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The Noble District

The Noble District


DM Mitch 
Thursday March 3rd, 2022 7:05:54 AM

Pressi asks if anyone is up for the classic 3 halflings in a trench coat routine so they can get lunch.

Murphy says he could go for food if they hadn't had their hero’s breakfast not too long ago. Aside from that he is curious if anyone is going to stop and ask questions to get more information or if it is time to return to the air once more.

Succotash almost volunteers for being a part of the three haflings in a trench coat but ultimately finds it impractical so he’s for returning to the skies as well.

Kezzem tells Succotash to leave the comedy to the professionals or at least him and then says he’s for any plan that nets extra lunch.

Pru raises the idea of traveling openly as the giants are regular townsfolk and not guards.

Pressi notices the group has a rough tie with a possible tie breaker being Kezzem if they decide to grab lunch but she doesn’t think that is a good idea, she makes some plans accordingly.

Tali keeps pace with the group

Nikolai reasons that word most likely spread quickly and any attempt at asking questions of the denizens of the smithy district would likely not end well as they would be recognized for the ruckus causers.

Murphy prepares to fly again about another half mile further into the smithy district.

The storm Murphy wondered about was created magically by Pressi so does not move or extend farther than the spell’s reach. Is also may have timed out while the party rested depending on the duration roll.

Ketia points out, “Well Sashe could have wrapped folks in giant illusions no matter what their base size was but she was never going to go past the main gate with the rest of us as someone has to secure the dais for our way back and so that is what Sashe is up to.”

Though the party discusses landing there are several votes to stay airborne and unless people start detaching from Murphy he’s in the driver’s seat. They advance forward hidden in the smog for a while until they run into something. Literally. Murphy’s foresight warns him in time to stop, but the sudden change in motion causes the dangling passengers to swing and one or two bump into something in the smog.


Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Thursday March 3rd, 2022 9:03:07 AM

(OOC: I forgot that someone might have enlarge person on their spell sheets. That might have worked.)

Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells 
Thursday March 3rd, 2022 12:13:22 PM

As Murphy comes to an abrupt halt, Succotash swings about, and slams into the "whatever". "Ooof", he grunts, though he is happy he didn't get hurt in the process. He checks Valerie over, and discovers she is fine, than asks, "Is everyone OK, and what in the names of the gods is this thing?"

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Thursday March 3rd, 2022 6:19:50 PM

"Well, I doubt it's a tree," Pru says drily. "Building or big rock would be my guess. Can we go around?"

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Thursday March 3rd, 2022 6:27:22 PM


"My guess is it's the next thing we have to fight," Pressi replied dryly. "That's been our luck so far, thoughout life, right?"

There's not much Pressi can do until Murphy moves downward. (True seeing won't help in total concealment.) She can continue to monitor downward as they move back under the fog.

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Thursday March 3rd, 2022 7:15:40 PM

"Um, should I start stabbing the smog?" asks Kezzem. "I've heard of attacking the darkness before, but I'm not sure how that works."

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 , temp HP:12/12 
Thursday March 3rd, 2022 9:11:36 PM

Wing & a Prayer

Tali goes along for the ride...seeing that appears to be the only choice.

Murphy (KimMc) Huge, buff air elemental AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14  d20+36=44 ; d20+43=46 ;
Thursday March 3rd, 2022 9:29:30 PM


Murphy does not descend - with a few folks having bumped against the obstacle, the noise may have alerted anybody below the ash cloud to look up. If it is a building they struck, then possibly those inside might have heard something. Instead, he works slowly upwards, letting the crew know his plan. He is mindful of overhangs. If he arrives at a place where the wall stops, he eases forward, using a light sense of touch. If there is a flat roof - or slanted roof - he conforms to the surface, his airy body just barely touching. Perhaps they'll meet another, higher, vertical surface. Whatever it is, his aim is to ascend one side, and then just as carefully to descend to the other side.

However, should it go up and up and up, with no getting over, then he will consider going first to the right to see if a corner presents itself. If all this feeling in the ashy air is of no avail, he will return to a place about 150 feet to the right of their abrupt stop, and slowly descend there.

For the sake of the riders, he maintains either a horizontal position, or a slightly slanted position (no more than 20 to 30 degrees off horizontal) so they don't need to slide around too much.

He moves about 30, not the 62.5 he could move and still be stealthy.
=============
Stealth: 44
Perception: 46

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)   d20+35=37 ;
Friday March 4th, 2022 12:10:07 AM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

Slamming into 'something', Nikolai instinctively gets a 'feel' for what it could be.

Perception + 35 = 37 (Solid, stone, wood, scales, etc.)

DM Mitch 
Friday March 4th, 2022 7:18:23 AM

Succotash asks if everyone is ok and wonders what they ran into

Pru doubts it is a tree, and that it is likely a rock or building and suggests going around.

Pressi suggests its the next thing they have to fight considering their luck so far and prepares to monitor downward should Murphy descend.

Kezzem asks if he should stab the fog since attacking the darkness is a thing.

Tali goes along for the ride

Murphy does not descend and instead makes a series of upwards and rightwards maneuver looking for either a roof, overhang, or corner depending on what he is looking for.

Nikolai tries to get a feel for what they ran into.

The party’s investigations soon let them figure out they’ve hit some kind of wall or gate. Made of stone and good construction, it is much smaller than the one ringing the city. That one was big enough for giants to patrol the top, this one is maybe wide enough for a halfling to do so but certainly no giant. It seems to have decorative elements as well, though you can’t see them and feeling them it’s nigh impossible to tell what they’re supposed to be - some kind of statue or something is the best you can guess.


Murphy (KimMc) Huge, buff air elemental AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14  d20+36=53 ; d20+43=47 ;
Friday March 4th, 2022 11:40:34 AM


Murphy goes ahead and drops down to get a decent look at the wall from below the ash cloud, then takes the team up and over the wall to see what's on the other side.

He is open to suggestions from his friends as to directions to explore...

==============
Stealth: 53
Perception: 47

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d20+25=30 ; d20+26=40 ;
Friday March 4th, 2022 1:29:00 PM

Pressi gets off and begins looking at the gate for traps and ways in. (Stealth 30, Perception 40+1 for traps.) She also casts a round of detect magic and of clairaudio so she can hear if anyone is around.

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Friday March 4th, 2022 2:12:09 PM

"I guess the fancy part of town has a fancy wall to keep out the riff-raff," Pru says.

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16  d20+27=37 ;
Saturday March 5th, 2022 12:08:49 AM

"Well, they should get a refund on their wall then," says Kezzem, "as it didn't do a good job keeping the riff-four. We just flew over it."

Kezzem will activate detect evil and and look around.

Perception: 37 (38 vs. traps)

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 , temp HP:12/12 
Saturday March 5th, 2022 9:03:53 AM

True Seeing

Tali, looking to be useful, casts True Seeing on herself, so she can see what the group is really looking at when it comes to this new wall/barrier or anything that might be guarding it.

Spells in Effect:
1x True Seeing 18 minutes

Murphy (KimMc) Huge, buff air elemental AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14 
Sunday March 6th, 2022 12:07:35 AM


Murphy will drop off whoever wants to be dropped off - whether to stand atop the halfling-suitable wall top, the area on the near side of the wall, or the far side of the wall - and is happy to continue to provide speedy transport to any who want to keep riding for now.

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Sunday March 6th, 2022 9:00:31 PM

Nikolai opts to drop off on top of the wall.

To Pru, "Obviously not a wall to keep out invaders, just a wall for privacy. No battlements, or defensive structures, or any way to get up here for defense."

Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells  d20+36=54 ;
Monday March 7th, 2022 12:12:32 AM

Now that they are out of the high winds, Succotash casts airwalk on Valerie and saddles up. he descends enough to just stick his head out of the ash cloud to take a look around. (perception 54)

Active Spells:
Succotash
Heroes feast (0 temp HP)
Planar adaptation
Fly

Valerie
Heroes feast (0 temp HP)
Planar adaptation
Airwalk

Daily Stuff:
channel energy (10d6) 9/10
speak with animals 22/22
agile feet 13/13
dimensional hop 190/190
Quicken rod (normal) 2/3

DM Mitch 
Monday March 7th, 2022 6:13:06 AM

Murphy drops down to get a decent look at the wall from below the ash cloud. He is ready to get the party up and over but his wife disembarks when they land.and he drops off other folks as well while being ready to continue to provide a speedy transport to those that want it.
Pressi gets off and begins looking at the gate for traps or ways in. She also uses detect magic and clairaudio to determine if anyone is around.
Pru points out that the fancy part of town has a fancy wall to keep the riff-raff out.
Kezzem suggests the giants get a refund on their walls as the riff raff can just fly over. He activates detect evil and looks around
Tali casts true seeing and takes a look around.
Nikolai suggests to Pru that this wall is merely for privacy as it has no battlements or defensive structures to deter would-be invaders. He gets off on top of the wall.
Succotash saddles up Valerie, casts windwalk and pokes his head out from the ash cloud to take a good look around.

The wall is explored. There seems to be nothing to keep you from just flying over it. However Murphy’s foresight and other methods the party uses let them know they’re right over a gate in the wall and there are two bored looking giants below. There’s a high chance of the party being spotted if they exit the ash cloud.

The high winds do extend this far, though the wall serves as a windbreak so you get some relief from it while nearby.

Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells 
Monday March 7th, 2022 12:33:33 PM

"Well my friends, we seem to have two options. We can enter at the gate, or find a less conspicuous place to fly over the wall. Since we have been attempting the whole stealth thing, up to now, I would vote for the latter. I see no reason to change our strategy, limited though it may be, in mid stride."

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Monday March 7th, 2022 3:10:32 PM

"I agree with Succotash," Pru says. "Let's keep sneaking. Let's find someplace to cross where we're less likely to be noticed."

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 , temp HP:12/12 
Monday March 7th, 2022 8:31:06 PM

I also agree with Mister Succotash & Ms. Pru," Tali chimes in.

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Monday March 7th, 2022 8:37:24 PM

Pressi considers the people at the gate a little longer (what are they doing there?) but in the end, she decides to test along the gate on foot.

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)   d20+26=36 ; d20+35=39 ;
Tuesday March 8th, 2022 12:41:02 AM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai explores the top of the wall going away from the gate, looking for a secluded place on the other side where the party can gather up again, on the ground.

Stealth +26 + 20(moving invisible) = 36 + 20 = 56
Perception + 35 = 39 looking for a secluded spot.

Murphy (KimMc) Huge, buff air elemental AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14  d20+36=46 ; d20+43=44 ;
Tuesday March 8th, 2022 1:26:43 AM


"Let's continue another 350 yards along this wall, or until it rounds a bend, then figure out what we can there," Murphy suggests.

"Does anyone see anything here on the outside of this barrier, looking away from it? Or is it simply a vast unoccupied space as far as the eye can see," [which is, how far down here below the ash cloud?]

If unoccupied, is the ground just stone, or is there anything else mixed in? "I wonder if fire giants like to put lava into cups and drink it... yet with all this stone about, you'd think this place is run in part by stone giants."

Murphy will fly those who want the lift in the direction he indicates, leftward along the wall for ~350 yards, or until his foresight warns him to change some aspect of what he is doing. He observes to the right and to the left. Since at least Pressi is on the ground, he does not get very far ahead of her, keeping up a pace of about 30 or 40, and being stealthy. After a while he asks if she'd like a lift again.

Even though he is a very perceptive fellow, he somehow feels as though there does not seem to be very much to perceive around here so far. [i]"There does not seem to be much going on in this city that one might expect elsewhere. No fire giant families pushing strollers. No street minstrels. No vegetation. No bumps in the sidewalk. No church bells. No one hawking goods. No multi-level marketing schemes being pushed on others. A very plain, stony, hot and ashy city in a most uncomfortable pocket plane. I am unlikely to recommend the place to others," Murphy chatters telepathically.

=============
Stealth: 46
Perception: 44

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16  d20+37=57 ;
Tuesday March 8th, 2022 1:45:54 AM

"All this sneaking around's likely to level me up as a rogue instead of a paladin," says Kezzem. "Hey, can maybe we can go 'fourth' through that wall I just broke down."

Stealth: 1d20 + 37 = 57.

DM Mitch  d20=2 ; d20=2 ;
Tuesday March 8th, 2022 8:36:32 AM

Succotash points out they can either enter the gate or fly over the wall at less conspicuous area.
Pru thinks they should keep sneaking and find an area to cross where they are less likely to be noticed.
Tali agrees with Succotash and Pru.
Pressi considers the people at the gate and wants to check things out on foot.
Nikolai moves down the wall from on top of it.
Murphy suggests they move further down
Kezzem wonders about rogue levels and walls.

At the moment the guards aren’t doing anything at all, but presently someone approaches the gate and there is a brief conversation. From what Pressi can hear with her clairaudio the people at the gate seem to be making sure those entering have reasons to be in the affluent district

Looking around the area on the forging district side there continues to be a variety of open air forges and crafting stations. These ones seem better stocked and have more ornate half finished items about them - presumably the better craftsmen work closer to the noble district where their wares are in high demand.

On the opposite side of the wall seem to be a series of manors. The buildings are all large, with much more space around them then the party has seen elsewhere in the city. There are even a few decorative elements like statues, small gardens of plants that can survive the hot rocky realm, and even a decorative lava fountain. It’s nothing close to the splendor of other noble manors the party might have seen, still mostly utilitarian, but that makes them stand out all the more when no such things have been seen elsewhere.

Murphy examines the ground and finds that it is still solid stone with a layer of ash over it. The party is easily able to find a concealed place to cross and regroup - some private practice field of a noble’s son fitted out with practice shale amendments and target dummies all sized for medium creatures or a young giant. It has a what to the giants is a low wall for privacy, but it’s more then big enough for the party to be concealed behind even standing.


Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells 
Tuesday March 8th, 2022 11:26:08 AM

Succotash regroups with his friends on the other side, of the wall at the safe location. Using the telepathic link, he asks his friends, "How do we find Flamescorn's old home? That darn ash cloud makes ariel recon a lot harder, couple that with the fact that only Murphy can fly in these darn winds. Good thing air walk isn't flight, it's just walking on air, which allows Valerie to travel through the air, though we do get one heck of a buffeting. My suggestion is that someone cast invisibility on Valerie, myself and Murphy, and we go on a scouting mission, making sure to stay out of the ash cloud, so it doesn't give away our position. Anyone else have an idea? I'm open to just about anything at this point."

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Tuesday March 8th, 2022 1:33:18 PM

"I've got it!" says Kezzem excitedly. "Murphey, you can speak with plants, right? And Succotash, you can speak with dead, right? So together...you should be able to speak to dead plants, or wood, which is what houses are made out of. So can just ask the houses which one is Flamescorn's. Kezzem's a genius!"

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Tuesday March 8th, 2022 9:02:35 PM

With a sigh at Succotash's frustration and Kezzem's... Kezzeming, Pressi takes the time now to send her prying eyes through the area. They are generally invisible, so it shouldn't be an issue.

"We already know which house it is," she pointed out. "It's the one that can't be entered, probably boarded up or covered in yellow tape or something."

After a period of time, she causes the prying eyes to return.

-------------

Pressi Actives

Ritual of Warding
Ritual of Healing
Planar Adaptation
Heroes Feast
Moment of Prescience
Shield of Faith
Haste (from Pru)

L1: 0/7+1
L2: 1/6+1
L3: 0/6+1
L4: 0/5+1
L5: 4/5+1
L6: 1/5+1
L7: 1/4+1
L8: 1/2+1
L9: 0/1+1

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Tuesday March 8th, 2022 10:08:45 PM

"Do we know how big the noble's area is?" Pru asks. "Or how long it might take to search it?"

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 , temp HP:12/12 
Tuesday March 8th, 2022 11:31:28 PM

The Noble Region

“Isbit our collective plan to search this section the same way we have done the others? Do we know how to determine the correct structure?” asks Tali.

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)   d20+26=41 ; d20+34=41 ;
Wednesday March 9th, 2022 1:04:42 AM

Nikolai sets up watch at the entrance, wherever that is.

Stealth +26 + 40(not moving, invisible) = 41 + 40 = 80
Perception + 35 = 42 keeping watch in case the giant kid decides to 'play'.

Murphy (KimMc) Huge, buff air elemental AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14  d20+36=42 ; d20+43=55 ;
Wednesday March 9th, 2022 3:48:51 AM


"I could become a hedgehog, and see if I can talk to the giant boy," Murphy offers. He rests on the warm ground. If any wish to dismount, now is a good opportunity. "I think we either talk with someone - we better than a lad? - or fly in further, as Succotash recommends. Unless any object, or have a better idea, I will do the change in a moment."

He does want to learn what Pressi learns through her eyeball scouts.

Murphy peeks over the wall. Invisible. Stealthy. Peek!
============
Stealth: 42
Perception: 55

DM Mitch 
Wednesday March 9th, 2022 6:15:20 AM

Succotash asks the others about finding Flamescorn’s old home and points out the difficulties the ash cloud is causing. He suggests they get invisibility cast on himself, Valerie and Murphy and they go scouting while staying out of the ash cloud.
Kezzem suggests between Kezzem and Murphy’s communication spells the two should be able to team up and combine the spells speak with dead and speak with plants to get speak with dead plants or wood and just ask the structures which one belonged to Flamescorn.
Pressi casts and creates another set of prying eyes seeing as her last set got destroyed by the wind and sends them through the area with instructions to return after a while. She suggests they look for the house that is boarded up or covered in tape.

(OOC: you don’t telepathically control the eyes once they are created but get to give one single 25 word set of instructions on creation of the flying eyes per the spell: "When you create the eyes, you specify instructions you want them to follow in a command of no more than 25 words. Any knowledge you possess is known by the eyes as well.")

Pru asks if they have an idea of how big the noble area is or how long it might take to search it.
Tali asks if they are planning to search their current area the way they have others and if they have a way to determine the correct structure.
Nikolai sets up watch at the entrance to their current location.
Murphy suggests maybe trying to track down the child. Or just scout by the air.

As the party debates they review what the ogre told them. They know a general direction of where to look, it’s on the west side of the area, but not a street name. It’s a start at least.


Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells 
Wednesday March 9th, 2022 1:31:30 PM

If you want to send out your invisible flying eyeballs Pressi, I believe we have enough intel that you should be able to direct it in the right direction. It's may be worth the wait to have a better idea as to what we may encounter, as well as which direction to go."

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Wednesday March 9th, 2022 2:15:54 PM

"It's worth waiting a while at least," Pru agrees. She asks Murphy to set her down.

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d4+18=19 ; d20+15=20 ;
Wednesday March 9th, 2022 3:15:56 PM

"Ok, let me think..."

Pressi considers that she's left with 25 words, and hopes she doesn't have to run this past a lawyer.

"Travel westward, maximum conical spread within sight of another eye, follow streets to end wall or one mile. Rotate 360 every 500 feet. Return directly."

Pressi releases 19 eyes per the instructions. Perception 20.

Murphy (KimMc) Huge, buff air elemental AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14 
Wednesday March 9th, 2022 8:11:59 PM


Murphy sets Pru down, and anyone else who wants to touch the ground.

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)   d20+26=31 ; d20+35=46 ;
Wednesday March 9th, 2022 11:23:23 PM

Nikolai keeps watch. If it looks like he can see from atop the closest house (won't be in the ash cloud), he climbs up to the roof for a better view of the street.
Slippers of Spider Climb.

Stealth +26 + 20(moving, invisible) = 31 + 20 = 51
Perception + 35 = 46 keeping watch.


Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 , temp HP:12/12 
Wednesday March 9th, 2022 11:25:55 PM

Talk listens to the group as she keeps pace with the decisions.

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Thursday March 10th, 2022 1:35:24 AM

"We should just look for the scariest house," suggest Kezzem. "It's most certainly that one."

DM Mitch 
Thursday March 10th, 2022 7:21:01 AM

Succotash suggests Pressi continue with the prying eyes in order to get a better idea of what they may encounter.
Pru agrees it is worth a wait and asks to be set down.
Pressi gives her eyes specific instructions and sets them off in a conical spread westward until they have traveled 1 mile or hit a wall
Murphy sets Pru and anyone else that wants to be down.
Nikolai uses his slippers of spider climb to keep watch from a perch atop the closest house.
Tali listens to the group keeping pace with decisions.
Succotash suggests they look for the scariest house.

Nikolai is able to find a nice perch up high to survey the area while Pressi sends her eyes out. A short while later they return and she starts catching them in her hand and absorbing the information they contain getting a pretty detailed view of what is westward for the next mile

Both of them note the area seems pretty quiet. Their are occasional patrols, but nothing like what was seen in the other districts. To be fair the other districts expected trouble, but the giants don’t seem to think there’s much risk here. Most of the nobility seem to either be staying inside or off doing whatever giant nobility does during the day and it’ll be easy enough to traverse the area without being spotted.

The eyes find a likely location as well. One of the manners is firmly sealed up. A big fancy lock on the gate with a sign. A thick layer of ash covers the yard, far thicker than anywhere else as if no one had cleared it up for a long time, and there are signs of damage and dilapidation to the buildings. With only general scouting instructions the eyes didn’t take a close look so you can’t read the sign or get better details - they just passed by/over it.


Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Thursday March 10th, 2022 10:43:04 AM


"Ok, we got something. Let's move on out."

Pressi hops the wall and follows the route of the eye that grabbed the likely location, using some stealth along the way.

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16  d20+17=18 ;
Thursday March 10th, 2022 12:42:53 PM

"Who says they're no eyes in team," says Kezzem.

Stealth: 1d20 + 17 + 20 (Invisible) = 38.

Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells  d20+21=30 ; d20+13=17 ;
Thursday March 10th, 2022 2:03:20 PM

Succotash's stealth: 30
Valerie's stealth: 17

Succotash is pretty sure the stealthyness of his dino friend is going to give them away, if they run into any giants, but there is nothing that can be done about it now. He follows Pressi's lead towards the house her prying eyes found, riding on Valerie, who is air walking 5 ft above the ground..

Active Spells:
Succotash
Heroes feast (0 temp HP)
Planar adaptation
Fly

Valerie
Heroes feast (0 temp HP)
Planar adaptation
Airwalk

Daily Stuff:
channel energy (10d6) 9/10
speak with animals 22/22
agile feet 13/13
dimensional hop 190/190
Quicken rod (normal) 2/3

Prudence Komonov [AC 28; HP 161/184](Kathy)  d20+28=48 ;
Thursday March 10th, 2022 2:19:08 PM

Pru isn't especially stealthy, so she makes herself invisible before heading out, which should at least give her a fighting chance.

[Stealth 48]

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 , temp HP:12/12 
Thursday March 10th, 2022 8:10:53 PM

Damage and Dilapidation, this must be it!

Tali, to avoid issues with Stealth, casts Invisibility upon herself and then hovers above the ground towards this Damaged and Dilapidated manor after her companions. Once Tali arrives to this manor, she will cast True Seeing upon herself in order to determine what is real and what is an illusion. Whatever she "Sees" her, she will relay through the telepathic bond, to all of her companions.

Effective Spells and Conditions:
Overland Flight | 700 Minutes
Endure Elements | 1170 minutes
Mage Armor | 700 Minutes
Telepathic Bond | 700 Minutes
Invisibility | 18 minutes
True Seeing | 18 minutes
Heroes feast (12 temp HP)
*-=-*
Used Spells slots
4x Invisibility
3x Prismatic Wall
2x True Seeing

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)   d20+26=33 ; d20+35=40 ;
Thursday March 10th, 2022 11:49:17 PM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai moves along the roof of the house until he needs to cross a street, where he comes down to street level and joins the group on the ground.

Stealth +26 + 20(moving, invisible) = 33 + 20 = 53
Perception + 35 = 40

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14  d20+45=51 ; d20+43=55 ;
Friday March 11th, 2022 2:52:52 AM


"Changing clothing," says Murphy. He wildshapes into a raven, since he misses Mookie and Bliss. He thinks changing into a giant octopus might be a little more unwieldy. He still should be invisible, I think.

Murphy flies below the ash, and tries to keep below the windier parts of the wind.

He sees what he can see, mentally mapping as they go along, adding what he sees and hears to what Pressi was able to pick up city-layout-wise with her floating invisible ocular marbles earlier.

[need to adjust AC and a few other things, but am falling asleep]
============
Stealth: 51 [size bonus to stealth helps, as does invisibility]
Perception: 55

DM Mitch 
Friday March 11th, 2022 7:25:31 AM

Pressi suggests they head out using some stealth to guide the others towards the likely location.
Kezzem follows Pressi’s lead asking who says there is no eyes in team.
Succotash rides Valerie air walking 5 feet off the ground following Pressi. He’s concerned Valerie’s stealthiness or lack there of will give them away but there is nothing he can do for it.
Pru makes herself invisible before heading out.
Tali casts Invisibility on herself as well as the party heads towards the mansion.
Nikolai jumps from roof to roof giving the party overwatch until they reach a cross street where he climbs down and joins the others
Murphy changes himself into a Raven and stays low and out of the ash and wind. He observes the area as they move along mentally mapping and adding his observations to what Pressi described.

As noted the area is light on patrols. With their skills the party reach the manor in question without raising a ruckus. Now that they’re there in person they can read the sign and get a good look at the place.

The sign says, in giant, “This house is anathema and its scion is to blame. Their names are stricken from our history”. Through the metal gate you can see the front doors have been smashed in, as if an invading group forced their way in. Some of the windows, once filled with expensive glass, are broken out. Even in this quiet district the area seems quiet. Nearby homes show signs of less frequent habitation as well, as if other giants avoid this whole section of street.


Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d20+25=36 ;
Friday March 11th, 2022 11:11:47 AM


"Well, this looks promising... under a certain definition."

Pressi casts detect magic and clairaudio to determine if anyone is inside. She checks the perimeter for traps (Perception 36+1 from trapfinding).

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Friday March 11th, 2022 1:02:42 PM

"Yup, definitely the scariest one," says Kezzem. "On the plus side, I doubt anyone will care when we completely wreck the place."

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Friday March 11th, 2022 3:06:44 PM

Pru never invested heavily in "find things out" magic, so she hangs back and lets the others do their stuff.

"So, you're planning on completely wrecking the place?" she asks Kezzem.

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 , temp HP:12/12 
Friday March 11th, 2022 8:29:40 PM

This house is anathema and its scion is to blame!

Arriving at this manor, Tali casts True Seeing upon herself in order to determine what is real and what is an illusion. Whatever she "Sees" her, she will relay through the telepathic bond, to all of her companions.

Effective Spells and Conditions:
Overland Flight | 700 Minutes
Endure Elements | 1170 minutes
Mage Armor | 700 Minutes
Telepathic Bond | 700 Minutes
Invisibility | 18 minutes
True Seeing | 18 minutes
Heroes feast (12 temp HP)
*-=-*
Used Spells slots
4x Invisibility
3x Prismatic Wall
2x True Seeing


Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells 
Saturday March 12th, 2022 8:02:20 AM

Nice place, if your into the whole haunted house look., He is about to cast some detection spells, but sees his friends have that covered, so he simply waits for the results, before he directs Valerie to air walk the two of them through one of the broken windows, assuming the coast is clear.

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Sunday March 13th, 2022 8:57:58 PM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai waits for the magical detection results and comments, "Well, at least we won't have to pick the lock to get in."

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Sunday March 13th, 2022 8:59:36 PM

"Planning?" asks Kezzem. "Never heard of it. Wait...isn't it that the thing when Murphey and Pressi talk a lot about doing things while I pretend to listen?"

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14  d20+43=48 ;
Monday March 14th, 2022 3:48:24 AM


Murphy flies up near to the outside of the building, looking in through the broken windows to see what can be perceived within without entering yet.

Perception: 48

DM Mitch 
Monday March 14th, 2022 7:22:14 AM

Pressi points out that the house looks promising and casts detect magic and clairaudio to try to figure out if anyone is inside. She also looks for traps.
Kezzem suggests it had to be the scariest one but no one will care when they wreck the place.
Pru hangs back as the others check out the house. She asks Kezzem if he is planning to wreck the place.
Kezzem tells her he’s never heard of planning unless that is the thing Pressi and Murphy talk about doing things while he pretends to listen.
Tali casts true seeing in order to tell what is real and what is an illusion.
Succotash suggests the place has the whole haunted house look and waits for the others to do their magical probing before asking Valerie to air walk over the gate and through a broken window if the coast is clear.
Nikolai waits for the magical detection results and points out they won’t need to pick a lock to get in.
Murphy peaks through a window.

Tali doesn’t see anything that is an illusion from the facade the house puts on.

Pressi doesn’t find any traps or people inside for that matter but she does notice the lock on the gate is ridiculously simple as if they don’t expect anyone to make a serious attempt to get past the gate with its ominous warning message.

Murphy’s look inside shows about what he’d expect. A dark, long abandoned room, perhaps a dining room, lays on the other side of the window. Other then the furniture being giant sized it’s much like any other long abandoned room, with cobweb covered furniture sitting in dusty disuse.


Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d20+20=26 ;
Monday March 14th, 2022 10:46:45 AM

Satisfied, Pressi makes an attempt to open the lock on the gate (disable device 26).

If it works, she heads into the house, but continues to keep an eye out for traps.

Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells  d20+36=39 ;
Monday March 14th, 2022 12:57:03 PM

Succotash and Valerie air walk through the broken window, and head over to open the front door for his friends. Assuming everyone enters the house, he closes the door behind the last person and takes a good look around the room. he is looking for anything resembling a clue. (perception 39) He than asks, "How do we want to search this place, and do we have any idea what we are looking for?"

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Monday March 14th, 2022 5:29:03 PM

Once inside the manor, Pru casts a quick Detect Magic. She is careful to point her gaze away from her companions, as the combined auras of everybody's magic items is sure to give her a blinding headache.

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14  d20+43=50 ;
Monday March 14th, 2022 6:22:51 PM


Sensing a velociraptor and mounted halfling going through the window, Murphy waits a moment to ensure they are all the way inside. Then he flits through the window, letting people know he is doing so via the mental link. If this is a dining room, he'll land upon the table and take a better look about him.

Perception: 50

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16  d20+28=29 ; d20+11=29 ;
Monday March 14th, 2022 6:41:27 PM

"Wait, Pressi, you've got to search for traps first," says Kezzem. "Are you too busy casting witch spells that your forgot how to rogue?"

Kezzem will search for traps.

Perception: 1d20 + 27 + 1 Trapfindng = 29. Natural 1.

"Oh wait, you did that while I was talking," says Kezzem.

He attempts to open the lock (unless Pressi already did so).

Disable Device: 1d20 + 11 = 29.

"Apparently, I also forgot how to rogue. We need a support group for former rogues!"

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 , temp HP:12/12  d20+25=41 ;
Monday March 14th, 2022 10:31:16 PM

This house is anathema!!

If the others enter the home, Tali will follow hovering off the ground three feet and gliding inside. Tali will use her Spellcraft skills to detect any magic that might be inside.

Skill Checks:
SpellCraft : 41

Effective Spells and Conditions:
Overland Flight | 700 Minutes
Endure Elements | 1170 minutes
Mage Armor | 700 Minutes
Telepathic Bond | 700 Minutes
Invisibility | 18 minutes
True Seeing | 18 minutes
Heroes feast (12 temp HP)
*-=-*
Used Spells slots
4x Invisibility
3x Prismatic Wall
2x True Seeing

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Monday March 14th, 2022 10:45:37 PM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai observes with some bit of humor and a joke on his lips as Succotash and Valeri slip through a broken window and reappear at the entrance, bewildered that the front doors had been busted down a long time ago, and then pretend to 'open' them for the group.

Once everyone is inside the yard, he takes the lock and puts it back on the gate and locks it back, then asks Pru, "Honey, can you conjure up some dust and make this lock look like it wasn't touched? Just in case a wandering giant happens to notice the unusually somewhat relatively clean lock and wander what's up."

He'll be the last to go inside.

DM Mitch 
Tuesday March 15th, 2022 8:04:57 AM

Pressi successfully opens the lock on the gate then proceeds to keep an eye out for traps.
Succotash and Valerie head on through the broken window and pretends to open and close the busted doors as folks pile in.
Pru casts detect magic careful to avoid looking at her companions lest their gear give her a headache.
Murphy flits through one of the windows after the Velociraptor and Halfling. He does not find himself in a dining room. Well it could have been a dining room once but it is too hard to tell. The house is absolutely trashed on the inside.
Kezzem suggests that Pressi forgot to search for traps then realizes she already did so and opened the lock. He suggests they both forgot how to rogue and that they should form a support group.
Tali Tali tries to detect any magic auras once inside.
Nikolai finds amusement from the antics of Valerie and Succotash and suggests they take steps to adjust the lock so it looks like it wasn’t tampered with. He takes up a position as rear guard.

Although the manor is largely trashed there are several passages leading underground that seem to be in better shape than the rest of the interior. Said interior has been damaged but not looted. It’s as if the giants burst in and searched the place without taking any valuables. Said valuables either sit in their place or are on the floor as if carelessly moved to check for hidden passages before being left to lay there. And there’s a lot of it - enough to fund a whole party of high level adventurers.

In particular there is an item that stands out. Amidst all the treasure an iron flask with a high woldian symbol for celestial. It's set assign in a room of it's own, with warning in giant not to open it without a way to compel the being inside. Spellcraft 30 Highlight to display spoiler: { It seems to be an item designed to entrap extraplaner entities like demons. Judging from the inscription on it and it's aura it contains a powerful celestial, the type that would be dangerous to the evil giants but possibly a useful ally to the party}



Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells  d20+10=18 ;
Tuesday March 15th, 2022 1:10:22 PM

"I can read the High Woldian symbol, it says Celestial, but I have no idea what this may be. Does anyone have a clue as to it's design? It is obviously something Flamescorn's family considered valuable. Why else dedicate a whole room to it?"

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d20+30=34 ;
Tuesday March 15th, 2022 2:56:43 PM


"Because it's a celestial trap," Pressi recognizes immediately (no fail). "And from the looks of things, it's full of celestial."

(If anyone asks, she explains that it's a trap that contains extraplanar entities, an analogue to demon trap items.)

"As for why Flamescorn has it, I can't even begin to imagine. Though I can't imagine it cooperating with any of the giants here."

While the rest of the group focuses on the trap, Pressi looks in vain for any books or notes lying about. But she will open the trap if asked.

Prudence Komonov [AC 28; HP 161/184](Kathy)  d20+24=33 ;
Tuesday March 15th, 2022 10:17:37 PM

[Spellcraft 33]

Pru nods at Pressi's explanation. "It might be friendly toward us," she says. "Us being the good guys and all. Or it might be so angry from being imprisoned that it attacks anybody on sight. Hard to say."

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 , temp HP:12/12  d20+27=46 ; d20+16=30 ;
Tuesday March 15th, 2022 10:56:39 PM

The INside

Tali looks around but doesn't touch anything, leaving that to the others. She does instead look at the Flask room using her skills of Arcana and perception as any other room that looks promising.

Skill Checks:
Knowledge Arcana: 46
Perception: 30

Effective Spells and Conditions:
Overland Flight | 700 Minutes
Endure Elements | 1170 minutes
Mage Armor | 700 Minutes
Telepathic Bond | 700 Minutes
Invisibility | 18 minutes
True Seeing | 18 minutes
Heroes feast (12 temp HP)
*-=-*
Used Spells slots
4x Invisibility
3x Prismatic Wall
2x True Seeing

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14  d20+21=31 ; d20+29=33 ;
Tuesday March 15th, 2022 11:34:07 PM


Murphy nods as Pressi shares her insight. He sees a look of recognition also on Tali's face. Pru's comment is sagacious. He figures at least part of Succo's query has been responded to.

"I could see if foresight gives me a warning should I start to open it. Maybe just one or two of us should be in the room before a try is given. Shall we try? If I start to do it, and I get a warning of imminent danger, we'll, that may tell us something."

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Tuesday March 15th, 2022 11:53:45 PM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

"NO! Nikolai nearly shouts. "Why? Why open it here? Think! If it does not like us and attacks us out of rage, we've lost all the work to get here undetected! AND lost any chance to look around. However, if it be friend or foe, wouldn't it be better to let it out when we are being chased by giants while on our way out? C'mon! Think!"

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Wednesday March 16th, 2022 1:06:43 AM

Kezzem will detect evil on the flask, just in case there actually is a demon or the like inside.

"If there's a Celstial in there, we have to set it free," says Kezzem. "Keeping him locked up would make us no better than thr evil giants that trapped him there in the first place."

"Wow, when did I become the group's conscience."

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Wednesday March 16th, 2022 1:06:44 AM

Kezzem will detect evil on the flask, just in case there actually is a demon or the like inside.

"If there's a Celstial in there, we have to set it free," says Kezzem. "Keeping him locked up would make us no better than thr evil giants that trapped him there in the first place."

"Wow, when did I become the group's conscience."

Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells 
Wednesday March 16th, 2022 3:00:18 AM

"I agree with Kezzem, we should free the celestial, but we don't have to do it here, if that makes you feel better Nikolai. I speak celestial, and can translate for the creature, assuming it doesn't know common, so how should we proceed?"

DM Mitch 
Wednesday March 16th, 2022 8:09:21 AM

Succotash points out that the High Woldian symbol is that of celestial and he doesn’t know what it is doing there.
Pressi says the urn is a celestial trap that is full of celestial and she too doesn’t know why it is here but that she can’t imagine it cooperating with any giants. She readies to open the flask if asked.
Pru suggests it will either be friendly to the party or it might be so angry it just attacks outright and it is hard to say.
Tali looks around but doesn’t touch anything. She observes the flask.
Murphy nods at Pressi’s insight and suggests using foresight to see if he gets a warning on opening and if he tries to open it and gets the warning of imminent danger then they have learned something.
Nikolai suggests they don’t open it here in case it is bad news after all and they should save it as a diversion in case the giants catch up to them for if it is bad news and they open it then all their stealthing around is for naught.
Kezzem attempts to detect evil on the flask but he doesn’t find anything. He argues if it is a celestial they need to set it free and he can’t believe he’s being the voice of conscience on this.
Succotash is also for opening it.

Ketia puts her two cents in. ”If you’re going to free it, do it now. If it’s going to attack then here where you can gang up on it is best, not when you’re already in another fight. If it is going to be an ally best do it here where you can discuss your goals, not in the middle of a fight where it won’t know friend from foe and might target the wrong people by accident.”


Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells 
Wednesday March 16th, 2022 12:14:07 PM

"Ketia has a point. Unless we plan on waiting until we get back to the Sanctuary, or at least out of this gods forsaken pocket dimension, lets do it now. I know the odds are almost non-existent, but what if the celestial is Miss Piggy, she is a celestial beast after all? I miss that sow, wouldn't it be amazing to see her again? Valerie is amazing, and I wouldn't trade her for the Wold, but I would love to see Piggy again. Maybe when we have brought Flamescorn his just deserves, I will try to find a way to get to the celestial place in hopes of finding her."

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14 
Wednesday March 16th, 2022 2:35:09 PM


Murphy holds out his hand. "May I?" he asks, indicating the container Pressi holds. "Nikolai, I hope you're mistaken on this one. If not, I'll owe you a mug of Brock's Best Beer."

"Before I do this, can someone check to see if there are any wards set in this room which may be set to limit the actions or mobility of a celestial?"

If no such ward or similar device or aura is found, and if his wife did pass the iron flask on to him, he will do as he outlined. He will prepare to open it after first suggesting his friends stand back a ways. Tuned into the 9th-level divinitatory power of the foresight spell, he slowly begins to unstopper the flask. If the spell warns him or counsels him to modify his actions, he does so. Otherwise, he opens it, and holds it away from his face (and ensuring the space toward which he holds it is free of his friends and family).

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Wednesday March 16th, 2022 6:16:07 PM

Pru backs up to give Murphy space, and readies a Time Stop if something goes wrong. Of course, she's not sure what she'll actually do with that extra time, but at least she'll have it.

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Wednesday March 16th, 2022 7:36:22 PM

Kezzem will take a non-threating pose.

"Okay, I'm ready to diplomacy this guy."

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 , temp HP:12/12  d20+27=30 ; d20+16=35 ; d20+28=43 ;
Wednesday March 16th, 2022 7:54:14 PM

The Celestial

Tali giggles when she hears Kezzem suggest that he is ready to "diplomacy this guy!" Tali says aloud, "I'll back up Kezzem in case he needs additional Diplomacy!"

Upon release of the trapped Celestial, Tali will hove in place and offer her skills as a diplomatic liasson.

[u][b]Skill Checks:[u][b]
Knowledge Arcana: 30
Perception: 35
Diplomacy: 43

[u][b]Effective Spells and Conditions:[u][b]
Overland Flight | 700 Minutes
Endure Elements | 1170 minutes
Mage Armor | 700 Minutes
Telepathic Bond | 700 Minutes
Invisibility | 18 minutes
True Seeing | 18 minutes
Heroes feast (12 temp HP)
*-=-*
[u][b]Used Spells slots[u][b]
4x Invisibility
3x Prismatic Wall
2x True Seeing

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d20+25=45 ;
Wednesday March 16th, 2022 11:21:39 PM

Pressi casts some detect magic and a last ward search (perception 45) per Murphy’s request.

“If people want, I can try mage handing it. Also, I would totally have freed it because it’s right, eventually. Just looking for notes on it.”

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Thursday March 17th, 2022 12:18:04 AM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai shrugs. "I guess no point in discussing the best strategic position with military...er, uhm, handicapped. You have no guaranteed that whatever is inside will want to help or has not gone insane by this time. In the middle of a battle is the best time, giants are bigger, AND it knows who captured it, giants! But... open it. I've been wrong before."

Nikolai joins Pru and readies for the mystery to be answered.

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14 
Thursday March 17th, 2022 1:11:56 AM


With precautions taken and people ready, Murphy begins to unstopper the flask. If foresight does not put a crimp in his actions, he finishes by pulling off the stopper with a flourish. He speaks greetings in Celestial, then in Halfling, and Common.

DM Mitch 
Thursday March 17th, 2022 8:25:29 AM

Succotash points out that Ketia has a point and that they should just do it now. He raises the possibility the trapped celestial is Miss Piggy.
Murphy volunteers to do the honors, hoping that Nikolai is wrong and offers to buy the man a mug of Brock’s Best Beer if the monk is right after all. He asks they check for some sort of Celestial movement limiting device before going ahead.
Pru gives Murphy space to work and readies a time stop if something goes wrong.
Kezzem strikes a non threatening pose and says he’s ready to diplomacy
Tali giggles at Kezzem’s words and then readies to back him up.
Pressi offers to use mage hand to open it.
Nikolai comments on the other’s lack of military experience.
Murphy opens the flask.

After Murphy’s dramatic opening nothing happens for a moment. Then silvery smoke starts to billow out of the flask. More and more comes out, filling the room, before it pulls back and up, congealing into a humanoid form.

This mist turns into a great form, 9 feet tall with 6 wings of white. Dressed in full plate of shining silver, it matches the color of the creature’s skin, only visible due to apparent damage the armor had taken at some previous point. The helmet is missing and there are gashes and tears in it, as if before being sealed away the celestial was in a great battle, though any wounds are long healed.

Knowledge: Religion 30 Highlight to display spoiler: {} This is a Solar, celestials that serve as the right hand of the gods. Usually only appearing for Wold shaking events, the capture of one by the forces of evil is dire indeed[/b]

Looking about at the group with golden eyes, the celestial considers them for a moment before bowing. Kezzem instantly recognizes the look as the type of look he does when he detects evil. ”Thank you for freeing me, heroes. I must ask, what year is it? How long have I been kept from my duties?”


Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14 
Thursday March 17th, 2022 2:35:42 PM


"Well, your Holiness, this is the Fifth Age of the Wold." He goes on from there to give the current year, month and day. "We are in a pocket plane run by Fire Giants. We are in the wrecked home of a renegade Fire Giant called Flamescorn, who has been rejected by his people. We are trying to find him, and bring him to justice. As he has murdered multiple people, at least some of them innocents, has tried to kill us, and is banned as exceedingly evil by the fairly evil fire giants, justice likely will involve his death, or some other sort of long-term consequence.

"We here make up Humble's Sword, halfling adventurers of Humble's Ford in the Crescent Valley. I am Murphy Leafwin Pipewood, one of the first members of the group. This is my wife, Pressi Silverglove. This is - well, let's let everyone introduce ourselves. Perhaps you can tell us how you would like for us to call you, oh Heavenly Warrior." He looks over at Nik and Pru. "Well, some of us are honorary halflings."

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Thursday March 17th, 2022 3:13:36 PM

Pressi waved, as Murphy introduced her.

"Not even close to awkward. Can you tell us what year you were captured and how? What you remember of the person that captured you?"

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 , temp HP:12/12  d20+28=35 ;
Thursday March 17th, 2022 7:58:10 PM

Heavenly Warrior

Tali curtseys when it is her turn to introduce herself to the heavenly warrior. In her most Diplomatic expertise, Tali starts with, "Kind warrior, I am Talia, but prefer Tali since being spared by Lord Gargul. For as long as I can remember, I have been an orphan. I know nothing of my family. Since learning that my gifts are called Sorcery, I have been on a quest to discover my bloodline. I adventure with my chosen friends, The Humble Sword. If we can be of assistance to you, please ask and I will help where I can."

Skill Checks:
Diplomacy: 35

Effective Spells and Conditions:
Overland Flight | 700 Minutes
Endure Elements | 1170 minutes
Mage Armor | 700 Minutes
Telepathic Bond | 700 Minutes
Invisibility | 18 minutes
True Seeing | 18 minutes
Heroes feast (12 temp HP)
*-=-*
Used Spells slots
4x Invisibility
3x Prismatic Wall
2x True Seeing

Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells 
Thursday March 17th, 2022 8:24:49 PM

"Succotash Slenderstick, at your service, allow me to mend your armor." Succotash than begins casting mending on the celestial's armor until it is fully repaired. When the armor is fully restored, Succotash asks, "If you don't mind me asking, how did you come into your entrapment?"

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)   d20+26=32 ; d20+35=39 ;
Thursday March 17th, 2022 10:16:29 PM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai suppresses the humor of going back to the Citadel with a badge saying "Honorary Hafling" sewn on his Mailed Fist uniform, and the jocularity the Fists members in the Last Assignment bar would have with it. He keeps a straight face, yet Pru can sense his struggle to pin down a laugh.

Letting the halflings handle the diplomacy, he goes to the front door and watches for signs of any curious giant.

Stealth +26 + 40(moving, invisible) = 32 + 40 = 72
Perception + 35 = 39

Prudence Komonov [AC 28; HP 161/184](Kathy)  d20+24=27 ;
Thursday March 17th, 2022 10:35:37 PM

Pru is awestruck, but tries not to show it. "I am Prudence Komonov," she says, "and this is my husband Nikolai." [Diplomacy 27]

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16  d20+27=47 ;
Thursday March 17th, 2022 11:52:13 PM

"I am Kezzem of Humble's Ford, a paladin of Gargul," says Kezzem. "It was a privilege to free such a noble being as yourself. We wouldn't want to keep you from your duties any longer, as I am sure they are very important. However, we would be honored to fight at your side if you would like to assist us in bringing justice to the corrupt Flamescorn, whose crimes are too many for me to list in full but he was the one who imprisoned you as well as the aforementioned multitude of murders."

To himself, he adds, "Aforementioned, Kezzem, you're so grown up."

Diplomacy: 47 (nat 20).

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14  d20+11=22 ; d20+16=31 ;
Friday March 18th, 2022 9:54:11 AM


Murphy may not know specifically that he is a Solar, but does recognize him as a very holy personage from the realms of the Gods of Wold. He is suitably impressed. He wonders how Kezzem figures it was Flamescorn who imprisoned this holy warrior - Murphy himself is not so sure - perhaps this glorious fellow will let them know. He says nothing more yet, awaiting his response.

Knowledge, Religion: 22/30
Knowledge, the Planes: 31

DM Mitch 
Friday March 18th, 2022 10:28:19 AM

Murphy gives a typical Murphy style explanation of what year it is, what they are doing and who they are. He is very impressed at the presence of the powerful celestial
Pressi asks the celestial questions about its capture and captor.
Tali introduces herself and asks if she can help the Celestial
Succotash introduces himself, repairs the celestial’s armor and then asks how the celestial got captured
Nikolai struggles with humorous thoughts of returning to the Citadel seeing as how he and Pru have been labeled Honorary Halflings. He goes to the door and stands watch seeing as how the others have the diplomacy handled.
Pru diplomatically introduces herself and her husband Nikolai.
Kezzem introduces himself, says they don’t want to keep the Celestial from their duties and reasons that seeing as how the vessel was in Flamescorn’s home it was Flamescorn that likely imprisoned the celestial and that they’d be honored to fight alongside the celestial in the quest to bring Flamescorn to justice. Then Kezzem, being Kezzem remarks at his own growth

The Celestial considers the adventurers and their questions. ”Flamescorn, a traitor? Truly the gods have a sense of humor that the ancestor of the giant’s greatest champion would become their greatest enemy. I was captured a few hundred years ago by a powerful evil giant named Flamescorn. Judging by this home he must have become nobility for the deed and led his family to prosper.”

When queried about fighting alongside Humbles Sword in bringing Flamescorn to justice the Celestial says, “Alas, my duties, which I have long been kept from fulfilling, do not allow me to deviate and go after this Flamescorn ancestor now. However, I believe that you, noble heroes, are up to the task. Although as thanks for freeing me, before I leave, I will create a temporary portal between here and the Catacombs as there is much wealth in this house that can be used to aid you in your quest. Take it and outfit yourself appropriately for the trials ahead. May the gods smile kindly on your endeavor.”

As promised she creates a glowing blue portal against one of the walls before fading from sight. There is enough wealth in the home to bring everyone up to 880,000 total wealth. For successfully infiltrating the city and reaching your goal everyone gets enough exp to hit level 20.

Once everyone is leveled and has shopped we will continue with your search of the home for clues on Flamescorn’s plans.


Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Friday March 18th, 2022 11:53:22 AM

"I mean, with a name like Flamescorn, the fire giants should have seen this coming. If there was a guy in Humble's named Halflingbane, I know I would be keeping an eye on him."

He turns to Hobie. "There isn't a guy in Humble's named Halflingbane, right?"

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14 
Friday March 18th, 2022 11:59:50 AM


[OOC: Hold on to that level leap. We are at level 18. I don't want to see another skipped level as happened last year. We now should be going to level 19.]

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14 
Friday March 18th, 2022 12:18:03 PM


"Thank you for this kindness," Murphy says before she fades from sight, and bows at the waist toward her for a moment. As he finishes his bow, he adds, as she did not ask his question earlier, "As we have freed you, would you do us the additional kindness of telling us who you are, and whom you serve, good lady? Please don't go until you tell us!" He will even go so far as to try to grab her leg armor if he sees her start to fade. "I must know!"

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Friday March 18th, 2022 5:06:30 PM

"Down, Murphey, Down!"

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 , temp HP:12/12  d20+28=37 ;
Friday March 18th, 2022 7:13:44 PM

Solar!

Tali curtseys when she realizes the heavenly warrior is departing. In her most Diplomatic expertise, Tali starts with, "Thank you for everything including this portal!"

Skill Checks:
Diplomacy: 37

Effective Spells and Conditions:
Overland Flight | 700 Minutes
Endure Elements | 1170 minutes
Mage Armor | 700 Minutes
Telepathic Bond | 700 Minutes
Invisibility | 18 minutes
True Seeing | 18 minutes
Heroes feast (12 temp HP)
*-=-*
Used Spells slots
4x Invisibility
3x Prismatic Wall
2x True Seeing

{OOC: If we need level 20 to face Flamescorn, then so be it! Let us know, please! Is that 880K GP each?}

DM Mitch 
Friday March 18th, 2022 8:52:49 PM

Yes, 880k each, that's 20th level WBL. You are not skipping a level, you were supposed to advance to level 19 4 months ago. You are a little early due to outmaneuvering our plans ti make getting through the city difficult.

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Friday March 18th, 2022 9:29:41 PM

OOC: I must have missed that Level Up To 19 memo as well, as i've been playing at 18 all this time.
I guess it was in some fine print on a post back then.

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Saturday March 19th, 2022 12:54:08 PM

OOC: If the Level Up To 19 memo was sent, it was not sent via game post as i've not found any reference to level up scanning the text from November through January.

By e-mail on Dec 2:
We leveled to 17th on December 1, 2020. We then leveled to 18th on January 19th, 2021. Shortly thereafter (via a series of emails), it was decided we would simply wait until about December 2021 (or early January, 2022) to finally kick up to level 19.

By e-mail I have on Dec 12:
Hugh and I discussed and the math checks out, you guys can level to 19 over the christmas break.

However I don't have an e-mail actually saying, "Ok, now you can level up to 19th."

How many of us DID level up to 19th over the Christmas break?



Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Saturday March 19th, 2022 1:04:39 PM

OOC: Basically, whether we did or didn't, we did skip 19th level since being 19th level for 3 months the way we play can't really count for any time at all.

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14 
Saturday March 19th, 2022 1:48:04 PM

[OOC: Taking leveling conversation to email...]

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14 
Saturday March 19th, 2022 7:18:44 PM

[Basically, in December we were told to level to 19. In January we were told to stay at 18. Now to 20. ::shrug:: Let's do 20... but please allow time for playing that 2 levels would allow - next December-ish?]

DM Mitch 
Saturday March 19th, 2022 10:00:26 PM

(OOC discussion is to be done in e-mails per Woldian rules. Please move this discussion to our usual thread where I have responded to peoples concerns)

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14 
Sunday March 20th, 2022 10:31:20 PM


Murphy is waiting to see if Anonymous Solar Lady is going to let him know her name, or at least what we can call her. Or maybe he'll just hold on to her calf and find himself in another plane.

Apocryphal Post

"Who is that, ASL?" a booming voice inquires.

"It's the halfling that freed me after I spent decades in an Iron Flask, Lord Alemi."

"What does he want?" Lord Alemi inquires.

"He wants to know my name. I gave him and the rest of his group access to the Catacombs from the pocket plane of some fire giants. But he asked to know my name, or what he can call me," she replied.

"Well, why don't you just tell him, Lady Llanfihangel Tre’r Beirdd?"

"I doubt he'll be able to pronounce it correctly."

"Lord Alemi, well met," Murphy says, hanging on to the Solar's jambeau which protects tibia and knee. "Hey, good Lady, he said your name in the Halfling tongue!" Murphy said. "I can say your name!" He pauses for a beat. "Do you ever want me to say your name?"

He looks around this room full of celestial light. "And, uh, how do I get back to my friends?"

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Sunday March 20th, 2022 11:40:04 PM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

Meeting a Celestial should have been a jaw dropping moment for Nikolai, however that already happened when he met Pru back when they were two very shy raw Mailed Fist recruits.

They make quick work looting the place and is amazed at how fast halflings can grab loot! All that gold from his share could go a good ways at paying the Mailed Fist debt but he knows they still have to meet this Flamescorn and his unknown as of yet powers and who no doubt has followers of his own. So he starts making a shopping list.

DM Mitch 
Monday March 21st, 2022 7:31:44 AM

Kezzem suggests that with a name like Flamescorn the giants should have seen this coming. If he saw a halfling named Halflingbane he would have kept an eye on that guy himself. He then asks to make sure there is no one in Humble’s Ford by the name of Halfingbane.
Murphy thanks the celestial for her kindness and asks her her name.
Kezzem tries to restrain Murphy’s exuberance with respect to learning their celestial benefactor’s name.
Tali curtsys and thanks the celestial for everything including the portal
Nikolaireflects that meeting a celestial should have been a draw dropping moment for him but this had already happened for him and Pru shortly after they were shy raw Mailed Fist recruits. He is astounded at how fast halflings can loot all the treasure lying around the mansion. While he reflects on how the gold could help repay the Mailed Fist debt he realizes that for the time being he has to still face Flamescorn and his followers so prepares a shopping list.

As the celestial goes to leave she notices Murphy grabbing her leg and says to him, “My name is (She says something unpronounceable) or that is as close an approximation as mere mortals could comprehend. Saying my true name might cause unintentional damage so I assume this satisfies you and you will let go of my leg so I can be off?”

With the celestial freed and loot gathered it's time to search the place for the clues your scrying indicated would be here (perception checks to search the manor please)

Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells  d20+37=40 ;
Monday March 21st, 2022 11:58:04 AM

Perception 40

Succotash searches the place, as best he can, looking for anything that resembles a clue. Of course he has no Idea what he is looking for, but he hopes that any clues found would be obvious to himself and his friends.

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14  d20+20=25 ;
Monday March 21st, 2022 3:03:53 PM


"Thank you, [and here Murphy comes up with a pretty close approximation to her 'unpronounceable name' - Linguistics: 25]! I would never want to cause you damage. Farewell, and good journeys, Holy Lady." Of course, he lets go of her leg.

After she left, Murphy said to Kezzem, "Funny guy!" He gives his friend a crooked smile.

He takes out a piece of paper and writes down her name using symbols to represent all sorts of sounds he learned while studying languages through the WLA. It includes markers for tones if present, stressed and unstressed syllables, gradations of sounds. With 17 languages under his belt, including Celestial, her name is not likely as unpronounceable for him as it might be for most people. Actually, after using the universal writing system, he then writes it in the Celestial tongue.

Then he joins in with his friends at inventorying and collecting the available loot, using detect magic - and being warned by foresight for another couple of hours should handling particular items be considered a dangerous or harmful action. He will also use knowledge arcana (+15) and similar skills to try to suss out the capabilities of what things they have found. As arcana is not as much his area of expertise as is true for some of his friends, he will generally rely on their findings over his own.

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d20+25=27 ;
Monday March 21st, 2022 7:02:21 PM

Pressi finally snapped back to reality, but struggled to understand where to go next. She didn't really understand what the celestial had to do with anything.

Maybe some things were meant to be unsolved.

Pressi moved around again, looking for non-treasure clues (Perception 27). She cast detect magic. She flipped through papers (can read giant, cast comprehend languages).

And then she had an idea. Casting Vision, she asked to view the night that Flamescorn left the building.

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14  d20+44=62 ; d20+44=52 ; d20+44=62 ; d20+44=64 ; d20+44=61 ; d20+44=64 ;
Monday March 21st, 2022 8:22:27 PM


Oh, perception checks to search the manor, I forgot. Here are six: 62, 52, 62, 64, 61, 64. (18, 8, 18, 20, 17, 20, each plus 44).

Not too shabby, I trust.

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:42, Saves:(F:15/R:17/W:19), HP:121/121 , temp HP:12/12  d20+16=34 ; d3=1 ; d20+16=24 ; d20+16=17 ; d20+16=29 ; d20+16=21 ; d20+16=30 ;
Monday March 21st, 2022 9:00:37 PM

Searching...

"Now that the manor house and been cleared of clutter and distractions, perhaps we can find what we came for", says Tali to no one in particular!

Tali hovers across the manner donning her Goggles of the Night, in hopes of perceiving something of worth to her and her group,

Skill Checks:
Perception Checks: 34, 24, Nat 1, 29, 21, 30

Effective Spells and Conditions:
Overland Flight | 700 Minutes
Endure Elements | 1170 minutes
Mage Armor | 700 Minutes
Telepathic Bond | 700 Minutes
Invisibility | 18 minutes
True Seeing | 18 minutes
Heroes feast (12 temp HP)
*-=-*
Used Spells slots
4x Invisibility
3x Prismatic Wall
2x True Seeing

Prudence Komonov [AC 28; HP 161/184](Kathy)  d20=17 ;
Monday March 21st, 2022 10:41:28 PM

Pru isn't really good at looking for stuff, so she mostly helps by staying out of the way. Although she is always ready with a magical light source if anybody wants one.

[Perception 18]

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)   d20+35=46 ; d3=2 ; d20+35=41 ; d20+35=43 ; d20+35=43 ; d20+35=45 ; d20+35=46 ; d20+35=45 ; d20+35=50 ; d20+35=45 ; d20+35=47 ;
Tuesday March 22nd, 2022 12:10:48 AM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

Although Nikolai does not know what item they are looking for, he does know how to look for secret doors and hidden compartments, so starts looking for those.

Perception + 35 = 46,41,43,43,45,46,45,50,45,47

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14 
Tuesday March 22nd, 2022 1:16:40 AM


And, as he goes through the dwelling, Murphy makes certain he is always with at least one other person - and recommends everyone pair up. "We don't want to have someone go into a room by himself, or herself, and disappear without us knowing where they have gone. It's much better if two people disappear, and that way, they have company, wherever it was they ended up." He maps out the manor as he goes through it.

DM Mitch  d20=7 ;
Tuesday March 22nd, 2022 8:13:12 AM

Succotash searches the place as best he can looking for clues.
Murphy thanks the celestial and does an approximation of the name the celestial gave him. He then writes down the name or what he thinks the name is using sigils he learned form the WLA. He then joins his friends in cataloging the loot. He also suggests they use the buddy system when searching.
Pressi snaps back to reality not really sure why the Celestial was there in the first place then starts looking for clues herself. She hits on the idea to cast vision on the night Flamescorn left the building. (You need to roll a caster level check to see if you succeed)
Tali suggests now that they cleared the house of distractions they can find what they are looking for.
Pru helps out to the best of her ability mostly staying out of the way but is ready to provide a magical light source.
Nikolai isn’t sure what they are looking for so he looks for hidden doors as he is familiar with those.

The search is thorough and exhaustive. Now stripped of it’s treasures the building is a mere pleasant, well crafted home for living in. There are signs of many generations occupying the place, though oft disturbed as if by a previous search.

The key moment is when the PC’s are searching a large room with a fireplace and a picture of Sorkos Firesworn himself. It seems to be a living room, where him an any family or guests could relax. Moving the picture triggers a mechanism that opens up the back of the fireplace into a secret room. There don’t seem to be any traps that the party can tell, and the passage is large enough for the party to walk through comfortably though any giant would have to crawl through. With a fire in the fireplace it’d be almost impossible to spot even if someone activated the mechanism.

Down the short passage is a hidden study. Shelves upon shelves of books fill the cramped space, written in several different languages.

Pressi casts her spell while the others are searching and gets a vision of the small study, though she wouldn’t recognize it until after the party has found it. Sorkos is cursing to himself and grabbing things - supplies and reagents hidden away in the room. ”By all the gods when I find that dwarf I’ll skin him alive. Losing to halflings! With his giant unbeatable death machine! I was so close. If he had just kept his mouth shut I’d have the artifact and all our goals would be within reach.”

There’s a crashing sound - the sound of the front doors being smashed in? Cursing again he grabs one last thing and quickly casts an invisibility spell. In his haste he drops a book from the bundle in his arms. The invisible giant then presumably rushes back out of the hidden passage - Pressi can see that the fireplace is lit by the glow in the passage and it closes shut before the vision ends.


Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells  d20+37=55 ;
Tuesday March 22nd, 2022 12:36:10 PM

"Hidden passage behind the fireplace? I mean really, who didn't see that coming. Besides the book case, that's like the oldest trick in the book. Speaking of books, this is a lot of them. Pressi, in your vision, you said you saw that Flamescorn dropped a book in his haste? I think that would be the best place to start looking."

Succotash than begins to search the floor of the hidden room for any books laying on the ground.(Perception 55)

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Tuesday March 22nd, 2022 6:10:48 PM

Kezzem resumes normally functioning after his shock of having to be the responsible one for a change.

"Hey, some halflings defeated him lackey! Maybe we can track them down and team up into a halfling super team. I mean, they'll certainly be willing to help us since we're half...lings...too.... He was talking about us, wasn't he?"

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Tuesday March 22nd, 2022 9:34:41 PM

Pru watches Pressi cast her spell. It's an interesting spell, one Pru hasn't seen in action before.

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d20+18=37 ;
Tuesday March 22nd, 2022 9:35:36 PM

Sorry, my vision roll is 37.

Pressi feels like a quip here would be good, but she doesn't really have one right now.

So instead, she continues on, looking for the particular dropped book, but also casting comprehend language as she starts looking through the books on the shelf.


Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)   d20+22=42 ;
Tuesday March 22nd, 2022 10:15:05 PM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

"It sure makes it a lot easier when you can walk through fire" Nikolai muses, peering into the secret passage. "Why would this passage and this study not be build for the appropriate size?" he wonders out loud.

Looking at the dust in the room and he asks Kezzem, "How long ago was that?" and tries to deduce how long ago the fire giant fled the room.

Survival +22 (from the dust accumulation, deduce - wild guess - how long ago the fire giant left the room) = 42 N20!

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Tuesday March 22nd, 2022 10:40:46 PM

"Let's see, that was after the taxizomies and the time I died fighting giants, but before we farmed mushrooms on the moon and I was a shark. And of course that was before we used the iron giant against the other giants when they tried to invade. So by my calculations, it was still quite a bit ago."

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+16=17 ; d20+16=33 ; d20+16=23 ; d20+16=35 ; d20+16=17 ;
Tuesday March 22nd, 2022 11:28:27 PM

A Forgotten Tome

Tali will also search for the Forgotten tome within the room behind the fireplace.

Skill Checks:
Perception Checks: Nat 1, 33, 23, 35, NAT 1


Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14  d20+23=34 ;
Wednesday March 23rd, 2022 5:38:15 AM


"The unbeatable death machine was perhaps a month ago, Nikolai," Murphy addresses what he thinks the half elf's question is. "I'm not certain exactly what Kezzem is referring to."

He considers what Pressi just saw, trying to understand it as well as he might. "Sorkos is his name?" he asks her. Sense motive 34 on Sorkos as conveyed by Pressi. "What artifact does he seek?" he wonders aloud.

Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells 
Wednesday March 23rd, 2022 5:46:41 AM

"I think Flamescorn is referring to the Iron Giant Murph, though I could be wrong, and that was a few years ago. He did say dwarf after all, and that's the only dwarf controlled death machine, I can think of."

DM Mitch 
Wednesday March 23rd, 2022 7:16:07 AM

Succotash remarks that the hidden passage behind the fireplace is an obvious passageway and looks for any dropped books per Pressi’s vision.
Kezzem resumes normal functioning and ponders teaming up with the halfling super team Flamescorn mentioned in Pressi’s vision before realizing the giant was talking about them.
Pru watches Pressi cast her spell not having seen it in action before.
Pressi doesn’t have a quip, so she casts comprehend language and looks for the dropped book.
Nikolai muses the secret door behind the fireplace is more useful when the person using the passage can walk through fire. He is curious why the passage is undersized for giants though. He tries to get a feel for how long ago Flamescorn was last here judging by dust accumulation.
Kezzem suggests it was after the taxizombies and the time he died fighting giants but before he farmed mushrooms on the moon and he was a shark as well as before the iron giant or quite a bit ago.
Tali joins the search of the room behind the fireplace.
Murphy wonders if the machine was what they fought a month ago.
Succotash points out that the dwarf mention makes it more likely to be the Iron Giant.

The dropped book is easy enough to find. It’s on the floor right near the exit. A look at the other books show they cover a lot of religion and history, with a special focus on the scab and the immortal powers there.

The dropped book is… confusing. It talks about every day normal activities, but in such a way those activities make absolutely no sense, especially inside the demi-plane. Ketia asks to look at it. Instantly she recognizes what’s going on, ”This is coded. Our cult uses it to hide things from prying eyes.”

She starts to read it to the group, though it is long and she skims and summarizes some. It seems to be a journal, starting with Flamesoorn’s early life and how he chafed at the restrictions and rules placed on him by the lawful giant society. He hated having to live up to the family name and the strict martial code of the fire giants. His joy at the discovery of the teachings of Scald, how freedom through murder and force appealed to him and he secretly converted.


Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells 
Wednesday March 23rd, 2022 1:14:13 PM

"Does it say anything else? I mean I'm all in favor of finding freedom from an evil society, but rebelling against a evil society, only to find "freedom" by acting even more evil than your society is kinda a non starter for me. Pressi's vision indicated we may find a clue as to how to find Flamescorn, is there anything in there, or do we need to keep looking?"

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Wednesday March 23rd, 2022 2:07:25 PM

"Well, there are a lot of books on the immortal powers in the Scab," Pru says. "Would any of them be likely to help a homicidal giant find a refuge?"

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14 
Wednesday March 23rd, 2022 2:37:58 PM


"I still think he was talking about the juggernaut, guys, not the Iron Giant." He shrugs, "But maybe you're right." Murphy picks up a few books on the Scab and the immortal powers found there. He starts skimming furiously, pausing at points of particular interest. He gets a few empty bags from his high-capacity bag, and begins to fill them with books. "I am carrying on my role as a thief of bad guys' libraries." He places them in his portable hole, but not before jotting down the title of each tome in his journal. One or two books on immortal powers he keeps out for the moment for today's reading. But does not resume reading until the library is pretty well captured. If anyone wants to look at any of the books before he takes them, that's fine with him. To Murphy books are treasure, indeed.

CDM Jerry [OOC post] 
Wednesday March 23rd, 2022 3:34:32 PM

Hey everyone!

Our discussion and information for the new game we will be starting and your PCs retirement will take place on the Emerald Tapestry board. Go there now and read your options along with all the information etc.

I highly suggest reading and posting there daily during this process. Not a requirement of course.

My initial post is up!

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Wednesday March 23rd, 2022 9:21:21 PM

Sorkos Firesworn

Tali begins with, "So, Sorkos Firesworn is the giant’s greatest champion, and yet somehow, Flamescorn is the ancestor of the would become their greatest enemy? Interesting!" Tali, continues with, " The coded book that Sorkos Firesworn dropped is somehow still coded in the same way that the cult coded theirs in? Seems a bit fishy to me!"



Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Wednesday March 23rd, 2022 9:35:33 PM


To Succotash, "It's the universal constant. Dwarf, Halfling or Giant, we all rebel against our parents."

Turning to Ketia, "My vision mentioned that he was looking for 'The Artifact' and seems to have been stymied by events. Any idea what the artifact might be?"

If Ketia isn't sure, she turns back to the bookcase for clues, focusing heavily on Scald religious objects.

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Wednesday March 23rd, 2022 11:11:57 PM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai shrugs. He has no idea of who Sorkos is or his importance to the giant community, nor how this Flamescorn fits in with this Sorkos. So, he leaves the halflings to their digging and goes back outside into the living room. With his +2 Kama, he cuts Sorko's picture from the frame (ooc: obviously, if the picture is a small one that can fit into his Handy Haversack, he'll take picture, frame, and all) and puts it into his Handy Haversack to put up in the Mailed Fist hall of trophies. Then returns back to the secret office to see what's been discovered.

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Wednesday March 23rd, 2022 11:17:35 PM

"Wait, did he change his name to Flamescorn or did the giants do that after the teachery?" asks Kezzem. "Now I am picturing him as a teenagerwearing all black and acting all angsty."



DM Mitch 
Thursday March 24th, 2022 7:55:24 AM

Succotash asks if the book says anything else. He says he’s all for finding freedom from an evil society but doing so by acting more evil is a nonstarter for him.
Pru points out there are plenty of books about immortal powers in the scab and asks if any in particular would help a giant find refuge
Murphy still thinks Sorkos was talking about the Juggernaut not the Iron Giant but is willing to entertain other theories. He then starts burgling the library of its books.
Tali makes an observation about Sorkos Firesworn being the giants greatest champion and that some how Flamescorn is the ancestor that becomes their greetest enemy. She asks if the book is somehow still coded.
Pressi suggests the universal constant is children rebel against their parents she then asks Ketia what the artifact might be.
Nikolai shrugs at the discussion goes outside and cuts the picture of Flamescorn down and puts it in his handy haversack to go with some of the other mailed fist trophies.
Kezzem ponders who was responsible for the name change likening Flamescorn to an angsty teenager wearing all black.

Ketia looks mildly annoyed. ”I’ve barely skimmed through the start, this book is huge and seems to be some sort of memoir. It covers his entire life.” At Tali’s question she checks something and says ”Did I say Firesworn? Sorry, his family name is Flame scorn, but it says here at some point he started going by Scaldsworn everywhere but here and I must have mixed up the two.” (Or rather us DM’s did XD)

Clearing her through she continues. ”Lets see here, once he joined the cult he was active in it for years. Mentions of other cells he met and/or worked with. Oh it looks like he knew Anur. And Giantbane. He also worked hard to maintain his cover and gain power here in giantland.

Ah here we go. The Iron Giant. It looks like Sorkos didn’t approve of the plan once he heard of it. Didn’t think any one big construct would be able to wipe out all opposition and free Scald, especially when the cult usually operates in secret. He was making his own plans to steal some artifact. He mentions making elaborate plans - maybe one of those books Murphy’s gathering? The artifact attunes to the old ones and empowers them, letting them have more reach. Apparently that’s how they maintain this pocket reality. It says he it took years of work just to get to the point where he was allowed to see it’s resting place.

Then the Iron Giant plan failed, which he was smug about. Then he heard through a friend that someone was spreading lies about him. He figured, and later confirmed, that Anur had sold him out somehow. Told the dwarves who uses it as a bargaining chip to stop or reduce the giants from attacking them. He wrote about taking his vengeance on Anur and the halflings who convinced him to betray the cult. It looks like it ends with him unable to follow through on his plans and the other giants coming for him.”



Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells 
Thursday March 24th, 2022 1:47:23 PM

"So it was the Iron Giant after all", Succotash says, without even a hint of I told you so in his voice. "So he is after some device that gives immortal powers even more power, and it's here, maintaining this pocket dimension. The attempted theft that we heard about, must have been an attempt on that device. So what do we do now? If we weren't dealing with a race that considers halfling a tasty appetizer, I'd say we could go to those in charge here and offer our services to stand guard."

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Thursday March 24th, 2022 5:11:24 PM

"Wait, let me get this straight, he rebelled against following a strict code of law by changing his name to Scaldsworn?" asks Kezzem. "Wouldn't searing an oath to Scald just be a different sort of strict code to follow? I mean, this one's (Ketia's) whole deal is you don't have to follow laws, so maybe that's why he's not getting along with the rest of you Scaldies. Guess the fire giant apple didn't fall very far from the fire giant tree."

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Thursday March 24th, 2022 6:30:05 PM

Flamescorn's vengeance

Tali repeats, "So Flamescorn aka Scaldsworn writes about taking his vengeance on Anur and the halflings who convinced him to betray the cult. Anur is dead, and we are the not. Also, It looks like it ends with him unable to follow through on his plans [to kill the halflings] and the other giants coming for him. Any idea where he is now?"



Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d100=5 ;
Thursday March 24th, 2022 8:43:17 PM


"We'll find out in a minute," Pressi said as she begins her divinations work. (Divination roll pass).

She begins to ask her godess, "Where is the artifact now?"


Prudence Komonov [AC 28; HP 161/184](Kathy) 
Thursday March 24th, 2022 10:55:55 PM

There was a lot going on, and honestly Pru is having a hard time following it. The Iron Giant seems to have been some past adventure the halflings had had, and it was tied in with this Flamescorn fellow, who in turn is connected to this artifact. Or at least, he was seeking it.

Pru just hopes Pressi's divination bears fruit, because if Pru has to think this through she's going to get a headache.

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Thursday March 24th, 2022 11:54:20 PM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

While the halflings discuss past adventures tied to the present, Nikolai listens and gives a light shoulder massage on Pru.
"Don't try to follow their ramblings. We can only just listen for something that makes sense when they are done," he smiles.

Murphy (KimMc) Raven AC 39/T26/F39(becuz Foresight) CMB 24 CMD 49 HP 196+14/196+14 
Friday March 25th, 2022 1:26:10 AM


Murphy takes a measure of pity on Nikolas & Prudence. "We've had a fair amount of involvement in recent years in the Scab, at least the southern parts. I won't bore you with a full recounting. But the Iron Giant is an ancient artifact created in... the Second Age? - I think. By a power.

"One day a dwarf comes into town, huffing and puffing. He says the iron giant is coming our way soon, and we all should flee. He would not give his name, but said that Anur is crazy, and won't listen.

"We talked it over with some of the leadership of Humble's Ford. They worked on organizing the citizens to flee, or hide - some combination.

"We headed out to see what was coming. Long story short: A 250-foot-tall machine made of iron with various alloys was walking, taking steps about sixty feet long, leaving deep indentations in the soil. We found an entryway through the heel. We worked our way up through the hollow giant, encountering and overcoming resistance along the way." He pauses, remembering the details. Then he shakes his head, telling himself not to drown his listeners in them.

"A dwarf named Anur had visions of conquest and grandeur. Humble's Ford was to be a testing site to prove the Iron Giant could take out anyone. But with inside help from his rather twisted adoptive son - a too-clever-for-his-own good gnome, we got to the head of the giant, and defeated Anur. We showed mercy, and with a vow on his part, and from his wife, we sent them back home to the Scab. And had ourselves an Iron Giant.

"And then, it ran low on energy. A trip back to the ancient source of its power re-energized the governing gems, and it was restored to vast power. Meanwhile a thousand giants marched down to take over Crescent Valley, because the set of Giant Towers guarding our land for almost 200 years was damaged due to the loss of the tower just north of the Ford. Our people worked on rebuilding it, and were trying to figure out how to re-empower it. One of Humble's Ford's mages realized, in cooperation with the sapient gems of the Iron Giant, that they could bring it to pass.

"Sorry, this is a long story - it fills a book. But the timing of when tuning for the power transfer could occur drew near as the giants came close. Close enough to attack the town. If we'd had even another ten to 20 minutes, both the Iron Giant could be kept and the Giant Tower re-powered, and the invading giants killed."

He looks over at the dwarf. "Ketia here had been sent to take back the Iron Giant from us. They intended to use it to advance their cult, and free their power.

"She and hers killed a few of us. And their actions, and the council of the sapient gems, drove us to realize that saving the Iron Giant would lose the tower and the valley to the Giants. But to fuse the Giant Tower and the Iron Giant would save the tower, slay the giants, and render forever useless the Iron Giant, other than to serve as a glorious, dead artifact. That which would have killed our people, and left the remant enslaved, instead saved our people, and enabled the Giant Towers to disintegrate about a thousand enemy giants."

He turned and indicated Succotash and Tali. "These two gave their lives to allow the fusion to occur. These my friends, and those who fought with us that day, are true heroes." He shrugs, looking first at the couple from the Iron Fist, then his eyes sweep over Ketia, and to the other members of the party. "These could tell you more. But, Succotash, I think, is right. The Iron Giant was the artifact."

Murphy (KimMc) Halfling AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14 
Friday March 25th, 2022 5:42:03 AM


Header update to level 20 druid [still updating sheet, but the link should be good]

DM Mitch 
Friday March 25th, 2022 8:30:30 AM

Succotash mentions it was the Iron Giant after all and now Sorkos is after the device that gives immortal powers more power. He asks what their next step is considering they are dealing with a race that consider halflings tasty appetizers so they can’t just offer to stand guard.
Kezzem is perplexed as to how Sorkos could rebel against a strict code of honor by swearing an oath to Scald thus choosing a different strict code to follow.
Tali summarizes the last bit of the story and asks where Scaldsworn could be now.
Pressi casts divination asking Where is the artifact now.
Pru feels a little lost by the talk of the Iron Giant seeing as how she wasn’t with the party at that time. She hopes Pressi’s divination bears fruit or else she’s going to have a headache.
Nikolai gives Pru a shoulder rub and suggests they listen to the halflings for something that makes sense when they are done.
Murphy gives a summarization of the events concerning the Iron Giant for the party members that weren’t present during the attack.

Ketia nods along at the explanation and smirks slightly as Murphy talks about heroic deaths. ”And yet they’re still here to complain about it. While all of my comrades remain dead. At the time our interests competed, now they align. As for swearing an oath to Scald, it’s the difference between a deal freely chosen and servitude forced on you since birth. Scald asks his followers to swear to work to free him. In exchange we get power to pursue our own interests. Both parties benefit, which is more than can be said of many relationships to the divine.”

Looking through the book and frowns. ”He didn’t write anything about where he would go if caught, not that I can see at least. I mean he wasn’t stupid so I’m sure he had contingencies, but he didn’t write them down here. It sounds like his plan to steal the artifact was completed but he didn’t get a chance to use them before he was caught. You said earlier an Ogre told you someone broke into the city again later, that might have been him trying to get it, but we have no way of knowing if he succeeded do we?”

If anyone else wants to examine the book she’s willing to teach them the cypher to let them read it.

The answer Pressi gets from her divination is “Ask the Giant Priests of Fhorge”


Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells 
Friday March 25th, 2022 2:21:03 PM

Succotash chimes in when Ketia mentions her friends not being resurrected, "As a cleric, here in the Wold, you know very well that Gargul honors those who act heroicly with resurrection, should they fall in battle. Maybe that says something about the nature of your beliefs. I'm not judging, I'm just pointing out what seems obvious, well at least to those who strive to act heroicly. You can still chose a different path, I'm sure any of the gods or powers , who honor heroics, would be happy to take you as a priest."

"So we offer our services to a fire giant priest, and hope he doesn't think we are offering ourselves as an appetizer. Sounds wonderful!"

Murphy (KimMc) Halfling AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14 
Friday March 25th, 2022 5:06:44 PM


"I would love to learn the cypher, Ketia!" Murphy says.

"Say, is anyone hungry? I'm feeling a bit peckish myself. Time for second breakfast?" He pulls a small sack from his big bag, and brings out a dozen apples. "Here's a start."

Meanwhile, he will attend closely to what Ketia is teaching him.

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Friday March 25th, 2022 9:14:29 PM


"Yeah, that's not happening," Pressi replied to her own less than great Goddess. "These giants aren't exactly nice to halflings who DON'T blow a hole through their wall, so I'm not exactly ready to join them for tea."

She plopped next to Ketia, groaning. "You know, we could always brutally murder you up and then bring you back. It' not my first choice, but it's really beginning to sound like you feel you're missing out. I don't suppose there are any non-evil not murderous and smaller priests of Fhorge. Maybe some fluffy bunnies of the north."

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Friday March 25th, 2022 10:42:39 PM

"Maybe I could talk to them," Pru says. "I'm not a halfling. I wasn't with you guys for the Iron Giant or any of that. And I can be pretty persuasive. Also, I'm pretty much fireproof, so at least I'm kind of on their level."

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Friday March 25th, 2022 11:54:14 PM

"Yeah, I'm not trying to critique your religion and all, but that whole requiring you to swear an oath things doesn't instill me with confidence that he really cares about your freedom of choice," says Kezzem. "Maybe it's best none of us find out what happens if he actually gets free."

"Press, it's never fluffy bunnies. And if it is a fluffy bunny, I can guarantee it will be no ordinary rabbit. Now that I think about it, maybe I should pop down to the Catacombs and pick up some holy hand grenades just in case."

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Saturday March 26th, 2022 12:52:38 AM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

"I agree with Pru. It makes more sense. First, we have this book here as somewhat of proof. Two, she, and I, can present ourselves as Mailed Fist. The giants may not know anything about the Mailed Fist but it is better than a half dozen halflings responsible for so many giant deaths. Three, who can refuse to listen to someone of such beauty and fire brazen to approach a fire giant priest in his own temple?"

Murphy (KimMc) Halfling AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14 
Saturday March 26th, 2022 5:04:58 PM


"Sounds good," Murphy replies to what Prudence and Nikolai propose. "May I come as some sort of bird resting upon Pru's shoulder? Or on yours, Nikolai?"

He looks around. "What do the rest of you think?" he asks.

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Sunday March 27th, 2022 8:07:57 PM

Nikolai gulps loudly, "Can you turn into a bird that doesn't poop?" then chuckles and slaps Murphy on the shoulder. "Sure you can. But mind you, I'll charge for any cleaning." he grins.

DM Mitch 
Monday March 28th, 2022 6:46:52 AM

Succotash points out that Gargul honors those who act heroically with resurrection should they fall in battle. He then asks if they should offer their services to a fire giant priest and hope said priest doesn’t see them as an appetizer.
Pressi opines that seeing the Giant priests isn’t happening, jokingly offers to brutally murder Ketia and bring her back as it appears that Ketia seems to be feeling like she is missing out and then asks if there might be smaller, gentler priests of Fhorge somewhere else.
Pru suggests she could try to parley with the Giant priests seeing as how she isn’t a halfling, is persuasive and pretty much fire proof.
Kezzem suggests any religion requiring an oath to be sworn doesn’t really care about freedom of choice and then points out that it is never fluffy bunnies and if it is a fluffy bunny it is no ordinary rabbit. He considers adding Holy Hand Grenades to the shopping list.
Nikolai likes Pru’s idea and expounds upon it saying that with the book for proof and Nikolai and Pru presenting themselves as representatives of the Mailed Fist instead of a half dozen halflings who have bad blood with giants plus who could say no to someone of such beauty and brazenness as Pru.
Murphy tells Ketia he’d love to see the cypher. He then asks if it is time for second breakfast. He asks Pru and Nikolai if he could accompany them as a bird on on of their shoulders.
Nikolai asks if Murphy can do non-pooping bird.

Pru, Nikolai no skill check; Everyone else DC 15 Knowledge[Local, Nature or Nobility] Highlight to display spoiler: { Nikolai and Pru’s former retired adventuring group The Agents of the Fist had a Talented Morphling of Ma’ab named Anna Morphling in their ranks. She was known for taking the form of plant creatures, animals, humanoids and magical beasts. If Murphy became an animal, plant or magical beast he could attempt to represent himself as her in polymorphed form. Seeing as how she is currently one of the Knights Commander of the Mailed Fist running things at the Citadel you likely aren’t to run into her in this pocket dimension. }
Pru, Nikolai no skill check; Everyone else DC 20 Knowledge[Local] Highlight to display spoiler: {If Murphy didn’t want to run the risk as being pointed out as not being Anna, Anna is currently training up a group of recruits specialized in shape changing similar to herself with a focus on combat readiness on land, sea and in air. Perhaps a better cover story would be for Murphy to represent himself as Anna’s protege that she assigned to Nikolai and Pru as backup because she couldn’t be there herself.}

Knowledge 20[Religion] Highlight to display spoiler: { from what you’ve seen of these giants, their faith, and what you know of Fhorge you suspect that any attempts to communicate with the giant priests will involve a trial by combat.}

Ketia frowns at the copies of his plans. ”If you want to make a deal with the giants as the divination indicates then perhaps head to where they keep the artifact? That’ll let you check if he actually managed to steal it as well as make it most likely you’ll meet the giant priests who will be willing to deal with you to protect the artifact they’re sworn to safeguard.”

Eating is discussed and there is a kitchen, so the party can prepare food they have if they have any. Any food left in the building is long spoiled. Ketia wanders off at some point to use the lavatory and feed herself. Always happy to debate religion, she's happy to continue the discussion of Gargul, why he won't let most people come back, and why random adventurers get the privilege when other, equally righteous people do not. Complete with examples.


Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells  d20+11=24 ; d20+11=15 ;
Monday March 28th, 2022 11:28:11 AM

knowledge nature = 24 pass
knowledge religion = 15 fail

"Hey Pru and Nik, didn't you used to travel with a morphling named Anna? Murphy, maybe you can pretend to be her if you travel with them. Normally I would applaud such an idea, but without the ability to teleport in if things go sideways, I'm really not sure I'm comfortable leaving you three without a means for instant backup."

Prudence Komonov [AC 28; HP 161/184](Kathy)  d20+12=23 ;
Monday March 28th, 2022 1:53:45 PM

"But I thought we didn't know where they kept the artifact," Pru says, confused. "Isn't that one of the things we're trying to find out?"

[Knowledge Religion 23]

Oh, by the way, she tells Nikolai through their shared link, they're probably gonna want a trial by combat. And it'll probably be one of those "magic is cheating" deals, so that's gonna be you.

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d20+14=15 ;
Monday March 28th, 2022 2:14:56 PM

Knowledge Local Roll 15

"Presumably, this means we head back to the temple," Pressi responds to Pru. "That's where the last theft was, that's where they'd normally keep an artifact from god, and that's where we'll find a bunch of priests. And if we're wrong, it's a place most likely to lead us in a correct direction."

Listening to the plan, "I dunno, I think we're making a lot of assumptions. And I'm still unclear as to the backstory here as to why the giants would even know what Agents of the Fist are. But I am willing to go along, and I'm pretty good at being instant backup, with or without magic locks."

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday March 28th, 2022 10:16:41 PM

AH!

Tali is going to play a low-key position here as she is the one that gave the command to power the Giant perimeter wall, vaporizing Giants dumb enough to be close enough to it when its power went 100%!

Speaking to herself, "Perhaps I'll go invisible and just keep pace flying."

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Monday March 28th, 2022 11:13:18 PM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai answers Pru, "Well, if that's the case, best get our priests here ready to buff me up with Strength, Agility, Wisdom, and a lot of Luck! Maybe we can lead them to a game of chess?" he shruggs.

"Well, folks, I don't know how many temples there are in this city, but the bigger the better. So let's eat something and go looking for the biggest temple they've got here."

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Monday March 28th, 2022 11:17:27 PM

Nikolai turns to Pru, "Succotash might pull it off. Wasn't one of her most common forms that grotesque slimy plant tentacle thing? Yeah, that just might work." He eyes Succotash like an artist eyeing a hung of clay to be shaped into a masterpiece.



Murphy (KimMc) Halfling AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14  d20+22=35 ; d20+15=32 ; d20+22=29 ;
Tuesday March 29th, 2022 2:11:26 AM


[Made all the DC checks]

"Well, Nikolai, I can drink a lot of water before I wildshape, keep things nicely runny if you'd like," he responds to the anti-poop warning.

"I met Anna a few times in the Ghost," Murphy says. "And have heard of her a few times elsewhere. I can look like almost anything and anybody myself, up to medium size, and huge or even bigger in a few wildshapes. Elemental, bird, beast, plant, serpent, what-have-you."

"Say, what happened to that painting of Sorkos? I was going to sketch of copy of it," he tosses out as he enjoys the shared grub.

DM Mitch 
Tuesday March 29th, 2022 7:36:51 AM

Succotash inquires as to the possibility of Murphy impersonating Anna Morphling if Pru and Nikolai present themselves as Agents of the Mailed Fist.
Pru voices her confusion as to where the artifact is kept and warns Nikolai of a potential trial by combat situation.
Pressi suggests heading back to the temple although she is unclear of why the giants would treat with the Mailed Fist however she is good in a pinch at providing backup locks be darned.
Tali as being the one who powered up the giant wall will keep a low profile considering going invisible and flying close by
Nikolai tells Pru he could use some buffs and then maybe they could challenge the giants to a chess match instead. He suggests they eat something before heading for the largest temple and drops a comment about Succotash bearing a resemblance to a Tendriculous, one of the forms Anna took in combat
Murphy promises to drink lots of water and makes a sketch of the painting.

After some discussion things are clarified a little. The party came here to learn more of Sorkos, as they previously only knew he had a grudge against them and attempted to kill them all. Learning he was a fire giant who lived here in the past, divination indicated they would find important information about him and his location.

Now you are in his home you have learned that he has far greater plans then just harassing the heroes. The giants here use an artifact that empowers the old ones bound in the Scab such as Fhorge and Scald, and use it to maintain their city. Sorkos seeks to use it to instead empower his own god, maybe even allow him to break free of his prison, which could mean nothing good for the Wold from what the party knows of Scalds nature.

However, these notes and information say nothing of where Scald is now. Nor is it certain if he even has the artifact to enact his plans. His notes tell you exactly where to find where the artifact is kept by the giants, and divination seems to indicate talking to the high priest will get you the remaining information you need to stop Sorkos permanently.

Reviewing the notes it looks like the artifact is underground at the back of the Temple district. A great vault rests there that Sorkos has elaborate plans on - with his notes you can avoid all of the security except the guards at the front door and the security of an unrelated vault that lets you bypass other, stronger security measures. I will assume someone does some further divination to determine the location of the giant high priest and learn he is almost certainly in the vault.

While the party is debating, investigating, and otherwise making plans it suddenly dawns on them that Ketia has gone missing. A note is found on the table outside the secret passage from her.

”Dear heroes,

It seems our paths must diverge from here. Our purposes aligned when it seemed Sorkos Scaldsworn was a traitor murdering my fellow cutlists. From everything we have found here it seems that belief was mistaken - those murdered were themselves the traitors, and the vanished have likely joined him at his secret base. Sorkos’s goal to empower Scald matches my own so our partnership is at an end. I thank you for the help though, and though I know we shall again be enemies next time we meet I hold no animosity towards you. I will leave you with one final piece of advice - though the plan prevents teleportation and scrying into it, it does not prevent teleportation out of it. Should you find yourself overwhelmed you can always magically escape back to the entrance. I would wish you good luck, but I both doubt you need it and would profit from your deaths so you’ll have to forgive me if I hope you all die before I have to kill you myself.

Yours truly,

Ketia.



Succotash (Jeremy) AC 31/16/29 CMD 24 HP 135/135 Valerie AC 40/16/34 CMD 34 HP 133/133Spells 
Tuesday March 29th, 2022 12:11:50 PM

"I knew we couldn't trust that dwarf! If it wasn't for her, we wouldn't have had to brick Madam Gem, so I'm glad we can finally avenge her."

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday March 29th, 2022 7:14:00 PM

Ketia

Tali says, "So now Sorkos Scaldsworn's & Ketia's agendas are aligned? What the heck is that all about?!!"



Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Tuesday March 29th, 2022 7:33:27 PM

"Well when she's frees her god and he tries to eat her or whatever, let's hope we're all there to tell her 'I told you so!'" says Kezzem. "Oh, and maybe also save her from her own folly? That would be the paladin-y thing to do, right?"

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Tuesday March 29th, 2022 9:00:10 PM


"That would be the paladin thing to do," Pressi agreed. "But I'm still leaning towards killing and resurrecting her so she stops feeling left out. One witch helping out a rhymes with... you get the idea."

"Well, what's done is done, and we don't have time to worry about her, except for the likelihood that she might try to find this scald or the artifact first. Also, this feels like a 'let the heroes find it for us and then we can try to take it' ploy, so we need countermeasures, including a teleport as soon as we get the artifact, and maybe a dimensional anchor in case they try the same."

"I assume we'll do the flying through the ash trick again? It's been working out for us so far, and I don't know if Ketia will give the giants any countermeasures. I assume that we'll try to talk through to the guards, and in the meantime...."

---------

Under Pressi's mental command, Harper (who has been staying with Ketia's caster all this time) is tasked with keeping an eye on/following/tracking that caster, particularly if Ketia shows up. Harper, in return, provides an image of whatever she sees.

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Tuesday March 29th, 2022 9:05:57 PM

"Oh, does anyone want anything special prepared before we go," Pressi asks. "I was thinking maybe control weather again, in case we need to hit the building itself hard. Or maybe a mind blank on one of us, so they can't just learn more?"

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Tuesday March 29th, 2022 11:02:30 PM

"Wait, so we're sneaking in?" Pru says. "I'm not sure there's a need for that. Ketia isn't going to find any allies at the temple, and the divination did say to ask the priests. I'd still like to try to do that."

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Tuesday March 29th, 2022 11:30:01 PM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai looks a Murphy, "I kept getting the impression his eyes were following us around, so I took it down. Here, sketch a copy, but remember, I got the original. NO making money off the copy without my share eh?"

"If we are to present ourselves, some of us at least, as emissaries of the Mailed Fist, sneaking in would not be very diplomatic. We sneak up to a corner out of sight of the guards, then the Mailed Fist emissaries approach the guards. If passage is not granted to the priests, then some knock-out action to remove that obstacle. Let's get moving."

Murphy (KimMc) Halfling AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14 
Wednesday March 30th, 2022 2:10:28 AM


"Making money off a painting? Never thought of that one. I paint things to help remember, and to teach others. Sometimes to share with the WLA. And for things to refer to for this and that down the years. In truth, I've been planning a portrait of you two at some point here. But, first things first. We have another artifact to find. I met Scald once, and don't think we want him out. I did feel a little sorry for him - but not sorry enough to make tens of thousands of people sorry for his release.

"Getting back to your profiting off the painting... Is there some sort of law that allows you to profit off of copies, when you took the original from someone else without paying them for it? I'm not a lawyer, but I'd be interested in hearing what a competent one might say."

He's glad that Ketia at least told him enough to understand the cipher. Too many things to pack in all at once, but he takes about five or so minutes to skim the journal, relying upon his knowledge of the language for one, his memory for two, and his pretty healthy mind for three. He is salting his memory, to let it savor the flavor of the words that race past his eyes as he finds moments of reverie here and there.

"Has anyone taken the stuff we gathered to the Catacombs yet? I should pop over there at least briefly before we pop away."

DM Mitch 
Wednesday March 30th, 2022 7:39:15 AM

Succotash remarks he knew they couldn’t trust Ketia and is glad they can finally avenge Madam Gem.
Tali is perplexed that Ketia and Sorkos’s agendas are aligned.
Kezzem suggests that when she frees her god and it tries to eat her they can at least be there to say I told you so or do the paladinly thing and save her from her folly
Pressi agrees that that is the paladinly thing to do but she is all for killing and resurrecting the word that rhymes with witch. She suggests they watch out for the old let the heroes do the work ploy but in the meantime they go with the fly through the ash trick again. She also takes spell preparation requests.
Pru would prefer to try to ask the priests rather than sneaking in.
Nikolai explained why he took the portrait down and tells Murphy not to sell the original without him. He then suggests that since sneaking in is not diplomatic they’d sneak to a corner near the entrance, present the emissaries and if entry is not granted switch to knock-out action.
Murphy is surprised by the idea of getting money for art. He asks about the law on it and is not a fan of the idea of Scald getting out.

With the plan presumably set and nothing else to keep the party in the manor they head out. It’s easy enough to find the temple district - a section of the city with shrines and temples to the various gods. It seems while Fhorge is their sworn lord worship of the rest of the pantheon is not outlawed, just secondary to Fhorge. There are small shrines to just about all of the main pantheon sandwiched in between large temples to Fhorge. They come in all sizes and shapes, enough to count as a district unto themselves and probably enough that the entire city could come worship here regularly.

Sorkos’s notes indicate the artifact was kept in the very back in a vault buried in the side of the volcano.


Succotash (Jeremy) AC 42/18/40 CMD 25 HP 142/142 Valerie AC 40/16/34 CMD 34 HP 143/143Spells 
Wednesday March 30th, 2022 12:25:41 PM

"Do we try on of these temples, or head directly to the vault, ans how are we supposed to know which priest we are supposed to seek out?"

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Wednesday March 30th, 2022 6:43:03 PM

"Yeah, I'll leave the countermeasures to you magic people," says Kezzem. "My best countermeasure is stabbing them to death. Maybe I should try aiming for their hands. You casters are incapable of casting spells if I disable your hands, right?"

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Wednesday March 30th, 2022 6:44:54 PM

High Priestly

Tali replies to Succotash, " Probably the one with the biggest most flamboyant & fireproof hat!"

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Wednesday March 30th, 2022 9:11:08 PM

Pressi continues to try reaching out to Harper mentally.

To Kezzem, "It's like you keep forgetting I'm a biter. Can you at least detect evil on occasion, to make sure nobody is following us?"

To Succotash, "A large temple near the volcano itself is probably the best way to go."

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Wednesday March 30th, 2022 9:54:09 PM

"I agree with Pressi," Pru says. "The temple closest to the volcano is probably also closest to the vault. We should try there first."

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Wednesday March 30th, 2022 10:51:34 PM

OOC: DM, Nikolai keeps possession of the original, and warning Murphy not to make copies of it to sell without giving him a cut. :)

Also, we already dumped the loot of the mansion and got 880K each for it, right?

IC: Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13

Nikolai laughs at Murphie's comment. "Yes, there are laws that govern profiting off a work without the owner's permission. And right now I'm the owner. As far as it being stolen, consider yourself in possession of 880,000 gp worth of stolen goods. What would your lawyer say about that? Eh? The Mailed Fist are experts in writing contracts, I can whip up a contract for the reproduction of this painting and the sell thereof of the copies as soon as I can get my hands on a few dozen parchment sheets!" And Nikolai chuckles at Murphie's concept of the painting being stolen but the rest of the stuff they pillaged from the mansion oddly enough, NOT stolen.

"To the Temple then. The biggest one. Here, Pru, take that journal. It's out passkey, I hope."



Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Wednesday March 30th, 2022 10:52:45 PM

"They're pretty much all evil here," says Kezzem. "I need to talk to Gargul about getting the ability to detect capital E evil."

Kezzem will detect evil.

Murphy (KimMc) Halfling AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14 
Wednesday March 30th, 2022 11:53:40 PM


"Nikolai, I never used the word 'stolen,'" Murphy responds. "That likely is just your conscience assigning that word to it. I was not complaining, but you introduced a new concept to me. When you travel with others in a party, and you share an adventure, and then you indicate that you want to charge another member of the group for documenting the image of the fellow who has been causing great harm, and intends further harm, and there are others who might benefit from knowing what the bad guy looks like, and then you want to charge me should I make further copies of the image on the painting, that just seems a bit off-centered to me, that's all. However, I will be happy to forward a sizable sum of coins to you should I make additional copies. I'm thinking twenty copper pieces per copy. Or, I could just promise not to poop on you."

"As for the journal, you mean the one I've been reading, and know how to decipher? Would you like to give me 20 copper pieces for each usage of it, if I unilaterally declare myself its owner, which, just for the fun of it, pre-emptively, I shall do 'I, Murphy, am the owner of this journal,' - there - so that you and I play by the same rules of your game?"

DM Mitch 
Thursday March 31st, 2022 7:23:51 AM

Succotash asks if they try a temple or head directly for a vault and how are they supposed to know which priest to talk to.
Kezzem tells Pressi he will leave the countermeasures to the magic people as his best countermeasure is stabbing people to death before asking if he should try aiming for people’s hands.
Tali suggests they find the priest with the biggest most flamboyant fireproof hat.
Pressi opines that the large temple near the volcano is probably the best way to go and asks Kezzem to detect evil on occasion. She successfully contacts her familiar (Neither DM remembers you telling Harper to follow Ketia, but even if he was he would have just witnessed her teleporting out with no way to follow)
Pru agrees with Pressi that the temple closest to the volcano is also closest to the Vault.
Nikolai discusses contract law and the concept of stolen with Murphy before giving the journal to Pru.
Kezzem says they are pretty much all evil here and needs to talk to Gargul about getting detect big E evil.
Murphy tells how he never uses the word stolen and suggests its Nikolai’s conscience getting to him. He then offers either 20 coppers a copy on the painting or the promise of not pooping on him. Since turnabout is fairplay Murphy declares himself owner of the journal they want to show to the priests and asks for 20 coppers.

The party confirms that all the loot was sold off and they each have 880,000 gold from the proceeds (that’s total wealth, including items you had before, not 880,000 on top of whatever items you had before)

Heading deeper into the temple district it seems strangely quiet. Everywhere else in the city there were giants going about their daily business. Here you’d expect priests tending to their temples or petitioners making offerings at shrines but there’s no sign of anyone anywhere.

They make their way towards the back and the largest of the temples. Set right up against the mountain, it’s the most important one in the city and Sorkos’s notes indicate the vault is inside it. There are other smaller temples around it, and the front door seems to be guarded by a squad of giants.


Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Thursday March 31st, 2022 9:22:15 AM

Kezzem will detect evil on the guards.

Murphy (KimMc) Halfling AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14 
Thursday March 31st, 2022 5:18:51 PM

"Oh, and you can carry & use the journal far better than I as a bird," Murphy says.

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Thursday March 31st, 2022 6:24:04 PM

"So, the one teensy snag we have is that I don't speak Giant," Pru says. "Anybody got a Tongues spell handy? If not, I'll just go do my best."

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Thursday March 31st, 2022 7:08:24 PM

The Squad

Tali asks, "Where does the group stand with the mental Bond spells? Also, how many giants are in this squad?"

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Thursday March 31st, 2022 8:30:02 PM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 13/13
Not being sure if Murphy understood the joke and is just trying to be funny too or if the joke just went over his head and thought Nikolai was being serious, he expounds on the intricacies of the laws of claiming loot with the tone of a serious professor of business law.

[b]"Ah, sorry Murphy. In correction, you said 'when you took the original from someone else without paying them for it?' and then went on to add layers into the mix. You sounded like you wanted to be funny, but layers know the law very well and in the vastness of the Wold, taking anything belonging to someone from that someone without paying for it is classified as stealing unless that someone is dead and it wasn't you or an associate, or someone contracted by you whether you know that contractor or not, or someone you know that perceived you wanted that person dead, that murdered him. There are numerous clauses that pertain to finding a dead body and what to do with the corps' possessions, and numerous clauses on what to do if you kill someone in self-defense or in defense of others, and so forth and so on. Now if what you described has a different definition in the lands of the Halflings, then I thank you for the correction. That particular subject is not covered in the little halfling language learning book given me.
On the other hand, that painting was a 'Left-over'. Had it been taken as part of the loot it would be an equally shared item. But as it is it was left behind and as such not part of the group treasure and up for grabs. I took it as mine. The book, however, is part of group treasure as everyone recognized its value and didn't just toss it into a corner. If you decide to claim it as your own personal property fine, its actual value may be only as the key to get in. Once out task is done and we still have it, you can keep it. By the way, any other book in that room left behind is yours, all yours, if want them, and make as many copies of them to sell as you want and keep ALL the profits, no objections from me.

You see, knowing the ins-and-outs of the law is very important.

You do have a good idea by suggesting to make a copy of this one. Unfortunately time is not on our side to make a copy. We may have to give it up to the head priest.

Nikolai offers the use of his Hat of Disguise to anyone who wishes to pretend to be a Mailed Fist emissary. He suggests that Succotash could just simply look like Ana rather than one of her many non-human forms.

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Thursday March 31st, 2022 9:10:56 PM

(OOC: Harper was with Ketia's friend Sashe, up by the beginning gate. Pressi is ordering Harper to follow HER. You know, since teleport isn't allowed in the area. But look, I'm not going to push the issue. You say it isn't an option, it isn't an option.)

Pressi stared at Murphy and Nikolai. "Are you two going to be done any time soon, or are Kezzem and I going to have to discuss stabbing caster hands a second time?"

Pressi shook her head re Prudence. "It hasn't really been an issue. If you want, I could join up. I'm usually the face for these things, and I do speak giant, as does Murphy. Or you could just see if they speak Common."

When they finally decide who will be the main speaker, Pressi casts on him/her (or herself) the spell "Like Calls to Like" (+19 insight to social skills)(Will DC 19, divination).

Succotash (Jeremy) AC 42/18/40 CMD 25 HP 142/142 Valerie AC 40/16/34 CMD 34 HP 143/143Spells 
Thursday March 31st, 2022 9:11:06 PM

Nikolai, I think you are confusing me and Murphy. He's the druid, and I'm the cleric. I'd be willing to borrow your hat to make myself look less halfling like. I'm not the most diplomatic person in this group, though I am pretty darn good at diplomacy,(+29) and I do speak giant."

DM Mitch 
Friday April 1st, 2022 4:43:20 AM

Kezzem detects evil on the guards. What do you know? They are evil.
Murphy tells Nikolai he can carry and use the journal better as Murphy is going to be a bird.
Pru asks for a tongues spell since she remembers she doesn’t speak giant
Tali asks for a recap of their mental bond spells and how many giants are in the squad.
Nikolai explains further the intricacies of the law not being sure if Murphy misunderstood the joke or if it just went over his head he then offers the hat of disguise to anyone who wants to look like an emissary of the fist suggestion maybe it would be better to just try to look like Anna in human form rather than one of her various polymorphed ones.
Pressi asks Nikolai and Murphy if they are going to be done soon or are herself and Kezzem going to have to discuss hand stabbing a second time. She tells Pru she usually functions as the face and she does speak giant or she could see if the giants speak common. She readies to cast a spell on whoever is doing the talking.
Succotash tells Nikolai he is confusing him with Murphy reminding the Ranger Monk that he is the cleric and Murphy is the druid. He is willing to don the hat of disguise, he speaks giant and he is fair at diplomacy.

If Harper was with Sashe not Ketia then Harper would have seen Ketia suddenly arrive near Sashe, talk briefly with the other woman and then use the dais. If Harper followed them through the dais then he would have seen them teleport away upon reaching the material plane. Also note it has been stated that while you cannot teleport into the area, you can teleport out to the dias, as the protection only extends to the edge of the slums

After much discussion a diplomatic party is decided on. How do you approach the giants and what do you say? There are 5 of them.


Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Friday April 1st, 2022 2:39:21 PM

"Well, I speak Giant and am pretty diplomatic," says Kezzem. "However, I think I need someone to recap the details of what we need here. All I have got is we need to find some magic MacGuffin from their vaults to stop Flamescorn Scaldsworn from releasing Scald. Do I have that right? I tend to drift off when you start talking about magic stuff above my paygrade and just make stupid jokes instead. In any case, I think I might need to know more the details."

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Friday April 1st, 2022 9:29:50 PM

Pressi tells Harper to standby on the dais, then passes along the message that Ketia, for better or for worse, is no longer in the pocket. "So at least we don't have to worry about her just popping back up."

To Kezzem, "No, no, you basically have it right."

After glammering her outfit to a Mailed Fist uniform, and wiping off some of the face makeup, Pressi Pressi casts on herself the spell "Like Calls to Like" (+19 insight to social skills)(Will DC 19, divination).

"I figure we just go out there, lay on the flattery thick, tell them we just want a couple of moments, then tell them the straight up truth. Don't threaten them even a little, not even to indicate that you are prepared to defend yourself. And don't think you can offer them something either. But I think the last break-ins rattled them and I think they are willing to at least entertain the option."

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Friday April 1st, 2022 9:50:28 PM

Not the best spokesperson, but the best Charisma!

Tali explains, "Like earlier, I'm probably not the best spokesperson here, so I will cast invisibility on myself and fly behind y'all."

Tali casts Invisibility upon herself and the fly's behind the rest trying her best to not make any distractions .

Prudence Komonov [AC 28; HP 161/184](Kathy) 
Friday April 1st, 2022 10:49:05 PM

Pru frowns a little. "I thought you didn't want the giant priests to see you--as halflings, anyway--because they might put two and two together and figure out who you were. Is that no longer a concern?"

Murphy (KimMc) Halfling AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14 
Sunday April 3rd, 2022 1:57:50 AM


[Shoot - I posted Saturday for Murphy, at least I had everything written out for him, and thought the post went through, but I look now, and see nothing. Trying again. I've been traveling the past two days, so have been somewhat out of pocket, as Jerry used to say. --Kim]

Murphy listens carefully to Nikolai's explanation. As his interest deepens, he also begins to pick up on the notion that the talented monk is playing with him, as he has been playing back. He finds the conversation risible, and as Nik wraps up, Murphy slaps his knee, lets out a good guffaw, and says, "I'll get you a whole barrel of Brock's Best Beer when we wrap this up. And maybe I'll sign up for law lessons when things quiet down!"

[Really - this law conversation all should have been taking place in the ruins of Sorkos' place.]

As they are set to move out to the temple, Murphy offers this. "Pru, some of us speak giant. If you would like, I could be your magical iridescent corvid who is somewhat gifted with the ability to interpret between various languages. You, with your pulchritude and charm, can lay out your case in the Common tongue. Likely many of them - or at least a few - can speak it as well. I can interpret what you say into the Giants' language."

After his visit to the Catacombs, it seems that Murphy himself has of a sudden become more charismatic. [Charisma 20, Diplomacy 31 - although only 29 with giants, since WLA membership doesn't impress them].

"Here, I'll show you." Murphy wild shapes into a corvid, but his dark feathers are iridescent - changing colors with changing angles and intensities of light. Greens, blues, and purples predominate, yet there are also touches of yellow, and bits of red, in feathers which in dull illumination might appear simply black, or mainly so. He says in Common, I love mango fruit, then says the same thing in the Giant tongue.

"We also continue with the advantage of mental communication. I suppose now that the drow and dwarf are gone - I don't sense their minds among us - we should be able to maintain a measure of security in our communication."

[I will post one more time before the calendar changes to Monday, to make up for lost posts, and make certain I do not become a Bad Example.]

Murphy (KimMc) Halfling AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14 
Sunday April 3rd, 2022 8:55:03 PM


Murphy also adds, telepathically to all, "I am reluctant to reveal the book or its contents to the fire giants. I am not opposed to leaking bits of what we gathered, but only enough to persuade, and not fully to inform them. We 'divined' several things, and can help rid them of the ongoing threat posed by him-who-shall-not-be-named. We need to cut him off from perversion to power. 'What he attempts will bring ruin upon the Fire Giants, and the fruits of heresy. We wish to protect you from destruction and chaos, as if unleashed, it will strike out against you, and against the whole of the Wold.'

"No doubt some of you can refine this approach. We can promise them that if they try to block our passage, that the Heretic will return, and his twisted plans will frost the giants."

"What do you think?"

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Sunday April 3rd, 2022 10:12:22 PM

Pressi wrinkled her nose at Pru. “I wasn’t the one who wanted to hide and still don’t get why these guys would care about the Mailed Fist. I am someone willing to talk or not talk as needed. If you want to give it a go, I’ll fall behind. Murphy can translate. If you’re not comfortable, I can step in.”

In regards to the book, “I don’t know, I think we need to punctuate that we know what we’re talking about. There can’t be any doubts as to our credibility.”

Succotash (Jeremy) AC 42/18/40 CMD 25 HP 142/142 Valerie AC 40/16/34 CMD 34 HP 143/143Spells 
Sunday April 3rd, 2022 10:25:38 PM

"I don't mind hanging back, but maybe I'll have Valerie accompany you. She can pose as an animal companion, oh wait she is an animal companion. I mean she can pose as one of your animal companions. since Murph will be acting as Pru's familiar, maybe I can instruct Valerie to act as Nik's companion. I doubt these giants would know all the details surrounding the members of your former party."

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Sunday April 3rd, 2022 11:35:08 PM

Nikolai hands Kezzem his Hat of Disguise, "Here Kezzem, look more, let's say, taller and intimidating. Ever been a half orc? One of our Knight Commanders is a half orc. Take a good look at my uniform (Nikolai still proudly wears his Mailed Fist uniform with Knight Commander badge and all), stand tall and straight, make your voice forceful and deep, and don't shake in your boots. You'll do fine," he grins.

"Just say that the Mailed Fist has come across a plot to steal their most prized artifact and we need an audience with their high priest. The Mailed Fist is known far and wide and its reputation was well known even in Floating City, so there's a good chance these giants have at least heard of us."

DM Mitch 
Monday April 4th, 2022 8:31:06 AM

Kezzem volunteers to approach the guards asking for someone to clarify if they need to find a magic MacGuffin from the vaults to stop Flamescorn Scaldsworn from releasing Skald as he tends to knock off when the party discusses magic above his paygrade.
Pressi tells Harper to hold the dais and then tells the rest of the party that Ketia has left the pocket dimension so they don’t have to worry about her popping back up. She confirms Kezzem has it right. She then uses some magic to make herself look like a mailed fist member and buff her social skills. She then says they should just go up to the guards and tell them they would like an audience of a few minutes and then when granted tell the truth.
Tali casts invisibility and flies behind the rest of the party.
Pru frowns a little and points out that she didn’t think they wanted the giants to see the halflings as halflings given their history.
Murphy enjoyed the back and forth with Nikolai and offers to buy the monk a barrel of Brock’s best sometime. Murphy offers his services as translator to Pru since he speaks both common and giant. He also argues that they shouldn’t tell everything concerning the book but insinuate they divined their way into knowing what they know. He suggests other party members can refine this approach.
(OOC: see e-mail about talking in animal form please)
Pressi explains to Pru that she wasn’t the one who wanted to hide and doesn’t get why the Giant’s would care about the Mailed Fist. She explains she is willing to talk or not talk as needed but if Pru prefers Murphy can translate and Pressi will fall in line. She doesn’t like the idea of withholding information from the giants as she feels they need to prove their credibility.
Succotash suggests sending Valerie with them.
Nikolair gives Kezzem his hat of disguise and tells him to maybe look orcish. He suggests an angle of approach.

The diplomatic party approaches the giants. As soon as the yare within sight the giants draw weapons. However, they don’t instantly attack like might be expected given the attitude of every other giant you’ve met. They merely watch the party, blades drawn, until they’re relatively close.

Suddenly the biggest and meanest of them bellows out. ”HATL! You trespass on sacred ground. This plane and it’s inhabitants are sworn to Fhorge, and this ground is his holy temple. We are sworn to kill any non-giants who enter. Take not a step further lest you be prepared to prove yourselves our better in combat. To the death.”


Succotash (Jeremy) AC 42/18/40 CMD 25 HP 142/142 Valerie AC 40/16/34 CMD 34 HP 143/143Spells 
Monday April 4th, 2022 11:40:03 AM

In Giant, and than again in Common, Succotash chimes in, "Don't you think to the death is a bit extreme? We are here to help you not harm you, and we would prefer not to be harmed by you in kind. I mean really why is it always to the death? Why can't it ever be to first blood, or better yet why not try talking first and harming second?"

Prudence Komonov [AC 28; HP 161/184](Kathy)  d20+24=25 ;
Monday April 4th, 2022 2:59:25 PM

"We seek an audience with a priest of Fhorge," Pru says. "If we cannot enter the temple, perhaps a message could be sent for a priest to meet us out here?"

[Diplomacy 25]

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday April 4th, 2022 9:43:02 PM

The Temple Fhorge

Invisible and flying behind her friends, Tali keeps vigilant.

Telepathically, Tali will ask Succotash, "What about, "To the Pain?" You know, “To the pain means this: if we duel and you win, death for me. If we duel and I win, life for you. But life on my terms...." as Tali giggles at Succotash!"

Spells in Effect:
Invisible | 20 minutes
Overland-Flight | 1200 minutes

Spells Used:
1x Invisible
1x Overland-Flight


Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Monday April 4th, 2022 10:00:26 PM


Pressi is glad that she's not the only one to think of "To The Pain" at her first opportunity.

Since Prudence makes the diplomatic ventures first, Pressi hangs back after releasing her Like Calls to Like on Prudence (so Pru's diplomacy roll gets +19, Will DC 19, divination).

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)   d20+4=20 ;
Monday April 4th, 2022 10:17:30 PM

Spells in effect: Mage Armor, Ring of Invisibility, Iridescent Ioun Stone (sustains without air)
Ki pts 16/16

Nikolai puts his arm up, military style, to indicate the order to stop their advance. He hides his irritation that Succotash, who had just suggested he'd stay back and let the others initiate the diplomatic attempt to get entry, blurts out a rather feeble show of proper decorum and diplomacy.

"Guardians of Fhorge's Temple!" he says forcefully but at attention, military style. "Fhorge is by far a powerful god and it is good he has chosen great champions as yourself to guard his place! As Knight Commander of the Mailed Fist Prudence Komonov has said, I, Knight Commander of the Mailed Fist Nikolai affirm the truth of her words. The Mailed Fist would not enter your Sacred Ground without invitation. Our Honor would prevent it. But there are dire events our Seers have perceived to threaten this sacred ground. NO! NOT just this temple's sacred ground, the whole of your city, the whole of this Plane! We would have an audience with your High Priest, out here if necessary, in your presence. But we will have a parley with your HIgh Priest! It is too important for your Temple to simple turn and walk away!"

Aid Another (Pru) Diplomacy +2 (+2 magic) DC10 = 20

Pru gets a +2 bonus on her Diplomacy check.

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16  d20+25=29 ;
Monday April 4th, 2022 11:19:56 PM

Kezzem uses the hat to disguise himself as an orc. And, because he's Kezzem who can't let a running gag go, the orc appears to be some sort of mushroom farmer.

"What if I was a giant disguised as an orcish mushroom farmer?" asks Kezzem in Giant. "Did you consider that? In any case, we have a common foe by name of Firescorn, Scaldsworn, or whatever his name is. We have it on good authority that he seeks an artifact contained within and will use to free Scald and have come to warn you. Perhaps he will attack Fhorge even, who knows what that mad god will do if free. Surely Fhorge will prevail in the end, but think of the destruction and chaos that will happen if that occurs! Certainly none of us want that."

Diplomacy: 1d20 + 25 = 29.

Murphy (KimMc) Iridescent Corvid (Raven skin) AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14  d20+29=40 ; d20+34=44 ;
Tuesday April 5th, 2022 5:04:56 AM


Murphy faithfully interprets what Prudence says into the Giant tongue.

He works to try to keep emotional / motivational tabs on the guards - though it shouldn't be too tough.
===========
Diplomacy: 40, and add +2 to Pru.
Sense Motive: 44

DM Mitch 
Tuesday April 5th, 2022 7:13:52 AM

Succotash points out that to the death is a little extreme and asks why it can’t be first blood or talking first and harming second.
Pru tells the giant that they seek an audience with a priest of Fhorge and asks if a message could be sent for a priest to meet them outside.
Tali remains invisible and flying behind her friends. She telepathically suggests an alternative to Succotash called To the Pain.
Pressi agrees with the to the pain suggestion but says nothing. She let’s Pru make the diplomatic overture and places the Like Calls to Like on Pru so she gets the benefits of the spell.
Nikolai is irritated at Succotash and identifies both himself and Pru as Knight Commanders of the mailed fist seeking a meeting with a priest of Fhorge. He further explains the direness of the situation and why it is urgent they speak with a priest.
Kezzem talks a combination of nonsense and regular sense.
Murphy keeps tabs on how the giants are feeling and reacting.

The giant guards seem strangely unsurprised at the parties appearance and request. Almost as if they were expecting you specifically, or someone in general, to show up. ”We have our own seers who are aware of the danger. Do you come expecting to be hired to solve our problems for us?” the head guard says.

At the request a messenger be sent the guard frowns and considers. ”You seem honorable. Swear not to enter the sacred ground or engage in combat until the messenger returns and I shall send him.”


CDM Jerry [OOC post] 
Tuesday April 5th, 2022 12:01:52 PM

You have email and the results of our vote for the new Woldian game is completed. There is one more task. So please head over to the Emerald Tapestry and let me know where you want to play after the Humble's Ford game ends.

Succotash (Jeremy) AC 42/18/40 CMD 25 HP 142/142 Valerie AC 40/16/34 CMD 34 HP 143/143Spells 
Tuesday April 5th, 2022 12:07:35 PM

Succotash chuckles telepathically, when Tali mentions "To the Pain", than waits as the guard sends for the priest.

Prudence Komonov [AC 28; HP 161/184](Kathy)  d20+24=38 ;
Tuesday April 5th, 2022 1:16:04 PM

"I promise to stand right here and wait while a messenger is sent," Pru says. "And I promise to do all I can to dissuade my companions from doing anything foolish."

[Diplomacy 38]

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Tuesday April 5th, 2022 4:40:30 PM

"I swear not to enter sacred ground or engage in combat unless attacked," says Kezzem.

Murphy (KimMc) Iridescent Corvid (Raven skin) AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14 
Tuesday April 5th, 2022 8:19:40 PM


Murphy interprets into Giant whatever Pru and whoever else speaks in anything other than Giant.

He asks, in Giant, "Are birds allowed? Or only giant birds?"

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Tuesday April 5th, 2022 9:47:27 PM

Pressi didn’t entirely trust this turn of events, and focused on the guards ahead (sense motive +26)

To the guard, “Your problems are our problems. Let’s not pretend this is anything more than that.”

She might not attack but she does begin to cast true seeing. Just in case.

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Tuesday April 5th, 2022 10:09:02 PM

Spells in effect: Mage Armor, Ring of Invisibility (not active), Iridescent Ioun Stone (sustains without air)
Ki pts 16/16

Nikolai replies, "You have our word we will stay out here. If anyone of this group decides to enter, in whatever form they choose, you have the word of the Mailed Fist that no Mailed Fist will intervene in your choice of punishment to the interloper."

Having said that, he glares at Murphy. They are hanging in there by a very, very, thin thread and why provoke the guards by being entirely stupid? No halfling Mailed Fist recruit ever displayed such ignorance and plain obliviousness as these. It must be a local thing.

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday April 5th, 2022 11:20:27 PM

Our Word is Our Bond

Tali telepathically agrees that Our Word is Our Bond while she hovers Invisibly behind her friends awaiting the High Priest of the Temple of Fhorge.

Spells in Effect:
Invisible | 25 minutes
Overland-Flight | 1195 minutes

Spells Used:
1x Invisible
1x Overland-Flight

Succotash (Jeremy) AC 42/18/40 CMD 25 HP 142/142 Valerie AC 40/16/34 CMD 34 HP 143/143Spells 
Wednesday April 6th, 2022 1:15:14 AM

As they wait for the priest to arrive, Succotash telepathically communicates with only Tali saying, "I'm not sure why I thought of it just now, but when this is all done, and we all decide to do our own things, I would like to help you attempt to track down your family, or at the least your place of origin. Would you be OK with my company on such a quest?"

