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Into the City


Entering Fae Skiemir [DM SteveK] 
Friday March 25th, 2011 1:57:55 PM

The Champions of Chaos trudge on, only Xenia scampering nimbly ahead as a scout through the primordial forest. The mist slowly, insiduously closes in on the group, and soon the soft mosses, the patterned ferns, even the great tree trunks are lost in the mist. Tendrils of slightly glowling fog seem to reach out and caress the heroes, always pulling back, but only by inches.

The fog suddenly gives way to a lawn of short grasses, the mist a solid wall reaching to the twighlight above is just behind the heroes. A quarter mile in front is a tremendous wall, 40 foot high and 30 foot thick. The thickness is easily seen by the breeches in the wall, the rubble strewn across the grass and into the streets beyond. One hundred feet to the right is a Gatehouse, the portcullis wrenched and broken, the doors missing (whether from age or war is uncertain).

Looking at the sketch map given by the Witches, the heroes are supposed to begin at the Silver Gate of Fae Skiemir to get to the Waterworks, but is this the right one?

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+31=49 ;
Friday March 25th, 2011 4:37:31 PM


Dropped now from out of the shadows, Xenia squats on her heels contemplating the enormous wall of Fae Skiemir as she waits for the others to catch up. How big could the city be? How big was Plateau City? Certainly not so big as to take more than a day or two to circumnavigate.

"I don't know that this is the right gate," she says when the others arrive. "I mean, the same one what's on the map. I'm thinking we should make a trip all the way around the outside of the wall before we decide to enter. Might save us from getting lost."

She reaches into her pouch and pulls out a piece of chalk. "Be right back. I'm going to take a look in through the gate. Wait here, Sylvie."

Fading back into shadow, the dark rogue makes her way cautiously to the nearby gate. Through the gate she looks and listens. Then, before returning to the others, she draws a rune down low on the wall, a high Woldian glyph for her own name.

"We'll know we've made a full circuit of the wall when we find that," she explains after having returned and reported.

+++++++++++++++++++++++++

46 - Spot Taking 10 w/Skill Mastery
49 - Listen
54 - Hide Taking 10 w/Skill Mastery
42 - Move Silently Taking 10 w/Skill Mastery

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 41/50

Kazak Stonewall Ac 36 Hp 234/241 
Friday March 25th, 2011 9:09:41 PM

"Wow .... look at dem walls ... dat musta been some battle ..... dem walls are just wrecked ..... something big and nasty did dat for sure " growls Kazak

"Silver gate .... huh .... well how many gates were there ? .... "

The dwarf kneels down on one knee .... and awaits their scouts return from her scouting .....his steel grey eyes searching for movement among the ruins of the fabled city ....

Rash hps 171/171 ac 32 
Saturday March 26th, 2011 11:31:16 AM

Rash asks, "Do we want to go around from the outside of the walls or do we want to go around from the inside of the walls. I believe my geas says I have to find an innocent first before we tackle the clerics so I agree we need to circle around the edges but I think from the inside might make more sense."

Firn'gaer AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday March 28th, 2011 10:53:34 AM

Firn'gaer is quiet and in thought. He thinks about the effects on magic in the Fey King fabled city. Without his magic, he is only a liability. Perhaps, it is as he feared . . .

"We will just have to hope this entrance is close to the Waterworks. We don't have time to scout the outside of the entire city. That could take us a week or more."

"Rash, if believe you have to save someone first, then do it. But the consequences of that spell cannot and will not delay our objective. Stopping this plague is more important than any person or persons, including any of us."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[OOC: Don't have Magnificent Mansion only Secure Shelter.]

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Torgon: AC: 35 HP : 198/198 [SUB: RichP]  d100=78 ;
Monday March 28th, 2011 11:56:45 AM

Torgon takes out the map given to him by Dalennorre. He looks over the map to see if there is anything on the map of note, in particular, the locations of the other major factions Dalennorre spoke of. He will mark them on the map if so.

"According to the map, our map starts at the Silver Gates." He says. "I'm going to try find out if this is the gate we should start at."

Torgon takes out his symbol and saying a prayer and casts Divination to try and learn if this is the Silver Gate spoken of by Dalennorre. [Divination: rolled 78]

+++++++++++++++++++++++++++++++++++++++++++++

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 112 rounds

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Augury, Status, Lesser Rest., Resist energy, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, Divination (c), Freedom movement x2, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Entering Fae Skiemir [DM SteveK] 
Monday March 28th, 2011 12:20:31 PM

It takes a moment or two for the heroes to stare at the fabled city of Fae Skiemir. And then Xenia suggests to scout the circumfrence of the city, Rash starts looking for someone she can save, Kazak speculates about the force to tear down portions of that wall, Firn'gaer worries about the fluctuation of magic and urges everyone to stay on focus.

Xenia sprints forward to scout the gatehouse and marks a stone with her personal glyph. Looking and listening at the entrance, the rogue comes back to report what she sees. The bent and twisted portcullis is made of a silvery metal that doesn't attract rust, most probably mithril, hundreds of pounds of it! The tunnel through the gatehouse is 60 feet long with murderholes in the cieling and debris across the floor. Beyond the gatehouse is a wide avenue, mostly strewn with rock and cracked with weeds, but there is a double cart-wide area that is cleared. Wind plays about the towers on the wall and buildings, creating a low sussurus of off-key sounds. There are sounds of one or two fights going on (metal on metal, shouts and death-shrieks), but the echoing sounds make it impossible for even Xenia to tell exactly where they are coming from at this distance.

Torgon takes another approach and seeks divine answers. It takes 10 minutes of chanting to have an answer, which is about the same ammount of time it takes for Xenia's scouting expedition. "Is this the Silver Gate spoken of by Dalennorre?" he asks. One word comes back, confident and full of restrained power... "Yes".

(ooc: The COC get 500xp for the Spiders and roleplaying with the Witches. After Rash and Firn'gaer's diplomacy :-), I frankly thought that the heroes weren't going to get any of the Witches information.)

(ooc2: Torgon gets a Hero Point for his wise use of the Divination spell. Perfect timing!)


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+31=41 ;
Monday March 28th, 2011 3:08:00 PM


Xenia nods. Without a word she holds out a hand for the map. Now is the time to practice stealth discipline. After committing the map to memory, she hands it back. <i>"I heard sounds of fighting," she warns. "I'll try to steer us around it. But we may wanna bust in on a fight if we think it's the right thing to do. Either way, I'll try and give us as much to go on before we're given no other choice."

"Sylvie, you gotta stay with the other guys. You won't be able to see me and I don't want you giving us away."</i> The little shadow does not appear happy. But the serious look upon Xenia's face convinces her to remain behind.

Renewing her striding spell and whispering to her ring of invisibility, the dark shadow girl moves in through the gate.

+++++++++++++++++++++++++

46 - Spot Taking 10 w/Skill Mastery
41 - Listen
69 - Hide Taking 10 w/Skill Mastery (-5 for full movement; +20 for invisibility)
38 - Move Silently Taking 10 w/Skill Mastery (-5 for full movement)

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 40/50

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=30 ;
Monday March 28th, 2011 8:59:12 PM

Peerimus casts an eye about the group, "Yes of course our skills of stealth." He smiles at Xenia, "you have the lead, I'll give you 60' then we follow."

"Speaking to the others he concurs with Firngaer on the gease spell. "I only understood that you must rescue an innocent from the city. there was no order to the task that implyied it must be done first. We move on the Waterworks directly. Xenia has point I will trail her, the rest of you trail me by 60'."

"Yorrick stay with Firngaer." And with that the great kodaik moves to shadow the gnome archmage

The Solar druid keeps tabs on Xenia through True Sight and once she clears the gatehouse he floats after to the edge to reacquire the elusive woman [Spot 30]

Peerimus is not sharing any spells with Yorrick, all spells are cast a second time

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Kazak Stonewall Ac 36 Hp 234/241 
Monday March 28th, 2011 10:20:20 PM

Hearing the plan .... the dwarf adds a few words " dem fighting sounds might be fighting games .... sorta like dey can make wagers on .... what else does dey fight about ... dey all trapped here ...gotta pass da time somehow " growls Kazak

With that he times his walk after Peerimus ...... 60'ft behind the druid ....

" we should keep our voices down ..... use hand signals ...we don't know how many of dem are over der "

Rash hps 171/171 ac 32  d20+11=27 ;
Tuesday March 29th, 2011 1:49:57 PM

Rash nods at Peerimus and smiles at Firn'gaer. "I know my duty you short toad." Rash follows along her eyes scanning for trouble. "I don't know if we want to get involved with a fight or not but if we do, we have to make sure we kill everyone of who we perceive as the bad guys. We don't want word of our coming to get to the clerics of Marteaus. That might make things more difficult.

Also remember not to do any looting. I don't want to have to fight the curse of this place as well as the clerics."

spot check 27

Streets of Fae Skiemir [DM SteveK] 
Tuesday March 29th, 2011 2:16:18 PM

Xenia moves out first after committing the sketch to memory. "Left at Ebyon's Fountain, straight over Iron Bridge, and left to the Waterworks", she mutters over and over until she has it right.

With his True Seeing Peerimus follows, but even then, he can't see Xenia unless she makes a motion sure to catch his eye. That is one hard to follow woman! (ooc: even without her invisibility, an observer needs a Spot check of 49 to see the rogue unless she specifically wants to come out of stealth mode.)

Slyvie pouts a little by being left behind by Xenia, and then amuses herself by pretending to be Durgan's shadow.

Yorrick grunts and follows Firn'gaer.

Torgon (DM move) keeps his chain ready and elects himself rear guard. "With my chain and spells I can get to the front fast enough", he states.

..................

The heroes move through the ruined and deserted streets of the ancient elven city. Towers and spinets soar into the sky, most of them jagged at the top, the debris scattered below. The street the heroes are on looks like what used to be a secondary road, wide enough for four large carts. Only the middle 20 feet of the road cleared of rubble.

Things occasionally fly through the air; small messenger imps, quasits, a couple of times a succubus and a harpy or two; once a human on a flying carpet. The lowest one is a couple of hundred feet higher than the road, and though it is obvious several of these flying beings have spotted at least the larger group of heroes, they do not stop nor do they appear to hurry on.

The sounds that Xenia hears she is able to avoid, though the sharp-eyed rogue notes there are occasional eyes in abandoned buildings that watch the heroes pass. Again, although there are obviously things watching, they do not seem to be inclined to action... yet. They pass many side roads left and right and continue on...

.................

ooc: map included shows what the DM thinks is the walking order.

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir



Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+31=47 ;
Tuesday March 29th, 2011 4:43:48 PM


Fountain ... fountain ... Ebyon's Fountain ...

It's one thing to keep your eyes peeled. In many ways, being sharp of eye is the easy part. It's recognizing what you see when you see it that's sometimes pretty tricksy.

Flowing from one shadow to the next, the dark rogue remains alert for both the landmarks as well as any potential danger.

+++++++++++++++++++++++++

OoC: Map looks good to me.

46 - Spot Taking 10 w/Skill Mastery
47 - Listen
69 - Hide Taking 10 w/Skill Mastery (-5 for full movement; +20 for invisibility)
38 - Move Silently Taking 10 w/Skill Mastery (-5 for full movement)

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 40/50

Torgon: AC: 35 HP : 198/198 [SUB: RichP]  d20+5=24 ; d20+32=39 ; d20+32=33 ; d20+32=34 ; d20+32=47 ; 2d6+21=26 ; 2d6+21=26 ; 2d6+21=29 ;
Tuesday March 29th, 2011 9:28:42 PM

The minotaur keeps a watchful eye on the buildings, particularly the roofs, for any sign of trouble as he moves along from his rear position. [Spot DC24] He maintains a readied action to deal with oncoming aggressors.

AoO: AC's 39, 33 (miss), 34, 47; Damage: 26, (miss), 26, 29.

+++++++++++++++++++++++++++++++++++++++++++++

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 112 rounds

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Augury, Status, Lesser Rest., Resist energy, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, Divination (c), Freedom movement x2, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

link href="https://docs.google.com/View?id=d2vhjfn_1gt7n54f9"]Torgon[/link]: AC: 35 HP : 198/198 [SUB: RichP]

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+6=10 ;
Tuesday March 29th, 2011 9:41:57 PM

Firn'gaer moves along using his flight to bounce along the ground. He occasionally reaches out with a hand to stroke Yorrick's fur. He trains his eyes ahead and using his Arcane Sight watches for any appearances of new magical auras ahead. His focus is completely on magic auras [Spot DC10].

He watches a magical aura, Xenia, as she moves between cover. Appearing and disappearing as his line of sight is blocked by things on the street.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

link href="https://docs.google.com/Doc?id=dfhk85hk_2gx845wfh"]Firn'gaer[/link]: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues

Durgan Stonewall (AC 41; HP 220/322) 
Tuesday March 29th, 2011 10:38:54 PM

Durgan trudges along, shield and axe ready. "Keep sharp brother, I gotta feeling sumthin ugly is gonna poke it's head out at us sooner or later..." He looks over his shoulder at the ghost and mutters to himself that he likes it more when she is behind Xenia.

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=42 ;
Tuesday March 29th, 2011 11:04:31 PM

Peerimus floats along, noting the eyes that take note of the apparent Solar drifting by. A flase hope flits through his mind that his present form is a deterant to the some of the rabble spotted thus far. Glancing over his shoulder he holds a stopping hand up to allow himself a greater spread ofdistance between himself and the others (Peerimus was taking a 60' lead from the rest of the group)

Yorrick grunts and snorts the air, taking in the new suroundings of scents. Some mundane, many not.

Peerimus Spot 42

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Kazak Stonewall Ac 36 Hp 234/241 
Tuesday March 29th, 2011 11:23:00 PM

The dwarf slows down a little ..... letting the druid gain some distance between them ....." keep together bro ....i think your right .... plenty of big ugly things around here .... we'll see some soon enough " growls Kazak

Catching a glimpse of Durgans new shadow .... Kazak gives Sylvia a wink and grin ....

Rash hps 171/171 ac 32 
Wednesday March 30th, 2011 9:04:51 AM

Rash thinks back to the geas and says to Firn'gaer and Peerimus, "I know the mission is important but I do think we need to find someone to free before we tackle the clerics. Remember the wording of the geas?

"You accept this spell freely. You will not try nor allow others to try to remove this Geas other than with the success of the Geas. You will go into the city of Fae Skiemir. Once within the ruined city of Fae Skiemir, you will not travel beyond the outer ruins without fulfilling all other requirements of this Geas. You will locate an intelligent being of good intent and help them remove the curse of Fae Skiemir so that this intelligent being may freely escape Fae Skiemir and pass through the Mist. These are your requirements with this Geas."

Why were they so concerned about us finding someone first? Maybe it has to do with our success. Maybe this person will give us vital information that will help us succeed. If you decide to journey straight to the clerics, I respect that but I can't join you. I will have to separate from the group and try to find an innocent on my own.

I don't understand the witches powers but I respect them. I do believe we are all fighting for the same thing."

Streets of Fae Skiemir [DM SteveK] 
Wednesday March 30th, 2011 6:16:24 PM

Xenia leading, Peerimus following, and the others following behind, the Champions of Chaos are ready for mayhem.

Side streets with uncleared rubble occasionally lead off to the left or right, but the half-drow girl keeps the sketch of htis part of the city in her mind and keeps going. It may be the urban environment and how sound bounces around the buildings, but it is only when Xenia peeks around a corner, does she realize there are ceatures so close.

Crumbled streets give uneven ground around a dry fountain as five cloud giants sport with a muzzled copper dragon. Each of the giants have a cable that is attached to the muzzled dragon that appears to control the dragon's movements. Also, the dragon doesn't look in very good shape, for in many places along its hide, its scales appear orange and flaking.

One of the giants laughs. "Hey Rusto, you mate with a Rust Monster one too many times?"

Another guffaws. "You tell us where your gold is, and maybe we'll tell you how to get out of this spell, eh?"

The Cloud Giants are unkempt and raggedy, taking turns in peeling the rust off the dragon, laughing, and demanding his treasure.

.................

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir



Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+16=23 ;
Wednesday March 30th, 2011 6:58:32 PM


Xenia whirls, stepping from the concealment of shadow and holds out a hand for those behind her to stop! Invisibility would have to be concealment enough. Big Angel Peerimus can see through that.

She spreads her fingers apart, and with her free hand counts off each of the five fingers to indicate the number of enemies. All of this in perfect silence.

She draws her bow. They'd be casting their spells now. The others would. Not much sense in hiding now. Counting on surprise and her invisibility to seed doubt and hesitation, the dark rogue sprints up the street to the corner. From here the, no only is the presence of any other hidden enemies revealed, but also the chance for a little misdirection.

"This way. I thought I heard laughing in this direction," Xenia calls. She modulates her voice in the hopes of making it sound further down the cross street than she actually is. With luck, these giant types will assume an approach from a different direction.

+++++++++++++++++++++++++

Bluff 23 (To throw voice)

46 - Spot Taking 10 w/Skill Mastery
38 - Move Silently Taking 10 w/Skill Mastery (-5 for full movement)

Position: C7

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 40/50

Kazak Stonewall Ac 36 Hp 234/241 
Wednesday March 30th, 2011 11:17:28 PM

The dwarf marches forward ..... keeping his distance from the druid ..... steel grey eyes sweep the back and forth ........searching ...........

Kazak does his best to maintain silence as he moves ..... the veteren soldier ...knows the value of surprise .....

Rash hps 171/171 ac 32 
Thursday March 31st, 2011 8:26:43 AM

Rash sees the group tense and wonders what Xenia has spotted. "Maybe she has found my innocent." Rash thinks outloud. She waits to see what develops and what kind of foe appears.

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160 
Thursday March 31st, 2011 9:23:35 PM

Peerimus nods his understanding of Rash's view but in the end shakes his head. "Delenorra did not say when you enter you must first find an innocent. she said, 'you will not travel beyond the outer ruins without fulfilling all other requirements of this Geas.' What she said was, once inside the city, we, that is you, would not leave the city without finding an innocent and help them remove the curse so that they might freely escape."

"The choice in the order is ultimately up to you, but I see no call that forces us to delay and possibly fail in our original quest." With that Peerimus smiles warmly at Rash and puts his hand on her shoulder, "Assuming i still live, i will help you after the clerics of the northern godling are destroyed."

Peerimus then turns and resumes moving after Xenia

Xenia steps out to become quite visible ot Peeirimus and as her hand indicates stop, so to does Peerimus to the group behind him. Five, but five five what the druid wonders. Distance, number and time seem to fit the situation, but without a base, distance and time were less likely. The Druid nods his understanding as the woman spins back to the task before her. One thing was certain to Peerimus, around the corner was not the entrance to the Waterworks and therefore not thier goal and this fight would burn limited resources.

Peerimus rises 45' straight into the air and begins moving towards (M/22) and in a booming voice, calls out in answer to Xenia, "Finally, the possibility of advasaries worthy to fall to my rightous wrath!"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Thursday March 31st, 2011 9:57:20 PM

Posting now

Durgan Stonewall (AC 41; HP 220/322) 
Thursday March 31st, 2011 10:48:13 PM

Durgan moves up with his brother. It looks like Xenia found them some entertainment. "I hope it's sumthin ugly." He moves forward, waiting for the signal to move in.

Actions:
move up towards the area, but not out into sight of the giants(which he doesnt know are there yet :)

move to: G24

Torgon: AC: 35 HP : 198/198 [SUB: RichP] 
Thursday March 31st, 2011 11:03:17 PM

"Good something to do. I hate all this sneaking" Torgon says quietly as he grips tightly on his spike chain. "Come on, move up or move over."

Torgon will move up if the others move out of the way.

+++++++++++++++++++++++++++++++++++++++++++++

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 112 rounds

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Augury, Status, Lesser Rest., Resist energy, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, Divination (c), Freedom movement x2, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

link href="https://docs.google.com/View?id=d2vhjfn_1gt7n54f9"]Torgon[/link]: AC: 35 HP : 198/198 [SUB: RichP]

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Thursday March 31st, 2011 11:21:08 PM

Firn'gaer waits to see what happens.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

link href="https://docs.google.com/Doc?id=dfhk85hk_2gx845wfh"]Firn'gaer[/link]: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues

Streets of Fae Skiemir [DM SteveK] 
Friday April 1st, 2011 3:18:50 PM

Xenia deliberately makes herself easier to spot and gives hand-and-arm signals to Peerimus. The rogue then draws her bow, and sprints up the street to the corner obersiving and doing some misdirection! Xenia is able to look around and only see the five Cloud Giants: there are no other enemy from the other roads or alleys.

Kazak does his best to maintain silence as he moves forward.

Rash waits to see what develops and what kind of foe appears.

Peerimus rises 45' straight into the air and begins moving towards (M/22) and in a booms out his righteous wrath. From his flying vantage, the druid-Solar can see in the area of the fountain, and can also see the layout of the nearby streets and alleys.

Durgan moves up with his brother, waiting for the signal to move in.

Firn'gaer waits to see what happens, and Yorrick stays with the wizard.

Torgon, waiting for those in front, stay where he is.

.....................

From Xenia and Peerimus' loud voices, the Cloud Giants react, startled and looking around, but keeping a hand on the chains on the dragon's muzzle. "What's going on?", calls one. "Maybe we need to get out of here." Another tugs maliciously on a chain, jerking the dragon about. "Treasure now, Rusto, or we leave you to the demons!"

The dragon shuffles off to one side. "It's my money. Mine! And no one will kill me since no one knows where it is! You on the other hand, look like tasty snacks for whoever is stronger."

.................

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+8=14 ;
Friday April 1st, 2011 5:59:34 PM


Dragons. Xenia rolls her invisible eyes. Why is it that with dragons there's always problems? Always!

But sounds like this might be the good creature that Momma Rash needs to satisfy the conditions of the geas. But why a dragon? Why couldn't hit have been a kobold. Or a badger even?!?

"THERE THEY ARE!" The rogue shouts in a high, her voice coming in behind the booming voice of Peerimus Big Angel. "Giants! They're giants. And they've captured a copper dragon in chains!"

"Put the chains down, you giants." Xenia shifts the modulation of her voice, dropping it several octaves. "Put down the chains and step away from the dragon."

Taking a few short steps, the rogue clears the way, on the chance that a herd of giants might stampede up the street in which she's standing.

+++++++++++++++++++++++++

Disguise 14 (For different voices)

Position: D9

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 40/50

Kazak Stonewall Ac 36 Hp 234/241 
Friday April 1st, 2011 6:59:55 PM

"Come on bro .....lets get to da corner and get a peek at what da heck is up der " growls Kazak

Quickly hustling forward to the corner of the square.......the dwarf peeks around and surveys the action ....



Rash hps 171/171 ac 32 
Saturday April 2nd, 2011 8:10:42 AM

Rash winces as she hears the dragons and giants talk. She says, "Both seemed to be very concerned about money. I think the curse of this place has a strong hold on the dragon and the giants. Neither seem very innocent. Is this a fight we want to take on? Does it help us accomplish our goals? I think not and think we should move on. All it will do is waste resources."

Rash will move 60" down the road to support her friends but as she moves will say, "Do we really need this fight?"

Torgon AC: 35 HP : 198/198 
Saturday April 2nd, 2011 8:01:16 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

(OOC: Back from sunny Florida. Thanks Rich.)

Torgon look at the large group of folks in his way, ready to wage in and kill some giants. He then hears Rash's reasoning to ignore them all, and follows behind the cleric. "It is your burden to bear, and yours to fulfill as you choose...but I agree. saving any is not likely. Greed seems the defining factor amongst them. Let us move on to our destination."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Durgan Stonewall (AC 41; HP 220/322) 
Sunday April 3rd, 2011 9:58:40 PM

"But...aren't those kinda dragons good? Mebbe that is yer creature to save Rash eh?"

Rash hps 171/171 ac 32 illegal post 
Sunday April 3rd, 2011 10:20:18 PM

"Good creatures can be corrupted as well as evil. I don't know how to tell. I prayed for more combat spells than informational. Torgon, Do you have another augury? I only have a miracle spell and that seems a bit wasteful."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Torgon AC: 35 HP : 198/198 
Monday April 4th, 2011 9:01:52 PM

"I do not have an Augury available my friend. I do, however, have a Divination spell on scroll that i would be glad to give you if it would help."

Torgon pulls out the Divination scroll from his Haversack and hands it out to Rash.

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160 
Monday April 4th, 2011 9:11:23 PM

Peerimus rises another 45' into the air and moves directly north another 45' coming in over the dragon far below, discussions of the group that may be happening far below him are not on his mind. The druid assumes that the others are simply closing and from the reactions he hears just beyond him he is hopeful that a confrontation may be nicely avoided. The question is, will the giants value thier own lives above the quest for the dragons treasure.

Peerimus crests into view, wishing he possessed some illusionary or figment magical skills. Setting his staff to blaze with holy fire right about now would be a nice touch. He sidelines his growing to do list and decides a staff nearly as large as the cloud giants would have to do and he levels it with his angelic gaze at the giant holding the chain. "Mortal! Release the chain and flee lest I release you from your mortal coil!"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday April 4th, 2011 9:36:35 PM

Fight or not goes through Firn'gaer's mind as he watches Peerimus in Solar form try and intimidate the giants away. He has the words for a fireball dancing on the tip of his tongue ready to fly.

He moves up behind the dwarves and waits.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Streets of Fae Skiemir [DM SteveK] 
Tuesday April 5th, 2011 11:41:24 AM

Xenia pretends to be many people, and then clears the way on the chance that a herd of giants might stampede up the street in which she's standing.

Kazak hustles forward to the corner of the square, surveying the action ....

Rash doubts any of these will be her 'innocent', and moves to support her friends. She asks if there is a way to verify if the dragon is not corrupted.

Torgon follows behind the cleric, agreeing that this may not be a fight they need to wage. The minotaur indicates he has a Divination scroll, but the casting time is 10 minutes; way too long for the current situation.

Durgan runs with his brother and put his two coppers in: maybe Rash should save a greedy dragon?

Peerimus rises further into the air and moves over the dragon far below. He tries to intimidate the giants with his presence and booming voice.

Firn'gaer readies a fireball and moves up behind the dwarves.

Yorrick moves with Firn'gaer.

.............
The giants continue to look around, up the street where Xenia is throwing her voice, above them where Peerimus calls down threats of justice, and then down the other way where Kazak and Durgan are just becoming visible.

"Hey, boys!", calls the biggest giant (#1), "we got some newcomers in the city!" (The giants laugh and crowd closer to the ruined and empty fountain.) Giant One calls to the brothers, "You can stop your magic show, dwarfs, we're friendly." (At this the other giants laugh again and nudge each other). "This here is OUR dragon, but we can show you around town, maybe for a fee..."

The giants all pick up large chunks of rock, but don't attack, waiting expectantly.
.................

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+14=26 ; d20+6=22 ;
Tuesday April 5th, 2011 1:45:27 PM


Dwarves huh? You want dwarves?

From within the cloak of her invisibility, the dark rogue eyes the expressions on the giants, lingering especially on the face of the biggest. As she speaks, the dark rogue searches for the telltale signs of dissembling.

"Giants, Randall. Aye neva did lyke giants, Randall." Roughing her voice and putting on a dwarf-like accent, Xenia calls out from behind a pile of rubble. "Ayem bettin' that's not even they dragon, Randall. If aye had me a dragon, aye wouldn't need no chains on it."

Whispering to her ring, the rogue begins blinking between the Wold and the Gray Lands. Then, with great stealth, she crosses the road and assumes a different voice.

"'Course it isn't their dragon, Fidgit. Oy, ye giants. Ye release yon dragon and let 'im come over this way. Release yon dragon, and then, ye and we, we'll talk."

+++++++++++++++++++++++++

Activate Ring of Blinking
Sense Motive 26 (Good enough for a Hunch)
Move Silently 31
Disguise 22 (For different voices)

Position: G7

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Blinking
Expended: Wand of Longstrider 40/50

Torgon AC: 35 HP : 198/198 
Tuesday April 5th, 2011 3:38:34 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon tucks away his Divination scroll, and wonders whether a battle will be forthcoming or not.

"As a thought Rash, perhaps the dragon isn't necessarily greedy, just not wanting the giants to get ahold of the treasure. Perhaps there is another reason. I wouldn't give them anything either, whether i wanted it or not. Too stubborn. Like Dwarves." he calls to the cleric.

"Perhaps it's worth the effort to kill the giants and find out." he says with a smile on his face and a little swing to his chain.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Kazak Stonewall Ac 36 Hp 234/241 
Tuesday April 5th, 2011 5:54:43 PM

Casually entering the square ..... Kazak sizes up each giant .....

" if ya friendly why ya picking up dem rocks ....?? i don't have any rocks in ma hands " growls the dwarf as he shows his empty hands

" now about showing us dwarves around town .... maybe we can discuss dat .... if ya put dem rocks down"

"Nice pet ya got there.... how'd ya catch him .....?? "

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160 
Tuesday April 5th, 2011 9:43:07 PM

Peerimus eyes the giants and keeps his lips tight together, he drops like a shot to land before the giants. [come to 5' off the ground at 15/M]
"This is no magic show giant, do not test my patiance in this place where chaos and greed overide sence and wisdom. I am Peerimus, Champion of the noble races of the Wold and ally to all good."

Peerimus calls upon an innate power of his current form and Detects Evil

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Solar affects, Detect evil Discern lies DC 21 True Seeing, See Invisibility
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Rash hps 171/171 ac 37 shield of faith 
Tuesday April 5th, 2011 11:41:20 PM

"Oh bugger snots! Looks like we are going into a dust up." Rash moves forward another 30' to H21 unlimbering her sword. She will come to the edge of the wall and wait holding off on her combat spells hoping that the giants would show reason. Still to be on the safe side she casts a shield of faith after seeing the big rocks in the giants hands.

shield of faith 1/190

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Kazak Stonewall Ac 36 Hp 234/241 
Wednesday April 6th, 2011 7:24:06 PM

Moving forward up the road (to E-15)(move action) .... Kazak keeps his hands empty ....opening space for his friends actions as needed

" Ya better do as da big man says ....we have ya surrounded .....so why don'tcha just drop dem rocks ....and wez will letcha go peacefully ..... whatcha say ??"

ooc: no computer ... posting from local library ....

Streets of Fae Skiemir [DM SteveK] 
Wednesday April 6th, 2011 11:01:36 PM

ooc: having trouble this week in having the time to update map and post with battle. Today, had to respond to a Freedom of Information Act request that took up 4 hours. Yippee...

Battle by the Fountain [DM SteveK]  d20+22=35 ; d20+22=34 ; d20+22=31 ; d20+22=24 ; d20+22=24 ; d20+22=32 ; d20+32=39 ;
Thursday April 7th, 2011 11:42:58 AM

Xenia plays sound games and watches the giants for a reaction. The lead giant is difficult to read, but the others are expecting something to happen real soon...

Torgon speculates about greed and treasure and stubborn dwarves. Oh, and about the heft of his spiked chain too! He keeps pace with the dwarf brothers.

Peerimus drops like a shot to land before the giants, and suddenly realizes why they all crowded around the fountain... it cancels all magic! It must be a localized field, because Peerimus doesn't lose his Solar-form until he got within 15 feet of the fountain.

Rash moves forward, skirting the broken ground and unlimbering her sword. She's hoping the giants will see reason, but it's better to be safe, and she casts shield of faith.

Kazak continues to move up the road, keeping his hands empty, suggesting that the giants haven't got a chance. (to E-15)(move action)

Durgan follows his brother, and Sylvie keeps pretending to be Durgan's shadow, although she keeps making shadow puppets of a dog on the street.

Firn'gaer keeps his location and the thought of a fireball on his lips, his Arcane Sight sees the flare of the Anti-Magic Field that activates when Peerimus' spell interacts with an unseen trigger. And Yorrick stays with the mage.

.............

As Peerimus is affected by the Anti-magic Field around the fountain, the giants guffaw. "Fresh meat!" shouts the lead Giant, and the others take up the chant as they begin throwing stones at the dwarves and Torgon.

Giant One pulls out a tremendous ranseur, and points it at Durgon. "Awful new to the city, little dwarf, such a shame you won't be able to visit more", he leers.

Giants Two, Four, and Five have two dwarf-sized boulders from the rubble around them, and fling their burdens at Kazak, Durgon, and Torgon, all missing.

Giant Three stoops over and reaches for the suddenly human druid, grappling Peerimus in a strong grip and impeding any spellcasting. (Touch Attack to Grapple: 39 vs 24: success!)

The rusty dragon backs up, scrabbling on the rubble-strewn ground, and going as far as possible without moving the cables around its neck. The serpentine neck moves back and forth as if looking for an escape.

.................

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+38=56 ; d20+3=9 ; d6=6 ; d100=69 ; d100=88
Thursday April 7th, 2011 1:28:43 PM


"SYLVIA! UNDERGROUND! NOW!" Even though the language that the invisible rogue speaks is one that only she and her shadow companion can understand, it is impossible to mistake the fear and concern in Xenia's strident voice. The little shadow looks up from her game for but a moment before plunging into the ground. She flies through earth and stone in the direction in which she had last seen one of the giants of the air. Only when she feels the presence of something up above does she reach out blindly for the thrill of the Touch. Sylvia's hand encounters flesh. It is giant flesh filled with boundless strength. She draws it down, stealing it away. Under the surface of the earth, the shadow shivers with delight.

With her little charge taken care of, Xenia returns her attention to the giants. The one with the big polearm would be the biggest problem. Time to foozle him a bit and give the Chaos Guys some room to mob him.

"YOU! POLE GUY! Don'cha know, size ain't everything!" she taunts. Then, from out of nowhere, Xenia attacks. *SPANG* The arrow strikes the ranseur at just the right spot, sending it out of the giants hands and down to the floor at his feet.

Now, visible, but still blinking back and forth between the Wold and the Gray Lands, Xenia scrambles back to a place that she estimates as just outside of the giant's range even with the boar-sticker in his hands. "HEY YOU! NON-POLE-GUY," she taunts the giant further. "YOU AND ME! Lets go! You and me. Or, are you 'fraid of being beat by a girl?"

+++++++++++++++++++++++++

Xenia disarm Giant1 58 vs AC44, 20% miss chance from Blinking = 88/Pass

Info - Giant Disarm DC44? (+10, +22 from Monster Manual, +4 for 2-handed weapon, +8 size difference)
Info - Xenia Disarm Base of 40 (+24 RAB, +2 Magic Weapon, +8 Artisan's Gift, +1 Pale green Ioun Stone, +1 Point Blank Shot, +2 Striking as Invisible, +2 Disarm Trick Twice)

Sylvia Touch Giant3 AC9 vs TouchAC9, 69 on 50% Miss chance for blind attack / Pass, Damage 6 STR damage to Giant 3

Xenia: Accelerated Tumble to move w/o AoO 42 (Taking 10 w/Skill Mastery) vs DC25

Position:
Xenia D7 (15ft move. Last position noted was not F6 but G7)
Sylvia N16 (35ft move. Sylvia is Underground.)

Active Effects: Longstrider 1hr Will renew every hour, Blinking
Expended: Wand of Longstrider 40/50, Arrows 39/40

Torgon AC: 35 HP : 198/198  d20+32=38 ; 2d6+21=28 ;
Thursday April 7th, 2011 1:48:23 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon moves 30' straight North up the path, and then swings once at Giant #1.

Attack: 38 ac(34 ac if my chain loses it's +4 when hitting giant)
Damage: 28 hp.

"Mind your resources if you can everyone. We don't know all that lays ahead yet."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 234/241 
Thursday April 7th, 2011 6:59:38 PM

"Somebody shoot da cables to free dat dragon " shouts Kazak

Sizing up the giants .....the dwarf picks out one .... " i'ma coming for Peerimus ....." with a look at his brother " come on bro .. lets get a choppin "

With his brother in tow .... the duo charge at Peerimus's giant .....

ooc: i couldnt access the map from the library computer ... so steveK please be free to help move the dwarfs ;-)

Peerimus Solar) AC 11 HP 146/146 and Yorrick AC 31 HP 160/160 
Thursday April 7th, 2011 10:43:53 PM

Peerimus grunts as the giant grabs him. He knows there is nothing short of talking that he can do and so he does. "Very well, you choose death then."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Solar affects, Detect evil Discern lies DC 21 True Seeing, See Invisibility
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,



Durgan Stonewall (AC 41; HP 220/322) 
Thursday April 7th, 2011 10:45:05 PM

"Right there with ya brother, been awhile since we chopped giants down ta size eh?" Durgan follows his brother, and moves to attack the same giant he does. "Hehe, they couldn't hit the side of a mountain with those boulders."

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Friday April 8th, 2011 12:18:50 PM

As long as the anti-magic surrounds the area the giants are in, Firn'gaer is powerless to anything. He will have to rely on the dwarves to deal with the giants.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Rash hps 171/171 ac 37 shield of faith  d4+1=5
Friday April 8th, 2011 2:35:51 PM

Rash isn't sure if she should rush in and swing or hold back and spellcast. She decides to to cast a summon monster spell 8 spell (I am away from my books so will post what monster tomorrow) and moves 30 closer into the square presenting another target for the boulders.

