warehouse door, urging everyone inside. "First, I owe you an apology. I didn't trust the 452, but I had no idea they would attack outright. Ever since we hired them, they've been provoking Challenges and -- bullying us, all just within the bounds of the law. Now I believe they may be after my treasure."
Chloe points to the large crate in the middle of the room. "Below that crate is a trapdoor leading to an underground room. That is what I really hired you to protect," she says, pushing absently at her graying frizz of hair. "A very special suit of armour, in a trapped chest. There is a decoy chest, and both are protected by triple locks and other safeguards. Fire will flood the room if either chest is moved. I've mortgaged myself to make this investment. Please, take whatever precautions you feel are necessary to ensure its safety, but don't open either chest on pain of death. And do try to avoid burning down the building, if you can."
She pauses, studying each of you. "Will you agree to be my personal Champions? I really need the help, and it's clear that I can't depend on the 452. You would have to register as a Protector group. That would give you the advantage of official status."
Lok finds that the long tables are covered with shields and armour pieces of all sorts, neatly arranged by size and type. Besides the whip at Madame Chloe's waist, the only weapons in the building belong to his friends.
Sir Thomas Thursday March 22nd, 2001 4:41:15 PM
Thomas stops looking around the warehouse and ends his defensive contemplation to shoot a glare at their employer that would kill Alyndar's ox if looks were deadly. "I, for one, do not like how you have been dishonest with us. We did not know you, and yet we have sold ourselves to you out of convenience for both of our respective parties. So even though both of us benefited from this transaction, we were the only ones who really stood to lose anything. Our lives are much more important than your armor. We deserved to know! You need to tell us more about this challenge. I'm still quite unsure how they can attack us and then ask for grievance against us. I'm still quite unsure what will happen tonight. How do we stop the challenge. If this challenge means breaking my moral code then I am leaving town and you can deal with this on your own, or with however else will stay. I am a champion of justice, Alemi's Justice. I'll not stoop below that standard. You had better learn to be very honest and very thorough, and you had better do it quickly. We have preparations to make, apparently we have an errand to run, and we have supplies to get. I have just realized that I still ned to buy a saddle, bit, saddle blanket, etc." Thomas' anger is quite apparent in his face and body language, despite being painfully obvious in his words as he rants. He paces as he talks to allow his adrenaline to act upon his movement so that it does not consume him. He stares at the Dishonest employer for a second and then offers this last bit of information for her. "I will NOT be under official employment of you if you don't inform us better, and I won't be under official employment if this is challenge that you make sound all too common is dishonest act. Keep in mind that we have been up front with you about everything."
Thomas horse, Pryte-Honos, seems to snort and paw more than would seem normal. He too is glaring at Madame Chloe, and pacing in short distances behind the angry, young paladin.
Altemia, Tara, and Kevil Thursday March 22nd, 2001 4:42:41 PM
"Madame Chloe, being your personal Champions is something we would have to think about for a bit. But, if we did register, and register today, would that mean we could register Alyndar and have him help us?"
While speaking to Madame Chloe, she looks around the warehouse once again, to really get a feel for the place. Tara and Kevil flop down under the table and go to sleep. It is almost as if they are aware of the impending fight and want to save their energy.
Ael d'Gaiaim d20+12=15 Thursday March 22nd, 2001 5:08:21 PM
Ael frowns deeply as Chloe delivers the truth.
"I'd tend to agree with Altemia about registering. If we do so, what bounds would we be under? Again I iterate that I am a scholar and adept in magical theory, and not a combatant mage."
Turning once again to practical matters, Ael continues: "IF it does come to a fight, however, My spell of alarm will be ready. Since the Orcs are likely to use spells of sleep and silence; perhaps more...it would be most beneficial for us to spread out somewhat." (Rolling for Arcane knowledge) "I am fairly sure that their sleep spells are limited in how much mental energy they can supress, but we may still be vulnerable. I know that I for one, am. My Master was most explicit in proving that fact." Ael grumbles at the memory of some past 'lesson.'
"I have at my disposal the ability to both detect and grant invisiblity. The effect of both spells is short, but I will prepare one casting of each; prudence demands it."
Sly Foxx and Luke Thursday March 22nd, 2001 5:12:41 PM
"I cannot believe this, I have a little story to tell you."said Sly, " Last night I had a dream, We older member of this party. It was about the Five Wise Ones. Do you remember Lady Faith, Lady Sorrow, Lady Justice, Lady Watcher and Lady Wisdom. It was lady Justice That was speaking. She said that we must show our Common goal. Remember (now Sly takes his right glove off and shows the Mark on the back of his hand. The broken pinwheel tattoo) and She said that we should call our group, Hmm something like The Guardians, or I know what The Wise Ones call us the first time we met them The Destroyers. Looking back that's what we have been doing. destroying evil. Look to your hands and see if you all have a mark on the back. That's the mark I'll paint on our shield." Turning to Alyndar, " Now I'm Hungry got something to eat?" said Sly with pleading eyes. Then to Uteva, he whispers into her ear, "Than-you dear friend."
Alyndar Thursday March 22nd, 2001 6:57:09 PM
So, let me get this straight. If I help, the orcs can file a grievance against the rest of my group? What a crock, i'll tell you this, when this challenge is over, my butt is out of this God forsaken city.
To the group: do I help or not? I say I do cuz i'll be dead before I stand by and let anyone harm my comrades.
*guess I already made up your minds* =)
Ilsidur Thursday March 22nd, 2001 10:31:19 PM
"Madame Chloe, as Sir Thomas has said, you have not been honest with us from the start. It certainly would have been helpful to know exactly what you needed to protect, so that we could have set up a better watch. The only reason that I personally am willing to champion your cause in this issue is we will get to fight a nemesis of our group, and kick some smelly orc butt. Now, if we register under a name, can we add to our original group, and let Alyndar take part legally? It seems that what we need to do."
"As for the group name; it seems that we spend a lot of time dispensing justice: freeing slaves, protecting innocents, and even using major magic to raise innocents wrongly slain. Could I suggest a name such as The Justiciars? Once we settle on a group name, let's include Alyndar in the registration, and then he can take part legally."
Sir Thomas Thursday March 22nd, 2001 10:53:25 PM
"About our name, in the teachings of Alemi there is a saying. It is in the old tongue that faded from use long ago. It was a common use among priests in their day. The saying is this: IST THAERE LEOHT JUSTITIA. It translates into: Be the light of justice. Thinking along the same lines that Ilsidur is, I thought it might be fitting to be named Leoht or Leoht Justitia. I feel that WE are the light of Alemi's justice even though we all don't follow his teachings per se. We all feel the same way about these matters, and so in my eyes we all make Alemi proud. That is my input." Thomas quiets and considers the other good input.
Lok Mufflefoot Friday March 23rd, 2001 1:06:37 PM
On the matter of Alyndar Lok pipes up "They'll bring everything they have tonight. Won't be any left to file a grievance. Specially if Alyndar acts as a hidden archer or some such. I don't intend on letting them keep bringing more and more till they finally kill us. They got much closer this time."
"As for strategy, let me see what dirty tricks I have up my sleeve."
When he is sure that everyone has done everything they need to do outside the halfling alone begins stacking the heaviest objects he can find, behind the warehouse door. He is heard muttering "Let em work to get in here at least." A sigh is heard from him as he keeps stacking.
Lok inspects his stacking, and begins to look at the floor outside of his blockade carefully to determine it's flamability. The halfling seems so intent on worrying about different ideas he seems quite withdrawn.
Ilsidur Saturday March 24th, 2001 9:53:20 AM
"Sir Thomas, why don't you grab one of those large shields on the table and try it out? I'm sure Madame won't mind you giving it a test tonight, right Madame?"
Uteva Sunday March 25th, 2001 9:52:54 AM
"I want to be sure that we have the building well lit tonight." Teva glances at the sunlight streaming through the high windows at the back of the warehouse. She frowns thoughtfully. "The orc's have a big advantage over many of us in the dark, as Sir Thomas found out. Altemia, did you say last night that you have some magical lights? We can pick up torches or lantern oil when we go out. Sir Thomas, if you don't find time to purchase new tack for Pryte-Honos, you could use Cammaron's. Alyndar will need to stop at the stables anyway."
Madame Chloe (DM Lee-Anne) Sunday March 25th, 2001 10:47:50 AM
Surprised and disappointed, Chloe shakes her head. "I thought it was clear: none blame you for last night. The 452's grievance was against me. I acted with what I thought was reasonable caution, but I will understand if you feel you can't trust me. I believe that you can legally include Alyndar if he registers with you. I suggest you ask your remaining questions of the Northook Guard or at the Office of Champions."
The lady pushes herself away from the table and stalks to the door. "As I said, feel free to use anything in the warehouse, including the armour and shields. I'll delay my trip until this is settled, but I'm staying with a friend at the Mad Jester's Inn tonight. Ilsidur, shall I show you my special wares?"
Finding her scruffy-looking shop lad on the porch, Chloe sends him off to the moneychanger and enters her shop.
Sir Thomas and Pryte-Honos (Ceil) Sunday March 25th, 2001 6:18:59 PM
Sir Thomas says "Very well them Madem, untill this disagreement is over. I'll pay for anything I take." The, Sir Thomas turns to the rest of the group ans ask," Who is comming with me, beside Alyndar? Must we all go to Northook Guard or the office of Champions to register our party? And we still have to agree on a name." Sir Thomas takes a saddle and blanket off the table and puts it on Pryte-Homos, puts a bit in the horse's mouth. Then puts a rope around the nose ring of the Ox. Then they were off tho register.
Sly Foxx and Luke Sunday March 25th, 2001 6:26:16 PM
Sly listens and watches Sir Thomas hitches up,and start out the wearhouse door. When Sly get (what he thinks is a bright IDEA,runs after Sir Thomas. "Hey! wait up, I have a perfict name for our group, how about calling ourselves 'The Justice League'?",
Ael d'Gaiaim Sunday March 25th, 2001 11:09:33 PM
Ael yawns and smiles at Sir Thomas, "I am in favor of The Guardians, or Justicars...but unfortunately, when I think of justice, I usually think of loss of Compassion. This Alemi you speak of; his Justice is Compassionate?"
If he must, Ael will also go to the office to take care of the mindless paperwork.
He continues to talk strategy, especially how the group's (seeming) magical advantage could, when paired with stealth, give victory.
Ilsidur Monday March 26th, 2001 12:52:47 PM
Ilsidur follows Madame Chloe to the shop to discuss wares and prices. As he leaves the party, he says, "I will be back once I have looked at what Madame Chloe has to offer. I agree, it is probably best if we don't concentrate ourselves too much in one area. I just remember in the last combat, it took me what felt like forever to get to the orcs by the doors. I don't think we can be ready for any possibility, we just have to make a plan that makes the most sense and stick to it."
Altemia, Tara, and Kevil Monday March 26th, 2001 4:01:10 PM
Altemia follows along behind Sir Thomas on the way to register the group.
"I know that we still haven't really decided on a name yet, but I like Guardians. Justicars just sounds a bit too high and mighty to me."
Alyndar Monday March 26th, 2001 5:11:53 PM
Aly nods and follows with Sir Thomas. Along the way Aly talks with Sir Thomas and whoever will listen to him.
I understand the importance of the correct name, but, not everyone in the group will take to the notion of being put into the frame as Lawful and Good, there will come times when we will be forced to act out of the Law and Good to overcome obstacles and bring evil doers to Justice. In lieu of that, we need a name that is Nuetral in meaning. I do not have any ideas for names, al I am thinking about at the moment is the upcoming confrontation and what I can do to help us win it with the least possible casualties on our part. But I can tell you this, we must come up with a name that fits us correctly, not what fits a few of you. A name that ALL of us will agree to and feel comfortable being a part of.
Aly walks on a bit in silence, stops and says: Wait, how about this for a name, a very simple name, is Nuetral in it's meaning. Defenders Inc. I mean, look at everything we have done. It has always been us to the rescue, defending those who couldn't defend themselves. Defending the weak from slavery. Defending each other in times of need. I mean, if down the road someone was to see us and stop, turn to their friend and point at us saying: Isn't those the Defenders. I don't know about the rest of you, my step would pick up, my back would get straighter, my esteem would improve greatly.
Aly turns and follows the group again repeating the name Defender, Defenders Inc. over and over, seeming to like the name he is saying.
Uteva Monday March 26th, 2001 6:21:05 PM
"Catch us up at the ferry, Ilsidur. We can look around for a comfortable tavern while we wait for you. Labour Town seems much more our style than these fancy Southook places, anyway." Teva joins the others on their way to the stables.
As she walks, she studies the broken spiral blended in amongst the freckles on the back of her hand. "Sly is right. The ringing of the Chaos Bell is woven through the history and the future of this group. But I think we represent more than destruction, and I think that our achievements go beyond justice and defence.
"In DreMoria, we helped to settle years of righteous conflict by looking deeper for the emotional truth." Teva draws her hands in toward her heart, then spreads them wide. "That was a release, a healing. This land is sick with raiders and slavery and murderous cults. Even Hook City's complacent civility is but another symptom of a disease.
"We've started to doctor it -- with magic and faith, with skill and steel. We can choose our path, rather than letting Fate direct us. Let's go on as we've begun, and name ourselves to match."
Teva tucks a brown lock behind her ear. "I can't think how to capture that in a name. What heals?" The young woman begins muttering to herself. "Herbs, skill, the powers of the gods, potions, tonics, balms. Bell, chime, ring, toll, note, peal, gong."
Office of Champions (DM Lee-Anne) Monday March 26th, 2001 6:40:49 PM
The efficient staff at the stables take charge of the ox and cart, and very admiring of Pryte-Honos. They offer to keep the stallion while errands are run.
The Hook City is bustling with activity at this point in the day, and the ferries are quite busy crossing and recrossing the river. A low, continuous roar reaches you from the multitude of voices on the Bridge far above. Ilsidur arrives long before the group finds a ride. At last, you set foot on the north shore, with helpful directions to the city offices from the ferrywoman's son.
Hook City's main administrative complex is housed in a massive complex of vaulted buidings just off The Causeway. Statues and signs are equally plentiful, and you easily locate the Office of Champions. Two clerks stand behind a basalt counter that separates the reception area from a vast space filled with ranks of tall shelves. A large signboard just beside the door displays 5 elaborate award placcards, and the pedestal beneath holds a thick ledger, an inkpot, and a fancy quill.
One of the clerks clears his throat. "How may I help you, sieurs and madam?"
Trace and Radiant Monday March 26th, 2001 10:52:10 PM
Trace finally speaks up after remaining quite for a while and trying not to move so much so that he wont feel the soreness in his ribs. "I think we should call ourselves "The Vindicators" and after we get this setteled we need to look for healing spells and potions as well as lighting up the wharehouse. I also would like for someone to put a healing spell on my stone in my sword, it would have came in handy when I was fighting earlier and we might even not have been worrying about that bear orc any more but none the less I think we need to prepare before sundown." Trace continues to stretch out his pain and strokes the feathers of Radaint. He is noticeing that Radiant is starting to devlope more of a personalty lately or he is just beginning to notice it. Trace then walks up next to Altemia and Sly and puts his arms around both of them, "Well are yall ready for round two. I suggest not splitting up the the animales, a concentrated attack on Bear is our best goal. I have learned that the fight goes much quicker once the main threat is vanquished. Sly, we seen that with Bears brother, the four armed bandit slave trader.
Sir Thomas and Pryte-Honos (Ceil) Tuesday March 27th, 2001 12:37:02 PM
After stabling the oxen and the stallion (Pryte-Honos) they leave to go to register them selves. When they get to the administrative building they enter. When asked If they needed help Sir Thomas said,"Yes, sieurs, where do I register our party to Champion one of your citizens?".
Sly Foxx and Luke Tuesday March 27th, 2001 12:52:38 PM
"Hi! Big Brother, It looks like the Bear will go for Sir Thomas first and I'll bet my last cp. that he'll go after you next. As it is we must make plans, because He's (Bear) is much too confident." As they are in line to register with all the others. " Just think of it those wolves, Luke here and your bird. HE HE bringing the Big Bad Bear." Then Sly turns to Altemia," Little Sister, We are going to have a ball. As long as we stay alive."
Altemia, Tara, and Kevil Tuesday March 27th, 2001 4:04:31 PM
Altemia grins at Sly.
"Fun, huh? I don't know if I like your definition on fun. But then again, when I was a kid we always had the most fun when there was a hint of danger in it."
Uteva Tuesday March 27th, 2001 5:04:14 PM
"Trace, I can't cast another healing spell until I've had a nap, but I do have quite a few healing potions to share out when we get back to the warehouse."
The bard's expression is thoughtful. "All these names seem so formal and dignified. There must be a simpler way to express all of what we are and hope to be. Maybe Sir Thomas has the right idea with his leoht justitia. Light of justice. Light can represent so many things: the light of justice; the light of truth; the light of faith and hope; light as ward and defense against the darkness, and light to cleanse and heal. We can include all those ideas by calling ourselves The Lights."
Teva pauses, and a smile brightens her eyes. "What about the Southern Lights? I've heard you see them in the winter sky further south, dancing shimering colour across the heavens as if in celebration. If it's not too presumptuous, we could call ourselves after them. Even though Trace and Sir Thomas are from the other side of the Wold, it's in the southern continent that we operate."
Ilsidur Tuesday March 27th, 2001 7:03:14 PM
Ilsidur nods at Uteva's suggestion, "I like the idea of Southern Lights. I too am from the Southern Continent, and lighting the way for exploration is certainly one of the tenets of my Lord Marmathon Dur."
Ilsidur moves up beside Sir Thomas, and addresses the clerk. "We need to register as Champion Protectors for the armourer Madame Chloe of Northook. Champion Protectors 452 have Challenged us formally to combat, and we want to make sure we are properly registered for the Challenge tonight."
Clerk at Office of Champions (Assistant DM Greg) Tuesday March 27th, 2001 7:34:26 PM
The clerk shuffles some papers on top of the desk, and pulls out two long forms. "Ah, yes," he says, "Captain Berru informed me you would be showing up to register. You are really supposed to see the clerk at the Office of City Registry to formally apply for working visas within 2 days of arrival. However, the captain seems to have taken a liking to you, and has convinced me to fill out all necessary forms here at my desk. You are lucky I am in such a good mood. Now, do you have a name for your Champion Protector group? If so, I will need to fill it in on the Champion Protection registration form. If not, I can assign you only the Champion Protector number 823. Either way, you will all need to wear these on your person, and on any shields you may own, at all times in the city."
The clerk turns and reaches in a chest behind him, and pulls out a number of tabards and shield covers with CP 823 embroidered on them. "How many of these will you need? I will add it to Madame Chloe's monthly taxes (he makes a note on the bottom of one form), and she can take up re-imbursment with you."
Then he looks up at Sir Thomas, "I assume you speak for your group? I need you to fill in this form, stating everyone's name, and have each person sign it or make his or her mark. That will give you the temporary working visa in Madame Chloe's name."
Once the party has filled in the first form, he pulls out the other form. "Now, you must fill out this form, putting your group name here, and listing all members here. Then each member must sign or mark beside his or her name. Once these forms are all done, you are formally registered, both in our marvelous city, and as official Champion Protectors for Madame Chloe." He makes another note on the bottom of the form. "I will add the fee of the registrations to the Madame's taxes as well."
"Now, I have taken the liberty of filling in the official Challenge form; I just need to add your group name." Then he starts to read from the challenge, "According to the proper rules of Challenge, the period will last from sundown of the date registered until sunrise the following day. During that time period, anyone registered with CP 452 can attack anyone registered with CP 823 at the Challenge location, and vice versa. Any attacks occuring after sunup, without another proper challenge in place, will be considered a violation of city ordinances, and as such will be dealt with accordingly. The location of the Challenge shall take place entirely on the grounds of Madame Chloe's armoury and warehouse, in Northook."
At the end of all this wonderful bureaucracy, the clerk hands the party a small sheet of paper. "Please read this at your leisure, it describes more about Champion Protectors." [OOC: I will e-mail this separately.]
Then the clerk looks behind the party, at a group of 4 dwarves dressed in plate armour, and says, "Next, please."
Trace and Radiant Tuesday March 27th, 2001 10:08:30 PM
Trace steps up and makes his mark on the forms mentioned and stands aside while the others do the same. "How about , "The Southern Guard". Trace then speaks with Teva as he palces his arm around her wiast, "Well some healing potion should be placed in key areas or on key persons that way we can heal and return to fighting. I think there will be a need of that tonight. We also need archers elevated along with spell caseters next to them." Whispering along with a little squeeze, "You stay at a safe distance and watch over us." Trace notices that his palms have become clamy and his stomach a bit uneasy. Maybe expectation for tonight or something else, he is not sure.
Ael d'Gaiaim Tuesday March 27th, 2001 11:22:06 PM
"My Master was once a member of an adventuring group; and it was from him that I took my sirname. At times such as this, I miss him, even though he was not what you might call...openly likeable."
"I find the Light of Justice agreeable as Southern Lights. But I feel that the final decision will not rest with me - you all have been working together far longer than I have known you."
"I did not know that you were from so far away Trace, Sir Thomas. I shall have to inquire more about your history later, if such questions are not offensive."
Sir Thomas and Pryte-Homos (Ceil) Wednesday March 28th, 2001 12:22:26 AM
"Ah! Yes, There is so many names, All very good ones"then speaks to Ael,"It makes no difference how long you been with us, it is important that you choose to be with us, Friend. All the time filling out the papers. Sir Thomas now tells the clerk," They are nine of us, Sir." Them proceed to list them. Ael d'Gaiaim - Altemice - Alyndar - Ilsidur - Loc - Sir Thomas Hurley - Sly Foxx - Trace - Uteva. "As for a name for our party how about Defenders of Light?" Signs his name on the list, then passes the list to the one next in line.
Sly Foxx and Luke Wednesday March 28th, 2001 12:30:54 AM
Sly picks up the pen and sign his name to the list, and hands the paper to the one next in line. Sly approaches Altemice and whispers,"Let's have some fun and ask our two cook if we have time to eat before the battle?"
Lok Mufflefoot Wednesday March 28th, 2001 1:33:11 PM
Seemingly back in high spirits the halfling nods appreciatively at Sly's suggestion. As they all prepare to become the Guardians or some such nonsensical group, the halfling pinches them from time to time or tosses a tickle. Loudly he pronounces "I will act as a protector with my four magical balls." He quickly does deft moves back and forth making the balls alternately disapear and reapear. "We are quite a tough lot, myself and these balls, but we also have a tender side." The halfling gets down on his knees and feigns kissing Sly's hand in a mock maid pose.
Uteva Nerine Wednesday March 28th, 2001 4:55:02 PM
Teva reads the forms over carefully before signing her name to each with a flourish. "It's very good of you to help us by doubling up," she tells the clerk, wearing a winning smile. "We've also an admistrative fee to pay, for having an extra entry pass issued. Would you direct us to the right office?"
Taking up the stack of tabbards, she passes them around, handing an extra to Sly. "For your admirer," she tells him, giggling at the Lok's antics. "We may have to take a sharp blade to that to make it fit."
Trace's she tosses at his head. "And you should know better than to suggest that I stand by and watch!" Teva's mock glare dissolves into her usual easy grin. "I'll play my part. I've a song I can sing that will strengthen us all against the orcs. And I have my bow. We can put archers and spellcasters on the stack of crates, on the roof of the back apartment, even on top of the big crate in the middle. Piles of smaller crates would give us some cover." The bard pulls the tabbard over her yellow-banded brown locks and settles it on her shoulders with a neat pat.
Alyndar Wednesday March 28th, 2001 7:38:28 PM
Takes the paper, reads it thoroughly, frowns at the name and shrugs then proceeds to sign his name.
Ilsidur Wednesday March 28th, 2001 9:04:22 PM
Ilsidur also signs the proper forms, grumbling about bureaucrats and self-importance and such. While signing, he says, "I can agree with any of names that include "light". Defenders of Light is fine, although I still prefer the Southern Lights. But how will we make a final decision? We could end up discussing this for days."
As Ilsidur is putting on the tabard, and slinging his newly-covered shield over his back, he says, "I agree with Uteva, we need to put the spellcasters and archers up high, behind cover, fairly centrally. Then we light the warehouse up completely with lanterns and torches, and the fighters and animals hide in one or two places to jump out and attack."
When Uteva mentions the extra fee, Ilsidur slaps his forehead and exclaims, "How dumb can I get? Madame Chloe fronted us 5 white chits to cover our administrative costs." He pulls a small pouch out of his belt, and looks up at the clerk, "How much is our total fee?"
Clerk at Office of Champions (Assistant DM Greg) Wednesday March 28th, 2001 9:05:30 PM
The clerk holds his hand up to the four dwarves, and says, "One minute, Armoured Four, I need to finish with this group first." Then he looks back at the party, and says, "With the extra entry pass, that will be 4 chits, total, please. You can pay me here, then please be on your way. Since you have not yet decided on a party name, you will be registered with the city as Champion Protectors 823. If you do wish to change your name, you must reapply here at this desk." He accepts the 4 chits from Ilsidur, then waves the party away from the desk.
As the party moves down the hall to exit the building, Captain Berru is enterring the hall from one of the side rooms. "We meet again, Champion Protectors ... 823." She smiles and adds, "I see you've formally registered with the Office of Champions. I imagine I'll see one of the orcs from CP 452 in here shortly to look at your sign-up list, so they'll have some idea of what they are facing." Then she moves down the hall back towards the Office of Champions.
Trace and Radiant Wednesday March 28th, 2001 11:07:33 PM
One more suggestion and then I will leave it alone. "The Defenders of the Southern Lights" Trace moves along with the others and suggest that they stop by and pick up materials needed for the nights battle. First aid and lighting and on the top of my list along with any extra armorment that may be found. "Other than that me and Radiant is ready for battle and don't worry Sir Thomas, Bear will not get to either of us alone this time. This will be his last fight, I promise."
Ael d'Gaiaim Thursday March 29th, 2001 7:49:54 AM
Ael signs his name on the paper with a flourish. "Well I gues the name point is moot for now...let's think about our strategy. "
Ael whispers to the group "But is it wise to discuss it here? The Captain suggested that there may be Orcs sizing us up. Can we maybe take advantage of that?"
Lok Mufflefoot Thursday March 29th, 2001 12:09:36 PM
Looking at the document carefully the halfling seems to squint as if trying to understand. Shrugging his shoulders and looking at his friends he signs quickly.
Sir Thomas and Pryte-Homos (Ceil) Thursday March 29th, 2001 1:45:09 PM
Yes! Trace, Lets go and pick up the supplies we will need for tonight." Then turn to Sly,"Sly help Loc whith these thing (holding the signs they just received)they seem a little big for him. Then catch up we us. You to Loc." Then walks away with Trace and the others.
Sly Foxx and Luke Thursday March 29th, 2001 1:55:04 PM
Sly Put his sign on,then takes up the sign for Loc and can see that he needs some trim and tucks here and there. "OK! my halfling friend, I'll need some needles, thread and a very sharp knife. Now! let's go shoping." They both walk off to catch up with the others.
Altemia, Tara, and Kevil Thursday March 29th, 2001 4:44:59 PM
Altemia looks through the document quickly and then signs her name. After signing she takes the tabard offered her and slips it on. As they are walking out of the building she turns to Uteva.
"Did you happen to get those sunrods off of my horse when you got the saddlebags yesterday? If not, I need to run get them. They'll come in handy this evening."
Uteva Nerine Thursday March 29th, 2001 5:35:33 PM
"I have sewing notions with me, Sly. And we did get the sunrods. How much light to they cast? Let's pick up, oh, half a dozen lanterns, and enough oil to keep them burning throught the night." When they reach the street, she politely asks passersby for directions to an appropriate merchant.
"Ael makes a good point about making plans out in the open." Teva gestures at the busy street. "Maybe we should wait until we're alone, like yester . . ." Stopped in her tracks, the young woman grabs at the sleeve of Alyndar's robe. She drops her voice to ask, "Aly, did you leave something behind with us when we split up? We found a little packet in a sack of feed."
As if she hadn't interrupted herself, Teva catches up to Trace and continues her previous line of thought. "So if we can't plan, we can settle this name problem. I like Southern Lights," and here she dimples at her own lack of modesty. "Defenders of the Light sounds rather grand for such a rough bunch, don't you think? I'd like a name that suits people who sleep on the ground as easily as in a bed. And don't worry, Ael; we'll corrupt you to our ways in no time." She winks at Altemia, who looks like she'd have no problem with such an activity.
"When I think of defense, I think of things like shields, thorns, spines, and mothers. Maybe we can use that in our name. Or for justice, a merchant's scales or Alemi's ruby red. Redthorn? Ruby Shields? Garnet Spines? I still think that 'Light' includes all those ideas of defense, justice, healing, and exploration." The bard worries softly at her lower lip. "Lightshield, Ruby Lighthorn, Scarlet Balance?"
Ilsidur Thursday March 29th, 2001 8:37:06 PM
Ilsidur hacks the bottom off the tabard, so his feet don't get caught. "I have never seen such a bureaucratic city! I wonder if the orcs need to get a permit to bleed and die?"
"Ael, what do you mean about using the orcs sizing us up to our advantage?"
He heads down the street with the party, following the directions to the merchant.
Going shopping (Assistant DM Greg) Thursday March 29th, 2001 8:49:39 PM
It is mid-morning, and the streets near City Hall are crowded with shoppers, busy functionaries, city guard, and others clearly hustling on some important business. Uteva manages to catch the attention of a large well-dressed man, who gives them direction to a local outfitter. "Sounds like you are looking for 'The Well-Shod Traveller'. Head east for three blocks and turn right; you can't miss it."
As the party makes its way to the outfitter, the low-lying clouds start to drizzle, and a number of colourful wood and cloth umbrellas pop up around the street. The party only manages to get wet.
As the party arrives at the location given in the directions, they see a large, two-storey rectangular building, with small door on the left side and a large set of double doors on the right side facing the street. There is a sign of four horseshoes hanging over the smaller doorway.
Upon entering the single doorway, the party is standing inside a single giant room, filled with shelves and crates, similar to Madame Chloe's, but not nearly so well organized. The store smells strongly of a number of odours, dominated by the smell of horse. Behind the counter standsa middle-aged halfling, sporting a large white beard. He smiles up at the party and says, "Travelling somewhere? My name is Parsack Filchner. How can I help you?"
Ael d'Gaiaim Thursday March 29th, 2001 10:50:38 PM
Still whispering, Ael says: "I wouldn't put it past them to be following us. I say that if we spot anyone orcly or suspicious, we let slip in some noticeable fashion that, say...Alyndar and I are being called away by...well, some magical authority or other, at a certain time tonight. Is there a possibility that we can give them a false story to manipulate when they attack? "
Frowning, Ael mumbles "Of course that all depends on them actually following us and how we deliver the 'message'."
Alyndar Friday March 30th, 2001 9:38:43 AM
Aly heads back to the clerk's office. He tells everyone he will meet them back at Madame Chloes in a bit.
He goes in and waits in line behind the dwarves. When it is his turn he inquires as to the list containing the roster of CP452.
After he reviews said list, he heads back to Madame Chloes to rest and prepare his thoughts for tonight's activities. AND to prepare tonights dinner as well. Having a fresh loaf of Bread and 2 Apple Pies made before napping.
Sir Thomas (clay) Friday March 30th, 2001 11:21:52 AM
Since Alyndar took first initiative on Thomas' plan to inquire about the 452, Thomas stays with the group to get supplies. "I need a horse saddle, blanket, bit, harness, etc. NO saddle bags though, and I need it all to fit a large war horse. THis is all of the supplies I need for tonight." Thomas places his order and waits patiently for the merchant to retrieve the gear and offer a price. He fingers his purse that contains only gold pieces, which seem to be worth next to nothing in this god forsaken city. As he does so his fingers rub across two round uneven objects that don't belong in his purse. He opens his purse to inspect them and discovers two gems. "Oh, I forgot that I had these also. Along with the keys, Chloe gave me two gems. They are the group's property I believe." THomas shows the gourp. Then addresses the group as he returns them to his pouch. "If the 452 can inspect our roster we can inspect theirs. Alyndar went to do that, and we should pick his brain as to what he saw."
"I too like the Southern Light name. It suits us and our purpose for walking the Wold."
"Trace, how much healing can your sword hold. I have my daily alotment from Alemi that I will give you. (OOC: 20hp to be distributed at my discretion) I too am in need of some healing before the battle begins tonight. (OOC 31 of 41 hp)" Thomas states the last comment while rubbing his chest. the spots where he has a bloody bandage where he was shot with the quarrel, and beaten with a mace.
In the stable, Pryte-Honos prances uneasily. He also snaps at the stable hands if they try to calm him. He does not harm any of them though, he simply keeps them away from him.
Sly Foxx and Luke Friday March 30th, 2001 3:23:53 PM
Thank-you Uteva, I think I have not only Loc to do, but Ilsidar too." said Sly as he tucks and trims Loc tabars. " Now don't we look pretty!" said Sly while pinching Loc cheek, then Sly grabs Loc and they wrestles on the ground. " Say! let's catch up to Ilsidur and take care of his tabard". they both get up and off they go.
Lok Mufflefoot Friday March 30th, 2001 3:43:05 PM
The halfling reminds everyone to buy a weapon good from a distance if they haven't already for the night's activity. He knew it would be a long night and staying as far away and getting hits off on the orcs would be their best chance. His ears drooped at the thought of close combat with the bear orc. Then smiling at Sly's work he inspects it and wears it proudly. Lok struts proudly for only a moment before he is tackled by Sly. He gigglingly tickles the boy a moment before nodding, and grinning at the thought of preparing the dwarves tabard. He was sure his knives were quite sharp and that he was very convincing. Perhaps he'd let them trim his beard...
Uteva Friday March 30th, 2001 4:36:42 PM
Joining Sir Thomas, Teva says, "No, we're not travelling, Sieur Flinder. Do you have lanterns and oil, in quantity? We'd like six hooded lanterns, and about fifteen pints of oil. And would you kindly tally your prices in coin and in chits?"
She waits until the halfling is out of earshot, then nudges the paladin. "Sir Thomas, aren't those gems Madame Chloe's magical keys? We don't want to be giving those away. Do you still have the chits Chloe paid us?" She reaches out to keep his hand against his chest. "And you should heal yourself. We'll need you whole tonight."
"Sly, how are you doing? And Kevil -- was he wounded?"
Trace and Radiant Saturday March 31st, 2001 1:30:04 AM
Sir Thomas, go ahead and heal yourself and my sword will take the rest. Thanks for your shareing and I guess the Southern Lights will work." Talking quitely to Sir Thomas, "I think we need to board up the windows and just keep two places that can be entered into the wharehouse. One in back and the other in front. We will lock the back and put a warn on the area leading to the back door so that we may concentrate on the front door. Everyone that has a missle weapon or magic will rain down on the intruders blasting through the front door and only resort to up close combat when they break our line. Maybe some sort of traps or swinging logs to fly at the front door assumeing that they will take the frontal assult. We also need to be aware of fire hazard. If they try and simply burn us out we need to have an escape plan and lighting once we get out. As you can see I can point out the varibles but as soultion is hard to come by. My one sure idea is, kill the Bear Orc as quicly as possible.
Ilsidur Saturday March 31st, 2001 2:47:20 PM
Ilsidur gets tackled from behind, and falls to the ground shouting, "Orcs attacking...mmpphh!" As the tabard is pulled over his head, he rolls over to see Sly pulling the tabard off, and Lok sitting on his belly. "What are you two doing? Get off me!" He grabs Lok and pushes him over. "Hey, don't let that knife get anywhere near my beard, or I'll shave your feet!"
Ilsidur gets up and dusts himself off, watching Sly sewing at the bottom of the tabard. "Don't waste your time with too much sewing. As soon as we deal with these pesky orcs, I plan to quit CP 823, and go back to being just one of the party again."
Going shopping (Assistant DM Greg) Saturday March 31st, 2001 3:07:40 PM
The halfling hustles off to the shelves, and comes back with a complete set of tack for a large warhorse, pushing everything on a small cart. The saddle, bridle, etc. are strong and serviceable, but unadorned. "These will work fine for the trails, but if you want anything more decorated, there are a few tack shops around town."
He takes the tack off the cart and piles it on the counter. Then he waddles off with the cart again, only to return with a wooden crate. He moves the crate onto the floor and takes off the lid. Inside are packed 6 hooded lanterns , and 15 flasks of lamp oil. "Now, who is paying for all of this? One white chit should cover the lot of it. Oh, if you want to use foreign coin, it will be about...let's see...95 gold pieces."
Alyndar at the Office of Champions (Assistant DM Greg) Saturday March 31st, 2001 3:23:25 PM
Alyndar enters the City Hall and makes his way to the Office of Champions. He has to wait in line to see the clerk, behind 6 young men dressed in rough clothes, carrying short swords. They seem to be adding their names to a list of Champions. Once they are finished, the clerk has Alyndar step forward. "You look familiar...Oh yes, CP 823. Please touch this stone for one second." He holds out a memory stone and has Alyndar hold it. Then he takes it back from Alyndar, concentrates for about 10 seconds, and says, "Now, how can I help you, Alyndar of CP 823?"
When Alyndar asks to see the roster for CP 452, the clerk smiles and says, "Of course, I am surprised you didn't ask for this earlier." He reaches into a drawer behind him, and pulls out a file. Then he takes out a page and hands it to Alyndar. The roster lists the group leader as an orc named Brod, and goes on to list another 18 orcs, all in the same handwriting. At the bottom of the roster, it appears that two names were added. The first name is Sprok, that Alyndar recognizes is Bear in orcish. The last name added is 'Void the Faceless One'.
When Alyndar returns to Madame Chloe's, the Madame is away on an errand, so houseboy lets Alyndar into the warehouse. Posted on the outside of both warehouse doors is a painted sign that states, "From sundown of this day until sunup tomorrow, this building, and an area 20' around, will be the site of a formal Challenge between CP 452 and CP 823. Enter this area at your own risk; the City holds no responsibility for any actions occuring in the Challenge area."
Sir Thomas Saturday March 31st, 2001 9:35:46 PM
Thomas pulls out 95 gp and places them in ordered stacks on a desk top as he does so. he recounts them aloud with the store clerk before feeling satisfied that the amount is correct. HE then begins to gather up what equipment he can carry. The horse gear first of course and heads for the stables to free his friend Pryte-Honos.
He pays whatever charge at the stable and saddles his friend. Pryte-Honos snaps at him for leaving him to the charge of incompetent stable hands, but Thomas just smiles and pushes the large animal's mouth away. He then rides back to the warehouse with a particularly straight back beaming with pride at his friend's grandeur.
At the stable he again looks around (OOC: how many windows and doors that lead in from outside?) He also takes inventory of the crates and carts they will have at their disposal to use in the defense. Then struck with an idea he begins to take inventory of other supplies like armor and clothes and brooms and mops and manequins? "We're dealing with a group of orcs with what seems to be only a few intelligent members. and they are going to come in stealthily, using silence and sleep spells, trying to catch us as off guard as they can knowing that we know they are coming. here's my thought. What if they attack, but it isn't us they attack. What if we draw them into the warehouse for a fight only to find no fight to be had. We can make it look like we have all of these traps and guard posts set up as if we are ready for them to come. And we can then hide in or on or around surrounding buildings. When they charge in they will be in a large group in this room, confused, expecting a fight, and unorganized. We will then have all of the cards in our hands. We can unleash our magic on the group and have surprise attacks on the Bear and Brod and any other Orc that seems to pose any form of intelligent leadership." Thomas gets very excited about his idea because it means many things to him. "We won't have to worry about actually keeping them out, or which way they will come from. In fact, we will want them to get in. I think there is a trashcan that Lok and Sly could hide in only two blocks down, and Trace has already stated that he can get on the roof of the apartment next door. he won't be able to see the door, but he'll have a wonderful veiw of a lot of the surrounding structures. We can set up these pieces of armor to look like sentrys. WE can make this broom look like a person. They will use their spells to do exactly what we want them to do. We will get early strikes at their leaders because of the surprise. THEY WANT us to be waiting in here for them.Let's use that to our advantage. " Thomas runs around pulling things together to illustrate his point. "And to top it off, I will act as the puppet master. I will stay in here with Pryte-Honos and a horn. I will act as if I am giving orders to the false sentries and someone in another area could be prepared to give a signal as will I give a signal. Either signal can begin our crunch on the orcs. This way, when they penetrate, I will be the only one at true risk from their silence or sleep spells and they will be at our mercy. They will be milling about or concentrating on me when we surprise them. they will be unorganized and clumsy. they will have to work hard to get organized. This is the plan I think we should follow. What are the weak points you guys see? I think it has many strengths." Thomas looks very excited about his idea and nods his head trying to get his friends' approval. "This can work with the least risk from the least amount of group members."
"Lok, do you think you can find the orcs while the sun is still up and keep tabs on them and their position without being noticed? We know they can be watching us. Why can't we keep tabs on them? We should. That way we will know for sure when they are coming which can give us another big advantage. If you don't think you can find them or think you will get caught, don't even go looking Lok. But if there is a chance of gaining this advantage I think you should go." Thomas is very excited to hear his friends' response to all of his ideas.
Sly Foxx and Luke Sunday April 1st, 2001 12:49:11 PM
"Hmmm! Taking the teeth out of their suprise attack? Making them use a lot of their magic for nothing? Hmmm! We need the suprise attack. Because you all know that they will not fight fair." Said Sly petting Luke. "The only that they will throw that Silent Spell first, and you Sir Thomas will not be able to speak. But if we could rig up some sort of alarm that Sir Thomas could set off inside the warehouse that could be heard out side the warehouse? I think it would work ....Hmmm! What do you think? Anybody have any other ideas ?"."Hmmm! Taking the teeth out of their suprise attack? Making them use a lot of their magic for nothing? Hmmm! We need the suprise attack. Because you all know that they will not fight fair." Said Sly petting Luke. "The only that they will throw that Silent Spell first, and you Sir Thomas will not be able to speak. But if we could rig up some sort of alarm that Sir Thomas could set off inside the warehouse that could be heard out side the warehouse? I think it would work ....Hmmm! What do you think? Anybody have any other ideas ?".
Uteva Nerine Sunday April 1st, 2001 6:10:54 PM
Teva sets her corner of the lantern crate down on a long table and studies the sign on the warehouse door before slipping back inside and shutting it behind her. "If we do wait outside the building, we'd better be careful not to attack while outside that 20' perimeter. That means we can't fire from across the street, for example. We also risk having orcs sneak up on us and taking us out one by one. Remember, they can see much better in the dark than most of us, nor can we all smell as keenly as Luke and the wolves. So if we should probably pair up for safety."
She considers the interior of the warehouse. "There are too many windows to board up in a hurry, but if you're worried about them, we could put some people in the rafters. Maybe with ropes attached so they can reach the floor conveniently. Some of you have potions for flying, don't you? And I still have that Invisibility potion that might come in handy. Which reminds me."
Teva fetches her pack and pulls out a double handful of potion vials. "I have enough healing potions for you each to have one." She fans the eight vials out on the table and taps the the dark-labelled one on the end. "This one is stronger than the others. Take whichever you want." ((OOC 7 CLW, 1 Cure Moderate 12th level))
Alyndar Sunday April 1st, 2001 9:53:41 PM
When Aly hears the others come back to the warehouse, he goes outside, helps them unload the stuff, relays what he found out at the Clerk's office and then excuses himself to lie down and sleep so he can rememorize spells.
Trace and Radiant Sunday April 1st, 2001 11:53:30 PM
Trace smiles, "I agree with Sir Thomas's plan but I also agree that we should also be inside the warehouse where there is plenty of light, more in the areas that we need there to be. We need to take up postions high to look down upon the windows and front door whith Sir Thomas directing decoys. But I think if we strat pickign them off one at a time at the the point of entry would be better. At last, I am a fighter not a general. Just show me my target and I will destroy."
Ael d'Gaiaim Monday April 2nd, 2001 12:41:19 AM
"I have scrolls which will allow me to float gently downword or climb like a spider for a few moments; enough to slightly increase my mobility if I am to sit in the rafters. And if we are up there, there are some advantages we can take."
The mage frowns, as is his habit, before continuing. "How much damage are they allowed to deal to the area of the challenge? Regardless of the circumstances, it is still MAdame Chloe's property. ...IF they are, in fact, allowed to take drastic action, such as burning us out, we should take appropriate precautions."
Altemia, Tara, and Kevil Monday April 2nd, 2001 12:09:09 PM
Altemia had been following along with the group thinking her own thoughts. She shakes her head as she returns to the current world.
"I'm sorry guys. Sometimes I do that. I was thinking about my friends up in the mountains and wondering how they were faring.
The sunrods will last for six hours Teva, and I can see 60' with them, but I think humans can only see about 30'."
She turns around to look at Kevil and drops down to look him over.
"It does look like he is in need of some help. I think he is going to need one of your potions."
She takes one of the lighter labeled potions and heads off to the apartment calling Kevil after her. In the apartment she gets a bowl and pours the potion in it for him to drink. After he finishes it she looks him over again.
"Looks like your almost up to form baby-boy. I think you just need to rest and then you'll be just fine. Come on."
Altemia and Kevil rejoin everyone. Kevil and Tara lope off to a corner to grab a bit of sleep.
Lok Mufflefoot d20+4=7 d20+12=19 d20+12=16 Monday April 2nd, 2001 12:34:29 PM
"A fantastic idea" the halflnig giggles as Sir Thomas suggests he check up on the orcs. Taking a minor healing potion thankfully, the halfling salutes briskly and heads off full well knowing that someone out there would have an idea as to the Champions location. Hoping to find that information (gather information rolled a 7), and then if not, will just wander some to try to find the champions. Should the halfling find them he of course will move rather silently (rolled a 19) and stick to the shadows as much as possible (rolled a 16). He would try to figure out their competitions plans for the night.
Ilsidur Monday April 2nd, 2001 6:37:56 PM
"Sir Thomas, I agree that your idea has merit, but I don't think it will work. 1) All sanctioned combat needs to take place within 20' of the building. 2) If we spread ourselves out, they take us out one by one, or two by two. 3) Madame Chloe needs us to guard the room in the basement, and if we are all or most outside the building, how do we know that someone has not snuck in magically, and can steal the armour? 4) It took me a long time to cover the distance from one end of the warehouse to the other, so that by the time I reached the front door, the combat was almost over. If I have to travel any distance to fight, I will be really late. 5) Our best chance to beat Bear is if we can concentrate our firepower. Remember in the last attack, Bear was able to drop Trace because there was no-one there to support him? So, I think that we set up in the warehouse, mostly together, and bring our significant firepower to 'bear' as a unit."
When they enter the warehouse, Ilsidur points out a door in the side of the large central crate. He gets the warehouse gem from Sir Thomas, and uses it to open the door in the crate. Inside, the crate is empty, and there is a door in the floor. "I guess that door enters into the chamber that holds the armour."
"Now, I am going into the apartment to rest, and I suggest the majority of us do that as well. I expect to have to be up all night, until something happens. Unless you decide otherwise, I plan to set up a crate in front of the large central crate, and hide behind it with my crossbow ready. Then I can pop up and fire at the front door, or anywhere else around the building."
Back at the warehouse (Assistant DM Greg) Monday April 2nd, 2001 6:52:51 PM
As the party arrives back at the warehouse and is reading the posters, Madame Chloe returns from some errands. "I presume you have registered at the Office of Champions? I hope the money that I gave Ilsidur was enough to cover the fees. Now, I must take my leave to set up my journey. Again, I ask that you protect my investment, in the chamber under the crate. If I were to lose that armour, it would ruin me. I will be in the shop for about another two hours or so, then I will be heading to the Mad Jester's Inn for the night. Unless you have any other questions, good luck to you all, and I hope to see you all in the morning."
Lok on patrol (Assistant DM Greg) Monday April 2nd, 2001 7:05:59 PM
Lok spends the afternoon trying to find some sign of the orcs in CP452. Canvasing the local merchants, he finds that they appear to have disappeared sometime mid-morning. The merchants also complain in general about the way that CP 452 have been "protecting" them.
One example: "Those bullying orcs! They have charged me 4 times the going rate for weekly protection! Next door, the potter refused to pay the latest "installment", and arrived at the store the next morning to find the place trashed! We tried to prove it was the orcs, but they were too slippery to be able to pin anything on them."
Unfortunately, the orcs prove too elusive for Lok, and he cannot find any sign of them.
Trace and Radiant Monday April 2nd, 2001 10:42:42 PM
Trace moves equipment around on the first wagon to make a wall to help protect himself and then takes one of the lamps and sets it on a box in the corner away from the wall so that it can be lit when it becomes dark. He then hides another lamp close to the wagon in case the first one is broken he can light the next one. Trace lays down and sleeps before the battle tonight. (prepares "summon natures aly I")
Ael d'Gaiaim Monday April 2nd, 2001 11:08:55 PM
"I will be most comfortable in the rafters; I'm fairly sure that I can provide support from up there -- the beams are fairly wide. I'll just be sure to have my spell(s) running...just in case an orc gets lucky and knocks me down."
Rummaging in his pouch, Ael checks the placement of his puny scroll supply, bolt storage, and accepts a healing potion. "Thank you. I hope none of us will have to use these, but it's good to be prepared. Speaking of prepared...I think I had better have a couple buckets of water up there, in case the orcs try anything hot."
Ael will grab a nap in the apartment. "I'd better get some rest or else I'll be useless tonight. Someone wake me up about half an hour before they can attack. That way I'll have time to prepare my spells before they hit us, as well as get up there with sufficient preparations. Anyone want to join me up there with a bow and/or spells?"
Sly Foxx and Luke Tuesday April 3rd, 2001 5:27:49 AM
"Sir Thomas, I think your plan is very good. If you want me up on the Boxes near the door, that's what I'll do. If you want me some where else, that's what I'll do." Said Sly, "BUT, not outside. Madame Chloe want the special Armor protected and that is inside." Sly goes into his backpack to get some ration for himself and Luke, and then his blanket. Climbs the stack boxes (with Luke by his side) and will sleep with his bow and arrows and his sword. Thinking to himself *Thank goodness I read up on my spell this afternoon.*
Altemia, Tara, and Kevil d20+1=3 Tuesday April 3rd, 2001 9:55:25 AM
After settling the wolves in for a nap, she looks around the warehouse to find a good place for her to wait.
"I think I'm going to sit up there on those crates near the window. I'll try to hide in the shadows up there (Hide roll of 3), but I don't know how well I'll do. I can use my sling from up there before I come down. I don't think I'll go all the way up there, just half-way or so. I'm going to put Kevil at the box with the armor and have him guard the box. I think I'm going to let Tara roam around the warehouse on her own. She can move rather quickly, so she should be able to help wherever is needed."
Sir Thomas Tuesday April 3rd, 2001 10:09:08 AM
Looking a little dejected Thomas offers more, "ok. I think that if we had the element of surprise we would be better off. I don't like just sitting and waiting for them to come get us. How big is the crate? Could some of us hide inside it so they will be concealed from site? I think that if we carred the door with chains and put up a baricade of some sort it would limit their entrance somewhat. That will buy our archers time to get them. IF they come in through the windows, they'll only be able to come through one at a time, so our archers will have free shots at them as they use those methods. IF we allow them to all get in at once we'll be over run no matter how well we fight. That is my final suggestion because it is nearing time to prepare and to rest. We won't have time to do much if we continue to talk. Whatever the group decides is best, that's what I agree to." Thomas stops setting up the decoys and begins to rub Pryte-Honos' neck.
Lok Mufflefoot Tuesday April 3rd, 2001 1:45:43 PM
Coming back a little dejected looking the halfling says quietly "They were nowhere to be found." Perking up a bit he says "but I'm confident they are very bad, they've terrorized all the shopkeepers." Pushing crates and any heavy objects he can find to block the warehouse entrance the halfling hopes it will be enough to slow the orcs down. Then using the long table of armor he pushes crates between it and the wall setting himself up behind them. Piling what shields he can find up around his nest the halfling retrieves his bow and traims his steady aim on the door using his nest to hide him as best he can.
Uteva Tuesday April 3rd, 2001 4:38:40 PM
Teva waits to see if anyone else will take healing potions, then gathers the remainders into a pouch at her belt. She presses the Cure Moderate Wounds potion into Trace's palm, closing his fingers around it. "Please," she tells him, "be careful."
She takes stock of the lighting situation. "We have seven lanterns, and sufficient oil to burn them all night. Altemia has the three sunrods, and I have two torches. I want to hang two lanterns from the rafters a third and two thirds of the way down the length of the warehouse, by about 20' of rope. That should give the elves a decent view of the windows. Ael, if you'll take the rear one, I will take my bow and wait in the rafters above the forward lantern, refilling its oil as needed. I only have 20' of rope; who has more for the other hanging lantern and for safety lines for me and Ael? Actually, I would be in serious trouble if I fell. I'd rather put someone with flying ability up there.
"We can put another lantern on the roof of the back apartment. With Trace's, that should light up the rear pretty well. Two at the front -- on the tables and on the crate mountain -- to make sure the door area is well lit. Trace, if you will substitute one of my torches as your back-up light, we can use the seventh lantern on top of the big central crate."
Putting action to words, Teva retrieves two torches from her pack, hands one to Trace, and begins setting out the low-level lanterns. "Since the sunrods light easily and without flame, Ael, Altemia and I will each keep one with us. From the rafters and the height of the crates, we can easily light them and toss them wherever they are needed. That leaves one more torch for back up, unless someone has more.
"Let's do as Ilsidur suggested, and add one of the wagons to the stuff Lok has got blocking the warehouse door. Sir Thomas, please be sure to lock that door tonight. I'd like help buiding a crenelation of small crates around the top of the big central crate. Sir Thomas, we can put some of your decoy armour dolls up there. If someone who can fly will take my rafter post, then I'll be on the roof of the central crate. I suggest we keep some water near each person, and stockpile more in strategic places. Aly, we'll want to use your pots for that, after supper."
The bard works energetically to carry out her plans, and searches the shelving and the back apartment for rope, vessels to hold water, and anything else that might be useful. Then she crawls into a cot for a well-deserved nap before dinner.
Ilsidur Tuesday April 3rd, 2001 6:49:28 PM
Ilsidur finishes putting his crate in place, and says, "I want to be close to the ground, this flying stuff makes me stomach-sick just thinking about it." Then he moves over to Uteva and hands her a vial and 50' of rope. "Here you go, the potion is a potion of flying, and the rope should help you get down if you don't need to move in a hurry. You all aren't worried about being balanced up there in the rafters? I know I would be worried about trying to cock my crossbow while sitting on those beams. But then, I always was a ground-dweller."
Once Ilsidur has listened to everyone else's plans, he helps Lok set up his 'nest' and helps Uteva move the crates around. Then he drags his weary butt off to lie down for the rest of the afternoon. [OOC: Ilsidur won't post again until he wakes up for the evening.]
The Challenge
Back at the warehouse - setting up for the night (Assistant DM Greg) Tuesday April 3rd, 2001 7:04:45 PM
For more than two hours, there is much lugging, lifting, pulling, piling, tugging, shifting, hanging, tying, heaving, climbing, dangling, shoving, and such.
There is also much shouting, grunting, panting, talking, asking, answering, heavy breathing and hollering, as well as bumps, bruises, scrapes, pullings, swellings, and cuts.
After a hard two hours work, the party retires for the rest of the afternoon. The houseboy agrees to wake the party one hour before sundown, with a meal and something to drink.
[OOC: I won't post again until you have all made your plans and have settled in for the afternoon, unless you raise something that I think needs an answer from me. I am looking for each of your tactical maps by e-mail, including locations of anything you are planning to move, or a very good description of where you plan to be. OK?]
Sir THomas and Pryte-Honos Tuesday April 3rd, 2001 11:28:30 PM
Thomas gives himself 10hp using his lay on hands ability. he then approaches Trace and charges his sword with 8hp (unless the max is more and then I can give up to 2 more points, and will). Thomas then accepts one of Teva's potions. "Thank you my dear. I'm sure this will come in handy." He then helps make some final adjustments to the decoy on top of the central crate, and a second and third decoy that he set up in the warehous in hopes that they might at least distract the orcs for a short time. He then spends his time polishing his armor and sword and the new shield he picked up from Chloe. He sharpens his sword and dons his armor again, just in time to see teh servant boy come in. Thomas adjusts his basinet helmet, situates his armor, and tries to instill in his appearance the shining grace that a true knight of Alemi would enter battle with. He takes time to groom Pryte-Honos and polishes and adjusts his saddle. He then climbs on his friend and begins to partol the room. "May Alemi guide our hearts, and Domi guide our hands so that our souls will fulfill their goal. May all of your hearts shine through tonight my friends. They are all good hearts. I'm glad I know each of you. May Alemi walk with you." Thomas salutes each of his friends.
Sly Foxx and Luke Wednesday April 4th, 2001 5:29:11 AM
After an active rearranging of the warehouse, Sly and Luke ate, then went to help Sir Thomas groom his horse. " I have taken my four hour sleep and all my magic is charged up. You know that Bear will send in all the lesser orc first to deplete our arrows and tire ourselves in battle first, then he'll come in with his big boys and himself to finish us off. But I think if we make enough noise the lesser orcs will almost kill themselves. So I'll leave you now and climb to my perch on top of the boxes, and Luke will be with me until he's needed. May Alemi and Domi guide our blades. Good Luck Friend." Said Sly, He then turns and climb the crates and settles almost in the middle. Lays out his arrows, string his bow, makes sure that the Three (+2) arrows are laid aside for his special target BEAR and his sword and shield are at elbow length. Now whispers "Armor On", insanely his +1 Chain Mail is on his body and two healing potion are laid aside. "Now I think I'm ready" said Sly. Now he (Sly) look around to see if Little Sister or Uteva or anybody else needs anything, if not will sit back and read his book by the new hooded lamp he bought today, and wait.
Trace and Radiant Wednesday April 4th, 2001 8:12:00 AM
Trace exchanges the extra lattern for the torch and accepts the cure light wounds potion. Before Trace returns to his perch he places three pails of water and some blankets at the back of the row that he is on. As everyone settels down to rest, "Good Luck my friends" Sounding a bit worried since he nows this is probaly the greatest challenge they have faced.
Alyndar Wednesday April 4th, 2001 8:34:17 AM
Aly positions himself near the back of the warehouse, behind some large heavy crates. He positions his Combat Pouch on himself for easy access and puts his Crossbow and Bolts on the crate near him for easy access. He leans his quarterstaff against the wall behind him.
Aly goes to Sly and asks if it would be ok to have Luke back there with him in case something breaks through and I need assistance.
He then goes back, lays a few scrolls before him and the tries to make the area as comfortable as possible, then begins to meditate.
Sly Foxx and Luke Wednesday April 4th, 2001 11:09:22 AM
"Why sure! for Three cookies, I'm hungry" said Sly, then turn to Luke."Boy! Alyndar need you, protect him." The dog tilts his head at Sly, then looks at the old Elf, then follows Alyndar.
Lok Mufflefoot Wednesday April 4th, 2001 12:30:45 PM
The halfling wakes from his rest and is unnaturally quiet. Something in the air mad him nervous. They were but a few, and possibly more than double their number in orcs were to fight them tonight. Possibly even more. It was likely some of their own number would die. He quietly takes Sly aside for a moment during their final preparations. Whispering to the boy away from the others he says seriuosly "I've put myself close to the door and with so many orcs coming this may be dangerous, but I would rather harm come to me than any of you wonderful people. If it is, take this ruby pheonix and wear it for me. My parents would only want someone of a silly carefree heart to keep such a thing and the thought of it being buried would just not seem..." the halflings ears drooped "...right." Then his ears perked up again and he piched Sly's cheek teasingly. "Now off for a cookie and a fight!" Happily munching away Lok positions himself in his nears behind the table near the door.
Uteva Wednesday April 4th, 2001 5:41:02 PM
When she wakes, Teva thanks the boy for the meal, then wanders around eating while she takes a last look at their preparations. Flasks of oil are concealed near every lantern, containers of water are by the lanterns and near each person's position. "Well, we're more spread out than I'd like, but it can't be helped in such a large room. Remember to holler if you get into trouble! Somebody will come running if they can. Ilsidur, your potion will come in handy for that. Thank you. Does anyone want to use the Invisibility potion?"
As sunset approaches, she gathers her weapons, potions, lantern, and 2 oil flasks high on the mountain of crates. "Sly, will you send these up when I lower the rope?" Then she carefully (taking 20's all the way) makes her way up to her chosen rafter. Lantern lit and hung to her satisfaction, Teva crawls along the rafter to a spot where a crossbeam provides extra security. She knots one end of the rope solidly to the beam, slip-knots herself about 10' along, and coils the remaining slack on top of the rafter. Then balanced as best she can, with the Flying potion in one hand and her bow in the other, she settles down to wait.
Ael d'Gaiaim d20+5=20 d20+2=12 Wednesday April 4th, 2001 6:53:12 PM
When woken, Ael calmly settles down to study his spells. Upon finishing his memorization, he gets up and eats, chatting with his friends and looking around the battlefield. When the time is almost up, he removes his boots and, slowly, ascends by rope to the rafters. Moving to a position where the beams cross, he double-checks his crossbow (which is hanging from a clip on his waist), his bolts, components, etc.
Ael then settles down to wait, tightly clutching two of his scrolls. (He is watching the area carefully, paying attention to the windows as well. The above roll is a spot check, followed by a balance check)
Night falls on the party (Assistant DM Greg) Wednesday April 4th, 2001 8:09:53 PM
As the sun is heading for the horizon, there is a knock on the door. The door rolls open to reveal the houseboy, a young lad of about 14. He has a worried expression on his face, and is carrying a large wineskin and an even larger basket. He slides around the back of the wagon, moves to the middle of the warehouse and says, "Madame Chloe asked me to give these to you. It is dinner from the finest restaurant in Northook, as well as wine from her own winecellar. Please be careful tonight. Madame sends her best wishes." Then he turns and leaves, shutting and locking the door behind him.
The party watches the light dim outside as they eat the delicious meal prepared for them. They pass around the wineskin, and everyone has a drink and makes a toast to a luck for the night.
Once supper is finished, the party members move to their planned locations. The two rafter climbers have a little difficulty getting settled in, but find some cross-pieces to rest on. Sir Thomas circles about the warehouse, riding on Pryte-Honos, regularily checking that everyone is OK. Tara also wanders around, sniffing in all the corners.
The party quietly talks together, as the night becomes longer and longer. [OOC: DruAnna, have Tara make a Listen check. Her bonus is +6.]