DM Mitch 
Wednesday April 6th, 2022 7:21:40 AM

Succotash chuckles telepathically with respect to the ‘To the pain’ comment and then waits. He also talks to Tali about what to do when all is said and done
Pru promises to wait and to dissuade her companions from doing anything foolish.
Kezzem swears to not enter sacred ground or engage in combat unless attacked.
Murphy interprets for Pru and asks if regular birds or giant birds are allowed.
Pressi did not like the turn of events and remarks that their problems are shared. She watches the guards and casts True seeing.
Nikolai gives their word that they will stay there and if anyone decides to enter whatever their form no mailed fist member will interfere in the punishment. He glares at Murphy.
Tali telepathically agrees that their word is their bond and continues to invisibly hover and wait.

The giant dispatches one of his squad into the temple and there’s a long wait. When the giant returns she is notably alone. There’s a whispered conversation before the giant turns back to the party frowning. ”The high priest sends his congratulations to you for coming this far. However, he will only meet you if you can make it to him in the depths of the temple where the artifact’s vault is.”

”He also says that my duty remains unchanged.”

From his tone and expression, and those of the other guards as they grip weapons tightly, that apparently refers to their duty to kill any non-giants who enter the sacred temple. Or die trying.

Those with high perception who wish to listen into the whispered conversation can confirm that the guard reported what the high priest said accurately, and those trying to read his motive likewise are pretty certain he’s being honest. Though he might know a little more about the situation then he’s said so far.


Murphy (KimMc) Iridescent Corvid (Raven skin) AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14 
Wednesday April 6th, 2022 11:39:54 AM


"Tali, what do you think about enclosing two or three of the guards in a cylindrical wall of force?" Murphy inquires. "And can you cap it off, to make it tougher for them to escape?" he inquires further.

Succotash (Jeremy) AC 42/18/40 CMD 25 HP 142/142 Valerie AC 40/16/34 CMD 34 HP 143/143Spells 
Wednesday April 6th, 2022 11:57:59 AM

"I'm not keen on a fight to the death, so why don't we just knock these guys out and than move on." Succotash says to his friends telepathically. He than casts Righteous Might, followed by a quickened (via his metamagic rod) Divine Power on Valerie. In giant Succotash says, "Well, if we have to fight, we have to fight. Come at us, for we will not be swayed from our path! I do have to say that this is probably one of the more foolish ways of doing things. If you kill us, we can't help you defeat Flamescorn, and if we kill you, than we just weakened your forces. Either way we are dealing with a silly situation, but whatever"

Active Spells:

Succotash
Heroes Feast
Planar Adaptation
Telepathic Link

Valerie
Heroes Feast
Planar Adaptation
Airwalk
Divine Power 20/20
Righteous Might 20/20

Daily Stuff:
Channel Energy 9/11
Quicken Rod 1/3
Agile Feet 15/15
Speak with Animals 23/23
Dimensional Hop 200/200


Prudence Komonov [AC 28; HP 161/184](Kathy) 
Wednesday April 6th, 2022 1:07:14 PM

"Oh, for pity's sake." Pru hadn't expected "trial by combat" to be anything like this.

She is reluctant to hurt the giants, so she starts with a Reverse Gravity, bouncing the giants 20 feet in the air. (Or as many giants as she can get; this is tricky without a map)

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Wednesday April 6th, 2022 6:28:04 PM

Pressi’s mind boggles as the rest of the group begins to prepare an attack. “Guys, we got what we wanted. And we are fine to go through your test or entertainment room or whatever this is, as if we had any choice.”

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Wednesday April 6th, 2022 9:44:04 PM

Sorry, I misread (relying on phone). She still probably insists that they can just let this pass.

But since this is looking bad, she fires a quickened ghost hand and a shield of faith.

Tali (JPWard) -- Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Wednesday April 6th, 2022 11:30:01 PM

The most rigid and militaristic of all!

Tali telepathically answers Mister Murphy's question, "Unfortunately, the Prismatic spells are immovable walls, not cylinders."

Tali will delay her action.

{OOC: Is there a map available?}

Spells in Effect:
Invisible | 25 minutes
Overland-Flight | 1195 minutes

Spells Used:
1x Invisible
1x Overland-Flight

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16 
Wednesday April 6th, 2022 11:51:11 PM

"Okay, new plan. Bliss, can you make us a hero's Thanksgiving feast? We feed them giant turkey and stuffing and wine and before you can say Thursday Night Football, these guys will be asleep and we can turn invisible again to sneak past them. You know what, now I'm hungry."

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)   d20+34=44 ;
Thursday April 7th, 2022 12:41:07 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Ki pts 16/16

Through the mental link, Nikolai chides the Humbles' Ford squad, 'You guys, they are not going to care how gentil and nice you treat them, they are going to try to kill you! We can't just walk away! We've got to put them down, unconscious if you prefer, BUT PUT THEM DOWN!'

If there is one still standing, Nikolai rushes over to him/her while pulling out his Kama +2 and tries to trip the giant.

Move
Improved Trip (no AoO) CMB d20 +30 + 2 (Feat) + 2 (magic) = 44 vs CMB

To Pru he messages [i]'If you got any cold spells, start using them.['/i]

Murphy (KimMc) Iridescent Corvid (Raven skin) AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14  20d6=78 ;
Thursday April 7th, 2022 6:23:34 AM

Murphy casts chain lightning, with the first bolt hitting the giant closest to the center of the group, and the lightning arcs then going out in a circle from there. Each giant takes 78 hp electrical damage. The first one struck takes full damage unless he (she?) makes a Reflex Save DC35 for half damage (39). The remaining targets require a Reflex Save DC33 for half damage.

Murphy (KimMc) Iridescent Corvid (Raven skin) AC 39/T26/F39(becuz Foresight) CMB 23 CMD 45 HP 219+14/219+14 
Thursday April 7th, 2022 6:31:00 AM

Oh, and shiny Murphy flies up into the air so as to be out of reach of all except for ranged attacks.

[a map would be sweet, if possible]

DM Mitch  d20=10 ; d20=16 ; d20=4 ; 3d6+20=29 ; 3d6+20=30 ; 3d6+20=32 ; d20+20=33 ; d20+20=28 ; d8=5 ; d6=2 ;
Thursday April 7th, 2022 8:26:01 AM

Murphy asks Tali if she can trap some of the giants in a wall of force.
Succotash casts Righteous Might and Divine Power on Valerie then gives the giants his opinion on the whole exercise.
Pru casts reverse gravity causing some of the giants to fall upward.
Pressi casts a quickened ghost hand and shield of faith.
Tali says walls cannot make cylinders and delay’s her action
Kezzem talks about feeding the giants until they go to sleep, missing that combat has already started
Nikolai goes to trip one and tells the others not to hesiate
Murphy goes for chain lightning

The giants are no fools and spread out as soon as combat seemed likely. The reverse gravity is only able to catch two of them in the back. Nikolai tries to go for a trip on the leader, but while it makes him stumble slightly it doesn’t bring him down (CMD 46, so close).

Experienced combatants, the giants look over the diplomatic party and pick out the biggest threats - the bird that flew up and had lightning strike down and the woman who chanted and caused two of them to float up. (know, they didn’t roll arcana to identify the spell, but as it wasn’t stilled or silenced it was still obvious you cast something)

The three on the ground charge right past the melee fighters to Prudace, provoking 1 AoO from Kezzem and 2 From Nikolai and Succotash. They strike at her for 102 damage total.

The two in the reverse gravity throw rocks at the bird in the air. One misses, but one hits him for 25 damage +2 fire damage (By my count current AC should be 32, please double check current AC in current form and update your header)

Map


Succotash (Jeremy) AC 42/18/40 CMD 25 HP 142/142 Valerie AC 40/16/34 CMD 34 HP 143/143Spells  d20+18=20 ; d6=3 ; d20+35=53 ; 4d6+25=40 ; d6=3 ; d6=3 ; d6=4 ; d6=6 ; d20+35=44 ; 4d6+25=38 ; d6=4 ; d6=6 ; d6=4 ; d6=3 ; d8=6 ; d8=8 ; d8=7 ; d8=8 ;
Thursday April 7th, 2022 1:17:53 PM

I added Valerie, who was enlarged last round by Succotash's Righteous Might spell. Since Succotash can only cast divine power and righteous might on Valerie as touch spells she would have to be adjacent to him, and based on the map, where I put her is the only place she seemed to fit. So unless I'm mistaken, she would also gain an AoO.

Succotash's AoO hits AC 20 for 4 damage
Valerie's AoO hits AC 53 for 40 damage plus 6 bane, 4 shock and 6 frost (All Valerie's damage is non-lethal)

At Succotash's command, Valerie moves into position, and than takes a swipe at #3, with a talon, hitting AC 44 for 38 damage plus 7 bane, 4 frost, and 3 shock (all Valerie's damage is non-lethal)

Meanwhile, Succotash burns an Inflict serious wounds, mass, to cast cure serious wounds, mass, healing Pru, and any of his other allies, who may need it, 49 damage.

Active Spells:

Succotash
Heroes Feast
Planar Adaptation
Telepathic Link

Valerie
Heroes Feast
Planar Adaptation
Airwalk
Divine Power 19/20
Righteous Might 19/20

Daily Stuff:

Channel Energy 9/11
Quicken Rod 1/3
Agile Feet 15/15
Speak with Animals 23/23
Dimensional Hop 200/200

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  3d12+19=30 ; 3d12+19=48 ;
Thursday April 7th, 2022 1:38:36 PM

Pressi swings her spectral hand over to Prudence, casting a quickened CMW (48 points back).

With a flourish, she casts living voodoo doll (exhausted) on herself and all the giants.

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Thursday April 7th, 2022 1:40:41 PM

OOC: the first roll, 2 of the healing dice came up 1s, so I rerolled)

Prudence Komonov [AC 28; HP 107/184](Kathy)  d20+32=46 ; d4=4 ;
Thursday April 7th, 2022 6:25:53 PM

Well, if they're going to be like that...

Casting defensively [46, success], Pru casts Time Stop, gaining 5 rounds of relative time.

During the first round, she casts Summon Monster VIII.

At the beginning of the second round, her summoned monster, an elder air elemental, appears. Let's call him Breezy. Breezy appears in the Reverse Gravity effect, ready to make life interesting for those giants. Meanwhile, Pru casts Haste on herself, Nikolai, Succotash, Murphy, and Kezzem, and saunters over to Nikolai.

During the third round, she casts Greater Heroism on Nikolai. And kisses him, but that doesn't really have a tactical effect.

During the fourth round, she casts Haste on Tali and Valerie, then saunters the rest of the way to the temple door.

During the fifth round, she begins casting another Summon Monster VIII, this time seeking 1d3 greater air elementals, but this is a full-round action, and time begins normally, so these elementals will show up next time.

Kezzem (BrianW) - AC 41/21/36; HP 239/248; Rumpus AC 33/16/27; HP 101/101 + 16  d20+38=54 ; d20+38=43 ; d20+38=46 ; d20+28=29 ; d20+23=25 ; d3+25=28 ; d3+25=26 ; d3+25=26 ; d3+25=28 ; 2d6=5 ; 2d6=2 ; 2d6=3 ; 2d6=7 ; d6=2 ; d6=6 ; d6=4 ; d6=3 ; d20+36=46 ; d20+31=47 ; d20+26=35 ; d3+23=24 ; d3+23=26 ; d3+23=25 ; d6=1 ; d6=5 ; d6=4 ; d10+6=9 ;
Thursday April 7th, 2022 7:47:20 PM

"Or we could just zap them with lightning I suppose," says Kezzem.

Kezzem SMITES EVIL on Fire Giant 1 and full attacks with his daggers. As he is disguised as a orc mushroom farmer, it appears that he's stabbing the giants with giant mushrooms, because of course they do.

"Some mushrooms are deadly if you eat them. These mushrooms are even deadlier if I stab you with them."

+3 Shock Giant-Bane Returning Dagger
Attack: 1d20 + 32 + 5 (Smite Evil) + 2 (Bane) + 1 (Haste) - 2 (Greater Two Weapon Fighting) = 1d20 + 38
Damage: 1d3 + 7 + 18 (Smite Evil) + 2d6 (Bane) + 1d6 (Shock) = 1d3 + 25 + 2d6 + 1d6

Haste Attack:
1d20 + 38 = 54.
Damage: 1d3 + 25 + 2d6 + 1d6 = 28 + 5 + 2 = 35.

Attack #1:
1d20 + 38 = 43.
Damage: 1d3 + 25 + 2d6 + 1d6 = 26 + 2 + 6 = 34.

Attack #2:
1d20 + 33 = 41.
Damage: 1d3 + 25 + 2d6 + 1d6 = 26 + 3 + 4 = 33.

Attack #3:
1d20 + 28 = 29. Natural 1.

Attack #4:
1d20 + 23 = 25.
Damage: 1d3 + 25 + 2d6 + 1d6 = 28 + 7 + 3 = 38.

+3 Frost Returning Dager
Attack: 1d20 + 32 + 5 (Smite Evil) + 1 (Haste) - 2 (Greater Two Weapon Fighting) = 1d20 + 36
Damage: 1d3 + 5 + 18 (Smite Evil) + 1d6 Frost = 1d3 + 23 + 1d6

Attack #1: 1d20 + 36 = 46.
Damage: 1d3 + 23 + 1d6 = 24 + 1 = 25.

Attack #2: 1d20 + 31 = 47.
Damage: 1d3 + 23 + 1d6 = 26 + 5 = 31.

Attack #3: 1d20 + 26 = 35.
Damage: 1d3 + 23 + 1d6 = 25 + 4 = 29.

Two-Weapon Rend:
1d10 + 6 = 9.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121  d10=5 ; d8=6 ; 2d6=7 ; d3=1 ; 2d6=5 ; 2d6=6 ; 2d6=11 ;
Thursday April 7th, 2022 8:32:35 PM

Header update.

Also, the second dagger is also giant-bane, and thus should be:

+3 Frost Returning Dager
Attack: 1d20 + 32 + 5 (Smite Evil) + 2 (Giant-Bane) + 1 (Haste) - 2 (Greater Two Weapon Fighting) = 1d20 + 38
Damage: 1d3 + 7 + 18 (Smite Evil) + 1d6 Frost = 1d3 + 25 + 2d6 + 1d6

Attack #1: 1d20 + 38 = 48.
Damage: 1d3 + 25 + 2d6 + 1d6 = 26 + 7 + 1 = 34.

Attack #2: 1d20 + 33 = 49.
Damage: 1d3 + 25 + 2d6 + 1d6 = 28 + 6 + 5 = 39 .

Attack #3: 1d20 + 28 + 2 = 40.
Damage: 1d3 + 25 + 2d6 + 1d6 = 27 + 6 + 4 = 37.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d4=1 ;
Thursday April 7th, 2022 9:18:15 PM

Why can't we just all get along?/u]
{OOC: what's the scale? 1 sq = 5 feet?}

Tali, now that she can see what's going on, although invisible, will use the action she had delayed. Tali casts Time Stop for the first time, gaining 2 rounds of relative time.

During the first round, she casts a Polymorph Any Object on the ground underneath the giants starting at S24 going to Y24, then from Y24 going to Y28. From Y28 back to S28, and then from S28 back to S24 making a large rectangle and turning approximately 2,000 cu. ft of the earth into Ice water.

During the second round, she casts Summon Monster VII, seeking greater water elemental and time begins normally, so this elemental will show up next time.

[u]Spells in Effect:

Invisible | 20 minutes
Overland-Flight | 1190 minutes
Polymorph Any Object
Summon Monster VII

Spells Used:
1x Invisible
1x Overland-Flight
1x Time-Stop
1x Polymorph Any Object
1x Summon Monster VII

DM Mitch 
Thursday April 7th, 2022 10:15:03 PM

(Yes 1 square = 5 feet. Giants are Huge sized.)

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)   d20+28=44 ; 2d10+10=25 ; 4d10=21 ; d20+33=41 ; 6d10+10=38 ;
Friday April 8th, 2022 12:48:48 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16

OOC: correct me if I'm wrong, but the three grounded giants should be surrounding Pru's starting position, so the Polymorph Object might be a wasted spell.

IC: AoO on the leader w/ Greater Vital Strike: d20 +28 = 44 dmg = 2d10 +10 = 25 or with Greater Vital Strike add 4d10 = 21 for 46 damage.

Nikolai keeps his cool despite his wife being attacked. Feeling the enhanced power and speed wash over him, he follows on the heels of the leader striking him and then rushing back to Pru.

Move Spring Attack (no AoO): Move to attack leader, spring back to Pru
Stunning Fist attack w/ Greater Vital Strike d20 +28 + 4 (G. H. spell) + 1 (Haste) = 41
GVS dmg = 6d10 +10 = 38
Stunning Fist: stunned for 1 round Fort save vs DC 33 (or with Greater Heroism DC 37 if that + 4 counts)
See Stunned for effects.

Mentally he tells his friends about the possibly stunned leader and to take advantage of that incapacitation for the round.

Murphy (KimMc) Iridescent Corvid (Raven skin) AC 32/T23/F27(becuz Foresight) CMB 23 CMD 45 HP 218/219 
Friday April 8th, 2022 1:54:06 AM

[Did the lightning seem to do any damage? If so,, were all 5 affected? If not, which ones were? The large black areas on the map - are they towers, walls, pits, what? If towers, and possible to hide behind, or fly up on top of, that would be useful to know]

If it is possible for Murphy to alight on top of a pillar or building, he may do so, if, by peering over, he can see the action below.

If the chain lighting seemed to have some effect, Murphy casts Call lightning storm. If not, he will...

≈==========
I'm at the hospital. Have to stop posting for treatment. Will get back on when I can...


Murphy (KimMc) Iridescent Corvid (Raven skin) AC 32/T23/F27(becuz Foresight) CMB 23 CMD 45 HP 218/219 
Friday April 8th, 2022 7:10:06 AM


Murphy does say in the giant tongue, "You know, you fire giants keep on thinking it's a good idea to try to get us to kill you. We have managed to avoid killing any giants on this plane so far, despite your people's numerous invitations. Are you certain you don't want another day or more of life to continue inhaling ashy smoke? We can keep this up for a long time, and you are definitely tough people, but... well, it's your turn."

He ducks behind a pillar or wall or whatever is available. (Usung my phone, can't do the map)

[P.S.: I've got C-19, just found out]

DM Mitch  d20=5 ; d20=7 ; d20=11 ; d20=17 ; d20=4 ; d20=14 ; d20+31=41 ; d20+31=46 ; d20+31=49 ; d20+31=40 ; d20+31=47 ; d20+31=41 ; d20+31=41 ; d20+31=40 ; 3d6+20=27 ; 3d6+20=29 ; 3d6+20=34 ; 3d6+20=27 ; 3d6+20=30 ; d20=18 ; d20=19 ; 3d6+20=34 ; 3d6+20=34 ;
Friday April 8th, 2022 8:27:13 AM

Succotash misses and Valerie hits on her AOO. Valerie then hits giant 3 while her master heals Pru.
Pressi also heals Pru using her spectral hand she then casts living voodoo doll on herself.
Pru casts a timestop summoning monsters, casting some haste spells, casting greater heroism and starting another summon spell
Kezzem says the party could just zap them with lightning he supposes and then smites giant 1 dealing 222 damage total
Tali then casts her own timestop before casting a polymorph spell turning a swath of ground underneath the giant’s collective feet into icewater and then begins summoning her own elemental to join Pru’s
Nikolai takes out the giant leader with his AoO. He was going to follow him, but since he’s gone he’ll hit the next closest who just barely makes her save. (Pru moved during the time stop so I’ll just return you to your starting position)
Murphy casts call lightning and comments on giants making the party kill them.

For a moment the giants flail in the water. Then something unexpected happens. They blur into inhumanly fast streaks, their hair and bears of fire leaving a lingering red glow.

The two in the water attack Valerie, first with a sword then with a thrown rock that misses. Then they blur out of the water (possibly by grabbing the edge, hard to make out) and flank her with two more strikes. All three sword swings hit for a total of 90 damage.

The two in the anti gravity field take advantage of the sudden appearance of a creature between them. Striking out at Breezy for 57 damage, they then use him as leverage to shove themselves out of the anti-gravity field, going in opposite directions (technically they can do that with each other even if Breezy is actually 30 feet up)

They land and rush Kezzem, striking him for 64 damage.


Giant 1 - Unconscious
Giant 2 78
Giant 3 - 78 lethal 52 nonlethal
Giant 4 78
Giant 5: 78

Giant AC 30, CMD 46
(OOC: Please note all giants have SR 22)

Map


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d6=2 ; d6=5 ; d6=2 ; d6=3 ; d6=1 ; d6=5 ; d6=6 ; d6=4 ; d6=2 ; d6=5 ; d6=4 ; d8=4 ; d8=2 ; d8=1 ; d8=4 ; d20+35=54 ; d20+35=52 ; d20+35=53 ; d20+36=45 ; d20+36=41 ; d20+36=53 ; 4d6+25=37 ; 4d6+25=35 ; 4d6+25=44 ; 3d6+25=35 ; d6+25=26 ; d6+25=28 ; d6=5 ; d6=5 ; d6=6 ; d6=3 ; d6=4 ; d6=4 ; d6=1 ; d6=6 ; d6=5 ; d6=2 ; d6=3 ; d6=1 ; d6=4 ; d6=2 ; d6=3 ; d6=5 ; d6=3 ; d6=2 ; d6=4 ; d6=4 ; d6=6 ; d6=4 ; d6=2 ; d6=5 ; d6=6 ; d6=4 ; d6=5 ; d6=1 ; d6=6 ; d6=5 ;
Friday April 8th, 2022 12:00:20 PM

Succotash takes a 5 ft step, than channels energy for 38 healing, than swiftly, via his metamagic rod, casts Cure Moderate wounds, mass for another 30 health to all his friends minus Pru, who is just outside the spells and channels range. In total everyone receives 63 health.

Meanwhile Valerie takes a 5 ft step and than goes full round attack on #3

Right Talon hits AC 55 for 37 damage plus 9 bane, 4 frost and 4 shock
Left Talon hits AC 53 for 35 damage plus 4 bane, 4 frost and 2 shock
Divine Talon AC 54 for 44 damage plus 8 bane, 3 frost and 2 shock
Bite hits AC 45 for 35 damage plus 8 bane, 6 frost and 4 shock
Right Claw AC 41 for 30 damage plus 7 bane, 6 frost and 4 shock
Left Claw AC 53 for 33 damage plus 6 bane, 6 frost and 5 shock
All Valerie's damage is non-lethal

Active Spells:

Succotash
Heroes Feast
Planar Adaptation
Telepathic Link
Haste

Valerie
Heroes Feast
Planar Adaptation
Airwalk
Divine Power 18/20
Righteous Might 18/20
Haste

Daily Stuff:

Channel Energy 8/11
Quicken Rod 0/3
Agile Feet 15/15
Speak with Animals 23/23
Dimensional Hop 200/200

Kezzem (BrianW) - AC 43/21/38; HP 244/276; Rumpus AC 39/17/32; HP 121/121  d6=1 ; d6=2 ; d6=4 ; d6=2 ; d6=3 ; d6=3 ; d6=6 ; d6=3 ; d6=6 ; d6=3 ; d20+33=34 ; d20+33=36 ; d20+28=29 ; d20+23=36 ; d20+18=25 ; d20+33=52 ; d20+33=48 ; d20+28=35 ; d20+23=39 ; d3+7=8 ; d3+7=9 ; d3+7=9 ; d3+7=10 ; d3+7=10 ; d3+7=9 ; 2d6=4 ; 2d6=6 ; 2d6=6 ; 2d6=7 ; 2d6=9 ; d6=6 ; d6=2 ; d6=2 ; d6=2 ; d6=5 ; d10+6=13 ;
Friday April 8th, 2022 12:37:34 PM

"Hey, I'm sorry I hurt your friend, but remember, this whole operation was your idea. I wanted to give you guys a nice sleepy dinner!"

Kezzem will lay on hands (swift action):
Healing: 9d6 = 2 + 4 + 2 + 3 + 3 + 6 + 3 + 6 + 3 = 32.

He then 5 ft steps and full attacks Giant 2.

+3 Frost Giant-Bane Returning "Mushroom"
Attack: 1d20 + 32 + 2 (Giant-Bane) + 1 (Haste) - 2 (Greater Two Weapon Fighting) = 1d20 + 33
Damage: 1d3 + 7 + 2d6 Bane + 1d6 Frost

Haste Attack: 1d20 + 33 = 34. Natural 1.

Attack #1: 1d20 + 33 = 36.
Damage: 1d3 + 7 + 2d6 Bane + 1d6 Frost = 8 + 4 + 6 = 18.

Attack #2: 1d20 + 28 = 29. Natural 1.

Attack #3: 1d20 + 23 = 36.
Damage: 1d3 + 7 + 2d6 Bane + 1d6 Frost = 9 + 6 + 2 = 17.

Attack #4: 1d20 + 18 = 25.

+3 Giant-Bane Returning Shock "Mushroom"
Attack: 1d20 + 32 + 2 (Giant-Bane) + 1 (Haste) - 2 (Greater Two Weapon Fighting) = 1d20 + 33
Damage: 1d3 + 7 + 2d6 Bane + 1d6 Shock

Attack #1: 1d20 + 33 = 52. Natural 19.
Crit Threat: 1d20 + 33 = 48.
Damage: 1d3 + 7 + 2d6 Bane + 1d6 Shock = 9 + 6 + 2 = 17.
Crit Damage: 1d3 + 7 = 10.

Attack #2: 1d20 + 28 = 35.
Damage: 1d3 + 7 + 2d6 Bane + 1d6 Shock = 10 + 7 + 2 = 19.

Attack #3: 1d20 + 23 = 39.
Damage: 1d3 + 7 + 2d6 Bane + 1d6 Shock = 9 + 9 + 5 = 23.

Two-Weapon Rend (if 36 hits):
1d10 + 6 = 13.

Kezzem turns towards his frost dagger. "Stop trying to stab them and stab them!"

Prudence Komonov [AC 28; HP 107/184](Kathy)  d20+25=32 ; d8=1 ; d8=1 ; d20+25=27 ; d3=2 ; d20+21=35 ; d20+21=30 ; d8=4 ; d8=5 ; d8=1 ; d8=6 ; d20+17=29 ; d20+17=32 ; d20+17=28 ; 4d6=10 ; 4d6=14 ; 4d6=13 ; 5d4+5=22 ;
Friday April 8th, 2022 2:31:21 PM

Breezy's damage reduction means he didn't take all the giants' damage. When they moved away, he got an attack of opportunity, and hit Giant 2 for 11 damage.

Now, he pursues Giant 2, attacking again but missing.

Pru's greater air elementals show up, and attack Giants 2 and 4. Giant 2 is hit for 16 more damage, and Giant 4 is hit for 14 damage.

Pru casts a Scorching Ray, and aims the resulting 3 rays at Giant 2. [The rays hit Touch AC 29, 32, and 28, which I assume all hit. Damage is 10, 14, and 13, but it's fire damage so it may not have any effect.]

Then Pru casts a quickened Magic Missile, also at Giant 2, who takes 22 points of force damage.

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Friday April 8th, 2022 11:26:46 PM

OOC: I'm trying to figure out how the two giants accomplished:
Standard Action: attack air elemental
Standard Action (Bull Rush): push against each other and move out of the anti-gravity zone
Move Action: rush Kezzem
Standard Action: attack (again) Kezzem

Can any PC do a Move Action and three Standard Actions in one round? Even spending a Hero point you just get one extra Action (Move + Standard + 1 other of choice). And Haste won't do it either, it only gives an extra attack if you use Full Attack Action (no Move involved).

Consider the push-away as a Bull Rush, which it actually is but against a willing target, that's a Standard Action in itself.

I'm just puzzled, but maybe there's a monster feat that allows an Attack, Standard, Move, and Attack.

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)   8d10=44 ; 8d10=30 ;
Friday April 8th, 2022 11:47:26 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16

Nikolai does not hesitate. The giant leader said 'To the death' and that's exactly what he'll get.
Nikolai quickly moves back to the leader and executes a coup de Grace.

Punch attack at vital part on helpless target:
Hit is automatic, and Critical automatic confirmed, Crit x2
Greater Vital Strike 8d10 + 8d10 +10 = 44 + 30 + 10 = 84 Fort DC 94 or die.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d4+1=5 ; d6+6=9 ;
Friday April 8th, 2022 11:47:40 PM

Why can't we just all get along? {pt.2}

DM:Highlight to display spoiler: {What are the dark blue rounded squares? }

At the beginning of this round, Tali's summoned Greater Water Elemental enters the pool previously created. Let's refer to him as Mr. Wet. Mr. Wet will delay his attack until after Tali finishes. When it's Wet's opportunity, he will use a Vortex attack against FG3 & FG5; Vortex (DC 25, 10-60 ft.) (1d6+6 = 9)

Tali now hasted[/b, flys at 80 feet.

Trying again, Tali casts Time Stop for the second time, gaining 5 rounds of relative time as she giggles with [b]Glee!


During the first round, she flies higher to make sure she is above the Fire Giants' reach & moves from AB27 to AB20. Tali believes she is still invisible. If she is not, she will cast Invisibility on herself!

During the second round, she casts another Polymorph Any Object on the ground underneath the giants' extending the pool from its original size to:

S23 going to AH23, then from AH23 going to AH31. From AH31 back to S31, and then from S31 back to S23 making a larger rectangle and turning approximately
2,000 cubic feet of the earth into Ice water.

During the third round, she casts Prismatic Wall starting at M21 going to W21 with the shimmering side in the direction of both FG4 & FG2. The wall is 55 feet wide and 40 feet high.

During the fourth round, she casts another Prismatic Wall starting at M18 going to V18 with the shimmering side in the direction of both FG4 & FG2. The wall is 50 feet wide and 40 feet high.

During the fifth round, she casts yet another Prismatic Wall starting at S22 going to AH22 with the shimmering side in the direction of both FG3 & FG5. The wall is 80 feet wide and 40 feet high.

Spells in Effect:
Invisible | 25 minutes
Overland-Flight | 1185 minutes
Polymorph Any Object
Prismatic Wall | 200 Minutes

Spells Used:
1x Invisible
1x Overland-Flight
2x Time-Stop
1x Polymorph Any Object
1x Summon Monster VII
3x Prismatic Wall(s)

Greater Water Elemental | CR 9

XP 6,400
N Huge outsider (elemental, extraplanar, water)
Init +5; Senses darkvision 60 ft.; Perception +16

DEFENSE

AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 123 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits

OFFENSE

Speed 20 ft., swim 90 ft.
Melee 2 slams +20 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks drench, vortex (DC 25, 10-60 ft.), water mastery

STATISTICS

Str 28, Dex 20, Con 19, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +24; CMD 40
Feats Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Sunder, Lightning Reflexes, Power Attack
Skills Acrobatics +18, Escape Artist +20, Knowledge (planes) +12, Perception +16, Stealth +10, Swim +30
Languages Aquan

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Friday April 8th, 2022 11:48:42 PM

if not dead already by damage, that is

Murphy (KimMc) Iridescent Corvid (Raven skin) AC 32/T23/F27(becuz Foresight) CMB 23 CMD 45 HP 218/219  20d6=58 ; 5d6=18 ; d20+45=53 ;
Saturday April 9th, 2022 1:35:53 AM


Since they are not responsive to bird talk, Murphy chucks another chain lighting at the giants. It starts with Fire Giant 3, then splits out to include FG2 and FG5. Each takes 58 hp electrical damage. If FG3 gets a Reflex save DC 35 the damage is halved to 29. For FG2 and 5, each must make a Reflex save DC 33 for half damage.

As call lightning storm allows him up to 15 lightning bolts spread out over a 20-minute period... and DMs have allowed Murphy to discharge one after other actions (including spells) while hasted, should that still be the case, he drops a 30' tall, 5' diameter lightning bolt on to FG4 for 18 hp damage, Reflex save DC34 for half damage.

He notices Nikolai executing the leader, and all of a sudden, notes several prismatic walls springing up. DId Tali do that?

Murphy takes stock of the current battle status.
==============
Perception: 53

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Sunday April 10th, 2022 9:10:03 PM


OOC to Jonathan: As established through Pressi's link, the giants are heavily templated. As part of that, they all have an ability to basically move as if in two places at once. (For the record, it's Split Second under the Alacritous Creature template.) My only issue is that the "exhausted" condition should limit it, even if it's a supernatural ability.

OOC to group: I'm back from my trip, and will have my new sheet ready after the fight. I'll try to update my spells tomorrow.

Pressi frowns at the turn of affairs, attempting to determine her next move.

Targeting her cone at giants 2 and 4, she whispers to teammates like Kezzem her apologies. "Since it seems appropriate, I feel like I should come clean. I'm the one who did the strange snowstorm and all that nonsense in the back gate. Used a few strange tricks... like this."

Pressi moves back 15 feet and procedes to cast Forbidden Spray. (Cone shape burst, bypass SR. Every giant (and most teammates) 10+HD will save or dazed 1 round. Giants 2 and 4 also get 1d3 Wis and Con damage.)

Rituals
Ritual of Warding
Ritual of Healing
Ritual of Charming
true seeing
spectral hand
exhausted (voodoo)
shield of faith
moment of prescience

L1: 1
L2: 1
L5: 2+1
L6: 2
L7: 1
L8: 1

Nikolai (JonathanT) AC 36 Tch 33 Ffted 31 HP 144/144 CMD 46/48(Grapple/Trip/Disarm)  
Sunday April 10th, 2022 10:20:07 PM

OOC: OK, i just don't know what an 'Alacritous Creature template' is, never seen one on the Woldian website.
'As a full-round action, it can move up double to its movement, then take a standard action at its original location, and one at its new location. It may use the action at its new location to charge and/or pounce, or to make an attack using Spring Attack (which counts as its additional standard action).'

This is still short by a Standard Action of all the actions the two giants took. So I guess I'm missing something else.

This ain't criticism, but if I understand the actions, I can DM better as well. Pulling out of a bag of tricks something like 'Alacritous Creature template' is something I'll need to know if I decide to DM again.

DM Mitch  d20+12=18 ; d20+12=13 ; d20+31=47 ; d20+26=43 ; d20+21=37 ; d20+16=29 ; 3d6+20=27 ; 3d6+20=34 ; 3d6+20=29 ; 3d6+20=30 ;
Monday April 11th, 2022 7:31:05 AM

Succotash does 63 hp worth of healing for all his friends minus Pru who is just out of range. Valerie attacks giant 3 hit with all attacks and does 247 damage after the giant’s defenses are applied, knocking it out.
Kezzem lays on hands then attacks Giant 2 for 65 more damage total. Some of his attacks hit, some miss and one is a critical. Both daggers seem to be dealing less damage than he’d expect but the frost dagger seems to be dealing substantially less.
Pru has her elementals press the attack then fires off some spells at giant 2. Giant 2 ignores the scorching ray but takes full force damage
Nikolai executes a coup de grace on the helpless giant leader killing it.
Tali uses timestop again to get higher, make more earth into water and make 3 prismatic walls. When time resumes her elemental uses its vortex ability.
Murphy uses chain lightning striking Giant 3 full on and getting the other 2 partially even though it looked like they didn’t avoid the spell. (OOC: improved evasion) The same thing happens with the lightning on Giant 4.
Pressi uses forbidden spray dazzling some of the giants and negatively impacting their wisdom and con.
(OOC: Please remember EVERYONE in melee with the giants needs to will save vs 10 + their HD or be unable to take action for 1 round under the daze effect per Pressi’s spell)

Only one of the giants is able to act this round. He full attacks the air elementa? That he’s next to, killing it.

Giant 1 - dead
Giant 2 78;131 lethal; dazed, 1 wis, 1 con damage, exhausted
Giant 3 - 140 lethal 299 nonlethal - unconscious
Giant 4 96 1 wis, 1 con damage, exhausted
Giant 5: 110 dazed , exhausted

Giant AC 30, CMD 46
(OOC: Please note all giants have SR 22)

Map

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d20+8=27 ; d20+27=38 ; d20+24=40 ; d20+35=54 ; d20+35=45 ; d20+35=45 ; d20+35=42 ; d20+35=36 ; d20+35=55 ; d20+35=40 ; 4d6+25=35 ; 4d6+25=40 ; 4d6+25=42 ; 3d6+25=30 ; 2d6+25=37 ; 2d6+25=31 ; 2d6=7 ; 2d6=7 ; 2d6=7 ; 2d6=5 ; 2d6=6 ; d6=4 ; d6=3 ; d6=5 ; d6=2 ; d6=4 ; d6=4 ; d6=6 ; d6=1 ; d6=4 ; d6=1 ;
Monday April 11th, 2022 11:53:14 AM

Valerie's will save = 27 (needed 24 -- pass)
Succotash's Will save = 38 (needed 30 -- pass)

Both Valerie and Succotash feel Pressie's cone wash over them, but they are able to brush off the affects. Valerie immediately turns and full round attacks #5. Succotash takes a 5 ft step back and than casts Implosion on #4. (SR roll -- 40) #4 must make a DC 31 fort save or take 200 damage every round Succotash concentrates on the spell, including this round.

Right Talon hits AC 54 for 35 damage plus 7 bane, 4 frost and 3 shock
Left Talon hits AC 45 for 40 damage plus 7 bane, 5 frost and 2 shock
Divine Talon AC 45 for 42 damage plus 7 bane, 4 frost and 4 shock
Bite hits AC 42 for 30 damage plus 5 bane, 6 frost and 1 shock
Right Claw -- Nat -- miss
Left Claw -- Confirmed crit for 68 damage plus 6 bane, 4 frost and 1 shock
All Valerie's damage is non-lethal

Active Spells:

Succotash
Heroes Feast
Planar Adaptation
Telepathic Link
Haste

Valerie
Heroes Feast
Planar Adaptation
Airwalk
Divine Power 17/20
Righteous Might 17/20
Haste

Daily Stuff:

Channel Energy 8/11
Quicken Rod 0/3
Agile Feet 15/15
Speak with Animals 23/23
Dimensional Hop 200/200

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+25=27 ;
Monday April 11th, 2022 7:43:33 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16

Will d20+ 25 = 27 vs DC 30

Nikolai looks up for his next target and meets the Forbidden Spray square in the eyes.
Dazed for 1 round.


Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d20+19=20 ;
Monday April 11th, 2022 9:04:30 PM

Unable to think of anything else, Pressi casts suffocation on giant 2. (Spell Resist roll fails.)

Rituals
Ritual of Warding
Ritual of Healing
Ritual of Charming
true seeing
spectral hand
exhausted (voodoo)
shield of faith
moment of prescience

L1: 1
L2: 1
L5: 3+1
L6: 2
L7: 1
L8: 1

Prudence Komonov [AC 28; HP 107/184](Kathy)  d20+25=29 ; d20+25=29 ; d20+21=24 ; d20+21=34 ; d8=5 ; d8=7 ; d20+18=26 ; 2d4=5 ; d20+25=26 ; 5d4+5=21 ;
Monday April 11th, 2022 9:52:34 PM

Breezy and the unnamed greater air elemental continue pummeling Giant 2. Breezy's attacks both miss, but the greater elemental hits once for 19 damage.

Pru casts an Acid Arrow at Giant 2, hitting Touch AC 26. If that hits, Giant 2 takes 5 points of acid damage. [No SR]. She follows up with a quickened Magic Missile. [SR check 26; Pru can't actually fail a 22.] Giant 2 takes 21 force damage.

[If Giant 2 goes down, Pru instead targets Giant 4.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d6+6=9 ;
Monday April 11th, 2022 9:56:55 PM

Why can't we just all get along? {pt.3}

When it's Wet's opportunity, he will use a Vortex attack against FG5; Vortex (DC 25, 10-60 ft.) (1d6+6 = 9)

Spells in Effect:
Invisible | 25 minutes
Overland-Flight | 1180 minutes
Polymorph Any Object
Prismatic Wall | 195 Minutes

Spells Used:
1x Invisible
1x Overland-Flight
2x Time-Stop
1x Polymorph Any Object
1x Summon Monster VII
3x Prismatic Wall(s)

Greater Water Elemental | CR 9

XP 6,400
N Huge outsider (elemental, extraplanar, water)
Init +5; Senses darkvision 60 ft.; Perception +16

DEFENSE

AC 23, touch 14, flat-footed 17 (+5 Dex, +1 dodge, +9 natural, –2 size)
hp 123 (13d10+52)
Fort +12, Ref +15, Will +4
DR 10/—; Immune elemental traits

OFFENSE

Speed 20 ft., swim 90 ft.
Melee 2 slams +20 (2d8+9)
Space 15 ft.; Reach 15 ft.
Special Attacks drench, vortex (DC 25, 10-60 ft.), water mastery

STATISTICS

Str 28, Dex 20, Con 19, Int 8, Wis 11, Cha 11
Base Atk +13; CMB +24; CMD 40
Feats Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Sunder, Lightning Reflexes, Power Attack
Skills Acrobatics +18, Escape Artist +20, Knowledge (planes) +12, Perception +16, Stealth +10, Swim +30
Languages Aquan



Kezzem (BrianW) - AC 43/21/38; HP 244/276; Rumpus AC 39/17/32; HP 121/121  d20+23=27 ;
Monday April 11th, 2022 11:31:40 PM

SV Will DC 30: 1d20 + 27.

Kezzem is dazed.



Murphy (KimMc) Iridescent Corvid (Raven skin) AC 32/T23/F27(becuz Foresight) CMB 23 CMD 45 HP 218/219  d20+30=33 ; d20=14 ; 5d6=19 ;
Tuesday April 12th, 2022 6:14:02 AM

Murphy saves (just in case, though I think he's outside the range), casts dispel magic vs Pressi's spell only as it affects Kezzem. He succeeds (dispel 14+20=34 vs DC 31, I think).

He drops a 19 hp lightning bolt vs whichever gives is nearest to Kezzem and still operational.

Murphy (KimMc) Iridescent Corvid (Raven skin) AC 32/T23/F27(becuz Foresight) CMB 23 CMD 45 HP 218/219 
Tuesday April 12th, 2022 6:15:47 AM

'whichever gives' = 'whichever giant'

DM Mitch  d20+9=27 ; d20+31=41 ; d20+31=38 ; d20+26=28 ; d20+21=39 ; d20+16=23 ; 3d6+20=30 ; 3d6+20=28 ; 3d6+20=30 ;
Tuesday April 12th, 2022 8:09:31 AM

Succotash and his trusty dinosaur resist the spray of the Wold’s blood. Valerie knocks out number 5 while Succotash casts implosion against giant number 4 who resists (DC 31) the implosion.
Nikolai is dazed by Succotash’s spray
Pressi casts suffocation on 2 but fails to overcome its spell resistance
Pru and Breezy gang up on 2 to do some damage. The acid arrow hits and magic missile cannot miss
Tali has her water elemental do a vortex and it does damage against the unconscious 5
Kezzem is dazed
Murphy remove’s Kezzem’s daze and lightning’s a giant.

Giant two full attacks the second elemental but doesn’t roll as well as the last one so only does 88 damage to it.

Giant 4 has no way to get past the walls of force and the elemental so runs off in a blur on around the building.

Giant 1 - dead
Giant 2 185 lethal;, 1 wis, 1 con damage, exhausted
Giant 3 - 140 lethal 299 nonlethal - unconscious
Giant 4 96 1 wis, 1 con damage, exhausted
Giant 5: 118 dazed , exhausted , 233 nonlethal - unconscious

Giant AC 30, CMD 46
(OOC: Please note all giants have SR 22)

Map


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d20+35=36 ; d20+17=18 ;
Tuesday April 12th, 2022 12:01:30 PM

In her hastened state Valerie, who already travels exceptionally fast, is able to airwalk over to #4 and take a swipe at it with one of her talons, but she misses with a natural one.

Succotash fires off a searing light aimed at #2, but he also misses with a natural one.

Active Spells:

Succotash
Heroes Feast
Planar Adaptation
Telepathic Link
Haste

Valerie
Heroes Feast
Planar Adaptation
Airwalk
Divine Power 16/20
Righteous Might 16/20
Haste

Daily Stuff:

Channel Energy 8/11
Quicken Rod 0/3
Agile Feet 15/15
Speak with Animals 23/23
Dimensional Hop 200/200

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d4+1=2 ;
Tuesday April 12th, 2022 8:21:53 PM

Why can't we just all get along? {pt.4}

Trying again, Tali casts Time Stop for the third time, gaining 2 rounds of relative time.

During the first round, she casts Prismastic wall starting at S21 and going to S18 with the shimmering side in the direction of FG2. The wall is 20 feet wide and 40 feet high.

During the second round, she casts another Prismastic wall starting at V21 going to V18 with the shimmering side in the direction of FG2. The wall is 20 feet wide and 40 feet high.

This should effectively box the second fire giant inside FOUR (4) Prismastic walls!

Spells in Effect:
Haste | 17 rounds
Invisible | 25 minutes
Overland-Flight | 1180 minutes || Hasted flight speed is 80 Ft
Polymorph Any Object
Prismatic Wall | 195 Minutes

Spells Used:
1x Invisible
1x Overland-Flight
3x Time-Stop
1x Polymorph Any Object
1x Summon Monster VII
5x Prismatic Wall(s)

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121  d6=1 ; d6=4 ; d6=4 ; d6=3 ; d6=3 ; d6=3 ; d6=2 ; d6=6 ; d6=1 ; d6=1 ; d6=5 ; d6=6 ;
Tuesday April 12th, 2022 9:23:19 PM

Kezzem, seeing that the giant before him seems to be dealt with by the spellcasters, double moves to protect Pressi from the remaining giant, although Valerie seems to have had the same idea.

He takes a moment to lay hands of himself.

Healing: 9d6 = 4 + 4 + 3 + 3 + 3 + 2 + 6 + 5 + 6 = 36

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d20+23=39 ;
Tuesday April 12th, 2022 9:27:44 PM

Pressi's eyes follow Valerie as she moves towards Giant #4.

"Uh, uh," she utters as she swings her spectral hand (move action) and activates her focused curse (+3 to spell pen, DCs.)

With a blast, she hits him with Heightened and Focused Bestow Curse. (SR Roll 39, Will DC 27, -4 to attack rolls and saves).

--------

Rituals: Ritual of Warding, Ritual of Healing, Ritual of Charming
true seeing
spectral hand
exhausted (voodoo)
shield of faith
moment of prescience

L1: 1
L2: 1
L5: 3+1
L6: 2
L7: 2
L8: 1

Focused Curse: 1/3

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Tuesday April 12th, 2022 10:27:19 PM

Giant 2 is surrounded by walls, and is badly damaged to boot. From her current position, Pru can't even see Giant 4, but she trusts her friends to finish mopping up. She dismisses her air elementals.

Murphy (KimMc) Iridescent Corvid (Raven skin) AC 32/T23/F27(becuz Foresight) CMB 23 CMD 45 HP 218/219  d20+35=45 ; d20+10=23 ; 5d6+10=20 ; 2d6=4 ; 2d10+10=24 ;
Wednesday April 13th, 2022 12:01:27 AM


Adult male Fire giants typically weigh around seven thousand pounds, at a height of 12-16 feet tall. A muscular wrought-of-stone-and-earth huge earth elemental weighs about 32,000 pounds, 32 feet tall.

Murphy sees the fire giant standing beneath him. He wild shapes from a tiny, iridescent corvid, into an earth elemental of dimensions as listed above. He gauges the height (as the map does not provide a building height, nor has any been provided, I'm going to say it's 50' at the top - I was thinking maybe 40'-60', so let's go middlin' - adjust if needed), and pictures the fire giant as a large heap of hay. He got in trouble with some cousins and siblings by jumping off the roof of a barn into a pile of hay below with some of his cousins at a farm just outside of Hovel some years back. But he didn't get hurt. The hay absorbed the fall. Well, a fire giant is not going to be squishy compared to hay. However, likely he'll be squishy enough for his current form.

His head as he bends his neck to look down is about 80' above the stone pathway. The giant's head is about 64' feet below, and his shoulders 67'. The druid's feet are only 37' above the shoulders - should be good landing pads.

As an earth elemental, he also has jumped from heights onto earth and stone before, as though the ground beneath were a pool of water. If for any reason he misses the giant, he is prepared to earthglide upon contact with the otherwise solid surface.

Murphy looks carefully, mindful of his foresight, seeing if that might help his aim a tad, then steps off the roof descending to the mound of fire giant 'hay' beneath.

AC 45 - Looks like he landed fairly squarely. His accelerating mass drives into the temple guard, perhaps causing bones to bend and snap, flesh to compress and rupture, sinew to surrender as the mass, 4.5 times that of the giant himself, flattens hay while the sun shines.

Once full compression of the giant and deceleration of the druid conclude, Murphy rests upon the heap and growls, "SAY, 'UNCLE.'"

He does not get off of the giant, but rather uses his size and mass to keep the guard down.

[I'm not certain just how to calculate damage to the giant, nor, if any, to Murphy. A 50' fall, unmitigated, would do 5d6 damage - I rolled (sum(4,1,1,3,1)) - low rolls :-) - and mistakenly left a +10 from the acrobatics roll just before. Total should be 10, not 20. However, he was seeking to maximize damage to the giant, and I think that much aimed weight landing on him would cause the giant much greater harm. There is also the magic fang, greater +5 damage, and 2d6=4 giant bane damage from his legacy item. Would it be considered a slam attack (2d10+10=24) (using the [link ref="https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-earth/greater-earth-elemental/"]Earth Elemental, Greater[/link] stats due to the [link ref="http://www.d20pfsrd.com/feats/general-feats/powerful-shape/"]Powerful Shape[/link] buff from the legacy item)? Would this whole thing be some sort of a grapple thing? I don't know. Will bow to the greater wisdom of our DMs, while hoping the things I've listed might be factored in.]

===============
Acrobatics check: 23 vs DC 15
Attack: d20+35=45 ; Acrobatics: d20+10=23 ; Falling damage: 5d6+10=20 (should be 10) ; Giant bane extra damage: 2d6=4 ; Slam attack: 2d10+10=24

Murphy (KimMc) Huge buff Earth Elemental AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 258/259 
Wednesday April 13th, 2022 12:15:40 AM

[fix header, fix links in OOC query]

[I'm not certain just how to calculate damage to the giant, nor, if any, to Murphy. A 50' fall, unmitigated, would do 5d6 damage - I rolled (sum(4,1,1,3,1)) - low rolls :-) - and mistakenly left a +10 from the acrobatics roll just before. Total should be 10, not 20. However, he was seeking to maximize damage to the giant, and I think that much aimed weight landing on him would cause the giant much greater harm. There is also the magic fang, greater +5 damage, and 2d6=4 giant bane damage from his legacy item. Would it be considered a slam attack (2d10+10=24) (using the Earth Elemental, Greater stats due to the Powerful Shape buff from the legacy item)? Would this whole thing be some sort of a grapple thing? I don't know. Will bow to the greater wisdom of our DMs, while hoping the things I've listed might be factored in.]

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday April 13th, 2022 12:32:20 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16

Nikolai goes to join Pru.

Murphy (KimMc) Huge buff Earth Elemental AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 258/259 
Wednesday April 13th, 2022 1:11:50 AM

Effects in place (refreshed just before heading out with group)
Heroes' Feast (14 temp hp) 12 hours
Longstrider 18 hours
Magic Fang, Greater (+5) 18 hours
Planar Adaptation 7 hours (of 18) (from Prudence) "Planar adaptation grants you immunity to the harmful environmental effects of a particular plane of existence, including such hazards as toxicity, extreme temperatures, and lack of air. Additionally, you gain energy resistance 20 to a single energy type prevalent on that plane (choose one if more than one type is equally prevalent)." (fire chosen)
Protection from Energy (fire) 3 hours
Resist Energy (cold) (30 points per damage incident) 3 hours
Has natural resistance to electricity: 20 points
Stoneskin 3 hours (150-10 hp, adamantine DR/10)
Freedom of Movement 3 hours
Foresight (9th level divination spell) 3 hours
Mage Armor 3 hours
[I don't know how much time remains on these...]

DM Mitch  d6=6 ; d20+14=33 ; d100=1 ; d20+31=34 ; d20+26=37 ; d20+21=30 ; d20+16=25 ; 3d6+20=27 ; 3d6+20=27 ;
Wednesday April 13th, 2022 7:37:42 AM

Succotash fires off a searing light and Valerie strikes at the fleeing giant but both miss.
Tali continues to have more fun with timestop and prismatic walls boxing giant 4 in. She also dismisses her water elemental.
Kezzem moves up to protect Pressi and lays hands on himself.
Pressi swings her spectral hand around and fires off a focused curse at the fleeing giant.
Pru can’t see Giant 4 and dismisses her air elementals trusting the team will mop up.
Murphy decides to go diving. He lands on the giant but his tough armor and size lets him not get crushed by the weight (there are rules for dropping heavy objects - they rule you do 6d6 damage so I rolled 1 more for 16 total). Murphy gets a nice slam in as well for another 24 damage

The running giant resists Pressi’s curse (Will Save: 33). He slashes at the giant pile of rock that just jumped on his head hitting twice for 54 damage.

The other giant has nowhere to go so tests his luck with the wall. He runs through it only to stop a few steps later and stare vacantly at nothing (got the insanity effect)

Giant 1 - dead
Giant 2 185 lethal;, 1 wis, 1 con damage, exhausted, confused
Giant 3 - 140 lethal 299 nonlethal - unconscious
Giant 4 136 1 wis, 1 con damage, exhausted
Giant 5: 118 dazed , exhausted , 233 nonlethal - unconscious

Giant AC 30, CMD 46
(OOC: Please note all giants have SR 22)

Map


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d20+17=31 ; 5d8=16 ; d20+35=50 ; d20+35=44 ; d20+35=50 ; d20+35=52 ; d20+35=49 ; d20+35=42 ; 4d20+25=49 ; 4d20+25=78 ; 4d20+25=49 ; 4d6+25=36 ; 4d6+25=40 ; 4d6+25=37 ; 3d6+25=37 ; 2d6+25=32 ; 2d6+25=34 ; 2d6=10 ; 2d6=6 ; 2d6=8 ; 2d6=10 ; 2d6=7 ; 2d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=5 ; d6=3 ; d6=5 ; d6=2 ; d6=6 ; d6=2 ; d6=6 ; d6=5 ; d6=6 ;
Wednesday April 13th, 2022 12:55:51 PM

Valerie goes full round attack on #4, as Succotash fires off another Searing Light. This time he hits Touch AC 31 for 16 damage.

Left talon hits AC 50 for 36 damage plus 10 bane, 4 frost and 1 shock
Right talon hits AC 44 for 40 damage plus 6 bane, 1 frost and 5 shock
Divine talon hits AC 50 for 37 damage plus 8 bane, 3 frost and 5 shock
Bite hits AC 52 for 37 damage plus 10 bane, 2 frost and 6 shock
Left claw hits AC 49 for 32 damage plus 7 bane, 2 frost and 6 shock
Right claw hits AC 42 for 34 damage plus 6 bane, 5 frost and 6 shock
---All Valerie's damage is non-lethal---

Active Spells:

Succotash
Heroes Feast
Planar Adaptation
Telepathic Link
Haste

Valerie
Heroes Feast
Planar Adaptation
Airwalk
Divine Power 15/20
Righteous Might 15/20
Haste

Daily Stuff:

Channel Energy 8/11
Quicken Rod 0/3
Agile Feet 15/15
Speak with Animals 23/23
Dimensional Hop 200/200



Prudence Komonov [AC 28; HP 107/184](Kathy)  d20+25=40 ; d20+25=26 ; 5d4+5=15 ; 5d4+5=22 ;
Wednesday April 13th, 2022 2:39:53 PM

"Huh. He got out," says Pru, unperturbed. She fires off a Magic Missile, followed by a quickened Magic Missile. [SR checks 40 and 26]

Giant 2 takes a total of 37 force damage.

Murphy (KimMc) Huge buff Earth Elemental AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 224/259  d20+33=41 ; d20+33=44 ; d20+28=41 ; d20+23=40 ; 2d10+17=26 ; 2d10+17=23 ; 2d10+17=30 ; 2d10+17=28 ; 2d6=7 ; 2d6=10 ; 2d6=6 ; 2d6=4 ;
Wednesday April 13th, 2022 4:17:49 PM


The well-grounded Murphy wails on the poor Fire Giant temple guardian. Lowest of 4 rolls hit AC41 (I forgot one +1 to attack when I rolled - also need to apply to damage). Slam damage + giant bane 2d6 per blow: 26+7+1=34; 23+10+1=34; 30+6+1=37; 28+4+1=33, total 138 hp damage.

"AGAIN, SAY, 'UNCLE.'"

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121  d20+35=47 ; d3+7=9 ; 2d6=8 ; d6=3 ;
Wednesday April 13th, 2022 5:29:19 PM

Kezzem advances and throws one dagger at the giant in combat with Valerie.

OOC: Ooops, forgot I can move further when hasted. Too used to 2e version of haste.

+3 Giant-Bane Returning Shock "Mushroom"
Attack: 1d20 + 32 + 2 (Giant-Bane) + 1 (Haste) = 1d20 + 35 = 47.
Damage: 1d3 + 7 + 2d6 Bane + 1d6 Shock = 9 + 8 + 3 = 20.

"Hope you're ready to give up," says Kezzem. "Cause I get a full attack next round, and I've got five more smites left today."

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Wednesday April 13th, 2022 9:03:04 PM

Why can't we just all get along? {pt.5}

Tali, making sure she is out of reach of any Fire Giant, makes sure she is 28 feet above the ground (at the position AB20) now that she is visible. She will cast Prismastic Spray starting at the position AB20 downward in a cone in the direction of FG2 and most likely reaching R20. (60-foot cone)

Spells in Effect:
Haste | 12 rounds
Overland-Flight | 1155 minutes || Hasted flight speed is 80 Ft
Polymorph Any Object
Prismatic Wall | 170 Minutes

Spells Used:
1x Invisible
1x Overland-Flight
3x Time-Stop
1x Polymorph Any Object
1x Summon Monster VII
5x Prismatic Wall(s)
1x Prismatic Spray

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d20+20=38 ; d20+17=19 ; d10=10 ;
Wednesday April 13th, 2022 10:42:17 PM

"Ok, guess I've got to dig deeper into my bag of toys," Pressi muttered.

Pressi swings her spectral hand towards Giant 2 (or whoever's left/can be targeted) and uses Fester (SU, SR roll 38, no save. Melee 19+2=21 vs Touch AC. Applies Witch's choice - Blinding Sickness.)

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+33=53 ; d20+33=50 ; 8d10=32 ; 8d10=40 ;
Wednesday April 13th, 2022 10:50:01 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16, Stunning Fist 17/18

OOC: dang, just realized if forgot the +4 for Greater Heroism, would have made the save. Oh well...

IC:
If FG2 is still alive:

Nikolai isn't going to risk the giant (FG2) going berserk and rushing Pru, so he takes proactive action, rushing forward, clobbering him, then right back next to Pru.

Spring Attack (no AoO): total movement 80', hasted Nikolai has 110'
Attack w/ Greater Vital Strike d20 + 28 + 1 (Haste) +4 (Gr. He.) = 53 N20
Critical confirm roll = 50 confirmed

dmg = 8d10 + 8d10 + 10 = 32 + 40 + 10 = 82pts

DM Mitch 
Thursday April 14th, 2022 6:18:06 AM

Succotash and Valerie continue to attack 4 knocking it out.
Pru hits giant 2 with some force missiles.
Murphy finishes off fire giant 4
Kezzem goes to throw his dagger but Murphy and valerie took care of that Fire Giant
Tali keeps going with the prismatic theme opting for a spray this time. The good news is the giant is struck by 2 rays. The bad news is one of the rays does fire damage so nothing happens, the other ray does acid damage and the giant takes all of it.
Pressi afflicts Giant 2 with blinding sickness.
Nikolai puts the last conscious giant out of its misery protecting his wife from danger in the process.

3 giants are dead, 2 are only unconscious. The Giant Priests were expecting a battle to the death. What do you do?


Murphy (KimMc) Huge buff Earth Elemental AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 224/259  d20+45=61 ;
Thursday April 14th, 2022 12:34:10 PM

Murphy picks up the sword that Giant 4 was using. He does a quick detect magic on the fellow to see what outstanding items he may be wearing. He asks his companions, telepathically, "Shall we ask the priests if they really want us to kill the last two, or is all right if they remain alive and be nursed back to health in time? There is no particular heroism in offing them, and we had avoided killing any giants so far until this moment. 'You sure you want us to kill the last two? They'll sleep this off eventually.' Or, what do you say? By the way, pretty walls, Tali. Anyone need healing?"

Out loud he says, "Hi K-Z. Hi Valerie."
============
Perception: 61 - as he looks over FG4's gear.

Murphy (KimMc) Huge buff Earth Elemental AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 224/259  d20+16=23 ; d20+16=18 ; d20+16=33 ; d20+16=27 ; d20+16=33 ;
Thursday April 14th, 2022 12:36:44 PM

Adding in 5 Know: Arcana rolls: 23, 18, 33, 27, 33

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Thursday April 14th, 2022 12:58:45 PM

Succotash is saddened that only 2 remain alive. "What senseless death, what can possibly be accomplished by it? I for one refuse to dispatch the two unconscious giants, and will consider such an act a grave evil. If you priests wish them dead than by all means come out and kill them yourselves!"

Succotash, in his sadness is also angry. He had hoped that they would have only rendered the temple guards unconscious, and he is fuming over the fact that that wasn't possible. He is a little upset with himself as well as his friends, for not being able to keep the other three alive, but mostly he blames the priests and their barbaric tradition.

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Thursday April 14th, 2022 3:17:15 PM

"Thanks, sweetie," Pru says to her husband.

Pru is not interested in killing unconscious giants. She's ready to head into the temple.

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d20+25=33 ;
Thursday April 14th, 2022 6:58:50 PM

"What's accomplished is whatever this particular culture requires, and I presume whatever this test requires. I'm not a fan of unconscious killing either, but for all we know our mercy has cost these two their souls, and I doubt that their peers are interested in mercy.

"Deep down, I think this world needs them to die."

Pressi gathered her materials and headed up the temple. "But it doesn't have to be by us. And if they really did need a ritual death, they picked the wrong chaos halfling for the job."

Pressi made her way to the doors of the temple and immediately began searching for traps (Perception 34).

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Thursday April 14th, 2022 8:29:04 PM

What about sending them to another...

Realizing she is not "wearing" Mage Armor, Tali casts it on herself. Tali then turns around and says to her friends, "Since they are unconscious, I could send them to another Plane of Existence...if you think that would suffice for a "death"?

Tali then proceeds to close the gap between herself and Ms. Pru by flying over to join Ms. Pru & Nickolai.

Spells in Effect:
Mage Armor | 20 Hours (3600 minutes)
Overland-Flight | 1100 minutes

Spells Used:
1x Mage Armor
1x Invisible
1x Overland-Flight
3x Time-Stop
1x Polymorph Any Object
1x Summon Monster VII
5x Prismatic Wall(s)
1x Prismatic Spray

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121 
Thursday April 14th, 2022 9:14:42 PM

"Silly giants," says Kezzem. "They didn't have to die, but we can take some solstice in that they chose their fate. Also, that Gargul judged them of ill character so their deaths here will at least likely spare the deaths of others in the future. So if they are attacking with lethal force, I'm not pulling my punches as that would put you guys at risk of getting hurt or killed. Besides, I'm not sure how to stab someone nonlethally."

"That said, I'm not in favor of killing them unconscious, though I'm not entirely against it either. If they survive and kill others, shouldn't we try to prevent it? You would think being able to tell if someone is evil with a glance or not would make such ethics less complicated not more".

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday April 14th, 2022 10:04:19 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16, Stunning Fist 17/18

Nikolai has spared many in the past, but that was with the knowledge that they would not be ostracized by their people by surviving. Nikolai also knows a lot about contracts, and this was a contract as good as any on paper. To the Death! Besides, in Nikolai's mind, he understood that the priests wouldn't see any of them until they defeated the guards, and an unconscious guard is not really defeated when he regains consciousness and takes after the group right in the middle of talking to the high priest.

Nikolai again does not hesitate and executes the closest unconscious guard to him while the others are debating the issue.

To Pru he mentally says, 'The Law is the Law. If the Law says a fight to the death, we break the Law by not obeying the Law as Written.'

He then takes the moments necessary to execute the second one.

If he gets any ugly looks, he shrugs and says, "You want to chance them barging in and attacking us again whilst we are in the middle of a battle to protect the artifact? You think these giants are going to hold that over their sworn duty to keep us Unclean Ones out of their holy ground? Sow your generosity, kindness, and goodwill to those who will truly appreciate it, not to the .... well, you know the proverb."

Two giants executed as per their own choice of the terms of the battle.


DM Mitch 
Friday April 15th, 2022 5:56:50 AM

Murphy picks up the giant sword and looks for magic items. Surprisingly enough the breastplate and sword it used were not magic. The giant’s body itself has a magic aura that appears to be fading with its death. He mentally asks the others about what to do with the 2 unconscious giants. He then says hi to Kezzem and Valerie.
Succotash refuses to dispatch the last 2 giants and suggests the priests come out to do it themselves.
Pru thanks Nikolai. She isn’t interested in killing the giants.
Pressi gives her own opinion on the fate of the last 2 giants. She suggests the wold needs them to die but it doesn’t have to be them and if a ritual death was needed it doesn’t have to be this chaos halfling.
Tali casts mage armor on herself and offers to send the giants to a different plane of existence.
Kezzem says the giants are silly and they didn’t have to die but they can take solace in the fact that they chose their fate. Also their deaths will probably spare others’ deaths in the future. He says he isn’t for or against killing them while unconscious and you would think being able to detect evil would make things less complicated.
Nikolai is a man of action, a veteran of the Mailed Fist Civil War and other campaigns, he also understands a thing or two about contracts. He dispatches the last 2 remaining giants. He tells his wife that the law is the law mentally and they agreed to a fight to the death in a binding manner and then explains what happens verbally to his companions.

With the giants dispatched the party makes any final preparations and heads into the temple. The inside is a massive cathedral with no benches - presumably the giants stand. Carved out of the stone and lit by tiny lavafalls in the walls, it’s so big that hundreds of giants could fit inside, leaving the much smaller party dwarfed in its expansiveness.

In the back of the area is an alter, massive enough for a giant priest to stand behind and use for rituals, and behind that is a door deeper into the area where things are stored and the vaults. Scaldsworn’s information indicates the vaults are a maze of chambers, traps, and guardians both magical and constructed. Fortunately he managed to map out a route that lets you navigate the maze safely except for one unavoidable challenge.

Said challenge apparently involves an area that nullifies any and all magic. Some sort of storage place for magical artifacts considered too dangerous to be allowed to remain active. His notes indicate that non-giants entering, or the removal of any artifact, sets off the security which can be reset with difficulty.

The vault in question is a large room that seals itself and activates powerful golem guardians that will continuously attack until multiple mechanisms are disabled - one requiring Alchemical skill, one mechanical, one involving arcane devices. If all three are disabled the vault resets.

You have as much time as you want to make a plan before heading out. You even have a map to help out your plans!

Map

DM Mitch 
Friday April 15th, 2022 6:01:49 AM

Loot is gathered. Surprisingly, the giants don't seem to have much in the way of magical items. Very high quality work, just not magical. Each giant is wearing masterwork half-plate and has a masterwork greatsword and composite bow.



Murphy (KimMc) Halfling druid AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 224/259 
Friday April 15th, 2022 7:52:55 AM


"Well done, friends," Murphy telepaths. "I could be mad at you, Nikolai, for being mad at me for asking a bird question earlier. Yes, I saw that glare. I won't be mad at your completing the 'contract.' Let's try not to be overly 'judgy' with one another, eh? I've been with this group since day one. You and Prudence are very welcome and highly capable newcomers. Mailed Fist and Humble's Ford have variant styles from each other."

Murphy changes back to his halfling self, walks over to Nikolai, and holds out his hand. Out loud he asks, "Friends? I think we make a good team."

He looks at Pru and says, "You and Tali can do a surprisingly large amount of things in a very short time." He bows at the waist to her, stands up straight, and gives them both a salute.
=======
Will fix rest of header later. Have to run now.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Friday April 15th, 2022 10:39:09 AM

Succotash is mortified by Nikolai's, and the horror of the event is written all over his face. He is fuming over the nonchalant and mercenary way in which he ended the lives of the two giants, and finally he says, "I don't know why I spent good coin to have mercy added to Valerie's Amulet of Mighty Fists, obviously I wasted my money choosing a non-lethal approach, since the enemies she renders unconscious someone else is just going to kill! I don't care if this is their law. I used to be a paladin, and if I still was, I still would have chosen to disregard such a barbaric law, even if it meant risking the loss of my paladin statues."

It will take a bit for the sensitive cleric to get beyond this, but he moves on until they come to the anti-magic room. "I have nothing to add to this situation. I have no arcane skill, I have no skill at disabling devices, and I have no skill with alchemy. To top it off, I'm useless in a fight without magic, and Valerie loses the majority of her power without it as well. Any suggestions?

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Friday April 15th, 2022 1:02:02 PM

Brute Force...Not so much!

Tali says, "If it's an anti-magic zone...I will not be much help nor will I be able to be useful as I would actually have to walk somewhere! Or would it just nullify the magic that is not BloodLine granted? In either case, I would prefer to meditate for at least 2 hours before moving onward."

"Say, what if this foray was a way for Flamescorn to keep us busy while he steals away into the temple himself?"

Spells in Effect:
Mage Armor | 20 Hours (3600 minutes)
Overland-Flight | 1100 minutes

Spells Used:
1x Mage Armor
1x Invisible
1x Overland-Flight
3x Time-Stop
1x Polymorph Any Object
1x Summon Monster VII
5x Prismatic Wall(s)
1x Prismatic Spray

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121 
Friday April 15th, 2022 7:19:41 PM

"Hey Succo, can I talk to you a minute?"

If I did this right, highlight to show text.

Highlight to display spoiler: {"So I got this spell-storing dagger and was hoping you could hook me up with a dispel magic. Last time we face Ketia, she stoneskinned her way out of getting stab and I don't want to let that happen this time if we have to face her again."}



Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday April 15th, 2022 7:23:30 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16, Stunning Fist 17/18

Nikolai takes Murphy's handshake and says, 'We are different. We will learn to live with those differences. The Mailed Fist is made up of all manner of people of all skills, halflings being an important part. Glad to be on your team."

In a friendly manner he speaks to Succotash, 'You spent good coin for a good cause and there will be plenty of adversaries spared the realm of Death because of your goodness. It was not a waste of coin. It's just not always an option that will benefit the immediate and future. You just have to know what choice to make and when. I had to fight my own comrades in our Civil War and when I could I spared their lives. You learn about people and their motivations and then know how to choose. And so it was here, eliminating the risk of jeopardizing the entire mission and loss of our objective was an easy decision. You just do what you have to do.'

Technically, Nikolai is unaware of Pru's new Timestop spell, he just knows she is really good and really fast.

Picking up one of the masterwork greatwords he tries to fit it into his Handy Haversack. If it fits he's got another trophy for the Last Assignment tavern. If it doesn't, he tosses it.

Once inside, Nikolai was half expecting to find a priest, any priest, but there is none. 'If you need two hours, then take them. I just hope the temple bells don't start ringing announcing time for services,' Nikolai grins.

Of course, they could locate the bells and disable them?

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Friday April 15th, 2022 8:10:29 PM

"I have studied arcane lore," Pru says. "Unfortunately, I'm not too bright, but I'll do my best. I can't help with mechanical or alchemical matters, though. And, like Tali, I'm not going to be much use in a non-magical fight."

Idly, she wonders whatever became of her old long spear. It had been her constant companion when she'd first joined the fist, but at some point she'd just stopped lugging it around with her. It hadn't seemed worth the effort.

"Anybody have a crossbow?" she asks, without much hope.

Murphy (KimMc) Halfling druid AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 224/259 
Saturday April 16th, 2022 12:25:35 AM

Part the First
Unless otherwise mentioned, all of the following communication takes place telepathically with group members. "Crossbows, Pru? Have not a few of the giants in the city used crossbows against us? Of course, they would be rather large for us to wield.

"What if golems get all tangled up in strong silk ropes? What if we have many alchemical items, not magic, just alchemy, that gums them up? What if we use leverage against them?

"I may be able to help with the alchemical puzzle, or use magic device. I'm not that good at the disabling side of things. I do understand engineering to a large extent. Wait, that is, if my headband is working. Otherwise my understanding of engineering is quite a bit more rudimentary.

"We all have come to rely heavily upon the magical skills, abilities, and devices we have acquired over the years. In pouring through some of the WLA archives, though, it seems that many of the upper echelon adventurers have come to similar situations, wherein those sorts of things were lost to them, or somehow disabled. And now it comes to us. It is our turn. So, perhaps we can inventory what items we have with us that may be able still to give us some advantages even though they have no enchantments."

Alchemical:
Alchemist's Lab
Alchemical Items: Acid flasks 5; Alchemist's Fire 6; Antitoxin vials 7; Everburning torch 8; Holy Water 33; Oil 10; Smokesticks 5; Sunrod 11; Tanglefoot Bags 9; Thunderstones 13; Tindertwigs 20
Also I have many acorns. Follower of Eberyon, y'see.
And, lots of other things. Cooking pots, sickle, shovel, caltrops, sewing needles, sealing wax, soap, inks, paints, papers, food, flour, pepper, spices, bedrolls, block and tackle sets, lots of canvas, candles, chalk, fishooks, fishing nets, flint & steel, other camping tools, lots of rope.

"Let's see - Adamant golems. Pressi - the wedding ring I gave you is made of adamantine. Who else has items of adamantium? Or adamantite? How many different names does that metal have, anyway? Hey, in the rubble of the instant fortress - the walls of it were adamantine. Did we keep any of the pieces?" he asks the group. "The Iron Giant also has adamantine in key portions of its structure." He chuckles. "Maybe we can find a priest and ask if we can borrow a few cups of adamantine."

"If I race back to Flamescorn's place, I could see if the portal to the Catacombs is still open. If so, I could pick up about sixty thousand worth of non-magical adamantine items - crossbows with lots of adamantine crossbow bolts, adamantine swords, daggers, longspears, what have you. They'd all be masterwork..."

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Saturday April 16th, 2022 9:25:31 PM

Pressi, for her part, chooses to remain outside the Nick-Succotash discussion, though it's no secret that this agents of fist stuff is starting to get on her nerves. (Almost as if she's used to being the last word morality-wise.)

Ok, there is one. "You should know, Nick, that if you had held off, I would have had options like charming them so the non-giant condition wouldn't go off. I have a lot of necromancy abilities under my belt but raising them isn't one of them."

"Ok, well you can put me down for both traps and alchemical, and I'll just have to run it, then. I'll lose a little from gear but it's mostly skill. (Remind me, alchemical is still under disable device, correct?) I have my sling staff, and a few alchemical items, and even a few things like flour to conceal, oils to slide across. But no crossbow. (I still haven't made my catacombs run, though.) I assume this antimagic field and detection covers everything, no mind blanking or just sneaking while crawling on the ceiling, nothing like that?"

(Apparently, she does still have her adamantium spiked chain, regardless of the number of times she's considered selling it. She gives it to anyone who wants to fight, but it sounds like range and makeshift moveable cover is a better chance.)

To Tali, "I figured he's waiting outside for us once we actually get the device, or something. But we don't really have any options."

She thought for a little more. "Can anyone cast Wall of Force?"

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Saturday April 16th, 2022 9:28:16 PM

She thought for a little longer. "There is one other thing that can work in an antimagic field. Polymorph, as long as we do it before entering."

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday April 17th, 2022 12:13:06 AM

Nikolai pulls out of his Handy Haversack his Master Work Light Crossbow and a dozen bolts and hands them to his wife with a smile. "Here you go, sweetie'.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday April 17th, 2022 12:21:53 AM

Nikolai shrugs at Pressi, "Well, you could have just said so in the first place and done it. However, for that to work you 'd have to wake them first and then you have no guarantee that it would work. I don't like letting the success of a mission hang in the balance of such chancy things. You guarantee you have a 100% chance of charming them, then says so and I'll hold off next time."

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121 
Sunday April 17th, 2022 3:49:02 AM

"I guess I'll keep the golem busy. "Kezzem readies his short sword. "Good thing I picked up this old thing."


Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Sunday April 17th, 2022 5:43:58 PM

Adamantine Anything

"Ms. Pru, I am able to cast Wall of force, what would you need?" asks Tali. "If I am able, I will meditate for two hours if you don't mind. Wake me if there is trouble!" Tali says before assuming a perfect yoga position, and then goes into a meditative posture.

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32)  d100=61 ;
Sunday April 17th, 2022 9:03:53 PM

"Ok, but what we really need are shields, preferably of the tower variety. Maybe take the benches and chairs... oh right, no benches... take the panels of the walls or roof around here, or grab some chairs from a nearby building if we have to. Remember, we don't need to hold them off, just keep them busy.

"Here's my thinking. I'd really like to try shapechange (Giant) but I don't know how fast those chamber doors seal. I think we all rush in behind whatever armor and barriers we got. Then we move barriers until we reach the center of the room. I'll disable behind the barrier, Tali or Pru will follow a barrier holder like Nick to the magic device area to the side. And, was there anyone besides me willing to try the alchemical? If so, you should head that way as well.

"Nobody engages the devices except for the purposes of pinning it down or distracting it. If you're a melee, you grab and keep a panel. If you're an unlocker, you move fast under whatever cover a melee can give you. If you're range, your job is to get those things shooting anywhere but at an unlocker."

Pressi took some time to use divination while Tali rested. She couldn't rest herself and wasn't going to use the spell slot anyway. Having passed, she asks "Beloved Goddess, what might be needed in the chamber ahead?"

In the rest of the time, Pressi took out her masterwork thieves tools. Then, she took out and began to shine her one "barrier," her dragon buckler.

And then, a thought occurred.

"Hey, who here wants to wear giant-skin armor and see what happens?"

DM Mitch 
Monday April 18th, 2022 7:21:33 AM

Murphy congratulates the party and offers the olive branch between himself and Nikolai considering their variant styles. He also observes Pru’s and Tali’s time stopping abilities.
Succotash isn’t as nonchalant as Murphy about what transpired. He remarks that he doesn’t know why he spent good coin to have mercy added to Valerie’s amulet. He doesn’t care if that was their law he wouldn’t have gone along with it even if he was a paladin. He isn’t sure what to do with the next room given he isn’t good with traps or alchemy and antimagic makes him and Valerie much less formidable.
Tali points out that she won’t be much use in the antimagic field either. She says she would prefer to meditate a few hours before moving forward. She raises the possibility they are being kept busy while Flamescorn steals things for himselves.
Kezzem asks Succotash for a favor
Nikolai exchanges a handshake with Murphy and remarks he’s glad to be on the team. He then tells Succotash the enchantment on the amulet wasn’t a waste, it just wasn’t useful in this situation and that one needs to know when to choose what approach. He takes another trophy in the form of a giant sword and is on board with Tali taking her break before they proceed as long as the bells aren’t going to announce its time for service but they could always disable them.
Pru says she has studied arcane lore but she isn’t very bright and will do her best. She also says she isn’t really useful when it comes to mechanical or alchemical matters and the antimagic field is going to be a problem for her too. She longs for her old longspear and asks if anyone has a crossbow instead.
Murphy suggests some ideas for dealing with the golems using ropes or alchemical items. He suggests he may be able to help with alchemy or engineering but he isn’t good at disabling things. He then starts inventorying his items and asking for adamantine items before suggesting using the portal to purchase more adamantine items.
Pressi raises the possibility that she could have charmed the giants rather than killing them. She then volunteers to handle the alchemy and the traps. She adds her stuff to the inventory. Tells Tali she figures Skaldsworn is waiting for them but they don’t really have a choice. She also asks if anyone can cast wall of force and raises the possibility of using polymorph prior to entering the field.
Nikolai provides his wife with a masterwork crossbow and some bolts. He suggests that Pressi could have said something about charming sooner and he doesn’t like having the success of a mission hinge on a variable but if she can guarantee the charming would work 100% she should tell him and he’d hold off next time.
Kezzem volunteers to keep the golem busy considering he has an adamantine short sword.
Tali says she can cast Wall of Force asks why it is needed. She then proceeds to meditate for 2 hours.
Pressi suggests they need shields preferably of the tower variety and suggests they start gathering objects in the vicinity to slow things down as they don’t need to hold them off just keep them busy. She says she’d like to try to shapechange into a giant but she isn’t sure how fast the chamber doors seal suggesting they rush in behind barriers and armor until they reach the center of the room. Once there Pressi will start disabling the device. Tali and Pru would follow Nikolai holding a barrier to the magic device area and that anyone willing to try alchemical should head there as well. She suggests no one engage the devices except to pin them down and distract them. She suggests the melee folks hold items to cover for the unlockers who will move fast under whatever cover the melee can give while the ranged folks keep things shooting at other things besides the unlocker. She casts a divination spell while Tali rests asking what might be needed for the chamber ahead while Tali rests. She readies her bucker and thieves tools then asks the others if anyone wants to wear the giant skin armor and see what happens.

Some more consultation of the notes clears up a few things. It seems the golems will activate after the party enters, but will reset once the devices are reset. There should be a few seconds to reach your positions (IE, you can move yourself to any spot on the map you can reach in 1 round before the encounter begins). The golems are simple commanded to kill anything in the room not them so will just hit the closest target rather then intelligently try to stop you resetting the security.

Though the devices are complex, they are designed to be quickly disabled if you know what you are doing. Someone skilled or lucky enough could disable a target device in seconds so you may not have to deal with the golems much at all (IE, it takes 1 round to disable them so you could, in theory, all roll well enough to end the encounter in a single round). However the devices won’t be able to be disabled until after the golems activate (IE, no winning the round you enter, before the golems even get a chance to do anything).

It’s also a bit clearer what you have to do with them. It looks like it’ll take 3 different skill checks, one alchemy, one disable device, one use magic device.

Map

You have a map and can probably draw your starting positions on it before going in to make it easier to figure out a plan.


DM Mitch 
Monday April 18th, 2022 7:27:47 AM

Disabling one of the three devices is a standard action so you can move into the room before the encounter starts, then the next round move to a device and make your first attempt.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121 
Monday April 18th, 2022 10:49:01 AM

Kezzem will cast GMW on his sword and then Divine Favor on himself once everyone is ready to begin,

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Monday April 18th, 2022 12:03:52 PM

Succotash tells Kezzem that he would be happy to help, and than casts the desired spell on Kezzem's dagger. He does remind Kezzem that Paladins are able to cast dispel magic, but realizes that he has a higher caster level than his holy friend. The cleric merely shrugs his shoulders as Nick makes his case. He is convinced that the monk is right, but is willing to let it go. "I have my Darkwood Heavy shield Press, and of course my mithril breastplate, but upon entering the room, they will become simple masterwork versions of themselves. I'm probably better either staying back and firing a crossbow, if I had one, or acting like a meat shield for one of the lock disablers. Man, I haven't played that role since I was a paladin!"

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday April 18th, 2022 7:13:29 PM

Mage’s Disjunction

After two hours of meditation, Tali stands up and for the first time in a very long time, doesn't cast her usual round of daily magic.

Tali asks the collective group, "Would a Mage’s Disjunction spell work to get rid of the Anti-Magic field? What about a Wish spell?"

"As for the skill, Use Magic Device, I have a very high ability in this area, so if I can't be of use anywhere else, the least I can do help would be this task.", explains Tali to the assembled.

"Also, who wanted to know about the Wall of Force spell? I can cast these!" says Tali to the assembled.



Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday April 18th, 2022 7:57:16 PM

OOC: short post before supper, then the real one.

IC:
Nikolai reminds those that will be trying to disable/reset the device that the best tinkerer should be the one to try, then everyone else 'Aid Another' to ad that bonus to the attempt. He also states, 'If your Shapechange is in anyway magical, then you'll just revert back to your normal self when entering the room. If it is a Supernatural ability not based on magic, then that might work,' he grins.

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Monday April 18th, 2022 8:44:08 PM

Pressi shook her head at Tali. "Well, maybe the wish spell, but I don't know how it will react on this plane or with this chamber. Besides, we don't know where the source is or how it works.

"As for Wall of Force, that was me, since there's some question as to whether an antimagic field suppresses it. I know a prismatic field specifically says you can't stop it, and that would really go a long way to building us safe zones until we shut it down."

Pressi begins to realize that it's a craft: alchemy skill they are looking for, which seems unlikely so this will be an untrained based on int. "And as the only intelligence based caster and the only rogue, it really looks like I'll have to do both. So, it's going to be a while."

(Note to the entire group. Pressi also has masterwork tools (thieves tools, cauldron) to help with the checks. If anyone else wants a shot, Pressi will give the tools.)

Pressi (Melvin) - AC 26 (32), HP 150, CMD 26 (28); Harper AC 31 (32), HP 109, CMD 31 (32) 
Monday April 18th, 2022 8:55:35 PM

As Pressi begins to look through this, she realizes that Murphy happens to be trained in Craft: Alchemy. Dude, you been holding out on us," she whispered.

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Monday April 18th, 2022 9:22:19 PM

Pru is disappointed. "I know about magic, but I have never studied how to activate a magic device I wouldn't normally have access to," she says. "I never saw the need."

[OOC: If we're looking for ranks in UMD, Pru is not our girl. And UMD can't be done untrained.]

"One good thing, I guess. I'm fast. I mean, naturally fast, even in an antimagic field. I suppose I could run around and distract them. ." [OOC: Pru's base move is 60 feet. It's a bloodline feature, and nonmagical.]

Pressi (Melvin) - AC 26, HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Monday April 18th, 2022 9:26:48 PM

(OOC: Header Update - Pressi's L20 sheet aside from gear. Also, I forgot to reconfigure my skills for things like ability score increases at level ups, so my disable device is a bit higher than last calculated.)

Pressi (Melvin) - AC 26, HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Monday April 18th, 2022 9:28:08 PM

In response to Prudence, Pressi turns to Tali. "Looks like it's up to you," she remarked.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday April 18th, 2022 9:57:03 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16, Stunning Fist 17/18

Nikolai starts thinking up stuff while they are paused. "I'm pretty fast on my feet, so if it is just a matter of running around trying NOT to get hit, I can probably do that. On the other hand, running around JUST trying not to get hit seems too simple. We need some strong ropes where, by pairs, we run around them and entangle their feet. Le't go back to the house and see what we can find, or if that portal is still open, we can purchase miles of very thick ropes at the catacombs."

Nikolai stands up and is ready to go back to the house. For ropes and a bunch of other stuff he didn't think he had time to purchase in the catacombs.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121 
Tuesday April 19th, 2022 3:27:05 AM

"Oh wait, they're going to antimagic our gear too? I though we were just talking about magic not working so great on golems. Stupid magic rules."

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday April 19th, 2022 3:54:00 AM

Walls of Force

Tali asks her friends assembled, "Does anything stop Prismatic Walls or Sphere's? Can we try it? I have all three spells: Prismatic Walls, Prismatic Sphere, & Wall of Force! Also, the Prismatic spells last 200 minutes each! Unfortunately, the Wall of Force only lasts 20 rounds!"



DM Mitch 
Tuesday April 19th, 2022 7:37:34 AM

Kezzem casts greater magic weapon on his sword and divine favor on himself.
Succotash casts the desired spell on Kezzem’s dagger. He was going to remind Kezzem that Paladins can cast dispel magic but realizes his dispel is more potent. The cleric shrugs his shoulders as Nikolai makes his case. He tells Pressi he has his shield and breastplate but once they hit field the armor will become simple masterwork versions of themselves so he’d be best either sitting back and firing a crossbow or acting as meat shield.
Tali finishes her meditation. She asks if Mage’s Disjunction or Wish would help the situation. She also volunteers for use magic device duty and says she can cast wall of force.
Nikolai reminds the others that the best tinkerer should do the disable device he also differentiates between shapechange due to magic and shapechange caused by supernatural abilities.
Pressi suggests the wish spell might be able to help but there are too many unknowns. She tells Tali that she requested the wall of force because maybe it could work in the antimagic field since prismatic fields still do and that that way maybe they could make safe zones until they shut things down. She also realizes she’ll have to handle the device disabling and the alchemy until she realizes her husband is trained in alchemy and he’s been holding out on them.

Pru is disappointed since she knows about magic but she’s never studied how to activate a magic device she didn’t have access to since she never saw the need. She also suggests that since she is fast due to her elemental bloodline she could probably help distract the guardians.
Pressi tells Tali using Magical Devices is up to her.
Nikolai talks about ropes and tangling up the golems and suggest they head back.
Kezzem realizes belatedly that oh hey, anti-magic field. Not just golem immunity.
Tali wonders if various spells will work inside the room.

For those interested in doing so a quick trip back to the manor find that the portal to the catacombs is still open. The catacombs doesn’t usually stock non-magical items, but it gets you out of the demiplane and it’s easy enough to find what you need nearby (non-magical gear isn’t bought using the catacombs board so just subtract the gold and add whatever you want to your inventory).

Prismatic Wall, Prismatic Sphere, and Wall of Force are discussed. Some magical research/inquiry is done and comes up with a probably disappointing answer - though if you cast a wall and someone brings an antimatic field to it the field will fail to penetrate it does not work in the reverse. Magic has to be able to create the wall first, so in an area of no magic the spell will simply fail, even if you’re standing outside the area casting into it. It is possible that if the anti-magic field was moved or disabled the wall might pop into existence and then not be dispelled when it returns, but there is no way to test that.

Mage’s disjunction may or may not affect the area. It depends a lot on how the field works. A better question might be will disabling the anti-magic field kill everyone in the demiplane - the items stored in the vault are supposed to be incredibly dangerous, to the point where the powerful, evil giants with no qualms about doing horrible things to their enemies felt that they were so dangerous they had to be locked away in a field to disable them never to be released. Though details are sparse, Scaldsworn’s notes indicate that he discarded any such ideas out of the possible risks of horrible instant death.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Tuesday April 19th, 2022 12:39:04 PM

"I really don't need anything, and I'm kinda in favor of just rushing in and getting the job done. I can ride on Valerie, and we can run right up to one of the golems. If someone does the same for the other golem, the rest can disable the locks, with, like Nick suggested, the best person doing the work, and the rest aiding."

Murphy (KimMc) Halfling druid AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 224/259 
Tuesday April 19th, 2022 1:43:43 PM


"Go ahead and rush in while Tali is asleep and a few of us are at the Catacombs. Also, what about the other other golem, and the other other other golem? There are four. Would you like a weapon that can bypass their resistance to anything other than adamantine, Succotash?"

[Note pricing for adamantine items seems vague and hard to access. Any help out there? Several adamantine crossbow bolts, and sling bullets, and perhaps a staff, a masterwork adamantine bludgeon or sword or daggers could come in real handy. A pair of adamantine gauntlets might be useful, too. A

Without the augmentation of his magic items, Murphy's alchemical roll is d20+16. Not terrible, but less than stellar. Can anyone do better?

Does the book talk about what is beyond the other side?

Murph will head back to the Manor with whoever else wants to join him, and Catacombs visit.

[Sorry for no post yesterday. I was traveling the whole time.]

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Tuesday April 19th, 2022 1:57:41 PM

"Before we go rushing in," Pru says, "[b]We need to decide who is doing what. Is there anyone who knows how to disable devices or use magic devices without magic?"

[OOC: Disable and UMD can't be done untrained, so if nobody has ranks in them we're stuck.]

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday April 19th, 2022 8:22:26 PM

UMD & other sundries

"Er, Ms. Pru," Tali exclaims with her her extended and waving about. "I'm skilled in the use of that skill Use Magic Devices, my skill is very developed and is equivalent to d20+30!"

"Also, while we are discussing these other sundries, What happens to our stuff in the extra-dimensional spaces when we walk into an Anti-Magic field with a Bag of Holding, or other such devices? Would we lose what is in those containers? Would it explode like a bomb?" Just wondering aloud...hoping someone knows the answers" explains Tali.



DM Mitch 
Tuesday April 19th, 2022 8:40:28 PM

Those in the party knowledgeable in the arcane can assure the others that items will merely be suppressed while in the anti-magic field. You won't be able to access things in extradimensional space while in the field, but as soon as you exit they will work normally again.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Tuesday April 19th, 2022 9:15:18 PM

"And I'm able to disable devices, and if Murphy doesn't want to do the alchemy thing, then I need a way to move down the hallway quickly and do it soon after. I'll take a hit from my belt and headband deactivating but the rest is skills, stats and masterwork gear. Frankly, I'm greatful that I don't have to do all three.

(Pressi's skill with disable device w/out augments but with masterwork tools is 26. Her craft alchemy untrained but with her masterwork cauldron is +9, which isn't great. If Murphy borrows the cauldron, he can bump it up to +18.)

"Everyone else can do whatever, but I really don't know if toe to toe with constructs is the right idea, especially since we don't know what the constructs are or what they can shoot. I'd rather people rely on range, cover and making paths for unlockers. But I won't go so far as to forbid fighting the devices themselves."

To Murphy, "it's hard to find, but it's really a straight fee on top of the normal masterwork price. +3000 for any weapon, +60 per ammo. You can also do adamantium armor and shields, I assume material effects like light fort and energy resistance will still work."

She considers what else she might conceivably need - a tower shield, lots of armor? But for now, she can't really think of anything.

Murphy (KimMc) Halfling druid AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 224/259 
Wednesday April 20th, 2022 12:03:21 AM


Ah, come to think of it, with his alchemical lab, that gives Murphy a +2 circumstance bonus, too. Would adding the masterwork cauldron into the mix grant him an additional +2 insight bonus? I think it gives witches a +4 insight bonus to craft: alchemy. With the lab, that takes him to d20+18; if the cauldron stacks, it goes to +20. Murphy's UMD, w/o his enhancements, is 22 - Tali should do UMD, absolutely. And Pressi, disable devices looks to be your bailiwick.

A fair-sized mithril chain could hobble a golem, maybe even trip it. With enough strength, and/or leverage, some doubled- or tripled-up silk rope might also do that trick, as Nikolai was suggesting. It's harder even for a golem who is wrapped up in rope to be as effective. Lots of tanglefoot bags, too, can gum them up. Who can rope run with Nikolai?

"Succotash, sorry for my earlier remark. I appreciate your enthusiasm, and what I said was rather snarky. I think what you outlined for yourself and Valerie is good. We just need to get the rest of the pieces in place. Forgive me?"

"A thought: If I wildshape into a huge earth elemental prior to entering the room, there's a chance I can retain that form, maybe. If so, after doing the alchemical trick, I'd be in a better position to match the golems, and help with the rope. If all of us succeed at our three tasks, though, that may obviate the need to do so." He gives his friend four tanglefoot bags. "Maybe you can put these to good use, too."

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday April 20th, 2022 12:27:57 AM

Nikolai is at the Catacombs, while he waits, he will pick up a couple hundred feet of stout rope as well as a bag of steel marbles.

OOC: don't know if steel marbles are admissible, but surely someone with one of those bags you put coins in in exchange for mundane items can produce a bunch of steel marbles.)

DM Mitch 
Wednesday April 20th, 2022 5:30:18 AM

Succotash opines he doesn’t need anything from the catacombs and he’s in favor of just rushing in and getting the job done. He volunteers to ride Valerie and run right up to the golems with other people doing the same while the best people for the tasks handle the skill tasks.
Murphy points out that rushing in isn’t the best strategy while Tali is sleeping and others are trying to access the catacombs. He also points out that there are 4 total golems not 2. He then hits up the catacombs.
Pru suggests they figure out who is doing what since 2 of the skills expected cannot be done untrained.
Tali reminds Pru she’s doing the Magic Device skill test and asks about what happens to their bags of holding while in the field.
Pressi also reminds Pru she can do the disable device and the craft alchemy if Murphy doesn’t want to do it. She suggests Murphy take her cauldron to help with the alchemy and that the party doesn’t go toe to toe with the golems since they don’t know the capabilities of the constructs. She then tries to figure out what other items she might need.
Murphy has an alchemy lab that he can pair with the cauldron. He suggests using some rope or chain to trip up the golems and asks Succotash to be patient while they put the rest of the pieces in place apologizing for being snarky earlier. He suggests wildshaping going into the antimagic field.
(OOC: wildshape is a Supernatural ability and as such antimagic fields affect it. Only extraordinary abilities can be uses in an anti-magic field)
Nikolai pops over to the catacombs. He wants to pick up rope and steel marbles. (OOC: I’m not sure about steel marbles, caltrops are a thing, you could theoretically get iron marbles since a pound of iron is a silver piece and it doesn’t say what form that pound has to take)


Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121 
Wednesday April 20th, 2022 11:23:45 AM

"Well these golem are probably not too bright and expecting someone giant size and we halflings are much smaller. Maybe they won't notice us if we are sneaky enough. I know, we could put boxes over are heads and sneak in that way."

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Wednesday April 20th, 2022 12:07:58 PM

"No worries Murph, I'm not offended, though I still think if all the golems were engaged, it would give those doing the disabling the window they need to get the job done, which hopefully is rather quick. Maybe that's just the old paladin coming out again, you know, that whole putting your life in danger to protect others thing."

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Wednesday April 20th, 2022 9:13:36 PM

Pressi doesn’t really have much more to add, so she waits.

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Wednesday April 20th, 2022 9:57:45 PM

Pru tries to re-familiarize herself with the workings of the crossbow. It seems an age since she's held one.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Wednesday April 20th, 2022 10:46:29 PM

So the plan is...

"So, what's the plan folks?" asks Tali of the group.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday April 20th, 2022 11:18:24 PM

Nikolai wishes he could be there to help Pru re-familiarize herself with the crossbow. As is he is stuck in the catacombs waiting for the attendant to return from lunch. While he waits, he finds a smithy and orders up a bag of iron pellets the size of large grapes.

He also goes to weaponsmith looking for an adamantite bolts for the crossbow.

DM Mitch 
Thursday April 21st, 2022 7:39:52 AM

Kezzem suggests that the golems are probably not too bright and expect someone giant size so maybe they could get past them by sneaking or putting boxes over their own heads.
Succotash tells Murphy he isn’t offended and that it is probably best if all golems are engaged so the disabling folks can get their jobs done.
Pressi doesn’t have more to add so she waits.
Pru refamiliarizes herself with the crossbow
Tali asks the others to reiterate what the final plan is.
Nikolai is still waiting in the catacombs while their he goes to the local blacksmith and requests large grape size iron pellets. He also looks for adamantine bolts.

The plan that had been previously discussed by the party were for Pressi to do the DIsable Device challenge, Murphy to borrow Pressi’s Cauldron, set up his alchemy lab and do the Alchemy challenge. (OOC: it might take a round to setup the portable lab and I’m not sure how long it takes the Cauldron to grow to the appropriate size) Tali would handle the Use Magic Device Challenge. Everyone else would keep the golems busy either through direct combat, creative use of shields and armor, or ranged hit and run tactics. Has anything changed?


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Thursday April 21st, 2022 12:23:13 PM

Succotash is ready whenever Nik returns.

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Thursday April 21st, 2022 5:28:31 PM

"I think we're ready," Pru says. "Are we ready?"

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121 
Thursday April 21st, 2022 7:03:02 PM

"So...is that a no on the box idea, or...."

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Thursday April 21st, 2022 9:00:29 PM

Oh, I said are you ready, are you ready? ...For what's to come?

Tali states, "I believe we are ready but are waiting for the rest to be ready. Say, when."

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Thursday April 21st, 2022 9:00:39 PM

Pressi nods. "We are ready."

Unless anyone objects or volunteers, she opens the doors.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday April 21st, 2022 9:43:08 PM

OOC: updating Cha Sheet, will post soon

Murphy (KimMc) Halfling druid AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 224/259 
Thursday April 21st, 2022 9:44:04 PM


At the Catacombs Murphy picks up:
- 20 tanglefoot bags
- Adamantine masterwork sling staff (adamantine at least on the striking surface, so he can hit hard things hard). 3000 + ?
- 25 adamantine sling bullets 1500gp?
- Adamantine masterwork scimitar. 3000 + ?
- A new alchemical lab
Murphy asks, "If one of us fails at our task, and needs another to step in, in the very unlikely case, I can backup Tali on use magical device, or give her a little boost, at least. If Pressi has issues on disabling her device, who can stand in to help or take over? And if I cannot do what needs to be done in the alchemical side of things, who can come in to take over or assist?"

"Hey, Kezzem, the boxes over the head sound great. Another idea: What if we bring in about a dozen chickens, or goats? The golems might be so busy dealing with those intruders, that they may leave some of us alone until they've gotten their goats."

"If we can cover the golems' eyes with paint, or glue, or canvas sacks, maybe using a tanglefoot bag to help stick it in place, and they can't see - that might help."

"Maybe we can bring in buckets of warm grease, and spread the grease on the floor as we come in right in front of where the golems will walk."

"No, Pressi, I won't wear that giant skin armor for you. Not even in the bedroom." He also adds, "You didn't know I knew alchemy? Remember the tests I ran on the solutions we found in the cave that helped determine, at least partially, how the alloys were made? I know, there was a lot going on there."

He takes out his new lab gear to check and ensure all is well. He recalls he had used his lab once before, and figures a new one cannot hurt when stakes are so high. He spends a bit of time working on memorizing where everything is, and on opening it quickly without disrupting or breaking things, so that when seconds count, he will be ready to do what needs doing with efficiency. The druid worries about whether it will be fairly apparent what needs doing at the alchemical station, and runs through various possibilities in his mind. He spends some time with the book, to see if there may be any hints therein about the alchemical task - or the other two tasks - which may help them each operate quickly and rationally.

"Pressi, can you tell me how the cauldron works, and how it might help me? I've seen you with the cauldron before, but I've never been trained in how I might use it."

"I object! Don't open the door yet..." [I've been working on this post off and on during minute slices of time during a very busy day. Had hoped to post sooner. We had police action in the area.]

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday April 21st, 2022 11:34:37 PM

Nikolai returns from the Catacombs carrying two lengths of stout rope 50' in length each, a bag of iron marbles about the size of large grapes, and 30 adamantine crossbow bolts.

He hands the adamantine bolts to Pru and offers anyone else some if they need any.

DM Mitch 
Friday April 22nd, 2022 7:45:35 AM

Succotash is ready when Nikolai gets back.
Pru thinks she is ready and asks the others if they are ready.
Kezzem asks about the box idea
Tali says she thinks they are ready but waiting for the rest to be ready
Pressi nods that they are ready preparing to open the door
Murphy shows up with tanglefoot bags, a brand new alchemy lab, and some adamantine weapons and ammunition. He suggests the box idea Kezzem suggested might work and raises the possibility of having backup for the various skill challenges. He also suggests they might use grease to trip up the golems or other items to interfere with the golem’s eyes or bringing some chickens or goats with them. He then proceeds to practice with the alchemy lab and tells his wife he wouldn’t even wear the giant armor in the boudoir
Nikolai returns from the Catacombs carrying rope, grape sized iron marbles and 30 adamantine crossbow bolts giving the bolts to his wife.

With most everyone seeming to be ready the party heads into the depths. There’s a whole lot of dungeon to clear before reaching the anti-magic vault, but Scaldsworn’s notes let the party avoid fights and survive dangerous traps. Some highlights along the way -

At one point everyone has to walk through a hallway blind, else be petrified by the a trap that replicates the magical gaze of the Medusa.

At another the party has to pass through a door that asks difficult questions and kills anyone who answers incorrectly. Scaldsworn’s notes indicate the door is never actually locked though, so the party passes through without actually having to answer the question. Possibly after casting a silence spell on Kezzem so a smart remark won’t be interpreted as an answer and get him killed.

A small maze full of magical traps, all avoidable by taking the right path which was clearly documented by Scaldsworn. There are some particularly nasty ones that would have destroyed all magical items the party had if they had tried the maze without the guide.

After navigating a few more minor obstacles the party makes it to the door to the anti-magic vault mentioned. As soon as they enter through the door they will be assaulted.

If you’re ready to start the encounter, post your starting positions on the map. You have 1 round to move into the room and take another action before the golems activate (or double move). You can’t disable the devices until the next round after the security has activated.

Map


Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121 
Friday April 22nd, 2022 12:23:45 PM

"I remember a bit about device disabling from my rogue days, but I'm quite rusty (+11)."

Murphy (KimMc) Halfling druid AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 224/259 
Friday April 22nd, 2022 12:36:58 PM

"Okay, Kez, you'll be backup if needed, then. Here, take these." He hands him four tanglefoot bags. "These might slow up the golems a bit."

He has several more of the tanglefoot bags available. "Maybe everyone take at least one," he suggests, "Or up to four, if you'd like." He keeps three for himself in a larger sack.

He has his alchemical lab, ready to open up, and has Pressi's cauldron under the other arm. His new adamantine staff sling is out, and he has two normal pouches with 15 adamantine sling bullets each. "Anyone need some adamantine sling bullets?" he asks. His adamantine scimitar is sheathed at his waist. He has a few other items as well available. The rest will go dormant once they enter.

"Are we set?" Murphy would like to be among the first three to enter so he can get quickly to his alchemical station.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121 
Friday April 22nd, 2022 12:37:47 PM

"Guys guys, wait, my brain is doing something. Check out the room? If we cover the openings with blankets or something, the golems won't even know we're there, assuming they work on sight. We could tie the ends of the blankets to arrows or daggers so we don't even need to enter the room to cover the first two up. Mirrors! We could use mirrors, and they would even see an almost full length hallway and another golem at the end so everything will look almost the same. Well, except for the devices on the sides...that might be a problem. I mean, we could make some forgeries to place in front of the mirrors, but I don't think we really have time for that."



Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Friday April 22nd, 2022 1:07:43 PM

Succotash takes a couple of tanglefoot bags from Murphy and says, "I'm not sure how well these will work against such large creatures, but it's worth a try."

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Friday April 22nd, 2022 9:03:49 PM


Pressi looked at Kezzem. "That... might actually be a good idea. Hey, Nick, ready for another trip?"

If others are interested in the plan, she'll travel this time to see if there are any mirrors or blankets to buy. If everyone just wants to go in, she's fine with that, too.

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Friday April 22nd, 2022 9:56:51 PM

Pru is ready, but the squishy mage should not be the first one into the room. She waits.

Murphy (KimMc) Halfling druid AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 224/259 
Friday April 22nd, 2022 11:58:09 PM


"Mirrors, blankets. I've got one mirror, and you have one, Pressi. I have lots of blankets. I have lots of canvas. I have wood for campfires. If you want to get some larger mirrors, though, that's not a bad idea. I'll stay here and get to know the cauldron."

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Saturday April 23rd, 2022 9:11:38 PM


Pressi runs off to purchase a few minor items

- Four full body mirrors
- a dozen blankets
- two dozen smokesticks
- a half dozen each torches and flint

(someone can light torches, then use the torches to light and throw smokesticks)

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday April 24th, 2022 11:08:24 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16, Stunning Fist 17/18

"Ok, when we go in there, who wants to take the other end of this rope? By the way, do we really know how many golems are there? Do we really know what kind? Do what you think is best but be ready for anything. Anyone wonder how the magic that animates them works in an anti-magic field? Or maybe the anti-magic field is in another room, one these golems are guarding. Hmmm... just wondering."

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Sunday April 24th, 2022 11:34:32 PM

Magic that animates them...

Tali also wonders how magical constructs work inside an "anti-Magic" field. "That's an awesome thought, Mister Nikolai!" exclaims Ms. Tali. Tali goes on to add, "Perhaps they only operate on the outskirts of the actual "Anti-Magic" field."

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121 
Sunday April 24th, 2022 11:35:57 PM

Kezzem summons Rumpus and instructs him to guard those making skill checks.

"We're going to try my plan," he tells his pony, who seems quite agitated. "I know, boy, I'm scarred too."

DM Mitch 
Monday April 25th, 2022 7:05:49 AM

Kezzem reports that he remembers a bit about disabling devices but he’s still a bit rusty.
Murphy tells Kezzem he’s the backup if needed and starts distributing tanglefoot bags to the party. He’s getting ready with his alchemy lab cauldron and adamantine gear and asks if they are ready.
Kezzem has a flash of insight and asks if they can cover the openings to the room with blankets or mirrors if the golems wouldn’t even know they are there except for the devices on the sides.
Succotash takes some tanglefoot bags and remarks he’s not sure how well they will work on large creatures but it is worth a try.
Pressi suggests Kezzem’s idea might not be a bad one and starts suggesting they get any mirrors or blankets together to use for Kezzem’s suggestion.
Pru is ready but being the squishy mage does not want to be the first one through the door.
Murphy starts taking inventory of the blankets, canvas, mirror and wood he has. He suggests someone get larger mirrors while he gets to know the cauldron better.
Pressi purchases 4 full body mirrors, a dozen blankets, 2 dozen smokesticks and a half dozen torches and flint.
Nikolai asks who wants to try to help him trip up the golems and then asks if anyone knows what kind of golems they are and just how they are functioning in that antimagic field.
Tali suggests the constructs possibly operate on the outskirts of the antimagic field.
Kezzem summons Rumpus his faithful steed and has the poney play guard to those making the skill checks. He confides in the creature he is scared because the party is trying his plan.

New plans are made and new supplies gathered. They’re at the gate, is the party ready to proceed?


Murphy (KimMc) Halfling druid AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 224/259 
Monday April 25th, 2022 11:55:39 AM


"Say, I have four grappling hooks. Might it be handy, Nikolai, to use a grappling hook on the end of each rope? Could be easier to wrap around and secure that way." Murphy makes those available to whoever wants to use them - except he keeps one for himself, and secures it to the end of a 50' length of silk rope.

"Pressi, Kezzem, how do you want those mirrors and blanket set up? Say, it'd be nice to have a few of those full-length mirrors set up in our place." He pauses. "Should I put a blanket over my head and cut holes for my eyes?" he asks.

He adds, quietly, "I wish Hobie were here."

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 39/17/32; HP 121/121 
Monday April 25th, 2022 12:04:37 PM

"Wait, isn't the antimagic field itself magic? Should it negate itself then. Then again, if negates itself, then won't it cancel out the cancelling? This is breaking my brain."

"Well, we could just slide the first two in at the doorway without having to enter the room. I'm no Hobie, but I'm still a high-Dex high-level martial type, so I'm better than most with bows even if I don't use them too often. I could try shooting some blankets over the thingamabobs but I'm not too confident in getting the blankets to fall just right. That's about as far as I got with my plan."



Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Monday April 25th, 2022 12:12:45 PM

Succotash is ready, and maybe a bit impatient, but he waits for his friends to be ready. He shares that his plan is to charge in, on Valerie's back. Ride up to within 15 ft of a golem, and toss both tanglefoot bags, hoping to entangle the construct.

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Monday April 25th, 2022 2:29:53 PM

"Oh. We're still planning." Pru isn't sure that stopping to plan in the literal doorway is such a great idea, but she doesn't want to start an argument.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday April 25th, 2022 5:15:19 PM

Once more into the fray, Into the last good fight I'll ever know. Live and die on this day!

Tali is ready, but then asks, "What would you like for me to do, after I finish my task?" to the group.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Monday April 25th, 2022 9:02:14 PM

Pressi activates her lesser summons, the Graven Guardian. "Good to see you again, Gerry. You look well as always."

She hands him the lit torch. She orders him to light smokesticks as requested, and then toss the torch under the door just as it's about to leave.

Ok, here's my thinking. Succotash and Nick head in first with the mirrors and slide them in place in front of the two watching constructs (along V26-27 and Y26-27, so it looks like the hallway is complete). Prudence, Kezzem, you take a bunch of blankets and at least one lit smokestick to throw, because that's going to be our main form of obscuring. I don't think a trick shot over the construct is going to work, so I envision it more like spreading blankets out on poles so they can't directly know where we are. And you should head towards the disable device column. It's our only form of cover.

"That leaves me, Murphy and Tali. We each take a couple of marbles, a blanket and a lit smokestick, we roll the marbles to check for floor traps, and we make a beeline for our respective traps. You want to throw the smokestick towards the doors when we reach position.

"That leaves our melees in position and relative cover, our ranges in the center, and our trappers spread out, each with some cover. You can override your part of the plan as needed, but this is how I see it. When the door shuts, Gerry throws us at least one lit torch, and we can use that as needed."

For those who are impatient, she indicates that she considers planning to be over, and that she plans to enter right after Succotash and Nick.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Monday April 25th, 2022 9:03:52 PM

"Oh, if you are a trapper who finishes, I leave it up to you and your skill. But it's probably going to be more range stuff. Unless Murphy needs an aid another, I plan to just start lobbing alchemical weapons and more smoke."

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday April 25th, 2022 10:39:58 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16, Stunning Fist 17/18

Nikolai takes hold of one of the tower mirrors. [b]"Pru, summoning elementals out here first. Once here, the anti-magic area can't do anything to them when they enter it as they are not magical creatures."[/i]

Rehashing the plan, Nikolai asks, [b]"Ok, so I take this here tower mirror and hold it such that it blocks me from the view of the golem on the right corner and Succotash or Kazzem does the same to the golem on the left side, everyone else hussles past us into the main room. We do the same thing when we are ready to tackle the alchemy puzzle and the use device puzzle. Sounds simple enough to work and too simple to work. But let's do it.

Murphy (KimMc) Halfling druid AC 31/T22/F27(becuz Foresight) CMB 27 CMD 48 HP 199/199  d8+1=3 ; d8+1=6 ; d8+1=7 ; d8+1=7 ; d8+1=8 ; d8+1=4 ;
Tuesday April 26th, 2022 1:56:52 AM

A note: Murphy would have made sure that all were healed up full before they begin this next effort, probably before Tali started her two hour nap/meditation. I'm marking 6 charges off of one of his wands of cure light wounds. If anyone else needs that sort of help, roll yourself, and tell me so I can take care of more. We should all be at full hit points. Hope it's okay to retcon that.

"Hold on just one more moment, Pressi, and all," Murphy requests. He figures it does not much matter what spells are active on him, as they will dissipate once they enter the room, according to the notes. Perhaps his foresight spell may give him a heads up on some aspect of what they are about to do, or a precaution he ought to take just before they go in.

He gives Tali a couple of tanglefoot bags. "You can try hitting the golems with these, if such is needed after you are finished." He also hands out one sunrod to each person. "Just crack it lightly on something hard, and it will light right up. It's alchemical, not magical, so will likely work." Just before the door opens he raps his on the floor just hard enough to activate. He's used enough of them in his life to know how they work.

"I you're right, Niko, that summoned critters aren't magical, I can summon help to harass the golems." He summons a Storm Giant and an elder Earth Elemental over the next 15 seconds. The giant arrives first, and he says, "When we open that door, go attack the golem in the far right corner. Beat it up as much as you can." When the Earth Elemental arrives, he gives similar instructions, but specifies the golem in the far left corner. He speaks in their respectives languages. "And, thanks in advance. You are helping to save the Wold."

Once those summonings are complete, he already has his gear arranged and in carrying mode, and is ready to head into the middle left side to work on the alchemical items after the door opens. "Ready when you are!" he says. "Eberyon, guide me well, I pray!"

DM Mitch 
Tuesday April 26th, 2022 8:16:49 AM

Murphy offers some grappling hooks to the party. He keeps some rope and grappling hook for himself. He asks about where the mirrors should be and if he should be wearing a blanket with eye holes before wishing Hobie was there.
Kezzem wonders if the antimagic field should negate itself. He then suggests they slide the first two mirrors into the doorway without having to enter the room. He offers to try shooting blankets over the golems eyes but he doesn’t know if he could get the blankets to fall just right.
Succotash is ready and waits for the others. He shares that his plan is to charge forward on Valerie’s back, ride to within 15 feet of a golem and toss both tanglefoot bags.
Pru says the party is still planning though she isn’t sure if stopping in a doorway to plan is the best idea.
Tali is ready and asks what she should be doing after she finishes her task.
Pressi activates Gerry the Graven Guardian and hands him the lit torch. She orders him to light smokesticks as requested and then toss the torch under the door as it is about to leave. She suggests Nikolai and Succotash head in first the mirrors to complete the hallway. Then Kezzem and Pru come in with blankets and smoke sticks as trick shots with the blankets probably aren’t going to cut it. She says then her Murphy and Tali take some of the marbles, a blanket and a lit smokestick. They would use the marbles to check for traps, the smokesticks to obscure the door when they get in position and plan to make a beeline for the skill stations. She opines that when the skill check is done what happens next is up to the skill check doer she suggests Murphy may need help but she’s planning to lob more alchemical items for cover.
Nikolai takes hold of one of the tower mirrors. He suggests pru summon elementals outside first as an antimagic field can’t do anything if the elemental isn’t magical. He then confirms that the plan is for him to take the tower mirror so it blocks the view of the golem while Succotash or Kezzem do the same to the other golem. Meanwhile everyone hussles in to the main room and they do the same thing when ready to tackle the alchemy puzzle and the use magic device puzzle.

With the plan set and everyone ready the party rushes into the room. Seeing it in person possibly clarifies a few things that Scaldsworn’s map was unclear on. The vaults are set up in two tiers and are of all sizes, from small cubyholes to large enough to hold a giant. The lines on the map are actually long ramps along the wall where the upper level of the vaults are and the ramps themselves have a variety of vaults in them. The giants stand at the apex of the ramps, getting a clear view of the entire room.

Please place yourself on the map where you end up and add things to indicate smoke/mirrors/blankets where you want to place them. Remember you only have 1 round after entering before the golems activate. If you throw something into the room before entering you must have line of sight from outside the room.

Map


Murphy (KimMc) Halfling druid AC 17/T11/F16 CMB 23 CMD 41 HP 199/199  d20+18=26 ; d20+37=38 ;
Tuesday April 26th, 2022 11:59:29 AM


[DM Mitch - you have only given us 'Comment Only' rights to the map - we can't place ourselves anywhere. Also - Murphy summoned a Storm Giant and Elder Earth Elemental before letting the door open, with their instructions to head to the corners on the far side of the room to deal with the golems. -Kim]

Murphy gives his adamantine scimitar to the giant, and adamantine slingstaff to the elemental, to use, if they want, against the golems, telling them they resist injury from anything less than adamantite. It's up to them as to whether they choose to use them, though.

After Succotash opens the door and enters with Valerie, the druid rushes in as soon as he can to head to the alchemical alcove. Laden down with his gear as it is, he is not in much of a position to be tossing marbles or smokesticks. He did wrap a blanket around his shoulders.

He feels his loss of strength, and a slight dulling of his extremely sharp senses as the antimagic of the room neutralizes the augmentations granted him by his various enchanted accoutrements, but rather anticipated that.

On arriving at the alcove, he drops the cauldron, hoping it does not bruise easily, and gets to work looking at the alchemical challenge, then taking what steps look to be appropriate to deal with it, using his kit. It may take a round or two for the cauldron to come into play, so I do not include that in his skill check (by the way, should it grant him, once it grows, a +2 or +4 insight bonus, if any?).

Murphy's first stab at it, without the help of the cauldron, gives him a craft: alchemy skill check of 26. Will that be good enough to solve the puzzle?

[Will post later for details of Storm Giant vs Adamant Golem 1 and Elder Earth Elemental vs Adamant Golem 2. Giant will enter the ramp near the UMD alcove and ascend to AG1. Elemental will enter the ramp near the Alchemy device and ascend to AG2. Have to leave for work.]
==========
Craft: Alchemy: 26
Perception: 38

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Tuesday April 26th, 2022 12:43:18 PM

Succotash grabs one of the tower mirrors, while on Valerie's back. He directs her to Q/25, and places the mirror in front of Valerie and himself, blocking the golem's view of them and hopefully the rest of the party.

DM Mitch 
Tuesday April 26th, 2022 6:58:45 PM

(Updated link)

Map

Kezzem (BrianW) - AC 22/21/17; HP 276/276; Rumpus AC 33/16/27; HP 151/151 
Tuesday April 26th, 2022 7:07:50 PM

Before heading in, Kezzem will instruct Rumpus on how to activate and throw a smokestick. (I'm picturing them working like a glowstick where you activate it by snapping it in half; Rumpus should be able to hold it in his mouth, bite down, and toss it; as paladin mount, his Int is 6 so he's much smarter than a typically pony and should be able to follow these direcitons; if this is not feasible, just let me know, and Kezzem will hold onto the smokestick).

Kezzem will also test the hardness of the wall against his mundane daggers. If they seem like they can pin the blanket in place, we will prepare one by either tying or piercing two corners of one blanket to his dagger. Otherwise, he will prepare to hold the blanket using sticks/poles.

Finally, he'll mount up on Rumpus.

Kezzem will ride Rumpus to O18 and position or pin the blanket between N18 - P18 and N19 - P19. Rumpus will break the smokestick and toss it to the south.

OOC: Wow, Kezzem's AC is terrible without his magical gear.


Prudence Komonov [AC 28; HP 107/184](Kathy) 
Tuesday April 26th, 2022 9:32:20 PM

There wasn't time for Pru to summon anything; she'll just have to do the best she can. Once inside the vault, she stops to look around, uncertain what to do next.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33  d20+34=38 ;
Tuesday April 26th, 2022 9:44:50 PM


Pressi moved in as far as she could (without boots her move speed is 20) and dropped her lit smokestick near the device. Quickly, she surveyed the area (Perception 38+1 for traps).

Gerry, still carrying the lit torch, began to move his way inward.



Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday April 26th, 2022 11:54:21 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16, Stunning Fist 17/18

OOC: Keeping 'spells in effect' listed just in case the anti-magic field goes down.

Nikolai positions his mirror (see map) and with the mirror propped against him, he pulls out the bag 'o iron marbles.

OOC: that's probably a Move and Standard.

Murphy (KimMc) Halfling druid AC 17/T11/F16 CMB 23 CMD 41 HP 199/199  d20=10 ; 2d6+14=18 ; d20+26=35 ; 2d10+12=16 ;
Wednesday April 27th, 2022 4:51:39 AM


When Murphy gave him the small adamantine scimitar, the storm giant simply slipped it in his belt. Once the door was opened by Succotash, he headed straight ahead, then at a 45 degree angle toward the opening to the ramps on the left side, and then up the ramp reaching to O12. With his hustle to Adamant Golem 2, he makes only a single slam attack. Hits AC36 (10+26) for 18 hp damage.

The elder earth elemental wrapped his fist around the small adamantine sling staff Murphy had given him, and shrugged a shoulder. Coming in after the storm giant, he ran to make it to the lower part of the ramp, heading toward Adamant Golem 1, reaching as far as to AG13. Likely does not have enough to make an attack, but just in case, a single slam hits AC 35 for 16 hp damage.

DM Mitch  6d10+13=52 ; 6d10+13=45 ; d20=13 ; d20=2 ; 6d10+13=36 ; 6d10+13=51 ; d20+41=60 ; d20+41=46 ; d100=35 ; d100=28 ; d20+41=43 ; d20+41=54 ; 6d10+13=55 ; 6d10+13=47 ;
Wednesday April 27th, 2022 7:48:58 AM

Murphy gives his adamantine scimitar to the giant and adamantine slingstaff to the elemental. After Succotash opens the door Murphy rushes in to head to the alchemy alcove. Seeing as he has the lab and cauldron he isn’t suited to carrying smoke sticks or marbles but he did wrap a blanket around his shoulders. He feels the antimagic field affecting his gear then moves to handle the challenge. He drops the cauldron so it may grow while he puzzles out what the alchemy puzzle requires.
Succotash grabs one of the tower mirrors while on Valeries back. He moves to Q/25 and places the mirror in front of himself and Valerie hopefully blocking the golem.
Kezzem instructs Rumpus how to activate and throw a smokestick before heading out. Kezzem also tests the hardness of the wall against his mundane dagger to see if they can pin a blanket in place, if they can’t he prepares to use sticks poles to manipulate a blanket. Kezzem mounts Rumpus preparing to pin some blankets while Rumpus snaps a smokestick.

Pru doesn’t have time to summon anything so she wild o the best she can. Once inside the vault she stops to look around.
Pressi moved in as far as she could and drops her lit smokestick near the device. She quickly surveys the area of traps while Gerry carries the torch ready to work his way inwards.

The summoned creatures may have been a good plan, but one that sadly doesn’t work. As they charge into the anti-magic field they wink out of existence (per the description of the anti-magic field any summoned creature that enters it winks out until it is removed). The adamantine gear given to them falls to the floor.

The mirror and blanket plan is equally uncessessfull. The golems are 25 feet tall. They are also standing on top of a ramp when those holding the items are about halfway down it. From that vantage they easily see the people behind the curtain.