Rash summons 5 Bralani ac 20 tongues spell, (+4 strength holy longbows +11/+6 (1d8+5 plus holy damage) hps 45

shield of faith 2/190

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack



Battle by the Fountain [DM SteveK]  d20+22=34 ; d20+22=39 ; d6+12=14 ; d20+22=23 ; d20+22=28 ; d20+32=49 ; d20+32=44 ; d6+12=15 ; d6+12=13 ; d20+22=28 ; d20+22=34 ; d100=54 ; 2d8+12=22 ; 14d4=26 ;
Monday April 11th, 2011 12:30:37 PM

Xenia gives Sylvie some direction and then concentrates on foiling the giant's attack plan by disarming the ranseur-wielding cloud giant!

Slyvia gives a thumb-to-the-nose salute to Xenia, then dives into the ground, and begins playing 'tag' with the nearest giant (the leader). This giant seems more nimble than the average and shifts just as Slyvie attacks, causing her Touch to miss.

Torgon moves up the path and plasters the suddenly disarmed giant with a Spiked Chain!

Kazak tries a charge, but the uneven ground causes him to lose momentum, but he is at least able to get right next to the disarmed giant. (ooc: double move to get there)

Durgan runs right next to his brother, mobbing the poor leader.

Peerimus grunts as the giant grabs him, fighting with the only weapon he has left, his voice.

Firn'gaer feels powerless with the anti-magic, and relies on his allies to deal with the giants. Yorrick calls in a whining grunt as his companion is gripped by the giant, but the great ursine obeys his last command to guard the little wizard.

Rash begins casting a great summoning, keeping still to concentrate. (Summoning is an entire round action, and no other actions are available until the spell is complete at the beginning of Rash's action next round.)

.............

Giant One lost his weapon and is swamped by five heroes. Though desperately beset, he bravely stands his ground and puts up a resistance with his fists, smacking Kazak once! (AC 34, 39 Kazak takes Dam 14)

Giant Two pulls a large Morningstar, steps forward and tries to make a paste of Kazak, missing twice.

Giant Three adjusts his grip on Peerimus, squeezing hard and pinning the druid so he can't even speak. "Now, now, no wriggling there. All you others back off or I snap his neck, see if I don't!" (Grapple 49, 44 Peerimus is Pinned with mouth covered and loses 28 hit points[/b])

Giant 4 holds onto his cable on the dragon with one hand and lobs chunks of stone and mortar at Xenia with the other, striking once! (AC 28, 34 54% hit, Xenia 22 damage) "Hey Rusto!", he calls roughly, you come on over here and breathe on the little lady over there!"

Giant Five runs around the fountain and Giant Three, pulling another Morningstar and getting in position to help his leader.

The rusty dragon shakes his head "I'll never...", he begins and then screams as the cable and muzzle flare, torturing the dragon for his disobedience. He lumbers forward, opening his mouth, and a line of acid erupts, streaking towards Xenia! (Xenia Reflex Save 26 or 26 damage.)

.................
Cloud Giant AC 30 Touch 15
Giant 1 - 28
Giant2
Giant3
Giant4
Giant5
Giant6

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Monday April 11th, 2011 12:51:36 PM


OoC: Steve, could you refigure the attack for Giant 3? Normally I wouldn't ask this, but this would change the grapple and the grapple damage on Peerimus.

If you re-read my post, I had Sylvie attacking Giant 3.

DMSteveK: Yes, Xenia did, but Slyvia is a shadow and is an NPC. I'll let familiars, companions, and the like generally do what the PCs want them to do, but not always. In this instance, Xenia inferred for Slyvia to attack, making no discrimination on WHO to attack. With an INT of 6, Sylvia chose (DM choice) to attack the closest enemy, Giant #1.

Xenia (AC33, HP93/115); Sylvia (AC13, HP19/19)  d20+31=45 ; d20+39=51 ; d100=60 ; d20+3=9 ; d6=1 ;
Monday April 11th, 2011 1:19:05 PM


The dark rogue grits her teeth as she fails to dodge the second chunk of stone. The stream of acid, though, is a simple thing to dodge.

"Don't worry, 'bout me, Copper Dragon Guy." Xenia moves in closer for a second disarming shot. "You couldn't hurt me with that stuff without a lot a lot of luck." She draws the fletching on anothe rarrow back to her ear. "Lets see if we can't turn that stuff on these giants though, huh?"

*SPANG*

This time Xenia's arrow strikes off of the chain in the giant's hand. It hits hard, and at just the right angle. "Hit 'em, Copper!" the dark rogue cries. "Time to get some back!"

Sylvia, on the other side of the fountain, pokes her head out of the ground. The giant Two-Legs is still wrapped up in the smaller friend of Xenia's. Wrapped up means that it can't turn to hit Sylvia without first letting go of Xenia's friend. Wrapped up means that it can't move to dodge as well when Sylvia touches. Wrapped up is good.

Had the little shadow a greater knowledge of the ways of magic, she might be even more pleased as she leaves the safety of the ground. The Anti-magic field that protects the giants serves to protect her as well. Even if the weapons of the giants bear enchantments necessary to harm her, they would now be powerless within the Anti-magic. Little Sylvia reaches out again to drink the strength of the giant.

+++++++++++++++++++++++++

Xenia Reflex 45 only fails on a Nat1

Xenia disarm Giant4 51 vs AC40, 20% miss chance from Blinking = 60/Pass

Info - Giant Disarm DC40? (+10, +22 from Monster Manual,+8 size difference)
Info - Xenia Disarm Base of 39 (+24 RAB, +2 Magic Weapon, +8 Artisan's Gift, +1 Pale green Ioun Stone, +2 Striking as Invisible, +2 Disarm Trick Twice)

Sylvia Touch Giant3 AC9 vs TouchAC8 (Lose Dex to AC while Grappling), Damage 1 STR damage to Giant3 (Total STR Damage to Giant3 -7)

Position:
Xenia F8 (10ft move.)
Sylvia O12 (15ft move. Sylvia is Above Ground.)

Active Effects: Longstrider 1hr Will renew every hour, Blinking
Expended: Wand of Longstrider 40/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 234/241  d20+32=41 ; d20+27=32 ; d20+22=30 ; d20+17=23 ; d10+16=17 ; d10+16=23 ; d10+16=26 ;
Monday April 11th, 2011 1:56:14 PM

Grinning as the weaponless giant stands his ground ..... the dwarf smashes the cloud giant ..... his stone blade crunching into him ....

Attacks Ac , 41 , 32 , 30 , 23 [ 3 hits)
Damage - 17 , 23 , 26 - total - 66

" Dats good .... just hold still while we smash ya ta bits " growls Kazak

" Come on bro finish da beastie off "

ooc: Kazak is Ac 40 vs giants , also am still posting from local library while hoping to get a new comp within a day or 2

Torgon AC: 35 HP : 198/198  d20+32=37 ; d20+32=35 ; d20+32=51 ; d20+32=45 ; 2d6+16=28 ; 2d6+16=21 ; 2d6+16=21 ; 2d6+16=21 ;
Monday April 11th, 2011 3:05:04 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon casts Dimensional Door, and reappears in spaces R/S,12/13. He is concerned about the use of resources, but the need to be near Peerimus in case the giant tries to pop his head off outweighs that.

"He calls out from behind the giant that now has Peerimus. "This is your last chance. Let our friend and the dragon go, or we will destroy you."

Torgon will take any AoO allowed to him within 15' of him.

AoO: ac's 37,35,51,45. Damage: 28, 21, 21, 21.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Peerimus Solar) AC 11 HP 118/146 and Yorrick AC 31 HP 160/160 
Monday April 11th, 2011 8:41:22 PM

The druid bites hard, clenching his teeth against the pain, the seemingly endless strength of a cloud giant. 30 maybe 40 seconds and then the giants prediction would become reality and there was nothing he could do about it. Lesson learned father and a fine final joke

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Solar affects, Detect evil Discern lies DC 21 True Seeing, See Invisibility
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h

Xenia (AC33, HP93/115); Sylvia (AC13, HP19/19) 
Monday April 11th, 2011 9:11:30 PM


OoC: Lets reach an accord here, Steve. I can't play if I don't know when something is going to happen. Either you play Sylvia all the time or you allow me to play Sylvia all the time. Don't play and not play at random. Which would you like it to be?

BTW, I don't see you taking over Yorrick at random. Only when specifics were missing. In this case, I had the specifics very clearly listed in the OoC section of my post. Or, did I miss something?

One more thing. Sylvia is not an NPC. She's a companion. She comes with the Shadowdancer class at Level 4. Were she a horse or a dog that you buy, I could understand this. But she's part of the character class. I don't agree with your point. But if you want to run her, go ahead. Just don't let me think that I'm running her when I'm not.

SteveK: I'll send you an email tomorrow.

Durgan Stonewall (AC 41; HP 220/322)  d20+33=49 ; d20+28=43 ; d20+23=40 ; d20+18=32 ; d10+13=19 ; d10+13=14 ; d10+13=16 ; d10+13=14 ;
Monday April 11th, 2011 9:30:23 PM

"Aye brother, and after this ugly drops, we gotta help the druid methinks."

OOC- AC +4 vs giants

Actions:
full attack on giant 1: attacks hit AC: 49, 43, 40, 32
damage: 19, 14, 16, 14

Rash hps 171/171 ac 37 shield of faith  d20+11=17 ; d20+11=30 ; d20+11=16 ; d20+11=13 ; d20+11=15 ; d20+6=16 ; d20+6=17 ; d20+6=16 ; d20+6=14 ; d3=2 ; d20+6=17 ; d8+5=11 ; 2d6=9 ;
Monday April 11th, 2011 11:09:09 PM

Rash will have his five Bralani appear at B15-19 and he directs them to start shooting cloud giant 5. They all start shooting but only one hits doing either 11 points of damage or 20 if the giants are evil.

Rash moves to D12 with a double move hoping to join the combat in the next round

"We have to get them to move away from the fountain. Any suggestions?"

Rash summons 5 Bralani ac 20 tongues spell, (+4 strength holy longbows +11/+6 (1d8+5 plus holy damage) hps 45

shield of faith 3/190
summon monster 8 1/19

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Tuesday April 12th, 2011 12:01:21 AM

Firn'gaer moves up to E16. Still while the giants are protected by the anti-magic area, the wizard must wait for the marshal members of the group to deal with the giants.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Battle by the Fountain [DM SteveK]  d20+22=25 ; d20+22=26 ; d20+22=27 ; d20+22=36 ; d20+33=41 ; 2d8+19=30 ;
Tuesday April 12th, 2011 1:46:06 PM

Peerimus and Sylvia are in the anti-magic field. No bonuses available for AC, attacks, damage, etc)

Xenia moves in closer for a second disarming shot, striking the chain out of the giant's hand. "Hit 'em, Copper!", she urges.

Sylvia pokes her head out of the ground and looks around; the giant Two-legs are hard to touch! Looking around, she sees one isn't very fast, the one holding Peerimus. The little shadow passes through the ground, then reaches up, feeling the thrill of the touch.

(ooc: For this battle, we are continuing with Slyvia originally attacking Giant #1. )

Kazak grins and smashes at the cloud giant, and discovers the he is outside the anti-magic effect while the giants are in the effect. That means Kazak has all his magical advantages to striking, and the giant doesn't!

Torgon casts Dimensional Door, and reappears right behind Giant #3, giving the giant a last chance.

Peerimus wonders if his last moments living aren't just a joke from Ebyron...

Durgan also has an excellent position where he is all magically protected but the giant is not. A flurry of blows later, and Giant #1 is stretched lifeless on the rubble.

Five Bralani appear in line across the road from Rash, who calls on them to attack the giants. With a will, they pepper Giant #5, striking him once, without the flare of holy magic. It appears that magical melee weapons that are outside the effect are unaffected, but missle weapons become non-magical as soon as they enter the field!

Rash hopes to join the combat in the next round. (ooc: D12 is across the road and away from the battle. Is that where you intended Rash to go?)

Firn'gaer moves closer, and waits for the martial members of the group to deal with the giants. Yorrick growls at the giants and keeps pace.
..........

With a roar of glee, the rusty Copper Dragon rips the muzzle off his face. It seems Xenia's guess was right, for without anyone holding onto a chain, there is no effect from the muzzle. The Dragon is free! "I counted on your reflexes, small one", calls the Dragon to Xenia, "which is why I used my acid breath instead of my Slow fog. And now that I am free..." The menace in his voice is all geared towards the ragged cloud giants.

...........

Giant Two's morningstar swats twice at Kazak and misses, ignoring the byplay behind her.

Giant Three is surrounded and doesn't feel his best. "Magic's not supposed to work!" he shouts accusingly at the corpse of Giant #1. He smiles and releases his grip on Peerimus, putting his hands up like a basketball player accused of a foul. "I was just kidding, you know, just playing around!"

Giant 4, surrounded by angry dragon, Torgon, and the rapidly arriving other members of the COC tries to run, but it is not as easy as it seems. The anti-magic and rubble make it difficult for spell casting and moving on the ground, and he is within reach of Torgon's chain and the dragon's bite! He reels away with two wounds, trying to make it to an alley.

Giant Five's morningstar swats twice at Durgan, missing, not noticing the actions of the other giants.

.................
Cloud Giant AC 30 Touch 15
Giant 1: dead
Giant2
Giant3: - 1STR
Giant4: 58
Giant5: 11
Giant6

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir

Xenia (AC33, HP93/115); Sylvia (AC13, HP19/19)  d20+16=24 ; d20+8=24 ;
Tuesday April 12th, 2011 4:01:47 PM


"ALRIGHT! DROP YOUR WEAPONS!" The tide's turned on the Giant Guys. Now's the time to push 'em. The dark rogue belts out the commands with a authority. "AND GET DOWN ON THE FLOOR, HANDS ON YOUR HEADS! NOW! Or we kill you down where you stand."

Sylvia responds before the giants have time to, turning at the voice, fully in the knowledge that she has done something wrong. The sheepish glance of the shadow meets the angry glare of the shadowdancer. You. Here. Now. Wordlessly, Xenia mouths. Her finger points. Her meaning is unmistakable.

Meekly, but quickly, the shadow ducks back under the ground. She appears again, rising up behind Xenia, attempting to pretend as though nothing had happened.

+++++++++++++++++++++++++

Diplomacy 24
Intimidate 24
Didn't know which you needed for something like this, so provided both.

Position:
Xenia F8 (No move.)
Sylvia C7 (75ft double move.)

Active Effects: Longstrider 1hr Will renew every hour, Blinking
Expended: Wand of Longstrider 40/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 234/241  d20+22=39 ; d10+26=27 ; d20+22=41 ; d10+26=30 ;
Tuesday April 12th, 2011 6:05:10 PM

As the dead cloud giants flops to the ground ..... Kazak turns to the one on his left .....

"Swing again and i'ma gonna smash ya to bits like da rubble at ya feet " Growls Kazak So ya better surrender if ya know whats good for ya "

Waiting for the giants reaction ..... Kazak readies to counter attack (readied action w/power attack +10)

attack d20+22=39 crit hit ! damage d10+26=27 PA included
crit roll d20+22=41 made it !! damage d10+26=30
total damage =56 if needed

posted from local library

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Tuesday April 12th, 2011 10:32:38 PM

Firn'gaer watches the battle still in hand. He holds his magic, but keeps a sharp eye on the dragon. Good dragon or not, it is mad and not something to be taken lightly.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Peerimus Solar) AC 11 HP 118/146 and Yorrick AC 31 HP 160/160 
Tuesday April 12th, 2011 10:59:39 PM

Peerimus spits some of the blood from his mouth as he moves past the giant toward Torgon [move to 16 T] as he exits the fountains area of influence he instantly becomes a Solar again. Straightening he turns his glare upon the largest giant. burn him to the ground the thought flits throuh his mind but does not a have a place to hold. The dragon was freed, that was the purpose. The scattering of the giants meant little, though perhpas....Another thought flows into his mind and this does hold and Peerimus concentrates and Detects Evil upon the largest of the cloud giants

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Solar affects, Detect evil Discern lies DC 21 True Seeing, See Invisibility
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h

Rash hps 171/171 ac 37 shield of faith  d20+11=31 ; d20+11=20 ; d20+11=23 ; d20+11=21 ; d20+11=22 ; d20+11=27 ; d20+6=16 ; d20+6=24 ; d20+6=25 ; d20+6=26 ; d20+6=14 ; d8+5=13 ; d8+5=8 ;
Tuesday April 12th, 2011 11:51:59 PM

The Bralani see number 5 still attacking so keep up their arrow barrage upon the giant. While many arrows fly, only 2 strike the giant and cause it minor wounds (20 points of damage in total)

Rash sees the giant leader fall and the other scattering so decides to hold back her pursuit and attacks for now and stands and watches. She will call out to the Bralani, "Hold your attack and please take to the air to make sure that the giants are truly leaving. If they go, do not bother them further but come back and report to me."

Rash then turns to study the dragon wondering if this could be the innocent. She will engage him/her in conversation soon but doesn't like the excuse of the breath on Xenia. How was the dragon to know if she would escape its breath?

Torgon AC: 35 HP : 198/198 
Wednesday April 13th, 2011 11:40:29 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon stands by, letting the giants surrender or flee, interested to see if the dragon evens his score with the giants. "Let us make this quick. We still have the greater mission to accomplish."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Battle by the Fountain [DM SteveK]  d20+20=31 ; d20+20=21 ; d20+20=39 ; d20+20=25 ; d20+22=32 ; d20+22=38 ; d20+22=27 ; d20+22=41 ;
Wednesday April 13th, 2011 4:43:16 PM

Xenia sends commands at the giants, and gives a more direct though silent chastisement of Slyvia. Giant #3 is clearly intimidated by Xenia's pronouncement, but the other don't seem to be affected. ( vs roll 31, 21, 39, 25)

Sylvia ducks back under the ground, appearing behind Xenia as though nothing had happened.

Kazak Kazak turns to the one on his left and sees it is not going to stop attacking. He steps in and pastes it a good one across the knees!

Firn'gaer watches the battle and the angry dragon, holding his magic just in case. Yorrick growls menacingly, but stays with the gnome.

Peerimus moves past the fountains influenceand reassumes his Solar magic again! Detecting Evil on the giants, he can only see the one giant not near the fountain. Yep, he's evil.

The Bralani see some aggressive giants and keep up their arrow barrage. Two get through the giant's defenses, spilling more blood. Rash gives them a new purpose to see what else is going on in the air.

Rash studys the dragon and worries about its excuse on choice of breath weapon.

Torgon stands by and keeps his focus on the greater mission.

..........

The Copper Dragon extends its wings and launches itself into the air directly over the Fountain. Grabbing the ruined fountain, the draconic strength is evident as it rips the top of the fountain off! The dragon doesn't stop but continues to pump its wings and gain altitude, streaking across the sky. Durgan, Kazak, and the Bralani have the usual sensation of having all their magic stop (the Bralani wink out) and then return as the dragon and fountain-piece flies overhead.

"Thanks for the help, heroes", the dragon calls as he flies away, "you should leave the area too. Bad things happen to those who stay around battles too much here in Fae Skiemir!"

...........

Giant Three keeps his hands up and doesn't move. "I was just kidding, really!"

The other 3 giants all activate a spell-like ability and suddenly the courtyard is full of fog and mist! Giant #2 backs away from Kazak and she too is lost in the fog!

.................
Cloud Giant AC 30 Touch 15
Giant 1: dead
Giant2: 56
Giant3: - 1STR
Giant4: 58
Giant5: 11

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir

Xenia (AC33, HP93/115); Sylvia (AC13, HP19/19) 
Wednesday April 13th, 2011 5:30:07 PM


"Oh ... kay ... " The dark rogue stands, looking up at a towering bank of mist. Beyond that the dragon dwindles in the sky. "Wasn't 'specting that."

Expecting things or not, Xenia recovers quickly from her surprise. With a gesture and command in the windy language that she shares with Sylvia, the rogue orders the naughty shadow into her haversack. Sylvia complies, diving through the material of the magic item and into the extradimensional space inside.

"No giants on this side!" Xenia calls out to the others on the opposite side of the fog bank. Then she activates her ring, and disappears. she shifts position, moving down the side street. "Do we want to stick around and kill down some giants who just don't learn? Or do we wanna be going on our way?"

+++++++++++++++++++++++++

Activate Ring of Invisibility / Move

Position:
Xenia A8 (25ft move.)
Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Blinking
Expended: Wand of Longstrider 40/50, Arrows 38/40

Rash hps 171/171 ac 37 shield of faith 
Wednesday April 13th, 2011 6:37:51 PM

Rash just watches as the dragon flies away. She says to no one in particular, "I don't think the dragon was my innocent. I guess I have to keep looking."

She looks to Peerimus and says, "I do think we should take the dragon's advice though and move on. If these are the common monsters in the area, it could be a long afternoon!"

She calls to the Bralani, "Please scout ahead for us while you can and let us know what you see after a minute."

Peerimus Solar) AC 56/60 HP 198/206 and Yorrick AC 31 HP 160/160  d20+24=39 ; d20+15=35 ;
Wednesday April 13th, 2011 6:45:17 PM

Peerimus rises into the air 45' straight up, and calls down to the giant, "Go and pray we do not cross paths again." The druid/solar then calls out to his companions and particularly answering Rash, "Agreed on all points. Let us keep moving"

Peerimus keeps a sharp eye and ear about the area as the group forms up and readies to exit. The Giants were technically still about, but the value of thier skins should prevent them from striking anyone. [Spot 39 Listen 35]

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Durgan Stonewall (AC 41; HP 220/322) 
Wednesday April 13th, 2011 10:24:18 PM

"Bah! I was just gettin warmed up. Allright then, let's move out."

Torgon AC: 35 HP : 198/198 
Thursday April 14th, 2011 7:48:27 AM

Torgon nods, thinking that leaving the giants be is the wisest action. He follows along behind the others.



Aftermath by the Fountain [DM SteveK] 
Thursday April 14th, 2011 10:47:20 AM

Peerimus and the Bralani shoot skyward to look around, confident that the cloud giants aren't interested in fighting anymore.

They see that the one giant not in the fog keeps still and keeps his hands up, momentarily not a threat. They see two giants levitating out of the fog near the north building and pulling themselves into opening to disappear inside the warren of the ruins. The third giant is probably in the fog somewhere.

Looking out, they see the copper dragon still holding onto its prize and flying quickly away. As it passes a derelict tower, a flock of flying things take off and pursue the dragon.

They can see several other flying or walking groups peering up and around the buildings in the direction of the fight. Further afield, there is a large flying creature (can't tell in the distance) with a dozen or more smaller flyers that are airborne and approaching the location where the fight just happened...

All heroes get 1750 xp for the fight

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d8+1=8 ; d8+1=5 ; d8+1=8 ; d20+31=40 ;
Thursday April 14th, 2011 1:07:48 PM


It's an odd feeling of relief to have Sylvia packed away in her haversack instead of roaming about where she might get herself destroyed up by Warrd knows what evil critter that calls this Fey Skiemmir its home. It's an even odder moment when the Xenia wonders to herself whether it might be like this to have children. She'd have to ask Momma Rash about that. When there's time.

Now, though, now is time to take care of business. With a wand from her pack the rogue heals the crushed bone and pulped flesh caused by the giant's huge rock. It's also funny how she's gotten used to being hurt in ways that would crush down the normal average guy. She wonders again, for a brief moment, just what sort of monstrous critter she herself might have turned into after all these years of being with super powered magic guys.

After unactivating her Blinky Ring magic, she waves up to Peerimus, ensuring that he sees her before she dives back into the shadows to lead the way. The previous lead she had kept seemed to give the Chaos Guys plenty of warning for the giants. With eyes and ears open for trouble, the dark rogue slinks silently down the street with an occasional look backward to maintain distance. Occasionally, when her senses tell her that all is safe, Xenia exits the shadows and waves backwards to tell the Chaos Guys (at least any who can see the invisible) that she is still there and on the job.

+++++++++++++++++++++++++

Cast CLW from Wand total 21hp
UMD Autosuccess vs DC20

Hide 58 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)
Spot 46 (Taking 10 w/Skill Mastery)
Listen 40

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m
Expended: Wand of Longstrider 40/50, Wand of CLW 39/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 234/241 
Thursday April 14th, 2011 2:01:44 PM

Watching as the giants fade away ...... " i'm liking that we keep moving ......no need to stick around and waiting to be attacked ...."

With a look up at the dragon leaving with its prize .... " must be why he is here ... he's a taken treasure ...so her's stuck here ... by da Elves magic ...."

Catching a glimpse of their scout .... Kazak treks after here .... keeping his distance as before ..

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160 
Thursday April 14th, 2011 10:06:38 PM

Peerimus takes note of the other groups apparently heading in thier direction. Catcing Xenia he acknowledges her wave with one of his own and then move moves back down towards the street and hurries the group along. "The Dragon was quite correct. A small host of creatures great and small are heading this direction and we need to be gone from here."

Peerimus moves to Yorrick and gives the bear a good scratch across the head, "Well done old friend. Just a little more and finally we should peace." A structure that exudes anit magic. A useful item indeed to one such as a dragon the druid muses. Peerimus shifts his thinking away from the dragon and how the giants might have been able to capture it, the fountain not likely the creatures original possession.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Rash hps 171/171 ac 37 shield of faith  d20+12=30 ;
Thursday April 14th, 2011 11:09:18 PM

Rash follows along lost in her own thoughts. She shakes her head and gets back to business keeping her eyes scanning around looking for possible threats. She makes sure to look behind the group and along the roof tops (spot 30) looking for ambushes.

She will ask Peerimus, "So see any likely looking innocent people?"

Moving through Fae Skiemir [DM SteveK] 
Friday April 15th, 2011 9:41:00 AM

The Champions of Chaos manage to avoid the groups of creatures vectoring into the Fountain area as Xenia leads the group along the memorized path. Various thoughts go through the group as if the ruined majesty of the ancient elven city, now cursed and occupied by monsters, and the troves of treasure said to be everywhere... it is as if despite the taint, there is still an air of haughty nobility to the place.

After about an hour of slinking through the buildings, Xenia is the first to see a large open area, now overgrown with vegetation. A bright blue bridge that looks to be made of string leaps across a meandering river and the road continues on the other side. From the map, the trail goes through here, but there is little to no cover; the heroes would be easily seen from just about anywhere.

To Firn'gaer's Arcane Sight, the bridge pulses with magic, dimming and flaring in his magical sight.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d8+1=2 ; d8+1=8 ;
Friday April 15th, 2011 12:38:16 PM


At the edge of the veggy packed Green Zone, the girl rogue pulls back to the main group, quietly announcing her return.

"Sounds like a good place for an ambush. But, if there are ambushers, they gotta be close. I'm gonna check the near-side of the bridge. The buildings that line the open space, the stuff beneath the bridge to see what's down there, and the near-side of the bridge itself."

"Could you try 'n figure what sort of magic it is what they got on that bridge, Fernie? I'll check to see if any of that is magic traps. At least to the first ten feet onto the bridge. I'll bring back some dimensions. See how far it is across to the other side. Maybe we won't even have to cross using the bridge at all. That makes me uneasy."

Before leaving the girl rogue uses her healing wand one more time. "There, Kaz. That should fix them bruises good," she says touching the dwarf two times, light flaring across his wounds as though from empty air.

"'Kay, I'm gone scouting," she announces, and leaves.

With methodical care, the dark rogue follows the outer edge of the Green Zone, first going right and inspecting the perimeter for ambushers. After coming to the place at which the Green Zone is divided by the gap that the bridge is designed to span, she returns the way she came, and proceeds down the left side of the perimeter. This time, however, instead of coming back the way she came, Xenia follows the bank till it meets the bridge. Without stepping onto the bridge itself, the invisible rogue examines the near-side, searching for traps. Finally, her sharp eyes scan the Green Zone on the other side. A good ambusher would be well hidden. But, with luck, she'd spot Mister Careless, and the Chaos Guys could use that to advantage.

+++++++++++++++++++++++++

Heal Kazak 10hp w/Wand of CLW (UMD Autosuccess vs DC20)

Hide 58 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)
Spot 46 (Taking 10 w/Skill Mastery)
Listen 40
Search 38-For Traps on the first ten feet of the bridge. (Taking 10 w/Skill Mastery)

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m
Expended: Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Torgon AC: 35 HP : 198/198 
Friday April 15th, 2011 2:32:15 PM

Torgon looks at the large open area that screams "please slaughter me here!" and waits for Xenia to scout it out.

"Any chance of just bypassing the whole area with a transportation spell Firn'gaer? In case Xenia finds that there is more than we wish to play with right now."

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=42 ; d20+24=38 ;
Sunday April 17th, 2011 10:58:50 AM

"Nothing thus far Rash, just a good deal of scavangers bent on destroying what they find still lurking about a battle."

Xenia returns and th group holds up while she scouts. "My first thought as well Torgon, but we were warned magic does not always behave as we would wish before we entered the city. Teleportation is not the type of spell affect I would wish to truly test that warning on.

[Spot 42 Listen 38]
Peerimus keeps a sharp eye out on the buildings and area about Xenia, readied to activate his Boots of Speed and charge to her side should anything move on the rogue.

"I also would wager the bridge is the only safe passage with dimensional travel and flight to bypass it strongly warded against."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Durgan Stonewall (AC 41; HP 220/322) 
Sunday April 17th, 2011 10:05:59 PM

"A magic bridge?" The dwarf rolls his eyes. "What could possibly happen here eh?"

The dwarf had a feeling, more combat would find the group before long.

Rash hps 171/171 ac 37 shield of faith  d20+12=30 ;
Sunday April 17th, 2011 11:21:22 PM

Rash looks around and then asks Firn'gaer, "Have you every tried the spell prying eyes? Seems like that might be a useful spell in situations like this." Rash waits patiently for Xenia to come back scanning the area looking for any living being that might need saving. spot check 30

Moving through Fae Skiemir [DM SteveK]  d10=9 ;
Monday April 18th, 2011 11:19:38 AM

A Big Blue Bridge, pulsing with magic, and made of unusal material. Everything about the bridge screams 'trap' to the battle-experienced adventurers. The overgrown vegetation area doesn't look any better, nor does the warning about how magic acts funny in Fae Skiemmir.

Still, the magic that the heroes have been using since entering have only been affected once, when they got too close to that anti-magic fountain stone. Could the warning be wrong? Or do the champions not have enough clues to make a guess? Nevertheless, the consensus is to tread carefully and check this bridge and the wide area out first.

Firn'gaer is silent, taking time to look carefully and assess what are his magical options in his mind.

Xenia goes off on her scouting trip, checking the outer edge of the Green Zone perimeter for ambushers left and right. Vines and bushes rustle and move when Xenia gets too close, one thorny vine snapping out to grab ahold of the quiet and invisible rogue. (Reflex DC 20 or grappled and 9 points of damage. Grapple check of 20 to escape). Other movement looks like there is no fauna living in the overgrown vegetation, not even birds or insects. Only the sussurus of leaves and vines moving about, a 1/4 mile across and as far as she can see to the left and right.

Xenia then follows the bank till it meets the bridge and checks out the bridge. The blue, magical span arches over the vegetation and river to the other side in a low easy arc; a 1/4 mile long and 30 feet wide with no handrails or other impediment. Xenia immediately notes that there is no vegetation within 20 feet of the bridge, and with careful study, even the moving vines do not get closer to the Blue Bridge. She sees no sign of traps or ambushers, but is well aware of several pairs of eyes in the buildings behind her that are sure to be watching...

The bridge continues to pulse in magical energy, each thread placed so close together as to look like a solid highway, an amazing feat of engineering and magic from the First Age, lost now in a cursed city.


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+31=37 ;
Monday April 18th, 2011 12:54:20 PM


After having initially dodged the Thorny Vine Guys so easily, the dark girl briefly considers making her way directly across the field. It would be shorter, to be sure. In the end, it is the thought of visible trail snapping vines that she would leave behind that makes her take the long way around on the way back to the Chaos Guys.

"Well, I'm thinking that the way forward is pretty safe. 'Cept for the Thorny Vine Guys, that is, but that shouldn't be much of a problem." A stick rises with no visible means of support and draws a rough circle on the ground. The circle is the bisected by a line, and, at the rough midpoint of the line, it is crossed by a smaller line - The Bridge. "There are folks who look to be living in the buildings. They don't look like ambushers. Just living. They're here, and here and here ... " The rogue marks the positions on her rough map in the dirt. "I don't think they'll show themselves unless we get into trouble. Then, probs, they'll come down to take advantage." She then goes on to describe the rest of her findings in careful detail.

"Biggest problem, I'm thinking, is the bridge. If we can get close enough, maybe we can see what kind of magic the thing is made of. That might tell us if and how we can get 'cross the thing safely. We show that kinda power, my 'pinion, nothing's gonna mess with us."

"What do all of you think?"

+++++++++++++++++++++++++

Reflex 37 vs Thorn's DC20

For the Trip Back
=================
Hide 58 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)
Spot 46 (Taking 10 w/Skill Mastery)
Search 38-For Traps on the first ten feet of the bridge. (Taking 10 w/Skill Mastery)

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m
Expended: Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 241 
Monday April 18th, 2011 1:57:39 PM

Kazak smiles at his brother ..... " magic ain't day bad bro .... just look at all da stuff you got "

With a punch to his arm ......" i think we gotta cross dat bridge ......but guess will be exposed ..... but then the question is .... is they another way around .... or will we be forced to cross it ?"

" i like da plan girl .....just hope we won't git ambushed " growls the dwarf

Torgon AC: 35 HP : 198/198 
Monday April 18th, 2011 3:19:57 PM

"Looks like we might as well just take the direct route. Walk up to the bridge, and cross the thing unless something else transpires. We either draw out enemies we would likely face anyway, or put the issue behind us."

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday April 18th, 2011 6:14:22 PM

Firn'gaer responds to some questions. "To determine any magical auras or traps, I would need to be within 120-ft, which puts us basically in any ambush, should there be one."

"Magical transport may work but I cannot take everyone. So, it becomes an issue of resources. I only have one teleport, therefore, some would have to cross the old fashion way."

"Peerimus, is there any way to pull back the vegetation around the bridge to expose any hidden attackers. I'm thinking the opposite of Plant Growth. Another option would be to conjure some distractions to spring the trap and create a distraction."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Rash hps 171/171 ac 37 shield of faith 
Monday April 18th, 2011 10:04:02 PM

Rash says, "The witches did tell us that teleport spells wouldn't work. Can we fly across? Do we need to use the bridge at all? I do have an air walk spell memorized if that is helpful." Rash looks at Peerimus and grins, "Are you telling me almighty druid you can't control a couple plants?" Rash just shakes her head in mock shame and turns to study the bridge.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack



Durgan Stonewall (AC 41; HP 220/322) 
Monday April 18th, 2011 10:59:38 PM

"Humph. Weapons and armor don't count. Just the weird stuff."

"I think we should just walk across and get it over with."

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=36 ; d20+32=47 ;
Tuesday April 19th, 2011 6:58:26 AM

"Not everyone can perform Miracles Rash." Comes the reply in a good natured way Peerimus rols through his considerable knowledge on carnivorous plants [Know Nature 36] and what to do about it [Survival 47]

"Unfortunatelu Firngaer I cannot. I can animate them, but that seems to have already been done."

"Time to see if there is indeed a trap." With a dep growl [hnadle animal for Yorrick to stay put] and with those words the solar strides out, moving through the vegatation and towards the bridge.

Peerimus has Pass Witout a Trace so he is not blazing a trail

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)



Moving through Fae Skiemir [DM SteveK] 
Tuesday April 19th, 2011 10:24:37 AM

OOC Correction: There is a river that is spanned by the Blue Bridge. The overgrown and carniverous plants are all in the river valley and not impeding your way to get to the Bridge. There is a great open area without cover without animated plants between the buildings where the group is and the Bridge.

................

Peerimus, in the guise of a Solar, strides out into the open, completely exposed to the eyes hiding in the buildings. He moves up to the Bridge and nothing jumps out at him, no traps, no sudden activity. Soon, the angel is standing directly before the Bridge.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d100=45 ;
Tuesday April 19th, 2011 1:47:57 PM


OoC: Recap of details for perspective

Bridge: 30ft wide, 1320ft long (1/4 mile - 4 football fields if you want an image.)
Banks slope down to the river from the place the bridge starts. On the banks are carnivorous plants.
So, easily a two hundred yard wide river flanked by 100 yard wide banks. Not a small bridge.
At average speed crossing the bridge at full hustle: 22rounds. We might be able to take it at a Run, though.

IC:


Xenia follows Angel Guy Peerimus - hides in his shadow, more like - as he strides out across the clearing toward the bridge. "Wait. Hang on. Lemme try sump'in 'afore we head out there. That's a pretty long bridge."

