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The Halfling (DM JohnP) 
Saturday July 30th, 2005 10:33:10 PM

The halfling rises from the bench and stretches his arms. It's going to be crowded in here soon and it's time to get ready.

The Halfling Messenger (DM JohnP) 
Monday August 1st, 2005 9:00:05 PM

The halfling continues in his puttering about even though he's not an employee of the Giggling Ghost. While the crowds have mostly left since the bard Ursis finished his presentation. Slowly, the table in the upper balcony of the Ghost begins to be readied for the adventurers that the halfling has been told to expect.

He stands back, briefly, looking at the table he has prepared. Thoughtfully, he has found appropriate furniture for each of the guests. And he has placed name cards before each spot. Since it appeals to his orderly mind, the halfling has arranged the namecards in alphabetical sequence.

The first reads Appolo, Rogue, Pirate of Jack and is set before a a standard inn seat, albeit a slightly scruffy and wobbly one adorned with a carving of a sailing ship.

The second reads Ashalan, Monk and Sorcerer and is placed before a plainly finished but soot-stained chair.

The third reads Garrett Jax, Cleric and Protector of Domi. Instead of a chair, this card is placed before a stool covered in the furs of some kind of cold-weather animal.

The fourth reads Nauthiz'Ull, Ranger, Grim and Undead Hunter. It is placed close beside a stool that is almost the twin of the previous one.

The fifth card reads Syrdeth, Monk and is placed before a chair twined with jungle vines. It looks like the staff here at the Ghost have furnished extra attention to this seat.

The sixth card reads Toros, Fighter, Monk, Cleric, Mendicant and Shadowdancer. Unlike all the previous places, this card is placed before a large cushion.

The seventh card reads Uriel, Paladin and is placed before a plainly finished, sturdy chair.

The eighth and final card reads Xenia, Rogue, Fighter and Shadowdancer. Like the card for Syrdeth, this is placed before a chair twined with jungle vines. This seat also seems to have been carefully selected by the staff.

After making all of these preparations, the halfling sits in the place prepared for him and waits for people to arrive. He has a story to relate to them before they can begin their quest.



Xenia 
Monday August 1st, 2005 9:29:20 PM

Xenia makes a circuit of the table before seating herself. Before each empty place, she lifts the card. Her lips move ever so slightly as the rogue sounds the name out. At some a curl comes to the corner of her lips, the shadow of a smile. At other names, her head tips to the side, a question.

Finally, setting lightly at the spot marked for her, she waits for the halfling to begin.

Garrett 
Monday August 1st, 2005 9:36:54 PM

Garrett enters behind Xenia.

"Thank you my dear, I was having a bit of trouble finding the spot. Perhaps I will be laying off the Mead this evening. My but they do have good drinks at the ghost."

Garrett bows cordially to Xenia and then takes his place at the table, after introducing himself to the halfling already waiting.

"It appears we are early. May I buy you a drink Xenia? The night is still quite young, and I imagine there will be little relaxing soon enough."

Nauthiz'Ull [drew.icevein] 
Monday August 1st, 2005 11:28:17 PM

Striding up the stairs Nauth stops for a moment and watches as the woman seems a bit confused at the pronunciation of his name.

"Well wunjo it seems that they know much of our lands. These are the nicest chairs that I have rested my rear in."

With eagle like eyes Nauth's vision skips across the surroundings and he sets them upon the secretive woman that is there as well.

"Xenia is it? Well, your skills shall prove vital, I am sure. You should rely on my wunjo here if you become battered or beaten. His harnessing of Domi's powers is quite impressive indeed."

Uriel 
Monday August 1st, 2005 11:32:16 PM

Uriel enters the room and looks at the surroundings. He eyes the chairs and nods to both Xenia and Gareth.

Uriel is a tall man in his late twenties or early thirties. He stands several inches over six feet and has the physique of a man used to considerable exercise. He is attired in leather with tabard displaying Domi's symbol.

He carries a sturdy quarterstaff in his hand and has two swords, a bow and possibly other weapons not currently visible. While his appearance is martial, he radiates a sense of calm and warmth to those he passes.

With a frown creasing his brow, he speaks to those present, "These Fae have much to answer for. I, for one would dearly love to be one of the ones asking the questions."

He will get an ale and sit in the plainly attired chair set with his placard.

Syrdeth (Scott: Floating City) 
Tuesday August 2nd, 2005 4:29:15 AM

A tiny muscular elf enters the room and barely glances around, his eyes focused on the table. Moving fast and sure he circles the table.

He murmurs the names to himself as he reads each card. Now, he looks at the others, focused on pairing the names with faces in the room. Coming across Xenia's he smiles fondly and wishes his seat was a bit closer to someone that he knows. Finally, he sees Uriel's place card. Looking up at the tall man, "It looks like only you and I know what we really are? Everyone else is a bit indecisive."

Syr moves quickly to the seat next to his and tries out the pillow before moving over to his designated chair and patiently waiting on the halfling that called them together.

Ashalan (Randall:Cinnamon Valley) 
Tuesday August 2nd, 2005 3:29:08 PM

A half-elf with striking silver hair enters the room wearing a grin of anxious expectation. His blue eyes hold much warmth as they survey his fellows.

His garb is simple, and his belonging light. But perhaps most odd of all is that he appears to carry no weapon at all.

Making a slow circuit of the table, Ashalan makes the quiet acquaintance of those present, before finding his appointed seat and settling down with an air of patience.

Appolo{Chris Swords of Redemption} 
Tuesday August 2nd, 2005 3:31:13 PM

Appolo quietly with smile at Xenia and the others finds and takes his seat.He looks around appraising his new companions.

The Halfling Continues 
Wednesday August 3rd, 2005 7:42:50 AM

The halfling looks across the table at the assembled heroes. He takes a moment to look at each one, as if appraising their fitness for the upcoming task. Anyone who looks closely has the impression that at the halfling's eyes possess more depth and understanding than mortally possible.

After the examination, the halfling sounds a small bell. After a momeent, several of the serving staff of the Giggling Ghost appear and take orders for food and drink. "Please take a moment to refresh yourselves," states the halfling. "We will begin after the food arrives, but do not eat or drink too heavily."

Shortly therafter, over a steaming krater of mulled cider, the halfling clears his throat and speaks.

"All of you are not yet here but there is no time to waste. There is some urgency to the matter and there are others competing for the same prize. Ursis, before he left, requested that I relay a message to the group that decided to pursue his quest. And that I show that group on their way. I realize that this is moving quickly but there will be time for questions later. Ursis is too frail to pursue this himself so he has recruited all of you. While he was tracing the rumours of The Fae King Eberyon he received a message from an old acquaintance. You will have to follow this lead in his stead."

"The message is this:

Go to the Temple of Gargul in Plateau City during the noon hour when the marketplace near there is at it's fullest as the people of the city feed their hungry bellies. Enter by the front door as if going in for noon prayers. Wear black hoods and carry the new prayerbook available in the market. Inside open it to Chapter 6 and wait to be recognized.

"Now to get to Plateau City on time."


The halfling stands and removes a handkerchief tucked into the belt of his robe. He unfolds it one, twice, three times and you realize that the cloth is much larger than a handkerchief. He continues to unfold the shimmery cloth many more times until it is draped over his lap and pools unto the floor.

"Two of you tall ones, can you help with this?"

After some help, the cloth is suspended from some pegs on the wall that have been used many, many times before.

"To reach Plateau City, simply step into the cloth. I'm sure that most of you have used something like this before."

The halfling pauses for a moment, lost in thought. "Time is of the essence, but if you have any questions ask them now before you leave. I have time for one question from each of you. And do not fear, even if you step through the tapestry, the magic allows my voice to carry a short distance to the other side."

With that, the halfling returns to his seat and takes up the krater of wine.

Xenia  d20+22=28 d20+20=34 d20+13=23
Wednesday August 3rd, 2005 10:02:18 AM

Xenia smiles and does a little hand wave thing as each of the guys from downstairs comes up and takes a seat on the really different and interesting chairs. Looks like she's the only girl here. (Now why is it always like that?)

Time comes to order up, and the dark rogue chirps in for some waffles with strawberries and cream. And kaffe. A mug of hot kaffe.

"Um," the dark girl wipes a last bit of white cream from the corner of her mouth and raises a gloved hand, "so, we're, like, racing for a prize against guys we don't know about? And that's the reason for all this 'Time is of the Urgency' stuff, right?"

"So what does this racing for prizes have to do with the Fae King? You know, I mean, like, why does the Ursis guy think this is a lead?"

The dark rogue downs the last burnt roasty bit of the kaffe and then stands.

"Well, why don't I go through first and see what's there." With a stride, Xenia steps into the halfling's shadow, darkens and becomes one with it. With a second stride, she steps into the cloth, eyes and ears open for danger.

Rolls and Actions
Hide 28 (Hide in Plain Sight)
Spot 34
Listen 23


Appolo 
Wednesday August 3rd, 2005 12:30:57 PM

Just before Xwnia gets up and leaves Appolo answers one of her questions"Well the race is between us and the other teams,the first team to put the Fey Kings head on a pike wins.Remeber the others back ing the Ghost that's who we're racing against."
Then he watches her leave and stands himself gathering up the note"I have only one question.How do kill this Fey King once we find him?"He waits a few minutes for a reply then steps through the portal himself.Once there he will wait for the others then lead the way to the Market,get the Book of Gargul and head for the Temple.Saying to the others been here before.Gargul and I have a sort of deal.I keep him real busy."

Ashalan 
Wednesday August 3rd, 2005 12:55:57 PM

Slurping down the last of his spicy rabbit stew, Ash wipes his chin as he contemplates what the halfing has said.

"Just one question huh? I've often been told I ask too many questions, curiousity killed the cat and all that, ya know."

Running a long fingered hand through his hair, his face scrunched in thought, Ash is obviously having trouble deciding what to ask.

After several long minutes deep in thought, a light goes off.

"Is every group recieving the same information as we are?"

Trusting that the halflings words were true and that his response would make it to him, Ash steps through the tapestry into the unknown.

Nauthiz'Ull [drew.icevein] 
Wednesday August 3rd, 2005 1:42:21 PM

The ebony faced man scratches his scruff vigorously inthought. His ice-blue eyes almost seem to float with curiosity.

"Hmmm, let me see little one. What does the Temple of Gargul have to do with this? I thought that the gods wanted nothing to do with Ebryon."

With whatever response the hafling gives, Nauth nods and strides through the hole, keeping his senses as alert as possible through the portal.

Garrett 
Wednesday August 3rd, 2005 3:43:33 PM

Garrett finishes his meal and follows the others through the cloth. He says nothing and asks no questions, merely listening attentively as all the others speak their thoughts.

Toros (Sub/Al) 
Wednesday August 3rd, 2005 9:02:52 PM

The taur also rises to follow the others. Before he enters the magic cloth he whispers his question.

"Will they have a robe for me in my size?"

Uriel 
Wednesday August 3rd, 2005 10:17:14 PM

"What sort of duplicity will be expected of us in this temple?" the paladin asks as he partakes of the food and drink.

After listening to his host's response he will move to cloth and move through with his quarterstaff in hand.

Syr  d20+15=35
Thursday August 4th, 2005 12:17:50 AM

Syr follows Uriel but frowns at his question of duplicity. Uncomfortable with subterfuge he listens to the others with patience and then shakes his head at the questions posed.

Trying to think of the most useful information he asks, "This is a race... What's the fastest way to find the king? (Diplomacy crit 35)" Satisfied with his direct approach he smiles and steps through.

The Halfling - Through the Tapestry 
Thursday August 4th, 2005 8:01:58 AM

The halfling watches as the heroes finish their repast and prepare for departing through the tapestry. One by one, the heroes depart through the tapestry.

Before they depart, the halfling responds to Xenia's question. "Appolo had it right. The Powers of the Wold have decreed that this be a contest of sorts, setting several teams to accomplish the mission. I do not know how exactly, but the magic of the tapestries allows each group to work alone without affecting the others. And there will be rewards to all, depending on how they do."

=============================

Singly in the order that they entered, the group arrives at the other side. Stretching in front of you is a square bordered by shops with statues and fountains in the centre. The skyline is dominated by a high tower that sretches upwards into the sky. There are several other large building visible, but the heroes eyes are drawn to the grandeur of that tower.

From the light and length of shadows, it appears to be morning, perhaps an hour after sunrise. Across the square, you can see a small group of people clustered in front of a building serving food and steaming beverages.

A closer look at the square shows the signs familiar to some of you from the past weeks. There are traces of mud and silt soiling the cobblestones of the square and lower parts of all the buildings. Tendrils of weeds and grass still cling to the street and other bits of flotsam are still lodged in corners. The buildings have suffered too, with loosened mortar in the walls and wooden fixtures weathered and warped by unendng rainfall or flood.

Above the group hangs a signboard bearing a bright red dragon or wyrm. From inside the building comes the sounds and smells of a morning meal being prepared.

Uriel looks around and recognizes the location. He announces to the group, "We're in Adventurer's Square. And if I'm not mistaken, this is the Red Wyrm Inn."

As the party stands there, they realize that the tapestry is not visible. Still, the magic of it lingers and the halfling's voice answers your questions.

To Xenia, the wind seems to carry the voice of the halfling. Highlight to display spoiler: {One question only, dear. And the other groups are not the only contestants in this race.}

To Appolo, the halfling's voice seems to whisper from the air beside him. Highlight to display spoiler: {Why, I suppose that you'd kill the Fey King the same way that you'd kill any other immortal fey Power. Cold iron, magic, and many swords. There is no specific weakness of the King beyond those of his kind.}

Ashalan hears the halfling's response in the creak of the sign overhead. Highlight to display spoiler: {Yes, if they think to ask.}

The halfling's response comes to Nauthiz'Ull in words fleetingly written by shadows on the wall of the inn. Highlight to display spoiler: {The Temple of Gargul is merely a place to meet, today.}

Toros hears a laugh carry the halfling's words to him. Highlight to display spoiler: {Adventurer's Square has everything an Adventurer would ever want, for the right price. Even a robe for a liontaur.}

Uriel does not hear the halfling's words. Instead, he knows the halfling's intent in the same way that he knows good and evil in the Wold. Highlight to display spoiler: {No duplicity at all in the temple. Be true to yourself and others. Follow the instructions from Ursis.}

A cricket's chirp conveys the halfling's words to Syrdeth. Highlight to display spoiler: {Follow the instructions from Ursis and be truthful in all things.}

============================

Back on the balcony, the halfling watches Syrdeth enter the tapestry. Then he grasps the bottom and shakes it loose from the pegs. The magic of the tapestry is spent and is now nothing more than a very finely woven silk tapestry. A fitting gift to the Temple, the halfling thinks.

He returns to his seat and finishes his light meal, knowing that his work here in the Giggling Ghost is not completed.


Xenia 
Thursday August 4th, 2005 10:49:58 AM

Huh? What?

The square. The food. The folks just going about their stuff.

Xenia drops from the shadows at the prosaic non-threatening setting.

"But that's stupid!" She shakes her fist and shouts into the air. Oops ...

"That's stupid," she continues in a lower voice. "That's dumb, isn't it 'Ppolo? A race! We should be workin' together. This thing is out there spreading misery and messing things up all over the place. Framble mackin horse hummies. Sometimes you gotta wonder what the powers are thinking, huh? You just gotta wonder."

Then, with a sigh, her arms drop and her palms slap against her outer thighs. "Oh well. Maybe they think it'll make us work faster."

"We're here. Might as well get on with it, huh?"

She turns to the Uriel guy who looks like he knows his way around this place.

"So, um, you know where we go to get this new prayer book thing? And something with a black hood. A cape maybe. Yeah, a cape."

"Hey, I wonder if we all need one of these prayer books," says the ever thrifty rogue, "or if we can get one for all of us?"

Garrett 
Thursday August 4th, 2005 11:56:33 AM

"Better safe than sorry. If time is of the essence then we best each get a prayer book."

Garrett turns to Uriel. "This appears to be your neck of the woods, Lead on to cloaks, hoods, and prayer books."

Other groups may already be here looking for the same things, so we should try and keep moving as quickly as we can. Wouldn't do for the store to run out right before we arrive."

Ashalan 
Thursday August 4th, 2005 1:49:27 PM

Clearly having enjoyed his magical journey, Ash is turning in place surveying the scene around him.

Pausing to listen to the wind he smacks his palm against his forehead in disgust and shakes his head ruefully.

Tricky halfling! Leave it to me to ask a yes or no question... ugh!

Quickly getting over his obtuseness Ash nods his head in agreement to Garrett, Ash is content to let Uriel lead the way.

Nauthiz'Ull [drew.icevein] 
Thursday August 4th, 2005 9:01:49 PM

As the group begins formulating hte obvious Nauth catches a glimpse of something ont he wall of the RedWyrm Inn.

Great! So was the damned Giggling Ghost!

Nauth casts his eyes about, flashing like an eagles over a fast running mountain stream.

Appolo 
Friday August 5th, 2005 4:42:14 AM

Appolo recieves his and curses."What aload."he looks at Xenia"Well the God have a sick twisted sense of humour.Well you know what I say.Gods start wars Mortal heroes win wars and everyone else just get in the way.Gods aplentiful ,but not goos for muuch.'

He then turns to the rest of the group "Well let's get our bibles and head for Gargul's place.Don't expect muich though.Just be ready for the ambush." he head over following the instruction and buys the pbible.Then Appolo heads for Gargul's Temple.

DM JohnP 
Friday August 5th, 2005 6:59:47 AM

Giving Uriel a bit more time to post.

Uriel 
Friday August 5th, 2005 7:56:46 AM

{Sorry about the delay - bad storm frazzled the internetwork...}

Uriel shakes his head at the thought of a race or competition with the fate of the world at hand. "As Domi wills," he mutters, with the sense he is trying to convince himself.

To the others he says, "This is adventurer's square. All manner of tools and equipment can be had here, I have never had need for this specific equipment but I am sure we can find it here."

He begins to look with Appolo for the prayer books and black robes.

Shopping In Adventurer's Square (DM JohnP) 
Friday August 5th, 2005 10:03:54 AM

By the look of the sun's shadows across the cobblestones, you estimate that you have probably five hours before your noon appointment at the Temple of Gargul. Lot's of time for shopping. But, as they say, the early bird catches the worm.

Heading into the square itself, the party can see several signposts that seem to advertise clothing and gear for adventurers. Not to mention many weaponsmiths, armorers, trinket vendors, jewelers, and small animal merchants. As Uriel said, all manner of things imaginable (and probably some things unimaginable) that adventurers could want.

The nearest clothing store bears a sign showing a sitting man sewing. However, the door of that store is still closed. A closer look shows an accumulation of mud and silt in front, as if the store hasn't been opened since the flooding.

Across the square there are some other clothing stores, some with people opening the shutters and sweeping the pavement. The other side of the square also has stores with signs showing books and writing implements.

To get there, the party will pass close by one of the storefront businesses serving food and drink. A small group of men and women are standing in front, eating their morning repast and conversing.


Xenia  d20+13=28 d20+3=21 d20+20=38
Friday August 5th, 2005 11:07:08 AM

The dark rogue gives Appolo a grim nod of agreement and follows after he and Uriel. Though she's just eaten, the smells of food stir the interest of her slim and highly food oriented nose.

"Hi," she says looking over one man's shoulder at what might be the local morning fare, "whacha eating?"

"I mean, not to interrupt your breakfast or anything, but, I mean, like, we're from out of town, you know. And, you know, I've found that every place has it's local cuisine. Kind of, you know, hidden culinary jewels scattered in the rough. And, you know, the only way to find out about stuff like that is to talk to the folks that eat it, right?"

"Hi, my name's Xenia. Looks like you folks had a little water here ... "

It's fun to chat. And friends are good. The dark rogue keeps her ears open as she gabs with the locals. One eye, of course, on her group so as to make sure they don't run off and leave her.

Rolls and Actions
Listen 28
Gather Information 21
Spot 38 (Just for, like, you know, interesting stuff.)

Ashalan 
Friday August 5th, 2005 5:48:25 PM

Eyes a wonder at the hustle and bustle around him, Ash sticks close to the others in the group.

Nearing Garret and Nauth Ash mutters,

"I don't know about you two, but I am certainly not used to this many people all in one place. Kinda makes me jumpy."

As if to support his comment, Ash leaps and spins about fists at the ready, soundly terrifying the poor merchant who was only trying to get his attention to show his wares.

His face a scarlet red from embarrassment, Ash tries to sooth the vendor with soft words and exclamations of great craftsmanship, as he examines what appears to be some sort of sundial set upon a leather band, that the merchant swears keeps perfect time and supposedly attches to the wrist.

From the look on Ash's face it seems he is not so sure how this works.

Garrett 
Friday August 5th, 2005 8:36:42 PM

"I hear ya Ashalan. Too many people in one place. I'm used to looking to every horizon and seeing only a handful of folks. Let's get this done with as best we can."

Garrett stops the nearest merchant. "Excuse me good sir, I am from out of town ,and was wondering where one might find prayerbooks? and perhaps also cloaks and hoods to ward off the burning rays of the sun?"


Toros 
Saturday August 6th, 2005 2:17:55 AM

Feeling a bit dizzy, as if tired from a long journey, Toros looks for what he will need for the following days. Fortunately, he does not experience any difficulty to find items that fit to his large size. He also forget to buy neither something to take notes on and with nor a couple of souvenirs. At a small corner, he finds small sea-shells in the shape of a heavy steel shield, on which one hammer and sword crossed over an anvil is pictured. Choosing the three most beatiful ones he gets one for Garrett, Uriel and himself, hoping that his new friends will like these shells that represent all the symbols of Domi. Bowing in fornot of them, Toros comments,

"My mighty Paladin and Protector! Please accept these symbolic gifts to bring courage and luck that we would need soon..."

OOC: Glad to be back and ready to post finally. Thank you for subbing Toros, Al.

Appolo  d20+10=14 d20+8=27
Saturday August 6th, 2005 9:11:10 PM

Appolo stays close to Xenia.When she stops to talk to the locals,he stops as well.Silently watching and listening,Finally he says "Come on let's go.We'll grab a bite eat later."

Spot 14 Listen 27

Uriel  d20+8=18
Sunday August 7th, 2005 10:53:15 PM

Uriel graciously accepts the symbol, bowing his head respectfully to the liontaur.

"Thank you friend. I hope I can find the means to repay your kindness!"

He will observe those people eating at the restaurant as the group moves past for anything out of the ordinary. Spot:18

Syr 
Monday August 8th, 2005 4:37:58 AM

Syr moves along with the group. Occasionally pausing to admire all the wares. He mutters to himself, "Where is Tionel when it's shopping time. Never thought I would miss the guy..."

He continues to manuver through the crowd with one hand on his belt to ward off thieves. He seems to be waiting for the rest of the group for further actions.

You Eat What ? (DM JohnP) 
Monday August 8th, 2005 7:24:26 AM

The party moves up to the sidewalk food business. Most people seem to be eating handheld food, pieces of dough wrapped around meat, vegetable or fruit and then baked or fried. There's also a small group standing downwind of the others eating what smells and looks like poorly cured fermented fish paste spread over noodles. Except that there's lumps of semi-transparent goo clinging to some of the noodles. Even Xenia doesn't approach closer for a better look.

Xenia strikes up a conversation with some of the locals. Mostly it's talk about how poor business has been since the flooding, or how some businesses lost most of their merchandise and probably won't reopen.

Xenia and Garrett do find out that hooded cloaks should be easily found at the clothing vendors in the square. They suggest going to "Ezekial's Outdoor Clothing" since the store has been open since the flooding. Of course, if you're short for cash, there are some second-hand stores closer to the Temple of Gargul.

Inquiries about prayerbooks are met with the response that the local temples allow any vendor to sell them. Usually, however, only vendors close to the temples will stock them. Xenia's new-found friend suggests looking in Temple Square just outside the Temple of Gargul.

=================

After Toros makes his purchase and small gift, and anyone buys some snack food, the party heads across the square to "Ezekial's Outdoor Clothing". A boy is sweeping the area in front of the business and an older woman can be seen inside, straightening piles of clothing. Sure enough, looking through the open double doors shows a good selection of hooded cloaks and just about any outdoor clothing imaginable, from double fur lined parkas to lightweight desert clothing.

Xenia  d20+4=24 d20+1=20
Monday August 8th, 2005 10:16:24 AM

Clothes! Clothes! ClothesClothesClothes! hehe!

Xenia breezes down the aisles from parkas to ponchos, thinking maybe she might even be able to find something to put together a pirate outfit. And while she goes, the dark girl always looks at ... the prices.

"Good stuff," Xenia beams at the woman. "I mean, like, wow. You really have somewhere around here where folks can use this cold weather gear?" She tries on a rakish desert hat. "How's this look? Hehe. I love your store. I'll have to come back through here when we have time. But, um, right now we're looking for some dark hooded cloaks. We need 'em for eight. One big enough for a liontaur."

"If you please." Xenia smiles.

"Oh, yeah. And by the by," she asks in an over-casual voice, "anybody else been in here asking for cloaks?"

"Oh. And, um, couldja give us directions to the Temple of Gargul, please?"

Rolls and Actions
Appraise 24 (Nat 20!) /Now watch me suck in combat.
CHA 20

Nauthiz'Ull [drew.icevein] 
Monday August 8th, 2005 11:10:16 AM

The ranger follows the group around like a puppy dog, eyes as large as ice ants, as he tries to take in the scope of his new surroundings.

"Wunjo, this is not natural!"

Ashalan 
Monday August 8th, 2005 2:23:15 PM

Following the others through the muddy streets, Ash tries not to be overcome by the barrage to his senses.

So much noise! How can they hear themsleves think?

Heading into Ezekiel's with the rest of the group, Ash does his shopping quite efficiently, somberly doling out the coins neceessary for the thick hooded cloak.

Garret 
Monday August 8th, 2005 2:40:50 PM

Putting his hand on his wunjo's shoulder, Garret hopes the familiar touch will help calm him, though to be honest, he to is just as jumpy and uncomfortable. It is a strange thought indeed that crosses his mind next. Wish I were home

Garret stays near the group, to be seperated in such a crowd, <shudder> the thought is put down, it would only make things worse.

At Ezekial's, Garret grabs the first cloak that might fit him and pays for it.

Toros  d20=8
Monday August 8th, 2005 7:27:59 PM

Toros looks around to find the best quality goods to the most reasonable price with his untrained eye, trusting serendipity embedded in the circumstances. 8 cloaks for 8 heroes, rolling an 8 for an appraise check in the 8th day of the 8 month. Would it be appreciated in the Wardd`s Eye or the 8-th day DM post of their adventure, the Mendicant cannot help but wonder...

Appolo  d20+8=13 d20+7=24
Monday August 8th, 2005 8:42:29 PM

Appolo remains silent as let's Xenia do the talking.He enters the store purchaes his cloak and heads outisde for alook around.

Spot 13,Listen 24

Uriel 
Monday August 8th, 2005 10:16:06 PM

Uriel stands by Xenia as inquires about the supplies, ready to chime in if needed. He also pulls his pouch to help pay.

Newly Dressed in a Fine Black Cloak .... (DM JohnP) 
Tuesday August 9th, 2005 7:30:14 AM

Xenia bargains with the proprietor of Ezekial's Outdoor Clothing for the purchase of 8 cloaks, including one large enough to fit Toros.

While this is going on, Toros feels the little rush of pleasure that tells him Wardd is pleased with his endeavours.

"Hmm, eight black cloaks. We stock a lot of black cloaks, seems to be very popular with adventuring groups for some reason," the woman says. After looking the party up and down, and noting Uriel's ready purse, she summons the boy and sends him off to a ladder. He quickly returns, his arms burdened with a pile of cloaks. The woman takes one and shakes it out over the counter to show the party. "Well, I like to start the day off right. That'll be 5 silver each, a gold for the large one. It's a good thing that you came in before it started getting busy here in the square."

As Uriel and the others pay, the woman replies to Xenia's question about directions to the Temple of Gargul.

"Going to pray for a dear departed companion, I guess. Well, from here you head north to just past Red Dragon Castle, you should see it no problem once you step outside. Turn right at the Adventurer's Repose, then head down Red Dragon Road. The group of you should be okay, this time of day, at least. Just stay on that street and you should see it soon enough right in front of you. The main entrance fronts on Temple Square, bordering the river."

++++++++++++++++++++++++++++

Your business concluded here, the party re-enters the square. If Garrett and Nauthiz'Ull thought that it was crowded before, it's worse now. A person can't go more than 10 or 20 paces without having to sidestep another shopper.

Following the directions of the shopkeeper, the party finds it's way to The Adventurer's Repose. Looking down the street, it looks decent enough. The nearby signposts advertise other taverns, gaming houses and other, less reputable, places of entertainment. Hardly anyone is on the street, however.

Xenia  d20+20=23 d20+13=19
Tuesday August 9th, 2005 10:14:28 AM

Yeah. Dear departed. Sump'in like that.

Or so the thought goes as Xenia looks right, up Red Dragon Road. Empty. Almost spooky next to the crowd of folks shopping that they had just come through.

Yeah. Ok. The tavern crowd is mostly a night thing. Still ...

"The group of you should be okay, this time of day, at least ... "

"You know, I'm thinking this is supposed to be a rough neighborhood, guys," the dark rogue says. "Can't let that kinda thing stand in your way, though."

She pulls the hood of her new black cloak up over the bandana that wraps her red hair. Secretly, she smiles at the enigmatic figure that she imagines that she cuts. With a subtle movement of her shoulders, she makes the cape swirl and billow a bit. hehe.

"Temple Square, huh? Hokay. Lets go."

With a jaunty stride, the dark rogue heads up the street.

Rolls and Actions
Spot 23
Listen 19


Appolo 
Tuesday August 9th, 2005 11:14:33 AM

Appolo puts his cloak.Smiles and nods at the storekeeper.He then makes his way to Gurguls Temple.

When Xenia mentions that they are entering a rough neighborhood,he says"That's ok I a rather rough kind of guy.Besides I've been here a couple of times.Don't worry it's no more dangerous then anywhere else I've ever been."he says with a smile as makes striaght for the temple.

Toros 
Tuesday August 9th, 2005 2:51:03 PM

Toros gets his cloak and finds a mirror to see how he looks like. Not bad, actually I like it He looks at others then and complements Xenia how she looks pretty with her new cloak. Having chat with the stopkeeper, he is a bit late to leave the shop but still able to keep up with others.

Garret  d20+9=25 d20+8=22
Tuesday August 9th, 2005 5:03:39 PM

Garret pulls the cloak about him out of habit to ward off imagined cold and also to help put at least a mentally percieved barrier between himself and the throng of people. Unseen dangers of a city are completely foreign to the Icelander, civilization is the only remotely safe areas in his world.

Keeping alert for possible dangers and staying close to Nauthiz'Ull and Toros, Garret follows Xenia and Appolo.

Spot 25
Listen 22

Syr  d20+12=20 d20+6=21
Tuesday August 9th, 2005 6:21:27 PM

Syrdeth shrugs on the cloak and immediately is uncomfortable. He shoulders fidget beneath the thick material. Not quite staying with the group he trails behind slightly but is still able to keep up (Reflex 20). In the rear he tries to keep an on on anything suspicious coming at the rest of the party (spot 21).

Nauthiz'Ull [drew.icevein] 
Tuesday August 9th, 2005 11:07:33 PM

Nauth grabs his cloak and throws it on.

"Not bad but not wolf. This wouldn't last a night in our lands."

The ranger goes about in wondernment as he walks down the street.

"We are supposed to fear people?"

The Maddening Crowd (DM JohnP) 
Wednesday August 10th, 2005 8:14:24 AM

Toros is pressing his luck, almost getting caught up in conversation with the storekeeper and being left behind.

The group passes down Red Dragon Road, looking at the sights. Close to Adventurer's Square, the street is clean and neat. To the south,Red Dragon Castle looms over the street behind its neatly kept grounds and wall. The party doesn't go very far, however, before they reach a street heading to the north. Looking up it, Garrett and Xenia can see some small groups of people lounging on building steps and at the mouths of alleys. But that's not where the party has to go. Trailing behind the party, Syr doesn't notice anyone paying attention to them. Maybe it was Appolo's intimidating presence.

Nauthiz'Ull's attention is on the tall buildings that loom over the group. Taller than any structure built in the Ice Vein.

Ashalan and Uriel are quiet, simply trailing along with the rest of the group.

Not much further along, Red Dragon Road turns to the east away from the Castle. Looking ahead, the three spires of the Temple of Gargul loom over the nearby buildings. Continuing along, the party reaches the broad boulevard that circles the Temple. The main entrance of the temple is across the boulevard while the main part of the square is on the opposite side of the temple. Booths and stalls circle the entire temple, however, even over to this side. Standing at the side of the road where the road meets the boulevard are three uniformed guardsmen, leaning on their halberds with their visors pushed back. The guards' attention is on the crowd, scanning for anything out of the ordinary.

Uriel, or anyone else with knowledge of Plateau City, recognizes the uniform of the City Guard.

If some members of the party thought that Adventurers' Square was busy, this square is teeming with people buying and selling food, tools, services and other items. There's a hubbub of voices advertising wares, bargaining and trying to shout over one another. Listening, the party can hear vendors shouting out:

"Spices! Get your hot, tasty, pleasing spices here!"

"He-yah, he-yah! Donations for the homeless! Help your fellows who've lost all in the flooding!"

"Fresh fish! Fresh from the river!"

"Fortunes told! Learn your future! Will you love, will you leave? Learn it here!"

"Ha-ha-ha! Books, all kinds. Newest and bestest! Oldies, goldies and moldies! Hu-huck-uck! From the funniest vendor in the Square!"

"Knives sharpened! Get your knives sharpened!"

"Dried fruit, raisins, currants! Prepared for the trail or kitchen! Get them here!"

"Symbols! Charms! Talismans! We'll make them to suit!"

"Alms! Alms for the poor!"


Listen DC 15 to determine direction and distance to the vendor that you choose. If you want to find something else, it will take a bit longer to find a vendor. The crowd will require the party to bunch up or risk getting separated.


Spells, etc. (DM JohnP) 
Wednesday August 10th, 2005 8:20:05 AM

I should have asked before this, but could the characters who need to prepare spells post what they have selected for this day?

FYI, it's a multi-day adventure and you will have time to prepare and renew your spells.

Xenia  d20+13=20 d20+20=39
Wednesday August 10th, 2005 10:03:22 AM

"Books!" Xenia calls over the noise of the crowd. "I hear someone sellin' books!"

"This way!" the dark rogue follows the direction of the laughing voice announcing the sale of books. Through the magic lenses perched on her slender nose, she sweeps the crowd for sign of the vendor.

One, two, three, four, five, six, seven. With each sweep of the crowd, she counts her own party, keeping tabs lest they get separated.

Rolls and Actions
Listen 20
Spot 39 (For both the bookseller, and to keep an eye on the rest of the party.)

Qustion
Do we have line of effect in this crowd for a Message spell? That is, were someone in the group to *have* a Message spell. (Hint hint.)

DM JohnP - Sure, if someone who happened to have a Message spell cast it before entering, or while you were still together.

Ashalan 
Wednesday August 10th, 2005 12:11:33 PM

Ashalan sticks close to Xenia, as she apppears to be quite comfortable in these confines.

From time to time Ash reaches into the folds of his garment to fondly pet something furry stowed away there.

Garret 
Wednesday August 10th, 2005 3:52:04 PM

more post later...
Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Bless Water, Divine Favor, Doom, Endure Elements, Shield of Faith (Enlarge Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Spiritual Weapon, Status (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power)
5-2+1 Greater Command, Righteous Might (Flame Strike)

Toros 
Wednesday August 10th, 2005 8:37:54 PM

"Xenia! Wait! Please!!" With a smile on his face Toros takes a scroll from his haversack and casts a Message spell on Xenia in case they separate inside this maddening crowd, and start following her. He also regularly looks around to see where the others are. Meanwhile, Liontaur's large body sometimes make it easier and other times harder to stay with his friends.

Garret 
Wednesday August 10th, 2005 10:15:50 PM

He seems almost a bit put out by the crowd and noise, then looking towards Nauthiz'Ull, "Well one of the reasons we adventure is to take in new and different places and this surely qualifies. I think we should keep close to that one." Pointing to Xenia. "She sems in her own here. Garret makes sure to keep her as close to himself as he can.

Syr 
Thursday August 11th, 2005 3:23:57 AM

Reluctantly, Syr nods at Garret, "She's definitely a city girl." The elf follows calmly along as he manuevers through the crowd.

The Bookseller (DM JohnP) 
Thursday August 11th, 2005 8:09:47 AM

"Ha, ha, ha! Look! Books!"

The party forges their way through the crowd following Xenia. She whispers back and forth with Toros, keeping the liontaur advised of where she is headed. All of the party can hear the braying voice of the bookseller ahead of them. Ashalan stick close to the dark rogue while Garrett and Syr trade some conversation.

Nauthiz'Ull is speechless in the throng of people, while it is commonplace to both Uriel and Appolo. As the party moves through the marketplace they see a pair of men walking through the crowd, watching other people instead of merchandise in the stalls. The men aren't wearing an obvious uniform but Uriel identifies them as constables, members of the guard who investigate and patrol places such as this.

Don't ya know? Let me show, books to you! Big ones, little ones ... you'd know about that, wouldn't you, Marisel?"

A woman's voice replies, "Don't say any more, Teufel! Or I'll tell how little your book is!" A chorus of laughter follows that remark.

"Good one, Marisel! That's why we all love you."

The bookseller must know how to work a crowd since his voice carried almost the entire way across the boulevard. The party squeezes past some people clustered in front of a vendor selling spices and comes into a opening in the stalls. A human male is standing in front of a small stall covered with an awning protecting bundles of books. The man is shorter than average but has a round kettle belly that he slaps his hands on as he speaks to the crowd. It's easy to see since he is lightly dressed, wearing some knee breeches and only a vest that won't close over his belly.

"Ma'am, want your little boy to grow up smart? Buy him a book from me, Teufel! Or he'll end up slinging vegetables in the market like Freddie, there!," as he gestures towards a neighbouring stall. The target of his gibe simply shakes his head and continues bargaining over a bundle of carrots.

As Xenia approaches, the bookseller turns towards her and beams a big, toothy smile at her. How do so many teeth fit into one mouth, even one as big as this? Otherwise, the man is nondescript but your eyes are drawn back to those teeth, jutting every which way in his mouth.

"Looking for some bedtime reading, little lady? Or some other book?"

Xenia  d20+20=30
Thursday August 11th, 2005 10:11:44 AM

"Looks like this is the place."

"What's with this guy's teeth, huh Toros?" Xenia whispers "Anybody know anything 'bout this kinda thing?"

"Hi," the girl rogue does a little hand wave thing by way of introduction, "I'm Xenia."

"Pretty crowded here. We're from out of town." Xenia returns the smile, her even white teeth gleaming in her dark face. "Too bad about the flood, huh? Doesn't seem to keep folks down though."

"Acshully, we're lookin' for prayer books. The New Prayer book. Got some of that?"

Rolls and Actions
Spot 30 (To figure if this guy just has bad teeth, or if something else is going on here.)


Appolo  d20+8=22 d20+7=11
Thursday August 11th, 2005 11:08:52 AM

Appolo follows along letting the others move closer to Xenia while quickly and deftly stepping through the crowd.Agian he let's Xenia do the talking while Keeping his eyes and ears open.Scanning the crowd.

When she mentions prayer books but doesn't specify which one Appolo steps forward."Ah yes for Gargul Prayers for the temple.You see we have some business there."

Spot22,Listen 11

Nauthiz'Ull [drew.icevein] 
Thursday August 11th, 2005 11:55:18 AM

Scratching his stubble some more the ebony man keeps his eery-colored eyes flashing about.

"Wunjo, this is odd. New places are wonderful but this may be pushing it. Where are the trees and mountains and rivers?"

The bumpkin ranger constantly looks around in suspicion and uneasiness and keeps as close to the group as possible.

Uriel  d20+7=25
Friday August 12th, 2005 12:26:58 AM

Uriel will keep an eye out for other adventuring types that seem to be in a rush to get to the temple while Xenia talks to the bookseller.

Spot:25

Toros 
Friday August 12th, 2005 1:18:35 AM

Good question Xenia... Wish I would know... Perhaps trying to give a big smile to you... I wonder if he is aware of his disturbing smile... Lets get what we need and get rid of here... Oh, now I have an idea, his teeth could be his natural weapons, not for biting but for shooting, just like little but sharp darts!?!... Please dont take me serious...

... 
Friday August 12th, 2005 1:20:28 AM

whispers Toros

Teufel, Bookseller to the Masses (DM JohnP) 
Friday August 12th, 2005 7:58:30 AM

"What's that?," the bookseller replies, looking back and forth between Xenia and Appolo. "The new prayer books for Gargul? Why, I've got them right here!"

Xenia concludes that Teufel's teeth, while rather disturbing, are entirely natural. Maybe his parents came from a small village where everyone was cousins.

Under the eyes of Xenia, Appolo and Toros the bookseller steps back into his booth and picks up a book. Coming back to Xenia, he leans in close enough that Xenia can tell he was eating garlic the night before. "I can give you a good price on this one, only 12 gold. Look at the printing and the quality of the binding." He pauses and looks up at the group. "Err, how many did you want?"

Assuming that every member of the party wants a copy, Teufel goes back into his stall, sucking in his belly to avoid toppling a stack of other books. He collects a handful of the slim books and returns to Xenia and Appolo. "There. I'll give you a bargain of 10 gold apiece, since you're getting so many."

While the bookseller bargains, Nauthiz'Ull stares at the crowds. Ashalan, Garrett, Syr stand by quietly and allow the shopper in the party to make the purchases.

Uriel was looking more at the surrounding crowds rather than the bookseller. He gets a glimpse of a rusty red cloak swirling away as its wearer notices the paladin's attention.

Xenia  d20+1=16 d20+4=17
Friday August 12th, 2005 8:41:57 AM

"Ten gold?" Xenia raises a copper eyebrow. Her words are quiet. Measured. "Ten gold? Each?" She tips her head to the side, a comment born from gesture that might mean nothing. But, then again, it might just be a cousin to the slow disapproving shake of the head at the way things have gotten so expensive these days.

Xenia holds a book in each hand, comparing the relative weights. From her haversack she draws a merchant's scale. Each book spends the briefest of moments in the brass hanging tray to be replaced quickly by the next and the next and the next. Xenia takes in the measure of each as they pass.

"When Wynn and I go on trading expeditions with his mother," the dark rogue speaks as she works, "this is a little trick we use to judge the evenness of craftsmanship. You've heard of Brightsong Trading? We haven't set up a base of operations since Magpie Crossing, but we're looking." Xenia flips through the pages.

"Um, well, these look great. You have some fine merchandise here. But, a'course, you know that, huh? Now, I could offer you three gold, and you could counter with eight. We could go back and forth and back and forth, and that would be part of getting to know each other. But, instead, why don't we just jump to a number. I'll give you six gold each for the books and throw two gold on top to complete the lot. That's six times eight plus two equals fifty gold even. How's that?"

"Then with the rest of the time you could tell me how they craft this amazingly fine lettering."

Rolls and Actions
Bluff 16
Appraise 17

Ashalan 
Friday August 12th, 2005 10:06:07 AM

Ash watches the exchange between Xenia and the stout little merchant intently, trying to ferret out the secrets of trade.

But from the pained look on his face, it appears he is having litle luck.

"Isn't that a lot of gold for a couple of books?" He whispers to whomever is in earshot.

DM Addendum (DM JohnP) 
Friday August 12th, 2005 10:39:06 AM

Xenia and Ash, please make Sense Motive rolls, please. Anyone else who is concerned about the price should do the same.

If you can't make the rolls before I post next, I will do so for you.

Garrett 
Friday August 12th, 2005 10:40:23 AM

Garrett Quietly waits while Xenia attempts to acquire the prayer books. "My she is right at home here, I just can't get used to this place" Garrett thinks to himself.

Turning to Nauth Garrett quietly whispers to him "As far as I'm concerned, let's do what we need to do here as fast as we can. hopefully we will be directed to go somewhere a little less....Crowded."

Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Bless Water, Divine Favor, Doom, Endure Elements, Shield of Faith (Enlarge Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Spiritual Weapon, Status (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power)
5-2+1 Greater Command, Righteous Might (Flame Strike)


Xenia (2nd Requested Post)  d20+2=3
Friday August 12th, 2005 11:01:42 AM

Terribly engrossed in her own assessment of the merchandise, the hidden motivations of the Laughing Bookseller go completely unnoticed by the dark rogue. (Sense Motive 3 /Nat 1)

Appolo 
Friday August 12th, 2005 1:08:33 PM

Appolo apparwently doesn't care to haggle and steps forward."Everyone grab abook."He then hands the bookseller apurse with 80 gold pieces in it."Come on let's go.We don't have time to haggle."He picks up a Prayer Book and heads for the temple.

Toros  d20=20
Friday August 12th, 2005 8:41:54 PM

A sudden spark of intelligence and charisma spreads out from the Liontaur (**sense motive natural 20**) "Your books are fine quality and could worth the money you ask for but I would think twice to say the same for your bargaining methods... OK, lets finish this business fair and quick..."

Syr 
Saturday August 13th, 2005 3:27:24 AM

The elf leans a hand against a nearby pole and looks on the barginning as a necessary evil. He mutters to Uriel, "Isn't this a race? Just buy the books and let's go!"

Uriel 
Monday August 15th, 2005 12:38:25 AM

Uriel mentions what he saw to those closest to him. "Someone in a red cloak saw that I spotted him and ghosted..." Uriel trails off.

"He went in that direction," he says pointing out the direction.

Caveat Emptor (DM JohnP) 
Monday August 15th, 2005 7:37:08 AM

Appolo is about to slam down a small purse of gold on the bookseller's counter when both Xenia and Toros interjects.

"Hey! Look at this!", the dark rogue explodes. She's pointing to the books handed to her by Teufel, demonstrating that they aren't identical. "They don't start with the same prayers!"

Toros makes a point of his opinion that the bookseller is vastly overstating the value of his books. Ashalan is of the same opinion, too.

Teufel looks back and forth between Appolo and Uriel pressing close, and Syr and Garrett muttering together further back. The silent stare of Nauthiz'Ull is almost as unnerving.

"Ummm ... ahhh ... I don't know how those got mixed up together. Ya ... umm ... let me take those back and ... I'll make sure that you've got the new ones." The chubby bookseller is wringing his hands as he looks back and forth between Xenia, the imposing size of Toros and the danglign temptation of Appolo's purse. "Is that all right to you?"

The party's objections weren't very quiet or subtle, so some of Teufel's neighbours overhear. That brings a chorus of catcalls and jibes from them, particularly the ones who were targets of Teufel's tongue.

The bookseller moves to the back of the stall and collects a pile of books identically bound with dark grey cloth. He brings them to the front and presses them into Xenia's hands.

"Here ... ahh ... with my compliments. Just ... ahhh ... don't mention this to the constables. All right?"

Xenia  d20+20=33 d20+3=15
Monday August 15th, 2005 10:57:21 AM

Hrmph!

"Some people have the nerve. Huh, Syr?" the girl rogue makes sure her voice is just loud enough as she checks through each of the books. "Just 'cause we're from outta town."

"*hehe*" The dark shopper chortles in secret delight when the group puts a little distance between themselves and the crooked bookseller. Nothing better than free stuff!

"Nice catch Ash, Toros. hehe." freefreefreefreefree! "Free stuff, 'Ppolo!"

"Um, so, like, what's this about some guy in a red cloak?" She looks around at the crowd, eyes searching for a flash of red. "You recognize anything about him, Uriel? Maybe local group connections, that sorta stuff?"

"Hmmm." With one eye on the crowd Xenia ponders the ramifications as they wend their way toward the temple of Gargul. "Who would be watching us? Not one of the other groups. Someone, maybe, who picked us up while we were going up Red Dragon Road? But what would they want? Maybe just to keep tabs, huh?"

"And let me ask ya," the rogue laughs and her white teeth flash in her dark face, "what idiot would try and tail a group while he's wearing a red cloak?"

Rolls and Actions
Spot 33 (For Red-Cloak boy)
Knowledge Local 15 (Even though Plateau City is not this girl's neck of the woods.)

Garrett 
Monday August 15th, 2005 11:35:21 AM

Garrett winds his way through the crowd, staying as close to the group as he is able. The press of the crowd and the sheer noise of the place are obviously a bit unnerving.

"What I wouldn't give to see nothing but ice and snow in every direction. How do these people even think here."

Appolo  d20+8=15
Monday August 15th, 2005 5:43:15 PM

Appolo takesa closer look at the bookseller and whispers to him"You ever try anything like this again and I'll comeback and put you out of business."He takes back his money grabs his copy moves off toward the temple.

Lookimg at Xenia"Yeah free.Thank you for spotting that."Now to the Temple.'He also keeps an sharp eye out on the crowd.

Everyone do a package check make sure you all still have your purses and gear.Appolo checks himself.

Spot15

Ashalan  d20+5=7
Monday August 15th, 2005 6:07:43 PM

Thinking to himself about the education in trade he had just recieved, Ash almost missed the rest of the group dissapearing into the crowd.

Grabbing his prayer book, Ash hurries after them, trying to keep them in sight. (Spot Check: 7 uh-oh!)

"Hey guys, wait for me!"

With the yell, a furious squeaking, sounding somewhat admonishing, emits from somewhere in the folds of his clothes. Ash, grinding his teeth, responds to his familliar.

"Well who asked you? Keep it up and there will be no scraps for you!"

Nauthiz'Ull [drew.icevein] 
Monday August 15th, 2005 8:00:57 PM

The ranger grabs his copy of this bible and holds it in his left hand. With a smirk he begins thumping the cover with his right thumb.

Looking towards Garret with a warmhearted smile the ranger chuckles, "Well wunjo, looks like I am one of you now. Bible thumpin and all..."

With sure strides the ebony man keeps pace with the rest of the group as they head off on a wild goose chase of Xenia.

Uriel 
Monday August 15th, 2005 9:22:40 PM

"May Domi grasp you firmly in his hand Sir," Uriel says with conviction while he looks hard into the eyes of the vendor.

Uriel laughs and shrugs at Xenia's comments. "Plateau city is full of peacocks, it is almost assured that you would stick out if you tried too hard to look unobstrusive. Let's keep our eyes open."



The Enemy Threatens (DM JohnP) 
Tuesday August 16th, 2005 9:33:17 AM

After distributing the prayer books, the party tries to keep together as they pass through the fringes of the market towards the temple. Xenia leads off, followed closely by Garrett and Appolo. Ash almost loses sight of party but the imposing size of Toros makes keeping up relatively easy.

Once the party clears the last of the vendors, there is a strip of clear pavement around the temple of the God of Death and Life. The party is too close now to see all three lobes of the temple, but the main entrance doors are just to the north of the party.

Easily spotted by anyone looking for them, a cluster of eight people stands near the entrance. Each of them is outfitted as if for adventuring. The common element among them is a red cloak like that glimpsed by Uriel.

The cluster of red-cloaks notice as soon as the party steps into the clear area. Examination of the group shows that their gear includes heavy armor, with half of the group armed with mace and buckler while the other half carry bastard swords. The sword-bearers also wear cruelly spiked gauntlets on each hand. With the visors on their helms and the bulk of the armor, you cannot tell more about the red-cloaks.

Closer examination would reveal more.
Spot DC 10 required Highlight to display spoiler: {Each of the group wears two holy symbols: a symbol of Marteaus, and an Eye of Gargul that is red instead of the usual black.}

Anyone who makes the above Spot roll can make a Knowledge: Religion DC 12. Nauthiz'Ull gets a +5 on this roll.
Highlight to display spoiler: {Those who wear the Red Eye of Gargul used to worship the evil side of Gargul before the Year of Ascension. Now, they follow Marteaus, yet refuse to give up their former allegiance, choosing to believe that some godly force has corrupted their former God for good.}

If Uriel (or anyone else) chooses to Detect Evil: Highlight to display spoiler: {The group radiates evil. Continue to concentrate for more information, if you choose.}

The cluster of red-cloaks stands between the party and the entrance of the Temple. What do you choose to do?


Xenia  d20+20=36 d20+22=38 d20+22=26 d20+13=14 d20+2=16
Tuesday August 16th, 2005 10:15:51 AM

The Red Cloak Boys. And there's a bunch a them.

The dark rogue gives them the eye over, but one Clerky type is just like another. They wear dangly things. These guys look pretty tough.

Xenia's green eyes flick over their lips, trying to suss out what they're saying. She lets the folds of her own dark cloak drop and enfold her in it's depths. With a casual step, she drops back behind Appolo. Another step takes her to Garrett's side. A sidestep, and the rogue's cloak blends in a perfect match with the dark of Toros' shadow. She is, effectively, gone.

"I don't like the looks a them Cloak Guys." The whisper comes out rough, throaty, almost sensuous. "I'm gonna skip ahead and listen in on what they're talking 'bout."

"See you when you see me. I'll be around."

Rolls and Actions
Spot 36 (Both to scope out the stuff their wearing and to Read their Lips.)
Hide 38 (Hide in Plain Sight)
Move Silently 26
Listen 14 (To their conversation /Nat 1)
Sense Motive 16

Attempt to move from shadow to shadow, get close to them and listen in on their conversation. Is the Message spell between Toros and Xenia still active?

DM JohnP - Duration on the Message was 10 minutes, so it has expired.

Appolo  d20+8=28 d20+2=22
Tuesday August 16th, 2005 11:25:31 AM

Appolo Appolo moves lightly back"Well guys we got followers of Matreus up ahead and they're ready for action.Half are former followers of Gargul who switched to Matreus after the Year os Acsention,that's the red Eye of Gargul from before that year.These guys are evil incarnate.I hope you guys brought your dancing shoes,becuase it's time to dance.Then again they could be on the smae quest we are,but I doubt they'll let us pass.Let's spread out and move forward."Appolo moves quickly forward and to the right.

Ashalan  d20+5=10
Tuesday August 16th, 2005 4:01:02 PM

"So these guys may be trouble eh?"

Pausing a moment to concentrate and move his hands in an intricate pattern, a invisible shield seems to ripple forth from his body, making his silver hair stand on end. (Cast Mage Armor)

Better safe than sorry...

Feeling a tad more secure behind his arcane armor, Ash positions himself at the rear of the party, ready for anything. (Spot Check: 10)

Active Spells
Mage Armor (9 Hours Remaining)

Spell List
0 Level (Max Known 6, Castable 6)
Dancing Lights (Creates globes of light surrounding caster)
Detect Magic (Detect spells and magic items within 60 ft.)
Ghost Sound (Figment Sounds)
Prestidigitation (Performs minor tricks)
Read Magic (Read Scrolls and Spellbooks)
Resistance (+1 on Saving Throws)

1st Level (Max Known 4, Castable 6+1)- 6 Left
Mage Armor (+4 Armor Bonus)
Enlarge Person (Humanoid Creature Doubles in Size)
Expeditious Retreat (Speed increases by 30 ft)
Shocking Grasp (Touch Delivers 1d6/level elec. Damage)

2nd Level (Max Known 2, Castable 4+1)
Cat's Grace (+4 Dex)
Scorching Ray (Ranged Touch attack deals 4d6 fire damage/+1 ray for every 4 levels: Ash gets 2 rays)



Syr 
Tuesday August 16th, 2005 5:12:24 PM

Syr looks at the cloaked men with apprehension, "Well, if they hadn't already seen us, I'd offer to distract them while everyone sneaks in? As it is, are there any other less obvious ways in? Otherwise, like Appolo said 'we will be dancing.'"

Toros  d20=17 d20=15 d20=13
Tuesday August 16th, 2005 7:34:31 PM

Knowing the Message spell has expired already, Toros gets and casts another scroll, pointing to Xenia, just before she disappears. Not knowing exactly where the Shadowdancer is Toros then whispers to the direction of the red-cloaks Xenia, be careful out there, and if need any help just let us know

Thinking about what Appolo has acknowledge, Toros also relies on his own perception and information to get a better sense of what is waiting ahead of the group. (Listen, 21; Spot, 19>10, DC, Knowledge Religion, 13>12, DC)

<<Sorry to miss the previous post, a bit busy nowadays.

Would there be enough vegetation around to make casting Entangle worthwhile?>>

Uriel  d20+7=10 d20=7
Wednesday August 17th, 2005 7:46:05 AM

Uriel makes the spots but fails the religion check.

He does detect evil and he concentrates for more info...

Garrett (AC:27, HP:80/71)  d20+9=28 d20+13=19
Wednesday August 17th, 2005 7:56:36 AM

Spot:28
Know Religion:19
Active Spells: divine power(+2BAB,+6str,+9hp)

"You're right on Appolo. These guys are trouble. Looks like my dance card just filled up. Since they've seen us, Xenia probably won't get much of a chance to listen to them, but she can get behind them if they come for us."

Garrett casts Divine Power and then pulls his sword from it's sheath. He then calls out to the red cloaked men, "Hope we didn't keep you waiting. Would you like to beg for mercy now, or wait a few moments?"

Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Bless Water, Divine Favor, Doom, Endure Elements, Shield of Faith (Enlarge Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Spiritual Weapon, Status (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power(cast))
5-2+1 Greater Command, Righteous Might (Flame Strike)

Nauthiz'Ull [drew.icevein]  d20+13=22 d20+12=15 d20+13=30
Wednesday August 17th, 2005 8:14:02 AM

THe eagle eyes of the ranger keep flashing this way ans that but manage to settle on the ornaments of these strange figures{spot-22:Know:religion-15ack!}.

"How can these guys walk around in the open like this? They should be locked up somewhere."

Nauth chuckles to himself as everyone takes alarm and breaks into a fighting posture. He merely scratches his jaw and steps away from the group a bit.

Once there Nauth scans the area for any other potential threats that may be in plain clothes{spot-30}
~~~~~~~~~~~~~~~~~~~~~
Nauth will move 30' to the outer flank of the group and the Red Cloaks. Basically putting the Red Cloaks between himself and the temple if possible.

CS almost done! Promise it by the end of today!!!!

An Unfriendly Welcome 
Wednesday August 17th, 2005 8:18:04 AM

Looking across the open space, some of the party realize what faces them and they share this with the rest. Lookign closely, the party can see that the four bearing bastard swords are clad in armor crafted in the appearance of demons from the nether realms, complete with spikes on the vambraces and gauntlets.

The Red Eye of Gargul ... whispered about in the training halls of all of the Gods of teh Wold. Reviled by most followers of Gargul, those who have embraced the change in their deity following the Year of Ascension. Feared by many, both for their actions and their unknown goals.

Xenia disappears into the shadows and moves ahead to scout. Toros quickly manages to retrieve and invoke a scroll before she disappears.

Meanwhile, Appolo, Garrett and Syr look ahead with a mix of anticipation and apprehension. While Ashalan casts a protective magic, the remainder of the group move out into a loose formation to cross the last part of the square. Nauthiz'Ull moves out to the left, away from the temple and flanking the group.

Uriel continues to focus his attention on them, trying to discern more about their nature.
Highlight to display spoiler: {There are eight evil auras in the group of Red-cloaks. The most powerful aura is strong.
Continue to concentrate for more informatio.
}

As Xenia nears the group of Red-cloaks, a palpable sensation of malignancy comes from them. She falters briefly in her resolve, feeling less confident in her ability to avoid dangers.

As the remainder of the group approach, a muffled voice comes from the Red-cloaks. "Do not continue this avenue of investigation. If you do, we will take strong actions to stop you. Fair warning has been given." Xenia and anyone else watching doesn't see any of them speak, but that may be because of the helms covering their heads.

When all of the party but Nauthiz'Ull is close enough to also feel the malignant sensation from the Red-cloaks, they shift slightly. Perhaps to allow you to move by ... or maybe to get into better fighting position. Either way, none of them have made any preparations as you approach.

Sense Motive DC 20
Highlight to display spoiler: {They Red-cloaks have made no obvious preparations, or drawn weapons. They want to provoke the party into making the first attack.}

The party is standing 10 feet from the Red-cloaks, with the open doorway behind the Red-cloaks.

Life continues as normal in the rest of the square, with no one paying any more attention to what is happening. The citizens of Plateau City have become accustomed to the posturing and rivalries of adventuring groups and no longer pay attention. At least, until the missiles and spells start flying.

Hehe ... three people people posted while I was doing the DM post. This is the revised version reflecting your posts.

Appolo 
Wednesday August 17th, 2005 10:12:40 AM

Appolo moves forward.Hr really doesn't want to take these guys on at least not straight up"We have business in the Temple and have no wish to fight you.Let us pass in peace."he turns to his firend"Let them be.Let us enter the temple with out blodshed."He hopes the others get his hint,for he doesn't like the odds with these guys being so heavily armoured.

Xenia  d20+1=10 d20+22=38 d20+22=35
Wednesday August 17th, 2005 11:15:19 AM

Gakk! These guys feel gross.

Weird, though. Them just standing there. Wonder what they're on about?


Slipping quietly up behind the armored Red Cloaks, Xenia stands in the shadow of the temple and contemplates the situation. If they get into a dust up out here, there could be people hurt. Innocent folks, just out for a day shopping or worshiping or stuff.

And being up against a wall of iron bad guys can't be a good thing.

Quickly, she turns, keeping one eye over her shoulder on the Red Cloaks. She pulls open the temple doors, and they open as though of their own volition.

"Hey Toros," she whispers, "if you still got your Whisper thing on, tell 'Ppolo and everyone to make a run for the temple. If they attack, we can maybe hold them off just inside the doors."

"Who knows, maybe they'll think twice a'cause fighting in the temple might make Gargul angry or sump'tin.


Rolls and Actions
Sense Motive 10
Hide 38 (Hide in Plain Sight)
Move Silently 35

Toros  d20=6 d20=11 d20=16 d20=2 d20=9
Wednesday August 17th, 2005 1:47:14 PM

Toros cannot sense well the motive of these red cloaks (9<20) but he notices the opening of the Temple gates (spot 15), followed by a message from Xenia. He whispers back I got it Xenia The liontaur then tells what Xenia says to Appolo and others, trying not to be seen (hide, 28) or heard (move silently, 17) by the armored red-cloaks. 'Guys do you see the gates opened, Xenia is there and asks us to make a run to the Temple, when we are ready, they would not fight us inside the temple Later Toros turns to the red cloaks and talk in an attempt to support what Appolo has said. "We do not want fight today, we are here to pray for the soul of our lost comrades, fighters like you should have respect for this, as well...", showing briefly the prayer books he has got. His bluff could seem to be a weak one (9+2=11) but this is in fact one of the things that Toros would do once inside the temple. "...When we finish our prayers and come out of the temple, if yo are still here, then we can think of something to do together..."

Garrett (AC:27, HP:80/71)  d20+5=10
Wednesday August 17th, 2005 5:03:28 PM

Sense motive:10

Garrett does not notice that the opponents wish us to strike first. But, it is obvious to him that his comrades do not think it appropriate to engage them yet. Garrett thinks to himself, yes, I guess there would be laws here to prevent open combat in the street. What was I thinking.

Garrett slowly sheathes his sword and walks right up to the group of red clad warriors, with the intention of walking right by them into the temple. Garrett thinks to himself once more "I will not run past them like a frightened child. If combat is forbidden in this city, then I will walk right by. If they swing first , then it's self defense and we can clean their clocks."

Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Bless Water, Divine Favor, Doom, Endure Elements, Shield of Faith (Enlarge Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Spiritual Weapon, Status (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power(cast))
5-2+1 Greater Command, Righteous Might (Flame Strike

Nauthiz'Ull [drew.icevein]  d20+13=20 d20+12=25 d20+4=9
Wednesday August 17th, 2005 5:14:45 PM

The ranger watches as he tries to mingle casually with the other folk in the street{spot-20:Listen-25).

There is not inclination in his posture for wanting to fight, especially in a place like this. People everywhere and there is no way to tell who is on what side.

The ranger watches the people of the street as well, hoping to figure out this jigsaw puzzle of a situation{gather info-9}.

Syr 
Thursday August 18th, 2005 5:35:10 AM

The elf lingers waiting to determine the reaction of the armored men before moving. Not really concerned with his ability to bypass them he watches with interest as Garrett nears the group.

In Passing (DM JohnP) 
Thursday August 18th, 2005 8:04:12 AM

The Red-cloaks stand, not moving for their weapons or otherwise reacting as the party approaches.

Appolo speaks to the Red-cloaks, but gets no response. When he nears, one of the Red-cloaks moves aside to let him pass.

Unseen behind the Red-cloaks, Xenia opens the doors of the Temple of Gargul. With the doorway open, there is a path forward.

Toros relays the message from Xenia to his fellows, then moves up to the Red-cloaks. One of them bearing a mace and buckler moves to present a path for the liontaur.

Garrett sheathes his sword. He's uncertain, but was that a smirk crossing the face of the nearest Red-cloak? Confident in the protection of Domi, the cleric moves up to and through the Red-cloaks. He moves relatively close to the hidden Xenia, but still feels the deadening sensation from the Red-cloaks.

Syr hangs back, waiting and watching to see the reaction of the Red-cloaks.

Nauthiz'Ull hangs back on one flank, trying to blend with the crowd. The crowd ignores him, but the Red-cloaks do not. He seems to be a focus of their attention, based on their postures.

Uriel stands beside Syr, presumably to continue concentrating on the Red-cloaks to divine the extent of their nature.
Highlight to display spoiler: {The four Red-cloaks equipped with mace and buckler radiates a Strong evil aura.

The four Red-cloaks armed with bastard swords each have a Moderate evil aura. Their auras are nearly overwhelmed by the Strong evil auras coming from their grotesque spiked armour. Each of their broadswords also radiates a Moderate evil aura.
}

Ashalan also stands back with Syr, waiting.

Garrett and Xenia are past the Red-cloaks, while Appolo and Toros are almost in their ranks. All of them can see into the central, main part of the Temple of Gargul. While no passersby have interrupted the confrontation with the Red-cloaks, the four can now see a small cluster of people leaving the Temple. Just inside the door sit several men and women, each of them with a small pile of rolled rugs behind them.

Nauthiz'Ull is on one flank while Syr, Uriel and Ashalan wait to see what happens. Do the rest of you move forward to join your companions? Or, do you do something else?


Nauthiz'Ull [drew.icevein] 
Thursday August 18th, 2005 10:28:17 AM

The ranger calmly realizes that the redcloaks know of his presence and decide that if the others are going in then so is he.

He strides forward and around the back of the redcloaks to the gate enterance but holds up at the gate, waiting for the rest of the group to clear the redcloaks.

Xenia  d20+22=39 d20+22=33 d20+20=32 d20+13=29
Thursday August 18th, 2005 11:08:00 AM

*sigh* Men. Always gotta be looking tough and like that.

"I'm goin' in, Xenia whispers to Toros. "Gonna take a look inside.

The dark rogue ghosts cautiously through the open door and into the temple. She slides to the right, clearing the doorway for the others.

Folks with rugs and stuff. Xenia's half-elven sight runs the periphery of the room, noting all possible places of concealment, pieces of furniture that might provide cover, the illumination within room, and the alternate exits ... Or the lack thereof.

Rolls and Actions
Hide 39 (Hide in Plain Sight)
Move Silently 33
Spot 32
Listen 29

Garrett  d20+9=14
Thursday August 18th, 2005 11:08:56 AM

Garrett does not at all like the smirk that awaited his arrival. It quickly occurs to him that he may have just moved himself between a rock and a hard place.

Garrett continues forward just into the entryway to the temple and begins looking the place over for assailants, or anything else that could be a threat.

Spot: 14

Uriel - Pressing On 
Thursday August 18th, 2005 12:06:19 PM

Uriel feels the compulsion to come to swords with the strong evil that he feels coming from the group but as he grips his sword, he remembers the mission.

The larger evil is the one affecting the entire Wold - there will always be more in the way of these to smash

He painfully releases his grip on his sword and clenches his jaw as he moves through the Red-Cloaks with his head high.

Appolo 
Thursday August 18th, 2005 2:06:28 PM

Appolo walks forward quickly and confidently.He looks at the redcloaked men as passes through them"Thank you."he says to the one who let him pass.

Once inside the temple Appolo heads forward to
to the small group of people with the rugs."Hello.Is there are priest anong you?"

Ashalan 
Thursday August 18th, 2005 4:58:43 PM

Seeing the rest of the party move past the red cloaks with little trouble, Ash hurries after them, a warning thought crossing his mind.

I'm pretty sure I do not want to be left out here with those fellows...

Trying to seem as inconspicuous as possible as he skirts a little farther from the sour-looking group as he nears he doors.

Toros 
Friday August 19th, 2005 3:50:30 AM

Toros thinks to think and say something to the red-cloak but the overwhelming tension that comes with the happening of nothing makes him forget about everything and he just wants to feel comfortable again with what he is aware and hopefully can handle.

From outside, at the moment, Toros seems patiently and silently waiting for his companions to gather again. but inside himself a storm is going on with thunderstriking questions like what we are doing here, why these red-cloaks let us pass, what is waiting us now inside the temple etc... Then he hears the whisper of Xenia, and nods in agreement in return, not paying attention to the fact that gestures will have to wait for centuries to be converted as icons into a message text. :-b

In the Temple of Gargul 
Friday August 19th, 2005 7:39:40 AM

The party moves forward, through and around the group of Red-cloaks and into the entrance of the temple. Except for Syr, that is. He hasn't decided yet whether to stay outside or enter the Temple.

As Nauthiz'Ull skirts the group of Red-cloaks, he hears muttered imprecations of "Heretic!", "Disbeliever!" and "Faithless!" coming from the Red-cloaks. When he looks at them, he cannot tell which of the Red-cloaks were speaking.

Xenia ghosts into the Temple, looking for places of concealment and escape. This entry area is rather plain, with pillars at the sides supporting a vaulted ceiling. There are shadows in the corners and along the walls. She can't see yet into any of the three wings, but can see some of the central area. Besides the seated people with the rugs, there is a small group of worshippers leaving the Temple.

Garrett continues into the narthex of the Temple, also alert for potential attackers. It seems peaceful here, with only the strangely toneless chant of the rug-vendors, "Rugs, prayer rugs", repeated over and over again.

Uriel's words do not draw any reaction from the Red-cloak beyond a fleeting sneer.

Appolo also strides through the group of Red-cloaks and into the entry of the temple. He approaches one of the people seated in front of the rugs. The halfling woman that he addresses turns vacant eyes towards him and repeats her chant, "Rugs, prayer rugs" without interruption.

Ashalan scurries around the Red-cloaks, seeking to joing his companions. Toros internally debates the nature of his discomfort and impatience, then is rescued from his navel-gazing by Xenia's message.

The group, except for Syr, is now in the entry of the temple. The group of people leaving the temple approach the rug-vendors and each of them return a rolled rug. Looking into the main part of the Temple, the group can see individuals and small groups of people seated on rugs, either praying, studying or simply talking in hushed voices.

Nauthiz'Ull is most familiar with the practices of the Temple of Gargul.
Nauthiz'Ull - Highlight to display spoiler: {Worshippers are expected to either have their own prayer rug, or borrow one for a small donation, before entering the main body or any of the three wings. The temple shelters people affected by undead or soul-damaging magics, providing them with simple jobs such as this or sweeping. Of course, sometimes an acolyte or student is assigned to these jobs.}

Where do you go from here? You have some time before you really need to be in the main body of the temple.

Xenia  d20+13=28
Friday August 19th, 2005 8:26:57 AM

"Heretic! Disbeliever! Faithless!" The words drift in through the open front doors. Xenia almost slaps her forehead.

Shadows wash away from the rogue and she steps away from the wall to count the groups numbers again. ... two, three, four, five, six ...

Poking her head around the doorjamb, she spots her fellow Crimson Shield.

"Hey, Syr! C'mon, lets go. Don't pay no 'ttension to them. They're just spoiled sports. Bet they try and give the heebees to everyone comin' into the temple."

But ... then again ... Why was that one red cloak following them????

"Um, hey you guys," Xenia frames herself in the doorway with one hand on hip, "were you followin' us? I mean, when we were buying books we caught a Red Cloak guy watchin' us, but he ran off."

"Was that, like, you? Or was it some other guy in a red cloak?"

Rolls and Actions
Listen 28 (To catch the words said outside)

Appolo 
Friday August 19th, 2005 9:59:44 AM

Appolo smiles at the woman'Ah yes prayer rugs.Thank you."He says as takes a rug.

Appolo turns to the others"Xenia,Toros,everyone grab a prayer rug and being this is a temple making a donation probably wouldn't hurt either.I know the Priests of G'aal are always collecting them."

Appolo finds a collection plate puts a couple gold pieces in it.

Ashalan 
Friday August 19th, 2005 12:29:39 PM

By Alemi! Cannot we all just get along?!

With a sigh that seems to encompass his disdain for all the shortsighted beings of the Wold., Ash quietly deposits several coins in the donation plate and secures a rug for himself.

Finding himself near Appolo Ash addresses the rouge.

"I cannot speak for you friend, but a little quiet meditation would do me much good right about now."

Appolo 
Friday August 19th, 2005 1:03:50 PM

Appolo smiles at his new friend"Hey don't sweat the fools of the world.The gods love fools.I mean they must because they created so many of them.Everythings cool.We got in with out any trouble.Now getting out might be little tricky,besides life's to short to take seriously.Now let's see if we can find this person we're supposed to meet."

Garrett 
Friday August 19th, 2005 4:04:20 PM

Garrett puts a few gold in the offering bowl and selects a rug. Garrett will then move back against the wall and watch the rug vendors for a short time, as something about them seems odd. After watching them for a time, Garrett will open the prayer book to the required page and read the page to see if there happens to be anything that stands out in the writings(ie. a warning or passage that could well apply to us.)

Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Bless Water, Divine Favor, Doom, Endure Elements, Shield of Faith (Enlarge Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Spiritual Weapon, Status (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power(cast))
5-2+1 Greater Command, Righteous Might (Flame Strike


Toros 
Sunday August 21st, 2005 8:38:02 PM

Toros also gets his rug to use inside the temple in return for a donation. He looks at to see what kind of rug is that. He does not expect to see cheerful colors or humour, but hopes to catch some good sense of art.

Uriel 
Sunday August 21st, 2005 11:56:30 PM

{FYI - didn't mean for that to be out loud in previous post that was what the italics were for - sorry for the confusion.}

Uriel will also give a donation in return for the prayer rug and look to the others on where to go being unfamiliar with this temple.

Into the Temple (DM JohnP) 
Monday August 22nd, 2005 7:55:28 AM

The party makes their donations and pick up prayer rugs. The clatter of coins in the collection plates prompts an interruption in the chants. "Rugs, prayer rugs. Rugs, prayer rugs ... thank you ... Rugs, prayer rugs."

Xenia steps out of the shadows in the entry hall and looks across the boulevard to her companion from Floating City. Syr is either lost in thought or too frightened of the Red-cloaks.

The Red-cloaks look back and forth between the group inside the temple and Syr. They pointedly ignore Xenia's questions. After some quiet discussion, the Red-cloaks move to the side and pass out of the view of Xenia. The tromp of boots suggests that the Red-cloaks are moving away, however.

Appolo makes a generous donation and leads the party into the main part of the temple. Ashalan joins him there.

Garrett, however, remains in the entryway and watches the vendors. After coming to the conclusion that they are harmless, he browses his prayer book. He leafs through to Chapter 6, as instructed, and finds it to be a collection of tales about the early days of Gargul.

Nauthiz'Ull would know more about that, but the follower of Gargul appears lost in some quiet devotions to his god.

Toros and Uriel each pick up a prayer rug and join Ashalan and Appolo just inside the main temple. Looking around, they see individuals and small groups seated on their prayer rugs. This part of the temple actually seems to be more a meeting place, or impromptu classroom that a place of devotion.

The time is approaching noon, when you were supposed to meet your contact. Your contact wasn't described to you, instead you were to be wearing the hoods and reading the new prayer book and your contact would recognize you.

The four find an open spot with room for the entire party. With an eye to security, the spot is neither too close nor too far from the exit or a wall. After a moment, Nauthiz'Ull joins them but he appears to be lost in thought. Xenia and Garrett are still in the entry way.

Sub Needed (DM JohnP) 
Monday August 22nd, 2005 7:57:14 AM

Nauthiz'Ull needed a sub for this week. If Garrett can't do it, I'll run Nauthiz'Ull as a robot.

Xenia  d20+20=23
Monday August 22nd, 2005 10:39:28 AM

"Hmph." Xenia turns up her nose and hmphs as the Red Cloak Guys ignore her and walk away.

"What was that about?" she mutters to herself. "C'mon, Syr." She grabs the monk's hand and hurries after the others. A few coins clink into the donation thingie, and the rogue grabs up a couple of rugs. She stops. Looks at the one she got for herself, swaps it out for another with a little different color scheme.

The dark rogue holds for a moment at the threshold of the room. She straightens her hair, making sure that all the red strands are tucked up into her black bandana. Then she pulls the hood of the new cloak up and over, draping her face in mystery. (hehe)

The rogue scans the room for signs of anyone who might be watching them.

Moving across the room, just one dark cloak among many, she sticks the prayer book out the front of the cloak so that just the book and one hand is just showing. With her fingers, she flips the book open to a random page. Xenia glances down, then up, then down again.

"So, this book any good? she whispers.

Rolls and Actions
Spot 23 (to catch anyone watching them)

Appolo 
Monday August 22nd, 2005 2:31:28 PM

Applo places his rug on the floor kneels on it turns to chapter 6 and begins reading,while keeping an eye out.Wishing everyone would get over hear.

Ashalan 
Monday August 22nd, 2005 5:48:01 PM

Ash pulls his hood up, hiding his conspicuous silver hair from sight. Slding the prayer book for a pocket up his sleeve, Ash flips through the small book, trying to ascertain the differences between the worship of Gargul and the teachings of Alemi that he was raised upon.

Quickly lost in thought (the strain evident on his face) Ash almost trips over Appolo as he comes upon the pirate kneeling on the floor. As smoothly as he can, Ash regains his balance, then kneels beside him.

Garrett 
Monday August 22nd, 2005 8:15:23 PM

(I can run Nauth this week. Just send me his CS. cnkjones@comcast.net)

Garrett follows after the others and takes his place among them, (being especially mindful of his phylactery of faithfulness while in the temple of Gargul) and waits for something to happen.

Nauthiz'Ull (sub-chris) 
Monday August 22nd, 2005 9:30:45 PM

Nauthiz'Ull enters the temple and secures himself a rug, quickly trying to catch up to the others after losing track of the time in prayer. He moves next to Garrett and kneels, then quietly begins praying.

Uriel  d20+7=19
Monday August 22nd, 2005 9:55:23 PM

Uriel will half-heartedly glance through his book, trying to keep an eye out for anyone...
Spot:19

Toros 
Tuesday August 23rd, 2005 4:23:25 AM

Placing his rug, Toros gives a concentrated prayer for the lost comrades in previous fights, as promised to himself. Then, he starts showing off that he is wearing his cloak and reading his prayer book same as his companions. However to make a little bit fun he holds the prayer book upside-down and tries to read it just like that. Well it is not an easy task to do!!

Toros addendum 
Tuesday August 23rd, 2005 4:28:34 AM

...and the Taur whispers back to Xenia. Well I do not know Xenia, it is a bit hard for me to read it, and all it has its words and words... but no pictures.

Priest and Parchment 
Tuesday August 23rd, 2005 7:42:21 AM

The party settles down onto their prayer mats, clutching the prayer books in hand. The party is almost evenly split between those who study the prayer books, and those who watch for their contact.

Toros is holding his book upside down and leafing through it, looking for illustrations. Meanwhile, there is a loose thread on his rug that is very, very tempting.

Uriel and Appolo both keep looking for their contact, while Xenia had been scanning the temple as she walked up to the group.

Ashalan, Garrett and Nauthiz'Ull were all paying more attention to the prayer book. Syrdeth, the monk, is still lost in thought.

Those who are watching the room notice several other similar groups of people scattered about the room. All the other groups, however, seem to be students and a teacher. At this distance, you can't tell what the topic of instruction might be. And no other group is entirely clad in black hoods like you are.

After a short time, a man pushes himself up from where he had been kneeling on a rug near the entrance. After rolling the rug, he approaches the party and crouches down.

"Okay, I'm here. What's up?" The man speaking is slight and appears to be dressed much as the party is, lacking only obvious armour and weapons.

Xenia  d20+2=12
Tuesday August 23rd, 2005 9:27:22 AM

From within the dark folds of her hood, Xenia scrutinizes the man with her green green eyes. Another hand reaches out from within the cloak and quickly flips the prayer book to the beginning of Chapter 6. Without saying a word, she holds the book up, face out so that the man can see.

"Either you recognize it. Or you don't," she says, trying to make her voice dark and mysterious. "My name's Xenia. And whether you recognize it or not, 'Okay, I'm here. What's up?' is not a good way for you to start. Which is something you know if you're the person who we think you oughta be."

Rolls and Actions
Sense Motive 12 (To figure if this guy is trying to make contact. Or if he's just curious about the odd group with the hooded cloaks. Or possible even mistaken us for some other group.)

Garrett  d20+5=9
Tuesday August 23rd, 2005 1:37:06 PM

Garrett looks at the man standing before them. "I do not think that we are here to see you. What's up is for you to already know."

Sense motive: 9(nuts)

Nauthiz'Ull (Sub-Chris) 
Tuesday August 23rd, 2005 7:32:20 PM

Nauth tries to get a feeling for what this person is upto, and whether or not he holds any place within the church.

(Take 10 on sense motive and Knowledge of religion. Don't have CS for Nauth)

Toros 
Tuesday August 23rd, 2005 8:56:44 PM

Noticing the loose thread on the rug and the man that starts to talk with the group, Toros is in the middle; whether to pay attention to the stranger who talks strangely or pull the thread, what he should do now? He decides to go with the second, and starts pulling slowly the loose thread. It is because not only the irressistable temptation comes with the attractive thread but also he cannot yet decide what to do with the man. The best is to see and wait, err wait and see. The thread would keep him busy meanwhile. His one ear and half brain is at the conversations with the man, though.

DM JohnP 
Tuesday August 23rd, 2005 10:03:35 PM

Syrdeth is suffering from a network card failure, so will be absent for a bit.

Uriel  d20+2=17
Tuesday August 23rd, 2005 11:20:26 PM

Uriel also tries to divine what the man's motives are (Sense Motive:17}

"We do not have times for games, sir. Please do not dally with us. We have important work to do and if you know not what it is then you are wasting our time."

Appolo 
Wednesday August 24th, 2005 5:49:30 AM

Appolo looks uo at the man"well now.I think you should tell us what's up as near as I can nature is what's up.So why don't you tell us what's up?"

What's Up?  d20+5=25
Wednesday August 24th, 2005 8:00:44 AM

The groups reacts with skepticism of the man who approached them. The thin man moves to reassure them.

"No, no ... don't misunderstand me. I was told to look for a bunch of people dressed like you are, all in black." Motioning towards the floor, he asks "Mind if I sit?"

Unrolling his rug, he moves to sit with the group even without anyone expressing permission. He speaks to the group in quick but hushed tones. "Hi, I'm Jab. Like I said, I was hired to meet a group here. Told that they'd be all dressed alike, in black. I'm supposed to help you all out. I don't know what's up, because I'm supposed to help you with whatever it is. Sorry, that was just an expression."

The man seems honest to everyone who expressed any doubts. Nauthiz'Ull doesn't notice any obvious religious symbols, gestures or anything else to suggest a connection with the Temple of Gargul.

Xenia  d20+20=37
Wednesday August 24th, 2005 8:19:28 AM

"Go ahead. Sit," Xenia says with a casual easy. She waits till the man, Jab, is all unrolled and comfy on his mat.

"Dressed in black and what?" she asks. "Just dressed in black? Is that all? Nothing else? Code word? Secret wave? Nothin'?"

"Help is great, you know." The rogues eye moves through the room, spying for someone who might be watching. Maybe from beside the door. Maybe even a secret peephole!!! "But maybe you tell us who hired you first, Jab, before we tell you anything in return, huh?"

Rolls and Actions
Spot 37

Garrett  d20+5=13
Wednesday August 24th, 2005 4:01:40 PM

"I like this not. Something is not right here. What you are saying does not make sense. There is no way that the person we are to meet was just told to help us. that would be ridiculous. Who do you work for? why have you come to speak with us?"

sense motive: 13

Nauthiz'Ull (sub-Chris)  d20+3=7 d20+13=29 d20+3=17
Wednesday August 24th, 2005 4:09:18 PM

Sense Motive: 7 (on the man meeting us)

Assuming that Nauth can tell nothing, he will begin to look around the church. If this is not our real contact, somebody nearby will be looking very nervous and/or watching us quite intently. (spot: 29)If he sees someone else watching us or looking quite uncomfortable with what is going on over here he will sense motive (roll: 17) on that person and then warn his companions to "guard their tongues, for this man may be an imposter."

Toros  d20+3=19
Thursday August 25th, 2005 2:30:08 AM

Sensing the sceptism arised among his friends about the man, Toros also relies on his senses to evaluate the motives of the stranger. (Sense Motive 19)

Ashalan 
Thursday August 25th, 2005 9:53:04 AM

Ash is content to let the others handle this meeting, when the time comes he will go where he is needed.

In the meantime he tries as best he can to clear his head as to meditate on the teachings of Alemi (quietly as to not upset the local followers fo Gargul), and the arcane magicks Ash believes his God has bestowed upon him.

What's Up? Part 2 (DM JohnP)  d20+5=20
Thursday August 25th, 2005 9:57:34 AM

Jab looks back and forth between the various people who are questioning him. "I was outside in the market and this man ... uh .. who I didn't know, came up and paid me 5 gold to come in here and meet you. He said that you'd be dressed all in black."

The thin man pauses to gauge the effects of his words. "That you'd need a local guide, I guess is what he was thinking. I'm ... uh ... familiar with some of the ... ah ... lesser known, shall we say, parts of the city. And he said that you'd pay me for my help."

While the man is speaking, Xenia and Nauthiz'Ull are scanning the room.
Nauthiz'Ull and Xenia Highlight to display spoiler: {You spot an old man dressed in robes who is standing near the entrance to the western lobe, where the Death aspect of Gargul is venerated. The man is trying to watch the group and Jab without being too obvious, but both of you noticed him looking several times.}

Nauthiz'Ull Highlight to display spoiler: {The man is dressed in vestments dedicated to Gargul. Specifically, vestments typically worn by senior priests of the Temple.}

Pressed for information about the man who hired him, Jab continues speaking. "The man was about your height," gesturing towards the silent Appolo, "and was dressed in regular clothes. Ummm ... older but not gray. And he didn't give me any codeword or anything else."

Toros Highlight to display spoiler: {The man seems nervous and you have the impression that he is making up his story as he goes.}

Toros  d20=8
Thursday August 25th, 2005 10:52:41 AM

There is something I do not like with this guy... He seems to be too nervous and the story he is telling has no beginning or end, it is as if he expects us to complete it, provide information to him... He mentions about our dress but nothing about the prayer books... Toros whispers to himself and Xenia.

Then he turns to the guy and makes up his own story: "OK. You may be right, but in addition to our black dresses we were also told to get one of these sea shells as a code symbol for courage. But you have never mentioned about it. How do you expect us to believe you?" Saying these, Toros shows the seashell that symbolizes Domi, which he just bought brom the open Bazaar. (Bluff 8+2=10) He believes the man does not know about the prayer books and hopes he will make his lies explicit in an attempt to cover his previous lies or lack of information about the code symbol.

And if he is not the right guy, where is the right guy, in trouble? Maybe they are all in trouble? Thinking this, Toros starts to get angry to the man. He just needs one little mistake from him and then... right or fight for a payback...

Xenia, how do you feel about this man... Toros whispers again to think something else.

Xenia  d20+1=16
Thursday August 25th, 2005 12:04:06 PM

... old man in robes ... standing near the death aspect of gargul ... i think he's our guy ... Within the dark folds of her hood Xenia whispers to Toros.

"Easy, easy, easy, Toros," the dark rogue says out loud. "Maybe you weren't told everything. We weren't told about some of this stuff either. Like, you know, paying you."

... i think the key here to find out what this guy is after. why he's here and maybe who sent him. keep your friends close. but keep your enemies closer, you know. lets use him ...

"Listen, looks like we're both stuck in this mess together. Maybe we can help each other out. We want to get this deal done. But we got ourselves a bit of a problem. The guy you're talking about. Sounds like the guy we need to find. The Red Cloaks outside look like they're trying to find him too. We need you to take us to where you met him."

"Problem is, I think we're being watched. *Don't* look around. We want whoever it is to get comfortable. To get the idea that we're not onto him. That way, maybe we can trip him up. So here's what you're going to do, alright? You're going to say the code word that we were expecting. Say it loud, alright? This is the code phrase, 'Chapter 6, tales of the early days of Gargul. My favorite.' Alright. Got it? Can you say that?"

Rolls and Actions
Bluff 16 (For the Lie)

Garrett 
Thursday August 25th, 2005 1:12:46 PM

As it appears that everyone else is under the same assumption as Garrett and seem to be handling it rather well, Garrett sits quietly and waits until this plays out.

Appolo 
Thursday August 25th, 2005 1:20:29 PM

Appolo looks at the man.After listening to the others he speaks.Thinking they don't ahve time to play games,he speaks up close and personal with the man.He is polite but forceful."I think you have the wrong group my friend.As we don't need a guide and you don't know who hired you or what we are doing.Now please leave us be.We are here to pray for the soul of our friend.I suggest you leave."Appolo moves slightly revealing the hilt of his sword resting his hand on it"Like I said friend you got the wrong group.Now leave us."

Nauthiz'Ull (sub-chris) 
Thursday August 25th, 2005 1:21:49 PM

Nauth observes the Senior priest watching the group as best he can, and feels quite sure that this is who we need to be speaking to.

Unsure if anyone else noticed the Senior priest watching the group, Nauth decides to make sure that this meeting does not go up in smoke due to this interloper.

"Quite right Xenia" Nauth says quietly. "He should leave here quickly though, so as not to bring danger upon himself. We should meet him at another location in an hour or so, after we draw our spy out into the open. You know the area Xenia, pick a bar and have him meet us there in 2 hours. That way we can share what we all know after we take care of our immediate problem."

Ashalan 
Thursday August 25th, 2005 3:54:19 PM

Rather confused by the mixed up signals the rest of his group is sending Ash keeps his tobgue still, afraid he would undermine their obviously complex manuverings with this odd fellow.

Uriel  d20+7=16
Friday August 26th, 2005 12:40:57 AM

Uriel is unsure of this man and tries to sense evil in him. He will also begin to scan the room for other obvious people that might be looking to make contact with them.

Spot:16

What's Up? You, that's what!  d20+2=6 d20=17 d20=11
Friday August 26th, 2005 7:49:57 AM

The is growing increasingly uneasy about Jab, doubting that he is their contact here in the Temple of Gargul.

Toros suspects the thin man and shares his suspicions with Xenia using the Message spell. Then the liontaur spins a story about using the seashell of Domi to recognize one another. "Seashell? Uhhh ... the man never gave one to me."

After listening to Toros' concerns, Xenia tries to manipulate the man. Nauthiz'Ull adds to Xenia's suggestion. The remainder of the group is watching the interaction.

The thin man is starting to look a little confused when Appolo makes a more forceful suggestion, hinting at dire results if Jab doesn't clear off.
DM JohnP - made an Intimidate check for you

The thin man scrambles back and springs to his feet. "Umm ... you know ... I think that I was hired to meet another group all dressed in black. Ahhh ... sorry for the confusion." He crouches to pick up his prayer rug and moves away quickly, not even bothering to roll it. He heads out the entrance and out of the sight of the group.

Garrett 
Friday August 26th, 2005 8:21:11 AM

"Well, at least he's gone. I would have preferred to know who he was working for, but he appeared to be little more than someone's idiot lackey fishing for info. Perhaps we can now get down to the business at hand."

Nauthiz'Ull 
Friday August 26th, 2005 8:23:23 AM

Nauth opens his prayer book back up to chapter 6 and after a few moments looks over to where the senior priest is and hopefully awaits his arrival.

"Anyone else see the priest watching that interaction closely? I would believe that to be our real contact."

Xenia 
Friday August 26th, 2005 8:36:58 AM

oooooo ... Men! From within her hood, the flame headed girl rogue glares at Appolo. Always tryin' to fix things by hitting 'em.

"Anyone here fixed up to make nice to him?" Xenia asks, while holding the stupid book so that it's real plain that she's on CHAPTER S I X!!! "I don't think I'm up to talkin' nice right now."

Appolo 
Friday August 26th, 2005 1:49:33 PM

Appolo smiles handsomely at Xenia"Oh don't worry about that fool.He was just a flunky.Whoever he works for will reveal themselves sooner or later.Preist well don't look everyone just read your prayer book.When he's ready he'll come over."Appolo turns to Chapter 6."Everyone just be cool and wait."

Ashalan 
Friday August 26th, 2005 2:28:01 PM

Ash nods and grins at Appolo.

"I agree with the pirate here, all things come to those who wait. Patience is the order of the day... as it is most days."

Taking a moment to get more comfy on his rug, Ash continues. "Let us see what will happen"

Toros 
Friday August 26th, 2005 10:24:32 PM

Toros watches the man get lost without knowing what to say and think behind him. But he remembers Belkior, wasnt he the Halfling who told them to come here, wear black and read Gargul. What he would do, if he would be here?!? where is Belkior, what is he doing, would he be just enjoying himself, sitting on his comfortable coach and having his favourite diet meal on his lap top, getting ready to take a nice nap... And we... We are just sitting on this unflying rug.., oh I found another loose thread by the way, come here you little... Were these just his thoughts whispered to himself or Xenia. Even Toros is not sure now. ...OK, now, Appolo, lets be cool and wait, I can do that...

Uriel 
Monday August 29th, 2005 12:01:20 AM

Seeing the man exit, Uriel leaves off sensing evil in him.

{OOC: Does Uriel see anyone else that looks promising? I rolled a spot:16 on last post...}

Otherwise, Uriel will chuckle at his companions antics and open his own prayer book also.


The Priest Approaches (DM JohnP) 
Monday August 29th, 2005 7:23:51 AM

The party allows Jab to scurry away, with his prayer rug tucked behind him. Was it truly a case of mistaken identity, or did Jab have some motive in approaching the party.

After the thin man runs away, Xenia exchanges some pointed glances with the other party members. Toros returns to toying with the loose thread on his rug. And the rest of the party calmly awaits the approach of their real contact.

After a very short time, Uriel and the other sharp-eyed members of the party see the elderly man they had spotted earlier leave the entrance to the western Dome of Death. The human moves slowly, as if his knees and hips are bothering him. Nauthiz'Ull and anyone else who directly watches his approach sees that a Black Eye of Gargul hangs about his neck.

When the man is standing over the party, he speaks in a dry, rasping voice. "Chapter 6 is a very old and powerful chapter. Would you seek enlightenment on it's power for your life?"

DM - editted for purposes of clarity.

Xenia  d20+20=28 d20+13=31
Monday August 29th, 2005 7:50:42 AM

This guy's got the holiness goin' on him. Xenia leaves the intros to Gargul to those who've got the knack for rinse and spit.

Instead, still alert for sounds of danger, Xenia watches the watchers. Her eye moves over the room pinpointing anyone who might be just that little bit more curious about them than curious should be.

... would we seek enlightenment blahblahblah ...

More secret feeling around stuff. Looking around this room at who else is wearing black cloaks and carrying prayer books, and he's *still* not sure it's us?! But then again, we got this Jab thing that just happened, and we got the Red Cloaks before him, a lotta folks sniffin' around. A lotta *different* kinds of folks.

"If this is supposed to be a secret meeting," she whispers so that only the her group can hear. Her mouth barely moves to hide the words as she speaks, "then I'm pretty sure we're blown already."

"Dunno if this guy wants keep his meeting with us secret. But if he does, there are ways to do it."


Rolls and Actions
Spot 28
Listen 31

Ashalan 
Monday August 29th, 2005 12:43:33 PM

The priest's words bring Ash out of his meditative reverie.

"What was that? Enlightenment? I think I could use some of that! Where do I sign up?"

Remembering why he is there, and no wanting to speak for the rest of the group, Ash adds, trying to sound as mysterious as possible.

"That is, of course, if the enlightenment that you bring is indeed the enlightenment of those that think we need enlightenment... hmmm?"

Shaking his head to clear the confusion he brought upon himself, Ash sits and waits for a response from te priest and the rest of his comrades.

Garrett 
Monday August 29th, 2005 1:37:33 PM

Garrett watches the old priest with interest, but says nothing, thinking it best to defer this conversation to Nauth. Being a follower of Gargul, Nauth would be better suited when speaking of Gargul's enlightenment.

Appolo 
Monday August 29th, 2005 3:37:37 PM

Appolo looks up at the man"Yes we do need some enlightenment and chapter 6 is very interesting inddeed.A friend of ours sent us here to seek enlightenment about the ways of nature,life and death.Perhaps you can help us."

Uriel 
Monday August 29th, 2005 10:02:12 PM

Uriel whispers to the man, "Yes it is dealing with matters most important, life and death for many if not all."

"Let us be quick and decisive in this sir" Uriel continues.

Toros 
Monday August 29th, 2005 11:54:37 PM

Chapter 6! Feeling humiliated that he even have not had one look at that part yet, Toros picks up the book and tries to read something on it. It is better not to notice the priest or be noticed by him at this moment. However he still tries to listen attentively all the conversations.

Tunc 
Tuesday August 30th, 2005 4:37:51 AM

Thanks for the correction in Toros's previous post!!

Ussel, Priest of Gargul 
Tuesday August 30th, 2005 8:20:34 AM

Nodding to Uriel and Appolo, the old priest smiles at the group.

"I am Ussel, a very old and nearly forgotten devotee of Gargul. Come with me, please." Looking specifically at Uriel, "You are correct, now is the time for quick action."

The old human turns slightly and gestures towards the darkened Dome of Death. "We can have more privacy there. Not many choose to do more than appease the Death aspect of my Lord."

After waiting for the group to stand, he leads them slowly into the western part of the Temple. The Dome of Death is dimly lit by large candles that burn with purple flames. There is barely enough light to see that the walls are draped with tapestries or cloth and a shadowy altar looms at the far end of the round room. Shadows exist anywhere beyond the small areas illuminated by the purple candle flames. Somehow, the footsteps of the party on the stone floor are muted and the Dome is hushed.

Some members of the party can see more details of the Dome. Ashalana, Syrdeth, Toros and Xenia, please Highlight to display spoiler: {The walls and ceiling of the dome are draped in alternating swaths of dark purple and black tapestries. The altar is a plainly finished stone block with a carved screen above it. You are too far to see any of the details of the screen. The floor is a mosaic of black, white and grey marble that forms a complex geometric pattern that you have not had time to understand.}

Ussel leads the group away from the doorway into a shadowed alcove. He sinks to a prayer rug that was left on the floor. After waiting or the party to do the same, he looks at each member. "How was Gurbo, my old bardic master? Is he still well?"

Xenia  d20+22=40 d20+22=41 d20+20=40 d20+13=33 d20+2=5
Tuesday August 30th, 2005 11:20:54 AM

"Gurbo?" Xenia whispers to Toros. "I don't remember any Gurbo."

"Hey. I'll be around," she says.

Slowing her pace ever so slightly, the dark rogue merges with the shadows of her companions and disappears. On silent feet, she ghosts to the right wall, following parallel and behind. Here eyes rove the lofty space of the dome. Her ears are alert for sounds other than those made by her companions.

What is with this weird floor?

Rolls and Actions
Hide 40
Move Silently 41
Spot 40 (Nat 20)
Listen 33 (Nat 20)
INT 5 (Guess Who's not going to be figuring out the Floor Pattern.)
(Hope I'm not wasting all my Nat 20's)

Ashalan 
Tuesday August 30th, 2005 5:20:20 PM

Gurbo? Who in the name of Alemi is Gurbo?

Thinking he might have missed something, Ash scrunches up his face and tries to remember back to the start of this quest...

No... I am sure there was no Gurbo. So who is this guy talking about?

Trying to listen carefully to the black robed priest to see if the man will offer any insight into who he is, Ash is continually distracted by the hypnotic pattern of the mosaic tiles beneath his feet.

Uriel 
Wednesday August 31st, 2005 12:31:18 AM

"Not sure of Gurbo, Sir but I am glad we agree on the importance and expedience of the problem at hand," Uriel continues, "If I may speak freely, how is it you propose to aid us and what is the exact need at hand."


Toros 
Wednesday August 31st, 2005 3:09:13 AM

I'm worse than you, I remember I heard about Gurbo but I can not remember where, when and who!! replies Toros to Xenia. This is enough for the Taur to move away his attention from the topic for the moment to the stimulating surroundings... Just out of curiosity, he comes closer to the screen and tapestries, while others are talking. Should the lion-taur hope that curiosity does not kill the cat!

Garrett 
Wednesday August 31st, 2005 9:15:27 AM

"Sorry sir, I must say that I for one have never heard of Gurbo, but I must also admit that I am unfamiliar with most people that are not from my homeland."

Ussel Falters (DM JohnP)  d20+8=14
Wednesday August 31st, 2005 11:16:57 AM

The old priest looks back and forth between the people still sitting with him. After heaving a deep sigh, he examines each of you in turn, as if peering deep inside of you. The only one exempted from this examination is Xenia, who has escaped his notice. He appears satisfied with his examination of the party.

Nodding to both Uriel and Garrett, Ussel looks ready to say something but then reconsiders. He replies to their statements, "No, you wouldn't know Gurbo, would you. Who did send you to meet me?"

Xenia, who has been hiding in the shadows close to the party, follows the discussion.

Ashalan sits quietly, trying to discern the pattern of the mosaic. Maybe Nauthiz'Ull could explain it, but that devotee of Gargul is silent. Syrdeth and Appolo also sit, not responding to the priest's earlier question.

Looking after the liontaur who has wandered off, Ussel sighs again. "Maybe one of you should bring your companion back before he touches anything he shouldn't. And wasn't there another person with you, before?"


Appolo 
Wednesday August 31st, 2005 11:25:51 AM

Appolo speaks up and tells the Priest everything hwe knows about the Fae King Belkior,the Giggling Ghost."We where told you could help us."He then calls Torros back over"Hey Torros over here.Don't touch anything.It could bea one way ticket to meet Gargul."

Xenia  d20+22=32 d20+22=40 d20+20=30 d20+13=17
Wednesday August 31st, 2005 3:51:06 PM

The dark rogue stays in the shadows, moving along the wall wicked silent to keep the sharp of eye from locking on her position.

This guy ain't said nothing reassuring yet.

Xenia keeps her eyes and ears open, waiting for the guy's reaction to Appolo's story.

Rolls and Actions
Hide 32
Move Silently 40
Spot 30
Listen 17


Uriel  d20+7=27
Wednesday August 31st, 2005 10:10:16 PM

Uriel will let Apollo explain their tale. While listening Uriel will try to spot the shadowy lady that has seemed to disappear.

{Nice Roll but no Chance!}

Toros 
Thursday September 1st, 2005 1:15:33 AM

The liontaur replies to Appolo, "OK, OK, I am coming back. I have not touched anything, just looking", and returns back to where the others are.

Garrett 
Thursday September 1st, 2005 9:59:41 AM



Garrett nods back to the priest,and then will listen as Apollo gives the details of being sent on this mission. Garrett tries to add in any spots that he may remember after Apollo has finished.

Ashalan  d20+5=15
Thursday September 1st, 2005 10:24:54 AM

Ash sits back and lets Appolo tell their tale, with a little help from Garrett of course. Content just to listen with one ear while he continues to study their surroundings. (Spot: 15)

Nauthiz'Ull [drew.icevein]  d20+9=27 d20+3=16
Thursday September 1st, 2005 10:58:28 AM

The ebony man stands with eyes wide in wondernment as he tries to take in this great temple of his spiritual master.

For a while his mind wanders into thoughts of where Gargul's hand has lead him in life and what Gargul's eye has shown him.

He observes the priest with interest and thinks upon both his name and the name of Gurbo to try and recall any info about either.
~~~~~~~~~~~~
DM JohnP, I do not have a character sheet handy so could you please make the following rolls for me? If not then this post will just be me adding flavor, which is okay as well.

Know:Religion
Sense Motive
Any other Knowledge skills that may pertain to this scenario.

DM rolls for you:
Knowledge Religion = 27 (with +2 for being Gargul worshipper)
Sense Motive = 16


Finally, A Clue! 
Thursday September 1st, 2005 12:25:56 PM

Ussel begins to listen to Appolo's recount of the group's travels and trials since they first met. The others in the party also listen with varying degrees of attention. Xenia doesn't spot anyone remotely interested in the party or Ussel. Nauthiz'Ull studies the floor's patterns for a moment, then has a flash of recognition. The pattern flows from the doorway and, no matter which path is taken, the lines all end at the altar to Gargul. He has never seen the pattern made at this scale before, but it represents the paths that all souls take on their journey to finally meet the God of Death.

The old priest nods with recognition when Appolo mentions the old bard, Ursis, who first spun the tale in the Giggling Ghost. "Ahh, Ursis! I had to make sure that he was the one who sent you. There are others seeking the information that I have, don't you know," the old priest says with a conspiratorial wink.

The old priest leans forwards and speaks in a hushed tone. "An ancient remnant of a book has literally fallen into my hands. One of the acolytes, dusting the library in the basement, found it and brought it to me for repairs and seeking where to place it in the library."

Looking about, Ussel stands and moves to the nearby wall. He wiggles a piece of marble and slides out a hidden drawer. From it, he extracts a small chest. Carrying the chest in both hands, he returns to the party. After sitting, he mutters a few words that release the clasps on the chest. Ussel opens the chest and removes a rolled piece of vellum or parchment. Unrolling it, anyone with an interest in old things recognizes it's age. "Here it is."

The party sees an illustration on the corner of the parchment. An evil man in black has the name Gargulus written below him. He has something in his hand wrapped in a black cloth. He leans over an orc, sniveling in his evilness and a ray is shooting out from the things under the cloth at the orc. The painting shows several orcs in a row with each looking a bit more sophsicated and intelligent. Then a ghost form, a soul?, joins with the orc, making the final result is a very confident looking orc who runs off towards the Orhirr House in the distance with his hooked sword drawn. Above looking out from a cave in the clouds is a godlike figure smiling and giving power to the item.

Ussel asks the party, "What do you think the parchment means?"

"I have determined that the piece dates back to the first age of the Wold. This is my master," pointing the figure labelled Gargulus, "as a mortal and very evil, putting souls in monsters to fight Alemi in the Oshirr House. But what intrigues me is the figure in the sky who supplies the power for the device. Who knows how much the artist of this tapestry knew about the goings on in that time, but we do know that the crisis of the age was Gargul and his army of monsters vs. Alemi and his adventures and allies. We also know that it ended with Alemi and a host of Gold Dragons destroying the current gods."

The old priest pauses to catch his breath, or maybe for effect. "Apply that knowledge to this scrap of parchment. On an offchance, I did a divination and with an extra question I had, asked on a whim if this parchment has anything to do with the current flooding in the city and this Eberyon Fey King causing us our current problems. The answer came back yes."

"Now, look closely." Ussel reaches into his robes and removes a seeing glass. He extends it to the party, letting whoever reaches for it to take the lens.

"Now one can see ivy around the gods neck, daisies in the clouds growing through the being's feet. His arms look like tendrils. And small fairies fly around his head forming the circlet there."

The priest says, "See the ivy around the being in the sky's neck? See the way the daisies in the clouds grow through his feet? See how his arms look like tendrils of a plant? I now believe that the creature in the Sky is Eberyon."

After another pause, Ussel continues. "I inquired of the acolyte where where this parchment was found. He answered, 'the recently delivered books stacks'. He checked the records and this was part of a set of books denoted by the Cathedral of Light, Alemi's temple."

Ussel has gradually becomoe tense or excited as he recounts this last piece of information. "I wonder if someone sent it intentionally or if this is a holy miracle of an accident!"


DM JohnP 
Thursday September 1st, 2005 12:47:40 PM

Feel free to discuss this with multiple posts.

I will be heading out of town tomorrow for the long weekend, so my DM post will occur very early (at my usual time). I will not be back until late Monday, so the post will be late then.

If I can't get the link to work, I will e-mail the jpg to everyone.

Edit - fixed the link. Helps a lot if you capitalize the file name :)

Ashalan 
Thursday September 1st, 2005 2:51:45 PM

As Ussel winds down his story, Ash begins to nod his head in earnest.

"I do believe that Alemi can and does work those miracles here in the Wold. This may serve not only as a warning to all peoples as to the evil power of Eberyon, but it may also speak to what this fey kings plans to do now that he is back."

Looking up to Ussel, Ash continues. "Tell me priest, is there a chance that there are minions of Gargul willing to join forces with Eberyon?"

Xenia 
Thursday September 1st, 2005 3:27:11 PM

"What he said."

Xenia detaches herself from the darkness and appears suddenly next to Ash.

"I mean, if the Old Gargul was a playmate or a puppent-boy of Ebyron, you know there's folks out there who are gonna be interested in kicking in with the Fey King."

"Betcha that's what those Red Cloaks were on about."

"You know what worries me, though," the dark rogue takes a few paces around behind the cleric Ussel guy to wind up on his other side, "you gotta know how dangerous this info is, otherwise you wouldn't have made us do all this secret stuff just to meet you," she asks the cleric. "Right?"

"But still, we got these Red Cloaks who know to follow us in the market. We also got this Jab guy trying to probe us in the temple."

"Who knows, maybe it's runnin' around in these black cloaks that makes us magnets for everyone who thinks someone is up to something. Who knows? But I think it's worth asking ourselves ... "

"Who else knows about this piece of parchment thing? How did they find out about it? And how did they find out we were coming?"

Garrett 
Thursday September 1st, 2005 9:35:16 PM

Responding to Xenia.
"It's likely that not all those at the GG on the night we began were there to help. With the scope of what we have just learned, Eberyon has quite enough power to know much of what is being sent against him, and how."

Turning to the Priest.
"Perhaps I am a bit shortsighted, But I fail to see how this actually helps us. It shows us that Eberyon is perhaps even more powerful than anyone feared. But it doesn't seem to do much for helping us stop him."

Toros 
Friday September 2nd, 2005 12:48:58 AM

Even if he does not see or understand everything the priest tells, what he has heart is enough to make Toros amazed. He asks,

"What do you know about this hand and what it is doing in the middle... I see it gives power to the monsters, what it is exactly..."

"And the Gargalus and the Eberyon Fey King seems to be enjoying the existence of each other... Why a High Priest of Gargalus would like to help adventurers like us to deal with the Fey King?"

OOC: Nice Parchment!!

Appolo 
Friday September 2nd, 2005 2:52:09 PM

Appolo looks at the parchment and listens to the old priest"Well it looks like this Eberyon made aplay with Gargul and lost big.Now he's back for a rematch.I don't think this parchment being delivered here is an accident eitherthe gods wanted us to find it,but Garret is right it doesn't tell tell us how to kill him."

Ussel's Reply 
Monday September 5th, 2005 10:05:57 PM

The old priest bows his head, listening to the questions from the group.

Looking at Ashalan, Ussel replies in his old voice. "Maybe some followers of Gargul will choose to side with Eberyon. Especially those who prefer the original Gargul, the evil god of Death. Now, I think most will try to remain neutral in the current events."

Turning to the dimly lit area where Xenia lurks, Ussel pauses for a moment. "It's possible that I did not exercise enough caution when I was first looking into this parchment. One of the acolytes may have mentioned my interest to others ... you know how acolytes gossip."

To Garrett, Ussel provides some instruction. "The parchment came from the temple of Alemi. Since it was just a fragment, it's likely that the remainder of the document is still there. If you go there, you can probably easily find out who sent the document over here, and what else they have."

"Well, would you like a lesson in theology and history, liontaur?," Ussel asks Toros. "The origin of the dispute between Gargul and Alemi, when they were both mortal, was my Lord's work to improve the monsters of the Wold to challenge the Gods of Yore. Of course, I could tell you much more, if you wish."

Finally, he answers Appolo. "Kill Eberyon? My learning tells me that it may not be possible to kill a primal power like Eberyon. Defeat them, yes. Force them to retreat or reverse their actions, possibly. Killing such a one as the Fey King would require action by one as powerful as him."

Looking around at the group, Ussel has some final words. "I should be going, before anyone else notices my absence and inquires too closely. I will lay a blessing upon all of you. But first, which of you will carry the parchment?"

When a party member volunteers to take the parchment, Ussel will roll it and place it into a scroll case that he removes from a pocket. Then he mutters a prayer and blesses the party.

Group Effects
Bless - 17 minutes

Uriel 
Monday September 5th, 2005 11:59:57 PM

Uriel thanks the priest for his information and looks around for the most likely volunteer.

"I, for one, should not carry it. I tend to get into the thick of it a bit too often," he says to the others.

Xenia 
Tuesday September 6th, 2005 9:40:30 AM

Xenia gives a small but audible sigh.

"Alright, so anyone might know about this chummy deal between Old Gargul and Ebyron, right? Just anyone. Terrific. That's just terrific."

"So, let me get this straight. We're going to the temple of Alemi, sorry, the Cathedral of Light, right? And we're gonna be looking for the book or books that this page come out of, right? Maybe in the books, we can find something out that could chill this Ebyron guy down. At the very least, we can keep the books out of the hands of guys like the Red Cloaks. Keep them from using the books to maybe, like, bring back the bad Old Gargul or something."

"Right?"

"That's a mission. Right?"

"That's good, Padre," Xenia beams at the priest of Gargul, her white teeth shining in her dark face as she receives the god's blessing. "You can count on us."

Then the dark rogue eyes the scrap of parchment. "I could carry the Gargul Parchment, but, I'm usually up front and scouting and stuff, you know. So, maybe it should go to someone else, huh? Maybe someone more churchy-like."

Active Effects
Bless (Duration 17 minutes from 'Ussel's Reply')

Ashalan 
Tuesday September 6th, 2005 10:15:19 AM

Ash frowns as the priest lays his blessing upon him. As a devout follower of Alemi, he is not sure how his God would feel about him accepting the help of a minion of his adversary.

But as his Master Ly had once told him... "Strange times can produce strange bedfellows."

Looking to his fellows, Ash speaks on the matter at hand.

"I for one belive that the Temple of Light would be a wise choice as a place to start. For if nothing else, a blessing from Alemi could do nothing but help."

"As to the parchment, I am afraid I am not as hardy as one should be to be called upon to do this task. Perhaps Garrett would be the wisest choice."



Natuhiz'Ull [drew.icevein] 
Tuesday September 6th, 2005 10:42:18 AM

The follower of Gargul closes his eyes as his master's powers flow over him. The surge of power gives him a renewed excitement.

"Father Ussel, your wisdom shall be a pillar to which we can start from. May the Eye watch over you and grant you wisdom unparalleled."

As the group begins to leave the temple, Nauth sheds his cloak and looks to the others.

"I would be honored to carry the relic if it suits everyone enough."

Garrett 
Tuesday September 6th, 2005 3:45:40 PM

"If you wish to carry the parchment Nauth, then so be it. I trust no one more than you."

Garrett aceepts the blessing of the priest with a nod, as long as it doesn't set of his phylactery of faithfulness.

"Well, then I guess it's off to the temple of Alemi."

Appolo 
Tuesday September 6th, 2005 8:05:19 PM

Appolo thanks the Priest and turns to the others"Yes Natuhiz should carry the parchment.Now to the Temple of Light."

Toros 
Tuesday September 6th, 2005 9:55:36 PM

Explanation by the Priest is enough for Toros for the moment, and thanking him he gets ready to depart all with the others

Off to the Cathedral of Light (DM JohnP) 
Tuesday September 6th, 2005 10:20:48 PM

Ussel stands and hands over the rolled parchment in the scroll case to Nauthiz'Ull. "Take care with this, young one. It seems to be vital to resolution of the current crisis with Eberyon. And, there are others who seek the parchment."

With that, he casts the blessing over the party and moves away. Glancing either way, he enters the main part of the Temple.

The party seems to agree with Ussel that the Cathredral of Light is the obvious place to continue the investigation. After some sorting out and waiting a discreet amount of time, the party picks up their prayer rugs and follows Ussel towards the main part of the Temple.

As soon as each of you look into the main part of the Temple, you see people running into the Temple of Gargul. Some are running headlong into the Temple, while others are looking behind them as they run. There is no danger of the party being swept up in the rush, but it's obvious that something outside the Temple has caused the people to run in seeking shelter.

Listen DC 5 Highlight to display spoiler: {"Run, Jaim! Away from the fire!," one woman says as she hurries her child along.}

There is no organized response by the acolytes, priests or other attendants in the Temple. The main doors remain open.

What does the party choose to do?

Garrett  d20+8=25
Wednesday September 7th, 2005 8:40:02 AM

Listen check: 25

"There is a fire in the city." Garrett advises his companions.

"We should help if we can, but not at the expense of our mission. Too many lives are in the balance and dependent upon our mission."

"This could be a ruse or a trap to split us up and try and get ahold of the parchment. We nee to keep the majority of the group together and with Nauthiz'Ull."

"I shall go and investigate this fire, and see if I can help the people. If one of you wishes to come with me you would be welcomed, but I think that everyone else should wait here with Nauthiz'Ull."

At that, Garrett waits a moment to see if anyone else wishes to come and then heads for the front doors. He will head out, trying to stay close to whomever comes with him so as not to get separated. After going out, Garrett will look to the sky for smoke to try and determine where the fire is, and how big it might be.

Garrett (supplemental) 
Wednesday September 7th, 2005 8:42:07 AM

Garrett's spell list:

Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Bless Water, Divine Favor, Doom, Endure Elements, Shield of Faith (Enlarge Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Spiritual Weapon, Status (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power(cast))
5-2+1 Greater Command, Righteous Might (Flame Strike)

Xenia  d20+13=18 d20+8=24 d20+22=28 d20+20=29
Wednesday September 7th, 2005 10:23:41 AM

"Um, Gar, if this is a ruse or trap to split us up, you just walked into it. Splitting even one person away is splitting us up."

"Why don't we just go outside first and see what's happening. Then maybe we can decide whether folks need help." Xenia's eye travels over the flow of people moving into the temple for sanctuary.

"From the way folks are talking, it don't look too bad. But heck, depending on what's out there, could be us needing help."

"Anyway, before we get into this mess, um, Uriel, you're from around here, right? How do you get to the temple of Alemi from here? I think we should all know that. Just in case, you know."

After securing direction. The dark rogue moves with Garret to the door of the temple. Melting into the shadows near the door, Xenia's eyes search for signs of fire. They also scan the crowd for others who might be watching for the group to emerge, that, and signs of ... ambush.

Rolls and Actions
Listen 18
Escape Artist 24 (if necessary to move against the crowd coming in the door)
Hide 28
Spot 29

Nauthiz'Ull [drew.icevein]  d20=19 d20+9=14 d20+13=27
Wednesday September 7th, 2005 11:02:36 AM

Nauth proudly receives the scrollcase and inspects it for any type of magical propoerties{spellcraft-14} before slipping it into his HHHaversack.

"Do not single me out too much wunjo, or I will be just as obvious. Plus," he says with a wink, "I would feel bad if everyone else had fun and I couldn't be a part of it."