Theres a rumble as the security activates and the constructs come to life. Carved to look like heavily armored giant warriors, they draw massive blades from decorative sheaths and advance to the nearest targets.

Golem 1 doesn’t reach anyone with it’s double move.

Golem 2 advances on Kezem. It’s massive sword slams into him for 97 damage.

Golem 3 advances on Succotash. Valerie follows instructions and breaks the smokestick. Unable to see the halfling it would have walked right past them but bumps into the pair (ouch?) and strikes at them blindly. It misses Valerie in the darkness

Golem 4 just reaches Ge. If that is a summons ( think it is but not 100% sure) it’ll just keep moving towards Pru but doesn’t get an atack. If Ge is not a summons it swings twice, hitting AC 43 and 54 for 55 and 47 damage

Map


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d20+17=19 ; d20+12=24 ; d20+8=10 ; d6=6 ; d6=3 ; d6=5 ;
Wednesday April 27th, 2022 12:41:59 PM


Succotash's AC minus magic: 21
Valerie's AC minus magic: 35

"Hurry up and deactivate these things! I'll stay here and hopefully occupy this one for as long as I can, but speed would be nice!"

Knowing that his efforts are probably futile, Succotash drops his mirror and swings his mace at his golem hitting AC 19, 24, and 10. if he manages to land a hit the damage would be 6, 3, and 5.



Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33  d20+26=34 ;
Wednesday April 27th, 2022 1:54:01 PM

Pressi makes her way to the mechanical trap in the center, sliding her tools before her.

"Well, here goes nothing..."

Disable Device 34.

Kezzem (BrianW) - AC 22/21/17; HP 179/276 - 60; Rumpus AC 33/16/27; HP 151/151 - 45  d20+25=29 ; d20+20=39 ; d20+15=20 ; d20+10=21 ; d4+1=5 ; d4+1=3 ; d4+1=5 ; d4+1=5 ;
Wednesday April 27th, 2022 5:36:46 PM

If Rumpus has not done so, he will activate the smokestick.

If Kezzem thinks he can get the blanket up onto the golem's head, he will attempt to do so. Then quickdraw and lob a tanglefoot bag at him to stick in place. (Use the first two attack rolls below; ignore the second two and all damage).

Otherwise, he will drop the blanket and direct rumpus towards number 2 to the north. Kezzem will Quickdraw his adamantine short sword and attack.

Attack: 1d20 + 19 (BAB) + 5 (Dex without magic belt) + 1 size = 1d20 + 25
Damage: 1d4 + 1 (Str without magic belt) = 1d4 + 1

Attack #1: 1d20 + 25 = 29
Damage: 1d4 + 1 = 5.

Attack #2: 1d20 + 20 = 39.
Natural 19, but I assume the golems are immune to critical hits.
Damage: 1d4 + 1 = 3.

Attack #3: 1d20 + 15 = 20.
Damage: 1d4 + 1 = 5.

Attack #4: 1d20 + 10 = 21.
Damage: 1d4 + 1 = 5.

Of course the one I roll with the highest to hit is the one I roll the lowest damage.

Kezzem attempts to lay on hands himself but then remembers that doesn't work either.

"Yeah, this is not going well. Hurry up there Murph!"

Rumpus will go total defense if doesn't need an action to activate the smokestick.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Wednesday April 27th, 2022 8:38:56 PM

Run!

Tali uses a full move run to reach spot AH28. Next round she will do the same to reach the "Use Magic Device" position in the room -- location AH18. Then she will try her hand and using said device!

Prudence Komonov [AC 28; HP 107/184](Kathy)  d20+15=31 ;
Wednesday April 27th, 2022 10:23:32 PM

Pru steps back and throws a tanglefoot bag at golem 4. She hits AC 31, which is presumably good enough. The golem is pretty big, but maybe the tanglefoot will slow it down a bit.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday April 28th, 2022 12:28:56 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16, Stunning Fist 17/18

OOC: it is my guess from your description that the ramps slope down towards the Entrance, etc.

Free move (drop item), Nikolai empties half his bag of iron marbles towards G4.
Standard, Picks Pru up
Move: Heads to T-U 18

Murphy (KimMc) Halfling druid AC 17/T11/F16 CMB 23 CMD 41 HP 199/199  d20+37=49 ;
Thursday April 28th, 2022 1:32:27 AM


Murphy works to solve the alchemical issue. [Already rolled in prior post: Craft: Alchemy: 26]. If for some reason that does not solve it, but he seems to be pretty close, then Murphy will boost it by 4 with a hero point. Only if needed.

Perception now that the druid has settled down and heard Kezzem get bashed rather solidly is 49.


DM Mitch  d100=92 ; d100=35 ; d100=58 ; d100=62 ; d100=89 ; d100=20 ; d20=17 ; d100=98 ; d100=4 ; 6d10+13=51 ; 6d10+13=45 ; 6d10+13=45 ; 6d10+13=45 ; 6d10+13=52 ;
Thursday April 28th, 2022 7:49:33 AM

Succotash tells the others to hurry as he’ll stay and occupy the golem as long as he can but speed would be nice. He then attacks feebly with his mace but every strike bounces harmlessly off the golem’s thick armor.
Pressi makes her way to the mechanical trap in the corner sliding her tools before her as she attempts to disable the trap. As her tools work their way around the presented lock she hears a satisfying click.
Kezzem has Rumpus activate a smokestick then seeing as how the golem is 25 feet tall and he is in an antimagic field Kezzem thinks better of using the blanket and draws his adamantine short sword. He hits with his second attack only and it is a critical hit so the golem takes 5 damage. He attempts to lays on hand, realizes that isn’t going to work and then calls for Murphy to hurry up.
Tali sprints toward the Use Magic Device challenge realizing she has a bit of distance to cover before she can get there
Pru hits the golem in the face with her tanglefoot bag.
Nikolai empties his bag of marbles toward the forth golem, picks his wife up and then gets her across the battlefield to T-U 18.
Murphy almost fails the alchemical device but heroically pushes himself to trigger it.

Golem 1 starts to walk through the smoke towards Pru and Nick, bumps into Pressi hiding in it, and starts swinging, hitting her once for 51 damage

Golem 2 strikes at Kezzem but the concealment lets him avoid one of the blows. He takes 45 damage

Golem 3 keeps after Succotash and hits twice despite the concealment. 90 damage

Golem 4 sees golem 1 attacking something in the smoke and targets the same square, hitting Pressi once for 52 damage

The scratch from Kezzem’s short sword appears to repair itself on the Golem’s turn.

Two of Three locks are disabled.

Map

Kezzem (BrianW) - AC 22/21/17; HP 179/276 - 60; Rumpus AC 33/16/27; HP 151/151 - 45 
Thursday April 28th, 2022 10:36:42 AM

"How come nobody thought to give Talia a mount or something?" wonders Kezzem. "Can one of you fast biggies run over and carry her or something? She doesn't weigh much, usually she just floats along the ground."

Kezzem will wait for Murphey to leave the hallway and then have Rumpus move over towards the UMD alcove, doing his best to keep out of AoO range of the golems. Kezzem will total defense.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 52/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Thursday April 28th, 2022 12:03:29 PM

Succotash's AC minus magic: 21 +4
Valerie's AC minus magic: 35 +4

Realizing he can't harm these golems without the help of magic, Succotash goes total defense, and instructs Valerie to do likewise. He knows he can't withstand another hit like that, but figures his life for his friends is well worth the sacrifice, if it gives Tali the time she needs.

Murphy (KimMc) Halfling druid AC 17/T11/F16 CMB 23 CMD 41 HP 199/199 
Thursday April 28th, 2022 12:33:45 PM


Murphy does not wait around, seeing he has figured out the alchemical device by the skin of his teeth. [OOC: How was the device set up? What did he have to do? Some flavor description would be nice :-) ]

He runs flat out past Kezzem and golem 2 (who gets an AoO vs Murphy), then diagonally up to the top middle opening to the ramps, up the ramp to the right, and around the corner toward the UMD device. His move (due to fleet feat) is 25, he has the run skill, thus 5x normal speed, for 125 feet total.

Kezzem (BrianW) - AC 22/21/17 + 6; HP 124/276 - 60; Rumpus AC 33/16/27; HP 151/151 - 45 
Thursday April 28th, 2022 5:53:05 PM

Header update for total defense.

Also, I moved Kezzem on the map. Only 2 will provoke an AoO as Kezzem/Rumpus stays at least 20 feet away from the golems (and 2 only gets one if he didn't use his AoO on Murphey and/or has Combat Reflexes).



Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Thursday April 28th, 2022 8:19:08 PM

Running!

Tali uses a full move run to reach spot AH18. Next round she will attempt to disable the device "lock" by using her skill "Use Magic Device".

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 54/157, CMD 27; Harper AC 31, HP 117, CMD 33  d20+24=38 ;
Thursday April 28th, 2022 8:53:21 PM


Pressi smiles in triumph.

The smile is short lived.

Pressi got knocked around, first by one and then the other. "Didn't anyone ever tell you to wipe your feet NOT on the halfling."

Pressi considers hiding behind Nick and Prudence but that doesn't seem nice, and Nick has already been judgy judgy all day. Instead, she flips around the lock (Acro 38 out of the threatened square) to the other side of the pole.

"Come on, come on...."

Prudence Komonov [AC 28; HP 107/184](Kathy)  d20+13=23 ; d6=1 ;
Thursday April 28th, 2022 10:09:39 PM

Pru isn't entirely sure how she got way over here, but staying with Nikolai is probably a good strategy so she doesn't question it. Instead she fishes out a flask of alchemists fire and lobs it in the direction of golem 4.

[Hit AC 23 for a point of fire damage.]

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday April 28th, 2022 11:51:29 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16, Stunning Fist 17/18

"Honey, these golems are just too close! They've got a heck of a reach! I've got to move you to a safer location!"

He picks Pru up again after dropping the rest of the iron marbles at G4 and moves to w9.

Out loud he shouts, "Why are you trying to engage? Full Defense! You know you can't harm them yet! Just keep moving and dodging!"


DM Mitch  d20=5 ; d20=7 ; d20=2 ; d20=16 ; d20=17 ; d20=13 ; d20=11 ; 6d10+13=45 ; 6d10+13=50 ; 6d10+13=37 ; 6d10+13=45 ; 6d10+13=47 ; 6d10+13=54 ; 6d10+13=47 ; d100=30 ; d100=74 ;
Friday April 29th, 2022 7:30:04 AM

Kezzem asks why no one thought to give Tali a mount and asks if someone could carry her. He then waits for Murphy to leave the hallway and have Rumpus move over to the UMD alcove.
Succotash Realizes he can’t hurt the golems without magic so he goes total defense and instructs Valerie to do the same. He knows he can’t take another hit like that but it would be worth it if it gave Tali the time she needed.
Murphy does not wait around seeing as how he go the alchemical device by the skin of his teeth. He runs past Kezem and Golem 2 toward the UMD device and takes a hit for 45 damage.
Tali runs to the slot near the magic device.
Pressi smiles only to find that short lived as the golems attack she then flips around the lock to the other side of the pole.
Pru isn’t sure how she got way far away but staying with her husband is probably a good strategy so she lobs a flask of alchemical fire at golem 4.

Nikolai explains how he got Pru out of the reach of the golem. He picks Pru up again after dropping more marbles. He berates some of the others for trying to engage and tells them to go total defense.

With their 30 foot movement and 15 foot reach the two golems easily catch up to Pressi, who probably wishes she stayed in the smokestick’s concealment. With no miss chance from it every attack strikes true for a total of 187 damage.

Golem 2 is able to reach Prudance and Nikolas but not attack them since it had to double move.

Succotash is missed once, but the second blow hits for 47, taking him to 5 hp.


DM Mitch 
Friday April 29th, 2022 7:36:03 AM

Those dealing with the security resets see that they are devices that seem to trigger or lock when the security system is set off. Each is a large pedestal with a complex mechanical set up that has to be reset. For the alchemical one a complex reaction starts and Murphy had to figure out how to reset it so the reaction would stop. Similarly the others involve a complicated mechanism that locked in place and had to be reset and the third a series of mystical reagents that somehow let a current pass through that has to be interrupted.

How exactly these devices trigger the golems and how resetting them sends orders to the golem is unknown. You'd probably have to take apart golems, devices, and half the room to figure out the complex system.

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Friday April 29th, 2022 3:54:09 PM

"Oh, no. Pressi." With no magic available, Pru can't help her now. Hopefully later. And hopefully she was able to finish disabling the golem.

Pru takes a Withdrawal action to scamper out of the way of the golem.

Kezzem (BrianW) - AC 22/21/17 + 6; HP 124/276 - 60; Rumpus AC 33/16/27; HP 151/151 - 45 
Friday April 29th, 2022 4:17:42 PM

"Somebody get Pressi!" shouts Kezzem.

He delays until after Tali. If Tali succeeds at he her check, he grabs her and has Rumpus double move towards the gate.

Otherwise, he and Rumpus go full defense.

Murphy (KimMc) Halfling druid AC 17/T11/F16 CMB 23 CMD 41 HP 199/199  d20+20=34 ;
Friday April 29th, 2022 4:45:29 PM


Murphy headed over to help Tali with the Use Magical Device reset. Rolled 34 on UMD. Then he hears Kezzem call out about Pressi. Something twists in his gut. He says nothing right away though, wanting to ensure he can help Tali stop these killing machines.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+30=49 ; d20+16=20 ;
Friday April 29th, 2022 9:13:45 PM

Use MD Device

Tali takes a 5-foot step forward using her ability to disable the Magical Device in hopes of stopping the obvious menace! As soon as she is finished her "try", Tali spins around (Acrobatic Check) in an effort to see her handiwork!

When the dust settles, Tali asks both Mister Murphy & Mr. Nikolai, "Is everyone alright?"

Skill Check(s)
Acrobatic Check: 20
Use Magical Device: 1d20+30 = 49

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Saturday April 30th, 2022 12:46:08 PM

OOC: Tali's UMD of 49 now adds +2 from Murphy's Aid Another.

Murphy (KimMc) Halfling druid AC 17/T11/F16 CMB 23 CMD 41 HP 199/199 
Saturday April 30th, 2022 12:48:27 PM


"Well done, Tali." A look of worry on his face is all he is able to answer her question as to everyone being all right. He turns and looks out. "Pressi? Pressi? What happened to Pressi, Kezzem?" If he sees the golems starting to move toward them, the counsels his friends to get out of their way, and does so himself. And tries to figure out how to get to where Pressi is.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 5/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Saturday April 30th, 2022 5:06:21 PM

Succotash sees the blows Pressi recieved, and his heart sinks. He's almost certain that even if they weren't in this anti-magic field, a quick casting of breath of life wouldn't be enough to bring her back from the brink of death. His only thoughts now are whether or not she can somehow heroicly cheat death, and whether or not he will be joining her.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP -9/157, CMD 27; Harper AC 31, HP 117, CMD 33 
Saturday April 30th, 2022 10:00:48 PM

(Succotash reminds me, I can burn my last two hero points. I use them to cheat death.)

As everything continues to swirl and echo, she reminds Murphy to leave her, and keep going for the device.

Also, if Nick so much as makes a single comment or suggestion, Murphy has her permission to hit him.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday May 1st, 2022 1:14:03 PM

OOC: Nikolai is not in the habit of commenting to someone who is dead. :)

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday May 1st, 2022 11:51:53 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)
Ki pts 16/16, Stunning Fist 17/18

Note: AC without magic = 21 + Mobility 4(vs AoO) 25 when moving in/out of AoO.

Nikolai remembers from the notes that the golems will move to attack any non-giant 'moving', so Pressi is Ok for the moment, but he needs to get the golems away from her. He dashes to join Pru while getting one of his ropes out.

'Keep moving Pru, just keep moving.'


DM Mitch 
Monday May 2nd, 2022 7:15:17 AM

Pru exclaims her horror at Pressi’s fate and then takes a withdrawal action
Kezzem calls for someone to get Pressi. He delays waiting for Tali do her check preparing to grab her and have Rumpus do a double move to get her out of there lest another caster fall this day.
Murphy heads over to help Tali with the UMD but something twists in his gut as he hears about Pressi.
Tali handles her device with aplomb twirling to see her handiwork as Kezzem grabs her and spirits her away on Rumpus. She asks if everyone is alright as the Paladin and pony move her away.
Murphy congratulates Tali only to ask what happened to Pressi and tries to figure out a way to get over to her.
Succotash sees the blows Pressi received and his heart sinks. He doesn’t think there is anything he could do for her now.
Pressi cheats death. The efforts to blind the golems apparently did have some effect at least with respect for Pressi. The Golem was not actually able to strike her as hard as it otherwise would have, so instead of being totally dead she’s stable and unconscious at negative hp and in an anti-magic field.
Nikolai knows from the notes that since Pressi is unmoving and unconscious the Golems won’t attack her but they need to get the golems away from her fallen form. Nikolai encourages Pru to keep moving.

Pressi’s surprising survival would have quickly proved moot, but even as she falls the others manage to reset the final lock. The giant constructs stop their swings instantly and freeze for a moment before, in unison, they hold their swords up on salute, sheath them, and stomp back to their starting positions to once again guard the room.

A sudden silence fills the room as they stop moving.


Murphy (KimMc) Halfling druid AC 17/T11/F16 CMB 23 CMD 41 HP 199/199  d20+15=30 ;
Monday May 2nd, 2022 11:38:29 AM


Her husband discerns where Pressi lies. Murphy rushes over to her. Among the things he had pulled from his storage bags is one of his healing kits. He sees the grievous wounds she has sustained, and that her shallow breathing is labored. He clears the hair from his sweetheart's forehead, and gently kisses her there. While kneeling down, he ministers to her, daubing and binding her wounds. He has to use two units from the kit to deal adequately with her deadly wounds. "Someone help me carry her out of this room," he asks.

It will take him up to an hour to 'treat deadly wounds' - and Pressi regains 26 hp in the process. Healing: 30. This action heals hp equal to Pressi's level, plus six from the druid's wisdom bonus.

If, having taken her out of the room, the use of magic is possible, then Murphy speeds up the process considerably through heavy use of the wand of cure light wounds.

Kezzem (BrianW) - AC 22/21/17 + 6; HP 124/276 - 60; Rumpus AC 33/16/27; HP 151/151 - 45 
Monday May 2nd, 2022 11:57:43 AM

"Sorry, Murph, I misjudged the situation. I saw Tali along over there and thought it best to protect her. I thought the biguns had her covered."

Kezzem shoots a glance to Nik and Pru.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Monday May 2nd, 2022 12:18:34 PM

Succotash helps carry Pressi out of the room. As soon as he feels the magic return to him, and all of his friends are out of the anti-magic field, he casts Mass Heal giving everyone up to 250 hp. "Well, I for one would rather not enter that room again! One tends to feel a bit naked when your magic is turned off."

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Monday May 2nd, 2022 4:45:40 PM

"I'm glad Pressi's going to be okay," Pru says. "But we should get what we came for before we leave. We don't know what will re-activate those golems."

Murphy (KimMc) Halfling druid AC 17/T11/F16 CMB 23 CMD 41 HP 154/199 
Monday May 2nd, 2022 6:20:02 PM


As he cares for Pressi, Murphy asks, "Would the artifact we seek be found in this room, or must we go beyond this room to find it? Because if it is in here, we may as well remain and seek it."

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday May 2nd, 2022 8:26:33 PM

Assumptions

Tali states to Mister Murphy, "I am assuming that this room is a delaying tactic, to allow for more time to move the artifact or secure it."

Kezzem (BrianW) - AC 22/21/17 + 6; HP 124/276 - 60; Rumpus AC 33/16/27; HP 151/151 - 45 
Monday May 2nd, 2022 8:41:08 PM

"Why don't we just camp out here and ambush the bad guys after the golems wear them down for us?" asks Kezzem.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 20/157, CMD 27; Harper AC 31, HP 117, CMD 33 
Monday May 2nd, 2022 9:08:18 PM

Pressi slowly begins to come to, wrapping her arms around her husband. "I only wish I had enough luck left to get the plate number."

Regardless of how she's healed, Pressi begins to stand as quickly as she can, and to cast "detect magic" even sooner. "No idea if the system resets, but the artifact should be on the gate on the other side of our entrance."

She takes a moment to see if either door sprung open, and to see if Gerry returned to the entrance. If so, she asks Gerry if he sees anything.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday May 2nd, 2022 10:20:22 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)

Nikolai hugs Pru and gives her a kiss. "I'm sure glad they got that gizmo figured out. I've forgotten how much I, or we, rely on magic." He flexes his biceps to see if the anti-magic still affects the area. His normal strength of 17 feels a lot different than his enhanced strength.

"I'm pretty sure to reactivate them we just need to leave the room and come back in. So, unless you need to poopy really, really bad and don't want to do it in here, best none leave until we ascertain the anti-magic status so we can be prepared for whats on the other side of that gate."

DM Mitch 
Tuesday May 3rd, 2022 8:02:40 AM

Murphy goes to his wife and uses his healer’s kit to tend to her deadly wounds before the others help move her out of the field where he can use his wand of cure light wounds to speed up the process immensely.
Kezzem apologizes to Murphy and said he went to protect Tali figuring the biguns had Pressi covered.
Succotash helps carry Pressi out of the field and casts Mass Heal as soon as the magic returns healing everyone 250 hp.
Pru says she is glad Pressi is going to be okay but they should get what they came for and leave.
Murphy asks Pru if the artifact they seek is in this room or beyond it for if it is in this room they might as well find it.
Tali suggests this room is a delaying tactic to allow for more time to move the artifact or secure it
Kezzem suggests they camp out here and ambush the bad guys after the golems wear them down for them.
Pressi wraps her arms around Murphy and tells him she wishes she had enough luck to get the plate number. As soon as she is able to she casts detect magic saying she doesn’t know if the system resets but the artifact should be on the other side of the door. Gerry does not reappear
(OOC: since anti-magic fields normally move with the caster it says summon creatures wink out of existence and return when the field moves away, the field is stationary and Gerry entered it so I don’t think Gerry can wink back if the field is stationary)
Nikolai hugs Pru and gives her a kiss telling her he’s glad they got the gizmo figured out. He suggests that the golems would reactivate if they left and came back so unless anyone needs to go really bad and not do it in there it would be better that no one leaves until they can prepare for what is on the other side of the gate.

As the party gathers themselves and discusses they realize that they need nothing from the anti-magic room. They are in the depths of the giant vaults and tomps at the ir most holy temple and the artifact they are after has it’s own vault by itself at the deepest point. To get there a variety of traps have to be avoided - the anti-magic vaults was the only one they couldn’t avoid activating per the notes they had. While there are a few other challenges along the way to their actual destination, with Scaldsworn’s notes they should be easy to safely navigate, giving you a clear shot to the end, where you have been told the giant high priest awaits you.

Nikolai is also right in that entering the anti-magic vaults again would just set off security again and restart the entire encounter with the golems. So would attempting to do anything to the sealed vaults inside.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Tuesday May 3rd, 2022 1:15:30 PM


OOC... Succotash would have stopped Murphy from using his wand, since he planned on healing everyone.

"Now that everyone is fully magicked, and healed, shall we continue? Our host awaits us. I must say though, this high priest guy sure throws a crappy party. Unless of course this is what fire giants consider a good time."

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday May 3rd, 2022 8:13:48 PM

We are off to see the...

Tali wholeheartedly agrees, "that we should use the notes the enemy left to be 100% certain of the path head as well as the traps!"

Mister Succotash, "Are the areas beyond here Normal Magic areas?"

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Tuesday May 3rd, 2022 8:51:22 PM

Pressi takes a final look at the vaults before moving on.

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Tuesday May 3rd, 2022 10:55:34 PM

"Right, let's go talk to this high priest person," Pru says. "I wonder how they get to work in the morning. Surely they don't come through here."

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday May 4th, 2022 12:31:25 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)

"Why not? Being giants and who set it up, they can pass through here anytime and not be bothered by the golems."

Nikolai is ready to see the Priestess.

OOC: Please let me know if the Haste and G.H. spless are still in effect or exired. thanks. :)

Murphy (KimMc) Halfling druid AC 17/T11/F16 CMB 23 CMD 41 HP 199/199 
Wednesday May 4th, 2022 5:17:01 AM


Quite joyful at Pressi's recovery, and grateful to Succotash for that much-needed wash of healing, Murphy gives a happy sigh. He does ask if someone can retrieve his adamantine slingstaff and scimitar from near where they entered the golem room, before all have exited, hopefully.

He looks over the book again, and does what he can to help the party avoid as many traps and obstacles as they can.

[Are spells with remaining time back in action after leaving the room? Oh, and I'll need to update my header info- will do so next post...)

DM Mitch 
Wednesday May 4th, 2022 7:55:15 AM

Succotash asks if since everyone is magicked again if they should continue remarking the high priest throws a crappy party unless it is what giants think is a good time.
Tali agrees they should use Skaldsworn’s note to be 100% certain of the path ahead she asks if the area ahead are normal magic areas.
Pressi takes a final look at the vaults before moving on.
Pru agrees they should talk to the priest and wonder’s how they get to work in the morning.
Nikolai points out that being a giant the priests can simply pass by the room and not be bothered by the golems.
Murphy is happy that Pressi is ok and hopes someone got his stuff.

Although the anti-magic field doesn’t dispel any buffs you had it’s taken a few hours to navigate the area so any spell with a duration not measured in hours has expired. (so it depends on if the spell was cast directly before the anti-magic fight)

The party has to navigate through a couple more hazards before they reach their destination. Though highly dangerous, even for a group as powerful as them, Scaldsworn’s notes continue to let them circumvent or disable them safely. After about half an hour they’ve made it to the end.

The party is in a large, ornate hall with decorative images inlaid in it of giants making pilgrimage. Double doors, large enough to be massive even to the huge giants, sit at the end of the hall. Painted or leafed with gold they depicts the mountain, Fhorge, in all of it’s glory. The giants on the walls start out large, but grow smaller as the approach the mountain until those by the door and on the edges of the mountain are tiny specks before it.

Something with a stylized aura or glow rests at the top of the volcano. Too small and to high up to make out it’s rays reach out to touch the giant pilgrims as they get close to the mountain.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Wednesday May 4th, 2022 11:52:53 AM

"I'm going to venture a guess and say that is the artifact." Succotash says as he points to the shiny thing at the top of the volcano.

Kezzem (BrianW) - AC 22/21/17 + 6; HP 124/276 - 60; Rumpus AC 33/16/27; HP 151/151 - 45 
Wednesday May 4th, 2022 1:30:27 PM

"Great," says Kezzem. "Now we just need to hide it an put up a sign that says something like 'We're sorry, but the artifact you seek is in another temple.' That should keep him busy for a while."

"Wait, wasn't there supposed to be a priest here?"

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Wednesday May 4th, 2022 2:49:20 PM

"Probably beyond those doors," Pru says. "Do the notes say anything about traps in this room?"

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32; HP 151/151 
Wednesday May 4th, 2022 5:07:17 PM

header update.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33  d20+25=36 ; d20+11=20 ;
Wednesday May 4th, 2022 9:24:43 PM


Pressi doesn't know if it's the near death or her paranoia or what, but something seems really off about the entire scenario. Like there really should be something else in this room.

Dropping her greater immortal summons at the hall entrance, with orders to shout the second so much as a fly appears, Pressi takes her time to look at the pictures and the doors (perception 36, know local 20). She casts detect magic everywhere. She searches for traps everywhere. She tries tapping the glow with a 10 foot pole.

"I don't suppose anyone around here knows their giant lore?" she asks. "Does anyone want to venture a guess as to what this picture is trying to tell us?"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+37=38 ; d20=9 ;
Wednesday May 4th, 2022 11:43:50 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Haste (+1 on attack, AC and Ref saves, extra attack, +30 speed), Greater Heroism (+4 on skill, attack, saves, +20 temp hp)

OOC: I trust that Pru (Kathy) will tell me when her spells expire. They usually last a long time.

IC: Nikolai was expecting to meet the priestess at some point before actually getting into the vault with the artifact, so ... "My guess is that it still lies beyond these doors. That thing up there may be the mechanism to open the door. I'll go see."
He starts up the door in spider fashion (Slippers of Spider Climb), expecting to get singed, jolted, ejected, or something of the like at some point up.

Perception + 37 = 38

If he makes it to where the stylized glow thing is, he studies it.

Knowledge = 9
History + 7 = 16; Local +4 = 13, Religion +7 = 16



Murphy Iridescent Corvid (again) (KimMc) AC 34/T25/F29 CMB 23 CMD 45 HP 219/219  d20+22=40 ; d20+22=39 ; d20+15=32 ; d20+45=49 ;
Thursday May 5th, 2022 3:42:29 AM


Murphy thinks over Pressi's question about the meaning of the place. They have been learning about Fhorge now for a few years. He speaks the Giant tongue, and has read several books by and about giants. Scaldsworn's writings have given them additional insights from the perspective of someone who is not an afficionado of Fhorge. He hands the book off to whoever else in the party can read the book and be able to interpret it, and wild shapes back into a corvid with irridescent feathers.

If his skill rolls grant him further insight, he shares what he discerns with the others.

The majesty of scale and presentation of this temple impress the halfling. He grew up in much cozier surroundings. This is definitely not a burrow.
==================
Knowledge: History: 40
Knowledge: Local: 39
Knowledge: Religion: 32
Perception: 49

DM Mitch 
Thursday May 5th, 2022 8:48:17 AM

Succotash says he’s going to venture a guess that that is the artifact as he points at the shiny thing.
Kezzem suggests they hide it and put up a sign saying the artifact you seek is in another temple then asks where the priest is.

Pru suggests the priest is behind the doors and asks if the notes say anything about traps in this room.
Pressi is being very careful. She drops her greater immortal summons with orders for it to shout the second so much as a fly appears she takes her time to look at the pictures and the door. She detects magic everywhere, searches for traps everywhere and taps the glowy part with a 10 foot pole. She asks if anyone knows their giant lore and what that picture is trying to tell them.
Nikolai suggests the artifact lies beyond the doors as well and suggests the glowy thing might be the mechanism to open them so he uses his slippers of spiderclimb to approach it.
Murphy thinks about everything he knows about giants and Scald.

As the party ponders and consults the notes they have they determine that this is not their destination, merely the entryway. Scaldsworn’s notes don’t even mention it, apparently considering it too unimportant to bother with. Murphy guesses from his knowledge of the giants that the images are just decoration to impress on any giants influential enough to ever visit the artifact how insignificant they remain compared to the god they serve.

The pictures and doors do glow of faint magic to detect magic, but it seems to be preservation spells to keep the art pristine, nothing dangerous. Nor are there any traps here - it seems that all the traps exist to prevent anyone reaching this point. As Nikolai goes to climb the door it shifts slightly. Whether through magic or incredible craftsmanship it seems the doors are perfectly balanced so even the lightest touch can open them.

Examining the art more closely doesn't give much more information - even the picture of the artifact is too indistinct through the stylized glowing to get much idea what the real thing looks like. Unless it really glows like that.


Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Thursday May 5th, 2022 8:50:25 AM

The High Priest

Tali, now that she is out of the Anti-Magic field(s), casts her usual spells upon herself:

Overland-Flight, Mage Armor , and an extra one for good measure Stoneskin

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32; HP 151/151  d20+28=47 ; d20+27=29 ; d20+8=19 ;
Thursday May 5th, 2022 1:43:19 PM

Spells in effect:
GMW on each of his three daggers
Resist Energy (fire) on both himself and Rumpus

"I speak giant, but that's about it."

Kezzem will inspect the room with Detect Evil.

Perception: 1d20 + 28 = 47 (48 vs. traps).
Knowledge (religion): 1d20 + 27 + 1* = 30.
Knowledge (local): 1d20 + 8 + 1* = 20.

* Didn't update his Int mod on his sheet when he upgraded his headband. Fixed now.



Prudence Komonov [AC 28; HP 107/184](Kathy) 
Thursday May 5th, 2022 2:23:38 PM

"Well, those doors look heavy, so I'm probably not the one to open them," Pru declares. "Kezzem? Murphy? Nikolai? Help a girl out?"

[OOC: Nikolai's Haste and Greater Heroism have worn off.]

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Thursday May 5th, 2022 4:00:22 PM

"I think Nic has already tested the door Pru. They seem to open pretty easily." With that Succotash walks over and opens the door.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Thursday May 5th, 2022 9:31:40 PM


Pressi recasts her shield of faith and her spectral hand, and follows Succotash through the door.

Murphy Iridescent Corvid (again) (KimMc) AC 34/T25/F29 CMB 23 CMD 45 HP 219/219  d20+45=46 ; d20+45=52 ;
Thursday May 5th, 2022 11:35:47 PM


Murphy flies up near the bright aura to get a better look - coming within perhaps 50-60' of it, and glancing at a wing to see how the light may reflect off of the iridescence of the feathers. After looking about, he wings his way back down, says to any who still have not yet entered, and says, "Come."

He flies through the very large opening, remaining up high, and seeing what there might be to see.

Perception: 46 - When looking at the bright light at the peak.
Perception: 52 - After passing through the doorway.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+37=52 ;
Friday May 6th, 2022 12:27:55 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)

Noticing the doors shift when he goes to climb up them, he makes it look like he's putting an enormous effort with his shoulder and 'pushes' the door open.

Perception +37 = 52

DM Mitch 
Friday May 6th, 2022 7:00:13 AM

Tali now out of the anti-magic field buffs herself with Overland Flight, Mage Armor and Stoneskin.
Kezzem offers that he speaks giant but that is about it before inspecting the room with detect evil.
Pru suggests the doors look heavy so she won’t be opening them and then asks Kezzem, Murphy or Nikolai to help her out.
Succotash points out how well balanced the doors are and then walks over and opens one.
Pressi recasts shield of faith and spectral hand and follows Succotash through the door.
Murphy goes up high and admires himself in the light down here.
Nikolai pretends opening the door is hard. The effect is ruined by Succotash beating him to it and making it look easy.

The doors swing wide at Succotash’s touch and a wave of heat rolls out of them. This underground area was cooler then the smoldering outside of the demi-plane, but the room ahead is as hot if not hotter then it was outdoors.

The resting place of the artifact is not as glorious as it’s entryway. While the hall was all art and gold, this very large room is like walking into the inside of a volcano. Rough stone walls and floor with an actual river of lava flowing through the center of it. It’s divided in two floors, the back of the room raised up to where, presumably, the artifact should rest. If it is there, you cannot see it.

Five especially large and fearsome giants stand in the room. Two guarding the stairs up, two flanking one who looks like the giant high priest. ”Ah, the intruders have arrived. Are you the prophesied ones? We shall see.” The voice is loud and surprisingly high pitched (possibly female? Impossible to tell), reaching the party easily without seeming to shout despite the distance.

The giants look ready for a fight. Trying to approach might start something, but they don’t immediately move to attack.

Map


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d20+29=36 ;
Friday May 6th, 2022 11:11:12 AM

"I don't know about any prophecy, or what any of that may entitle" Succotash begins. "All I know is we have a common enemy, and we mean to take him and his friends down, with or without your help. Of course if we take him down together you get your share of the glory, and your people will sing songs and tell tales about how you protected their home, from a dire threat, for generations unending. You don't even need to mention that a handful of halflings, and their two non-halfling friends played a role, or if you did, you wouldn't have to mention how you attempted to kill them multiple times even after you knew we were here to help. The other option is to not help, we teleport out of this gods forsaken city, leave this demi-plane, let our enemies steal your artifact, which if I'm not mistaken is what keeps this place from self destructing, and than we take out the enemy by ourselves, after your home is destroyed, saving the day by ourselves. The choice is up to you!" To emphasis his point, he turns to his friends and says, "Tali, Pru, are you ready to teleport us back to the exit if these guys decide to do something foolish, again?"

Diplomacy 36

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32; HP 151/151  d20+30=34 ; d20+30=45 ;
Friday May 6th, 2022 12:55:46 PM

"I would advise against doing something foolish," says Kezzem. "That's usually my thing, and I don't appreciate it when people step on my toes. Especially if guys like you cause that would really hurt! Wait, I think I mixed the metaphor there or something. Point is don't be foolish."

Aid Another Diplomacy: 1d20 + 30 = 34. Disregard second roll.

Prudence Komonov [AC 28; HP 107/184](Kathy)  d20+24=30 ;
Friday May 6th, 2022 9:34:55 PM

Pru shows open hands and looks around with a slight smile. "We request an audience with the High Priest," she says. "I believe we are expected."

[Diplomacy 30]

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Saturday May 7th, 2022 10:11:32 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)

The Hight Priest or Priestess may be the highest authority here, at least the second. From Succotash's longwinded speech, Nikolai surmises that the halflings in this part of the Wold don't have anyone in authority higher than the town mayor, as these systematically ignore all protocols when addressing members of the ruling class or those with authority. They could learn a lot form Pru's simple yet to the point, respectful request.

Nikolai whispers "If we are the chosen ones, we don't need a long speech that can be perceived as an insult. What Pru said is to the point and quite sufficient."



Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33  d20+30=37 ; d20+25=42 ;
Sunday May 8th, 2022 9:09:37 PM

Pressi also agrees with Nick, in part remembering how any shade of insult or threat (such as pointing out reality to these volcanic ashes) could start a conflagration.

With a flourish and some kneeling, Pressi apologizes for some of the rude behavior, fluffs them in ways fitting her training, and takes some time to ask about the prophecy (Diplomacy 37).

But as she does that, her focus in on the room, on the giants (Perception 42), on any indicator of what might transpire next.

(I'll also need to update her spell list, but for now she readies creeping doom (summoning on each of the guards) if they move to attack.

Murphy Iridescent Corvid (again) (KimMc) AC 34/T25/F29 CMB 23 CMD 45 HP 219/219  d20+45=48 ; d20+34=44 ;
Sunday May 8th, 2022 11:41:08 PM


Murphy, seeing the rough stone walls, simply finds a spot with a rough enough outcropping or little ledge to land and hold on, looking over the room, the giants, the lava. Feeling that his friends have said enough, simply caws, "Prophecy. Allies?"

==========
Perception: 48
Sense Motive: 44

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Sunday May 8th, 2022 11:59:09 PM

Yet another fight...

Tali tries to ready herself as she sees fit.

{OOC: Can we get a witness, er Map?}

DM Mitch 
Monday May 9th, 2022 7:44:24 AM

Succotash says he doesn’t know any prophecies or what that may entitle. He reminds the giants they have a common enemy and makes them an offer / gives them an ultimatum.
Kezzem advises against doing something foolish in the most Kezzem way possible.
Pru requests an audience with the high priest saying she believes they were expected.
Nikolai reflects on the Halflings lack of respect to giant authority and chalks that up to their rustic upbringing. He whispers to the others that if they are the chosen ones then Pru’s simple introduction will suffice.
Pressiagrees with Nikolai and apologizes for some of the rude behavior of the others and takes some time to ask more about the prophecy. She keeps a wary eye out on some of the other giants and readies creeping doom if the guards decide to attack despite their attempts at diplomacy.
Murphy finds a nice perch.
Tali makes ready as best she can.

”God’s forbid we make a mistake.” the giant says. From their tone they’re highly amused. ”To prevent that perhaps I should spell out the situation. Lets say you’re me, the giant high priest. One of the most respected and trusted citizens of your people is revealed to be a traitor. He manages to steal your most precious artifact, the only thing keeping your home intact. You eventually find him, but everyone you send to kill him and get your artifact back dies. You yourself can’t leave the plane as your every moment is spent keeping it from falling apart completely.

What then are your options? Being a priest I of course turned to the gods. I came to this chamber andI prayed for deliverance for my people. In response I got a message. ”Those smaller than you shall deliver your salvation. Await the ones who overcome all adversity and best the greatest of giant warriors in this room.”

So there I was. Some unknown person or group would show up here eventually. What to do about it? Well first I couldn’t leave the chamber for fear that they might sneak through the city to here while I was gone. I’ve been sitting here two months. They were to “Overcome all adversity”: so I couldn’t pass the word to let any small strangers come meet me. I couldn’t send out people to find them, I had no clues to their identities. All there was to do was to sit and wait while hoping I could keep the plane stable long enough.

And now you are here. You have indeed overcome all adversity to reach me. That just leaves one more piece of the prophecy - that you would defeat the greatest of giants.”


They motion to themselves and the four others in the room. ”I only knew that you would show up here so I gathered our greatest champions. The five of us represent the greatest champions of our people. Best us, and all will be certain. You are the prophesied ones and all our hopes rest with you. Fail, or choose not to fight, and we shall remain here waiting until the prophecy is fulfilled.”

The giant seems friendly enough, and seems content to wait until you have prepared and made your decision. The other four giants seem a little tense but follow the priest's lead and wait.

Map


Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Monday May 9th, 2022 11:20:22 AM

Before anyone pushes back on this, say to try to talk away around this, Pressi pulls the group over.

"I'm going to just say up front that we are going to have to do this, and with respect. Because yeah, that was quite a freak show they just said, but it's their freak show. And as a diviner who once prophesized a mountain coming to get us and no that's not a metaphor... saying that I understand is a bridge too far. Let's just say that I've had to leave logic at the door in the name of the job, my personal feelings aside."

She glanced back. "I don't want to kill anyone up there. They need to see that its more than power that makes us the chosen. Any thoughts on strategy?"

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32; HP 151/151 
Monday May 9th, 2022 12:05:42 PM

"Did they say we had to best you in combat?" Asks Kezzem. "Because if not, we could just play a game of parcheesi."

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Monday May 9th, 2022 12:06:53 PM

"We could just ask them what they consider being bested. If being knocked unconscious will surface, than I see no need to dispatch them." He looks sternly at Nikolai when he says the last bit. "Personally, I would rather avoid this fight all together. Especially since it sounds like our real enemy has already stolen the artifact, and now we have to stop him from releasing his god, which is certain to cause all sorts of bad things to the Wold. Putting us, once again, in a race against the clock. If we have to fight so be it, but is seems an awful waste of time."

Turning back to the giants, Succotash says, "We have no desire to slay anyone in this room, would you consider being rendered either unconscious or immobile a besting?"

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday May 9th, 2022 7:02:51 PM

Just another day at the Office!

Tali, asks, "Does the besting have to be all at once, or it is one Best warrior at a time?"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday May 9th, 2022 10:10:59 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)

Nikolai returns Succotash's stern looks at him with a wide grin. "You still don't get it, do you? Those first giants said 'to the death'. What would their honor here be if we babied them? The only conditions here are to 'best' them. If they wanted 'to the death', they'd have said so. Besides, if they are killed, who'll keep the place from crumbling? I doubt they'll want a fight to the death."

Nikolai awaits the Diplomacy 101 test results.

Prudence Komonov [AC 28; HP 107/184](Kathy)  d20+24=27 ;
Monday May 9th, 2022 10:30:09 PM

"If the gods want us to fight, then of course we must fight," Pru says. It's as simple as that for her.

"But as my friends said, we are reluctant to dispatch such brave foes. Will honor be satisfied if we merely knock out or incapacitate the warriors?"

[Diplomacy 27]

Murphy Iridescent Corvid (again) (KimMc) AC 34/T25/F29 CMB 23 CMD 45 HP 219/219 
Tuesday May 10th, 2022 7:18:27 AM


Had I read the email given in the great hall, just before we entered the lava room, and not been up to my neck in work alligators, I would have had Murphy cast the following prior to going through the big door:

Foresight (he had it memorized twice).
Stoneskin (likewise 2x)
Freedom of Movement
Resist Energy (cold)
Protection from Energy (fire)
[Note: has natural immunity to electricty]
Mage Armor

Still up and running:
Magic Fang, Greater
Longstrider
Heroes' Feast
Planar Adaptation

Do we have the telepathic bond up from Pru? Since there are now fewer of us, one casting of the spell can include us all.

============

Bird Murphy, if the telepathic bond is up (or was renewed) sends out, "I'm open to suggestions as to how we want to approach this, and coordination of actions."

To the giants he says, "You fellas want to relax? The halflings haven't had their second dinner yet. We have some extra apples, if you're hungry."

DM Mitch 
Tuesday May 10th, 2022 8:03:19 AM

Pressi pulls the group over and suggests they have to do this and that she respects the high priest as strange as it sounds. She also says she doesn’t want to kill anyone there and show more than power makes them chosen and asks for thoughts on strategy.
Kezzem asks if it had to be combat or could they play a game of parcheesi
Succotash suggests they asks the giants what they mean by being bested and if being incapacitated or knocked unconcious suffaces then there is no need to dispatch them looking at Nikolai. He still suggests they avoid the fight altogether since the enemy stole the artifact and they are up against a clock and if they have to fight so be it but it seems a waste of time. He then asks them directly what is meant by besting.
Tali asks if it is to be a group brawl or can it be champion vs champion in single combat.
Nikolai says to Succotash that the first giants explicitly said to the death whereas these ones specifically said best and besides if the party killed the giants who would keep the place together.
Pru reason if the God’s want them to fight then they must fight.
Murphy catches up on buffs and asks about relaxing instead of fighting.

The giant considers the group as they debate. ”I do not know what this Parcheesi is your Paladin of Gargul speaks of but the intention of the God’s is for us to engage the prophecy’s chosen in honorable combat. Combat is not about death, it is about rendering the foe unable or unwilling to continue the fight. Frequently that means killing, but as experienced as you are you are well aware that many magics can render foes helpless while leaving them untouched physically. I interpreted the prophecy as you, as a group, rendering us, as a group, unable to continue the fight. Before we do the same to you, through killing or incapacitating you. Also, as your cleric points out, time is growing short, but Fhorge has provided for us so far, that I believe he will continue to provide for us as long as it takes. If you are truly the chosen of prophecy then he only needs to provide for us in the absence of the stone, long enough for us to have our combat to prove you are who he sent per the prophecy and then the time it takes for you to hunt down our common foe, destroy him and return with the artifact, but let’s not get ahead of ourselves. Any other questions before the combat begins and we see if you really are the chosen of prophecy?”


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Tuesday May 10th, 2022 12:34:29 PM

"Since time is of the essence, let's just get this over with" Succotash says as he casts Righteous Might on Valerie, and then the two enter the room. (I placed them on the map you gave us last week)
Succotash
Heroes Feast
Planar Adaptation

Valerie
Heroes Feast
Planar Adaptation
Airwalk
Righteous Might 20/20

Daily Stuff:

Channel Energy 8/11
Quicken Rod 0/3
Agile Feet 15/15
Speak with Animals 23/23
Dimensional Hop 200/200

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Tuesday May 10th, 2022 2:09:58 PM

"I don't suppose we could do this trial by combat by seeing which group can take out more of Scaldsworn's henchpeople," asks Kezzem.

Kezzem casts Divine Favor on himself and steps on his magic carpet.

Rumpus guards Pressi (total defense)

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Tuesday May 10th, 2022 5:20:26 PM

"No questions. I think things are clear enough," Pru says.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Tuesday May 10th, 2022 9:10:49 PM


Pressi goes ahead and casts creeping doom once everyone is ready.

--------

Rituals: Ritual of Warding, Ritual of Healing, Ritual of Charming
spectral hand
shield of faith
moment of prescience

L1: 1/7+1
L2: 1/6+1
L4: 0+1/6+1
L5: 4+1/5+1
L6: 2/5+1
L7: 3/4+1
L8: 1/3+1
L9: 0/2+1

Focused Curse: 1/3
Cleanse/Fester: 1/5
Hero Points: 0

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday May 10th, 2022 9:41:14 PM

One more time, for me my friend...

Tali will ready an action (cast a spell) and delay it until the "besting" begins.

Spells in Effect:
Overland-Flight | 1180 minutes
Mage Armor | 1200 minutes
StoneSkin | 200 Minutes

Spells Used:
Overland-Flight

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday May 11th, 2022 12:18:57 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)

Nikolai messages to Pru, 'That priestess makes a good point about magic. And they are smart enough to try to incapacitate our magic wielders. Please be careful, and weary.'



Murphy Iridescent Corvid (again) (KimMc) AC 34/T25/F29 CMB 23 CMD 45 HP 219/219 
Wednesday May 11th, 2022 5:46:12 AM


Murphy casts a summoning.

DM Mitch Map   d20+31=37 ; d20+31=35 ; d20+31=48 ; d20+26=39 ; d20+21=23 ; 3d6+20=28 ; 3d6+20=30 ; 3d6+20=31 ; 3d6+20=27 ; 3d6+20=25 ;
Wednesday May 11th, 2022 7:29:10 AM

Succotash casts Righteous Might on Valerie as the two enter the room.
Kezzem asks if they can do this trial by combat by seeing who can take out more of Scaldsworn’s henchpeople. Kezzem casts divine favor on himself and steps on the magic carpet while Rumpus guards Pressi.
Pru says she has no questions as things are clear enough.
Pressi goes ahead and casts creeping doom once everybody is ready.
Tali readies an action to cast a spell once the besting begins.
Nikolai mentally warns Pru to be careful and weary since the high priest makes a good point about casters.
Murphy starts a summons.

(OOC: Per the description of the creeping doom spell . These swarms appear adjacent to one another, Therefore the DM interprets your swarms of stinging / biting insects of appearing in the squares occupied by the High Priest and the 2 reavers)

Tali goes to cast her spell and the 2 headed fire giant hurls a flaming boulder at the flying halfling caster (40 vs AC; 28 damage + 1 fire damage). Tali needs to make a DC 29 + spell level concentration check or lose the spell she was casting.

The priest casts a spell (Spellcraft DC 23 Highlight to display spoiler: {Incindiary Cloud} and a cloud of roiling clouds infused with hot embers covers the high priest. Pressi’s swarms take 18 fire damage and can make a DC 25 reflex save for half. The priest has total concealment within the cloud from where the party currently is.

The Earth reaver dives into the earth before emerging next to Pressi (who may be invisible or flying?) and attacking for 28 damage

The fire reaver takes a 5 foot step into the cloud to gain concealment and eliminates one of the swarms.

The enraged giant charges Valerie, the nearest target, and attacks but fails to penetrate her armor


DM Mitch Map  
Wednesday May 11th, 2022 7:30:11 AM

Map in header.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d20+31=45 ; d20+31=42 ; d20+31=47 ; d20+31=36 ; d20+31=47 ; 4d6+21=31 ; 4d6+21=34 ; 3d6+21=33 ; 2d6+21=31 ; 2d6+21=23 ; 2d6=6 ; 2d6=7 ; 2d6=9 ; 2d6=12 ; 2d6=6 ; 2d6=9 ; d6=1 ; d6=4 ; d6=4 ; d6=5 ; d6=3 ; d6=2 ; d6=5 ; d6=4 ; d6=5 ; d6=2 ;
Wednesday May 11th, 2022 11:47:09 AM

Succotash moves up behind Valerie, and casts divine favor on his dino friend. Valerie than goes into attack mode as she full round attacks the enraged giant.

Right Talon hits AC 45 for 31 damage plus 6 bane, 1 frost and 4 shock
Left Talon hits AC 42 for 34 damage plus 7 bane, 4 frost and 5 shock
Bite hits AC 47 for 33 damage plus 9 bane, 3 frost and 2 shock
Right Claw hits AC 36 for 31 damage plus 12 bane, 5 frost and 4 shock
Left Claw hits AC 47 for 29 damage plus 6 bane, 5 frost and 3 shock.

(All Valerie's damage dealt is non-lethal.)

Prudence Komonov [AC 28; HP 107/184](Kathy)  d20+25=45 ;
Wednesday May 11th, 2022 3:10:32 PM

Pru casts Maze on the Earth/Stone Reaver. [It says Earth in the text but Stone on the map.] SR check (if needed) is 45. The reaver is banished to an extradimensional labyrinth, no save.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33  d20+7=17 ; 2d6=5 ; 2d6=10 ; 2d6=7 ;
Wednesday May 11th, 2022 9:25:08 PM


The remaining three swarms, caught in the vortex unable to dodge (failed reflex), drop a bit in damage (down to 42 HP per swarm).

At which point (please forgive me if I screw this up)...

Swarm 3 swings around to begin biting the fire reaver, as if unaffected by the concealment, and as if there are no winds. He causes 5 damage, and an injection of poison (Fort DC 25, 1d4 dex for 6 rounds). If the reaver is damaged, he gets a distraction effect (Fort DC 25, nauseated for 1 round).

Swarms 1 and 2 continue to focus on the priestess, at the damage of 10 and 7, respectively, with a poison injection and a potential distraction from both.

(If either wish to cast more spells, it's a caster level check vs DC 28.)

(I'm going to do Pressi's move separately.)


Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 129/157, CMD 27; Harper AC 31, HP 117, CMD 33  d4+1=3 ;
Wednesday May 11th, 2022 9:56:20 PM


"Cast your spells, check your armor, DON'T stand in the pocket," Pressi muttered to herself. "You'd think after all these years, I'd get it. Oh, well, no time like the present...."

Pressi casts her own time stop, and begins to cast the following....

1) Flying Broom, where she can shoot 60 feet into the air.
2) Fluid Form, where she bets they didn't bring throwing daggers.
3) Animal Growth on Rumpus. Just because.

--------

Rituals: Ritual of Warding, Ritual of Healing, Ritual of Charming
spectral hand
shield of faith
moment of prescience
creeping doom (3 by 42 hp)
flying
fluid form (DR 10/slashing, 10 foot reach)

L1: 1/7+1
L2: 1/6+1
L4: 1+1/6+1
L5: 5+1/5+1
L6: 2/5+1
L7: 4/4+1
L8: 1/3+1
L9: 1/2+1

Focused Curse: 1/3
Cleanse/Fester: 1/5
Hero Points: 0


Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151  d20+22=30 ; d20+22=27 ; d20+17=35 ; d4+25=29 ; d4+25=29 ; d4+25=27 ; 2d6=2 ; 2d6=10 ; 2d6=8 ;
Wednesday May 11th, 2022 10:54:39 PM

Kezzem casts Shield Other on Pressi and flies around the back of the Earth Reaver. He uses Detect Evil on him as as swift action.

Rumpus 5 ft steps in front of Pressi and attacks the Earth Reaver. If Kezzem detects evil, Rumpus will smite as well.

Attack #1: 1d20 + 22 + 2 (Flank) = 32.
Damage: 1d4 + 10 + 15 (Smite Evil) + 2d6 (Giant Bane) = 29 + 2 = 31.

Attack #2: 1d20 + 22 + 2 (Flank) = 29.
Damage: 1d4 + 10 + 15 (Smite Evil) + 2d6 (Giant Bane) = 29 + 10 = 39.

Attack #3: 1d20 + 17 + 2 (Flank) = 37.
Damage: 1d4 + 10 + 15 (Smite Evil) + 2d6 (Giant Bane) = 27 + 8 = 35.



Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+31=38 ;
Wednesday May 11th, 2022 11:43:27 PM

...Are the parts that I play!

Tali tries her concentration check at DC29+8 (37) and makes it (38)! Tali casts Polymorph Any Object turning the entire "Lava" area from G20-21 through to AN20-21 into Ice Water as deep as 2000 cu ft.

Spells in Effect:
Overland-Flight | 1180 minutes
Mage Armor | 1200 minutes
StoneSkin | 200 Minutes

Spells Used:
Overland-Flight

Damaged taken:

2 headed fire giant: 28+1 -10 = 19

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+30=37 ; 8d10+10=63 ;
Thursday May 12th, 2022 12:18:22 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)

Nikolai trust Pru to keep moving and not standing still, then hustles over to flank the Enraged Giant and assist Succotash and Val pulling out his magical Kama +4 on the way.

Punch w/Greater Vital Strike and flanking with Stunning Fist:
Note: unarmed attacks are treated as magical and lawful weapons
d20 + 28 + 2(flanking) = 37
dmg (non-lethal) = 8d10+10 = 63
Stunning Fist DC33 vs Fort, fail Stunned for 1rd, see Stunned for effects.

DM Mitch Map   d20=19 ; d20+31=49 ; d20+31=43 ; d8=2 ; d8=1 ; d6=6 ; d6=6 ; d20+20=38 ; d20+20=21 ; d8=1 ; d6=4 ;
Thursday May 12th, 2022 8:12:11 AM

Succotash moves up behind Valerie and casts divine favor on his dino friend.
Valerie tears into the enraged giant hitting for every attack however the attacks do less than one would expect (knowledge [local] : 29 Highlight to display spoiler: {DR 5/- ; immune frost }
Kezzem casts shield other on Pressi. Rumpus smites the stone reaver hitting 2 times out of 3 and since Rumpus was smiting any DR doesn’t apply.
Pru casts Maze on the Stone Reaver sending it to an interdimensional maze
Pressi’s first Swarm fails to overcome the DR of the reaver so there is no injury for the poison to inject. The second and third swarms both do some damage to the high priest but the high priest is not affected by the poison (39, 44) or distraction (39, 46)
Pressi herself casts a timestop buffing herself and Rumpus with Flying Broom, Fluid Form and Animal growth.
Tali manages to hang onto her spell and polymorphs the lava into ice water.
Nikolai moves and draws his Kama while punching the enraged giant when he gets there, stunning it (Fort Save = 30)

The Enraged Giant is stunned.

The Stone Reaver is trapped in a maze, it tries to figure a way out but fails (Int check 12)

The Fire Reaver’s DR lets him ignore the swarm’s damage. He starts throwing rocks out of his cover at the party, hitting Pressi twice for 43 damage and 12 fire damage.

The Two Headed giant sees how well the enraged giant is doing in melee and decides to stick to ranged for now. He runs off in a blur, somehow throwing a rock at both his starting position and his ending position. The first hits but the other misses by several feat. 21 damage and 4 fire damage

The High Priest’s incendiary cloud expands by 10 feet dealing another 13 damage to all the centipede swarms. They are eligible for a DC 23 Reflex save for only 6 damage. The High Priest concentrates (40 = pass) and casts a spell.

High Preist: 5 damage
Enraged Giant: 249 nonlethal damage; stunned
Stone Reaver: trapped in Maze; 62 damage


Murphy Iridescent Corvid (again) (KimMc) AC 34/T25/F29 CMB 23 CMD 45 HP 219/219  d20+25=32 ; d20+25=35 ; 4d8+12=32 ; 2d8+12=24 ;
Thursday May 12th, 2022 11:25:40 AM


Purple Worm
Delayed at customs, Murphy's summoned purple worm finally appears adjacent the trio of giants toward the back of the room. With belly-filling snacks nearby, the worm chomps at the priest (AC 32, 32 hp damage) and thrusts its stinger at the two-headed giant (AC 35, 24 hp damage, poison (Sting—injury; save Fortitude DC 25; frequency 1/round for 6 rounds; effect 1d4 Strength damage; cure 3 consecutive saves.))

[must run, will post for Murphy later]

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d4=2 ; d20+33=34 ; d20+33=52 ; d20+33=45 ; d20+33=53 ; d20+33=43 ; d20+33=49 ; 4d6+21=29 ; 4d6+21=34 ; 3d6+21=37 ; 2d6+21=24 ; 2d6+21=29 ; 2d6+21=25 ; 2d6+21=24 ; 2d6=7 ; d6=6 ; 2d6=7 ; d6=1 ; 2d6=7 ; d6=4 ; 2d6=8 ; d6=5 ;
Thursday May 12th, 2022 12:37:07 PM

Succotash starts to cast Summon Monster IX and next round 3 Augmented Celestial T-Rexes will appear. Meanwhile, Valerie continues her non-lethal onslaught on the enraged giant.

Right Talon hits Nat 1
Left Talon hits AC 52 for 29 damage plus 7 bane and 6 shock
Bite hits AC 45 for 37 damage plus 7 bane and 1 shock
Right Claw confirmed crit for 53 damage plus 7 bane and 4 shock
Left Claw hits AC 49 for 24 damage plus 8 bane and 5 shock

Succotash
Heroes Feast
Planar Adaptation
Summon Monster IX (3 T-Rexes)

Valerie
Heroes Feast
Planar Adaptation
Airwalk
Righteous Might 18/20
Divine Favor 19/20

Daily Stuff:

Channel Energy 8/11
Quicken Rod 0/3
Agile Feet 15/15
Speak with Animals 23/23
Dimensional Hop 200/200

Tyrannosaurus CR 9

N Gargantuan animal
Init +5; Senses low-light vision, scent, darkvision; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 189
DR 10/evil
Fort +15, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+26/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+13, AC 17, hp 15) smite evil (1 per day)

STATISTICS

Str 34, Dex 13, Con 21, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151  d20+22=24 ; d4+25=27 ; 2d6=7 ;
Thursday May 12th, 2022 12:58:27 PM

Kezzem double moves towards Two-Headed Giant stopping at 10 feet away.

Rumpus readies an attack on the stone reaver should it reappar.

Rumpus Attack: 1d20 + 22 = 24.
Damage: 1d4 + 10 + 15 (Smite Evil) + 2d6 (Giant Bane) = 27 + 7 = 34.

Prudence Komonov [AC 28; HP 107/184](Kathy)  d20+25=31 ;
Thursday May 12th, 2022 2:56:10 PM

Pru casts Maze on the two-headed giant. SR check 31 if needed.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d4+1=5 ;
Thursday May 12th, 2022 9:17:45 PM

Another note for my requiem

Tali, not even stopping casts Time Stop and finds herself with 5 rounds of Free Time!

In the 1st round Tali, Flies to Position AE19.
In The 2nd round, Tali, Casts Prismatic wall starting at V2 going through to V11 with the Shimmering side in the direction of the Giants, 50 ft long & 40 ft High.
In The 3rd round, Tali, Casts Prismatic wall starting at AC11 going through to T11 with the Shimmering side in the direction of the Giants, 50 ft long & 40 ft High.
In The 4th round, Tali, Casts Prismatic wall starting at AC11 going through to AC2 with the Shimmering side in the direction of the Giants,50 ft long & 40 ft High.
In The 5th round, Tali, Casts Prismatic wall starting at AC2 going through to T2 with the Shimmering side in the direction of the Giants, 50 ft long & 40 ft High.

Spells in Effect:
Overland-Flight | 1175 minutes
Mage Armor | 1195 minutes
Stone-Skin | 195 Minutes

Spells Used:
Overland-Flight
PolyMorph any Object
Time-Stop
4xPrismatic wall

Damaged taken:

2 headed fire giant: 28+1 -10 = 19

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 74/157, CMD 27; Harper AC 31, HP 117, CMD 33  d20+7=12 ; 2d6=2 ; 2d6=7 ; 2d6=11 ;
Thursday May 12th, 2022 9:31:43 PM


The 3 swarms continue to try to stay afloat (reflex fail, down to 29) and continue to attack their targets (damage is 2, 7, and 11, poison, distraction Fort DC 25).

Unable to take much more of this, Pressi rockets forward just over Prudence and fires obscuring mist from her tatoo, centered on her original location as she flips around tightly. She also wonders if these templated giants left her any spells as gaps, because it was really starting to feel like her spellbook was specifically targeted.

Except for a spell she happened to get with the last woldblood change....

With all her strength and with her quickened abilities, she aimed at the very tip of her range, one 10 foot block just at the center of the three giants... the spell Grease... which she really hoped was flammable, if memory served.

--------

Rituals: Ritual of Warding, Ritual of Healing, Ritual of Charming
spectral hand
shield of faith
moment of prescience
creeping doom (3 by 42 hp)
flying
fluid form (DR 10/slashing, 10 foot reach)
obscuring mist (conceal chance)

L1: 1/7+1
L2: 1/6+1
L4: 1+1/6+1
L5: 5+1/5+1
L6: 3/5+1
L7: 4/4+1
L8: 1/3+1
L9: 1/2+1

Focused Curse: 1/3
Cleanse/Fester: 1/5
Hero Points: 0

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+28=39 ; d20+28=41 ; d20+28=44 ; d20+23=42 ; d20+18=36 ; 2d10+10=29 ; 2d10+10=24 ; 2d10+10=25 ; 2d10+10=22 ; 2d10+10=21 ;
Friday May 13th, 2022 12:39:13 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Ki pts 16/16, Stunning Fist 16/18

Nikolai wants to make sure this giant does not get up for a long long time.
If the Enraged Giant is still not unconscious:

Medusa's Wrath (subdual dmg):
Att1 d20 +28 = 39
Att2 d20 +28 = 41
Att3 d20 +28 = 44
Att4 d20 +23 = 42
Att5 d20 +18 = 36

dmg (subdual) = 29 + 24 + 25 + 22 + 21 = 121

If the giant has already been nocked unconscious, Nikolai takes the time to tie him up.

Murphy Iridescent Corvid (again) (KimMc) AC 34/T25/F29 CMB 23 CMD 45 HP 219/219  d3=3 ; d20+18=24 ; d20+13=32 ; 3d6+13=26 ; 3d6+13=16 ; d20+18=21 ; d20+13=30 ; 3d6+13=29 ; 3d6+13=24 ; d20+18=25 ; d20+13=19 ; 3d6+13=27 ; 3d6+13=24 ;
Friday May 13th, 2022 3:39:12 AM


Murphy's Invited Guests
d3=3 ; d20+18=24 ; d20+13=32 ; 3d6+13=26 ; 3d6+13=16 ; d20+18=21 ; d20+13=30 ; 3d6+13=29 ; 3d6+13=24 ; d20+18=25 ; d20+13=19 ; 3d6+13=27 ; 3d6+13=24 ;

Last round, after the purple worm was summoned, Murphy the bird summoned again. This time 3 [link href="https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/giants/giant-true/giant-frost"]frost giants[link] wink into the battle, and, what with Tali's walls there, 2 end up within the walls, and one outside. Those two types generally do not get on well.

Crammed in together like that, the frost giants put their great axes to use as they flank the Fire Reaver. Frost giant #1 vs Fire Reaver:
AC 24+2=26 (flanking) Dam 26
AC 32+2=34 Dam 16
Frost Giant #2 vs Fire Reaver:
AC 21+2=23 Dam 29
AC 32+2=34 Dam 24
Frost Giant #3 swings on the High Priest:
AC 25 Dam 27
AC 19 Dam 24

The purple worm decides it will dive beneath the floor, and try to get at what's inside the colorful walls next round.

Murphy Iridescent Corvid (again) (KimMc) AC 34/T25/F29 (Foresight) CMB 23 CMD 45 HP 219/219 
Friday May 13th, 2022 4:25:09 AM


As a free action Murphy activates Haste, and flies toward his wife Pressi on her broom. As he passes by, his wingtip touches her, and heals 150 hp damage, bringing her to full (as well as negating a large number of conditions, but I don't think she is currently subject to any).

As it is not clear to me whether the obscuring mist Pressi cast is back where she had started out, or rather where she is now, if she is within the mist, he uses his telepathic link to find her. As he draws close, he knows her scent...

After the healing, he continues his flight, ending up near one of Tali's walls, at W13. [Note: Flyby attack feat allows a standard action in the middle of a move]

DM Mitch Map   d20+9=20 ;
Friday May 13th, 2022 8:11:39 PM

Murphy’s Purple worm tries to take a bite of the priest but fails to hit the cleric. It also tries to catch the two headed giant with its stinger which it succeeds though dealing less damage than expected and the giant resists the poison (31 = save)
Succotash starts summoning some T-Rexes which will appear next round. Meanwhile Valerie continues her nonlethal onslaught against the enraged giant knocking it out although only 3 out of her 4 attacks strike
Kezzem double moves towards the Two-Headed Giant and readies an attack on the stone reaver should it appear
Pru casts Maze on the 2 headed giant trapping it in an interdimensional maze as well.
Pressi whips around using her tattoo to cast obscuring mist while casting her grease spell in the center of the 2 giants in the fiery smoke.
Tali casts time stop, flies to a position and then starts creating some prismatic walls boxing the 2 giants in the smoke in.
Nikolai starts tying up the unconscious enraged giant

The Stone Reaver and the 2 Headed Giants remain trapped in their respective mazes.

The Enraged giant is unconscious and tied up.

The High Priest casts air walk = (34 =success) and moves up and over the a prismatic walls

The smoke cloud created by the giant continues to expand dealing 16 fire damage and the centepedes must make a DC 23 reflex save for half damage

The flame reaver throws a rock through the wall, but the rock is destroyed as it goes through it

2 Headed Giant:trapped in maze: 19 damage
High Preist: 11 damage
Enraged Giant: 380 nonlethal damage - unconscious
Stone Reaver: trapped in Maze; 62 damage


Prudence Komonov [AC 28; HP 107/184](Kathy)  d20+25=44 ;
Friday May 13th, 2022 10:33:43 PM

If Pru has line of sight to the fire reaver, she casts Maze on him. If not, she casts it on the High Priest. SR check if needed is 44.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d4+1=3 ;
Saturday May 14th, 2022 2:51:34 PM

...& Another note for my requiem

Continuing with the barrage, Tali casts Time Stop again and finds herself with another 3 rounds of Free Time!

In the 1st round Tali, Flies to Z13 & hovers at 45 feet, so she can peer down upon the group within her walls & the high Priest over in the AJ7 area.
In The 2nd round, Tali, Casts Maze on the Fire Reaver at location AA7.
In The 3rd round, Tali, Casts Maze on the High Priest at location AJ6.

Spells in Effect:
Overland-Flight | 1170 minutes
Mage Armor | 1190 minutes
Stone-Skin | 190 Minutes

Spells Used:
Overland-Flight
PolyMorph any Object
2x Time-Stop
4xPrismatic wall
2x Maze

Damaged taken:

2 headed fire giant: 28+1 -10 = 19

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday May 15th, 2022 11:57:18 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Ki pts 16/16, Stunning Fist 16/18

Nikolai notices two of the giants have vanished and through Pru's link with him knows they are both in that extra dimensional maze. He spends more time tying up the unconscious giant as such a large creature takes up a lot more rope. He is thankful he bought lots of rope, even though for a different purpose.


Murphy Iridescent Corvid (again) (KimMc) AC 34/T25/F29 (Foresight) CMB 23 CMD 45 HP 219/219  d20+20=29 ; d20+15=27 ; d20+20=35 ; d20+15=29 ; d20+18=22 ; d20+13=16 ; 3d6+13=25 ; 3d6+13=27 ; 3d6+13=27 ; 3d6+13=27 ; 3d6+13=27 ; 3d6+13=29 ; d20+25=44 ; d20+29=30 ; 8d8+24=62 ;
Monday May 16th, 2022 3:28:27 AM


Murphy's summoned critters
The frost giants who share the square tower with the fire reaver do what they are able.

FrostG#1:
Hit AC 29 Dam 25 hp
Hit AC 27 Dam 27 hp
Frost G#2:
Hit AC 35 Dam 27 hp
Hit AC 29 Dam 27 hp

The frost giant next to the fire giant priest(ess?) tries, but likely misses:
Hit AC 22 Dam 27 hp
Hit AC 16 Dam 29 hp

The purple worm comes up from underneath the Fire Reaver. Not enough room for both maw and stinger, so this is a bite attack.
Hit AC 44 - critical threat. If AC 30 hits, it is confirmed.
Damage roll: (sum(3,8,4,7,7,6,1,2)) + 24 = 38 + 24 = 62
If confirmed: 62 hp damage
If unconfirmed: 46 hp damage
The Fire Reaver is grabbed in the maw of the purple worm. Next round, we shall see if the worm is able to gobble down the bitten fire giant. Or, perhaps the mouthful will be mazed.

Murphy Iridescent Corvid (again) (KimMc) AC 34/T25/F29 (Foresight) CMB 23 CMD 45 HP 219/219 
Monday May 16th, 2022 4:18:04 AM


Murphy looks around, seeing who is left to fight - as well as who may have popped back into the room after a brief vacation elsewhere. He casts true seeing so as to better discern their surroundings.

DM Mitch Map   d20+32=38 ; 4d6=13 ; d6=4 ; d6=3 ;
Monday May 16th, 2022 8:55:44 AM

Pru casts Maze on the High Priest sending her to the interdimensional maze as well.
Tali casts Timestop, moves and casts maze, but you can’t cast targeted spells while in tiem stop (you may choose 2 other spells to cast during your timestop instead).
Nikolai continues to tie up the giant the team knocked unconscious
Murphy’s summons attack.

The Fire Reaver breaks the purple worm’s hold and reverses it, now grappling the worm.
The frost giants and purple worm take 20 damage from the incendiary cloud, reflex save 23 for half.
The FIre Giant Cleric casts implosion targeting Tali. She must make a DC 24 Fortitude save or take 190 damage.

2 Headed Giant:trapped in maze: 21 damage
Flame Reaver: 63 damage.
High Preist: 11 damage
Enraged Giant: 380 nonlethal damage - unconscious
Stone Reaver: trapped in Maze; 62 damage


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d20+20=39 ; d20+20=23 ; d20+20=25 ; 4d6+26=37 ;
Monday May 16th, 2022 11:59:17 AM

Succotash's t-rexes arrive and two of them attack the high priest. since the 3rd one doesn't have a target, it just waits it's turn near where the Stone Reaver disappeared. Being 20 ft tall and having a 20 ft reach, t1 and t2 should be able to reach the high priest. T-rex 1 hits AC 39 which is a possible crit, assuming it hits (19-20 crit range) but only a 23 to confirm. T1 causes 37 damage. T2 misses with a 25

Valerie airwalks towards the high priest as a double move, and is now 30ft in the air.

Being out of range for any of his spells, and unable to use his dimensional hop ability, Succotash double moves towards the high priest.

Succotash
Heroes Feast
Planar Adaptation
Summon Monster IX (3 T-Rexes)

Valerie
Heroes Feast
Planar Adaptation
Airwalk
Righteous Might 16/20
Divine Favor 17/20

Daily Stuff:

Channel Energy 8/11
Quicken Rod 0/3
Agile Feet 15/15
Speak with Animals 23/23
Dimensional Hop 200/200

Tyrannosaurus CR 9

N Gargantuan animal
Init +5; Senses low-light vision, scent, darkvision; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 189
DR 10/evil
Fort +15, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+26/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+13, AC 17, hp 15) smite evil (1 per day)

STATISTICS

Str 34, Dex 13, Con 21, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Monday May 16th, 2022 2:16:07 PM

Since Pru does not seem to have line of sight on the Fire Reaver, she activates her Boots of Levitation and gains 20 feet of elevation. She probably still can't see over that wall, but maybe next round.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151  d20+22=33 ; d4+25=28 ; d6=3 ; d6=2 ;
Monday May 16th, 2022 2:24:49 PM

Kezzem moves behind the high priest and uses Smite Evil on him.

"Last chance to surrender," offers Kezzem.

Rumpus reposiitons himself and readies an attack on Stone Reaver.

Rumpus Ready Attack: 1d20 + 22 = 33.
Damage: 1d4 + 10 + 15 (Smite Evil) + 2d6 (Giant Bane) = 28 + 5 = 33.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Monday May 16th, 2022 3:33:11 PM

If everybody has been mazed, then disregard Kezzem's smite evil since he needs to see his target to use it.

Murphy Iridescent Corvid (again) (KimMc) AC 34/T25/F29 (Foresight) CMB 23 CMD 45 HP 219/219 
Monday May 16th, 2022 3:47:23 PM


How high is the ceiling of this chamber? If of varied height - how high over the priest, and over the fire reaver, and - well, each giant (or the place where the giants were before being mazed)?

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:116/135  d4+1=4 ;
Monday May 16th, 2022 9:08:53 PM

...& another note for my requiem {Redoing last round}

Continuing with the barrage, Tali casts Time Stop again and finds herself with another 3 rounds of Free Time!

In the 1st round Tali, Flies to Z13 & hovers at 45 feet, so she can peer down upon the group within her walls & the high Priest over in the AJ7 area.
In The 2nd round, Tali, Casts Stinking Cloud centered on Y6.
In The 3rd round, Tali, Casts Fireball centered on Y6.

Spells in Effect:
Overland-Flight | 1165 minutes
Mage Armor | 1185 minutes
Stone-Skin | 185 Minutes

Spells Used:
Overland-Flight
Polymorph any Object
2x Time-Stop
4xPrismatic wall
1x Stinking Cloud
1x Fireball

Damaged taken:
2 headed fire giant: 28+1 -10 = 19
--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
...& Yet another note for my requiem

Continuing with the barrage, Tali casts Time Stop yet again and finds herself with another 4 rounds of Free Time!

In the 1st round Tali, Casts Prismatic Spray downward into the area within her four Prismatic walls to affect all those contained by her walls in a 60 ft cone.
In The 2nd round, Tali, Casts Prismatic Spray downward into the area within her four Prismatic walls to affect all those contained by her walls in a 60 ft cone.
In The 3rd round, Tali, Casts Prismatic Spray downward into the area within her four Prismatic walls to affect all those contained by her walls in a 60 ft cone.
In The 4th & last round, Tali, Casts Prismatic Spray downward into the area within her four Prismatic walls to affect all those contained by her walls in a 60 ft cone.

Spells in Effect:
Overland-Flight | 1165 minutes
Mage Armor | 1185 minutes
Stone-Skin | 185 Minutes

Spells Used:
Overland-Flight
Polymorph any Object
3x Time-Stop
4x Prismatic wall
4x Prismatic Spray
1x Stinking Cloud
1x Fireball

Damaged taken:
2 headed fire giant: 28+1 -10 = 19

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33  d20+7=21 ; d20+7=21 ; d20+19=21 ; 2d6=10 ; 2d6=6 ;
Monday May 16th, 2022 9:14:31 PM

Pressi's creepers do better with dodging but at this point are no more.

Pressi silently thanks Murphy for the heal and tries to think if there's anything left in her bag of tricks.

Focusing first on the High Priestess, Pressi casts a quickened dispel magic, trying to hit the priestess' air walk (and hits a 21).

Next... requires an if/then. If Tali fails against the implosion, Pressi swings her spectral hand around and casts Breath of Life on Tali.

Otherwise, Pressi takes out her rod of thunder and lightning and fires a thunderclap (like the sonic spell) at the priestess. (Fortitude DC 16 partial, 10 points of sonic damage, target deafened for 6 rounds).

--------

Rituals: Ritual of Warding, Ritual of Healing, Ritual of Charming
spectral hand
shield of faith
moment of prescience
flying
fluid form (DR 10/slashing, 10 foot reach)
obscuring mist (conceal chance)

L1: 1/7+1
L2: 1/6+1
L4: 1+1/6+1
L5: 5+1/5+1
L6: 3/5+1
L7: 4/4+1
L8: 2/3+1
L9: 1/2+1

Focused Curse: 1/3
Cleanse/Fester: 1/5
Hero Points: 0

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday May 17th, 2022 12:13:10 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Ki pts 16/16, Stunning Fist 16/18

Nikolai looks up and sees there's not much he can do at this point. He also notices frost giants and wanders what the blazes are Frost Giants doing here and how are they putting up with the heat.

He moves over to where the Stone Reaver had been and readies for its return from La-La land.
Puch attack readied.

Murphy Iridescent Corvid (again) (KimMc) AC 34/T25/F29 (Foresight) CMB 23 CMD 45 HP 219/219  d20+36=50 ; 4d8+8=21 ; d20+8=13 ; d20+3=8 ; d20+3=4 ; d20+18=30 ; d20+13=24 ; d20+18=28 ; d20+15=24 ; 3d6+13=27 ; 3d6+13=22 ; 3d6+13=25 ; 3d6+13=23 ;
Tuesday May 17th, 2022 2:51:51 AM


The purple worm takes control of the grapple [worm CMB: +32(+36 grapple); CMD 40. Fire giant CMB: +22; CMD 31 - or, if +5, then 36] with a 50. [Also, the Fire Giant needed a 40 to reverse the grapple, not a 38, so I don't believe the giant actually succeeded in reserving the grapple last round - let me know if I'm missing something]. So, the purple worm now goes for a swallow whole of the hot and spicy fire giant, with 21 hp bludgeoning damage done to the fellow.

The worm takes 20 hp damage from the incendiary cloud (Ref 13/DC23).
Both frost giants take full damage from the cloud as well (Ref 8 & 4 /DC23)

Frost Giant #1
AC 32 Dam 27
AC 26 Dam 22
Frost Giant #2
AC 30 Dam 25
AC 24 Dam 23


Murphy Iridescent Corvid (again) (KimMc) AC 34/T25/F29 (Foresight) CMB 23 CMD 45 HP 219/219  d20+9=17 ;
Tuesday May 17th, 2022 2:54:40 AM


Summoned critters
The purple worm takes control of the grapple [worm CMB: +32(+36 grapple); CMD 40. Fire giant CMB: +22; CMD 31 - or, if +5, then 36] with a 50. [Also, the Fire Giant needed a 40 to reverse the grapple, not a 38, so I don't believe the giant actually succeeded in reserving the grapple last round - let me know if I'm missing something]. So, the purple worm now goes for a swallow whole of the hot and spicy fire giant, with 21 hp bludgeoning damage done to the fellow.

The worm takes 20 hp damage from the incendiary cloud (Ref 13/DC23).
Both frost giants take full damage from the cloud as well (Ref 8 & 4 /DC23)

Frost Giant #1 vs Fire Reaver
AC 32 Dam 27
AC 26 Dam 22
Frost Giant #2
AC 30 Dam 25
AC 24 Dam 23

Frost Giant #3 vs priestess: He throws a rock, and misses (AC 17).

Murphy Huge Air Elemental (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219 
Tuesday May 17th, 2022 3:04:21 AM


Murphy drops the haste. He wildshapes from corvid over to air elemental.

Murphy Huge Air Elemental (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219  d8=2 ; d8=5 ; d8=5 ; d8=8 ; d8=5 ; d8=2 ; d20+8=19 ; d20+17=23 ; 10d6=37 ; d20+8=26 ; d20+17=34 ; d20+14=16 ; d20+14=17 ; d20+3=10 ; d20+3=20 ; d8=5 ; d8=6 ; d20+14=24 ; d20+14=20 ; d20+6=8 ; d8=6 ; d20+6=12 ; d8=7 ; d20+6=17 ;
Tuesday May 17th, 2022 3:44:10 AM


Results of Tali's spells upon Purple Worm and Two Frost Giants
Purple worm saves vs Tali's spells, damage and results: Fails all saves. Stinking Cloud (Fort Save 34/DC36: Nauseated.
Fireball (Ref save 26/DC 33): 37 hp damage [No damage roll for Tali's fireball shown, so I rolled it for her]
Prismatic Spray (Ref save 8/DC 37): #1(2) 40 hp Acid damage; #2(5) Flesh to stone (Fort save 34/DC 36) failed - Turned to stone. I suppose we can ignore the rest of the rolls (#3(8) double roll of (5), (2), didn't bother rolling more. We have a stoney purple worm with a fire giant in its mouth.

Frost Giant #1 & #2: Both failed stinking cloud (16, 17), therefore nauseated. Both failed fireball (10, 20), therefore 37*1.5=55 hp each fire damage. Prismatic Spray (DC 37) FG#1 fails vs (5) is turned to stone (so he is now a Stone Frost Giant). FG#2 fails vs (6) (rolled 8) and is insane. Again fails vs Prismatic Spray #2 and is confirmed in his insanity. PrSp #3 sends FG#2 to another plane, where he does not need to suffer the indignities of any more such spells, though he may spend a few more rounds retching from the effects of the stinking cloud.

Fireball? Tali knows she sent that against a Fire Reaver, right? That particular spell may have felt refreshing to him :-) - But the other ones may mess him up.

DM Mitch Map  
Tuesday May 17th, 2022 7:38:21 AM

(OOC: We goofed. Everybody gets their actions back from last round and Tali gets another use of Timestop back as well as one casting of Maze; also everyone please take a Hero Point for embracing the spirit of the giant’s challenge to find out if you were the chosen one; some people that made healing actions may keep those if they want as well.)

Sometimes in the heat of battle in a volcano one’s senses can deceive. That is kind of what happened that last round. With all your enemies banished to an extradimensional space the worm kind of jumped at nothing and you thought some of you cast spells but when you realize nothing is there you actually didn’t.

With all the giants either banished to mazes or tied up on the ground the room grows silent. There are no valid targets and none of them come back right away. You have up to 10 minutes to waste now before any targets return. (OOC: we will keep rolling to see if any of the giants figures their way out of the maze with the number of rolls we make commensurate to your actions)
With that being said please take 2 rounds worth of actions and your DMs will update you with an update in their next post.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d20+20=34 ;
Tuesday May 17th, 2022 12:14:02 PM

Valerie moves into a flanking position with both t-rexes, and waits for the high priest to return.

Succotash double moves the first round and than moves and attempts to dispel the incendiary cloud the next. Dispel check 34

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Tuesday May 17th, 2022 12:34:39 PM

"Hey, where'd everybody go?" asks Kezzem. "Maybe we should have kept one."

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Tuesday May 17th, 2022 2:20:28 PM

"My bad," Pru says. "I probably shouldn't have wished the High Priest into the cornfield; now there's nobody to surrender."

Since it's still a good idea, she does activate her Boots of Levitation and gain some altitude.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:116/135  d20+16=23 ;
Tuesday May 17th, 2022 8:59:22 PM

Mazes, Mazes, Mazes, All my life Mazes! {OOC: We Goofed}

Continuing with the barrage, Tali casts Time Stop again and finds herself with another 3 rounds of Free Time!

In the 1st round Tali, Flies to Z13 & hovers at 45 feet, so she can peer down upon the group within her walls & the high Priest over in the AJ7 area.
In The 2nd round, Tali, Casts Stinking Cloud-centered on Y6.
In The 3rd round, Tali, Casts Fireball centered on Y6.

Tali, trying to save again a horrible implosion {DC 24 Fortitude save or take 190 damage.}, gives it her best shot! She missed the save by one point, and takes all 190 points of damage, bringing her down to a negative 74 Hit Points... a full 56 HPs beyond her Constitution score..."oh well, at least she's been dead before, so it's not like this is something new to her! I wonder what lord Gargul will say this time?!"

[u]Spells in Effect:[/u
Overland-Flight | 1165 minutes
Mage Armor | 1185 minutes
Stone-Skin | 185 Minutes

[u]Spells Used:[/u
Overland-Flight
Polymorph any Object
1x Time-Stop
4xPrismatic wall
1x Stinking Cloud
1x Fireball

[u]Damaged taken:[/u
2 headed fire giant: 28+1 -10 = 19


Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33  5d12+19=60 ;
Tuesday May 17th, 2022 9:11:29 PM

"Guys, this seems a good time as any to start building pits or summoning or something. So that when they come back, maybe they'll just surrender. Is there any way to bring them back as a cluster or something?

It won't be her, though, as she sees Tali begin to fall and moves into action.

First, she swings her spectral hand around, casting Breath of Life (60 HP).

Upon seeing her stabilize, Pressi proceeds to cast Heal, giving her 150 HP.

--------

Rituals: Ritual of Warding, Ritual of Healing, Ritual of Charming
spectral hand
shield of faith
moment of prescience
flying
fluid form (DR 10/slashing, 10 foot reach)
obscuring mist (conceal chance)

L1: 1/7+1
L2: 1/6+1
L4: 1+1/6+1
L5: 5+1/5+1
L6: 4/5+1
L7: 4/4+1
L8: 1/3+1
L9: 1/2+1

Focused Curse: 1/3
Cleanse/Fester: 1/5
Hero Points: 0


Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Tuesday May 17th, 2022 9:13:56 PM

One last move. If anyone wants, she tosses them her staff of earth and stone, so that they might build a pit or something.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Tuesday May 17th, 2022 11:15:59 PM

It was my understanding that fire reaver giant didn't get the chance to cast implosssio,nno?

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d8=1 ; d8=6 ; d8=8 ; d8=5 ;
Wednesday May 18th, 2022 12:40:49 AM

Nikolai motions Pru to get into reach so he can use the Staff of Healing on her:
CSW 3d8+5 = (1 + 6 + 8) + 5 = 20 hp to Pru.

OOC: i don't think staves and wands get '1's rerolled but if they do: 5

DM Mitch Map  
Wednesday May 18th, 2022 8:00:05 AM

(OOC: What we have here is a communications comedy of errors. 1) It is correct that no actions were taken by the giants that involved implosion or any other attacks that round because by modifying the actions of Tali both giants could be banished to the maze which were the intention of both Pru and Tali since Pru targetted the one and Tali could target the other without being time stoppeds. 2) as far as the spell time stop goes there seems to be some confusion as to just exactly what a time stop character can use the extra time to do per the spell itself: While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell. A spell that affects an area and has a duration longer than the remaining duration of the time stop have their normal effects on other creatures once the time stop ends. Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat. Therefore fireball or maze are both bad spells to cast while time stopped. Summon spells, walls, buffs, delayed blast fireball on the other hand (with the delay set to go off after the timestop), spells that effect the terrain or create clouds that persist are all valid uses of the extra time)

Succotash moves and tries to dispel the incendiary cloud while Valerie moves into a flanking position with the T-Rexes waiting for the high priest to arrive. The dispel check is successful so the incendiary cloud is dispelled.

Kezzem asks where everyone went and suggests they should have kept one.

Pru apologizes for wishing the high priest into the cornfield as there is no one to surrender and then activates her boots of levitation.

Tali casts tim estop getting 3 rounds of time, moves, casts stinking cloud and does something else (OOC: see our comments on time stop. You can’t impact enemies while you are time stopped but if a spell effect persists beyond being timestop then it does impact them; fireball is instantaneous AOE Akso there was no implosion because of the maze spell)

Pressi does something presumably involving healing or creating pits (OOC the implosion didn’t impact Talli sorry for not making that clear)

Nikolai uses a staff of healing (1’s reroll on all healing, including via items)

The party has up to 10 minutes to prepare for the return of the giants.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Wednesday May 18th, 2022 12:22:19 PM


Succotash takes the time to summon another ally. This time he summons a Trumpet Archon that appears at 5,Y (Marked TA)

Valerie moves over and waits with Nik and T-rex 3 for the stone reaver to return.

Succotash
Heroes Feast
Planar Adaptation
Summon Monster IX (3 T-Rexes) 18/20
Summon Monser IX (Trumpet Archon) 20/20

Valerie
Heroes Feast
Planar Adaptation
Airwalk
Righteous Might 14/20
Divine Favor 15/20

Daily Stuff:

Channel Energy 8/11
Quicken Rod 0/3
Agile Feet 15/15
Speak with Animals 23/23
Dimensional Hop 200/200

Tyrannosaurus

N Gargantuan animal
Init +5; Senses low-light vision, scent, darkvision; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 189
DR 10/evil
Fort +17, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+26/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+13, AC 17, hp 15) smite evil (1 per day)

STATISTICS

Str 34, Dex 13, Con 21, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.

Trumpet Archon

LG Medium outsider (archon, extraplanar, good, lawful)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +22; Aura aura of menace (DC 22), magic circle against evil

DEFENSE

AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
hp 203
Fort +18, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 25

OFFENSE

Speed 40 ft., fly 90 ft. (good)
Melee +4 greatsword +25/+20/+15 (2d6+14)
Special Attacks trumpet
Spell-Like Abilities (CL 14th)

Constant—magic circle against evil
At will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), message

Spells Prepared (CL 14th)

7th—mass cure serious wounds (2)
6th—banishment (DC 21), heal (2)
5th—dispel evil (DC 20), mass cure light wounds, plane shift (DC 20), raise dead
4th—dismissal (DC 19), divine power, neutralize poison (DC 19), spell immunity
3rd—cure serious wounds, daylight, invisibility purge, magic vestment, protection from energy
2nd—bull’s strength, consecrate, cure moderate wounds (2), lesser restoration (2), owl’s wisdom
1st—bless, cure light wounds (3), divine favor, sanctuary (DC 16), shield of faith

STATISTICS

Str 24, Dex 17, Con 29, Int 16, Wis 20, Cha 17
Base Atk +14; CMB +21; CMD 34
Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
Skills Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20,Sense Motive +24, Stealth +20
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES

Spells
Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.

Trumpet (Su)
All creatures except archons within 100 feet of the trumpet’s blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon’s hands, it is a chunk of useless metal.

Prudence Komonov [AC 28; HP 107/184](Kathy) 
Wednesday May 18th, 2022 2:39:10 PM

Pru floats back down to the ground to accept some healing.

"I'm not much of a summoner," she says. "I have Walls of Ice, if we want to make more boxes. They aren't as nice as Pressi's Prismatic walls, but they'll do. I have Web spells, so we could fill the inside of any 'wall box' with webbing. That might make things challenging for summoned creatures, though."

Murphy Huge Air Elemental (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219 
Wednesday May 18th, 2022 5:09:32 PM


"I'd like to rest 8 hours, take an hour for Heroes' Feast, an hour for learning new spells, all in the next ten minutes. Does someone have a time stop to help us with that?" Murphy inquires.

"If not... yes, let us think how best to prepare in the next several minutes for their return over the course of a few rounds in the interim. Unless one or more manages to break out of the maze, they should be returning roughly in the order they left."

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday May 18th, 2022 8:45:13 PM

OOC: Pru, update your HPs, you just gained:
CSW 3d8+5 = (5 + 6 + 8) + 5 = 24 hp to Pru.


Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Wednesday May 18th, 2022 9:33:57 PM


Pressi takes out her rod of earth and stone and casts passwall to make a pit where the two headed giant will arrive (25 feet deep). "Well, Tali and Prudence have some walls at least. I'm not a wall person and I fired a lot of my summons already, but I do have a few tricks left."

First, does anyone want spell resistance or protection/resist fire? Maybe stoneskin? Second, does anyone think animate objects or repeal gravity would be a good idea?

Pressi thinks. "To be honest, I feel like I've hit a lot of walls myself, maybe it's my imagination, but I'm starting to second guess myself. Energy drain, bestow curse, magic jar, living voodoo, blue dragon form, rod of thunder... I can see a few options, but I'm for the first time in a while at a loss of what my or our strategy should even be.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  2d8+7=15 ; d8+5=12 ;
Wednesday May 18th, 2022 9:37:19 PM

Just a menagerie{2nd draft}

After Tali realizes what actually happened, and why for all intents and purposes, the fight has paused, decides to heal herself by using her Wand of Cure Moderate Wounds (2d8+7) by taking it out of her pocket (Bills Pants' O' Plenty) using one charge & then using one charge of her wand of cure light wounds ( 1d8+5), bringing back up to full health.

"Mister Murphy, are we trying to contain them, or hurt them?"

Spells in Effect:
Overland-Flight | 1160minutes
Mage Armor | 1180 minutes
Stone-Skin | 180 Minutes

Spells Used:
Overland-Flight
Polymorph any Object
2x Time-Stop
4x Prismatic wall
4x Prismatic Spray
1x Stinking Cloud
1x Fireball
1x Maze


Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Wednesday May 18th, 2022 11:11:22 PM

In the 3 rounds before the giants return, Kezzem will cast holy sword on his two daggers followed by divine favor.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d8=5 ; d8=5 ; d8=2 ;
Thursday May 19th, 2022 12:11:52 AM

Nikolai uses another charge from his Staff of Healing on Pru:

CSW 3d8+5 = (5 + 5 + 2) + 5 = 17 hp to Pru.

Murphy Various Elementals (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219  d8=4 ; d8=6 ; d8=2 ; d8=4 ; d8=6 ; d8=5 ; d8=1 ; d8=6 ; d8=3 ; d8=1 ; d8=7 ; d8=2 ; d8=4 ; d8=3 ; d8=4 ; d8=2 ; d8=5 ; d8=7 ; d8=2 ; d8=6 ;
Thursday May 19th, 2022 4:10:36 AM


5+6+3+5+7+6+7+4+8+3=54 = Prudence is back to full hit points, with Nikolai's and Murphy's ministrations - Murphy's with a minute's worth of use of his wand of cure light wounds.

Murphy goes ahead and helps heal up the giants he summoned, and the purple worm with his wand:
+5+4+5+3+6+8+3+7+... let's just say he keeps going until he gets them back to full. Anyone else's summons need healing?

"Tali, we want to hurt them enough to ensure they can't hit us again - If some die, we may be sad, but that may be necessary. Where possible, merciful strikes - that is, nonfatal, are good. If you need to cast spells that cause real damage, do so. The priest may be willing to take some of us out all the way if she can. Go thou and do likewise.

"If we render unconscious several, or all, that may be the best outcome. But, boxed in tightly, that may be good for a few. Don't pull your punches until it looks like they are just about down for the count.

"If that is a cloudy enough answer for you - well, there it is. Box with walls, or box with actual or metaphorical fists. Control, contain, bash down, defeat."

Murphy gets the frost giants out of the prismatic walls, and has two of them go to help against the stone reaver. "He can move through stone, so hit him as hard as you can as fast as you can when he shows up again," Murphy recommends to the frost giants, and his friends.

Murphy coaxes the purple worm to head over to where the priest was. He uses his staff of the woodlands to fill the area of the prismatic walls fairly full of walls of thorns - Each giant will have some of the space they occupy free of thorns, but poking into their sides, and immediately above their heads (up to about 5' shy of the top of the contained area), it will simply be thorns, thorns, thorns. And bounded by prismatic walls. "That should keep the two-headed giant and the fire reaver somewhat out of things. Any way we could fill that tower with water?" he asks. He goes ahead and spends a minute casting create water, which will not fill it, but at least the 400 gallons flowing down will wet the thorns, and perhaps prevent them all going quickly up in flames.

"I'm going to summon a few things that can fly, and things that can hit..." He spends a few rounds doing so.

He also says, "I'm going to take a few minutes for elemental exploration." Murphy changes to huge earth elemental, and goes through the back wall, then about 20' in unless something shows up that calls for a shallower dive, then up the wall, over the ceiling, than a 90-degree shift after he peaks out from the roof of the cavern, going throught walls along the right side of the map, down to and then below the floor - nearing the lava/ice. He will skirt the lava to see what lies more deeply. He will keep in touch mentally with Pressi, or with all if the group communication is still running. Looking for anything useful or of interest, but not dwelling overlong in any one place.

He may switch to fire elemental to check out the lava flow for a short time.

"Tali, can you cast flight on me? I might need to fly when in a form that normally cannot do so."

He asks the party, "Can anyone cast silence? It would be great to make it harder for the priest to cast. Or do anything else to flummox her?"

"Oh, and those who think to, feel free to pray!"

DM Mitch Map  
Thursday May 19th, 2022 8:13:20 AM

Succotash takes time to summon another ally. This time he summons a Trumpet Archon. Valerie goes over and waits with Nikolai and the T-Rex.
Pru floats to the ground to accept some healing. She volunteers that she isn’t much of a summoner but she can create Walls of Ice if they need more boxes and she could fill the boxes with webbing.
Murphy opines that he’d like to rest 8 hours and have another heroes feast in the next 10 minutes and asks if anyone has a spare time stop for that otherwise they should plan as best they can for the return of the giants.
Pressi uses her rod of earth and stone to create a pit where the 2 headed fire giant will arrive 25 feet deep. She says she isn’t a wall person and asks if anyone wants spell resistance, stoneskin, animate objects or repel gravity. She admits she is starting to second guess her toolkit and is at a loss as to what their strategy should be.
Tali heals herself and asks if they are trying to hurt the giants or contain them.
Kezzem casts holy sword on his two daggers and divine favor.
Murphy does some healing and some exploring.

The party ends up having a little less time then anticipated. After everyone takes their 3rd action the high priest returns to this dimension and immediately casts implosion on the nearest PC - that seems to be Kezzem. DC 24 Fort save or take 190 damage.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d8=7 ; d8=7 ; d8=6 ; d8=4 ; d8=8 ; d20+27=31 ; d6=1 ; d6=1 ; d20+20=26 ; d20+20=25 ;
Thursday May 19th, 2022 12:21:07 PM

Succotash makes a double move action to come up behind Kezzem. If his paladin friend is overcome by the implosion, he will use a hero point to cast breath of life on Kezzem, restoring 52 HP, and keeping him alive. If Kezzem makes his save he will instead cast silence on The high priest's shoes.

The Trumpet Archon flies out of Murphy's nest of Thorns, assumingly beforehand, as I can't imagine Murphy would trap Succotash's summoned creature without offering a heads up. The Archon flies over and attacks the high priest with it's greatsword, hitting AC 31 for 16 damage,

T-rex 1 and t-rex 2 both attempt to bite the High Priest, but both fail to sink their teeth into her.

Succotash
Heroes Feast
Planar Adaptation
Summon Monster IX (3 T-Rexes) 17/20
Summon Monser IX (Trumpet Archon) 19/20

Valerie
Heroes Feast
Planar Adaptation
Airwalk
Righteous Might 13/20
Divine Favor 14/20

Daily Stuff:

Channel Energy 8/11
Quicken Rod 0/3
Agile Feet 15/15
Speak with Animals 23/23
Dimensional Hop 200/200

Tyrannosaurus

N Gargantuan animal
Init +5; Senses low-light vision, scent, darkvision; Perception +37

DEFENSE

AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size)
hp 189
DR 10/evil
Fort +17, Ref +12, Will +10

OFFENSE

Speed 40 ft.
Melee bite +20 (4d6+26/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d8+13, AC 17, hp 15) smite evil (1 per day)

STATISTICS

Str 34, Dex 13, Con 21, Int 2, Wis 15, Cha 10
Base Atk +13; CMB +28 (+32 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers +8 Perception
SQ powerful bite

SPECIAL ABILITIES

Powerful Bite (Ex)
A tyrannosaurus applies twice its Strength modifier to bite damage.

Trumpet Archon

LG Medium outsider (archon, extraplanar, good, lawful)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +22; Aura aura of menace (DC 22), magic circle against evil

DEFENSE

AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
hp 203
Fort +18, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 25

OFFENSE

Speed 40 ft., fly 90 ft. (good)
Melee +4 greatsword +25/+20/+15 (2d6+14)
Special Attacks trumpet
Spell-Like Abilities (CL 14th)

Constant—magic circle against evil
At will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), message

Spells Prepared (CL 14th)

7th—mass cure serious wounds (2)
6th—banishment (DC 21), heal (2)
5th—dispel evil (DC 20), mass cure light wounds, plane shift (DC 20), raise dead
4th—dismissal (DC 19), divine power, neutralize poison (DC 19), spell immunity
3rd—cure serious wounds, daylight, invisibility purge, magic vestment, protection from energy
2nd—bull’s strength, consecrate, cure moderate wounds (2), lesser restoration (2), owl’s wisdom
1st—bless, cure light wounds (3), divine favor, sanctuary (DC 16), shield of faith

STATISTICS

Str 24, Dex 17, Con 29, Int 16, Wis 20, Cha 17
Base Atk +14; CMB +21; CMD 34
Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
Skills Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20,Sense Motive +24, Stealth +20
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES

Spells
Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.

Trumpet (Su)
All creatures except archons within 100 feet of the trumpet’s blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon’s hands, it is a chunk of useless metal.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151  d20+27=39 ; d20+40=51 ; d20+40=60 ; d20+40=43 ; d20+35=52 ; d20+30=46 ; d20+25=37 ; d3=2 ; 2d6=3 ; d6=1 ; d3=2 ; 2d6=7 ; d6=5 ; d3=2 ; d3=3 ; 2d6=8 ; d6=4 ; d3=2 ; 2d6=10 ; d6=1 ; d3=2 ; 2d6=11 ; d6=2 ; 2d6=7 ; 2d6=3 ; 2d6=4 ; 2d6=6 ; 2d6=12 ; d20+40=56 ; d20+35=47 ; d20+30=35 ; d3=3 ; 2d6=8 ; d3=3 ; 2d6=9 ; d6=1 ; 2d6=4 ; 2d6=8 ; d6=5 ; d3=2 ; 2d6=7 ; 2d6=9 ; d6=4 ; d10+6=7 ; d20+22=30 ; d4+25=28 ; 2d6=10 ;
Thursday May 19th, 2022 1:15:00 PM

SV Fort: 1d20 + 27 = 39. Implosion negated.

"You've taken your best shot!" says Kezzem. "Now it's my turn!Ó

Kezzem's Smite Evil and actives his boots of Speed. Kezzem will only deal nonlethal if the giants are. Otherwise, he's not pulling his punches if one of his friends could get hurt/killed.

+5 Bane (Giant) Holy Returning Shock Dagger
Attack:
1d20 + 34 + 5 (SE) + 3 (DF) - 2 (TWF) = 1d20 + 40.
Damage:
1d3 + 11 + 18 (SE) + 3 (DF) + 2d6 (Bane) + 2d6 (Holy) + 1d6 (Shock) = 1d3 + 32 + 2d6 + 2d6 + 1d6.

Haste Bonus Attack: 1d20 + 40 = 51.
Damage: 1d3 + 32 + 2d6 + 2d6 + 1d6 = 2 + 32 + 3 + 7 + 1 = 45.

Attack #1: 1d20 + 40 = 60. Natural 20.
Crit Threat: 1d20 + 40 = 43.
Damage: 1d3 + 32 + 2d6 + 2d6 + 1d6 = 2 + 32 + 7 + 3 + 5 = 47.
Crit Damage: 1d3 + 32 = 2 + 32 = 34.

Attack #2: 1d20 + 35 = 52.
Damage: 1d3 + 32 + 2d6 + 2d6 + 1d6 = 3 + 32 + 8 + 4 + 4 = 51.

Attack #3: 1d20 + 30 = 46.
Damage: 1d3 + 32 + 2d6 + 2d6 + 1d6 = 2 + 32 + 10 + 6 + 1 = 46.

Attack #4: 1d20 + 25 = 37.
Damage: 1d3 + 32 + 2d6 + 2d6 + 1d6 = 2 + 32 + 11 + 12 + 2 = 59.

+5 Bane (Giant) Frost Holy Returning Dagger
Attack:
1d20 + 34 + 5 (SE) + 3 (DF) - 2 (TWF) = 1d20 + 40.
Damage:
1d3 + 11 + 18 (SE) + 3 (DF) + 2d6 (Bane) + 2d6 (Holy) + 1d6 (Frost) = 1d3 + 32 + 2d6 + 2d6 + 1d6.

Attack #1: 1d20 + 40 = 56.
Damage: 1d3 + 32 + 2d6 + 2d6 + 1d6 = 3 + 32 + 8 + 9 + 1 = 53.

Attack #2: 1d20 + 35 = 47.
Damage: 1d3 + 32 + 2d6 + 2d6 + 1d6 = 3 + 32 + 4 + 8 + 5 = 52.

Attack #3: 1d20 + 30 = 35.
Damage: 1d3 + 32 + 2d6 + 2d6 + 1d6 = 2 + 32 + 7 + 9 + 4 = 54.

Two-Weapon Rend (if 47 hits):
Damage: 1d10 + 6 = 7.

Rumpus readies another attack on Stone Reaver:
Attack: 1d20 + 22 = 30.
Damage: 1d4 + 10 + 15 (Smite Evil) + 2d6 (Bane) = 28 + 10 = 38.

Prudence Komonov [AC 28; HP 131/184](Kathy)  d20+18=30 ; d4=2 ; d20+25=36 ;
Thursday May 19th, 2022 2:11:17 PM

"Oh, bother," Pru says when the high priest reappears. She could Maze her again, but that seems counterproductive. She uses her boots to gain 20 feet of elevation and give her a slightly better angle. She casts Enervation on the High Priest, hitting a touch AC of 30. If that hits, the High Priest takes 2 negative levels, no save. SR check if needed is 36. Pru has the Precise Shot feat.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151  d6=5 ; d6=1 ; d6=1 ; d6=1 ; d6=6 ; d6=3 ; d6=5 ; d6=4 ; d10+6=7 ;
Thursday May 19th, 2022 4:29:09 PM

Corrections: I forgot the +1 from Haste. Also, assuming Kezzem is flanking and the t-rexes are still there, he should get an additional +2 to hit and an additional 1d6 sneak attack damage.

Also, Kezzem will stop attacking if the high priest drops to allow him to stabilize rather than killing him outright.

Haste Bonus Attack: 51 + 2 (Flanking) + 1 (Haste) = 54.
Damage: 34 + 3 (Bane) + 7 (Holy) + 1 (Shock) + 5 (Sneak Attack) = 50.

Attack #1: 60 + 2 (Flanking) + 1 (Haste) = 63.
Crit Threat: 43 + 2 (Flanking) + 1 (Haste) = 46.
Damage: 34 + 7 (Bane) + 3 (Holy) + 5 (Shock) + 1 (Sneak Attack) = 48.
Crit Damage: 34.

Attack #2: 52 + 2 (Flanking) + 1 (Haste) = 55.
Damage: 35 + 8 (Bane) + 4 (Holy) + 4 (Shock) + 1 (Sneak Attack) = 52.

Attack #3: 46 + 2 (Flanking) + 1 (Haste) = 49.
Damage: 34 + 10 (Bane) + 6 (Holy) + 1 (Shock) + 1 (Sneak Attack) = 47.

Attack #4: 37 + 2 (Flanking) + 1 (Haste) = 40.
Damage: 34 + 11 (Bane) + 12 (Holy) + 2 (Shock) + 6 (Sneak Attack) = 65.

Attack #1: 56 + 2 (Flanking) + 1 (Haste) = 59.
Damage: 35 + 8 (Bane) + 9 (Holy) + 1 (Frost) + 3 (Sneak Attack) = 56.

Attack #2: 47 + 2 (Flanking) + 1 (Haste) = 50.
Damage: 35 + 4 (Bane) + 8 (Holy) + 5 (Frost) + 5 (Sneak Attack) = 57.

Attack #3: 35 + 2 (Flanking) + 1 (Haste) = 38.
Damage: 34 + 7 (Bane) + 9 (Holy) + 4 (Frost) + 4 (Sneak Attack) = 58.

Two-Weapon Rend (if 50hits):
Damage: 1d10 + 6 = 7.

Murphy Various Elementals (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219 
Thursday May 19th, 2022 4:33:24 PM


"No messin' with the Kezzem," Murphy says.

[will have rest of post later - busy atm]

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Thursday May 19th, 2022 8:58:14 PM

What were the terms?

Tali, now thoroughly irritated with the current actions of the returned Giants, casts Message on all the Giants and her entire group. Pointing to the High Priest, Tali, mouths, and whispers, "You know, when we started this little Soiree, the idea was the "Best" the other group. We tried to get an idea of what you meant by this, but now your actions, lead us to believe, Death is your definition. Which is a sad commentary on your behalf, for how are we to fulfill your prophecy if we are dead? Of course, if we kill you, aside from the loss of 4 Giants, we lose the verbal discourse of how to assist you in this Prophecy. If you continue along this path, I will have no choice but to go All out. I will let you make the next decision. Think wisely for all of Giant kind, it would be a shame if you failed Fhorge in this."

Turning, and pointing in the direction of Mister Murphy, Tali, mouths, and whispers, "I could but you'd have to await my next round of actions...

Spells in Effect:
Overland-Flight | 1160minutes
Mage Armor | 1180 minutes
Stone-Skin | 180 Minutes

Spells Used:
Overland-Flight
Polymorph any Object
2x Time-Stop
4x Prismatic wall
4x Prismatic Spray
1x Stinking Cloud
1x Fireball
1x Maze
1x Message

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33  d20+19=34 ; 2d4=2 ;
Thursday May 19th, 2022 9:40:15 PM

Pressi watched as Tali and Kezzem go after the priestess with ferocity. "They are fighting to the death. WE do not have to accept such terms," she admonished. "Handling ourselves better than an evil zealot fire giant is kind of the source of OUR pride."

Pressi waits to see if the priestess survives and yields. If she doesn't, Pressi casts energy drain on the priestess (should pass SR, no initial save, 2 levels lost, Fort DC 25 rolled for each level.) She doesn't want to kill someone in competition but she can't risk her teammates, either.

--------

Rituals: Ritual of Warding, Ritual of Healing, Ritual of Charming
spectral hand
shield of faith
moment of prescience
flying
fluid form (DR 10/slashing, 10 foot reach)
obscuring mist (conceal chance)

L1: 1/7+1
L2: 1/6+1
L4: 1+1/6+1
L5: 5+1/5+1
L6: 3/5+1
L7: 4/4+1
L8: 2/3+1
L9: 1/2+1

Focused Curse: 1/3
Cleanse/Fester: 1/5
Hero Points: 0

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday May 19th, 2022 10:48:49 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Ki pts 16/16, Stunning Fist 16/18

Nikolai stays put, ready to punch the giant when he returns form the maze.

Readied action: attack.

OOC: I thought it took a whole full round action each round to try to escape, so if successful, your actions for that round are over. With a Readied action waiting for the mazed creature to pop back, there should be the Readied attack as part of the end of that round. But i guess no one was near enough to the priestess to get the readied action in and perhaprs disrupt the spell? mute now but... just wandering, 'cause Nikolai is counting on getting that Readied attack.

DM Mitch Map  
Friday May 20th, 2022 8:05:00 AM

Succotash casts silence on the high priest’s shoes but because the shoes are attached to the high priest and shoes can make sound they get the benefits of the high priest’s saves and SR and the high priest saves with a Will of 44. The Arcon fails to overcome the mages protection as do the T-Rexes.
Kezzem resists the implosion then springs into action not pulling any punches attempting a smite evil but the cleric is actually neutral not evil so the smite fizzles and the extra damage doesn’t apply from the holy or the smite however he still hits with 6 of his attacks for a grand total of 233 damage. Rumpus misses.
Pru casts ennervation and gives the high priest 2 negative levels
Tali casts message admonishing the giants and offers the priest the option of surrendering or dying
Pressi tells the others just because the giants have turned lethal doesn’t mean they have to as they are better than that then readies a negative energy attack if the priest doesn’t surrender
Nikolai readies an attack against the giant when it returns from the maze

Now that the giant high priest has a moment to look around they note the absence of their allies. Raising their hands they speak. ”I surrender. You win.”


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Friday May 20th, 2022 11:59:41 AM

"Thank the gods! I was worried we were going to end up killing one or more of you, in spite of the fact that we were trying hard not to. Trust me when I say this, we won't be pulling any punches when we face Flamescorn and his ilk. We will destroy them with great prejudice! There is one cleric in particular who I have a score to settle, in particular. Besides, Flamescorn attacked our home unprovoked, and that alone has earned him our wrath! Please tell us what you know, and we will be on our way."

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Friday May 20th, 2022 12:38:24 PM

"Thank you for not making me kill you," says Kezzem. "FYI, that would have hurt a lot more if you were Flamescorn, but I guess you're an okay guy in Gargul's book. Though so was Ketia, so that might not mean as much as I would like to think."



Prudence Komonov [AC 28; HP 131/184](Kathy) 
Friday May 20th, 2022 1:27:23 PM

"Your other allies are in mazes like the one you were in," Pru says. "They should be back in the next few minutes."

Murphy Various Elementals (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219 
Friday May 20th, 2022 2:46:19 PM


The one round final battle (so far) took place right at the time that earth elemental Murphy had his face emerge from the ceiling to look around, and he made his deep-voiced comment about Kezzem. Hearing the surrender, he comes further out of the ceiling, then wildshapes into an air elemental, the easier to hover in the air.

He commands those he summoned to stop attacking, and redirects the purple worm to another place.

In an airy, susurrant voice he says, "May we ask your name, Priest of Fhorge?"

He will wait a moment for her to respond. If she gives her name, he tells her his. He adds, "We are lined up to deal with each of your companions as they return. Is it safe to say we have your word you will inform each as he arrives of the surrender, so that we need do them no further harm - and so they will not attempt us harm?"

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Sunday May 22nd, 2022 8:47:10 PM


Pressi pulls herself back upon hearing the priestesses surrender.



Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday May 23rd, 2022 12:45:14 AM

Nikolai accepts the surrender and moves to be near the priestess. He encourages his team mates to do the same. Mainly because he doesn't want any of them near a giant that pops in from his maze and strikes at the nearest target before realizing the battle is over.

DM Mitch Map  
Monday May 23rd, 2022 8:58:00 AM

Succotash is relieved the battle is over and goes to reassure the giants they won’t be pulling any punches against Flamescorn. He asks for the information they seek so they can be on their way.
Kezzem thanks the priest for not making him kill the priest and says that that would have hurt a lot more if the person he was attacking had been Flamescorn but he guesses the priest is a good guy in Gargul’s book.
Pru says the giants other allies are in a maze like the priest was in and that they should be back in a few minutes
Murphy comes down from the ceiling wildshapes into an elemental and sends his summons to do other things than attack. He asks the high priest their name.
Pressi pulls herself back upon hearing the high priest surrender.
Nikolai encourages the group to gather around the giant so that other giants don’t get a chance to smack them before realizing combat is over.

The giant priest introduces themselves as Delos. A gender neutral giant name, for those who know about giant names. ”Well fought. It seems you are indeed the chosen ones. Now we have much to discuss.”

The giant explains that they were about to find Scaldsworn’s location, but it is heavily defended and blessed by his god so that magical intrusion or spying is impossible. Teams sent to defeat him and retrieve the artifact all failed to make it past even the first line of defense.

”Fortunately there is still time. The rituals to attune the artifact to an immortal power is long and involved. The final step requires a specific alignment of celestial bodies that will happen in about a week. Should you fail to stop him before the week is up then it may very well be to late to do so.”

(OOC reminder that Woldian weeks are 5 days, to match our posting schedule, so 5 in game days to stop him)


Murphy Various Elementals (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219 
Monday May 23rd, 2022 11:23:20 AM

[A game day is not the same as a posting day, is it? Sometimes a posting day is 6 seconds, which is 1/14,400th of a day]

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Monday May 23rd, 2022 11:37:11 AM

"Hopefully, for the sake of the Wold, as we know it, we will find success where your people failed. We do have the advantage of being much smaller than you, which makes stealth a viable option, and as you have seen for yourself, we can throw down when needed. If you can give my friend Tali and I a good description of the place we need to go to, we should be able to greater teleport into the area, even if we can't teleport directly into the place, we should be able to get within a few hundred feet, or at the least the nearest settlement."

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Monday May 23rd, 2022 2:48:54 PM

"We should probably rest and heal up at some point," Pru says. "I know time is short, but there's no point in charging in if we're not going to be prepared for what we find."

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Monday May 23rd, 2022 3:37:10 PM

"Yeah, I could use a rest too before confronting Scaldy," says Kezzem. "For some reason I'm low on spells now. But we should probably scout the place before we make our preparations. Where do we start?"

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday May 23rd, 2022 6:45:56 PM

The clam before the storm

Tali is happy we were able to come to this agreement. "It's always nice to confirm what we always knew..."

"Yes, Ms. Pru, rest before the next tricky part of this journey is an excellent idea!" giggles Tali.



Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Monday May 23rd, 2022 10:54:31 PM


"Ok, so we know that there's no divinations. Could I get an idea of what the man himself is capable of. Does he share your powers and immunities? Does he use weapons or spells? Does he still have allies? Might he be scrying us? I do apologize for all the questions but any amount of study would allow us to better outmaneuver him."

Pressi took a deep breath. "And to that end, what can you tell us about the ritual itself?"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday May 23rd, 2022 11:39:53 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Ki pts 16/16, Stunning Fist 16/18

Nikolai asks the priest to give them a token so that when they return, they'll be known and not attacked on sight.

Murphy Large Gorilla (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219 
Tuesday May 24th, 2022 2:30:52 AM


"Delos. I am Murphy," he responded after the priest gave his name, or her name.

Others have spoken. The druid looks around. He flies down to the rope-bound giant, changes into a fair-sized gorilla, and begins to untie the ropes that Nikolai so expertly tied.

He looks toward the priest. "I would like to ensure that your companions are of the same mind as you once they return, or awaken." He pauses after the second set of ropes placed on the giant are removed, but before he gets to the first set.

"What is this fellow's name? I am thinking about healing him up, but don't want him to punch me after doing so." He thinks a moment. "I'll leave some of these ropes on him, I guess, before I try to bring him around. He's rather a mess at the moment."

He starts the slow process of bringing him around with his wand of cure light wounds. After several uses, he pauses to ask, "Which celestial bodies are set to align?"

DM Mitch Map  
Tuesday May 24th, 2022 7:01:59 AM

Succotash hopes their group can manage it. He talks about advantages they have and requests a description for teleportation.
Prudence points out they should rest and heal.
Kezzem agrees on resting and asks where they start.
Tali is happy an agreement has been made.
Pressi asks about Scaldsworn and the ritual.
Murphy sees to the other giants. They’re peaceable enough once they see the fight is over, but not very talkative. You get the feeling they don’t like outsiders being here in their most holy place.

The giant priest hesitates, realizing that he skipped a lot of important details. He apologizes and starts again from the beginning.

”Our people have long worshiped the mountain, Fhorge. It is said that when he joined the gods in sealing away the other great powers that threatened their creation they gifted him with the power to create a race in his own image to guard the prisons. He created us, so legend says. Though many of our people have long abandoned his worship ours have always stayed loyalty.

For our loyalty we were entrusted with an artifact to guard. It was a piece of the land infused with the very essence of the old ones. Those bound within the rock and stone as prisoners and jailers alike. With it the old one’s power could be channeled and enhanced, allowing them greater influence over the world around them.

Our ancestors attuned it to Fhorge, allowing the power to create this demiplane for us. Ever since we have lived here, guarding the artifact and waging war on those who do not serve Fhorge and tresspass in the mountains.

Scaldsworn was one of our own, a highly respected warrior and scholar. He was able to combine the powers of a Bloodwitch with the martial prowess our race is so well known for. It was a shock to us all when we received word that his powers came not from Fhorge, but from Scald. Though we drove him out he was able to return and steal away the artifact.

Now he seeks to attune it to Scald. The ritual must be done in the heart of the prison of the Old One you are attuning it to.To that purpose Scaldsworn has built a bastion deep in the waters of a hotspring inhabited by the jailed god. Though the god has limited power in the Wold, it is enough to block any attempts to use magic to infiltrate or spy on the base.

Our own efforts were barely able to reach the first line of defense. The only entrance seems to be an underwater tunnel leading strait down from the bed of the hotspring. You will have to prepare magic or other means to both breath underwater for extended periods and protect yourself from the heat of the spring. Once you enter the water there is a large chamber with some sort of elemental guardians. Like water elementals, but somehow more. They easily slaughtered some of our most powerful.

Should Scaldsworn complete the ritual it would allow Scald to actively spread even outside of the Scab, if not free himself entirely. Should you manage to stop him I must request that you return the artifact to us, its rightful owners. Such a deed would render our people eternally grateful to you.”


The priest is able to give enough detail for a teleportation spell. He’s able to give a detailed description of the ritual. It is long and complicated and doesn’t sound like it can be disrupted without invading the fortress and fighting Scaldswron and his fellow cultists.

Knowledge: Religion 25 Highlight to display spoiler: {} The old ones are the immortal powers sealed in the Scab. Bound directly to the land, they have some influence over it, though it is limited. From the description it seems likely the artifact only works with them, and even if it doesn’t let Scald free itself he already has power to spread into water in the Scab through his priests. The power required to make this plane is likely enough to let him spread into nearby regions and cause havoc and destruction.[/b]


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Tuesday May 24th, 2022 11:38:14 AM

"Thank You for the information. Hopefully it will prove helpful." Turning to his friends he says, "Where to now? With the priests description of the place, I feel confident that Tali and I can greater teleport all of us to the location, once we are out of this dimension, though I agree a good nights sleep is required, as I have greatly depleted my spells. Should we teleport home, to the Sanctuary, and than head to Scaldsworn's stronghold in the morning?"

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Tuesday May 24th, 2022 12:38:24 PM

"Remember that I can create a Magnificent Mansion for us pretty much anywhere," Honor says. "though returning to the Sanctuary may be nicer. Also, I can protect us from heat, but I can't do much about breathing underwater."

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Tuesday May 24th, 2022 2:30:54 PM

"I can cover Endure Elements and Resist Fire for up to four of us, though if someone else wants to pitch in there I can save some spell slots for Divine Favor and Shield Other," says Kezzem.

Murphy Halfling Druid (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219  d20+15=28 ;
Tuesday May 24th, 2022 2:45:05 PM


Murphy changes back to his own form.

"Thank you, Delos, for laying this out for us. Should we be granted the grace and ability to return the artifact, may we ask, as a mark of friendship, that you Fire Giants agree never to come against Crescent Valley, and to use what influence you may have to encourage giants of other races also to avoid coming against our valley? In exchange, we will speak to our leaders, and see if they will promise never to come against this, your special plane. No doubt you would need to do likewise with the leadership here."

The druid adds, with a wry smile, "I could offer to make a monument in our town to mark such a treaty, but might have to negotiate objections from our fellow citizens."

He gets a serious look on his face. "We once traveled on an underground river through the Scab. On the way back out, Scald worked to block us, to kill us if he could. I have a vague dream about him speaking with me about eons of imprisonment and agony." A shiver runs through his body. "With his stored wrath, I understand the wisdom involved in confining such great powers as he. Though I have not until understood it, thank you to your people for helping to keep the prisons secure for so long. Looks like it's our turn to help."