Sir Thomas and Pryte-Honos d20=20 Wednesday April 4th, 2001 9:28:31 PM
Pryte_Honos is using his sense of smell and his fine hearing for the entire night(SQ scent; scent +7). (Rolled a 20 for his listen, and am uncertain how to roll for his scent, no modifier given)
Thomas makes it a point to only check on the people that are visible as well as the decoy people. He makes no motion to the people in the rafters, nor does he even look at them. He tries to look as dignified and honorable as a young knight possibly can as he prances with Pryte-Honos around the warehouse. He offers little words of encouragement to his friends when he checks in with them to try to ease their nerves a bit. He never smiles though.
Sir THomas correction Wednesday April 4th, 2001 9:29:37 PM
OOC: sorry, that is Listen +7, no modifier on the scent Special Quality
Sly Foxx and Luke Thursday April 5th, 2001 12:14:28 PM
Sly ate the meal,but did not drink the wine. Sly yell to Trace,"BIG BROTHER! you can have my portion of the wine, after the time at that Inn when I woke up under the table and hugging Luke. I'm a little shy at drinking wine."
Trace and Radiant Thursday April 5th, 2001 2:40:02 PM
Trace looks at Sly, "Don't worry little brother, we will share it as our celebration of victory when the next day arrives." Trace changes his mind about his postion and stands next to Lok at the tables with his two swords drawn.
Altemia, Tara, and Kevil d20+6=13 Thursday April 5th, 2001 6:07:33 PM
Altemia climbs up to her perch on the boxes and readies her sling. She also readies the spell Summon Natures Ally I. Looking around she sees Kevil guarding the box and Tara wandering around the warehouse. She smiles as she watches them. She also looks up at the windows and keeps an eye on them too.
Alyndar Thursday April 5th, 2001 6:20:20 PM
When Aly hears Sly yell at Trace, he flinches.
Getting Sly's attention he says in a calm voice. Do NOT yell again. From this time forward we do not speak higher than whispers otherwise you will let their spies know where you are in this place.
Aly places 4 flasks of oil near him, cloth shoved in the tops, and a lit torch nearby.
And now he settles in and waits. In the meantime, he gives Luke a good scratching and feeds him his portion of the fine food. Not drinking any of the wine.
Uteva Nerine Thursday April 5th, 2001 6:35:58 PM
While they wait, Uteva has plenty of time to regret her decision to perch so high up. She passes the time working out new lyrics while sweeping the lit areas of the room with her gaze. From time to time, she shifts her position and grip just enough to keep all her parts in working order.
Ael d'Gaiaim d20+2=9 Thursday April 5th, 2001 7:17:41 PM
Ael munches on a piece of bread while sitting in the rafters. He continues to scan the windows and door area, and manages to keep himself from falling off into quiet reverie.
"I wonder what that old Dwarf, Gaiaus is doing now?", Ael mutters to himself. "Probably having dinner with my Uncle, sitting in a chair on the _floor_, and not perched somewhere like a bird, waiting to be shot, plucked, and stuffed."
Laughing at the thought of his dignified Mentor's short legs dangling off the edge of the beam, he settles back to wait. He makes sure to keep that scroll close at hand, and wiggles his bare toes down at Lok below.
Ilsidur Thursday April 5th, 2001 7:57:46 PM
Ilsidur shifts at his position behind the crate, so that no body parts go numb. As the wolf moves around the building, he feeds it little scraps from the dinner. "I wonder if that was meant to be our last meal?" he thinks to himself.
CP 452 vs CP 823 - round 1 (Asst. DM Greg) d100=46 d100=5 Thursday April 5th, 2001 8:28:51 PM
It is sometime in the dead of night ... and all hell breaks loose.
First, a shout is heard outside the main door.
Second, two windows break into the warehouse, one halfway along the south wall, and one just south of Luke on the east wall. At each window, a knotted silk rope drops to the ground, and each rope starts to wiggle and dance.
At the same time, the front door slides open, and a cloud of fog billows up from a point about 20' east of the wagon at the door. The cloud quickly expands to a 30' radius, and 20' high. Tara is right beside the wagon, and begins to growl, as the hackles rise on the back of her neck. Noises can be heard as something(s) clamber around/over/under the wagon.
As the cloud expands, and the something(s) enter the warehouse by the main door, a booming voice shouts through the doorway:
"I AM VOID, THE FACELESS ONE! I AM HERE TO AVENGE MY BROTHER, AND END YOUR PUNY LIVES! THOSE MARKED WITH THE SIGN OF THE CHAOS BELL ARE DOOMED TO DESTRUCTION! THE BROTHERS OF SHADOW WILL DESTROY YOU ALL, AND THE PLANES WILL BE FREE FOR EVER!"
Just as the cloud is expanding to fill the doorway, Uteva, from her perch in the rafters, sees a large, dark, hooded figure standing outside the doorway. The cloud covers the doorway before she can act against the dark figure.
Asst. DM Greg Thursday April 5th, 2001 9:33:09 PM
Testing
Sir Thomas and Pryte-Honos Thursday April 5th, 2001 10:44:58 PM
Thomas' blood begins to rush, his heart pounds so loudly that he almost can't hear the booming voice of the faceless one. All of Thomas' senses heighten. He knows this is his calling in life, to defend Alemi's honor with Domi's pride. Pryte-Honos begins to prance a bit as he swells with the thought of battle. Spittle begins to drip from his mouth as his senses come to a heightened state. He gathers himself quickly. The two friends have a very brief mental conversation before taking action. Thomas first calls on the god of war, "Domi guide us!"
Thomas then uses a booming voice of his own to communicate with his friends. "We have three breeches in our defense . . . Three! One to the south, one to the east, and the front door." As he begins to call out the information that everyone probably already knows Pryte begins to move to the southeast. He is moving with a high step, parade march to show off his size, granduer, and hopefully to cause some intimidation. Thomas stands in the saddle, allowing the light to reflect from his polished armor. He points his sword at the rope on the east wall even though he knows Ilsidur probably can't see him from where the two are positioned. "Ilsidur, I am moving southeast to be between the two window breeches. The ropes are wiggling of their own ability. Keep an eye to the south, you are unprotected from the south." Thomas takes a moment to concentrate on any evil intent coming from the south rope. He loudly reports what he finds to the group.
"This could mean invisible foes decending the ropes. Alyndar! I am with you and Luke on the east. I am protecting Alyndar from harm." Thomas hopes that the others will follow his lead as to the level of communication so that it will be known what all are doing or seeing or hearing. Pryte-Honos reigns himself in about fifteen feet to the west and even with the northernmost part of the wagon in the southeast corner of the warehouse, near Alyndar. He then prances and paces in a very territorial manner while the events of the evening role on . . . unable to do anything productive without a visible orc. [OOC: does Thomas sense evil from the south? Does Pryte-Honos smell anything new or hear anything approaching he and Thomas? I have tried to place Thomas easily within half of Pryte-Honos movement capability of either window.]
Lok Mufflefoot d20+9=14 d20+9=17 d6=4 d6=1 Friday April 6th, 2001 7:47:16 AM
Lok tenses as the time has come, having kept his aim trained on that door, he tries to use his keen sense of hearing to aid him in the release of two arrows. The fog was unesxpected so he'd have to adapt. His first two arrows sail into the fog. Not knowing whether his two arrows hit their marks, the halfling drops his bow and grabs "Twibble". From his other pocket the halfling brings out his magic silver ball, and he prepares to close. Perhaps the ones scrabbling through the door would not be able to organize against the single halfling.
Trace and Radiant Friday April 6th, 2001 8:07:48 AM
Trace recoils a bit as the fog engulfs his postion and then pulls lok back a bit so that they can hit what ever comes out of the fog. "Lok stay with me little buddy. If we attack together we can dispense of the riff raft quickly so that only the problems remain." Trace grabs the fossilized holly leaf around his neck and calls out " Demaasss". Trace has summoned natures ali to come and help and he choses a dog. When the dog appears he commands it to attack the closest orc.
Alyndar d20+5=17 Friday April 6th, 2001 8:12:11 AM
Hearing the glass breaking just to his left, he jumps a bit, he calls luke close to him then turns his attention to the window. He reaches down, grabs a oil bomb, lites it and throws it at the window. <made roll of 17 to hit just above the window to rain flaming oil all around the area where they would be entering.
Aly then starts to prepare to cast.
Ael d'Gaiaim Friday April 6th, 2001 8:57:32 AM
Ael quickly pulls a scroll of <I>Spider Climb</I> from his belt and speaks the words needed to have it's effect take on himself.
Gripping the beams seemingly with only the skin on his feet and palms, he crouches on the rafters and prepares to reveal the truth about those ropes...
Altemia, Tara, and Kevil d20+9=19 Friday April 6th, 2001 11:49:13 AM
Altemia looks at the others in the warehouse to see how they are doing. She sees that everyone is in motion. She watches the fog to see if there are any attackers coming through (Spot check 19). Altemia realizes that her sling will not be enough and replaces it in her belt and draws her scimitar and sickle. She then begins to make her way down the crates to the floor.
Kevil upon hearing the sounds of battle begins to growl and moves closer to his charge to better protect it.
Tara is engulfed in the fog in front of the wagon. She uses her scent ability to see if she can smell any oppenents coming under/over/through the wagon. If she does, she rushes to attack the nearest one
Sly Foxx and Luke d20+5=13 d20+5=18 Friday April 6th, 2001 6:38:08 PM
"Oh Brother! First it's Bear, Then One Eye (Whick we killed), Now No Face? How many other family members to this family?" Wonders Sly. Since the fog expanded just below his knees, but cannot see into that darn fog, Now he must shoot arrows into that mess (useing only his memory as to where every thing is). Sly will move down (the top of the crates)about thirty feet east, then down (south) about five feet. Just under the beam where Uteva is sitting. Sly put down his sword, and aims his arrows to where he rembers the wagon to be, he will let fly two arrows. Hoping to hit any orc either going over the wagon or any body (Booming Voice)standing behind the wagon. Luke hears the window brake and puts his back to alyndar listens and growls(bearing his fangs, the fur on the his back stands up right.
Uteva Nerine (Flying) Sunday April 8th, 2001 12:39:18 PM
On the heels of Sir Thomas shout, Teva projects her own warning. "Those ropes may be decoys! Elves, watch all the windows in case they come through somewhere else!" Having popped the cap with her thumb, Teva downs the contents of the potion vial and discards it. While untying herself from the rope, she opens her throat and begins singing the heartening Ballad of the Hero Rolan.
Ilsidur Sunday April 8th, 2001 8:15:45 PM
Ilsidur picks up his loaded crossbow and slides a little to his left, looking first at the cloud of fog, and then at the broken southern window, planning to skewer the first visible target.
CP 452 vs CP 823 - round 1 party action results (Asst. DM Greg) d100=13 d20=6 d8=1 d6=1 d100=21 d4=4 d100=27 d20=3 d20=18 d4=3 d8=1 Sunday April 8th, 2001 8:50:28 PM
Sir Thomas' scan of the the area to the south, and the rope, turns up an evil force of some sort partway down the rope. [OOC: Clay, detect evil is Sir Thomas' standard action. If he detects evil, he can only move as well.]
Lok shoots into the fog, training in on the noise made by the creature(s) climbing around the wagon. He hears his arrow glance off of something wooden, and a voice curse in Orcish, within 10'. [OOC: I think you can only shoot one arrow per round in 3rd edition, so I took your first roll.] As Twiddle is drawn, it says, "Well, about time. I smell orc."
Trace grabs for Lok, but in the fog can't seem to find him. Trace's dog appears to Trace's right.
Alyndar heaves the oil flask up at the window, but misses too high, and instead hits the joint between the roof and the wall. The oil ignites and starts to catch the roof supports on fire.
An orc appears through the fog on Tara's right, and she turns and snaps at it, but misses.
Sly also fires one arrow [OOC: see the note above to Lok] into the fog, but misses any desired target; the arrow sinks with a 'thunk' into the wagon.
Uteva begins to sing, and everyone can hear her beautiful voice. [OOC: Next round, the characters will listen to the song, and the following round, the song will take effect. Your standard action this round was to drink the potion.]
[OOC: Ignore the last three rolls, they were for Ilsidur.]
Ilsidur d20=19 d20=17 d8=8 d8=1 d4=2 Sunday April 8th, 2001 8:56:06 PM
As the orcs boil out of the fog, Ilsidur takes aim and looses a crossbow bolt. It smashes into the center of Orc #2, hitting him in the chest. The orc gurgles once and falls to the floor, dead.
Trace and Radiant Sunday April 8th, 2001 9:02:12 PM
Trace commands the dog to attack the pointing at the fog hopeing that the dogs senses are more keen and will seek out the first intruder in the fog. Trace continues to retreat backwards to escape the fog so that he may see.
CP 452 vs CP 823 - round 2 orcs (and others?) (Asst. DM Greg) d20=2 d20=3 d20=2 d20=17 d20=1 d20=17 d20=12 d2=1 2d4(3+4)+2=9 2d4(4+3)+2=9 Sunday April 8th, 2001 9:13:24 PM
Orcs 1 and 3 charge at Ilsidur, and will be in attack range next round. Sly recognizes orc #1 to be Brod, the leader of CP 452. Orc #2 expires on the floor of the warehouse, a crossbow bolt sticking from his chest.
Orc #4 takes a wild swing at Tara, but the fog completely fools the orc, and the swing misses.
Aly and Luke can both hear a thud as something climbs off the bottom of the rope beside them (but they can't see anything).
Two more orcs clamber over the window sills and start down the ropes, one at each window (orcs #5 and #6).
Once the climbing orcs are 10' down the rope, another orcish face appears in each window, and two arms reach into the room. The orc at the south window points at Ilsidur and lets fly 2 magical bolts of force. [OOC: Ilsidur takes 9 points of damage.] The other orc points at Sir Thomas and looses 2 similar bolts. [OOC: Sir Thomas takes 9 points of damage as well.]
Alyndar Sunday April 8th, 2001 10:54:44 PM
Upon hearing the thud, and not seeing anything even though he has a lit torch nearby and infravision, Aly casts a spell. <see invisible>
Sir Thomas d20=16 Sunday April 8th, 2001 11:01:57 PM
Thomas tries to hide behind his shield as the magical bolts speed his way. (no save?) But he doesn't manage to get all the way behind the protective borders of the instrument. Thomas grimaces while still behind the shield, but when his face emerges from behind it as he puts the shield down his face shows nothing but the fire of rage. He spurs Pryte-Honos who takes the mild kicks to his flanks stoicly. Thomas and Pryte-Honos charge toward the east trying to get to the orc arms before they disappear.
If Thomas gets there and has no orc to attack he will sheath his sword and grab the silk rope with both hands. As he gets a firm grip, Pryte-Honos begins to back away from the wall. Thomas begins to violently shake the rope as it becomes more and more horizontal. Hopefully anything on the rope will fall like apples from a tree in a storm.
However, if there are orcs to attack, Thomas will take his best shot at one of them. Preferrably the magical arms (how high up are the windows?), but really any will do. Second choice is the one closest to Alyndar. (rolled 16 with +8 melee attack in case this is the scenario -- please God let this be the scenario.)
Lok Mufflefoot d20+11=19 d4+2=3 d4+1=3 2d6(3+1)=4 Monday April 9th, 2001 7:42:49 AM
Full well knowing that time was a premium the halfling began closing. They had to kill these so that they did not flank their friends behind them at the windows. Hearing Trace behind him the halfling whispers as he moves "Common Trace, lets rip up these orcs."
Using the curses as his guide the halfling closes trying to compensate for any forward movement the orc could have made. To Twiddle he whispers as he begins to move "Sorry bout that, ready for fun? Know you been wanting Orc for a bit, any idea what those curses were besides an angry orc knowing an arrow just missed? Maybe we can make em curse for a different reason!"
Lok takes a swing at what he thinks to be an orcish shape (attack roll 19, damage 3 rolled 4 for sneak attack if that works in this situation) and says "Terrific!" sending his silver ball shooting out at that shape (3 damage plus sv vs stun).
Sly Foxx and Luke d20+5=23 d8+2=3 Monday April 9th, 2001 10:54:40 AM
Sly is about to reknoch his bow when when he spots Brod (Bear). "Hello Little Brother Bear. I have something special for you" whispers Sly (not to give himself away)puting down the regular arrow and picks up the +2 arrow. He knoch his bow, takes careful aim and let's the arrow GO. "That for Sir Thomas and Trace."murmurs Sly. Luke still in position snarling and snapping his jaws. The only thing holding him back is the comand to attack.
Uteva Nerine (Flying) Monday April 9th, 2001 11:19:26 AM
Her concentration focussed on infusing her song with power (Inspire Courage, no effect yet), Teva finds she can't spare any attention for firing shots. She can, however, deal with the impending fiery disaster. Taking up a pot of water from behind her, she flies 90' eastward through the rafters, trying to keep crossbeams between herself and the orcs near the broken eastern window.
Ael d'Gaiaim (Spider Climb) Monday April 9th, 2001 12:51:16 PM
Ael skutters along the crossbeam, keeping himself pressed flat. Sitting up for a moment, keeping beams between himself and the Orcs, he mutters a few short, sharp words. (Casting See Invisible on himself.)
He then peeks around the beams, trying to get information on where the Orcs are.
Trace and Radiant Monday April 9th, 2001 5:11:49 PM
Trace keeps backing up untill he has clear vision and is able to see an opponent to attack.
Ilsidur Monday April 9th, 2001 6:57:47 PM
Ilsidur drops his crossbow, readies his waraxe and shield, and steps forward to attack orc #3.
CP 452 vs CP 823 - round 2 party action results (Asst. DM Greg) d20=16 d6+2=6 d12+4=7 d100=12 d20=6 d100=9 d20=4 d100=76 d20=7 d20=12 d6+1=4 Monday April 9th, 2001 7:23:56 PM
As Sir Thomas moves to the east, he is attacked by (now visible) orc #7. The orc stabs up at Sir Thomas, catching him with a solid blow to the thigh [OOC: Sir Thomas takes 6 points of damage.] In response, Sir Thomas swings down at the orc, bashing the orc solidly in the head, and staggering it. [OOC: Clay, that is Sir T's action for the 3rd round. I used your attack roll from round 2 as the attack in round 3. You can still take a move-equivalent action if desired.]
Lok hones in on the combat between orc #4 and Tara. He swings at the orc, but is distracted by the fog and the combat moves, and misses [OOC: rolled 12 on 20% chance to miss.] [Also, you can either attack with your dagger, or throw the ball, unless you want to take the 2-attack option, with each attack at -4.] He throws the ball, but again is distracted by the fog [OOC: rolled 9 on 20% miss. I took the autohit for the ball to mean if a normal chance to hit, and no concealment in effect.]
Sly looses an arrow at orc #1 (who is BROD, not BEAR) and nicks him across the back.
Uteva sloshes a bit of the water, as she flies eastward to the burning roof.
Ael's spell takes effect, and he sees two orcs appear; one is moving forward to engage Sir Thomas (orc #7) and one is moving forward to engage Kevil (orc #8).
Trace backs up until he can clearly see orcs 1, 3, 5, and 8 (appears after attacking Kevil).
Ilsidur steps forward to attack orc #3 (but first get attacked himself).
Tara gets a bead on orc #4 and snaps at him, but misses.
Orc actions next...
CP 452 vs CP 823 - round 3 orcs (and others?) (Asst. DM Greg) d20=8 d20=12 d100=73 d20=13 d6+2=3 d20=15 d6+2=7 d20=18 d6+2=4 2d4(4+1)=5 Monday April 9th, 2001 7:39:53 PM
Orc #1 (Brod) shifts to the right and swings at Ilsidur. Ilsidur catches the swing on his new shield, deflecting the blow away.
Orc #2 makes a nice puddle on the floor.
Orc #3 also swings at Ilsidur, but misjudges the dwarf's height, and swings cleanly over his head.
Orc #4 swings at Tara, hitting her with a glancing blow across the back [OOC: Tara takes 3 hp damage].
Orcs #5 and #6 drop to the ground and draw their swords and shields.
Orc #7, on his last legs, swings back up at Sir Thomas, cutting into the paladin's armour on the side, and drawing some serious blood [OOC: Sir Thomas takes 7 hp damage].
Orc #8 swings at Kevil, hitting the wolf in the side of the head, and gouging the wolf's face just below the eye [OOC: Kevil takes 4 hp damage].
Orc # 9 leans over the window sill and casts a sleep spell centered on Aly and Luke. [OOC: The spell affects 5 hd of creatures. Luke and Alyndar both need to make Will saves vs. DC 14.]
Orc #10 scrambles over the window sill and starts to climb down the rope, getting about 1/3 of the way down.
Alyndar d4+1=2 d4+1=3 Monday April 9th, 2001 7:59:46 PM
Being that I am immune to sleep spells i dont have to roll, but instead, I point a hand at the spellcaster, speak a word or 3 and out shoots 2 streaks of light at him doing 5hp of damage. (Magic Missile)
Aly then commands Luke to attack orc #10
Aly then backs up 15 feet. (being that i havent yet moved, and a magic missile spell is not a full round action, i do believe i can still move so therefore i waited til after my spell)
Altemia, Tara, and Kevil d20+3=19 d6+1=2 d20+3=7 Monday April 9th, 2001 9:15:36 PM
Seeing the influx of orcs into the warehouse, Altemia yells at Kevil to release him from his guarding the box. She hopes that he hears her.
Tara snaps at the orc in front of her (#4) and get him in the leg (2 dmg). She then attempts to trip him so that she can get to his throat.
Kevil bites at his opponent (#8), but is unable to get a hit. The blow to the head was still ringing in his ears.
Trace and Radiant and (Dog) Trace recives +2 for charge to orc 5 d20+6=15 d2=1 d20+12=28 d8+4=5 Monday April 9th, 2001 11:12:38 PM
Trace sicks the dog on orc 8 and sends Radiant at orc 10 and then sprints into a full charge at orc 5.(did not roll for dog since attack bonus is unknown). Radiant Darts up ahead and claws at one of the window orcs and if conncets with 15 dose 1hp dmg. Trace charges orc and hits him with a 28 and does 5hp's dmg. Trace calls out aloud while in confrontation with #5, "Is everyone doing ok, is anyone in need of assistance?"
Sir Thomas and Pryte-Honos d10=6 d20=12 d20=6 d6=4 d6=4 Tuesday April 10th, 2001 12:25:12 AM
(OOC: For Thomas' last attack that counts this round I rolled a 6 + 4 gives 10 hp damage) More than a little perplexed at the speed with which the orc moves after appearing from no where, Thomas feels the bite of the steel more deeply than he thinks he should. "Leoht Justitia!!" Thomas cries as he brings his large bastard sword down on the orcs head.
Seeing the orc appear next to him, Pryte-Honos is quite surprised. He quickly tries to explain to Thomas that he didn't hear or smell the orc with his scent or listen abilities, but drops the explanation short since it will do no good now. Instead he finishes the thought by telling Thomas to hold on tightly. He rears up and attacks with his two massive front hooves. (OOC:Rolled 18 and 12, each blow doing 10 hp)
Thomas holds on to the pummel of the saddle and jams his feet down into the sturrups to stay on the large horse as he attacks orc #7.
Sly Foxx and Luke d20+5=18 d8=8 Tuesday April 10th, 2001 3:55:53 AM
"Alright,You Big Pool of Swamp Goo, take this shot(orc#1)"whispers to himself. Sly pick an arrow and knock is, then shoots.
Luke(after getting the comand to attack), will runs to the bottom of window (where #10 is comming down)and will attack the orc as soon as he comes in range.
Alyndar Tuesday April 10th, 2001 8:12:17 AM
/ooc OOPS i meant orc #6 not orc #10
Lok Mufflefoot d20+7=17 d4+2=5 d4+1=2 Tuesday April 10th, 2001 9:18:08 AM
(ooc thought ambidexterity nullified some of that 2 weapon minuses?) Hearing the wolf's pained snarl the halfling knows exactly where he stands now. He takes a swing with his dagger (17 to hit, 5 damage) and then staring as intently as he can at the orc's shape says "Terrific!" sending it shooting out at the orc once again. (ball is 2 damage sv vs stun if it hits)
Ael d'Gaiaim (Spider Climb, See Invis) d20+12=24 2d4(4+1)+2=7 Tuesday April 10th, 2001 12:39:24 PM
Ael sees Orc #9 cast the sleep spell. (OOC: Roll is for arcane knowledge to recognise the spell. OR should I have used spellcraft?)
Looking from Orc 10, down at the floor, and back at the Orc, he smiles thinly and points in the direction the Orc (who is still climbing down the rope) and barks a few short phrases. 2 bolts of magic energy streak from his fingers to unerringly hit Orc 10. (Magic Missile for 7 damage)
The mage then flattens himself to the top of a beam, and skitters a few feet west along it.
Altemia (xtra dm okay'd post) Tuesday April 10th, 2001 4:17:16 PM
Altemia moves down off of the crates and moves toward the center of the warehouse where the large crate is located. She wants to get into a position to help Kevil and Ilsidur.
Uteva (Flying, Inspired) d20=17 Tuesday April 10th, 2001 5:34:18 PM
Frantic to deal with the fire so that she can help below, Teva swoops in close to the flames and splashes her water where it will quench to greatest effect. (Rolled attack in case you want it, or do you want to go with "Extinguish Fire" as a full round action?) Her song rolls through the air, carrying its themes of hope, defiance, and courage into the hearts of her friends. (Allies Inspired with morale bonuses of: +2 save vs. charm/fear, +1 attack, +1 weapon damage.)
Ilsidur d20=17 d10+3=7 Tuesday April 10th, 2001 6:40:35 PM
Ilsidur swings his waraxe at orc #3, crashing through the orc's shield and biting deeply into the shoulder joint, staggering the smelly creature.
CP 452 vs CP 823 - round 3 party action results (Asst. DM Greg) d100=41 d20+1=2 d20+2=14 d20=11 d20+1=18 d20+3=23 d20+3=4 d6+1=5 d100=12 d20=20 2d6(4+5)=9 d2=1 Tuesday April 10th, 2001 7:26:58 PM
Alyndar's magic missile blasts into the wizard looking in through the window. He then backs up to the shelves along the apartment.
Tara's bite hits the orc through the fog, tearing a chunk out of the orc's thigh. Her trip attempt is feeble at best, and the orc easily eludes the special attack. Kevil misses his attack.
Trace's dog moves into position to attack orc #8 next round. Radiant manages to buffet at the orc, damaging it slightly and causing it to make a climbing check (successfully). Trace's charge smashes into orc #5, and his heavy sword blow chops deeply into the side of the creature.
Sir Thomas smashes into the suddenly-appearing orc with his bastard sword [OOC: I already rolled the damage. Also, if you want to attack, and have the horse attack in the same turn, you need to make a riding check vs. DC10. If you fail, only the horse gets to attack that round.] The paladin's new warhorse rears back, and one hoof pounds into the forehead of the orc, dropping it like a sack of cement.
Sly's arrow drives deeply into Brod's left side, causing the orc leader to flinch. Luke successfully resists the sleep spell, and bites at orc #6. He grabs the orc by the upper arm, and gives it a good shake before releasing it. [OOC: Pay attention, Ceil. You should have had Luke make the save vs. the sleep spell.]
Once again, Lok is deceived by the shifting fog, and his swing goes wide of the mark [OOC: rolled 12 vs. 20% miss chance.]
Ael successfully recognizes the spell as a wizard's sleep spell. [OOC: You need to roll against spellcraft, see the skill description.] The two missiles fly from Ael's hand and smash into the back of the orc. the orc jolts on the rope, but manages to hang on and continue to climb down. [OOC: ignore the 2d6 roll.]
Altemia scrambles down off the boxes and moves south, to engage the orcs around Ilsidur.
Uteva moves the rest of the way to the burning section of the roof. She starts to put out the fire, singing gloriously all the while. [OOC: Since you still had to move more than 5' this round, you cannot do the full 'extinguish flames' action this round. Also, you are singing, so it will take one more round to extinguish the fire.] [OOC: NOTE - ALL PC's EXCEPT FOR LOK (TOO FAR AWAY, OVER THE NOISE OF COMBAT) ARE +1 TO HIT AND +1 DAMAGE STARTING NEXT ROUND, FOR AS LONG AS UTEVA SINGS, AND FOR 5 ROUNDS AFTER. ALL ANIMALS ARE UNAFFECTED. YOU EACH NEED TO KEEP TRACK OF THIS, 'CAUSE I CAN'T.]
Ilsidur wounds the orc in front of him.
Now, the orcs' turn...
CP 452 vs CP 823 - round 4 orcs (and others?) (Asst. DM Greg) d20+7=15 d20+3=4 d2=2 d20+3=8 d100=36 d20+3=17 d6+2=7 d20+3=7 d20+3=19 d6+2=8 Tuesday April 10th, 2001 7:45:07 PM
Orc #1 (Brod) cuts down at Ilsidur with his longsword, but the sword clangs noisily off the dwarf's armour. He shouts, "Lord Void, we need your assistance!"
Orc #2 has almost run out of blood to give.
Orc #3 swings wildly at Ilsidur, and completely misses. Brod starts to question whether this orc had too much to drink at supper time.
Orc #4 turns and swings at Lok, but misses the halfling in the fog.
Orc #5 swings his short sword at Trace, hitting the ranger deeply in the thigh. [OOC: Trace takes 7 hp damage.]
Orc #6 sweeps his sword at Luke, but the dog easily jumps out of the way.
Orc #7's soul wings its way to its final resting place.
Orc #8 chops down heavily with his sword at Kevil, and the blade bites deeply into the wolf's back. [OOC: Kevil takes 8 hp damage.]
Orc #9 clambers over the sill, and moves about 1/3 of the way down the rope.
Orc #10 climbs the rest of the way to the floor, and unslings his quarterstaff.
Anyone within 50 feet of the center crate hears a loud pop from the top of the crate. A tall, dark, hooded figure appears on the top of the crate, and begins to turn to survey the room.
Alyndar d4+1=3 d4+1=4 Tuesday April 10th, 2001 9:32:50 PM
With his mind on what's at hand, Aly lets loose another Spell at #9 (believe its the same one i spelled before) Magic Missile. doing 7 points of damage.
Sir Thomas and Pryte-Honos d20=9 d20=5 d20=16 d20=20 d6=3 d6=1 d10=5 Tuesday April 10th, 2001 10:03:40 PM
(OOC:Rolled 9 for ride of 7 ranks = 16 vs DC 10) Thomas can tell it has been a while since he has riden a horse because his grace is on his friend's back is not as easy to produce as it used to be. As he regains his composure from Pryte's rearing attack, Pryte-Honos is already moving forward. The tandem approaches orc 6 that is engaged with Luke and with a fury that is hard to match they strike swiftly as if they practiced the maneuver many times. Without slowing from the short charge, Pryte-Honos raises up on his two hind legs and lashes out with his forehooves again. (rolled 5 and 16 + 6 each = 11 and 22 doing 7 and 5 hp damage respectively.) Being more prepared for the maneuver this time, Thomas needs not wait for his friend's hooves to touch the floor before he starts the downward swing of his large sword. With the added momentum combined with the reel that the orc must be feeling from the horse's attack, Thomas brings the sword quickly and cleanly into the orc. (rolled natural 20 critical hit + 8 to melee = 28 doing 5 x 2 + 4 = 14 hp damage.)
With the orc's blood still dripping from his sword, and his own warm blood running freely between the slats of his splint mail, Thomas lets forth a wild cry. "Where is bear!?!" As Pryte-Honos looks with enraged eyes down at the orc's crumbled body, and snorts loudly.
Altemia (+1/+1), Tara, and Kevil d20+3=16 d6+1=2 d20+3=6 Tuesday April 10th, 2001 11:24:59 PM
Kevil winces as the blade bites into him, but he doesn't give up. He attacks the orc but not as well as he can given his wounds (16 att/2 dmg). He gives a half-hearted attempt to trip his opponent as well.
Tara is upset that she was unable to topple her foe and so attacks with even more gusto (6 att). Unfortunately, her hurry and rage cause her to miss him.
Altemia starts a bit when she sees the hooded figure appear near her on the carton. Thinking quickly, she casts Summon Nature's Ally I. (Range 35', duration 2 rounds)
"I call the Tiny Viper to help us tonight!"
She places the viper on top of the crate with the hooded figure and tells it to attack the figure up there with it.
Trace and Radiant (Trace is inspired +1) d20+9=14 d20+7=17 d8+5=12 d8+5=8 d20+6=8 d6+4=9 Tuesday April 10th, 2001 11:25:35 PM
Trace with his short sword in left hand and long sword in his right, he whirls around orc #5 with such effectiveness causeing blood to flie through the air in allmost a slowmotion effect. Trace's attack seems to be a sort of danceing to Uteva's singing from above and he is compelled to fight on with a vengence that runs through his body like blood through his viens. (If orc 5 drops with first hit the second hit will be on orc #10). Radiant gives a loud screech in the air above as he dives down at #10. (Second damage roll is to be ignored and last damage roll is to take its place due to diffrent sword used.)
Sly Foxx and Luke d20+6=19 d8+1=7 Wednesday April 11th, 2001 4:24:48 AM
Sly knoches another arrow, and aims at the #1 orc (who wants his boss) Let's the arrow fly and hitting him again. Then a pop is heard and this figure appears on the crate. "What's this? Another form of trouble?"
Luke will go back to Alyndar for next time he is needed and leave these orcs for the horse,
Lok Mufflefoot d20+8=22 d4+3=4 d4+2=3 Wednesday April 11th, 2001 2:09:20 PM
Unsure as to how his swing and his ball missed both when the ball had never missed it's mark before, the halfling slumps his shoulders and simply swings again unenthusiastically knowing that this was not going well at all (to hit 22, damage 4). Wondering how the beast managed to injure the wolf through the dense fog the halfling says "Terrific!" once again with a biting mocking tone to the silver ball (3 damage from the autohit ball, assuming that it hits plus sv.vs stun)
Ael d'Gaiaim (SClimb, SeeInvis, Inspired +1, Shielded) d20+5=9 Wednesday April 11th, 2001 5:30:06 PM
Frowning, Ael looks around. He remebers the presence of that large Orc, "Bear", at the last fight, but doesn't see him around. Not wanting anyone to get surprised by a large, invisible bearhug, he looks about, trying to spot a big Orc. (Spot check meets DC 9. Sigh.)
Making an arcane gesture, Ael calls up his shield spell and directs it toward the south rope. He then continues looking for Bear or any other invisible creatures.
Uteva (Flying, Inspired) Wednesday April 11th, 2001 6:09:51 PM
Teva belts out the chorus of her ballad rather emphatically as she uses kicks and pot-thumpings to knock out the hottest-glowing coals. Once she's confident the fire won't restart, she takes a 5' flutter, putting her directly above the broken window and generally over orc #9. Grinning, she drops the pot, but doesn't spare much effort to target the climber.
Ilsidur d20+8=28 d20+8=13 d10+3=11 Wednesday April 11th, 2001 7:54:49 PM
Ilsidur whacks once more at orc #3, swinging over the orc's shield and chopping deeply into the orc's neck. [OOC: Hit AC28 for 11 hp damage.]
CP 452 vs CP 823 - round 4 party action results (Asst. DM Greg) d2=1 2d6(2+2)=4 d20+1=11 d20+2=8 d100=81 d100=40 d12=3 Wednesday April 11th, 2001 8:28:24 PM
Alyndar's 2 magic missiles slam into orc #9, partway down the rope. The orc expires, and releases the rope. The body just misses orc #6. [OOC: Ceil, have Luke make a Reflex save vs. DC15, or take 4 hp damage from the falling body.] The body crashes down, snapping the quarterstaff that was slung over the orc's back.
Sir Thomas' horse smashes another orc skull like a melon, and orc #6 slumps to the ground, dead. (Making Sir Thomas' sword swing rather redundant. Too bad, good roll.)
Kevil's bite catches the orc on the arm, and the wolf tries to pull the orc down. This time, the wolf is successful, and the orc stumbles to his knees. Tara snaps at orc #4, but misses. Altemia's tiny viper appears on the crate, next to the hooded orc.
Trace's first swing glances off orc #5's shield, but the short sword stabs through the armour, and pierces the orc's heart. Orc #5 gives a small gurgle and drops dead to the ground. Orc #10 manages to stave off Radiant's attack.
Sly's arrow drives into the side of Orc #1 (Brod), right beside the other two. Poor Brod is starting to look like a pincushion.
Lok finally manages to make out a solid form in the fog, and stabs orc #4 with his dagger, drawing an "oomph" from the wounded orc.
Ael does not spot anyone new in the battle (but stay tuned...). The ropes haven't moved since the climbing down (and falling off) has stopped.
Uteva has put out the fire, and ahs saved the warehouse, for the time being. Her dropped pot goes wide of everyone, and clangs to the floor.
Ilsidur's swing almost severs the orc's #3's head, and the creature falls sideways to the ground, dead.
Now, the orcs' turn...
CP 452 vs CP 823 - round 5 orcs (and others?) (Asst. DM Greg) d20+7=13 d100=33 d20=8 d20+3=16 d6+2=8 d4=4 8d6(2+6+1+1+4+1+1+1)=17 Wednesday April 11th, 2001 9:12:16 PM
Orc #1 (Brod) swings at Ilsidur, but again only manages to bounce the blow off of Ilsidur's banded mail.
Orc #4 swings at Lok with his short sword, but misses the halfling in the fog.
Since the dog did not attack this round, Orc #8 swings at Kevil again, slashing deeply into the wolf's side with his short sword. [OOC: Kevil takes 8 hp damage.]
Orc # 10 summons a fiendish hyena, to stand right beside Trace.
Orc #11, the hooded orc, turns and looks for the largest, most imposing target, and shouts, "Now, you die!" A lightning bolt flashes from his pointed finger, blasting into Sir Thomas and his horse. [OOC: for 17 damage, reflex save vs. DC17 for only 9 points damage. Clay, both Sir Thomas and his horse need to save separately.]
Just as the lightning bolt is smashing into Sir Thomas, the ground shakes as if a small earthquake was happening, directly below the warehouse! There is a loud crashing bang inside the central crate, and the door blows off the west side, smashing into the small crate that Ilsidur placed for cover. A blast of flame and smoke shoots out of the new opening in the side of the crate.
Void, on the crate (Asst. DM Greg) d20+3=15 Wednesday April 11th, 2001 9:17:43 PM
Void is jolted on the top of the crate, but manages to keep his feet. As the sound of the blast fades away, he shouts, "WHAT? NOOOO!"
Sir Thomas and Pryte d20=12 d20=16 d8=2 Wednesday April 11th, 2001 10:14:17 PM
Thomas never was very agile, and it turns out as no exception here. Wanting to save his friend from the pain, Thomas pulls the reings to get Pryte-Honos' head out of the way and lays his body over his mount's for protection. (rolled 12 for Thomas + 0 = 12 and 16 for Pryte-Honos +5 = 21) The pain is almost overwhelming for Thomas, but he takes it stoicly like a good knight. Pryte-Honos knows beyond a doubt that this Void fellow must go next. He charges toward the box in the middle of the room with all of the speed that he can gather. Thomas has a hard time getting into his belt pouch becaue of the bumpy ride, but he does so and removes the healing potion Uteva gave to him. he manages to gulp it down on the way to the crate. Thanks Uteva!! (Thomas gets 2hp)Thomas shows nothing but rage as if he is fit to fight when he shows up at the crate.
Alyndar Wednesday April 11th, 2001 11:21:18 PM
Aly turns , sees the hooded orc regain his balance and then mutters a curse. He turns, facing the hooded orc's position and casts a spell: Glitterdust, centered on the hooded orc. (ooc save is dc16)
Aly then turns to luke, and yells for him to attack orc #10.
Trace and Radiant (Radiant +1 to attack and dmg.) d20+9=14 d20+7=21 d8+5=10 d6+4=9 d20+6=20 d2=1 Wednesday April 11th, 2001 11:40:10 PM
Trace drops orc 5 and continues his sword mastery while he moves on to orc 10. Swinging and stabbing blood begins to fly again. Trace calls for Radaint to attack the summoned heyina. With a blood curdeling screch from above, Radiant dives with a blinding swiftness and digs one of his talons into the back of the scavanger dog that has been summoned to attack his family.
(I figured that the ac for orc 10 is lower than orc 5)
Trace and Radiant Wednesday April 11th, 2001 11:41:45 PM
sorry I didnt include my rolls in my post. very tired.
Sly Foxx and Luke d20+5=22 Thursday April 12th, 2001 3:58:51 AM
Sly look towards the Hooded One and whispers to his armor*armor off*. Then points to the Hooded One and said"Poo Doo"(2 magic missles to hit him). Then wispers to his armor*armor on*.
(OOC:Luke makes his save) After getting the order to attack(which is happy to do)take off running and will jump on, then off the wagon to get to orc#10(in the next round)
Sly Foxx d8+6=11 d8+6=14 Thursday April 12th, 2001 4:05:55 AM
OOC:I fogot to roll for damages of yhe two magic missles. I think this is right with Utiva's song.
Lok Mufflefoot d20+7=21 d20+5=18 d4+2=4 d4=2 Thursday April 12th, 2001 7:51:57 AM
Lok is invigorated by finally seeming to get his bearrings. Pulling the sharp dagger from Bear orcs brother out of his wrist sheathe, the halfling tries to finish what the orc started. The halfling stabs pretty accurately with his left hand and follows with a slightly less accurate stab from his right.(don't know if there are any bonuses on the sharp dagger from the bears brother)
Ael (SClimb, SeeInvis, Shielded, Inspired +1) d20+12=32 Thursday April 12th, 2001 3:12:50 PM
Ael, curious about Void and the exploding crate (and able to tell that the orcs are being capably mopped up), skitters 10' closer to the crate, and quickly casts a simple spell. (Detect Magic.) (Roll is for spellcraft, to recognise any auras, etc.)
Altemia (+1/+1), Tara, and Kevil d20+4=23 d4=4 d20+3=12 d6+1=4 Thursday April 12th, 2001 4:23:00 PM
Altemia moves around the side of the crate in an attempt to flank Orc #1.
Her tiny viper bites at hooded figure on top of the crate (att 23 dmg 4+poison. Poison DC 11 otherwise initial and secondary dmg of 1d6 temp Constitution) and gets a good bite on his leg.
Tara once again attacks her large foe (Orc 4). Her attack comes closer this time, but in the fog she is unsure whether or not she really got him with her teeth or if it was just cloth (att 12 dmg 4).
Kevil lets out something close to a scream when the orcs blade bites into him. He quickly crumples to the ground unconscious and bleeding.
Uteva (Flying, Inspired) d20+6=12 d6=6 Thursday April 12th, 2001 4:58:50 PM
Teva lauches into the ballad's finale and the notes shiver through the air. While readying her bow, she flies 90' west through the rafters, and stops to loose a shot down at the unhappy cowled orc, intent on making his night even worse. (Hit AC 12 for 6hp) She studies the extent of the fire-blast damage, hoping that she won't have to put out yet another blaze.
Ilsidur d20+8=26 d10+3=6 Thursday April 12th, 2001 7:19:29 PM
Ilsidur chops once more with his waraxe into Brod. The strike staggers the orc leader, but somehow the creature manages to stay on his feet. [OOC: Hit AC26 for 6 hp damage.] Ilsidur sneaks a quick glance over his shoulder to see what caused the explosion. "Someone better get in there and see what's going on!" he shouts.
CP 452 vs CP 823 - round 5 party action results (Asst. DM Greg) d20+7=22 d20+3=11 d100=57 2d4(1+2)+2=5 d100=9 d100=42 d20+4=14 Thursday April 12th, 2001 7:57:37 PM
Sir Thomas and Pryte charge across the warehouse floor, and reach the base of the crate. The large warhorse manages to pull up just in time to avoid crashing into the side of the large wooden box. The smell of burnt wood is very strong.
As the gold dust settles on the top of the large crate, Void feels the dust start to sting his eyes. He shakes his head, and the dust's effect is defeated.
As Trace moves past the hyena to get to orc #10, he is attacked by the large canine [OOC: attack of opportunity]. The hyena snaps at the ranger, but misses. Trace swings twice at the orc magician. His first blow with the long sword bounces off some sort of magical protection, but the short sword stabs through and pierces the orc through the chest. The orc looks startled, and then expires. [OOC: Ted, Trace only gets half strength bonus damage for his off-hand weapon; in his case +1.] As Radiant drives his (her?) claws into the hyena's back, it disappears.
When Sly says, "Armour off," nothing happens. [Ceil, the armour only comes ON when you wish it; it doesn't come off. You have to take it off normally.] However, the armour doesn't seem to affect Sly's spell, and the two missiles streak straight and true into Void's body. [Ceil, each missile does 1d4+1, and the singing has no effect on them.]
Lok's first swing misses through the fog, but his second swing connects, cutting the orc's throat, and finishing him off.
Ael's spell picks up an aura(s) coming from the direction of the crate. [Ael will be able to tell more if the spell is kept up for more turns.] The viper's bite does no damage [check the moster description, the only damage is poison]. Void shakes off the effects of the venom.
Altemia moves around to the other side of Brod. Tara's bite is redundant. [Kevil needs to roll his 10% chance to stabilize, or lose another hit point, in the party's turn.]
Uteva readies her bow and flies westward. [One move-equivalent action, and one full move, so no shooting this round].
Ilsidur's blow staggers the orc leader, but does not manage to finish him.
Now, the orcs' turn...
CP 452 vs CP 823 - round 6 orcs (and others?) (Asst. DM Greg) Thursday April 12th, 2001 8:19:45 PM
Orc #1 (Brod) sees his wonderfully co-ordinated attack come to a crashing, unsuccessful conclusion, due to the well-planned defense of CP823, and he turns to run for the fog cloud and the door. [OOC: Altemia gets an attack of opportunity with only her one main weapon.]
Orc #8 runs around the south end of the tables, and into the south end of the fog cloud.
Orc #11 (Void) shouts, "Get out!" and then disappears off the top of the crate. (Anyone with see invisible can tell that there is no-one invisible on top of the crate.)
A silence falls over the center and eastern end of the warehouse. [Ilsidur and Altemia can make a Listen check.] A commotion can still be heard coming from the west end of the warehouse, as the remaining orc(s) try to escape.
Greg (Asst. DM) testing the link to the web site Thursday April 12th, 2001 8:20:40 PM
Greg (Asst. DM) surprising himself that the link to the web site worked Thursday April 12th, 2001 8:22:15 PM
Lee-Anne will post the map at her site. (Thanks again Lee-Anne.)
Sir Thomas and Pryte-Honos d20=18 d10=7 Thursday April 12th, 2001 9:40:43 PM
Sir Thomas takes a swipe at where the hooded figure stood before disappearing in the hopes that he didn't get very far with his dissappearing act. (Rolled 18 + 8 = 26 doing 7+4 = 11 hp damage)
Upon the assumption he hits nothing, Pryte-Honos stamps, muzzles and snorts in rage. He moves to position himself and his rider only a few feet from the secret door of the crate. Thomas yells, "Has anyone come out of this door since it exploded? Has anyone located Bear? Don't let them escape to terrorize anyone else or reorganize. Let's come together for a rallied defense!! There were eighteen orcs on the roster. We did not fight eighteen orcs here tonight. Prepare for a regrouped second effort." Thomas levels his bloodied sword at the fleeing orcs as he applies pressure to his bleeding abdomen with his shield hand. "Let Alemi judge their souls."
Trace and Radiant (Trace is inspired +1) Thursday April 12th, 2001 11:07:34 PM
Trace pulls his sowrd out of orc 10 as he falls to the floor. Trace then turns moves quicly over to the secret door to investigate what has happened and ot make sure that everyone is ok. All the while this is going on he can't seem to wonder why the dog he summoned never attacked orc 8 after he gave the command to attack.
Sly Foxx and Luke Friday April 13th, 2001 2:01:09 AM
Sly sees Faceless(Void) disappears and spots Altemia. Sly think to himself *Hmmm Little Sister has every thing well in hand.* Sly put down the bow and grabs his sword, jumps down from his place on the crates. Yell at Luke" Luke help Brother Trace." And will run to Sir Thomas side with Potions of healing.
Luke(Sly's Dog) Friday April 13th, 2001 2:04:19 AM
Will run to Trace's side
Alyndar Friday April 13th, 2001 3:01:57 AM
Aly will check to make sure the fallen orcs are not playing possum. any orc he finds alive he will tie up and gag. He then goes over and checks out the hole where the crate is.
Altemia (+1/+1), Tara, and Kevil d20+6=14 d6+2=5 d100=2 Friday April 13th, 2001 8:12:33 AM
As Brod rushes past her, Altemia takes a hurried swing at him with her scimitar (att 14, dmg 5). She then begins to moves toward Kevil. She could have sworn that she heard him scream earlier.
Tara also has Kevil on her mind. Now that she no longer has an opponenet to fight, she runs to the side of her friend.
Kevil lays on his side bleeding, but it does not seem to be getting any worse (OOC: Can't believe I made the roll!). He is still unconscious and he is whimpering in pain.
Uteva (Flying, Inspired: 5 more rounds) Friday April 13th, 2001 9:12:38 AM
Teva stops singing to curse fluidly. She flies toward the door, calling as she approaches the fog, "Lok, are you okay down there?" Slipping over the fog bank and just under the top of the warehouse door, she hovers just outside the top south corner of the door, along the wall. She keeps an arrow knocked as she keeps her ears perked, waiting for any of the 452 to emerge from the building.
Ael (SClimb, SeeInvis, Shielded, Inspired +1) Friday April 13th, 2001 11:28:11 PM
Ael continues to watch the crate area and environs, looking about for interesting magic or invisible creatures.
Ilsidur d20+4=17 Sunday April 15th, 2001 7:27:41 PM
Ilsidur yells in orcish at Brod's retreating back, "You better run, you stinking orc trash! If you show up here again, you better come with some of your better buddies; these wimps you brought this time were way to weak to be any good!"
Then he turns back to the crate, and steps towards the new doorway on the west side. He shouts, "I hear some chanting in there! Sounds like it's coming from below the crate."
What's down the hole? (Asst. DM Greg) d20+4=23 Sunday April 15th, 2001 7:53:37 PM
Aly determines that the orcs remaining lying on the floor are in fact almost all unconscious, but most are ready to expire (most are at less than zero, but only a couple are at -10 or worse).
Sly Foxx climbs down from the crates, longsword and healing potion at the ready. (Sly can run to Sir Thomas's side next round.)
Altemia's wild swing misses the retreating Brod. As she moves over to Kevil's side, she discovers that the wolf is down and unconscious (but stabilized, good roll). Tara races to her friend's side, passing two forms in the fog heading the other way.
As party members gather around the doorway blown in the side of the crate (Sir Thomas on his horse, Trace, and Ilsidur), they can see inside the crate. It appears as if an explosion has torn up the inside, with broken shelves, and pieces of armour strewn about. There is a gaping 3'x3' hole in the middle of the floor, with a faint light shining up through the hole.
Uteva bursts out of the fog (which filled the entire doorway) and heads for the south corner of the door, hovering in the air. Looking south down the street, she spots a black hood pull back into an alleyway, some 100' south and across the street. Before she can figure what to do about the hooded figure, two orcs burst out of the fog below her, and stop in the street to get their bearings. She recognizes one as Brod, the orc leader.
Ael can only detect one aura coming from the top of the crate (likely the glitterdust), and cannot detect any auras coming through the roof of the crate.
Dead orcs? (Asst. DM Greg) Sunday April 15th, 2001 7:54:51 PM
Aly determines that ALL of the orcs are unconscious or dead, none are playacting.
Sir Thomas and Pryte-Honos Sunday April 15th, 2001 10:33:20 PM
As Sir Thomas looks down the hole, Pryte-Honos jogs over to where Kevil is laying on the floor. Thomas climbs down from his friend's back and lays his bloody hand on the wolf after removing his shield. He then prays aloud, "Dear gracious and merciful Alemi. Grant me your healing touch that our friend Kevil can rise and fight this evil with us again. Show us your grace my lord." Thomas' hand glows faintly, then the light grows in intensity and fades. Thomas removes his bloody hand and replaces it on his side over the sword wound that is still bleeding freely. (Lay on Hands ability, 10hp restored) [OOC: all of that assuming that Pryte-Honos' movement rate is large enough to allow for all of that in one round.]
Trace and Radiant Sunday April 15th, 2001 11:57:03 PM
Trace rushes down inside the crate with swords drawn to see what exactly is going on and if anyone is still there.
Sly Foxx and Luke Monday April 16th, 2001 4:11:36 AM
Sly Knowing that Sir Thomas is hurt will run to him with the potions in pouch and sword in hand. But Sly's no fool and doe'not trust the orc, so Sly whispers "Armor On". But if you look closely, you see this boy running with out armor, then all of a sudden his armor is on. You'd swear that his armor was almost chasing Sly.
Luke is still standing there snarling at rhe orcs not knowing if they are alive or dead, but one move from them and Luke will attack.
Lok Mufflefoot d20+9=22 Monday April 16th, 2001 12:22:49 PM
Finished with the fight for now the halfling joins the others near the blown out crate. He sniffs the air carefully and searches the hole for any signs or clues as to what happened there (search roll of 22). People appearing and disappearing was a funny business to be sure. Brightly he says "My belly could use some cookies, anyone else feel the same way?"
Uteva (Flying, Inspired: 4 more rounds) d20+6=24 d6=3 Monday April 16th, 2001 2:53:45 PM
"Ah, ah, ah," Uteva cautions, to get Brod's attention. "I hate to lose an audience, but for you boys I'll make an exception. I'll let you leave safely if you agree to keep yourselves and your hooded spellcasting friend out of this Challenge zone for remainder of the night." If they refuse or ignore her, Teva puts an arrow into Brod. (Held action hits AC 24 for 3 damage). Either way, she watches them out to the 20' boundary, then flies back toward the central crate.
Altemia (Inspired), Tara, and Kevil Monday April 16th, 2001 4:24:55 PM
With Kevil's head in her lap, Altemia gratefully watches Sir Thomas lay hands upon her badly injured friend. She then lays his head back upon the floor when Tara arrives and moves toward the crate to look inside.
Ael d'Gaiaim (SClimb, SeeInvis, Shielded, Inspired +1) Monday April 16th, 2001 5:01:20 PM
Ael throws down a rope for a moment and skitters down. He runs to Sir Thomas, and hands him one of his healing potions (OOC: Cure Light), then returns to the rafters.
If he is able, he will move westward (in the supports) as much as possible to watch the retreating Orcs.
Ilsidur Monday April 16th, 2001 7:38:47 PM
Ilsidur pauses at the opening into the side of the crate, and shouts, "Is everyone alright; is anyone down or needs healing? Otherwise, we better see what is going on down below." He waits to hear if anyone else needs help.
An old friend (Asst. DM Greg) d20+3=4 Monday April 16th, 2001 7:49:09 PM
Brod and the other orc turn to look up at Uteva, and Brod shouts, "We are not done with you yet! We can still beat you in the end!" And he and the other orc turn and run down the street towards the alley to the south. Uteva's arrow adds injury to insult, and finds a crack in Brod's armour, piercing his shoulder. Brod staggers a bit, but continues running south down the street.
Trace steps into the crate, over to the edge of the gaping hole in the floor. Looking into the hole, he can see a number of orcs in the room below. One of them is heading towards a chest in the corner. As he looks across the room below, a large figure steps into view. Trace recognizes the large orc, and Bear shouts up, "Well, little elf, have you come for another dance with me?" Then he laughs and steps back. Another orc steps up beside him and looses an arrow at the ranger, that misses widely and buries itself in the roof of the crate.
Alyndar d4+1=3 d4+1=3 Monday April 16th, 2001 8:27:39 PM
Aly hears the confrontation near the hole and sees the arrow shoot up to the ceiling. He rushes over and casts a magic missile at the orc that fired the arrow. (for 6 hitpoints of damage)
Sir Thomas and Pryte-Honos d8=3 Monday April 16th, 2001 8:37:43 PM
Sir Thomas accepts the healing potion from Ael with much gratitude. "Thank you friend. I am in need of this." He also addresses Sly for his efforts to get him some healing. "Thank you also my friend. I needed the help, and this," Thomas shows his blood covered palm, "doesn't seem to be getting any better on its own." Thomas winces as he removes his hand and then replaces it with some pressure.
With the commotion coming from inside the crate, Thomas climbs back onto Pryte-Honos and inquires, "What is going on in there? How can we help? Tell us what to do. Is there another way to get into that crate? Those who can, instruct us so that we can help. Did they enter through the sewer?" Pryte-Honos dances around in his impatience to re-enter the fight.
Lok Mufflefoot Monday April 16th, 2001 11:35:56 PM
Seeing an impending danger yet, and no really good way of approaching that danger the halfling says to Alyndar urgently "Oil Bomb!". Not knowing whether the bomb would require A lamp full of oil or not the halfling runs towards the nearest lamp near the shop itself. If Alyndar needed the lamp to set off an oil bomb down there the halfling would retrieve it for him. If not, the halfling would grab it and try to go straight into the basement and engage the orcs before they could rob the shop succesfully. Perhaps he could throw the lamp full of oil hard enough for it to spill it's oily contents everywhere and set them aflame.
Altemia, Tara, and Kevil d20+2=20 Tuesday April 17th, 2001 12:21:49 AM
Altemia hears the orc yell up to Trace. She quickly whistles to Tara to join her and moves inside the crate. Looking over at Trace she winks at him and then jumps down into the space below (Jump check 20).
Sly Foxx and Luke Tuesday April 17th, 2001 4:24:56 AM
As Sly is running and just about passing the crate. Up comes an arrow, An Arrow?? wonders Sly. Now Sly must come to a stop. Sly will grab the side of the crate and peek in side. Then yells to all around him, "A TUNNEL! That's how No Face got in here and Low and Behold our old friend Bear. And He's out of sight of those stones the Guards put in here." Sly takes out the potion, "Sir Thomas I have a potion for you here. Now that Trace is going down there and Altemia is close behind him, that's not enough. Now who's going next, we cannot all go down there, BUT I'll volunteer."
Trace and Radiant (Trace is inspired +1) d20+9=14 d20+7=11 d8+5=7 d20+6=12 Tuesday April 17th, 2001 8:18:24 AM
Trace quickly moves forward to the orc with the bow and begins to work his swords at the foul creature. (if 14 hits does 7hp's dmg.) Trace calls for him to attack also but he finds it somewhat hard to manuver around in the small confines of this room. (rolled eleven for miss) Trace then shouts up above, come on there is plenty of room down here for all to fight, and dont dare throw down a fire bomb, it will kill me and destroy what we are protecting.
Uteva (Flying, Inspired: 3 more rounds) Tuesday April 17th, 2001 12:41:21 PM
Teva flies back toward the charred central crate, calling out as she comes, "Brod and that spell-slinger have scampered off down the street. No guarantees that they won't be back, though." She drops her bow near Ilsidur's crate and swoops past her friends through the top of the side door, drawing her ruby-hilted daggers along the way. Grateful for Lok's light, she plunges through the blasted hole in the crate's floor to arrive beside Trace in the (?direction?) bottom right corner of the underground room. She hovers just above the nearest orcs, so as not to leave herself open to attacks of opportunity.
Ael (Shielded toward hole in crate, inspired +1, sclimb, see invis) Tuesday April 17th, 2001 3:52:21 PM
Ael scuttles down to join the group, not entering the crate but preparing to help out.
He readys his crossbow and directs his shield to come between him and the Orcs.
Down the hole - round 2 (Asst. DM Greg) d20+3=19 d6+2=8 d20+3=23 d20+3=4 d6+2=4 d20+11=24 d3+4=7 Tuesday April 17th, 2001 8:57:07 PM
Altemia drops down the hole, and orc #4 takes a swing at her with his short sword. As she is recovering her balance, the orc's blade bites deeply into her side (Altemia takes 8 hp damage).
Orc #1 steps past orc #2 and Bear, farther into the tunnel. Orc # 2 steps past Bear and moves into the vacated square. He swings his short sword at Altemia as well. His blow also connects, slashing Altemia in the arm. (Altemia takes 4 hp damage). Altemia can take an attack of opportunity against either orc #1 or orc #2 or orc #5 (specify which), one swing only with main weapon (Altemia also gets her regular action).
Orc #3 drops his bow, and readies his sword and shield.
Orc #5 continues to try to pick the locks on the chest, shouting in orcish. (Anyone understanding can tell he shouts, "Get these @#%^#$%^@#$% out of here!)
Bear takes a halfhearted swing at Altemia, shouting, "You send weak women to fight Bear? Bah! Where are real men!" (Altemia takes another 7 hp damage.)
Ilsidur (sorry, should have gone before DM post) Tuesday April 17th, 2001 9:38:13 PM
Ilsidur moves into the crate, his ears perking up at the sound of Bear's voice.
Sir Thomas and Pryte-Honos d8=1 Tuesday April 17th, 2001 10:28:48 PM
Seeing that the crate is becoming increasingly crowded, Thomas decides to go look for the way the orcs came in. As Pryte-Honos begins to jog his way to the warehouse door and the fog Thomas shouts, "Which way is the entrance into the armor chamber? I am going to find it and block their escape." More quietly Thomas notes to his friends, "keep in mind that the chest is armed with a fire trap." Thomas accepts the potion from Sly too, thank you friend, I hope you can afford this. If not I owe you a huge debt." Thomas and Pryte-Honos wait for the reply and then charge out into the street. As Pryte-Honos charges into the fog and out into the street, Thomas downs the potion. he looks in the cobbled street for a man-hole because he feels strongly that they must have used the sewer system to tunnel in. Otherwise he can't think of how they got under the floor in the middle of the city. Any entrace into the sewer will suffice. Thomas will jump from his mounts back and pull the cover free and jump in.
[OOC: rolled 1+1 for hp retrieved from potion. Lee-Anne just told me about the +1 involved, so I took +2 for the other two potions I drank that i didn't count that bonus.]
Sly Foxx and Luke Tuesday April 17th, 2001 10:29:01 PM
"Alright! Little Sister, get out of the way so I can get down there also. I don't want to land on top if you."said Sly then turns to Ilsidur. "Ilsidur, The samr goes for you, when you get down there,roll or get out of the way, because I'll be comming down right behind you." Sly will take his sword out of his belt and the dagger out of his boot. Yells at Luke "Luke stay and protect. Luke looks back at Sly and wimpers.