A hole opens up in empty air, and from that hole comes a gray bag. The drawstring of the floating bag comes undone, and a ball of fur rises out from inside. The fur ball then launches itself in the direction of the bridge, lands on the ground directly before the bridge, and turns into a rat.

"Okay, Ratty Guy ... " Xenia's disembodied voice issues commands even as the gray bag floats back into its hold, and the hole disappears. " ... You go on ahead. Cross the bridge. Seek," she says. "And Gargul take you gently to him if I think what's gonna happen happens."

DM Steve: Animals from the Bag of Tricks can follow any command from the Handle Animal skill. Unfortuneately, "go" isn't one of them.

Al: Fixed.

DMSteve: Tricky! :-) I was also thinking about giving the rat a small ball (medium load) and telling it to 'work'...

+++++++++++++++++++++++++

Draw a Rat from the Bag of Tricks (Gray)

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m,
Expended: Bag of Tricks (Gray) 1/10 per wk;Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 241 
Tuesday April 19th, 2011 4:51:24 PM

Keeping pace with Xenia .....the dwarf moves up towards the bridge ...... about 20 feet behind the Druid ....

" I'm pretty sure we should keep moving ..... staying in one place too long just draws a crowd ....not a good thing with all da terrible beasties about "



Rash hps 171/171 ac 37 shield of faith 
Tuesday April 19th, 2011 8:14:10 PM

Rash smiles smugly at Peerimus but withholds the superior comment she is tempted to make. She follows along with the group scanning the area, feeling the eyes on the group. She yells out, "Any innocent people around looking to escape this cursed city? Maybe we can help you!" She pauses waiting and hoping for a response and then goes back to studying the bridge.

"Can anyone say "Dragon turtle, or giant squid or kraken?" You just know we are gonna get half way across and get attacked!"

Torgon AC: 35 HP : 198/198 
Tuesday April 19th, 2011 9:15:43 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon follows after Peerimus. He turns to the others following "Does anyone know if his highness wants us to follow along, or if he wished us to stay behind until he had conquered the Wold and stopped the disease on his own?"

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Durgan Stonewall (AC 41; HP 220/322) 
Tuesday April 19th, 2011 9:51:49 PM

Durgan raises a large eyebrow at the minotaur's comment. "Meh, I don't know about that, but I want to see this bridge for myself. I bet it's dwarven made, me kin are good at building strong bridges. What do you say brother? Dwarven make?"

Durgan strides up to the bridge.

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+37=53 ; d20+6=22 ;
Wednesday April 20th, 2011 12:05:00 AM

Firn'gaer also moves up to the bridge with others. As he gets closer to the bridge he looks to see if and what type of magic may be on the giant span. (Spellcraft DC53, Spot DC22)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=41 ;
Wednesday April 20th, 2011 7:24:32 AM

Peerimus looks about [Spot 41] the Solars true sight revealing everthing as it should be and he gazes across the bridge. As the rat moves off. He whistles for Yorrick to move up as he thinks.

"You're right Kazak, I don't want to be out here long either." Rash's loud cry sends a shiver across his neck. The cleric was nothing if not consistant.

"Unless anyone has an idea I want Xenia to move point, I'll be 30' behind her and the rest come 20' behind me. Be ready for the attack is about all we have."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)


Clop, Clop, Clop Over the Bridge [DM SteveK] 
Wednesday April 20th, 2011 2:19:35 PM

Xenia's rat moves out.

Rash calls out to the surrounding area. There is no answer that they can see.

The others get nervous and clank, stomp, and fly to where Peerimus has been standing and pretending to be bait.

After some ribbing back and forth and since everyone is here, there seems little to do other than follow the Rat.

Firn'gaer sees that the Blue Bridge glows with Epic Transformation magic. The gnome is nearly blinded when the Bridge pulses unexpectedly Firn'gaer Will DC 30 or Arcane Sight is blinded. IF SAVE, Firn'gaer only Highlight to display spoiler: { If he withstands the magical flare, Firn'gaer can see that each thread seems to be imbued with various Metamagic. Because the magic is leaking in unexpected ways through the flares, it is very likely that any magic cast in close proximity of the Bridge could be endowed with one or more Metamagic effects.}

.........

The champions walk and the Rat is halfway across. Xenia is 30 feet behind Rat, Peerimus is 30 feet behind Xenia, and everyone else is 20 feet behind Peerimus.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+31=43 ;
Wednesday April 20th, 2011 4:46:01 PM


Ratty Guy had served his purpose. Physical contact with the bridge is safe. The absolute proof is in their presence on it even now. Why the plants don't grow up around it is, and will forever be, a mystery. Getting on the bridge was half the battle. The second half will be getting off. Time to change the game a bit.

"If anything's watchin' us, it's gauging our moves." The voice of the invisible girl calls back to the others even as it begins pulling away. "I'm gonna change the pace a bit. I'll be well ahead. Try to keep up."

Xenia breaks into a sprint, with no thought now for concealment. The invisibility from her ring will provide some of that. But it may be even better if something does target in on her. If there is some folks, some critters, out there somewhere, drawing them out would be good.

The end of the bridge comes up quickly as her small feet pound a swift tattoo across the magic surface. Xenia draws a weapon, just to have something in her hand. It wouldn't really do much good in a down and dirty dust up. Her best weapon to counter the danger that she's drawing on herself will be by watching and listening. If she can see them first, there's a chance that she can avoid them.

+++++++++++++++++++++++++

Xenia breaks into a Run Speed with Longstrider = x4 or 160ft/round
Time to end of bridge approx 4 rounds or 24 seconds

Draws Electric Crowbar as she runs.

Spot 46 (Taking 10 w/Skill Mastery)
Listen 43

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m,
Expended: Bag of Tricks (Gray) 1/10 per wk;Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Torgon AC: 35 HP : 198/198 
Wednesday April 20th, 2011 9:15:24 PM

Torgon drops back 30' farther behind everyone following Peerimus.

"I got the rear. Might as well spread out a little and not make things to easy for anyone looking to throw some spells."

Durgan Stonewall (AC 41; HP 220/322) 
Wednesday April 20th, 2011 10:19:00 PM

Durgan trudges along. "I'm not sure what's worse, getting attacked, or worried about getting attacked eh?"

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+19=26 ;
Wednesday April 20th, 2011 10:49:28 PM

[Will save DC26]

Unable to turn away in time, the brightness of the spell burns Firn'gaer's eyes. The gnome immediately clutches his face and falls to the ground. "AHHHhhh!!!" screams the gnome.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Kazak Stonewall Ac 36 Hp 241 
Wednesday April 20th, 2011 11:15:42 PM

"Its always da worry about being attacked .....you can do something about being attacked " grins Kazak to his brother

" you keep your spot being da girl Druid ..... den i'll be right behind ya " as kazak lines up in the 3rd spot

When the mage cries out in pain ..... "Mrs Trinka help Firn'gaer ......Bro take rearguard " growls the dwarf

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=34 ; d20+10=20 ;
Thursday April 21st, 2011 7:57:42 AM

Xenia heads off, Peerimus smiles as she sprints across, keep up indeed Spinning quickly as Firngaer collapses, "Rash or Torgon Cure him, if not I can"

Peerimus glances back to Xenia and then off into the distance ahead of her and above them. [Spot 34] It would not due to have her reach the other side too far in front of everyone. "Yorrick she needs you friend, go and keep her safe." [Handle animal Guard Xenia] With that the great bear takes off towards the far side of the bridge where Peerimus pointed. [Yorrick runs 40x4 Spot 20]

Peerimus moves to Firngaer, "I'll take rear guard, everyone else keep up with Xenia and Yorrick best you can."

If needed Peerimus casts Heal on Firngaer "See anything we should know about?"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Running Over the Bridge [DM SteveK] 
Thursday April 21st, 2011 12:19:11 PM

Firn'gaer's normal eyesight is fine, it is only his Arcane sight that is blind.

Xenia sprints to the end of the bridge, with Yorrick pounding after her. The others follow willy-nilly with Torgon and Durgan as rear guard.

The champions get to the far side, and nothing has happened...

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+31=43 ;
Thursday April 21st, 2011 1:35:47 PM


"Hey, YorrickBear Guy." Xenia approaches Yorrick with calm and cautious deliberation. Friendly bear though he may be, even a friendly bear can be spooked when suddenly touched by an invisible hand. "It's me. Xenia. We're done. We're over. We're 'crossed."

After allowing the big bear to first catch her scent, the dark rogue slips into his shadow. She rubs him behind the ears as she scans the buildings ahead, and waits for the others to catch up.

"Lemme check this side of the bridge. Then we'll move on." Ever cautious, the rogue gives the area off the end of the bridge thorough scrutiny before stepping off. "Alright, lets go," she says once the area has been determined to be trap free. "Same lead distances." And she moves off in the direction outlined on the map given to them by the Chanty Guys.

+++++++++++++++++++++++++

Search 38-area just off the end of the bridge (Taking 10 w/Skill Mastery)
Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; -5 Penalty for full movement)
Move Silently 36 (Taking 10 w/Skill Mastery; -5 Penalty for full movement)
Spot 46 (Taking 10 w/Skill Mastery)
Listen 43

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m,
Expended: Bag of Tricks (Gray) 1/10 per wk;Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Kazak Stonewall Ac 36 Hp 241 
Thursday April 21st, 2011 9:58:37 PM

Seeing Firn'gaer ok ..... the dwarf trudges after Xenia .....after she clears the area quickly ....

" we gotta keep moving ..... too many eyes about .... sey might be talking with others ahead of us ... givw dem some early warning " growls Kazak

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Friday April 22nd, 2011 7:39:54 AM

It takes Firn'gaer a few moments to adjust to not being to be able to use his Arcane Sight. "I'm fine now, but I won't be able to use my Arcane Sight for now."

"I didn't see what effect was on the bridge, but whatever it was is beyond mortal magic."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Rash hps 171/171 ac 32 
Friday April 22nd, 2011 8:00:38 AM

Rash gets to the otherside and leans over hands on knees puffing a bit. "I have to teleport less and jog more I guess. Isn't old age great!?" She stands back up and peers around. She says with a grin, "Anyone see any innocent folk around I can save?"

Torgon AC: 35 HP : 198/198 
Friday April 22nd, 2011 1:34:17 PM

Torgon follows up the rear, expecting some sort of attack. "well, that was somewhat unusual. A perfect place for an ambush and nobody took advantage. Kinda nice."

"I agree that we need to keep moving. Surprise would be a good help on our side. Give them less of a chance to spread the disease before we can stop them."


Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160 
Friday April 22nd, 2011 3:53:21 PM

Peerimus gestures out in the direction they have been travelling, "Lead on Xenia." He snage the great bear by the ear to hol Yorrick back, "well done good friend."

Yorrick looks back at Peerimus and then to Xenia and gives a grunt before sitting down with a great yawn

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

To the Waterworks [DM SteveK] 
Saturday April 23rd, 2011 4:16:20 PM

Unusual to say the least, that Bridge and that nothing happened, unusual. Of course, this entire city is unusual, and the Champions continue on using the so-far excellent directions from the Witches' sketch.

Another hour of travelling, and the heroes see no end to the majestic and ruined city, but the sketch map is almost done. Xenia peeks around a corner and sees it; a large warehouse looking building near a major canal with pipes coming in and out from all directions. Large double doors appear to be the main entrance, guarded by a half-dozen minotaurs in heavy armor bearing a number of large weapons. The roof is ten stories above the ground level, and it appears that there are hundreds of winged creatures up there; no telling from this angle exactly what they are...

Torgon AC: 35 HP : 198/198 
Monday April 25th, 2011 9:29:45 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon looks at the waterworks ahead. "If we fight the Minotaurs, I'm thinking whatever that is on the roof is gonna be coming for us. While we fight, the guys inside are being warned and doing who knows what with the disease. Whatever we do is gonna need to be relatively quick, and the quieter the better."

"Any way of determining what those flying dudes are from here?"

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+8=22 ; d20+7=24 ;
Monday April 25th, 2011 10:20:30 AM


"Yeah. Sure, Torgie." The very instant in which Xenia taps on her haversack, Sylvia's dark head pops through the material, as though anxiously waiting a release from boredom. "I think we can do better than that."

"'Kay, we got a spy mission," the rogue tells her shadow in the windy language that they share. "See them Minos over there, Sylvie? There's a big doorway behind them. I need you to go take a look behind it and tell me everything you see. You can't be seen, so travel underground and hide good, 'kay? Just pop your head up every now and again to see what's around you. Just that. You go, you look, you come back."

Then the dark girl refreshes her invisibility and turns on the blink from her ring. "I'm going up there and see what them Fliers are all about," she tells the others. "Just going up close enough to get me a visual description. Them I'm coming back. Sylvia gonna take a look behind them doors to see what's there. We'll be back when we're back. Shouldn't be too long."

Then, the invisible girl is gone.

Cautiously she approaches, avoiding the main doorway. Xenia's eyes scan the sides of the warehouse first, searching for alternate entrances. Then she rises up the side of the warehouse building to the roof, looking out across the expanse for a topside entrance as well as gauging the size of the building. Finally, before returning, Xenia approaches the Fliers as closely as she can. Maybe, upon return, one of the others can figure out what these things are from her description.

+++++++++++++++++++++++++

Xenia
=====
Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; -5 Penalty for full movement)
Move Silently 36 (Taking 10 w/Skill Mastery; -5 Penalty for full movement)
Spot 46 (Taking 10 w/Skill Mastery)

Sylvia
======
Hide 22 (+4 if dim light, -4 if bright light)
Move Silently n/a Incorporeal are always silent
Spot 24

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40

Rash hps 171/171 ac 32 
Monday April 25th, 2011 5:26:13 PM

Rash sighs as the "scouts" go do their recon. "Is this where they are ,manufacturing the disease or just some warehouse where more folks infected with the curse are hoarding loot?" Rash will look around the area and see what kind of residents might live around here. If their are any close doors, she will look around and try the handles. If open, she will pick in.

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=40 ; d20+29=44 ;
Monday April 25th, 2011 6:04:48 PM

His spells are coming close to expiring over the last several hours in the city and so Peerimus re casts Freedom of Movement and Shapechange on both himself and Yorrick. Peerimus watches and studies the movements of the flying creatures several hundred feet away. [Spot 40 Know Nature 44] Trying to get a better idea on what they could be. (Thinking I could get an idea on how large they are knowing basic distance and extrapolate thier size)

Rash, Firngaer, can we silence or otherwise visually mask the fight at the doors, some sort of illusion that any lookers on will see what we want them to see." As Rash wanders off and starts grabbing at random doors the druid harshly whispers at her, "For the love of all that lives cleric! Rash Stop." The answer to your question will be obtained momentarily".

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Kazak Stonewall Ac 36 Hp 241 
Monday April 25th, 2011 6:47:51 PM

The dwarf kneels down ..... resting as plans happen ......

speaking quietly ..." can anyone magicly see into da building ???"

Looking upward at the large assembly of flying creatures .... " hmmm maybe we can distract dem .... when we fought da giants ... the noise brought attention to da area ,,,,, could we cause a disturbance so to make dem investugate it ?" adds Kazak

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday April 25th, 2011 9:00:49 PM

"Sorry, Peerimus, I don't have spells for subterfuge. That has never been much of our style."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall (AC 41; HP 220/322) 
Monday April 25th, 2011 10:03:53 PM

"Humph, girl should know better than to think we'll be quiet. But allright, I'll wait here kinda patiently while we wait for the report". Durgan didn't think he'd ever get used to having Xeina charging off alone to scout. It just didn't sit well with him to wait, while she was in danger. "Whaddya say bro, pretty soon it'll be time ta hit sumthin ugly."

Torgon AC: 35 HP : 198/198 
Tuesday April 26th, 2011 7:33:23 AM

Torgon looks down at Durgan with a half smile. "I assume by ugly, you mean whatever those flying things are.. Right?"

"And remember to watch the reach on those minotaurs, especially if they have lengthy weapons."

Scouting the Waterworks [DM SteveK] 
Tuesday April 26th, 2011 8:37:48 AM

Xenia and Sylvia set up a scouting mission and they are off.

Xenia refreshes her invisibility and turns on the blink from her ring, cautiously approaching the roof from the side. Scanning the Waterworks, she sees pipes into the building and water and other pipes moving off before they get into smaller buildings or go into the ground: there is no other entrance. Rising up the side to the roof, she sees the building is about a hundred feet wide and at least 300 feet long. And every foot of roof is covered by harpies and harpy nests. The cruel gleem in thier eyes, the sharpness of hundreds of bows, and ... yes, the telltale signs of scaring and boils of disease like that of the Phase Spiders are on most of the flock. Xenia spots several of the harpies piercing the boils on themselves with arrowheads, getting the greenish pus all over the weapon! Her sharp eyes do not see any obvious entrance to the Waterworks from the roof.

Xenia gets back to the Champions of Chaos about a minute before Slyvia shows back up. The shadow is giggling and laughing at the hide-and-seek games she played inside the door so it takes a little time before Xenia is able to get out information. Slyvia is sure she wasn't seen, and did the earthy swim just like Xenia said, poking her head out to get a good look-see. The other side of the door is a bed-spot and food-spot for the Torgon-guys and... (Slyvia giggles again) Xenia-guys. How many? Two hands of fingers of Torgon-guys and three fingers of Xenia-guys. And there is another door on the other side of the bed-spot.

Rash looks around to try some doors where the heroes are hunkered down.

Peerimus hisses to stop while he looks at the Medium-sized creatures a couple hundred feet away.

Some rest, some banter, some warn of handsome minotaurs with reach weapons. Other than creating a noise/fight diversion, no one has offered a method to mask the fight at the doors to get inside.



Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Tuesday April 26th, 2011 9:19:51 AM


Xenia smiles at her little charge. After praising her for her good work and bravery, she orders Sylvia back into the haversack. Reluctantly, the shadow goes.

"What do you think?" she says after informing the others as to the findings. "I got cover," the rogue offers as though reading Peerimus' mind and his previous request. "I got scrolls of mist that should foozle them harpies and their bows. What say I creep up to the door and drop the mist? You can charge in on that signal then and kill down them minos. Mist should help if the Mino Guys can do the same thing Torgie can with that chain. Should be able to charge right up to them, coming out of the mist."

"I'd watch out for what's inside, though." The green eyes of the dark rogue take on a hard look. "I'm betting that what Sylvie saw inside was drow. Also betting they're most probs Magic Guys. We should kill them down first," she says, with a particular vehemence in her voice. "Kill them down good."

+++++++++++++++++++++++++

OoC: Xenia has a couple of scrolls of Obscuring Mist. She's offering to sneak up and raise a mist into which the CoC can charge, gaining total cover vs anything outside of 5ft.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40

Kazak Stonewall Ac 36 Hp 241 
Tuesday April 26th, 2011 5:29:35 PM

"Hmm ..... no wonder dat dragon wanted dat anti-magic thingy ....well i'm sure we're outnumbered ... but if we stay on da ground maybe ssome of dem magic walls dat Firn'gaer has can keep away from us .... maybe form a tunnel like shape as we attack da main door ...."

" but i think we should try a diversion ..... at least we'll keep em guessing ..... surprise should help us in da beginning ....still might hafta fight da horde of harpies on da way out .... "

" and dat icky green stuff as posion on der weapons ....dat could be trouble ....."

" hehe yea dats right Torgon .... dem flying things are ugly " chuckles Kazak

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160 
Tuesday April 26th, 2011 8:55:09 PM

Peerimus smiles at Firngaer, "Point." He casts his look back against the building, likely a very solid and powerfully warded building. "I believe I can provide an adequate diversion." The druid then lays out a battle plan.
He would leave Yorrick to guard Durgan and move with the dwarves. Peerimus could move to the far left or right of the building to another good sized street that lead up to it. Down that road he would send a minor stampede of colossal Triceratop dinosaurs. He could also strike the roof with invisble stalkers and Greater Air elementals. "An Ice storm or Flamestrike later and I should have everyone full attention. The rest of you move then charge in through the front doors. I will keep the riff raff busy and then slip in after you."

If there is no good roadway up which to send the dinosaurs, Greater Earth elementals will do for the ground forces.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Durgan Stonewall (AC 41; HP 220/322) 
Tuesday April 26th, 2011 9:47:10 PM

Durgan looks up at Torgon. "Ye know, mebbe you should talk to them, get em to switch sides and join us eh?"

Torgon AC: 35 HP : 198/198 
Wednesday April 27th, 2011 9:56:29 AM

Torgon listens to Peerimus's plan. "Sounds good to me. The only other plan I can think of at the moment would be to try and avoid the outside fight altogether, but sneaking in would not be very likely for most of us.

"Perhaps as an addition, Xenia might be able to sneak in before we launch the attack. Not necessarily to attack, but to watch what they do, and garner information while we are working our way in."

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Wednesday April 27th, 2011 10:15:55 AM


The rogue nods to each idea as the Chaos Guys slap them down for inspection and review. "'Kay, so. Do we do Peerimus distraction? Are we gonna need mist on the ground or not? If you want me to spy inside, how am I gonna tell you guys what's going on? Gonna at least need some Whisper Magic. Fernie, can you give with that?"

+++++++++++++++++++++++++

OoC: Xenia has a couple of scrolls of Obscuring Mist. She's offering to sneak up and raise a mist into which the CoC can charge, gaining total cover vs anything outside of 5ft.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40

Plans to assault the Waterworks [DM SteveK] 
Wednesday April 27th, 2011 10:55:25 AM

Peerimus lays out the plan to be a diversion, then everyone else hits the defenders at the doors.

Yorrick guards Durgan and move with the dwarves. Peerimus moves to the far right of the building where there is another good sized street that lead up to the Waterworks. Some summonings later, and a minor stampede of colossal Triceratop dinosaurs will attack the building with additional invisble stalkers and Greater Air elementals striking the roof. An Ice storm or Flamestrike later and Peerimus should have everyones full attention. "The rest of you move then charge in through the front doors. I will keep the riff raff busy and then slip in after you."

Xenia asks what of her sneaky spells would be necessary with the plan. And some whisper spells so she can report what she's seeing on her scout without having to move back and forth.

Durgan, the ever funny dwarf, makes a snarky comment about Torgon and Rash converting the door guards instead of fighting them.

.........

The heroes seem to need to set up the final details of thier plan before they begin thier assault.


Rash hps 171/171 ac 32 
Wednesday April 27th, 2011 11:11:36 AM

Rash studies the area and says, "I don't like the idea of a frontal assault. Yes the diversion is good but it will alert anyone inside that we are coming and give them time to prepare their defenses. Peerimus it will also waste a bunch of your spells that might be necessary later on. Xenia have you seen any other doors or windows? Any areas which we can get to without alerting the guards? I can always cast a passwall via my miracle spell to get through a wall. We need to kill the head of the snake, the priests first and not waste time on striking the body."

Rash turns back to Xenia and says, "Sorry to waste your time but can you find a space on the wall that we can get this group to without being seen? We just need to get inside to avoid the first line of defenses."

We will eventually need to kill all the diseased minions so they don't spread the disease but lets concentrate on stopping the brains first.

DM SteveK: Xenia is pretty sure already that there is no avenue of approach that would be unobserved from the roof. Further, there is the river on the back side and canals (with bridges on the sides. The only area with room to maneuver is from the front. END

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+8=24 ; d20+31=48 ;
Wednesday April 27th, 2011 2:19:36 PM


"Sorry, Momma Rash," replies the invisible girl. "I'm pretty almost hun'ret percent sure that there's no avenue of approach that would be unobserved from the roof. There's also the river on the back side and canals. (With bridges on the sides.) The only area with room to maneuver is from the front."

"And I think I can do one better than that, Torgie." A leather-bound kit and a scroll appear, floating on the air, as Xenia extracts them from her haversack. From the kit come two wooden shims before the kit itself goes back into its invisible hole. The scroll unfurls and Xenia's voice reads, and, when the scroll crumbles to dust, all sound is cut off. In the unnatural quiet a stone lifts up off of the ground. When the stone disappears into Xenia's haversack, all sound returns.

"I got a Silence stone in my bag," the dark rogue explains, laying out her plan. "I'm gonna jam them doors shut with a quick release. Soon as I hear the commotion from Peerimus, I'll bring out the Silence stone so them minos can't call for help."

Only Angel Peerimus sees her go, but the lack of any more from the dark girl is a good sign to the others that Xenia has already left.

+++++++++++++++++++++++++

OoC: Depending on whether Xenia gets a Message spell or not, she'll be in touch or not.

UMD for Scroll of Silence Autosuccess Minimum of 30 vs DC22 cast on a stone.

Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; Moving half speed)
Move Silently 36 (Taking 10 w/Skill Mastery; Moving half speed)
Spot 46 (Taking 10 w/Skill Mastery)
Listen 48

Disable Device 24 to Jam the doors shut, undetectable to the casual untrained eye but easily released by Xenia.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241 
Wednesday April 27th, 2011 5:22:06 PM

Nodding as the plan falls inplace .....the dwarf reaches into his haversack .... producing a vial .... which he readies to quaff .....(Cats - grace )(+4 dex)

Not drawing the fabled stone blade just yet ... Kazak knows he he can quick draw it the instant he needs it ...

"Durgan once we get through the doors ... you take center position ... i'll go to da right flank...Torgon you go on left flank ....and den we start a smashing stuff ...

active magic
potion - Cats grace

Torgon AC: 35 HP : 198/198 
Wednesday April 27th, 2011 8:11:43 PM

"if we can't get in from above or the sides, what about from below? Did ancient elves use sewers? if it's a water works, there's likely a way to get in from below via the water or the sewers."

Peerimus Pixie) Invisible AC 30 HP 108/108 and Yorrick AC 31 HP 160/160  d3=3 ; d3=3 ; d3=1 ; d3=1 ; d20+21=41 ;
Wednesday April 27th, 2011 8:31:59 PM

Peerimus holds up a hand, "They will know something is happening, not what and certainly not us specifically. As to a drain on my resources. Not really." Peerimus instructs Yorrick to stay with Durgan and keep him safe. In responce the great bear moves over and gives the dwarf a gentle head butt. Well Gentle for a 2000 pound bear at least.

Peerimus moves off into position, confident the other minor details of penetrating the structure nearby the group does not require his prensence.

Peerimus shifts into a medium air elemntal for the journey to the other raod way and then shifts back to a solar once out of sight around a building corner.
First he summons 3 invisble Stalkers
He then summons 3 Greater Air Elementals
2 more spells later yeilds only 2 of the Triceratops which he then enhances with animal growth

The druid instructs the invisble stalkers and Air Elementals to fly up and attack the creatures on the rooftops. The pair of Triceratops he sends down the street to charge straight into the wall of the Waterworks [Handle animal 41 to get them to charge/stampede] Peerimus himself, shifts into a Pixie and begins flying up to get a birds eye view of the events as they unfold

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

19/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
18/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
20&21/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32

Peerimus fly 60' perfect

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Wednesday April 27th, 2011 10:35:35 PM

Firn'gaer waits for the distraction to occur and readies to follow the others.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Assaulting the Waterworks [DM SteveK] 
Thursday April 28th, 2011 11:59:57 AM

The Plan goes in motion.

Xenia, invisible, with a Silent stone in her extra-dimensional bag, slinks off and waits for the action to begin.

Peerimus makes several conjurations and soon the 2 Triceratops rush in, pound across an elegant stone bridge and the right wall of the Waterworks. Timing it right, the 3 Invisible Stalkers and 3 Greater Air Elementals also begin thier assault on the right side of the roof.

The harpies strike to the air, forming into individual flocks of 10-20 and begin reacting to the attack. There seems to be a flock each where the elementals and invisible stalkers are creating havok, and 3 more flocks descend to strike at the gargantuan triceratops. Arrows fly about with wild abandon on the right side of the Waterworks!

The heroes can also count a dozen flocks of harpies are off the roof, but are fanning out in all directions, looking in the sky and on the ground with bows ready. They will easily find the non-sneaky members of the Children of Chaos in only a few seconds!

There must still be more harpies on the roof, because a dull, hollow booming pattern rises and falls, enough that the water surface about the Waterworks shimmies and skips. Intuitively, the COC know what it is: someone is beating on some of the pipes on the roof in a particular pattern, and the sound must be carried all over the Waterworks. The enemy is on alert!

The two minotaur at the doors instantly come to full alert, bringing out a heavy flail and a spiked chain. One tries to pound on the door and shout, only to realize that Xenia has already taken out her Silent Stone (as planned). A shoulder slap and both plant thier feet, scanning the ground before them for any sign of enemy.

...............

The COC are currently hidden in a side alley to the main street. There is 200 feet of open ground between where they are and the minotaurs at the door. The flying harpies are sure to spot something in seconds!

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Thursday April 28th, 2011 12:57:38 PM


Even amidst the towering and wickedly armed minotaurs, the invisible girl spares a moment to catalog the wheeling flocks of harpies up above. Each appears to move as a single unit. Each may, for all intents and purposes, be a single enemy. That's a lot of arrows coming in. The Chaos Guys are gonna need some cover.

First, though, she's gonna have to get out of her own Silence trap. This would have to be done carefully, especially while crouched down between Mino Chain and Mino Flail. Xenia chooses the exact center of the door, and, in a swift, decisive move, lays the Silence stone upon the ground. Here, she would know where it is should she need to retrieve it. Here, it could masquerade as just another stone upon the ground.

That, surprisingly, is the hard part. The dark rogue then strolls with ease among the mighty minotaurs, just an invisible shadow within the magical silence. The Silence goes as in as startling a manner as it comes. The booming of the pipes assaults her ears as soon as she steps out of effect. Xenia spares a look over her shoulder to make sure that she's aligned with the door. This is where she'd put the mist. Twenty feet in front of the doors. This is where it will have to go.

+++++++++++++++++++++++++

Using Standard Action to place Silence Stone in front of the door so that it can't be easily distinguished by anyone except Xenia. Using ... Hide skill? (Taking 10 w/Skill Mastery that would be 48.)

Then move out of Silence area.

Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; Moving half speed)
Move Silently 36 (Taking 10 w/Skill Mastery; Moving half speed)

Position: 20ft directly out from the doors.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence

Torgon AC: 35 HP : 198/198 
Thursday April 28th, 2011 2:56:20 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon looks at the others. "Give me a second to drink a potion, and I will go first to play pincushion. I will give them more trouble than they would like if they move close enough to get in reach of my chain."

Torgon pulls his potion of barkskin +5 from his haversack and drinks it down. Once finished, he will run for the front door.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Thursday April 28th, 2011 5:16:10 PM


OoC: Are we in combat rounds? If we are, then the post above stands. If not, then have Xenia draw a scroll of Obscuring Mist from her haversack and cast from it. This will be considered an attack for the purposes of Invisibility. So, after that, activate her Ring of Invisibility again.

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241 
Thursday April 28th, 2011 5:58:38 PM

Observing the reactions of their foes .... the dwarf searches for options ....

"Hey Firn'gaer .... they will spot us when we leave da shelter of dis here alley ... dem harpies will shot enmass at us ..... can ya gives us some overhead cover wit dem magical walls ? .... dis way we just gotta deal wit da two big guards at da door ..... Torgon and me and ma brother will smash dem down quick enough ..... just wanna get hit by dem tainted arrows "

" No worries Torgon .... drink it down and we'll charge side by side ok ?"

active magic
potion - cats grace

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Thursday April 28th, 2011 8:25:06 PM

"Yeah, I can do that but make sure everyone stays in the center of the bridge." Firn'gaer creates a 10-ft wide wall of force 190-ft long spanning the bridge. The wall is 20-ft off the ground.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor, Wall of Force (19 rds)

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall (AC 41; HP 220/322) 
Thursday April 28th, 2011 9:57:15 PM

"Allright, we got cover, let's roll. C'mon Yorrick, let's get em." Durgan moves up with the ground team, ready for action.

Peerimus Pixie) Invisible AC 30 HP 108/108 and Yorrick AC 31 HP 160/160  3d6=13 ; 2d6=8 ;
Thursday April 28th, 2011 10:20:01 PM

The distraction continues...Peerimus casts Ice Storm and a 40' radius hail of ice blasts into the rooftop harpies. 13 physical 8 cold. As a Pixie, Peerimus remains invisble and continues to fly up. The druid would soon learn how dangerous the Harpies are. If they possess magical weapons or if they simply have very powerful bows physically, otherwise he figures the summoned creatures will do quite extensive damage

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

18/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
17/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
19&20/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32

Peerimus fly 60' perfect



Rash hps 171/171 ac 32 true seeing 
Friday April 29th, 2011 12:52:07 AM

Rash casts her true seeing spell and then follows after the other ground/pound group holding off on her combat spells until they seem more necessary. She has decided to play a more passive role for the inital combat expecting bigger challenges to come along soon enough.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Assaulting the Waterworks [DM SteveK]  d20+22=25 ; d20+22=31 ; d20+22=36 ; d20+22=36 ; d20+22=33 ; d20+22=25 ; d20+22=33 ; d20+22=30 ; d20+22=24 ; d20+22=31 ; d20+22=33 ; d20+22=41 ; d20+22=27 ; d20+22=29 ; d20+22=32 ; d20+22=34 ; d20+22=27 ; d20+22=24 ; d20+22=26 ; d20+22=35 ; d8+1=2 ; d8+1=7 ; d8+1=9 ; d6=2 ; d6=6 ; d6=5 ; d20+20=35 ; d20+20=40 ; d20+20=34 ; d20+20=38 ; d20+20=36 ; d20+20=30 ; d20+20=30 ; d20+20=31 ; d20+20=26 ; d20+20=36 ; d20+20=26 ; d20+20=27 ; d20+20=22 ; d20+20=33 ; d20+20=25 ; d20+20=25 ; d20+20=23 ; d20+20=34 ; d20+20=40 ; d20+20=38 ; d20+3=4 ; d4=2 ; d4=2 ; d4=4 ; d20+3=23 ; d20+3=11 ; d20+8=9 ; d20+8=27 ; d20+8=22 ; d20+8=20 ; d20+8=26 ; d20+8=14 ;
Friday April 29th, 2011 11:52:49 AM

PIGGIES! I lost my whole post!

WE are in Combat Rounds
..................

Xenia places the pebble and walks out of the Silence to give her room to cast spells.

Torgon fishes out a potion and drinks it.

Firn'gaer casts Wall of Force to make a roof for the heroes to the doors.

Rash casts a spell and then begins moving out.

Durgan, Kazak, and Yorrick begin running to the doors while they are under Firn'gaer's Force cieling.

Peerimus creates confusion by an Ice Storm and guages the effect the harpies have on the triceratops, elementals, and stalkers. It looks like the harpy archers do have some magic and (after the observed blast of a fireball) some spells as well. Even if each summoned creature kills 10 harpies before they die, there will still be hundreds of harpies in the air!

.......................

The charge of the dwarves and Rash are immediately noticed by many harpies, who begin screeching and sounding horns. The timbre of the pipe patterns changes and there are now three distinct patterns sounding a loud cacaphony. Appearing well-drilled, the flocks of harpies communicate with horns and screeches and adjust thier protective net about the Waterworks.

Nine of the groups are still actively engaged with the summoned creatures on the east side.

Nine more groups are spread out around the sky, flinging out an interdiction cordon, looking outwards.

Two groups leap into the air, pumping thier wings to get as high as possible. What thier mission is is unknown.

Three groups are about the pipes and seem to be keeping the patterns of noise going.

Three groups stay close to the roof, firing arrows which harmlessly bounce off Firn'gaer's Wall of Force. Thier screeches immediately alert the other flocks. Meanwhile, they stay on the roof and watch the attacks from the south by the two dwarves, one bear, and one human.

Which leaves only four groups totalling no more than 80 Harpies to attack the charging heroes!

Group 30 wings in, but started too far away to immediately get into the fight.

Groups 1, 2, and 4 all swoop low and hover a mere 10 feet over the ground. Arrows, Bolas, and something more sinister begins pouring out towards the heroes!

Five arrows each are targeted at each hero. Durgan (all miss), Kazak (all miss), Yorrick (three hits for 2+1fire, 7+6fire, 9+5frost; = Fort DC 15 or disease), Rash (all miss)

Five bolas each are thrown at each hero. Durgan (one hit, 2 damage, no trip), Kazak (one hit, 2 damage, Trip= d20+str or dex bonus = 10 or less Kazak is Tripped), Yorrick (one hit, 4 damage, Trip= d20+str or dex +8[size and 4 legs] = 22 or less Yorrick is Tripped), Rash (all miss)

Twenty harpies open thier mouths and begin singing. Durgan, Kazak, Yorrick, and Rash make 20 Will DC 17 saves, any ONE failure = Captivated and begin walking toward harpy ignoring everything else.

The noise of the pipes reduces the distance of the singers, and the other heroes are less affected.

Xenia, Torgon, Firn'gaer make 5 Will DC 17 saves, any ONE failure = Captivated and begin walking toward harpy ignoring everything else.

By some quirk of fate, the two minotaur guards are in Silence and unaffected by the harpy song.