The religious training and research the halfling has acquired over the past few years gives him the following understanding, which he takes a moment to lay out to his friends - though most of them, likely will already have some clues about the topic:
The old ones are the immortal powers sealed in the Scab. Bound directly to the land, they have some influence over it, though it is limited. From the description it seems likely the artifact only works with them, and even if it doesn’t let Scald free itself he already has power to spread into water in the Scab through his priests. The power required to make this plane is likely enough to let him spread into nearby regions and cause havoc and destruction.

============
Knowledge, Religion: 28/25 - success.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Tuesday May 24th, 2022 9:26:30 PM


Pressi frowns, thinking of the time they ran into a god like figure into the mountain... and some of the other descriptions. "Good lord, I think we had our engagement in the bastion's foyer, didn't we."

Pressi nods along to Murphy's plan. She wonders if they can go to the sancturary (or the catacombs) but rather doubts it. She wonders at the thought of a bloodwitch martial, of how that would even work. (Bliss was a shapeshifter knight and she personally is a witch rogue. Scald must have one heck of a domain.)

She tries to remember how they handled underwater the last time. Probably some mix of shapeshifting and sorcerer magic.

She of course has her rose and some control elements... and now the ability to charm even an outsider.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Tuesday May 24th, 2022 10:01:58 PM

I can cast water breathing on everyone, but how do we deal with the heat? I'm uncertain if Endure Elements will be enough, we may need to use protection or resistance spells.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+30=46 ;
Tuesday May 24th, 2022 10:22:17 PM

The Last Battle

Tali, using her most diplomatic gestures (Skill check: 46), gives thanks to the High Priest, Delos, for the information needed to begin the last task.

"Mister Muphy, recommend traveling to the Humble Home, where we can prepare for this last task..." recommends Tali.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday May 24th, 2022 11:45:43 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Ki pts 16/16, Stunning Fist 16/18

Nikolai just shrugs when his request for a token for free passage is ignored. The priest-it must not think it necessary.

With the information on where to go and how much time they have, Nikolai suggests return to headquarters, rest and regain spells, and see about getting a map of the said area.

Murphy Halfling Druid (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219  d20+17=26 ;
Wednesday May 25th, 2022 2:00:11 AM


"We managed to visit a shipwreck," Murphy reminds the group. "We have various means to breathe underwater. Yes, we should be able to visit the Catacombs. Thanks to Delos, we know where to teleport. Thanks to Pru, we should survive the heat. Yes, Tali, we can return to our Sanctuary, I think. For one thing, I'd like to petition the clergy and faithful there to be praying for us - without revealing too much about what we might be facing. I covet their support, but not their fears."

The towhead halfling reaches into one of his bags, and withdraws a map of the Scab. He opens it, and displays it for Delos to see. He shows on the map the location where they encountered at least an emanation of Scald. "It was several thousand feet below these peaks here, just a short walk from the subwoldian river," he points out. "Would you know where the area you described to us is? Would it be quite close to there, or somewhere else?" He has a fairly good grasp on the geology of many areas of the Scab, and puts that to use as he interacts with the priest.

He puts in his mind to see if either Hobie or Bliss would be open to rejoining them for this next potentially deadly foray. Many others have been earlier with the group, but he can think of few so competent as theses two. He relays his thoughts to Pressi on this topic.

==============
Knowledge: Geology: 26 (+4 from the map and his several prior visits for 30?)

DM Mitch Map  
Wednesday May 25th, 2022 8:26:42 AM

Succotash thanks the priest for the information and asks about where they should go. He can cast water breathing, but isn’t certain if endure elements will be enough.
Prudance comments on being able to make a magnificent mansion anywhere and says she can probably protect them from the heat.
Kezzem can help some with the heat.
Murphy discusses possible reward/future friendship between races. He reflects on past experiences with Scald and shares what he knows of the god. He pulls out a map to check the location against a previous encounter with Scald.
Pressi also thinks of past battles and wonders how a martial bloodwitch would work.
Tali is diplomatic and thanks the priest, suggesting the group heads home to prepare.
Nikolai agrees on returning and shrugs off the request of a token (sorry I think I missed your post yesterday)

The giant high priest lets the party know they can teleport directly to the exit, but if they wish to walk he can send the 4 other giants with them so they can leave safely. By the time the party returns word would spread of their quest and they would be welcomed back with open arms.

He’s able to point out the location on the map Murphy has. It seems fairly far away from the last encounter they had with Scald, which on reflection makes sense because Scald seems to be able to possess waters across the Scab when aided by his priests, so aspects of him are scattered across the land. Scaldsworn choosing the same location the party happened to run across Scald would be a major coincidence.

The party seems mostly ready to leave. Any final questions?

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Wednesday May 25th, 2022 12:31:33 PM

"I'm ready to leave. I still have my daily teleport and greater teleport spells available, if either our sorceress types are depleted. One can get half the crew to the exit of this demi-plane, and the other will get us home, once we are back on the Wold proper."

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Wednesday May 25th, 2022 2:02:38 PM

"I've got lots of Teleports left in me," Pru assures Succotash. "Nothing as fancy as a Greater Teleport, though."

To Kezzem, she adds, "No, it's okay. Keep your spells for better things. I can give us all protection from fire and barely notice it."



Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Wednesday May 25th, 2022 2:16:19 PM

Kezzem will dismiss Rumpus to make teleporting easier, and will cast Greater Magic Weapon on his daggers. Unless Pru or someone else does so, he'll also cast Resist Energy (fire) and Endure Elements on himself.

Murphy Halfling Druid (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219 
Wednesday May 25th, 2022 4:20:22 PM


Murphy thanks and dismisses the frost giants who came at his call. "You fought hard, and have my gratitude." He also dismisses the purple worm, who likely would not understand words of thanks.

"Let's walk out of here with an escort. If those who earlier called for our judgment and death can see that a different determination was made, that may be of some use, and a small step on the pathway toward a concordance. It's only a few miles. Let's save the teleports for after we leave via the platform," he suggests. Besides, the druid wants to build a more complete mental map of the city, and going on foot will allow for such. He turns to Delos. "Does that sit well enough with you, Priest Delos? For us to walk out, accompanied? We did as much as we could to avoid attacking the citizens of this city, only defending ourselves well enough to make our way here. We did not appreciate being told the only way to get in was to kill the five defenders outside the temple, for none others here have died by our hand, and we came here to save lives - except, perhaps, that of Flamescorn, who himself is working toward being a mass murderer."

Before they leave, too, Murphy asks a few questions about the ritual Delos described, ensuring he understood correctly. As he cements the ritual steps in his mind, he asks about what the priest thinks might be the most propitious points in the ritual to disrupt. [ooc: Would love a description of the ritual, or at least salient highlights which might help us figure out practical ways to make key parts of the ritual impractical.]

Murphy Halfling Druid (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219 
Wednesday May 25th, 2022 4:24:13 PM


"Also, friends, we are not going straight to the site," Murphy adds as some seem to be preparing for an immediate invasion. "We have until the end of the week, and taking a day for rest and re-equipment is only wisdom. Back home, and the Catacombs, then on to our mission. No need for preparing for super-heated steam or water breathing at the moment."

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Wednesday May 25th, 2022 9:57:26 PM

"Ok, and lets not forget I have to pick up my leopard, kind of left her at the beam out place a little while ago. So let me know if I need to call her to the front gate."

She takes a moment to thank the priest for his service. "We are quite grateful for what you were able to do for us within the confines of your role. I do wish you the best from here forward."

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+30=36 ;
Wednesday May 25th, 2022 11:59:40 PM

Oh! One more thing...

Tali offers, "I have a few Greater Teleports to share if y'all need 'em. Turning to the High Priest, & diplomatically giving thanks for his kindness. (Skill Check: Diplomacy: 36)

'I'm ready when you are! Oh! One more thing..." giggles Tali. "I definitely need to visit the Catacombs..."

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday May 26th, 2022 12:28:25 AM

Nikolai prefers to walk back, giving the giants a chance to see them in a non-threatening way, but...

Murphy Halfling Druid (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219 
Thursday May 26th, 2022 3:01:44 AM


"Besides, if we walk back through the city, and then to the platform, where we will meet up with Harper, there's at least a small chance that we'll pick up another hint or two along the way. This was our foe's home plane," Murphy says. "The more we know about this place, the greater chance we may learn something that will grant us additional insight. Besides, I - and we - flew over most of it. Let's just walk, all right? It will give us an hour or two to stretch our short legs, eh?"

"Delos, is an escort possible?"

DM Mitch Map  
Thursday May 26th, 2022 7:43:31 AM

Succotash has plenty of teleport spells left.
Prudance does as well and is also able to protect the party from fire easily.
Kezzem starts buffing his weapons.
Murphy says he’d prefer to walk out and consults the priest on it. He gets more details on the ritual and reminds the party they’re heading home before heading to the enemy.
Pressi thanks the priest for what he was able to do and says they can’t forget her leopard.
Tali is diplomatic and also has teleports.
Nikolai also prefers to walk out.

The ritual to attune the artifact is more of a process rather then one long ritual. Over a series of weeks or months the artifact must be infused with the power of the god it is to be attuned to and the faith of the followers of that god. The more powerful the followers and the more powerful the faith the less time it takes. However, the power slowly drains out of the artifact over time and it must be kept inundated in the god’s power for an extended period. When the stars align as they were when the old ones were first sealed away the final steps can be taken, using various items related to the god and the power the artifact has been imbued with to permanently switch it to the other god.

There doesn’t seem to be any good moments for the party to burst in and interrupt the ritual. Until the day of the alignment Scaldsworn will be doing the occasional ritual with his cult to top off the energies of Scald within it, but unless you could somehow prevent him from doing so for most of the week a few interruptions won’t matter. If you wait for the day of and try to stop the final ritual, you risk mistiming it and having to deal with empowered Scald and his followers. Another problem is that you will be traveling inside of Scald. Hiding yourself from the god would be basically impossible, so sneaking in and disrupting the ritual is just not feasible. You can expect Scaldsworn to know the party’s every movement once they start the assault through simple prayer to his god. A straightforward slugfest through the defenses seems the only option.

The four non-priest giants are assigned as your escorts. They lead you back out of the trap infested area and into the city streets. They seem to be important in their own right, for in their presence other giants don’t even question your presence. They just nod respectfully and get out of the way. As such it’s a fairly uneventful trip. You travel back through the noble and trade districts on the way out and have a chance to see the giants at their daily lives. It seems like most other cities, just with a more martial bent. Everyone carries weapons and wears armor, and the forges all seem to be in frequent use repairing and replacing damaged equipment.

Soon enough you’re out of the slums and at the front gate. It opens on command from the giant with two heads and farewells are said. The leopard is retrieved and you safely exit before, presumably, teleporting back home.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Thursday May 26th, 2022 12:16:51 PM

Succotash is happy to be home, even if is only long enough to get some sleep and than head out again. He gets a good nights sleep, after taking a bath, and in the morning he spends his hour in prayer and spell prep. Once done with that, he is ready to head out again. "I can cast water breathing on all of us, and I have 1 freedom of movement available, when the time comes."

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Thursday May 26th, 2022 2:29:06 PM

Since she and Nikolai don't really have a home in Humble's Ford--and since everything is sized for halflings--Pru casts a Magnificent Mansion for them to rest in. The rest of the group is welcome, of course, but Pru thinks they'll probably prefer their Sanctuary.

After a good rest, she re-casts extended Mage Armor on herself and Nikolai, then joins the others to make preparations.



Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Thursday May 26th, 2022 3:15:09 PM

"I spent most of my cold so I don't know what else I could get," says Kezzem. "I could pick up a wand of endure elements I suppose. Any other suggestions?"

Kezzem has about 3800 gp left.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Thursday May 26th, 2022 9:43:20 PM


Pressi hugs her leapord tightly, giving it a major hug.

She also considers what the priest told her, accepting that she won't be able to fool the sensors. But you can tell that she really perked up at the whole infusion of the power of the god, almost as if she already knows how to stop the ritual even if they can't defeat him.

This time, though, she is definitely going to need to buy some gear and catch up, and not just materials like wish diamonds (OOC: I need to work on my DM module this weekend and the family will want some attention, but I will try to take some time and hit the catacombs by monday.) I'm willing to take suggestions, not to mention any requests for scrolls, wands, etc.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Thursday May 26th, 2022 10:26:01 PM

Preparations

Tali, once back, mediates for two hours, before finding Rayya. Afterward, she asks. "Does anyone want to go with me to the Catacombs to pick up anything before we set off again?"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday May 27th, 2022 12:52:40 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air)
Ki pts 16/16, Stunning Fist 18/18

Nikolai states that his Ioun Stone allows him to go without air, and not having any armor, can swim decently.

"You guys now need to figure out how to deal with your heavy gear while underwater. I know I would have water creatures as my first line of defense. And if Scald has that much command over the water, there's probably a good chance there could possibly be maybe some, perhaps a lot, of nasty things in the water just waiting for us."

Murphy Halfling Druid (KimMc) AC 37/T28/F29 (Foresight) CMB 25 CMD 50 HP 219/219 
Friday May 27th, 2022 6:32:47 AM

"Right. What if he attacks us with steam trout or something?" Murphy shudders theatrically. Hearing all the stories Pressi has told him about the fellow called Shake Spear has him considering development of thespian skills.

"Yes, Catacombs, and I'm going to take a quick check with the WLA, see if they can provide any additional useful information."

"Pru, Nick, we have you-sized rooms and accommodations. I love your mansion and all, but really, I told you and showed you already that we have the very nice large beds your folk like for sleeping, without having your feet stick off the end. And chambers with ceilings high enough you don't bump your noggin. And excellent food fit for halflings, humans, and half-elfs alike."

DM Mitch Map  
Friday May 27th, 2022 7:55:45 AM

The party gets home and starts to make plans and perpetrations

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Friday May 27th, 2022 9:22:43 AM

"Thanks Murph, I was just about to remind our larger friends about the place we gave them to call home. I made all the purchases I need before we headed to the demi-plane, so I'm good. Since Pru doesn't know Greater Teleport, I'll fill in for her when it's time to depart, as I fear a standard Teleport won't get us there based on what little we know of the place."

Domestic Sanctuary Post (Kim) 
Saturday May 28th, 2022 5:06:09 AM


A side post for something that has been due for so long, it's almost overdue!
Good Domesticity? Life at the Sanctuary
Upon arrival, Murphy learns from his mother, known as Bekka, that Hazel (Bob Danderfluff LaRue) and his wife Alouryn Buttercup Bumblebottom LaRue (two of the original members of Humble's Sword, and now overseers and caretakers of the Sword's Sanctuary) are now the proud parents of a baby boy and baby girl. "They were born early this morning. And, they said they wanted to ask the members of Humble's Sword to help name them."

About that time, Hazel, with tired eyes and a huge smile on his face, comes out to greet everyone. "We did it! We're a real family! I mean, Alouryn and I were already, but now - children!" He looks over his shoulder. "I'd take you right in to see them, but," and here he switches to a stage whisper, "the midwife can get pretty mean." He switches back to his normal voice. "She said no more visitors until dinner time, as," and here he ups his voice by an octave, "'Mama needs to rest, you lummox!'" He laughs, and gives Murphy a solid slap on the back of his shoulder.

He then looks at Pressi, then Murphy, Pressi again, and Murphy again. "Hope you don't mind, Pressi. Just scoot on over next to... yeah, right there, next to Murphy." He takes a step back as with an appraising eye. "All right, lovebirds. 'Lryn and I got a head start. But it's you're turn, next!" He laughs again. So full of joy at the birth, and kidding around with Murphy, as they have done since they were children.

Hazel looks at Tali. "Talia, I bet you'd be a great mother, and wife to someone or other. Whenever you get around to it, be sure we get an invite to your wedding!" Is Bob being inappropriate? Maybe. It seems the normally level-headed fellow is so giddy he is like to say whatever passes through his mind. "I want the whole Wold to have children! They are the greatest!"

He does not forget the newest folks with the Sword. "You're newly wed, right, Nikolai, Prudence? I hope you someday can look down at the faces of your own wee ones."

"All right. Yes. Well. So. So, everyone come for second dinner tonight - two hours past sunset. After dinner, you can meet the babes. Agreed?" he asks, in a way that presupposes that no one could really do other than agree to such a golden opportunity.

Before excusing himself to go back in to his dwelling, he says, "You fellas need to think about settling down someday too. Yeah, I'm talkin' to you, Kezzem. Find yourself a wife who laughs when you say silly things, and who will rub your back and cook good food. And Succotash, a lady who can share in your holy prayers and such.

"Hey, where's Hobie? Did he skip here and go see his cousin the constable?"

"Oh, names - you want to know their names? So do we. Help us come up with a good first name, and one or more middle names. But not ten middle names - that's too much. We can talk it over after you meet them. Sound good?"

Though normally Hazel asks how things went on the latest adventure, and asks what needs to be done, he does not even get around to that. He is about to head back inside - but if you want to ask him something or mention aught, now's your chance.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Saturday May 28th, 2022 12:33:14 PM

Off to see the Catacombs.....

Tali, along with anyone else that wants to go to the Catacombs, after Tali casts Overland-Flight on herself, and then holding hands, Tali casts Greater Teleport to the Catacombs.

When they are all finished at the Catacombs, Tali will cast Greater Teleport to return home to the Humble Swords Sanctuary.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday May 29th, 2022 7:43:29 PM

Nikolai thanks the halflings for the accommodations for the 'normal' sized members of the group.

He assures Hazel that if it is meant to be, he hopes it will be in less stressful times of the Wold, however as long as the gods keep playing with the Woldian's mortals, that may never be, so, time will tell.

Nikolai's Catacomb's order has been filled so he picks up his new stuff.

OOC: he bought this stuff through the portal in the old mansion (email purchase already sent several weeks ago), just didn't add it to his inventory. Lazy I guess. But now I'll add it.

Domestic Sanctuary Post (Kim) 
Sunday May 29th, 2022 11:40:20 PM


Murphy gives Hazel a big hug, followed by a proper halfling handshake. "Can't we go in and take a quiet peek?" he asks his old friend. "Yet, if not, I'll be thinking of names all day long, now.

"Pressi, I'll swing by the Catacombs with you, put in a small order, but then I'm taking off quickly for Angel Springs to talk to the WLA and a few other folks out that way." To all he says, "If you want join me into the Springs, meet me by the largest oak tree about 80 feet from the Mayor's home in one hour. It's tree trunk travel time. Or, you can get there by other means, when you want to."

Domestic Sanctuary Post (Kim) 
Sunday May 29th, 2022 11:40:20 PM


Murphy gives Hazel a big hug, followed by a proper halfling handshake. "Can't we go in and take a quiet peek?" he asks his old friend. "Yet, if not, I'll be thinking of names all day long, now.

"Pressi, I'll swing by the Catacombs with you, put in a small order, but then I'm taking off quickly for Angel Springs to talk to the WLA and a few other folks out that way." To all he says, "If you want join me into the Springs, meet me by the largest oak tree about 80 feet from the Mayor's home in one hour. It's tree trunk travel time. Or, you can get there by other means, when you want to."

DM Mitch Map  
Monday May 30th, 2022 8:51:20 AM

Succotash tells the new recruits that they have spaces for them. He’s ready to go.
Murphy visits with friends and family. It seems there are some new babies in town.
Tali teleports people to the catacombs.
Nikolai thanks the halflings for the accommodations and organizes his previous purchases.


Prudence Komonov [AC 28; HP 131/184](Kathy) 
Monday May 30th, 2022 3:31:19 PM

Pru can't think of anything she needs from the Catacombs. She meets new people, chats politely with them, and waits for the team to be ready.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Monday May 30th, 2022 4:16:31 PM


For a while, Pressi considers her options as they return home in a whirlwind.

She spends time with Murphy, of course. But she has her own things to take care of. Visiting the coven for what might be the last time. Seeing Bliss, the co-owner of the coven. Saying goodbye to each member, and telling Dolgrin that he's going to be in charge... for the time being.

Spending some time making arrangements at the Dancing Pig. Taking some time to study once more, about sanctifying, about woldsblood, about miracle.

As she figures out what to buy, Nick asks how they handle heavy gear while underwater. (Pressi, being a light armor gal that can polymorph, doesn't.)

Meeting with Hazel and Alouryn, where they intimate that they are the next to have children. "Well, I think next still leaves a bit of time," she teases back.

And finally, Murphy traveling off to get a headstart on WLA training. She still has some shopping at the catacombs first, and some meeting of dinner with her own sisters. She wondered if she could share even with her husband what she might have in mind for this might be the last time encounter, but figures she'll hold off.

As she took some time to look over Humble's Ford, she had a feeling that no matter what happens next, there are going to be a few 'last times.'

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Monday May 30th, 2022 8:49:09 PM


Dolgrin noted that Pressi seemed extremely maudlin. As this was her most common emotion, he went back to work.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday May 30th, 2022 11:13:27 PM

Nikolai takes the time to relax a little and write a brief synopsis of their recent adventure into the Fire Giant's Pocket Dimension for the Mailed Fist Citadel librarian to file in their records.

DM Mitch Map  
Tuesday May 31st, 2022 7:42:59 AM

Prudance can’t think of anything to buy so goes to be social.
Pressi spends time with the coven, Murphy, and the townsfolk.
Nikolai writes about their adventure.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Tuesday May 31st, 2022 12:47:34 PM

Succotash understands his friends need to replenish their supplies, but is anxious to get going, after all time is against them. He spends the extra time communing with thee gods, and double and triple checking his gear.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Tuesday May 31st, 2022 4:44:59 PM

Kezzem is finalizing his purchases at the catacombs.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Tuesday May 31st, 2022 6:51:40 PM


Pressi actually lost her purchase list (this is true) to a spellbook upgrade, and some purchase time to punching trees, but she will hit the catacombs sometime tonight.

Pressi considers her one sonic/lightning weapon, her rod, and wonders if they should try some more of this stuff.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday May 31st, 2022 7:53:53 PM

Catacombs

Tali teleports herself & any other members to the Catacombs & then returns when the orders are fulfilled.

After she returns, she spends time with Rayya, then she meditates.


Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Tuesday May 31st, 2022 8:00:02 PM


"Succotash, I can see you champing at the bit," Murphy says. He hands him a nice fresh crunchy apple. "But how about this?" he asks just before biting into a second apple he brought along. After chewing a moment, then swallowing, he suggests, "Why don't you go visit reputedly the wisest halfling in Humble's Ford, explain the situation we are facing, and see if he has some good counsel to offer you. 'In the abundance of counselors there is wisdom' is an old saying. I'm talking about McGregor HeadWise. You might add into the group Eldon Tosscobble, who sponsored our team back when we started. And, if you want a really weird, yet potentially insightful perspective, talk to Theadric Orgulas. He warned us about some goings-on a long time ago, and displayed a strange perspicacity. Of course, he kind of raved as he was explaining it, but his information was fairly spot on.

"This is Humble's Ford, out of which Humble's Sword arose. You think none of the folks here might be able to give us ideas we would not have thought of otherwise? Maybe there's someone else, or in addition, you might chat with. Hobie's cousin - Rosco Hornblower, our constable. Our Mayor. Maybe his wife has even better ideas."

The druid gives his friend a moment to respond as he chomps again into his apple. "My Uncle Orby's little orchard," he says as he points at the apple.

After Succotash responds, if he does, Murph adds, "I'm checking with the WLA. It might be nice for someone - maybe Tali? - to discuss things with the research organization we traveled for through Dragon Bay to carry out their wishes. I would like us to leave when there are perhaps three, three-and-a-half days before completion of the ritual. That gives us a day and a half or so to gather what gear we need, and whatever information and insight we can. Then we head out into the heat.

"Thought, before action, ain't a bad idea sometimes, buddy. You mind seeing if you can add to our readiness before we teleport to the starting point that Delos gave us?"

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Tuesday May 31st, 2022 8:41:48 PM


While at the Catacombs, Murphy chats while waiting with Kezzem and Tali.

"Say, Tali, what do you think about talking with the folks at the Sages' Guild about where we're going? We helped them out. Maybe they can help us out now. They have a spot in Angel Springs you've seen before. Although the two sages who asked our help are more likely in the Floating City, perhaps Berg Alree would be better to speak with first. Dean Osto Winkmann is rather full of himself - but there's a fair chance he has good information. Berg is reasonable, and listens well. Anyway, see if any sages, or sages, can tell you more about the underbelly of the Scab, and Scald, and about Flamescorn (though we likely know more about him than they do)."

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Tuesday May 31st, 2022 8:58:04 PM


"Oh, team, we'll need to plan on Ketia and her ilk show up, to help the bad guys," Murphy mentions at some point when all, or most, of the team is together.

He talks with Nikolai and Prudence at some point. "Nikolai, thank you for doing what some of us find it hard to do at times. The conditions of the agreement we made at the temple entrance was 'to the death' - and you took the necessary steps to complete that. None of us need feel happy about it. But it was, I think, needful."

"Do you two have additional ideas on how best to prepare?" he asks them.

"The Mailed Fist folks, I've heard, have a good head for strategy and tactics. A lot of what we do is by seat of the pants. But can you give us suggestions on how to have actual plans in place, for judicious application?"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday May 31st, 2022 10:15:28 PM

Nikolai has a good laugh at Murphy's question on Mailed Fist tactics, then explains.
"For the Mailed Fist as a whole, we are superb tacticians. But consider the assignments: Patrol, guard, escort, provide garrison troops, root out bandit camps, and, not so long ago, be part of a lord's army. However as Agents of the Fist, and that is what Pru and I are, er, were, our 'job' as it were, is much like what you are doing here. Certain tasks require a more diverse set of skills than a squad of halberdiers or a company or archers upon a town wall serving as reinforcements against marauding ogres can handle. The Mailed Fist saw a need for a versatile, flexible squad that could reconnoiter, infiltrate, investigate, hunt... do whatever, out on their own with 'whatever we have at hand'.

As such, our planning sessions are much like yours. Take what we know of the enemy, speculate on what we don't know, make Plan A, B, and C, knowing that neither A, B, or C will probably fall apart within the first few minutes, if not seconds.

So, Plan A would be to ensure all can manage an underwater environment. That means breathing, swimming, and spells that work underwater. like summoning sharks and Water Elementals. The vortex of an air elemental under water could create a water vortex hampering swimming. Sonic spells under water could be as debilitate as above water. Reverse gravity could kill creatures that end up above the surface for too long. Choose short weapons rather than heavy long ones, and missile weapons? Find a way to protect your sting from getting wet or they'll be useless for a while unless you can dry them out with magic.

So, might be a good idea to make sure the seat of your pants is well patched, because in my experience, like yours, it will get used a lot.'


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Wednesday June 1st, 2022 5:26:00 AM

Succotash takes the apple from Murphy, takes a bite, and says, "I understand we need to be as prepared as possible, but with us being up against the clock, and so much at stake, I'm a bit anxious to get going. I'm just glad we don't have to deal with long travel times like we used to, when I was still a paladin. Teleportation sure makes things quicker and easier."

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219  d20=9 ;
Wednesday June 1st, 2022 7:06:31 AM


"Yes, but, Succotash, are you going to waste time just being antsy? Or do something while the others make their preparations, such as seeking counsel? I always thought you to be wise. A wise halfling increases his understanding, no?" Murphy takes another bite from his apple, and finds a seed in his mouth. "Hey, let's have a seed spitting contest. Then, I've got to take off for a while, and do what I might the better to get us ready." Seed spitting: 9. Whoever has the highest roll wins the contest!

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d20=15 ;
Wednesday June 1st, 2022 12:00:23 PM

"I understand what you are saying Murphy, that's why I've been spending so much extra time communing with those far wiser than any mortal being, the gods. They have given me much comfort, and as you know, from the experiences we have had together, the best made plans often fall apart within the first five minutes of a real life encounter. I have come to believe that the best we can do is prepare ourselves as best as possible, and than be able, and willing to adjust on the fly"

Succotash spits out his seed, and gives out a whistle, "Dang, did you see how far that one flew?"(15)

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Wednesday June 1st, 2022 1:10:39 PM


"All right, friend, you win!" Murphy says with a laugh. "Just make sure we have a prayer when we're out there in the Scab."

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Wednesday June 1st, 2022 1:54:58 PM

The thing about spontaneous casters is, there's only so much planning they can do.

Idly, Pru wonders what a Web cast underwater would do.

"It might be nice to be able to cast Elemental Swarm" she says. "That would bring us a lot of help. But the casting time is 10 minutes, so it might not be practical."

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Wednesday June 1st, 2022 2:31:40 PM

Kezzem returns from the Catacombs.

"I'm ready to head out."

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Wednesday June 1st, 2022 4:07:56 PM

"I'll do one better Murph, I'll cast Prayer and Bless. The two spells work differently enough that they stack!"

(Bless is a moral bonus and Prayer is a luck bonus)

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219  d20+39=49 ;
Wednesday June 1st, 2022 6:35:14 PM


During the moments they are able to be with each other, Murphy focuses in on his wife's mood [sense motive 49 - gave him a +5 due to the husband/wife thing, and their mental link]. "Penultimate things, maybe, eh? I think we'll face some peaks and nadirs this week. May we survive both, together, somehow. Being wistful is a type of mourning, and appreciating. I do, and always shall, appreciate you, love."

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Wednesday June 1st, 2022 6:55:28 PM


Pressi smiled at Nick's statements about preparations. "Well, one thing we do excel on... is being quite adaptable even without prep time. And I think a 10 minute spell might be better with things that fully impact the environment, like control weather.

"Personally, I'm not that worried about the underwater stuff. We've taken on krakens and it wasn't even that hard. It's the stuff afterwards where we are going in blind. Anyway, I've put in my catacombs order, and I'll be ready to go soon enough."

She thought a bit longer before finally speaking. "This may be a pipe dream, and its really a backstop if we can't just stop Flamescorn. If he's a bloodwitch using his powers to bend an artifact to his god... Then really, there's nothing stopping me from doing the same for mine, and Scald will have to start from scratch. What I might have to do, or to sacrifice.... I've been preparing for that, too."

DM Mitch Map  
Wednesday June 1st, 2022 8:55:10 PM

Succotash is anxious to go.
Kezzem finishes his prep.
Pressi loses her shopping list and takes out her frustration on some poor innocent trees that bear the punishment in silence.
Murphy notices Succotash’s feelings and suggests some social visits are in order to get suggestions from others experienced in various skills that might be able to provide suggestions. He’s thinking they spend a day and a half preparing.
Nikolai tells of his military experience and his own thoughts on the plan. He suspects there will be a lot of seat of the pants decisions made.
Succotash explains his nastiness and points out he has been consulting those wiser then himself in the gods.
Prudence reflects on what preparations a spontaneous caster can make and how spells would work underwater.
Pressi isn’t worried about the underwater stuff and comments on how flexible the party is. She theorizes that maybe she can undo Scaldsworn’s work in a pinch.

Those who go into town find it surprisingly busy. There is a huge amount of hustle and bustle as everyone seems to be preparing for something last minute. Questions about what’s going on get vague answers about some kind of festival before whomever is asked is interrupted by some new task they have to focus on.

Answers are eventually gotten by Rosco. He’s supervising a half dozen strong young milia men in setting up a stage for entertainment and can divide his attention enough to answer some questions. ”Festival for the celestial alignment. The fool mayor completely forgot about it until someone asked him about it and now it’s a mad scramble to get everything prepared in time.” He stops talking to yell at a pair of halflings who are trying to lift something heavy with their backs. ”To be fair I forgot about it to, as did half the town, it only happens every few decades.” He concedes.

Murphy attempts to visit McGregor HeadWise. The windows to the burrow are dark and no one seems to be home, but there’s a note pinned to the door. Surprisingly, it has Murphy’s name on it. It says, ”To Murphy,

If you are reading this then you have again come to my home to seek my wisdom. Though we have never talked I am of course aware of your group, and I felt it was time to break my long silence to apologize for avoiding you all this time. There are reasons for my actions, good ones I feel, and I must ask you be patient a little longer. Come the festival at the end of this week I will meet with you and explain all.

Dearest apologies,

Humble Old McGregor HeadWise.”



Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Wednesday June 1st, 2022 10:44:11 PM

Tali returns from the Catacombs. "where's Mister Murphy?"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday June 2nd, 2022 12:34:53 AM

Nikolai spends time with Pru wandering around town, hoping they'll be back in time for the festival.
"WHAT? A halfling town forgetting a major opportunity to have a feast? Huh, who'd figured..."

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Thursday June 2nd, 2022 11:38:52 AM

Succotash has never heard of a Celestial Alignment Festival, and asks Roscoe what it is all about.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Thursday June 2nd, 2022 2:14:49 PM

Kezzem goes where the free food is. If there's one thing he likes better than food, it's free food.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Thursday June 2nd, 2022 4:59:27 PM


Pressi squeezed her husband's hand. "I'm sure it won't even come to that. And hey, we've beaten the odds before."

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday June 3rd, 2022 12:58:00 AM

Nikolai asks Pru, "Should we get a birthday present for the new baby? What do you get for a baby halfling?"

DM Mitch Map  
Friday June 3rd, 2022 1:41:18 AM

Tali returns and wonders where Murphy went.
Nikolai is surprised the halflings almost forgot
Succotash has never heard of this festival and asks what it’s about.
Kezzem goes where the free food is. Sadly everything is still being set up so free food won’t be around until later in the week.
Pressi tells her husband they’ve beaten long odds before.
Nikolai wonders what you get a baby halfling.

Roscoe spends a few moments telling some folks what to do next before answering Succotash. ”Well apparently at the end of the week all the planets will be aligned in the sky above the area or somesuch. Supposed to be some magical alignment thing. Apparently some magical type suggested it as a holiday 100 years ago and everyone likes an excuse to party so it became a thing. The last one was something like 20, 25 years ago.”

All the shopping seems to be done. The party just needs to gather to leave now, or go consult experts if they wish to do so. Most likely the party knows more about the situation then anyone else though so it’s a little unclear what the mages guild or other such groups could do to help.


Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Friday June 3rd, 2022 11:43:12 AM

Pressi finds Kezzem moping over the current lack of free food.

"Oh yeah, we have that thing to do," he says. "We'll be back in time for the free food, right?"

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Friday June 3rd, 2022 2:33:13 PM

Pru smiles at Kezzem. "When we get back, I promise I'll help you find free food," she says.

"Are we ready to go?"

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Friday June 3rd, 2022 3:19:38 PM


"I'm here, Tali," Murphy responds. "Tried to talk with you in the Catacombs. Tried to talk with you here, but I'll repeat myself:
"Say, Tali, what do you think about talking with the folks at the Sages' Guild about where we're going? We helped them out. Maybe they can help us out now. They have a spot in Angel Springs you've seen before. Although the two sages who asked our help are more likely in the Floating City, perhaps Berg Alree would be better to speak with first. Dean Osto Winkmann is rather full of himself - but there's a fair chance he has good information. Berg is reasonable, and listens well. Anyway, see if any sages, or sages, can tell you more about the underbelly of the Scab, and Scald, and about Flamescorn (though we likely know more about him than they do)."
"How does that sound? Oh, something else I wanted to ask you. I've been told there is a fourth-level spell called greater shout - a sonic spell that might prove helpful on our journey. Heat-based attacks will likely have little or no effect. I'm not sure about electrical. But sonic? Not many people have protection against that. Don't know whether you could squeeze out another spell, and learn that one, but, well, it's just a thought."

"Now, what did you have in mind, Tali?"

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Friday June 3rd, 2022 9:07:19 PM

Pressi continues to wait for her items to be processed (but will get them on her sheet soon enough).

She rolls her eyes, thinking that of course the planets are aligned.

She's as ready to go as she can be, presuming that her divinations will continue to fizz out if she finds any better.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday June 6th, 2022 12:04:38 AM

Nikolai, despite the hustle and bustle, finds time for his meditations.

DM Mitch Map  
Monday June 6th, 2022 8:18:54 AM

Kezzem is mopping over the lack of free food and asks if they’ll be back in time for the celebration.
Pru promises Kezzem when they get back she’ll help him find free food and asks if they are ready to head out.
Murphy queries Tali about hitting up the Sages guild for information on what they are walking into before heading out. He also asks what she thinks about the spell Greater Shout.
Pressi waits for her orders to be processed and rolls her eyes that the planets are aligned but she is as ready as she can be considering divinations aren’t really working for her right now.

The sages guild is consulted, but is unable to help much. For spell advice they suggest water breathing and freedom of movement. The latter will allow easy movement and the former will let the party breathe. They have no insight to Scald that the party does not already have.

Eventually preparations are completed and the party moves out. The teleport description tells of a large shallow lake full of boiling water, and arriving there that’s exactly what you see. It’s much like the geyser field you found Ironbane in. However the description didn’t mention the dead giants.

The rotting, stripped remains of over a dozen giants dot the landscape. Some reduced to mere bones, others still with some flesh on them being fought over by scavenging birds and other animals, they are scattered about as a grim warning by Scaldsworn’s followers to any interlopers.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Monday June 6th, 2022 11:08:23 AM

"Scaldsworn should really take some lessons on curb appeal. I mean really those skeletal remains would obviously look nicer over there, and don't get me started on the placement of that bloated corpse over there."

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Monday June 6th, 2022 3:10:06 PM

Kezzem preps his daggers with Greater Magic Weapon. He will also cast Endure Elements and Resist Energy (fire) on himself unless somebody else is hitting the entire group.

"He could have just put up a sign that says 'No Solicitors," says Kezzem. "This is all kinds of extra."

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Monday June 6th, 2022 8:21:48 PM


"Well, at least we know what happened to the search party," Pressi muttered. She hits herself with Rose Temperature Control (Endure Elements re heat), and peers down.

"So, how do people want to play this? I'm thinking arcane eye to scout, maybe some shapeshifting to see in the dark? If people need buffs, request them now."

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Monday June 6th, 2022 8:24:40 PM

Pru casts Protection from Energy/Fire on herself, Nikolai, and anyone else who needs it. She can also cast Darkvision on anyone who requests it.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday June 6th, 2022 11:31:19 PM

Over There

"Heck, if he dropped the Giants in the lake, they could have made Soup!" giggles Tali.

Tali casts a couple of spells onto herself, Overland Flight, Mage Armor.

DM Mitch Map  
Tuesday June 7th, 2022 7:15:03 AM

Succotash suggests Skaldsworn should learn some lessons in curb appeal with respect to placement of skeletons and corpses.
Kezzem preps his daggers and casts endure elements on himself. He suggests a sign that said “No Solicitors” would be more appropriate.
Pressi remarks they at least know what happened to the search party and uses Rose’s Temperature Control. She makes her suggestions regarding strategy and asks that people requests any buffs they want now.
Pru casts protection from fire on herself and Nikolai and anyone else who needs it. She also volunteers darkvision on everyone that wants it.
Tali makes a soup joke and casts some preparatory spells. (In case you didn’t see e-mail, all purchases are available immediately)

From the giant’s instructions the party knows that somewhere in this shallow lake there is a deep hole. It leads to an underground lake where some kind of defender awaits. The giants were not able to make it past this group of defenders alive.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Tuesday June 7th, 2022 12:01:51 PM

Succotash casts both protection from fire and resist fire on himself and Valerie. He than casts Water Breathing twice, touching everyone in the party. (If I did my math right, everyone should have 6 1/2 hours of water breathing, including animal companions)

Are we ready to take the plunge, or is there anything else anyone wants to do before we get our feet wet?

Active Spells:

Succotash
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Tuesday June 7th, 2022 2:21:51 PM

"Are we using a light source?" Pru asks, "or are we relying on people being able to see magically?"

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Tuesday June 7th, 2022 4:18:48 PM

Kezzem will take a protection from energy (Fire) if offered. Rumpus is in celestial plane for now.

Kezzem spells in effect:
Endure Elements
Greater Magic Weapon x3
Protection from Energy (Fire)
Resist Energy (Fire)
Water Breathing

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday June 7th, 2022 7:46:41 PM

Deep Dive

Tali tosses her new toy[/u] up into the air near her head and the Iridescent Spindle begins to circle around her. Then she casts two spells from her newest wands; [i]Extended Resist Energy & Endure Elements onto herself.

"Anyone have extra spells regarding protection from Fire? I Forgot to get extra wands for myself," says Tali to the assembled group.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday June 7th, 2022 7:46:41 PM

Deep Dive

Tali tosses her new toy up into the air near her head and the Iridescent Spindle begins to circle around her. Then she casts two spells from her newest wands; Extended Resist Energy & Endure Elements onto herself.

"Anyone have extra spells regarding protection from Fire? I Forgot to get extra wands for myself," says Tali to the assembled group.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Tuesday June 7th, 2022 9:00:24 PM

"Do we need protection from fire," Pressi asked. "Endure elements seems to be handling the boiling water, and nobody can cast fire under water." She does, though, cast Protection Fire on Tali.

Pressi looks to see if any are intact enough to try a "speak with dead" spell (basically a mouth plus some intactness) but doesn't really expect any luck. She takes out her metamagic rod of silence, drinks an underwater breathing potion, and throws out an arcane eye to test it.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Tuesday June 7th, 2022 9:13:31 PM

(She also considers some alternate forms - like dwarf or gold dragon.)

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=46 ;
Wednesday June 8th, 2022 12:49:17 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement
Ki pts 16/16, Stunning Fist 18/18

Nikolai surveys the scene. There should be giant tracks, of course, but what killed them too. He looks for the signs of the battle and what tracks were made that aren't fire giant tracks comparing the remains of the boots the dead giants left with all the tracks he finds to weed out the fire giant ones vs any other giant ones.

Perception (find tracks) +39 = 46
* See Survival - Follow tracks.

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Wednesday June 8th, 2022 1:49:21 AM

Recreating a lost Murphy post from last week:

Suggested Names for children
Because Hazel asked on behalf of himself and Alouryn, Murphy has thought things through and jotted down children's names.
Short list
Boy: Moxie, Cotman, Peregrin, Drew, Will, Tom, Gilly, Crispin
Girl: Vixen, Foxy, Mazzy, Kerry, Teagan, Rosie, Linzy, Lithe, Whimsy, Constance
At dinner, he hands the list to Alouryn and Hazel. "But let us first see the bairns before I recommend."

The boy has curly brown hair, and the girl's is the color of wheat. He holds the boy first, who kicks his arm, then gurgles. The girl's eyes are closed, but open and look up at him, blinking once, then looking back at mommy. Murphy smiles as he spends a moment with each. Then he says, "We need to be of strong will to overcome our enemies in the Wold. "We need to be constant in virtue, consistent in doing what is good and right.

"For the brother, 'Will' might be a good name.

"For the sister, 'Constance' is my suggestion.

"But surely, each halfling child, especially of such outstanding parents, deserves more than one name, right? Alouryn, Hazel, seek other names, too, if you'd like."

Murphy puts in an order at Pirnock's General Store for a two dozen soft, absorbent squares of white cloth, suitable for cladding the appropriate portions of a young babe to forestall leakage. He sets up a standing order such that every three months an ever-so-slightly larger set of nappies will be delivered to Hazel and Alouryn at the Sanctuary.

Murphy Halfling Druid (KimMc) AC 37/T28/F29 CMB 25 CMD 50 HP 219/219 
Wednesday June 8th, 2022 4:18:31 AM


"Tali, you had asked for me, and I answered, yet you never told me what you sought me for. I'm open to hearing what you wanted to ask or say."

Murphy prepares along with the rest, accepting some of the buffs from his friends, and casting a few himself.

[Sorry - will detail in next post. Starting new business, swamped at the moment.]

DM Mitch Map  
Wednesday June 8th, 2022 7:45:48 AM

Succotash casts both protection from fire and resist fire on himself and his dino. He casts Water Breathing twice, getting everyone in the party and then asks if they are ready to take the plunge or is there anything anyone wants to do before they get their feet wet.
Pru asks if the plan is to use a light source or for people to see magically.
Kezzem takes one of Pru’s protection from fire leaving his pony in the celestial plane for now.
Tali tosses her new toy into the air and then casts 2 spells then asks for protection from fire.
Pressi tells the others that endure elements can handle boiling water and that no one can cast fire underwater but she still casts protection from fire on Tali while considering other alternative form choices for herself.
Nikolai looks for tracks and signs of battle, trying to figure out what happened to the giants.
Murphy had suggested a list of names for the halfling yet to be born before the party left, in addition to to some other conversations and some shopping. He still isn’t sure what Tali needed from him earlier.

There is a decided lack of tracks and no signs of battle. Whatever happened here happened at least a few weeks ago as what little signs there are are faded. Judging by different levels of decay in different giants several assaults were made at different times. What Nikolai can determine is that the giants likely where teleported here like the party and went below. After being killed they were dragged up here by someone or something that left little trace and left here. He’s able to follow the drag marks to the entrance, a roughly 25 foot slopped hole where the stone is worn away and the lake underneath the ground is exposed. The water is murky and has a lot of silt in it, preventing you from seeing to the bottom (IE once in you’ll see ok, you just can’t stand at the hole and see everything down there)

There doesn’t seem to be any light source below, just what’s coming down through the hole.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Wednesday June 8th, 2022 11:47:46 AM

Succotash casts light on the pink bow Valerie wears on her head, and than saddles up.if everyone is ready, he will direct Valerie into the water. Tentatively at first, but if it proves to be safe, than she will dive in, with Succotash on her back. I everyone isn't ready, he will wait.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Wednesday June 8th, 2022 2:39:13 PM

"I know I fight better like this, but I miss being a shark," says Kezzem. "Being a shark is fun."

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Wednesday June 8th, 2022 4:38:02 PM

"It does sound like fun," Pru says. "Another time, maybe."

She follows the group into the water.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Wednesday June 8th, 2022 6:48:38 PM

Pressi jumps into the water and casts arcane eye, sending it deeper in the water.

Pressi (Melvin) - AC 26 (24 w/buckler, no magic), HP 157, CMD 27; Harper AC 31, HP 117, CMD 33 
Wednesday June 8th, 2022 6:50:40 PM

Oh, and she activates her own Ioun Stone (of spell absorbtion)


Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Wednesday June 8th, 2022 10:34:19 PM

[u][b]Darkwater[b][u]

Tali thanks Ms. Pressi for the buff, then dons her Googles of the night and enters the water following the others.

Tali will attempt to seewhat she is able to{ooc: my laptop overheated. Posting from a phone is difficult!}

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday June 9th, 2022 12:00:09 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement
Ki pts 16/16, Stunning Fist 18/18

Nikolai points out what he finds and in no time his teammates are going for a swim.
"Pru, can you cast Dancing Lights down there and maybe scare up something? he says as he goes into the water staying close to Pru.

Murphy Halfling Druid (KimMc) AC 37/T28/F33 CMB 25 CMD 50 HP 279+16=295/279+16=295  d8+10=16 ;
Thursday June 9th, 2022 5:40:46 AM


Prior to people taking a dip, Murphy finds as good a place as possible where he can plant an oak tree by means of one of his feather tokens. Ideally: Out of direct sight of the lake. In a spot with some sort of soil where the roots might bury themselves. He does his best to find a place where the tree has a possibility of lasting at least a week, despite the current fairly harsh environment.

From a few places around the area Murphy casts the druidic orison Know Direction so as to discern which way is north. He will do so again shortly after entering the water.

Things for people, requests for people
On the day before they leave town, Murphy prepares 32 goodberries. He gives 4 to each person in the group, each set wrapped in a tiny waterproofed leather-lined hinged metal box - about the size that an engagement ring might be stored in. The extra dozen he keeps in three more similar boxes. Each person add the waterproof box with 4 goodberries inside to your character sheet.

"Just before we dive in, Prudence, would you mind casting the group communication spell we used among the fire giants? Telepathic bond? That may prove useful once we're in the water. Silent conversations are harder for others to discern than out loud discussions - and distance is a factor, too."

"And Succotash, might you offer a prayer for the success of our endeavor? Mentally. Not the spell, but a petition.

"Folks, likely I shall be switching from one elemental form to another - mainly water, but likely also earth, to glide through earth and stone, and bypass the water-only route were practicable. Just wanted to let you know.

"Kezzem - yes, I like sharks too. At least, ones friendly to me. Good luck, buddy."

"Nikolai - Victory for the people. Prison for the oppressors. Thank you Nik, and you, Prudence, for bringing the hard earned talents of the Iron Fist to join with Humble's Sword."

"Tali - I look forward to what creativity you will apply on this journey. Oh, could you cast mage armor on me?"

"Pressi - Did I leave the water running in the shower before we left?" Murphy grins. Then, more seriously, he adds, "Saving the Wold can be hard work. May we receive divine favor, have strong sinews, and bounce back as needed. Love you." He gives her a kiss just before transforming into a water elemental, and dives into his element.

Spell effects, etc.
From Prudence: Darkvision 20 hr
From Prudence(?): Telepathic Bond 3 hr 20 min

From Tali(?): Mage armor 20 hr

Self cast:
Protection from energy (fire/heat) 3 hr 20 min 120hp
Foresight 3 hr 20 min
Longstrider 20 hr (+10 movement)
Freedom of movement 3 hr 20 min
Stoneskin 3 hr 20 min DR 10/adamantine
Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hit points.
Did I forget anything?

DM Mitch Lake Fight Map  
Thursday June 9th, 2022 8:15:14 AM

Succotash casts light on the pink bow Valerie wears on her head and directs Valerie into the water, prepared to lead the way if everyone is ready.
Kezzem remarks about how he misses being a shark
Pru suggests saving being a shark for another time and then follows the group into the water.
Pressi activates her own ioun stone, casts arcane eye sending the sensor deeper into the water and then jumps in herself.
Tali thanks people for the buffs and dives in with the rest.
Nikolai asks for a dancing light spell down in the lake.
Murphy takes care of some last minute preparations. The lake is rather large so he has to fly for about a minute away from the hole to find a place to plant his tree that isn’t in sight of the lake.

The water starts to get deeper as the party approaches the hole. It’s higher then the heads of the humans before the can swim down through the entrance proper. It goes about 10 feet before opening up into a large cave fully underwater. As silt-filled water swirls around you you catch sight of the guardians. Areas of water that seem silt free and clean moving on your own. Some sort of water elemental probably. As the party enters the cave proper they close in on the party.

Swimming notes; Per the freedom of movement spell you can move freely in water. Therefore if you have that, or some other way of granting yourself swim speed, you can move freely. Otherwise you must make a DC 10 swim check to move a quarter of your speed (half if you use both actions for it)

I’m going to give everyone a round to place themselves on the map per their swim speed before all heck breaks loose. Remember that the map is 3d, so if you, say, wall in an elemental it won’t work unless you cover all 6 angles


DM Mitch Lake Fight Map  
Thursday June 9th, 2022 8:15:32 AM

Map in header

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 117, CMD 35 
Thursday June 9th, 2022 9:14:08 AM

Pressi uses a scroll to cast Freedom of Movement on Kezzem.

She follows it up with a quickened spectral hand.

(Oh, and a retroactive move - she also gave a water breathing potion to Harper earlier.)

Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151 
Thursday June 9th, 2022 1:23:13 PM

"Thanks Press," says Kezzem. He moves up into the opening and casts divine favor on himself.

"This isn't where I parked my carriage," says Kezzem.

Kezzem spells in effect:

Divine Favor
Endure Elements
Freedom of Movement
Greater Magic Weapon x3
Protection from Energy (Fire)
Resist Energy (Fire)
Water Breathing

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells 
Thursday June 9th, 2022 2:57:20 PM

Succotash cast "Freedom of Movement" on Valerie, and than uses his quicken rod to cast "Righteous Might" on her.

Active Spells:

Succotash
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 20/20

Prudence Komonov [AC 28; HP 131/184](Kathy) 
Thursday June 9th, 2022 6:57:30 PM

Pru hadn't bothered with a Freedom of Movement. Now she casts Haste on everyone she can reach, including animal companions.

[It's a little tricky before everyone is one the map, but I guess most of us are Hasted?]

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=44 ;
Friday June 10th, 2022 12:36:17 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement
Ki pts 16/16, Stunning Fist 18/18
waterproof box with 4 goodberries

Nikolai moves freely about and has no problems with air, just seeing much in the dark underwater. Taking out his Everburning Torch, he at least can see a little, enough to hit whatever comes close enough. But also maybe as a decoy too, although he opts to activate his Ring of Invisibility. Knowing it isn't as effective under water, it is better than nothing.

Perception +39 = 44

Murphy Huge Buff Water Elemental (KimMc) AC 37/T28/F33 CMB 25 CMD 50 HP 279+16=295/279+16=295. DR 5/- Foresight  d3=3 ; d20+45=47 ;
Friday June 10th, 2022 4:12:18 AM


Murphy casts summon nature's ally IX, and calls forth three (3) elder water elementals, as the odds need to be evened somewhat. Each of these elementals is in the shape of a huge octopus.

Upon their arrival, he tells them in Aquan he wants them to destroy the opposing Water elementals (indicating they should begin with 1 and 8), then work their way around to take down the others. They are not to harm Murphy himself (a water elemental in the shape of a cresting wave), nor those who are not water elementals.

He lets the party know [hopefully telepathically - did Prudence cast the Telepathic Bond as Murphy requested before people entered the water?] not to attack the octopus-shaped elementals, as he summoned them, nor himself. "Might get confusing, eh?"

[Will make attack rolls in subsequent post]

===========
# Elementals summoned: d3=3
Perception: 47

Spell effects, etc.
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

DM Mitch Lake Fight Map   2d10+18=22 ; d8=8 ; d8=6 ; d8=3 ; d8=1 ; d8=1 ; d8=7 ; d8=1 ; d8=1 ; d8=1 ; d8=1 ; d8=5 ; d8=3 ; d8=6 ; d8=6 ; d8=6 ; d20+37=41 ; d20+37=46 ; d20+37=54 ; d20+37=51 ; d20+37=42 ; d20+37=48 ; d20+37=45 ; d20+37=51 ; d20+37=41 ; 2d10+18=30 ; 2d10+18=36 ; 2d10+18=26 ; 2d10+18=32 ; 2d10+18=32 ; 2d10+18=26 ; d20=18 ; d20=8 ; d20=5 ; d20=7 ; d20=2 ; d20=7 ;
Friday June 10th, 2022 6:57:07 AM

Pressi uses a scroll to cast Freedom of Movement on Kezzem and had given water breathing to Harper earlier.
Kezzem casts divine favor on himself and remarks this isn’t where he parked his carriage
Succotash buffs Valerie with both Freedom of Movement and a quickened Righteous Might
Pru casts Haste on everybody she can reach.
Nikolai can move freely and takes out his everburning torch
Murphy summons some water elementals of his own.

The opposing elementals see Murphy’s summoned ones and briefly shift shapes to match, seemingly just to mock them. Then they advance and assault the party, constantly shifting and changing their shape. They babble constantly in Aquan, a mix of gibberish and praises to Scald, a maddening torrent of noise that seems to exist just to annoy their enemies.

Elemental two moves under the entrance and forms into a vortex (purple area on map). DC 37 reflex save or take 22 damage. DC 37 reflex save or be caught and trapped inside the vortex.

Elementals 3, 4, and 5 also take advantage of the relatively grouped party to advance and cast Prismatic Spray. By virtue of positioning Pru is hit once, but everyone else is in the purple area is hit three by three spells.

Note all reflex saves are half damage on success

Kezzem is hit by 4 beams (rolled an 8), two red, a yellow, and an indigo. He must make 2 DC 18 dex saves vs 20 fire damage each, 1 DC 18 dex save vs 80 electric damage, and 1 DC 18 will save or be affected by the insanity spell.

Nikolai is struck by two reds and a violet. He must make 2 DC 18 reflex saves vs 20 fire damage and 1 DC 18 will save or be vanished to another plan of existence.

Succotash is struck by two reds and a blue. He must make 2 DC 18 reflex saves vs 20 fire damage and 1 DC 18 fortitude save or be turned to stone. Valerie is struck by a yellow and two indigo. She must make a DC 18 reflex save vs 80 lightning damage and two DC 18 will saves vs insanity.

Prudance is struck by an indigo and must make a dc 18 will save vs insanity.

Half of all spell damage done is considered chaotic damage instead of elemental damage, in case that matters for anyone's SR, saves, or resistances (IE fire resistance would only cut red beam damage in half)

The elementals don’t seem to care about striking each other with their prismatic sprays, nor do they seem affected by them. As experienced adventurers you can probably guess that means they’re immune to magic. They also seem to be intentionally staying 10 feet away from each other, which might be significant.

Meanwhile the other 4 elementals ignore their summoned brethren and swarm the summoner Murphy (even if they didn’t recognize the spell they could hear/see you giving them orders) Moving to flank on 4 sides (drawing AoO from the summoned elementals) they attack him in melee (I sort of overlapped them to show they were to your left, right, front, and feet while still leaving you visible)

I believe in water elemental form Murphy’s AC is 42 at the moment. That means he gets hit 6 times for a total of 180 damage (-whatever DR you have. Attacks are considered chaotic, if that matters for DR).

For each time struck Murphy would have to make a pair of Fortitude saves, but your fort is actually high enough to succeed no matter what on all of them so I’ll just let you skip that part and save a lot of rolling.


Kezzem (BrianW) - AC 43/21/38; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151  d20+28=44 ; d20+28=36 ; d20+28=42 ; d20+23=24 ; d100=15 ; d20+25=38 ; d20+36=56 ; d3+10=13 ; d6=5 ;
Friday June 10th, 2022 2:31:26 PM

Kezzem SV Ref (DC 20): 1d20 + 28 = 44. No damage due to Evasion.
Kezzem SV Ref (DC 20): 1d20 + 28 = 36. No damage due to Evasion.
Kezzem SV Ref (DC 18): 1d20 + 28 = 42. No damage due to Evasion.
Kezzem SV Will (DC 18): 1d20 + 23 = 24. Natural 1. Ruh-roh.

Confusion: 1d100 = 15. Act normally.

Kezzem will 5 ft. step towards the nearest water elemental and detect evil on it (move action).

If they detect evil, he will Quick Draw (free action) and cast his scroll of protection from evil.
Kezzem SV Will (DC 18): 1d20 + 23 + 2 = 38.
The insanity effect is suppressed for 1 minute.

If the water elementals do not detect evil, Kezzem will instead Quick Draw (free action) and throw a dagger at it.

Attack: 1d20 + 30 + 3 (DF) + 2 (GMW) + 1 (Haste) = 1d20 + 36 = 56. Natural 20!
I assume the elementals are immune to critical hits.
Damage: 1d3 + 5 + 3 (DF) + 2 (GMW) + 1d6 (shock) = 13 + 5 = 18.

Divine Favor
Endure Elements
Freedom of Movement
Greater Magic Weapon x3
Haste
Protection from Evil (maybe)
Protection from Energy (Fire)
Resist Energy (Fire)
Water Breathing

Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+18=37 ; d20+18=31 ; d20+17=28 ; d20+32=46 ; d4=4 ; d20+32=34 ; d20+32=50 ; d20+32=46 ; d20+32=40 ; d20+32=37 ;
Friday June 10th, 2022 5:45:13 PM

Pru takes no damage from the vortex, but is caught up in it. [Reflex saves 37 and 31]

She shrugs off the insanity effect. [Will save 28]

Pru doesn't really like it here in the vortex, so she attempts to cast a spell. [OOC: I couldn't find rules specifically for a vortex, so I'm using the whirlwind rules in the hope that they're at least similar.]

She succeeds at her Concentration check [46], and casts Time Stop, gaining 5 rounds of apparent time. [OOC: The spell only affects the caster, so the elementals' magic immunity should not apply.]

Round 1: Pru casts Elemental Body 1 [Concentration 34, pass], turning herself into a small water elemental and gaining a swim speed.

Round 2: With her shiny new swim speed, Pru takes a 5-foot step forward and casts Greater Heroism on Nikolai. [Concentration 50, pass]

Round 3: Pru casts Summon Monster VIII to get an elder water elemental we will call Drenchy. [Concentration 46, pass]

Round 4: Pru casts Invisibility on herself. [Concentration 40, pass]

Round 5: Pru casts Dimension Door to get out of the vortex, which automatically ends her turn. [Concentration 37, pass]


DM Mitch Lake Fight Map  
Saturday June 11th, 2022 8:20:24 PM

Vortex is the exact same thing as whirlwind, just underwater - per the water elemental stat block.

Kezzem (BrianW) - AC 43/21/38; HP 254/276; Rumpus AC 41/19/32+4; HP 151/151  d20+28=34 ; d20+28=41 ;
Sunday June 12th, 2022 7:52:18 PM

Forgot to make saves for the vertex.

Kezzem SV Ref (DC 37) 1d20 + 28 = 34.
Kezzem takes 22 damage.

Kezzem SV Ref (DC 37) 1d20 + 28 = 41.
Kezzem is not caught in the vortex.

Pressi (Melvin) - AC 29, HP 195/217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+21=34 ; d20+21=34 ; 3d8=9 ; d20+22=36 ; d20+21=29 ; d20+22=38 ; d20+16=21 ; d20+16=26 ; d8=7 ; d8=5 ; d8=2 ; d20+5=17 ; d20+10=14 ; d20+16=22 ;
Sunday June 12th, 2022 9:18:32 PM

Pressi does her best but doesn't avoid the damage or the whirlpool (really 35 for both).

Pressi also gets hit by beams 2, 4 and 3. That's orange, green and yellow.

Ray 2 - DC 18 vs 40 acid, reflex is 36, no damage (evasion).
Ray 4 - poison, fort DC 18, Pressi has 29, fort save 1 made.
Ray 3 - DC 18 vs 80 electric, reflex is 38, no damage (evasion).

--------------------------------

Harper, behind her, doesn't even come close to the rather high DC and takes the damage and getting caught.

Her beams are 7, 5 and 2.(Violet, blue, orange).

Violet - DC 18 vs sent to plane, Harper gets 17 (fail).
Blue - DC 18 vs flesh to stone, Harper gets 14 (fail)
Orange - DC 18 vs acid, Harper gets 22 (half damage)

Really should have pretended that Harper stays behind. Oy.

Next post is Pressi's move.

Pressi (Melvin) - AC 29, HP 195/217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+30=49 ;
Sunday June 12th, 2022 9:33:42 PM

Pressi tries hard not to let what just happened to Harper get to her. Push down those emotions, she can fall apart later.

Pressi casts into fluid form, hoping that will help her move into the vortex.

And, on a lark, Pressi casts quickened comprehend languages, while trying to study what they are doing and why they are so far apart (Know Arcana 49).

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279+16=295/279+16=295. DR 5/- Foresight 
Sunday June 12th, 2022 10:43:35 PM


[Need to post for Murphy. Crazy busy Friday - Saturday - Sunday. I am falling asleep at the keyboard, 3 times in past half hour (just got back home). Will sleep for a few hours, get up when I can, then post for elementals and Murphy. Exhausted - sorry]

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 184/175 CMD 52/54(Grapple/Trip/Disarm)   d20+31=44 ; d20+31=33 ; d20+29=42 ; d20+29=36 ; d20+29=36 ; d20+33=53 ; d20+33=34 ; 8d10+4=47 ;
Monday June 13th, 2022 12:55:21 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism
Ki pts 16/16, Stunning Fist 18/18
waterproof box with 4 goodberries

Nikolai is struck by two reds and a violet. He must make 2 DC 18 reflex saves vs 20 fire damage and 1 DC 18 will save or be vanished to another plan of existence.

Save vs Red
1st DC18 Ref = +24 + 4 (GH) +1 (Speed) = 42 pass (corrected)
2nd DC18 Ref = +24 + 4 (GH) +1 (Speed) = 31 pass (corrected)
Save vs Violet
DC18 Will = +25 + 4 (GH) = 42 pass

DC 37 reflex save or take 22 damage. DC 37 reflex save or be caught and trapped inside the vortex.
1st DC37 Ref = +24 + 4 (GH) +1 (Speed) = 36
2nd DC37 Ref = +24 + 4 (GH) +1 (Speed) = 36

Improved Evasion half damage on fail = 11

Nikolai expertly evades the rays but gets bumped against the caver wall for 11 damage and caught in the vortex. Activating his 'Abundant Step', he vanishes to reappear at AL6 (Move Action).

Ki pts 14/16

Nikolai strikes out at WE2:
Unarmed strike w/ stunning blow + Greater Vital Strike
d20 + 28 + 4 (Gr H.) + 1 (haste) = 53 NT20
Crit confirm roll = 34 NT1 failed confirm

dmg = 8d10+6 +4(Mighty Fists) = 47
Stunning Blow = Stunned for 1 round , Fort DC33, See 'Stunned' for details.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP142/142 Valerie AC 41(40)/16/34 CMD 34 HP 143/143Spells  d20+11=30 ; d20+11=27 ; d20+15=27 ; d20+16=24 ; d20+7=8 ; d20+7=15 ; d100=12 ; d100=94 ; d20+28=42 ; d10=7 ; d20+28=38 ; d20+28=48 ; d20+28=40 ; d20+28=33 ; d20+28=29 ; d20+28=29 ; 4d6+16=30 ; d6=4 ; d6=5 ; d20+11=21 ; d20+16=27 ; d20+16=26 ; d20+11=20 ; 4d6+16=32 ; d6=4 ; d6=5 ; d20+32=47 ;
Monday June 13th, 2022 2:35:40 AM

Succotash's saves
Reflex 30 (pass for half)
Reflex 27 (pass for half)
Fort 27 (pass to resist turning to stone)
Vortex reflex 21/20 (damaged and caught)

Valerie's Saves
Reflex 24 (passed no damage due to evasion)
Will 8 (succumbs to insanity) 12-Acts normally
Will 15 (succumbs to insanity) 94 attacks nearest creature (Succotash)
Vortex reflex 27/26 damaged and caught

Valerie is overcome by insanity, and lashes out at her master. Succotash is hit by two talons, on of which is an unconfirmed crit. He takes a total of 62 damage plus 9 shock and 9 frost, all of which is non-lethal. Realizing Valerie must be under the effect of an insanity beam, from the prismatic spray, and worried that maybe some of his other friends might also be under such an effect, Succotash casts mass Heal, which will remove all insanity effects and heal 250 damage. (concentration check 47) than as a move action, he will reach out and touch Valerie, as he uses his dimensional hop ability to exit the vortex

Active Spells:

Succotash
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 19/20
Haste

Dimensional hop 40/200

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279=279/279. DR 5/- Foresight  d20+29=47 ; 20d6=64 ; d20+29=44 ; d20+45=57 ;
Monday June 13th, 2022 5:42:53 AM

Due to DR 5/-, the druid takes a net 150 hp damage (180 - (6*5)). That removes the temporary 16 hp from Heroes' Feast, dropping him by 134 from normal full hp to 145 hp.

Murphy defensively casts (DC 47/27) chain lightningto strike first water elemental 6, followed in turn by 8, 1, 7, 2, 4, 6, and 3. [Note: 3 is marginally within the 30' distance limit - DM call. It may be, measuring from corning to corner, slightly more or less than this figure - DM call on that one]. Each opponent elemental takes 64 hp electrical damage. If #6 makes a DC 35 Reflex save, the number is halved to 32 hp. Each of the remaining elementals need to make a DC 33 Reflex save, or take full damage.

Hasted, Murphy then draws from heroic resources (1 hero point) to defensively cast (DC 44/27) heal on himself, bringing himself up to full normal hit points (adding back in 150 hp - maximum for the heal spell) of 279.

====================
Perception: 57

Spell effects, etc.
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

[Note: next post in about 15-20 minutes for 3 elder water elementals]

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279=279/279. DR 5/- Foresight  d20+24=38 ; d20+24=38 ; d20+24=42 ; d20+24=25 ; d20+24=37 ; d20+24=30 ; 2d10+11=21 ; 2d10+11=22 ; 2d10+11=26 ; 2d10+11=19 ; 2d10+11=25 ; d20+25=37 ; d20+25=38 ; d20+25=33 ; 2d10+11=16 ; 2d10+11=23 ; 2d10+11=22 ;
Monday June 13th, 2022 6:04:09 AM


Murphy's summoned elder water elementals go to work against their mocking opposites. Elder elemental #1 slams against chaotic water elemental (CWE) #1
AC 39: 21 hp
AC 39: 22 hp
AC 37: 16 hp (if hasted)
Elder #2 vs CWE #1
AC 43: 26 hp
AC 25 (nat 1): miss
AC 38: 23 hp (if hasted)
Elder #3 vs CWE #8
AC 38: 19 hp
AC 31: 25 hp
AC 33: 22 hp (if hasted)

[Note - on attack rolls I forgot to add in +1 from opponent being in water, so I adjusted the reported rolls by +1.
- Also, am assuming that Murphy benefitted by Haste spell, but am not certain the elementals were there when Prudence cast the spell - if DM wants to rule that they did benefit from haste, please let me know - and include the third slam attack (d20+25, 2d10+11/19-20) for each elemental]

DM Mitch Lake Fight Map   d100=81 ; d100=97 ; d100=43 ; d20+37=46 ; d20+37=57 ; d20+37=44 ; d20+37=44 ; d10=7 ; d10=6 ; d10=1 ; d10=3 ; d10=9 ; d10=2 ; d20=5 ; d20=1 ; d20+37=47 ; d20+37=56 ; d20+37=44 ; 2d10+18=37 ; 2d10+18=25 ; d10=7 ; d10=7 ; d20=8 ; d20=1 ; d4=4 ;
Monday June 13th, 2022 8:10:39 AM

Kezzem uses a 5 foot step to get near a water elemental and detects evil. Something goes wrong though, and insteand he his harmlessly shrunk to minimum size for a small sized creature. He throws a dagger at it striking for 8 damage.
Pru gets caught up in the vortex and concentrates on a time stop turning herself into an elemental, buffing Nikolai, turning herself invisible, summoning an elemental of her own and dimension dooring out of the vortex.
Pressi’s animal companion is turned to stone and banished to another plane. She tries to go into a fluid form and figure out why the enemy is positions the way they are.
Nikolai magically steps to an enemy and attacks.
Succotash is attack by Valerie. Realizing the insanity effect he casts mass heal to restore everyone.
Murphy tries to cast Chain Lightning, but something goes horribly wrong. His elementals attack and do a large amount of damage (I don’t think they’re hasted? Pru cast haste before they were summoned and combat was starting so no reordering actions. But they got AoO when the enemy moved to surround, so counted those 3rd attacks)

Instead of the expected surge of electrical energy and discharge of lightning as Murphy casts his spell, instead there’s a surge of chaotic energy which surges into the caster instead of his enemies. Murphy is staggered by for a number of rounds equal to the level of the spell (6 I believe)

Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can he take full-round actions). A staggered creature can still take free, swift, and immediate actions. A creature with nonlethal damage exactly equal to its current hit points gains the staggered condition

Murphy’s attempt to heal himself also goes wrong, but in a less catastrophic manner. The spell fails and the babbling of the elementals around him becomes high pitched and squeaky.

The swarming elementals mock Murphy as they slam into him.

Water Elemental 1 slams Murphy 2 (51 vs AC; 35 damage + DC 25 Fort Save or be effected by a CL 11 heal spell restoring 110 points of damage ; 48 vs AC; 36 damage + DC 25 Fort Save or be sickened for 4 rounds)
Water Elemental 8 slams Murphy (42 vs AC, miss; 55 vs AC; 29 damage + DC 25 Fort Save or take 2 Intelligence Damage)
Water Elemental 6 and 7 slam Murphy ( 38 vs AC; miss- nat 1; 40 vs AC; miss ; 43 vs AC; 33 damage + DC 25 Fort Save or gain 9 temporary hit points and 49 vs AC; 22 damage + DC 25 Fort Save or Murphy is confused for 4 rounds) Another DC 25 save determines if he is infected by a disease.

By my count that’s 5 hits for 155 damage, - 20(?) for DR and Murphy is barely alive (and staggered per effect above)

Elemental 2 saw Valerie strike her master and tells the other elementals (in aquan) to bespell the animal. It maintains it’s vortex, doing damage to everyone caught in it.

Elemental five moves next to Kezzem and attacks him twice for 61 damage. He has to make a DC 25 fort save or take 2 strength damage, and another DC 25 save or take 2 wisdom damage. A third DC 25 fort save determines if he is infected by a magical plague.

Elemental 3 takes 2’s advice and casts Baleful Polymorph on Valerie - DC 16 fort save or be turned into a small fish.

Elemental 4 makes sure to get close to Succotash and slams him twice for 65 damage. He must make 2 DC 25 fort saves, the first against losing 2 strength, the second to prevent himself from being blinded for 4 rounds. A third DC 25 fort save determines if he is infected by a magical plague.

Hp Tracker:
Elemental 1: 98 damage
Elemental 2: 55 damage
Elemental 8: 66 damage


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279=279/279. DR 5/- Foresight 
Monday June 13th, 2022 8:55:53 AM

[As Succotash's Mass Heal spell would have healed him already (I missed reading that detail), then Murphy would not have needed to cast (therefore would not have tried to cast) heal upon himself, and not used that hero point... will post later]

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+15=34 ; d20+15=16 ; d20+15=19 ; d20+15=28 ; d20+35=52 ; d20+35=36 ; d20+35=36 ; d20+35=37 ; d20+35=37 ; d20+35=40 ; 4d6+22=33 ; d6=1 ; d6=2 ; d6=4 ; d6=4 ; d6=2 ; 3d6+22=32 ; 2d6+22=27 ; 2d6+22=28 ; d6=1 ; d6=2 ; d6=5 ;
Monday June 13th, 2022 11:36:04 AM

Valerie's
Fort save 34 (pass)

Succotash's
Fort save 16 (fail -2 str)
Fort save 19 (fail -2 str)
Fort save 28 (pass no magical plague)

Feeling his strength fade, and realizing that magical attacks may not be the best option, after seeing what happened to Murphy, Succotash casts Divine Power on Valerie and she goes full round frenzy on #4.

Left Talon Hits AC 52 for 33 damage plus 1 frost and 2 shock
Right Talon Nat 1
Haste Talon Nat 1
Bite Hits AC 37 for 32 damage plus 4 shock and 4 frost
Right Claw Hits AC 37 27 damage plus 2 shock and 1 frost
Left Claw hits AC 40 for 28 damage plus 2 shock and 5 frost

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 18/20
Haste
Divine Power 20/20 (20 temp HP)

Dimensional hop 40/200

Kezzem (BrianW) - AC 43/21/38 +1; HP 225/276; Rumpus AC 41/19/32+4; HP 151/151  d20+27=34 ; d20+27=37 ; d20+27=38 ; d100=10 ; d6=2 ; d6=2 ; d6=5 ; d6=4 ; d6=4 ; d6=2 ; d6=3 ; d6=6 ; d6=4 ; d20+34=42 ; d20+34=38 ; d20+34=48 ; d20+29=43 ; d20+29=34 ; d20+24=34 ; d20+24=41 ; d20+19=30 ; d3+10=12 ; d3+10=11 ; d3+10=11 ; d3+10=12 ; d3+10=12 ; d3+10=13 ; d3+10=13 ; d3+10=11 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=2 ; d6=5 ; d6=3 ; d6=4 ; d10+6=11 ;
Monday June 13th, 2022 12:59:31 PM

"What the?" says Kezzem as he shrinks. "I heard about shrinkage in cold water, but this is ridiculous!"

SV Fort DC 25: 1d20 + 27 = 34. No Str damage.
SV Fort DC 25: 1d20 + 27 = 37. No Wis damage.
SV Fort DC 25: 1d20 + 27 = 38. No plague.

Insanity: d% = 10. Act normally. Apparently insanity doesn't effect Kezzem because he's already insane!

"If someone could deal with this insanity thing before I start attacking you guys, that would be great!"

Kezzem starts with Lay on Hand on himself (swift action).
Healing: 9d6 = 2 + 2 + 5 + 4 + 4 + 2 + 3 + 6 + 4 = 32.

Kezzem then 5 ft. steps and full attacks with his daggers.

+1 Frost Giant-Bane Returning Dagger
Attack: 1d20 + 30 + 3 (DF) + 2 (GMW) + 1 (H) - 2 (GTF) = 1d20 + 34.
Damage: 1d3 + 5 + 3 (DF) + 2 (GMW) + 1d6 frost = 1d3 + 10 + 1d6 frost

Haste Bonus Attack: 1d20 + 34 = 42.
Damage: 1d3 + 10 + 1d6 frost = 12 + 2 = 14.

Attack #1: 1d20 + 34 = 38.
Damage: 1d3 + 10 + 1d6 frost = 11 + 1 = 12.

Attack #2: 1d20 + 29 = 43.
Damage: 1d3 + 10 + 1d6 frost = 11 + 5 =16.

Attack #3: 1d20 + 24 = 34.
Damage: 1d3 + 10 + 1d6 frost = 12 + 2 = 14.

Attack #4: 1d20 + 19 = 30.
Damage: 1d3 + 10 + 1d6 frost = 12 + 2 = 14.

+1 Giant-Bane Returning Shock Dagger
Attack: 1d20 + 30 + 3 (DF) + 2 (GMW) + 1 (H) - 2 (GTF) = 1d20 + 34.
Damage: 1d3 + 5 + 3 (DF) + 2 (GMW) + 1d6 shock = 1d3 + 10 + 1d6

Attack #1: 1d20 + 34 = 48.
Damage: 1d3 + 10 + 1d6 shock = 13 + 5 = 18.

Attack #2: 1d20 + 29 = 34.
Damage: 1d3 + 10 + 1d6 shock = 13 + 3 = 16.

Attack #3: 1d20 + 24 = 41.
Damage: 1d3 + 10 + 1d6 shock = 11 + 4 = 15.

Two-Weapon Rend (if AC <=43)
Damage: 1d10 + 6 = 11.

Spells in Effect:
Divine Favor
Endure Elements
Freedom of Movement
Greater Magic Weapon x3
Haste
Hero's Feast
Insanity
Protection from Energy (Fire)
Resist Energy (Fire)
Water Breathing


Kezzem (BrianW) - AC 43/21/38 +1; HP 247/276; Rumpus AC 41/19/32+4; HP 151/151 
Monday June 13th, 2022 1:02:40 PM

Nevermind, just saw the mass heal. Kezzem no longer is insane, or at least, no more than usual. Also adjusted his hp.

Spells in Effect:
Divine Favor
Endure Elements
Freedom of Movement
Greater Magic Weapon x3
Haste
Hero's Feast
Protection from Energy (Fire)
Resist Energy (Fire)
Water Breathing

Pressi (Melvin) - AC 29, HP 195/217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+18=27 ;
Monday June 13th, 2022 3:32:41 PM

Pressi reaches out at elemental 5 (10 foot reach in this form), and activates her Lore Keeper ability from the knowledge domain (touch attack 27, knowledge check is 42).

She also attempts a quickened ill omen (no save) under the ritual of charming (no racial immunities) to elemental 2. (Next 4 rolls are at disadvantage.)

For her move action, she swims outward, trying to survey the situation.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday June 13th, 2022 9:15:20 PM

Fish out of Water

Tali wakes up from her catatonic state and is confused by the elemental battle raging around her. Tali casts Invisibility upon herself in an attempt to get better positioning on this battlefield.

Spells in Affect
Overland Flight
Mage Armor
invisibility

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 184/175 CMD 52/54(Grapple/Trip/Disarm)   d20+30=31 ; d20+30=43 ; d20+25=29 ; d20+25=36 ; d20+13=19 ; d20+13=20 ; d20+33=53 ; d20+33=51 ; 2d10+10=26 ; 2d10+10=20 ; 2d10+10=21 ; 2d10+10=23 ; 2d10+10=21 ; 2d10+10=16 ; 4d10+20=44 ;
Tuesday June 14th, 2022 12:37:19 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism
Ki pts 14/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Nikolai notices that his friend's spells aren't having much effect against the water elementals and deduces that his stunning attempt is just as ineffective. So he just puts all his effort into a flurry of blows vs WE2:
Unarmed Attack:
Att1 +25 +4 (GH) + 1(Haste) = 31 N1
Att2 +25 +4 (GH) + 1(Haste) = 43
Att3 +20 +4 (GH) + 1(Haste) = 29
Att4 +20 +4 (GH) + 1(Haste) = 36
Att5 +13 +4 (GH) + 1(Haste) = 19
Att6 +13 +4 (GH) + 1(Haste) = 20

Bonus Attack Hasted:
Att1 +28 +4 (GH) + 1(Haste) = 53 N20
Crit conf roll = 51

Damage is in attack roll progression (7 attacks), so if there is a miss, ignore that damage:
26, 20, 21, 23, 21, 16

Critical damage: 44

DM Mitch Lake Fight Map   d100=66 ; d100=82 ; d100=50 ; d100=61 ; d4=4 ; d20+37=42 ; d20+37=55 ; d20+37=43 ; d20+37=38 ; d20+37=52 ; d20+37=50 ; d20+37=46 ; d20+37=44 ; 2d10+18=31 ; 2d10+18=26 ; 2d10+18=27 ; d20=19 ; d20=19 ; 2d10+18=26 ; 2d10+18=22 ; 2d10+18=20 ; 2d10+18=34 ; d20=9 ; d20=10 ; d20=20 ; d20=3 ; 4d6=16 ; d4=1 ; d6=5 ;
Tuesday June 14th, 2022 7:21:06 AM

Succotash tries to cast Divine Power but whatever is affecting the parties spells affects him. The spell fails and he is stunned for 1 round. Valerie does get her full attack in.
Kezzem lays on hands himself. Instead of being healed, confetti appears out of nowhere to float around him in the water. His full attack lands all but 1 hit though.
Pressi uses her legend lore and it works! The information gleaned probably means she cancels her second action.

Highlight to display spoiler: {These creatures seem to be beings of pure elemental chaos, probably created by Scald himself. In addition to standard water elemental abilities, every strike they make causes random effects to their enemies, they can infect living creatures with their essence, killing them a few days later to create more of themselves, and any spell, spell-like ability, or supernatural ability used within 10 feet of them is affected by the chaotic energies causing random effects.

They are immune to all magic not aligned with law, but very weak to law aligned effects. Law magic is still affected by their aura however, so best to retreat before using it on them. They do affect each other with their auras, which is why any casting spells is sure to stay far enough away to do so.
}
Tali casts invisibility (Per the email we’re going to assume you’re just off the map floating over the water so your spell goes off safely)

Nikolai sees that a lot of magic is failing and goes straight damage.

Water Elemental 4 attacks Valerie with 2 slams and hits with both (41 vs AC; 24 damage + DC 25 Fort Save or take 2 Con damage; 55 vs AC 26 damage + DC 25 Fort Save or be blinded for 3 rounds )
Water elemental 3 advances on Valerie, drawing an AoO from Drenchy. It hits once for 26 damage and Valerie must make a DC 25 fort save or , be turned into a small fish.

Water Elemental 2 attacks Kezzem and hits with both slams(51 vs AC; 35 damage + DC 25 Fort Save or be sickened for 3 rounds; 46 vs AC; 34 damage + DC 25 Fort save or take 12 electricity damage as portions of your body burst with electricity)

Water elemental 5 abandons the vortex that isn’t doing much and goes for Kezzem as well. He’s hit once for 31 damage and must make a DC 25 fort save or be turned into a small fish.

Water Elementals 1 and 8 attack Murphy hitting with all 4 slams(52 vs AC 32 damage + DC 25 fort save or be sickened for 3 rounds ; 43 vs AC - 38 damage + DC 25 fort save or be sickened for 2 rounds ; 51 vs AC 35 damage + DC 25 fort save or be staggered for 4 rounds ; 56 vs AC 36 damage + DC 25 fort save or take 2 intelligence damage )

Water elementals 6 and 7 attack Murphy, or if he goes down they can 5 foot step to attack Kezzem. They all roll higher then either PC’s AC, doing 26, 22, 20, and 34 damage in that order. The DC 25 fortitude saves are vs being confused for 1 round, being entangled for 1 round, taking 16 fire damage, or taking 2 constitution damage

Elemental 1: 98 damage
Elemental 2: 158 damage
Elemental 8: 66 damage
Elemental 4: 101 damage


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 174/279. DR 10/Adamantine Foresight  d20+30=47 ; d20+30=38 ; 4d8+16=34 ; 4d8+16=34 ; d20+45=65 ;
Tuesday June 14th, 2022 9:21:22 AM


Since Murphy has already cast the 9th level near-wish-level spell of foresight, he wonders why he has not been receiving any guidance from said spell. If it reveals something useful to him, he will be glad to heed the spell's counsel.

"Surround me, defend," he instructs his loyal elder water elementals, so as to reduce his attack surface from the chaos water elementals.

He mentally communicates with Pressi (and anyone else who can hear him mentally) [i]"Hon, I'm staggered, and can hardly keep my bearings, or do much of anything. If you or someone else can help... that would be nice."

Since he cannot seem to trust magic at the moment, he resorts to slamming #1. Right, staggered. But also right, hasted. Rather than a full round of attacks, or no attacks... he can take one standard action (1 attack) - and also, no? - his haste thingy.

So, Slam vs #1
AC 47 - 34 hp damage
Haste Slam vs #1
AC 38 - 34 hp damage

=========
Perception: 65 (nat 20) - let me know if there is something advantageous for Murphy to observe. Though stunned, his senses seem heightened :-)

Spell effects, etc.
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).
==========
Elder elementals coming up in 10 minutes in separate post...

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 174/279. DR 10/Adamantine Foresight  d20+24=40 ; d20+24=43 ; d20+24=27 ; d20+24=43 ; d20+24=36 ; d20+24=33 ; 2d10+11=25 ; 2d10+11=30 ; 2d10+11=22 ; d3=2 ; 2d10+11=15 ; 2d10+11=25 ; 2d10+11=22 ;
Tuesday June 14th, 2022 10:16:39 AM


[took more than 10 minutes, as when I posted for Murphy, I had not yet seen new DM post. The following was intended to go before Mitch's post...]

The elder elementals heed Murphy's instruction, and go to surround him, attacking as follows:

Elder Water Elemental #1 vs Chaos Elemental #1:
AC 40 for 25 hp dam
AC 43 for 30
Elder #2 vs Chaos #1
AC 27 for 22
AC 43 for 15
Elder #3 vs Chaos #8
AC 36 for 25
AC 33 for 22

They work to fend off the others from striking Murphy, forming as much of a shield as they might.

Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+24=43 ; d20+24=29 ; 2d10+10=21 ; 2d10+10=22 ; d20+24=25 ; d20+24=34 ; d10=2 ; d10=5 ;
Tuesday June 14th, 2022 12:09:48 PM

For his AoO, Drenchy hits AC 43 (critical threat, confirmed to AC 29) for 21 damage (43 damage if critical).

For his standard action, Drency continues pounding on Elemental 3. [Miss with natural 1; hit AC 34 for 17 damage,]

Pru casts a spell. She doesn't want to give away her position by casting aloud, so she applies her Silent Spell feat. At the end of the round, another elder water elemental appears; let's call him Quenchy.

DM Mitch Lake Fight Map  
Tuesday June 14th, 2022 12:11:51 PM

I will add Murphy’s above actions to the previous round later. Murphy you may post again with actions for the new round.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(-8 blindness)(40)/16/34 CMD 34 HP 110(143)/156(143)Spells  d20+15=16 ; d20+15=18 ; d20+15=34 ; d20+25=41 ; d20+25=28 ; d20+25=37 ; d20+25=44 ; d20+25=42 ; d20+25=36 ; 4d6+16=26 ; 4d6+16=33 ; 4d6+16=34 ; 3d6+16=25 ; 2d6+16=19 ; 2d6+16=21 ; d6=6 ; d6=4 ; d6=2 ; d6=2 ; d6=4 ; d6=1 ; d6=1 ; d6=1 ; d6=3 ; d6=2 ;
Tuesday June 14th, 2022 1:20:53 PM

Fort verses con damage 16 (Fail)
Fort verses blindness 18 (Fail)
Fort verses polymorph 34 (Pass)

Stunned, Succotash just sits there staring into la-la land this round. Valerie is blinded for 3 rounds, and looses half the con bonus from Righteous Might, but in spite of that, she goes all in against #4. If #4 drops before she runs out of attacks, she would turn her attention to #3

Left Talon hits AC 41 for 26 damage plus 6 shock and 4 frost
Right Talon hits AC 28 (miss)
Haste Talon hits AC 37 for 33 damage plus 2 shock and 2 frost
Bite hits AC 44 for 25 damage 4 shock and 1 frost
Left Claw hits AC 42 for 19 damage plus 1 shock and 1 frost
Right Claw hits AC 36 for 21 damage 3 shock and 2 frost

Valerie's blindness 2/3

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 18/20
Haste

Dimensional hop 40/200

Kezzem (BrianW) - AC 43/21/38 +1; HP 147/276; Rumpus AC 41/19/32+4; HP 151/151  d20+27=46 ; d20+27=42 ; d20+27=33 ; d20+36=45 ; d20+36=37 ; d20+36=48 ; d20+31=43 ; d20+31=37 ; d20+31=40 ; d20+26=38 ; d20+21=26 ; d3+10=13 ; d6=4 ; d3+10=11 ; d6=4 ; d3+10=12 ; d6=4 ; d3+10=11 ; d6=6 ; d3+10=13 ; d6=1 ; d3+10=12 ; d6=5 ; d3+10=12 ; d6=4 ; d10+6=9 ;
Tuesday June 14th, 2022 2:43:03 PM

SV Fort DC 25: 1d20 + 27 = 46. Kezzem is not sickened.
SV Fort DC 25: 1d20 + 27 = 42. Kezzem takes no (?) electricity damage.
SV Fort DC 25: 1d20 + 27 = 33. Kezzem is not a fish.

Kezzem uses his quicken metamagic rod to cast shield other on Murphey (swift action). This also gives him a + 1 bonus to AC and Saves, but doesn't stack with rings of protection and cloaks of resistance, so it probably won't be a factor.

He then full attacks Elemental 7, switching to 2 or 5 (whichever appears more hurt), if 7 goes down. (Reminder, Kezzem loses the +2 flanking bonus against these elementals if he switches targets).

+1 Frost/Shock Giant-Bane Returning Dagger
Attack: 1d20 + 30 + 3 (DF) + 2 (GMW) + 1 (H) - 2 (GTF) = 1d20 + 34.
Damage: 1d3 + 5 + 3 (DF) + 2 (GMW) + 1d6 frost = 1d3 + 10 + 1d6 frost/shock

Haste Bonus Attack: 1d20 + 34 + (2 Flank) = 45.
Damage: 1d3 + 10 + 1d6 frost = 13 + 4 = 17.

Attack #1: 1d20 + 34 + 2 = 37. Natural 1.

Off Attack #1: 1d20 + 34 + 2 = 48.
Damage: 1d3 + 10 + 1d6 shock = 11 + 4 = 15.

Attack #2: 1d20 + 29 + 2 = 43.
Damage: 1d3 + 10 + 1d6 frost = 12 + 4 = 16.

Off Attack #2: 1d20 + 29 + 2 = 37.
Damage: 1d3 + 10 + 1d6 shock = 11 + 6 = 17.

Attack #3: 1d20 + 24 + 2 = 35 (40 - 5; forgot to multiattack adjust penalty).
Damage: 1d3 + 10 + 1d6 frost = 13 + 1 = 14.

Off Attack #3: 1d20 + 24 + 2 = 38.
Damage: 1d3 + 10 + 1d6 shock = 12 + 5 = 17.

Attack #4: 1d20 + 19 + 2 = 26.
Damage: 1d3 + 10 + 1d6 frost = 12 + 4 = 16.

Two-Weapon Rend (if AC <=45)
Damage: 1d10 + 6 = 9.

Spells in Effect:
Divine Favor
Endure Elements
Freedom of Movement
Greater Magic Weapon x3
Haste
Hero's Feast
Protection from Energy (Fire)
Resist Energy (Fire)
Shield Other (Murphy)
Water Breathing


Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday June 14th, 2022 8:51:26 PM

Woke

Tali hung back floating over the water to observe for a round or two and then pops to spot AQ7, casting Summon Monster VII summoning a Dire Shark (Megalodon) to appear near AO14.

Spells in Effect:
Overland Flight
Mage Armor
Invisibility
Summon Monster VII

Megalodon Stat Block

Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18


Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 184/175 CMD 52/54(Grapple/Trip/Disarm)   d20+31=34 ; d20+31=32 ; d20+26=38 ; d20+26=44 ; d20+19=27 ; d20+19=31 ; d20+34=41 ; d20+34=46 ; 2d10+10=16 ; 2d10+10=22 ; 2d10+10=13 ; 2d10+10=17 ; 2d10+10=16 ; 2d10+10=30 ; 2d10+10=19 ; 2d10+10=24 ;
Wednesday June 15th, 2022 12:57:16 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)

SR = 25 forgot about this since it is new!

Ki pts 13/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Nikolai keeps pummeling WE2 with another flurry of blows:
Att1 +25 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 34
Att1 +25 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 32
Att3 +20 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 38
Att4 +20 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 44
Att5 +13 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 27
Att6 +13 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 31

Bonus Attack Hasted:
Att1 +28 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 41

Using Ki pt for an extra attack:
Att1 +28 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 46

Damage is in attack roll progression (8 attacks), so if there is a miss, ignore that damage:
16, 22, 13, 17, 16, 30, 19, 24

Note: if WE2 falls before attacks are used up, use remaining on WE5 and Nikolai can take a 5' step if needed.



Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 195/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday June 15th, 2022 12:59:43 AM

How many HP gain from Hero's Feast?

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 73/279. DR 10/Adamantine Foresight 
Wednesday June 15th, 2022 2:43:04 AM


Nikolai - the HP gain is 1d8 + caster level/2. So 1d8+10.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 22 or 172/279. DR 10/Adamantine Foresight  4d8+16=35 ; 4d8+16=43 ;
Wednesday June 15th, 2022 6:38:48 AM


After reviewing DM post, it looks like Murphy now has 22 hp left, and only one more usage of stoneskin (10 hp left on that - after it's used, he still has DR 5/-).

Murphy goes vortex and heads for the bottom of the lake. If he senses he is far enough away from the chaotic field of the elementals, he heroically casts (or due to haste may be able to cast?) heal on himself, to get back up to 172 hp (still down 107 from full), and to remove the stunned condition. Foresight should warn him if casting heal 40 feet away from the elementals may end in some chaotic effect, or if doing so should work out fine. If warned against casting the spell, instead he takes two aspirins and calls the doctor in the morning (that is, he takes no further action, and uses no hero point), but he does tell Pressi, "I'm close to being snuffed out, dear wife."

He encourages #1 elder elemental to carry on its attacks - but asks #2 and #3 to run interference if any try to follow him.

While heading downward, he in passing comes close enough to Chaos elementals #6 and #8 such that each needs to make a DC25 Reflex save or suffer slam damage from the vortex intersection:
Chaos elemental #6: 35 hp
Chaos elemental #8: 43 hp
He makes sure he does not intersect with Drenchy, Pru's elemental.

He rests on the bottom of the lake, trying to communicate something like, I'm nothing more than a harmless puddle now. Okay, I may be vortexing, but I'm a harmless whirlpool, so, move along. He is thinking of wildshaping into an earth elemental, and sinking into the earth below...

================
Perception: I'm keepin' the 65 (nat 20), since the DM post showed up before my perception roll. Does he perceive anything special, useful?

Spell effects, etc.
Shield other 20 min (from Kezzem - thanks!)
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 22 or 172/279. DR 10/Adamantine Foresight  d20+24=40 ; d20+24=44 ; d20+24=29 ; d20+24=36 ; d20+24=35 ; d20+24=41 ; 2d10+11=21 ; 2d10+11=15 ; 2d10+11=19 ; d3=2 ; 2d10+11=24 ; 2d10+11=27 ; 2d10+11=16 ; 2d10+11=24 ; 2d10+11=20 ; 2d10+11=26 ; 2d10+11=24 ;
Wednesday June 15th, 2022 7:02:13 AM


An elder water elemental is 40 feet long and weighs 24,000 pounds.

Elder water elemental #1 attacks chaos elemental #1 twice:
AC 40, 21 hp
AC 44 (nat 20), 15 hp (nothing extra, since the elementals are immune to extra critical hit damage)

So Elemental #1 has taken 284 hp damage, at least.

Water elementals #2 and #3 both vortex and hold their actions. If any of the chaos elementals pursue Murphy, they go after them, intersecting with their opponents multiple times and interfering with them getting close to the one who summoned them.

As they can move 90' and each goes for the full-height vortex of 60' (30' diameter at top), each will create as much havoc as it might, bumping into their opponents multiple times [I know, I already said that], and each time the chaos elemental will need to make a DC26 Reflex save or suffer damage as follows:
19; 24; 27; 16; 24; 20; 26; 24

==========
Please ignore d20+29 rolls after 1st two (I forgot we need to use Reflex save, rather than attack rolls for two of the three elementals), as well as the d3=2 roll (the roll buttons drop down a row when multiple rolls are made, and the d3 was thus accidental).

DM Mitch Lake Fight Map   d20=19 ; d20=14 ; d20=10 ; d20=19 ; d20+14=34 ; d20+14=31 ; d20+14=34 ; d20+14=27 ; d20+14=31 ; d20+14=27 ; d20+14=34 ; d20+14=16 ; d20=8 ; d6=2 ; d20=3 ; d20=8 ; d20=4 ; d20=11 ; d20=6 ; d20=16 ; d20=9 ; d20=6 ; d20=14 ; d20=7 ; d20=12 ; 2d8+16=23 ; 2d8+16=26 ; 2d8+16=25 ; 2d8+16=29 ;
Wednesday June 15th, 2022 7:59:31 AM

Pressi could not post today and asked for a sub. It's rather important her PC is able to share this information, so I'm going to post it here for everyone to see and presume she shared it even though she couldn't post today.

These creatures seem to be beings of pure elemental chaos, probably created by Scald himself. In addition to standard water elemental abilities, every strike they make causes random effects to their enemies, they can infect living creatures with their essence, killing them a few days later to create more of themselves, and any spell, spell-like ability, or supernatural ability used within 10 feet of them is affected by the chaotic energies causing random effects.

They are immune to all magic not aligned with law, but very weak to law aligned effects. Law magic is still affected by their aura however, so best to retreat before using it on them. They do affect each other with their auras, which is why any casting spells is sure to stay far enough away to do so


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 22 or 172/279. DR 10/Adamantine Foresight  d4+1=4 ;
Wednesday June 15th, 2022 8:07:55 AM

will post for Pressi in about 10 minutes - working on it now!

Pressi (Kim for Melvin) - AC 29, HP 195/217, CMD 27; Harper AC 35, HP 96/117, CMD 35  3d8+15=21 ;
Wednesday June 15th, 2022 8:28:33 AM


Pressi calls out - "Stay more than 10 feet away from them if you want to cast spells. And they hate law."

Pressi casts time stop, for 4 rounds of apparent time.

Round 1: Read from scroll of align weapon to align with Law her +1 Frost Keen Rapier.
Round 2: Read from scroll of align weapon to align with law her +1 Adamantium Frost Spiked Chain.
Round 3: Cure Serious Wounds on self to recover 21 hp.
Round 4: Cast waves of exhaustion to affect Chaos Elementals 2, 5, 7, 6, 3, 4, 8. "Waves of negative energy cause all living creatures in the spell's area to become exhausted." This drops her out of the time stop.

And she lets people know what DM Mitch wrote :-)

DM Mitch Lake Fight Map  
Wednesday June 15th, 2022 8:33:20 AM

Just Last Round Murphy and his elementals did more damage to #1 and the elementals attempted to form a shield around their summoner. They draw AoO while moving into position - 1 is hit twice for 49 total damage, 2 is hit once for 25, and 3 is hit once for 29 damage. All of them make their saves against the melee strike effects, so can form the defensive position around Murphy.

Pru summons another water elemental to go with Drenchy while Drenchy continues to attack chaos elemental 3 for more damage.
Succotash remains out of commission so Valerie despite being blinded and sapped of some of her constitution continues to attack #4
Kezzem goes to cast a spell on Murphy but due to the chaos field of #5 his spell turns into hiccups and he is sickened for 2 rounds. He then deals some damage to #7
Tali summons a shark.
Nikolai punches a lot. He hits almost every blow, doubling the damage on his enemy.
Murphy tries to do several things at once. Due to being staggered, he can not form a vortex (Standard action) and move at the same time, so presumably he just moves. Surrounded on 4 sides, he provokes AoO from all of his enemies. However, his own elementals, looking identical to him, swim around him to provide enough confusion so he doesn't get killed.

Elemental 1 AoOs Murphy and Murphy’s Elemental 3 gets in the way instead taking 2 slams (47 vs AC 29 damage + DC 25 Fort Save or the elemental is confused for 3 rounds; 49 vs AC 26 damage + DC 25 Fort Save or portions of the elemental’s body bursts with fire and the elemental takes an additional 19 damage)

Elemental 6 AoOs Murphy and Murphy’s Water Elemental 1 gets in the way instead taking 2 Slams (56 vs AC 38 damage + DC 25 fort save or the elemental suffers 2 Intelligence damage; 45 vs AC 28 damage + DC 25 fort save or the elemental is sickened for 3 rounds )

Elemental 7 AoOs Murphy and Murphy’s Water Elemental 2 gets in the way instead taking 2 slams (46 vs AC 22 damage + DC 25 Fort Save or Murphy’s elemental becomes fatigued ; 39 vs AC 29 damage + DC 25 Fort Save or Murphy’s elemental suffers 2 con damage)

Elemental 8 AoOs Murphy and Murphy’s Elemental 3 gets in the way again taking an additional 2 slams (57 vs AC 26 damage + DC 25 Fort Save or the elemental suffers 2 wisdom damage ; 45 vs AC 33 damage + DC 25 Fort Save or the elemental takes 1 negative level )

Once safely away from the elemental’s field he’s able to heroically heal himself and no longer be staggered.

Elementals 2 and 3 remain defensive while 1 attacks.

With Murphy out of their clutches the enemies that were attacking him reassess and determine Kezzem and Valerie to be the most dangerous targets. Elemental 1 can’t reach them without drawing an AoO, so it hits Murphy’s elemental 1. Two hits, 27 and 25 damage. DC 25 fort save x2, the first against gaining 1 negative level, the second against being nauseated for 4 rounds.

Elementals 2, 5, 6, and 7 pummel Kezzem. They land 7 hits for 24, 29, 29, 31, 29, 25, and 27 damage. He must make 7 DC 25 fortitude saves vs being nauseated 4 rounds, 2 STR damage, getting 1 negative level, 2 WIS damage, 2 more WIS damage, 2 Wis Damage again, and being confused for 4 rounds.

Elementals 3, 4, and 8 pound on Valerie, landing every hit and critting once. She takes 34, 30, 25, 30, 28, and 27 damage. She must make 6 DC 25 fort saves vs 2 STR damage, 2 INT damage, Turning to stone, being staggered for 4 rounds, and being blinded for 3 rounds (which I guess would stack?)

Elemental 1: 306 damage
Elemental 2: 299 damage
Elemental 3: 38 damage
Elemental 8: 66 damage
Elemental 4: 201 damage
Elemental 7: 29 damage


DM Mitch Lake Fight Map  
Wednesday June 15th, 2022 8:37:07 AM

Pressi time stops and buffs her weapons. Her exhaustion fails due to the elementals being immune to magic

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Wednesday June 15th, 2022 11:35:57 AM

OOC: Updated Sheet

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user
Ritual of Cheating Death: free action to designate as protected from death

Effects:

Moment of Prescience (+20 to single roll)
Rose Control (Endure Elements)
Water breathing
spell absorbtion (Ioun Stone)
spectral hand
fluid form (reach, swim speed, DR 10/slash)
Highlight to display spoiler: {Water elemental effect}

Spells Used:

L3: 2
L4: 1
L5: 1
L7: 2
L8: 1
L9: 1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+15=28 ; d20+15=24 ; d20+15=25 ; d20+15=20 ; d20+15=19 ; d20+15=35 ;
Wednesday June 15th, 2022 12:49:31 PM

Fort verses Str - 28 (Pass)
Fort verses Int - 24 (Fail)
Fort verses turning to stone - 25 (Pass)
Fort Verses staggered - 20 (Fail)
Fort Verses Blindness - 19 (Fail)
Fort Verses ? - 35 (Pass)

Seeing All his friends taking a beating, Succotash tells Valerie to take a 5 ft step back, and than he himself does the same. He than casts Heal on Valerie removing her staggered and blinded conditions, as well as healing he back to max HP and healing her int and con damage. He uses whatever means possible to try to get his friends attention and says, "If you can, you should make for the exit at the bottom of the lake. With the bottle neck there, we should only have to deal with one or maybe 2 at a time!"

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 17/20
Haste

Dimensional hop 40/200

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+19=28 ; d20+19=35 ; d4+1=2 ; 4d6=17 ;
Wednesday June 15th, 2022 2:03:31 PM

Pressi will think of magic for a reason, but for right now, she will just do what she prepared.

Moving to flank along with Kezzem, and after focusing her cheat death ability on him, Pressi moves for a single attack with the keen rapier.

Attack roll 28, ignore crit confirm roll, damage is 2+law align, sneak damage is 17.

Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+24=26 ; d20+24=31 ; d10=6 ; d10=10 ; d10=6 ; d10=9 ; d20+24=33 ; d20+24=28 ; d10=9 ; d10=9 ; d10=9 ; d10=7 ;
Wednesday June 15th, 2022 2:43:45 PM

Drenchy continues his assault on water elemental 3. He hits AC 26 for 26 damage and AC 31 for 25 damage.

Quenchy attacks water elemental 8. He hits AC 33 for 28 damage and AC 28 for 26 damage.

Pru hears Succotash's instructions and begins making her way toward the exit (still invisible and in water elemental form).

She again casts using Silent Spell and at the end of the round another elder water elemental appears, whom we will call Glub-Glub.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+17=28 ; 4d10+15=39 ;
Wednesday June 15th, 2022 5:37:03 PM

MEG

In this round, Tali's Summoned Monster arrives...one 60-foot 100,000-pound Gargantuan Dire Shark making its splash into area AP15 through BA15 and about 10 feet wide.

Tali's taken to calling her new swimming friend "MEG", and will ask her to Grab & Swallow Whole, all the Non-Elder Water Elementals..."It's Feeding Time!"

MEG will attack Water Elemental#3 with Melee Bite = 28 [if successful, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.] Damage = 39

STATISTICS
Dire Shark (Megalodon)CR 9

XP 6,400
N Gargantuan animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 112 (15d8+45)
Fort +14, Ref +13, Will +8

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+15/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+15 damage, AC 17, 11 hp)

Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d8+10=18 ; d20+31=46 ; d20+31=51 ; d20+31=33 ; d20+26=37 ; d20+26=33 ; d20+19=26 ; d20+19=34 ; d20+34=54 ; d20+34=42 ; d20+34=38 ; 2d10+10=15 ; 2d10+10=25 ; 2d10+10=23 ; 2d10+10=22 ; 2d10+10=19 ; 2d10+10=20 ; 2d10+10=23 ; 2d10+10=24 ; 2d10+10=22 ; 2d10+10=20 ;
Thursday June 16th, 2022 12:07:49 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Nikolai keeps pummeling WE2 with another flurry of blows and if WE2 goes down before he finishes his attacks, he switches to WE5:
Att1 +25 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 46
Att2 +25 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 51 N20
Confirm crit roll = 33
Att3 +20 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 37
Att4 +20 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 33
Att5 +13 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 26
Att6 +13 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 34

Bonus Attack Hasted:
Att1 +28 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 54 N20
Confirm crit roll = 42

Using Ki pt for an extra attack:
Att1 +28 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 38

Damage is in attack roll progression (8 attacks), so if there is a miss, ignore that damage:
15. 25 (48 if crit is confirmed), 22, 19, 20, 23, 24 (46 if crit is confirmed), 20

Kezzem (BrianW) - AC 43/21/38 +1; HP -11/276; Rumpus AC 41/19/32+4; HP 151/151  d20+27=46 ; d20+27=32 ; d20+27=33 ; d20+27=35 ; d20+27=39 ; d20+27=44 ; d20+27=39 ; d20+27=30 ; d6=2 ; d6=1 ; d6=1 ; d6=3 ; d6=2 ; d6=4 ; d6=6 ; d6=1 ; d6=4 ; d6=5 ; d6=1 ; d6=5 ; d6=6 ; d20+5=8 ;
Thursday June 16th, 2022 2:33:56 AM

SV Fort DC 25: 1d20 + 27 = 46. Made.
SV Fort DC 25: 1d20 + 27 = 32. Made.
SV Fort DC 25: 1d20 + 27 = 33. Made.
SV Fort DC 25: 1d20 + 27 = 35. Made.
SV Fort DC 25: 1d20 + 27 = 39. Made.
SV Fort DC 25: 1d20 + 27 = 44. Made.
SV Fort DC 25: 1d20 + 27 = 39. Made.
Disregard the 8th check. I miscounted.

No chaos magic.

However, that is enough damage to knock Kezzem to -47 hp.

If I can spend 1 Hero Point to lay on hands (normally a swift action for Kezzem to use on himself), he'll do so.

Healing: 9d6 = 2 + 3 + 2 + 4 + 6 + 4 + 5 + 5 + 6 = 37.

Otherwise, Kezzem will spend 2 Hero Points to Cheat Death.

Stabilization Check DC 10:
Con: 1d20 + 5 = 8.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 174/279. DR 10/Adamantine, DR 5/-, Foresight: Elder Water Elementals  d20+14=17 ; d20+14=16 ; d20+14=25 ; d20+14=23 ; d20+14=23 ; d20+14=15 ; d20+22=26 ; d20+22=40 ; 2d10+11=18 ; 2d10+11=21 ; d20+24=44 ; d20+24=42 ; d20+24=42 ; 2d10+11=17 ; 2d10+11=29 ; 2d10+11=19 ; d20+24=44 ; d20+24=41 ; d20+24=44 ; d20+24=41 ; 2d10+11=15 ; 2d10+11=26 ; 2d10+11=18 ; 2d10+11=26 ;
Thursday June 16th, 2022 3:39:20 AM


Results of attacks on Elder Water Elementals
Elder #1 152 hp AC 24 Fort +14, Ref +18, Will +5
HP: 49 + 38 + 28 = 115. 37 hp left
Fort save 17/25 fail: -2 Int
Fort save 16/25 fail: 3 rnds sickened

Elder #2 152 hp AC 24 Fort +14, Ref +18, Will +5
HP: 22 + 29 = 51. 101 hp left. con 16 hp. 85 hp left
Fort save 25/25 - not fatigued
Fort save 23/25 fail: 2 Con damage (-16 hp)

Elder #3 152 hp AC 24 Fort +14, Ref +18, Will +5
HP: 26 + 33 = 59. 93 hp left. Neg. level (-10hp). 83 hp left
Fort save 23/25 fail: -2 wisdom
Fort save 15/25 (nat 1) fail: 1 negative level (-10hp)

[i]Attacks, or readied attacks[/u]
Elder #1 vs Chaos #1
AC 26, 18 hp damage
AC 40, 21 hp damage

Elder #2 Shielding Murphy
If any opponents come near, he has readied slam attacks:
AC 44 threat, AC 42 confirmed crit, 17+29= 46 hp damage
AC 42, 19 hp damage

Elder #3 Shielding Murphy
If any opponents come near, he has readied slam attacks:
AC 44 threat, AC 41 confirmed crit, 15+26 = 41 hp damage
AC 44 threat, AC 41 confirmed crit, 18+26 = 44 hp damage

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 174/279. DR 10/Adamantine, DR 5/-, Foresight  d3=3 ; d20+45=53 ;
Thursday June 16th, 2022 4:19:37 AM


Murphy casts a summon nature's ally VIII. 3 VII critters he is calling should show up at the beginning of next round.

=========
Perception: 53
d3=3 - How many level VII creatures will be summoned by level VIII spell

Spell effects, etc.
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

DM Mitch Lake Fight Map   d20=18 ; d20=6 ; d20=7 ; d20=13 ; d20=2 ; d20=17 ; 2d10+18=27 ; 2d10+18=28 ; 2d10+18=27 ; 2d10+18=35 ; d20=11 ; d20=4 ; d20=12 ; d20=1 ; d4=2 ; 2d10+18=30 ; 2d10+18=30 ;
Thursday June 16th, 2022 8:16:23 AM

Succotash spends his resources healing both himself and Valerie after getting outside of the range of the chaos field. He tells the rest of the party that they should regroup at the exit to try to use the terrain to form a bottleneck where they can engage the elementals in smaller numbers.
Pressi moves to flank alongside Kezzem and tries to stab the chaotic water elemental with her rapier but she fails to hit it.
Pru has her elementals press their attacks and makes her way towards the exit still invisible and as a water elemental herself while summoning a third elemental of her own. Drenchy hits 3 once. Quenchy hits 8 once.
Tali summons her own watery friend a Megalodon she dubs MEG who proceeds to try to attack Elemental 3 but misses
Nikolai gets the first kill of the battle, finishing the weakened elemental 2 and doing some damage to elemental 5.
Kezzem heroically heals himself a little so he’s just unconscious instead of dead.
Murphy’s elementals hit an enemy once and he starts summoning more reinforcements.

Water Elementals 8, 4 and 3 press their attack on Valerie hitting 5 times vs AC 55,50,50,48 and 42 for 32, 31, 22, 31 and 24 damage and 5 DC 25 Fort Saves or 1) gain a negative level, 2) become nauseated for 2 rounds, 3) take 2 Dexterity damage, 4) become blinded for 1 round and 5) become sickened for 1 round.

Chaos Water Elemental 1 attacks Murphy’s Elder Elemental 1 hitting twice vs AC 40 and 41. Murphy’s elemental takes 32 and 30 damage and 2 DC 25 Fort Saves or 1) take 2 Intelligence damage and 2) take 2 wisdom damage

Elemental 7 joins elemental one in working to clear out the summons. It hits elder elemental 1 twice for 27 and 28 hp. DC 25 fort saves vs fatigue and 2 int damage.

Elemental 5 sees that Kezzem is down, but it’s buddy #2 still dies. So it attacks the only visible target that could have killed him, Pressi. She’s hit twice for 27 and 35 damage, DC 25 fort saves vs 2 STR damage and 2 rounds of being nauseated. Since this is her first time being hit, DC 25 save vs infection.

Elemental 6 is not stupid enough to leave Kezzem to be healed by one of his allies and get back in the fight. He double taps the paladin to ensure the kill, crushing his small body (60 extra damage, more then enough to kill).

Elementals AC: 31 (Also, immune to crits as elementals)
Elemental 1: 306 damage
Elemental 2: 361 damage (Dead)
Elemental 3: 63 damage
Elemental 4: 201 damage
Elemental 5: 83 damage
Elemental 6: 0 damage
Elemental 7: 29 damage
Elemental 8: 94 damage


Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Thursday June 16th, 2022 10:08:24 AM

OOC: Remember, though, that Kezzem is still protected by the cheat death effect.

DM Mitch Lake Fight Map  
Thursday June 16th, 2022 12:12:48 PM

See email.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+15=21 ; d20+15=25 ; d20+15=31 ; d20+15=27 ; d20+15=31 ; d4=3 ; d20+28=37 ; d20+28=34 ; d20+28=42 ; d20+28=44 ; d20+28=46 ; d20+28=44 ; 4d6+16=28 ; 4d6+16=31 ; 4d6+16=27 ; 3d6+16=27 ; 2d6+16=26 ; 2d6+16=22 ; d6=4 ; d6=5 ; d6=4 ; d6=1 ; d6=2 ; d6=5 ; d6=1 ; d6=1 ; d6=6 ; d6=3 ; d6=3 ; d6=4 ;
Thursday June 16th, 2022 12:13:26 PM

Fort verses negative level - 21 (fail)
Fort verses nausea - 25 (pass)
Fort versus Dex damage - 31 (pass)
Fort versus Blindness - 27 (pass)
Fort versus sickened condition - 31 (pass)

Succotash begins summoning, and next round 4 Dire Sharks will appear.

Meanwhile Valerie goes full round frenzy on #4 though if #4 drops, she will switch her target to #3

Right Talon hits AC 37 for 28 damage plus 4 frost and 5 shock
Left Talon hits AC 34 for 31 damage 4 frost and 1 shock
Haste Talon hits AC 42 for 27 damage 2 frost and 5 shock
Bite hits AC 44 for 27 damage 1 frost and 1 shock
Right Claw hits AC 46 for 26 damage 6 frost and 3 shock
Left Claw hits AC 44 for 22 damage 3 frost and 4 shock

Valerie has 1 negative level (-1 BAB, -1 all saves)

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 16/20
Haste

Dimensional hop 40/200

Augmented Dire Shark (Megalodon)

N Gargantuan animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8

OFFENSE

Speed swim 60 ft.
Melee bite +19 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +13; CMB +27 (+30 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18

Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+24=29 ; d20+24=35 ; d10=7 ; d10=7 ; d20+24=36 ; d20+24=29 ; d10=1 ; d10=2 ; d20+24=32 ; d20+24=42 ; d10=2 ; d10=4 ; d10=2 ; d10=1 ;
Thursday June 16th, 2022 12:24:49 PM

Quenchy continues attacking elemental 8, hitting once for 24 damage.

Drenchy and Glub-Glub gang up on elemental 3. Drenchy hits once for 13 damage; Glub-Glub hits twice for 16 and 13 damage (29 total; 42 total for both elementals).

Pru moves closer to the exit and casts again, still using Silent Spell. At the end of the round, yet another elder water elemental appears. This one is a foreign exchange water elemental named L'Eau.

Pressi (Melvin) - AC 29, HP 155/217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+22=40 ; d20+22=39 ; d20+21=29 ; d8=3 ; d8=7 ; d8=8 ; d20+30=33 ;
Thursday June 16th, 2022 9:35:17 PM

Pressi takes the damage, but easily saves against the effects (she's a lot less squishy than before).

Quickly, she takes another swipe at elemental 5, but whiffs again (AC 29). Frustrated, she swings her spectral hand (move action) to Kezzem, figures she's already tagged anyway (and maybe she'll get lucky and absorb a spell), and casts a quickened CSW on him (33 hp).

"Hey," she shouts at Elemental 6. "Lawful weapons, right here. Come and get em, bubble boy."

(Bluff 33 to see if I can get elemental 6 to leave Kezzem alone.)

OOC: I kind of had to try a few melee strikes because Pressi enchanted her own weapons instead of Nick and Kezzem, but if I can't rely on crits and sneak die, it might be time to go back to spells. If anyone wants to try grabbing her lawful aligned weapons, they can do so.

---------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user
Ritual of Cheating Death: free action to designate as protected from death

Effects:

Moment of Prescience (+20 to single roll)
Rose Control (Endure Elements)
Water breathing
spell absorbtion (Ioun Stone)
spectral hand
fluid form (reach, swim speed, DR 10/slash)
Highlight to display spoiler: {Water elemental effect}

Spells Used:

L1: 0/7+1
L2: 0/6+1
L3: 2/6+1
L4: 1/5+1
L5: 1/5+1
L6: 0/5+1
L7: 3/4+1
L8: 1/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1


Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+17=35 ; 4d10+15=36 ;
Thursday June 16th, 2022 11:33:03 PM

More MEG

Tali asks "MEG", to Grab & Swallow Whole, all the Non-Elder Water Elementals..."It's Feeding Time!"

MEG swims into position to attack Water Elemental#4 with Melee Bite = 35[if successful, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.] Damage = 36

STATISTICS
Dire Shark (Megalodon)CR 9

XP 6,400
N Gargantuan animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 112 (15d8+45)
Fort +14, Ref +13, Will +8

OFFENSE

Speed swim 60 ft.
Melee bite +17 (4d10+15/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+15 damage, AC 17, 11 hp)

Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18


Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday June 17th, 2022 1:25:26 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

OOC: a quick look at a discussion thread on Paizo Forums, I was looking to see if a Grapple Attack is a replacement for a Melee Attack (like Sunder). Basically, the argument on the thread went both ways, 1) Yes, a Grapple is in the category of Melee Attack and 2) No, it isnt'. So, I guess it is up to the DM. The point is Nikolai wants to use his Spring Attack feat to 'attack' Kezzem with a Grapple, and whisk him away. So, I have two scenarios I'll post.

IC:
Scenario 1:
NIkolai sees Kezzem is in a dire predicament and needs a quick retreat. Normally he uses his Spring Attack against a foe he intends to clobber and pull back before it can retaliate. It occurs to him that using the same principle on Kezzem would allow him to snatch him and drag him away.

Spring Attack: Move - Attack - Move. Must be at least 10' away from target, perform the attack on the target, move away from target a distance no more than your total Speed.

Grapple: you can carry your 'victim' up to half your speed.

Mobility: +4 AC bonus vs AoO

Nikolai uses his Mobility to enhance his AC vs WE5 and dashes to Kezzem 'attacks' him (Spring Attack) with a Grapple, then pulls him to AF2. His Total Speed is 100' so that should do it even moving at half speed part of the way.

Scenario 2:
He dashes to Kezzem (Mobility bonus vs AoO), and grabs him, then spends a Hero point to pull him to AF2


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 174/279. DR 10/Adamantine, DR 5/-, Foresight  d20+16=36 ; d20+16=27 ; d20+16=23 ; d20+16=32 ; 4d6+16=24 ; d20+27=46 ; 4d6+16=27 ; 4d6+16=26 ;
Friday June 17th, 2022 2:30:30 AM


Murphy recalls playing with little turtles in the river that runs through town. They didn't show up often, but every few years he and his friends would find a few, and play with them. Murphy's mother sent him straight back to the river with turtle in hand, though, the time he brought one home. "It lives in the river, sweetheart. Thanks for bringing it here for a visit, but you don't want to take it from its home, do you?"

He thinks that he certainly is bringing this trio of turtles to a place far from their home. He hopes they can help his group get past these guardians, though, so as to forestall the ascension of Scald.

Oh - no! The elder water elemental has been dissipated (#1).

He sends the turtles up to attack #1 and those nearby.
Giant (gargantuan) Turtle #1 vs Chaos elemental #1: AC 36 (nat 20) damage 24, plus grab - CMB 46 to swallow whole.
Giant Turtle #2 vs Chaos elemental #1: AC 27 damage 27.
Giant Turtle #3 vs Chaos elemental #7: AC 23 damage 26.

The two other elder elementals just above him have their held actions at the ready, as indicated in the prior post for them.

He casts another summoning...

Prudence Komonov [AC 28; HP 184/184](Kathy) 
Friday June 17th, 2022 6:42:16 PM

[Mitch said he probably wouldn't post today, but players still need to post every day so here is mine.]

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  4d10+15=48 ; d20+17=21 ;
Friday June 17th, 2022 11:01:26 PM

MEG Time

More MEG

MEG continues to feed on the Water Elementals

MEG swims into position to attack Water Elemental#4 with Melee Bite = 21 [if successful, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.] Damage = 48

MEG Time
DEFENSE
AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 112 (15d8+45)
Fort +14, Ref +13, Will +8

OFFENSE
Speed swim 60 ft.
Melee bite +17 (4d10+15/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+15 damage, AC 17, 11 hp)

STAT Block
Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday June 17th, 2022 11:45:42 PM

OOC: maybe he'll get to post this weekend so I'll wait. Oh NO! I just posted!

DM Mitch Lake Fight Map   d20=5 ; 10d6=27 ; d20=17 ; d20=7 ; d20=10 ; d20=5 ; d20=15 ; d20=7 ; 2d10+18=23 ; 2d10+18=27 ; 2d10+18=31 ; 2d10+18=30 ; 2d10+18=29 ; 2d10+18=29 ; d20=15 ; d20=3 ; d20=2 ; d20=18 ; d20=5 ; d20=6 ;
Saturday June 18th, 2022 11:51:12 AM

Succotash works on summoning some dire sharks to the party.
Valerie goes all frenzy on the chaos elemental # 4 but after all that it is still standing but looking really rough.
Pru continues her move towards the exit while summoning yet another elemental of her own. Meanwhile the 3 she already have attack the chaos elementals all hitting at least once.
Pressi attempts to stab the elemental again with her lawful weapon but it misses once again. She quickly uses her spectral hand to cast a quickened cure light wounds which is actually helped by the chaos field and all dice variables are maximized meaning Kezzem is healed for 39 points of damage instead of only 36. She then attempts to goad the water elemental into leaving Kezzem alone and focusing on her (Sense Motive : 14) and it fails to resist her bluff so it will ignore Kezzem for now and focus on her.
Tali sends her shark to attack and it manages to finish a heavily weakened elemental.
Nikolai grabs Kezzem and runs (not going to quibble about grapple rules to pick up a willing, if unconscious, ally - you can grab him and move him without needing any feats)
Murphy summons some turtles to manage tl land a hit, but not grapple. He starts another summoning.