The ranger gives his cloak to the poorest looking person in the immediate vicinity and follows the group out of the cathedral.
~~~~~~~~~~~~~
Listen=31
Spot=27

Appolo  d20+8=24 d20+11=27
Wednesday September 7th, 2005 11:34:21 AM

Appolo loks at the others"Whoe people.We are heading for the Temple of light all of us together.Let the local authorities deal with the fire.We only get invovled if we have no choce.I know it's hard,but we can't waste time getting involved in evwery crisis that comes down the pike.We have a job to do.So let's go do it."Appolo heads out and looks aroun seeking to aviod the crowd and lead the group away from the fire.

Listen 24 Spot 27.

Ashalan 
Wednesday September 7th, 2005 1:59:40 PM

"As much as it pains me to to agree with the pirate, I too feel that our larger calling is of much more pressing import for the well being of those in the entire Wold. Let us assume the local authorities will be able to handle it. If they cannot, I assume we will still be available to assist."

Almsot in contradiction to hs words, Ash's eyes gaze across the skyline trying to spot the source fo the fire, just in case.

Toros (Elixir of Hiding, Bless)  d20=16 d20=16 d20=7
Wednesday September 7th, 2005 6:04:24 PM

Following others to the outside of temple Toros returns the rug at the entrance, then takes time to retrieve an Elixir of Hiding and drink it. The liontaur shadowdancer elegantly melts into the shadows (Hide, 16+22=38), informing his friends, "I am also just going out of sight for a while. However, I will be next to you, just talk to me whenever." Hiding in the shadows, Toros investigates the surroundings for any sign of trouble for the group or the crowd around (spot 21, listen 12)

Uriel 
Wednesday September 7th, 2005 11:51:28 PM

Uriel looks relectant to leave the fire to the authorities but he shakes his head finally, "We must focus on the larger fire - the Fae King threatens to consume the entire world. I have learned the hard way in my experience not to split off the party. Please reconsider this."

Market on Fire! (DM JohnP)  d20+7=26
Thursday September 8th, 2005 8:49:19 AM

After Ussel's departure and seeing the townspeople rushing into the Temple, the party debates what to do. Some argue for investigating the fire, some for proceeding directly to the Cathedral of Light.

Uriel has a pretty good idea of how to get to the Cathedral from the Temple of Gargul. The party could walk, but taking a water taxi, or two, is probably faster.
Main Plateau City page. The Cathedral of Light is the large island in the river on the west side of the city.
Where you are now

Nauthiz'Ull accepts the responsibility of carrying the parchment and places it into his amazing HHHaversack, knowing that he can grab it whenever he wants.

As the party moves through the entrance hall and out of the Temple, they can plainly see the source of the fire. One of the booths in the market is on fire, with flames licking at the posts of the awning and smoke billowing up into the air.

Looking more closely, the party realizes that it is the bookseller's stall that is on fire. Flames are leaping from the stacks of books and writings and Teufel is running madly about with flames on his clothing and hair. One of his neighbours tackles him and extinguishes the flames, while the other vendors are trying to extinguish the flames and prevent them from spreading to their own stalls.

From the ground, Teufel looks towards the Temple of Gargul, directly at the party. He pushes himself to his feet and points at the party. "They did it. Call the guards! The heroes set the fire! They insulted me, I refused to sell to them and they set the fire."

The attention of the crowd is drawn to the party as they stand in front of the doorway to the Temple. Teufel continues to shout, "They accused me of cheating them! Said they'd teach me a lesson!" Two patrols of the City Guard, a total of six guards, clatter up in their full plate armor and look back and forth between the party and Teufel.

Appolo, Nauthiz'Ull, Toros and Xenia Highlight to display spoiler: {Beyond the crowd, you can see one of the Red-cloaks smirking at you, tossing off a mocking salute. Then he moves back into the crowd and disappears.}

At a command from one of the guards, each patrol of three Guards moves towards the party and Teufel. The merchant turns to run and three Guards charge after him.

The patrol approaches the party, two of them clutching their halberds while the third draws his longsword. All three of them look at the party, trying to judge their strength. However, their eyes slide over both Xenia and Toros, not seeing them in the shadows. The one with the drawn longsword barks a command, "You're all under arrest! Hands away from your weapons, and come with us!"



Xenia 
Thursday September 8th, 2005 10:34:38 AM

Those framble macking polly pumpers!

Xenia watches the Red Cloak walk away all smirky faced and leaving this mess for the group to handle. The dark rogue is torqued. But no way to link this thing to the Red Cloaks. Yet.

She stomps down out of the shadows, hands on hips.

"Alright you guys," the slim dark dressed girl appears from nowhere and addresses the guards, "lets think this through before we go taking anyone anywhere, alright?" The rogue throws back her cloak to show her hands. Guards are always touchy about hands.

"See that guy," she points at the fleeing bookseller, "why do you think he's running away if his books are burning and he's got the folks who done it right here? Huh?"

"'Cause we ain't the one's who done it."

"He tried to cheat us, and we called him on it. We caught him trying to cheat us, and we can pull a dozen of these folks around here to prove it. That's a grudge. That's a grudge that he's got against us, and that's why he's fingering us for it."

"Personally, I think he set fire to his own books. But whoever did it, it wasn't us."

"So, why don't we get his plompy little butt over here and ask him a few questions. Like, if he's the injured party, why is it he's running away? We're not gonna run. And we're not gonna fight. 'Cause we're innocent. Lets see if he can say the same."


Garrett 
Thursday September 8th, 2005 11:27:30 AM

"And additionally my good man, we have been in the temple of Gargul for quite some time now, and our presence there can be vouched for by those inside. This fire started most recently and even the people fleeing it saw that we were already in there when they entered. Please let us not jump to hasty conclusions regarding arresting the innocent."

Garrett's voice turns a slight bit more forceful. "I am a priest of Domi sir, and one of my friends here(Pointing to Uriel) is a Paladin of Domi. Surely you would not even consider that we would set a fire that could endanger half the city over some silly little bookseller trying to make a few extra gold."

Ashalan 
Thursday September 8th, 2005 1:49:17 PM

Nodding in agreement to the qick thinking of his friends, raising his empty hands to show no threat Ash steps forward to add his own two cents.

"My companions have the right of it, we have played no part in this unfortunate occurance. I have faith that with a few moments of quiet discussion our innocence will be readily apparent and you good fellows will be free to apprehend the true culprit."

Appolo 
Thursday September 8th, 2005 7:32:34 PM

Appolo just drifts back a bit and remains quiet.He let's the others do the talking.

Toros  d20=1
Thursday September 8th, 2005 10:05:51 PM

No need for him to reveal his presence, Toros thinks, but his presence does not think like that and accidentaly drops the Prayer Book on the ground in front of Uriel. Would there be no need for Toros to hide any more (hide natural 1, +22, 23)?? Even this book could be used as an evidence to prove he and his friends are innocent or guilty!! Would his friends or the guards notice the book or the Toros??

If you want to know the answers of these questions, wait for the next posts of his friends, DM and Toros... To be continued... Cut! And Commercial!... Woldian Weekly, your 5 Minute Fix every weekday!...

Nauthiz'Ull [drew.icevein]  d20+13=21 d20+12=28 d20+4=20 d20+5=25
Thursday September 8th, 2005 10:32:37 PM

A look that crosses between a grimace and a smirk is returned to the Red Cloak as the ranger has a feeling that the Red Cloaks will get their deservance in the near future. His ice blue eyes dart from one spot to the next as he tries to take in the entire situation {spot-21, listen-28, gather info-20}.

The lithe frame of the ebony man stands strong and sturdy, knnowinng that he will not be pushed around or threatened by these lowly guards.

"I think that you all ought to listen to us, for everyones safety." These words came out with a tone of caution towards to guards, along with a voice that could frighten a ghoul {intimidate-25 NAT 20!}.

Uriel  d20+6=18
Friday September 9th, 2005 1:34:17 AM

Uriel steps forward also to speak, "On my honor as a Paladin of Domi who has stood fast against many problems within this city, I nor my companions burned the bookseller's books. Also, we just exited from the Temple whereas the fire has been burning longer than a few seconds from its intensity and size."
{Diplomacy:18}

Syr 
Friday September 9th, 2005 3:20:35 AM

The elf growls about more delays, "Guys, I hate to interrupt but don't lose sight of the bigger picture, we are in a race and I'm betting those red cloaks are ahead of us... I'm all for taking off right now for the temple and leaving one behind to explain our innocence."

(OOC: Sorry guys, first computer then Katrina issues, no big deal just time consuming)

The Guard (DM JohnP)  d20+14=27 d20+6=12
Friday September 9th, 2005 9:01:59 AM

Across the boulevard, the vendors seem to have extinguished the flames licking at the contents of the bookseller's stall. Smoke still hangs in the air but it is now being moved away by the gentle breeze.

In front of the party stand the three City Guards. The one with the longsword listens to the arguments put forward by Xenia, Garrett and Ashalan. He looks ready to reply when Nauthiz'Ull speaks up. Gripping his sword more tightly, the Guard does reply. "Don't try to push your weight around, son, where it's not wanted." The two Guards bearing halberds bristle at Nauthiz'Ull's tone but take no action.
Level + WIS check to resist Intimidation = 27

Uriel's words mollify the Guards and they seem to relax.

"Okay, why don't you come along to the Constable's Castle. Teufel is, ah, known to us. And he did run off."

He makes a motion and two nondescript people come from the crowd, a male human and a halfling woman. He moves aside somewhat and has a quiet conversation with them.

Listen DC 11 Highlight to display spoiler: {Gesturing to the halfling woman, "Lyde, find out from the neighbours what happened at the bookseller's stall. Meet up with us at the Castle."

The halfling replies, "Okay. It would be the first time he ever did something like this, but ...," and she shrugs.

The Guard turns to the human. "Makin, see if anyone inside the Temple will vouch for their story about being inside."
}

The two people, who are probably Constables, move away. The halfling heads into the market while the human goes into the Temple.

The Guard turns back to the party. "I'm Breknar. Will you come with us?" He motions to the entire party, including Appolo and Syr but somehow overlooking Toros.

Location of Constable's Castle



Xenia  d20+13=29 d20+20=26
Friday September 9th, 2005 10:02:51 AM

Xenia rolls her eye. She gives her big fur wearing companion a look that says, Men! Sheesh, always trying to swing a bigger one!

"Excuse me, Mister Officer Sir," she adds as she picks up the conversation between the one city guard who looks like he's in charge and his two investigators, "I also noticed one of them Red Cloaked guys of Gargalus. They didn't like us going into the temple earlier. And he was standing next to the stall you see, and when we came out, he gave us this sort of look like, 'frang you and goodbye' if you pardon me saying, and then he took off."

"Dunno if they could have started the fire, or been working with the book guy or something, but you might have your folks check up on that too. Maybe someone saw or hears something."

"Or maybe ... " The rogue runs her eye over the crowd. If they're lucky, Smirky-Face might have stuck around to watch and gloat.

While she's looking, a thought occurs to her.

"Constable's Castle, huh? That's on the way to the Temple of Alemi, isn't it? Sounds like just the way we're looking to go."

Rolls and Actions
Listen 29
Spot 26


Appolo  d20+10=26 d20+8=12
Friday September 9th, 2005 3:45:48 PM

Appolo overs the conversation with the two people and follows along quietly while keeping a sharp eye out for trouble.His hands restingon the hilts of his swords underneath his cloak.

Ashalan 
Friday September 9th, 2005 5:10:18 PM

Glad to see that things appear to be working out peacefully, Ash steps back and prepares to follow the group.

Whispering to Uriel, " They seem to like you, perhaps on our way to the castle you could convince them to let us go... hopefully before we reach the Temple of Light."

Garrett 
Friday September 9th, 2005 5:25:55 PM

hearing Xenia's words about the Constable's castle being on the way to the temple of light, Garrett thinks it a wise idea at this time to placate the city guard.

"We will come with you to the constables castle. When we get there would it be possible for most of us to continue on to the temple of Alemi? We have some very pressing business there. One of us would be able to answer all the same questions you would ask, as we were all together."

Toros  d20=17 d20=1
Friday September 9th, 2005 8:35:40 PM

Thanking Wardd that he still remains unseen, Toros picks up the book from the ground and starts following the group to the Constable's Castle. (Hide, 38) He searches the surroundings with the hope to see any of the red-cloaks around, however when he turns his eyes the sun enters his eyes, causing him to see hardly anything. (spot, natural 1, 5)

Breknar's Company  d20+6=26
Sunday September 11th, 2005 6:32:31 PM

Taking the group's actions for consent, Breknar moves away from the entrance of the Temple of Gargul. Glancing back to ensure that the group is following, he moves to the east towards the river. The other two Guards fall in behind the party.

Toros and Xenia do not see any Red-cloaks or anyone else paying more than normal curiosity to the party and the guards.

When they get to the river, Breknar pulls a whistle from his tunic and puts it to his mouth. A piercing squeal issues from it as the Guard turns to the party. "Our ride will be here soon."

Anyone looking out to the river sees a launch move across the current and towards Breknar and the party. As is pulls up to the shore, the blazon of the Plateau City Guards are visible on the boat. Breknar speaks again, "Just step in and we'll head downriver to the Constable's Castle." Standing aside, he waits for the party to enter the boat. There's room for everyone.

DM Note - Toros, if you choose to remain hidden and enter the boat, you need to make Move Silent, Hide and Balance checks against DC26. If you want to stay hidden and not enter the boat, you'll have to go through city streets to meet the party later.

Once every member of the party is seated in the launch, the Guards enter and the boatmen push off. Moving downriver with the current, the boatmen do little more than maintain steerage so that the launch can avoid the many other small boats on the river. It's clear that this is a much faster way to get about the City.

After a short while, the river rounds a bend and a gleaming white temple can be seen on an island in the centre of the river. Once it's in sight, the boats moves towards what is now the west bank. It puts in at a dock where several other Guard launches are moored. The two silent guards disembark and wait for the party to come along. Breknar disembarks and moves into the city towards the high walls than can be seen ahead. After threading through some streets, he points and announces, "Constable's Castle. That was the Temple of Light back there on the island." The party judges that it is no more than a five minute walk to the Temple of Light.

Breknar leads the party through the open doors of what it, for all purposes, the headquarters of the Constable's and Guards. The party is lead into a waiting area, which is much better than cells. The chairs aren't comfortable but it's better than a cold stone floor.

"Cool your heels here, it will probably be a while until the others round up Teufel and get him here. Want anything while you're waiting?," Breknar asks. "If you do, knock on the door and ask the guard." With that, he closes the door.


Xenia  d20+15=17 d20+13=17
Sunday September 11th, 2005 9:41:51 PM

"So close, and yet so far," Xenia says to no one in particular. "Least we didn't have to walk.

"Hey. Could be worse," the dark rogue grins at her fellow companions. "They coulda taken all our stuff. Mean's they trust us a bit. Mostly. Doncha think?"

Out of professional curiosity, she eyes the hinges and the other hardware on the door. Removing some slim picks from a vest pocket, she probes the lock a bit, just enough to tell how good it is. Kinda distracting though, with everyone else in the room with her, and some of them being paladin types who aren't too approving of this sorta stuff. With a sigh, she gives it up, puts her tools away, leans up against the wall and crosses one leg over another.

Rolls and Actions
Search 17
Open Lock 17

Nauthiz'Ull [drew.icevein] 
Sunday September 11th, 2005 11:17:07 PM

Watching the city float by, Nauth marvels at the sights yet again. The sensation of floating rarely feels normal to the arctic man and this ride sets an uneasiness in his stomach.

As they reach the constable's quarters Nauth watches the silent guards intently, eyeing them severly. As they sit in the room waiting Nauth tries to figure out what has happened thus far.

"Do you think it would be possible for a couple of us to head to the temple while the rest of us wait?"

Syr 
Monday September 12th, 2005 2:14:05 AM

Sitting idly in the boat he watches the city pass by.

Once they make it to the castle, Syr watches Xenia work with ease and then casually goes over to the door. Having witnessed this before he is unsurprised by her actions. Whispering, "Shouldn't you have checked to see if it's locked first?" He knocks once and then tries the door. Whether he opens the door or a guard from the outside, he requests some water for the group while they wait. He also takes the opportunity to peer through the opening to see how many are watching them.

Uriel 
Monday September 12th, 2005 8:01:36 AM

He nods about the guard's comfort of him but whispers,"not here wait til we get the Castle."

Uriel shakes his head at Xenia's antics but says nothing.

To the group, "The Guard has a good reputation in the city they are known for dealing fair, we should be fine."

He sits back in a chair and closes his eyes while he waits.

Garrett 
Monday September 12th, 2005 8:15:51 PM

"Guess we're waiting. I don't think we've seen the last of the red cloaks."

Garrett sits and looks impatient as we wait for the constable

"Those guys got a little payback coming."


Toros  d20+8=19 d20+8=27 d20+15=30 d20+22=38 d20+3=9 d20+3=12
Monday September 12th, 2005 8:23:24 PM

Continuing the journey by boat is truely unexpected for Toros. He has to do something but what? There is no time to think, just act He takes one step to the boat, and the weight shift could be noticed by everyone(balance 19<26). The Liontaur quickly takes another step to re-balance, and hopefully the guards would think that the sudden weight shift was due to the sudden wave came from another bigger boat. (burned one hero point and rerolled (balance 27>26). Continuing to move silently and hide is easier for the liontaur (move silently 30, hide 38) and everything seems to be OK for now.

Once again on the ground, Toros again starts following the others. However once in front of the Constable's Castle, he hesitates to enter the building together with them and starts waiting at the gate. He tries to determine whether casting another Message spell would be useful to communicate with the others inside (what is the distance between Toros and others, could the message find its way through openings etc) (wisdom check 9). He will also try to evaluate his chances to sneak in without being noticed, if he has to (how many guards are waiting outside, are the doors open etc).... (wisdom, 12)

Interview Over (DM JohnP) 
Monday September 12th, 2005 11:14:19 PM

The group waits in the interview room for a short period, interrupted by a guard passing a pitcher of water and several cups into the party, as requested by Syr. After sitting quietly for perhaps thirty minutes, as counseled by Uriel, Breknar returns to the room. Xenia manages not to get hit by the door when it opens. Nauthiz'Ull had been dissuaded from asking to leave.

"It seems that Teufel managed to find a hiding spot from the Guards, so we haven't spoken to him yet."

Looking around at the party for reaction, he continues. "The constables did talk to people in the market and the Temple of Gargul who confirmed your story. So, as far as I'm concerned, you're free to go."

As Breknar steps back to the door, he turns and addresses the party again. "Don't take the law into your own hands if you find Teufel in town. There's laws against public brawling, and anything else that you might think to do." With that, the Guard opens the door. "Either of the Guards here can show you out."

==============================================

Meanwhile, Toros has been lurking outside the Castle. Wondering what to do ... trying to decide where to go. Those two Guards at the entrance look too alert to try sneaking past them. And, besides, what police station wouldn't have some kind of magical detection for just this sort of thing.

He's not waiting too long before he sees the party return.

==============================================

Once the party is ready to depart, one of the Guards does show them back to the entrance to the Constable's Castle.

Looking to the west, the towers of the Temple of Light can be seen gleaming with reflections of the sun. As expected, you could walk there in a couple of minutes. Moving in that direction, it's not long before the party crosses a bridge linking the island to the main part of the City.

Besides the worshippers crossing to the island, there are people seeking healing and curing and groups of people who seem to be heading in or out of the building to visit sick or ailing relatives. The city residents provide a simple clue to the location of the main entrance of the temple.

The entrance hall contains many people moving in and out of the Temple and several people wearing the robes of Alemi. Some of these people are leading people further into the building, while others are performing menial tasks such as cleaning. There are even a pair of acolytes, you guess, sitting behind tables.

Appolo 
Tuesday September 13th, 2005 1:02:00 AM

Appolo remained quiet the whole time following the others out to the Temple of light.Once in side he steps up to the Acolytes"Hello my name is Appolo.My friends and I are researching apiece of parchment we hve and it's orgins.Who would we talk to about such a thing/"He smiles warm and friendly like at the acolytes.

DM JohnP 
Tuesday September 13th, 2005 7:37:01 AM

I'm switching to night-time (9:00 or 10:00 p.m., Wold time) posts for this week because of my work schedule.

Next week, I will stay on night-time posts. I'll be on my normal work schedule, but it will be easier that way.

I'm scheduled to start working 12-hour shifts in the last week of September, unless there's a contract settlement first. I don't know my shift schedule yet, but you might see posts from me at really strange times. I will try to keep posting once a day.


Xenia  d20+20=21 d20+13=29
Tuesday September 13th, 2005 10:26:57 AM

The Law is just like another Gang, Xenia ... Or so Da always says. ... They're bigger than most, sure. But, in the end, they can be worked in the same way as any other gang. Get used to them. Get to know them. They're not so bad, really.

And Da was right. As usual. Xenia walks out of the Constable's Castle (What a name ...) and into the sunlight. She looks around for signs of those Red Cloaks. But the city is wondrous, and one can't blame a girl for dropping her guard and looking around at the scenery a bit every now and then, can you?

Entering the Temple of Alemi the girl rogue stands back and lets Appolo be the 'Face'. Stepping up next to Syr she whispers, "Betcha Belkie woulda loved to have seen this, huh?"

Rolls and Actions
Spot 21 (Nat 1)
Listen 29

Ashalan  d20+5=23 d20=18
Tuesday September 13th, 2005 4:20:23 PM

Ash remains quiet as justice prevails. ash feels that the guiding hand of Almei is watching over them. And thus is eager to get to the temple of light to pay his respects.

Upon entering the temple, Ash detaches himself from the group, pays his respects to the acolytes and approaches the shrine for some quick prayer time.

Having paid his respects to his God, Ash scans the Temple hall for someone who can help them. (Spot: 23, Knowledge Religion: 18)


Syr  d20+11=31
Tuesday September 13th, 2005 5:47:18 PM

Syr grins in response to Xenia's comment, "Too bad he had to take off."

Syr scans the room looking for anything of out the ordinary (Spot natural 20 to balance out Xenia's nat 1)

Nauthiz'Ull [drew.icevein] 
Tuesday September 13th, 2005 6:30:04 PM

The tall many runs a few fingernails along his jawline, scratching at the stubble spotted here and there.

"Alemi has many followers it seems. Wunjo, how does this place make you feel? I am at odds here, perhaps because I know too little about this god to know his intentions."

Nauth walks around taking in everything that he can; partly to satisfy his curiosity and partly to know figure out what is going on.

Aralius Archive Acolyte (DM JohnP) 
Tuesday September 13th, 2005 10:57:54 PM

Appolo approaches one of the acolytes seated at the tables and inquires about the parchment. The acolyte looks up and studies Appolo briefly. The acolyte notes that Ashalan, a fellow follower of Alemi, accompanies the rogue. "You'll want Aralius, he's the one assigned to the archives right now. If you and your friends will wait, I'll send someone for him." He summons one of the novices performing menial tasks and tells the young elven woman to take the party to the archives.

Xenia and Syr reminisce about past companions as they walk into the Temple of Light. Syr noticed that the novices and acolytes in the entrance area are watching the party, perhaps expecting something to happen, and they were whispering.

Nauthiz'Ull quietly studies the temple as he walks, trying to determine the difference between it and one devoted to Gargul.

The party passes down the main corridor then turns right at the first intersection. Going past several closed doors, the novice leads them to a double set of oaken doors. Opening one, the young elf motions them through. "Brother Aralius is at the desk, inside."

The party enters a brightly lit room filled with desks. A small number of acolytes and novices stand at the desks, working with documents. Close to the door, a severe looking young human is seated behind a heavy desk. The acolyte looks at the party, taking in their varied garb and professions. "What is it? I don't have time to be interrupted every time some group of adventurers finds an old document? This is the second time today!"

Looking back and forth, he continues. "Well, what do you want? Obviously, it's something too complex for you to understand."

Uriel 
Tuesday September 13th, 2005 11:11:20 PM

Uriel whistles at the man's comments and says simply, "We do understand courtesy and patience, though good Sir." His delivery is even and polite as he continues.

"Do you think you could help us understand the meaning of this? If you do understand it, you might notice a coincidence with the events that have been happening in the city and the wider world and one of the people on the drawing. You might also understand that there is good reason for people to be curious about this sort of connection and other things it might mean..." Uriel let's his voice trail off as he looks at the man.

Toros  d20=7 d20=3
Tuesday September 13th, 2005 11:50:59 PM

Still not showing himself (hide, 29, move silently 18), Toros lets his friends know that he is around and follows their interactions.

Garrett 
Wednesday September 14th, 2005 1:41:18 AM

"The second time today? that does sound a little odd. Perhaps the documents are related or similar somehow. If you could kindly assist us with this perhaps it will shed light upon the situation."

"Garrett gives the man a friendly smile "And truly sir, we would have no wish to disturb someone as obviously busy as you were it not very important. do you think you might find a way to take a few moments from your other work?"

Xenia  d20+3=5
Wednesday September 14th, 2005 8:34:59 AM

"Second time! Xenia's copper brows raise in alarm. "These other guys, they didn't happen to wear red cloaks did they? Did they say, I mean, actually *say* that they had a parchment? Or were they just looking for a parchement? Did you give them anything? How many of them were there? Where did they go? Did you see which way they went?!?!?!?"

Sometimes things just kind of take on too much urgency to ask nicely, and they all just kinda spill out at once. *sigh*

Rolls and Actions
Diplomacy 5 (nope)

Nauthiz'Ull [drew.icevein] 
Wednesday September 14th, 2005 11:19:25 AM

The ranger enters the archives with fluid steps. He removes the scroll case from his HHHaversack and pulls the parchment out from within it.

"The questions that this little lady asked are of great importance sir, would you be kind enough to answer them?"

The ranger lays the drawing ouut on the table in front of the archivist.

Appolo  d20+9=22 d20+10=18
Wednesday September 14th, 2005 10:01:07 PM

Appolo agian steps back, watches and listens.He allows the others to do the talking as they step forward.

Listen 22 Spot 18

Archives of the Temple of Light (DM JohnP) 
Wednesday September 14th, 2005 10:09:30 PM

After Nauthiz'Ull produces the parchment, Aralius carefully pushes the ranger's hands aside. "Careful! Careful! This is an old and very delicate document!"

He turns his attention to the parchment. Anyone close can hear him muttering to himself, "Adventuring philistines! Don't know how to handle an old document!"

The questions of Uriel, Garrett and Xenia cause Aralius to look up at them. He overlooks Toros lurking just inside the doorway.

"I told that other group, the followers of Marteaus who also wear the Red Eye of Gargul. Why don't you talk to them?" Looking at Xenia, he continues, his voice rising slightly. "I don't have time to answer questions like that! Why would it matter how many of them were here? They were even more impolite that you, if that's possible."

Anyone watching the room will notice the acolytes and novices nudging one another, and pointing the party speaking with Aralius. It seems that Aralius' little tirades are a source of amusement to his juniors.

Aralius gets louder still. "I'll tell you exactly the same thing that I told them. I'll even say it slowly using small words, so that everyone of you understands it."

"I found this parchment in some new records, saw the Gargalus name and decided to send it there. It's old, but it doesn't have anything to do with Alemi so I didn't bother cataloguing it. We were sending some other books over to the Temple of Gargul, so I just added it to that carton."

As he says this, a female gnome looks out from a door across the room. She seems to overhear his words and approaches the party. She emerges from the office and the party can see that she is dressed in the robes of a full cleric of Alemi. She comes up to Aralius' and issues an order, "Aralius! Maybe we should go to the Master of Acolytes and tell him that you need to be instructed in the virtues of humility. Again."

After Aralius moves away and out into the corridor, the gnome looks up at the party. "Please excuse Aralius. He is brilliant, but does not yet fully understand and accept the place and purpose that Alemi has for him."

"Please wait here, and I will return to explain further." The gnome makes a polite bow, then follows Aralius out into the corridor.

The party has barely waited before they hear a commotion through the open door to the hallway. Anyone investigating realizes that something is happening at the main entrance to the Temple of Light.

Toros  d20=11 d20=11
Thursday September 15th, 2005 9:21:02 AM

Still hiding in shadows Toros moves closer to the main entrance to see what is going on, with a feeling mixture of caution and curiosity. What is it this time, blue cloaks, flooding?

Toros - OOC, Rolls 
Thursday September 15th, 2005 9:22:42 AM

Hide check 33, Move Silently check 26.

Xenia  d20+22=35 d20+22=26 d20+20=21 d20+13=28
Thursday September 15th, 2005 11:46:42 AM

Xenia's got a word or two for Mister I'm-So-Temple-Of-Alemi. Adventuring philistines! Now where's he get off with that?!?! Deserves a punch in the mouth, Alemi or none.

"And maybe you should ask him to teach you a thing or two about the virtues of not calling folks names too," she hisses at the man as he goes past.

The gnome woman goes a long way to calming things with the flame headed rogue. But, one thing leads to another, as they say. Commotion goes on outside door, rogue has curiosity piqued.

"'Scuse me," she apologizes, "I'm gonna see what that's about. Be right back."

Then Xenia fades into shadow. Maybe she's still a bit steamed at that Acolyte Guy, or maybe there's just not much to see. Still, on her way, Xenia hears something where something ought not to be.

"Toros?" she whispers into the darkness. "Is that you?"

Rolls and Actions
Hide 35
Move Silently 26
Spot 21 (Nat 1)
Listen 28 vs Toros Move Silently of 26

Appolo  d20+9=25 d20+10=16
Thursday September 15th, 2005 2:47:27 PM

Appolo is about to give the isolent acolyte a serious piece of his mind,when the cleric comes out and drags him off.Good thing for the acolyte.

Then theres a commotion at the entrance.Oh great he thinks as turns and follows closely behind Xenia.Watching and listening as usaul.
He is hoping it's some fool starting trouble,that little punk has teed him off sligthly.

Listen 25,Spot 16.

Garrett 
Thursday September 15th, 2005 2:51:56 PM

Garrett follows the others to check on the commotion. "This should be interesting. I'm sure that somehow the city guard will get involved."

Uriel 
Thursday September 15th, 2005 7:00:51 PM

"I am sure we will be suspected again," Uriel says sourly. He moves to see the commotion as well

Unwanted Guests at the Temple of Light (DM JohnP) 
Thursday September 15th, 2005 10:38:42 PM

Most of the party leaves the library, intent on investigating the commotion at the entrance. Xenia catches a slight sound that is the hidden Toros trailing the party. Garrett and Uriel are simply curious, while Appolo may be spoiling for a fight.

Once the party reaches the main entrance of the Temple of Light, they can clearly hear some shouting. Armed Temple guards are blocking the entrance while the acolytes and novices are scurrying back into the Temple. Outside, the party can see a group of the Red-Cloaks. There are several men and women openly wearing Constable's badges with them.

Roll Spot vs. DC 15 Highlight to display spoiler: {Your observant eyes see that Teufel, the bookseller, is in the middle of the Red-Cloaks.}

Spot vs. DC 20 Highlight to display spoiler: {Two of the Red-Cloaks seem to be holding Teufel.}

One of the Constables says, in a loud voice that carries to the party, "We're here investigating an accusation of arson! Turn over the people that the victim has described!"

A priest shouts back, "This is the House of Alemi! No one will be arrested here unless our gaurds feel it is necessary!" The Red-Cloaks press forward, jostling the Constables closer to the entrance and the Temple guards. The priest continues, pointing at the Red-Cloaks, "Do not come closer, Followers of Marteaus!"

From outside, the party members can hear someone shouting, "Fetch the Guard! Fetch the Guard!"

Toros and Xenia notice that the gnome cleric is approaching from behind them with Aralius in tow. The human bends down to the gnome and whispers something to her.
Listen DC 25 Highlight to display spoiler: {Them! The ones in the red cloaks! They're the ones who threatened me earlier!"}

The gnome comes closer. "I'm Silvyre, Cleric of Alemi. Aralius tells me that those followers of Marteaus out there were asking about the same document that you were. Did someone tell or suggest that you come here?"

** THUNK ** "Ahhhh! Push them back! Don't let them in!" ** CRASH **

The party, Silvyre and Aralius hear the sounds of fighting at the entrance. Aralius responds by running further into the Temple.

Silvyre calls, "Come quickly!", and starts to move back towards the library where she met the party.

===========================================


What does the party do?

Specifically:
Nauthiz'Ull - did you stay in the library to retrieve the parchment, or leave it there to come with the others?
Syr and Ashalan - did you stay in the library or come with the party?


Toros  d20=13 d20=11 d20=17 d20=9 d20=12 d20=13
Friday September 16th, 2005 1:46:46 AM

Toros whispers back to Xenia, not knowing where she is (Toros's spot and listen checks are lower than Xenia's hide and move silently checks):

"Yes I am here... Do you see what is going on outside? The red-cloaks are holding Teufel! (spot 22>20, DC) What should we do now?"

Focusing on what is happening outside Toros does not seem to pay attention to what the Clerics are talking (listen, 14<25 DC). In fact, when they approach to the gate he still remains to stay hidden (hide, 34; move silently, 28)

Do the clerics see Toros?

Dm JohnP - Nope, they were too distracted by the fighting to bother looking into the shadows.



Toros - OOC 
Friday September 16th, 2005 1:48:43 AM

May do a second post, depending on the actions of the other party members...

Xenia  d20+22=38 d20+22=24 d20+20=38 d20+13=21
Friday September 16th, 2005 7:57:42 AM

"Yup," the dark rogue replies from her place within shadow. "In fact, I just heard that little drip Aralius say that these are the ones that were here before."

"Now, you gotta ask yourself, Toros, 'Why are they back?' And 'Why are they back with Teufel?'"

"Now, Teufel's a bookseller and must know *something* about books. But, they're here with Constables, so I don't think it has anything to do with Teufel, you know, identifying any books for them."

"And that leaves *us*. They must be here for us. Teufel musta run to the Red Cloaks after the fire. Then they must have gone to the Constable's Castle and found out that we were interested in coming here. They wanna cause us more grief."

"I guess that makes us kinda responsible for this mess ... "

Silence for a moment.

"Tell you what, gather the guys together and take them back to that library room. If the Red Cloaks don't see us, and the Alemis don't let them in, then, maybe we can avoid the whole problem. I'll wait here and watch them. If a fight breaks out, I'll run back and get you guys, and we can clean their clocks."

"Make sure the parchment thingy is safe, 'kay?"

Rolls and Actions
Hide 38
Move Silently 24
Spot 38
Listen 28


Garrett Jax (AC: 27, HP:80/71) 
Friday September 16th, 2005 8:26:06 AM

Garrett looks back at Sylvire heading towards the library. "The followers of Marteus are attacking the temple of Alemi. There is only one place I'm headed and it Ain't back that way. These guys need to be handled."

Garrett casts Divine power upon himself and takes a 20' move out toward the fight, pulling his sword as part of the move.

Divine Power: +2BAB, +6STR, +9hp's. lasts 9 rounds.

Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Bless Water, Divine Favor, Doom, Endure Elements, Shield of Faith (Enlarge Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Spiritual Weapon, Status (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power(cast), Restoration (Divine Power(cast))
5-2+1 Greater Command, Righteous Might (Flame Strike

DM JohnP - I will post / e-mail a combat map tonight.

Toros - second post 
Friday September 16th, 2005 8:47:05 AM

"OK, but I do not understand why the constables are with them, arent we freed of all charges, when we visited the Constab..."

Before Toros is able to finish, sounds of fighting at the entrance interrupt his words.

** THUNK ** "Ahhhh! Push them back! Don't let them in!" ** CRASH **

He watches the red-cloaks and constables' fighting with the guards of the temple with worried eyes. What they do here is so different from how they did in Gargul's Temple. I wonder what has changed!"

"I think it is too late to avoid the problem, Xenia, it seems they will be here in a minute... and the temple may need our help... if any one is injured we would be the ones responsible for that..."

...I wonder what the others will want to do, though... Burst into worries, Toros looks back to see what the other party members are doing.

DM JohnP 
Friday September 16th, 2005 8:56:30 AM

I understand that Syr has more Katrina related connectivity issues. Since Garrett is defending the Temple of Light, can someone volunteer to sub for him? I will send the character sheet to the volunteer.

Al - OoC 
Friday September 16th, 2005 10:02:14 AM

I'm subbing for Syr in the Crimson Shields Game, John. I can sub for him here as well.

Nauthiz'Ull [drew.icevein]  d20+10=28 d20+10=28 d20+13=29 d20+12=28
Friday September 16th, 2005 1:24:32 PM

As the others rush out of the room to find out what is going on, Nauth calmly rolls the parchment back up places it gingerly into the scrollcase. After storing the case in his HHHaversack the ranger slides out of the library and heads to a place in the temple where he can see outside to where the commotion is taking place (hopefully a balcony type thing).

His eyes flash like that of an eagle as he surveys the scenario. He rushes to find Garret and when he sees the drawn sword the rnager unshoulders his bow and immediately nocks an arrow.
~~~~~~~~~~~~
Hide-28
Move Silently-28
Spot-29
Listen-28

Appolo 
Friday September 16th, 2005 7:11:00 PM

Appolo moves forward with Garret"Im with ya my friend.These guys need to be put down."Appolo draws his sword and moves as he nears the entrance.

Map (DM JohnP) 
Friday September 16th, 2005 10:35:46 PM

Here is the map for the first combat round.

Appolo, Garrett, Nauthiz'Ull, Toros, and Xenia have posted and moved already.

If Appolo wants to move further he has another 10' (move) or 40' (double move) to go.

Map - Round 1

Syr (Sub/Al) 
Friday September 16th, 2005 11:07:28 PM

Syr's eyes narrow in disapproval. He emerges from the midst of his companions and streaks across the temple floor with his characteristic startling speed. Moving in amongst the guards of the Temple of Alemi, the short elven monk.

"State your business now, or leave," he Syr says, his words belying his size. "The followers of Alemi don't look like they want you in here. And we're here to help them make sure you don't get in."

Movement and Position
Double Move to H16

Toros - OOC 
Friday September 16th, 2005 11:43:32 PM

John, I was thinking Toros was a bit in front of the main group. Could we please place him to U-T 20-21? Would you also allow Toros to retrieve his magic missile wand as a part of his movement or action, observing that his friends are getting ready for the upcoming encounter.

Also could you please tell whether there is enough plant for Toros to cast entangle outside the gates?

Thank you...

DM JohnP - The DM post will contain that information.

Uriel 
Sunday September 18th, 2005 9:14:52 PM

Uriel will cast Bulls Strength while he moves up next to Apollo and Garrett. He will also draw his two-handed sword.

DM Apologies (JohnP) 
Monday September 19th, 2005 7:29:33 AM

I missed the post last night (tabletop gaming will do that). I will post this afternoon / tonight for the combat round.

Fight at the Temple of Light - Round 1 (DM JohnP)  A1 d20+10=21 A2 d20+9=13 A4 d20+6=25 d20+1=18 d8+2=9 A5 d20+6=23 d20+6=7 d20+1=2 R1 d20+16=24 d20+11=31 d20+11=25 d10+6=13 2d10(2+6)+12=20 d20+9=20 d20+9=23 R2 d20+16=35 d20+11=17 d10+6=16 R3 d20+16=22 d20+11=26 d10+6=16 d20+9=25 R4 d20+16=20 d20+11=15 d20+3=5
Monday September 19th, 2005 1:28:59 PM

The fight outside the Temple of Light continues, with more crashing and banging of arms and armor.

Toros and Xenia lurk in the shadows near the hallway leading to the library. Toros has his Wand of Magic Missiles in hand, ready to shoot something. Looking outside, there is no grass growing between the paving stones but there are some lovingly tended flower beds nearby.

Garrett Jax, Priest of Domi, will not stand to see the Temple of Light profaned by the red-cloaked followers of Marteaus. He casts Divine Power on himself and moves forward towards the doors, drawing his longsword as he moves.

Nauthiz'Ull, follower of Gargul, also can't stand to see the heretics profane the Temple of Light. He finishes packing the parchment into his HHHaversack and draws his bow.

Appolo draws his sword and moves to stand beside Garrett.

The monk Syr moves forward, joining the melee raging in the entrance of the temple. He finishes standing just in front of a young human woman wearing shining full plate and he feels heartened by her presence.

Uriel casts Bull Strength on himself and moves forward to join Appolo and Garrett.

Ashalan stands, contemplating his options.

=========================================

The Temple Guards move forward, trying to keep the Red-Cloak followers of Marteaus and Gargul from the Temple.

The first guard, A1, casts a net at the nearest Red-Cloak R1, draping it over the Red-Cloak. He keeps hold of his net while readying a quarterstaff with his other hand.

The second guard A2 is lightly dressed and unarmed. She issues a cry and launches a powerful strike at the Red-cloak to the south R2 and misses badly.

The guard standing behind Syr A3 attempts to cast a spell. However, one of the Red-Cloaks in the rear row (R8) makes similar motions and a clash of magic occurs over the heads of the combatants. The guard then steps forward to G16, pulling a flail as she moves.
Spellcraft DC 16 Highlight to display spoiler: {The guard attempted to cast Bless, which was counterspelled by Bane}

The fourth guard A4 swings his warhammer at R3, trying to pummel him into submission. He connects once, doing soem damage to the Red-Cloak.
Spot DC 10 Highlight to display spoiler: {The guard inflicted non-lethal damage, trying to knock out the Red-Cloak.}

The fifth guard A5 makes a wheeling attack with his quarterstaff against R4. He's disheartened by the failure of his first attack and doesn't even come close to hitting with his second and third attacks.

The clattering of hooves can be heard from outside the temple doors. Four more guards run from the south door in the entry way, variously preparing themselves for battle.

Beyond the doorway to the north of the party, they can see an elderly human man leaning on a polished staff coming towards them. He is accompanied by two armored dwarves and moving rather slowly.

=========================================

The two constables (C1 and C2) scramble further from the melee, blowing their whistles to summon the City Guard.

=========================================

The Red-cloaks press the attack. It's immediately apparent that none of them have drawn weapons, yet.

R1 is entangled but steps forward and pummels at the guard who threw the net at him with his cruelly clawed gauntlets. He strikes twice, catching the guard in a weak place in his full plate on the second blow. The guard is clearly staggered by the assault.

R2 swings at guard A3 with his spiked and clawed gauntlets, hitting once.

R3 attacks A4, hitting once with his gauntlets.

R4 attacks A5 with the clawed gauntlets. He swings wide both times, clearly disappointed.

R5 casts a spell that shakes the resolve of the guards and their allies. He then draws his heavy mace.
Spellcraft DC 16 Highlight to display spoiler: {The Red-Cloak cast Bane}

Syr - Will DC 20 (Wisdom), or -1 to attack and saves vs. fear

R6 and R7 continue to hold Teufel, who whimpers in fear.

R8 casts a spell directed at A5, who becomes shaken.
Spellcraft DC 16 Highlight to display spoiler: {The Red-Cloak cast Doom}

DM JohnP 
Monday September 19th, 2005 1:30:07 PM

Map to come tonight.

Appolo Hp:59 Ac: 23  d20+10=19 d20+10=24 d20+17=26 d10+4=6
Monday September 19th, 2005 4:14:31 PM

Appolo moves throughthe doorway and attacks the nearest red Cloak.Unlike the followers of Alemi he strikes with the intent to kil.He will show know mercy as he wields his blades.
He swings twice.Foghting in silence as he does so.He thinks he conected once.

Attack rolls 19,24 Damage 6 Move Silently 26

Xenia (AC21, 22 vs R6, HP 55/55)  d20+22=37 d20+22=35 d20+12=28 d6=3
Monday September 19th, 2005 4:45:09 PM

Xenia rolls her eyes as stuff starts happening. Men. Always gotta try and hit something.

At the back of her mind, she plays the scene over again, trying to figure out who threw the first punch. Then again, though, who actually threw the first punch is not always as important, she knows, than who winds up with the blame in the end. Now that they're committed, there ain't no way out but straight through.

Silently, she pads across the floor cloaked in Shadows. As she moves, the rogue draws a shortbow, and then kneels, waiting for her target to act.

Rolls and Actions
Hide 32 (-5 for full range of movement)
Move Silently 35
Ready Action: Shoot R5 if he begins to cast. Attempt to disrupt casting.
Hit R5 AC28, Damage 3hp

Movement and Position
S16

Question
Would R6 cast defensively, if he sees no immediate threat?

Ashalan (AC 22, HP 35/35) 
Monday September 19th, 2005 7:40:09 PM

Ash, snapping out of his reverie, springs into action, hoping to aid where it matters most.

Seeing the darkin skinned ranger unlimber his bow, Ash quickly mutters an arcane incantation and with glowing eyes touches the northman, instilling in him the agility of the feline. (Cast: Cat's Grace [+4 Dex/ 9 rounds] on Nauth)

Toros 81/81 (Elixir of Hiding)  d20=14 d20=8 d20=11 d4=3 d4=4 d4=4 d4=3 d4=4 d20=12 d20=10
Monday September 19th, 2005 7:52:39 PM

AC, Mendicant: 17 (18 vs R1) +3 fight defensively

Toros observes the surroundings and fighting for a second. The guards will get killed, while they try to stop the red-cloaks without harming (spot 20, using one luck point > 10, DC, gained additional luck point with the successful skill check) ..It is too late to try to stop the fight... Still... For a moment, Toros becomes visible, activating his wand to shoot five magic missiles. (roll for DC of spell resistance, 20). Each missile hits one Red-Cloak, Would the missiles stop them? No!! Would they make the Red-claoks hesitate? Perhaps!! (hits: R1 4 hp, R2 5 hp, R3 5 hp, R4 4 hp, R8 5 hp) Then, the liontaur enters into the shadows again, trying to move to the front line as best as he can (hide, 34, move silently, 25, moving to the other side of gate, closer to A1 and R1, base speed 40ft) Surrounded by shadows, moving forward, Toros will use his free hand to retrieve a scroll...

OOC: Al, how is the AC of Syr, would a mage armor or protection from evil be help?

Syr (AC23, 24 Dodge vs R8, HP 68/68)  d20+8=28 d20+11=28 2d6(6+3)+4=13
Monday September 19th, 2005 9:42:16 PM

Syrdeth Redbow raises his fists as fighting begins in earnest. Toros, watching from behind, can see the Bracers of Armor upon the monk's wrists. He knows that a spell of Mage Armor, though helpful, would not be as helpful as one might wish. (Bracers of Armor +2, Tunc. Mage Armor would only add another +2. Protection from Evil would be nice. The +2 to save could come in handy.)

With a burst of speed, the monk races around the outside of the push and shove. Stepping neatly in behind one of the spell casters, Syr tags him with a quick blow to the kidneys, a blow designed to cause stunning pain.

"That's got to hurt some," he quips, before springing back five feet

Rolls and Actions
Will Save 28 (Nat 20)
Spring Attack At C20 Hit Non-Lethal R8 AC28, Damage 13hp (Stunning Fist DC15 or be Stunned for One Round)
Spring back to end at B21

Movement and Position
Working with yesterday's map. From the description, it doesn't seem much changed.
Move around the outside H17,G18,G19,G20,F21,E21,D21,C20,B21

Map - Round 2 
Monday September 19th, 2005 9:56:51 PM

Here's the map for the end of the last round of combat.
Map - Round 2

Since I can only post the maps from home, I'm going to be posting tomorrow night.

Natuhiz'Ull [ac21 hp90/90]  d20+14=17
Tuesday September 20th, 2005 12:02:53 AM

With Ull'Heimdall's Favor drawn, the lithe man rushes forward and lets loose a single shot at the end of his stride. His arrow sails wide as the true skill with his bow is just etching the surface.
~~~~~~~~~~~~
moves to R13

Shot at RedCloak2
AC-17
Damage-n/a?

Uriel 
Tuesday September 20th, 2005 7:44:36 AM

Uriel moves forward intending to close with the Red Cloaks and releave the Alemi Guards before they are butchered.

{I don't think I can attack this round}

Garrett (AC:27, HP: 80/71) 
Tuesday September 20th, 2005 8:33:59 AM

(OOC: is the scale of the map 5' per square? just want to check since it doesn't look like Garrett can get to the battle this round without running. I will assume that this is the case for this post.)

Active Spells: Divine Power: +2BAB, +6STR, +9hp's. 8 rounds remaining.

Garrett takes a quick look at the battle and realizes that there is no way he is going to be able to get in the mix quickly without running. So he does, running to G16.

Garrett yells out to his companions "Careful guys, the red cloaks are again trying not to kill. They came with the constables, and there are more on the way. They just want us to get arrested so we go no further while we await a nice lengthy trial. Try not to kill them unless they go to deadly force first."

Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Bless Water, Divine Favor, Doom, Endure Elements, Shield of Faith (Enlarge Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Spiritual Weapon, Status (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power(cast), Restoration (Divine Power(cast))
5-2+1 Greater Command, Righteous Might (Flame Strike

Fight at the Temple of Light - Round 2 (DM JohnP)  R8 d20+11=31 A1 d20+9=12 d20+9=25 d6+3=4 A2 d20+11=14 A3 d20+16=31 d20+11=31 d20+11=23 d20+6=12 d8+2=10 d8+2=7 d6=2 d6=4 A4 d20+6=21 d20+1=13 A5 d20+6=24 d20+6=18 d20+1=16 d6+4=8 R1 d20+16=30 d20+11=21 d10+6=14 A1 d20+9=15 d8=2 d6=5 R2 d20+16=17 d20+11=26 d10+6=11 R3 d20+16=36 d20+16=22 d20+11=21 2d10(8+7)+12=27 d10+6=12 A4 d20+9=17 d20+9=28 R4 d20+16=20 d20+11=18 R5 d20+19=35 A1 d20=20 R8 d20+10=22
Tuesday September 20th, 2005 10:27:07 PM

The party is coming to the aid of the Temple Guards who are sorely beset by the Red-Cloaks. There's some doubt as to whether the Guards will survive before the party can intercede.

Appolo charges in to attack the nearest Red-Cloak. He swings at the man and just barely connects.

Xenia moves forward while staying in the shadows. She readies her bow to fire at one of the Red-cloaks (R5) if he prepares to cast a spell.

After considering his options, Ashalan casts a spell on his ranger companion.

Toros fires off his Wand of Magic Missiles, hitting 5 of the Red-Cloaks. Then he ghosts forward again, trying to get to the opposite side of the entrance hall.

Syr moves around the swirling melee, trying to attack one of the Red-Cloaks standing in the rear row. He moves in, smashing the cleric R8 in the lower back and then springs back. The cleric shakes off the attack and laughes at the monk.

Nauthiz'Ull, moves forward then looses his bow at one of the Red-Guards. His shot flies wide.

Uriel and Garrett Jax move forward, trying to close with the Red-Cloaks before the Temple Guards are routed.

========================================


Guard A1 is bleeding heavily from the puncture wounds from the claws on the gauntlets worn by his opponent Redcloak 1. He drops the net, grasps his quarterstaff in both hands and whirls it in front of him. He connect once, barely fazing the Red-Cloak.

Guard A2 tumbles past Redcloak 1, deftly avoiding any attempt at attack from Redcloak 2. She launches a powerful strike at the Redcloak 1, hoping to catch him just below the rim of his helm. Her blow goes wide, barely drawing the attention of the Redcloak.

Guard A3 swings her flail at Redcloak 2 in front of her. She connects with her first two swings, striking the Redcloak hard. Somehow, the flail doesn't inflict any wounds but seems to stagger the Redcloak.

Guard A4 swings his warhammer at Redcloak 3, trying to pummel him into submission. He doesn't strike the Redcloak.

Guard A5 makes a wheeling attack with his quarterstaff against Redcloak 4, connecting once for a small amount of damage.

The group of guards from the south move forward. One of them moves as quickly as Syr and finishes standing next to the elven monk.

The elderly human and his two dwarven guards moves slowly forward. The human is dressed in fine robes and he is speaking in a surprisingly strong voice. "Stop this! Stop this fighting!"

Syr and the others at the door can see a centaur charging from the north. It will reach the melee next round.

========================================


The two constables (C1 and C2) keep on running, still blowing their whistles. Looking beyond, two squads of the Guard can be seen approaching.

========================================


Redcloak 1 gloats at the guard he hit last round, "Did you like my little love taps, weakling? Why don't you try fighting back, for a change?" He then swings again at Guard A1, hitting him once. The guard begins laughing hysterically, but doesn't back down from the fight.

"You should use a real weapon, paladin! Just be glad that we're only playing with all of you!", exclaims Redcloak 2. He swings twice at the young woman, hitting once.

Redcloak 3 attacks Guard A4 again, but doesn't feel the need to speak. He hits twice and nearly knocks the guard from his feet with the first blow.

Redcloak 4 motions to Guard A5, "Let's see if I can make you cry like the others." But he misses again with both swings.

Redcloak 5 sees the effect of the attack on Guard A1 and casts a spell directed at him. Xenia's arrow strikes, but easily makes the required concentration check to complete the spell. Somehow, Guard A1 shakes off the spell and is unaffected. He then moves forward, hoping to avoid the charge of the centaur guard.

Redcloak 6 and Redcloak 7 give Teufel a shake, and one grumbles at him, "You're staying here, worm, to tell the Guard what happened, aren't you?"

Redcloak 8 shouts at Syr, "Don't try to stop us! We need the parchment!". He draws his heavy mace, steps forward 5 feet and swings at the elven monk, but doesn't connect.

Map - Round 3


Toros  d20=8 d20=2 d20=5
Wednesday September 21st, 2005 2:09:31 AM

AC, 17 (12 vs R1)

Once more Toros becomes visible and activates the scroll he holds. An unseen servant comes to existence in K13. He orders the servant to go to H13 in order to prevent the attacks of R1 and protect A1. When the unseen servant starts to move, Toros will also again sneak into shadows and move with it (hide, 24, move silently, 20). When the invisible servant comes into position it will do its best to distract the redcloak, pull his hair, punch, shake his hands, hopefully providing a protection for the badly wounded Alemi Guard (I think, it is DM's discreation to determine the level or type of protection, +1 - +4 bonus?, take R1's attention away from the guards for 1-2 rounds?) Trying to hide in shadows and retrieving one more scroll from his Haversack, Toros will end up at 15-16 I-J.

Garrett (AC: 27, HP: 80/71)  d20+9=23 d8+8=13
Wednesday September 21st, 2005 8:05:14 AM

Active Spells: Divine Power: +2BAB, +6STR, +9hp's. 7 rounds remaining.

Garrett moves 20' to H16 and then swings with the flat of his blade at R5 trying not to kill him, but instead knock him out.

Attack: Hit Ac: 23. Damage: 13hp (subdual)
Att:(+9 bab, +7 Str, +1 Wf, +1 mw wpn, -5 under wing, -4 non-lethal)

While attacking, Garrett uses his protector ability to "take under wing", and will take an additional -5 to hit on the swing. This gives a +5 ac bonus to all within 5' of Garrett (Appolo, A4, and A3)

Garrett will then designate guard A4 as the person he is protecting for the purposes of "Interpose".

Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Bless Water, Divine Favor, Doom, Endure Elements, Shield of Faith (Enlarge Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Spiritual Weapon, Status (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power(cast), Restoration (Divine Power(cast))
5-2+1 Greater Command, Righteous Might (Flame Strike

Nauthiz'Ull ]ac21 hp90/90:Cat's Grace]  d20+13=23 d8+2=7 d6=3
Wednesday September 21st, 2005 10:41:22 AM

As the large frame of Toros steps in the rangers line of sight an audible grunt can be heard. Quickly swinging around the wall of flesh in front of him.

His eyes appear white as they dart from spot to the next, trying to find a suitable target. With liquid motions a hand glides past a quiver where an arrow is drawn. The motion continues upwars and the arrow finds a seat on the bowstring. Tension and torque pulls back and a flick of his fingers lets the arrow do its job.

~~~~~~~~~~
Move to P15
Attack R5-23
Damage-(d8+2)7+(d6 fire)3=10

Xenia (AC21, 22 vs R6, HP 55/55)  d20+18=28 d20+22=27
Wednesday September 21st, 2005 10:54:33 AM

After the parchment. I knew it. Probs gonna have to hurt these guys.

The dark rogue hustles forward on silent feet. She nocks another arrow as she moves up behind Appolo.

Tell that to them, she thinks to herself, as the well dressed priest of Alemi arrives with his dwarven guard.

Rolls and Actions
Hide 28 (-5 for full range of movement)
Move Silently 27

Movement and Position
Double Move to J14


Ashalan 
Wednesday September 21st, 2005 11:11:23 AM

Observing that he will be of little use in his current locale, Ash hustles forward to take position next to Uriel. (Double Move to: L15)

Available Spells
0 Level (Max Known 6, Castable 6)
Dancing Lights (Creates globes of light surrounding caster)
Detect Magic (Detect spells and magic items within 60 ft.)
Ghost Sound (Figment Sounds)
Prestidigitation (Performs minor tricks)
Read Magic (Read Scrolls and Spellbooks)
Resistance (+1 on Saving Throws)

1st Level (Max Known 4, Castable 6+1)
Mage Armor (+4 Armor Bonus)
Enlarge Person (Humanoid Creature Doubles in Size)
Expeditious Retreat (Speed increases by 30 ft)
Shocking Grasp (Touch Delivers 1d6/level elec. Damage)

2nd Level (Max Known 2, Castable 4+1)
Cat's Grace (+4 Dex) - Cast
Scorching Ray (Ranged Touch attack deals 4d6 fire damage/+1 ray for every 4 levels: Ash gets 2 rays)

Syr (AC23, 24 Dodge vs R8, HP 68/68)  d20+11=31 d20+11=31 d20+11=26 d20+6=19 2d6(2+3)+4=9 2d6(5+4)+4=13 2d6(6+1)+4=11 2d6(4+1)+4=9
Wednesday September 21st, 2005 11:12:30 AM

"You've had your chance," Syrdeth whispers to the Red Cloak. The monk's hands flash at the evil cleric's face. His first strike is to the nose, designed to draw stunning pain. This time, he does not hold back. His strikes break bone and shatter fragile internal organs.

"Withdraw," Syr warns, before stepping quickly to the side, "or I will put you down."

Rolls and Actions
Flurry of Blows
Hit AC31 (Crit Threat AC31 /Double Crit: Is that an Auto Kill?)
Hit AC26
Hit AC19
Damage 9+13/Crit = 21hp (Stunning Fist Fort vs DC15 or be stunned for 1 round)
Damage 11hp
Damage 9hp

Movement and Position
Move 5 feet to A20

Stunning Fist 7/9

Appolo Ac 23 Hp 59  d20+10=27 d20+10=14 d10+4=8
Wednesday September 21st, 2005 8:13:38 PM

Appolo is totally focussed on the Redcloak in front of him and continues to swing his swords.Slicing into the man agian.

Attack 27,14 Damage Longsword 8

Fight at the Temple of Light - Round 3 (DM JohnP)  R8 d20+11=14 A1 d20+9=26 d20+9=19 d6+3=6 A2 d20+9=10 d20+9=10 A3 d20+16=22 d20+11=25 d20+6=13 d8+2=6 d6=4 A4 d20+6=9 d20+1=20 d20+1=18 A5 d20+6=24 d20+6=11 d20+1=5 A9 d20+7=14 d20+7=12 d20+2=17 A13 d20+10=25 2d8(4+8)+4=16 R1 d20+15=32 d20+10=22 d10+5=15 d10+5=14 R2 d20+15=19 d20+10=15 R3 d20+15=21 d20+10=28 d10+5=12 A4 d20+10=19 R4 d20+15=17 d20+10=25 d10+5=13 d20+10=18 R5 d20+9=16 d20+4=9 R8 d20+9=10 d20+4=19 d8=1 d8=6 d4=2 d8=4
Wednesday September 21st, 2005 10:57:38 PM

While the Temple Guards have the edge in numbers, especially with their allies, it seems that the Redcloaks are individually more powerful. Some of the Temple Guards have been sorely wounded and the Redcloaks barely seem to be scratched.

Toros invokes the magic of a scroll, bringing an unseen servant into being. He sets the pestering Redcloak 1, hoping to provide some protection for Guard A1. It's difficult to tell how effective the servant is. The liontaur then moves forward to the line of battle.
DM JohnP - Pulling a scroll would be a third action -- Activate Magic Item / Move / Manipulate an Item.

Garrett moves ahead and tries to strike down Redcloak 5 with the flat of his sword. His swing goes slightly wide, but is enough to concern the evil cleric.

Nauthiz'Ull continues to slide forward and looses an arrow at the very same Redcloak 5. His shot again misses.

The dark rogue Xenia moves closer to the combat, her bow at the ready. She mouths an imprecation at the humble servant of Alemi who is coming out to defend his Temple, doubting his ability to halt the combat.

Ashalan also moves forward.

Syr launches a series of blows at the evil cleric in front of him. His first strike at Redcloak 8 flattens the woman's nose, while his second adds to the injury. His third strike misses and then he skips away. The cleric stands there, blood running from her nose.

Appolo swings his blades at Redcloak 5 in front of him, hitting once.

Uriel pauses, collecting his thoughts.

========================================

Guard A1 continues to defend his god's Temple against the evil group. Laughing wildly, he attacks twice with his quarterstaff at Redcloak 1, then steps back 5 feet. His first swing hits the Redcloak.

Guard A2 launches two strikes at Redcloak 1 before he has a chance to turn. Her ineffective combat continues, not even coming close to the Redcloak.

"Feel the peace of Alemi's grace, heretic!", issues from the mouth of the paladin Guard A3 as she swings her flail at Red-Cloak 2 in front of her. She connects once, again doing only non-lethal damage.

Guard A4 is also trying to subdue Redcloak 3, but doesn't manage to connect.

Guard A5 spins his quarterstaff again, but doesn't do more than keep the Redcloak's attention.

One of the guards from the south, Guard A6, comes up to the melee and invokes a prayer to Alemi.
Everyone receives benefit of Prayer spell - +1 attack, damage, saves and skill checks

Guards A7 and A8 move beyond the cleric and take up positions at the south side of the doorway.

"Take this, heretic!," shouts the Guard A9 beside Syr. He launches a series of attacks at Redcloak 8 but doesn't hit even though the cleric doesn't react to his swings. The monk then skips back.

The elderly human continues to urge a halt to the melee, "Stop! In Alemi's name, this is a house of peace and healing!" He and his guards continue to move ahead.

The centaur Guard A13 completes his charge and hits Redcloak 6 with a levelled lance.

========================================

The constables have met the squads of City Guards who are nearing the Temple of Light. The guards should be arriving in two rounds.

========================================

Redcloak 1 moves to pursue Guard A1, but halts and doesn't cross the threshold of the Temple of Light. Instead, he swings his clawed gauntlets at Appolo.
-- Hits AC 32 (hit) and AC 22 (miss) for 15 hitpoints. Appolo also has to make a FORT save vs. DC 16. If you fail, Appolo has been diseased with Blinding Sickness, taking 2 STR damage. If you fail the initial save, make another FORT save vs. DC 17, or be struck Blind.--

Redcloak 2 swings at the paladin Guard A3 but doesn't hit.

Redcloak 3 swings at Guard A4 but Garrett interposes himself between the guard and the cruelly clawed gauntlets of the Redcloak.
-- Hits AC 17 (miss) and AC 25 (hit, because of Take Under Wing), for 12 damage. Make a FORT save vs. DC 16, if you fail Garrett has been infected with The Shakes, and take 4 DEX damage. --

Redcloak 4 shifts to the south and continues to attack Guard A5. He also hits just once.

Redcloak 5 swings at Garrett, but can't overcome the Protector of Domi's armor.

Redcloak 6 loses his grip on Teufel. The bookseller starts trying to pull loose from Redcloak 7. "Let me go! Let go!"

Redcloak 8 stands there, stunned, with blood and mucous leaking from her ruined nose.

========================================

Player Sanity Info:

Redcloak 1 - Entangled and AC22
Redcloaks 2-4 - AC 25
Redcloaks 5-7 - AC 24
Redcloak 8 - Stunned and AC 19

All players but Syr under the effect of a Prayer spell.

And the Map

DM JohnP - editted at 6:30 a.m. WT, for clarity and more content.

Garrett (ooc for DM) 
Thursday September 22nd, 2005 8:22:42 AM

John,

It looks like you have my AC decreasing for take under Wing. The way I read it, I don't gain any AC bonus, but I don't lose any either. I took the -5 on my to hit, but I thought my AC would still be at 27. I'll copy the section down below. I'll post as if I did get hit, and then will disregard it if I did not. Thanks.

Take Under Wing: When the protector takes an attack action or full attack action in melee, she can take a penalty of up to -5 on her attack(s) and add the same number (up to +5) to the armor class of all allies within five feet. The protector herself gains no AC bonus. At sixth level, all allies within 10 feet gain the bonus.

DM JohnP - Yes, I did misread that. So ignore the hit and the FORT save.

Garrett (AC:27, HP 68/71  d20+14=23 d20+13=33 d20+13=26 d20+8=25 2d8(7+2)+16=25 d20+13=25 d8+8=12
Thursday September 22nd, 2005 8:55:00 AM

Active Spells: Divine Power: +2BAB, +6STR, +9hp's. 6 rounds remaining.

Garrett Maintains both the take under wing, and the target of his interpose. The +5 ac bonus should now apply to A3,A4,A6,A8,Appolo, and Toros this round.

Garrett grunts in pain as the clawed gauntlet rips into his side(fort: 23). "You'll pay for that Infidel!" Garrett yells at him. "You drew first blood. remember that"

Garrett then swings at the only red cloak within his reach(A5). No longer caring to do non-lethal damage, as his blood had been spilled, Garrett swings hard with the business end of the blade twice.

Attack 1: AC 33. Critical threat. AC 26 to critically hit (sweet)

Damage 1: 25hp

Attack 2: AC 25. Hit

Damage 2: 12hp

(Sorry, forgot the prayer. +3 damage. since I already hit on everything, I'll just adjust the damage. My bad, alot to keep track of.)

Total damage to A5: 40hp

Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Bless Water, Divine Favor, Doom, Endure Elements, Shield of Faith (Enlarge Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Spiritual Weapon, Status (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power(cast), Restoration (Divine Power(cast))
5-2+1 Greater Command, Righteous Might (Flame Strike

Xenia (AC21, 22 vs R6, HP 55/55)  d20+9=25 d6=4 4d6(2+4+5+6)=17 d20+23=43 d20+23=42
Thursday September 22nd, 2005 11:00:38 AM

From the depths of shadow, the dark rogue watches the melee.

Hmmm. Curious.

Out of the darkness, she fires her bow. She aims for that vital spot that they always leave open when they don't know you're there, and she on her dexterity to avoid hitting any of the good guys. The arrow leaves her bow, and the attack gives away her position.

"FALL BACK FIVE FEET!" she shouts. "THERE'S SUMP'IN ABOUT THE TEMPLE THEY DON'T LIKE! MAYBE THEY'RE TRYING TO DRAW US OUT!"

Then the rogue is on the move. She dives into the many shadows of the men around her, and simply circles back to the very spot in which she had been before. In silence, she prepares another shot.

Rolls and Actions
Hit R1 AC25 (+1 Prayer, -4 firing into melee)
Damage 5 + 17 sneak = 22hp (forgot to add +1 for prayer into the rolls)
Hide 43 (Half Speed)
Move Silently 42

Movement and Position
Short circle back to J14 (K15,K14,J14)

Active Effects
Prayer (Begun round 3)

DM JohnP - Al, which Redcloak are you attacking? The same as before? Or the entngled one?

Al - Gak. Forgot to put that in there. It was R1. I ddin't even realize he was entangled. He was the outer most one.

Syr (AC23, 24 Dodge vs R7, HP 68/68)  d20+11=22 d20+8=17 d20+11=27 2d6(5+2)+4=11 d20+11=17 d20+6=23 2d6(2+5)+4=11 2d6(2+2)+4=8
Thursday September 22nd, 2005 11:17:50 AM

"Maybe I'll take you down anyway," Syr says to himself, and steps in to quickly plant his leg behind the Red Cloak's knee and then he shoves her with an elbow.

Before he even knows whether his opponent has fallen or not, Syr's hands flash at least twice more.

"You want some of this?" he says to the nearest Red Cloak holding Teufel the Bookseller. Syr's eyes tell the man that any additional participation would be welcome.

Rolls and Actions
Flurry of Blows
Trip Attack
Touch AC22
Trip 17 (+4 Improved Trip, +4 STR)
::If Tripped, then follow up strike from Improved Trip::
Hit AC27 , Damage 11hp

Resume Regular Flurry
Hit AC17 (Opponent might be Prone /-4 to AC)
Hit AC23 (Opponent might be Prone /-4 to AC)
Damage 11hp
Damage 8hp

Movement and Position
Move 5 feet to B19

Stunning Fist 7/9

Appolo Hp 44 Ac 23{+5}From Garret  d20+11=31 d20+11=14 d20+11=16 d10+4=13 d10+9=16
Thursday September 22nd, 2005 4:12:11 PM

Appolo spins grunts and luanches another attack on A5 directly infront of him"Xenia could use alittle help here."Hitting once more.

Attack 31,114 Critical 16 Damage 13 Fortitude 16Made save

Toros  d20=10 5d4(4+4+1+2+1)+5=17
Thursday September 22nd, 2005 8:02:24 PM

AC, 10 (d20) +9 + 5 (Take Under Wing) + 3 (Defensive Fight) +1 (Dodge against R1)

Toros wonders what is so funny that A1 laughs so hysterically! Anyway, the guard is at least safe for now?! Realizing its small tricks do not help much, the unseen servant stands in front of R1's gauntlets with a hope to divert if not totally block the attack of them. Would it decrease the effectiveness of the redcloak's strikes? Meanwhile, Toros becomes visible and activates its magical wand again, which generates five missiles to strike at R1 (17 hp damage). Being protected by Garrett, Toros does not hide again. Rather, he maintains his defensive presence, while retrieving a scroll from his HHaversack.

"Appolo, Garrett, I am right behind you. Hope a couple of magic missiles would do well against these redcloaks. I can cast a protective spell on you, if it would help." (Toros can cast mage armor, or protection from evil - whatever would help best)

OOC: Sorry John, I have thought you can retrieve a scroll (from your HHaversack or scroll compartment etc) as a part of your move, as if you draw a weapon. And sorry Al, Toros cannot reach Syr at the moment!

DM JohnP - This has been discussed multiple times on the rules board. I understood that consensus was that only weapons could be drawn this way, not other items.

Al?


[[Yup. Looks like that's the general consensus. Any allowances and variations on the rule seem to be aberrations local to one particular DM or another. In general, retrieving an item from storage is a Move Equivalent action that provokes an AoO. Heward's Handy Haversack removes the AoO from the equation, but retrieving is still a Move Equivalent Action. Bummer, IMO, but that's the general consensus. -- Al]]

Sub for Uriel Needed (DM JohnP) 
Thursday September 22nd, 2005 10:26:53 PM

Hello all

Uriel has been activated due to Hurricane Rita and unable to post for the next couple days.

Can someone (other than Al, who is already subbing for Syr) sub for him? If there are no volunteers, I will 'bot him.

Posting Delay (JohnP) 
Thursday September 22nd, 2005 10:27:45 PM

While waiting for a potential sub, and two other player posts, I'm going to delay the DM post.

Nauthiz'Ull [ac20 hp90/90:Bless: Cat's Grace] 
Friday September 23rd, 2005 9:35:57 AM

The ranger grunts in fristration as his line of sight keeps getting filled in with guards. As the group of three guards near him he yells, "Where is the nearest window?! Or better yet, is there a balcony on the second floor? Which way?

Nauth will take off in whatever direction they tell him, in search of the nearest window that he could possibly fire from, or if the mention of a balcony is made, he will move as fast as possible towards that.

~~~~~~~~~~~~~
Move-As fast as possible to where he is going

DM Sanity Info
Cat's Grace [5/7 rounds remaining]
Bless [+1 ATT, AC, Saves]


Uriel (Sub - DM JohnP)  d20+12=31 d20+12=21 d10+11=19
Friday September 23rd, 2005 9:02:49 PM

The paladin briefly considers his tactical options since the doorway is jammed solid with combatants. He moves to the north, around the bulk of Toros, passing by Xenia and the first temple guard.

Once there, he launches a mighty attack against Redcloak 1 with his greatsword, hoping to drive the Redcloak into the ground.

Attack = 13 + 1 (prayer) - 2 (power attack) + 19 = AC 31 (critical threat, not confirmed)
Damage = 19

Fight at the Temple of Light - Round 4 (DM JohnP)  A2 d20+10=13 d20+10=15 A3 d20+17=31 d20+12=18 d20+7=26 d8+3=9 d6=6 d8+3=4 d6=4 A4 d20+7=13 d20+2=22 d20+2=17 d8+3=9 A5 d20+7=13 d20+7=25 d20+2=6 A7 d20+10=11 d20+5=11 A8 d20+11=14 d20+6=22 A9 d20+8=22 d20+8=16 d20+2=15 d10+2=5 d10+2=6 d10+2=3 A13 d20+9=23 d20+4=20 R1 d20+15=34 d20+10=11 d10+5=15 d8=7 d4=4 R2 d20+15=26 d20+10=19 R3 d20+15=20 d20+10=26 d10+5=7 d8=5 A13 d20+10=17 R4 d20+15=34 d20+10=29 d10+5=8 d10+5=14 d8=6 A5 d20+10=14 d8=6 R5 d20+8=22 d20+3=5 R6 d20+16=28 A9 d20+10=17
Friday September 23rd, 2005 10:46:08 PM

The fight continues to build as more of the Temple Guards pile in and the party gets fully involved.

Garrett resists the corrupting influence of the Redcloak's gauntlets and replies with a mighty blow. He chops into Redcloak 5 with a vengeance.

Xenia fires an arrow into the unprotected throat of Redcloak 1, with the satisfaction of seeing it draw blood. She then disguises her position by doing a do-se-do.

Syr knocks Redcloak 8 to the ground, then follows up with two solid blows to her body.

Appolo also resists the corruption from the gauntlets and then attacks Redcloak 5.

Toros fires five magic missiles into Redcloak 1 then offers protective magics to his companions.

Nauthiz'Ull scrambles for a vantage point to fire at the Redcloaks. He recalls seeing a staircase at the end of the corridor past the library.

Uriel moves in and slashes Redcloak 1 with his greatsword.

Ashalan considers his options.

========================================


Guard A1 simply stands there laughing.

Guard A2 continues with the futility of her attacks.

Guard A3 swings at Redcloak 2, hitting twice and nearly knocking the evil follower of Gargul to the floor.

Guard A4 hits Redcloak 3 once, still trying to subdue.

Guard A5 hits his opponent, Redcloak 4, dealing a small amount of damage.

Guard A6 circles around the melee, hoping to treat whatever is afflicting Guard A1.

Guard A7 steps ahead, trying to surround Redcloak 3, but isn't able to hit.

Guard A8 also steps up and trys to hit Redcloak 3, with exactly the same result.

Guard A9 takes advantage of the fallen opponent and rushes in to stomp on Redcloak[/8].

The elderly cleric shuffles forward to stand just back from the doorway. "Stop this! Stop this sacrilege!", and he starts waving his staff.

The centaur [b]Guard A13
continues to attack Redcloak R6.

========================================


Redcloak 1 calls out, Look at the heretic run!" as he swings again at Appolo.
-- Hits AC 34 (hit) and AC 11 (miss) for 15 hitpoints. Appolo also has to make a FORT save vs. DC 15. If you fail, Appolo has been diseased with Slimy Doom, taking 4 CON damage.--

Redcloak 2 continues the jibes. "Gargul will turn his face from you, coward!". He then swings at the paladin Guard A3 but doesn't hit.

Redcloak 3 steps away from his attackers and swings at the centaur Guard A13. He hits, but doesn't do much damage and fails to inflict a disease.

Redcloak 4 calls out to Nauthiz'Ull, "Run now, coward! Gargul will turn from you when we send you to him!" He then attacks Guard A5, doing a fair bit of damage. Guard A5 also starts shaking stiffly and uncontrollably.

Redcloak 5 swings at Garrett, but again can't hit the cleric.

Redcloak 6 defensively casts a spell at the centaur Guard A13.

Redcloak 7 continues to wrestle with Teufel.

Redcloak 8 starts to recover from the stunning blow from Syr, and rolls away from the two monks. Guard A9 misses the attack.
-- Syr, make an attack of opportunity at AC 20 --

The Map


Toros - OOC 
Friday September 23rd, 2005 10:54:38 PM

This is what I was assuming, when I draw the scroll as a part of move, it is from the archives of rules center:

Ruling on drawing small magic items as if they were weapons during movement:

Kent
Monday February 28th, 2005 6:14:05 PM
My feeling on grabbing an item while moving or not as a free movement is thus.

If said item is noted on your PC sheet, which the DM supposedly has, as being in a specific place; front left small pouch, then I say it should be free action accessible. If it is just generically listed as on my left side, or in my back pack, or in a large pouch with 15 other things, then absolutely not.


So, I think if you specify the item on CS, you can draw it, as if you draw a weapon with your action.

A Sound Conclusion (DM JohnP) 
Friday September 23rd, 2005 10:59:12 PM

The elderly cleric shouts, "I said STOP!"

With that shout, he slams his staff down on the floor of the Temple. Suddenly, a loud crash echoes through the Temple of Light and a force hits all of the combatants, throwing them to the floor or stunning them. In the deafening silence that follows, the City Guard clatters up and moves into the crowd of combatants. The groups are rapidly separated, with Teufel held by the two constables off by himself. The guards are about to move the party off, but the gnome cleric Silvyre steps forward with the elderly human and stops the Guard. "These people assisted our guards with defending the Temple from intruders. Leave them with us."

The Guard sergeant isn't completely happy, and he demands an explanation from the party.

Xenia  d20+1=7
Saturday September 24th, 2005 9:03:37 PM

Lining up the shot. Boy is this guy ever gonna get it.

Then *bam*! The Wold gets rough. And the ground is hard.

*Ow*

Xenia picks herself up off the floor.

"Whaddya think?!?!?" the girl rogue snaps at the guard sergeant. "We were in there talking with the Alemi's and we hear shoutin' and yellin'. So, you know, we come out, and we see the Red Cloaks tryin' to push their way in. They start beatin' on the Alemi's, so we figure we'd even the odds."

"Whatcha asking us for anyway?" The dark girl is clearly not in a good mood after having been slammed to the ground. "Whyn'cha ask one of your Constables?"

Xenia fowns and rubs her sore elbow.

Rolls and Actions
Diplomacy 7 (Not so much to influence the Guards, as to decide whether or not my girl was going to be nice about things or not.)

Toros 
Monday September 26th, 2005 3:20:20 AM

Swept on to the ground by the powerful force Toros prefers to stay there, sitting safely and looking around with silly eyes.

What, what happened??? He looks at his companions, the guards, clerics, his eyes' focus on the centaur, and then finally the constables... But what he can say to them? He has been hiding from them since the Temple of Gargul...

Garrett 
Monday September 26th, 2005 8:08:46 AM

Garrett picks himself up off the floor, shaking his head to clear it. He thinks to himself, next time that guy says stop it might be a good idea.

Garrett turns to the guard seargent.

"Well sir, it goes like this. Earlier today, Teufel's book stand caught fire and burned. Teufel implicated us. We went with the constables and were completely cleared after a short time, as having had nothing to do with it."

"We then came here to see the master of the records and archives on a few matters we are looking into. As we were speaking with him, These guys started attacking the guards and trying to force their way into the temple. The guards appeared to be outnumbered at the time, and we tried to help them defend the temple."

"Additionally, when the red cloaked guys were here, they had dragged Teufel here with them and were holding him here against his will. I believe that these guys tried to frame us for starting that fire after making Teufel lie. They then were going to have him here as a "witness" to what happened, forcing him to lie to you again to either to keep them out of trouble, or put us into it."



Nauthiz'Ull [drew.icevein]  d20=20 d20=16 d20=8 d20=15
Monday September 26th, 2005 9:11:26 AM

The ranger, in an all out sprint goes face first to the floor as teh ground under his feet quakes. He quickly springs up and retrieves Ull'Heimdall's bow a few feet away.

Hearing the cries of the blasphemors and then the shout of the the elderly man has him puzzled. He turns around to see that the commotion has stopped. Hestitantly he comes to the corner of the corridor and peers around the wall.
~~~~~~~~~~~~
Spot-20
Listen-16
Move Silent-8
Hide-15

DMJohnP-I do not have my CS on me so the above rolls are pre-skill bonuses.

Appolo HP29 
Monday September 26th, 2005 3:12:19 PM

Appolo get back up.He is still bleeding,with blood dripping from hid swords.He looks around.

Again he lets the others do the talking.

Syr (Sub/Al) 
Monday September 26th, 2005 5:00:20 PM

Syr, picks himself up off the ground and dusts himself off. To the woman who he had just knocked to the ground, the monk offers a hand to help her up.

All of this without a word.

Uriel (Sub - DM JohnP) 
Monday September 26th, 2005 10:18:32 PM

The paladin picks himself up from the floor and looks around for his weapon. Finding it quickly, he picks it up and sheathes it over his shoulder in one smooth motion.

Then he stands about, waiting for his companions to deal with the City Guard.

Intercession (DM JohnP) 
Monday September 26th, 2005 10:46:52 PM

The sergeant of the Guard listens to the explanations offered by Xenia and Garrett. Meanwhile, Syr silently extends a hand to assist one of the Redcloaks to her feet. The woman looks at his hand, clearly thinking better of swatting it away. She levers herself to her feet and wipes her nose with her hand. Then she looks to the Guard sergeant.

"This party has been pestering us since we both came to your city. We're both looking for a historical document that is vitally important to the followers of Gargul. They threatened that merchant," pointing at Teufel, "in order to get information from him. When he didn't cooperate, they set fire to his stall and almost destroyed the entire Sister Market. He came to us since we'd spoken to him before. We found some constables and tracked them down to the Temple, here. I admit that we're mainly interested in removing competition for the document. When we arrived, the constables were prevented from arresting them and a fight broke out." She finishes her speech with a smile on her face.

Nauthiz'Ull doesn't notice anything unusual during the Redcloaks speech. Some of the Guards are clutching their weapons tightly, maybe alarmed at the potential of the party and the Redcloaks for mayhem.

The Guard sergeant clearly can't decide who to believe. He begins to speak, "Okay, okay. We'll take all of you back to the Castle to sort this out." And he motions to his guards to move both the party and the Redcloaks along.

Then, the elderly priest speaks up. "Sergeant Froyd. I remember when I baptized you, many years ago. I thought you looked familiar, but it was your father and grandfather that I knew best." The priest totters forward with Silvyre at his elbow.

"Don't believe what these followers of Marteaus tell you. These people were inside the Temple when the altercation started and there are several people who can attest to that. They simply assisted our guards."

With a shooing motion, he gestures for the party to precede him into the Temple. "If you really need to speak to them, they'll be inside here. But I would strongly advise that you consult with your superiors before trying to take them against their will, and Ours."

To the party, the elderly priest speaks. "Let's return to what we were discussing before we were interrupted, shall we? And clean that up, won't you?", gesturing to Appolo and his dripping swords. And he includes Toros in his gesture even though the liontaur had been hidden before.



Garrett 
Tuesday September 27th, 2005 8:24:33 AM

Garrett follows the priest back into the temple, doubting that anyone will have the audacity to contradict him.

Xenia 
Tuesday September 27th, 2005 10:32:59 AM

Xenia grins, big and white. She gives a big thumbs up to the elderly old priest guy.

"Er, excuse me, High Priest Your Grace, Sir," the girl rogue raises a hand, "it might be best if that little guy there came with us." She points a finger at Teufel. "I mean, best for his own good, if you get my meaning. You can see from his face that he's something feared for his life. And I think it would be probs bad for him if we were to leave him with the Red Cloak Marteaus guys. Don't you think?"

"I mean, just trying to do what's right here, Your Grace, Sir. He might be a little rat con-artist, but that doesn't mean he deserves to be, you know, beat and killed by Marteaus. Um, your call, though. Unless you wanna leave it to the Law there."

"Dunno what's with those guards?" Xenia says to her companions later, while walking back to the book room. "You figure they should be able to figure things out for themselves, huh? Why they always gotta take everyone back to their castle? It's like as soon as they join the Law the put on a Stupid Hat or something."

She rolls her green eyes at the unfathomable irony of the Wold.

Appolo 
Tuesday September 27th, 2005 11:28:15 AM

Appolo nods at the old priest.His stone grey eyes betraying no emotion as he walks over to R! and wipes his swords of on the mans cloak before sheathing.He stares then man down daring him to make a move.It is clear to all that Appolo would just as soon kill then all and let Gargul sort them out.He then follows the others back inot the temple still bleeding but silent as death.Anyone who looks at him can tell he's wounded,but still moving with grace amd ease.

Toros  d8=8 d8=6
Tuesday September 27th, 2005 8:18:18 PM

Realizing that Appolo is wounded and bleeding Toros puts his friendly hand on his shoulder and heals him for 17 hps to save him from the most painful wounds. "Alemi bless you... You are a honorable, mighty fighter. Next time, however, please remind me to give you some additional protection, OK?"

Feeling relief that his presence is accepted by the Alemi cleric Toros then follows the group inside without removing his cateyes from the red-cloaks.

An Interview (DM JohnP) 
Tuesday September 27th, 2005 10:09:06 PM

The elderly priest looks back, once, to confirm that the party is following. As he does so, his two dwarven guards walk silently beside him.

The party follows the priest down the northern hallway, around a corner and up to a wooden door. One of the dwarves pushes the door open while the second stands to the side of the door. The first gesture from either of the dwarves is from the one holding the door open, motioning the party inside.

"Take a seat, move those things out of the way. I don't know how things pile up like they do." The old priests gestures at two chairs, a stool and a bench that are all stacked with papers and small items. The priest moves around to the other side of a large desk, lowering himself into a padded chair. After the party enters the room, the dwarf closes the door.

The elderly priest looks over the desk, then decides to move a stack of papers so that he can see all of them. After doing so, he sits back down.

"I am Servante, and I am in charge of maintaining contact with priests who are far away. I also follow Ffloy, God of Trade. The parchment came back from an ancient temple of Alemi that dates back to the First Age. The temple was originally found by a group of Pirates of Jack known as the Swords of Redemption. The city is now empty except for ghosts and other dangers. It is the former capital city of the Empire of Aisildur when it was called simply Isildur."

"I concur with Ursis now that this IS involved with the current goings on with nature attacking all manner of civilization. So, I have arranged for a gateway to be prepared to take you there. I must urge you to not speak of this gateway again as it is.....not known to the public.

"Good luck and know that the enemy you have faces this day, these Red Testers have backing from the HIGHEST places among the Gods of Testing. Beware."

"If you don't have any questions, it's time for you to be heading off. My assistants can take you to the gateway."

He again levers himself to his feet and moves to the door, opening it while looking at the party.

"Any questions?"


Syr 
Wednesday September 28th, 2005 7:43:06 AM

The elf looks at the piles and decides to remain standing. Feeling as if this is all new to him he decides not to say a word as the priest speaks.

Garrett 
Wednesday September 28th, 2005 9:13:56 AM

"Thank you for your assistance, we are ready to go. I think the sooner we leave town the better."

"And thank you for the warning, although I for one would not mind meeting them again in a nice quiet out of the way spot."

Garrett stands and waits to be escorted to the gateway.

(ooc: out of curiosity, what time of day are we at about now? If it is getting late in the day we may want to spend the night here before going to the temple of ghosts and dangers.)

Toros 
Wednesday September 28th, 2005 10:01:43 AM

"Thanks a lot for your help. Please you also take care of yourselves."

"Do we know what we will be looking for, when we get there?"

"Will we be able to use the same gate, when we want to return?"

"And before we leave, would it be possible to get some supplies from the Temple of Alemi. Any healing or disease-curing potions or scrolls, for instance, would be very much appreciated."

Xenia 
Wednesday September 28th, 2005 10:39:53 AM

"Pirates!" Xenia perks up at the mention of guys with swank outfits. "Hey, 'Ppolo, that's you, right? You been to this temple place?"

The girl rogues dark lips tweak a bit as a question comes to her.

"Um, yeah, I got a question. Can we come back through this Gate? I mean, it's not like we know where we're going or anything, right? We're not gonna get stuck out in Ancient-Temple-of-Alemi-land, right?"

"Not that I wouldn't go anyway, mind you." She stands and follows the rest. "But when you go in someplace, it's, like, you know, always a good idea to know where to run when you wanna get out."

Nauthiz'Ull [drew.icevein]  d20+7=9
Wednesday September 28th, 2005 10:58:48 AM

The ebony ears of the silent ranger perk at the name of Red Testers. He may have heard of that before but he has no idea who they are.

He watches silently and makes no effort to draw attention to himself as they all sit.

Appolo 
Wednesday September 28th, 2005 8:35:40 PM

Appolo takes a seat and listens.When his group and the old Capitol of Isildur is mentioned,he perks up."Ah sir I'm a member of the Swords of Redemption and was there.So you have a porthole leading there."

From the Interview (DM JohnP)  d20+20=36 d8=2 d20+5=16
Wednesday September 28th, 2005 11:14:48 PM

Servante looks at the party, as if trying to predict their chances of success.

"You have it right, young man." Servante says this while looking at Garrett. "I am a man of peace, so I hope that battle with the Red Testers can be avoided."

Servante moves over to Toros. "I do not know what you will find in the ancient temple. The temple dates from the earliest days of my Lord's godhood. So there should be some clue there to the link between Eberyon and Gargul."

Then Servante looks over the dark rogue, Xenia. "You and your large companion ask the same question. The gateway should be available for your return, if you so desire."

"As for healing, I've been remiss. You were injured defending our Temple. Any of you who are hurt, I will heal you." And Servante does so, calling upon the healing power of Alemi.

"As for healing magics ... umm, let me see." With that, Servante returns to his desk and rummages through the piles of paper. After a moment, he picks up a slender stick. "It's not much, but it will help you out." And he holds it out for whoever would take the wand.

He scribbles on a scrap of paper that he examines on both sides to determine if it contain any useful information. "If you desire anything else, tell Orvis or Norvis and take this paper to the stores on your way to the gateway."

Finally, he ushers the party out of his rooms. The dwarves, presumably called Orvis and Norvis, will guide the party down the hallway and down a flight of stairs into the basement level of the Temple of Light.

========================================

DM Info - Servante offers a Wand of Cure Light Wounds (36 charges) to the party. The dwarves will stop at the stores, where the note from Servante entitles the party to a 50% discount on healing and curing scrolls and potions costing up to 750 gp

Tell me who takes the wand, and what purchases you make. Feel free to pool party money to buy items.

========================================

Finally, after descending some more stairs, the party comes to a storeroom deep under the Temple. The room is dominated by a large mirror, easily two or three paces wide. Beside, a scruffy human male is standing. During his wait, he has been paring his nails and picking his teeth with a wickedly sharp dagger. He looks up with a grin and laughs, "Haw haw, har! Look what the sea has cast up."

Anyone who looks at the mirror immediately senses that, in addition to providing a thin reflection of anything in the room, a distant scene is visible. While it is cloudy, there is an impression of huge buildings.

After the party nears the mirror, the man speaks. "Well mate, that's as good as I can do ya for! I hope I got it right. Good luck to ya."

He then tries to slap the nearest party member, Ashalan on the back.

Ashalan - DC 16 REFLEX save to avoid being pushed into the mirror.

Garrett 
Thursday September 29th, 2005 8:03:14 AM

Garrett motions for someone else who can use the wand to take it. "I already have a couple."

Garrett will make use of the offer to buy healing at a discount, purchasing a potion of cure moderate. "I still have 66 gold left should anyone come up a little short. We may need all the healing we can get."

Garrett waits til everyone makes their purchases and returns to the mirror. "Seems there's only one way to go."

Garrett steps through the mirror once everyone is assembled before it.

Appolo 
Thursday September 29th, 2005 9:49:41 AM

Appolo smiles takes the wand and thanks the old priest.He then purchaess thre cure moderates and one cure serious.

Once at the mirror Appolo looks at the group"Ok folks as I said I've already been to this place.It was already completely over grown last time I was there.Everything there is dangerous and don't take anything most everything is also cursed.Nature was already running wild in the place,now it's probably even worse.Another thing,Iknow we are new to working together,but we need more coordination as a gruop.We need to more together better.When one of us moves we all need to.Same when fighting.OK no hanging back everyone needs to be engaged.At the same time."

Xenia  d20+22=25 d20+22=39 d20+20=39 d20+13=14
Thursday September 29th, 2005 10:35:24 AM

"I got plenty of potions already, thanks," Xenia says. "Thanks for the wand, though."

The girl rogue nods in silence when Appolo lays out the details of this place. Sounds dangerous.

Looking in the Mirror, her green eyes search for the nearest shadow on the other side. And, as they all step through, she slides neatly into the darkness, ready for trouble.

Rolls and Actions
Hide 25
Move Silently 39
Spot 39
Listen 14 (Nat 1)

Toros (elixir of hiding?)  d20=10 d20=12 d20=11 d20=3
Thursday September 29th, 2005 12:17:38 PM

"Thank you for your considerate support Servante. I have run out of money, but I can offer one of these, it should worth at least 1.600 - 1.800 gp." Saying this Toros shows his Handy Haversack and Efficient Quiver and gives one of these to the Dwarves to be sold. In return, he asks for the following items:

Scrolls

Cure Moderate Wounds*2
Delay Poison*2
Remove Paralysis*2
Restoration, Lesser*2

Potions

Cure Serious Wounds
Remove Blindness/deafness
Remove Disease

Total Cost 1.675 gp

Then the Taur gets ready for what expects the party at the other side of the portal, following Xenia to hide in the shadows. (hide, 32. move silently 27, spot, 16, listen, 7)

Through the Mirror (DM JohnP) 
Thursday September 29th, 2005 11:16:10 PM

The dwarves stop for a moment at a workroom on the lower floors of the Temple. Garrett and Appolo purchase some healing potions. Toros tries to interest the clerics in his magic items, but they shake their heads. "Sorry, we have no need for a quiver, however well made. And, we don't travel much so the HHHaversack has no interest for us."

========================================

Ashalan offers no resistance to the push from the sailor. He staggers forward, into the mirror and through it. The sailor laughs, "Hehe, just a little push for the tardy."

The rest of the party follows their reluctant scout. Xenia and Toros meld into the shadows once they are through the mirror. Everyone looks about in wonder.

They have arrived on the doorstep of a huge temple in a place far-far away. Whatever the time in Plateau City, here it is early evening. Anyone who turns to look around can see the ruins of an ancient city. The ruins are overgrown with vines, creepers and trees. No movement can be seen anywhere nearby. In fact, an unsettling, almost oppressive, stillness seems to hang over everything. In the distance, the golden dome of a huge palace gleams with the reflected light of the setting sun. Looking forward again, the door to this temple must be 200 feet high.

As the party absorbs the scale of the great door, it slowly swings open. A ghostly apparation dressed in priestly robes stands in the darkness beyond the open doorway. The figure bows to all of you and beckons the party to enter.

The sensitive members of the party sense that this figure means them no harm.

Inside the doorway is darkness that echoes with the noises of your footsteps and armor. Once every member of the party is over the threshold, the doors slowly close behind the party. Slowly, the dimensions and shape of the inside become visible to everyone. The room is immense. A colonnade reaching up hundreds of feet to the ceiling run to the left and right. Perhaps 50 columns both right and left. Colored windows right and left let in some light. The ghost priest leads you past the pews between the columns to the front of the temple. It takes ten minutes for the party to follow the ghostly priest.

There in the rear of the room, the cathedral widens to a T-shape, doors on either side left and right. Where the altar should be is a large semi-circular pool jutted up against the back wall. Standing in the pool is a Golden Dragon hundreds of feet tall reaching so high that a dome has been built so his head fits in the temple.

In front of the pool, is a font with overflow allowed to run down two prescribed marble hollows into the pool behind.

The ghost priest motions to a pew, indicating that the party should be seated. After a moment or two, the ghost priest moves forward closer to the pool and kneels to pray.

Garrett  d20+13=30
Friday September 30th, 2005 8:50:55 AM

At a loss for what to do, Garrett does as directed at the moment, and takes a seat in the pew.

Garrett begins to look around the temple, and at the priest to see if he is able to recognize any holy symbols in the room. Trying to determine the deity of worship here.(Knowledge religion check: 30)

Garrett whispers to Appolo, so as not to disturb the priest. "Appolo, was this here last time? or is this something new, possibly here to help us deal with the fey king?

Nauthiz'Ull [drew.icevein]  d20+7=21 d20+7=24 d20+7=13
Friday September 30th, 2005 10:25:59 AM

The ranger watches and clears his throat. Teleporting always leaves his throat scratchy. As for the thought of healings, well he couldn't decide at the time, plus he was almoist broke.

"I could hold the wand if no one else wanted it. I will rarely be directly engaged so it frees me up to run in to those who are in trouble."