Waterworks Exterior



Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+19=26 ; d20+19=31 ; d20+19=28 ; d20+19=25 ; d20+19=23 ; 10d6=38 ;
Friday April 29th, 2011 1:21:15 PM

[Made the Will saves]

Firn'gaer begins to make the charge to the Waterworks. He flies low along the bridge. After moving 40-ft (I12), he sends an empowered fireball at R,S/9,10. He hopes that targeting both Groups #1 and #4 he can create enough confusion for the CoC to be able to regroup together on the other side of the bridge.

Empowered Fireball: Centered R,S/9,10; Damage 57, Reflex save DC25 for half.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor, Wall of Force (18 rds)

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+19=35 ; d20+19=28 ; d20+19=34 ; d20+19=35 ; d20+19=22 ;
Friday April 29th, 2011 4:47:46 PM


The sky is full of them. Who could have imagined that so many of these Harpy Girls were living on the roof. It must be ... really disgusting up there. Xenia feels the screams compelling her, but it's a simple thing for her to shake off.

Whatever is up on the roof, the one thing that is clear to the dark girl is that out here in the wide wide open, it's the Harpy Girls what got the advantage. In close quarters where they couldn't bring their numbers to bear, they wouldn't last. That means getting into the building. That's gotta be why the Minos are guarding the door.

In this light, foozling the door may have been a mistake. For now, she'd have to wait and see whether the others could fight there way across. If she let the drow out of the front door too soon, if they get themselves out while the Guys are still trapped in the middle of the bridge, things could get bad. So, Xenia stays put. They gotta make it on their own. When they do, she'll blow the door open. But until then ...

"Don't mind the harpies!" the dark rogue cries out. "We gotta get inside quick!" Then, from her bag, she pulls a scroll and lays on some preparation magic before moving a few feet from her previous position.

+++++++++++++++++++++++++

Will Saves: 35,28,34,35,22

UMD Autosuccess vs DC27 for scroll of Freedom of Movement (Xenia's base UMD vs scrolls is 29)
Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; Moving half speed)
Move Silently 36 (Taking 10 w/Skill Mastery; Moving half speed)

Position: V19 (5ft-step)

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine)

Rash hps 171/171 ac 32 true seeing  d20=13 ; d20=3 ; d20=5 ; d20=19 ; d20=8 ; d20=4 ; d20=10 ; d20=2 ; d20=2 ; d20=10 ; d20=6 ; d20=7 ; d20=8 ; d20=13 ; d20=19 ; d20=7 ; d20=17 ; d20=1 ; d20=17 ; d20=16 ; d20=10 ; d20=9 ;
Friday April 29th, 2011 5:15:20 PM

Rash is assualted by the song of the harpies and slows for a second shaking her head as the music rings in her ears trying to lure her away from the battle. (made all but one save but have used a hero point to make that one. I needed a natural one to fail and decided to not put modifiers in the rolls to make it easier to identify)

Rash briefly thinks about her spells and attacking the harpies but listens to her sister-in-arms and runs as fast as she can in a full sprint towards the minotaurs and the doors.

Please move 60' towards the door or whatever a full spring gets you. Is seems sad I can only move 20 yards in 6 seconds

Torgon AC: 35 HP : 198/198  d20+18=36 ; d20+18=34 ; d20+18=36 ; d20+18=34 ; d20+18=31 ;
Sunday May 1st, 2011 10:24:42 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

Will saves: 36,34,36,34,31

Torgon ignores the Harpies calls, and heeds Xenia's. He makes a run for the waterworks and the minotaur guardians in front of it.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Torgon AC: 39 HP : 198/198 
Sunday May 1st, 2011 10:25:18 AM

OOC: Ac 39 now. sorry.

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160  d20+21=38 ; d20+21=36 ; d20+21=31 ; d20=17 ; d20+13=32 ; d20+13=23 ; d20+13=22 ; d20+13=17 ; d20+13=21 ; d20+13=33 ; d20+13=25 ; d20+13=27 ; d20+13=15 ; d20+13=26 ; d20+13=16 ; d20+13=16 ; d20+13=19 ; d20+13=24 ; d20+13=17 ; d20+13=15 ; d20+13=14 ; d20+13=33 ; d20+13=28 ; d20+13=23 ;
Monday May 2nd, 2011 10:42:59 AM

Yorrick pulls up short and begins walking, serveral of the Harpies charmed him.

Peerimus remains where he is for a moment, but there are far more of the creatureas than he originally believed making the air elemental threat nonexistant and thus not a distraction and the Triceratops failed to penetrate the wall. The group needed to pull back and re run this approach. So then the question became how to pull out especially if the others did not know to do so. the Harpies were looking for additional targets. Time to give them one. Peerimus shifts back into a Solar and shoots skyward another 100'

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

18/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
17/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
19&20/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32



Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 239/241  d20+7=25 ; 20d20=173 ; d20=2 ; d20=7 ; d20=16 ; d20=4 ; d20=9 ; d20=14 ; d20=9 ; d20=5 ; d20=9 ; d20=14 ; d20=14 ; d20=20 ; d20=13 ; d20=13 ; d20=17 ; d20=15 ; d20=19 ; d20=13 ;
Monday May 2nd, 2011 2:45:14 PM

The dwarf doesnt even miss a step as the harpy bola just snaps from hus powerful strides (d20+7=26 str check)

But the singing almost captivates Kazak (d20=2 will save ch but hero pt reroll d20=13)(i belive Kazak as will save +13 , so just needs a 4 or better)

The warrior keeps his feet moving forward under the barrage of attacks ..... charging for the door and its guards

"C'mon bro .... lets bash dem to pieces " growld the younger brother .....

active magic
potion - cats grace

ooc: well george thats real life speed for you ;-)



Assaulting the Waterworks [DM SteveK]  d20+14=29 ; d20+14=23 ; d20+14=18 ; d20+14=24 ; d20+14=19 ; d20+14=15 ; d20+14=33 ; d20+14=21 ; d20+14=24 ; d20+25=30 ; d20+25=31 ; 6d8+25=48 ; 6d8+25=52 ; d20=3 ; d20=9 ; d20=7 ; d20=19 ; d20=9 ; d20=1 ; d20=15 ; d20=12 ; d20=10 ; d20=17 ; d20=13 ; d20=9 ; d20=7 ; d20=8 ; d20=18 ; d20=10 ; d20=5 ; d20=6 ; d20=2 ; d20=18 ; d20=13 ; d20+25=30 ; d20+25=34 ; d8+2=9 ; d8+2=6 ; d8+2=9 ; d8+2=4 ; d20+25=31 ; d20+25=37 ; d20+25=32 ; d20+25=43 ; d20+25=27 ; d20+25=38 ; d20+25=27 ; d20+25=27 ; d20+25=38 ; d20+25=35 ; d20+25=38 ; d20+25=35 ; d20+25=42 ; d20+25=33 ; d20+25=33 ; d20+25=36 ; d20+25=43 ; d20+25=31 ; d20+25=29 ; d20+25=28 ; d8+2=7 ; d8+2=9 ; d8+2=4 ; d8+2=5 ; d8+2=3 ; d8+2=5 ; d8+2=6 ; d8+2=8 ; d8+2=10 ; d8+2=10 ; d8+2=8 ; d20+25=26 ; d20+25=32 ; d20+25=27 ; d20+25=40 ; d20+25=31 ; d20+25=35 ; d20+25=27 ; d20+25=38 ; d20+25=28 ; d20+25=43 ; d20+25=30 ; d20+25=29 ; d20+25=36 ; d20+25=42 ; d20+25=37 ; d20+25=42 ; d20+25=26 ; d20+25=44 ; d20+25=44 ; d20+25=37 ; d8+2=3 ; d8+2=8 ; d8+2=10 ; d8+2=10 ; d8+2=3 ; d8+2=4 ; d8+2=5 ; d8+2=4 ; d8+2=6 ; d8+2=4 ; d8+2=10 ; d8+2=9 ; d8+2=7 ; d6=2 ; d6=4 ; d6=5 ; d6=5 ; d6=4 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ; d6=4 ; d6=1 ; d6=6 ; d6=3 ; d6=4 ; d6=2 ; d6=2 ; d6=5 ; d6=6 ; d6=4 ; d6=4 ; d6=4 ; d6=4 ; d6=6 ; d6=1 ; d6=3 ; d6=3 ; d6=4 ; d20+25=38 ; d20+25=33 ; d20+25=33 ; d20+25=36 ; d20+25=29 ; d20+25=26 ; d20+25=36 ; d20+25=28 ; d20+25=38 ; d20+25=39 ; d20+25=30 ; d20+25=32 ; d20+25=28 ; d20+25=33 ; d20+25=41 ; d20+25=29 ; d20+25=44 ; d20+25=38 ; d20+25=40 ; d20+25=36 ; d8+2=6 ; d8+2=4 ; d8+2=4 ; d8+2=10 ; d8+2=5 ; d8+2=5 ; d8+2=7 ; d8+2=3 ; d8+2=10 ; d8+2=9 ; d8+2=9 ; d8+2=4 ; d8+2=6 ; d8+2=7 ; d3=1 ; d8+2=4 ; d8+2=9 ; d8+2=3 ; d8+2=5 ; d8+2=3 ; d6=2 ; d6=1 ; d6=2 ; d6=3 ; d6=2 ; d6=2 ; d6=5 ; d6=6 ; d6=1 ; d6=3 ; d6=2 ; d6=2 ; d6=3 ; d6=6 ; d6=5 ; d20+25=41 ; d20+25=37 ; d20+25=30 ; d20+25=43 ; d20+25=42 ; d20+25=31 ; d20+25=34 ; d20+25=32 ; d20+25=27 ; d20+25=37 ; d8+2=7 ; d8+2=5 ; d8+2=4 ; d6=3 ; d6=2 ; d6=2 ; d20+25=35 ; d20+25=30 ; d20+25=29 ; d20+25=27 ; d20+25=33 ; d20+25=34 ; d20+25=40 ; d20+25=38 ; d20+25=30 ; d20+25=34 ; d8+2=7 ; d8+2=10 ; d8+2=5 ; d8+2=8 ; d8+2=3 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=3 ; d20+25=45 ; d20+25=43 ; d3=3 ; d20+25=44 ; d20+25=33 ; d20+20=28 ; d20+15=23 ; 2d6+8=15 ;
Monday May 2nd, 2011 6:48:44 PM


Firn'gaer is too disciplined to fall victim to the harpies, and flies low below his Wall and sends an empowered fireball to sear two of the flocks of harpies, but they are strong... and so many!

Xenia shouts out, and pulls a scroll, casting Freedom of Movement on herself.

Rash is assaulted by the song of the harpies but heroically overcomes the seductive song. She figures the best safety is in the Silence of the doorway, and sprints for the door! (ooc: times like this you really miss being a monk, eh?)

Torgon ignores the Harpy calls and makes a run for the waterworks and the minotaur guardians.

Yorrick pulls up short and begins walking, serveral of the Harpies charmed him.

Peerimus reassesses the group's approach. The summoned creatures are not nearly as much a distraction as he envisioned, and though the two Gargantuan Triceratops smashed through a foot of the wall, it appears there are pipes running through the wall and the wall is more than a foot thick! So Peerimus decides to provide the harpies an additional target. He shifts into a Solar and shoots skyward another 100'. High as he is, Peerimus can see there are other fliers in the sky around the ruined city of the elves, but none look like they are flying towards the Waterworks.

Kazak continues his charge, running right into the first minotaur and the Silence spell! The minotaurs poke at the running dwarf with ranseur and chain, but neither can get through Kazak's thick armor. (2 AOOs, both miss)

Durgan is also nearly captivated by the harpies (DM rolls, one natural "1", hero point re-roll, please take off your sheet (down to 4 hero points)), but the stubborn dwarf keeps running with his brother and also bumps into the minotaur guards without getting struck ( 2 AOOs, both miss)

.......................

The patterned beating of the pipes changes again in response to the heroes continuing to charge the Waterworks and the arrival of a Solar. The apparently well-drilled and diseased harpies also continue their assault of the heroes, defense of the Waterworks, and interdiction of the surrounding city streets.

Nine of the groups are still actively engaged with the summoned creatures on the east side.

Five more groups are spread out around the sky, flinging out an interdiction cordon, looking outwards.

Five groups are about the pipes and seem to be keeping the patterns of noise going.

Two groups are flying a low interdiction pattern below the high-flying Solar, while three more groups are pumping their wings to catch up to the angel in the sky. Peerimus is able to hear some shouts from the bird-women; mostly along the lines of "there's nothing for you here, leave now" with a lot of flavor.

That leaves almost 140 Harpies against seven heroes. They ignore the bolas and go right for the kill.

There are only Two groups on the roof shooting an occasional arrow at the charging heroes to determine which are covered and which are not. When an arrow flies near Yorrick (who has wandered away from the Wall of Force protection, a massive volley flies at the bear! Yorrick is struck by 15 magical arrows for 95 damage + 20fire + 22frost + 16 electricity and 15 Fort DC 15 or diseased.

Harpy Group 2 and 30 gleefully pepper the great Yorrick with magical arrows, striking the bear again and again even after the great bruin has stopped breathing. They cackle and squawk, encouraging each other in sending a shaft to try and get one where there isn't any blood yet. Yorrick is struck 26 more times by magical arrows, turning the dead bear into a furry dead pincushion.

Harpy Group 1 turns their anger at getting fried on the flying gnome wizard. 20 magical bows are directed at one vulnerable gnome. 20 shafts fly, only one missing. Firn'gaer is pierced with 19 arrows, fire, frost, and electricity playing around his body, the disease on their heads further seeping into his many wounds. Firn'gaer is struck by 19 arrows, 110 damage + 10fire+ 17frost+ 18electricity, and do 19 FortDC 15 or diseased

Harpy Group 4 splits their arrow fire on Torgon and Rash. While most arrows miss the heavily armored heroes, even here, some make their mark.
Torgon is struck 3 times for 16 damage +3fire +2frost +2 electricity, and save 3 FortDC15 or diseased and
Rash is struck for 28 damage +3fire, +6frost, +3electricity, and save 5 Fort DC15 or diseased

Harpy Group 6 flies in close and the whole flock begins singing! Kazak and Durgan are in the Silence and safe, but Xenia, Rash, and Torgon must make 20 Will DC 17 saves, any ONE failure = Captivated and begin walking toward harpy ignoring everything else. Firn'gaer if alive, must make 10 saves Will DC17 or be captivated.

The two minotaur guards begin working over the two dwarves in front of them. One drops his ranseur as useless and tries to grab Durgan into a Grapple, grabbing the dwarf out of his crouch and swinging him into a bear hug! Durgan is Grappled (nat 20!, takes 8 damage and has to use Grappling rules)
The second minotaur has a Spiked Chain and continues to try and whack Kazak striking him once for 15 damage.

Waterworks Exterior

Group 1 -- 8ea 57 damage
Group 2
Group 3
Group 4 -- 4ea 28 damage
Group 5
Group6
Group7
Group8
Group9 -- 20ea 18 damage


Firn'gaer: AC23; HP-25; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday May 2nd, 2011 7:58:09 PM

Firn'gaer falls to the ground. His small frame is covered with arrows, and a pool of blood grows quickly on the bridge under his body. For those close enough to see, Rufus, too, unable to escape the volley, has been struck clean through with an arrow. His body pinned by the arrow to his master chest.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+19=20 ; d20=15 ; d20+19=34 ; d20+19=36 ; d20+19=39 ; d20+19=35 ; d20+19=28 ; d20+19=31 ; d20+19=30 ; d20+19=32 ; d20+19=28 ; d20+19=23 ; d20+19=29 ; d20+19=21 ; d20+19=21 ; d20+19=21 ; d20+19=24 ; d20+19=24 ; d20+19=21 ; d20+19=21 ; d20+19=38 ;
Monday May 2nd, 2011 9:18:48 PM


"FERNIE!!!" Xenia bites back the sting of tears, and it is a moment before she realizes that she has turned toward the nearest group of harpies, that her full intention is to walk into their midst. The dark rogue tears herself away, tears herself away from the painful shock of seeing her the lives of her companions viscously ripped from them. Cover. Now.

With fingers nearly numb, she takes another scroll from her pack. Xenia reads the scroll and an Obscuring Mist swiftly rises from the ground. "Take cover! Kill down the Minos!" the dark girl cries.

She raises a hand to her face. Visible. It must have been the mist. The magic hit the minos and made her visible. Thank Waard for the cover. Within the cover of the mist, the dark girl creeps. One more thing to do. One more before blowing the doors open.

+++++++++++++++++++++++++

Will Saves: Lots First was Nat20 but passed with Hero Point

UMD Autosuccess Least roll 30 vs DC21 for Scroll of Obscuring Mist
Cast Obscuring Mist Centered at V&W/18&19

Position: U18 (5ft-step)

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking, Obscuring Mist 10/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Torgon AC: 39 HP : 198/198  d20+22=38 ; d20+22=33 ; d20+22=35 ; d20+18=33 ; d20+18=34 ; d20+18=22 ; d20+18=29 ; d20+18=37 ; d20+18=21 ; d20+18=33 ; d20+18=24 ; d20+18=35 ; d20+18=33 ; d20+18=23 ; d20+18=23 ; d20+18=31 ; d20+18=20 ; d20+18=24 ; d20+18=28 ; d20+18=21 ; d20+18=37 ; d20+18=33 ; d20+18=19 ; d20+18=35 ; d20+32=50 ; d20+27=34 ; d20+22=29 ; d20+17=30 ; 2d6+21=30 ; 2d6+21=27 ; 2d6+21=29 ; 2d6+21=26 ; d20+32=48 ; d20+32=51 ; d20+32=47 ; d20+32=36 ; 2d6+21=31 ; 2d6+21=30 ; 2d6+21=27 ; 2d6+21=28 ;
Monday May 2nd, 2011 9:50:58 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

OOC: can't access the waterworks battle link. Not sure what the problem is.
SteveK: I couldn't either. Reset to show map.

Fort saves: 38,33,35
Will saves: 33,34,22,29,37,21,33,24,35,33,23,23,31,20,24,28,21,37,33,19(reroll 35)

Torgon takes a few arrow hits, shaking off the disease without a problem. He ignores the Harpies songs, nearly succumbing to the final call, before shaking that off as well thanks to a hero point.

The mighty Minotaur watches Yorrick fall, quickly followed by Firn'gaer, both turned into pin cushions. Realizing that there is little he can do for either, he continues with the mission and sees the two dwarves in dire straights. "So this is it then?" he calls out to the Gods. "So be it." Torgon races forward, hitting the closest Minotaur with his chain.(Not sure how far I had gotten last time with my run. if I can 5' and hit one, i will do so and use my full attacks with a 15' reach. If not, then just apply the first attack as my one attack.)

Attacks: hit ac's 50,34,29,30. Damage: 30,27,29,26

AoO: Torgon will take any against bad guys within 15' Attacks: 48,51,47,36 Damage: 31,30,27,28

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Rash hps 171/171 ac 32 true seeing  d20=19 ; d20=14 ; d20=3 ; d20=3 ; d20=3 ; d20=19 ; d20=12 ; d20=6 ; d20=4 ; d20=19 ; d20=20 ; d20=9 ; d20=7 ; d20=16 ; d20=3 ; d20=9 ; d20=5 ; d20=19 ; d20=20 ; d20=6 ;
Tuesday May 3rd, 2011 12:01:20 AM

Rash shakes off the songs of the sirens now, (You do know that we can only be effected by the same harpies once?) and keeps sprinting for the door. She is gleefully thinking of horrible, painful and ultimately deadly spells she can rain down on them as she puffs away.
SteveK: Yes, each hero can only be affected by each harpy once. Reason why I mentioned a new group of harpies came in to sing. Besides, with 600 harpies to play with, I figure SOMEONE is going to roll enough 1s to run out of Hero Points SOMETIME.

Assaulting the Waterworks [DM SteveK] 
Tuesday May 3rd, 2011 3:16:32 PM

need Durgan, Kazak, and Peerimus to post

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 239/241  d20+24=36 ; d20+19=21 ; d20+14=28 ; d20+9=14 ; d20+24=33 ; d20+24=40 ;
Tuesday May 3rd, 2011 3:44:25 PM

Quickly drawing (quick draw feat)......the fabled stone blade ...... Kazak swings at the chain weilding minotaur ....gripping the stone sword tightly for added power (PA= 8)

1st smash - d20+24=36 damage d10+24=33 (PA included)
2nd smash d20+19=21 missed ???
3rd smash d20+14=28 damage d10+24=40
4th smash d20+9=14 missed

" ya gonna hafta to do better den dat wit ya toy chain ' growls kazak .....but alas its muted by Xenia's silence magic

active magic
potion - cats grace

ooc: woot !! i've got internet gain !!!1 only been a month ....but lost my character sheet ;-( .

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160 
Tuesday May 3rd, 2011 7:39:50 PM

Peerimus hovers for a breif second as Yorrick and then Firngaer die far below. His failure now had resulted in thier deaths and there was nothing he could about it and little he could do to avenge them. the rest were now running head long into a frotified position with the masters of these hundreds if not thousands of creatures at their command preparing for the foolish attack. The Solar moves down rapidly to land on the rooftop at AY/AY;28/29
To stay and fight, maybe he would destroy 200 of the creatures, but not too many more than that and they would still out number him 400 to 1. Rage may have fueled hiim at one time, but not here and not now.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

18/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
17/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
19&20/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32

Durgan Stonewall (AC 41; HP 220/322)  d20+26=30 d20+33=43 d10+13=19
Tuesday May 3rd, 2011 10:26:51 PM

AoO for when minotaur started the grapple:unless it has improved grapple: hit AC 43, dmg = 19

"Remind me not to grumble the next time sumbody wants to teleport!"

Actions:
grapple check: (bab + 7) = 30 if successful, draws dagger


Assaulting the Waterworks [DM SteveK]  d20+15=19 ; d20+15=29 ; d20+15=28 ; d20+15=28 ;
Wednesday May 4th, 2011 12:53:26 PM

ooc: having problems with docs.google.com... no map this time

Firn'gaer and Rufus fall, covered with arrows and blood. Firn'gaerHighlight to display spoiler: {There is a moment of pain and then a wrentching sensation, and Firn'gaer finds that he is able to move again. Except, when he makes an experimental flexing of his fingers, the physical body on the ground doesn't move, and only a slightly glowing image moves on the gnome's mental wishes...}

Xenia, nearly numb, takes another scroll and causes an Obscuring Mist to rise from the ground.

Torgon takes a few arrow hits, shaking off the disease and harpy song without much problem. Watching companions fall, he charges through Xenia's Obscuring Mist, nearly running the half-elf girl over and all but colliding with the Minotaur holding Durgan. His chain snakes out, letting blood fly as it thrashes a leg! (ooc: Obscuring Mist and distance required a charge to get within striking range for one attack)

Rash shakes off the songs and keeps sprinting for the door. Running full tilt, she puffs through the Obscuring Mist, running by the dwarves and minotaurs until she leans a hand against the large double doors.

Kazak draws the fabled stone blade and powers into the chain-wielding minotaur. In two strikes, his opponents eyes glaze and the minotaur staggers a pace before sitting heavily on the ground. He tries to keep himself propped up, but it is obvious his mind is wandering in pain and blood loss.

Peerimus' mind is weighing the heavy price of leadership, but the hero keeps moving, flying rapidly to the roof below and landing among a flock of Harpies

Durgan draws a dagger to continue his fight in the Mist with the Minotaur. (ooc: This one has Imp Grapple)

.......................

The patterned beating of the pipes changes again in response to the heroes getting closer. The harpies continue their assault of the heroes, defense of the Waterworks, and interdiction of the surrounding city streets.

Nine of the groups are still actively engaged with the summoned creatures on the east side. One Elemental and one Stalker are gone, and it looks like the others aren't far behind. It is only that the summoned creatures are among the harpies and can't be shot that have kept them going for this long. Peerimus can see (though not hear because of the great din) that the harpies around the Invisible Stalkers and Triceratops have begun singing, and all five creatures have become mesmerized.

Seven groups are spread out around the sky, two of the groups that were chasing Peerimus peeling off for interdiction duty.

Four groups are about the pipes and seem to be keeping the patterns of noise going.

Two groups fly after Peerimus and have their bows out, apparently providing top cover for the roof of the Warehouse.

Two more groups (7 and 9) land and move in to try and overwhelm Peerimus with sheer numbers.

Some of the harpies from Group 10 begin attacking Peerimus with claws, but can't penetrate his defenses.

Group 5 and 8 keep watch on the roof with bows at the ready, but can't find any targets they can shoot. Patiently, they wait for a hero to walk obligingly out of the Obscuring Mists...

Harpy Group 2 and 4 take to the sky, beating their wings and getting to a position over the Obscuring Mist.

Harpy Groups 1, 30, and 6 hover low to the ground and as close as they can to the Obscuring Mist and melee by the doors. They can't bring their bows to bear, but there is nothing wrong with their voices. Of the 60 Harpies singing their song, Xenia and Torgon have not heard 20 of them. Make 20 Will DC 17 saves, any ONE failure = Captivated and begin walking toward harpy ignoring everything else.

One minotaur guard is holding Durgan and is surrounded by Rash, Torgon, and Kazak. The odds are a little too much for the minotaur, and he releases Durgan, taking a step back away from the heroes and door. He raises his hands halfway to show they are empty, but ready to defend himself if needed.
Minotaur Two crawls to put his back against the wall and prop himself up.

...Waterworks Exterior

Mino 1 -- AC 25 30/73
Mino 2 -- AC 25 73/73 - staggered

Group 1 -- 8ea 57 damage
Group 2
Group 3
Group 4 -- 4ea 28 damage
Group 5
Group6
Group7
Group8
Group9 -- 20ea 18 damage


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20=20 ; d20=14 ; d20=4 ; d20=13 ; d20=4 ; d20=13 ; d20=8 ; d20=6 ; d20=17 ; d20=5 ; d20=7 ; d20=14 ; d20=20 ; d20=3 ; d20=10 ; d20=12 ; d20=20 ; d20=4 ; d20=18 ; d20=16 ;
Wednesday May 4th, 2011 1:48:05 PM


In a way, she wishes that she could tell someone. It might make them less worried when they suddenly cease to hear from her. Blind and deaf as everyone is in the silence and the mist, they can't help but worry. 'Specially as she'll have to be the one to get the door open. But this has got to be done. It's gotta be.

Who'da thunk that the Harpy Girls could sing so good? Or maybe they don't, and it's just magic what makes it seem that way. No matter, magic or not, Xenia puts the songs from her mind. Some might find it irresistible, but she's got more sense than that. The dark girl whispers to her ring, reinstating her invisibility. Then, quietly, and under cover of all available shadow, Xenia does what no one else expects. She shoots out of the obscuring mist and back in the direction of Firn'gaer.

+++++++++++++++++++++++++

Will Saves: Lots Passed all.

Activate Ring of Invisibility / Move 60ft Fly

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)

Position: K13 (60ft move) - Using old map.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Torgon AC: 39 HP : 198/198  d20=19 ; d20=11 ; d20=14 ; d20=20 ; d20=4 ; d20=16 ; d20=6 ; d20=13 ; d20=14 ; d20=4 ; d20=1 ; d20=16 ; d20=16 ; d20=16 ; d20=20 ; d20=9 ; d20=17 ; d20=18 ; d20=2 ; d20=5 ; d20=14 ; d20+27=47 ; d20+27=47 ; d20+22=30 ; d20+17=27 ; d20+12=32 ; d20+12=14 ; 2d6+31=41 ; 2d6+31=38 ; 2d6+31=37 ; 2d6+31=41 ; 2d6+31=37 ; d20+27=28 ; d20+27=41 ; d20+27=31 ; d20+27=35 ; 2d6+31=37 ; 2d6+31=40 ; 2d6+31=35 ; 2d6+31=37 ;
Wednesday May 4th, 2011 2:11:47 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

Will saves: only fail on a 1. Failed once, hero point to reroll. (Down to 3 hero points. Can't keep this up much longer.)

Torgon ignores the Harpies songs, nearly succumbing to one call, before shaking that off as well.

He is about to let the Minotaur stand down, but then remembers the infection running rampant through the harpies, and everything else so far associated with the followers of Marteus. He also thinks of the troops waiting on the other side of the door.

Torgon Destroys both Minotaurs with a combination of crits, hits, and a cleave. "Sorry brothers, but you cannot be left behind to spread the disease, or attack our rear once we enter. There is too much at stake." He says quietly as he finishes them off.
Attacks: pa by 5. hit ac's 47, threat, 47 to confirm(crit),30,27,32-threat, 14 to confirm(just a hit).
Damage: 79(crit),37,41,37

AoO: Torgon will take any against bad guys within 15' Attacks: 28(miss),41,31,35 Damage: 37,40,35,37

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 239/241 
Wednesday May 4th, 2011 9:53:01 PM

Shaking his head at the two dead minotaurs ..... " dey were done ....no need for ....." but Kazak realizes Xenia's magical silence prevents his words .....

With some quick hand signals ......Kazak motions he will attempt to open the door .....pointing to Durgan and Torgon to move to the side slightly .... out of the line of fire from the open door .... so no opening salvo of fire will pin cushion them .....

First the dwarf trys to open the door ..... by the handle (?) ......[i" i hope dey don't a hear me jiggling da door "[/i] ......

If the door doesnt budge .....Kazak again motions for the three of them to shoulder into all at once ..... hoping to smash it open .....

Active Magic
potion - cats grace

Rash hps 143/171 ac 32 true seeing  d20+17=33 ;
Wednesday May 4th, 2011 10:12:00 PM

(ooc owed you a fort save from disease from last post and forgot to roll it, made it with a 33. I am a bit confused on the situation. I thought we were in a silenced area? Is that true or can we still hear the harpies. Need to know so I know what action to do.
SteveK: Read again. Only Xenia and Torgon are affected because they are NOT in the Silenced area. Rash, Kazak, and Durgan are in the Silence area which is why those three heroes do not need to do any saves.

OK cool, thanks!

Rash hps 143/171 ac 32 true seeing 
Thursday May 5th, 2011 8:33:36 AM

Rash knows her friends are in danger and so is the Wold! She steadies herself for what she needs to do and then starts humming to herself as she makes her way out of the silence but tries to stay in the obscuring mist to keep cover. Once she can hear herself humming, she will drop to her knees and pray to the Powers,

Oh mighty ones hear my prayers and grant my boon! The lives of all the noble races are at stake and I am willing to pay the price to save them, my family and my companions!"

Rash then casts a miracle spell asking that all of the harpies around the waterworks feathers fall out. She figures most will not be able to fly and any survivors will be so demoralized that they wouldn't be a threat any longer.

SteveK: Well, now THAT is a unique use of the spell! :-) I'm going to have to think about this one...

I am expecting a big xp hit but it is the last adventure so might as well go out with a bang!

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160 
Thursday May 5th, 2011 8:38:52 PM

(Feeling sick sorry for short post)
Peerimus touches the roof top and casts Stone shape trying to make a whole by moving 32 cubic feet of the rooftop

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

18/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
17/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
19&20/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32


Durgan Stonewall (AC 41; HP 220/322) 
Thursday May 5th, 2011 10:18:30 PM

Durgan nods his head at his brother, understanding after many years of fighting together what he wants them to do next. Durned magic silence was keeping everyone from hearing his complaining. he puts his dagger back, and gets his shield and axe back into fighting position. Then he nods his head. Ready.

OOC- nice one George, be interesting to see how this one works out.

Assaulting the Waterworks [DM SteveK]  5d6=15 ; 5d6=18 ; 5d6=15 ; 5d6=19 ; 5d6=16 ; 5d6=20 ; 15d6=48 ; 15d6=49 ;
Friday May 6th, 2011 11:25:07 AM

Ooc: without a map, I'm going to try and be more descriptive. I'm also going to be very lenient on movement and locations as long as the Players give me the PC intentions.
........................

Xenia, invisible and all but undetectable in thought and body, runs back to the body of Firn'gaer, getting within a single step of the bloody body. (ooc: I counted that a 60' move got Xenia to J13, adjacent to Firn'gaer's body. Also makes it easier for what is about to happen with Rash's Miracle)

Torgon heroically ignores the Harpy songs, but knows even he can't keep this up forever. Remembering the infections, Torgon apologizes as he whacks the closest minotaur, takes a step and whacks the other one, killing them both.

Kazak , in the silence, tries the door handle and ... it opens! The door opens outward, and Kazak, Durgan, and Torgon see the same large room that Slyvia spied on earlier. As they are in the Silence spell, there is no sound, but 5 well-armed minotaurs and 2 drow in the room appear very ready for combat and set up in a defensive circle around a door in the opposite wall. The nearest minotaur is in full plate and tower shield and 30 feet away. (ooc: remembering Slyvia's scouting report, it is unsure on whether she counted wrong or that there may be others about.)

Rash hums herself out of the Silence spell then immediately implores the Powers for a Miracle. One heartbeat, nothing happens. Two heartbeats and Rash feels as if a portion of her soul has just been ripped from her body (Rash loses 5000XP). In the third heartbeat, the air outside the Waterworks is filled with greasy, dirty feathers; making it impossible to see even a few feet away! Those who are not in the Silence spell hear loud, startled, angry, and/or frightened squawks coming from almost 600 throats. Thumps can be heard all about the roofs, streets, and splashes in the river and canals as Harpies are unable to keep themselves aloft!

The feathers are acting as an Obscuring Mist everywhere outside within 200 feet of the Waterworks. The feather-cloud is NOT inside the Waterworks, and heroes (and others) can see normally inside the building.

Peerimus touches the roof top and casts Stone shape, and is able to make a 10 foot diameter hole in the roof. Though his spellcasting opens him up to claw attacks from the harpies around him, the claws are unable to penetrate a Solar's damage resistance and he remains untouched. Looking down, Peerimus can see a semi-circle of minotaur and drow in defensive stance.

Durgan gets his shield and axe back into fighting position, and is ready for the minotaur/drow defense ahead of him.

.......................

The patterned beating of the pipes stops. No one can see what is going on, but speculations can run wild. There are a lot of calls, horns, and shouts outside the Waterworks, but none of the heroes see any harpies. Even the ones next to Peerimus withdraw and are quickly lost in the flying feathers. By the nature of the calls, the heroes can easily come to at least two conclusions. There are still an awful lot of featherless harpies left on the roof and ground, and although they are momentarily disorganized, they are getting themselves back together!

The defensive team in the room keeps their formation and focuses on the invaders.

The front minotaur says something to Kazak, Durgan, and Torgon, but no one can hear. The heroes are in Silence and Peerimus has distance and sound and feathers around him. Shrugging, the big taur nods.

The two armored minos that flank the leader let fly javelins at the dwarves and Torgon. Each of them throw 3 javelins, which all turn into Lightning Bolts, two striking each hero!
Kazak take 15 and 18 electric damage; each Reflex Dc 14 for half
Durgan take 15 and 19 electric damage; each Reflex Dc 14 for half
Torgon take 16 and 20 electric damage; each Reflex Dc 14 for half


The unarmed mino stays in place.

The female mino startles and looks up, noticing the hole in the roof and the Solar. She casts, and then the hole and a lot of the ceiling is filled with a Blade Barrier!

The female drow casts a spell and Torgon, Kazak, and Durgan are struck by a Flame Strike! (each hero takes 48 fire/unholy damage, Reflex DC 22 for 24 damage)

The black-robed drow casts another spell and Torgon, Kazak, and Durgan are struck by an Acid Delay Blast Fireball! (each hero takes 49 acid damage, Reflex DC 24 for 24 damage)

...Waterworks Interior
Heavy Mino (Gordathar)
Fighter Mino 1 (Spira Threehorn)
Fighter Mino 2 (Mastacar)
Unarmed Mino 3 (Kortanathai)
Cleric Female Mino 1 (Liah Blauvin)
Female Drow (Fay)
Blackrobe Drow (Marek)

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Friday May 6th, 2011 12:56:30 PM


Oh, Fernie. Xenia reaches over and grabs a handful of Firn'gaer's robe. "Magic Staff," the rogue whispers to Lhari. "We gotta move, but Fernie's down. Can you do sump'in for him? Heal him? Trick him from Gargul? Sump'in?"

"Think about it. We gotta join the others. We gotta go now."


Back through the cloud of feathers, the invisible rogue flies. Angel Peerimus up on the roof. The bubble of obscuring mist. The building itself. All is hidden within the dark swirling feathers. But whereas sight may be balky and useless now, there is, to the rogue's sensitive ears, a great deal revealed by sound. There's a familiar whirring and chopping sound that comes from somewhere above. Distant, as though muffled by walls that stand in between, comes the sound of spells being cast. She needs to rejoin the others.

+++++++++++++++++++++++++

Move Equivalent-Pickup Firn'gaer and Lhari / Then Move

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)

Position: from J13 to V18 (60ft move) - Using old map.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Friday May 6th, 2011 1:09:17 PM


OoC request for clarification:

Back on Saturday April 23rd, 2011 4:16:20 PM, you described the Waterworks building in this way " ... The roof is ten stories above the ground level ... ". According to various sites on the internet the average estimate for a story is 10ft. That puts the roof at 100ft up. The female minotaur cleric cast Blade Barrier at the hole on the roof from the floor.