Altemia (Inspired), Tara, and Kevil d20+6=23 d20+6=25 d20+5=23 d20+6=17 d6+3=4 d6+3=5 d6+3=9 d6+2=3 d20=10 Tuesday April 17th, 2001 11:02:48 PM
Altemia winces in pain from the many attacks she receives. When she hears Bears comment, she looks offended and almost starts to attack him, but changes her mind. "I'll leave him to Trace. He deserves it," she thinks to herself. Instead, she moves to attack the orc trying to pick the lock on the chest (#5, will also use AOO on him as well).
As soon as she sees that it is possible, she quickly swings her scimitar at him ( att 23 dmg 4). After regaining her complete balance, she attacks him once again, but this time with both her weapons (crit with scimitar (25 and 17) sickle att 23, total dmg 17). She strikes well for each of attack and hopes that she has just given him enough pain to slow him down.
Tara, slow to the call of her human friend, finally rises and follows to the crate. She looks down into the hole and sees Altemia fighting. She quickly decides to follow her into the hole in the floor (jump 10). She tries to angle over Altemia and land behind her, so she will not effect her fighting.
Kevil struggles to rise to his feet. He is still feeling the effects of the swords upon his body.
Trace and Radiant (Trace is inspired +1) d20+9=10 d20+7=23 d6+2=6 d20+6=22 d2=2 Wednesday April 18th, 2001 1:13:13 AM
Trace is now inside the crate and down inside the area. (I guess both actions were used last round to perform this.) Trace makes his move on Bear missing wildly with the first swing but makeing a painfull stab with his short sword, (hitting ac of 23 for 6 hps dmg.) While in action Trace calls for Radiant to attack Bear and with that word, Radiant darts accross the room and digs two talons deep into the shoulders of Bear.
Uteva (Flying, Inspired: 2 more rounds) d20+6=25 d20+6=20 d4+2=6 d4+2=4 d20+2=15 d4+2=6 Wednesday April 18th, 2001 10:51:00 AM
"North, Sir Thomas! The tunnel starts off to the North!" Uteva screams, as she attacks the orc before her with a vicious flurry. With her right hand, she finds an unprotected spot under his armpit, and drives the dagger in to the hilt (AC 25 threat, AC 20 crit) doing terrible things for her opponent's respiratory integrity (10 hp damage to #4). Her off-hand dagger strikes sparks off the armour over his belly (AC 15 for 6, if hits).
The little bard grins visciously. "Altemia, make room for the others to get down here. And will somebody please stop that idiot orc at the chest before he gets us all killed!"
Lok Mufflefoot d20=3 d20+5=13 Wednesday April 18th, 2001 11:36:54 AM
Having heard the yell the halfling leaps down the hole in the cramped quarters and tries to make his way for Bear orc. Screaming a bloodcurdling halfling scream, Lok seems to swing his daggers valaintly, yet uselessly (3 should be ten because of plusses but did't take for some reason).
Ilsidur Wednesday April 18th, 2001 6:00:25 PM
Ilsidur, seeing that there is no room to fight in the basement, puts away his axe and shield and goes outside to pick up his crossbow.
Ael d'Gaiaim (Shield toward the hole, inspired +1, sclimb, see invis) d20+4=23 d8+1=6 Wednesday April 18th, 2001 6:14:30 PM
(OOC: I rolled for attack but had to repost. Formerly Ael hit AC 18, NOT AC 23. The 23 roll should be disregarded. [That took into account Inspiration and his ranged attack bonus.] ...I believe Ael can do this in one round, but may be wrong:)
Seeing his companions in danger, Ael leaps into the crate, but does not decend into the hole. Instead, he climbs around to the side of it, using his eerie climbing ability, and aims his crossbow at the Orc at the chest. (#5) He lets fly a bolt (hitting AC 18 for 6 damage.)
Ael is now crouching in the SW corner of the crate. (He can still see Orc 5 and the chest, if he stands up.)
Down in the basement, up in the warehouse, and in the crate (Asst. DM Greg) - round 2 - results of party actions d20+1=3 d20+7=24 d20+4=18 2d6(2+3)=5 2d6(5+2)=7 d20+2=16 Wednesday April 18th, 2001 6:36:20 PM
As Sir Thomas and his horse charge into the fog, Pryte-Honos seems to pause a bit, remembering something...but continues to charge forward (missed Wisdom check). In the fog cloud, vision is limited to 5', and suddenly the wagon appears in front of the charging horse (missed spot check). Too late to stop, the horse tries to make a mighty leap over the wagon, but catches a front leg on the far side of the wagon and crashes to the ground (missed Strength check). (Pryte-Honos takes 5 hp damage). Sir Thomas flies off the horse's back, and lands with a "thud" in the street. (Sir Thomas takes 7 hp damage, can roll Dex check vs DC20, with armour penalty applying; if successful, only take 4 hp damage.) [OOC: I will assume Sir Thomas drank the heal potion before the fall.]
Sly readies his weapons, to drop into the hole when the way is clear.
Altemia's blows rain down on the poor defensless orc, who was minding his own business at the chest, not hurting anyone. The three blows hack large chunks out of the orc, and it falls slumped over the chest, apparently unconscious. [OOC: Remember, in 3rd edition, nothing dies until -10.] Tara jumps down the hole, trying to avoid Altemia, but misjudges the lady's movements, and clips her. (Altemia make Dex Check vs. DC 15, with armour penalty applying, or lose one attack next round.) Tara rolls into the southwest corner, and can stand up next round.
There is no way that Trace can reach Bear, unless he wants to push Altemia out of the way first. Instead, his swing hits orc #3, biting deeply into the orc's right bicep. Radiant refuses to enter the basement and attack.
Uteva's dagger thrust pierces the orc's armour at the throat, drawing a gush of blood.
Lok realizes there is NO MORE room in the basement, and bides his time for next round to drop in.
Ilsidur picks up the still-loaded crossbow off the crate near the doorway.
Down in the basement - round #3 - orc's turn d20+4=18 d6+2=5 d2=1 d20+4=10 d20+4=21 d6+2=7 d100=12 d20+11=26 d3+4=5 d20+7=16 d3+2=5 Wednesday April 18th, 2001 6:45:38 PM
Orc #1 casts a spell, and a shimmering briefly appears, the disappears, on his body.
Orc #2 swings his short sword at Altemia, biting into her upper arm, and drawing more blood from her already-battered body. (Altemia takes 5 hp.)
Orc #3 swings at Tara as she is getting up off the floor, but misses the quick wolf, and carves a gouge out of the earthen basement floor.
Orc #4 swings back at the hovering Uteva, hitting her in the side, slicing through her armour. (Uteva takes 7 hp damage.)
Orc #5 continues to bleed on the chest.
Bear shouts, "Get out of my way, little girl, let me at brother-killer!" He swings twice with his mighty hands at Altemia, hitting her twice, once on either side of her head. (for 5+5=10 hp damage).
Alyndar d4+1=3 d4+1=3 Wednesday April 18th, 2001 7:24:14 PM
Aly sees Bear step up and hit Alt twice in the had.
With a few arcane words spoken, and a point at Bear, 2 streaks of energy fly out of his outstretched hand, striking Bear in his chest, doing 6hp of damage. (magic missile)
Aly then takes a step back from the hole, turns around and watches the door into the crate, making sure nothing is sneaking up behind us.
Sir Thomas and Pryte-Honos d20=9 Wednesday April 18th, 2001 9:20:15 PM
[OOC: rolled 9 for DEX check, + 9 for DEX, -7 for armor penalty = 12. Not even close.]
Thomas hits the cobbled street hard and skids across it with the momentum of the fall. His armor throws sparks as he does so. Thomas' left wrist bends backwards under the awkwardness of the fall, and the magical burn on his back is quite irritated from the abuse of the fall and the shift of his armor. Thomas cries out in surprise by all of the pain from the wound. When he comes to a stop he stands and curses loudly and clenches every muscle in his body that he has voluntary control over. He grips his left wrist in pain, but puts that out of his mind quickly. He retrieves his sword and shield if the have separated from his person, then exclaims to himself, "I wouldn't be surprised if there were a large group of orcs out here waiting for me to emerge from the building despite the fact that the fight is inside." Thomas mentally soothes Pryte-Honos for the mistake, but doesn't take time to remount his friend. Instead he sprints down the street to the north as Uteva suggested. The first manhole he finds he removes it and jumps down. Not blindly though. Thomas will take the time to look down the hole. He would like to hurry as much as possible, but avoid any more rediculous damage that he can.
Pryte-Honos feels the pain of the wagon on his shins and doesn't like it any more than THomas. He nahs also in surprise as he hits the ground hard. He appologizes to Thomas as his friend charges down the street in his blind hurry to get back to his friends. Prtye-Honos makes sure that Thomas gets out of the 20' radius of the area of challenge and then returns to the crate. He will keep an eye on the door and the warehouse so that those in the crate can concentrate on what is going on down below. He understands that he will have little to do with any of the remainder of the fight and paces at the thought of having to stand idle. He snorts and stamps as he is forced to listen to the battle rage down below as he watches the warehouse.
Trace and Radiant (Trace is inspired +1) d20+9=24 d20+7=21 d8+5=7 d6+2=3 Thursday April 19th, 2001 12:18:36 PM
Trace reclaims his bearings on where he is and takes qick care of orc#3 (hitting twice on ac of 24 and 21 for 7 and 3hp's dmg, if first strike drops orc#3 Trace steps into his spot and hits Bear, if both hits are needed to drop #3 then Trace will step into the square afterwards.) Trace smiles a bloody grin at Bear and speaks in Orcish, "You should have killed me when you hade the chance, you freak of an orc. Your time has come to join your dead brother!"
Uteva (Flying, Inspired: 1 more round) d20+6=20 d4+2=3 d20+2=19 d4+2=3 Thursday April 19th, 2001 1:28:12 PM
"Ouch!" Teva curses, "Slaughter it!" She retaliates against her persistent opponent, daggers flashing in and out quickly to hit orc #4 twice. (AC 20 & 19, 3+3=6 hp damage.)
"There's a spellslinger down here," she calls, in case those up above couldn't see, "in the tunnel behind that great, hairy sack of an excrescence of maggots!" While she fights, she tries to determine whether there is room for her to float above the chest and fight, and whether she can flit past Bear into the tunnel.
Sly Foxx and Luke Thursday April 19th, 2001 7:31:23 PM
Sly sit at the edge of the opening with his feet dangling into the cellar roof, he's ready to jump in as soon as there is room for him. Still clutching his aword and Special Dagger.
Ael d'Gaiaim Thursday April 19th, 2001 7:41:59 PM
Ael grits his teeth as he tries to move in, and finding the area packed. He says to Sly: "I'm going to follow Thomas. I hope he is right and there is a way to come at them from the other side."
Running, he follows Sir Thomas out the door.
Ilsidur d20+5=8 Thursday April 19th, 2001 8:59:38 PM
Ilsidur steps back into the crate and looks down into the hole, sighting his crossbow on orc #4. He lets the bolt fly, but hits the orc's shield, and the bolt glances off harmlessly into the dirt floor.
Lok Mufflefoot d20+9=29 d20+9=19 d4=4 d4=4 Thursday April 19th, 2001 9:15:04 PM
From above the fight, the halfling throws two daggers from his belt down the hole at the nearest visible orc. Wishing to join his friends down below the halfling can do nothing more than hope for the best and hope his daggers find their mark.
Down in the basement - round #3 - results of party actions d20+2=16 d20+2=17 d20+1=15 Thursday April 19th, 2001 9:29:44 PM
[OOC: I added up the damage to Altemia, and she is definitely down, so the center square is open.]
Alyndar shifts around in the crate so he can see Bear, and the two magic missiles shock the big orc. But he shakes the blasts off, and waits for the next victim to step up.
Sir Thomas gets up, dons his sword and shield, and moves partway north down the street. He sees no obvious sewer entry points, in the 150' or so he can see in the light from the street lanterns. To the north of the the warehouse, on the same side of the street, there is a 4' wide alley, and then a large house (about 50' by 100') with an apparent yard in the back. There are no lights on in the house.
Trace's blows bite deeply into orc #3, dropping the creature in its tracks. As Trace steps into the recently-vacated place, and issues his challenge, Bear breaks into a huge toothy grin, and says, "Ah, brother-killer. I see you have come for more, come and see me."
Uteva's flashing daggers cut little pieces out of orc #4's armour, as well as his skin.
The space below Sly Foxx opens up due to Altemia's collapse, and he jumps down. He barely manages to keep his feet, and can act next round.
Ael dashes across the warehouse, reaching the edge of the fog cloud and nearly running into the wagon, but stopping at the last moment.
Ilsidur's bolt does indeed miss.
Down in the basement - round #4 - orc's turn (asst. DM Greg) d2=1 d20+3=20 d6+2=5 d20+4=11 d20+9=13 d20+5=9 d20+4=11 Thursday April 19th, 2001 9:38:52 PM
Orc #1 shouts something in orcish, and suddenly a hyena appears between Tara and Uteva, saliva dripping from its open jaws.
Orc #2 swings at Trace with his short sword, clipping the ranger in the shoulder. (Trace takes 5 hp damage.)
Orc #4 continues to attack Uteva, missing the hovering bard with a wild swing with his short sword.
Bear swings wildly at Trace with both arms, but Bear's anger at facing his brother-killer again has let his emotions dominate his attacks, and all his swings miss Trace completely. [OOC: Can you believe it?]
Can Uteva hover over the chest and fight? (Asst. DM Greg) Thursday April 19th, 2001 9:40:46 PM
Uteva will be able to fit over the chest and attack while flying, but it will cause some problems for her, since the chest is rather large (4'x3'x3').
Alyndar Thursday April 19th, 2001 10:46:36 PM
Aly looks down at Bear and smiles a wide sheepish grin, then mutters a few arcane words, rubs some mystical items in between his hands and then claps his hands together and points at Bear, casting Daze on him.
</ooc save is dc14 - will negates, otherwise Bear cannot do anything for 1 round>
Map for round 4 in basement (asst. DM Greg) Thursday April 19th, 2001 11:20:07 PM Map
Sir Thomas and Pryte-Honos Friday April 20th, 2001 12:10:41 AM
With a thousand things running through his raging mind, Thomas searches for the most likely place to start digging a tunnel to get underneath the warehouse. He mentally asks Pryte-Honos to come to the street and help him to look for the entrance to the tunnel.
Pryte-Honos rushes out of the warehouse, FULLY AWARE THAT THERE IS A CART BLOCKING THE DOOR AND SO TAKES CARE TO GO AROUND IT. He then sprints down the street to meet up with Thomas.
As Thomas searches he thinks frantically. *How would the orcs know to tunnel? How would they know which part of the warehouse contained the secret room? How would they conceal their workings? What is the shortest route to get under the warehouse?* This scenario is too fishy for Thomas.
Thomas thinks that the most obvious place is the house. He runs up to it and bangs on the walls and the door and looks in windows and runs around back. He calls out to the owner of the house. "Hello in there!! I need your help!! Can you please help me?" Thomas is very loud in his efforts to get help. [OOC: What does Thomas find in his investigation of the inside and outside of the house. Do any signs that his noise as awakened the resident appear?]
Sly Foxx and Luke d20+1=19 Friday April 20th, 2001 4:46:05 AM
As soon as there is a space for Sly to jump in and land in a crouch possion. Sly look into Bears eyes and anger rises. "Well! Well! what do we have here? A Big Fat Ugly Orc." Said Sly,"Have you come for something? The Armor? No! Not you? AH! Yes, it must be this Special Dagger."Sly hold up the dagger for Bear to see. "I took it off Your Brother Dead Body. Want it back? Well come and get it." Sly will get up to his full lenth.
Sly Foxx and Luke d20+8=27 d20+7=26 d20+8=9 d20+7=14 d8+3=5 d4+3=4 Friday April 20th, 2001 10:26:41 AM
(OOC;#1 Sly is attacking with two weapons--a long sword and a knife. #2 Sly does NOT have Two Weapon Fighting as a Feat. #3 The first two Rolls were both Critical Hits--Both rolls were 19. #4 The adjusted attack rolls are: LS 23 K 18 LS 5 K 6; the damage was rolled for only the first two hits, since I'm sure that neither the 5 nor 6 hit Bear's AC.) Sly attacks Bear with all the hate he never knew he had in him. Sly swings his sword and thrusts with the dagger. Seeing the supprise in Bear's eyes, Sly swings and thrust at him again.
Altemia, Tara and Kevil d20+3=21 d6+1=6 d100=37 Friday April 20th, 2001 1:55:08 PM
Tara turns on the hyena and attacks. (att 21, dmg 6) She grabs the hyena by the neck and tries to pull her down (attempts to trip hyena).
Kevil moves around in the warehouse. He wimpers as he moves. Some of the whimpering is due to his wounds and some is due to the fact that he can't help.
Altemia lies is the bottom of the crate unconcious and bleeding (37) as the fighting goes on around her.
Ael D'Gaiaim (SClimb, See Invis, Shielded) Friday April 20th, 2001 2:00:19 PM
Ael continues out into the street and, hearing Sir Thomas at the house's door, runs to meet him. "I can't get down there, the basement is filled with friends and foes alike. Let's find that tunnel!"
Ael is still barefoot, and is glad the streets are in good condition.
Uteva (Flying) d20+5=15 d4+1=4 d20+1=15 d4+1=2 Friday April 20th, 2001 2:03:19 PM
((OOC Inspiration has expired, folks.))
When the hyena appears, Teva redoubles her efforts to remove the tenacious orc #4, and manages to get a couple more blows past his guard (AC 15 twice, for 6 damage). She throws a few feints toward the hyena to help divide its attention. "Trace, Sly, you've got toothy trouble behind you," she warns. "We'll try to keep it off your back. Trust one carrion-eater to summon another."
Trace and Radiant d20+8=17 d20+6=20 d8+4=11 d6+2=6 Saturday April 21st, 2001 8:07:31 PM
Trace spins on Bear and begins to work his two swords as if an artist at work, (hits twice ac 17 and 20 for 11 and 6 hps dmg for a total of 17). Trace begins to spill the blood of Bear again, the same as the night before. Trace hopes with the help of his friends this foul creature will not escape again. Shouting to whoever is listening, someone help Altemia she is down next to me."
Alyndar Saturday April 21st, 2001 9:41:21 PM
Casts Invisibility on himself. Then waits for an opportunity to drop into the room below to help Alteima.
Ilsidur d20+5=8 Sunday April 22nd, 2001 7:46:32 PM
Ilsidur looks down into the basement, and watches Altemia fall unconcious. He shouts down, "Sly, you've got to move out of the way! If I don't get down and heal Altemia right away, she could die!" He fires another bolt ineffectually past orc #4.
Down in the basement - round #4 - result of party actions (asst. DM Greg) d20+1=6 d20+2=4 Sunday April 22nd, 2001 8:08:01 PM
Bear ignores the flash created by Alyndar's spell. [OOC: Tim, this was Alyndar's action for this round; the invisibility spell will have to wait until next round.]
Sir Thomas' banging on the doors and walls of the house have no apparent effect. There is a front door, a back door, and numerous windows on the ground floor of the building. His horse awaits him out in the street.
Sly's sword bites into one of Bear's flailing arms, drawing blood and enraging the large orc even more.
Tara tears into the ruff on the shoulders of the suddenly-appearing hyena. As a result of the attack, the hyena slips to the floor.
Ael arrives in the street, in time to hear Sir Thomas shouting at the door of the house to the north. Pryte-Honos is prancing excitedly in front of the house.
Both of Uteva's blows bounce off the armour of orc #4 (AC 16).
Trace's swing with his long sword glances off the chain mail worn by Bear, but the short sword opens a gash in the big orc's thigh.
Again, Ilsidur's bolt buries itself in the dirt floor of the basement room.
Down in the basement - round #5 - orc's turn (asst. DM Greg) 2d4(2+4)+2=8 d20+3=7 d20+4=6 d20+5=17 d6+1=5 d2=1 d20+9=12 d20+5=10 d20+4=21 d3+2=4 d20+15=35 Sunday April 22nd, 2001 8:23:21 PM
Orc #1 points his finger at Sly and shouts something in orcish. Two bolts of energy fly from the orc's fingers, smashing into Sly's chest. (Sly takes 8 hp damage.)
Orc #2 swings wildly with his short sword at Trace, missing the ranger completely.
Orc #4 swings back at Uteva and her flashing daggers, but again misjudges the bard's height while flying, and misses.
The hyena stands up from the floor, and snaps at Sly (Sly is flanked, and is more easily hit). However, the creature's jaws snap shut on the warrior's chainmail, and it does no damage.
Bear continues to swing at Trace. The huge orc swings three times at the ranger, and finally connects with his left hook. (Trace takes 4 hp damage. Bear grabs Trace with a grapple check of 35, so Ted, you will need to roll a natural 20 on your grapple-avoid roll, or you are grappled by Bear.)
Trace and Radiant (Grappeled by Bear) d20=3 d20+8=25 d6+2=7 Sunday April 22nd, 2001 11:07:07 PM
Reciveing another fist to the chest Trace is unable to avoid being grabed by the smelly creature.(failed grappel check miserably at 3) Allthough unable to use his long sword Trace is still able to manuver his short sword and jamb it deep into the side of Bear, releaveing him of more blood. (hit ac25 and 7hps dmg). Grunting Trace yells, "Sly flank this foul creature and convince him to let go of me!"
Sir Thomas and Pryte-Honos d20=15 Sunday April 22nd, 2001 11:13:43 PM
[OOC: A description of what Thomas saw inside the house when he looked in the windows or out back in the yard would help me decide what to do here. Thanks.]
Instead of prancing around like an excited 4 year old, Pryte-Honos bolts into the alley in search of a sewer entrance. There appears to be a back yard behind the house, so he takes time as he runs past the house to look into the yard. When he comes out on the other side he will sprint around looking for the elusive manhole or any other signs of fishy business that might lead him to the hole entrance.
Continuing to make as much noise as he can, Thomas doesn't wait for anything to happen by itself either. "Help!! I need your help good sir. My friends are in trouble and I need to be with them. If you can help me I would be very grateful to you. Awake good sir, awake! I am in quite a hurry." Not having been successful in awaking the owner of the house, Thomas feels that the owner will be well compensated should he and his friends be alive in the morning. Not being able to see much as he looks through the windows and counting on Pryte-Honos to give him a description of what he sees in the backyard as he runs by in the alley, Thomas makes an executive decision. With the layout of the city being what it is and the hole coming in from the north Thomas believes that the hole started from this house. In all of his pain and all of his adrenaline high and all of his hurry, Thomas offers a quick prayer of forgiveness and tries to kick the front door in. "Forgive me Alemi if I am wrong. I will make it right if I am." (OOC: Thomas kicks the door unless Pryte gives him info about another lead first. Delayed action here. Rolled 15 +4 STR mod = 19)
With any luck at all the door will splinter and swing open so that Thomas may enter and investigate.
Sly Foxx and Luke d20+8=24 d8+3=4 Monday April 23rd, 2001 10:27:21 AM
(OOC:I hope I hit him and if so a wooping 4hp of damage) "OUCH!"said Sly as he drops the special dagger. But that did not stop Sly from swinging at Bear again. "Let Go of Trace,You Slim Bull Dong Face!", with this said Sly swing again at the big bully. Luke smell nothing comming down the rope so he walks to where the crate is and wimpers at Ilsidur.
Altemia, Tara, and Kevil d20+3=18 d6+1=6 d100=47 Monday April 23rd, 2001 1:52:27 PM
Tara rushes in to attack the hyena again and attempts to grab it by the throat (Att 18, 6 dmg). Grabbing it roughly at the neck Tara tries to get the thing back on the ground where it should have stayed to begin with!(Trip attempt)
Kevil paces outside the box.
Altemia continues to lay bleeding on the floor (47)
Uteva (Flying) d20+3=18 d100=87 2d8(7+7)+4=18 Monday April 23rd, 2001 2:32:12 PM
Worried that Altemia has failed to rise, Teva drops her daggers, darts toward Sly's feet, and grabs a double fistful of the fallen elf's trousers. (Voluntary Dex check 18)She digs her bootheels into the dirt floor and yanks Altemia towards her. Ignoring the fighting around her, and hoping that she's not too late to help, Uteva begins singing healing into the druid's battered body. As she passes her hands over the worst of the wounds, they begin to reknit themselves. (Passed arcane spell failure with 87%, Cure Moderate Wounds heals 18hp.)
Ilsidur d20+5=24 d20+5=8 d8=1 Monday April 23rd, 2001 9:23:06 PM
Ilsidur sees Uteva trying to heal the druid. He shouts down, "You are going to get attacked if you are not careful. If your spell doesn't work, at least try to bind her wounds." Then he fires another crossbow bolt at orc #4, thinking his luck has to change soon (and it does). However, the blow does little more than a bee-sting to the orc.
Down in the basement - round #5 - result of party actions (asst. DM Greg) d20=18 d20+3=9 d20+3=6 d20+3=8 Monday April 23rd, 2001 9:44:22 PM
Trace's short sword finds a chink in the huge orc's chainmail, and draws more blood. He continues to be crushed in the orc's grasp.
Sir Thomas' shouts have no more effect this round then the last. His kick splinters the door at the jamb, and the front door swings wide open on its hinges. Sir Thomas is looking into a large hallway/entryway that fills both storeys, with an two openings into other rooms, one each on his left and right. Straight ahead is a set of stairs that leads up to a balcony that surrounds the entryway, with a number of doors leading off the balcony. Beside the set of stairs, in the eastern (far wall), is a single closed door.
Sly's blade also finds it's mark, but the orc ignores the small wound.
Again, Tara throws the hyena to the ground, ripping more hair from around the canine's neck.
Both the hyena and orc #4 take hurried attacks at Uteva's move (attacks of opportunity) as she casts the spell, but neither strike falls, and her spell takes hold, sending much-needed healing energy into Altemia's wounded body.
Ilsidur's bolt catches orc#4 in the earlobe, knocking off a small piece of flesh.
Down in the basement - round #6 - orc's turn (asst. DM Greg) d2=1 d20+1=11 d20+4=13 d20+4=23 d20+4=23 2d6(5+6)+1=12 d20+3=7 d20+9=23 d20+5=15 d20+4=18 d3+4=7 d3+8=9 d20+15=31 Monday April 23rd, 2001 10:01:39 PM
Orc #1 casts ray of frost at Bear and Trace, missing both fighters.
Orc #2 swings at Sly, and bounces his blow off of the elf's armour.
Orc #4 also swings at Sly, but is much more successful, striking through the elf's armour, and biting deep into his side. (Critical hit for 12 hp damage to Sly).
The hyena stands back up and snaps back at Tara, but is only able to bite air, missing the dodging wolf.
Bear continues to rend at Trace, hitting him once again and hugging the ranger to his body. (Trace takes 16 hp subdual damage. Trace again needs to make a grapple check, and since Bear was so successful, he will need a natural 20 to escape.)
Trace and Radiant battleing big Bear............. d20=8 d20+8=21 d6+2=4 Monday April 23rd, 2001 10:28:28 PM
Trace yet again can not break the grasp of the amazeingly strong orc.(another poor roll with an 8) Luckly enough he still has his short sword and at this range he jambs the tip in again and again spilling blood onto the floor(hits ac 21 4hps dmg) Trace drops his long sword and grasps a potion of healing and hopes he will get a chance to drink it soon. Trace screams in frustration, "Where in the blue blazes is our paladin at?!"
Sly Foxx and Luke d20+8=20 d8+3=4 d8+3=8 Tuesday April 24th, 2001 10:10:42 AM
(OOC:is 20 a critical hit? if so is the damage of 4+8=12?)
Sly is getting mad, he seem to hit bear alright but cannot do the damage that Sly wants. "Let go for the Elf, You Ugly Puss Bucket!". Then tell Uteva,"Teva, get the remaining Healing Potions in my pouch on the bach of my left hip. There's about Three of them in there and give them to Altemia or anybody else that needs them"> Luke wimpers and starts to howl.
Uteva (Flying) Tuesday April 24th, 2001 3:20:28 PM
"Unh, busy, Sly," Teva says, pulling two Cure Light Wounds vials from the pouch at her own waist. "Why don't you get out of the way so that Ilsidur can get down to help?"
She holds out the vials for Altemia to take, while trying to stay out of orc #4's reach. (Dodge #4 until further notice.) "Temia, my ruby daggers are in the dirt near you if you need a weapon." Then, thinking that she and her friends need all the help they can get, she begins a new song.
"With strength of arm and strength of heart, In strength of faith and purpose, We strive with courage to impart The strength that's born within us."
Lok Mufflefoot (by Lee) d20+6=20 d4+1=4 Tuesday April 24th, 2001 3:34:11 PM
Taking careful aim from above, Lok lauches a dagger at orc #2 (d20+10 -4 to fire into melee, hits -2 range AC 18), catching the orc's thigh and doing 4hp damage. The halfling prepares another dagger to cast. "Hang in there, Trace!"
Sir Thomas and Pryte-Honos Tuesday April 24th, 2001 9:26:32 PM
Pryte-Honos thinks to himself, *where in the world is there a manhole in this god forsaken town!* He does not look too much farther down the street before he returns back to the house that Thomas entered. Pryte returns in a hurry so that he will be able to take Thomas back to the battle in a hurry if this search doesn't pan out.
Thomas is very nervous about invading this person's house, but he is more worried about his friends and how they are doing back in the real battle. Thomas puts his shield over his chest and holds his sword so that it would intercept a swing above his shield. He then enters the house. He is very cautions in his moving, but knows that he is not here to look around. Thomas moves as quickly as he can to the door at the end of the hall and opens it. . . with caution. Thomas takes a step or two away from the door as it swings open to give himself some time to react if anything or anyone comes out of it unexpectedly. Thomas thinks to himself *It would be nice if I had brought a torch with me to accompany me into a hole. What a stupid thing to do, running off without a torch.* With more important things on his mind, THomas continues to search for the entrance to the hole that he thinks is in this house.
Ael d'Gaiaim (Shielded ahead of him, Sclimb, see invis) Tuesday April 24th, 2001 9:53:04 PM
Ael catches up with Sir Thomas and enters the house with him. Wary of the darkness, Ael flicks his fingers over Sir Thomas' shield and mutters 'Lux'. The shield begins to glow with a passable light. (OOC: Cast his light cantrip on the shield; it will glow for 40 minutes, but will not light an area of magical darkness.)
"That ought to help a little bit. Let's go!" (OOC: Sorry I'm late guys.)
Ilsidur d20+5=15 Wednesday April 25th, 2001 8:07:13 PM
Ilsidur continues to fire arrows into the hole, at orc #4. This latest shot glances off the orc's shield, and buries itself in the wall beside the orc.
Down in the basement - round #6 - result of party actions (asst. DM Greg) Wednesday April 25th, 2001 8:24:03 PM
Trace's blow with the short sword does indeed find its way through the orc's armour, to draw more blood from the already-bleeding orc. [OOC: Ted, if you want Trace to drink a healing potion while grappling, you will either have to escape Bear's grasp, or take an entire action round, no swinging, and make a DEX check vs DC15, so roll 1d20, add your dex bonus, and equal 15 or better. If you fail by 5 or less, you just don't manage to get the potion to your mouth. If you fail by 5 or more, you will drop the potion. OK?]
Sly manages to hit the big orc as well, and the orc begins to bleed from a number of small wounds and scratches. [OOC: Ceil, you need to roll a natural 19 or 20 for a critical. Can you get Donna to help you with that? If not, send me an email, and we can go over it. OK?]
Uteva pulls two potions from her belt pouches, and fills her lungs to start singing next round. [OOC: Retrieve a stored item is a move-eq action, so readying two potions is two actions, your limit. The song, if meant to be a magical support song, will have to wait until next round to start. OK?]
Lok's dagger digs into orc #4's thigh, wounding the orc yet again.
Ael catches up to Sir Thomas, through the door at the rear of the hall. The door opens into a large kitchen. There is a door on the left wall, and a flight of stairs leading down on the right. So far, the pair's actions seem to have not caused any reactions from anyone still inside the house.
Orc #4 seems to be incredibly lucky, and is missed by yet another crossbow bolt from Ilsidur.
Down in the basement - round #7 - orc's turn (asst. DM Greg) d20+3=12 d3=3 d2=2 d20+4=10 d20+9=14 d20+5=19 d20+4=19 d3+2=5 d3+8=11 Wednesday April 25th, 2001 8:32:52 PM
Orc #1 turns and heads back down the tunnel, away from the action in the basement.
Orc #2 swings at Sly Foxx, but the blow glances off his magical armour.
Orc #4, excited after his last successful attack, also swings at Sly. He is so excited, his swing goes wild. Starting to feel the effects of his wounds, he shouts in orcish, "Let's get out of here!"
Bear continues to club and grapple at Trace, hitting once and squeezing hard again. (Trace takes 16 hp subdual damage.) He shouts back, "Stay where you are, you piece of pig dung!"
Asst. DM Greg Wednesday April 25th, 2001 8:34:55 PM Map
Trace and Radiant battleing big Bear............. d20+2=16 d8+5=10 Wednesday April 25th, 2001 9:35:32 PM
Trace is able to break bears grasp and quickly drinks down the potion(gains 10 hps) and retrives another one in his pouch. (it was posted that Trace recived another 16hps dmg but I broke the grappel so how much is it now?)
Sly Foxx and Luke d20+8=25 d8+3=7 Wednesday April 25th, 2001 9:45:12 PM
Sly is mad,this ugly Orc will not go down. "GO! DOWN! You donky's behind"said Sly as he swing as hard as he can at Bear. "Hold on Brother, I'll give you some potion in a minute." Luke paces back and forth wimpering.
Loc (Ceil) Wednesday April 25th, 2001 9:50:05 PM
"SLY MOVE OVER!Give me a chance to get in there."said Loc. Loc turns to Alyndar,"Sly seem not to hear me. Can Elves get that mad?" Loc wonders.
Sir THomas Thursday April 26th, 2001 12:06:39 AM
THomas gets a little start when Ael makes his shield glow. "Thank you Ael. I hadn't realized you were back there, but this will come in very handy since I forgot my torches at the warehouse." Taking a quick survey of the kitchen, Thomas notes that there is nothing living in the room. Thomas keeps his voice low, but clearly audible. "If we don't find anything downstairs I think we should go back to the fight. Maybe we can do something besides fight until room opens up down below, if it hasn't already." Still considering his surroundings, Thomas hurries over to the stairs (with as much caution as his sense of responsibility will allow him to). THomas decends the stairs and evaluates where they take him.
Outside, Pryte-Honos arrives to guard the open front door and the back of the advancing pair. He positions himself so that he can see into the hallway through the open door. If anything comes out of the first two rooms he will make it known to Thomas. Pryte is also fully prepared to make a mad dash back to the warehouse carrying the two investigators.
Ael d'Gaiaim (Shielded ahead, sClimb, See Invis) Thursday April 26th, 2001 12:41:44 PM
Ael follows Sir Thomas downstairs, padding along with his bare feet. He takes the crossbow from his belt and loads it, hoping that the pair will not be in hot water for entering the house.
Uteva (Flying) d20+7=11 Thursday April 26th, 2001 4:25:32 PM
Snarling in frustration, Uteva snatches a dagger from its sheath at her wrist, and stabs ineffectually at orc #4. "Lok, I'm beginning to think that all elves are more than a bit mad," she says, glaring at the back of Sly's neck.
Alyndar (by Lee) Thursday April 26th, 2001 5:42:28 PM
Ignoring the by-play, Alyndar once again tries to Daze Bear. (Will save vs DC14 or can't act for one round)
Ilsidur (by Lee) d20+1=8 Thursday April 26th, 2001 11:28:51 PM
Ilsidur loads his crossbow and shoots again at orc #4, staring in disbelief as yet another bolts sinks harmlessly into the dirt wall of the basement.
Down in the basement Round #7 - Results of party actions (DM Lee) d20+3=18 d20+2=6 Friday April 27th, 2001 12:48:08 AM
Trace doesn't escape Bear's grapple (I rolled the check -- 18, needed 19), but he manages to wriggle and twist enough in Bear's hold to drink from his potion vial. It takes him quite a while to manage this feat. Just as he begins to reach for a second potion, he feels Bear's grasp slacken slightly. The big orc's brutish face relaxes from a scowl into more of a confused frown as Alyndar's spell distracts him. (Trace hasn't yet retrieved another potion.)
Sly's swing tears another bloody rent in Bear's armour.
Orc #4 ducks Uteva's stab, just in time for Ilsidur's shot to sail past his head.
Next door, Sir Thomas and Ael proceed with their breaking and entering. They descend the short flight of stairs into another basement -- this one slightly larger and lined with stone. To the left: shelves partially filled with household food stores. To the right: a small jumble of dusty old furniture. And straight ahead, a pair of orcs guard the mouth of a tunnel . . .
Trace battleing Bear d8+5=10 Friday April 27th, 2001 1:02:31 AM
Trace drops down after the spell takes effect and quickly reaches for another potion of healing. After gulping down the potion (gains 10hps) he immeditly grabs his longsowrd and readies his self for the next attack. Trace screams again spitting blood, "I need healing in order to keep fighting this freak of nature."
Down in the basement Round #8 - Opponents' actions (DM Lee) d20+5=9 d20+3=12 d20+4=20 d6+2=8 d20+3=12 d20+3=21 d12+3=13 Friday April 27th, 2001 1:30:14 AM
The hyena disappears.
Bear holds onto Trace with one arm and wards of Sly's blows with the other. He resists Trace's attempt to get away (Trace, beat grapple check of 9), but he appears too dazed to do anything else for the time being.
Orc #2 is so surprised by the big orc's lack of action that he can't seem to land a blow on Sly.
Orc #4 has no such problem; his blade catches Uteva's side, doing 8hp of damage to the bard.
Next door, the orc guards are already in motion as Sir Thomas enters the room. They swing greataxes at him as soon as they are within reach. One blow from Guard #1 reverberates on the paladin's glowing shield. He yells loudly in his harsh tongue, "They found this end! Hurry it up!" At the other end of the tunnel, Trace can hear this shout, very faintly.
Guard #2 gets past the shield and chops into Sir Thomas' sword arm, doing 13hp damage. He steps up to the paladin's left side, putting him within reach of Ael at the bottom of the stairs.
Alyndar d20+6=9 Friday April 27th, 2001 7:56:21 AM
9-4=5 (minus 4 for firing into melee)
Aly pulls out his light crossbow, loads, takes aim on #2 and fires, missing wildly.
Sly Foxx and Luke Friday April 27th, 2001 10:37:50 AM
"Alright up there, I'm going after this Slim Bucket in the corner(orc#2). Get ready to come down." The Sly moves west to face that orc(#2).
Loc d20+3=12 Friday April 27th, 2001 11:08:23 AM
(OOC: I don't know if I should role now) Loc move to the edge of the hole. As soon as Sly moves, Lock will jump down. "OK here I come,You Sons Of Hellhounds, AGHRRRR!"
Sir Thomas and Pryte-Honos d100=82 d20=8 d20=5 d6=6 d6=2 Friday April 27th, 2001 3:33:13 PM
Thomas skillfully blocks one of the attacking orcs with his shield, but the force moves his shield out of position for the attack of the second orc. Thomas takes a well placed chop to his left side. He falls to the ground with a thud as the air that was in his lungs exits his body in a rush. Thomas only lays in a growing pool of his own blood in the dim light of the spell that Ael cast on his shield.
Outside in the moonlight, Pryte-Honos becomes enraged and hostile when his friend falls from the blow. He hastily makes his way through the open front door into the house. He forces his way through the hallway made for humans into the kitchen and then will test the door that leads to the basement to see if he can fit through. If he can he enters the basement to stand over his fallen friend and protect him. If not he stamps and snorts and winnies to make his presence known. If Pryte-Honos can get downstairs with enough action to attack he will do that. He tries to get down there in quite a rush to allow this possibility. (Rolled 8+6=14 and 5+6=11 for attack doing 6+4=10 and 2+4=6 hp damage if he hits.)
[OOC: If it is possible I would like Pryte-Honos to get downstairs and into the battle. Bear is quite a large figure, so it makes sense that he might fit. I rolled 82% for stabilization of Thomas as I've seen others do when they fall. I don't know if I succeeded or what that means.]
Uteva (Flying) d20+7=18 d4+1=5 Friday April 27th, 2001 5:05:44 PM
Teva presses her attack against orc #4, while trying not to step on the elf lying at her feet. "Altemia? Are you back among the living?" Distracted or no, she does manage to leave another mark on her opponent. (hit AC 18, 5hp)
Ael (shielded towards the Orcs, SClimb, See Invis) 2d4(3+3)=6 d20+6=22 Friday April 27th, 2001 9:35:06 PM
Ael is unsettled to see the paladin fall, but is determined not to allow the Orcs an easy escape.
Deftly reaching into his pouch, he withdraws a pinch of rose petals, and flings them in the direction of the nearest Orc. As he intones a phrase, his sleep spell leaps outward toward the two guards. (effect: 15 foot radius from primary target, maximum of 6 HD of creatures affected. Will save vs. DC 14 to avoid it.) (Made his own save with 22, whew.)
Ael then backs up, his crossbow at the ready. He does not attempt to ascend the stairs.
Ilsidur (by Lee) d20+1=17 d8=4 Monday April 30th, 2001 11:01:48 AM
By the time Lok has cleared the hole in the crate's floor, Ilsidur has his crossbow loaded again. He lines up his shot on orc #4, and finally the orc's luck runs out. The quarrel catches the orc in the shoulder, and Ilsidur smiles in grim satisfaction. (hit AC 17, 4hp)
Down in the basement Round #8 - Results of party actions (DM Lee) d20+3=12 d20+3=21 d6+2=6 d20+1=8 d20+3=18 d20-1=16 d20-1=13 Monday April 30th, 2001 12:08:36 PM
Trace manages to escape Bear's hold (check result 12) and lands back on his feet in the space between Tara and Orc #2. That orc takes the opportunity to swing at Trace while he drinks his potion, and his blade re-opens one of the ranger's wounds an instant after the spell closes it up (Trace takes 6hp damage). Trace prepares to retrieve his longsword from where it lies at Bear's feet.
Alyndar gets his crossbow out and loaded, and begins to take aim. (Taking out the bow and loading are each a move-equivalent action. Roll the shot next round.)
Sly moves West, almost bumping into Trace as Lok drops down into the middle of the treasure room. Avoiding both Trace and orc #2's attacks forces Sly back into the middle of the room, which forces Lok East into orc #4, just as the orc finally falls to the combined efforts of Ilsidur and Uteva.
Next door, Pryte-Honos' frantic rush to help his friend is stymied by the kitchen door, which was not designed to accomodate the wide barrel of a heavy warhorse. His tack catces on the door frame on one side, pulling the saddle askew. (Failed Dex check. Must succeed against DC 12 next turn to squeeze through into the kitchen.)
While Ael casts his spell, Guard #2 takes the opportunity to attack, but his great blade seems to slow and stop as it approaches the wizard's chest, as if caught in something sticky. The greataxe drops to the floor when its weilder succumbs to the magical Sleep, but Guard #1 shakes off the spell with a stubborn jerk of his chin . . .
Down in the basement Round #9 - Opponents' actions (DM Lee) 3d8(4+6+7)+3=20 Monday April 30th, 2001 1:23:14 PM
Faced by a solid wall of opponents, Bear snarls out something unintelligible, then switches to Common to say, "Next time, Chaos-Cursed. The Brothers of Shadow will see to your deaths!" Then the big orc backs up and is quickly swallowed by the darkness of the tunnel.
Orc #2 spits and follows, leaving the weary party alone with fallen orcs in the sooty basement.
The DARK dirt tunnel is 4' diameter round, forcing medium-sized creatures to crouch and to move single-file. Make a Climb check substituting Dex for Str against DC 15 to pass as part of a movement action. Otherwise, passing is a move-equivalent action. If Lok is the passer or passee, +2 on the check.
In the basement next door, an unarmoured orc emerges from the tunnel and speaks sharply to Guard #1, then switches to Common. "Come back in and play, little man," he invites Ael, coming up to stand beside the guard, "or get out of the way. You're outside the Challenge boundary." He readies a spell, Guard #1 winds up his axe like a major league batter, and they both wait impatiently for Ael to act.
Ael (Shielded toward the tunnel, SClimb, See Invis) d8+1=3 Monday April 30th, 2001 4:53:34 PM
Ael moves 5' to stand over Sir Thomas, and retrieves one of his potions from his pack. (OOC: Move equiv. action)
"You may pass. As you say, we must observe...legality. " he says, Grinning broadly. He is prepared to shield the Paladin with his own magic shield and frail body, if need be.
Bending, he puts the potion to Thomas' lips, and pours it down his throat. (OOC: I believe I can do this, an app of "Aid Another", as my non-move action this round. Sir Thomas is healed for 3hp.) He mumbles "Alemi, whoever you are, help him."
Hopefully the warhorse will not be in a rage when he arrives, nor will the party break the code of challenge by attacking them outside of the combat area.
Alyndar 2d8(6+4)+10=20 Monday April 30th, 2001 8:06:24 PM
Aly drops his crossbow and yells for people to get out of the way and drops in when a space is cleared. He checks to see if Alteima is alive and if so pops the top on a potion and pours it down the throat. (healing Alt for 20hp)
If I find no pulse, and the conflict down in the basement is over, Aly will gently start moving Alt back up top, yelling for whoever is up top to reach down and help.
Sly Foxx and Luke Monday April 30th, 2001 9:39:42 PM
Sly jumps out of the way(jumps to NE corner)As Alyendar jumps down into the basement. "Err? Oh Great One, you were the last one up there, REMEMBER! Now the only way out is through the tunnel. And if we should go into that tunnel we are out of bounds." Sly takes out two potions and give one to Trace,"Here Trace drink this." and is about to give the other to Alyndar so that Altemia can drink. then Sly yells up at Luke," Luke come down here and I'll catch you. I think we are going to need him?".
Trace and Radiant d20+8=24 d6+3=7 Monday April 30th, 2001 9:45:28 PM
Seeing the orcs try and make a run for it Trace disreguards his droped sword and takes his short sword in his right hand and attacks the fleeing orc #2 (hitting ac24 for 7hps dmg). Standing there bleeding after his last effort Trace hollars for Ilsdur to run after Bear and not to let him get away. Trace drops to his knees to ask for healing before following in after the orcs.
Sir Thomas and Pryte-Honos d20=16 Monday April 30th, 2001 11:25:35 PM
The potion goes down Thomas throat smoothly, but he wouldn't know because he remains in Alemi's care.
Prtye-Honos feels the saddle on his back catch in the door frame. Wanting to get into the kitchen and to his fallen friend quite badly the horse pushes forward and whatever had caught the saddle pulls free quite easily. (Made Dex check vs DC 16 with roll of 16) He stands at the top of the stairs trying to figure out how he will get downstairs to his fallen friend. When the orcs emerge from the stairs he will snort and stamp in challenge of their presence. He will not attack, but he will make them go around him to leave. He will also winnie unintelligible curses at them.
Lok Mufflefoot (Ceil) d20+6=17 Tuesday May 1st, 2001 3:46:24 AM
"Hey! Come back here, you@&%$#*! of a &%^#$+@. I just got here and you run away?" said Lok, starts to go into the tunnel. "If the Guards don't like it, the can put me in jail." Before anybody can stop him, he's in the tunnel. (OOC:I hope that a 17 makes it.)
Extra Attacks of Opportunity (DM Lee) d20+8=19 d8+3=9 d20+9=20 d4+1=4 Tuesday May 1st, 2001 1:00:32 PM
As Orc #2 turns to flee, Sly and Lok join Trace in taking a last swing. Sly's sword and Lok's dagger each finds its mark, doing 9 and 4 hp damage, respectively.
Uteva (Flying) d20+8=17 Tuesday May 1st, 2001 1:06:59 PM
As soon as the maddened Halfling takes off down the tunnel, Teva curses, drops her two Cure Light Wounds potions in Alyndar's lap, and flies up to grab the lantern on top of the crate. Then she swoops into the tunnel, calling, "Lok, what do you think you're doing? See them out of the Challenge bounds, but don't attack them!"
She will do just that, overtaking and passing the halfling in the tunnel.
Ilsidur (by Lee) Tuesday May 1st, 2001 1:13:10 PM
"I'm still up here, Sly," Ilsidur says. "I'll get some smaller crates to stack, so you can climb up." Setting aside his crossbow, the Dwarf leaves for the outer warehouse.
Down in the basement Round #9 - Results of party actions (DM Lee) d20+3=15 d20+3=14 d20+1=11 Tuesday May 1st, 2001 1:47:45 PM
Orc #2 falls across the mouth of the tunnel, bleeding heavily after the tag-team mauling he has just received from Trace, Sly, and Lok.
Alyndar finds Altemia aware but disoriented. After she gulps the potion, colour returns to her face. There are no longer any wounds visible beneath the bloody rents in her clothes and armour.
Trace is feeling much better. (Magical healing heals an additional, equal amount of subdual damage.)
Teva passes Lok, and the two of them get partway down the tunnel, separated by about 10'. The tunnel ahead of them appears empty, but it curves slightly to the North about 10' ahead of Uteva.
In the basement next door, Orc #1 grins as Ael steps forward. "Now you're inside the Challenge area," he says, with a note of satisfaction in his voice. He abandons his spell, but Guard #1 completes his readied action, chopping at the wizard with his greataxe. Once again, the magical Shield slows the blade before it can make contact.
The two Orcs swing at Ael while he is busy with the paladin, but these attacks, too, are deflected by the Shield.
Down in the basement Round #10 - Opponents actions (DM Lee) Tuesday May 1st, 2001 2:00:16 PM
Ael sees Bear emerge from the tunnel, moving at a rapid clip. The other two Orcs glance at him, and quickly make tracks for the stairs. Ael may make an attack of opportunity against any one of the three as they pass him. So may Pryte-Honos, as they emerge into the kitchen, with Bear in the lead.
Sly Foxx and Luke Tuesday May 1st, 2001 6:41:57 PM
"Ilsidur, My friend, Please do just that so we can get Altemia out of here." Then torns to Trace,"Big Brother, we have to bring those orc up into the warehouse for the crystal so see." Then wonders, specking to Lok "I wonder where that tunnel leads to? Have any ideas Loc?"
Luke is about five feet into the tunnel. "Grrrr! Snarl! Grrrr!"
Lok (Ceil) Tuesday May 1st, 2001 6:49:05 PM
Lok look at Sly and Trace," Do I have to be gental about it? If they are not dead, can I make it so?" Then oc into the tunnel,"What is it Luke? do you hear something?" Lok talking to the rest of the party(but not taking his eyes off the dog or the tunnel)"I think that Luke is on to something?"
Ael d'Gaiaim (SClimb, See Invis, Shielded Toward Orcs) d8+1=2 Tuesday May 1st, 2001 6:53:06 PM
Ael, still bending over Sir Thomas, quickly looks him over, checking for signs of life. If the paladin is not past helping, he pours his last potion down Thomas' throat. (2 HP healed. Oy!)
He then shouts into the tunnel: "Help! Sir Thomas is hurt!"
Alyndar Tuesday May 1st, 2001 7:27:42 PM
Helping Alteima up, Aly makes sure Alt is coherant and hands Alt the dropped weapons.
Aly then takes the 2 potions Uteva dropped in his lap, stuffs them in his waistband, and then proceeds to make sure the fallen orcs are truly dead, if not, tieing them up.
Sir Thomas and Pryte-Honos d20=14 d20=4 d6=1 d6=5 Tuesday May 1st, 2001 9:34:54 PM
Thomas awakens very groggily and confused about what happened. he knows the orc's great axe came down on him, but the last thing he remembers was Alemi telling him that he has more to do, whatever that means. It seems really odd to have been dreaming that in the middle of a battle though. Seeing Ael standing protectively over him, Thomas weakly croaks a thank you. After taking a survey of the room, Thomas stands on wobbly legs. If there are orcs in the room he places himself between them and Ael. In a frail voice, Thomas asks, "What has happened? Is everyone safe?"
Soon Thomas knows that the orcs are running because pryte-Honos is in the kitchen with them. Hatred makes Pryte's blood boil, but he lets them escape if they can run around him. If they strike at him he will return the gesture. He acts very hostile toward them as they run past. He stamps and snorts and winnies; making a big fuss. (held action, Pryte-Honos will attack if attacked first. hit ac 20 and 10 for 5 and 9 hp dmg, respectively. These should be used ONLY if the need arises.)
Once Thomas knows that the orcs are in the kitchen with Pryte-Honos, and IF no orcs remain in the basement, he will try to run to the kithen to support his friend. With the first rushed step though Thomas falls to his knees because his legs are so unsteady.
Trace and Radiant d8+5=7 Wednesday May 2nd, 2001 1:10:13 AM
Trace drinks his given potion(gians 7hps dmg and 7 hps subdual dmg) and retrives his longsword. He stands guard over the chest and his friends. "That bear is a coward but a smart one. He allways seems to know when to tuck tail and run. I heard something down the tunnel before Bear made a run for it. It sounded like Sir Thomas. Where in the wold is that paladin."
Uteva (Flying) Wednesday May 2nd, 2001 10:45:30 AM
Uteva flies out of the tunnel and into the basement next door. Taking one look at Sir Thomas, she digs two more potions out of her pouch, passing them to the paladin (CLW 5th level, heals d8+5). "Healing potions, Sir Thomas, unless you think you can hang on until Ilsidur can help you? Ael, are you okay? I just want to make sure the 452 are gone."
Teva flies up the stairs to follow the Orcs out and away.
Ilsidur (by Lee) Wednesday May 2nd, 2001 10:48:10 AM
Ilsidur gathers and tosses down a number of two and three foot crates, then moves about the warehouse, checking the bodies of the orcs lying there.
Aftermath
A Familiar Tune (DM Lee-Anne) Wednesday May 2nd, 2001 11:56:18 AM
Ael becomes aware of a low tone that has been sounding since he first crouched protectively over Sir Thomas. It swells now into a full-bellied chime that seems to ring through his soul, to ring the Wold. The note spreads outward from him, lapping at each of the Southerns Lights, conveying a feeling deepest dread, of desperate hope, and of the end of all.
As the tolling fades away, the others recognize the familiar sound of the Chaos Bell . . .
Aftermath (DM Lee-Anne) Wednesday May 2nd, 2001 12:06:26 PM
The guard snoring on the floor beside Ael snores blissfully through the commotion. The orcs in the kitchen avoid the warhorse and leave by the front door. By the time Uteva reaches the street, there are no longer any orcs in sight.
Alyndar finds that the orc on the chest is quite dead. Orc #3 is in bad shape, but stable. The other two unconcious orcs in the treasure room are bleeding heavily.
Sly Foxx and Luke Wednesday May 2nd, 2001 3:04:00 PM
Sly takes the boxes and help Altemia and the others (orcs dead or alive) up into the warehouse. Sly Turns to Trace and about to ask him a question WHEN! "Big Brother" BONG! BONG! Sly drop to his knees, his hands covering his ears, "OH! the BELL! the BELL!".
And for the first time since the raid on his village, Sly fells lost, empty and so alone.
Altemia, Tara, and Kevil Wednesday May 2nd, 2001 4:35:49 PM
OOC: Sorry for there not being posting for Tema, there was a "technical error" at my end.
Altemia, still a bit disoriented but pretty much herself, get back into the crate and moves out into the warehouse. Tara jumps up the stacked boxes and joins Tema laying next to her. Kevil also come over to her whimpering softly and licking her leg.
When she hears the bell she doesn't know what to think. She looks around at the familiar people and is at a complete loss.
Ael d'Gaiaim Wednesday May 2nd, 2001 6:44:05 PM
Ael moves to make sure Sir Thomas is alright, but stops, as if in a daze, when he hears the bell.
Alyndar Wednesday May 2nd, 2001 7:39:22 PM
Aly will first tie up all the non dead orcs, then he will proceed to bind their wounds.
Thomas and Pryte-Honos Wednesday May 2nd, 2001 9:02:48 PM
Pryte-Honos makes his way clumsily through the hallway and into the street. He feels much more comfortable in the open area. He stands outside and tries to graze in the lawn.
Thomas catches himself with his sword as he stabs it into the ground. He forces his weak and wobbly legs to support him. "Thank you Ael, for all of your help." Treating his sword like a walking stick of sorts, Thomas makes his way up the stairs into the kitchen, through the hallway, and finally into the street.
Trace and Radiant Wednesday May 2nd, 2001 11:44:33 PM
Trace begins to step up the boxes when he hears a bell begin to ring and with a sudden sickness in his stomach he rembers why it sounds familar and without thinking he instinctivly covers the blood red mark on his right hand that appeared the day he first heard that same tone. Not realizeing he is talking aloud, "Something is happening that we are not aware of but what I have no idea. Why is that tone haunting us so."
Ilsidur Wednesday May 2nd, 2001 11:53:27 PM
Ilsidur helps Sly and Altemia move the wolf, and the unconscious and dead orcs up into the warehouse. "Careful, Sly, don't touch that chest. We don't need any more fireballs going off in the basement room. I wonder what happened to the other chest?"
Once everything is up from the basement room (except the chest, of course), Ilsidur says, "Could I suggest we strip all the orc bodies, and put all their stuff in a giant pile? Then I can scan the pile with detect magic, and see if they had anything of magical value. While you are doing that, I will go and find the others and see if they need any healing. Is that OK?"
Assuming that is acceptable to the companions in the warehouse, Ilsidur moves into the fog cloud and pushes aside the wagon, heading out into the street. He sees Sir Thomas out in the street, leaning on his new horse. "Sir Tom, what happened to you? You look like you could use some help. What can I do? Is anyone else seriously hurt?"
Uteva Nerine Thursday May 3rd, 2001 1:04:10 PM
The sound of the Chaos Bell rolls over Uteva as she exits the house next door. Her perception stretches to enfold the Wold before snapping back to the confines of her body, and she tumbles to the porch, unable to maintain the Flying spell.
After taking a moment to reorient herself, she hurries back to the basement. "Ael? Hello in there," she says, snapping her fingers in front of the young wizard's face. Grabbing up his hand, she stares at it. "Oh, dear -- what have you done?" Her voice wavers between amusement and accusation.
She waits for him to respond, then helps him to secure his sleeping prisoner. "Let's get this fellow back to the warehouse, Ael. Trace, Sir Thomas and Sly can explain better than I can, anyway." Dragging the orc's big axe behind her, the bard prods the two of them ahead of her down the tunnel.
Body Art and Bloody Orcs (DM Lee-Anne) d100=63 d100=33 Thursday May 3rd, 2001 2:24:16 PM
Ael and Altemia notice that they have aquired decorations, of sorts. The backs of their hands now sport a raised black tattoo in a pinwheel pattern. It's the same broken spiral design born by their companions.
Others in the party realize that their own marks have altered sometime during the last few minutes -- either fading for those with little interest in the Chaos curse, or reddening with the strength of their commitment to the struggle.
One of Alyndar's prisoners breathes his last while the wizard is occupied with tying him up. Aly may make a Heal check vs. DC 15 to stabilize the other.
Outside, the moon sets on Sir Thomas, Ilsidur, and a street thick with mid-night silence.
Sly Foxx and Luke Thursday May 3rd, 2001 3:34:18 PM
" The moon is setting. I wonder if the fight is over?" Sly helps with the corps of the orc (lining them in a row, for the guards to see. When there get to the warehouse.) Sly turns as Uteva and Ael ask Sly about this Tattoo on the back of their hands and the story behind it. "I'll be glad to tell you about the Bell and the mark. Sly was holding his side (under his chainmail), he bring out his hand and show them his deep red tattoo and also the blood on it. Sly wavers a little before he falls on his knees, "I'm out of healing potion."
Lok Mufflefoot d20+9=27 d20+12=19 Thursday May 3rd, 2001 3:57:57 PM
Looking about to make sure his friends were all right, the halfling then turns his thoughts to the strange tunnel. Wondering exactly what provoked all of this the halfling sniffs the air and begins searching the tunnel down the way which bear and the other orcs fled(search 27) for anything unusual. Moving as silently as possible (19) down the hall the halfling investigates to make sure no more danger awaits them.
Ael d'Gaiaim (Tim) Thursday May 3rd, 2001 7:09:24 PM
Ael frowns when removed from his daze; the sound which had affected him only moments before has vanished. He looks at the mark on his hand as Uteva holds it up, and blinks.
Shaking his head, he says "What was that? I felt as if I could see the world for a moment. I saw it from a different direction than I am used to...saw that everything must die. The greatest mage will fail, and the more intricate spell will be forgotten."
Sighing, he murmurs something he heard his master say often, but never understood. "We all master spells enough...to die."
Alyndar d20+3=21 d8+3=7 Thursday May 3rd, 2001 7:59:59 PM
noticing the gurgling and sudden convulsions of one of the orcs, Aly rushes to his side and attempts to keep the orc alive. (rolled a 21 on heal check)
Through vigrous actions and time, Aly manages to keep this orc from dying, taking a vial of cure light wounds, after stabilizing the orc, Aly will massage the contents down the orcs throat. (rolled 7hp returned)
Sir Thomas and Pryte-Honos Friday May 4th, 2001 12:09:31 AM
THomas feels the sound of the bell as it runs through his body, into his soul and back. He thought he was tired before, but now he feels as if he has been pulled through a knothole backwards. He leans heavily on Pryte-Honos. He sheaths his sword and prepares to climb into the saddle when he notices a dark red tatoo on the left hindquarter of Pryte. It is exactly the same as the one on his hand. THomas examines his hand and finds that the tattoo has darkened. At finding this Thomas kneels down in the street. Pryte kneels next to him. They sit and pray quietly for a short while. When they finish Thomas climbs onto the horses back and they ride to the warehouse. "Thank you for your concern Ilsidur my friend. My wounds are not in immediate need unless the orcs return. Help someone that has more immediate needs. I will take you upon your offer if no one else is in need though." Thomas winces at the pain that he keeps just below the surface of his stoic demeanor as Pryte-Honos makes an unexpected turn as they are about to enter the fog. Pryte-Honos is careful to avoid the wagon as they stroll in.
Trace and Radiant d20+4=5 Friday May 4th, 2001 1:01:10 AM
Trace climbs out of the area below and sheaths his two swords. He then stretches and runs his hands throgh his hair looking around the room for anything out of the ordinary.(wow a big 5) Trace see's nothing of intrest and then climbs up on one of the crates to have a seat. As everyone works Trace keeps an eye on the hole below and the front door covered by the fog. Every once in a while checking the ropes for movement. Trace pulls out his bow and readies an arrow as he stands guard. While notching an arrow sees that red mark and darkened and is so red that it appears to have blakened. He grins as it reminded him of the way his hands looked after eating fire berrys while fishing during the warm season. Then his frown returns as he again misses his family.