Once in the temple, Nauth guzzles the information of religion. He is consumed by this new place and the wondernment of the information present.
```````````
John, I do not have my files transefered to my new computer yet so could you make the following roles for me?
Know:Religion
Sense Motive(of spirit)
and any applicable Grim ability roles on my CS...
I would greatly appreciate it.

DM JohnP - Skill rolls are (drum roll, please)

Knowledge: Religion = 21 (14 + 7)
Sense Motive (untrained) = 24 (14 + 3 + 4 favored enemy)
Knowledge Undead = 13 (6 + 7)

And I'll reveal the results in the next DM post, except for Sense Motive which re-affirms the earlier impression of the ghost priest having no harmful intent towards the party.


Xenia  d20+22=42 d20+22=38 d20+20=39 d20+13=26
Friday September 30th, 2005 11:16:06 AM

Fresh from out of the mirror, Xenia gapes at the enormously unlikely doors.

What knockers! the thin rogue starts in amazement.

Then the doors open, and she follows silently in the shadow of the group as they enter the creepo temple.

Lots more jaw dropping stuff, but by now, it's just too much to take in, and the dark rogue just follows the plan, quiet and hidden, watching everything, listening to everything.

When they reach the church benches, Xenia hangs back, waiting for everyone else to sit first. It's kinda embarrassing when someone sits down in your lap, 'cause they don't know that you're there.

Rolls and Actions
Hide 42
Move Silently 38
Spot 39
Listen 26

Syr  d20+8=14
Friday September 30th, 2005 6:01:27 PM

Syr gazes around the city and the temple awestruck, "I've never been away from the Big Float before. Are all other temples like this? Everyone knows the floating city has a ceiling eventually so buildings don't get THIS big."

Taking his cue from the more worldly traveller, he sits down gingerly beside Garret in the pew. Whispering, "Is this a Gold Dragon thing? or something else to do with nature running wild?"

The elf spends the time examining any people around just observing their behavior (spot 14).

Appolo 
Friday September 30th, 2005 8:08:15 PM

Appolo takes a seat."Xenia,Toros come out we're safe in this place.You can't from Alemi in here.No one touch the water.The Gold Dragon is Alemi at the time this place was built.This is the largest and most holy temple of Alme.No one will harm us here.""

The Ghost Priest (DM JohnP) 
Friday September 30th, 2005 9:39:46 PM

After several minutes of uninterrupted prayer, the ghostly priest stands from his kneeling position. Then he directs a bow towards the pool. With stately grace, the priest turns towards the party and walks towards them.

He moves to a position in front of them. The ghost's mouth opens to speak and a deep, musical voice is heard by all. "Why have you come here?"

DM Announcement 
Saturday October 1st, 2005 11:26:30 AM


Looks like I'm going to be a Tailings Operator for the next couple weeks. That means 12-hour shifts, on rotation and sleeping at my desk when I'm at work.

When I'm at home or working day shift, I'll continue posting at about the same times as I have been. That is, approximately 9:00 to 10:00 p.m. WT.

When I'm on night shift, I'll probably post either at about 5:00 p.m. WT, or at maybe 7:00 a.m. WT. Depending on how awake I am.


Xenia 
Saturday October 1st, 2005 8:55:04 PM

Xenia slaps her forehead with the palm of one dark hand. And, in the process, drops out of shadow, becoming visible in her seat on the pew.

"You know what we forgot to ask that Servante guy? We forgot to ask him how the parchment got from this Temple of Alemi to the Temple of Alemi in Plateau City."

"Boy that was dumb. Follow the trail. Who, What, Where, When, How, and Why. And we didn't even ask."

"Oh well." The dark rogue shrugs. "We, um, came by this parchment, er, Padre, and we heard it was from here. We need to find the rest of the stuff connected with it."

"Show him the parchment, Nauth," Xenia whispers.

Garrett 
Monday October 3rd, 2005 8:33:59 AM

"We have come to learn more of this parchment, that was found here. We are trying to find a way to stop Eberyon, and think that this may hold part of the key."

Nauthiz'Ull 
Monday October 3rd, 2005 10:32:25 AM

The ranger cautiosly pulls the scroll case from his HHHaversack and gingerly slides the parchment from the case.

He unrols the parchment and holds it up for the ghost priest to see.

Syr 
Monday October 3rd, 2005 6:51:03 PM

Syr politely interjects a question about the competition, "Also, if you don't mind sir, it would satisfy my curiousity to know if anyone else has been here asking about that parchment? We've had some interesting times already."

The Ghost Priest Responds (DM JohnP) 
Monday October 3rd, 2005 10:16:31 PM

When Nauthiz'Ull unrolls the parchment and shows it to the ghost priest, he nods in recognition.

"Yes, that did come from here. It was part of a very old, very significant document that once was kept in the Inner Sanctum."

The ghostly priest psuses to thoroughly examine the members of the party. "If you wish to enter the Inner Sanctum, you must pass the Tests of the Believer."

The priests ghostly arm gestures towards the door on the right side of the pool.

"To pass the Tests of the Believer and enter the Inner Sanctum, enter the door on the right."

The ghostly priest turns towards the elven monk, Syr. "No, no one else has yet arrived asking about the parchment. But I sense that they will come. Different tests await them behind the left door."

"Choose now. Proceed to the Tests of the Believer, or return whence you came."

Xenia 
Monday October 3rd, 2005 11:02:43 PM

Hey, anyone have a trap they can rig on that other door?

A question the dark rogue almost asks. Almost.

Instead, she asks, "Hey, who send the parchment from here to the Temple of Light in Plateau City? And why? I can see you wanting to contact someone if you think it's got something to do with Gargul and Ebyron, but, if that's the case, why didn't you send the whole book? And why didn't you send someone with a little more sense? This thing almost wound up in the wrong place, you know?"

Shaking her head, Xenia walks toward the door for the Test of Believers. Still, it's hard to be a Believer, when the folks you believe in don't got no sense. No sense at all.

Nauthiz'Ull [drew.icevein] 
Tuesday October 4th, 2005 8:41:22 AM

The ranger melds a smirk onto his face and watches with interest as the ghost talks of the past. Ghosts, spirit more precisely, have always interested the young man. It was the only way to have contact with his loved ones of times past.

Frigga...

Upon the topic of the test...

"Ahh a test. Never had one of those before."

Garrett 
Tuesday October 4th, 2005 11:32:56 AM

Garrett follows Nauth and Xenia to the door on the right, and the awaiting test.

"Thank you for your assistance." Garrett responds to the ghostly priest.


Syr 
Tuesday October 4th, 2005 7:25:47 PM

Syr looks at the door on the left, tempted to open it just to see what is on the other side. He then gives a nervous glance at the ghost and follows the others to the right door. "Hmm, 'tests of the believer' do we just have to believe in somthing? What do you guys think?"

Appolo 
Tuesday October 4th, 2005 7:50:27 PM

Appolo smiles at the Priest and nods.He gets up walks to the door"Don't worry.Just be truthful and honest.We'll get through this."He opens the door and steps through.

Tests of the Believers - No. 1 (DM JohnP) 
Tuesday October 4th, 2005 9:12:04 PM

The ghostly priest looks at Xenia after she asks her question. "Who sent the parchment? I do not know, exactly, but I believe that my Lord Alemi willed it to be so. If you desire, perhaps that information waits in the Inner Sanctum."

As the party nears, it becomes obvious that the metalbound door is easily 6 times the height of the tallest of the party. When Appolo reaches out to open the door, it swings slowly open before his hand touches it. It is apparent that neither side of the door has a handle, latch or other way for a person to move the door besides pushing.

Nauthiz'Ull, presumably rolls the parchment and returns it to his HHHaversack. Syr lingers briefly, wondering what awaits anyone going through the left door. The ghost priest returns Garrett's courtesy and then returns to his prayers.

The hallway beyond, illuminated by glowing golden globes of light mounted on the ceiling, is of scale equal to the door. Just beyond the door is a landing where the party gathers.

A broad staircase in front of the party descends a total of 60 feet from this level, with a landing halfway down. Xenia and Nauthiz'Ull, in front as usual, can look over the edge of the railing to see the lower level. A hallway continues from there under the main level of the temple.

=========================================

The party can either descend or return through the door.

Xenia  d20+20=40 d20+13=29
Tuesday October 4th, 2005 10:31:20 PM

Xenia puts a hand gingerly upon the rail and looks down. I mean, you gotta look. Right? It's natural to want to.

With a shrug, she starts on down the stairs.

"Be truthful and honest. Right. Gotcha, 'Ppolo," she says. "We'll get through this."

Rolls and Actions
Spot 40 (Nat 20)
Listen 29

Garrett 
Wednesday October 5th, 2005 8:04:09 AM

"Looks like down is the way to go."

Garrett glances back over his shoulder to see if the door has closed, and then follows Xenia down the stairs.

Tests of the Believers - No. 1: Continued (DM JohnP) 
Wednesday October 5th, 2005 10:05:44 PM

Xenia and Garrett lead the party down the stairs. Garett looks back and sees the door standing open behind them.

When they reach the bottom of the stairs, the party sees a wide hallway stretching in front of them. A row of statues ... you think ... of golden dragons lines each side of the hallway. The statues are meticuously painted and decorated to appear lifelike. In the distance, a door identical to the one at the top of the stairs can be seen.

There is a small sign written in an angular script on either side of the hallway where the party stands. On each sign is written:

THOU SHALT NOT STEAL

When a member of the party steps into the hallway, the heads of the dragon statues begin to disgorge a flood of gold, gems, platinum and finely crafted arms, armor and other items. The flow of riches continues until a heap of treasure rests beneath each statue, spilling out across the floor until there is only a narrow path for the party to walk.

In the heaps of treasure, each member of the party can recognize items such as a Holy Greatsword, Celestial Armor, wands of all sorts, staffs, and sundry miscellaneous magic items. Anything that you might need to face the Red-cloaks if, or when, you meet them again.

=========================================

DM Addendum - Sorry, I couldn't hold off posting until more people had posted. I might miss tomorrow night's post, depending on how long it takes for me to get home.

Xenia 
Wednesday October 5th, 2005 10:30:51 PM

"AH!" Xenia's finger shoots out, stabbing in the direction of a suit of silkly golden chain mail. "Celestial Armor!"

"I want one of those." Her lips pull down into a frown. "So light you can wear them under your clothes and not feel 'em."

"Oooohhhhh. Framblebat!"

Xenia stares at all the great stuff arrayed around her. It's not hard to figure out what the test is here, though. Her eyes close to slits and her mouth pulls into a stubborn pout.

"Alright. If that's the way you wanna play it."

"Alright!" She shakes her fist into the air. "You wanna play your little game!" she shouts.

Fists clenched, the dark rogue stares straight ahead and marches fixedly down the narrow aisle between all the good stuff toward the far door.

Halfway down, she whirls and points a finger up into the air. "If you wanna give us sump'tin though," she calls out, "I want the Celestial Armor!" Then Xenia continues on her march down the way.

Appolo 
Thursday October 6th, 2005 4:07:05 AM

Appolo follows along silently until they reach the bottom.When the treasure pours out,he moves forward"Remberdon't touch anything.Just move on."

Garrett 
Thursday October 6th, 2005 7:57:45 AM

"A holy Sword!!!, now that's playing dirty. I wouldn't take anything, but Jeez."

"If I weren't such an honest guy, I would be trying to argue that since they were dropped here when we arrived, they could possibly be considered to be a gift."

Garrett shakes his head, "Yeah, yeah, I know, it's a test. Touching the forbidden treasure would be bad. Probably turn the place into a lava pit or something."

Garrett continues to follow Xenia down the hall towards the next door.

Syr 
Thursday October 6th, 2005 9:04:35 AM

Syr looks upon the riches and does nothing but exhibit a small smile. "I'll bring up the rear in case someone wants to linger. In this particular room, I'm glad that I usually rely on nothing but my own hands and friends. You guys go ahead and I'll make sure everyone makes it out WITHOUT touching..." He smiles at the rest of the group calmly.

Toros 
Friday October 7th, 2005 2:34:02 AM

THOU SHALT NOT STEAL, TH.. NOT STEAL..TH STEAL NOT... STEALTH, STEAL NOT, ...

... STEALTH, STEAL NOT... to stay in good HEALTH, I like THAT!


Toros thinks while he keeps following his companions, hiding in the shadows and wanting to be forgotten just for a couple of seconds by anyone else but himself.

OOC: Sorry for being silent till now since last week, I have become a bit alienated and too busy recently. However, the story and game has been going well thanks to you all and I also should be all right now then.

Tests of the Believers - No. 1: Completed (DM JohnP) 
Saturday October 8th, 2005 9:59:05 PM

The party is faced with material temptation and, with one exception, none falter.

Xenia foregoes the Celestial Armor, but expresses her desire for that as a reward.

Appolo voices restraint as the group moves forward.

Garrett is also tempted, but resists.

Syr finds solace in his vows of poverty and austerity.

Toros mutters a mantra to himself as he moves forward.

Uriel silently moves forward.

The only party member who hangs back is Ashalan, who silently stares at the treasures.

========================================

The party, minus Ashalan, move through the door at the end of the room. The door opens onto a room with enough space for the party to rest, if they so desire. Like other places here, the walls lack any decoration but are well-made and tightly fitted. There is only one other exit from this room, a doorway identical to the one that you entered by. Next to it is another sign, this one containing the text:

THOU SHALT BE MERCIFUL

========================================

Do you choose to rest? It's been approximately 12 hours since you first stepped through the Tapestry into Plateau City. Or, you could choose to continue on with the Test.

Uriel is, presumably, still unable to connect. Ashalan hasn't posted for awhile in his regular game either.


Xenia 
Sunday October 9th, 2005 9:32:06 AM

Celestial Armor! The girl rogue mopes.

"Bet none of that stuff was real. I mean, how do they get all that stuff just to throw it on the floor?"

Xenia reads the sign through the lenses perched on her dark nose. Then she swings back around and looks through the door at the wizard guy, Ash.

"Hey! You coming?!!!" she calls back through the door. "It's not real, you know? None of it! It's a trick. C'mon."

"Um, why don't we settle in here for a bit before we push on?"

"C'mon, Ash!"

Xenia takes removes her dark cloak with a dramatic swirl. Then she slides down the wall into a sitting position with the cloak pulled over her front. Under the black cloak, her hand reaches to her haversack. And then it pops out the neck of the cloak with a chunk of something to eat. With white even teeth, the dark rogue works her mouth around it and takes a bite.

"Anybody want an energy bar?" she offers.

Nauthiz'Ull 
Sunday October 9th, 2005 10:53:48 AM

Keen eyes dance wildly in the rangers skull. Celestial armour, a bow that tops Ull'Heimdall's, boots and cloaks and everything.

Takes a bit more than "precious" stones to get me interested. The ranger grew up in a place where these such things were of no importance.

He strides forward and places a heavy handed slap on Ash's shoulder. "Think we move on from here friend. This is junk and youur eyes betray youur true feelings."

Ice blue eyes swivel in place as the ebony faced ranger surveys the room where it is decided to rest in.

"Good 'nough it seems."

He will settle down near his native wunjo and talk of the many hilarious stories of Bohdi Nackle, including the time he was turned into a girl.

Garrett 
Monday October 10th, 2005 5:49:59 AM

"Agreed, good a place as any, and we might as well be merciful to ourselves. A nights rest is called for if we've been going for 12 hours."

Garrett enjoys the company of Nauth as we prepare to get some sleep, and stories of Bohdi the gnome should get a good chuckle all the way around.

Syr 
Monday October 10th, 2005 5:20:09 PM

The elf takes a lingering long look at Ash before joining the others, "I vote for rest also, we have a lead on the others according to that ghost so let's take the opportunity to be very prepared for any further challenges."

Toros 
Monday October 10th, 2005 8:30:21 PM

"Yes lets have a rest, we have been moving from one place to another, since we stepped into the Tapestry and we need to be prepared for the rest." With a nod for appreciation, Toros takes one of the energy bars that Xenia offers, hoping that it will provide some refreshment that he needs. However the best to replenish his energy would be a good sleep he guesses.

Tests of the Believers - No. 2 (DM JohnP) 
Monday October 10th, 2005 9:53:08 PM

The party prepares a makeshift camp in the room beneath the Temple. Those who require time to prepare spells make the meditations or prayers needed. Everyone gets a chance to rest and repair any injuries from the fight in Plateau City.

Spells are refreshed and everyone is fully healed.

========================================

The door to the second test remains closed during the night, but it beckons to every member of the party. Once everyone has rested, the party prepares to move forward. Finally, one person moves to open the door. Behind it is another hallway, this time lined with eight doors. An examination reveals that the name of each member of the party is placed on a door. How did that happen? Nobody who was on watch heard anything during the night. Perhaps it is the magic of this place.

Again, each of you can move forward through the door labelled with your name. Or stay here, waiting. Or turn back to rejoin Ashalan or the Ghost Priest.

Appolo 
Tuesday October 11th, 2005 1:54:47 AM

After resting and sleeping Appolo gets up stretches opens the door and walks down the halway.Looking around he calls back"Looks like we each get our own room.With our own personal test.I'm going into mine.Hurry up."

With that said Appolo walks back to his door and opens it.He enters the room and closes the door behindThinking ok what's next.

Garrett 
Tuesday October 11th, 2005 8:58:58 AM

Garrett walks over to his door and opens it.

Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might (Flame Strike

Xenia 
Tuesday October 11th, 2005 10:22:53 AM

Spooky Xenia examines one of the doors with cat-like curiosity. Alexandria Merryman Next It's got her full name splashed across it.

Spooky How'd they know that?

Well, there's no doubt what is expected here. Still, the dark rogue looks back in the direction of the treasure room. Whirling quickly, she sprints back through the door. With sure step, she darts up the aisle between the mounds of treasure. Scampering up the steps Xenia rushes back out into the main temple.

"There's a Celestial Armor down there." Breathlessly, she points back in the direction from which she came. "Can I have it?" she asks the Ghost Priest.

Nauthiz'Ull 
Tuesday October 11th, 2005 10:54:17 AM

Dreary eyed and cumersome the ranger rises and does a quick routine of stretches. The mention of doors down the hallway peaks his curiosity and he shoulders his gear and heads towards his destiny.

Syr 
Tuesday October 11th, 2005 7:21:25 PM

The elf moves to his door and quickly jumps up, trying to wipe the name off or see if it is temporary. Then with a sheepish grin at any onlookers, he opens the door and walks through prepared for combat.

Toros 
Tuesday October 11th, 2005 8:04:34 PM

Toros also opens the door that has his name on it and enters the room, wondering what is expecting him in there.

Appolo's Test (DM JohnP) 
Tuesday October 11th, 2005 10:48:11 PM

Appolo walks through the door bearing his name. Anyone looking past him sees a bare, empty room with a door at the far end.

Appolo, however, sees something far different when he opens the room.

Appolo only Highlight to display spoiler: {
At the far end of the room, you see a figure crumpled near the door. Approaching the figure, you see that the man is wearing jet black robes and has a pointed hood drawn back from his face. There is a pool of blood and fluids beneath the man.

When you get up to the man, he turns his head towards you and you see the death's head mask covering his face. It is an Inquisitor of Ga'al in front of you.

The Inquisitor says, "I am wounded and at your mercy. What will you do?"
}

Garrett's Test (DM JohnP) 
Tuesday October 11th, 2005 10:54:43 PM

Garrett walks up to the door bearing his name and opens it. Anyone looking past him sees a bare, empty room with a door at the far end.

Garrett, however, sees something far different when he opens the room.

Garrett only Highlight to display spoiler: {
At the far end of the room, you see a figure crumpled near the door. Approaching the figure, you see that the figure is wearing rough furs and rags tied about his arms and legs. There is a pool of blood and fluids leaking from beneath the figure.

When you get up to the figure, it turns its head towards you and you see the features of an orc. The features are burned into your memory for this is the orc that killed your mother and injured your father.

The orc says, "I am wounded and at your mercy. What will you do?"
}

Xenia's Stroll (DM JohnP) 
Tuesday October 11th, 2005 10:57:44 PM

Rather than face the Test awaiting her beyond the door, Xenia races back up through the halls of the first test. She doesn't have to dodge anything for the piles of treasure are nowhere in sight.

Ascending the stairs and reaching the top landing, the door to the main temple opens at a touch. Xenia looks out but sees no sign of the Ghost Priest. Instead, she sees a swirl of a red cloak as a figure enters the left hand door. There are signs of battle in the temple - scorched burn marks and shattered pews.

Nauthiz'Ull's Test (DM JohnP) 
Tuesday October 11th, 2005 11:00:05 PM

Nauthiz'Ull walks up to the door bearing his name and opens it. Anyone looking past him sees a bare, empty room with a door at the far end.

Nauthiz'Ull, however, sees something far different when he opens the room.

Nauthiz'Ull Highlight to display spoiler: {
At the far end of the room, you see a figure crumpled near the door. Approaching the figure, you see that the figure is wearing rough furs and rags tied about his arms and legs. There is a pool of blood and fluids leaking from beneath the figure.

When you get up to the figure, it turns its head towards you and you see the features of an human man. His face bears the clan tattoos and marks of a berserker from Twin Tusks, the rival settlement of your own from Ice Vein.

The berserker says, "I am wounded and at your mercy. What will you do?"
}

Syr's Test (DM JohnP) 
Tuesday October 11th, 2005 11:06:42 PM

Syr walks up to the door bearing his name and opens it. Anyone looking past him sees a bare, empty room with a door at the far end.

Syr, however, sees something far different when he opens the room.

Syrdeth only Highlight to display spoiler: {
At the far end of the room, you see a figure crumpled near the door. Approaching the figure, you see that the man is wearing fine garments and has a jewelled rapier at his waist. There is a pool of blood and fluids leaking from beneath the figure.

When you get up to the figure, it turns its head towards you and you see the face of Jonas, leader of the Anvil Hearts. The rogues that you fought in the docks of the Floating City and then almost came to blows over with the Children of Chaos.

Jonas says, "I am wounded and at your mercy, child-lover. What will you do?"
}

Toros' Test (DM JohnP) 
Tuesday October 11th, 2005 11:09:06 PM

Toros walks up to the door bearing his name and opens it. Anyone looking past him sees a bare, empty room with a door at the far end.

Toros, however, sees something far different when he opens the room.

Toros only Highlight to display spoiler: {
At the far end of the room, you see a figure crumpled near the door. Approaching the figure, you see that the man is wearing a red cloak and twisted, demonic armor on his body.

When you get up to the figure, it turns its head towards you and you see the closed visor of one of the Red-cloaks that you recently fought in Plateau City.

The Red-cloak says, "I am wounded and at your mercy. What will you do?"
}

Party Status (DM JohnP) 
Tuesday October 11th, 2005 11:11:42 PM

Facing Test #2 - Appolo, Garrett, Nauthiz'Ull, Syrdeth, Toros

Test #1 completed, but scampering about - Xenia

Still facing Test #1 - Ashalan (possibly AWOL)

On DM Auto-pilot - Uriel


Xenia 
Tuesday October 11th, 2005 11:12:45 PM

"Framble Mation!" the dark rogue swears at the destruction of the temple. "Looks like there's no going back."

As quickly as she came up, she flies back down. Arriving at the door with her name, she opens it and enters.

Garrett 
Tuesday October 11th, 2005 11:54:31 PM


Garrett pulls back his sword and prepares to cut the orc in half as years of hate well up inside him. As he is about swing, he sees in his head a sign. Thou Shall Be Merciful. The words echo in his mind over and over as he fights with himself to kill and to not kill the orc.

Slowly Garrett's trembling hands begin to lower his sword as his mind begins to overcome his rage. "It cannot be you. You cannot be here. This is a trick. This is the test. Yes, the test."

Garrett steps back from the figure, and sheathes his sword. Obviously shaken, he takes a few moments to recover his wits as the flood of emotions that almost overwhelmed him begin to recede.

Garrett then walks past the being and opens the door on the other side of the room if he sees it. If not, he walks back out of the room the way he came.

Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might (Flame Strike

Nauthiz'Ull 
Wednesday October 12th, 2005 11:23:17 AM

Cautiously the ranger slinks forward, weighing his temperment with his task at hand.

Ull'Heimdall, I help our enemy for the greater good of the Wold. Frigga, I am sure you understand.

Slowly Nauth kneels beside the Tusker and begins to look over his wounds. He will help to stop the bleeding and bandage up whatever it is that he can.

After tending to the tustker, he stands and walks towards whategver exit there is. Before leaving he turns to the Tusker and says, "It was my wunjos and I who reclaimed our rightful statue!"

Appolo 
Wednesday October 12th, 2005 12:39:54 PM

Appolo smiles at the man and kneels down.Pulling out apotion of heal moderate wounds."Here drink this.I don't kill those that can't defend themselves if I can help it and this isn'ta battle feild."He helps the man drink the potion.

Syr 
Wednesday October 12th, 2005 7:15:28 PM

Seeing Jonas once again he curses the group known as the 'Children of Redemption.' He nods at Jonas and smiles at the rogue. With a sigh, he says, "If you want something done right, you have to do it yourself!" There is no rage filling his heart, only resignation towards his eternal enemy. "Did that ghost priest pull you down here? I wouldn't mess with him if I were you."

Walking up to the murderer, he approaches cautiously and pulls out a rope. "Don't worry, I'll see that you live yet again." With care, he binds Jonas once again, "Wait until Xenia sees this! She's going to flip".

Once bound, the elf pulls out a healing potion and pours it down the man's throat. "Well, time to join the others on the other side of this door." With a grunt, he hoists the man over his shoulder and proceeds through the door.

Xenia's Test (DM JohnP) 
Wednesday October 12th, 2005 8:41:51 PM

Xenia runs back down from the main floor of the temple, through the area of the first test. Again, the dragon statues begin disgorging coin and treasure when she enters from the main floor.

Resisting that temptation, she continues through and into the room of the Second Test. She walks up to the door bearing her name and opens it. No one else is in the room to look over her shoulder.

Xenia sees Highlight to display spoiler: {
At the far end of the room, you see a figure crumpled near the door. Approaching the figure, you see that it is a woman dressed in good serviceable city clothing. She has a sword and dagger sheathed at her waist and there may be the hilt of another dagger peeking from a boottop. There is a pool of blood and fluids leaking from beneath the woman.

When you get up to the woman, she turns her head towards you and you see the face of Specialty Johnson. You recently met her in the ruins of the Giggling Ghost and, before that, after the fire that ravaged the orphanage in Floating City.

Specialty says, "I am wounded and at your mercy, child-lover. What will you do?"
}



Garrett's Test - Continued (DM JohnP) 
Wednesday October 12th, 2005 8:46:19 PM

The human cleric sheathes his sword and turns his back on the injured orc. He strides to the door at the far end of the room and throws it open.

There is a moment of swirling nausea when Garrett first opens the door. Then, Garrett feels himself falling. It seems that he is falling from a great height, but barely any time passes before he lands in water.

When he pushes himself to the surface, he recognizes the main floor of the temple stretching away in front of him. He has landed in the central pool, between the two doors. He manages to catch a glimpse of Xenia as she ducks back through the right hand door.


Nauthiz'Ull's Test - Continued (DM JohnP) 
Wednesday October 12th, 2005 8:52:33 PM

Nauthiz'Ull tends the wounds of the fallen Tusker, then bids him farewell.

Moving to the door at the far end of the room, Nauthiz'Ull opens it and passes through into a similar room lined with benches. At the far end of this new room, there is another set of stairs leadinfg downwards again.


Appolo's Test - Continued (DM JohnP) 
Wednesday October 12th, 2005 8:56:09 PM

Appolo tends to the wounds of the fallen Inquisitor. When the healing magic enters the man's throat, his wounds close and he falls into a sleep.

The door at the far end of the room beckons.

Syrdeths' Test - Continued (DM JohnP) 
Wednesday October 12th, 2005 8:59:45 PM

Syrdeth binds the man believed responsible for the deaths of orphans in Floating City. Then, he pours a healing potion into the man, who falls into a slumber once the magic enters his throat.

Syrdeth hoists the man unto his shoulder, then proceeds through the far door. When he does so, the man disappears from his shoulder. The room he enters is lined with benches and there is a staircase at the far end descending downwards again. Nauthiz'ull is already in the room.


Toros  d20=11
Wednesday October 12th, 2005 9:32:31 PM

Seeing the Red-cloak surprises the Taur, giving a troubling feeling that there will be no escape from them. Toros makes certain that the Red-cloak is indeed helpless and at his mercy, rather than its being just another dirty trick that they play. However, he just thinks to protect himself and his friends without hurting the Red-cloak, who can understand that he has no intention to give harm. Then, Toros will check the health condition of the Red-Cloak (d20, 11) and try to comfort the Red-Cloak who is at his mercy. Still, somewhere in his mind he always keeps the thought that this is just a another test, wondering what will come next. He does not like the idea that non-real and real blend into each other that well, and can not be distinguished.

Toros' Test - Continued (DM JohnP) 
Thursday October 13th, 2005 6:15:15 AM

Toros stands over the fallen Red-cloak, ministering to her wounds. On closer examination, it is the one with the nose broken by Syrdeth.

Someohow, she has suffered a wound from an axe, sword or similar cutting weapon that has sheared through her armor and opened up her side.


Xenia 
Thursday October 13th, 2005 8:05:20 AM

Xenia rolls her eyes as she flies through the treasure room. I was right. It wasn't real.

In the room with her name, she looks down at the figure on the floor.

"Yeah," she replies, "so you are. So I'm supposed to give you mercy, right? And cause I figure out what I'm supposed to do, that makes me a believer, huh? And if I'm not a believer, I'm supposed to what? Kill you?"

Xenia sighs and reaches behind her for a potion. She looks down at the label. Cure Light Wounds

"Here, drink this," she says, and holds it out for the blonde woman to take. "It'll make you feel better."

The rogues copper brows pull together in a small frown. When she speaks, it's with the feeling of release, the release of something that has weighed heavy on her heart for some time.

"You know ... " she begins, "you know, I'm sorry we attacked you. I mean, there in the cave. Things just, you know, got out of hand. Sometimes ... sometimes when I think 'bout it, I think it's my fault. 'Cause, you know, I was scout. Sometimes."

"But we didn't steal no turtle of yours. No way. And if you wanna pin that on us you can just forget it."

"Here, lemme give you a hand up. You're probs not real. But lets get outta here anyway."

"Um ... by the way ... why do you hate children?" she asks as they make their way to the far door.

Garrett 
Thursday October 13th, 2005 8:25:54 AM

Garrett thinks to himself, "What, not killing the scumbag wasn't mercy enough? Fine then, let's give it another go. Looks like Xenia did."

Garrett runs back through the right hand door, and back down to the testing room with his name on it. If his name is still on the door, then he will proceed into the room, and try and retake the test. He will approach the orc and cast CLW on him and check the extent of his injuries.

Toros  d8=8 d8=2
Thursday October 13th, 2005 12:20:27 PM

Understanding the condition of the Red-cloak, Toros tenders her wounds. His healing energy channels through his hand to the most painful wounds of the Red-cloak, first curing her sword cut and then fixing her broken nose (casting cure moderate wounds, 13hp). The Red-cloak should be feeling better now. The same thing could be said for Toros, as well, and he manages to give a sincere smile to the enemy Red-cloak.

Syr 
Thursday October 13th, 2005 4:53:20 PM

Syr stumbles into the room, as the weight is taken off his shoulders with a sudden move. Looking at the others sheepishly, "I shoulda figured, the treasures ain't real so neither are the people."

The elf looks around the room curious to see what test is next.

Xenia's Test - Continued (DM JohnP) 
Thursday October 13th, 2005 10:10:27 PM

The half-elf rogue looks down at the injured form of Specialty Johnson. The Anvil Heart looks back and replies to Xenia's question. "Doesn't matter now, about any of that. You and your friends will get what is coming to you, sooner or later."

Then Xenia helps the thief towards the door at the far end of the room.

Garrett's Test - Continued More (DM JohnP) 
Thursday October 13th, 2005 10:13:23 PM

Garrett returns to the room bearing his name on the door. Again, when he enters the room he can see the crumpled form of the orc that killed his mother on the far side close to a door.

He moves over the fallen orc and shares some of the healing energies granted by Domi. That seems to have been enough to close the orc's wound.

Across the room, the door beckons.

Toros' Test - Continued More (DM JohnP) 
Thursday October 13th, 2005 10:15:30 PM

The liontaur administers some healing magic to the evil follower of Marteaus and Gargul. After doing so, the evil priest's nose appears to be mended and the wound in her side has closed.

Across the room, the door beckons.

In the Resting Room (DM JohnP) 
Thursday October 13th, 2005 10:17:14 PM

Syrdeth and Nauthiz'Ull stare at each other in the room after the Test of Mercy. Each wonders what will come next after their trials.

Syrdeth looks for information about the next test but cannot find anything. Perhaps if he descended the stairs?

Party Status Update (DM JohnP) 
Thursday October 13th, 2005 10:18:59 PM

Completed Test 2 - Syrdeth and Nauthiz'Ull

In Test 2 - Xenia, Toros, Appolo, and Garrett

DM Fiat - Uriel (until he can continue posting)

I am also trying to recruit a replacement for Ashalan who appears to have permanently disappeared.

Nauthiz'Ull 
Friday October 14th, 2005 9:36:44 AM

Ice Blue eyes flash around the room and Syr enters. The ranger nods his ebony head in welcome and returns to his thoughts.

I will take vengance on the Tuskers when I return to the Vein. That was not a Tusker, didn't smell bad enough. Helping him mave help us all.

Xenia 
Friday October 14th, 2005 10:40:12 AM

"Um, yeah ok sure, Blondie," the dark rogue replies with the small woman's weight against her. "Everyone gets what's coming to them. It's called, like, *life*, you know."

"But I see you haven't put that bootknife in my back yet. So maybe it won't be you giving what's coming, huh."

"You know, we spared your life once already, and both you and I know how you paid that back. What did it get you? Nothing but a lot of death, hate, and a stretch in the Gaol. Maybe this time you'll learn something from it all. You think?"

"C'mon," Xenia braces Specialty's weigh and reaches out to open the door. "Lets get out of here." And with the weight of the Anvil Heart against her shoulder, Xenia steps through the door.

Garrett 
Friday October 14th, 2005 10:59:44 AM

Garrett opens the door that beckons and enters, hoping to rejoin the rest of the group once again.

Appolo 
Friday October 14th, 2005 11:19:56 AM

Appolo after giving the priest the healing potion Appolo looks around and heads throught he nexrt door and into the next room.

Toros 
Friday October 14th, 2005 12:14:41 PM

Toros enters from the open door, thinking that he should consider himself lucky to get the chance to show the goodness of himself and see the goodness in the Red-cloak. Perhaps, real or not, this encounter would open a new door for both him and her.

Syr 
Friday October 14th, 2005 8:08:58 PM

Seeing Nauthiz'Ull, he nods, "Well, at least we all end up in the same place. While, we wait you wanna take a look down those stairs with me?" Syr descends to the bottom of the stairs to scout but goes no further.


Tests of the Believers - No. 2: Completed (DM JohnP) 
Friday October 14th, 2005 8:54:49 PM

Everyone looks at one another in the room with questions in their eyes.

Nauthiz'Ull and Syrdeth were the first ones in the room and they had made themselves comfortable. Then, in turn, they were joined by Xenia, Garrett, Appolo and Toros. Uriel entered the room shortly afterwards.

Xenia thought that she had been carrying the weight of a wounded woman on her shoulder, but as soon as she touched the door the woman disappeared.

Garrett had been dragging an orc when he left the room. Appolo a cleric of Ga'al and Toros a Red-Cloak. But each of their burdens disappeared.

The room that everyone is in contains benches for people to wait. At the end there is another staircase leading downwards. Presumably the next test awaits everyone down there.


Garrett 
Saturday October 15th, 2005 6:13:37 AM

Garrett looks around for a sign hinting at the next test. Upon seeing the benches, he hopes it doesn't have to deal with patience.

Barring anything implying that we should wait, Garrett heads down the stairs.

"I guess we go this way."

Xenia 
Sunday October 16th, 2005 10:44:47 AM

Freeze! As the weight lifts suddenly from her shoulder. The Anvil Heart rogue is gone.

Xenia looks cautiously around. Nothing. Just the room.

With a sigh and a shrug, the dark rogue opens the door and walks through to the next room.

"Hi," the girl rogue does a little hand wave thing to the cleric guy Garrett as he steps out of his door at the same time that she comes out of hers. "Weirdness for you too?" she asks.

She follows at his side as they head down the stairs.

"Hey, Syr, guess who I saw," she quips as she and Garrett get to the bottom of the stairs, "Specialty Johnson. Crazy, huh?"

"Oh! Oh ... Almost forgot! Guess what, guys! Guess what! I ran back to the Main Temple place, to like, you know, talk to the Ghost Priest Guy, and guess what I saw? I saw the Red Cloaks! The Marteaus guys! They're here. Somewhere. I saw 'em. They were going into that other door. The, um, Not Believer Door."

"That means they're here somewhere. And that means we could be in for, like, another dust-up, yeah?"

Toros 
Sunday October 16th, 2005 11:24:34 PM

Inside the room with others Toros comments on what Xenia has told, "I saw one of the Red-cloaks inside, she was totally harmless and asking my mercy... It was so real that I do not know how not to believe what I perceive..."

Appolo 
Monday October 17th, 2005 1:00:56 PM

Appolo enters the room nods at his companions"Well it was real.Now forget lets go."He heads down the stairs to the next test.

nauthiz'Ull 
Monday October 17th, 2005 2:46:09 PM

The ranger pats his wunjo on the shoulder.

"D'you save your Tusker for the ay? ::chuckle:: I patched up a rather pathetic looking one, even for Tuskers, and before i left I reminded hiim of our reuniting with the holy statue. I am not sure if he was pleased with the salt-to-the-wound thing though."

As the group decends the stairs, ice blue eyes zip around in ebony sockets, looking for any slight nuance of trouble.

Before the Third Test (DM JohnP) 
Monday October 17th, 2005 10:38:52 PM

The party of adventurers moves out of the waiting room and down the stairs. Like every set of stairs before, the stairs descend 60 feet in two flights. At the bottom of the stairs there is a ironbound door in front of the party.

Xenia  d20+17=30 d20+13=27 d20+22=30 d20+22=39 d20+17=22
Tuesday October 18th, 2005 11:02:46 AM

Another door. Never know what's behind these things. And what with the Red Cloaks around here now and everything ...

The dark rogue approaches the door with caution. Carefully, she searches the door for nasties. Then, placing an ear against the ironbound wood, she listens for sounds on the other side.

Gonna have to go through anyway, so she ghosts into shadows before pulling the door open ever so silently. Then she moves through, eyes peeled for danger.

Rolls and Actions
Search 30
Listen 27
Move Silently 30
Hide 39
Spot 22


Garrett 
Tuesday October 18th, 2005 11:42:18 AM

Garrett follows Xenia through the door.

Syr 
Tuesday October 18th, 2005 2:02:18 PM

Syr nods glumly at Xenia, "I'd trade Specialty any day for who I saw." In an emotionless voice he utters, "Jonas."

Shrugging his shoulders, "Not sure if he was the real thing or not, I tied him up AGAIN. and he disappeared before I made it out of the room." His voice trails off, "if those Children of Chaos...."

Xenia's Test (DM JohnP) 
Tuesday October 18th, 2005 10:26:55 PM

The dark rogue reaches out to the door after examining it for danger. The door swings open at her touch, then closes behind her with a gentle thump.

Xenia only - Highlight to display spoiler: {
You find yourself in a large room with doors on all four walls. The door that you entered through has swung closed behind you. As soon as you enter, a gentle female voice coming from somewhere in the room says "Please Wait Here."

If you examine the room, you find that each of the doors is labelled with a sign. The door to the left of the entrance is labelled Main Temple Portal. The door to the right of the entrance is labelled Inner Sanctum. The sign on the door opposite the entrance simply says Thou Shalt Be Patient but contains no information about where it leads.

In the centre of the room there is a stool. In one corner, water spouts from a fixture on the wall and runs across the floor to the opposite corner where it leaves through a hole in the floor.

What do you do?

(OOC - Please reply with spoiler tabs or by posting Private to DM)
}

Garrett's Test (DM JohnP) 
Tuesday October 18th, 2005 10:29:35 PM

The door swings shut before Garrett can enter on Xenia's heels. When Garrett opens the door, it swings open silently and then closes behind the cleric.

Garrett only - Highlight to display spoiler: {
You find yourself in a large room with doors on all four walls. The door that you entered through has swung closed behind you. As soon as you enter, a gentle female voice coming from somewhere in the room says "Please Wait Here."

If you examine the room, you find that each of the doors is labelled with a sign. The door to the left of the entrance is labelled Main Temple Portal. The door to the right of the entrance is labelled Inner Sanctum. The sign on the door opposite the entrance simply says Thou Shalt Be Patient but contains no information about where it leads.

In the centre of the room there is a stool. In one corner, water spouts from a fixture on the wall and runs across the floor to the opposite corner where it leaves through a hole in the floor.

What do you do?

(OOC - Please reply with spoiler tabs or by posting Private to DM)
}



Introducing .... Oni (DM JohnP) 
Tuesday October 18th, 2005 10:42:18 PM

The slight elf finds himself in the main aisle of an immense temple. He is temporarily disoriented from being wrenched to this place. Looking around, he sees that is near the front of the temple but the scale is deceiving.

Looking towards the front, he can see an immense dragon statue that looms over a pool. To either side of the pool there stands a door.

The dream that preceded his magical dislocation to this point commanded him to assist some companions. He senses that these companions are somewhere beyond the right hand door.

Moving to that door, the elf is surprised at the silence in the temple. Instead of the expected echoes, there is an almost expectant hush. Pushing the door open, Oni sees a broad staircase leading downwards. Two flights of the stairs lead to a landing 60 feet below the main temple level.

On either side of the landing are signs containing the text:

"Thou Shalt Not Steal"


Looking ahead, a hallway lined with large dragon statues looms ahead of Oni. At the far end, another door can be seen.

DM OOC - This introduces a replacement player, Oni Borzzone. Hopefully he will catch up to you in time to aid you. :)

Toros  d20+12=19 d20+15=33
Tuesday October 18th, 2005 10:45:42 PM

Still under the impact on the recent experience of the test of mercy Toros would be the one that acts a bit slow and follows the others from behind, moving in the shadows (hide, 19, move silently 33).

Syr's Test (DM JohnP) 
Tuesday October 18th, 2005 10:56:36 PM

Syr is muttering about encountering Jonas in the previous test when he opens the door. It swings shut behind him.

Syr only - Highlight to display spoiler: {
You find yourself in a large room with doors on all four walls. The door that you entered through has swung closed behind you. As soon as you enter, a gentle female voice coming from somewhere in the room says "Please Wait Here."

If you examine the room, you find that each of the doors is labelled with a sign. The door to the left of the entrance is labelled Main Temple Portal. The door to the right of the entrance is labelled Inner Sanctum. The sign on the door opposite the entrance simply says Thou Shalt Be Patient but contains no information about where it leads.

In the centre of the room there is a stool. In one corner, water spouts from a fixture on the wall and runs across the floor to the opposite corner where it leaves through a hole in the floor.

What do you do?

(OOC - Please reply with spoiler tabs or by posting Private to DM)
}

Toros' Test (DM JohnP) 
Tuesday October 18th, 2005 10:58:53 PM

The liontaur is trying to skulk out of the room when he opens the door. He thought that he was just on the heels of Syr, but the elven monk is nowhere to be seen on the other side. The door swings quietly shut behind him.

Toros only - Highlight to display spoiler: {
You find yourself in a large room with doors on all four walls. The door that you entered through has swung closed behind you. As soon as you enter, a gentle female voice coming from somewhere in the room says "Please Wait Here."

If you examine the room, you find that each of the doors is labelled with a sign. The door to the left of the entrance is labelled Main Temple Portal. The door to the right of the entrance is labelled Inner Sanctum. The sign on the door opposite the entrance simply says Thou Shalt Be Patient but contains no information about where it leads.

In the centre of the room there is a stool. In one corner, water spouts from a fixture on the wall and runs across the floor to the opposite corner where it leaves through a hole in the floor.

What do you do?

(OOC - Please reply with spoiler tabs or by posting Private to DM)
}

Before the Door (DM JohnP) 
Tuesday October 18th, 2005 11:00:11 PM

Three members of the party stand before the door after watching their fellows enter.

Nauthiz'Ull continues to think about the Tusker that he met.

Appolo was eager to continue, but lingers before this door.

Uriel is still staring vacantly at the walls, moving like an automaton.


Oni Borzzone 
Wednesday October 19th, 2005 1:47:14 AM

Oni stands still and admires the statues ahead of him. A time of legend, a time of heroes, a time long gone. As he moves down the hallway, he bows his head in respect, at each dragon he passes. The majesty of the room is about to overcome him, and then he reaches the far door. Such sentinels can not be set in this place for idle worship he thinks. Before opening the door, he checks his staff. The entertwined bodies of the great snakes twist and turn up the entire length. One question asked, the spell captured with in is given. The lighnting bolt, yes the spell that had saved him many times in battle.

He stiffens his 5 foot frame, twirls the rod a bit, to warm up his hands, and arms. Then he reaches out for the handle to open the next chapter in his life.

Appolo 
Wednesday October 19th, 2005 8:04:53 PM

Appolo opens the door and heads in.Closing it behind him.Quickly.

Garrett 
Wednesday October 19th, 2005 8:12:39 PM

(ooc: hope I do the spoiler tabs right, never done it before)

For DM:Highlight to display spoiler: {Garrett responds to the unseen voice with "Ok, I'll just wait here". Not sure how literal this test is to be, Garrett sits down on the ground right where he is. He tries to make himself as comfortable as possible, expecting the test of patience to be lengthy.}

Edited by Al to fix Garrett's Spoiler Tag.

Syr  d20+8=21 d20+8=10 d20+8=16
Wednesday October 19th, 2005 9:44:25 PM

(OOC: I'm also not so good at the spoiler stuff AND there is no post to DM box on the tap boards, I'll post it on the shields board for DM eyes only if that's okay?).

Edited by DM JohnP - And I'll cut and paste it over here, since I have Post Private to DM on my screen. These DFR Taps are a little wonky that way, it seems.
========
Rookie webmaster Kim here. I changed your privileges, so you should see the 'Post Private to DMs' option from now on.

Xenia  d20+20=35 d20+13=31
Wednesday October 19th, 2005 9:50:00 PM

Highlight to display spoiler: {"I know what you mean, Syr ... "

At first, Xenia is all cat as the door closes behind her. Then she sighs as she reads the sign on the far door.

"Wait here, huh? I get it. You know," she says to the disembodied female voice, "waiting ain't the hard part. Any rogue worth her salt is trained to wait and watch. The hard part, if you wanna know, is keeping sharp *while* you wait."

"Alright," she shrugs when the voice speaks no more, "we wait."

Xenia picks up the stool and carries it to the corner opposite the one from which the water pours forth. Setting the stool so that she has a full view of the room, the rogue seats herself with her back to the wall. She watches the water, and she attunes herself to the sounds of the room.

Rolls and Actions
Spot 35
Listen 31
}


Appolo's Test (DM JohnP) 
Wednesday October 19th, 2005 9:51:53 PM

Appolo the pirate moves purposefully through the door. He shuts it quickly behind him, and it closes with a hushed sound.

Appolo only - Highlight to display spoiler: {
You find yourself in a large room with doors on all four walls. The door that you entered through has swung closed behind you. As soon as you enter, a gentle female voice coming from somewhere in the room says "Please Wait Here."

If you examine the room, you find that each of the doors is labelled with a sign. The door to the left of the entrance is labelled Main Temple Portal. The door to the right of the entrance is labelled Inner Sanctum. The sign on the door opposite the entrance simply says Thou Shalt Be Patient but contains no information about where it leads.

In the centre of the room there is a stool. In one corner, water spouts from a fixture on the wall and runs across the floor to the opposite corner where it leaves through a hole in the floor.

What do you do?

(OOC - Please reply with spoiler tabs or by posting Private to DM)
}

Oni's First Test (DM JohnP) 
Wednesday October 19th, 2005 9:56:39 PM

As soon as Oni sets foot into the room, the dragon statues come to life and begin disgorging treasure. Coins, gems, jewelry, weapons, armor and magic items spill forth from the mouths of the statues and flow across the floor. Is that a Ring of Wizardry that Oni spies? And is that a Staff of the Magi?

The wealth spilling from the statues is soooo tempting. You have to choose what to do before completing the walk across the room.

Garrett's Test - Continued (DM JohnP) 
Wednesday October 19th, 2005 9:59:32 PM

Garrett only - Highlight to display spoiler: {
The human priest settles down on the stool. Maybe this is just like the tests presented to him as an acolyte. Who knows.

Time drags in the room. Besides a slow ebbing and peaking in the flow of water, there is nothing to mark the passage of time. But based on the rumbling in your stomach, it seems that a couple hours have passed.

Do you continue to wait? Or do you try one of the doors?
}

Syr's Test - Continued (DM JohnP) 
Wednesday October 19th, 2005 10:08:48 PM

Syr only - Highlight to display spoiler: {
The elven monk tries to occupy his time. He listens at each of the doors but hears nothing more than the rushing of blood in his own ears. Then he tries the doors, without opening them, and concludes that they are all unlocked.

Then he plays with the water. He manages to create a sizable pool of water before letting it run away.

Time drags in the room. Besides a slow ebbing and peaking in the flow of water, there is nothing to mark the passage of time. But based on the rumbling in your stomach, it seems that a couple hours have passed.

Do you continue to wait? Or do you try one of the doors?
}

Xenia's Test - Continued (DM JohnP) 
Wednesday October 19th, 2005 10:12:06 PM

Xenia only - Highlight to display spoiler: {
The dark rogue settles down on the stool. Slowly, she begins to notice a slow ebbing and peaking in the flow of water. There is nothing else to mark the passage of time. But based on the rumbling in her stomach, it seems that a couple hours have passed.

Do you continue to wait? Or do you try one of the doors?
}

Xenia 
Wednesday October 19th, 2005 10:20:56 PM

Highlight to display spoiler: {"Just had one of these." Xenia pulls out another energy bar. Stripping off some of the protective wrapping, she nibbles at her food while maintaining constant vigil.}

Toros 
Wednesday October 19th, 2005 11:38:49 PM

Highlight to display spoiler: { As told, Toros waits.., hoping that something will happen next sooner or later...}

Nauthiz'Ull 
Thursday October 20th, 2005 8:31:08 PM

Realizing that he was daydreaming of the day that he and his wunjos raided the Tuskers village to reclaim the idol. He immediately rushes to where the others went.

Xenia's Test - Continued Again (DM JohnP) 
Thursday October 20th, 2005 9:07:08 PM

Xenia only - Highlight to display spoiler: {
Time drags in the room and the lure of knowing what is beyond the doors increases. Nothing happens, absolutely nothing.

The rogue continues to wait until her stomach starts to rumble once again. How much time has passed? Who is to know?

Do you continue to wait? Or try one of the doors?
}

Toros' Test - Continued (DM JohnP) 
Thursday October 20th, 2005 9:11:20 PM

Toros only - Highlight to display spoiler: {
The liontaur settles down next to the stool. Whoever devised such torture for a cat, to wait here wondering what is beyond the doors? Still, maybe this is a chance to catch up on some sleep.

Time drags in the room. Besides a slow ebbing and peaking in the flow of water, there is nothing to mark the passage of time. But based on the rumbling in your stomach, it seems that a couple hours have passed.

Do you continue to wait? Or do you try one of the doors?
}

Garrett's Test - Continued Again (DM JohnP) 
Thursday October 20th, 2005 9:15:22 PM

Garrett only - Highlight to display spoiler: {
The human cleric takes a trail ration from his pack and begins to nibble on it. After finishing his repast, he settles down for a session of prayer to his God.

The priest continues to wait until his stomach starts to rumble once again. How much time has passed? Who is to know?

Do you continue to wait? Or try one of the doors?
}

Appolo's Test - Continued (DM JohnP) 
Thursday October 20th, 2005 9:18:38 PM

Appolo only - Highlight to display spoiler: {
The pirate settles himself on the stool, prepared to wait some time. Not wholly trusting the water provided, he drinks from one of his own flasks.

Time drags in the room. Besides a slow ebbing and peaking in the flow of water, there is nothing to mark the passage of time. But based on the rumbling in your stomach, it seems that a couple hours have passed.

Do you continue to wait? Or do you try one of the doors?
}

Syr's Test - Continued Again (DM JohnP) 
Thursday October 20th, 2005 9:27:00 PM

Syr only - Highlight to display spoiler: {
The elven monk ignores the physical sensation of hunger and prepares to meditate. Eventually, the physical world falls away as he reaches deeper and deeper states of relaxation.

Finally, his stomach's rumbling intrudes on his meditations once again. How much time has passed? Who is to know?

Do you continue to wait? Or try one of the doors?
}

Nauthiz'Ull's Test (DM JohnP) 
Thursday October 20th, 2005 9:29:23 PM

The dark ranger comes to life and rushes through the door that his companions have already passed through. It closes behind him with a hushed sound.

Nauthiz'Ull only - Highlight to display spoiler: {
You find yourself in a large room with doors on all four walls. The door that you entered through has swung closed behind you. As soon as you enter, a gentle female voice coming from somewhere in the room says "Please Wait Here."

If you examine the room, you find that each of the doors is labelled with a sign. The door to the left of the entrance is labelled Main Temple Portal. The door to the right of the entrance is labelled Inner Sanctum. The sign on the door opposite the entrance simply says Thou Shalt Be Patient but contains no information about where it leads.

In the centre of the room there is a stool. In one corner, water spouts from a fixture on the wall and runs across the floor to the opposite corner where it leaves through a hole in the floor.

What do you do?

(OOC - Please reply with spoiler tabs or by posting Private to DM)
}

Xenia  d20+18=27 d20+13=22
Friday October 21st, 2005 12:19:09 PM

Highlight to display spoiler: {Sitting for a long time is not good either. Xenia does some tight space isometric exercises to keep her blood flowing. Her eyes continue to rove, and her ears are open to any small sound.

The rogue pushes the pangs of hunger from her.

This little game has turned from annoyance to challenge.

Rolls and Actions
Spot 27
Listen 22
}

Garrett's Test - Continued Yet Again (DM JohnP) 
Saturday October 22nd, 2005 4:59:58 PM

Garrett only - Highlight to display spoiler: {
Time seems to be slowing to a crawl in the room. The water ebbs and flows and the doors remain untouched.

The voice commanded you to be patient, but this is getting ridiculous. You have sated your hunger and your prayers to Domi continue. Now, it is a struggle to remain awake. Your eyelids are getting heavier and it's difficult to keep from nodding off.

Do you still continue to wait? Or try one of the doors now?
}


Appolo's Test - Continued Again (DM JohnP) 
Saturday October 22nd, 2005 5:03:03 PM

Appolo only - Highlight to display spoiler: {
The pirate deals with his hunger by reaching into his pack and removing some rations. Still not trusting the water provided, he drinks from one of his own flasks.

Appolo sits on the chair, fighting numbness and a sore spot in his lower back. Eventually, you become hungry once again.

Do you continue to wait? Or try one of the doors?
}

Xenia's Test - Continued Yet Again (DM JohnP) 
Saturday October 22nd, 2005 5:06:27 PM

Xenia only - Highlight to display spoiler: {
Time seems to be slowing to a crawl in the room. The water ebbs and flows and the doors remain untouched.

The voice commanded you to be patient, but this is getting ridiculous. Your exercises have kept your blood flowing and relieved the small aches and pains that were accumulating. They have also served to fight the boredom and fatigue. Still, it's now a struggle to remain awake. Your eyelids are getting heavier and it's difficult to keep from nodding off.

Do you still continue to wait? Or try one of the doors now?
}

Xenia  d20+17=19 d20+20=26 d20+13=19
Saturday October 22nd, 2005 6:05:47 PM

Highlight to display spoiler: {Hungry twice. Sleepy now.

That's less than a day. But coming around to one.

Xenia plots and executes a tumbling roll in her mind. Visualizing. Across the floor, hit the wall with one foot and walk up two steps, leap out .... execute backwards flip, land. In theory, behind someone chasing you.

She takes a moment out to again examine the room, and listen for noises. The rest wouldn't leave without her. They must be waiting too.

Back to her visualization. Not good enough. Do it again.

Rolls and Actions
Tumble 19 (as Mental Exercise.)
Spot 29
Listen 19
}

Appolo 
Sunday October 23rd, 2005 8:11:20 PM

Appolo continues to wait patiently.He eats a little more and then gets up and stretches,walking around some,before siting on the floor with his back to the wall and closing his eyes.Getting some rest.

Toros 
Sunday October 23rd, 2005 9:57:41 PM

Highlight to display spoiler: { Toros continues to wait alone in the room, eating, resting, sleeping, however comfortable to do so. He was looking for a time to be alone and listen to himself, and it seems he has found it now. }

Syr 
Monday October 24th, 2005 2:43:43 AM

At ease with the room, the elf continues to meditate and ignores the pains of hunger in his stomach. As the 'test' continues, he decides that it is truely a test of inactivity and continues doing nothing.

Xenia's Tests - Continued Still More (DM JohnP) 
Tuesday October 25th, 2005 1:31:40 AM

Xenia only - Highlight to display spoiler: {
The dark rogue mentally rehearses some tumbling moves for use in combat.

She repeats the exercise, over and over again, until it seems second nature to her. Of course, she hasn't yet tried it for real yet.

The mental activity counteracted the drowsiness for some time. Now, the rogue can tell from her fuzzy thoughts that sleep should come soon. Who can tell what awaits when this test finally ends?

Or, she could simply open one of the doors to see what awaits.

What does Xenia do?
}

Appolo's Test - Continued Yet Again (DM JohnP) 
Tuesday October 25th, 2005 1:35:29 AM

Appolo only - Highlight to display spoiler: {
The pirate reclines against the wall in a dry part of the room. Slowly, he relaxes and his head begins to nod. The need to sleep is getting overwhelming and if Appolo stays like this, he will surely fall asleep.

Do you still continue to wait? Or try one of the doors now?
}

Toros' Test Continued Again (DM JohnP) 
Tuesday October 25th, 2005 1:38:02 AM

Toros only - Highlight to display spoiler: {
The liontaur paces around the room, then stops to nibble on some dried food. Finally, he reclines on the floor and rests.

Eventually, his stomach starts to rumble once again. How much time has passed? Who is to know?

Do you continue to wait? Or try one of the doors?
}

Syr's Test - Continued Yet Again (DM JohnP) 
Tuesday October 25th, 2005 1:40:54 AM

Garrett only - Highlight to display spoiler: {
Time seems to be slowing to a crawl in the room. The water ebbs and flows and the doors remain untouched.

The voice commanded the monk to be patient, but this is getting ridiculous. Meditation is only so good for relieving the boredom that this room represents. And, as much as the mental exercise is helpful, the elven monk can feel his body telling him that sleep will soon be needed.

Do you still continue to wait? Or try one of the doors now?
}

Oni 
Tuesday October 25th, 2005 1:43:54 AM

As Oni opens the doors to the next room he peers around looking for anything that would be familiar.

Oni's Second Test (DM JohnP) 
Tuesday October 25th, 2005 5:27:35 AM

After resisting the lure of the treasures offered by the First Test, Oni hurries through the door and down the set of stairs. He comes to a door bearing a sign stating:

"Thou Shalt Be Merciful"

When he opens the door, Oni can see a crumped form at the far end of the room. The man, as he determines when he looks more closely, lies in a pool of blood and fluids.

The man is dressed in cruelly twisted armor and a full helm that encloses his head. The helm is shaped to resemble the face of some kind of evil outsider. Over it all, the man wears a red cloak.

Oni recognizes the man as one of the Red-cloaks that had harassed him on his way to this meeting place.

When the injured man looks up, he addresses Oni. "I am injured and unable to prevent you going forward. But I would kill you if I could."

What does Oni choose to do?

Garrett 
Tuesday October 25th, 2005 8:25:47 AM


Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might (Flame Strike


Garrett's Test - Continued Still More (DM JohnP) 
Tuesday October 25th, 2005 9:03:39 AM

Garrett only - Highlight to display spoiler: {
The Protector decides that he has waited long enough. He walks over to the door labelled "Thou Shalt Be Patient" and opens it. Briefly, Garrett sees the main floor of the Temple where this all began, looking at the dragon statue and the pool. Then there is a twisting sense of vertigo, and Garrett is falling headfirst into the pool.

After pulling himself from the water, Garrett looks left and right at the two doors. He knows what to expect from the Tests behind the right hand door. But what awaits behind the left hand door, where Xenia said she saw some Red-cloaks enter.

Which door do you choose?
}

Xenia 
Tuesday October 25th, 2005 11:08:44 AM

Highlight to display spoiler: {
Please Wait Here.

Thou Shalt Be Patient

Didn't say nothing about not sleeping. Xenia dozes. Short cat naps of 20 minute intervals. Girl's gotta be fresh. But, truly, a stake out like this usually calls for a partner.
}

Syr 
Tuesday October 25th, 2005 7:43:36 PM

The elf bends down to take a quick sip of water and continues meditating. He spends the time wondering how the others are doing and wishing that he had Tionel along for some entertainment.

(OOC: grin, why does Syr's test say for Garrett's eyes only?)

DM JohnP - because I posted it at 2 am my time, by cutting and pasting ;)

Toros 
Tuesday October 25th, 2005 10:26:56 PM

Toros is still fine with the waiting, quiet enjoying his quite time in his inner voyage. However, if he continues to eat and drink more perhaps he will need to check some other place to deal with his some other needs!

Oni Borzzone 
Wednesday October 26th, 2005 2:46:51 AM

Oni squats near the man, placing his staff on his knees. Looking over the prone man he can see he will die soon.

"Sir, enemy you are. Helping you is not why I am here. If I had a weapon, with a blade, I would surely cut your throat and end your suffering. Alas, I can do that neither. I do wish you good luck as you meet your maker."

Standing he waits. Looking around him he studies the walls. He may never get a chance to return here afterall.

Xenia's Test - Sixth Post (DM JohnP) 
Wednesday October 26th, 2005 4:01:23 AM

Xenia only - Highlight to display spoiler: {
Xenia is awakened from her catnap by the gentle sound of a door opening. Her eyes are barely open when the voice sounds again: "Thank you for waiting. You may proceed."

The door marked Thou Shalt Be Patient stands open, allowing Xenia a glimpse of another waiting room, though somewhat larger than the previous ones.

What does Xenia choose to do?

DM Note - Please continue to post using spoilers
}

Appolo's Test - Continued Still More (DM JohnP) 
Wednesday October 26th, 2005 4:04:41 AM

Appolo only - Highlight to display spoiler: {
The pirate decides that he has waited long enough. He walks over to the door labelled Thou Shalt Be Patient and opens it. Briefly, Appolo sees the main floor of the Temple where this all began, looking at the dragon statue and the pool. Then there is a twisting sense of vertigo, and Appolo is falling headfirst into the pool.

After pulling himself from the water, Appolo looks left and right at the two doors. He knows what to expect from the Tests behind the right hand door. But what awaits behind the left hand door, where Xenia said she saw some Red-cloaks enter.

He also sees Garrett standing between the doors, trying to decide which to choose.

Which door do you choose?
}

Syr's Test - Continued Still More (DM JohnP) 
Wednesday October 26th, 2005 4:09:17 AM

Syr only - Highlight to display spoiler: {
Syr is disturbed from his meditations by the gentle sound of a door opening. His eyes are barely focused when the voice sounds again: "Thank you for waiting. You may proceed."

The door marked Thou Shalt Be Patient stands open, allowing Syrdeth a glimpse of another waiting room, though somewhat larger than the previous ones.

What does Syr choose to do?

DM Note - Please continue to post using spoilers
}

Toros' Test - Continued Still More (DM JohnP) 
Wednesday October 26th, 2005 4:13:02 AM

Toros only - Highlight to display spoiler: {
Toros is considering how best to use the drain hole in the far corner of the room when his thoughts are disturbed by the gentle sound of a door opening. His eyes are barely focused when the voice sounds again: "Thank you for waiting. You may proceed."

The door marked Thou Shalt Be Patient stands open, allowing Toros a glimpse of another waiting room, though somewhat larger than the previous ones.

What does Toros choose to do?

DM Note - Please continue to post using spoilers
}

Oni's Second Test - Continued (DM JohnP) 
Wednesday October 26th, 2005 4:15:13 AM

The crumpled Red-cloak lies at Oni's feet, slowly bleeding his life away.

The evil follower of Marteaus and Gargul manages to whisper, "I am at your mercy, my life is in your hands."

What does Oni choose to do?

Xenia  d20+22=25 d20+22=41 d20+20=31 d20+13=16
Wednesday October 26th, 2005 11:19:56 AM

Highlight to display spoiler: {Xenia falls from the stool at the first *click* of the door. As she falls, the rogue draws the shadows from the stool itself, and vanishes into a blur of darkness. With an effortless tumble, she rolls into a silent crouch.

Time to go. Looks like.

The dark rogue slips silently toward the door. After a careful once over for danger, she ghosts through and into the other room.

Rolls and Actions
Hide 25
Move Silently 41
Spot 31
Listen 16
}

Appolo 
Wednesday October 26th, 2005 5:38:19 PM

Appolo looks around shakes a little then heads over next to Garret"Well my friend come on let's go see what's up with our good friends the red cloaks."He then heads to the door the RedCloaks went through and opens it.Stepping through quickly.

Xenia's Test - Seventh Post (DM JohnP) 
Wednesday October 26th, 2005 9:14:16 PM

Xenia only - Highlight to display spoiler: {
The dark rogue slides cautiously into the waiting room, cloaked in shadows pulled from the room itself. She glances around and sees her old companion, Syrdeth, entering by another door.

Looking around, Xenia can see that the waiting room is much larger than she originally thought. Besides the doors that she and Syr entered by, there is a third door standing open and five similar doors that are closed. At the end of the waiting room, a short hallway leads to an intersection with a larger hallway.

There are chairs, benches and tables in the waiting room. Water spills from a fountain on one wall, while opposite it there is a table of fresh fruit and vegetables.

The quiet voice again speaks: "You have passed the Tests of the Believer and the Inner Sanctum lies beyond."
}

Garrett's Test - Sixth Post (DM JohnP) 
Wednesday October 26th, 2005 9:17:07 PM

Garrett only - Highlight to display spoiler: {
The human cleric passes through the room with treasure offered by the dragon statues, then assists the fallen orc. Finally, he comes to the Test of Patience once again. There, he settles in to wait for however long is required.
}

Appolo's Test - Sixth Post (DM JohnP) 
Wednesday October 26th, 2005 9:23:02 PM

Appolo only - Highlight to display spoiler: {
The rogue slips through the left hand door, following in the wake of the Red-cloaks. Like the right door, a landing leads to two flights of stairs leading downwards to below the main temple area.

He comes to a door bearing a sign:

Do What is Required

Do you choose what to enter, or return to the main temple to either leave or attempt the right hand door again?
}

Syr's Test - Sixth Post (DM JohnP) 
Wednesday October 26th, 2005 9:25:15 PM

Syr only - Highlight to display spoiler: {
The elven monk slides cautiously towards the waiting room. He glances out and sees his old companion, Xenia, entering by another door.

Looking around, Syrdeth can see that the waiting room is much larger than he originally thought. Besides the doors that he and Xenia entered by, there is a third door standing open and five similar doors that are closed. At the end of the waiting room, a short hallway leads to an intersection with a larger hallway.

There are chairs, benches and tables in the waiting room. Water spills from a fountain on one wall, while opposite it there is a table of fresh fruit and vegetables.

The quiet voice again speaks: "You have passed the Tests of the Believer and the Inner Sanctum lies beyond."
}

DM Announcement (JohnP) 
Wednesday October 26th, 2005 9:28:55 PM

Hello all,

I'm posting earlier than usual tonight because I managed to sleep for only a couple hours today, and I have to go back in tomorrow at 5:30 a.m..

I will be home tomorrow night, again, and returning to my usual posting time (9 or 10 Wold Time).


Oni Borzzone 
Thursday October 27th, 2005 2:26:12 AM

"Very well, your life means nothing to me one way or the other. I am not a priest, and therefor cannot heal you. I would take your life now and make it easier, and less painful, but I do not have a weapon. For your sake I hope you die soon."

Oni then stands and walks toward the next set of doors. When he reaches them he will open them.

Xenia 
Thursday October 27th, 2005 10:46:52 AM

Highlight to display spoiler: {"Hey, Syr." Xenia drops out of the shadows and gives Syrdeth small hand wave thing. "Looks like that was it. Looks like Now I'm a Believer."

The rogue gets this sudden image of these four bards in funny blue hats. Wee-erd. This is such a weird place.

Strawberries!!! The girl rogue hops over to the table and begins loading up a plate.

"So, um, looks like just us. You think we should wait? Or you think we should sneak a peek at this 'Inner Sanctum' thing?"
}

Toros 
Thursday October 27th, 2005 11:10:13 AM

Highlight to display spoiler: { "I thank you as well" Toros replies and takes first a look at and a step inside the bigger room, and then enters, ready to wait longer... }

Appolo 
Thursday October 27th, 2005 11:40:38 AM

Appolo moves quickly through the door.Thinking do what is necessary.I always have.It's just that knowing what is necessary can be tricky.As enters the nect room.

Oni's Second Test - Continued Again (DM JohnP) 
Thursday October 27th, 2005 9:17:43 PM

Oni grips the door to the next area and opens it. Briefly, he sees the main floor of the Temple where this all began, looking at the dragon statue and the pool. Then there is a twisting sense of vertigo, and Oni is falling headfirst into the pool.

After pulling himself from the water, Oni looks left and right at the two doors. He knows what to expect from two of the Tests behind the right hand door. But what awaits behind the left hand door?

Which door do you choose?

Garrett's Test - Seventh Post (DM JohnP) 
Thursday October 27th, 2005 9:21:40 PM

Garrett only - Highlight to display spoiler: {
The Test of Patience is where Garrett is now.

Everything is just as before - a stool, water, a hole for waste disposal and three doors. Time drags, all the worse for having been here once before.

Again, Garrett sleeps for some time before waking because he is hungry. He has no idea how much time has passed.

Do you continue to wait? Or try one of the doors?
}

Xenia's Test - Eighth Post (DM JohnP) 
Thursday October 27th, 2005 9:41:10 PM

Xenia only - Highlight to display spoiler: {
The rogue picks the most succulent of the fruits from the tray sitting on the table. She speaks to Syr, but the monk does not respond.

Certainly, Xenia could explore the hallways if she desired. Maybe to find out what is beyond that broad hallway that she glimpsed.

As she is deliberating her options, Toros steps through the third open door.
}

Toros' Test - Sixth Post (DM JohnP) 
Thursday October 27th, 2005 9:46:26 PM

Toros only - Highlight to display spoiler: {
The liontaur strides out through the open door. In the waiting room, he can see his companions Xenia and Syr.

Looking around, Toros can see that the waiting room is much larger than he originally thought. Besides the doors that he entered by, there are two other open doors and five similar doors that are closed. At the end of the waiting room, a short hallway leads to an intersection with a larger hallway.

There are chairs, benches and tables in the waiting room. Water spills from a fountain on one wall, while opposite it there is a table of fresh fruit and vegetables.

The quiet voice again speaks: "You have passed the Tests of the Believer and the Inner Sanctum lies beyond."
}

Appolo's Test - Seventh Post (DM JohnP) 
Thursday October 27th, 2005 10:02:16 PM

Appolo only - Highlight to display spoiler: {
The pirate moves quickly into the room. Inside, he finds himself in a room filled with shadows. Sounds of sobbing and crying come from the darkness ahead.

At the limits of his vision, Appolo can glimpse a table. On the table there are some plates of food and a pitcher.

When he moves closer, he sees a small sign on the table. It reads: Take as Required. From the shadows, a child's voice pleads, "Please ... hungry. Please ... thirsty."

If he moves to offer his own food and drink, Appolo finds that it has all disappeared.

What does Appolo choose to do?
}

Oni Borzzone 
Friday October 28th, 2005 1:55:45 AM

Standing and shaking himself like a wet dog, he curses his luck. What now? Why is this so difficult. Fine,

Walking to the door to the left, he shakes himself again. Smoothing his hair, he wipes the loose strands from his eyes. He would need his sight if anything happened. Reaching for the handle he continues on his trek.

Xenia 
Friday October 28th, 2005 10:04:17 AM

Highlight to display spoiler: {"Hi ya." Xenia smiles over her plate of fat red strawberries and gives Toros a little hand wave. Picking up one of the berries by the funny green stuff at the end, the rogue bites into the ripe tasty fruit, sweet red juice wells from the corners of her dark lips.

"Sho, dey make you wai too?" she asks the Taur through a mouth full of fruit.
}

Appolo 
Friday October 28th, 2005 11:55:12 AM

Appolo looks around the room notices the child and the food.He gathers some of the food off the table and approaches the child"Here ya go kis.Eat up.Don't be afraid.I won't hurt you."He says as jhe offers the food and drink to the child.

Oni's Repeat Tests (DM JohnP) 
Friday October 28th, 2005 9:36:10 PM

Oni only - Highlight to display spoiler: {
The wizard walks to the left hand door, opens it and descends down two flights of stairs to a room sixty feet below the main temple.

He comes to a door bearing a sign:

Do What is Required


Do you choose what to enter, or return to the main temple to either leave or attempt the right hand door again?
}



Xenia's Test - Ninth Post (DM JohnP) 
Friday October 28th, 2005 9:40:48 PM

Xenia Only - Highlight to display spoiler: {
The dark rogue is enjoying the food offered here in the waiting room.

She waves and speaks to Toros but gets no response yet.

After a short time, she hears another door open.
}

Garrett's Test - Eighth Post (DM JohnP) 
Friday October 28th, 2005 9:45:27 PM

Garrett only - Highlight to display spoiler: {
The Protector has vowed to wait however long is required. He gets hungry once more before he hears the gentle sound of a door opening. Then the voice sounds again: "Thank you for waiting. You may proceed."

The door marked Thou Shalt Be Patient stands open, allowing Garrett a glimpse of another waiting room, though somewhat larger than the previous ones.

What does Garrett choose to do?

DM Note - Please continue to post using spoilers
}


Appolo's Test - Eighth Post (DM JohnP) 
Friday October 28th, 2005 9:54:09 PM

Appolo only - Highlight to display spoiler: {
When Appolo approaches the child, he sees a small and wizened figure. When he hands the food and drink over, the "child" grins with a mouth far too wide for anything human. When the thing's lips peel back, Appolo can see far too many sharp teeth for a human mouth.

Thank
...
you
...
generous
...
to
...
a
...
fault.

Failed
...
this
...
test
...
unless
...
you
...
take
...
from
...
me.


What does Appolo choose to do?
}

Oni Borzzone 
Saturday October 29th, 2005 12:53:56 AM

Oni reads the message, and decides to go forward with the task. He wonders if he is here to take tests andthat is all. He thinks carefully on the decisions he has made so far, and believes he has done right.

Toros 
Saturday October 29th, 2005 12:15:51 PM

OOC: I have a dilemma: to see the post that Xenia interacts with Toros I must read the part which is supposed not to be read by anyoneelse but Xenia :-) So what should I do, especially after I have already read the private post; at the moment, prefer to pretend not to have read that post ;-b

DM JohnP - I was planning to put Xenia's actions into the next DM post to you.

Toros 
Monday October 31st, 2005 2:59:09 AM

It is a good relief for Toros to know that the tests are over and see some familiar faces finally. His friends seem to be doing good enough after all this process of testing: "Xenia, Syr, nice to see you again! Hope you are all right... Actually, it seems you are enjoying your time!.. Do you have any idea how the others are doing?"

Xenia  d20+13=29
Monday October 31st, 2005 10:27:40 AM

"I'faid," Xenia replies around another mouthful of ripe red fruit. "That last test was kinda ... " the girl rogue explores a choice of words before speaking, " ... senseless. I mean, yeah, ok, Thou Shalt Be Patient. But patience for patience sake is ... well, sort of senseless."

She stands for a moment, a strawberry gripped in two fingers by it's stem. Her eyes are cloaked in thought.

"Makes more sense as a test of will. Or maybe determination." The girl rogue, still wrapped in contemplation, takes a slow bite from the side of the large red berry. "I guess, in the end, maybe it was something of a test of faith. Yeah. Faith."

"I mean, that is, if you had the same test as me. Room. Stool. Waiting. Waiting, waiting, waiting, waiting. You know, you guys oughta try this stuff. It's great."

The rogue tips her head to one side as the soft click of yet another door reaches her ears.

"I think one more of the others is just about to join us, Toros."

"Say, you know, I think I'm gonna scout ahead. See what's up there. No contact. Just a look see and return. What do you think?"

Rolls and Actions
Listen 29 (To hear Click of Door opening)

Syr 
Monday October 31st, 2005 3:43:14 PM

Smiling as he finally greets the others, "I agree with you, it WAS senseless. The last things we need in a race is to wait. Although, that did make it a good test. I wonder how our foe fared?"

Accustomed to seeing Xenia looking ahead he nods, "Just be careful... like always." He wanders over to the table and helps himself to some food.

(OOC: bizarre, I'm missing two posts. Maybe I didn't press submit? Sorry about that, posted fine in my other game.)

Oni's Repeat Test - Second Post (DM JohnP) 
Monday October 31st, 2005 9:13:19 PM

Oni only - Highlight to display spoiler: {
The wizard moves quickly into the room. Inside, he finds himself in a room filled with shadows. The room is also very dry and Oni immediately begins feeling the first pangs or hunger and thirst. Sounds of sobbing and crying come from the darkness ahead.

At the limits of his vision, Oni can glimpse a table. On the table there are some plates of food and a pitcher.

When he moves closer, he sees a small sign on the table. It reads: Take as Required. From the shadows, what sounds like a child's voice pleads, "Please ... hungry. Please ... thirsty."

If he moves to check his own food and drink, Oni finds that it has all disappeared.

What does Oni choose to do?
}


Appolo's Test - Ninth Post (DM JohnP) 
Monday October 31st, 2005 9:21:13 PM

Appolo only - Highlight to display spoiler: {
Appolo pulls the food away from the creature, and agains feels the whirling sensation and then he is falling again into the pool in the main temple. When he pulls his head above the water, he sees the Ghost Priest nearby.

The ghost turns his head towards Appolo and speaks in his pleasant, harmonious voice. "The Tests are not meant to be easy or quick. They are intended to establish whether a person believes in the ethos of the Gods of the Wold, specifically Alemi. Or whether they follow the Gods of Testing. There is no middle path, here."

The priest pauses, then continues. "The right hand door is for those who believe in the Gods of the Wold. The left, for those who do not."

"Remember this, if you follow a different path than your fellows you will forever be opposed to them."

"Again, choose your path with this in mind."
}

Garrett, Syr, Toros & Xenia (DM JohnP) 
Monday October 31st, 2005 9:23:57 PM

The four companions face one another in the waiting room. Garrett has just moved through the door from his test.

Looking around, Garrett can see that the waiting room is much larger than he originally thought. Besides the doors that he entered by, there are two other open doors and five similar doors that are closed. At the end of the waiting room, a short hallway leads to an intersection with a larger hallway.

There are chairs, benches and tables in the waiting room. Water spills from a fountain on one wall, while opposite it there is a table of fresh fruit and vegetables.

The quiet voice again speaks: "You have passed the Tests of the Believer and the Inner Sanctum lies beyond."

Xenia proposes that she scout ahead of the party. So far, Syr has voiced his agreement with the idea.


Oni Borzzone 
Tuesday November 1st, 2005 1:53:38 AM

Oni moves to the table, forgetting his own hunger, he grabs the food and takes to the voice in the darkness. He will also sit and keep the person company, until he/she can move by theirself.

Garrett 
Tuesday November 1st, 2005 8:16:17 AM

"Scouting ahead seems like a good idea. Just don't go too far, so as to not get back quick, or us get there quick. I assume we are still waiting for everyone else?"

Garrett moves over to the table and gets something to eat.

Xenia  d20+22=30 d20+22=37 d20+20=33 d20+13=16
Tuesday November 1st, 2005 8:32:03 AM

"Hi," Xenia gives the cleric a hand wave as he comes out the door. "I see you got through too."

"Hokay. I'll go see what's up ahead. Count to 360. (3 minutes.) If I'm not back by then, I'm in trouble."

The dark rogue turns and walks toward the hallway. Her figure grows darker with each step. And then she's gone. At the intersection of the large hallway, she stops. Leaning out ever so slightly, Xenia looks with curiosity in both directions.

Rolls and Actions
Hide 30
Move Silently 37
Spot 33
Listen 16

Appolo 
Tuesday November 1st, 2005 10:04:22 AM

Appolo goes right.He walks over to the door on the right opens it and steps through it.He thinks oh I believe alright,you guys just piss me off that's all.As he heads through the door.I have anger management problems,still working on them.

Oni's Repeat Test - Third Post (DM JohnP) 
Tuesday November 1st, 2005 10:12:54 PM

Oni only - Highlight to display spoiler: {
When Oni approaches the voice, he sees a small and wizened figure. When he hands the food and drink over, the "child" grins with a mouth far too wide for anything human. When the thing's lips peel back, Oni can see far too many sharp teeth for a human mouth.

"Thank
...
you
...
generous
...
to
...
a
...
fault.

Failed
...
this
...
test
..."


Oni agains feels the whirling sensation and then he is falling again into the pool in the main temple. When he pulls his head above the water, he sees the Ghost Priest nearby.

The ghost turns his head towards Oni and speaks in his pleasant, harmonious voice. "The Tests are not meant to be easy or quick. They are intended to establish whether a person believes in the ethos of the Gods of the Wold, specifically Alemi. Or whether they follow the Gods of Testing. There is no middle path, here."

The priest pauses, then continues. "The right hand door is for those who believe in the Gods of the Wold. The left, for those who do not."

"Remember this, if you follow a different path than your fellows you will forever be opposed to them."

"Again, choose your path with this in mind."
}

What does Oni choose to do?



Appolo's Test - Tenth Post (DM JohnP) 
Tuesday November 1st, 2005 10:17:04 PM

Appolo only - Highlight to display spoiler: {
Appolo passes through the door and down the staircase to the hallway with the first test. He resists the lure of what he now knows to be only the illusion of treasure.

Then, down another staircase to the second test. He responds as he did before, assisting the injured figure.

Finally, he is before the door of the Third Test, the Test of Patience. He enters the door and the room is exactly as before. Again, the voice intones the message again.

How long does Appolo choose to wait?
}


The Waiting Room (DM JohnP) 
Tuesday November 1st, 2005 10:29:13 PM

The four companions look at one another while resting and waiting for their fellows. Everyone seems to agree that scouting would be prudent. While Xenia prepares to slip ahead, Garrett, Syr and Toros sample the provided food.

Xenia only - Highlight to display spoiler: {
You slip into the shadows and moves up to the intersection. Looking both ways, the broad hallway ends only a short distance away. To the south, there are alcoves containing smaller versions of the dragon statues from the first test. To the north, two large double doors are closed. Presumably, the Inner Sanctum lies in that direction.

Xenia hears some sounds of movement from the opposite hallway.
}

Toros 
Tuesday November 1st, 2005 11:18:57 PM

Toros takes, and eats one of the remaining fruits and then starts counting, "Good luck, Xenia!... 358.., 357.., 356.., 355..,Oh I forgot... ... 348.., 347.., ..."

Oni Borzzone 
Wednesday November 2nd, 2005 2:59:32 AM

sputtering and flinging water to all sides, Oni is not enthralled by the priests words. Scratching his ears, trying to rid them of the water he moves over to the old priest.

"I was summoned hear with no instruction.," he spits out some foul tasting water. "Asfar as choosing as my fellows did, who exactly are these fellows? If they are the ones I must meet, then pray tell which way did they go? I would assume the Gods of the Wold, but, some explanation would be nice."

The elf is losing his composure, something that happens very sporadically.

Xenia  d20+17=27 d20+22=42 d20+22=37 d20+20=40 d20+13=14
Wednesday November 2nd, 2005 8:15:20 AM

Highlight to display spoiler: {
Xenia tips her head to the side in an attitude of curiosity at the short dead-end hallway with the dragon decor. Tracking silently across the hall, she examines the one furthest north. Switching the lenses on her nose for a pair of goggles, the rogue goes over the dragon and the alcove in a quick, but fairly thorough search.

"Do you give people stuff?" she asks the dragon, immediately feeling sort of foolish for asking. "I mean, like, gimme a Celestial Armor, please." she asks, glad that no one is around to see her talking to a statue.

Regardless of the results, the dark rogue is on the clock. She switches lenses back and replaces the goggles in her pack. Then she leaves the dragons and pads silently to the large double doors to the north. At the door, she listens. Darn doors. Nothing is to be heard. So, cloaked in shadows, she pulls the door open a crack for a look see at what's making the moving noises on the other side.

Question
How many dragons are there?

Rolls and Actions
Search 27
Hide 42 (Nat 20)
Move Silently 37
Spot 40 (Nat 20)
Listen 14 (Nat 1)
}

Syr (Sub/Al) 
Wednesday November 2nd, 2005 9:44:27 AM

Syr picks a cream colored tuber off one of the plates on the table.

"So, the Red Cloaks of Marteaus are here with us. Somewhere." The small elven monk takes a casual bite. His eyes rise in approval at the rich woody flavor.

"You saw how they fought back at the Temple of Light." Syr gestures with his food as he addresses his Toros and Garrett. "Gauntlets. Poison. The spells. They're evil fighters. And it sounds like they're after the same thing we are. If we see them again, how do you think we should approach them?"

Appolo 
Wednesday November 2nd, 2005 9:56:55 AM

Appolosettles in to wait.He waits several hours.Eventually falling asleep.

Oni's Repeat Test - Fourth Post (DM JohnP) 
Wednesday November 2nd, 2005 9:26:51 PM

Oni only - Highlight to display spoiler: {
The Ghost looks at Oni and the ghost's gaze seems to pierce Oni down to the core of his being.

"You were summoned here to aid a group in their quest to discover the importance of an artifact that dates from the earliest days of the Wold. Before my Lord Alemi became a god or Gargalus, either. The meaning of the document may be found in the Inner Sanctum of the Temple, which predates the construction of this Temple."

"However, the Inner Sanctum is barred to those who are committed to neither the Gods of the Wold nor the Gods of Testing. Anyone seeking to enter the Inner Sanctum must past the Tests of the Believer. There is one set for those who are inclined to good and the Gods of the Wold, and one set for those who follow the Gods of Testing."

"The group that you seek entered the right hand path, for those who follow the Gods of the Wold."


And the ghost gestures towards the door to the right of the pool.
}

Appolo's Test - Eleventh Post (DM JohnP) 
Wednesday November 2nd, 2005 9:35:58 PM

Appolo approaches the door where the Test of Patience awaits. As he does so, one of the doors opens and he sees Nauthiz'Ull step from the door.

The dark-skinned ranger approaches Appolo and holds out a scroll case. "I can't take the waiting. And I can't stand to be trapped in here, under the earth like this. I can't go on ... I have to return to my home to look after friends and family. During the wait, I was overcome with a feeling of dread, as if something terrible has happened to them."

Nauthiz'Ull presses the scroll case into Appolo's hands. "Take this - it is the parchment that the Red Cloaks were seeking."

After doing this, Nauthiz'Ull walks back up the stairs.

Appolo proceeds into the room and voice again says, "Please Wait". While his thoughts are unsettled at first, eventually the pirate is able to sleep.

After an unknown period of time, Appolo awakens to answer the call of nature and the rumble of an empty stomach.

How much longer will you wait?

The Waiting Room - Again (DM JohnP) 
Wednesday November 2nd, 2005 10:04:16 PM

Syr attempts to discuss tactics while Toros tries eating some fruit. Garrett doesn't say anything, probably thinking over the tactics that the Red Cloaks used.

Meanwhile, Xenia is scouting down the hallway.

Xenia only - Highlight to display spoiler: {
When the dark rogue moves towards the alcoves, she can see down the hallway opposite the one where she came from. Down there, she can see another waiting room just like the one that she and her companions found when they finished the third test. The sound came from there, but she cannot see anything that might have made the sound.

The dragon statues do not respond to her words. When she turns to the double doors, they slide open at her touch. A warm, golden light spills forth from the immense room that lies beyond.

When Xenia's eyes have had a chance to adjust, she can see that the room might more properly be called a cavern. The light comes from what looks to be stone spheres that Continual Flame has been cast on. The light is multiplied and reflected by the gold and gems that lay in heaps upon the floor, and pressed onto the walls, and fixed on the distant ceiling of the cavern. Peeking from the piles of treasure are weapons, shields, coats of armor, jewelry and assorted other items. More wealth than Xenia has ever seen ... or even imagined.
}

Oni Borzzone 
Thursday November 3rd, 2005 2:38:55 AM

"Yes thabk you, I was under that assumption. glad to have it reiterated. Is that a word? Hmm no matter. Okay move aside old one, let me take another test." With that he walks through the door on the right. He hopes the ghostly one will not punish him because of his false bravado.

Garrett 
Thursday November 3rd, 2005 9:59:00 AM

"How do we approach them?" responds Garrett to Syr. "I'm not exactly a tactician, but I hope we have our full group back when we do face them. My best strength is making those close to me very difficult to hit. I can anchor the center position of defensive front well. We need our fighter types to stay together and fight side by side to prevent them from flanking and ganging up on us as much as possible."

"How long has it been since Xenia left? We should check on her if she is not back shortly."

Syr (Sub/Al) 
Thursday November 3rd, 2005 10:54:45 AM

Syr nods. "That's good to know," the elven monk replies. "I take best advantage in speed and mobility. Might be hard for me to stay in one place for long. I hit and run. I carve away at the enemies' ability."

The elf frowns and puts a hand to his chin. Appolo, Xenia, himself ... Syr looks up at the Toros, the big Liontaur. "You might want to rethink the idea of protecting a front line, Garret. I'm not sure we have many front liners with us."

Xenia  d20+13=32 d20+11=16 d20+22=40 d20+22=33 d20+20=37 d20+13=27
Thursday November 3rd, 2005 10:55:35 AM

Highlight to display spoiler: {
STUFF! Very possibly some good stuff. Very possibly some stuff that the group will need.

But, this is a sneak-n-peek. Look only. No touch. No one here in this Inner Sanctum Treasure Room. Good. Just one more thing to do. Well, maybe two.

Slipping a set of tools from her pouch, the rogue goes to work on the door. Time is running short. But maybe, just maybe, she can secure the door.

Wrapping things back up, the rogue glides silently back up the hall. Instead of returning back to the waiting room with her companions, she takes the other turn, and moves toward the *other* waiting room.

A listen and a quick peek, then she pulls back. Quietly. Creeping quietly ...
}

... to appear again suddenly in the midst of her three remaining companions.

"Hi," Xenia gives the little hand wave thing again. "Guess what I found?"

DM Only: Highlight to display spoiler: {
Rolls and Actions
Open Lock 32 (To Lock the Door .. or)
Disable Device 16 (To remove anything - handle etc - that might allow the door to open)
Hide 40 (Nat 20)
Move Silently 33
Spot 37
Listen 27
}

Appolo 
Thursday November 3rd, 2005 11:37:46 AM

Taking the parchment.then sleeping for awhile.Appolo wakes eats alittle the curls back up on the floor and goes back to sleep.The yo8ng Pirate obviously is used to harsh conditions and hunger.

Toros 
Thursday November 3rd, 2005 12:38:15 PM

Toros nods to Garrett's and Syr's comments continuously in agreement, although it is almost impossible to distinguish what he replies and agrees. The liontaur tries to concentrate on his task at hand, counting down the time. But where was he? 150? 115? Oh well.... Fortunately, before he has to give a satisfying reply to Garrett, Xenia appears again, giving the taur a good relief.

Oni's Repeat Test - Fifth Post (DM JohnP) 
Thursday November 3rd, 2005 10:31:37 PM

Oni only - Highlight to display spoiler: {
The elven wizard descends the first staircase to enter the room of the first test. As before, he easily resists the temptations of what he realizes are illusionary treasures.

Then he descends the next staircase to again come to the second test, the Test of Mercy. Again, he enters the room and sees a crumpled Red Cloak laying on the ground. The evil follower of Marteaus and Gargul looks up at Oni, "I am at your mercy. Do with me what you will - kill me, leave me or heal me."

What does Oni choose to do?
}

Appolo's Test - Twelth Post (DM JohnP) 
Thursday November 3rd, 2005 10:36:43 PM

Appolo only - Highlight to display spoiler: {
The pirate has decided that sleeping is the best way to pass the time in this test. Finally, he is awakened by the gentle sound of a door opening. His eyes are barely focused when the voice sounds again: "Thank you for waiting. You may proceed."

The door marked Thou Shalt Be Patient stands open, allowing Appolo a glimpse of another waiting room, though somewhat larger than the previous ones.

What does Appolo choose to do?

DM Note - Please continue to post using spoilers
}

The Waiting Room - Twice More (DM JohnP) 
Thursday November 3rd, 2005 10:43:08 PM

Garrett, Syr and Toros are discussing tactics while Xenia is scouting.

Xenia only - Highlight to display spoiler: {
Examining the doors, Xenia can see no sign of of any lock or similar mechanism. The handles are built into the door and cannot be removed easily. However, the rogue discovers that she could, if she desired, place some small wedges under the door to either keep it closed or hold it open.

When she examines the other waiting room, Xenia can here the muffled sounds of combat on the other side of several doors.

Finally, she comes back and tries to scare her companions.
}

Xenia returns and starts playing a guessing game with her companions. Just as the others are about to respond, everyone hears the click of another door opening.

Xenia 
Thursday November 3rd, 2005 11:36:24 PM

"Alright. Here's the straight of it," Xenia begins the report. Down the hall is a cross intersection. To one side is a dead end with some alcoves. The alcoves got dragon statues in them. I don't think they do anything. To the other side is a short hall to the Inner Sanctum. I've put shims under the doors to keep them shut, but it won't take long to figure that out."

"Doesn't look like anyone's in the Inner Sanctum right now. And I tell ya, from the look I got, there's more rich stuff in there than there was in that Testing Room. Maybe there's even stuff to help us fight the Red Cloaks if we meet them."

"That brings me to back to the hall. I told you what's to one side and the other, but what I haven't said yet is what's straight ahead. Straight ahead looks to be another waiting room just like this. Now, you gotta figure, if there were two doors back in the main temple, we went into one, I saw the Red Cloaks go into the other, and there are two waiting rooms here, we came out of one, then guess who you think is gonna come out of the other? Better yet, listen to what I heard when I went up to the other waiting room to take a peek? I heard fighting."

"What do you think? That fit? I think they're headed for the Inner Sanctum too. But we got a jump on them. Question is, what we gonna do about it? I'm thinking ambush. But are we equipped for that? I've got a necklace of fireballs. That might give them a bit of a hotfoot. But what else we got?"

"I'm also thinking we need to get in and see what's in the Inner Sanctum before they get there. If there's stuff that will help us against them, we need to get it first, and get it ready."

"So, why don't we do this, you guys head to the Inner Sanctum. Check it out. Get whatever is there set and ready. I'll hide at the intersection. If I see someone, I'll high-tail it out and warn you guys. And we can ambush them before they hit the door?"

"How's that?"

Oni Borzzone  d20+7=24 9d6(2+1+1+2+4+1+3+5+6)=25
Friday November 4th, 2005 2:44:31 AM

Upon reaching the prone figure Oni lets out a small whistle.

"Well then, you are still here. I chose mercy to let you live. Seems the better choice will have to be mercy to kill you. My only option, by the way, because I cannot heal. So be it."

Standing back from the prone figure Oni sticks out his right hand, palm down. As he intones a few words he raises his palm to face the man and a charge of electricity shoots forth, hitting the prone one.

OOC Cast lightning bolt, DC19
Hit AC24, Dam 25

Garrett 
Friday November 4th, 2005 1:13:02 PM

Garrett nods at Xenia's plan. "That sounds like a pretty good plan. We can wait for whoever is coming out of the door that just opened and then move to the inner sanctum."

"Xenia, Although the ambush idea sounds good, one of those fireballs of yours in that hallway might work even better."

Garrett waits for whoever is opening the door to join us, and then heads for the inner sanctum. "We need to learn more about that parchment."

DM Announcement 
Friday November 4th, 2005 9:31:59 PM

I'm beat tonight, so no DM post until tomorrow night.

Toros 
Friday November 4th, 2005 10:53:17 PM

Toros contributes to the discussion about the plan:

"I can use my magic missile wand against them, from our previous encounter I know they are vulnerable to this." Saying this Toros takes his wand in his hand. "As soon as I can continue to hit and hide I do not need much any other item. I can stay with Xenia for a surpise."

"As the encounter seems to be inevitable, does any of you want some additional magical protection? I have some useful scrolls like Mage Armor etc. I can also summon an animal from this tricky bag to ward or warn us..?" Toros is open for any suggestions or requests about using his magical items, showing what he has got to his companions. (OOC: Toros is prepared to cast almost all level one spells that he thinks it would be useful.)

Oni's Repeat Test - Sixth Post (DM JohnP) 
Saturday November 5th, 2005 9:39:23 PM

Oni only - Highlight to display spoiler: {
The bolt of electricity leaves Oni's hand and strikes the crumpled figure dead.

Oni experiences a moment of disorientation where he sees the main floor of the Temple where this all began, looking at the dragon statue and the pool. Then there is a twisting sense of vertigo, and Oni is falling headfirst into the pool.

After pulling himself from the water, Oni looks left and right at the two doors. He knows that the group that he is to join went through the right hand door.

Which door do you choose?
}

Before the Inner Sanctum (DM JohnP) 
Saturday November 5th, 2005 9:58:08 PM

Five members of the original party are now assembled in the waiting room. During a discussion of tactics, it was decided that most of the group will enter the Inner Sanctum while Xenia and maybe Toros wait for the Red Cloaks to show themselves.

Garrett leads the group to the Inner Sanctum. Like when Xenia scouted down here, the doors glide open without any effort. Looking inside, the group sees an immense pile of treasure. From where they stand, the mound of gold, gems and various items stands higher than the tallest of them and it spreads more than fifty feet from side to side.

In addition to the mound of treasure, gold and gems have been pressed onto the walls and ceiling of this cavern to further the light from the torches overhead. In stark contrast, the unadorned black and white stone of an altar stands between the doorway and the mound of treasure.

The group can also see a flat pathway that seems to go around the mound of treasure and pillars standing around the perimeter of the cavern.

There is still no sign of anyone entering the other waiting room. Who will be first to actually enter the Inner Sanctum?

DM OOC - Appolo, where did you put the parchment passed to you by Nauthiz'Ull?

Xenia  d20+22=31 d20+22=34 d20+20=23 d20+13=26
Sunday November 6th, 2005 6:38:23 PM

"Hey, 'Ppolo," Xenia whispers and gives her little hand wave as the pirate joins the group. Then she's down the hall, slipping into the small dark spaces that are her friends.

The rogue takes up a position at the corner that joins the walls from the Inner Sanctum and the other waiting room. Kneeling, she waits in silence with a bead from her necklace ready.

Rolls and Actions
Hide 31
Move Silently 34
Spot 23
Listen 26

Appolo 
Monday November 7th, 2005 10:59:07 AM

Appolocontinues forward heading to jion the others in the inner sanctum.He finishes his jerky and pulls the parchment out of his pack looking it over as he walks.

Garrett 
Monday November 7th, 2005 11:34:51 AM

Garrett enters the inner sanctum, leading the others in. He will stay on the path, avoiding the treasure, and follow it around looking for anything that may be connected with the parchment or Eberyon.

"I think we should stay on the path folks. We may not be done with the tests yet. Either way we should try and accomplish our primary mission as fast as possible in case the red cloaks show up. Anyone see anything that may be linked to that parchment or Eberyon?"

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might (Flame Strike)

Syr (Sub/Al)  d20+8=18 d20+4=15 d20+4=11 d20+3=6
Monday November 7th, 2005 12:17:32 PM

Syr follows directly on the heels of Garrett. Eyes peeled for trouble, he makes a bee-line for the plain black and white stone altar. (Spot 18, Listen 15)

"We may need Xenia in here to look this thing over," he says inspecting the altar himself. (Search 11, Knowledge Religion 6) "Maybe Toros can stand watch in the hallway and Xenia can give him the Necklace of Fireballs."

"Appolo, can you take a look at this Altar? What do you know about this Altar, Garrett?"

Toros 
Monday November 7th, 2005 6:59:45 PM

Toros gets and drinks one of his elixirs of hiding, positioning himself somewhere between Xenia and the others. He holds his wand still on his hand.

Into the Inner Sanctum (DM JohnP) 
Monday November 7th, 2005 10:30:07 PM

The party ventures into the Sanctum, marvelling at the wealth displayed before them. There is more gold, gems and items here than any of you, alone or together had ever thought possible.

Xenia doesn't venture into the Sanctum, but instead crouches at the intersection of the hallways waiting for the Red Cloaks to appear. Toros hides closer to the doorway itself.

Appolo is the first of the party to actually set foot in the Sanctum. As he is pulling the parchment from his pouch, he can feel a gentle tug or nudge from it. Not like someone trying to pull it from his grasp, but rather as if the parchment is trying to direct his steps. Right now, the parchment is trying to direct Appolo forward and to the left.

Garrett and Syr are interested in the black and white altar. As they approach it, both can see the tops of statues or pillars beyond the pile of treasure. Syr asks Appolo to look at the altar.

Knowledge - Religion DC 15 Highlight to display spoiler: {
The symbols on the altar and the statues that you can see are old, really old. None of the symbols currently represent the Gods of the Wold or the Gods of Testing. However, there is a symbol on the altar similar to that used by Alemi, and one of the statues has a symbol like that of Pantheon.
}

Knowledge - Religion DC 20 Highlight to display spoiler: {
The symbol on the altar is, in fact, a very early symbol used by Alemi. The statue bears the symbol of the former God of Yore that ultimately became Pantheon. You would estimate that these symbols date from the Second Age of the Wold, possibly even the First Age.
}

While the others are starting to explore, Xenia is watching for signs of anyone entering the other waiting room. She doesn't see anyone there, but she does see an elven man enter the same waiting room as the party.

What does the party choose to do? Specifically:
- does Appolo follow the direction of the parchment?
- do Xenia and Toros go to investigate this new arrival?
- does the party decide to stick together, or spread out around the Sanctum?

MAP

DM Note - OK, I apologize for the crappy quality of that map. I'll figure out how to keep it legible before the Red Cloaks arrive :)

Oni's Arrival (DM JohnP) 
Monday November 7th, 2005 10:33:49 PM

Oni steps through the doorway again. Except this time he doesn't see the stairs. Instead it's a waiting room with benches and tables laden with fruit.

A hallway leads from the waiting room to an intersection which is illuminated by the golden light spilling from the one side.

DM Update (JohnP) 
Monday November 7th, 2005 10:37:31 PM

Hello all

To keep you current on the status of other PC's:
- Ashalan is presumed to be gone. I've had no contact with his player since September
- Brent (Uriel) is presumably still busy with hurricane relief. If anyone wants to sub for him during combat, let me know and I'll forward the character sheet.
- Drew (Nauthiz'Ull) has taken a leave of absence and asked that his character be written out. If we're still going at the end of the school year, he may be back.


Oni Borzzone  d20=11 d20+15=31
Tuesday November 8th, 2005 4:25:54 AM

Oni approaches the table cautiously. Tests, infuriating! What is it with all these tests. No he would do nothing. Moving around the table he begins to examine his surroundings. Many of the symbols and writings are obscure to him. (Knowledge Religion-11) He searches diligently for any sign of the arcane. Or maybe some words written in drconic, or elven.

OOC Knowledge Arcana 31

Xenia  d20+22=29 d20+22=28 d20+20=25 d20+13=29
Tuesday November 8th, 2005 8:20:21 AM

Huh? Wha? Another one?

With an eye on the hall down which the Red Cloaks should be coming, Xenia shuffles backward till her back is to the other wall. Here she drops out of shadows and gives Toros a puzzled look and a shrug. Signaling for him to hold the corridor, she dives back into shadows once again and heads back into their waiting room.

The elf-guy is looking around for stuff. Wee-erd.

"You a Believer of Alemi?" she asks Oni, her voice coming a small dark bit next to the table. "If you are, we need you down the hall and to the right."

Rolls and Actions
Hide 29
Move Silently 28
Spot 25
Listen 29

Garrett  d20=8
Tuesday November 8th, 2005 9:11:38 AM

Garrett advised everyone to stay on the path, and notices Appolo stray with the parchment in hand. "What's up Appolo? you have an idea where to go?"

If Appolo let's Garrett know what's going on with the parchment, Garrett will follow him. If he says nothing, then Garrett will continue to move around the room looking for a connection to the parchment.

"The temple is dedicated to Alemi from very long ago. I would imagine that the alter is the same Syr." (I don't have my cs with me today, but I believe I was around a +14 or +15 on my knowledge of religion modifier)

DM JohnP - Your Knowledge Religion was +13 and that still beats the required DC.

Toros  d20=3 d20=4 d20=2 d20=13
Tuesday November 8th, 2005 9:58:44 AM

Toros maintains his position, watching what Xenia and the new comer is doing for the moment. Meanwhile he retrieves his crossbow and loads it with one of his special bolts. It is apparent that trying to do several things at the same time is not so good, as his attention is split into several pieces, too.

Rolls
_____

Hide 25, Move silently, 19, Spot, 7, Listen, 18

Appolo 
Tuesday November 8th, 2005 10:58:55 AM

Appolo answers Syr's question"Looks like an altar dedicated to Alemi to me."He is then distracted by the parchment and decides to go where it leads.

Syr (Sub/Al)  d20+8=18
Tuesday November 8th, 2005 12:16:45 PM

"Uh-huh. Sure Appolo. I can see that. You don't want to search it ... Forget it," the monk says as the pirate seems to just drift aimlessly off in a random direction.

Syr scans the piles of treasure, his eyes searching for things that might help them against he Red Cloaks. (Spot 18)

(I'm assuming that you're back tomorrow, Scott. This will be my last post for Syr.)

Uriel (Sub/Al) 
Tuesday November 8th, 2005 12:27:59 PM

Uriel enters the center hallway and aims the cone of his armored hands down in the direction of the other waiting room. Evil will not stand here in the temple of Alemi, and he is glad for stout companions who seek to oppose them without hesitation or complaint.

He informs Toros and Xenia of his findings.

"I will enter the Inner Sanctum and ensure that it has not been breached or violated," he says, before leaving to do just that.

[Detect Evil in the direction of the other Waiting Room. And also across the entirety of the Inner Sanctum.]

Arrivals (DM JohnP) 
Tuesday November 8th, 2005 10:22:23 PM

Oni moves to examine the tables in the waiting room. There is nothing here with any kind of arcane markings or any traces of arcane spells.

Xenia decides to investigate this new arrival, so she moves through the shadows to the waiting room. She speaks to the wizard, but hasn't yet had a response.

Toros maintains his position in the doorway, too busy with loading his crossbow to see much. But he might have heard something ...

Appolo follows the direction of the parchment. It tugs gently, directing Appolo towards a plain, unmarked stone just off the pathway. Garrett trails behind, marvelling at what is happening. Appolo's path seems to brighten, somehow illuminated to guide his footsteps.

Syr moves about the Sanctum, marvelling at the treasure. He notices that the treasure is not simply piled on the floor. Instead, every coin and gem, every sword and ring, seems to be placed with precision. Syr can't figure out the exact reason for the arrangement, but the treasure has been arranged for display.

Uriel calls upon his god for the ability to sense the taint of evil. He scans the other waiting room and doesn't detect anything evil ... yet.

Then he moves into the Sanctum and scans there. Again, nothing registers as having the taint of evil.

========================================

Both Toros and Xenia hear a click of a door opening in the other waiting room.

MAP

Toros - OOC 
Wednesday November 9th, 2005 7:58:05 AM

Next week I am going for a conference, where I assume there should be Internet access. But in case I cannot access to Internet could someone please sub Toros in my absence..?

Xenia  d20+22=39 d20+22=40 d20+20=31 d20+13=21 d20+7=26 6d6(4+1+1+6+4+6)=22
Wednesday November 9th, 2005 10:05:08 AM

Stars! They're out!

"Move it guy! We got bad company incoming. Up the hall and to the right. Quick, or you'll get caught in the crossfire."


The unseen rogue's terse whisper comes from out of the shadows. "Tell them Xenia sent you." And then she's gone.

Gliding back up the corridor, the dark rogue takes up her position at the corner again. She notes the position of Toros, and Uriel deeper into the door. At least nothing bad seems to be happening in there.

A click ... Wait, Xenia. Wait. Buy time. Buy some time.

Rolls and Actions
Hide 39 (If necessary -5 for full range of movement makes that 34)
Move Silently 40
Spot 31
Listen 21

Ready action: If 3 or more show up down the hall, she'll throw the 6d6 bead in such a way as to catch as many as possible.
Range Attack to hit a Square 30 feet away 26 (-4 taken for 2 range increments)
Damage 22 hp (Reflex vs DC14 for half)

If fewer than three show themselves. Do nothing. Even if they walk up the hall. Just let them pass so those beyond can take them out.

Position and Movement
AH39 (If possible)

DM Note (JohnP) 
Wednesday November 9th, 2005 9:34:28 PM

Only one player post, really, so I'm not going to do a DM post tonight.

Toros  d20+22=38 d20+15=26 5d4(2+2+4+1+3)+5=17
Thursday November 10th, 2005 12:25:06 AM

His wand on one hand and crossbow on the other, Toros waits in the shadows, getting ready for the coming ones and staying on defensive.

If Toros sees Xenia attacks, he also will come out of the shadows, use his wand to strike the opponent nearest to the door the opponents enter and hide again.

(Hide, 38, Move silently 26)

Oni Borzzone 
Thursday November 10th, 2005 2:30:58 AM

Jumping in his skin, but not showing any outward appearance, he turns to the new voice. Alas, another test. Noone is there. Thinking back on the words, the name Alemi was mentioned. Well, he was not a religious man, but he did know Alemi was not one of the Gods of Testing. So he takes the advice and continues down the hall in the direction he was told. Did the voice give a name? Ah yes, Xenia. What a peculiar name.

OOC continue wandering like a lost wet child, hehe.

Garrett  d20+8=27 d20+9=26
Thursday November 10th, 2005 8:15:02 AM

Garrett continues to follow Appolo and the obviously magical parchment. Garrett listens for any sound of problems from back in the hallway(listen: 27), and tries to closely watch the area that he and Appolo are walking through as they follow the parchment(spot: 26).

Garrett calls back to the rest of the group in the doorway. "The parchment seems to be leading us somewhere. Shouldn't be long."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might (Flame Strike)

Uriel (Sub/Al) 
Thursday November 10th, 2005 1:38:39 PM

The paladin stands in the doorway. In one hand, he grips the great sword. His other hand is outstretched toward the door, questing for approaching evil.

None would get by without his say. Such is the paladin's oath. (Detect Evil toward the door. 60 ft cone.)

(I understand that Brent may be back. If you're back, Brent, please feel free to post. I'll delete this. -- Al)

Appolo 
Thursday November 10th, 2005 3:06:48 PM

Appolo leads the parchment lead him and follows the path"Yes it is definately leading us somewhere and don't worry about the redcloaks.Nothing will harm us while we are in here.Outside might bea different story."

Syr  d20+1=7
Thursday November 10th, 2005 10:12:32 PM

Syr looks at the prearraged treasure for some sign of a pattern (Int 7). Noy hearing the approaching foe, he continues his examination.

(Thanks AL!)


More Red Cloaks Arrive (DM JohnP)  d6=3 d2=2 d2=1 d2=2 d2=1 d20+2=3 d20+7=18 d20+8=26 d20+7=14 d20+8=12
Thursday November 10th, 2005 11:01:18 PM

Things are starting to happen now. The watchers in the hallway think that they've heard the arrival of someone in the other waiting room.

Xenia encourages the new arrival to join everyone else in the Inner Sanctum, then moves silently through the shadows to her listening post by the doors to the Inner Sanctum. Then she readies herself, waiting for more people to appear.

Toros continues to wait in the doorway, fingering his Wand of Magic Missiles and preparing to fire at the arrivals.

Oni moves down the hallway to the entrance to the Inner Sanctum. Now Oni can see some other members of the group inside the Inner Sanctum.

Appolo allows the parchment to guide him, ending directly in front of the unmarked stone. Garrett follows him and ends standing beside him. Garrett and Appolo both notice that the parchment is glowing now with a bright, pure light.

Uriel moves to the doorway, drawing his greatsword as he moves. He continues to concentrate on detecting those tainted by evil, but feels nothing within range.

Syr is still marvelling at the pile of treasure.

========================================


Xenia easily hears the sounds of more doors opening, then conversation. She easily sees that that the figures all wear red cloaks and the armor worn by some is familiar too. She hurls the bead towards them, then ducks behind the corner.
DM Note - you didn't specify that you wanted to hide again after hurling the bead, so I rolled for you ... getting a 1.

The fireball explodes with a loud WHUMMP and is followed by shouts of anger and pain.

"They're here before us!"
"Come out and fight, you sneaks!"
"Hurry, put up some protection!"


From where Xenia is crouching, she can see two of the Red Cloaks begin casting spells and touching their companions wearing the twisted plate armor. Those two Red Cloaks move down the hallway, drawing their swords from the scabbards on their back as they do. Stopping partway, they both invoke a prayer to Marteaus and a dark aura envelopes their weapons.

"There's one of the little sneaks, here!," one shouts and points his sword directly at Xenia.

Thhe first Red Cloak to arrive shouts down the hallway, "You will give the parchment to us. Our great need demands it. The evil nature of Gargul must be returned to him. It is our quest and our lives. Our test and our great need!"

Toros can't see any of them to aim his wand at.

MAP

Xenia  4d6(5+1+5+6)=17 d20+7=12 d20+17=29 d20+22=23 d20+20=28 d20+17=36
Thursday November 10th, 2005 11:37:52 PM

Ook! Jigg's up.

"IN COMING!!!" the dark rogue shouts. She jerks another bead from her necklace and lobs it high around the corner.

Then she turns and runs through the shadows, her footfalls noisy as she crosses the floor. She draws her rapier as she runs.

"Uriel, I'm to your right," she whispers, as she whirls within the paladin's shadow, turning to face the doorway.

Rolls and Actions
Fireball Damage 17 hp (Reflex vs DC14 for half)
Hit Square AC41 12 (-4 for 2 range increments /I think that still hits the square)
Hide 29 (-5 for full range of movement)
Move Silently 23 (Nat 1)
Spot 28
Listen 36

Position and Movement
AH33

Oni Borzzone 
Friday November 11th, 2005 2:54:06 AM

Oni peers in to the roo,. and begins to shout a hello, when the explosion behind him goes off. Since he has no idea what is going on, and who's side he should be on, he decides to play it safe. Smilingto himself, he uttersthe words, and blinks our of view. He then moves into the room, and near a wall, to his right.

-Cast Invisibility 9 minutes

Garrett (OOC) 
Friday November 11th, 2005 10:13:39 AM

(OOC: I'll post tonight around 8pm. don't have my cs or phb at work.)

Garrett (AC:27, HP: 71/71) 
Friday November 11th, 2005 8:15:35 PM

Garrett calls out to Appolo. "Find what we need as quickly as you can, we may need to leave in a hurry. I'm going to join the fight. Do not let them get the parchment. Destroy it before letting it fall into their hands."

garrett moves toward the battle and casts a spell.

(If the ceiling in the inner sanctum, and the hallway just beyond it appears to be higher than 13' in height, than Garrett is going to cast "Righteous Might". If not, Then Garrett casts "Divine Power".)(If you could, let me know the ceiling hgt in these general areas anyway so I can plan future actions.)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might (Flame Strike)


DM JohnP 
Friday November 11th, 2005 9:34:26 PM

Waiting on more player posts, before you get swamped with Red Cloaks.

Bwa-ha-ha-ha!

Toros  d20+22=34 d20+15=31 5d4(2+4+2+4+3)+5=20
Saturday November 12th, 2005 12:26:31 AM

Toros retreats to AL34 to have a better view of the incoming redcloaks, still hiding on defensive. This time he readies his wand to strike one spellcasting redcloak, if not the one that seems to be the biggest threat to the group.

Rolls: hide 34, move silently 31, readied magic missile wand attack damage 20hp.

Uriel (Sub/Al) (HP 90/90, AC18) 
Saturday November 12th, 2005 7:13:49 AM

The location of the enemy can be no clearer than it is from their shouting.

"My thanks, Lady Xenia," the paladin says to the shadows by his side. Uriel breaks off the detection of evil and hefts the longsword, bringing it into a two handed grip.

"Time, Appolo. Take your time. Remember. Greed. Mercy. Patience. Here is where the tests will bear out. In this chamber our faith and the essential purity of our character will rule the day."

"Hear me, followers of Evil Marteaus, you shall not pass. So says Uriel Verilotil Arthunia! Your evil will be denied!"

(Note: Wielding Longsword with 2 hands. If time, will cast Protection from Evil. Duration 9 minutes from Thursday November 10th, 2005 10:01:18 PM)

Appolo 
Saturday November 12th, 2005 7:44:03 PM

Appolo looks at the stone at Garret"Ok you go help them.I'll check this out.Don't worry they won't get the parchment or me." He then kneels down and holds the parchment close to the stone exmining both carefully.

Battle in the Sanctum - Round 2  d20+8=9 d20+7=10 d20+8=17 d20+7=19 d3=2 d2=2 d2=1 2d8(3+7)+3=13 2d8(3+5)+3=11
Sunday November 13th, 2005 12:06:47 AM

Xenia pulls another bead from her necklace and hurls it towards the group of Red Cloaks coming down the hallway. It hits her intended target and explodes in a burst of flames. Xenia has the gratification of seeing flames licking about her targets.

Oni decides that discretion is the better part of valour, for the moment at least. He invokes a spell and disappears from sight. Xenia easily hears his footsteps as he moves inside the room.

Garrett looks upwards at the ceiling of the cavern far above him, so high that he can barely make it out in the light from the torches. From what he remembers, the ceilings in the corridors were probably 15' high. He shouts some instructions to Appolo, then moves towards the doorway. Partway there, he invokes a prayer to Domi and instantly doubles in size and height.

Toros moves back towards the room, still hiding and preparing to shoot the first Red Cloak that he sees.
(DM Note - didn't catch this before, but liontaurs are supposed to be 10'x10', so now you're bigger and blocking a bigger part of the doorway.)

Uriel grips his weapon in both hands and appreciates the protection offered by his spell.
(DM Note - Yes, the spell could have been cast.)

Appolo kneels to place the parchment in front of the plinth. The glowing light coming from the parchment is now unmistakeable.

Syr continues to study the treasure pile.

========================================


[Roll for # of arrivals, and their classes]

The first Red Cloak (R2) turns the corner and Toros activates his wand. Five missiles streak from the wand and hit the evil warrior. He shouts, "Another of the sneaks!" and closes with Toros.

Another of the Red Cloaks (R4) rounds the corner and also tries to close with Toros, but doesn't quite make it.

As soon as the two come close, both Toros and Uriel can feel a cloying despair that comes from them, making it difficult to react or resist.
(DM Note - Take -2 to all saves while within 10' of R2 or R4)

A third Red Cloak (R1) comes around the corner, then stops and then taps himself with a wand. He turns to look behind him and calls out, "Hurry up!"

No other Red Cloaks appear around the corner.

MAP


Toros - OOC 
Sunday November 13th, 2005 7:27:52 AM

John, does Toros get an attack of opportunity as the redcloak comes close?

DM JohnP - I'm ruling No, because:
1) Under the revised taur rules that we're using, liontaurs only have 5' reach for natural weapons. And an AoO isn't provoked by moving into a threatened square.
2) The last time that you stated what Toros was wielding, it was a wand in one hand and a light crossbow in the other. So no melee weapon that might extend your reach.


Uriel (Sub/Al) (HP 90/90, AC18)  d20+14=30 d20+9=28 d20+9=25 d8+4=11 d8+4=5 d8+4=7
Sunday November 13th, 2005 8:03:37 AM

Uriel makes a quick assessment of the situation before returning his attention to the Eyes of Marteaus.

"Toros," he shoots a quick question up at the large Liontaur, "can you hold the doorway until Garrett arrives?"

With a quick side step, he denys the follower of evil access to the slight passage at the side of the doorway.

"I know your kind, Fallen." Uriel spits the word like poison. "You will not enter." The paladin's language is simple, and so is that of his blade.

Rolls and Actions
Hit R2 AC30, AC28 (Crit Threat AC25)
Damage 11+5 = 16hp (23hp if Crit)

Active Effects
Protection from Evil (Duration 9 minutes from Thursday November 10th, 2005 10:01:18 PM)
Wielding Longsword with 2 hands, 1.5x STR for Damage

Position and Movement
5-foot step to AI35

Toros  d20=17 5d4(4+4+4+3+1)+5=21
Sunday November 13th, 2005 12:15:08 PM

Toros nods, when Uriel asks him to hold his ground. He activates his wand one more time to wound the redcloak 2 again, giving 21hp damage. Then instead of hiding, he stays on defensive, hoping Wardd and Domi will reward his courage...

AC is 30 against redcloak 2, and 29 against others for this round. 81/81 hp.

Xenia (HP 55/55, AC21)  d20+5=18 4d6(6+3+4+3)=16 d20+13=21
Sunday November 13th, 2005 12:37:35 PM

From the depth of shadows, Xenia jerks yet another bead from the necklace. These are going fast. She frowns at the thought.

The slim dark girl appears suddenly beyond the doorway as the bead leaves her hand. It's a long throw. The bead arcs over the heads of the Red Cloaks and through the doorway to expand like an orange red blossom of heat and flame. For a moment, the two Cloakies in front are engulfed, as are any coming behind them from the hallway.

Xenia spends that moment to take a five-foot step back and out of sight. From the relative cover, out of sight of the doorway, she draw a potion of Shield.

How many coming? How many? For a moment that feels eternal, she listens to the clank of footsteps, trying to pick one from another and count.

Rolls and Actions
Hit Square AJ at the intersection between 39 and 40. To catch R2 and R4 w/o getting Uriel or Toros Hit AC18 (-6 for 3 range increments)
Fireball Damage 16 hp (Reflex vs DC14 for half)
Listen 21 (To pick out how many are coming.)

Position and Movement
AG32

Garrett (AC:30, HP: 88/71) 
Sunday November 13th, 2005 8:53:16 PM

Active Spells: Righteous Might(+8str,+4con,+4 nat armor,-1ac,DR 5/evil) 9 rounds remaining.

Garrett runs(x4 speed, 80ft) toward the fight that is about to begin. (Stopping him at I believe AI30)

DM JohnP - I think that you'll almost reach the combat by running 80'.

I read Righteous Might as providing +4 STR, +2 CON, +2 natural armor, -1 AC, - 1 Attack, DR 3 /evil. Not to mention increasing your reach to 10'
SRD Spell Description


Oni Borzzone 
Monday November 14th, 2005 1:40:19 AM

Oni enters the bug room, and marvels at the decorations. Then he hears the battle once again, and decided to do what he can to help out. Interesting, who is it he is here to help out? Oh yes, the fireball. Chances were the person who had talked to him, was the same using the fireballs. Since his invisisbility spell worked he moves back over into the doorway.

Appolo Ac 23 Hp 59 
Monday November 14th, 2005 10:23:39 AM

Appolo places the parchment on the stone and watches closely as begins to grow even brighter.Hearing the battle behind him he says"Well Alemi this place is your holiest sanctum you going to let this go down.I know you can hear me and I know you can stop this sacrilige.So stop it."He continues watch the stone and parchment."Otherwise I'm just going to have to go kill those fools of Matreus and Gargul."

Appolo is Chaotic Good.Good hearted Rogue witha wicked temper and cold darkside that comes from being raised by the Priests of G'aal.

Syr AC 24/23 HP 68 
Monday November 14th, 2005 6:32:13 PM

Hearing the explosion the elf starts and immediately runs toward the sound at full speed (no attack this round). He pulls up behind Toros and looks for a way to get around the large figure, "Ease away and I'll take your place in the doorway."

Battle in the Sanctum - Round 3 (DM JohnP)  d20+10=25 d20+8=21 d20+10=19 5d8(6+2+8+1+6)=23 d20+18=26 d10+27=34 2d6(1+6)=7 d20+10=27 2d10(2+2)+48=52 2d6(3+4)=7 d20+10=17 10d6(5+5+6+2+5+6+4+5+5+6)=49 d20+18=32 d10+14=21 2d6(5+5)=10 d20+13=30 2d10(4+6)+28=38 2d6(2+6)=8 d4=2
Monday November 14th, 2005 10:39:39 PM

Uriel slides sideways to prevent the Red Cloaks from passing by him. He swings twice with his longsword at the Red Cloak beside him, hitting both times. However, his second swing was not as solid as he thought it might be.

Toros triggers his wand and fires five more missiles into the Red Cloak beside him. The man is looking injured, but is still on his feet. Otherwise, Toros remains in his defensive stance.
DM Note - Can you do me a favour and show the math for Toros' variable AC
and/or tell me exactly which Move Equivalent action Toros is taking?


Xenia' plucks another bead from her necklace and lobs it over the heads of her companions and the Red Cloaks to explode behind them. Again, she has the satisfactions of seeing the Red Cloaks grimace. She can hear more feet rushing from beyond the doorway, maybe as many as three unseen opponents. She then retreats to hide behind a pillar, getting some cover and concealment.

Garrrett runs towards the battle in the doorway, coming up behind his companions.
DM Note - I ran you the full 80' in a straight-ish line, bringing you up to the new location.

Oni decides to move back to the battle, ending up between his newfound companions.
DM Note - I placed you as close to "into the doorway" without putting you into melee range. If this is not where you wanted to be, please specify a square in your next post.

Appolo places the parchment on the stone floor in front of the plinth and steps back, sending a thought to Alemi. The parchment flares brighter and Appolo has to look away (Reflex Save vs. DC 10) or be Dazzled (-1 Attack, Search & Spot) for 1d4 rounds. Something is happening ... maybe Alemi is listening ...

Syr wakes from his reverie and charges towards the battle. He stops behind Toros and offers to take his place in the front line.

========================================

Red Cloak R1 will step forwards 5 feet and then invokes a dark prayer to Marteaus. A cold, cloying mist forms in the area just inside the doorway, inflicting wounds upon everyone there and carrying the foul breath of the God of Disease. The evil priest then draws his mace and points at the group again, shouting "Give up the parchment! We need it to restore Gargul to his former glory!"
(Everyone but Appolo - make a DC 20 Will (wisdom) save. If you succeed, take 11 damage. If you fail, take 23 damage and are Sickened for 2 rounds. Sickened = -2 on Attacks, Damage, Saves, Skill and Ability checks.)

Red Cloak R2 grips his foul blade with both hands and delivers two powerful strikes at Uriel with his foul blade. The first stroke channels the evil nature of his god, increasing the strength of the blow and increasing the damage.
Hit AC 26 - total 40 damage (33 + 7 evil)

The second strike is even more grievous, catching a weakpoint in the paladin's armor and nearly cutting him in two. Uriel crumples to the floor, beyond the assistance of any of his companions.
Hit AC 27 (threat), auto Critical - total 59 damage (52 + 7 evil)

Red Cloak R2 then continues his swing and hacks at Toros but does not connect.

A second evil Red Cloak priest, R3, comes from the hallway and stands behind his fellow. He invokes a prayer to Marteaus and calls down unholy fire unto the group.
Flame Strike, directed at the cluster of PC's. Garrett, Syr, Toros - make a DC 21 Reflex save (wisdom), 49 hitpoints if you fail, 24 if successful.

Red Cloak R4 steps forward to attack the liontaur blocking the doorway. He also swings twice with his foul blade.
First attack hits AC 32 - total damage 31 (10 evil)
Second attack hits AC 30 (threat, auto critical) - total damage 46 (8 evil)


The party sees two more Red Cloaks step from the hallway.

Player Sanity Info:
AC for R2, R4, R6 = AC26

Remember - you each have 5 hero points, and this might be a good time to start using them.


MAP

Toros - OOC 
Monday November 14th, 2005 11:15:14 PM

For the AoO, Toros has two paws, so even his hands are full he can use his natural weapons, cant he? The redcloaks attack him should provoke AoO. ( he has combat reflexes with a bonus 6 in dexterity.)

The AC of Toros as a Mendicant is d20 plus 9 plus dodge(1) plus defensive stance (with 5 ranks in tumble it is 3), if I am not wrong.

DM JohnP - Thanks for the clarifications.

The Red Cloaks making a 5' step and full attacks doesn't trigger an AoO. Combat Reflexes increases the number of AoO's that you can make.

I was missing the effect of your Tumble on defensive stance.


Toros - OOC2 
Monday November 14th, 2005 11:29:57 PM

In the previous round Toros only activated his wand and did not use his move equivalent action.

Is the Flame Strike save based on dexterity or wisdom, and can Toros use his evasion ability for this?