Elemental 5 attacks and hits Pressi with 2 slams (57 vs AC; 40 vs AC - 23 damage + DC 25 Fort Save or be effected by heal spell healing 110 damage; 26 damage + DC 25 Fort Save or take 2 strength damage)

Elementals 3 and 8 continue to focus their fire on Valerie hitting with 4 slams (vs AC 46, 51, 48, 56) and dealing 28, 29, 30, 22 damage and requiring 4 DC 25 Fort Saves or 1) suffer 16 acid damage as the dinosaurs body overloads with acid energy, 2) take 2 constitution damage, 3) suffer the effects of a CL 11 Baleful Polymorph spell and turn into a gold fish and 4) take 2 intelligence damage

Elementals 1, 6, and 7 decide to start trying to clear out the summons that surround the entire group. They each attack a turtle - turtle 1 takes 50 damage (save vs -2 con and -2 dex), turtle 2 takes 61 (save vs 2 wis and turning to stone), turtle 3 takes 58. (Save vs 2 wis and 2 charisma damage). All saves remain DC 25 fort saves

The DM’s finally remember that oh yeah the lake is boiling. PCs are protected ,not summons. All summons take 27 damage unless they are immune to fire damage.

Elementals AC: 31 (Also, immune to crits as elementals)
Elemental 1: 330 damage
Elemental 2: 361 damage (Dead)
Elemental 3: 105 damage
Elemental 4: 370 damage (dead)
Elemental 5: 83 damage
Elemental 6: 0 damage
Elemental 7: 29 damage
Elemental 8: 118 damage


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(40)/16/34 CMD 34 HP 87(143)/156(143)Spells  d20+19=36 ; d20+19=29 ; d20+19=32 ; d20+19=26 ; 4d10+17=31 ; 4d10+17=48 ; d20+30=42 ; d20+30=48 ; d20+15=33 ; d20+15=17 ; d20+15=33 ; d20+15=23 ; d20+28=31 ; d20+28=45 ; d20+28=36 ; d20+28=45 ; d20+28=48 ; d20+28=31 ; 4d6+16=33 ; 4d6+16=25 ; 4d6+16=23 ; 3d6+16=24 ; 2d6+16=25 ; 2d6+16=27 ; d6=5 ; d6=1 ; d6=2 ; d6=4 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ; d6=5 ; d6=3 ; d6=4 ; d6=1 ;
Sunday June 19th, 2022 10:42:12 PM

Succotash's Dire Sharks appear, and he names them Biter, Chomper, Toothy, and Mr. Cuddles. Chomper and Mr. Cuddles use their reach to attack #1 while Toothy and Biter attack #3

Chomper hits AC 36 for 31 damage with a grab attempt of 42
Mr. Cuddles hits AC 29 (Miss)
Toothy hits AC 32 for 48 damage with a grab attempt of 48
Biter hits AC 26 (Miss)

Valerie's Saves
33 verses acid (Pass)
17 verses Con damage (Fail)
33 verses Polymorph (Pass)
23 Verses Int damage (Fail)

Now a mindless creature,Valerie goes all in against one of her attackers in this case #3.

Right Talon hits AC 31 for 33 damage plus 5 frost and 1 shock
Left Talon hits AC 45 for 25 damage 2 frost and 4 shock
Haste Talon hits AC 36 for 23 damage 2 frost and 1 shock
Bite hits AC 45 for 24 damage 5 frost and 2 shock
Right Claw hits AC 48 for 25 damage 5 frost and 3 shock
Left Claw hits AC 31 for 27 damage 4 frost and 1 shock

Valerie has 1 negative level (-1 BAB, -1 all saves)

Succotash notices Nik retreating with Kezzem, and casts dimensional door to get up to help out next round.

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 15/20
Haste

Dimensional hop 40/200

Augmented Dire Shark (Megalodon)

N Gargantuan animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8

OFFENSE

Speed swim 60 ft.
Melee bite +19 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +13; CMB +27 (+30 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(40)/16/34 CMD 34 HP 87(143)/156(143)Spells  4d10+17=32 ; d20+30=45 ;
Sunday June 19th, 2022 10:52:04 PM

I just realized that if Chomper managed to grapple #1 than Mr. Cuddles's attack would have landed. So if #1 is grappled than he receives another 32 damage and faces another grab attack of 45 which means he would be grappled by both Chomper and Mr. Cuddles.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d8=8 ; d8=3 ; d8=6 ;
Monday June 20th, 2022 12:06:43 AM

OOC: I don't know if Kezeem needs any more healing, but just in case my hunch is correct...

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

NIkolai takes a round to retrieve his Staff of Healing and uses it on Kezeem:
Heal 3d8+5 = 8 + 3 + 6 +5 = 22

Nikolai also iforms his friends, somehow, that the staff also can be used for Lesser Restoration.


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 208/279. DR 10/Adamantine, DR 5/-, Foresight  d20+16=35 ; d20+16=29 ; d20+16=34 ; 4d6+16=31 ; 4d6+16=34 ; 4d6+16=31 ; d20+24=36 ; d20+24=40 ; 2d10+11=31 ; 2d10+11=19 ; 4d8+20=34 ; d20+12=29 ; d20+12=29 ; d20+12=14 ; d20+12=21 ; d20+12=32 ; d20+12=24 ;
Monday June 20th, 2022 6:33:13 AM


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 208/279. DR 10/Adamantine, DR 5/-, Foresight

Saves: Turtle #1: Save DC29/25; Save DC29/25
Turtle #2: Fail DC 14/25; Fail DC 21/25. -2 Wisdom; Turn to stone:
Turtle #3: Save DC 32/25; Fail DC 24/25. -2 Charisma.

Turtle #1 vs Elemental #1: AC 35 for 31 hp damage
Turtle #2 Sink to bottom of lake, having been turned to stone. Ignore rolls of d20+16=29; 4d6+16=34
Turtle #3 vs Elemental #7: AC 34 for 31 hp damage

Meanwhile, another Elder Water Elemental (#4) joins the crew. Fighting water with water.

This squid-shaped elemental lays into Chaos Elemental #5
AC 36 for 31 hp damage
AC 40 for 19 hp damage
Total vs 5: 50 hp

Elder water elemental #2 slams #8 (finally using readied slam attacks):
AC 44: 17 hp damage (I dropped the crit damage that added 29)
AC 42: 19 hp damage

Elder water elemental #3 still has his readied action prepared to protect Murphy [from June 16th 3:39:20 AM post].

Murphy casts CURE CRITICAL WOUNDS, MASS, restoring 34 hit points to all allies within 75 feet of the druid. That should cover Pru, Valerie, Elder water elementals #2 and #3, Pressi, Biter, Toothy, L'Eau, Glub-Glub, Drenchy, Quenchy, Giant Snapping Turtles #1, #2, #3, Mr. Cuddles, Chomper, and Murphy himself. Outside the area are Succotash, Nikolai, Kezzem, Talia, and the other-dimensional Harper. If there is an ally within 75' of Murphy I have overlooked, then add that person/critter in. He's not offering it to the Chaos Water Elementals, of course.

DM Mitch Lake Fight Map  
Monday June 20th, 2022 8:01:07 AM

(Since I posted late and only 3 people got to take actions going to post this afternoon)

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+22=31 ; d20+22=38 ; 5d6=19 ; 2d6=11 ;
Monday June 20th, 2022 3:07:05 PM

(OOC: I'm assuming that some of the damage is blocked by the DR from her fluid form - that is, that it's bludgeoning damage, no bypass. I forgot to include the DR before, I am doing it now.)

Pressi easily avoids both spells, for better or for worse. She gets Murphy's heal easily... and tries to consider her next move.

But she didn't spend that money on a horn of blasting to not use it once for fun, so....

Pressi takes the horn out (move action, both hands occupied) and blows (DC 16 shout vs I think elementals 5-7, 40 ft cone, 19 sonic damage per round, 11 rounds, potential deafening).

---------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user
Ritual of Cheating Death: free action to designate as protected from death

Effects:

Moment of Prescience (+20 to single roll)
Rose Control (Endure Elements)
Water breathing
spell absorbtion (Ioun Stone)
spectral hand
fluid form (reach, swim speed, DR 10/slash)
Highlight to display spoiler: {Water elemental effect}

Spells Used:

L1: 0/7+1
L2: 0/6+1
L3: 2/6+1
L4: 1/5+1
L5: 1/5+1
L6: 0/5+1
L7: 3/4+1
L8: 1/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1


Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+17=24 ; 4d10+15=31 ;
Monday June 20th, 2022 7:58:52 PM

Dire, Dire, Dire...Oh My!

MEG continues to feed on the Water Elementals

MEG swims into position to attack Water Elemental#6 with Melee Bite = 24 & Damage = 31 Two rounds of hot water damage, MEG takes 54 points of damage (112 - 54 = 58HP)

Tali, seeing the massive brawl of Summoned Creatures, Tali will delay her spell.

DEFENSE
AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 112 (15d8+45)
Fort +14, Ref +13, Will +8

OFFENSE
Speed swim 60 ft.
Melee bite +17 (4d10+15/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+15 damage, AC 17, 11 hp)

STAT Block
Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18



Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+24=25 ; d20+24=43 ; d10=6 ; d10=6 ; d20+24=28 ; d20+24=38 ; d10=1 ; d10=8 ; d20+24=43 ; d20+24=25 ; d10=7 ; d10=3 ; d20+24=29 ; d20+24=27 ;
Monday June 20th, 2022 8:38:39 PM

Pru's summoned elementals take damage.

Quenchy keeps going on Elemental 8. [Miss with nat 1; hit AC 43 for 22 damage]

Drenchy, Glub-Glub, and L'Eau gang up on Elemental 3. Drenchy hits once for 19 damage; Glub-Glub hits once for 20 damage; L'Eau misses twice.

The battlefield is getting kind of crowded, so Pru doesn't summon anything this round.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday June 20th, 2022 10:11:19 PM

ooc: placer post, just in case I forget later.

DM Hugh - Lake Fight Map  d20=4 ; d20+9=13 ; d20+9=26 ; d20+9=20 ; d20+9=24 ; d20+14=17 ; d20+14=19 ; d20+14=29 ; d20+14=21 ; d3=1 ; d3=1 ; d20+14=31 ; d20+14=33 ; d8=8 ; d8=8 ; d8=1 ; d8=2 ; d20+9=24 ; d20+20=40 ; d8+20=28 ; d6=1 ; 6d6=18 ; d20+30=39 ; d20+30=46 ; d20+30=39 ; d20+30=44 ; d20+21=30 ; d20=12 ; 6d6=13 ; d20+26=40 ; d100=23 ; d20+19=31 ; d100=4 ; d100=63 ; d100=39 ; d100=75 ; d20=16 ; d20=8 ; 6d6=16 ; d20+20=34 ; d20+20=33 ; d20+20=27 ; d20=19 ; d20=19 ; d20=9 ; d20=7 ; d20=2 ; d20=9 ; d20=20 ; d20=4 ; d20=9 ; d20=13 ; d20=16 ; d20+25=44 ; d100=58 ; d100=79 ; d100=8 ; d100=31 ; d100=30 ; d100=77 ; d100=85 ; d100=92 ; d20=18 ; d20=10 ; d20=17 ; d20+37=51 ; d20+37=48 ; d20+37=42 ; d20+37=49 ; d20+37=52 ; d3=1 ; d20+37=52 ; d20+37=42 ; d20+37=55 ; d20+37=38 ; 2d10+18=35 ; 2d10+18=36 ; 2d10+18=33 ; 2d10+18=29 ; d20=17 ; d20=14 ; d4=4 ; d20=6 ; d20=4 ; d20+37=40 ; d20+37=43 ; d20+37=49 ; 2d10+18=30 ; 2d10+18=33 ; 2d10+18=22 ; d20=17 ; d20=16 ; 4d6=9 ; d20=9 ; d4=4 ; d100=16 ; d20+37=41 ; d20+37=55 ; 2d10+18=24 ; 2d10+18=26 ; d20=3 ; d20=8 ; d4=3 ; d20+37=51 ; d20+37=46 ; 2d10+18=35 ; 2d10+18=34 ; d20=20 ; d20=14 ; d4=3 ; 4d6=12 ; d20+37=52 ; d20+37=43 ; d20+37=51 ; d20+37=56 ; 2d10+18=38 ; 2d10+18=35 ; 2d10+18=36 ; 2d10+18=32 ; d20=14 ; d6=3 ; d20=14 ; d20=4 ; d20=15 ; d4=3 ; d4=2 ; d4=4 ; d100=4 ; d4=4 ; d20+37=47 ; d20+37=49 ; 2d10+18=29 ; 2d10+18=26 ; d20=20 ; d6=5 ; d20=9 ; 4d6=19 ; d4=3 ; d4=2 ; d20+37=56 ; d20+37=45 ; 2d10+18=38 ; 2d10+18=28 ; d20=4 ; d20=14 ; d4=3 ; d4=3 ; d20+37=46 ; d20+37=39 ; 2d10+18=22 ; 2d10+18=29 ; d20=11 ; d20=3 ; d4=4 ; d20+37=57 ; d20+37=45 ; d20=5 ; d20=7 ; 2d10+18=26 ; 2d10+18=33 ; d20+37=55 ; d20+37=50 ; d20+37=50 ; d20+37=48 ; d20+37=42 ; d20+37=40 ; 2d10+18=32 ; 2d10+18=31 ; 2d10+18=22 ; 2d10+18=31 ; 2d10+18=24 ; d20=7 ; d20=12 ; d20=2 ; d20=8 ; d20=14 ; d4=2 ; d4=1 ; d4=1 ; d20+37=41 ; d20+37=40 ; 2d10+18=32 ; 2d10+18=30 ; d20=4 ; d20=5 ; d20-2=14 ; d20+37=57 ; d20+37=40 ; 2d10+18=26 ; 2d10+18=23 ; d20=6 ; d20=1 ; d20+37=46 ; d20+37=51 ; d20+37=40 ; d20+37=57 ; d20+37=48 ; d20+37=38 ; d20+37=57 ; 2d10+18=28 ; 2d10+18=29 ; 2d10+18=30 ; 2d10+18=22 ; d20=20 ; d20=3 ; d20=19 ; d20=4 ; 4d6=16 ; d20+35=40 ; d20+35=41 ; 2d10+16=34 ; 2d10+16=24 ; d20=7 ; d20=14 ;
Monday June 20th, 2022 11:27:04 PM

Succotash’s summons manage to take down an elemental. They all fail to grapple. Valerie goes mindless (I assume you mean 1-4 range, not 0, 0 is comatose)
Nikolai heals Kezzem.
Murphy’s summons do good work. He cures a large number of creatures.
Pressi takes out her horn of blasting and blasts it. Items are not exempt from the chaos field - but this turns out to be a good thing! The enemies hit are sickened for 1 round. Sadly, it also hits Toothy and Elder elemental 4. All enemies make the save for half damage and no deafness.
Tali has the MEG try to take a bite out of another elemental but misses. She delays her summons since things are getting kind of crowded.
Pru has her elementals press their assault taking out 3.

Elemental 5 targets Pressi as the only non-summoned thing it can reach. It hits twice for 35 and 25 damage (yes, the damage is non-magical, though it’s natural attacks bypass DR/- and only DR/-) Her DC 25 fort saves are against gaining 15 temporary hit points and -2 wisdom.

Elementals 6 and 7 target the nearby turtles, each landing all of their hits. Turtle 1 takes 34 and 35 damage, turtle 3 takes 24 and 28 damage. Turtle 1’s first save DC 25 fort is against being staggered 1 round and his second is against being healed 180 hp. Turtle 3 must save vs 1 negative level and -2 con.
Elemental 8 attacks Toothy (40 vs AC; 41 vs AC; 34 and 24 damage plus DC 25 Fort Save or gain a negative level and DC 25 Fort Save or be sickened for 1 round)
All Summons take 27 damage if not protected from fire from the scalding water.

Elementals AC: 31, CMD 60 (Also, immune to crits as elementals)
Elemental 1: 361 damage (dead)
Elemental 2: 361 damage (Dead)
Elemental 3: 383 damage (Dead)
Elemental 4: 370 damage (dead)
Elemental 5: 133 damage (Sickened 1 round)
Elemental 6: 0 damage (Sickened 1 round)
Elemental 7: 91 damage (Sickened 1 round)
Elemental 8: 166 damage (Sickened 1 round)



Kezzem (BrianW) - AC 43/21/38 +1; HP 72/276; Rumpus AC 41/19/32+4; HP 151/151  d6=4 ; d6=6 ; d6=5 ; d6=3 ; d6=5 ; d6=1 ; d6=3 ; d6=1 ; d6=2 ; d6=6 ; d6=6 ; d8=6 ; d8=1 ; d8=7 ; d8=3 ;
Monday June 20th, 2022 11:54:14 PM

Kezzem coughs up water and blood.

"Um, thank Nikolai," says Kezzem. "I thought I was dead again."

Kezzem lays on hands on himself (swift action):

Healing: 9d6 = 4 + 6 + 5 + 3 + 5 + 3 + 2 + 6 + 6 = 40.

Kezzem then draws and cast his scroll of cure serious wounds.

Healing: 3d8 + 5 = 6 + 7 + 3 + 5 = 21.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d20+34=54 ; d20+34=39 ; 8d10+10=40 ; 8d10+10=48 ;
Tuesday June 21st, 2022 12:25:49 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

NIkolai moves back into battle against WE5:
Greater Vital Strike:

Att +28 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 54 N20
confirm crit roll = 39
Greater Vital Strike dmg = 8d10+6 +4(Mighty Fists) x2 = 40 + 48 = 88



DM Mitch Lake Fight Map   d100=95 ; d20+37=52 ; d20+37=46 ; 2d10+18=37 ; 2d10+18=27 ; d20+35=44 ; d20+35=45 ; d20+35=43 ; d20+35=55 ; d20+35=54 ; 2d10+18=34 ; 2d10+18=35 ; 2d10+18=24 ; 2d10+18=28 ; 2d10+18=32 ; 2d10+18=22 ; d20=16 ; d20=5 ; d20=15 ; d20=17 ; d20=15 ; d20=7 ; d6=3 ; d6=4 ; d6=6 ; d6=2 ; d4=1 ; 10d6=32 ;
Tuesday June 21st, 2022 2:10:55 AM

32 damage to summons from the boiling water.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 208/279. DR 10/Adamantine, DR 5/-, Foresight  d20+14=18 ; d20+12=29 ; d20+12=18 ; d20+12=16 ; d20+12=21 ; d20+16=27 ; d20+16=24 ; d20+24=34 ; d20+24=43 ; d20+11=12 ; d20+11=17 ; 2d10+11=13 ; 2d10+11=27 ; d20+24=38 ; d20+24=29 ; 2d10+11=25 ; d20+25=32 ; d20+25=32 ; 4d8+12=33 ; 4d8+12=31 ; 4d8+12=29 ; d20+25=26 ;
Tuesday June 21st, 2022 4:42:11 AM


Elder water elemental #4 saves vs Pressi's horn of blasting (Fort 18/16), takes 1/2 damage of 10, is not deafened. Not heat damaged.
Turtle #1 saves vs stagger, fails vs 180 hp healing (and thus is fully healed after taking 69 hp damage), but does take 27 hp from hot water.
Turtle #3 fails twice, thus takes a negative level and -2 con. He loses 16 hp from these two effects, in addition to the 52 hp worth of chaos elemental slam attacks. He makes it to the end of the round, when the - 27 steam cleaning hp will do him in (but, figuring those points come at the end, he tries one attack).
Turtle #2 is rock solid resting upon the lake bottom. I don't think he takes heat damage as a rock. Also, it's unlikely he took healing points from Murphy's cure spell last round.

Attacks:
Turtle #1 tried to bite Elem #6, but misses
Turtle #3 tries to bite Elem #7, but misses. He dies at the end of the round - the scalding water does him in. Or, rather, he gets to go back to his aqueous elemental plane.
Elder W.E. #4 hits Elem #5 twice (AC 34, 43) (oops on 1d20+11 rolls - wrong dice), for 13+27=40 hp damage
Elder W.E. #2 hits Elem #8 once (AC 38) for 25 hp damage
Elder W.E. #3 moves 5 feet and uses his readied attack hitting Elem #8 twice, AC 41 and AC 41, for 15+18=33 hp damage.

Murphy scoots up five feet closer, to be within 15' of Chaos Water Elemental #8. He attacks thrice, missing the last time, but does manage to connect twice (AC 32, AC 32) for 31+29=60 hp slam damage to Elem #8.

[Friends - despite showing on the map, our opponent water elementals #1 and #3 are dead. Alive are: #5, 6, 7, & 8.]

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 77/142 Valerie AC 41(40)/16/34 CMD 34 HP 87(143)/156(143)Spells  d20+19=24 ; d20+19=29 ; d20+19=32 ; d20+19=27 ; 4d10+17=45 ; d20+30=38 ; d20+28=31 ; d20+28=30 ; d20+28=39 ; d3=2 ; d20+28=39 ; d20+28=36 ; d20+28=44 ; 4d6+16=32 ; 4d6+16=29 ; 3d6+16=28 ; 2d6+16=21 ; 2d6+16=27 ; d6=6 ; d6=5 ; d6=3 ; d6=2 ; d6=1 ; d6=5 ; d6=5 ; d6=5 ; d6=4 ; d6=4 ; d8=8 ; d8=4 ; d8=3 ; d8=4 ;
Tuesday June 21st, 2022 11:35:09 AM

The squad of dire sharks move in to attack their next victims. Chomper attacks #7, Toothy takes on #5, and Biter and Mr. Cuddles take on #8. Only Biter manages to land a hit for 45 damage and a failed grab attempt.

Valerie moves her mindless attention to #8 (Normally Valerie has an Int of 3 so she is currently at 1)

Right Talon hits AC 31 for 32 damage plus 6 frost and 5 shock
Left Talon hits AC 30 (miss)
Haste Talon hits AC 39 for 29 damage 3 frost and 2 shock
Bite hits AC 39 for 28 damage 1 frost and 5 shock
Right Claw hits AC 36 for 21 damage 5 frost and 5 shock
Left Claw hits AC 44 for 27 damage 4 frost and 4 shock

Valerie has 1 negative level (-1 BAB, -1 all saves)

Succotash reaches over and casts Cure Critical Wounds on Kezzem healing 39 HP

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 14/20
Haste

Dimensional hop 40/200

Augmented Dire Shark (Megalodon)

Chomper 142/142
Toothy 142/142
Biter 142/142
Mr. Cuddles 142/142

N Gargantuan animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8

OFFENSE

Speed swim 60 ft.
Melee bite +19 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +13; CMB +27 (+30 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18



Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+24=27 ; d20+24=43 ; d10=8 ; d10=2 ; d20+24=34 ; d20+24=25 ; d10=4 ; d10=3 ; d20+24=37 ; d20+24=25 ; d10=1 ; d10=5 ; d20+24=39 ; d20+24=39 ; d10=9 ; d10=4 ; d10=2 ; d10=3 ;
Tuesday June 21st, 2022 3:11:27 PM

Pru's summoned elementals shift around a bit, three of them seeking new targets.

Quenchy and Drenchy gang up on Elemental 8. Quenchy hits once for 20 damage; Drenchy hits once for 16 damage.

Glub-Glub and L'Eau move to attack Elemental 5. Glub-Glub hits once for 16 damage; L'Eau hits twice for 24 and 15 damage.

Pru remains where she is.

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+22=33 ; d20+22=25 ;
Tuesday June 21st, 2022 9:00:28 PM

40 damage

Pressi's DR continues to resist the bludgeoning attacks, and she continues to resist both effects.

Dropping the horn (move action), Pressi decides to try an ill omen on elemental 6 (center of the remaining elementals), and see what effects get pulled.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+17=26 ; 4d10+15=27 ;
Tuesday June 21st, 2022 10:19:36 PM

Feeding Frenzy

MEG continues to feed on the Water Elementals

MEG swims into position to attack Water Elemental#6 with Melee Bite = 26 & Damage = 27. MEG takes an addition 32 points of damage (58-32 = 36HP)

Tali, still being invisible, will delay her action.

DEFENSE
AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 112 (15d8+45)
Fort +14, Ref +13, Will +8

OFFENSE
Speed swim 60 ft.
Melee bite +17 (4d10+15/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+15 damage, AC 17, 11 hp)

STAT Block
Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18



Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+17=26 ; 4d10+15=27 ;
Tuesday June 21st, 2022 10:19:39 PM

Feeding Frenzy

MEG continues to feed on the Water Elementals

MEG swims into position to attack Water Elemental#6 with Melee Bite = 26 & Damage = 27. MEG takes an addition 32 points of damage (58-32 = 36HP)

Tali, still being invisible, will delay her action.

DEFENSE
AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 112 (15d8+45)
Fort +14, Ref +13, Will +8

OFFENSE
Speed swim 60 ft.
Melee bite +17 (4d10+15/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+15 damage, AC 17, 11 hp)

STAT Block
Str 30, Dex 15, Con 17, Int 1, Wis 12, Cha 10
Base Atk +11; CMB +25 (+29 grapple); CMD 37
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18



DM Hugh - Lake Fight Map  d100=6 ; d20+37=40 ; d20+37=47 ; 2d10+18=26 ; 2d10+18=31 ; d20=7 ; d20=6 ;
Tuesday June 21st, 2022 11:33:51 PM

Kezzem wakes up and heals himself.
Nikolai heads back into battle. He crits, but elementals are immune to crits.
Murphy’s summons attack (I think fire damage would go at the start of the round). Murphy also does so. They land a few hits.
Succotash moves to heal Kezzem and Valerie continue to attack, killing #8
Pru’s elementals attack, but their target is dead so they’d move up to hit 7 and 5. WHich they do.
Pressi resists the damage and effects and targets #6 with an ill omen. The spell is negated and instead summons harmless butterflies which proceed to burn and drown in the scalding water.
Tali has Meg attack 6. It still misses while she delays her turn.
Elemental 5 keeps the pressure on Pressi, attacking and hitting twice for 30 and 25 damage. DC 25 fort saves vs entanglement and baleful polymorph.

Elemental 6 goes for giant snapping turtle number 2 (40 vs AC; 47 vs AC; 26 damage; 31 damage plus DC 25 Fort Save or take a negative level and DC 25 fort save or take 2 Charisma damage)
Elemental 7 goes for Valerie instead of more summons. It does move far enough to draw AoOs from those it remains in range of. It lands 2 hits for 66 damage (DC 25 saves vs 2 charisma damage and blindness for 3 rounds)

All summons take 42 damage from the boiling water.

Elementals AC: 31, CMD 60 (Also, immune to crits as elementals)
Elemental 1: 361 damage (dead)
Elemental 2: 361 damage (Dead)
Elemental 3: 383 damage (Dead)
Elemental 4: 370 damage (dead)
Elemental 5: 252 damage
Elemental 6: 0 damage
Elemental 7: 127 damage
Elemental 8: 368 damage (Dead)


Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d20+31=47 ; d20+31=47 ; d20+26=42 ; d20+26=39 ; d20+19=24 ; d20+19=36 ; d20+34=54 ; 2d10+10=24 ; 2d10+10=25 ; 2d10+10=22 ; 2d10+10=18 ; 2d10+10=15 ; 2d10+10=22 ;
Wednesday June 22nd, 2022 12:26:37 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Nikolai churns up a lot of bubbles as he delivers another flurry of blows on WE5:
OOC: I keep forgetting these guys are immune to crits.

Att1 +25 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 47
Att2 +25 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 47
Att3 +20 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 42
Att4 +20 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 39
Att5 +13 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 24
Att6 +13 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 36

Bonus Attack Hasted:
Att1 +28 +4 (GH) + 1(Haste) +1 (Hero's Feast) = 54 N20

Damage on 6 hits: 24, 25, 22, 18, 15, 22

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 208/279. DR 10/Adamantine, DR 5/-, Foresight  d20+12=26 ; d20+12=22 ; d20+24=38 ; d20+24=32 ; 2d10+11=25 ; 2d10+11=22 ; d20+24=31 ; d20+24=32 ; 2d10+11=20 ; d3=1 ; 2d10+11=20 ; d20+25=35 ; d20+25=35 ; d20+25=42 ; 4d8+12=25 ; 4d8+12=36 ; 4d8+12=33 ; d20+24=40 ; d20+24=30 ; 2d10+11=25 ; d20+45=52 ;
Wednesday June 22nd, 2022 12:57:21 AM

Giant Snapping Turtle #1 (not #2 - earlier turned to stone, and now at the bottom of the lake). Save 26/25 vs negative level; Fail 22/25 so takes 2 Charisma damage. This turtle is not vain. -27-26-31-42=down 126 out of 115. Beaten, boiled turtle, dead-ish

Elder Water Elemental #2 vs Chaos Water Elemental #7
AC 38, AC 32, damage 32, 25 hp = 57
Elder Water Elemental #3 vs Chaos Water Elemental #7
AC 31, AC 32, damage 20, 20 hp = 40
Murphy vs Chaos Water Elemental #7
AC 35, 35, 42, damage 25, 36, 33 hp = 94

Total vs #7: 191 + 127 = 316 so far - almost dead. Someone else hit #7, too!

Elder Water Elemental #4 vs Chaos Water Elemental #5
AC 40 (hit), AC 30 (barely miss), 25 hp damage
============
Perception: 52 - Murph glances toward the exit at the bottom of the lake, then back to the chaos elementals.

Spell effects, etc.
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 108/142 Valerie AC 41(40)/16/34 CMD 34 HP 21(143)/156(143)Spells  d20+19=36 ; d20+19=29 ; d20+19=39 ; d20+19=36 ; 4d10+17=46 ; 4d10+17=44 ; 4d10+17=34 ; d20+19=36 ; d20+19=27 ; d20+19=24 ; d20+19=20 ; 4d10+17=48 ; d20+15=33 ; d20+15=35 ; d6=2 ; d6=2 ; d6=4 ; d6=2 ; d6=3 ; d6=2 ; d6=1 ; d6=4 ; d6=5 ; d6=5 ; d6=2 ;
Wednesday June 22nd, 2022 11:45:52 AM

Due to their 20 ft reach, I believe all four dire sharks gain an AoO on #7.
Toothy hits AC 36 for 46 damage
Biter misses
Chomper hits AC 39 for 44 damage
Mr. Cuddles Hits AC 36 for 34 damage

For their actual attacks, Chomper and Mr.Cuddles move in on #6. Toothy turns his attention to #5 and Biter attacks #7
Chomper Hits AC 36 for 48 damage
Mr, Cuddles misses
Toothy misses
Biter misses

Valerie manages to avoid the Chr damage and the blindness (Rolled a 33 and a 35) but in her weakened state, she makes a withdrawal action.

Valerie has 1 negative level (-1 BAB, -1 all saves)

Succotash moves into a better position and channeels enrgy healing himself, Kezzem and Nik 31 damage

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 14/20
Haste

Dimensional hop 40/200

Augmented Dire Shark (Megalodon)

Chomper 73/142
Toothy46/142
Biter 73/142
Mr. Cuddles 73/142

N Gargantuan animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8

OFFENSE

Speed swim 60 ft.
Melee bite +19 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +13; CMB +27 (+30 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18

Kezzem (BrianW) - AC 43/21/38 +1; HP 182/276; Rumpus AC 41/19/32+4; HP 151/151  d6=3 ; d6=4 ; d6=5 ; d6=3 ; d6=4 ; d6=4 ; d6=5 ; d6=5 ; d6=6 ; d6=1 ; d6=3 ; d6=2 ; d6=4 ; d6=3 ; d6=3 ; d6=4 ; d6=5 ; d6=4 ; d6=1 ; d6=4 ;
Wednesday June 22nd, 2022 3:27:32 PM

Kezzem lays hands on himself (swift) as he moves towards Succo (move).

Healing: 9d6 = 3 + 4 + 5 + 3 + 4 + 4 + 5 + 5 + 6 = 39

He then channels positive energy, hitting himself, Succotash, Nikolai, Elder Water Elemental 4, and "Ha" (standard)

Healing: 9d6 = 3 + 2 + 4 + 3 + 3 + 4 + 5 + 4 + 4 = 32.

Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+24=44 ; d20+24=27 ; d10=6 ; d10=7 ; d20+24=39 ; d20+24=40 ; d10=2 ; d10=6 ; d10=7 ; d10=2 ; d20+24=36 ; d20+24=42 ; d10=4 ; d10=1 ; d10=9 ; d10=10 ; d20+24=40 ; d20+24=30 ; d10=6 ; d10=10 ;
Wednesday June 22nd, 2022 3:34:47 PM

Pru's summoned elementals don't have a lot of hit points left, but they keep going.

Quenchy and Drenchy team up on elemental 7. Quenchy hits once for 23 damage; Drenchy hits twice for 18 and 19 damage.

Glub-Glub and L'Eau attack elemental 5. Glub-Glub hits twice for 15 and 29 damage; L'Eau hits once for 26 damage.

Pru stays where she is.

Pressi (Melvin) - AC 29, HP 180/217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+22=28 ; d20+22=23 ; d20+20=28 ; d20+14=18 ;
Wednesday June 22nd, 2022 7:31:14 PM

Pressi's luck finally runs out (2 damage to charisma), is what I'd say if anything was working this module.

Frustrated, she decides the toothpick isn't working, so she takes out her chain of frost.

Attack Rolls: 28, 18.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday June 23rd, 2022 1:06:05 AM

Nikolai calls out, somehow, underwater, 'Who needs ability healing?'


DM Hugh - Lake Fight Map  2d8+18=28 ;
Thursday June 23rd, 2022 1:13:41 AM

Nikolai goes in for the attack and finishes #5.
Murphy has his summons attack.
Succotash’s summons finish #7 and hig 6 once.
Kezzem Channels healing.
Prudance’s summons all work on the only surviving elemental doing a lot of damage to it.
Pressi fails a save and misses two attacks.

Elemental 6 changes into a Vortex and swims to the right moving through the squares of Toothy, Biter, Pressi, L’Eau, GlubGlub and Drenchy. In Vortex form the elemental does not provoke AOOs for moving through threatened squares.

Toothy, Biter, Pressi, L’Eau, GlubGlub and Drenchy need to make DC 37 Reflex Saves or take 28 damage as the Whirlwind moves through their squares. If they fail the first one they must also make a second DC 37 reflex save to avoid being picked up by it.
All summons take 41 damage from the boiling water.

Elementals AC: 31, CMD 60 (Also, immune to crits as elementals)
Elemental 1: 361 damage (dead)
Elemental 2: 361 damage (Dead)
Elemental 3: 383 damage (Dead)
Elemental 4: 370 damage (dead)
Elemental 5: 378 damage (Dead)
Elemental 6: 178 damage
Elemental 7: 370 damage (Dead)
Elemental 8: 368 damage (Dead)


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 208/279. DR 10/Adamantine, DR 5/-, Foresight  d20+24=34 ; d20+24=28 ; d20+24=33 ; d20+24=40 ; d20+24=37 ; d20+24=26 ; d20+25=26 ; d20+25=31 ; 2d10+11=22 ; 2d10+11=18 ; 2d10+11=24 ; 2d10+11=18 ; 2d10+11=18 ; 2d10+11=20 ; 4d8+12=28 ; 4d8+12=25 ; 4d8+12=26 ;
Thursday June 23rd, 2022 5:39:51 AM


Oops. I rolled to attack, but that's not what is used in this case.

Each time a vortex (for water elementals) or a whirlwind (for air elementals) contacts someone, they need to make the relevant Reflex saves or take damage as the vortex moves through their squares. As elementals can change directions, it is possible for them to move through an opponent's square more than once per round. Murphy has done so on some occasions, up to five times per opponent.

Going for a more conservative approach, though, Murphy is asking each of his water elementals to strike the chaos water elemental two or three times each - but try to avoid each other. He will do the same, circumnavigating in a clockwise direction as viewed from above. Let's say each elemental bumps their prey twice, and Murphy thrice - because he is used to this sort of thing. He will end his turn, though, lower down, fairly close to Prudence, whom he suggests to scoot away from him - "toward the turtles," as he wants to move to plug up the exit against the chaos elemental.

Chaos water elemental needs to make Reflex DC28 six times, and Reflex DC 30 three times [calculating at DC10 + 10 {1/2 Murphy's HD}, +5 (str bonus) +5 {magic fang, greater +5} [If DM decides magic fang, greater ('any slam attack... or other natural weapon'), can be included in a whirlwind/vortex attack - if not, then DC25] or suffer...
...from Greater Water Elementals vortex slams:
1. 22
2. 18
3. 24
4. 18
5. 18
6. 20
...from Murphy (additional per feat improved natural attack):
7. 28
8. 25
9. 26
[P.S.: Please let me know if my math is okay here]

Spell effects, etc.
Hasted 20 rnds; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

Kezzem (BrianW) - AC 43/21/38 +1; HP 182/276; Rumpus AC 41/19/32+4; HP 151/151 
Thursday June 23rd, 2022 2:19:26 PM

Kezzem double moves up next to Pressi and Tali.

"Looks like you guys got this about wrapped up. That's...a lot of summoning."

Prudence Komonov [AC 28; HP 184/184](Kathy) 
Thursday June 23rd, 2022 6:31:33 PM

Pru's elementals do not survive the fire damage this round whether they make their reflex saves or not.

Pru could summon more, of course, but the fight looks to be just about over. She stays where she is for now.

Pressi (Melvin) - AC 29, HP 180/217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+23=39 ;
Thursday June 23rd, 2022 9:31:57 PM

With mercurian speed, Pressi breaks through the vortex without any damage.

And she fires another single cast of ill omen at elemental 6.

And if Nick is offering, she does need ability damage fixed (but it's Charisma, so no hurries).

DM Hugh - Lake Fight Map  d20+25=38 ; d20+25=31 ; d20+25=42 ; d20+25=43 ; d20+25=34 ; d20+25=39 ; d20+25=26 ; d20+25=27 ; d20+25=27 ; d100=93 ; 2d8+18=28 ; 10d6=32 ;
Thursday June 23rd, 2022 11:32:59 PM

(OOC: I believe your math is off on Murphy’s save. Because Murphy is wildshaped which I believe is essentially a long lasting polymorph effect and per the polymorph rule description under transmutation magic: The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form. the DC of Murphy’s whirlwind is 10 + 7 (Murphy’s Wildshape functions as elemental body IV for wildshaping into elementals + Murphy’s Wisdom modifier (spellcasting stat) = 9 so 10 + 7 + 9 = 28)

Nikolai offers ability healing.
Murphy and his elementals also turn into vortexes and have a vortex party but the chaos elemental is nimble and rolled well except against Murphy so only Murphy’s vortex touches it and it is still not dead after that.
Kezzem moves next to Pressi and Tali and remarks at all the summons
Pru sees her elementals no longer survive and refrains from summoning more.
Pressi avoids the vortex and fires off another ill omen only to have her spell negated and suffer a -6 penalty to all stats for 1 round
(OOC: Tali can retroactively have a turn tomorrow)
The elemental moves through Murphy’s squares, Elemental 2, 3 and 4 squares and Pru’s squares requiring a DC 37 reflex save or take 28 damage. If Pru is damaged she needs to make a second DC 37 reflex save to avoid being picked up by the chaos elemental’s vortex.

The elemental then does something that takes a standard action.
Know [Planes] : 42 - Highlight to display spoiler: {It disabled its chaos field ability}

Everything not immune to fire takes 32 damage from the scalding water.

Elementals AC: 31, CMD 60 (Also, immune to crits as elementals)
Elemental 1: 361 damage (dead)
Elemental 2: 361 damage (Dead)
Elemental 3: 383 damage (Dead)
Elemental 4: 370 damage (dead)
Elemental 5: 378 damage (Dead)
Elemental 6: 257 damage
Elemental 7: 370 damage (Dead)
Elemental 8: 368 damage (Dead)


Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d4=3 ;
Thursday June 23rd, 2022 11:48:33 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Nikolai moves over to Pressi and uses a charge from his Staff of Healing to restore her Charisma some:
1d4 = 3 pts restored plus any fatigue or mores exhaustion to fatigue condition.


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 208/279. DR 10/Adamantine, DR 5/-, Foresight  d20+21=33 ; d20+32=47 ;
Friday June 24th, 2022 1:54:34 AM


In halfling, Murphy says, "It's dropped its chaos field. Maybe a good time to hit it with spells." [Knowledge, Planes, 47/42] He took 28-10=18 hp from the vortex, and his stoneskin spell is used up. "It may be wanting to go down through the bottom."

Elder water elementals #2 and #3 evaporate in the hot water [it seems that hot water shouldn't bother water elementals too much, but, well, go figure.] Elemental #4 is still up.

[Will post actions sometime Friday... have other work I must do now.]

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+13=17 ; d20+13=26 ; d20+19=24 ;
Friday June 24th, 2022 12:24:25 PM

Toothy is overcome by the water heat, but the reaming dire sharks move in on the last elemental. only Biter is able to make an attack, but he misses.

Succotash moves forward, and calls Valerie to himself at the same time. He than casts heal on her fixing all her ability damage,and healing to max.

Active Spells:

Succotash
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing

Valerie
Heroes Feast
Protection from Energy (fire)
Resist Energy (fire)
Water Breathing
Freedom of Movement
Righteous Might 14/20
Haste

Dimensional hop 40/200

Augmented Dire Shark (Megalodon)

Chomper 41/142
Biter 41/142
Mr. Cuddles 41/142

N Gargantuan animal (aquatic)
Init +6; Senses blindsense 30 ft., keen scent; Perception +25

DEFENSE

AC 23, touch 8, flat-footed 21 (+2 Dex, +15 natural, –4 size)
hp 142
Fort +16, Ref +13, Will +8

OFFENSE

Speed swim 60 ft.
Melee bite +19 (4d10+17/19–20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks swallow whole (2d6+17 damage, AC 17, 11 hp)

STATISTICS

Str 34, Dex 15, Con 21, Int 1, Wis 12, Cha 10
Base Atk +13; CMB +27 (+30 grapple); CMD 39
Feats Bleeding Critical, Critical Focus, Great Fortitude, Improved Critical (bite), Improved Initiative, Iron Will, Lightning Reflexes, Skill Focus (Perception)
Skills Perception +25, Swim +18

Kezzem (BrianW) - AC 43/21/38 +1; HP 182/276; Rumpus AC 41/19/32+4; HP 151/151 
Friday June 24th, 2022 3:03:29 PM

"Is it trying to run?" asks Kezzem as he double moves towards the last elemental.

Prudence Komonov [AC 28; HP 184/184](Kathy)  d20+18=22 ; d20+18=38 ; d20+18=23 ;
Friday June 24th, 2022 7:27:45 PM

Pru takes damage, but is not caught up in the vortex. She moves out of the vortex area. She doesn't understand halfling, and her own Knowledge check was not high enough, so she's not sure what's going on with the remaining elemental. There still seem to be plenty of summoned creatures to deal with it, though, so she holds any actions for now.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 190/279. DR 10/Adamantine, DR 5/-, Foresight  d20+25=40 ; 4d8+12=36 ; 2d10+11=23 ; 2d10+11=19 ; 2d10+11=25 ; 2d10+11=22 ;
Friday June 24th, 2022 9:09:06 PM


Murphy comes out of his vortex. Since he is still hasted, he slams one time into the chaos water elemental, AC 40, for 36 hp damage.

Summoned water elemental #4 comes down, and by repeated collisions, requires his opponent to make 4 DC28 Reflex saves, or take 23, 19, 25, and/or 22 hp damage (one set of damage per failed save, if any).

"Pru, anyone, can you do anything else against our foe?[/b]"

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Friday June 24th, 2022 10:04:46 PM

Speechless

{OOC: Been under the weather the last two days}

With the last two rounds of Summon creature damages, MEG has perished. Tali wonders "if MEG just sinks to the bottom or goes back to whence she came?"

Tali casts her delayed spell; Glitterdust at Water element #6 some 110 feet away from her.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 190/279. DR 5/-, Foresight 
Sunday June 26th, 2022 2:55:22 PM


"Pru - you've got to learn halfling! The elemental has dropped its chaos field. If you have something that might affect it, give it a try!" Murphy encourages.

Pressi (Melvin) - AC 29, HP 180-60/217-60, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Sunday June 26th, 2022 9:33:45 PM

Pressi is feeling down with all the incoming stat damage, but she figures that she might as well try one more attempt while the chaos field is down.

So she casts a quickened bestow curse (Will DC 200) to apply the -4 penalty.)
---------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user
Ritual of Cheating Death: free action to designate as protected from death

Effects:

Moment of Prescience (+20 to single roll)
Rose Control (Endure Elements)
Water breathing
spell absorbtion (Ioun Stone)
spectral hand
fluid form (reach, swim speed, DR 10/slash)
Highlight to display spoiler: {Water elemental effect}
-6 to all stats (one round)

Spells Used:

L1: 2/7+1
L2: 0/6+1
L3: 3/6+1
L4: 1/5+1
L5: 1/5+1
L6: 0/5+1
L7: 3/4+1
L8: 1/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting

DM Hugh - Lake Fight Map  d20+25=39 ; d20+25=33 ; d20+25=32 ; d20+25=27 ; d20+8=13 ; d20+8=11 ;
Monday June 27th, 2022 12:20:52 AM

Nikolai restores Pressi’s charisma.
Murphy tells the others in halfling that the elemental dropped its chaos field. He then attacks while his elemental does its vortex thing catching it once.
Succotash’s remaining summons miss and he heals Valerie
Kezzem asks if it is trying to run
Pru takes damage and moves out of the vortex area holding off on any actions for now.
Tali casts glitterdust. The elemental is blinded.
Pressi casts bestow curse and the elemental is cursed

The blind elemental swims further down the opening but going slower in its blinded state. It then uses a spell like ability on itself
Spellcraft DC 23 Highlight to display spoiler: { Polymorph any object} targeting itself.
It is there one minute and the next there is nothing but water where it used to be
Combat is over.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d6=4 ; d6=1 ; d6=3 ; d6=2 ; d6=4 ; d6=4 ; d6=4 ; d6=5 ; d6=6 ; d6=4 ; d6=6 ; d6=3 ; d6=2 ; d6=1 ; d6=4 ; d6=1 ; d20=12 ; d6=6 ; d6=6 ; d6=5 ; d6=6 ; d6=5 ; d6=3 ; d6=5 ;
Monday June 27th, 2022 11:24:10 AM

Succotash gather everyone together and than channels energy twice healing everyone a total of 87 HP. He than asks How everyone else is doing, prepared to use magic to remove conditions that may still exist.

Kezzem (BrianW) - AC 43/21/38 +1; HP 276/276; Rumpus AC 41/19/32+4; HP 151/151  d8=3 ; d8=4 ;
Monday June 27th, 2022 12:53:33 PM

Kezzem takes out his wand of cure light wounds and tops himself off.

Healing: 1d8 + 1 = 3 + 1 = 4.
Healing: 1d8 + 1 = 3 + 1 = 5.

"Anyone else need the happy stick?" he asks.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 190/279. DR 5/-, Foresight  d20+25=32 ; d20+45=47 ;
Monday June 27th, 2022 4:41:25 PM

Murphy recognizes (spellcraft 32/23) and tells others that the elemental just used a polymorph any object ability on itself.

With perception of 47, is he able to discern what it polymorphed into, and where it now is located? If so, he let's everyone know.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 190/279. DR 5/-, Foresight 
Monday June 27th, 2022 4:41:47 PM

Murphy recognizes (spellcraft 32/23) and tells others that the elemental just used a polymorph any object ability on itself.

With perception of 47, is he able to discern what it polymorphed into, and where it now is located? If so, he lets everyone know.

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+1=13 ;
Monday June 27th, 2022 8:39:51 PM

With the single round total damage gone, and the charisma damage done, Pressi alerts that she is now completely fine.

If it wasn't for the warning that they'd be under total surveillance from the beginning, the fact that one escaped would freak her out by now.

Instead, she could freak out that she had no way of knowing where her pet went or how to get it. It could take hours to even make sure the pet didn't die on her.

Prudence Komonov  d20+25=28 ;
Monday June 27th, 2022 9:37:19 PM

Pru dismisses her invisibility, but for now, remains in water elemental form. Having a swim speed is nice.

"It polymorphed something," she agrees. "Maybe itself, maybe something around it. Is the gate still there?"

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday June 27th, 2022 10:09:13 PM

Blinded by the Glitter!

Tali exclaims, "I can't believe that worked!" "Thank you, Mister Succotash for the healing!" states Tali. Turning towards Mister Murphy, Tali begins "MIster Murphy, so it polymorphed itself into Water?!"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=58 ;
Tuesday June 28th, 2022 12:38:50 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Perception +39 = 58

Nikolai puts his keen perception skill to the test by looking for whatever wasn't there before but is there now. A small fish, a jelly fish, a shrimp, a seashell falling to the floor, etc.

DM Mitch Lake Fight Map   d20=10 ; d20=12 ; 2d10+18=30 ; 2d10+18=25 ; d20=19 ; d20=10 ; 10d6=42 ; d20=13 ; d20=8 ; 2d10+18=31 ; 2d10+18=35 ; d20=8 ; d20=6 ; d4=3 ; 10d6=41 ;
Tuesday June 28th, 2022 7:26:04 AM

Succotash gathers everyone together and asks how everyone is doing.
Kezzem uses his wand of cure light wounds to top himself off before asking if anyone else needs his happy stick.
Murphy recognizes the spell and tells the others it used polymorph any object on itself. He tries to figure out what happened.
Pressi is back to normal, thinks about them being under surveillance and wonders how to get her pet back.
Pru dismisses invisibility but remains as a water elemental. She asks if the gate is still there.
Tali says she can’t believe that worked and then suggests the chaos elemental turned into water.
Nikolai puts his keen observation skills to use but doesn’t spot the last enemy.

(OOC: yes the chaos elemental turned into water)

The party regroups after that last battle. The Dark tunnel beckons them further.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday June 28th, 2022 12:03:59 PM

"I must confess that was less than enjoyable. How do we get Harper back? I would ask the gods, but the only divination spell I have prepared is augury, and that won't tell us much. Anyone else have any ideas?"

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Tuesday June 28th, 2022 3:29:54 PM


Pressi decided that she'll have to wait until dry land before worrying about it. (Miracle/Wish is probably their best avenue at this point, but she could try instead to divine the pet's location.)

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday June 28th, 2022 9:51:11 PM

A Deeper Dive

"Succotash, I concur, its was not that enjoyable. Onwards, my friends, onto a deeper dive?" beckons Tali has she twirls her hands into a flourish.

Prudence Komonov 
Tuesday June 28th, 2022 10:10:11 PM

"Yes, onwards," Pru agrees.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday June 29th, 2022 12:52:52 AM

Nikolai concurs. Only one option, and that is to continue onward.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight  d20+45=58 ;
Wednesday June 29th, 2022 5:58:55 AM


Murphy dismisses with a quick word of gratitude the remaining elder water elemental, and then the giant snapping turtles. He wonders about the one turned to stone. How might that work out for him? He resolves to investigate later.

"Thanks, Succo!" the druid acknowledges the blessings of the healing waves his friend sent out.

"You are willing to wait until later to find Harper?" Murphy asks Pressi, wanting to be certain she is sure. If so, he will forge ahead.

"PRUDENCE:* I asked you about three or four times if you could cast, or did cast, telepathic bond upon all of us. Did you happen to hear me?" he asks with a watery elemental smile. [So, do we already have it? If not, would you be so kind as to cast the spell for us?]

Once Pru casts the spell (or declines so to do), unless someone objects to his making this move, Murphy swims toward the exit, wondering if the water continues, or if there is stone or the like in the way of passage. If stone or similar obstacle, he will shift into huge earth elemental, and carefully glide - off to one side down near the edge of the exit. He uses his tremor sense to discern anything making any movement in the local environment (up to 60' away).

Keep in mind 9th-level Foresight which should give Murphy a warning an a precaution to take before he does something that might threaten him.

* - Not shouting - just want to be sure you notice it, Kathy
===========
Perception: 58

Spell effects, etc.
Hasted 10 rnds; Darkvision 19 hr 59 min; Telepathic Bond 3 hr 19 min; Mage armor 19 hr 59 min;
Protection from energy (fire/heat) 3 hr 19 min 120hp; Foresight 3 hr 19 min; Longstrider 19 hr 59 min (+10 land movement); Freedom of movement 3 hr 19 min; Stoneskin 3 hr 19 min DR 10/adamantine; Heroes' Feast 11 hr 29 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item).

DM Mitch Lake Fight Map  
Wednesday June 29th, 2022 6:10:35 AM

Succotash confesses that was less than enjoyable then asks how are they supposed to get Harper back.
Press suggests they wait until they reach dry land to worry about it.
Tali agrees that was not enjoyable and suggests they press on.
Pru agrees with Tali.
Nikolai thinks that’s really the only option.
Murphy proceeds cautiously and asks about telepathic bond.

The underwater tunnel is fairly long. Certainly long enough for the boiling water to eliminate all of the summons. Whatever light was shining from above quickly fades away, requiring the party to use magic to light the way forward for those without darkvision. It leads them deeper and deeper, eventually curving to start heading horizontally instead of deeper into the earth. As they travel they find themselves in a space where the tunnel widens into an oval chamber - at the bottom rests a skeleton of some kind and it has gates on both sides.

The entrance to this huge chamber is adorned with 2 massive columns constructed from the rib bones of whales. Scrimshaw pictographs depict the cultists getting in longboats and harpooning many whales to death in order to harvest enough bones to craft their construct.

Another column depicts the unholy ritual the cultists enacted in order to bring forth their hellish creation. They crafted a monster from the bones of the whale and bargained with a devil to make it even more powerful.

Murphy's foresight warns them of danger as soon as they enter the chamber.

Kezzem (BrianW) - AC 43/21/38; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Wednesday June 29th, 2022 1:55:08 PM

"Yeah, that thing looks smitable," says Kezzem. "Hey guys, you know I can like share smites now, right? Well, within 10 feet. We're usually been fighting constructs and elementals lately, so I haven't really had a chance to use that ability yet."

OOC: Also, I noticed I've been neglecting Kezzem's damage reduction. Going to add that to the header so I remember.

Prudence Komonov 
Wednesday June 29th, 2022 2:38:23 PM

In the tunnel, Pru casts Telepathic Bond on the party, and casts Darkvision on herself, and on Nikolai, if he needs it.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Wednesday June 29th, 2022 6:58:00 PM

"Thanks for the bond Pru, that'll come in handy" Succotash mounts up on Valerie, and let's the light spell that's been cast on her head bow, guide the way. When they enter the whale bone monster room, Succotash says, "Well that's all kinds of wrong, keep your eyes open friends!"

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Wednesday June 29th, 2022 8:57:09 PM

Having given up on getting a break to divine Harper, Pressi spends some time reviewing the images, hoping to glean some idea of what they are looking at.

She uses her remote viewing (clairvoyance) for a round to look ahead. She casts upon herself a shield of faith.

---------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: {Water elemental effect}
shield of faith

Spells Used:

L1: 2/7+1
L2: 0/6+1
L3: 3/6+1
L4: 1/5+1
L5: 1/5+1
L6: 0/5+1
L7: 3/4+1
L8: 1/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting



Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+20=36 ;
Wednesday June 29th, 2022 10:07:32 PM

Whale-Bone Construct?!

While Tali listens to the story about the Whale-Bone Pictograms about Cultists deal with a Devil for their Mammal-Boned Construct, Tali looks about while wearing her Googles of the Night , to figure out what's what. (Skill check: Perception: 36)

Spells in Effect::

Overland-flight
Mage Armor


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight 
Wednesday June 29th, 2022 11:17:47 PM


"Who is the devil?" Murphy wonders aloud. He gets to thinking that he might be able to do much more bone crunching if he changes form. "A living whale I would love to befriend. Several slain whales, twisted and turned by abominations, I would as soon destroy. My danger sense is on high alert, but has not yet clued me in as to WHAT specifically is dangerous nor in what way."
Foresight: "You receive instantaneous warnings of impending danger or harm to the subject of the spell. You are never surprised or flat-footed. In addition, the spell gives you a general idea of what action you might take to best protect yourself."
So Murphy is pumping foresight to give him a clear notion as to what he might do to best protect himself against this vague looming threat, rather than learning after the harm already has come his way... "Hmmm... what is the best thing I can do to counter what may be about to befall us?"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=57 ;
Wednesday June 29th, 2022 11:24:45 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

OOC: let us know when our Haste and Greater Heroism expires

IC: Nikolai thanks Pru for the Darkvision. 'Thanks Pru. I'd rather not shine a light down here'.

The evidence on the bones indicates a big fight ahead with some bony thing.
Perception +39 = 57


DM Mitch Lake Fight Map  
Thursday June 30th, 2022 7:17:01 AM

Kezzem wonders if a hellish whalebone construct is smitable and that he can share smites. Sadly if it is a construct it would still be neutral even if a devil went into empowering it.
Pru casts Telepathic Bond on the party and Darkvision on Nikolai and herself.
Succotash thanks Pru for the bond and suggests the scrimshaw is all kinds of wrong and that they should keep their eyes open.
Pressi gives up on getting a moment to divine Harper and uses remote viewing to get an idea of what is coming up and casts shield of faith. Pressi sees a lumbering whale skeleton that has a set of bony legs affixed to its frame. Its bones bear complex scrimshaw patterns.
Tali looks around with her goggles of night trying to tell what is what and can concur with the others that the massive columns do show the story of cultists harpooning whales, turning them into a construct and making a deal with some kind of devil to give it more power.

Murphy suggests he might be able to do some bone crunching if he changes forms. He says he’d befriend a living whale but he wants to destroy the twisted abomination. He asks out loud who the devil is and tries to figure out what the best way he can defend himself. Murphy gets the impression of a fear aura, and a breath weapon so powerfully evil it can burn underwater. As he ponders about the devil he gets an insight that if they could somehow get a copy of the contract it wouldn’t attack them and that perhaps all this scrimshaw actually means something in terms of how the construct functions.

Nikolai thanks Pru for the spells and suggests that they have to fight some big bony thing

Attempts to spot whatever danger awaits fails - it’s not in line of sight from the door. You’d have to enter the room, which Murphy’s foresight warns the group will cause the doors to start to close. You’ll all have to move in together else risk someone getting locked in without the team to back them up.


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight 
Thursday June 30th, 2022 10:37:47 AM


Murphy passes on his surmise to all via their telepathic bond (thanks, Pru!) that we need to figure how to get a copy of the contract. "Let's spend a few moments to decipher the scrimshaw. Once we go through those doors, they will close behind us, so let's first figure this out - and when we're ready, let's go as a group. Oh, there's some sort of a fear aura, and a breath weapon so potent in its evil that it can burn underwater.

"So, help us figure this out, see if we can find or decipher a copy of the contract before we move on."

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight  d20+19=26 ; d20+23=35 ; d20+16=27 ; d20+16=27 ; d20+32=42 ; d20+46=50 ; d20+23=34 ; d20+21=37 ; d20+14=32 ;
Thursday June 30th, 2022 10:53:41 AM


Murphy speaks, reads, writes: Giant, Auran, Dwarf, Orc, Terran, Aquan, Ignan, Old High Woldian, Ancient Scab language (precursor of dwarven - what Iron Giant dwarf pilot read to 'repair' broken wife), Infernal, Celestial. Also Halfling, Common, Elf, Goblin, Druidic, Sylvan.

Perhaps the ancient Scab language, Infernal, Ignan, Aquan, or Old High Woldian may help - or other languages the halfling speaks.

Maybe his profession, artist skill (26) may come in handy in interpreting the art work of the scrimshaw.
Other possibly relevant skill checks:
Craft, woodworking: 32 (not bone carving, but obliquely related)
Knowledge, history: 35
Knowlege, local: 34
Knowledge, religion: 27 (sorry, double clicked - yet got the same score twice!)
Knowledge, the planes: 32
Linguistics: 37
Perception: 50

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Thursday June 30th, 2022 12:27:58 PM

Succotash knows the following languages: Halfling, Draconic, Goblin, Infernal, Common, Orc, Celestial, Abyssal, Giant, Dwarven, Elven, Sylvan, Old Woldian, Terran, Ignan, Auran, Aquan, Gnome, Undercommon, Tauric, Sphinx, and Drow sign language.

Succotash joins Murphy in trying to decipher the scrimshaw, though he has know idea what he is looking for.



Kezzem (BrianW) - AC 43/21/38; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Thursday June 30th, 2022 2:52:37 PM

"You guys got this!" says Kezzem helpfully.

Kezzem speaks no languages not already mentioned.

Prudence Komonov 
Thursday June 30th, 2022 3:03:28 PM

Pru only speaks Common and Dwarven, so she joins Kezzem in the cheering section. "You're all so smart," she marvels. "I know you'll have it in no time!"

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35  d20+30=32 ;
Thursday June 30th, 2022 8:25:54 PM


Pressi watches Murphy and Succotash go at lots of languages. "And I thought that I was supposed to be the skills nut."

With pretty much every normal language (and then some) covered, Pressi fires a "read magic" from her tatoo, and "detect magic" as a cantrip. If that still doesn't work, she fires off a "comprehend language."

Finally, she makes a Know Arcana check on the creature itself (32).

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday July 1st, 2022 1:06:46 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Nikolai speaks Common, Elven, Dwarven, Gnoll, Abyssal, and a little Hafling. So he studies the inscription as best he can.


Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+20=21 ; d20+27=34 ;
Friday July 1st, 2022 4:22:04 AM

Big Boney Surprise

Tali is at a loss with how to move as one, Tali casts True Seeing onto herself in an effort to "gain the ability to see all things as they actually are." in this room/area. With this effort, Tali will use her skills to assist her as well.

Skill Checks:
Perception: 21 (NAT 1)!
Knowledge Arcana: 34

DM Mitch Lake Fight Map  
Friday July 1st, 2022 6:58:54 PM

Murphy uses the telepathic link to tell the others what he has surmised and then starts using his wide range of language skills coupled with his appreciation of art to try to figure out a way to get a copy of the contract with the devil used to construct it.
Succotash is also a talented linguist and joins Murphy in attempting to get a clue from the art.
Kezzem cheers them on
Pru also plays cheerleader.
Pressi uses read magic, detect magic and her knowledge of arcana to learn more about what is going on.
Nikolai shares what languages he speaks.
Tali casts true seeing.

Pressi can puzzle out based on Murphy’s description of a scrimshawed whale monster that it is likely a Killikut but a lot of what he is describing suggests that it has been modified somehow due to the contract with the devil. It is hard to know what of its base abilities remained intact due to the unusual nature of the construct.

With several minutes of research, educated guesses, and the wide variety of skills the party has they might be able to figure out the name of the demon the contract was formed with and summon it. If they do so they might be able to find out more or even greatly weaken the enemy. But is it worth the risk of dealing with a powerful demon?


Prudence Komonov 
Friday July 1st, 2022 9:12:08 PM

"I vote 'no' to summoning a demon," Pru says. "I think the risks outweigh the reward."

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight 
Sunday July 3rd, 2022 5:55:50 AM


"Might the powers of darkness work against one another?" Murphy asks (telepathically). "Well, they might. But I'd rather petition the powers of light, for what better to overcome darkness? Why do we not now appeal to the gods we serve?" he enjoins his friends.

"I have served Eberyon for years now, shortly after my brother, sisters, and cousins fought against him, the adventurers of the Wold prevailed, and they chose mercy for him, and reform. Indeed, he did reform, and that measure of humility after his former display of overweening pride won my heart over. Ever have I served him faithfully. Though regularly he has blessed me through my acquisition of spells and druidic power, never, to my limited knowledge, has he directly come to my aid. If he has, and I was unaware, I ask his forgiveness for failure to acknowledge. So, I shall ask the one whom I have served for his aid, his guidance, his counsel, his succor. Perhaps some of you may wish to do something similar."

Murphy comes out of wildshape, and raises his hands above his head in supplication, and prays thus:
"Lord Eberyon, you have great power, and so much of nature is yours. So much of beauty. You are creator of the Wold's Cradle, and King of the Fey. I have sought to serve you as I perceived you would want me to do. I must confess that I have fallen short from time to time, and thus I seek your forgiveness and restoration. In those ways I may have pleased you, I am grateful for the gifts you have given to enable me so to do, and grateful to my friends for their help in doing good. We face ever-increasing dangers, and now, I sense, we face a series of great tests and challenges.

"A power is now attempting to arise, and appears to be allied with devils. We have gotten to know several of this power's followers. We see the evil deeds of the power's followers. I beseech your aid against this power. Thank you, Lord Eberyon, for bending your ear to hear my prayer."


Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday July 4th, 2022 12:32:15 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

"Well, surely it won't close until the last 'body' is past. If we hold hands and huddle up in a circle, we can swim past as one. Worry about the bonny thing later. We don't have any option but go forward anyway."

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight 
Monday July 4th, 2022 12:42:02 AM


"We have the option to prepare before we enter, Nikolai," Murphy mentally murmurs as he remains open to any heavenly response.

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Monday July 4th, 2022 4:33:16 AM

Pressi listens closely to Murphy, thinking he was going to do some divination or conjuring. But he really was just going to do some normal prayer, with what she assumed would be normal results.

She thinks about her kikituk. “The big thing is that scrimshaw pattern can be altered, changing its nature and ability. Though nobody is going to have an erase spell.”

DM Mitch Lake Fight Map  
Monday July 4th, 2022 9:01:02 AM

Pru votes no on summoning the devil.
Murphy comes out of wildshape to offer up a prayer to Eberyon suggesting the others do the same.
Nikolai discusses how to ensure everyone gets inside quickly enough. It doesn’t look like it’ll be a problem, the gate is wide enough (the gate thing is just so 1 person doesn’t go scouting solo)
Pressi comments on the erase spell and wonders what exactly Murphy expects from just normal prayer.

The only response to Murphy’s prayer is a slightly greater then normal awareness of his own magical powers. It seems beyond providing incredible magical powers that refresh every morning the gods can’t or won’t provide direct aid. That’s been enough in the past, hopefully it’ll be enough for the immediate future.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Monday July 4th, 2022 12:39:14 PM

Succotash says, "Nope, nope, nope, and nope. I will have nothing to do with summoning a demon. I would rather face Lord Gargul with a clean conscience than gain a possible advantage by summoning a demon. Besides, what if the fiend turns on us? Than we would have to fight both the construct and the demon. I would rather just take my chances, and pray that the gods show us favor."

Kezzem (BrianW) - AC 43/21/38; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Monday July 4th, 2022 1:56:11 PM

"Are you seriously considering summoning a devil/demon?" asks Kezzem. "That will just increase our problems. You can't just trust those guys. They're worst that Katia. In this case, the enemy of my enemy is still my enemy."

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight 
Monday July 4th, 2022 7:35:30 PM


Murphy tells the group after a moment, "I sense my Lord Eberyon is telling us, 'You've got this.'"

"What is 'kikituk' Pressi?" he asks his wife. "Ah, erase might be wise on the scrimshaw, but it's not one of my spells, no. Do you know how to alter the scrimshaw? I have tools with me - they are for working on hardwood, but should work on bone, I think. Of course, the act of altering it could set something off, I suppose."

He casts a fresh stoneskin spell on himself.

Then asks, "What if we wrap these bones in silk rope? We might be able to pull them together, crack them, with us surrounding, pulling different directions." He gets out four 50' lengths of silk rope, and offers some to whoever would like to join in on this plan, then shape changes into a huge, buff earth elemental. "Harder for something to pull me around this way, than as a halfling." If it looks like any think his plan workable, he will join in with others to begin a wrapping party.

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Monday July 4th, 2022 8:02:30 PM

“Ok, look, I know we’re supposed to be all high and mighty but deals with the devil are how I get hot coffee in the morning so I’m not loving the judgement here. Let’s not forget that anything used to take down this beast is a spell that we could have used to take down the actual bad guy, so if we can bypass it with some will, we should. Besides, you know what’s worse to take down than a devil when you’re a spell caster team. A stupid construct.”

Prudence Komonov 
Monday July 4th, 2022 9:29:27 PM

Pru watches Murphy's preparations with some alarm. "I....don't pull things," she says at last, still looking worried. "Do we really want sharp bones flying all over the place?"

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday July 4th, 2022 9:43:57 PM

Greater Teleport

Tali wonders, "if they could all just Greater Teleport past the next room?"

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday July 4th, 2022 11:58:47 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

NIkolai simply states, "It is never a good idea to bring in an enemy when you don't need another enemy. Like, you really think you'd have the ability to convice a demon to tell you how to kill this thing he helped create? And believe in what it says? Like you can 'Detect Lies' on a demon? Or subject it to a 'Zone of Truth'? Just teleport us past the entrance so we guarantee we are all in, then fight the thing. Sonic spells could have quite a bone shattering effect, or Raise Dead. But..."

DM Mitch Lake Fight Map  
Tuesday July 5th, 2022 8:25:00 AM

Succotash is vehemently against summoning a devil. He’d rather face Lord Gargul with a clean conscience than deal with the added trouble of a devil on top of the construct considering it could turn south and they’d have to fight both.
Kezzem incredulously asks if the party is seriously considering summoning an evil outsider as they are worse than Ketia.
Murphy tells the others Eberyon is telling them they got this before asking his wife more details about the construct and if she knows how to alter scrimshaw. He even suggests maybe they could crack the decorative whalebone pillars and take them with them.
Pressi isn’t liking the way the party is getting all judgy over devil summoning so she lets the party know. She also suggests any edge over a construct is worth seeking since a Devil is less difficult for a party than a construct.
Pru is alarmed by Murphy’s suggestion to take the whalebone columns with them. She says she doesn’t pull things and asks if they really want bone shards flying everywhere
Tali contemplates trying to figure out if they could just teleport beyond the whale bone guardian into the next room.
Nikola suggests it isn’t a good idea to bring in another enemy considering devils are evil so how could you know if you could trust it. He suggests somethings they could try on it like raise dead or sonic spells.

Int check 15 Highlight to display spoiler: { A massive whale bone construct partially empowered by an infernal construct probably isn’t going to stand all nice and still while you get your tools out and start scratching out symbols on its bone. The erase spell is magic and works as such. No need to make yourself vulnerable trying to deal with what is carved into the creature. It can probably be killed like any other construct. }

If the party isn’t going to consult a demon then the only thing left to do is make any final preparations and start the battle. As the party was previously told there is no way to magically skip through the dungeon without engaging the guards due to Scald’s own magic preventing things like teleport.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+3=14 ;
Tuesday July 5th, 2022 11:21:52 AM

int check 14 (fail)

Since we can't move forward, until we face this construct thingy, let's get this over with. I'll cast bless just before we engage. Are we ready, or is there some more prep we wish to do?"

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight  d20+6=15 ; d20+46=64 ; d20+31=42 ; d20+31=34 ; 4d8+12=29 ; 4d8+12=26 ;
Tuesday July 5th, 2022 2:11:31 PM


"Sorry, hon, let's reserve talking things over with devils or demons for some other occasion," Murphy chats with his wife. "Who knows? That opportunity may come later on this week."

Since no one else seems keen to help out with the rope-'em-up tactic, Murphy switches back for a moment to halfling, stows three of the ropes, but keeps one out, and also pulls out the silk rope harness he made some time ago so that his friends can use him as a water taxi, then wild shapes to his water elemental form, easing into the harness, since the party is still in an aquatic environment.

Allowing time for whatever pre-move-in actions any other party members want to take, thus just before they go together through the doors, and from his new wand, Murphy casts prayer (10 rounds) (You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls). That stacks with Succotash's bless (Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane.)
For attack rolls: +1 luck, +1 morale
For weapon damage: +1 luck
For saves: +1 luck, vs fear add also +1 morale
For skill checks: +1 luck
Bad guy(s): attack, damage, saves, skills: -1 luck
"Grab on to the harness if you want as we go in. Let go when you figure you're in a good spot. Let's do this - together." He also communicates his plan to flow by the scrimshawed monster, then come back against it. Murph leads the way, hauling those who want the assistance, and briefly checking to ensure none are left behind. He swims past the kikituk - preferably at a distance of more than 20', out of reach, so that people can drop off along the way where they wish to, then he turns and accelerates toward the bony thing to slam it.

If able to get that far, he slams AC 42 for 29 damage (add 1 to damage if haste is going), and AC 34 for 26 (or 27) damage.

[OOC: The DM is fully free to cut down on the actions herein described (such as 'you get this far before X happens'). Since Murph is providing underwater taxi service, I wanted to describe his trajectory so everyone can use that to determine their actions.]
=============
Intelligence check: 15/15
Perception: 64 (that's almost x-ray vision!)

Spell effects, etc.
Hasted 20 rnds [/i](if Nikolai casts again)[i]; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr;
Protection from energy (fire/heat) 3 hr 20 min 120hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item); Prayer 10 rounds; Bless 20 rounds.

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Tuesday July 5th, 2022 6:58:20 PM

(Int check instapass.)

"Hold on, Murphy. I realized that erase only really works because it's near instant. Even with flight and some smarts, it's probably better to take it on as a normal construct than try to rewrite stuff while he moves around.

"Speaking of which, how much do you want to bet this thing, imposing as it is, doesn't fly. Maybe it's time for the flight spells and some pits."

With that, Pressi takes the form of a brass dragon and takes flight.

Prudence Komonov 
Tuesday July 5th, 2022 9:29:17 PM

"Well, they don't need to fly," Pru points out. "We're underwater."

[OOC: Aren't we underwater? Now I'm really confused. Are we supposed to beat up this statue before we can go anywhere? Is the gate still there?]

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday July 5th, 2022 9:45:53 PM

Odd

I can't roll any dice:

Roll Dice Error loading XML document (error, undefined,[object XMLHttpRequest])Roll Dice Error loading XML document (error, undefined,[object XMLHttpRequest])Roll Dice Error loading XML document (error, undefined,[object XMLHttpRequest])

-=-
Tali goes with the group.



Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday July 6th, 2022 12:39:21 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

ooc: yes, we are still underwater. I suppose you can 'fly' like a manta ray would, but...

IC: Nikolai sticks by Pru. "Who's gonna go prick that thing?"

Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Wednesday July 6th, 2022 7:56:47 AM

“Ok, look, I know we’re supposed to be all high and mighty but deals with the devil are how I get hot coffee in the morning so I’m not loving the judgement here. Let’s not forget that anything used to take down this beast is a spell that we could have used to take down the actual bad guy, so if we can bypass it with some will, we should. Besides, you know what’s worse to take down than a devil when you’re a spell caster team. A stupid construct.”

DM Mitch Kitikut Map   d6=4 ; d6=4 ; d6=6 ; d6=3 ;
Wednesday July 6th, 2022 9:10:12 AM

Kezzem suggests they just get this over with and says he’ll cast bless before they engage.
Murphy tells Pressi to reserve the talking to devils and demons for another time. He puts his ropes away since no one wants to play rope em up with the construct and instead readies his harness in case folks want him to play water taxi. Right before they go in he readies to casts prayer which is a 40 foot radius burst centered on Murphy (OOC: effects only last within 40 feet of Murphy) He tells the others to hang on as he wants to flow past the Killikut dropping others off then flow back against it.

Pressi suggests they not stand still while trying to scratch out the scrimshaw with tools as erase is instant. She says she bets the construct doesn’t fly and then turns into a brass dragon.
Pru points out the Killikut doesn’t need to fly since they are underwater.
Tali goes with the group. (When that happens try to make a post, it may fail, but when the page reloads that after an attempted post that usually fixes it)
Nikolai sticks by Pru suggesting maybe Pressi wants to fly like a Manta Ray
Pressi is not liking the judgment going on right now.

The party swims forward into the chamber. The gate slowly closes behind them, as does one on the other side. They brace for an attack by the construct only to see… nothing.

You can definitely feel it though. A crawling, sickly, rotting sensation that permeates the area. It quickly goes from uncomfortable to painful - everyone takes 17 damage as their skin rots.

True seeing or other invisibility detection Highlight to display spoiler: { You see a great whale skeleton resting on the soft sand below. As the party enters it lights up with a hellish glow and rises up into the center of the room looking at the party with empty eye sockets. Two smaller skeletons of some other aquatic animal swim up as well, flanking the party.

All who see it are affected by it’s frightful presence - DC 31 will save or be shaken.)
}

Map should be in the header. Please place yourselves on it.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+29=38 ;
Wednesday July 6th, 2022 11:50:28 AM

Realizing they are facing an invisible enemy, Succotash casts true seeing on himself, and sees the whale monstrosity, as well as its friends. He shrugs off the fear aura (rolled 38) and lets his friends know what he sees. He also warns about the fear aura.

Without a clear target, and with no orders from Succotash, Valerie holds he position.

Kezzem (BrianW) - AC 43/21/38+6; HP 259/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Wednesday July 6th, 2022 2:12:30 PM

Kezzem activates detect evil (move action) and takes a defensive stance (total defense).

"This is not a good chamber," says Kezzem. "Can somebody glitterdust up in here?"

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 277/279. DR 5/-, Foresight  d20+31=50 ; d20+32=38 ; 4d8+13=20 ;
Wednesday July 6th, 2022 3:56:40 PM


Did we come in through the right sight of the map, or the left side? I'm thinking the right side, but would appreciate knowing for certain. What is the depth and height of the room with the Kikituk? (If it's a cube, then the question is answered, with 60' height, length, and breadth - if otherwise, please let us know). [btw, please rename the map to Kikituk instead of Kitikut]

Will save 50/31 - Murphy is not shaken, so he will see that things are stirred.

As stated earlier, Murphy had entered, swimming in a loop. Based upon the DM post, will assume there was no time to bash into the skeleton. Will use the previously rolled attacks, but am putting in a free-action haste at the beginning of his turn, so adding to them. He slammed AC 42 for 29 damage, and AC 35 for 26 damage. And AC 38 for 20 damage.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135 
Wednesday July 6th, 2022 8:18:29 PM

Rotting Flesh

Tali gets unnerved as her flesh begins to rot. (Damage = 17) Tali casts Glitterdust outward from her position at F16, diagonally in a 10' foot radius starting at I13; just because, The spell lasts for 20 rounds.

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus
Googles of the Night



Pressi (Melvin) - AC 29, HP 217, CMD 27; Harper AC 35, HP 75/117, CMD 35 
Wednesday July 6th, 2022 9:30:36 PM

Pressi reflects that maybe she should have tried more spells before transforming, especially if dealing with invisibility. (I think as a polymorphic dragon, she can still use spells without material components.)

Pressi takes a moment to cast spectral hand again.

Prudence Komonov [AC 28; HP 177/194] 
Wednesday July 6th, 2022 10:01:11 PM

Pru isn't wild about the whole "rotting skin" thing either. She hears Succotash say their opponent is invisible, but she doesn't have any way of seeing the thing unless that Glitterdust works.

But Haste is always useful, so she casts it on the party.

Everyone is Hasted

DM Hugh - dice rolls  d20+39=58 ; 4d6+27=41 ; d20+19=33 ; 10d6+5=44 ; 10d6+5=38 ; d6=4 ; d6=6 ; d6=3 ; d6=4 ;
Thursday July 7th, 2022 12:19:22 AM

(notes)

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 213/175 CMD 52/54(Grapple/Trip/Disarm)   d20+25=33 ;
Thursday July 7th, 2022 12:38:21 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Greater Heroism, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Greater Heroism HP = 20
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries

Nikolai activates the See Invisibility power of his Hand of Glory.

Will +25 vs DC31 = 33 (is the Greater Heroism still working? probably not by now)

Nikolai shrugs off the gaze of the creatures and points out their locations, also warning his friends of the gaze.

DM Mitch Kitikut Map  
Thursday July 7th, 2022 9:18:09 AM

Succotash casts true seeing on himself. He resists and warns about the fear aura. Valerie stands firm.
Kezzem casts detect evil. He detects the presence of evil. He’ll have to concentrate longer to get specific details. He requests glitterdust.
Know[Planes] DC 23 Kezzem + whoever else detected evil: Highlight to display spoiler: {Is the construct really evil or is the infernal contract empowering it reflecting the devil’s evil onto the construct?}
Murphy attempts to slam into the Kikituk. He hits once for only 23 damage and the Kikituk responds with an immediate AOO. Murphy is bitten by its razor sharp jaws. (58 vs AC; 41 damage)
Tali casts Glitterdust getting the Kikituk with it but the Kikituk is not blinded. (OOC: Will Save: 33 vs 24)
Dragon-Pressi casts spectral hand
Pru hastes the party.
Nikolai activates an item that lets him see the enemy.

The Kikituk spouts a hellfire breath weapon in an area equal to its own size. Murphy, Kezzem, Pru and Tali all take 44 fire damage plus 38 unholy damage; reflex DC 27 for half. The cloud of hellfire persists for 1 round so anyone still there next round or passing through also must take the damage and save for half and the hellfire also provides concealment as the fog cloud spell.

The offensive action causes its invisibility to drop. Anyone who hasn’t saved vs the frightful presence must now do so (DC 31 will save or be shaken)

The two smaller creatures move closer towards the party. They remain invisible.

The aura of decaying flesh strikes again for another 17 points of damage.

Also the rotting flesh aura confers 1 Strength damage per round you spend in it. Everyone has taken 2 Strength damage from last round and this round.

Kikituk : AC 39; DR 6/-; SR ?
23 damage
2 smaller creatures: unharmed


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+7=11 ; d20+24=32 ; d20+29=36 ; d20+29=39 ; d20+29=40 ; d20+29=31 ; d20+29=47 ; d20+29=34 ; 4d6+16=31 ; 4d6+16=28 ; 2d6+16=24 ; d6=6 ; d6=4 ; d6=2 ; d6=1 ; d6=2 ; d6=5 ;
Thursday July 7th, 2022 12:28:23 PM

Don't forget everyone that Succotash cast Bless and Murphy cast Prayer last round.

Valerie fails her will saved and is shaken

Succotash casts Implosion on Mr Big Bones. (SR roll = 32) If it makes it through the SR, the spell inflicts 200 damage.

Not being able to see the little guy, Valerie takes a 5 ft step and than goes into a full round frenzy against the kitikut.

Left Talon hits AC 36 - miss
Right Talon hits AC 39 for 31 damage plus 6 shock and 4 frost
haste Talon hits AC 40 for 28 damage plus 2 shock and 1 frost
Bite hits AC 31 - miss
Left Claw hits AC 47 for 24 damage plus 2 shock and 5 frost
Right Claw hits AC 34 miss

Active Spells:
Succotash:
Heroes Feast
True Seeing
Water Breathing
Bless
Prayer

Valerie:
Freedom of Movement
Heroes Feast
Water Breathing
Righteous Might 10/20
Bless
Prayer

Pressi (Melvin) - AC (actual 38) 29, HP 203/217+20, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+20=30 ; d20+19=36 ;
Thursday July 7th, 2022 9:36:53 PM


OOC: Sorry, I glossed over the whole underwater thing. Since we are still underwater, Pressi actually changed into a bronze dragon, which gives her a swim speed.

Pressi, shaken (barely), and feeling her boosts sap, tries to think. And it slowly dawns on her that it might be the other still invisible creatures they need to worry about. Once again, she wishes she had access to True Seeing.

Swooping around the hellfire (she happened to be in the corner) to the other side (flying if possible, otherwise swimming)(using spring attack), Pressi took a moment to reach out and activate her Lore Keeper ability.

(Attack roll 36 vs touch AC, Know Check 31 on the whale)

---------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: {Water elemental effect}
shield of faith
spectral hand
form of dragon (brass): +4 Str (-2), +2 Con, +4 AC, fly, darkvision, 60-foot line of electricity (6d8 damage), resist electricity 20, swim 60
prayer (if near murphy) - +1 on attack, damage, save, skills
hasted
shaken: -2 to attack rolls

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 1/5+1
L5: 1/5+1
L6: 1/5+1
L7: 3/4+1
L8: 1/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting



Prudence Komonov [AC 28; HP 141/194][shaken]  d20+18=27 ; d20+17=21 ;
Thursday July 7th, 2022 10:08:42 PM

Pru does not take fire damage, but she does take 19 points of unholy damage [Reflex save 27]. Then she takes 17 points of rotting-flesh damage. She also takes Strength damage, which is going to result in some wacky hijinks if it keeps up.

She is shaken by the creature's frightful appearance.

She scoots out of the hellfire and casts Maze on the small creature closest to her.

Kezzem (BrianW) - AC 43/21/38+6; HP 242/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+35=36 ;
Thursday July 7th, 2022 11:40:03 PM

Kez moves out of the hellfire next to one of the smaller creatures (assuming he can see it due to glitterdust).

He activates smite evil against it hoping it works since he detected evil.

Attack: 1d20 + 30 + 5 (Smite Evil) = 36. Natural 1.

Spells and Effects:
Endure Elements
Greater Magic Weapon
Protection from Energy (Fire)
Resist Energy (Fire)
Smite Evil (+5/+18)
Strength Damage: 2

DM Hugh - dice rolls  d20+39=46 ; 4d6+27=39 ; d20+39=41 ; d6+16=20 ; d20+39=42 ; d6+16=19 ; d4+1=4 ; d20+39=51 ; 4d6+27=39 ; d20+40=50 ; d20+40=54 ; d6=3 ; d6=5 ; d6=6 ; d6=4 ; d6=2 ; d6=5 ;
Friday July 8th, 2022 1:07:15 AM

(notes)

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 193/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday July 8th, 2022 1:24:34 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless, Prayer.
Darkvision
SR = 25 forgot about this since it is new!

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.

OOC: hmm... no mention of strength damage until now, oh well...

Tell us what 'type' this rotting damage is. Nikolai is immune to diseases and poisons.
I'm not going to subtract damage until I know what kind.

IC:
Nikolai, if not still hasted, activates his Boots of Speed and swims up/down and around to end up behind T at J16 flanking it. If this one is NOT glitterdusted, ie still invisible, then he castes Faerie Fire on it BEFORE he moves. If this one IS the one glitterdusted, he casts the Faerie Fire on the other one BEFORE he moves.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 260/279. DR 10/adamantine, Foresight  d20+32=40 ; d20+46=61 ; d20+32=35 ; d20+32=46 ; d20+32=43 ; 4d8+13=33 ; 4d8+13=34 ; d20+21=24 ; d20+21=40 ;
Friday July 8th, 2022 6:02:06 AM


[Please see Kim's email with questions about the environment and combat!]

Fire damage: 44 off of Protection from Energy (fire)
Unholy damage: 19

Murphy stays above and hits the Kikituk with AC 46 for 33 hp damage
AC 43 for 34 hp damage

[Question for DM: Is a Scarab of Golembane effective against this construct, or its little companions?]

=======================
Knowledge, the planes: 40
Perception: 61

Spell effects, etc.
Hasted 20 rnds [/i](if Nikolai casts again)[i]; Darkvision 20 hr; Telepathic Bond 3 hr 20 min; Mage armor 20 hr; Protection from energy (fire/heat) 3 hr 20 min 120hp-44=76hp; Foresight 3 hr 20 min; Longstrider 20 hr (+10 land movement); Freedom of movement 3 hr 20 min; Stoneskin 3 hr 20 min DR 10/adamantine; Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects. +16 temp hp; Magic fang, greater (from legacy item); Prayer 8 rounds; Bless 18 rounds.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 260/279. DR 10/adamantine, Foresight 
Friday July 8th, 2022 6:33:46 AM

[Oh, and since Prudence cast haste, Murphy free-action stops the haste from his boots of speed, so only one round used on that. Also, Nikolai did not need to use his boots of speed, as his wife already cast haste on everyone.]

Tali (Kim for JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:82/135  d20+23=27 ; d20+20=28 ; 20d6=72 ;
Friday July 8th, 2022 7:13:13 AM


Tali is shaken (Will DC 27/31) due to the frightful presence of the Kikituk.
She saves (Reflex DC 28/27) vs the hellfire breath weapon, and has resist energy, which absorbs 30 hp, and damage was 44/2=22, so no fire damage. Unholy damage 38/2=19 hp
Strength -2

The sorcerer casts chain lightning to strike first the kikituk, and then the other three opponents (all are within 30' of each other). Each takes 72 hp electrical damage. If the Kikituk makes a Reflex save DC 36, it will instead take half damage (36hp). The other three targets also each take 72 hp damage, unless they save vs DC 34 for 36 hp damage.

DM Mitch Kitikut Map   d20+39=56 ; d20+39=59 ; d20+39=43 ; 4d6+27=47 ; 4d6+27=41 ; d20+21=35 ;
Friday July 8th, 2022 9:47:05 AM

Don't forget everyone that Succotash cast Bless and Murphy cast Prayer last round.

Succotash attempts to cast implosion on Mr Big Bones but it is a construct and not a valid target for the spell since it allows a Fort Save but does not also impact objects. (OOC: Keep the spell) Valerie goes into full frenzy against the Kitikut and also gets retaliatory strikes like Murphy did for her trouble. (46 vs AC; 39 damage - bite; 41 vs AC; 20 damage - claw; 42 vs AC; 19 damage - claw)
Pressi uses her lorekeeper ability against the construct.
Pressi: Highlight to display spoiler: {It has an ability that can banish a summons and then use the energy from the spell to summon its own ally. It also has the abilities Murphy’s foresight showed}
Pru casts Maze on the nearest smaller creature
Kezzem attempts to smite the nearest small creature but fails
Nikolai Faerie Fires one of the smaller, invisible creatures making it no longer invisible.
Murphy hits the creature twice. He is retaliated against twice vs AC 56 and 59 (crit, but elementals are immune to crits). He takes 47 and 41 damage. A golembane scarab would work for this enemy.
Tali chain lightnings the things. It kills the small construct (sorry, the other 2 didn’t actually spawn yet you posted while I was updating map for the new round)

The Kikituk moves into the corner and attacks Murphy again with its Jaws. (51 vs AC; 39 damage)

Perception DC 50: Highlight to display spoiler: {}Did something just drop off the Kikituk?Highlight to display spoiler: {}
Perception DC 54:Highlight to display spoiler: {}Did something just drop off the KikitukHighlight to display spoiler: {}

Rotting Flesh Aura:
Pressi + Murphy : 25 damage + 1 additional strength

Kikituk : AC 39; DR 6/-; SR ?
181 damage
smaller creature A: dead
smaller creature B: trapped in maze
2 ??? : unharmed


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 108/142 Valerie AC 41(40)/16/34 CMD 34 HP 88(143)/170(143)Spells  15d6=63 ; d20+24=28 ;
Friday July 8th, 2022 11:00:24 AM

"Succotash you're a fool! You should have known that wouldn't work.", the cleric says to himself than tells Valerie to stay put. He than casts blade barrier, trying to land it on the kitikut, and whatever "T" is. Murphy should be high enough in the air to avoid damage, as the wall is only 20 ft tall. They both take 63 damage. (DC 28 reflex negates, SR 28)

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 260/279. DR 10/adamantine, Foresight  d20+46=61 ;
Friday July 8th, 2022 12:42:10 PM


Murphy lets the others know, "A couple of things just dropped off the Kikituk."

Perception: 61 - both DC 50 and DC 54 succeed.

[will do more later, including hp updates - gotta get back to work]

Prudence Komonov [AC 28; HP 141/194][shaken]  d20+25=43 ; d20+19=30 ; 40d6=133 ; 5d6=17 ; 5d4+5=13 ;
Friday July 8th, 2022 2:55:52 PM

Pru's fire spells aren't much good underwater, and the construct is immune to many of the rest. But not all of the rest. Pru casts Disintegrate.

[SR check 43. Ranged touch attack 30 (Pru has the Precise Shot feat). Construct takes 133 damage; a successful Fort save (DC 23) means it only takes 17 damage. The spell affects objects.]

She follows it up with a quickened Magic Missile for 13 points of force damage.

Pressi (Melvin) - AC (actual 38) 29, HP 203/217+20, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  6d8=20 ;
Friday July 8th, 2022 4:08:41 PM

Thankful that nobody has done it yet, Pressi shouts out a warning to avoid using summons.

She also fires her own breath weapon at the whale construct (20 damage electric).

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135 
Friday July 8th, 2022 9:04:44 PM

Big Guns[b]

Tali reaches into her front pocket and retrieves a gem, as she casts a [b]WISH
spell.

Tali chooses Transport travelers[b] for this instance of her spell:

Tali using her [b]WISH
spell, will Transport Kikituk & all his friends to the Shadow Kingdoms of Koshe Marr.

[b]Transport travelers[b]

A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.

[b]Spells in Effect:[b]

Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus
Googles of the Night
Hasted

DM Hugh - dice rolls  d20+20=30 ; d20+7=12 ; d20+17=33 ; d20+21=39 ; d20+19=26 ; d20=9 ; d20+24=35 ; d4=1 ; d6=4 d6=3
Sunday July 10th, 2022 11:50:50 PM

(notes)

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d6=5 ; d6=1 ; d6=5 ; d6=4 ; d6=5 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d6=6 ; d6=3 ; d6=2 ; d20+35=46 ; d20+35=49 ; d20+35=54 ; d20+35=42 ; d20+30=47 ; d20+25=45 ; d20+25=37 ; d20+20=40 ; d3+25=28 ; d6=6 ; d3+25=27 ; d6=1 ; d3+25=28 ; d6=1 ; d3+25=26 ; d6=2 ; d3+25=27 ; d6=4 ; d3+25=27 ; d6=2 ; d3+25=27 ; d6=5 ; d3+25=28 ; d6=2 ; d10+6=9 ;
Monday July 11th, 2022 12:32:10 AM

Kezzem lays hands of himself (swift action), activates his boots (free action), and 5 ft step and full attacks Kikituk.

Healing: 9d6 = 5 + 5 + 4 + 5 + 6 + 6 + 6 + 3 + 2 = 42.

Attack: 1d20 + 30 + 5 (Smite Evil) + 2 (GMW) - 2 (GTWF) = 35.
Damage: 1d3 + 5 + 18 (Smite Evil) + 2 (GMW) - 1 (Str Damage) = 1d3 + 24

Haste Bonus Attack: 1d20 + 35 = 46.
Damage: 1d3 + 24 + 1d6 electricity = 27 + 6 = 33.

Attack #1: 1d10 + 35 = 49.
Damage: 1d3 + 24 + 1d6 electricity = 26 + 1 = 27.

Off-Hand Attack #1: 1d20 + 35 = 54. Natural 19.
I assume as a construct it's immune to crits.
Damage: 1d3 + 24 + 1d6 cold = 27 + 1 = 28.

Attack #2: 1d20 + 30 = 37 (forgot to decrease by 5 before rolling).
Damage: 1d3 + 24 + 1d6 electricity = 25 + 2 = 27.

Off-Hand Attack #2: 1d20 + 30 = 47.
Damage: 1d3 + 24 + 1d6 cold = 26 + 4 = 30.

Attack #3: 1d20 + 25 = 45. Natural 20.
I assume as a construct it's immune to crits.
Damage: 1d3 + 24 + 1d6 electricity = 26 + 2 = 28.

Off-Hand Attack #2: 1d20 + 25 = 37.
Damage: 1d3 + 24 + 1d6 cold = 26 + 5 = 31.

Attack #4: 1d20 + 20 = 40. Natural 20.
I assume as a construct it's immune to crits.
Damage: 1d3 + 24 + 1d6 electricity = 27 + 2 = 29.

Two-Weapon Rend: 1d10 + 4 = 7.

Forgot to include strength damage in rolls. Adjusted above.

Spells and Effects:
Endure Elements
Greater Magic Weapon (+2/+2)
Protection from Energy (Fire)
Resist Energy (Fire)
Smite Evil (+5/+18)
Strength Damage: 2

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 159/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=59 ; d20+31=32 ;
Monday July 11th, 2022 1:05:57 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless, Prayer.
Darkvision
SR = 25

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.

-2 STR

Perception +39 = 59
If the Wish spell works, then there's nothing to do.

If it doesn't work...
Nikolai notices and points out the two things that dropped from the Kikituk. Whatever it is, it can't be good and only make things worse for the group. Seeing one of the smaller one dead and the other vanished to la-la land, he engages one of the things that dropped from the kikituk with his fist.

Greater Vital Strike =28 +1 (haste), +1 (Bless) +1 (Prayer) = 32 N1.



Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 105/279. DR 10/adamantine (40 used), Foresight. Str loss 3  3d8+20=32 ; d20+46=57 ;
Monday July 11th, 2022 3:20:04 AM

[Tali - roll 1d20+ sorcerer level (20) + anything else that would help you overcome SR (Spell Resistance) to see if your Wish spell overcomes the kikituk's SR (which we don't yet know precisely). The prayer spell may give you a +1 luck bonus to your roll (+1 on attack rolls, saves, skill checks) but I'm not sure it applies to SR.]

Murphy casts cure serious wounds, mass so as to affect himself and all his allies, HEALING 32 HP OF DAMAGE TO EACH PARTY MEMBER.

Already at a height of ~45', Murphy essentially takes a 5' move upwards, rising to the very top of the room, his body pressed against the ceiling and flattened to about 10' thick... so his lowest parts are about 50' above the floor.

"Go ahead, Tali, if you need to. Keep it low, but enough so it can get the abomination, and none of us." The rest of the party can telepathically hear what he said to her.

Also, with the 61 perception he rolled to discern something was dropping off the kikituk, surely he must have some sort of notion as to what those two things were, right?

Since his scarab of golembane is effective, any damage Murphy has done to the kikituk should be 100% effective, with no damage reduction in effect for the wickedly carved construct.

The prayer effects, after the initial 40-ft.-radius burst goes off, still benefit people even if they go farther away from Murphy after the prayer was initially cast. They simply needed to be within 40 ft of him at the time of casting - and all were that close. "It hits whoever was in range, and then those targets have the effect for the duration." The kikituk and infernal allies were not within that initial area of effect.

==========
Cure serious wounds, mass: EVERYONE GETS +32 hp
Fresh Perception roll: 57

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135  d20+20=36 ;
Monday July 11th, 2022 6:49:50 AM

Make a Wish

Tali ‘s wish ( rolls 36) …



DM Mitch Kitikut Map  
Monday July 11th, 2022 8:11:05 AM

Succotash tries to cast Blade Barrier but it doesn’t overcome the Kitikuk’s Spell Resistance so the Kitikuk ignores it however the smaller creature is destroyed by the force of the spell.
Murphy tells the others about the things that dropped of the Kikituk
Pru pegs the Kikituk with a Disintegrate. She hits with the ray, overcomes its SR but the construct resists the brunt of the affect taking only 17 damage. She follows up with magic missiles. (OOC: can I get a seperate SR roll for the magic missile?)
Pressi warns the others not to cast summon spells and then uses her own breathe weapon. The Kikituk reflexively dodges some of it (Reflex Save: 39 vs 26 I believe) so only 10 damage
Tali attempts to use a wish spell to send the Kikituk and its invisible friend packing to Koshe Marr. Both the Kikituk and its friend failed the Wil saves at 26 and 9 respectively and she beats the SR.
Kezzem is all ready to go on the attack but there are no targets anymore.
Nikolai doesn't do anything as there’s nothing to do.
Murphy casts some healing.

With the enemy suddenly gone the combat suddenly ends and all goes silent.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 108/142 Valerie AC 41(40)/16/34 CMD 34 HP 88(143)/170(143)Spells 
Monday July 11th, 2022 10:52:42 AM

"Wow Tali, that was amazing! Remind me to stay on your good side. I'm not sure where you sent those creatures, but I'm sure it isn't a beach side resort"

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d4=4 ;
Monday July 11th, 2022 5:01:58 PM

"I'd complain about making the creature disappear before I could get my smite on, but I've got a gut feeling that my smites might not have worked on that thing anyway."

Kezzem uses a scroll of lesser restoration on himself.

Str Damage Healing: 1d4 = 4.

Strength damage is removed.

Kezzem then takes out his cure light wounds wand out. "Anyone need some touches from the happy stick, or did Murphey heal everyone all up?""

Spells in Effect:

Endure Elements
Greater Magic Weapon (+2/+2)
Protection from Energy (Fire)
Resist Energy (Fire)


Prudence Komonov [AC 28; HP 173/194][shaken]  d20+23=42 ;
Monday July 11th, 2022 5:16:32 PM

[If those piddly Magic Missiles made any difference at all, Pru's SR check was 42.]

"I could use a little more healing," Pru says. She's a little offended, to be honest, that there was something in that fire that was able to hurt her. Fire shouldn't hurt her; that was the deal!

Pressi (Melvin) - AC (actual 38) 29, HP 203/217+20, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday July 11th, 2022 8:58:16 PM

Pressi really can’t do much more than blink at this point.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135 
Monday July 11th, 2022 9:15:01 PM

Wishes do come true..

Tali blinks twice and looks around in the eerie silence. "Wow! That's my first wish ever! That's sweet!" Turning around, Tali asks her friends & companions, "Is everyone alright? Is there anything else I could do to assist anyone?"

Stopping for a moment, Tali remembers she's been hurt by this Whale of a thing and asks if someone could heal her of her wounds. "Is the attribute drain permanent? Does anyone know?" I believe I have," a -2 strength drain and Unholy damage=19 hp & 17 points of rotting flesh damage." explains Tali to her friends/companions.

"Succotash, I sent that thing and its companions to the Shadow Kingdoms of Koshe Marr. A better explanation as explained from the Creation Tale of the Wold:

"Here, in terms, a "civilized" mortal can understand. The universe is a house. The Elemental Planes are the foundations. The Wold's Cradle is the basement and the exterior walls. The Wold itself is the floor, interior walls, and fixtures. The Realm of Shadows is the staircase to the attic. The Lands of Rest is the attic and roof. Koshe Marr is the black mold growing under the attic floorboards."
"

Spells in Effect:

Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus
Googles of the Night
Hasted

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 159/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday July 12th, 2022 12:50:07 AM

Nikolai is left wandering what those things that dropped off were or would be.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d8=1 ; d8=7 ; d8=8 ; d8=7 ; d8=5 ; d8=2 ; d8=8 ; d8=5 ; d8=1 ; d8=8 ; d8=1 ; d8=8 ; d8=4 ; d8=1 ; d8=1 ; d8=7 ; d8=2 ; d8=4 ; d8=2 ; d8=2 ; d8=6 ; d8=1 ; d8=5 ; d8=5 ; d8=5 ; d8=7 ; d8=6 ; d8=1 ; d8=1 ; d8=5 ; d8=7 ; d8=1 ; d8=5 ; d8=3 ; d8=2 ; d8=7 ; d8=6 ; d8=7 ; d8=5 ; d8=2 ; d8=8 ; d8=4 ; d8=4 ; d8=8 ; d8=2 ;
Tuesday July 12th, 2022 2:04:37 AM

"Koshe Marr?" Murphy says. "I remember Koshe Marr. Appropriate spot. Outstanding move, Tali."

He looks at the brass dragon, and swims down to her. "I am so glad I married you, dragon lady." He gives his blinking wife a watery peck on the cheek.

Murphy, along with Nikolai, also contemplates what it was that dropped off of the kikituk [recall the 61 perception to discern]. [DMs - any explanations on this matter?]

He wildshapes to himself, pulls a lightly-used wand of CLW from his bandolier, wildshapes to a small-sized water elemental, and goes to work bringing everyone back to as full health as he can accomplish.
Healing by Murphy
Just before he beings the following medical services, Murphy asks, "WHO CAN RESTORE OUR SAPPED STRENGTH?" [I think I'm down 3, maybe 4 STR]
Tali, Nikolai, and Pressi already were healed to full by Murphy's recent +32 mass CSW.
He then heads over to Prudence, and, via the magic of a CLW wand, heals her for 8+9+8=25 hp, bringing her up to full (if the hp number in the header is accurate).
Valery was at 88, then following the CSW, mass +32, then add 6+3+9+6=24, now full up at 143.
Succotash was at 140/142 after the CSW, mass. I'm keeping that d8=1, +1 from the spell at 1st level, bringing him up to 142/142
Last, he goes to work on himself: 9+9+5+8+3+5+3+3+7+6+6+6+8+7+6+8+6+4+3+8+7+8+6+3+9+5+5+9+3=175. Back to full with 30 applications of his wand of cure light wounds, plus 8 for others. He is glad he has multiple such wands. The time taken to help everyone is about four to five minutes.
After the curing is complete, he comments. "We have faced two challenges. How many more do we face until the most serious one? How do we disrupt the ceremonial advancements? Do we now forge ahead to face our next challenge? Or rest and recuperate?"

And for our DMs: Are there any other discernable after-effects from what the kikituk and its helpers put us through?

DM Mitch Kitikut Map  
Tuesday July 12th, 2022 5:15:58 AM

Succotash praises Tali for her use of wishing the enemies away

Kezzem complains about not getting a chance to get his smite on but then figures the smite wouldn’t have worked anyway. He goes to retrieve a scroll and restore his lost strength when he realizes in the absence of the enemy the strength damage is healing on its own at a rate of 1 Strength per round. (OOC: keep the scroll)

Pru says she needs more healing and is offended the unholiness of the hell fire hurt her as a fire elemental bloodline sorceress fire isn’t supposed to hurt her. Infernal flames must be different. Probably make a note not to visit Hell

Pressi blinks and all of a sudden she gets an insight from her patron.

Pressi: Highlight to display spoiler: {Because the lake hideout is proof against interdimensional travel Harper was merely shunted outside of the Cave, he should be waiting for you when you are done here. As for the Kikituk, it probably didn’t make it to Koshe Marr but it was probably transported halfway around the wold which from your perspective is just as good}

Nikolai is left wondering what the things that dropped off the Kikituk were.

Tali explains what just happened joyous about her first wish ever working so well. She also explains about her wounds and asks for assistance
.
Know Arcana: 20 Highlight to display spoiler: {}The creatures were likely another scrimshaw construct not as fearsome of the Kikituk known as a Topilaq also modified in some was like as not to convey some sort of decaying auraHighlight to display spoiler: {}

Murphy kisses his wife and wonders what dropped off the creature. Those who had see invisibility can clarify it was more of the invisible, smaller creatures.

While in need of some healing everyone is for the most part okay especially when the strength damage goes away on its own in a few rounds. The wounds from the aura stay unless some sort of magical healing is applied.


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3 
Tuesday July 12th, 2022 7:24:18 AM


Is the aura now down, or still active?

Murphy asks, "Shall we risk trying to open the door that leads onward?"

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d6=1 ; d6=6 ; d6=6 ; d6=2 ; d6=5 ; d6=4 ; d6=2 ; d6=6 ; d6=5 ; d6=3 ; d6=5 ; d6=2 ; d6=4 ; d6=1 ; d6=5 ; d6=3 ; d20=13 ; d6=2 ; d6=5 ; d6=2 ; d6=1 ; d6=2 ; d6=5 ; d6=4 ; d4=2 ; d4=3 ;
Tuesday July 12th, 2022 11:25:45 AM

Succotash channels energy twice, healing everyone 44 and 34 damage, for a total of 78 health

After channeling energy, Succotash asks how everyone is doing as far as health is concerned. He casts lesser restoration twice once on himself and once on Valerie removing the Str damage. He lets everyone else know he has another lesser restoration available if anyone needs it.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d8=1 ; d8=6 ; d8=2 ; d8=5 ; d6=1 ; d6=4 ; d8=4 ;
Tuesday July 12th, 2022 12:59:03 PM

"Hey, look, my scroll's back! It must have a returning rune too, just like my daggers!"

Kezzem goes to use his wand, but Succo beats him too it.

"I guess I'm just here to stand around and look pretty," says Kezzem.

Prudence Komonov [AC 28; HP 194/194] 
Tuesday July 12th, 2022 2:33:08 PM

[OOC: That may be the politest "go to hell" I've ever read. :D]

[Also OOC: has the shaken effect worn off?]

"You and me both," she says to Kezzem. "I also lost some strength, but it's not a big deal. I can manage unless I lose more."

DM Mitch Kitikut Map  
Tuesday July 12th, 2022 3:05:09 PM

(The aura and shaken effect left with the monsters and your strength recovers at 1 per round.)

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135  d20+27=28 ; d20+27=36 ; d20+27=46 ;
Tuesday July 12th, 2022 7:43:08 PM

Its so Quiet!

Tali uses her skill of the Arcane to decypher what she may, which is nothing (NAT 1) as the [b]Wish[ /b] must have taken the extra oomph out of her. "Oh well, I'll try again after a few minutes..." thinks Tali to herself.

Tali tries again...this time she is successful (she rolled a 36) & discovers that [b]The creatures were likely another scrimshaw construct not as fearsome of the Kikituk known as a Topilaq also modified in some was like as not to convey some sort of decaying aura[ /b] & then shares her newly learned information with her friends & companions.

Tali recalls that the "Rotting Flesh Aura effect" requires magical means, but wonders if the magical healing spells count as such. Using her knowledge of the Arcane will inquire about it...(roll 46)

Tali knows that her strength will return within the hour and sets about adding to the conversation about the group's next move.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+30=50 ;
Tuesday July 12th, 2022 9:14:47 PM

Pressi feels so much better as Murphy embraces her, and as she realizes that her cat really is close by. And she can figure out everything about the creature they just fought.

"So, here's the thing I finally realized," Pressi told along the way after dropping her dragon form. "There's no interdimensional travel in.. or out... of this cave, which is why we couldn't just come after him. Harper, she's just outside. The creature we fought? Probably the other side of the planet but he's still on this plane. I'm wondering if gating a demon actually would have worked, in hindsight. But we might be limited on some spells."

Regarding rest, "We're probably racing against time, and against a guy that knows where we are and how fast we are moving. Trying to rest isn't a luxury we can afford. Besides, I've still got a decent number of spell slots including my own wish if needed. Which I'm holding on to because..."

Pressi let out a sigh. "I don't know yet how to stop the ceremony, bond to the device, break the device. I have a couple of ideas and might get a chance to see the ceremony in action. But I'm holding on to miracle as a trump card, betting that it will help avoid certain protections."

Pressi doesn't need to rest for strength (it being artificially boosted by the dragon form). Instead, she takes some time to examine the other doorway.

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d20+46=65 ;
Tuesday July 12th, 2022 11:29:41 PM

Well, with the two healing energy channels Succotash performs, looks like Murphy got through two CLW on Prudence, and then most everyone's wounds were healed up, except for a portion of Murphy's own. He applies the CLW wand to self to make up the balance... using only 19 charges total between himself and Prudence. Rather than 4 - 5 minutes as earlier described, it takes him only 2 -3 minutes total.

"Hey, looks like my strength - such as it is - has returned. Doesn't take hours, takes moments. Thanks for teaching us about the Kikituk and Topilaq, Tali, and Pressi."

After nodding his head at Kezzem's affirmation of beauty, a thought occurs. "Perhaps Harper can climb the oak tree I planted out of sight of the pond, and rest up until we get back,"

"Let's examine this chamber, try to ensure we don't overlook anything, then see about continuing our advance," Murphy recommends. "Each of us should do what we can, or eat a biscuit." He dives down to where this room's inhabitants were sitting initially. He forgoes the biscuit option.

The druid's perception is functioning at an extremely high level (65). He could find dandruff on a flea. He also detects for magic, secret compartments, and the like. And, if something is out in the open, glaring and obvious, let us hope his attention to minutiae does not miss the unmissable.

Once he and anyone else who care to help have figured out what they can about the Kikituk chamber, he says, "Whether we try to get all the way to the end in one fell swoop, let us at least see what lies on the other side of the doorway."

Is the door open? Can it be opened? Any obvious way to do so?

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday July 13th, 2022 12:15:14 AM

Nikolai swims over to Pru, "Well, it was probably demonfire, that's why it managed to singe you." and gives her a peck on he cheek.

DM Mitch Kitikut Map  
Wednesday July 13th, 2022 7:14:47 AM

Murphy asks about opening the door that leads onward
Succotash channels healing but does not end up using the restoration as the strength damage mostly cleared up on its own while he was busy channeling and in 12 more seconds it is gone completely.
Kezzem jokes about his wand considering he realized he was healing the strength damage without it and was beaten on using his wand by Succotash. He remarks he’s here to just stand around and look pretty
Pru says she is also here for that to Kezzem
Tali learns of the Topilaq and about their rotting aura and channeling positive energy / other healing spell uses overcome the non Strength based damage the aura inflicted while a short amount of time is all that is needed to regain Strength
Pressi feels so much better as Murphy hugs her and shares everything she’s learned with the group then makes the argument for pressing on considering she still has a lot of spells including a wish of her own.
Murphy uses his CLW wand to heal what Succotash’s channeling didn’t, thanks Pressi and Tali for their knowledge of their former adversaries and then also advocates pressing on after eating a biscuit or the equivalent. To that end he examines the chamber and the door leading out.
Nikolai gives Pru a peck on the cheek and remarks the construct was using demon fire and that was why she got singed.

The room is thoroughly examined. There doesn’t seem to be much to it, it seems mostly designed to force any intruders into a concentrated area where the aura’s could affect them. It has a sandy bottom that conceals but a stone floor underneath and the gates are just complicated enough to open to make it hard to do during combat. With the enemies gone there is nothing stopping the PC”s from just moving on. A tunnel on the opposite side from where you entered leads onward.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Wednesday July 13th, 2022 12:07:36 PM

Shall we move on? The Wold needs saving."

Prudence Komonov [AC 28; HP 194/194] 
Wednesday July 13th, 2022 2:39:22 PM

"Yes, let's press on," says Pru.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135 
Wednesday July 13th, 2022 8:50:57 PM

Pressing Onwards!

"I second that motion! Onward!" giggles Tali.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d3=1 ; d100=27 ;
Wednesday July 13th, 2022 9:01:43 PM

Pressi uses a remote viewing to listen to the other side of the door.

She also taps into her ritual of devices, targeting the device that's supposed to bring the end of the world, and should now be within a mile of them. (DC 20 will save for 1 random drawback: opposite effect or target.)

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday July 14th, 2022 12:58:20 AM

'Onward.'

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d20+46=63 ;
Thursday July 14th, 2022 3:27:48 AM


Murphy arranges his rope harness for people, and critters, to use to pull them through the water as he reforms into a huge water elemental. Whosoever will may attach themselves to one or more of the loops, and once all are ready, he propels the group into the tunnel beyond.

As they travel, he keys in to Foresight, to help alert him to imminent dangers.

=============
Perception: 63.

DM Mitch Kitikut Map  
Thursday July 14th, 2022 7:38:32 AM

Succotash says they should press on for the Wold needs saving.
Pru agrees
Tali says Onward
Pressi uses remote viewing and taps into one of her rituals.She sees on the other side of the door is another underwater passageway wending onward.
(OOC: re: ritual of devices does the object make a Will Save or one of the potential enemies near the object? I’m a little confused; also doesn’t it say to roll against the drawback table not the common curse table and drawback 27 is Character now bears some identifying mark (tattoo, weird glow, or the like). Also can you delay the target for the ritual considering it says an hour and your coven to make it work? Like could you do the ritual in the morning but delay the targeting?)
Nikolai is also ready to go.
Murphy will arrange his harness to carry people who want to be carried.

The party travels through more underwater tunnel for a while before it opens up into another chamber. Here, finally, the aquatic journey seems to be over. The water laps onto a small beach that fades to a rough stone floor. A few stalagmites/tites are scattered around and the place seems to be of natural stone. It’s a fairly large room and as you look deeper into it you can see the stone becoming smoother and more carved as it heads deeper into the base. Murphy’s foresight indicates no danger yet.

Knowledge nature or engineering 20 Highlight to display spoiler: { everything you know about how water flows indicates this place should be underwater. Some sort of magic probably keeps the water out of the main base for the cultist’s comfort.}


Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d20+30=33 ; d20+32=40 ; d20+46=51 ;
Thursday July 14th, 2022 10:33:28 AM


"Everything I know about how water flows indicates this place should be underwater. Reminds me of how the South Peaseblossom River leading from the Culverwood down towards Izen reversed course for a while, so that we, heading northward upstream, suddenly found ourselves at a waterfall, leading downward. Some sort of magic is at work, I'd guess. Time to let go my ropes," he says after gliding on to the rough beach. Once all are off, he sheds the rope harness, changes back to his own halfling shape, stows the harness, then wildshapes into a huge earth elemental.

"I don't sense any particular danger at the moment," he comments. All of his conversation is telepathic to the group.

He takes a good look around - beach with limestone deposits, walls (how wide), ceiling (how high?), cabanas. When his friends are ready, he says, "I'm going to take a quick dive." He earthglides beneath the surface to scope it out, popping his head up from time to time, and sensing what he can along the way.

==============
Knowledge, engineering: 33
Knowledge, nature: 40
Fresh perception roll: 51

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+12=20 ;
Thursday July 14th, 2022 12:09:16 PM

knowledge nature 20

"I agree Murph their is defiantly something keeping the water at bay, and your right, it's most likely magic, though I must say, it's nice to finally get out of the water, Does either of our amazing sorceresses know prestidigitation? Maybe you could hook us up Pressi? It would help if we could dry off, and I know of no faster method.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Thursday July 14th, 2022 2:31:56 PM

"If there's no danger, we must be in the wrong place," says Kezzem. "We need to keep going."

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Thursday July 14th, 2022 5:02:44 PM

Some answers about the ritual.

1) It's the creature in physical possession of the item (in this case, probably the BBEG unless he has a minion doing the ritual) that gets the will save. (If the item is in nobody's possession, there's no will save, but I assume it's being used currently.)

2) I followed the link and I'm pretty sure it's the cursed items table, since I'm cursing the item. Also, the cursed items results make more sense than "the item gets a tatoo." (Curse goes to the item, not the possessor.)

3) It's an hour and the coven just like any other ritual, but I don't know if I need to try cursing it there or not. Most other rituals allow for you to pull the trigger later, but it doesn't specify like many other rituals. I assume that it operates like third eye or cheat death and you can pull the trigger later.

Prudence Komonov [AC 28; HP 194/194] 
Thursday July 14th, 2022 5:14:19 PM

Pru casts Prestidigitation and sets about drying clothes.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135 
Thursday July 14th, 2022 9:53:54 PM

Go Float!

Tali thinks floating calms the mind and body. Turing, Tali asks, "Do we have time for a 2-hour meditation session?" to the group.

If the answer is yes, Tali will mediatate. If no, Tali will take an accounting of her gear and tools.

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=58 ;
Friday July 15th, 2022 12:02:57 AM

Nikolai is not sure what level or king of danger Murphey can sense, but natural traps usually are not detectable as 'danger' as such. So he scouts out the area for traps.

Perception +39 = 58

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3 
Friday July 15th, 2022 12:38:03 AM


"Tali, if we're going to take a two-hour meditation session, we should really make it eight hours, so that all may regain," Murphy responds. "I am not opposed to such, if others are not. Yes, we are on an uncertain timeline. But I have used many resources I should like to be able to reuse." He includes all in this communication.

DM Mitch Kitikut Map  
Friday July 15th, 2022 8:03:48 AM

Murphy suggests that some sort of magic is at work preventing their current location from being underwater kind of like the South Peaseblossom river that one time (OOC: good times). He then earth glides down to scout out the area.
Succotash concurs with Murphy’s assessment of magic but says it is good to be dry nonetheless and requests Prestidigitation to dry off.
Kezzem suggests if there is no danger then they are in the wrong place and they need to keep going.
Pressi gives answers about the ritual which given that they have not yet reached the artifact she does not yet know the result.
(OOC: You’ve swayed me on pulling the trigger later; however, the bloodwitch class rules specifically mention drawbacks not curses when it comes to the ritual of items and drawbacks apply to the person using the item not the item itself so the item wouldn’t glow or have a scar or new tattoo the next person using the item would)
Pru sets about being a magical clothes dryer with Prestidigitation
Tali asks if they have time to meditate for 2 hours
Nikolai keeps a lookout for natural traps.
Murphy opines if they are going to rest for 2 hours they might as well rest for 8 so that everyone can recover

Murphy’s attempt at earthgliding doesn’t really work. He gets about 5 feet down, far enough to half melt into the stone in his huge form, before something just stops him. It’s like trying to force your way through a brick wall, which should be easy for an earth elemental but nope. At beast he might be able to hide in the earth if he was medium or small. He cannot scout in it and his larger sized form just won’t fit before whatever power is stopping it from working halts him.

A bit more exploration shows that the room ends in a plain stone door. Foresight and other
senses/spells/whatever indicate the next encounter awaits on the other side.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Friday July 15th, 2022 12:14:42 PM

"As much as I would love an eight hour nap, and a reload on my spells and stuff, I fear we won't have that luxury. If the next baddy is just beyond this door. If we had a way to seal the door, to assure we aren't disturbed, maybe we might be OK, but even then, I'm pretty sure the magic keeping the water out of this place is on a level far greater than ours, which means they may have a way to traverse any barricades we may put up."

Murphy Huge Buff Water Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3 
Friday July 15th, 2022 6:28:36 PM

"How about this? Let's try to take on whatever is in the next room, then, if we can, see if we can somehow or another catch some rest?" Murphy suggests.

Prudence Komonov [AC 28; HP 194/194] 
Friday July 15th, 2022 7:08:55 PM

"I've still got plenty of spells," Pru assures her friends.

"But if we want to rest, remember that I can cast Magnificent Manion pretty much anywhere. It's extradimensional space, and the entrance is very hard to find if you don't know what you're looking for."

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=45 ;
Saturday July 16th, 2022 11:31:50 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless, Prayer.
Darkvision
SR = 25

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.

"Eight hours is just way too long and will let the enemy have plenty of time to prepare. Even a two-hour rest is risky."

Nikolai inspects the door, looking for the means, obvious or not, on how to open it.

Perception +39 = 45


Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Sunday July 17th, 2022 2:39:39 PM

"We're Humble's Sword, not Humble's...floored?" says Kezzem. "Cause that's where we'd be napping? Never mind, we should just press on."

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Sunday July 17th, 2022 9:26:41 PM

Pressi uses another clairaudio, and casts shield of faith if she hasn't already.



DM Mitch Kitikut Map  
Monday July 18th, 2022 8:09:09 AM

Succotash says he would love an 8 hour nap and reloading of spells but he fears they don’t have that luxury especially if the next baddy is beyond the door. He said it would be different if they had a way to seal the door but then again the magic keeping the place dry is pretty powerful so a mere barricade might be child’s play for their enemies.

Murphy suggests they tackle whatever is in the next room first and then rest after.
Pru says she still has plenty of spells but then reminds them that if they really need rest she has her magnificent mansion.
Pressi or Know[arcana] DC 20 Highlight to display spoiler: {Or does she? The cave systems were specifically warded against interdimensional travel so much so in fact that Harper got shunted to the cave entrance instead of another realm and the Kikituk got booted halfway around the Wold instead of to Koshe Marr, might some other mishap occur with the use of a magical mansion?}

Nikolai suggests 8 hours gives their enemy too much time to prepare and even 2 hours might be pushing it so he suggests they press on, taking some time to examine the door. It has no traps and is opened with a simple doorknob.
Kezzem makes a terrible pun in agreeing with Nikolai that they should press on.
Pressi uses her domain granted clairaudio and casts shield of faith. (OOC: you can use this ability at will but you are limited to 20 total rounds per the domain write up). How many times have you used this ability so far today and how long do you listen for now / did you listen in the past)

With an agreement not to rest and to press on and no real way to scout or prepare the party presumably advances. Despite a general moratorium on divination spells on the area the clairaudio spell works, but doesn’t tell you much of anything. Pressi hears loud breathing and no conversation.

Upon entering the room the party finds some sort of ritual chamber. The large center area has been used for so many blood sacrifices it seems permanently stained with blood. Small ramps along the walls are clear of the stains, presumably for observers or something, but the walls are lined with creepy looking statues of various infernal monsters.

Crouching in the center of the room is a great demon, one those versed in such things recognizes as a Balor. It is reading some sort of book, apparently passing the time. At the sound of the door it looks up, says ”Ah, they finally arrived.” before it dogears a page (how evil!) and tucks the book away somewhere.

”Greeting mortal heroes. I am under contract to kill you. So sorry. I’ll be sure to bring you tea in the afterlife to make up for it later.”

It launches into a summoning spell.


DM Mitch Kitikut Map  
Monday July 18th, 2022 8:13:42 AM

Perception 30 Highlight to display spoiler: {Though the book is tiny in the demon's hands and it's a fair distance away you manage to catch the title. This is no grimoire of dark magic but a popular fiction series about the adventures of one of the powerful adventuring groups of the Wold. A particularly good series, from what you've heard.}

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+39=52 ; d20+20=38 ;
Monday July 18th, 2022 11:47:21 AM

perception check 52

Succotash thinks it's odd that a demon would be reading a novel, as well as behave in such a civilized manner, but than it starts summoning, so he reacts, by casting dispel magic as a counter spell (dispel check 38)

Prudence Komonov [AC 28; HP 194/194] 
Monday July 18th, 2022 8:49:31 PM

"Who are you contracted with?" Pru asks curiously.