Altemia, Tara, and Kevil Friday May 4th, 2001 6:21:22 AM
Altemia remembers the two potions that Teva gave to her. She starts to hand one to Sly when she notices the new mark on the back of her hand. Starting she mutters, "What in the Wold?" Then, speaking lounder, "Hey! Where did this come from?!?!"
She looks around at everyone else to see their reaction and to see what they are doing. Tara and Kevil crowd closer to Temia.
Ilsidur Friday May 4th, 2001 12:48:09 PM
Ilsidur follows the paladin and his horse back into the warehouse. "Sir Thomas, how much longer do you expect this fog cloud to last? I can't believe it is going to be a permanent fixture."
Once inside, he asks the rest of the party, "Is there anyone that needs healing? I have a full complement of spells, and can help whoever needs it. Did you make the pile of gear, like I suggested?"
If the party has not yet stripped the bodies, Islidur starts taking everything off of the orc bodies, as well as the wounded orcs, and piles the dead bodies unceremoniously in the wagon in the southeast corner of the warehouse. Once that is all finished, he moves down the tunnel and into the basement, checking to make sure that all the orcs have been gathered up, and all the items collected. (Hopefully he gets some help with all of this.)
Once all of the orcs' gear is collected, he scans the pile with a detect magic spell, and gleans out the items that show as magic.
Sly Foxx and Luke Friday May 4th, 2001 4:22:05 PM
Sly takes the potion from Altemia, "Thank you Little Sister and sit here with Uteva and Ael. And I'll tell you about the tattoo and the Bell of Chaos."
"It was what seem a long time ago when my village was raided and everybody disappeared without a trace. Someone mention that somebody should go to see The Wise Ones. So I went to see these witches and they ask me to go to this Monastery and bring back those that I would find there to this Inn. I did what was ask of me. When we all met in this Inn we found ourselves facing Five Wise Ones - Lady Justice - Lady Hope - and three others who's name I now forgotten. That when I notice for the first time the Tattoo on my hand. The Wise Ones told us about the Bell and when it rings, it is a sign of the Dark Lord winning one more round. It is our quest that we (the chosen ones) who has this Mark, do battle with this Dark Lord. I we lose the wold will slip into darkness of that Dark Lord and all is lost. If we win the wold is saved. it's up to us. Now looking at the tattoo that you all have means that it is your Quest also now. Welcome Brothers and Sisters to the southern Light." With this said Sly will drink the potion, " I wonder if Alyndar has any healing cookies left?" "Ilsidur, I'm still bleeding, Please heal me."
Uteva Friday May 4th, 2001 5:11:16 PM
Teva pats Ael's hand in reassurance. "There, you see? Sly will explain all about the Chaos Prophecy."
Leaving the young wizard with Sly and Altemia, she asks Ilsidur for help with her wounds. "That is, if your lord Marmathon Dur will oblige? And don't let Sir Thomas get away with his stoic 'Oh, no, I'm fine' routine tonight," she says, glaring sternly at the wobbling paladin. "If the 452 come back for more before dawn, we'll need everybody in good working order."
Once she's helped collect orcs alive and dead, the bard climbs onto Trace's crate and sits back to back with the Elf, so she can also keep watch. "So," she says. "We survived again."
DM Lee-Anne Friday May 4th, 2001 5:27:02 PM
Lok notices that the walls of the dirt tunnel seem to be freshly exposed. Even the end that opens onto the basement next door is smoothly cut with the same circular cross-section. Stangely, there is no sign of digging implements, nor of the earth and stone that used to be where the tunnel is now.
When Sir Thomas tries to climb to mount his horse, the loosened saddle slides sideways and dumps him ignominiously on the ground. Again. Pryte-Honos looks suitably contrite.
Locating fallen opponents within the fog bank takes some time. With the survivors from the basement, there are a total of 7 living orcs left in the warehouse. The pile of captured equipment yields 2 white chits, 23 gold, and 12 silver coins. Ilsidur finds that two pair of bracers carry magical dwoemers. The brown leather of one pair is tooled in an elaborate design, the other pair is black with a steel filigree trim.
Altemia, Tara, Kevil Friday May 4th, 2001 5:47:21 PM
Finally feeling like herself, Altemia stands up.
"Thanks for telling me the story Big Brother. You can bet that I am fighting this Dark Lord guy. He just doesn't sound like a pleasant fellow."
She grins at Sly and then begins to look over her compatriots. She runs her hands over her lupine friends bodies to estimate damage to them.
"Oh, by the way, I've got another one of Uteva's potions here. Does anyone want it? Kevil's not looking very well. I think he's pretty hurt inside. Tara seems to be pretty much alright."
Temia begins to look herself over too.
"Thanks whoever healed me. Did anyone happen to pick up my scimitar and sickle from downstairs? If not, I can go get them."
Ael d'Gaiaim d20+12=16 Friday May 4th, 2001 7:06:29 PM
Ael listens to Sly's explaination, nodding absently to himself. "Well, we certainly cannot let this ruffian misuse, conceal, destroy, or otherwise maim the beauty of magic."
The young mage gets a determined look on his face and raises his fist with its new decoration. Then he notices Ilsidur and the pile, and his focus is gone. "I fear I have expended my detect magic spell for today. Can I perhaps be of assistance in uncovering the secrets inside our little treasures?"
If allowed, Ael will look them over and see if he recognises them. (OOC: Rolled arcane knowledge DC 16.)
Alyndar Friday May 4th, 2001 9:24:54 PM
Aly yells from down in the compartment below the crate for help in bringing up the unconscious orcs, bidding the group to take care when handling the injured ones.
When all is up, Aly goes to the rest of the orcs and attempts to tend their wounds, then goes to his corner, grabs his pack, and comes back to the group.
Sly Foxx and Luke Saturday May 5th, 2001 3:22:47 AM
Sly takes Altemia face into his handsand tell her,"Little Sister, you give that potion to your Kevil. I saw the way he was fighting for you, make him well." Then turns to to where the Bracers and tells Ael,"Maybe I can help, I can cast Detect Magic on them." SO Sly mumbles"Armor Off" instently the Armor is off and Sly cast Detect Magic on the pile of Orc goodies.
Ilsidur 2d8(3+4)+5=12 2d8(5+8)+5=18 Saturday May 5th, 2001 9:38:44 PM
Ilsidur moves over and touches Sly on the arm, casting a cure moderate wounds on the elf (giving him 12 hp back, using the 2nd level spell Bull's Rush). "Sly, I have already determined the magic items from the orcs. There are two sets of bracers that were worn by the orc wizards that detected as magic."
Then he moves over to Uteva, and casts a similar spell on the bard. (Uteva gets 18 hp back, using the 2nd level spell Speak with Animals.)
"I suggest we set up on guard again in the warehouse. We don't know what will happen again for the rest of the night. The challenge will last until the sun rises, and by my calculation, that is still a long ways away. We need two people to set up in the basement to guard the tunnel entrance and the chest. I would be willing to go down there, but I am not the best climber, nor can I move particularily quickly. I plan to set up behind my crate in front of the opening in the crate's side again."
Then, unless anyone else needs any healing, Ilsidur places the crate back on the west side of the crate, sets his loaded crossbow on top of the small crate, and settles down to wait the rest of the night. "I can't believe the entire thing only took about 5 minutes," he thinks to himself.
Trace and Radiant Monday May 7th, 2001 1:46:08 AM
Trace turns and smiles a Teva, "Yes yet again we make it out of a bad scrape but I sure hope me getting beaten down by bear dosent become habbit. Although I feel that I have plenty of strenght, I couldnt be more sore." Trace stroks Radiants feathers as he looks on.
Sir Thomas and Pryte-Honos d20=14 Monday May 7th, 2001 9:14:55 AM
With another uncharacteristic curse Thomas picks himself up off of the ground after the loose saddle dumped him on his back. The pain from the burn on his back enflames as does the wounds from multiple other bleeding wounds and cuts. Thomas walks Pryte-Honos into the warehouse and takes time to tighten the saddle. He then sits in a corner and begins to assess his injuries (OOC: rolled 14 for healing, but I'm away from my character sheet. I'll email my info later today.) "Ilsidur, if the others are sufficiently healed I could certainly use your help with my wounds. There are too many for me to deal with at once, and I can't reach the burn on my back." Thomas does what he can with his injuries, but ultimately he continues to bleed and hurt while trying to show as little pain as possible.
While he fiddles with his wounds, Thomas makes a preoccupied suggestion. "I think our best bet would be to go into the lower area. It is cramped, but that worked in the favor of the orcs. We can make it work in our favor too. If we set up on both sides of the tunnel then we can force them to come at us one at a time if they return. That improves the odds dramatically for us. Also, if we need more healing we can always send someone with some money to pick up more healing potions. I know it's late, but I'm sure a good person would help us. Also, the person that leaves will be safe from attack and we could be closer to full strength if the orcs return. Just a thought."
Uteva Monday May 7th, 2001 12:43:34 PM
"My thanks for the healing, Ilsidur," Teva says, tucking a lock of brown hair behind one ear. "I don't recommend putting too many of us down in the treasure room. If they caught a group of us down there, they could wipe us all out with a small cask of oil and a spark. I'll take watch from the rafters again. That lantern needs refueling, anyway."
Before beginning her climb, she shares a teasing grin with Trace. "Well, if it makes you feel any better, the bruises give you a certain rakish appearance." With that, she carefully makes her way to her aerial perch.
The Night Passes (DM Lee) Monday May 7th, 2001 1:00:51 PM
Nothing about the bracers recalls any special memory to Ael's mind.
The fog cloud disperses shortly after everyone is settled. The night passes in relative peace, with the concious orc prisoners keeping a sullen silence. Just as the watchers notice the first light of day showing at the high windows, a solid knocking sounds from outside the warehouse door.
"Northook Guard!" calls a loud female voice. "This Challenge has run its designated duration and is now ended! You will allow the Office of Champions access to the Challenge area!"
Ilsidur (by Lee) 2d8(6+2)+5=13 2d8(3+8)+5=16 Monday May 7th, 2001 1:08:45 PM
Before taking up his post by the central crate, Ilsidur expends two of his more powerful remaining spells to heal Sir Thomas. (Cure Moderate, 28 hp)
Sly Foxx and Luke Monday May 7th, 2001 3:53:41 PM
Sly Foxx is up onthe crates with he left the shield and his bow and arrows. Sly was naping with Luke. Sly and Luke sit upright when they hear the knocking on the door. "Armor On" said Sly and his armor is on instantly. "Hmmm! I wonder what Alyndar has for breakfast?".
Luke sits up and with his tong hanging out, pants.
Altemia, Tara, and Kevil d8=7 Monday May 7th, 2001 5:51:13 PM
Since she didn't see her weapons anywhere and no one said they brought them up, Altemia goes back down into the hole to grab them. When she comes back up she remembers that she dropped her sling over on the crates and goes and retreaves it too and tucks it back at her waist.
During all this Tara and Kevil have been resting together near the crates. After she climbs back down, Altemia takes the last potion and feeds it to Kevil (7 hps). Then sits down next to them to wait out the night.
She must have dozed off, because the banging on the door woke her with a start. Altemia untangles herself from the wolves and moves to the door but does not open it.
Alyndar Monday May 7th, 2001 6:58:07 PM
Aly wakes up about an hour before the knocking on the door to start preparing breakfast. Even though it may not be the best place for it, Aly moves things around and builds a camp fire so as to not have anything catch fire.
Breakfast consists of: Hot Kaff Hot Tea Aly's Homemade Biscuits Sausage Patties Cheese Apples
When Sly wakes up, he sees Luke sitting with Aly, eating breakfast while Aly takes a biscuit, tears it in half, shoves a sausage pattie between the two, making a sandwich of sorts and eats it.
When Aly sees Sly awaken, he pours a hot cup of Kaff for Sly, then starts dishing out a LARGE helping of Sausages, Biscuits and a cut up apple. Then motions for everyone else to dig in.
Sir Thomas and Pryte-Honos Monday May 7th, 2001 9:25:41 PM
"Thank you very much Ilsidur. I feel much better already." Thomas is happy that the sun has risen, but he is kind of disappointed that Bear did not show his ugly face again. However in the present state of the group he won't mention that feeling.
Thomas sat through the entire night watching around diligently. He takes the time before breakfast to pray to Alemi and separately to Domi. Upon rising from that he smiles at Aletmia, "I think it is probably ok to open up. That sounds like the captain of the guard." Thomas walks over to the door and draws his sword and nods to her. He is there and ready in case it is a trick. Pryte-Honos is only a short distance from the door, maybe 50 feet. "I'm ready to deal with them if this is a trick. Open the door when you are ready."
Ael d'Gaiaim Tuesday May 8th, 2001 9:03:45 AM
Ael settles down to rest, but for some reason sleep evades him. Time and time again he closes his eyes, and finally he drifts off...
...to be waked by the call at the door. Getting up, and hearing Thomas' comments, he opens the door, ready for trouble...
Lok Mufflefoot Tuesday May 8th, 2001 12:11:02 PM
Munching happily on the apples, and some hot Kaff the halfling explains his findings of the previuos night to the others. "It's odd, it doesn't look like it was even dug. I wonder if it's been there for quite a while because we surely would have heard the sounds of it's making. But if so, why didn't they use it earlier." The rest is lost amongst crumbs that scatter all about the halfling and he thankfully nods at Alyndar and playfully tries to take a little one of Sly's biscuits in plain site. Giggilng he winks at Sly.
Uteva Tuesday May 8th, 2001 12:29:29 PM
The weary bard climbs down from the heights and slumps toward the back apartment. "I'm too tired just now to deal with more bureaucrats," she says, dropping into a chair at the table. "Pass the biscuits please, Lok. Thanks. As soon as we've eaten, I'm for a nap!" Teva does justice to Alyndar's spread, then curls up on one of the bunks.
Captain Berru (DM Lee-Anne) Tuesday May 8th, 2001 12:46:59 PM
Captain Berru leads a pair of her troopers and a small army of clerks through the open door and past the wagon. She pauses to speak with Altemia, Sir Thomas and Ael while the clerks swarm through the building, collecting memory stones.
"I see you've prevailed," she says, admiring the row of trussed-up prisoners. "That's good. Did your group come through intact? We've a mortician's cart standing by."
"This lot will analyze the records of the Challenge." She indicates the clerks with the wave of one hand, then removes her helm to push at her sweaty blond hair. "Once they've confirmed that everything was conducted legally, you'll be cleared to ransom your captives. The Office of Champions can broker that for you."
Sly and Luke Tuesday May 8th, 2001 1:52:20 PM
Luke is growling at Lok for taking Sly's biscuit. "Grrrrr!"
Sly smiles and tells Luke," Let Lok have the biscuit, But maybe you can eat all the food off his beard? Here have mine." Then Sly turns to Sir Thomas (before he opens the doors) " Sir Thomas tell that Captain of the guards where they really came in to rob Madam Chao."
And to Alyndar "Oh! Great Master, you out did yourself. Thank-you for the breakfast and everything else you have done for me and Luke. Can I have another cup of Kaff and another apple, Please?"
"Uteva if you need a little more healing, you can use my Sleepingbag of Comfort." Sly points to where the sleepingbag is at.
Luke will follow Lok, trying to clean his beard. (Luke will do this as long that there's food on him.)
Alyndar Tuesday May 8th, 2001 4:02:57 PM
Aly watches and listens as the Captain and her entourage goes around the building and does their things. Aly will offer hot kaff and tea and sausage sandwichs to all including the Captain and when mention of brokering the captives, all can see that Aly is getting upset with that thought.
Altemia, Tara, and Kevil Tuesday May 8th, 2001 7:12:56 PM
Altemia steps over to the clerk to tell of her part of the Challenge that took place. Tara and Kevil have already made their way over to the food sniffing hungrily and begging. After she finishes her tale, Altemia joins them.
Sir Thomas and Pryte-Honos Wednesday May 9th, 2001 9:02:36 AM
Thomas sheathes his sword and half-heartedly yet cordially greets the guards and clerks. He goes over and partakes of Alyndar's breakfast. "MMM delicious my friend. Thank you."
Lok Mufflefoot Wednesday May 9th, 2001 10:15:37 AM
Turning to the captain the halfling says "No need for the mortician, except if some of these smelly orcs died."
Just as he finishes saying this he falls under a heavy dog who begins licking his face profusely. From under the dog tiny legs can be seen flailing and arms trying to keep the last piece of his biscuit away from the mouth. Constant giggles can be aheard from under the pile amongst yelps of "No you can't have it" , "Don't lick my nose!", and "Not the ears!"
Ael d'Gaiaim Wednesday May 9th, 2001 12:50:07 PM
Ael greets the guards, and relates a terse outline of the confrontation. He then slips over to partake of the remains of breakfast, quietly watching the clerks as they review the situation.
Uteva Wednesday May 9th, 2001 4:07:39 PM
"I'm fine Sly, thanks. Try talking Thomas or Trace into it, if you can." Teva turns over and pulls a pillow over her head to drown out the sounds of the early morning tussle.
Ilsidur (by Lee) Wednesday May 9th, 2001 4:12:40 PM
Ilsidur points out the wagon in the back corner, in which the dead orcs are piled. "We'll be well rid of those, but do we have to keep the live ones? They're stinking up the room."
Catching sight of Alyndar's expression, he raises his brows. "Problem?"
Captain Berru (DM Lee-Anne) Wednesday May 9th, 2001 4:32:02 PM
The clerks wave off tales of the Challenge, muttering that their stones will provide sufficient information. They scamper out with their trays half-filled with memory rocks, to collect those set outside the warehouse. A pair of youths haul away the deceased in a low-slung and sleak black cart.
Captain Berru, on the other hand, is very interested in the tunnel, and insists on climbing down to see for herself. She gives a low whistle, but says only, "Domi, that's tight quarters." She flips a respectful salute at the room in general before leading guards and clerks off down the street.
Sly Foxx and Luke Wednesday May 9th, 2001 5:12:26 PM
"Luke get off Lok," Sly said as he takes the dog off of his little friend. "I think he as enough of you washing his face, nose and ears."
Sly takes three pieces of beef jerky and gives them to Luke and the two wolves. "I'll take you all for a walk later."
Then ask Sir Thomas,"Are we going to have those orcs on our hands? You know how we elves feel about orcs?".
Altemia, Tara, and Kevil Wednesday May 9th, 2001 6:03:22 PM
Altemia, now with food in her stomach, settles down and begins to look over her weapons for damage and dullness. She pulls out her whetstone and sharpens them up best she can. She watches the two wolves with a smile on her face as the two of them try to wheedle more jerky out of Sly.
Sir Thomas and Pryte-Honos Wednesday May 9th, 2001 9:04:53 PM
As Thomas finishes eating he responds to Sly, "Yes Sly, I think that we do have these orcs on our hands. I believe that was the insinuation. My largest concern is that these evil beings will only hurt someone else if we let them go, so I feel it is our responsibility to try to eliminate the possibility of that occuring. I don't think selling them back to their group is an option at all. I don't know what to do with them. I think we should consider send them packing without thumbs because then we can rest assured that they'll have a hard time using a weapon. Another option we have is we could send them packing as they are and warn them, but I don't think a slap on the wrist will do the trick. Or we could sell them to the city if it is willing to buy. Or a passing caravan that is currently in the city for cheap labor. I really don't know. What are your thoughts on this group?
Alyndar Wednesday May 9th, 2001 11:35:40 PM
upon the conclusion of Sir Thomas' comment Aly raises a hand. Whne he has attention of whoever cares Aly responds:
My friends, tonight we have redeemed ourselves and once again have risen to the challenge set before us and suceeded. I congratulate all of you for a job well done. Alt, you gave me quite a scare back there but I am very happy to see you through it. I think we all need a slap on the back. <goes around slapping everyone on the back> Now, to the items at hand. In regards to the captives, <motioning to the tied up orcs>, I say we do this. 1. we do not stoop to their level in deciding what to do with them, it would be them who would sell us to slavery or a work gang, justice needs to be done. And if you all remember, the merchants said this group was pretty much forcing protection on all of them. My idea is this, take them to the city jail, send out requests of the merchants to come and identify these orcs and if they were involved in the scams against the merchants, let them be punished accordingly. 2. Let us officially declare a name for our adventuring group and have it registered, being a generic name and # has no zip to it. and lastly 3. Let us find the woman who owns this place and get our reward from her for protecting her place and defending her honor and lets leave. This city is growing on my nerves and I long for the open road.
Trace and Radiant Thursday May 10th, 2001 7:57:41 AM
Trace stands and stretches, "Well I think half of us should get some sleep while the other half takes care of some of the duties such as a ransom and healing supplies. I will sleep or pull duties either one no matter to me." Trace thinks about what Teva said then goes searching for a mirror.
Lok Mufflefoot Thursday May 10th, 2001 10:49:46 AM
"Maybe the one's merchants identify we should force to clean up their shops before ransoming them." the halfling pipes up wiping the dog licks from his face.
Aside to Sly the halfling whispers "That dogs a good guard dog, he'll lick us dangerous halflings to death if we come near your biscuits. Actually" the halfling looks about the room at his companions and their pets. "Wonder if i could find a pet in this city before we leave?"
The halfling will ask their hostess before they leave where he could find a friendly squirrel or perhaps a rabbit or hamster.
Moving over to Ael aside the halfling says quietly "You seem to know a lot about the arcane and know a lot more than I. Any chance you recognize this dagger as anything other than a nice piece of stabbing fun?"
With that the halfling takes the sharp dagger he'd retrieved from the many armed brother of Bear out, and offers it to Ael to see if he recognizes it.
Uteva Thursday May 10th, 2001 6:14:19 PM
After a short nap, Teva rejoins the discussion, yawning and carding her hair back into place. "Any sign of Madame Chloe, yet? After all the trouble she went to to protect her precious treasure, I rather thought she'd be here to check on it, first thing."
Ilsidur (by Lee) Thursday May 10th, 2001 6:17:29 PM
Ilsidur shakes his head, slowly. "I'm not ready to leave town. We came here for information -- information that we haven't got. We have items to identify, gems to sell, and I still want to get a look at the Market."
A Delegation at the Door (DM Lee-Anne) Thursday May 10th, 2001 6:25:31 PM
After the city has awakened for the day, but still rather early in the morning, a call sounds from the doorway. "Hello, in there! A word with the victorious Champions, if we may?" A man stands in the open door, very tall, with a short dark beard. He wears a stained apron over the clothes of a prosperous merchant. A small group of people stands arrayed behind him in the street.
Sly Foxx and Luke Thursday May 10th, 2001 7:12:13 PM
"You know if you could impress a weasel" Sly is telling Lok," A weasel likes the dark as well as the day light. It is very loyal, frisky and a little bit of a thief, but a little bit of training weasel would make a very good pet."
Then Sly look down at Lok Special Knife, " OH! my I drop my special knife down in the cellar." Said Sly, "I must go down and get it." Sly gets up to go and retrieve that special knife. Turns to Ael and tells him, " Ask Alyndar about the Deck of Cards, maybe you can tell what they are? They do have some magic, but we don't know what kind?"
"Alyndar Look Who knocking at the warehouse door? The Merchants..." Sly goes to retrieve his weapon in the cellar.
Trace and Radiant Thursday May 10th, 2001 8:09:38 PM
Trace rolls his eyes at the group standing at the door but not in their view, he thinks to himself, flattery is allways followed by a request. Trace then pipes up, "I would like to do some shoping in this shop as well. Maybe there is some magical rings for protection or magical armor. Something to prevent all those bear hugs."
Sir Thomas and Pryte-Honos Thursday May 10th, 2001 10:43:27 PM
Thomas bows to Alyndar for his wisdom. "You are correct my friend. Thank you for your guiding light." To the rest of the group who continues to talk about ransom, "I don't think Alyndar had the idea of ransoming these to the city jail. I think he intended that they should be held as suspects of a crime. And I too long for the open road. I have a strong need to visit a temple to Alemi. My need and desire is very strong and if I don't get there soon I don't know what I'll do. If you have shopping to do I suggest you go do it, or we can go as a group. I would like to look at the supply of weaponry that this city holds as soon as Chloe rewards us. I am still in a lot of pain, despite Ilsidur's healing powers, but I am most anxious to ride out as soon as possible." Thomas begins taking off his armor as he is speaking. Once off he begins to clean and dress his wounds. After taking care of himself, Thoams begins to clean his armor with a well used rag from his backpack. He removes the pieces of his flesh that are charred to the metallic surface from the lightning bolt of Void and tries to make it as shiny as the well used piece could possibly look.
Altemia, Tara, and Kevil Thursday May 10th, 2001 11:16:13 PM
Altemia listens to the talk of what to do with the prisoner orc, but doesn't offer her opinion. She could care less what they do with them.
Hearing the people at the door, she looks at her friends and shrugs, then goes to the door.
"Yes?"
Alyndar Thursday May 10th, 2001 11:53:28 PM
Looks at Sly and says: what's this talk of a magic Deck of Cards? and what of these 2 pairs of Bracers that had an Aura of magic on them.
Aly will take the 2 pairs of bracers and examine them.
Upon hearing the voice from the doors, he turns and awaits.
Ael d'gaiaim d20+12=15 Friday May 11th, 2001 1:43:48 AM
Upon Lok's request, Ael examines the Dagger in an attempt to identify it. (Arc Knowledge)Failing that, he will offer to cast the appropriate spells (Identify) when the situation permits.
Perking up at Sly's comment, Ael mutters "Deck of cards? Interesting, Intreging. I am curious. Might I examine it with my Elven colleague? Perhaps we can shed some light on the situation."
When the delegation arrives, the mage will act accordingly, listening intently and making no comment (unless of course someone mentions magic.)
Lok Mufflefoot Friday May 11th, 2001 12:52:08 PM
The halfling is grateful to Ael for doing his best to figure out what the dagger is.
Turning as the delegation arrives the halfling smiles. He does a flex of his tiny left arm and says in happy spirits "We are the champions, my friends. Would you like to buy some orcs?"
The halfling wiggles his ears mischeviously and winks at them.
Alyndar d20+11=28 Friday May 11th, 2001 3:14:48 PM
forgot to roll for my arcane knowledge on the bracers. ( 28 )
Uteva Friday May 11th, 2001 6:24:49 PM
"There are temples to Alemi in Hook City, Sir Thomas. When Trace and I asked around, we were told that there are big temple complexes here in Southook, and smaller ones in Northook. Remember the priest who helped Alyndar and Qwint? Karryl was Alemi's priest."
A little wary, Teva joins the people grouped at the door. "A good morning to you. How can we help you folks today?"
Ilsidur (by Lee) d8+5=12 d8+5=7 Friday May 11th, 2001 6:36:58 PM
Out of earshot of the warehouse door, Ilsidur fetches the small, leather-wrapped packet of cards for Alyndar and Ael to examine. "Do you recognize this, Alyndar? It was in a sack of feed when we came through the city gates. The deck is magical, but its purpose is hidden from me."
He leaves them to it for a moment to pull Sir Thomas aside. "I've more healing spells available. I didn't realize you were still hurting badly." He twice casts Cure Light Wounds on the paladin. (19 HP) "How's that?"
A Delegation at the Door (DM Lee-Anne) Friday May 11th, 2001 7:00:04 PM
The aproned man smiles. "I'm Sieur Lukor," he says, holding out a big hand to shake. "Viands Exotic across the way is my shop. These others here are all citizens of this block. Some of us talked with your Mufflefoot the other day. Likeable fellow, if you understand me. We've an urgent need to replace our Champion group, and we're hoping -- that is, you folks have done well by Madame Chloe -- and we'd like to know if you'll consider taking the job, if you understand me?"
The other murchants murmur agreement. One woman by Lukor's elbow catches sight of the bound orcs, and looks worried. She tugs her neighbour forward to point them out to her, and they both retreat to report what they saw in loud whispers.
While all this is going on, Captain Berru returns with a pair of troopers and pushes to the fore of the crowd.
Neither Ael nor Alyndar recognize anything special about the bracers and daggers.
Sir Thomas and Pryte-Honos Friday May 11th, 2001 11:22:14 PM
At Uteva's words Thomas' face brightens despite all other things that are on his mind. When Ilsidur tries to heal Thomas again he takes a single step back and raises an appreciatively declining hand. "Thank you again my friend, but there is not much more help that your magic can do for me. My pain stems from the fact that some of the wounds were very serious. I will keep some scars from this fight even if you were to heal me completely of my injuries. Thank you, but keep your spells until they are more urgently needed." [OOC: Keep this spells if it is possible, otherwise I'll take what healing I can. Let me know.]
"With that said, I must excuse myself of your presence my friends. I must spend the rest of the day in the house of my Lord and Master, Alemi. I will return here around dusk." Thomas returns his freshly polished armor to his body slowly and meticulously. He then checks Pryte-Honos' saddle and bit and all the buckles involved in keeping it securly on the back of his friend. He then mounts the steed and rides proudly out of the warehouse. On the way out he addresses the mob of local merchant shop owners. "Can you please give me directions to the nearest House of Alemi?"
Trace and Radiant Saturday May 12th, 2001 12:16:33 AM
Trace keeps eyes on the windows and the basement down below. Trace then turns to Uteva and speeks quitely into her ear, "We cannot accept this offer to defend them. We need to find information on the sudden rise in orc population and how it is affecting this area. We have promises to keep back in the forest. I wonder if one day we will need one of us to step forward and truly lead us? Do you think this rotation of responsability will work forever? I see that it is working now but in time of war there needs to be one leader so that there is no second guessing on suggestions and plans that are laid out. It seems to me that we are allways shooting our cross bows form the hip instead of looking ahead and aim for any amount of time. Will our luck continue? I think not and I think the time for us to choose a leader is nearing and that leader should not waiver in any directions given. Once all opinions given then the leader should lay out a plan of action. I am worried that one day we will stray from our primary task at hand and our mission in life will be lost. So far we have had a deformed orc named bear to keep throwing us back on track, but oneday he wont be able to tuck tail and run and then what? Will our trial go cold? Then agian maybe I am putting too much into this and just roll with the punches, sort of speek." Radiant sits perched on Trace's shoulder with his head tilted sideways as a long rambeling of speech rolls out. Trace continues to watch over the area with his bow and an arrow notched and ready.
Alyndar Saturday May 12th, 2001 12:33:11 PM
Aly goes back to the cleaning up of the dishes after breakfast. Feeding the leftovers to our four-legged compatriots. When all is complete there Aly gets a detachment of guards to help him escort the Orcs to the city Jail. Then will return to his wagon, sets up his bedroll, and goes to sleep just as weariness hits him.
When Aly awakes, he will study his spellbook, then get a bath someplace, and change into fresh cloths, then will head to the market to resupply his wagon.
Sly Foxx and Luke Saturday May 12th, 2001 12:48:25 PM
Sly now makes his way back up (from the cellar) with his special knife. Holding the knife up so that Uteva and Trace, "This knife may yet be useful, it work in a small part with Bear to see that his Brother was dead. But now we have another brother Void to deal with." Sly sits at the opening of the crate ready to get out, " I'm with you Brother Elf, we should have a leader. BUT not me, don't know that much about fighting yet. There's a big difference between fighting Orc in the village and the Orcs out here in the wold. You were with the group when we first met, WHY don't you be leader you make a good one. Then again so was Sir Thomas he also make a good one and Alyndar he's old enough but he a wizard not a fighter." Sly turns to go but changes his mind, and turns back to Trace," I know this, OUR Quest is not in Hook City. The Dark Lord is still out there, WAITING for us."
Altemia, Tara, and Kevil Monday May 14th, 2001 6:18:45 AM
Altemia watches as a couple of the merchants leave. She wonders what they were whispering about to each other.
Seeing Captain Berru and a few soldiers return, Altemia heads over to their direction.
"Hello again Captain. What now in this Challenge? Or are we finished?"
Uteva d20+12=24 Monday May 14th, 2001 1:58:13 PM
Teva turns away from the door to listen seriously to Trace and Sly, occasionally nodding. She replies as quietly. "At least part of our quest lies in Hook City, Sly. We came here for information, remember, and possibly for help. Let's find out what we can about the movements of the raiders and slavers throughout this area. The more we learn, the better our chances of getting at the heart of the problem, rather than charging around and nipping at the flanks." The young woman pantomimes stabbing and biting with her freckled hands to emphasize her point.
"You're both right about this leadership issue: we should deal with it soon. We've done fine when we have had leisure to plan things out beforehand, but if ever we need to decide in a hurry . . ." She pauses, frowning. "Let me send these folk on their way, so that we can discuss the other more fully."
Wearing a polite smile, the bard returns to the door and the gathered merchants. "Sieur Lukor, you flatter us by your confidence in our abilities. Under other circumstances, we would be happy to help, but I'm afraid we must respectfully refuse your offer. My companions and I remain in Hook City only long enough to complete some pressing business. I hope that you are able to find more suitable champion protection than the orcs have provided." (Diplomacy result of 24)
Ilsidur (by Lee) Monday May 14th, 2001 2:06:15 PM
Ilsidur pauses, startled, before casting his second spell. "Alright, then, Sir Thomas. If you're sure, we'll leave it at that." (12hp instead of 19)
He joins the quiet discussion by the doorway, listening intently, but saying little.
Ael d'Gaiaim Monday May 14th, 2001 3:00:41 PM
Ael listens politely to the exchange, not saying a word.
As The Hook Twists (DM Lee-Anne) Monday May 14th, 2001 3:10:26 PM
When Alyndar makes his request, the Guard looks puzzled. "Why? What law did your prisoners break? I thought they were busy with a Challenge last night. Whatever it is, you'd better report it to my captain first."
He gestures toward Captain Berru, who stands off to one side with Altemia, looking harried. Berru nods in reply to the druid's question. "In a manner of speaking," she answers wryly. "The original Challenge ended at dawn. The word is, the 452 used an illegal spell. That give you cause to claim grievance, so if you want it, there could be a Counter-Challenge."
She shrugs before calling out, "Hold up, Sir Thomas! I'm expecting the Court Monitor. He wants to talk to you all together."
Meanwhile, Uteva's words spark quite a reaction among the merchants. Some look disappointed; a few -- annoyed. Their most common expression is one of panic. The butcher confers briefly with his neighbours. "We beg you to reconsider. Without protection, we -- and our families, homes and businesses -- are left vulnerable. If you would only agree to help us until we find a permanent group, even for a few days, we'll see that you profit from your generosity." Lukor gnaws at his lower lip. "Please. It would hardly be more trouble than remaining as Chloe's personal champions for the same time."
Captain Berru steps forward at this. "That's not entirely true," she says. Her calm voice carries across the small crowd. "Madame Chloe is beyond Champion help; she was murdered last night. Now, Citizens, if you'll return to your business, my troopers have some questions for each of you." Her troops herd the suddenly quiet merchants away.
Monitor Faston arrives on the heels of this announcement. He pulls the door closed and faces the group, holding a small gold-trimmed case in his hands.
Alyndar Monday May 14th, 2001 5:01:16 PM
Aly begs a moment of the Captains time. In regards to these prisoners, it is true we had a challenge and they were part of it, but isnt the challenge against Us? not tunneling their way into the area below that crate to steal a chest? Where I come from that is vandalism of property And attempted theft, and the fight that ensued from it, was it too not a crime?
Sly Foxx and Luke Monday May 14th, 2001 7:30:34 PM
Sly Smiles at Uteva, as she walk away from them both. "Ahh! Yes! We do have some unfinish business. I almost fogot about our little very headstrong, play mate SLAVE. He He I wonder what happen to her? And I wonder if her brother is still in Jail?" Sly turns and ask Trace," Are we going to stay for awhile? Might as well make a little money for our war chest?."
Sly then takes Luke for a bath out back, and takes two towels (one for Luke and one for himself)
Sir Thomas and Pryte-Honos Monday May 14th, 2001 7:42:43 PM
At the call and the added intrigue of a counter-challenge, Thomas causes Pryte-Honos to make an aboutface. They head back to stand in front of captain Berru. "I would like to hear more about this counterchallenge. Does it mean that we fight all of the orcs again, or only the one that cast the illegal spell? What will be done about the attempted theft? Who's house is it that stands next door to the warehouse? I broke into it on the hunch that the orcs were located in it. I was correct. What do I need to do for the owner to right that action? On a final note I hope that you see what lies in the hearts of this groups of orcs and that you are doing what you can to remove them from the employ of the city so they cannot repeat something like this again. You should feel somewhat responsible for all of this for not taking good measure to understand those that you hire." After his short interrogation and reprimand Thomas hushes and listens.
Ilsidur Monday May 14th, 2001 9:36:17 PM
Ilsidur says, to no-one in particular, "So many hooks, so little time."
"Trace and Uteva, are you really sure we want a leader to give orders to the party? I am way too independent to have any of you tell me what to do. If we need to decide what to do in a hurry, we should likely carry on the way we normally have; each of us deciding what we do best and carrying it out. We always shout ideas and suggestions to each other, but I am not ready to give control over to any one person in our group, so that only one voice decides what will happen."
"I suggest we act as Protectors for these good people for the next few days, until they can find a suitable group. While we are carrying that out, we can each do some snooping around in the city. I still want to find out what those cards do, and I have a couple of names of people that may be able to help me out with that information. I also would like to acquire some more crossbow bolts. I managed to fill the basement wall and floor with a good portion of my existing stock."
Turning to Captain Berru and the Monitor, Ilsidur asks, "What happened to Madame Chloe last night? Do you have investigators looking into the cause of her death? Does she have any heirs? Also, we need to know more information about this counter-challenge. How exactly does this work?"
Trace and Radiant Tuesday May 15th, 2001 7:47:46 AM
Well little brother, it seems that the leader idea will have to take a back seat for a while. I guess we can serve as protectors for the next couple of days while we hunt down the information we came for.
Altemia, Tara, and Kevil Tuesday May 15th, 2001 1:59:52 PM
At Captain Berru's words, Altemia looks startled.
"Madame Chloe was murdered?! How? Who? and what about her warehouse and shop? Is there someone who will take it over?"
She looks around at the others in the warehouse and thinks about the damage that was caused and her own near injuries.
"I am not sure about a counter-challenge. Could you explain it to me?"
Uteva Tuesday May 15th, 2001 3:06:29 PM
Seeing a lengthy discussion in the making, Uteva hops onto the end of one of the armour dispaly tables and folds her legs beneath her. "I'm willing to become Block Protectors -- as long as our employers understand that when we're ready, we're leaving town. I don't want to be held here by unwanted responsibility. Maybe we can lean on them to look hard for a permanent solution."
She props her elbows on her knees, and her chin in her hands. "I'd like to take about a week to ask around about . . ." She glances over at the bound orcs, and hastily rewords her sentence. "To find the information we came for. Do we have to make this counter-challenge? How badly do we want back at Bear and his crew? Because we've been in Hook City for three days, and so far all we've done is play with orcs and wait on bureaucrats." With a grin and a twinkle in her eye, she continues, "Not that I think killing orcs is a waste of time . . ."
A Sudden Hookfall (DM Lee-Anne) Tuesday May 15th, 2001 3:42:37 PM
Captain Berru hands Alyndar a scroll affixed with the seal of the Office of Champions. "That should answer most of your questions, and your friends' questions about the counter-challenge. Sir Thomas, I suggest you direct your reprimand at the orcs' employers -- the residents of this block. Your employer was stabbed last night in her bed at the Inn of the Mad Jester. The investigation is currently on hold. Monitor Faston?"
The Court Monitor clears his throat and smoothes his beard with one hand. "Ah, well. The late Madame Chloe had no life insurance, no family, and no will. She did, however, have heirs. That's why I have come. In point of fact," and, again, he clears his throat, "as her Personal Champions of record, you are they. Her heirs, that is. Her estate devolves to you.
"This presents a legal problem." Faston exchanges an unreadable glance with Captain Berru. "Only Citizens of Hook City may own property within its walls. I am authorized to award citizenship immediately to one of your number. You must choose among you whom this will be."
Alyndar Tuesday May 15th, 2001 4:02:25 PM
I'll accept citizenship, if the group will allow it. I feel this town might be a place to come to enhance my abilities as both a Wizard And Chef. As for protecting this community, I too think we should accept until a proper group of protectors are found.
Aly stands there, looking at the group, paper in hand.
Lok Mufflefoot Tuesday May 15th, 2001 4:23:04 PM
Deep in his throat the halfling growls something awful. Standing up at the news and coming directly to the captain the serious little one says "I want to inspect the body."
Uncharacteristically he spits and says "To think of someone doing such a thing."
As the rest speak he mentions his assent to being the town protectors and the little one can be heard mumbling something. He speaks once more simply saying "after I take a look at the body I will do some snooping for us all." the halfling's ears seem sharp and not cute at all then "I'll get to the bottom of this."
Sly Foxx and Luke Tuesday May 15th, 2001 5:07:56 PM
After much screeming and yelping, Sly comes walking back into the warehouse. Sly is wet to the bone, water driping off of him. Sly turn to Luke as he enters the warehouse and sits in frount of Sly, "Pant! Pant!" (the dog is dry, not a drop of water on him). "Hey! What's going on?" ask Sly.
Sir Thomas and Pryte-Honos Tuesday May 15th, 2001 5:38:42 PM
Having nothing to say to Captain Berru's redirection of his reprimand Thomas pulls on Pryte-Honos' reigns so that he will backup and then addresses the group. "I like Uteva's terms to the block championship, but I would also like to add that all important information of our employment be made public information. I don't want people sneaking up on us again and then claiming it is our fault. Plus, don't we need to be employed to remain in the city? Also, on a personal note, I would like full retribution from Bear. He should not be allowed to continue as he has in the past. If it is our legal right I would like to see that he get what he deserves. Let's wrap this meeting up though because I really would like to spend the rest of the day at Alemi's house. Lastly, I think we have our candidate for citizenship." Thomas winks at Alyndar as he says the last sentence. Thomas makes a mental note to pray for Chloe in his evening prayers.
Ael d'Gaiaim Wednesday May 16th, 2001 8:55:11 AM
Ael glances at Alyndar and smiles. "You have my ballot as well. While I would deeply enjoy living here, personally I am not quite ready to settle down yet."
"I am prepared for a counter-challenge, if you all wish it. I will have to go shopping, and make a few changes to my spell roster, however...And I do not think that the resonance field set by my sleep spell functioned as well as it ought to."
The mage continues to mumble on, oblivious to the world around him.
Altemia, Tara, and Kevil Wednesday May 16th, 2001 11:27:32 AM
Altemia's eyes fasten on the scroll that Alyndar is handed, but are torn away at the mention of someone becoming a citizen.
"Well, if for some reason you change your mind about become a citizen, Alyndar. I'll do it. I actually don't live too far from the city myself."
"Actually, I need to do a bit of shopping myself. I think I'll leave the wolves here. They need to sleep some. Neither of them are completely well yet."
Ilsidur Wednesday May 16th, 2001 12:38:49 PM
Ilsidur moves up beside Alyndar. "Could I see that pamphlet as well? So, you want to be a citizen of Hook City. Does that mean you have to stay in the city? You may want to think it over before you decide."
Then he turns back to the Monitor. "What do you mean the investigation of Madame Chloe's death is currently 'on hold'? Will anyone from the city be looking into her death? Or will we, as her protectors, be responsible for trying to find out what happened?"
Uteva Wednesday May 16th, 2001 2:40:00 PM
"Alyndar, you're welcome to the citizenship if you want it. You're more likely to fit in here than most of us." Teva grins at the mage and rolls her eyes. "I'll tell our lucky neighbours that we've decided to accept the job, and I'll pop by the Office of Champions to register the change and our new name. Does anyone want to come along?"
"As for the counter-challenge, if we're going to do it, let's do it soon and have done with it. Will we have to return to court to claim grievance?"
Captain Berru (DM Lee-Anne) Wednesday May 16th, 2001 3:01:00 PM
Berru watches everyone carefully. "Northook Constables are handling the murder investigation. As Chloe's Personal Champions, you are welcome to observe, Sieur Mufflefoot, but as her heirs, you should be aware that you are suspects in the case." The guard captain holds up her hands as if to forestall protests. "Only because of the inheritance. As you were all here at the time of the murder, you couldn't have done it."
Turning to Ilsidur, she continues, "The delay is due to our privacy laws. The Constables need permission from Chloe's heirs to question her post-humously. They also want to use divination magic in the shop, since the break-in may be connected to the murder."
Faston shakes his head in reply to Uteva. "The Office of Champions handles all such issues of Challenge and Counter-Challenge." He waits patiently for everyone to agree on a choice for citizen.
Sly Foxx and Luke Wednesday May 16th, 2001 4:21:29 PM
Yes I vote for Alyndar for citizen and what this about Madam Chloe's death? That shots our hitting the road, doesn't it." Sly turns to Alyndar and ask" Since we cannot leave here right now. Can I go to work for you?"
Trace and Radiant Wednesday May 16th, 2001 10:14:17 PM
Aley sounds like a fine person for the citizenship and as for the counter challenge, you bet your backside we want it. It is time we rid ourselves of this bear before the unthinkable happens and he pounds one of us to death. I do however think that we should wait one full day for rest and full healing in order to complete our task and a better plan of attack. Not just a primary defense but partners and a plan of action to destroy Bear. For example, there should be at least two heavy hitters on Bear at once. Like me and Ilsdur or Sir Thomas.
Alyndar Wednesday May 16th, 2001 11:06:20 PM
Aly smiles at Sly and says, : Sure, you may work for me. Go clean the breakfast dishes and try getting them cleaner than you did Luke.
Turning to the Captain, Aly says: I have no objection for magic being used on this place or her person, I too would like to know how she came up dead. And if it is ok with you, i'd like to be present when she is questioned.
Sir Thomas Thursday May 17th, 2001 9:49:02 AM
Thomas smiles at Trace's suggestion. "I would be honored to stand beside you while we pommel that large beast of a creature. When we are finished here I will go to the office of champions and present our counter-challenge claim. What spell did they use that was illegal? Where can we get a copy of the rules to one of these challenges. I thought there were no rules except don't attack outside the area of challenge." Thomas sees the desire for citizenship burning in Altemia's eyes and feels badly for not having considered all group members before speaking, but since the decision has already been made he keeps quiet. While he waits for the meeting with the captain to be finished he begins to stroke Pryte-Honos' neck as he considers for the first time that he has no grooming utensils for his friend. Thomas finds a suitable piece of fruit and feeds it to his horse.
Altemia, Tara, and Kevil Thursday May 17th, 2001 11:59:27 AM
Altemia nods as Alyndar cements his desire to become a citzen.
"Sounds good to me. I'm going to make a run through my inventory to see if I need anything while shopping. Does anyone want me to get them something while I'm out?"
Ilsidur Thursday May 17th, 2001 12:55:14 PM
"So, it sounds like Alyndar is about to become a citizen of Hook City. This should be interesting. If you don't mind, I'll tag along with you, just in case the city needs a witness or such. When we are done, maybe you would like to go with me while I chase down these cards? I suggest we all have a morning nap, get up for a late lunch, and then go do what we all plan to do."
If the party agrees, Ilsidur moves back into the warehouse, rigs up a rope into the basement and climbs down with the chest to have a sleep.
Lok Mufflefoot Thursday May 17th, 2001 1:03:06 PM
Lok joins Alyndar's side and says to the captain "Then take us there as soon as possible so I can inspect her wounds, and so we both can hear her testimony." The halfling itches to get to the body as soon as possible to prevent tampering.
To the others he explains "after we've done that, I will take a look around and meet back up with you all. Somebody should stay and guard the warehouse here still however.
With that the halfling gathers his belongings and is ready to move.
Ael d'Gaiaim Thursday May 17th, 2001 1:27:17 PM
Ael sits in the corner, head buried in his spellbook, mumbling to himself about something or other. At the mention of shopping, he looks up. "I would like to go as well, I do need to resupply."
(OOC: Ael's new spell list is forthcoming.)
Uteva Thursday May 17th, 2001 3:39:10 PM
"Right then," Uteva says, unfolding her legs and dropping to the floor. "Lok will see to Madame Chloe while Alyndar and Ilsidur do the citizenship thing. Sir Thomas and will I take care of Champion business. Alyndar, let's see that scroll, please." She nips the parchment roll from the Elf with an apologetic grin and cracks the seal. "Who wants to orc-sit? Or can Tara and Kevil handle that on their own?"
The freckled bard quickly scans the scroll. "This lays out costs for damages and such, and --" She interrupts herself with a whistle. "We can hold our prisoners for ransom until sunrise tomorrow, then we have to release them. The counter-challenge happens tonight or not at all." Teva meets Trace's look with her own clear brown gaze. "I guess that settles that. I'll be shopping for some healing magic on our way back."
Decisions Made (DM Lee-Anne) Thursday May 17th, 2001 4:11:31 PM
Faston's face remains impassive as he passes his case to Alyndar. "The text of our citizenship laws, for your revue. I'll convene my court at noon today to swear you in and arrange the inheritance documents. Good morning and good profit to you all." The man turns stiffly and leaves.
Captain Berru follows, waving Lok ahead of her. "The crime scene awaits, for whomever's coming with. The 452 are holed up over at The Silky Swan. That's where the counter-challenge will take place."
Alyndar Thursday May 17th, 2001 7:47:09 PM
Aly will make sure he's bathed and in proper attire for the swearing in ceremony. Aly asks Sly if he would please secure the chest down below and do what he can to make the tunnel into the chamber below unpassable.
Aly then at 3/4 til noon starts to make his way to his citizenship ceremony.
Sir Thomas and Pryte-Honos Thursday May 17th, 2001 9:45:03 PM
"I will guard the warehouse until 2 hours after noon or around that long. As long as Uteva is alright with going to the champion's office after that, then I will be going there, shopping, and to Alemi's house at that point in time. If anyone wants to sleep or shop until then they should feel free to do so. Please be prompt about returning though because I need to get these chores done before the challenge tonight. Also, I should be allowed more healing powers because the sun came up this morning. It isn't much, but if anyone needs some healing I will give them what they need. I certainly know that after how you all took care of me last night that I owe you at least that." While the group prepares to sleep or run errands or what Thomas checks his equipment, sword, armor, and Pryte-Honos' saddle. He does his best to groom the animal and further shine his armor.
Altemia, Tara, and Kevil Thursday May 17th, 2001 9:49:42 PM
Altemia will leaves the wolves to watch over the orcs while she quickly runs out on her errands. When she returns, she will sleep and then meditate. (New spell list 0-level:Flare, Light, Guidance, Cure Minor 1-level: Magic Fang, Obscuring Mist, SNA I)
She will then grab a quick bite to eat and check over the wolves and her equipment. If no one else has and there is time, she will go scout out the area around the counter-challenge.
Trace and Radiant Friday May 18th, 2001 12:49:26 AM
"Trace asks if someone can cas a cure light wounds on his sword for later use. Whom ever is going shopping I have a list of things I will need."
List: A dependable light source that cannot be extinguished or needed to be handeled while in use. Three potions of healing If able to find a ring of protection of some sort that is under a thousand gold, I would be interested.
Trace will hand over the gold needed to complete his list and lend whatever is needed to who that needs it. Trace will also ask that someone do a detect magic on the armor in the shop to see if there might be a usefull equipment in there that they have aquired. Trace hands over 1,293 gold to complete his list. If there is change left over then add it to the group fund so that it may help out who needs it. Trace address the group while getting ready to rest for healing and regain his spell useage, "I will rest for four hours then babysit the orcs or run errands as needed if that is ok?"
Sly Foxx and Luke Friday May 18th, 2001 5:45:13 AM
Sly will do as Alyndar wants, Sly will do the dishes and go down into the cellar and fill in the tunnel with broken boxes and broken glass. then he will clean up the back room and do the cots, where Sly finds two hair brushes. "Hmm! I can put this to good use." Sly goes to where Pryte-Honos and brushes him down, until his coat shines. Sly will brush the wolves (they seem to like it) and then he will brush Luke. Sly want to brush the bird, But he fly's away. After doing all of this (and only found four cookies that Alyndar hid). "I wonder if I should go to the Silky Swam just to have a mug of milk? It will only take a minute or two?"
Sly Foxx and Luke Friday May 18th, 2001 5:47:43 AM
OOC: Those brushes belomg to the girls.
Ilsidur Friday May 18th, 2001 4:17:25 PM
Ilsidur gets up a few minutes before noon, and climbs the rope from the basement, just in time to see Alyndar leaving the front door of the warehouse. "Hold up a few minutes, Aly, I need to speak with my lord Marmathon Dur, first." Assuming Alyndar waits, Ilsidur moves back into a quiet corner and prays, thanking his lord for a safe night last night, and a safe rest. Ilsidur feels that he is being pushed to move on and continue his explorations of the Southern Continent, but he responds, "My lord, I feel I have a duty to perform here, before I can move on with my friends. We do all want to move on, as soon as possible." [OOC: Lee-Anne, I will e-mail you my spell list later on.]
Once he has finished his prayers, he follows Alyndar out the door to head over to city hall. He pulls a small piece of paper from his belt pouch; the note from the bartender giving the likely names that could help him identify the magical cards.
Ael D'Gaiaim Saturday May 19th, 2001 10:32:02 PM
Having decided on his future modifications to strategy, Ael stands and says "I'd love to have a look at those cards you mentioned, Lok. Also, all I need right now are a couple potions of healing."
Uteva Sunday May 20th, 2001 10:12:26 AM
"Let's go right away, Sir Thomas. We have to file the grievance claim before noon. I can do Trace's and my own shopping on my way back." After the Champions office, Teva stops in at a few shops, and returns to the warehouse to spend the afternoon alternately sleeping and on watch. She helps to feed the trussed orcs.
When everyone has gathered together again, she points out the prisoners. "What will we do about them tonight? I don't want to leave anybody behind, and I don't like the idea of leaving them unsupervised."
Scouting The Silky Swan (DM Lee-Anne) Sunday May 20th, 2001 12:06:14 PM The Silky Swan Bath and Inn is a short walk from the warehouse on a slightly busier side street. The 100' x 150' white marble building sits between a tavern and a clothier's shop, separated from them by 8' alleys. Centered in the front wall is a spectacular 20' tall stained glass window depicting an elegant white swan. This is framed by second floor balconies and tall arched ground floor windows.
The Swan appears to be quite a busy place. As Sly, Lok and Altemia arrive, a small crowd is gathered around the wide double doors, where a clerk is fixing a sign. It reads, "From sundown of this day until sunup tomorrow, this building, and an area 10' around, will be the site of a formal Challenge between Champion Group 823 and the Champions Protector 452. Enter this area at your own risk; the City holds no responsibility for any actions occuring in the Challenge area."
The interior is echoing and humid, with arched cathedral ceilings, soft magical lighting, and lots of potted greenery. Straight ahead, a grand stairway divides to become a second floor balcony lined with doors, that overlooks and encircles a huge central swimming pool. Splashing and voices sound from this area. To either side, archways lead to the more private bathing rooms.
An olive-skinned youth wearing the sandles and short tunic of the staff approaches. "Welcome to the Silky Swan," he says. "How can I direct you?"
Sir Thomas Sunday May 20th, 2001 4:21:31 PM
After Thomas returns from his erands he offers three healing potions to anyone who needs them. "I purchased four healing potions this afternoon, which leaves me with three extra. I know that some of you were very open with your supply last night when someone needed healing, and I know I was in need at least some of that time. SO to anyone who needs it here are three available healing potions." Thomas sets them on a table that has a few weapons on it. He then empties his belt pouches and places the contents in his backpack. He slings his rope over his shoulder and checks over his belongings to see if any of it might be useful tonight. He grabs two torches and gathers the lanterns from around the room and puts them on the table with the three healing potions +1. "These may be helpful to those of us who are nightblind." He pulls some rations from his pouch and offers some to anyone who is hungry from their day as he eats some to sustain him for tonight. Thomas double checks his armor and weapons before doing anything else. "Uteva's suggestion about who should babysit the orcs tonight is one that I have thought about today too. I will post Pryte-Honos to watch them, the chest and the warehouse. I don't think he will be quite the asset in the Silly Swan that he was in the open area of the warehouse, nor do I think he is able to perform the job by himself. Afterall, the place is big, the orcs outnumber him, and I can fully imagine that Bear and his minions will send some of their remaining numbers to steal the object of their affection from last night. I think that we will be hard pressed to win tonight short handed, but I feel that someone needs to stay behind with Alyndar's warehouse and all of our possessions. We can draw straws or roll dice or someone can volunteer if we decide this is something we feel needs to be done. I am fully willing to stay tonight despite having a strong desire to help deal with Bear. Can we pull the chest up from downstairs? Can we also plug the hole in the floor besides the tunnel? Is the front door still functional? Is there anything in the shop that we want to have under our close watch?" If the chest is mobile, Thomas begins getting it upstairs. He also starts moving things to put in front of the front door to slow entrance and exit. [OOC: boxes, crates, tables, the other cart, rearranging the first, etc...]
Altemia d20-1=16 Sunday May 20th, 2001 7:15:04 PM
Altemia looks around the entrance way and the youth in front of her and smiles at him. Trying to act like a slightly dimwitted tourist she speaks to the boy (bluff 16).
"Well, actually, I've never been here before. Someone recommended it to me. Could you maybe show us around for a moment? My friend was right, this place is exquisite! Can you tell me all your secrets?"
She smiles at him again and touches him on the arm hoping her ruse works.
Alyndar Sunday May 20th, 2001 8:12:28 PM
Knowing that everyone is either checking on Chloe's testamony and looking on the area for tonights challenge, after the ceremony with citizenship, Aly returns to the wharehouse and starts taking inventory, starting with the Chest. Aly will search the house for the key to open the chest and if found, will open it.
Trace and Radiant Sunday May 20th, 2001 11:29:50 PM
Trace continues to stand watch over the wharhouse untill releaved for the evening. "I dont think it is a good idea to split up. I think we need everyone together for this and if you are worried about loseing the chest then we can bring it with us on our challenge tonight. We will just strap it to one of the wagons and even use it as some sort of bait to draw out the orcs. That way we have a postion to defend instead of trying to bust our way in and defeat uncharted areas in the new building. It is safeer to defend an area than to charge a fortified postion. Them full knowign that we are comeing is a masvie disadvantage for us and if we can use that chest to change their gameplan I think that will bold well for us. So again I thaink that splitting up is a bad idea." Trace contines to look over the area with his bow and arrows notched and ready.
Sly Foxx and Luke Monday May 21st, 2001 11:21:09 AM
Sly and Luke went in side the Silky Swan Bath and Inn. This huge building has too many places for archers. So Sly turns and goes back to the warehouse. In the warehouse Sly tell Sir Thomas and anybody else that is listening, "I don't like the place, it has a tall balconies and way too many doors. I don't think this is going to be hand to hand fight, I think It's going to be archers, and I don't like what they have in mind." Sly puts his six vials of potion on the table, "Take what you need and the rest I'll carry with me in my hip pouch. If you should need some they will be there!". "As for the Orcs a nice sleeping potion will do fine, don't you think?" Sly added. " I'll be over there getting ready to go, come on Luke." Sly went off to a table looking for a bigger shield.
Lok Mufflefoot d20+7=11 d20+12=24 Monday May 21st, 2001 12:56:32 PM
Telling his companions before they leave that he will look for a spot to hide in and observe the preparations of the orcs, the halfling warns them that they will have to let him know if he is hidden when they get there sufficiently.
Having attempted to put a disguise together before they left to scout (failed 11) the halfling throws down his materials in frustration and comes to the inn. Smiling happily he brings out his juggling balls and juggles them happily wandering about acting as though he is entertaining, though truthfully looking for a nice spot to hide in where he can observe all preparations unseen. If he does see a nice spot, with an easy escape route, the halfling will conceal himself as well as he possibly can to get some information about their counterparts (hide roll 24).
Ilsidur Monday May 21st, 2001 3:36:51 PM
After seeing to Alyndar becoming a citizen of Hook City, Ilsidur also makes his way to the Inn. Once there, he wanders around, sketching a simple map. He makes his way around as much of the building as he can, figuring rough dimensions, and making short notes about what can be found in each room. He shakes his head, not understanding a city that allows public buildings to be used in formal challenges between private groups. "I wonder who will have to pay for any damages?"
Once he has mapped the building, he heads off to find the two wizards that were named on his slip of paper. "Alyndar, are you coming with me?"
Uteva Monday May 21st, 2001 5:48:02 PM
Uteva helps bring up the chest and assists Sir Thomas with his remodeling. "Maybe we can leave some of the other animal friends here to help Pryte-Honos. And I really like your notion of using the chest as bait, Trace." Turning to the advance scouts, she asks, "Did you see any likely places for a tactic like that?"
A Busy Afternoon Passes (DM Lee-Anne) Monday May 21st, 2001 5:54:32 PM
"We would be delighted to show you around," the young man tells Altemia, staring significantly at her tabard. He gives her a wink and waves a female staff member over. "Give this lovely lady the full tour, darlin'."
The towel girl does just that, showing Altemia every nook and cranny of the women's baths, the open pool, the kitchens, laundry, and hypocaust. She explains that all of the guest rooms on the second floor are occupied. Ilsidur finds the staff equally accomodating, and together he and Altemia are able to put together a rough map of the place. Two orcs -- one seated on a lounger near the east end of the pool, one standing on the west end of the balcony, watch the party members whenever they come into view.
Meanwhile, Alyndar and Sly, searching Chloe's shop and apartment, don't find any keys. They do find neatly kept ledgers and papers, which Alyndar begins to go through.
Eventually, all but Lok reassemble in the warehouse as the sun begins to set.
Sir Thomas Monday May 21st, 2001 8:55:02 PM
"Maybe we don't have to leave anyone behind to guard anything. Let's take anything that we are sure we want to keep and put it on one of the wagons. We can also put the orcs on there and then the bait will be quite tempting to the orcs. We'll have to keep in mind that this is a move that involves a lot of risk, but hey . . . easy come easy go right? I think I'll go in the front door, and I'll even go first. That will draw some of the attention from anyone else that comes in next. Also, if we use the windows they'll have a much more difficult time keeping us out and also of ganging up on us. I can even find a larger shield to hide behind I'm sure." Thomas looks for a tower shield or a large flat piece of wood almost the size of his body that he can fashion some makeshift handles to to use as a shield. "We could tie a rope to the front door and have Pryte-Honos pull it off so that we can see in too. Any other ideas?"