Also would you allow his intelligent item to heal him during the first attack of redcloaks, sensing Toros get injured?

Otherwise, the poor liontaur would be very much dead I guess...

DM JohnP -

Yes, Flame Strike is a reflex save so Evasion will allow Toros to avoid any damage.

I'll allow the intelligent item to cast healing spells, as needed. If you ever want it to do something different, please specify what action and for how long.



Oni Borzzone 24/47 hp -Shaken-  d20+6=12 d20+9=16 d20+4=6 d20+9=22 d10+3=5
Tuesday November 15th, 2005 3:44:29 AM

Oni plants his feet waiting for the onrush. The doorway is jammed now with bodies, and a green mist is coming from the other side. As the mist approaches, Oni can see he will soon be enveloped as well. Spinning a weave, he calls upon the planes to summon a creature to help fight this battle.Then the fumes take over him, and he coughs and chokes, realizing his invisibility may have saved him from other attacks.

OOC Cast summon monster, bearded devil, Hit AC16, and AC6 (Both missed),(Glaive Reach 10ft AoO hit AC22-5 Dam), also failed the mist save. Summoned devil should appear in between of the two redcloaked groups. He will attack the figters battling ourr boys/girls, hehe.

Devil, 9 rounds, 45hp, 19AC, DR 5/silver-good, SR17, Immune Poison

Toros  d20+10=19 d20+10=25 d20+15=33 2d8(5+5)+3=13 2d8(1+2)+3=6 d8=2
Tuesday November 15th, 2005 5:18:46 AM

Sorry, I have no other time, except now to post.

Burned one hero point, wisdom save 23>20 and reflex save 31>21. I am assuming Toros can save himself from the flame strike with his evasion ability. So the total damage is 88.

If his intelligent item can not heal him on time, Toros lays on the ground with -7 hp. If it can heal him (13hp) please apply the below post...



With the combined attacks of the redcloaks badly wounded Toros (6 hp) sees the falling of the paladin lifeless to the ground, and realizes his end would be the same, if he does not retreat. He leaves his place to Syr and moves back behind Garrett, trying to heal himself, benefiting from his protection (spontenous casting of CMW, rolled 1, total 7 hp, increasing Toros total hp to 13).

Garrett (AC: 30, HP: 53/71)  d20+14=21 d20+6=22 9d6(2+2+4+4+5+5+4+6+2)=34 4d8(2+1+5+1)+9=18 4d8(3+1+2+8)+9=23
Tuesday November 15th, 2005 9:09:31 AM

Active Spells: Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 8 rounds remaining.

Will Save: 20(only +13, not +14) (11 damage)
reflex save: 22 (24 damage)

Garrett watches in amazement as the mighty paladin falls. Promising to himself that they will pay. "We will destroy the parchment first. The former Gargul is gone, and you will follow him." Garrett yells to the red cloaks.

If Toros is not down, and able to retreat:

Garrett drops a flame strike upon R1, hoping to weaken the reinforcements before they arrive, or at least slow them down before he turns his attention to R2. The flame strike should catch R1, R3, R6, and R5 Reflex save: DC20, damage either 34 or 17.

If Oni is not actually between Garrett and R2, then Garrett will move up to make the man focus on him. If Oni is between Garrett and R2, then Garrett will try and move over to the spot that Toros just left, but not far enough in that he gives the red cloaks an AoO. If neither of those is possible, then Garrett yells for Oni to move back and do what he can from behind the front line.

If Toros is down(but not obviously dead) or unable to move back away from the red cloaks:

Garrett will reach over and cast CCW upon the Liontaur instead of flamestriking the red cloaks, and still try and move up as listed above. CCW (18hp, using a hero point to reroll) 23 hp back to Toros

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might, (Flame Strike)(cast)



Xenia (HP 33/55, AC21)  d20+4=16 d20+18=37 d20+3=6 2d6(6+2)=8 d20+20=25 d20+20=26
Tuesday November 15th, 2005 10:40:09 AM

Fram and framble. Outnumbered. Badly outnumbered. The dark rogue has time for that lone thought before grody mist stuff takes her in and she feels, like, all sick and fevery.

Oh stars. The paladin guy gets cut really bad. I mean, really bad. And he just falls down like he's dead.

Through the wave of fever, Xenia looks quickly around for other doors. Routes of escape. Anything. Then she jerks one of the last two beads from the necklace, the small ones. It's a pretty far shot through the doorway. But they're getting killed, and someone's gotta do something.

The throw is weak, and for a moment, the rogue is afraid it's gonna land short, catching some of her folks in the blast as well. Then the red fire blooms again, and when it recedes it looks like her folks are probs ok.

Uriel ...

Sick in both body and spirit, Xenia moves to the protection of the wall, slipping into darkness as she goes.

Rolls and Actions
Will Save 16
Spot 37 (For escape route, or ... anything!)
Hit Square AJ at the intersection between 39 and 40. Hit AC6 (-6 for 3 range increments, -2 for sickened. I think I just made that.)
Fireball Damage 8 hp (Reflex vs DC14 for half)
Hide 25 (1/2 speed for Max Hiding.)
Move Silently 26

Position and Movement
AF34

Active Effects
Sickened (Ends After Next Round)

Appolo  d20+11=30
Tuesday November 15th, 2005 3:18:02 PM

When the parchment flashes Appolo quickly closes his eyes and looks away.He then looks back to the stone and parchment waiting for something to happen"Come on Alemi your going to let the good guys get killed in your house.Nice."

Toros - OOC  d20+22=33 d20+15=21
Tuesday November 15th, 2005 9:41:45 PM

John, sorry I forgot that in order Toros to use his healing magic on himself he should have one hand free at least.

So please

either consider that he has placed his wand into his gear during his move so that he can heal himself,

or, just assume that he has hiden into shadows at full defense behind Garrett without healing himself at all. (hide, 33, move silently, 21)

Also, Garrett, I think you can reroll the 1s for healing, you do not need to use hero point.

DM Note - JohnP 
Tuesday November 15th, 2005 10:08:45 PM

I wanted to wait for Syr's post, so I'm only going to summarize the player's actions.

Uriel's player had sent a message asking to be written out of the game, which is why he was killed off in the last round.

Syr (AC 24/23 HP 33/68)  d20+10=23 d20+13=16 d20+11=14 d20+11=18 d20+6=20
Tuesday November 15th, 2005 10:16:28 PM


Will Save 23.
Flamestrike Save failed 16, improved evasion half damage.

Syr cries out as he is hit by the flamestrike and even his monk reflexes fail to save him. Realizing Toros is down and the group needs him, he doesn't heal but moves 5's forward and attacks #2 missing all 3 times.

Battle in the Sanctum - Round 4 (DM JohnP)  d20+16=22 d20+8=10 d20+8=10 d20+8=9 d20+10=25 d20+8=13 d20+8=24 d20+10=23 d20+8=15 2d8(1+6)+3=10 d8=5 2d8(6+3)+3=12 d20+20=34 d10+11=15 2d6(1+3)=4 d20+15=24 2d8(3+2)+3=8 d20+20=31 d10+11=21 2d6(1+6)=7 d20+8=16 d20+10=24 d20+8=12 d20+10=17 d20+8=25 d20+10=20
Tuesday November 15th, 2005 10:48:47 PM

Sensing its master's need, Toros' intelligent shield casts a healing spell upon the liontaur.

The light from the parchment begins to pulse. Appolo can see the light grawing stronger and fading.

Oni stands his ground and starts the incantations to summon a monster to assist the combatants. Since it is a full round action, he doesn't move but continues to chant and wave his arms. The bearded devil will answer the call next round.
DM - You didn't make a Concentration check for casting defensively, so I made it for you (24 vs. DC 20). The Summon Monster spells have 1 round casting times, so it will appear next round. Interestingly, Summon spells don't cause Invisibility to drop. And I moved you a 5' shift into the area where Garrett was.

Everyone now sees the pulses of light coming from the Inner Sanctum. The Red Cloaks cry out in dismay, realizing that something is happening to the prize that they seek.

Toros decides that discretion is the better part of valour, so he moves past Garrett to reach a spot where he can safely heal himself. On the way, he stows either his wand or crossbow and then invokes a healing spell.
DM - Treating this as a withdrawal, so no AoO from the Red Cloaks.

Garrett sees Toros tumble past him, so he moves to the offensive. He calls down the fury of Domi upon these evil-doers. He has the satisfaction of seeing all three of the evil clerics suffer the full effect of the spell but the third fighter in the twisted armor manages to avoid a portion of it. Then he moves around so as to replace Toros and face the Red Cloaks.

Xenia tosses another bead from the necklace at the approaching Red Cloaks. She manages to avoid all of her companions and catches five of the evil followers of Gargul in the blast. Then she moves over and hides in the shadows of the wall.

Appolo flinches when the light from the parchment suddenly climbs into a pillar-like form reaching to the ceiling. If he thought the light was bright before, now it is at least doubled in intensity.

Syrsteps up and tries to attack the Red Cloak that chopped Uriel down. He misses with all three of his attacks. But at least he's between the Red Cloaks and his more vulnerable companions.

========================================


Red Cloak R1 hisses in pain, drops his mace and pulls a wand from his belt. He taps himself with it and his wounds knit together.

Red Cloak R2 withdraws from the combat, moving backwards and hissing to R1, "Heal me, you fool, not yourself!"

Red Cloak R3 does the same as his companion, pulling a wand and healing himself.

The fighter in the twisted armor in front of Garrett moves 5' and then attacks the Protector of Domi.
First attack - hit AC 34, total 19 damage (4 evil)
Second attack - misses


The third cleric comes out of the hallway and heals the fighter who retreated.

The third fighter in twisted armor moves to attack Garrett as well. He swings his bastard sword at Garrett, barely hitting.
Attack - hits AC 31, damage = 21 + 7 evil

Garrett - take one AoO against either R2 or R6, AC26

========================================


Just after all of the Red Cloaks have acted, the pillar of light suddenly flashes. All of the Red Cloaks turn their heads and cry out from the sudden, blinding light.

The darkness that follows is even more absolute in comparison. There is only a small glimmer of light coming from above.

MAP to follow

Ed DM JohnP - After checking Garrett's feats, only one AoO against a target of your choice.

Oni Borzzone 24/47 hp -Shaken- 
Wednesday November 16th, 2005 3:32:51 AM

OOC: Dm, you need to stop reading my mind. Doing perfect. Ive played some games allow the summoned to fight same round, others not, so all is good.

Xenia - OoC 
Wednesday November 16th, 2005 11:49:17 AM

John, any restrictions caused by the lighting conditions? You mentioned Dark. What's the visible distance? For Humans? For Elves?

DM JohnP - that will be shown on the map. I should have it up later this afternoon.

In short - an area of full light, an area of low light and an area of darkness.


Round 4 MAP (DM JohnP) 
Wednesday November 16th, 2005 3:01:39 PM


MAP

There is a small area of normal illumination and a larger area of shadowy illumination. Most of the Inner Sanctum is in darkness.

Shadowy / Low Light
- Non-humans (Xenia & Toros) can see normally, humans are limited to 30' radius
- Everyone has Concealment (20% miss chance, 1-20 on d100) and can Hide

Darkness
- Only Toros can see to a 60' radius
- Everyone has Total Concealment (50% miss chance, 1-50 on d100), loses DEX bonus to AC, moves at half speed, and takes -4 penalty on Search, STR and DEX skill checks

Toros only - Highlight to display spoiler: {
Here's what Toros can see
}


Xenia (HP 33/55, AC25)  d20+20=31 d20+20=25
Wednesday November 16th, 2005 4:17:04 PM

The fever is still on her when the light flares, then leaves, plunging things into ... her element.

The rogue resists the urge to wipe the feversweat off her brow. Instead she brings the philter in her hand up to her mouth and rips out the cork with her teeth. A tip of the vial against her lips, and the dark rogue feels the invisible Shield raise up before her.

Time to poke someone.

On cat-feet, Xenia creeps along the wall and straight up to one of the red cloaks until she's standing right next to him, hiding in his shadow.

Rolls and Actions
Hide 31 (1/2 speed for Max Hiding.)
Move Silently 25

Position and Movement
AI35

Active Effects
Sickened (Ends After This Round)
Shield (Duration Ends Round 14)
20% concealment from darkness.


Appolo Ac 23 Hp 59 
Wednesday November 16th, 2005 7:10:14 PM

Appolo blinks and rurns his head at the brightness the looks back his eyes adjusting.He calmly watches and waits to see what happens to the parchment.

Syr (AC 24/23 HP 33/68)  d20+11=27 d20+11=18 d20+6=26 d20+6=11 d20+11=26 2d6(2+5)+4=11 2d6(3+3)+4=10 2d6(2+3)+4=9
Wednesday November 16th, 2005 8:17:56 PM

As R2 retreats, Syr makes a swipe at his back (attack 26, damage 11). Despite his wounds, he turns and engages the cloak in front of him, hitting twice (attack 27, 18, 26 damage 10,9).
Hitting once with the flat of his hand (stunning attack save vs. DC 17).

Taking a moment to massage his burnt chest, he wonders what he is doing here versus obviously superior foes. He glances back to his companions for any signs of retreat or regroup but otherwise continues to hold his place in the front.



Garrett (AC: 35, HP: 16/71)  d20+13=29 2d6(5+1)+9=15 d20+13=32 d20+13=31 2d6(2+2)+13=17 2d6(5+6)+13=24 d20+13=21
Wednesday November 16th, 2005 9:07:02 PM

Active Spells: Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 7 rounds remaining.

Garrett takes his AoO at R2, swinging fiercely at the wounded red cloak. Attack: 32ac(forgot the +4 str and -1att) Damage: 15hp.

Garrett then focuses the remainder of his attention on R4. "Gotta take this guy out quick, and keep myself alive." Garrett does the following:

1. Fight defensively, wpn expertise +5 to ac, -5 to hit
2. activates his feat of strength +6 enhance to str(free action for 1 round)
3. Power attack by 1(putting him back to his normal +13)

Attack#1 on R4 (+13 normal, +7 additional str, -1 size, -5 wpn exp, -1 power attack) Hit AC: 32, Critical threat. Hit AC: 31 to confirm. Damage: 41hp

Attack#2 on R4(if he's down, swing at R6) AC:21, miss.(actually ac16. forgot to -5 for second swing. Sorry, been a long day)

On the protector side, I am choosing Syr as my interpose recipient. (Hopefully these guys won't be able to hit an ac of 35.)

Garrett calls back to the folks behind him. "If any of you guys have any area of effect spells, now is the time to gun them down toward where that group of dudes was. We don't want them coming up here."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might(cast), (Flame Strike)(cast)



Toros (31/81 hp)  2d8(8+7)+3=18 d4=1
Wednesday November 16th, 2005 11:57:21 PM

The intelligent item saves Toros from his most painful wounds, healing him at his best. Benefiting from this life-saving treatment Toros takes time to retrieve his bag of tricks and summons an animal from this. (rolled d4, 1, to determine the animal) The summoned animal stands next to him (sorry do not have time to check the kind of the animal).

The liontaur is still occupied with the front line fight rather than what Appolo is doing behind, hoping that this fight will be soon over, but perhaps not that soon. He maintains his defensive position, investigating around with his eyes that even can see in the low light.

Battle in the Sanctum - Round 5 (DM JohnP)  R2 d20+16=28 Devil d20+13=27 d10+5=13 d20+8=28 d20+8=13 d10+5=10 R1 2d8(4+4)+3=11 Devil d20+11=28 d10+5=9 R4 d100=21 d20+20=23 R5 d100=11 R6 d100=97 d20+20=34 d100=30 d20+15=26 R7 d100=41 d20+10=17 d8+2=4
Thursday November 17th, 2005 1:11:15 PM

Garrett chops into the retreating form of Red Cloak R2 and has the satisfaction of seeing the evil fighter fall.

Xenia downs a potion and sneaks closer to the fight. She is hiding beside Red Cloak R4, waiting to strike him down.

Appolo sees that the parchment is no longer where he had left it. In fact, when he looks around, he sees that the piles of treasure have disappeared along with most of the finished elements of the Inner Sanctum. It now seems more like a natural cavern than a holy place.

Syr could not attack the Red Cloak as he withdrew. (Withdrawal action, no AoO from leaving starting square) The elven monk takes out his frustration on Red Cloak R4 in front of him, hitting twice. The Red Cloak is not fazed by Syr's attempt to stun him.

Garrett calls upon Domi ... and something unusual happens. His request for strength is answered but its ... different ... somehow. Still, the added strength is useful as he lands a mighty blow on Red Cloak R4 beside him. The evil fighter should fall, but somehow he manages to remain on his feet. The Protector's second sword stroke goes wide.

Toros reaches into a bag at his waist and withdraws a bit of rust-coloured fluff. He tosses it to the ground nearby. The ball of fluff starts unfolding until a wolverine stands at Toros' side.

Oni completes his incantation and calls a barbed devil from another plane. The creature arrives between the two groups and immediately Oni commands it to attack. The devil works itself into frenzy, then swings its glaive at the back of Red Cloak R6 opening up two grievous wounsd that continue to drip blood.
First attack - hit AC 27, 13 damage
Second attack - hit AC 28 (threat, not confirmed), 10 damage


=========================================


Red Cloak R1 taps himself with the wand again. Then he stoops to pick up his mace from the floor. Oni's summoned devil takes the opportunity presented and brings his glaive down, slicing a blood-spurting wound in the evil cleric's back.
AoO - hit AC 28, 9 damage

Red Cloak R3 moves into the half light right beside the bearded devil, then tries to call upon Marteaus for strength. The devil cannot swing again so the spell is completed and the evil cleric visibly grows stronger.
Spellcraft DC 19 to identify Highlight to display spoiler: {Divine Power}

Red Cloak R4 cannot see any safe path to withdraw so he stands and continues to fight. He swings his bastard sword at Syr, opening his wounds in the process. He fails to connect with the agile elven monk.
Concealment - 21, able to connect
Attack - AC 23, miss


Red Cloak R5 stumbles out of the darkness directly into the barbed devil, then calls upon the dark power of Marteaus to draw life from the devil. He invokes the spell but is unable to touch the devil in the glimmering half-light that now fills the Sanctum. His hand is still wreathed with a malignant black aura, however.
Concealment roll = 11, miss

Spellcraft DC 19 to identify Highlight to display spoiler: {Inflict Critical Wounds}

Red Cloak R6 shouts back to his companions, "Kill that thing!", then turns his attention to Garrett. The Protector's armor and skill defies the evil fighter's efforts, as he misses with both swings.
First - concealment 97, AC 34, miss
2nd - concealment 30, AC 26, miss


Red Cloak R7 stumbles from the darkness and makes a poor swing at the summoned devil.
Attack - Concealment 41, AC 17, 4 damage

Listen -- Appolo DC 15 or Everyone else DC 20 Highlight to display spoiler: {You now can hear the sounds of another battle coming from somewhere nearby.}

MAP to follow


Garrett (AC:35, HP:16/71)  d20+11=30 d20+11=26 2d6(1+1)+9=11 2d6(4+1)+9=14 d20+11=29 d100=35 d100=91
Thursday November 17th, 2005 1:50:12 PM

Active Spells: Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 6 rounds remaining.

Still fighting defensively at +5/-5

Garrett focuses on R6, hoping that Syr can finish off the badly wounded R4 before he gets any more swings in. (+13, +4, -1, -5)= +11 att.

Attack: concealment 35, able to swing. 30ac (threat)(26 ac to confirm the crit.)(sweet. 2 in 2 rounds.)
Damage: 25hp.

Attack #2: concealment 91, able to swing. 24ac(forgot the -5 for second swing.)probably a miss.

"Toros, If you got a wand that can do some healing, how bout using it on Syr or myself. I don't know about Syr, but one more hit like either of those last two and I'll be down, Unless someone besides me is able to raise the dead."

"Don't know where you are Xenia, but if you got another fireball, and aren't working on something better, that group in the back could use some more pain."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might(cast), (Flame Strike)(cast)

DM JohnP - When you factor in -2 AC for flanking with the bearded devil, the 24 is a hit, so roll damage.


Syr (AC 24/23 HP 33/68)  d20+11=31 d20+11=26 d20+11=21 d20+6=7 4d6(2+1+5+4)+8=20 d100=12
Thursday November 17th, 2005 4:23:11 PM

Syr, grateful for Garrett's protection, smiles in thanks and continues his assualt on #4 (Attack crit confirm, 21 7 damage 20-uhoh concealment 12).

Over his shoulder, "Use the healing on Garrett, I'm hurting but we need him whole more than I."

Garrett  2d6(1+6)+9=16
Thursday November 17th, 2005 8:52:38 PM

(OK on the flanking. I didn't really know where it was without the map)

Damage: 16hp

Oni Borzzone 24/47 hp -Shaken- 
Friday November 18th, 2005 2:22:33 AM

Oni, srill invisible, will deftly move to the side of the summoned devil, and cast heroism on him.

OOC +2 to attack, saves. Duration until he disappears.

Xenia (HP 33/55, AC25, 26 vs R6)  d20+14=31 d6+1=2 4d6(1+6+2+5)=14 d20+17=19 d20+22=27 d20+22=29 d100=64 d20+13=20
Friday November 18th, 2005 7:51:24 AM

What? I got only one left! And it's a small one! And I'd hit the big blue devil thing!

All of the things that Xenia would have said. If saying them would not have given away her position.

Instead, the dark rogue slides her slim blade up beneath the plates of her opponent's armor, twisting the steel inside his guts. Then she rolls away, diving into the shadows. Cloaked in darkness, she creeps between her foes, winding up on the other side of the hall, across from Garrett.

Sounds, like the clash of another conflict come faintly to the rogue's ears. Wha? Whazat?

Rolls and Actions
Hit R4 AC31 (+2 for flanking)
Damage 2 + 14 sneak = 16hp
Tumble 19
Hide 27 (1/2 speed for Max Hiding.)
Move Silently 29
Miss Chance, if applicable: 64 /Hit
Listen 20

Position and Movement
AK37

Active Effects
Shield (Duration Ends Round 14)
20% concealment from darkness.

I changed Xenia's movement based upon the new map.

Xenia (HP 33/55, AC25, 26 vs R6)  d20+14=31 d6+1=2 4d6(1+6+2+5)=14 d20+17=19 d20+22=27 d20+22=29 d100=64 d20+13=20
Friday November 18th, 2005 7:51:24 AM

What? I got only one left! And it's a small one! And I'd hit the big blue devil thing!

All of the things that Xenia would have said. If saying them would not have given away her position.

Instead, the dark rogue slides her slim blade up beneath the plates of her opponent's armor, twisting the steel inside his guts. Then she rolls away, diving into the shadows. Cloaked in darkness, she creeps between her foes, winding up on the other side of the hall, across from Garrett.

Sounds, like the clash of another conflict come faintly to the rogue's ears. Wha? Whazat?

Rolls and Actions
Hit R4 AC31 (+2 for flanking)
Damage 2 + 14 sneak = 16hp
Tumble 19
Hide 27 (1/2 speed for Max Hiding.)
Move Silently 29
Miss Chance, if applicable: 64 /Hit
Listen 20

Position and Movement
AK37

Active Effects
Shield (Duration Ends Round 14)
20% concealment from darkness.

I changed Xenia's movement based upon the new map.

Toros  d8=6 d8=8 d20+5=22
Friday November 18th, 2005 8:49:12 AM

Hoping he is not too late to heal his friend, Toros spontaneously casts CMW on the Protector - healing 17hp.

The liontaur can hear the sounds of another nearby fight but his focus still remains on their own battle... - listen check 22.

The wolverine stays with the liontaur for the moment to protect him from any attacks.

OOC: I am back from the conference, and should be able to give my attention to the game better.

Only remaining level 2 spell is Silence.


Toros  d8=6 d8=8 d20+5=22
Friday November 18th, 2005 8:49:12 AM

Hoping he is not too late to heal his friend, Toros spontaneously casts CMW on the Protector - healing 17hp.

The liontaur can hear the sounds of another nearby fight but his focus still remains on their own battle... - listen check 22.

The wolverine stays with the liontaur for the moment to protect him from any attacks.

OOC: I am back from the conference, and should be able to give my attention to the game better.

Only remaining level 2 spell is Silence.


Appolo Ac 23 Hp 59 
Friday November 18th, 2005 4:34:15 PM

Appolo looks around and thinks interesting.He then heads quickly back the way he came moving up alomgside Garret,Swords drawn ready for action.

MAP 
Friday November 18th, 2005 10:07:52 PM

My apologies ... I got delayed at work yesterday and was unable to post the map before I went out of town.

MAP

Oni Borzzone 24/47 hp  d3=2
Saturday November 19th, 2005 2:19:53 AM

Oni laughs out loud as Babu the devil is fighting. He then concentrates and calls forth 2 dire bats to help them in their fight. As he finishes the spell, he yells,
"Babu, Babu!" Having called the beast before, Oni knows the beast thrives on hearing his name shouted.

Babu hears his name and begins to laugh louder and louder, as the bloodlust takes over him.

OOC Looking at the map. I dont think I can reach the devil to cast heroism, so i will stand where I am at and cast Sumong monster 4, minus one level. That would be 1d3 of level 3, rolled a 2. So 2 fiendish dire bats, to appear next round on the redcloaks in the back, by the devil.

Garrett 
Sunday November 20th, 2005 7:29:45 PM

Garrett is still designating Syr as the recipient of his interpose.

DM Apologies (JohnP) 
Monday November 21st, 2005 11:33:16 AM

Due to my schedule and the site being down, I won't do a DM post until tonight. But there will be a map with it.


Xenia (HP 33/55, AC25, 26 vs R6) - Repost 
Monday November 21st, 2005 1:14:41 PM

What? I got only one left! And it's a small one! And I'd hit the big blue devil thing!

All of the things that Xenia would have said. If saying them would not have given away her position.

Syr and Garrett make a bloodbag outta the Cloakie next to her, so, on silent cat feet, the rogue creeps out under the reach of the Blue Devil guy, winding up on the other side of the hall, opposite another cloakie from Garrett.

Sounds, like the clash of another conflict come faintly to the rogue's ears. Wha? Whazat?

Rolls and Actions
Tumble 19
Hide 27 (1/2 speed for Max Hiding.)
Move Silently 29
Listen 20

Position and Movement
AK37

Active Effects
Shield (Duration Ends Round 14)
20% concealment from darkness.

I changed Xenia's move, as R4 dropped.

Battle in the Sanctum - Round 6 (DM JohnP)  Devil d20+13=32 d10+5=7 d20+8=23 R1 d100=99 d20+10=17 d100=69 d20+5=18 d8+5=6 R3 d100=12 d100=95 d20+12=27 d8+5=13 R5 d100=74 d20+7=15 d20+10=22 4d8(3+8+5+5)+10=31 d20+5=24 R6 d100=88 d20+20=22 d100=66 d20+15=29 R7 d100=93 d20+12=32 d20+12=14 d8+2=3 d100=80 d20+5=25 d20+5=22 2d8(4+3)+10=17
Monday November 21st, 2005 10:13:00 PM

A trickle of rocks falls down into the illuminated area. The sounds of a fight echo from a tunnel leading upwards.

========================================


Garrett continues to swing his longsword at the Red Cloak R6 in front of him. He hits twice, sorely wounding the evil fighter. After he does so, he asks his companions for aid in the fight.

Syr's keen elven eyes allow him to see in the half-light that now fills the Sanctum. He strikes the Red Cloak R4 in front of him and droves him to the floor. The Red Cloak is clearly dead.

Seeing her initial target fall, Xenia moves silently and hidden through the combatants until she stands behind the remaining fighter. She lurks there,
alert for a chance to strike.

Toros steps forwards and casts a curative spell on Garrett, mending his wounds.

Appolo runs towards the battle, drawing his swords as he moves. He ends standing beside Garrett, ready to engage the remaining Red Cloaks.

Oni cheers his devil on and begins the incantations to summon some more combatants.

Babu, as Oni has christened his summoned devil, continues to attack the Red Cloak standing in front of Garrett. The devil hits once and then stands glaring at the Red Cloaks surrounding him.
First - hit AC 32, 7 dmg
Second - miss AC 23


========================================


More rocks trickle down from above into the lit area. Everyone can now hear the sounds of combat.

========================================


Red Cloak R1 steps up and swings a mace at the devil. He connects only with the second strike but barely scratches the devil.
1st - miss AC 17
2nd - hit AC 18, 6 dmg


Red Cloak R3 also moves up so that he is flanking the devil and swings wide due to the poor light. His second swing hits the mark and inflicts damage on the devil.
1st - concealment miss
2nd - hit AC 27, 13 dmg


Red Cloak R5 still has the black nimbus surrounding his hand and attempts to touch the summoned devil. He touches the devil and wounds open all over Babu's body.
Touch = hit, AC 15, 31 dmg (successful save for half)

Red Cloak R6 continues trying to hit Garrett with his evil-tinged bastard sword but cannot get past the Protectors defences.
1st - miss, AC 22
2nd - miss, AC 29


Red Cloak R7 keeps trying to hit the devil. He manages to land an accurate but weak strike, then follows it with a stronger blow.
1st - hit, AC 32 (threat), AC 14 (not confirmed), 3 dmg
2nd - hit, AC 25 (threat), AC 22 (confirmed), 17 dmg


========================================


There is a slide of rocks falling down the tunnel followed by a group of people who slide down and land in the Sanctum. One of them speaks in a clear, ringing voice, "Careful, there seems to be another battle going on here. Stay together students."

Then the man turns to the party and hails them. "Ho there! Noble or Monster?"

MAP

Garrett (AC: 35, HP: 33/71)  d20+11=30 d20+11=20 d100=64 2d6(3+6)+9=18 d100=44 d20+6=13
Monday November 21st, 2005 10:40:52 PM

"Thanks for the healing Toros. Somebody back there needs to speak with the newcomers. If they are against us we are done. If they are with us, we need them over here."

Active Spells: Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 5 rounds remaining.

Still fighting defensively at +5/-5

Attack R6 (64): Hit Ac:32(threat) AC:22 to confirm, just a hit. Damage: 18hp

Swing 2: (44) hit AC: 15 miss

Garrett changes his interpose to Appollo

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might(cast), (Flame Strike)(cast)


Toros  d20=7 d20=16
Monday November 21st, 2005 10:42:30 PM

After Oni finishes the summoning, Toros casts his silence spell on the wolverine and sends it to the other, darker, side of the door, near the redcloaks, away from his friends. Passing slowly near the leg of the enlarged Protector the wolverine carefully moves as told - hopefully ending at aj40, hiding in the darkness.

for a short while you may feel a disturbing silence, but dont worry, it is for the redcloaks the liontaur warns his companions.

Toros then retreats back into the shadows -hiding, 29, and moving silently, 31.

Toros-OOC 
Monday November 21st, 2005 10:47:04 PM

Sorry Garrett, I could not read your post before mine...

Appolo Ac 23 Hp 59  d20+10=28 d20+10=27 d10+4=12 d8+4=12 d6=5 d6=4 d6=1 d6=2 d6=5 d6=5
Tuesday November 22nd, 2005 12:42:15 AM

Appolo moves forward and takes a flanking positon beside the redcloak engaged with Garet and himself.Swing his short and oongsord he hits the redlaok twice backstabbing him.

Hit 28,27 Damage 12+12=24 Backstab damage 22

For a total of 26

Appolo OOC 
Tuesday November 22nd, 2005 4:04:25 AM

Total Damage should be 46

Oni Borzzone 24/47 hp 
Tuesday November 22nd, 2005 6:09:30 AM

Oni watches as the redcloaked ones damage Babu. It is not often that the devil lost any battle, but he was outflanked in this battle. He also notices that the bats appear over head and he goes to direct them to fight the redcloaked ones, but finds he has no voice. Scratching his head, he puts his mind to the problem at hand. He ignores the oncoming strangers.

Toros - OOC 
Tuesday November 22nd, 2005 8:02:17 AM

Oni, in my humble opinion the silence at your point would be temporary, so it could be possible for you to direct your bats. Actually Toros meant to wait for your summoning and directing, however, then one can raise the question that how he can consider the actions of an invisible character.., anyway, I think we can assume Toros has waited everyone to complete their actions and then he cast his own silence spell.

Xenia (HP 33/55, AC25, 26 vs R3)  d20+12=31 d20+12=24 d6+1=2 4d6(5+3+6+6)=20 d20+17=34 d20+18=34
Tuesday November 22nd, 2005 10:46:09 AM

... noble or monster? ... Wassa matter with you? Can't you see with your own eyes?

Oh. Um. Maybe not. The girl rogue also considers how it looks to have Toros standing out there in all of his fur and pointy teeth. Yeah. Alright. Maybe that's a good question.

But she's not in a position to answer it, now, is she? More in a position to do this. The dark rogue's weapon strikes, piercing through the cracks in the Cloakie's armor and finding the flesh beneath.

Then Xenia dives backwards past one of the Cloakies fighting the Devil. She slips quietly into shadow as she moves past him. Then, under the cover of darkness, she returns.

Hey! The rogue listens into the unnatural silence. What happened to the sound?

Rolls and Actions
Hit R6 AC31 (Crit Threat AC24 NoCrit)
Damage 2+20Sneak = 22hp
Tumble 34
Hide 34 (1/2 speed for Max Hiding.)
Move Silently NA/Silence
NOTE: If Appolo drops R6 then attack R3 minus the sneak damage.

Position and Movement
AL38

Active Effects
Shield (Duration Ends Round 14)
20% concealment from darkness.

NPC Condition Update (DM JohnP) 
Tuesday November 22nd, 2005 10:53:39 AM

I should have done this last night but the contents of a bottle needed to be delivered to my baby's stomach.

NPC Conditions
R1 - hurting (<50% of starting hps)
R2 - dead
R3 - healthy (>50% of starting hps)
R4 - dead
R5 - hurting
R6 - hurting
R7 - untouched

Babu - hurting (<50% of starting hps)

AC of all Red Cloaks is 26



Syr (51/68 AC 23/24 
Tuesday November 22nd, 2005 12:15:19 PM

Syr blurts out to the strangers "umm noble" and then realizes that no sound came out. He tries once more before deciding to show them his open palms. Finally, he shrugs his shoulders and turns again to the task at hand. without moving he tries to rub the pain from his injuries out (cure 18). With a small sigh he prepares to enter the fray once again.

Battle in the Sanctum - Round 7 (DM JohnP)  Devil d20+10=29 d6+4=9 d20+10=13 Bat1 d100=37 d20+5=25 d20+5=17 d8+4=5 Bat2 d100=22 d20+7=13 Wolverine d20+2=9 d20+1=5 R1 d20+10=19 d8+2=8 d20+5=22 d8+2=5 R3 d20+14=34 d100=52 d20+15=32 d8+5=13 d100=5 R5 d100=34 d20+10=24 d8+2=4 d100=94 d20+5=13 R7 d100=94 d20+10=16 d100=23 d20+5=19 d8+2=9
Tuesday November 22nd, 2005 10:12:55 PM

Garrett continues to attack the Red Cloak R6 in front of him. The Protector strikes once, wounding the evil fighter. Garrett extends his protection to Appolo.

Appolo slides ahead 5' to stand beside the Red Cloak R6. He strikes twice, dropping the evil fighter without needing any sneak attack damage.

Oni completes the incantation and brings two dire bats into the battle. He shouts some instructions at the bats but they simply fly into combat, ignoring the meaningless sounds that Oni is making.
Dire bats have INT 2, so no languages, directions or orders unless you can Speak with Animals

Babu drops his glaive and swings to attack the evil priest that just hurt him badly. He swings both arms at Red Cloak R5 but only hits once.
1st - hit, AC 29, 9 dmg
2nd - miss, AC 13


Lacking the space to dive, the dire bats fly out of the darkness to attack the Red Cloaks. The first bat attacks Red Cloak R3 and manages to injure the evil priest.
Atk - natural 20 (threat), not confirmed - 5 dmg

The second bat bites at Red Cloak R1, but it's apparent that these bats can do no more than keep the evil cleric occupied.

Toros had been waiting for Oni to complete his conjurations. He casts silence on his little wolverine and sends it out to harry the evil priests. Toros then slides back into the shadows.

Toros' surly beast slinks between the legs of Garrett, slides past the hiding Xenia and around the Red Cloaks. It tries to hide in the shadows, moving slowly as it approaches Red Cloak R3. However, it hasn't yet reached the spot intended by Toros.
Wolverine's untrained Hide = 9
R3's untrained distracted Spot = 5


Seeing her preferred target had fallen, Xenia uncurls from the shadows and strikes Red Cloak R3. She attempts to tumble away but is blocked by Toros' silently snarling wolverine, so finishes up where she started.

Syr blurts out that the party are Noble before tending to his own wounds.

========================================


Red Cloak R1, confident that his armour will protect him from the bats, swings at poor Babu again. He hits twice but only his first attack seems to make any impression on the devil's armored hide.
1st - hit, AC 19 - 8 dmg
2nd - hit, AC 22 - 5 dmg


Red Cloak R3 notices the unnatural silence that has fallen over the combat and recognizes that a Silence spell is active. Since he is bounded in by the devil and bats, he turns to attack the bat. He hits it with his first swing, but misses on the second. He then attempts to make a 5' step but runs into the wolverine.
Spellcraft = 34 vs DC 22
1st - hit AC 32, 13 dmg
2nd - concealment miss


Red Cloak R5 swings his mace at Babu, hitting once but not making any impression on the devil. Then he steps back 5' between the two bats.
1st - hit AC 24, 4 dmg
2nd - miss AC 13


Red Cloak is unable to speak to cast a destructive spell on the party, so he continues attacking Babu. He hits only once.
1st - miss AC 16
2nd - hit AC 19, 9 dmg


========================================


The people who earlier tumbled into the Sanctum are attacked by some flying monsters that have followed them down the tunnel. The light is too poor to tell much about the monsters now.

While easily avoiding the attacks of the flying monster, the man who earlier addressed the party replies to Syr's words.

"Geetings then! I am Domi of the Oshirr House with some students." He pauses to knock one of the flying things from the air with a powerful roundhouse kick.

"Who are you?"

MAP

========================================


NPC Condition Check

R1 - hurting (<50% of starting hps)
R2 - dead
R3 - hurting
R4 - dead
R5 - really hurting (<25% of starting hps)
R6 - dead
R7 - untouched

Babu - hurting
Bat 1 - healthy (>50% of starting hps)
Bat 2 - untouched
Wolverine - untouched

All Red Cloaks - AC 26

Xenia (HP 33/55, AC25)  d20+14=16 d20+17=37 d20+18=35
Tuesday November 22nd, 2005 10:36:54 PM

The Silence is interesting. But the rogue can be pretty silent all on her own. And it's a little more than slightly disturbing not to be able to hear anything.

Now, while the Cloakie is waking his arms at the Bat. The rogue jumps out of the darkness and stabs at the Red Cloak. This time, however, her weapon only grates silently along his armor.

She rolls backwards, slipping back into the darkness. As she fetches up next to Syr, she looks across the dimly lit cavern at the guys being attacked by the weird flappy things.

"Who's that, Syr," she says from out of the shadows. After being in the Silence, it's something of a secret relief to hear the sound of her own voice.

Rolls and Actions
Hit R3 AC16 /Miss
Tumble 37 (Nat 20)
Hide 35 (1/2 speed for Max Hiding.)
Move Silently NA/Silence

Position and Movement
AJ34

Active Effects
Shield (Duration Ends Round 14)
20% concealment from darkness.

Oni Borzzone 24/47 hp 
Wednesday November 23rd, 2005 2:23:15 AM

Ahh, the bats have flown to the task at hand. Then he remebers they never had listened to him in the past, so why would they start now. Well, hopefully they can provide some help.

Most of the redcloaked figures are wounded, some very badly. Then he sees one who has no wounds, or appears unwounded. (R7) He decides it is time to neutralize that threat. Normally he would want Babu to enjoy the kill, but he is badly wounded as well.

Concentrating he casts the spell, hoping to turn the cloaked one into a harmless rabbit.

OOC Cast Baleful Polymorph on R7, DC19

Toros  d4+1=5 d4+1=5 d4+1=5 d4+1=2 d4+1=4
Wednesday November 23rd, 2005 7:15:24 AM

The ignoble taur feels a relief, hearing the name of Domi. He retrieves his wand and shows himself out of the shadows again. This time he fires his magic missiles to the flying creatures that the person talking to them has been kicking - m8?, 21 hp damage.

Toros would not talk with the newcomers unless he has to do, but he hopes his action would be more meaningful and valuable than his words.

The loyal wolverine is on his way to its given target...

OOC: DM John, thank you for your role-playing support!

Toros - addendum 
Wednesday November 23rd, 2005 8:15:07 AM

If possible Toros will make one step back to the line 31.

Garrett (AC: 35, HP: 33/71)  d100=81 d20+11=25 2d6(5+3)+9=17 d100=42 d20+6=20
Wednesday November 23rd, 2005 11:28:53 AM

Active Spells: Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 4 rounds remaining.

Still fighting defensively at +5/-5

Interpose on Appollo.

Since Xenia moved back, Garrett takes a free 5' step forward, putting him within reach(10')of R3.

Garrett swings twice at R3.

Attack #1: Hit AC 25. If I get Flanking with the bat, then that's a hit, Damage: 17hp.

Attack #2: AC 20, miss.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power, Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might(cast), (Flame Strike)(cast)


Holiday Schedule (DM JohnP) 
Wednesday November 23rd, 2005 1:06:58 PM

Hey all

Tomorrow is Thanksgiving for the majority of Woldians so there might be some disruption to posting schedules.

I'm not from the US, so it's a normal day and weekend for me. I'll continue to make DM posts as long as there are enough player posts to make it worthwhile.


Battle in the Sanctum - Round 8 (DM JohnP)  R7 d20+11=29 Devil d3=1 d20+10=14 d20+10=19 Bat1 d100=17 Bat2 d100=66 d20+7=13 Wolverine d20+2=16 R3 d20+1=12 R1 d20+1=15 R3 d20+1=5 R1 d20+14=19 d100=45 d20+10=14 d100=76 d20+5=23 d8+2=9 R3 2d8(5+4)+3=12 Bat1 d100=86 d20+5=14 R5 d20+14=24 d100=90 d20+10=26 d8+2=8 d100=50 d20+5=16 d8+2=5 R7 d20+14=32 d100=38 d20+10=14 d100=46 d20+5=19 d8+2=6
Wednesday November 23rd, 2005 9:51:08 PM

Xenia makes another attack against Red Cloak R3 but her swing goes wide. Then she tumbles away, hiding in the darkness. She finishes beside Syr. She asks her companion about the newcomers.

Oni drops his invisibility as he casts a spell at the uninjured Red Cloak R7. Oni's spell strikes the evil cleric, who easily resists the attack. The Red Cloak turns and shakes his mace at Oni.
Fort save = 29

Babu see his preferred target move away so he swings instead at Red Cloak R1. Both attacks miss their target.
1st - miss AC 14
2nd - miss AC 19


The first dire bat tries to attack Red Cloak R3 again. His swing goes wide ... maybe because the Silence spell has effectively blinded the bats.
Concealment - miss

The second dire bat manages to locate Red Cloak R1 but doesn't manage to hit the well armored evil cleric.
Atk - miss AC 13

Toros is distracted by the man calling himself Domi kicking what looks to be a winged kobold from the air. So he unslings a wand from his belt and fires five magic missiles at what looks to be a winged goblin. The missiles strike home and knock the monster from the air.

The silenced wolverine continues to the destination intended by Toros. It successfully sneaks past Red Cloak R3, then past Red Cloak R1 and even Red Cloak R5. It can't quite go where Toros intended, but it's close.
Untrained Hide = 16
R3 untrained distracted Spot = 12
R1 untrained distracted Spot = 15
R5 untrained distracted Spot = 5


Garrett steps up and swings at Red Cloak R3. His longsword hits the evil cleric and nearly drops him. Garrett's second swing goes wide.

Syr maybe dumbfounded by the words of the man fighting the winged monsters. Appolo may be distracted, too.

========================================


Red Cloak R1 notices the lack of sound but doesn't recognize the cause. He swings his mace twice at Babu but only hits once.
Spellcraft = 19 vs. DC 22
1st - miss AC 14
2nd - hit AC 23, 9 dmg


Realizing that he is near death and unable to cast spells, Red Cloak R3 takes a step away from the devil then drops his mace and pulls a wand from his belt. He is hoping that Garrett misses his attack like the dire bat did.
Garrett - make an attack of opportunity.
If he survives, uses the wand.


Red Cloak R5 also recognizes that he is affected by a Silence spell. He swings his mace at the first dire bat and hits with both swings.
Spellcraft = 24 vs. DC 22
1st - hit AC 26, 8 dmg
2nd - hit AC 16, 5 dmg


Red Cloak R7 easily recognizes the Silence spell. He swings twice at Babu but only hits once and barely scratches the devil. Then he takes a 5' step to get further from where he thinks the Silence spell is originating.
Spellcraft = 32 vs. DC 22
1st - miss AC 14
2nd - hit AC 19, 6 dmg


========================================


The man fighting the winged monsters again asks, "Who are you?"

MAP

========================================


NPC Condition Check

R1 - hurting (<50% of starting hps)
R2 - dead
R3 - really hurting (<25% of starting hps)
R4 - dead
R5 - really hurting
R6 - dead
R7 - untouched

Babu - really hurting
Bat 1 - really hurting
Bat 2 - untouched
Wolverine - untouched

All Red Cloaks - AC 26


Appolo Ac 23 Hp 59  d20+10=20 d20+10=26 d10+4=13
Wednesday November 23rd, 2005 10:15:24 PM

Appolo follows quickly pursuing Red Cloak3 swinging at him twice.Hitting once.Appolo continues to ignore the newcomers grimly concentrating on the task at hand.Fighting in silence not saying a word.

Attack 20 Shortsword miss Attack 26 Longsword hit for 13 points damage.

Xenia (HP 33/55, AC25) 
Wednesday November 23rd, 2005 11:22:15 PM

Xenia drops out of hiding and waves.

"We're Believers. Of Alemi. At least we are now. After we passed the tests." She slides across the floor toward the newcomers. "Who are you? You need any help? What are those things?" she asks.

Reaching behind her, the rogue draws a potion from her haversack.

Position and Movement
AE33

Active Effects
Shield (Duration Ends Round 14)
20% concealment from darkness.

Toros (41/81)hp  5d4(1+4+4+3+1)+5=18 2d8(4+3)+3=10 d20+22=32 d20+15=26
Thursday November 24th, 2005 12:27:29 AM

There could not be more proper words Toros thinks, when he hears the explanation of Xenia, telling who they are to the new comers.

This guy told that he was Domi, could this be true?? For now the lion-taur has more reasons for not believing than believing to this, and returns to the business at hand, activating his wand one more time...

This time the magic missiles targets the redcloak 7, fearing that the evil cleric may come out of the silence and attempt to cast a destructive spell on the party (ready action, 18 hp damage if the cleric tries to cast a spell)

At the same time, the taur sees Oni, for the first time that close, and greets him well come to the party, and thanks for the summoned support!!

Then, Toros moves to AG-AF/34 (to the left side of the entry), hiding once more to the shadows on his way (hide: 32, move silently: 26).

Toros hopes his wolverine will do all right, while being healed by his intelligent item one last time for today (healed 10 hps).

(Silence, Elixir of Hiding and Summoned Wolverine from Back of Tricks are in effect in the game.)

Oni Borzzone 24/47 hp  d20+7=12 d20+7=12 4d6(1+6+5+1)=13 4d6(2+6+1+3)=12
Thursday November 24th, 2005 3:41:28 AM

Oni nearly loses his control as the figure just shakes off the spell. This would not do. Then someone is yelling to him, but he has no time for it. He will deal with people after the redcloaks have been dealt with.

Focusing his concentration he casts another spell at R7, hoping to get a better result this time.

OOC Cast Scorching Ray, 2 rays, Both at R7 4d6, DC18, Range touch attack 12, 12, damage 13, 12

Syr (51/68 AC 23/24)  d20+11=18 d20+11=26 d20+6=23 2d6(4+2)+4=10
Thursday November 24th, 2005 3:52:33 AM

The elf ignores the strangers and resumes his attack on the cloaks. He moves up to AI36 and attacks R7 (Att18,26,23 damage 10).

After landing a blow he pauses in puzzlement, "He did say Domi, right?"

Garrett (AC: 30, HP: 62/89)  d20+11=27 d100=49 2d6(6+1)+9=16 4d8(3+7+5+1)+9=25 d8=1 d8=5
Thursday November 24th, 2005 10:49:32 AM

Garrett takes his AoO against R3. Attack: AC29 Damage: 16hp

Active Spells: Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 3 rounds remaining.

Interpose Target still appollo

After striking R3 with the AoO, Garrett (who I now believe is out of the silence spell) Takes a free 5' step back, out of the reach of an AoO from R7, and casts CCW upon himself.

time to heal up a little before my spell ends and my con returns to normal. CCW heals 29hp(rerolled the 1's)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power(cast), Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might(cast), (Flame Strike)(cast)

Appolo OOC 
Thursday November 24th, 2005 6:08:55 PM

HAPPY THANKSGIVING and BEST WISHES to AlLL.
I am Very THANKFUL to bea WOLDIAN.THANK You All.
CHRIS

Battle in the Sanctum - Round 9 (DM JohnP)  Wolverine d20+2=12 d20+1=13 Devil d20+10=28 d6+4=7 d20+10=19 Bat1 d100=42 Bat2 d100=90 d20+7=19 R1 d100=40 d20+10=17 d8+2=7 d100=43 d20+5=14 R5 d100=24 d100=62 d20+5=16 d8+2=3 R7 d20+23=34 d8+10=13 Devil d20+7=27 Bat1 d20+6=11 Bat2 d20+6=25 Wolverine d20+2=6
Thursday November 24th, 2005 9:41:49 PM

Garrett swings when Red Cloak R3 retrieves his wand. The Protector hits the evil cleric and drives him to the floor.

Appolo sees his intended target fall. So he stands and swings at Red Cloak R7 in front of him. He hits once and injures the evil cleric.

Xenia steps from the shadows and moves towards the newcomers. As she does so, she sees the man and his students subduing all but the last of the winged monsters. She declares that the party are "Believers of Alemi" and asks if the man and his students need any help.

Toros trains his wand on Red Cloak R7, the only one not injured. He will blast the evil cleric if he moves to cast a harmful spell on the party. Then he moves and hides, trying to disguise his location.

The wolverine continues to skulk at the far side of the combat. Red Cloak R5 notices the beast skulking at his feet.
Untrained Hide = 12
Untrained distracted Spot = 13


Seeing the evil cleric easily avoid the effects of his last spell, Oni tries a different one. He shouts two rays of scorching light at Red Cloak R7 but the evil cleric manages to avoid both rays.
Ranged Touch Attacks had a -7 penalty for firing into melee (-4) and three intervening figures (-1 each)

Babu continues his attacks on Red Cloak R1 whose earlier wound is still dripping blood. He strikes with one claw and barely injures the evil cleric.
1st - hit AC 28, 7 dmg
2nd - miss AC 19


The first dire bat, effectively blinded by the Silence spell, strikes out at Red Cloak R3 again.
Attack - miss, concealment

The second dire bat also thrashes about and tries to hit Red Cloak R1. It misses the evil cleric and slides forward.
Attack - miss AC 19

Syr skips ahead and launches a series of strikes at Red Cloak R7. He hits once, damaging the evil cleric. Then he ponders the identity of the man calling himself Domi.

Garrett steps back from the combat and casts a healing spell on himself.

========================================

Red Cloak R1 moves to get away from the dire bat and continues attacking Babu. He swings his mace twice but hits Babu only once, barely damaging the devil again.
1st - hit AC 17, 7 dmg
2nd - miss AC 14


Red Cloak R5 swings his mace again at the first dire bat again. He barely hits and just scratches the bat. Then he steps a further 5' away.
1st - concealment miss
2nd - hit AC 16, 3 dmg


Red Cloak R7 steps up and can hear again. He concentrates and easily avoids any attacks while casting a spell. He calls down a cloud of damaging, burning pain that inflicts injuries on everyone standing nearby. One of the bats falls to the ground and Babu nearly falls. Toros fires his wand at the evil cleric as he casts the spell, rocking him but not putting him down.
Defensive casting Concentration = 34 vs. DC 20

Everyone takes 13 hps damage, Will save DC 21 for half damage.


Spellcraft DC 20 Highlight to display spoiler: {Mass Inflict Light Wounds}

========================================

The spell cast by the evil cleric affects the group of people who recently entered the dungeon. Some of the youngest ones are clearly serious hurt by the spell.

The man replies to Xenia's words, "Believers of Alemi? Don't you mean Students, like the ones here? Or maybe Followers?"

The man winces slightly from the pain. "Do you need assistance with that cleric? Alemi and I have fought against many like him."

The man directs his students to finish off the last of the flying monsters and moves towards Xenia.

MAP

========================================

NPC Condition Check

R1 - really hurting (<25% of starting hps)
R2 - dead
R3 - dead
R4 - dead
R5 - really hurting
R6 - dead
R7 - hurting (<50% of starting hps)

Babu - barely alive (<10% of starting hps)
Bat 1 - dead
Bat 2 - quite healthy {>75% of starting hps)
Wolverine - healthy (>50% of starting hps)

All Red Cloaks - AC 26, Touch AC 15

DM JohnP - edited for clarity

Oni Borzzone 11/47 hp  d20+6=12 d20+15=26
Friday November 25th, 2005 2:19:58 AM

Oni had forgot he needed a clear view of his target. For that small error the red cloaked one had dodged his spell. Wose he had unleashed one of his own, and Oni takes the full brunt of the attack.

Concentrating, Oni discovers the spell to be one that inflicts wounds, to multiple targets. That cleric had to die, and die soon.
Oni is sorely wounded though, and may die if he does not get help soon. Oni did not want to kill the cleric, but matters were geting desperate. Moving 10 ft to his left, so he can better see R7, he calls forth a ghost. Hopefully this ghost is one that the cleric will recognize. Oni smiles at the prospect.

OOC Failed will save, took 13 dam, made spellcraft. Cast Phantasmal Killer, aimed at R7. Will save-disbelief, Fort save or die of fear, if fort saves, takes 3d6dam.
Hey great catch on the firing into melee last round, I didn't even realize, doh!

Garrett (AC:35, HP: 56/89)  d20+13=25 d20+11=26 d100=50 2d6(4+1)+9=14 d20+6=16
Friday November 25th, 2005 5:49:24 AM

Active Spells: Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 3 rounds remaining.

fighting defensively at +5/-5

Interpose on Appollo.

Garrett attacks R7, ignoring the talking at the rear of the battle until the battle is done. Who would dare claim to be Domi. That will be dealt with after we handle these red cloaks.

Will save: 25, 6hp damage

Attack #1: 26AC, hit. Damage 14hp.

Attack #2: 16ac. Miss

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power(cast), Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might(cast), (Flame Strike)(cast)

Xenia (HP 41/55, AC25)  d20+4=6 3d8(8+7+3)+3=21 d20+2=11
Friday November 25th, 2005 9:41:22 AM

"Aaaaahhh!"

Xenia feels new wounds rip through her body before she can answer the monkish guy's question. Quickly, she tips up the potion, and the trend reverses. A near visible sigh of relief floods the girl rogue's body as the healing magic takes hold.

"Help? Yeah, thanks. I think that would be great. Beat some sense into those Marteaus-Gargul guys. It's kinda hard to get in there, though. We got them blocked up back in the hall," Xenia gesticulates in the direction of the door with the point of her rapier, "They don't give up easy."

Then she gives the man a dubious sidelong look.

"Um ... students? Um, we'll we came in the front of the temple, see? And this ghost took us to a fountain, and there were, like, two doors. One said it was for Believers and the other said it was for Non-believers. We took the Believers path, and, it, you know, I mean, like, tested us. So I guess that makes us Believers, right? I didn't know it was enrolling us for some school. I mean, are we students too?"

*pause* Another dubious look.

Did Syr just say this guy thinks he's Domi?

"Um, what's your name again," Xenia asks, trying real hard to remember what Domi's supposed to look like.

Rolls and Actions
Will Save 6 /Fail
Potion CSW 21hp
Int Check 11 (for the conventional image of what Domi is supposed to look like.)

Position and Movement
AE33

Active Effects
Shield (Duration Ends Round 14)
20% concealment from darkness.

Toros (35/81)hp  d20+10=28 5d4(2+2+4+1+2)+5=16 d20+22=36 d20+15=35
Friday November 25th, 2005 10:03:50 AM

Too late The evil cleric manages to cast his destructive spell, whatever it is, more or less harming all (6hp damage to Toros, 28>21, DC). Without hesitation, Toros activates his wand one more time, and five missiles hit the red cloak 7 again (16 hp damage).

Then the liontaur hides in the shadows again (hide, 36, and move silently, 35), doing so the taur notices that Oni is badly wounded and moves to the square next (AI, AH)to the elf.

The wolverine also is wounded by the evil spell, and it looks around to see what could be the source of its pain, ready to enter a kind of rage...

OOC: Doesn't the DC that the Redcloak 7 should overcome also include the damage from the readied action, which is something different from the roll for the defensive casting, just asking from the curiosity?!? Thanks!

Syr  d20+11=24 d20+11=17 d20+6=24
Friday November 25th, 2005 10:14:38 AM

"Ummm.. sure feel free to help?" Meanwhile, his mind is racing. The way the man is speaking implies way too many possible conclusions, trying to make sense of it he asks, "Where is Alemi at these days?" The elf is trying to figure out if the stranger claims to literally be fighting with the God by his side or figuratively, in his heart.

Distracted he misses the cleric all three times. Frowning at himself, he resolves to fouc much the way Garrett and the others are and save the talking for later.

Appolo Ac 23 Hp 52/59  d20+10=29 d20+10=20 d20+4=21 d10+4=6 d6=5 d6=6 d6=2 d6=3
Friday November 25th, 2005 10:19:34 AM

Appolo shakes alittle and spits as utters a curse foul curse and steps forward flanking R7.He continues to work in concert with Garrett.Swing twice and connecting once for good damage.

Attack 29 Hit Longsword,Shortsword 20 Miss.
Damage 6 Backstab 15 Total 21.

Battle in the Sanctum - Round 10 (DM JohnP)  R7 d20+15=31 Babu d20+10=29 d6+4=5 d20+10=20 Bat1 d8=8 d8=6 d8=8 d8=2 d8=5 d8=1 d8=6 d8=8 d8=2 d8=2 d8=6 d8=6 Wolverine d20+6=10
Sunday November 27th, 2005 9:18:29 PM

Oni shakes his head and winces from the pain. He moves to the side and casts another spell at Red Cloak R7. The evil cleric says something for the first time, "You're not my father!", and then continues while ignoring the illusion.

Babu decides to go out with a blaze of glory, making two claw attacks at Red Cloak R1.
1st - hit AC 29, 5 dmg
2nd - miss AC 20


The remaining dire bat is effectively blinded by the silenced wolverine. It moves randomly, searching for an opponent. It bumps off the wall repeatedly and finishes almost where it started.

Garrett swings his longsword at Red Cloak R7 but manages to hit only once. The Protector of Domi wonders who would dare claim the name of his deity.

Xenia downs a potion and engages the man in conversation. He has a puzzled look when she starts describing how the party got to the Sanctum. She thinks that this man sort of looks like the images of Domi that she has seen in temples ... not so tall, or handsome or muscular as the depictions, but close.

Toros fires his wand one more time, unerringly striking Red Cloak R7. Then he hides but doesn't bother moving because Oni is standing next to him.
You're correct -- I should have made a separate concentration check for the Red Cloak.

The wolverine becomes enraged from the magical attack. It can't see much where it is so it moves towards the light. Doing so, it comes upon Red Cloak R1 and attacks the evil cleric.
[Atk +6 vs. AC 26, d4+4]

Syr moves so that he can attack Red Cloak R7 but his swings all go wide. He inquires about Alemi's whereabouts while shaking his head in disbelief.

Appolo steps forward to a more advantageous position and stabs Red Cloak R7. He doesn't bother with idle chatter while he tries to kill the evil cleric. He successfully puts his sword through a weak point in the Red Cloak's armor.

========================================

Red Cloak R1 withdraws from the melee and mvoes back into the darkness of the east waiting room.

Red Cloak R5 disappears into the darkness.

Oni only Highlight to display spoiler: {Babu sends a mental message to you, "I see him boss ... in the hallway. Shall I try to get him before I have to leave?}

========================================

The man looks to Xenia standing in front of him. "As I said before, I am Domi. Companion of Alemi."

The man looks over at Syr. "As you friend asked, Alemi is on the surface with the students that he is instructing today."

The man now questions Xenia. "There is no temple on the surface. At least nothing like what you describe. You say that these men that you fight are followers of Marteaus-Gargul. I have never heard of this being, only of Gargalus. Are they related, do you think?"

MAP

toros  d20+6=17 d20+22=32 d20+15=20
Sunday November 27th, 2005 9:52:27 PM

the enraged wolverine makes an unsuccessfull attempt to bite the redcloak, d20: 17, however continues to chase after him, carrying the silence together with itself.

still hiding in the shadows the taur searches for the scene of the recent battle. is the redcloak he has met in the testing room among the fallen ones? if so, what happened to showing mercy to her then?? If not, perhaps he can search for that redcloak and talk to her?

meanwhile the ignoble taur also searches for the usable equipment of the redcloak. toros recalls some of them possess healing wands...

ooc: the first roll is for the wolverine attack, which you may have done it already; the last rolls are for hide and move silently checks.

sorry, i have problem with the keyboard of this computer, cannot use capital letters easily ...

Xenia (HP 41/55, AC31)  d20+20=37
Sunday November 27th, 2005 11:40:42 PM

Domi!?!?!? Domi and Alemi?

But that's ... If this guy's not ...

The parchment! The thing Apollo did with the parchment!!! Somehow the magic brought the group ... maybe back to the time of the parchment???

The rogue's mind returns to the present. Or the past. Or whatever it is. Or whenever. The guy's saying something about a Gargulus. Gargulus! Xenia wracks her brains for everything that the Ussel guy said about Gargulus.

"I have determined that the piece dates back to the first age of the Wold. This is my master," pointing the figure labeled Gargulus, "as a mortal and very evil, putting souls in monsters to fight Alemi in the Oshirr House. But what intrigues me is the figure in the sky who supplies the power for the device. Who knows how much the artist of this tapestry knew about the goings on in that time, but we do know that the crisis of the age was Gargul and his army of monsters vs. Alemi and his adventures and allies. We also know that it ended with Alemi and a host of Gold Dragons destroying the current gods."
"Um, yeah. I guess you could say they're related to Gargulus. Least ways, that's what I hear. Um, look, why don't you help us convince these guys that they really shouldn't bother us, then we can talk. This ... I think this is gonna take some pretty big 'splaining."

"C'mon, er ... Domi. Let's go see how many of them are left." Xenia heads cautiously back toward the door and takes up a place behind Garrett. Peeking out from behind the enlarged cleric, she looks back out into the hallway.

Rolls and Actions
Spot 37
Total Defense +6 to AC

Position and Movement
AK33

Active Effects
Shield (Duration Ends Round 14)
20% concealment from darkness.

Garrett (AC:30, HP: 59/89)  d20+13=30 d8+1=3
Monday November 28th, 2005 8:37:32 AM

Active Spells: Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 3 rounds remaining.

Garrett turns and looks at the man declaring himself to be Domi. (Knowledge of religion check 30 to see if his appearance matches old descriptions, and as to if Garrett can recall anything of Domi before becoming a god. Basically anything that could reasonably connect what this man is saying to my knowledge of Domi).

"My last spell felt....funny. Something very odd is going on here."

Garrett pulls out his wand of CLW and heals himself of a scratch.

"I think it is best at this point to let the other two go. Let's use this opportunity to heal up and prepare ourselves for what may still lay ahead. I am unable to raise Uriel today. Tommorow I can take the appropriate spell. We will need to take him with us."

Garrett turns once again to "Domi". "There was a temple on the surface when we came down. A great temple dedicated to the god Alemi. I am Garrett, cleric and protector. Could you tell us what year this is." Garrett will try and also tie the year he gives into the time frame that Domi was mortal if I know that.

Garrett ( supplemental) 
Monday November 28th, 2005 8:40:36 AM

"Oni, can your creature follow and try and take out those two? Perhaps with the bats help. If we can stop them from doing anything else to affect where we are it might be a good idea."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk, Divine Power(cast), Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might(cast), (Flame Strike)(cast)

Appolo Ac 23 Hp 52/59 
Monday November 28th, 2005 2:47:17 PM

Appolo smiles as R7 falls to the ground.He then watches as the remaining redcloaks retreat.

Turning back to Garret"Shal we go see what's happenning behind us."He then walks past Garret witha smile"Good work my friend."
He then walks over to enia"So who are these people and what's going on?"He stands there looking over the group.Bloody swords still in hand.

Battle in the Sanctum - Round 11 (DM JohnP)  2d8(6+8)+3=17 2d8(5+3)+3=11 d20+3=22
Monday November 28th, 2005 10:31:53 PM

The battle is nearly over. Only two of the Red Cloaks remain standing and both have retreated into the darkness.

Toros remains hidden and begins to search the fallen bodies of the Red Cloaks. There's much to be found ... but maybe not quite yet.

Meanwhile, his enraged wolverine tracks the Red Cloak by scent. The wolverine runs off into the darkness, taking the Silence spell with it.

Xenia recalls some of the discussion with the elderly priest in the Temple of Gargul. If she is right .... then this man really could be Domi. She moves over to see if any of the Red Cloaks can be seen.

Garrett touches himself up with a wand and recalls every scrap of theology taught to him while he was a student. From what he remembers, this man could be Domi ... if the party was somehow transported back to the First Age of the Wold.
Essentially, you know everything in the Black Cathedral entry for Domi.

When Garrett mentions that Alemi is a god, he feels a sense of wrongness, somehow. As if he threatened something by saying those words.

Appolo speaks to his companions and the one calling himself Domi.

Oni and Syr rest in the calm following battle ... or is it merely the eye of the storm?

Without direction, Babu simply picks up his glaive and guards the doorway. The remaining dire bat flies down the hallway.

========================================

None of the party who can see in darkness are in position to witness anything from the darkness where the Red Cloaks retreated.

========================================

Domi moves over to stand beside Xenia and Garrett. "You say again that you came through a temple, one dedicated to Alemi. Believe me, Alemi is no god. A very good man, but certainly not a god."

Looking back and forth and points to the forms on the floor, Domi continues. "You say that these serve Gargul, who is somehow related to Gargalus. If so, they should not be allowed to escape. Capture them if you can, but they shouldn't be free here."

The remaining students rest after defeating the flying monsters. Some begin to assemble ropes and one of the more nimble ones begins to climb up the tunnel.

MAP

Garrett (AC:27, HP: 67/71)  3d8(8+5+4)+9=26
Tuesday November 29th, 2005 8:28:19 AM

Garrett nods to Appolo. "Thanks my friend, you did a good number on them as well."

Garrett listens to what the man who says he is Domi is saying, all the while analyzing what he was taught and what has transpired. Garrett then begins to think to himself (What in the name of the Wold is going on. Are we back in the first age of the Wold. Why did I feel bad mentioning Alemi was a go......of course idiot. If we are in the past, anything we do can affect the fut....The red cloaks.)

"Guys, we gotta go stop those two red cloaks now, before they...affect anything here. They can do more damage than we can imagine."

"Anybody have a light spell? I knew I forgot something."

If someone can cast light, then Garrett will toss Toros the wand of CLW to Toros and casts CSW upon himself(26hp), trying to heal up some of the heavy damage he has taken. Garrett will then head after the red cloaks with whoever has the light spell on them

If nobody is able to cast a light spell, Garrett casts the CSW, and then pulls out a torch.

"Sorry everyone. I should be the one with the light spell. Lack of foresight on my part."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk(cast), Divine Power(cast), Restoration (Divine Power)
5-2+1 Righteous Might, Righteous Might(cast), (Flame Strike)(cast)

toros  d8=6 d20+4=20
Tuesday November 29th, 2005 10:04:33 AM

"sorry garrett i also cannot cast light right now, but this periapt i have can provide illumination, as well". as said, the group can see taur's intelligent item illuminating the surroundings, and then there is no need for toros to hide. instead, he gets the CLW wand the protector tosses to him and heals Oni with the wand - heals 7hps, i think.

meanwhile, the taur still treats the man who calls himself domi with hesitation, and concentrates on his own thoughts. He continues to search for the female red cloak, healing wand and stuff... spot check 20.

the wolverine chases after the redcloak...

Xenia (HP 41/55, AC31)  d20+11=28 d20+20=27
Tuesday November 29th, 2005 10:38:56 AM

"You want light, Garrett. You got light."

The dark rogue reaches over her shoulder and comes back with an everburning torch. Stepping to the side, she draws back her arm and flings it through the door and into the darkness.

"Er, uh, Domi," Xenia stares down the hall searching for the Cloakies while at the same time, she talks to the Domi-guy, "listen, where we come from things are kinda ... well, weird for you. I mean, where we come from you're a god. Alemi's a god too. I dunno. Things happened kinda sudden. But I think we're in our past. Which is your present."

"Kinda confusing, huh? But it's true. This parchment brought us here and ... "

"STARS!!!"

... Give up the parchment! We need it to restore Gargul to his former glory ...
"Hey guys! Hey guys! What if those Red Cloaks are here to help this Gargulus guy?!? What if they needed the parchment to do just the very thing that we've just done? To come back here in time and mess with things."

"Stars! We gotta get 'em! Hey, Domi, give us a hand here will ya? This is your future they're messing with."

Rolls and Actions
Draw torch
Hit square AJ41 AC22 (-6 for 3 range increments)
Spot 27

Position and Movement
5 Foot step to AJ34

Active Effects
Shield (Duration Ends Round 14)
20% concealment from darkness.

Oni Borzzone 
Tuesday November 29th, 2005 5:08:08 PM

OOC Sorry for not posting, someone messed with my puter, i never seen round 10 until now. I now am using my own puter and not a community one, so i hould get better posts.

"Babu, yes follow and kill him, and the other that escaped as well. Hurry!"

Some how he feels alot better. He looks over his shoulder and sees some person tapping a wand on him. "Thank You, My name is Oni, Light? Hmm Yes, not the type your thinking off though."

Still ignoring thosa who are behind, Oni casts another spell.

OOC Cast Flaming sphere. I will control it moving back into the darkness looking for the red cloakies

Appolo 
Tuesday November 29th, 2005 5:39:19 PM

Appolo looks Domi and his followers over,then back over his shoulder."Interesting.Yes it seems that the parchment did teleport us back in time,You see we're from about 4000 years in the future.Don't worry not much has changed.Good and evil are still ina death struggle and the wold is still on the verge of detroying itself.Oh as my friend says you Alemi and Gargulas rise to god hoodand continue your struggle for a few thousand more years."

He then turns to the others pursuing the Redcloaks"Let them go.They'll come back to us when they're ready.I have the parchment remember."

Syr 
Tuesday November 29th, 2005 6:40:37 PM

Syr winces at the implications of revealing the future as Appolo converses with the newcomer. If the others are right, it would seem to be safer to reveal nothing to these men.

On the verge of dashing off blindly after the cloaks, he pauses, hesitant after Appolo's words. "Wouldn't our reason for being here be solved if we were able to eleminate the threat they pose. I'd rather finish it here and now?"

Battle in the Sanctum - Round 12 (DM JohnP)  Wolverine d100=98 d20+6=25 d20+6=20 d20+1=2 Bat2 d20+5=10 R1 d100=15 d100=91 d20+5=10 R5 2d8(1+5)+3=9
Tuesday November 29th, 2005 10:04:02 PM

Quiet falls over the sanctum as the group pauses after the worst of the combat.

Garrett considers all of the evidence and comes to the simplest conclusion, regardless of how farfetched it seems. The group has somehow been transported back in time. He considers the implications and calls for someone to light the way to track down the remaining Red Cloaks. He heals himself before setting off.

Toros catches the wand from Garrett and uses it to heal Oni. As he does so, his necklace casts a Light spell. The liontaur shows that he is a rogue at heart, busy searching the corpses of the dead Red Cloaks. He finds many different things ... rings, cloaks, breastplates, bucklers, periapts and wands on the clerics. On the fighters, he finds more cloaks and rings and the cruelly twisted armor not to mention the bastard swords.

It's silent, but everyone assumes that the wolverine is trying to attack the Red Cloaks.

Xenia comes to the same conclusion as Garrett. Unlike the Protector, however, Xenia starts telling Domi about the party's time and Domi's future. She feels some reluctance as she does so. She pulls a torch from her backpack and throws it into the entrance halls.

Oni commands Babu to pursue the Red Cloaks into the darkness. After being healed by Toros, he casts Flaming Sphere and directs to the limits of his vision.
Using Line of Effect rules, you can't direct the Flaming Sphere around corners, etc. to places that you cannot see.

Babu limps off into the corners of the entry halls. He cannot reach the Red Cloaks to attack this round, but he can get close enough to threaten them.

The remaining dire bat continues to attack the Red Cloaks but does no more than occupy the attention of one of them.

Appolo remembers that the parchment was fully consumed in the pillar of light. He experiences the same reluctance to speak as he discusses the future with Domi.

Syr debates the wisdom of revealing any more of the fate of this man to him. And whether the party should finish the Red Cloaks now.

========================================

The Red Cloaks have been cornered by the creatures summoned by the party.

Red Cloak R1 makes a 5' step and swings his mace at Babu. He cannot see the devil clearly on the first swing but does on the second. His swing is too weak to pass the devil's armor.

Red Cloak R5 cannot reach the devil so he taps himself with a wand.

========================================

Domi winces when the group starts talking about the future. "Please! Please! Exercise some care! I will try to forget anything that you tell me but ... please do not say anything within earshot of the students. They already revere Alemi and myself. This would ... be even worse."

When Toros' commands a Light spell, Domi is taken aback. "Why is that monster here? Why is it ransacking the corpses of your opponents? Let them rest in honour, don't permit them to be scavenged by a savage!"

MAP

NPC Condition Check

Red Cloak R1 - hurting (<50% of starting hp's)
Red Cloak R5 - hurting

Babu - barely standing (<10% of starting hp's)
Bat 2 - healthy (>50% of starting hp's)
Wolverine - healthy

Toros  d20+6=24
Wednesday November 30th, 2005 12:19:35 AM

"No, Domi, you misunderstood me! I have been just looking for a person that I have met before, someone who had asked mercy from me; and only this healing wand that we can use to heal our wounds." Toros shows the healing wand he picks among other equipment and moves away from the fallen bodies. "The rest can rest in peace..."

The ignoble taur, the monstreous humanoid, then stops talking, as he needs some time to evaluate the situation, and, if possible, digest the words of Domi. Toros starts to realize that they may have made a travel to the past indeed. And, if this is true, if the Domi here is the God at home, he may change his ideas about being a "Chosen of Domi".

The enraged wolverine attacks the R1 without much success (d20, 24<26, AC).

DM JohnP - Wolverine is within range to make a full attack ... one more claw and a bite.

Xenia (HP 41/55, AC31)  d20+17=20 d20+18=35
Wednesday November 30th, 2005 8:31:14 AM

Um, yeah. Domi. Protector, blah, blah, blah. Right. Some god.

"He's not a monster," Xenia eyes the Domi guy. "His name is Toros and he's with us. Alright?" Shaking her head she heads up the hall. Her form grows dark as she slinks away in near total silence.

Rolls and Actions
Hide 20 (-5 for full range of movement)
Move Silently 35

Position and Movement
AQ41

Active Effects
Shield (Duration Ends Round 14)

toros - wolverine full attack  d20+6=11 d20-1=10
Wednesday November 30th, 2005 8:55:52 AM

the wolverine attacks again and again, but his claws and bite do not find the right spot to by-pass the armor of the redcloak

d20, 11 and 10 <26, the armor class of the redcloak

Garrett (AC:30, HP:85/89) 
Wednesday November 30th, 2005 11:28:14 AM

Active Spells: Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 9 rounds remaining.

Garrett moves 20' towards where the red cloaks went and then casts righteous might once again.

"No sense taking chances" Garrett thinks to himself, "These two must not be allowed to escape or effect anything in these times."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk(cast), Divine Power(cast), Restoration (Divine Power)
5-2+1 Righteous Might(cast), Righteous Might(cast), (Flame Strike)(cast)

Syr (51/68 AC 23/24) 
Wednesday November 30th, 2005 5:18:45 PM

Making a decision, he decides the ignore the one caled Domi for the moment and speeds to the sounds of the wolverine in full attack. despite the dim light, his eyes adjust and sees them trapped in the corner.Continuing his sprint, he moves to the side of the summoned creature called Babu. (Should be able to full attack next round.)

Battle in the Sanctum - Round 12 (DM JohnP)  Babu d20+13=17 d20+8=10 Bat2 d20+5=19 R1 2d8(8+1)+3=12 R5 2d8(2+7)+3=12
Wednesday November 30th, 2005 10:15:46 PM

The battle is drawing to a close and several of the party are resting now.

Toros mulls over Domi's words. It seems that Domi had never considered the potential for creatures such as liontaurs to act nobly.

Meanwhile, the wolverine continues to occupy one of the Red Cloaks and prevent them from casting spells.

Xenia defends the inclusion of Toros and moves silently into the shadows to close with the Red Cloaks.

Garrett calls for might and advances on the Red Cloaks.

Syr sprints towards the combat, entering the Silence coming from the wolverine.

Oni and Appolo stand silent and unmoving.

Babu steps back and swings his glaive at Red Cloak R1 but cannot connect with the evil cleric. His wounds must be sapping his strength.

The dire bat does nothing more than occupy Red Cloak R5.

========================================

Red Cloak R1 steps away from Syr and uses his wand once more.

Red Cloak R5 also heals himself with a wand.

========================================

Domi stands there, looking at the liontaur. Addressing Toros, "So, these people accept you as one of them? And risk their lives with you? Interesting ... I shall think upon this."

MAP

NPC Condition Check

Red Cloak R1 - hurting (<50% of starting hp's)
Red Cloak R5 - healthy (>50% of starting hp's)

Babu - barely standing (<10% of starting hp's)
Bat 2 - healthy
Wolverine - healthy

Appolo 
Thursday December 1st, 2005 3:28:15 AM

Appolo just smiles at Domi"Yes we do his people are called Tuars.He is a Lion Tuar.Half man Half Lion is the closest way I can explian.He is a very goos friend.Let's just say there are more things in heaven and on the Wold then you or I know.We came here looking for some one called the Fae King.Do you know of him?"

toros  d20+6=23 d20+6=13 d20-1=4
Thursday December 1st, 2005 5:39:06 AM

toros makes not comments, his friends say what need to be told. but he cannot help think that changing the future by coming back to past is actually part of the past, thus future!!

then the taur examines carefully and tries to use the wand he has chosen among the other equipment of the fallen redcloaks, and heals himself, although he is not so sure about the healing capacity of the wand.

the enraged but silencing wolverine decides to change his position to get a better attack angle, takes a step to av42, and attacks again. however its attack attempts still end up with failure.

ooc: within a couple of hours i will start a long journey, which means i may not be able to post until sunday. see you then...

Garrett (AC:30, HP:85/89) 
Thursday December 1st, 2005 9:16:54 AM

Garrett takes a move and a move towards the fight(40') and tries to work his way towards the battle through the press of man and beast.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk(cast), Divine Power(cast), Restoration (Divine Power)
5-2+1 Righteous Might(cast), Righteous Might(cast), (Flame Strike)(cast)

Xenia (HP 41/55, AC25, AC26 vs R1)  d20+22=33
Thursday December 1st, 2005 11:49:15 AM

Looks bad in there. The tight press is no place for a shadow hider. Instead of getting in the way, she takes a short step into the corner and switches from rapier to bow.

Rolls and Actions
Hide 33

Position and Movement
5-foot step to AR42

Active Effects
Shield (Duration Ends Round 14)

Syr (AC 23/24 HP 51/68)  d20+11=29 d20+11=23 d20+6=8 2d6(6+6)+4=16
Thursday December 1st, 2005 9:01:45 PM

Syr enters the somehow eerie silence of combat (Thanks, I didn't catch that last post :) and slides 5' forward toward the Red Cloak. Attacking with a strong kick he lands a foot squarely in the midsection of his foe. (Attack 29,23,8 damage 16) He bounces back immediately into a defensive posture.

Battle in the Sanctum - Round 14 (DM JohnP)  2d8(3+2)+3=8 Babu d20+13=19 d20+8=14 Bat2 d100=23 R1 d100=43 d20+10=14 d100=38 d20+5=17 R5 d100=79 d20+10=28 d8+2=9 d100=86 d20+5=12
Thursday December 1st, 2005 10:25:50 PM

Appolo engages in conversation with Domi, informing him that things have changed in the future and asking about the Fae King.

Toros uses the recovered wand on himself and closes several of his wounds.
Toros regains 8 hps

His wolverine closes with one of the Red Cloaks but cannot sink its claws or teeth into the cleric.

Garrett moves head but comes up against the Flaming Sphere that Oni summoned several rounds ago.
That was only a single move action, so you could cast or state that you intend to squeeze past with a Reflex save

Xenia moves ahead, exchanging her rapier for a bow as she does so.

Syr moves ahead slightly and plants a solid kick on Red Cloak R1.

Oni is still and silent this round.

The devil that he summoned makes a short step forward and swings the glaive at Red Cloak R1, again not making contact with the evil cleric.

The dire bat attempts to attack the red Cloak but cannot find him in the Silence.

========================================

Red Cloak R1 swings his mace twice at Syr but misses the monk both times.

Red Cloak R5 swings at the dire bat but only hits once.
Hit AC 28, 9 dmg

========================================

Domi replies to Apollo, "You ask about Ebyrron, the Fae King? That is something that you should discuss with Alemi. Let's finish these servants of Gargalus and get out of here."

The first monk sprints away after saying that and joins the melee in the entry hall.

After all of this, Babu turns and salutes the companions of Oni. He speaks some words in a twisted, crackling tongue and then departs in a cloud of foul-smelling smoke.

MAP

NPC Condition Check

Red Cloak R1 - really hurting (<25% of starting hp's)
Red Cloak R5 - healthy (>50% of starting hp's)

Bat 2 - hurting (<50% of starting hp's)
Wolverine - healthy

Oni Borzzone 
Friday December 2nd, 2005 4:22:24 AM

Oni answers Bau in the guttaral tongue, and stands back not sure how to proceed.

Garrett (AC:30, HP:85/89)  d20+6=20 d20+16=25 2d6(4+6)+9=19
Friday December 2nd, 2005 8:17:04 AM

Active Spells: Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 7 rounds remaining.

Last round Garrett would have attempted to squeeze by the orb(reflex save:20)

If Garrett got by the orb last round, he is going to move forward and see if he can find a spot where he may attack the Redcloaks with his 10'reach (Attack AC:25 if I can swing, damage:19 if I hit somehow)

If Garrett did not get by the orb, Then he will either 1. if he's on fire, move back and try and put himself out, or 2. Cast prayer.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk(cast), Divine Power(cast), Restoration (Divine Power)
5-2+1 Righteous Might(cast), Righteous Might(cast), (Flame Strike)(cast)

Xenia (HP 41/55, AC25, AC26 vs R1)  d20+8=12 d20+22=34
Friday December 2nd, 2005 10:23:19 AM

"Look, could someone move the stupid bat!" With a trailing grrrr Xenia's voice ... Fails to make any impact at all within the magic sphere of Silence.

She fires her bow, and the shaft zips past Garrett and spangs harmlessly off of the left most Red Cloak's armor.

Fram! she swears.

Too crowded in here. Not much she can do. Still, as the invisible Shield fades from in front of her, she creeps to the other corner of the room, hiding in the shadows. Maybe it would be best to just move outta here.

What's that round burning thing back there? Why doesn't someone move it in and burn those Cloakies?

Question
How high are the ceilings? Could the bat at least fly up to 10 feet and attack from there?

Rolls and Actions
Hit R5 AC12 (-4 firing into Melee)
Hide 34

Position and Movement
AR39

Active Effects
Shield (Duration Ends Round 14)

DM JohnP - The bat is effectively blinded by the Silence spell, so it could blunder about. That might include flying upwards so that more people could get at the Red Cloaks.

Appolo Ac 23 Hp 59 
Friday December 2nd, 2005 4:24:38 PM

Appolo follows after the others,when he sees the flaming sphere"Hey could some one get rid of that ball of fire.It's blocking the hall."

Syr (AC 23/24 HP 51/68)  d20+11=18 d20+11=18 d20+6=16
Friday December 2nd, 2005 5:00:04 PM

Assuming he makes it past, the elf makes room for Garrett and promptly misses all three of his attacks bruising a fist on the wall in the process.

(OOC: Would Garrett get a flanking bonus and hit with his attack?)

Battle in the Sanctum - Round 15 (DM JohnP)  Bat2 d100=16 d10=8 d10=6 d10=3 d10=8 d10=2 d10=5 d10=2 d10=7 d10=6 d10=9 d10=3 d10=1 d10=5 d10=9 d10=9 d10=2 Wolverine d20+6=18 d20+6=11 d20+1=7 R1 d100=4 d100=1 R5 d100=85 d20+10=17 d8+2=6 d100=27 d20+5=7 Domi d20+18=27 d10+5=12
Friday December 2nd, 2005 9:59:23 PM

The combat is narrowing dow to these two remaining Red Cloaks against almost all of the melee fighters from the party.

Oni receives the news of Babu's departure and then wonders how to proceed.

His remaining dire bat attempts to locate the Red Cloak but cannot do so. It bumbles around in the Silence and ends up above the two Red Cloaks.

Garrett squeezed past the Flaming Sphere on the previous round. He can also squeeze past Domi and attack the Red Cloak. His swing does not quite get past the armor of the evil cleric.

Xenia fires her bow at the Red Cloak but watches her arrow fly harmlessly by. She moves across the corridor and hides behind the bulk of Garrett.

Appolo races down to join the fight.

Syr cannot connect with any of his strikes.

Toros stops in his looting of the corpses. Meanwhile, his wolverine tries to attack Red Cloak R1.

========================================

Red Cloak R1 swings his mace at Syr. He cannot locate the monk in the gloom with either swings.

Red Cloak R5 swings at the dire bat and connects once.

========================================

Domi skips ahead and launches a powerful strike at Red Cloak R1. He connects with one punch and nearly downs the evil cleric.

MAP

NPC Condition Check

Red Cloak R1 - nearly dead (<10% of starting hp's)
Red Cloak R5 - healthy (>50% of starting hp's)

Bat 2 - hurting (<50% of starting hp's)
Wolverine - healthy

Oni Borzzone 
Saturday December 3rd, 2005 6:12:07 PM

Oni runs forward so he can control the flame ball he had summoned.

OOC Run to two squares left of flame ball, coordinate AM, cant see numberon left of screen

Garrett (AC:30, hp: 85/89)  d20+16=29 2d6(6+6)+9=21 d20+11=30 d20+11=18 2d6(4+2)+9=15
Saturday December 3rd, 2005 8:55:57 PM

Garrett swings at R5.

Attack #1: AC 29 Damage: 21hp

Attack #2: AC 30 (critical threat)18 to cofirm, just a hit. Damage: 15hp

Garrett (Supplemental) 
Saturday December 3rd, 2005 8:57:17 PM

Active Spells: Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 7 rounds remaining.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk(cast), Divine Power(cast), Restoration (Divine Power)
5-2+1 Righteous Might(cast), Righteous Might(cast), (Flame Strike)(cast)

Xenia (HP 41/55, AC21) 
Sunday December 4th, 2005 8:43:11 AM

Looks like the boys got things under control. Let them roll around on the floor with the Cloakies. Knock some sense into them.

Xenia takes one last look and leaves the small room. She emerges through the big double doors and out into the Inner Sanctum. Down the way are the 'Students'.

Wee-erd. Students of what?

"Hi guys!" She waves to them. "What's the weather like up there?"

Position and Movement
AJ33

Appolo Ac 23 Hp 59 
Sunday December 4th, 2005 10:05:44 AM

Appolo stops next to the flaning sphere and loks around"Will some one please move this fireball."He says in arather exasperated way.

Toros (41/81)hp  2d8(2+3)+3=8 d20+6=19 d20+6=23 d20+1=2
Sunday December 4th, 2005 4:49:40 PM

Having tested the healing wand on himself Toros is confident that it will do well on his friends. The Taur heals Xenia (8 hp) and then asks his friends and the students: "does any of you need healing??"

The wolverine makes another set of unsuccessful attacks.

Battle in the Sanctum - Round 16 (DM JohnP)  Bat2 d100=45 R1 d100=88 d20+10=28 d100=15 R5 d100=74 d20+10=13 d100=90 d20+5=12 Domi d100=26 d20+18=29 d10+5=6 d100=70 d20+18=31 d10+5=6 d100=53 d20+13=32 d10+5=14
Monday December 5th, 2005 9:06:49 PM

The last two Red Cloaks are still standing despite the combined efforts of the party and Domi.

Oni moves ahead to watch the combat and possibly direct his Flaming Sphere.

Wanting to finish things, Garrett hits Red Cloak R5 twice but the evil cleric still remains on his feet.

Xenia moves back to the Sanctum to speak with the students.

Feeling that the fight is in good hands, Appolo moves back also.

Toros triggers the wand and heals Xenia for a small amount. Meanwhile, his wolverine continues to aggravate the evil cleric.

Syr stands back to watch the first monk in action.

========================================

Red Cloak R1 swings and misses Domi and then cannot locate him in the gloom.

Red Cloak R5 swings his mace twice at Domi, but also misses the agile monk.

========================================

Domi hits Red Cloak R1 twice and drops the evil follower of Gargul. Then he turns his attention onto Red Cloak R5 and drops that cleric with his final kick.

All of the Red Cloaks lie on the floor, either dead or dying.

MAP

Toros (41/81)hp 
Tuesday December 6th, 2005 5:19:29 AM

It seems the taur is done with the healing for the moment and eager to see the result of the final fight with the red cloaks. He moves closer to the fallen bodies, checking if any of them is the female who or whose image asked mercy from him previously. Meanwhile, he dispels the silence spell and sends the wolverine back to its home, thanking for its service.

Oni Borzzone 
Tuesday December 6th, 2005 5:51:29 AM

Once he has his sphere of flame located, Oni starts to control its movement. Drawing the sphere back towards him, he steps to the righ and allows the sphere to go by him. Once it passes him, he sends it continuing into the room that is abandoned.

"Guess we should check this other room. Dont want any of them to get away."

Garrett 
Tuesday December 6th, 2005 7:52:00 AM

Garrett turns and looks at Domi, finally afforded the moment to focus fully on the man whom he now believes may become his God. "Well done friend, thank you for your help." Garrett says to him, trying to maintain his voice through a flood of emotion. "May we return to your temple with you? It appears that there is much you know that we need to learn, mostly regarding Gargalus and The Fae King. Garrett turns quickly away as his voice begins to waiver, overwhelmed by the thought that he may be meeting Domi himself, and the implications thereof. When exactly are we? How do we get home? what will we need to do here? too many things to consider, too many possibilities.....

Garrett then turns back to the rest of his companions "Let us search the the red cloaks and see if there is anything of use to us on our mission. And let us not speak of what might be happening until we have the chance to discuss it alone. We are travelers from afar, seeking information on Gargalus and the Fae King. We will all need to talk privately as soon as the opportunity affords it. I shall start healing the injured."

Garrett pulls out his second wand of CLW and begins healing the injured. Our group and Domi's students.

Xenia (HP 49/55)  d20+20=40 d20+17=36
Tuesday December 6th, 2005 10:18:06 AM

"Huh?"

Xenia jinks to the side a bit a the touch. But her wounds close, and she picks out the large shape of Toros, hiding in the shadows.

"Thanks, Toros." Xenia's dark face splits into a wide grin full of white and even teeth.

Then she turns a frown on the 'Students'. "What's a matter with you?" she calls out. "Not allowed to talk to strangers or sump'in?" *grumble*grumble*grumble*grumble*

Garrett's return puts a stop to the grumbling. The dark rogue switches from the slim and attractive little half lenses perched on her nose, to a pair of tick goggles that completely cover her eyes. With nimble fingers she begins going over each of the bodies.

"Um, hey, Garrett," she whispers as her hands work, "if we are where we think we are ... how we gonna get back?"

Rolls and Actions
Spot 40 (Nat 20 - To see Toros)
Search 36 (for the Red Cloaks)

Syr 
Tuesday December 6th, 2005 6:38:47 PM

Syr wactches in awe as Domi displays his martial prowess on the two remaining Red Cloaks. After the man is complete, he approaces him, "So.... How does one become a student of yours?"

Aftermath in the Sanctum (DM JohnP) 
Tuesday December 6th, 2005 10:46:35 PM

The party busies itself with the aftermath of combat, both patching themselves up and more material efforts.

Before anything happens, Domi addresses the party. "Do what you need to do for your companion and these others. My students and I will be preparing the way out."

"From what all of you had said, you certainly should come up with us to the Oshirr House. Alemi can answer your questions about ... well ... everything, really. He will be interested in speaking to all of you."

"But, please watch your tongues while the students are nearby. Your knowledge of what is to come could prove dangerous if someone did not carefully consider how action could have consequences."

"When you are ready, come over and we will help you with a rope."


He points to Toros and continues. "You vouch for him and I trust you. But he should remain close to myself, or Alemi after you meet him, for his kin are reckoned monsters."

After Domi returns to his students, the party returns to their work.

Toros gets rid of both the Silence spell and his wolverine, making it a bit easier for the party to gather things up and converse with Domi.

Oni sends his Sphere into the other waiting room but sees nothing there.

Meanwhile, Xenia and Garrett get down to completing the business of dealing with the bodies. In addition to the seven Red Cloaks and their belongings (to be itemized later), there is Uriel's limp body as well.

Syr moves over to Domi and asks about becoming a student. Instead of answering, Domi gets one of the students to do so. "Sir. We all heard of Masters Alemi and Domi and sought to come here. The journey was long and hard, and I had to learn where exactly the Oshirr House was. Then I had to explain to both Masters why I wanted to study here. I must have satisfied their questions, since they accepted me."

Once the party has collected everything up, they gather the following items:

3 sets of twisted plate armor
4 sets of breastplate armor
7 red cloaks
4 heavy maces
3 bastard swords
7 rings
4 bucklers
4 necklaces
And, 3 more wands

ed. DM JohnP - because I forgot the wands

Toros (41/81)hp  d8=6 d8+3=5
Wednesday December 7th, 2005 1:56:59 AM

I think that female redcloak was just an illusion, just a test, better to give up this one.., we have more important things to do, like saving the wold, returning back to our time, educating Gods etc. I will not mind what Domi, Tomi?, says about me and my kin

"Domi, if you need healing just let me or Garrett know"

Then Toros taps the CMW wand on Oni one more time, healing 11 hps.

"Garrett, I guess we can find one more CMW from the redcloaks, or you can use this one, I still have the wand you gave me..." Toros offers the CMW to the protector. "Let me know if I can do anything for Uriel, healing or any cleric work.

Garrett 
Wednesday December 7th, 2005 8:28:30 AM

"Agreed responded Garrett to Toros" and he walked over and picked up a wand from one of the red cloaks, comparing it to the one toros has.

Garrett then looks over at Uriels body. Garrett stows his shield on his back and walks over to Uriel. "Toros, will you give me a hand carrying him. We must take him with us."

After that is done, Garrett waits for the others to take and collect what they want and then prepares to leave.

Garrett (supplemental) 
Wednesday December 7th, 2005 8:35:59 AM

Garrett looks at Toros "Thank you my friend. But there is little that can be done for him today. I know of a spell to bring him back if he wishes to come, but it will have to wait til tomorrow."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk(cast), Divine Power(cast), Restoration (Divine Power)
5-2+1 Righteous Might(cast), Righteous Might(cast), (Flame Strike)(cast)

Xenia (HP 49/55)  d20+17=21
Wednesday December 7th, 2005 10:28:28 AM

Rings and necklaces! Xenia collects the whole lot and begins examining them for distinctive markings. The rogue places them into groups by similarities and differences. She looks at the stuff wondering if she should try them on. Could use a new necklace. 'Specially since the fireballs are pretty much spent.

Rolls and Actions
Search 21 (For details by which the items might be classified)

Preparations to Leave (DM JohnP) 
Wednesday December 7th, 2005 10:03:58 PM

The party continues to recover following the combat, whether that be healing or sorting the belongings of the Red Cloaks.

Toros uses the wand to heal some of Oni's wounds. Garrett picks up another of the wands for himself and then begins a much sadder task. Using a combination of blankets and other gear from his pack, Garrett prepares Uriel's body for movement. When he is finished, he has neatly wrapped the body.

Xenia closely examines the belongings of the Red Cloaks and sorts them.
The list remains the same as above, minus the wand removed by Garrett.

While this is occurring, all of Domi's students clamber up the rope and exit the cavern. Domi turns to the party and motions to the rope, "We will leave it here for you, if you are not ready to travel now. I do not advise lingering too long since you do not want to be caught on the paths at night."

"If you do not come with us, the path is marked to Oshirr House."


Syr 
Wednesday December 7th, 2005 10:04:27 PM

Without asking Syr joins Xenia and begins tying up the larger items into small bundles to carry. He hoists a couple over his shoulders and prepares to set off toward the House Domi mentioned. "Anyone need any of this stuff? I might use a ring or cloak but that would be it."

Oni Borzzone 
Thursday December 8th, 2005 1:55:19 AM

Before they get to far off, Oni introduces himself to all, and them to him. The elf then looks over to Xenia, and says, "I will be able to identify the properties of those items, if you can carry them. When we stop, i will give the items a once over."

Thrn he follows the rest out of the cavern/temple.

Appolo  d20+10=23
Thursday December 8th, 2005 2:36:38 AM

Appolo let the others collect things and prepare to leave when the rope was lowered he quickly climbs up the rope after Domi and his students.He stands guard at the top weapons drawn awiting the rest of his party to arrive.

Garrett  d20=20
Thursday December 8th, 2005 8:38:54 AM

Garrett suggests that Xenia grab the stuff and take it with us so that we can go with Domi.

Garrett moves over to the rope and begins tying the bottom of it to the body of Uriel(untrained rope use nat 20). After everyone has gone up, we can pull Uriel up after us. Once we get to the top of the rope, Garrett will carry Uriel towards Oshirr house, and hope for no surprises.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk(cast), Divine Power(cast), Restoration (Divine Power)
5-2+1 Righteous Might(cast), Righteous Might(cast), (Flame Strike)(cast)


Xenia (HP 49/55)
  d20+5=17
Thursday December 8th, 2005 10:03:50 AM

"Hey! Great!" Xenia looks up at the guy who appeared behind them just before the fight. "You're a magic guy. Always nice to have a magic guy along."

"My name's Xenia. Alexandria Merryman Next. But just call me Xenia."

"Hey guys! The new elf is a magic guy!"

"Nice to have you along." Xenia grins as she collects up the rings and the cloaks and the necklaces, stuffing them into her haversack.

"Wait up for me!" The rogue hefts her pack and hurries after Syr.

Rolls and Actions
Climb 17

Toros  d20+5=11
Thursday December 8th, 2005 7:27:03 PM

Having finished the healing and all other business the large minotaur takes his time and luck points to climb (d20, 11)

Syr (AC 24/23 HP 51/68) 
Thursday December 8th, 2005 7:46:22 PM

Shaking the Oni's hand he smiles, "Thanks for the help! Although not quite as impressive a name as 'Domi' we can always use more elves!"

He hurries after the others to the rope and there awaits his turn. "I'm not a bad climber. I can go last and help others from down here along with hauling this stuff up."

Leaving the Sanctum (DM JohnP) 
Thursday December 8th, 2005 11:06:00 PM

The party takes the time to gather up some of the equipment worn by the Red Cloaks. Xenia stuffs the jewelry and cloaks into her bag before climbing the rope. Syr had previously bundled up the remaining items.

With the rope provided by the students, everyone can make the climb out of the cavern sanctum if they take enough time and care.

The last part of the exit from the sanctum is hoisting Uriel's body and the bundled arms and armor of the Red Cloaks. With soem shouted directions from both ends and strong backs provided by Toros and Garrett, this is accomplished.

When they emerge from the tunnel, the party finds themselves in the mouth of a small cave. The students and Domi are standing outside in the open air.

Looking outside, it is immediately apparent to everyone that they are not on the island where the temple stood. The cave mouth is partway up the side of a narrow valley inside a cleared area. The valley floor and sides are covered in a mature forest with large oak, maple and fir trees standing over tangled undergrowth. Birdcalls and other forest sounds ring across the clearing.

Spot = 10 Highlight to display spoiler: {You notice that most of the students are looking outwards, as if on guard, rather than simply waiting for the party to arrive.}

Domi calls to the party, "Are you all ready to walk to Oshirr House? It will be several hours walk."

ed. JohnP - to clarify my sleepiness induced errors

Toros  d20+4=24
Friday December 9th, 2005 3:06:08 AM

Toros recognizes all the surroundings are different from what he recalls, and takes note the students are on guard (spot, natural 20, 24), readying his own self for any possible threat. He does not ignore the birdcalls and forest sounds though, feeling refreshed in the open air, after looong time inside.

Garrett 
Friday December 9th, 2005 11:16:16 AM

"Ready to go. Lead on Domi."

Garrett does his best carrying Uriels body as long as may be necessary to get there.

Xenia (HP 49/55)  d20+20=40 d20+13=30 d20+17=18 d20+22=31
Friday December 9th, 2005 11:55:57 AM

Xenia looks back down the hole. Whew. Climbing.

The rogue notices all the Domi Students. And they're all kinda looking all vigilant like.

"Um, yeah. Okay. Lets walk."

"I'll scout ahead," she offers. Xenia slips into the shadows, but in the light of day, there don't seem to be many shadows in which to hide.

Rolls and Actions
Spot 40 (Nat 20)
Listen 13
Hide 18 (-5 for full range of movement, and Nat 1)
Move Silently 31

Oni Borzzone 
Friday December 9th, 2005 1:07:25 PM

Oni follows without any complaints.

Through the Forest (DM JohnP) 
Friday December 9th, 2005 10:30:44 PM

With the party's assent, Domi sets off across the clearing and onto a path that leads from the far side. His students range behind him, continuing to watch the forest on either side.

The party follows along behind. Garrett shoulders the burden of Uriel's body while the other party member's follow alongside. Xenia tries to duck into some shadows but the sun is directly overhead. Someone carries the bundle of weapons and armor from the Red Cloaks.

The paths follows the bottom of the valley southwards. Eventually, the sides of the valley are no longer in sight. After an hour or so, the forest thins enough to see something more of the surroundings. The party is now in a wide valley filled with huge trees. There is no sign of habitation besides the path that the party is on. Shortly after moving into this thinner part of the forest, the path joins a wider path tha runs east and west.

Domi calls a break and the student variously sit or stand about stretching. "It's still another couple hours. Are we moving too quickly for you?"

When Domi resumes, the assembled group heads east for another hour until a crossroads is reached. Again, Domi calls for a short break. The students stretch and take some water but seem less watchful.

Domi now follows the path that leads north from the crossroads. This path is wide and obviously frequently used. It climbs slightly as the party progresses, becoming steeper after a while. When the group reaches the crest of this slope they are in a open area where they can again look over the valley. Two large structures can now be seen looming over the trees but no details are visible.

Finally, after another hour of walking the party can see a compound on a ridge ahead of them. Domi turns and announces, "That is our destination, Oshirr House."

After another steep climb, the party comes to the complex. Ahead of them is a palisade with a gate that the path leads towards. There are several students outside tending the lawns and gardens. These students stand and salute Domi as he passes.

When the party enters the gateway, they can see several wooden buildings inside the compound. There is a central courtyard filled with classes of students practicing with weapons and unarmed combat. And in the centre of it all is a simple white stone cottage.

Domi dismisses the students who have accompanied the party and they walk purposefully off to different buildings. Domi looks at the party, "Will you come with me to meet Alemi?"

Garrett 
Saturday December 10th, 2005 8:46:22 AM

Garrett shoulders Uriel, and follows Domi without complaint. Upon arriving at Oshirr House, Garrett tries to take in as much of the scene as he can, feeling abit like he is watching history in the making.

"We will also need some time alone shortly to discuss what has happened amongst ourselves. I'm sure you understand. But we would be happy to follow you to meet Alemi."

Appolo  d20+9=18
Sunday December 11th, 2005 2:19:17 AM

Appolo follows the others to Oshirr House.He looks around giving the place a good once over.

When Domi mentions meeting Alemi Appolo speaks up"yes would very much like to speak with him.As soon as possible."

Syr 
Sunday December 11th, 2005 9:10:07 AM

Syr shifts his bundle several times and stays near the students most of the trip asking them about the training techniques they are using. Involved with them, he scarcely notices the terrain around them until they come upon the House.

When Domi mentions Alemi, the elf's heart jumps. Thinking to himself that everything is so casual, 'tea with the gods' there's something to tell the kids about.

Xenia (HP 49/55)  d20+20=39 d20+13=23
Sunday December 11th, 2005 11:05:06 AM

Xenia tips her head to one side and takes in the cottage of Alemi with a sense of ... disappointment. If this is history, it's a really weird thing. You look around you at the monuments and the statues. You listen to the tales all the bards and scholars toss around everywhere. And ... you get the idea that the past was ... bigger and grander and somehow a better place.

But here they all are. And it's not much different than back home. Worse maybe even. They don't have no stores.

Xenia heaves a mental sigh. "Yeah, um, lets go see Alemi." She takes one last look and listen back the way they came from.

"So, um, what were you guys on the look out for?" she ask, tagging one of the Students. "I mean, when we were on the way over here. Everyone was, like, alert and all, you know."

Rolls and Actions
Spot 39
Listen 23

Toros 
Monday December 12th, 2005 12:21:10 PM

Toros offers his torso to help Garrett carry Uriel. On the way he still tries to get accustomed to the idea of meeting face to face Alemi and Domi, as well as how they can go home...

Oni Borzzone 
Monday December 12th, 2005 6:45:40 PM

Something strange is indeed in work here. Watching the group travel, he can see there are looks of apprhension everywhere. Alemi, and Domi, where had he heard those names before. It would come to him, sooner or later.

Meeting with Alemi (DM JohnP) 
Monday December 12th, 2005 10:31:37 PM

Since most of the party want to see Alemi right away, Domi motions towards the small cottage in the centre of the compound.

"Come with me, then."

Xenia manages to whisper to one of the students before leaving. The response is hurried, but the student manages to say "The creations of Gargalus, of course. Like those things that we fought in the cave."

The party is lead across the neatly raked compound. Looking around, nothing seems to be out of place ... even the grass seems to be uniformly raked.

Domi steps onto the porch of the cottage and two students standing on either side of the door snap to attention and lower their spears to cross over the doorway.

"Well done," intones Domi, "Please knock on the door and let the master know I am here with important guests."

One of the students knocks on the door and then whispers through it.

Shortly, the door opens of it's own accord and an older human male with a neatly trimmed white beard rises from a wartable, now covered with a sheet, to greet his visitors.

"I am Alemi. "Come in strangers. I would hear your tale!" His voice is vibrant and measured, speaking clearly and precisely as if every word and phrase had depths of meaning.

"Cold drinks and wet towels please," he says to the students at the door.

He waves his hand and lowers the temperature in the house by about 20 degrees instantly. He motions to a set of couches and chairs to the side arranged in a square for conversation.

"Come sit! And, please, tell me your story."

Xenia (HP 49/55) 
Tuesday December 13th, 2005 11:38:02 AM

Boy. The package is much better than the wrapping. The Alemi guy is much smoother than you'd figure from the old cottage.

"We, um, came, um, looking for you ... " Xenia begins, unsure how to put this so that the story doesn't warp this guys Wold like it did the Domi guy. "You see," oh framble "we, um ... we found (!!!) ... we found this parchment, you see. It was this drawing. It was a drawing of that Gargulus guy." The girl rogue warms into the improvised story. She takes it and runs. "And in the picture, you see, Gargulus is making, like, orcs and stuff. And, well, we're thinking right away that this is the thing that Alemi's been fighting here. Right?"

"But, you see, here's, like, the kicker." Alright Xenia, this is where things could go bad. Go for it. "We notices that up in the corner of the drawing is a face, you see. And the faces has these little things drawn from the clouds going down to Gargulus. You know, like the face up above is giving power to Gargulus to, like, make all the orcs and stuff? And we look at the face, and we look and look. And we all figure that the face is ... Ebyron."

The dark rogue pauses, waiting for a bad reaction.

"So, we figure right away that we gotta follow this up. And, what better place to look into things than with you guys who are, like, fighting Gargulus. Right?"

"I mean, Ebyron's been kind of causing us problems too. And, it's like, you know, if Gargulus and Ebyron are working together, maybe we should work together too, huh? Help each other out."

Hoo boy. Truth and fiction. Fiction and truth. Truth and fiction. Fiction and truth.

Syr 
Tuesday December 13th, 2005 12:05:26 PM

Syr moves inside quietly and sits to the left of Alemi. He is a bit awed to be in the presence of these two personalities. Thinking to himself that this is THE DAY he will tell stories of, he tries to commit all of the details into memory. Loathe to speak up, he looks at the others to answer the god's question.

Oni Borzzone 
Tuesday December 13th, 2005 7:04:26 PM

Oni takes a seat when offered one. He drinks his drink at a slow rate. Constantly watching Alemis features for taleteel signs of recognition, or surprise.

Relating a Story (DM JohnP) 
Tuesday December 13th, 2005 9:31:06 PM

The party allows Xenia to relate their tale, from being sent for the parchment to their journey to this place. Xenia carefully avoids mention of coming from the future.

Alemi watches Xenia and the others as she speaks. His gaze is direct and appraising, weighing her words. After Xenia finishes, Alemi taps the tips of his fingers together for a moment.

"Please tell me, where did you find this parchment? Can you show it to me?"

"The collaboration between Eberyon and Gargul is something that we knew here. But we did not think that the wider world knew of it."


Syr 
Wednesday December 14th, 2005 8:03:39 AM

Syr sits there and his thoughts drift off, he mutters to himself, "I really wish I had paid more attention to those religious classes in school."

Waiting until Alemi is finished, he tentatively interjects, "Can you give us more details of this 'collaboration' than we currently have? I mean how is it affecting you directly and how do you think we might help?"

Xenia (HP 49/55) 
Wednesday December 14th, 2005 10:27:11 AM

"Um, er ... " Hoo boy. To lie or not to lie. That is the question.

"The parchment was found ... " Yeah. Okay. Good. " ... the parchment was found by pirates. In a temple in the capital city of Aisildur." Where in fram is Aisildur?

"A concerned priest found it and realized it's importance. He contacted us, and here we are."

"Show him the parchment, 'Ppolo."

Garrett 
Wednesday December 14th, 2005 2:11:00 PM

Garrett listens in and weighs the discussion before deciding to speak.

"Alemi. My name is Garrett. You will likely have difficulty believing what I am about to tell you. We are from the future. We accidentally said to much to Domi before we had a chance to fully understand what had happened.

In our time we were investigating ways to stop a being known as Eberyon from wreaking havoc upon the Wold. In doing so we found the Parchment that Xenia mentioned. This parchment led us to an ancient temple and into the inner sanctuary of the temple. Once there, this parchment transported us back in time to here, along with the red cloaked beings who had attacked us in the temple. The beings were defeated as Domi and his students showed up, and they brought us back here to speak with you.

More than that, we should probably not say. Knowledge of the future may change that future, and we do not wish to do that.

Unfortunately, we are not sure how to get home either, or what to do here. Anything we do here could affect the future, so I am not sure why we were brought here unless there is something we need to learn here and make use of in the future. For that matter, we may be unable to even return home. There are too many unknowns, and we should be careful what we say."

Garrett looks like he may have confused even himself trying to decipher what has happened and what may yet occur, but he tried to give Alemi a straightforward answer without revealing anything of the future.

Toros 
Wednesday December 14th, 2005 2:16:25 PM

Toros considers the fact that in this era being a Taur is more troublesome than what he get accustomed to at home. Keeping a low profile would be the best for everyone. Meanwhile, he still tries to get accustomed to meeting face-to-face the Gods of Wold.

Appolo 
Wednesday December 14th, 2005 4:06:30 PM

Appolo just finds a seat and let's the others speak.Watching and listening.
When Xenia calls his name he says"I don't have it.It disappeared when we arrived in the cave."

He rises and walks toward Alemi"My friend Garret is correct we are from far into the future several thousand years I would say.The parchment transported us back in time when I placed it onan old altar store and it tolda part of a story about you Domi,Gargulus and Eberyon.It would seem that Eberyon helped Gargulus."

Oni Borzzone 
Wednesday December 14th, 2005 6:59:04 PM

Enjoying the conversation, Oni sits idly by.

Relating a Story - Continued (DM JohnP) 
Wednesday December 14th, 2005 10:16:18 PM

As soon as Garrett mentions the party's origin in the future, Alemi holds up both hands.

"Cease! Careful friend." Alemi looks to Domi, who has been sitting quietly, and to the doorway. "Please leave us, my friend. And take the students from the door, too, for good measure."

After Domi leaves the cottage and he and the students can be heard walking away, Alemi continues.

"Are you from the future? I believe that you are but may I check the truth of your statements and examine your hearts so that we may have a level of trust between us?"

He casts spells on each checking alignment and truth as Garret and the others relate their story.

"I thank you and please forgive any breaches of hospitality this may have caused. We are at war here and facing extinction if my enemy has his way."

"I am going to have to ask you that you do not speak of your mission here, but go about it freely. I will give you a token of my respect which should allow you to ask questions and move around the countryside without too much of a problem."

"Again, I ask you not to disturb the timeline more than you have to in accomplishing your mission."

"Now, you may depart and find your own way or stay with us and be our guests as well as lending us a hand in our battle for survival."

"Tonight is the first full moon. We will be attacked mercilessly tonight for as long as they can sustain the attack. If you would stay, then I must ask for your help."

"Will you help defend Oshirr House?"


Garrett 
Thursday December 15th, 2005 8:15:11 AM

"While I cannot speak for everyone, I personally would be honored to help defend against the attack. Perhaps it may even help us learn more of our adversary and what we need to do."

Garrett looks around to see if any are opposed to helping to fight, well aware that we just finished a rather difficult battle.

"Our friend Uriel...He fell in the battle with the red cloaks. Is there somewhere we may place his body until I have a chance to help him? And if possible we could use a chance to rest before the upcoming battle."

(OOC: I am kind of lost on time of day and timeline. Will there be a chance to rest and rememorize spells before the battle?)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Remove Paralysis, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Curse, Dispel Magic, Prayer, Searing Light (Magic Vestment)
4-3+1 Airwalk(cast), Divine Power(cast), Restoration (Divine Power)
5-2+1 Righteous Might(cast), Righteous Might(cast), (Flame Strike)(cast)

Xenia (HP 49/55) 
Thursday December 15th, 2005 11:28:11 AM

Mission? What mission?

Oh well.

"Yeah, sure, um, Mister Alemi, Your, um Holiness. Long as we're here, I mean, how could we refuse to help defend Oshirr House?"

"But, like Garrett said, rest would be nice." The dark rogue rubs at one of the tender sores on her arm that broke out when the Red Cloak's magic washed over her. "And resupply too. I mean, if you have supplies that we might look at."

Then she takes the few steps across the room to Uriel's body.

"Anybody know if he had any, you know, like, family or anything back home?"

Syr 
Thursday December 15th, 2005 4:28:07 PM

Syr nods at Alemi, "Defense is our... okay maybe Garrett's middle name." With a grin, he declares, "You can count on me. Can someone show us to a room to rest?"

Alemi's Hospitality (DM JohnP) 
Thursday December 15th, 2005 10:26:41 PM

Hearing the assent of Garrett, Xenia and Syr, Alemi nods.

"Then you have passed my final test. You are truly heroes of the future and I see that some of my teachings have survived which is good news to my heart.

"I judge you to be capable. Therefore, I give you defense of the northern wall of the Oshirr House. May the Creator guide your hand this night. You are guests and thus will stay with me here in this house. I suggest you eat for battle, and then rest. On the morrow, I will give you directions to find any locations you search for."


Alemi stands and moves to one of the doors leading from the front room of the cottage. He opens the door and several bunks can be seen in the room, along with benches and tables. "Rest here. Food and drink will come later but I can arrange for some water for washing now. Feel free to eat either in this room or in the main room with me and my fellows."

Alemi looks down at the carefully wrapped bundle that contains Uriel's body. "Let me place a preserving spell on his body." Alemi casts a spell and touches Uriel's corpse.

"I'm afraid that we can't offer much in the way of supplies. We follow a fairly ascetic existence here, but we could provide you with ammunition or weapons. Nothing exotic, however."

With that, Alemi turns away. Before going, he points to the other bundle that the party carried into the cottage. "Please take these with you. If you desire, we may be able to have these things identified."

[OOC - it is mid afternoon. If spell-casters want, they can get eight hours rest and recovery before the expected midnight battle. But they would have to forgo any socializing, etc. between now and then.]

Garrett 
Thursday December 15th, 2005 10:33:37 PM

Garrett Decides that it would be in his and his friends best interests for him to forgo the festivities and sleep and rememorize spells. Garrett feels that he will be at his best when fully prepared and would not wish to let any of his friends or his future god down.

After laying down to sleep, Garrett says his evening prayers, and prays that Domi even though not a God in this time will see fit to grant him spells from the future.

Oni Borzzone 
Thursday December 15th, 2005 10:38:33 PM

Upon hearing that someone else may be able to identify the items the redcloaks had, Oni jumps to his feet. "Sir Alemi, it would be of great alue if you and yours could idntify the magics held within these items. Warning to you, thye are of evil alignment I would suppose."

Looking to the others, "I will require some rest and some time to study spells for the upcoming fight." With that he walks to one of the farthest bunks from the door.


Xenia (HP 49/55)
 
Friday December 16th, 2005 7:59:19 AM

"Stars, that's right!" Xenia scrambles out of her haversack. "We got all this stuff too."

Alemis and Domis and Oshirr House. All that kinda makes you forget the important stuff.

"All these cloaks look the same to me. The rings and the amulets too." She lays them neatly out for display. "Whaddya think Wizard Guy?"

"Um, and, Alemi, um, Your Grace, um yeah ... while your guys are looking the stuff over for us, do you mind if we get a look at this Northern Wall of yours? Could give us some idea of how to best defend it."

Toros 
Friday December 16th, 2005 3:01:44 PM

Toros also chooses to rest at one corner for the approaching night. During his prayers he cannot help but wonder what Wardd would be doing at this time of past.

In Oshirr House (DM JohnP) 
Friday December 16th, 2005 11:07:18 PM

Garrett, Oni and Toros choose to rest and recover their spells but Xenia has some questions.

Before leaving, Alemi turns and looks at Xenia. "Certainly, if you or any of your companions wish to walk or exercise rather than resting, feel free. But please stay within the compound."

Alemi then leaves through another doorway.

========================================

Xenia exits the cottage and looks about, then walks over to the north wall. In addition to the barracks and other buildings that she saw earlier, she can now see groups of students assembling some siege weapons. She guesses that it's a catapult.

Up on the wall, there are bundles of arrows and racked polearms. Looking outwards, the brush has been cleared back from the walls of the compound for several hundred yards. There looks to be no cover for approaching forces to sneak through.

Appolo 
Saturday December 17th, 2005 9:54:07 AM

Just before Alemi leaves Appolo smiles at him ina mischevious way.Then eats little bit and lays down for a nap.he gets some good slep in.

Syr 
Sunday December 18th, 2005 6:38:37 AM

Syr follows the others for some rest. Upon bedding down, he ponders what Florin would have thought of meeting Domi and smiles at the thought of the story he has to tell when they meet again.

Garrett 
Sunday December 18th, 2005 10:22:13 AM

Garrett gets some sleep and prays for spells to prepare for the upcoming battle. If there is time left afterward, he will inspect the north wall to prepare to defend it.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk, Summon Monster IV, Greater Magic Weapon, (Divine Power)
5-2+1 Righteous Might, Raise Dead, (Flame Strike)

Xenia (HP 49/55) 
Sunday December 18th, 2005 10:39:51 AM

Xenia surveys the future field of battle from a place just outside of the wall. She looks up. Height is good. But, how climbable is the thing? She runs her eyes over the surface of the wall.

Maybe they need something to discourage them.

From her haversack, the rogue removes ten flasks of oil, one by one. Pacing the lengths, she places them at 4- foot intervals, ten feet deep to create a 20-foot long stretch just before the wall. Before she leaves, the half elven girl piles dirt around the flasks, and brush to give them a little bit of concealment.

Might work. Might make 'em think twice. Might not.

Returning to the Cottage of Alemi, she eats a bit. Just a little bit. Then she curls up in the corner for a nap. As she drifts off into half-dream, Xenia thinks of Wynn, where he is, and what he may be doing.

Questions
How wide is the Northern Wall?
How high is the Northern Wall?
What is the wall made of?
How does the wall rate on the Skill Climb chart?
Is this rest enough to recover HP?

Garrett (Addendum) 
Sunday December 18th, 2005 12:24:36 PM

Instead of investigating the North wall, Garrett will let the others do that, and instead try and Raise Uriel. Thinking that this a battle that no Paladin would want to miss Garrett will go to where Uriels body is, and cast Raise dead upon him.

Oni Borzzone 
Monday December 19th, 2005 3:51:17 AM

Oni wakes from a restful sleep, and begins to go over his spellbook. Knowing that they would be doing battle, he memorizes different spells than normal.

ooc get u my list next tiem.

Toros 
Tuesday December 20th, 2005 2:38:34 PM

OOC: Sorry, have got sick and have not been able to do anything except laying down for some time.

When Toros gets up he realizes it is already late after a loong, not very smooth yet, resting sleep, and looks for the others to see how the preparations are going.

Syr 
Tuesday December 20th, 2005 7:41:48 PM

Syr wakes up and joins the other students for some stretching. After an hour or so, he stops, panting, "Geez, you guys do this EVERY day? Not my cup of tea."

Selecting a Leader (DM JohnP) 
Tuesday December 20th, 2005 10:50:04 PM

After an afternoon of resting, meditation and memorization of spells everyone is getting ready to defend Oshirr House.

Xenia relates some of her observations from the northern wall. Actually, she makes a quick sketch of the entire compound.
Sketch of Compound

"Ahhh, the north wall is about 200' or so wide and about 20' feet high. It's a fairly good stone wall, so not all that easy for someone to climb. The field in front has been cleared back at least 500' from the wall."

After relating this, there is a knock on the door of the room used by the party. "Excuse me, it is time to prepare. May I enter?" and the voice sounds very much like Alemi.

Assuming that the party permits it, Alemi enters. "We're about to have a planning meeting over the table. If you haven't done so, please select a leader to attending the meeting. And I will present that person to the students that you will be commanding."

OOC - Sanity Info

As mentioned above:
- north wall is about 200' wide.
- wall is 20' high and made of fitted stone
- DC 25 Climb check for the wall

Everyone has had 8 hours rest (enough for hitpoints = level)

Garrett - if you had memorized Raise Dead for Uriel, use it when he decides to come back to the Tap game. So choose another spell if it was for that reason.

Garrett 
Wednesday December 21st, 2005 9:07:14 AM

Garrett looks at the rest of the group as Alemi asks for a leader to be chosen. If no one immediately jumps forward and says that they would like to do it, Garrett will volunteer.

"I have led small groups in combat before, and would be honored to lead you if no one else feels that they are better suited to it. The downside to me being leader is that I am generally in the middle of the battle, and cannot always see what is happening elsewhere. Perhaps A spellcaster or someone who will not be heavily involved in direct melee combat would be more suitable for this particular battle."

"I would be more than happy to lend my thoughts and insight, should they be welcome. And, on that note, my thought just turned to area of effect spells, specifically ones that damage or slow down large areas of attackers. Spells like that could be most useful."

"I am also preparing a spell that should work well in this situation, But I must ask you Alemi, what kinds of creatures can we expect to be attacking? How many? and what time do they usually attack?

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk, Summon Monster IV, Greater Magic Weapon, (Divine Power)
5-2+1 Righteous Might, Symbol of Sleep, (Flame Strike)

Xenia 
Wednesday December 21st, 2005 9:39:41 AM

"Not me," Xenia chimes in from her place curled in the corner. She runs a finger over the light scarring on her arm, all that remains of the battle in the Inner Sanctum. "I'm a scout and Quiet-girl. I say anything in a dust-up and I give myself away."

"I'd trust Garrett," she says, but then turns to the armored cleric. "But that means, like you said, you can't get in the middle of things unless you think it's, like, really necessary."

"By the way, I set up a little trap just outside the wall yesterday. I placed some flasks of oil just down below. I figure this last bead off the necklace should set things burning pretty good. Might not hurt 'em much. But it might give us some time and breathing space if they look to coming over the wall."

Question: What were the items identified as?

Also, given the length of the wall, can I change the placement of those Flasks of Oil to 4 foot intervals straight across the bottom of the wall? That would make a 40 foot long strip across the midpoint of the wall. If things go as planned, it would be five feet out.


Appolo 
Wednesday December 21st, 2005 10:27:18 AM

Appolo wakes and smiles at Alemi and the others"OK I'll command our little froup in battle,but I'm making Garret my second in command.Secomdly you said we would have students under our command as well.That is good.I'll use our group asa mobile reserve plug any holes,might just create a few to draw the enemy in and then cut them to pieces.As Garret said just what kind of creatures and how many are we expecting.Garret if you don't mind I'd like you to attend the meeting with me.Xenia you take Toros and scout the area out side the north wall and see if you two can arrange some more traps and funnel the eney into a tight and very small area.Make out spells more effective that way and nullify they're advantage in numbers.Oni Syr go get set up on the find a suitable Command Post.Something with a good view of the entire wall."

Xenia 
Wednesday December 21st, 2005 3:36:09 PM

"I dunno, 'Ppolo," the rogue says from her corner. "I've already looked at the north wall. And, the area outside the north wall is a huge clear space over 200 feet wide and possibly as much as 1000 feet out. Trapping any of that is gonna take days of work. Digging, laying spikes, and such. I don't think we got the time."

"If we got illusions, that may be your best way to put the merciless guys into your funnel. But ... 'side from that, I don't think we're gonna do it."

She raises an eyebrow at the pirates orders.

"Have you even looked at the map?" she asks.

Garrett 
Wednesday December 21st, 2005 4:44:28 PM

"I will come to the meeting, there are many questions I have. Sounds like you are the leader Appolo, and I will gladly be your second."

Oni Borzzone 
Wednesday December 21st, 2005 5:18:16 PM

Oni listens to the talk, and smiles gently. He walks around and nods in agreement, or dissent when talked to. He had not lived this long by making rashd3ecisions. Looking at eh one called Alemi, Oni focuses on the man himself. If he remembered his studies correctly, this man was to become a god. Phaw! Gods, religion, all that made for man to feel like he had purpose in life. And yet the Alemi figure was very imposing. When time permits in the future he will need to do more studying on the subject. For now, it seems they get to fight again.

Syr 
Wednesday December 21st, 2005 7:13:13 PM

The elf grins at Xenia's mention that she is a 'quiet girl' thinking just the opposite. He nods as Appolo assumes leadership and walks out with Oni looking for the high ground most likely on top of the building but best to check again just in case.

At the Wartable (DM JohnP) 
Wednesday December 21st, 2005 10:32:57 PM

Alemi nods when Appolo steps forward to represent the party. "Initiative is good in times like these."

After making assignments, Appolo and Garrett go to the wartable in the main room of the cottage where Alemi will make his presentation. Domi and some other teachers make room for the two.

Alemi clears his throat and begins to speak. As he does so, he points to the model of Oshirr House that has been constructed on the table.

"I expect attacks to all four of the walls that surround their compound. Probably this will be by monster type. This should allow you begin making specific monster battle type strategies as you'll face only one type of monster. There may be a second wave beyond possibly hidden by illusion, so do not commit your forces into a plan of action until you actually encounter the second group, if there is one. They may appear to be orcs and instead become swarming kobolds."

"I and several of the other teachers will defend the East and South walls. The Students led by Professor Domi will man the west wall."
And Alemi points to the various walls of the compound on the table.

"When they can spare it, the town of Winter will send reinforcements after their attacks are repelled. So may the elves to the east. If reinforcements come, they will be assigned to the wall that needs them most if they can break through the attacking lines. If not, then they will try to pull as many off the rear of the attacking foes as they can on the side of my choosing. We communicate with semaphore flags like on ships with them." Looking at Appolo, he continues, "I expect that you will be familiar with that."

Alemi now points to several points on the north wall of the model. "You have a supply of over 2000 arrows in quivers up on the ramparts. You shouldn't even come close to running out."

"There are dozens of extra swords, etc. in case they are needed."

"Pole arms are there to push off ladders. Behind the wall are catapults which I will assign students to man as long as they are useful and rocks remain. They are not crack shots with it so please issue the order for them to go to their stations if there is nothing to hit in their range which is 100' to 500'. You have 5 of them, and they will also serve on the wall if needed."

"So 5 of you, 5 on catapults, and possible reinforcements later that you cannot depend on. Yes, we're facing dire times, yet with the heart of the hero, we shall remain standing throughout the night."

"Professor Domi will describe our adversaries."


Domi now looks to everyone at the table. He unrolls a scroll and carefully places it over the model on the table.

"Now, please listen carefully. All of the attackers are monsters that have been altered by the magic that Gargalus has discovered. Some of the alterations are greater than others, but one thing is common to all - the creatures are smarter and more devious than before."

"The orcs are probably the closest to original - the magic wielded by Gargalus has simply made them tougher. And given them horns, too."

"The kobolds have been granted wings, although they can't really fly. Glide is more like it, so they will still need ladders or like to get over the wall. Once they are on top, however, they can easily disperse inside the compound. They've been seen to flap their wings to increase their running speed, too."

"The goblins are somewhat of a mystery. They seem to have been granted some magical abilities commonly seen in faerie creatures."

"As Alemi said, expect two waves of attacks. Each wave may have upwards of 30 attackers. Plan your tactics carefully since the second wave will be able to observe anything you do against the first."


========================================

Meanwhile, Oni and Syr go out to the north wall to identify a good command post. Once there, they determine that the central tower on the wall is probably the best spot. It's only 10' higher than the wall, the same as the corner towers but has the advantage of position. The peak of the barracks just inside the wall is the just lower than the tower.

Standing up there, the two cannot see the oil flasks that Xenia had buried just 5' out from the wall.

========================================

After the conference, Appolo and Garrett go back to the party. They convey everything that was described by Alemi, and everyone has a chance to discuss it.

Overall, there is only perhaps two or three hours until the expected midnight attack. Time enough to get familiar with the wall and the field of battle, but probably not enough to prepare a lot of defenses.

Shortly there is a tap on the door and two students stagger in with the bundle of gear collected from the Red Cloaks.

"Where shall we put this, sirs ... and madam?"

When anyone examines the bundle, they find that the items are labelled with tags.

3 sets of twisted plate armor - Demon Armor
4 sets of breastplate armor - +3 breastplate
7 red cloaks - +2 Cloak of Resistance
4 heavy maces - +2 Heavy Mace
3 bastard swords - +2 Unholy Bastard Sword
7 rings - +2 Ring of Protection
4 bucklers - +1 Buckler
4 necklaces - +4 Periapt of Wisdom
Wand - Wand of Cure Moderate Wounds, 32 charges
Wand - Wand of Cure Moderate Wounds, 38 charges

OOC - Feel free to plan, etc.. I will create a map and post it tomorrow night.

ed. JohnP - because I didn't like how the identifications turned out using <spoiler> tags

Garrett 
Thursday December 22nd, 2005 9:10:52 AM