Can we assume from these facts that there is 100 feet of clear air from the floor of the area to the ceiling?

What, otherwise, are the dimensions of the room? How far from the outer door at which Kazak, Torgon and Durgan are clustered to the door on the opposite wall that Team Marteus are defending?

Would it be possible to email us the map?

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160  15d6=60 ;
Friday May 6th, 2011 1:54:52 PM

Peerimus casts his own holy fire upon the group of drow and taurs below. [Flame Strike 60 dmg Reflex DC 23] then relying on his resistance to spells [SR32] the solar drops through the hole and blade barrier coming to a stop in mid air, 15' above the heads of the minotaurs

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241  d20+15=18 ; d20+15=17 ; d20+15=34 ; d20+15=18 ;
Friday May 6th, 2011 5:27:26 PM

As the door opens the dwarf peers inside .... spotting the defensive team .......he cocks his head as the heavily armored minotaur says something that goes unheard .....

Squinting as the lightning flashes and flames crash around him ......the magical attacks beat down Kazak ..but he holds his ground ......the acid attack makes him grimace as it burns .....

reflex save d20+15=18 made vs lightning [takes 8 damage]
reflex save d20+15=17 made vs lightning [takes 9 damage ]
reflex save d20+15=34 made vs flame strike [takes 24 damage ]
reflex save d20+15=18 failed vs acid fireball [takes 49 damage ]
total damage 90!!

Having sheathed his blade so he could open the door ..... the dwarven warrior reaches into a pouch and (quick draw feat).... fetching a small bead .... tossing it quickly at the feet of the heavily armored minotaur [Gordathar](bead of force)

"Another set of doors ... as Kazak again attempts to shout but again he realizes the magical silence prevents it ..... then he steps forward a few steps ....[10 feet ?] .... to get out of the silence ...

"Surrender .... drop ya weapons ....." growls Kazak to the defenders

Active Magic
Cats grace - potion =4 dex [+2 reflex save]

Torgon AC: 39 HP : 132/198  d20+14=22 ; d3=3 ; d20+14=16 ; d20+14=24 ; d20+14=33 ; d20+32=34 ; 2d6+16=23 ; d20+32=41 ; d20+32=52 ; d20+32=36 ; d20+32=50 ; d20+32=35 ; 2d6+21=28 ; 2d6+21=23 ; 2d6+21=26 ; 2d6+21=29 ;
Saturday May 7th, 2011 8:57:55 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

Torgon saves vs. all four spells, taking a mere 66 points of damage from the onslaught that awaited our entry into the waterworks.

Torgon is about to cast a healing spell, and remembers that he is in a silence spell, unlike the enemy. Gotta move.

He moves to within 10' of the lead bad guy(unless that exceeds his 30' move, at which point he only goes 30') He then casts Righteous might if he can hear sounds once again. If he can't, he swings once at lead bad guy. Attack: 34 ac Damage: 28(read my sheet wrong, + 21 not +16)

AoO: Torgon will take any against bad guys within 15' Attacks: 41,52- threat 36 to confirm,50,35 Damage: 28,23,26,29

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Rash hps 143/171 ac 32 true seeing divine power, divine favor, righteous might 
Saturday May 7th, 2011 11:37:43 PM

Rash can only smile and say a silent thanks to the Powers. She quicken casts a divine favor, follows up with her divine power, which kicks off her righteous might spell on contingency. She then darts into the room ready to take on all comers.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Durgan Stonewall (AC 41; HP 166/322)  d20+15=24 ; d20+15=29 ; d20+15=29 ; d20+15=26 ;
Sunday May 8th, 2011 10:08:04 PM

"Gah! It's the durned welcoming committee. Whatever happened to offering an ale eh?" Durgan curses as the magic onslaught hits. Everyone else is probably happy enough not to have to hear it...

OOC: saves: vs bolts: 24 (half 8 dmg), 29(half 10 dmg), vs flame strike = 29(half 24 dmg, took off all 12 of the fire half due to ring), vs acid blast = 26(half 24 dmg) = 54 total dmg

Actions:
Durgan moves into the room, opposite side from his brother, and positions himself next to something that needs a whuppin.

Assaulting the Waterworks [DM SteveK]  d20+12=15 ; d20+12=18 ; d20+12=13 ; d20+20=23 ; d20+12=25 ; d20+6=15 ; d20+20=39 ; d20+20=37 ; d20+25=44 ; d20+25=39 ; d8+15=17 ; d8+15=23 ; d8+15=20 ; d8+15=20 ; d20+25=31 ; d20+27=37 ; d20+20=38 ; d20+30=41 ; d20+12=31 ; 30d6=106 ; 5d6=16 ;
Monday May 9th, 2011 10:43:49 AM

ooc: The First Room is 90 foot wide, 90 foot tall (ten feet of pipes and stone are the additional 10 feet to the 10 story building), and 60 foot deep. The Tower Shield minotaur is standing in the middle of the room (30 feet from the front door, 20 feet from the inside door) His minotaurs are in a semi-circle from him in a guard position around the interior door. The drow are very close to the door.

Xenia talks to Lhari, Firn'gaer's magical staff. "Eh? What's that? No, I can't do any of that. I'm just a staff now, and pretty good at blowing things up, but no bringing back to life or magical movement on my own." Xenia notes that there seems to be a light green glowing Firn'gaer superimposed on the dead bloody form of the gnome. She grabs Firn'gaer's body, his and Rufus' blood all about her, and flies back through the cloud of feathers and squawking harpies. Five seem sharp enough to begin singing, but Xenia has heard these harpies before and is able to easily resist their call.

Peerimus casts his own holy fire upon the group of drow and taurs below, then relies on his resistance to spells, dropping through the hole and blade barrier. He stops well above the heads of the minotaurs. The spell burns the four heavily armored minotaurs, but the unarmed mino and the two drow escape unscathed!

Kazak endures the magical attacks, then reaches into a pouch and fetching a small bead, he tosses it at the heavily armored minotaur. The concussive force strikes the Tower Shield which is completely protecting the minotaur warrior, but the bead's other properties are unaffected ,and the minotaur is enclosed in a Resiliant Sphere!

Torgon also withstands the magical attacks. The minotaur glides forward to reach one of the minotaur fighters and casts Righteous might, growing to Huge size!

Rash thanks the Powers and casts a quickened divine favor, divine power, contingency righteous might AND darts into the room!

Durgan moves into the room, opposite side from his brother, and positions himself next to something that needs a whuppin.

.......................

Outside the Waterworks, the feathers continue to fly and the harpies are disorganized and grounded. There are hundreds of them out here, and some are coming out of the shock of being suddenly plucked, but without sight, their deadly bows are unusable, and (already proven) their claws are of little concern.

The defensive team in the room keeps their formation and focuses on the invaders.

The front minotaur is cooped up in a Resilient Sphere and is unable to move!

One armored mino pulls a military pick and charges Torgon. The hero smashes once with the chain, but is in turn struck a devastating blow from the pickaxe! (Torgon AC44 crit! 39 confirm! X4 = 60 damage

The second mino pulls a bastard sword and also charges Torgon, being struck and missing for his pains.

The unarmed mino looks up and smiles. "I've never killed an angel before", he calls to Peerimus, and then vertically leaps up to grab the druid, and getting into a wrestling match. Peerimus Touch AC? 41, no AOO (improved Grapple)

The female mino obviously readies a spell.

The female steps back and begins casting a complicated summoning spell.

The black-robed drow drills Durgan with a Disintegrate spell. Durgan 106 damage; Fort save 23 for 16 damage only

Torgon and Kazak are near 2 mino fighters.
Durgan is on other side of Resilent Sphere facing off with the drow blackrobe.

...Waterworks Interior
Heavy Mino (Gordathar) -- 60, Resilient Sphere
Fighter Mino 1 (Spira Threehorn)- 88
Fighter Mino 2 (Mastacar) -- 83
Unarmed Mino 3 (Kortanathai) -- 0
Cleric Female Mino 1 (Liah Blauvin)- 60
Female Drow (Fay) - 0
Blackrobe Drow (Marek) - 0

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Monday May 9th, 2011 2:33:37 PM



"Fernie?" Whazzat? Is she seeing what she's seeing?

"Um ... Lhari. We're maybe gonna have to be doing some blowing stuff up here together pretty soon. Err, can you do this blowing stuff up by yourself? You need me to do some invoking?"

It sure looks like there's something there. A light green glowing Firn'gaer over the dead and bloody Firn'gaer. Only half listening to the reply from Lhari Staff, Xenia blinks her eyes and shakes her head.

"FERNIE! FERNIE, WAKE UP!!!"

Gotta go. More spell casting sounds come from the direction of the building. Sounds of fighting. A voice, faintly heard. Something 'bout killing an angel. Xenia half decides to leave Firn'gaer's body where it is, but decides to hold onto it instead. Continuing through the fog, the dark rogue plunges into the Silence.

The door soon looms out of the mist. It's open. How, after she placed the shims is something at which she can only guess. But here's where the mist ends. Here's also where she left the pebble on which she had cast the Silence spell. Can't go on with Fernie anymore. The invisibility wouldn't cover him. Sorry. Her lips form the words as she lays the body of the wizard back upon the ground. At the same time, Xenia picks up the pebble. It is just where she left it.

From within the edge of the mist, she surveys the room in which the current conflict occurs. There they are. The drow. And, as expected, they look like the casters. Time to do more foozling.

+++++++++++++++++++++++++

Move / P/U Pebble of Silence / Leave Firn'gaer at AA20

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)

Position: from V18 to AA20 (25ft move) - Using old map.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160  3d6+22=34 ;
Monday May 9th, 2011 10:31:36 PM

Touch AC 29 Peerimus has Freedom of Movement

The unarmed Minotaur slips off the druid solar as if he is trying to tackle water. The solar replies, "And nor shall you this day." The solar then fixes his gaze upon the drow casting for assistance "Let justice be done" and casts a 9th level Finger of Death Fort save 28 or die save still inflicts 34 caster level 22

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active


Durgan Stonewall (AC 41; HP 150/322)  d20+26=43 ; d20+33=40 ; d20+28=33 ; d20+23=24 ; d20+18=36 ; d10+13=15 ; d10+13=19 ; d10+13=16 ; d10+13=21 ;
Monday May 9th, 2011 10:40:28 PM

OOC save vs disintegrate = 43, dmg 16

The dwarf smiles. "I'll teach ye to shoot that green stuff at me. This is gonna be fun. If there's one thing I enjoy it's showing evil magic users the error of their ways."

Actions:
full attack on Marek, hit AC: 40, 33, 24(nat 1), 36
damage: 15, 19, 16, 21



Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241  d20+27=47 ; d20+27=36 ; d20+22=26 ; d20+17=35 ; d20+17=30 ; d20+12=26 ; d10+21=30 ; d10+21=28 ; d10+21=29 ; d10+21=25 ;
Monday May 9th, 2011 11:28:06 PM

Grinning as the heavily armored Minotaur is engulfed in the magical sphere ....." i told ya to drop ya weapons and surrender .... but ya wanna do dis da hard way ...... Martaeus puppets ....dats whats ya are ...time to slice dem strings "

As the dwarven warrior steps into the nearest minotaur fighter ...adding and extra uumfph to his strikes PA +5

1st smash d20+27=47 crit hit nat 20 !! damage d10+21=30 Pa +5 included
crit roll d20+27=36 hit ?? damage d10+21=28 Pa + included
2nd smash d20+22=26 missed ??
3rd smash d20+17=35 crit hit !! damage d10+21=29 Pa +5 included
crit roll d20+17=30 hit ? damage d10+21=25 Pa +5 included
4th smash d20+12=26 missed ?
Total = 112

"Tell ya people to stand down and drop der weapons... our ya gonna watch em die while ya watch " growls Kazak to the magical held minotaur ...

active magic
potion - cats grace



Rash hps 143/171 ac 41 true seeing divine power, divine favor, righteous might  d20+40=56 ; d20+40=47 ; d20+40=48 ; d20+35=51 ; d20+35=39 ; d20+30=32 ; 2d6+21=26 ; 2d6+21=28 ; 2d6+21=28 ; 2d6+21=29 ; 2d6+21=24 ; 2d6+21=27 ;
Tuesday May 10th, 2011 12:03:55 AM

(not exactly sure where I am in relationship with the others. Without the map, I will assume that I am close to Torgon and attack the mino with the pick with a full assualt. Remember I am large sized now with reach so I shouldn't draw AOO

Rash first swing hits ac 56 (possibe critical hit follow up roll hits ac 47) 26 points or 54 point of damage depending on critical hit
second hasted swing hits ac 48 for 28 points of damage
third swing hits ac 42 possible critical hit, follow up roll hits ac 39 damage is 29 or 53
forth swing hits ac 32 assuming a miss but just in case 27 points of damage

sorry to late to figure out right hps



Torgon AC: 38 HP : 112/198  d20+30=36 ; d20+30=39 ; d20+25=28 ; d20+25=37 ; d20+20=25 ; d20+20=39 ; d20+20=33 ; d20+15=17 ; 3d6+35=44 ; 3d6+35=44 ; 3d6+35=38 ; 3d6+35=51 ; 3d6+35=49 ; 3d6+35=46 ; 3d6+35=45 ; 3d6+35=44 ; 3d6+35=49 ; 3d6+35=43 ; d20+30=35 ; d20+30=43 ; d20+30=42 ; d20+30=42 ; 3d6+35=43 ; 3d6+35=46 ; 3d6+35=42 ; 3d6+35=47 ;
Tuesday May 10th, 2011 8:05:00 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac

Torgon suffers from the pickaxe of the Minotaur, but thanks to his enhanced Constitution from the Righteous might, he continues his assault upon the enemy.

Torgon will first target spellcasters within range of his 20' reach(he will take a 5' step closer to them if it would benefit his attacks in the future), then concentrate his attack onto the most damaged fighters not in a bubble. Power attacking by 5.

Attack 1: hit ac 36 Damage: 44 (Cleave 39 Dam: 51)
Attack 2: hit ac 28 Damage: 44 (Cleave 37 Dam: 49)
Attack:3 Hit ac 25 Damage: 38 (Cleave 39(threat, 33 to confirm) Dam: 46, 138 if crit)
Attack 4: Hit ac 17 Damage: 43
(stupid die roller)

AoO: Torgon will take any against bad guys within 20' Attacks: 35,43,42,42 Damage: 43,46,42,47

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Firn'gaer: AC23; HP-25; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+17=23 ; d20+14=24 ;
Tuesday May 10th, 2011 12:57:42 PM

Xenia takes his body and runs to catch up with the others. It is a strange sensation having an out of body experience, even for a wizard. Not sure what to make of the giant cloud of feathers all about, he does know that he feels compelled to keep up with his body. Knowing what he knows about different planes of existence, Firn'gaer thinks if travel might be different (KS-planes DC23, KS-religion DC24)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor, Wall of Force (18 rds)

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Assaulting the Waterworks [DM SteveK]  d20+15=33 ; d20+25=35 ; d6+15=17 ; d6+15=20 ; d6+15=17 ; d6+15=16 ; d20+28=31 ; d20+23=40 ; d20+18=32 ; d20+17=24 ; d20+15=33 ; d20+12=18 ; d20+12=27 ; d20+12=16 ;
Wednesday May 11th, 2011 3:08:40 PM

Xenia coerces Lhari the intelligent staff to do his own attacking and wonders at the weird Firn'gaer-image that is hovering over his body. She also wonders how the doors opened with her shims in them, but with the feathers and Silence, it is impossible for a full inspection. The rogue lays the body of the wizard on the ground, picks up her pebble, and, peeking in amongst the occasional greasy feather, she surveys the room in which the current conflict occurs.

Lhari replies to Xenia. "Mmmm, yes, for the Children of Chaos. I can blast anything that I see to help all of you out. I'm going to have to see something besides feathers though. "

Peerimus' Freedom of Movement confounds the would-be minotaur grappler, and so the angel ignores the taur in favor of killing the more dangerous drow summoner. The female minotaur, spell readied, counterspells Peerimus!

Durgan takes a step forward and laughs at the drow wizard's folly. His sword slices through leaving many bloody tatters on the drow's black robes, yet his attack triggered a latent spell on the drow which encloses him in thin, whispy cold fire. The fire freezes Durgan as he strikes! Durgan takes 17, 20, 17, 16 = 70 cold damage from Fire Shield

Kazak keeps up his banter and call for surrender as he steps into the nearest minotaur fighter and shows him what good dwarven stone can do, leaving him bleeding from several deep wounds!

Rash, standing in the door, glides forward to put a single hard blow on the pickaxe wielding minotaur, laying him out on the stones from many, many wounds! (Rash was just in the door and had to move 20 feet to get in range. No problem tho, all on my stupid work computer!)

Torgon ignores the minotaur fighter to go after the drow cleric behind the taur. Because the taur is partially in the way (Soft Cover), it is more difficult to hit the cleric, and Torgon only strikes her once, disrupting her spell!

Firn'gaer is surprised that he is capable of moving and thinking. Didn't he just get punctured by a hundred arrows? There doesn't seem to be a particular need or urge with the wizard, and he speculates on his existence in the Silence spell among a million greasy, floating feathers. As Xenia puts his bloody body down and moves to the doors, Firn'gaer gets a strange sensation that he could be standing in two places at the same time. He could stand over his body, or he could stand over his blood... on Xenia!

Ooc: I knew Al would pick up on what I was doing right away. :-)
.......................

Outside the Waterworks, the feathers continue to fly and the hundreds of harpies are getting organized.

The front minotaur pounds on the Resilient Sphere without success.

"You bastard!" calls the minotaur with the bastard sword at Torgon, Kazak, and Rash all at once. "We aren't minions of any petty godling. It is the money that keeps us around, and you can't have any of it!" With a deft series of moves, the minotaur proves he is a master swordsman, for though he misses Torgon's chain, he strikes Rash's falchion and Kazak's sword from their hands! (using old Wold special rules on Disarm, Rash and Kazak both take 10 and are disarmed; Torgon 31 miss; Rash 40 Disarm!; Kazak 32 Disarm!)

The unarmed mino looks up again and is not smiling. "OK, not that easy", he says and disappears. Spellcraft Dc 16 Highlight to display spoiler: {teleport}

The female mino backs up and to the left, another readied spell on her lips.

The female drow glares at Peerimus and Torgon, but elects not to try another summoning. Instead, casts a spell at Peerimus that fails to get through the angel's spell resistance.

The black-robed drow smiles bloodily at Durgan and tries another spell, drills Durgan with 3 Maximized Scorching Rays at point blank Range, but only one actually hits! Durgan take 24 damage

Torgon, Rash and Kazak are near 1 mino fighters.
Durgan is on other side of Resilent Sphere facing off with the drow blackrobe.
Xenia is at door.
Firn'gaer is beyond door in feathers.
Peerimus is standing over the two clerics (drow and minotaur)

...Waterworks Interior
Heavy Mino (Gordathar) -- 60, Resilient Sphere
Fighter Mino 1 (Spira Threehorn)- dead
Fighter Mino 2 (Mastacar) -- 83
Unarmed Mino 3 (Kortanathai) -- 0
Cleric Female Mino 1 (Liah Blauvin)- 60
Female Drow (Fay) - 78
Blackrobe Drow (Marek) - 61

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241 
Wednesday May 11th, 2011 4:19:44 PM

Calmly bending down to pickup the sone blade ....." nicely done !! " ......

"Hehehe .... we're not here for any money .... or treasure of any kind ..... you can keep it all ....we're here to stop da vile disease dat Martaeus has unleashed here ..... stooping it before it reaches da the wold outside of Fae skimme or whatever da name of dis place is ....."



Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241 
Wednesday May 11th, 2011 4:25:56 PM

Eyeing the minotaurs ...."stand aside .... sheath your weapons " as Kazak sheaths his own blade let us be about our business and we'll leave ya to all da treasure here ..." growls the dwarven warrior

active magic.
potion - Cats grace

ooc: hit submit before i finshed



Peerimus Solar) AC 54/58 HP 206/206 and Yorrick AC 31 HP 126/160  d20+25=27 ; d20+28=46 ; 3d6+37=45 ;
Wednesday May 11th, 2011 7:19:55 PM

Peerimus quickly confirms the Minotaur is gone [Spot 27 with True Sight] the result of his spell was anticipated if not expected, the power of the group was impessive. He was simply hoping the caster did not have Greater Dispel magic at the ready. Hope and plans, Father always kept things interesting.

Peerimus drops in and charges the female minotaur who had successfully dispelled his last attack
[Charge Attack PA -8 Hit AC 46 Dmg 45]
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Wednesday May 11th, 2011 8:54:53 PM


Silence and Invisibility protect you good. But Silence and Invisibility also make you very very alone. But right now, she's gotta do what she's gotta do.

The blood on her hand feels odd. Fernie's blood. Feels like its part of him. What a weerdo thought. Again odd, but the rogue wonders whether or not the greenish ghostly Firn'gaer can maybe do magic, even though he's a ghost. If he even is a ghost, and not something her mind is cooking up to stave off the grief. This thought remembers her back to the time that Lang died. That was bad too.

But there's too much hurtin' going on for the wrong side, and this has gotta stop. Xenia streaks across the room toward the other door, bringing the sphere of magical Silence with her. With the spell casty types all clustered around the door it's easy peasy. Extra satisfying is that they're drow.

If it were her what got the Silence dropped on her, she'd scatter to different directions. Can't follow them all. So the Dark Rogue picks the one to put the big foozle on. This one's easy. She chooses the black robed drow. She can keep him pinned down till his Cold Shield Magic wears out. Then he's dead drow meat.

+++++++++++++++++++++++++

Move 60ft to cover as many of the casters as possible in the Silence.
Ready Action: Follow the Black Robed Drow if he moves. Give him priority but still try to cover all casters if at all possible.

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently N/A. In Silence

Position: Unknown. Up to you, Steve. steveK I know :-( I'm working on it, but figure it is more important to keep the action going than to stop for a couple days to fix.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Durgan Stonewall (AC 41; HP 80/322) 
Wednesday May 11th, 2011 10:51:37 PM

Durgan shakes off the chilling effect of the cold. Fortunately for him, his magic ring takes care of the fire spell. He nods at Xenia as she gets into range with the silence, and backs off a step. He can't be heard, but the drow can see him mouth the words: 'Your move ugly'

Actions:
total defense

Rash hps 143/171 ac 41 true seeing divine power, divine favor, righteous might  15d6=54 ; d20+22=30 ;
Wednesday May 11th, 2011 11:02:44 PM

Rash grimaces at the lack of action from the dwarves. "Kazak and Durgan, we are past the peaceful resolution to this. They might not be part of the clerics of Marteaus but they ain't sweethearts either who I am going to leave at my back."

Rash does a quickened flamestrike at the female minotaur with the spell readied at her lips hoping to disrupt her concentration. Reflex save of 34 54 or 27 points of damage. She then murmurs one quick word and does a power word blind at the minotaur fighter who knocked the sword from her hand. She will then use her move action to pick up her sword

Rolled a concentration check of 30 if needed.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack

Torgon AC: 38 HP : 112/198  d20+30=44 ; d20+30=49 ; d20+30=43 ; d20+25=41 ; d20+25=33 ; d20+20=37 ; d20+20=22 ; d20+15=28 ; d20+15=19 ; 3d6+35=48 ; 3d6+35=42 ; 3d6+35=49 ; 3d6+35=45 ; 3d6+35=40 ; 3d6+35=45 ; 3d6+35=49 ; 3d6+35=45 ; 3d6+35=41 ; d20+30=32 ; d20+30=47 ; d20+30=42 ; d20+30=49 ; 3d6+35=46 ; 3d6+35=42 ; 3d6+35=42 ; 3d6+35=44 ;
Thursday May 12th, 2011 8:05:45 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 9 rds

"Rash is right. We can leave none behind us. They have chosen their fate."

"If you have one of those big healing spells for lots of folks Rash, now might be a pretty good time. I can only do one, and we are needing quite a bit more than that at the moment.""

Torgon will first target spellcasters within range of his 20' reach(he will take a 5' step closer to them if it would benefit his attacks in the future)(preferably the one with the fire shield if she can be reached), then concentrate his attack onto the most damaged fighters not in a bubble. Power attacking by 5.

Attack 1: hit ac 44 Damage: 48 (Cleave 49(threat, 43 to confirm)Dam: 42, 136 if crit)
Attack 2: hit ac 41 Damage: 40 (Cleave 33 Dam: 45)
Attack:3 Hit ac 37 Damage: 49 (Cleave 22 Dam: 45)
Attack 4: Hit ac 28 Damage: 41 (Cleave 19)

AoO: Torgon will take any against bad guys within 20' Attacks: 32,47,42,49 Damage: 46,42,42,44

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Assaulting the Waterworks [DM SteveK]  d20+28=33 ; d20+12=24 ; d20+20=22 ; d20+28=48 ; d20+28=29 ; 2d8+10=20 ; d20+28=38 ; d20+28=36 ; d20+23=37 ; d20+18=23 ; d20+26=45 ; d8+5=13 ; d20+20=29 ; d20+15=35 ; d20+10=28 ; d20+23=43 ; 5d4+5=22 ; 5d4+5=20 ;
Thursday May 12th, 2011 1:17:19 PM

Kazak tries to pickup the stone blade, and gives the minotaurs one more chance to give up, but the minotaur standing over him will have none of it, and deftly knocks the Stone Sword out of his hands before Kazak can even straighten up! AOO disarm on Kazak: 33 success!

Peerimus acknowledges the group of minotaur and drow are not the average mercenaries, and drop to charge the female minotaur, smashing in a strong hit. Since Peerimus did the unexpected and turned to a physical attack, the minotaur isn't ready, and the attack goes through!

Xenia wonders about the oddness of Firn'gaer-image, but doesn't let that stop her from being as frustrating as she possibly can. She hastens into the room to take up an invisible, silent position next to the bleeding but strong drow magician. The casters are spread out, and the Silence only covers the drow, Xenia, and Durgan, but it is enough to make the drow scowl.

Durgan is happy his magic ring takes care of the fire shield, and backs off a step to cover the drow without attacking.

Rash is certain that time for words is done. She casts a quickened (by rod) flamestrike at the female minotaur , also striking Peerimus without effect. Peerimus SR 22 fail. Rash then tries to cast Powerword Blind at the minotaur fighter who quick as a snake stabs Rash with the large sword and ruins the spell! (AOO; AC 48 crit 29 no; Rash takes 20 damage; DC 36 for spell v Rash 30 Concentration; spell lost. Finally, the minotaur knocks the sword from her hand as Rash bends down to pick it up! What a swordmaster!

Torgon is blocked from taking any steps by the minotaur fighter in front of him, but is still able to reach the drow cleric behind. Three strikes with the chain slip through, leaving the drow just a bloody lump on the floor!

.......................

Outside the Waterworks, the feathers continue to fly and the hundreds of harpies are getting organized.

The front minotaur pounds on the Resilient Sphere without success.

"You lie!" calls the minotaur with the bastard sword. "Gordathar's Fist will keep all our gold! You can 't have it!" And the minotaur works on Torgon to get the chain out of his hands. The first swipe nearly pulls the chain from Torgon's hands, and the second causes Torgon to drop his chain. A third cut misses Torgon, but the follow-up horns of the minotaur leave a hole in Torgon's arm.

The female mino is in the fight of her life, and pulls a wicked looking hammer, but fails to penetrate Peerimus' defenses. "By Imod, what kind of creature are you?", she wails, and then gasps as she looks at magical auras. "You are not a real angel!", she accuses Peerimus, "it is magiked, dispel him!"

The black-robed drow is silent and irritated. He casts a silent quickened magic missle and a silent magic missle at Durgan before turning tail and running away from combat for a side wall where there are several pipes. (Because Durgan backed up, there is no AOO) [b]Durgan takes 22 and 20 damage from magic missles


Torgon, Rash and Kazak are near 1 mino fighter.
Durgan and Xenia is on other side of Resilent Sphere watching a fleeing drow blackrobe.
Firn'gaer is beyond door in feathers.
Peerimus is toe-to-toe with the mino cleric

...Waterworks Interior
Heavy Mino (Gordathar) -- 60, Resilient Sphere
Fighter Mino 1 (Spira Threehorn)- dead
Fighter Mino 2 (Mastacar) -- 83
Unarmed Mino 3 (Kortanathai) -- 0
Cleric Female Mino 1 (Liah Blauvin)- 149
Female Drow (Fay) - 78
Blackrobe Drow (Marek) - 61


Firn'gaer: AC23; HPGhost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  5d4+5=21 ; d20+19=25 ;
Thursday May 12th, 2011 4:41:08 PM

Sensing that he could follow either his body or his blood, Firn'gaer moves to stay with the rogue. He too wonders if he is more than just a figment, an apparition. He test his theory by sending a series of magic missiles at the black robed drow.

Magic Missile: 21 points of damage; SR 25 (if needed)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Thursday May 12th, 2011 4:59:39 PM


Yes! Torgie! The rogue punches an invisible fist in the air as the her minotaur companion fells the female drow. The exhortations of the Mino Cow cleric to dispel Peerimus' magic cannot reach even the ultra-sensitive ears of the girl rogue. Not through the Silence. But, then again, there's only one other left who might perform such an act, and Xenia doggedly follows him.

Run. Run, you evil farb frabbing rapist. Xenia tracks his every move, *READY* to move with him, covering him with the Silence. Without your magic, you are nothing. And I'm gonna make sure you get no magic. No way. No how.

+++++++++++++++++++++++++

Ready Action: Follow the Black Robed Drow if he moves. Give him priority but still try to cover all casters if at all possible.

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently N/A. In Silence

Position: Unknown.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241 cats grace[+4 dex]  d20+27=43 ; d20+22=41 ; d20+17=37 ; d20+17=26 ; d20+12=23 ; d8+7=10 ; d8+7=14 ; d8+7=15 ;
Thursday May 12th, 2011 7:04:39 PM

Shaking his head as the stone blade bounces back to the floor ..... Kazak switches tactics .....

" Your pretty good son .... but let me show you hows it down ..." growls the dwarf as he quick draws a spear from his magical quiver ..... and stabs at the swordmaster in a series of manuvers ......

1st stab d20+27=43 damage d8+7=10
2nd stab d20+22=41 damage d8+7=14
3rd stab d20+17=37 ! nat 20!! crit hit !! damage d8+7=15
crit roll d20+17=26 missed
4th stab d20+12=23 missed
total damage = 39

OOC: if Kazak is disarmed he will again quick draw[feat] for another spear to continue his attacks ...

u]Active magic [/u]
potion- Cats grace

Durgan Stonewall (AC 41; HP 38/322) 
Thursday May 12th, 2011 9:30:14 PM

OOC- George, I had to stop attacking the cold fire shield, I might have killed myself with it.

"Not bad, but I can do arrows too."

Durgan moves a step or two out of range of the disarming happy minotaur, and gets his crossbow out. If the drow didn't want to play nice with his defensive magic, there was more than one way to perforate him.

Actions:
move out of reach of melee enemies(possible?) and ready crossbow

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might  d20+21=30 ;
Thursday May 12th, 2011 10:56:44 PM

(Steve, Rash almost never takes concentration checks, but I did in my last post. Just because I didn't say I was casting defensively I think was a little harsh. Also can one character take two AOO on the same character? or was the disarm part of the mino figher's attack.)

SteveK:
A)I admit, I was teetering on this one. On one hand, I don't have a map on this battle (which I usually do) and also that a high level PC would know thier available actions and tend to choose the best one. On the other hand, I did verify that Rash was within melee range of the minotaur and that high level Players should know thier rules and designate what thier PCs are doing. I finally decided on the AOO because:
1)I would have done the same if Al or DanK wrote that post (both PCs who I know know thier rules)
2)It doesn't seriously hurt any PC. If it was a battle changer or death decision, I would have been more lienient.

B) Not for moving multiple squares, that would have only been one AOO no matter how many a person moves. But if the character does multiple different actions that incur an AOO (and the opponent has AOOs available) then more than one can happen. end

Rash backs up out of AOO range and casts a mass heal on everyone in the group who is hurt and in range. 250 points of healing to everyone. I will cast defensely just in case. 30 concentration check

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+27=45 ; d20+27=47 ; d20+27=42 ; d20+22=39 ; d20+17=30 ; 3d6+37=46 ; 3d6+37=49 ; 3d6+37=44 ; 3d6+37=52 ; d20+17=23 ; 3d6+37=45 ;
Thursday May 12th, 2011 11:43:57 PM

Peerimus does not bother to answer, If possible he drifts 5' to be within range of the female drow. The Angel's face contains no remorse and no room for mercy. Peerimus activates his Boots of Speed and lays powerful blow after powerful blow into the minotaur cleric.
[PA 8 Hit AC 45/47 crit 42 confirm/39/30 Dmg 46/49+44/52]

If any blow finishes the cleric he Cleaves at the drow [hitting at least AC 23-28 or 32 depending on when. And then all remaining swings head towards the Drow Dmg 45

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Torgon AC: 38 HP : 238/198  d20+30=44 ; 3d6+35=48 ; d20+30=45 ; d20+30=36 ; d20+30=46 ; d20+30=49 ; 3d6+35=51 ; 3d6+35=52 ; 3d6+35=44 ; 3d6+35=48 ;
Friday May 13th, 2011 7:59:09 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 8 rds

Torgon picks up his chain, and swings if he is able at the disarming Minotaur. pa x5

Attack 1: hit ac 44 Damage: 48

AoO: Torgon will take any against bad guys within 20' Attacks: 45,36,46,49 Damage: 51,52,44,48

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Assaulting the Waterworks [DM SteveK]  d20+28=48 ; d20+28=42 ; d20+23=24 ; d20+18=25 ; d20+25=32 ; d6+12=18 ; 9d6=35 ;
Friday May 13th, 2011 2:49:21 PM

Firn'gaer senses his blood, and with a mental twist, finds himself hovering over Xenia's shoulder. Or at least, he assumes that is where he is since he can't see or hear the half-drow girl. To see if he is more than an apparition, he tries to cast a simple spell: Magic Missle, and discovers something more about his current state. First, he can still feel the spells within his mind, and is confident he can cast them. Second, the Silence spell still affects him and he is unable to complete the verbal component of the spell while in the Silence.

Xenia doggedly follows the wounded drow wizard, keeping the symbol of his mother's agony within the Silence spell and unable to use his more powerful spells!

Kazak switches tactics, drawing a spear too fast for the minotaur to react and stabs the warrior several times!

Durgan is not threatened by any of the visible enemies, and gets his crossbow out. There is more than one way to perforate a drow...

Rash backs up a step and casts a mass heal on Torgon, Kazak, Durgan, and Rash healing them to full health. ( 250 healing to each)

Peerimus does not bother to answer, but rains blows on the minotaur cleric, who coughs up blood and dies. (ooc: sorry for confusion, drow cleric was killed last round)

Torgon bends to pick up his chain, and again the minotaur's bastard sword deftly knocks the chain out of Torgon's hands. {AOO Disarm: 48}
.......................

Outside the Waterworks, the feathers continue to fly and the hundreds of harpies are getting organized. Lhari the Staff, no longer enclosed by a Silence spell, calls loudly into the Waterworks. "There are a couple hundred harpies who are on the ground and hopping over to the doors. I'm sealing them off with a Wall of Force!" And then the sounds (and feathers) from outside become muffled through the front doors.

The minotaur in the Resilient Sphere has stopped beating on the Sphere and is stoically watching the battle.

"My gold! My gold!" the minotaur shouts, striking at Kazak's spear to knock it to the ground, and then taking two poorly aimed blows to Torgon. The minotaur's eyes are wild with emotion as the warrior defies three of the strongest heroes in the Wold by himself.

The black-robed drow, while silent, has proven he can cast spells. As he raises his hands for another bout of magic, however, a curious thing happens. A rapier spouts in his chest and he falls to the ground: dead. Behind him is a now-visible drow.

The new drow wipes his weapon on the now dead wizards' robes and sheathes it, putting up both hands as if to show he is unarmed. A tick of his head and a rueful expression indicate he knows he can't speak while in the zone of Silence.

Torgon and Kazak are near Mastacar, the mino fighter.
Rash is 15 behind Torgon.
Durgan is on other side of Resilent Sphere.
Xenia and Figment-Firn'gaer is near the east wall of the room, near the now-visible drow with rapier.
Peerimus is standing on air just in front of the interior door.

...Waterworks Interior
Heavy Mino (Gordathar) -- 60, Resilient Sphere
Fighter Mino 1 (Spira Threehorn)- dead
Fighter Mino 2 (Mastacar) -- 122
Unarmed Mino 3 (Kortanathai) -- teleported
Cleric Female Mino 1 (Liah Blauvin)- dead
Female Drow (Fay) - dead
Blackrobe Drow (Marek) -- dead
Rapier Drow (Xander)


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Friday May 13th, 2011 4:12:33 PM


DOWN YOU GO! The invisible girl raises a fist and slams it down in the air as the black robed drow expires with a gout of blood spewing from his chest. There is a feral grin on Xenia's face that no one will ever see.