Alyndar Monday May 21st, 2001 11:14:34 PM
to Ils: Aly looks up from a desk, covered in books and papers, spectacles on his nose and declines the invitation to go with Ilsidur, I am sorry friend, I have alot of stuff here to go through, and with the challenge tonight approaching i feel it best to stay here and see what I can find out here and rest a bit before tonight.
When Ilsidur leaves, Aly goes back to the notes and books on the table, reading and studying the items before him. Aly will organize the papers and books into stacks of like items. ie..financial records in one stack, inventory in another, business records in another and private in yet another. Aly will also see if any mention to living relatives can be found and if so those papers go into a seperate stack for later consideration.
Trace and Radiant Tuesday May 22nd, 2001 12:43:17 AM
Well I am not sure how to enter but to handel the archers and magic users quickly along with Bear. I think the magic goes first then Bear and finnaly Archers. The warriors will fall as needed while dropping our enemy. In order to reach the archers and magic users quickly I have a vile of flying. Who in our group do yall think could be the most benifit to us useing that flying potion? I am not sure if it would be wasteing it if I used it in the battle. Who would do the most damage with it?
(ooc: Trace has prepaired magic fang during his rest)
Sly Foxx and Luke Tuesday May 22nd, 2001 5:25:49 AM
"Alyndar, I have found another wat into Madam Chloe's apartment." Said Sly, "But I have to have a ladder to get into the window?" Sly looks at the little old elf, then turns and starts walking out. "Well, I guess I'll get ready to go with the others." Walks out and then as an after though turns and whispers, "Good-by". "Come on, Luke"
Altemia, Tara, and Kevil Tuesday May 22nd, 2001 11:54:43 AM
Before leaving the Inn, Altemia asks one more quick question of her guide out of the ear range of any of the orcs she has seen.
"I have a question about the main bath. Is your water a natural spring? If not, how does it get there?"
After receiving her answer she hurries back to the warehouse to get ready with the rest of the group.
Ael d'Gaiaim Tuesday May 22nd, 2001 12:44:34 PM
When he is able, Ael will sit down and study his spells, preparing for the battle. Knowing his magical order will be processed in due turn, he examines the Swan. Looking around, he frowns.
"You are right. I can't seem to think of this place as very defensible. I do imagine that we can come up with a few tricks, though."
Uteva Tuesday May 22nd, 2001 5:48:54 PM
The bard looks amused. "Sir Thomas, do you really want to bring gift-wrapped reinforcements for the orcs? Let's barricade the prisoners into the back apartment and trust your stallion to guard the locked building. I'll be leaving my travel gear in the shop -- there's no sense in hauling all that around. We could use Alyndar's little cart for the chest, if we want to bring it. It would be more maneuverable that the big wagons."
She studies Ilsidur's sketch map of the Swan. "I don't like those narrow corridors on the ground floor." She muses, tapping a finger on her freckled cheek. "Let's avoid them if we can. Are we trying to sneak in, or do we want to attract them to us -- go in with spells blazing? If we take the chest, it will limit our movement, so we enter near where we want to end up."
"Flying is really useful for getting places in a hurry. I would suggest giving it to Ilsidur, but we know how much he likes to keep his feet on the ground." Teva grins at the dwarf and punches his shoulder. "I will either play singing archer, or else become invisible and run 'round casting supportive spells. I have quite a few Protection from Evil scrolls, which might be useful."
Plotting and Scheming (DM Lee-Anne) Tuesday May 22nd, 2001 6:00:09 PM
Sir Thomas finds a very well designed tower shield in Chloe's shop. (Masterwork item)
Altemia recalls the basement of the Silky Swan, where her guide showed her the underground viaduct that empties river water into the huge hypocaust, and directly into a maze of huge pipes.
There are many windows on both floors of the Swan. Rather than glass, they have a lacquered woven screens that allow light and air to pass, but that are difficult to see through.
Darkness falls and the city bustles on, as the Southern Lights plan their attack.
Alyndar Tuesday May 22nd, 2001 6:45:48 PM
Aly has a huge spread ready when everyone returns from doing their recon and shopping.
Soups, Broiled Meats, Steaming Veggies, Homemade biscuits with Honeybutter, and Coldcakes with Raspberry topping.
During dinner Aly will ask what our plan is for tonight.
Sir Thomas Tuesday May 22nd, 2001 10:12:57 PM
"I had originally thought we could go in the front and the back and through any window that we think is advantageous. I thought that if we can all get in at about the same time they won't be able to focus their attention on any one of us for a long period of time without leaving others of us roaming free. It seems that Altemia may have found another way in though, smart girl." [OOC: How many orcs are we facing tonight? How many orcs are tied up? Do we know about the inventory we got in the email?] "I found a tower shield that will maximize the protection I have from archers. I am willing to enter through the front door, even if it is to draw a lot of attention. I feel that I'm better at planning defensive ventures than offensive ones, so I will do whatever we decide, but keep in mind that I am not a sneaky fellow with my size and armor." Thomas offers more suggestions as he and his friends try to figure out the best way to go in.
Trace and Radiant Wednesday May 23rd, 2001 12:01:19 AM
"Ok this is off the hip sort of speak but hear it goes. I think that Sir Thomas, Ilsdur, Ael, and Alynder should go through the front door along with the chest. Sly, Lok and Uteva should enter through the rear along with Tara, Kevil, and Luke. Me, Radiant and Altemia will enter in through windows or some other entrance. The key is that this has to be a timed entry into the area so that there is a confusion on where they should direct their primary attention. Hopefully they will concetrate forward to the front door while the rest of us attack the backside takeing out archers and magic users. I guess if no one has suggestions on how to use the flying potion then I will take it and make my primary concern the magic users while flying to them with Radiant and takeing them out as quickly as possible. I will need archer support from two archers. Sir Thomas and Ilsdur will protect the chest and our magic twins aginst any attck acting as one and the twins will use their skills on takeing out Bear and or Void. I had rembered when we fought the other brother, you know the one we actually killed. It was due mainly to some fireball blast. That should weaken their main man and hopefully once we rid them of there leaders the rest will break and run out of the challenge area. So in back we have two archers and two protectors in the rear along with Luke, Tara, and Kevil. Then upfront we have the bait, main weapons (the twins) along with protection provided by Sir Thomas and Ilsdur. Then finnaly I will be airborn with Radiant doing my best takeing out the magic users, then archers. Sounds like a good plan while still open to suggestions that you may have. Oh and all else fails, we don't have to die in their tonight so if things go South, no pun intended, we vacate to the nearest exit and leave the challange area to fight another day." Trace feels that he has given a pretty good plan or at least something to start off with and proudly sticks out his chest. Then he jumps to his feet as if awakened, "Oh and I also bought 10 potions of healing and six torches with continual light casted upon them so that there is no danger of them being extinguished or setting the place on fire."
Altemia, Tara, and Kevil Wednesday May 23rd, 2001 2:14:34 AM
Altemia looks over at Sir Thomas and smiles
"It is just an idea. I'm not sure how to implement it though. Planning attacks is not my strong point, so I'm willing to go along with what you guys decide. I also picked up a few things while I was out. I got a couple of Cure light wound potions. I figure that will be all I need. (At least I hope so.) I also picked up a few scrolls for the future and a couple for tonight...a barkskin and a SNA I. I thought I'd cast the barkskin on myself right before we got the Inn."
Sly Foxx and Luke Wednesday May 23rd, 2001 10:46:32 AM
Sly sits there and finishes his 3rd helping of cold cake and fruits (while Luke finishes his meal) " I also have six potion of healing. Take what you need and the rest will be in my back pouch. If anybody needs it, please take it." When Sly finishes he gets up and tell the party. " Going in the back door sound fine with me? ? ? Wait a minute, where's Loc ? Has anybody seen Loc? Alyndar did he eat before us? If not Has He Come Back At All? No wonder I had a bad feeling for most of the day!"
Ael d'Gaiaim Wednesday May 23rd, 2001 12:06:35 PM
The mage stands after listening to the discussions. "You're right Sly. Usually Lok was always close at hand, trying to peek into my component pouch. Yet today I find myself generally unmolested! Where could he be?"
After eating, he helps clean up silently: his mind on the missing halfling.
Uteva Wednesday May 23rd, 2001 3:51:28 PM
"Lok came back here after he saw Chloe's body. You must have been in the shop, Sly. He told us he would try to hide out at the Swan. We don't know where he will be, but hopefully he'll hear all the noise and come running." She puts a reassuring hand on Sly's arm. "I'm sure he will be okay."
Teva turns to Sir Thomas. "When I checked the registry at the Office of Champions, the orcs had 13 live members listed. We've got 7 tied up in back, leaving 6 to fight, if they haven't added more.
"I think Trace has a working plan," she says, grinning at the elf. "I'm worried that if we're spread out like that, a group could be overwhelmed without the others even knowing they're in trouble, or where they are. I can cast a spell that will let me communicate with each group, but I will have to be central to be in range of everybody. So, I will switch with Altemia or Trace, and go in the side."
Rightful Revenge
. . . And Scheming and Plotting (DM Lee-Anne) Wednesday May 23rd, 2001 5:59:53 PM
The Wold turns, the stars come out, and Our Heroes continue to talk.
Sir Thomas Wednesday May 23rd, 2001 8:55:41 PM
Thomas smiles at the group, "well done friends. I think Trace's plan sounds solid and well thought out. I will go through the front door first with the tower shield then. I think that will provide ample cover of the door from archers for the others to have time to enter. I think we should get going. If Lok is already inside the lair, then he could be in trouble or discovered at any minute. I'll help carry the chest over, but if I'm kicking in the door someone else will have to carry it in." Thomas then goes to gather the potions of healing that he placed on the table that no one took. He offers them a second time to anyone, "does anyone feel they need more of this?" If no one accepts he puts them into his belt pouch. He leaves the lanterns and oil sitting on the table since Trace has magical torches. Thomas takes time to remove the bit and saddle from Pryte-Honos so that if he has to fight the captured orcs he will not be hinderd. Thomas also takes a little extra time to move anything that might be used as a weapon as far away from the apartment door as he can. He also places them out of plain sight. One last check of the orc's bonds and he is satisfied to leave. He straps on his helmet and picks up the tower shield. He makes no other comments as he goes to stand next to the chest.
Pryte-Honos takes up position by the apartment door to be able to attack swiftly if the orcs try to escape.
Altemia (by Clay) Wednesday May 23rd, 2001 9:25:21 PM
"Ok Teva, I'll trade places with you. It suits me better to be able to roam the room freely or cast spells from behind a pilar or something anyway. Plus if I go in through the back way I can come in with Tara and Kevil. I feel more comfortable with them near me anyway. Thomas, before you go kicking in any doors, be sure to give the rest of us time to get set and make our final preparations. Remember, I want to cast the barkskin scroll on myself." Altemia also makes her final preparations as far as grabbing only what she thinks she'll need. She checks and double checks and hides her backpack and anything else she is not taking. Altemia waits to leave by the door.
Ilsidur Wednesday May 23rd, 2001 9:29:33 PM
"Trace, you have come up with a good plan. My only suggestion for a change is rather than have anyone come in through the back, which is a room that is blocked off by a wall and a door from the main room, we have the other two groups come in from the two sides, into the two change rooms. That way, we can all shout and hear each other. I am worried if there is a significant force in the back room, you guys coming in from the rear might be in serious trouble, and the rest of us wouldn't even know it. What do you think?"
"Also, I have memorized a number of spells to help us out. I have an Obscuring Cloud spell, which I will cast at the front door, to mask our entrance the way the orcs used it on us in the warehouse. I will cast Resist Elements for electricity on myself, that lasts for 4 minutes. It will help to absorb some of the damage from Void's lightning bolts. I will try to get Void to attack me with those. I will cast Bull's Strength on Sir Thomas, which will give him more strength [OOC: 1d4+1 STR points; I'll roll when I cast it.]. It will last for 4 hours. I will cast Magic Weapon on my waraxe, lasting 4 minutes. I will cast Aid on Trace, giving him 1d8 more hp, and a +1 to hit, lasting 4 minutes. And last of all, I will cast Bless on our group at the front door, which will give all of us +1 to hit for 4 minutes."
"OK?"
Trace and Radiant Wednesday May 23rd, 2001 10:25:53 PM
Ok then, the group that was to come in from the rear will move to the right side of the building and enter that way so we can still verably talk to each other. Also dont forget Ale and Aly, we need your strong magic focused on Bear and Void after blessing us. Ok then lets go and I hope Lok is still safe, and some one should activly look for him tied up or something after we gain a foot hold in the room. And as I said before, If this goes bad, we group together and back out the front door to safety." Trace passes out some of the healing potions and magic torches to the others as they make their way to the challange.
Alyndar Wednesday May 23rd, 2001 11:11:29 PM
Aly shows up, battle gear on.
Would you folks allow me to wear the new pair of bracers we found after the last fight? the ones with the ornate workmanship on them? If no objections Aly puts them on. (will need a message sent to me when I find out what they are)
As for my complement of spells, here is my readied list: Zero Level DazeX2, FlareX2 1st Level Magic MissileX3 Shield 2nd Level Invisibility Melf's Acid ArrowX2
Ill cast Shield just before we go in, then cast Invisibility on myself. Will slide into a position of advantage then let loose my magics. I will Target the Caster and think we all should do the same.
When that is done, Aly then goes and snatches the LAST sweet cake out of Sly's hand and pops it into his mouth, eating it he smiles at Sly then proceeds to do the dishes, Keeping the cookie jar within easy reach.
Sly Foxx and Luke Thursday May 24th, 2001 11:36:12 AM
Sly is reading from his Spell Book, Then takes a bit out of the sweet cake(he thinks he has in his hand), but come up with nothing but air. "Alyndar I don't like it, Theres only two entrance that I can see, one in the frount and one in the back. Hey! Big Brother! where do you see the side doors? And as for you. Little Sister! I want you and our pets right behind me." Then takes another bit out of the Sweet Cake that is not there. "Hmmm! these Sweet Cakes are even lighter than the last batch! Hmmm! Good!".
Uteva Thursday May 24th, 2001 5:07:29 PM
"There are windows in the side walls, Sly. We're going to break in." Teva waggles her eyebrows significantly. She accepts a continual flame torch from Trace, shoving it into her quiver, but refuses any healing potions. "I have a few with me," she explains patting a pouch at her waist.
"It's fine with me if Alyndar wears a pair of the bracers. Ael, do you want to try the others? We may not know what they do, but we took them off of those two spellcasters who came in the windows last night. Ilsidur, will you take the magical breastplate? It would offer about the same protection as your splint, and be lighter and easier to move around in."
As soon as everyone has their gear together, the bard takes a corner of the chest, and waits for others to help carry it. "One, two, three, heave! Let's stop just out of range of the Swan so that we can cast last-minute spells and coordinate our entry."
A Nighttime Stroll in Magic City (DM Lee-Anne) Thursday May 24th, 2001 6:38:45 PM
With the warehouse and shop locked behind them, the party makes its way to the Silky Swan, toting the heavy chest between them (200lb). Sieur Lukor gives them a cheerful nod as they pass, and the petite owner of The Fruit Market wishes them Wardd's blessings.
They arrive within sight of their destination. Diffuse light streams through the screening of the visible windows.
Alyndar Thursday May 24th, 2001 6:44:58 PM
shakes his head at Sly while he tries eating air, thinking it good.
Aly will take 4 healing potions, i'll be roaming healer when needed. Aly will also take a masterwork light crossbow and 20 masterwork bolts from Chloe's stash of weapons. (giving me a +8ranged with lt. crossbow)
Here's what I plan to do just so you know: I will cast Invisibility on myself just before we enter the building. Once inside I will find the most advantageous spot and go there, Putting a loaded crossbow within reach I will then start letting my magic fly, leading off with my Melf's Acid Arrows then Magic Missiles and then ending up flaring and dazing the casters if they are still standing. In addition, whoever is attacking Void first, I am your support. I feel we all need to target him then move to Bear when void falls or runs away like last time.
Sir Thomas Thursday May 24th, 2001 8:54:37 PM
Thomas helps to carry the chest over, and helps set it down when they reach the boundaries of the challenge area. He looks around for memory cards on the outside of the building hoping to spot one, which will ease his nerves about the orcs firing arrows at them before they actually enter the area. "Ok friends, let's get ready to go in. Who will be responsible for carrying the chest? I'll help rush it up to the door, but if I'm kicking the door in I won't want to be off balance with the chest. I'll be sure to make a hoop-la and a hollar noise when I kick the door so that those entering in other places will know I'm making my move. I'll do my best to keep the door clear of traffic so that those coming in next can enter relatively freely and unthreatened." As Altemia and Trace and Sly and the others not going in the front door leave to take position, Thomas casts Bless Weapon on his sword. [OOC:Thomas is only casting that if the duration is long enough for it to be worth it. I can't find it.]
Altemia, Tara, and Kevil d20=3 d20=20 Thursday May 24th, 2001 9:05:55 PM
Altemia helps with the chest as much as she can. When they arrive at the Swan she double checks to be sure she has all that she will need. Then she takes a knee and loves her animal companions. "We will be fine you guys. Let's go in there and take care of business. You guys are going in the front with Sir Thomas and Ilsidur, Ael and Alyndar. Do your best to protect them and each other. Remember, there's safety in numbers for us. Just do your best my friends." Altemia prepares her spell components and heads for the side of the Swan trying to find a window that looks relatively easy to get in that is also within hearing distance of the front door so that she'll hear Thomas' yelling. She tries to decide if it is safe to put her ear to the glass of the window she picks to try to decide if it is an empty room, and if she thinks it is she will do that. Altemia tries to keep to the shadows as best she can while also moving as quietly as her abilities will allow as she approaches the window. [rolled 3 +1 for hide = 4 and 20 + 5 = 25 for move silently]
Trace and Radiant Thursday May 24th, 2001 10:46:41 PM
Trace moves over to the window with his group and readies himself for action. He drinks down his potion of flying. While waiting for the signal to enter he cast magic fang on to Radiant, "Demass!" Holding a petrafied holly leaf in one hand and touching Radiant with his other hand. The leaf soon begins to glow a gold color and move quickly for the leaf to Radiant traveling hand to hand, then Trace draws his Long and short sword awaiting battle.
Ael d'Gaiaim Friday May 25th, 2001 8:53:31 AM
Ael will take the bracers, and MW crossbow and 10 MW bolts, if available. He also takes 2 healing potions.
"I will cast Shield, See Invisible, and Invisiblity on myself before the combat begins, and then sneak in with the same intent as Alyndar. IF there is a large gathering of Orcs in a single location, I will attempt to incapacitate them with an invocation of Webs."
(OOC: I assume that Shield, SeeInvis and Invis will all be in effect when combat begins, since he is casting these as preparation.)
"If I can detect anyone who is invisible in the area, I will shout out the information. That act should not comprimise my own concealment, but we should be prepared for similar divinations from our malefactors."
Grabbing a cookie, he munches on it thoughtfully while checking his spells and equipment.
Sly Foxx and Luke Friday May 25th, 2001 11:07:07 AM
Sly closes his spell book, "I think I'm prepared now, I will have going in to battle Ray of Frost x4 - Magic Missiles x3 - Flaming Sphere x2. If I cannot get them wit the cold, then I'll get them with Fire and if that does not work, my old stand br Magic missels." Sly Looks down at Luke, "Are we ready? Let's go them, Ok come on, Little Sister." Sly pick up the remaing 2 Cure Light wounds and puts them in his back pouch. "Armer On" them Sly is ready to go and follows every body to the Drunkin Swan.
Uteva (Prot. from Evil) d100=9 d100=13 d20+4=15 d20+6=13 Friday May 25th, 2001 5:57:35 PM
Before the groups split up, Uteva tries to cast her Message spell (Arcane Spell Failure 9%), but she catches one of the buckles on her wrist against her leather breastplate, spoiling the spell. "Salia's Song!" she curses. "I hate it when that happens." She tries again, this time successfully targetting Altemia, Alyndar, Ilsidur, and Trace. Whispering, she explains, "You four will be able to hear my whispered messages, and to reply to me the same way. Just in case shouting doesn't work."
"Altemia, Sly, look for a window about halfway down the North side. That should take you into the change room. Good luck, everybody."
The bard follows Trace along the South alley to a window midway down. She peers through the screen and listens carefully, and examines it to see how it opens. (Spot 15, Listen 13)
If all is clear, she whispers, "Is everyone in position? Get ready, and cast them if you've got them." Teva uses two scroll to cast Protection from Evil on herself and on Trace. "We'll go in on three. One . . . Two . . ."
Ilsidur (electricity resisted, blessed, magic weapon) d8=7 d4+1=3 Friday May 25th, 2001 6:36:51 PM
Before Trace heads around to the side, Ilsidur casts Aid on the ranger. [OOC: Trace is +1 to hit, +1 on saves vs fear and has a bonus 7 hit points for the next 4 minutes. If he is hit, he loses those hp first.]
He then casts Resist Elements (electricity) on himself, and Magic Weapon on his waraxe. He casts Bless on the party at the front door (everyone is +1 to hit for the next 4 minutes). Lastly, he casts Bull's Strength on Sir Thomas. [OOC: Sir Thomas has 3 more STR points for the next 4 hours, along with all the bonuses that come with the increased STR].
He waits for Sir Thomas to break down the front door, to cast his Obscuring Cloud just inside the open doorway.
"If the door won't break down, we might have to break in through one of the windows on either side of the door."
Alyndar Friday May 25th, 2001 6:52:02 PM
When we get into position and Sir Thomas tells everyone to prepare, Aly casts Shield on himself and then Invisibility. He positions himself to the rear of the front door assaulting group. (Aly's ac excluding invis is now a 21)
Aly has cure potions within quick reach, backpack is in the locked home of Madame Chloe, and battle pouch is in position. Lt. Crossbow is slung across the back, bolt quiver attached to right hip and Don't forget, im wearing the brown leather bracers with ornate designs on them.
Trace (Flying) ; (+7 hp's for 4 minutes{aid}, +1 to hit{aid}, +1 to save vs fear{aid}, +1 to hit {bless}) ; Raidant (+1 to attack and damage) Friday May 25th, 2001 11:39:15 PM
Feeling empowered with Radiant on his shoulder and Teva beside him ready to enter. If they cannot figure out a way to enter by opening it they will bust in when they hear the other team enter their entrance. Every muscle twitches in Trace's body in anticipation of the battle ahead. "May Mittri be mercyfull on my soul." Trace moves into action.......
On Your Mark (DM Lee-Anne) Saturday May 26th, 2001 12:41:10 AM
Altemia and Uteva hear nothing at their windows. The tight weave of the lacquer screening interferes with vision -- they can see that the rooms beyond are well lit, with vague, low shapes of what might be benches in the middle of the room. The screens themselves are built into the window frames, and will have to be smashed in.
The solid, double front doors are the type that open outward; they are framed by similiarly lit lacquer-screen windows. The treasure chest sits where Sir Thomas left it, before the doors, as everyone waits for the signal to go.
((Strength check DC 13 to break through window screens, full round to break and get through. Door -- mystery DC))
Sly Foxx and Luke Sunday May 27th, 2001 1:48:29 PM
After the girls break in the window, Sly will help the girls get up and through the window. " Girls your putting on a little weight, next time you better give me the extra desert!" said sly smiling. After the girls get into the room, Sly will pick up and push the two wolves and Luke into the room. Then giving a good look around, Sly will pull himself up and into the room joining the girls. Giving the room a good once over.
Altemia, Tara, and Kevil Sunday May 27th, 2001 6:29:46 PM
Before moving to the side of the house, Altemia pulls the Barkskin scroll out and casts the spell on herself (+3 natural armor bonus for 10/level, raises AC to 16). After casting the spell, she moves toward the side of the house with Sly and Luke, motioning the wolves to follow. Standing by the side of the building, she quickly attempts to cast Magic Fang on Kevil. (OOC: If she realizes there is not enough time, she will try to do it inside later)
Uteva d20=4 Monday May 28th, 2001 11:47:56 AM
As soon as all the groups indicate they are ready, Teva whispers, ". . . Three!" She starts hollering at the top of her lungs, kicking at the window screen. Unfortunately, she doesn't contribute much to Trace's efforts to break through (Str check 4). As soon as the ranger is inside, Teva follows him, bow in hand.
. . . Go! (DM Lee-Anne) Monday May 28th, 2001 11:56:58 AM
Everybody is spelled up and loaded for Bear when Teva gives the word.
((I need Strength checks from characters trying to break in. DC is 13 for the window screens, and it takes a full round to break them and climb in. Higher DC for the front doors.))
Sir Thomas d20=2 Monday May 28th, 2001 12:05:21 PM
With sword drawn and ready for battle Thomas stands at the front door waiting for every one to get into position. He draws back and kicks the door with all that he has, but his foot hits a slick spot and slides off with a glancing blow. (rolled STR check 2) Thomas curses under his breath at the bad luck and then rears back to kick again. He starts yelling with battle cries and other noise to draw attention to the group at the front door and away from anything else that his friends may be doing. Also, he hopes that they hear him so that the attack will be coordinated free from unnecessary surprises. [OOC: I'm away from my character sheet until tommorrow.]
Altemia, Tara, and Kevil (+1/+1) d20+2=15 Monday May 28th, 2001 3:02:10 PM
At Teva's three, Altemia begins to hammer at the window in an attempt to knock it in so that her party can enter (Str 15). Her success at it actually surprises her a bit, but not for long.
Ilsidur d20+3=18 Monday May 28th, 2001 3:33:05 PM
Realizing that Sir Thomas may have some trouble breaking in the front door, Ilsidur moves to the window immediately left of the door, and smashes the screen with his waraxe. He pokes his head up to look through the window, ready to duck if anything comes flying at him. If the window opens into the main foyer with the front doors, he casts his Obscuring Cloud spell centered right inside the front doors. If the window opens into the men's bath, and there is no-one obvious, he climbs through the window and into the room.
Sly Foxx and Luke d20+3=16 Monday May 28th, 2001 8:01:16 PM
Sly tries to keep to the plan. After helping Altemia with the window and let's her in first. Then the wolves and Luke. Sly lifts himself in through the window slips into the room, trying to be silent as possible. "Now, protect my back so that I can give you time for your magic, do you under stand Little Sister?" The Sly listen and looks around the room.
Alyndar (shield and invisibility) Monday May 28th, 2001 8:46:03 PM
cringes at Sir Thomas' failuer to kick the door in and waits. Aly will move into the street where he can watch the upstairs windows for sign of orcs.
Ael d'Gaiaim (Shielded, SeeInvis, Invis, Bless[+1 ToHit]) Monday May 28th, 2001 9:54:14 PM
Ael flexes his fingers and waits alongside Sir Thomas. Frowning slightly, he double-checks his preparations -- crossbow and bolts at his belt, healing potions in a pocket of his vest, and spell components at the ready and easily accessable. His backpack is of course back at Chloe's.
He is also wearing the other pair of bracers which were found on the Orcs; namely the metal ones. Before the combat he expressed thankfulness, but also profound dislike for using items with, as he said "unknown and possibly malicious dweodem." Fortunately, the group managed to tune out or avert a lecture on clever magical traps of the past.
Trace (Flying) ; (+7 hp's for 4 minutes{aid}, +1 to hit{aid}, +1 to save vs fear{aid}, Raidant (+1 to attack and damage) d20+1=9 d20+3=18 Tuesday May 29th, 2001 12:16:44 AM
Trace and Radiant fly in through the window armed to the teeth and loaded for bear (no pun intended.) With every muscle twitching and all his focus on scanning the room high and low for archers and magic users Trace looks for his first victem of rage. (Rolled a dc of 9 to intimidate) Trace sceams aloud in a booming voice. "Beware of the Southern Lights, their vengance is swift and just while unforgiveing. Run now and live, stay and meet your maker. You have been warned."
Strength check 18, rolled by DM
Interlude - What Lok Did All Afternoon d20+1=9 d20+1=8 d20+1=5 d20+1=15 4d4(4+3+2+1)+1=11 Tuesday May 29th, 2001 12:23:55 AM
As soon as he walks into the lobby of the Silky Swan, Lok Spots the orc standing on the west end of the balcony, and maneuvers to keep larger people between himself and the orc's line of sight. From where the orc is standing, he can see the doors to all the guest rooms, as well as most of the pool area and lobby. (Rolled for you Spot=18, used your Hide=24). A friendly towelboy quickly approaches the halfling and inquires how he might be of service. Not incidentally, he provides handy cover during the conversation.
Lok happily walks in trying to keep people between himself and the orc. Full well knowing that he will have to move quickly and quietly, the halfling moves to the laundry quietly slipping between people and using them as shields.
Lok easily makes his way through the men's baths, blending in with the other customers. Soon he follows a tray-laden towelboy through a door at the end of the corridor, marked Employees Only. He emerges into a kitchen chaotic with servers, cooks, dishwashers, shouting, banging, and yummy food smells.
(Spot=6,11,14) A snaggle-toothed man, turning from the sink beside the dumb-waiter to drop a damp towel into a basket of the same, spots the halfling coming through the door. "Here, now, who're you?"
Thinking quickly (burned your Move Silent for a Bluff of 22), Lok replies with a tall tale about being a new hire. The dishwasher immediately hands him the basket and sends him to the laundry.
His careful steps take him to a large laundry room. Suddenly, the idea of hiding somewhere in the room comes to the halfling. There were bound to be tons of laundry that a halfling could hide himself in, or washing tubs in which Lok could hide until such time as he could safely scout or assist with the challenge.
Carefully picking his way into the laundry room he tries to slip into a corner within that laundry room, which was unlikely to be searched.
This room is bigger than the kitchens, and twice as chaotic. Using the excuse of his errand, the halfling finds (Search 25) a central hiding spot, and conceals himself (Hide 31) in the tent-shaped, shadowed area between two huge laundry vats. Between obstructing legs of people and tables, he has a view of three of the entrances to the room, and behind him, a short escape route to a screened window through rows of towels hung to dry. He can't see the SW corner of the room, near the back door.
Altemia and Ilsidur are shown briefly through the area at separate times. Two laundresses working within a few feet of Lok gossip through most of the afternoon. After Ilsidur passes through, one says, "Well, wasn't he a likely-looking one? All focussed and competent-looking."
"What is it with you and dwarves?" The other snickers. "Honestly! I hear tell this group has already beaten them orcs once."
"Good! We'll see those orcs get their come-uppance."
"Lem willing, they will. Nasty bunch. I hear Sieur Raffail hopes the balcony gets damaged in the fighting."
"Ooh! Wants to remodel, does he? With his Challenge insurance to foot the bill? Tightwad!"
Their conversation wends on, until two clerks enter the laundry. They move about, setting memory stones here and there. One stands directly in front of Lok to place a stone on the tub rim over his head, (Spot=17) but doesn't notice his hidden audience.
Shortly thereafter, a well-dressed woman comes through the archway from the kitchen, loudly announcing, ". . . dy out! Everybody out! The customers are gone; the sun sets; the Challenge is upon us! Everybody out! Every . . ." She disappears through the door to the women's baths. The racket in this room and in the kitchen subsides to silence as the staff follows her out. The laundry and kitchen are still well-lit, by suspended globes that give a steady glow.
From his hiding spot the halfling brings out his weapon black and covers Twiddle with it. After waiting an appropriate interval, Lok is just about to scout about when he hears (Listen=21) steps descending the back stairs. Then a sepulchral voice rises in the cadences of spellcasting.
Bringing out Twiddle, and then the potion of gaseous form from his beltpouch, the halfling shivers just slightly. Looking out, Lok keeps his sneaky ways as he moves quite silently (move silently 29) and sticking well in the shadows (31) moving to the south to the kitchen. Here the halfling will look for anything or anyone stationed about, or anything out of the ordinary.
Although there are few shadows to work with in the well-lit buiding, Lok manages to cross safely to the wide archway between the laundry and kitchen. There are steep, narrow stairs here leading down, which are protected from people tumbling in by a 3' tall swinging gate. He stops by the 2'x2' cubby of the dumb-waiter, peeks around the corner into the kitchen, (Listen 9, burned your Search for a Spot of 12) and comes nose to belt-buckle with a tall, black-robed orc.
At least, he thinks it's an orc. Lok's brain tries to deny what his eyes fail to see in that first, quick glimpse upward, for the eerie figure stepping directly toward him has no head, just the stump of a neck. (Frightful Appearance. To attack or look at him closely, make a Will save vs. DC 18 (Lok's racial bonus versus fear applies) or be Shaken (-2 morale penalties to attack, weapon damage, and saves) for a number of rounds. With successful save, immune for a day.)
(Spot=17,Init=15,Init=13) Lok has him flatfooted, so he get a surprise round partial action, and initiative in the first full round. Void will bump into him if he doesn't move, -6 penalty to Hide if he does move (goes up to -11 if you move more that half your speed)
Shaken by the horrifying Faceless one (Will=12) the halfling pulls his courage together and makes a snap decision. Nimbly switching his potion into his pocket in favor of his silver ball, the halfling stabs with vicious ferocity at the horrid orc's gut (to hit 14, damage 4+1 + 2d6 =12).
The headless orc walks right into the gut blow, and Twiddle becomes coated with blood. He shouts something in his own tongue, which the dagger helpfully translates as, "Excrement! You bums get in here, now!" Hearing that sepulchral voice issue from the stump of a neck gives Lok the wiggins.
Backpeddling 5' into the kitchen, Void presses one hand to his belly and pulls a slender wand from his belt with the other. He speaks a word of power, and suddenly a thick mass of sticky strands clogs the wide archway, filling the dumb-waiter and basement entrance, and expanding out about 5' into the laundry and kitchen areas.
Lok becomes Entangled in the webbing. (-2 to Attack and -4 to effective Dexterity, full round and Escape Artist check to move 5' per full 5 points the check score exceeds 10)
(Make a Reflex Save vs. DC 16 or also be stuck in the webbing. If stuck, all you can do is talk, and try to break loose by rolling Escape Artist check vs. DC 25. Then you would still be Entangled, but no longer Stuck.)
Luckily, Lok avoids sticking to the strands (Reflex=25). Completely encompassed by the sticky mess, the halfling thinks how handy his potion meant for escape would become at that moment. Particles of air, after all, could not be trapped easily.
The halfling quickly grabs the potion from his pocket using his forefinger and thumb around his dagger. Drinking deeply of the vial the halfling suddenly feels very light and spread out as if his body were not completely whole anymore. As soon as this transformation occurs the halfling begins floating towards the Faceless One. (5' step)
The dark cloaked orc Steps back again, (now 3 squares S of dumbwaiter) bumping up against one of the long central kitchen tables. He tucks his wand away and spreads his hands in a sweeping, welcoming gesture. He begins a hypnotic chant that drifts into recognizable Common. "Come now, my small friend. Surely there is no need for violence between us." The hollow voice is strangely beguiling, comforting in a creepy way. (Will Save vs. DC 15 or be Charmed, believing Void is your very best buddy.)
The door into the kitchen from the southwest corner of the pool area opens.
The halfling stops suddenly and is drawn in by the disgusting thing somehow (Will=8). Something in it's lack of a head really is charming to the halfling who was utterly terrified of it just a moment ago. Smiling happily the gassy halfling wanders helplessly towards the thing ready for it to slit his throat.
(4 Hero Points for rerolls: Will=9,8,5,15) With a desperate act of will, Lok manages to resist Void's eerily seductive friendliness. Deciding to tangle no further with the dangerous orc, he drifts toward one of the windows at the rear of the kitchen (speed 10').
Before the gaseous form can escape, Void directs four bolts of billious green energy at it (Magic Missile 11 hp total damage). Two more orcs enter through the open door, and he instructs them to follow the halfling's transluscent form. As Lok diffuses easily through the screen, one orc exits through the back door while the other waits inside. The two doggedly trail him as long as he remains within the Challenge area, one inside and one out, calling directions back and forth to one another through the window screens.
While the potion's effects last, the halfling observes what he can of the orcs' preparations. At the west end of the buiding, they use all of the moveable kitchen, office, and laundry room furniture to blockade the kitchen and laundry doors to the side corridors and pool area. Through windows along the north and south sides, he visits inn rooms done in marble and velvet upstairs, and various bathing rooms downstairs. No special preparations, and no orcs other than his follower, are in evidence in any of these rooms.
From the east end of the building, Lok gets only a quick peek inside because Void stands in the lobby with his magic-launching hand aimed directly at the halfling, and with Bear and Brod to either side of him, grinning. With his gaseous form about to become all too solid, Lok sensibly retreats from the Challenge area to await his companions.
Lok sees a total of 7 different orcs during this recon.
Uteva (Prot. from Evil) Tuesday May 29th, 2001 12:49:25 PM
Teva grins recklessly as she follows the ranger in. "You tell them, Trace!" she shouts. "These craven orcs are sure to flee from us again!"
To Altemia, Alyndar, Ilsidur, and Trace, she whispers, "We're in. How are your groups doing?"
Lok Mufflefoot d6=4 Tuesday May 29th, 2001 12:52:19 PM
Having been hiding near the challenge area the halfling gulped down the potion he had been given earlier by Uteva (cure light wounds i believe, rolled 1d6 for 4 hps, may be mistaken on hp ammount back). His singed chest really hurt and his strength had been sapped by his battle. But his work was far from over. Moments later he noticed shadows near the windows of the Silky Swan. It was right then the halfling noticed nearby Sir Thomas kicking at the blockaded door only feet away from him. Slapping the knight on the back the halfling said urgently.
"Thomas, Ael! Void, Brod, and Bear are in the back gathered in the kitchen. This door is blockaded and the whole front area is and corridors too inside, we must join the others or they will be outnumbered if we do not gather. There are seven of them around hurry hurry, we have to go in at one spot or we will be cut off from one another!"
The halfling runs towards Uteva to warn her and hopes that his friends spread the word so that they would not be picked off one by one. It had been a terribly bloody night already.
Subtle, We're Not (DM Lee-Anne) d20+4=8 d20+11=31 Tuesday May 29th, 2001 1:27:14 PM
Altemia, Sly and the canines, on the north side, and Trace and Uteva, on the south side, drop down into their respective changing rooms. The 25' rooms are centered by a circular stone bench and lined with open cubbies and hanging plants, but otherwise, empty. There is one archway and one door in each of the east and west walls. Straight ahead, a 15' lacquer screen obscures the archway out to the pool area.
At the east end of the building, Ilsidur's busted window, barely 2' south of the doors, opens into the lobby. His one quick glimpse of the well-lit interior matches what he saw when he scouted earlier, minus the crowds of patrons and staff. (Spot 8) The fog cloud fills the east end of the lobby and billows out the windows into the street, obscuring the people and chest in front of the doors.
Alyndar(Invisible, Shield, Bless) Tuesday May 29th, 2001 6:36:05 PM
Aly stands his ground, waiting to react once Sir Thomas gets the door open.
Ilsidur Tuesday May 29th, 2001 8:39:44 PM
Ilsidur whispers back to Uteva, "Pass the message, the orcs are holed up in the kitchen/laundry room at the back of the Inn, to the far west. They have blockaded the door. We all need to meet at the west end of the pool, to attack into the kitchen area. Lok has said there are seven orcs in total. There is also a flight of stairs in the kitchen; if we get in to attack, we need to make sure none of them escape into the basement and out someway down there."
"Sir Thomas, don't waste any more time on that door, lets all climb in through this window. We are shielded by the fog cloud here."
Then, Ilsidur climbs in through the window, and moves 5' into the room, waiting for the others to climb in. He tells the group, "Grab the belt of the person in front of you, and I will lead us to the poolside. Once everyone is in, he moves carefully through the fog, keeping his eyes and ears open, heading for the west edge of the pool. [OOC: Lee, can you roll a direction sense roll for Ilsidur, if necessary, to move through the fog cloud? I am sending this from an internet cafe in Sault Ste. Marie, and I don't have my character sheet here.]
Sir Thomas (+1 AT and +1 save vs fear - blessed; +4 STR bull strength) d20=12 Tuesday May 29th, 2001 9:02:42 PM
Thomas is not happy at all with his first strike of the door. He curses a few explicatives in an only slightly muffled yell. Thomas takes two steps back to give him a bit of momentum for this next kick. On his way into the door, as his foot rises from the ground he asks Alemi to help him. "Guide my foot my lord!" (rolled 12 +4 STR mod + ? Bull STR = ?) [OOC: what is the strength modification for a strength of 22? STR raised from 18 to 22 with +4 of bull's strength.]
Thomas lands a solid blow to the door this time. He feels the recoil reverberate up his leg. Whether the door opens or not, Thomas sheathes his sword. If the door opens he grabs the chest and drags it in behind him holding his shield up in front of himself. if not he prepares for a third kick to the door. As he awaits the door's swinging in Thomas acknowledges Lok's flurried words with a few statements that call for further clarification of his point. "What are you saying Lok? I don't understand. We are meeting in the main dinning room by the fountain. If I can just get this door open we will be fine I think." Thomas feels the urgent need to get inside. He knows he was supposed to have been in side by now. This is not good.
Trace (Flying) ; (+7 hp's for 4 minutes{aid}, +1 to hit{aid}, +1 to save vs fear{aid}, Raidant (+1 to attack and damage) {+1 save vs evil and +1 to attack vs evil} d20+6=21 Tuesday May 29th, 2001 10:28:51 PM
Trace takes his dagger and tries to carve out a small hole in the laquer window to spy through before they open the door into the main room. (Trace concentrates on makeing the hole without busting the window rolled 21 for concentration)
Sly Foxx and Luke Wednesday May 30th, 2001 9:03:08 AM
Sly will use his tracking sense, (something he learned a long time ago back at his village) "Stay behind me, Little Sister, we will let the animals guide us. They will let us know by they action if there's any Orcs and where they are." Then squatting down and giving orders to Luke,"OK! Luke, it's time to earn your bones you been getting form Alendar. Where's those Orcs?"
(OOC: If we have that mist on our side, Sly will be holding Luke's collar.)
Ael d'Gaiaim (Shielded, Blessed, Invis, SeeInvis) Wednesday May 30th, 2001 9:26:26 AM
Heeding Lok's warning, Ael dashes around to join the others entering from behind.
Glad to see the halfling, he smiles for the first time in several days; but does not make a sound of greeting, for fear of revealing his invisible presence to unknown observers.
Uteva (Prot. from Evil) d20+4=13 d20+4=7 Wednesday May 30th, 2001 12:23:09 PM
Uteva relays Ilsidur's message to her whisper-recipients, adding, "With all the windows back there, and both sets of stairs, I don't think we can keep them from getting away. The North and South groups will wait at the changing rooms for the front door group to catch up."
The bard carefully peeks around the edge of the blocking screen, checking down the corridor to the kitchen (Spot 13) and out into the pool area (Spot 7).
She will continue to relay whispered messages as soon as she gets them.
Lok Mufflefoot Wednesday May 30th, 2001 1:19:31 PM
(OOC confusion in directions is my fault, trying to play it off now and catch up with action) Stopping right before he leaves the halfling says "I mean the east they are holed up in the kitchen and laundry and have that braced with furniture and are barricaded in, it's been so..." a look of pain crosses his face as some blood dribbles out of the corner of his lip "hard, I got confused." As he raises a hand from his stomach to wipe the blood charred holes in his belly are revealed.
For a moment his eyes glass over but before anybody can say anything he is already around the corner and trying to get through Uteva's window. He hops through it with some difficulty.
When in Doubt, Run About (DM Lee-Anne) Wednesday May 30th, 2001 2:05:56 PM
East Group: Sir Thomas manages to knock the front door off its hinges; when it hits the floor, the hollow thwap echoes weirdly through the building - to characters in the change rooms, it sounds as if it came from very nearby in the pool area. Ilsidur waits for his invisible companions. Only Alyndar knows where Alyndar is. Characters in this group who succeed at an extra Listen check vs DC 8 will have heard someone running off northward.
North Group: Characters in the north change room who succeed at an extra Listen check vs DC 8 hear running steps approaching down the alley from the East. The canines nose about the room. Luke and Tara pause near the dividing screen to the pool area, hackles raised and snarling, apparently smelling something they don't like.
South Group: Trace widens a hole in the screen. Teva sees an empty hallway and pool area. Lok is almost to the window.
Everything whispered to Uteva will be heard immediately after by Alyndar, Trace, Ilsidur, and Altemia, as the bard relays messages.
Remember to make appropriate skill checks if you attempt something. (Spot, Listen, Move Silently, etc.) Characters within the Obscuring Mist, please make a Listen check each round.
Alyndar (Bless, Invisible, Shield) d20+5=11 Wednesday May 30th, 2001 8:09:50 PM
(listen check of 11)
Aly places a hand on Sir Thomas' shoulder, whispers to him that it's me and to not ne startled, and follows him through the obscurring mist.
His senses are on alert, and other hand is ready for spell use.
Flying (90' speed, by the way)Protected from Evil: +2 deflection bonus to AC vs. evil attacks +2 resistance bonus to saves vs. evil Aid:+7 temporary hit points+1 morale bonus to attack +1 morale bonus to save vs fear d20+4=5 d20+4=21 Wednesday May 30th, 2001 10:07:57 PM
Trace hears Sir Thomas bust down the door but cannot tell what direction it is and then peers throgh the screen and has a good look into the room trough his peep hole.
Sir Thomas [blessed +1 to attack; Bull STR (21)] d20=3 Thursday May 31st, 2001 12:21:04 AM
"Thank you my lord." Thomas gives his lord Alemi some credit for his solid kick given to the front door of the Swan. He sheathes his sword and picks up the chest with a little effort. He jumps only a little when Alyndar touches his shoulder, but disregards it when Alyndar identifies himself. Since Thomas doesn't know much grace he just walks in. "Door's open Ilsidur, welcome to the Silly Swan challenge area. Come on in, we're open for business." Thomas states the joke a little dryly for it to be truely funny, but then gets more serious as he gets deeper intot he fog. "Keep your heads low and your wits about you friends. I'm heading for the pool and a place where I can see. . . I hope." Thomas carries the treasure chest at chest level hoping to provide some cover to himself should he be attacked in the mist. He walks at a fast, but not furious pace through the fog. He hopes to be heading for the pool area and out of the fog. Thomas would rather be somewhere that he can see his challengers, even if it means being outnumbered for a time. He doesn't bother to listen because even if he had a special skill for that the ability would probably be muffled by his helmet. (OOC: I don't think picking up the chest would require a STR check, but just in case I rolled one. ouch. rolled 3 + 5 STR = 8)
Sly Foxx and Luke Thursday May 31st, 2001 8:36:25 AM
Sly is soothing the dog and the wolf, "Take it easy, we will be going in a minute or so. Then you will be able to tell us where they are." Then Sly speaks to Altemia, "Little Sister. I think Sir Thomas just broken the front door and want us to wait until he can see better." Then Sly takes a deep breath and continues "As much as I want to get Bear, maybe we should listen to his advice."
Lok Mufflefoot Thursday May 31st, 2001 9:08:44 AM
Nearing the window the halfling leaps and grabs a hold of the window which has been entered by his companions. As he wriggles through he says "Halfling incoming" as he begins to
As he wriggles through the halfling continues "Brod Bear and Void are holed up in the kitchen and there are 7 orcs that I saw." As his belly scrapes against the window the halfling cringes as his scorched belly sends pain through his body, before dropping to the floor.
Ael d'Gaiaim (Shielded, Invis, SeeInvis, Blessed) Thursday May 31st, 2001 12:02:16 PM
Ael catches up to Lok and silently places a hand on the halfling's shoulder, whispering "It's me, Ael. You're hurt! Here, take this."
Ael then places one of the potions he recieved from Sly in Lok's hand and backs away.
Uteva (Prot. from Evil) Thursday May 31st, 2001 1:34:46 PM
With a grin of relieved welcome for Lok, Teva helps her injured friend through the window. "Glad you could make it," she quips, pulling a scroll from her belt. "I'm in contact with the other groups. We're waiting here until the others get to the central pool. I'm going to cast a spell to give you some protection from the nastier orcs." In clipped tones, she reads arcane words from the scroll and touches the halfling's shoulder. (Protection from Evil +2 AC & +2 saves vs evil creatures)
"Trace, do you see anything out there?"
I Spy with My Little Eye (DM Lee-Anne) d20+6=22 d20+4=14 d20+4=23 d20+11=27 Thursday May 31st, 2001 4:06:22 PM
With his enhanced strength, Sir Thomas hefts the big chest easily enough. While carrying it, he is Heavily encumbered. Ilsidur leads the paladin and wizard up to the lower landing of the staircase (Intuit Direction = 22). The mist ends at the 3' spool-and-rail stone bannister that encircles the balcony. Faintly through the mist, he can see what looks like all the patio furniture blockading the doors at the other end of the pool. The landing is 6 feet above the level of the pool patio.
From his spyhole in the south change room, Trace's wedge of visibility stretches north and northeast through the archway to the pool. He can see the northern edge of the fog cloud, and a vague, short form just emerging from the mist on the lower stair landing. He also spots another figure crouched behind a pillar on the northeast corner of the balcony.
(Each character who looks into or moves into the pool area make a Spot check.)
Alyndar (bless, shield, invis and leather bracers with ornate markings) d20+5=10 Thursday May 31st, 2001 4:57:11 PM
spot check of 10
As soon as we clear the fog, Aly moves to the closest pillar to him and positions himself under the walkway of the upstairs and behind the pillar facing the stairs going up to the second floor
Sir Thomas [blessed +1 AT; Bull STR (21)] Thursday May 31st, 2001 9:27:58 PM
When Thomas emerges from the cloud he walks just to the left of the pool and sets the chest down on the ground. He stands behind the chest and slams the butt of the tower shield he is carrying into the floor just behind the chest. The sound of the shield hitting the floor is a resounding thud that should be easily heard by anyone in the building. Thomas draws his sword and peaks around the side of the huge shield, then calls out to the orcs. "Bear, my good friend. I am Sir Thomas Hurley of New Elenna! I am a servant of Alemi the guardian of goodness and justice. I believe you promised me a dance back in the courtroom two days ago. I've come to collect on the promise. I even brought you a little insentive if you can put me down." Thomas reaches around the shield and taps the chest with his sword. "I believe you have been looking for this. Do you want it, or should I take it back to the warehouse where it belongs?" Thomas tucks himself safely back behind the huge shield and listens for a response of some kind. While waiting, Thomas looks around the part of the room that he can see from behind the shield. He takes note of the balcony and any inhabitants of it. He also hopes his friends haven't given themselves away to the orcs just yet, because if he can draw them out they will have quite an advantage over their enemies.
Sly Foxx and Luke d20+4=24 Thursday May 31st, 2001 9:37:34 PM
"Stay! Don't move, just sit there, we will be moving in just a minute."wispers Sly. Luke and the wolves are ready to go, but listen to the commands well. Sly look at the screen closely and spots a spyhole, Sly will peeps into the pool area and the balcony are (as far as he can see). (ooc: I rolled a 24 for a spot check)
Trace and Radiant (Flying (90' speed, by the way)Protected from Evil: +2 deflection bonus to AC vs. evil attacks +2 resistance bonus to saves vs. evil Aid:+7 temporary hit points+1 morale bonus to attack +1 morale bonus to save vs fear ; Raidant (+1 d20+9=26 d20+7=15 d8+4=10 d6+3=4 d20+7=11 Thursday May 31st, 2001 10:46:17 PM
Trace sees the figure on the upper floor trying to remain hidden and then notices that if he is an archer or magic user he will have an advantage on his friends moveing in from the front door. Trace turns to Uteva and whispers, "Our friends are in trouble, there is a sniper above them on the oppsite side of the room. I am going to negate that advantage right now. Cover me dear." With a smile and a wink, Trace quickly moves into action and flies as fast as he can to that figure swinging both swords with a vengance. Landing the fist swing solid spraying blood into the air Trace is not able to even see if he hit a second time (first hit with 26 doing 10hps dmg and if second with a 15 hits it does 4 hps damage). Radiant follows suite but can not get a clear shot at his Target and misses with his talons.
Alyndar Friday June 1st, 2001 10:26:42 AM
Aly moves over to the Banister, climbs over, then slides down the pillar to the floor below, keeping himself behind the pillar and watching the barricaded doors. Aly will scan the area for any movement or creatures hiding.
Ilsidur (electricity resisted, blessed, magic weapon) Friday June 1st, 2001 12:37:34 PM
Ilsidur runs around the south side of the pool, keeping his shield in front of him. When he reaches the doorway to the men's changeroom, he ducks into the entrance, and says to Uteva and Lok, "Let's wait here for a couple of seconds to see what the orcs do. Uteva, could you whisper to everyone that the spells that they have active only last for a short period of time, and if we want to attack with those extra powers, we can't wait too long."
Lok Mufflefoot d8+1=8 Friday June 1st, 2001 1:02:57 PM
Thankfully the halfling takes the potion and smiling a little weakly says "Thanks!" but his eyes shoot wide open as he drinks the cool potion. The scorched belly of the halfling seems to sew back together some and his eyes gain a bit of liveliness to them.
Smiling to Uteva the halfling whips out Twiddle and says "Silly dagger, you were too quiet back there. You needed to urge me to finish that Void off."
Then the halflnig pulls the sharp dagger from the many armed orc out of his wrist sheathe. Standing next to Uteva Lok says "Where do we go now? By the way I hurt Void kinda bad" the halfling winks suggestively.
Ilsidur (electricity resisted, blessed, magic weapon) d20+4=18 Sunday June 3rd, 2001 4:29:33 PM
Spot check of 18.
Uteva (Prot. from Evil) d20+4=22 d20+7=18 d6=3 Sunday June 3rd, 2001 7:49:59 PM
Teva nods and, pulling out her bow, positions herself just inside the archway to the pool, where she can watch Trace's progress (Spot=22). She draws a masterwork arrow, ready to shoot at the first target to the northeast that threatens the ranger. (Readied action, hit AC 18, 3 damage)
"Trace is handling a sniper on the northeast balcony," she reports to Lok and her Message recipients, "and Ilsidur says we should attack soon to benefit from these spells." She also mentions anything else that she notices. "The south hallway door to the kitchen isn't barricaded on this side -- what about yours, Altemia?"
Altemia (by Lee) d20+10=13 Sunday June 3rd, 2001 7:52:53 PM
Altemia looks down the corridor toward the laudry room door, then checks the pool area from around the west end of the dividing screen, reporting what she sees. (Spot=13)
A Sticky Situation - Round 1, Orcs (DM Lee) d2=2 d20+9=27 d6+4=7 d20+5=13 d20+1=5 d20+1=12 2d4(3+3)+1=7 d20+1=13 d20+1=8 d20+2=10 d20+4=5 Sunday June 3rd, 2001 9:01:32 PM
Up on the balcony, Trace's blow drops the surprised archer before the orc realizes he was hit. (In a round where Trace moves his speed, he can only make a single attack.)
As Ilsidur, Sir Thomas and Alyndar jump, drop, and slide their way down from the lower stair landing to the patio, they realize that getting back up will not be so easy. (landing is 6' above ground floor, + 3' bannister: Climb DC 12 to get back up).
Ilsidur doesn't quite make it around to the south archway before Sir Thomas' challenge is answered by Brod's voice screaming, "Kill them all!" in orcish from almost directly overhead. A flurry of missiles fills the air, as orcs on the upper level lean around the pillars to fire at the exposed characters.
From the next-closest pillar to Trace, Bear launches two javelins at Sir Thomas. The paladin's shield isn't quite angled enough, and the first javelin drives into his thigh (7 hp damage). The second falls short, slipping into the pool. "Dance if you can, little man," Bear taunts the paladin. "But first, I crush your weakling elf-scum." Bear turns and becons to Trace with his gauntleted fists.
Uteva's readied shot flies toward Bear, the nearest visible threat to Trace, but clatters harmlessly off the pillar.
Orc #2 fires an arrow at Ilsidur, while #3 shoots at Uteva. Both shots miss.
The dark-cloaked Void aims a slim wand from the west end of the balcony. Suddenly, thick white strands of webbing fill the archway to the Men's Change Room and clog the immediate area of the patio, engulfing Ilsidur, Uteva, and Lok. These three are Entangled in the webbing. (-2 to Attack and -4 to effective Dexterity. It takes a full round and a Strength or Escape Artist check to move 5' per full 5 points the check score exceeds 10.)
(Each must make a Reflex Save vs. DC 16 or also be stuck in the webbing. If stuck, all you can do is talk, and try to break loose by rolling either a Strength check vs. DC 20 or an Escape Artist check vs. DC 25. Then you would still be Entangled, but no longer Stuck.)
Peeking around the edge of the screen, Sly sees 3 orcs partially hidden behind 3 pillars in the southwest area of the balcony. The westmost one (#4) moves his hand and chants something, then directs 2 bolts of glowing energy at Sir Thomas. (Magic Missile, total 7 hp damage).
Four arrows fly toward Trace from the orcs on the south side of the balcony. None of them hit the lucky ranger.
Altemia can see the orcs in the southeast part of the balcony, and sees that the west corridor to the laundry is clear. From behind his pillar, Alyndar has a good look around -- he can see all the orcs on the balcony. (Alyndar, Search check please, DC 15)
Sir Thomas (blessed +1AT; bull STR (21) d20=17 Sunday June 3rd, 2001 11:09:22 PM
Being in a little pain from the javelin protruding from his leg, and a bad position with the orcs surrounding the lower level Thomas knows that the advantage is in their court. He knows that to even things out he and his friends must get up onto the balcony, and they must do it quickly. He lets chance guard the chest knowing that anyone other than maybe Bear will have trouble lifting the chest by themself. He drops the tower shield, which did not provide the cover he thought it might have been able to, pulls the javelin from his leg before he has time to think about what he is doing or the pain involved, and turns to jump up onto the balcony. It is good being tall here because with the aid the jump off his good leg and his enhanced strength he grasps the top of the bannister and pulls himself up easily. (rolled 17 +5 STR = 22 vs DC 12) He then pulls the small shield with the masterwork bashing spikes from his back and mounts it on his arm between him and Brod, the nearest orc. Thomas crouches to one knee after he makes it over the bannister to provide extra protection from the other orcs around the room. This also allows him to get more vital parts behind the protection of the shield. "I hope you have come to terms with your end creature of the dark. Alemi's justice is upon you at the hands of Domi's strong arm." Thomas even cracks a slight smile as his position is very much improved.
Sly Foxx and Luke Monday June 4th, 2001 6:09:32 AM
"I knew it! I just knew it! There's archers up on the balcony," said Sly turn and ask Altemia,"Little Sister there has to be another way up there beside the front stairs? Do you see any doors in the back? We have to get up there fast or we will be pick off." Then Sly looks at the wolves and Luke, whispering to them, "All right boys and girl this is it, GO and have fun."
Altemia, Kevil, and Tara d20=7 d20=4 d2=2 d3=3 Monday June 4th, 2001 12:32:38 PM
With only a look and a word "GO!" from their master and a slight knowledge of what is going on the wolves are out the window and heading for the back door. Altemia begins chanting and moving her hands in a set pattern of arcane origin. She pulls something from a pouch and rolls it between her fingers as it ignites the dust floats to the floor. (Summon Nature's Ally I - badger) A badger appears next to Void's leg. It looks around and swipes at his leg, then bites at thin air probably. (rolled 7 for swipe +4 = 11 doing 2+2 dmg and rolled 4 -1 for bite = 3 doing 3+1 dmg) Altemia checks to be sure that the spell worked and hops out the window herself. She hopes that the badger will at least distract the spellcaster while she makes her way for the back door and the staircase that will get her into the mix upstairs.
Lok Mufflefoot d20+11=23 Monday June 4th, 2001 4:22:06 PM
The halfling easily breaks free of the strands and uses his in-hand daggers to slash and slip his way through the web, attempting to free Uteva in the process. He slips right through the web to move out of it 10' towards the staircase. Screaming wildly the halfling sees the challenge Bear will pose for Trace and as well understands that his intelligence went for naught as they changed locations. Fully knowing that he would need to be useful, but wouldn't like to lose Twiddle, Lok grabs one of his belt daggers and slides Twiddle back into it's wrist sheathe despite it's protests.
Not wishing to throw T
Ael d'Gaiaim (Shielded towards balcony, bless [+1], see invis, invis) Monday June 4th, 2001 6:17:56 PM
Ael climbs through the window just in time to see Thomas get hurt. He directs his shield to come in between him and the archers, and dashes toward Sir Thomas.
Unable to reach the Paladin this round, Ael frowns and glances up, observing Void.
Alyndar d20+6=17 d20+6=22 d4=3 d4=4 Monday June 4th, 2001 7:14:23 PM
Search check of 17 Ranged Touch Attack of 22
Aly takes a 5 foot step around the pillar so he can see Void and then casts Melf's Acid Arrow at him, doing 7 points of damage to him. (lasts for one more round before spell leaves, will roll for damage again next post). Aly then moves back behind the pillar, gaining as much cover as possible from all the archers.
Uteva (Prot. from Evil) d20+7=10 d20+1=5 Monday June 4th, 2001 8:38:18 PM
Stuck in the sticky webbing (Reflex=10), the bard struggles frantically to move, but only manages to get her flailing limbs more fully caught (Escape Artist=5). She growls in frustration. "Web spells!" she whispers in warning. "That hooded orc has a wand. Northwest balcony!
Ilsidur (Bless, Resist e-, Magic Weapon) [by Lee] d20+2=20 d20+3=20 Monday June 4th, 2001 8:49:36 PM
Ilsidur ducks the worst of the thick strands (Reflex=20), and forces his way through to escape the edge of the webbing (Strength=20). He pulls himself free of the last sticky strands and takes stock of the situation.
Sticky Situation -- Round 1, Party (DM Lee) d20+9=23 Monday June 4th, 2001 9:33:28 PM
Despite his armor, Sir Thomas makes it back onto the staircase landing (armor check penalty applies to Climb -- his Climb result is 22-6=16), and crouches inside the thick mist, facing the south portion of the steps leading upward. (Note that he appears on both maps. That landing is BETWEEN the ground floor and the balcony level.)
At the other end of the balcony, Trace's sword deflects away from to strike chips out of the marble pillar.
In the north changing room, Sly and Luke confer. When Altemia moves far enough into the archway to see her target, she realizes that Void is out of range unless she moves out of cover. (SNA Range=30' Casting Time=1 FULL round). She elects to follow the wolves.
Lok manages not to get Stuck in the web (Reflex=12+10=22). When he tries to weave his way through the entangling strands (Escape Artist=+6 ranks +3 Dex [remember, Entanglement confers -4 to effective Dexterity] =23), he does, indeed, manage to move 10', working his way around the wall and toward the staircase. The halfling is still entangled near the middle of the web mass, but is now out on the patio.