"Well, where to begin." says Garrett looking at magic items, the castle map, and thinking about strategy.

Garrett offers the following to Appolo. "We should each take what would be helpful from the pile of items, and offer the rest to be used by Alemi's forces. The only thing of use to me in thatgroup would be a wand of CMW."

"I think everyone should give you a general account of what they have for use."

"As for the battle plan, it is up to you Appolo. I memorized a spell called "symbol of sleep" which will pretty much put to sleep any bad guy that gets within 10' of it. That should hopefully secure a 20' section of wall provided they do not have a spell caster to dispel it. They may just avoid that section of wall once they see what is happening. It only lasts for about an hour and a half, so I will need to inscribe it upon the bottom of the wall, in the area you want it on, shortly before midnight."

"I also memorized a flame strike to drop upon advancing troops, as well as a wind wall should they try and use a barrage of missile fire. The wind wall will stop arrow fire from both sides, but probaly not affect the catapult. I could put it out 100' from the castle, preventing them from shooting at us until they get close, but still allowing us to use our catapults. Whether I use them on wave 1 or 2 is up to you. I also am capable of turning outsiders and fey should that come into play." Garrett then rattles off the rest of the spells he has prayed for for tonight, and gives a brief description of what they do(see spell list)

"I also have 2 fly potions, possibly to view the battle better, or get a sneak peek at wave 2. A potion of haste, displacement, keen edge, and bulls strength. I also have silversheen."

"There is much to decide upon Appolo. I think The students should stay manned on the catapults and firing until the walls swarm and then take positions to repel the ladders. The students should be able to hit most anywhere in the cleared area. Any ladders that can be destroyed before they get here would be helpful."

Garrett sits back to hear what the others have prepared and have available, and their thoughts on possible battle tactics and uses. he is trying to make note of everything so that when Appolo is ready to make the formal defense plan, Garrett will be ready with good ideas.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk, Summon Monster IV, Greater Magic Weapon, (Divine Power)
5-2+1 Righteous Might, Symbol of Sleep, (Flame Strike)

Xenia 
Thursday December 22nd, 2005 3:43:51 PM

"I could use one of these rings." The dark girl picks out one of the seven rings. She replaces the one already on her finger. "Might as well take one of these necklaces too. 'Specially since this Fireball thing is near spent." From the pile Xenia plucks a Periapt of Wisdom.

He holds up her hand, assessing the way the new ring looks on her hand. It's a serious business.

"I tell you, Garrett. I'm not much one for sewing mass destruction. In a mix like this, I think I'd like to range through the enemy and pick, you know, like, strategic targets. Spell casters and such. Jump in, hit, jump back and disappear. I also disarm pretty good with this Chain I got."

"But, if you're gonna be droppin' stuff out there, probs best I stay on the wall and just fire arrows. Leastwise for the start of the battle."

"I got a couple of potions for Flying. A couple for Climbing like a Spider. Some for Shield. A couple of different types to give you speed. That's for moving in and out of the ranks of baddies."

"So, you know, don't be surprised if I jump out over the wall at sometime, eh."

Appolo 
Thursday December 22nd, 2005 4:56:40 PM

Appolo looks around"OK here's what we're going to do.First let's get to the tower and have a look see.Then we give the students the bucklers,rings and weapons from the previous battle with the red cloaks as.Garret you will command the wall.Oni you will be with me.Do you have a familiar.If so I want it to scout those woods find the enemy.Xenia and Toros stay invisible until the last second.We'll use flaming arrows to set the flasks on fire.We also need dry hay.I wnat to cover as much of the ground infront of the wall with dry flamable hay.Xenia save your fireball.We will hold our magic or most of it until the enemies spellcasters show themselves or the seconf wave arrives.We also need to find out if the catpults can fire flaming ammunition.The catapults abord my ship can.So let's get cracking.I think Toros suddenly appearing should cause some panick in the enemy ranks apparently Taurs are rather scarce in these parts.Once we get to the Cp we'll work out more of the plan.Let's go."With that said Appolo heads for his command toser as indicated by Syr.

Oni Borzzone 47HP 19AC (Mage Armor 9 hours) 
Thursday December 22nd, 2005 8:57:17 PM

Oni listens to the plan for the night ahead. When Appollo asks about a familiar, he tells them all, "The staff I have will turn into a large snake upon command, that is the closest to a familiar that I have.'

"It is a good plan, and it should do nicely." Then Oni moves over to the cloaks and takes one for himself. "These wands of curing wounds should go to where the battle will be heaviest. Oh, and I can cast a magic armor on 6 of you, that will last through the battle. So those who wish the protection come to me."

OOC Spells
(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-1cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls

Battle Planning (DM JohnP) 
Thursday December 22nd, 2005 11:44:30 PM

Everyone gets out to survey the field. It's seems peaceful ... too peaceful.

MAP
- please note that the scale on map is 20' x 20' squares
- use this map for targetting catapults and long range offensive spells
- once the enemy gets within range of spells, etc., there will be a 5'x5' scale map (once I figure out how to make it readable).

OOC - It's taking me longer to get ready for this battle than I thought. Take the time this holiday weekend to plan, prepare, etc..

Anyone who chooses to use equipment from Red Cloaks, please update your character sheets.

Next post will have system for firing, etc. catapults.

Toros(Ceil Sub) 
Friday December 23rd, 2005 6:42:45 AM

Toros will chose a red cape as he tell the others "Sounds Good to me!".

OOC to DM John I donot have a copy of his CS. I know your busy, If you havd a minute would you please send me a copy to momlap@sbcglobal.net. If you don't I'll wing it.

Syr 
Friday December 23rd, 2005 3:25:06 PM

Syr gets a few choice items from the loot and prepares for battle. He follows Oni hoping that magic aided defenses will help more than last time.

(OOC: invalid link, the domain name expired)

Garrett 
Saturday December 24th, 2005 10:40:26 AM

Garrett proceeds out to the wall to get a better look at the battleground.

Replying to Xenia. "Yes, you are great at hitting hard and disappearing, but I wonder if we will need you on the wall more. If there are lots of them, then the wall is really our only defensible location that we need to hold. Can you hit and move while on the wall? If they make it up the wall, we will need to keep them from getting over our side of it. Perhaps using us as flanking help."

Half an hour before the time they will thought to be attacking, Garrett will drop to the ground on the right side of the wall, about 15' from the end of the wall, and inscribe "Symbol of Sleep" on the wall about 4 feet off the ground. It will be set to activate whenever anyone evil looks at it. There is no limit to the number of creatures or HD that it effects. Once activated by the first evil being looking at it, it remains active for 90 minutes. (will save of 19 negates).

Garrett will suggest to Appolo "That we could use invisibilty and a potion of flying upon one person before the battle, and let them fly out for a quick scouting report of the kind, location, and number of enemy troops. for that matter, if it were myself or Oni, we could try and get to their staging area and throw a preemptive fireball or flamestrike at a heavy concentration of troops, or some of their war supplies."

Garrett will then have the 5 catapults spaced out equidistantly along the wall, and is planning on having each of the 5 students man one. That only leaves myself, Xenia, Syr and toros defend the 120' long wall if Appolo and Oni are up above. Not very good odds with the amount of space to cover.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk, Summon Monster IV, Greater Magic Weapon, (Divine Power)
5-2+1 Righteous Might, Symbol of Sleep, (Flame Strike)

Xenia 
Sunday December 25th, 2005 8:55:01 PM

Xenia smiles.

"Garret, with this chain, I can cover about 20 feet of wall. If they're using their hands and feet to climb, they can't weave and dodge. That means, I can hit 'em in the places they hurt most. And, if they gimme the opportunity, I can hit as many as five of 'em before they know they're hit."

"Meantime, I can wield a bow pretty good."

"And I got a few alchemist fire's 'Ppolo. To set of that oil."

"Speaking of which, I set that all up dead center of the wall. Where you think we should position ourselves?"

Oni Borzzone 
Monday December 26th, 2005 12:02:36 AM

"Ahh yes, rememeber our friend the blue devil, from the chamber, I am sure he will come to fight again. He also has a brother, I will try and persuade him to battle as well. One other thing, this staff i have can also change into a large snake, so no panicking."

Preparations (DM JohnP) 
Monday December 26th, 2005 11:21:06 PM

The party goes out to the north wall and begin making preparations once they see how it is laid out.

When they approach the wall, they are met by five men and women wearing the clothes of students here at Oshirr House. One steps forward, cap in hand.

"Excuse me, sirs ... and madam. We're here to man the siege engines and provide what help we can. Ahhh ... we haven't practiced much with the engines, so we're a bit slow. Maybe about a minute or so to prepare for a full range shot, then time to load. If we're shooting at a different spot, we need time to adjust also."

"We're not too practised, but we can help hold the wall when the opponent gets close, too."

MAP of wall

DM Info:

This is the map for the area of the wall.

The wall and walkway / platform are 20 above the ground. The crenellations provide cover to anyone behind them.

The towers are 30' high. There are doorways into the towers from the walkways and trapdoors and ladders up to the catapult platforms.

Catapults are slow - 10 rounds to wind back for a full range shot, somewhat less for shorter shots. 2 rounds to load, 2 rounds to aim, 1 round to fire. An assistant will speed things up - essentially cutting times in half. Ammunition is prepared sacks of rocks which will be treated like splash weapons. No other ammunition is available.

I will treat anyone who chooses to leave the wall on a separate map. Unless you have communication magics, the scout(s) will have their posts in spoilers.

Take some time to get set up, scout or whatever you like.

Xenia 
Tuesday December 27th, 2005 11:02:28 AM

The dark rogue estimates the distance in her mind. Wall to woods is about 400 feet. Running full out could get a body across the field in ... about 15 or 20 seconds. Running full out would leave 'em pretty exposed. If they took it more cautiously, they could do the field in just over half a minute.

"We won't get but one or two shots," Xenia says, her mind focused on the task at hand. "We could pre-aim the catapults to shave some time off of the reloading. We can get off one shot when they're at far range. That one we can only hope for the best. We'll need to all pitch in to help the guys at the catapults, but I think we can get in a shot when they're in really close. Maybe 60 feet from the wall. That one should be a killer, cause we could cover the whole front of the wall with that."

Questions
1) What's the full range on the Catapults? 400 feet?
2) How large an area does the shot scatter to? Do they fill the 20 foot squares on the big map?

Translations for Sanity's Sake
400 feet from the Woods to the Wall.

Assuming the enemy travel at 30 ft/round.

- Running (They lose Dex to AC) They make it aross the field in 3 rounds.
- Double Move (They make it across the field in 6 rounds.

If we help each Student at a catapult, that gives us maybe two shots.

Suggestion
Pre-aim on the big map to the following Squares on the Big Map.

J14, M14, P14, S14, V14.

First Volly when they hit Row 13 on the Big Map.

If we can reload and fire in 5 rounds, we can catch them at about Row 28 or 29. At that point, aiming would be a moot point as all our shot should be concentrated together.

1) The assumption is that they will be moving at 60 feet per round.
2) Another assumption is that we will be able to shave around off of the Crank and Load time by making that second shot to a spot only 60 feet away.

Syr 
Tuesday December 27th, 2005 5:20:04 PM

The elf approaches Appolo and timidly offers, "Not sure what you were thinking but with my speed... just dangle a rope over the wall and I should be able to get here well before the enemy. Not to mention that I'm a bit quiet when need be?"

Appolo 
Tuesday December 27th, 2005 6:45:45 PM

Appolo listens to the students and Xenia"Right we'll follow Xenia's plan as I was thinking along the same lines.Basic long distance shot then one shot at point blank range.ONi and I will man this catapult in this tower as it is the CP.Everyone else take a catapult and help the students.Except for Syr.Some one have something to make Syr invisible so he can scout for us and get some rope 25 ft should do it.Syr I want you back as soon as possibleMy money says the enemy has scouts out there as well watching us.During the battle I want the catapult in th towers to remain manned.so the students will hold that tower and man the catapult.Remeber we don't want to expose our magic or how much we have until absolutely neccessarry.That gives us 5 students in the tower with bows and catapult 5 of us in the center,Onis myself and any friends he can conjure in this tower witha catapultXenia remember to light the oil when the first wave reaches the wall.Garret we will need wind wall to defelect thier missles if any.But the heavy battle magics need to be saved for the second wave and thier spell casters."

Garrett  d20-1=18
Tuesday December 27th, 2005 9:07:38 PM

"I can drop a wind wall as soon as their first arrow flies, but it only lasts for about a little less than a minute. I'll put it 40' away from the wall and run it parallel. We won't be able to shoot through it either, but it shouldn't affect the catapult shots."

Half an hour before the time they will thought to be attacking, Garrett will slide down the rope hanging from the wall to the ground. On the right side of the wall, about 15' from the end of the wall, Garrett will scribe "Symbol of Sleep" on the wall about 4 feet off the ground. It will be set to activate whenever anyone evil looks at it. There is no limit to the number of creatures or HD that it effects. Once activated by the first evil being looking at it, it remains active for 90 minutes. (will save of 19 negates). This will take 10 minutes to scribe. Garrett will then climb back up the rope(climb check of 18) and get ready for battle.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk, Summon Monster IV, Greater Magic Weapon, (Divine Power)
5-2+1 Righteous Might, Symbol of Sleep, (Flame Strike)

Scouting & Catapult Practice (DM JohnP) 
Tuesday December 27th, 2005 10:39:18 PM

The students hem and haw a little when Appolo announces his plan. The spokesman speaks up again.

"So, one of you will be helping us with the catapults. And you two will shoot the central one. Well, we could probably shoot faster that way. About manning the catapults and tower, that would be better than being on the wall. But which of the two corner towers did you want us in?"

Looking over to Xenia, the spokestudent continues. "Ahh, the treeline is about 500' out and that's how far we can shoot with the catapults. But we can't shoot any closer than about 100' or so because we can't wind the catapult any less."

"And we really should be clear on where we're supposed to go. My name is Abel." He points to each of the others in turn, reciting their names. "Bertram, Clarice, Dubbin and Edalbert."

Meanwhile, Garrett makes preparations for a trap on the outside of the wall. He is careful not to disturb the surprises that Xenia had earlier prepared.

Syr gets ready to go out scouting but he is waiting to be made invisible. Oni is probably waiting for the opportune time to do so.

Toros is still waiting patiently to fight the coming creatures.

DM INFO
Please assign the students to catapults and towers when they need to fight.

MAP of Wall

Catapult Info

Range to trees - 500'

Catapult maximum range - 500'
Catapult minimum range - 100'

Splash damage - within a 20'x20' square - 2d6 for central squares, 1d6 for perimeter

Winding times for 2-man crew:
6 rounds for 420'-500'
5 rounds for 260'-400'
4 rounds for 100'-260'

Reload Time: 1 round

Aiming Time: 1 round for traversing catapult. A shorter or longer shot on same line doesn't require re-aiming.

Firing Time: 1 round



Toros (sub Ceil) 
Wednesday December 28th, 2005 7:55:32 AM

"Hey! Appolo! Did you forget this CAT? What do you want me to set up my bow and arrows?" Toros reminds the leader, ten mumbles "Humansss, if you don't look like him, then your over look! SSShheeessh!"He pouts.

Garrett 
Wednesday December 28th, 2005 1:08:32 PM

"You know Appolo, I don't think we will have time for more than one shot with each of the catapults. Our time might be better served by taking one shot with each already loaded catapult and then going to arrows. I can put the windwall farther out to my maximum range of about 190 feet. If they aren't shooting at us, we won't even need the windwall, and can go to the bows immediately. If we aren't able to get a second shot with the catapults, then we have wasted alot of valuable time."

"I will have several battle prep spells to cast once they charge us, that will need to be in place before they arrive. Spending those several rounds cranking a catapult is valuable time I could be spending to magically enhance our few combatants."

Xenia 
Wednesday December 28th, 2005 4:05:08 PM

She's given her input. What she thinks and how she got there. Now's time for the leaders to set things up. That's what leaders do.

"So, um, could you go over what you want us to do again, 'Ppolo. Just to make double sure we got the details."

"I'll take the Center Catapult, and we'll aim straight up. We'll try and hit 'em at 500 feet and again at 100."

Syr  d20+16=32
Wednesday December 28th, 2005 6:37:01 PM

The elf waves Oni off, remembering that he forgot something. Taking two vials from his pack he smiles and says, "I've got a couple potions to help."

He ties the rope down and throws it over the wall. Before climbing down he drinks first a pass without trace potion and second, an invisibility potion. Before climbing down he winks at Appolo, "Be back in a few, I have a spare of each if need be."

Once on the ground, he sprints the first three hundred feet to save time. Approaching the trees, he slows down and takes his time to remain concealed.

(Move silently 32.. can't do too much better than that)

Scouting - Syr Only (DM JohnP) 
Wednesday December 28th, 2005 10:44:28 PM

Syr only -

Highlight to display spoiler: {You drop over the wall and shinny down to the ground. The grass is undisturbed except for the barely visible signs of the trap prepared by Xenia.

Sprinting out from the wall, you cross several lines marked in the grass with crushed stone. You guess that these are what the catapult crews use for judging distance.

Finally, after a quick sprint, you stop approximately 300' yards from the wall. It's still about 200' from the trees so even your elven sight cannot yet penetrate the shadows under the trees.

Moving quietly, you approach the trees. Your senses are alert, trying to pick up signs of the enemy.

Please make some Spot and Listen rolls
}

Final Preparations (DM JohnP) 
Wednesday December 28th, 2005 10:59:46 PM

After Syr drops over the wall, everyone moves about after deciding what to do.

The students are still waiting for someone to give them directions on where to go and firing instructions for the catapults.

DM Info -
Please post your location on the map once you've decided (or been told) where to go.

Appolo will need to tell the students (A, B, C, D, E) where to go and what squares to aim at.

Syr will be back from his scouting soon and provide some information on what is lurking in the trees.

Oni Borzzone 
Thursday December 29th, 2005 1:09:50 AM

After Syr had left, he moves overtoward Sppollo. "Umm, sir, was our friend Syr waiting for me to cast an invisibility spell on him? It just occurred to me he was. I am used to doing my fighting alone, so in the future if there is something I need to help with or do, or something you think i should know, please tell me anyways. Ok?" He then stands by the leader showing confidence to the students.

Appolo 
Thursday December 29th, 2005 10:38:18 AM

Appolo smiles at Syr"remember do not engage them just watch them and get back here in one piece."

Appolo looks the map over"OH my mistake.Toros I want you here in the center stay invisble for as long as possible.You will be used to reinforce whichever part of the wall needs.Oni and I will take the west tower Xenia I want you on Garrets left Syr will be on Garrets right and Garret you will be in the center.Once we have fired the catapults I want all the students to gather as quickly as possible in the east tower and reload that catapult for another short range shot."

Looking to Abel"Abel is it.Well you kust recieved a battle field commission.You will be in command of the west tower.You must hold it.Now for catapult assingment.Abel your in the center with Toros at the beging of the battle Garret will be there also.Abel in the center.Clarice Weat tower Catapult.Dubbin East Tower catapult Oni and I will jion you there.
Bertram and Xenia catapult #4 and Edalbert catapult#2 with Syr."

"Everyone got that.Any questions.Garret you are quite right only use wind wall if the enemy uses weapons that it has an effect on."

Turning to Oni"Yes my friend I shall remember to do that.Just wasn't sure if that was in your repetiore."

Looking back at the map"Ok folks let's get those catapults ready.Remember One max range shot and one minium range shot.Abel once you reach the tower be sure and reload that catapult for another short range shot."

Xenia 
Thursday December 29th, 2005 11:07:54 AM

The rogue looks at Appolo with a frown.

"You want me on Garrett's left and at Catapult 4. But Catapult 4 is to the right of Garrett."

"I'm thinking that you mean Catapult 2. I'll be there if you need me."

Garrett 
Thursday December 29th, 2005 5:17:00 PM

Garrett moves to the center catapult(Q108 i believe) with whichever student is there and prepares the catapult for firing.

Syr  d20+8=21 d20+4=16
Thursday December 29th, 2005 5:49:31 PM

Syr stealthily (is that a word?) approaches the treeline keeping his senses attuned to the forest in front of him. He is looking for the numbers and type of any enemy force. (Spot 21 listen 16)

Garrett 
Thursday December 29th, 2005 9:00:11 PM

Just prior to heading to the catapult, Garrett offers to enhance someones armoror shield, and someones weapon. "I have two spells that each last for 9 hours. Magic Vestment will make a shield or armor +2(enhancement bonus), and greater Magic Weapon will do the same to a melee Weapon. Whoever doesn't have a magical Weapon or Shield/Armor, let me know and I'll give you a boost."

Garrett will cast them on the first two party members that request either of the spells. Should none of the party need or want the spells, then I will cast them upon two students.

"Appolo, I was also thinking about the windwall. If we see any of the glider creatures coming at us, I don't think I should cast it. The spell deflects everything upward into the air. If the glider creatures hit it, they could use it as an updraft to give themselves the ability to possibly glide anywhere in the compound."

"Also, I am planning on summoning a celestial lion once our opponents approach the wall. It will hopefully cause some havoc with troops trying to put up ladders or ascend the wall. I can use it on the first wave, and that way we can save Xenia's buried surprise for the second wave. I'm still working on my planning for using what spells at what points of the battle, but should be able to come up with a few little tricks for wave one and wave two."

Xenia 
Thursday December 29th, 2005 9:47:14 PM

"Hey, yeah Garrett," Xenia pipes up. "I could use some magic on this Chain. I got a magic rapier. But on the wall, the reach from this Chain could come in handy."

Scouting Closer - Syr Only (DM JohnP)  d20+6=14 d20+2=8 d20+2=12 d20+2=21
Thursday December 29th, 2005 10:04:59 PM

Syr only -
Highlight to display spoiler: {The elven monk creeps ever closer to the treeline. As he nears the trees he senses that there are many creatures hidden in the undergrowth. He doesn't hear anything but notices some glints of moonlight off metal and leather.

Syr also hears something in the treetops but cannot see anything up there.

You are approximately 80' from the trees right now. Attempting to count the opponents or identify specific targets will require you to move closer.

At present, you are in Square O 10 of the Large Scale Map.
}


Positions Everyone! (DM JohnP) 
Thursday December 29th, 2005 10:30:18 PM

Appolo directs everyone to their positions on the walls and towers. The students scamper off to their places.

Toros crouches on the wall. His large size prevents him from easily moving about on the wall.
DM Note - Toros will have to "squeeze" between the crenellations and tower or catapults. Double movement cost to do so.

Garrett offers to enchant weapons or armor for people. Xenia takes that offer for her spiked chain.

Large Scale Map

Map of Wall

DM Note - I've placed people on the map, following Appolo's instructions as best as possible. There is still time to shuffle around if you like.


Garrett 
Thursday December 29th, 2005 11:20:33 PM

"Okay Xenia" Garrett casts Greater Magic Weapon on her chain(+2 enhancement bonus, lasts for 9 hours). "Anyone for a boost to their armor or shield?"

After enhancing someones armor or shield as requested, Garrett moves to his position at the catapult and casts Airwalk upon himself.

"I hope Syr is doing all right. They should be coming soon according to what Alemi said."

Garrett smiles and thinks to himself that were he to fall today, he would die a happy man. After all, he thinks, what death could be more noble and honorable than that of one defending the house and lives of Alemi and Domi.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, Symbol of Sleep(cast), (Flame Strike)

Garrett (Supplemental) 
Thursday December 29th, 2005 11:29:20 PM

Spells in effect:

Symbol of sleep: 90 minutes; placed on wall, right side, 15' from end, 4' high. effects all HD of evil creatures seeing it, putting them in magical sleep. Will:19 to negate.

Greater Magic Weapon: 9 hours; placed on Xenia's spiked chain, +2 enhancement bonus.

Airwalk: 90 Minutes; Placed on Garrett, allows one to walk on air as if solid, ascending and descending at 45 degree angle.

DM JohnP - I missed it when you first posted about casting the Symbol of Sleep spell, but this has a material cost of 1000 gp.

Also, my reading of the spell description is that the Symbol is (in this case) triggered by the first evil creature that comes within 60' of the symbol. Once triggered, it affects all creatures within 60' that do not have total cover from the symbol. I'm going to have to read the DMG about cover to determine how it would affect characters on the wall.


Oni Borzzone 
Friday December 30th, 2005 12:54:15 AM

Oni finds a spot by the catapult to watch and wait. He leans his staff against the wall with in easy reach.

Garrett (ooc) 
Friday December 30th, 2005 10:06:28 AM

(Sorry, missed the material cost. Don't have 1000, so I wouldn't have memorized the spell in the first place. As long as you are ok with it John, I will just memorize a different spell in it's place.)

DM JohnP - I'm fine with it ... and it makes the wall assault much more interesting than piles of sleeping opponents.

Xenia  d20+20=30 d20+13=22
Friday December 30th, 2005 11:57:40 AM

"Alright, Bertie," Xenia stands behind the Catapult. She sigths up it's length to get a good aim. "Lets make sure we got this right." She says to the student. Again, the rogue reviews the aim. Almost straight out and 60 feet this side of the treeline. "Looks good." (Target Row N 60 feet from the treeline.)

Xenia places her bow within easy reach, and she holds one hand to shade her eyes as she scans the distant treeline.

"I'll give the signal, and then you release the catapult. I'll help you reload, and we'll fire again. Should get 'em at around 100 feet out. The we switch to bow and javelin. If they get to the wall, I'm gonna switch to chain. I might disappear, but I'll be here. I'll be waiting for them to try and climb up into range. Then I'll hit 'em when from outta nowhere."

"I hope Syr gets back in time. Hate to dump a bunch 'o rocks down on him."

Rolls and Actions
Spot 30
Listen 22

Appolo 
Friday December 30th, 2005 4:50:22 PM

Appolo will make sure everyone gets to there positon and moving down the line to help load and aim the catapults.he has had some experience with such weapons aboard ship catapults and balista's are a war ships principle weapons.He looks at garret I will leave the use of your magic to your discretion just save most of it for the second wave.Don't want to shoot our wad too soon.We face the first wave with might and the second with magic.As far as flying creatures go don't hestiate to use wind wall if the enemy uses bows in volley fire we can't stand up to a hail of arrows for too long nor can we match therir volume if they choose to volley fire on us.We can deal with indivial flyers rather then be burried undera hail of arrows<but again I leave to your discretion.I faith in you and the rest."he the moves to hsi own tower and pchecks the catapult hopefully ONi and the student have it ready.

Garrett 
Friday December 30th, 2005 8:15:11 PM

Greater Magic Weapon: 9 hours; placed on Xenia's spiked chain, +2 enhancement bonus.

Airwalk: 90 Minutes; Placed on Garrett, allows one to walk on air as if solid, ascending and descending at 45 degree angle.

Co-ordinating with Xenia, Garrett and his student target row Q, at 60' from the tree line with their catapult. With any luck we can cream a bunch of them in that area.

(Garrett will sub in True Sight for the Symbol of sleep.)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, True sight, (Flame Strike)


Scouting Further - Syr Only (DM JohnP)  d20+1=16
Friday December 30th, 2005 10:39:46 PM

Syr only -
Highlight to display spoiler: {Syr creeps closer, edging up to the trees. The Invisibility and Pass Without Trace seem to be working.

Looking into the shadows, Syr can now see lots of creatures prepared to assault Oshirr House. In the half-light he can't tell what exactly they are since he sees horns and muscular bodies. At a quick glance, he estimates that there are more than 50 or 60 creatures hiding in the trees.

At the same time, he can things moving in the trees overhead but cannot see anything.

Just then, Syr overhears chanting coming from several places within the trees from both on the ground and overhead.

When he turns back towards Oshirr House Syr can see a mist or fog rising from the two gullies. Before they are obscured by the mist, you can see that the gullies are approximately 10' deep with trickles of water in the bottom.

You are currently in square O 6 on the large scale map.

Please make some Listen and Spot rolls.
}

Is this the Start? (DM JohnP) 
Friday December 30th, 2005 10:57:09 PM

Everyone makes final arrangements for the coming assault.

Garrett casts some final preparatory spells on himself and Xenia.
DM Note - True Seeing also has a material cost of 250 gp. No other character has requested it, so cast Magic Vestment and Greater Magic Weapon on the students weapons if you want.

Xenia can't help but fiddle with the catapult, checking it's aim and ensuring that it is properly loaded.

Oni maintains a poise of relaxation while Appolo can't help but worry.

Everyone looking towards the treeline can see fog forming in the gullies close to the tree-line.

Large Scale Map

Map of wall unchanged.

DM Notes -

In addition to catapults, there are many longbows and light crossbows available on the wall with essentially unlimited ammunition.

There are also polearms (i.e. halberds) available.

When firing catapult, please indicate which square on the large scale you are aiming at (preferably with row and column).

Once the catapults are fired, I'm considering making one post covering the advance of the enemy to the next catapult shot. Otherwise, it's 10 rounds of "I wind the catapult". If anyone plans to cast magic, fire missile weapons, etc. during that time please indicate it in the first post after the catapult fire is resolved.


Garrett 
Saturday December 31st, 2005 10:44:19 AM

(dang material costs. Guess I'll make it summon monster V. Sorry bout that.) (Garrett will be casting spells between catapult shots.)

Calling out to everyone else. "They're going to obscure the gullies and attack out of them. We're going to have to shorten our first catapult shot in order to be able to see them when they attack."

Garrett and the student will readjust the targeting on the catapult to be aimed at S16 on the large map. We will ready to fire upon the start of the attack, and opponents crossing that area.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)

Garrett (supplemental) 
Saturday December 31st, 2005 10:47:45 AM

Garrett Already cast Greater Magic weapon on Xenia's Chain, but since nobody requested the Magic Vestment, I will put it on the armor of a student as long as any are wearing armor.

Xenia 
Sunday January 1st, 2006 6:42:35 PM

"Can anyone throw a fireball at the treeline?" the rogue calls out. "If they put up a fog bank, that'll burn it right off!"

If no one can put a fireball at the treeline, Xenia will place the final bead of her necklace in with the catapult payload and instruct the student to let her rip.

(I was under the impression that Magic Vestment wouldn't stack with current armor bonus. If that's no the case, then Xenia will take the Magic Vestment too. Thanks.)

Garrett(ooc) 
Monday January 2nd, 2006 11:06:13 AM

(Magic vestment gives existing armor a +2 enhancement bonus. It is just like making armor or shields magical in the usual way. If your shield or armor is already magical, it will not stack. If either an armor or a shield is not magical, or only +1, vestment makes it +2.)

Xenia - OoC 
Monday January 2nd, 2006 8:19:46 PM

Well, that would raise my AC by One. I'll take it. Thanks.

Oni Borzzone 
Tuesday January 3rd, 2006 2:18:45 AM

Hearing Xenia asking for fire, Oni speaks just loud enough for her to hear, "Appollo wants the magic saved until they throw there second attack on us remeber. I have the ball of flame spell, but I cant cast it that far away."

After he says that, he walks around the catapult, casting magic armor spells on the students at his location.

"The armor is magical, it may help a bit. You have all been through this fighting before. Keep your eyes open for anything strange, or different, then tell me if you would. This is my first battle against these fools, so your itelligence and opinions are vbery important." As he says these words he continually looks the students in the eyes. He also pats them on the back, shoulders or noggins.

Scouting Report - Syr Only (DM JohnP) 
Tuesday January 3rd, 2006 9:05:51 AM

Syr only -
Highlight to display spoiler: {Syr studies the group of creatures assembled under the trees. He can hear quiet commands and muttered complaints. There is an occasional "knock" as something wooden is banged against a tree.

Overhead, Syr can hear rustling and mvoement with occasional whispered conversations. Nothing can be seen through the leaves of the trees, however.

Looking carefully, Syr can see that most of the creatures under the trees are equipped with falchions slung over their backs. A few, however, have bucklers and scimitars instead. Each group of creatures appears to be clustered around something, maybe a ladder.

Syr wracks his mind and the words being chanted sound like those used to craft an illusion spell, probably Silent Image.

Looking hehind him, Syr can see the fog spreading aross the width of the field.

}

DM Apology (JohnP) 
Tuesday January 3rd, 2006 9:33:40 AM

I missed the DM post last night. I will post tonight, however.

Here's a revision to catapult aiming & damage.
- aim for a specific 20' square on large scale map
- damage is 3d6 in central 5' squares, 2d6 in perimeter 5' squares, 1d6 in surrounding 5' squares

First Catapult Shot (DM JohnP) 
Tuesday January 3rd, 2006 10:17:35 PM

Garrett issues orders to re-direct the target of the catapult, thinking that the opponents will try to sneak closer using the fog. Then he takes the time to enhance the armor of Xenia.

Oni puts mage armor on the students, providing some slight improvement for some of them.

Appolo and Toros are silent.

When she sees the fog forming, Xenia fears that the opponents are about to use it to sneak closer. She places the final bead from her necklace in the catapult's bucket and instructs the student to fire at the fog. He fiddles a bit and re-aims the catapult. During this interval, everyone can see the fog moving to cloak the treeline in front of Oshirr House.

Finally, the student pulls the trigger and flings his payload of rocks out into the dark. The group can hear the rocks whistling as they fly through the air. Finally, out at the treeline, they all can see the burst of flame as the bead erupts into a fireball. Something seems a little unusual, though.

Will save DC 14 Highlight to display spoiler: {The fog is an illusion, but nothing can be seen behind it.}

Following the catapult shot, the party can see the fog bank moving. It now forms a line between the two gullies, obsuring ground level view of the trees.

After a short time, Syr's voice can be heard calling from the base of the wall.

Catapults
Catapult 1 - loaded and ready. No target selected
Catapult 2 - fired
Catapult 3 - loaded, ready, and aimed at S16
Catapult 4 - loaded, ready and aimed at R7
Catapult 5 - loaded, ready and aimed at S7

Large Scale Map


Final Scouting Report - Syr Only (DM JohnP) 
Tuesday January 3rd, 2006 10:32:25 PM

Syr only -
Highlight to display spoiler: {Syr is about to turn and head back when he hears a whistling sound coming from the direction of Oshirr House.

In a moment, a load of rocks crashes into the ground not too far from him. This is immediately followed by a flash of light as a fireball erupts. Fortunately, he is out of the range of the explosion.

Still, it provides the cover that he needs for his retreat. After sneaking back some distance, he sprints back to the fort.
}

Toros  d20+10=22
Wednesday January 4th, 2006 5:53:29 AM

"The fog is just an illusion" Toros warns the others, having been silent for a while.

"I also have a couple of scrolls to create illusions of our own, if you have any good idea of any silent images that could work well?"

"I guess I can also prepare a couple of invisible servants to load and fire these bows continuously." says the Taur showing the longbows and crossbows avaýlable on the wall.

OOC:

(Will save 22 > 14, DC)

Thank you Ceil for subbing me while I was away. I am back, and wish you all a happy, healthy and wealthy new year!!

Garrett  d20+13=18
Wednesday January 4th, 2006 10:04:47 AM

Will save: 18

Greater Magic Weapon: 9 hours; placed on Xenia's spiked chain, +2 enhancement bonus.
Airwalk: 90 Minutes; Placed on Garrett, allows one to walk on air as if solid, ascending and descending at 45 degree angle.

"Agreed Toros, the fog is just an illusion."

Garrett adjusts his targeting to O7, after seeing the fog for what it really is and awaits the eventuality of the attack.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)



Appolo 
Wednesday January 4th, 2006 12:06:13 PM

Appolo was watching the fog when Xenia fired.He thinks well that was good"Xenia quickly reload."He yells down to her.He the recalibrates for a medium rnge shot.

Once Toros declares that the fog is an illusion.He turns to Oni"Oni my friend can you dispell that fog.It's magic." he then signals everyone to recalibrate for medium range shots.{Firing at O16}"

Xenia  d20+4=5
Wednesday January 4th, 2006 12:59:09 PM

"On it, 'Ppolo!" Xenia calls out as she and Bertram begin cranking the catapult back as fast as they can.

"What Illusion?" She calls out. "Looks real to me! I can't see through it! Can you? I mean, if you know it's an Illusion, why can't you see through it?!?!?"

Aiming for N14

Rolls and Actions
Will Save 5 (Nat 1)

Oni Borzzone AC 19 47 hp(mage armor 9 hours}  d20+8=16 d20+15=22
Wednesday January 4th, 2006 7:20:57 PM

Oni looks out at the approachin fog, and needs noone to tell him that it is only illusion. But, it means the enemy is concealing something. Studyin the wall, he at least can discern what type of magic it is.

Not looking at Appollo, he answers, "My magic does not include that ability There is Syr, maybe he can tell us what is behind this illusion."

Will Save 16
Spellcraft 22
Casted 4 mage armors

OOC Spells
(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls


Syr  d20+12=13
Wednesday January 4th, 2006 7:44:51 PM

Syr calls out from below. " 'Ware the air. I never saw but I suspect some flying creatures in the trees. Also, I saw more than 50 grounded horned creatures with ladders and probably a large ram."

Struggling to climb (of ALL the times to roll a 1), he frantically ties the rope about his waist, "A little help please? Pull me up."

The Opponents Advance (DM JohnP)  3d8(2+2+8)=12 2d8(2+7)=9 d8=8 d20+3=9 d20+3=20 d20+3=18 d20+3=8 d20+3=19 3d8(7+2+7)=16 2d8(5+6)=11
Wednesday January 4th, 2006 10:16:43 PM

The party looks toward the trees while Syr calls from the base of the wall. What they see depends on whether they have recognized the fog bank as an illusion.

Those who eyes pierced the illusion see the following.
Highlight to display spoiler: {Toros, Garrett and Oni can see ranks of creatures approximately 20' behind the fogbank, screened by it.}

Everyone else sees the fog bank continue to roll towards Oshirr House, neither thinning or wavering as it does.

Garrett had ordered the re-aiming of the catapult. It was fired when the targets reached the target point. The load of rocks sails off into the night sky, finally crashing to earth. Edalbert, on catapult 4 also saw through the illusion and fired when the opponents entered his targeted square. Dubbin, on the east tower, didn't hear the command and fired also even though he couldn't see anything.

Garrett and anyone else who pierced illusion -
Highlight to display spoiler: {You see some of the figures in the distance fall to the ground. Distressingly, all of them climb to their feet, pick up something from the ground and reform.}

After four rounds, the fog bank has reached the point where Appolo has ordered the catapults to be targetted.

Looking into the distance, everyone can see things flying or leaping from the trees at the edge of the woods.

Those commanding catapults being loaded need to select new aiming points.

Catapults
Catapult 1 - loaded and ready. Aimed at O16
Catapult 2 - ready, unloaded
Catapult 3 - 1 rounds of winding still needed, 1 round to load, 1 to adjust aim (if needed)
Catapult 4 - 2 rounds of winding still needed, 2 to load, 2 to adjust aim (unless Syr assists, then half this)
Catapult 5 - 2 rounds of winding still needed, 2 to load, 2 to adjust aim



Toros 
Thursday January 5th, 2006 7:06:36 AM

Seeing the fallen ones climb to their feet and reform, Toros decides to try to use the forces of plants to stop or slow down the creatures approaching from the ground. If there are enough suitable plants he will activate his tattoo and cast "entangle" to effect as many of them possible (John, please help me to choose the best squares!?). If the Taur has enough time (2-3 rounds?) he will repeat the same to form a living line of barrier to prevent the approach of the coming creatures for a minute, a time that would be important for the effective use of the catapults.

Ed. DM JohnP - most of the creatures are now in row 15, with some laggards in row 14. They are all between columns M to S. Entangle will cover, for all intents and purposes, 10 squares (80' side to side) on the large map so two casts should catch most of the advancing foot soldiers.

Where to cast depends on what you want to do. Halting the advance would be squares M15 to S15. If you want to channel the advance, you can target some other squares.


Toros - OOC 
Thursday January 5th, 2006 10:01:19 AM

Thank you! Yes, please consider two entangles are cast to capture most of the foot soldiers in the squares between M15 and S15.

Garrett (AC: 30, HP: 71/71) 
Thursday January 5th, 2006 10:58:57 AM

Garrett's active Spells:

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 90 rounds; +3 Defelection bonus.

"The creatures are about 20 feet behind the fogbank if you can't see them. The catapults didn't kill anyone, just knocked them down. I don't know much about catapults, but that seems to say that these guys are either pretty darn good, or illusions. I'm not sure which. Either way, I can't dispel anything until it's much closer."

Garrett tells Abel to disregard our catapult for the moment and to go help pull Syr up the wall. After that to help on catapult 4 or 5, which each only have one person on them.

Garrett begins his powering up process by casting Shield of Faith.

"Appolo, I'm sending Abel to get Syr and then help out on one of the other catapults. They will have a better angle for attack once it gets to short range, and I will need time to cast some spells for their arrival."

(OOC: at what kind of speed are the creatures approaching? (ie running, marching normal, or going slow to stay in the fog bank? I would like to get a general idea on how long til they hit the wall.)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)



Appolo  d20+2=16
Thursday January 5th, 2006 12:41:45 PM

Appolo fire his catapult after he heres the rorts coming.[O16} he then nods to Garret"Hurry get him up."He the signals everyone to fire thier catapults then retarget as planned. Spying the enemy and at last seeing through the fog."Ok everyone here they come.Fire catapulta s planned short range.Torros cast your spell there at 100 about line 26.The once the spell is cast everyone let lose with your catapults 100 paces out."Appolo retargets his for O26, and will fire as with the others a s soon as Toro's spell takes effect hopefully everyone else will do the same."everyone hold they're heavy magic until the enemies heavies appear.They should be in the second wave.Xenia get ready to light your trap once the enemy reaches it."

Xenia 
Thursday January 5th, 2006 1:52:52 PM

The catapult action is all absorbing. Bertie looks to be done cracking back the catapult. Xenia loads.

"Go! Go! Go! Fire!" she says and steps back. She steals a moment to grab an Alchemist's Fire from her pack, and set it behind the wall.

"Crank it back, Bert!" the girl rogue shouts after the payload flies on its way toward its destiny. "Short Range! 100 feet!" And she jumps in to help.

Rolls and Actions
Hoping that One can Load and one can Fire in the same round.
Hoping that Loading is a Standard Action to allow the draw of the Alchemist's Fire.
Aiming at N14
Next Shot aiming for N26

Active Effects
Greater Magic Weapon on Spiked Chain +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Syr 
Thursday January 5th, 2006 4:30:56 PM

The elf helps puch himself up the wall as quickly as possible and then nods thanks at Garrett. "Go, I'll help out this catapult (4). They need you over at the other one."

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours) 
Thursday January 5th, 2006 5:45:44 PM

(Reposted here by Carl, this post was made accidentally on the DFR1 board)

Oni continues to help his students shoot, and reload the catapult. As the creatures are getting closer, Oni casts a spell that enables him to speak in tongues.

OOC Cast tongues, Extend spell

OOC Spells
(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-1direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls

Toros - OOC - change 
Thursday January 5th, 2006 10:04:10 PM

Please consider my post in accordance with Appolo's post, casting entangles when the foot soldiers approach line 26, to 100 ft - short range.

Advance - Round 5 (DM JohnP)  3d8(2+7+1)=10 2d8(4+5)=9
Thursday January 5th, 2006 11:06:45 PM

Toros thinks about using his Tattoo to cast an Entangle spell at the oncoming creatures. However, Appolo suggests waiting.

Garrett moves away from the catapult and begins casting spells.

Appolo fires the catapult and catches one of the squads.

Xenia rushes the shot from her catapult and sees the stones sail over the fog bank.

Syr manages to get over the wall and goes to the catapult.

Oni both helps with the catapult and casts a spell.

From the looks of the field, the approaching opponents seem to be moving slowly. That might be because of the ladders that each group is carrying. Each of the ladders seems to be long enough to reach the top of the wall.

Farther back, several flocks (for want of a better word) of flyers are coming towards Oshirr House.

Catapults
Catapult 1 - fired, 5 rounds to ready
Catapult 2 - fired, 5 rounds to ready
Catapult 3 - ready, 1 round to load, 1 to adjust aim (if needed)
Catapult 4 - 1 rounds of winding still needed, 2 to load, 2 to adjust aim (unless Syr assists, then half this)
Catapult 5 - 1 rounds of winding still needed, 1 to load, 1 to adjust aim

Wall map

Field map

Large Scale



Garrett (AC:30, HP: 71/71) 
Friday January 6th, 2006 9:38:36 AM

Garrett's active Spells:

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 90 rounds; +3 Defelection bonus.

Garrett loads the catapult and tells Abel to re aim for P23.

"Appolo, the flyers are coming from the rear. If those flyers used to be Kobolds as Alemi said, they shouldn't be able to pass the wind wall. Tiny and small flying creatures are unable to pass through it. It should also cause some problems for the guys trying to pull those heavy ladders through. You want me to throw it next? My catapult is ready for one final shot.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)


Appolo 
Friday January 6th, 2006 2:19:44 PM

Appolo looks over the battle field and turns to Oni"Ok I think the second wave is going to be airborn.Get ready.Load the catapult for the final shor range shot 100 paces.I need to go down on the wall and talk to the others."After giving Oni his instructions Appolo lowers a rope and climbs down ot the wall.He then instructs Xenia on where to fir her shot O25.100 paces out.
Then heads over to Garret"yes my firend wait a little and let them advance once they have committed themselves release the wind."
Turning to where he thinks Toros is"Tots my firend when the enemy reaches 100 paces out cast your spell there.Then we will fire the catapults.

He then moves over to Syr "Ok my firend outside of what we all know.Is there anything waiting in those trees that I don't know about.Like giants or Ogre's?"

Xenia 
Friday January 6th, 2006 3:27:34 PM

"Gotcha, 'Ppolo!" Xenia calls back. "Might have to settle for a little to the left. That's where we're set up for now. If we have time, we'll bring the aim in a bit."

Aside from that, the rogue works furiously, helping Bertram crank the catapult back for the final shot.

Active Effects
Greater Magic Weapon on Spiked Chain +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Syr 
Friday January 6th, 2006 5:26:40 PM

Reporting to Appolo, "No giants or ogres. Pretty much the same as I said before. Somethings up in the trees, a ram, ladders, and more than 50 horned thingies."

He moves to assist the catapult for a final shot.

Advance - Round 9 (DM JohnP)  3d8(7+8+7)=22 2d8(7+7)=14 3d8(3+7+6)=16 2d8(4+7)=11
Friday January 6th, 2006 10:52:33 PM

The creatures continue to move forward, getting closer and closer to the wall. They appear to be moving 20' per action (40' per round).

After two rounds, Abel has Catapult 3 ready for another shot. The next round, he fires when the creatures advance into the square that he has targeted. Abel has the satisfaction of seeing parts of two squads tumble to the ground. Even better, one of the creatures does not get up again.

The fogbank and the creatures continue to move and are 40' closer after another round. The groups that were knocked stand up and lag behind. Now the fog and the creatures are up to the point where Toros was planning to use his Entangle Tattoo.

Garrett is preparing to cast further spells.

Xenia is preparing to adjust the aim of Catapult 2 but it is still being wound up.

Appolo moves about, preparing his people for the assault.

Syr has his catapult ready to fire, and can release it when he pleases.

Over on Catapult 5, Dobbin and Edalbert fire off their catapult at square R27. The squad targetted are knocked down and some are visibly injured.

Catapults
Catapult 1 - 1 to load, 1 to adjust aim
Catapult 2 - 1 to load, 1 to adjust aim
Catapult 3 - 3 rounds of winding
Catapult 4 - can be aimed and fired
Catapult 5 - fired, 4 turns to wind

MAP - Round 9



Garrett (AC: 30, HP: 80/71)  d20+14=34 d20+14=26 d8+3=10 d8+3=8 d20+9=11
Saturday January 7th, 2006 8:27:03 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 86 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 8 rounds remaining
Spiritual Weapon: 9 rounds remaining

(OOC: The latest map is in 5' squares? The round before this one Garrett wanted to cast divine Power, since you did several rounds at once I didn't get it out.)

Garrett yells to Appolo "I don't know what you think Appolo, but this is an awful lot of guys for just the first wave. I'm not so sure there will be a second wave. They may have sent everyone at once."

Garrett casts Spiritual Weapon(longsword) and the force weapon appears in the midst of the attackers from squad 5. And Garrett directs it to attack the lead monster. Attack: AC 34(critical threat, AC:26 to confirm). dam: 10hp if no crit, or 18 hp if crit.

(Next round Garrett will be casting Windwall, and redirecting the spiritual weapon to a new target if the first one died. This is in case you do more than one round. What are we able to observe regarding the flyers? Do they appear to be small in size? Do they appear to be flying or gliding? How high up in the air are they? (Spot: 11))

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2(castx1), Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall (Magic Vestment)
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power)
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)


Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours) 
Saturday January 7th, 2006 3:24:29 PM

Oni watches as the army advances. He also looks over the field of battle to his left, hoping it will not spill over to this side. It looked like this was going to be a mess. Looking around, he hoped none of these youngsters would lose their life. Not letting his apprehension show, he is nonchalant about the upcoming battle.

OOC Spells
(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-1direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls



Toros 
Sunday January 8th, 2006 11:55:46 AM

As planned, Toros activates his tattoo and casts two entangles on the upcoming creatures in order to halt their advance.

Appolo 
Sunday January 8th, 2006 3:40:10 PM

Appolo replies to Garrett"I hope your right.As soon as they are good and entangled unload on them."Seeing Toros cast his spell.Appolo nods"Ok folks get ready."He signals everyone to fire at the entangled monsters as planned."Well i better be getting back to my position.Appolo heads back to his tower and Oni.Once there he fires his catapult at the entangled creatures."Oni keep an eye on those woods I want to know if anything else comes out of them."

Xenia 
Sunday January 8th, 2006 10:46:55 PM

"Load, Bertie! We'll see if we have time to re-aim in just a moment!"

Xenia helps load the bucket with rocks while watching the wave of fog roll in.

Active Effects
Greater Magic Weapon on Spiked Chain +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Syr (ac 26/25 Hp 68)  d20+5=19
Monday January 9th, 2006 4:12:37 PM

Syr takes a moment to look around the compound, curious as to how the two gods are handling the attack. Turning back to the front, he directs his crew to fire on squad 5 once they clear the fog bank. (att 19?). Looking over to their leader, he start reloading with his team and awaits orders.

(OOC: my motherboard went boom. It shouldn't affect my posting as I still have a laptop. However, I'm ballparking Syr's stats from what I recall. It won't be too far off as it's only 1 level difference.)

ed. DM JohnP - I can e-mail you the DFR stats if you like

Advance - Round 10 (DM JohnP)  F1 d20+3=15 F2 d20+3=21 Sq1 d20+2=21 Sq2 d20+2=4 Sq3 d20+2=19 Sq4 d20+2=20 Sq5 d20+2=21 Sq6 d20+2=22 Sq7 d20+2=5 Sq8 d20+2=15 F4 d20+3=22 S1 d20+3=14 S2 d20+3=8 S3 d20+3=21 S4 d20+3=13 L1 d20+3=9 L2 d20+3=14 S5 d20+3=19 S6 d20+3=17 S7 d20+3=23 S8 d20+3=16 L3 d20+3=20 L4 d20+3=18 C1 d20+4=21 C2 d20+4=17 C3 d20+4=22 C4 d20+4=14 C6 d20+4=12 Catapult 1 3d8(8+2+8)=18 2d8(5+7)=12 Catapult 4 3d8(1+8+8)=17 2d8(5+7)=12 Sq2 d20+3=8 Sq7 d20+3=12
Monday January 9th, 2006 10:22:27 PM

Garrett now goes on the offensive, casting Spiritual Weapon and targetting one of the central squads. The energy weapon struck down one of the attackers in squad 5.
Map not changed to reflect this. BTW, this spell has multiple attacks because of you BAB.

The previous round (round 8) he had cast Divine Power on himself and is now blessed with the might of ... well, not Domi, but something else.

Looking out at the approaching forces, he can see that the ground troops look like orcs. Tough orcs, from what he has seen of them absorbing catapult shots. And they seem to have horns on their heads. They are advancing about 40' per round.

The flyers have now settled on the ground and seem to be moving almost 80' per round. The creatures look like kobolds with bat wings and are small in stature.

Oni waits calmly for the troops to get close.

Toros activates his Tattoo and casts Entangle at the ground troops.
I targetted it on the ground forces, the ones with ladders and big swords. It still took a lot of the flyers, too.

Appolo returns to the east tower and fires the catapult (into square O24). Squads 2 and 3 are knocked down from the stones.

Xenia and Bertie have the catapult ready. They can shoot it now at squad 1, or re-aim.
Include in your next post if you fired, or are taking a turn to aim.

Syr fires the catapult at squad 5, hitting that squad directly. The load of stones also knocks down squad 6 beside it.

========================================


The fog disappears from the field, allowing everyone to see the approaching groups.

The first squad of fey orcs did not get entangled but are slowed by the growth. They are not completely out of the spell's area.

The second squad is not only knocked down by the last catapult shot but completely entwined by the spell. They struggle but cannot even get to their feet.

The third was knocked down by the catapult shot. They manage to get to their feet and advance only a short distance.

The fourth squad is also only slowed by the Entangle spell and cannot advance out of the spell's area.

The fifth and sixth squads get to their feet and advance only a short distance.

Squad seven is held firmly by the Entangle spell. They cannot move forward.

Only portions of the two groups of flyers on the west side are slowed by the spell. The entire groups slow down, though, to allow the entangled members to keep pace. The front group advances to within 100' of Oshirr House, shaking out slings as they do.

The two flyer groups on the east side swing around the Entangle spell.

Catapults
Catapult 1 - fired, 4 rounds to wind
Catapult 2 - 1 to adjust aim (or can be fired)
Catapult 3 - 2 rounds of winding, 1 to load
Catapult 4 - fired, 8 rounds to wind (unless Syr gets help)
Catapult 5 - 3 turns to wind

MAP

DM NOTES
One map only now, 5' square as standard
Turns will be advancing one round at a time. In case you noticed, the squads are going to be acting as single units until melee combat occurs.



Garrett (AC: 30, HP: 80/71)  d20+14=23 d8+3=7
Tuesday January 10th, 2006 8:20:30 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 85 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 7 rounds remaining
Spiritual Weapon: 8 rounds remaining
Windwall: 9 rounds remaining

Garrett uses a move action to redirect his Spiritual weapon to the next closest member of squad 5 that doesn't seem dead. (Weapon can attack twice unless just summoned, or moving to a new target. Takes a move action to redirect it's attack) Attack: ac23, Damage: 7hp.

Garrett then casts Windwall Starting in Square D100, and extending to U100. Windwall is 90' long, 2' thick, and 45' high.

Garrett then yells out. "Wind wall is up everyone. It goes from about 10 feet to the west of the west tower to my position, and is about 30 feet from the edge of the wall. I couldn't cover the whole wall, so I got one side really good. Doesn't last too long, but it should allow a few more catapult shots."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)



Appolo 
Tuesday January 10th, 2006 10:20:48 AM

Appolo wathes the battle unfold"Ok Oni hit the center of thier line the ones entangled and slowe with a good solid combat spell.Take out as many as you can,"Appolo then telss his student to begin realoading the datapult as fast as he can.Looking to Xenia he signals her to fire her catapult now."
Appolo then signals all students but the one with him to go to the opposite Tower and help reload that catapult as quickly as possible.

He yells at Syr to forget the catapult and make sure the students make to the tower.Hopefully by the time the eney reaches the wall in strength the catapults in both towers will be ready.

Xenia 
Tuesday January 10th, 2006 11:49:35 AM

"Forget Aiming, Bertie!" Xenia shouts. "We can hit those Horn guys on the left. Let it rip!"

"Crank it back again! Crank it back. If they stay tangled out there, we can maybe get off another shot!"

"Can't get off any arrows with the Wind Wall up anyway. Crank it back."

Rolls and Actions
Fire w/o Re-aiming
Cranking back for another shot.

Active Effects
Greater Magic Weapon on Spiked Chain +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours) 
Tuesday January 10th, 2006 2:29:50 PM

Oni arches an eyebrow at Appollo. This was not a time for desent, the students were watching. But didnt he instruct to hold off the magic for alater attack? Oni concentrates as he moves his hands in complex movements. A flaming saphere of fire appears fllying thru the air, landing on the very front rank of one of the squads. Oni watches as it does its damage, and will move it when the people start running.

OOC Cast Flaming sphere to hit the front rank. My eys arent quite good enough to pick up troop numbers on map. So just make it one in front of me.
OOC Spells
(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-1direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls



Syr 
Tuesday January 10th, 2006 6:51:10 PM

Waving a hand in acknowledgement to Appolo, the elf leaves the catapult and urges his students to the tower, "Quickly people!"

Toros 
Tuesday January 10th, 2006 8:42:13 PM

Toros drinks his last elixir of hiding while watching the impact of the entangle on the attack forces.

entangle: 1 minute minus 1 round

Advance - Round 11 (DM JohnP)  Catapult 2 3d8(5+3+7)=15 2d8(8+3)=11 d8=6 Oni 2d6(5+6)=11 F1 d20+2=18 F2 d20+3=16 d20+2=17 Clarice d20+6=12 Sq1 d20+2=21 S1 d20+3=8 Sq2 d20+3=10 S2 d20+3=13 L1 d20+3=7 Sq3 d20+2=3 S3 d20+3=14 Sq4 d20+2=8 S4 d20+3=5 L2 d20+3=5 Sq5 d20+2=5 S5 d20+3=10 Sq6 d20+2=20 L3 d20+3=5 Sq7 Sq7 d20+2=22 S7 d20+3=12 Sq8 Sq8 d20+2=21 S8 d20+3=11 L4 d20+3=6 F4 d20+3=15 Dubbin d20+6=12 Edalbert d20+6=25
Tuesday January 10th, 2006 10:29:00 PM

Garrett rejoices over seeing one of the attackers fall to his spell. He re-targets the spiritual longsword and sees it hit an attacker. He then casts Windwall to keep the smaller flyers away.
ed. DM JohnP - removed the part about the spell not causing damage, it does.

Appolo shouts for all the students but Clarice to head towards the east tower. Then he requests that Oni cast an offensive spell.

Xenia fires the catapult at squad 1, again having the satisfaction of seeing them fall down. Again, it appears that the fey-orcs shrug off most of the damage. However, the edge of the catapult shot hits two of the flyers and almost crushes them. It seems that these things are not resistant to physical damage. The dark rogue is shouting at Bertie and he's somewhat intimidated by her so he remains to keep cranking the catapult.

Oni shoots a Flaming Sphere at the squad closest to the east tower. The sphere hits one of the fey-orcs that was knocked down by Xenia's catapult shot and burns it. Oni has the satisfaction of hearing faint screams fade as the creature dies.
DM JohnP - I directed the Sphere at the closest squad and rolled for damage.

Syr steers his student to the east tower and prepares for the assault.
DM JohnP - I left you on the wall. If you intended to go to a tower, I will make the adjustment.

Toros downs an elixir and fades from view.

========================================


Flyers 1 fire their slings at the group on the west tower, mainly trying to make the defenders keep their heads down. Their sling bullets are deflected away by the Windwall cast by Garrett. Two of their number who were knocked down by the catapult shot get to their feet and follow along as the squad advances just short of the Windwall.

Flyers 2 advance out of the Entangle spell and come closer to the wall. They fire their slings with the same result.

When these creatures approach, the defenders on the wall can see that each is armed with a half-spear and a sling. Behind them are three other fey-kobolds, one of whom starts waving it's arms and making gestures. A cloud of glittery dust falls over everyone on top of the west tower.
Spellcraft DC 16 -- Highlight to display spoiler: {You recognize the spell as Glitterdust}

Appolo, Oni make a DC 15 Will save, or be Blinded for 5 rounds.

The three fey-kobolds then move forward, keeping pace with the flyers ahead of them.

Clarice rubs her eyes and crys out that she cannot see.

Squad 1 gets to their feet and moves out of the entangled area. They are now close enough for everyone to see that they are carrying a ladder long enough to reach the top of the towers. Each also is armed with a falchion slung over their back.

Behind the squad is a fey-orc equipped with a scimitar and buckler. Those with sensitive ears can hear the fey-orc ordering the squad to pull it free from the entangled area.

Squad 2 is still on the ground and cannot break free of the Entangle spell. The sergeant behind them also cannot break free.

There is another leader-type fey-orc near them and he becomes engulfed by the rampant vegetation.

Squad 3 becomes entangled in the plant growth and cannot advance. Their sergeant is able to move but he stays with them to shout encouragement.

Squad 4 becomes entangled along with their sergeant and the leader behind them.

Squad 5 and their sergeant are also caught by the twining grass.

Squad 6 and their sergeant are able to avoid the grass and move ahead. The leader behind them is caught by the grass.

Squad 7 is able to break free of the spell's effect but cannot move this turn. Their sergeant avoid the vegetation's grasp and stays to shout orders.

Squad 8 avoids the plants beneath their feet and slowly advance. Their sergeant barely avoids the vegetation but the leader is entwined.

The third flyer group skirts the edge of the Entangle spell and moves closer.

The fourth flyer group manages to escape the spell and moves forward as well.

The group of fey-kobold leaders move ahead 40' and stop. One of them starts gesturing and another cloud of golden dust falls over the east tower.

Dubbin rubs his eyes and stumbles around. Edalbert ducks his head and continues to crank the catapult.

Catapults
Catapult 1 - fired, 3 rounds to wind
Catapult 2 - fired, 4 rounds to wind
Catapult 3 - 1 rounds of winding, 1 to load
Catapult 4 - fired, 8 rounds to wind
Catapult 5 - 2 turns to wind

MAP

Oni Borzzone AC 17(-2) 47 hp(blinded 5 rounds, mage armor 9 hours, Tongues 3hours)  d20+15=33 d20+8=14
Wednesday January 11th, 2006 2:20:55 AM

Oni catches the spell being cast by the kobold. As the dust covers them, Oni shouts in a yapping voice, "You heathen dog of a blind mother!! Your magic is that of a pup with its head on its mothers teat!!!" Well something like that, the words and phrases dont really translate.

As the words come forth he loses his sight. Blasted beast!! Not wanting to look as though the spell works he continues to wave his staff at the kobold.

OOC %##&*% Okay the flaming sphere just sits where its at, Ive lost control of it. unbelievable dice, hehe.
Spellcraft 33
Will save 14 fail


Toros (entangle 8 rounds)  d8+3=11
Wednesday January 11th, 2006 5:58:16 AM

Toros casts "Aid" on Garrett, giving him 11 hp temporary hit points as well as +1 morale bonus on attack rolls and saves against fear effects for 3 minutes.

Then he takes his wand of magic missiles on his right hand, still trying to hide in the shadows.

Toros - movement 
Wednesday January 11th, 2006 6:09:37 AM

After casting his spell, Toros will move to the other side of the catapult and Garrett, trying to position himself between Xenia and Garrett. He will retrieve his wand and hide as a part of his move action.

Garrett (AC: 30, HP: 91/71)  d20+14=21 d20+9=13 d8+3=8 d8+3=7
Wednesday January 11th, 2006 8:49:41 AM

(OOC: Now might be a good time to use up our hero points should we get hosed by the die.)

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 84 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 6 rounds remaining
Spiritual Weapon: 7 rounds remaining
Windwall: 8 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 30 rounds remaining

"Thanks toros, this is going to get ugly really fast."

Garrett yells to Appolo "Hit the flyers with the catapults, they aren't resistant to the damage."

Garrett's spiritual weapon continues on it's own. Attack: 21ac, 13ac. Damage: 8hp, 7hp.

Garrett calls out to the west tower after hearing Clarice yell out that she can't see. "Appolo, Oni, are you both good?"

Then casts silence on Flyer S1 @ E88. Will save: DC17 negates

(OOC: can Garrett see the group labeled c1-c6? Not being in a formation like the others indicates they are likely a special force group, spell casters, or the leaders of the force as a whole.)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V, (Flame Strike)

Xenia 
Wednesday January 11th, 2006 10:46:04 AM

"Keep cranking, Bertie!" Xenia turns her head to survey the field as she helps the Student draw back the bucket of the catapult. "I think we'll have to aim this again, but we can maybe get off one more shot before they close. We'll have to see how things are moving out there, but get ready to swing this thing around to the right."

Question: Is it possible to shoot across the field? Say, at square AM81?

Active Effects
Greater Magic Weapon on Spiked Chain +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

DM JohnP - The catapult could be turned that far with an extra aiming round.


Appolo  d20+3=20
Wednesday January 11th, 2006 4:53:47 PM

Appolo is ufazed by the dust,but notices that Clarice and Oni are."Clarice step back and lay down until your vision returns.Oni I noticed that dust has affected you there for I will direct youas you move your sphere concentrate on it.Now move it directly to the right."He signals Garret that he understands and continues to direct Oni until the sphere makes contact with the enemy.

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours)  d20+8=21 2d6(5+1)=6 d20+7=26 9d6(6+5+2+3+4+1+2+6+5)=34
Wednesday January 11th, 2006 5:12:05 PM

OOC Thanks or the hero point idea, I had forgotten.

Oni bends over, shakes his head and raises it again. Pointing at the speher he does as Appollo directs and moves it to the righ.

Looking back up at the yapper who had cast the dusting spell, oni gestures, and a red bolt of energy forms and then streaks off toward the yapper. It is well know that elves that know of the red energy are fearsome opponets.

2 standard actions
Flaming sphere damage 6
Range attack for bolt 26 /DC19
damage bolt 34

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-1direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls


Syr 
Wednesday January 11th, 2006 7:30:30 PM

The elf grins as the other's spells begin to take effect. Moving to the east tower, he organizes the students to repel any intruders and awaits any orders from Appolo.

Advance - Round 12 (DM JohnP)  F2 d20+3=23 d20+3=22 d20+3=22 S1 d20+3=4 S2 d20+5=14 Sq2 d20+3=21 Sq3 d20+3=18 Sq4 d20+3=11 Sq5 d20+3=16 Sq6 d20+2=10 Sq7 d20+2=4 S1 d20+3=5 S2 d20+3=23 S3 d20+3=20 S4 d20+3=6 S5 d20+3=17 S6 d20+3=10 S7 d20+3=5 L1 d20+3=17 L2 d20+3=7 L3 d20+3=9 L4 d20+3=21 C1 d20+4=14 C2 d20+4=16 C3 d20+4=21 C4 d20+4=21 C5 d20+4=13 C6 d20+4=16 Flyer3 missiles d20+3=10 d20+3=23 d20+3=23 2d3=2 d20+3=20 d20+3=10 d20+3=9 d20+3=18 d20+3=21 d20+3=5 d20+3=19 d20+3=17 d20+3=14 d20+3=9 d20+3=5 d20+3=6 d20+3=22 d20+3=23 d20+3=23 d20+3=21 d20+3=17 d20+3=15 d20+3=20 d3=3 Flyer 4 d20+3=21 d20+3=9 d20+3=5 d20+3=15 d20+3=6 d20+3=10 d20+3=22 d20+3=19 d20+3=21 d20+3=13 d20+3=21 d20+3=14 d20+3=6 d20+3=13 d20+3=14 d20+3=11 d20+3=8 d20+3=15 d20+3=23 d20+3=6 d3=2 d20+3=22 d3=2
Wednesday January 11th, 2006 10:44:12 PM

Oni recognizes the spell cast by the fey-kobold as the dust settles over him. For a moment his vision clouds but then he focuses his will and he is able to see. He moves the Flaming Sphere and burns one of the fey-orcs.
I understood that you spent a Hero Point to re-roll the save.

Then Oni casts a spell targetted at the spellcaster who targetted him. The bolt arches over the heads of the first squad but burns through the second to reach the caster. The little fey-kobolds try to scramble out of the way but are burned to smoking crisps by the bolt of electricity.
On the other hand, I couldn't tell what spell you cast. From the damage rolled, it looked like Lightning Bolt. It makes a difference because of the damage to intervening characters.

Toro casts a spell on Garrett and then squeezes by the catapult.

Garrett shouts some advice and then sees that Oni has already dealt with one caster. He can target his Silence spell at the other caster who dusted the east tower. Garrett can't tell yet if it was effective. His Spiritual Longsword continues to swing at the fey-orcs, dropping it's target on the first swing. The spell now targets another fey-orc. Looking out, Garrett can see a group that looks to be a commander surrounded by his bodyguards.
I didn't see that Garrett moved, so re-targetted the spell.

Xenia keeps cranking the catapult with Bertie.

Appolo is unaffected by the dust and offers some guidance to Clarice and Oni.

Syr moves into the east tower along with Abel.

========================================


The first squad of flyers advance to the Windwall and cannot proceed. They move to the west, spilling around the end of the wall. Once there, several of them fire with slings. The bullets fly harmless over the people on the west tower since they have total cover from this squad.

The second flyer squad sees that the first squad cannot break through the wall and move to go around it.

The group of fey-kobold leaders keep pace with the squads. The corpse of the spellcaster is left behind.

The first squad of fey-orcs move around the Sphere and then angle towards the west tower. They nearly reach the Windwall

The second squad is able to break free, for the time being, but are still lying on the ground within the area of the Entangle spell.

Squad 3, Squad 4 and Squad 5 cannot break free and remain entangled.

Squad 6 and Squad 7 become entangled and cannot move forward.

Squad 8 continues to advance and now approaches the east tower.

Sergeants S1, S4, S5 cannot break free and remain entangled.

Sergeant S2 manages to break free of the plants' grasp but cannot advance.

Sergeant S3 continues to elude the plants but stays with his squad.

Sergeants S6 and S7 become entangled.

Sergeant S8 keeps pace with his squad, barking orders as they approach the tower.

Leader L1, L2 and L3 remain entangled while L4 is able to break free.

The commander and his bodyguards continue to evade the spell's grasp and slowly move forward.

The third squad of flyers fire their slings at the students on the east tower then advance closer. One manages a lucky shot and hits Syr for 2 hitpoints. Abel also gets hit once for 3 hitpoints.

The fourth squad of flyers advance and then fire. Again, Syr is hit once for 2 hitpoints and Abel is hit for 2 hitpoints.

For the most part, the missile fire is merely a nuisance. Perhaps it is intended to keep the defenders back from the edge of the wall for when the scaling ladders go up.

The spellcaster and leaders behind the two squads also advance. The spellcaster cannot cast a spell.

Catapults
Catapult 1 - fired, 2 rounds to wind
Catapult 2 - fired, 3 rounds to wind
Catapult 3 - 1 to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 rounds to wind
Catapult 5 - 1 turn to wind, 1 to load (aimed in columns AA to AD)

MAP

Toros  5d4(3+3+3+1+2)+5=17
Wednesday January 11th, 2006 11:53:18 PM

Toros targets the sergeant of the approaching squad with its wand (S8), and five magic missiles emerges to strike S8 that is barking orders everywhere. Hopefully causing some good damage (17 hp), Toros will hide to become invisible again.

Syr (AC 26/25 HP 64/68) 
Thursday January 12th, 2006 7:27:49 AM

Syr looks up frustrated at the flyers, "Okay guys, huddle up and take cover as much as possible behind the wall. I'll let everyone know when to stick their heads up when they start climbing the wall."

Garrett (AC:30, HP: 91/71)  d20+14=24 d20+9=29 d20+9=21 d8+3=10 d8+3=7 d8+3=6 d8+3=7 9d6(6+3+6+2+6+4+3+3+6)=39
Thursday January 12th, 2006 8:44:25 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 83 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 5 rounds remaining
Spiritual Weapon: 6 rounds remaining
Windwall: 7 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 29 rounds remaining

The spiritual Weapon Continues it's deadly dance on members of squad 5. Attack1: AC24--10hp. Attack2: AC29(crit threat) AC21 to confirm--7hp if no crit, 20hp if crit.

Garrett Yells to Syr and the students on their catapult. "Syr, The leader is in the back with his guards. I'm going to light him up. If they don't drop, try and put a catapult shot on top of them. Dropping them would definitely help our cause."

Garrett then casts Flame strike directly upon C1, hitting him and everyone in a 10' radius from him for 39 points of damage. Reflex save of 20 for 1/2.

Garrett then yells over to the west tower. "Oni, Appolo, I think this is the only wave we're going to get. Two waves of guys, both at the same time. I'm not gonna hold back the big stuff, there's too many of these guys for only the eleven of us to handle if they make the wall."

(OOC: can I load a catapult with a move action? If I can I would like to load my catapult at the end of my turn if I have a move action available(which depends on whether or not the spiritual weapon had to switch targets because he killed a guy with the first swing)

Garrett (AC:30, HP: 91/71)  d20+14=24 d20+9=29 d20+9=21 d8+3=10 d8+3=7 d8+3=6 d8+3=7 9d6(6+3+6+2+6+4+3+3+6)=39
Thursday January 12th, 2006 8:50:56 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 83 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 5 rounds remaining
Spiritual Weapon: 6 rounds remaining
Windwall: 7 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 29 rounds remaining

The spiritual Weapon Continues it's deadly dance on members of squad 5. Attack1: AC24--10hp. Attack2: AC29(crit threat) AC21 to confirm--7hp if no crit, 20hp if crit.

Garrett Yells to Syr and the students on their catapult. "Syr, The leader is in the back with his guards. I'm going to light him up. If they don't drop, try and put a catapult shot on top of them. Dropping them would definitely help our cause."

Garrett then casts Flame strike directly upon C1, hitting him and everyone in a 10' radius from him for 39 points of damage. Reflex save of 20 for 1/2.

Garrett then yells over to the west tower. "Oni, Appolo, I think this is the only wave we're going to get. Two waves of guys, both at the same time. I'm not gonna hold back the big stuff, there's too many of these guys for only the eleven of us to handle if they make the wall."

(OOC: can I load a catapult with a move action? If I can I would like to load my catapult at the end of my turn if I have a move action available(which depends on whether or not the spiritual weapon had to switch targets because he killed a guy with the first swing)

(OOC2: can anyone help me locate the celestial template? I can't seem to find how you adjust normal creatures that are celestial. i.e. a celestial brown bear.)

ed. DM JohnP - here's the Celestial Creature template. A Brown Bear would have: Darkvision 60'; Damage Reduction 5/magic; Resistance 5 to cold, acid and electricity; Spell Resistance 11; and, Smite Evil +6

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V, (Flame Strike(cast))



Xenia (AC22, HP 53/55) 
Thursday January 12th, 2006 10:30:22 AM

Fram! Pesky fliers. The bruise from the sling bullet stings.

"Keep cranking, Bert. But watch your back."

A column of fire lances down out of the sky.

"There! See that, Bertie? We'll aim for them there." Xenia continues to crank back the catapult.

"Unless something changes."

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Appolo 
Thursday January 12th, 2006 12:35:49 PM

Appolo looks the scene over and agres with garrets assment.He signals everyone to unload everything they got"Oni hit those in the center with everything you've got take em down."he then goes back to loading the and aiming the catapult. Once th catapult is loaded and aimed.He will signal Xenia to fire her's at the entagled enemy.

Advance - Round 13 (DM JohnP)  C1 d20+4=17 C2 d20+4=16 C3 d20+4=7 C4 d20+4=6 C5 d20+4=13 C6 d20+4=10 L3 d20+2=20 Sq2 d20+2=21 S1 d20+3=14 S2 d20+3=15 Sq3 d20+3=23 S3 d20+3=8 Sq4 d20+3=17 S4 d20+3=18 Sq5 d20+3=21 S5 d20+3=17 Sq6 d20+3=4 S6 d20+3=19 Sq7 d20+3=6 S7 d20+3=10 L1 d20+3=18 L2 d20+3=18 L3 d20+3=22 L4 d20+3=17 C1 d20+4=21
Thursday January 12th, 2006 10:00:11 PM


Toros fires his Magic Missile wand at the sergeant directing the fey-orc squad approaching the east tower. The missiles visibly hurt the fey-orc but don't put him down.

Syr directs the students with him to shelter from the fey-kobolds. The catapult is still getting wound up, though as the students keep to their assigned task.

Garrett sets his Spiritual Longsword swinging at the fey-orcs in the 5th squad. It drops another one and then the Protector directs it to another target. Garrett calls down a Flame Strike at what he has identified as the command group. The flame smashes the group and the only one who manages to dodge even a portion of the flame is Leader L3.

Xenia and Bertie keep cranking on the catapult.

Appolo agrees with the Protector's assessment and directs some catapult fire.

========================================


Flyers Squad 1 continue to harass the people atop the west tower, as does Flyers Squad 2. The two are almost all mingled together now and the fey-kobold leaders are right behind them.

Fey-orc Squad 1 pushes forward through the Windwall and approach the base of the west tower. They look to be preparing to set their siege ladder next turn. Their sergeant, S1, remains entangled.

Fey-orc Squad 2 manage to evade the Entangle spell and get to their feet. They advance slightly towards Oshirr House. Their sergeant, S2, also is not tangled and can keep pace with them.

Fey-orc Squad 3 break free of the spell but cannot advance. Their sergeant S3 is entangled, though.

Fey-orc Squad 4 and their sergeant S4 cannot break free.

Fey-orc Squad 5 can break free but cannot advance. Their sergeant S5 remains stuck.

Fey-orc Squads 6 and 7, and their sergeants S6 and S7, cannot break free of the Entangle spell.

Fey-orc Squad 8 reach the bottom of the east tower and set the base of their siege ladder. Next round the ladder will be set up and fey-orcs will begin to climb. Their sergeant S8 is shouting at them to hurry.

The only leader that can escape the spell's grasp is L3. The Flame Strike must have burned away the vegetation around him.

When the smoke from Garrett's Flame Strike clears, the only member of the targetted group still standing is C1. He continues to evade the grasp of the vegetation and moves forward. He manages to get out of the spell's area.

With the people on top of the east tower sheltering, the flyers on that side simply edge a bit closer.



Catapults
Catapult 1 - 1 turn to wind, 1 to load (aimed at columns W to Z on small scale map)
Catapult 2 - 2 turns to wind
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - 1 turn to load (aimed in columns AA to AD)

MAP



DM Note 
Thursday January 12th, 2006 10:00:54 PM

If Oni posts fairly soon, I will amend the DM post.

Toros 
Thursday January 12th, 2006 11:54:11 PM

Toros activates his tattoo one last time to entangle the squads 6 and 8, as well as the higher ranked officers accompanying them, and hopefully some of the flyers (centered at somewhere like 94 AL??). Then he gets a scroll to use at the next round.

Toros - OOC 
Friday January 13th, 2006 12:02:38 AM

Please give higher priority for the squad 8 and the supporting flyer groups, as squad 6 is still entangled for the moment.

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours)  2d6(6+5)=11 d20+7=27 4d6(5+2+4+4)=15 4d6(5+6+1+1)=13
Friday January 13th, 2006 4:35:53 AM

OOC Sorry i am having problems with the site saving my posts. I think I have it figured out. Yes last round it was a lightning bolt. I thought red bolt of energy sounded cooler than lightning bolt.

Oni sees the approaching squad, and decides to ram the flaming sphere into the one behind it. X83. Looking at the group coming nearer their tower Oni casts a scorching ray, of red energy.

Damage for sphere 11
Range touch attack for 2 scorching rays AC 27 Crit? DC18
Damage 2 seperate rays, 2 seperate targets. 15 and 13 damage.

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-1direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls


Garrett (AC:30, HP: 91/71)  d20+14=18 d20+9=26 d8+3=8 d8+3=10
Friday January 13th, 2006 8:28:26 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 82 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 4 rounds remaining
Spiritual Weapon: 5 rounds remaining
Windwall: 6 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 28 rounds remaining

Garrett yells out "Syr, Appolo, have someone ready on those pike poles. You're about to be boarded. I'm bringing in a little help for the ground, but keep those ladders off the wall."

Garrett's spiritual Weapon continues it's attack upon squad 5. Attack: 18ac, and 26ac. Damage: 8 and 10 respectively.

Garrett uses his move action to redirect the spiritual weapon should it need to move to the next target, and then begins casting.

Garrett is casting summon monster V, which I will drop upon the bad guys next round.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V(casting), (Flame Strike(cast))

(OOC: Nice battle John, very well done.)


Xenia (AC22, HP 53/55) 
Friday January 13th, 2006 10:59:11 AM

Xenia takes quick glances up from her work a the bucket of the catapult continues to crank back. For the briefest of moments, she considers abandoning the effort.

Discipline. Discipline. Keep at it, girl.

"Keep going, Bertie! We'll fire this last one. Then you go help the folks in the West Tower!"

"Me, I'm gonna get me some pesky fliers."

Question
What sort of time expenditure am I looking at to target the a square anywhere from W86 to Z86?

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Appolo 
Friday January 13th, 2006 11:28:24 AM

Appolo sees the ladders grabs apike pole and yells down to Xenia"Your trap light your trap.Now."He then proceed to use the pole to push the ladders off the wall"Oni hammer the center of thier line we're thier entangled."He says as pushes the ladder.

Xenia 
Friday January 13th, 2006 12:31:22 PM

Still cranking at the catapult, Xenia calls out an answer.

"No good, 'Ppolo! It only covers 20 feet in the center of the wall!"

Syr (AC 26/25 HP 64/68) 
Friday January 13th, 2006 6:35:31 PM

With a snap, the elf moves back into action, redirecting the catapult to aim in front of the enflamed leader's (AG-AJ) guards to account for their advance. Speaking down to the students that manned catapult 4, "Okay, stand by to repel the ladders."

(OOC: Don't you hate it when you read the map wrong? Sorry about that)

Advance - Round 14 (DM JohnP)  Sq8 d20+2=9 S8 d20+3=4 FSq3 d20+3=17 FSq4 d20+3=10 FL3 d20+3=17 FL4 d20+3=14 S2 d20+3=23 Sq2 d20=11 Oni d20+7=17 d20+7=18 Sq1 d20+3=16 Sq2 d20+2=10 Sq3 d20+2=7 Sq4 d20+3=13 Sq5 d20+2=6 Sq6 d20+3=9 Sq7 d20+3=21 Sq8 d20+3=10 S1 d20+3=10 S2 d20+3=17 S3 d20+3=16 S4 d20+3=12 S5 d20+3=23 S6 d20+3=23 S7 d20+3=21 S8 d20+3=22 L1 d20+3=13 L2 d20+3=18 L3 d20+3=17 L4 d20+3=22 FSq4 d20-1=16
Friday January 13th, 2006 9:37:37 PM


Toros activates his Tattoo for the last time to cast Entangle at the squad about to assault the east tower. He manages to catch that squad plus the two flyer squads in the area of the spell. Then he retrieves a scroll to use next turn.

Oni redirects his Flaming Sphere to attack fey-orc Squad 2. The targeted fey-orc cannot avoid the sphere and drops to the ground, a burned husk. Oni casts a Scorching Ray at the squad beneath the west tower. He drops two fey-orcs, burning a neat hole through one's head.
I rolled to confirm the critical hit (not that it was needed) and for the second ray.

The fey-kobolds yelp excitedly when Oni leans over the edge to fire his rays. You get the impression that the next person who is exposed will be met with a hail of sling bullets.

Garrett's Spiritual Longsword strikes down another fey-orc in Squad 5. That group is barely large enough now to carry the ladder. Then he begins casting a summoning spell, using the rest of his actions.
Casting time for Summon Monster V is 1 round, meaning that it is a full round action this round. Next round you get standard and move actions and can re-direct the spell then.

Xenia and Bertie keep cranking the catapult back. Looking at the field, it would be an action to adjust the aim of the catapult slightly as Xenia wants.
BTW -- the slingstones last round were targeted at Syr and Abel on the east tower. Xenia did not get hit.

Appolo grabs a polearm, ready to push the ladder away when the fey-orcs push it up. Beside him, Clarice keeps winding the catapult even though she cannot see very well.

Syr issues some orders to re-aim the catapult. Abel and Edalbert look questioningly at Syr. Abel speaks up, "There's no one there, sir. And the commanders guards are all dead, plus he's too close to hit. We could hit some of the squads in the centre without even re-aiming."
The students don't re-aim. Right now, it could hit Squad 5 without moving, or swing to the left to hit squads 3 and 4.

========================================


The fey-kobold leaders scream at their underlings, directing them to form into squads again. And they scream about watching for spellcasters up above. The fey-kobolds mill about and form up into two squads again.

Fey-orc Squad 1 drop one end of the ladder and push it up into place. It slams against the tower top and Appolo gets a chance to dislodge it. Next round, the fey-orcs will start swarming up the ladder. The squad members not holding the ladder wield their falchions.

Appolo -- roll an STR check vs. DC 16. The leverage of the polearm and the ladder gives you +6 on the check to dislodge the ladder

Fey-orc Squads 2, 3 and 5 become entangled. Squad 5's efforts to avoid the vines and Garrett's spell are almost comical.

Fey-orc Squad 4 struggles against the vines but cannot break free.

With their leaders' shouts ringing in their ears, Squad 6 leaves the last two members stuck in the Entangle spell and advances on the wall. They are making for the unmanned portion of the wall near Catapult 4.

Fey-orc Squad 7 manage to break free but cannot advance.

Fey-orc Squad 8 remains entangled beneath the east tower. Their ladder is bound up also, so it cannot be raised this round.

Sergeants S1, S3, and S4 struggle futilely against the vegetation.

Sergeant S2 easily eludes the vegetation and moves to the front of the squad.

Sergeants S5, S6, S7 and S8 break free of the grass but cannot advance.

The fey-orc leaders L1 and L2 also remain entangled. Leader L3 continues to remain free and escapes from the spell's area. Leader L4 breaks free this round.

The Commander, C1, advances with the part Squad 6.

Fey-kobold flyer Squad 3 slowly advance out of the spell's area as do the leader L3 and L4 and the spellcaster.

Fey-kobold Squad 4 mew helplessly in the grasp of the Entangle spell.

Catapults
Catapult 1 - 1 to load (aimed at squads 2 & 3 columns W to Z on small scale map)
Catapult 2 - 1 turn to wind, 1 to load (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - loaded (aimed at Squad 5 in columns AE to AH)

MAP


Xenia - OoC 
Friday January 13th, 2006 9:44:18 PM

Is helping to crank the catapult a full round action?

Also, does Xenia need to help Bert re-aim to get it done in one round? Does she need to help him load to get that done in one round?

Garrett (AC:30 , HP: 91/71)  d20+11=16 d20+11=30 d20+6=15 d8+8=14 d8+8=16 2d6(2+1)+4=7 d20+14=19 d8+3=10
Saturday January 14th, 2006 9:48:53 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 81 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 3 rounds remaining
Spiritual Weapon: 4 rounds remaining
Windwall: 5 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 27 rounds remaining.

Garrett finishes casting and a Celestial Brown Bear appears at square N100. (as I read it, it goes immediately, and should get it's full attacks) The bear begins attacking the members of squad 1's orcs that it can reach, then move attacks to the flyers. Attack claw: 16ac--14hp dmg, Attack claw2: 30AC--16hp dmg, Attack bite: 15 AC--7hp dmg.

Celestial Brown Bear: HP:51, spd 40, AC 15, attacks: 2claw +11(1d8+8) bite +6(2d6+4), 10' space, Darkvision 60'; Damage Reduction 5/magic; Resistance 5 to cold, acid and electricity; Spell Resistance 11; and, Smite Evil +6.

Garrett then redirects his spiritual weapon to a new target. The leader that survived the flame strike, C1 in square AJ95. Attack: ac19--10hp dmg.

Garrett is then going to move 20' east to AG108

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer, Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V(cast), (Flame Strike(cast))

Syr 
Sunday January 15th, 2006 7:43:22 AM

Listening to Abel, "Well then, we take out as many foes as possible. It looks like the squad we are currently targetting is beaten up fairly well. I'll reaim it." The elf turns the catapult to the left toward squad 3-4 in preparation for firing next round.

Appolo  d20+8=20 d20+9=17
Sunday January 15th, 2006 1:05:59 PM

Appolo pushes the ladder back and over.Sending it crashing to the ground"Clarice fir the catapult as soon as possible.Oni anymore heavey duty combat magic.If so fire on the entangled area in the center."

Appolo looks around sees a gap in thier defense and the enemey is making for it and then he notices Garret heading for the spot and signals Toros to set forward into the center"Toros move to the center.Xenia as soon as you fire your catapult send Bertie to the east tower and I'll send Clarice."

Appolo then looks back behind him at the other walls to see how Alemi and Domi are doing.

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours) 
Sunday January 15th, 2006 8:54:25 PM

Oni keeps directing the sphere to attack the squad in which it is located.

Xenia (AC22, HP 55/55) 
Sunday January 15th, 2006 10:24:02 PM

All the guys massing at the base of the tower make the rogue nervous. She sticks with the catapult. But just itches to be flying off and into the middle of the flappy guys.

Note: If possible, she'll draw a potion from her haversack.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Toros  5d4(2+1+1+2+2)+5=13
Monday January 16th, 2006 8:19:05 PM

Rather than his scroll, his wand is what Toros rely on one more time, and five missiles emerge to hit C1 (13hp). Then Toros moves to the center, hiding in shadows...

Advance - Round 15 (DM JohnP)  Catapult 5 3d8(4+7+4)=15 2d8(7+5)=12 Sq2 d20+2=15 Sphere 2d6(4+2)=6 Sq1-2 d20+4=15 2d4(4+3)+4=11 Sq1-4 d20+4=24 d20+4=24 4d4(4+1+2+1)+8=16 Bear d20+11=15 Sq1-6 d20+4=20 2d4(4+3)+4=11 Sq1-7 d20+4=18 2d4(3+4)+4=11 Sq3 d20+3=22 Sq3 d20+3=13 Sq4 d20+3=13 Sq5 d20+3=20 Sq6-1 d20+3=21 Sq6-2 d20+3=20 Sq7 d20+2=7 Sq8 d20+3=18 S1 d20+3=6 S2 d20+2=10 S3 d20+3=14 S4 d20+3=22 S5 d20+2=6 S6 d20+2=8 S7 d20+2=6 S8 d20+2=21 L1 d20+3=16 L2 d20+3=17 L4 d20+2=14 FlSq3 d20+3=23 FlSq4 d20-1=11 FL3 d20+3=13 S2 d20+3=13
Monday January 16th, 2006 9:09:39 PM


DM Note: Per Toros' request, position of the new Entangle spell was moved. It didn't change anything except that Squad 6 and C1 are slightly further to the left. In future, please provide co-ordinates or target names (i.e. Squad 1)

Garrett completes his incantations and calls upon ... something ... to provide a temporary companion. A summoned celestial brown bear appears as close to Squad 1 as possible. The bear roars and charges into combat, hitting the lead fey-orc in Squad 1. It manages to damage the creature but not put it down.
Bear appears at U-V101-102, 45' from Garrett (max range for lvl 9 caster). It then acts -- charge to attack -- using the first roll.

The Protector re-directs his Spiritual Longsword at the Commander C1 but watches it miss the fey-orc. Then he moves over to await the assault of Squad 6.

Syr instructs the students to re-aim the catapult. The students heave it over to the left so that it can be fired and then release it. The students have the satisfaction of seeing both squads get knocked down.

Appolo pushes the ladder back and shouts some orders to the defenders.

Oni re-directs the Flaming Sphere to attack another member of Squad 2. The target almost eludes the Sphere but is burned.

Xenia and Bertie finish winding the catapult and the rogue wonders about loading and re-aiming.
DM Note -- I'm going to rule that winding and loading are full-round actions. Loading takes two full-round actions to complete (1 by each character). Aiming takes 1 full-round action (or 1 standard action each from two characters). Firing is a standard action. So, it is possible to get a shot off next round.

Toros fires his wand at the commander C1. He sees the fey-orc flinch as the missiles slam home.

========================================


Flyer Squad 1 and 2 stand ready with their slings for anyone to show enough of their body to shoot at the west tower. They and their sergeants shout in dismay when the ladder is pushed back.

The members of fey-orc Squad 1 try to deal with both the summoned bear and the ladder. Fey-orc#2, already wielding his falchion, steps 5' forward and chops at the bear. He just hits but almost half of which was absorbed by the bear's damage reduction. Fey-orc#4, also already wielding his weapon, also chops at the bear and hits extremely well, but does only middling damage. Fey-orc#6 has to draw his weapon, causing an attack by the bear. The bear misses so the orc is able to land a swordstroke. The final fey-orc on that side also draws his weapon and swings, hitting also.
Orc 1-2 hits AC 15, 11 damage (-5 DR)
Orc 1-4 hits AC 24 (threat), confirm AC 24, 16 damage (-5 DR)
Bear AoO misses AC 15
Orc 1-6 hits AC 20, 11 damage (-5 DR)
Orc 1-7 hits AC 18, 11 damage (-5 DR)
By my count, the bear has taken 28 points of damage.


The other three members of Squad 1 are only able to pick up the ladder and are not enough to try to push it up against the tower.

Fey-orc Squad 2, the remnants of Squad 5 and the two members of Squad 6 manage to break free but cannot move or escape from the Sphere.

Fey-orc Squads 3 and 4 cannot break free and get to their feet.

Fey-orc Squad 6 pushes forward to the wall but is unable to start setting their ladder this round.

Fey-orc Squad 7 becomes entangled.

Fey-orc Squad 8 cannot break themselves or the ladder free from the plants.

Fey-orc Sergeants S1 and S3 cannot break free.

Fey-orc Sergeants S2, S5, S6 and S7 become entangled again.

Fey-orc Sergeant S4 breaks free but cannot get to his feet or move.

Fey-orc Sergeant S8 remains free and moves around his squad.

Leaders L1 and L2 cannot break free. Leader L3 becomes entangled again while Leader L4 manages to elude the plants and leave the spell area.

Commander C1 moves up with Squad 6 and prepares to assault the wall.

Flyer Squad 3 attempts to moves single file between the wall and Fey-orc Squad 8. They are nimble enough to elude the plant's grasp.

Flyer Squad 4 appears to be stuck until the spell ends. Those members who are not stuck move down to continue to harass anyone they can see on top of the tower.

The remaining fey-kobolds continue to elude the vines and exit the spell area.

Looking down the field, the defenders spot two more fliers landing outside of the Entangle field.

Catapults
Catapult 1 -- Ready to fire (aimed at squads 2 & 3 columns W to Z on small scale map)
Catapult 2 - 1 to load, 1 turn to re-aim (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 -- Fired, 4 turns to wind (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Entangle 1 & 2 - 5 rounds remaining
Flaming Sphere - 5 rounds remaining
Glitterdust (both) - 1 round remaining
Entangle 3 - 9 rounds remaining

MAP



Toros  5d4(2+3+3+2+1)+5=16
Monday January 16th, 2006 11:56:22 PM

If he can see the members of the squad 1 from where he stands without being target to the sling of flyers, Toros targets one of the ladder-picking-up members with his magic missile wand (16 hp). Otherwise, with all his respect, Toros sends a second round of magic missiles to C1. Then he hides again.

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours)  d20=8
Tuesday January 17th, 2006 12:13:38 AM

Oni concentrates on the far off sphere. Lifting it roughly 10 feet in the air, he then tosses it down on the next orc in line.

The battle is not going to badly, although they are outnumbered. Oni is sure there are surprises yet to come. He cheers on the men around him, saving his magic for a bit. There would be time. Off in the distance, he thinks he can see the leader, but maybe not.

OOC Great Job Mr DM. I think we are gonna get cooked. hehehe

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-1direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls


Garrett (AC:30, HP 91/71)  d20+14=26 d8+3=7 d20+9=20 d8+3=4 d20+11=27 d8+8=11 d20+11=22 d8+8=13 d20+6=15 d20+6=18 2d6(3+5)+4=12
Tuesday January 17th, 2006 12:31:19 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 80 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 2 rounds remaining
Spiritual Weapon: 3 rounds remaining
Windwall: 4 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 26 rounds remaining.
Summon Monster V: 8 rounds remaining

Garrett's spiritual weapon continues to attack the commander. Attack1: AC26 for 7hp, Attack2: AC20 for 4hp.

The summoned celestial bear tries to take out an opponent or two before they drop him. He will start his attacks with the wounded one, and work on him until dead before moving the remainder of his attacks to the next. Claw1: 27ac for 11hp. Claw2: AC22 for 13hp, Bite: 15ac for 12hp(2nd D20+6 was a double click, sorry).

Celestial Brown Bear: HP: 22/51, spd 40, AC 15, attacks: 2claw +11(1d8+8) bite +6(2d6+4), 10' space, Darkvision 60'; Damage Reduction 5/magic; Resistance 5 to cold, acid and electricity; Spell Resistance 11; and, Smite Evil +6.

Garrett takes a free 5' step up to AH107 and casts Prayer, then grabs the pike pole and prepares to repel the ladder.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V(cast), (Flame Strike(cast))

Xenia (AC22, HP 55/55) 
Tuesday January 17th, 2006 12:20:57 PM

"Almost there. See those two groups out there, Bert?" Xenia chucks rock and bits of spiky things into the bucket for all she's worth. "Next we aim centered on them. Then you fire."

"After that, get up to the West tower and help them out there."

Tentative Reaim next round
AD - AF Row 83

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Syr AC 26/25 HP66/68 
Tuesday January 17th, 2006 4:00:28 PM

Seeing most of the enemy around him stuck in vines, the elf helps the students wind for 1 more round before turning to meet the flyers that escaped the entagle spell.

Appolo 
Tuesday January 17th, 2006 7:24:29 PM

Appolo looks around"Clarice fire the catapult then head for the other tower and jion your friends.Oni got anything you can drop on these guys in front of us." Appolo contues to survey the scene.He again looks around the entire battle looking over the other walls of Oshir House,trying to find out how Domi and the rest are doing,shile readies his pole arm to push the ladder back down when it is put up agian.

Advance - Round 16 (DM JohnP)  Sphere 2d6(2+5)=7 Sq2 d20+2=13 Catapult 3d8(7+3+6)=16 2d8(8+8)=16 Sq1-2 d20+4=10 Sq1-4 d20+4=10 Sq1-6 d20+4=15 2d4(2+2)+4=8 Sq1-3 d20+4=10 Sq1-1 d20+4=19 2d4(3+1)+4=8 Sq2 d20+2=17 Sq3 d20+3=7 Sq4 d20+3=13 Sq5 d20+2=8 Sq6 d20+3=14 Sq7 d20+3=14 Sq8 d20+3=14 S1 d20+3=4 S2 d20+3=18 S3 d20+3=11 S4 d20+3=23 S5 d20+3=15 S6 d20+3=13 d20+2=18 S7 d20+3=5 S8 d20+3=22 L1 d20+3=19 L2 d20+3=21 FlSq3 d20+3=13 FlSq4 d20-1=1 FlS2 d20+5=23
Tuesday January 17th, 2006 9:05:53 PM

Toros blasts one of the fey-orcs in Squad 1 with his wand. And then he retreats into the shadows again.

Oni uses his Sphere to burn another member of fey-orc Squad 2.

Garrett's Spiritual Longsword drops the Commander C1. Meanwhile, the celestial bear manages to drop one of the members of Squad 1.

Then he casts Prayer, calling for the favour of ... whoever ... on himself, some of his allies and the nearby opponents. Then he steps up to repel boarders.

Xenia and Bertie complete winding the catapult and pick their targets for next round.

Syr keeps cranking on the catapult. Over the tower's edge, he can hear the flyers cackling to one another on the ground. Meanwhile, Dobbin cries out "I can see again!".

Appolo directs Clarice to fire and she does so. Everyone on the west tower has the satisfaction of seeing both groups fall down and one of them stop moving. Then he gets ready to knock down the ladder again.

Anyone who looks back to the other walls can see that Domi and Alemi are in similar shape. Both groups have had to fight on the walls but are holding.

========================================


Flyer Squads 1 and 2 continue to look for anyone that they can shoot.

The members of Fey-orc Squad 1 continue to attack the celestial bear. Only one of them hits the summoned creature. Fey-orcs 1-1 and 1-3 step forward, drawing their falchions as they approach, but only one hits.
Fey-orc 1-2 misses AC10
Fey-orc 1-4 misses AC10
Fey-orc 1-6 hits AC15, 8 damage
Fey-orc 1-3 misses AC10
Fey-orc 1-1 hits AC19, 8 damage


Fey-orc Squad 2 elude the Entangle spell, get to their feet and shuffle ahead slowly.

Fey-orc Squads 3, 4, 7 and 8 remain entangled.

Fey-orc Squad 5 becomes entangled.

Fey-orc Squad 6 downs their ladder and pushes it upright. The remaining two members of the squad elude the spell and move forward to rejoin.

Garrett - DC 14 STR check, with the polearm adding +6

Fey-orc Sergeants S1, S2 and S3 remain entangled.

Sergeant S4 eludes the vines, gets to his feet and moves forward.

Sergeants S5, S6 and S8 elude the vines and move forward. All manage to escape the area of the spells.

Sergeant S7 becomes entangled.

Leader L1 cannot break free. Leader L2 breaks free but cannot move. Leader L3 and L4 move ahead to the squads at the wall.

Flyer Squad 3 continue to elude the spell and move ahead.

Flyer Squad 4 might as well stop struggling.

The flyer leaders shout encouragement, while the spellcaster readies a sling. His readied shot sails harmlessly wide of Garrett when he steps forward to push the ladder away.

The two recently landed flyers move forward.

Catapults
Catapult 1 -- fired, 4 turns to wind (aimed at squads 2 & 3 columns W to Z on small scale map)
Catapult 2 - 1 turn to re-aim (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - 3 turns to wind (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Entangle 1 & 2 - 4 rounds remaining
Flaming Sphere - 4 rounds remaining
Entangle 3 - 8 rounds remaining

MAP

Toros - OOC 
Tuesday January 17th, 2006 10:28:29 PM

John, are the S3 and S4 new spellcasters, can we identify what they are from the castle??

Xenia (AC22, HP 55/55) 
Tuesday January 17th, 2006 11:10:43 PM

Xenia, on the opposite side of the catapult from Bertram, Xenia helps adjust the aim. Just a tad to the east. Right where they look like they're just about to excape out of the entangling weeds. Drop it right down on 'em

"FIRE!" the rogue shouts. (Target: AD - AF Row 83)

And as the payload flies toward its goal, she draws a potion of Fly from her haversack.

"Go, Bertie. Go." And Xenia steps to the wall.

Question
What altitude are Flier Squads 1 and 2 at? How has their maneuverability seemed so far? Good? Average? Poor?

Position and Movement
5-Foot step to V107

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Toros  d4+1=4 d4+1=2 d4+1=4 d4+1=2 d4+1=5 d20+22=32
Wednesday January 18th, 2006 12:53:52 AM

Thinking the two new comers, walking close to the castle, should be the spellcasters that follow the new flyer groups, Toros decides to use his wand against them or any of their spell-casting attempt. When any of the spellcasters start to cast a spell Toros activates his wand one more time in order to cause some damage as well as distract their concentration. The first three missiles target S3 (10 hp) and the last two target S4 (7 hp). Then the Taur hides into the shadows again (hide, 32 with elixir of hiding), moving 10 ft south - to the right-behind of the catapult 3.

Toros - OOC 
Wednesday January 18th, 2006 1:05:48 AM

If by any chance, my assumptions are wrong, that is, if neither of these S3 and S4 are spellcasters, nor cast spells... etc, please consider the magic missiles are directed to one of the squad 1 members that the celestial bear is fighting, instead.

Garrett (AC:30, HP:91/71)  d20+10=17 d20+14=34 d20+14=29 d8+3=10 d8+3=6 d20+17=33 d8+8=14 d20+11=30 d8+8=10 d20+6=19 2d6(3+5)+4=12
Wednesday January 18th, 2006 9:16:59 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 79 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. 1 rounds remaining
Spiritual Weapon: 2 rounds remaining
Windwall: 3 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 25 rounds remaining.
Summon Monster V: 7 rounds remaining
Prayer: +1 to att/dam/skills/saves for us, -1 for them. All in 40' burst at time of casting were affected. 8 rounds remaining.

Strength check with Polearm: 17

Garrett redirects the Spiritual weapon to S2, standing right behind squad6. Attack:34ac, threat. 29ac to confirm. Damage: 16hp

The bear continues to attack the fey-orcs near it, starting with one that is wounded if there are any. he'll attack that one til dead then move on. (swing one he is going to smite evil, so if they are not evil, you'll need to reduce the attack by 6) Attack Claw1: 33ac, damage: 14hp. Attack Claw2: 30AC, damage: 10hp. Attack Bite: 19ac, Damage:12hp.

Celestial Brown Bear: HP: 16/51, spd 40, AC 15, attacks: 2claw +11(1d8+8) bite +6(2d6+4), 10' space, Darkvision 60'; Damage Reduction 5/magic; Resistance 5 to cold, acid and electricity; Spell Resistance 11; and, Smite Evil +6.

Garrett yells to Appolo. "I'm pretty much out of spells to throw at them Appolo. We need to get rid of alot of these guys at the wall before Toros's entangle spells wear off. I can do more damage in melee than I can pushing the ladder away with the pole. In another couple of rounds, once my bear and spiritual weapon are gone, I'm going to take the fight down to them."

"Toros, can you repel the ladder for a round or two while I prep to go down?"

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V(cast), (Flame Strike(cast))


Syr (AC 26 HP 66/68) 
Wednesday January 18th, 2006 6:45:52 PM

Syr takes a moment to peek over the side to see what the Flyers are making noise about. Then it's back to work as he continues cranking the catapult in an attempt to get one final shot off.

Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours 
Wednesday January 18th, 2006 8:11:45 PM

Oni allows the flaming ball to sit where it is for the moment. Hopefully it will distract the attackers by its mere presence.

He starts an incantation, and weaving of his hands. He knew this spell. He knew it well. He would be summoning another friend of the planes, Drag, a fiendish dire wolf.

OOC Cast summon creature Dire wolf, full round action, to appear next round in front of Oni, to help the bear.

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-2direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls

Appolo 
Thursday January 19th, 2006 11:16:32 AM

Appolo continues to look the situation over.He yells to Garret"Right.Go now,"Then to Xenia"Xenia forget the catapult.Break out your bow and give Garret some cover fire,"He yells over to where he thinks Toros is"Toros cover Garret he's going over the wall."

Appolo then helps Clarice wind and reload the catapult as fast as possible.

Advance - Round 17 (DM JohnP)  3d8(4+4+8)=16 2d8(6+8)=14 FSq1-1 d20+1=5 FSq1-2 d20+3=5 FSq1-3 d20+3=23 d20+3=23 2d6(5+4)-2=7 FSq1-4 d20+3=20 d6-1=3 Sq1-2 d20+4=10 Sq1-3 d20+4=16 2d4(1+4)+4=9 Sq1-4 d20+4=11 Sq1-6 d20+4=9 Sq2 d20+2=14 Sq3 d20+3=10 Sq4 d20+3=16 Sq5 d20+3=13 Sq6 d20+3=23 Sq7 d20+3=11 Sq8 d20+3=5 S1 d20+3=17 S2 d20+3=21 S3 d20+3=14 S4 d20+2=17 S7 d20+2=15 L1 d20+3=14 L2 d20+3=23 FlSq4 d20-1=11 FS2 d20+10=13
Thursday January 19th, 2006 11:53:07 AM

DM Apology - Sorry for the late post. I upgraded to Norton Internet Security 2006 last night and it borked my computer. Not entirely certain what happened but I have Internet access back now.
Look for the next post sometime tomorrow after everyone has posted.


Xenia and Bertie trigger the catapult and then prepare to meet the fey-orcs assaulting the walls. The load of stones land where it was aimed, hitting Squads 4 and 5 and some of the sergeants. All of them are knocked down but all seem to be moving afterwards, though some seem really beat up.

Afterwards, Xenia steps forward to the wall and Bertie moves to help Appolo and the others in the west tower. Looking down, Xenia can see that all of the flyers are now on the ground. When they were in the air the fey-kobolds seemed to glide, rather than fly, and had very poor control and manoeuvrability.

Toros holds his action, waiting for the newly arrived fey-kobolds to do something.

Garrett easily tosses back the ladder. His Spiritual Longsword moves to attack the Silenced spellcaster, hitting extremely well and nearly dropping the fey-kobold.

The celestial brown bear smites a fey-orc, delivering a mighty blow. With it's other attacks, it manages to kill one of the fey-orcs.

Syr keeps an eye on the opponents below the tower but is too quick for any of them to shoot at him.

Oni begins calling up another foul creature to assist their battle. Meanwhile, his Sphere stays where it was.

Syr issues some commands and starts cranking back on the catapult.

========================================


The fey-kobolds in Flyer Squad 1 tire of watching their fellows miss the bear and move ahead to assist. If nothing else, they can flank the bear and help their companions hit it.
Fey-kobold 1-1 misses AC 5
Fey-kobold 1-2 misses AC 5
Fey-kobold 1-3 hits AC 23 (threat), confirmed AC 23, 7 damage
Fey-kobold 1-4 hits Ac 20, 3 damage


Flyer Squad 2 continues to watch for any potential targets on the west tower.

The fey-orcs in Squad 1 continue to chop at the celestial bear. Only one hit, though, and the bear barely takes any damage.
Fey-orc 1-2 misses AC 12
Fey-orc 1-3 hits AC 18, 9 damage
Fey-orc 1-4 misses AC 13
Fey-orc 1-6 misses AC 11


Fey-orc Squad 2 remains free of the Entangle spell and push forward.

Fey-orc Squads 3, 4 and 5 cannot break free and remain down and entangled.

Fey-orc Squad 6 re-sets the ladder and four fey-orcs hold it in place. The two stragglers form up with their companions. The back six members of the squad have their falchions out and ready to begin climbing next round.

Garrett -- DC 23 STR check with +6 from the polearm

Fey-orc Squads 7 and 8 remain entangled as they cannot summon the strength to break free.

Sergeants S1 and S3 cannot break free.

Sergeant S2 does break free but cannot move.

Sergeant S4 manages to elude the grasping plants, gets back on his feet and moves forward.

Sergeant S5 gets to his feet and moves forward.

Sergeants S6 and S8 draw their scimitars and prepare to assault the wall, shouting encouragement to the fey-orcs all the while.

Sergeant S7 eludes the vines and moves forward.

Leader L1 remains entangled. Leader L2 remains free and moves ahead. Leaders L3 and L4 prepare to assault the wall.

Flyer Squad 3 remains where it is, looking for potential targets. Flyer Squad 4 is still stuck. Their leader wait expectantly for the wall assault.

Flyer FS3 begins making motions to cast a spell. In response, Toros triggers his wand, sending three Magic Missile darts at S3. The spell strikes home and visibly hurts the little fey-kobold. The other two missiles start towards S4 and then fall harmlessly to the grass within 10' of the liontaur. As a result of his wounds, fey-kobold FS2 cannot complete its spell. Instead, it runs towards it's fellows assaulting the west tower.

Toros then retreats behind the catapult.
DM Note -- Multiple targets of a Magic Missile spell must be within 15' of one another.

Flyer FS4 makes similar motions and manages to complete the spell. It fades from sight.

Spellcraft DC 17 -- Highlight to display spoiler: {The fey-kobold cast Invisibility.}

Catapults
Catapult 1 - 3 turns to wind (aimed at squads 2 & 3 columns W to Z on small scale map)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - 2 turns to wind, 1 to load (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Entangle 1 & 2 - 3 rounds remaining
Flaming Sphere - 3 rounds remaining
Entangle 3 - 7 rounds remaining

MAP


Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours 
Thursday January 19th, 2006 1:02:43 PM

Oni takes control of the sphere and moves it rolling on the ground toward the right. It will impact that squad there.

When Drag appears, Oni yells his name, and then gives a few barks and a growl, telling the wolf to take out as many as possible. To feed when the battle is finished.

With little time left in this round, he will turn on Appollo, "Sir Appollo, the west twoer is being assaulted much heavier than ours, should you and I move more towards that direction? I believe it to be best." Oni then starts walking down the walkway to the west tower.

OOC Your call how far oni can go
(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-2direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls


Appolo 
Thursday January 19th, 2006 2:53:00 PM

Appolo listens to Oni"NO.In a few minutes those entangle fieds will disappear and the enemy will move forward.If we move to the other tower we will lose this one.Garrets going to attack them now and hopefully Xenia and Toros will give him some support."

Xenia (AC22, HP 55/55)  d20+17=30 d20+22=28 d20+10=19 d20+10=25 d20+10=11 d20+10=16 d20+10=24 2d4(3+2)+2=7 2d4(4+4)+2=10 2d4(1+4)+2=7 2d4(3+1)+2=6 2d4(3+3)+2=8 4d6(5+3+3+3)=14 4d6(5+2+3+2)=12 4d6(1+1+4+2)=8 4d6(4+5+5+4)=18 4d6(4+3+5+1)=13
Thursday January 19th, 2006 3:12:35 PM

"Going over the wall!" Xenia shouts. "Garrett," the rogue calls down the wall to the Cleric, "give 'em another push. Then I'll try and keep 'em from putting the ladder up again."

A cork stopper goes flying with a flick of her thumb, and the dark rogue tips up the potion. She feels a lift in her toes, and dives over the bastion. As she jets to the east and drops lower toward the fey orcs and their ladder, she draws the spike chain. Then, gathering the shadow of the wall to her, she fades into darkness.

Rolls and Actions
Hide 30 (-5 for Full Movement)
Move Silently 28 (NA? Because flying?)
Take AoO against up to 5 creatures below within 10 feet, who move unwisely from combat reflexes.

Position and Movement
Drink Potion of Fly
Fly to AF104 10 feet above the ground. I think I can make it there. Descending is 2x speed.
Draw Spiked chain as she goes. (10 foot reach)
Pre-rolls for AoO's, Use what you need:
Hit AC19 Damage 7+14Sneak = 21hp
Hit AC25 Damage 10+12Sneak = 22hp
Hit AC11 Damage 7+8Sneak = 15hp
Hit AC16 Damage 6+18Sneak = 24hp
Hit AC24 Damage 8+13Sneak = 21hp

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Question
Climbing characters lose Dex to AC and become vulnerable to Sneak attack, don't they?

Syr (AC 26/25 HP 66/68) 
Thursday January 19th, 2006 4:45:47 PM

Unfazed by the chaos goin on around him, the elf watches as several group members take the battle to the enemy. Thinking to himself, 'just one more shot' he assists the catapult team.

Toros  d4=4 5d4(3+1+2+1+4)+5=16 d20=3
Thursday January 19th, 2006 8:59:57 PM

Instead of trying to make one last shot with the center catapult, Toros rushes to help Garrett to push the ladder up again (which this turn depends on Garrett's roll):

If the Protector can not do so, he will use the scroll he has prepared, knowing that the fey-orcs will climb the ladder soon. When any of them attemps to climb the ladder and comes to the 10 ft of Toros, who waits at the other side of the ladder - next to Garrett, a cone of searing flame shoots from the taur's fingertips going on the line of the ladder. (Burning hands, 15 ft range, 4 hp damage, hoping also the ladder catches fire!!)

If Garrett succeeds in pushing the ladder back for this round without Toros's help, then Toros will use his wand one more time to shoot at the spellcaster 3 (16 hp damage) and hide again, coming to front one more time.

And, even if the protector may need his assistance for keeping the ladder away this round, unfortunately the liontaur cannot give a hand to Garrett to push the ladder, as his two hands are full with wand and stuff. (aid another check, 3<10, failed.))

Garrett (AC:30 HP: 91/71)  d20+14=19 d8+3=7 d20+9=28 d20+9=18 d8+3=11 d8+3=7 d20+11=22 d8+8=9 d20+11=28 d8+8=9 d20+6=8
Friday January 20th, 2006 8:46:07 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 78 rounds remaining; +3 Deflection bonus.
Divine Power: +2 BAB, +6 str(enhancement), 9 hp. last round remaining
Spiritual Weapon: 1 rounds remaining
Windwall: 2 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 24 rounds remaining.
Summon Monster V: 6 rounds remaining
Prayer: +1 to att/dam/skills/saves for us, -1 for them. All in 40' burst at time of casting were affected. 7 rounds remaining.

Garrett sees that they have more guys on the ladder, and the likelihood of him pushing it off is quite a bit less.

He calls over to Toros. "I'm going down, blow the ladder if you can, I'm going to try and take these guys out before they get a chance to climb it. One or two may get up, so you can send them back down the hard way."

Garrett takes his full move down to the ground (at a X4 run if necessary) using airwalk. He is going to try and move down so that he is positioned near the wall and the point where the bad guys will be going up the ladder, AE105 looks like a good spot.

Garretts spiritual weapon beats on the sorcerer once again, likely it's final target since it ends after next round, and Garrett will likely be too busy to send it to a new target. Attack1: ac19, 7hp damage. Attack2: ac28(threat)18 to confirm. Damage: 11 or 18(crit).

The celestial bear continues his attacks on the orcs, starting with any that are wounded and trying to kill them before moving on to the next. Claw1: 22ac, 9hp damage. Claw2: 28ac, 9hp damage. Bite1: 8ac(miss)

Celestial Brown Bear: HP: 10/51, spd 40, AC 15, attacks: 2claw +11(1d8+8) bite +6(2d6+4), 10' space, Darkvision 60'; Damage Reduction 5/magic; Resistance 5 to cold, acid and electricity; Spell Resistance 11; and, Smite Evil +6.

Garrett yells out to his companions on the wall "If you got any big stuff left, don't be afraid to use it. I'm going to try and keep them off the wall, but there's alot of guys entangled out there, don't let them too many of them make it to the wall."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might, Summon Monster V(cast), (Flame Strike(cast))


Assault - Round 18 (DM JohnP)  Sq4 d20+2=10 Sphere 2d6(6+6)=12 Drag 6d8(2+5+7+3+5+8)+18=48 d20+11=28 d8+11=19 FlSq3-1 d20+5=21 FlSq3-2 d20+5=25 d20+5=15 d3=3 FlSq3-3 d20+5=6 FlSq3-4 d20+5=20 FlSq3-5 d20+5=20 FlSq3-6 d20+5=13 FlSq3-7 d20+5=9 FlSq3-8 d20+5=20 FlSq3-9 d20+5=23 FlSq3-10 d20+5=16 FlSq1-1 d20+3=10 FlSq1-2 d20+3=4 FlSq1-3 d20+3=10 FlSq1-5 d20+1=13 FlSq1-6 d20+1=11 Sq1-2 d20+6=19 2d4(4+3)+4=11 Sq1-3 d20+6=16 2d4(4+3)+4=11 Sq2 d20+2=18 Sq3 d20+3=15 Sq4 d20+3=10 Sq5 d20+3=21 Sq7 d20+3=20 Sq8 d20+3=21 S1 d20+3=21 S2 d20+2=7 S3 d20+3=22 S4 d20+2=20 S5 d20+8=20 L1 d20+3=21 L2 d20+2=14 L3 d20+9=11 FlSq3-1 d20+5=12 FlSq3-2 d20+5=12 FlSq3-3 d20+5=21 FlSq3-4 d20+5=9 FlSq3-5 d20+5=15 FlSq3-6 d20+5=22 d3=2 FlSq3-7 d20+5=21 FlSq3-8 d20+5=13 FlSq3-9 d20+5=25 d20+5=14 d3=3 FlSq3-10 d20+5=19 L3 d20+6=26 d20+6=8 d3=2
Friday January 20th, 2006 2:21:35 PM

Oni sends his Flaming Sphere rolling across to strike Squad 4 and he has the satisfaction of seeing one member of that squad go down in flames.

Then, he summons Drag, a fiendish dire wolf into the battle. The wolf immediately attacks one of the fey-kobolds in front of the tower. It hits the poor creature and kills it quickly. Even though it could still move, it remains where it is.
Fiendish dire wolf: HP: 48/48, spd 50, AC 14, attacks: bite +11 (1d8+10), 10' space, Darkvision 60'; Damage Reduction 5/magic; Resistance 5 to cold, acid and electricity; Spell Resistance 11; and, Smite Good +6.

Oni then moves over towards the east tower.
You still have a move and standard action, so a double move takes you to midway across the wall.

Appolo sees Oni move to the other tower and shouts for him to come back.

Xenia pops a potion of Flying, then rolls over the wall. As she flies downward, she draws her newly magicked spiked chain and tries to hide in the shadows of the wall while waiting for opponents to move.

Syr keeps cranking with the students.

Garrett steps over the wall and begins air walking to the ground. When he steps clear of the protection of the wall, the portion of Flyer Squad 3 that is close fire their slings at him. Despite several good shots, only one of the fey-kobolds is able to hit the Protector.
FlSq3-1 misses AC 21
FlSq3-2 hits AC 25 (threat), AC 15 not confirmed, 3 damage
FlSq3-3 misses AC 6
FlSq3-4 misses AC 20
FlSq3-5 misses AC 20
FlSq3-6 misses AC 13
FlSq3-7 misses AC 9
FlSq3-8 misses AC 20
FlSq3-9 misses AC 23
FlSq3-10 misses AC 16


The Protector makes his way to his desired point. Meanwhile, his Spiritual Longsword to keep hitting the fey-kobold spellcaster. It kills the poor creature. The celestial bear also keeps attacking the fey-orcs at the west tower. Despite two solid hits, the bear is unable to get past whatever unnatural protection the creatures have.

Toros moves over to assist Garrett in defending the wall. He prepares a scroll for when the fey-orcs start climbing the ladder.

Flyer Squad 1 sees one of their members go down to the newly summoned wolf but they keep assisting their bigger companions.
Fey-kobold 1-1 misses bear AC10
Fey-kobold 1-2 misses bear AC4
Fey-kobold 1-3 misses bear AC10
Fey-kobold 1-5 misses wolf AC13
Fey-kobold 1-1 misses bear AC11


Flyer Squad 2 gets ready for the ladder to go back up. The flyer sergeants jump up and down and shout at their charges.

The remaining fey-orcs of Squad 1 chop at the celestial bear and finally manage to drop it. The other two surviving fey-orcs prepare to lift the ladder up next round.
Fey-orc 1-2 hits AC 19, 11 damage
Fey-orc 1-3 hits AC 16, 11 damage


Fey-orc Squad 2 continues to evade the Entangle spell and move out of its area.

Fey-orc Squads 3 and 4 cannot break free and remain on the ground.

Fey-orc Squad 5 breaks free but cannot get to their feet.

Fey-orc Squad 6 starts climbing the ladder. Once they start moving, Xenia starts swinging her chain with deadly accuracy. The first two fey-orcs are dropped by Xenia's spiked chain soon after they start climbing. The rogue misses the third fey-orc and it climbs up the ladder. Toros triggers his scroll then, burning the fey-orc but it keeps climbing to the top of the ladder. The fourth and fifth fey-orc is also dropped. Another fey-orc scrambles up the ladder after Xenia has exhausted her swings.
Dm Note -- I'm going to rule that clinging to a ladder with one or both hands prevents dodging, etc. so they are vulnerable to sneak attack damage.

Fey-orc Squad 7 and 8 break free but cannot move.

Sergeants S1 and S3 break free but cannot move.

Sergeant S2 becomes entangled.

Sergeants S4 and S7 continue to remain free and move

Sergeant S5 charges Garrett, but can't manage to hit the cleric.

Sergeants S6 and S8 also climb the ladder.

Leader L1 breaks free. Leader L2 remains free and moves out of the Entangle spell. Leader L3 takes a 5' step and attacks Garrett, trying to keep the Protector from dislodging the ladder, but doesn't do more than occupy the cleric's attention.

Leader L4 stays where he is, directing the squad's and sergeants' assault on the wall.

Flyer Squad 3 starts firing their slings at Xenia, bobbing like a trial balloon over the melee. Only two of the fey-kobolds hit the rogue, but their sling bullets do smart.
DM Note -- Assuming that Xenia is no longer hidden after all of those sneak attacks.
FlSq3-1 misses AC 12
FlSq3-2 misses AC 12
FlSq3-3 misses AC 21
FlSq3-4 misses AC 9
FlSq3-5 misses AC 15
FlSq3-6 hits AC 22, 2 damage
FlSq3-7 misses AC 21
FlSq3-8 misses AC 13
FlSq3-9 hits AC 25 (threat), not confirmed AC 14, 3 damage
FlSq3-10 misses AC 19


Flyer Squad 4 cannot break free. The fey-kobold leader on that side shouts encouragement. Fey-kobold Leader 3 runs ahead and also fires a sling at Xenia.
L4 hits AC 26 (threat), not confirmed AC 8, 2 damage

Spellcaster FS3 disappears from sight after making some motions and gestures.
Spellcraft DC 17 -- Highlight to display spoiler: {Invisibility}

MAP


Xenia (AC22, HP 48/55)  d20+16=36 d20+22=42 d20+22=41 d20+10=29 d20+10=18 d20+10=24 d20+10=22 d20+10=27 2d4(2+2)+2=6 2d4(4+3)+2=9 2d4(4+3)+2=9 2d4(3+4)+2=9 2d4(3+1)+2=6 4d6(6+5+2+3)=16 4d6(3+3+6+3)=15 4d6(5+4+2+4)=15 4d6(2+4+1+6)=13 4d6(5+5+1+3)=14
Friday January 20th, 2006 4:02:15 PM

Framity Jam Jammy! Those sling bullets sting. Xenia growls deep in her throat and longs to fly out over those pesky Flappy guys. She'd make short work of them with the chain.

Gotta keep these guys from getting up on the wall, though. Getting to be hand to hand fighting. Then, the rogue gets an idea. They can't get on the wall, if the top climber gets stopped. Now can they? And can the top guy force his way over the wall ... if he don't got a weapon? hehe

"TOROS! Hold the guy at the top!" Her spiked chain flicks upward at the critter's sword *K-Ting!* The chain strikes hard numbing the hand and ripping the weapon away.

Arching her back, she flies out away from the wall, ten feet over the heads of the Fey-orc, and the Fey-Flappy, she clothes herself in the darkness of their shadows and disappears. Like a bolt on ricochet, she banks at 90 degrees, turning back around to lurk by the ladder again. The sling wielding flappers are still out there. But we gotta keep these guys from getting up the ladder. Maybe if she stays on the west side, she can use the guys on the ladder themselves for cover.

Rolls and Actions
Disarm: 16 [+11 MAB, +1 MW, -4 Non-proficient, +4 Two Handed, +2 From Chain, +2 Greater Magic Weapon]
Disarm vs Fey-Orc at Top of Ladder Disarm 36 (Nat 20)

Hide 42 (Nat 20 /1/2 speed for Full Movement)
Move Silently 41 (NA? Because flying?)
Take AoO against up to 5 creatures below within 10 feet, who move unwisely from combat reflexes.
Pre-rolls for AoO's, Use what you need:
Hit AC29 Damage 6+16Sneak = 22hp
Hit AC18 Damage 9+15Sneak = 24hp
Hit AC24 Damage 9+85neak = 17hp
Hit AC22 Damage 9+13Sneak = 21hp
Hit AC27 Damage 6+14Sneak = 20hp

Position and Movement
Fly to AE105 10 feet above the ground. Directly above the space Garrett wound up last round.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Question
I count three, maybe four Fey-orcs on the eastern ladder now. How many can fit on a ladder? At 20 feet of wall, would that be 4?

Syr (AC 26/25 HP 66/68) 
Friday January 20th, 2006 5:07:57 PM

Giving the students praise for their speed Syr helps load up the catapult for 1 final shot. "After that we help defend the walls."

Toros  d20+13=19 d20+11=28 d20+11=19 d20+11=14 2d4(2+1)+6=9 2d4(3+4)+6=13 2d4(4+4)+6=14
Friday January 20th, 2006 11:24:20 PM

Toros gets another scroll and casts his spell on the guy at the top. (Cast "Command" on the third fey orc climbing the ladder, DC 14) Hoping that his mind-effecting spell would work, the liontaur gives a one-word command to the fey-orc: "Sit!" If his spell will not work, Toros will be waiting to hold the fey-orc and his followers at the top with his bare paws and right hand. (AC for this round: 19 with dodge and defensive fighting, also rolled three AoOs in case needed, 28, 19 and 14 ( damage 9, 13, 14 hp) with combat reflexes and weapon finesse)

Garrett 
Friday January 20th, 2006 11:25:50 PM

(OOC, sorry, can you delete that last post, I hit submit when I meant to roll. Correct post on the way.)

Garrett (AC:33, HP 97/71)  d20+12=28
Friday January 20th, 2006 11:46:42 PM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 77 rounds remaining; +3 Deflection bonus.
Spiritual Weapon: Last round remaining
Windwall: 1 rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 23 rounds remaining.
Prayer: +1 to att/dam/skills/saves for us, -1 for them. All in 40' burst at time of casting were affected. 6 rounds remaining.
Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 9 rounds remaining.

Garrett casts Righteous Might defensively (got DC 28, made it.) and quickly grows in size to over 12' tall. (He also takes up a 10'x10' space and has a 10' reach. I assume that this will slide Garrett over to AC/AD 104/105.)

Garrett yells up to Toros "Just hold the top for a few moments Toros, and I will clear out the bottom of this ladder or destroy it."

(ooc how thick/sturdy does the ladder appear to be? for the purpose of destroying it.)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))


Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours  d6=3 d6=4
Saturday January 21st, 2006 3:06:33 PM

Oni likes this view of the field of battle much more. He waves the okay signal to Appollo, no reason to upset the man. In the distance he can see his flaming ball. There is a lone figure just behind the nearest group of soldiers. Figuring it must be a spell user, or a leader oni focuses his attention, moving the sphere towards the lone figure. Since the ball of flame is coming from behind, perhaps the beasty would not notice.

Move Sphere to Y84 attack S2 7 damage

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-2direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls


Appolo 
Saturday January 21st, 2006 6:42:27 PM

Appolo curses when he sees Xenia go over the wall and yells down to Oni to stay where he is"ONI stay there cover Xenia and Garret as best you can."He then continues to help Clarice reload and aim the catapult.

Assault - Round 19 (DM JohnP)  S2 d20+3=15 Drag d20+11=30 d8+10=14 FlSq1-1 d20+1=5 FlSq1-3 d20+1=7 FlSq1-5 d20+1=4 FlSq1-6 d20+1=5 Sq1 d20+3=17 Sq3 d20+3=20 Sq4 d20+3=21 Sq5 d20+2=13 Sq6-7 d20+4=20 d6+4=8 Sq7 d20+2=19 Sq8 d20+2=15 d20+3=13 S1 d20+2=13 S2 d20+3=22 S3 d20+2=12 S5 d20+6=22 L1 d20+3=19 L3 d20+9=28 FlSq3-1 d20+5=14 FlSq3-2 d20+5=25 d20+5=6 d3=3 FlSq3-3 d20+5=13 FlSq3-4 d20+5=7 FlSq3-5 d20+5=12 FlSq3-6 d20+5=15 FlSq3-7 d20+5=15 FlSq3-8 d20+5=21 FlSq-3-9 d20+5=23 d3=3 FlSq3-10 d20+5=24 d3=2 FlSq4 d20-1=6 L3 d20+6=25 d3=1
Saturday January 21st, 2006 11:53:02 PM


Xenia whips her chain at the fey-orc atop the ladder, ripping the falchion from his grasp. The weapon tumbles to the ground 20' below. Then she flies out and around, hiding again in the moonlit shadows of the fey-creatures. Then she lurks, ready to attack any when they move.

Syr keeps cranking on the catapult and encourages the students to keep up the good work.

Toros pulls another scroll from his pouch and reads it, shouting at the fey-orc atop the ladder to "Sit!". The fey-orc looks at him quizzically but does not sit.
The fey-orc does not speak or understand Common or any other language that you speak.

Garrett casts a spell, successfully concentrating to prevent any attacks while doing so. He grows in size and moves over slightly to accommodate his increased size.

Oni directs his Flaming Sphere towards one of the squad sergeants. Sergeant S2 cannot avoid the Sphere and is burned.

Meanwhile, his summoned fiendish dire wolf kills another of the fey-kobolds.
Drag hits AC 30, 14 damage vs. fey-kobold 1-2

Appolo doesn't like seeing any of his fellows going over the wall, but he stays in place and cranks the catapult.

========================================


A portion of Flyer Squad 1 continues to occupy the attention of the dire wolf but don't manage to do any more than that. The remainder wait for the ladder to go up.
FlSq1-1 misses AC 5
FlSq1-3 misses AC 7
FlSq1-5 misses AC 4
FlSq1-6 misses AC 5


Flyer Squad 2 keeps looking for anyone to show their head over the wall. The squad leaders shout encouragement.

Fey-orc Squad 1 pick up the ladder and set it into place again.

Appolo -- DC 17 STR check, with the polearm adding +6

Fey-orc Squad 2 keeps advancing, with the front members pushing through the Windwall.

Fey-orc Squads 3 and 4 break free but cannot get to their feet yet.

Fey-orc Squad 5 gets to their feet and almost advance out of the Entangle Spell.

Fey-orc Squad 6 continues to assault the wall. Despite being without a weapon, fey-orc 6-7 steps 5' forward from the top of the ladder and drives his horns at Toros -- obviously, those horns aren't just for show.
Fey-orc 6-7 hits AC 20, 8 damage

The next fey-orc (6-5) in line moves ahead and is attacked by Xenia. It's limp body falls from the ladder. The remaining four fey-orcs hold the base of the ladder in place.

Fey-orc Squad 7 remains free of the spell and advances.

Fey-orc Squad 8 also remain free and hoist the ladder into place.

Syr -- DC 13 STR check with polearm providing +6

Sergeant S1 remains free of the Entangle spell and advances out of its area.

Sergeant S2 breaks free but cannot move.

Sergeant S3 remains free and advances.

Sergeant S4 heads towards the wall, staying out of the reach of the newly enlarged Garrett.

Sergeant S5 hacks at Garrett but doesn't get past the cleric's defenses.

Sergeants S6 and S8 are the next two fey-orcs on the ladder. Both attempt to climb up and Xenia hits both of them. However, her weapon is not doing full damage against these creatures. Only one of them falls from the ladder.

Sergeant S7 advances towards the wall.

Leader L1 remains free and advances.

Leader L2 advances and halts just out of Garrett's reach.

Leader L3 takes a 5' step and attacks Garrett. If he makes it there, the fey-orc's scimitar nearly slides between two segments of Garrett's armor.
L3 misses AC 28

Leader L4 moves towards the ladder, attracting an attack from Xenia. Her chain hits but does not stop the fey-orc which makes it nearly to the top of the ladder.
Garrett -- please make an AoO against this creature

Flyer Squad 3 continues to snipe at the flying Xenia, exposed again after attacking the advancing fey-orcs. The flyers then move forward, the first one drawing Xenia's final attack. Two others, though, make it onto the ladder after slipping between the fey-orcs holding it.
FlSq3-1 misses AC 14
FlSq3-2 hits AC 25 (threat), not confirmed AC 6, 3 damage
FlSq3-3 misses AC 13
FlSq3-4 misses AC 7
FlSq3-5 misses AC 12
FlSq3-6 misses AC 15
FlSq3-7 misses AC 15
FlSq3-8 misses AC 21
FlSq3-9 hits AC 23, 3 damage
FlSq3-10 hits AC 24, 2 damage


Flyer Squad 4 is stuck tight.

Fey-kobold Leader L3 also shoots at Xenia, barely wounding the rogue. The creature then steps back away from the rogue and her chain.
L3 hits AC 25, 1 damage