She casts Haste on the party.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135  d20+20=39 ;
Monday July 18th, 2022 9:48:19 PM

Balor?!

Tali not waiting for an invitation, casts Mage’s Disjunction centered on the Balor. Tali uses her perception of the Balor to be at least 40 feet away from the group when she casts her spell. (Saving throw versus my spell = 39)

Skill Checks:
Perception: 39

Spell Effects:
Mage Armor
Overland Flight

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday July 18th, 2022 10:01:57 PM


"Oh, that's so nice," Pressi responded. "And when I get to the afterlife, remind me to introduce you to the concept of chainsaw bears."

To Prudence, "So, not to distract you, but that Magical Mansion.... Maybe keep it on standby, I have 12 percent of an idea."

For now, Pressi activates her flying broom and breaks out a quickened ill omen on the demon.

---------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 2/5+1
L5: 2/5+1
L6: 1/5+1
L7: 3/4+1
L8: 1/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+35=39 ; d3+9=10 ; d6=6 ;
Tuesday July 19th, 2022 12:02:42 AM

Kezzem moves (move action) to within 10 feet of the most martial-type allies (Nik, Valerie, maybe Murphy and Succotash). He will detect evil (move action as standard action) on the balor, and if it detects evil, uses two uses of his smite evil to activate his Aura of Justice(free action).

All within 10 feet get: +5 to attacks and AC vs balor, +18 damage vs balor (double bonus on first attack assuming it really is a balor); swift action to activate.

If thr creature does detect evil, Kezzem will use his quicken rod to cast holy sword on his shock dagger. Otherwise, he uses his rod to cast divine favor. (Swift actiom).

If Kezzem doesn't need to move or only needs to move 5 feet, he will lob a single dagger at the balor.

Attack: 1d20 + 35 = 39.
Damage: 1d3 + 9 + 1d6 electricity = 10 + 6 = 16.

Dagger is also giant bane if that matters.



Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday July 19th, 2022 12:47:50 AM

Nikolai works better when the enemy is distracted by the Tanks. Not sure if the demon can see invisible creatures or not, he gambles and uses his R. of Invis.

Murphy Huge Buff Earth Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d20+46=47 ;
Tuesday July 19th, 2022 4:57:39 AM

"Ah, which group have you been reading about?" Murphy asks, nodding toward the book as the Balor puts it away. He wonders to himself whether the book is about Humble's Sword - though there certainly are seveal other groups worthy of publication.

He runs toward the contract killer, and adds another query. "What sorts of teas do you prefer?"

If able to draw to within 15 feet, Murphy slams twice. (Will roll in next post, as I am away from computer atmoóu

DM Mitch Kitikut Map   d20+31=36 ; d20+26=39 ; d20+21=30 ; d20+16=21 ;
Tuesday July 19th, 2022 8:33:58 AM

Succotash thinks it odd the demon is reading the novel but uses dispel magic as a counter spell against the summoning and succeeds at causing the demon’s spell to fizzle.
Pru asks the demon who he is contracted with and hastes the party.
Tali hits the Balor with a disjunction. It’s unholy aura is quashed, it’s sword retains its flaming and vorpal quality having made the save but the whip it wields did not. (Will Save: Sword: 39; whip:28)
Pressi appreciates the demon’s offer for tea and says when she gets to the afterlife she’ll introduce him to the concept of chainsaw bears. She activates her flying broom and hits the demon with an ill omen.
Kezzem detects evil. The giant demon is indeed evil.
Nikolai goes invisible.
Murphy asks about the book and what kind of tea the demon likes. He attacks but didn’t post rolls yet (will add damage next post)

(OOC: roll vs SR 31 to see if the ill omen affects the demon)

The demon ignore’s Prudance’s question, he is in the temple fortress of Scald so it’s pretty obvious. To Murphy he says politely, ”A group called the Sea Dragons. I prefer Nettlebrew myself.” The more cultured halflings recognize the brand of tea as something made in the Culverwood widely considered to be an insult to halfling pallets. It’s usually only bought by stuffy upper class halflings to serve to a guest as a deliberate insult, as politeness usually demands the guest finish the foul brew.

The Balor doesn’t let his wordplay distract from his swordplay. He strikes at Murphy, but rolls poorly and misses all 4 strikes.

Demon:
SR 31


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+30=35 ; d20+30=33 ; d20+30=49 ; d20+30=46 ; d20+30=43 ; d20+30=35 ; 3d6+32=41 ; 3d6+32=49 ; 3d6+32=49 ; 2d6+32=38 ; d4+32=36 ; d4+32=33 ; d6=5 ; d6=4 ; d6=1 ; d6=2 ; d6=5 ; d6=2 ; d6=4 ; d6=2 ; d6=1 ; d6=5 ; d6=4 ; d6=6 ; d6=4 ; d6=5 ;
Tuesday July 19th, 2022 12:24:59 PM

Succotash orders Valerie to attack and she pounces on the balor.

Left Talon hits AC 35 for 41 damage plus 1 frost and 2 shock
Right Talon hits AC 33 for 49 damage plus 5 frost and 2 shock
Hasted Talon AC 49 for 49 damage plus 4 frost and 2 shock
Bite AC 46 for 38 damage plus 1 frost and 5 shock
Left Claw AC 43 for 41 damage plus 4 frost and 6 shock
Right Claw AC 35 for 37 damage plus 4 frost and 5 shock
(Because of Kezzem's shared smite evil, these should bypass DR, and if any of them actually hits, the balor receives another 18 damage for being an evil outsider.)

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+38=42 ; d20+38=47 ; d20+33=48 ; d20+28=37 ; d20+23=42 ; d20+23=29 ; d3+27=30 ; d3+27=29 ; d3+27=30 ; d3+27=28 ; d3+27=28 ; 2d6=3 ; 2d6=6 ; 2d6=9 ; 2d6=3 ; 2d6=7 ; d6=3 ; d6=6 ; d6=4 ; d6=5 ; d6=6 ; d20+36=51 ; d20+31=34 ; d20+26=31 ; d3+25=28 ; d3+25=28 ; d3+25=28 ; d6=4 ; d6=6 ; d6=1 ; d10+6=13 ;
Tuesday July 19th, 2022 1:37:21 PM

Kezzem smites evil on the balor (swift action).

He 5 ft. steps if necessary and full attacks (all attacks bypass damage reduction)

+5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34 + 5 (Smite Evil) + 1 (Haste) - 2 (GTWF) = 1d20 + 38
Damage: 1d3 + 9 + 18 + 2d6 holy + 1d6 electricity = 1d20 + 27 + 2d6 + 1d6

Haste Attack: 1d20 + 38 = 42.
Damage: 1d3 + 27 + 2d6 + 1d6 = 30 + 3 + 3 = 33 + 3 = 36

Attack #1: 1d20 + 38 = 47.
Damage: 1d3 + 27 + 2d6 + 1d6 = 29 + 6 + 6 = 35 + 6 = 41.

Attack #2: 1d20 + 33 = 48
Damage: 1d3 + 27 + 2d6 + 1d6 = 30 + 9 + 4 = 39 + 4 = 43.

Attack #3: 1d20 + 28 = 37.
Damage: 1d3 + 27 + 2d6 + 1d6 = 28 + 3 + 5 = 31 + 5 = 36.

Attack #4: 1d20 + 23 = 42. Natural 19.
Crit Threat: 1d20 + 23 = 29. Probably not a crit.
Damage: 1d3 + 27 + 2d6 + 1d6 = 28 + 7 + 6 = 35 + 6 = 41.

Doubt he takes the electricity though.

+3 Giant-Bane Frost Returning Dagger
Attack: 1d20 + 33 + 5 (Smite Evil) + 1 (Haste) - 2 (GTWF) = 1d20 + 36
Damage: 1d3 + 7 + 18 + 1d6 frost = 1d3 + 25 + 1d6

Attack #1: 1d20 + 36 = 51.
Damage: 1d3 + 25 + 1d6 = 28 + 4 = 32

Attack #2: 1d20 + 31 = 34.
Damage: 1d3 + 25 + 1d6 = 28 + 6 = 34.

Attack #3: 1d20 + 26 = 31.
Damage: 1d3 + 25 + 1d6 = 28 + 1 = 29.

Doubt he takes the cold either.

Two-Weapon Rend (if AC <=43):
Damage: 1d10 + 6 = 13.

Spells In Effect:
Endure Elements
Greater Magic Weapon x3
Holy Sword
Protection from Energy (Fire)
Resist Energy (Fire)
Smite Evil (+5/+18)

Prudence Komonov [AC 28; HP 194/194]  d20+18=19 ; d20+25=45 ; d20+18=35 ; 40d6=129 ; 5d6=18 ;
Tuesday July 19th, 2022 3:19:20 PM

Pru hesitates. [Knowledge Planes 18] She knows this is some kind of demon, and that demons tend to be immune to a lot of energies, and resistant to others. She's not sure what to cast.

Well, she thinks. Most things don't like being disintegrated, so let's start there.

She casts Disintegrate. [SR check 45; hit touch AC 35. Full damage is 129; a DC 23 Fort save reduces it to 18 damage.]

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+21=29 ; d20+23=33 ; d4+23=27 ; d4+1=3 ; d20+21=22 ;
Tuesday July 19th, 2022 4:15:43 PM

OOC: SR did not affect the demon. (Looks like a coin flip for any spell.)

Pressi considers her options, and finally settles on a quickened death ward on Murphy (via spectral hand) followed by a Focused Curse Irresistable Dance (SR Passes, Will Save DC is 29 for 3 rounds, 1 round if pass.)

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 2/5+1
L5: 2/5+1
L6: 1/5+1
L7: 3/4+1
L8: 3/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:118/135  d20+20=26 ; d4+1=5 ; d4+1=3 ; d4+1=4 ; d4+1=2 ; d4+1=5 ; d4+1=3 ;
Tuesday July 19th, 2022 9:24:59 PM

Balor for Hire?!

{OOC: Is there a map of this room? Many of my spells of Battlefield are related and it's difficult without an idea of the area.}

Tali thinks about casting her spell, rolls for Spell Resistance & then remembers this spell doesn't really affect the Balor, Tali casts Time Stop and receives 5 rounds to time.

During the first round, Tali casts Summon Monster VII summoning 3 Ankylosaurus Dinosaurs,
During the 2nd round, Tali casts Summon Monster VII summoning 4 Ankylosaurus Dinosaurs,
During the 3rd round, Tali casts Summon Monster VII summoning 2 Ankylosaurus Dinosaurs,
During the 4th round, Tali casts Summon Monster VII summoning 5 Ankylosaurus Dinosaurs,
During the 5th round, Tali casts Summon Monster VII summoning 3 Ankylosaurus Dinosaurs.

For a total of 17 Ankylosaurus Dinosaurs, all surrounding the Balor within 15 feet of the demon.

Ankylosaurus
Init +0; Senses low-light vision, scent; Perception +14

DEFENSE

AC 22, touch 8, flat-footed 22 (+14 natural, –2 size)
hp 75 (10d8+30)
Fort +12, Ref +7, Will +4

OFFENSE

Speed 30 ft.
Melee tail +14 (3d6+12 plus stun)
Space 15 ft.; Reach 15 ft.

STATISTICS

Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +17; CMD 27 (31 vs. trip)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Skills Perception +14

SPECIAL ABILITIES

Stun (Ex)
The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Demon:
SR 31

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+34=54 ; 8d10+10=54 ;
Wednesday July 20th, 2022 1:30:21 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless, Prayer.
Darkvision
SR = 25

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons
All within 10 feet get: +5 to attacks and AC vs balor

Nikolai moves in, staying within 10' of Kezzem, and delivers a punch.

Unarmed strike, Greater Vital Strike, Stunning Fist:
d20 + 28 + 1(hasted) +5 (Kezzem) = 54
dmg = 8d10 + 10 = 54
Stunning Fist: Fort vs DC33, if fail then Fatigued for 1 round, see fatigued for details.


Murphy Huge Buff Earth Elemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d20+35=52 ; d20+35=44 ; d20+35=39 ; d20+35=39 ; d20+35=41 ; 4d8+14=31 ; 4d8+14=29 ; 4d8+14=28 ; 4d8+14=28 ; d3=2 ; 4d8+14=27 ; 2d6=7 ; 2d6=9 ; 2d6=7 ; 2d6=4 ; 2d6=5 ; d20+32=51 ; d20+46=52 ;
Wednesday July 20th, 2022 4:01:51 AM


[Last round rolls to slam balor. Note, forgot to add +2 for bane vs evil(outsider) (from Amulet of Mighty Fists) to attack rolls, so will show adjustments here]:
AC 54 31+7=38 hp
AC 46 29+9=38 ... Total 76 1st round Murphy vs devil

"Sea dragons, eh? I'll have to add that to my reading list. My teacher made a fine nettle tea, which I prefer to the Culverwood's Nettlebrew. To each his own, though."

As a huge, buff earth elemental, Murphy's stony arms slam into the devil repeatedly.
AC 42 28+7=35
AC 42 28+4=32
AC 44 27+5=32 ... Total 99 hp, if all connected.

"Thanks for the death ward, dear," he says to Pressi. He also appreciates the fresh haste from Prudence. And he appreciates the chance again to fight side by side with his good friends, especially against someone who confesses so poor a choice of tea.

Knowledge, the planes: 51 - to see what he might know about the capabilities of a balor.
Perception: 52: Just keeping alert to the environment, subtleties of their opponent, etc.

DM Mitch Demon Portal Fight Map  
Wednesday July 20th, 2022 8:32:31 AM

Succotash orders Valerie to attack and pounce the Balor.
Valerie hits 3 times with her hasted talon bite and left claw for 182 damage. Valerie though takes 9 fire damage
Kezzem smites the Balor too for another 214 damage killing it.
Pru goes to disintegrate but Kezzem and Valerie’s smiting have already killed the demon
Pressi puts a death ward on Murphy but the Balor is dead so there is no need of the irresistible dance
Tali can decide whether to time stop and summon or not with the Balor being dead.
Nikolai moves in.
Murphy makes some comments about tea that are sadly lost on the deceased enemy.

As Kezzem’s killing blow lands the balor falls to a knee. Glowing light surges from under it’s skin before it’s form erupts into fire that fills the room.

Everyone takes 100 fire damage, DC 33 reflex for half.

As the fire fades nothing remains of the demons but loose, charred pages of the book it was reading. It seems it was borrowed from some mortal who won’t be getting it back. More concerning are the statues. They seem to have absorbed the fire, activating somehow. Ominous glowing eyes now surround the party.

Portals start to form. Between the largest two statues, statues of robe clad figures holding great swords, shadows seem to collect into a massive portal and the Balor they just killed emerges from it with a fiendish smile.

A second portal, between two statues of attractive elven women in some form of dancer’s outfit, forms from fire and three Maralith’s emerge blades twirling.

The final portal forms between two statues of stout dwarven warriors in full plate mail. It forms a portal of sickly green light. From it emerges 5 Glabrazu.

The Balor advances, confident despite how easily he was felled. ”Oh, I’m sorry, do you not like my choice of tea? I’ll be sure to help you learn to love it once I’ve claimed your souls!”

Charging into the group he says a word in his demonic tongue so foul that it’s almost painful. All the summons are instantly banished. All PCs and non-summons must make a DC 25 will save or be dazed.

The Glabrezu’s spend a round casting buffing. 3 cast mirror image on themselves. 2 coat the area in reverse gravity, sending all PC’s floating into the air helplessly 10 feet off the ground.

The Maralith all cast fly on themselves.

Map in header.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+16=33 ; d20+11=18 ; d20+27=37 ; d20+7=12 ; d6=3 ; d6=4 ; d6=5 ; d6=3 ; d6=2 ; d6=4 ; d6=4 ; d6=6 ; d6=3 ; d6=1 ; d6=6 ; d6=2 ; d6=2 ; d6=2 ; d6=4 ; d6=2 ; d6=2 ; d6=3 ; d6=4 ; d6=2 ; d6=6 ;
Wednesday July 20th, 2022 12:12:04 PM

Valerie's reflex = 33 - saved (no damage do to evasion)
Valerie's will = 12 - fail dazed
Succotash's reflex = 18 - fail
Succotash's will = 37 - pass

Valerie is dazed by the balor's speech, but Succotash goes into action. He channels energy healing all his friends 40 HP, and than he heroically channels a second time, healing his friends 29 HP

Murphy Huge Buff AirElemental (KimMc) AC 42/T28/F38 CMB 25 CMD 50 HP 279/279. DR 10/adamantine (40 used), Foresight. Str loss 3  d20+21=22 ; d20+31=48 ;
Wednesday July 20th, 2022 1:31:55 PM


Murphy takes the full brunt of the Balor's firey explosion - except that he has energy protection (fire). That plus Succotash's timely channeled energy top him off hp-wise. He activates Prayer (10 rounds), affecting all in the room (good for the good guys, bad for the bad guys), and heroically wildshapes into an air elemental.

"Our souls are not yours to claim, drinker of foul tea."

[Is Murphy's Foresight helping at all at the moment?]

Murphy has movement left... will likely move somewhere, but I've got to head out to work, so will post later...

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (40 used), Foresight. 
Wednesday July 20th, 2022 1:32:45 PM

Header fixed...

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+28=44 ; d20+25=30 ; d20+39=51 ; d20+39=57 ; d20+37=39 ; d20+29=48 ; d20+29=41 ; d20+29=30 ; d20+24=27 ; d20+24=36 ; d20+19=32 ; d3+27=29 ; d3+27=28 ; d3+25=26 ; d3+22=23 ; d3+22=24 ; d3+22=25 ; d3+22=25 ; d3+22=24 ; 2d6=10 ; d6=1 ; 2d6=7 ; d6=2 ; d6=2 ;
Wednesday July 20th, 2022 3:14:41 PM

SV Ref: 1d20 + 28 = 44. Evasion so no damage.
SV Will: 1d20 + 25 = 30. No daze. Kezzem might have been immune anyway.

Murph, Nik, and Val get a +4 bonus to their save if it is charm, compulsion, or fear effect.

"You again?" asks Kezzem. "Didn't I just kill you?"

Kezzem uses his metamagic rod to cast quicken holy sword on a second returning dagger (swift action). Kezzem then unloads with his throwing daggers (Quick Draw to draw mundane daggers for iterative strikes since returning daggers only return at the end of the round).

I doubt the balor takes any elemental damage so I listed it separately. Also, just a reminder, the first hit does an additional 18 damage.

Haste Bonus Attack: +5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 51.
Damage: 1d3 + 9 + 18 (Smite) + 2d6 holy + 1d6 shock = 29 + 10 + 1 = 39 + 1 = 40.

Attack #1: +5 Giant-Bane Frost Holy Returning Dagger
Attack: 1d20 + 34 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 57.
Damage: 1d3 + 9 + 18 (Smite) + 2d6 holy + 1d6 frost = 28 + 7 + 2 = 35 + 2 = 27.

Off-Hand Attack #1: +3 Flaming Returning Spell-Storing Dagger
Attack: 1d20 + 32 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 39.
Damage: 1d3 + 7 + 18 (Smite) + 1d6 flaming = 26 + 2 = 28.

Attack #2: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 5 (MAP) = 48. Natural 19.
Crit Threat: 1d20 + 29 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 5 (MAP) = 41.
Damage: 1d3 + 4 + 18 (Smite) = 23.
Crit Damage: 1d3 + 4 + 18 (Smite) = 24.

Off-Hand Attack #2: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 5 (MAP) = 30. Natural 1.
Auto-miss.

Attack #3: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 10 (MAP) = 27.
Damage: 1d3 + 4 + 18 (Smite) = 25.

Off-Hand Attack #3: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 10 (MAP) = 36.
Damage: 1d3 + 4 + 18 (Smite) = 25.

Attack #4: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 15 (MAP) = 32.
Damage: 1d3 + 4 + 18 (Smite) = 24.

Spells in Effect:
Endure Elements
Greater Magic Weapon x3
Holy Sword x2
Prayer
Protection from Energy (Fire)
Resist Energy (Fire)
Smite Evil (+5/+18)

Prudence Komonov [AC 28; HP 194/194]  d20+17=31 ; d20+25=31 ;
Wednesday July 20th, 2022 4:25:56 PM

Pru doesn't take fire damage, and she is able to resist the demon's foul voice.

She casts Maze on Glabrezou 2. [SR check 31]

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+18=36 ; d20+21=30 ; d20+20=33 ;
Wednesday July 20th, 2022 8:17:47 PM

Balor Party!

Tali, realizing the Balor died, stops spell casting, but then he dishes out damage on his immolation exit. Tali makes the reflex save (DC=33, rolled 36) and takes 50 points of Infernal fire damage. Succotash then channels energy healing, and heals her back up; 69 HPs worth. Then the Balor bastard reappears and casts a Gaze attack with (DC=25 will save | Tali makes her Will save as well!)

Now Tali is really aggravated, she reaches into her front pocket and withdraws another gem, casting another Wish spell and specifically using the
Transport travelers for this instance of her spell:

Tali using her WISH spell, will transport the Balor & all its friends to the Shadow Kingdoms of Koshe Marr.

Transport travelers

A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.

Saving Throw vs My Spell = 39 | Caster Level Check (SR check) = 1D20+20 = 33

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Heroes' Feast 11 hr 30 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus
Googles of the Night
Hasted:

{A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet}

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+21=37 ; d20+24=34 ; d20+21=39 ; d20+21=37 ;
Wednesday July 20th, 2022 9:16:33 PM

Pressi remains undazed and completely avoids the fire damage (improved evasion), and she easily stabilizes on her broom in the reverse gravity.

She rolls her eyes at yet another transporting wish spell. "Come on, at least give these guys something interesting to talk about during frozen yogurt runs. At least if we had shoved these guys into the portable mansion, that might have made the judge happy."

Pressi casts a mind fog over the maraliths (Will Save 24, SR 39) and a quickened blindness on the Glabrezu 1 (Will Save 23, SR 37).

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted
prayer

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 2/5+1
L5: 3/5+1
L6: 2/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20


DM Mitch Demon Portal Fight Map  
Wednesday July 20th, 2022 10:11:48 PM

(For any spells cast please roll for spell resist. For each demon.)

Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday July 20th, 2022 11:41:46 PM

ooC: I just noticed that Nikolai's hit was a N20. Didn't roll to confirm Crit. sigh...


Nikolai (JonathanT) AC 41 Tch 33 Ffted 35 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+26=39 ; d20+26=32 ; d20+31=38 ; 8d10+10=59 ;
Thursday July 21st, 2022 1:14:29 AM

Please roll to overcome SR for every spell the enemy casts as well, Nikolai has SR25.

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 12/16, Stunning Fist 17/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
All within 10 feet get: +5 to attacks and AC vs balor

OOC: is the Bless and Prayer still in effect? At least for the party?

Is the 10' bonus still in effect vs the balor?

If this is magical fire, Nikolai has SR 25, please roll to overcome it.
In case the roll succeeds:
(Everyone takes 100 fire damage, DC 33 reflex for half.)
Improved Evasion: Ref +24 +1(haste) +1 (Prayer) = 39 no damage

All PCs and non-summons must make a DC 25 will save or be dazed.
SR 25, please roll to overcome it.
In case balor does:
Will +25 +1 (Prayer) = 32 not dazed. (+1 Hero's Feast) = 33

If SR25 is overcome, Nikolai spends 2 Ki pts to 'Abundant Step' over to AA22 (Move action).

If SR25 is NOT overcome, Nikolai stays on the ground but moves to Z21 using Mobility (+4 AC vs AoO).

He strikes out at GLA2 with a fist (cold iron):
Unarmed strike, Greater Vital Strike, Stunning Fist:
d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) = 38
dmg = 8d10 + 10 = 59 +1 (Prayer) = 60
Stunning Fist: Fort vs DC33, if fail then Stunned for 1 round, see Stunned for details.


Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (40 used), Foresight.  d20+20=28 ; d20+20=38 ; d20+20=24 ; d20+20=40 ; d20+20=30 ; d20+20=39 ; d20+20=31 ; d20+20=30 ; d20+20=31 ;
Thursday July 21st, 2022 3:48:21 AM

Spell resistance checks vs Prayer for:
Glabrezu 1: 28
Gl 2: 38
Gl 3: 24
Gl 4: 40
Gl 5: 30
Balor: 39
Maralith 1: 31
Ma 2: 30
Ma 3: 31

DM Mitch Demon Portal Fight Map   d20=3 ; d20=12 ; d20+18=22 ; d20+20=33 ; d20+20=25 ;
Thursday July 21st, 2022 7:34:21 AM

Succotash heals everyone but Valerie is unable to take an action.
Murphy casts prayer and nicknames the demon. Drinker of foul tea! As he considers his foresight it warns him that the biggest threats will be physical or non-elemental, and that they can only cast their spells a few times at most. The Balor always explodes on death, and they lack ranged attack options effective against him, though they might have the mobility to chase him down.
Kezzem goes full attack on the Balor.
Tali goes for the wish teleportation trick again but it doesn’t work this time. With extra dimensional travel prevented here perhaps you are simply too deep in the fortress for the same trick to work twice. However her material components and spell slot are not wasted and she can reuse them for another wish if she desires.
Prudance casts Maze, but the spell fails just like the wish did.
Pressi sighs about the teleport wish and not being able to use the mansion spell. Recent evidence indicates that the mansion spell would also fail as it is extradimensional space.
Nikolai wonders if he is still blessed/prayered (yes and yes I think). The Balor died and returned so any effects cast on it before this round faded on it. Reverse gravity ignores SR and you saved vs the other spells.


The Drinker of Foul Tea attempts to Dominate Kezzem. Kezzem must make a DC 27 will save or fall under the control of the Demon and be ordered to stand there do nothing but make terrible puns. (OOC: no smiting, no attacking, no healing)

Glabrezu 2 is stunned. Glabrezu 5 moves to attack Nikolai, seeing right through his invisibility, but the monk's skill lets him easily avoid the lumbering demon’s attacks.

The other 3 Glabrezu attempt to hit the party with confusion spells
Nikolai/Valerie - 1 save vs DC 19 Will or be confused for 14 rounds (rolled 26 vs Nik SR)
Murphy / Kezzem / Succotash 3 saves vs DC 19 Will fail any and become confused
Pressi + Pru 2 saves vs DC 19 will save - fail either and you become confused

The Marilith cast blade barriers boxing the party in with only the side facing the fire portal and Glabezu open. Anyone attempting to move through the barrier takes 53 damage from the blades with a DC 23 reflex save allowed for half

HP Tracker:
Balor: 172 damage
Glabrezu 2: 60 damage, stunned.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+27=32 ; d20+27=38 ; d20+27=41 ; d20+7=10 ; d100=19 ; d20+30=34 ; d20+30=38 ; d20+30=36 ; d20+30=38 ; d20+30=37 ; d20+30=38 ; 3d6+32=45 ; 3d6+32=43 ; 3d6+32=41 ; d6+32=38 ; d8=3 ; d6+32=38 ; d4=3 ; d6+32=35 ; d4=4 ; d6=6 ; d6=5 ; d6=6 ; d6=4 ; d6=3 ; d6=5 ; d6=6 ; d6=6 ; d6=3 ; d6=3 ; d6=3 ; d6=2 ;
Thursday July 21st, 2022 10:57:15 AM

Succotash's will saves - 32, 38, and 41, all saved
Valerie is confused, but she acts normally this round (rolled a 19 on the d100)

Valerie takes a 5 ft step and lays into the balor.

Right Talon hits AC 34 for 45 damage plus 6 frost and 5 shock
Left Talon hits AC 38 for 43 damage plus 6 frost and 4 shock
Haste Talon hits AC 36 for 41 damage plus 3 frost and 5 shock
Bite hits AC 38 for 41 damage plus 6 frost and 6 shock
Left claw hits AC 37 for 41 damage plus 3 frost and 3 shock
Right Claw hits AC 38 for 39 damage plus 3 frost and 2 shock

Meanwhile, Succotash begins summoning, and next round a cloud giant will appear (summon natures ally 8 - domains spell)

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+23=27 ; d20+23=40 ; d20+23=29 ; d20+23=39 ;
Thursday July 21st, 2022 1:13:36 PM

Kezzem is immune to charm, fear, and compulsion, so he should not need to make those saves. I'll roll them anyways just in case.

SV Wil (DC 27): 1d20 + 23 = 27. Made.
SV Wil (DC 19): 1d20 + 23 = 40. Made.
SV Wil (DC 19): 1d20 + 23 = 29. Made.
SV Wil (DC 19): 1d20 + 23 = 39. Made.

Is Kezzem's smite still active on the balor?


Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+21=31 ; d20+21=32 ;
Thursday July 21st, 2022 1:14:55 PM

OOC: SR Rolls for M2 and M3: 31 and 32 respectively.

Look forward to see you roll will saves for each of the Ms and G1.

DM Mitch Demon Portal Fight Map  
Thursday July 21st, 2022 1:16:04 PM

The balor’s physical form died and he returned so no effects active on him remained active

Prudence Komonov [AC 28; HP 194/194]  d20+21=40 ; 20d6=73 ; d20+25=29 ; 10d6=44 ;
Thursday July 21st, 2022 1:33:56 PM

Pru catches all of the Glabrezu in an Elemental Blast. This is a spell-like ability, and honestly I don't know whether SR applies, or if it does, whether I can include Spell Penetration. I'll roll an SR check without it.

SR 40. The Glabrezu take 73 points of fire damage, DC 27 Reflex save for half. Creatures that fail their save gain vulnerability to fire until the end of Pru's next turn.

Given that, Pru follows up with a quickened Fireball. SR check is 29; damage is 44, DC 20 Reflex save for half.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+40=47 ; d20+40=54 ; d20+40=56 ; d20+30=34 ; d20+30=47 ; d20+25=45 ; d20+25=39 ; d20+25=30 ; d20+20=27 ; d3+27=30 ; d6=1 ; d6=6 ; d3+27=30 ; d6=1 ; d6=1 ; d3+25=28 ; d3+22=24 ; d3+22=25 ; d3+22=23 ; d3+22=24 ; d3+22=25 ; d3+22=25 ;
Thursday July 21st, 2022 5:12:44 PM

"If you wanted me to say bad puns, you didn't have to cast a spell on me! All you had to do is ask, and even that is probably too much."

"So why did the demon children not make it to school? Because they had a sucky bus."

Kezzem refreshes his smite on balor and makes a full attack.

I doubt the balor takes any elemental damage so I am not including it. Also, just a reminder, the first hit does an additional 18 damage.

Haste Bonus Attack: +5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 47.
Damage: 1d3 + 9 + 18 (Smite) + 2d6 holy = 30 + 7 = 37.

Attack #1: +5 Giant-Bane Frost Holy Returning Dagger
Attack: 1d20 + 34 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 54.
Damage: 1d3 + 9 + 18 (Smite) + 2d6 holy = 30 + 2 = 32.

Off-Hand Attack #1: +3 Flaming Returning Spell-Storing Dagger
Attack: 1d20 + 32 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) = 54.
(forgot to reduce by 2)
Damage: 1d3 + 7 + 18 (Smite) = 28.

Attack #2: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 5 (MAP) = 34
Damage: 1d3 + 4 + 18 (Smite) = 24.

Off-Hand Attack #2: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 5 (MAP) = 47.
Damage: 1d3 + 4 + 18 (Smite) = 25.

Attack #3: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 10 (MAP) = 45. Nat 20.
Crit: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 10 (MAP) = 39.
Damage: 1d3 + 4 + 18 (Smite) = 23.
Crit Damage: 1d3 + 4 + 18 (Smite) = 24.

Off-Hand Attack #3: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 10 (MAP) = 30
Damage: 1d3 + 4 + 18 (Smite) = 25.

Attack #4: Dagger
Attack: 1d20 + 29 + 5 (Smite) + 1 (Bless) + 1 (Haste) + 1 (Prayer) - 2 (GTWF) - 15 (MAP) = 27.
Damage: 1d3 + 4 + 18 (Smite) = 25.

Spells in Effect:
Bless
Endure Elements
Greater Magic Weapon x3
Haste
Holy Sword x2
Prayer
Protection from Energy (Fire)
Resist Energy (Fire)
Smite Evil (+5/+18)



DM Mitch Demon Portal Fight Map   d20+13=19 ; d20+13=29 ; d20+13=25 ; d20+11=15 ;
Thursday July 21st, 2022 7:50:12 PM

saves I forgot
1 of 3 maraliths are affected by the fog
glabruzu 1 is blinded.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d4+1=4 ;
Thursday July 21st, 2022 8:10:04 PM

Daemons?!

Tali casts Time Stop & gain four rounds of "Extra" time.

During the 1st round, Tali moves from position S27 by hovering over the ground and moving to position W26.

During the 2nd round,Tali casts Prismatic wall starting at position Y10 going to position Y21. The wall is 40 feet high or to the ceiling and 60 feet wide & the multicolored plane of light is facing the Demons.

During the 3rd round, Tali casts Prismatic wall again, starting at position Y21 and going to position AE21. The wall is 40 feet high or to the ceiling and 30 feet wide & the multicolored plane of light is facing the Demons.

During the 4th round & final round, Tali casts another Prismatic wall starting at position U10 and going to position U25. The wall is 40 feet high or to the ceiling and 80 feet wide, the multicolored plane of light is facing the Demons.

This leaves the Balor & Glabrezu #5 not boxed in with the Prismatic walls.

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

The Prismatic walls are in Magenta on the map.

Balor Demon:
SR 31

{OOC: Can we get this on the map?: The Marilith cast blade barriers boxing the party in with only the side facing the fire portal and Glabezu open.}


Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+21=37 ; d20+21=29 ; d20+30=46 ;
Thursday July 21st, 2022 9:20:51 PM

Pressi easily shakes off the two confusions (only a natural 1 can work).

"Careful on the Balor," Pressi warned Kezzem. "I'm not convinced that whatever brought him back is done with it. We might have to take out the creatures or the pillars first, so don't kill him yet. He needs at least another few rounds of hearing puns first."

(Pressi gives it some thought, Know Arcana 46)

She notes with pride that both spells did land, even if it is playing the odds. After what seemed like a lot of hunting through secondary spells, it was nice to know that she could debuff again. (With saves almost as insane as hers, so she understood it would still take some thought.)

Unfortunately, quicken was draining her high level spells, so she needed to think through how to get through this with any spells left.

But that's a rather moot point as she begins (full round action) to cast her Lesser Immortal Summons next to the fire portal (flanking Gla 2 with Kezzem).

(Reminder: the summons is a graven guardian, with a good aligned weapon.)

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted
prayer

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 2/5+1
L5: 4/5+1
L6: 2/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+26=41 ; d20+29=42 ; d20+29=36 ; d20+24=44 ; d20+24=40 ; d20+24=30 ; d20+17=18 ; d20+17=18 ; d20+32=38 ; 2d10+11=16 ; 2d10+11=18 ; 2d10+11=18 ; 2d10+11=25 ; 2d10+11=15 ; 2d10+11=21 ; 2d10+11=17 ; 2d10+11=22 ;
Friday July 22nd, 2022 12:49:20 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 10/16, Stunning Fist 16/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
All within 10 feet get: +5 to attacks and AC vs balor

Will save d20 +25 + 1(Bless) +1(Hero's Feast) vs DC19 = 41 not confused

Nikolai is very disappointed that the demon he stunned is now blocked by a prismatic wall. However there is still a target outside the wall. He takes a 5' step and Unleashes a flurry of blows on it.

Unarmed attack, Flurry of Blows, first attack Stunning Fist.

Attack_1 (S.F.) d20 + 25 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 42
Stunning Fist: Fort vs DC33, if fail then Stunned for 1 round, see Stunned for details.

Attack_2 d20 + 25 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 36
Attack_3 d20 + 20 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 44
Roll to confirm crit = 40
Attack_4 d20 + 20 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 30
Attack_5 d20 + 13 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 18
Attack_6 d20 + 13 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 18

Hasted Attack d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 38

dmg 1 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 16 and possibly stunned
dmg 2 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 18 if crit confirmed then +18 = 36
dmg 3 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 25
dmg 4 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 15
dmg 5 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 21
dmg 6 = 2d10 + 10 +1 (Prayer) = 59 +1 (Prayer) = 17

Hasted dmg = 22


Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (40 used), Foresight.  d20+37=57 ; d20+37=49 ; d20+37=57 ; d20+37=48 ; 8d8+28=69 ; 8d8+28=61 ; 2d6=6 ; 2d6=7 ;
Friday July 22nd, 2022 5:14:03 AM

Murphy flies down and around the prismatic wall, and joins in with the Maralith. "Are you acquainted with the concept of bruising?" he asks #3.

He slams her w/a nat 20 (AC 57, confirm crit AC 49). Damage 69+6=75
He slams her w/a nat 20 (AC 57, confirm crit AC 48). Damage 61+7=68. Total 143.

What are the vertical dimensions of the room? That is, how high is the ceiling above the floor? Is the ceiling flat, or curved? How high are the side platforms above the main floor? How high is the ceiling above the side platforms? Etc. :-)

Murphy is a scant few feet away from the prismatic wall. He may be just barely above the floor (his height is 32', though he may stretch out horizontally if the ceiling is too low to accommodate his height, in which case he is at platform level, yet draped in a way that a maralith cannot get beneath him. So there are two sides they may get relative to him, but not on opposite sides.

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (40 used), Foresight.  d20+31=36 ;
Friday July 22nd, 2022 5:20:56 AM


Errata: Add Will save 36/19 - save, not confused

Which of the 3 maraliths was affected by the fog as mentioned by Mitch, and what was that effect?

DM Mitch Demon Portal Fight Map   d8=8 ; d8=4 ; d8=2 ; d8=5 ; d8=1 ; d20+18=33 ; d20+18=19 ; d20+18=37 ; d20+18=33 ; d20+11=12 ; d20+11=20 ; d20+11=23 ; d20+11=30 ; 5d8=21 ; 5d8=24 ; 5d8=31 ; 5d8+25=46 ; 5d8+25=53 ; d20+25=34 ; d20+25=37 ; d20+25=34 ; d20+25=41 ; d20+25=43 ; d20+25=36 ; d20+25=43 ; d20+25=36 ; d20+25=39 ; d20+25=32 ; d20+25=37 ; d20+25=28 ; d20+25=31 ; d20+25=40 ; d20+25=40 ; d20+25=30 ; d20+25=30 ;
Friday July 22nd, 2022 7:56:45 AM

Succotash manages to save against the confusion. Valerie does not but she still acts normally hitting the Balor for 130 damage off of 5 attacks.
Knowledge[planes] DC 30 Highlight to display spoiler: {DR/15 good and cold iron}
Pru catches the Galbrazu in an elemental blast followed by a fireball. They fail all their saves and her rolls are more than sufficient to deal with any SR however they only take most of the damage not all of it.
Knowledge Planes DC 23 Highlight to display spoiler: { resist fire 10 }
Kezzem drops more puns and another smite attempt against the Balor hitting 5 times for 169 more damage killing it again and ending the smite again.
Tali time stops and crafts some prismatic walls
Pressi gives some advise, thinks about the portals and casts lesser immortal summons.
Pressi Highlight to display spoiler: { The portals seem very close to the statues, could they have something to do with how the portals function? }
Nikolai is disappointed the stunned Glabrezu is behind a wall so he flurries against the one that isn’t and makes it stunned after hitting it 5 times.
Murphy checks the roof of the room (about 40 feet and square) and goes around the prismatic wall.

The Drinker of Foul Tea once again detonates as he dies. Everyone in the room takes 100 fire damage, DC 33 reflex for half.

Glabrezu 1 is blinded and waits a moment (how long until the blind wears off?)

Glabrezu 2, 3, & 4 are so tall they easily step up to the higher floor and move around the prismatic wall. Though they can’t reach the party they get in line of sight to all cast Unholy Blight. The 20 foot area affects Succotash, Tali, Pressi, and Pru. Each takes 21, 24, and 31 damage, will save 19 for half. On a failed save you are also sickened.

Glabrezu 5 - attacks Nikolai missing all 5 times

The Maraliths all attack Murphy (you said you were in melee range of them, they match your reach, but your way away from them on the map?). However none manage to penetrate the tough defenses of the elemental.


HP Tracker:
Balor: dead
Maralith 1: Mind fog (-10 wis save), flying
Maralith 2: flying
Maralith 3: 123 damage, flying
Glabrezu 1: Blinded, 63 damage
Glabrezu 2: 123 damage, stunned.
Glabrezu 3: 63 damage
Glabrezu 4: 63 damage
Glabrezu 5: 177 damage, stunned


Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Friday July 22nd, 2022 11:11:58 AM

OOC: According to the description of "Blindness/Deafness" it's permanent duration. (I assume that spells can reverse it, though.)

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (40 used), Foresight.  d20+26=38 ; d20+26=39 ;
Friday July 22nd, 2022 12:53:38 PM

[He has a 15' reach, and was only in melee range of #3] Saved (38/33) vs Balor blast for half.
[Need to add later, rushing to work]

Prudence Komonov [AC 28; HP 194/194]  d20+17=19 ; d20+17=25 ; d20+25=35 ; d20+19=26 ; d20+19=29 ; d20+19=33 ; 4d6=20 ; 4d6=14 ; 4d6=11 ; d20+25=29 ; d20+19=25 ; d20+19=20 ; d20+19=21 ; 4d6=13 ; 4d6=16 ;
Friday July 22nd, 2022 2:40:28 PM

Pru realizes she forgot to make her Will saves last round, an adventuring faux pas she will now attempt to address. She rolls a 19 and a 25, which means we don't have to retcon her actions, so yay.

The Glabrezu are sill vulnerable to fire until the end of her turn, and yes, they also resist fire, and no, I don't know how that math works. But the Glabrezu have spread out, the stinkers, and now her husband is right in the middle of them so fireballs are a risky strategy.

Instead, she decides to target Glabrezu 2 with a Scorching Ray followed by a quickened Scorching Ray.

For the normal ray, SR 35. Three rays hit Touch AC 26, 29, and 33 for 20, 14, and 11 damage.

For the quickened ray, SR 29. Three rays hit Touch AC 25 and 21, and miss with a natural 1. Damage is 13 and 16.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+28=32 ; d20+39=54 ; d20+39=52 ; d20+32=46 ; d20+24=29 ; d20+19=31 ; d3+12=15 ; d6=6 ; d6=6 ; d3+12=14 ; d6=3 ; d6=4 ; d3+10=13 ; d3+7=9 ; d3+7=8 ; d6=3 ; d6=1 ; d6=2 ; d6=5 ; d6=6 ;
Friday July 22nd, 2022 3:27:47 PM

SV Ref: 1d20 + 28 = 32. Fail. Protection from Fire eats the fire damage.

"Sorry, Press, but my only options were stabbing him or not stabbing him. Still, it you have to admit, it was a pretty BALOR move for him to come back after I killed him the first time."

Kezzem uses his metamagic rod to cast quicken divine favor. He then full attacks Glabrezu 1. He's skipping two-weapon fighting this round. As a paladin, his weapons count as good even if he's not smiting.

Assuming the elemental damage does not effect the demons. However, as his target blind, Kezzem gets sneak attack.

Haste Attack: +5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 39 = 54.
Damage: 1d3 + 9 + 3 (Divine Favor) + 2d6 (Holy) + 1d6 (SA) = 1d3 + 12 + 2d6 + 1d6 = 15 + 12 + 3 = 30.

Attack #1: +5 Giant-Bane Frost Holy Returning Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 39 = 52.
Damage: 1d3 + 9 + 3 (Divine Favor) + 2d6 (Holy) + 1d6 (SA) = 1d3 + 12 + 2d6 + 1d6 = 14 + 7 + 1 = 25.

Attack #2: +3 Flaming Returning Spell-Storing Dagger
Attack: 1d20 + 32 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 5 (MAP) = 1d20 + 32 = 46.
Damage: 1d3 + 7 + 3 (Divine Favor) + 1d6 (SA) = 1d3 + 10 + 1d6 = 13 + 2 = 15.

Attack #3: Cold-Iron Dagger
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 10 (MAP) = 1d20 + 24= 29.
Damage: 1d3 + 4 + 3 (Divine Favor) + 1d6 (SA) = 1d3 + 7 + 1d6 = 9 + 5 = 14.

Attack #4: Cold-Iron Dagger
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 15 (MAP) = 1d20 + 19 = 31.
Damage: 1d3 + 4 + 3 (Divine Favor) + 1d6 (SA) = 1d3 + 7 + 1d6 = 8 + 6 = 14.

Spells in Effect:
Bless
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feat
Holy Sword x2
Prayer
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+18=20 ; d20+16=19 ; d4+1=5 ; d4+1=2 ; d4+1=2 ; d4+1=2 ; d4+1=5 ; d4+1=2 ;
Friday July 22nd, 2022 8:14:44 PM

More Daemons?!

Tali misses her reflex save and takes the full brunt of the 2nd Balor immolation ~ 100 hit points reducing her to just 35+18 (53) HP. Assuming the Massive Damage rule,
Tali makes her Fortitude save barely.

Tali, beyond pissed off, casts the Time Stop spell & gains 5 rounds of "Extra" time...

During the 1st round, Tali casts the Summon Monster VII spell & calls forth 2 Ankylosaurus Dinosaurs,

During the 2nd round, Tali casts the Summon Monster VII spell & calls forth 2 Ankylosaurus Dinosaurs,

During the 3rd round, Tali casts the Summon Monster VII spell & calls forth Celestial 2 Hound Archons,
During the 4th round, Tali casts the Summon Monster VII spell & calls forth Celestial 5 Hound Archons,
During the Final (5th) round,Tali casts the Summon Monster VII spell & calls forth 2 Celestial Hound Archons,

(Stat Blocks below)

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18 (Removed from the immolation)
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
Wish

Ankylosaurus’s STATISTICS

Str 27, Dex 10, Con 17, Int 2, Wis 13, Cha 8
Base Atk +7; CMB +17; CMD 27 (31 vs. trip)
Feats Great Fortitude, Improved Bull Rush, Improved Overrun, Power Attack, Weapon Focus (tail)
Skills Perception +14

SPECIAL ABILITIES

Stun (Ex)
The ankylosaurus’s tail can deliver a powerful, stunning blow. A creature struck by this attack must make a DC 23 Fortitude save or be dazed for 1 round. If the strike is a critical hit and the target fails its save, it is instead stunned for 1d4 rounds. The save DC is Strength-based.

-=-
Hound Archon Statistics

Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

Prudence Komonov [AC 28; HP 157/194]  d20+17=29 ; d20+17=33 ; d20+17=28 ;
Saturday July 23rd, 2022 2:18:20 PM

[And I forgot to do Will saves AGAIN! Yeesh. Here they are, with header adjusted.]

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 204/219. DR 10/adamantine (40 used), Foresight.  d20+37=49 ; d20+37=43 ; d20+37=47 ; d20+37=54 ; 4d8+14=27 ; 4d8+14=26 ; 4d8+14=28 ; 4d8+14=38 ;
Sunday July 24th, 2022 6:04:18 AM


"So, what might be your favorite beverages, ladies?" Murphy asks his many-armed opponents. "I rather like kvass."

Meanwhile, he continues his bruising routine. He stays on #3 until she goes down, at which point he will shift his attacks to #1.
AC 49 27 hp
AC 43 26 hp
AC 47 28 hp
AC 54 38 hp

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday July 24th, 2022 1:17:59 PM

The Drinker of Foul Tea once again detonates as he dies. Everyone in the room takes 100 fire damage, DC 33 reflex for half.

This should include the enemy as well?

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+26=42 ; d20+32=42 ; d20+32=37 ; d20+32=50 ; d20+27=33 ; d20+22=26 ; d20+32=39 ; 2d10+11=19 ; 2d10+11=21 ; 2d10+11=19 ; 2d10+11=20 ; 2d10+11=19 ; 2d10+11=18 ;
Monday July 25th, 2022 12:09:05 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 10/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver

Ref save d20 +24 + 1(Haste) +1(Prayer) vs DC33 = 42 Improved Evasion, no damage

Nikolai presses the attack on the newly stunned Glabrezu 5:
Unarmed attack using Medusa's Wrath attack style vs stunned foe
Stunning Fist again to try to keep it stunned.

Attack_1 (S.F.) d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 42
Stunning Fist: Fort vs DC33, if fail then Stunned for 1 round, see Stunned for details.

Attack_2 d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 37
Attack_3 d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 50
Attack_4 d20 + 23 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 33
Attack_5 d20 + 18 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 26

Hasted Attack d20 + 28 + 1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) = 39

dmg 1 = 2d10 + 10 +1 (Prayer) = 19 and possibly stunned (again)
dmg 2 = 2d10 + 10 +1 (Prayer) = 21
dmg 3 = 2d10 + 10 +1 (Prayer) = 19
dmg 4 = 2d10 + 10 +1 (Prayer) = 20
dmg 5 = 2d10 + 10 +1 (Prayer) = 19

Hasted dmg = 18

DM Mitch Demon Portal Fight Map   d20=2 ; d20=2 ; d20=11 ; d20=7 ; d20=11 ; d20+18=22 ; d20+18=19 ; d20+18=27 ; 5d8=19 ; 5d8=18 ; d3=3 ;
Monday July 25th, 2022 8:09:19 AM

Pru decides to use some scorching rays in place of fireballs considering her husband is in the midst of her enemies. She hits 5 times for 50 damage total.
(OOC: I’m pretty sure if vulnerable they take 1.5 damage from fire, resist just ignores the first 10 points of damage)
Kezzem apologizes for stabbing the Balor but argues his only options were stabbing or not stabbing but coming back after being killed once is a very Balor thing to do. He uses his metamagic rod to cast a quickened divine favor then attacks Glabrezu 1
Tali Casts Time stop and summons a bunch of dino and hound archon backup
Murphy makes a quip and keeps attacking the Marilith he was on. It still is alive though.
Nikolai keeps punching the stunned Glabrezu killing it.

The drinker of foul tea steps forth from the portal again with a cruel smile on his face. ”Kezzem, you keep killing me. I’d almost say you didn’t like me. As a favor, let me tell you where you can find the best meat on a stick in the Wold. A small village in the gateway downs has a man who’s experimenting with all the meats in the Wold to find the best combination and he one day succeeded.

Of course you’ll never taste it. The man died two years ago and shared his knowledge with no one.”


Done trying to ruin hobbies for the moment, the Drinker of Foul Tea once more speaks unspeakable blasphemy. All PC’s must make a DC 25 will save or be dazed, all non-evil summons are banished back to their home planes.

The 2 remaining Glabrezu continue to go for the guaranteed damage of Unholy Blight. Both again hits succotash, Prudence, and Pressi for 19 and 18 damage, DC 19 will to half it. On failed save you are sickened 1d4 rounds.

The Mariliths keep attacking Murphy this time he isn’t as lucky. Between the 2 of them he is struck by 2 swords and a tail slap. 43 vs AC (no crit); 44 vs AC (no crit) and natural 20 on a tail slap (no crit)) The swords do (11,12) damage (I didn’t apply your DR you can) and the tail slap does 8( I didn’t apply your DR you can) but it comes with a free grapple attempt that fails against Murphy’s superior CMD

Knowledge Arcana 30 Highlight to display spoiler: {These portals seem to be able to resummon the demons endlessly. You see no way to magically disrupt them, but they seem to be powered by the two statues that flank them. Tough stone statues, but very destructible ones.}

HP Tracker:
Balor:
Maralith 1: 90 Mind fog (-10 wis save), flying
Maralith 2: 90 flying
Maralith 3: dead
Glabrezu 1: dead
Glabrezu 2: dead
Glabrezu 3: 153damage
Glabrezu 4: 153 damage
Glabrezu 5: dead


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+11=25 ; d20=2 ; d20=12 ; d20+16=24 ; d20+24=43 ; 4d6+20=31 ;
Monday July 25th, 2022 11:55:45 AM

OoC... Sorry for not posting on Friday. The wife and I were asked to babysit our 5 year old grandson, at the last minute, and well, I was barely able to get my DM post in Taur up. He is the apple of my eye, but he is also a handful!

Succotash's reflex= 25 fail
Succotash's first will= can on fail on a 1, rolled a 2
Succotash's second will= can on fail on a 1, rolled a 12
Valerie's reflex= 24 failed, takes half damage due to improved evasion

Succotash is nearly killed, and probably should have been, but somehow how heroically keeps breathing. (2 hero points to cheat death)

Valerie doesn't have a target so she stays where she's at.

Succotash's cloud giant appears on the second floor, and takes a swing at gla 4 with his morning star. He hits AC 43 for 31 damage

Augmented Cloud Giant

NG Huge humanoid (giant)
Senses low-light vision, scent; Perception +17

DEFENSE

AC 25, touch 9, flat-footed 24 (+4 armor, +1 Dex, +12 natural, –2 size)
hp 200/200
Fort +18, Ref +6, Will +10
Defensive Abilities rock catching

OFFENSE

Speed 50 ft.
Melee morningstar +24/+19/+14 (4d6+20) or 2 slams +22 (2d6+14)
Ranged rock +12 (2d6+20)
Space 15 ft.; Reach 15 ft.
Special Attacks rock throwing (140 ft.)
Spell-Like Abilities (CL 16th)

At will—levitate (self plus 2,000 lbs.), obscuring mist
1/day—fog cloud

STATISTICS

Str 37, Dex 13, Con 25, Int 12, Wis 16, Cha 12
Base Atk +12; CMB +26; CMD 37
Feats Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Overrun, Intimidating Prowess, Iron Will, Power Attack
Skills Climb +19, Craft (any one) +10, Diplomacy +9, Intimidate +26, Perception +17, Perform (string instruments) +8
Languages Common, Giant
SQ oversized weapon

SPECIAL ABILITIES

Oversized Weapon (Ex)
A cloud giant can wield Gargantuan weapons without penalty. Most favor the use of immense morningstars.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+27=29 ; d20+27=39 ;
Monday July 25th, 2022 12:22:34 PM

Oh so that's the way it is, eh?!

Ms. Talia using her knowledge of the Arcana, initially, misses her mark, but then tries again and figures out something about the portals:
These portals seem to be able to re-summon the demons endlessly. You see no way to magically disrupt them, but they seem to be powered by the two statues that flank them. Tough stone statues, but very destructible ones.

Ms. Talia then take a 5 foot step by hovering 5 feet closer to "Pre" & casts a spell Mage's Disjunction centered on V11 in hopes of destroying the Dark Portal's guardians. as well as any other critters in the Spell's area!

Spells & other Effects
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish


Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+23=29 ; d20+39=40 ; d20+39=59 ; d20+39=52 ; d3+12=15 ; d6=1 ; d6=6 ; d3+12=14 ; d20+34=51 ; d3+12=14 ; d6=2 ; d6=2 ; d20+24=32 ; d3+7=9 ; d20+19=31 ; d3+7=8 ;
Monday July 25th, 2022 2:36:35 PM

Reminder: anyone within 10 feet of Kezzem get a +4 bonus on their Will saves if it is fear, charm, or compulsion effect.

Again, Kezzem's probably immune to the daze effect (if it is fear, charm, or compulsion), but if not, he makes the save anyway.

SV Will (DC 25): 1d20 + 23 = 29.

"Why are you so evil?" asks Kezzem of the balor.

"Can somebody do something about this guy keep coming back? Or this floating stuff?"

Kezzem will heroically casts holy sword (spent 1 hero point) on his remaining returning dagger, and then full attack Glabrezu 3.

Reminder: Even Kezzem's nonmagical daggers count as good for damage reduciton.

Haste Attack: +5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 39 = 40. Natural 1.

Attack #1: +5 Giant-Bane Frost Holy Returning Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 39 = 59. Natural 20!
Crit Confirmation: 1d20 + 39 = 52.
Damage: 1d3 + 9 + 3 (Divine Favor) + 2d6 (Holy) = 1d3 + 12 + 2d6 = 15 + 7 = 22.
Crit Damage: 1d3 + 12 = 14.

Attack #2: +5 Flaming Holy Returning Spell-Storing Dagger
Attack: 1d20 + 34 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 5 (MAP) = 1d20 + 34 = 51.
Damage: 1d3 + 9 + 3 (Divine Favor) + 2d6 (Holy) = 1d3 + 12 + 2d6 = 14 + 4 = 18.

Attack #3: Cold-Iron Dagger
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 10 (MAP) = 1d20 + 24 = 32.
Damage: 1d3 + 4 + 3 (Divine Favor) = 1d3 + 7 = 9.

Attack #4: Cold-Iron Dagger
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) - 15 (MAP) = 1d20 + 19 = 31.
Damage: 1d3 + 4 + 3 (Divine Favor) = 1d3 + 7 = 8.

Spells In Effect:
Bless
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feat
Holy Sword x3
Prayer
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Prudence Komonov [AC 28; HP 139/194]  d20+17=20 ; d20+17=26 ; d20+19=21 ;
Monday July 25th, 2022 2:49:22 PM

Pru makes her Will saves, and takes a little more damage.

She fails her Knowledge check, so she sticks with her current strategy.

Of course, now everything is on the other side of blade barriers and walls and whatnot, and she doesn't have line of sight or effect to anything. And the Reverse Gravity, which had been kind of a fun tourist attraction up to this point, is now a hindrance.

She casts a quickened Fly on herself, then begins gaining altitude. She moves up until she can see over the walls, and because her spell was quickened, she can spend a double move on this if she has to.

DM Mitch Demon Portal Fight Map  
Monday July 25th, 2022 2:59:28 PM

The walls reach the roof of the room per the height listed when they where cast (40 feet)

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight.  d20+17=29 ; d20+37=40 ; d20+37=39 ; d20+37=41 ; d20+37=49 ; 4d8+14=34 ; 4d8+14=26 ; 4d8+14=29 ; 4d8+14=27 ; 2d6=9 ; 2d6=9 ; 2d6=9 ; 2d6=12 ;
Monday July 25th, 2022 7:41:38 PM


Murphy continues attacking #3. "Don't worry, ladies," he says to #2 and #1. "Your turn will come."

AC 40 34+9=43 hp
AC 39 26+9=35 hp
AC 41 29+9=38 hp
AC 49 27+12=39 hp

If she #3 goes down before all attacks are used, Murphy will shift the balance of his attack routine to #1, in order to keep his promise.

Pressi (Melvin) - AC (33) 29, HP 79/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+23=25 ; d20+21=24 ; d20+21=24 ; d20+21=29 ; d20+30=46 ;
Monday July 25th, 2022 9:40:56 PM


Pressi shudders, unable to avoid the massive blast. While she can forever avoid the sickening, she still takes 38 damage, and 18 more.

statues portals function

As the Balor returns to life as predicted, Pressi's eyes are a few daggers at Kezzem. It doesn't help that whoever killed the Balor despite her warning basically roasted her summons before he could start.

"Can anyone sit on Mister Tea over there? Grapple him, immoble him, anything?"

The Balor's death dazes her in response, though she can at least thing things through regarding the statues.

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted
prayer

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 2/5+1
L5: 4/5+1
L6: 2/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20


Pressi (Melvin) - AC (33) 29, HP 61/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday July 25th, 2022 9:42:02 PM

Sorry, forgot last round of damage.

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+35=42 ;
Tuesday July 26th, 2022 12:48:54 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
[b}Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)[/b]

OOC: Laziness with maps just creates confusion and misunderstandings. Label things properly and we don't have to keep trying to figure out what lines do what and in which post the lines went up to know what they are. Like Room Height. Label it and we don't have to ask/guess. Platforms? Label them and their height. It's not that hard

IC: Nikolai uses his Abundant Step to gate to AD19 and tries to tear down one of the statues.

Bend Bars/Lift Gates .... oh, sorry, wrong version...

He tries to topple it by giving it a bullrush.
CMD 30 + d20 +1(hasted) +1 (Prayer) +1 (Bless) +1 (Hero's Feast) +1 (ioun stone) = 42



Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight. 
Tuesday July 26th, 2022 3:24:42 AM


Hearing talk going around, Murphy switches his attacks to non-lethal. Figure he gets to that idea by strikes #3 and 4 this round. These two:

AC 41 29+9=38 hp
AC 49 27+12=39 hp

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight. 
Tuesday July 26th, 2022 6:02:55 AM


Oh, except the 2d6 is still going to be lethal. So:
AC 41 29 hp nonlethal, 9 hp lethal
AC 49 27 hp nonlethal, 12 hp lethal

CDM Jerry [OOC post] 
Tuesday July 26th, 2022 10:07:42 AM

Kim, your mailbox is full. Please empty it sir. :) None of us can send the sheriff anything. :( [you may delete this once you've read this AND emptied your mailbox.] ::grin::

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Tuesday July 26th, 2022 1:51:55 PM

"Technically you told me not to kill him after I killed already him for the second time," says Kezzem in response to Pressi's stare.

Prudence Komonov [AC 28; HP 139/194] 
Tuesday July 26th, 2022 5:28:02 PM

[OOC: I am once again confused. What are the pink/purple lines on the map? Because I was thinking they were walls, but I see that Nikolai has gone right through one, so are they walls? Or something else?]

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday July 26th, 2022 7:15:11 PM

OOC: Nikolai used Abundant Step, so walls or not makes no difference, BUT, one I think is Prismatic Wall and the other Blade Barrier? Nikolai didn't want to chance it.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday July 26th, 2022 7:57:44 PM

Walls, Walls, Walls...Everywhere Walls!

Tali drops all her Primastic wall, as they don't appear to be having an effect on the enemy, and it's creating a traversing issue for her team.

Tali being hasted will double move to position AC13, which gives her a better view of the portals.

Spells & other Effects!
Overland flight
mage armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Haste:
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Spells Used!
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish

DM Mitch Demon Portal Fight Map   d100=8 ; d100=6 ; d100=15 ;
Tuesday July 26th, 2022 8:59:20 PM

Succotash cheats death, Valerie stands pat, Succotash’s cloud giant appears and attacks the 4th Glabrezu
(OOC: if you are in that dire straights you should probably update your header)
Tali understands something about the portals and fires an AOO mage’s disjunction. The 3 statues she can effect the 2 flanking the dark portal and the one flanking the light portal are suppressed for 20 minutes so the Dark Portal winks out of existence. As the other statue flanking the light portal is still functioning the light portal persists
Kezzem asks why the drinker of tea is so evil and if anyone can grapple him and then full attacks the Glabrezu # 3 killing it
Pru casts a quickened fly and does a double move
Murphy attacks Marilith #1 as #3 is already dead
Pressi is dazed. She stares daggers at Kezzem since she keeps losing her summons whenever the Balor comes back but at least she can think about the portals.
Nikolai abundant steps and bullrushes one of the statues flanking the fire portal. It takes 8 damage as he topples it over but despite being toppled on the floor it is still mostly intact
Tali drops her prismatic walls (purple was prismatic wall, red was blade barrier)

The disjunction was possibly more potent than expected. It successfully manages to disrupt 3 statues of 2 portals and banish the Glabruzu and Balor. It also banishes Succotash’s cloud giant.

The 2 remaining Mariliths attack Murphy again but once again Murphy’s defenses hold them off

HP Tracker:
Dark Portal Statue 1 : suppressed 20 min
Dark Portal Statue 2: suppressed 20 min
Light Portal Statue 1: suppressed 20 min
Light Portal Statue 2: unharmed
Fire Portal Statue 1 : unharmed
Fire Portal Statue 2: prone, 8 damage
Balor:
Maralith 1: 205 Mind fog (-10 wis save), flying
Maralith 2: 90 flying
Maralith 3: dead
Glabrezu 1: dead
Glabrezu 2: dead
Glabrezu 3: dead
Glabrezu 4: 174 damage
Glabrezu 5: dead


Pressi (Melvin) - AC (33) 29, HP 61/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Tuesday July 26th, 2022 9:26:44 PM

Snapping out of it, Pressi drops a heal upon Succotash (150 pts).

She then turns and casts a quickened "break" on the unharmed fire portal statue (Fort DC 20).

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
Water breathing
spell absorbtion (Ioun Stone)
Highlight to display spoiler: { Water elemental effect }
shield of faith
hasted
prayer

Spells Used:

L1: 3/7+1
L2: 0/6+1
L3: 3/6+1
L4: 3/5+1
L5: 4/5+1
L6: 3/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday July 27th, 2022 12:20:36 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Nikolai had the impression that if the statues were out of alignment they'd not function. However, to not test his theory too much, he pulls out of his pocket a small cube and presses one side.

Move: get cube from pocket
Standard: activate Cube of Force

A cube of energy, 10 feet on a side, springs up around Nikolai and as much of the statue as possible. He has pressed Side 4 to keep out magic. Perhaps the entire statue has to be in sync with the other for the magic to work and buys time for the Statue Smashers to do their smashing.


Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Wednesday July 27th, 2022 12:44:35 AM

"Hello Kezzem! You have a flying carpet, remember?"

Kezzem takes out the flying carpet and activates it. I believe that will be his full action this turn, but if he can, he move to flank with Murphey.

Kezzem has the Quick Draw feat if that helps.

Spells In Effect:
Bless
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feat
Holy Sword x3
Prayer
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+20=28 ;
Wednesday July 27th, 2022 7:08:13 AM

Suppression

Ms. Tali surveys what's left to accomplish (Perception check: 28) & see's portal statues still need addressing: Light & Fire. Tali then casts another Mage's Disjuntion centered on R15, hoping to fully affect the light portals and perhaps the Maralith as well without affecting her teammates.


Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)

Haste
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+25=35 ; d20+25=30 ; d20+25=33 ; d20+25=26 ; d20+25=37 ; d20+25=35 ; d6+14=20 ; d6+14=17 ; d6+14=18 ; d4+14=17 ; d6=1 ; d4+14=17 ; d6=2 ; d6=2 ; d6=6 ; d6=6 ; d6=5 ; d6=4 ; d6=4 ; d4+14=18 ; d6=5 ; d6=3 ; d6=6 ; d6=4 ;
Wednesday July 27th, 2022 12:18:09 PM

Succotash directs Valerie to one of the light statues and tells her to destroy it. The dino pounces on light statue 2 and attacks.

left talon hits AC 35 for 20 damage plus 2 frost and 6 shock
right talon hits AC 30 for 17 damage plus 6 frost and 5 shock
haste talon hits AC 33 for 18 damage plus 4 frost and 4 shock
bite nat 1
left claw hits AC 37 for 18 damage plus 5 frost and 3 shock
right claw AC 35 for 19 damage plus 6 frost and 4 shock

Meanwhile, Succotash casts animate object on the light statue 1 and orders it to leave the room. He tells it to walk as fast as it can towards the room they fought the demonic whale construct, and than keep walking towards the exit, and beyond, until the spell expires.

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight.  d20+37=55 ; d20+37=43 ; d20+37=38 ; d20+37=56 ; 4d8+14=32 ; 4d8+14=30 ; 4d8+14=28 ; 2d6=7 ; 2d6=9 ; 2d6=6 ;
Wednesday July 27th, 2022 1:34:37 PM


"So, what awaits us ahead?" Murphy inquires of the two women who have six arms each. "Since you do not wish to discuss beverages."

Attacks are against #1. If she goes down, remaining attacks are vs #2.

AC 55: 32 hp nonlethal, 7 hp lethal
AC 43: 30 hp nonlethal, 9 hp lethal
AC 38 (nat 1, miss)
AC 56: 28 hp nonlethal, 6 hp lethal

Prudence Komonov [AC 28; HP 139/194]  d20+18=29 ;
Wednesday July 27th, 2022 4:09:02 PM

"Oh, we're doing statues?" Pru says, late to the party as usual.

If there is a statue still standing, Pru hits it with a Disintigrate. [Hit Touch AC 29. Destroys a 10-foot cube of nonliving matter. Fort save to resist is DC 23.]

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday July 27th, 2022 11:55:22 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Nikolai sits pretty over the fallen statue unless it's the last one functioning, then he moves, cube with him, away from it so it can be destroyed.

DM Hugh - Portal Combat  d20+25=39 ; d20+25=28 ; d6=1 ; d6=3 ; d6=5 ; 15d6=53 ; d20+3=7 ; d20+3=20 ; d20+3=20 ; d20+3=10 ; d20+3=6 ; d20+3=12 ; d20+1=8 ; d20+1=11 ; d3=1 ; d20+18=22 ; d20+20=28 ; d20+20=39 ; d20+20=36 ; d20+20=21 ; d20+20=23 ; d20+18=24 ; d3=3 ; d20+25=31 ; d20+25=36 ; d20+25=43 ; d20+25=28 ; d20+25=32 ; d20+17=26 ; d20+25=33 ; d20+25=26 ; d20+25=38 ; d20+25=38 ; d20+25=44 ; d20+17=31 ; d20+25=39 ; d20+25=37 ; d20+25=41 ; d20+25=43 ; d20+25=45 ; d20+25=26 ; d20+17=37 ; d20+17=22 ; d20+17=33 ; d20+17=27 ; d20+17=27 ; 2d6+4=11 ; 2d6+4=7 ; 2d6+4=10 ; 2d6+4=12 ; d8+7=8 ; d20+28=45 ; d20=3 ; d20=17 ; d20=15 ; 3d6=8 ; d20+24=31 ; d20+24=42 ; d20+24=25 ; d20+23=35 ; d20+23=37 ; d20+23=36 ; d20+23=32 ; d20+23=42 ; d20+23=31 ; d20+23=30 ; d20+17=32 ; d20+17=34 ; d20+14=19 ; d100=35 ;
Thursday July 28th, 2022 2:08:25 AM


Pressi drops a heal on Succotash and then activates a quickened break. The statue fails the Fort Save (rolled a 19 and gains the broken condition)
Nikolai pulls out a cube of force and activates side 4 causing a 6 sided cube made up of walls of force to spring up around him and as much of the statue as possible. It has no observable effect on the portal
Kezzem pulls out his flying carpet and activates it
Tali drops another mage’s disjunction. The remaining unsuppressed light statue is still unsuppressed but the Mariliths are gone at least.
Succotash directs Valerie to attack the nearest statue (OOC: does Valerie have some way to bypass hardness? Also Valerie has been caught in 2 mage’s disjunctions and as such technically has to have her items make will saves to avoid being disabled. I believe Tali’s DC is 29) Succotash then animates the other light statue however it is unable to follow Succotash’s command to leave to the other room because it is not a command to attack.
(OOC: the spell explicitly states: Each such animated object then immediately attacks whomever or whatever you initially designate. The spell does not say an animated object could carry out other commands besides attack)
Murphy was going to continue attacking the 2 Mariliths but Tali’s spell banished them so he has no targets
Pru uses a disintegrate spell to take out Fire Portal 1
Nikolai stands pat over the fallen statue
HP Tracker:
Dark Portal Statue 1 : suppressed 19 min 54 seconds
Dark Portal Statue 2: suppressed 19 min 54 seconds
Light Portal Statue 1: suppressed 19 min 54 seconds
Light Portal Statue 2: 49 - 94 - 134 damage (depending if Valerie’s items saved versus the disjunction and / or the dino can overcome hardness)
Fire Portal Statue 1 : disintegrated
Fire Portal Statue 2: prone, 8 damage
Balor: banished
Maralith 1: banished
Maralith 2: banished
Maralith 3: dead
Glabrezu 1: dead
Glabrezu 2: dead
Glabrezu 3: dead
Glabrezu 4: banished
Glabrezu 5: dead


Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 201/219. DR 10/adamantine (68 used), Foresight.  d20+37=38 ; d3=3 ; d20+37=57 ; d20+37=38 ; d20+37=46 ; d20+37=51 ; 8d20+28=74 ; 8d8+28=58 ; 4d8+14=30 ; d20+37=49 ; d20+37=45 ; d20+37=46 ; d20+37=42 ; 4d8+14=35 ; 4d8+14=27 ; 4d8+14=37 ; 4d8+14=28 ; d8=2 ; d8=3 ; d8=3 ; d8=3 ; d8=2 ;
Thursday July 28th, 2022 3:04:56 AM


"Well, that was all of a sudden," Murphy comments as his two nearest opponents disappear. He considers whether to cast on himself another protection from fire... then decides to do so.

He flies over to the statue (light portal statue 2) and figures since others have been bashing it, that's not a bad idea.

Miss
Hit AC 57. Nat 20 - confirmed with 51. Damage 58
Miss
Hit AC 46. Damage 30.

And, aside from stationary statues we appear to be out of combat, he goes for another round:
AC 49: 35 hp
AC 45: 27 hp
AC 46: 37 hp
AC 42: 28 hp

He pretty much keeps up until the whole thing is dust and small pebbles. Then he goes to the next whole statue, and begins to bust it to pieces. And the next. And the next. Though he'll listen to ideas and recommendations from others. "Anyone have an idea what we should do now?" Unless healing is offered from another source, he heals himself to full with his wand of CLW. He offers the wand to Pressi. He has more such wands. However, he also checks to see if others choose to use other means to bring healing.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells  d20+22=30 ; d20=20 ; d20=15 ; d20=5 ; d20=11 ; d20=17 ; d20=2 ; d20=11 ; d20=1 ; d20=6 ; d20=18 ; d20=2 ; d20=13 ; d20=15 ; d20=18 ; d20=3 ; d20=11 ; d20=11 ; d20=10 ;
Thursday July 28th, 2022 12:40:25 PM

Valerie has no way to bypass hardness, and she can't overcome Tali's spell DC so everything is suppressed, and her slotless cloak of resistance (pink head bow) rolled a one and is permanently disabled.

Realizing what happened to Valerie's magic items, Succotash says, "I have a great idea, Let's not use Mages disjunction while friendlies are in the blast area. If the statues would have saved, Valerie would have been a sitting duck, against those demons! I suggest we wait here until the spell is over. In the meantime, Murphy is having a smashing time with those statues. Succotash isn't mad, though he is a little concerned that if something attacks them now, Valerie won't be able to defend herself half as well as normal.

Prudence Komonov [AC 28; HP 139/194]  d20+18=38 ; d20+18=31 ; d20+18=35 ;
Thursday July 28th, 2022 1:52:10 PM

Murphy is ready to pulverize each statue by hand, but Pru has Disintegrates left and no reason not to use them. She begins disintegrating statues until somebody tells her to stop.

[Touch ACs 38, 31, 35. DC 23 Fort save to negate.]

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+34=47 ; d4+8=9 ; d20+34=47 ; d20+34=48 ; d20+29=30 ; d20+24=44 ; d20+19=25 ; d4+8=10 ; d4+8=10 ; d4+8=10 ; d4+8=10 ; d20+34=44 ; d20+34=54 ; d20+29=46 ; d20+24=41 ; d20+19=32 ; d4+8=11 ; d4+8=10 ; d4+8=10 ; d4+8=11 ; d4+8=11 ;
Thursday July 28th, 2022 2:40:46 PM

Kezzem flies over to a statue and starts hacking at it with his adamantine short sword.

+1 Construct-Bane Adamantine Short Sword
Attack: 1d20 + 29 + 3 (Divine Favor) + 1 (Bless) + 1 (Haste) = 1d20 + 34 = 47.
Damage: 1d4 + 5 + 3 (Divine Favor) = 1d4 + 8 = 9.

Round 2: Full attack the statue

Haste Bonus Attack: 1d20 + 34 = 47.
Damage: 1d4 + 8 = 10.

Attack #1: 1d20 + 34 = 48.
Damage: 1d4 + 8 = 10.

Attack #2: 1d20 + 29 = 30. Natural 1.

Attack #3: 1d20 + 24 = 44. Natural 20.
Damage: 1d4 + 8 = 10.

Attack #4: 1d20 + 19 = 25.
Damage: 1d4 + 8 = 10.

Round 3: Continue full attacks

Haste Bonus Attack: 1d20 + 34 = 44.
Damage: 1d4 + 8 = 11.

Attack #1: 1d20 + 34 = 54. Natural 20.
Damage: 1d4 + 8 = 10.

Attack #2: 1d20 + 29 = 46.
Damage: 1d4 + 8 = 10.

Attack #3: 1d20 + 24 = 41.
Damage: 1d4 + 8 = 11.

Attack #4: 1d20 + 19 = 32.
Damage: 1d4 + 8 = 11.


Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday July 28th, 2022 7:49:59 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Nikolai promptly drops the Cube of Force (used for two rounds) and dashes to Pru's side, for various reasons.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Thursday July 28th, 2022 11:03:27 PM

Ain't God Great, Let's us Meditate!

Tali looks around, and sighs, "Whew! That was getting close. A few more rounds and I would have been a pin cushion!" Tali casts Message & while mouthing the words and whispering, points to each of her teammates, "Listen friends as fun as that last battle was, I must meditate or I will be all but useless in the next battle. So, while I meditate, y'all can find a way to progress from here..."

Having explained her position, Tali assumes her sitting Meditative posture and enters her meditative state...

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Message

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message

DM Hugh - Perhaps some statues need to come down 
Friday July 29th, 2022 3:31:54 AM

Murphy comments on how suddenly his targets vanished and goes to hit the statue.
Succotash reflects that Valerie cannot damage the statue.
Prudence disintegrates a statue.
Kezzem goes over and hits a statue as well.
Nikolai runs over to Pru.
Tali explains to the others she needs to meditate or be useless for their next encounter and asks them to find a way to press on as she assumes her meditative position
The party manages to destroy the statues that are not suppressed in a single round, interrupting the demons that were going to appear at the end of the round. Now with 20 minutes to destroy the rest they manage to do so easily.

All goes quiet in the room.


Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Friday July 29th, 2022 3:36:38 AM


When the last statue is sufficiently ground down or disintegrated, Murphy asks, "How do we know we can get through a period of rest undisturbed? Also, what's to keep the demons we just fought from returning?" Though he figures someone determined the statues were key to this, no one has actually said so aloud, to the best of the druid's recollection.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Friday July 29th, 2022 11:23:32 AM

"Well with the statues destroyed, the portals have closed, so we know the demons can't come back that way. If we need to rest, I can cast Wall of Stone, a couple of times, sealing the doorways, and I can create a blade barrier creating a protected corner of the room to sleep in. I'm sure our other casters can create additional barriers. That doesn't mean we won't be molested of course, but it may give us a better chance, also it would make it near impassable to surprise us.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Friday July 29th, 2022 1:41:41 PM

Kezzem attempts to summom Rumpus.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Friday July 29th, 2022 2:18:27 PM

"I had a thought," says Kezzem. "What if...we wished to suppress the suppression in this room? Would that enable us to use congruent...conjugation...conjuration magic, yeah, that's it, in here?"

Prudence Komonov [AC 28; HP 139/194] 
Friday July 29th, 2022 3:54:38 PM

"I can do Walls of Ice," Pru confirms. "Or, if we can figure out a way to use conjuration magic, I can cast us a Magnificent Mansion."

Murphy halfling druid (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Friday July 29th, 2022 4:40:30 PM


Murph returns to his normal self, no longer an air elemental. "Tali." He gives her shoulder a gentle shake. "Sorry to bother you. Do you understand how the statues work? Or worked?" He then adds what he already had asked the others, "How do we know we can get through a period of rest undisturbed? Also, what's to keep the demons we just fought from returning as we rest?"

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Friday July 29th, 2022 6:08:14 PM

How Stuff Works!

Tali without opening her eyes points at Mister Murphy and mouths the answer for her Message Spell:

Yes, Mister Murphy...Guess I should have said this sooner... through my Arcana knowledge, I was able to determine that these portals seem to be able to resummon the demons endlessly. I saw no way to magically disrupt them, but they seem to be powered by the two statues that flank them. Tough stone statues, but very destructible ones. Of course, I did suppress them with Mage's Disjunction!

Once the answer is delivered, Tali resumes her 2-hour meditative process.

Murphy halfling druid (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Saturday July 30th, 2022 3:44:23 AM


"Thank you for that explanation, Tali." He communicates via the mental bond that Prudence set up for us a few hours ago.

And through that means, he continues. "Very well. Let us set up some defenses, as some of you suggested. Yet not so stout that air cannot get through, for most of us need to be able to continue to breathe. A watch should be kept. The spell casters may need less interrupted sleep. I can take first watch, or last watch. Prudence, I sense your amazing mansion will not function here. As we have gotten deeper into Scald's realm, extradimensional options have seemed to have diminished significantly. Perhaps, though, after we all rest, and if we are lucky enough not to have been disturbed greatly, we can enjoy Heroes' Feast.

"How does that notion sit with you all?" he asks the group. "Also, some of us appear to be in need of healing. Succotash, Prudence, Pressi, I gather none of you is unscathed. I do have wands of cure light wounds. If others care to bring us back up to snuff through other means, that would be fine."

Pressi (Kim subbing (finally) for Melvin) - AC (33) 29, HP 123/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d8=1 ; d8=5 ; d8=6 ; d8=1 ; d8=5 ; d8=8 ; d8=1 ; d8=7 ; d8=2 ; d8=5 ; d8=3 ; d8=5 ; d8=6 ;
Sunday July 31st, 2022 12:23:12 AM

6+7+6+9+8+3+6+4+6+7=62

Pressi takes up Murphy's wand of CLW and heals herself with 10 charges for 62 hp. "Well, this helps... slowly. Maybe once we have greater power to rearrange the elements of the multiverse, we will be able to afford more potent wands." She bumps her husband's right hip with her left, to let him know her words are a tease, not a rebuke.

She looks roughly halfway healed up.

"Yeah, let's build a little cabin here, and take a nap. Surely no one will bother us."

Murphy halfling druid (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Sunday July 31st, 2022 2:05:36 AM


"Let's go with your idea, Succotash. Prudence, I would love were we to do the mansion, but have gotten the distinct impression it is unlikely to work. That said, if you want to give it a try, go ahead. If I am mistaken, that will make me happy.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Sunday July 31st, 2022 4:44:25 PM

"I'll cast a Mass Heal on everyone before I hit the rack and hope for the best. Everyone should be fully healed by such a powerful spell." (Everyone gets 250 HP)

Succotash than casts the wall of stone spells, blocking both doorways, and than casts blade barrier creating a corner everyone can hopefully rest in, separating them from the doorways. He asks for last watch if possible.

Murphy halfling druid (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Sunday July 31st, 2022 10:44:18 PM


"Good on ya, Succo. I'll take first watch," Murphy says. "Unless someone whose name starts with 'Pr' overrules me."



Pressi (Kim for Melvin) - AC (33) 29, HP 217/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Sunday July 31st, 2022 10:49:34 PM


"Thank you, Succotash. Might you consider an offer to join our coven?" Pressi asks the cleric.

"First watch, Murphy? Wake me for second. I'll take my beauty nap now."

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday July 31st, 2022 10:59:23 PM

Nikolai would rather push on, but it is also good to know when you've reached your limits. An army that overextends itself finds itself in deep trouble. Sooo... he volunteers to take up first watch.

Pressi (Kim for Melvin) - AC (33) 29, HP 217/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday August 1st, 2022 1:54:06 AM


"We have 1st watch covered by Murphy, 2nd by me, Pressi, last (5th?) by Succotash.

"Nikolai, instead of 1st, can you take 3rd or 4th watch? Tali, you want to take a watch or two?"
Watches:
1st - Murphy
2nd - Pressi
3rd - Nikolai?
4th - Tali? Kezzem?
5th - Succotash
"Prudence, you get the night off, looks like."

DM Mitch Demon Portal Fight Map  
Monday August 1st, 2022 7:43:03 AM

Murphy asks how do we know we can get through a period of rest undisturbed and how do they know the demons won’t come back after the statues are sufficiently destroyed.
Succotash suggests that since the statues are destroyed the portals have closed so they know they can’t come back that way. He offers to cast wall of stone and blade barrier to secure the room and give them a little chance of being unmolested as well as making it impossible to be surprised.
Kezzem attempts to summon Rumpus and then asks what would happen if they wished to suppress the suppression magic in the room
Pru says she can do walls of ice and if they can figure out how to use the conjuration magic she could do Magnificent Mansion.
Murphy returns to his normal form and asks the meditating Tali how she knows the portals won’t come back and that they can rest without being bothered by them
Tali mouths a message to Murphy explaining things before resuming her mediation
Pressi borrows Murphy’s wand to patch her up a bit and suggests maybe one day they could get better communal healing items. She also says she’s sure if they build a cabin and rest they’ll be undisturbed in a sarcastic tone.
Murphy suggests they go with Succotash’s idea and if Pru wants to try her magnificent mansion she can go ahead but he doesn’t think it would work.
Succotash casts heal on everyone before they rest and then sets up the wall of stone and blade barrier
Murphy volunteers for first watch unless Pressi has other ideas
Pressi asks Succotash if she wants to join her coven then tells Murphy to wake her for second.
Nikolai would rather press on but knows it is a bad idea to press on when overextended and instead volunteers for first watch but Murphy also volunteered for first watch

The attacks start about 15 minutes after the party beds down. A swarm of small earth elementals pop out of the ground next to those sleeping screaming in terran and smacking the party. They are quickly and easily eliminated, but it interrupts everyone’s sleep. Any attempts to adjust the security of the room don’t seem to help - per the giant’s warning the enemy can see any and all defenses you set up allowing them to summon just the right creature to bypass them.

None of the attackers are particularly strong, but they don’t have to be, they just have to be loud, annoying, and rush to harass anyone sleeping. It seems that any rest inside the base of the enemy is doomed to failure, you’ll have to retreat far enough away that the enemy can’t see your every movement.


Murphy halfling druid (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Monday August 1st, 2022 11:16:52 AM


The group hears mentally from Murphy, "Out. If we are to recover, we need to retreat. Though I would pray we will not face the level of opposition we have gone through to get back to this place, it might serve us better simply to get out, rest, and recuperate.

"Or, we could try to move forward, and at least know what next to prepare for. So:
- Forward now as we are?
or
- Strategic Retreat?
I vote for the latter, but we should all hear each other's counsel, then act."

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Monday August 1st, 2022 11:28:36 AM

"Well crud, so much for a good nights rest, and I just burned a mass heal spell thinking I would be getting them back after a good nights rest. I have 1 left, plus one regular heal. Of course I can cast normal cure spells, and I have 6 channels left, but they just don't have the same power to them, but I will do my best."

"I appreciate your offer Pressi, and I would consider it, but I'm not sure how that will work, Don't you have to be a bloodwitch to join a bloodwitch coven?"

"I guess we have no choice but to move on. Shall we see what's behind door number two, or should we retreat, and hope we don't have to re-clear the rooms we already have?"


Succotash will dismiss his blade barrier and wall of stone spells when the party decides what to do next.

Succotash is open to either suggestion.

CDM Jerry [OOC post] 
Monday August 1st, 2022 2:31:03 PM

DMs check email and DMboard please.

Prudence Komonov [AC 28; HP 194/194] 
Monday August 1st, 2022 4:12:22 PM

"I can keep going," Pru says. "But if we want to retreat and rest, that's fine, too."

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday August 1st, 2022 10:10:13 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

"I don't want to have to conquer a hill I've already conquered once before. Remember, we are in a god's domain. Let's not give him any chance to recover any of what he's lost. It could be our destination is right around the corner. Let's get one more guardian out of the way, then rethink our position. It could be that the enemy actually wants us to go forward and has set it up so we can't go back."

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Monday August 1st, 2022 10:52:28 PM

Do we stay or do we go?!

"Oh, crud! I wasn't sleeping!" exclaims Tali. "Might as well move forward, if we know where forward is!" sighs Tali. "Either way, it's not going to be easy, guaranteed!"

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Message

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message

Pressi (Melvin) - AC (33) 29, HP 61/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday August 1st, 2022 11:30:07 PM

Pressi votes to press forward as well, though she wishes that she could even the odds.

Even trying to force a monologue would work on this point.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Tuesday August 2nd, 2022 12:02:06 AM

"I don't know if we really want to do the whole boss fight with our current spell resources," says Kezzem. "If we have to retreat, so be it, but is there anyway we can stop them from porting creatures in here with some kind of wish spell or whatnot?"

OOC: Did Rumpus arrive?

DM Mitch Demon Portal Fight Map  
Tuesday August 2nd, 2022 8:09:33 AM

Murphy mentally tells the others that if they need to recover then they need to retreat or they could press on. He votes for the strategic retreat.
Succotash says so much for a good night’s rest as he just burned a mass heal thinking he’d get it back. He says he has 1 left and a regular heal as well as normal cure spells and channeling but they don’t do as much good. He tells Pressi he appreciates her offer and asks how that would work and if you have to be a bloodwitch to join a coven. He is open to either suggestion either door number 2 or heading back the way they came hoping they don’t have to reclear what they already cleared.
Pru says she can keep going but if they want to retreat and rest that is fine too
Nikolai says he doesn’t want to reconquer a hill he’s conquered before and that they are in a God’s domain and it is probably best not to let the God recover what was lost either. He says their destination could be right around the corner so they might as well clear one more guardian and then rethink their position.
Tali says she wasn’t sleeping but they might as well press forward if they know where that is but it won’t be easy
Pressi moves to press on though she wishes she could even the odds. Maybe she can force a monologue out of the next villain.
Kezzem suggests they might not want to face the boss fight with their current resources if that is what is ahead and asks if there is any way a wish spell could help secure the room.

Rumpus did arrive. Also several summons were able to be called in the previous fight so it seems whatever is blocking extraplanar travel is a little inconsistent.

Murphy and Kezzem are in favor of a strategic retreat to recover. Pressi, Tali and Nikolai want to press on. Succotash and Pru said they are fine with either option. With moving forward having a slight lead the party advances some.

It seems that the fight against the demons was the final hurdle before reaching the inner sanctum. The next room beyond it seems to be some sort of communal living space. Comfy chairs and couches, a few bookshelves and other forms of entertainment, etc. Murphy’s foresight warns of no danger and the party is able to quickly explore finding all of the comforts of a home in a dozen or so rooms. Kitchen, dining room, bathroom, bedrooms, etc. it looks like a nice place to live if you’re a cultist bent on worshiping freeing a dangerous immortal power.

Though the living space doesn’t tip of any internal alarms one room towards the back triggers all of the party’s magical and instinctive warnings. Foresight warns of incredible danger, Kezzem can sense great evil emanating from the other side, and those that can see magic see all the signs that some incredibly powerful ritual is occurring on the other side. It seems that you’ve found your destination - are you ready for the final battle?


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Tuesday August 2nd, 2022 11:51:09 AM

"Seems we have reached our destination, and apparently not a moment to soon. shall we proceed? Before we enter I'm going to cast Holy Aura on us. Are we ready?"

If everyone is ready, Succotash will cast Holy Aura, which will last 20 rounds, As his friends push open the door. If they aren't ready, he will wait until they are.

Holy Aura

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.

Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.

Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.

Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Tuesday August 2nd, 2022 2:24:25 PM

Kezzem will hit Rumpus with Endure Elements and Resist Energy (fire).

Kezzem:
Endure Elements
Greater Magic Weapon x3
Heroes Feat
Holy Aura (SR 25 plus misc other effects)
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Rumus:
Endure Elements
Holy Aura (SR 25 plus misc other effects)
Resist Energy (Fire)


Prudence Komonov [AC 28; HP 194/194] 
Tuesday August 2nd, 2022 4:36:44 PM

Just as Succotash casts his Holy Aura, Pru casts Haste.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Tuesday August 2nd, 2022 6:01:59 PM

Kezzem also will himself with divine favor if we read ready to step once more into danger.

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Tuesday August 2nd, 2022 8:23:34 PM

Battle Royal

"Does anyone have a spare Resist fire or other Resist spells they think then can lend a lady?" asks Tali of the group. IN the meantime, Tali, reaching into her overall pockets withdraws several wands, casting spells onto herself and then offering to cast them on her friends; all wands created at 7th level:

Wand of Stoneskin,
Wand of endure elements,
Protection from Evil,
Entropic Shield,

Lastly, Tali, reaching into her pocket as she puts away the last of her wands that she had previously removed, now pulls forth a tub of eye ointment and castsTrue Seeing onto herself. She then removes her Googles of the night and puts them into her front pocket.

" I'm ready for my Cameo, Mister DeMille! " giggles Tali.

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Message
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Holy Aura (SR 25 plus misc other effects)
Haste
Stoneskin
Endure Elements,
Protection from Evil,
Entropic Shield.

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message



Pressi (Melvin) - AC (33) 29, HP 61/217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Tuesday August 2nd, 2022 9:56:10 PM

Pressi casts the resist fire on Tali, and one on herself. She also recasts spectral hand, and the true seeing on her domain slot.

With her spells lowered, she took out her rod of thunder and lightning, figuring she had an outside shot at unloading it into someone.

She really, really wished that she had her divinations or a chance to scout, but she still had a few tricks saved (no rest really didn’t surprise her.). And the biggest trick is that she’s always got one more to pull out.

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d8=6 ; d8=1 ; d8=6 ; d8=6 ;
Wednesday August 3rd, 2022 12:11:39 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, {Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)}
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Nikolai accepts a tap of the wand of Stoneskin.

Taking out his staff of Healing, he uses a charge on Pressi:
3d8 +5 = 6 + 6 + 6 + 5 = 23
Pressi recovers 23hp

Nikolai takes up position next to his wife, ready to move in.

"If there is a ritual going on, half of us concentrate on disrupting the ritual, the other half concentrates on protecting the first half. Or something like that."

Murphy halfling druid (temp small earth elem) (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight.  d20+46=63 ; d20+44=63 ;
Wednesday August 3rd, 2022 5:55:26 AM


As they look about the living quarters, Murphy focuses upon the books - titles, magical auras if any (detect magic cantrip). If there seems anything of interest (whether magical or not), he will drop it in a bag. Anything else that may radiate magic aside from books he will note and comment on to the others. [See note with Perception=63 roll below]

"Before we all cast several spells," Murphy prompts, "and everyone rushes the door, have any of you been informed by looking through the living quarters about what we are likely to encounter when we go through that fell passageway?"

"Before we cast any spells of short duration, would any of you want me to try scouting as a small earth elemental? If any can come along, great. Can someone could cast invisibility on me? My huge size version is too big to fit in the available rocky space, but small could work. Hold on a moment, and I'll try locally." He wildshapes into a small 4' tall earth elemental (though he has the power and strength of a medium earth elemental), and takes an explore earthgliding underneath the dwelling place, not yet venturing toward the foreboding spot. If all is well in this area, he will come up, give a telepathic report as his head sticks above the floor, then dive back down to draw nearer the place of anxiety, simply sensing what he can sense (such as from tremorsense out to 60 feet).

He reports back mentally what he discerns. If he can get invisibility from someone, he will then see about earthgliding from off to the left or right - whichever side looks more propitious, up the walls (not directly between the apartment and the ceremonial site, but rather a bit more inward), then up higher, and toward the ceremonial chamber, slowly, carefully, perhaps with just his eyes emerging from a place 50'-70' or so up and 50'-70' or so off to the side. Someone may be watching the doorway, but maybe, perhaps, will not be as likely to focus up and to the left or right. He does this with Stealth 63. Will someone notice an invisible face that slowly emerges from a wall?

Again, he reports anything of signifance to the party mentally.

----------
Notes for just before we enter, but hopefully with additional party interaction to the above before we do what is here mentioned:

This before he earthdives: "If anyone can benefit from barkskin (+5 enhancement bonus on top of any existing natural armor bonus), let me know, and I'll cast it on you," Murphy announces (telepathically, of course). [First to claim the barkskin gets it ... assume done early as preparatory spells are cast, as it lasts 3 hours 20 minutes.]

This, likely, after the scout report comes in:
The clock ticks down... Murphy encourages folks to pace things out timewise for maximum effect and duration.

"Holy aura, Succotash? That should serve as a wonderful blessing."

Succotash casts Holy Aura (20 rounds), and Pru casts Haste (20 rounds), Murphy casts Prayer to cover all party members (duration: 10 rounds)

[OOC: Please, Mr. DM - allow time for responses before assuming we open the passageway. Murphy asked a few questions that deserve answers (from the party, and DM) before we enter the Grand Stage of Imminent Exaltation. Thank you! -Kim]

=====================
Perception: 63 - Murphy looks around the living quarters for clues about the dwelling, and any hints it may provide about what is in the fell room beyond. E.g., a note saying, "Pick up belladonna for evil ritual" on the refrigerator, or a book entitled, "Steps to escape from a dimensional prison", or "How to become a great Woldian power again."
Stealth: 63

Spell effects, etc.
Darkvision 19 hr 20 min
Endure Elements 24 hours
Entropic Shield: 7 minutes (Tali's wand)
Foresight 2 hr 40 min
Freedom of movement 2 hr 40 min
Haste 20 rnds
Heroes' Feast 10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects
Holy Aura 20 rounds
Longstrider 19 hr 20 min (+10 land movement)
Mage armor 19 hr 20 min
Magic fang, greater (+5) (from legacy item)
Prayer 10 rnds
Protection from Energy (fire/heat) 2 hr 55 min
Protection from Evil 7 minutes (Tali's wand)
Resist Energy (sonic) 3 hr 20 min
[link href="http://legacy.aonprd.com/coreRulebook/spells/stoneskin.html"]Stoneskin
2 hr 40 min DR 10/adamantine 150-68=82 hp protection left
Telepathic Bond 2 hr 40 min
Immune to Electricity
Immune to all poisons

DM Mitch The final Battle Map   d6=2 ; d6=6 ; d6=1 ;
Wednesday August 3rd, 2022 6:09:23 AM

Succotash observer they have reached their destination and casts Holy Aura
Kezzem hits Rumpus with Endure Elements and Resist Energy (fire) and himself with Divine Favor
Pru casts Haste
Tali asks for a spare resist fire and then starts using a number of rods on herself offering them to the others while using True Seeing on herself.
Pressi casts the requested resist spell as well as using one on herself she also recasts spectral hand and her own true seeing before taking out her rod of thunder and lightning
Nikolai accepts the stone skin and then uses the wand to heal Pressi before moving up to be near his wife. He suggests half of the party should focus on interrupting the ritual while the other half covers the interrupters
Murphy searches the area and asks some questions.

A complete search of the area turns of lots of interest but little of value. The cultists seem to be a well read lot, with a library covering everything from fiction to the history of adventuring groups to religion and philosophy. They have a well stocked kitchen and at least one of them is an excelent cook judging from some of the cookies and breads stocked for the group to snack on.

Though you find most everything needed to live well down here there is a noted lack of personal items and the few sleeping chambers seem more like guest rooms then primary residencies. Either that or the cultists abhor keeping personal belongings of any kind. No magical items of any type are evident. The enemy knew you were coming so possibly removed things of value or things that could be used against them from the area.

From the search several interesting conclusions can be drawn. By counting the number of chairs in various areas you note that there are between 6 and 10 residents - assuming a few are extra or for guests. They also must represent a wide spread of species and cultures as there is furniture for small, medium, large, and huge sized creatures. In addition to being well read they are skilled in a variety of crafts. An alchemy room, forge, magic item crafting, and stoneworking facilities and tools are all present.

Honestly the place reminds the group of their own bases of operations in many ways, being a comfortable place where a group of people long used to working with each other can live and gather. If not for the blood soaked ritual chamber you fought the demons in you wouldn't even guess they were scheming something evil.

Murphy's scouting attempt is somewhat of a bust. While he can go into the earth 5 feet down and explore the current area with no problem as soon as he tries to pass under or around the door he hits some solid barrier preventing it. it extends the entire length so there's no way to move to the side or back of the chamber to approach from another angle. Listing at the door lets him hear the sounds of a ritual underway, and his tremorsense indicates no one is walking around within 60 feet of the door, though perhaps he can feel the soft vibration of the loud chanting.



Murphy halfling druid (temp small earth elem) (KimMc) AC 40/T29/F35 CMB 29 CMD 46 HP 219/219. DR 10/adamantine (68 used), Foresight. 
Wednesday August 3rd, 2022 6:47:56 AM


Mitch: You didn't see my post before you posted.

DM edit: Post is now edited to reflect events.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 111/142 Valerie AC 41(40)/16/34 CMD 34 HP 166(143)/170(143)Spells 
Wednesday August 3rd, 2022 12:18:35 PM

"Nice try Murph, I guess we only have one option at this point. Who would like to do the honors?" Succotash says the last bit while indicating the closed door.

Spells in effect:

Succotash
Heroes Feast
protection from energy (fire) 120/120
resist energy (fire) 30
Holy Aura
haste

Valerie
Heroes feast
protection from energy (fire) 120/120
resist energy (fire) 30
Holy Aura
haste

Daily stuff:
quicken rod 0/3
channel energy 7/11
dimensional hop 200/200
speak with animals 23/23
agile feet 15/15

Prudence Komonov [AC 28; HP 194/194] 
Wednesday August 3rd, 2022 1:47:36 PM

"If the ritual has already started we really don't have a lot of time to dither," Pru says.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+35=40 ;
Wednesday August 3rd, 2022 2:15:50 PM

(OOC: Sorry about some truncated posting. Personal stuff but I now have a few minutes in afternoons.)

Pressi thanks people all around for the healing (I assume she's topped off by now).

She notes that they don't have much time... but she does still take some time to review the last room for traps (Perception Roll 40).

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll)
Rose Control
spell absorbtion (Ioun Stone)
Water elemental effect
shield of faith
spectral hand
haste
prayer
resist fire
true seeing
holy aura

Spells Used:

L1: 3/7+1
L2: 2/6+1
L3: 3/6+1
L4: 3/5+1
L5: 4+1/5+1
L6: 3/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20



Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Wednesday August 3rd, 2022 2:32:24 PM

Kezzem will use his scroll of resist energy on Tali (30 point version) if she still needs it.

"Really wishing I didn't burn through all my best spells on the devil fight," laments Kezzem. "Thought we would get a chance to rest. Least I still have some smites left."

Kezzem:
Endure Elements
Greater Magic Weapon x3
Heroes Feat
Haste
Holy Aura (SR 25 plus misc other effects)
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Rum[us:
Endure Elements
Haste
Holy Aura (SR 25 plus misc other effects)
Resist Energy (Fire)



Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (68 used), Foresight, etc.  d20+47=67 ;
Wednesday August 3rd, 2022 3:43:30 PM


"Anyone want barkskin? Last call for one person," Murphy says (+5 enhancement to natural armor). "I can cast a bunch of invisibility, if any want it. Lasts for ten minutes, so let me do that before the last minute spells." Unless any object, he'll cast it on each person. If any don't want it, say so.

"Yup, at least I tried," he replies to Succotash. "You mind saying a quick prayer? Not the spell, just an appeal to the heavens for oversight, and succor, and 'Hey, heavenly host, watch this!' I'll talk to Eberyon." He takes a moment, and offers a quick prayer to the power whom he serves.

"You're right, Pru, albeit it is supposed to be a week-long ritual. Since chanting is still going on, we should be getting our toe in the door before completion."

"I feel ya, Kezzem. Metaphorically. But let's go with what we've got. Have fun smiting. If Ketia is involved, remember it doesn't work on her. Though, who knows, perhaps she has gone far enough over to the dark side that it could work. Her drow friend, Sashe, though, is evil, if she's involved, therefore smitable."

"Tali, what is the Cameo that this Mister DeMille gives out? Is he related to Mister Shake Spear?"

As Murphy asked people to hold off on the last-moment spells until he was able to attempt reconnaissance, I'm assuming those will be cast immediately before the party enters.

If the doorway into the next chamber is big enough for large people, or huge, Murphy will offer to enter first. If it's only medium-sized, he will squeeze through after the first people have gone through. He wildshapes back into a huge air elemental.

"I guess I'm ready. Time for last spells countdown." Murphy saves the shortest duration spells for last.

Since two people offered Tali resist energy spells, perhaps she can choose protection from two different types of energy.

He'll enter first, or toward the end, depending upon size of entry.

=================
Perception: 67 (Nat 20) - Murphy has his x-ray perception turned up to 11 on a 10-digit dial

Add invisibility to previous list.

Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday August 3rd, 2022 11:37:58 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, {Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)}
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Stoneskin 7th level

Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

"I thought the ritual had started some time ago and would take a while. But I'm sure they are about to finish, if we dilly-dally around. Let's go."

Nikolai stays close to Pru and activates his R.o.Invs.

Tali (Kim for JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+21=29 ; d20+26=34 ; d20+28=37 ;
Thursday August 4th, 2022 1:35:24 AM


Once the door opens, Tali is fine with being the 3rd or later to enter. She will fly up into the air after passing through the doorway. She looks around with true seeing to try to figure out what is in the room, chamber, or whatever it is, and what may be real or otherwise. The sorceress will telepathically communicate anything of significance to the others.

She has a few spells at the ready just in case, depending upon what she finds. She is rather fond of mage's disjunction, but also cognizant of how positioning and layout of the target area may inform her decision as to its use. So, let us see the situation, first.

Perception: 29
Spellcraft: 34
Knowlege, Arcana: 37

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Googles of the Night (Darkvision)
Message
Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)
Holy Aura (SR 25 plus misc other effects)
Haste
Stoneskin
Invisibility (extended, 10 minutes)
Endure Elements,
Protection from Evil,
Entropic Shield,
Prayer (+1 luck on attack, damage, saves, skill checks).

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message

Tali (Kim for JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135 
Thursday August 4th, 2022 5:05:19 AM


"Ready, Pressi? Perhaps there will parts of today we can tell our children about some day."

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (68 used), Foresight, etc. 
Thursday August 4th, 2022 5:08:29 AM


"Hey, Tali. That's my line!" says Murphy. "Ready, Pressi? Perhaps there will be parts of today we can tell our children about down the road."

[This is what happens when you are posting for another person, and forget to change the header back to your own.]

DM Mitch The final Battle Map  
Thursday August 4th, 2022 8:18:32 AM

Succotash complements Murphy on his nice try and says he guesses they only have one option left and who would like to do the honors
Pru suggests if the ritual has already started they don’t have a lot of time to dither
Pressi thanks everyone for the healing, agrees they don’t have much time but still looks around for traps.
Kezzem uses a scroll of resist energy on Tali then remarks he wishes he didn’t use his best spells against the demon but says he still has some smites left.
Murphy offers barkskin and invisibility. He suggests Succotash offers a prayer. He agrees with his wife that they need to get in there since the ritual was supposed to last a week. He tells Kezzem he hears him but they have to work with what they got and reminds him about Ketia. He asks Tali if Demille is like Shakes Spear. He offers to go first through the large door and saves his shortest duration spells right before they go in.
Nikolai remarks he thought the ritual had started a while ago but that they’d sure to be finished if they dilly dally too long. He then activates his ring of invisibility staying close to Pru.
Tali takes Murphy’s line and Murphy complains about it


The party opens the door and find themselves in a small ritual chamber. The ceiling is only 15 feet high and it’s a big cramped for the number of people in it.

As you enter wards and traps activate and an aura of overwhelming evil washes over you.

DC 28 Fort save or take 9 strength damage
DC 28 Will save or get -2 to attack rolls, saving throughs, ability checks, and weapon damage rolls
DC 28 fort save or get -4 to attack rolls, skill checks, and ability checks

As the party struggles to resist the magical traps that assault them they get a good look at their enemies who seem to be deep in the middle of some complex ritual and haven’t noticed the party yet. You recognize three of them but the other 4 are strangers.

Scaldsworn towers above the rest, his beard of molten flame casting strange shadows across the room. He wears the armor and weapons of a warrior, a breastplate of mithril and a great two handed sword, yet leads the ritual with the skill and deftness of a powerful spellcaster.

Ketia and Sashe flank the giant, evidently given places of honor at his side for the information they brought him about your group.

A halfling wearing padded armor stands next in the circle. He has red hair, amber eyes with an evil looking scar over his left eye and a very dastardly mustache and a devilish goatee. He almost looks like an evil Kezzem, even subtly radiating evil and death much like a paladin radiates hope and courage.

The next figure is a tall warrior of some sort. Covered head to toe in pale blue plate she is remarkable only in how unremarkable and indistinguishable she is from any other warrior, easily able to pass for, say, a veteran member of the Mailed Fist.

The final figure is A small figure wearing dark cultists robe with a cloak, bracers, belt and headband that stand out. Though humanoid his face resembles that of a tan and white shiba inu doggo. (which would be kinda cute if it wasn’t so evil)

The artifact sits in the middle of the ritual, a chuck of earth seemingly filled with liquid that seeps from it. Half of it glows red with lava, seemingly indicating it’s attunement to Fhorge, but the other half now pulses with water as it is re-attuned to Scald.

True Seeing Highlight to display spoiler: { The figures look slightly transparent to you, indicating that the scene before you is a mere illusion}

We are now in combat. Please place yourself on the map and make your 1st round actions. Map in header.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+20=40 ; d20+32=33 ; d20+20=24 ; d20+10=14 ; d20+18=35 ; d20+18=22 ;
Thursday August 4th, 2022 11:26:25 AM

Succotash's saves
Fort verses strength damage: 40 - pass
Will verses -2: 33 - pass
Fort verses -4: 24 - fail

Valerie's saves
Fort verses strength damage: 35 - pass
Will verses -2: 14 - fail
Fort versus -4: 22 - fail

As Succotash enters the room, he casts Divine Power on Valerie, and than heroically cast Righteous Might on her.

Spells in effect:

Succotash (-4 attack rolls, skill checks, and ability checks)
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste

Valerie (-6 attack rolls and ability checks, -4 skill checks, -2 weapon damage) (27 to hit)
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Divine Power 20/20
Righteous Might 20/20

Daily stuff:
quicken rod 0/3
channel energy 7/11
dimensional hop 200/200
speak with animals 23/23
agile feet 15/15

Tali (Kim for JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+23=39 ; d20+23=43 ; d20+26=36 ; d20+29=31 ; d20+22=30 ;
Thursday August 4th, 2022 12:25:03 PM


Tali makes her 3 saves: Fort 39/28 vs Str; Will 36/28; Fort 43/28

Telepathically Tali says, "It's an illusion. A projected image, maybe. Sashe is good at that sort of thing. See if there is a secret door or something."

"Pressi, or Murphy - don't you have something that allows for passwall? Not that that would necessarily work here."

[Might do a spell later. Work calls atm -Kim for JP]

Spellcraft: 31 to figure out nature of illusion, source if possible
Perception: 30

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+22=26 ; d20+24=32 ; d20+22=34 ; d20+30=39 ; d20+34=44 ;
Thursday August 4th, 2022 1:46:54 PM


Pressi really really wishes that she had a chance to detect the traps before they went off.

Fort - Pressi has to use her moment of prescience here, with only 12 strength. (46 pass)
Will (32-3=29 pass)
Fort - 34 pass

Pressi shrugs. "Let me look inside my bag for what is clearly down there," she says in case anyone can hear (Bluff 39).

While "digging", she whispers to the group. "The figures below are slightly transparent under true seeing. I agree that it's an illusion. We need to think this out."

Pressi points to her wand of passwall. "We get just a single shot, though, so we need to know where to use it, and there may be further traps in here."

She continues to scan the room, using true seeing, for anything else that might stand out (Perception 44).

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll) (used)
Rose Control
spell absorbtion (Ioun Stone)
Water elemental effect
shield of faith
spectral hand
haste
prayer
resist fire
true seeing
holy aura
overland flight

Spells Used:

L1: 3/7+1
L2: 2/6+1
L3: 3/6+1
L4: 3/5+1
L5: 4+1/5+1
L6: 3/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20


Prudence Komonov [AC 28; HP 194/194]  d20+17=25 ; d20+17=18 ; d20+17=19 ;
Thursday August 4th, 2022 1:49:29 PM

Pru fails all 3 saves. She is reduced to 0 Strength, and by rule is now unconscious.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d4=3 ;
Thursday August 4th, 2022 3:49:09 PM

Pressi casts Lesser Restore on Prudence, for 3 strength back.

Tali (Kim for JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+29=41 ; d20+29=46 ; d20+35=54 ;
Thursday August 4th, 2022 10:13:44 PM


"Thanks, Pressi, for helping poor Prudence. Remember, everyone, speak telepathically, not aloud. No need to whisper. Just think it to us, and we can hear."

Murphy Huge Buff Air Elemental (KimMc) AC 43/T32/F35 CMB 27 CMD 51 HP 219/219. DR 10/adamantine (68 used), Foresight, etc. 
Thursday August 4th, 2022 10:22:36 PM


Murphy casts bull's strength on Pru, giving her a +4 strength for the next 20 minutes.

Having been alerted to the fact that the ritualists are illusory, Murphy then heads over to the opposite right corner to examine the wall, pushing against it in various places to see if there might be a weakness or passage beyond. He also checks to see if Sesha included olfactory and tactile elements with her illusion.

Perception 67 (nat 20) already rolled for 1st round inside this room.

Tali (Kim for JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+20=22 ;
Thursday August 4th, 2022 11:55:50 PM


Tali casts dispel magic (22) on the illusionary scene. Likely not quite good enough a dispel to do the job.

Kezzem (BrianW) - AC 43/21/38+6; HP 276/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+27=47 ; d20+27=40 ; d20+23=36 ; d20+19=21 ; d20+19=37 ; d20+13=16 ; d20+17=18 ;
Friday August 5th, 2022 12:10:05 AM

Kezzem SV Fort (DC 28): 1d20 + 27 = 47. Made.
Kezzem SV Will (DC 28): 1d20 + 23 = 36. Made.
Kezzem SV Fort (DC 28): 1d20 + 27 = 40. Made.

Rumpus SV Fort (DC 28): 1d20 + 19 = 21. Fail.
Rumpus SV Will (DC 28): 1d20 + 13 = 16. Fail.
Rumpus SV Fort (DC 28): 1d20 + 19 = 37. Made.

"Look out, they have an evil Kezzem!" says Kezzem aloud. "Wait, if he's my evil opposite, does he try to be series and is accidently funny?"

(Wait, so are these guys illusions then?) thinks Kezzem (I'll move up and pretend to attack them anyways. Make them think it's working until you guys can point at a real target).

Kezzem casts divine favor on Rumpus and moves to engage the tall warrior.

Rumpus gallops up next to Kezzem and attacks the beastfolk.

Attack: 1d20 + 20 + 3 (Divine Favor) + 1 (Haste) - 5 (Str Damage ) - 2 (unnamed) = 18. Natural 1.

Kezzem:
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feast (+1 atk, SV Will, other effects)
Holy Aura (SR 25; other effects)
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Rumpus:
Divine Favor
Endure Elements
Haste
Holy Aura (SR 25 plus misc other effects)
Resist Energy (Fire)
Strength Damage (9 strength damage)
-2 to attack rolls, saving throughs, ability checks, and weapon damage rolls


Nikolai (JonathanT) AC 43 Tch 35 Ffted 36 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+28=36 ; d20+30=33 ; d20+28=43 ; d4=3 ;
Friday August 5th, 2022 1:21:37 AM

Some of us have SR, like everyone that has that Holy Aura on them, and Nikolai has SR as class ability.

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18, {Bless (+1 att, +4 vs fear), Prayer.(+1 att, +1 dmg, +1 saves, +1 skills)}
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Stoneskin 7th level

Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

In case the Wards beat SR of 25:
Fort 23 + 1(Hero's Feast) + 4 (Holy Aura) = 36 vs DC28
Will 25 + 1(Hero's Feast) + 4 (Holy Aura) = 33 vs DC28
Fort 23 + 1(Hero's Feast) + 4 (Holy Aura) = 43 vs DC28

Seeing Pru crumble (assuming the Holy Aura SR 25 is fails or is not effective vs these types of spells), Nikolai quickly adds to the Bull's Strength spell by using the Staff of Healing's Lesser Resotration power to bring back some of Pru's strength:
1 charge for 1d4 strength = 3

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Friday August 5th, 2022 2:09:03 PM

"Figures they don't have an evil doppleganger of me," Pressi grumped. "Looks like they're just going to make it Ketia and call it a day."

DM Mitch The final Battle Map   d20+32=43 ; d10=1 ; d20+26=36 ; d20+26=30 ; d20+26=34 ; d20+26=32 ; d20+22=31 ;
Friday August 5th, 2022 8:32:05 PM

(OOC: Please everyone add 3 hero points for reaching the ritual room quickly)
Succotash enters the room casting Divine Power and Righteous Might on Valerie as he does so.
Tali recognizes the folks arranged around the artifact as an illusion and suggests they look for a secret door or something while asking if Murphy or Pressi have passwall. She cautions the others to speak telepathically
Pru falls unconscious
Pressi wishes she had a chance to detect the traps before they went off. She bluffs as she reaches into her bag. She concurs with Tali that the ritual is an illusion and says they need to thinks things out as she only has one shot with her wand of passwall. She looks for other traps. Pressi also casts lesser restoration bringing Pru back from being unconscious
Murphy casts bull’s strength on Pru and then goes to the opposite of where the illusionary ritual is examine the wall

The enemy suddenly appear
Know Arcana DC 25 Highlight to display spoiler: { Looks like a specialized teleportation circle}

Skaldsworn is the first to step forward out of thin air. He appears among the party enveloping them in a fey aura, cavorting and moving like a madman. Everyone in 10 feet of him make a DC 24 Will save - on success you are staggered, on a failure you are confused. (Looks like Kezzem, Rumpus, Nick, Pru, Valerie, and maybe Succotash are in the area).

Spellcraft 24 Highlight to display spoiler: {He cast a 9th level bloodwitch spell called Foo’s Forbiddance}

The halfling is the second to appear; he says, “My name is Mezzek Halflingsbane. I’m here to Smite Good and chew bubblegum and I’m all out of bubblegum.” He then creates a 60 foot aura that buffs his allies.
Know[religion]: DC 20 - Highlight to display spoiler: { Mezzek + allies +4 morale bonus to AC, attack rolls, damage rolls, saves against fear, ignore first 5 points of hardness against unattended inanimate objects, fast healing 5, Mezzek + allies weapons are treated as evil aligned for the purpose of overcoming DR, The attacks of Mezzek and his allies do +1d6 while in the aura}
Mezzek’s Fiendish Trex companion bites at Rumpas hitting AC 31, a miss.

The warrior arrives and draws a bow sending an arrow zooming towards Kezzem hitting him for 21 damage

The beastfolk cultist arrives with 5 Erlking skeletons in tow whom fire a volley of arrows at Kezzem, but his agility and armor keeps him safe from the attacks.

Ketia arrives in the corner and she casts Antilife Shell to protect her and Sashe

Sashe is the last to show up, she appears to have been the one behind bringing people there but is in the corner with Ketia.

Something unseen casts Faerie Fire hitting Succotash and his mount.


DM Mitch The final Battle Map   d20+42=44 ;
Friday August 5th, 2022 8:37:20 PM

Perception DC 44 to spot the unseen enemy (wow, rolled a 2 on stealth you might manage it)

Tali (JonPaul) AC:38 (T:34, FF:32), CMD:x, Saves:(F:16/R:18/W:21), HP:135/135  d20+20=23 ; d20+20=29 ;
Friday August 5th, 2022 8:47:42 PM

The Final Disjunction

Tali, speaking telepathically to her companions, thinks, "Before I die again, I want to try to disrupt this artifact or the rest of them; I wanted to do it last round, but I paused. Fortune favors the brave! thinks Tali as she lets loose another Mage's Disjunction detonating on spot S17. Hopefully, it catches the Artifact as well! 20% chance!"

1d20+20 = 23 (Burning a Hero point to try again) = 29
Saving Throw vs My Spell = 39

After casting, Tali rises to just 3 1/2 feet from the ceiling.

Telepathically, Tali thinks, "I apologize if I catch any of you in the spell. I'll replace whatever items you lose."

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

Spells Used
3x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x dispell Magic

DM Mitch The final Battle Map   d20=5 ; d20=7 ; d20=18 ;
Friday August 5th, 2022 10:15:16 PM

(Ooh, sorry for the confusion, the artifact is not here that was also part of the illusion. The entire thing was to lure you in. Since the illusion was dispelled you can still Disjuction vs the enemies but you won't touch the artifact)

DM Mitch The final Battle Map   d20=12 ; d20=12 ; d20=11 ; d20=1 ; d20=3 ; d20=4 ; d20=13 ; d20=5 ; d20=1 ; d20=20 ; d20=1 ; d20=11 ; d20=6 ; d20=10 ; d20=14 ; d20=12 ; d20=14 ; d20=6 ; d20=6 ; d20=12 ; d20=13 ; d20=1 ; d20=6 ; d20=12 ; d20=17 ; d20=5 ; d20=11 ;
Friday August 5th, 2022 11:40:54 PM

SR rolls!

Succotash remains the same.

Valeries SR blocks all 3 auras so she can regain any failed saves

Tali is protected from the -4 aura

Pru remains the same.

Pressi remains the same

Kezzem reamins the same. Also somehow the part of my post that listed his action is gone? He attacked one of the illusions.

Rumpus Resists the 9 STR damage aura

Nikolai resists the aura that dealt 9 STR damage. He restores more of Pru's strength

Murphy remains the same.

DM Mitch The final Battle Map   d20=17 ; d20=3 ; d20=14 ; d20=15 ; d20=17 ;
Friday August 5th, 2022 11:42:50 PM

Rumpus's SR allows him to ignore the Fool's Forbiddance. Everyone else remains affected. The only other SR allowing effect is the anti-life shell, which we will roll when/if a PC tries to force their way into it.

Prudence Komonov [AC 28; HP 194/194]  d20+15=27 ; d20+21=26 ; d20+15=23 ; d20+27=37 ;
Saturday August 6th, 2022 12:00:52 AM

Everybody was so enthusiastic about helping Pru that she is now stronger than she normally is. [Nikolai and Pressi each restored 3 strength; Murphy added 4 with the Bull's Strength, so now Pru's strength is 10 instead of 9. Pru is mighty!]

Hey, does anybody know what Foo's Forbiddance does? Pru asks. 'Cause that's what he just cast.

Pru feels the Confusion taking hold, but she makes a heroic effort to resist it, so she is only staggered. [Rolled a 23 Will save; used a Hero point to give it +4]

Since there's a T-Rex in her face, Pru casts defensively. Even with her penalty, she is able to get the spell off.

A Prismatic Wall springs up, blocking Sesha, Ketia, the beastfolk, and the skeletons from the party.


Kezzem (BrianW) - AC 43/21/38+6; HP 256/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+42=58 ; d20+42=55 ; d20+37=42 ; d20+32=36 ; d20+27=43 ; d20+42=47 ; d20+37=52 ; d20+32=51 ; d10+6=14 ; d3+30=33 ; d3+30=31 ; d3+30=33 ; d3+30=33 ; d3+30=33 ; d3+30=33 ; d3+30=33 ; d3+30=31 ; 2d6=5 ; 2d6=6 ; 2d6=6 ; 2d6=2 ; 2d6=3 ; 2d6=3 ; 2d6=8 ; 2d6=9 ; d6=4 ; d6=2 ; d6=4 ; d6=5 ; d6=5 ; d6=6 ; d6=2 ; d6=6 ; d20+22=26 ; d20+22=33 ; d20+22=23 ; d20+17=36 ; d4+11=14 ; d4+11=14 ; d4+11=14 ; d4+11=12 ;
Saturday August 6th, 2022 2:57:55 PM

Kezzem's DR presumable absorbs 5 damage.

Kezzem uses a hero point to recall holy sword.

"Hello there!" says Kezzem to Scaldsworn. He smites evil at him and full attacks the fire giant. "The correct reply is 'General Kezzem!'"

+3 Frost Giant-Bane Returning Dagger:
Attack: 1d20 + 32 + 5 (Smite) + 3 (DF) + 2 (Bane) + 1 Haste + 1 (HF) - 2 (TWF): 1d20 + 42
Damage: 1d3 + 7 + 18 (Smite) + 3 (DF) + 2 (Bane) + 2d6 (Bane) + 1d6 (Frost): 1d3 + 30 + 2d6 + 1d6

Haste Bonus Attack: 1d20 + 42 = 58.
Damage: 1d3 + 30 + 2d6 + 1d6 = 33 + 5 + 4 = 42.

Attack #1: 1d20 + 42 = 55
Damage: 1d3 + 30 + 2d6 + 1d6 = 31 + 6 + 2 = 39.

Attack #2: 1d20 + 37 = 42.
Damage: 1d3 + 30 + 2d6 + 1d6 = 33 + 6 + 4 = 43.

Attack #3: 1d20 + 32 = 36.
Damage: 1d3 + 30 + 2d6 + 1d6 = 33 + 2 + 5 = 40.

Attack #4: 1d20 + 27 = 43.
Damage: 1d3 + 30 + 2d6 + 1d6 = 33 + 3 + 5 = 41.

+3 Giant-Bane Returning Shock Dagger:
Attack: 1d20 + 32 + 5 (Smite) + 3 (DF) + 2 (Bane) + 1 Haste + 1 (HF) - 2 (TWF): 1d20 + 42
Damage: 1d3 + 7 + 18 (Smite) + 3 (DF) + 2 (Bane) + 2d6 (Bane) + 1d6 (Shock): 1d3 + 30 + 2d6 + 1d6

Attack #1: 1d20 + 42 = 47
Damage: d3 + 30 + 2d6 + 1d6 = 33 + 3 + 6 = 42.