Ael climbs through the broken window in the south Changing Room to find himself facing the same webbing. He can't see the pool room, nor any of his companions, though he can hear the fighting. There is one door in the west wall of the room that is free of the webs.
Alyndar's keen elven senses allow him to notice the thin outlines of a door, partly concealed by a pair of tall potted plants. It is cut out of the mottled marble wall under the lowest part of the walkway, leading to a space almost directly under Sir Thomas' feet. As the elf's magical arrow strikes Void, the dark-hooded orc lets out a wordless scream that quickly cuts off. (A character can only take a 5'step if he moves no other distance that round. ie., Aly can't step out, cast, and step back all in one round. However, he can do what the orcs are doing, leaning around the pillar to fire missiles. In a round where he does this, he has 1/2 cover from the pillar. In around where he only peeks out, he has 3/4 cover.)
Uteva remains stuck fast in the webs even as Ilsidur escapes them. . .
Sticky Situation - Round 2, Orcs (DM Lee) d20+9=13 d20+5=18 d6+4=7 d20+1=19 d20+1=8 d100=88 2d4(3+1)+1=5 d20+1=7 d20+1=3 d20-1=13 d20+4=22 d8=5 Monday June 4th, 2001 11:05:49 PM
Bear chases after the flying ranger, calling, "It is good that you fear me, elf," and pulling out another javelin from the holder at his side. Stops to launch it, (Atk=13) and it plunges past Trace into the pool. "All cursed by the Bell should fear the Brothers of Shadow.
In orcish, Orc #2 shouts, "The dwarf got out!" and fires a shot at Ilsidur that strikes sparks off the dwarf's shield. Orc #3 fires a shot into the pool.
Faced with the ranger, Void reaches up with his free hand and draws the hood back from his head, revealing that he has no head at all. His neck apparently ends in a stump. The appearance of this moving, speaking, headless orc is so freakishly strange that the eyes try to avoid looking in his direction. To attack or look closely at Void, roll a Will Save vs DC 18 (bonuses vs. Fear apply) or be Shaken (-2 morale penalties to attack, weapon damage, and saves). If you save successfully, you don't have to roll again that day.
From behind his pillar, Void directs his wand toward Alyndar and speaks an arcane word, filling the east end of the patio with more webbing. The webs are underneath the overhanging stairs, so Sir Thomas is not caught, but Alyndar is. "Light that one," Void orders. (Alyndar, make a Reflex Save vs. DC 16 or be Stuck in the webbing. Either way, you are also Entangled: -2 to Attack and -4 to effective Dexterity. If Stuck, all you can do is talk, and try to break loose by rolling either a Strength check vs. DC 20 or an Escape Artist check vs. DC 25. Then you would still be Entangled, but no longer Stuck. If Entangled, it takes a full round and a Strength or Escape Artist check to move 5' per full 5 points the check score exceeds 10.)
Orc #4 squints, and manages to target the partially-hidden paladin with two more Magic Missiles, despite the obscurement of mists and balcony. (88% on miss chance, 5 hp damage to Sir Thomas)
Orcs #5 and #6 shoot for Trace, and end up adding to the growing number of missiles in the swimming pool.
Orc #7 produces a flaming arrow and drops into the south edge of Alyndar's web, which instantly catches fire.
Brod takes another shot at Trace, this time putting an arrow in the ranger's are, doing 5 hp damage. He moves toward the stairs. (Sir Thomas, please make a Spot and a Listen check each round you're in the mist.)
Sly Foxx and Luke Monday June 4th, 2001 11:08:22 PM
Sly watches Altemia as she and the wolves go out the window. Never saying a word to him. What to do now? Go up the front stairs or Follow Altemia? *She must have seen something out there, and there must be another way into this building* Sly grabs Luke and goes out the window following the girl. "Come on, Luke, She must know something we don't know." Sly tells Luke.
Trace and Radiant (Flying (90' speed, by the way)Protected from Evil: +2 deflection bonus to AC vs. evil attacks +2 resistance bonus to saves vs. evil Aid:+7 temporary hit points+1 morale bonus to attack +1 morale bonus to save vs fear ; Raidant (+1 d20+11=16 d8+4=6 d20+7=15 d2=2 Monday June 4th, 2001 11:13:32 PM
Trace sees Void and darts down after him leaving bear with nothing to grab and slices at Void's arm (hit ac of 16 doing 6 hp's dmg). Radiant flies within range of the dark-cloaked orc.
DM's Note: This post and my DM post were edited to take into account Trace's actions posted almost at the same time as the DM post. - Lee
Sir Thomas [blessed +1 AT; Bull STR (21)] d20=16 d20=15 d20=10 d20=13 d6=1 d10=10 Tuesday June 5th, 2001 12:00:19 AM
(rolled 16 for spot +2 WIS = 18 and 15 listen +2 WIS = 17) Thomas is quite surprised by the bolts of light and energy that blast him in his flank. Good thing they are made of light because at least he could see them to expect their impact. The knowledge helps him not to cry out in pain and surprise. Thomas is thoroughly angered that he and his friends appear to be sitting ducks at the moment. He withdraws into the mist even deeper placing his side against the wall to give him more protection from being flanked. Thomas hears Brod coming into the mist and moves to meet him. Thomas comes at the loud orc with his shield trying to drive him from the mist. (rolled 10 for bashing - 4 for off hand AT + 9 melee AT = 15; rolled 1 + 5 = 6 hp dmg) Thomas gets pretty close with his shield (if not on target), and while he has the orc reeling from the attempt (or hit, hopefully the enemy is backpeddling) he comes down with his bastard sword. (rolled 13 - 2 dominant side two-handed AT + 9 melee AT = 20; rolled 10 +5 STR = 15 hp dmg) Thomas feels his blade drinking freely of the blood of the orc this time. Thomas' head is filled with the rush of Domi's call for more, "Take his soul boy! Bring safety to this savage city. Bring him his own justice." He can hear Alemi's gavel as it bangs the bench of his court in anticipation of the judgement he will place on the orc's soul. It will be nice if the others see Brod fall, especially if he falls quickly.
Altemia, Kevil, and Tara (by Clay) [Blessed +1, Stoneskin] d20=16 Tuesday June 5th, 2001 12:07:50 AM
Altemia continues to make a dash for the back door, pulling her scimitar and sickle from their resting places at her hip on the way. The wolves are probably already trying to scratch down the door. Altemia feels the exhilaration of the push of the sprint, the beginnings of the burn in her legs and lungs alike. She feels the urgency with which her mind is trying to move her body with. She simply can't move fast enough. If she gets to the door this round with an action left she will try to open it, kicking it if she needs to. (rolled 16 + 2 STR = 18 If needed)
Tara and Kevil jump against the door and scratch at its frame trying to do anything that might open it so that they can get inside.
Trace and Radiant (Flying (90' speed, by the way)Protected from Evil: +2 deflection bonus to AC vs. evil attacks +2 resistance bonus to saves vs. evil Aid:+7 temporary hit points+1 morale bonus to attack +1 morale bonus to save vs fear ; Raidant (+1 d20+11=28 d8+4=11 d20+6=15 d20+7=14 d2=2 Tuesday June 5th, 2001 2:14:20 AM
Trace gets freaked out by the site of Void and in reaction swings quickly and hammers down on him spraying blood on to the floor. (hits ac of 26 and does 9 hps dmg.) Trace then turns and flies quickly to the other end of the room next to orc#7 on the east of him. Radiant changes direction and heads for orc #7 (hits him if in range with ac of 14 and does 2hps dmg)
Alyndar d20+6=24 d4=4 d4=2 d4=2 d4=4 Tuesday June 5th, 2001 9:35:41 AM
Rolled another 6hp of damage for the first Melf's Acid Arrow.
Rolled a 24 to hit Void with a second Melf's Acid Arrow doing 6hp of damage.
Aly leans from behind the pillar and tags Void with yet a second Melf's Acid Arrow.
Uteva (Prot. from Evil, Stuck) d20=18 Tuesday June 5th, 2001 6:43:31 PM
(Strength check = 18) Though she tries to pull herself free, Uteva is stuck so badly that she can barely move her fingers. "Argh!" she growls in frustration. Then, in a whisper, "Altemia, where are you two? What's going on? Most of us are trapped in the pool room."
With nothing else left for her to do, the bard opens her throat and starts belting out a livening adventure ballad at the top of her lungs. (Inspire Courage, no effect yet)
Ilsidur (Bless, Magic Weapon, Resist e-) [by Lee] Tuesday June 5th, 2001 7:01:56 PM
Ilsidur Steps SE of the nearest pillar and begins the inticate movements required to cast Summon Monster I (no effect yet).
Sticky Situation - Round 2, Party (DM Lee) d20+8=21 d8+3=5 d20+3=10 d20+4=12 d20+8=16 d20+8=28 Tuesday June 5th, 2001 9:12:16 PM
Outside the building, Sly and Luke chase Altemia, who reaches the back door and begins to pull at it. (No actions left to open.) There are plenty of the lacquer screened widows along the north and west walls of the building.
On the main staircase, Sir Thomas easily locates Brod, and charges up the stairs at his opponent, who takes an attack of opportunity against him as he approaches, hitting the paladin with his longsword for 5 hp damage. In return, Sir Thomas' bull rush succeeds in driving the orc back into the curving wall behind him (burned your first attack roll for a bull rush strength check of 17, beating Brod's 10). Crushed against the wall by the big warrior's spikey shiel, Brod takes the 6 hp damage. (No actions left for sword attack.)
Across the room, Void staggers a bit from Trace's blow and takes a futile swing at the ranger as he flies away. Trace catches up to Radiant just as the falcon scratches his victim, whom Trace recognizes as Clurt, the former slaver pal of the four-armed Brother.
Entangled within the webbing on the east patio (rolled Reflex=16 for you - success so he's not Stuck), Alyndar takes aim at Void without quailing from the horrific site (rolled Will=28 for you - pay attention, Tim). His shot strikes true. . .
Ael d'Gaiaim(Shielded towards Balcony, Invis, SeeInvis, Bless[+1]) 2d4(2+4)+2=8 Tuesday June 5th, 2001 9:35:49 PM
Ael appraises the situation and quickly runs through the one door in the area. Once inside, he sees another door, and enters it. Thankfully, it leads to the main room, past the area of the web. Whispering thanks to whoever is watching, the mage runs forward towards the now embattled Sir Thomas.
Throwing caution to the wind, he drops his invisibility to begin a short incantation. Two missiles of thin magical force dart forward towards Void. (He takes 8hp damage.) Ael then ducks under the landing.
Ael (Tim) Clarification Tuesday June 5th, 2001 9:42:45 PM
Err, I mean of course, Ael races etc etc etc toward Trace (who is in combat w/ Void), not ST. Sorry for the confusion in me head.
Sticky Situation - R3, Orcs (DM Lee) d20-3=-1 d20-3=17 2d8(5+2)+3=10 d100=72 d20+1=9 d20+3=4 d20+4=20 d12+3=8 2d4(4+1)=5 d20+8=24 d8+3=9 Tuesday June 5th, 2001 10:37:33 PM
Starting from the south changing room on the ground floor, Ael rushes incautiously through the only web-free door into the hot tub room, and thence on into the sweltering steam room. The next door lets him out into the narrow southwest corridor, which has a door labelled "Employees Only" at the west end. The east end is blocked by strands of web, through which he can faintly see Uteva. He cannot see the pool room from here, either.Orcs #2 and #3 each shifts one pillar eastward and fires a shot at Trace, both missing their target.
Bear runs around the north balcony with great, ground-eating strides. He plunges down the mist-shrouded grand staircase and fetches up behind Sir Thomas, flanking the paladin. "Now, we dance!" Brod takes advantage of this distraction to bleed Sir Thomas again for 9 hp damage.
In one smooth motion, Void pulls out a vial, unstoppers it, and poors it -- into his neck stump?
Orc #4 continues pelting out the Magic Missiles, this time changing his target to Alyndar. The two glowing bolts don't quite reach the Entangled elf as his Shield proves its worth. #4 moves to crouch behind the northwest corner of the bannister.
Orc #5 moves over to #4's vacated spot, where he fires down into the webbing nowhere near Lok.
Orc #6 abandons his bow and moves south of Clurt, readying a warhammer. He swings this at Trace, but overbalances in his eagerness.
Without a word, Clurt also drops his bow, in favor of a business-like greataxe. He opens a gash in Trace's armor with the wide blade, drawing blood (8 hp damage). He steps south of the ranger, wearing a grimace of satisfaction.
The flames on the southeast patio burn northward, incinerating webbing as they go. They reach Alyndar and burn him, doing 5 hp damage. The wizard is now free of the web.
Alyndar Tuesday June 5th, 2001 11:10:33 PM
Activating a magic item while sustaining damage from a spell requires Void to make a concentration check to continue activating the item, if he fails to do so there is not webbing in my area.
PHB p. 126 "Activating a . . . command word . . . item does not require concentration . . ." As there is nothing in the Wold 3rd Ed House Rules document to contradict this, I have to go with the PHB rule.
Alyndar was over 5' deep in the web when it FIRST appeared, so no even/odd to not be in it.
Okay? The web happened. Alyndar was burned.
- DM Lee
Alyndar (bless) d4=3 d4=1 d4+1=2 d4+1=5 Tuesday June 5th, 2001 11:21:57 PM
First melf's acid arrow's effect end, 2nd melf's acid arrow get to do damage 1 more time then it ends.
Damage from 2nd Melf's Acid Arrow does 4hp of damage.
Aly moves up to the next pillar that is not near the webbing, he peers around the Pillar and tags Void with a Magic Missile doing 7hp of damage.
Sir Thomas [bless +1AT; Bull STR (21)] Tuesday June 5th, 2001 11:46:40 PM
Realizing the predicament he has just been introduced into, Thomas steps to the balcony and holds his shield to his chest to prevent any bearhugs. He will try to parry any attacks with his sword as he asks for his Lord Alemi's healing power. (lay on hands 20 hp) Looking at Bear Thomas spits a threat as he waits for the large orc's advance. "It may not be at my hand, but Alemi will have his day with you Bear."
Trace and Radiant (Flying (90' speed, by the way)Protected from Evil: +2 deflection bonus to AC vs. evil attacks +2 resistance bonus to saves vs. evil Aid:+7 temporary hit points+1 morale bonus to attack +1 morale bonus to save vs fear ; Raidant (+1 d20+10=19 d8+4=9 Tuesday June 5th, 2001 11:53:34 PM
Trace sees bear move in to Sir Thomas and intercepts him. "We will fight once more mister ugly. You get through me then you can have at the paladin." Trace swings his sword quickly as he moves into place. (hit ac 19 for 9 hps dmg)
Radiant d20+7=8 Wednesday June 6th, 2001 12:02:24 AM
Radiant follows Trace into the mist but misses the Bear Orc from a bad angle.
Lok Mufflefoot d20+10=11 Wednesday June 6th, 2001 8:49:37 AM
(last round didn't post because was waiting for email response but was moving out of webbing) Moving out of the webbing the halfling closes on Bear some shouting as he runs "Bear you dung hugger leave Thomas alone!!!"
Then with complete ineptitude he throws his regular dagger clanking off the staircase somewhere in the vicinity of Bear. With frustration the halfling screams a blood curdling cry (by halfling standards) trying to get the Bear's attention so Thomas is not completely flanked.
Sly Foxx and Like Wednesday June 6th, 2001 9:27:45 AM
Luke runs (rounding the cornerof the building) after Altemia and the wolves.
Sly jumps down from the window and run after Luke and Altemia, shouting at her "Altemia Slow Down, Don't Be Foolish, You'll Get Yourself And The Wolves Killed. Remember Two Is Better Than One, Wait For Me!"
As Sly is running to Altemia, he notices how many windows there is along this wall.
Altemia, Kevil, and Tara (by Clay) Wednesday June 6th, 2001 1:09:20 PM
Altemia opens the backdoor of the Swan and heads in cautiously. She makes her way to the stairs and goes up. She hushes the wolves and they remain quiet as they near the top of the stairs. When she reaches the top of the stairs she places her ear to the door, she doesn't enter in a blind rush. She will crack the door only slightly to be able to see out onto the balcony without giving away her presence.
Uteva (Prot. from Evil, Stuck, Inspired) d20=1 Wednesday June 6th, 2001 1:53:45 PM
The trapped bard struggles feebly (Str check = 1) while she continues to sing. (Allies inside the building are now Inspired: +1 mrl to attack does not stack with Aid or Bless +1 mrl to weapon damage, stacks +2 mrl to save vs charm, stacks +2 mrl to save vs fear replaces Aid and Bless bonus, stacks with Prot. from Evil)
Ilsidur (Resist e-, Bless, Magic axe, Inspired) d20+5=25 d20+5=15 d20=7 d2=1=0 d20+10=21 Wednesday June 6th, 2001 2:00:53 PM
Ilsidur completes his summoning spell and cranes his neck to see the balcony overhead. A celestial badger appears at Sir Thomas' feet and promptly attacks Brod, clawing and biting (Atk 25,15,0). One of it's claws scratches the ors's boot (0hp damage).
Not particularly bothered by Void's bizarre appearance (Will=21), the dwarf casts Hold Person at the dangerous sorceror (Wil SV DC 16 or held for 4 rounds). As soon as the web has burned back to the lower stair landing, he drags the chest into place as a handy step, and takes cover southwest of it.
Ael d'Gaiaim(Blessed[+1], shielded towards balcony, SeeInvis, Invis, Inspired) Wednesday June 6th, 2001 5:03:16 PM
Entering the hallway, Ael sees the area he just left to the east. Seeing the door to the west as his only option, he runs up to it, opening it a crack, and peeks through. He readys a spell, prepared to drop his invisibility if need be.
Sticky Situation - R3, Party (DM Lee) d20+8=17 d20+4=13 d20+3=7 d20+8=16 Wednesday June 6th, 2001 11:24:54 PM
Brod tries to take advantage of the paladin's distraction, but misses his swing thanks to the badger's distraction.
Clurt and orc #6 swing at Trace as he flies to Sir Thomas' rescue, both missing.
After throwing his dagger, Lok realizes that he is still Entangled in the webbing, which is really interfering with his throwing ability (-4 Dex, therefore ranged attack bonus reduced by 2). In order to move through the webbing, he must make Escape Artist checks, as described below. He can only try this if he takes no other actions in that round.
Despite being slammed again by Alyndar, Void shrugs off Ilsidur's spell. The dwarf eventually gets the chest closer to the staircase landing (Climb DC to reach landing reduced to 10).
Sly and Luke reach the back door just as Altemia opens it. They find, to their dismay, that the back staircase is clogged with webbing. (To move through the webbing, it takes a full round and a Strength or Escape Artist check. For each full 5 points the check exceeds 10, you can move 5'. While in the webbing, you are Entangled: -2 to Attack and -4 to effective Dexterity.)
Most of the moveable kitchen and laundry furniture has been piled up against the doors to the pool room, partially blocking the doors to the north and south corridors. As they investigate the area, the south corridor door opens a bit, smacking into the barricade. They find the dumb-waiter (mini-elevator), which looks like it goes up to the balcony level. It will hold 1 medium-sized creature. The large kitchen hearth is still warm with banked coals.
Ael gets the door to the kitchen area open a couple of inches before it meets hard resistance. (Strength DC 14 to shove it wide enough to get through).
Sticky Situation - R4, Orcs (DM Lee) d20+1=20 d20+1=16 2d4(2+1)+1=4 8d6(2+6+2+1+5+6+3+2)=27 d20+1=16 d20+3=6 d20+4=9 d20+8=10 d20+7=24 d20+3=18 d20+2=16 d3+4=6 Wednesday June 6th, 2001 11:28:49 PM
Orcs #2 and 3 shift east one pillar and pelt Ilsidur's armor with arrows, and #5 moves around the east balcony to the northwest pillar. Orc #4 is more successful; he releases two magic missiles that do 4 total damage to the dwarf, then moves to the next pillar west of #3.
Void has finally had enough of Alyndar. He puts up his wand and intones arcane words in his sepulchral voice. A bolt of electrical energy sizzles toward the pesky mage, dealing 27 hp damage (Reflex save vs DC 17 to take 13hp damage instead -- Use +5 as the combined Cover bonus for Shield and pillar.)
Orc #6 and Clurt move to surround Sir Thomas, #6 readying his shield as he goes. They both swing simultaneously at the paladin, somehow getting their weapons tangled with Brod's longsword. All three attacks miss.
Bear growls, "It is you who will die!" and pounds Trace with his gauntleted fists. The elf's armor softens much of the impact, and Trace takes 6hp damage.
Protection from Evil on Uteva expires at the end of her next turn. The party has initiative.
Sir Thomas [blessed +1 AT; Bull STR (21)] d20=4 d20=6 d10=4 d6=5 Thursday June 7th, 2001 12:12:48 AM
Knowing that Alemi is on his side after all of the orcs miss, Thomas is inspired. He lets loose a battle cry that comes from his soul more than his mouth. Being outnumbered three to one Thomas knows he must use all of his skill if he and his friends are to live through the night. He tries to keep Clurt on his toes by lashing out with his shield. (rolled 4 +1 blessed -4 off hand AT +9 melee AT = hit 10 AC doing 5 + 5 STR = 10 hp dmg if successful) He misses, but maybe it will keep the new arrival aware of Thomas' strength. He then brings his sword into the other newly attacking orc (#6) (rolled 6 - 2 dominant hand Two-hand AT + 1 blessed + 9 melee AT = hit 14 AC doing 4 + 5 STR = 9 hp dmg if successfully hitting) Thomas knows he is not in much better shape than before Trace showed up, but his situation is much increased since his friend came to the rescue. Thomas feels the sweat rolling down his face as it stings his eyes, and as it rolls down his back beneath his armor. He is driven by the sting as it mingles with the blood in the wounds he has already sustained. Oddly, he enjoys the feeling as it keeps him on the edge of his warrior's prowess.
Trace and Radiant with bonus' d20+9=21 d20+7=21 d8+5=11 d6+3=4 d20+7=18 d2+1=3 Thursday June 7th, 2001 12:28:27 AM
Trace accepts the hit and smiles at Bear. "My turn". Spinning and twirling his swords Trace hammers down with his first hit (hits ac of 21 doing 11 hps dmg.) Then lunging forward with his short sword he jambs his short sword into Bears side, spilling his blood on to the floor. (Hits ac of 21 doing 4 hps dmg). While Bear has his hands fool Radiant has a clear shot at him and digs his talons deep across his back.
Alyndar d20+7=14 Thursday June 7th, 2001 6:38:22 AM
Peers around the pillar just in time to take the Lightning Bolt in his face, blasting Aly back across the room, slamming him against the far wall where Aly slides down the the ground and crumples to the floor.
Alyndar Thursday June 7th, 2001 6:39:38 AM
NEGATIVE 20 hit points
Thanks for turning loose a level 8 wizard on a group of 4s and 5s, not to mention Brod, Bear and all the other Orcs.
Aly is dead.
Aly Thursday June 7th, 2001 6:40:17 AM
dangit, that was suppose to be private post.
Lok Mufflefoot d20+7=22 Thursday June 7th, 2001 6:59:59 AM
In complete frustration the halfling moves further through the web towards the staircase another 10 feet screaming. Wishing only to be part of the losing fight, Lok watches in horror as Alyndar is struck down.
Sly Foxx and Luke Thursday June 7th, 2001 11:41:18 AM
After meeting up Altemia in the kitchen and look up the stairs. There they see the stair well full of webs. Sly turns to Altemia and tell her," Well there's two ways of doing this, One I can cast a Flaming Sphere spell and Two go out the North laundry door in the passage way, back to the room we broke into, then down the private bath corridor. Then out the door in the East side, into the pool area, then up the stairs to the landing to get to those orcs.
Then Sly hears the noise that Ael is making at the southern door in the kitchen, Sly will go to that door and help to open that door and let Ale in the kitchen area.
Ael d'Gaiaim(Shielded behind him, Invis, SeeInvis, Blessed[+1], Inspired) d20=12 Thursday June 7th, 2001 12:05:55 PM
Ael struggles against the door, but is unable to force it open without assistance. He yells "Somebody get this door open!", and is happy to see Sly come up to the door. (Though Sly cannot see him.) Ael whispers "It's me, get this thing open!"
Assuming that Sly is able to do so, Ael will move up to the stairs and assess the situation.
Altemia, Kevil, and Tara (by Clay) [blessed +1; stone skin] Thursday June 7th, 2001 4:18:31 PM
[OOC:I rolled a 13 and then got kicked off the net. I didn't reroll, obviously.]
Growling in frustration at the unexpected blockade in the stairwell, Altemia hear's the combat in the other room and upstairs. "We have GOT to get in there! Ael, is there a way into the pool room through that door?" Upon receiving the negative response she rushes over to the the door on the northern side of the room they are in. (OOC:I think it says Laundry.) Grunting with effort and an attempt at speed she begins pulling the barricade, chairs, tables, boxes, whatever is in front of the most northern door that leads to a hallway until there is enough room to get the door open enough to slip through. (rolled 13 for STR check against her STR of 14) She sends the wolves ahead to try to get into the fray as soon as possible, if they can fit through the crack she has managed to accomplish in the door frame. Struggling against the barricade she calls for help, "You guys, let's . . . GGRRRR . . . cut the pleasantries! Our friends are dying out there! UUggghhh!"
Uteva (Prot. from Evil, Stuck, Inspired) d20=10 Thursday June 7th, 2001 7:28:54 PM
The bard's song cuts of with a choked cry when she sees Alyndar fall. "No! You'll pay for that, you headless freak!" She struggles weakly in the sticky webs. "Altemia, where are you?" she whispers to the recipient of her Message spell. "Alyndar's down, maybe dead. Trace, what's going on up there?"
Ilsidur (Bless, Magic Weapon, Resist e-, Inspired) d8+4=9 d20+6=15 d20+6=22 d2-1=1 d20+1=16 Thursday June 7th, 2001 7:34:41 PM
Ilsidur hurries over to Alyndar and, placing himself to cover the mage as much as possible, casts Cure Light Wounds. (9hp healed)
The viscious little badger continues to shred Brod's boots: one of his claws sinks into flesh for 1 hp damage.
Sticky Situation - R4, Party (DM Lee) Thursday June 7th, 2001 8:55:48 PM
On the east balcony, orc #6 just barely deflects Sir Thomas' sword with his shield. Nearby, Bear's movements slow as he feels the combined effects of Trace and Radiant's attacks, even though the ranger, still Shaken, doesn't do as much damage as he expected. (d8+3=9, d6+1=4; with Bless, Inspired, and Shaken, Trace is at -1/-1).
Below them, Ilsidur revives the wizard as Lok moves painstakingly closer to them.
Sly and Ael get the south corridor door cleared far enough to open, while Altemia gets through to the north hallway.
Trace's Protection from Evil expires at the end of Uteva's next turn. . .
Sticky Situation - R5, Orcs (DM Lee) d20+1=9 d20+1=21 d20+1=21 d20+1=8 3d6(3+5+1)=9 d20+9=11 d20+5=23 d3+2=5 d20+4=7 d20+8=11 d20+4=12 d20+3=11 Thursday June 7th, 2001 9:30:41 PM
The three archers on the north balcony pelt Ilsidur with arrows; one slips a lucky shot into the gap behind his shoulder plate (critical, 9hp damage).
Orc #4 stays behind his pillar and begins some elaborate spell preparations, while Void casts a spell of his own, and disappears from sight.
On the grand staircase, Bear moves up beside Trace and swings his great hairy arms. His fist catches the ranger's hip for 5 hp damage. Brod also attacks him, but he can't seem to get past Trace's quick blades.
Clurt and orc #6 continue to focus on Sir Thomas, whose armor protects him from their heavy blows.
Trace and Radiant (Flying (90' speed, by the way)Protected from Evil: +2 deflection bonus to AC vs. evil attacks +2 resistance bonus to saves vs. evil Aid:+7 temporary hit points+1 morale bonus to attack +1 morale bonus to save vs fear ; Raidant (+1 d20+10=30 d20+8=21 d8+3=9 d6+1=3 d20+7=24 d2+1=2 Thursday June 7th, 2001 11:55:53 PM
Trace takes another bash from Bear but keeps up this sword twirling, in and out, left to right. Suddenly Trace picks up speed, causeing Brod to miss and then hammers a deafing blow to Bear (crit hit ac 30 doing 18-1=17 hps dmg). Blood sprays across the wall as the long sword cuts deep and true. With relentless speed, another thrust of his short sword finds Bears mid section again( hits ac of 21 doing 3-1=2 hps dmg). The floor begins to darken to allmost black with the amount of blood spilled there. If that was not enough, Radiant continues his dive bombing on to Bear and adds another gash in the back of Bear. (hit ac of 24 doing 2 hps dmg.) Trace readies for another attack while looking at Bear with a blood thirsty grin on his face. "It is your turn to hit the floor."
Sir Thomas [blessed +1 AT; bull STR (21)] d20=6 d20=20 d10=8 Friday June 8th, 2001 12:48:52 AM
Thomas feels the pressure of being so outnumbered, but fights on. He bides his time and lashes out with his shield at Clurt to keep him from cramping Thomas' already tight fighting space. (rolled 6 - 4 for nondominant hand AT + 1 blessed + 9 melee AT = hit 12 AC) unfortunately Thomas does not make good timing and the orc easily deflects the weak attempt. "Keep your distance, I won't miss forever." Despite his show of confidence, Thomas begins to doubt his skill and quickly asks for help as he fends off some feints from the two orcs that are concentrating their efforts on him. "Judge me fairly Alemi!" Thomas cries (not smite evil). He then makes a feint of his own acting as if he will attack the other orc (#6) like he did only a minute ago, but quickly changes the direction of his attack to bring the large bastard sword down on the unsuspecting Clurt. (rolled 20 = critical hit -2 for dominant hand attack + 1 blessed + 9 melee AT = hit 28 AC; doing 8 x 2 = 16 + 5 STR = 21 hp dmg) Thomas notices Clurt's eyes widen as his sword digs deeply to the hilt into the exposed chest of the off-guard creature. Thomas removes his sword from the creature's chest cavity quickly so as not to leave himself open to an attack from the other orcs standing around. As Thomas prepares to defend himself he offers some advice to #6, "It could have been you."
Altemia, Kevil, and Tara (by Clay) [blessed +1; stoneskin] ((currently private to DM)) Friday June 8th, 2001 1:14:59 AM
Altemia screeches as she squeezes through the door frame. "This way guys!! I've gotten through and I can hear the pool from here." Steping aside momentarily for Kevil and Tara to nudge past her, Altemia tries to catch up on what she missed in the fray. "Uteva, back door was plugged, so that advantage didn't pan out. Where are you and how do we fair in the main area? She charges her way down the hall into the pool room. "Aly is down you guys. We must hurry!" She calls over her shoulder, relaying the message to Sly and Ael as she sprints toward the staircase leading upstairs while staying underneath the cover of the balcony. She hopes to use the pillars as cover while she runs. "Kevil! Tara!! Attack the big one called Bear. Get 'em!" Altemia does her best to get close enough to Trace to cast a spell on him. As she enters the pool room she tries to inspire a little courage and spunk for the time she lost trying to get an upper hand. "Friends on the way to help! Southern Lights rally!! Hold strong on the balcony. You must hold the balcony my friends. We can aspire to victory yet."
Kevil and Tara make it through the opened door almost knocking Altemia down in their rush. they sprint into the pool area and make their way for the treasure chest that Ilsidur moved near the balcony. (OOC: They intend to use it as a springboard to jump to the upper level should they get there this round, which I don't expect them to do. Unless of course if there is a way to get up the stairs, which is preferrable. Kevil will go first to see if it is possible because he is in the lead.) They growl and bark as they race toward the upper level.
Alyndar d8+5=7 Friday June 8th, 2001 2:39:49 AM
Aly's eyes open to see Ilsidur covering him with his own body. Seeing an arrow stinking out of Ils's side, Aly fumbles into his belt and pops the top on a potion, bringing it up to Ils's ;ips, Aly tips it up and pours the contents into his mouth, healing him of 7hp of damage.
Aly then starts fumbling for a second potion, to eventually quaff himself.
Sly Foxx and Luke Friday June 8th, 2001 12:04:44 PM
As Sly let''s Ael in the kitchen area, "I'm glad your here,Ael. Altemia will not listen to me and is off on her own again!," then points to the stairwell and tell Ael,"The stairs are web and will take too long to get up that way. The only other way is the front stairs and go up from there. Do you have a quicker way, Ael?"
Ilsidur (electricity resisted, blessed, magic weapon) Friday June 8th, 2001 12:45:20 PM
Ilsidur drinks the potion provided by Alyndar, and says, "Thanks for the help. I need to get up on that balcony and help out Sir Thomas and Trace. If you need any more healing, give me a shout.
Then he moves over and climbs the chest, to be ready to jump up to the balcony next round.
Uteva (Inspired) d20=10 Saturday June 9th, 2001 3:59:57 PM
The bard brings Altemia up to date on the battle, concluding with, "I can see Alyndar moving around again. Lucky that Ils was nearby. I don't know where that headless freak has got to." She pulls against the sticky webs while she talks, but remains completely stuck.
Protection from Evil on Trace has now expired.
Lok Mufflefoot (Prot. from Evil, Inspired) (by Lee) d20+9=13 Saturday June 9th, 2001 4:07:28 PM
In his anger and frustration, Lok has trouble negotiating through the web (Escape Artist=13). The little halfling takes a deep breath, hoping to calm down and try again.
Sticky Situation - R5, Party (DM Lee) d100=52 d8+3=7 d20+7=16 d20+7=23 d10+5=9 d20+5=19 d2=1 d20+5=17 d20=13 Sunday June 10th, 2001 1:43:52 PM
The arrow hit that Ilsidur took last round was, in fact, a critical hit (rolled 52% for Fortification chance for normal damage -- forgot last turn).
Trace's clever longsword blow shows his skill (Natural 20 always hits, and is a Threat. Roll again to determine if it's a Crit: used your next roll. d20 +8 melee +1 enhancement +1 WFo +1 morale(Aid) -2 morale(Shaken) -2 2-weapon fighting +2 attacker on higher ground = d20+9 =22 hits, therefore, the blow is critical.) only does 16 hp damage (Don't multiply for the crit; roll an extra die. Rolled for you d8 +3 Str +1 enhancement +1 Inspired -2 morale(Shaken) = d8+3 =7. 9+7=16). His off-hand weapon misses, scraping across Bear's mail (rolled for you d20 +8 melee +1 morale(Aid) -2 morale(Aid) -2 2-weapon fighting +2 attacker on higher ground = d20+7=16).
Sir Thomas shield bash doesn't even come close to hitting Clurt (d20=6 + 10 melee [remember, Str affects attack bonus] + 1 Bless -8 light off-hand 2-weapon attack = 9 Atk). The sword blow, however, strikes true, (Natural 20 always hits, and is also a Threat. Roll again to determine if it's a Crit: rolled for you. d20 +10 melee +1 Bless -4 primary hand 2-weapon attack when off-hand weapon is light = d20+7 = 23 hits, therefore, the blow is critical.), doing 22hp damage to the party's former prisoner(Don't multiply for the crit; roll an extra die. Rolled for you d10+5=9), and effectively separating his top half from his bottom.
The little badger claws Brod again (hit AC 19, 1 hp damage). The orc leader's boot is becoming blood-soaked.
Altemia and the wolves charge into the pool room, and are confronted by the burning web that still blocks part of the east side of the patio. It looks like it will take another 15 seconds or so to burn through.
Just south of them, a very healthy dwarf climbs onto the chest while Alyndar, Lok and Uteva concentrate on their separate struggles.
In the kitchen, Sly and Ael confer.
Sticky Situation - R6, Orcs (DM Lee) d100=83 d100=8 3d4(2+1+3)=6 d20+3=13 3d8(1+7+4)+5=17 d20+10=20 d8+3=5 d20+3=19 d8+2=5 Sunday June 10th, 2001 1:46:25 PM
Orc #4 completes his spell and points a finger downward. A hyena appears on the patio just west of Kevil and closes to attack. It snatches a biteful of fur from the wolf's shoulder. #4 doesn't waste time watching this, but immediately returns to casting.
Orc #5 looks briefly startled, then drops his bow and runs east along the balcony, pulling #3 after him. They plunge into the mist that shrouds the stairs and arrive at the bannister, weapons in hand. #2 follows them more cautiously, circling round to emerge from the mist on the landing just north of Radiant. He is within Ilsidur's reach, but he is on higher ground and the bannister is between them. Bear steps down to the landing just east of #2, deeper into the mist. Spot check DC 13 to see what he's up to.
Brod slices into Trace once more (5 hp damage) then steps south to coldly straddle Clurt's bloody remains. #6 looks ready to bolt, but with a nervous glance at Brod, attacks the paladin anyway. His warhammer smashes into Sir Thomas' shield arm, doing 5hp damage.
The flames in the east webbing burn another 5' northward.
Alyndar d8+5=8 Sunday June 10th, 2001 3:10:20 PM
Aly pops the top on another potion of cure light wounds and drinks it, healing himself of 8 points of damage. Aly puts his back against the wall facing East and has his shield spell in his front arc. Aly will go on full defense at this point.
Sly Foxx and Luke Sunday June 10th, 2001 8:36:12 PM
"Ael, I'm glad your here. I have to get to Altemia." said Sly as he turn and heads north, Stops and points to the stair well, "See it's full of webs, It will take too long to get up there." Then Sly opens a small door beside the stairs and look inside. "Well, look what we have here? A Dumbwaiter and it goes up to the next floor, too." Sly turns to Luke and tell the dog,"GO and help Little Sister and her wolves, and then find me. GO!" Then Sly will sit into the dumbwaiter, tells Ael, "When I get off this lift, you bring it back down stairs and come on up to help." Sly starts to pull at the ropes and starts to go up."
Ilsidur (electricity resisted, blessed, magic weapon) d20+2=18 d20+4=7 Sunday June 10th, 2001 9:49:05 PM
Ilsidur jumps up off the chest and grabs the balcony, pulling himself up [OOC: first roll is climbing check, successful vs DC 10]. He scrambles on his hands and knees under Radiant, holding his shield over his head, and ending in the square south of Bear. With his head under his shield, Ilsidur fails to notice what Bear is doing in the fog cloud [OOC: second roll is 7 vs DC 13].
Sir Thomas d20=7 d10=6 d20=5 Sunday June 10th, 2001 11:25:37 PM
Thomas notes the fear in #6's eyes and takes advantage of it. He does not take time to calculate a well planned attack at an opening in the orc's defense, but instead brings a backhanded swing toward the orc at neck level. (rolled 7 + 10 melee + 1 blessed = hit 18 AC doing 6 + 5 = 11 hp dmg) The speed of the attack and the power behind it should be enough to make it through any defense the frightened orc could put up. As the orc's body slumps to the ground Thomas retrieves a healing potion from his front pouch using his shield hand since it is conveniently close to the pouch. He spits in Brod's direction, "you should have let him run." Then Thomas raises his voice to carry Altemia's call. "Fight on my friends. Orc blood runs freely tonight. We have them on their heels. Two lie at my feet, a third to follow shortly! Raise Alemi's name to the heavens. Raise Domi's glory with your voices. Chase the evil from this place." (Rolled CHR check 5 + 4 chr = 9) Thomas attempts to (unmagically) inspire his friends and push them through any pain or fatigue they may be experiencing. He knows his own fatigue is wearing on him as the fight draws on and his blood and sweat further mingle together on his body. He also hopes the orcs that can't see him hear that their numbers dwindle and their odds worsen. Thomas learned early that fighting is not all physical.
Altemia, Kevil, and Tara (blessed +1; stoneskin) [by Clay] d20=6 d20=15 d20=2 d2=2 d2=2 d20=4 d20=3 Sunday June 10th, 2001 11:55:22 PM
Cursing at the continuation of bad luck with the burning web Altemia, Kevil, and Tara all focus their energy on what they can do to help the group. Thinking fast using her quick survey of the room, Altemia moves to within 30' of orc #4 and casts Summon Natures' Ally I. A badger appears at #4's foot, Altemia calls to it "Attack the orc my friend of nature", and it makes three quick attacks. (claw rolled 6 + 4 = hitting 10 AC; doing 2 + 2 = 4 hp dmg -- claw rolled 15 + 4 = hitting 19 AC; doing 2 + 2 = 4 hp dmg -- bite rolled 2 - 1 = hitting 1 AC) At least one of its claws swipes across the achilles tendon region of the orc, wich hopefully will disrupt whatever spell he thought he was going to cast. Tara moves to a flanking position on the other side of the hyena from Kevil. [OOC: smart wolves] They each take bites at the hyena (Kevil rolled 4 + 3 melee + 2 flanking = hit 9 AC; Tara rolled 3 + 3 melee + 2 flanking = hit 8 AC) but the hyena outmaneuvers each attack and manages to remain unharmed by their efforts.
Trace and Radiant d8+5=10 d20+4=8 Sunday June 10th, 2001 11:58:44 PM
Trace recives anther hit and instead of returning the hit he retrives a potion and drinks it down quickly(gains 10hps). Trace looks into the mist at Bear, but is unable to see what he is upto. (missed dc of 13 with an 8)
Ael d'Gaiaim (Shielded toward balcony, Invis, SeeInvis) Monday June 11th, 2001 9:08:22 AM
Ael helps Sly up through the dumbwaiter, and tries to figure out whether he could fit in effectively himself. If so, he will follow Sly up as soon as possible.
The mage growls in frustration at being out of the fight this long, and fingers a bunch of webbing in his pouch...
Ilsidur's badger d20+5=18 d2-1=0 d20+5=21 d2-1=1 d20=18 d3-1=0 Monday June 11th, 2001 8:50:57 PM
Ilsidur's badger continues to worry at Brod's leg, clawing and biting. One claw manages to puncture the orc's boot, drawing more blood [OOC: One hit at 21 doing 1 hp damage.]
Uteva (Inspired) d20=2 Tuesday June 12th, 2001 10:20:16 AM
Although she makes no progress in freeing herself from the webs, Uteva takes heart from her friends' brave words. She resumes her ballad of heroic courage, singing with enthusiasm.
Lok (Prot. from Evil, Inspired) [by Lee] d20+9=18 Tuesday June 12th, 2001 10:23:47 AM
Lok's calm does him credit, allowing him to slip through the webs again. He moves another 5 feet closer to Alyndar, and readies Twiddle to join the fight.
Sticky Situation - R6, Party (DM Lee) d20+3=17 d6+1=7 d20+3=10 d20+11=16 Tuesday June 12th, 2001 10:28:37 AM
Apparently recognizing Altemia's name, Luke moves toward the north corridor. Sly fits into the dumbwaiter with much folding of limbs, and scraping of armor. With Ael's help from below, he gets partway up to the upper floor. He will reach the top halfway through his next turn and will be able to take a partial action. (Loaded, the trip up takes a full round; Ael can bring the empty dumbwaiter back down in half a round.)
On the patio, Alyndar gets his potion out (move-equivalent), and drunk (standard). He is still lying on the floor south of his pillar. (Standing from prone is a move-equivalent action.)
The hyena snaps at Altemia when she goes by. Its powerful jaws tear at her armored thigh, doing 7hp damage. She gets into position near the north archway and begins casting her spell. Luke passes her and continues into the pool area to help harry the hyena. (SNA has a full round casting time. Altemia will finish the spell midway through her next turn and have a partial action left. Keep the badger's attack rolls for next round, but use 3rd Ed stats: 2 claws +5 melee, d2-1 damage; bite +0 melee, d3-1 damage.)
While Ilsidur clambers over the bannister, Orc #2 takes advantage of his distraction to attack; Bear smashes his heavy fist down at the crawling dwarf. Both hammer and mailed fist strike ringing blows on the large shield.
Sir Thomas' victim collapses in a bloody heap. (12 hp damage: Sir Thomas is still Inspired.)
The original badger's last furious charge at Brod's ankle is Inspired, and the little critter actually gouges flesh with all three attacks (4hp damage). It disappears before the limping orc can do more than growl in frustration. . .
Sticky Situation - R7, Orcs (DM Lee) d100=72 d20+2=4 d20+2=14 d20+2=13 d20+3=14 d3=2 d20+3=9 d20+3=15 d20+1=10 d20+7=14 d20+3=18 d20+2=16 d20+8=12 Tuesday June 12th, 2001 11:47:38 AM
Orc #4 finishes his spell and places a second hyena just west of Altemia. The spellcasting orc takes a deep breath and shouts in his native tongue, "The chest is clear!" He then launches into another round of chanting and arcane gestures.
At the sound of the shout, the concealed door under the stair landing opens, and an orc (#8) peeks cautiously around it, through the mist. With his eyes and crossbow trained on Alyndar and Lok, he moves just north of the door, Ready to shoot at the first sign of trouble from either of them. A second leather-armored orc follows him out, grabs one handle of the chest, and drags it into the little room under the stairs. #9 and the chest move through the doorway and out of sight. Curiously, the chest also remains sitting right where Ilsidur left it.
Hyena #2 immediately attacks Altemia, but its jaws snap at empty air. Surrounded by canines, Hyena #1 feints toward Luke, then whirls to bite at Tara, but the nimble wolf easily evades its attack.
On the staircase, orcs #2 and #3 shift south within reach of Ilsidur. Their weapons put little dents and scratches in the dwarf's armor. Orc #5 follows them, tightening up the row of orcs lining the bannister.
Bear also pounds at Ilsidur, without doing any significant damage. He steps north, hoping to draw the heavily armored priest down onto the level landing.
Brod calmly ignores his fallen teammate and attacks Sir Thomas, but the paladin catches the worst of the blows on his shield. Brod fishes his own stoppered vial from the pouch at his waist and gestures with it, as if toasting Sir Thomas' health.
Ael (Shielded toward the south, Invis, SeeInvis) Tuesday June 12th, 2001 12:34:24 PM
Ael sees Sly up the dumbwaiter, and then judging the delay to be too great, he makes a dash toward the door to the north of the northern stairs. Ael whispers to himself "If that one led around the balcony, this one must too..." Opening the door, he continues to run as far east as possible.
Altemia (Inspired, Barkskin), Tara, Kevil d20+7=10 d20+6=19 d6+3=8 d20+5=24 d6+1=2 d20+5=15 d6+1=7 Tuesday June 12th, 2001 3:26:05 PM
Altemia watches the chest disappear, but it seems to be still be there. She ponders that quickly until the hyena attacked her. Not liking to be snapped at Altemia quickly turns on the new hyena and attacks. Her scimitar misses, but her sickle pierces the hide on the carrion beast (8 hp dmg).
Tara and Kevil each try to strink a killing blow to the hyena they have flanked. Tara strinks a hard blow to the hyena but doesn't seem to be able to get the grip she needs ( 24 att 2 dmg). Seeing Tara attack, Kevil strikes next. He doesn't hit as hard, but grabs at the neck of the hyena and rips spilling its blood on the floor (att 15 dmg 7).
Sly Foxx and Luke d20=18 d6+3=8 Tuesday June 12th, 2001 5:55:40 PM
Luke run to out the door and down the hall then into the pool area. Passing Altemia, but makes a u-turn almost in midair. The luke will grab the hyena by the throat and shakes him vigerously. (damage 8hp(I hope I did this right)) Sly is in the dumbwaiter and is hauling himself up to the belcony level. "Boy! Now I'm gad that Alyndar made me do all that heavy work, Because pulling myself up in this thing is really hard work." Sly opens the dumbwaiter door and unfold himself and arms himself. Sly will look around and sees ork#4 making jesters. Sly will duck below eye level and sneek to the corner of the balcony by that time he'll be about 40' or 50' feet from that ork. Aperfect target for a rushing attack.
Lok Mufflefoot (by Ceil) d20+9=20 Tuesday June 12th, 2001 6:07:37 PM
Lok is trying even harder to get Alyndar, if only he can get to him in time. Loc is thinking to himself* Making me work this hard will you. Somebody is going to taste Twiddle (his +2 vs ors), my sweet Twiddle!* Loc is almost next to Alyndar.(OOC: he makes it with a 20)
Alyndar (shield spell, bless) d4+1=4 d4+1=5 Tuesday June 12th, 2001 7:13:52 PM
Aly stands up, and shoots the orc pulling the chest with a Magic Missile, doing 9hp of damage.
Shield spell is between me and the orcs that popped out of the hidden hallway.
Trace and Radiant d8+5=6 Tuesday June 12th, 2001 8:50:57 PM
Trace drinks down another healing potion and flies after Bear.
Ilsidur (electricity resisted, blessed, magic weapon, inspired) d20+10=28 d10+5=11 Tuesday June 12th, 2001 9:39:43 PM
Ilsidur feels the rush of air as Trace flies overhead, and then stands to his feet. He turns to face orc #2 and a wicked grin crosses his face. He says in orcish, "Run away, or die, you stinking scum." Then he swings with his waraxe, biting deeply into the side of orc #2 [OOC: hit AC28 for 11 hp damage]. "Finally," he thinks to himself, "a chance to spill some orc blood."
Sir Thomas [blessed +1 AT; bull STR (21); Inspired +1 AT dmg] d20=18 d10=10 d8=8 Tuesday June 12th, 2001 11:33:19 PM
THomas can feel the effects of the battle wearing on him. His gloves are soaked through with sweat. His clothes under his armor are weighted down with sweat mingled with some of his own blood, but Thomas is numb to the feeling of added weight. He can feel his muscles beginnning to tighten with the drawn out exertion. It is a struggle for him to keep his fighting stance technically unflawed, even in his magically enhanced state. And he is standing in a growing pool of slippery orc blood. However, if he learned to be anything from his friend and tutoring knight Sir Galdin it is strict adherence to his fighting technique, especially when he is tired. Thomas uses his own fatigue to his advantage, knowing that his opponent is feeling the same way. Thomas dances with the deadly and intelligent orc only shortly before he sees an opening in the orc's defense. Thomas quickly lashes out with his bastard sword and invokes the power of his lord and master Alemi. "Alemi smite down my foe!" [smite evil] (rolled 18 + 10 melee + 1 blessed + 1 inspired = hit 30 AC; doing rolled 10 + 1 inspired + 5 STR + 4 CHR smite evil + 5 levels of Thomas smite evil = 25 hp dmg) Thomas' sword cuts into the orc's flesh easily and then a loud pop is heard as the magic is unleashed into the orc. Thomas lets forth a wild and gutteral battle cry hoping to draw more attention to himself and Alemi's display of power as the orc reels from the blow. Shortly after the display, the smell of burnt flesh fills the air around the two. Thomas withdrawls his sword and returns himself to his guarding position, renewed with the power of Alemi, and drinks his potion down. (rolled 8 + 1 = 9 hp returned to Thomas) He drops the empty bottle when he is finished and as it clinks, clatters, and finally breaks on the hardwood floor Thomas wispers, "cheers."
Ilsidur (electricity resisted, blessed, magic weapon, inspired) Wednesday June 13th, 2001 11:16:10 AM
Ilsidur shouts, "Trace, I heard some orcs going after the chest, which is clear. Can you fly down and see if they need help? Tom and I will shout if we need you up here again. Also, anyone that can see invisible, try to spot Void and point him out to the rest of us."
Uteva the Perpetually Stuck (Inspired) d20=8 Wednesday June 13th, 2001 4:03:38 PM
Teva twists and yanks, still trying to free herself from the sticky strands that hold her fast. She simply isn't strong enough to pull herself loose (Strength check = 8). To keep up her own spirits and those of her friends, she keeps singing her little heart out.
Sticky Situation - R7, Party (DM Lee) d20+3=13 d20-1=4 d20+1=16 d12+3=5 Wednesday June 13th, 2001 6:54:03 PM
Running through the laundry, Ael finds that Altemia left the door open. He is able to run down the north corridor, straight through to the north change room and on into the northeast passage with the many doors of the women's private baths.
Altemia finishes her spell, and a little badger appears on the balcony beside Orc #4. It attacks immediately, but draws back from the orc after its first strike. The badger spins around and races east toward the staircase. After that, Altemia has time to draw her weapons and fend off the second hyena, but not enough to attack it right away.
Nearby, the wolves and Luke tear into hyena #1. It falls from Luke's jaws, then fades away, leaving large quantities of blood puddled between the tiles of the patio.
Across the patio, Lok finally escapes the webs while Uteva sings. (All allies except the badger, Ael and Sly are now Inspired: +1 mrl to attack does not stack with Aid or Bless; +1 mrl to weapon damage, stacks; +2 mrl to save vs charm, stacks; +2 mrl to save vs fear replaces Aid and Bless bonus, stacks with Prot. from Evil.)
As soon as Alyndar begins casting, Orc #8 releases his Readied shot. The quarrel flies true toward the mage, but seems to hit some barrier just before reaching him and drops to the patio. Since the orc dragging the chest is "out of sight", Alyndar's Missiles strike #8 instead. The bolts knock him back against the wall and he sinks slowly to the floor, dropping his crossbow.
Up above, Orc #4 is too intent on his spellcasting to notice Sly sneaking into position.
Trace gets his potion out and drunk (No actions left to fly.), prompting Orc #2 to take a swing at him. But fighting uphill proves to be a problem for the orc, and his greataxe slips past elf's hip before Ilsidur cuts him down in his turn. Orc #2 beats his own axe to the ground.
Brod dies more gracefully, but dies all the same, as Sir Thomas' gods-inspired blade opens him neatly down the middle. The orc leader's former calm changes to perplexity, and his monstrous lips whisper, "My treasure!" as he falls to the blood-slick marble.
Sticky Situation - R8, Orcs (DM Lee) d100=56 d100=26 d100=95 d20+5=8 d20+5=16 d6+1=6 d20+1=7 Wednesday June 13th, 2001 7:22:38 PM
The downed orcs bleed. Orc #4 finishes his spellcasting and places a third hyena between Altemia and Tara. He screams, "Graddik has it!" Having apparently found a system that works, the orc begins casting all over again.
Down below, hyenas #2 and #3 have Altemia flanked. They both attack the elf, and the newest hyena gets a grip on the back of her knee (6hp damage) and tries to pull her down (Roll Dex or Str check of 7 or better, or be Tripped.)
Near the wolves, the web has burnt northward another 5'. There is a narrow path clear between the corner of the pool and the flaming web. (Balance check vs. DC 14 to pass safely by. If you fail, roll 1d2. 1=fall in pool, 2=burnt by flaming web for 1d6 hp damage.)
On the staircase, Ilsidur hears spellcasting from somewhere very close, and suddenly Bear disappears. The two orcs that remain standing tear back up the stairs toward the eastmost door on the north balcony. They jostle each other to open the door, and run through it. Ilsidur may make an attack of opportunity against Orc #3 or Bear(Invisible).
Sly Foxx and Luke d20+8=22 d8+3=9 d20+3=12 d6+3=6 Wednesday June 13th, 2001 8:21:07 PM
Sly now charges #4 orc, run up to him and hit the orc in circular twist. Then is ready to strike again, "Go down you scum-trash."
After killing the hyena, Luke looks to Altemia and notices another hyena enemy. Luke will lunges at the nearest hyena.
(OOC: I know that Sly hits but added no other pluses. But as for Luke I don't know.)
Alyndar d4+1=4 d4+1=2 Wednesday June 13th, 2001 8:21:44 PM
Aly rushes to the opening to where the orc dragging the chest went, and follows in, as soon as he sees the orc dragging the chest Aly lets loose his last magic missile, doing 6hp of damage.
(If another orc is in my way and am not able to target the orc with the chest, Aly will tag that orc with the mm.)
Loc Mufflefoot (Ceil) Wednesday June 13th, 2001 8:35:39 PM
The halfling finally makes it over to Alyndar and giving a vile of healing. "Now can you tell me where the best action is?" he ask his friend, As Loc takes his special knife (Twiddle), "I don't know if I should help Uteva and how to help her or go follow the chest?"
Ilsidur (blessed, etc.) d20+10=27 d10+5=13 d20+10=22 d10+5=15 Wednesday June 13th, 2001 8:41:38 PM
Ilsidur swings at Bear's back as the orc tries to run away, as an attack of opportunity. [OOC: Away from home, so did not subtract minuses for invisible, but hit AC 27 minus invisible amount, so I think Ilsidur hit.] The axe blade bites deeply into the big orc's back [13 hp damage]. Ilsidur shouts, "Stand and fight, you big stupid stinking pile of otyugh dung!"
Ilsidur continues to chase the Bear orc. [OOC: Lee, if Ilsidur can move and swing and try to hit Bear, he will. If he can't reach Bear, but can move and reach another orc and swing, he will. If Ilsidur can't reach Bear or any other orcs and swing in this round, he will continue to chase the orcs into the dorrway that they escaped into, moving at full run if necessary. If any orcs were in reach (first choice is Bear), then Ilsidur hit AC 22 for 15 hp damage.]
Ilsidur (blessed, etc.) Wednesday June 13th, 2001 8:43:38 PM
Ilsidur shouts as loud as he can, "We need someone who can see invisible at the front of the inn upstairs right away! Bear and Void, the chicken orcs, are escaping invisibly!"
Sir Thomas d20=8 d10=3 Wednesday June 13th, 2001 9:45:26 PM
Thomas doesn't even take the time to watch the orc finish his last breath before uttering a short verbal prayer, "Judge him fairly Alemi." He then turns and very quickly surveys the deteriorating scene. "Trace!! Get that chest. This can't be a total loss, and it will be if Bear and Void AND the chest all escape. Ilsidur and I will clean up here. Go my friend!" Thomas then levels his sword at orc #2 and charges with a renewed battle cry. He attacks the orc with his bloodied bastard sword. [OOC: I believe I am exactly 10' away from him.](rolled 8 + 10 melee + 1 blessed OR inspired + 2 charge AT = hit 21 AC; doing 3 + 5 STR + 1 inspired = 9 hp dmg) Thomas looks to his next opponent as he watches yet another foe fall at his feet, but he gains increasingly less pleasure as his primary targets continue to disappear.
Altemia (Barkskin, Inspired), Tara and Kevil (Inspired) d20+4=15 d6+2=3 d20=7 d2=2 d6=1 d20+7=16 d6+3=4 d20+6=14 d6+3=5 Wednesday June 13th, 2001 11:49:01 PM
Hearing the growls of another animal behind her, Tara turns and attacks the new hyena. She grabs it by its leg and pulls in an attempt to trip it. She does a bit of damage as she does this (att 15 dmg 3).
Kevil sees the small opening and tries to navagate it. He makes it through but he brushes the fire along his side (Balance 7, 1 hp dmg). He heads to the last place he saw a living orc. (OOC: I think that it is the two who stole the chest.)
Altemia sees Tara turn on her newest attacker and so turns to her old one. Moving in with both hands armed she swings with her scimitar and takes a decent slice out of its right side. She then attacks again, this time with her sickle and once again slices him up, but this time on his left side. (scim att 16, dmg 4; sickle att 14, dmg 5)
{OOC: I'm not certain what is happening with the badger since it ran away somewhere.)
Altemia (Inspired, Barkskin), Tara and Kevil (Inspired) d20+2=20 Wednesday June 13th, 2001 11:51:41 PM
Forgot my Strength check. Str 20
The Bits That Time Forgot (DM Lee) Wednesday June 13th, 2001 11:56:53 PM
((Oops! Extra post.))
The mysterious chest on the patio disappears.
Any character in or near the mist can make Listen checks.
Altemia, Tara, and Kevil (extra post) d20+5=21 d20+6=18 d20+6=26 Thursday June 14th, 2001 9:20:30 AM
Listen checks for Altemia 21, Tara 18, Kevil 26
I think we're close enough for the checks.
Trace and Radiant d20+10=23 d8+4=5 d20+6=16 d2=1 Thursday June 14th, 2001 9:23:36 AM
Trace quickly flies down and chases after the orc dragging the chest and slices him quickly.(hit ac23 for 5hps dmg)Radiant follows suite and drags a talon on the other side of the orc(hit ac of 16 for 1 hp of dmg.)
Ael d'Gaiaim (Shielded Towards Balcony, Invis, SeeInvis) Thursday June 14th, 2001 9:27:48 AM
Ael runs toward his group's call. Hearing the warning of invisible (and escaping!) orcs, he glances around as he runs. If he can see any orcs, he will call out the information.
(OOC: Is the tunnel wide enough for more than 1 person? I.E, can Ael slip past Trace and whoever to web the orcs?)
Sir Thomas [blessed + 1AT; Bull STR 21; Inspired] d20=13 Thursday June 14th, 2001 1:08:39 PM
Thomas rolls a 13 for his listen check. (I didn't add/subtract any modifiers because I'm on campus w/o my CS.)
Ilsidur (electricity resisted, blessed, magic weapon, inspired) d20+4=5 Thursday June 14th, 2001 9:04:45 PM
Ilsidur's listen check of 5. Must be because he is doing so much shouting, and not enough listening.
Uteva the Perpetually Stuck (Inspired) d20=2 Friday June 15th, 2001 1:38:32 AM
Trapped in the webs, Teva continues to sing while she wears herself out with her futile struggling. (Sly and Ael are now Inspired.)
Sticky Situation - R8, Party (DM Lee) d20+7=8 d100=86 d20+2=17 d20+11=28 d3+4=7 Friday June 15th, 2001 1:40:43 AM
On the balcony, Sly's sword cuts deeply into #4's shoulder. The orc's arm falls limp to his side, and brightly coloured energies crackle around the two of them as the spell he'd been building is released unformed (Concentration=8).
Ilsidur does manage to catch something with his blade when he swings for the spot where Bear had been (Concealment miss roll=86%). The blood that flies from his blow is red enough. However, between all the shouting and running of armored fighters, he immediately loses track of the big orc. He charges after #5 instead, easily sending the panicked orc on to Gargul's hands.
Sir Thomas plunges down the stairs into the mist, and runs unknowing right over the fallen orc #2. He ends up charging back up the other flight and past Ilsidur to cut down orc #3 in the entrance to the northeast guest room.
Altemia's badger arrives just in time to witness this. It latches on to the fallen orc's boot, out of frustrated aggression, perhaps, before disappearing for good.
Luke's jaws just catch hyena #3 by the scruff, and his teeth tear into the summoned animal, doing 7hp of damage before letting go. Tara and Altemia have this hyena flanked, and Tara trips it (Str check = 17). It lands heavily on its side, and struggles to rise.