Xenia and Garrett can hear a fey-kobold screeching what sounds like a spell somewhere nearby but cannot see it.
Spellcraft DC 17 -- Highlight to display spoiler: {Spider Climb}

Catapults
Catapult 1 - 1 turn to wind, 1 to load (aimed at squads 2 & 3 columns W to Z on small scale map)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - 1 turn to load (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Entangle 1 & 2 - 1 rounds remaining
Flaming Sphere - 1 rounds remaining
Entangle 3 - 5 rounds remaining

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20
Fey-kobolds have AC 18, Leaders AC 19

Ladders -- have hardness 5, 25 hitpoints and a break DC of 25. Most of the ladders have already been damaged by catapult fire.

MAP


Xenia (AC22, HP 31/55)  d20+10=26 2d4(1+3)+2=6 4d6(3+1+4+3)=11 d20+22=39 d20+22=40 d20+10=21 d20+10=20 d20+10=19 d20+10=16 d20+10=17 2d4(4+2)+2=8 2d4(3+1)+2=6 2d4(1+3)+2=6 4d6(5+1+2+5)=13 4d6(4+5+4+2)=15 4d6(2+2+1+4)=9
Sunday January 22nd, 2006 11:41:06 AM

*pap* *pa-pap pap*

The sling stones take their toll on the rogue.

Garrett! Xenia shouts. Gonna leave the ladder to you. Gotta take out those fliers.

The rogue spins in mid-air, bringing the length of chain out and around, arcing toward a vulnerable spot on the upper-most guy on the ladder.

*spang!*

Without looking to see the results of the damage, Xenia turns her roll into momentum, arcing out over the heads of the troops below, stealing their shadows, she fades to an indistinct darkness. She picks a spot just over the top of the fliers. Lets just see them fire slings at anyone now.

Rolls and Actions
Attack Top Most creature on the Ladder, Hit AC26, Damage 6+11Sneak = 17hp

Hide 39 (Nat 20 /1/2 speed for Full Hide)
Move Silently 40 (NA? Because flying?)

Take AoO against up to 5 creatures below within 10 feet, who move unwisely or fire Ranged Weapons from combat reflexes.
Pre-rolls for AoO's, Use what you need:
Hit AC21 Damage 8+13Sneak = 21hp
Hit AC20 Damage 6+15Sneak = 21hp
Hit AC19 Damage 6+9Sneak = 15hp
Hit AC16 Damage
Hit AC17 Damage

Position and Movement
Fly to AJ104 10 feet above the ground.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)


Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours  d6=3 d6=1 d20+7=17 d20+7=16 4d6(6+6+5+2)=19 4d6(2+6+3+2)=13
Sunday January 22nd, 2006 4:56:44 PM

Knowing his ball of flame would end quickly, he raises about ten feet off the ground and brings it falling back on the same foe.(4dam)

Taking a glance to his left he ses Drag is taking care of business, as he knew he would. Turning his attention back in front of him he sees two lone figures. Knowing these to be leader types, he decides to cast a spell that can attack both at the same time. Winding his right arm in an arc, he points the palm of his hand towards the two.

OOC Cast Scorching ray
S4 Hit AC 17 Range touch, Damage 19/DC18
L2 Hit AC 16 Range touc, Damage 13/DC18

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, -2SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt-1Tongues
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-2direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls

Toros  d20+16=34
Sunday January 22nd, 2006 9:28:38 PM

-8 hp, AC 34 (total defense), entangle 1&2 will be over.

Toros continues to hold the fey-orc at the top of the ladder, hoping to prevent other attackers coming behind to proceed as well. This time he is more careful of the horn of his opponent.



Toros, additional  5d4(2+2+4+1+4)+5=18
Sunday January 22nd, 2006 9:51:22 PM

Sorry, please make this change to my post.

If Xenia drops the fey-orc at the top that Toros is dealing, the liontuar will use his wand to attack the front member of the squad 2, as soon as they pass the wind barrier.

18 hp damage (would this be enough for two?). Also, in this case Toros will not be on total defense so the new defensive AC will be 31, not 34.

Toros - addition 2 
Sunday January 22nd, 2006 9:59:39 PM

And also, in this case, Toros will pull another scroll from his pouch, as he will not be on total defense.

Garrett (AC:33, hp: 97/71)  d20+14=32 d8+14=21 d20+16=35 d20+16=19 d8+13=19 d8+13=20 d20+11=13
Monday January 23rd, 2006 12:46:58 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 76 rounds remaining; +3 Deflection bonus.
Windwall: last rounds remaining
Aid:(from Toros)+11hp, +1 att/saves, 22 rounds remaining.
Prayer: +1 to att/dam/skills/saves for us, -1 for them. All in 40' burst at time of casting were affected. 5 rounds remaining.
Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 8 rounds remaining.

Garrett takes his attack of opportunity at L4(still w/ power attack of 5 as last round) Attack: 32ac(hit), 21hp damage.

Garrett then takes this round to continue attacking, power attacking by 3. First L4 if still standing, then/or onto S5. If Both of them end up down, Garrett will take a free 5' step toward the ladder.
Attack1: 35ac(critical threat)19ac to confirm(miss L4, hit S5) Damage: 19hp if no crit, 39 if crit.
Attack2: 13ac (miss)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))



Syr (AC 25/26 HP 66/68)  d20+11=24
Monday January 23rd, 2006 8:27:37 PM

Seeing the ladder drop on the side of the wall the elf leaves the catapult, "Fire this thing quickly before those squads break free! After that it's time to defend the wall." Picking up a polearm he easily pushes (str 24) the ladder back to the ground.

Assault - Round 20 (DM JohnP)  S2 d20+3=23 Clarice d20+9=27 FlSq1-1 d20+1=8 FlSq1-5 d20+1=13 FlSq1-6 d20+1=17 d6-1=5 Sq1 d20+3=15 Sq6-7 d20+3=8 d20+2=10 Sq8 d20+2=18 S5 d20+6=12 S6 d20+6=18 L2 d20+11=12 L3 d20+11=24 FlSq3-4 d20+5=20 FlSq3-5 d20+5=11 FlSq3-6 d20+5=23 d3=2 FlSq3-7 d20+5=9 FlSq3-8 d20+5=24 d3=3 FlSq3-9 d20+5=23 d3=1 FlSq3-10 d20+5=13 FlL3 d20+6=7
Monday January 23rd, 2006 10:52:36 PM


Xenia flits about leaving destruction in her wake. First, she attacks the fey-orc at the top of the ladder but cannot make it fall.

Oni attempts to burn the lone fey-orc again but this time it nimbly dodges the sphere. He fires two Scorching Rays at the fey-orcs in front of him.

Toros goes turtle and concentrates on being a roadblock in the advance of the fey-orcs from the ladder.

Garrett walloped the fey-orc that got too close to him last turn. He keeps up the beating, hit one of the poor creatures in front of him quite badly and then he gets closer to the ladder.

Syr easily pushes the ladder away from the tower and encourages the students to fire next round.

While Appolo ponders what to do, Clarice steps forward and pushes the ladder away from the wall.

========================================


Flyer Squad 1 continues to keep the summoned fiendish dire wolf busy and away from more vital things.
FlSq1-1 misses AC 8
FlSq1-5 misses AC 13
FlSq1-6 hits AC 17, 5 damage


The rest of Flyer Squad 1 wait to snipe at someone.

Flyer Squad 2 waits for the ladder to go back up or for someone to shoot.

Fey-orc Squad 1 pick the ladder up and put it back up again.

Appolo -- DC 15 STR check with +6 from a polearm.

Fey-orc Squad 2 advance to the wall, drop the end of the ladder and push it into place.

Fey-orc Squads 3 and 4 get to their feet and advance towards the wall along with Squads 5 and 7.

Fey-orc Squad 6 keeps holding the ladder in place. The fey-orc 6-7 who is on top of the wall attempts to defeat Toros' defenses but fails miserably. Blocked by the liontaur, he hops up on the crenellation of the wall.
Sq6-7 misses AC 8
Jump = 10


Fey-orc Squad 8 avoids the grasp of the Entangle spell. The squad picks up the ladder and puts it back into position against the tower. They don't get it seated well this time, however.

Syr -- please make a DC 8 STR check, with a polearm offering +6

Sergeant S1 moves forward towards his squad and leads the way up the ladder.

Sergeants S2 and S3 move closer to the wall.

Sergeant S4 moves up to the wall and then climbs effortlessly up it, ending up standing just adjacent to Oni.
Spellcraft DC 22 Highlight to display spoiler: {Spider Climb}

Sergeant S5 shifts over 5' and then attacks Garrett. He misses badly but keeps the cleric from moving towards the ladder.
S5 misses AC 12

Sergeant S6 steps from the ladder onto the wall, swinging his falchion at Toros as he does so. He cannot get past the defensive shell of the liontaur.
S6 misses AC 18

Sergeant S7 moves towards the ladder, pushing by the fey-orcs holding the ladder. As he does so, he draws an attack from Xenia. However, after pushing by the fey-orcs he moves to the wall and climbs straight up.
Spellcraft DC 22 Highlight to display spoiler: {Spider Climb}

Leader L1 advances 60' closer to the wall.

Leader L2 moves up to box Garrett in, drawing an attack as he does so. He swings his scimitar at the cleric but only barely manages to avoid cutting himself.

Garrett -- make an AoO vs. L2 please

Leader L3 is beside Garrett and hacks at the cleric but not well enough to hit him.

Leader L4 moves to the top of the ladder and the two members of Flyer Squad 3 on the ladder move upwards.

The remainder fire at Xenia, hoping to knock the flying rogue from the air before they fall to her chain. Two of the fey-kobolds fall to her attacks before any can manage to get a shot off. After making the shots, the fey kobolds advance and one gets on the ladder.
FlSq3-4 dies from an AoO
FlSq3-5 dies from an AoO
FlSq3-6 hits AC 23, 2 damage
FlSq3-7 misses AC 9
FlSq3-8 hits AC 24, 3 damage
FlSq3-9 hits AC 23, 1 damage
FlSq3-10 misses AC 13


Flyer Leader L3 also shoots at Xenia, nearly hitting himself in the process.
FlL3 misses AC 7

The remaining fey kobold squads start circling the Entangle spell

One of the spellcasters reappears near Garrett, casting a spell at the cleric.
Garrett -- DC 15 Reflex save or fall to the ground

Catapults
Catapult 1 - 1 to load (aimed at squads 2 & 3 columns W to Z on small scale map)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - 1 turn to re-aim (if desired) and fire (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Entangle 3 - 4 rounds remaining

MAP


Oni Borzzone AC 19 47 hp(mage armor 9 hours, Tongues 3hours, Invisible 9min  d20+8=12
Monday January 23rd, 2006 11:39:10 PM

Oni looks on incredulously as his rays seemed to do no damage.[S4nL2] Watching the orc have no problem with the wall, Oni drops his rod and encants its name. When the snake appears, Oni says attack, in the snakes language. Then Oni waves his hands and disappears from sight.

OOC cast Invis
Snake Hit AC 12 no dam
Snake 63hp,15AC,ATT/Grap +8/+23 1d8+10 DamBite, additional 1d8+10 Grapple.

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, -2SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt-1Tongues
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-2direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)
Also several scrolls


Appolo  d20+8=25
Tuesday January 24th, 2006 2:41:48 AM

Appolo looks at Clarice"Thanks.Now get back on the catapult."He then pushes tha tladder back down and looks around"Toros push the ladder down."He yells.Pulling out his bow he prepares to attack the enemy that is at the base of his tower.

Strength check 25

Toros  d20=14 d20=6
Tuesday January 24th, 2006 7:52:44 AM

Hp 73/81, AC 27 (defensive fighting), strength check, 15.

Hoping to dodge the attacks with the warding of Wardd, Toros attempts to push the ladder back with the help of the polearm and prayers. However would his strength be enough this time (15 against DC?) ??

Garrett (AC:33, HP: 97/71)  d20+16=32 d8+13=21 d20+6=23 d20+14=22 d8+15=21 d20+9=26 d8+15=22
Tuesday January 24th, 2006 8:07:27 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 75 rounds remaining; +3 Deflection bonus.
Aid:(from Toros)+11hp, +1 att/saves, 21 rounds remaining.
Prayer: +1 to att/dam/skills/saves for us, -1 for them. All in 40' burst at time of casting were affected. 4 rounds remaining.
Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 7 rounds remaining.

AoO against L2(still power att. by 3): 32ac, Damage: 21hp.

Reflex save: 23

Garrett yells up to Toros, "Sorry Toros, the little buggers keep getting in my way. I'll take out that ladder as fast as I can. Push them off the wall, and maybe they'll fall on their friends."

Garrett will continue to attack the beings between him and the ladder. He will start with L3 who is directly in his line of approach. If Garrett drops L3 on the first swing, he will aim swing2 at S5. If L3 doesn't drop after the first swing, then swing 2 goes at L3, hopefully finishing the job. After he swings, he will free 5' toward the ladder if possible.

Garrett will go back to power attacking by 5.
Attack 1: Hit ac22, 21hp damage
Attack 2: Hit ac26, 22hp damage

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))



Xenia (AC22, HP251/55)  d20+10=26 2d4(2+1)+2=5 4d6(4+6+3+2)=15 d20+22=31 d20+22=25 d20+10=26 d20+10=22 d20+10=26 d20+10=15 d20+10=29 2d4(1+1)+2=4 2d4(2+3)+2=7 2d4(3+1)+2=6 2d4(3+1)+2=6 4d6(5+1+2+1)=9 4d6(2+6+1+2)=11 4d6(3+6+5+4)=18 4d6(3+4+5+5)=17
Tuesday January 24th, 2006 8:41:12 AM

Fram-framble ...

The rogue feels more than just the bruises. It may be a cracked rib.

"Garrett," she shouts, "I'll be right back." She fixes the fliers below with the stare of a real meanie.

"I'll be back," she says before making a five foot adjustment in the air and spanging the Wall Crawler. (S7)

Then she runs away.

Flying up behind the crenulated battlements, Xenia blends with the shadows, hoping for the breathing space to snag a potion or two.

Rolls and Actions
Attack , Hit S7 AC26 /28 if flanking, Damage 5+15Sneak = 20hp (Hoping for a 3D Flank vs Toros.)

Hide 31 (1/2 speed for Full Hide)
Move Silently 25 (NA? Because flying?)

Take AoO against up to 5 creatures below within 10 feet, who move unwisely or fire Ranged Weapons from combat reflexes.
Pre-rolls for AoO's, Use what you need:
Hit AC26 Damage 4+9Sneak = 21hp
Hit AC22 Damage 7+11Sneak = 21hp
Hit AC26 Damage 6+18Sneak = 15hp
Hit AC15 Damage
Hit AC29 Damage 6+17Sneak = 15hp

Position and Movement
5-foot adjustement to AI104 - Attack S7
Fly to AI107 On the Wall. /Hiding.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)
before any can manage to get a shot off. After making the shots, the fey kobolds advance and one gets on the ladder.

Syr (AC 26/25 HP 66/68)  d20=4
Tuesday January 24th, 2006 6:37:01 PM

Pushing the ladder off once (Str 13) again he calls down over the side, "Keep it comin'" Turning to the students, "Quick fire that thing before those squads move!"

DM Announcement 
Tuesday January 24th, 2006 11:08:23 PM

Apologies. I had too many other things going on tonight so will not be able to make a DM post.

I should be able to post in the morning tomorrow, with the map going up in the evening.

Again, sorry for the delay.

Assault - Round 21 (DM JohnP)  Drag d20+11=19 d8+10=12 Sq6 d20+9=24 Sq6-7 d20+4=9 S6 d20+6=15 Catapult 5 3d8(6+6+2)=14 2d8(4+7)=11 FlSq1-1 d20+1=14 d6-1=3 FlSq1-5 d20+1=19 d6-1=3 FlSq1-6 d20+1=4 Sq1 d20+3=23 Sq6-7 d20+4=13 Sq8 d20+2=12 d20+3=23 S4 d20+1=12 d20+4=21 d20+4=19 d100=35 d20+4=20 d100=43 2d4(3+2)+4=9 S5 d20+6=9 S6 d20+6=25 d20+2=21 S7 d20+6=14 L2 d20+9=23 FlS4 3d4(2+2+1)+3=8
Wednesday January 25th, 2006 9:25:17 AM

Oni throws down his rod as the horribly burned fey-orc clambers onto the wall beside him. The rod starts writhing and transforming into a giant constrictor snake. Then Oni mutters the words and makes the gestures to turn himself invisible. Fortunately for him, the crenellation provides cover and prevents the fey-orc from making an AoO.
Transformation to the snake requires a full round.

The summoned wolf attacks again this round, killing another of the fey-kobolds.

Appolo easily pushes the ladder back again. Eventually, he hopes, the fey-orcs will tire of this game.

Toros tries to push the ladder back. With the added weight of the two fey-orcs and fey-kobolds, it's very difficult and he is not able to do so. The two fey-orcs on the wall swing their horns or weapon at the liontaur but are unable to hit him.
STR check by Sq6 = 24
Sq6-7 misses AC 9
S6 misses AC 15


Garrett wallops fey-orc L2. He keeps up the beating on the fey-orcs, hitting with both of his attacks. He drops one of the creatures in front of him and then steps towards the ladder.
Please make a Reflex save vs DC 15 every round that you are standing on the Grease spell. Failing means that Garrett falls. Make a DC 10 Balance check to move when on the Grease, failing that requires a DC 15 Reflex save to prevent falling.

Xenia snakes out her chain towards the fey-orc crawling up the wall. It doesn't hurt the fey-orc as badly as it should have, but nearly drops the creature. Then she loops back and over the wall again, waiting for targets to appear.

Syr pushes the ladder off the wall and instructs the students to fire the catapult. At his words, the students fire off the catapult before the last fey-orc squads are too close to hit. They have the satisfaction of knocking Squads 3 and 4 down and seeing some of them get up slowly.

=========================================


Flyer Squad 1 continues to keep the summoned fiendish dire wolf busy and away from more vital things.
FlSq1-1 hits AC 14, 3 damage
FlSq1-5 hits AC 19, 3 damage
FlSq1-6 misses AC 4


The rest of Flyer Squad 1 and all of Flyer Squad 2 waits to snipe at someone or for the ladder to remain upright.

Fey-orc Squad 1 put the ladder back into place again.

Appolo -- DC 23 STR check with polearm providing +6

Fey-orc Squad 2 starts swarming up the ladder. By the end of the round, four of the squad are on the ladder, ready to mount the wall next round unless someone can prevent them.

Fey-orc Squads 3 and 4 get to their feet and advance once more.

Fey-orc Squads 5 and 7 advance closer to the wall. Squad 5 stops short of Garrett, waiting for orders.

Fey-orc Squad 6 keeps holding the ladder in place. Their member 6-7 on the wall again tries to gore Toros but cannot get past his defenses. He hops down from the crenellation, drawing an attack from Toros.
Toros -- AoO vs AC 17, please

Fey-orc Squad 8 repeat the process of picking up the ladder and putting it into place.
Syr -- DC 23 STR check to dislodge ladder, with polearm providing +6

Sergeant S1 moves forward and rejoins his squad. Sergeants S2 and S3 move closer to the wall.

Sergeant S4 steps forward 5', then starts trying to locate the mage that he saw go invisible. He listens but cannot find Oni. Then he gropes for the mage, successfully touching him. Knowing what square Oni is hiding, he swings his falchion and manages to hit the mage.
Listen = 12
Touch attack to locate = Touch AC 21, 35% (under 50% miss chance)
Attack = hits AC 20, 43%, 9 damage

Oni -- in future rounds, please roll Move Silently if you are trying to hide


Sergeant S5 makes a 5' step to block Garrett's advance towards the ladder. He swings his scimitar and misses the mage.
S5 misses AC 9

Sergeant S6 swings his scimitar at Toros, almost slipping his blade past the liontaur's defenses. He then tries to move but Xenia's chain snakes out and kills the creature.
S6 misses AC 25

Sergeant S7 clambers around the outside of the crenellation, shielded from Xenia's wicked chain. He tries to attack Toros and also misses.
S7 misses AC 14
No AoO since crenellation provides Cover.


Leader L1 moves up to join the squad assaulting the west tower.

Leader L2 steps forward with Garrett and swings his scimitar.
L2 misses AC 23

Leader L4 and the fey-kobolds on the ladder are blocked at the top of the ladder by the sergeant that slipped in front of him.

Their target having hidden somewhere out of sight, the fey-kobolds in Flyer Squad 1 and Flyer Leader L3 don't bother trying to hit Garrett.

The remaining fey-kobolds move around the Entangle spell.

Appolo -- Listen check please
Oni -- Spot check please


The remaining spellcaster on the field steps back a bit from Garrett and casts Magic Missile, striking Garrett for 8 hitpoints.

Finally, Oni's staff complete its transformation and becomes a giant constrictor. The thing is huge, overlapping the walkway and coiling atop the nearest catapult. It will be ready to attack next round.

Catapults
[b]Note -- all oponents are now inside the 100' minimum range
Catapult 1 -- loaded, ready to fire (aimed at columns W to pZ on small scale map)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - fired (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Entangle 3 - 3 rounds remaining
Summoned Dire Wolf -- 5 rounds remaining
Grease -- 3 rounds


Oni Borzzone AC 19 38/47 hp(mage armor 9 hours, Tongues 3hours, Invisible 9min  d20=5 d20+3=5 d20+13=17
Wednesday January 25th, 2006 5:02:21 PM

Oni forgto how long it took for the sake to appear, or better put, he didnt know he was this close totrouble. The beast hits him though hes invisible. He can se the beast searching for him every where, it was a lucky hit. He tries to move to his right, but steps on something drawing the attention of the beast. Its a forgone conclusion he would get smacke again, if his protector snake did not hit with its own attack. Such was thefate in battle.

Going through the weave well known to him, he calls forth his devil friend Babu.

OOC Spot 5
Move Silently 5
Snake 63hp,15AC,ATT/Grap +13/+23 1d8+10 DamBite, additional 1d8+10 Grapple
Snake bite attack hit AC17 miss


Appolo  d20+6=16 d20+8=13 d20+8=28
Wednesday January 25th, 2006 5:10:49 PM

Appolo orders Clarice to fire the catapult agian and reload.He continues to watch and listen to the battle as pushes the ladder back down once agian.he then redies his bow. Figuring Oni is going to need some support soon.He doesn't like what he sees the enemy is going to just overwhelm them with superior numbers.He hopes those potential reinforcements do arrive.

Listen 16,Spot 13.Pushing the ladder 28.

Syr (AC 26/25 HP 66/68)  d20+10=12
Wednesday January 25th, 2006 6:56:16 PM

Syr places the polearm on the top rung of the ladder but it slips off when he tries to push it (str 12). Ordering the students, "Stand by to repel anyone coming up and I'll try again on the ladder next turn. It may work out better if we isolate one or two foes at a time up here."

Garrett (AC:33, HP:89/71)  d20+8=21 d20+14=29 2d6(1+4)+15=20 d20+9=19 2d6(6+3)+15=24
Wednesday January 25th, 2006 9:01:05 PM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 74rounds remaining; +3 Deflection bonus.
Aid:(from Toros)+11hp, +1 att/saves, 20rounds remaining.
Prayer: +1 to att/dam/skills/saves for us, -1 for them. All in 40' burst at time of casting were affected. 3 rounds remaining.
Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 6 rounds remaining.

Garrett is going to use his free 5' to simply step up in the air 2 inches, right where he is at. Due to the Airwalk, he should just be able to step off the ground, and no longer be subject to the effects of the grease.(Just in case I need the reflex save to step off the grease into the air: Reflex save:21)

(Since there is no map, I'll go by the previous one. Since I moved 5' closer to the ladder last time, by my calculation I am now 10' away from the ladder. Since I have a 10' reach, I should be able to swing at the ladder to try and destroy it.)

If Garrett can swing at the ladder, he is going to, with both attacks. If it's destroyed after the first attack, then he'll take swing two at S5 who is right in front of him. If he can't swing at the ladder, then swings start at S5 and then go to L2 when he is dead.(hope that all made sense.)

Full Power Attack of 5.(Shouldn't be hard to hit an inanimate object)(Also, on the damage, I previously forgot to take into account that my longsword is now large.)

Attack1: 29ac, Damage: 20hp
Attack2: 19ac, Damage: 24hp

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))


MAP (DM JohnP) 
Wednesday January 25th, 2006 9:27:53 PM

MAP

Sorry for missing the post last night. I will be back on schedule tomorrow night.

Toros  d20+12=22 2d4(2+2)+7=11 d20=7
Wednesday January 25th, 2006 10:05:49 PM

It is his chance to harm the horny guy and Toros seize it with his paws. (22>17, AC, 11 hp damage)

Then, moving close enough, near to the big snake, the liontaur pulls a scroll and grease where the ladder of the squad 2 connects with the walls. (105W, 106W, 106X...) The attackers would have to balance well if they want to mount the wall... (reflex save?, duration?)

AC: 20 this round

Xenia, - OoC 
Wednesday January 25th, 2006 10:59:23 PM

Toros, why don't you Grease the Ladder itself? That way they may not be able to climb it.

Xenia (AC22, HP49/55)  3d8(6+6+7)+5=24
Wednesday January 25th, 2006 11:14:08 PM

Strands of red hair pulled free of her black pirate bandana, the dark rogue takes a glance down the way. Not good. Gonna have to make this quick. Gonna have to make this good.

She draws the last of her major healing potions and pops the stopper with a thumb. It's good. She feels her flesh and bone knit back together.

The vial clatters to the stone of the parapet, and she grips her spiked chain. Ready. Ready for more.

Rolls and Actions
CSW Heal 24hp

Position and Movement
Draw potion. Drink.
AI107

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)
before any can manage to get a shot off. After making the shots, the fey kobolds advance and one gets on the ladder.

Toros - OOC 
Wednesday January 25th, 2006 11:33:53 PM

Thanks Xenia! I think I might have misinterpreted the spell description. John, if it would be possible to grease the whole ladder, considering the range of the spell and other reqýirements, please change my post as to "grease" the ladder not specific squares.

Assault - Round 22 (DM JohnP)  Drag d20+11=19 d8+10=18 Snake d20+14=30 d8+11=16 S7 d20+4=18 Sq6-7 d20+4=8 Sq2-9 d20+2=19 Sq2-8 d20+2=20 Sq2-7 d20+2=12 Sq2-5 d20+2=4 FlSq1-5 d20+1=7 FlSq1-6 d20+1=17 d6-1=2 Sq1 d20+3=9 L1 d20+9=20 d6+5=9 Sq2-9 d20+1=16 Sq2-8 d20+1=17 Sq2-7 d20+1=11 Sq2-5 d20+2=18 d20+1=18 S2 d20+2=19 d20+1=7 Sq2 d20+2=15 d20+3=17 Sq5-6 d20+4=10 Sq5-5 d20+4=14 Sq5-4 d20+4=13 Sq5-3 d20+4=15 Sq5-2 d20+4=8 L2 d20+11=14 Sq6-7 d20+4=6 Xenia AoO1 d20+10=25 2d4(1+2)+2=5 S7 d20+4=13 L4 d20+9=18 FlS4 3d4(3+4+3)+3=13 Sq7 d20+2=5 Sq8 d20+2=21 d20+9=23 Xenia AoO2 d20+10=24 2d4(4+1)+2=7 AoO3 d20+10=12 AoO4 d20+10=28 2d4(1+4)+2=7
Thursday January 26th, 2006 10:26:36 PM

Oni steps away from the fey-orc that recently cut him, trying and failing to be quiet while doing so. Then he starts gesturing and chanting to call up another summoned creature.

The dire wolf snaps at another of the fey-kobolds, killing another of the miserable creatures. Then Drag steps 5' closer to the fey-orcs holding the ladder.
Drag hits AC 19, 18 damage

Meanwhile, the giant constrictor snake tries to attack the fey-orc that hurt its master. Its jaws open wide and it nearly bites the fey-orc in two. Then it drops the dying thing and stands ready to guard its master once more.
Snake hits AC 30, 16 damage

Appolo flings the ladder back in the faces of the fey-orcs. Hopefully that summoned creature will keep them from setting it up again. After doing this, he can hear the sound of the door at the base of the tower being opened.

When Appolo tells her to fire the catapult, Clarice responds, "Sir, they're all too close to fire at. Unless I swing it all the way around to fire over near the other tower."

Syr can't manage to push the ladder away. He's preparing to meet fey-orcs and other things swarming up the ladder.

Garrett swings his sword at the targets in front of him. His first swing removes the annoying fey-orc that is trying to block him. The second hits the ladder and makes a significant impact on the near side. It's barely holding, though.
Garrett - Highlight to display spoiler: {These creatures are susceptible to Turning by you.}

Toros makes his swing at the near fey-orc and his claws do far less damage than they should have. The liontaur moves towards the recently summoned snake, allowing both of the fey-orcs on the wall a chance to swing at his back. He pulls the scroll from his pouch as he moves and reads it, coating the ladder held by Squad 2 with a thin layer of Grease. The only fey-orc to fall from the ladder is the bottom one.
Fey-orc S7 misses AC 18
Sq6-7 misses AC 8
Sq2-9 Reflex = 19
Sq2-8 Reflex = 20
Sq2-7 Reflex = 12
Sq2-5 Reflex = 4
DM Note -- letting you combine the Move action with retrieving the scroll.


Xenia pulls a potion from her pouch and downs it, getting ready to go back into the fight.

========================================


DM Note -- Changing around a bit, going ladder by ladder now.

A portion of fey-kobold Flyer Squad 1 keeps battering on the pesky summoned wolf while the rest of the squad keeps waiting for either someone to shoot or to climb the ladder.
FlSq1-5 misses AC 7
FlSq1-6 hits AC 17, 2 damage


Flyer Squad 2 keeps waiting, as do the Fey-kobold leaders of these squads.

Fey-orc Squad 1 repeat the process of picking up the ladder and putting it into place again. They are nothing if not persistent.
Syr -- DC 9 STR check, polearm +6 on check

Fey-orc Leader L1 swings his scimitar at the summoned dire wolf, hitting the creature.
L1 hits AC 20, 9 damage

Sergeant S1 keeps waiting for a chance to climb the ladder.

At the base of the west tower, the door is now standing open. Some chanting can be heard and then the room fills with a Web.
STR or Escape Artist check to move through, 5' movement for every 5 the check is >10. Or burn off a 5'x5'x5' every round. Otherwise, only way on or off the tower top is Climbing DC 25 or dropping 10'

At the next ladder, the fey-orcs caught on the ladder attempt to carefully balance. The topmost two fey-orcs balance successfully and step off onto the top of the wall. The third one carefully climbs upward. The fey-orc that fell from the ladder attempts to try it again and successfully mounts the ladder partway. Sergeant S2 beside the squad gets a grip on the ladder but then falls off.
Sq2-9 Balance = 16
Sq2-8 Balance = 17
Sq2-7 Balance = 11
Sq2-5 Reflex = 18, Balance = 18
S2 Reflex = 19, Balance = 7


The rest of the Squad gingerly try to hold the ladder. Sergeant S3 moves up to join them.
Sq2 Reflex = 15, STR = 17

Having seen their sergeant cut down, Fey-orc Squad 5 rush forward to attack Garrett. None of them manage to penetrate the cleric near-invulnerable armor.
Sq5-6 misses AC 10
Sq5-5 misses AC 14
Sq5-4 misses AC 13
Sq5-3 misses AC 15
Sq5-2 misses AC 8

Garrett -- Make one AoO against this squad.

Fey-orc Leader L2 chops at Garrett's back and even the added help doesn't let him hit the cleric.
L2 misses AC 14

Fey-orc Squad 6 keep holding the ladder. The fey-orc 6-7 on top of the wall makes a short 5' step and swings at Toros.
Sq6-7 misses AC 6

Sergeant S7 steps onto the wall, drawing an attack from Xenia. Without the sneak attack damage, the rogue is unable to over the tough hide of the fey-orc. The fey-orc swings his falchion at the rogue, but cannot hit the nimble half-elf.
Xenia AoO1 hits AC 25, 5 damage
S7 misses AC 13


Fey-orc Leader L4 steps off the ladder and moves to attack Toros, but cannot hit the liontaur.
L4 misses AC 18

The three fey-kobolds on the ladder climb onto the wall. As they do, Xenia's chain whips out at them. Then they mill about, two of them barely able to move.
AoO vs. 3-2 hits AC 24, 7 damage
AoO vs. 3-3 misses AC 12
AoO vs. 3-6 hits AC 28, 7 damage


The rest of the fey-kobolds down below don't move to mount the ladder. It's now too wobbly for them to risk it and they retreat closer to the east tower. Their squad leader L3 moves close to them, too.

The fey-kobold spellcaster unleashes another burst of Magic Missile at Garrett, inflicting 13 points of damage.

Fey-orc Squad 7 move forward but the back end of the squad and their ladder become Entangled.


At the east tower, members of Fey-orc Squad 8 start to climb the ladder. Next round they could be clambering onto the top of the tower.
Syr -- DC 23 STR check, with polearm and student providing +8

Farther back, fey-orc Squads 3 and 4 move closer to the wall. The fey-kobolds move around the Entangle spell.

Catapults
Note -- all opponents are now inside the 100' minimum range
Catapult 1 -- loaded, ready to fire (aimed at columns W to pZ on small scale map)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - fired (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Entangle 3 - 2 rounds remaining
Summoned Dire Wolf -- 4 rounds remaining
Grease -- 2 rounds

MAP

Toros (73/81) hp  d20=15 d4+1=3 d4+1=4 d4+1=2 d4+1=5 d4+1=2
Thursday January 26th, 2006 11:41:30 PM

Hoping that Wardd's luck will be still with him Toros continues to defend the top of the ladder(AC, 28), moving 5'-10' (depending on the movement of Oni and the snake) away from Fey-orc 6-7 and L4.

Meanwhile, the Taur's intelligent item outlines with a pale faery glow a 5-ft radius around the open door of the West Tower, where some sounds of chanting comes from.

If this faerie fire makes the invisible spellcaster visible Toros will strike the mage with his wand and magic missiles once more (total damage 16 hp). If he cannot identify the spellcaster, the missiles will target the ones attacking his own self (first two missiles with 7 hp damage to Fey orc 6-7 and last three missiles with 9 hp damage to L4)

Garrett (AC:33, HP: 76/71)  d20+14=34 d20+14=25 4d6(6+3+1+3)+30=43 d20+3=10 2d6(1+6)+10=17
Friday January 27th, 2006 8:36:25 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 73rounds remaining; +3 Deflection bonus.
Aid:(from Toros)+11hp, +1 att/saves, 19rounds remaining.
Prayer: +1 to att/dam/skills/saves for us, -1 for them. All in 40' burst at time of casting were affected. 2 rounds remaining.
Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 5 rounds remaining.

AoO from last round: AC34(threat)ac25 to confirm, hit. Damage: 43hp.

Garrett quickly assesses the situation in his head, and comes to the conclusion that there are just too many of them. "The best offense is a good defense." He thinks to himself as swing after swing ricochet off his armor and shield.

Garrett would smack himself on the forehead if he could, but he's much too busy, as it suddenly hits him that his opponents are fey. "You can turn fey, idiot" he thinks to himself.

Garrett focuses his holy energy and unleashes it upon the fey to his east.(thanks for the tip)

Turning check: can effect a 10HD creature or less.
Turning Damage: Garrett turns 17 HD worth of fey.

Garrett then does a quick look around for the little pest shooting all the magic missiles at him. Hopefully he just got turned.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))



Xenia (AC22, HP49/55)  d20+17=23 d20+17=25 d20+22=34 d20+10=29 d20+10=22 d20+10=28 d20+10=17 d20+10=21 2d4(2+3)+2=7 2d4(3+2)+2=7 2d4(3+3)+2=8 2d4(2+3)+2=7 4d6(2+4+6+6)=18 4d6(6+1+6+6)=19 4d6(2+2+3+5)=12 4d6(5+5+6+2)=18
Friday January 27th, 2006 11:47:52 AM

Facing off against a Fey Orc guy. Xenia's lip curls into a sneer. Her eyes lift for a brief moment to take in the scene down the wall. This ladder's had it. But there's another one up. And nobody's there to stop 'em coming up!!!

"I'll get you later," the dark rogue spits. Then she lets herself fall backward into a quick summersault and catches up on the balls of her feet, springing into the air. Quickly, she gathers the darkness to her and zips down the length of the wall, over the heads of the Fey Orc and Little Fey Lizard guys.

With her length of chain ready, Xenia brakes at the top of the greased ladder. C'mon up, you. C'mon up and let me drop you.

Rolls and Actions
Tumble 23
Hide 25 (-5 for Full Speed)
Move Silently 34

Take AoO against up to 5 creatures below within 10 feet, who move unwisely or fire Ranged Weapons from combat reflexes.
Pre-rolls for AoO's, Use what you need:
Hit AC29 Damage 7+18Sneak = 25hp
Hit AC22 Damage 7+19Sneak = 26hp
Hit AC28 Damage 8+12Sneak = 20hp
Hit AC17 Damage
Hit AC21 Damage 7+18Sneak = 25hp

Position and Movement
Double Move combining:
Tumble back five feet.
Rise to 10 feet up. /Half speed rising. (Hide in process.)
Fly across wall to W106

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20
Fey-kobolds have AC 18, Leaders AC 19

Syr (AC 26/25 HP 66/68)  d20+13=22
Friday January 27th, 2006 6:18:12 PM

(OOC: You have Syr pushing the ladder from squad #1 & #8?)

Getting a firm grip on the polearm, he pushes the top rung of the ladder once again noly to see it slip off at the last moment (str 22). With a grunt, he tells the students, "Get ready for some company."

DM Note (JohnP) 
Friday January 27th, 2006 9:21:34 PM

No posts from Oni or Appolo yet.

I'm gonna wait to do the post until tomorrow - it's too difficult figuring out what the opponents do until I see what happens to the ladder and where the summoned creature goes.

Oni Borzzone AC 19 38/47 hp(mage armor 9 hours, Tongues 3hours, Invisible 9min  d20+4=6
Friday January 27th, 2006 9:23:50 PM

Oni directs his friend and ally the snake, to move along the walkway to the left. One he arrives at X107, to attack the orcs who have climbed the ladder, and who are still coming up the laddr. Babu his summoned devil, begins to appear out of the nothingness, and Oni places him next to Garrett. "Babu attack the big one!!" Oni yelss at the ally.

Having sent his orders, he then casts a detect magic spell, and begins to search the dead orc for magic items. The beast had made it ofer the wall with no problems, so magic must have been in play.

OOc Search 6

Appolo  d20+11=27 d8=4
Saturday January 28th, 2006 2:12:36 AM

Appolo directs Bertram adn Clarice to aim the catapult to fir down the wall in front of the other tower.Aiming for Squad 8 directly infront of the tower..Appolo chacks the door leading down and finds it blacked.He then takes out his bow and walks to the parapit locates one of the orcs trying to put the ladder up and fires his bow.

Aiming Catapult for An 102 Squad 8

Hit ac 27 for 4 points damage.

Assault - Round 23 (DM JohnP)  Drag d20+11=27 d8+10=12 d20+11=27 Snake d20+14=16 Devil 6d8(5+1+8+4+2+4)+18=42 d20+9=14 Clarice d20+8=27 FlSq1-5 d20+1=21 d20+1=20 3d6(6+1+6)-3=10 FlSq1-6 d20+1=14 d6-1=2 L1 d20+9=10 Drag d20+11=23 d8+10=12 d20+11=17 Sq2-8 d20+4=5 Sq2-9 d20+4=8 FlSq4-1 d20+5=17 FlSq4-2 d20+5=14 Devil d20+9=27 d10+3=7 Sq4-10 d20+4=6 Sq4-8 d20+4=20 2d4(1+2)+4=7 Sq4-6 d20+4=9 Sq4-5 d20+4=8 S4 3d4(1+3+1)+3=8 Sq6-2 d20+4=17 Sq6-4 d20+4=21 Sq6-7 d20+4=12 Sq7 d20+3=20 Sq8-10 d20+4=19 Sq8-9 d20+4=7 Sq8 d20+2=9
Sunday January 29th, 2006 5:11:43 PM

Toros wants to hold his actions until his companions have moved. While he is waiting, however, his shield acts and casts Faerie Fire targeted in front of the open door to the west tower. The purple glowing figure of a winged kobold is visible afterwards.

Garrett swings on one of the fey-orcs attacking him, chopping into two parts. Then he suddenly remembers that he can turn fey creatures, slapping himself in exasperation. He gips his holy symbol and presents it to the fey-orcs surrounding him. He sees many of the creatures surrounding him slump to the ground as if whatever animated them had fled. The fey-orc Leader L2 and fey-kobold Leader L4 run away at their maximum possible speed. The Protector looks around for the pesky fey-kobold spellcaster and sees him smirking nearby.
Garrett -- AoO vs the fleeing L2, AC 17

Xenia tumbles away from the fey-orc facing her and then flys up and over her companions and opponents clogging the walkway. She finishes her flight above the top of the second ladder, ready to strike any opponent so unwary as to move beneath her.

Syr and the student are unable to topple the ladder with the added weight of the four fey-orcs on it. They prepare themselves to repel the attackers.

Oni directs his snake to attack the two fey-orcs to the west. He has to move out of the way himself to allow the snake to move forward. He directs his summoning spell to bring the bearded devil and place it close to Garrett on the ground below. Then he casts Detect Magic to examine the dead fey-orc at his feet.
Oni -- Highlight to display spoiler: {First round of examination = there are two different magical auras surrounding the entire body of the creature. Keep concentrating for more information.}

The snake whips it's head forward to bite one of the two fey-orcs on the wall but misses.
Snake misses AC 16

The dire wolf bites one of the fey-orcs holding the ladder, sinking its teeth into the creature's tough hide. Then Drag twists himself and throws the fe-orc to the ground. .
Drag hits AC 19, 12 damage
Trip = 23 vs. DC 13


The newly summoned bearded devil arrives and wonders at the command from its master. The only "big one" here is Garrett and he thought that was one of his master's allies. Instead, it moves to attack the fey-kobold sorcerer S4 but doesn't hit.
Devil misses AC 14

Appolo directs the students to target the fey-orcs clustered at the base of the east tower. Clarice instead heaves on the ladder and topples it again. Bertram heaves and grunts to turn the catapult.

Appolo examines the ladder down and finds it blocked. Then he picks up a bow and fires it at a fey-orc down below and hits it squarely. The fey-orcs tough hide seems to have stopped the arrow before it hit anything vital.

Toros sees that Oni and the snake have not moved enough for him to retreat from the two fey-orcs. He aims his wand at the glowing fey-kobold and inflicts enough damage to kill the poor thing.

========================================


The two fey-kobolds and the fey-orc Leader L1 keep battering at the summoned dire wolf. Only the fey-kobolds manage to hit, but one of them hits extremely well.
FlSq1-5 hits AC 21 (threat), confirmed AC 20, 10 damage
FlSq1-6 hits AC 14, 2 damage
L1 misses AC 10


The rest of the Flyer Squad 1 and their leader keep waiting for a ladder or for someone to shoot. Flyer Squad 2 move over to use another ladder, or to get closer to a big target like Garrett or that rogue flying above the walls.

Fey-orc Squad 1 wants to keep playing the ladder game with Appolo, but one of their squad is laying on the ground and three fey-orcs aren't enough to lift the heavy ladder and put it into place. Their fallen comrade attempts to stand but is attacked by the summoned wolf. At the end of the round, the ladder has not been raised.
Drag hits AC 23, 12 damage
Trip = 17 vs. DC 13 (if possible on AoO, I have to check)


Sergeant S1 keeps waiting for a chance to climb the ladder.

The two fey-orcs on the wall take 5' steps forward to attack the snake, although neither can hit the large thing.
Sq2-8 misses AC 5
Sq2-9 misses AC 8


The ladder is no longer affected by the Grease spell so the two fey-orcs on the ladder scramble up to the wall. Out of nowhere, a spiked chain hits both of them and they fall dead to the ground below. The remainder of the squad holds the ladder. Sergeants S2 and S3 also attempt to mount the ladder. Xenia hits S2 but cannot drop him. S3 is still too far away to be attacked.

Squad 3 advances up to the wall, perhaps not realizing that there is a giant snake awaiting them atop it.

The two fey-kobold flyers move aside and fire their slings at Garrett. The devil makes an attack against one of them when it moves.
FlSq4-1 misses AC 17
FlSq4-2 misses AC 14
Devil hits AC 27, 7 damage


Fey-orc Squad 4 were planning to charge Garrett but the devil is in their way. Instead they engage the devil. Only one of the four fey-orcs manage to hit the devil.
Sq4-10 misses AC 6
Sq4-8 hits AC 20, 7 damage
Sq4-6 misses AC 9
Sq4-5 misses AC 8


The fey-kobold sorcerer casts another Magic Missile at Garrett, inflicting 8 hitpoints of damage. Then it steps back 5' to get away from the devil.

The two remaining members of fey-orc Squad 6 rush Garrett, hoping to get some lucky strikes in but they fail to connect.
Sq6-2 misses AC 17
Sq6-4 misses AC 21


Atop the wall, the other member of Squad 6 and Leader L4 both attack Toros but miss.
Sq6-7 misses AC 12
L4 misses AC 11


The fey-kobolds atop the wall mill about, wondering whether to try to fire their slings at something or fly into the compound.

Sergeant S7 moves over to open the door to the lower floor of the east tower, in preparation for his squads arrival.

Down below, Squad 7 break loose from the Entangle spell but cannot move forward. Flyer Squad 3 advances a bit but is blocked by the other fey-creatures. The other portion of Flyer Squad 3 and their leader wait for a ladder to become available.

At the east tower, two fey-orcs step onto the top of the tower. The first one swings at Syr and misses. The second attempts to hit Student D and misses horribly. The rest of the squad on the ladder move upwards but their companions down below get stuck in the Entangle spell again.
Sq8-10 misses AC 19
Sq8-9 misses AC 7


Catapults
Note -- all opponents are now inside the 100' minimum range
Catapult 1 -- fires next round (aimed at columns AM to AP in front of east tower)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - fired (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Entangle 3 - 1 rounds remaining
Summoned Dire Wolf - 3 rounds remaining
Grease - 1 rounds
Summoned Devil -- 9 rounds

MAP

Xenia (AC22, HP49/55)  d20+12=31 2d4(1+4)+2=7 4d6(6+4+6+6)=22 d20+17=33 d20+22=32 d20+10=20 d20+10=24 d20+10=14 d20+10=24 d20+10=21 2d4(1+4)+2=7 2d4(3+1)+2=6 2d4(3+2)+2=7 2d4(2+2)+2=6 4d6(5+4+5+2)=16 4d6(4+5+5+1)=15 4d6(5+4+6+6)=21 4d6(3+5+6+4)=18
Sunday January 29th, 2006 6:39:49 PM

"Hey, Garret, Juggernaut Boy," Xenia looks down over the lip of the wall at the towering Protector, "c'mon over here and take out this ladder. Without the ladders, they just so many tourists watching from outside the wall."

Alright, a big snake is good. Hope he can hold the ladder. Cause looks like Syr needs help over there.

"Oni Magic Guy, I'm gonna leave this ladder to your Snake." Her chain strikes out at the nearer of the two orkies, rightfully more concerned with the giant snake than with the slim hovering half-drow girl. His mistake. She nails him right in the kidneys with the spiky chain. That one's gotta hurt.

Then Xenia jets back along the wall, pulling the shadows around her again. Gotta get me more protection if I'm gonna go out there over the wall again. She considers one of the potions in her bag. If only she had the time to sit still for one moment. Just one moment.

The dark rogue looks down from her new hiding spot, just over the group Wall Infiltrators. hehe Just you move somewhere. Just try it.

Rolls and Actions
Hit 2-8 AC31 (+2 Flanking vs Snake)
Damage 7+22Sneak = 29hp
Hide 33 (-5 for Full Speed)
Move Silently 32

Take AoO against up to 5 creatures below within 10 feet, who move unwisely or fire Ranged Weapons from combat reflexes.
Pre-rolls for AoO's, Use what you need:
Hit AC20 Damage 7+16Sneak = 23hp
Hit AC24 Damage 6+15Sneak = 21hp
Hit AC14 Damage
Hit AC14 Damage 7+21Sneak = 28hp
Hit AC21 Damage 6+18Sneak = 24hp

Position and Movement
Fly back across wall and then a bit back to AF108. 10 feet up.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20
Fey-kobolds have AC 18, Leaders AC 19

Toros (73/81) hp  d100=71 d20=6
Sunday January 29th, 2006 7:14:39 PM

Stepping back to the right behind the catapult Toros reaches his rust bag and tosses a small, fuzzy ball to AC107. The big taur does not have many places to move now but hopefully his boar (d100, 71) will do the trick; and he orders his companion to defend for himself.

AC: Toros, 19 (+3 defensive fighting +1 Dodge against L4), Boar (20, +4 total defense)

Grease and Entangle is over.

DM Question - Do you mean to move 5' back and then use the item? This way, no AoO possible for either action.

Or Move to behind the catapult (AC109-AD110)? There would be one AoO from each fey-orc for moving this far because you're moving through threatened squares.

Or squeese around / onto catapult and take a -4 to AC?




Garrett (AC:33, HP: 68/71)  d20+14=19 2d6(2+4)+15=21 d20+3=13 2d6(4+4)+10=18
Monday January 30th, 2006 8:25:16 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 72rounds remaining; +3 Deflection bonus.
Aid:(from Toros)+11hp, +1 att/saves, 18 rounds remaining.
Prayer: +1 to att/dam/skills/saves for us, -1 for them. All in 40' burst at time of casting were affected. 1 rounds remaining.
Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 4 rounds remaining.

Garrett takes his AoO at L2, (still power attacking by 5) Attack: 19ac, damage: 21hp.

Garrett then turns his attention to the sorcerer picking him apart piece by piece. Channeling his divine energies, Garrett turns the fey. Directing the turning at the area of that sorcerer and the incoming squad7.

Turning check: can effect a 10HD creature or less.
Turning Damage: Garrett turns 18HD worth of fey.

Garrett then yells back up to Xenia, "I'll be there as quick as I can. I gotta finish this ladder off first and then I'm on the way." (The ladder I'm standing next that I already hit is still serviceable, correct? If not then Garrett will move over toward xenia and the squads there with their ladders.)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))



Toros - OOC 
Monday January 30th, 2006 12:38:04 PM

Sorry for not being clear, and thanks for the clarification. Toros takes a 5' back and then uses the item, which then turns into a boar.

Appolo Ac 23 Hp 59  d20+11=29 d20+11=22 d20=8 d8=2 d8=8
Monday January 30th, 2006 4:05:41 PM

Appolo thanks Clarice for helping with the ladder.Then directs her to help Bertram with the catapult and fire it as soon as possible.

He then fires twice more at the same orc he wounded last time.Looking around he yels for Xenia"Xenia take out those ladders!!"Noticing that the an orc has gotten behind them he Signals Syr"Watch your back Orc behind you coming up stairs."

Attack 29, 22 Damage 2+8=10

Syr (AC 25/26 HP 66/68)  d20+10=15
Monday January 30th, 2006 6:20:27 PM

Continuing with his strategy, syr braces the polearm with his shoulder and shoves against the ladder. To his dismay, it slips off once again. "Uhoh, time to change the plan." He drops the polearm and prepares to defend himself.

Assault - Round 24 (DM JohnP)  Devil d20+9=19 d10+3=11 Catapult 1 3d8(6+5+8)=19 2d8(6+7)=13 d8=3 3d6(6+5+4)=15 Wolf d20+11=16 d8+10=16 d20+11=31 Snake d20+14=31 d8+11=16 Devil d20+11=20 d10+5=10 d20+6=17 d10+5=10 Dobbin d20+7=18 d10+2=8 FlSq1-5 d20+1=2 FlSq1-6 d20+1=7 L1 d20+9=17 d6+5=10 Sq1-2 d20+4=16 2d4(1+1)+4=6 Sq1-4 d20+4=10 Snake d20+14=30 d8+11=15 S3 d20+6=25 d20+6=11 d6+4=8 Devil d20+11=12 Sq4-1 d20+4=8 Sq4-2 d20+4=14 Sq8-10 d20+4=18 Sq8-9 d20+4=19 2d4(3+2)+4=9 Sq6-7 d20+4=5 L4 d20+9=25 d6+5=10
Monday January 30th, 2006 10:53:01 PM

Xenia makes a sneak attack against the back of one of the nearby fey-orcs, hitting deeply enough to penetrate the creature's tough hide and kill it. Then she flies over and around the fighting on the wall to hover over the fey-kobolds, waiting for them to move.

Toros moves away from the wall slightly then dips his hand into a bag at his side. He flicks a ball of fluff to the ground and a boar springs up to protect him. As Toros instructs it, the boar does nothing but protect itself this round.

Garrett swings as the fey-orc leader runs away from the might of ... whatever deity is answering Garrett's calls. He misses the fey-orc however. The Protector makes another Turning attempt, destroying even more of the fey-creatures. The fey-kobold sorcerer turns and runs, allowing the devil a chance to hit him again. The devil's glaive bits deep into the fey-kobolds back but doesn't drop it. Garrett looks down at the ladder at his feet and sees that it is barely serviceable (less than 5 hps remaining).

Appolo shouts some instructions but he is uncertain whether anyone is paying attention to tactics. He hits the same fey-orc again but it seems the creature is unaffected. The students fire the catapult and knock the squad attacking the east tower down including sweeping the ladder from the wall and plunging the two fey-orcs on the ladder to the ground. The fey-orcs are all stirring, however.

Syr tries to push the ladder down once again but is unable to budge it. He now decides to defend himself from the fey-orc on top of the tower. Dobbin swings a halberd at the fey-orc and connects but is unable to get past it's tough hide.
Dobbin hits AC 18, 8 damage

Oni keeps concentrating on the fallen fey-orc.

The summoned dire wolf again attacks the fey-orc on the ground, nearly killing it and keeping it on the ground.
Wolf hits AC 16, 16 damage -- Trip = 31 vs DC 13

The snake attacks the fey-orc on top of the wall and kills it.
Snake hits AC 31, 16 damage
I had previously neglected to remove one of these fey-orcs

The devil steps forward 5' while working himself into frenzy. It connects twice with one of the fey-orcs in Squad 4 but cannot defeat its tough hide.
Devil hits AC 20, 10 damage
Devil hits AC 17, 10 damage


========================================


The two fey-kobolds attack the summoned dire wolf but cannot hit it. Fey-orc Leader L1 manages to hit the creature and injure it.
FlSq1-5 misses AC 2
FlSq1-6 misses AC 7
L1 hits AC 17, 10 damage


The remaining fey-kobolds in Flyer Squad 1 keep waiting, as does their leader.

With their leader's shouts ringing in their ears, the fey-orcs in Squad 1 move to attack the summoned wolf. One of them manages to hit the creature.
Sq1-2 hits AC 16, 6 damage
Sq1-4 misses AC 10


The sergeants on the ladder held by fey-orc Squad 2 move up onto the wall. The first one is attacked and dropped by the snake as it steps past the crenellations. Fey-orc Sergeant S3 moves onto the wall and attacks the snake.
Snake AoO hits AC 30, 15 damage
S3 hits AC 25 (threat), not confirmed AC 11, 8 damage


Flyer Squad 2 start moving to go up the ladder held by fey-orc Squad 2. Four of the fey-kobolds get onto the ladder.

Fey-orc Squad 3 drops the end of the ladder and start climbing upwards. None get close enough to attack the snake this round.

The remnants of Fey-orc Squad 4 move to attack the devil. One is attacked as it moves close but is missed. Neither of the fey-orcs is able to hit the devil.
Devil misses AC 12
Sq4-1 misses AC 8
Sq4-2 misses AC 14


Flyer Squad 3 edge closer, hoping for a ladder to climb.

Fey-orc Squad 7 moves up to the wall and plants their ladder. Next turn it will be up and fey-orcs will be climbing towards the wall.

Flyer Squad 4 is finally free of the Entangle spell and they move over towards the centre of the wall.

Fey-orc Squad 8 start the business of getting to their feet and picking up the ladder. The two members on top of the wall move and continue to attack.
Sq8-10 attack Syr, misses AC 18
Sq8-9 attacks Dobbin, hits AC 19, 9 damage


On top of the wall, fey-orc 6-7 and Leader L4 continue to attack Toros. The leader drives his scimitar into the side of the liontaur, inflicting a nasty wound.
Sq6-7 misses AC 5
L4 hits AC 25, 10 damage


The fey-kobolds on the wall prepare to glide down into the centre of the compound. As they do so, a shadow whips a chain at them. The first two creatures fall to Xenia's chain but the third escapes unscathed and it launches itself from the wall, gliding down towards the centre of the compound. As Xenia watches it escape, she sees a slight figure approach from the west wall. The person sees the fey-kobold and makes some gestures. Three balls of magical energy strike the fey-kobold and it drops.

Catapults
Note - all opponents are now inside the 100' minimum range
Catapult 1 - fired (aimed at columns AM to AP in front of east tower)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - fired (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Summoned Dire Wolf - 2 rounds remaining
Summoned Devil - 8 rounds

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20 AND DR 10/cold iron
Fey-kobolds have AC 18, Leaders AC 19, Sorcerers AC 15

MAP

Xenia (AC26, Dodge AC27 vs nearest, HP49/55)  d20+10=25 d20+10=18 d20+10=20 d20+10=23 d20+10=18 2d4(3+1)+2=6 2d4(1+4)+2=7 2d4(4+3)+2=9 2d4(3+1)+2=6 2d4(1+2)+2=5 4d6(4+2+6+2)=14 4d6(3+4+5+3)=15 4d6(2+1+3+4)=10 4d6(4+6+1+4)=15 4d6(2+1+1+5)=9
Monday January 30th, 2006 11:36:26 PM

"Grrrr ... " The slim dark rogue growls a bit down in her through and shoot a look in Appolo's direction, Appolo upon the wall.

"Take out the ladder?!?!? With what?" she yells back. But he's right. They got no big area spells left. Fram! Shoulda saved those fireballs. But who knew? Who ever knows?

But this means is they gotta get out and over the walls. Cut 'em up close and dirty. And thats gonna mean lots of little flappies taking pot shots at her again.

So be it.

Xenia drifts away from the hacking little fey-orcs below, and pulls a vial from her haversack. It's the first thing on top. With a flick of her thumb the cork goes flying, and she downs it in one gulp. And invisible shield comes up to protect her.

Look out, here I come.

Rolls and Actions
Draw Philter of Shield and drink.

Just in case anyone from Squad 7 comes up over the edge.
Take AoO against up to 5 creatures below within 10 feet, who move unwisely or fire Ranged Weapons from combat reflexes.
Pre-rolls for AoO's, Use what you need:
Hit AC25 Damage 6+14Sneak = 20hp
Hit AC18 Damage 7+15Sneak = 22hp
Hit AC20 Damage 9+10Sneak = 19hp
Hit AC23 Damage 6+15Sneak = 21hp
Hit AC18 Damage 5+9Sneak = 14hp

Position and Movement
Drift Diagonal 5 feet to AG107. 10 feet up.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)
Shield +4 to AC (Ends Round 34)

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20
Fey-kobolds have AC 18, Leaders AC 19

Toros (63/81) hp  d20=7 d4+1=4 d4+1=3 d4+1=5 d4+1=2 d4+1=3
Tuesday January 31st, 2006 12:30:59 AM

Toros takes one more step back, 5' to the line 110. His boar follows him and also takes a 5' step, coming to the place he has left (AC108), and standing between the Taur and L4 for defending Toros. (AC, both Toros and Boar, 20) Gaining some safe space the Taur activates his wand one more time, seeing the assault on the East Tower. Five missiles strike the fey-orc 8-9, inflicting 17 hp damage. Then Toros pulls another scroll to use...

Syr (ac 26/25 HP 66/68)  d20+13=33 d20+13=32 d20+13=14 d20+8=23 2d10(5+1)+10=16 2d10(4+5)+5=14 d10+5=10
Tuesday January 31st, 2006 7:00:43 AM

Stepping over the polearm, he attacks the nearest Orc coming up the ladder. He lands a Solid kick to the chest of the nearest one and follows with a punch to the shoulder (att crit, confirm, 14,23 damage 16,10)

Garrett (AC:33, HP: 68/71)  d20+14=22 2d6(1+3)+15=19 d20+9=22 2d6(4+2)+15=21
Tuesday January 31st, 2006 9:31:14 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 71 rounds remaining; +3 Deflection bonus.
Aid:(from Toros)+11hp, +1 att/saves, 17 rounds remaining.
Prayer: +1 to att/dam/skills/saves for us, -1 for them. All in 40' burst at time of casting were affected. last round remaining.
Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 3 rounds remaining.

Garrett yells up to whoever happens to be listening. "I got these two ladders here, I'll get to the rest as soon as I can."

Garrett takes a free 5' step to AE/AF 104/105. He then takes two mighty swings at the ladder just planted by squad 7, and in the process of being raised. If Garrett cannot reach the ladder that squad7 is putting up(10' reach), then he will take swing#1 at the barely serviceable ladder on the ground at his feet, and swing#2 at one of the orcs in squad7.(Power attack by 5) Attack1:ac22 damage:19hp. Attack2: 22ac Damage: 21hp.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))


Oni Borzzone AC 19 38/47 hp(mage armor 9 hours, Tongues 3hours, Invisible 9min 
Tuesday January 31st, 2006 9:01:18 PM

With the battle raging around him, Oni finally takes his attention away fron the fallen foe. Looking around he views the battle before him.

OOC Internet problems sorry.

Assault - Round 25 (DM JohnP)  L4 d20+9=15 Wolf d20+11=29 d8+10=18 d20+11=12 Snake d20+14=28 d8+11=17 d20+23=39 d8+11=12 Devil d20+11=28 d10+5=11 d20+6=8 FlSq1-5 d20+1=20 d6-1=2 FlSq1-6 d20+1=19 d6-1=0 Sq1-2 d20+4=6 Sq1-4 d20+4=7 Wolf d20+11=22 d8+10=16 Sq3-10 d20+4=13 S3 d20+2=8 Devil d20+11=26 d10+5=6 Sq4-1 d20+4=20 2d4(2+2)+4=8 Sq4-2 d20+4=6 FlSq3-5 d20+5=8 FlSq3-7 d20+5=14 FlSq3-8 d20+5=23 FlSq3-9 d20+5=16 FlSq3-10 d20+5=20 FlSq3-11 d20+5=23 Sq8 d20+3=14 L4 d20+9=16
Tuesday January 31st, 2006 11:15:43 PM


Xenia floats away from the fey-orcs and retreats into the shadows. She then retrieves a potion from her pouch and downs it in preparation for joining the melee below. But she remains ready to attack anyone who moves too close.

Toros on the wall and directs his boar to protect him. He fires his wand at one of the fey-orcs atop the east tower and sees it fall to the ground far below. He then pulls a scroll from his pouch and the fey-orc swings in response but misses the liontaur.
L4 misses AC 15

Syr doesn't need to topple the ladder this turn so he attacks the nearby fey-orc. Only his first, very accurate strike is able to get past the creature's tough hide.

Garrett steps over 5' and chops at the ladder at his feet, destroying it. Then he swings at one of the fey-orcs in the nearby Squad 7, dropping the creature.

Oni stops contemplating the dead fey-orc at his feet and looks around.
Oni - Highlight to display spoiler: {The faint aura on the creature is from a recent conjuration spell. The stronger aura is overwhelming, from a necromantic ritual performed several days before. Roll Spellcraft if you want to identify the recent spell.}

The summoned dire wolf attacks the fey-orc Leader L1 and bites deep but is unable to trip the stronger fey-orc.
Wolf hits AC 29, 18 damage -- Trip = 12 vs. DC 14

The snake bites at the fey-orc Sergeant S3, gripping the fey-orc and drawing the creature into the snake's coils. The snake then crushes the fey-orc for a little more damage.
Snake hits AC 28, 17 damage -- Grapple = 39 vs. DC 16, 12 damage from constrict

The devil steps away from the two fey-orcs and swings his glaive. He connects only once and barely cuts through the creatures tough hide.
Devil hits AC 28, 11 damage
Devil misses AC 8


Appolo debates what to do.

========================================


The fey-kobolds keep trying to hit the summoned dire wolf but even though both hit, they can't hurt the creature. The other fey-kobolds keep waiting for a ladder to become available, or something.
FlSq1-5 hits AC 20, 2 damage
FlSq1-6 hits AC 19, 0 damage


The fey-orcs in Squad 1 keep trying to kill the summoned dire wolf. The one fey-orc on the ground tries to get to its feet but is attacked by the wolf and killed.
Sq1-2 misses AC 6
Sq1-4 misses AC 7
Wolf hits AC 22, 16 damage


Fey-orc Squad 2 keeps holding the ladder for the fey-kobolds to climb.

The fey-kobolds on the ladder start climbing onto the wall. The snake is busy with the fey-orc so it can't attack any of them. The other three fey-kobolds stay as far from the snake as they can. Four other members of this squad start climbing the ladder.

Fey-orc Squad 3 continue to hold the ladder. The topmost fey-orc steps onto the wall and cannot move because of the snake. It swings its falchion at the snakes coils and misses. The other fey-orcs shuffle up the ladder and another one joins them.
Sq3-10 misses AC 13

Sergeant S3 attempts to escape from the snakes coils but quickly realizes that it's futile.
S3 Grapple = 8 vs. DC 33

Fey-orc Squad 4 again attempts to close with the devil. The devil makes a swing and connects but is unable to get past the fey-orc's tough hide. One of the two fey-orcs connects with its swing.
Sq4-1 hits AC 20, 8 damage
Sq4-2 misses AC 6


A portion of Flyer Squad 3 steps closer and fires their slings at Garrett. It's a useless effort as the Protector is too well armored to be hurt by any but the most accurate shot.
FlSq3-5 misses AC 8
FlSq3-7 misses AC 14
FlSq3-8 misses AC 23
FlSq3-9 misses AC 16
FlSq3-10 misses AC 20
FlSq3-11 misses AC 23


Fey-orc Squad 7 throw up the ladder and two of the squad climb upwards. Neither reaches the top of the wall this round.

Fey-orc Squad 8 set the ladder and push it upright.
Syr -- DC 14 STR check, with polearm providing +6 (or one of the students can do it, if you don't want to take the AoO

Flyer Squad 4 looks a little nervous.

On the wall, fey-orc 6-7 starts to move around the boar but is struck down by Xenia's chain that appears from the shadows. The Leader L4 swings his scimitar but is unable to hit the liontaur.

Sergeant S7 opens the door and enters the lower part of the east tower.

========================================


Looking towards the centre of the compound, both Toros and Xenia can see a small, slight student running towards the wall. It looks like she will be here next turn.

Catapults
Note - all opponents are now inside the 100' minimum range
Catapult 1 -- 3 turns to wind (aimed at columns AM to AP in front of east tower)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - fired (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Summoned Dire Wolf - 1 rounds remaining
Summoned Devil - 7 rounds

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20 AND DR 10/cold iron
Fey-kobolds have AC 18, Leaders AC 19, Sorcerers AC 15

MAP

Toros (63/81) hp  d20=14
Wednesday February 1st, 2006 2:23:22 AM

(John, ýn the map, could you please place the boar to square AC rather than AD, as I have stated in my previous post. But if it would create trouble do not bother...)

The summoned Boar continues to block the attacks and defend the Taur, or at least Toros hopes like that. (AC Boar, 20; Toros, 27) Meanwhile the liontaur moves to the left as much as necessary to "grease" the ladder that Squad 2 is holding, again.

(About the movement please let me know if 5' step would be enough or not in order to cast the spell. If a free 5' step would be enough Toros would get another scroll as his move action. Also, sorry for asking such a question, but what is the function of the trapdoor in castles? I mean should Toros be careful in order not to fall to that trap..!? )

DM JohnP - I was using "trapdoor" in the sense of a door mounted into the floor / ceiling to allow access between floors. Not as a trap.

Garrett (AC:33, HP:68/71)  d20+13=15 2d6(4+5)+14=23 d20+8=17 2d6(1+6)+14=21
Wednesday February 1st, 2006 8:12:18 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 70 rounds remaining; +3 Deflection bonus.
Aid:(from Toros)+11hp, +1 att/saves, 16 rounds remaining.
Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 2 rounds remaining.

Garrett takes a 5' step towards the ladder and swings twice at it, trying to destroy it.(power attack by 5) Attack#1: 15ac, Damage:23hp. Attack#2:
17ac, Damage: 21hp.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))



Appolo Ac 23 Hp 59  d20+11=16 d20+11=24 d20+11=22 d8=5 d8=6
Wednesday February 1st, 2006 10:41:05 AM

Appolo continues to watch the battle.Seeing the orc enter the East tower,he agians signals Syr to watch out that the enemy is coming up behind him.He signals Syr that an Orc has entered the tower.He then fires his bow three more times at the orc he previously wounded.Hitting twice.

He then looks around for Xenia"Xenia light your fires.Ignite the trap."Then signals Garrett"Activate your sleep spell now!!"

Appolo then orders XClarice and Bertram to reload and fire the catapult agian as fast as possible at the same spot.

OOC:Shouldn't Garrett's sleep spell cover half the wall and already be active.?

Atack16,24,22 Damage 5+6=11 points

Xenia (AC26, Dodge AC27 vs nearest, HP49/55)  d20+10=30 d20+10=16 d20+10=20 2d4(3+2)+2=7 2d4(3+3)+2=8 d20+17=24 d20+22=31 d20+10=18 d20+10=21 d20+10=22 d20+10=21 d20+10=21 2d4(4+2)+2=8 2d4(1+2)+2=5 2d4(4+4)+2=10 2d4(2+1)+2=5 2d4(3+2)+2=7 4d6(2+4+2+5)=13 4d6(4+2+5+6)=17 4d6(6+6+3+6)=21 4d6(2+2+5+2)=11 4d6(6+1+5+3)=15
Wednesday February 1st, 2006 12:04:12 PM

From just over the battlement, Garrett's giant head moves into sight. Looks like Syr's got things under control too. It's the other side that's gone bad. Again.

"Toros, Garrett's down below, but we need someone to stop 'em coming up this ladder over here. I'm the only one who's free to move around and cover the other side. Can you make it around this guy here?" She points to the fey-orc leader and then takes a spang at him. It's a good hit. The rogue wills it to be a good hit. But that Orkie's a tough bugger. "Toros, can you do it?"

The rogue doesn't stick around for an answer. She can't. There's Flappies already up on the wall just waiting to fly in. She zips back across the wall, gathering all the shadows to her, until, pulling up just over the group of unsuspecting fliers she waits for them to make an unwise move.

Note
6-7 was described has having been struck down last round. But he's still on the map.
Also, according to the archives, the oil should be lined up along Row 104 from X to AE.
Garrett's standing in the outer edge of what would be the fire right now.

Rolls and Actions
Hit L4 (Crit AC16, NoCrit, use Hero point to Reroll Crit AC20 Critical), Damage 15hp /5hp after DR.
Hide 24 (-5 for full movement)
Move Silently 31

Take AoO against up to 5 creatures below within 10 feet, who move unwisely or fire Ranged Weapons from combat reflexes.
Pre-rolls for AoO's, Use what you need:
Hit AC18 Damage 8+13Sneak = 21hp
Hit AC21 Damage 5+17Sneak = 22hp
Hit AC22 Damage 10+21Sneak = 31hp
Hit AC21 Damage 5+11Sneak = 16hp
Hit AC21 Damage 7+15Sneak = 22hp

Position and Movement
U108. 10 feet up.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)
Shield +4 to AC (Ends Round 34)

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20
Fey-kobolds have AC 18, Leaders AC 19

Syr (AC 25/26 HP 66/68)  d20+10=24
Wednesday February 1st, 2006 5:20:21 PM

Reaching down, he picks the polearm back up and asks Abel for help. With ease, they push the ladder down (24).

Oni Borzzone AC 19 38/47 hp(mage armor 9 hours, Tongues 3hours, Invisible 9min  d20+15=20
Wednesday February 1st, 2006 7:34:43 PM

Oni sems to be puzzling out something, as he realizes the enemy is on top of him. Where were the other fighters. Not having any other time to think, Oni begins motioning his hands, and whispering the incantation to bring forth Babus friend to help in the ight.

Spellcraft 20

Assault - Round 26 (DM JohnP)  L4 d20+9=18 FlSq2-16 d20+3=14 FlSq2-15 d20+3=20 FlSq2-14 d20+3=7 d20+3=22 FlSq2-13 d20+3=23 Sq8-10 d20+4=20 Devil d20+11=26 d10+5=14 d20+6=17 d10+5=12 Snake d20+23=43 d8+10=15 FlSq2-16 d20+3=18 FlSq2-15 d20+3=15 FlSq2-13 d20+3=19 Sq3-10 d20+4=23 d20+4=20 4d4(2+3+1+4)+8=18 Sq7-1 d20+4=20 Sq7-2 d20+4=13 Sq7-3 d20+4=19 Devil d20+11=25 d10+5=10 Sq7-4 d20+4=14 Sq7-8 d20+4=7 Sq7-10 d20+4=7 d20+3=8 Sq8-10 d20+4=13 L4 d20+9=25 d6+5=9
Wednesday February 1st, 2006 11:01:07 PM

Toros squeezes between the catapult and the ledge and then tiptoes behind the snake in order to get close enough to the ladder being used by Squad 2. The fey-orc swing at him and misses. He reads a scroll and Greases the ladder. Only one of the four fey-kobolds on the ladder looses its grip and falls from the ladder. However it snaps its wings open quickly enough and glides away.
You had to move over 5' to get within range.
L4 misses AC 18


Garrett steps closer to Squad 7 and hits the ladder twice, breaking it. Two fey-orcs tumble from the ladder when it breaks.

Appolo shouts some more instructions to his companions. Then he fires his bow at the fey-orc below with exactly the same result -- the arrows stick into the creature's thick hide but appear to do no real damage.
DM Info -- The Symbol of Sleep spell could not be cast because Garrett hadn't either bought the material components or had enough cash on hand.
The fey-orcs have DR 10/cold iron so the arrows can only harm them on critical hits.


Xenia shouts to Toros and then makes a swing at the fey-orc Leader L4. She hits and wounds the creature. Then she flies up and over the wall preparing to attack the fey-kobolds from concealment.
DM Info -- I understood that the buried oil flasks need to be ignited somehow. Please correct me if I am incorrect.

Syr bends down to pick up the polearm that he had dropped. The fey-orc swings at him but misses. He easily tosses the ladder back down to the ground.

Oni starts conjuring up another devil. As he does so, the summoned fiendish dire wolf returns to wherever it came from.

One of the fey-orcs in front of the first devil drops from the cuts inflicted by the devil's glaive. The devil steps back from the fey-orc and swings again, hitting the fey-orc with both swings and dropping the creature.
Devil hits AC 26, 14 damage
Devil hits AC 17, 12 damage


The snake squeezes the fey-orc that it had previously grabbed.
Snake -- Grapple = 43 vs. DC 16, Constrict = 15 damage

========================================


Flyer Squad 1 waits for a ladder to go up. The remaining fey-orcs from Squad 1 and their Sergeant S1 grab the ladder and prepare to set it up next round.

Squad 2 keeps holding the greasy ladder although it wobbles a little.

The fey-kobolds currently on the ladder try to move gingerly upwards. Each of them slowly move upwards, the top one stepping onto the top of the wall and sliding ahead until a chain comes out of the shadows to rip its life away. The next one reaches the top of the wall and stops.

The four fey-kobolds on top of the wall prepare to fire their slings at the snake but the silent chain wielded by Xenia kills each of them.

Squad 3 keeps holding the ladder. The fey-orc on the wall hits the snake and hurts it quite badly.
Sq3-10 hits AC 23 (threat), confirmed AC 20, 18 damage

The fey-orcs in Squad 7 move to attack Garrett. None of them manage to hit but they almost surround the Protector. One of them is hit by the devil as it moves but its tough hide absorbs all of the damage.
Garrett -- make one AoO
Sq7-1 misses AC 20
Sq7-2 misses AC 13
Sq7-3 misses AC 19
Devil hits AC 25, 10 damage
Sq7-4 misses AC 14
Sq7-8 misses AC 7
Sq7-10 misses AC 7


Flyer Squad 3 holds their sling fire because of the fey-orcs swarming Garrett.

Squad 8 sets up the ladder again. The sole fey-orc on top of the tower attempts to hit Syr again and misses badly.
Sq8-10 misses AC 13
Syr -- DC 8 STR check, polearm adds +2

Flyer Squad 8 simply waits.

On the wall, Leader L4 steps forward and attacks the boar. The fey-orc's scimitar bites into the boar's side.
L4 hits AC 25, 9 damage

The people on the east tower can hear some banging and crashing from down below.

========================================


From down in the courtyard, the student shouts up to Toros and Xenia. "Do you need some assistance?"

Catapults
Note - all opponents are now inside the 100' minimum range
Catapult 1 - 2 turns to wind (aimed at columns AM to AP in front of east tower)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - fired (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Summoned Devil - 6 rounds

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20 AND DR 10/cold iron
Fey-kobolds have AC 18, Leaders AC 19, Sorcerers AC 15

MAP

Xenia (AC26, Dodge AC27 vs nearest, HP49/55)  d6=4 d6=3 d3=3 d20+17=30 d20+22=27 d20+10=23 d20+10=28 d20+10=12 d20+10=23 d20+10=11 2d4(4+1)+2=7 2d4(2+1)+2=5 2d4(2+3)+2=7 4d6(4+5+1+4)=14 4d6(3+1+1+5)=10 4d6(1+1+6+4)=12
Thursday February 2nd, 2006 12:00:22 AM

"Huh?" The dark rogue looks back into the courtyard. Didn't expect to hear anything from that direction.

"Help? Yeah. If you can spare yourself from defending the other walls. Yeah, help would be great!"

She reaches behind to the haversack on her back. Alright Lets light up some ground. Her hand comes back with an alchemist's fire.

Xenia shoots out over the crenalated battlements, and then bends her body in a dive. Pulling up over the orcs at the bottom of the ladder, she simply releases the flask as she flies by overhead. She bends her body into a double bank as she turns around, returning cloaked in darkness to await more unsuspecting passers by.

Note
Yup, you're right. The trap needs to be lit. And there's an alchemist's fire sitting on the battlements with on one to use it for just that reason. But, Xenia has four more. Time to use them.
To recap, there are 10 flasks of oil placed at 4 foot intervals so that their areas overlap. Igniting one, should ignite the entire row.

Rolls and Actions
If all goes as planned.
Alchemist's Fire Damage 4hp to Square Y104
Alchemist's Fire 1hp splash damage to all squares around Y104
Alchemist's Fire 2nd round Damage 3 hp to Square Y104
Oil damage 3hp (Duration of Fire 2 rounds)

Hide 30 (-5 for full movement)
Move Silently 27

Take AoO against up to 5 creatures below within 10 feet, who move unwisely or fire Ranged Weapons from combat reflexes.
Pre-rolls for AoO's, Use what you need:
Hit AC23 Damage 7+14Sneak = 21hp
Hit AC28 Damage 5+10Sneak = 15hp
Hit AC12 Damage
Hit AC23 Damage 7+12Sneak = 19hp
Hit AC11 Damage

Position and Movement
Fly to Y104 and drop flask of Alchemist's Fire.
Continue north. Hide while doing a U-turn, and wind up at ...
X104. 10 feet up.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)
Shield +4 to AC (Ends Round 34)

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20
Fey-kobolds have AC 18, Leaders AC 19

Toros (63/81) hp  5d4(2+3+1+2+4)+5=17 d20=14
Thursday February 2nd, 2006 1:21:14 AM

"Thanks, Xenia! Don't worry and do what you need to do over there! And it seems we have some additional assistance!" Toros yells to Xenia, and turns to the direction of the new slim student. He nodes with appreciation in response to the student's offer for help.

Toros then activates his wand to strike L4 and misssiles targets the fey-orc, doing 17 hp damage. The boar continues to defend / guard (AC 20), while Toros takes a 5' to the right and retrieves his healing wand (AC 27).

Garrett (AC:33, HP: 68/71)  d20+14=34 d20+14=29 4d8(3+6+4+8)+30=51 d20+2=21 2d6(3+6)+10=19
Thursday February 2nd, 2006 8:30:49 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 69 rounds remaining; +3 Deflection bonus.
Aid:(from Toros)+11hp, +1 att/saves, 15 rounds remaining.
Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) 1 rounds remaining.

Garrett takes his AoO. Attack: 34ac, threat 29ac to confirm. Damage: 51hp.

Garrett takes a free 5' step to the west, and then and then attempts to turn the squad of fey that had surrounded him, and any more he can get in an easterly direction.
Turning check: 21. (can turn upto a 12hd undead)
Turning damage: Garrett turns 19hd worth of undead.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))


Appolo Ac 23 Hp 59  d20+10=21 d20+14=32
Thursday February 2nd, 2006 4:38:45 PM

Appolo surveys the battle field agian,Looking at Clarice and Bertram"Ok you guys I'm going down there.You two work the catapult and fire it at the same spot as before.I'm going to lower a rope pull it up when I hit the ground and keep your heads down."Appolo then ties a rope off and lowers it over the side quickly repeliing down to the ground on the west side of the tower away from the main group of enemies.Dropping to the ground he draws his weapons and moves silently around toward the fey creatures.

Climb 21 Move silently 32

Oni Borzzone AC 19 38/47 hp(mage armor 9 hours, Tongues 3hours, Invisible 8 minutes 24 seconds 
Thursday February 2nd, 2006 7:13:03 PM

Oni watches as his summoned Devil materializes. He directs its appearance to x105. When the beast is fully formed, Oni shouts, "Take out the ladders, then all of them will be yours friend Jokal."

OOC Jokal has no glaive, only clws

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, -2SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt-1Tongues
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-2direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)-2sumonDev
Also several scrolls

Syr (AC 26/25 HP 66/68)  d20+12=13 d20+12=18 d20+17=30 2d6(5+4)+4=13 2d6(5+5)+4=14
Thursday February 2nd, 2006 8:58:53 PM

Dropping the polearm once again, he explains to the students, "C'mon take this orc out. I'll dislodge the ladder next turn." Making a full attack (Attack 13,18, 18 damage 13,14 -ooc: hard to believe I've been using the wrong damage die this whole time- it's amazing what getting my character sheet back sheds light on).

Assault - Round 27 (DM JohnP)  Devil d20+11=29 d10+5=14 d20+6=13 Snake d20+23=34 d8+11=16 Devil2 d20+10=17 d6+4=7 d20+10=18 d6+4=7 Dobbin d20+8=12 Sq1 d20+3=17 FlSq2-13 d20+5=20 d4=3 d3=3 FlSq2-15 d20+5=6 Sq3-10 d20+4=23 d20+4=24 4d4(1+1+1+4)+8=15 S3 d20+1=7 FlSq3-7 d20+5=19 d3=2 FlSq3-8 d20+5=9 FlSq3-9 d20+5=21 d3=1 FlSq3-10 d20+5=12 Sq8 d20+3=12
Thursday February 2nd, 2006 9:44:54 PM

Xenia reaches into her pack for a flask and then flies out and over the wall. When she flies over the line of prepared oil flasks, she drops the alchemist fire and moves quickly to avoid the resulting fire. Then she loops around to finish next to where she dropped the alchemist fire where she waits for any creature to make an unwary move.

Toroas fires his Wand of Magic Missiles at the Leader L4 who just hit Toros' pet boar. The missiles strike the creature and it limply falls from the wall into the courtyard below. Then the liontaur shifts over to pick up his healing stick.

Garrett reacts when the fey-orcs move to surround him and cleaves the first one that moved into two twitching pieces. He rethinks stepping into the fiery line that Xenia just created. So, standing where he is, the Protector calls upon the power of ... whoever is answering his calls ... to destroy whatever is animating these fey-creatures. He turns one of the fey-kobold Leaders and destroys many other fey-creatures.

Appolo directs the two students to keep preparing the catapult for another shot. The he hurriedly rigs a rope and slides down the southwest corner of the tower, out of the sight of the fey-kobolds.

Oni completes the summoning spell and directs his new servant to attack the ladders. After completing the spell, Oni chooses to do nothing.

The first devil steps towards Flyer Squad 3 and swings it's glaive. The first stroke nearly cuts a fey-kobold in two but the second goes wide.
Devil hits AC 29, 14 damage
Devil misses AC 13


The snake squeezes the fey-orc that is in its coils again, nearly crushing it this time.
Snake - Grapple = 34 vs. DC 16, 16 damage from Constrict

The second devil sends a thought to Oni Highlight to display spoiler: {As you wish, master.} and drops his glaive. The devil becomes frenzied and swings his left hand towards the ladder held by Squad 2 and his right at the one held by Squad 3. His claws bite into the ladders and take some chips from them.
Devil2 hits AC 17, 7 damage
Devil2 hits AC 18, 7 damage


Syr finally knocks the fey-orc down as he ignores the ladder this turn. Dobbin grabs a polearm and easily dislodges the ladder.

========================================


Fey-orc Squad 1 and Sergeant S1 set the ladder into place again. The fey-kobolds in Flyer Squad 1 wait to start climbing next turn.
The students -- DC 17 STR check, polearm adds +6

Squad 2 keeps holding the ladder and members of Flyer Squad 2 push their way through to climb it. As each comes within range, Xenia's whips her chain from the shadows. She hits the first two and the third manages to slip by.

Atop the wall, one fey-kobold moves from the shelter of the crenellations and a second fey-kobold steps from the top of the ladder. Each whirls their sling and fires at the snake. Only the first hits the snake.
FlSq2-13 hits AC 20, d4=3, 3 damage
FlSq2-15 misses AC 6


Squad 3 steps 5' back and away from the line of fire that Xenia has created. Atop the wall, the fey-orc attacks the snake again. Again, it is quite accurate and hurts the snake badly.
Sq3-10 hits AC 23 (threat), confirmed AC 24, 15 damage

The grappled fey-orc sergeant S3 attempts to use his horns to hurt the snake but cannot hit it.
S3 misses AC 7

Flyer Squad 3 steps away from the devil and fire their slings at it. Two of them hit but cannot get past the devil's tough hide.
FlSq3-7 hits AC 19, 2 damage
FlSq3-8 misses AC 9
FlSq3-9 hits AC 21, 1 damage
FlSq3-10 misses AC 12


Squad 8 pick up the ladder and put it back into place.
Syr -- DC 12 STR check, polearm adds +6

Sergeant S7 appears from the tower again and moves towards the centre of the wall.

========================================


The newly arrived student shouts up to Toros, "I'll be up there right away.!"

Catapults
Note - all opponents are now inside the 100' minimum range
Catapult 1 - 1 turns to wind (aimed at columns AM to AP in front of east tower)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - fired (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Summoned Devil - 5 rounds
Summoned Devil -- 9 rounds

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20 AND DR 10/cold iron
Fey-kobolds have AC 18, Leaders AC 19, Sorcerers AC 15

MAP


Toros (63/81) hp  2d8(4+7)+3=14 d20+22=27 d20+15=32 d20+13=15
Thursday February 2nd, 2006 10:12:59 PM

Toros cures some of the most terrible wounds of the snake with his healing wand (14hp) and then moves forward to hide into the shadows. The boar moves to AD107 to encounter the fey-orc S7 (AC 20). Hidden, Toros himself comes to AC108(hide,27, move silently,32, AC,15).

Xenia (AC26, Dodge AC27 vs nearest, HP49/55)  d20+10=17 2d4(2+1)+2=5 d20+22=39 d20+22=28 d20+10=28 d20+10=12 d20+10=17 d20+10=19 d20+10=27 2d4(2+1)+2=5 2d4(3+2)+2=7 2d4(3+4)+2=9 2d4(2+2)+2=6 4d6(2+5+3+1)=11 4d6(1+2+1+1)=5 4d6(6+2+1+4)=13 4d6(1+5+3+4)=13
Friday February 3rd, 2006 8:15:23 AM

"WOOOOOOOO!!!" the dark rogue shouts out, the drow half of her nature rising up within her. She slams the chain wildly down onto the head of the nearest Orc. "WRECK THEM LADDERS, DEMON BOY!!!"

Then, with the slightest of mid-air wobbles, she swoops into shadow, looping around to strike again from above.

Rolls and Actions
Hit nearest Fey-Orc holding Ladder2 AC17, Damage 5

Hide 39 (1/2 movement)
Move Silently 28

Take AoO against up to 5 creatures below within 10 feet, who move unwisely or fire Ranged Weapons from combat reflexes.
Pre-rolls for AoO's, Use what you need:
Hit AC28 Damage 5+11Sneak = 16hp
Hit AC12 Damage
Hit AC17 Damage 7+5Sneak = 12hp
Hit AC19 Damage 9+13Sneak = 22hp
Hit AC27 Damage 6+13Sneak = 19hp

Position and Movement
Loop in a tight circle to V103. 10 feet up.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)
Shield +4 to AC (Ends Round 34)

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20
Fey-kobolds have AC 18, Leaders AC 19

Garrett (AC:33, HP: 68/71)  d20+17=36 d20+17=21 4d8(5+4+8+6)+38=61 2d8(3+6)+19=28
Friday February 3rd, 2006 8:19:14 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 68 rounds remaining; +3 Deflection bonus.
Aid:(from Toros)+11hp, +1 att/saves, 14 rounds remaining.
Righteous Might(+8str, +4con, +4 nat armor,-1ac, DR 5/evil, 10' reach, -1 att) last rounds remaining.

Garrett, knowing he is about out of time on his righteous might spell decides to try and get one last big hit in, and take out squad eights ladder with one shot, hopefully.

He charges to AK/AL 103/104, and swings mightily at the ladder(Power attack 7). He also wills the strength within him too pour forth for a mighty blow(feat of strength from domain-- +6str for 1 rnd). Attack: 36ac(threat) 21 to confirm(should hit a ladder). Damage: 61hp. Never mind, you can't crit a ladder. How about Damage: 28hp

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic, Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))



Appolo Ac 23 Hp 59  d20+10=18 d20+10=24 d10+4=6 d8+4=5
Friday February 3rd, 2006 10:35:46 AM

Appolo rushes forward charging L-1 swinf twice at the creature hoping to kill it quickly.{Moving to h104}

Attack Longsword 24 Damage 6 Attack Shortsword Damage 5.

Syr (AC 25/26 HP 66/68)  d20+10=16
Friday February 3rd, 2006 6:03:52 PM

Patting Dobbin on the back, "Nice job with the ladder, Dobs." As he joins Dobbin on the polearm, he calls over to the other students atop the tower. "Guys, why not just start dropping the rocks from the catapult on the squad below us?" With another heave, he dislodges the ladder (str 16).

Oni Borzzone AC 19 38/47 hp(mage armor 9 hours, Tongues 3hours, Invisible 8 minutes 18 seconds 
Friday February 3rd, 2006 10:01:56 PM

Looking out towards Babu, Oni can see there is no more enemies within reach. "Babu, come this way, attack the group to the west."

Seeing the other devil do as he said, but not what he meant, Oni redirects the devil. "Jockal attack the beasts, spread their blodd over the field!!1"

Hoping the devil would attack, he then turns his attention to his comapnion the snake. It seemed somehow some of his wounds had been healed. Reaching down he touches the sanke and casts mage armor upon him, surrounding it with a magical force.

OOC If there is time in round, cast mage armor on snake.

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, -2SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt-1Tongues
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-2direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)-2sumonDev
Also several scrolls


Assault - Round 28 (DM JohnP)  Appolo d6=2 Clarice d20+8=20 Devil1 d20+11=25 d10+5=7 Devil2 d20+10=19 d6+4=9 d20+10=29 d6+4=7 AoO1 d20+7=21 d8+4=10 AoO2 d20+7=24 d6+4=5 d6=3 FlSq1-19 d2=2 d20+5=14 FlSq1-18 d2=2 d20+5=20 FlSq1-17 d2=2 d20+5=15 FlSq1-16 d2=1 d20+1=16 FlSq1-15 d2=1 d20+1=16 FlSq1-14 d2=2 d20+1=21 d20+1=4 d3=2 FlSq1-13 d2=1 d20+1=12 FlSq1-12 d2=1 d20+1=2 FlSq1-11 d2=2 d20+1=20 FlSq1-10 d2=1 d20+1=13 FlSq1-9 d2=1 d20+3=7 FlSq1-8 d2=1 d20+3=11 Sq1 d20+3=22 FlSq2-8 d20+5=10 L2 d20+6=24 FlSq2-13 d20+5=22 d3=1 FlSq2-15 d20+5=6 Sq3-1 d20+4=13 Sq3-2 d20+4=15 Sq3-10 d20+4=18 2d4(1+1)+4=6 FlSq3-7 d20+5=19 d3=3 FlSq3-8 d20+5=10 FlSq3-9 d20+5=18 d3=3 FlSq3-10 d20+5=8 S7 d20+6=12
Friday February 3rd, 2006 11:17:33 PM


Toros heals the snake with his wand and then retreats into the shadows. Before doing so he commands his boar to advance into a defensive position.

Xenia whips out her chain at a fey-orc and does little more than annoy it. Then she loops and dives in the air to hide once more in a position where she can attack more of these creatures. Two more of the fey-orcs are burned by the flaming oil and alchemist fire clinging to their hides and they drop.

Garrett charges ahead and swings his longsword at Squad 8's ladder. It snaps in two from the mighty blow after all the damage from being knocked down and catapult fire.

Appolo charges the leader of the nearest fey-kobold squad, landing solid hits from both of his swords. The creature is still standing, however, after the onslaught.
DM Note -- From your character sheet, the longsword should be d8+4 damage, the shortsword d6+4 plus 1d6 electricity damage
Shocking damage = 2


Clarice steps forward on the west tower, grabs a polearm and pushes the ladder down. Bertram begins the process of loading the catapult.

Syr looks over the edge at the fey-orcs clustered around their broken ladder. He looks over the ammunition stored on top of the tower. He and the students could heave the bags of rocks over the side but they wouldn't get the spread that the catapult shot does.
DM Info -- damage would be 3d6 to one square

Oni provides some instructions to his summoned creatures. Babu stops pursuing the fey-kobolds in front of him and moves towards Squad 3. He hits once with his glaive and hits a fey-orc.
Devil1 hits AC 25, 7 damage

The second devil switches his attacks to the nearby fey-orcs but his claws cannot defeat the tough hide of the fey-orc.
Devil2 hits AC 19, 9 damage
Devil2 hits AC 29, 7 damage


The snake keeps squeezing the fey-orc that it has grappled. It drops the limp fey-orc once it stops struggling and prepares to face the thing that has hurt it so badly.
Snake - Grapple = 27 vs. DC 16, Constrict = 12 damage

Oni then casts Mage Armor on the snake.

========================================


Fey-kobold Leader L1 switches weapons, drawing an attack from Appolo. The rogue's longsword cuts down the creature. The other adjacent fey-kobold also switches its spear and is also cut down.
DM Note -- rolling Appolo's AoO's in order to speed things up
1st AoO hits AC 21, 10 damage
2nd AoO hits AC 24, 5 damage, 3 shocking damage


The other fey-kobolds either move away and fire their slings at Appolo or move to engage the pirate. Appolo cuts down another of the fey-kobolds as it rushes in. At the conclusion, Appolo has been hit by only one sling bullet.
FlSq1-19 d2=2, moves away & misses AC 14
FlSq1-18 d2=2, moves away & misses AC 20
FlSq1-17 d2=2, moves away & misses AC 15
FlSq1-16 d2=1, engages, misses AC 16
FlSq1-15 d2=1, engages, misses AC 16
FlSq1-14 d2=2, moves away, hits AC 21 (threat), not confirmed AC 4, 2 damage
FlSq1-13 d2=1 , engages, misses AC 12
FlSq1-12 d2=1, engages, misses AC 2
FlSq1-11 d2=2, moves away & misses AC 20
FlSq1-10 d2=1, engages, misses AC 13
FlSq1-9 d2=1, engages, misses AC 7
FlSq1-8 d2=1, engages, misses AC 11


Some of the remaining fey-kobolds wait for Squad 1 to get the ladder up again.

Fey-orc Squad 1 and Sergeant 1 start to pick up the ladder and set it into place again.
Students -- DC 22 STR check, with polearm adding +6

The fey-kobold on the ladder moves upwards but Xenia's chains cuts it down. The other fey-kobolds move towards and up the ladder. As they do so, Xenia's chain catches them unawares. Finally, there is only one fey-kobold left on the ground and three on the ladder. The fey-kobold 2-8 and Leader L2 on the ground fires their slings at the rogue but both miss.
FlSq2-8 misses AC 10
L2 misses AC 24


On the wall, the two fey-kobolds fire their slings at the snake. Again, only one of the sling bullets hits the snake.
FlSq2-13 hits AC 22, 1 damage
FlSq2-15 misses AC 6


Two of the fey-orcs in Squad 3 move to attack Devil 2, but neither can land a good strike with their falchions.
Sq3-1 misses AC 13
Sq3-2 misses AC 15


On the wall, their companion attacks the snake once more and makes a smaller cut in the snake's skin. There are still four fey-orcs waiting to move upwards on this ladder but the top is blocked by the bulk of the snake.
Sq3-10 hits AC 18, 6 damage

Flyer Squad 3 continues to fall back before the first devil. Each of the fey-kobolds fires their sling at the devil but only two hit and none can cause enough damage to bother the devil.
FlSq3-7 hits AC 19, 3 damage
FlSq3-8 misses AC 10
FlSq3-9 hits AC 18, 3 damage
FlSq3-10 misses AC 8


Fey-orc Squad 8 moves to attack Garrett after the ladder is broken. Noen of them manage to hit the cleric.
Sq8-7 misses AC 13
Sq8-5 misses AC 14
Sq8-3 misses AC 23
Sq8-1 misses AC 17
Sq8-2 misses AC 10
Sq8-4 misses AC 14

Garrett -- make one AoO vs. AC 17, please. Also, if you like, choose what square you shrink back down into.

Flyer Squad 4 backs away from Garrett.

On the wall, Sergeant S7 moves to attack the boar but misses with his scimitar.
S7 misses AC 12

========================================


The student shows up now, standing on the stairs just south of Toros. "What kind of assistance do you need? Master Domi has sent me to help, I can cast some small spells still and I have a wand of Fireballs."

Catapults
Note - all opponents are now inside the 100' minimum range
Catapult 1 - 1 turn to load (aimed at columns AM to AP in front of east tower)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - fired (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Summoned Devil - 4 rounds
Summoned Devil - 8 rounds

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20 AND DR 10/cold iron
Fey-kobolds have AC 18, Leaders AC 19, Sorcerers AC 15

MAP

Xenia (AC26, Dodge AC27 vs nearest, HP49/55)  d20+12=21 2d4(4+4)+2=10 4d6(1+5+6+1)=13 d20+17=26 d20+22=40 d20+10=13 d20+10=13 d20+10=11 d20+10=11 d20+10=22 2d4(2+4)+2=8 4d6(6+6+6+6)=24
Saturday February 4th, 2006 8:50:55 PM

Huh? The thin dark rogue does a double take when the demon leaves off wrecking the ladders and goes for the orcs instead. That's whack. He was doing a real number on those ladders. Demons are flighty.

Still, he's drawing attention. And that gives the girl rogue just the right opening for an attack of the vitals.

She whirls in mid-air. "THAT'S RIGHT! C'mon up the ladder!" She calls taunts. "You'll never know where I'll be at! C'mon up the ladder and die!!!"

Then she vanishes, rising up to the top of the battlements. Xenia lies in wait at the top of the ladders. Her arms shake as the rush of battle courses through her frail body. She grips the chain so tightly that it puts a tremble to her hands. But the power that comes, when her strokes fall right ... pitty the orc or kobold that catches it.

Rolls and Actions
Hit Fey-Orc Between Xenia and Demon AC21, Damage 10+13Sneak = 23hp (+2 for Flanking)

Hide 26 (-5 Full movement /Going up so 1/2 speed)
Move Silently 40

Take AoO against up to 5 creatures below within 10 feet, who move unwisely or fire Ranged Weapons from combat reflexes.
Pre-rolls for AoO's, Use what you need:
Hit AC13 Damage
Hit AC13 Damage
Hit AC11 Damage
Hit AC11 Damage
Hit AC22 Damage 8+24Sneak = 32hp

Position and Movement
Fly up to W103. 5 feet up above Battlements.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)
Shield +4 to AC (Ends Round 34)

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20
Fey-kobolds have AC 18, Leaders AC 19

Garrett (AC: 30, HP:73/71)  d20+14=21 d8+5=9 3d8(6+6+2)+9=23
Sunday February 5th, 2006 8:27:38 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 67 rounds remaining; +3 Deflection bonus.
Aid:(from Toros)+11hp, +1 att/saves, 13 rounds remaining.

Garrett Shrinks back down to normal size and finds himself on AK104.

Garrett takes his AoO. Attack:21ac Damage:9hp.

Garrett then moves 20' toward where the other ladders are still in place against the wall, and casts a spell. Garrett converts a 3rd level dispel magic into a cure serious wounds, healing himself of 23HP damage.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic(cast), Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))



Appolo Ac 23 Hp 59  d20+10=18 d20+10=28 d20+7=16 d8+4=12 d6+4=8 d6=4
Sunday February 5th, 2006 2:35:48 PM

Appolo swings three times at the nearest opponent.Connecting twice.

Attack 18,28,16 Damage 12 longsword,8 shortsword 4 electric shocking damage =24

Syr (ac 26/25 HP 66/68)  3d6(4+2+1)=7
Sunday February 5th, 2006 6:31:59 PM

Still looking over the side of the tower, the elf mutters, "ya know, that cleric is a handy fellow to have around." Moving away from the wall, "Okay guys, let's help where we can, start dropping the rocks on their heads."

Toros  5d20(17+7+15+20+7)+5=71 5d4(1+4+4+3+2)+5=19 d20+22=37 d20+15=29 d20+13=28
Sunday February 5th, 2006 10:31:16 PM

Becoming visible for the moment, Toros replies the student, "Can you deal with these two slingers (fey-kobolds from flyer squad 2) at the second catapult? What is your name, by the way? You can call me Toros!" Then the taur activates his wand again, all missiles to hit the S7. (19 hp damage, and please ignore the first 5d20 roll.) Then he dives forward into the shadows again, hiding, while opening a space for the student to pass, and moving next to the boar that continues to guard against the fey-orc.

Hide: 37, Move Silently: 29, AC Toros: 28, AC Boar 20 (total defense)

Assault - Round 29 (DM JohnP)  Clarice d20+8=28 3d8(5+6+3)=14 2d8(3+8)=11 Devil1 d20+11=13 d20+6=8 Snake d20+14=15 Devil2 d20+10=15 d20+10=30 d20+10=30 2d6(6+4)+8=18 FlSq1-5 d20+3=4 FlSq1-7 d20+3=13 FlSq1-10 d20+3=15 FlSq1-12 d20+3=12 FlSq1-15 d20+3=17 FlSq1-16 d20+3=6 FlSq1-6 d20+1=6 FlSq1-11 d2-+1=16 FlSq1-14 d20+1=13 FlSq1-17 d20+1=21 d20+1=7 d3=1 FlSq1-18 d20+1=3 FlSq1-19 d20+1=6 Snake AoO d20+14=15 FlSq2-3 d20+5=16 d3=2 FlSq2-2 d20+5=6 FlSq2-8 d20+5=8 L2 d20+6=18 Sq3-1 d20+4=8 Sq3-2 d20+4=8 Sq3-3 d20+4=22 d20+4=15 2d4(2+3)+4=9 Sq3-10 d20+4=19 2d4+4=8 FlSq3-8 d20+5=15 FlSq3-9 d20+5=18 FlSq3-10 d20+5=18 Sq8-1 d20+4=10 Sq8-2 d20+4=16 Sq8-3 d20+4=15 Sq8-4 d20+4=15 Sq8-5 d20+6=24
Monday February 6th, 2006 10:14:02 PM


Xenia cuts down one of the fey-orcs in Squad 2 from behind, using the distraction provided by the devil. Then she rises up, wrapping herself in shadows as she moves.
DM Note - I moved you to W103 as stated, but that didn't really jive with what you wrote.

Garrett's swings and hits one of the fey-orcs that attacked him but could not get past the creature's tough hide. Then the Righteous Might spell leaves him and he shrinks in stature and threat. He retreats from the fey-orcs threatening him and then heals himself.

Appolo swings at the fey-kobolds surrounding him, dropping two of the creatures.

Clarice easily throws down the ladder from Squad 1. The students fire the catapult at the concentration of fey-orcs in front of the east tower. One of the orcs is almost directly under the catapult shot and isn't moving afterwards. Most of the other fey-orcs are knocked down.

Syr and the students start preparing to throw rocks at the fey-orcs beneath the east tower.

Toros speaks with the student and then triggers his wand again. The Magic Missiles kill the fey-orc Sergeant S7. The student mutters something back about not wanting to stand so close to a monster, then the student moves.

The student tells Toros, "Sorry ... I have no spells left now and this Wand of Fireballs is only good for area attacks. I could try to take out the kobold-fey but I might get the snake, too."

Oni doesn't do anything. His summoned creatures continue to follow his last orders.

The first devil steps closer to the fey-orcs in Squad 3 and swings wide with its glaive.
Devil1 misses AC 13; misses AC 8

The snake attacks the fey-orc that had hurt it so badly but misses it.
Snake misses AC 15

The second devil attacks the fey-orc in front of it. It's second claw nearly disembowels the creature.
Devil2 misses AC 15; hits AC 30 (threat), confirmed AC 30, 18 damage

========================================


The fey-kobolds in Flyer Squad 1 continue to attack Appolo. The four still fighting with him jostle around but none can seem to get positioned for a good stab. Two others come from the west tower to join the fight.
FlSq1-5 misses AC 4
FlSq1-7 misses AC 13
FlSq1-10 misses AC 15
FlSq1-12 misses AC 12
FlSq1-15 misses AC 17
FlSq1-16 misses AC 6


The others of the squad try to shoot their slings at the pirate but only one is able to hit.
FlSq1-6 misses AC 6
FlSq1-11 misses AC 16
FlSq1-14 misses AC 13
FlSq1-17 hits AC 21 (threat), not confirmed AC 7, 1 damage
FlSq1-18 misses AC 3
FlSq1-19 misses AC 6


The fey-orcs in Squad 1 give up the ladder and move to use the ladder set up by Squad 2. A flickering shadow passes over the three squad members and their sergeant as they move over. The leader L1 decides to tackle the more pressing problem of Appolo and moves in that direction.

Fey-orc Squad 2 keep bracing the ladder.

The fey-kobolds in Flyer Squad 2 continue to move up onto the wall. The topmost one of the ladder is felled by Xenia's chain. The next fey-kobold makes it to the top of the ladder and steps onto the wall, eluding an attack from the snake. It moves out of the snake's reach and fires it's sling at the snake. The bullet hits the snake for some slight damage.
FlSq2-3 hits AC 16, 2 damage

The third (and final) fey-kobold on the ladder makes it to the top of the wall. It turns and fires its sling at Xenia but misses widely.
FlSq2-2 misses AC 6

The final member of the squad on the ground and the Leader L2 fire their slings at Xenia rather than approach her furious chain.
FlSq2-8 misses AC 8
L2 misses AC 18


The fey-orcs in Squad 3 keep attacking their targets. Fey-orcs 3-1 and 3-2 attack the devil on the ground, missing the summoned monster. The third fey-orc on the ground steps in to attack the devil, almost sliding the falchion through a weak point in its armor. Their companion on top of the wall keeps chopping at the snake, hitting and damaging it.
Sq3-1 misses AC 8
Sq3-2 misses AC 8
Sq3-3 hits AC 22 (threat), not confirmed AC 15, 9 damage
Sq3-10 hits AC 19, 8 damage


Flyer Squad 3 keep firing at Garrett, although one of their number drops from the wound inflicted by the devil's glaive. All three miss the Protector.
FlSq3-8 misses AC 15
FlSq3-9 misses AC 18
FlSq3-10 misses AC 18


The fey-orcs in Squad 8 pursue Garrett across the field. None manage to get past the armor of the Protector, although one comes close.
Sq8-1 misses AC 10
Sq8-2 misses AC 16
Sq8-3 misses AC 15
Sq8-4 misses AC 15
Sq8-5 misses AC 24


Flyer Squad 4 keeps wavering, apparently fighting the desire to flee the battlefield.

Catapults
Note - all opponents are now inside the 100' minimum range
Catapult 1 - fired (aimed at columns AM to AP in front of east tower)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - fired (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Summoned Devil - 3 rounds
Summoned Devil - 7 rounds

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20 AND DR 10/cold iron
Fey-kobolds have AC 18, Leaders AC 19, Sorcerers AC 15

MAP


Xenia (AC26, Dodge AC27 vs nearest, HP49/55)  d20+10=11 d20+22=32 d20+22=30 d20+10=13 d20+10=17 d20+10=23 d20+10=30 d20+10=18 d20+10=30 d20+10=14 2d4(2+2)+2=6 2d4(4+4)+2=10 2d4(2+3)+2=7 2d4(1+2)+2=5 2d4(2+3)+2=7 4d6(3+5+6+5)=19 4d6(4+2+5+2)=13 4d6(1+3+6+3)=13 4d6(4+4+4+1)=13 d20+20=26
Monday February 6th, 2006 11:03:16 PM

OoC: Sorry, don't know what I was thinking. I meant W105. Oh well. It works.

A moment to look out over the decimated ranks of the Fey army. They sure don't give up. The dark girl wonders what happened to the second wave that Alemi had mentioned. From her place on high, she peers out in the direction of the distant woods.

Then she slings the tip of her weapon at the Flappy standing on the wall. The swing goes wide, but she uses the momentum to propel herself up, over the snake, and into a darkness within which she curves back around to hover over the sling wielding Flappers.

Gonna get you. Just you try your little rock throwing ways now, you.

Rolls and Actions
Hit Fey-Kobold 2-2 AC11 (Nat 1)

Hide 32 (1/2 Full movement)
Move Silently 30

Take AoO against up to 5 creatures below within 10 feet, who move unwisely or fire Ranged Weapons from combat reflexes.
Pre-rolls for AoO's, Use what you need:
Hit AC13 Damage
Hit AC17 Damage 6+19Sneak = 25hp
Hit AC23 Damage 10+13Sneak = 23hp
Hit AC30 (Crit AC18, Critical) Damage 7+5Crit+13Sneak = 25hp
Hit AC30 (Crit AC14, NoCrit) Damage 7+13Sneak = 20hp

Spot: 26 (To see if the Second Wave is coming)

Position and Movement
Fly up to W108. 5 feet up above Battlements.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)
Shield +4 to AC (Ends Round 34)

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20
Fey-kobolds have AC 18, Leaders AC 19

Toros (63/81) hp  5d20(13+17+6+10+18)+5=69 5d4(2+3+4+1+4)+5=19
Tuesday February 7th, 2006 1:31:45 AM

"A wand of fire ball would be still handy, why not use it against those..." replies Toros to the student, showing her the fey-kobolds on the 94-99 HL in front of the East Tower. "You do not need to be close to me for doing that as well" the taur mutters back, then.

Then the Taur directs his wand this time to hit the fey-orc 3-0. (Again, sorry for a 5d20 by mistake, and 19 hp damage to the target.) Then the taur pulls another scroll.

OOC: With Oni's Mage Armor spell, should not the AC of the snake become higher enough to deflect some of the attacks in this and previous round?

Toros - OOC 
Tuesday February 7th, 2006 1:53:39 AM

Sorry Toros's both hands are full, so he can not pull a scroll. Rather, he puts back his magic missile wand again to empty his hand.


Toros - OOC2 
Tuesday February 7th, 2006 2:04:44 AM

And he shows the direction of West, not East, Tower to the student, sorry again.

Garrett (AC:30, HP:73/71)  d20+2=7 2d6(6+6)+10=22
Tuesday February 7th, 2006 8:30:52 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 66 rounds remaining; +3 Deflection bonus.
Aid:(from Toros)+11hp, +1 att/saves, 12 rounds remaining.

Garrett decides that the best way to get over to the other two ladders without taking squad8 with him would be to turn them. Garrett uses his final turning attempt of the day on squad8.
Turning check: 7 (can turn upto an 8 hd creature)
Turning Damage: 22 hd worth of fey are turned

Assuming Garrett turns most of them, he will then move 20' towards the ladder.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic(cast), Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))


Appolo Ac 23 Hp 58  d20+10=12 d20+10=21 d20+7=26 d8+4=5 d8+4=7
Tuesday February 7th, 2006 2:07:49 PM

Appolo again swings the times at the fey creatures surruonding him.He attacks the nearest one as continues to spin and slice amoungst them.He misses with his shortsword,but connects twice with his longsword.

Attack 12 21 26 Damage 5+7=12

Oni Borzzone AC 19 38/47 hp(mage armor 9 hours, Tongues 3hours, Invisible 8 minutes 6seconds 
Tuesday February 7th, 2006 6:05:28 PM

Oni watches the battle from where he stands. At first he was sure they would be overun, but it seems they have a fighting chance now. Looking to his left he can see nothing but his snake. Sure hope Appollo is doing ok, but he has several students with him. Looking across the field of battle, he sees his devils having a hard time of it. Then his sight lands on Garrett. Lots of threm buggers on him. Then the monstrous form of Toros is in his vision.

"Sir Toros, maybe we should move to the right and help out Sir Garrett?"

OOC Ya the mage armor should have made his ar go to 18, good catch Toros.

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, -2SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt-1Tongues
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-2direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)-2sumonDev
Also several scrolls



Mopping Up - Rond 30 (DM JohnP)  Devil1 d20+11=21 d10+5=6 Snake d20+14=33 d8+11=12 Devil2 d20+10=23 d6+4=6 Student 5d6(3+1+1+4+5)=14 FlSq1-7 d20+3=18 FlSq1-10 d20+3=5 FlSq1-12 d20+3=4 FlSq1-15 d20+3=8 FlSq1-16 d20+3=10 L1 d20+11=29 d20+11=23 2d6(4+3)+10=17 S1 d20+6=22 d6+4=7 FlSq2-8 d20+5=10 L2 d20+6=15 FlSq2-13 d20+5=9 FlSq2-15 d20+5=25 d20+5=12 d3=3 FlSq2-2 d20+1=17
Tuesday February 7th, 2006 9:21:08 PM

Xenia swings her chain over the head of one of the fey-kobolds, then swoops up and over the wall. She hides and gets into position to deal with the fey-kobolds that are on the wall.

Toros suggests that the student eliminate some of the fey-kobolds near the west tower. Then he activates a wand and kills the fey-orc that has been pestering Oni's snake.

Garrett again calls upon whatever power is answering his prayers to repel or destroy the fey-creatures. He channels a huge amount of power and destroys nearly all of the creatures remaining in front of the wall. The Protector moves towards the ladder even though there is no longer any fey-creatures to mount it.

Appolo continues to cut down one of the fey-kobolds that surround him. He manages to cut down one of the creatures.

Oni directs a question to Toros, then realizes that Garrett needs no help in disposing of the fey-orcs.

The first devil runs towards the remaining fey-creatures in front of the wall and swings at the remaining Sergeant S1. Babu hits the fey-orc but cannot get past it's tough hide.
Devil1 hits AC 21, 6 damage

The snake slithers forward 5' and snaps its head towards one of the fey-kobolds. The strike is very accurate and the fey-kobold crumples.
Snake hits AC 33, 12 damage

The second devil also charges towards the fey-creatures, hitting the same fey-orc Sergeant S1. It's claw cannot defeat the fey-orc's hide.
Devil2 hits AC 23, 6 damage

The student carefully makes his way to the wall. He points his wand at the group of fey-kobolds in front of the west tower and speaks the command phrase. A small ball of fire streaks towards the group and explodes into a Fireball.

========================================


The fey-kobolds hear the *whoosh* of the Fireball and realize that it's safer to remain here attacking Appolo. All of them jab at the rogue with their spears but cannot hit him.
FlSq1-7 misses AC 18
FlSq1-10 misses AC 5
FlSq1-12 misses AC 4
FlSq1-15 misses AC 8
FlSq1-16 misses AC 10


The fey-orc leader L1 steps closer and attacks Appolo. The leader's scimitar bites deeply into the pirate's side, hurting him badly.
L1 hits AC 29 (threat), confirmed AC 23, 17 damage

The fey-orc Sergeant S1 attacks the nearest devil, hitting it and managing to get past it's damage reduction.
S1 hits AC 22, 7 damage

The two fey-kobolds step away from the devils and fire their slings but neither can hit Oni's summoned servants.
FlSq2-8 misses AC 10
L2 misses AC 15


Atop the wall, the fey-kobolds step back from the snake and prepare to fire their slings. Xenia's chain misses the first one and it manages to fire it's sling but it misses the snake. The second one is also missed by Xenia and it manages to get a good shot in. The final one steps forward and jabs at the snake with it's spear.
FlSq2-13 misses AC 9
FlSq2-15 misses AC 25 (threat), not confirmed AC 12, 3 damage
FlSq2-2 misses AC 17


Catapults
Note - all opponents are now inside the 100' minimum range
Catapult 1 -- 4 turns to wind (aimed at columns AM to AP in front of east tower)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - fired (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Summoned Devil - 2 rounds
Summoned Devil - 6 rounds

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20 AND DR 10/cold iron
Fey-kobolds have AC 18, Leaders AC 19, Sorcerers AC 15

MAP

Toros (76/81) hp  d8=3 d8=7
Tuesday February 7th, 2006 10:16:59 PM

Toros replies back to where the sound of Oni comes from, "What about firing this catapult one last time?" "Lets not allow them to escape," the Taur comments, showing the retreating feykobolds on the East (fey-kobold flyera 4), this time addressing not only Oni but also the student with the fire ball wand. Finally Toros asks "does anyone need healing?"

While waiting for response, Toros heals himself for 13 hps with his wand, and pulls a scroll with his empty hand.

Appolo Ac 23 Hp 41/59  d20+10=25 d20+10=30 d20+10=22 d20+7=8 d20+14=17 d8+4=10 d6+4=9 d6=3
Wednesday February 8th, 2006 1:09:34 AM

Applo turns on the orc creature that just stabbed him and concentrates all three swings at him.Connecting first with his longsword then with his shortsword and missing on the back swing with his longsword.He continues to try to fight silently not uttering a word.

Attack Longsword 25,Shortsword 30 Critical hit Comfirmed 22 Damage Longsword 10.Shortsword 9+3x2=24 Total 34 points damage.

Garrett (AC:30, HP: 73/71) 
Wednesday February 8th, 2006 8:14:51 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 65 rounds remaining; +3 Deflection bonus.
Aid:(from Toros)+11hp, +1 att/saves, 11 rounds remaining.

Garrett yells up toward Oni and Toros on the wall. "Can you see if any of the other sides need help? we are almost done with our opponents, and could reinforce someone else."

Garrett takes a move and a move toward the west, in the direction of Appolo.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic(cast), Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))



Xenia (AC26, Dodge AC27 vs nearest, HP49/55)  d20+12=23 2d4(1+3)+2=6 4d6(5+5+6+4)=20 d20+5=14
Wednesday February 8th, 2006 11:19:30 AM

Xenia shifts five feet to bring herself up and behind the brave, but none too smart, little Flappy who has taken it into his head to attack the giant snake with a spear. The whipping chain encircles the little Kobold's neck, and one jerk from Xenia tears the spiked links through its jugular and windpipe.

"Aaaaaahhhhh!!!" The rogue whips the chain around to the other side. It whistles through the air, missing the Kobold on the other side. "RUN YOU DUMMIES!" the dark rogue shouts. "RUN OR BE SNAKE FOOD!!!"

From the corner of her eye, and with a fragment of her mind, she notes the empty battlefield. They've won. All except for the cleanup. But there's a bunch of noise coming from 'round the other side of the tower. Wonder what's going on there?

Rolls and Actions
Hit Fey-Kobold 2-2 AC23, Damage 6+20Sneak = 26hp (+2 for Flanking)
Hit Fey-Kobold 2- AC14

No Hiding This round.

Position and Movement
Five-Foot Fly to V107. 5 feet up above Battlements.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)
Shield +4 to AC (Ends Round 34)

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20
Fey-kobolds have AC 18, Leaders AC 19

Oni Borzzone AC 19 38/47 hp(mage armor 9 hours, Tongues 3hours, Invisible 8 minutes 6seconds 
Wednesday February 8th, 2006 6:02:44 PM

Oni shouts to his devils, "Killem all, your time is short." Then he looks towards Toros, and says, "So, should we move to help others, or wait here for a second assault."

(0)-7-DC14-2Arcane Mark, Read Magic, 4Detect Magic
(1)-7-DC15-7Mage Armor, (-5cast)
(2)-7-DC16-+2DC-3Scorching Ray, 2Invisibility, +2DC 2Flaming Sphere (Spec +1 ScRay)(-1 FS, -2SR)
(3)-6-DC17-Arcane Sight, Tongues,+2DC-4 Lightning Bolt (Special +1 LitBolt)-1bolt-1Tongues
(4)-5-DC18-3Summon Mon-Fiendish Dire Wolf, Greater Invis,Phantasmal Killer{-1 slot-2direwolf)
(5)-4-DC19-3Summon Mon-Bearded Devil. +2DC Cone Of Cold, (Special +1 Cold)-2sumonDev
Also several scrolls

Syr 
Wednesday February 8th, 2006 8:28:48 PM

Hearing Garrett mention helping the other walls Syr tells the students with him, "Abel, stay here and keep watch. I'll take the rest of them to the other walls." He then leads the other two students to reinforce the adjacent wall.

Mopping Up - Round 31 (DM JohnP)  Devil1 d20+9=15 Devil2 d20+10=15 d20+10=23 d6+4=5 FlSq1-7 d3=3 FlSq1-10 d3=3 FlSq1-12 d3=2 FlSq1-15 d3=3 FlSq1-16 d3=3 Xenia AoO1 d20+10=17 AoO2 d20+10=17 S1 d20+6=22 d6+4=10 FlSq2-8 d20+5=21 d3=1 L2 d20+6=9
Wednesday February 8th, 2006 9:39:38 PM

Toros suggests firing the catapult at the fleeing fey-kobolds before they get out of range. He also offers to heal the others before using the wand on himself.

Appolo turns on the fey-orc that sliced him open last round and delivers a flurry of blows that leaves the creature a smoking, blackened ruin.

Garrett moves over towards Appolo and the remaining ladders.

Xenia kills the fey-kobold that dared to attack Oni's snake and then turns on the other fey-creature. She cannot hit that fey-kobold, though.

Oni asks Toros whether they should assist the others or prepare for another assault.

His first summoned devil continues to attack the fey-orc Sergeant S1, but misses.
Devil 1 misses AC 15

The second devil attacks the same fey-orc. It's claws hit the fey-orc but cannot get past its thick hide.
Devil 2 misses AC 15, hits AC 23, 5 damage

The snake is satisfied with removing any threats to his master.

Syr and the students open the trapdoor and find that the ladder has been removed. That's probably what the fey-orc was doing down there.

The student triggers his wand again and sends a fireball off towards the fleeing Flyer Squad 4.

========================================


The fey-kobolds around Appolo falter and all of them withdraw away from Appolo.

The fey-kobolds on top of the wall also try to run away. Both of them manage to elude the rogue's swings of her chain and launch themselves from the wall.

The fey-orc Sergeant S1 swings it's scimitar at the nearest fey-orc (ed. this should be devil - JohnP) and cuts deeply. Then it steps back from the two devils.
S1 hits AC 22, 10 damage

The two fey-kobolds fire their slings at the devil and then retreat.
FlSq2-8 hits AC 21, 1 damage
L2 misses AC 9


========================================


The party can now see and hear some magical explosions at the treeline. If there was a second wave, it appears that some reinforcements are dealing with it.

MAP

Oni Borzzone AC 19 38/47 hp(mage armor 9 hours, Tongues 3hours, Invisible 8 minutes 0seconds 
Thursday February 9th, 2006 1:29:02 AM

Oni walks over and encats a few words to his summoned snake. He watches as the snake returns to the form of his staff. Yelling towards his devils, take that last one down, feed and go home. Thank youas always for your , service." Oni smiles inwardly, he would need to call them back to give them some sort of reward, at a later date of course.

Full round action to have snake retur to staff form.

Toros  d8=3 d8=2
Thursday February 9th, 2006 2:27:41 AM

Toros heals his boar 8hp, and places back his healing wand. Then he makes his voice heard by everyone, as best as he can.

"Dont let them escape! It is better to be cautious for a while, and better to destroy all the ladders. And have you noticed the magical explosions on the threeline, and also did you see that last one has attacked his own man!? What is going on??"

Then Toros turns to see the other walls of the castle to see how everything is on the other sides...

Appollo 
Thursday February 9th, 2006 3:37:32 AM

Appolo looks at the enemey as they flee and then turns and heads toward Garret.Sprinting over to the cleric"Let them go.Very nice job and looks like our reinforcements have arrived at least I hope so.In any case let's get back up on the wall and rest a bit then reload those catapults.just in case."He breathing is heavey and he is bleeding from his left side.Appolo moves quickly to the ladders and yells"Ley them go stay on the wall Garret and i are coming up."It is clear that he is hurt,but also that he is used to it.

Syr 
Thursday February 9th, 2006 7:59:00 AM

Holding the students, he pauses to examine the treeline carefully for new threats. Seeing none, he pulls out a rope and ties it around one of the battlements for the students to slide down.

Garrett (AC:30, HP: 73/71)  d20+11=21 d8+10=15
Thursday February 9th, 2006 8:27:44 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 64 rounds remaining; +3 Deflection bonus.
Aid:(from Toros)+11hp, +1 att/saves, 10 rounds remaining.

Garrett acknowledges Appolo, "Sounds good. I'm just going to take care of this fey-orc leader that's still lurking about, then I'll be right behind you. Nice job on commanding the battlefield. If you want to start assessing the wounded in order of priority, I'll be there in just a moment to lend some spells."

Garrett charges the 10' space to the remaining fey-orc S1, and tries to take him out before he too decides to run away. (Power attack by 5) Attack: 21ac, Damage: 15hp.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic, Dispel Magic(cast), Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))


Xenia (AC24, Dodge AC25 vs nearest, HP49/55)  d20+12=15 d20+10=26 d20+10=13 d20+10=24 d20+10=29 d20+10=23 2d4(3+1)+2=6 2d4(4+4)+2=10 2d4(4+1)+2=7 2d4(1+4)+2=7
Thursday February 9th, 2006 10:14:18 AM


"Woo-AHHH!!!" The dark rogue spins in a tight victory circle. Then with a feral grin, she jets down from on high, charging straight at the leader of the retreating Flappy. The chain swings in a terrible arc, whooshing over the fortunate kobold's head.

Keep it whirring. The rogue tightens down the circle of the spinning disk of chain. Her eyes flick from one ground bound opponent to the next, just waiting for an opening.

Rolls and Actions
Hit Fey-Kobold L2 AC15

No Hiding This round.

Take AoO against up to 5 creatures below within 10 feet, who move unwisely or fire Ranged Weapons from combat reflexes.
Pre-rolls for AoO's, Use what you need:
Hit AC26 Damage 6hp
Hit AC13 Damage
Hit AC24 Damage 10hp
Hit AC29 Damage 7hp
Hit AC23 Damage 7hp

Position and Movement
Charge to S94. 10 feet above ground. (Charge +2 to hit, -2 to AC)

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)
Shield +4 to AC (Ends Round 34)

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20
Fey-kobolds have AC 18, Leaders AC 19

Appolo 
Thursday February 9th, 2006 5:54:01 PM

Appolo looks at Garret then Xenia"OK you two but don't go into the trees and get back on the wall as soon as possible."Appolo then heads for the ladder and climbs up.

Mopping Up - Round 32 (DM JohnP)  Devil1 d20+9=27 d10+3=9 d20+4=6 Devil2 d20+10=30 d20+10=13 d20+10=22 Devil2 AoO d20+10=29 Garrett AoO d20+11=29 d8+10=13
Thursday February 9th, 2006 10:29:43 PM

Oni directs his devils to finish off the remaining fey-orc.

The first devil steps forward 5' and swings its glaive. Despite the solid hit, the glaive cannot get past the creature's tough hide. The second swing goes wide. Then it turns and salutes Oni before disappearing in a little cloud of smoke.

The second devil manages to hit the fey-orc Sergeant very well but it's claws cannot find purchase on its hide.

Toros heals his summoned creature and encourages the others to prevent any escapes. When he turns and looks at the other walls, it appears that they have also beaten back the assaults.

Appolo declares that the party should regroup rather than pursuing the fey-creatures. He moves towards the ladders in order to get back onto the wall.

Syr rigs a rope to allow himself and the students to descend from the top of the tower.

Garrett moves to attack the fey-orc Sergeant S1 and manages to inflict a wound.

Xenia pursues the fleeing fey-kobolds across the field, swinging her chain at the Leader L2.

After seeing Garrett and Xenia pursue the creatures, Appolo agrees that the fey-creatures should be driven off.

The student unleashes another Fireball at the fleeing fey-kobolds from Flyer Squad 4. There are no survivors from that group.

========================================


The fey-kobolds from Flyer Squad 1 flee further and the remnants of Flyer Squad 2 join up with them. Xenia manages to hit one of them as they flee. Fey-kobold Leader L2 ducks under the rogue's chain.

Fey-orc Sergeant S1 runs away from Garrett and the devil. Garrett hits the back of the fleeing creature but does not drop it.

========================================


In the distance, more explosions of light occur. From one side of the field, the party can see a group of elves mounted on unicorns sweep across the field.

Xenia and Garrett pursue the creatures a little longer and the student sends another Fireball arcing over their heads. Suddenly, there are no longer any opponents on the field.

Catapults
Catapult 1 - 2 turns to wind (aimed at columns AM to AP in front of east tower)
Catapult 2 - fired (aimed at columns S to V on small scale map)
Catapult 3 - 1 turn to load (aimed at column S to V on small scale map)
Catapult 4 - fired, 8 turns to wind
Catapult 5 - fired (aimed at Squads 3 & 4 in columns AA to AD)

Spell Timer
Summoned Devil - 4 rounds

Player Sanity Info
Fey-orcs have AC 17, Sergeants AC 18, Leaders AC 20 AND DR 10/cold iron
Fey-kobolds have AC 18, Leaders AC 19, Sorcerers AC 15



Toros 
Thursday February 9th, 2006 11:48:55 PM

"All the other walls seem to be all right!!" Toros lets the others know what he has seen. However, he cannot help, but feel like being cautious still. This victory was not so easy but also was not so hard either. Then he moves to check the East Wall, seeing that the ladder was not in its place. He will try to place it into its original position.

Garrett  3d8(6+3+8)+9=26
Friday February 10th, 2006 8:14:17 AM

Airwalk: 90 Minutes; able to walk/climb on air.
Shield of Faith: 63 rounds remaining; +3 Deflection bonus.
Aid:(from Toros)+11hp, +1 att/saves, 9 rounds remaining.

Garrett moves quickly back up to the wall and inside the compund using airwalk as his stairs. He will then tend to as many of the wounded as he can get to, starting with those most seriously hurt. He will use his remaining spells for the day first(there aren't too many), and then go to the wand. Since Appolo is one of the first people he will see, he will be the first recipient, using Garretts remaining 3rd level spell for 26hp of healing.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic(cast), Dispel Magic(cast), Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))

Xenia (HP49/55) 
Friday February 10th, 2006 12:34:44 PM

The whirling disc over the dark bandana that caps Xenia's long red hair, spins down, laxing into a lose and lazy turn of linked chain. The small grrr at the back of her throat dies away as well. The field is empty.

With a near angry turn, the dark rogue spins about and jets back up to the battlements, alighting behind the crenulations. Leaning into one of the slots on gloved hands, she looks out over the field littered with the bodies of dead orcs and kobolds.

A harsh liquid sound comes muffled over the wall, as Xenia vomits the contents of her stomach to the ground below. Her arms begin to tremble.

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)


Syr 
Friday February 10th, 2006 4:17:16 PM

Leading the students to the center of the wall, he pauses at the catapult. "Just in case, let's reload this. It wouldn't do to have any surprises."

Smiling at their apparent victory, he searches for the status of the other three walls across the fortress.

Oni Borzzone AC 19 38/47 hp(mage armor 9 hours, Tongues 3hours, Invisible 8 minutes 0seconds 
Saturday February 11th, 2006 4:05:15 AM

Oni shouts at the remaining devil, "Thank you for coming, you may leave when you like." Not wanting to allow his invisibility to drop just yet, he stays that way.

The Calm after the Storm (DM JohnP) 
Saturday February 11th, 2006 2:21:06 PM

The party stands about, either on or before the wall. All around are the bodies of the fallen fey-creatures. Some are horribly burned, others are bleeding from wounds. The ones felled by Garrett's invoking of divine power look almost peaceful, as if they were simply sleeping. Unlike the others, the ones that fell due to Garrett's turning have lost most or all of their fey features.

Syr and the students atop the east tower slide down the rope and move across the wall. The students in the west tower remain up top while the newly arrived student lights a torch and begins the process of removing the webbing that chokes the lower floor.

After the party has had some time to collect themselves, they see a group of people approaching from both the east and west walls. As they near, the party recognizes Domi and Alemi accompanied by students.

Alemi calls up to the party, "Thank the Gods! You've turned back the assault tonight."

Domi asks, "Were any of you injured? Did all of you survive the fighting?"

Appolo 
Sunday February 12th, 2006 7:42:17 PM

Appololooks at Garret as he is healed and imeidately feels much better"Thanks my firend."He then surveys the area,No enemies in sight just Xenia puking.Looking around he doesn't see Oni"Oni my friend you can come out now.The battle's over.Everyone good jod very good job!!"He says in loud voice.

When Alemi and Domi come up,he steps forward"No no ones injured,just exhuasted.I've been in tougher scapes then thet before.Kept especting giants or something to show up."

Syr 
Sunday February 12th, 2006 8:51:33 PM

Syr nods a humble greeting at Domi and smiles slightly at the soon-to-be God's concern. "No worries here. Are we expecting more soon?"

Garrett 
Monday February 13th, 2006 8:17:02 AM

Garrett continues to tend the injured as best he can. If he crosses Alemi's path, he will mention to him "We will all need to meet with you and Domi to discuss what has transpired, after the more pressing concerns have been handled."

Once things have calmed down, Garrett will return to his room to meditate and pray. The main thing on his mind would be to ponder on the infinite possibilities of who is granting his spells. Garrett will believe that Domi is with him, and working through him, even now in the past. After all, he is a god in our time. Just because he wasn't in this time, does not mean that his power does not extend throughout time as a god.

Garrett will however, spend as much time as he can watching and being near Domi, without making himself annoying.

Xenia (HP49/55) 
Monday February 13th, 2006 10:22:05 AM

"Huh? Injured No. I'm okay. I guess."

Sitting atop one of the crenellations that front the battlement, Xenia continues to stare out onto the field of carnage. In one hand is a waterskin, and between deliberate and measured breathes, she forces herself to drink.

"Hey, what's everyone else think about this, huh? You know, 'bout how this is all weirdness? I mean, look at those guys." With a sweep of her gloved hand, she indicates the field of bodies. "Kobolds with wings. And look at those orcs. Orcs with horns. That's messed. That's not right."

She takes another drink.

"They look more like, you know, like animals or sump'in."

Another drink. Animals. Ebyron.

"You know guys, it's gotta be Ebyron behind all this. Remember the picture? Of the critters changing?"

"Only question is, what are we gonna do about it? Is there anything we can do?"

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Toros 
Monday February 13th, 2006 12:07:34 PM

Remaining as the only living "monster" in the battlefield, Toros silently retreats into a corner, wondering what will happen next and how they will be able to go home. Domi and Alemi is not much of his concern now; as Xenia says, what is important is Ebryon...

Memorial Services (DM JohnP) 
Monday February 13th, 2006 9:16:17 PM

Alemi and Domi look up at the party on the wall, seeming to appraise each of them. Alemi waits for a moment before speaking.

"It's good that all of you survived. I'm assuming that the students are all well, too? Not all of us can say the same, unfortunately."

He turns and confers quietly with Domi. Domi moves off towards the west tower while Alemi speaks to the party again.

"Please, come with us to the main hall for a brief service for those who fell. It will commence in about five minutes."

Meanwhile, Domi calls up to the students on the west tower. After conversing with them, he returns. "The students will stay and keep watch. It will be some time before they can come down, anyway." He has a slight smile on his face as he says this.

The first monk continues, "No, that should be it for tonight. We held them off long enough for the elves to assist us."

Alemi shrugs and looks to the party. "I know that you have many questions. Please, let them wait until we have had a chance for this service." He is about to leave and then turns back.

"Do you wish to include your companion Uriel in the service? While he did not fall in the battle tonight, he did die defending you from .... ahh, from what you say ... servants of Gargul. You would be welcome if you feel that it would be appropriate."

After Domi and Alemi leave, the party has a chance to discuss events before going to the service.

Oni Borzzone AC 19 38/47 hp(mage armor 9 hours, Tongues 3hours, I 
Tuesday February 14th, 2006 12:26:25 AM

Oni waves his hand and becomes visible again. Walking with his staff he follows the man to where the ceremony will take place. When he arrives, he remmebers his new comrades, and looks back to see if they were coming. He chastises himself, not used to travelling with others.

Garrett 
Tuesday February 14th, 2006 8:01:06 AM

Garrett gladly accepts their offer to join in the services, and thinks it would be wonderful for Uriel to be included. "I think Uriel would be honored. I shall go and retrieve his remains."

Garrett moves off to retrieve Uriels body, surveying the damage to Oshirr House as he goes.

Garrett would have already healed the party members at this point should any be wounded. He should have enough 1st and 2nd level spells to complete the job.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor x2, Doom, Endure Elements, Shield of Faith(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Owl's wisdom, Silence(cast) (Spiritual Weapon(cast))
3-4+1 Dispel Magic(cast), Dispel Magic(cast), Prayer(cast), Wind Wall(cast) (Magic Vestment(cast))
4-3+1 Airwalk(cast), Summon Monster IV, Greater Magic Weapon(cast), (Divine Power(cast))
5-2+1 Righteous Might(cast), Summon Monster V(cast), (Flame Strike(cast))


Toros 
Tuesday February 14th, 2006 8:45:10 AM

Toros sends his Boar back to his bag, and then joins his comrades to see if he could be of some help.

Xenia (HP49/55) 
Tuesday February 14th, 2006 10:12:21 AM

For the first time since the end of the battle a smile tips up the ends of Xenia's dark lips.

"We did all survive. Didn't we?" Heh. "Even all you student guys. Good job, Bert!" The dark girl flashes a thumbs up to her catapult-mate up in the tower.

"Survived." She gives a small sigh as Garrett goes off to retrieve the body of Uriel. "Yeah. Sure."

The spiked chain is covered in gore. Xenia's eye is drawn to a fleck of ripped flesh on the back of her glove, her damp, blood soaked glove.

"Hey, Syr," she catches up along side her fellow Crimson Shield, "I think ... after this Service, I think I'm gonna try and find my way back. I mean, like, we stopped the Red Cloaks from coming back here and changing things. Right? We even helped save Domi and Alemi at Oshirr House. But, I mean, if we know that Ebyron's causing all this grief here, and we figure he's messing with things back home, then shouldn't home be where we should be? I mean, you know, everything that's happened here has already happened. Right?"

"'Sides ... I miss Wynn." Xenia walks for a while in silence.

"I could sure use a bath, you know, too."

Active Effects
Greater Magic Weapon on Spiked Chain, now +2 (Duration 9 Hours from Battle Start)
Magic Vestment +1 to AC (Duration 9 Hours from Battle Start)

Appolo 
Tuesday February 14th, 2006 4:08:57 PM

Appolo follows the others to the services.He catches up to Xenia and the rest"I'm sorry Xenia,but I don't think we're done here and we all all could use a bath."

DM JohnP - Apology 
Wednesday February 15th, 2006 2:35:33 PM

I missed the DM post last night due to it being both Valentine's Day and my 2-year-old being sick. I'll resume posting tonight.

Syr 
Wednesday February 15th, 2006 4:41:59 PM

The elf nods at Xenia, "I miss Wynn too, although NOT in the same way." He grins at the rogue, "I can agree with the bath. Ya know, I don't think I've ever seen you be so effective with a weapon, you should do that more often." He nods to the spiked chain. Joining the others for the service, he pays his respects to those that have fallen.

In Memento Mori (DM JohnP) 
Wednesday February 15th, 2006 8:55:58 PM

Garrett goes off to retrieve Uriel's body and bring it to the main hall. He didn't spend much time with the paladin but he feels that he should do the best that he can for his onetime companion.

The other members of the party banter back and forth as they join the quiet procession of students and teachers into the largest building within the Oshirr House compound. After each member of the party enters the simple hall, they are impressed by the quiet. Glancing around, nearly everyone is in attendance and there is little more sound than the rustling of clothing and the shuffle of feet on the polished floor.

A quiet hush soon falls over the assembled crowd. At one end of the room, six forms wrapped in sheets lie on the floor. The blood staining the white fabric is evidence that each of these people died through violence. The more observant members of the party can pick out Uriel's still body beside the fallen students.

A hush soon falls over the crowd. Looking over the heads of the people in front of them, Domi and Alemi can be seen walking to the front of the room beside the bodies of the fallen defenders of Oshirr House. At a nod from Alemi, Domi steps forward.

"We are gathered to bear witness to the passing of these people who died defending Oshirr House and what all of us believe in. I am sure that all of you know the fallen, but let me speak of them.

"Miriam was not the fastest, nor the strongest nor even the most determined. But she was stolid, dependable and finally gave her life to protect her companions."

"Ulfgar was friend to many of you. He perhaps journeyed the farthest of any of you in his search to overcome the blood feuds and rages of his people. He fell today blocking the advance of a fey ogre, using the rage of his fathers to accomplish that."

"Beneditti was newly arrived but was already a member of our community. His wit and charm was known to all."

"Cain was among the first who sought out our master. He labored long and hard to establish this place and tonight fell defending it."

"Zacharias was small of stature but gifted in many other ways. His love for learning was an inspiration for any who studied with him. I know that many of you attended classes with him."


The primal monk stops and several students can be heard crying in the sudden silence.

"The final defender was not known to any of you. He came with some companions who assisted in the defense tonight, bearing messages of great portent. He died earlier today in battle with other servants of Gargul. It is fitting and proper that he lie here with our fellows."

"Alemi will now conduct the service."


Domi steps aside and Alemi comes to stand before the students and teachers of Oshirr House.

"Domi has spoken of those who fell. Each of us will mourn them in our own way. I ask of you that you keep the larger purpose in mind. We will have a larger, more fitting service when the danger is past."

Alemi then begins a religious service. The names of the deities invoked are foreign to every member of the party, even to Garrett. Alemi finishes with an invocation.

"Gods above and below, within and without, hear our requests and fairly judge those who fell tonight. In the names of all deities, we request this. Everyone, go in peace and remembrance."

As people gradually file out, Alemi and Domi will approach the party. Alemi extends his hands to them.

"Again, thank you for the defense of the north wall. If you wish, students are preparing some food for those who are hungry in the next hall. I will summon you in the morning and we can discuss what has occurred."

In Memento Mori (DM JohnP) 
Wednesday February 15th, 2006 8:55:58 PM

Garrett goes off to retrieve Uriel's body and bring it to the main hall. He didn't spend much time with the paladin but he feels that he should do the best that he can for his onetime companion.

The other members of the party banter back and forth as they join the quiet procession of students and teachers into the largest building within the Oshirr House compound. After each member of the party enters the simple hall, they are impressed by the quiet. Glancing around, nearly everyone is in attendance and there is little more sound than the rustling of clothing and the shuffle of feet on the polished floor.