With all the magickers killed down, there is now no use for the Silence Stone. The dark rogue slips it into her haversack, replacing it in her hands with her hand-crafted bow.

"DON'T YOU MOVE, DROW GUY!" Free of the Silence, the rogue's voice rings from the east end of the room. "'Splain yourself, or be kilt down where you stand!"

"I got one down here!"
she calls to the other. "And ... um ... hey, anyone else see Green Fernie here? Or is it just me?"

+++++++++++++++++++++++++

Put Silence Stone into Haversack / Draw Bow

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)

Position: Unknown.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist ?/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241 cats grace[+4 dex]  d20+27=31 ; d20+22=35 ; d20+17=22 ; d20+12=23 ; d8+7=14 ; d8+7=11 ;
Friday May 13th, 2011 10:56:22 PM

Quickly drawing another spear from his magical quiver as his first is still bouncing on the floor ..... the dwarf thrusts at the wild eyed minotaur ......

1st stab d20+27=31 damage d8+7=14
2nd stab d20+22=35 damage d8+7=11
3rd stab d20+17=22 missed
4th stab d20+12=23 missed
total damage = 25

" Yous got some talent boy .... but ya crazed with treasure lust ..... only way ya gonna have da gold is if ya still alive ..... drop ya weapon .... and i'll let ya leave to keep ya gold .....otherwise i'm gonna skewer ya "

With a quick peek at the heavily armored minotaur .... " tell ya boy to surrender ....or watch him die " growls Kazak

Active magic
potion - cats grace

Torgon AC: 38 HP : 238/198 
Saturday May 14th, 2011 8:30:36 AM


"You know, sooner or later you are gonna miss my chain, or my friends are gonna kill you. Either way..." He mentions to the minotaur.

Torgon bends to pick up his chain once again.

Durgan Stonewall (AC 41; HP 288/322) 
Saturday May 14th, 2011 11:27:40 AM

Durgan follows Xenia's lead and trains his repeating crossbow on the unarmed drow. "I'm right here girl, just say when." Durgan waits to see the drow's reaction, and if Xenia fires on him, he will also.

Actions:
ready action to fire crossbow

OOC Just to clarify, can everyone see a green glowing Fern'gaer, or just Xenia?

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might  d20+16=36 ;
Sunday May 15th, 2011 7:56:02 PM

Rash points at the still standing minotaur and says in her most commanding voice. "My name is Rash Trinka, Battle Mistress to the Children of Chaos, cleric to the powers who follows the domain of war. You have earned my respect today." After she has his attention, she will continue in a more normal voice. You are a mighty warrior but look around you. Your friends are dead or surrendered. If you fight on, I will gladly burn you down. You should never have let me out of your reach. That was a tactical error. If you charge me, my friends will hack you down. If you don't, I will call upon the powers to end your miserable life. Your only chance at survival is to drop your weapons and surrender. The only reason your still alive is I wish to husband my strength for our real foes and not waste them on treasure hunters. We are not after your gold. I can make my own gold. We are her to save the Wold. Make your decision now. Life or death. Which is it to be?

Diplomacy check 36 natural 20

Rash will have a readied flame strike on her lips if the minotaur desires death

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+25=39 ;
Monday May 16th, 2011 9:11:55 AM

Peerimus floats to the East end of the room where Xenia and the newcomber stand. He scans the area closely as he moves in, looking for more combatants neutral or otherwise [Spot 39 True Sight]

The Silence spell is gone and thus Peerimus simply waits for identification and explanation from the drow. The fate of the minotaurs is of little concern. the fate of this drow means equally little. The druid finds his mind wandering and wondering about his care or concern about the fate of any in this city

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

One Drow and One Minotaur [DM SteveK] 
Monday May 16th, 2011 10:42:51 AM

Kazak's spear doesn't wound the minotaur very much, but it seems that it is enough. As the valient taur's eyes glaze over, he grasps at his sword but his hands no longer obey him. A quizzical look comes over his face as he tries to speak, dropping to a knee and then falling over in a last exhaled breath. The bastard sword clatters loudly on the floor.

The minotaur in the Resilient Sphere has stopped fighting, and has let go of his tower shield, his sword in its sheath. The taur tries to sit in his spherical prison and looks tired. "There is no use to fight anymore anyways", it says with voice full of unshown emotion. "My team is dead and my gold is forfeit. Do as you will."

The drow keeps his hands near his shoulders, palms out, and watches Xenia, Durgan, and Peerimus. And he watches green-Firn'gaer. "I am named Xander, and just a mercenary trying to stay alive in this cursed city, sister", the drow responds to Xenia. "These dopes haven't been able to get out past the Mist and were obviously losing to you, so maybe you are powerful enough to get out alive and take me with you."

"And you can use my advice. Since you plucked all the feathers of the harpies, the major protection of Alchemy-boy in there is gone", (and at this point the drow points to the door that the taur and drows were guarding), "and every power in the city knows it. Won't be long before there is going to be a huge battle here to determine who gets this territory. It will be best to leave quickly."

Xander glances at Firn'gaer's ghost, and from the reactions of everyone, it is obvious that EVERYONE can see the green image of Firn'gaer. Firn'gaer also discovers with the absense of Xenia's Silent Stone, that he can hear, and what's more, speak and everyone can hear him.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Monday May 16th, 2011 12:16:18 PM


Girls' got sense. It's what she always says. Girls have a greater natural grasp of what is correct and what is not. Their instincts are more in tuned with what is better in any given situation than the instincts of Guys. It's just the way things are.

Whether this is true or not, having 'sense' does little good if one pays no heed to it. One must think on what might have the power to push aside something as compelling as good commonsense. Many emotions have great power. Emotions such as Love are known to shove to the side the most concrete commonsense. And then, there's Hate ...

"Yeah right, Xander. I'm Dark Willow, and you, Drow, you're dead."

Invisible and hidden in the shadows, the girl rogue feels the tension in her arm. The muscles quiver as they hold taut the bowstring that is nocked to the arrow that is aimed at the heart of the Bastard Rapist Drow Guy. Hatred sings and vibrates with the same tension as her bow. Hatred comes with a bitter tang like the salt of poisoned blood. Hate is strong, with big hips that bump aside the facts that sit right under Xenia's nose, clear for her to see.

There is the fact of the drow's raised hands, empty in surrender.

There is the fact of the drow that she's met in the past, Murdock, Vayine and Ayreon, who'd proven themselves under the dome of Oddholme.

There is the fact that this may very well be the intelligent being of good intent that Momma Rash needs to complete the geas placed on her.

And there is the very fact of the drow alive. If she intends to kill it, why then has she not done so already?

Hate is strong, and it stomps stuff down.

"Don't bet on getting taken nowhere, Drow. *You* are gonna die."

+++++++++++++++++++++++++

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)

Position: Unknown.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist ?/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Torgon AC: 38 HP : 238/198 
Monday May 16th, 2011 12:37:37 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 7 rds

Torgon looks at the drow, and gauges Xenia's reaction. Obviously she does not like other Drow. But who does for that matter, Xenia being the exception.

"Let us hold our hostilities for the present. There is much to consider shortly. Firn'Gaer's status, the forces that likely are headed this way, our new arrival, and the still living Harpies covered in plague boils running around."

"Either way, I don't see that we have time to discuss it all now. The longer we wait, the more our opponent powers up, or brings in new helpers, and the more time he has to do something irreversible with his poisonous plague. Hopefully firn'Gaer is still able to act and assist, and perhaps his condition will even prove beneficial."

"I think for now, we need to take Xander here at face value, and go end the threat beyond that door."

Torgon moves to the door and prepares to enter barring the group wishing to do otherwise.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday May 16th, 2011 4:06:26 PM

Firn'gaer is still a little uncomfortable with his ghost-like situation. "Apparently, I am tied to my body or my blood. I can travel between locations, but that seems to be the limit of my movement."

"If there is going to be a power grab for this territory, then we should move quickly."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+25=33 ; 3d6+37=42 ;
Monday May 16th, 2011 8:21:37 PM

Peerimus frowns a bit as Xander speaks and then focuses on him Detect Evil If he is the druid simply moves and strikes. [PA -8 AC 33 Dmg 42]
If not, "We make no promises Xander." He then turns his atttention to Xenia and the more pressing issue at hand. His brow arches slightly as his eyes sweep pass Firngaer, or rather his ghost. "We wish to be through that door as soon as possible and to know what awaits on the other side, Xenia." His voice is cold, uncaring and factual.

To Xander he adds, "You will wait here." The fire of anger returning to his face and words

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Monday May 16th, 2011 8:51:50 PM

Rash is always embarrassed when she yells "Surrender!" to an already dead foe. She will move over to Firn'gaer and poke at his green form. "What are you? A ghost? I can use one of my miracle spells to get you back into your body but I wonder if I should do that yet. Can you perform any of your magic in that form? Why don't you try and cast a cantrip or something. If you can cast, maybe it would be beneficial for you to be in that form for the combat coming up."

Rash pulls out her staff that has the miracle spell cast in it and waits for input from Firn'gaer.

She turns her attention to the male drow and asks, "Are you an innocent? Have you taken anything from this place? If you have, you are trapped just like our minotaur friend and the curse will keep you here. I wonder if your the one I am supposed to save."

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241/241 cats grace[+4 dex]  3d8+5=21 ;
Monday May 16th, 2011 10:19:17 PM

As the minotaur swordmaster falls ..... Kazak quickly spins about ..... surveying the room ...... nodding as he sees the battle ended ..... he peers down at the fallen minotaur ...... dropping his spear to the floor and kicking the swordmasters blade away near his own stone blade ... checking the severity of its wounds ....if its within saving ..... Kazak quik draws a length of rope from his magical haversack .... and proceeds to hogtie the swordmaster ...... quick drawing a vial from his pouch ..... he forces it down the taurs throat ...(CSW)(cures 21 pts )

"Stay down swordmaster .... or i'll finish ya again ... and i won't bring ya back again " growls the dwarf

With a look at the heavily armored taur .... " Ya team ain't all dead .... one of dem magiced away .... and if ya swordmaster behaves .... he'll live ..... so ya better talk some sense inta him if ya want to keep a good core of ya team together " growls Kazak to the minotaur in the magical sphere " He's a valiant soldier ....don't waste this honor"

If unable to save the swordmaster the dwarf picks his stone blade ....

Active magic
potion - cats grace

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Tuesday May 17th, 2011 7:36:02 AM

Rash watches in surprise as Kazak hogties and then saves the minotaur warrior. She mumbles loud enough to hear, "All cracked leather on the outside but soft and squishy on the inside."

Two Minotaur [DM SteveK] 
Tuesday May 17th, 2011 10:23:43 AM

(moving along a little)

Hero Point for Kazak's quick thinking in battle and his saving the minotaur afterwards. Very heroic!

It is a tense moment as Xenia tries to control her anger at this rapist drow that she has never met, and that holds for as long as Peerimus looks into the drow's soul and sees that the smirking drow is evil through and through. Peerimus strikes, quickly followed by (presumably) Xenia's arrows and Durgan's crossbow bolt. The drow doesn't have the time to even change his features before he is dead on the floor.

Surprisingly, the minotaur swordsman is still alive, though barely, and Kazak manages to save the warrior from walking the Woldsblood to the Lands of Rest. Though very wounded and trussed up, he is alive, and the wondering look on his face confirms that he wasn't expecting this!

Niether did the minotaur in the Resilient Sphere. "Kortanathai was not a part of my team for all he is a taur. Nor were the dark elves", he rumbles, "And now I know you do not come from this city, to save an enemy so recently after battle." He shifts in his magical prison and continues to speak. "You have spared us and we are in your debt. I am Gordathar and this is my cousin, Mastacar. What's left of a once great squad of the Mithril Fist mercenary organization. You have beaten us fairly in battle. What is your wish?"

It seems for a second or two that Gordathar would stop his speech there, but then he speaks again. "Human woman of the Powers, the gold in the city is not cursed. An innocent would be able to cart out all the gems of Elannia and not be stopped by the Mist that surrounds this place. But gold-lust in the heart?" He shakes his horned head. "Not a copper can pass the Mist. Not a copper."

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Tuesday May 17th, 2011 1:29:10 PM


"And stay down." Xenia spits in the direction of the body of the dead drow. She takes his blade, then she begins going through his pockets.

"We don't need no gems of Elannia, Gordie Minotaur." The rogue quickly builds an array of potentially magic items in an neat grid on the ground.

"Um ... Fernie? Could you take a quick look at these and see if any of it can be of use?"

"Somebody grab Fernie's body. We can't leave it here. We gotta take it with us."

"We came to Fey Skimmir to save the Wold from the plague that's being brewed here, and If you wanna help, you can join us. Fight it too. It's a good cause. If you join with us, we can take you out of here after it's done. We don't save folks from dying just to leave them in a cursed pit like this, do we Kaz?"

+++++++++++++++++++++++++

Search 38 /Taking 10 - Skill Mastery (To search the bodies of the fallen for possibly useful objects.)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking, Obscuring Mist ?/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Torgon AC: 38 HP : 238/198 
Tuesday May 17th, 2011 4:26:13 PM

Torgon waits by the door to be given the go, as it appears the situation has changed once again. Perhaps there is something to be learned from these Minotaurs, and perhaps we are losing valuable time.

Once the word is given that the door is not trapped, and it's time to enter, Torgon will go through the door with chain a blazing.

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Tuesday May 17th, 2011 6:11:42 PM

waiting on response from Firn'gaer on raising him.

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160 
Tuesday May 17th, 2011 8:54:13 PM

Peerimus makes a half spin in the air as his staff strikes and then reverses to come again, but the drow is already dead. Instead he moves towards the now tied taur and levels his piercing gaze upon him Detect evil "I have tolerated evils existance for far too long." If the tied Taur is evil, Peerimus ends his life.

If not, "Kazak, cut him loose." Knowing the imprisoning sphere to be a magic item, there is little to be done except wait out the duration that Peerimus is willing to put forth.

"A Ressurection will take some time. How long will the walls keep the harpies at bay?" Peerimus inquires of the more learned casters about him "And Firngaer, can you still perform magic to affect the living Wold? If so we should continue through the door and end this as quickly as we can. We can then take any time we need to sift through all our possible choices about your state, Rash's quest and the brothers."

Peerimus volunteers Firngaer to cast a minor non force attack at himself, he will lower his spell resistance to see if the spell does indeed strike

A thought then strikes him and he turns to the taurs, "You asked our wish. So be it. The drow that teleported away. Where might he have likely fled and what do you know of the others beyond these doors?"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+32=38 ; d20+37=39 ;
Tuesday May 17th, 2011 9:17:26 PM

"Well, the dead are more of your expertise, not mine. If I had to guess, I would say that there is some sort of curse involved with my condition. I might be stuck here whether or not I am alive or dead." He says and pauses. "If you want to use your miracle you can, but I can still cast spells and as long as my body comes with you, I'll be able to follow. For now, I would hold on to the miracle. When we stop the plague, you can bring me back. We may need that spell for something even more important."

"Xenia, I'll take a look." If his Arcane Sight is still out of service, he will be unable to help.

"I'm going to try something else, ray of fire." He says to Peerimus. "I want to know that non-force spells will work." He casts a scorching ray at a target and watches the interaction between his magic and the world of the living. [KS - Arcane DC38, Spellcraft DC39]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall (AC 41; HP 288/322) 
Tuesday May 17th, 2011 9:33:19 PM

"Harumph. Good riddance to tha drow." Durgan stows his crossbow away after reloading it, and gets his shield and axe back into place. "Allright then, what's the plan? Let's get movin before another war starts up outside."

"Hey Fern'gaer, how you feelin eh?" The dwarf just shakes his head. "Magic."

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241/241 cats grace[+4 dex] 
Tuesday May 17th, 2011 10:32:41 PM

As Gordathar speaks the dwarf listens as he walks over to his stone blade ....and swordmasters blade he kicked nearby ..... picking up both blades .... he sheaths the ancient stone weapon .....

With look at Rash ..." sqishy ?? hehe ... i aint sqishy " growls the dwarf with a grin ....

Walking back over to the hogtied minotaur ..... he holds its blade while Peerimus looks into his soul ..... " I hope he ain't bad .... just crazed wit gold fever ... " hopes Kazak ...

If alive the dwarven army sergeant cuts the bindings .... and helps Mastacar to his feet ..... handing him his blade ....

Stepping to the front of the magical sphere ..... he faces the heavily armored minoatur ....."Xenia's right ... if ya help us ... we'll do our best to bring ya outa here .....but da choice is yours ... i ain't gonna force ya to do what we gotta do ....you must make ya own choice it dat matter .... but i'd tell ya ....whats on the otherside of da door is gonna destroy da wold .... corrupting anything dats left .... so fighting to save others .....might give ya a chance to walk through da mist .... maybe even get your gods favor .... to help ya cleanse your hearts ..... but i'd be honored to have ya stand wit us to free da wold from Marteaus's plague .....

ooc: where's firn'gaers body ?? inside the building or outside ??

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Tuesday May 17th, 2011 11:43:40 PM

Since Firn'gaer doesn't want the miracle yet, Rash will stuff the staff back into her haversack and pick up her weapon. With a glare at the trussed minotaur, she waves it around and inspects for nicks. She will then head over to the door and say, "I am not getting any younger. Lets get this show on the road while my combat spells are still kicking a little."

The Door [DM SteveK]  d100=66 ;
Wednesday May 18th, 2011 3:04:39 PM

Firn'gaer's body was dumped just outside the door to the Waterworks, and Lhari has sealed off the doorway with a Wall of Force. Looking through the door to the outside, the heroes can still see feathers flying everywhere, masking any visual beyond a few feet.

Firn'gaer tries a small spell and his Scorching Rays blister the body of the nearest dead drow. His spells appear to work! The gnome also feels that his spells are being powered by a different magical force; a very dark and hungry force that slowly is seeping into his mind every time he casts a spell! Firn'gaer.
Highlight to display spoiler: {1) Firn'gaer must stay within 5 feet of his body or blood
2) Firn'gaer has a 50% miss chance on any spell or physical attack he tries to make based on his incorporal nature.
3) Firn'gaer is subject to being turned/destroyed like a ghost of his level.
4) The "dark and hungry" force is a role-playing set up for you. Have fun!
}

While gathering the most noticeable items that could be magical, Xenia also notes that all the drow have the diseased pock marks like the harpies and phase spiders, but none of the minotaurs do.

Both minotaur prove to be NOT evil. Kazak releases Mastacar and returns his sword to the heavily wounded warrior. Gordathar is trapped and can't do more right now than to give advice, which he does. "The door beyond is the Treasure Room, and then the Lab of Githlantius the Reformed. He is a scarred and pock-marked human with half his face slack and unmoving while the other half is a perpetual snarl of fear, frustration, or hatred. It was he who hired my team to control this room and in exchange, we would be able to take all we could carry from the Treasure Room when his experiements were done.

The Treasure Room is large (estimates 100x100 feet) and filled with gold and treasures of all the lands. The Lab I have only seen once. It is also large, but filled with pipes, kettles, tables, and huge beakers filled with greenish liquids when I saw it. Gilthanus has a monstrous troll bodyguard always about him and several animated statues helping out."


Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19)  d100=18 ; d100=69 ; d6=5 ; d20+31=35 ;
Wednesday May 18th, 2011 6:06:57 PM


The girl rogue recoils from the signs of disease and warns the other Chaos Guys of the danger from the bodies. Still, she completes her search for useful items, only now with greater care.

"You know, I don't get why you're here Gordo," she says, confronting the minotaur. "I mean, you must think you're innocent in your heart or whatever, cause you say you came to earn treasure from this Githlantius Guy. I mean, you must *believe* that you ain't got gold-lust in your heart or you wouldn't think you'd be able to earn your gold and take it with you. Right? So, what did you come for the treasure for in the first place?"

"I mean, from what I see, you could take what you came for now. From what you're describing, there ain't no one in this Treasure Room to stop you. We don't want none of it, so we aren't gonna stop you. Whyn'tcha go ahead. Take as much as you can carry. Go ahead. See how far you get. How sure are you that you ain't got no gold-lust in your heart?"

"Think about that. I think I'm speaking for all of us when I say that you're free to take whatever you want from this next Treasure Room. Or, you can help us." The Dark Rogue shrugs. "Either way. I'm gonna check this door."

Xenia sets about searching the door for traps, and as she does, she outlines her entry strategy. "If there ain't nothing wrong with this door, I'm gonna take a sneaky peak in through the wall a few feet down. If I don't see nothing bad in the next room, I'll come open the door and we can cross to the lab."

The rogue sets about her plan. They're close. Soon it would be do or it would be die.

OoC: A lot of this depends out outcomes. They're if/then's so I can't realistically write them into the story portion of the post.

If the door is not trapped, move down 30ft and blink through wall. If it is trapped. Stop.

If, after blinking through wall, there is nothing dangerous there, open door for the CoC. If there is something dangerous. Dunno. Stop.

+++++++++++++++++++++++++

Search 38 /Taking 10 - Skill Mastery (Search door for traps.)

50% to Blink through Door = 18/Fail 5hp damage; 69/Pass

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)
Spot 36 (Taking 10 w/Skill Mastery)
Listen 35

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160 
Wednesday May 18th, 2011 6:29:53 PM

Peerimus nods to Kazak and soon the minotaur is cut loose. Xenia had the converstaion well in hand as well as the next moves through the door and the druid then simply hovers. His mind moves through several renditions of possibilities of Firngaer and what else it could mean

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241/241 cats grace[+4 dex] 
Wednesday May 18th, 2011 10:28:13 PM

"Mastacar ... why don'tcha look though ya friends stuff ... maybe ya can find some healing magics ....otherwise i say you stay here and guard da door ... cover our backs as we go through and try and stop Marteaus plague from corrupting da wold ... ok ? " .....

"Peerimus .... dat sphere dat holds Gordather .... can it be magiced away .... ya know dispelled ?? .... if it can den da two of dem can cover our backs .... and maybe act as a reserve unit if we need it ...."

"So you say a big ol troll ... and statue's .... most likely golems ....." as Kazak pulls forth a beetle shaped pin ....and attaches it to his shirt ...." dat should help ....."

the dwarf walks closer to the door ..... stopping near Xenia but not interfering with her work ...." nice work wit dem drow girl .... yous done good "..... he then concentrates .....trying to detect any golems within the scarabs range ......

ooc: how many combat rds has it been ?? just checking :-)

ooc2: sphere can be dispelled by a targted dispell magic .... up to anyone if you want to try ;-)

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Thursday May 19th, 2011 8:32:30 AM

Rash is worried about Firn'gar's body and says so. "I respect Firn'gaer's decision to wait on being brought back but I think we should retrieve his body. Who knows what those harpies will do to it and I suspect he will want some of his stuff later on as well. Can we bring down the wall, retrieve it and put the wall back up before we move deeper into this sewer?"

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Thursday May 19th, 2011 11:03:26 AM

Firn'gaer feels the darkness reach in like black tendrils reaching out of the darkness. He pushes it back through force of will, but he knows that it will only be a matter of time before the darkness will over take him. He notes to himself that he must be conservative with his magic or a darker fate will overtake him. He does not tell the others.

Firn'gaer nods in agreement with Rash's words. "I'd like my body in a safe place before we continue and not a feast for the harpies, please. Also, I want to try something that may help with my condition until there is a more convenient time to bring me back to the living."

[OOC: Steve I have a question. What is your call on a ghost using Shapechange to become a corporeal creature? Would that make me alive for the duration of the spell? Also, do I roll 19d12 for hit points while I am a ghost?]

"And as far as the wall of force is concerned, it is not a permanent barrier. It will lasts minutes. A stone wall would be a longer-lasting rear guard."

The ghost turns to the minotaurs. "Leave the treasure. Do not take a single coin or you will be cursed and trapped in this place forever."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Torgon AC: 38 HP : 238/198 
Thursday May 19th, 2011 11:30:42 AM

Torgon stands by the door, waiting upon the decision of going back for Firn'Gaers body, or forward after the Alchemist.

Durgan Stonewall (AC 41; HP 288/322) 
Thursday May 19th, 2011 10:16:56 PM

Durgan switches weapons, and gets out his adamantine warhammer. Patting it fondly he mutters, "just in case".

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Thursday May 19th, 2011 11:00:57 PM

Rash says, "OK can you have the bow take down the wall of force, and then can anyone put up a wall of stone to cover the door after we retrieve the Firn'gaer's vacated body?"


The Door [DM SteveK] 
Friday May 20th, 2011 5:22:14 PM

Gordathar hangs his head in shame. "I had paid no attention to the words about curses, and my team collected a large treasure and tried to get out of the city, but we could not. And then an army of undead arrived and killed most of my unit, stole our treasure, and we were forced to flee and seek to be mercenaries around Fae Skiemir until you have beaten us here." The minotaur sits completely dejected in the Resilient Sphere. "Mastacar and I are the last, and we will never get out. We will die here and our ancestors lost forever."

Mastacar nods. "I want no gold, I don't want to even see or touch the gold. There are more important things for us."

Mastacar agrees to stay and guard the door. "With my life, with my honor." he tells Kazak. Heeding Firn'gaer's warning, the minotaur doesn't want to touch anything, for fear of not being able to go with the heroes when they (hopefully) escape Fae Skiemir.

Firn'gaer finds that he is learning more of his condition as he thinks about what he can do and not do. Highlight to display spoiler: { Firn'gaer is permenantly incorporal until he is raised; no altering with spells. Also, Firn'gaer has no more hit points because he is already dead and he is not undead. Point of fact, he has 50% chance of affecting the material Wold, and has 100% immunity from all effects.}

And speculation happens on how to retrieve firn'gaer's body.

Xenia is able to scout out the wall and door. Interestingly enough, the door is not locked or trapped, it opens easily. On the other side are piles and piles of coins, gems, jewelry, and objects d art. Some can notice a scale, working replica of the Hook City Bridge. Over in a corner are portraits of Valdor and the other Gold Dragons.

And on the other side of the 100 foot square room (filled!) filled with treasure.... is another door.

Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19)  d20+31=46 ;
Friday May 20th, 2011 7:35:55 PM


Xenia comes back through the door.

The normal way.

By turning the knob, and opening it.

"It's the treasure room, alright." The disembodied voice of the dark rogue comes from the open door. "It's piled full of Stuff over here." And, from the tone of Xenia's voice, the word Stuff bears an unmistakable capital S. "But it ... makes me expicious. I mean, nobody leaves a room like that without some sorta guard stuff. Maybe underneath the treasure. Sump'in."

"I'm gonna search a path through to the far door. Grab Fernie's body and follow a straight path to the far door. It'll be searched. Don't stray from it."

"I don't trust this room. But we gotta go through it."

Then ... silence.

Xenia leaves the door and flies over the mounds of treasure. Her keen eyes comb the piles below for anything suspicious. At five foot intervals, she stops and looks around herself at the room in general, listening for any suspicious sounds. At the far door, the dark rogue examines the door itself for traps.

+++++++++++++++++++++++++

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)
Spot 36 (Taking 10 w/Skill Mastery)
Listen 46

Search 38 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+22=27 ;
Friday May 20th, 2011 9:35:57 PM

Peerimus gestures towards the sphere and takes it donw. [Greater Dispel Magic CL 27] "I have heard enough, we will take you with us. " While Xenia is back Peerimus stops her and secures Lhari from her possession. "Xenia, we have a few ends to tie up here, be quick you have about 30 seconds."

Peerimus then addresses the staff
"Lhari as you put the Wall in place can you Dismiss it?"

If yes Peerimus will bounce out, grab the gnome and come back as fast as he can and then have Lhari erect another wall of Force.

If he cannot, Peerimus moves to plan b. " I will retrieve Firnsgaers body. With that, he shifts into an Elder Elemental and earth glides down and over to teh dead gnome. Peerimus moves up high enough to take possession of teh body and then returns via the earth gliding capability of the elemental form he is in.

Peerimus will activate his Pearl of Power and recall Stoneshape, moveing upwards, he seals the hole he came through in the ceiling
Behind the Wall of force, the druid erects a Wall of Thorns as a second layer of protection

He stows Lhari in the magical quiver, and gestures to Kazak and Durgan, "Take point brothers and Father grant you power. Let us end this.""

Peerimus then moves through the door, extracting an acorn and casting Fire Seed upon it. He hands Durgan his scarab of Golemsbane, "We move straight through and through. Torgon, Durgan, Kazak, you have the golems, Rash Firngaer and I will take the target out."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, *(2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; Fire Seed

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Kazak Stonewall Ac 36 Hp 241/241 
Friday May 20th, 2011 10:44:36 PM

Handing Mastacar a vial .... " its a healing potion (csw) take it .... and maybe Mrs . Trinka can give ya a little bit of health too ....."

"Gordathar .....we will do our best to getcha outa here ..... but we need ya help ... guard our backs .... and you can help us escape da hordes dat will be coming here ..... you and your cousin have been here awhile ... ya both know the back alleyways and shortcuts ..... we'll need dat experince ..... so be alert and carefully "

"Aye Peerimus .....we got point .... we'll follow in Xenia's footsteps .....once we engage da enemy Torgon take center .... Durgan take left .... i'll take right ...... gang up on dem golems .... dem probably real powerful ones ...."

The dwarf readies a vial ....planning to take it once they get ready to breach the next set of doors ....



Torgon AC: 38 HP : 238/198 
Saturday May 21st, 2011 2:45:31 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 4rds

Torgon smiles at Peerimus. "now you're talking. Time to kill some more bad guys. Golems i can handle, it's kind of like a pinata when you keep banging chunks out of them til they fall all apart. Don't forget about the troll thing though, odds are he's an upgrade over the usual."

Torgon pulls his quicken rod from his haversack, planning to use a round for power up spells once we enter.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Timeout [DM SteveK] 
Saturday May 21st, 2011 11:50:35 AM

Firn'gaer and Lhari are in the feather storm10 feet OUTSIDE the outer doors and presumably surrounded by hundreds of featherless harpies.

The outer door is sealed by a Wall of Force. CL20 19 of 20 minutes remaining.

Currently, the Champions of Chaos do not have Firn'gaer's body or Lhari the Staff.

.......................

Peerimus is able to easily seal the ceiling where he came in before the blade barrier ends.

Gordathar and Mascathar, from the COC and their own magical potions are now free and fully healed, repledge themselves to hold this room for the COC at all costs. The hope rekindled in the taur by the COC's offer shows in thier determination.

Gordathar responds to Xenia. "The Alchemist has no need of other securities on his treasure chamber. Outside are the harpies that keep anything in ... or out. He is in complete control of the harpies, and so is in complete control of his warchest."

Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19) 
Saturday May 21st, 2011 4:32:21 PM


When time is of the essence, trust too becomes important. Xenia continues across the treasure room, searching a safe path through to the Laboratory beyond. In her fellow Champions of Chaos, she has trust. They'll get Fernie. And, by the time that's done, she'll have secured a safe entry for them.

In the new Mino Guys? Trust? Well, they seem alright types. But, if Da said anything any number of times it's that you never know if its done right till you do it yourself.

+++++++++++++++++++++++++

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)
Spot 36 (Taking 10 w/Skill Mastery)
Listen 46

Search 38 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Kazak Stonewall Ac 36 Hp 241/241 
Sunday May 22nd, 2011 9:26:07 PM

"Hmm how did he get complete control of da harpies ?? magical or treasure ?" inquires the dwarf of Gordathar

Kazak waits on Xenia's scouting mission ......his steel grey eyes sweep the treasure room .... looking for signs of movement ....ambush ......

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Sunday May 22nd, 2011 11:03:03 PM

"Ok, you guys need to decide what you are going to do. I can only be where my body is or Xenia." He starts to say as Xenia moves off to scout things and a glowing form of the wizard floats nearby. Not wanting to give away Xenia's position, Firn'gaer disappears from the room and reappears over his body.

Outside, Firn'gaer casts disintegrate at the Wall of Force. "Someone get out here and get my body. Don't forget Lhari."

The spell goes off and deep within his being, Firn'gaer can feel a darkness, an emptiness grow within. For a moment, the green glow that makes up his body falters and for a brief second he dims.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Torgon AC: 38 HP : 238/198 
Monday May 23rd, 2011 7:57:00 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 2rds

Torgon makes for the door to recover Firn'Gaer's body, hoping he can shove through the biting and arrow shooting Harpies to get to it.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Monday May 23rd, 2011 9:00:35 AM

Rash grimaces at the open door but decides others will have to find a way to block the door. Once Torgon returns with the body, Rash decides hauling around a body will not help their combat effectiveness and uses the miracle from her staff to ressurect Firn'gaer.

Preparations Continue [DM SteveK]  d100=82 ;
Monday May 23rd, 2011 5:51:43 PM

Xenia continues across the treasure room, searching a safe path through to the Laboratory beyond. She is able to get a fairly straight route to the next door with no traps or ambushes that she can see.

Kazak waits on Xenia's scouting mission as he stands in the treasure room. His question to Gortathar is answered with a shrug; the minotaur doesn't know how the Alchemist controls the harpies, only that he does.

Firn'gaer moves from the blood on Xenia to his body and casts a Disintegrate on the Wall of Force and is able to affect the material wold (DM roll 82% success. Firn'gaer can roll his own affect chances for spells for immediate knowledge. 1-50% = failure 51-100% sucess)

Torgon takes a couple of seconds to step out into the storm of feathers and reach Firn'gaer's body, scooping it up from where Xenia left it, and bringing it back into the warehouse. Apparently, the harpies aren't in the immediate vicinity, since Torgon doesn't bump into any while grabbing for Firn'gaer.

Rash casts her staff-stored Miracle ... and Gargul doesn't come. Firn'gaer continues to be a ghost.

Feathers are drifting into the room from the open door.


Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19)  d8=2 ; d8=8 ;
Monday May 23rd, 2011 6:40:13 PM


The way back is quicker with no need to search. Xenia retraces her path. Along the way, the girl rogue dismisses the invisibility and slips out of Shadow.

Through the door back into the entry room she can see Torgie Minotaur emerging out of the incoming feathers. In his hand he holds Firn'gaer's body.

"Way's clear," she announces. From her bag she takes a wand and expends two charges to heal away the small wounds she's sustained so far. Placing the wand in her bag, she turns back to the treasure room. "Follow me," is all that she says, and leads the Chaos Guys back along the path she's cleared.

At the far door, she whispers to her ring again, disappearing from sight.

"When you're ready, I'll open the door," comes her disembodied voice. "Each of you sound off when you're ready. When the last one says ready, I'm going in. Once through the door, I'll be going straight up."

+++++++++++++++++++++++++

UMD for wand of CLW - Autosuccess
CLW heal 3+9hp = 12hp

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160 
Monday May 23rd, 2011 9:35:44 PM

With Firngaer retrieved, Peerimus erects a Wall of Thorns over the entrance. Turning to everyone, "We take the room. The troll is likely protected from Fire and Acid. I will see how well i can bring down his defences. Remeber. Durgan, Kazak, you have the golems, Rash Firngaer and Torgon will take the target out."

With that and a grim determination burning in the angels eyes, Peerimus leads the group through to the inner chamber to put an end to the Woldian threat

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, *(2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; Fire Seed

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Durgan Stonewall (AC 41; HP 288/322) 
Monday May 23rd, 2011 9:36:55 PM

"Errr, I'm ready, but aren't we gonna close the doorway back up first?"

Kazak Stonewall Ac 36 Hp 241/241 
Monday May 23rd, 2011 10:18:58 PM

Kazak nods at Peerimus's tactical plan .... " aye ....we'll smash em to bits .... ain't dat right Durgan " grins the dwarf

With a look at the two minotaurs ...." we hopefully should be gone too long .... just listen for any shouts we might give ya .... never know which way to escape ... ya might hafta follow us .... but da plan is too come back dis way "

With that the dwarven warrior salutes them and turns and follows Peerimus down Xenia's path ....

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday May 23rd, 2011 10:20:47 PM

Once his body is safely inside, Firn'gaer uses his Mage's Lucubration to recall his cast empowered fireball and wall of force. (These only affect Firn'gaer spells and not physical wold, didn't roll percentage. If I am wrong let me know.)

Firn'gaer once again feels the darkness, the emptiness grow from within.

"I can cover the entry again." And Firn'gaer casts another Wall of Force to cover the entrance along with Peerimus's Wall of Thorns. As with any force effect, it affects incorporeal or real at the same time.

Once again as the arcane energies leave, Firn'gaer's light flutters briefly and returns ever so slightly dimmer. This time there is a feeling, a hunger, that the wizard did not feel before. He pushes it back, but wonders if his this hunger will grow as his arcane energies diminish. . . what then?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Torgon AC: 38 HP : 238/198 
Tuesday May 24th, 2011 7:34:20 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 1rds

Torgon strides outside, ready to be attacked by hundreds of Harpies. Instead, he grabs Firn'Gaer's body and returns unmolested.

"They are not waiting at the door. They may be fighting some other opponent that makes a move on the treasure."