When Altemia attacks the other hyena, her sickle seems to shave fur rather biting flesh as the scimitar does. (Atk rolls of 14 and 12 with 2-weapon penalties)
When Alyndar enters the concealed door, he finds himself in the strangely shaped room between the pool and the lobby. Inside the door, the ceiling is low, and slopes down even lower toward the east. There are long-handled scrub-brushes and small barrels stored here. To the north and south, the passage is narrow and lined with shelves filled with colourful bottles, soaps, sponges, and vials of all sorts (3' wide, between shelves). The shelves stretch all the way to a ceiling that slopes upward from the central area. The room assaults the senses with the powerful perfumes of a hundred different soaps and oils.
Alyndar sees the chest on the floor at the north end of the supply room. A door in the east wall is open, spilling mist into the passage, and an orc is hunched over there, cursing, trying to drag the chest through the doorway. His curses become more viscious as Alyndar's bolts slam into him.
Lok follows the wizard through the door, but finds he has no healing potions left to give. The Obscuring Mist boils through the two open doorways and quickly fills most of the supply room with dense fog.
After discovering that orc #8 is no danger to any of his pack, Kevil crowds past Aly and Lok and gets most of the way down the narrow passage. The chest blocks him from reaching the orc in the doorway this turn.
Trace and Radiant swoop down the passage past the rest of the crowd. An unseen mailed fist lashes at the ranger as he arrives at the north end (7hp damage). Bear appears, standing just west of the chest as Trace, hovering over the chest, stoops to attack the swearing thief, orc #9. Despite the interference of chest and doorframe, he hits his mark, but he gets in Radiant's way and the falcon misses. Orc #9 stops tugging on the chest to put more effort into his orcish cursing.
Ael rounds the corner of the northeast corridor to see this same orc just south of him at the outer edge of the fogged-in lobby, swearing and yanking at the pommel of his sheathed shortsword, and Radiant diving around his head.
Trace finally clears the eerie image of Void's headless body from his mind, and feels the heeby-jeebies fading beneath a new surge of adrenalin. (No longer Shaken.)
Protection from Evil on Lok will expire at the end of Uteva's next turn. . .
Sticky Situation - R9, Orcs (DM Lee) Friday June 15th, 2001 1:42:24 AM
Orc #4 holds his empty hands above his head and hops east out of Sly's reach. "Surrender, surrender!" he shouts in Common, so quickly that the words run together. "Don't kill me! I'll dismiss the hyenas!" His eyes are wide, and his breathing, frantic. He keeps glancing toward the east end of the balcony, at the gorey forms crumbled there, and the bloody warriors standing over them.
Even as their summoner is surrendering, the hyenas continue to attack. Hyena #2 bites at Altemia, getting a mouthful of leather, but crushing the underlying flesh between its powerful jaws (4hp damage). Hyena #3 flips to its feet and tries to retaliate against the wolf that wrestled it to the ground. Tara is to quick, easily dodging the snapping teeth.
The last remaining strands of webbing in the northeast patio flame and crumble to ash.
At the north end of the supply room, Bear roars (Ael and anyone in the supply room can hear this) and beats the floating ranger with his fists. He lands a solid right in Trace's midsection (5 hp damage) and tries to drag the elf down out of the air. (Make Grapple check of 26 or be grappled and pulled into Bear's space.)
Seeing this, the thief stops trying to draw his sword and resumes dragging the chest out the door and south, deeper into the fog and out of anyone's immediate sight. Radiant can make an attack of opportunity as he leaves; Kevil and Radiant can easily keep him in sight if they follow right away.
Anyone in or near the mist roll Listen and/or Spot checks.
Sly Foxx and Luke d20+9=20 d8+4=7 d20+3=5 Friday June 15th, 2001 4:50:52 AM
Unfortunately for the orc #4, Sly is into his down ward swing and hit him again ( 7hp damage). "Too late you should have spoken up sooner. The hyenas are almost gone by now. Besides you dirty Orc never keep your word." Sly spits into the orc face as the sword bites the orc again.
Luke will go after the hyena again. (or any hyena that's moving)
Loc Mufflefoot d20+12=18 d4+3=6 Friday June 15th, 2001 5:05:10 AM
Loc follows Alyndar into the room and see the Gray Elf hit the orc with bolts. "Now my sweet Twiddle Dagger, go and tasts Orc blood." sneers Loc as he throw the dagger. (for 6hp dammage)
Trace and Radiant d20+7=27 d20+10=25 d20+8=14 d8+4=5 d20+6=25 d2=1 Friday June 15th, 2001 8:17:43 AM
Trace gets hammered again by bear but because of his flying he is able to avoid his famous Bear hug(made check with 27 about time). Trace then swings twice down at Bear hitting once (hit ac of 25 for 5hps dmg.) Radiant continues on with his first target and is able to drag his talons in to the orc's shoulder(hit ac of 25 for 1hp dmg.) Trace screems out aloud. "Everyone down here, the chest and Bear are here. Hurry.
Ael d'Gaiaim (Invis, SeeInvis, Inspired[+1], Shielded To the south) 2d4(2+3)+2=7 Friday June 15th, 2001 9:59:44 AM
Ael rounds the corner to see a deep, concealing mist. He can barely make out the forms of Trace and Bear, fighting in the hall.
(OOC: Posting from work today, I do not have my char sheet with me, so I do not remember my spot/listen modifiers. If Gracious Lee-Anne would roll them for me on the next DM post, or would rather I do a private when I get home, that would be great.)
The mage looks around carefully for invisible figures, or Orcs who might be concealed by the cloud. If he spots none, he will get a line of sight on bear, and incant briefly. Two bolts of light race from his outstretched fingers toward Bear's body. (7 HP Damage.) At this point, Ael's invisibility fades.
Alyndar d20+5=24 Friday June 15th, 2001 10:04:29 AM
Aly follows the orc dragging the chest into the mist, he locates him (spot check of 24) and casts Daze.
(Will save of dc14 or be stunned for 1 round, cannot move or do anything)
Sir Thomas (blessed +1AT; bull STR 21; inspired) d20=5 d8=5 Friday June 15th, 2001 10:40:39 AM
Thomas hears Trace's call and immediately urgency and his subsiding fury at losing the troublesome Bear return. He looks briefly at Ilsidur as he is turning to head for the battle downstairs. "Let's get down there! Nothing left up here but corpses." Thomas covers the distance to the bannister and Steps over it. He lowers himself an arm's length and then drops the rest of the way to the bottom story. He runs (OOC: as fast as his tired legs will carry him) toward the room that the orcs disappeared into with the chest earlier. When he enters the mist he can't see a thing. (rolled 5 + 2 WIS = 7) "I'm here! It's Thomas! Where are you? Trace! Aly! Anyone! Which way? I'm lost in the mist!" Thomas stands in a defensive stance with his back against the door frame for increased protection from lurking orcs. He waits on the balls of his feet for someone to call out directions to Bear. "I'm coming for you Bear! It will not be long now!" While doing so, Thomas pulls a healing potion from his pouch and downs the contents. (rolled 5+1=6 hp returned)
Ilsidur (electricity resisted, blessed, magic weapon, inspired) d20-1=13 d6=2 d6=2 d20+7=17 Friday June 15th, 2001 12:48:30 PM
Ilsidur shifts 5' south, turns and vaults over the balcony on the east side, landing about 10' south of Radiant's position on the main floor. He falls hard in his jump, misjudging the distance, likely distracted by the fog cloud. [OOC: move action, figured jump was greater than 10', so took 2 hp subdual damage and 2 hp real damage, since Ilsidur missed the jump check. If jump was 10' or less, only took subdual damage; please let me know Lee.]
Concentrating hard [OOC: rolled 17 vs concentration check of 10+damage taken of 4, for total concentration check of DC 14], Ilsidur is able to cast a detect magic spell, and immediately starts to scan the area around him for invisible creatures or other magical auras. [OOC: don't expect Ilsidur to be able to pinpoint anyone, but at least learn a general direction, if someone invisible, or wearing a magic item, is in range.]
Ilsidur (electricity resisted, blessed, magic weapon, inspired) Friday June 15th, 2001 12:49:30 PM
Ilsidur shouts, "I am on the main floor in the fog cloud, so don't swing at me by accident!"
Altemia (Inspired, Barkskin), Tara and Kevil (Inspired) d20+5=25 d20+5=19 d6+3=8 d6+3=6 d20+4=20 d6+3=4 d20+5=14 d6+2=8 Friday June 15th, 2001 2:44:54 PM
The hyena biting her makes Altemia made. Taking her scimitar she smashes into the animal (Critical hit 14 hp dmg) taking it to its knees, if not finishing it off. She slshes at it again with her sickle to finish it off (att 20 dmg 4). (If it was dead, use sickle attack on the hyena behind me that Tara is attacking)
Tara bites at the hyena who had the audacity to rise again (att 14 dmg 8) and tries to trip it once again.
Kevil takes off after the orc with the chest using his nose (scent quality) to track him if necessary.
Uteva the Perpetually Stuck (Inspired) d20=16 Saturday June 16th, 2001 1:38:14 PM
Uteva wriggles to no avail and keeps up her inspiring song. The frustration of watching her friends fight without her begins to wear on the bard's resolve. A frown marrs her brow when she sees Sly refuse the spellcaster's surrender.
Sticky Situation - R9, Party (DM Lee) d20+2=15 d20+5=10 d20+11=21 d3+4=7 d20-1=17 d20-1=9 Saturday June 16th, 2001 1:40:06 PM
Sly slices open Orc #4's exposed, unarmored belly, and the orc falls at his feet, trying feebly to staunch the flow of blood from the wound.
Lok throws Twiddle toward the fight at the north end of the fog-filled supply room (-4 to throw into a melee). The mist is so thick that he can't tell if he hit Bear.
In fact, the dagger skitters harmlessly off Trace's shoulder. It provides just enough distraction for Trace to get past Bear's guard himself. The smell of the orc's fresh blood is hardly noticeable amidst the flowery bath soaps.
Radiant chases Orc #9 through the dense fog of the lobby and out the front door, harrying and clawing him.
Ael has to move south, right up to the edge of the mist, in order to see through the doorway into the supply room where Bear and Trace are fighting. The big orc roars again when the wizard's bolts strike him. Ael can hear Orc #9 dragging the chest SE through the lobby. (Listen=15)
Alyndar makes his way through the narrow, misty supply room and maneuvers past the fighters to get out the north door. Bear takes a swing at him as he passes and clips the elf's jaw (7hp damage). Aly is able to follow the sound of orcish cursing (burned your Spot for Listen), flapping wings, and something heavy being dragged, but his quarry had quite a start on him -- Orc #9 and the chest loom into sight through the heavy mist just as the elf crosses the lobby to the main doors. (Double move - no actions left for casting, and couldn't see him to cast until within 5'.)
Sir Thomas drops safely from the balcony (Jump=17) and ducks back into the mist, where he runs into Lok just inside the doorway. (Double move - no actions left for potion) Disoriented by the thick fog and the heavy perfumes in the narrow supply room, he can't tell which direction the sounds of fighting are coming from.
Ilsidur's jump is more awkward, and he feels the full 18' when he lands in the northwest corner of the lobby. However, the pain is quickly behind him (no need for Concentration see p. 151) and he casts his spell. He becomes aware of magic all around him, as though he were bathing in it.
Altemia and Tara, with the distracting help of Luke, despatch both remaining hyenas. The two animals disappear as though they had never been, though the wounds they caused are all to real.
Kevil easily follows after the chest-lugging orc, flanking him with Radiant. The wolf has to sneeze several times to clear the overpowering scents of bath perfumes from his nose . . .
An Ultimatum - R10, Orcs (DM Lee) d100=30 d100=78 d100=6 d100=19 d20+9=18 d20+5=7 d20+4=16 d20+11=19 d3+4=5 d3+2=3 d3+4=7 Saturday June 16th, 2001 1:41:34 PM
Orc #4 doesn't look too happy with Sly, but he also seems to think better than to try anything with the half-elf looming over him. Instead he bleeds, and moans.
In the bath supply room, Bear attacks Trace furiously, landing two heavy punches (8hp total) and moving toward the ranger to again try to grapple him. (Grapple DC 19 or be held, and Bear moves into Trace's space, within arm's reach of Ael.)
Out in the street, Orc #9's curses turn to a steady mutter that Alyndar understands as, ". . . paid for this. No, way! Easy job? Bah. Outta my way, bird!" The orc abandons the chest in the doorway and runs northeastward, across the mist-obscured street. Radiant may make an attack of opportunity. Any of the three at the door can follow him by sound (or scent).
Suddenly, the deep, sepulchral tones of Void's voice roll through the building, cutting across the sounds of battle and Uteva's song. "Stop where you are, Chaos-Cursed! Your little singer stands helpless in my power. Surrender the field immediately, or I will char the meat from her bones!" Uteva can hear the quiet tones of spellcasting coming from somewhere very close by, and the headless orc appears on the patio just west of the webbing.
Alyndar d8+5=13 Saturday June 16th, 2001 8:09:22 PM
Aly will move to the chest, and stand there with it. Aly pulls out a clw potion and drinks it, healing himself of 13 hit points, healing him to his max hp.
Ilsidur (electricity resisted, blessed, magic weapon, inspired) Sunday June 17th, 2001 12:26:43 AM
Ilsidur hears Void's voice, and thinks, "Well, so that's where he has run to." Then he casts Expeditious retreat on himself, and runs 30' north past Ael and around the corner heading west, down the hallway of the private women's baths.
On the way by, he says to Trace, "Finish that big stupid orc off, I'm moving to help Uteva."
Trace and Radiant d20+7=16 d20+8=21 d6+2=3 d20+6=11 Sunday June 17th, 2001 1:24:48 AM
Trace gets hammered again by Bear and is pulled from the air by him, (failed dc with a 16). As Bear pulls Trace into his grasp, Trace is still able to manuver his short sword and manages to stab his upper chest with yet anotehr wound. Trace dives again at his fleeing party coming party.
Sly Fox and Luke d20+4=24 Sunday June 17th, 2001 4:55:26 PM
(OOC:rolled for Direction Got a 24)
Sly stop spinning and lowers his sword, "Next time Orc, surrender a little faster." At this point Sly hears that horrible voice of Void. *Surrender not likely, we'll fight in another direction.* Sly listens closely, Void is very close, about 15 to twenty feet west of Uteva, sixty feet down and about fifty feet from where he(Sly)is standing. Sly turns and tells the orc. "You stay put and don't say a word or I'll cut your heart out, before I die." Sly takes the scroll case out of his arrow case and opens it, taking out the scroll of Glitterdust. "and to think I almost sold you." Sly opens the scroll and In a low voice speaks the words on the scroll. Then points to the place where Void is, he hopes.
Luke looks to Altemia and sees that she is ok. Luke will go running to Sly.
Loc Mufflfoot (Ceil) Sunday June 17th, 2001 5:08:11 PM
OH - OH! Do you hear something evil popping up around here?" Loc said to Sir Thomas. Loc turns very slowly and with the anger that rises from the depts of this halfling. "Not You again, I though I hurt you the last time we met? Want some more Do We?"
Sir Thomas (blessed +1AT; bull STR 21; inspired) d20=17 d20=1 d20=12 d10=8 Sunday June 17th, 2001 7:27:59 PM
(rolled for listen 17 + 2 WIS = 19 and spot 1 + 2 WIS = 3 ) Thomas' heart sinks when he hears Void's threat to attack their helpless friend. He thinks he has determined where Trace and Bear are fighting, but can't see through the thick mist to be sure. When Lok speaks to him Thomas wonders how the halfling has faired because he hasn't kept tabs on his friend due to his own preoccupation with battle. "Good to hear your voice Lok. Uteva is in trouble, can you save her? I've got a date with Bear I think he and Trace are fighting to the north. Let's hurry!" Not letting on that he is at a personal crossroads as to what to do, Thomas throws caution to the wind in his hurry as he jogs toward where he thinks Trace and Bear are fighting. The only sound Thomas makes as he goes comes from his armor clanking as he jogs. He doesn't even breath heavily despite his level of fatigue. He holds his shield up in front of him to catch any attacks that he won't be able to see coming . . . he hopes.
Thomas emerges from the mist as it swirls around his large frame to find himself in the midst of a furious struggle between his flying friend and the creature called Bear. Thomas heard the ruckus get louder as he approached, but pulls up his jog short as he immediately enters the fray, almost unexpectedly. "There you are coward." Thomas states coldly as he lashes out with his sword. (rolled 12 + 10 melee + 1 blessed or inspired = hit 23 AC; doing rolled 8 + 5 = 13 hp dmg) He strikes true and adds Bear's blood to the collection on the blade of his sword. Thomas has no comments for Bear at this point in time, only a look of shear determination to rise to the occasion. Thomas takes special care to hold the spiked shield against his chest (giving up the ac bonus if required by this action) so that if Bear hugs him he'll be impaling himself with the shield spikes.
[OOC: Did I have enough actions last round to get the bottle out of my pouch or just to move? I know you said I didn't drink it.]
Altemia (Inspired, Barkskin), Tara and Kevil (Inspired) d20+6=16 d20+4=15 Monday June 18th, 2001 12:54:09 AM
Altemia motions to Tara and the wolf runs around the west side of the pool toward Void. Altemia, too begins to make her way west around the pool at a run. Kevil stays with the chest and keeps a look out for the orc who ran away (Listen 16, Spot 15).
Ael (SeeInvis, Shielded South) 2d4(4+1)+2=7 Monday June 18th, 2001 9:37:06 AM
Ael slips by Sir Thomas, passing him as the knight charges northward. As he passes, he turns briefly, making a grand gesture in the direction of Bear. As his arm sweeps forward, another pair of magical bolts shoot forward towards the Orc. (Hit unerringly for 7 HP damage.)
Slipping through the door leading into the pool room, Ael will move west, until he is by the north side of the pool. He then conceals himself behind a pillar.
Lok Mufflefoot Monday June 18th, 2001 12:12:22 PM
Then suddenly Lok thinks better of it. Nearing the pool's edge the halfling shouts back at the faceless terror "Fight me instead Void, didn't you have a good time last time? Oh i forgot, the big mean orc couldn't take little Lok." He winks at that and continues "How's that belly feeling? What's the difference between the Faceless One and cheese? One is smelly, full of holes, and looks like something that came out of a cow's backside, the other is cheese." The halfling laughs heartily at his very odd joke hoping to provoke the evil mage's anger to him instead. Looking cautiously at the pool below him the halfling prepares to jump in should any flames or anything else spew from the orc's fingertips. (can do a dex check if need to to try to move before i get hit if i'm succesful in provoking his anger to me instead).
Uteva the Stuck (Inspired) d20+6=20 d20+6=17 d20+4=10 d20+7=20 Monday June 18th, 2001 2:52:14 PM
Uteva stops singing as soon as Void speaks. (Listen=20). Although she can see Void on the patio, she can hear his voice coming from nearby in the southwest corridor. She stares hard at Void and, noticing how the glittering motes of Sly's spell seem to drift through him, becomes convinced that the image is an illusion. (Will=17)
Though she tugs as hard as she can (2 Hero Points to increase roll, Str check=17), she still can't seem to pull free of the gluey webs. The bard whispers as quietly as possible to Altemia, Ilsidur, Trace, and Alyndar. "That thing on the patio isn't real -- Void is somewhere south of the wall, and I think he's got me. Waard's teeth! I hate feeling helpless. Tell the others . . . it's been a priviledge knowing you all. And take these Brothers down for me!"
Teva then fills the room with her own shouting. "An interesting choice, Lord Void," she taunts. "If we believed you to be honourable, my friends might accept your offer. But you have already broken laws to get at Chloe's treasure, and you and your brothers are known slavers and craven raiders who run when things go against them.
"We all know there is more going on here than a simple Challenge. . Your quarrel with us stretches far beyond the bounds of Hook City. We are not fools, to believe you will spare my life -- any of our lives -- if we surrender to you now. I suggest you run again; if my friends reach you now, they'll tear you limb from limb." The bard does her best to convey her conviction, and to keep any hint of her fear from her voice. (Bluff=20)
Teva continues to relay whispered Messages as long as she is able.
We Don't Do Ultimatims - R10, Party (DM Lee) d20+11=28 d3+4=6 Monday June 18th, 2001 3:06:37 PM
At the front door, Alyndar gets his potion out and drunk, while Kevil stands guard.
Radiant chases his victim through the mist and out into the clear night air. They reach a wall, and cut around a corner into a dark alley.
Ilsidur remembers that he expended his spell when he healed Alyndar. He has to run the old-fashioned way. As he clanks past Ael, Bear's heavy paw swipes at him from the doorway to the supply room, catching his ear a ringing blow (6hp damage). On the plus side, his auric vision settles down into something more useful once he leaves the magical mist behind. (Used previous Concentration check to maintain Detect Magic.)
Inside the supply room, Sir Thomas enters the scuffle between Trace and Bear. Blows fall, blood flows, grunts and the ring of steel-on-steel sound through the building. Suddenly the confusion stops, and the two warriors find themselves staring at each other over the sprawled form of the great brute. Bear has fallen.
Ael saves his spell and steps over the unconscious form to make his way through the supply room and into the pool area, where he positions himself north of the northeast pillar.
On the balcony, between Sly and the wimpering Orc #4, stands a tall brass brazier filled with glowing coals. Two strangely wrapped arrows lean against the bannister. A strung short bow lies discarded on the floor nearby. As Sly finishes reading from his scroll, a burst of glittering particles drift down over the area just west of the web. setting the air a-sparkle. They outline the nearby strands of web, the patio floor, and the wall. (Spot DC 15 to notice that they don't cling to Void.)
Luke, who doesn't know how his friend got upstairs, whines anxiously, paces back and forth, then moves west around the patio toward the only visible enemy, following Altemia and Tara. The three of them arrive within easy range of Void's image.
Uteva talks. (Her allies remain Inspired for another 5 rounds. The recipients of her Message have a +4 bonus to their Will save vs. DC 15 to disbelieve the illusion.) . . .
And Counterbluff - R11, Orcs (DM Lee) d100=87 d100=100 d100=97 d20+4=17 d6+2=7 Monday June 18th, 2001 4:26:54 PM
Void's mocking laughter echoes from the high-arched ceilings. "Brave words, little girl. But you mistake me. Now is not the time for our final confrontation. I assure you that your friends can save your insignificant life tonight if they surrender to us now!"
In a dark alley far, far away, Orc #9 swats irritably at the bird who continues to attack him. He opens Radiant's belly with a lucky swing of his sword. (7hp damage) He turns and keeps moving away from the Silky Swan.
Sly Foxx and Luke d20+5=24 d20+3=8 Monday June 18th, 2001 7:22:05 PM
(ooc: Sly 24 burning arrow, Luke 8 for bite)
Sly hopes that it is enough for the party to center on Void. " HOLD ON UTEVA, I'm sorry but I have to hurt you, BUT I have to do this. Yell at me later." Sly will pick up the short bow and one arrow. Sly lights the arrow and lets it fly at the web, and hopes to set the web on fire. "When your FREE get out of his way." Yells Sly, then to Luke Sly yell "Get HIM!"
Luke hearing his master, sniffs and attack what he thinks is an ankle.
Alyndar d20+4=23 Monday June 18th, 2001 7:30:16 PM
Aly makes an Intelligence to remember the way to the balconey that over looks the pool and runs as fast as he can to get there. (regular move is 30, doubled makes it 60) Aly moves his full move and positions himself to the right of the fire brazier on the south ledge overlooking the pool.
Sir Thomas d20=5 Monday June 18th, 2001 8:49:19 PM
Thomas looks with surprise at Trace, and then with all of the speed that a thought can occur he exclaims. "Trace, there's fire upstairs in those braziers. You'll get there faster than I can. Get it and fly in to Uteva and fly her out. Use the fire to dispense of the web as you go. Hurry! I'll take care of this mess. Go with Alemi's speed my friend." [OOC: go at x5 speed reckless and out of control!] Thomas bends down to examine the orc with caution, holding his sword across the creature's neck as he does so. (rolled Heal 5 + 9 = 14 for first aid to stablize) If the large orc is indeed unconcsious he will stop the bleeding to prevent a premature death. When he has performed that action he will grab Bear by the collar and begin the task of dragging him from the smoke. Thomas makes his way toward the pool room. On his way Thomas addresses the unseen menace in a voice that carries through the entire hall. "Void, I have Bear at MY mercy, just as you have Uteva at yours. There will be no surrendering to . . . US . . . as you put it. We can arrange a trade of some sort though. Stay your hand Evilbringer. I'm on my way to the pool room. It is not against my moral code to retaliate to an unethical act. I say again, STAY YOUR HAND EVILBRINGER!"
[OOC: If the Bear is faking, Thomas will strike at the orc before he has an opportunity to do so to Thomas.]
Ilsidur (electricity resisted, blessed, magic weapon, inspired) Monday June 18th, 2001 10:31:32 PM
Ilsidur keeps running, as fast as his dwarven legs will carry him. He runs westward, through the room with the round pool, and west down the narrow hallway towards the unblocked door into the laundry area. He whispers, "Keep the headless one talking, help is on the way. Remember, Trace can fly, and can likely get to you soonest, if you can whisper to him. He can get distracted in a fight, so make sure he understands that Void is actually SOUTH of the wall to the west of you, so Trace will have to burn his way through the web to the narrow hallway to the west of you. Good luck. I'm not ready to say our goodbyes just yet."
Radiant Tuesday June 19th, 2001 1:20:50 AM
Radiant is struck by a heavy blow but is still able to fly. He quickly climbs out of reach but still within sight. With nothing else left to do, he begins screeching loudly to warn the others and to know where he is.
Trace d20+4=9 d20+4=11 d20+4=19 d20+4=16 d8+5=7 d20+4=10 Tuesday June 19th, 2001 1:25:29 AM
rolled two hero points
Trace rolls 19 for listen check to hear Radiant and then rolls 16 for direction of where he is at. If successfull Trace will free Uteva with the fire and then flay reckoulsy to his friend Radiant. If able to free Uteva and make it to Radiant in time, feeds Radiant healing potion (gained 7 hps). Rolled 10 for spot to see where the orc is pulling the chest.
Ael (SeeInvis, Shielded South) d20+5=24 2d4(4+3)+2=9 Tuesday June 19th, 2001 9:11:51 AM
Ael creeps south along the pool, using his magical sight to (hopefully) spy out Void. (Spot Check above.) If Void is sighted, he will shout the headless one's location, and let another magic missile spell fly. (Readied Action; See damage rolled above.)
(OOC: Grr, Again I'm without my character sheet, sorry Lee-Anne. I _believe_ I got the spot modifier correct...)
Uteva the Chip (Stuck, Inspired) d20=19 d20=5 Tuesday June 19th, 2001 5:35:59 PM
"I'm going to let Sir Thomas handle the bargaining," Teva whispers, "since he's the one with the goods." She watches the flames advance through the web, awaiting her chance to move, and continues to relay whispered Messages and updates on what she can gather of Void's movements. (Str=19, Listen=12)
Altemia (Inspired, Barkskin), Tara and Kevil (Inspired) d20+9=27 d20+10=25 Tuesday June 19th, 2001 5:41:22 PM
Listening to Uteva, Altemia pulls a scroll from her belt and unrolls it. She quickly reads the SNA I scroll and calls forth a hyena and positions it At the location that Uteva told her. She hopes that if it can't see Void, it might be able to smell him. (Spot 27, Will 25)
Kevil continues to guard the chest and Tara waits for orders from her two-legged friend.
We Don't Do Ultimatims - R11, Party (DM Lee) 4d4(2+3+1+3)+4=13 Tuesday June 19th, 2001 5:42:36 PM
Sly retrieves the bow from the floor and lights an arrow. He will be able to fire it next round.
Luke just can't seem to lay his teeth on the dark-cloaked figure.
Alyndar reaches the southeast brazier with plenty of time to spare.
One of Bear's wounds is beyond Sir Thomas' skill to patch up. The big orc is losing a lot of blood. The paladin drags him out the concealed door into the pool area.
As soon as Sir Thomas speaks his challenge, Void's image disappears from the patio (thus saving Ael from OOC-knowledgitis) and he sends four glowing missiles streaking toward Uteva (readied action, 13hp damage). The bard can now see the headless orc standing in the southwest corridor. "In that case," he explains, "I can't allow you to free my bargaining chip prematurely."
Ilsidur reaches the door to the laundry, which stands open.
Trace hears Radiant, but can only tell that he's somewhere east of the Swan. The ranger flies over the stairs to the brazier near Alyndar, lights the remaining fire arrow, and drops it over the bannister into the webs directly below. They catch fire instantly, as Trace prepares to fly outside. (No actions left this round.)
Despite moving all the way to the south wall of the pool area, Ael is unable to see Void.
The Gentle Art of Barter - R12, Orcs (DM Lee) d100=69 d100=33 d100=89 Tuesday June 19th, 2001 5:54:46 PM
"Just so that there are no misunderstandings," Void says, "the next attempt to free the girl will mean her death. Now, I propose this bargain: we will cede the Challenge to you, in exchange for my living brother and the contents of the armorer's chest." Without looking at him directly, Uteva can only tell that he is moving around a bit. "Oh, and you may have your singer back, as well."
Somewhere far, far away, Radiant trails his orc to the door of a building. The orc opens the door and, holding Radiant off with the threat of his sword, slips inside, closing it behind him.
Alyndar Tuesday June 19th, 2001 6:24:49 PM
From above everyone hears a shout come from Aly, INCOMING !
Aly takes a 10 foot step and then leaps over the banister into the pool below, attempting to land 6 to 8 feet from the edge where the webbing is in a straight line to Uteva, making the biggest splash possible in the direction of Uteva.
CANNONBALL EXPRESS !
Sly Foxx and Luke Tuesday June 19th, 2001 7:10:02 PM
(OCC: my speed is 30' walking, Now Sly will be running (60'?)Yes?)
Sly is ready to let the arrow fly, BUT holds up when he hears Void voice. "Where is he? Luke is biting a pure air, WHERE is this faceless wonder?" Then a though hit Sly, " Why that son of a beetle dung. That big bag of slim, He PHASE out! But where? He has to be close. Where would I go, and cast a killer spell? Why! Yes! behind the wall, he phase to the other side of that wall, he phase south of where I cast the spell. Well, No Face here I come." Sly turns to the weak orc #4, "I'm leaving you now, you can go to where ever you want, But If you should use any more Spells. I WILL COME BACK AND KILL YOU." With this said, Sly stump the burning arrow and runs for the Dumbwaiter.
Luke sniffs around and wonders where was the foot he sniff a while ago?
Ilsidur (electricity resisted, blessed, magic weapon, inspired, but unfortunately still moving at turtle speed) Tuesday June 19th, 2001 9:01:52 PM
Ilsidur runs through the open door into the laundry room and turns south to run to the other unblocked door. [OOC: by my figuring, running through squares that have no more than half of the area blocked by barricade, I figure Ilsidur can move the 12 squares and reach the other door.]
If the door is open, he glowers at the headless orc. If the door is closed, he ends his run by banging into the closed door. [OOC: I realize he can't try to open it this turn; Ilsidur only does it to distract the orc magician.] As he reaches the southern door into the hall containing Void, Ilsidur shouts (regardless of whether it is open or not), "Void, you and I are gonna dance right now, unless you only attack helpless ladies! You are lucky to be missing your head, otherwise you would be as ugly as your dead brothers!"
Sir Thomas (blessed +1AT; bull STR 21; inspired) d20=14 Tuesday June 19th, 2001 9:35:08 PM
Nervous about not being able to stop Bear's bleeding Thomas debates whether or not to stop and take more time instead of rushing the healing touch. He quickly determines that in all fairness he should give it another shot, especially if he is going to bargain on the basis that Bear is alive. Lying is not a trait that Alemi would support, not even if it meant extinguishing a powerful source of evil. Thomas grows quite angry when Void attacks Uteva going against the negotiations. "VOID, I said stay your hand. I was not joking." Thomas removes one of Bear's pinky fingers with his bastard sword. "I have retaliated as I said I would. Let's keep this in the bargaining stage. No one will harm you as long as you stay in the good graces of the negotioation. Did you hear that my friends?" So in the good graces of his previous decision, Thomas stops dragging the orc and bends over top of him. Thomas applies what healing knowledge that he has to stop the bleeding (rolled 14 + 9 WIS = 23) and seems to have more success this time. Whether he is successful or not, THomas knows he has given his best effort. He continues to make his way to the pool area either way as he continues the negotiation. "We don't want to walk out of here WINNERS OF THE CHALLENGE, so you can keep that. We WILL walk out of here alive though. We will not be giving you the chest, but we will trade you Bear for Uteva. Even up trade. We value Uteva, you value Bear. Think about it."
Trace Tuesday June 19th, 2001 10:56:44 PM
Trace grapbs another readied arrow and lights it flying to Uteva burning his way to her and if able he will drop down in front of her to shiled her from Voids attacks. "Listen her freak! You have lost, Sir Thomas dosnt allways speak for the rest of us and as I see it, you can try and take our friend down but you will die trying. Bear is dead no matter what it looks like now, the chest is ours and you know have to go thourgh me to kill my friend. Heck, even if you do I will spend every last dime of mine to get a priest to bring her back. You have no one to do that for you. So, you can go out in a blaze of glory or you can save your own neck and get out of here. Choose now or die." Trace manuvers himself the best that he can to be inbetween Teva and whatever he cant see while buring away at the webs to set her free. If he is able to Trace will grab hold of her and fly her to safty.
(ooc: not sure if I need to roll any checks for this)
Radiant Tuesday June 19th, 2001 10:57:51 PM
Radiant perches himself on a nearby rooftop and keeps watch over the door.
Ael (See Invis, Shielded to the west) Wednesday June 20th, 2001 3:01:32 PM
Cursing, Ael hears the missiles impact Uteva, but is unable to see anything through the web.
He stops short, taking stock of his available resources. Then, apparently deciding on a course of action, he leaps into the pool, and, holding onto the side, paddles westward towards the end of the web. Upon reaching clear ground, he pulls himself out; dripping, but closer to the threat.
Ael cannot see Uteva even now, but knows that if someone is threatening her, they must have come from the passage he ran through only a minute before.
Uteva the Perpetually Stuck (Inspired) d20=16 Wednesday June 20th, 2001 8:38:41 PM
Uteva grits her teeth as the webs around her ignite. As soon as she is free to move, she tries to tow Trace to the cover of the nearest accessible pillar (Str=16). "Good to see you," she quips, "But this isn't the time to hang around and chat."
All In Good Faith? - R12, Party (DM Lee) d20+2=4 d20=10 d6=2 d6=3 d2=1 d6=6 2d4(1+3)=4 d20+10=28 8d6(4+1+2+2+6+3+5+1)=24 d2=1 Wednesday June 20th, 2001 8:40:25 PM
Altemia finishes reading her scroll with a flourish, and a half-grown hyena appears beside Void and immediately attacks him. Alas, the gangly adolescent overextends itself, then becomes tangled in the hem of the dark cloak (Atk=2).
The Amazing Acrobatic Alyndar takes a flying vault over the bannister (rolled for you, Jump=10). In midair, he realizes that he didn't take enough of a running start. He gets about 3' out from the edge of the balcony and plummets to the patio below. Thick, sticky strands of webbing cushion his fall when he lands just shy of the pool. (Roll Reflex save vs DC 15. Success = Entangled and 2hp subdual damage. Failure = Completely stuck, and suspended in the webs 4' above the patio. You may choose to fail the roll.)
Sly climbs into the dumbwaiter and gets partway down to the ground floor. Ilsidur can hear the rumble of its operation as he runs by. He arrives at the partly open south door to see Void, a sorry-looking hyena, and beyond them, the web-swathed bard.
Sir Thomas learns that mutilating his patient seems to have worsened the big orc's condition considerably.
Since there are no more fire-ready arrows left nearby, Trace retrieves the one that he dropped onto the patio (rolled even-odd to determine that it's still burning). Swinging the makeshift torch, he quickly makes his way to Uteva, setting the surrounding webs alight. (Trace, roll Reflex save vs. DC 15 or be burned 6hp damage.) The freed bard suffers burns of her own (4hp) before she drags Trace away.
As soon as Trace arrives to the rescue, Void shouts, "So much for your good faith. I warned you of the consequences." Keeping his guard up against the hyena, he casts his readied spell (Conc.=28) and releases a lightning bolt at the escaping pair, doing 24hp damage to each. (Roll Reflex save vs DC 17, adding +2 cover bonus. Success = take only half damage. Rolled even-odd; Alyndar is not affected by the bolt.)
Ael swims around all this insanity. . .
When the Going Gets Tough (DM Lee) d100=12 d100=15 d100=59 d20+10=26 d20+2=8 Wednesday June 20th, 2001 8:45:33 PM
"A brother for a brother." Void's words drip with satisfaction. "Things will not go so easy for you when next we meet." He quickly casts a spell, easily fending off the young hyena (Conc.=28), and disappears from the corridor.
Sly Foxx and Luke Wednesday June 20th, 2001 9:32:27 PM
Sly is going down the Dumb waiter faster Than when He was going up, But he finally makes it to the kitchen area. Sly kicks at and opens the dumb waiter door, then slides to the floor. then roll and get to his feet. Sly turn his head to see Insider at the door and Sly ask "Is Void still alive? I have a score to settle with him!!"
Sir Thomas (blesssed +1 AT, bull STR 21; inspired) Wednesday June 20th, 2001 10:38:37 PM
"NO!" Thomas reacts to Void's attack and the crackle of the lightning. "UNGRATEFUL!! . . ." Thomas cuts his sentence short that leaves his hatred hanging in the humid air. He thrusts his sword into the body of Bear. "Then the deal is struck coward!" Thomas cries to Void as he pulls his large sword from the orc. He then sheaths his sword as he rushes toward his friends pulling healing potion after healing potion from his belt pouch until he has all three in his hands. When he gets to either of his friends he hands them out or administers them as quickly as he can.
Ilsidur (electricity resisted, blessed, magic weapon, inspired) Wednesday June 20th, 2001 11:14:51 PM
Ilsidur turns back to Sly, and says, "I'm afraid Void has escaped." Having had nothing happen to disturb his concentration, Ilsidur moves forward 15' and scans the area in front of him with Detect Magic, to make sure nothing is magically hiding.
After finding out that Void is truly gone [OOC: I assume], Ilsidur turns back to Sly and says, "You need to get back upstairs and secure our one prisoner, that orc on the balcony. He may be able to tell us where we can find Void."
Trace and Radiant d20+3=6 d20+5=21 d8+5=9 Thursday June 21st, 2001 7:49:46 AM
Trace is unable to keep from being burned while helping free Uteva (6hps dmg) but is able to dodge the main blast of the lighting bolt that Void cast his way (12hps dmg). Bleeding and burned Trace stands guard over Uteva waiting for help to arrive. As he waits he looks to see if he or Teva need help the most and retrives a potion and pours it into Teva's mouth or drinks it down himself. (one of us gets 9 hps back)
Ael (Shielded to the south, SeeInvis) Thursday June 21st, 2001 11:41:40 AM
Ael cries out as he sees Trace and Uteva hit by the blast, and immediately turns around, swimming toward the gap where Trace and Uteva lie.
Ael will assess the situation, and if one of the two is prone, he will feed him/her one of his healing potions (+5).
Lok Mufflefoot Thursday June 21st, 2001 2:27:52 PM
Completely clueless as to what to do the whole time, the halfling runs towards Uteva to help her. He knew not whether she lived or not, but he knew that this was not the last they'd see of Void. Hoping that they have all survived he mutters at his own innefficiancy.
Altemia, Tara, and Kevil Thursday June 21st, 2001 6:29:13 PM
Seeing that Trace and Uteva are being well cared for, Altemia heads toward Kevil and the chest. She wants the chest that caused all these problems where she can keep an eye on it.
Tara swim over to Uteva and Trace and offers a comforting presence.
Victory, Bittersweet
The Price of Success (DM Lee) Thursday June 21st, 2001 10:20:37 PM
The last of the web burns away, Bear breathes his last, and the young hyena disappears. Uteva's friends find that the bard is beyond all possible healing.
Ilsidur locates many magical dwoemers in the area, but all of them prove to be localized around his friends, Bear, and the globe-lights suspended from the ceilings.
Sly Foxx and Luke Thursday June 21st, 2001 10:51:23 PM
"Is the fight over? I hope some one will give Uteva a potion Because I set fire to the web. I wish I had a Dispel Magic Spell." Said Sly as he cram back into the Dumb waiter and up he goes again to pick up the orc alive he hopes.
Ilsidur (electricity resisted, blessed, magic weapon) Friday June 22nd, 2001 7:59:51 AM
Ilsidur hustles over the the bard's side, and quickly check for signs of life. Not finding any, he looks up to the rest of the party and says, "I'm afraid she's gone. Nothing we can do will bring her back. We need to get her to a nearby friendly church; they may be able to help us bring her back."
Then he looks at the last spot Void was standing before he disappeared. "Now, you headless freak, you must know that you have made yourself a target, and we will hunt you down and kill you without fail."
"Sir Thomas, can you make Uteva's body as comfortable as possible, while I make the best use of the rest of this Detect Magic spell? Ael, could you come with me and help me collect the items?" Then he hurries around the Inn, checking all the dead (and the one live) orcs for signs of magic, and collecting the items that register positively with Ael (assuming he comes along). If the spell runs out, Ilsidur will use his other detect magic spell to finish the search.
Ael (SeeInvis, DetectMagic) Friday June 22nd, 2001 9:07:29 AM
Ael nods to Ilsidur, and mumbles, touching his fingertips to the sides of his head. (Casting Detect Magic on himself.) "I will assist you, my own detection is now active."
The mage does not seem to perk up, even at the mention of searching out magical items.
Alyndar d8+5=6 Friday June 22nd, 2001 9:14:56 AM
drops out of the Webbing when the fire touches his robes, pats out the little fire it causes, the scoops himself up, pops another clw potion and drinks it, healing himself of all the fire damage he took.
Aly mourns the loss of Uteva in his own way, not by tears, but by other means the group will find out about later. Aly goes back to where the chest and Kevil is parked, and drags the chest back to where the group is gathering at.
says: ALL of this crap began because of this DAMN chest, I want to see what exactly cost the life of one of our friends.
with that, Aly attempts to open the chest. (if Aly has to go and find a crowbar, he will, he is determined to have that chest opened by the time Ael and Ilsidur returns).
Sir Thomas Friday June 22nd, 2001 10:17:20 AM
"No" is all that Thomas can think. His actions speak the same as he stares blankly at Uteva. "I will do as you ask Ilsidur." He sheathes his sword and puts his sheild on the ground to free his hands to be able to pick the woman up. He cradles her in his arms as if she were a baby. "Alyndar. Be careful opening that chest. I thought Chloe told us it has a firetrap on it. Let Lok try first." Thomas looks at Trace as his friend hovers just over the ground. "Friend. This is my suggestion. Take Bear's body to the warehouse and show it to the captured orcs there. Explain to them that there is a price on their heads as well as Void's. Then release them to carry the word."
Thomas walks toward the door, getting a head start for the temple of Alemi. He addresses the group from over his shoulder. "I'm going to the House of Alemi. Meet me there when you are finished. I met some people there this afternoon that may be inclined to help. Will someone please grab my shield for me? "
Thomas then pleads with Alemi in a prayer as he walks. "Hold your judgement Alemi. We do not wish to be finished with this one's company just yet. But if you must, judge her fairly." After closing his prayer he begins to appologize to Uteva for his inability to save her. Tears begin to stream from his rapidly aging eyes, but Thomas manages to hold back the sobs of his sorrow.
Lok Mufflefoot d20+9=24 d20+9=29 d20+9=20 Friday June 22nd, 2001 11:49:15 AM
So struck with grief the halfling nearly doesn't catch Alyndar before he goes after the chest. With care the halfling says "We don't need somebody else dying". Fearing that the chest were trapped Lok preferred that he be at risk than his friends. At least he'd have a better chance against the trap. Pulling his lockpicks from his belt pouch the halfling first searches the chest thoroughly for any signs of traps or anything dangerous (search check 24). Then he carefully attempts to disable any traps that he encounters (disable device 29). After completing this, he attempts to open the lock (20).
After he is done, the halfling offers "Do you need help carrying her" he sniffles.
Angels at the Gates (DM Lee-Anne) d100=50 d100=19 d100=44 d100=3 Saturday June 23rd, 2001 1:03:45 PM
Lok does, indeed, find that the chest is rigged to set something off when the lid opens. He manages to anchor the trigger wire to prevent this. The locks are another matter, and he recognizes when he tries to pick the first that the two mechanical locks are very well made (DC 30). The third resembles the magical gem-locks that Madame Chloe seems to favour; the only obvious way around it is Alyndar's crowbar idea.
Ael and Ilsidur between them find a few magical items on their fallen opponents. Sly's prisoner wears a pair of bracers with a moderately strong aura. He glares when these are taken, but doesn't speak. They find a magical brooch pinned over Brod's heart, and a full potion vial that looks to have fallen from his lax hand. In a pouch tucked inside his shirt are the 452's champion group card with its glowing magical writing, and 5 white Hook City chits, along with some mundane coins. Bear's boots, and 4 white chits in his pocket, also have magical dwoemers.
Four living orcs remain in the area, including Sly's spellcaster and the thief near the concealed door.
The Obscuring Mist gradually disperses from the lobby, and most other spell effects fade away. (Bull's Strength will last well into the night.)
A man's tenor voice calls out from the street, "Non-combatants entering the Challenge area! Don't fire -- we're unarmed!" A man and a woman swoop in through the broken front door to hover at height in the lobby, apparently held aloft by the hand-sized wings fluttering at their ankles. The pair wear flowing white tunic and trousers, blond ringlets, and cherubic smiles. Framed against the stained-glass swan window, they make quite an impressive sight. "May we approach?"
Alyndar Saturday June 23rd, 2001 5:03:52 PM
Aly looks up at the sound of the flying people and goes to see them. He stands next to uteva's body.
Sly Foxx and Luke Saturday June 23rd, 2001 7:24:08 PM
Sly gets out of the dumbwaiter and walks over to the Orc prisoner and takes his bracers off of him. "I know you don't like me for taking these things from you, I want you weak in magic power as possible. Now You Will Come With Me." Sly pick up the wounded Orc and carries his down the stairs. As Sly steps in the foyer, Sly hears a voice that want to come in side. Sly look out side and his mouth hang open, as a male and female comes flying through the broken front door, "Bbby aallll means ccccooommme in." Sly will call Luke to him.
Luke hears his master call, and run to his side.
Altemia, Tara, and Kevil d8+1=8 Sunday June 24th, 2001 9:14:59 PM
Altemia watches as the two come flying in. Reaching into her belt pouch, she pulls out a CLW potion and quaffs it, never taking her eyes off their new guests (8 hps). Kevil moves closer to Altemia and rubs his head against her thigh. Tara moves closer to Uteva's body, sensing that she can no longer protect herself if need be.
Sir Thomas (bull STR 21) Sunday June 24th, 2001 10:36:59 PM
When Thomas hears the two figures announce their non-combatant status he stops heading for the Temple of Alemi. He makes sure he is out of the challenge area so that he cannot be attacked if it's a trick. He continues to caress Uteva's lax body as if it were a cobweb that he didn't want crushed. He looks at the two white-clad figuers and listens to what they have to say.
Ael (SeeInvis, DetectMagic) Monday June 25th, 2001 9:10:58 AM
Ael finishes the search for magic items among the fallen and living, and glumly walks out to observe the newcomers.
He does, however, seem moderately interested in the contents of the chest...
Trace and Radiant d8+5=13 Monday June 25th, 2001 11:03:24 AM
Trace removes all valueables from Bear. He then puts on the boots and bracers that he was wearing and looks to the others. Trace takes out a clw and drinks it down(gains 13hps) and notices that he has only two left and makes a mental note to do more shopping soon. "I am going to wear these while I take Bear to the others. When I return I will take them off and we will decide what to do with them. Maybe we can sell enough of this stuff to afford a raising for Uteva." With that, Trace lugs out the troublesome trash back to choles place. There he throws bear down onto the floor and makes the orc's look at him on their way out. "You all now have prices on your heads. For the life you have taken from us and many others and for all the trouble you have caused. What short life you have life will be filled with the haunting of us tracking yall down. Go now and tell the others includeing Void. Were comeing." With that Trave continues to hover over Bear while the orcs leave. After they leave he will lock Bears body where the orcs were kept untill they know what to do with it.
I'll Take That (DM Lee-Anne) Monday June 25th, 2001 6:38:21 PM
"We represent Celestial Life Assurance," says the blond man, holding out one of the by-now-familiar glowing employee cards while his companion occupies herself with a tiny needle and a delicate thread. "One of our clients has recently perished in this locale and we've come to collect his remains."
"There he is!" The woman points at Trace, and the two insurance agents glide back out the door after the ranger. "Wait up, sieur!" They come to a stop in front of Trace, and the woman gestures to indicate Bear's corpse. "We'll just take that off your hands, if you please."
Sly Foxx and Luke Monday June 25th, 2001 7:55:24 PM
Sly watches the blond man (with card in Hand) and hears him say something about collect some remains. Sly wonders about all this as he look toward Lender and the rest of the party. Then he see Steve laying there so still, "Alyndar is - - - is Uteva a sleep or is she - - - no - - - not not DEAD! Please tell me she's all right."
Luke sitting next to master starts to howl a mournful cry, "oooWWWoooo!"
Alyndar Monday June 25th, 2001 9:59:31 PM
Runs to Trace and the 2 unusual people and says:
Actually, before you can take possesion of his body, you must 1, show us proof what you say is true and 2, provide us with compensation. We are the victors of this challenge and I do believe to the victors go the spoils, and this orc is part of that spoil.
Aly motions for Trace to take Bear's corpse back to the group in the Bath house.
And, until those in charge of discharging this challenge, you are not authorized to enter the area until the challenge time has lapsed.
Trace and Radiant d8+5=13 Tuesday June 26th, 2001 8:04:50 AM
Trace moves back over by the group and lays down Bears body and lets Aly handel the situation. Radiant tired of standing watch over the door returns back to the swan and lands on Trace's shoulder badly bleeding. Trace speeks softly to Radiant strokeing his feathers while he searches for another clw. When he finds it he will feed the potion to Radiant, (a slight glow seems to come from Radiant as the postion gose down gained 13hps to max his 8)
Sir Thomas Tuesday June 26th, 2001 1:57:02 PM
Thomas stops waling toward the House of Alemi when the two make their announcement. His face contorts in anger, but Alyndar seems to have things well under control, so he simply stands in the street for second. Then deciding what his priorities are, Thomas turns to continue on his way to get Alemi's help. he calls over his shoulder. "I'll take care of Uteva, if you guys take care of this." Thomas disappears into the night with Uteva's body, clanking in his armor the whole way.
Ael d'Gaiaim (SeeInvis) Tuesday June 26th, 2001 3:35:54 PM
Ael listens intently to the dialogue between his comrades and the two newcomers. He walks over to stand next to Aly (assuming that the gathering of the spoils is complete), and frowns.
"Are we to understand, Sir and Madame, that Bear, this Orc, has taken a policy with your establishment, or has had one taken on his behalf? If so, I must admit to a lack of experience with such legal matters, such as to whom 'ownership' of the body in question devolves upon death."
Ael raises an eyebrow and awaits a response.
Altemia, Tara, and Kevil Tuesday June 26th, 2001 3:54:58 PM
Altemia sees that other members of the party seem to have the matters well in hand. She sets up base near the chest and sends Kevil and Tara off to watch over the rest of the Swan. She just doesn't trust Void not to try and return.
Lok Mufflefoot Tuesday June 26th, 2001 4:35:31 PM
The halfling seems too distraught to be worried with the newcomers. He comes to Sir Thomas's side and supports Uteva's head as they walk. Sniffling he says to the life insurance people "Your client is a piece of dung and we need to find somebody of the clergy that could help our friend if possible. Now get the heck out of the way."
Lok seems irrational and irritable, and the tears rolling from his eyes speak far more than his words.
Companionable Quiet (DM Lee) Tuesday June 26th, 2001 7:00:43 PM
The insurance agents exchange a look, then flash identical, cherubic grins. "That's an interesting interpretation of the law," the man says. "However, I think you'll find the court monitors don't agree. If you insist that we wait until the Challenge is over, it is only civil that we do." The pair retreat across the street, where they sit on a public bench to share a sparkly pink-skinned pear.
The night wears on with no further interruptions at the Swan.
Meanwhile, Sir Thomas and Lok arrive in the temple district deep in Southook. Already somewhat familiar with the place, Sir Thomas leads the way across the night-hushed grounds of Lemniac's temple complex. An acolyte on duty in the outer nave of the grandiose cathedral approaches as they enter.
"Lem's peace to you, sieurs," she says in a rather loud whisper. "We've knight candidates keeping vigil this eve, and I beg your quiet. What brings you to the temple so late? Is your friend ill?"
Sly Foxx and Luke Tuesday June 26th, 2001 8:33:45 PM
Sly hurries to Alyndar side and waits his turn to speak. Then ask of the the ole grey Elf, "What happen here? Where is Uteva? Who are those two people? Did I do something wrong?" Dew is starting at the corner of his eyes. Then Sly tells Luke to be quiet.
Alyndar Wednesday June 27th, 2001 12:04:02 AM
Aly comforts Sly and says: no, you did nothing wrong. That Bastard Void cheated as usual and Lok and Thomas has taken Uteva to the temple to be Healed. Come with me back into the Swan and help me clean up.
Trace and Radiant Wednesday June 27th, 2001 12:43:32 AM
Trace turns to the others, "What if we dismember Bear in a manner that would make it impossible to revive him? I don't think there are rules about that and it is still in the challange time. I don't want to take care of Bear again, he has nearly killed me twice and Sir Thomas once along with Altimea also. I say we chop him up and use the fire pits upstairs and have a Bear of a fire." Realizeing how violent this is Trace tries to understand what he is saying but his desperateness for ridding himself of the ruthless killer keeps on driving him to finish the task of getting rid of Bear.
Sir Thomas Wednesday June 27th, 2001 8:19:44 AM
Sir Thomas looks at the lady of the cloth with his sad eyes. "My lady. My name is Sir Thomas Hurley, devote follower of Alemi's justice. I'm sorry to call on you at such an hour, but my friends and I were involved in a little skirmish this evening and my dear friend was struck down. We require your help to bring her back to walk among the living. She is very dear to us and we'll pay any price you name." Then Thomas adds as a second thought, "You can bring her back can't you? Her name is Uteva Nerine."
Ael (SeeInvis) Wednesday June 27th, 2001 10:37:32 AM
The mage grumbles at being ignored by the Assurance Agents and turns to Trace. "I do not believe it would be prudent to destroy the body. First of all, even if we hold ownership, it would look bad for us to not defer to the authorities in the matter. We do not wish to alienate the law enforcement in this city. And secondly, would it not be well for us if he were questioned posthumously about the...less legal...acts we believe him to have comitted?"
He frowns even deeper than usual and glares at the agents across the street. Almost inaudibly, he can be heard to grumble "Damn Arrogant Elitist Cantrip-muddling Agents."
Ilsidur Wednesday June 27th, 2001 12:49:05 PM
[OOC: Lee-Anne, please don't have the night progress until the group at the inn have decided what to do with Bear's bodily remains.]
Ilsidur moves up to Trace's side, and gives Bear's body a good, solid kick. "I am only sorry you and I never got to dance," he says to the corpse. He looks up at Trace and says, "Congratulations to you and Sir Thomas for removing this piece of otyugh-dung from the planet. But you are right, Trace, this leads us to the problem of how to make sure he stays removed from our fine world.
"There are three ways I can see that can be used to raise Bear. The first is the Raise Dead spell (5th level) which requires the body be almost completely intact, and must be cast in the next 8-10 days. The second spell is Ressurection (7th level), and requires only the tiniest part of the body that was attached when Bear was killed, and can be cast any time into the near future (years away). So, if the "insurance agents" could get ahold of the least bit of ash left over from burning up Bear, this spell would work. The final method is the most powerful: True Ressurection (9th level), and does not require any of the body present at all; only the knowledge that the target creature is indeed dead. I say that we have little opportunity to stop the last two spells from taking place, but we can certainly stop the first one (Raise Dead), just like so."
Then Ilsidur takes out his axe and cleanly severs Bear's head from his body, and takes the head over to the stove in the kitchen. He prepares a fire and cremates the orc's head in the stove, collecting the ashes in a small jar. "To the victor belong the spoils, and I claim these ashes as a trophy of our defeating Bear the orc." He moves over to Trace and presents him with the jar. "A token of your victory; you can carry it with pride." Then he shakes the ranger's hand. "Now, I think the "insurance agents" can come and collect the remains, as the law seems to demand. Is that alright with the rest of you?"
"Just to let you all know; there are spells that make it impossible for raise dead and ressurection to occur, but they are all very high level, and would likely be very expensive to purchase on a scroll."
Dissing the Dead (DM Lee) Wednesday June 27th, 2001 7:59:09 PM
At the Swan, the cherubs in the cheap seats grow quite agitated when Ilsidur removes Bear's head. The woman flitters off somewhere while the man approaches to hover within 10' of the front door. He gesticulates wildly to get Ael's attention and waves the wizard closer. "Sieur, sieur! A moment, please." The man looks rather pale beneath his blond locks. "You asked earlier about the law. I am not qualified to advise, but --" He hesitates, looks swiftly around. "-- your fellow Champion is mistaken. You no more own our client's remains than you own your prisoners. You open yourselves to serious legal repercussions by, ah, disturbing his corpse." He checks the empty street again, then retreats to his little bench.
Ilsidur finds fuelwood handy to the hearth, and begins stoking the fire.
In the temple district, the acolyte nods sadly and leads the two grieving friends deeper into the temple. "Was she killed in Challenge? The priest will try to help as they can," he says, his voice, and the three sets of footsteps echoing crisply down the long passage. "There is no one available at this hour, but you can leave her here safely." The room he indicates is one of several, each with a plain stone bier in the center, a narrow bench, and a single wall sconce for a torch. "When you return to speak to the priests, you'll need to bring the Revue of Challenge. They'll also ask you for an accounting of your friend's death and a donation -- one blue chit, or thereabouts."
Alyndar Wednesday June 27th, 2001 8:31:16 PM
Aly comes running in, tells Sly to dump Bear's corpse outside in front of the guy on the bench. Then makes a beeline to Ilsidur, snatches the head from him before he can react, and then rushes outside and hands the head to the Male Cherub. Then turns around and goes back in to start explaining things to Ilsidur.
Calms Ilsidur down then begins to talk to him.
Look, all they need is a tidbit from him to rez him, whether you burn him to a crisp or not. Do we want to start reverting to our enemies standard by desecrating the dead or do we want to be 1 step or more ahead of them and respect our Honor? I am sorry if my decision angered you, but he is right, I was wrong. Bear made an agreement with these people in case he died and they are just following the letter of the contract. It's better we just let them take the corpse and be done with it than to prolong things.
To the rest, As for Uteva, she is on her way to the Temple now, and she should be back with us within a couple days, she may have fallen tonight, but she will return to our sides shortly.
All in all, we performed Honorably and succeeded in our contest, yes, Void got away by cheating, but he is still gone. And there will come a day when we will meet him and we will extinguish his flame once and for all, as well as Bear's.
Aly then goes back to the chest, after hearing that all the traps have been disarmed, and pulls out a crowbar and breaks open the locks, then opens the chest and looks inside.
Alyndar Wednesday June 27th, 2001 8:31:44 PM
Crossbow = Crowbar
Sly Foxx and Luke Wednesday June 27th, 2001 8:45:27 PM
Sly feel a little better and wipes the dew out of his eyes with his sleeve. "Are we going to take this orc along with us? I wish that Sir Thomas waited for me, I still have two potion of healing and one of extra healing Left? I could have help a little. I'll bring Sir Thomas shield with us. Come on Luke, let's go to the warehouse." Sly, Luke and the wounded Orc will follow Alyndar to the warehouse.
Trace and Radiant Thursday June 28th, 2001 12:31:23 AM
Trace thanks Ilsdur for the gesture and gives him a big hug. Then he takes the head and body of Bear and drags him across the street to the collectors. "Here is your contract and beware, you bring this filth back alive and he kills one of my friends, I will come and question you."
Sir Thomas Thursday June 28th, 2001 2:16:15 AM
Thomas responds politely to the acolyte. "Yes ma'am, she was killed in challenge. An unfortunate thing that evil can and often does manage an upper hand despite the odds against it." Thomas lays the limp body on the brier that the acolyte indicates. "Thank you for your help. I have a few questions for you if you will set my mind at ease please. What time should I come back in the morning to speak with priest? Where will I be able to get a copy of the review of challenge information? How long do we have to raise the funds equivalent to a blue chit? Do you accept other forms of payment than chits, like gold or trade of service, or trade of merchandise? I appreciate your patients." Thomas remains quiet in respect of the acolyte's request to do so for the vigilant guards. Thomas begins to find a reasonably clean piece of clothing to wipe his hands on so that he can shake the acolyte's hand when they finish their business.
Altemia, Tara, and Kevil Thursday June 28th, 2001 3:53:00 PM
Tara and Kevil come back to where everyone else is and lay down next to one another. Tara licks at the small cut that Kevil received.
Altemia, seeing that Alyndar is attempting to open the chest, goes to help. She really wants to know what has brought them so much pain.
Dead Deal (DM Lee) Thursday June 28th, 2001 9:08:52 PM
The insurance agent looks warily from Bear's body to the angry elf before him. "Ah." He licks dry lips. "Just so. Well then." He pats about himself, finally coming up with a memory stone and another glowing ID card. "Here is our authorization to claim the remains of Bear of the CP 452. We'll just -- ah." He checks up and down the street again, then slumps back onto his bench. "I'll just wait here for my associate."
At the temple, the quiet acolyte ushers Thomas and Lok from the room. She locks the door and whispers a command word. "There," she says, leading them back toward the main entrance. "The ceremony to dedicate the new paladins is in the morning. You might catch one of the priests just after Matins, but they won't have time to do a raising until afternoon. Unless it's really urgent, afternoon might be better. The form and time of any donation is at the discretion of the priests. Explain your situation to them; they will at least listen. As for Challenge documents, they come from the Office of Champions, I believe."
The woman smiles gently and stops at the front threshold. "You both look tired. Get some rest. And come to the dedication ceremony if you like -- it's a renewing celebration. Alemniac's blessing on you."