A quiet hush soon falls over the assembled crowd. At one end of the room, six forms wrapped in sheets lie on the floor. The blood staining the white fabric is evidence that each of these people died through violence. The more observant members of the party can pick out Uriel's still body beside the fallen students.

A hush soon falls over the crowd. Looking over the heads of the people in front of them, Domi and Alemi can be seen walking to the front of the room beside the bodies of the fallen defenders of Oshirr House. At a nod from Alemi, Domi steps forward.

"We are gathered to bear witness to the passing of these people who died defending Oshirr House and what all of us believe in. I am sure that all of you know the fallen, but let me speak of them.

"Miriam was not the fastest, nor the strongest nor even the most determined. But she was stolid, dependable and finally gave her life to protect her companions."

"Ulfgar was friend to many of you. He perhaps journeyed the farthest of any of you in his search to overcome the blood feuds and rages of his people. He fell today blocking the advance of a fey ogre, using the rage of his fathers to accomplish that."

"Beneditti was newly arrived but was already a member of our community. His wit and charm was known to all."

"Cain was among the first who sought out our master. He labored long and hard to establish this place and tonight fell defending it."

"Zacharias was small of stature but gifted in many other ways. His love for learning was an inspiration for any who studied with him. I know that many of you attended classes with him."


The primal monk stops and several students can be heard crying in the sudden silence.

"The final defender was not known to any of you. He came with some companions who assisted in the defense tonight, bearing messages of great portent. He died earlier today in battle with other servants of Gargul. It is fitting and proper that he lie here with our fellows."

"Alemi will now conduct the service."


Domi steps aside and Alemi comes to stand before the students and teachers of Oshirr House.

"Domi has spoken of those who fell. Each of us will mourn them in our own way. I ask of you that you keep the larger purpose in mind. We will have a larger, more fitting service when the danger is past."

Alemi then begins a religious service. The names of the deities invoked are foreign to every member of the party, even to Garrett. Alemi finishes with an invocation.

"Gods above and below, within and without, hear our requests and fairly judge those who fell tonight. In the names of all deities, we request this. Everyone, go in peace and remembrance."

As people gradually file out, Alemi and Domi will approach the party. Alemi extends his hands to them.

"Again, thank you for the defense of the north wall. If you wish, students are preparing some food for those who are hungry in the next hall. I will summon you in the morning and we can discuss what has occurred."



Oni Borzzone 
Thursday February 16th, 2006 12:41:23 AM

Oni staysat the burial site, or the funeral site. So many died fighting what they believed in. Sad this life.

Garrett 
Thursday February 16th, 2006 8:30:27 AM

"It was our pleasure to be of help. Is there a good spot that we may all clean up before eating and sleep? I think the morning would be an excellent time to discuss things. That, and it would give myself and my friends a chance to talk amongst ourselves."

Garrett waits for the direction to be given, and then goes to get cleaned up, followed by a bite to eat, and then a return to our rooms.

Assuming everyone goes back to the rooms, Garrett thinks we should take this opportunity to discuss what has occurred amongst ourselves.

"I guess I'll start. Excellent battle guys. Taking out that many foes without a single casualty on our side was most impressive. I'll fight alongside any of you any time."

"But i think it also showed us why we are here. Eberyon is turning Gargalus's monsters into fey. He's making them even more powerful and tougher to kill. We will have to stop him. If we have to stop him, then we will likely have to kill him, which would end his threat in the future."

"If like Alemi and Domi, Eberyon is not yet a god, then maybe this our chance. If you can't kill a god, i guess you go back in time and take him out before he becomes a god. Just my thoughts on the possibilities."

Xenia 
Thursday February 16th, 2006 12:04:20 PM

Xenia mutters a reply to Syrdeth. Something about it being due to Garrett's spell. That, and being able to 'hide real good.'

At the Service, her silence continues. When thanks are conferred upon them by the once and future god, the rogue drops her eyes to the ground, and dips in a quick and shallow curtsey.

As the gathering breaks apart, she wanders off alone. To find water. To let free her cascade of fire-red hair. Water washes her slim dark body. It cleans the blood from her hands. Blood wrings from her clothing to soak the ground of Oshirr House.

++++++++++++++++

"But, Garrett," Xenia counters later on in the discussion after food and rest bring a greater sense of relaxation, "if what we got in the future has already happened, what you wanna go changing it for? I mean, we're here trying to keep quiet about Domi and Alemi being gods cause we don't wanna mess anything up. Right? So why do you wanna mess with other stuff for?"

"Sounds real good attacking Ebyron here so that he won't make trouble for us in the future. But if we do, what other stuff will that change in the future? Maybe that won't just effect all the things he does after he wakes up. Maybe it affects lots of other stuff in between. What if all the Fey and Nature stuff dies off? Who knows what that could do. Maybe we go back and the place is overrun by undead. What if taking out Ebyron takes away the reason for Alemi and the Golden Dragons to go after the old gods and the New Gods never become gods at all?"

Syr 
Thursday February 16th, 2006 3:17:18 PM

Looking around to make sure that none of this time are present he whispers to the party, "Hmmm maybe I'm missing something but in OUR time, Ebyron is 'asleep'. I thought I heard that the 'Fey King has awoken?' If we are the ones to dictate the future, wouldn't we just bind him somewhere?" The elf has a pined expression on his face, trying to figure things out.

Oni Borzzone 
Thursday February 16th, 2006 6:15:46 PM

Following the rest of the party he cleans and washes the battle away. After eating some, he listens to those around him.

"I was hoping one of you would know wht we are hear. Since I was late in joining all of you, well, I just expected you to know. Somehow, i couldnt make the right decisions in that temple." He shakes his head in frustration. "Now as you have seen i have the ability to call others from the other planes to help in fighting. I have studied much on the subject. They are often governed by many different things than we are.

"Which brings met to the point. In this time, in this place, we need to know all we can about the inhabitants here. Also, Alemi, spoke of the elves helping us. Since elves are known for their longevity in years, I think it vastly important to talk to them as well. Mostly though, we need to froget what we know in our own present. We have learned the tales of histories, and legends from the people who survived the years from now until our lifetime. What i mean to say, is how much knowledge has been lost because someone may have died, or been on the losing side of a battle?

"Decision making, like what we are faced with now, has consequences that are so farreaching, we could not even fathom. Careful we must be."

Garrett 
Friday February 17th, 2006 8:47:36 AM

"You are all right. But how can we do nothing. By helping in the battle that just took place, we may have already changed much of the future. People may have lived that should have died. Alemi and Domi may have had to do something different or new or desperate should the battle have been much closer."

"For that matter, how do we know we haven't done this before in time. Perhaps we are in a big circle in time, constantly going back and changing things that set the future as it is. Perhaps our wold is as it is because of what we do back here. Perhaps if not for us, Oshirr house would have fallen this night, and Domi and Alemi died, never to take their place in our future."

"We don't know enough about the why and how to make proper decisions. But someone or something does. My spells are being granted. If Domi is not yet a god, can he grant them to me? Can he bestow my spells and hear my prayers from the future, or is some other deity doing it? If so, why? I will meditate and pray upon these things tonight, and I will pray for some divination spells in the morning perhaps asking a few good questions would go a long way. It would be a good idea for each of us to try and think of good yes or no questions that might help steer our course of action."

"Aside from that, hopefully Alemi will have some good advice or insight, or perhaps even the elves, should we speak to them."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Wind Wall, (Magic Vestment)
4-3+1 Airwalk, Divination, Divination, (Divine Power)
5-2+1 Righteous Might, Commune, (Righteous might)

Appolo 
Friday February 17th, 2006 2:47:04 PM

Appolo goes to the service remains quiet.He then follows the others back to thier quarters.He listens a bit"Guys don't sweat it.Whatever will be will be.Your thinking to much about this.We are here to put a beat down on this Fey King guy.Obviosly this is what we are supposed to be doing.Just keep our mouths shut about the future.That's all.Now let's get cleaned up,something to eat then some sleep."

Oni Borzzone 
Friday February 17th, 2006 7:09:17 PM

"With all due respect to your authority and ability to lead in combat, Appolo, we are only discussing options. I do not like being told to shut up, when i have been asked my opinion." The elf raises his eyebrow at Appolo as he says this.

Xenia 
Saturday February 18th, 2006 7:49:35 PM

"Don't mind him," Xenia's says quietly to Oni the Magic Guy. Her green eyes are off somewhere else though. Thinking things. "He didn't mean nothing by that." Her apology for what is most likely no more than a misunderstanding drifts out on the breeze of her distraction. Her mind is somewhere else entirely. "Some guys, they're just better with action than with words, you know."

She drifts off into silence for a moment. And when she returns, it is along a completely different path.

"I think that would be a good idea, Garrett. I mean the Divination thing. Be nice to hear from someone who's got an idea of what they got here. Haven't heard from anyone like that since that Ussel, Priest of Gargul guy."

The Day After (DM JohnP) 
Sunday February 19th, 2006 2:31:22 PM

DM Apology - the stomach virus returned with a vengeance on Thursday evening. I wasn't able to spend enough time at the computer to post on Thursday and too wiped on Friday or Saturday to get a post in.

The next morning dawns cool and fresh. Each member of the party awakens to the sound of a bell ringing from the cookhouse where they were served meal after the battle.

The battle ... each person remembers what happened the night before. The masses of fey-touched kobolds and orcs compelled to attack the Oshirr House. Futilely, it turns out but there were times when the battle was in real doubt.

Before they had turned in the previous night, everyone discusses temporal causality. It's bad enough that they are expected to sit down over a meal with the future Gods of the Wold, Alemi and Domi, but Gargul is obviously active too. And instead of being asleep, Eberyon seems to be active. Maybe their questions will be answered during the meal that Alemi and Domi have invited them too.

Everyone make their morning preparations. For Garrett, Toros and Oni that includes preparing their day's spell allotments. Everyone else bathes, prepares their gear, or whatever starts their day.

In a very short time, there is a polite knock at the door. When someone opens it, a student stands there. His tunic is the same white as everyone else wore, no different than the day before, but now he has a bandage wrapped around one hand.

"Masters Alemi and Domi ask you to break fast with them. Are you prepared to join them?"

The student waits for the party and then leads them to Alemi's cottage. Nodding to the two students guarding the door, he taps politely. When Alemi opens the door, the future God dismisses both the guards and the guide.

"Come in, come in. I have a simple meal prepared, please seat yourself and eat. We don't stand on ceremony here."

Domi is already in the room, seated at a table. When the party enters, he stands and moves over to a serving table where several covered dishes wait. The smells of freshly baked muffins, cereal and other foods rush out when he removes the covers.

"Sit and eat," Alemi continues. Looking to Toros, he continues, "I apologize sir, we have never had one of your kind here before. In fact, in this day and time, your kind are not civilized at all and are dangers to all and sundry. I apologize for I do not believe that all the food here will be to your liking."

When the first party member moves to the serving table, they cannot see any meat or eggs there. Apparently Alemi has already started to be concerned for all life.

After everyone has had a chance to eat, Alemi will address them.

"Thank you again for your assistance last night. Gargalus has been sending his minions to attack us repeatedly for the last several nights. Perhaps, with last night's effort, we might have some respite."

"You were sent back here to investigate the parchment. The story is long, complex and ... since you are here ... likely to be very significant. The struggle involves not just ourselves here at Oshirr House, but Gargalus, Eberyon and Maab."


The future god looks around at the party. Seeing their expressions, he elaborates.

"You thought that some of those names were myth? Or you did not realize that we are contemporaries? Well, I will admit, Eberyon and Maab are far, far older than Gargalus and I but we're all here together."

"I can give directions to any of the others, if you wish to investigate there. Or, you could even start here, with what I know and believe."

DM Addendum - Garrett, if you choose to use your divination spells, please inform me in your post and I will provide the results.

Garrett 
Monday February 20th, 2006 7:53:51 AM

(I would like to use my divinations after speaking with Alemi, he may be able to provide insight to help steer my questions in the right direction.)

Garrett sits and eats with Alemi and Domi, and listens as Alemi begins the discussions. "I think it would be best to start with what you know and believe. Your insight into what is happening may be invaluable."

"In our time, we assembled because Eberyon had awoken from a very long slumber. In doing so, he more or less set nature to run amok. Much damage was and is being done to the Wold, and many were and possibly are being killed. We began looking for clues to learn more of Eberyon and ways to stop what he was doing. That led us to the parchment, and brought us here. From last nights battle, it is obvious that Eberyon is, shall we say, enhancing Gargalus' troops. But why? any insight you can give into this and anything else could be most useful."

"To be honest, we are not exactly sure of what we need to do, or how we need to do it. We just know that something needs to be done. We were sent to this time for a reason, we just do not know what it is yet."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Wind Wall, (Magic Vestment)
4-3+1 Airwalk, Divination, Divination, (Divine Power)
5-2+1 Righteous Might, Commune, (Righteous might)


Appolo 
Monday February 20th, 2006 10:02:00 AM

Appolo awakes bath,dresses and jions the others for breakfast.He takes a seat and looks at the fruit.Looking around"Ah could I possibly get some steak and eggs.Man I'm hungry."

He then sits quietly listening to Garrett"Yes.We are here to find out how to kill this Fet King."he adds witha rather cheerful smile.

Xenia 
Monday February 20th, 2006 11:15:20 AM

Mmmmm ... Muffins!

"Um, I don't think they eat meat here, 'Ppolo," Xenia whispers as her eyes rove the basket of muffins for ones with berries baked into them. She takes one. Then she takes two more and adds some breakfast fruit on the side.

The rogue nibbles at her meal in silence, listening to Garrett as he lays their side of things down for the two future god guys. While she listens, Xenia takes a bit of her drink and spills it out on the table. Pulling a glove off with her teeth, she begins to diagram things out on the table with the tip of a dark finger.

In the spill of drink, she draws out an A and a D for Alemi and Domi. Then, above that, she draws a G for Gargulus. From Gargulus, she draws arrows pointing toward Alemi and Domi, showing Gargulus attacking Alemi and Domi. That's pretty clear. And that's stuff they already knew before they left their own time.

Then, up in the corner, she draws an E and an M for Ebyron and Maab. From Ebyron to Gargulus, she draws an arrow with one head at each end, to show Ebyron and Gargulus working together. That's pretty clear too, from the parchment, and from everything they've seen since they've been here.

Next to the M for Maab, the rogue draws a question mark.

"Hey, er ... Alemi," still not used to talking to gods like regular they're guys, "since you know these guys, like, um, personal and all, what's this Maab like? Maab's a woman, right?"

"I mean, the way I see it, you got you and Domi here, and you're just trying to defend yourselves and go on living. Right? And you got Gargulus, who doesn't like that for some reason and he's attacking you. He's conspiritorizing with Ebyron to get this done by making creatures that can beat you. I mean, whatever the reason they're attacking and all, I think they're pretty set on what they're doing. It's gonna be hard to change their minds short of killing them, if you know what I mean."

"But Maab, we don't know nothing about yet. And she's a woman. Women got sense. Maybe we can talk to her. Maybe we can get her to help us out. Tell us about her. What's she like?"

Oni Borzzone 
Monday February 20th, 2006 3:36:29 PM

Oni listens to the conversations. He intently watches and listens when Xenia is talking, she intrigues him. He raises an eyebrow at the comment that women have sense. But otherwise keeps to himself.

Interview with Alemi (DM JohnP) 
Monday February 20th, 2006 10:20:23 PM

When Garrett starts explaining about Eberyon in the time where the party came from, Alemi holds his hands up and tries to stop the cleric from speaking.

"Please! Please, do not tell us anything more than you must! Who knows how it might affect things to come?"

Domi excuses himself at this point.

"Master, I have duties to perform this day. And it would be better if I not hear more than I must, either. With your permission?"

Alemi waves him off, "Go, you! I've told you time and again, you're no longer my servant. You're my friend! But you're right, best be off."

The first monk nods to the party then goes to the door, quietly opens it and then shuts it firmly behind himself.

Alemi looks back and forth between Garrett and Xenia.

"You've got the right of it, mainly. But I don't know that is the answer, my pirate friend," directing this at Appolo.

Alemi leans back from the table and sighs. He rubs his chin through his beard, then tosses his head.

"Let me think of how to explain to all of you. Ahhh, how much do people in your time know of the creation of the Wold? Probably not much, except for pedants and clerics probably."

"Gargalus is adding souls to monsters and has been for many years. By doing this, the monsters become much more dangerous and capable of advancement. He is using powerful magics to do so, exactly what I don't know. But Eberyon certainly could allow him to do such a thing."


Alemi stops speaking for a moment and sits with his head in his hands. When he resumes speaking, it's with a deeper and stronger voice. Everyone listening can tell that he is absolutely convinced in his beliefs and actions.

"I have been trying for years to contact the Gods to see if they will help. They don't. Seems they are not concerned with the creation, except that they are worshipped. A threat to that worship, doesn't seem to worry them. I still try occasionally, but have turned my efforts to try to contact the Creator of the Wold with the Rings of Ascension and the Soul Forge. However, so far, I have been unsuccessful. It takes total single-mindedness which I can't achieve."

"I must."

"If the gods won't help, he must."


For probably most of the party, this is considerably more information about the creation and early history of the Wold than they've ever received before. After thinking for the moment, this might be the time to pose some questions of Alemi.



Xenia 
Tuesday February 21st, 2006 12:13:47 PM

Problem solving. Alright. The girl rogue puts some of her girl's sense to work on the problem.

"'Kay. Lots of stuff here, Alemi. And, you know, sometimes you got so much stuff you're thinking of that it all gets in the way. Sometimes it takes an outsider to really cut through everything to get to the real bits of problem."

"First, I wanna ask you, just what sort of help are you expecting from these Gods you're talking about? Or, I mean, even from the Creator of the Wold. (Whoa. Didn't know there was a Creator of the Wold.) I mean, what are you gonna ask this Creator to do when you get to her?"

"Second, what have you been trying? With these Rings of Ascension and Soul Forge things? I mean, how you going about it? Looks to me, Alemi, that you got a lot to take care of here in Oshirr House. Lots of people looking up to you for, like, protection and guiding and such. And if single-mindedness is what you think you need, I don't see how you're gonna get that if you're ministering to all these other things."

"Make sense?"

"Have you thought of putting someone else in charge? Maybe the Domi guy. He looks pretty stand-up. Maybe we could help you too. Then you could, like, lock yourself in a room with only that one thing to deal with, no other problems, and maybe you could get it done."

"Am I making sense here?"

Garrett 
Tuesday February 21st, 2006 12:30:52 PM

"You say that the Gods are not concerned, yet someone is. Let me pose this to you. I have been praying for spells and receiving them as normal, yet the one I follow and pray to is not even a deity in this time. What other being would step in and grant spells in his stead, and why? Could my Lord's reach extend back in time to assist me here? These are things I have been thinking upon, and have come to no suitable answer."

"I have prayed for several divination spells which allow me to ask questions of my Lord. After our discussion here, I will do this in an attempt to try and answer these questions and direct our path to stopping Eberyon and perhaps even Gargalus. And if you have ideas for questions that I might ask, I would be more than happy to hear them, or even questions for your own sake regarding the present matters"

"But unless another better path is shown, or an alternate course. We will likely be going after Eberyon to stop what he is doing, and will do."

"What role does Maab play in all of this?"

Appolo 
Tuesday February 21st, 2006 3:52:37 PM

Appolo listens quiwtly and eats.He says nothing,he will let Garrett do most of the talking.

Appolo 
Tuesday February 21st, 2006 3:54:39 PM

Appolo eats quietly and listens.He will let Garrett do most of the talking.

Questions (DM JohnP) 
Tuesday February 21st, 2006 10:05:19 PM

Xenia thinks on what Alemi has told the party then asks some questions. Garrett asks some questions himself. All the while, Appolo sits quietly and lets the others speak for him.

Alemi thinks quietly before replying.

"I was going to ask the Creator to either make the gods listen to the plight of the people of the Wold, or .... I'm not wholly sure. Maybe ask the Creator to sweep them aside and replace them."

"We know that the Creator used the Rings and the Soulforge to make the Wold. Then the Creator stepped away from the Wold, creating the gods to serve as intermediaries between mortals and himself. The Creator is now so remote from mortal concerns that devices as powerful as the Rings and the Soulforge, and so linked to the Creator, will be needed to make contact."

"You're right. It does require singleminded dedication and I haven't been able to achieve that, what with all the concerns of running this place. Your suggestion has merit."


Then Alemi turns to Garrett. "It's heartening that your prayers are being answered, even though the one that you worship is not a deity in this time. Who knows the reason, though?"

"I can't really suggest any possible question. Maybe you should save those spells until after you investigate further. If you want, I can provide directions to any of the others - Maab, Eberyon or Gargalus. It's best that you scout Gargalus' lair during the day when many of his creations will be sleeping or at their weakest."




Oni Borzzone 
Tuesday February 21st, 2006 10:25:11 PM

Oni continues to watch and listen.

Xenia 
Tuesday February 21st, 2006 10:25:58 PM

"Well maybe you just said it, Alemi. You're not wholly sure. Like my Da always said, Single-minded of purpose is single-minded of goal. Well, he didn't actually say just that. But lots of stuff like it. Stuff on Focus and Discipline. And part of that is knowing what your target is. I mean, you gotta know what you want before you can really go for it, right? How can you put all of yourself into something, when you're not really sure that's what you want, huh?"

"Hey, you know, I got an idea. Tell me if this sound crazy or not. You say the Creator put the gods here to be, like, a sorta middleman between himself and the us mortals, right? Well, sounds to me like from the way you're describing things, that they aren't doing their job. All they're thinking of is being, like, you know, worshipped and all."

"So, maybe it *is* time to get them replaced. And, you know, I was wondering if this Gargulus guy wouldn't, like, you know, be willing to even help you out with this, if there were some cut of the pie for him. We could maybe talk to him. Maybe if there were a godhood in all this for him, he'd change his ways."

"But that means we gotta know more about this Gargulus. I mean, you don't just go giving godhood to any old guy on the street, right? What's he like? And why's he got a beef against you all? Why's he bent on attacking Oshirr House?"

Garrett 
Wednesday February 22nd, 2006 8:19:47 AM

Garrett sits and listens to what Alemi says, and then thinks upon it while Xenia lays out her idea.

"I'm not sure it's a good idea to get involved in that Xenia. As we know, things of that nature should set themselves upon the right path in due time. I'm thinking we should go see Maab. She seems to be the one relatively neutral party in this matter. Since she's been around as long as Eberyon, she may have much more insight into everything."

Interview Conclusion (DM JohnP) 
Thursday February 23rd, 2006 11:44:30 AM

Alemi looks up at Xenia and Garrett as they continue to discuss options. Looking at Xenia, Alemi clears his throat.

"The enmity between Gargalus and myself is old. He often opposes anything that I do out of pure spite rather than any rational reason. He is a villain, pure and simple."

Alemi turns to Garrett and nods.

"Maab could provide some very useful information. To find her, you need to go ... why don't I send some guides with you?"

He goes to the door and opens it, summoning a student. He has a hushed with the student bafore returning.

"I've summoned two guides to accompany you. They both know the area and can help you avoid the monsters that Gargalus has created. Do you have any questions while we wait for them?"
[b]

Syr 
Thursday February 23rd, 2006 4:40:15 PM

Syr wakes from his dreamlike state and listens patiently as Alemi, Garrett, and Xenia debate the next step.
(OOC: sorry guys, for some reason I thought this tap was completed after the big battle and never checked the board.)

Xenia 
Thursday February 23rd, 2006 4:51:28 PM

Xenia looks from Garrett to Alemi and back to Garrett again.

"Yeah. I suppose you're right, Gar. Feels kind of dicey, if you know what I mean? Bartering godhood and all. You know, kinda weird."

"Hokay. No talking with Gargalus. Gotcha."

"But before we go, why don'tcha tell us a bit about Ebyron and Maab? I mean, all we got really is ... " she waves a hand at the letters drawn on the table with arrows pointing to and from each other. " ... All we got is this stuff."

"I mean, what's the deal between Ebyron and Maab? They tight? If we see Maab is Ebyron likely gonna be around? Or, are they like, you know, separated and all?"

"What about you? I mean, we know you and Gargalus are, like cats and dogs. What about you and Ebyron? Maab? Ever met them? What are they like? They feel same way 'bout you that Gargalus does?"

"I mean, if we're gonna go and talk to someone, try and convince 'em 'bout something, it's nice to know something 'bout them ahead of time, you know?"

Garrett 
Thursday February 23rd, 2006 4:56:12 PM

Garrett stands and waits for our guides to arrive, and then listens as Xenia puts forward a few very good questions. "Nice thinking Xenia, that could all be quite useful."

The Guides Arrive (DM JohnP) 
Sunday February 26th, 2006 4:00:52 PM

Alemi thinks for a moment before answering.

"Maab was created by Eberyon long, long ago. Created to be his lover and the mother of many of the creatures that Eberyon. Ultimately she rebelled against that role. Today they live apart. But they are linked, somehow, and I'm not certain if either one really knows how to describe their relationship."

Everyone can now hear footsteps on the porch of the cottage.

"Ahh, your guides are here. Both of them might have more information about Maab and Eberyon."

The door opens and two women enter the cottage. One is tall, taller than any member of the party and clad in tight black leather, with a rapier on her belt. She looks the party over and sniffs dismissively.

"These the ones that you want shown around and protected?"

The second woman is clad in shapeless clothes that are stained and dishevelled. She slides to the side of the door and stands there without speaking.

"Yes, Dreana, these are the people that need to go visit Maab and Eberyon. Can you and Thora show them about?"

Dreana, the tall woman in leather, nods to Alemi and then turns to the party.

"Don't mind that Thora doesn't say anything. If she ever does, pay attention though. So, you want to see the Father and Mother of the Fey, do you? Do you know what you might get yourselves into? Probably not, I guess. Well, times wasting so let's get moving."

Thora, the dishevelled woman, opens the door and steps outside. The party sees her pick up a pack and a bow that is almost as tall as the woman. She starts walking towards the gate from the compound, only glancing upwards and not at any of the students and masters who are about in the compound.

"Don't fear, old man. We'll look after them and get them back here safe and sound," Dreana says before ushering the party from the cottage.

As the party walks, Dreana continues to speak.

"So, who do you want to go see first? Maab or Eberyon?"



Xenia 
Sunday February 26th, 2006 10:25:30 PM

"Cre-ay-tid?" You can hear each syllable in the rogue's pronunciation. "Well. That's convenient. For someone." She gives a little purse lipped frown to show what she thinks of the idea. The fists automatically rise to her hips.

"But good for her. I think that deserves a little rebellion. Created to make little monsters." Xenia shakes her head. What are some people thinking?

The rogue gives the little hand wave thing when the two guides arrive. Girls. That's good.

"Hi. I'm Xenia. Pleased to meecha." She pauses, eying the tall one. "You know, Dreana ... you remind me of someone." Then she shakes her head again, but this time it's just a simple that's-not-quite-right kind of shaking her head. "Never mind."

The dark girl talks as she slings her haversack over her shoulders.

"Actually, no. We don't really know what we're getting ourselves into. That's what you're for. Right? And that brings me to my first question. Not about Maab or Ebyron at all. This one's about you. What's your place in this picture? You and Thora? I mean, you come on like experts on Maab and Ebyron. And that's a good thing. We're gonna need that. But in order for us to get help from you, we gotta know how much you know. Can't get the answers you want, if you don't know the questions to ask, so to speak, you know what I mean?"

"And while you're at it, you might tell us how Maab and Ebyron are getting along these days. That, and how you think Maab thinks about all this creating creatures to attack Oshirr House stuff. I mean, how does this all appear to you?"

"If you haven't figured it out yet, I'm sorta partial to seeing Maab first. From there ... we'll see."

Appolo 
Sunday February 26th, 2006 11:41:40 PM

Appolo sat wuietly eating and listening.When it was time to leave he jioned the others.

Once outside he walks up to Dreana and Xenia"Don't worry Xenia.Everything will workout.I think we'll go see Maab first.If she's half what I think she is.She'll be able to help us.Plus she just might know me.I've met her before briefly though.Made her anrgy.So we'll go see her first.Then we'll go find this Fey who would be king and put him out of our misery."Appolo then calmly walks forward."Well lead the way my tall firend."

Garrett 
Monday February 27th, 2006 7:55:59 AM

Garrett nods agreement at Appolo's statement to see Maab first, and quietly follows along. As the group leaves, he looks back over his shoulder at Oshirr House, part of him wanting to return there. "Perhaps when this is done I shall stay here if given the choice." he thinks to himself. "Fighting side by side with Domi and Alemi against Gargul and the forces of darkness." He turns his head back toward the direction that we are heading and tries to focus his thoughts on what lay ahead, instead of that which has been left behind both at Oshirr House and back home in the frozen realm of the Ice Vein.

Syr 
Monday February 27th, 2006 4:30:44 PM

Syr shrugs his shoulders and moves along with the rest, "I kinda wanted to spend more time around Domi but I'll follow the prevailing wind in this case." He moves near Thora and nods a polite greeting.

A Walk in the Woods (DM JohnP) 
Monday February 27th, 2006 8:40:43 PM

The party moves along with their guides through the Oshirr House compound. Thora quickly moves ahead of the group, avoiding Syr's attempt to walk with her. Dreana falls into step with the party.

"How do I fit into this? Well, I came here to Oshirr House to follow up the rumors that I'd heard. You know, how Alemi and Domi had gathered a bunch of fanatical followers dedicated to the overthrow of society and the pantheon. And, what do you know? It was true! But, say hat you will, Alemi and Domi are both good guys. They tried to recruit me but I'm not into the type of dedication that they require. No, I like to go my own way. But I stuck around because there's a great story to be told here someday."

"Well, enough about me. Thora, there, she's a native of this area. I think ... we never really talked about it. All that I know is that she really knows this place. Doesn't talk much, so I talk for her. We seem to understand each other. And some people say that I talk enough for two people. Or more."

The party passes through the cleared area around the compound. Dreana continues to speak as she walks.

"Might as well talk now. Once we get further away, we'll have to move quietly. Anyway, you wanted to know about Maab and Eberyon. Thora and I, we go visit Maab sometimes. She's old, nearly as old as Eberyon, and she's got lots of stories to tell. You just have to ask her the right way sometimes and she'll start telling a story about the creation of the Wold. But she's a little ... I don't know ... unworldly, maybe. She doesn't always understand what's important to mortals. Anyway, she's nice but you don't want to make her angry."

"Eberyon? We don't go there much. He's always staring at my ...," and she gestures at her chest. "At least I think that he is. If you think Maab is a bit scattered, Eberyon is worse."

"Are they still together? Kinda in the way my Ma and Da were ... still married in name but living in separate houses. You get my drift? And sometimes Maab likes to take Eberyon down a peg, you know?"

Dreana looks forward and shrugs.

"Thora says that it's time to move quietly. We can talk later, if you want."

Anyone paying attention notices that they are retracing their route back to the cave where the entered this time and place. Since they're mainly heading downhill, the pace is a little faster than it was the day before. Strange ... it seems that far more time has
passed.

Occasionally, Dreana will hold up a hand to halt the party. Then, looking ahead to where Thora is, she waves them forward. One time the two guides detour the party off the trail. When they come back on the path, they can see large footprints ... bigger than an orc, maybe ogre sized.

Finally, they turn off the main route onto a narrow trail to the south. Gradually the forest changes, becoming somehow both thicker and more tended. Thora allows the party to catch up to her. Dreana heaves a big sigh, attracting the attention of most of the male members of the party.

"Nearly there. Ummm, if you see any fey creatures, don't bother them. They might be spying on us but they will be Maab's creatures ... and maybe children, too."



Garrett 
Tuesday February 28th, 2006 7:58:57 AM

Garrett nods in response to Dreana's statement regarding the fey creatures and follows along behind them.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Wind Wall, (Magic Vestment)
4-3+1 Airwalk, Divination, Divination, (Divine Power)
5-2+1 Righteous Might, Commune, (Righteous might)


Xenia 
Tuesday February 28th, 2006 10:27:25 AM


hehehe ... Xenia chuckles and shakes her head. "Ebyron too? What is it with men and boobies anyway? 'S like it takes their brains away or sump'in."

"You know, that's funny. My Ma and Da are just the opposite from yours. They're not married. But you couldn't pry them apart. You know, now you remind me of someone else. With the stories and all, you know. I think he'd like you. Well, tell you the truth, I think he'd like you a little too much. I don't think I'm gonna be introducing you two." Xenia gives the other woman a wink and a grin. "If you don't mind."

Then comes the quiet sneaky part. That's something the rogue knows. When they come through to what is most likely Maab's territory, she whispers to Dreena.

"Um, you mentioned not making Maab angry. Any topics we should avoid?"

Appolo  d20+6=17 d20+9=19
Tuesday February 28th, 2006 12:00:52 PM

Appolo moves along quietly listening and watching as they make thier way to Maab.

Syr 
Tuesday February 28th, 2006 7:29:48 PM

As Thora moves away, Syr frowns slightly. Moving back to Xenia he mentions with a tilt of his head, "She's a strange one." He walks the rest of the way in silence occasionally glancing up toward their scout.

The Fae Queen (DM JohnP) 
Tuesday February 28th, 2006 10:15:02 PM

Dreana turns her head to answer Xenia's question.

The tall leather-clad woman replies, "Well, harming a fey creature would make her angry. Ahh, besides that, it's tough to say. She's a little bit changeable in her moods."

The path winds through the woods and eventually opens into a meadow. Those with sharp eyes would have noticed a variety of small fey creatures lurking in the woods. The meadow is full of wildflowers and some small winged creatures flit between them.

After climbing a small hill, a low stone building can be seen on the opposite of the meadow. Behind the house are the hills that contained the cave where the party arrived.

Thora is leading the party across to the building. As the party nears the building, a satyr looks up from the flowers that he was tending and spies the group. He runs over to Thora and the two seem to be in conversation. After a moment, Thora makes a hand gesture and Dreana nods.

"Seems that Maab is outside today. Considering the weather, it's not surprising. This should be interesting."

Thora and the satyr lead the party around the side of the house and into some trees. The path descends somewhat and people can now hear the sound of running water. After threading between some very large trees, the path enters a small glade. A waterfall falls into a small pool of clean water over sparkling stones. There is a group of fey creatures resting on the bank of the pool. Many seem to have just come from the water and are drying themselves in the sunlight.

The satyr rushes ahead and speaks to one of the women lounging on the bank. With her slightly pointed ears, she seems like a young half-elven woman. She has extremely fine, sculpted features and is possibly one of the most beautiful women that any of the party have ever seen. Even the iridescent pinkish sheen of her hair is fetching. She is carelessly garbed in a garment that hangs in loose folds, exposing rather more bare tanned skin than most of you are accustomed to seeing.

Maab, for this is who this must be, turns towards the party and smiles, brightening the entire glade.

"Welcome to my domain. Why have you come here? And where are you from?"

Her voice is musical and melodious but all of you can sense that she expects to be answered truthfully.


Garrett 
Wednesday March 1st, 2006 8:31:47 AM

"Oooh boy" Garrett thinks to himself, "Right into the thick of the matter. Gotta try and be careful what I say. Definitely going with the truth on this, pretty sure she'd know if I was sidestepping issues or leaving stuff out."

Garrett steps forward, doing his best to maintain eye contact, and not let his vision stray south. "Good morning. I am Garrett, and these are my friends Xenia, Appolo, Syr, Oni, and Toros." Garrett points to each of them in turn.

"We have come to speak with you, after talking to Alemi and Domi, regarding Eberyon. We would like to learn more of him, and you, and perhaps seek your advice."

"To be bluntly honest, we have been sent from the future. I am from the Southern continent of the Wold, where ice and snow cover it year round. In our time, Eberyon has just awoken from a very long sleep, and is "changing" the Wold in a very quick and violent manner. We were looking for a way to stop what was happening when we found ourselves here."

"That is the short of our story. Perhaps you could tell us about you and Eberyon, for in truth we know very little. We thought it best to speak with you, and to learn of the way things are and have been before we go to Eberyon. Though we have seen firsthand what Eberyon has done to change Gargalus's minions."

Garrett stops speaking, hoping she will respond with answers and not questions, and waits for Maab to respond, or his friends to speak their minds.

Xenia 
Wednesday March 1st, 2006 12:41:22 PM

Xenia breathes in the air.

"It's so beautiful here!" Even in the presence of Maab and her court, the rogue cannot help but make the exclamation. It just bubbles up within her and bursts out without really asking permission. But, it is. Really beautiful, that is. So how can saying it be that bad?

The rogue gives the little hand wave greeting when Garrett makes introductions all around.

"You know, we're kinda ... you know, concerned. Concerned about how your husband is, like, consorting with this Gargalus guy. Did you know that Gargalus is not a very nice person? I mean, I don't know what kinda contact you've had with him and all, but he's pretty mean to everyone else."

"And, you know, we just want a nice fair Wold where everyone can live and do their own thing. You know what I mean?"

Okay. Kinda rambling here.

"What do you think of Gargalus? If you don't mind me asking."

Appolo 
Wednesday March 1st, 2006 6:34:28 PM

Appolo just has a seat on the ground and relaxs/Continuing to let the others do the talking.

Interview with the Queen (DM JohnP) 
Wednesday March 1st, 2006 11:02:31 PM

Maab listens intently to Garrett's words and when he mentions coming from the future the Queen of the Fey glances at her court.

"Do not fear, my peoples would not change anything if they learn of the future. How far, exactly, have you come from? I would exercise some caution for, while my subjects are not susceptible to making changes, I might unconciously act on your words."

Thora mumbles something, maybe "Alemi told us not to listen, but it's really good story." Thora drags the taller woman away, however.

Maab continues to speak. "You say that Eberyon is making changes to the Wold of your time? Without considering what might occur? That's exactly like him, you know."

The Fey Queen motions to the grass. "Please sit and stay for a while. I can summon food and beverages if you like. Perfectly safe, of course."

"Why exactly should I tell you anything?" She looks at Xenia when she replies and nods. "You want a fair place, not subject to Eberyon and his moods. Fair enough. I know what it is like to be subject to his mercurial nature."

Queen Maab sits a little bit straighter, causing her garment to move and slide in an interesting manner. She suddenly angrily spits words out.

"King of the Fey!"

"Slaver is what he was!"

"He made me! Made me to be his concubine! His brood mare, more like it!"


She slumps down and one of the fey attendants moves closer and holds out a cup made from a giant acorn to her. The Fey Queen sips from the cup and regains her composure. As she does so, a warm smile slowly comes to her face.

"Oh, the stories that I could tell you about those days. I loved him, still do in fact. He was quite the lover ... one time he persuaded me to take the form of a fish and we swam out to a tropical island. I think he made the island, but it doesn't matter. We spent months or years there, playing in the surf and then ... but you're too young to hear those stories. Needless to say, we were both a little careless about what form we wore, so I think that's when the first mermaids and mermen were made."

"Do you know our story?"

"Eberyon is the first Creator. He made me and, with and through me, all of the fey in Feywold. Then, well, Jericho came and made the Wold. That's when I awoke and became concious, really."


The Queen pauses and plays with some grass.

"It's difficult to describe. I was alive and could think before the Wold was created, but not really ... aware. Once Jericho's creation had occurred, though, I could think about what Eberyon had done. The worst of it was that he made me without the capabilty to choose."

She looks back and forth between Xenia and Garrett.

"It's not Eberyon making these fey abominations. He's too flighty and fickle for that."

"Eberyon could do it, of course, and it's his power that used to do it. But he wouldn't have the discipline to make an abomination more than once or twice. As soon as his anger passed, he'd go off and do something else."

"You need to remember, Eberyon is the living embodiment of chaos. Disorder trails in his wake, sort of leaking away from him. When he's angry or threatened, he can summon the control to focus his power but usually he can't. And he can never focus it for long."

"If, as you say, he sleeps for a long time his power would build. Probably to the dangerous levels that you describe. Not that he really chooses to cause devastation, it just happens where ever he would travel to."


Maab stops and sip from the acorn cup again.

"Probably Gargalus somehow tricked Eberyon into putting his power into an object. Or making an object that draws on Eberyon's power. Either way, that's how Gargalus is making these fey abominations."

"What are you thinking of doing?"



Garrett 
Thursday March 2nd, 2006 9:08:49 AM

"Well, what we are thinking of doing is the problem. We're not sure. From what you just told us, it sounds like we need to separate Gargalus from this item to start. After that, I'm not sure how we will deal with our problem with Eberyon."

"I do not know how or why Eberyon will come to sleep for ages. You say that if he sleeps for ages, his power builds while he sleeps. Do you know of any way that his power can be lessened, or caused not to grow as he sleeps? Or for that matter, can he be killed? And if so, what effect would that have upon nature?"

"Unfortunately, all we have are questions, and no answers. Your knowledge on Eberyon and the probablility that Gargalus is using an item is very helpful. Can you think of any way that we might be able to either stop Eberyon or lessen his impact upon the Wold, either in our time or now?"

Xenia 
Thursday March 2nd, 2006 11:09:01 AM

The girl rogue takes a seat on the grass just a bit down from Maab. She gives a little greeting smile to each one of the nearby Court girls. They're all so beautiful. But, I guess that's what you would expect from being with a goddess and all.

"Being in love is just the best feeling." Rapt in Maab's story, the words come from Xenia's mouth almost of their own accord. "But, you know, it can be the worst feeling too."

Then, with sadness, "It must be hard to be a god. I mean, being mortal, you know you don't have much time and all. And if you want to get the best from life, you gotta make things work or you know in your heart you'll lose them. It's like your ability to chose, you know. But we gotta be thinking about what we need to chose all the time."

"And, you know, I think it makes us ... you know, compromise more. Be more aware of each other. So we can be together. We try to have, you know, reach mutual respect. Because we have to."

"I guess what I'm trying to say, Your Highness Maab, is that we got our problems, and we got our mission, and I think that we can probs fix most of it by snatching whatever power thingy Gargalus is using and then taking it back to our time. I mean, it's, like, a power object that someone could maybe use to fix stuff, right."

"But I think your so beautiful and your story is so, like, beautiful and lonely at the same time. I wanna help you to make Ebyron see what he's got in you, and that life is so much not better without you that he shouldn't be taking it for granted."

Xenia sighs.

"You know, sometimes men can be so dumb."

Xenia 
Thursday March 2nd, 2006 11:09:01 AM

The girl rogue takes a seat on the grass just a bit down from Maab. She gives a little greeting smile to each one of the nearby Court girls. They're all so beautiful. But, I guess that's what you would expect from being with a goddess and all.

"Being in love is just the best feeling." Rapt in Maab's story, the words come from Xenia's mouth almost of their own accord. "But, you know, it can be the worst feeling too."

Then, with sadness, "It must be hard to be a god. I mean, being mortal, you know you don't have much time and all. And if you want to get the best from life, you gotta make things work or you know in your heart you'll lose them. It's like your ability to chose, you know. But we gotta be thinking about what we need to chose all the time."

"And, you know, I think it makes us ... you know, compromise more. Be more aware of each other. So we can be together. We try to have, you know, reach mutual respect. Because we have to."

"I guess what I'm trying to say, Your Highness Maab, is that we got our problems, and we got our mission, and I think that we can probs fix most of it by snatching whatever power thingy Gargalus is using and then taking it back to our time. I mean, it's, like, a power object that someone could maybe use to fix stuff, right."

"But I think your so beautiful and your story is so, like, beautiful and lonely at the same time. I wanna help you to make Ebyron see what he's got in you, and that life is so much not better without you that he shouldn't be taking it for granted."

Xenia sighs.

"You know, sometimes men can be so dumb."

Maab's Response (DM JohnP) 
Thursday March 2nd, 2006 9:58:23 PM

Maab thinks for a minute or so before replying to Garrett's questions.

"The item that Gargalus has made, it somehow taps or siphons Eberyon's power. So that might prevent or reduce the power that would accumulate as he slept."

When Garrett mentions killing Eberyon, Maab's expression turns stony and she scowls at the Protector.

"Kill him? Why would you want to kill my lover?" My folk tell me that they don't like whatever powers your spells. Should I put you to sleep? Or just kill you?"

"I could see putting Eberyon to sleep, somehow. I think that I would like that."


Maab dips her hand into the water of the pool and stirs it for a moment.

"How much did Alemi tell you of what he wants to do? Did Domi mention that he wants to take Alemi's place? If either of them could tap Eberyon's power, maybe they could accomplish what they want to do."

Maab's Response (DM JohnP) 
Thursday March 2nd, 2006 9:58:23 PM

Maab thinks for a minute or so before replying to Garrett's questions.

"The item that Gargalus has made, it somehow taps or siphons Eberyon's power. So that might prevent or reduce the power that would accumulate as he slept."

When Garrett mentions killing Eberyon, Maab's expression turns stony and she scowls at the Protector.

"Kill him? Why would you want to kill my lover?" My folk tell me that they don't like whatever powers your spells. Should I put you to sleep? Or just kill you?"

"I could see putting Eberyon to sleep, somehow. I think that I would like that."


Maab dips her hand into the water of the pool and stirs it for a moment.

"How much did Alemi tell you of what he wants to do? Did Domi mention that he wants to take Alemi's place? If either of them could tap Eberyon's power, maybe they could accomplish what they want to do."

Garrett 
Friday March 3rd, 2006 8:05:34 AM

"Alemi mentioned something about what he plans to do, but Domi has not said much at all. Alemi does most of the talking. But it would seem that this item may be powerful enough to help them. And us. How does Domi plan on replacing Alemi?"

"I don't suppose Gargalus has left it just laying around somewhere unguarded? Do you have any idea what it looks like, or how we will know it for what it is?"

After the conversation ends here, Garrett will suggest we return to Oshirr house and speak with Domi and Alemi, and make plans for a raid upon Gargalus.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Wind Wall, (Magic Vestment)
4-3+1 Airwalk, Divination, Divination, (Divine Power)
5-2+1 Righteous Might, Commune, (Righteous might)


Garrett 
Friday March 3rd, 2006 8:05:34 AM

"Alemi mentioned something about what he plans to do, but Domi has not said much at all. Alemi does most of the talking. But it would seem that this item may be powerful enough to help them. And us. How does Domi plan on replacing Alemi?"

"I don't suppose Gargalus has left it just laying around somewhere unguarded? Do you have any idea what it looks like, or how we will know it for what it is?"

After the conversation ends here, Garrett will suggest we return to Oshirr house and speak with Domi and Alemi, and make plans for a raid upon Gargalus.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Wind Wall, (Magic Vestment)
4-3+1 Airwalk, Divination, Divination, (Divine Power)
5-2+1 Righteous Might, Commune, (Righteous might)


Xenia 
Friday March 3rd, 2006 9:11:58 AM

The girl rogue watches the eyes of the goddess.

"I could see putting Ebyron to sleep, somehow. I think that I would like that."

Um, like, yeah. Flip flop. Minds change. Looks to Xenia like this couple has maybe some really intense issues. She quiets down real quick. Looking down at her hands, then, from the corners of her eyes, she takes in the setup around them again. Maybe this place ain't as beautiful as it seems. Underneath.

Appolo  d20+9=29 d20+6=21
Friday March 3rd, 2006 2:59:48 PM

Apppolo continues to quietly relax.He just sits on the ground,watching and listening.Paying close attention to his surroundings.

Spot 29,Listen 21

Maab's Response (DM JohnP) 
Friday March 3rd, 2006 10:11:11 PM

The Queen of the Fey is a little lost in thought after Garrett asks his questions. After sitting quietly for a while, Maab responds to his questions.

"I don't know what Domi is really planning. As you say, he might tell you if you ask him directly."

"As for the thing that Gargalus has crafted, I have no idea what it may look like. Gargalus is probably relying on his guards to protect the device."

"Is there anything else that you would like to ask?"

"I've been thinking of what it would be like without Eberyon. I might be lonely, I think. But I'd be able to me my own self, not simply his creation and subject."

"If you have nothing further to ask, I will have your guides summoned and you can depart. Are you sure that you do not want something to eat or drink?"



Garrett 
Sunday March 5th, 2006 8:03:00 AM

Garrett looks to the rest of the group, and unless someone says something, then Garrett says "I think we are ready, thenk you Maab."

Xenia 
Sunday March 5th, 2006 10:27:14 PM


No cream. But I bet they have strawberries!

The girl rogue is just *this* close to speaking up. Then she recalls the story Wynn told once, of this guy who went down to Gargul's place to get back his dead wife. After fighting his way through all sorts of pretty neat stuff, he finally arrives. And he's got the stones to stand up to Gargul and say, Gimme back my wife or I'm gonna smash you one good. And Gargul, not really being scared, but being kinda sorta impressed by the guy's bravery and his love for his wife, says, Yeah. Sure. Fine.

So they go to find her in the place she's living in the land of the dead. And Gargul says, Alright, so leave already. But they can't. Turns out, the wife has eaten the food they got down there. And, once you eat the food ... you can't leave anymore. Which is something maybe Gargul didn't know, 'cause who thinks about something as simple as that.

The guy, he runs off. He's really angry and he's really, like, upset. He runs out to find some monsters and starts chopping them up. But, you know, he picks too many monsters and they kill him. That's how he dies and winds up with his wife anyway.

Kinda sad. And kinda weird at the same time.

But the whole idea of eating the food and all. Xenia looks into Maab's eyes.

"Um, yeah. What Garrett said." Is the only reply she gives.

Leaving the Queen's Presence (DM JohnP) 
Monday March 6th, 2006 9:43:17 PM

With both Garrett and Xenia indicating that they have no further questions, Maab gestures to one of her courtiers. She instructs the satyrs to take the party to where their guides, Dreana and Thora, are waiting. With that, she stands and turns away from the party before gesturing to some courtiers that they should enter the pool. If any of the party turn to look back, they will see Maab casually dropping her garment before wading into the pool. The satyr is moving ahead of the party at a quick pace so no one has time to linger and see more.

The satyr leads the party back to the stone building and around to the side where they approached. Dreana and Thora are sitting there on the grass, surrounded by forest and meadow animals. When the party comes around the corner of the building, the animals all turn to look at them before running off into the grass or towards the forest.

Dreana and Thora both stand up. Thora simply gives her clothing a shake to dislodge any leaves or material, while Dreana runs both hands over her leather garments to straighten and smooth them. The tall, leather-clad woman turns to the party.

"So, found all you can? Did Maab share some stories about her and Eberyon? She's really old, like I said before, but she's ... immortal, I guess. She's smart and knows a lot about the Wold, but sometimes she's like ... twelve ... when it comes to Eberyon. My little sister was like that, mooning over a boy one minute and then plotting how to get back at him the next."

"so, where do you want to go to now?"

Garrett 
Tuesday March 7th, 2006 7:54:44 AM

"I think it would be best to return to Oshirr house at this time. We should speak with Alemi before heading after Garagalus and this item of his."

Garrett looks around and waits to see if anyone has a better thought.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Wind Wall, (Magic Vestment)
4-3+1 Airwalk, Divination, Divination, (Divine Power)
5-2+1 Righteous Might, Commune, (Righteous might)


Xenia 
Tuesday March 7th, 2006 10:32:23 AM


A minor pout tugs at the lips of the girl rogue when all the cute little animals run off. Might be kinda nice to live here. If you could learn to get along with little animals like Dreana and Thora. Better than the Crying Woods by a long shot.

But ... living without Wynn wouldn't be much good. *sigh*

"Yeah. Oshirr House. Didn't you want to talk to Domi? About that replacement thing?"

Appolo 
Tuesday March 7th, 2006 11:48:16 AM

Appolo gets up and looks slightly disappointed as rejions the others"You know this was a waste of time.She didn't tell us anything we already didn't know or couldn't have guessed on our own.Come on let's go find gargulus,.You know what his is don't you a lovers spat.Immortal beings behaving like spoiled children."

Return to Oshirr House (DM JohnP) 
Tuesday March 7th, 2006 9:04:33 PM

When Garrett and Xenia suggest returning to Oshirr House, Thora starts walking away to assume her position in front of the party. Dreana nods happily.

"Well, it's been a nice day for a walk. It was nice to sit down with the animals here, they tell really good stories. Everyone overlooks the small animals so they hear and see lots of things. And their own lives are pretty dramatic, too. When we get back, it will be time for supper. Did you eat with Maab? Her people make really good food, I'm told, but sometimes they like to play tricks. So it might have been best that you didn't."

Dreana keeps up her monologue as the party crosses the meadow before the stone building where Maab lives. As they approach the trees, Thora gestures again and Dreana lapses into silence.

The rest of the trip passes in silence. As before, Thora stops several times and detours on the trails. Presumably it is to avoid patrols of some kind but the party never sees any sign of them.

The sun is getting close to the trees when the party nears Oshirr House. Dreana starts talking again as they get close.

"Probably no attack tonight. Or, if there is, only a probing attack to keep us on our toes and prevent a good night's sleep. That's what Gargalus will probably do. Anyway, we'll take you back to see Alemi and Domi. But it was Domi that you wanted to see, wasn't it?"

As they near the gates into the compound, students who are working in the grounds stand and wave to the party. It seems to be common knowledge among the students that the party helped defend the compound last night.

After they pass through the gate, the party sees Domi leading a group of students through a series of exercises on the manicured lawn. It looks like a mixture of unarmed combat training and calisthenics. Thora has disappeared someplace so Dreana leads them up to the class.

"I'll leave you here. Look Thora and I up if you want guides again. Or if you want to tell me your mysterious story. I'd love to hear it."

Domi glances in the direction of the party but continues to teach the students. It is several minutes before Domi concludes and dismisses the students. He wipes his face with a towel and walks over to the party.

"You wanted to speak with me?"

Garrett 
Wednesday March 8th, 2006 8:13:29 PM

Responding to Domi. "Uh, yes. We have finished talking to Maab and have a few questions. perhaps it would be best if we went somewhere a litlle more private."

Garrett waits until Domi leads them somewhere a little more private. Maab has said that it's likely Eberyon has placed part of his power into an item, and given it to Gargalus. That is how he makes his creatures more powerful. She also mentioned that you plan to replace Alemi. I was a bit curious on that, because I didn't get the impression that Alemi was going anywhere."

Garrett waits for a response.

DM Announcement 
Wednesday March 8th, 2006 9:50:59 PM

Waiting for more posts.

Appolo 
Thursday March 9th, 2006 3:37:48 AM

Appolo let's Garret go speaks with Domi.He heads over to the building where they had breakfast and asks if he can get something to eat and drink.

Xenia  d20+2=4
Thursday March 9th, 2006 11:05:08 AM

With Garrett talking to the Domi guy (This guy turns into a god?), Xenia sits out of the way and just sorta ... watches.

Still, it's just kinda hard to believe that Domi could be meaning anything bad for Alemi. It would mean that everything they know in their time is wrong, for Star's sake!

"And, um, we also know you're a really good fighter and all, um, Domi. And we were wondering if you've ever fought Gargal ... us ... Gargalus. And, as that's where we figure we gotta go, we were wondering if you had some pointers for us on how to handle him if he gets all attacking and stuff, you know?"

Rolls and Actions
Sense Motive 4

Domi's Response (DM JohnP) 
Thursday March 9th, 2006 10:33:05 PM

When Garrett suggests going somewhere more private, Domi motions towards the west wall.

"Please, let's go up there where we can see the afternoon light on the trees."

Garrett and Xenia trail after the former servant to Alemi. [b]Appolo[b] excuses himself and goes looking for some food. He finds the dining hall and goes inside. Several students are preparing food for the evening meal inside. That meal isn't ready, but they direct Appolo to a table where bread and baked goods lay beside pots of preserves. A tureen of soup steams gently away at the rear of the table.

Once the others are on top of the wall with Domi, he leans against a crenellation. He hears out the rest of Garrett's information and questions.

"Hmmm," and the first monk strokes his chin in thought. "I didn't think Eberyon made the item. I would think that making such an item require too much planning ... or forethought ... for Eberyon to do on his own."

He turns and looks out over the forest beyond the cleared area around Oshirr House.

"Gargalus though. He might have tricked Eberyon into making it. That's his style, more like. Not direct, but sneaking and roundabout."

Domi turns to face Xenia.

"I can see why you ask that. Forewarned is forearmed, as I say. I've never fought Gargalus directly. He's more likely to send his minions, like he did last night, than to act himself. Expect that his encampment is guarded by fey-things like attacked last night. You here," pointing at Garrett, "seem to have some sort of power over fey."

"Alemi has fought him and Gargalus is, among other things, a powerful mage."

He turns and leans against the crenellation for a minute or two before answering the final part of Garrett's questions.

"My master has been trying for a long time to contact The Jericho. Doing so both requires great power and strength of will. Singleminded will. And Alemi has too much," motioning towards all of Oshirr House, "on his mind to achieve that."

"My studies of motion and balance for fighting have taught me how to empty my mind of everything but my opponent. I think ... I hope ... that I could do the same in this task."

Domi looks at both Xenia and Garrett before continuing.

"Stay here tonight. There is unlikely to be an attack tonight. Where do you plan to go tomorrow?"

Toros 
Friday March 10th, 2006 10:48:16 AM

After all these being told Toros is in the edge of not being able to determine which is real and which is not. At least he hopes that tonight will be without incident as Domi thinks.

OOC:
Finally I can post, after such long time without Wold, because of a three-week trip! Hope you are all well, and I have not missed much, except that I have missed Wold...

Garrett 
Friday March 10th, 2006 11:09:42 AM

Responding to Domi, "Yes, I think staying here the night would be best, thank you. We have not discussed it yet, but i would think that tommorow we will go after this item that Gargalus may have. It sounds like the only thing that could help us in our mission."

Garrett pauses for a moment, and then looks at Domi. "She also said that if you or Alemi used this item to tap Eberyon's power when you try to contact Jericho, it may give you a better chance of success."



Appolo 
Friday March 10th, 2006 12:01:02 PM

Appolo thanks the students and takes a seat.He eats quietly and relaxes.He seems to be wuite calm and at ease.Which in fact he is.

Xenia 
Friday March 10th, 2006 12:25:05 PM


" ... " The rogue opens her mouth to speak. Then she closes it, her brows knit in thought.

" ... " Open. Close.

" ... " Open. Close.

" ... " Open. Close.

" ... You know ... " she ventures, this time letting the idea come up and out. " ... seems to me like if Ebyron was tricked into giving Gargalus this power, that he might be kinda sorta angry if he was to find out that he was tricked. You know what I mean?"

"I'm thinking that if Ebyron was, you know, sorta ticked at Gargalus, that we could maybe get some sorta advantage over things. Maybe a distraction while Ebyron and Gargalus yell at each other. Or maybe Ebyron would pull all his Fey guys out of there."

"I know we were pretty set on going straight to Gargalus, but either one of those things would really help when we go in and try to snatch this Magic Power Thing."

"It, er, might really help to know what it looks like. And, 'side from Gargalus, I think Ebyron is probs the only other person we know who might know what it is."

Domi Responds (DM JohnP) 
Friday March 10th, 2006 9:53:03 PM

The primal monk looks back and forth between the party members.

"Staying here tonight is for the best. As I said, they shouldn't attack tonight. If you to Gargalus' encampment, it's about half a day to the east, the opposite direction of Maab's home. If you noticed, many of his creations are most active and effective at night."

When Garrett mentions Maab's information about the item, Domi looks thougthful for a moment and then tries to keep a smile from his face.

"Yes, retrieving this item would assist us. Alemi and I."

Then he turns to Xenia and listens to her comments. A smile crosses his face when she suggests that Eberyon may be angry.

"Eberyon angry? You haven't met him yet, have you? I doubt that he could stay angry without a string tied around his finger to remind him. He's very ... undisciplined."

"Still, if you speak with him he might help. Or not, depending on whether he remembered. It takes a lot to keep his attention."

"The house you stayed in last night is still available. Feel free to join all of us for the evening meal tonight. I believe one of your party has already done so.

Then the turns to where the liontaur sits.

"So, in the time you come from, your kind are considered part of society? Did something happen to change your people from the ways that they follow now?"

While Domi speaks to Toros, everyone else can go off to rest or prepare for the evening meal.


Toros 
Sunday March 12th, 2006 7:09:02 AM

Toros smiles to the comment of Domi, trying not to show his fangs.

"Well, actually, I guess you would be surprised to hear that my comrades and I were chosen by you to unite the different taur races. In fact, we do not have much problem with the other races but struggle to get along well with each other. Centaurs and Minotaurs do not much like each other, while the wemics that live inlands have almost become a different race, compared to the ones that live on the shore and sail overseas. This is of course related to the assaults of the hellhounds to our lands..."

Toros justs takes a break to see whether what he tells to his future god makes any sense now... What should he tell and not tell - there are things that should be lived and experienced but not told, right?

Garrett 
Sunday March 12th, 2006 1:28:41 PM

Garrett eats and relaxes for the evening, preparing to begin another long day tommorow.

Once we are all alone, Garrett broaches the idea of what to do next.

"Going to Eberyon first could help us, but it could also hurt us. We will need to keep this item that Gargalus has. What if Eberyon wants it back once we remind him? I'm of the inclination to let that sleeping dog lie, and deal with the only one problem that we know we will face."

"It is my thinking that in this past, we came here before. We recovered the item that Garagalus has and let Domi and Alemi use it to contact Jericho, which set things on the path to make our present as it is. We will need to keep the item after they use it, so that in our time we may retard the power growth of Eberyon, and perhaps use it to slow him down once he does awaken."

Xenia 
Sunday March 12th, 2006 10:51:13 PM


The dark rogue sighs.

"I think you're right, Gar. If I figure Ebyron for the kind of guy folks say he is, ain't gonna do any good talking go him."

"Poor Maab." Xenia sighs again. "Then again ... Maybe they were meant for each other."

"How does a guy like that get to be a god?" The rogue throws up her hand. "I mean, who gives that much power to a colossal flake? Just goes to show how the Wold isn't fair."

Finally she winds down and sits with her arms wrapped around her knees.

"Alright, so we go with Dreana and Thora to find Gargalus tomorrow. I still don't know how we're gonna find this magic thingie. We don't even know where it is or what it looks like. I mean, if it's just used for making the fey critters, there's no guarantee it will be on Gargalus."

Evening Time (DM JohnP) 
Monday March 13th, 2006 9:37:08 PM

Toros sits and discusses things with Domi. He doesn't get very far into the conversation before the future god holds up his hands and halts the liontaur.

"I did this? Please, don't tell me too much of the future."

Then Domi stops and looks back at Toros. "I thought that you and your companions came from far in the future. How would I ..."

The monk runs his hands through his hair. "Please, don't tell me any more. You should rejoin your companions."

Domi moves to descend from the wall on the nearby steps, motioning for Toros to accompany him.

After the evening meal, Garrett and Xenia return to the small house that stayed in the previous night. Appolo is there ahead of them, already prepared for a restful night. Toros joins them soon afterwards.

Together, they seem to have come to a conclusion about how to proceed. In the morning, they will head out to Gargalus' lair. From what they have heard, they can expect more of the fey-creatures that they fought the night before. And who knows what else they might find inside the lair of the greatest villain that Alemi fought against?

The morning dawns still and calm. Wisps of mist hang over the trees in the valley as the sun slowly warms the air. While the day may eventually get hot, it's still cool and comfortable.

The party starts preparing to depart after a breakfast of baked goods, fruit and preserves. Everyone is still buckling on their weapons and packs when Thora and Dreana walk up. Thora hangs back while Dreana walks up to the party.

"Where to today? Do you want Thora and I to guide you again?"

Appolo 
Tuesday March 14th, 2006 10:36:33 AM

Appolo awakes bathes cleans up and gets ready.He i fully prepared to leave when thier guides arrive."I'm ready to go."

Xenia 
Tuesday March 14th, 2006 1:07:12 PM

"Yo! Morning." Mouth full of hot steaming muffin, Xenia raises a hand and wiggles her fingers in greeting.

"I think, yeah." Yum, this stuff tastes so fresh. "We need to go see the G-man, if you know what I mean. Or, maybe, pay him a visit without him seeing us is a better way to put it."

"That's right. Right?" And Xenia turns to Garrett.


Garrett 
Tuesday March 14th, 2006 4:29:04 PM

Garrett prays for his spells and prepares to go as Dreana arrives. (Garrett's updated spells to follow next post.)

"Right Xenia. Dreana, we are going to go to Gargalus's. We need to get as close as we can without being seen. You need not come with us any farther than you need to in order to get us close. We will need to go onside and recover something there."

(OOC: Starting Sunday I will be out of town and without a PC for 2 weeks, would anyone be able to sub for me for 2 weeks?)

Toros 
Tuesday March 14th, 2006 8:14:42 PM

Toros understands better while he can see Domi only in kis dreams. It is not really easy to talk to make a face to face conversation with him. Well anyway, time to eat something good, relax a bit, and he will be ready for the next morning.

Toros - correction 
Tuesday March 14th, 2006 9:03:13 PM

written with a not-awaken mind, the above post of mine needs so much editing, it should be something like that -

Toros understands better why he can see Domi only in his dreams. It is not really easy to make a face to face conversation with him. Well anyway, time to eat something good, relax a bit, and he will be ready for the next morning.


Into the Woods ... Again (DM JohnP) 
Tuesday March 14th, 2006 10:37:21 PM

Hearing the party agree that Gargalus will be visited this day, Thora and Dreana prepare to lead the party out of the Oshirr House compound. As before, Dreana keeps up a running monologue as she walks.

"Beautiful day, isn't it? I do like to walk when it's cool like this, don't you?"

She gradually moves back so that she is walking beside Appolo.

"You're a mystery. I know why the others are here. Him," pointing to Garrett, "he's on some sort of mission for his god."

She then nods to both Xenia and Toros. "Them too, they're like me, sort of. He's curious like the big cat that he is. And she's both looking for adventure and trying to forget someone."

"Those two," and she points to the silent Syr and Oni. "They're along for the ride."

"But you, what do you want to get out of this mission or adventure or whatever?"

Dreana probably isn't accurate in her assessments of the party's motives, but that doesn't stop her from talking. She keeps up a monologue until the party nears the trees. Thora holds up a hand and Dreana's talking dwindles.

"One last thing before we're in the trees. We dodged some patrols yesterday. There'll be more closer to Gargalus' lair, he likes to keep his underlings busy. So we might stop and start a couple times."

"Most of the patrols are just scouts. If they find a powerful opponent, they'll run off for reinforcements. If they think that they can win, the fey-creatures will try to capture them. Nobody knows what happens to captives, but probably they're hauled off to Gargalus' lair."

After saying this, Dreana falls silent. Entering the forest is like walking into a hushed, warm world. The smell of trees, plants and other things surrounds the party while the only sounds that can be heard are the rustle of leaves high overhead and their own footsteps.

After walking southwards on the path for an hour, Thora leads the group to the east away from the cave where they arrived and Maab's realm. After only another five minutes or so, Thora leads the party across a path and back into the forest on the south side of the big valley.

Thora halts them several times. One time, everyone hears something loud and clumsy crashing through the underbrush. After about two hours total on the trail, Thora stops the party again.

Listen DC 10 Highlight to display spoiler: {Your alert ears can hear the sound of combat somwehere ahead. Swords and other weapons clash against one another and fey-creatures are yelling and gabbling to one another.}

Thora looks back at the party and gestures. Even though no one has spent much time with her, the meaning is clear: Avoid this fight or Investigate and possibly rescue someone?


Toros  d20+4=10
Tuesday March 14th, 2006 10:53:46 PM

Toros barely hears (10, listen check) the sounds of the fýght, but what he has heard is enough to become alert.

He signals and gestures to others that they should check this out.

Garrett  d20+8=25
Wednesday March 15th, 2006 8:14:16 AM

Garrett quickly hears the sound of combat ahead. As much as he was hoping to avoid confrontation until we were to the lair, Garrett is not about to ignore someone who may need our help.

Garrett nods to Toros, acknowledging his thought to investigate, and motions Dreana and Thora forward to investigate, and falls in next to them.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Appolo  d20+9=19
Wednesday March 15th, 2006 10:26:07 AM

Appolo amswers Dreana's question"It's simple.My friends hear are nice guys pretty much.They seaarch for away to stop Eberyon.They really don't want to kill him.Me I'm here to kill him if possible.Doing so now will save the lives of a lot of people in the futre and myself much trouble.Simple mission Kill the King.All I really know about the universe is that everything hasa beginning and an end."He then smilesand continues to calmly walk forward

A few hours later when they stop he hears the fighting.When garret and Toros indicate they wish to get involved he moves to garret quickly saying"we need to aviod any unnecessary involvment with the people and creatures in this time.I think it best we use this as a distractionand move forward with our quest as quickly as possible.This is not our fight."

Xenia  d20+13=29 d20+22=40 d20+22=39 d20+20=40
Wednesday March 15th, 2006 12:18:05 PM

Xenia nods in silent acknowledgement of Toros' warning.

Rogue hand signals. She points to herself then in the direction from which the noise is coming. Two fingers in a "V" point to her eyes to indicate that she goes to see.

Then, like a ghost, she melts into the shadows and is gone.

Rolls and Actions
Listen 29
Hide 40
Move Silently 39
Spot 40 /Nat 20

Into the Fray (DM JohnP) 
Wednesday March 15th, 2006 9:29:04 PM

While Appolo counsels caution, it seems that everyone else is in favour of investigating the fight up ahead. Garrett feels obligated to assist while Toros is probably just plain curious.

Xenia slips into the undergrowth and ghosts ahead of the party. She belatedly realizes that Thora has accompanied her but the dishevelled woman is equally silent. After worming her way between the trees and ferns, Xenia looks out onto a small clearing.

A small party of seven fey-orcs has cornered a human man. The man has backed up against a small rock-face in order to prevent the fey-orcs from simply swarming over him. It seems that the man's pick has been sufficient to drop one of the fey-orcs and a second is reeling back with a great gaping wound in it's chest.

As Xenia looks out at the scene, there's something nagging at her. The man ... he seems familiar. Did they leave him behind in the Temple? Was that only two or three days before?



Toros 
Thursday March 16th, 2006 7:48:31 AM

The liontaur impatiently waits for Xenia and Thora to return, while dying to know what is going on over there. The minutes seem not to know how to pass..

Garrett 
Thursday March 16th, 2006 8:04:00 AM

Garrett nods reluctantly, agreeing with Appolo. "You are right, interfering in anything we don't have to could be bad. My natural instinct is to help. Let us wait until Xenia returns."

(Can anybody sub for me for 2 weeks? Gone from this coming monday the 18th to the 30th.)

Appolo OOC 
Thursday March 16th, 2006 10:35:57 AM

I can Sub for you just send me the Charactor Sheet. marcus_arelius@earthlink.net

Xenia (AC21, 55/55 HP)  d20+22=24 d20+22=32 d20+8=18 2d4(4+1)=5 4d6(2+4+6+5)=17
Thursday March 16th, 2006 11:04:26 AM

That's ... The Fur Guy!!!

Without a word, the rogue tags Thora on the shoulder. More hand signals. Point to Thora then back in the direction they had left the group. Point to herself, then in the direction of the Fey Orcs and the embattled Fur Guy.

Then, trusting to Thora to return with the others, Xenia ghosts across the intervening space. The shadows are thin here, but hopefully they won't see her. She uncoils the spiked chain. If the Fur Guy needs help, she'll strike from behind then melt into shadow again. Let them chase shadows.

Rolls and Actions
Hide 24
Move Silently 32
[If You Need. If he's in trouble. Otherwise wait for the rest.]
Hit 18 (20 if you accept the premise that Xenia is technically invisible.)
Damage 5+17Sneak = 23hp

Nauthiz'Ull [AC20 HP48]  d20+10=27 d20+4=8 d6=3
Thursday March 16th, 2006 11:09:19 AM

Ice blues flash wildly as the tall ranger grunts. He tries to anticipate each attack while trying to puncture the hearts of these foul creatures.

A quick swing of his pick and a prayer that it finds its mark is followed by another assault on these abominations of nature.

"Frigga guide me well!"

..........................
A1-26 (sorry for mess up in roll.+9 mod not +10)
A2-8
Damage-5

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace


Into the Thick of It (DM JohnP)  O7 d20+6=20 O6 d20+4=9
Thursday March 16th, 2006 10:05:03 PM

DM NOTE: This marks the return of Drew, playing Nauthiz'Ull, from walkabout.

Xenia tries to convey her intentions to the nearly mute Thora. The woman nods and moves back towards the party.

Across the clearing, the fur-clad man swings his pick at the fey-orcs surrounding him. Nauthiz'Ull hits with his first swing but cannot seem to penetrate the fey-creatures thick hide. His second swing goes wide.

Seeing that her former companion needs assistance against these creatures, Xenia hides and creeps across the clearing. She is able to get close to strike one of the fey-orcs but it does not fall. It whirls about and attempts to close with the rogue. Xenia is able to attack once before the fey-orc can swing at her.
Xenia - make some AoO rolls to start things next round

One other fey-orc swings about to attack Xenia. Again, she can attack the fey-orc before it can swing its falchion.

=========================================


Thora reappears from the undergrowth, whistles quietly to Dreana and then makes some hand gestures. The leatherclad woman whirls about to exclaim, "Your friend has decided to attack! If you want to help, let's go!"

Dreana plunges back into the undergrowth and heads towards the sound of the fighting. It seems that the waiting has been just as irksome to her as it was for Toros and Garrett. Thora quietly moves in the same direction.

DM Note: Double move to reach the edge of the clearing where the fight is occurring.

Player Sanity
Fey-orcs AC 17, DR 10 / cold iron

Map to appear tomorrow

Toros 
Friday March 17th, 2006 4:01:46 AM

"Xenia should be allright, she could handle it..." thinks the liontaur, trying to relieve himself from the tension of endless possibilities and worries about what could be happening out there. Knowing that his large size could cause trouble for the whole party, while they try to sneak into a new encounter, Toros follows the whole group from a bit behind, drawing his weapon to be used from range.

Garrett 
Friday March 17th, 2006 8:13:56 AM

(OOC: thanks Appolo, I'll email him to you today.)

"Well, that settles that." thinks Garrett with a slight smile, and he quickly heads for the sound of battle. (double move to the edge of the clearing

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Appolo  d20+13=29 d20+14=33
Friday March 17th, 2006 12:39:42 PM

Appolo quickly disappears into the undergrowth heading toward the sound of battle,Moves silently and invisibly throught forrest to the edge of the clearing drawing his weapons as he does so.{Double move Run feat.}

Move Silently 29,Hide 33

Nauthiz'Ull [AC20 HP48]  d20+9=27 d20+4=22 d6+2=8 d6+2=8
Friday March 17th, 2006 2:09:47 PM

A glimpse about his surroundings to survey his odds catches the shadowy figure of a familiar woman trying to sneak up and help.

::relief...momentarily::

Frigga, you have a funny way of watching over me. Send another woman to help me out...hmm...

Again the arctic man swings twice with his pick, trying to make a dent in these creatures.
..................
A1-27
A2-22
D1-8
D2-8
Total-16 damage total

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

Xenia (AC21, 55/55 HP)  d20+14=24 d20+14=32 d20+22=31 d20+22=36
Friday March 17th, 2006 3:27:13 PM

They come at her.

But ... that's what the chain is for.

Her reflexes take over, and the chain strikes for the weapons of the approaching orkies.

*One*Two* And then Xenia is backing away.

"Follow me, guys. Yeah. That's right. Follow me," the rogue taunts the Fey Orcs, drawing them on. "Lets just play tag for a bit. Just a bit more."

Then, to all watching eyes, her body drops down into the darkness and is gone.

Rolls and Actions
AoO Disarm 24 (If this one fails, she drops the chain and there is no second one.)
AoO Disarm 32
Hide 31 (1/2 speed)
Move Silently 36

Movement and Position
Double Move
Back ten feet then Hide in Shadows. Double back to come in behind Nauthiz'Ull's opponents and to the west.

Clearing Battle - Round 2 (DM JohnP)  O7 d20+1=12 O6 d20+1=11 O1 d20+4=14 O2 d20+4=13 O3 d20+4=12 O4 d20+1=10 O5 d20+1=2
Friday March 17th, 2006 10:18:32 PM

After Thora delivers her news, the party quickly decides to intercede on behalf of their companion.

Garrett and Appolo follow Thora and Dreana back through the undergrowth to the edge of the clearing. Toros, expecting his size to be a problem in the forest, allows them to go ahead.

They burst through the clearing to see a small group of fey-orcs clustered around a somewhat familiar figure backed against a rock face. Meanwhile, two other fey-orcs are chasing Xenia around the clearing.

========================================


Xenia swings her chain at the first fey-orc coming towards her trying to rip the scimitar from his hands. She does so, sending the scimitar spinning through the air.

The dark-skinned rogue tries the same with the second fey-orc coming after her. Even though the fey-orc had a good grip on his falchion, it too slips from his fists.

Xenia then ducks behind a fallen rock, hides in its shadow and moves towards the rock face.

While all of this was happening, Nauthiz'Ull again hits his target twice. Try as he might, he cannot drive his pick through the tough hide and armor of the fey-orcs.

========================================


The fey-orcs that Xenia disarmed both pick up their weapons and lose sight of Xenia while doing so. The one that she first attacked moves to the west while the other heads to the east.

The three fey-orcs that can attack Nauthiz'Ull try to hit him with their falchions. None can hit the ranger, however.

The other two fey-orcs are alerted by the shouts of the two disarmed by Xenia and start looking about. Neither of them even notices the party arriving at the far side of the clearing.

Player Sanity
Fey-orcs AC 17, DR 10 / cold iron

O1 uninjured, falchion
O2 uninjured, falchion
O3 uninjured, falchion
O4 uninjured, falchion
O5 uninjured, falchion
O6 uninjured, falchion
O7 9/22 hps, scimitar

MAP



Garrett 
Saturday March 18th, 2006 2:57:47 PM

Garrett takes a move and a move forward (40'), pulling his longsword as part of the move.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Xenia (AC21, 55/55 HP)  d20+22=32 d20+8=21 d20+3=23 d20+3=5 2d4(4+4)=8 2d4(4+3)=7 4d6(5+4+2+2)=13 4d6(5+1+3+1)=10 d20+14=31 d20+14=34 d20+14=16 d20+14=16 d20+14=34
Saturday March 18th, 2006 7:38:44 PM


Dancing in the shadows, the dark rogue spots her companions coming in out of the trees.

Distract 'em!

"aaaahHHHHH YAAAAAAHHHHHH!"

Stepping five feet and to the diagonal of the wounded orkie, the chain snakes out of the darkness. First strike slams against the front of its face, driving bone into its brain. The second is a simple flick of the wrist, a wave that ripples down the chain to rip out the Fey Orc's throat before it has time to drop to the ground.

"HEY! ORKIES! COME AND GET IT!" Xenia whirls to the east, ready to take on all comers.

Rolls and Actions
Spot 32 (To see the others coming. /Just an RP thing.)

Hit AC21, Damage 8+13Sneak = 21hp /11 after DR
Hit AC23 (Crit AC5, NoCrit), Damage 7+10hp = 17hp /7 after DR

(Five Disarms if any creatures come after her.)
AoO Disarm 31
AoO Disarm 34
AoO Disarm 16 (This probably results in a failure and a dropped Chain.)
AoO Disarm 16
AoO Disarm 34

Movement and Position
5-Foot Step to N7

Toros 
Sunday March 19th, 2006 7:23:54 AM

When Toros sees the fey-orcs he realizes that his range weapons will not be so effective in contrast to his original thought. So, instead he retrieves a scroll of Doom and casts on O1 (save against DC 14?, if fail, shaken for 3 minutes), and then steps 5 ft forward, after his friends move.

Appolo 59 hp  d20+12=25 d20+12=14 d20+14=33 d10+6=16 5d6(2+4+4+4+6)=20
Sunday March 19th, 2006 9:48:55 AM

Appolo move quickly draws his swords and charges straight at 04 swing at the fey creature twice,moving as silent as a wraith while doing so.e also hopes to backstab the creature.{Run feat Charge +2 to attack and damage-4 to AC}

Attack Long sword 25 damage 16 +{20 if allowed] Shortsword miss 14

Move Silently 33 -5 for charge 28

Nauthiz'Ull [ac20 hp 48/48]  d20+9=27 d20+4=5 d6+2=5
Sunday March 19th, 2006 12:45:08 PM

Watching the futile attempts to pierce the thick hides of the mutated orcs, Nauth starts looking for a way out and away from them so that he may unleash his true powers.

With another swing and hard back-arc the ranger finds hide and then air.
...............
A1-27
A2-5
D-5

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace


Clearing Battle - Round 3 (DM JohnP)  O1 d20-2=2 Thora d20+14=20 d8+6=12 d20+9=25 d8+6=11 O1 d20+2=17 O2 d20+4=21 2d4(1+3)+4=8 O3 d20+4=8 O5 d20+4=9 O6 d20+4=17 2d4(2+3)+4=9
Monday March 20th, 2006 9:38:06 PM

The party comes to the aid of their former comrade. His disappearance during the Trial was a mystery that soon may be resolved.

Garrett moves across the clearing and prepares in case any of the fey-orcs notice his approach.

Xenia dances about and tries to distract the fey-orcs from her approaching companions. Her chains lashes out and drops the wounded fey-orc. She then stands ready to attack any other opponents who move too close to her.

Toros retrieves a scroll and recites the spell stored there. It affects fey-orc O1 and it becomes shaken and less effective in combat. Then he waits for his companions to advance.

Appolo charges across the clearing, taking advantage of the distraction provided by Xenia. He slices fey-orc O4 nearly in two with his swing.

Nauthiz'Ull tries again to defeat the tough hide of the fey-orcs and is unsuccessful. He can't see any easy path out unless he can tumble past the creatures.

Thora draws an arrow from the quiver hidden under her cloak and bends her bow. She sends two arrows towards fey-orc O3, striking twice but not killing the creatures.

Dreana remains beside her friend at the entrance to the clearing.

========================================


Fey-orc O1 tries to swing its falchion at Nauthiz'Ull but cannot connect.
O1 misses AC 17

Fey-orc O2 is more successful, barely hitting Nauthiz'Ull but drawing blood.
O2 hits AC 21, 8 hps damage

Fey-orc O3 misses Nauthiz'Ull.
O3 misses AC 8

Fey-orc O5 turns and swings its falchion at Appolo, missing badly.
O5 misses AC 9

Xenia manages to get the attention of Fey-orc O6 which runs towards her. Appolo is a closer target, however, so it swings at the pirate.
O6 hits AC 17, 9 hps damage

Player Sanity
Fey-orcs AC 17, DR 10 / cold iron

O1 uninjured, falchion
O2 uninjured, falchion
O3 9 / 12 hps, falchion
O4 dead
O5 uninjured, falchion
O6 uninjured, falchion
O7 dead

MAP



Toros  d4+1=4 d4+1=2 d4+1=4 d4+1=2 d4+1=4
Monday March 20th, 2006 9:59:54 PM

Dissatisfied with what he has been trying to do, Toros gets his magic missile wand, which, as he has learnt, is effective against these fey-orcs, and activates the wand. The first three arrows strike the one that Thora has hit (O3), dropping the fey-orc (10 hp damage > 9hp, remaining hp), and the last two, the one next to it (O2, 6 hp damage), hopefully giving enough space and distraction for Nauth to escape from that dead corner.

(I guess half of the wands charges would have been consumed)

Xenia (AC21, 55/55 HP)  d20+14=15 d20+14=26 d20+14=20
Tuesday March 21st, 2006 12:07:27 AM


"Hey, guy," the dark rogue greets their lost and found companion. "Where you been?"

She slides forward and the chain snakes out to rip away one of the weird curved swords. Chain wraps around blade, but the orc is strong. It is only with a last minute heroic tug that Xenia manages to rip the weapon away.

hehehe Go for the weapon now. C'mon orkie. Go for it.

Rolls and Actions
Disarm O1 AC15 (Nat 1) Rerolled with Hero Point AC26
AoO Disarm AC20 to disarm it again if it goes for its weapon.

If Orc O1 goes for his weapon Nauthiz'Ull also gets an AoO against it.

Movement and Position
Move to Q7

Hey, what happened to Syrdeth? He still playing?

Nauthiz'Ull [ac20 hp40/48: Darkwalk (partial) 20% chance to miss]  d20+9=22 d20+4=13 d6+2=4
Tuesday March 21st, 2006 9:47:41 AM

a gutteral growl rips through the ranger's throat at the sight of his own blood.

"You piece of ulfenscat will not like the outcome of this. Now you have angered me!"

Suddenly the human becomes somewhat transparent as he takes a partial step into the Realm of Shadows.
.................................
A1-22
A2-13
Damage-4

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

Darkwalk-partial-{Grim ability)- Gain concealment, 20% chance to miss, +8 to Hide checks, +2 to saves for ranged/magical attacks.
6/120 seconds

Appolo Hp 50/59 Ac 23  d20+12=19 d20+12=25 d20+6=12 d10+6=11 d8+6=11 2d6(1+3)=4
Tuesday March 21st, 2006 12:12:07 PM

Appolo turns spins around 06 and unloads af ull attack on the creature without uttering a word.Hoping to cut this thing down as quick as possible.

Attack 19,25,12 Damage 11 Longsword 11 shortsword for 22 points and 4 poitns shocking damge with Shortsword fora total of 26.

Clearing Battle - Round 4 (DM JohnP)  Thora d20+14=26 d8+6=9 d20+9=29 d20+9=23 2d8(5+7)+12=24 O1 d20+4=14 O2 d20+4=11 O5 d20+4=16
Tuesday March 21st, 2006 9:48:08 PM

The party is beginning to gain the upper hand against the fey-orcs.

Toros pulls his wand and sends five magic missile streaking towards the fey-orcs. He drops one of the fey-orcs and wounds another.

Xenia slides closer to the fey-orcs and whips her chain out to wrap around its falchion. Her spiked chain nearly slips from her grasp but Xenia makes a heroic effort to hold the chain. It is the fey-orc's falchion that falls to the ground.

Nauthiz'Ull again hits the fey-orc but cannot manage to damage it. He prepares to follow up with a step into shadows and will do so next round.
DM JohnP - the write-up for the Grim doesn't state what type of action is required to use the Darkwalk-partial ability. I'm assuming that it's a supernatural ability and therefore requires a standard action. So you can use it next round after making a full attack this round.

Appolo swings both weapons at the fey-orc that injured him. He hits solidly with both attacks but the thick hide of the fey-orc absorbs nearly all of the damage.

Thora again fires arrows at the nearest fey-orc, the one attacking Appolo. The first arrow simply sticks in the fey-orcs hide but the second finds the fey-orc's eye and drops it in a heap.

Dreana continues to stand by Thora, making notes about the battle.

========================================


The three remaining fey-orcs are becoming disheartened but keep fighting.

Fey-orc O1 is irritated by Xenia ripping its falchion away so it lowers its head and steps towards her. Xenia can't disarm the horns from its head but it doesn't matter - it misses badly.
O1 misses AC 14

Fey-orc O2 swings at misses at Nauthiz'Ull and then steps away.
O2 misses AC 11

Fey-orc O5 swings at Appolo but cannot hit him.
O5 misses AC 16

Player Sanity
Fey-orcs AC 17, DR 10 / cold iron

O1 uninjured, falchion
O2 6/12, falchion
O3 dead
O4 dead
O5 uninjured, falchion
O6 dead
O7 dead

MAP



Xenia (AC21, 55/55 HP)  d20+10=29 d20+5=6 2d4(4+2)=6 4d6(6+4+1+1)=12
Tuesday March 21st, 2006 11:35:41 PM


Poor dumb thing. Snortin' and attacking with horns.

The girl rogue feels a swell of compassion for the Fey creature. Still, it's a dangerous thing. And it needs to be told to go away.

Sliding to her left, she traps it between herself and Appolo. The chain rips a horrible bloody gash near it's groin, and misses on the back stroke.

"Alright, you're hurt now orkie. Run away," she whispers. "You should be with Maab and her children. You should be there protecting them."

"Run away."

Rolls and Actions
Hit O1 AC29, AC6
Damage 6+12Sneak = 18hp /8 after DR

Movement and Position
5 foot Step to Q6 /Flanking vs Appolo

Nauthiz'Ull [ac20 hp40/48: NO darkwalk]  d20+14=30 d8+2=8 d6=3
Wednesday March 22nd, 2006 8:23:38 AM

Seeing the orken things start to give him room Nauth immediately drops his pick and unshoulders his bow; the same motion produces an arrow and lets it fly.

"You and me are not finished yet. You flee, I HUNT!"

As the arrow glides through the air it tip ignites into a ball of fire.
..........................
A-30
D-8+3(fire)=11

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

JohnP- I thought that Darkwalk was a free action, I appologize. Nauth would only have activated it to help him with three orken-fey about him. As they are retreating Nauth would have no need for it atm.

ed. DM JohnP - the problem is, it isn't defined in the write-up for the Grim. I arbitrarily decided that it was a Supernatural ability (which it seems to be). Most supernatural abilities take a standard action to use. Let me ask on the rules board for clarification for future use.

Appollo AC23 HP50/59  d20+12=14 d20+12=30 d20+6=12 d20+14=19 d10+4=12
Wednesday March 22nd, 2006 10:31:00 AM

Appolo spins silently and furiously on 05 swinging his sword 3 times,connecting once.He is intent on cutting his opponent to shread.Showing no mercy.

Attack 30 Longsword Damage 12

Garret{Sub Chris}  d20+10=29 d20+10=30 d10+6=7 d10+6=11
Wednesday March 22nd, 2006 10:40:56 AM

Garret charges straight at 01.With the intent to kill the creature as soon as possible.He swings his sword twice while charging straight at it.

Attack 29 critical 30 critical Damage 7x2=14+11x2=22=36 total damage to 01

OOC I need Garrett's Charactor sheet.He still hasn't sent it to me. E-mail me at marcus_arelius@earthlink.net.Thank you,Chris

Toros  d4+1=5 d4+1=4 d4+1=3 d4+1=3 d4+1=2
Wednesday March 22nd, 2006 8:29:25 PM

Toros targets the last-remaining fey-orcs in the battle field with his magic missiles. The first two arrows hit the one in front (O5, 9 hp damage), and the last three, the one behind (O2, 8 hp damage). Then he cannot help but curiously have a look at what Dreana is writing next to him.

Clearing Battle - Round 5 (DM JohnP)  Thora d20+14=29 d8+6=10 d20+9=26 d8+6=12
Wednesday March 22nd, 2006 9:23:58 PM

The battle is nearly over with only three of the fey-orcs still standing.

Xenia shuffles closer to the rockface in order to bracket a fey-orc between herself and Appolo. She manages to injure the fey-thing pretty badly, leaving it as easy prey for Appolo.

Nauthiz'Ull takes advantage of the fey-orcs leaving to switch to his bow. His arrow doesn't injure fey-orc O2 but the flame does.
DM JohnP - You didn't designate a target, so I took the closest not engaged in melee.

Appolo ignores the weakened fey-orc next to him. Instead, he steps towards the fey-orc that injured him and hits with his longsword. Again, the thick hide of the fey-orc absorbs most of the damage.

Garrett charges into combat, drawing upon his training to pull all of his momentum into the sword swing. He nearly cuts the fey-orc in two.

Toros uses his wand again, hitting the last two of the fey-orcs. One drops and the second is barely standing.

Thora draws and fires her bow at the sole remaining fey-orc. Her first arrow lodges in the hide of the creature but the second strikes true. The fey-orc collapses to the ground.

No opponents remain standing. Dreana comes forward from where she remained during the combat.

"Congratulations! You are quite efficient in combat, are you all? And who is this here?," pointing to Nauthiz'Ull.

"You seemed to know him. Do you? But enough of that. We should get going before the noise of combat draws more patrols."


Toros 
Thursday March 23rd, 2006 7:41:41 AM

"There should be still living ones among these fey-orc, should we live them like that?" Toros asks to his friends, and companions, before they all get going...

Nauthiz'Ull [returns!] [drew.ice vein] 
Thursday March 23rd, 2006 9:06:58 AM

The lithe, dark one smoothly shoulders his bow and gives a nod to the foreign woman.

"We all met a few days ago and I became separated from the pack. It appears that you have all found me...some hunter, huh?"

With a hurried step, Nauth heads to Garret and extends his hand in the normal Ice Vein greeting.

"It is good to see you wunjo. Nice swing by the way."
............................
Spells Prepared
1) Entangle, Entangle
2) Cat's Grace


Appolo 
Thursday March 23rd, 2006 9:47:50 AM

Appolo is already answering Toros's question walking around the clearing chopping heads off.
These creatures will never rise again.

Sheathing his sword he walks over to they're long lost companion."Welcome back my firend."

Garret{Sub Chris} 
Thursday March 23rd, 2006 9:53:03 AM

Garret embraces his friend in hearty handshake and manly hug"My friend.Glad to have you back.I am glad you are well."Garret is clearly happy to see him.

He turns to Dreana"This is our good friend Nauthiz'ULL.We thought we lost him sometime back.Glad to see he made it."

Xenia 
Thursday March 23rd, 2006 11:20:39 AM


The dark girl shakes her head as Appolo walks away cutting off heads.

He's got no sense of tactics. Gonna get someone killed.

Xenia herself walks away without saying a word. She walks toward Deana, Thora and Toros.

If it's gonna be bad at Gargulas' place, it's good to note who can be counted on and who can't.

Old Companions (DM JohnP) 
Thursday March 23rd, 2006 9:32:26 PM

Dreana nods at everyone's explanation of how they had previously met Nauthiz'Ull.

"Uhh, ya. Probably has something to do with that secret that Alemi won't talk about. Doesn't it?"

"No matter. What matters is that we got through that scrape pretty much unscathed. Although a couple of you were injured, weren't you?"

Looking about at everyone, and turning her head away from Appolo killing the injured and dying fey-orcs, Dreana continues to speak.

"What exactly were your plans for getting into Gargalus' lair? Dreana and I can't go in, but you should agree on how you were going to do it."



Toros 
Friday March 24th, 2006 1:09:43 AM

"Nice to see you again Nauth! You did not miss much, except meeting our Gods face-to-face and resisting an assault of these creatures and like in the castle, nothing that cannot be compensated! Especially as we are going now to the Gargalus' lair" welcomes Toros his friend, while hiding his hesitation about this endeavor behind his cheer. He has no plans or whatever for this, and wait for others to suggest something.

Nauthiz'Ull [drew.ice vein] 
Friday March 24th, 2006 9:21:35 AM

Ice blue eyes flash amongst him companions at Toros' words.

"Umm..did you say meet our gods face to face? Hmmm. It sounds like I missed more than I would like to have missed."

Looking over at the silent woman, Nauth studies her. Her face, her eyes, her body, her bow.

"Your aim is pure quiet one. I am much impressed."

The he suddenly rounds on Xenia with a finger pointing.

"You! You rock hun! Nice work with that chain. I cannot understand how you do that."

Xenia 
Friday March 24th, 2006 11:01:41 AM

"Tanks," the rogue smiles wide for the Fur Guy. Her teeth are white against her dark lips.

Then she gets down to business.

"First, I think we need to scope the scene. Like me Da always says, 'What you don't know can kill you.'"

"We need to know the ground we're moving into. If we gotta go inside, it would be nice to know the layout of the rooms. And most of all, I think we need to know what we're after."

"All we know right now is that it's an object of power. It could look like anything, and it could be anywhere. If it's on Gargulas at all times, we might have to try and snatch it from him. But, if we're lucky, it will just be stashed for safety or mounted for use and display."

"That means finding a place nearby where the main party can sit safely while one or two move in to scout. If any of you have a way to talk between the groups from a distance, that would be really good."

"What do you think so far?"

A Plan is Hatched (DM JohnP) 
Sunday March 26th, 2006 8:58:12 PM

In the aftermath of the short battle the party gets reacquainted with Nauthiz'Ull, Toros first and most effusively. Nauthiz'Ull is more interested in the fighting prowess of this companions and their guides, particularly Thora.

After that interactions, the party briefly discusses their options for entering Gargalus' lair. Xenia is the only one who suggests a course of action. No one responds to hre request for comment.

Thora and Dreana stand back and let the party decide. As usualy, Dreana is the only one who speaks.

"That might work, who knows. We have to keep our eyes out as we move closer to Gargalus' place. He has little scouting parties like this one farther out, and bigger ones in closer. They're supposed to spot people trying to sneak in and either capture them or call in backup. When this group is missed there will probably be bigger sweeps by more parties."

Not waiting for more discussion, Thora leads off into the woods again. She leads the party to the west, now staying away from paths and spots where they might be observed.

After an hour or so, the party reaches another clearing and Thora motions them to a halt. Dreana starts murmering with Thora.

This seems like a good spot for the party to further discuss strategy before they get too close to Gargalus' lair.


Nauthiz'Ull [drew.ice vein]  d20+10=21 d20+12=26 d20+13=31
Sunday March 26th, 2006 10:45:01 PM

The ranger pats Toros on the shoulder as the group starts onwards. HIs feet quickly, instinctively, guide him forward with Thora as much as she permits.

Thoughts are reverted to that of the wolf as his always are when stalking this way. His eyes are iced optics scanning the mintute and watching for any signs of danger.

As the group holds up again Nauth offers his opinion;

"I really am not sure what is going on here, so I nothing to offer. Give me a little to readjust and I will be back to norm, mind brewing."
..........................
Move Silent-21
Listen-26
Spot-31

Appolo 
Monday March 27th, 2006 3:37:53 AM

Appolo stood quietly and listened,When Xemia s[poke of doing some recon.He speaks"Yes it woulf be wise to try and find a back way in.I am sure that Gargulas already knows about us though.Considering we drove back his latest attack and have been to see Maab.Don't think our presence has gone completely undetected by him and Eberyon."

Xenia 
Monday March 27th, 2006 9:51:14 AM


Xenia nods her head.

"Yeah. I betcha Gargulas knows about us. Or at least knows about some group that put the smack on his little army. But, that doesn't mean he knows where we are or what we're up to. I mean, he knows about them elves too. The one's who came in to clean up at the end of the battle. He knows about Alemi and Domi too. I bet he's got a lot to be watching right now."

"Maab coulda tipped him off to us. But the way she was talking about him, I don't think they talk much. 'Course, you never know. Some women are just, like, Evil, you know what I mean?"

"Point is, talking, and knowing stuff is free. And you don't turn down free stuff when you can get it. We gotta talk as if Gargulas doesn't know we're here otherwise there's no point in talking at all. And if he is scrying on is right now, we're just as stuffed as though we went in blind anyway. So we might as well talk."

"So, Dreana, sounds like you and Thora have been this way before. If you know where Gargulas has his place, I'm thinking that you know what it looks like. At least from afar. What's he got? A mansion? A cave fortress? A compound like Oshirr House? What's the main entrance like? Big door? Small door? Any other entrances?"

Xenia kneels. From her haversack, she draws a quill pen and a sheet of paper.

"Here." She offers the writing implements to Dreana then to Thora then to Dreana then to Thora. "Um ... can you draw a rough map? Something for us to go by. Don't worry too much about detail. We don't know nothing right now. Just a little bit of something will get us a long way."

Toros 
Monday March 27th, 2006 7:15:09 PM

Hearing of the drawing of a map attracks the attention of the liontaur, and he leaves the watch to the ranger and approaches to see closer.

Mapping (DM JohnP) 
Monday March 27th, 2006 9:44:24 PM

The party takes advantage of the short break to consider strategy. Nauthiz'Ull sits back and tries to learn what has been happening.

Appolo and Xenia seem to agree that Gargalus knows that the party is in the valley. And they agree that scouting and intelligence is the way to proceed. Xenia asks Dreana and Thora about what information they can provide. Toros perks up at the mention of a map.

Thora and Dreana put their heads together and quietly murmur. After a moment, Drean reaches out for the drawing implements that Xenia offers. She starts drawing a map and providing commentary as she does.

"Here," pointing towards the top of the map. "This is Oshirr House, here."

Then she moves her pen over to the left side of the map. "Over here is Maab's place and up here is Eberyon's cave. I labelled it Castle Fey but it's really just a cave in a hill. I think it is, anyway. He cloaks it with illusion most of the time so it's hard to tell."

"Here to the southeast is Gargalus' lair. We're about here," pointing about halfway between the road and the southern hills. "As I said before, expect patrols to be out and looking for you. Especially when the ones that we rescued your friend from doesn't come back."

"We, uhhh, did go call on Gargalus a while back. Just to try to get his story, you know. His place is a converted cave from the looks of it. Creepy is what it is, actually. It's big inside but it's not comfortable."

She looks about at the party and continues. "Gargalus greets people upstairs. He's got a pretty throne there and stuff to impress them. Mainly monsters that he's captured, tamed or created. We didn't see more of it, but there are stairs off the throne room."

"So, that's it. That's what we know. What are gonna do?"

Valley Map

Gargalus' Lair

Toros 
Monday March 27th, 2006 11:38:40 PM

Listening others, Toros tells what he has to offer, "Xenia, as you have asked, I still have a couple of scrolls for whispering 'message' within distance". Also, I have got philters that can help us speak with animals or plants. Those trees near Gargalus' Lair could be good to ask what has been happening recently around, if we could..." While talking, Toros shows the trees that are drawn on the Valley Map in front of the Gargalus' compound, which is converted from a cave.

Xenia 
Tuesday March 28th, 2006 1:02:11 PM


"Fram ... " the rogue swears to herself. "Look at all those monster cages."

"That's a good idea, Toros. If Gargalus has been out front of his own place, maybe the trees know if he's got an unusual object of power with him."

She studies the layout.

"I'm not sure I'll be able to sneak in," she says, and she points to the first corridor off the entrance. "See these cages on both sides. If I were setting this place up, I'd put critters that can smell in here. Anyone trying to sneak on me, would get smelled, and the critters would growl up."

"Alright, so far, I'm thinking this is a bad spot, and we're mostly blind. We got, what? Me, Toros, Garrett, Appolo, and Nauth'Ull. Syr and Oni Magic Guy both look like their suffering from Time Lag. That's five against a God and lots of cages of monsters."

"Biggest problem is finding the Power Thingie. If we're lucky, Gargalus has it near him, and I think that means it's in this Throne Room place. Until we hear from the trees, that's all we have to go on."

"Looking at the way this place is set up, we got no choice but to charge straight through to the Throne Room, snatch the Power Thingie and get out. If it ain't there, we're all frammed up. We gotta play it by ear. No way to think of nothing else before hand. Gotta hit and move. Stay out of their way when we can, maybe by flying and stuff, if you can. Anybody have stuff that can delay them? That Entangle stuff was good back at Oshirr House, Toros."

"Wonder where the other stairs go?" Xenia points to the stairs at A and C.

"Dreana, do these go up or down?" she asks.

DM Note (JohnP) 
Tuesday March 28th, 2006 9:32:07 PM

Only two player posts, so I'm waiting.

Toros 
Tuesday March 28th, 2006 11:46:30 PM

Toros agrees with Xenia's comments: "Right, it will not be good to split the group and try to sneak in..."

"About talking to the trees, I am just concerned that the noise could alert the patrols, we should find a good spot, if we do that"

Nauthiz'Ull 
Wednesday March 29th, 2006 7:45:27 AM

Looking over the map with Xenia and Toros Nauth wonders how they are going to do this.

"What I am curious about is where is the back entrance? Even the cave dwellings in the Vein had another route of entance or escape, depending on how you look at it. I bet there is another way in. It will be in the encompassing mountains....an area I know quite a bit about. That way we are not walking into the ulf's mouth."

Undecidedly, Nauth looks to the others for their reactions to his proposal.

"Garret, wunjo, did you honestly think we would get away from caves and climbing?"

The fur clad scout pats a heavy hand on his native brethren's shoulder and continues to study the maps.

"I bet that one of those other stairways will eventually lead to the throne room."

Xenia 
Wednesday March 29th, 2006 11:11:27 AM

"Good points." Xenia looks up from the map to address the rest. "Means we should do some scouting before we even get to the front of Gargulas' cave.

"See this here," she points to the words Monster Sanctuary. "That worries me. Unless I read it wrong, it means we probs won't have a lot of time to hand around the outside of Gargulas' place." She sums up her point it two words, "Roving monsters."

"Tell me, Dreana, when you went through last time, were there roving monsters? And did you ever get up in this area behind Gargulas' place? Up here?" And Xenia points to the hill drawn in the lower right corner of the map.

"If it looks possible, we'll find a place to hole up while a couple of us search around the hill for another entrance. But be ready, just in case that's not possible, 'kay?"

Appolo 
Wednesday March 29th, 2006 11:23:30 AM

Appolo studies the map and listens to the others."Ok I think we should look for a back way in.Swing around to the otherside of the mountian.As Nauthiz'ULL says most places do ahve at least one escape route,We should also look for air shafts and such.Just need to be careful.I gaurentee after losing so many creatues in the last battle Gargulas has probably been turning out new creatures for the last couple of days."

More Planning (DM JohnP) 
Wednesday March 29th, 2006 9:54:00 PM

Dreana and Thora sit back and listen as the players plan. Dreana speaks up to clarify things.

"This is just Gargalus' lair, the old cave. You have to approach it through a compound that he had his creatures build."

Dreana quickly draws a sketch of the compound, showing the entrance to the cave and the buildings.

"When we were there, there were three low sheds. From what we saw, the sheds were barracks for the things he had made. It's surrounded by a rough wall of stones and timber. Nothing as good as Oshirr House."

Listening to the questions of the party, Dreana continues. Nodding to Toros, she mentions that there were trees pretty close to the compound walls.

After Xenia asks about the stairs, she indicates that all the stairs that she remembers led downwards.

When both Nauthiz'Ull and Appolo ask about back entrances, Dreana looks to Thora. The silent ranger shrugs.

"Don't know, really. But we never saw all of the cave."

"We better get going. Decide what you want to do and we'll get going."

Compound Map

Xenia 
Thursday March 30th, 2006 10:50:30 AM


"Stairs lead down, huh?" Xenia swings along with the rest of the party as they move out toward the Compound of Gargulas. She plays the maps through her mind in light of the new information. Especially the revelation that there is a compound outside the entrance to the lair.

"You know, 'Ppolo, I don't think there's a back entrance to this Lair. There's no sense building a compound to protect the front entrance if there's a back entrance that can be rushed and broken into."

"Now, there might be a secret back escape route to this place. Maybe. A lot of places have them. But, if there is, I don't think we're gonna find it before we get found ourselves."

"Fram," Xenia swears as she looks down on the map of the compound. "I hate to start a fight before we get in and find the Power Thingy. That'll alert the whole place. I mean, then we'll have a God breathing down our necks."

"Also, with only the one entrance into or out of the Lair, they can easily defend it against us if we're on the outside. And they can easily seal it up if we're on the inside."

"Alright, here's a plan. A distraction combined with a snatch and grab. First step is to break into the compound. Maybe get someone in and open the gates or all of us climb the wall. Outside we take on the minions in the barracks. Whoever's inside should come out to defend too. While that's happening, one, maybe two of us sneak in, find the Power Thingy, grab it and run. That's probs me and Toros. We could take more, but the more that go in, the fewer there's gonna be to fight off the critters outside."

"Once we're out, we all head for Oshirr House at a run."

"What say to that?"

Garrett 
Thursday March 30th, 2006 6:35:59 PM

(OOC: I'm back, thanks for subbing Appolo.)

Garrett listens intently to everyones thoughts on the matter. and thinks to himself for a few moments before speaking.

"It seems that we all agree that facing Gargulus himself would be a very bad thing. It would seem then that anything we do would be dependent upon stealth, or at the very least, ensuring that anything we encounter is unable to report back or raise an alarm."

"Perhaps scouting out the inside would be our best option. As you say Xenia, the creatures in the area likely can smell. What if the smell that they smelled was just the same as the rotten stench of the beings that they smelled every day."

"These orcs are dead, and we have their clothes, which coincidentally enough smell like orc. what if you were invisible, and or flying, wearing their clothes? Could you pass undetected for a look around?"

"We were told that Gargalus's creatures sleep during the day, except for a few patrols and guards, most of the place should be asleep. We could move relatively close, wait while you take a quick look around, and then make a quick plan.....Or I'm also okay with your idea Xenia, a frontal assault combined with one or two really sneaky people. We would all need to be able to communicate with each other durig the process, or we would not know who was where or doing what, or if our sneaky friends were in trouble."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Toros 
Thursday March 30th, 2006 8:11:10 PM

"Well, if we need some distractions, I also have some illusion spells that can do that..."

"I am still hesitant to split but, seeing the compound in front, we may not have other choice after all"

OOC: Welcome back, Garrett.

Nauthiz'Ull 
Thursday March 30th, 2006 9:40:40 PM

Nodding in agreement with the still formulating plan, Nauth lightly pounds his chest with fist.

"I too can stalk, find and hide like the ulf. I too can stay in the shadows and Gargul himself grants me the powers to meld with the Realm of Shadows. I have also been blessed with the ability to sense spirits. There will most likely be some sort of spirit element within the stronghold."

Nauth looks around at the others, hoping that they understand the immense pride he takes at his abilities to stalk with the beast of them.

Marching Through the Woods (DM JohnP) 
Thursday March 30th, 2006 11:02:36 PM

The party discusses their options as they move through the woods. Xenia suggests a diversion to allow their stealthier members of the party to secure the object created by Gargalus.

Garrett remembers that they were told that Gargalus' minions sleep by day, so that's the best time to go in. He also suggests going back for the clothing worn by the orcs to disguise their scent, in case any of the minions hunt by scent.
DM Note: If you choose to use the clothing, everyone waits while someone returns for it.

Toros would rather that everyone stay together but the approach suggested by Xenia seems necessary. Nauthiz'Ull reminds everyone that he can hide with the best of them.

The others remain silent as the party moves forward. Finally, Thora hunkers down behind a bush and motions everyone to come forward. When they do, they can see the compound ahead in the middle of roughly cleared area. Some tall trees are still close by but closer to the walls only stumps remain.

It's pretty obvious what the trees have been used for. There are far more barracks constructed now. And the newer ones are taller, as if there was a second floor in the building.

Dreana whispers to the party, "We won't go in any closer. We'll stick around to take word back if you're captured. Or worse. Hopefully you'll make it out because I'd like to learn your story."

Updated Compound Map

Toros 
Friday March 31st, 2006 7:02:14 AM

Pulling a scroll, the liontaur casts a "mage armor" on himself, and offers the same for his friends, before they go any further."Do you want the protection of the mage armor spell?The force field of the spell should protect for one hour, more or less." If any one wants, Toros will get enough scrolls to cast the spell on them one by one.

Garrett 
Friday March 31st, 2006 9:23:51 AM

Garrett leaves the decision on scent and orc clothes to the people who plan on going in, for they are experienced at what will work and not work for them.

"I agree with Xenias plan. We will need to split up. No more than two of you should go inside though, the rest will be needed out here to help with the diversion, and to keep us from getting swarmed while we buy time."

"As a thought, Nauthiz'Ull is likely unknown to them, while the rest of us were seen at the battle of Oshirr house. If both Xenia and Toros are not present for this "diversion", even their primitive little minds may suspect something. I think Nauthiz'Ull should go, as well as either Xenia or Toros. It may be harder for you Toros to sneak around if the cave gets confined or tight. In my mind, it would likely be best for Xenia and Nauth to go."

"Whatever it is will likely be guarded, and hopefully not on Gargalus. If you encounter him, it would likely be best to leave. We will keep them busy for as long as we can, but be quick. the longer we are here, the more reinforcements will arrive."

Garrett will wait until the two members of the infiltration team go in, and then cast "shield of faith" upon himself.

"When we go in for the fight, I am going to cast righteous might, and increase my size, and my reach. If I take point, I may be able to get some free shots in on the ones that move in on you guys if you are close on my sides."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Xenia 
Friday March 31st, 2006 11:40:35 AM


"Alright. Good." Xenia eyes the compound from their position. "I like your idea with the Orc clothes, Garrett. I mean, I don't like the idea of wearing Orc clothes. But it's a good idea. Lets do it."

The dark rogue stands for the trip back to the clearing where they had left the dead orcs.

"Think about this too, if we can start some of those barracks buildings on fire, we could maybe get rid of some of the orkies at the same time we create one fam-dram of a diversion. I don't got no more oils. But I got four more Alchemist' fire and some torches. Must be something burnable. And if they're mostly asleep and we can slip past their guards, we can have us a real cookout before they know it."

"Before I go, I wouldn't mind one of those spells, Toros. I got armor, but it'll help if there are any ghosties inside. I kinda doubt it, but it couldn't hurt."

Then Xenia takes a potion from her pouch and drinks it down. Her stride grows longer, and she heads out for the clearing.

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)

Question
Are those fires possible, DM? Anything we need to get them going?

Nauthiz'Ull [drew.icevein]  d20+9=28 d20+10=30 d20+10=18 d20+12=14 d20+13=17
Saturday April 1st, 2006 9:36:25 AM

Eyes of ice begin flashing back and forth between his companions as a plan is formulated. Nauth eagerly nods at the suggestion of backtracking for the orc clothing and smoothly draws out a scroll from one of several pouches on his belt. A quick reading and some mumbling of words and the scroll melds from parchment to magical energies that rush into the legs and feet of the dark human.

"We should go Xenia. Quick and quiet like our ulfen brethren. Let our feet grow pads and our instincts guide us."

Nauth will begin to slink off back towards where the fallen orcs lay in order to grab a bit of clothing to mask his own smells, making a sort of game out of it with Xenia as he goes.
............................
spellcraft.28 (activate scroll:longstrider)
move silent.30 (NAT 20!)
hide.18
listen.14

Active Effects
Longstrider (1 hour)
spot.17

Nearing the Compound (DM JohnP) 
Sunday April 2nd, 2006 10:28:12 PM

Everyone agrees on the merits of using the orc filthy clothing to disguise their scent. If nothing else, it will provide one less method for any means of detecting them.

Toros reads a scroll to give himself some added armor. He offers the same spell to others but only Xenia accepts his offer.

Garrett suggests that Nauthiz'Ull enter the compound since he was not present during the defense of Oshirr House. He also proposes a strategy for the diversion.

Xenia and Nauthiz'Ull complete their preparations and lead the others towards Gargalus' compound. They quickly reach the treeline where the last significant trees stand. Only stumps and low bushes lie in the 100 feet between the treeline and the compound.

Everyone gets a closer look at the compound now. They have approached near a corner of the compound but can see the front gate which stands open. There are no guards evident ... it seems the information that Gargalus' minions sleep by day was correct. The wall is barely 10 feet high and seems to be more a rough pile of stones to mark the boundary than a real defensive work.

The barrack huts can be seen, too. The walls look to be rough hewn logs and the roofs seem to be bark. Alchemists' fire would probably ignite the material.

From here, the stealth party can choose to enter the gate or try to scale the wall. The assault team has the same choice.

Compound Map

Nearing the Compound (DM JohnP) 
Sunday April 2nd, 2006 10:28:12 PM

Everyone agrees on the merits of using the orc filthy clothing to disguise their scent. If nothing else, it will provide one less method for any means of detecting them.

Toros reads a scroll to give himself some added armor. He offers the same spell to others but only Xenia accepts his offer.

Garrett suggests that Nauthiz'Ull enter the compound since he was not present during the defense of Oshirr House. He also proposes a strategy for the diversion.

Xenia and Nauthiz'Ull complete their preparations and lead the others towards Gargalus' compound. They quickly reach the treeline where the last significant trees stand. Only stumps and low bushes lie in the 100 feet between the treeline and the compound.

Everyone gets a closer look at the compound now. They have approached near a corner of the compound but can see the front gate which stands open. There are no guards evident ... it seems the information that Gargalus' minions sleep by day was correct. The wall is barely 10 feet high and seems to be more a rough pile of stones to mark the boundary than a real defensive work.

The barrack huts can be seen, too. The walls look to be rough hewn logs and the roofs seem to be bark. Alchemists' fire would probably ignite the material.

From here, the stealth party can choose to enter the gate or try to scale the wall. The assault team has the same choice.

Compound Map

Toros - Mage Armor, Longstrider (1 hour) 
Monday April 3rd, 2006 6:06:48 AM

"OK, It will be better, if Xenia and Nauthiz'Ull will enter the cave, and I will stay with Garrett and Appolo. Lets do like that... While we wait for the orc clothes to be brought, we can have a chat with the trees, if you would like?"

While waiting, Toros also gets a philter and drinks for increasing his speed and mobility.

Toros OOC 
Monday April 3rd, 2006 6:08:52 AM

I assume it will not take long to go and bring back the orc clothes. If so, Toros will wait for drinking the philter until his friends return.

Xenia  d20+22=42 d20+22=25 d20+20=27 d20+13=33 d20+11=25 d20+7=10 d20+17=22
Monday April 3rd, 2006 12:00:44 PM

Xenia gives the four remaining Alchemist Fires to the distraction team.

"Quiet," she comments. "Spooky quiet. That's either really good or it's not good at all."

"Why don't you guys follow us to the entrance to the lair. No sense starting a ruckus before we need one. Maybe there won't be anyone in the compound at all."

She shakes her head.

"It's hard to figure that. But could be."

"Why don't Fur Gu ... Nauth and me scout ahead. We'll move to the wall first and tell you if it's clear, then you come on across."

"You still got that Message thing, Toros? That would help a lot."

Sneaking over ain't too hard. But Xenia jumps up to get a peak over the wall, and then misses her grip. With a small *eep* she falls back, tumbling to a safe, but embarrassed fall down below.

Rolls and Actions
Hide 42 (Nat 20)
Move Silently 25
Spot 27
Listen 33 (Nat 20)
Jump 25 (7 feet with Longstrider)
Climb 10
Tumble 22

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)


Appolo 
Monday April 3rd, 2006 4:29:58 PM

Appolo quietly followed,listened and watched."May I suggest that Xenia and Nauthiz"ULL sneeak all the way in and wait by the entrance to the cave.Then the rest of us attack.Once the fight starts they wait a few minutes for whatever is in the cave to come out and then go in and snatch the power thingy."


nauthiz'ull [drew.icevein:longstrider]  d20+10=30 d20+10=25 d20+12=30 d20+13=26
Monday April 3rd, 2006 7:17:25 PM

After doning the rank, musty smelling rags that the orcs called clothes, the ranger nodded silently to the amazonian lady and then to the dark girl with the bright teeth. He removed two glass flasks that contained a liquid the same color as the four that Xenia had given the others.

Suddenly he lept with the grace of a deer and took stride towards the compound with his companion.

Crawling, leaping, slinking, stalking his was closer to the the cave enterance. Blue eyes flashing as quick as the pixies flutter throughout the Giggling Ghost, where all of this began. Eyes trained by father, friend and survial instincts. Eyes trained to spot food, shelter or prey through the white-washed plains of ice.

Nauth will watch the Shadowdancer as he goes, playing off of her movements and hoping to lead as much as follow.
....................
move silent.30 (NAT 20!)
hide. 25
listen.30
spot.26

active effects
longstrider [1 hour]

Up to the Wall (DM JohnP) 
Monday April 3rd, 2006 9:52:55 PM

Xenia and Nauthiz'Ull make their fianl preparations before crossing the open area between the wall and the forest. The dark rogue hands her four vials of Alchemist Fire to the others.

Toros scratches absently under the fey-orc garments slung over his back. Apparently being turned into fey didn't improve the orcs' hygiene any. Besides the smell, Toros and the others think that they may have acquired some fleas or lice.

Appolo mutters some final advice on srategy before the two stealthy ones leave. Garrett and the others are waiting silently.

Xenia and Nauthiz'Ull silently cross the cleared area, carefulyl dashing between stumps and clumps of bushes. The reach the corner of the wall and can look in both directions. No guards can be seen outside the compound.

After a moment, Xenia leaps up to the top of the wall. But she misses her grip and gracefully slides down. Still, it was enough for her to see something of the interior.

The groundskeeping is no better than it is outside, for the most part. Except for some paths worn into the ground between the buildings, the inside of the compound is almost overgrown with grass. There are several piles of logs and building materials in the corner where she peered over the fence.

Xenia only saw a couple pairs of guards wandering inside the compound. They looked like the fey-orcs that the party has faced before.

MAP


Toros - Mage Armor, Longstrider (1 hour) 
Monday April 3rd, 2006 11:12:44 PM

Trying to focus on the task at the hand, Toros quickly gets a message scroll and points out Xenia to establish the connection.

OOC: Do not know why, but cannot see the map

DM JohnP - Try it now. I put in the correct filename.

Garrett 
Tuesday April 4th, 2006 8:08:24 AM

"Let's let them get as far as they can before we go in."

Garrett sees how deserted things seem and speaks to the others with him. "Perhaps we need not even create a diversion. If everyone is sleeping except a patrol or two, we may actually cause more problems by waking up the entire compound."

"Toros, can you talk to them now? Can you find out if they still want us to attack? If everyone is asleep inside also, they may be able to get Gargalus's toy without any disturbance at all."

Garrett waits for an answer and quick thoughts from the group, still ready to move into the compound should the original plan carry through.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)



Xenia  d20+22=37 d20+22=34 d20+7=24 d20+20=25 d20+13=26 d20+9=18
Tuesday April 4th, 2006 12:35:40 PM

"They ain't got no guards to speak of," Xenia's whisper goes over the Message spell to Toros. "Looks all clear. Come on across. I'm gonna climb up and keep watch from on top of the wall."

"Tell, Garrett that you may not want to get them riled too soon. Looks like you'd be safest following the wall to the furthest north, then climbing over from there. Then maybe we could all try sneak over to the door to the lair."


"Um, Nauth, I'm gonna climb this wall and then head north walking on top. I'll count the number of guards that I see on the way."

"You wanna check things out on the inside of the wall or the outside?"

Rolls and Actions
Hide 37
Move Silently 34
Climb 24
Spot 25
Listen 26
Balance 18

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)

nauthiz'ull [drew.icevein:longstrider]  d20+10=25 d20+10=24 d20+12=26 d20+13=26 d20+6=18
Tuesday April 4th, 2006 9:08:38 PM

Watching as the girl scales the wall Nauth immediately begins to climb as well. Once to the top he looks around and decides that he woul dbe better suited on the ground like the ulf. Xenia can stay high, like the graceful bird that she is.

Upon landing the ranger grabs a quick handful of dirt and rubs it between his fingers before starting out. crouching low he begins across terrain not familiar to his land, but an animal never forgets how to survive.

The ice blue eyes begin flashing around again, as usual when his surroundings are his life. Cautiously but quickly he makes his way into the stacks of lumber and other amassed supplies.
................................
hide.25
move silent.24
spot.26
listen.26
climb.18

active effects:longstrider

Over the Wall (DM JohnP)  d20=10 d20=3
Tuesday April 4th, 2006 10:26:19 PM

Toroa activates a scroll so that he can communicate with Xenia. As soon as he does, Garrett begins asking questions.

Xenia scales the wall and crouches on top. From here, she can see several pairs of the patrols inside the compound. Nauthiz'Ull follows her up and then drops to the inside of the wall.

Xenia reports back to Toros that the wall is under 10' high and is easy to climb, so everyone in the party should be able to make it up and over.
Climb DC 10

Both Nauthiz'Ull and Xenia realize that the fey-orcs are nearly blind in the daytime. And they're not very vigilant so the two stealthy types should be able to sneak nearly all the way into the cave.

Zoom Map of Compound



Toros - Mage Armor, Longstrider (1 hour) 
Tuesday April 4th, 2006 11:05:06 PM

"So far so good, Garrett," responds the liontaur to the protector, and reports all of which Xenia has told to him. Then asks, "Do you want me to say anythingelse to her?"

Realizing that the two sneakers will separate, just before Nauthiz'Ull diappears behind the wall, Toros casts another Message spell and establishes another contact so that he can speak with both.

"Nauth, you can also whisper and talk to me, as Xenia does, and I can carry the message to the others... And, be careful!"