Attack #2: 1d20 + 37 = 52.
Damage: d3 + 30 + 2d6 + 1d6 = 33 + 8 + 2 = 43.

Attack #3: 1d20 + 32 = 51.
Damage: d3 + 30 + 2d6 + 1d6 = 31 + 9 + 6 = 46.

Two-Weapon Rend (if AC <= 52): 1d10 + 6 = 14.

Rumpus full attacks the t-rex.

+2 Hooves
Attack: 1d20 + 20 + 3 (DF) + 1 (Haste) - 2 (unknown) = 1d20 + 22
Damage: 1d4 + 8 + 3 (DF) = 1d4 + 11

Haste Bonus Attack: 1d20 + 22 = 26.
Damage: 1d4 + 11 = 14.

Attack #1: 1d20 + 22 = 33.
Damage: 1d4 + 11 = 14.

Attack #2: 1d20 + 22 = 23. Natural 1.
Damage: 1d4 + 11 = 14.

Attack #3: 1d20 + 17 = 36.
Damage: 1d4 + 11 = 12.

Kezzem:
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feast (+1 atk, SV Will, other effects)
Holy Aura (SR 25; other effects)
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Rumpus:
Divine Favor
Endure Elements
Haste
Holy Aura (SR 25 plus misc other effects)
Resist Energy (Fire)
-2 to attack rolls, saving throughs, ability checks, and weapon damage rolls

Kezzem (BrianW) - AC 43/21/38+6; HP 256/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Saturday August 6th, 2022 2:59:09 PM

Rumpus will also smite the T-rex. Add 18 damage to each hit.

Also, recall that the first hit against a fiend doubles the bonus smite damage.

Kezzem (BrianW) - AC 43/21/38+6; HP 256/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d20+23=42 ;
Sunday August 7th, 2022 12:55:28 AM

Missed a Will save for Kezzem.

SV Will DC: 1d20 + 23 = 42. Made.

Unfortunately he still is even staggered on a successful save, so he can only make one attack on Scaldsbane. Reposted below:

+3 Frost Giant-Bane Returning Dagger:
Attack: 1d20 + 42 + 2 (no TWF) = 60.
Damage: 1d3 + 30 + 2d6 (bane) + 1d6 (frost) = 33 + 5 + 4 = 42.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+39=43 ; d20+30=40 ; 8d10+10=66 ;
Monday August 8th, 2022 1:21:29 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18,
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Stoneskin 7th level

There was Bless and Prayer but I guess those are gone at this point.
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 15/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Still invisible:

Nikolai sees the Faerie Fire envelop Succotash. He doesn't see where it came from, that is, none he could see cast a spell aimed at Succotash, so he tries to discern, from the confusion and noise, where the arcane speech that might have been the Faerie Fire spell came from:

Perception +37 +2 (Magic) = 43

Taking a Move Action, he activates his Brahmah's Tatoo of Invisibility Purge (3rd level spell at caster level 5) that radiates from him at 5'/caster level.

Next he takes a swipe at Scaldsworn:
w/ Flanking, w/ Stunning Fist (Stunned), w/ Greater Vital Strike, w/ Quivering Palm
Att = +28 +1 (Haste) + 1 (He.Fst) = 40 + 2 (flanking) = 42

If hit:
dmg = 8d10+10 = 66
Stunning Fist (Stunned) Fort Save DC33
Quivering Palm, No Save (at this point), if damaged by hit.

Murphy Huge Buff Air Elemental (KimMc) AC 44/T33/F35   d20+34=52 ; d20+34=36 ; d20+34=47 ; d20+34=46 ; 4d8+13=30 ; 4d8+13=27 ; 4d8+13=24 ; 4d8+13=21 ; d20+46=56 ;
Monday August 8th, 2022 1:46:46 AM


Much as Murphy would like to go against the main bad guy, there is a gargantuan dinosaur in his way. Since it is conveniently proximate, the druid wildshaped as a huge air elemental works on slamming it, abundantly.

AC 55: 30 hp
AC 39: 27 hp
AC 50: 24 hp
AC 49: 21 hp
If all hit, 102 hp damage to TRex.

Meanwhile, the druid says in a windy tenor voice, "Greetings Ketia, Sashe. Looks like our plans are coming together. You'll have to introduce us around." As he wraps up his attacks this round against the neighborhood toothy dinosaur, he adds, "Oh, and you must be Skaldsworn. We saw your picture before. Doesn't do you justice."

=====================
Perception: 56

SPELL EFFECTS, etc.
Darkvision 19 hr 15 min
Endure Elements 24 hours
Entropic Shield: 6 min 6 rnds (Tali's wand)
Foresight 2 hr 35 min
Freedom of movement 2 hr 35 min
Haste 18 rnds. +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Heroes' Feast 10 hr 45 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects
Holy Aura 18 rounds. +4 deflection bonus to AC and a +4 resistance bonus on saves. SR 25.
Invisible 10 minutes (wand of invisibility, extended) (purchased April 5th-7th in Catacombs). Cancelled with attack on TRex 22020808
Longstrider 19 hr 15 min (+10 land movement)
Mage armor 19 hr 15 min
Magic fang, greater (+5) (from legacy item)
Prayer 8 rnds
Protection from Energy (fire/heat) 2 hr 55 min
Protection from Evil 6 min 5 rnds (Tali's wand)
Resist Energy (sonic) 3 hr 20 min
Stoneskin 2 hr 40 min DR 10/adamantine 150-68=82 hp protection left
Telepathic Bond 2 hr 35 min
Scarab of Protection Spell Resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects.
Medallion of Thoughts Allows the wearer to read the thoughts of others, as with the spell detect thoughts.
Immune to Electricity
Immune to all poisons

Murphy Huge Buff Air Elemental (KimMc) AC 44/T33/F35  
Monday August 8th, 2022 1:50:26 AM


[Note: Nikolai, and others, Prayer is active for 8 more rounds (for the party, but our opponents were not in area of effect at time of casting, so it does not affect them).]

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday August 8th, 2022 8:53:38 AM

OOC: Sorry, just posting now. Will have something up in an hour.

DM Mitch The final Battle Map   d20+42=44 ; d20+42=60 ; d20+37=40 ; d20+32=47 ; d20+27=31 ; d10+20=21 ; d10+20=25 ; d10+20=22 ; d100=68 ; d10+32=41 ;
Monday August 8th, 2022 9:05:24 AM

Tali casts Mage’s Disjunction centered on S17. It impacts all of the enemies and Murphy, Kezzem and Rumpus as allies. It also suppresses those auras that were negatively impacting the party

(OOC: Any active spells and spell-like abilities on Murphy, Kezzem, Rumpus or the enemy end and Murphy, Kezzem and Rumpus need to make DC 39 Will saves for each magic item they own or have them be suppressed for 20 minutes as we have done this with the enemy; also any active supernatural effects in the area are suppressed for 20 minutes; since fiendish servant / paladin’s mount are spell like ability we ruled that the T-Rex is sent back, I guess that would mean Rumpus is too?)
Pru throws up a prismatic wall around Sashe, Ketia, the beastfolk cultist and his cadre of skeletons
Kezzem is staggered and makes a single attack on Skaldsworn. Rumpus would have attacked the T-Rex but the T-Rex got sent back by the disjunction
Nikolai goes for a stunning fist and hits, but Scaldsworn doesn’t even seem to notice the stun attempt (made his save). His invisibility purge does not reveal the hidden caster.
Murphy banters some and attacks the dinosaur

Skaldsworn attacks Kezzem 4 times but he only hits twice (60 vs AC; 47 vs AC; 35 damage; 34 damage). He fails his concentration check to keep fool’s forbiddance up (Sadly even with all his bonuses can’t roll a 76)

Mezzek says, “Disjunctions are no fun” and then goes to attack Kezzem with a smite good taking a 5 foot step but he misses on every single attack

The beastfolk cultist casts Cone of Cold on the Prismatic Wall taking out the Red layer, the skeletons just stand there.

Sashe casts Gust of Wind on the Prismatic Wall taking out the Orange layer

Ketia casts a spell then disappears unless you have see invisibility or true-seeing spellcraft DC 23/true seeing/ see invisibility Highlight to display spoiler: {Etherealness}

The warrior unleashes her full attack at Kezzem but the disjunction and her inability to roll higher than 5 means she only hits once for 21 damage.

The unknown caster is revealed, an elf in hide armor. He drops from the ceiling right in front of Murphy before immediately wildshaping back into the form of a housefly and buzzing over the the combat to hide again. Perception 41 Highlight to display spoiler: {he’s hiding around Scaldsworn’s shoulders}

Damage Tracker:
Skaldsworn: 108 damage


Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+34=51 ; d20+18=38 ;
Monday August 8th, 2022 9:16:26 AM


Pressi easily recognizes the teleportation circle and a number of the spells being thrown. To Tali, "Fool's Forebearance. It's another way to keep people from getting close, this time with a confusion field. Tell me, is being the coward your true nature or just the thing you want to do?"

To Kezzem, "Well, hey, your opposite counterpart is as bad at the jokes as you are. Maybe he lives underwater."

Pressi sees where the fairy fire comes from (Perception 51+true seeing, she should be able to see its nipples).

"Remember, it's Scaldsworn we want, so concentrate all fire on him. They're going to fight defensively and with casting, prepare to match that, keep the rest tied down. And one final thing...."

Pressi runs to Scaldsworn, uses her Lore Keeper Ability on him (Attack roll Nat 20 vs touch AC, Know Roll 36), and uses her feats to spring back to her original position. "Since you know so much about us, how about you tell us a little bit about yourself."

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll) (used)
Rose Control
spell absorbtion (Ioun Stone)
Water elemental effect
shield of faith
spectral hand
haste
prayer
resist fire
true seeing
holy aura
overland flight

Spells Used:

L1: 3/7+1
L2: 2/6+1
L3: 3/6+1
L4: 3/5+1
L5: 4+1/5+1
L6: 3/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20=16 ; d20+18=32 ; d20+36=53 ; d20+36=37 ; d20+36=44 ; d20+36=42 ; d20+36=48 ; d20+36=45 ; 4d6+21=34 ; 4d6+21=34 ; 3d6+21=29 ; 2d6+21=25 ; 2d6+21=30 ; 2d6=6 ; 2d6=6 ; 2d6=7 ; 2d6=4 ; 2d6=9 ; d6=1 ; d6=6 ; d6=4 ; d6=5 ; d6=6 ; d6=4 ; d6=2 ; d6=1 ; d6=6 ; d6=2 ; d20+24=41 ;
Monday August 8th, 2022 10:26:24 AM

Succotash easily brushes off the Fool's Forbiddance, and is only staggered for last round. (He could only have failed if he rolled a 1, and he rolled a 16)

Valerie makes a heroic effort to avoid the confusion, and is successful, and is only staggered for last round (burned a hero point before the roll, and rolled a total of 32)


Valerie goes into a full round frenzy and attacks Skaldsworn. (Note, Valerie has giant's bane applied to her natural weapons)

Left talon hits AC 53 for 34 damage plus 6 bane, 1 frost, and 6 shock
Right talon nat 1 - miss
Divine Talon hit AC 44 for 34 damage plus 6 bane, 4 frost, and 5 shock
Bite hits AC 42 for 29 damage plus 7 bane, 6 frost, and 4 shock
Left claw hits AC 48 for 25 damage plus 4 bane, 2 frost and 1 shock
right claw hits AC 45 for 30 damage plus 9 bane, 6 frost and 2 shock

Succotash casts Implosion on the beastfolk cultist (SR 41), and the beastfolk must make a DC 31 fort save or take 200 damage this round, and every round Succotash remains concentrating on the spell, for a maximum of 10 rounds. A save negates the spell.

Spells in effect:

Succotash (-4 attack rolls, skill checks, and ability checks)
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Implosion on beastfolk 9/10

Valerie
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Divine Power 17/20
Righteous Might 17/20

Daily stuff:
quicken rod 0/3
channel energy 7/11
dimensional hop 200/200
speak with animals 23/23
agile feet 15/15

Prudence Komonov [AC 28; HP 194/194]  d20+27=28 ; 20d6=61 ;
Monday August 8th, 2022 12:28:45 PM

Pru casts defensively. It's a poor effort, but it's good enough for the 6th-level spell she's trying to cast. She casts Chain Lightning with Scaldsworn as the primary target, and Mezzek and the orc warrior as secondary targets. They each take 61 damage, Reflex save for half. The Reflex DC is 23 for Scaldsworn; 21 for the other two.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  d20+25=29 ;
Monday August 8th, 2022 10:46:00 PM

The Final

Tali casts Wall of Force trying to encapsulate all but one of the enemies into one section + a fly. The wall goes from S21 through to X21 and from X21 through to X17. The wall extends to the ceiling as best it can. {What are the dimensions of the room?}

Tali uses her True-seeing spell (Spellcraft DC 23: Rolled 29) to determine where Ketia went to; Tali tells her friends telepathically, "Ketia is now Ethereal, but I think I got 'em, as I cast Wall of Force to box them in behind the Prismatic Walls."

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x Wall of Force

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+30=44 ; d20+30=37 ; d20+25=43 ; d20+25=30 ; d20+18=33 ; d20+18=31 ; d20+33=36 ; 2d10+11=26 ; 2d10+11=20 ; 2d10+11=23 ; 2d10+11=23 ; 2d10+11=24 ; 2d10+11=20 ; 2d10+11=24 ;
Tuesday August 9th, 2022 12:46:23 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Prayer.(+1 att, +1 dmg, +1 saves, +1 skills), Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18,
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Stoneskin 7th level

There was Bless and Prayer but I guess those are gone at this point.
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 14/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Invisibility Purge (3rd level spell at caster level 5) that radiates from him at 5'/caster level.
Quivering Palm active on Scaldsworm - just waiting for the right moment

Nikolai telepathically communicates with Pru, (and any others) 'We need to lower his Fortitude as much as possible before I call upon my active Quivering Palm strike'.

He pummels Scaldsworm a few more times:
Flurry of blows
Att1 w/ Stunning Fist +25 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 44
if hit, Stunning Fist (Stunned) Fort Save DC33
Possibly stunned....
Att2 +25 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 37
Att3 +20 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 43
Att4 +20 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 30
Att5 +13 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 33
Att6 +13 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 31

Hasted:
Att7 +28 + 1 (haste) +1 (hero's feast) +1 (Prayer) +2 (flanked) = 36

damage (if hit):
Att1 2d10+10 +1 (Prayer) = 26
Att2 2d10+10 +1 (Prayer) = 20
Att3 2d10+10 +1 (Prayer) = 23
Att4 2d10+10 +1 (Prayer) = 23
Att5 2d10+10 +1 (Prayer) = 24
Att6 2d10+10 +1 (Prayer) = 20

Hasted: Att7 2d10+10 +1 (Prayer) = 24

Kezzem (BrianW) - AC 43/21/38+6; HP 214/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151  d6=3 ; d6=3 ; d6=4 ; d6=5 ; d6=3 ; d6=3 ; d6=2 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d20+46=61 ; d20+46=61 ; d20+41=45 ; d20+36=50 ; d20+31=37 ; d20+44=63 ; d20+44=56 ; d20+39=45 ; d20+34=53 ; d3+32=34 ; d3+32=34 ; d3+32=34 ; d3+32=33 ; d3+32=34 ; d3+30=31 ; d3+30=31 ; d3+30=32 ; d3+30=33 ; d3+30=32 ; 2d6=3 ; d6=6 ; d6=2 ; 2d6=9 ; d6=2 ; d6=5 ; 2d6=10 ; d6=6 ; d6=3 ; 2d6=7 ; d6=4 ; d6=1 ; 2d6=6 ; d6=4 ; d6=2 ; d6=2 ; d6=2 ; d6=5 ; d6=2 ; d6=4 ; d6=6 ; d10+6=11 ; d20+24=31 ; d20+24=26 ; d20+24=32 ; d20+24=28 ; d4+29=30 ; d4+29=33 ; d4+29=33 ; d4+29=30 ; 2d6=6 ; 2d6=7 ; 2d6=6 ; 2d6=3 ;
Tuesday August 9th, 2022 1:25:02 AM

Assuming that none of the attacks on Kezzem count as evil for damage reduction purposes (except for Mezzek, which missed).

"Pressi, my jokes are much better than his!" protests Kezzem. "By the way, I told you not to trust anybody named Halflingsbane!"

Kezzem lay on hands himself (swift action). This also removes the staggered condition if it is still relevant).

Healing: 9d6 = 3 + 3 + 4 + 5 + 3 + 3 + 2 + 5 + 5 = 33.

Kezzem then burns a hero point to cast holy sword on one of his daggers.

Kezzem then 5 ft. step (to flank with Nik) and full attacks Scaldsword.

+5 Frost Holy Giant-Bane Returning Dagger
Attack: 1d20 + 34 + 5 (Smt) + 3 (DF) + 2 (Bn) + 2 (Flnk) + 1 (Hste) + 1 (HF) - 2 (TWF) = 1d20 + 46.
Damage: 1d3 + 9 + 18 (Smt) + 3 (DF) + 2 (Bn) = 1d3 + 32 + 2d6 (Hly) + 1d6 (Frst) + 1d6 (Snk)

Haste Attack: 1d20 + 46 = 61.
Damage: 1d3 + 32 + 2d6 (H) + 1d6 (F) + 1d6 (S) = 34 + 3 + 6 + 2 = 45.

Attack #1: 1d20 + 46 = 61.
Damage: 1d3 + 32 + 2d6 (H) + 1d6 (F) + 1d6 (S) = 34 + 9 + 2 + 5 = 50.

Attack #2: 1d20 + 41 = 45.
Damage: 1d3 + 32 + 2d6 (H) + 1d6 (F) + 1d6 (S) = 34 + 10 + 6 + 3 = 53.

Attack #3: 1d20 + 36 = 50.
Damage: 1d3 + 32 + 2d6 (H) + 1d6 (F) + 1d6 (S) = 33 + 7 + 4 + 1 = 45.

Attack #4: 1d20 + 31 = 37.
Damage: 1d3 + 32 + 2d6 (H) + 1d6 (F) + 1d6 (S) = 34 + 6 + 4 + 2 = 46.

+3 Giant-Bane Returning Shock Dagger
Attack: 1d20 + 32 + 5 (Smt) + 3 (DF) + 2 (Bn) + 2 (Flnk) + 1 (Hste) + 1 (HF) - 2 (TWF) = 1d20 + 44.
Damage: 1d3 + 7 + 18 (Smt) + 3 (DF) + 2 (Bn) = 1d3 + 30 + 1d6 (Shck) + 1d6 (Snk)

Attack #1: 1d20 + 44 = 63. Natural 19.
Crit Threat: 1d20 + 44 = 56.
Damage: 1d3 + 30 + 1d6 (Sh) + 1d6 (Sn) = 31 + 2 + 2 = 35.
Crit Damage: 1d3 + 30 = 32.

Attack #2: 1d20 + 39 = 45.
Damage: 1d3 + 30 + 1d6 (Sh) + 1d6 (Sn) = 31 + 5 + 2 = 38.

Attack #3: 1d20 + 39 = 53.
Damage: 1d3 + 30 + 1d6 (Sh) + 1d6 (Sn) = 33 + 4 + 6 = 43.

Two-Weapon Rend (if AC <=61): 1d10 + 6 = 11.

Rumpus smites evil on Scaldsbane and full attacks as well.

+2 Giant-Bane Hoof
Attack: 1d20 + 20 + 3 (DF) + 2 (Bane) + 1 (Haste) - 2 (aura) = 1d20 + 24
Damage: 1d4 + 8 + 18 (Smite) + 3 (DF) + 2 (Bane) - 2 (aura) = 1d4 + 29 + 2d6 (Bane)

Haste Attack: 1d20 + 24 = 31.
Damage: 1d4 + 29 + 2d6 (Bane) = 30 + 6 = 36.

Attack #1: 1d20 + 24 = 26.
Damage: 1d4 + 29 + 2d6 (Bane) = 33 + 7 = 40.

Attack #2: 1d20 + 24 = 32.
Damage: 1d4 + 29 + 2d6 (Bane) = 33 + 6 = 39.

Attack #3: 1d20 + 19 = 28.
Damage: 1d4 + 29 + 2d6 (Bane) = 30 + 3 = 33.

Kezzem:
Divine Favor
Endure Elements
Greater Magic Weapon x3
Haste
Heroes Feast (+1 atk, SV Will, other effects)
Holy Aura (SR 25; other effects)
Holy Sword
Protection from Energy (Fire; 20/120 remaining)
Resist Energy (Fire)

Rumpus:
Divine Favor
Endure Elements
Haste
Holy Aura (SR 25 plus misc other effects)
Resist Energy (Fire)
Aura (-2 to attack rolls, saving throughs, ability checks, and weapon damage rolls)

Kezzem (BrianW) - AC 43/21/38+6; HP 214/276; DR 5/evil; Rumpus AC 41/19/32; HP 151/151 
Tuesday August 9th, 2022 1:28:10 AM

I checked the map again and Rumpus is flanking with Valerie, so add a +2 to each of his attacks. Reposted here with correction.

Haste Attack: 1d20 + 24 + 2 = 33.
Damage: 1d4 + 29 + 2d6 (Bane) = 30 + 6 = 36.

Attack #1: 1d20 + 24 + 2 = 28.
Damage: 1d4 + 29 + 2d6 (Bane) = 33 + 7 = 40.

Attack #2: 1d20 + 24 + 2 = 34.
Damage: 1d4 + 29 + 2d6 (Bane) = 33 + 6 = 39.

Attack #3: 1d20 + 19 + 2 = 30.
Damage: 1d4 + 29 + 2d6 (Bane) = 30 + 3 = 33.

Murphy Huge Buff Air Elemental (KimMc) AC 40/T31/F31   d20+35=42 ; d20+35=45 ; d20+35=51 ; d20+35=40 ; d20+35=49 ; d20+35=37 ; d20+35=37 ; d20+35=43 ; d20+35=36 ; d20+35=44 ; d20+35=45 ; d20+35=55 ; d20+35=49 ; d20+35=40 ; d20+35=50 ; d20+35=48 ; d20+35=37 ; d20+35=51 ; d20+35=48 ; d20+35=55 ; d20+35=41 ; d20+35=47 ; d20+35=53 ; d20+35=47 ; d20+35=38 ; d20+35=36 ; d20+35=45 ; d20+35=40 ; d20+35=52 ; d20+35=44 ; d20+35=41 ; d20+35=49 ; d20+35=40 ; d20+35=46 ; d20+35=39 ; d20+35=42 ; d20+35=43 ; d20+35=48 ; d20+35=52 ; d20+35=41 ; 20d6=80 ; d20+44=58 ;
Tuesday August 9th, 2022 3:15:06 AM


Murphy is highly irritated at being struck by mage's disjuction. He does not waste time fulminating about it, though. Rather, as a free action he activates haste from boots, then casts chain lightning, focusing the initial lightning bolt on the pesky housefly elf (which is discerns: Perception: 58).

Housefly Elf takes 80 hp electrical damage, or 1/2 that, 40 hp, if he makes a DC 35 Reflex save.
The next set of people it goes after as it forks off will take same damage (80, or 40 w/save), but only need to make a DC 33 Reflex save:
- Scaldsworn
- 'HB' - Mezzek Halfling Bane
- 'W' - Orcish Warrior

=============
The following permanent magic items failed the DC 39 will save, and are dampened for the next 20 minutes. Dampened: Pearl of Power +1, PoP +2, PoP +4, Necklace of Adaptation, Constitution gear, Strength gear (the latter two from the old Iron Giant).

The rest of his stuff saves, and, since a bunch is stored in his magical containers (handy haversack, Bill's Splendid Pant's of Plenty, and the portable hole) which saved... Murphy is lucky. He did lose 17 spell & similar effects, which protected him, and enabled a whole bunch of abilities. [I'm in mourning :-) ]

Murphy Huge Buff Air Elemental (KimMc) AC 40/T31/F31  
Tuesday August 9th, 2022 3:16:07 AM

P.S.: Special appeal: I started writing this post early this morning, but with the mage's disjunction, there was a ton of math I had to do to make a ton of adjustments, page after page, line after line of equipment and spell effects to calculate and write down, plus handling my paying job and new business. I request the right, in this case, despite J-P posting before me, to have Murphy's actions take place before Tali's actions, and get the spell off before she puts up her wall of force. Because it wasn't there this morning when I made my plan to cast it, and I don't have time to figure out something entirely different.]

DM Mitch The final Battle Map   d20+22=34 ; d20+21=25 ; d20=20 ; d6=1 ; d6=2 ; d6=4 ; d100=6 ;
Tuesday August 9th, 2022 7:09:46 AM

Pressi gives Tali some information about Fool’s Forebearance, suggests to Kezzem that his opposite is as bad with jokes as he is and suggests they concentrate their fire on Skaldsworn. She then uses her lorekeeper ability against Skaldsworn and springs back.
Pressi Highlight to display spoiler: {Soros Skaldsworn is a fire giant as such he is immune to fire and has a weakness against cold. He is also a fighter/bloodwitch/arcane knight}
Succotash goes to cast Implosion at the beastfolk cultist but the Indigo part of the Prismatic Wall is up and it blocks all spells going both ways. (OOC: Don’t deduct the spell)
Valerie attacks Skaldsworn hitting him with all her attacks save for the right talon.
Pru casts chain lightning hitting Skaldsworn and the Half-Orc fully but Mezzek still manages to avoid some of the lightning
Tali throws up a wall of force trying to isolate Skaldsworn from the rest of his party. She tells the party that Ketia went Ethereal
Nikolai manages to land two hits downing but not killing Scaldsworn.
Kezzem goes for an attack but Scaldsworn is down. He presumably makes sure he stays down (by the numbers you rolled I don’t think you have accounted for the disjuction - if nothing else your haste would be down. Please roll vs Pressi’s disjunction)
Murphy goes for a chain lightning slightly too slow to hit everyone. (decided to flip a coin on it, bad luck).

Sashe casts Disintegrate taking out the yellow portion of the Prismatic Wall

The beastfolk cultist casts Passwall taking out the green section of the prismatic wall

See invisibility / true seeing Highlight to display spoiler: {Ketia casts a spell and the Blue layer of the Wall goes down}
If you could see the last spoiler Spellcraft DC 24 Highlight to display spoiler: {Miracle w/o diamond dust to duplicate Magic Missile}

Mezzek says “You guys should be building bridges not walls” and attacks the wall of force with his daggers to no effect

The Orc has no way to break the wall of force so waits patiently.

The Fly buzzes to a new hiding spot after casting Finger of Death on Prudance. DC 36 Fortitude - on fail take 200 damage, on success take 27 damage.
Perception 34 to spot him Highlight to display spoiler: {He’s behind Kezzem’s left ear.}

Damage Tracker:
Skaldsworn: dead
The Fly: 80 damage
Half-Orc: 61 damage
Mezzek: 30 damage


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday August 9th, 2022 11:15:39 AM

"Succotash you should know better than that. That prismatic wall is a nasty barrier, but force won't stop someone from imploding."

Succotash casts implosion on Mezzek (SR 41). Mezzek must make a DC 31 fort save or take 200 damage this round, and every round Succotash remains concentrating on the spell, for a maximum of 10 rounds. A save negates the spell.

Since she has no target, Valerie waits by her masters side.

Spells in effect:

Succotash (-4 attack rolls, skill checks, and ability checks)
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Implosion on Mezzek 9/10

Valerie
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Divine Power 17/20
Righteous Might 17/20

Daily stuff:
quicken rod 0/3
channel energy 7/11
dimensional hop 200/200
speak with animals 23/23
agile feet 15/15

Murphy Huge Buff Air Elemental (KimMc) AC 40/T31/F31   d20+44=61 ; d20+25=41 ;
Tuesday August 9th, 2022 11:31:37 AM


"Take down this blasted wall of force, Tali!" Murphy says aloud. He no longer is part of the group able to communicate telepathically. "We have to be able to hit them, and you just blocked me from doing so!"

"Kezzem, the housefly behind your left ear is really an elf."

I presume that the chain lightning last round was able to hit the housefly elf and Scaldsworn (even if the latter is down). Murphy had line of sight to Scaldsworn.

Also, with Perception 61, there is a chance that Murphy can discern someone who is invisible if her stealth roll is not high enough to beat his perception. If so, Spellcraft 41 - and Murphy lets people know where Ketia is and what she is doing.

Will have Murphy take action... but I must to race off to work.


Prudence Komonov [AC 28; HP 194/194] 
Tuesday August 9th, 2022 1:52:14 PM

Pru will be spending a Hero Point before she rolls her Fortitude save, giving her +8 on the save.

Prudence Komonov [AC 28; HP -6/194]  d20+29=30 ;
Tuesday August 9th, 2022 1:53:08 PM

...but there's no help for a natural 1.

Pru takes 200 points of damage and falls unconscious.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  20d6=77 ;
Tuesday August 9th, 2022 3:50:04 PM

Oh Well

Tali drops her Wall of Force as per Mister Murphy's request, and then casts Chain Lightning at the Orcish Warrior & Mezzek Hafling Bane, and maybe some of the others hitting them for 77 HP or Reflex saving throw for half damage; spell DC is 36.

[b]Spells & Other Effects/b]
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

[b]Spells Used/b]
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x Wall of Force
1x Chain Lightning

Kezzem (BrianW) - AC 27; HP 245/276; DR 5/evil  d20+23=34 ; d20+23=26 ; d20+23=39 ; d20+23=40 ; d20+23=29 ; d20+23=29 ; d20+23=25 ; d20+23=40 ; d20+23=32 ; d20+23=34 ; d20+23=39 ; d20+23=42 ; d20+23=36 ; d20+35=49 ; d20+28=46 ; d20+35=55 ; d20+35=41 ; d20+29=35 ; d20+24=30 ; d20+19=21 ; d20+30=41 ; d20+25=31 ; d20+20=31 ; d3+9=10 ; d3+9=10 ; d3+9=11 ; d3+9=11 ; d3+9=12 ; d3+5=8 ; d3+5=8 ; d3+5=7 ; 2d6=8 ; 2d6=7 ; 2d6=6 ; 2d6=6 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ; d6=5 ; d6=3 ; d6=3 ; d10+6=15 ; d6=2 ; d6=4 ; d6=3 ; d6=3 ; d6=6 ; d6=2 ; d6=2 ; d6=1 ; d6=4 ; d6=5 ;
Tuesday August 9th, 2022 4:14:33 PM

Mage's Disjunction (DC 39)
+1 Construct-Bane Adamantine Short Sword: SV Will: 1d20 + 23 = 34. Dispelled.
+1 Flaming Returning Spell-Storing Dagger: SV Will: 1d20 + 23 = 26. Dispelled.
+1 Frost Giant-Bane Returning Dagger: SV Will: 1d20 + 23 = 29. Made.
+1 Giant-Bane Returning Shock Dagger: SV Will: 1d20 + 23 = 40. Made.
+5 Animated Light Steel Shield: SV Will: 1d20 + 23 = 29. Dispelled.
+5 Mithral Breastplate: SV Will: 1d20 + 23 = 29. Dispelled.
Amulet of Natural Armor +5: SV Will: 1d20 + 23 = 25. Dispelled.
Belt of Physical Perfection +6: SV Will: 1d20 + 23 = 40. Made.
Cloak of Resistance +5: SV Will: 1d20 + 23 = 32. Dispelled.
Boots of Speed: SV Will: 1d20 + 23 = 34. Dispelled.
Headband of Mental Prowess +6: SV Will: 1d20 + 23 = 39. Made.
Ring of Protection +5: SV Will: 1d20 + 23 = 42. Made.

Wow, my AC went down 16 points!

Haversack: 1d20 + 23 = 36. Dispelled. Guess I can't access what's inside then.

"See?" says Kezzem. "This guys not funny at all. Oh well. All's wall that end wall."

Kezzem attempts to attack the fly druid. Need a Perception check first looks like. Going to assume I need to 5 ft step to get some room.

Perception: 1d20 + 28 = 46.

+5 Holy Frost Giant-Bane Returning Dagger
Attack: 1d20 + 34
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost)

Attack #1: 1d20 + 34 = 54. Natural 20!
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 10 + 8 + 3 = 21.
Crit: 1d20 + 34 = 40.
Crit Damage: Damage: 1d3 + 9 = 10.

Attack #2: 1d20 + 29 = 35.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 11 + 7 + 6= 24.

Attack #3: 1d20 + 24 = 30.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 11 + 6 + 5 = 22.

Attack #4: 1d20 + 19 = 21.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 12 + 6 + 5 = 23.

+1 Giant-Bane Returning Shock Dagger
Attack: 1d20 + 30
Damage: 1d3 + 5 + 1d6 (Frost)

Attack #1: 1d20 + 30 = 41.
Damage: 1d3 + 5 + 1d6 (Frost) = 8 + 5 = 13.

Attack #2: 1d20 + 25 = 31.
Damage: 1d3 + 5 + 1d6 (Frost) = 8 + 3 = 11.

Attack #3: 1d20 + 20 = 31.
Damage: 1d3 + 5 + 1d6 (Frost) = 7 + 3 = 10.

Two-Weapon Rend (AC <=41): 1d10 + 6 = 15.

Kezzem also lay on hands (swift action):
Healing: 9d6 = 2 + 4 + 3 + 3 + 6 + 2 + 2 + 4 + 5 = 31.

Finally, Kezzem burns another hero point to regain a second holy sword.

Spells in Effect:
Holy Sword

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+21=35 ;
Tuesday August 9th, 2022 4:45:29 PM

"Well, these guys are persistent, I'll give them that much."

Pretty much any choice that Pressi had pretty much ended as Prudence fell. Moving next to her, Pressi reached down to cast heal (for 150 pts).

But with the fight winding down, she figured she could afford a quickened command undead (on the skeleton between the beastfolk and Ketia. (SR roll 35, no save unless the skeleton is intelligent). She orders it to attack Ketia through the anti-life shield.

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll) (used)
Rose Control
spell absorbtion (Ioun Stone)
Water elemental effect
shield of faith
spectral hand
haste
prayer
resist fire
true seeing
holy aura
overland flight

Spells Used:

L1: 3/7+1
L2: 2/6+1
L3: 3/6+1
L4: 3/5+1
L5: 4+1/5+1
L6: 5/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20


Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+40=51 ; d20+1=19 ; d20+31=38 ; 8d10+10=45 ;
Tuesday August 9th, 2022 11:50:38 PM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Prayer.(+1 att, +1 dmg, +1 saves, +1 skills), Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18,
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Stoneskin 7th level

There was Bless and Prayer but I guess those are gone at this point.
Darkvision
SR = 25

Ki pts 8/16, Stunning Fist 14/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Invisibility Purge (3rd level spell at caster level 5) that radiates from him at 5'/caster level.
Quivering Palm active on Scaldsworm - just waiting for the right moment

Nikolai's friends are quicker to react than he when Pru goes down. He was reaching for his Cube of Force when Pressi restores Pru.
"Thanks Pressi, now to get that maggot that turned into a fly."

Perception +37 +2 (magic) + 1 (Prayer) = 51 vs DC34

Nikolai's focus being heightened by his anger cues him to the buzzing of the flying maggot.

"He's there, right behind Kezzem’s left ear!"
Wasting no time, he activates his Brahmah's Tattoo of Faerie Fire targeting Kezzem's square.
Save: none, SR: yes Roll d20+1 = 19 vs DC?

"Sorry Kezzem, but we need to track that flying gnat.'

Next, he takes the steps necessary to get into reach of the pest and takes a swipe at it.

Spending a Ki point, he swats at it:

Ki pts 7/16, Stunning Fist 13/18

Att w/stunning fist (stun) and Greater Vital Strike +28 + 1 (haste) + 1(prayer) +1 (hero's feast) = 38
if hit, Stunning Fist (Stunned) Fort Save DC33

dmg = 45

"Do you want Scaldsworn dead or alive? Speak up quickly!"



Murphy Huge Buff Air Elemental (KimMc) AC 40/T31/F31  
Wednesday August 10th, 2022 3:56:42 AM


"Dead," Murphy answers Nikolai. "He has made his decision, murdered many people, and, should he succeed in his aims, will continue to do so. Dead."

Murphy acts. He is within reach of Scaldsworn. With giant bane and magic fang, he cuts the giant's throat, deeply. And taking advantage of his hasted condition, begins to strip him of armor and possessions.

Murphy Huge Buff Air Elemental (KimMc) AC 40/T31/F31  
Wednesday August 10th, 2022 3:56:42 AM


"Dead," Murphy answers Nikolai. "He has made his decision, murdered many people, and, should he succeed in his aims, will continue to do so. Dead."

Murphy acts. He is within reach of Scaldsworn. With giant bane and magic fang, he cuts the giant's throat, deeply. And taking advantage of his hasted condition, begins to strip him of armor and possessions.

DM Mitch The final Battle Map   d8=2 ; d8=8 ; d8=1 ; d8=7 ; d8=7 ; d20+27=43 ; d20+27=44 ; d20+22=36 ; d20+17=26 ; d20+12=25 ; d10+17=19 ; d10+17=24 ; d10+17=20 ; d10+17=23 ; d10+17=23 ; d10+17=20 ; d10+17=23 ; d20+32=41 ;
Wednesday August 10th, 2022 7:51:33 AM

Succotash casts implosion on Mezzek but the antipaladin makes the save (39 vs DC 31)
Meanwhile Valerie waits
Murphy calls for Tali to take down the wall of force. He also tells Kezzem about the housefly behind his left ear being an elf
Pru takes 200 damage from the finger of death and falls unconscious
Tali drops her wall of force and casts chain lightning on the Halforc and Mezzek. Mezzek makes the save (45) but the half orc doesn’t (16)
Kezzem says that all’s well that ends wall and then attacks the fly druid hitting twice and getting him with the rend. He then uses lay upon hands and heroically restores his holy sword
Pressi casts heal on Pru and would have cast a quickened command undead save for the fact that the indigo portion of the prismatic wall which blocks all spells is separating the cultists on that side of the wall from the party so the spell would do nothing.
Nikolai tries to swat the fly but it easily dodges around his strike.
Murphy opines that Scaldsworn should be made truly dead, but the deed is already done from the lightning and previous attacks. He makes sure he's extra dead.

The beastfolk cultist casts daylight on the wall bringing down the indigo layer.

With the only layer of the prismatic wall rendered useless by the special properties of the cave Sashe advances out from behind the wall and casts a spell targeting Murphy which misses

Ketia leaves her ethereal state and casts Quickened dispel magic on the Faerie Fire so her party healer can stay hidden.

The skeletons fire a volley of missiles targeting Murphy. He gets hit once for 8 damage (vs AC 42)

Mezzek activates another aura

The Half Orc full attacks Kezzem for 127 damage.

The Fly heals his entire team 44 hp then buzzes over towards the skeletons. DC 41 perception to figure out which one he’s hiding behind.

Damage Tracker:
Skaldsworn: dead
The Fly: 87 damage
Half-Orc: 94 damage
Mezzek: 24 damage


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+35=55 ; d20+35=53 ; d20+35=43 ; d20+35=48 ; d20+35=53 ; d20+35=48 ; d20+35=44 ; 8d6+44=73 ; 4d6+22=42 ; 4d6+22=32 ; 3d6+22=35 ; 2d6+22=29 ; 2d6+22=32 ; d6=1 ; d6=2 ; d6=6 ; d6=4 ; d6=6 ; d6=4 ; d6=1 ; d6=4 ; d6=1 ; d6=6 ; d6=1 ; d6=6 ; d20+24=25 ;
Wednesday August 10th, 2022 10:44:09 AM

Valerie takes a 5 ft step and tears into Mezzek,

Left talon: nat 20 53 to confirm for 73 damage plus 1 frost and 2 shock
Right talon hits AC 43 for 42 damage plus 6 frost and 4 shock
Divine talon hits AC 48 for 32 damage plus 6 frost and 4 shock
Bite hits AC 53 for 35 damage plus 1 frost and 4 shock
Left claw hits AC 48 for 29 damage plus 1 frost and 6 shock
Right claw hits AC 44 for 32 damage plus 1 frost and 6 shock

Meanwhile, with the prismatic wall down, Succotash casts implosion on Ketia (SR 25). She must make a DC 31 fort save or take 200 damage this round, and every round Succotash remains concentrating on the spell, for a maximum of 10 rounds. A save negates the spell.

Spells in effect:

Succotash
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Implosion on Ketia 9/10

Valerie
Heroes Feast
Protection from Energy (fire) 120/120
Resist Energy (fire) 30
Holy Aura
Haste
Divine Power 16/20
Righteous Might 16/20

Daily stuff:
quicken rod 0/3
channel energy 7/11
dimensional hop 200/200
speak with animals 23/23
agile feet 15/15

Prudence Komonov [AC 28; HP 154/194]  20d6=84 ; 10d6=34 ;
Wednesday August 10th, 2022 1:53:11 PM

"Ugh. Thanks, Pressi," Pru says. She scrambles to her feet.

Pru dismisses the last pathetic scraps of her Prismatic Wall.

She makes a heroic effort [spend a Hero Point] and uses her Elemental Blast spell-like ability. It has a 20-foot radius, so she can get Sashe, Ketia, the beastfolk, the skeletons, the warrior, and Mezzek. And the stupid fly because Pru does not care which skeleton it is hiding behind. All of them take 84 points of damage, DC 27 Reflex save for half. Any creature that fails its save gains vulnerability to fire until the end of Pru's next turn.

Not wanting to lose that advantage, she casts a quickened Fireball in the same spot. The same targets take 34 points of fire damage, DC 20 Reflex save for half.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+34=47 ; d20+21=41 ;
Wednesday August 10th, 2022 3:04:50 PM


Pressi uses her quickened control undead now, as the wall falls down. Assuming any skeletons are left after the elemental blast.

Turning to the healer fly, she easily points out his location before hitting him with Animal Growth to double his size. (Fort DC 22, SR Nat 20 for 41).

--------

Rituals

Ritual of Warding: +1 to AC and saving throws
Ritual of Devices: 1d3 random drawbacks to magic item known to user (used)
Ritual of Cheating Death: free action to designate as protected from death (used)

Effects:

Moment of Prescience (+20 to single roll) (used)
Rose Control
spell absorbtion (Ioun Stone)
Water elemental effect
shield of faith
spectral hand
haste
prayer
resist fire
true seeing
holy aura
overland flight

Spells Used:

L1: 3/7+1
L2: 2/6+1
L3: 3/6+1
L4: 3/5+1
L5: 5+1/5+1
L6: 5/5+1
L7: 3/4+1
L8: 2/3+1
L9: 1/2+1

Items Used

Water Breathing (2)
Align Scrolls (2)
FoM Scroll: 1
horn of blasting
clairaudio: 3/20

Kezzem (BrianW) - AC 27; HP 157/276; DR 5/evil  d6=5 ; d6=4 ; d6=6 ; d6=5 ; d6=2 ; d6=6 ; d6=3 ; d6=4 ; d6=4 ; d20+34=39 ; d20+34=41 ; d20+29=46 ; d20+29=32 ; d20+24=28 ; d20+24=27 ; d20+19=22 ; d3+9=10 ; d3+9=10 ; d3+9=12 ; d3+9=10 ; d3+9=11 ; d3+9=11 ; d3+9=12 ; 2d6=11 ; d6=3 ; 2d6=7 ; d6=1 ; 2d6=5 ; d6=5 ; 2d6=7 ; d6=5 ; 2d6=10 ; d6=6 ; 2d6=5 ; d6=1 ; 2d6=7 ; d6=3 ; d10+6=12 ;
Wednesday August 10th, 2022 3:48:16 PM

Kezzem has DR 5/evil so I need to know if it was included in Warriors attacks and if not how many of his attacks hit Kezzem. I included no DR for this round so far.

Kezzem starts with Lay on Hands (swift action).

Lay on Hands: 9d6 = 5 + 4 + 6 + 5 + 2 + 6 + 3 + 4 + 4 = 39.

Next, Kezzem burns a hero point to cast holy sword.

Finally, Kezzem 5 ft. steps and attack evil-him.

+5 Holy Frost Giant-Bane Returning Dagger
Attack: 1d20 + 34
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost)

Attack #1: 1d20 + 34 = 39
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 10 + 11 + 3 = 24.

Attack #2: 1d20 + 29 = 46.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 12 + 5 + 5 = 22.

Attack #3: 1d20 + 24 = 28.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 11 + 10 + 6 = 27.

Attack #4: 1d20 + 19 = 22.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 12 + 7 + 3 = 22.

+5 Giant-Bane Holy Returning Shock Dagger
Attack: 1d20 + 34
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost)

Attack #1: 1d20 + 34 = 41.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 10 + 7 + 1 = 18.

Attack #2: 1d20 + 29 = 32.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 10 + 7 + 5 = 22.

Attack #3: 1d20 + 24 = 27.
Damage: 1d3 + 9 + 2d6 (Holy) + 1d6 (Frost) = 11 + 5 + 1 = 17.

Two-Weapon Rend (AC <=41): 1d10 + 6 = 12.

Spells in Effect:
Holy Sword x2


Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  20d6=68 ;
Wednesday August 10th, 2022 9:26:58 PM

The Rest

Now that the Wall is down, Tali casts Chain Lightning at Mezzek as the primary target & then all other enemies within 30 feet of Mezzek hitting them for 68 HP or Reflex saving throw for half damage; spell DC is 36. The secondary bolts are DC 34 to halve the damage.

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x Wall of Force
2x Chain Lightning

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+40=58 ; d20+31=42 ; 8d10+10=59 ; d20+31=51 ; 2d10+11=22 ;
Thursday August 11th, 2022 12:57:44 AM

Spells in effect: Mage Armor, Ring of Invisibility (active), Iridescent Ioun Stone (sustains without air), Ring of Freedom of Movement, Haste, Prayer.(+1 att, +1 dmg, +1 saves, +1 skills), Hero's Feast (+1 morale bonus on attack rolls and Will saves and a +4 moral bonus on saving throws against poison and fear effects for 12 hours.)
Hero's Feast HP = 18,
Holy Aura: +4 deflection bonus to AC and a +4 resistance bonus on saves; spell resistance 25 against evil spells and spells cast by evil creatures; protection vs possession and mental influence; if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura’s save DC).

Stoneskin 7th level

Darkvision
SR = 25

Ki pts 7/16, Stunning Fist 13/18
waterproof box with 4 goodberries
Purity of Body: gains immunity to all diseases, including supernatural and magical diseases.
Diamond Body: immunity to poisons of all kinds.
Ki Strike: treat unarmed attacks as Lawful and Magic weapons, cold iron/silver
Eberon's Tear with Holy, Ghost Touch, Undead Bane (Holy = extra 2d6 dmg vs evil, bypass corresponding DR)

Invisibility Purge (3rd level spell at caster level 5) that radiates from him at 5'/caster level.

Perc +37 +2 (magic) + 1 (Prayer) vs DC 41 = 58

Nikolai moves to W17 calling out the position of the fly (if he's still small).
With his Invisibility Purge covering that whole corner, he hopes the remaining enemies won't have the opportunity to vanish unless teleporting out.

He takes another swipe at the fly:

Att w/stunning fist (stun) and Greater Vital Strike +28 + 1 (haste) + 1(prayer) +1 (hero's feast) = 42
if hit, Stunning Fist (Stunned) Fort Save DC33
dmg 8d10+10 +1 (prayer) = 60

Stunning Fist 12/18

Spending a Ki point, he swats at it again:
Ki pts 6/16,

Att +28 + 1 (haste) + 1(prayer) +1 (hero's feast) = 51
if hit dmg 2d10 +10 +1 (prayer) = 22


Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   2d6=7 ;
Thursday August 11th, 2022 12:59:56 AM

OOC: I'm forgetting the Holy part of the Eberon's Tear:
vs Evil extra 2d6 dmg = 7 extra vs fly (if evil)

Murphy Huge Buff Air Elemental (KimMc) AC 40/T31/F31 HP 216/219  3d6+20=29 ; d20+44=47 ; 15d6=59 ;
Thursday August 11th, 2022 4:01:07 AM


Let's figure that last round, as Scaldsworn was already dead-dead, that Murphy spent his time that round doing what he could to strip his body of as much armor and gear as he could, keeping haste in mind toward that effort.

5 points of the 8 damage the skeletons did against him were mitigated by DR5/- - so he took 3 hp last round.

"Thanks for thinking of me, Sashe. Had you not helped kill Tali and Succotash and worked to kill the rest of us in the Iron Giant, and then joined in this ill-advised ascension support group, we might have been friends." He casts finger of death, as that seems to be among the popular spells for this combat. If she makes a DC 37 Fort save, she takes 29 hp of damage. If she fails the save, she takes 200 hp of damage. He adds after the finger of death. "You have enormous talents, drow lady."

He heroically casts flame strike to include Sashe and Ketia. They each take 59 hp of flame/divine damage, Reflex save DC 33 for half damage. "No, Ketia, I did not forget you."

DM Mitch The final Battle Map   d20=17 ; d20=5 ; d20=1 ;
Thursday August 11th, 2022 8:10:12 AM

Succotash casts implosion against Ketia and Ketia makes the save (41)
Valerie takes a 5 foot step and tears into Mezzek killing the halfling
Pru tears down the last scrap of her prismatic wall and then uses her elemental blast SLA then follows up with a heroic fireball. The Fly saves and everyone else gains vulnerability. Some of the skeletons are outright destroyed by the fireball
Pressi casts a quickened control undead. One of the undead is the beastfolk’s corpse companion and is immune to Pressi’s effect. The other one is animated by the beastfolk and under his control so you have to make opposed charisma checks to give orders. She goes to cast animal growth on the druid but because the druid is not an animal the spell has no valid target and cannot be cast (OOC: polymorph effects do not change your creature type)
Kezzem was going to attack Mezzek but Mezzek is already dead he still lays upon hands and casts holy sword
(OOC: Mezzek’s aura made his allies attacks count as evil for overcoming DR so no DR)
Tali casts chain lightning (OOC: shifted the target from Mezzek to the warrior). The chain lightning destroys the last 2 skeletons and kills the half-orc while damaging Ketia, Sashe, the beastfolk and the fly though the fly manages to avoid some of it
Nikolai manages to hit the fly and finish him.
Murphy heroically casts a few spells and Sesha and Ketia both die.

The beastfolk casts Polar Ray targeting Kezzem. The Polar Ray hits dealing 64 cold damage and 2 dex drain


Damage Tracker:
Skaldsworn: dead
The Fly: dead
Half-Orc: dead
Mezzek: dead
Ketia: dead
Sashe: dead
Beastfolk: 177 vulnerability to fire
Skeleton 1 destroyed
Skeleton 2 destroyed
Skeleton 3 destroyed
Skeleton 4 destroyed
Skeleton 5 destroyed


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+39=48 ; d20+39=52 ; d20+39=44 ; d20+39=50 ; d20+39=44 ; d20+39=49 ; 4d6+22=35 ; 4d6+22=35 ; 4d6+22=34 ; 3d6+22=32 ; 2d6+22=30 ; 2d6+22=29 ; d6=3 ; d6=6 ; d6=4 ; d6=4 ; d6=2 ; d6=6 ; d6=2 ; d6=3 ; d6=5 ; d6=2 ; d6=2 ; d6=6 ; d20+39=46 ;
Thursday August 11th, 2022 12:22:18 PM

Seeing only one enemy left, Valerie pounces on the beastfolk.

Left Talon hits AC 48 for 35 damage plus 3 frost and 6 shock
Right Talon hits AC 52 for 35 damage plus 4 frost and 4 shock
Divine Talon hits AC 44 for 34 damage plus 2 frost and 6 shock
Bite hits AC 50 for 32 damage plus 2 frost and 3 shock
Left Claw hits AC 44 for 30 damage plus 5 frost and 2 shock
Right Claw hits AC 49 for 29 damage plus 2 frost and 6 shock

Certain that the beastfolk cultist has met his demise, Succotash begins looking around for the artifact, as well as any other surprises Perception 46

Kezzem (BrianW) - AC 27; HP 126/276; DR 5/evil  d20+49=66 ; d3+27=28 ; 2d6=4 ; d6=5 ; d20+36=47 ; d3+27=28 ; 2d6=7 ; d6=6 ; d20+26=39 ; d20+26=43 ; d20+21=39 ; d20+21=34 ; d20+16=17 ; d3+22=23 ; d3+22=24 ; d3+22=23 ; d3+22=24 ; d6=6 ; d6=2 ; d6=2 ; d6=4 ; d6=3 ; d6=4 ; d6=5 ; d6=5 ; d6=2 ;
Thursday August 11th, 2022 1:36:37 PM

"Would you guys quit dying before I can kill you?" asks Kezzem.

If beastfolk cultist is still alive, Kezzem will smite evil and throw daggers at him.

OOC: Adjust as needed for range and if the cultist is not evil.

Attack #1: +5 Holy Frost Giant-Bane Returning Dagger
Attack: 1d20 + 34 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 36 = 53.
Damage: 1d3 + 9 + 18 (Smite) = 1d3 + 27 + 2d6 holy + 1d6 frost = 28 + 4 + 5 = 37.

Off-Attack #1: +5 Holy Giant-Bane Returning Shock Dagger
Attack: 1d20 + 34 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 36 = 47.
Damage: 1d3 + 9 + 18 (Smite) = 1d3 + 27 + 2d6 holy + 1d6 frost = 28 + 7 + 6 = 41.

Attack #2: Dagger
Attack: 1d20 + 24 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 26 = 39.
Damage: 1d3 + 4 + 18 (Smite) = 1d3 + 22 = 23.

Off-Attack #2: Dagger
Attack: 1d20 + 24 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 26 = 43.
Damage: 1d3 + 4 + 18 (Smite) = 1d3 + 22 = 24.

Attack #3: Dagger
Attack: 1d20 + 19 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 21 = 39.
Damage: 1d3 + 4 + 18 (Smite) = 1d3 + 22 = 23.

Off-Attack #3: Dagger
Attack: 1d20 + 19 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 21 = 34.
Damage: 1d3 + 4 + 18 (Smite) = 1d3 + 22 = 24.

Attack #4: Dagger
Attack: 1d20 + 14 + 5 (Smite) - 1 (Dex damage) - 2 (TFW): 1d20 + 16 = 17. Natural 1.

If beastfolk cultist is still up, Kezzem will burn a hero point to lay on hands.

Healing: 9d6 = 6 + 2 + 2 + 4 + 3 + 4 + 5 + 5 + 2 = 33.

Prudence Komonov [AC 28; HP 154/194] 
Thursday August 11th, 2022 1:50:15 PM

Pru is about to cast another spell when the melee fighters just unload on the beastfolk. She decides to leave them to it. He's still vulnerable to fire she sends, just in case any of them can do fire damage.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  d4+1=5 ; d3=2 ; d4+1=4 ; d4+1=4 ; d4+1=3 ; d4+1=5 ; d20+20=37 ; d20+20=27 ;
Thursday August 11th, 2022 6:24:01 PM

Clean up on isle 5!

Tali makes sure everything opposing the Humbles and their companions are thoroughly deceased, knows to Kill 'em with fire! & casts Magic Missile /b] at the Beastfolk at V17 with all 5 missiles. {OCC: excuse the d3 roll - GUI shifted}

Missle #1 = 5
Missle #2 = 4
Missle #3 = 4
Missle #4 = 3
Missle #5 = 5
for a total of 21 points.

caster level check (1d20 + 20) = 37

Tali giggles with glee when thinking of her pun...""Kill it with Fire" and then sends force!"

When all of the opposition is no longer a threat or moving, Tali uses her cast spell of [b]True - Seeing
to observe what might be otherwise hidden. (Perception check: 27)

After 10 or so minutes, Tali asks the group Telepathically, "Does anyone need healing?"

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x Wall of Force
2x Chain Lightning
1x magic missile

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday August 12th, 2022 12:29:51 AM

Nikolai takes a moment to insure Pru is ok, and that there are no other squirming enemies, then stomps on the fly-not-fly, pressing down real hard.

"The ritual. This was an illusory ritual room. Need to find the real one."

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 216/219 
Friday August 12th, 2022 2:47:31 AM


The smell of blood and cooked flesh strong in the air, Murphy looks about him as the last foe is being cut to ribbons. All the cultist foes in this room are dead. All his friends are alive. Elation at victory is tempered by sorrow. Why do people walk such paths as these have chosen - to try to unleash so great a power of destruction as the one whom others wisely imprisoned?

Murphy takes a few moments to complete the exercise he began a few rounds earlier. He strips Scaldsworn of the remainder of his gear, places it in a pile. As he does so, he prays aloud. "Thank you, great powers above, for helping to equip us for this fell task. Grant us wisdom for whatever steps we next must take. Selah." Ever somewhat modest, he leaves the giant's loincloth alone.

"Perhaps some of us can continue to gather the gear of the fallen," he suggests to his friends. "I'd be surprised were they to have need of it again."

Then he comes out of wildshape. "Friends, gather here together with me in the center of this room," he asks. "Nikolai is correct. Likely we are seeking a chunk of earth with lava and liquid seeping from it." He recalls the image Sashe prepared for their benefit.

"Before we do that though: Thank you, each one. Everyone did things that made the difference." As he goes through the group, commenting on a few of their contributions, he gives a hug here, a clap on the shoulder there, a grin, or a countenance reflecting appreciation for this group of halflings, and honorary halflings. "Tali, despite you including me - and Kezzem? - in the scope, your casting of mage's disjunction stripped our opponents of so much of their offensive and defensive capabilities. That helped turn the tide. Pru, you did so much, then took a huge hit - I saw you collapse. Press - you brought her back, besides bringing helpful knowledge and filling in so many gaps during the fight. And Pru, hardly missing a beat, did more to bring them down. Nikolai - I don't understand all the monkish things you command, but when I glanced at your face I could tell you laid something of deadly intent on our largest fell foe. Besides that, from now on, you are in charge of ridding our area of houseflies. Succotash - spells and Valerie, an effective combation. And General Kezzem, you met and bested your evil counterpart. Excellent job of trading punchlines. And I never want to get in the way of your blades."

"Good question, Tali. Who needs healing? And then, how do we find the artifact?" Murphy pulls out paper and pens, using inks of appropriate colors, and sketches the item of which he got a very good look from two angles - earth, lava, liquid.
===========
P.S.: What is a 'chuck' of earth, anyway?
(And, can someone delete the Private Post above? - made a private post by mistake)


Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35  d20+34=40 ;
Friday August 12th, 2022 10:08:16 AM

Pressi takes a deep breath and then begins to search Scaldsworn's body for any evidence of where the device is (Perception 40).

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil  d6=4 ; d6=4 ; d6=1 ; d6=2 ; d6=2 ; d6=3 ; d6=3 ; d6=6 ; d6=5 ; d6=4 ; d6=6 ; d6=4 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=1 ; d6=4 ; d6=4 ; d6=6 ; d6=2 ; d20+25=43 ; d3+4=6 ;
Friday August 12th, 2022 12:36:00 PM

Assuming combat has ended, Kezzem replies to Murphey "Don't worry, Murph, unless you turn evil you'll be find. See?"

Kezzem then throws a mundane dagger at Murph's head such that the handle hits him.

Attack: 1d20 + 29 - 4 (nonlethal) = 43.
Damage: 1d3 + 4 = 6 nonlethal.

Kezzem then gathers everyone and expends his last four uses of lay on hands for two group channels.

Healing: 9d6 = 4 + 4 + 2 + 2 + 3 + 3 + 6 + 5 + 4 = 33.

Healing: 9d6 = 6 + 4 + 2 + 3 + 3 + 4 + 4 + 6 + 2 = 34.

Total: 67.

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 216/219  d20+8=26 ; d20+12=17 ;
Friday August 12th, 2022 2:54:48 PM


"Gee, Kezzem, I'm glad you're my friend, I guess," Murphy says as he rubs his head. "You remind me of my brother Nalfein. He used to give me noogies."

He thanks him that the head bonk was followed by healing. "All right, well, Nalfein never healed me up after giving me the head burn. I'm more glad you're my friend, now."
=====
Ignore the rolls. They were supposed to be for the Mithril Tap game :-/

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  d20+20=27 ; d20+25=43 ; d20+27=45 ;
Friday August 12th, 2022 8:32:45 PM

True Seeing

Tali spends as much time as needed to see what is actually in this room. Perception check: 27; Spellcraft check: 43; & Knowledge (Arcana): 45 .

When Talia is almost about to cease her searching, she turns to her companions and starts firing off questions:

"Is there any way to use magic to discover where Scaldsworn teleported from to get here?
Would a [i][b]Wish
be able to solve that for us?
Is it possible to animate them enough to get that information out of them?
What can we do to track the artifact down?
So, I thought Teleportation was not possible this far into their "Space" but they teleported into this space, so it is possible, yes? If they "beat" us in the fight, they would have teleported back to where the artifact is, yes?
What's the chance that the artifact is inside another "pocket dimension?"[/b][/i]

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x Wall of Force
2x Chain Lightning
1x magic missile

DM Mitch The final Battle Map  
Saturday August 13th, 2022 11:56:24 PM

The Beastfolk falls quickly. Now that combat is over and the illusion is gone the party is able to see a door in the back wall that looks much like the stone around it. It was blocked by the illusion and then just unnoticed in the chaos of combat. Looting the corpses prove that Scaldsworn's group was about as well funded as the party, with magic items on par with their own.

Proceeding into the door you find mostly storage rooms. Large amounts of food are stored here and it looks like everything valuable was removed from their rooms to this part of the base once they knew you were coming. You find a room identical to the one you were in with a magic circle of teleportation in it, no doubt where the ambush was planned.

In the back you find the true ritual room. It's a bit fancy, with abstract carvings in the walls and lit braziers providing light. The artifact rests in the middle of the room surrounded by arcane items and ritual materials. It looks exactly like the illusion of it did - a chunk of earth infused with lava on one half, glowing water on the other. A search reveals no traps or other obstacles to your goal.

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219  d20+44=52 ;
Sunday August 14th, 2022 5:30:47 AM


[I think Pressi and Prudence are now fully healed, and Kezzem is the only one somewhat down in hit points.]

"Nikolai, and others who thought we should move forward - you were right to choose to press on. Thanks. Wasn't my preference, but I'm glad for that choice."

"So, here we are. There's the artifact. Might this be considered an unhallowed area? Or was it just on the way toward becoming so? Ideas? Suggestions?" Murphy speaks aloud, as he and Kezzem are now out of the mental communication loop with the rest of the group.

==================
Perception: 52

Succotash (Kim for Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+12=13 ; d20+12=21 ; d8=5 ; d8=2 ; d8=4 ; d8=1 ; d8=1 ; d8=8 ;
Sunday August 14th, 2022 5:55:45 AM


The cleric praises Valerie for her good work at taking down the nasty beastfolk. He gives her a treat. "We're going to need to get the blood off of us, girl."

"You need some healing, Kezzem?"
He casts cure critical wounds on the paladin, healing him for 39 hp damage (5+2+4+8+20).

He looks at the goods the cultists brought into the back area, casts detect magic just to get a feel for the quantity and perhaps the potency of the various items.

Succotash continues with the detect magic in the ritual room. After getting a feel for which items were magical, and which mundane, he drops the detection. He considers his knowledge of the planes (13) to see if anything pops into his mind on that topic. Then knowledge, religion (21).

"After a rest, I could run through a ritual of Hallow in order to help nullify what they have done here. That may not be sufficient, however."

He examines the instruments closely that were being used in the ritual.

"What do we do if the one this ritual was designed to break out of jail shows up?" he asks.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  d20+25=28 ; d20+27=44 ;
Sunday August 14th, 2022 9:21:25 PM

Breaking the Chain

Just interrupt the ritual, move the artifact...mess up the glyphs, the candles, everything!" says an exasperated Talia. Looking around at the inner room/chamber, Tali uses her Spellcraft & Knowledge Arcana skills to determine what she can interrupt to end the ritual. (Spellcraft check:28 & Knowledge Arcana:44 ) Once she determines what can be done, she will share this knowledge telepathically with her friends & companions before acting on it to allow input from the group.

Spells & Other Effects
Overland flight
Mage Armor
Iridescent Ioun Stone (sustains without air)
Message
Stoneskin (from Wand)
Endure Elements(from Wand),
Protection from Evil(from Wand),
Entropic Shield(from Wand)
True Seeing
Resist | Fire
Resist | Sonic

Hero's Feast (10 hr 50 min +1 morale bonus on attack rolls and Will saves and +4 morale bonus vs poison and fear effects)
Succotash casts Holy Aura (duration: 20 rounds) | (SR 25 plus misc other effects)
Pru casts Haste (duration: 20 rounds),
Murphy casts Prayer to cover all party members (duration: 10 rounds)

Spells Used
2x Mage's Disjunction
3x Prismatic wall
2x Time Stop
5x Monster Summoning VII
2x Wish
1x Message
1x Wall of Force
2x Chain Lightning
1x magic missile

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday August 15th, 2022 12:36:56 AM

"Well, we must also discuss how to transport this thing. If disrupting the ritual will rob Scald from his power and we can just teleport out, that'd be fine with me. Meanwhile, maybe this will help disrupt some ritualizing."

Nikolai moves to stand next to the edge of the ritual items surrounding the chunk and a activates his cube of force to block magic in that 10' area.

DM Mitch The final Battle Map  
Monday August 15th, 2022 7:42:06 AM

Murphy says those who wanted to press on were right and asks what is the next step for the artifact and ritual room and if it is an unhallowed area
Succotash praises Valerie, does some healing and then starts examining things with detect magic. He says he could cast hallow after a rest but he doesn’t know if that is enough to stop the ritual. He examines the instruments used and asks what do they do if Skald shows up.
Tali suggests they interrupt the ritual by moving the artifact, messing up the glyphs, the candles and pretty much everything there. She uses her knowledge of the arcane to try to figure out the best way to interrupt the ritual.

Tali Highlight to display spoiler: {The ritual was one to attune the artifact to Skald. Thus allowing Skald’s influence to expand beyond the Scab and Flood Humble’s Ford and the other areas in their valley with boiling water. The attunement is a long, labor intensive process and ends with the final ritual to break the prison. The appearance of the artifact indicates they only got about halfway done.

Since the ritual is only halfway attuned neither Skald nor Fhorge can take advantage of it. The easiest way to stop the ritual is probably to take the artifact back to the Giant high priest of Fhorge like you said you would thus saving their pocket realm after the artifact is fully attuned to Fhorge again. There should be no danger in just picking up the artifact and carrying it off.
}


Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Monday August 15th, 2022 9:51:32 AM

We owe We owe its off to the Fire Giant's Temple

Tali discerns that, The ritual was one to attune the artifact to Skald. The attunement is a long, labor intensive process and ends with the final ritual to break the prison. The appearance of the artifact indicates they only got about halfway done, therefore The easiest way to stop the ritual is probably to take the artifact back to the Giant high priest of Fhorge. There should be no danger in just picking up the artifact and carrying it off." sharing all of this telepathically to her companions & friends.

And with that shared, Tali walks over to the Artifact and places it into her Handy Haversack, slinging it over her back and stating she's ready to greater teleport to the entrance to the Fire Giants' pocket realm.

"Is there anything else to take with us? Gear & valuables?" says Tali to the group?


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Monday August 15th, 2022 10:40:50 AM

Succotash is all in favor of returning the artifact to the pocket realm, and says, "Thanks for the insight Tali, your knowledge of the Arcane is impressive to say the least. I can take the other half of us, with a greater teleport, though since we have been to the entrance before, a standard teleport should be good enough. Are we ready to go, so we can be done with this mission?"

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219  d20+15=25 ;
Monday August 15th, 2022 3:16:24 PM


Murphy helped stow a portion of the gear the group found, figuring the party was going to distribute the loot among themselves. "Don't put all eggs in one basket, right?"

As Tali goes to pick up the artifact, Murphy forestalls her. "Let's see what temperature it is at, first, all right?" He places his hands near it, and draws closer, to sense its heat output. If the glowing lava is not likely to burn the hands or inflame a sack, then he gives her the go-ahead. If it is quite hot, though, he says, "We need to figure a way to carry this."

"Rush, rush, rush, Saccotush," Murphy says with a smile, inverting the vowels from his friend's name to make it rhyme. "We need to find Harper. And I want to take maybe 15, 20 minutes to map out this place, and double check nooks and crannies. If that's all right, I'll go ahead. After I check the area, we might want to go back the way we came, and get to the entrance, since that's where Harper disappeared."

He adds, "Once that happens, I suggest this: Prudence, once we are clear of the entrance, would it be all right if you could set up your magnificent mansion? Despite promises made to us, I want us to be fully prepared and spelled-up before we return to the pocket plane. Because not all of the giants may have been made aware of how they are to treat with us. And, who knows, someone may try some tricks. Let us rest, prepare, then teleport. Does that sound reasonable?"

If there are no serious objections to going back the way we came:
Murphy casts his second instance of Foresight, then wildshapes back to a small earth elemental and as quickly as he is able explores that area, checking to see if the usable depth of stone is still about 5' - 10', including in his journey the area above the ceiling. Once done there, he takes out paper and ink, and begins to make a map. If it is acceptible to the rest of the party, he will map from the ritual room, to the living quarters, and through each of the chambers they came. "For our records, and the WLA," he comments. Just in case the obliteration of the statues did not preclude the return of the demons, he suggests the party be prepared. As they go from room to room, he puts away his paper and ink, prepared for surprises, wild shaping as necessary, then takes it out to continue his map. He does not take it out at all as they head back through the water.

If there are serious objections:
Rather than retrace all of their steps, Murphy does as described above only for the ritual room and the living quarters. From memory he should be able to create maps of their pathway, which he will fairly quickly sketch out. And, he will suggest, at minimum, getting - by teleport, if deemed necessary - to the entrance, hoping to figure out from there how to retrieve Harper. "I can plant an oak in this room, and see if I can get some of us out near the entrance. Those of you with the right skillset can try from there to figure out how to get Pressi's cat back." [He does not know that Harper is just waiting there, but rather thinks he got sent to another dimension.] If the party chooses this option, he makes sure an area is clear and uses his feather token to create a full-sized oak. "I can take up to six with me... if this spell works from here."

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Monday August 15th, 2022 3:28:44 PM


Harper is a 'she', not a 'he'. Sorry!

Also the roll in the prior post is for knowledge, arcane: 25

Prudence Komonov [AC 28; HP 194/194] 
Monday August 15th, 2022 8:15:50 PM

"If a Magnificent Mansion will work, I'm happy to cast one," Pru says. "It probably is wisest to rest up a bit."

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Monday August 15th, 2022 9:11:02 PM


Pressi notes sliently that Kezzem threw something at her husband, but if he lets it go....

She wonders whether any of those evil seeking daggers will do anything to her. She did have a few things in the pipeline.

As she assists in the search, she thinks carefully about what the fire giants might do if they ever get the artifact back. She also wonders if they made a firm promise because it might be a good time to wiggle out of this. At any rate, she does wonder what might happen if they head back to find Harper, even taking some time to see if she can feel her leopard now.

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Monday August 15th, 2022 11:58:20 PM

"Wait, didn't we already stop the ritual by killing all the...ritual people?" asks Kezzem.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday August 16th, 2022 12:23:57 AM

"We can't just leave the ritual items here untouched and ready to be used again when Skald finds another way, another item, to use to finish the job. We need to wipe this chamber clean. Pru, do you still have some fireballs you can toss in there?"

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday August 16th, 2022 2:14:26 AM

"I can prepare and cast earthquake tomorrow. That should seal this place off pretty good, but I agree with Nic, destroying the particulars may be wise."

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219  d20+44=58 ;
Tuesday August 16th, 2022 4:05:51 AM


"Might those who wish to reverse the ritual benefit by knowing what instruments were used in the making of it?" Murphy asks. He works to memorize what he sees laid out before him.

"Perhaps fireballs may wipe out these instruments which survive the high heat of this area, Nikolai. Is it possible that cold, and hammers, and acid may also help do the trick, with fire to lick up the remaining dust?" He pauses, then adds, "But, if you want to start with fire... we might see how that does, then take what remains for further destructive ministrations.

"Please, though, let me first explore as I suggested, beginning in this room. Oh, and Succotash? Earthquake is a good ingredient as we leave."

Murphy becomes a small tough earth elemental, and circumnavigates the stoney walls, ceiling and floor of the ritual room. His permanent link with Pressi cut off by the mage's disjunction, he will occasionally pop his head out and give updates as to what he is discerning.
=================
Perception: 58
Foresight is in effect to warn him of looming dangers.

DM Mitch The final Battle Map  
Tuesday August 16th, 2022 8:05:03 AM

Tali explains what she gleaned to the rest of the party. She asks if they want to take anything else with them before she goes to pick up the artifact and put it in her haversack but Murphy stops her
Succotash thanks Tali for her insight and offers to take the rest of the party back to the entrance to the pocket realm with a greater teleport though a normal should suffice since they have been there already.
Murphy helps stow the confiscated gear and forestalls Tali from picking up the item making sure the lava isn’t going to burn hands or set fire to the haversack. Despite looking half lava-ish the lava is perhaps a magical metaphor and doesn’t actually feel hot so Murphy helps Tali put the artifact in her haversack. He then suggests that Succotash is in a hurry and explains he wants to go back the way they came, mapping as they go. After they are out again he wants to find Harper and then have Pru cast a magnificent mansion so they are prepared in case there are any surprises or the word of the giants aren’t any good
Pru says if a Magnificent mansion will work she’s happy to cast one as resting up seems like a good idea
Pressi notes that Kezzem threw something at her husband but lets it go for now. She wonders what the giants might do if they get the artifact back and if they possibly should wiggle out of this one. She also wonders what happens if they head back to find Harper.
Kezzem points out they already stopped the ritual by killing all the ritual people
Nikolai doesn’t want to take any chances and points out that they can’t just leave all the ritual items untouched for the next followers of Scald that comes along to misuse and suggests Pru firebombs the room with some fireballs
Succotash suggests he cast earthquake the next day and agrees with Nikolai on destroying the ritual objects.
Murphy is ready explore.

The party’s discussion about searching the place is interrupted by a deep rumbling and the roar of rushing water. Some might remember a previous knowledge roll revealed this entire cave system should be underwater if not for Scalds power. With the death of his followers it seems the immortal power no longer has a reason to use his limited power to hold the water back. The entire complex will probably be flooded out in less than a minute.

The artifact is hot to the touch on the lava side but seems safe to carry with the fire protection already cast on the party (which also affects your belongings so you can stuff it in a sack if you want).

The effect preventing the party from entering the earth or teleporting deeper into the complex seems to still be in affect, though it shouldn’t prevent you from teleporting out.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday August 16th, 2022 10:18:09 AM

"That doesn't sound good, let's get out of here! I'll see you just outside the cave." Succotash than grabs hold of half the party, and casts teleport. He reappears just outside the cave with half the crew, and prays that either Tali or Pru will carry the rest to safety.

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Tuesday August 16th, 2022 11:51:37 AM


Murphy remains behind as Succotash takes several party members, clicks his heels to activate haste, scoops up the ritual devices into a sack and thence into his portable hole, and says to any left behind, "All right, let's skedaddle!" If for some reason both Tali and Pru left with Succotash (unlikely), he makes sure others step aside so he can toss down a feather token to form an oak tree, and takes the remainder with him through the oak using the transport via plants spell to the oak he planted a ways away from the entrance a few hours ago. Otherwise, he joins in with the second group to teleport out.

Prudence Komonov [AC 28; HP 194/194] 
Tuesday August 16th, 2022 2:24:31 PM

If the cave entrance is close enough, Pru casts Dimension Door rather than Teleport, because there's no use casting a bigger spell than you need. However she does it, though, she can get the party members Succotash doesn't.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 75/117, CMD 35 
Tuesday August 16th, 2022 9:33:26 PM

"Well, so much for a calm review of the situation."

Pressi basically just holds on for the ride.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Tuesday August 16th, 2022 9:50:03 PM

Time to Go!

Tali takes her Handy Haversack and places it over the artifact tipping it into the haversack and then slings it over her back.

"Gotta take what you can carry. Grab hands, & grab my hands! I can take 6 others and we can go as I cast Greater Teleport to just outside the cave. Speaking to her friends and companions telepathically. Perhaps we can do another mansion spell when we arrive just outside the cave?"

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday August 17th, 2022 12:46:18 AM

Nikolai gladly takes Pru's hand to teleport out.

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Wednesday August 17th, 2022 1:46:39 AM


Once the two or three groups (two would do, but three works too) arrive near the entrance, Murphy says, "Let's get a little ways away from the entrance - at least beyond my oak tree - before we do the mansion thing, all right? And we still need to find... Harper?"

DM Mitch The final Battle Map  
Wednesday August 17th, 2022 7:25:22 AM

Succotash says that the sound of the water doesn’t sound good and grabs half the party and teleports outside the cave.
Murphy remains behind as Succotash takes several party members. He clicks his heels together to activate haste. He throws any ritual items left behind in the portable hole and agrees with everyone else they need to skedaddle.
Pru realizes the depth they traveled makes dimension door impractical and is ready to teleport the remaining party members
Pressi says so much for a calm review of the situation and holds on for the ride
Tali puts the artifact in her haversack and makes sure the rest of the party get outside. She requests a mansion when they are outside.
Nikolai takes his wife’s hand.
Murphy suggests they move away before casting the spell for them to rest.

The party emergers from their teleport spell just outside the cave to reunite with each other and with Harper. Harper turns out to be pretty easy to find - it seems the companion was merely sent to just outside the area and has been wandering around the pools trying to find the entrance again ever since.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Wednesday August 17th, 2022 10:59:46 AM

"Glad to see ya Harper!"Succotash says with his usual smile, "I'm so glade you weren't shunted somewhere we would never find you." Turning to The rest of the party he says, "I agree with Murph, let's move away from the entrance a bit, and than see about getting a good nights sleep, and in the morning, if the entrance to the cave is still there, I'll collapse it with an earthquake."

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219  d8=4 ; d8=1 ; d8=8 ; d8=3 ;
Wednesday August 17th, 2022 11:24:19 AM


"Harper! Good to see you, Lady Leopard!" Murphy exclaims. With Harper shows some signs of being wounded, and in case any other party member still needs a touch of healing, the druid casts mass cure serious wounds, curing 35 hp per person in the area of effect, bringing her to 110 hp, and follows on with a cure light wounds, bringing her to full hit points. "Can I give you a hug?" he asks his wife's great cat. If allowed, he takes Pressi's hand so they can do so together. Or at least scratches a bit behind the ears if a hug is considered by the animal too forward.

"A good nap, a good meal, and an earthquake sound a very good set of actions to me."

Prudence Komonov [AC 28; HP 194/194] 
Wednesday August 17th, 2022 1:57:13 PM

Once her companions have selected a spot, Pru casts a Magnificent Mansion with room for everyone, including the animals.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Wednesday August 17th, 2022 8:53:47 PM


Harper lets out a loud purr upon seeing the group, stretching out so that Pressi can give belly scratches and hugs.

And of course Harper allows Murphy to give pets and hugs as well, with an occasional nip from time to time.

After reuniting and healing, Pressi turns in to Prudence and Succotash making plans. "I think that all works for me. Probably need to set up some watches, just in case the Fire Giants check on us or Scald has any more followers."

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Wednesday August 17th, 2022 9:02:45 PM

Kezzem summon Rumpus.

"Who's a good boy for fighting a nasty fiendish t-rex," says Kezzem as he ruffles Rumpus's mane.

"I vote for food, a nice cool bath, more food, a good night's rest, followed by lots more food. Even better if the food is free."

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Wednesday August 17th, 2022 10:34:03 PM

Magnificent Mansion

Tali thanks Lady Prudence for her Magnificent Mansion spell. I can't wait to meditate & perhaps some good foods thereafter! "It's awesome that Harper is safe and we have reunited again." Tali thinks of Rayya as she talks about Harper.



Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday August 17th, 2022 11:21:27 PM

Nikolai remains fairly quiet. No one has made any comments about the two that had been with them, then against them. Obviously the only reason to play 'friends' for a little while was to spy on them and know how close the group was getting. Having them appear at the end, in the ritual room, implied they knew where the artifact was all along.

Nicolai takes over has host in the magical mansion, making everyone has what they need.

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219  d20+33=34 ;
Thursday August 18th, 2022 1:59:27 AM


As the repeated adrenaline rushes experienced wane after running so deadly serious a gauntlet, so challenging an obstacle course, and though healed up, Murphy feels a weariness settling over his body. Though he could eat quite a bit were he to let himself, sleep calls out to him louder than food. He is pleased when the mental link between him and Pressi overcomes the dampening of the spell that helped to neutralize so many of their foes' defenses earlier.

"Tonight would be a good night for stories, I'd wager. But friends, perhaps we can let our dreams counsel us this evening, then tell what stories will fit over the morning's fine feast. Before we retire for the evening though, I shall require a hug or handshake from each of you, good and boon companions." And he goes to each member of Humble's Sword, to offer and receive warm embraces. To Tali, he asks, "Can you summon Rayya?"

"In the morning, perhaps each of us can tell a story, recall a memory." Once he has taken leave, he asks Pressi, "Will you come and lie with me, lady mine?"

DM Mitch The final Battle Map  
Thursday August 18th, 2022 7:50:31 AM

Succotash says he’s glad to see Harper and that he agrees with Murph about moving away from the entrance, resting up and then dropping an earthquake on it in the morning.
Murphy is happy to see the lady leopard. He offers healing if anyone needs it. Hugs his wife’s big cat with her, scratches it behind the ears and agrees that resting, eating and an earthquake sound like a very good set of actions
Pru sets up her magnificent mansion once everyone has chosen a spot for it
Pressi and her husband are happy as is Harper for the reunion. She agrees with Pru’s and Succotash’s plans and suggest they set a watch lest the fire giants or any of Scald’s followers show up
Kezzem calls Rumpus a good boy for fighting an infernal T-Rex. He calls for food, a cool bath, more food, a good’s nice rest and even more food, especially if the food is free
Tali thanks Pru for her magnificent mansion and thinks it is good they’ve reunited with Harper. (OOC: what happened to Rayya?)
Nikolai ruminates on the two that had been with them and against them and theorizes that they had known where the artifact was all along considering there they were in the final chamber
Murphy feels tired, offers hugs all around, and suggests story time in the morning before going to bed.

The party gets a good night’s sleep undisturbed.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Thursday August 18th, 2022 10:38:11 AM

Before he hits the rack, Succotash makes sure everyone is topped up in the health department, and he enjoys the food and time with friends, inside Pru's mansion. In the morning, Succotash finds a quit place and spends an hour in prayer and meditation, taking time to honor all the Woldian gods. He than prepares his spells, and heads back to the cave entrance and casts Earthquake, with hopes to collapse as much of the cave structure as possible. with that done, he turns to his friends and says, "shall we be done with this task? I'm ready to return the artifact and wash my hands of this adventure. I've just realized, we are helping a race of people who would like little more than to cook us halflings and serve us for dinner. My only hope is this ordeal will help the fire giants realize that halflings are friends not food! By the way, thanks for the hospitality last night Nic and Pru, you guys are the best!"

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Thursday August 18th, 2022 2:11:20 PM

"I'm all for free food, but I have to draw a line at BEING free food," says Kezzem.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Thursday August 18th, 2022 2:32:35 PM

“I second that motion, Mister Succotash! Mr. Nik & Ms. Pru.” Says Tali.

Having meditated, relaxed, recovered her complete compliment of Spells, and noshed on their various food delicacies, Tali speeds some quality time with her friends!

Prudence Komonov [AC 28; HP 194/194] 
Thursday August 18th, 2022 3:47:36 PM

Indeed, the Mansion has enough free food to satisfy even a gaggle of halfling adventurers and their animal companions. Plus, it has not-quite-Unseen Servants to prepare and serve it.

In the morning, when everyone is ready to leave, Pru dismisses the Mansion. "Let's deliver this artifact and finish this assignment," she says.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Thursday August 18th, 2022 10:44:37 PM

Pressi nods at Succotash in agreement.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday August 19th, 2022 12:46:10 AM

Nikolai points out that this will only truly put in good terms with the fire giants in the pocket realm and maybe a few outside. But for the most part, fire giants over on the other side of the Wold won't care a flip about what some halflings do over here.
"Just don't assume all fire giants are going to be friendly or civil. If they don't have an allegiance to the fire giants in the pocket realm, then you are just as much dinner to them now as you were to them a week ago."

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Friday August 19th, 2022 2:43:23 AM


"No one wants stories this morning, I guess," Murphy states, then sighs. So he writes on a parchment as he shares a wonderful breakfast, and makes a copy of what he wrote for the party's own records.

"Succotash & Nikolai, I hope I have few illusions about the Fire Giants. And you both are right - this would be an agreement with this specific set of their kind, not necessarily binding on all fire giants. Yet they are a lawful people, in their own way. Not particularly good on the whole, yet lawful. I think if we establish a treaty, with some ways of ensuring its maintenance - perhaps an annual ceremony established by law, a small tribute and exchange of gifts - who knows? - and the understanding that by our efforts, their pocket plane will stop deteriorating, and they can continue living their, well, odd ways of life." He shrugs his shoulders. "Nikolai, you seem to have a good head for legalities, as witness your learned discussion on laws relating to the arts and literature. Perhaps you can be thinking about a good framework for a treaty."

Before they leave, Murphy says, quietly. "We are Humble's Sword. We serve the Wold in various ways. Yet we began in Humble's Ford, from which comes our name. Allow me, if you will, a short time to alert the authorities as to what is going on. We've always had an understanding that we will keep them informed. So I've written up a summary of our situation to give to the Mayor, and will stay a few minutes to give him, Constable Rosco Hornblower, and a few other dignitaries and leaders a chance to hear a word from our lips, and answer a quick question or two. If any would like to come with me, you can join me at the oak tree. In about 20 to 25 minutes, I, and whoever joins me, can meet up with the rest of you at the oak tree in the Scab hidden a short walk up the hill to the teleportation dais. From there, to the dais, and on to the pocket plane.

Meanwhile, before I leave for Humble's Ford, perhaps we can cast a few long-lasting group spells to help us once we get to the Fire Giants' realm. Or, we can save the bulk of them until just before we teleport from the dais. Your call on that. With one spell requested - Pru can you cast telepathic bond just before we split up?

"Does that sound agreeable? Any care to join me for this short return to the Ford?" He is happy to take any who agree to join him, up to six, besides himself - though one to three might suffice.

DM Mitch The final Battle Map  
Friday August 19th, 2022 8:52:43 AM

Succotash makes sure everyone was healed before turning in. He enjoys Pru’s hospitality and finds a nice quiet place in the morning to pray and meditate. He prepares his spells and goes to the cave entrance and casts earthquake collapsing the entrance to the underwater cave system. He tells the others he is ready to be done with this adventure and hopes the Fire giants will see halflings as friends not food.
Kezzem remarks he’s for free food except when he’s the food
Tali agrees with Succotash’s sentiment having mediated, relaxed and recovered as well as fueled up on food
Pru dismisses the mansion in the morning and suggests they deliver the artifact and finish the assignment
Pressi nods in agreement
Nikolai rightly points out they would only be on good terms with the fire giants in the pocket realm and any outside who owe their allegiance to the pocket realm considering from what they learned the fire giants of the pocket realm sometimes go on sorties outside the pocket realm.
Murphy wants to report back to the authorities back in town and has no illusions as to the attitudes of fire giants.

Those who head back to town find that everyone is deep into festival preparations still. It takes about a half an hour to even track down anyone who could be considered an authority figure, and the response to the long scroll explaining the situation is for them to shove it under an arm. A verbal explanation just gets, ”What? Giants? Whatever, I’m sure you’ll do what’s best - don’t drop that it’s expensive!”

Unless you want to wait a week no one is going to have the time or interest to read your report. They trust the party to deal with the problem themselves and have important festival set up to do.

The party teleports to the outside entrance of the cave housing the dais that will allow them to enter the pocket realm. Positioned at either side of the entrance are 2 Fire Giant guards. They challenge the party, “Are you Humble’s Sword? If so we were told to escort you through the portal directly to the High Priest of Fhorge unharmed and unmolested”


Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Friday August 19th, 2022 12:12:38 PM

Note: As the arrangements were to teleport to the oak tree that is maybe a quarter mile or so from the cave with the dais, and out of sight of the cave entrance, there should be time for spells to be cast prior to walking up to the cave... Will post later.

Prudence Komonov [AC 28; HP 194/194] 
Friday August 19th, 2022 3:22:08 PM

"That's us," Pru replies. "We have the item the priests wanted."

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Friday August 19th, 2022 10:10:02 PM

The High Priest of Fhorge

Tali nods and confirms that they are in fact the Humble Sword.

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Saturday August 20th, 2022 8:16:48 PM

In Humble's Ford
Murphy, who grew up in Humble's Ford, will not require a whole half hour to find anyone of consequence. Since it seems none came along with him, he can wild shape into an air elemental and travel with due haste then wild shape back for conversation. He knows some of the decor and fuss will be around the two rival inns.

He takes back the one-page (not lengthy scroll) he had written up at breakfast from the anonymous villager. "I suppose you don't care about floods of boiling water washing over the town. I'll give this to someone who cares, and who will lend an ear." He is not interested in causing panic, but will not suffer this fool.

Pirnook's General Store will have folks picking up things. "Pirnook, would you like to have 30 foot waves of boiling water pouring over your building, and the whole town? Thought not. Don't worry - I think we have prevented that. I'm going to post this page outside your door. We'll be back maybe in a day or week from now. If it's missing when we get back, you and I will have a talk." He asks if he knows where the Mayor might be. He leaves with the words, "May you prosper, merchant."

He stops at the Dancing Pig. He himself favors the Belly Buster, but his wife's favorite place will likely be better at getting the word out. He pulls the fellow who runs the place outside, knowing that conversation inside has too much aural competition. "The Dancing Pig's co-owner, Pressi, says hello. And on my wife's behalf, we are asking you to root for us, for Humble's Sword. We are going up against Fire Giants... and may turn them towards long-lasting peace with us. So long as we don't muck it up. So, this week, at least once a day, ask everyone to raise a glass to remember the Sword, and I hope we'll be back soon to raise a glass with you all."

He knows he'll never hear the end of it if he does not stop at the Belly Buster. He reminds them of his family's long patronage to the inn, gives him a quick rundown as he did at the Pig, gives him a pouch with about 25gp, and says, "when the Buster is full in the evening, tell them this round is on Murphy and Humble's Sword. And raise a glass for us. We'll join you when we can."

The temple of Flower and Ffloy (does any other town have a temple made up of devotees of these two so disparate deities? Murphy asks himself) will have high priestess Sarabella there, and perhaps the priest of Ffloy as well. He stops in long enough to give a two-minute report, asks for prayers to Flower on behalf of the party. If a Ffloy representative is about, he asks the same of them to intercede with the Lord of Merchants.

Constable Roscoe is likely to be out and about, for he spends only a bit of his time at the constabulary. If he sees him or the Mayor, he will give that one his other copy of the document. He explains it briefly, and asks for word to be sent to the Sanctuary of Humble's Sword - specifically to Hazel and Alouryn, or to Kendry Leafwin Pipewood, his brother and cohort.
Executive Summary of the 1-Page Document[/u]
The entire Crescent Valley was to have been flooded, covered over by boiling, steaming water perhaps dozen of feet deep. A wicked cabal were summoning and freeing the long-imprisoned Power known as Scald. Giants and dwarfs and drow and beastmen and elves of a wicked bent and even a twisted halfling and others had gathered to perform their foul ceremonial ritual.

Humble's Ford would have been washed away, with nearly all to perish.

Humble's Sword interrupted the wicked ritual when it was only half finished, and slew or banished all except one of their opponents, a steamy water elemental.

The adventurers go now to a hidden enclave of Fire Giants, who will work to reverse the ritual. Pray to the heavens that Humble's Sword will have the skill, mettle and wisdom to ensure a long-lasting treaty of peace between those of Crescent Ford and these Fire Giants.
And that we all return in one piece, to celebrate with our brothers and sisters of Humble's Ford.

[i]--Murphy Leafwin Pipewood, co-founder of Humble's Sword


Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219  d3=2 ;
Saturday August 20th, 2022 8:18:09 PM


Spells cast and requested before while at the Oak in the Scab, before going to the Cave with the Dais
Murphy gives Pressi an occasional update as to his quick journey through Humble's Ford. Fifteen minutes in, he says, "Probably another 15 minutes before I can leave here. So, half an hour after I left via Oak."

And, 30 minutes after he left, he shows up at the oak. Hopefully, the rest of the group will be there.

"Got the message to Humble's Ford, more or less. Before we walk up to the entrance, let's have at least a few spells going. Prudence, as I asked before leaving for town, can you cast Mental Bond on the group? There are important things going on here, and we don't want to spill beans that don't need to be spilt. With this spell, we can confer privately, and have a united front when dealing with the fire giants.

"Also, Pru, your spell that allows us to survive and thrive in the heated and slowly deteriorating environment of the pocket enclave will be sorely needed. Does it sit will with you to cast those two spells upon us prior to meeting with the giants? The high priest told us he - she? - would have a guard waiting for us. If you please, let us do this before we meet with them."

He also casts his complement of long-lasting spells, such as longstrider, freedom of movement, and others. He asks Pressi and Tali of their spell recommendations.

"I am thinking we will want to ask that a couple of us at a time take to serving as witnesses to the ritual to reverse the work done by the cultists. They may balk at that. But before they know which of us carries the artifact, let us not tell them. Indicate that the oversight will be part of the agreement. If any disagree with this tack, please say so now."

Once all are ready, the druid says, "Shall we climb to the entrance?"

Where they are greeted by the guards, Pru and Tali say what they say, and Murphy mentally reminds the party, "We need not tell our escorts more than they need to know. Who knows whether they were even aware of an artifact until this moment. Let us reserve open communication for the high priest, whom I believe we can trust more fully."

He says aloud to the guards, "Thank you for your escort."

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday August 22nd, 2022 12:34:42 AM

Nikolai gives Pru a kiss, "She is such the wonderful hostess, isn't she?"

Nikolai is moved by the Humbles Sword's request that he have a hand in writing up a peace agreement with the pocket real Fire Giants. His mind starts racing through the details until he realizes he'd better just wait and see how things turn out.

Once teleported to the entrance of the cave to the pocket realm, Nikolai stays to the back and lets the halflings take over the negotiations. And crosses his fingers and says a prayer.



Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Monday August 22nd, 2022 12:43:22 AM

"Um Murph, you might be sleeping on the couch tonight, as I believe that Planar Adaptation spell was Pressi's!"

Succotash doesn't say anything at the entrance, as his friends already said all that was needed.

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Monday August 22nd, 2022 3:02:19 AM


With Succotash's kindly reminder, Murphy responds, "Couch? Oh, uh, yeah, right." Contrite, he asks Pressi. "Hon, can you do that planar adaptation thing you do?"

[I get confused, as Pressi's character sheet doesn't list spells, and I've never played a blood witch ;-/ ]

DM Mitch The final Battle Map  
Monday August 22nd, 2022 9:15:38 AM

Prudance confirms their identity and says they have the item the priest wanted.
Tali seconds the confirmation.
Murphy runs around town talking to all of the important people.
Nikolai appreciates the request he contribute to the peace treaty.
Succotash reminds Murphy that it’s his wife who has planer adaptation.
Murphy is contrite.

Murphy is able to find who he’s looking for eventually and pass on his message. The general consensus seems to be they trust Humbles Sword to fix the problem, though a few people get annoyed that Murphy tries to scare them with a problem the group has already prevented.

The party is escorted inside the demiplane by the giant guards. Upon entering one uses some item to communicate your coming to his boss. It seems that word travels up the chain of command quickly for when you arrive at the front gate the high priest and his attendants are there. ”You have returned. Successful in your mission, or so I have been told. Please, show me the artifact.”


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Monday August 22nd, 2022 10:26:20 AM

"We would be happy to do nothing less than deliver the artifact and be gone. Our people and your people don't have the best track record after all. Add the fact that you tried to kill us, even after you knew we were here to help, and well... I'm sure you can understand our need for some assurances. We need proof that you will no longer be a threat to the Crescent Valley, and that you are willing to spread the word to other giants kind who may consider harming our people, to leave us alone. I understand you have no control over giants outside this pocket dimension, but it would be a kind gesture if you promised to at least let people know that halfling can be friends instead of food."

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+39=56 ;
Monday August 22nd, 2022 10:29:57 AM

Oops, forgot to roll for Diplomacy. Rolled a 56

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Monday August 22nd, 2022 10:32:36 AM

Please all read
Murphy will not get on the dais to enter the pocket plane, until and unless we have Telepathic Bond and Planar Adaptation. We already know the environment we are about to enter, and it is important for the party to be able to communicate privately in the presence of others.

Let us be no more hasty than circumstance actually requires. This is not a race. It is a negotiation, with hopes for a treaty. To set proper parameters can take time, and patience, give and take. So let us be smart. To get the full flavor of wine, one ought not glug from the spigot of the wine barrel, but rather pour into a decanter, allow it time to breathe, and serve it with the complementary foods.

During the walk from the dais to the front gate, which will take a bit of time, Murphy wants the party to take time for the group to talk things over telepathically, and develop a strategy.

Let us not be bum rushed into this.

If those two spells are not cast, Murphy will not be on the platform, and asks Tali, who bears the artifact, not to enter on to the dais, either.


Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Monday August 22nd, 2022 10:32:36 AM

Please all read
Murphy will not get on the dais to enter the pocket plane, until and unless we have Telepathic Bond and Planar Adaptation. We already know the environment we are about to enter, and it is important for the party to be able to communicate privately in the presence of others.

Let us be no more hasty than circumstance actually requires. This is not a race. It is a negotiation, with hopes for a treaty. To set proper parameters can take time, and patience, give and take. So let us be smart. To get the full flavor of wine, one ought not glug from the spigot of the wine barrel, but rather pour into a decanter, allow it time to breathe, and serve it with the complementary foods.

During the walk from the dais to the front gate, which will take a bit of time, Murphy wants the party to take time for the group to talk things over telepathically, and develop a strategy.

Let us not be bum rushed into this.

If those two spells are not cast, Murphy will not be on the platform, and asks Tali, who bears the artifact, not to enter on to the dais, either.


Prudence Komonov [AC 28; HP 194/194]  d20+24=34 ;
Monday August 22nd, 2022 3:46:43 PM

Pru can cast Telepathic Bond.

As far as she is concerned, Succotash made a great beginning.

"And perhaps the story of our deeds can persuade some giants that negotiating rather than fighting has its advantages," she adds. Leaving haltings alone is all very well, but she'd kind of like the giants to leave everybody alone.

[Diplomacy 34]

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil  d20+30=38 ;
Monday August 22nd, 2022 6:37:48 PM

"I stabbed the bad giant," adds Kezzem. "Don't be a bad giants."

Diplomacy: 38

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Monday August 22nd, 2022 8:20:47 PM

Blood from a Stone

As Tali doesn't have either of the two (2) spells Mister Murphy is asking for, although I know Ms. Pru can cast one of them. Tali will wait until each and every member receives the two (2) spells Mister Murphy is asking for: Telepathic Bond and Planar Adaptation.

In the meantime, Tali is start counting just to see how long it takes.



Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Monday August 22nd, 2022 10:07:44 PM


Pressi prepares her usual routine after the good night's sleep (Aug 18 - sorry for the delay): Ritual of Warding, Ritual of Healing, Ritual of Control People.

And of course, the burst of Planar Adaptation, Moment of Prescience and Heroes Feast. She doesn't have the Telepathic Bond, beyond the particular one with Murphy, but she can cast message.

With people already entering in negotiations, Pressi begins to study the giants (Sense Motive +27, Perception +34) and casts her domain spell detect thoughts (Will DC 19).



Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday August 22nd, 2022 10:07:55 PM

Diplomacy starts out fairly good until Kezzem opens his mouth. Through the telepathic link Nikolai literally yells at Kezeem, "THAT DID NOT HELP!"

More calmy he emphasizes that in order for diplomacy to work the best you can't have everyone blurting out their heroics killing giants. You have ONE spokesperson stating the mission accomplished and some of the dangers they faced. If they want to hear more, then fine.

"Fact is, Scaldsworn had quite a mix of cohorts, him being the only Fire Giant. So it would seem that Fire Giants honor Fhorge and Scaldsworn the only rebel. At least he didn't want to include any in his 'inner circle'. So if there are any others swayed by Scaldsworn, maybe the knowledge that Fhoge showed favor to us non-Fire Giants in this quest, maybe they'll reconsider their choice."

Murphy Halfling Druid (KimMc) AC 40/T31/F31 HP 219/219 
Tuesday August 23rd, 2022 12:31:58 AM


Thanking Pru and Pressi for the spell coverage, he joins all on the dais, and step off to walk toward the gates with their escort. He looks ahead as far as visibility will permit, to see if the storm still rages above the city. If it does, then along the way he asks the escort, "How long have the winds blown the ash above the city?"

Also along the way he says pretty much what Nikolai counseled.

Succotash's words were good, and he says so through the mental link.

Murphy runs the following mentally through the group for their quick counsel. If they concur with it, then he takes a step forward, and says aloud, "To your request to see the artifact, we can do that. We would, though, ask that we who quested for it also bear it through the city, until it can be laid in the place where you will work to undo what the cultists did to it. If you concur with that, we will show it to you here."

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219  d20+35=54 ; d20+46=54 ; d20+32=46 ; d8+10=14 ;
Tuesday August 23rd, 2022 12:59:56 AM


Forgot to include spells cast by the oak tree (listed at bottom) and skills rolls made at sussing out the encounter at the city gates:

Sense motive: 54 - Get a feel for the high priest's (and accompanying attendants) thoughts / feelings / motives about the presence of Humble's Sword, and the matters at hand
Perception: 54 - Discern any potential threats in line of sight. He again has Foresight active to warn him of potentially imminent dangers.
Diplomacy: 46 - Aid another (Succotash) in the persuasive tenor of his communication

Spells Murphy has in effect:
Longstrider, Protection from Energy (fire), Freedom of Movement, Stoneskin, Foresight, Mage Armor.
Through the spells of others:
Effects from Magnificent Mansion / Heroes' Feast
Planar Adaptation
Telepathic Bond

DM Mitch The final Battle Map   d20=7 ;
Tuesday August 23rd, 2022 7:08:11 AM

Succotash says they’d be happy to do nothing less than deliver the artifact and be gone. He hashes over some of the past history between the giants and the halflings and stipulates they will no longer threaten Crescent Valley and do what they can to spread the word to other giants outside of the Pocket Realm
Pressi casts her normal buffs and adds planar adaptation. She also observes the giants and casts detect thoughts.
Pru casts Telepathic Bond and suggests that word of their deeds could perhaps persuade some that negotiating rather than fighting has advantages.
Kezzem points out he stabbed the bad giant and admonishes the giants not to be bad giants.
Tali enters the pocket realm since the spells have been cast
Murphy enters the pocket realm as Pressi and Pru casts the spells he detailed he wanted cast before he would go
Nikolai points out diplomacy started out fairly well until Kezzem opened his mouth. He then emphasizes that typically the party has one spokesperson and everyone doesn’t typically give their heroics. He points out that Scald had a variety of minions and the majority of Scald’s minions were non Giants so that could dissuade others from joining Scald’s cause in the future
Murphy requests that the party carry the artifact to it’s resting place and wonders about the ash cloud.

As the party walks they consider the demiplane. The sky of ash clouds seems to be permanent. It is higher up then last you where here, so seems to change depending on the activity of the volcano and the forges, but logically there’s nowhere for the smoke to go so it must be part of the demiplane that doesn’t follow natural rules, likely always existing and merely growing or shrinking depending on how much smoke is being generated.

The party tries to get a read on the various giants. A crowd is starting to form on the ramparts, looking down with interest. A feeling of tension starts to build. The giant priest is too powerful for his thoughts to be easily detected, but feelings and thoughts of uncertainty, excitement, and curiosity are evident both to regular sense motive and the magic used. The giants are anxious at the arrival of outsiders but also curious as to what is going on and hopeful that this may be a good thing since their high priest is calmly talking to them.

After considering the party’s words the priest speaks. ”You ask about assurances and say other things that indicate a lack of trust that you have for us. My response is that if you do not trust us to keep our word then no assurances we could possibly give you will matter. I have extended you more trust than has ever been given to outsiders by my people. At our god’s decree I have entrusted you with the safety of our home, our people, and our most sacred relic. You may dislike my methods and those of my people, but many of my people would in turn decry yours. If we are ever to reach an accord then I must ask that you return the trust I have placed in you with your own trust that I and my people will keep to any bargain struck.”

The high priest continues, “As for that bargain I will make clear what it is we offer in exchange for the return of what is ours. Any treaty we enter with The Crescent Valley would only apply to the Denizens of this Demiplane as you surmised. We do not hold any sway over the tribes of giants that choose to live outside of Fhorge’s Realm. We can of course share anecdotes of your people assuming our encounter with these other giants do not escalate to blows but many Giants do not take little folk seriously. We however do take you seriously and are prepared to recognize your entire party as Friends of Fhorge. This is the highest honor we can bestow upon an outsider and it effectively recognizes you as an honorary member of our Tribe. You have done us a great service and we are prepared to accept your terms of peace between our Tribe and your Crescent Valley if you can accept that we are not responsible for the behavior of Giants who are outsiders to our tribe.”

”Now I ask you; return the artifact. Fullfill our bargain. Until it is back in it’s rightful place there is nothing further to discuss.”

Talk of the artifact sends whispers all through the crowd above. You get the feeling that they are starting to guess what this all means. The various people trying to read the high priest sense no deception from them. They are totally focused on the return of the artifact and firm on their position that they will discuss nothing else until it’s return. You also have no doubt as to his sincerity that he will pretty much bend over backwards to give you any deal you want once it has been returned as long as what you want is within his power to give.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday August 23rd, 2022 11:32:07 AM

Succotash mentally says to his friends, "What do you think? He seems sincere, and has agreed to our terms. We know that fire giants are an honorable lot, even if they sway towards the dark side, and I for one tend to find the High Priest to be a person of his word. Shall we present the artifact?"

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Tuesday August 23rd, 2022 12:03:31 PM


"Your words are good," Murphy responds aloud to the High Priest, giving a slight bow. "Please allow us a brief moment to confer with one another, and we shall answer."

Murphy joins in the telepathic conversation. "First, thank you, Succotash, for asking us all before offering.

"How about this approach? We give them the artifact here, which they may bear through the city. When we arrive at the temple, the high priest will hand over the artifact to you, high priest of Humble's Sword. You would then bear it into the temple, each of us would place our hands up it for a moment, say a word or two, then return it within the temple into the hands of the priest and his assistants. That would demonstrate mutual trust, and also recognize the roles of each - the halflings - and honorable halfling friends," he says as he nods his head in the direction of Pru and Nikolai, "and the fire giants of this realm - trust, and friendship, and a peaceful working together."

"If we do it this way, let me begin, as the crowd has gathered together, by introducing myself as one of the founders of our group, then each of you tell your name, a bit about who you are if you wish, then Succotash makes the proposal as I have laid out, or as we otherwise agree. Thoughts?"

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Tuesday August 23rd, 2022 8:48:45 PM

Artifact of Fhorge

Telepathically, Tali adds, "WOW, Mister Murphy, this sounds quite melodramatic, no? By being with all this pomp & circumstance, we may outstay our welcome here! Perhaps this is why the Fire Giants don't take us seriously?!!"

While waiting for the groups to think their collective peace, Tali casts [/i][/b]Overland Flight[/b][/i] upon herself and then hovers 5 feet above the ground.



Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday August 23rd, 2022 9:10:59 PM

Succotash giggles a bit and than regains his composer. Mentally he says, "I'm OK with your idea Murph, but High Preist of Humble's Sword? Technically sure, I'm the highest ranking cleric, but High Priest?"

Prudence Komonov [AC 28; HP 194/194] 
Tuesday August 23rd, 2022 9:36:48 PM

I'm not sure it's a good idea to come up with our own ritual, Pru sends. They said they wanted to make us Friends of Fhorge; that probably comes with a certain amount of pomp and circumstance. I think we should let the giants take the lead in this.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday August 24th, 2022 1:15:05 AM

"I agree with Pru. Why press the matter? There's no question as to who's going to get the credit. The whole city sees us with the artifact and sees us hand it over with ceremony and respect. We could commission some artwork I have in mind which will be a constant reminder of our deeds. Let them do their ceremonial pomp and stuff. It is their artifact, not ours. Honoring their traditions in this matter will make the Wold of difference in what happens afterwards. Stick your nose in matters where it rubs them raw will only get it chopped off."

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219  d20+15=27 ; d20+46=62 ; d20+35=36 ;
Wednesday August 24th, 2022 4:35:55 AM


"Okay, gang, let's improvise a bit. I'm good with going along with your general recommendation to turn over the artifact," Murphy communicates mind-to-minds. "Each of you might take a moment to speak, or offer some sort of non-threatening demonstration of good will, then let's have Tali give the item to Succotash, who can then, with a few well chosen words, place the artifact in the hands of Delos, the high priest. Sound good?" the druid asks. If it does sound good, he says, "Let's do this!"

After turning to the halfling group to consider the issue, Murphy turns toward the high priest.
"Delos, High Priest of Fhorge, we have heard your words, and choose to trust you in this. Recovering the artifact stolen from your temple is what we chose to do, costly though the effort was. To return it will be good for you and your people, and, we now know, good for us and our people.

"This day shall mark the day when your people, and our people, different though we are, may live henceforth as Friends.

"Our dauntless companion Tali has borne the artifact hither,"
he says as he points to the beautiful sorceress.

He then sweeps his hand to encompass all members of Humble's Sword. "My companions now will each make a brief comment, then Tali will hand the object to our High Priest Succotash. He will say a few words. And then, so you can restore it to its place, he will pass the artifact, from priest to priest, into your hands, wise Delos, for the benefit of your people, and this place, and the good of the Wold."
Druid Murphy steps back, and motions forward his friends to play their roles in the hand-over.

Mentally, he lets his friends know, "After all have finished speaking, and the item is handed over, let's have a cheer, saying: 'Three Cheers For The Fire Giants, And This Their Land! Hip-hip, hooray, Hip-hip, hooray, Hip-hip, HOORAAAAAY!'"

"Also, let's see about accompanying them back to the temple. Perhaps one of you can suggest that. I have something else to give them, but want to wait until we get there.

===========
Perform, Oratory: 27 - so, not too shabby.
Perception: 62
Sense Motive after the latest interaction: 36

DM Mitch The final Battle Map  
Wednesday August 24th, 2022 8:04:06 AM

Succotash mentally asks his friends what they think. He points out that the high priest seems sincere and the giants are an honorable lot if a little dark and suggests they present the artifact.
Murphy asks the high priest for a moment for their group to confer with each other. He then comes up with an elaborate way of managing the hand off and illustrating the mutual trust between people and who Humble’s Sword is.
Tali telepathically laughs at some of Murphy’s idea and suggest that things like that might be the reason most giants don’t take them seriously. She casts overland flight while waiting and hovers above the ground.
Succotash asks Murphy about the idea of referring to Succotash as the High Priest of Humble’s Sword
Pru suggests the giants are prepared to offer Humble’s Sword an honor known as Fhorge Friend which probably comes with its own ceremony so probably a better idea to let the giants take the lead.
Murphy preposes a compromise.

The high priest narrows his eyes at Murphy’s suggestion but makes no objections. He doesn’t seem to care what happens before he is given the artifact as long as he’s given it. The giants on the wall wait tensely to see what is going to happen.

Know Nature DC 17 Highlight to display spoiler: {You have done the giants a great service and you have seen them act uncharacteristically patient in their bargaining with you over the artifact. Dictating a ritual on Fhorge giant territory may be a bridge too far and it may be best just to hand the artifact over and go with whatever rituals go with become Friends of Fhorge}


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+12=26 ;
Wednesday August 24th, 2022 11:18:15 AM

Knowledge Nature 26

Realizing creating a ritual may be a bit over the top, Succotash takes the artifact from Tali, assuming she presents it, and hands it to the High Priest. "I believe this is what you desire!", he says with his winsome smile.

"We overcome a terrible foe to return this to it's rightfully home, and are glad we were able to save your home, as well as stop what promised to be a Wold wide catastrophe. The title Friend of Fhorge is a good one, and one I will cherish and honor. I serve all the Woldian gods, and have great respect for all the Immortal Powers as well, so I thank you for the recognition. "

Mentally he says to his friends, "Let's not push our luck with pomp and circumstance, though a brief word of recognition of the honor they have bestowed on us will go a long way for our new "friends".

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Wednesday August 24th, 2022 11:42:22 AM


Murphy waits for the members of the Sword to play their parts - whether to say a word or two, or remain silent, or ask him mentally, "What!?"

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Wednesday August 24th, 2022 1:13:01 PM

Murphey, That last one feels directed at Kezzem ;-)

"Kezzem, friend of Fhorge and smiter of Skald. I like the sound of that. Yay alliteration!"


Prudence Komonov [AC 28; HP 194/194] 
Wednesday August 24th, 2022 4:10:57 PM

Pru shows her own winsome smile. "We're just happy we could help," she says.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Wednesday August 24th, 2022 8:12:18 PM

Fhorge's Stuff

As Tali listens to all the thoughts being suggested by her companions, Tali hovers over to the High Priest, rising up to the level of his hands, reaches into her Handy Haversack, and withdraws the Artifact, placing it into the High Priest's hand. As the high Priest gazes upon the artifact, Tali waits a few moments before offering a
curtsey in mid-air. Tali then waits for a few additional moments before returning to her friends.



Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Wednesday August 24th, 2022 9:11:41 PM


"I get that Fire Giants aren't well known for their empathy but it seems a bit of a shame that we have to go through all that insane stuff just to get a meeting, but they can't let a bunch of retiring halflings get some speeches in. Hey, what about fulfilling our prophecies that some halflings in this group will talk a lot and bore you giants to tears?

"And... that should make a last rant joke quite nicely."

She turned to the High Priest one last time. "The people of Scald forgot one thing. There isn't truly a divide between what we desire and duty, between strength and compassion. Not if you truly look beyond your own self from time to time. I actually don't know what happens now, but I hope you'll take a good look inwards after the events of this day."

Pressi paused for a bit. "Oh, also something they forgot. Training around some insane gimmick probably isn't a great path to strength either."

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday August 25th, 2022 12:20:42 AM

Nikolai remains silent and watching. Mostly, he remains ready to cool things down when, or if, someone says something stupid.

DM Mitch The final Battle Map  
Thursday August 25th, 2022 6:25:10 AM

Succotash realizes that trying to dictate pomp and circumstance on the giant’s home turf might be a little over the top so he goes with Tali to hand the artifact over to the high priest. He thanks the high priest for the title and says he will cherish and honor it.
Murphy waits for the members of Humbles Swords to say a word or two or remain silent
Kezzem says he likes the sound of Friend of Fhorge and Smiter of Skald
Pru shows a winsome smile and says she is happy that they could help
Tali works with Succotash to produce and hand over the artifact giving a midair curtsey as she does.
Pressi comments on how giants aren’t exactly known for their empathy and seems like they have to go through some insane things only to get a meeting but a bunch of retiring halflings aren’t allowed to have speeches? She then gives a comment that Scald forgot that there isn’t a divide between duty and desire or strength and compassion as long as you look beyond yourself from time to time. She also says she doesn’t know what happens now but the giants should probably look beyond themselves from time to time and Scald should have known better than to train around some insane gimmick isn’t the best path to strength either.
Nikolai remains silent and watching, ready to step in, in case of someone saying something stupid.
As the artifact is revealed there is a sudden series of clangs as the watching giant guards on the wall all fall to one knee in reverence. The giant priest and his entourage do not fall to their knees but look at the it with incredible reverence. Taking it when offered, the high priest turns to the walls and holds it up with both hands, shouting in a sudden deep boom that echoes up to the wall so all may hear, ”The Heart of the Mountain has returned to us!”

The watching giants cheer, though not a long drawn out one that might be expected, rather the short, disciplined shouts of trained warriors from a hundred or more throats made all the louder by their huge size. ”These heroes, known as Humbles Sword, were sent by our god to restore to us what is rightfully ours! They and their people will forevermore be known as Friends of Fhorge. Let it be known throughout the realm that no faithful shall harm them and that any plea for aid from them shall be answered with the full might of Fhorge’s Faithful!”

Another sharp shout echoes from the wall, somehow even louder. Lowering the artifact the giant priest turns back to the party. Their voice again lowers to the relatively soft, high pitch voice surprising from so large a creature. ”We would be honored if you would join us to see the Heart back to it’s resting place. Should you wish a more formal ceremony and treaty be made we will be happy to arrange it, but know that our debt to you will not be forgotten and will be repaid regardless. Also typically becoming Friends of Fhorge entails some tribal paint, an induction ceremony and feast. Let me know if you’d like me to arrange that. With respect to the tribal paint we use magic pigments that only show up when you are here in Fhorge’s Realm and while here the tribal paint bestows enlarge person, resist fire 20 and planar adaptation”


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Thursday August 25th, 2022 11:41:56 AM

"I can't speak for my friends, but I for one would love to partake in the paint ceremony, and well, halflings aren't known to turn down food. Of course, I will go along with whatever my friends wish to do. I would also very much enjoy watching the Heart returned to its proper place."

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Thursday August 25th, 2022 2:03:42 PM

"There's only one thing better than food," says Kezzem, "and that is...FREE FOOD! Hip hip horray!"

Prudence Komonov [AC 28; HP 194/194] 
Thursday August 25th, 2022 2:30:29 PM

Pru is already immune to fire, and being larger wouldn't necessarily be an advantage for her.

But planar adaptation would be nice, and the paint sounds fun, and anyway it would be rude to refuse.

"I'd be honored to accept tribal paint," she says.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Thursday August 25th, 2022 5:05:50 PM


Pressi bows before the high priest. "We would be quite honored to join you in our ceremonies, and your gifts are quite appreciated."

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Thursday August 25th, 2022 9:50:31 PM

Tribal Paint

Tali again curtseys before the high priest saying, " As I can't speak for the rest of my companions, but I would be honored to join you to see the Heart back to its resting place. As for the gifts associated with the title of "Friend of Fhorge"; the tribal paint, an induction ceremony, and a feast, I would be most appreciative, if you would arrange that for us. I'm sure my companions would all agree on that point."

Tali curtseys again before the High Priest and his brethren.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday August 25th, 2022 11:46:13 PM

Nikolai accepts the honor of being 'Friend of Fhorge' and bows to the priest. "I will speak highly of you and your kingdom here to my friends of the Mailed Fist so they know of your honorable word and record them in their annals."

Nikolai can't wait to see what paint Pru will get!

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Friday August 26th, 2022 2:01:40 AM


As Pressi bows, Murphy joins his wife in the gesture. Some phrases come to mind as he stands before Delos, the attendants, and the throng of giants who witness the transfer. Using his ability to alter self, the druid simply grows to about twice his normal height, which is still relatively small among those surrounding, and, gesturing with his hands, Murphy chants:
"The Heart of the Mountain,
The Heart Restored,
The Heart of New Friendship,
The Force of Fhorge!"
He never really thought he would be leading a cheer for Fhorge, yet the druid feels quite drawn into the moment. He remembers earlier occasions when opponents turned toward friendship. It seems one of the themes that has run through the experiences of this little adventuring group. He recalls the ant people who had invaded the moon of Kerracles.

When things get a little quieter, he adds his voice to those who would enjoy the honor of receiving the paint, going through the ceremony, and sharing in the feast.

He considers whether there might be enough time between now and the feast to arrange for the baking of a huge number of bread surprises from Humble's Ford to share them with the giants.

Via telepathy, he asks all, but addresses Nicolai who had thought to destroy the ritual instruments, whether it might be a good idea to turn them over to the giants. Knowing a bit about how the Scaldians sought to change the artifact may assist them in reversing the course. The group can discuss that option as they travel through the city.

He does look forward to the walk through the city.

DM Mitch The final Battle Map  
Friday August 26th, 2022 7:23:29 AM

Succotash says he can’t speak for his friends but he’d love to partake in the paint ceremony and he points out that halflings aren’t known for turning down free food. He also said he would be happy watching the Heart returned to its proper place.
Kezzem says there is only one thing better than food and that is free food
Pru says she’d be honored to accept the tribal paint.
Pressi says they’d be honored to partake in the ceremonies and the gifts are appreciated.
Tali agrees about seeing the artifact returned to its resting place and that she’d be most appreciative it if was arranged for the gifts associated with the Friends of Fhorge title were arranged.
Nikolai is honored and talks of telling the Mailed Fist about the giants honor.
Murphy says a little chant, grows a little, and mentally discusses options with the group.

The gates are opened the the high priest and his entourage walk into the city with the party. Everyone they pass, from the lowest slave to the most mighty of giants, falls to one knee in respect or awe as the artifact passes them. Now that they don’t have to avoid the giant patrols they can take a more direct path to the temple district. They walk through the mazelike shantytown near the wall, the priest havigating it easily, then through the parade grounds where giants stop their drills and training to pay respect to the artifact only to instantly restart once the party has moved on. Passing through a gate and a corner of the noble district, where an entire family of fire giant nobles falls to a knee, the party makes it back to the temple.

Once inside the party gets to see the temple district when it’s active, instead of when it was quiet. Dozens of shrines and temples to various gods are represented, each with a priest or caretaker. Every god and many immortal powers are represented, but all fall to a knee before the high priest, and all temples pale in comparison to the many that represent Fhorge. From what the party can gage by what they hear (or thoughts they spy on) it seems that worship of other gods are allowed, but only insomuch as the services of other gods can improve the service to Fhorge, IE a priest of Alemi may preach healing and unity in service to keeping Fhorge’s soldiers organized and ready for battle.

Finally the party returns to the main temple, passing through it to the underground area where the artifact is kept. With an actual giant escorting you you don’t have to take the roundabout way Scaldsworn’s notes directed you to avoid all the traps and are able to quickly return to the great room where you fought the hIgh priest before. The priest returns the artifact to a pedestal, and suddenly it’s like a great tension in the air that you didn’t notice before is lessoned as the artifact again starts to support and sustain the demiplane. Lessoned, but not gone; you can sense the tension still, a subtle feeling in the back of your mind. It will likely stay until the artifact is purged of Scald’s influence.

”There. The Heart has finally returned to it’s resting place. We again thank you for your services. You may stay here in the temple until tomorrow when we will be ready for your ritual induction into our tribe. Until then we can discuss whatever written treaty you want and you may explore the city. Take these - they will mark you as friends of Scald so that none will impede you. Your rooms will be ready within the hour”

He gives each of you what to the giants is a small pin, but is about the size of a dinner plate so very large to the smaller creatures. It depicts the mountain erupting and is made of some light metal of exquisite craftsmanship.


Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Friday August 26th, 2022 6:59:54 PM

Friends of Fhorge

Tali hovers up to receive her dinner plate-sized pin that will allow all giants within the realm to recognize her as a "Friend of Fhorge". "Kinda like a "get out of jail unscathed" card" giggles Tali.

Prudence Komonov [AC 28; HP 194/194] 
Friday August 26th, 2022 11:22:44 PM

Pru pins the enormous pin to her robes, and hopes it won't pull them too much.

"So, what do you think?" she asks her husband. "Rest here, or explore the city?"

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Saturday August 27th, 2022 1:52:02 PM

"Friends, I need someone who can come with me. We need to pop over to Humble's Ford, and ask for emergency baking of hundreds of Bread Surprises. I'd say thousands, but that is an unrealistic number on such short order. We then can return to the Ford on the morrow, and bring them to add to tomorrow's feast. We're talking a one-hour round trip. If I tell my mother, she can roust up the women and other bakers in the town to the effort."

A bread surprise consists of bread surrounding something else inside. Sometimes meat, or a vegetable mix, or fruits, or other sweets. Murphy's mother is an excellent baker. Murphy and his younger brother used to sell them at the market, or during fairs.

"Who will join me?" he asks. He has one transport via plants left he can use today, but needs at least one person who can teleport one way.

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219  d3=1 ; 7d100=311 ; 5d20=44 ; 4d100=139 ;
Sunday August 28th, 2022 3:00:50 PM

Murphy is thankful for the friends platter, and figures a way with cords to strap it on.