He looks toward the ghostly apparition that is Firn'Gaer. "I will carry your body until battle is joined my friend. Will it suffice to be in the same room as the battle?"

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Tuesday May 24th, 2011 8:56:59 AM

Rash frowns at the ghostly Firn'gaer and wondes why her spell didn't work. She will move forward with her weapons prepared and start heading into the treasure room. (ooc how much time has lapsed. Do we still have some of our previous combat spells on?

Preparations and Gas! [DM SteveK]  d100=77 ; 4d6=16 ;
Tuesday May 24th, 2011 12:09:16 PM

Less than a minute has elapsed from the end of the fight in the front room to the rescue of Firn'gaer's body. (11 rounds have elapsed from the time Rash's Contingency has gone off.)

Gordathar and Mastacar guard the front room, a Wall of Thorns and a Wall of Force as added protection.

Firn'gaer successfully uses Mages Lubrication on himself, the negative energies that now fuel his spells whispering, demanding, in his mind. He also successfully places a Wall of Force over the entrance, but also realizes that he is not exactly incorporal... the spell very nearly did not succeed! (DM roll 77% success. On any spell other than personal, Firn'gaer has to roll)

Peerimus gives direction and then leads the group through to the inner chamber door.

Xenia stays a step ahead of the Solar, retracing her path, then disappears from sight, waiting on Peerimus' nod to open the door...

Durgan is ready, and realizes that Peerimus has already sealed the doorway.

Kazak agrees with the tactical plan, gives a contingency plan to the guarding minotaurs, salutes, and follows the group through the hall of treasure.

Torgon is surprised he is unmolested by harpies, and reports what he thinks is happening. He vows to carry Firn'ager's body to just inside the final room, and readies for battle.

Rash wonders why her spell didn't work. She can only speculate that the curse of Fae Skimier is at work... perhaps Gargul does not allow anyone to return in this city! The cleric moves forward with her weapons prepared.

....................

The group goes through the treasure room. It would be very easy to grab a priceless jewel or artifact; it wouldn't take any time at all!

The heroes are soon lined up at the door. At Peerimus' signal, Xenia opens the door for the charge... and a cloud of noxious gas pours out! It obscures all vision and the acidic touch eats away at metal and skin! All heroes 16 acidic damage save Reflex Dc25 for half

Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19)  d20=12 ;
Tuesday May 24th, 2011 2:49:38 PM


Sometimes it amazes Xenia herself how quickly she can react to things. She sweeps her cloak about herself as the acidic cloud pours out of the doorway. She jets into the cloud as the gas rolls out, then banks steeply upward, trying to find a ceiling to the acid fog.

+++++++++++++++++++++++++

Reflex 43 vs Acid Fog DC25 (No Damage w/Evasion)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Kazak Stonewall Ac 36 Hp 226/241  d20+13=18 ;
Tuesday May 24th, 2011 3:49:34 PM

Kazak readies to dash through the door .... .... " grrrr dat burns ....." shielding his eyes he pushes forward " it can't be dat big of a cloud " growls the dwarf [reflex save d20+13=18 failed takes 16 damage]

Steel grey eyes sweep the room ......the dwarf takes a moment to concentrate with the scarab of golembane ......trying sense any of the lifeless hulks ....

ooc: stevek .... kazak ain't going to pick up anything from the treasure room .... no matter how shiney it is ... ;-)



Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might  d20+13=25 ; d20+40=55 ;
Tuesday May 24th, 2011 7:31:41 PM

Rash just sees the acid fog in time and ducks away. (save 25 no damage due to ring of evasion) She looks for a foe to whack. Readied attack hit ac 55 if anything presents itself!

Torgon AC: 39 HP : 198/198  d20+14=19 ;
Tuesday May 24th, 2011 7:58:44 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

Torgon strides forward into the room as the acid fog washes over him, Firn'Gaer in one hand, his chain in the other, and his shield floating defensively.(reflex save 19) "Let's go Alchemist. Your time is up. It is time to pay the price for your foul deeds."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+25=38 ;
Tuesday May 24th, 2011 9:17:07 PM

With such wonders the southern continent could be completely reshaped, but into what? A center of understanding of the natural Wold, the lands themselves. No, his future plans for the Gateway Downs and the Southern lands needed no such influx of goods and treasures. The plans might actually have a greater chane of success without such things. What were they except the representation of theft from his world to begin with. No the druid had another idea on what to do with the great treaures of the city that once was called home by Father and Mother

"And that should confirm suspisions on the Troll being protected." The acid has no affect on Peerimus' present angelic form, but the acidic cloud does obscure his vision. Peerimus moves just into the room and ascends towards the ceiling. If he clears the cloud within 45' he casts about for thier opponents [Spot 38] and if located he casts a Heightened Baleful Polymorph at the alchemist.

Fortitude save 26 or become a toad

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, *(2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, *Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; Fire Seed

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active



Battle with the Alchemist [DM SteveK]  d100=9 ; 4d6=10 ; 4d6=11 ; 4d6=13 ; d20+30=36 ; d20+30=34 ; d20+25=31 ; d20+25=34 ; d20+35=55 ; d20+35=37 ; 2d4=6 ;
Wednesday May 25th, 2011 5:38:57 PM

None [none? :-( ] of the champions try to take any of the heaps of treasures from around the room. They are focused on one thing; stopping the disease, and it seems that the acidic fog bank that comes out of the doorway is the opening salvo!

Xenia sweeps her cloak about herself and jets into the cloud, banking steeply upward and avoiding the caustic acid spray, but there is no room to dodge when she deliberately goes into the fog, and when she emerges, her skin is red. Xenia takes 10 damage She pops into the clear only 20 feet away from the door and is able to see the layout of the room.

Kazak dashes through the door (and Kazak takes 11 damage from running through the acid) and comes beyond the acid cloud to let his grey eyes sweep the room.

Rash ducks away from the acid cloud, avoiding any damage. She looks around for a foe, but none are on this side of the cloud bank.

Torgon strides into the room, ignoring the acid fog (Torgon takes 13 damage through the fog) and comes out the other side. He calls for the Alchemist to come out and die nicely.

Peerimus doesn't even notice the fog; the acid has no affect on the druid's present angelic form (won't even roll). Moving into the room, Peerimus flies upwards until he is 20 feet above the floor and over the cloud. Looking around, he is able to see the troll, the 2 golems, and a crooked, wasted and diseased-looking elf clutching a staff; the Alchemist! Peerimus casts a Heightened Baleful Polymorph, but the spell drains away without effect! Spellcraft 22 Highlight to display spoiler: { Spell Turning}

...................

For Torgon (and Firn'gaer with him), Kazak, Xenia, and Peerimus, they see a large room nearly full of pipes all tangled about the ceiling, walls, and around the floors. Here and there, there are pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors.

One such pipe is broken directly in front of the door through which the heroes gained access, and the spray of the caustic acid coming out of the pipe is the obvious cause of the permanent acidic cloud.

"What?" coughs the Alchemist, slightly disoriented, "Foul deeds? What a misconception you have, young man. I am helping the people of the Wold be stronger than ever. Why, just look at Junior. Junior, say hello and Test that minotaur. Make him strong."

With that, a giant troll steps from some pipes and tears into Torgon, missing with two claws and a bite! (Torgon is allowed one AOO against the Troll)

With a clank and a shift of pipes and gears, two animated statues of what looks like pipes and fluid-filled sacks begin to move towards Kazak on the other side. (The Pipe Golems are 10 feet away from Kazak). "Just keep them occupied, my pretties, while I harvest my last necessary ingredient.

With that the elf, his face sliding off to the right side of his head, casts a quickened true strike before shooting a bolt of blackest night at Peerimus, punching through his Spell Resistance and striking the druid-Solar! (Energy Drain, True Strike(Touch AC 55 crit! 37 (Touch AC?) Peerimus gains 6 negative levels; -- 6 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).



Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Wednesday May 25th, 2011 6:38:24 PM


There's the Guy with a capital "G". Her skin still feeling the burn, Xenia draws a scroll from her haversack. This better work. From the looks of what he done to Peerimus, this guy is all magicked up.

Shooting out over the heads of the guys onthe ground, the girl rogue moves to a position twenty feet above the head of the Mad Weerdo Alchemist Elf Guy.

+++++++++++++++++++++++++

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might  d20+19=37 ; d20+19=21 ; d20+19=33 ; d20+19=39 ; d20+19=26 ; d20+19=23 ; d20+19=28 ; d20+19=37 ;
Wednesday May 25th, 2011 9:29:01 PM

Rash darts into the room at the sound of combat and quickly takes in the scene. She remembers her role and casts a quickened dispel magic at the alchemist hoping to bring down some of his defenses. (gave you some rolls to work with if they are needed).

Rash then readies another greater dispel magic as her normal action but holds it in to use as a counter spell against the spell users next spell. (counter spell roll is 37

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Durgan Stonewall (AC 41; HP 280/322)  d20+15=28 ;
Wednesday May 25th, 2011 10:23:06 PM

OOC reflex = 28 for half 8 acid dmg

"BAH! I dont need the durned treasure!" Durgan covers his face as he moves through the acid spray. Once he is in the room, it looks like everyone starts picking out targets. He gets his hammer ready, and prepares to move against the animated statues. "Looks like it's time to smash some stuff hehe."

Actions:
Move into room facing towards animated statues.

Kazak Stonewall Ac 36 Hp 226/241 power attack +5  d20+27=45 ; d20+27=31 ; d20+22=24 ; d20+17=20 ; d20+12=24 ; d10+21=27 ; d10+21=25 ;
Wednesday May 25th, 2011 10:28:07 PM

"Durgan getcha ya butt in here .... its smashing time " growls the younger dwarf

Moving left away from the entrance to as not get runover by his brother ....Kazak manuvers so the two pipe golems can't face him at the same time.... making them walk around each other as much as possible .....before stepping in ..... then quick drawing the ancient blade ... he steps closer to the first pipe golem .. (i hate i long armed monsters ... i know ... i know ... it gets an AoO) ...

1ST smash d20+27 = 45 crit hit !! damage d10+21= 27
crit roll d20+27=31 damage d10+21=25
2nd smash d20+22=24 missed ?
3rd smash d20+17=20 missed
4th smash d20+12=24 missed

[b] " 2 golems and a big nasty troll ...... da wizard is on da far side .....come join da party " [/b[ barks the dwarf to those outside of the room .....as he adds in tactical info of what he sees



Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+37=54 ; d20+14=22 ; 15d6=61 ; d100=37 ;
Wednesday May 25th, 2011 11:09:25 PM

[Spellcraft DC54]

Firn'gaer sees his target. He sees the spell turning spell.

Sorry about the if/then, but I don't know the size the of the room.

If the room is big enough for a Disjunction at the Alchemist, the will cast that. If not, then he will convert his Extended Shapechange into an Arcane Fire.

Disjunction for Items Will save DC30.
Arcane Fire (Supernatural ability): Range Touch AC22, Damage 61, no save

Firn'gaer cast his spell and it fails to affect the material wold (37%). With the use of such a large amount of energy, the darkness grows within the wizard. His green glow dims visibly and returns. This time the green hue is darker.

Dark whispers speak dark things into the wizard's ear. "Be quiet!" The wizard says aloud. "I will not give in. I will not." His face grimaces.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)*

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Peerimus Solar) AC 57/61 HP 176/176 and Yorrick AC 31 HP 126/160  d20+17=35 ; 20d6=74 ;
Wednesday May 25th, 2011 11:22:23 PM

The black ray tears deep into the druids soul, spells power is stripped away as the touch of death washes over him. Peerimus moves up an additional 10' to be well clear of the Troll and moves towards the alchemist another 30' or so to get nearly on top of him. "You are a twisted abomination and shall not stand." Peerimus hurls the acorn he enchanted earlier as a Fire Seed.
[Touch attack AC 35 No SR No Save Dmg 74]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; Fire Seed
-6 levels (-6 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active



Torgon AC: 38 HP : 225/198  d20+32=51 ; d20+32=34 ; 2d6+21=24 ; 2d6+21=31 ; 2d6+21=28 ; d20+15=22 ;
Thursday May 26th, 2011 8:04:59 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 12rds

AoO: hit ac 51(threat) ac 34 to confirm. damage: 24 or 83 if crit

The minotaur drops Firn'Gaer at his feet, and casts Righteous Might defensively(22)

"Looks like I got the troll, and the dwarves get the pipe." Torgon bellows, followed by a chuckle. "The rest of you get the alchemist unless you need me to redirect his way and ignore the troll."

(OOC: are any of the attacks evil as far as DR goes? any chance of having a map, or is it down?)

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Battle with the Alchemist [DM SteveK]  4d6=10 ; 4d6=19 ; d20+30=32 ; d20+30=32 ; d4=1 ; 4d6=18 ; d100=70 ; 4d6=13 ; d20+30=43 ; d20+30=50 ; d20+30=36 ; d20+25=43 ; d8+15=20 ; d8+15=20 ; 2d8+20=27 ; d8+10=13 ; d20+25=45 ; d20+25=42 ; d20+25=41 ; d20+25=38 ; d20+25=29 ; 2d10+11=15 ; 2d10+11=27 ; 2d10+11=21 ; d20+25=27 ; 4d6=14 ;
Thursday May 26th, 2011 2:37:46 PM

ooc: map. Sorry team, but I'm tired of fighting the map and google.docs, so I haven't made one for this battle. I'm going to focus on role-playing and severe butt-kicking for the combat. :-)

.................

Xenia flies invisibly and sneakily to a position twenty feet above the head of Mad Weerdo Alchemist Elf Guy, or MWAEG for short.

Rash darts into the room getting a little burned by the acid (Rash takes 10 damage. remembering her role, she casts a quickened greater dispel magic at the alchemist hoping to bring down some of his defenses, but it fails to penetrate a strong aura of Spell Resistance! The cleric then takes a defensive stance to counterspell the next thing the Alchemist tries to cast...

Durgan moves through the acid spray (Durgan takes 19 more acid damage) and is in the room. The sturdy dwarf gets his hammer and faces off against the Pipe Golems, 10 feet away.

Kazak growls at his older brother and looks at the scene. He can't find a place to put the golems at a disadvantage and so just steps in to slice at one. Both golems strike at the dwarf, but swing high. Kazak delivers a strong blow and is bathed in a spray of acid from a broken pipe! (Kazak takes 18 acid damage)
(ooc: Kazak takes a 10 foot move so can only strike once. Golems are immune to critical hits.)
(AOO AC 32 and 32... rolled a 2 twice??? aw, come on!)

Firn'gaer sees his target, the spell turning, and that a mage's disjunction will hit everyone if the Alchemist is targeted. So the ghostly wizard tries to fry the Alchemist with a little Arcane Fire, but is unable to affect the material wold. Darkness boils in his soul, but the hero pushes it away by force of will alone.

(ooc: Peerimus, what is your Touch AC? if 37 or less, the Energy Drain was a critical hit and Peerimus gains 2d4 more negative levels.)

Peerimus wavers at the energy drain, but fights back with a Fire Seed. The magic washes over the Alchemist, and... is drained into another spell! Spellcraft DC 16Highlight to display spoiler: {Protection from Energy: Fire}. The druid ensures he is above the troll's reach and flies to be on top of the Alchemist.

(ooc: oops, forgot Torgon was holding Firn'gaer and so can't wield his 2-handed spiked chain.... no AOO, but he can use it as his first strike next round since it was sooo good. :-)

Torgon drops Firn'Gaer's body, defensively casts Righteous Might and prepares for some serious pummelling.

...................

The large room with tangled pipes all about the ceiling, walls, and around the floors has pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors in various corners of the room. There doesn't appear to be one particular item that is controlling the disease known by the heroes. More like the entire area is one huge alchemical lab.

An acid cloud from one boken pipe is still causing a cloud about hte entrance door.

The giant troll leers at Torgon, giggling a little to itself. "Hurr, hurr, hurrrrrr..." and slashes again with claws and bite. wounding the minotaur! (Claw 43 hit, 50 crit! 36 no, Bite 43 Damage 20, 20, 27 (Rend), 13 = Torgon takes 80 damage + save 3 times at Fort DC 25 or lose d4 CON for each fail

Pipe Golem #1 swings away with two iron-shanked 'arms' at Kazak, and finds its range, slamming the dwarf hard! Not done yet, one of the fluid sacks sprays out, catching Kazak, Durgan, and Rash in the fluid! (Slam AC 45 crit! 42 yes!, 41 Damage 15+27, 21; Kazak takes63 damage and Kazak, Durgan, and Rash save at Fort DC 25 or lose d4 CON

The Alchemist giggles. "As soon as I make a couple dozen more of these constructs, Marteus' Gift will be able to spread across the Wold. It took me a while to overcome my Lord's final test on how to carry his Gift out of the city, but the curse seems to have no effect on things without souls."

Pipe Golem #2 lines up against Durgan, missing both its attacks, but also spraying Durgan, Kazak, and Rash with vile liquid! Kazak, Durgan, and Rash save at Fort DC 25 or lose d4 CON

"Abomination? Twisted? You are the mistaken ones. The gods want us to grow, to become strong. Haven't the gods once been mortals who, through success in thier trials, rose to godhood? And you want to stop that? To stymie the potential in the races? To let everyone be weak sheep? Come now, you don't want that, do you?" The Alchemist looks perplexed, like he and the druid are speaking two different languages, but he tries gamely to continue. "Now stand in the air there nicely while I make the Wold a better place."

The Alchemist casts a Quickened spell... that is counterspelled by Rash! He frowns, then tries again, makes a tossing gesture at Peerimus, a small bottle flying through the air. It misses, but explodes into an Incindiary cloud, causing damage and blocking all sight in the air above the Alchemist! (Xenia and Peerimus 14 fire damage Reflex DC 24 for half)

............

Mwaeg (the Alchemist) - SR30

Disease Troll - AC 30

Pipe Golem #1- AC 35 HP 21

Pipe Golem #2 - AC35



Torgon AC: 38 HP : 185/198  d20+22=35 ; d20+22=35 ; d20+22=26 ; d20+25=29 ; d20+20=24 ; d20+15=21 ; 3d6+35=51 ; 3d6+35=42 ; 3d6+35=43 ; d20+30=34 ; d20+30=44 ; d20+30=46 ; d20+30=31 ; 3d6+35=44 ; 3d6+35=51 ; 3d6+35=51 ;
Thursday May 26th, 2011 3:52:59 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 11rds

Torgon gets torn apart by the troll, but manages to avoid the further effects of the diseased monster(Save 35,35,26).(was that three hits? and are the trolls attacks evil for DR?)

Torgon swings four times(pa by 5)

Attacks: Ac 49(threat), 30 to crit Damage: 136(or 51 if crit misses)
Ac 29 24 and 21(this die roller sucks) miss/miss/miss

AoO Torgon will take an AoO against any bad guys within 20' Attack(34,44,46,miss)(damage: 44,51,51)

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19)  d20=13 ;
Thursday May 26th, 2011 4:23:13 PM


"Time to shut up, you!" Unseen up in the fiery cloud, the dark rogue snarls at the MWAEG down below. Burning particles flare all around her, but it's far too slow to do her any harm. "Peerimus," the druid was nearby before the 'splosion of the cloud, "drop down. I'll shut him up. Can you turn into sump'in to hold this guy in place?"

The floor is down 20ft. She placed herself where she is for that very reason. Directly above the MWAEG. Xenia considers the scroll and decides against it. She reaches into her bag, and it gives her back the stone containing the Silence spell. Then the dark girl drops down out of the Fire Cloud, drawing the Electric Crowbar as she goes. The one she got in the Tower of Boydos back with the Crimson Shields.

Invisible and wrapped in Silence and Blinking back and forth between here and the Gray Lands, Xenia floats directly above the head of the MWAEG. The rest of this is gonna have to be cutting and chopping.

+++++++++++++++++++++++++

Take Stone of Silence from Haversack as Move Equivalent Action / Drop straight down drawing Electric Crowbar with Move Action

Reflex 44 vs Incendiary Cloud DC24 (No damage with Evasion)
Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking, Solid Fog 7m

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll Solid Fog

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+20=28 ; 3d6+21=32 ;
Thursday May 26th, 2011 9:56:19 PM

Touch AC is 32 so is was a crit x2 dmg -12 lvl

Peerimus flows down from the fiery blast, mended as fast as the fire could touch him. "True, but only half so. Like any zealot you only see to half or partial truth, for to look further you would find your error and your mind would shatter. Yes the gods wish us to be strong, to become more than we are. Look about at the array of ppower against you and you would see the truth of our convictions and promise. You must look further still though, for the rest of the truth is that they wish us to grow strong upon our own merit and not at the cost or unde the control of another."

The blast of negative energy hurt him far more than he dares let the mad man know. If he can push through and keep his concentration....Hopefully Xenia has known him long enough to pick up on the change, his willing and ongoing dialogue and engagement with the enemy....

"You are twisted foul creature, and rightousness shall be mine!"

Peerimus moves on the Alchemist and strikes [Hit AC 28 Dmg 32]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active



Rash hps 233/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith  d20+20=40 ; d20+30=31 ; d20+30=46 ; d20+25=36 ; d20+20=35 ; 2d6+41=48 ; 2d6+41=50 ; 2d6+41=44 ;
Thursday May 26th, 2011 11:17:18 PM

(ooc made save versus evil fluids) Rash does a quickened shield of faith helping her ac and then after glancing around to make sure that none of her comrades look like they are going to fall over in the next 6 seconds indulges in some sword play. She slashes at Pipe golem 1 4 times missing only once with her first swing (pa 10)

She does a total of 142 points of damage to Pipe Golem 1

She calls out to the others, "If you need restoration, get your tails over to me. I can't reach you if your flying!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*!, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike!, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2!!,
Seventh:Power Word Blind!*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2! Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack!


Kazak Stonewall Ac 36 Hp 152/241  d20+22=33 ; d20+22=31 ; d20+32=52 ; d20+27=47 ; d20+22=35 ; d20+17=27 ; d10+16=19 ; d10+16=21 ; d10+16=25 ;
Thursday May 26th, 2011 11:24:58 PM

the dwarfs armor shields him from the worst of the acid burn (fort saves 33,31] .... but the pipe golem mighty fists make Kazak grimace in pain at the strength behind it .......

Feeling the golems weakspots ..... Kazak pounces ..... the stone blade finding deep slashes and smashes to the walking statue

1st smash d20+32=52 !! nat 20 !! damage d10+16=19
2nd smash d20+27=47 !! nat 20 !! damage d10+16=21
3rd smash d20+17=35 damage d10+16=25
4th smash d20+17=27 missed

[would of been 3 !! crit hits !! arg !!!! ]

" Ya leaking gook all over me ya bag of juice .....don'tcha worry i'll cut ya open from side to side " growls Kazak

" just like chopping wood in da rain bro " laughs the younger dwarf



Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d100=24 ;
Friday May 27th, 2011 9:18:35 PM

Firn'gaer decides to take advantage of the room's size to cast an empowered horrid wilting. (Roll: 24 - failure). Again, Firn'gaer fails to do anything. This time the darkness swells and the normal green turns dark and becomes a dark, dark green glow. The voices are now a shouting. "QUIET!!!" He shouts at the room. His hands grasp his head.

[OOC - Steve a little guidance here. What is Firn'gaer driven to? Is he being driven insane?]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell)*, Shape change (Extend Spell)*

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Preparations Continue [DM SteveK]  d100=72 ; d100=14 ; d100=33 ; d20+19=34 ; d20+19=30 ; d20+19=39 ; d20+19=22 ; d20+19=30 ; d20+19=34 ; d20+19=32 ; d20+19=36 ; d20+19=26 ; d20+19=24 ; d20+20=35 ; d20+30=49 ; d20+30=42 ; d20+30=49 ; d20+30=49 ; d20+30=42 ; d8+15=17 ; d8+15=22 ; d8+15=16 ; d8+15=16 ; 2d8+20=30 ; d8+10=15 ; d4=2 ; d4=4 ; d4=3 ; 4d6=12 ; 4d6=12 ; d20=16 ; d6=6 ; d20=1 ; d4=4 ; d20+25=41 ; d20+25=26 ; d20+25=36 ; d20+25=28 ; 2d10+11=22 ; 4d6=16 ;
Saturday May 28th, 2011 9:53:06 AM

ooc: thanks for the reminder! :-) Dispel Magic is not subject to Spell Resistance:

This is going to be interesting and potentially battle-altering, so I'm doing a little back up here

Last Round...

Rash casts a Greater Dispel Magic targeted against the Alchemist hoping to bring down some of his defensive spells. Alchemist has an active Spell Turning spell which can turn away or reflect any targeted spell on him. Percentile indicates that both are affected equally. There are only 2 levels left on the Alchemist Spell Turning against a 6th level spell so there is a 33% chance Rash is affected and 66% chance Mwaeg is affected. Further percentage turns out that both are affected!

Rash has four spells active on her
true seeing - DISPELLED
divine power, - DISPELLED
divine favor, - DISPELLED
righteous might - keep

Alchemist has spells and spell-like effects on him:

Spell Turning - burned out
Globe of Invulnerability - 37 DISPELL
Prot v Energy (fire, acid, cold, electric, sonic) 21, 33, 39, 26, 23, Acid and Cold DISPELL
Resist Energy (fire, acid, cold, electric, sonic) 28, 37, 30, 32, 34 Acid Cold Electric Sonic DISPELL
Death Ward, 36 DISPELL
False Life, 26
Prot v Good, 24

Very interesting results!

................................

Torgon gets bloodied but returns the favor, scoring a devestating rent down the troll's chest. The blood splatters everywhere and Torgon is once more attacked by the disease! save at Fort DC 25 or lose d4 CON
(ooc: three hits, Troll's attacks are not Evil; DR works. There are no enemy other than the troll within 20 feet of Torgon. No AOOs)

Xenia decides it is time to shut up the MWAEG. Drawing her Electric Crowbar and Stone of Silence, the drow girl floats invisible, silent, and blinking directly above the head of the MWAEG1!

Peerimus battles the MWEAG with words and weapons, but neither of them seem to get through. One because of Xenia's Silent Stone and the other because of his weakened condition.

Rash (DM 2nd save roll vs fluids- 35 pass) easily overcomes both diseased attacks, casts a quickened shield of faith and indulges in some sword play. She will not be nearly as effective because of her backlashed quickened greater dispel magic spell in melee and (because of the slight rewind) is able to reconsider her actions.
ooc: Rash will miss all attacks without her spells. George, post new actions for last round and for this round in your next post

Kazak reels but pounces on the golem's weakspots ..... the stone blade smashing into the walking statue. More pipes burst and Kazak is showered by diesase, hot steam, and the crackle of electricity for his troubles. Kazak takes 12 fire damage, 12 electricity damage, and must save at Fort DC 25 or lose d4 CON

Firn'gaer tries to affect the Alchemist with an empowered horrid wilting, but is frustrated and again feels the darkness.
Rich Highlight to display spoiler: { Rich, there will be no game effect other than roleplaying while in Fae Skiemir. My intent
is that because Firn'gaer is sort of undead, he now converts negative energy into spell energy rather than arcane energy. This in turn means that at some time in the future (several days or weeks depending on how much magic he uses and how strong his Will is), the negative energy will overcome the last shreds of humanity on Firn'gaer and he will become a ghost in fact; hungry to destroy any living thing. Since this is the LAST module of the COC and I'm sure once out of Fae Skiemir, the others will raise Firn'gaer long before the critical time. SO.... the dark feelings are ONLY role-playing. You can ham it up or only occasionally talk about it... completely up to you.
}

Durgan is momentarily stunned by the Golem's attack, and his hearty dwarf constitution fails him (DM roll nat 1!) the dwarf feels weak and begins to cough, and goes totally defensive. Durgan loses 4 CON, total defense action

...........................

The large room with tangled pipes all about the ceiling, walls, and around the floors has pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors in various corners of the room. There doesn't appear to be one particular item that is controlling the disease known by the heroes. More like the entire area is one huge alchemical lab.

An acid cloud from one boken pipe is still causing a cloud about the entrance door.

The giant troll giggles insanely at Torgon as many of its wounds close and disappear! It again pounces on Torgon to rend the minotaur into a lifeless corpse. (holy cats! die roller DOES hate Torgon!
Claw 49 crit! 42 yes!, 49 crit! 49 yes!, Bite 42 yes Damage 39, 32, 30 (Rend), 15 = Torgon takes 106 damage (minus DR) + save 3 times at Fort DC 25 or lose d4 CON for each fail

Pipe Golem #1 says nothing and has no emotion, but continues to swing away with two iron-shanked 'arms' at Kazak, striking once. Another fluid sack sprays on Kazak, Durgan, and Rash making them again vulnerable to the disease, Marteus' Gift! Slam AC 41 hit, 26 miss Damage 22; Kazak takes 22 damage and Kazak, Durgan, and Rash save at Fort DC 25 or lose d4 CON

Pipe Golem #2 lines up against Durgan, missing both its attacks, but also spraying Durgan, Kazak, and Rash with vile liquid! Kazak, Durgan, and Rash save at Fort DC 25 or lose d4 CON

The Alchemist looks like he wants to talk, but realizes that he can't. That seems to irritate him to no end, that fact that he can't talk to the people he is killing! Reaching into a pocket, he brings out another vial and breaks it on the floor causing another Incindiary cloud, causing damage and blocking all sight within 20 feet of the Alchemist! (Xenia and Peerimus 16 fire damage Reflex DC 24 for half). Through the smoke, Xenia spots the Alchemist move backwards until he is lost in the fiery fumes.

............

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Mwaeg (the Alchemist) - SR30, Prot v Fire Elec Sonic, Resist Fire, False Life, Prot v Good

Disease Troll - AC 30 HP 111

Pipe Golem #1- AC 35 HP 46 (DR)

Pipe Golem #2 - AC35



Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Saturday May 28th, 2011 11:04:51 AM


OoC: Isn't that too many actions for the Alchemist? Take out vial as Move Equivalent Action / Break Vial as Standard Action / Move. The best I'd think he would be able to manage would be a 5ft step.

SteveK: The Alchemist isn't a class Alchemist, just a convienient name. The guy has Quick Draw and is designed to toss vials just like a rogue can toss daggers. If he wants he would even toss 3 per round...

Also, isn't a flask or vial a ranged weapon? Using it would provoke an AoO, wouldn't it? The AoO is provoked even in the Pathfinder version of the Alchemist.

SteveK; you are right, Xenia and Peerimust both get AOOs.

Rash hps 233/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith 
Saturday May 28th, 2011 2:01:50 PM

Steve, Rash has a ring of counter spell on which is keyed into Greater Dispel Magic so I am thinking I am not effected by my own greater dispel magic and my actions posted last round should be good. Let me know if you agree with this and I will post thanks

SteveK: yep, I agree. Ring of counterspells is gone and Rash keeps last round. Golem is still alive, go and keep hitting him!

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19)  d20+28=36 ; d20+28=37 ; d100=79 ; d100=61 ; d6+1=3 ; d6+1=4 ; 8d6=26 ; 8d6=29 ; d20=15 ; d6=6 ; d6=1 ;
Sunday May 29th, 2011 10:09:41 AM


Chance! As the MWAEG raises a hand to throw the vial, Xenia slams the magic crowbar against the back of his head.

She is far too quick for the cloud of incendiary stuff to light upon her. She shrugs it off. And, as the MWAEG turns to take off into the cloud, the rogue strikes again, this time chopping down on the side of his neck at a particularly painful place.

I don't need to beat you down. The dark rogue follows in the direction she had see the MWAEG leave. All I need to do is follow. The Chaos Guys will kill down your Pipe Golem Guys and your Hehe Troll Guy, and when they're done, they'll come for you. All I gotta do is keep you down until then. Your Cinder-ary Clouds don't hurt me. And with flying, I'm faster'n you.

Xenia performs a zig zagging in the direction in which the MWAEG had gone.

All I gotta do is keep up with you and keep you from talking, the girl rogue thinks to herself. How long you think this game will last? (Please see OoC for actions.)

+++++++++++++++++++++++++

Actions: Move action (60ft) to catch up to the Alchemist. Ready Action to follow, hidden at 5ft above him. (If he moves, move with him.) Spot vs DC48 to see Xenia.

AoO against Alchemist for using Ranged Weapon Hit AC36, 20% Miss for Blinking = 79/Pass, Damage 3+26 = 27hp (Electric -6 from PfE)
AoO against Alchemist for Moving from Threatened Square, Hit AC37, 20% Miss for Blinking = 61/Pass, Damage 4+29 = 33hp (Electric -1 from PfE)

Note: Xenia has Combat Reflexes and can take more than one AoO per round.

Reflex 46 vs Incendiary Cloud DC24 (No damage with Evasion)
Hide 48 (Taking 10 w/Skill Mastery, -5 Penalty for Full Speed)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll Solid Fog

Rash hps 233/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith  d20+35=54 ; d10=1 ; d20+35=48 ; d20+30=34 ; d20+25=38 ; 2d6+41=48 ; 2d6+41=48 ; 2d6+41=44 ;
Sunday May 29th, 2011 11:16:33 AM

(ooc Since my ring of counter spell worked, I should have hit 3 times for 112 points of damage on golem 1 after damage reduction. I will keep those results)

Rash feels her ring of counter spell flare and smiles to herself. She is concerned about Torgon but doesn't know if she should go help him or finish the foe in front of her. She decides to try and take down her foe so she can be freed up to help heal her comrades.

She swings 4 times hitting 3 of them and doing 110 points of damage after damage reduction is figured in.

She yells to Torgon, "Torgon, get over here and I will heal you. Don't be stupid! It is easier to heal than raise. Ask Firn'gaer."

Torgon AC: 38 HP : 109/198  d20+22=39 ; d20+22=27 ; d20+22=41 ; d20+30=37 ; d20+25=31 ; d20+20=26 ; d20+15=25 ; 3d6+35=48 ; 3d6+35=49 ;
Sunday May 29th, 2011 1:31:26 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 10rds

Torgon gets torn apart by the troll, but manages to avoid the further effects of the diseased monster(Save 39,27,41).

"I'm alright for the moment Rash, take care of your guy. I can Heal as well, and will probably do so momentarily."

Torgon swings four more times, hoping to hit a little more often(pa5)

Attacks: hit ac's 37, 31, 26, 25 (rolls of 7,6,6,10. It really does hate me.)
Damage: 48 and 49, for a total of 97.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Kazak Stonewall Ac 36 Hp 106/241  d20+22=23 ; d20+22=40 ; d20+22=27 ; d20+22=31 ; d20+32=48 ; d20+27=47 ; d20+22=41 ; d20+17=28 ; d10+16=23 ; d10+16=18 ; d10+16=25 ;
Sunday May 29th, 2011 11:08:25 PM

As his blows land on the pipe golem .... its electric sparks and fireriy flames singe the fighter ... the acid burns ... almost to much pain .... but kazak endures (hero pt used as he failed 1st fort save vs acid/Martues gift)

[fort saves 23 failed,40 hero pt roll,27 made,31 made

" I'm bathing in dis here gook .....gonna hafta gut dis pipe thingy so it won't gush all over us "

The ancient stone blade hammers the gushing pipe golem .....

1st smash d20+32=48 damage d10+16=23
2nd smash d20+27=47 (crit hit ) damage d10+16=18
3rd smash d20+22=41 crit hit ) damage d10+16=25
4th smash d20+17=28 missed

[ another two crit hits wasted ... this thing should be rubble by now if not for that ;-)]

"Nice work Mrs Trinka ....bash it to bits den i'll help durgan and you can help Torgon .. double up on da beasties " growls Kazak



Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+20=28 ; d20+25=45 ; d20+20=32 ; 3d6+21=30 ;
Monday May 30th, 2011 8:10:19 AM

As the vial is thrown, Peerimus makes a quick jab with his staff, but misses.

The fire again has no affect on the druid as any woulnds inflicted immediately heal themselves. Peerimus moves through the smoke looking for the Alchemist and attacks once he finds him [Spot 45 Hit AC 32 dmg 30]

Peerimus has a 90' move and simply weaves back and forth until he locates the slower man

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Battle with the Alchemist [DM SteveK]  d100=24 ; d100=85 ; d4=4 ; d4=3 ; d4=2 ; d4=2 ; d4=1 ; d4=4 ; d4=4 ; 4d6=13 ; 4d6=13 ; 4d6=17 ; 4d6=13 ; d4=1 ; d4=4 ; d4=4 ; 4d6=12 ; d100=7 ; d20+30=49 ; d20+30=48 ; d20+30=38 ; d20+25=45 ; d20+25=34 ; d8+15=20 ; d8+15=17 ; d8+10=14 ; d3=1 ; d20+30=38 ; d20+30=48 ; 2d10+11=21 ; 2d10+11=26 ; 4d6=18 ;
Tuesday May 31st, 2011 2:43:21 PM

Xenia grabs her chance and slams her magic crowbar against the back of his head, she tries again inside the fiery chemical cloud, but misses through the smoke (50% concealment). She then zig-zags herself through the mist, avoiding pipes and the gurgling pools until she finds the Alchemist again (85% found in concealment). The little rogue is ready to follow this guy all day...