Sir Thomas Friday June 29th, 2001 10:12:51 AM
Thomas smiles appreciatively, but it does not cover the signs that he is still very upset about Uteva's death. "Thank you for your help. May I ask you your name?" Upon receiving the acolytes name Thomas thanks her and blesses her. "Thank you very much for your help, (acolyte). May Alemi smile upon you and judge you fairly. We will return tommorrow afternoon with the required information. Come on Lok, let's return to the others." Thomas places a reassuring hand on the halfling's shoulder, then bows to the acolyte and leaves the church as quietly as one wearing half plate mail can. His form is quite intimidating as he enters the night. His armor reflects the streetlights from various spots that are not covered with blood as he returns to the swan.
Sly Foxx and Luke Friday June 29th, 2001 11:28:39 AM
Sly still following Alyendar, Sly remarks,"These things are getting heavy, Luke is getting dirty and I'm getting hungry. Got any cookies on you, by chance?"
Luke follows Sly, because Luke heard the word Cookies, and know what means. "Arf Arf."
Ilsidur Friday June 29th, 2001 12:40:58 PM
Ilsidur shakes his head. "I think the decision will come back to haunt us, but Trace, it is your decision to make. I support you in your choice."
Then he moves to the doorway of the inn, to wait the resolution of the insurance agents and what Sir Thomas was able to find out at the church.
Alyndar Friday June 29th, 2001 6:26:16 PM
Looks inside the chest.
Alyndar Friday June 29th, 2001 6:27:14 PM
OOC Sly, why are you following me to the warehouse when in fact im in the place we fought with the chest opening it? OOC
And Dawn Brings . . . (DM Lee) Sunday July 1st, 2001 4:33:41 PM
It takes some work, but eventually the chest is broken open to reveal the contents: a delicately constructed suit of half plate armor and matching small shield, decorated with a prominent heraldic device. The designs are done in green and black, and it looks as though the colour is part of the metal itself, rather than applied. For all that the metal is worked very thin, the armor weighs as much any other suit of half plate.
When the second insurance agent returns, she and her companion carry Bear's remains aloft and away. Sir Thomas and Lok leave the acolyte, Claida, and rejoin their friends some time later.
The night at the Silky Swan passes without further incident. Dawn brings a small mob of clerks and Captain Berru's familiar patrol. "Well, it looks as though you folks came out on top!" Berru looks particularly cheered by the sight. "How did you fare in your Challenge."
Sir Thomas Sunday July 1st, 2001 6:40:40 PM
Thomas arrives and reports to the group that "Uteva's body is in good hands with Claida, an acolyte of my lord Alemi. She thinks we will need to donate one blue chit to have Uteva raised. Also, we will need to present papers of the challenge. They are dedicating the new paladins in the morning, so we can't even begin asking questions of the right people until tommorrow afternoon. We will have to be patient on this point my friends. What has been going on here?" Thomas waits to be filled-in actively by going to retrieving his shield from Sly (I think), and he offers thanks accordingly.
Upon Berru's arrival, Thomas sneers but does not get nasty in saying, "It was never about being on top Captain Berru. It was always about making this city a safer place for the people to live in. Apparently we were fighting a battle that could not have possibly be won no matter what the outcome. But I have two questions for you. What time and in what office can I get documents that will review the challenge? I believe they are called the revue of the challenge. Also, where can we go to exchange gold for a blue chit?" The fatigue of the fight shows brightly in the paladin's eyes and face and tone of voice. He tries to remain as cordial and polite as he can, but he has very little patients for anything as the sun rises.
Alyndar Sunday July 1st, 2001 9:44:57 PM
Aly closes the lid on the chest when he hears the Captain approaching. 2 escaped, 3 if you count the fact that the one we know as Bear had an insurance policy and 2 cherubs came and took his body away.
We did lose 1 in our battle, but this afternoon she will be returned as long as we can come up with a Blue Chit.
Aly will answer whatever the Captain asks to the best of his ability, then asks Sly to help him with the chest and returns to Madame Chloe's house to clean up, and sleep.
Upon waking after the sleep, Aly will memorize the new spells (list to be sent later), eat, and then meet with the rest to go to the church and see about getting our friend raised.
Trace and Radiant Sunday July 1st, 2001 10:59:42 PM
Trace fills in Sir Thomas about what is going on and how their troubles with Bear might not be over. As the clerks move in Trace simply ignores them and helps with the chest. "I will take the chest back to the wharehouse and get some rest. Later this afternoon we need to sit and decide our next move."
Altemia, Tara, and Kevil Monday July 2nd, 2001 5:51:10 AM
Altemia looks at the suit of armor when the chest is opened. She hopes to be able to tell something just from looking at it.
When Sir Thomas shows up she watches him and Lok closely, knowing that they had a hard time turning over Uteva's body.
When Sir Thomas mentions needing a blue chit, Altemia speaks up. "We got some white chits off the bodies of some of the orcs. It is only fitting that they should have to pay part of the cost."
At the mention of taking the chest back to the warehouse Altemia volunteers to help.
"I'll go with you Trace. I need to get some rest too. Besides, we need to do something about the orcs still there."
Altemia whistles lightly and calls the two wolves to follow her.
Ael d'Gaiaim d20+12=29 Monday July 2nd, 2001 9:41:19 AM
Ael brightens as the armor is revealed. He moves close, looking it over. (Arc Know roll above to identify the material and possible construction, etc.) The mage mumbles, "Gaiaus, my Master, was famous for working with magical alloys...I wonder, have I seen him working with this before?"
Sly Foxx and Luke Monday July 2nd, 2001 9:42:29 AM
Sly was standing next to Alyndar, when he saw the Armor and shield. Sly stand there with his mouth open. But when Sir Thomas said that Uteva's body was in good hands, Sly (with tears starting to roll down his cheeks) turns to Alyndar, "Elder Alyndar, you have never lied to me before. Then I am responsible for Uteva's death." Sly hands Sir Thomas shield to him and slowly follows Trace and the chest to where ever they are going. Luke senses that something is wrong with Sly and will follow.
Ilsidur Monday July 2nd, 2001 4:22:23 PM
Ilsidur approaches Sir Thomas and says, "Thanks to you and Lok for taking care of Uteva. I think our first goal now is to get her back, at whatever the cost. However, we lost Bear's body to some local 'insurance' agency. It may be we have not seen the last of him. I'm certain we haven't seen the last of his brother, Void."
He moves over and peers in the chest, and casts detect magic on the contents and the chest. "So, this is what all the fight was about? Oh, that reminds me, what happened to all of the magic items that were gathered off the orcs in the Inn? I think we should give them all to our 'treasurer', until we figure out what each item is, and who would best benefit from it. What do you all think?"
When Captain Berru arrives, he Ilsidur moves over and reaches up to put his hand on Sir Thomas' shoulder. He looks up at the captain and says, "Please excuse my young friend here, he has taken this combat especially hard, and we are all worried about our fallen companion. You seem to be sympathetic to us, and I think I can speak for all of us in asking if you can help us in dealing with the bureaucracy to get our companion raised and once more with us."
Once the conversations are all over, Ilsidur will retire to the main room of the inn, to catch up on some much-needed sleep. He will get up at lunch-time, and pray to Marmathon Dur, asking for spells for the remainder of the day, and praying for his Lord's help in recovering their friend back to the party.
Who's That Knocking? (DM Lee) Tuesday July 3rd, 2001 4:13:49 PM
The only magical aura visible in or near the chest belongs to the magical gem-lok. Ael has heard of a heavy metal that can be used in the construction of armour -- adamantine. Alyndar remembers finding mention of the armour among Chloe's papers. It is a special commission for Sieur Rafe Corman, who is to collect it just before the Day of Faith.
Captain Berru cocks her head, studying Alyndar, Sir Thomas, and Ilsidur steadily. "I'm sorry for your loss, of course. I hope this doesn't put you off championing completely. You have proved a capable group, and I like having champions with solid ethics working my district again."
She spares a glance for the death wain being loaded with the corpses of fallen orcs, then nods toward the clerks departing with their trays of memory stones. "That lot will get your Revue to you when they've finished with their bean counting. There's a moneychanger on Block 451." She gives directions. "As a citizen, Sieur Rainfelt should get a good exchange rate. I think you'll find there is little bureaucracy involved in having a friend raised, but if you run into trouble, ask." With a grin and another nod, the captain heads to the entrance of the Swan, where a richly robed man is bemoaning the destruction of his door.
Morning at the warehouse passes in the quiet of sleep, but things begin to get complicated toward noon. A messenger arrives bearing a scroll sealed with the mark of the Office of Champions. She is followed almost immediately by a dwarven porter carrying a tall bundle on his broad shoulders. "Delivery for Uteva Nerine," he shouts. Two merchants of the local block hover uncertainly behind him.
Loc Mufflfoot (Ceil) Tuesday July 3rd, 2001 6:17:04 PM
Loc listens to Captain Berru for a little while, then goes and retrieve his knives. When he emerges for the room, Loc notices that Sly is not quit himself. So he follows both Trace, Sly and the Chest back to the warehouse. In the morning Loc cannot believe his eye, when he see sly refuse his breakfast. Loc is having a hard time getting up those boxes where Sly is keeping himself. The halfling sits next to the very sad halfelf and ask of him, "What's the matter, your not your old self today." Then listen to his reply. "No! Alyndar didn't lie to you, he has full faith that Uteva will come back to us and beside you are not responsible for her death, it was Void's not keeping his word. Now cheer up and go wash your dog and work up an appetite. Later there was some dwarven porter with a bundle for Uteva, and wonders 'Now what?"
Sly Foxx and Luke Tuesday July 3rd, 2001 6:53:31 PM
After arriving at the warehouse, Sly climbs to the top of the boxes and reads his Spell Book, Prays and cries himself to sleep. With Luke by his side. In The morning Sly packs his little stuff his has and set them in the corner. Sly does a few choirs and refuses breakfast and off to his perch he goes. A few minutes later Loc climbs over the top of the crates and sits by Sly side and ask him what the matter was. "Loc for the first time I feel guilty for the death of Uteva. It was the only thing I could think of to release her from the web, she was to be hurt a little from the flames, BUT not die. And Alyndar lied to me for the first time. That's why I'm sorry, I'm so sorry." Then listens to Loc and finally it start to sink into Sly that it was not the flames that killed her, it was Void's Spell that did. Sly is mad and has to do something and takes Loc suggestion and give the dog a good bath and himself too. Sly goes in to his back pack and gets a bar of soap. It's that magic bar of soap he got someplace (Sly Don't Remember Where) and a towel. Off Sly goes (with Luke in tow) " I'll get those flees off of you and me too" Sly will wash from head to toe and Luke from nose to tail. It will take them all most an hour because Luke is less than cooperating.
Altemia, Tara, and Kevil Tuesday July 3rd, 2001 7:29:46 PM
Altemia wakes up after a few hours feeling quite refreshed. After greeting her two furry friends she sits next to her bed and meditates to renew her spells and self for the day. Just after she comes to herself, she hears the knocking on the warehouse door and goes to investigate.
"Hello. I see you have a scroll for us. I can take that if that's alright."
Her face falls a bit as she turns to the dwarf.
"I'm sorry sieur. But Uteva is not currently with us. She died in the challenge last night. Her body is currently at the Temple of Domi where we hope to resurrect her today or tomorrow. Can I take that for her or can you bring it back then?"
Trace and Radiant Tuesday July 3rd, 2001 8:58:10 PM
Trace awakens from his sleep and then moves over to the boxes below where Sly was. Over hearing the conversation between Sly and Loc Trace stares at his feet a bit, "It was my fault, Void would have let us trade for her but I ignored that and I thought I could protect her and free her and take the hit that Void would send. Instead We both get hit and she died because of my action. I am to blame and for that I beg forgiveness."
Alyndar Wednesday July 4th, 2001 2:04:45 AM
Aly wanders into the Warehouse and overhears Lok and Trace talking with Sly, he leans on a crate, pretending not to hear but does so. Everyone around notices his complexion getting redder and redder when ......... B O O M, Aly explodes in words.
Facing the duo and Sly as he starts to walk Luke to the Bath bucket, out comes these words:
WAH its my fault, CRY its my fault. Let me call now for the WAHmbucart. I have never heard anyone as sorry as you 3 complain about how things were done or how they happened. We ALL fought the best we could, we ALL went into that fight, just like we ALL have done before, knowing the possibility the one or ALL of us could die. It was in NO way anyone's fault for Uteva dying, IT WAS THAT BASTARD, VOID'S FAULT. He casted that spell, not us, He webbed that area, not us. Trace, Lok, Sly, did you cast a lightning bolt at Uteva? NO. Trace, Lok, Sly, did you cause her to be stuck in webbing? NO. Then who did? I know it wasn't I nor Ilsidur or Thomas' or Anyone elses. IT WAS VOID who did those spells.
Just when you thought he was done, before anyone could make a sound, Aly explodes in words again, saying:
Is this what is gonna happen everytime we go into a fight? Are we ALWAYS gonna second guess ourselves? If so then we ALL should quit adventuring, get married (spit), and have children and die right now. I am just as unhappy as the rest of you as to what happened to Uteva, but instead of sitting on your asses, feeling sorry for yourself, and deciding who is to blame, I would be going out, seeing what can be done to get Uteva raised from the dead and brought back into our fold.
I am not saying we should not think about what happened last night, heavens no, we LEARN from that fight. But if I hear one more peep about who's fault it was that Uteva died, other than to point the finger at Void. I will NOT bake any fresh rolls OR cookies for this group for the rest of your lives.
Aly gives the trio the "I caught your hand in the cookie jar" look, hands on his hips. And with a hrumph and a quick turn, Aly goes to his cart, harnesses up the Ox, drags and plops the chest into the cart and leads the Ox out of the warehouse, going to Sieur Rafe Corman's house to deliver his requested item.
Ilsidur Wednesday July 4th, 2001 8:41:08 AM
Ilsidur moves up beside Alyndar, and looks up at Sly and Trace. "I echo Alyndar's feelings, although I don't think quite as strongly." He frowns and continues, "It is no use second guessing ourselves and trying to figure out whose fault it was. Take some of that energy and put it into getting Uteva back, and then finding Void and avenging her. Now, get down from there, dry your eyes, Sly, and lets get moving."
"Hold up a minute Alyndar, and I will go with you. We need to get some magic items identified, and I know of a couple of people who might be able to help us." Then Ilsidur moves around and collects all the items from the two combats, putting them in a sack in the cart, and heading out with Alyndar to deliver the armour, and then to see the wizards that were on the list given to him by the bartender a couple of days ago.
Trace and Radiant Wednesday July 4th, 2001 2:38:11 PM
Trace snaps his head up and say's "quite right, I need to get past this and move on to vengenance." Trace removes his bracers and boots that he retrived from Bear, "Here, have these identified as well, I pulled them off of Bear before I gave the body to the collectors."
Deliver Me This (DM Lee) Wednesday July 4th, 2001 4:09:19 PM
The messenger from the Office of Champions hands over her scroll to Altemia with a hurried, "All profit to you, madame," and speeds away.
The dwarven porter hitches his slipping load a bit. "Stepped out of the Wold for a bit, has she? Bit inconvenient, that. Still, order's paid for. Tell you what --" He slings the large package to the floor, where it lands with a flat thump. "-- you sign for it now, and we'll neither of us have to bother again tomorrow." He holds up a memory stone on the flat of his palm for Altemia to record her receipt.
Behind him, the two local merchants wait in their work-a-day aprons for a chance to talk to the Southern Lights. Beyond them, two men approach the warehouse with purposeful strides: one very tall and spare, dressed in richly embroidered soft grey doublet and hose; the other rather short, and sporting the same type of uniform as Captain Berru.
Meanwhile, Alyndar and Ilsidur arrive before Sieur Corman's richly appointed townhouse. They are greeted at the door by a blowsy, grey-haired servant. "Good nooning to you, sieurs," she says around the edge of the door. "How may I 'elp you?"
Loc Mufflefoot (Ceil) Wednesday July 4th, 2001 7:09:30 PM
Loc notices that something is going on at the front of the warehouse. He walks up to Altemia, and ask of the package on the floor "What this fan mail already, Altemia?" Then Loc squat down and pokes at the odd looking thing. "Who is it for? Can I open it?"
Sly Foxx and Luke Wednesday July 4th, 2001 7:25:48 PM
Sly enter the warehouse after the adventure of giving Luke a bath, while wiping his hair and Luke fur. Sly walks to Trace, " I still fell hollow inside, cannot wait to see Uteva again." Then with a big smile, ask "Big Brother do you know if there's any lunch left?" Sly goes up the crates to his corner and changes his wet close, then come back down and stand next to Altemia and tells her, "Little Sister, I almost wash your wolves, but they were too quick for me. They only push me off of Luke, I don't think your pets wanted me to wash him." Then ask the rest of the party "what this a package? Sir Thomas Come here and open this.?"
Alyndar Wednesday July 4th, 2001 7:49:33 PM
<bows slightly> Yes, I hope you can. My name is Alyndar Rainfelt, and this is my companion Ilsidur and we are here on some business for Sieur Rafe Corman. Is he in that we might have a word with him?
Will follow in if asked, and will inquire if a couple youths can bring in the chest from the cart.
Trace and Radiant Wednesday July 4th, 2001 11:25:07 PM
Trace awakes from the day and begins with a prayer to Mittri and feeds and plays with Radiant a bit. "Well what news do we have on Uteva and how much do we need to earn in order to raise her. I belive that is first priority and then we begin our plan for vengance and protection of this block. I say this only to get the current situation done then move on our way. I am not too keen to become a permament fixture in hook city."
Altemia, Tara, and Kevil Thursday July 5th, 2001 5:30:42 AM
Altemia looks at Lok as he pokes the package.
"It's for Uteva. I don't know if we should open it or not. We also got a scroll from the office of Champions."
Looking outside she sees the new visitors.
"It looks like we have some more visitors. Trace, Sly, do you think you could take care of these merchants and officials? I want to get this scroll read. It might be important."
With that she steps back from the door to let others take her place. She moves over by herself and begins to read the scroll.
Ael d'Gaiaim Thursday July 5th, 2001 9:37:46 AM
Ael opens one eye as he wakes; roused by Alyndar's speech. Looking around, and realizing that he had fallen asleep (OOC: Or rather, his modem...), he stands up and dusts off his clothing.
Grumbling sleepily, he staggers out to answer the call of nature, and then back in. Rubbing his eyes, he starts to look about for something to eat.
"I just remembered something, but I dropped off before I had a chance to mention it. The armor in the chest is probably made of adamantine." The former Artificer's Apprentice will then relate his knowledge about the material (ad nauseum), until someone shuts him up. The tirade seems to have cheered him nicely.
Sir Thomas Thursday July 5th, 2001 11:39:55 AM
Sir Thomas busied himself with brushing Pryte-Honos and saddeling him when they returned to the warehouse. When Alyndar makes his explosion he listens intently. "Well said my friend." He comments just loudly enough that only those around him can hear.
When the people arrive and all of the commotion takes place THomas moves to the front door of the warehouse followed closely by Pryte-Honos. He listens to the happenings quietly. He does not move to open the package, instead grabbing it and bringing it inside the warehouse. "WE'll wait to open it this evening. WE need to go to exchange our money to get a blue chit and then go to the House of Alemi." Thomas goes and wets a towel and begins to wipe the blood from his sword and armor. he pokes some of his own injuries that still smart but ignores them for the more important issues at hand. "I'm going to go exchange the money we found and go see about Uteva. WHoever wants to come may come. Will you all please give me whatever funds you retrieved from the orc's bodies? Anyone who wishes to come may do so. Also, I should add that I have collected and recorded in the group ledger that we have magical bracers from the mage orc and magical bracers and boots from Bear and Chloe's magical armor. Did we collect anything else, other than an unspecified amount of money, from the orcs in the challenge last night? Did anyone pick up something that I missed?" THomas puts the shield thathe used last night back in the group collection to be among that which is divided out later. Thomas collects the money and takes the group pot with him as he heads off for the money exchange office. He rides Pryte-Honos to rest himself and give the animal a little exercise.
An Assortment of Errands (DM Lee) Thursday July 5th, 2001 9:30:36 PM
* At the Warehouse *
The waiting merchants step forward to speak, but the woman, whom you recognize as the owner of the Fruit Market a few doors down, notices the approaching men and turns aside. "Sieur Alphais!" she calls. "So good to see you. I didn't know you were back in town."
The dark, rangy man quickens his pace and comes over to hug the woman merchant. "Ah, Madame Orchid. Beautiful as ever! If only I were returned on a happier occasion. We shall miss our dear Chloe terribly!"
He straightens his long frame and turns to the group at the warehouse door. "Sieur Mufflefoot, how are you today? And would these be the rest of my nephew's saviours? You must introduce us!" He waves one long arm flamboyantly, in a gesture reminiscent of Maurice, whom some of the party rescued on the Trade Road a few weeks ago, "How did you fare in Challenge last eve?"
Altemia finds that the scroll contains the official Revue of Challenge. Couched in thick legalese -- with many wherefores, hereasmuches, and parties of this and that part -- it essentially says that the Southern Lights are deemed to have won both the Challenge and Counter-Challenge. In addition, the former CP 452 are found to be in breech of Champion law because two of their unregistered hirelings interfered in the Counter-challenge. The former CP 452 are instructed to pay recompense to the Southern Lights in the amount of one green chit, and are remanded to the custody of the Northook Guard.
* At the Corman Townhouse *
The servant looks a bit flustered. The scents of lemon, hot wax, and something more astringent waft out through the door. "Oh, but I'm so sorry, sieurs. The family 'ave not returned to town for the winter. We expect them in time for the Day of Faith celebration."
* At the Money Changer's *
Sir Thomas finds Pryte-Honos strangely restive. The stallion responds smoothly to the reigns, but he doesn't seem as responsive as he was yesterday.
The moneychanger's establishment is well-guarded by 4 burly fellows sporting champion patches on their tunics. One of them, who looks as though he might have ogre blood somewhere in his family history, assists Sir Thomas in carrying anything, and shows him into the inner office. There, an older woman greets him and indicates a comfy chair. "Welcome, sieur, I'm Madame Cecile. Please have a seat. Can I have Mags bring you refreshment?"
Alyndar Thursday July 5th, 2001 10:36:47 PM
Well then, would you please give him this message. Would you please ask your lord to send me word of his arrival so that I may bring to him what he ordered from Madame Chloe. I can be found at her home.
With that said, Aly turns to Ilsidur and says: now, off to Identify those items, you lead.
Loc Mufflefoot (Ceil) Thursday July 5th, 2001 10:48:58 PM
"Good day to you, Sieur Alphais. It is nice to meet you at last. We wonthe first battle, But alas we did not fair as well in the challenge last night. WE lost one of our numbers, but we did win the challenge at the Swan Bath House. Here behind me is our ranger Trace Jacobs and his pet bird, this little hungry one is Sly Foxx and his dog Luke,this beautiful little elf is Altemia and her two wolves (don't woeey she control them well)and this is one of our best wizard Ael d'Gaiaim. The rest of our party is out getting things ready to raise our fallen Uteva. I'm sure that Sir thomas , Ilsidur and Alyndar will be back soon. Won't you come in and sit with us for a while?" Then Loc turns and tells Sly, "See to what these people and what they want or any thing else they want to know, Please!"
Sly Foxx and Luke Thursday July 5th, 2001 10:51:34 PM
"Yes, Sieur Loc,"said Sly with a smile, then turn to the people and ask," Yes can I help you?"
Trace and Radiant Friday July 6th, 2001 12:31:18 AM
Trace stands by waiting and listening for when he is needed while petting Radiant.
Ael d'Gaiaim, Clumsy Wizard Extrordinare Friday July 6th, 2001 9:25:01 AM
Ael smiles and steps forward, bowing slightly. "It is an hour to meet you; I have heard much about you from my companions. It is my only regret that I was not with them earlier."
Sir Thomas d20=15 Friday July 6th, 2001 11:03:19 PM
Thomas allows the half-ogre to help him carry in the gold coinage that he brought. When faced with the beaurocrat THomas replies, "No thank you ma'am, I would not care for any refreshments. I would like to get straight to business if you don't mind. I am a little pressed for time." Thomas begins to finger his pockets and rolling the chits that he collected from the group nervously between his fingers. (OC: I count 14 total) He places his hands very respectfully on the table before he begins. "I need to exchange some of my adventuring group's money for a blue chit. Unfortunately I don't know your exchange rates, so I am trusting you as a good person of Hook City to treat me fairly." (rolled 15 diplomacy + 10 CHA = 25) Thomas still looks like Hell, the only difference between now and earlier this morning is that he looks like he has attempted to clean himself up unsuccessfully. He is still in some pain from the injuries he sustained last night, but overall is doing a good job of subduing those feelings and the aching in his heart for his fallen friend.
Ilsidur Monday July 9th, 2001 12:46:54 AM
Ilsidur looks up at Alyndar, and says, "I have two names on a note given to me by the maitre d' at the tavern we first stopped at. They are: Madame Carguille, through 'Fabulous Elixirs' in the Four Mews and Sieur Jax, on the Street of Righteous Dreams. Not having any idea which would be the better choice, I say we try the lady first. Any thoughts?"
Assuming Alyndar has no problems with the suggestion, Ilsidur asks the locals for directions to the Four Mews, and then for directions to 'Fabulous Elixirs' once on the right street. He and Alyndar enter the store and greet the keeper. "Good day, we are looking for Madame Carguille."
Various Errands (DM Lee-Anne) Monday July 9th, 2001 12:03:35 PM
* At the Warehouse *
Alphais shakes each man's hand heartily as he is introduced, and folds his long frame over Altemia's to kiss the air over her knuckles. "Delightful! Ah, but how sad, that your victory is marred by another death. I hope that you are able to bring your friend back. I, too, bear mixed news. Our dear Madame Chloe's funeral is set for tomorrow at the close of the business day. You will come, will you not? And you also, Madame Clover, Sieur Lukor?"
Sieur Lukor nods and smiles. "Of course we will, Sieur Alphais." Turning to Sly, he continues, "In fact, this is why we have come to you. The merchants of Block 452 will host a party tomorrow night, to celebrate the passing of our friend and to honour our new Block Champions. We hope that the Southern Lights will join us."
The Northook Guard, a blond half-elf, steps forward. "And I can, perhaps, supply an additional reason for celebration. I'm Constable Ramionne, chief investigator into the madame's murder. I'm pleased to say that we've caught the culprits, thanks, in part to the work of your Champion group."
* The Cart of Goodies *
The Cormans' servant agrees to pass on Alyndar's message.
Fabulous Elixirs is a little shop in the Four Mews that from the outside appears nondescript. A tiny bell jangles as the door opens, and the two companions enter a fantastic jumble of shelves, rickety tables, and precariously leaning racks. Every available surface is filled with all manner of bottles, flasks, bladders, and vials of dubious age. The place smells of dust, glue, and hollyhocks.
In the back corner is a doorway hung with a dull-beaded curtain. An older man sits before it, hunched over his knitting. The needles fly in his fat fingers, adding a rapid clicketty-clack to the room. He speaks without looking up. "What makes ya think she's here, and what do ya want with her, then?"
* At the Money Changer's *
Madame Cecile nods and splays her hands flat on her small desk. "Your trust is well placed in my establishment, sieur. I exchange foreign currency at the current Market rate, charging a nominal commission that I may profit from the business. I assume that you wish to exchange foreign coin?" Her eyes flick toward the heavy bundle that Mags toted in. "Gold is doing very well, but the Market is flooded with silver right now. Coins of common stamp fluctuate less in value. Shall we see what you have brought me?"
Sly Foxx and Luke Monday July 9th, 2001 4:53:00 PM
Sly eyes widens and a little bit of saliva drools down the corner of his mouth. " Oh! that is wonderful, will there be some food at this Block party tomorrow night?" Luke pick up his ears at the word food.
Loc Mufflefoot (Ceil) Monday July 9th, 2001 5:01:42 PM
"That woould be very good for the merchant around here. Ihave heard some pretty wild stories about the old Block Champions. It was Madam Chloe who hired us, but still if it picks up the sperits of the people and merchant. I think we will go along." Said the little halfling and kicks Sly in the ankle," Now! Stop asking about food." Loc smiles at Constable Ramionne.
Altemia, Tara, and Kevil Monday July 9th, 2001 5:09:18 PM
Altemia smiles shyly at Sieur Alphais as he performs the gentelmanly act. Living up in the hills she never dealt with the likes of him before. Remembering the scroll, she tells the others at the warehouse quickly of it's contents.
"The green chit will help us with the fee for Uteva. At least I think it will. I'm still not too certain on the system here."
Tara walks up and sticks her head under Altemia's hand looking for an ear scratch.
Ilsidur (at Fabulous Elixirs) Monday July 9th, 2001 11:01:50 PM
Ilsidur answers the old man. "Sir, my name is Ilsidur Wayfinder, and this is Alyndar Rainfelt. I was given Madame Carguille's name by Sieur Riguo, the manager of the Frosted Glass tavern, as a lady who might be able to help us out with some magical information. We are both members of Champions 823, and have recently taken part in a Challenge with another Champion group. As a result of the winning that challenge, we have come into possession of some apparently magical itmes, and we need some assistance in identifying what the items might be. We would be willing to pay the good lady for her time, if she could help us."
Trace and Radiant Tuesday July 10th, 2001 8:28:27 AM
Trace continues to sleep, "ZZZZZ" Resting and prepareing magic fang. Radiant is perched above Trace keeping watch.
Sir Thomas (at the moneychangers) Tuesday July 10th, 2001 8:58:04 AM
"Yes ma'am, let's pull some of these coins out and see what they hold so you can give me an accurate estimate on the exchange rates. But I should also add that we have a few chits, so if those exchange at a higher rate then I am interested in exchanging them also. We only have the white variety of chit though." Thomas smiles sheepishly because he knows his lack of knowledge displays an air of incompetence and it leaves him open to be taken advantage of. Thomas gladly puts his faith in Alemi and whole-heartedly trusts Madame Cecile. He helps her pull some of the coins, whatever she would like to see out of the bags, and will show her the chits if she so desires.
Various Errands (DM Lee-Anne) d10-5=0 d10=8 Tuesday July 10th, 2001 12:57:47 PM
* At the Warehouse *
Madame Clover smiles indulgently at Sly's enthusiasm. "Of course there will be food, young sieur! The party is at Hosea's Hot Foods tomorrow evening." She points down the street, where the restaurant is just visible. "We will expect you." She and Sieur Lukor return to their shops.
Constable Ramionne hands Lok a small sack. "As promised, sieur, the madame's effects. If you will excuse me, I'll get back to work."
Sieur Alphais watches the departing constable for a moment, then shakes his head. "An abrupt man, but efficient. Tell me, my friends, how do you like Magic City? Have you been successful in the business that first brought you here?" The tall man settles in as if for a cozy chat.
* at Fabulous Elixirs *
"Riguo is it?" The needles pause as their owner studies the men before him. "Aye, well, me daughter can help ya, right enough. Let's see these items a magic, then." He casts a quick cantrip while he waits to be shown the items, then studies them carefully, knitting all the while. "A yellow chit an a red will get ya names for all a this lot by tomorrow, plus a fair guess at the boots. This, one," and he indicates the leather-wrapped card deck, "is more complex. A blue, three orange, and an extra day to peg it. Ya can pay at pick-up. What'll it be?"
* At the Money Changer's *
"You may want to recheck your chits, then. The central bank revalued the colour system this morning. Inflation, you know. Here's a flyer showing the new chit schedule." Cecile hands over a small piece of paper. Sir Thomas finds, when he checks the chits, that the 14 white have changed to 9 orange and 5 red. "You have your blue chit right there, since 8 orange are equivalent to one blue. As for the coin. . ." Cecile examines a few of the gold and silver coins, weighing them on a delicate balance. "I can exchange these at the rate of 10 gold per white chit, and 108 silver per white chit."
Sly Foxx And Luke Tuesday July 10th, 2001 3:01:56 PM
Sly watches Madam Cloverand Sieur Luker (as they chat among themselves)return to their Shops. Sly waves and smiles as the rest of the neiborhood chats and slap their backs (because of a job well done). Sly turns to Loc abd ask of him, "What's in the sack, Loc? Any Cookies?" Luke pick up his ears and barks, "woof woof (meaning Yeah Food)."
Loc Mufflefoot Tuesday July 10th, 2001 3:13:52 PM
"Why Thank-you, Constable Ramionne."said Loc as he excepted the small sack, and watches the Constable walk away down the Street. Loc will open the sack and peek into it, then close the sack again. "No! Sly, no cookies in here. Just something that belong to Alyndar now. Now let's all go inside and have a mug of ale for us and milk for you and Luke."
Alyndar Tuesday July 10th, 2001 4:22:09 PM
Stands to the back, contemplating. Says to Ilsidur, lets take the items back to the warehouse, lets get with everyone and see just how much funds we have. Then go from there, plus we can go over the books and see just how much money we have in our new home.
Sir Thomas (at the money changers) Tuesday July 10th, 2001 10:54:16 PM
Thomas is stunned at how the money had changed since only an hour before when he put them into his pouch. Amazed, he continues with their business. "Thank you for your help and honest fair madame. I think that my group and I will be best served if we simply exchange the eight orange chits for a single blue chit and keep the rest as it is." Thomas places the chits that he wishes to exchange on the table and tucks the rest back where they belong, safe inside his belt pouch. Thomas smiles to have the business finished and so easily accomplished, when another thought crosses his mind, "And what of your fee madame? I only heard you mention it at the start. How much will I need to leave to account for your service?"
Trace and Radiant Wednesday July 11th, 2001 12:15:51 AM
Trace awakens from his sleep refreshed and fully charged for the rest of the day. He makes his way over to the others, "Well I have gotten my rest in, is there any errands left to be done or chores that need to be taken care of?" Trace waits for a minute then if there is something assigned he will begin it if not, "Well I am off to fetch my horse and have a ride about this fiar city and see what there is to see, maybe ask some questions about the 452 and see if anyone knows where they go when they leave the city, or maybe me and Radiant will find a tavern and see if they serve a decent wine around here. We could show off his tricks and earn a bit of trust and money to pay for the wine."
Ael d'Gaiaim Wednesday July 11th, 2001 10:31:00 AM
Ael listens politely to the conversation, and settles down to his daily meditations when it is polite. Upon finishing, he joins in the chat.
Turning to Trace, he says "I should be pleased to accompany you about town, if you desire. There is much here that I have always wanted to see; especially the academies." Ael starts to tighten his boots and recheck his spell components.
Convergence of Errands (DM Lee) Wednesday July 11th, 2001 12:17:11 PM
The moneychanger gives Sir Thomas a slightly puzzled look, but shrugs and hands over a blue chit in exchange for his 8 orange ones. "Anyone in Hook City will accept smaller denominations for larger amount. My fees are included in the exchange rates, but I couldn't charge you a fee to exchange such a small amount of Hook chits. All profit to you, sieur."
Sieur Alphais, feeling ignored, wanders off. Sir Thomas, Alyndar, and Ilsidur return to the warehouse just as Trace and Ael are getting ready to leave.
In the sack, Lok finds Chloe's whip and her belt pouch containing three gems like the magical keys Chloe gave the party: purple, red, and orange (shop, warehouse, unknown). There are also a few chits (1 yellow, 1 orange, 3 red, 3 white), 3 memory stones, Chloe's identity card, and a couple of employee cards of hers. On the cards, most of the writing has faded to barely legible, and a glowing red "Deceased" is scrawled across each.
A runner arrives out of breath at the doorway, wearing an Office of Champions patch. He leans against Sly, gasping, and pulls a small folded piece of parchment from his pouch and pushes it against the half-elf's chest. "Your reparation from the -- gasp -- former CP 452. They've been disbanded --" He takes a drink from a small flask. "-- and deported! Gotta go the -- gasp -- CP 37 have claimed greivance on behalf of their patrons against Block 182." He runs off down the street. Sly finds a green chit folded inside the parchment.
Sly Foxx and Luke Wednesday July 11th, 2001 3:17:19 PM
Sly waken to a new day, take his mother Spell Book and says his prays. Now makes his bed and packs his stuff (this always makes him ready to travel). Comes down and eats breakfast. Then does a few chores for Alyndar. "OK! Alyndar I'm going on my rounds now, be right back. Come on Luke!" And out of the warehouse he and the dog goes. Sly has gotten about to the door when he meets this runner and he's all out of breath, he's also wearing an Office of Champions. "Woe!" said Sly, "Take it easy, Catch your breath, What's the hurry?" But he give Sly a folded piece of parchment and pushes it against Sly Chest, then after a few words. He runs off down the street. Sly reenters the warehouse and walks up to the first ones there. "Altemia! Ael! This guy from the Office of Champions and gave me this piece of a note. He said 'Our reparation from the former CP 452. They've been disbanded and deported!' then he said something weird 'CP 37 have claimed grievance on be half of their patrons against Block 182' then he ran off down the street??" Sly holds out the folded parchment and out falls the green chit.
Loc Mufflefoot Wednesday July 11th, 2001 3:47:55 PM
After Alyndar and Trace rises for the day, and there's a moment of peace around the breakfast table, Loc brings out the sack and opens it. "Loc takes out Madam Chloe's whip and her belt pouch and in it was three gems (like the magical keys She had given the party) a purple one, a red one and an orange one. Hmmm! Shop, Warehouse and this one (orange) is unknown to me??. There is also some chits in here (as Loc takes them out) 1 yellow, 1 orange, 3 red and 3 white. Also in the sack are 3 memory stones, Chloe's identity card and a couple of employee cards (was faded and barley legible, and glowing red "Deceased" is scrawled across each)" "Very interesting, Yes very interesting" said Loc raising his head and ask the others, " Any comments anyone?"
Sir Thomas Wednesday July 11th, 2001 11:51:27 PM
Sir Thomas arrives at the warehouse and holds the blue chit up proudly. "I have what we need my friends. Let's go get Uteva!" The excitement in Thomas' voice shines through over top of his fatigue. Thomas then reings in Pryte-Honos and heads for the House of Alemi. He lowers his head down to Pryte-Honos' ear and whispers, "This will be wonderful. We'll get our friend back, I'll get to my morning prays . . . better late then never eh friend . . . and then I'll get to rest from the fight. All in just one more trip. Maybe you'll be a little more agreeable after I have spoken with my Lord Alemi." Thomas makes a teasing clicking sound in his friend's ear and then sits back upright in the saddle. With heavy eyelids, a weary body, and an ever lightening heart Thomas hurries to get his friend back from the clutches of death.
Trace and Radiant Thursday July 12th, 2001 8:44:09 AM
Hey Sir Tom, me and Ael was just about to leave, we will follow you to raise Uteva. Oh and there is something about a greivance on our block so I am not sure what that means but probaly a fight is being picked." Trace stands ready.
Temple of Alemi (DM Lee-Anne) Thursday July 12th, 2001 1:29:10 PM
Sir Thomas and those who accompany him find the temple grounds teeming with party-goers. Chatting people cluster around a long buffet table heaped with food, an ensemble of musicians provide music for a small army of dancers, while a pair of illusionists perform a religious story for an audience of youngsters.
A bald man with a ruby chasuble draped over his shoulders spots the group's grey champion tabards and approaches them. "May Lemniac's truth light your hearts. I'm Patriarch Raime -- I've been expecting you. Let's find a quieter corner to talk."
He leads you to a small side chapel where the noise of the party is muted. "I'm prepared to perform the ritual for your friend right away, if you wish. I will need to see your Revue of Challenge to be sure there is no legal impediment to raising the young lady. The fee may be left there," he says, gesturing to a small offering bowl nested amid tiers of votive candlesd. "After today's revaluation of the chit system, the appropriate amount is one blue chit and one green." The patriarch waits politely, a smile in his warm brown eyes.
Loc Mufflefoot Thursday July 12th, 2001 3:27:06 PM
Loc head snaps up when Trace yelled at Sir Thomas. "Yes,! Sir Thomas wait for us. We also want to be there for Uteva." Loc grabs the sack and also grabs Sly wrist. "Come on Sly let's go." Once at the Temple of Alemi follows the other into small side chapel. After hearing the fee of offering for the raising of Uteri. And witnessing Sir Thomas put the Blue Chit into the plate. Whispers to himself not thinking that anybody else can hear him, ' A Blue and a green -- a blue and a green, quick Loc THINK. What is the makes up a green?' Loc opens the sack and takes out the yellow chit and puts it in the plate. "Oh! No! we are one yellow chit short. Now what do we do?" ask Loc.
Sly Foxx and Luke Thursday July 12th, 2001 3:53:19 PM
Sly is taken by surprise, why everyone wants to go with Sir Thomas. Now Loc grabs his wrist and pulling him along, but Sly does not resist and goes along. When they enter the Temple of Alemi, Loc tell him to take his hat off. Sly wonders why? but takes his hat off any way. Sly tell Luke to stay at the entrance of the temple and the dog lays down to wait for Sly. He follows the Patriarch and the others to the side chapel but keeps looking back to the long buffet table with all that food on it. They all come to a stop and nearly pins Loc between Himself and Sir Thomas. Sir Thomas puts the blue chip on the offering dish, then Loc put in the yellow chip and the halfling frantically looking for another chit. Sly look through the door and there is Uteve's body. She Looks so beautiful. Sly takes his hat and under the inside band takes out the yellow Chit (that he received yesterday with that note) "Here Loc, is the other yellow chit we need." Said Sly. Watches Loc put it into the dish.
Altemia, Tara, and Kevil Thursday July 12th, 2001 7:54:38 PM
Altemia looks up out of her small trance and sees that everyone is hurrying to leave. She quickly motions for Tara to come with her and for Kevil to stay put. She quickly catches up the others as they head to the temple.
At the mention of the revue, Altemia hands the Patriarch the scroll she received earlier in the day. She stands near the back of the group as she waits.
SIr Thomas Thursday July 12th, 2001 9:24:40 PM
Thomas places the blue chit in the offering plate and notices the rest of the group pitching in what they have. "All right then Patriarch Raime. Let's get on with this ritual. We are in great appreciation to you for taking the time." Thomas waits patiently with his friends for Uteva to emerge from the room.
Ilsidur Thursday July 12th, 2001 10:44:53 PM
Ilsidur and Alyndar arrive back at the warehouse with the cart and magical gear in tow, only to find that the party has left for the church to help Uteva. "Come on Aly, if we hurry, we can catch them and be there for the ceremony. After that, we are due for a huge party."
When they arrive at the church, they quickly find Sir Thomas and the rest, waiting for Uteva's return. "Well, we were given a price to identify all the magic items. We need one green chit, one purple chit, four magenta chits, 3 pink chits with yellow dots, one half of a brown and silver striped chit, and... oh hell, we need to give someone a whole bunch of different chits, and we can find the stuff out." Clearly, Ilsidur is frustrated at the ridiculous monetary system of this bureaucracy-ridden city. "I'm sure some middle-level functionary invented this system, then made hemself indispensible at applying the system, to make sure he had a job for life."
Trace and Radiant Friday July 13th, 2001 1:09:40 AM
Trace gives a quick prayer for Utevas return then rises and turns to Sir Thomas, "I am not sure how long this will take but since everybody is here I think someone needs to stand guard over the shop and things. Please send word as soon as Teva is back with us." Trace blows a kiss to Teava then sprints back to the wharehouse.
Ael d'Gaiaim (On Soapbox) Friday July 13th, 2001 9:13:46 AM
Ael smiles as Ilsidur and Aly comes in, and puts his prayers on hold. "Actually, in a society which is based on the practical application of magic, it makes sense that the economy be based on such a unit as well. After all, the great sage Mordalphus the Golden proved that unenchanted base metals are a very bad choice for currency when he transmuted a cartload of cheese into gold bars. The fact that he was later hung for counterfitting is of no consequence."
The mage continues. "These chits appear to be a crystalline substance, and most likely are heavily enchanted. I would be most interested to learn their anti-reproduction/duplication procedure. ... Another point of interest in how they obtain their ratios between different denominations. While it may not be the most intuitive, I believe that it relates to the requisite quantity of energy which must be transmitted across interplanar lines (for instance, the ethereal energy involved in telekenesis.)"
Ael then takes a cookie out of Aly's pot and smiles, having made himself perfectly clear.
When Breathing Is Good (DM Lee-Anne) Friday July 13th, 2001 12:09:04 PM
The patriarch studies the scroll briefly, then returns it to Altemia with a kind smile for all. "The ritual will take only a few moments. While you wait, turn your thoughts to your friend. That may help to guide her soul back to her body."
He leaves the chapel to return a short time later leading a very pale and a badly burned Uteva. "I'll leave you in your friends' care, my dear. Lem watch over you."
Uteva Friday July 13th, 2001 12:16:00 PM
"Thank you, Patriarch," Uteva says softly. She grins at her friends, laughter dancing in her eyes. "Well, that was a bit of a bollocks, wasn't it? Did we get them?" The bard wavers a bit, then slumps against the doorframe. "I think I need to lie down."
Ael d'Gaiaim (Not on his soapbox) Friday July 13th, 2001 12:49:38 PM
Seeing the bard alive shocks Ael somewhat. He knew that they were coming to have her raised, but on some level did not believe it would happen.
"So...my uncle wasn't lying..." He sits down, looking almost as pale as Uteva.
Sly Foxx and Luke Friday July 13th, 2001 2:14:56 PM
Sly walk up to Uteva and takes one of her hand,"Yes! Uteva, WE did get most of them. Come let's us all go back to the warehouse. There's a lot of people who want to see you" said Sly, then kisses Uteva on the cheek," Thanks to you Uteva." Sly turns to the rest of the party and ask,"Hey! GUYs! did ahy one bring a horse? I don't think she can walk back by her self, you know???" Sly will try to guide Uteva to the entrabce and to Sir Thomas's Horse.
LoK Mufflefoot (Ceil) Friday July 13th, 2001 2:21:18 PM
"Here! Here! I'll carry Uteva in my arms." Lok walks up to Uteva and looks as to where he is going to put his arm around(?) her. "Hmmm! Your torso will be fine, but your legs will drag a bit!" said the halfling.
Sir Thomas Friday July 13th, 2001 7:26:10 PM
Thomas grabs uteva's hand, "welcome back friend. Would a little curing help your demeanor?" Thomas lays his hand on the bard and asks for Alemi to grace her, unless those with more knowledge about the raising process tell him that she just needs to rest, in which case he will not try to lay on hands. Thomas escorts the party to Pryte-Honos and helps get Uteva up on the horse's back. He hands the reigns to Lok. "You guide them back my little friend. I have a driving urge to speak with my Lord Alemi for today before I even rest myself. I will go pray and join you at the warehouse later. I hope my prayers don't make me late for the block party you spoke of on the way over here." he winks fatigued eyes at the group, smiles weakly, and walks back into the House of Alemi.
Altemia, Tara, and Kevil Saturday July 14th, 2001 9:28:38 AM
Altemia walks beside the horse to help steady a not too steady Uteva. Tara seems to sense that they are heading back to the warehouse and leads the way. The wolf seems to part the crowd in the streets as not even the large paladin mount can do.
Ilsidur Sunday July 15th, 2001 11:13:54 AM
Ilsidur smiles as Uteva walks shakily back to the group. "I'm glad to see you up and about. I know how you must feel. Welcome back." Then, a shadow crosses Ilsidur's face. "I imagine Bear is feeling much the same way right now."
He and Alyndar follow along behind the group, dragging the magic-item-laden wagon. "What do you think about selling some of Madame Chloe's items, and using the money to bring her back, as well? I'm sure we can have it done the same way Uteva was helped. I, for one, do not relish being part owners of an armourer's shop in this bureaucracy-ridden city. Even if we can't get Madame Chloe back, I still want to sell the shop and get back on the open road again. I am starting to get that itch between my shoulder blades, up high where I can't reach it with these stubby arms of mine. That itch only seems to come around when it is time for me to get on the move again."
"Oh yes, I still need those 42 chits of various colours to get all the magic items identified. Clay, can you tell me what all we have in chits and money? I need a yellow chit and a red chit to ID all the items except the deck of cards. I need a blue chit and three orange chits extra to ID the deck. Do we want to pay the extra price for the deck?"
Trace and Radiant Monday July 16th, 2001 12:40:43 AM
Trace waits back at the wharehouse for the rest to arrive and readies his gear for a new day.
Alyndar (by Lee) Monday July 16th, 2001 11:48:58 AM
The wizard smiles at Uteva and pats her arm. "It's good to see you up and about, youngster." He leads the cart-ox into the warehouse, narrowing his eyes when Ilsidur mentions Bear. "Chloe's papers mention some savings on deposit, as well as her debts. I'll finish sorting through them and see what we've got." Alyndar sees that Uteva is well fed, then immerses himself again in Chloe's office.
Party Time! (DM Lee-Anne) Monday July 16th, 2001 1:08:40 PM
Uteva doesn't look much better after Sir Thomas heals her. The effort leaves the paladin feeling a vague sort of emptiness. His later prayers are equally unsatisfying.
After hitting the books again, and a quick trip to a local repository, Alyndar is able to report on their financial situation. (Sending by email later today.)
Meanwhile, Uteva rests, and Trace and Ael explore the city. Sly discovers, after eating lunch, that stray crumbs and grease seem to slide right off his skin.
The time for the party arrives, and Sieur Lukor shows up at the door to escort you to the restaurant. "Hurry, hurry," he urges. "Everybody is waiting for our guests of honour!"
Ael d'Gaiaim Monday July 16th, 2001 1:34:40 PM
Ael strolls around the city with Trace, closely examining everything in sight. He seems to have memorized almost nothing but detection spells for the day, and keeps casting them at mundane objects. A whitewashed wall, a lamppost, and a soiled post are all closely examined, among other things.
The mage miraculously fails to bombard Trace with endless conversation about how the city has applied magic, and seems almost subdued (except for his outburst of joy upon discovering the city's magically enhanced sewer system.)
Sly Foxx and Luke Monday July 16th, 2001 2:32:06 PM
After Sieur Lukor came by to hurry his guests of honor, Sly takes a rag and wipes his chin and see and feel grease slide off his face and hands. Sly takes soap and water and washes his face and his upper part of his body. Then Sly turn to Luke and asks "Want to come with me?" And of course Luke jumps up and follows Sly about six feet ahead of him.
Loc Mufflefoot (Ceil) Monday July 16th, 2001 2:43:17 PM
Loc was get ready when Sieur Lukor come along to hurry all of the Southern Light to the feast. "We are almost ready and will be right there. I have to check on the girls." And went to the girls to see if they were ready. "Are the two most beautiful girls ready to go to the party? I will personally escort you two there." And off goes the very odd looking three down the street.
Alyndar Monday July 16th, 2001 7:53:21 PM
Follows everyone to the party, but he obviously has other things on his mind. When asked, he waves everyone off and smiles. Then goes back to thinking about something.
Trace and Radiant d20+9=12 Monday July 16th, 2001 10:11:32 PM
After exploreing the city Trace rembers that they are to be at a party this evening, "Ael, we must hurry back for the party, hopefully they will have good wine." Trace is somewhat relived to be headed back, although he loves Ael like a borther, his magic talk flies over his head and when he does understand what he is saying he is not impressed. Instead Trace focuses on local guards and military along with any other adventureing types walking around.(rolled a 12 for spot check)
Altemia, Tara, and Kevil Monday July 16th, 2001 10:41:10 PM
Altemia smiles at Lok when he comes to get them.
"I'm ready to go. But, if you aren't feeling up to it, Uteva, I'll stay with you. Big huge groups of people like that just aren't my thing really."
If Uteva is up to it, Altemia and the wolves join the rest of the party.
Ilsidur Monday July 16th, 2001 11:33:59 PM
On the way to the party, Ilsidur swings by Fabulous Elixirs, and says to the old knitting man, "Thank you for your offer. I would appreciate it if you would work to identify all the items except for the deck of cards tonight. We will return in the morning to make payment and find out what you have discovered."
Then Ilsidur heads over to the party, stopping to pick up a cheap pewter flagon along the way. "Can never have too many flagons at a party, I always say," he thinks to himself. He arrives at the party as the last of the group is being led in by Sieur Lukor.
Sir Thomas Monday July 16th, 2001 11:59:46 PM
Sir Thomas arrives back at the warehouse after offering his prayers to Alemi. He drags in as if he just survived a confrontation with a dragon. He avoids any and all questions in favor of trying to take advantage of any spare time before the party to sleep, since he has yet to perform that and is very tired. However, he just lies in the cot and stares at the ceiling with thoughts bouncing about his head as if they were one of Lok's little silver juggling balls. Since he can't sleep, he gets up and finds a shower with soap and he shaves and cleans up for the party. he changes clothes and puts some time in cleaning up his sword and armor. When Sir Lukor arrives, Thomas follows the group to the party and avoids as much contact as he can without being offensive to anyone. Thomas face shows his fatigue and a degree of worry that does not fit in the group's current situation.
Uteva Tuesday July 17th, 2001 3:11:19 PM
"I'm not too hurt to miss a party! Come on, Altemia we'll make sure that you enjoy yourself." Winking at Lok, the bard opens the bundle that had been delivered for her and pulls out a tabbard. Midnight blue and scattered with blurred bits of fractured rainbows, it reads Southern Lights in bold yellow lettering. A smaller patch affixed at the shoulder reads CP 452. "I had them made when we agreed to take the job. What do you think?"
Uteva passes out tabbards and shield clothes to her friends, then replaces her ugly grey tabbard with a spiffy new one. Linking arms with Altemia and Lok, she follows the butcher to the restaurant, trying not to lean too obviously on her friends' support.
Party Time! (DM Lee-Anne) Tuesday July 17th, 2001 3:14:24 PM Hosea's Hot Foods is crowded with gaily dressed people -- the merchants of Block 452 and their families. The place is brightly decorated in a riot of colour, and the air is laden with rich, spicy smells.
Hosea himself, a small, dark man with flashing white teeth, greets you at the door and shows you to seats at the head table. A sumptuous feast is laid out on the table, featuring hot, spicy meats, hotter vegetables, and extra-spicy bean dishes, with the odd chilled fruit thrown in for contrast. People dig happily into the meal, chattering loudly with one another. Toasts are shouted out, many to the Southern Lights, the block's new champions.
Loc Mufflefoot (Ceil) Tuesday July 17th, 2001 4:32:31 PM
Loc is very proud having two woman with him. With his chest all puff out, and with the new tabard on. Atlemia on one side of Uteva and Loc on the other side of her. Arrives at the party, Loc waves at everybody, then with a sense of making the girls relax. Loc sits the girls almost in the center so that every body would be able to talk to them. "Wait a minute! I'll be right back" Loc tell the girls. Then off he goes for some drinks and food. Come back and Tells them "If you want or need anything. just ask any of us."
Sly Foxx and Luke Tuesday July 17th, 2001 4:45:47 PM
Sly, after another quick wash, dressed and was given a new Tabard to ware. "OH! this is nice. Thank-you Uteva," Puts it on then out the door with Luke in tow. Looking around for either Trace or Sir Thomas, if he cannot find them, Sly will talk to them at the party. Now all he had on his mind was the food, drinks and good company.
Alyndar Tuesday July 17th, 2001 8:46:43 PM
after eating a few bites of this delicious meal, Aly excuses himself and goes to the kitchen, hoping to trade secrets with the individual who has prepared the meal. And he offers his help as well.
Ilsidur Tuesday July 17th, 2001 11:17:29 PM
Ilsidur takes his new tabard from Uteva, and smiles up at her in thanks. He puts the tabard on, and hacks the bottom off so that he doesn't trip on it. "These are great, Teva, but I hope they don't mean that we are here in Hook City for too much longer. I still say we need to sell the business, find out about the magic items, get our chits converted to gold, and get back out on the road."
At the party, Ilsidur brings his new tankard up to the bar, and has it filled with a good dark ale. He joins in the toasts, but mostly is just thankful that their last few combats have been successful, and the group is still together. He stays away from the spicy food, not wanting to submit his friends to the gas that would likely result in the morning.
Trace and Radiant Wednesday July 18th, 2001 1:00:53 AM
Trace arrives at the party with Raidnat on his sholder. Walking up behind Lok he hears his conversation and , "I agree with Ilsdur but I think we should keep the shop as a place to come and rest when needed and make extra money."
Sir Thomas Wednesday July 18th, 2001 8:49:34 AM
Before going to the party, THomas hurriedly removes Pryte-Honos' saddle and equipment to make his friend more comfortable while he is away. Thomas replaces his old tabbard with the new one. "thank you Uteva" he comments, but the words don't have much emotion. Thomas is obviously preoccupied.
At the party the paladin is only a shell of himself. He picks at his food, and doesn't drink much of anything, let alone water. He makes small talk but often excuses himself for one reason or another, then seems to withdraw into thought. After some time into the party Thomas excuses himself for the evening claiming to be tired still from the combat. He leaves the party and goes to talk with a priest at the House of Alemi.
Ael d'Gaiaim Wednesday July 18th, 2001 9:06:18 AM
Ael sits down at the party, images of Uteva's raising burnt into his mind. Not his usual self, Ael eats very little, makes no comments about the food, and in general is poor company. He spends the evening staring ahead into space, pondering who knows what.
It is because of this preoccupation that he does not notice that his friend Sir Thomas is not his usual self either. He stands and looks around for the Paladin, but does not see him. Turning to Sly, Ael asks "Where is Thomas? I have something I really need to ask him."
Uteva Wednesday July 18th, 2001 1:31:41 PM
During the toasting, the bard stands to add her own, a serious expression stealing the perpetual smile from her face. "Some of you I've known for weeks, some for only a few days." She meets the gaze of each of her companions, holding steady for a moment before moving on. "In that time, we've been through a lot, but each of you has been generous to a fault with your friendship. And today, you've given me back my life." Uteva pauses for a shakey breath. "I'm honoured -- I have no words." She blinks, then grins wryly. "Well, maybe I have a few: To friends!" The bard raises her glass to each before downing it.
Later, she replies to Ilsidur and Trace. "I don't want to be stuck here, either, Ils, but you have to give us a couple of weeks. I want to ask around about the raiders and slavers. Maybe find out where they're based on this side of the mountains. You can be sure that if they've been disrupting trade, somebody in this town will know something." Using her knife, she neatly folds a slice of meat and spears it up. "I think I'll poke around in Mud City. Lok, are you up for that? We'll entertain the masses, ask the right questions . . ."
Teva pauses to chew the meat, washing it down with fruit juice. "I don't care whether we sell the shop or not, as long as I don't have to deal with the red tape. Alyndar might have some interest, though -- didn't he say something about retiring here, later on?" She looks around for the mage.
Party a Hosea's (DM Lee-Anne) Wednesday July 18th, 2001 1:44:28 PM
Hosea refuses to let Aly help in the kitchen, but his wife, seeing the mage's obvious enthusiasm, offers to show him a few of her special recipes.
Two tow-headed little girls follow Trace around, watching Radiant raptly. An older lad gets up the nerve to approach Altemia. Hesitantly, he asks if those are real wolves.
Eventually, the party begins to wind down as parents take their drooping youngsters home.
Trace and Radiant Wednesday July 18th, 2001 1:56:08 PM
"Uteva, I too think mud city would be a good place to search for clues and with the two of us entertaining would could proably get to more people." Trace sits down in a corner with a lage flask of wine and enjoys the conversations and music. With a bit of a buzz and nothing to worry about for the time being, he simply enjoys the moment with a big smile while grazeing on cheese and cuts of meat.
Loc Mufflefoot (Ceil) Wednesday July 18th, 2001 2:45:37 PM
Loc is having a grand time at the party. The food and the drinks are of the best quality and the people are most joyous. Now Loc since the children are getting sandy eyed and drooping. Loc comes back to the girls and ask them, "It is time for the guests to go home so that the people and the parents can leave. So If we are ready to leave. we will say our good byes host Hosea and his wife. We'll say that Uteva is very tired. Is that all right with you Altemia ? Uteva ?" When Loc come back (with the Host) "It's been the best block party we have ever been to. Thank you very much. It is good to have friends like you all." Loc turn to the girls and adds,"And tomorow we'll go to Mud City, But right now it look like we will have to persuade Trace to come with us. He look like he's flying almost as high as his bird."
Alyndar Wednesday July 18th, 2001 2:52:20 PM
Aly will gladly exchange recipes with Hosea's wife. Food makes everyone smile. and the more people I can make smile. the happier i'll be when I die.
Sly Foxx and Luke Wednesday July 18th, 2001 3:08:06 PM
Sly is having a good time at the party, Sly has even dance with a girl (she was about 9). But feels ill at ease, when going back for the third time for another sandwich. Sly has seen Sir Thomas leaving the party and when Ael had ask Sly as to where is the Paladin, he answers "I think he left here a little while ago? Did you notice how unhappy he is lately? Let go out and look for him? If I was Sir Thomas and have a big problem, I would go to a Temple of his God." Sly scratches his head as they (Sly, Ael and Luke) head out the door to go looking for Sir Tom.
Sir Thomas Wednesday July 18th, 2001 8:16:25 PM
As his heart races, and his fear swells Thomas knocks on the door to the House of Alemi. He rubs his face and tries to tidy his hair with his hands hoping against hope that his suspicions are wrong. When the door is answered he presents himself formally as a paladin of Alemi. "Good evening (sir/madame), my name is Sir Thomas Hurley. I faithfully serve Alemi, and I'm sorry to disturb you at such a late hour, but I am in serious need of the assitance of a priest. I must speak with one tonight because I am very afraid. Is there a priest available for me to consult at such an hour? I would be very greatful for any assistance that you can provide. If there is not one present, may I use the alter to pray until a time when one will be available?" Thomas resists the strong urge to ring his hands in his nervousness, instead forcing himself to stand at attention.
Altemia, Tara, and Kevil Thursday July 19th, 2001 8:54:00 AM
Altemia looks up from playing with the wolves and the boy she had introduced to them when Lok brings the host by.
"It was an excellent party sieur. And the food was wonderful!"
Altemia pats her and the wolves full bellies as testement to her words and smiles.
At the mention of Mud City Altemia looks at Lok.
"I'm unfamiliar with Mud City, but I'll be more than happy to help you if I can. I also want to spend a little time on the block and get to know the people here."
Ael d'Gaiaim Thursday July 19th, 2001 11:16:48 AM
Ael walks off with Sly towards the temple of Alemi. He seems very agitated and is not very talkitive at all. "Sly", he says "Have you ever seen a raising before? Before...Uteva, I mean."
Hugging himself, the mage walks on.
Uteva Thursday July 19th, 2001 12:45:12 PM
Tired and feeling the pain of her injuries, Teva gratefully agrees that it is time to go. She pokes Trace out of his comfortable slump, and follows the others back to the warehouse that, for now, is home.