Since no one has spoken up [although, if you want to come along, say so, and it will be so], Murphy says, "Well, one of The Second Dinner Club can get me back here, or my brother and cohort Kendry can do it. I'll be back in, I hope, about an hour. Would love to tour the city with you when I get back."

After tree-trunk travel, Murphy heads to his family home, finds his mother and father, and likely a few siblings, explains the situation, asks them to recruit for baking break surprises, fills them in on what the group has been through the past few days, and concludes with, "Fire giants. I can hardly believe we are managing to swing a solid treaty with them. And hey, they seem to like us! I suppose saving their whole plane of existence can contribute toward a sense of gratitude. But, so long as giants exist, I'd rather be held in friendship by them, than have a thousand of them try to invade and trample down our valley, and end up having to kill them all."

He makes arrangements to have as many as they can make delivered to the oak tree a short walk from the cave with the planar dais... And, it looks like they'll be able to have ~300 ready on the morrow. Kendry says he can bring a small team to deliver them to the oak. Murphy asks Kendry to talk with Pressi's coven, and see if some of them can join in the effort in any way that makes sense to them.

Having left the task in good hands, Kendry teleports his brother to the tree after Murphy shows him a good sketch of it, along with a detailed description. "Alemi watch over you in there, Murph," the bard says to the druid, then teleports over to Hovel to enlist more in the project. Looks like he'll be able to get the smaller town to whip up another 140 break surprises. Kendry enlists his Aunt Marigold to marshal the Hovel Baking club. So, if all goes well, there should be about 450 of the tasty treats.

Back among the giants and Humble's Sword
"So, a city tour, friends? I'm game for that." If they have left without him, he will ask if someone can help him catch up.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday August 29th, 2022 12:55:28 AM

Nikolai attaches the giant pin to his monk robes. "Hmmm... You look dashing!" he tells his wife.

"Let's explore the city. We just might find a giant we injured in our venture into the city last time and heal him or her up some. Where would you like to see first?"

Nikolai is true to his suggestion, if they come across a giant warrior that was injured during their fight into the city, he will use either his Wand of CLW or the Staff of Healing to help heal the wound.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Monday August 29th, 2022 1:40:48 AM

Succotash attaches his pin to the back of his handy haversack, like one would attach a shield. With that he asks Tali if she would like to join him for a tour of the city.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Monday August 29th, 2022 7:24:30 PM

Friends of Fhorge

"I'd love to tour the city!" says Tali to Succotash. "Who else is coming?" asks Tali as she hovers across the ground.



Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Monday August 29th, 2022 9:23:22 PM


Pressi doesn't travel with Murphy, but she's happy to use her connections - the coven, the Dancing Pig - to help him in his gift to the people.

Much as she feels like she got enough of a tour of giant city, she does join to be polite.

Prudence Komonov [AC 28; HP 194/194] 
Monday August 29th, 2022 10:44:23 PM

"We might as well start with the temple district," Pru replies to Nikolai. "It's right here, after all. Shall we?"

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday August 29th, 2022 11:58:57 PM

"Sure, honey. Good idea. Those in need of healing might come to their temple. C'mon!"

DM Mitch The final Battle Map  
Tuesday August 30th, 2022 8:09:50 AM

Tali hovers over the dinner sized pin that allows the giants to recognize her as a “Friend of Fhorge” and says it is like a “get out of jail unscathed” car
Pru pins hers to her robes and hopes it won’t pull too much. She asks her husband if he wants to rest or explore the city
Murphy wants someone to come with him in order to return to Humble’s Ford and request hundreds of Bread Surprises to add to tomorrow’s feast. He also uses cords to strap his pin on himself. No one ends up speaking up to join him so he heads back and takes care of arrangements himself. After that he returns and suggests the city tour.
Nikolai also is for the city tour and suggests should they come across a giant they injured earlier in their trip they heal them up.
Succotash attaches his pin to the back of his haversack like a shield and asks Tali to accompany him on the tour of the city
Tali says she’d love a tour of the city
Pressi uses her coven connections to help Murphy setup his care package for the ceremony from Humble’s Ford. She also joins the tour but only to be polite.
Pru suggests they start with the Temple District.
Nikolai agrees and suggest those that need healing might be there.

At Humbles Ford it is found that getting the bread made won’t be a problem - they are preparing for a festival after all. The problem is more that all the food is earmarked for the festival and there’s reluctance to surrender it and have to work even harder to be ready for the festival then they already were. However Murphy is able to convince them, stopping giant attacks is important after all, so the bread is secured.

The exploration starts with the Temple district. Now that it’s active there are plenty of giant priests around to discuss their faith with if you have any questions.

It seems that in addition to the main temple there are many smaller temples of Fhorge through the district, enough so that everyone in the city can find a place to worship on holy days. The party learns the giant’s life is very regulated, with specific times where large groups of them will worship at the various temples. It seems like almost every giant visits a temple of Fhorge every day, in various well organized shifts, and visits the other temples only as needed - say to pray for the health of an injured friend or for luck on a mission.

Nikolai’s idea, though interesting, doesn't pan out. They avoided most fights, and those they injured but didn’t kill where already healed by the local priests to keep them in full fighting form in case it was needed. It seems that giant policy on divine healing is for it to be saved for serious injury in normal times, but when the city is placed on high alert the priests prepare large amounts of healing to keep the fighting force in top shape at all times. The party’s intrusion put the city on high alert, so all injuries were taken care of.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday August 30th, 2022 10:56:26 AM

"I wonder how devoted one can be, when they are forced to worship on a schedule." Succotash asks the first priest he comes upon. "I'm not judging mind, it's just that this aspect of your culture is a mystery to me. As a cleric, I understand devotion, but it's been my experience that devotion is voluntary. Perhaps you could enlighten me?

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Tuesday August 30th, 2022 6:43:41 PM

Kezzem begins making a schedule for his prayers. Or for eating. One of those two. And the schedule is merely a guideline.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Tuesday August 30th, 2022 9:23:46 PM


"Are you actually asking me about prayer on a schedule," Pressi asked. "Because if I don't pray at the right time every day, blood will actually escape into this plane and damage everyone around me. Also, moon stuff and cauldron time. There is no culture weirder than mine."

She takes some time to determine if Murphy has come back yet. She dares not ask what happens to someone who wants to worship something else, suspecting the answer already.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday August 30th, 2022 11:23:30 PM

Nikolai simply smiles at Succotash's bewilderment. "Well, at the Citadel we could not feed all the soldiers at one time in the mess hall, so they ate in shifts. I liken the shifts for worship much the same way. It allows all the opportunity to worship without being cramped."

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Wednesday August 31st, 2022 2:30:09 AM


In Humble's Ford
Murphy gives his brother and a few others altogether about 500 gold pieces to distribute - and with the cost of ingredients in the neighborhood of half a copper to as much as 5 copper pieces for the more luxurious break surprises, there should be enough to purchase additional ingredients, or at least have enough to purchase a refreshed supply of grains and stuffing ingredients, and help with other preparations for the upcoming celebration... He'll cast an area-wide plant growth spell in a day or two or five, however long it takes to wrap things up in the volcanic plane.

He was able to return in the time forecast, nonetheless, and joined up with the party as they went to explore the local area. "Thanks for the connections to your coven, love. I suggested also to Kendry that he have our dwarf mushroom grower kick in some of his best for a portion of the bread surprises."

On tour
As they travel the city, Murphy goes into map-making mode. He does not pull out pen and ink. Rather he uses his acute perception, fine memory, and artistic aptitude to map in his mind, so as to be able later to transcribe onto fine parchment.

He also remembers scenes - fire giants and other giants and slaves at work on the forges, gathering for worship, taking a break to eat food, talking, laughing, arguing, haggling - do fire giants haggle? Also images of his friends out among the giants. At one point in the tour he asks his friends to line up for a quick sketch in front of some outstanding Fire Giant building (for which he will pull out his artist's tools), with a bit of the volcano in the background. "I'll fill it in with nice oils later," he says, and only needs their patience at posing for maybe seven to ten minutes - which he knows will be a stretch for some [hi Kezzem].

On schedules
"Let be sure that the sun rises and sets when it feels like it, the moons wander wildly in their celestial paths, and plants grow backwards. What need is there for structure?" he pokes good-naturedly at Succotash. "I'm looking forward to meeting with wizards of the post-midnight snack club, too."

Miscellany
"So, Pressi, should we raise children first, or broccoli?" He does sense she is feeling perhaps, a bit weary? Somewhat out of sorts? "What can I do for you, hon? Anything in particular on your mind?"

"Tali - after we finish this transplanar treaty, what would you like to do next? Should a few of us join together to solve the mystery of your origins, your family? I wonder if that remarkable couple in Hovel might have picked up more clues on that."

"Hey, gang, when we get back home, let's see if we can look up some of the folks who were earlier part of the group. Like Bliss and Mookie, Hobie, Shel, Podo, Odo, Tendel, Alleah, Jack, and so on."

For Nik & Pru he says, "And I'm sure we've love to meet some of your earlier adventuring companions before too long."

[OOC: I worked 3.5 shifts in two days... no time to post, and no access at work.]

DM Mitch The final Battle Map  
Wednesday August 31st, 2022 8:28:46 AM

Succotash wonders how one can be forced to worship on a schedule and asks the first priest he comes across that it has been his experience that devotion is voluntary and asks that priest to enlighten him.
Kezzem begins making a schedule for his own prayers or for eating but the schedule is merely a guideline.
Pressi asks about praying on a schedule and says if she doesn’t blood will escape into this plane and damage everyone around her also moon and cauldron stuff. She claims the weirdest culture title.
Nikolai likens the praying on schedule similar to how the fist has its members eat in shifts so he figures the prayer shifts are similar.
Murphy pays for the goods and for replacing what was bought for the festival. He makes a map in his head and a drawing on canvas. He comments on schedules and on what to do in retirement.

Succotash finds a friendly giant priest named Father Gronk. Father Gronk says to Succotash, “Well everyone living here is literally living here through the will of Fhorge. He attuned the artifact to Himself and created this haven for our kind. Everyone living here wants to give thanks to Fhorge for their home so we had to come up with the schedule to service everyone as your mercenary friend surmised.”

“Furthermore Fhorge is who gave us life and purpose. At the dawn of our people we were the guardians who kept all from the jails above. We kept all from intruding on the sacred mountain and built great works to ensure none of the ancient evils trapped in it could be freed or influence the world. Sadly over the years many of our kind have lost their way, becoming focused on their cruelty and hatred of other races and leaving, and intrusions of outsiders became impossible to stop fully. Only we few remain to keep the charge, hidden away here where we work to destroy any so foolish as to worship or try to free the imprisoned ones.”


The party is able to explore the other districts. The merchant district is lively and active now, with sales taking place of all manner of things and there is indeed haggling. The great forges are active, with the ringing of hammer on metal echoing through the craftsmen’s quarter. They are able to observe the military district where drills and training take place where they see fine equipment and great discipline and skill displayed, enough to make even the Mailed Fist envious. Finally they are able to see a park district, an area where great works of art are on display and many tools for relaxation or play are available. It seems even as hard and dedicated as the giants are they do know the importance of relaxing on occasion.

Overall it is a grand and impressive city, fit to match many of the greats of the noble races, though far smaller. The only thing that might spoil the tour is the constant reminder of the slavery that occurs here. They are everywhere, in the background, working in all manner of ways. It seems that the giants focus is on crafting and militant activities for the most part, leaving other activities to their slaves. Everything from cleaning to orginizing supplies. Some slaves seem well off - those proven loyal and intelligent enough to be trusted with important tasks. In the temple and noble districts you see well off slaves attending priests, giant families, even some of the lesser temples, well fed and acting as any well to do servant might.

Others, those only useful for physical labor, those not trusted by the giants, or those who happen to serve cruel masters, look undernourished and overworked. The giants, for the most part, don’t seem to be intentionally cruel to their lessers, but they neglect them and expect perfect obedience, punishing those who fail, raising up those who succeed, and overall caring little for them beyond what use they can provide to the cause.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Wednesday August 31st, 2022 11:29:59 AM

"Thank you Father Gronk, your words make sense. I never realized giant kind were created by the gods to guard the ancient ones' prison, it makes me sad that so many of your kin have abandoned such a noble calling. Even those of your kind who claim to be a "good" race, whatever that is, such as Storm Giants, have abandoned the cause. It's been my experience that people of so called "good" races are capable of great evil, and those of so called "evil" races have done great good, and the proof is here. A so called "evil" race is doing a good that so called "good" races refrain from. Thank you again, this has been enlightening."

As they continue on, Succotash once again is struck by the depravity that is slavery. He would like nothing better than to free all of these poor wretches. Even those who live life large are still without the one thing even the poorest of the rest of the intelligent races have, and that is freedom. He manages to bite his tongue as he is reminded that Fire Giants are still an evil race.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Wednesday August 31st, 2022 7:11:53 PM

Observing what happens above also happens below

Tali hovers along visiting and sightseeing but stays silent most of the time.

Prudence Komonov [AC 28; HP 194/194] 
Wednesday August 31st, 2022 7:48:03 PM

Pru frowns a little at all the evidence of slavery. Giants were cruel. It was in their nature. This shouldn't be surprising, yet somehow Pru is disappointed in her hosts.

But as an outsider--and a tiny outsider at that--she realizes she is in no position to change anything.

"Let's go back to the temple," she whispers to Nikolai.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday August 31st, 2022 7:52:21 PM

In the merchant district Nikolai looks for a piece of jewelry that befits his flameboyant wife. A gift suitable as a second wedding gift. All the jewelry is giant sized, of course, but he makes sure the item he purchases can be magically reduced permanently and still hold its artistic value.

He pays for the item and its reduction and plans to give to her at the giant's ceremony.

OOC: just let me know what the item is (style of jewelry and materials), how much for the total, and the cost to magically shrink it to human size. It will most likely have a distinctive Fire Giant motive of sort and made for a stylish female fire giant.

BTW, did you know...Flamboyant, which was borrowed into English from French in the 19th century, can be traced back to Old French flambe, meaning "flame." In its earliest uses flamboyant referred to a style of architecture, often in the florid French Gothic style, which featured waving curves that suggested flames. Eventually, the word developed a more general second sense for anything eye-catching or showy. And of course, Old French flambe is also the origin of the English adjective flambé.

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Wednesday August 31st, 2022 10:25:53 PM

"Is it time to eat yet?" asks Kezzem. "Let me check my schedule."

Kezzem takes out a piece of paper. It just says: Eat whenever you are hungry or otherwise feel like it.

"Yes, it's time to eat. Look at me being all organized now."



Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Thursday September 1st, 2022 1:39:03 AM


Murphy asks Father Gronk if there are songs and chants about Fhorge. "Can someone teach me?" he asks.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Thursday September 1st, 2022 5:45:58 AM

Pressi continues to behave herself as well. We're a long way from the sharp tongued monk that she used to be in the old days.

Almost.

"So... Can I inquire exactly how you managed to get such a large slavery force? As an insular city supposedly built around protecting a single point I mean."



DM Mitch The final Battle Map  
Thursday September 1st, 2022 8:23:27 AM

Succotash thanks Father Gronk for explaining the giant’s calling. He gives a philosophical take on the nature of good and evil and what so called “good” and “evil” races are capable of. After that he takes in the sights and he is saddened by the slavery around him wishing he could free them but he is reminded that the giants are an evil race.
Tali hovers around and sight sees
Pru frowns at the evidence of slavery. She sees the cruelness of giants in their nature yet somehow Pru is disappointed in their hosts. She suggests they head back to the temple.
Nikolai purchases a rather large ruby pendant with a mithril backing etched with scenes of a volcano and fiery lava on the reverse side.
The ruby is considered a grand jewel worth at least 5,000 gold pieces and the jewelry backing is considered precious worth at least 500 gold pieces. The cost of a permanent shrink item spell is 330 for the base shrink item spell and 550 for the permanency spell with 7,500 gold needed in diamond dust as the material component cost for a grand total of 13,880 gold pieces. Your share of the cult of Skald’s treasure is more than enough to cover that gift.
Kezzem asks if it is time to eat yet taking out a piece of paper that tells him to eat whenever he feels like it as his schedule. He says it is time to eat now and that he is all organized.
Murphy learns some local chants and songs.
Pressi asks about how they even got so many slaves.

Pressi is able to learn that the giants constantly send out patrols to capture any who they can find trespassing on the sacred mountain or near any of the prisons. The slaves are also allowed to have relations and generally kept healthy, so their numbers have gone up over the centuries to their current count.

It is clarified that the fire giants were made to serve Fhorge, not all giants.

With the city explored it is in fact time to eat and rest before the ceremony the next day. The high priest himself shares dinner with you, along with many important functionaries of the giants. With their military bent that means a lot of generals and soldiers, from the overall head of the military to various highly skilled special forces. There’s a small priest contingent of about 4 priests, 3 of Fhorge and 1 of Domi, and also a single wizard. The party is spread out across the table so that all the giants are near enough to a party member to chat with them and get to know the heroes that saved their city.

The party is shown to their guest rooms, which are a bit oversized for them. It seems the giants don’t usually have non-giant guests, and though efforts were made to adjust the rooms for their confort they had to be done quickly. This means that the party gets huge sized beds that someone made little staircases next to so that they can actually get into them.


Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Thursday September 1st, 2022 11:40:22 AM

Kezzem is surprised to see a priest of Domi amongst the giants.

"I was not expecting to encounter a priest that did not worship Fhorge, let alone one with a place of honor and respect," says Kezzem to the cleric. "That last fire giant that worshiped a deity other than Fhorge that we met was...not so well considered. How did you come to worship Domi and earn the acceptance of your brethren?"


Prudence Komonov [AC 28; HP 194/194] 
Thursday September 1st, 2022 3:22:45 PM

Pru chats amiably with her hosts during dinner.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Thursday September 1st, 2022 8:42:49 PM

Tali speaks in both friendly & diplomatic tones to all the hosts that inquire about her role in saving the city, while enjoying the feast.

When it’s time to retire for the evening, Tali flys up & over to position herself comfortably on the seriously over-sized bed!

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday September 1st, 2022 11:36:29 PM

Nikolai sits next to Pru. He tells the fire giants of the frost giants of Shadow Mountain and what went on there recently. He asks if they had heard about that incident and how the Mailed Fist uncovered the true source of the problem and managed to get the Hawkmen, Griffons, and Frost Giants to make peace.

At a lull in the chatting, Nikolai presents Pru with his Fire Giant jewelry present and gives her a kiss.

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Friday September 2nd, 2022 3:20:33 AM


Murphy hears the answer to his wife's question about the status of slavery here. He wonders what stories he might hear from those enslaved.

At dinner, Murphy would prefer to sit with, or at least in earshot of Pressi. He asks about foods he is unfamiliar with, trying each - or at least most, in case there is anything one might deem particularly out of bounds.

He learns the names of those sitting near them. He asks about the political structure and hierarchy of the plane. He inquires about dancing - do they do that? And do they have a library in the city?

DM Mitch The final Battle Map  
Friday September 2nd, 2022 8:06:54 AM

Kezzem asks about the priest of Domi. He is told that worship of other gods is fine as long as it is in service to the more important god, Fhorge. ”After all, how could our warriors fight without the blessings of Domi’s courage?”
Prudance chat’s amiably
Tali discusses things diplomatically.
Nikolai tells a story of the frost giants of shadow mountain.
Murphy asks questions about names, hierarchy, and social activities. They do dance sometimes and they do have libraries.

After a good night’s rest Humble’s Sword is awoken and segregated by the giants into 2 groups.

One group consists of Murphy, Kezzem, Succotash, and Nikolai
The other group consists of Pressi, Pru and Tali.

Each group is lead by fire giant attendants in fine livery to separate gender segregated bath houses.

The temperature of the water is very warm and the attendants beckon you to disrobe so they can bathe and anoint you with holy oils.

After that is done the attendants dry you with soft luxurious towels and present you with clean, size appropriate loin cloths for both groups and a sort of a sleeveless leather halter top to protect the modesty of the females.

After you are dressed the attendants start to braid your hair. They weave fine designs into your hair incorporating things like fire opals and obsidian into the designs.
When that is done the attendants leave. Other attendants beckon you to leave the area and rejoin the rest of your party in a common area now that you have been bathed, dressed and hairstyled.

New attendants enter into this common room though they have holy giant and giantesses with them. The attendants are carrying jars of paint of various colors.

The lead holy giant says, “For the friend of Fhorge ceremony everyone must have the volcano sigil of Fhorge in red prominently displayed in their design but we also recognize the individual so you are encouraged to use a variety of paints and other designs to show to us who you are as our honorary clan mates. We suggest either high woldian, old draconic or old giant if you are going to add more sigils though freeform pictographs are allowed, just don’t violate the integrity of the volcano sigil of Fhorge with your own personal designs. Typically folks choose a prominent place for the Fhorge sigil either one side of their face, their entire face, their forehead, chest, belly, back or either upper arm. Once you’ve sorted that out the rest of your body is up to you. These paints are magic and they fade to the tone of your skin color when not in Fhorge’s pocket realm. While here though the tribal paint reveals itself in all its colorful glory. After tonight’s blessing the magical effects of planar adaptation, enlarge person and resist fire 20 will also activate while you are in Fhorge’s pocket realm. While you are outside the pocket realm and the paint is hidden the blessings are not active, however you can activate the blessing once per day outside of Fhorge’s realm for up to 20 minutes. While the blessing is active the tribal paint is visible as are its effects. Please note that not all outsider giants are friendly to our clan so if you think to activate the blessing in order to gain a diplomatic advantage with some giant group you may happen to meet in the Wold at large it may have the opposite effect of what you intended.”

The attendants remove the lids from all the jars and set them out on the table with a variety of artistic implements for applying the paint.

Each one of you has your own holy giant or holy giantess near you holding a jar of red paint that resembles the color of molten lava.

The lead holy giant says, “Tell your nearest clergy member where you want your holy sigil of Fhorge applied and they’ll make it so.”

(OOC: in your next post please include where on your PC’s body you requested the holy giant / giantess assigned to you to apply the holy volcano sigil of Fhorge. Also describe the additional colors, patterns, sigils and pictographs you worked into your tribal paint designs)


Prudence Komonov [AC 28; HP 194/194] 
Friday September 2nd, 2022 10:35:25 PM

Pru rather enjoys her bath. Her hair takes a very long time to braid, especially if the giants are determined to do it up all fancy.

When the time comes to get painted, Pru indicates the left side of her face. "And I'd like a flame next to it," she says. "A kind of stylized, twisting flame."

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Friday September 2nd, 2022 10:58:07 PM


Pressi meshes with the giants well enough, a gal with her own military training and diplomatic abilities. She goes through the dinner politely, checks the rooms before bed, and wakes up with her daily rituals.

It takes all her willpower to push down the first thought she had of where to put another "tatoo." Her arms already adorned with tatoos, she decides to place the painting on her back.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Saturday September 3rd, 2022 12:27:30 AM

Still, thinking....but it will involve old Woldian for sure.

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Saturday September 3rd, 2022 12:49:34 AM

Kezzem will get his tattoo on his chest with a firebird motiff.

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Saturday September 3rd, 2022 4:03:43 PM


Murphy opts to have the symbol on his upper left arm, text in High Woldian, with an oak tree, acorn and ivy motif.

DM Mitch The final Battle Map  
Saturday September 3rd, 2022 5:13:18 PM

The party considers their tattoos and several make decisions.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Saturday September 3rd, 2022 7:11:03 PM

Mystery & Force

I would like to add Mystery and Force Woldian Symbols for Magic (arcane) along with the Sigil. I would like the Tribal Paint on my right upper arm, and the Wold Woldian Symbols on my left upper arm. For paint colors, all the colors that are available as if trying to recreate the colors of a Prismatic Sphere around the Woldian Symbol for Mystery & Force. Thank you.



DM Mitch The final Battle Map  
Monday September 5th, 2022 10:38:48 AM

The Holy Giants and Giantesses listen to the plans of the members of Humble’s Sword (well those that gave an answer)

They do have follow up questions for some of you.

The Holy Giantess assigned to Pru says, “So you want the volcano sigil of Fhorge to be on the left side of your face and a stylized dancing flame on your right. Is there anything else you want in your design?”

The Holy Giantess assigned to Pressi says, “So you want it on your back so it doesn’t conflict with your other tatoos? Is there anything else you want to add besides the Fhorge sigil?”

The Holy Giant assigned to Kezzem says, “Do you mean to enclose the holy volcano sigil of Fhorge inside a stylized sunbird motif? I believe that should be acceptable.”

The Holy Giant assigned to Murphy says, “So you want the Volcano Sigil on your upper left arm with an oak tree, acorn and ivy motif in high woldian trailing down your arm?”

The Holy Giantess assigned to Tali says, “So you will take the volcano sigil of Fhorge on right upper arm and do a Red, Orange, Yellow, Green, Blue, Indigo, Violet sphere surrounding the high Woldian Sigil for Mystery and Force.

(OOC: please finalize designs and get any corrections made in your personal section of the design communicated to the Holy giants and giantesses.)


Prudence Komonov [AC 28; HP 194/194] 
Monday September 5th, 2022 6:41:15 PM

"No, just the volcano and the flame," Pru says firmly. Simple is best.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Monday September 5th, 2022 8:49:34 PM

Tali confirms for the Holy Giantess, the volcano sigil of Fhorge on right upper arm and do a Red, Orange, Yellow, Green, Blue, Indigo, Violet sphere surrounding the high Woldian Sigil for Mystery and Force", please.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Monday September 5th, 2022 9:30:33 PM


Pressi nods in agreement. "And... how about a black dragon as well."

She thinks for a second. "And... what's the old giant word for family again?"

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday September 6th, 2022 12:26:11 AM

Nikolai has the volcano sigil on the left side of his neck and the Mailed Fist sigil on the right side of his neck.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday September 6th, 2022 1:08:39 AM

"Besides the Volcano of Fhorge, I would like the holy symbols of the various gods of the Wold, whom I serve equally, scattered about my body. If that would be to much, I would settle for the Old Woldian sigils of the gods. Please use the favored colors of the represented deity."

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Tuesday September 6th, 2022 4:10:13 AM


“So you want the Volcano Sigil on your upper left arm with an oak tree, acorn, and ivy motif in high woldian trailing down your arm?”

"Yes, please," Murphy answers, then elaborates. "For the oak tree, show it in autumnal coloring, with leaves of mixed dark green, light green, yellows, orange, and red. Let the reds, yellows and orange reflect some of the colors of the Volcano. Ivy will climb the trunk of the tree. The roots will spread around the lower bicep, and will surround a trio of acorns in the center of the root mass, with a small clear area around the acorns."

"In High Woldian, above the volcano at the top of the shoulder, 'Volcano of Power', on the outside of the arm the symbols representing 'Heart of Love', and on the inside of the arm 'Cycles of Life', and just above the inner fold of the elbow 'Rooted in Redemption'."

As an approximate example of the oak tree and ivy vines, see this tapestry. If that link breaks, try here. For the acorns, something like this, though surrounded by a tiny border of clear skin, not blackness.

Murphy takes a few minutes to sketch out his ideas, but tells the painter, "This is your skill, your craft, so be guided by your own artistic sensibilities. This is just to give you a fair idea of what I seek." He does ask the artist's name (or artists, if there are more than one), and thanks him, or her, or them. He minds with interest the work being done for his friends, too, and asks about the paints, and how they are sourced, and, if they will tell, how they are magicked.

He chats with his companions as the work is being done. "Shall we add a shrine to Fhorge at the Sanctuary?"

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Tuesday September 6th, 2022 4:13:35 AM


Bread Surprises
Let us say that Murphy left with his brother and cohort Kendry a portable hole and large bag of holding, and that the bard promised to deliver the two extra-dimensional devices to the giants at the platform at a set time, shortly before the feast, with clear instructions to them that there be no intermingling of the two devices. He also would be sure that instructions were left with their hosts to have a pair of guards waiting for Kendry at the set time, so as to get the items to Murphy, who will then arrange to have them delivered to the master of the banquet. Within the bag and hole are frameworks designed to hold the multiplicity of small round loaves of bread, each with its own special filling (such as vegetables, meats, or both, others with fruits (e.g., cinnamon apples, pears, banana in thick cream, berries, melons, etc.), jams, nuts, sweets such as chocolate, marzipan, and so forth.

He will want to address those at the banquet as the bread surprises begin to be distributed... which can wait until we get to that part of the story.

DM Mitch The final Battle Map  
Tuesday September 6th, 2022 9:34:17 AM

Prudance clarifies what she wants.
Tali requests a high woldian sigil
Pressi suggests a black dragon and asks about old giant words
Nikolai goes for two sigils
Succotash asks for a bunch of sigils
Murphy sketches his ideas but will consult the expert. He reflects on how he got all the food to here for the feast.

The holy giantess serving Pressis says, “I think we can just fit the sigil below the halter top, with a black dragon and high giant word for family below it.” She begins working on the design Pressi specified

The holy giantess serving Pru says, “As you wish.” Even though it is a simple design the giantess still takes her time in creating it.
The holy giantess serving Tali says, “Sigil on one arm, prismatic sphere enclosing high woldian for force and mystery on the other, got it.” She then starts working on the design.

The holy giants assisting the men also begin work considering what Murphy and Kezzem requested are doable.

After some adjustments the giants soon have sketches of everyone’s tattoo requests and ask for any final changes.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday September 6th, 2022 12:09:14 PM

"I'm comfortable with the final rendering, thank you very much. This should do nicely."

Prudence Komonov [AC 28; HP 194/194] 
Tuesday September 6th, 2022 3:18:43 PM

Pru smiles. "That will do nicely, thank you." She smiles because the artist drew the volcano just a little bit taller than the flame, and she's pretty sure that's not a coincidence. But she doesn't mind giving Fhorge top billing in his own holy painting.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Tuesday September 6th, 2022 8:54:51 PM


Pressi waits patiently for her artist to finish.



Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Tuesday September 6th, 2022 9:17:39 PM

Kezzem is happy with his tattoo.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Tuesday September 6th, 2022 9:41:20 PM

Tribal Ink

Tali is so excited to be a recipient of these awesome designs...Sigil on one arm, prismatic sphere enclosing high woldian for force and mystery on the other! Tali can hardly sit still as she hovers above the ground.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday September 7th, 2022 12:06:00 AM

As the tattoo artist works on Nikolai, he starts putting together his report to the Mailed Fist archivist.

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Wednesday September 7th, 2022 4:13:19 AM


"Good sketch, let's do it!" Murphy says. He sets up a mirror nearby so he can observe the techniques used. Again, he asks the name of the giant (or giants) who work on his tattoo. "You can put your initials or mark somewhere on the arm, too. Maybe work it into a portion of the design."

DM Mitch The final Battle Map  
Wednesday September 7th, 2022 9:33:15 AM

Since everyone has finalized their tribal paint the holy giants and giantess start applying the same designs they just sketched onto the bodies of the various members of Humble’s Sword.
They manage to deliver everything requested from Murphy’s complicated design to Pru’s simplistic one and everything in between including Succotash’s various Sigils for the Gods of the Wold.
When they are done the lead Holy Giant says, “It will take about an hour for the paint to dry. Please do not move lest you spoil the designs.”

After waiting an hour a single attendant comes and the party is gathered in a rather large tent. You can hear quite a din outside the tent. The instructions you have been given is to wait for your adventuring party to be called and then emerge from the tent.

Suddenly things get really quiet and you hear the High Priest say, “Denizens of Fhorge Pocket Realm I give you Humble’s Sword, saviors of our existence and Friends of Fhorge!”
That is your queue.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Wednesday September 7th, 2022 10:28:08 AM

Succotash walks in boldly, with a big smile on his face. He has Valerie by his side, with a hand on her shoulder. He waves to the crowd, in a friendly gesture.

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Wednesday September 7th, 2022 1:56:25 PM


"Pressi, shall we have a bold entrance? How about you go dragon, I go air elemental, then we fly together, with a maneuver wherein you fly upwards, I loop around you, then we descend to the platform, land, then return to our own forms, and raise each other's hand together?"

If she is amenable to such, he joins together with her for the flying entrance.

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil  d20+23=42 ;
Wednesday September 7th, 2022 3:55:17 PM

"Wait, I can't move for a whole hour?" says Kezzem in horror. "I was not informed that this was part of deal!"

Kezzem will nonetheless do his best to stay still for the hour, and somehow manages to do so.

SV Will: 1d20 + 23 = 42.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Wednesday September 7th, 2022 7:16:07 PM

[U][B]Our Queue[B][U]

When Tali hears the que, she hovers through the curtain. Into the light!

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Wednesday September 7th, 2022 9:36:24 PM


"I think it would be nice to give them a show."

With Shapechange, she can easily reach the size of a huge black dragon, though she's careful to fly more acrobatically than aggressively. Nothing that will get the team killed.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Wednesday September 7th, 2022 9:38:36 PM

(With permission from the high priestess and the guards before casting a single spell, of course. The chance to show off is superseded by the chance that they will cause a diplomatic incident or public freakout.)

Prudence Komonov [AC 28; HP 194/194] 
Wednesday September 7th, 2022 10:24:18 PM

So, is Pru still wearing a leather bikini? Or were we allowed to put our own clothes back on? That's going to make a difference in how she enters.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday September 8th, 2022 12:47:04 AM

OOC: actually, we are inside the tent.
' the party is gathered in a rather large tent.'

Nikolai holds Pru's hand as they exit the tent together.

DM Mitch The final Battle Map  
Thursday September 8th, 2022 8:03:09 AM

The members of Humble’s Sword emerge from the tent as they are called.

Some merely walk out, while others fly or in the case of Pressi and Murphy they give their new adoptive tribe a show by flying out in the form of an air elemental and black dragon before returning to their normal forms.

The crowd cheers loudly as each member of Humble’s Sword steps out and claps after Murphy and Pressi’s little demonstration.

After everyone has emerged from the tent and taken their places of honor at the center of the gathering you see that you are standing on a stone floor with a bed of coals laid out before you.
After your entrance the High Priest calls out “Denizens of Fhorge’s Pocket Realm, Once again I present to you Humble’s Sword, Friends of Fhorge and honorary clan members.”

The crowd roars

The High Priest then turns to you and says, “Humble’s Sword. Walk the coals and receive Fhorge’s blessing!”

The coals are spread out before you, a veritable red carpet for you to walk. Over the end there is an arch decorated with the holy sigils of Fhorge.

Beyond that appears to be the feasting area so it looks like the ceremony is designed to be somewhat of a short one providing you can walk the coals, the ceremony is complete, you will have received Fhorge’s blessing and can partake in the feast laid out in your honors.


Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Thursday September 8th, 2022 10:28:39 AM


Murphy, hand in hand with Pressi, walks the coals.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Thursday September 8th, 2022 11:18:20 AM

Succotash tells Valerie to wait where she is, and than follows Murphy and Pressi across the coals.

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Thursday September 8th, 2022 12:44:28 PM


Murphy mentally speaks with Tali. "I think this is one where you'll need to have your feet touching down, Tali. See you on the other side!"

Prudence Komonov [AC 28; HP 194/194] 
Thursday September 8th, 2022 3:25:11 PM

Pru has nothing to fear from fire. She walks across the coals.

[OOC: The leather bikini question was serious. What are we wearing?]

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Thursday September 8th, 2022 4:07:49 PM

Walking the Coals...

Tali returns to the Earth, and promptly walks across the red hot coals just as her teammates have done. She joins them in the assembled area.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Thursday September 8th, 2022 8:56:45 PM


Pressi takes a minute to remember that the tatoo grants fire resist.

Hand and hand with Murphy, she purposefully walks across the coals, in what is probably her normal outfit.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday September 9th, 2022 12:47:46 AM

Nikolai walks across the coals holding Pru's hand. Pru's Mailed Fist Issue Leather Bikini is the Best! The envy of all mercenary organizations in the entire Wold!

DM Mitch The final Battle Map  
Friday September 9th, 2022 5:57:42 AM

Murphy crosses with his wife and tells Tali she should probably land for this.
Succotash leaves Valerie behind to walk.
Prudence has nothing to fear and crosses (see below)
Tali lands and walks across.
Pressi reminds herself of the tatoo’s protection and crosses
Nikolai holds Pru’s hand as they cross.

(OOC: Everyone is still wearing the clothing put on them when the attendants first got them; apparently the outfit is part of the ceremony. Per last Friday’s post: “After that is done the attendants dry you with soft luxurious towels and present you with clean, size appropriate loin cloths for both groups and a sort of a sleeveless leather halter top to protect the modesty of the females.”

The attendants and tattoo artists were named Katig, Dlofles, and Tesrien)

Either singularly or in small groups the members of Humble Sword walk the coals.

As you start your procession across the coals the tribal paint you have been given starts to glow.

As you reach the arch it bursts into flames but in a non-harmful celebratory way.

The crowd gives another cheer as each member of the Humble’s Sword crosses the fiery arch and enters the feasting ground.

After you have completed the coal walking you notice that there is a tent on the other side of it between you and the feast.

One of the attendants walks up to you and says, “If you’d like to change into clothing you are more accustomed to we have brought your belongings to that tent where you will have the privacy to change.”

Changing time is allowed and then it is off to the feast.

The feast is quite the spread. There are a several wooden kegs filled with a variety of wines and beer.
There are several roast oxes, several roasted pigs, multiple Tur-duck-ens and even a hydra.

Each meet selection is also available skewered on a stick. Apparently someone told the giants about Kezzem’s fondness for meat on a stick.

There is the bread delegation contributed by Humbles Ford as well as a variety of large rolls and flatbread that the giants contributed.

There are also several vegetable dishes, cheese dishes, fruit dishes.

The desert layout is also impressive with a variety of pastries, cakes, tarts, cookies, mouses and puddings.

Apparently the giants of the pocket realm are just as big of foodies as halflings are if given the proper motivation. It isn’t every day that the tribe adds new honorary members.

After everyone has been given a chance to at least find a drink

The high priest raises a mug filled with beer of some kind and says, “A toast to Humble’s Sword! Honorary members of our tribe and unlikely saviors of our existence! Hip Hip Hooray!”


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Friday September 9th, 2022 1:30:11 PM

Succotash quickly changes into his usual green clergy robes, with the holy symbols of the Woldian gods embroidered in gold.

At the feast, Succotash puts the hurt on the buffet table, like only a halfling can. He makes sure to take plenty of extra to "accidentally"knock some off the table for Valerie.

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Friday September 9th, 2022 2:30:56 PM

"And hip hip horrray for the food!" says Kezzem as dives in.

Prudence Komonov [AC 28; HP 194/194] 
Friday September 9th, 2022 4:15:02 PM

Pru feels more comfortable back in her Robe of the Archmage. She tries to sample as many of the dishes as possible without making herself sick.

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219  d20+46=49 ; d20+46=52 ; d20+46=47 ; d20+15=25 ; d20+32=41 ;
Sunday September 11th, 2022 5:16:28 PM


Murphy works to figure out the gender and any other salient characteristics for Katig, Dlofles, and Tesrien. He asks how they learned their craft. As the procedure occurs, he talks briefly about some of the things he has drawn and painted, and thanks them for their care. He takes in their faces, clothing, and tools, with a mind toward making a portrait of them later from memory. [Perception / memory for each one for later portrait: K-49, D-52, T-47]

The towhead druid joins his friends in recladding himself. He leaves some of his gear back where they changed, and asked those in charge to hold it for him until he returns from the feasting. What he needs to carry can be handled in his pair of Bill's Splendid Pants O' Plenty, and the returned portable hole.

Murphy joins in the toast, raising his own mug toward the priest, the other fire giants, and his friends, and takes a drink.

He clears a spot, and stands up upon the table before him. Murphy Leafwin Pipewood projects as loudly as he might in his tenor voice, "First, many compliments to the chefs today. Many fine, fine foods. I have never before tasted hydra! Nicely done! We hope you enjoy the surprises you'll find in the wee loaves of break baked by our halfing friends. Last, to you all, guardians over those hidden away, three cheers are called for. Raise your mugs now: A toast to them, to you, and friendship between our peoples, great and small alike. Hip hip hooray! Hip Hip Hooray! HIP HIP, HOORAAAAAY!"

==============
Oratory: 25
Diplomacy: 41

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Sunday September 11th, 2022 9:02:53 PM


After changing into her more ceremonial clothing, she too begins the feast.

Not feeling quite ready to make her own toasts yet, Pressi instead takes the time to look over the giants and of her own team. To feel as to all that has gone over so far.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday September 12th, 2022 1:04:43 AM

Nikolai puts on his Mailed Fist Knight Commander uniform and is glad to see Pru back in her mage robes. Not that he minded the bikini, he just was a little uncomfortable sharing the visual.

Nikolai enjoys the food, trying different looking things, hoping that they are acceptable to civilized society, knowing that some giant kind eat just about any kind of meat.

DM Mitch The final Battle Map  
Monday September 12th, 2022 8:35:56 AM

Succotash changes clothing and gets lots of food, including enough to feed Valerie
Kezzem is just excited for food.
Pru feels more comfortable in her own clothing and she samples as much as she can.
Murphy talks with the giants who attended them for the tattoos and gives a toast.
Pressi changes and doesn’t feel ready to talk so just observes.
Nikolai puts on his Mailed Fist uniform and is a bit careful about what food he eats.

The food is well prepared and the giants really pulled out all the stops it seems like. The mean of many rare and powerful beasts are served up, and it seems sometimes their attitude towards spices are as fiery as their beards. Even things the giants consider mild or unspicy have a bit more kick then the average halfling entrée.

Katig, a male, says to Murphy “Well my father was an attendant so I just kind of got into the family business.”

Dlofles, a female, says to Murphy, “I’m an artiste. The temple has the best paints so I petitioned for them to be my patron and they accepted me.”

Tesrien, a male, says to Murphy, “Well I’m a cleric of Fhorge first and artist second. However since any ceremony is kind of a big deal I always want to make sure I do it right.”

The various members of Humble’s Sword predominantly dig into the spread. Kezzem toasts the food.

After the high priest goes a few other giant dignitaries offer some words and glasses are raised yet again.

(Sense Motive DC 10 - Highlight to display spoiler: {You get the impression that the other dignitaries are stalling for time and more and more giants are starting to look for the members of Humble’s Sword to give their own toasts}


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells  d20+19=31 ; d20+39=47 ;
Monday September 12th, 2022 10:26:41 AM

Sense Motive: 31

Succotash recognizes that the giants are stalling, and whispers to whichever Sword is closest, "Keep your eyes peeled, they seem to be stalling, and I'm not sure if that is a good thing or not."

Perception: 47

Prudence Komonov [AC 28; HP 194/194]  d20+1=6 ;
Monday September 12th, 2022 2:44:41 PM

Pru munches on, oblivious [sense motive 6].

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219  d20+35=53 ;
Monday September 12th, 2022 3:21:29 PM


Murphy says, "Don't worry, Succotash. I sense the protocol is that each of us should have something to say -- Toast time, eh?"

If the mind link is up, he telepathically encourages each of his friends to give a toast. "Speak perhaps our discovery of the traitor, and our pursuit of him through many sites. His murderous trail. His attack on our headquarters. Then, as we followed his trail to this dimension, mention the fierce resistance we faced to reach the temple, requiring us to dig deep from our years of experience to overcome.

"We strove to avoid killing anyone, until we learned, at the gateway to the temple, our only option to attain our goal, sadly, was to end the lives of a few stalwart and brave fire giant guardians who stood in our way. We did so with sorrow, yet also with the knowledge that our efforts might serve to save all the rest of you, as well as the lives of our brethren in Crescent Valley. Let us raise a glass to those fire giants who gave their all to defend this, their home, against outsiders.

"And may we, henceforth, no longer be considered hostile outsiders, for it was not against you that we came - rather, we came against the traitor, who sought to upend your city, your lives, your faith. He has been our mutual foe. With the help and support of your high priest, we were able to overcome him and his wicked allies, and return the Heart of the Mountain to you, and to seal our friendship with you, The Mighty Fire Giants Who Rise to Guard.

"Y'know, something like that,"
Murphy concludes his suggestion to his comrades.

==================
Sense motive: 53

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35  d20+27=43 ; d20+30=48 ;
Monday September 12th, 2022 4:28:46 PM


Pressi nods to Murphy but her hackles are pretty well raised (sense motive 43).

Telepathically, she orders Harper to look around behind the stage, to see if anybody looks ready to move or to perform any traps.

Non-telepathically, she signals for Dlofles. "My deepest apologies, but do I think I could step away from the ceremony before the next speech. I could use some time to powder my nose... rather urgently, actually." (Bluff 48).

Regardless of whether she can get up from the table or not, she begins to as surreptitiously as possible cast detect thoughts (Will DC 20 but she's really trying to detect emotion.)

-------------------

rituals of warding, healing, charm

L2: 0+1
L6: 1


Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)   d20+19=33 ;
Tuesday September 13th, 2022 1:06:05 AM

Sense Motive +19 = 33

Nikolai notices the stalling and quickly thinks about what may be missing. What do all big parties and ceremonies have in common. His wedding to Pru was a big ceremony and party at the Citadel. The Agents' promotion to Knight Commanders was a big ceremony and party. There were others but those were the biggest and took a long time because anyone that wanted got up to say.... something... 'That's it!' he blurts suddenly.

Nikolai asks to refill his cup, then stands up and gives a toast.

"Fire Giants, Halflings, and all other Peoples! The Wold is very large and very harsh to survive and make a living in many places. Such Life is made harder by gods that wish to harm, cause suffering, and destroy. It is natural for the Powerful to seek to control all about them. It is Un-Natural to know your power but refrain to use it to dominate the weaker. You have chosen to restrain your power and strength in order to guard and maintain the balance of the Immortal Forces that wish to destroy rather than build your own large empire in the Wold. The Annals of the Mailed Fist will record all this about the Fire Giants of the Pocket Realm. The Wold will know of your sacrifice. Here is to you and your legacy in the History of the Wold!"

Nikolai raises his cup then takes a long drink.


DM Mitch The final Battle Map  
Tuesday September 13th, 2022 7:54:59 AM

Succotash gets a little worried.
Prudance is oblivious.
Murphy thinks maybe the party should just give more toasts.
Pressi makes an excuse to go away.
Nikolai thinks about what could be missing and realizes that it’s probably a toast. So he gives one.

After Nikolair gives their toast the crowd’s reaction was fairly enthusiastic. All they were really waiting for was for you to take over the toasting. It seems though like it is customary for the new clan members to get their toasting done earlier in the evening. Murphy made a one, then no one else did and that is why you were kind of getting that awkward stalling. Good thing you didn’t do anything hasty and commit a diplomatic incident so early in the new alliance.

While everyone probably isn’t required to give a toast, more would probably help smooth things over and get things flowing again.


Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Tuesday September 13th, 2022 12:42:13 PM

"To the fire giants, guardians of Fhorge and makers of food!"

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday September 13th, 2022 1:57:43 PM

Succotash stands on the table, like Murphy did, and says, "Friends new and old, I wish to share how much I appreciate the roles your lives play. For our hosts, they protect a small but very important part of the Wold, and for us Swords, we do what we can to protect the rest. Our roles aren't that different, and I am glad we can now perform them as friends!"

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  d20+30=45 ;
Tuesday September 13th, 2022 7:51:12 PM

A Toast!

Tali chooses to push back, her seat from the table and rise to the occasion of giving a Humble Sword toast! Using her best diplomatic flourish, and stately display, Tali hovers to a distance above the ground that would be fitting a halfling toasting to the assembled. Raising her glass, she begins...

"Dear friends, new & old, it is with great honor that I raise a toast to you all, now. The Peoples of this realm have both a great duty and honor in the roles you all serve. I am glad that we, the Humble Sword could help you in this, in our small way. Long live Faith, Honor, & our new Friendship!"

Looking around, Tali takes a long & deep drink of her goblet. Afterward, she returns to the earth, returning to her chair.

Skills Check:

Diplomacy = 45

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Tuesday September 13th, 2022 8:44:47 PM


Pressi nods, hoping that nobody knew she was already considering how to defeat them. At any rate, no harm no foul.

(And one of the rare occurrences where we aren't punished for not being paranoid enough.)

As it is her turn, she considers her words carefully.

"To the High Priest, who gave us a chance, who stood true when others lied. To duty, to honor, but more importantly, to community.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday September 13th, 2022 10:58:15 PM

Nikolai wanders if calling some of them liars is appropriate for the occasion. He squeezes Pru's hand and asks through their Mailed Fist link "You do have your Teleport spell ready don't you?"

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Wednesday September 14th, 2022 2:30:21 AM


Backstep
While in the tent, earlier, and receiving attention from the artists - Katig, Dlofles, and Tesrien, Murphy thanks them for telling him a little about themselves. While there he takes a moment, and makes a few quick sketches of them at work on his friends. "I'll work on this, and get you my finished result later."

At the Feast - & For Prudence
Murphy listens as each friend adds to the toasts, and drinks to each one. He hopes that their words will help develop bonhomie. Nikolai, Kezzem, Succotash, Tali, and Pressi give their words of recognition, gratitude, appreciation, and challenges faced, and yet to be faced.

He stands again after Pressi's toast and says, "You have heard from most of us. As my beloved Pressi said, we appreciate the deep wisdom High Priest Delos displayed. You are well served by such a one." He bows his head for a moment in the priest's direction.

He opens up further to those assembled. "Now, there is one among us who has not yet spoken. She is a master of the flame and is not shy of that. You can see she made the bold choice to have the holy symbol of Fhorge and a glorious flame painted on the left side of her face. She was one of the keys to our good success." He gestures and turns toward Pru, and asks more quietly, "Good friend Prudence, have you words for a toast?" He turns toward the crowd. "Let us encourage her, friends. What is that chant you do?" He imitates the fierce, staccato chant they did before, then smiles. "I know, I'm just a halfling. Let's hear again how you mighty fire giants do it - for bold Prudence!"

Using his hands like a choirmaster, he mouths the words, and punctuates the timing with his hands, having them repeat it a total of three times, to help build the energy. He clenches his upraised fists, motioning as one does to indicate 'well done' or 'victory!', then holds out his open arms in a 'take it away' signal toward Nikolai's beautiful wife, and waits to hear what she says.

DM Mitch The final Battle Map  
Wednesday September 14th, 2022 8:47:49 AM

Everyone gives a toast!
Kezzem to giants, fhorge, and food.
Succotash to friends and protecting things.
Tali to the people of the realm and their great duty
Pressi to the High Priest.
Nikolai and Murphy having already given toasts, wonder about teleportation and encourage Prudance to give a toast.

Huzzah for preventing diplomatic incidents! With Nikolai and Murphy really getting the ball rolling it isn’t long before the rest of Humble’s Sword is giving their toasts.

Nikolai wonders the wisdom of Pressi’s words in accusing others of lying when the high priest told the truth but everyone is so into their cups and pretty much just want an excuse to keep drinking thus continuing the buzz that if there was a slight in there no one seemed to notice much less care.

The party pretty much turns into a raging kegger at that point with more toasts, music and even dancing.
It continues into the wee hours of the morning when even the hardiest of giants seem to think it is time for bed.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Wednesday September 14th, 2022 12:19:07 PM

Succotash finds the festivities to his liking. He enjoys the food and ale greatly, but makes a point not to allow himself to get intoxicated. When it's time to hit the sack, he happily lays himself to bed.

Prudence Komonov [AC 28; HP 194/194] 
Wednesday September 14th, 2022 2:24:07 PM

Pru enjoys the revels, and does get more than a little tipsy. Which is fine, because it lets her lean on Nikolai.

"Mmm, you're nice," she murmurs.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Wednesday September 14th, 2022 3:16:57 PM


"Yeah, probably should have been clearer that I was referring to Flamescorn and his followers," Pressi muttered to herself. "Anyway...."



Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Wednesday September 14th, 2022 6:07:29 PM

"Do you guys know anything about one of Skaldsworn's followers, a fellow by the name of Halflingsbane?" asks Kezzem. "He was like me, but evil and not funny."

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Wednesday September 14th, 2022 9:28:42 PM

[u][b]Drinks[b][u]

Taki, not being much of a drinker, milks three goblets before switching to water for the remainder of the feast.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Wednesday September 14th, 2022 9:28:43 PM

[u][b]Drinks[b][u]

Taki, not being much of a drinker, milks three goblets before switching to water for the remainder of the feast.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday September 15th, 2022 12:59:38 AM

Nikolai simply smiles. He knows his family, many generations of Mailed Fist soldiers, would be proud (once again) of their accomplishments. But Pru's family is still entrenched in their traditions of farming, husbandry, and the simple life. Too bad they just can't see how their child means so much to the Wold.

He holds her a little tighter.

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Thursday September 15th, 2022 3:39:59 AM


"And... Pru is in her cups! You giants are much larger than us halflings, humans, and half-elves, and can handle more toasts than some of us can!" He raises his mug, "To our two honorary halflings - Prudence and Nikolai Komonov!" he says, and takes his last sip. Murphy long has practiced the art of tipping his cup in such a way that it looks as though he is drinking more than he actually is. It's harder to do with a glass, so he is glad to have an opaque mug, instead.

Snippets of conversation here and there:
"No worries, Press. I knew who you were talking about. And this far into the toasts, I don't think they care. And I'm glad I've never needed a drink to find you most alluring, Diamond Dust." He seal that remark with a kiss on her forehead, her left cheek, her right cheek, and full on the lips. "I've arranged for a surprise or two at home."
----
"Nikolai - how about you and I scribe a treaty to run by our hosts? The faintest ink outlives the longest memories, I heard once. I should write that saying down." [We can handle this offline - but Murphy wants to be certain, as Delos offered, to have an agreement in writing. Rather than spend posting time on this, can we simply state that what has been agreed to verbally will be put to ink, with multiple copies, and signed by the appropriate people?]

He talks with Delos to make arrangements. "Nothing like signing a treaty with a hangover, right?" he asks. "Though neither of us is like to have such. Who else among your people would need to ratify it? I'll check with my friends. Perhaps each of them will want to sign. If not, at minimum, I can sign on behalf of Humble's Ford and Crescent Valley. Nikolai on behalf of the Mailed Fist. As our cleric, maybe Succotash, too. Back home, we'll deal with the valley authorities, and see about bringing them onboard." Murphy relates the conversation to the party to get their preferences.
----
To his friends, he says, "The community back home has been preparing a fęte for us. And I've got some work to do after that. How about those of us who need to sleep it off do so here, and head back home by noon tomorrow? That should give time for the treaty signing, and we'll be on our way."
----
"Tali, I am so grateful for your skill with walls. They frequently caged opponents, which allowed us to deal with more mercy than might otherwise have been possible. I'm remembering our way to the temple when that crack set of warriors tried to stop us. You stopped them, and we were able to move well forward. Maybe when we get back, after the festivities at the Ford have wound down, we can take advantage of various resources and track down your ancestry. If you still want that. Whether yes, or no on that topic, I want you to know I consider you a solid friend. Say, not that we're ready for it yet, but how would you like to be a godmother one day?"

He wonders if someone will be able to answer Kezzem's query.

DM Mitch The final Battle Map  
Thursday September 15th, 2022 8:21:24 AM

At the party a good time was seemingly had by all and everyone goes to bed pretty much content some of the party switching to water or monitoring their ale intake while others getting tipsy.

The next day when everyone wakes up (let’s face it it way past morning) the giants have an impressive breakfast spread laid out.

Ham, bacon, sausage, flap jacks, waffles, muffins, biscuits, gravy, fruit, jam, honey, coffee, juice, milk all greet you.

Some of the giants hear Kezzem’s question about Halflingsbane but no one says they’ve heard of him.
Murphy wants a formal written treaty. The giants seem to think the items given to the party are the formal treaty, serving as physical representation of their status as Friends of Fhorge that will be honored even if it’s the a descendent two centuries from now presenting it. If Murphy insists on formal terms written in stone (paper instantly catches on fire here) then he will get them.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Thursday September 15th, 2022 11:51:30 AM

"I could grow to like it here!" Succotash says, to himself, as he digs in for yet another feast.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Thursday September 15th, 2022 8:46:38 PM


Pressi doesn't drink anything except water.

There is no sleeping in for this little one. So after her rituals and meditations, after giving Murphy a big hug while he sleeps, she takes some time to reflect, to think about the seemingly random turns in her life.

On the way to breakfast, she takes some time to shake Nick's and Pru's hands. "I never really got the chance to thank you for all the help and all the missions. I know I can be set in my ways at times, but I do wonder if I could have learned something from you."

Time is spent preparing for the trip back and for the feast at home.


Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Thursday September 15th, 2022 9:25:14 PM

[u][b]Breakfast & Chill[b][u]

After last night's festivities, Tali sticks to water coupled with a laidback attitude!

She is very much looking forward to a filling breakfast.

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Thursday September 15th, 2022 11:42:59 PM

"Murphey may want a treaty written in stone, but I'm more than willing to accept it in terms of food if they keep feeding us like this!"

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday September 16th, 2022 12:57:31 AM

Nikolai agrees that the tattoos are much more of a treaty than anything written, even in stone. "Let's face it, it is our deeds they are honoring, not the hole halfling race. As long as we live, we serve as mediators between any dispute between these giants and the outside. That will have to do."

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Friday September 16th, 2022 4:46:06 AM


"Succotash, you said, 'My only hope is this ordeal will help the fire giants realize that halflings are friends not food' -- Looks like your hope is well fulfulled, friend."

Here is what Murphy suggests, putting it before his friends for revisions they might have:
Treaty in stone
A Treaty of Trust and Friendship

Fhorge's Realm High Priest Delos declared:

"These heroes, known as Humble's Sword, were sent by our god to restore to us what is rightfully ours! They and their people will forevermore be known as Friends of Fhorge. Let it be known throughout the realm that no faithful shall harm them and that any plea for aid from them shall be answered with the full might of Fhorge’s Faithful!”

Humble's Sword High Druid Murphy Leafwin Pipewood said:

"The Heart of the Mountain,
The Heart Restored,
The Heart of New Friendship,
The Force of Fhorge!"

For service rendered, and the generous offer of Friendship, let this be a lasting covenant between our peoples - Humble's Sword of Humble's Ford in Crescent Valley, and the Fire Giants of Fhorge's Realm.

Signed ... {representative(s) from both sides}
Current Woldian Date
The halfling adds, "I thought Delos' words best described the nature of the covenant, succinctly."

After suggested revisions, and if the party members agree, he will put it before Delos for his feedback. If satisfactory, Murphy will request that two copies be made, one for the giants, one for the halflings.

DM Mitch The final Battle Map  
Friday September 16th, 2022 5:49:29 PM

Succcotash could grow to like it here.
Pressi only drinks water and takes some time to reflect.
Tali sticks to water for breakfast and enjoys it
Kezzem thinks a treaty in food is great.
Nikolair thinks a written treaty is redundant.
Murphy continues to propose a written treaty.

The high priest laughs and says to Murphy, “For a people so little in stature you certainly are demanding. If it will assuage your, I don’t know what to call it, ego I guess then I will formally give you two stone tablets. One recognizing the peace treaty between our pocket realm giants and the halflings of Humble’s Ford and another recognizing the peace treaty between our pocket realm giants and the Mailed Fist mercenary company considering 2 of your number are both Knight Commander Emeritus and The Mailed Fist has quite the reputation as a military organization we would be honored to extend formal relations to if in the case we ever needed some work done. Deal? However these tablets only happen if the Knights Commander Emeritus are on board. We will of course retain our own copies of the tablets and should the need arise we could present our copies to your groups at some point in the future.”

Looks like Murphy will need to get Pru and Nikolai to sign off on the stone tablets considering they represent the Mailed Fist and Murphy is not a member of their organization.


Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Friday September 16th, 2022 8:40:24 PM

Tali continues to sip on her goblet of water & enjoy the breakfast feast!

Prudence Komonov [AC 28; HP 194/194] 
Friday September 16th, 2022 8:58:49 PM

"I think we can agree to that," Pru says. She is still a bit hungover, and wishes everybody would stop talking so loud.

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Saturday September 17th, 2022 2:15:54 PM

“For a people so little in stature you certainly are demanding."

"Hey, don't lump the lot of us in with him," says Kezzem. "That's a Murphey thing, not a halfling thing."

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Sunday September 18th, 2022 11:36:55 PM

"Good Delos, it is not for something so large or small as an ego," Murphy responds to the priest, "but rather that a memorial document helps those who come after us to have evidence of so strong an arrangement, so pleasant a concordance, that they might ask about it, and the next generation might learn, and come to the same understanding that we have here today."

Murphy concurs that a separate document for the Mailed Fist would be wise. He hears Pru's agreement and awaits to hear whether Nikolas will second his wife's affirmation. If he says nothing but does not gainsay, that silence may be construed as assent. Yet as he appreciates the half-elf's wisdom, he does look in his direction to listen should he speak.

He chuckles at Kezzem's comment. "The faintest ink outlasts the longest memory, Sir Kezzem. How much more, a memory supplemented by that which is written in stone. It may be my role to fuss, that future fussing may be avoided, just as your role may involve the rolling of eyes - or avoidance of lumps."

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday September 19th, 2022 1:10:22 AM

Nikolai has no problem in signing, along with Pru, the Mailed Fist copy of the treaty. "After my report is written up and shared with the other Knight Commanders, the full story will be written and archived. This Stone Peace Contract will the installed in the Main Hall as a reminder of your sacrifice in maintaining order in the Wold."

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Monday September 19th, 2022 3:19:24 AM

Succotash doesn't feel the need for a written document, but he isn’t going to nay say Murphy in this. After all Humble's Ford is Murphy's childhood home not his. Sure he has grown fond of the place and happily calls it home, but he knows he will never have the same kind of connection Murphy does.

DM Mitch The final Battle Map  
Monday September 19th, 2022 6:50:22 AM

Tali keeps eating.
Prudance is agreeable.
Kezzem objects that it’s not halflings that are demanding, just Murphy.
Murphy says that he just wants a physical document that helps those who come after know about the deal. Because giant plate sized pins, tattoos, and oral tradition just isn’t good enough or something.
Nikolai is willing to play along.
Succotash doesn’t feel this is necessary but won’t argue the point.

The high priest claps his hand and 4 stone tablets, a chisel and mallet are brought forth as well as the stone notary.
In a short amount of time 2 copies of 2 official stone tablets are drawn up one recognizing the alliance between the pocket realm and Humble’s Ford and the other recognizing the alliance between the pocket realm and The Mailed Fist.
The stone notary says, “All we need to make this official is for representatives from both groups to chisel their signatures and I can notarize these tablets as official and binding.”
The high priest chisels his signature on the tablets on behalf of the giants.
The hammer and chisel are presented to your group to sign.

Once the document is signed everything is done that needs to be done in giant land. Unless anyone has some last minute errands the party presumably packs up and heads home. Humbles continues to be a whirl of activity, but less so than before. It seems the festival is supposed to be tomorrow and most preparations are complete so things are a bit calmer.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Monday September 19th, 2022 12:13:40 PM

Succotash figures Murphy should have the honors of signing the tablets. He is ready to head home and be done with this adventure. Once home, he decides to spend some time at the shrines at The Sanctuary and thanks the various gods for their help dealing with Flamescorn and his ilk.

Prudence Komonov [AC 28; HP 194/194] 
Monday September 19th, 2022 2:48:54 PM

Pru lets Nikolai sign the tablet. He'd been the Thumb, after all. Afterward, they return to Humbles for another brief visit, but Pru (at least) has no intention of staying there indefinitely.

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219  d20+19=27 ;
Monday September 19th, 2022 4:58:03 PM


Murphy takes up the hammer and chisel and fashions his signature (Profession: Artist: 27), then hands the tools over to Nikolai.

He asks permission to take 3 rocks (maybe 5 pounds each or so) from the volcano to place in a shrine to Fhorge back at their sanctuary outside of Humble's Ford. He again thanks their new Fire Giant friends for their warm hospitality, and bids them farewell. "I'll pop by to visit once in a while," he states.

On their journey home, Murphy asks his companions' plans, and tells them his own. He takes close counsel with Pressi, in particular.

He will join Succotash at the shrines, then discuss with Foreman George the fashioning of a shrine to add to the other shrines on the Sanctuary grounds. "You came up with a good name for this place, Succotash."

More to come... have to run...

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday September 19th, 2022 8:08:43 PM

Nikolai has no artistry or calligraphy with chisel and hammer skills but he does his best to make the standard emblem of the raised fist and makes some marks to resemble mail.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Monday September 19th, 2022 8:17:08 PM


Pressi packs up, one last diplomatic encounter that she could get involved in but studiously didn't.

As she heads home, Pressi tells Murphy of one last intention: to use the wish spell to return her woldsblood back to the plane, to return to back before she was a spellcaster. Back to her normal self.



Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135  d20+30=43 ;
Monday September 19th, 2022 8:23:06 PM

[u][b]When the party is over...[b][u]

Tali looks over the proceedings and nods her approval. When the group is ready to depart she diplomatically bids farewell to her new friends (Skill check: Diplomacy = 43). Afterward, she gathers her belongings, her new pin, and heads home to the Humble Sword's compound to embrace her friend Rayya!

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Monday September 19th, 2022 11:20:07 PM

"Well I'm glad we were able to get that all hammered out," says Kezzem as Murphey signs his name. "I hate for us to have to start over with a clean slate."

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219  d4=1 ;
Tuesday September 20th, 2022 3:09:30 AM


Murphy laughs at Kezzem. "Here - you carry one of these!" He hands him an engraved stone.

With Pressi: "Really, Press? Fascinating. Care to share your thoughts on this decision? Also, I love that you are so often full of surprises. We might have a pretty amazing family, not that it isn't already amazing."

DM Mitch The final Battle Map  
Tuesday September 20th, 2022 7:41:44 AM

Succotash defers to Murphy to sign the tablet and resolves to spend time at the various shrines to the gods when he gets home.
Pru lets Nikolai sign the tablet and agrees to return to Humble’s Ford for a brief visit though she has no intention of staying there indefinitely.
Murphy artistically renders his signature on the stone tablets and then asks for permission to take 3 rocks from the volcano to incorporate into a shrine to Fhorge back home. He vows to return to visit the fire giants on occasion and discusses plans for the Sanctuary shrines with Succotash. He asks Pressi about her below decision.
Nikolai does his best to inscribe the logo of the mailed fist into his stone tablets.
Pressi decided to not get involved in the diplomatic matter of the tablets. She tells Murphy that she wants to use the Wish spell to return herself to before she became a caster.
Tali bids the giants a diplomatic farewell and resolves to see Rayya when they get back to the compound.
Kezzem wastes no time with the puns saying he’s glad they could get everything hammered out and he would hate for them to have to start over again with a clean slate

The trip home is uneventful and you are able to return to Humble’s Ford and your sanctuary.

Succotash, Murphy and George discuss changes to the shrine area while Tali is reunited with Rayya

Pru is resolved to stay for a little while but not indefinitely

After a day of relaxing the day of the festival arrives. Halfling festivals are always grand occasions with far more food then you’d expect from such small folks, though after the giants and their giant sized meals it maybe looses a little impact. There are plenty of carnival games and contests of skill for people of all ages and the mayor gives a speech about the importance of the day that no one cares about - after all no one even remembered there was supposed to be a festival until last week. Overall it’s a success and everyone has a good time.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday September 20th, 2022 12:26:16 PM

"With all this feasting, I may have to change my surname to Chubbystick, as Slenderstick may not be appropriate anymore." Succotash jokes as he yet again stuffs tasty food into his pie hole.

Prudence Komonov [AC 28; HP 194/194] 
Tuesday September 20th, 2022 3:25:26 PM

Pru enjoys the food and games and yes, even the speech. The poor man worked so hard on it; he deserved to be listened to. When the speech is over, Pru applauds politely and then wanders off in search of cake.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Tuesday September 20th, 2022 7:50:21 PM

Nikolai likes seeing Pru having fun. There was a time when it was hard to get her to realize she could have fun and not worry about what people thought of her. Being shunned as a sorceress at such a young age had a big impact on her, but being in the Mailed Fist, as much against the wish of her parents, was the best thing for her. Having her grow up to be a simple farm girl was all they wanted, but now look, she is having fun.

Nikolai has a go at many of the carnival games. Anything he wins he gives to some less fortunate child, saving the best of what he won, if anything, for Pru.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Tuesday September 20th, 2022 9:21:58 PM


Pressi kind of winces at the amazing kids idea.

"It's just that... I dunno, it still feels like the plan went off the rails a long time ago. This wasn't some grand plan to be a powerful witch, it's just a strange soul gem accident gone wrong, and maybe influenced by my evil parents, and... I guess I worry that it's unnatural.

"And I was willing to put up with that devil's bargain for the safety of this town, but that's passed. Am I really going to be going out there, slinging curses and tracking felons? And what does happen to our kids, am I setting them up to be another generation of arcane thieves? I guess I figured that I could wish it out, just go back to being a monk, back to politics. Or maybe it's just that I still haven't figured out who I am."

She shook her head, embracing Murphy. "I haven't made any decisions yet. I wouldn't without at least bringing it up to you first. Even if it's just so someone will listen."

------------------

After a debriefing of the coven and checking on Bliss and the others, Pressi makes it to yet another celebration.

Most of the time is spent circulating through the town, shaking the hands of citizens and trying some luck at the games, a water bottle at the ready.


Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Tuesday September 20th, 2022 10:09:26 PM

[u][b]RAYYA!!![b][u]

Tali spends time reuniting with her familiar; Rayya.

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Tuesday September 20th, 2022 11:20:18 PM

Kezzem attempts to start a dagger tossing contest for the children until someone tells him it's a bad idea.

Murphy Halfling Druid (KimMc) AC 40/T29/F35 HP 219+14/219 
Wednesday September 21st, 2022 4:36:53 AM


Murphy joins in the festival with joy, happy to be back among people who were not trying to figure out how to kill him and his friends, or to take over the Wold, or to rearrange vast areas of geography.

The druid applauds the mayor, then asks if he can get up to speak, briefly. Being the son of a well-regarded family, and known to have helped save the community more than once, surely they will allow such.

Murphy's 'brief' speech
"Over ten years ago, at a festival similar to this, a small group of halflings, some from Humble's Ford, as well as other places around our valley, formed a team for the Crescent Valley Competition. They chose to call themselves 'Humble's Sword.' Over the course of a few days, competing against another seven teams, Humble's Sword emerged victorious. I'd also like to point out, competing versus teams from Hovel, Angel Springs, and other spots, our friends - well, now they are our friends," he says with a wink and a nod toward "- the BadApples, also of the Ford, came in second overall after a hard-fought final toe-to-toe with the Sword.

"I was with the group at the that time. Hazel and Alouryn also," he points to his two dear friends, "also were among the first members of the Sword." Alouryn rocks one of her babes in her arms, and Hazel has the other twin.

"Since that time, many have been added to the roster of this adventuring group. I'd love to mention them all - but I know some of you want to get home before dawn, and it's only a couple hours past sundown now. But here we are, the last members of the Sword:
- Pressi Diamond Dust - my multi-talented wife whose skill set I highly appreciate and can barely understand. It's nice to be married to a wife will a skill set, y'know.
- Kezzem, a rogue who became a paladin who smites evil and tells good jokes. At the same time, even!
- Succotash Slenderstick, former paladin, now a notable high priest of Pantheon whose best dinosaur friend is Valerie.
- Lightfooted and lovely Tali, with her owl friend Rayya. Tali knows well how to wall in the enemy with her spells, and is known for her merciful heart, and effective tactics.
"Now, we have always been a halfling group. But after a recent series of related attacks, here as well as in many other locales, two members of the Mailed Fist offered to join up with us on one of our most daunting sets of challenges ever. Let me introduce:
- Prudence Komonov, Mistress of Flames, who helped us enormously as we visited lands of boiling waters and volcanos.
- Nikolai Komonov, tactician extraordinary. We have named them honorary halflings, and late but most needed additions to Humble's Sword.
- and myself, Murphy Leafwin Pipewood a druid.
Good news, good news. This may sound strange, but a city of Fire Giants has pledged friendship to us, and our communities. Can you believe it? Fire Giants? Yet it is true. We saved their pocket plane, prevented cultists from unleashing floods of boiling water over the Valley, and have a solid Treaty.

"We want to thank you, wonderful people of Humble's Ford, for your support and understanding over the years. This has been, as far as I know, our last adventure as Humble's Sword. For now, Pressi and I plan to settle in here. Hazel and Alouryn got a head start over us. Nikolai and Pru have commitments to the Mailed Fist. Our other companions will let you know their plans, their hopes.

"May your crops be abundant, your herds healthy, and the work of your hands be praiseworthy. May your children grow up well, and their children after them. Selah!"

A Long Project for Kids and Families, just in time for the Festivals 
Wednesday September 21st, 2022 5:23:43 AM


Samell 'Fingers' Pastna Pipewood - Master Toymaker
Murphy's father has been busy. For the last few years he has been crafting a masterwork - a carousel, a merry-go-round [which has occasionally been discussed in the game]. The disc platform has gears and wheels hidden beneath it. The surface is populated by carved animals and monsters and sedate benches, each of them having one or more places for halflings to sit. There are larger ones, too, capable of carrying biguns like humans and such.

He has fashioned it such that most of the ride novelties can be removed and replaced with other critters. There are two small 'mountains' which have slides starting at the top ten-feet high and winding down to discharge the sliders on to a soft mat at the foot.

It is also quite strong. He tested it with Lomar, the friendly ogre(-mage) who lives with and helps the people of Hovel.

For the festival, though, he has carved ponies, deer, riding dogs, a pair of sheep, and large eagles for childen and adults alike to sit upon. Some of the animals are stationary, going around otherwise in time with the disc. Some ascend and descend - such as a pony going up and down.

It has a roof over it which remains stationary, and mirrors in the center so that riders may look to the side to see themselves. There are many safety features - handles, straps, belts, contours to help keep one properly seated, and the like.

He also has fashioned swing sets of different sizes - smaller ones for the tykes, medium-sized for older children and adults, and a larger one for biguns, or for very bold halflings. Slides - straight ones, spiraling ones. A wooden play fortress for children to climb around and through. Teeter totters. Metal rings in a row to swing from. Ladders and chutes. Also scattered about picnic tables, benches, and other creative places to sit and rest. He brought in help from Angel Springs to have a water fountain, and a few drinking fountains.

They may have to rethink the sand pits. Cats seem to favor them, and mothers do not like their children playing in sand which cats have used.

Samell managed to get all the playground set up just in time for the festival.

DM Mitch The final Battle Map  
Wednesday September 21st, 2022 9:02:47 AM

Succotash ponders changing his surname to Chubbystick as Slenderstick might not be appropriate anymore.
Pru enjoys the food and games and even the speech. She applauds politely after the speech and wonders off in search of cake.
Nikolai likes seeing Pru have fun reflecting on her past and how her time in the Fist benefited her. He plays the games winning some things for the local children and something special for Pru.
Pressi is still trying to sort everything out and what she wants to do moving forward. She tells Murphy she hasn’t made any decisions yet but she will tell him if only to have someone listen to her. During the celebration she circulates though the town trying her hand at some of the games.
Tali spends her time reuniting with Rayya
Kezzem attempts to start a children’s dagger tossing competition until someone tells him it is a bad idea.
Murphy gives a speech about the party, their history, and recent events. His dad reveals a playground he has been working on for years.

The adults like the speech well enough. Some are surprised at the history lesson, either because they forgot over the long years or moved here since then. The deal with the giants gets a lot of surprised mutters and cheers, with some hoping that means that they won’t be attacked so much. The children of course ignore the speech and anxiously await a chance to go back to their games and their new carousel, which is a huge hit.

The festivities are grand, but end soon enough. The day after they end feels different somehow, as if it’s more than a regular dawn but a dawn of new beginnings. It also heralds an unexpected visitor. An ancient looking halfling comes by and knocks on the door. ”McGregor Headwise. Here to see Mr. Murphy. I understand he’s been looking for me on and off.”


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Wednesday September 21st, 2022 12:52:57 PM

Succotash is happy to sleep in his own bed, and in the morning he eats a light breakfast. He has many thoughts going through his head, but most pressing is what is he going to do with the rest of his life. He has spent his whole adult life moving from one adventure to the next, always trying to fight for the causes of good in the Wold. Now it seems that part of his life is winding down. He decides to talk to Tali and ask her what she plans to do. He remembers that when they first met she mentioned a desire to find a link to her past, and he feels that it would be a worthy goal to help his friend learn something about her family, and where she came from.

Kezzem (BrianW) - AC 27; HP 193/276; DR 5/evil 
Wednesday September 21st, 2022 7:02:12 PM

Kezzem talks to the mayor (Hobie's uncle?) about two things he would like to see to as he retires from adventuring. The first is he wishes to officially change his name to Kezzem Humblesword. The second is he wants to start a center for the wayward youths in Humble's Ford.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Wednesday September 21st, 2022 8:11:43 PM


Pressi greeted McGregor just as she was about to leave. She called up to Murphy about his visitor.

Curious herself as to what the wise old one might have to say, she sticks around for a bit longer.

Eventually, though, she begins to make her way around the town, getting reacquainted in her retirement and considering becoming a leader herself. So she stops off at town hall, visits the second dinner club, walks through the parks.

Having already said goodbye to Pru and Nick, she checks on them once more just to make sure they are settled on their brief visit here.

Finally, she makes her way to Succotash. "I just wanted to say that it was good to know that you always had my back. You came just around of my change, waddling around with that pig, having more patience in creatures than I have. I always looked to you for courage and for wisdom. And I don't know what happens now, but I wanted to let you know how much you meant to me, not just to the team."

Prudence Komonov [AC 28; HP 194/194] 
Wednesday September 21st, 2022 9:48:48 PM

Pru looks at Nikolai. "We should go," she says. "Our future isn't here; it's at the Citadel. This has been fun, but we need to get back."

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Wednesday September 21st, 2022 10:09:42 PM

[u][b]Talia[b][u]

Seems Tali now understands why she is so different from the others. Tali hovers around the compound visiting with his companions & asking about the festival she apparently missed.

Murphy Halfling Druid (Kim McCoy) 
Wednesday September 21st, 2022 11:58:04 PM


When Pressi fetches him to tell him that McGregor Headwise is here to see him, Murphy's heart skips a beat for joy. The wisest halfling in Humble's Ford has come for a visit!

This morning Murphy is not dressed in his adventuring garb, but rather in what he grew up wearing in the style of both his father and his beloved Uncle Orby - cream-colored linen coveralls, a comfortable soft teal shirt underneath, feet bare.

"Mc... McGregor Headwise?? Well, I'll be! Thank you so much to coming to visit! Say, Alouryn just made us some tea. Care for some?" He is glad Pressi is with them. After they have been seated, and as the tea is on its way, the tow-headed halfling sighs. "Oh, so many times have I wanted to meet with you, to hear your counsel. Rarely I would see you about the town, but myself was on some urgent errand. Forgive me, please, for not being more diligent in seeking your company." The tea arrives, served by the graceful and gracious cleric of Flower, Alouryn. After ensuring that people's tea is properly creamed, sugared, honeyed, lemoned, according to the preferences of each, she takes her leave, after giving a curtsy to the aged visitor.

"To what do we owe this honor, Mister Headwise? How might I serve you?" Murphy asks.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday September 22nd, 2022 12:56:02 AM

I agree. We came here because of the murders. Now that that is solved and resolved, it is time to get back to running the Citadel. We should get the Humble's Sword members together for a sweet short goodby then be on our way."

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Thursday September 22nd, 2022 1:03:52 AM

"Thanks Pressi, you are a valuable friend to me as well. One of my greatest honors was officiating your's and Murphy's wedding."

Murphy Halfling Druid (Kim McCoy) 
Thursday September 22nd, 2022 2:24:05 AM


When it appears that the Mailed Fist representatives are preparing to depart, Murphy asks Pressi to join him and helps to gather the rest of the gang. Once together, he says to them, "Nikolai, Prudence, may heaven bless you for coming to our aid when you did. I do not know how we might have prevailed as we did without your contributions.

"I think I may spend a bit more time studying the law, Nik. You have inspired me." He takes the time to find out how he might reach them down the road.

He asks them their plans, if they care to disclose. Finally, he reminds them, "You always have a place with us, friends. Come and visit whenever you please. Also, from one married couple to another - may heaven bless you with strong, wise, and beautiful bairns."
=======
"Thank you for helping to get us married, Succotash! And for so many, many other things. Your courage, diplomacy, and judicious use of positive energy are among the things which I admire, and for which I am grateful."

He adds, "I'd be up for working with you and Tali to try to find her family roots." He thinks a moment, then asks Pressi, "Say, is that something you might do with your current capabilities? Use your abilities to learn about another through - whatever it is you do? Do you suppose that could help in her quest?"
=======
Murphy catches Tali on anything she might have missed. [OOC: But J-P will have to read all the recent posts so that Tali might know :-)] He chats with her about her plans.
=======
"Kezzem Humblesword, eh? I like it. I could get behind what you have in mind in working with the wayward. Maybe the BadApples, who have grown up some, might lend a hand. I know that for all her hard shell, Candy BadApple has a heart for orphans, and her sister, Crystal, a follower of Flower, is one of the kindest and sweetest people I know. Say, if you've a mind to get married one of these days, it would hard to be better than Crystal," he teases the paladin. He adds, "She and Alouryn are good friends, by the way. And you know that Hazel lucked out."
[OOC: Constable Roscoe Hornblower is Hobie's cousin. The mayor is a relative of an Alouryn Buttercup Bumblebottom, married to Hazel, both of whom were original members of the Sword.]

DM Mitch The final Battle Map  
Thursday September 22nd, 2022 8:23:13 AM

Succotash is happy to sleep in his own bed. He has many ideas about what to do next and resolves to talk to Tali to ask what she intends to do considering when they first met in what seemed like eons ago she spoke about finding a link to her past, considering it a worthy goal to help his friend learn more about where she game from.
Kezzem decides to see the mayor who just happens to be Hobie’s uncle about officially changing his name to Kezzem Humblesword and opening a center for wayward youths in Humble’s Ford.
Pressi greets McGregor as she was about to leave but decides to stay a bit longer before making her way around town considering retirement and becoming a leader. She checks in on Pru and Nikolai once more before saying some meaningful words to Succotash.
Pru tells Nikolai that they should go considering their future is at the Citadel, not in Humble’s Ford as their honeymoon has been fun but they need to get back.
Tali understands why she is different from her companions as she hovers around and asks about the festival she missed.
Murphy woke up and dressed himself not in adventuring garb this day but in the style he grew up in that of his father and beloved uncle. He makes sure Master McGregor’s tea is properly prepared and then asks to what he owes this honor. He has advice for Kezzem and words for several other members of the party.
Nikolai agrees that they should be headed back to the citadel considering they came to investigate and solve murders and that business has been resolved. He figures they should get with the Sword one last time to say goodbye though.

Succotash tells Pressi that she was a valuable friend as well and one of his greatest honors was officiating her wedding.

Kezzem seeks out the Mayor to make his suggestion. The mayor is mildly amused at the name change and discusses his new project with him while they do so. ”It’s certainly an interesting idea, and with the weight of a famous hero behind it I’m sure it’ll get all the support it needs. Do you plan on trying to run it on your own or do you have others in mind who might help?”

Meanwhile at home McGregor thanks the group for the tea and sips it thoughtfully before nodding his approval. Murphy’s apology makes him grin. ”No son, the apology to be made is mine. I’m afraid I’ve been actively avoiding your entire group for a decade. I think with good reason though, and I owe you an explanation in addition to the apology.

You see several decades ago, before your time, I was much younger and less wise, though still considered among the wisest in town. At the time some troubles arose, and a group of folks took up adventuring to solve them. They were clever and tenacious, but often came to me for advice on how best to proceed. I was proud to help them in what small ways I could and they solve many problems.

Unfortunately I was not wise enough to see that I was becoming their crutch. When faced with difficulty, rather than relying on their own experience and knowledge they turned to me, and although I gave them the best advice I could I have never been an adventurer. Inevitably they came to me one day with incomplete information and assumptions and my own distance from the problem prevented me from realizing it. I gave my best advice and it got several of them killed.

Everyone was devastated. Among some adventuring groups they manage to appeal to Gargul to return their lost members, but in this case such appeals failed. The group fell apart and many left the area. Theadric’s the only one still around, and though he never blamed me I always blamed myself. I swore if another group ever got started I wouldn’t make the same mistake. I’d let them learn to rely on themselves, rather than an old wiseman that knew nothing of adventuring and could only provide bad advice.”


He drinks his tea some more. ”So that is why I’ve been avolding you. I didn’t want to risk you insisting on asking for my advice, to many can’t take no for an answer, nor would I risk giving it. But now, by my guess, you’ve had your grandest adventure yet and things will wind down from here. I can, perhaps, explain myself and maybe we can exchange wisdom between an old man and you old hands in the future.”

At some point during the day Nikolai and Prudence gather everyone to say their goodbyes before they head out.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Thursday September 22nd, 2022 12:48:56 PM

Succotash listens to McGregor"s words and says, "Your words make sense, but I have to say, based on the groups track record, I don't think it would have been a problem. Though things seemed to work out in the end, We had a history of rejecting wisdom, and instead of listening to sound advice, doing things our own way."

As Pru and Nik prepare to leave, Succotash gives each of them a good long hug. "We haven't known each other long, but You two have found a permanent place in my heart. If you ever need a travel cleric and his dino friend, don't hesitate to look me up!"

Finally he approaches Tali and says, "When you first joined our group, you had mentioned you didn't know your past, Maybe Pressi can help, but I have decided that if you are going to seek some answers, I would like to join you. If Pressi can't give us a starting point, perhaps the great library at the floating city may be a good place to start."

Kezzem Humblesword (BrianW) 
Thursday September 22nd, 2022 6:53:26 PM

"Ah, yeah, I should probably get a business manger or something," says Kezzem Humblesword. "Being organized is not my strength. But I do have a name: 'The Kezzem Humblesword Center for Kids Who Can't Rogue Good and Want to Learn to Do Other Stuff Good Too.'"



Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Thursday September 22nd, 2022 8:15:07 PM

[u][b]The Farewells[b][u]

Tali makes sure she doesn't miss the departures of Sir Nikolai & Lady Prudence. She hugs them both and wishes them a safe journey home.

Turning to Sir Succotash, Tali says, "That would be swell..."



Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Thursday September 22nd, 2022 9:38:27 PM


Pressi's normal sharp wit seems to be absent as McGregor gives his excuse. "Well, you're here now for what we truly sought you out for. To get to know you, and your organization."

Later, she would pull McGregor aside, tell him that she was planning to get rid of the woldsblood within her. Except...

"How did you deal with it?" she finally asked. "The being apart, the failure, the doubt. The question of whether maybe you were destined for something else. How did you keep going?"

(I'd be more into otherwise picking his brain but I don't remember why Murphy in particular kept reaching out.)

------------------

At any event, removing those spells would have to wait, as Succotash pointed out that she could help track Tali's identity. "I... I can give you some assistance, sure. A few spells, some of my own research, maybe the coven sees something...."

A little voice told her that starting a family and political career might have to wait. These kinds of things don't end with a divination and a trip to the library.

But after all....

Pulling Tali aside, "You know, I don't exactly have a great history of getting along with female spellcasters. And maybe it's that I met you at a time I was starting to cast myself. But also, I think it was always your nature and levity, a reminder that I didn't always have to just brood or have the world on my shoulders. It's been good having someone to spellcast with, and to just hang out. So of course I will help you in any way I can. You mean the world to me."



Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday September 23rd, 2022 12:28:35 AM

Nikolai hugs everyone (that hugs him, at least) and thanks everyone for their openness in accepting non-halflings into their unique 'gang'. "It has been an honor to work with Humbles Sword. I know I had some harsh words here and there but don't take it personal. Military training helps a recruit take harsh words and turn them into a learning experience because the recruit knows his commander would rather have him learn and live than not say anything and he not learn and die. As far as Law and Contracts go, you are more than welcome to become a temporary Mailed Fist Recruit to study the Contracts branch of our organization at no charge. It is a year-long course though." he grins.

Murphy Halfling Druid (Kim McCoy) 
Friday September 23rd, 2022 12:46:36 AM


Murphy Bumblebee listens to the wise old halfling. "We talked with Theadric a few times. Once he tried to get us to pull out of the Crescent Valley Games with a report that the biguns were about to overrun Humble's Ford. He seemed very ernest, but elements of what he said did not seem quite to fall fully into place, and we think someone might have been trying to use him against us, without him quite realizing so. However, Theadric was correct in a larger sense. A few ogre mages were hiring other biguns, as well as some halflings and small goblinoids, to come against the Valley. High priestess Sarabella Lovesong was assassinated by a group of thugs paid by Idafeatu, an ogre mage who was living up at the old Parley House in the Red Hills. We heard verification from his own lips of that, and when he tried to kill us, we took him down. He almost killed my cat, too."

He is glad that Succotash has also joined in the conversation. He grins at the cleric's evaluation.

To McGregor, he says, "Thank you for explaining yourself. It sounds like the grief of their loss has haunted you for some time." He thinks for a moment. "One time, some local bullies were giving me a bad time. My mother gave me counsel that might have worked well were I a girl, but it did not quite work as she thought it would, since I was a boy, and sometimes the rules are different. Heeding her that time made me think on later occasions that I needed to understand even one's beloved parents can sometimes not see things so clearly in every instance. Really, I can't think of another time that listening to her did not turn out well. She loved me, it was so easy to forgive her that one situational lack of insight, and I've never held it against her. We are mortal, all of us have blind spots.

"If anything, as they knew your heart for them, and love and care of them, how could they hold against you a lack of omniscience? Perhaps the Jericho, or, if there is One even above him, has perfect insight, foresight, and understanding. How can we who live mere scores of years match that level of knowledge and wisdom? I am no cleric, not one who can give absolution. Yet, I imagine, were the greatest and wisest of immortals to answer you, as you acknowledged what happened, and truly meant no harm, that One, or those ones, might say, 'You have repented. You have learned. You have changed. Those things are marks of wisdom. You are forgiven, McGregor Headwise.'" He shrugs his shoulders. "Yet, what do I know?"

He has another cup of tea, and takes from the plate of biscuits that Alouryn left us earlier. "I do have some ideas to come up with some specialized agricultural spells to help augment and target the verdant fertility of the Valley. Yet I want also to ensure that such are used judiciously. Perhaps we can discuss that topic at a later time."

Murphy's ears are open for anything further this paragon might have to say. As the conversation winds down, he suggests, "Perhaps we can meet from time to time now that we are looking to settle down." He looks over to his wife, and says, "I sense that Pressi may have a thing or two to chat with you about, Mister Headwise. I promised my friend, Kade, to go on an underground tour of the fungi he has been growing just north of here, if you'd be so kind as to excuse me. But before I leave, think this over. We would be happy to serve you any way you might need. Simply let us know." He gives a polite bow to their most welcome guest as he exits the room on his next errand.

Murphy Halfling Druid (Kim McCoy) 
Friday September 23rd, 2022 1:11:27 AM


Murphy gives Nikolai and Pru hugs. "Nik, 'as iron sharpens iron, so one man sharpens another,' said some wise fellow long ago. You helped to make us sharper. I would rather receive a correctional blow from a faithful friend than flattering praise from a perverse enemy any day."

As news of the opportunity to study Law and Contracts is brought up, Murphy's ears perk up. "Really? I could do that?" He thinks a moment. "I'll bet you ten pushups I could get through the readings in six months or less, once I start! If it's all lecture, though, well, I can only listen as fast as people speak, so no bets on that side of the course. There are a few other tasks I must attend to before I would be able to take you up on that - and I'll need to see what Pressi might think about me taking the time for it. But I take seriously your kind offer!"

As a going away present, he gives them a large basket with flowers. "It has six pockets, like a handy haversack, or Bill's pants o' plenty, each filled with different foods, separately wrapped and labeled. I had Kade put together a dozen types of some of our best fungi, mushrooms, y'know. Also there are five different cheeses from Crescent Valley. There are several bread surprises. A few bottles of wine, and of Brock's Best Beer. And here," he indicates, pulling out a parchment scroll, "is a list of everything within the basket, and how to pair with various complementary foods, drinks, whether with or without alcohol, and recipes. We never gave you a wedding present, you two. So, well, here! Thanks for spending your honeymoon with us! Now, when you can, go and have a real honeymoon!"

Prudence Komonov [AC 28; HP 194/194] 
Friday September 23rd, 2022 12:55:29 PM

Pru likewise hugs everyone goodbye, and returns the farewells. When they are ready, she takes Nikolai's hand and teleports away.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Friday September 23rd, 2022 9:31:52 PM


Pressi chuckles at the thought of Murphy going through contracts. "I thought we were clearly on the side of chaos."

She thinks a little more before they leave. "We did learn a lot from you. And who knows, maybe you learned a little bit from us, as well. If you ever need a couple of pains in the rear who can ride the wave of chaos, or just some extra spells and muscle, we'd be glad to return the favor."

---------------------

Pressi took some time to pull Kezzem aside. "Wow, so, underprivileged youth. I can't even be near the teenager at the theater without breaking out into hives." She breathed. "I think it's wonderful that you're doing that, and I think it'll bring you a lot of happiness.

"I've been telling everyone in town how much they meant to me, but you've known me far longer than when I even considered being a hero. When I was lost in the woods, you were the one beside me, making me laugh, bringing me luck... and watching out for me. You weren't just my friend, you were always my brother. And I sometimes took that for granted but I never forgot how much you meant to me."

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Friday September 23rd, 2022 9:47:18 PM

Tali continues to wave long after her newly met friends, teleport away.

Tali thinks to herself, "Wow, retirement is just around the corner!"...

DM Mitch 
Saturday September 24th, 2022 8:22:00 AM

Succotash tells McGregor his reasoning makes sense but it might not have mattered with their group who had a history of rejecting wisdom and doing things their own way. When Nikolai and Pru prepare to go he says the two of them have found a permanent place in his heart and if they ever need a travel cleric with a dino friend don’t hesitate to look them up. He also agrees to help Tali suggesting maybe Pressi can give them a starting point or failing that the great library at the Float might be a good place to start.
Kezzem tells the mayor he should probably get a business manager or something as organization was never his strong suit. He also reveals the name of his new project as 'The Kezzem Humblesword Center for Kids Who Can't Rogue Good and Want to Learn to Do Other Stuff Good Too.'

Tali makes sure she doesn’t miss the departure of Nikolai and Pru and hugs them both wishing them a safe journey home. She tells Succotash that having his help would be swell.

Pressi spares McGregor her sharp wit and says he’s here now so they can get to know him and his organization. She then pulls him aside and tells him of her plan to get rid of her Woldsblood fueled powers and asks him how he dealt with the failure, the doubt, and the question of wondering if he were meant for something else. However those plans would have to wait as she agrees to help Succotash and Tali in their endeavor revealing to Tali that it was good to have her share in those experiences and that she would help Tali in anyway considering Tali was one of the few female spellcasters Pressi gelled with.
Nikolai returns hugs, talks about harsh words and learning experiences, and tells Murphy he can come study contract law anytime.
Murphy talks about being haunted by old mistakes, a childhood incident, and future visits from McGregor. He says goodbye to Nikolai, gives them a parting gift, and says he looks forward to law lessons.
Pru also gives hugs all around.
Pressi comments that she thought they were clearly on the side of chaos. She pulls Kezzem aside for a talk.
Tali waves a long time and reflects on retirement.

Upon hearing of Kezzem’s new project George takes some time from his busy schedule at Humble’s Sword Sanctuary to build a tiny scale model of what George envisions the The Kezzem Humblesword Center for Kids Who Can't Rogue Good and Want to Learn to Do Other Stuff Good Too.' and presents it to the paladin. The model is a building with a plaque that reads the name of the building over the doors. And on top of the building itself is a stylized set of thieves tools.

McGregor chuckles as Murphy tells his story about his mom. ”Oh I forgave myself a long time ago. I’m old and wise after all, but I couldn’t really call myself Wise Old McGregor if I didn’t learn from my mistakes and seek not to repeat them. I took a measure of your group when you first started during the contest and I knew you’d turn into something special. I just had to stay away long enough for you to learn to stand on your own. I considered having this conversation years ago, but I admit by that point the game of keep away amused me so I kept it up. Now though I’d be happy to come enjoy more of this wonderful tea” He arranged for future tea dates before taking his leave.

Pru and Nikolai say their good byes and return home to the citadel. Things have started to change a little in the pair’s absence as they are maybe a league out from the fortress when a pair of hawks land nearby and reveal themselves to actually be Anna Morphling and another Fist member that Nikolai and Pru aren’t familiar with.

Anna says to Nikolai and Pru, “I’ve started recruiting and training my own squad. This is Dharby. He’s a druid and the first member of my land, sea, air operation / stealth recon unit. Tinker, Michael, Sigvar and Trayvin will all be happy to see you. The citadel seemed a lot emptier with the two of you and Pompous gone. Of course I don’t think he’ll be back as his family business seemed rather urgent. So how was your honeymoon? Did anything eventful happen? Seems like you guys have been gone quite a while.”


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Monday September 26th, 2022 1:06:46 PM

After Pru an Nik leave, Succotash gathers his friends together.

"As you know, when Tali joined us, she mention a lack of knowledge of her past. I have decided to help her try to find some understanding as to who her people are, and where she came from. Pressi has graciously offered to try to cast some spells, in hopes of giving Tali and I some direction to begin our search. If that fails, I suggested we head to the float and begin our search there, at the great library. It seems, I'm not cut out for a stationary life. Even in retirement, I feel the need to be out doing something, as I fear just sitting around growing old will send me to an early grave. Once we find the answers to Tali's questions, maybe I will finally be able to settle down, but my mind won't let me rest if there is an enigma that needs solving.

Tali is dear to all of us, and I'm sure you all understand why I desire to help her, and I'm sure you would join us if you didn't already have such noble plans. Press and Muph, you two need to take the time to really explore what married life has to offer, and Kezzem, your school is such a noble idea, to put it on hold would be tragic. Also Kezzem, I could be wrong in this, But I swear I saw a spark between you and Candy Badapple. Maybe you may want to look into changing her last name to Humblesword.

Anyway, Pressi could you cast your spells? I would like to begin our search."


Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Monday September 26th, 2022 4:12:37 PM

Before casting spells, Pressi consults with the gods as to whether she’d get any answers.

Kezzem Humblesword (BrianW) 
Monday September 26th, 2022 5:16:11 PM

"That's impressive and all that you made that so fast," says Kezzem, "But if I might make one suggestion, maybe make the real school a bit bigger maybe? It needs to be at least 20% larger."

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Monday September 26th, 2022 9:39:03 PM

[u][b]To The Next Great Adventure![b][u]

Tali gathers her stuff and brings Rayya this time. "You know friend, you really need to get out more often! Wanna take an awesome adventure?" Tali asks her familiar by way of the telepathic link shared between the master and familiar. Rayya nods and then yawns. Tali looks sternly a Rayya retorting telepathically, Don't you know that action is contagious?" Tali yawns in Rayya's direction.



Prudence Komonov [AC 28; HP 194/194] 
Monday September 26th, 2022 10:03:43 PM

"Anna!" Pru exclaims. "It's good to see you again. Yes, the honeymoon turned out to be quite eventful, but it's a tale best told over drinks at the Last Assignment."

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Monday September 26th, 2022 11:03:25 PM

"Great to see you, Anna, and Dharby. Honeymoon took a detour. I'll have a full report ready in a day or two, but I'm sure it will sound dry and boring after rounds of drinks at the Last Assignment. Then, if nothing pressing is going on, we'll try our honeymoon again, right, Pru?" Nikolai grins.

Murphy Halfling Druid (Kim McCoy) 
Monday September 26th, 2022 11:48:31 PM


Time with Pressi
"Take your time, love, in the decisions you take. I loved you as a monk, rogue, spellcaster, blood witch, and always as my dear friend, and now companion for life. I shall always choose to keep on loving you. If we ever become old and doddering, I shall still love you in a doddering fashion, and hold your hand, and give you kisses. Forgive me if I ever reach the point where I slobber as I do so," he teases.

"If, perhaps, we have children, naming them, raising them, and watching them win, lose, draw, make mistakes, do some good, and even become parents themselves - let us stand together, doing what we can to help shape their lives when it is our time to do so, and release them to the Wold when that time arrives." He pauses, then asks, "All right, quiz time: How many words were in that last sentence?"

Murphy Halfling Druid (Kim McCoy) 
Tuesday September 27th, 2022 4:06:09 AM


Already Murphy has offered several times to join in helping Tali delve into her family background. He reminds people of the married couple outside of Hovel who had sensed some aspects of her bloodline.

DM Mitch 
Tuesday September 27th, 2022 6:23:11 AM

Succotash tells the others about his yen to help Tali discover the truth of her past and that Pressi has graciously agreed to help with some spells. If that doesn’t give them a place to start their first stop will be the Float to check out its library. He also tells the others he’d ask them to join them but they already seemingly have other already noble plans.
Pressi consults with the Gods before casting the spells to determine if she’d get answers.
Kezzem tells George what he created is impressive but he should maybe make the real school at least 20% bigger.
Tali collects Rayya this time and tells her they are going on an adventure.
Murphy tells Pressi to take her time and that he will love her no matter what even if older in a doddering fashion. He also suggests that if they should have children raising them and then releasing them to the Wold when the time is right will keep them occupied and then administers a sort-of cognitive test. He reminds the party of a clue they once found.

Pressi’s inquiries to the gods are mixed. They seem to indicate that her spells will give answers, but whether those answers will let Tali answer her questions is unclear.

George responds to Kezzem, “What did you think this was a school for ants? Of course the actual structure will be bigger. Related question; are you expecting to potentially be taking in bigun’ children too at some point or will your school be exclusively halfling? If the former it will obviously need to be even bigger than 20%.”

Meanwhile Near the Citadel…
Pru tells Anna it is good to see her and then suggests the tale of the honeymoon is best told over drinks at the last assignment
Nikolai explains their honeymoon took a detour and that they’ll tell them about it over drinks at the last assignment with a full report ready in a day or two. After that if nothing pressing is going on they’ll probably retry their honeymoon again.

Anna says to Pru, “In that case then to the Last Assignment.”
Anna says to Nikolai, “Well I do so want you two to be happy dear friends, but I’m sad to hear you’ll be leaving again so soon after you just got back.”

Anna, Dharby, Nikolai and Pru all return to the citadel. She shows them to their quarters, “We kept them the way you had them when you last here. As you can see nothing is distrubed.”

After they’ve been given a chance to get the road dust cleared everyone heads down to the Last Assignment where they are joined by Michael, Trayvin, Tinker and Sigvar who like Anna are all overjoyed to see the pair once again.

Word has spread fast through the citadel of the return of the two Knights Commander Emeriti and so the bar is more crowded than usual as other Mailed Fist folk are interested to hear the most recent story of the last adventure for two members of the Agents of The Fist.

Despite all this no one wants to be the poor sop who was responsible for the delay of serving the Knight Commanders so everyone is quick to not be in the way of their leaders’ night out.


Kezzem Humblesword (BrianW) 
Tuesday September 27th, 2022 10:54:31 AM

"I mean, yes, my aunts are short, but they are not they are not THAT short. I wasn't planning on having biggies, but I guess I should exclude them. So make it 30% or 40% bigger I guess? Or whatever. I don't know how percents work."

Prudence Komonov [AC 28; HP 194/194] 
Tuesday September 27th, 2022 5:51:53 PM

"Well, there was this group of halfling adventurers," Pru begins. "And there were these giants..."

She begins the tale, at some point stopping and handing it off to Nikolai.

Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Tuesday September 27th, 2022 9:07:17 PM

Succotash walks to hear the results of Pressi's conversation.

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Tuesday September 27th, 2022 9:39:20 PM

To The Next Great Adventure!

Tali awaits Pressi's findings before deciding where to start. Rayya stays close to Tali, currently standing on her right shoulder.

Murphy Halfling Druid (Kim McCoy) 
Wednesday September 28th, 2022 5:19:18 AM

Notes regarding Talia

Talia's first post was Sunday, July 8th, 2018. Within the first few days of posting she asks about genealogists and historians, and lets on that she'd like to learn of her family background. Conversation on the topic, with some insights, continues through about July 16, 2018.

Talia's Identity Crisis
Murphy laughs at Bliss's compliment to his family tree knowledge. "No, I think the most knowledgeable about Crescent Valley families honor goes to Mildred Treeleaf Softbelly of Angel Springs. And old Farley Applebarrel and his wife Lois over in Hovel are a close second as a pair, and my brother Kendry in the top ten. Did you know they have genealogical knowledge contests once in a while here in the valley? I'm maybe in the top thirty or thereabouts. For other aspects of history, there are several people who have their specialties. My Aunt Marigold is no slouch in the history department - and she has a thing or two in common with Bliss and Pressi and their covens. By the way, I tell you that as I trust each of you - but she does not want that spread for general consumption. She's in Hovel. By the way, she can be sweet as pie, and fierce as a dire wolf, so mind your step with her. Since Hovel is closer, Talia, how about if you and I and whoever else would like to immerse themselves in relational minutae head to Hovel for a day or two? Might be able to find out a little bit - but no guarantees. Oh, and Mungo Hardbottle in Angel Springs has some family history books in his stacks. I think he has a thing for sorcerers, too, but I might be mistaken. That is, Kendry might be mistaken, as he is the one who told me that.

There is some dense posting over that week, but meeting with Farley and Lois do reveal some leads...

DM Mitch 
Wednesday September 28th, 2022 7:59:27 AM

Kezzem says his aunts are short but they are not THAT short and then says he wasn’t planning on having Biggies but he didn’t want to be exclusive so it needs to be bigger but he confesses he doesn’t know how percentages work.
Succotash waits to hear the results of Pressi’s conversation.
Tali also waits to hear Pressi’s results with Rayya perched on her shoulder.
Murphy thinks back and gathers all the leads they’ve had before.

Clues are gathered, spells are cast, and discussions are had. Unfortunately no clear answers are gotten. There are many strong possibilities, and divination hints the answers lie outside the valley, but it will likely take a lot of legwork and possibly a bit of adventuring to actually get the answer.

Kezzem’s plans are adjusted to account for possible biggun attendees and final details are agreed on.

Meanwhile back at the citadel…
Pru begins to tell the tail of their latest adventure ready to hand it off to Nikolai at some point.

Anna says, “Those halflings sound like quite the eclectic bunch, though it sounds like some of them could have used some discipline. Any chance any of them might want to enlist?”

The other knights commanders fill in Nikolai and Pru of what has transpired at the citadel in the couple’s absence. The stories are not as exciting as Pru and Nikolais. The most eventful thing is the recruitment of Dharby giving Anna someone she can go on long wild shape patrols with of course Dharby needs to sleep so Anna still has a portion of her day where it is just her since she is a plant kin and can forgo sleep with sunlight.


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Wednesday September 28th, 2022 11:31:18 AM

"Well Tali, would you like to check in with Murph's aunt, or head to the float?"

***Attention DMs Jon Paul and I have discussed this via email previously, and unless he has changed his mind since, we weren't necessarily looking to answers Tali's questions, but more or less, thought it would be fun to have Tali and Succotash riding off into the sunset, on a new adventure.***

Prudence Komonov [AC 28; HP 194/194] 
Wednesday September 28th, 2022 2:10:29 PM

"No," says Pru. "I doubt any would want to enlist. I think most of them plan to retire and stay in Humble's Ford."

Murphy Halfling Druid (Kim McCoy) 
Wednesday September 28th, 2022 4:06:01 PM


[OOC: And, considering that Succotash was originally flat smitten with Talia (her name back then), it would not be surprising to see them riding through a series of sunsets together. Title a novel: "The Cleric and the Sorceress"]

Kezzem Humblesword (BrianW) 
Wednesday September 28th, 2022 7:31:31 PM

Kezzem tries to enlist the Bad Apples as mentors for his new center.

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Wednesday September 28th, 2022 8:18:54 PM

OOC: sorry to have missed the post yesterday. We had to make that hard decision all pet owners have to do at some point. The house seems a bit empty today.

IC: Nikolai takes up the tale from the Pocket Realm and goes through the battle with the Fire Giants and stops with their deal with the Fire Giant Head Priest and hands it back over to Pru.

"We might see one halfling, Murphy, pay a visit to study Contracts and Law. But, other than that, they've got their hands full over there where they are as is."

Tali (JonPaul) AC:42 (T:38, FF:36), CMD:, Saves:(F:20/R:22/W:25), HP:135/135 
Wednesday September 28th, 2022 8:42:16 PM

Tali and Succotash riding/hovering off into the sunset, on a new adventure

OOC: Our condolences for your family's loss.



Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Wednesday September 28th, 2022 9:02:31 PM


Pressi updates Tali with whatever notes she can gather, which isn't much. She can give some connections but she admits that she's done the rootless hero for long enough. All that chasing of glory, but what she really wanted was to just be home.

Much of the rest of her time the next couple of days involves catching up with old friends she adventured with. Shel, Alleah, Bliss, Hobie. The various people in the covens, in the mayor's office, in the varied bars. The couple of sisters that had made their way to Humble's Ford. Hazel and Alroun in the Flower Temple.

It isn't long before she starts asking questions, starts thinking of where to start running her first campaign. It is after she went up a mountain with some wish diamonds, but any questions as to whether she removed her magic is simply met with a smile.

She does make plans of her own, discussing returning to Angel Springs with Murphy. And, maybe, continuing Bliss' dream of another home for halflings, another colony.

At last, she finally sits down next to Murphy in a moment of privacy. She reminisces about the time they first met, the time she joined the group. The struggles, the great moments, the times when he was her rock, the times when he let her show her emotion. Of all the things that he gave her.

And of how much she was willing to share the next chapter of her life, that was coming sooner than he thought.

With another moment of sipping water instead of any alcohol, she cleared her throat. "So the doctor confirmed something that I already had divined. About those amazing kids that you keep bringing up...."

(OOC: I'll probably continue to make small posts depending on how much longer the DM wants to run this, but I'm planning that tomorrow's post will probably end her plotline.)

Murphy Halfling Druid (Kim McCoy) 
Thursday September 29th, 2022 4:44:26 AM

Pressi further endears herself to Murphy by setting aside time to remember their history together. He smiles, nods, and listens, and adds here and there to the reminiscence. Then, at her last bit of news, he erupts in joy, taking her by her hands and dancing in a circle, then embracing her in a squeezingly snug hug. "We're parents! Mama and Papa! Papa and Mama!"

After a few minutes of celebration, he takes a few deep breaths, and says, "Let me know when we can tell others. I mean, after a bit some will start figuring it out but... Pressi!" He kisses her in joy, then kisses her stomach. "Hi baby!" He then looks up. "Babies?"

Murphy Halfling Druid (Kim McCoy) 
Thursday September 29th, 2022 4:50:52 AM


Besides the joys of preparing for fatherhood, and setting up a nursery, and getting advice from his folks, and his siblings who are bringing up Murphy's nieces and nephews... there are many other projects he has in mind. None of greater personal import than what Pressi just told him, though. "Say, what do you think about seeing if we can visit the Birthing Tree in the Culverwood at the right time? It's kind of a family tradition."

Nonetheless, here is a short list (Note: This definitely goes longer than generally allowed for post length):

• Humble's Ford tunnel design and construction, working out details with leaders, businesses, and citizenry.
• Subterranean development of the Sanctuary of Humble's Sword, coordinating with our dwarf fungi expert
• Development of the buildings and features at the Sanctuary. Develop a great children's playground there. Also, make a site on the grounds for good training and obstacle courses. Perhaps the Sanctuary can have an area set aside within as a local outpost for the WLA.
• Meeting about once a fortnight with McGregor Headwise, and gradually inviting other luminaries of the village to regular get-togethers to consider community matters
• Plan and plot with Pressi on her political aspirations. Perhaps, down the road, he'll get more involved on the political leadership side of things, too. At the very least do what he can to maintain good relations with members of the political structure.
• Take the journals he has assembled down through the years of adventuring, and develop a novel based upon it. Write some short stories, parables, a few children's books, a small collection of poetry and song
• Occasionally wildshape and join with the air elementals in playing music at the tall white spire put up a few years ago.
• Help out Kezzem from time to time at his place for youth development
• Wildshape to wind dance with the air elementals at the White Spire we erected a few years back. Wildshape into other elemental forms from time to time, and into animals, birds, dinosaurs, plants, etc. for various occasions and purposes.
• Visit the moon called Kerracles to take advantage of the libraries up there, and meet with the ant people to ensure they are doing all right, and are adhering to the agreement they made with Humble's Sword. He wants to spend a few weeks every year getting to know more and more about the moon.
• Also visit the moon Wardd, get to know it.
• Study astronomy
• Keep up with what the Second Dinner Club is up to. Research and document the Giant Towers' defenses.
• Help further develop and maintain defenses for Humble's Ford and Crescent Valley.
• After a few years, start helping out in teaching at the local school.
• Develop an extensive library.
• Since Pressi would like to spend time in Angel Springs, Murphy makes sure to establish a home for them there. Of course, there is the family business - Winwood Music and Toys. Leska and Nalfein are not the only family members working there now. They've been training up a few nieces and nephews to help them out.
• Help lay the groundwork with his family to establish a Winwood Music and Toys store in Plateau City
• Study Teucri history and artifacts.
• Visit their storm giant friends.
• Visit others they have met in the course of their adventures.
• As their family grows, take a regular, daily role in helping in the formation of their children. Teaching, playing, giving them lots of experiences, teaching them a few different languages, and staying in strong relationship with his wife to present a united front to the children.
• After a few years, figure out a way to study laws and contracts with the Mailed Fist without severely compromising his other commitments. Murph's pretty smart, and a quick study. He may see what he can do about borrowing books to study at home, mixed with on-site training, lectures, etc., too. He will be diligent to do well at any writing assignments given.
• Host with Pressi an annual reunion for all prior members of Humble's Sword. Feast, tell stories, and give fun and silly awards in commemoration of past exploits and quirks.
• This really is a short list compared to what I could enumerate! :-)

DM Mitch 
Thursday September 29th, 2022 7:13:29 AM

Succotash asks Tali if she’d like to check with Murphy’s aunt or head to the float.
Kezzem tries to enlist the Bad Apples as new mentors for his center.
Tali is ready to ride off in the sunset with Succotash on a new adventure so it sounds like they are Floatward bound.
Pressi gives Tali what information she can which isn’t much then catches up with some of the folks in Humbles Sword discussing things like going back to Angel Springs or rekindling Bliss’s idea of another Halfling colony somewhere before taking Murphy aside and telling him some good news.
Murphy is ecstatic about the news and reflects on the billion things he’d like to do in retirement.

Kezzem is able to track down the Bad Apples and with a bit of convincing is able to recruit them to his project. Others work on preparations for leaving or their own projects.

Meanwhile back at the Citadel..

Nikolai suggests Murphy might come to visit and study
Pru confirms the others seemed interested in settling down in Humble’s Ford
Upon hearing of the treaty the Mailed Fist entered into with the Fire Giants of Fhorge’s pocket realm the other Knights commanders are interested to see Pru and Nikolai’s tribal paint and the stone tablet that marks the alliance.

Tinker asks, “Should we be worried this alliance with these Fire Giants might get The Fist in trouble one day? You did say they kept slaves and they are fire giants who as a race tend to have a reputation and it isn’t particularly good.”


Succotash (Jeremy) AC 43(42)/18/40 CMD 25 HP 142/142 Valerie AC 41(40)/16/34 CMD 34 HP 170(143)/170(143)Spells 
Thursday September 29th, 2022 11:36:26 AM

Succotash preps Valerie for an adventure, and dons his armor, taking up his adventuring gear. With his friends near at hand, Succotash says,

"You are all so precious to me, and I hope that Tali and I can quickly locate her past so that we can return to this great estate, and such amazing friends. Congratulations Murph and Press, you guys are going to be amazing parents! Kezzem, I'm so glad you were able to recruit the Badapples, They have a bad reputation, but were have all come to learn that they truly have a heart of gold, and I can think of no one who would be better at helping wayward kids than former wayward kids, and lets face it, Candy is a great leader. With her help, you will have an amazing school. The sooner we depart, the sooner we can return, so I will not say farewell, instead I will say, "Until we meet again"!"

Succotash than gives everyone a heart felt hug, and steps back, places a hand on Valerie, and offers a hand to Tali and her feathered friend. He asks her, "Do you want to do the honors, or should I. I've never been to the Float, I can't wait to see it!" It is obvious that he is referring to casting a greater teleportation spell.

Pressi (Melvin) - AC (33) 29, HP 217, CMD (30) 27; Harper AC 35, HP 117, CMD 35 
Thursday September 29th, 2022 9:10:26 PM


The headquarters for the Pressi-Bliss coven are empty.

Outside, people say goodbye to the varied departing heroes, make plans for the new structure, and consider moving to a new location. Eventually, Dolgrin will take over, and Pressi's sisters will remain somehow active. Granny remains active in her role of keeping things running.

But the mission is now changing, and in doubt. And some of the recruits consider retiring themselves. Jamir Badapple knows that his clan needs him. Mooncalf (the construct from the moon) and Eandoo (the kobold) wonder where their role is. La Rue feels pressure to return to the alchemist shop. Even Joy and Comfort are just going through the motions.

And the leadership has retired. The headquarters are empty.

Except for one delivery man.

He makes his way slowly to Dolgrin's desk, placing a folder down upon the rest of the piles. Clipped to it is a scried image of a giant cathedral, a skull shaped building shining purple in the night. And attached is a small note from the Southern Crones, a reminder that some people don't get to chose where to go.

His delivery done, the man disappears down the hallway. The folder remains, labeled "Nightmare Quarter."

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Thursday September 29th, 2022 9:30:34 PM

Nikolai shows off his Fire Giant tattoo of the Mailed Fist. "Unfortunately I'm not a good artist but the fire giant tattooist is pretty good."

He answers Tinker, "I don't think there's any concern there. They live in a dimensional space supported by Fhorge himself. They were very clear that their one goal is to protect the Artifact that maintains the seal on Scald. They have everything they need there and don't venture out. As far as their view on slavery goes, some slaves are treated very well, not so much for some others, but they aren't the only ones to believe in that sort of servitude and are most likely not going to be asked to change the Wold in that respect. Not to mention they are a looooong ways away. If anything, we might be called upon to mediate some dispute, but even that is highly unlikely due to distance. On the other hand, if we need the services of Fire Giants to create some special item, say, to fight Frost Giants, well, we know where to go."

Prudence Komonov [AC 28; HP 194/194] 
Thursday September 29th, 2022 10:16:35 PM

"As Nikolai said, they're a long way off," Pru says. "I think we should view it more as a non-aggression pact. They won't bother us if we don't bother them."

Murphy Halfling Druid (Kim McCoy) 
Friday September 30th, 2022 5:23:11 AM


Murphy's followers...

Over a hundred people - many halflings, but also some dwarfs, humans, three elves, a few gnomes, and some adventurers - have gathered over the past couple of years as followers of the druid. Kendry, one of Murphy's older brothers, and a bard and adventurer in his own right has been his cohort. They talk things over. Murphy still has many projects to work on. Kendry himself is in support of many. They organize a series of meetings (including good food and drink), going over opportunities and challenges with them. Dwellings have been constructed for followers in the area surrounding the Sanctuary. Many have jobs in support of Humble's Sword, and Humble's Ford.

"I want you to understand the gratitude I feel for so many of you to have come alongside us in recent times. As you know, and as is the custom here in the Wold, after attaining a certain stature and skill set, most adventurers go into a life of retirement. Well, I feel too young to retire - yet also see some new directions to take. Family is important to me, as is community. What do we value? Learning combined with Wisdom; Justice tempered by Mercy; Diligence in doing our duties; Love of truth - and of truth spoken in love; Invention to improve our lot in life; and being the sort who looks to help others choose the Good, and forsake what is wrong - These are things I value. How about you?

"If you want to pursue these things with us, then I invite you to stay on. There are many roles to fill, many jobs to do, and many paths to choose from. Even at times much profit to make. I know a few of you have been attending services of Ffloy - others of Flower - and some of both.

"We are laying out options for you to consider. If any of you feel this is a time to depart, please do so with our blessing. For those who wish to remain, we will help you explore, and choose. Do you have friends or acquaintances not yet part of our community who you think would be good additions to our community? Invite them! We have plenty of work to do. Are you staying? We have plenty of work to do!"

Kendry then takes over, laying out a number of professions, roles, tasks, jobs, entrepreneurial opportunities, and even some adventuring options. He already has a pretty good feel for what the people's interests, inclinations, and skill sets are.

Kezzem Humblesword (BrianW) 
Friday September 30th, 2022 2:14:19 PM

Kezzem heads towards the Dancing Pigs to put some flyers up for his new center and finds himself in the Giggling Ghost instead.

DM Mitch 
Friday September 30th, 2022 7:05:34 PM

Succotash preps Valerie for an adventure, donning his armor and taking up his adventuring gear. He tells his friends they are precious to him, congratulates Pressi and Murphy and tells Kezzem he was glad the Bad Apples joined him and that the school will be amazing. He finishes with an “Until we meet again.”
Pressi’s covens headquarters are empty except for one delivery man dropping off a folder on Dolgrin’s desk labeled Nightmare Quarter
Murphy meets with his followers and discusses with them their future.

And so the tale of Humble’s Sword ends, not with a great battle or party, but with life. It going on as people start new adventures to find their origin, to become parents, or just to help others find their way. Though they may no longer fight Wold ending threats their story and influence goes on to echo through the generations.

Meanwhile back at the Citadel…
(OOC: I feel like we are in an episode of Super Friends everytime I type this)
Nikolai shows off the tribal paint and says the Giants are good artists then says the agreement is more of a non aggression pact and that perhaps they’ll call upon the Fist for some kind of negotiation but the Giants are a long ways away and tend to stick to their realm. He also suggests the Giants may be able to craft them specialized weapons in the event the Fist needs to fight Frost Giants.
Pru agrees with Nikolai that the giants are a long ways off.

Michael remarks, “Too bad we didn’t know those guys when we were asked by the Griffins to investigate the happenings on that mountain. If I recall correctly the Frost Giants were pretty standoffish. Those weapons could have come in handy.”

The reunited Agents of The Fist minus Pompous enjoy their time together long into the night but eventually they start to slowly depart back to their individual quarters. Nikolai, Pru and Anna are the last three members left in the Last Assignment.

Anna says to Pru and Nikolai, “I take it back. After hearing all you have dealt with I’d say you guys deserve a real honeymoon. This time I’d suggest if you come across any halfling adventurers or murder investigations you go the other way. You know Nikolai I don’t necessarily think you need to write that report right away. You see I had Cedric de Mowbray listening in at that table over there,” and she points to a nearby table where a man had been sitting alone writing things in a journal, “and noting down what you said and I think that could serve as enough of a report for now. Why delay your real honeymoon any longer? I mean sure it would be nice to spend more time with you guys but we’ll have plenty of time for that whenever you come back next time to stay.”

Whether Nikolai and Pru take advantage of Cedric’s scribed notes or Nikolai takes the time for his full report, not long after that night at the Last Assignment Pru and Nikolai are once again packed for the road.
The pair set off on a real honeymoon. A pair of hawks fly overhead until the pair are leagues away from the Citadel and well on their way.


Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Friday September 30th, 2022 8:47:34 PM

Nikolai enjoys the reunion with his fellow Knight Commanders. It was the first time they had been apart since the day they were selected by Knight Commander Palance as the Mailed Fist Special Forces. Since he and Pru will be back, when they part for the night it is with a light heart.

On the road the next day, he stops a moment and turns to Pru, "You know, this looks like that road we were on years ago when Sgt. Trammack test us to see who would be chosen as the Thumb for the newly formed Agents of the Fist. It has been an amazing journey, with happiness and sadness. Lives saved and lives lost, and, of course, lives brought back!" he laughs. 'But of all that, because of you, I'd do it all over again!" and he gives her a big kiss and hug.

Prudence Komonov (Kathy Ice) [AC 28; HP 194/194] 
Friday September 30th, 2022 11:58:58 PM

Pru returns Nikolai's hug and kiss. "Married life is going to be a completely new type of adventure, and I can't wait to get started!"

Nikolai (JonathanT) AC 47 Tch 39 Ffted 40 HP 175/175 CMD 52/54(Grapple/Trip/Disarm)  
Sunday October 2nd, 2022 11:04:48 AM

Hand in hand, the two Knight Commanders, semi-retired from adventuring life (for that life is never truly over), head down the road to a new live, and the new lives to care for.

Murphy Halfling Druid (Kim McCoy) 
Wednesday October 12th, 2022 2:00:59 AM


Murphy says to Pressi. "After years of adventure, traveling the Wold, and even to a moon, I look forward to enjoying good domesticity for a good while, dear. Say, try this truffle."

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