Rash is protected by her ring of counterspells and smashes into the golem, and smashes again! She is scalded, electrified, doused in acid and diseased muck, but she is able to bring one of the golems crashing down! Rash is hit by acid spray once for 13 damage, steam (fire) twice for 30 damage, and elecric current once for 13 damage. She is also covered in disease gook 3 times! save 3 times at Fort DC 25 or lose d4 CON each fail

Torgon gets bloddied, but unbowed, and continues to have a standoff with the large troll, trading blow for blow! He strikes twice with his chain, spraying more troll blood about and again is attacked by the disease! Torgon save 2 times at Fort DC 25 or lose d4 CON each fail

Kazak takes a small step and lashes into the second Pipe Golem, ripping holes in three pipes and getting hit by acid once, and the disease muck twice! Kazak take 12 acid damage and save 2 times at Fort DC 25 or lose d4 CON each fail

Peerimus misses his attack opportunity, but, as Xenia, flies through the fire until he finds the Alchemist in the concealing smoke.

...........................

The large room with tangled pipes all about the ceiling, walls, and around the floors has pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors in various corners of the room. There doesn't appear to be one particular item that is controlling the disease known by the heroes. More like the entire area is one huge alchemical lab.

An acid cloud from one boken pipe is still causing a cloud about the entrance door.

The giant troll laughs at Torgon's attempts. "Hurr, huuurrrr..." More wounds close and disappear and it continues to drive through with jagged claws and bloodied teeth. Claw 49 crit! 48 yes!, 38miss, Bite 45 crit! 34 no; Damage (two hits) 37, 14 = Torgon takes 51 damage (minus DR) + save 2 times at Fort DC 25 or lose d4 CON for each fail

ooc: I'm tracking Torgon now only has 17 hit points remaining.
Acid - 13 (energy bypasses DR)
Troll1 - 3 hits 80 dam = 50 Dam
Troll2 - 3 hits 106 dam = 76 Dam
Troll just now - 2 hits 51 dam = 31 Dam
Torgon Total Damage = 171

Pipe Golem #2 says nothing and has no emotion, but continues to swing away, now going after Kazak. with two iron-shanked 'arms' at Kazak, striking twice, and again sprays the group with doses of Marteus' Gift! (AC 38, 48; Dam 21, 26 Kazak takes 47 damage also Durgan, Kazak, and Rash save at Fort DC 25 or lose d4 CON

The Alchemist has not moved far, only to the edge of a bubbling pool of guck in the floor. There are levers and dials on a console at the pool, and two larger levers on the floor. The Alchemist grabs the first floor levers and and pulls! Xenia and Peerimus both get AOOs on the Alchemist Immediately, many of the pipes set up a hissing, rattling, and gurgling sound. The Alchemist looks towards the second lever, barely seen in the firey cloud. (Xenia and Peerimus 18 fire damage Reflex DC 24 for half).

............

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Mwaeg (the Alchemist) - AC 28 HP 26 SR30, Prot v Fire Elec Sonic, Resist Fire, False Life, Prot v Good

Disease Troll - AC 30 HP 181
Pipe Golem #1- gone
Pipe Golem #2 - AC35 HP 36



Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19)  d20+28=29 ; d20+28=40 ; d100=32 ; d6=6 ; d6=4 ; 8d6=26 ; d20=14 ; d20+8=19 ; d100=80 ;
Tuesday May 31st, 2011 4:28:00 PM


DOWN YOU GO! Xenia hauls back the Electric Crowbar as the Alchemist Weerdo turns his back to pull a lever thing. One big bash in just the right place. Just one and Down. You. Go!

For a moment, it feels as though the hit is gonna miss. The doubt creeps in, like a steal, a quick grab that takes your stuff. NO! Not gonna miss. NOT. GONNA! Then Xenia feels the crowbar hit. She feels the back of Alchemist Guy's head cave.

But ... she also sees his eyes. His eyes go to a second nearby lever, and she knows, then, what has to be done to stop this madness.

Without even turning to see the results of her opportunistic strike, the dark rogue makes for the Second Lever - which has now taken on such importance as to rate a capital S and a capital L. The Second Lever is the key. It must be taken out, decommissioned, disabled. There are any number of ways to do it, but the problem is time. Now, quick, there can be no chance of anyone pushing her aside and pulling this Second Lever!

Shaking off the cloud of swirling 'cinderary stuff, Xenia moves through the force and will of instinct. She raises the Electric Crowbar on high. Then, will all the force of her skinny body, she jams the point down into the base of the scary Second Lever, wedging it in place.

Momentarily weaponless, she stands.

Gotta pertect the lever. Gotta pertect the Second Lever.

+++++++++++++++++++++++++

AoO against Alchemist for pulling lever Hit AC29 Nat1 (Reroll w/last Hero Point) Hit AC40, 20% Miss for Blinking = 32/Pass, Damage 6+26 = 32hp (Electric -4 from PfE)

Reflex 45 vs Incendiary Cloud DC24 (No damage with Evasion)
Disable Device 19 (Disable Lever #2 w/Crowbar); 20% roll for Blinking 80/Pass

Note: Take AoO's against Xenia as appropriate.

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll Solid Fog

Torgon AC: 38 HP : 168/198  d20+15=20 ;
Tuesday May 31st, 2011 4:43:53 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 9 rds

OOC:( I show elec. damage of 13, 3 hits for 80, 3 for 106, and 2 for 51. totaling 237 for damage, minus 80 for 8 hits with DR. Which totals 157 in physical damage and 13 electricity for a total of 170hp)(Torgon starts with HP of 198, plus 40 from the CON boost of Righteous Might for a total of 238-170=68hp remaining.) (Just to double check. If my calculations are off, just let me know and I will adjust.)

Torgon will cast Heal defensively(20+2con from Righteous Might=22), restoring 120 hp to his battered body.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2(c-1), Stoneskin-D


Torgon AC: 38 HP : 168/198  d20+24=35 ; d20+24=31 ;
Tuesday May 31st, 2011 4:45:24 PM

Fort saves of 35 and 31.

SteveK: Forgot about Righteous Might. Good to go. :-)

Durgan Stonewall (AC 41; HP 242/284)  d20+26=30 ; d20+30=31 ; d20+25=32 ; d20+20=21 ; d20+15=19 ;
Tuesday May 31st, 2011 7:14:07 PM

OOC save vs Marteus Gift(it keeps on giving!) = 30

Durgan has had about enough of these golems spraying crud all over the place and attacks the remaining one near his brother. He hefts his construct bane warhammer and tries to paste the remaining golem, with less than stellar results. "The durned things must be made outta some kinda weird magic." He looks at his warhammer with a bit of disbelief.

Actions:
full attack, hit AC: 31(nat 1), 32, 21(nat 1), 19 :P

Effects:
-4 CON

edit- added effects of -4 CON(-38 hp, - 38 max hp, -2 fort)

Torgon AC: 38 HP : 188/198 
Tuesday May 31st, 2011 10:01:25 PM

(HP adj due to my math error.)

Rash hps 168/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution  d20+21=40 ; d20+21=25 ; d20+21=23 ; d20+21=31 ; d4=2 ; d4=3 ;
Tuesday May 31st, 2011 11:14:29 PM

Rash reels from all the different fluids washing over her. "Ick, this is worse than changing diapers!" She does look down in satisfaction at the pile of pipes at her feet and then scans the area for other threats. She sees Torgon in trouble and decides it is time to help him out. She targets his troll and hits him with a powerword stun (hopefully he has less than 331 hps. If so he is stunned for at least 3 rounds)

If the troll goes down, she tells Torgon, cut off his head and dip it in the acid from the golems. That should shut him up for a while.

She will then close towards pipe golem two to gain a full attack next round.

(ooc missed one save and noted the -2 con above and took the hitpoints off)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*!, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike!, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2!!,
Seventh:Power Word Blind!*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun!* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2! Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack!


Kazak Stonewall Ac 36 Hp 47/241 power attack +5  d20+22=42 ; d20+22=29 ; d20+22=27 ; d20+27=34 ; d20+22=31 ; d20+17=25 ; d20+12=24 ;
Tuesday May 31st, 2011 11:47:01 PM

[Fort saves .... 42,29.22 ]

" whatcha doin Durgan ?? hit da stupid pipe .... stop looking at ya hammer and swing da durned thing " growls the younger brother

"Arrrgggg dat stuff burns .... "

Kazak continues to try and smash the pipe golem .... but the steady diet of acid and slams are taking its toll .... a little unsteady on his feet as he swings .... he won't waver from his goal ... to save the wold from Marteaus's plague

1st smash d20+27=34 missed
2nd smash d20+22=31 missed
3rd smash d20+17=25 missed
4th smas d20+12=24 missed ....

(darn without PA i would of hit twice )



Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+20=29 ; 3d6+21=27 ; d20+21=28 ; d20+21=22 ; d20+21=39 ; d20+16=29 ; d20+11=18 ; d20+11=20 ; 3d6+21=34 ; 3d6+21=27 ; 3d6+21=28 ;
Wednesday June 1st, 2011 9:05:14 PM

The Fire burns and heals immediately , as the wicked man pulls the lever Peerimus swimgs. [AoO Hit AC 29 Dmg 27]

Peerimus then activates his Boots of Speed, Xenia hopefully has the other lever jammed, and now he needed to finish off this mad man.
[Hit AC 28; Hasted 21 Hero Point reroll 39; 29; 18 Hero point 20 Dmg 34; 27; 28 =89]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d100=74 ; d20+14=22 ; 14d6=48 ;
Thursday June 2nd, 2011 1:00:29 AM

Firn'gaer sends a bolt of arcane fire at the alchemist (Roll 74) converting his Summon 9. This time the bolt does materialize.

Range Touch: AC22; Damage 48 (Supernatural)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell)*, Shape change (Extend Spell)*

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Battle with the Alchemist [DM SteveK]  d100=12 ; d100=65 ; d20+30=31 ; d20+30=44 ; 2d10+11=21 ;
Thursday June 2nd, 2011 6:12:56 PM

Xenia jams the lever in the fiery smoke!

Torgon heals himself.

Durgan swings and misses.

Rash stuns the troll in mid-giggle, and steps to the Pipe Golem.

Kazak swings and misses; strike two on the Pipe Golem.

Peerimus swings at the Alchemist, but the smoke obscures his vision (DM rolled concealment 12% = miss)

Firn'gaer, next to his body, can't see the Alchemist because of the fiery clouds obscuring the view, but he can see the Pipe Golem with no problem. A searing arcane fire burns the construct severely.

...........................

The large room with tangled pipes all about the ceiling, walls, and around the floors has pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors in various corners of the room. There doesn't appear to be one particular item that is controlling the disease known by the heroes. More like the entire area is one huge alchemical lab.

An acid cloud from one boken pipe is still causing a cloud about the entrance door.

The Alchemist is concealed in persistant clouds of fiery combustion.

The giant troll is stunned for 3 rounds.

Pipe Golem #2 continues to swing away, striking Kazak once before spraying more Marteus' Gift! (AC 31, 44; Dam 21 Kazak takes 47 damage also Durgan, Kazak, and Rash save at Fort DC 25 or lose d4 CON

The Alchemist jumps to the second lever and pulls... with nothing happening, the lever is jammed! Pipes continue to hiss and gurgle, some looking like pressure is building up to burst.

............

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Mwaeg (the Alchemist) - AC 28 HP 26 SR30, Prot v Fire Elec Sonic, Resist Fire, False Life, Prot v Good

Disease Troll - AC 30 HP 156
Pipe Golem #1- gone
Pipe Golem #2 - AC35 HP 84



Kazak Stonewall Ac 36 Hp 0/241  d20+22=35 ;
Thursday June 2nd, 2011 7:02:30 PM

Trying to duck the counterblows of the pipe golem .... the dwarf steps wrong .... the powerful punch .... slams Kazak backward ... he blinks .....his eyes flutter ..... he thinks " hey who turned out da lights " ....as he falls onto his back .... still gripping the ancient stone blade ......

fort save d20+22=35 made it!!

Rash hps 168/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution  d20+21=27 ; d20+30=43 ; d20+30=45 ; d20+35=47 ; d20+25=26 ; d20+20=35 ; 2d6+41=50 ; 2d6+41=49 ; 2d6+41=49 ; d8+19=25 ; d20+25=39 ;
Thursday June 2nd, 2011 10:56:06 PM

(ooc made my save Rash sees Kazak fall and screams in rage, when she sees Kazak fall. "Leave him alone! Get away from him! Her sword becomes a blur of motion as she hacks into golem 2 hitting 3 times out of the 4 (missed rolled giving myself a +35 instead of +25 so I rerolled and rolled a natural 1). Her power attacked enchanced attacks hit for 148 points of damage.

After her fury, Rash burns her insect plague to cast a quickend (only one left on this rod after this) cure mass light wounds defensively!!! curing 25 points of damage to any of her friends in range. (without a map, I will leave it up to Steve's discretion on who gets cured but I am pretty sure of Torgon, Rash, Durgan and Kazak)

Rolled a concentration check of 39 if needed.

(ooc Steve, I would really like to change the order of my action casting the quickened cure light wounds first. My thinking is I might kill Kazak off in spurting fluids so if you will allow this please do so. I can't just change it because my rolls don't make sense. Up to you)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*!, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike!, Disrupting Weapon, Insect plague!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2!!,
Seventh:Power Word Blind!*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun!* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2! Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack!


Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160 
Thursday June 2nd, 2011 11:19:26 PM

Peerimus moves right up to the alchemist and puts lever one back into its original position, however if that does not do anythign the druid folds his arms and begins to think on a solution. The Alchemist the golems the troll, all of it is irrelevant to him just now. The entire building is a concoction and if it goes the Wold goes. Now it is simply a matter of puzzling this out.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Durgan Stonewall (AC 41; HP 242/284)  d20+26=30 ; d20+30=32 ; d20+25=41 ; d20+20=24 ; d20+15=17 ; d8+10=16 ; 2d6=7 ;
Thursday June 2nd, 2011 11:20:05 PM

OOC- save = 30

"Me brudder!! Leave him alone ye rusty clanker or I'll turn ye into a bucket of bolts!"

Actions:
full attack on pipe golem, hit AC: 32, 41, 24, `17
damage: 16 + 7 = 23

Effects:
-4 CON

OOC- dice roller is kicking my butt :P

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19)  d20+31=34 ;
Friday June 3rd, 2011 8:53:15 AM


Deaf and blind. That's what it's like. Wrapped in the magic silence and the sparky 'Cindiary Cloud. It's like there's nothing else going on in the whole wide Wold.

'Cept ... for this strange and unsettling vibration coming up from the crowbar to her hand. Sump'in big's happening out there - outside the silence and the 'Cindiary Cloud. But that's not her job. Her job is to foozle this Alchemist Guy and keep him from performing any of his mischief until such time as he's killed down.

Xenia releases her magic crowbar. And, with a quick single motion her slim rapier sings silently from its sheathe. Once again she shrugs off the fiery cinders of the cloud.

Okay, Alchemist Guy. You and me now. It's you and me. Whatcha gonna do?

+++++++++++++++++++++++++

Ready Action: If Alchemist moves, move with him. / Move Equivalent Action: Draw Rapier

Reflex 34 vs Incendiary Cloud DC24 (No damage with Evasion)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll Solid Fog

Torgon AC: 38 HP : 188/198  d20+30=45 ; 3d6+35=48 ; d20+30=48 ; 3d6+35=44 ;
Friday June 3rd, 2011 9:41:48 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 8 rds

Torgon sees Kazak fall, but with Rash right there, if anything can be done, she is the girl to do it.

Troll is down for now, and still protected against the energies that will be needed to bring him low permanently. The Alchemist is the remaining threat after Rash beat the tar out of the Golem.

Torgon moves 30' toward the Mwaeg and swings once at him if able.

Attack (pa5) ac 45 Damage: 48

AoO if Mwaeg presents one: ac 48 damage: 44

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2(c-1), Stoneskin-D

Battle with the Alchemist [DM SteveK]  d100=36 ; d4=3 ; d4=1 ; d4=1 ; 4d6=11 ; 4d6=17 ; 4d6=10 ; d4=3 ; 4d6=12 ; 4d6=10 ;
Friday June 3rd, 2011 2:13:09 PM

Kazak sees stars as he falls onto his back, still gripping the ancient stone blade.

Rash quick heals Kazak and then her sword becomes a blur of motion as she hacks into the pipe golem 3 times! (Rash takes 28 acid damage and 10 electrical damage from spurting fluids)

Peerimus pulls lever one back into its original position.

Durgan stands over his fallen brother and bashes the Pipe Golem into its component parts! (Durgan takes 12 electical damage from burst wires)

Xenia follows the Alchemist Guy and keeps him from performing any of his mischief.

Torgon strides past the stunned troll and into the Incendiary Cloud (Torgon takes 10 fire damage). His great size enables him to bump into Peerimus and Mwaeg, and his chain lashes out but once, ending the evil man's life! (DM rolled miss chance 36% hit)

With only a stunned troll left alive in the room, the heroes are able to make short work of it and toss the component pieces into a vat of acid, permenantly destroying the creature.

Soon the Incendiary Clouds are gone, and the heroes are left alone in the room of pipes and pools of wierd liquid. The maker of Marteus' Revenge is dead and his golem distribution systems are piles of junk.

All that is left is this building, about 600 naked and flightless Harpy Archers outside, and an entire city of powerful greedy and evil creatures who have been able to see a cloud of feathers appear over the Waterworks...

The Alchemist has his robe of pockets and his staff that are easily seen as magical. All a hero would need to do is to take them and thier powerful magic would be his... or hers.

............

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.


Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Friday June 3rd, 2011 4:06:47 PM


Xenia pumps a fist and swings her rapier in a savage flourish. "Good hit, Torgie!" she calls out after stuffing the Silence Stone back into her haversack. The magic is due to run its course soon anyway.

"I'm thinking now would be a good time to make a run for the City Gate," says the dark rogue. "With all this treasure here, high probs we're gonna be seeing lots of critters coming this way to claim a piece."

She eyes the robe that Alchemist Guy, and the staff lying nearby. They could maybe help the cut their way out of this Fae Skiemmir place. But ... then if they got power, why is it that Alchemist Guy didn't use them? Sump'in sounds wrong here. Sump'in feels bad.

"Someone go get those Mino Guys guarding the door. If they wanna get out with us, they need to come now!" From her haversack she pulls a scroll. Half turned towards the east wall, Xenia stops. The Electric Crowbar was a gift of heroism from their adventure into the Tower of Boydos. It had been one of the last adventures she had gone on before Wynn began to withdraw from the Wold.

"Hey, Durgan," the dark girl calls. "Give the bar a couple of good taps with your hammer, will you? Wedge it down good so on one will ever use that lever again."

"May the will of Boydos seal this place up good and tight," Xenia whispers. Then she turns away. At the east wall she marks a space. "I'm gonna make us a back door! Maybe it'll give us a few second head start with all them gathered at the front."

When everyone is ready and gathered around, Xenia reads from the scroll and uses the magic to shape the stone of the wall. Pointing at a center spot, she wills the stone to peel away, creating a rough ten by ten foot doorway.

+++++++++++++++++++++++++

UMD Minimum roll of 30 vs DC25 for scroll of Stone Shape.

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Rash hps 133/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution 
Friday June 3rd, 2011 7:21:47 PM

Rash holds up her hand and says, "This doesn't seem right. I am trying to remember. When we interrupted that circle group outside the city, didn't we see more than one priest in that vision. Are we sure our work here is done? This guy might have been the chief architect but I wonder if he has some underlings around here who could continue his work. We need to destroy this place one and for all!"

Rash will move over to Kazak and heal him for 150 points of damage with a heal spell.

She points to the troll and says, "Someone finish him off please. I don't want him jumping up and causing trouble"

She then takes a look at Peerimus and says, " I do have a greater restoration available. I could cast it on you but it does take 10 minutes to cast the spell.

She does some more pondering, "Don't we have to kill those harpies? They are infected. Couldn't they spread the disease? Or at least some form of the disease?"

Kazak Stonewall Ac 36 Hp 175/241 
Friday June 3rd, 2011 11:13:13 PM

Opening his eyes from the darkness ..... " what ?? ...." as he groggily looks about ....

Seeing the pipe golem fall from his blurry vision from Rash's and Durgan's weapons ...." thought i was a gonna .... dat thing kicked like a bull "

Feeling much better from the clerics heal spell .... Kazak gathers his feet under him and stands up .....sheathing his blade ..... looking about .... spotting the Alchemists body on the ground .... " good he's dead ... now we gots too crush dis place .... any support columns dat hold up da place .... if der stone den ma sword can cut thru them .....it won't crumble da place but if all dem critters come in here and fight for all dat treasure den i'm sure dey will knock em over in battle and da place will fall down upon der heads " growls the dwarf "

" Hey Gordathar .... Mastacar ..... come on in here .... just be careful of da mist its acid ..... use a shield or something to cover yaselves "



Torgon AC: 38 HP : 178/198 
Saturday June 4th, 2011 7:38:29 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 7 rds

"I agree with Rash. This place needs to be permanently destroyed. Even though there are lots of powerful bad guys coming, there are still hundreds of plucked Harpies with bows and song guarding this place. We should have some time."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2(c-1), Stoneskin-D


Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+9=15 ;
Saturday June 4th, 2011 11:07:35 PM

Peerimus considers the pipes about them, " I am open to suggestions as to how to destroy this building without unleashing the contents of the pipes. As to the destruction of the 600 or so harpies I am likewise open to suggestions." Peerimus looks down at the corpse of the Alchemist, "No Rash the vision showed a single mad man with a beaker, one he likely filled from these very pipes. I would imagine a specific formula, but one none the less is within thses walls. We need to spread out and search the lab for notes clues anything." Peerimus turns to Rash, "Unless you want the Miracle the thing away, I would imagine about 50 Purify Water spells will do it."

"Xenia we can't leave, we hold here until we figure out how to end this threat."

With that Peerimus begins his search with the Alchemist's body and then moves out from there. [Search 3]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Durgan Stonewall (AC 41; HP 230/284) 
Sunday June 5th, 2011 10:20:42 PM

"Glad to see yer still kickin brother. And gladder still that thing is a pile of scrap."

"Agreed with ye druid, can't leave till the job is done. I don't think we'll have ta worry about any interference just yet. Those harpies still have orders to protect the building right? We should be ok till we hear fighting outside. And I think we'll be ok with escape too, everyone will be after the treasure, while they stop to pick it up, we can move out. We just gotta make sure now, the threat of disease is truly gone."

"Are those minotaurs gonna leave with us?"

"Xenia, girl, I will if I have to, but let's leave it as a last resort. Believe me, I know how important heirlooms are. Don't give em up without a fight. Now let's take a look around eh?"

Effects:
-4 CON

Waterworks [DM SteveK] 
Monday June 6th, 2011 11:04:49 AM

The troll is quickly dispatched.

Gordathar and Mastacar hear Kazak and jump through the acid. While they are slightly burned, the acid doesn't slow them down very much. Gordathar reports there have been no attacks.

Peerimus searches the Mweag and finds a scroll that seems to be many mathmatecal and alchemal equations. And it has Marteus' High Woldidan Symbol.

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Monday June 6th, 2011 1:34:04 PM


"Looks like a alchemagical formula." It takes the dark girl little more a glance to assess Peerimus' find. Not that the numbers and squidgily symbols mean much. But the symbol of Marteus is pretty hard to mistake. "I'm thinking that's the recipe for Marteus' Revenge. Without it, I don't think no one can make the stuff."

"I mean lookit what they go here. It's just pipes filled with alchemy stuff. That one there is acid." She points at the pipe leaking the acid cloud. "But that's all it is. They need the formula to mix it up right. And, we got that here."

Drifting over to the Second Lever, Xenia grasps the top of her Electric Crowbar and works it back and forth a few times before it comes loose allowing her to stick it safely back into her haversack. "Thanks, Durgan. How about giving the levers a few whacks? If we break 'em off low enough, no one will be able to pull 'em either."

"So, anyone else think we done enough to foozle this place so it can't make Revenge Stuff no more? Can we leave now?"

Xenia waits patiently for the others to think this over before making her hole in the back wall. The longer the wait, though, the harder it will likely be to break their way out.

+++++++++++++++++++++++++

UMD Minimum roll of 30 vs DC25 for scroll of Stone Shape.

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Waterworks Addendum [DM SteveK] 
Monday June 6th, 2011 3:59:47 PM

As Xenia retrieves her crowbar, the entire building shakes like it has been struck by something huge. The sounds of battle and things striking the pipes can be heard dimly in the room. It doesn't take a brilliant mind to realize the impending attackers from other areas of the city are here...

Time has run out!

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Monday June 6th, 2011 6:27:00 PM


"Ho-kay ... That was both an Uh and it was an Oh, and that spells Uh-oh."

Xenia whispers to her ring and vanishes from the realm of normal sight.

"I'm thinking they want in at the treasure. I'm making a hole. You wanna come, I'll be outside!" The words of the Dark Rogue come from the east wall followed by the chanting of magic. Flat stone suddenly tears like paper, forming a ten by ten foot hole with edges like flash frozen water caught in mid fountain.

Those who can see into the invisible spectrum catch Xenia's slim dark form dart through the hole and outside into the greater city beyond. Even that wavers and fades then as she gathers all shadow to her and hides in darkness.

+++++++++++++++++++++++++

UMD Minimum roll of 30 vs DC25 for scroll of Stone Shape.
Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll of Shape Stone

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+13=29 ;
Monday June 6th, 2011 7:50:08 PM

Peerimus pockets the formula, grabs the Achemists staff and then hoists his dead body over his shoulder. Nodding to Xenia, "I agree, it is time to go. Make a hole."

"Torgon, you have Firngaer. I have the rear, move out and make a line to the perimeter and don't engage anything." Peerimus will fly just above the center of the group trying to keep as many within his protective field as possible.
[Spot for incoming threats 29]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Kazak Stonewall Ac 36 Hp 175/241 
Monday June 6th, 2011 8:38:15 PM

"Thanks bro .... now lets getta moving " as he pushes his brother forward ..... with a look at the two minotaurs ...." Come .. on Gordathar and Mastacar .....follow meeeee .... " as he sprints through the newly appeared hole from Xenia ... " nice work girl " growls the dwarf

Kazak eyes sweep his surroundings as he exits the building ......." lets keep da noise down ... no need to make em come after us "

Durgan Stonewall (AC 41; HP 230/284) 
Monday June 6th, 2011 9:59:01 PM

Durgan takes a last swing at a lever, hoping to destroy it's use. "Are ye sure we did enough ta leave? Don't wanna come back in here again eh?"

Effects:
-4 CON

Rash hps 133/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution 
Tuesday June 7th, 2011 9:59:38 AM

Rash picks up Firn'gaer body and hands it off to one of the minotaurs before they take off. "I will be shrinking very soon and then I think you will be more suited to carry my friend. Don't lose him. He is small and easy to misplace."

She then quickly pulls out a couple of scrolls from her haversack in preparation and then darts through the whole.

She calls to Peerimus, "Remember that the invading host still has to get through the harpies. Hopefully they will fight it out some and weaken each other. Don't do anything that will call attention to us. Does anyone have the ability to hide us?

Scrolls pulled out are greater dispel magic x 2 and firestorm

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d100=96 ;
Tuesday June 7th, 2011 10:43:06 AM

"I would like to destroy this lab and all that is in here. Peerimus, a couple of fire elementals rampaging through the lab should destroy equipment but should ruin any components. I will leave one as we leave, but my magic is extremely unreliable as a result of my current state."

Firn'gaer plans to leave a elder fire elemental in the lab when the group leaves with instructions to destroy the lab and set it fire. He has tongues so he can communicate with it.

Summon Monster 9: 96% success.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell)*, Shape change (Extend Spell)*

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Flight from Fae Skiemir [DM SteveK] 
Tuesday June 7th, 2011 10:58:50 AM

The Champions of Chaos (and two minotaurs) make ready to leave. Torgon takes Firn'gaer, Peerimus takes the rear, Xenia takes the scouting position. Firn'gaer successfully conjures some fire elementals to burn the place as they leave. Peerimus takes the formula and the staff, Kazak takes charge of the two minotaurs, and Xenia creates a Passwall to leave by a unexpected back way.

And it is a good thing they did so.

The front of the Waterworks, the roof, and the sky above the Waterworks is under assault. The cloud of feathers that have been obscuring the building is nearly gone, evidence of gust of wind, wind wall and other spells blowing the feathers out over the river (which actually provides continued concealment for the escaping heroes). The featherless harpy archers still on the roof seem to be holding thier own by charming the flying demons that are coming in range of thier voice. To counter thier voices, it looks like the stronger demons are hurling fireballs and other spells onto the roof. The harpies at the front door are overwhelmed, unable to charm the hordes of undead ghouls, wights, and mummies that are charging from the west. On the roofs to the west, several lichs, vampires, and great shadowy figure battle more demons. Still more undead and demons are looking like they are preparing to receive a flight of dragons coming from still another area of the city!

A flight of 2 Balors, peels away and follows the COC for a minute or two. They don't attack and the COC, mindful of Peerimus' "avoid contact" order don't attack either. It appears the COC have been able to take advantage of the multi-faction fight to get out of the city without further encounters.

Soon, the Mists come over the heroes, and all of them, including Gordathar and Mastacar, are able to get through the barrier. None are too greedy! Whew.

In the middle of the Mists, the clouds fall away from the heroes and form a circle with the heroes, the minotaurs, and a gray cloaked figure in the center. He speaks, and the heroes have heard and seen this figure before. He is the Gray Lord, god of Life and Death... Gargul.

"YOU HAVE DONE WELL, CHAMPIONS OF THE CRONES. THE TIME OF ALEMI IS STILL HERE, THE TIME OF MARTEUS IS NOT YET. " The god holds out his hand, moving slowly, but the heroes are unable to respond as Gargul removes the alchemical scroll from Peerimus' hand. "THE SCROLL IS OF MARTEUS, AND YOU WOULD BE HIS WILLING SLAVE QUICKLY. SO TOO, IT IS UNABLE TO BE DESTROYED, AS A DIETY IS UNABLE TO BE DESTROYED. AND SO, AS A GOD OF THE WOLD AND OF TESTING, I CAN KEEP IT IN THE LANDS OF UNREST SAFELY."

"SO TOO, YOU HAVE REDEEMED TWO SOULS. MY WITCH HAS RELEASED YOU FROM YOUR GEAS, AND I WILL COLLECT THESE TWO SOULS TO THE LANDS OF REST AND WILL SEE YOU EACH IN YOUR OWN DU TIME."

Gordathar and Mastacar bow and willingly go to the Gray Lord. Firn'gaer stirs, and suddenly the gnome is alive again!

"YOU, CHAMPIONS OF CHAOS, HAVE EARNED YOUR REST. A BANQUET IS PREPARED, AND FRIENDS ARE WAITING FOR YOU."

The Gray Lord fades away, and a Gate appears for the Children of Chaos. Sounds of voices and music, the smell of crackling goose and a tapped barrel of the Mountainhome, the sight of the Giggling Ghost Tavern welcomes you.

..............................

My friends, the time has come at last for the Children of Chaos story to come to a close. It has been a wonderful 3 years as DM for you. I only hope that each of you got as much pleasure out of this board as I did as DM!

All heroes are now (at least) 20th level.

A retirement party is set up on the Giggling Ghost board. Please have your hero travel to the Giggling Ghost and take part. During the party, each of you need to layout what your character is going to do while retired. Your heroes (on your permission) will become permenant NPCs where future adventure groups can interact with. :-)

For those who are going to the Rum campaign:
1- use Pathfinder Core Rulebook to create a 1st level character.
2- Background story must include that the PC winds up somewhere in Plateau City or Dirt City and must have some connection with the Woldian League of Adventurers. (ie: is a wannabee, has a relative, got caught in a crime by, stowaway in a WLA caravan, found orphaned by... whatever you can think of)
3- Keep watching Loot&Booty for more information and email me... stephen.knotts@us.army.mil

.......................

All heroes go to Giggling Ghost Board!

Torgon AC: 38 HP : 178/198 
Tuesday June 7th, 2011 12:37:56 PM

Great game Steve. Thanks again for all your hard work to make it so.

Kazak Stonewall Ac 36 Hp 175/241 
Tuesday June 7th, 2011 4:45:45 PM

Thanks steve and brian for the amazing DM'ing ...... great job !!! best of luck to you on your next adventure here in the wold

to all my fellow players ..... its been fun and very enjoyable experience ..... hope to see you in the new game of Rum or others places in the wold !!

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160 
Tuesday June 7th, 2011 7:46:43 PM

Fantastic game all I've had a great time. I'll see my fellows in Rum and all of you in the Ghost

Steve, Brian Al and everyone that Dm'd or took a stint with us thanks
Dan k

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Tuesday June 7th, 2011 7:47:51 PM


It was fun. See you all at Level 1.

Rash hps 133/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution 
Tuesday June 7th, 2011 8:07:46 PM

Wow I think I am going to cry. Great job guys! It has been a pleasure to finish this adventure up with you. Wait I won't have 3 miracles at my disposal with my next character. Maybe we need to rethink this...

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Tuesday June 7th, 2011 8:11:09 PM

It's been a long run. I've enjoyed the stories and the players. Thanks Steve, Al, and Brian.

Durgan Stonewall (AC 41; HP 230/284) 
Tuesday June 7th, 2011 9:34:34 PM

I'll give the lion's share of the credit to Steve and Al. Thanks guys, it was quite a run.

This is my first completed adventure to 20th here at the Wold(or anywhere for that matter, I am frequently DM at home) and I just want to say it is quite the experience.

Thanks everyone for being a great group to game with!

on to the giggling ghost...

Flight from Fae Skiemir [DM SteveK] 
Wednesday June 8th, 2011 1:28:53 PM

It has been great! Since 16 June 2004, the COC has had a very stable DM team.

Al, can you believe it has been SEVEN years since your first DM post on COC? Since then, (except for some minor bumps), the DM team has been Al, Brian, and/or SteveK. Sweet!

The COC team in 2004 was Peerimus, Jurgen, Shiraz, Sly, Savin, Niobe, and Ilsidur. we've come a long, long way...



Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Wednesday June 8th, 2011 4:23:10 PM


Yup. That's a long time. Congratulations to Dan for having the only PC to make it to the end. Seconds to George for being the only other player to to also make it to the end.

All in all, I'm pretty pleased at how the game turned out.

Durgan Stonewall (AC 41; HP 230/284) 
Wednesday June 8th, 2011 9:15:58 PM

Agreed, it was a very satisfying story.

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160 
Tuesday June 14th, 2011 7:20:59 PM

Seven years and 13 levels or close to it. great stories, great characters. Rum looks to be quite an experience as well

Torgon AC: 38 HP : 178/198 
Tuesday June 14th, 2011 7:47:43 PM

Okay, I will start off the Wyrms discussion. What do the rest of you think? Al says Xenia is out, And Peerimus is pondering it. I am on the fence with Torgon. He pretty much wants to retire to his village and see to his people. But if joining the Wyrms offers future protection for his people and the Wold while allowing him to remain home for the majority of the time, he will probably accept.

What is entailed in joining? Does anyone know? Time has been an issue for me of late, and I am doing all I can to make regular posts For CoC and now Rum, so I am not sure if I will have time if there is an active thread. I am not seeing too much about it in the Woldipedia.

Durgan Stonewall (AC 41; HP 230/284) 
Tuesday June 14th, 2011 10:31:59 PM

we talked about this before, and I think there was some agreement, that it didn't fit in with the feel of the group.

What about a separate consortium for the south, called Chaos Champions or some such?

As a side note to that, I feel that at some point, a new game should be started, with a new group of 1st level heroes bearing 'weird' tattoos...

Rash 
Tuesday June 14th, 2011 11:43:34 PM

I don't think we should join. We haven't been through the dragon trials and I sort of like the idea of being independent. It doesn't fit with Rash's retirement plans. She wants to raise her family and make Quinn's Abbey a place of learning and light. Of course if the Wold needed her, Rash would come off the bench but she doesn't need a title to do that.

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160 
Wednesday June 15th, 2011 7:01:39 AM

It would seem most of the group is on the out.
as far as what it entails, in the real world nothing as far as i know. Jerry might say hey guys who wants to pull a PC from retirement and go on som e massive asventure short someday, but basically it is title adn prestiege for your character

At this point I am going to have Peerimus decline for the the group



Torgon AC: 38 HP : 178/198 
Wednesday June 15th, 2011 7:34:28 AM

Fair enough. Seems the group sentiment leans that way. Torgon would lean toward joining just because it may offer extra protection for his village, But he can always call on the CoC if the need arises, and that should be protection enough.

Kazak Stonewall Ac 36 Hp 175/241 
Wednesday June 15th, 2011 10:28:27 AM

hey guys .... i don't see the need to become a dragon group or wyrm ...... we weren't during our entire run in the game .....so i say we keep ourselves seperate ...

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