"Xenia, I can also talk with Nauth now, if you want to say something to him you can also do this via me"

Then Toros tells anything that Garrett or Appolo wants to talk with Xenia and Nauth and the vice verse.


Appolo  d20+14=17 d20+14=16
Wednesday April 5th, 2006 1:49:45 AM

Once the word is given Appolo moves quickly and silently to the wall as suggested by Xenia.
He urfurls his rope and grappling hook.Tossing it up once it is firmly anchored he will quickly climb the wall.

Climb 17 Move Silently 16.

Xenia  d20+22=27 d20+22=30 d20+20=32 d20+13=25 d20+9=20
Wednesday April 5th, 2006 12:19:30 PM

"Thanks, Toros," Xenia's whisper back. "Here's a report. I see two sets of guards. They're the orkie things. Looks like they rove in pairs. If they wander near the wall, you might be able to kill them off without them sounding the alarm."

"Wouldn't recommend that though. If you don't have to do it."

"I'm headed north, Toros. Along the top of the wall. Tell Nauth, would you? I'll report back each new set of guards I see."


Rolls and Actions
Hide 27
Move Silently 30
Spot 32
Listen 25
Balance 20

Movement and Position
If nothing of note happens, Xenia will move to the furthest North point on the wall.

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)

DM Announcement (JohnP) 
Wednesday April 5th, 2006 10:50:56 PM

Only three posts, waiting for more.

From this point, consider that posting will occur in combat turns.

I will probably produce the full map and zooms down to individual PC's or groups. If I post from work tomorrow afternoon, no maps will go up until tomorrow night.


nauthiz'ull [drew.icevein:longstrider]  d20+10=19 d20+10=23 d20+12=19 d20+13=26
Thursday April 6th, 2006 9:58:16 AM

The ranger is startled by the sudden sound of Toros' voice in his ears.

I am heading west to see what I can see. I want to see how many more are on the other side of the compound.

Gracefull, methodicall, determined steps bring Nauth around the piles of supplies.
............................
hide.
move silent.
spot.
listen.

active effects
longstrider [1 hour]

movement
IF the two orcs patrolling along the path @ row 45 are heading East then Nauth will move south and around hte lower side of the structure there.
IF those orcs are heading west and away from Xenia and Nauth's location then he will head north towards the edge of that same structure.

ooc-I am very sorry for missing my post yesterday...it was a weird day.

Appolo AC23 Hp59  d20+14=30 d20+13=15
Thursday April 6th, 2006 1:18:43 PM

Appol having gone over the wall moves quickly into the shadows.H tries to remain out of sight and as quiet as possible.

Mowe Silently 30,Hide 15

OOc Appolo went over the wall suggested by Xenia.

Garrett 
Thursday April 6th, 2006 8:08:35 PM

Active spells: Shield of faith, +3ac, 86 rounds remaining

Garrett remains where he is, behind the wall and speaks to Toros.

"Since I am neither quiet or sneaky, why don't you and I wait here until they are ready for a diversion Toros? Let them know that we will act when they need us to. I have already learned that with a couple of spells they have a very hard time hitting me. If they find what we need without needing a diversion, then all the better.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Intruders! Intruders! - Round 1 (DM JohnP)  d20=3 d20=1
Thursday April 6th, 2006 10:13:14 PM

Things start happening more rapidly now that the stealthy people are inside the compound. Toros casts another Message spell so that he can speak to both Xenia and Nauthiz'Ull inside the compound.

Impatiently, after receiving word that Xenia suggested crossing at the north end of the wall close to the hillside, Appolo sprints across the open space. There are no guards looking over the wall, so he makes it quite easily.

Meanwhile, Xenia has carefully picked her way northwards so that she is nearly to the same spot on the wall.

Nauthiz'Ull decides to scout in a different direction that Xenia. After studying the movement of the guards, he moves to the west and is able to remain in the shadows.

Both Xenia and Nauthiz'Ull relay what they see back to Toros. Each of the buildings has doorway at both north and south ends. The are windows on all sides but are currently shuttered, probably to keep it dark enough for the occupants to sleep. Strangely, the two story buildings have doorways on the second floor but no stairs up or down. There is a bell at each end of every building.

There is enough loose equipment, boards and unkempt shrubs most places inside the compound to allow people to hide. The beaten paths are clear and it's not possible to hide there unless the character has exceptional abilities.

All told, the two stealthy types see five pairs of guards. Two pairs walk circuits around the buildings on each side of the central path. And another pair trudges up and down the central path.

Garrett elects to remain with Toros. And it was a good thing, too, because when Appolo scales the wall he sees the fey-orc patrol. Still, he manages to get over the wall and hides himself before they spot him.

Map of Northeast Corner - Xenia & Appolo

Map of Southeast Corner - Xenia, Nauthiz'Ull, Garrett and Toros

FROM THIS POINT - MOVE IN COMBAT ROUNDS


Toros 
Thursday April 6th, 2006 11:00:10 PM

Using the Message spell Toros hears and tells what his friends want him to do so. He also lets others know that Appolo is coming after them, while Garrett and he still maintain their positions.

Then the wemic decides to cast a Protection from Evil scroll and offers another one to Garrett. Actually, if the Protector casts himself the spell from the scroll, the impact would be longer-lasting.

Active spells: Mage Armor, Longstrider, Protection from Evil

Garrett (AC: 30, HP:71/71) 
Friday April 7th, 2006 8:56:36 AM

Active spells: Shield of faith, +3ac, 85 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.

"Thank you Toros." Garrett accepts the scroll from him. "I have a few other spells to cast first, but if we have time before the fighting begins, I will definitely make use of this."

Garrett then casts Greater Magic Weapon upon his longsword.

"Toros, can you tell them that if they want to scout do it quick. The longer they are in the compound, the greater the chance of being discovered. Gargalus' power source is our main goal. Once the alarm is rung, if they are not already inside, there will likely be a stream of people coming out that they will have to work past. We will move on their word, as they can see what is occuring much better than we."

"When we do go in Toros, we need to stay together, and fight side to side or back to back. We don't want to get swarmed and completely surrounded."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)

Appolo Ac23 Hp 59  d20+14=31 d20+13=20 d20+9=24 d20+6=24
Friday April 7th, 2006 11:40:17 AM

Appolo moves quickly and silently to hide behind the building nearest him.{He arrives at AC21}He keeps his eyes and ears open as he moves on the alert for trouble.

Move Silent 31,Hide 20 {Behind building} Spot 24 Listen 24

Xenia  d20+22=25 d20+22=28 d20+20=38 d20+13=23
Friday April 7th, 2006 1:25:59 PM


Who builds a wall this low? Don't even need to tumble off it.

Cloaked in her own private shadows, Xenia leaps to the ground and moves quietly around to one end of the building.

"Toros, there's Alarm Bells at the ends of all the buildings. I'm gonna take them out."

"I think there are also flappy guys stationed on the second floors of the buildings. Burning them out don't look like such a bad idea after all. If we need to."


From her haversack, the rogue removes a kit in preparation to muffle the bell.

Rolls and Actions
Hide 25
Move Silently 28
Spot 38
Listen 23

Movement and Position
Jump from Wall and move to AP18
As Move Equivalent, take out MW Thief's tools.

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)

Intruders! Intruders! - Round 2 (DM JohnP)  d20=3 d20=20 d20=14 d20=1 d20=17
Sunday April 9th, 2006 5:17:14 PM

Hearing reports from both Nauthiz'Ull and Xenia, Toros has a good idea of the situation and relays that to Garrett. He reads a scroll to cast Protection from Evil on himself and offers another copy to Garrett.

Garrett declines the offer, for the time being, in order to enchant his weapon. He suggests that Toros advise both members of the stealthy group to act quickly.

Appolo moves across the overgrown area inside the walls towards the wall of the nearest building. One the fey-orcs happens to be looking at just the correct time, and raises the alarm!

Still, Appolo is able to make it behind the nearest building and hide beside it.
Fey-orcs Spot = 3, 20 (natural)
And, AC21 would put Appolo inside one of the buildings, so I placed him alongside the nearest one.


Xenia moves towards the nearest of the buildings and prepares to muffle the alarm bell there. She is still hidden and, as far as she can tell, unobserved by the fey-orcs.

Nauthiz'Ull remains crouched beside the wall of the building. A pair of guards are coming towards him and he doesn't move.

========================================


The fey-orc (O1) who saw Appolo runs towards the end of the nearest building, grasps the cord hanging from the bell and begins ringing it. All the while, the creature is shouting.

CLANG! CLANG! CLANG! CLANG! CLANG!

"Intruders! Raise the alarm! Intruders!

CLANG! CLANG! CLANG! CLANG! CLANG!


It keeps ringing the bell, announcing to anyone inside the compound that enemies have been spotted.

It's companion (O2) moves towards where Appolo was spotted. It approaches where Xenia is hiding but doesn't spot the skilled rogue.

Anyone hiding alongside the buildings can hear creatures inside beginning to stir. Xenia can see one poking its head from the nearest building.

Map of Northeast Corner - Xenia & Appolo

Map of Southeast Corner - Nauthiz'Ull, Garrett and Toros



nauthiz'ull [ac20 hp90/90: longstrider] 
Sunday April 9th, 2006 10:56:11 PM

ooc.John, I am sorry, I did not think that you were posting until tomorrow...I appologize.

Watching as everything starts going wrong, words spout curses that only one other in this group has heard before and that was very seldom.

Not needing to whisper anymore Nauth uses the spell to communicate with everyone.

Meet back at the supply piles! I am going on top of the wall for the best shots!

If that plan is shot down during the next few seconds while Nauth removes a scroll from its respective pouch. With a look at the approaching orcs he flashes a wink and sprints back towards the piles of supplies where he first scaled the wall.

I am going to use a scroll. I will be able to understand what they are saying, amybe we can cheat them of any suprises.
...........................
Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

If there is enough time, Nauth will active the scroll of Comprehend Languages.

Xenia (AC21, 55/55 HP)  d20+22=41 d20+22=25 d20+20=39 d20+13=24
Monday April 10th, 2006 1:35:37 PM


Fram framble frammity FRAM!!!

Xenia steps away from the door of the barracks and draws a potion from her haversack. She fires some quick information at Toros through the Message spell.

"We're made, Toros. They've seen someone. We gotta move quick now or be ready to kill every single last orkie around. And Gargalus too. I don't think we can do that."

"Burn down the barracks. Tell Nauth that I'm going in. I'll be flying."


Then the dark rogue gulps the potion and eyes her target ... the Front Door of the Lair.

Don't close the doors. Don't close the doors. Please. Don't close those doors.

Rolls and Actions
Hide 41
Move Silently 25
Spot 39
Listen 24

Movement and Position
Draw Potion and Drink.
5-foot back to AQ18

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Fly (Duration 60 from Round 2 Sunday April 9th, 2006 4:17:14 PM)

drew ooc 
Monday April 10th, 2006 2:47:18 PM

okay, did someone take the two vials of alchemist fire that i offered up? if not then i still have use for them.

Chris OOC 
Monday April 10th, 2006 6:49:38 PM

Appolo did

Appolo Ac 23,HP 59  d20+14=24 d20+13=19 d20+12=14
Monday April 10th, 2006 6:54:26 PM

Appolo sprints down the back off the building away from thguards and around the corner.Pulling out a bottle of the Alchemists fire as he doese so.When reaches the entrance ot the building he will toss it in.He then keeps running to the next building.Hopefully the others will take cover and the enemy will follow him.

Move silently24 hide 19 Toss 14

Garrett (AC:30, HP: 71/71) 
Monday April 10th, 2006 8:42:11 PM

"Toros, let's get closer this round, then we can cast spells that we need for combat as we move in tactically. Stay close my friend, we should try and be as near to each other as the combat allows."

Garrett runs 80' towards the compound, a full run. (Next round he plans on casting Righteous might and then taking a single move towards the compound)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


Intruders! Intruders! - Round 3 (DM JohnP)  O2 d20=4 O3 d20+6=17 O4 d20+6=14
Monday April 10th, 2006 10:26:57 PM

Nauthiz'Ull decides that he will seek high ground. After retrieving a scroll from his pouch, he moves back towards the storage piles where he first entered. He is able to make it nearly to the corner of the building. Behind him, he can hear the fey-orcs shouting.
Move Equivalent to withdraw scroll, then Move 40' to AB55

Xenia backs away from the doorway, expecting enemies to come boiling out any second. She takes a potion from her pouch and gulps it down. He feet lift off the ground a short distance as she remains hidden beside the building.

Appolo no longer bothers with stealth, running along the outer wall of the building towards its south end. He is able to round the corner andreach the doorway but doesn't have time to throw the Alchemist's Fire inside.
Free - draw weapon (alchemist fire) while moving, then Full round Run action to move to the south doorway, but still not able to throw the Alchemist fire

Garrett runs towards the compound, his armor making a clanking racket as he does so.

Toros remains in the undergrowth, relaying messages from Xenia and Nauthiz'Ull.
Make a post early enough, and I'll include your actions for this round.

========================================


The fey-orcs who first spotted Appolo charge after him. The first one (O1) stops ringing the bell because he is confident that he has roused his fellows. It runs to the bell just beside Xenia and begins ringing it. The second runs past Xenia, not even suspecting that another enemy is hiding by his feet.
Spot = 4

Xenia - if you choose, make multiple AoO vs. AC 17

The fey-orcs closest to Nauthiz'Ull charge after him, yelling and drawing their falchions as they do so. Both are able to reach the ranger and swing at him but neither can connect.
O3 misses AC 17
O4 misses AC 14


The pair of fey-orcs near the stockpiles hurry towards the shouting.

Other guards also run to ring alarm bells at the buildings.

Fey-orcs start to exit from the building where the first alarm bell was rung. Some of them see Appolo and start yelling.

CLANG! CLANG! CLANG1 CLANG!

Sanity Info
Fey-orcs = AC 17

PLEASE POST YOUR INTENDED SQUARE FOR MOVEMENT OR ELSE I'LL MOVE FOR YOU

Map of Northeast Corner - Xenia & Appolo

Map of Southeast Corner - Nauthiz'Ull, Garrett and Toros



Toros 
Monday April 10th, 2006 10:33:19 PM

Everything changes all of a sudden, and the taur follows the protector as quick as possible, talking to their friends on the run, "Nauth, Xenia..., Garrett and I are coming.., where is Appolo?"

Action: full-move closer to the compound entrance
Active spells: Mage Armor, Longstrider, Protection from Evil


Toros - spell list 
Monday April 10th, 2006 11:23:44 PM

Sorry that I have not done this earlier;

0: Detect Magic, Guidance, Resistance*2
1: Magic Weapon*2, Shield of Faith, Entropic Shield
2: Resist Energy, Silence, Aid

Xenia (AC21, 55/55 HP)  d20+22=33 d20+22=33 d20+20=34 d20+13=27
Tuesday April 11th, 2006 11:26:57 AM

Xenia flies. Literally. Thief's kit still in hand, she streaks though the air toward the doorway to the Lair. Low to the ground, speed is the important thing now.

Once inside, first thing is to start thinking of the way back out. The rogue spares a glance at the door to the Lair. Her eye looks for the way it closes and the way it locks. What sort of strength is it gonna take to open and close the sucker? Wouldn't be good to get locked in.

Cloaked in darkness, she listens up the way for the sound of running feet. Have the orkie's in the Lair caught on yet? And could she fly over them if they have? She looks up at the ceiling to guage the height.

Rolls and Actions
Hide 33
Move Silently 33
Spot 34
Listen 27

Movement and Position
Double Move
Enter the Lair at Z9 (5 feet off the ground)
15 more feet left of movement to potentially use in the Lair.

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Fly (Duration 60 from Round 2 Sunday April 9th, 2006 4:17:14 PM)

No AoO. No weapon in hand. All she has is a thief's kit.

Garrett 
Tuesday April 11th, 2006 11:33:23 AM

Garrett moves another 80' toward the entrance to the compound.(or move and go over the wall if it's size is easily navigated.)

Toros 
Tuesday April 11th, 2006 12:20:25 PM

Toros follows Garrett and makes a full-move, although he prefers to go to the entrance.

"Nauth, Xenia should be in now, and it is better the rest of us stay together. Can you see Appolo? Where could be best to meet and fight? We are close now."

Appolo Ac 23 Hp %9  d20+12=17
Tuesday April 11th, 2006 12:35:43 PM

Appolo sprints down the lane as comes up on the entrance to the next building.He tosess his alchemist fire in it then sprints away.Hoping Xenia will take this opputinity to sneak into the cave.

Toss 17 Unsure of damage.

nauthiz'ull [ac20 hp90/90:longstrider:comprehend languages]  d20+9=22
Tuesday April 11th, 2006 8:37:31 PM

Seeing his options rapidly diminish Nauth sprints north and around the building, heading back towards the supply pile.

Toros, you and Garret come through the front gate and take an immediate right. Come up behind them and destroy them.

He will take the time to cast his Comprehend Languages scroll
...........................
spellcraft.22

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

active effects
longstrider. one hour
comprehend languages. 10 minutes

Intruders! Intruders! - Round 4 (DM JohnP)  O3 AoO d20+4=15 O4 AoO d20+4=22 d20+4=17 2d4(3+3)+4=10 O3 d20+4=24 d20+4=21 4d4(3+4+2+4)+8=21 O4 d20+4=18
Tuesday April 11th, 2006 10:01:49 PM

Toros kept up with Garrett when he ran towards the compound.

Xenia flies off towards the entrance of the Lair, zooming in through the open doors after avoiding the fey-orcs.
DM JohnP - More below in a spoiler post.

Garrett and Toros both keep running for the compound. Toros relays the advice that he received from Nauthiz'Ull, so the pair run for the front gate.

Appolo tosses the vial of Alchemist's Fire inside the tall building. He has the satisfaction of seeing the vial break against the floor, splashing a pair of fey-orcs inside the building. A pool of fire is burning near one of the walls of the building.

Appolo then sprints off towards the southeast between the building and the wall.

Nauthiz'Ull decides to run from the two fey-orcs rather than fighting them. He moves off to the north, allowing both of the fey-orcs to swing at his back. Only one of the fey-orcs manages to hit but it was a good swing.
O3 misses AC 15
O4 hits AC 22 (threat), not confirmed AC 17, 10 damage


After moving away from the two fey-orcs, Nauthiz'Ull reads his scroll.
DM JohnP - I parsed this exactly as you posted, only moving you first before reading the scroll. That way, at least the spell goes off.

========================================


The first pair of fey-orcs (O1 & O2) chase after Appolo. The second one (O2) catches up to the pirate.

The pair of fey-orcs who are chasing Nauthiz'Ull keep running after him. Each of them is shouting for Nauthiz'Ull in Orcish.
Nauth - Highlight to display spoiler: {Die! Die, human scum!}

Each of them clumsily swings his sword at Nauthiz'Ull, one nearly dropping the ranger with his swing.
O3 hits AC 24 (threat), confirmed AC 21, 21 damage
O4 misses AC 18


The other pair of guards (O5 & O6) at the south end round the corner and see that their fellows are fighting a human. They run to the north and catch up to Nauthiz'Ull.

North Map - Appolo

South Map - Appolo, Nauthiz'Ull, Garrett, Toros



In the Lair - Round 4 (DM JohnP) 
Tuesday April 11th, 2006 10:23:07 PM

Xenia only -
Highlight to display spoiler: {The dark rogue flies into the entrance of the lair. Just inside the cave opening are a pair of great bronze doors that could be swung across to bar the entrance.

Swung, that is, if Gargalus had several ogres or giants to serve as doorkeepers. In addition to the weight of the doors, it's obvious that they haven't been closed in a long time. The hinges look extremely corroded and there are piles of dirt in front of the doors.

Xenia moves 15 feet further into the entrance. She sees a set of stirs ahead of her that goes up approximately 30 feet. Beyond it, she can see something of the front portion of the cave. No guards are visible.
}

Lair Map

Al/Xenia - OoC 
Tuesday April 11th, 2006 10:46:48 PM

404 on the Map, John.

ed. JohnP - That would be a case "I forgot to post the map to the website". I won't have a chance to fix it before tonight. Hopefully you have enough information to go on. It looks like the map drawn by Dreana.

Garrett (AC:30, HP: 71/71) 
Wednesday April 12th, 2006 8:26:12 AM

(OOC: going from the previous map, it looks like Garrett is about 85-90 feet from the entrance. If that's the case.)

Garrett takes another 80' run, placing him almost to the entrance to the compound.

"Toros, tell them that we are just about to the entrance. If someone needs some help, that is where they will find us."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)


DM Note (JohnP) 
Wednesday April 12th, 2006 9:02:35 AM

Okay, I screwed up royally on all the maps.

I won't get a chance to fix them until tonight. Feel free to hold off posting until after I get the maps up.

Toros  5d4(4+2+4+3+3)+5=21
Wednesday April 12th, 2006 9:44:41 AM

"Nauth, in a few seconds, you can meet us at the entrance, and tell the same to Appolo, if you can..."

"Hope, you are doing all right in there, Xenia...."

Toros hurries to the entrance, drawing his magic missile wand, meanwhile. If he can see an enemy, he will activate the wand, the first three missiles to hit for one (13 hp damage) and the last two missile for another (8 hp).

OOC:
Toros has a base speed of 50 ft now, I do not know, if two-three full rounds are enough to get to the entrance and attack with this speed. Feel free to position him appropriately.

Active spells: Mage Armor, Longstrider, Protection from Evil


drew 
Wednesday April 12th, 2006 10:15:10 AM

holding for map

Map (DM JohnP) 
Wednesday April 12th, 2006 9:15:35 PM

Okay, here's the maps. Sorry about that.

Take a look at the maps and revise your posts, if desired.

North Map - Appolo

South Map - Appolo, Nauthiz'Ull, Garrett, Toros

Lair Map

Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages]  d20+1=19 d20+5=15 d20+5=11
Wednesday April 12th, 2006 10:42:42 PM

ooc.I am really going out on a limb with this.

Confussion is instantly wiped away by panic and the thunder of blood within his ears. That muddled with the screams of fey-orks calling for his life.

Wihtout thinking Nauth runs south and attempts to Overrun the ork to the south and will continue on if successfull.

Toros! I need you two here NOW!!!!!!!!! Through the gate!!!!!!!
................................
Opposed STR check-19
IF I fail the STR check then my REF to stay standing is 15.

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

active effects
longstrider. one hour
comprehend languages. 10 minutes

sorry about the 3rd roll, I got a bit happy with the button.

Appolo Ac 23 HP59  d20+12=16 d20+12=32 d10+4=11 d8+4=10
Thursday April 13th, 2006 12:37:41 AM

When the Fey Orc catches up to him Appolo doesn't waste any time.He spins and slahes at the creature twice with his swords hoping to cut the enemy down before more can arrive.

Attack 16 #2 Critical hit natural 20 Damage 11x2=22+ 10 for 32 points.

Garrett 
Thursday April 13th, 2006 8:17:24 AM

Last post is good. 80' towards the entrance.

Intruders! Intruders! - Round 5 (DM JohnP)  O4 AoO d20+4=5 O5 d20+4=6 Appolo Crit confirmation d20+12=30
O1 d20+4=23 d20+4=15 2d4(4+3)+4=11 O9 d20+4=21 OA d20+4=15
Thursday April 13th, 2006 10:39:35 PM

The running battle continues inside the compound as everyone tries to attract the attention of the fey-orc guards.

Outside the compound, Garrett sprints to the front entrance of the compound.

Toros runs up to the entrance and fires his Wand of Magic Missile at the nearest two fey-orcs. That happens to be two of the fey-orcs attacking Nauthiz'Ull. One (O3) falls to the ground dead while the other (O4) is badly hurt.

Toros is close enough to see that the ranger is surrounded by the fey-orcs. Nauthiz'Ull wants to run towards the gate. He doesn't need to bowl over fey-orc O3 since Toros put that one down. So he withdraws, moving away from the two fey-orcs that have surrounded him. Nauthiz'Ull is able to make it to the gate, joining Toros and Garrett.
Fey-orc O4 AoO misses AC 4
Fey-orc O5 AoO misses AC 5


Inside the compound, Appolo is dealing with the fey-orcs chasing him. He whips his two swords out and swings at the fey-orc. His first attack misses fey-orc O2 (AC 17) but the second bites deeply into the fey-orc. Appolo stands there, looking over his handiwork. He does see some smoke coming from the doorway where he hurled the Alchemist's Fire.
DM JohnP - First attack missed as fey-orcs have AC 17.
I rolled the crit confirmation for the second attack.
You didn't indicate which one of the weapons was the bursting one and didn't roll the damage.
And you didn't indicate where you wanted to move, so you're standing there for the fey-orc hordes.


========================================


The first fey-orc (O1) runs up to Appolo, swinging his falchion as he goes. The big sword connects, nearly doing critical damage.
O1 hits AC 23 (threat), not confirmed AC 15, 11 damage

Another pair of fey-orcs run up to the pirate. Neither is able to hit the Appolo with their falchions.
O9 misses AC 21
OA misses AC 15


The other orcs run about, most going towards the front gate where most of the party are clustered. Appolo also sees some of the fey-kobolds launch themselves from the upper floors of the taller buildings.

Player Sanity Info
Fey-orcs have AC 17, DR 10/cold iron, 12 hitpoints
Fey-kobolds have AC 18

North Map - Appolo

South Map- Nauthiz'Ull, Garrett, Toros



Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages]  d20+6=9 d20+6=24 d20+11=16 d20+12=28 d20+13=15 d20+13=33 d20+13=21 d8+2=6 3d10(4+7+9)=20
Friday April 14th, 2006 12:38:30 AM

Seeing the massive figure of Toros and the familiar face of one of his dearest wunjos Nauth is able to curb his panic enough for clear thought.

"I'm going up. I will be of best use up there."

Nauth then jumps up and pulls him self up the wall where he lets loose a flaming arrow.
...............................
JohnP- If Nauth did not have to overrun then he would have drawn his bow while retreating. If that is not possible then he will draw it once atop the wall.

move.51Y
climb.9 (hero point reroll=24)
listen.28 (To hear what they are screaming)
know:nature.16 (to determine what type of creature these are. Mostly for favored enemy bonuses, etc.)
spot.15

target is 59W
attack.33 NAT 20! (confirm.21)
damage.6(x3)=18 + 20 (flame burst for crit)=38 total (unless the magic effect is triple for crit as well, then 78 damage!)

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

active effects
longstrider. one hour
comprehend languages. 10 minutes


Toros 81/81 hp  d20=14 5d4(4+4+2+3+3)+5=21
Friday April 14th, 2006 5:33:29 AM

This round AC: 32 (14 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor) + 2 (protection from evil) + 3 (defensive fight))

Missiles from the magic wand hits the three fey-orc that Toros feels the direct and closest threat, trying to finish the badly injured one first. (first missile gives 5 hp damage to O4, which should be enough to drop it, the next three ones give 12 hp damage to O5, which should also be enough to drop conscious the fey-orc, and the last missile 4 hp damage to O6). Then Toros will draw a scroll and get ready for any attack. As much as possible, the Taur will stand close to, but behind Garrett to benefit from his Protector abilities without being in direct contact with the enemy.

Thinking that the ranger himself is not badly hurt afterall Toros asks him about the other friend, as he climbs up the wall: "Nauth, can you see Appolo?"

Appolo Ac23 48/59  d20+12=18 d20+12=25 d20+12=16 d10+4=9 d8+4=5
Friday April 14th, 2006 10:55:35 AM

Appolo lays into the creature that hit him,slahing it twice.Hoping that Xenia is able to sneeak into the lair and find what they came for.he then backs up a step and goes on the defensive.

Attack 18,25 Damage 9+5=14 Please ignore third attack roll mistake Thank You.

Garrett (AC: 32, HP:89/71) 
Friday April 14th, 2006 9:21:36 PM

Active spells: Shield of faith, +3ac, 81 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.
Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil. 9 rounds remaining

Garrett moves forward to V60, so there is room to accomadate his growth and then he casts Righteous might.

Garrett smiles at the orcs. "Come little piggies, let's play." He says to them in orc.

Seeing the damage that Nauth has taken, Garrett chooses him as the target of his interpose ability. "I got you covered Wunjo" Garrett says to his longtime friend. "Both of you stay within 5 feet of me, and I will make it much harder for them to hit either of you in a moment. Let's bring them all here to us as long as we are able, and give Xenia time."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)(cast)


Intruders! Intruders! - Round 6 (DM JohnP)  d6=6 O1 d20+4=22 O9 d20+4=24 d20+4=18 2d4(2+4)+4=10 OA d20+6=23 2d4(1+1)+4=6 OB d20+4=5 K4 d20+1=3 O5 d20+4=23 O6 d20+4=10 OC d20+4=6 OE d20+4=10 OG d20+4=6 OF d20+4=22
Friday April 14th, 2006 10:44:23 PM

Nauthiz'Ull is heartened to see his companions outside the walls. He clambers over to the wall, slips briefly but then claws his way to the to top. Once there, he lines up a shot at the nearest fey-orc. He strikes true and literally blows up the fey-orc. The fey-orcs are all now screaming about killing the nasty humans and the cat-thing outside the wall.
DM JohnP - Didn't notice this before, but it should be 2d10 for the burst. And the extra d6 for flame is still rolled even on a critical.

Toros fires off his wand again, dropping one fey-orc and nearly dropping another. He retrieves a scroll and tries to stay close to Garrett.

Garrett steps into the gate opening and then grows in size. He nearly blocks the doorway after casting the spell. He wants to protect Nauthiz'Ull but the ranger is too far away.

Appolo swings his swords at the fey-orc that earlier hit him. He manages to land both blows but cannot get through the supernaturally tough hide of the fey-orc. Still, the electricity coursing down the blade of one sword damages the fey-orc.
DM JohnP - I rolled the damage for the Shocking Burst effect on one weapon

========================================


The fey-orcs move to surround Appolo, both to take every advantage they can and to prevent his slipping away. The first fey-orc (O1) barely misses but the second (O9) lands a solid hit. The third (OA) slips behind Appolo and slashes him lightly. The fourth one (OB) moves in and slips as it swings.
Fey-orc O1 misses AC 22
Fey-orc O9 hits AC 24 (threat), not confirmed AC 18, 10 damage
Fey-orc OA hits AC 23, 6 damage
Fey-orc OB misses AC 5 (natural 1)


One of the fey-kobolds runs to the melee and pokes feebly at Appolo with his spear.
K4 misses AC 3

Down at the gate, the fey-orcs are intimidated by Garrett's sudden growth. Still, their master is unforgiving so they press forward. None of them can get past the enchanted armor of the Protector.
O5 misses AC 23
O6 misses AC 10
OC misses AC 6
OE misses AC 10
OG misses AC 6


One of the fey-orcs instead tries to attack Toros, with exactly the same lack of success.
OF misses AC 22

The rest of the fey-orcs and fey-kobolds inside the compound scurry about. More are exiting the buildings, too.

The people at the gate can now see the smoke billowing from somewhere to the north.

Player Sanity Info
Fey-orcs have AC 17, DR 10/cold iron, 12 hitpoints
Fey-kobolds have AC 18

South Map - Appolo, Nauthiz'Ull, Garrett, Toros



Toros 
Saturday April 15th, 2006 12:26:20 AM

Having dodged the first attack of the enemy easily with the luck of Wardd, Toros tries to think...

He knows neither what the Lair is like nor how Xenia is doing inside the Lair at the moment, but now having an idea of how the compound is settled and where Appolo could be, Toros gives his first priority to look for the Pirate. However, the entrance is blocked now, and the number of the enemy is increasing second by second inside the compound...

Toros first directs his wand to the location of where Appolo should be in order to get the attention of the Protector and show him where their friends can be "Garrett, we have to find Appolo, he could be trapped on that side." Then the taur uses his wand to show his friends the smoke cloud billowing from the North, "...and we had better watch this smoke too".

For a second, the wemic waits for any response from his friends, in the form of actions or words, in order to determine what he should do next...

Xenia's Voice 
Sunday April 16th, 2006 8:14:54 AM

"Toros? You stil there? I'm in. I took a few secs for a couple of potions, but I'm in. This place is huge. I feel so small here. Three really big Monster Cages on either side. Lots of things in them. Some of them moaning and stuff. Two big ones all covered in chains."

"I'm gonna try and zip past the cages and into the Throne Room."

"Here goes."


Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages]  d20+13=32 d20+13=21 d20+8=17 d20+3=7 d8+3=8 d8+3=11 d8+3=10
Sunday April 16th, 2006 9:49:06 PM

A fleeting sense of satisfaction washes over the ranger as he sees his foe vaporize before him.

He looks around and sees the fluttering fey-kobolds approaching.

"Flying ones coming up! I got them handled!"

Arm and hand becomes a blur as four shafts take flight towards the winged kobolds.
........................
a1.32 (definite hit)
a2.21 (definite hit)
a3.17 (possible hit depending on favored enemy bonuses)
a4.7 (no hit)
d1.8
d2.11
d3.10 (possible damage depending on a3 variable)

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

active effects
longstrider. one hour
comprehend languages. 10 minutes



Appolo Ac 23 Hp25 
Monday April 17th, 2006 2:33:46 AM

Appolo is hurt and goes cpmpletely on the defensiveHe waits for his opputunity to strike or flee.Whichever comes first as waits for the enemy to make a mistake.

Toros 81/81 hp  d20=13 d20=4 d20=12 d20=20 d20=15 d20=7 d20=7
Monday April 17th, 2006 2:56:13 AM

This round AC: 32 (13 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor) + 2 (protection from evil) + 3 (defensive fight) +1 reduce person)
+1 Luck point (used in Move silent)
+ Longstrider + Reduce Person (1 minute, no size penalty, +2 dexterity)
---------------------------------------------

It is good to hear from Xenia, and Nauth is dealing with the flying feys, and Toros makes his decision without losing any more time... "Garrett, I am going to bring Appolo.., hope we will be back soon."

Relying on the guarding of Wardd and the Protector, Toros activates his scroll (Reduce Person) and the fey-orc attacking him sees a Taur diminishing in size. Then, the reduced Taur swiftly blends with shadows to retreat (Hide, 21 (4+17), Move silently, 29(12+17)), pass Garrett and Nauth, and climb the wall (50ft movement, natural 20 for climb!, position at 60 AE AF). With four legs the wemic finds it easier to balance his weight (Balance, 24 (15+9)) and starts walking on the wall to the corner... (spot and listen, both 11 (7+4))

Garrett (AC: 32, HP: 71/71)  d20+10=28 2d6(4+1)+14=19 d20+5=21 2d6(1+2)+14=17
Monday April 17th, 2006 11:21:02 AM

Active spells: Shield of faith, +3ac, 80 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.
Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 8 rounds remaining.

Garrett swings at orc 0F, to give Toros some room to maneuver. "Go Toros, I can handle things for a bit here."

Attack: (Power attack by 3) hit 28ac, Damage: 19hp.

If he goes down, Garrett's next attack goes at orc OE, if not then OF gets swing #2 also.

Attack 2:(also PA by 3) 21ac, Damage: 17hp.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)(cast)



Intruders! Intruders! - Round 7 (DM JohnP)  OF AoO d20+4=5 O1 d20+6=9 O9 d20+4=17 OA d20+6=7 OB d20+4=8 K4 d20+1=19 O5 d20+4=13 O6 d20+4=7 OC d20+4=13 OE d20+4=12 OG d20+4=9
Monday April 17th, 2006 10:13:33 PM

Toros relays messages from Appolo and Xenia to his companions who are holding the compound gate. After doing so, he stands back to consider his options.

From his vantage point on top of the wall, Nauthiz'Ull spots the two winged fey-kobolds approaching the group. He fires off four arrows but only the first two fly true, the third just barely missing a kobold. Both fey-kobolds crumple with burning arrows sticking from their bodies.
DM JohnP - While it wasn't needed this time, you should also roll the d6 fire damage for each hit.

With every side blocked, Appolo concentrates on fighting defensively.
DM JohnP - I'm assuming Total Defense, with +4 to AC

Toros decides that he should go rescue Appolo, so he recites the words written on a scroll and shrinks himself down. Despite not taking any efforts to protect himself, the fey-orc cannot hit Toros. The small liontaur now runs to the east and then scales the wall, hidden in the shadows that linger there.
Fey-orc OF misses AC 5

Intent on holding the gateway and protecting his friends, Garrett swings his longsword twice at one of the fey-orcs and drives it to the ground. But he's still surrounded by five other fey-orcs.

The smoke is now billowing from the building in the northeast corner of the compound.

========================================


With Appolo concentrating on defense, none of the fey-orcs nor the fey-kobold can hit him.
O1 misses AC 9
O9 misses AC 17
OA misses AC 7 (natural 1)
OB misses AC 8
K3 misses AC 19


The fey-orcs keep coming at Appolo, sure to replace any that fall to his swords when he starts attacking again.

The same is true at the gate, where none of the fey-orcs can land a sword stroke on Garrett.
O5 misses AC 13
O6 misses AC 7
OC misses AC 13
OE misses AC 12
OG misses AC 9


Other fey-orcs run closer to the the pair who are holding the gate. Two run up right below Nauthiz'Ull but cannot attack.

Compound Map

Xenia's Voice 
Monday April 17th, 2006 10:19:02 PM

"I'm in the Throne Room, Toros," she says. "I got no idea what I'm looking for. But it's gotta be here somewhere."

Toros 81/81 hp  d20=12 5d4(3+2+4+1+2)+5=17 d20=10
Monday April 17th, 2006 10:51:56 PM

The Taur moves on the wall with ease (balance, 23 (12+11)), seeing the smoke and the crowd of the feys at the North East. Appolo should be there.

Coming to a proper position (AQ 60), Toros becomes visible and activates his wand. The magic missiles drops the orc OA (14 hp damage) and injures the kobold K4 (3 hp damage), providing a space for Appolo to retreat.

"Appolo over here," Toros shouts to attract the attention of his friend. He is also ready to warn the Pirate, if any of the feys try to trap him, while he is retreating. Toros is too busy with Appolo now that the wemic cannot respond to Xenia.

-----------------------------------------------
This round AC: 30 (10 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor, 1 hour) + 2 (protection from evil, 3 min.) + 3 (defensive fight) +2 reduce person)
+2 Luck point (used in Balance check)
+ Longstrider (1 hour) + Reduce Person (1 minute, no size penalty, +2 dexterity +1 AC, -2 strength)

Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages]  d20+12=21 d20+12=31 d20+7=10 d20+2=8 d8+2=8 d8+2=9 d6=3 d6=2
Monday April 17th, 2006 11:18:06 PM

Nauth watches as the two flying kobolds drop in flames. However there are more to come.

"Wunjo, two more with wings coming up. I will have your back in a moment my friend. Domi will hold you safe and Gargul will take your enemies with him."

Nauth watches the two flying kobolds flutter his way and calms his nerves to steady his hand.

Ull'Heimdall, guide these arrows true. Friga watch over our wunjo and fill him with your soothing voice.

In a flurry of twangs and a blur of arrows, Nauth does what he has been trained to do; kill before being killed.

"Wunjo! My arrows will not be as effective against the orcs. If Domi could grant me something to inflict greater pain upon thine enemy, I will pray to him later."
.............................
move.5' step left, towards Garret

full attack with rapid shot.13/8/3+1 MW arrows=14/9/4=12/7/2 with -2 for rapid shot
a1.21
a2.31
a3.10
a4.8
d1.8+3=11
d2.9+2=11
attacking K5 then K6 if K5 falls.

Spells Prepared
1) Entangle, Entangle
2) Cat's Grace

active effects
longstrider. one hour
comprehend languages. 10 minutes

Garrett (AC: 32, HP: 71/71)  d20+1=19 2d6(2+3)+10=15
Tuesday April 18th, 2006 8:40:19 AM

Active spells: Shield of faith, +3ac, 79 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.
Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 7 rounds remaining.

Garrett yells back to Nauth "Sorry Wunjo, my blade is magical and is not very effective either. The magic that gargalus placed upon these beings has made them much harder to hurt. Fortunately for us, it also makes them fey. Let me try and give us a little breathing room."

Garrett calls upon the power of Domi and attempts to turn the fey within 60' of him.

Turning Check: 19 --can turn fey of 12HD
Turning damage: 15 -- 15hd of fey are turned
Destroyed: fey of 4hd or less are destroyed instead of turned.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)(cast)



Xenia's Voice 
Tuesday April 18th, 2006 10:41:37 AM

"TOROS! I hear someone coming in!!! I think they're here to release the monsters. They gotta be here to release the monsters on you guys."

"If there's more than one, I don't think I'll be able to stop 'em. If that's the case, I'll have to just let 'em go and count on speed to let me grap the Power Thingie and run."

"Wish me luck. This could be bad."


Toros 
Tuesday April 18th, 2006 11:16:30 AM

The new information from Xenia cannot be ignored.

"Xenia, dont take too much risk, let it happen, we need you alive here! Also, let me know, if you need us over there... We will pray for you, and be waiting for you here! Good luck, Xenia!"

Then the Taur lets Nauth knows what Xenia told him about the monsters... Garrett and the ranger should be ready for what is coming next.

Appolo Ac 23 Hp25  d20+12=18 d20+8=21 d20+15=25
Tuesday April 18th, 2006 12:23:22 PM

Appolo is playing defence when he sees and hears Toros.When the Orc falls he irst Jumps then tumbles past the enemy moving quickly through the gap.Coming up he sprints toward the main gate.{Run Feat Mobility,Dodge Uncanny Dodge and Evasion.

Tumble 18 Jump 21 Balance 25

Intruders! Intruders! - Round 8 (DM JohnP)  OB AoO d20+4=7 O1 AoO d20+4=6 O9 d20+4=12 A d20+6=23 B d20+6=7 K3 d20+1=18
Tuesday April 18th, 2006 10:44:16 PM

Toros runs easily across the top of the wall until he can see the fey-orcs surround Appolo. The liontaur triggers his wand and sends Magic Missiles arching towards the fey-creatures. One of the fey-orcs drops and a fey-kobold is badly hurt.

Also up on the wall, Nauthiz'Ull draws back and fires at the two fey-kobolds that are approaching. By doing so, he ignores the fey-orcs that are below him. Each of the fey-kobolds drop to the ground.
DM Note: Roll the 1d6 for fire damage. It's not needed for fey-kobolds, but essential for fey-orcs

Garrett concentrates and calls upon his ability to turn or dispel fey. Again, the answering surge of power is different but somehow familiar. Around him, the fey fall to the ground as their fey nature is ripped from them.

The breathing room provided by Toros allows Appolo to get away. He tumbles past the fey-kobold, baring his back to the clumsy fey-orcs. None of them manage to hit him. After finishing his roll, Appolo gets to his feet and sprints towards his companions. He is able to make it into the piles of building materials.

========================================


The fey-orcs clustered around Appolo take up the chase but are unable to keep up with the rogue. Other fey-creatures take up the chase.

Fey-orcs A and B charge Garrett, yelling and swinging their falchions. Neither can hit him, even if they are still standing.
DM - Garrett, take an AoO if you choose against AC 15
Fey-orc A misses AC 23
Fey-orc B misses AC 7


Fey-kobold K3 runs towards the shrunken Toros and stabs at him with its spear but misses.
K3 misses AC 18

More and more of the fey-creatures are appearing from the buildings.

Player Sanity Info
Fey-orcs = AC 17, DR 10/cold iron, 12 hps
Fey-kobolds = AC 18, 8 hitpoints

Compound Map

Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages] 
Tuesday April 18th, 2006 11:08:19 PM

The ranger watches as his wunjo casts aside the fey with ease.

"That is my wunjo! I am going to block them up a bit now."

Nauth reaches a hand towards where the three orcs are currently at, between the building and the wall, and, with palm upwards he wiggles his fingers and some faint sounds of magic spew from his lips. The vegetation begins to writhe and spring forth in life, entangling the orcs.
.................................
cast: Entangle on 58AE

Spells Prepared
1) Entangle*, Entangle
2) Cat's Grace

active effects
longstrider. one hour
comprehend languages. 10 minutes


Xenia's Voice 
Tuesday April 18th, 2006 11:24:22 PM

... is silent ...

Toros 
Tuesday April 18th, 2006 11:31:25 PM

"Appolo, the way to entrance is blocked, you have to climb over the wall"

The Taur waits for the rogue in case he can be of some help such as to give a hand to climb, stop feys chasing him etc..

Garrett (AC:32, HP: 71/71)  d20+13=23 2d6(4+6)+16=26 d20+13=21 2d6(6+5)+16=27
Wednesday April 19th, 2006 12:03:11 PM

Active spells: Shield of faith, +3ac, 78 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.
Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 6 rounds remaining.

Garrett takes his AoO at the orc.
AoO (Power attack by 5): Hit AC 23 Damage: 26hp.

Garrett then focus's his remaining swings at the orc still standing before him.

Attack 1(still Power attack by 5): hit 21 ac. Damage: 27hp.

Garrett yells to Nauth. "Nauth, I am clearing the gateway. Let them know that it is clear if they wish to regroup here. If not, then I will head in farther after deal with these others nearby." Garrett smiles at Nauthiz'Ull. "Just like back home eh wunjo? At least these little piggies don't have any Sne Kjempe with them."

With no opponents remaining before him after his first swing, Garrett moves into the compound and prepares to clear the gateway by engaging the group of four to his left.

Garrett moves 20' to R+S/58+59, and prepares to use his 10' reach to start killing fey orcs.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)(cast)



Appolo Ac 23 HP25  d20+10=15
Wednesday April 19th, 2006 12:09:46 PM

Appolo follows Toros advice adn heads directly fo the waall and Toros,he climbs the wall quickly with the help of his friend and drops down to the otherside.There he rests a bit,still smarting from his wounds.

Xenia's Voice 
Wednesday April 19th, 2006 3:10:50 PM

"Two down. I'm going for the Throne Room."

Toros 81/81 hp  d20=9 5d4(4+3+4+4+1)+5=21
Wednesday April 19th, 2006 8:48:06 PM

This round AC: 29 (9 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor, 1 hour) + 2 (protection from evil, 3 min.) + 3 (defensive fight) +2 reduce person)
+3 Luck point (any skill check to be necessary)
+ Longstrider (1 hour) + Reduce Person (7 rounds, no size penalty, +2 dexterity +1 AC, -2 strength)
----------------------------------------------

Toros fires his wand to prevent the feys following Apollo. (hit K7, 9 hp, and O7, 12 hp damage, enough to drop both). Helping the rogue to climb the wall both drop down together to the other side, and the taur takes his healing wand on his other hand to heal Appolo's wounds. The flying kobold attacking him is left to the skillfull hands of Nauth.

Intruders! Intruders! - Round 9 (DM JohnP)  C d20+2=3 D d20+2=18 E d20+2=16 D d20+2=21 E d20+2=9 C d20+3=8 E d20+3=5 F d20+4=12 G d20+4=9 H d20+4=24 d20+4=17 2d4(2+2)+4=8 I d20+4=7
Wednesday April 19th, 2006 11:09:00 PM


Heartened by the ease with which Garrett destroyed the fey-orcs, Nauthiz'Ull decides to block their approach on one side. He invokes a prayer and casts an Entangle spell in front of the nearest building. The trampled grasses and plants inside the compound begin writhing and extending upwards, winding their way around the legs of one fey-orc but the other two manage to evade it ... for now. The spell's area extends up and over the wall and extends outside the compound too. Even the caster is caught within the spell area.
Nauthiz'Ull - DC 14 Reflex save to avoid becoming entangled. Half movement even if you're not entangled.

Toros yells some encouragement to Appolo while waiting to help him get away from the fey-creatures.

Garrett easily chopped down both of the fey-orcs that charged him. Seeing that no other fey-orcs are close by, he moves to attack the ones clustered outside the building to the west.

Appolo dodges away from the pursuing fey-creatures, looping around the nearby pile of building materials. He approaches the wall just east of Toros and the fey-kobold. He clambers up and over, resting in the shelter of the wall.

Toros acts to assist Appolo, dropping two of the fey-creatures pursuing him.

=========================================


The fey-creatures pursuing Appolo keep up the chase, at least to the base of the wall. The fey-orcs are rather clumsy so they simply wait near the base of the wall, waving their swords at Toros.

The fey-kobolds clamber up onto the wall, however, so that Toros is now boxed in. Of course, the cat could simply jump down.

The other fey-creatures detour around the Entangle spell cast by Nauthiz'Ull. One of the fey-orcs begins carefully picking its way through the area. But the other two are trapped.

The fey-orcs near Garrett close with the Protector to do battle. The first gets inside Garrett's swing by making a 5' shift but cannot hit the cleric. The second has to move further, allowing Garrett a chance to swing.
Garrett - AoO, please. Maybe make your AoO roll with your post.
F misses AC 12
G (if it survives) misses AC 9


The next fey-orc gets a better swing, somehow getting through the Protector's armor and protective magics. It's flachion slices into Garrett.
H hits AC 24 (natural 20, threat), not confirmed AC 17, 8 damage

More fey-orcs pour out of the buildings and fey-kobolds are launching themselves through the air.

Player Sanity Info
Fey-orcs = AC 17, DR 10/cold iron, 12 hps
Fey-kobolds = AC 18, 8 hitpoints

Compound Map



Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages] 
Thursday April 20th, 2006 12:27:27 AM

Nauth watches as the ground grows from his will and recalls a lesson taught to him years prior. The hunt is easy when they prey is slow and dumb.

Toros Highlight to display spoiler: { My friend, bring Apollo and yourself back here. Bottle then up between the building and the wall with you and Apollo side by side. I have severely slowed the orcs coming from the north and I will rain down shafts of death to those that are within range!}

Speaking the same magical words over again the ranger watches as another patch of ground springs forth to life.

"These things will be held for a while wunjo! Now it is time for Ull'Heimdall to speak!"
................................
cast: Entangle centered on 43V to basically cover the entire area between the two buildings.

Spells Prepared
1) Entangle*, Entangle*
2) Cat's Grace

active effects
longstrider. one hour
comprehend languages. 10 minutes

Toros 81/81 hp  d20=18 2d8(7+6)+3=16
Thursday April 20th, 2006 6:56:12 AM

This round AC: 38 (18 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor, 1 hour) + 2 (protection from evil, 3 min.) + 3 (defensive fight) +2 reduce person)
+3 Luck point (any skill check to be necessary)
+ Longstrider (1 hour) + Reduce Person (6 rounds, no size penalty, +2 dexterity +1 AC, -2 strength)
----------------------------------------------------

Toros heals Appolo for 16 hps with the CMW wand and moves closer to the entrance as suggested.

Xenia's Voice 
Thursday April 20th, 2006 11:20:37 AM

"I think I may have help on the way, Toros. The monsters in these cages look like they don't like the orkies much. I'm gonna see if I can turn 'em loose. Then you can all make a run for the Lair while the monsters fight the orkies and we can join up. 'Kay?"

Toros's voice 
Thursday April 20th, 2006 11:28:31 AM

"This is a good idea, Xenia. I can understand the monsters would not be happy to be kept in these cages. But, then who were the two that you have dealt, thinking they were going to open the cages so that the monsters would attack us?? They would not come there to release the monsters then?? Anyway, we are also not bad here, and would be ready to join you, when you let us know, I guess... But, be careful, Okey??"

Xenia's Voice 
Thursday April 20th, 2006 1:30:38 PM

"It's alright, Toros. From what they tell me, these two that I just killed came in to get someone from down below. It's the guys down below that have keys."

"And you see, the monsters in the entryway, they haven't been changed yet. It's the ones in the cages off the Throne Room that have had themselves changed by the Power Thingie. So, looks like the Power Thingie is downstairs somewhere."

"I'm gonna try and pick the lock on the cages in the Entryway. If you can, get everyone moving toward the Lair, this has just become more than a snatch and grab. When the monsters start coming out of the Front Door, you can make your break."


Garrett (AC:32, HP: 68/71)  d20+13=23 2d6(3+3)+16=22 d20+13=14 d20+8=10
Thursday April 20th, 2006 4:53:27 PM

Active spells: Shield of faith, +3ac, 77 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.
Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 5 rounds remaining.

Garrett swings at the orc(G) who allows him the AoO
AoO power att by 5: Hit ac 23. Damage: 22hp

Garrett then turns his attention to orc H, to keep them from flanking him. Attack 1: PA5: miss-- ac 14
Swing 2: miss-- ac 10

DM Post (JohnP) 
Thursday April 20th, 2006 11:04:27 PM

Waiting on the DM post until Appolo has posted.

Appolo AC 23 Hp 41  d20+15=34
Friday April 21st, 2006 11:52:23 AM

Appolo is healed by Toros and feels much better"Thanks my friend now let's go help Garret."He then sprints off using the wall as cover toward Garrett and the main entrance once there he will take up position along side his friend.

Reflex save fro entangled area 34

Intruders! Intruders! - Round 10 (DM JohnP)  Attacks F d20+4=23 H d20+6=16 I d20+6=11
Escape Entangle C d20+3=13 D d20+2=16 E d20+3=14 K d20+2=19 L d20+3=13 M d20+3=15 N d20+3=13 O d20+2=9
Kobold Attack K8 d20+1=8 K3 d20+3=9 K4 d20+5=15
Orc climb d20+2=18 d20+2=22 d20+2=12 d20+2=15

Friday April 21st, 2006 2:36:28 PM

With the word from Xenia, the group at the gate expects to have some assistance coming soon. But, in the meantime, they will need to deal with the fey-creatures attacking them.

Nauthiz'Ull casts another Entangle spell to block another approach to the gate. He catches some of the fey-orcs but not all. There is also a narrow path left for them to come towards the gate.

Using another of his wands, Toros heals Appolo and then starts moving towards the gate, skirting the Entangle spell.

Holding the gate, Garrett chops down one of the fey-orcs and then turns to attack the one that hit him. But both of his swings miss the creature.

Appolo leans against the wall to catch his breath and then is invigorated when the healing magics course through him. He then sprints towards the gate, not bothering to detour around the area of the Entangle spell.m He gets partway through the spells area.
DM JohnP - I'm interpreting that an Entangled area counts as Difficult Terrain for purposes of movement since it costs double. It's impossible to Run through Difficult Terrain so Appolo is halfway through as you indicated that he was going through the area.

=========================================


The fey-orcs at the gate keep trying to bring down Garrett but cannot hit him.
F misses AC 23
H misses AC 16
I misses AC 11


The fey-orcs caught inside the Entangle spells try to escape. Only a few of them are successful but those that are try to make their way towards the gate.
C remains trapped
D escapes
E remains trapped
K remains free
L remains trapped
M remains trapped
N remains trapped
O becomes trapped


Other fey-creatures keep moving out of the buildings and towards the gate.

The kobolds on the wall launch themselves off and glide towards Toros, their spears extended in front of them. Their effort is futile but they do manage to trap the liontaur.
K8 misses AC 8
K3 misses AC 9
K4 misses AC 15


Rather than detour around the wall, the fey-orc who chased Appolo into the corner climb onto the wall and then jump down.

MAP

Garrett (AC: 32, HP: 68/71)  d20+13=33 d20+13=31 4d6(5+1+2+1)+32=41 d20+8=21 2d6(6+1)+16=23
Friday April 21st, 2006 9:44:37 PM

Active spells: Shield of faith, +3ac, 76 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.
Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 4 rounds remaining.

Garrett ignores orc H and turns his attention the other direction, swinging at orc F
Attack 1 (PA5): Hit ac 33, threat. crit, ac 31. Damage: 41hp.

Swing 2 (PA5) at orc I: hit ac 21, Damage: 23hp.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)(cast)



Toros 81/81 hp  d20=7 d20=8 d20=14
Friday April 21st, 2006 9:57:44 PM

This round AC: 30 (7 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor, 1 hour) + 2 (protection from evil, 2 min.) + 6 (total defense) +2 reduce person)
+4 for Mobility
+3 Luck point (hide)
+ Longstrider (1 hour, 50 ft base speed) + Reduce Person (5 rounds, no size penalty, +2 dexterity +1 AC, -2 strength)
-----------------------------------------------
Toros tries getting rid of the surrounding kobolds and entangling plants and retreats to the entrance in total defense, blending with shadows (Hide 28,(8+20), move silently, 30 (14+16)).


Xenia's Voice 
Sunday April 23rd, 2006 6:55:50 PM

"Toros, geez, what a place. They got Bugbears, Hill Giants, Owlbears, and Anknegs caged up in here. That's on top of the goblins and orcs. I dunno if some of these guys are gonna be able to tell the good guys from the bad guys. But they might give you a distraction."

"I'm gonna let some of the more intelligent ones out first. They gonna have weapons once their out there? Looks like they've been together for a while. If the first one's out start attacking the Orkies, maybe the others will get the idea."

"See if you can get everyone together and get in here. I think I know the way down to the Power Thingy. I'm gonna scout the way. Get here as soon as you can. When you come up the stairs into the lair you'll see cages on both sides of the hall heading into the Throne room. On the north side of the cages there's stairs on either side. Take those down. I think that's the way. Hurry."


Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages]  d20+12=18 d20+12=19 d20+7=11 d20+2=9 d8+3=8 d8+3=9 d6=6 d6=2
Sunday April 23rd, 2006 11:55:54 PM

Watching as everything unfolds so much smoother than he thought only moments ago, the ranger decides that he now needs to help his wunjo in a more direct fashion.

An arm reaches to quiver, an arrow flashes to bowstring and a twang is heard. Blurry motions pull bowstring with speeds that seem to make time stand still.

twang...twang...twang...twang

"Wunjo! I got your back wunjo!"
............................
attack.Orc H
a1.18
a2.19
a3.11
a4.9
d1.8+6=14
d2.9+2=11
d3.n/a
d4.n/a

Spells Prepared
1) Entangle*, Entangle*
2) Cat's Grace

active effects
longstrider. one hour
comprehend languages. 10 minutes

Appolo  d20+15=34
Monday April 24th, 2006 3:26:56 AM

Appolo continues toward Garret and once he arrives will take up postion alongside him.
"So my friend what's next do we stay out here or go inside?"

Reflex roll 34 for entangled area.

Garrett (2nd post) 
Monday April 24th, 2006 10:31:17 AM

"I don't know Appolo. There are a lot of orcs between here and there. It's going to take awhile to fight our way through them all. Perhaps one or two of you sneakier types can get to Xenia without being intercepted. Perhaps it would be best to take out all the orcs on our way in, so at least they are not at our back. either way, I'm going to be fighting orcs for awhile before I get to the entrance."

Turning to Nauth, "Thanks Wunjo. You always do. Let's take them quick so we can get to Xenia. I'm saving my turning attempts for big groups surrounding me, and for when my righteous might runs out."

Intruders! Intruders! - Round 11 (DM JohnP)  d20+2=7 d20+2=9 d20+2=18 d20+2=18 d20+2=19 d20+2=11
O1 d20+6=13 O9 d20+6=15 C d20+3=17 E d20+3=11 H d20+4=20 J d20+6=14 K d20+2=19 d20+4=24 d20+4=18 2d4(3+2)+4=9 L d20+3=7 M d20+3=16 N d20+3=17 O d20+3=9 P d20+6=20 Y d20+4=7
Wednesday April 26th, 2006 9:31:25 PM

Garrett hacks two of the fey-orcs in two, making a small hole in the group surrounding him. But there seem to more and more of these things.

Toros successfully hides from the three kobolds and runs away from them. The kobolds look and listen for the reduced liontaur but can't locate him.

Atop the wall, Nauthiz'Ull fires down at the fey-orc attacking Garrett. He is dismayed to see the arrows stick harmlessly into the fey-orc's hide but the flame on each arrow does burn it.

Appolo makes it through the Entangle spell and nears the gate, standing below Nauthiz'Ull on the wall.

========================================-

The hordes of fey-orcs keep coming, closing in on the three visible attackers in the entrance. Garrett attracts most of their attention because he is the biggest and most visible.

Fey-orcs O1 and O9 charge him but cannot defeat Garrett's armor and protective magics. Fey-orc H also cannot hit the Protector. Fey-orc J steps forward 5 feet and swings his falchion by Garrett's shoulder.
Garrett - you get an AoO against one of the charging fey-orcs.
O1 misses AC 13
O9 misses AC 15
H misses AC 20
J misses AC 14


The fey-orc K closest to Nauthiz'Ull and Appolo scrambles up the wall and swings at the ranger. His falchion bits deep into the ranger's side.
K - Climb 19 (vs. DC 10), no AoO possible due to cover (from Appolo) and no melee weapon wielded (Nauthiz'Ull). Is 10' up, so no attack possible from ground.
K hits AC 24 (threat), not confirmed AC 18, 9 hps damage


In the Entangle spells, the fey-orcs struggle futilely since they cannot break the grip of the grass and shrubs.

More of the fey-orcs pour forward, seeking to overwhelm Garrett. One charges into Garrett, missing with his falchion. A second close with him and also misses.
P misses AC 20
Y misses AC 7


Player Sanity Info
Fey-orcs = AC 17, DR 10/cold iron, HP 12
Fey-kobolds = AC 18, HP 8

MAP

Xenia's Voice 
Wednesday April 26th, 2006 10:14:53 PM

"How you doing Toros? First cage is open. Bunch of orcs and gobos. Looks like they found weapons in here. Should be coming out any sec now."

Toros's voice 
Thursday April 27th, 2006 1:33:12 AM

"It is a massive mess around here, Xenia. It will require skills to reach the lair, hope we can easily move around the mess in the middle. I hope these orcs and gobos do not complicate it more..."

Appolo  d20+12=24 d20+12=23 d20+4=19 d8+4=12 d10+4=14 d8+4=12
Thursday April 27th, 2006 4:14:34 AM

Appolo moves forward to support Garret.Taking up positon on right side Sword drawn he swings at the nearest orc.He swings at the creature three times"Ok ,look like we just need to get nasty.Kill them all and let the gods sort them out.Hope Xenia is ok in there."

Attack 24,23,19 Damage 12 14 12

Garrett (AC: 32, HP: 68/71)  d20+13=17 2d6(6+3)+16=25 d20+1=6 2d6(3+2)+10=15
Thursday April 27th, 2006 8:55:42 AM

Active spells: Shield of faith, +3ac, 75 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.
Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 3 rounds remaining.

Garrett Takes his AoO. Still power att by 5. Attack: hit AC 17, Damage: 25hp

Garrett takes a quick look, and sees the next group of assailants moving this way. "Gargalus has been pretty busy making these things" he thinks to himself. "If I'm surrounded, the fey will move upon Appolo and Nauth, so I guess I better clear an area."

Garrett focuses the ability granted to him by some possibly unknown power, and turns the fey.

Turning Check: 6 -- can turn fey of upto 7HD
Turning damage: 15 -- 15hd of fey are turned
Destroyed: fey of 4hd or less are destroyed instead of turned.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)(cast)

Toros 
Thursday April 27th, 2006 2:17:39 PM

"Guys, better to move on, Xenia waits us in the lair. She says the monsters come out of the cages will deal with these fey-orcs and kobolds. Some freed orcs and goblins with weapons should be here in a moment."

Toros waits to see the impact of Garrett's turning in order to make his next move.

(Could I hold my action until I see which of the feys are destroyed with the new map please?)

ed. - DM JohnP - The following fey-orcs were destroyed: O1, O9, H, J, K, P, Q, R, S, T, U, V, Y, Z, a. None of the fey-kobolds were destroyed.

Toros-addendum  5d4(2+3+3+2+3)+5=18 d20+16=18 d20+17=30 d20+6=13 d20+20=28
Thursday April 27th, 2006 4:04:02 PM

(Thanks!)
Seeing the protector has freed the way to the left, Toros tries to direct his friends to that direction.
"Guys, lets go! These could be our best chance to reach the lair without intervention!"
The taur then triggers his wand again, to see the fall of the life-less body of fey-orc W and hear the scream of wounded X (18 hp damage in total). Then, hidden (d20 roll, 18), and silent (30) he comes near the wall and climbs it one more time (13). (location L 60)
--------------------------------------------
This round AC: 28 (8 + 8 + 1 (dodge against the first one who attacks) + 4 (mage armor, 1 hour) + 2 (protection from evil, 2 min.) + 3 (total defense) +2 reduce person)
+4AC for Mobility
+4 Luck point (climb)
+ Longstrider (1 hour, 50 ft base speed) + Reduce Person (4 rounds, no size penalty, +2 dexterity +1 AC, -2 strength)



Intruders! Intruders! - Round 12 (DM JohnP)  C d20+3=18 D d20+13=18 2d6(3+3)+16=22 E d20+3=22 L d20+3=19 M d20+3=5 N d20+3=21 O d20+3=11 b d20+4=23 c d20+4=24 d20+4=9 2d4(2+3)+4=9
Thursday April 27th, 2006 10:25:39 PM

Appolo moves ahead to support Garrett and help him deal with the large number of fey-orcs surrounding him. He hits one of the fey-orcs several times but cannot drop it.

With all the fey-orcs close by, Garrett calls upon the power and destroys them. All around him the creatures crumple to the ground.

Hoping to remove more opponents ahead of them, Toros triggers his wand once more. Fey-orc X crumples to the ground and fey-orc D yelps in pain.
DM Note - I missed Garrett's AoO, so W also died from the turning. So I moved on to the next closest fey-orc.

Nauthiz'Ull takes a breather, concentrating on the pain from the wound from the falchion.

========================================


The fey-creatures keep attacking. Fey-orc O8 and Fey-orc e move around the Entangle patch towards the entrance.

Fey-orc D charges Garrett but is cut down by the Protector.
DM - I rolled the AoO

Three fey-orcs come out of the nearest building and attack Garrett. The second one lands a lucky blow, hitting Garrett and wounding him for 9 hitpoints.
Fey-orc b misses AC 23
Fey-orc c hits AC 24 (natural 20, threat), not confirmed AC 9, 9 damage


Three fey-orcs come down the west side of the near building, one of them climbing onto the wall beside Toros.

More fey-orcs approach the gate and, in the distance, everyone can see fey-orcs moving towards the entrance of the lair.

The fey-orcs trapped in the Entangle spell try to escape. Only two of them (fey-orcs E & N) are able to get free.

The fey-kobolds run around and climb onto the wall.

Player Sanity Info
Fey-orc = AC 17, DR 10/cold iron, 12 hps
Fey-kobold = AC 18, 8 hps

MAP


Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages]  d20+9=20 d20+12=13 d20+12=29 d20+12=13 (mistake) d20+7=25 d20+2=20 d8+3=7 d8+3=7 d8+3=9
Thursday April 27th, 2006 11:54:42 PM

Nauth stares. He stares at the blood coming from the fresh wound on his shoulder. He stares at the mass of bodies that were smote by his wunjo's power.

He watches as the kobolds scale the wall; a smile creeps over his face.

gotchya now...

The speed of which Nauth unleashes fools the eye and makes it appear as an aligators death-spin. quiver-bow-twang-quiver-bow-twang...
......................
move.5' step to edge of wall
REF-20

a1.13
a2.29
a3.25
a4.20
d1.n/a
d2.7
d3.7
d4.9
a2 and a3 are directed at K4. 14 damage. a4 is for k3. 9 damage.

Spells Prepared
1) Entangle*, Entangle*
2) Cat's Grace

active effects
longstrider. one hour
comprehend languages. 10 minutes


Appolo Ac 23 Hp 59  d20+12=31 d20+12=18 d10+4=10 d8+4=6
Friday April 28th, 2006 11:23:41 AM

Appolo watches as Garret wipes out those enemies in the immediate vicinity"Nice.Ok folks if we're going to make a break for it now's the time.To the entrance to the lair.Or notWhat's it going to be?"Appolo moves up to S57 alongside Garret swings at K9 twice.Cutting into the Kolbold.

Attack 31 18 damage 10 6

Xenia's Voice 
Friday April 28th, 2006 11:36:31 AM

"Giants are loose, Toros. I've told them that you guys will be coming in. And I've told them that we're after the thing that will turn them into Fey guys. That's the reason they got captured in the first place, so I think they'd be wanting to let us in. Still, you might be careful and let them all out the door first. I mean, some of them could get excited and confused, you know."

Toros 81/81 hp  5d4(1+3+3+2+2)+5=16 d20+20=25
Friday April 28th, 2006 1:05:22 PM

Toros jumps to the other side of the wall, then calls the attention of his friends one more time: "Xenia has freed the giants, and tells us to let them go out first and then we enter the lair. I am going on that direction" He moves up to 51K and fires his missiles to the two approaching orcs, dropping "n" and wounding "m". He knows the orcs cannot catch him this round, and he does not worry much to become visible (AC 25).

Garrett (AC: 32, HP:64/72)  d20+1=9 2d6(6+2)+10=18
Friday April 28th, 2006 3:31:37 PM

Active spells: Shield of faith, +3ac, 74 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.
Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 2 rounds remaining.

Garrett takes the hit from the orc, thankful once again for the damage reducing properties of his righteous might spell.

"Alright guys, let's move in and get to Xenia. I'm going to turn the fey and drop most of them again. Start moving as soon as I do. Just watch out for the giants, I don't trust anything here except us."

Garrett once again focuses his divine power and turns the fey.(used 3, 1 remaining)

Turning Check: 9 -- can turn fey of upto 7HD
Turning damage: 18 -- 18hd of fey are turned
Destroyed: fey of 4hd or less are destroyed instead of turned.

Once he has turned the fey, Garrett moves 20' towards the lair.(in a NE direction if possible, depending on how many dropped, and where they were.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)(cast)

Intruders! Intruders! - Round 13 (DM JohnP)  L d20+3=17 M d20+3=10 O d20+3=8 m d20+4=7
Tuesday May 2nd, 2006 9:10:44 AM

Nauthiz'Ull shoots down two of the fey-kobolds that were pestering Garrett. Then he moves to the end of the wall where he can look out over the compound.

Appolo also moves to support Garrett, chopping down another of the fey-kobolds.

The hidden Toros hops down from the wall and runs along the building to the west of the entrance. He triggers his wand and drops another of the fey-orcs.

Finally, to clear a path to the lair entrance, Garrett calls upon his ability to destroy these fey-creatures. The creatures fall quietly until Garrett is surrounded by heaps of the dead bodies. In the light of day, the horns and wings of the fey-creatures seem to be melting away now that Garrett has ripped the fey nature from their bodies. Finally, Garrett moves to the northeast towards the fey-orcs trapped in the Entangle spell.

==


One of the fey-orcs (N) moves out of the area of the Entangle spell and moves towards Garrett. He stops just outside the range of the Protector's sword. The other three remain trapped.

The fey-orc that Toros wounded with his Magic Missiles runs towards the small liontaur and swings his falchion. It goes wide, not even close to Toros.
Fey-orc m misses AC 7

Two more fey-orcs work their way between the two Entangle spells.

Three fey-kobolds come around the outside of the compound towards the entrance.

==


When the party looks towards the large gates leading into the hillside lair, they can see a mob of fey-orcs and fey-kobolds milling about. They haven't yet decided to charge into the lair. Presumably the creatures released by Xenia are holding them off.

Player Sanity Info
Fey-orcs AC 17, DR 10/cold iron, 12 hps
Fey-kobolds AC 18, 8 hps

MAP

(NOTE - I made a mistake on the map that I can't correct right now. Garrett did move to northeast and is standing on the path.)


Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages]  d20+5=18 d20+13=16 d20+13=16 d20+8=21 d20+3=16 d8+3=8 d6=4
Tuesday May 2nd, 2006 12:25:31 PM

The ranger watches in sheer amazement at the powers of his wunjo. He chuckles.

"Garret, wunjo, I remember when you couldn't turn a corner! You amaze me today!"

With sure foot and a bit of a padded fall, Nauth springs from the top of the wall to the ground. His knees give in the way that absorbs the impact and if you could see them, every muscle in his thighs tense loosen and flex again to adjust from the momentum. He rises just as quick from the crouch he finds himself in, bow raised and arrow nocked.

His vision starts with Garret and a blur to the right pans over Appolo and sets on the lone orc not entangled. The orc will be the final resting place of at least a few arrows.

A flurry of arm, arrow, twang and grunt ensues once more. Shafts flutter eagerly towards the orc, the arrowheads being ravenously hungry.
......................
move.jump down to 59V (I assume that is a move equivalent action)
Rolled for maintaining balance,etc. DEX bonus only.18

attack.N (w/in 30'-PBS +1)(sorry John, the +1 for all of the attack rolls was already figured in I believe. that would make my ATT rolls at +12/+12/+7/+2. A3 still hits at a 20)
a1.15.miss
a2.15.miss
a3.20.hit
a4.15.miss
d3.8+4=12

Spells Prepared
1) Entangle*, Entangle*
2) Cat's Grace

active effects
longstrider. one hour
comprehend languages. 10 minutes


Garrett (AC:32, HP: 64/72)  d20+13=14 d20+8=25 2d6(6+6)+16=28
Tuesday May 2nd, 2006 3:17:25 PM

Active spells: Shield of faith, +3ac, 73 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.
Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. 1 rounds remaining.

"everyone, go around the back side of that building to my west. The way Toros went, you should be able to avoid the entangles that way. Make for the entrance and Xenia, I'll mop up these last couple that have snuck through the entangle spell and be right behind you."

Garrett steps forward 5' and swings at the fey orc just out of his reach.
Attack 1: (power Att 5) ac 14, miss
Attack 2: (Power att 5) ac 28, hit. Damage: 28hp

"Go guys, I'm all set. This should only take a few seconds."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)(cast)


Xenia's Voice 
Tuesday May 2nd, 2006 3:24:37 PM

"Looks like the Fey guys are fighting my goblin and orc friends right in the doorway, Toros. I'm trying to get the Giants to smash a way through. Seems they kinda like smashing things."

"If they can clear a way through, you best make a break for it, afore the doorway clogs up again with a melee.


Appolo Ac 23 HP59  d20+11=22
Tuesday May 2nd, 2006 3:47:27 PM

Appolo moves quickly forward and tosses his last bottle of Alchemist fire at the creatures trapped in the entangle spell {M on space z45}

He then turns and sprints back toward where Toros went"Come on that should slow them down a bit.

Atack toss 22

Garrett (illegal second) 
Tuesday May 2nd, 2006 4:18:17 PM

Accepting Nauthiz'ull's praise, Garrett shrugs.

"Thank you Wunjo, that is truly a compliment coming from you. Domi has seen fit to bless me with gifts that seem to hurt these fey orcs a great deal. Perhaps he knew that they would be needed. If only I was able to fare so well against the Sne Kjempe those many years ago."

"You too have much to be proud of Wunjo. If only your sister and father could see how your skill with the bow has grown. They would both be proud."

"Let us finish destroying these aberrations wunjo, and return to Oshirr house with Gargalus' trinket before he decides to make an appearance."

Nauthiz'Ull [illegal second post; a retort] 
Tuesday May 2nd, 2006 8:53:19 PM

Upon hearing the familiar sound of his wunjo's voice Nauth turns his focus to him.

He hears Garret say, "You too have much to be proud of Wunjo. If only your sister and father could see how your skill with the bow has grown. They would both be proud."

Sheer confussion crosses and creases the deeply tanned brow of the ranger. He looks back at the orc he just fired at. He looks back at Garret. He looks back at the orc he just fired at.

Four arrows, three way off target. This is the source of my pride?

"Umm, yeah wunjo! My skill with the bow. Right...Thanks!"

Even though his brow is painted with confussion his heart knows the true meaning of the cleric's words and the corners of his mouth betray humor and slight sarcasm.

Toros 
Tuesday May 2nd, 2006 10:08:28 PM

Ignoring the feyorc attacking him, Toros goes to the entrance, calm and hidden.

Toros - OCC 
Tuesday May 2nd, 2006 10:11:40 PM

Sorry, without that part of the map I cannot state an exact location at the entrance of the lair.

Intruders! Intruders! - Round 14 (DM JohnP)  Toros AC d20+20=30 m AoO d20+4=21 KA d20+1=21 d20+1=11 d6-1=1 KB d20+1=11 Garrett AoO d20+13=23 2d6+16=25 o d20+6=7
Tuesday May 2nd, 2006 10:27:42 PM


Nauthiz'Ull jumps down from the wall and fires arrows at the nearest fey-orc. Three of his arrows go wide but the one that hits burns a small hole in the fey-orc's hide.

Garrett steps forward and swing twice at fey-orc N, hitting it once and nearly chopping it in half.

Appolo considers throwing his alchemist's fire at the fey-orcs trapped in the Entangle spell but stops when he realizes that the distance is too great.
DM JohnP -- it's much more than the 50' maximum range for a thrown weapon

Toros decides to ignore the fey-orc attacking him and move towards the entrance, forgetting that he is no longer hidden. Even so, the fey-orc cannot hit him when Toros strolls by him.
Toros AC roll = 30
Fey-orc m misses AC 21


===================================


The fey-kobolds keep moving, one stepping in and jabbing Nauthiz'Ull with its spear. The spear nearly found a weak point in his armor but ended up barely injuring the ranger. The second fey-kobold is unable to hit Nauthiz'Ull and the third one cannot reach the ranger.
KA hits AC 21 (natural 20, threat), not confirmed AC 11, 1 hp damage
KB misses AC 11


The three fey-orcs struggle against the Entangle spell and the other two advance upon Garrett who chops down the first one. The second cannot hit the Protector.
Garrett AoO hits AC 23, 25 damage
Fey-orc o misses AC 7 (natural 1)


The fey-orc that attacked Toros watches him race away and realizes that he cannot catch the liontaur. Instead it moves towards the entrance.

Other than these creatures, the compound seems lifeless.

Player Sanity Info
Fey-orcs AC 17, DR 10/cold iron, 12 hps
Fey-kobold AC 18, 8 hps

MAP


Xenia's Voice 
Wednesday May 3rd, 2006 11:42:22 AM

"These Anhkegs look pretty wild, Toros. But I'm gonna let them out. Figure it should be good for some mayhem."

"How close you guys to getting here. There's only one cage left. After this, I think I'll take a peek downstairs. I won't rile nothing up. Just make sure we'll be going in the right direction. 'Kay?"


Garrett (AC: 32, HP: 64/72)  d20+13=15 d20+8=10
Wednesday May 3rd, 2006 1:39:17 PM

Active spells: Shield of faith, +3ac, 72 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.
Righteous Might: Size Large, +8str, +4 Con, +4 Nat armor, DR 5/evil, -1 ac-size, -1 to hit. Last rounds remaining.

Garrett swings at the orc presently attacking him.

Attack: ac15 miss. ac10 miss.

Toros 
Wednesday May 3rd, 2006 4:39:57 PM

Toros messages Nauth one more time: "Nauth, come on, Xenia is waiting inside, we must get to the lair, bring the guys up here"

Then the taur himself does what he has told Nauth, and moves closer to the gate, hiding in shadows.

Toros - addendum 
Wednesday May 3rd, 2006 4:44:44 PM

"Okay, Xenia. I will be there in a second and the others are also coming"

AppoloAc 23 HP 59  d20+12=15 d20+12=31 d20+6=25 d6=3 d8+4=10 5d6(3+2+1+1+2)=9
Wednesday May 3rd, 2006 5:09:33 PM

Appolo unable to throw his alchemist fire Appolo moves up alongside Garret and swings twice at the Orc next to Garret flanking and backstabbing the creature.Hitting once."Come on let's move.Mauth get a move on link up with Toros I'll stay with garret.We'll be right be hind you."

Shortsword Attack 31 {Critical hit Shocking damade 3} 10x2=20=9 Total damage 31

Nauthiz'Ull [ac20 hp59/90:longstrider:comprehend languages] 
Wednesday May 3rd, 2006 6:41:24 PM

Nauth hears Toros' urging and yells to the other two, "Heya wunjos, we are needed in the lair as of now!"

Nauth looks towards the path ahead of him and knows that it could be too slow.

"I'm swinging around the building over here" as he points to the westerly one. His feet carry him to towards the lair and then suddenly take a hard left turn.

Nauth does his best in avoiding being hit but he knows that time is now of the essence and sets off at a full sprint.
.............................
move. diagonally to 59U and then straight west along line 59, as far as I can in a full run, double move, what-have-you.

Spells Prepared
1) Entangle*, Entangle*
2) Cat's Grace

active effects
longstrider. one hour
comprehend languages. 10 minutes

Intruders! Intruders! - Round 15 (DM JohnP)  d20+4=16 d20+13=31 2d6(3+4)+16=23
Wednesday May 3rd, 2006 10:28:30 PM

Garrett swings twice at the fey-orc attacking but it manages to duck under both of his swings.

It doesn't really matter because Appolo moves ahead and slices the fey-creature into two.

Nauthiz'Ull runs from the fey-kobolds and then dashes by the fey-orc. It swings at him when he passes but cannot hit.
Fey-orc m misses AC 16

Meanwhile, Toros is racing for the entrance of the lair.

========================================

Fey-orc m runs towards Garrett only to be cut down by the Protector.

The three fey-kobolds turn tail and run towards the trees.

The three fey-orcs stuck in the Entangle spell keep struggling but cannot get free.

COMBAT END

All the foes are vanquished or fled, except for the three who remain stuck in the Entangle spell. If Appolo and Garrett choose, they can kill the helpless things.

Or, they might be better served by moving to the entrance. By now, any attempt at a stealthy entrance to the lair is futile.

Toros gets to the entrance in time to see the fight between the captives and the fey-creatures. It's a pitched battle but the size of the giants and the numbers finally carry the day. By the time everyone else gets there, there are no fey-creatures left standing.

The massive doorway looms dark and mysterious. Somewhere inside of there, Xenia is trying to make her way into the place where Gargalus is making the fey-creatures.

Appolo 
Thursday May 4th, 2006 5:30:56 AM

Appolo sprints towards the entrance to Gargula's Lair"Come on guys.Let's move.Xenia's going to need some help."

Toros 
Thursday May 4th, 2006 11:22:36 AM

"Xenia we are getting in now... where are you"

Returning to the normal size the large taur advances into the lair, with his friends, hidden, silent and careful...

Xenia's Voice 
Thursday May 4th, 2006 12:25:51 PM

"I'm here, Toros. Just past the cages. By the corner of the eastern stairs."

"I hear voices coming up. Hurry! I'll keep watch."


Garrett 
Thursday May 4th, 2006 12:44:34 PM

Garrett moves as quickly as he can towards the cave opening, making sure all are present and accounted for once we arrive there.

"Should we heal up the injuries that we have sustained so far. There is no telling what type of resistance we may meet inside."

If everyone wants to go in, Garrett goes with. If people want to heal up first, Garrett begins supplementing peoples individual healings to save time.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)(cast)



Garrett 
Friday May 5th, 2006 8:20:03 AM

(OOC note: without righteous might, AC: 30. HP 63/71)(+15/+10 to hit)(Damage: 1d8+7)

Into the Lair They Go! (DM JohnP) 
Friday May 5th, 2006 8:36:12 AM

Appolo, Garrett and Toros are about to enter the lair of the future god of Death. Presumably Nauthiz'Ull is tagging along behind.

Garrett suggests that everyone should get healed up before entering. If they can't heal themselves, the cleric of Domi will heal them.

DM JohnP - By my reckoning, here's the current hitpoint status of everyone. Use as much healing as desired, marking what spells or items are used.

Appolo - 41/59
Garrett - 64/71
Nauthiz'Ull - 59/90
Toros - 81/81


After healing everyone, the party picks their way through the fallen bodies of the fey-creatures, orcs and goblins. The fey-creatures felled by Garrett's turning were unharmed and almost seemed peaceful, as if they had simply fallen asleep. But these bodies are torn and rent by weapons, or smashed by the giants until almost unrecognizable.

There are bodies on the wide stairs just inside the doors, too. After everyone climbs the stairs they can see more of the lair. It's exactly as Dreana had drawn. After an open area with looted weapon racks, a corridor is lined with cells. Four doors hang open and the final two cells still contain owlbears and ankhegs. Looking into the cells, the party can see that they've held large numbers of creatures for some time.

From somewhere ahead, the party can hear a commotion. Maybe from the two stairs just past the monster cages.

Xenia is hiding here, someplace, but she hasn't revealed herself yet.

By the conclusion of healing and exploration to this point, consider that 2 minutes (20 rounds) have elapsed for any running spells.

LAIR MAP

An older map that I had access to, will be updated. The party is now in the central corridor between the cages, just south of the stairs. Xenia is shown, but isn't really at that location.

Xenia's Voice 
Friday May 5th, 2006 3:48:11 PM

"Bad news. Really bad news, Toros. Got more orkies coming up the stairs. Bigger and badder than the ones outside."

"They seen the cages open and they've gone downstairs to tell someone they call Da Boss. Get in here. I'm gonna follow and see what we're in for."


Nauthiz'Ull [ac22 hp59/90:longstrider:comprehend languages:cat's grace]  d20+12=17 d20+13=16 d20+12=25
Friday May 5th, 2006 6:17:28 PM

Entering the lair, the ranger finds himself a bit disgusted, a bit in awe and a lot on edge. he does everything to heighten his senses and block out the sounds that he knows is being made by his group. Then, he hears something up ahead. Wasting no time the ranger calls forth the strongest magics that he knows and infuses himself with the spirit of feline.

"Toros, where's Xenia? I do not want to accidentaly put a shaft in her."

A dark-tanned hand reaches for the simple looking quiver at his side and an arrow is produced.

"Let us get this done as quickly as possible. Gargalus has bestowed power unto me and I am not at ease with breaking into his lair and stealing anything. I do this on loyalty alone."
...........................
move. nauth moves alongside Garret

listen.17
spot.16
move silent.25

Spells Prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider. one hour
comprehend languages. eight minutes
cat's grace. two minutes [+4 DEX]

hehehehehehehe...I'm naughty....you don't know why?

Toros 
Friday May 5th, 2006 7:29:01 PM

Toros feels very uneasy, and disturbed looking around while moving in.

'Hope this is the end and we go home soon...'

The wemic then helps curing his friends with the CMW wand. Then he gets the bad news from Xenia and lets his friends know about it: "Guys get ready for worse. The big orkies and boss is somewhere here, and Xenia is following to find out."

'This is just the end of the beginning and if this is the beginning, Domi give us courage, Wardd give us chance'


Garrett (AC: 30, HP: 71/71)  d8+9=16 2d8(3+4)+3=10 d8+9=13 2d8(8+4)+3=15 d8+1=6 2d8(2+4)+3=9
Saturday May 6th, 2006 7:59:05 AM

Active spells: Shield of faith, +3ac, 52 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.

(For ease of doing, I'll roll Toros's wand of CMW to coincide with my spellcasting, since we would do it together to save time.)

Garrett: clw-cast-Appolo- 16hp.
Toros: CMW-wand-Nauth- 10hp.
Garrett: CLW-cast-Garrett- 13hp.
Toros: CMW-wand-Nauth- 15hp.
Garrett: CLW-wand-Appolo- 6hp.
Toros: CMW-wand-Nauth- 9hp.

Total healing time 3 rounds. Toros uses 3 charges of wand, Garrett uses 2 1st lvl spells, and a charge of the clw wand. Everyone should be fully healed.

Garrett moves toward where Xenia tells Toros we need to go. "Tell Xenia to be careful Toros, she shouldn't get in too deep. On the other hand, she will likely need to find that power source while we fight the rest of the compound. Let's get this done with before Gargalus himself shows up."

"And remember guys, when we get into melee, if you are standing within a few feet of me, I can deflect blows and make it harder for them to hit you. We may not have time for any more healing."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)(cast)

Appolo 
Monday May 8th, 2006 5:09:18 AM

Appolo moves throught broken dead bodies with casual indifference.When the stop and garret heals them with the help of Toros's wand he says"Thank you.Now let's finish this."

Xenia's Voice 
Monday May 8th, 2006 10:21:39 AM

"Toros, they're coming. With the God! Gargulas! They're headed your way."

"I seen the Stone Power Thingy that he uses to make the Feys. I'll grab it once they're gone. But you gotta run. They're coming after you. Gargulas! They're coming to kill you. You gotta run."


Toros -addition 
Monday May 8th, 2006 11:16:25 AM

Hearing the voice of Xenia this time does no good to the wemic: "...They are coming to kill you, you gotta run..."

The wemic quickly turns to Appolo, Garrett, and Nauth to tell the bad news:

"Guys, Xenia says Gargulus is here, and coming to kill us. We gotta run. Xenia will grab the Fey item when everyone is gone. We gotta run to save our lives and make Gargulus and his minions chase us to give Xenia a chance. Come on, lets go!!"

Then Toros tries to lead his friends back to the entrance as fast as he can, praying they still have enough time. If they can make it outside they should have more chance.

In the Lair (DM JohnP) 
Monday May 8th, 2006 2:12:48 PM

After healing, the party looks about at the lair of the future god. Doesn't seem too impressive really. Especially since it currently reeks of blood and the dung of caged monsters.

The party advances through the first area of the lair until they come close to the monster cages. The owlbears and ankhegs clack their beaks, claws and mandibles at the foursome. It might just be that the battle has excited the monsters. Or it might be that the smell of blood has stoked their appetites. Or maybe, just maybe, they're imploring the party to let them go.

The party can now better see the throne room ahead of them. That room is dominated by a large stone throne raised up a dais. There doesn't seem to be any decoration there. But something ... or things ... is moving about up there.

Just then, while they're deliberating all of this, a loud voice echoes up the stairs to either side of the party.

"NO! NO!"

"GOTHMA BE LOYAL!"

"GOTHMA BASH FOR YOU!"

"DON'T CHANGE GOTHMA!"


The voice sounds like that of a very large man, possibly a giant like you saw fighting outside the lair entrance. Despite the echoing distortions, it's easy to hear the fear in the voice. What would cause such fear in a creature so fearsome and feebleminded?

"NOOOOOooooooo ...!"


Just then a yell echoes up the stairs, then is abruptly cut off. The silence that follows is stunning. Even the unintelligent ankhegs and owlbears are silent. Then the things in the throne room start clapping, the sounds of their mirth echoing about the room.

Toros perks up when he receives a message from Xenia. He immediately urges everyone to run from the lair, leaving Xenia to her fate.



Garrett 
Monday May 8th, 2006 3:58:29 PM

"With Gargalus himself and all his minions on alert, she isn't likely to get out of here after we leave Toros. If we stay and fight him here, then she has the diversion necessary to grab it and run back to Oshirr House. That stone is the only thing that matters. It must get to Alemi. What say the rest of you?."

Toros 
Monday May 8th, 2006 4:24:48 PM

Xenia herself told us to leave, Garrett, and I have thought he has some good reason for that. LEts draw whatever is after us to open field so that she may have chance to grap the item.

Then Toros hears that fearful sound and the silence after, which makes him join too. **Stunning silence for a second, as if long enough for an hour...**

Appolo 
Monday May 8th, 2006 5:04:03 PM

Appolo smiles wickedly"We stay and fight.Like you said we got to give her a chance and she has no chance by herself.Besides I owe gargul one.Everyone hide.Remember Gargalus is the objective.We take him down the others will break and run or at least stop and reorganize."

Loooking around"Ok so do we fight inside or outside?"

Garrett 
Monday May 8th, 2006 5:39:12 PM

"We cannot take him down. remember what we do now affects the future, and he is in it. We cannot destroy him, or risk upsetting everything we know. Our job will be to keep him busy long enough for Xenia to get the stone, and then all get the hell out of here. But let's take this outside. If we battle in here, it will be harder for Xenia to sneak out."

Nauthiz'Ull [ac22 hp59/90:longstrider:comprehend languages:cat's grace] 
Tuesday May 9th, 2006 3:11:00 PM

'I will not draw upon my lord. I will head outside and take down whatever other creatures there may be but I will not drawn upon Gargul."

To the only one who really knows him there, a look of confussion with fear and hopelessness spreads thickly across his face.

"Wunjo, I cannot...I am sorry."

The ranger turns and dashes towrds the door, hoping to get out quick enough to get to a higher ground.
....................
move.as fast as he can (double, triple, whatever)

Spells Prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider. one hour
comprehend languages. eight minutes
cat's grace. two minutes [+4 DEX]

Gargalus Arrives (DM JohnP) 
Tuesday May 9th, 2006 10:23:54 PM

The foursome are still standing near the monster cages where they were when Toros received the message from Xenia warning them of the approach of Gargalus. Well, at least three of them are. Nauthiz'Ull did not want to do battle with his future god so he ran back towards the entrance of the lair.

Toros had also argued for flight but both Garrett and Appolo convinced him that they needed to provide a diversion for Xenia.

The ankhegs and owlbears start moving to the rear of their cages. Gargalus must be approaching and they creatures have learned to fear the future god.

The trio don't have to wait long before they see some fey-creatures in the throne room. Then a tall human man dressed in a robe appears from behind the throne. The human ascends the dais and seats himself on the throne. Garrett and Toros can see him make a negligent wave of his hand as he ascends the dais. It looked like Gargalus ... and this is obviously the future god ... cast a spell but with less effort than usually required.

Spellcraft DC 20 - Highlight to display spoiler: {Quickened Spell Resistance}

Gargalus speaks once he is seated on the throne. His voice echoes through the entire lair, presumably some magical effect of the throne.

"Welcome! Come closer! I want to see who Alemi sent to challenge me in my lair."

"Evidently you have made short work of the minions I sent to Oshirr House last night. And of the ones who made it back here to the compound. But did you and Alemi really think that you could challenge me in my lair? Really?"

"Alemi does this again and again. The old man is nothing but predictable, you know. He recruits some group of innocents and convinces them to do his work. Did you stop to think why he didn't dare to come here himself? It's obvious, of course."

"He and I are too much alike, after all. he burdens himself with these moral codes and time praying to the Gods. He thinks small and limits himself. I don't limit myself that way. I've made the most of myself. Alemi knows that directly challenging me would result in his death. So he sends minions like you to die in his place."

"But I'm growing weary of this. It interrupts my work, after all. I'm prepared to give you a chance to live. Here's your choices."

"One - Turn and run, like your companion who just left. His actions may be wise or cowardly, or both. If you run, you can take a message to Alemi for me. And you'll always remember that you ran from the greatest task you ever faced."

"Two - Fight some of my creatures. I want to see how they perform against somewhat challenging opponents. Defeat them and you can leave with your heads high and filled with pride."

"Three - Stay and serve me. I sometimes need some assistants who are smarter than the average orc."

"So, what do you choose? What fate do you want to grasp?"


Garrett 
Wednesday May 10th, 2006 9:20:06 AM

Garrett thinks quickly to himself. Fighting Gargalus is bad, but we need to give Xenia time. Running is not an option.

Garrett looks to Toros and Appolo. "I think option two is the best at this point." Unless someone objects, Garrett responds to Gargalus "Let us see if you have minions more challenging than the orc and kobold fodder you throw around. I am interested to see what other monstrosities you have created. Let us do this outside though If you want them to have a real challenge. Things are too limited in a small cave."

Garrett turns toward Toros and mouths the words "tell Xenia."

Garrett (supplemental) 
Wednesday May 10th, 2006 9:22:38 AM

"We will defeat your creatures Gargalus. And then we'll leave and give your message to Alemi."

Toros 
Wednesday May 10th, 2006 9:51:50 AM

For a moment Toros thinks to look like being in the side of Gargalus would be the best diversion. But then... He quickly makes up his mind and talks:

"I think our friend has said what is needed to be said. Lets fight with your monsters outside."

Then with a quick pause, Toros contiunes:

"And the fourth person of us did not run away because he was afraid of you, but because he has chosen not to harm you, we have not intended to kill anyone afterall unless we are being attacked. You came first to our castle... However, you are right that afterall it is all between you and Alemi, which is not muxh of our business. However we all will be happy to challenge your new monsters for some good practice, especially having seen already those miserable of yours... And then who knows one day we can learn to respect each other."

Toros - addition 
Wednesday May 10th, 2006 9:57:23 AM

If he does not cause others to wonder or worry, Toros himself wonders how he has come up with such talk. He tries to catch the reaction of Gargalus and his friends.

And there is still time before talking to Xenia.

Nauthiz'Ull [ac22 hp59/90:longstrider:comprehend languages:cat's grace]  d20+10=11 d20+10=14 d20+12=32 d20+13=31
Wednesday May 10th, 2006 10:43:11 AM

A quick stride brings the fur clad man closer to the outside when he looks behind him to see no one else.

That is odd. Where are they?

"Toros? You guys coming or what?"


Finding a large enough shadow he crouches down within its cast and waits, silently, for a return message about what is happening.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
move silent.11
hide.14
spot.32 (NAT 20!)
listen.31

Spells Prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider. one hour
comprehend languages. eight minutes
cat's grace. two minutes [+4 DEX]


Toros-add. 
Wednesday May 10th, 2006 12:02:47 PM

"Nauth, better to meet us back here, your God invites us for a challenge with his monsters..." Toros whispers to Nauth in response..., hoping it will not take any attention except Garrett and Appolo's.

Nauthiz'Ull [addendum] 
Wednesday May 10th, 2006 1:32:14 PM

His head cocks to the side as a very strange string of sounds echoes in his cerebrum.

"...your God invites us for a challenge with his monsters..."

Now that is indeed a precarious notion. How could the one who is going to be my savior sitting in there now asking us to test him creations? This is beyond absurdity.

He stops in the shadows and returns to the lair as quick as possible, head held high and proud with a look of indifference set upon his face.

Appolo  d20+15=22 d20+13=26
Wednesday May 10th, 2006 2:41:11 PM

Appolo would really rather just kill Gargulas,but Garret is probably right.

When gargulas arrives he smiles wickedly at the man who would be god."If that is what you think of Alemi why don't lead your troops personally and take him on yourself,destroying him once and for all.I think you are the one who is afraid.Hiding here in cave sending out worhtles morons to do your dirty work and failing time and agian.Besides who said Alemi recruited us.Maybe we recruited him.Incase you can't tell we aren't exactly from aeound here.So be it we'll just sluaghter your pets and burn your place down if that is what you wish."With that Appolo turns and walks calmly back outside slipping into the shadows as he does so.MOve Silently 26 Hide 22

Talking with Gargalus (DM JohnP) 
Wednesday May 10th, 2006 11:24:07 PM

The party presents a variety of responses to Gargalus' offer.

Garrett and Toros agree to fight, but want to do so outside. Appolo seems to agree to the same.

Meanwhile, Nauthiz'Ull is outside wondering where everyone else is. Then he gets a message about returning to fight inside. He is on his way back in when he runs into Appolo heading out.

After listening to their arguments and insults, Gargalus chuckles lightly.

"Can't make up your minds, can you? Inside, outside. Run, hide or stand and fight. Alemi always manages to find people like you but, unfortunately, never anyone with a lick of sense. Or politeness, either."

"Why don't you ..."


Gargalus doesn't finish what he was going to say because a screaming alarm starts sounding throughout the lair.

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!


Gargalus cocks his head and looks towards Garrett and Toros, the only ones that he can see at the moment. A smirk comes across his face.

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!


"Well, it seems that the other half of your group has announced itself. Classic strategy, rather. Create a diversion while part of your group sneaks in to retrieve whatever you have been sent to fetch. So you sneakthief tried to get the Feystone, did they? I hope they're careful with it. It being part of Eberyon's nature, it can be tricky. Yes it can."

The alarm keeps screaming, getting on everyone's nerves.

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!


"So, I'm assuming that you're in communication with the other half of your party. Why don't you tell them to make themselves known and join our little party. It would be interesting to see how my pets deal with backstabbing rogues."

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!


"I really wish that you would. Because then I can turn off that alarm."

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!


"Or else I can simply send some of my pets to deal with them, then have them come back here to deal with you."

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!


"What do you choose to do? Maybe, to interest you, I'll show you what you have to fight."

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!


Gargalus makes a motion with one hand. Toros and Garrett hear a cage door swinging open. After a moment, what looks to be a large halfling steps in front of the throne. It's taller than any of you, at least as tall as Garrett when he's imbued with righteous might. The giant fey-halfling grins evilly down at the party. When it speaks, though, the voice is that of a normal halfling.

"Want to come and play with me and my brothers?"

And the alarm keeps screaming.

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!




Xenia's Voice 
Wednesday May 10th, 2006 11:54:33 PM


"That's me Toros! I got the Power Thingy. Gonna make a break for it."

Garrett 
Thursday May 11th, 2006 9:01:53 AM

Active spells: Shield of faith, +3ac, 52 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.

A slight smile forms at the corner of his mouth as the alarm begins to go off, and garrett sees that Gargalus realizes that he was duped by the "classic strategy". Garrett then ignores the issue of Xenia, counting on the rougue to find a way out.

"You don't seem all too concerned that we have your feystone. Are you overconfident, or do you not really need it anymore?" Garrett asks Gargalus, also trying to buy a little more time for Xenia.

"And we would be glad to kill your aberrations for you. Let's do it outside though, it's too loud in here."

Garrett waits for Gargalus' response, and then heads outside to prepare for the battle. All the while hoping Xenia makes it out and gets back to Oshirr house with the feystone.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(cast),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Break enchantment, (Righteous might)(cast)


Toros 
Thursday May 11th, 2006 8:40:22 PM

Hearing that strange alarm and listening the comments of Gargalus is quite disturbing for Toros until he hears the relieving message from Xenia.

He walks next to Garrett to the gate to meet with Nauth and Appolo.

In response to the giant halfling and his boss, Toros says...

"OK, all of us, lets meet outside then."

Nauthiz'Ull 
Thursday May 11th, 2006 10:28:41 PM

The ranger stop sin his tracks at the sight of Appolo. A look of confussion crosses his face but he shrugs when Toros shows up as well.

"Outside, yes, that sounds perfect. I feel much more at home in the open."

The look of inner turmoil is rolling through his face, into his chest and slamming into his heart. He knows that he will not draw on Gargul himselm, but if his future lord wishes him to be a test for his new minions, well, that is quite fine with him.

DM Note (JohnP) 
Friday May 12th, 2006 12:25:52 PM

Hi all

I'm off to a conference in Chicago for a week. While I'm away, I'll be plotting about what minions Gargalus sends to capture Xenia and planning battle tactics for those mysterious giant fey-halflings that have been revealed.

I will make the next DM post a week from today.

Don't be surprised if you see some roleplay posts in the interim. However, I can't count on being able to spend enough time at an Internet Cafe.

So, remember ... use this time to plot your strategy. And decide what funeral service you want if Gargalus' minions are too powerful. Of course, you could always run.

The Villain's Response (DM JohnP) 
Friday May 19th, 2006 10:55:55 PM

Gargalus laughs at those who respond to him. All the while, the alarm continues to scream.

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!

"That toy? It has been useful, yes it has. But I'm sure that I have now created what will be my masterpieces! I didn't want to have to go outside, but if you insist, we can do so."

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!

The future god waves a hand and his stone throne lifts slightly into the air and hovers. Another nonchalant gesture causes several low rumblings. The source is revealed in a moment when more of the giant fey-halflings show themselves.

"Let us go outside then. Are you going to try to run away with your tails between your legs? Or do I have to pen you in?"

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!

Gargalus remains seated on his hovering stone throne while the party moves out. It could be moving silently or maybe the party simply can't hear anything over the screaming of the alarm.

"By the way, are you going to tell your thieves to come out so I can turn off that infernal alarm. Or do I have to have them hunted down?"

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!

When they advance far enough, the party sees that four of the giant fey-halflings are following them out. Another five or six remain with the bugbears and ankhegs.

Toros 
Sunday May 21st, 2006 12:02:40 PM

OOC: Well come back JohnP, hope you had a nice time at Chicago.

"As I said, we will all meet outside" Toros talks calmly addressing the future God's last question, while walking outside to meet with his friends.

Xenia's Voice 
Sunday May 21st, 2006 2:06:00 PM

"Where are you guys? Any heads up on what I can expect when I come up out of the Lair? All the orcies pretty much cleared away? Can I make a straight run for the main gate? Or should I try for the east wall?"

Toros's voice 
Sunday May 21st, 2006 5:16:19 PM

"All the orcies are cleared away but.., well, I am not sure you will like this, Xenia, but, we are invited for a party with fey giant halflings by Gargul. He knows you try to steal his thingy, and his invitation also includes you... I do not know what to suggest you really, perhaps once you are out you should make a run to the castle. If you stay with us then there is danger that we can lose the power thingy. Perhaps we all should run away, when we are out of the cave. Especially, it is very hard for Nauth to stand against his God... I do not know really... I really do not know what our future God can do to you and us, however so far he seems to be fair..."

Toros responds to Xenia, trying to prevent his words to be heard or seen by others, except Garrett, with whom he is walking together to the gate of the Lair.

Xenia's Voice 
Sunday May 21st, 2006 10:14:50 PM

"Huh? Invited??? What do you mean 'Invited?' Can we make it? If you run, will you be able to make it out or not?"

Toros 
Monday May 22nd, 2006 12:27:28 AM

"Basically Gargulus has given us three options: Join him, Fight with his monsters or run away, accepting the defeat. But he offered them, before he realized that you stole his thingy. He does not seem to be much worried about losing the power thingy though, as his new monsters seem to be more important to him at the moment. Are you sure you are really safe, I mean, can reach to the gate?...

After you reach to safety, we can also run; however, when Gargulus realizes he has really lost the power thingy, still I am not sure he will allow us go that much easily."

Toros looks like talking to Garrett, while actually he addresses Xenia. However, his voice is high enough to be heard by the protector, and the taur hopes some comments or reaction from Garrett about what he has said right now. Should they consider running away rather than fighting with the brand-new monsters as the best option? Would this be dishonorable or clever, as it fits to their original aim afterall...

Appolo  d20+14=22 d20+15=16
Monday May 22nd, 2006 4:58:31 AM

Appolo waits outside in th shadows awaiting his next victumHe's not overly worried about the gian sized Fey Ha;f;ing.He just hopes Xenia get's soon,He sit calmly waiting for Gargulus and his pet's.Holding his last bottle of AlCHemist fire.

Hide 22 Move silently 16.

Garrett 
Monday May 22nd, 2006 8:07:35 AM

Active spells: Shield of faith, +3ac, 52 rounds remaining.
Greater Magic weapon: +2 enhancement to longsword, Duration: 9 hours.

"Toros, tell Xenia to escape if she can, join us in Gargalus' test if she can't."

"If she can escape with the stone, we'll make a run for it. If she can't, then we continue to fight his minions for it."

"Warn her of the half dozen halfling giants waiting inside with the bugbears and ankhegs. It will likely not be an easy escape."

Toros 
Monday May 22nd, 2006 9:27:01 AM

Toros tells Xenia what Garrett has told to him "Xenia, we will continue to distract their attention until you can escape. If you succeed then we will also try to escape. If you cannot, then join us in our party with the giant fey halflings outside. By the way, not the orcs but those giant halflings and other creature from the cages could be a problem for you. Be careful!"

Xenia's Voice 
Monday May 22nd, 2006 11:14:22 AM

"I'm still on the stairs, Toros. Long stairs. I'll do my best to get away."

Nauthiz'Ull  d20+13=33 d20+6=18
Tuesday May 23rd, 2006 9:06:42 PM

Striding outside so that he can scout a high-ground position, Nauth looks to the rock-face that the cave is on. He looks to see if there is a way to scale the wall for a defensive vantage point. Knowing that his bow can handle quite long distances, he just wants to stay out of the reach of the giant mutations.

"I need higher ground wunjos. If I can stay out of their reach then I will prove most effective. Ull'Heimdall flows through my veins and Friga is smiling down upon us."
:::::::::::::::::::::::::::::::::::
spot.33 (NAT20!)
climb.18

Back Outdoors (DM JohnP) 
Tuesday May 23rd, 2006 10:46:54 PM

The party tromps back outside, picking their way through the bodies from the fight between the prisoners and the fey-creatures. Finally they pass through the gate and come into the sunlit compound. Nothing seems to have changed much from when they fought their way in.

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!


That annoying alarm is still ringing, however, telling the party that Xenia remains free somewhere inside the lair. That heartens them, especially when they look back and see Gargalus following them with the four giant fey-halflings following them. The giant fey-halflings stop and pick over the bodies of the fallen prisoners, picking up choice parts of the goblins and bugbears. There's something appalling about watching a giant halfling poking holes through the skull of an orc with a surprisingly sharp talon, then raising it to their lips and greedily sucking the contents down in one gulp.

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!


Gargalus looks at his champions and chides them with a word. "Don't bother with that! If you fight smartly, you can have what little brains these champions of Alemi possess!" Reluctantly, the four giant fey-halflings follow the floating throne carrying Gargalus outside. Once outside, the throne rises up into the air and the four fey-halflings spread out.

Aaaaaahhhhh-aaaaaahhhh!

Ahhhhh-ooooo-waaaaahhhhh!

Aaaaaahhhhh-aaaaaahhhh!


Gargalus' voice booms out over the compound. "LET'S SET SOME RULES FOR THIS COMBAT, SHALL WE?"

Once he has everyone's attention, his voice drops to a more normal level.

"First off, once combat begins no other combatants may join in. So you don't have to worry about any more of my minor creatures."

"The exception, of course, is if your thieves decide to join in. Then an equal number of my champions will join in."

"The second rule of my little fight club here is that the fight is to the death. I'll be merciful, though, so you can yield at any time by acknowledging the superiority of my creations."

"Third, if you run my creatures will hunt your down without mercy."

"Finally, I simply want to watch. But if you attack me, it is at your peril. And you must surely realize that you have no hope of harming me."


After his little speech, Gargalus soars upward so that he can easily watch the coming fight.

"Feel free to make any preparations you desire. You'll need it."

Appolo keeps hiding in the lengthening shadows near the entrance. Nauthiz'Ull looks up at the hillside and realizes that it would be difficult to climb. He spots a good route upwards but is only able to make it 10' above the ground, not yet out of the reach of the giant fey-halflings.
Climb DC 15 due to the good spot roll



Toros 
Wednesday May 24th, 2006 3:38:21 AM

It is disgusting to see these monsters drink the brain of other creatures. They should go back to where they came without making any real harm...

As the rules are set, Toros prepares for the coming battle, while waiting to hear any news from Xenia.

He will replenish his magical protection and offer the same to Appolo, Garrett and Nauth, if they wish. For the spells that have less duration, he will keep them to the last second (Multiple posting for just before the fight begins:)

Shield of faith 25 rounds
Protection from evil 26 rounds
Shield 8 rounds
Expedious Retreat 9 rounds
Reduce Person 10 rounds.... before the fight begins

also Mage Armor and Longstrider should be still in effect.

With his magic missile wand on one hand and CMW wand on the other the wemic is ready for the fight.

Xenia's Voice 
Wednesday May 24th, 2006 11:46:36 AM

"Toros, if things work out so that this Power Crystal Thing gets loose, tell folks to be careful of touching it. I think it's got something of Ebyron inside it and it's, like ... Well it's weird and yucko."

"And I think it's also maybe dangerous."

"Anyway, I'm pretty sure I can make it out of the Lair. We'll see what happens from there. Giant Halflings?"
Xenia's subvocalized voice manages to sound incredulous.

Appolo Ac23 Hp 59  d20+14=33 d20+13=29
Wednesday May 24th, 2006 2:13:43 PM

Appolo move slightly and slips further into the shadows.He says nothing as he prepares for battle.He is not the least impressed by Garguls pets.They are monsters behaving like monsters.

Nauthiz'Ull [ac22 hp59/90:longstrider:comprehend languages:cat's grace] 
Wednesday May 24th, 2006 3:56:39 PM

The one thing that has never failed this ranger is his eyes; he spots a nice way to get up and starts to do so once blessed by his wunjo's powers.

"For reasons you cannot know master Gargalus, you have my life-oath that I shall not draw upon you. I am honored to test your newest creations but remember the cycles of creation. Balance must be maintained, especially by you."

The ranger will look upon his companions for a sign of where they think him best suited.

"Should I separate and play some game with these? or take the high ground and stay out of reach? or stand alongside each of you as I would do any day upon your requests?"
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Spells Prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider. one hour
comprehend languages. eight minutes
cat's grace. two minutes [+4 DEX]

DMJohnP- I need your word as to what effects of mine would still be maintained and what would have expired.

Garrett 
Wednesday May 24th, 2006 8:39:53 PM

"Let's just make sure that they don't all gang up on any one or two people, or they will not last long. I am going to blow my load on spells right now and try and tear into them hard and fast. I don't think running is any longer an option. We must prevail for the sake of the wold."

"Nauth my wunjo, toe to toe they will hit like a berserking Sne Kjempe. I would suggest you avoid their reach and do some damage with your bow. If you can draw one of them off of me and Toros, that would be a help."

Garrett's preparations:
Cast shield of faith
cast Divine Power
cast Righteous might
drink potion of displacement

Garrett confers briefly with the others to see how many things they will cast/use so that he is not waiting around with his spells in effect. Looks like Garrett starts one round after Toros begins.

(I'm at work, and don't have my books with me, but I am going to cast these in the order of longest lasting first to shortest lasting last. I will adjust the order in the AM, as well as post the effects.)

As soon as Garrett finishes his last prep item, he turns to Gargalus. "Alright Gargalus. Let's do this. Dropping some of these monstrosities will be a pleasure." Garrett starts to move in on the giant fey halflings, trying to keep Toros close so that neither of us gets surrounded.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic, Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)

Nauthiz'Ull [addendum] 
Wednesday May 24th, 2006 11:08:01 PM

"Um, if anyone has a way to get me up in the air I will do the most damage, if not, I will do it the old fashion way."

Nauth will down 2 potions
Hide from Undead [no idea what class these things are]
Heroism [just before the battle commences]

ooc-i need clarification; does your previous post mean that if I succeed on a DC15 climb check that I can get higher that 10' or is 10' the maximum height?

Toros 
Thursday May 25th, 2006 6:22:13 AM

"Nauth and Appolo should not be too long too away from the clerics, Garrett and I so that we can heal them, when necessary. Except healing, I will hit with my wand and hide close to you, as usual."

Finishing the casting of hist last spell Toros blends with the shadow of the enlarged protector (positioned hidden 10 ft of Garrett), readying his wand for any attack of the opponents.

Garrett (AC:31, HP: 98/71) 
Thursday May 25th, 2006 8:21:23 AM

Adjustments to last post:

1st round: retrieve his potion of flying and give to Nauthiz'Ull
2nd round: retrieve oil of keen edge and apply to longsword(500 rounds)
3rd round: cast Shield of faith(90 rounds)
4th round: Cast Divine Power(9 rounds)
5th round: cast righteous might(9 rounds)

Current timer upon the casting of righteous might:

Active spells:
Keen edge: doubles crit range of longsword. Duration (497 rounds)
Shield of Faith: +3 deflection bonus to AC. Duration: (88 rounds)
Divine Power: BAB +2, +6 enhancement to STR, 9 temporary HP. Duration (8 rounds)
Righteous Might: hgtx2, wghtx8, +8 size bonus to str, +4 size bonus to CON, +4 Nat armor, DR 5/evil. -1 ac, -1 att. Duration (9 rounds)

(Attack for future posts: +9 BAB, +11 str, +1 wpn focus, +1 MW, -1size total +21)( damage: 2d6 +11str, +1MW)

Choose Your Sides! Lay Your Bets! Who's Going to Survive this Showdown? (DM JohnP)  d4+3=6 d4+3=6 d20+11=23 d20+11=30
Thursday May 25th, 2006 10:43:56 PM

The party completes their preparations for the coming battle.

Toros makes his preparations, casting a number of spells and downing some potions. Finally, he readies himself and his wands.

Appolo moves deeper into the shadows, readying himself to attack from stealth.

Nauthiz'Ull tries to climb higher on the cliff face. Resting for bit, he also downs two potions since he's not entirely certain what these fey-things really are.
DM JohnP - The following spells are still active from before: Longstrider, Comprehend Languages, Cats Grace (10 rounds remaining).

The DC for climbing the cliff is 15. You have 3 rounds (6 moves) to attempt to move higher. The first ledge is at 30' above ground (out of the reach of the fey-trolls) or you can go higher if you like.

Or you can use the potion of Flying from Garrett.


Garrett also casts a number of spells to ready himself.

All the while, Gargalus and his minions watch with amusement. Each of the fey-halflings watch carefully as the party prepares itself. Except for the one who would be watching Appolo. That one simply sniffs repeatedly and turns its head back and forth.

After seeing what the party does, the four giant fey-halflings huddle together. They migth be discussing strategy or working some kind of communal magic. Together, they start working a series of gestures as they utilize some magics taken from whatever fey-creature they were melded with. After the flurry of spell casting, the party is facing many more fey-halflings. Twelve fey-halflings spread out across the entrance to the lair, staring at Garrett and Toros.

The spellcasters in the party tried to keep up with the pace of magical effects used by the fey-halflings. If they're lucky, they might be able to tell what they might be facing.
Spellcraft DC 17 - Highlight to display spoiler: {Mirror Image}
Spellcraft DC 17 - Highlight to display spoiler: {Invisibility}
Spellcraft DC 17 - Highlight to display spoiler: {Silence}

Then, finally, the twelve giant fey-halflings make another series of gestures. And then everyone sees twelve images of Garrett stretched across the entrance to the lair.

Gargalus' rich laughter rings out across the compound.

Ha, ha, ha, heh, heh! This should really be fun. Go ahead, attack my pets!

Party gets first attack, if they choose. The fey-halflings are currently shown in yellow and marked as such. Once they engage in melee with Garrett, they will be shown in the same colour.

MAP


Toros - OOC 
Thursday May 25th, 2006 11:44:03 PM

Waoww, would be a good final fight!

Have a couple of questions beforehand...:

- Can we distinguish the three (one other is invisible) FHs from each other, in that sense the mirror images of one FH from others..?

- Would the magic missiles destroy the mirror images as a successfull attack would do?

DM JohnP -
Q1 - make a Spot roll, and I'll tell you what Toros can see about the images. And they're all visible. Of course, the idea of invisible mirror images ... is interesting.

Q2 - Any physical targetted or area attack, or targetted magical attack will dispel images. Area effect spells, such as Fireball or Flame Strike, will harm only the real version and the images will reflect the damage.


Nauthiz'Ull [ac22 hp90/90:Darkwalk (partial)longstrider:comprehend languages:cat's grace: hide from undead:heroism:fly] 
Friday May 26th, 2006 12:07:54 AM

Nauth abandons his efforts to climb once his wunjo comes through with the potion. Now he can stay close and still be most effective. He quickly quaffs the curious concoction and takes to the air, hovering above and directly behind his wunjos.

"This is more like it! They are going to try and swarm Garret and confuse us. Just look for the Garrets with arrows lodged in their chests."
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Spells Prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider
comprehend languages
hide from undead. 10 minutes
heroism. 30 minutes [+2 attack, saves, skill checks]
cat's grace. 10 rounds remaining
fly. 30 rounds remaining
Darkwalk[partial]. 20 rounds remaining [20% miss chance, a +2 resistance bonus to saves against any ranged spell or ranged magical attack that specifically targets it (except for ranged touch attacks), and a +8 bonus to Hide checks.]

Garrett (AC:31, HP: 98/71)  d20+9=26 d20+9=13 d20+9=20 d20+9=19 d20+9=23 d20+9=11 d20+9=23 d20+9=23 d20+9=17 d20+9=16 d20+9=12 d20+9=21 d20+9=22 d20+9=17 d20+9=12 d20+9=15
Friday May 26th, 2006 8:11:54 AM

"Just make sure one of the Garretts with an arrow in him isn't this Garrett." he replies to Nauth.

"This looks like fun. I think I am target number one. Can you guys get rid of those images ASAP if my spell doesn't work, so at least I know what I'm swinging at?"

Garrett then casts dispel Magic as an area dispel on square T11. It has a 30' radius.(I will just make a whole bunch of dispel checks and you can decide in what order what happens. 26,13,20,19,23,11,23,23,17,16,12,21,22,17,12,15.)

After trying to dispel the problems that the fey halflings just caused, Garrett moves forward 20' and prepares to give and receive alot of pain.
"Darnit Xenia, you better make it back with that stone, because things aren't looking pretty for me to walk away from this one.Heck, maybe when Domi is a God he'll make me a saint." Garrett thinks to himself as he plans on hurting Gargalus's minions as badly as he can either way.

Active spells:
Keen edge: doubles crit range of longsword. Duration (496 rounds)
Shield of Faith: +3 deflection bonus to AC. Duration: (87 rounds)
Divine Power: BAB +2, +6 enhancement to STR, 9 temporary HP. Duration (8 rounds)
Righteous Might: hgtx2, wghtx8, +8 size bonus to str, +4 size bonus to CON, +4 Nat armor, DR 5/evil. -1 ac, -1 att. Duration (9 rounds)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)

Chris-I edited your post as you called Xenia, Neco. That's funny. -Drew

Xenia's Voice 
Friday May 26th, 2006 11:02:04 AM

...

garrett 
Friday May 26th, 2006 11:07:21 AM

(OOPS. Not enough sleep. wrong rogue. Sorry Xenia)

Appolo HP 59 Ac 23 
Friday May 26th, 2006 11:44:32 AM

Appolo stands silently and ready as sinks further into the shadows.He waits to see what happens..

Toros  d20+4=14 d20+20=26 d20+15=17 5d4(3+1+2+3+3)+5=17
Friday May 26th, 2006 3:41:12 PM

Toros watches the mirroring of their opponents and the dispeling of the mirrors. He tries to determine where their real opponents are. (spot, 14) Then he activates his wand and magic missiles hit the two giants or their mirrors closest to Nauth (9 hp damage to the one at AA-AB, 8 hp to the one at AB-AC, which are out of reach of Garrett's dispelling, if I am not wrong).

"Garrett, I will watch you back and heal you" whispers Toros, before the protector moves forward.

Then the shadowdancing wemic blends into the shadow of the protector (hide, 26 - with luck points, and 17, move silently), hiding and following him right behind.

----------------------------------------------

Shield of faith 25 rounds
Protection from evil 26 rounds
Shield 7 rounds
Expedious Retreat 8 rounds
Reduce Person 9 rounds....
also Mage Armor and Longstrider should be still in effect.


Showdown! - Round 1 (DM JohnP)  d12=6 d12=12 d3=1 d2=1 d3=3 d2=2 d20+9=27 d20+9=16 d20+9=12
Friday May 26th, 2006 10:17:41 PM

Nauthiz'Ull gulps down the potion and zooms through the air. He's waiting for something to happen before unleashing his mighty bow.

Then Garrett casts a Dispel Magic spell in an attempt to remove some of the apparent combatants from the field. The effects of his spell are many and varied.

All of the images on the left side of the entrance disappear, cutting the number of combatants who look like Garrett to less than half. Then another giant fey-halfling appears.
DM JohnP - using rules for area dispel, so a maximum of one spell is dispelled from each target within the area. And, that images created by a spell within the area can also be dispelled.

Then the Protector moves ahead to meet the minions of Gargalus.

Off to the side, Appolo waits to see what Gargalus' minions are capable of doing.

Behind him comes Toros. He activated his wand and destroyed one of the images. The other version of Garrett was damaged by the Magic Missile. Then the liontaur moves ahead in Garrett's shadow.

========================================


Hovering overhead, the future God of Death claps his hands.

"Brilliant! Brilliant! Eliminate the distractions, focus on the task! There's hope for you yet!"

The newly revealed giant fey-halfling moves forward until it is just within reach of Garrett's sword. As it does so, both Garrett and Toros notice that sound in the area ceases.
Spellcraft DC 22 - Highlight to display spoiler: {Silence spell is active on creature}

Then the fey-halfling swings a surprisingly long arm at Garrett. It's swing cannot break through the Protector's magical defenses.
Claw - misses AC 27

The multiple images of Garrett then move ahead, each carefully moving just close enough to swing at the Protector. The party sees a flurry of blows strike at Garrett but none connect.
Claw - misses AC 16
Claw - misses AC 12


Garrett - Will save please

So far, not much seems to have happened except that Garrett and Toros have winnowed down the number of attackers.

MAP



Toros  d20=20 d20=10 d20=12 5d4(4+3+2+2+2)+5=18
Saturday May 27th, 2006 12:52:09 AM

Toros activates his wand one more time, and the missiles this time hits G1 (5 hp damage), G2 (7 hp damage) and FH (6 hp damage). Reducing the number of mirror images, the taur looks carefully at the remaining ones so that he can distinguish the illusionary wounded garretts from their "Garrett". The force effect of the magic missiles should give him enough clue(spot check, natural 20! If Toros can use 5 luck points for this check, it will be 30). He also hopes that his friends follow the impact of his magic missiles to determine whom to attack.

Then the liontaur moves and dives into the shadows again, hiding just behind the Garrett. Even if his eyes can make mistake, the shadows won't deceive him. The surrounding silence gives him a strange comfort in the shadows. (hide, 26 & Toros is reduced to medium size now; move silently, 27 + the impact of the silence spell)

----------------------------------------------

Shield of faith 24 rounds
Protection from evil 25 rounds
Shield 6 rounds
Expedious Retreat 7 rounds
Reduce Person 8 rounds....
also Mage Armor and Longstrider should be still in effect.


Garrett (AC: 31, HP: 98/71)  d20+13=22 d20+17=33 2d6(4+2)+17=23 d20+12=32 d20+12=22 2d6(2+2)+17=21 4d6(2+3+6+3)+34=48
Sunday May 28th, 2006 7:45:37 AM

Active spells:
Keen edge: doubles crit range of longsword. Duration (495 rounds)
Shield of Faith: +3 deflection bonus to AC. Duration: (86 rounds)
Divine Power: BAB +2, +6 enhancement to STR, 9 temporary HP. Duration (7 rounds)
Righteous Might: hgtx2, wghtx8, +8 size bonus to str, +4 size bonus to CON, +4 Nat armor, DR 5/evil. -1 ac, -1 att. Duration (8 rounds)

Will Save: 22

Garrett will start swinging at G2, as long as Toros's magic missile damaged him. If he disappeared, then G1 is the target. Garrett will start on the left, and work his way around until either he drops the guy, or the image disappears.

Garrett will power attack by 5.
Attack 1: hit ac 33, Damage: 23hp
Attack 2: hit ac 32, threat. ac 22 for the crit. Damage: 21 if no crit, 48 if crit.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)


Xenia's Voice 
Sunday May 28th, 2006 10:14:10 AM

...

Appolo Ac 23 Hp59  d20+13=27 d20+13=19 d10+6=15 d8+6=7 d6=5 d6=5 d6=1 d6=3 d6=5 d6=6 d6=4 d6=3 d6=5 d6=4
Monday May 29th, 2006 11:26:41 AM

Appolo charges out of the shadows swings wide and back stabs the Fey Halfling with bith his swords.

Attack Longsword 27,Shortsword 19 Damage Longsword 15 Shortsword 7 Backstab 19+22=41

Total Damage Long Sword 34 Shortsword 29= 64

Showdown - Round 2 (DM JohnP)  Fey Halfling d20+9=19 d20+9=25 d6+6=9 d20+4=20 Fey Halfling d20+13=29 d6+6=7 d20+13=22 d6+6=12 2d6(1+3)+9=13 d20+8=24 d6+3=7 Garrett Image d20+6=16 Garrett Image d20+9=23 d6+6=11
Monday May 29th, 2006 10:33:26 PM

Combat has finally been joined between the heroes and their giant fey-halfling opponents. Or whatever these things really are ...

Toros acts first and has the satisfaction of seeing one of the images of Garrett disappear. Four images still remain, however. The liontaur then retreats into the shadows, coming to rest in the shelter of Garrett's shadow. Something seems unusual and it's not just the unnatural silence.

Garrett gets a brief flicker of something after the creatures attacked him. Highlight to display spoiler: {The creatures aren't actually giant fey-halflings but something that is tall, greenish-brown and powerfully built}. He swings his sword twice at the image of himself that didn't disappear when a Magic Missile hit it. His large longsword cuts deeply both times into the strangely rubbery-feeling creature.

After Garrett's attacks, everyone sees two long, greenish-brown arms tipped with clawed hands laying on the ground near Garrett's target. The claws continue to open and close, grasping towards Garrett.

Then Appolo runs out of the shadows towards the giant fey-halfling. His longsword and shortsword both dance out and inflict big wounds into the creature. Again, one of his swings left a large piece of greenish-brown flesh lying on the ground.

Nauthiz'Ull hovers in the air, trying to determine which target to shoot at.

========================================


Gargalus is chuckling to himself as his chair hovers overhead.

The giant fey-halfling spins and tries to hit Appolo. Only one of the creature's attempts to hit the pirate connects, leaving a row of nasty scratches across his torso.
Claw 1 misses AC 19
Claw 2 hits AC 25, 9 damage
Bite misses AC 20


Then, seemingly from nowhere, another of the giant fey-halflings appears and starts attacking Appolo. With the advantages of being invisible and flanking the pirate, it manages to connect with both claws and then rips them from Appolo's body. While the rogue is recovering from that, the creature leans in and tries to bit his face off but only manages to nick a shoulder.
Creature attacked from invisibility and flanking, so +4 attack and Appolo is considered flat-footed (-4 to AC)
Claw 1 - hits AC 29, 7 damage
Claw 2 - hits AC 22, 12 damage
Rend - auto hit, 13 damage
Bite - hits AC 24, 7 damage


The first image of Garrett steps closer and tries to bite the Protector, missing badly. It can't do more because its arms are lying on the ground.
Bite - misses AC 16

The final fey-creature wearing Garrett's image now steps away from the Protector and tries to finish off Appolo. It only hits once but that is sufficient to nearly put Appolo on the ground.
Claw - hits AC 23, 11 damage

All characters, please make Will and Spot rolls.

MAP



Toros  d20=4 2d8(4+8)+3=15 d20=11 d20=6
Tuesday May 30th, 2006 6:35:18 AM

AC: 30 (4 + 9 + 17)
31 (dodge, to the first attacker)

Shield of faith 23 rounds (+2 AC)
Protection from evil 24 rounds (+2 AC)
Shield 5 rounds (+4 AC)
Expedious Retreat 6 rounds
Reduce Person 7 rounds.... (+2 AC)
also Mage Armor (+4 AC) and Longstrider should be still in effect.
+3 Defensive fight
+4 for movement on threatened areas, Mobility
----------------------------------------------

Seeing Appolo is badly wounded, Toros moves to the direction of the Rogue, hoping their Garrett also will move to protect him. (If Garrett moves towards Appolo, Toros will continue to hide in his shadow. Otherwise he will move by himself). Then, the wemic will appear besides Appolo and heal him with his CMW wand for 15 hps. He hopes this would be enough for the rogue to retreat and recover.

Now, the wemic is the target and he is ready to face the consequences of his bold move. He just needs some protection from Wardd (AC 30-31) as well as Garrett, if he can. (will, 21, spot, 15 with luck points)

Toros-addendum  d20=6 d20=14
Tuesday May 30th, 2006 10:19:06 AM

Toros's movement implies that he moves hidden until coming beside Appolo and heal him (hide, 22, move silently 29).

Garrett (AC: 31, HP: 98/71)  d20+13=21 d20+9=14 d20+17=26 2d6(2+6)+17=25 d20+12=24 2d6(3+5)+17=25
Tuesday May 30th, 2006 10:37:35 AM

Active spells:
Keen edge: doubles crit range of longsword. Duration (494 rounds)
Shield of Faith: +3 deflection bonus to AC. Duration: (85 rounds)
Divine Power: BAB +2, +6 enhancement to STR, 9 temporary HP. Duration (6 rounds)
Righteous Might: hgtx2, wghtx8, +8 size bonus to str, +4 size bonus to CON, +4 Nat armor, DR 5/evil. -1 ac, -1 att. Duration (7 rounds)

Will save: 21
Spot: 14

"Crap. everyone watch out, they're trolls. Anybody got any fire? or something. I can knock em down, but they'll keep getting back up."

"Appolo, I can't get all the way over there. Get out and heal. I'll try and keep them busy."

Garrett changes targets to FH1 which is within his 10' reach, and attacking Appolo.

Attack1: hit ac 26. Damage: 25hp
Attack2: hit ac 24. damage: 25hp

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)



Xenia's Voice 
Tuesday May 30th, 2006 10:44:15 AM

...

Xenia - OoC 
Tuesday May 30th, 2006 10:46:10 AM

Question: Are any of the buildings still burning?

ed. DM JohnP - there's still some smoke rising into the sky. By the amount, it looks like the fire is almost out and smoldering, rather than raging through the compound.

Toros - OOC  d20=6
Tuesday May 30th, 2006 10:59:04 AM

In case you need a tumble check, moving half speed, 17.

Nauthiz'Ull [ac22 hp90/90:Darkwalk(partial)longstrider:comprehend languages:cat's grace: hide from undead:heroism:fly]  d20+16=24 d20+11=27 d20+6=20 d8+3=6 d8+3=5 d8+3=9 d6=5 d6=1 d6=5 d20+11=30 d20+15=16 d20+15=26
Tuesday May 30th, 2006 11:19:38 AM

There is the sudden realization that a fight is in progress and that he is not helping his companions. Things were just so confusing; then there was the fact that his future god was present, as a mortal, and asking the ranger to fight his creations.

Swift, fluid motions pull arm to quiver to bow. The motion blurs three semi-distinct times and three shafts fly deadly and true to their destination, devouring air and flesh along the way.

"Wunjos, time to drop these as soon as possible, we need to get out of here. Get through and help out Apollo, he is looking rough."
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
actions
move.5' step to 23W (straight forward)
WILL.30
spot.16 [hero point reroll=26]

attacks [+16 / +11 / +6 w/ Heroism & PBS]
target -- Garret[17V-18W]
a1.24
a2.27
a3.20
d1.6 + 5(flame)=11
d2.5 + 1(flame)=6
d3.9 + 5(flame)=14
dtotal=31

spells prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider
comprehend languages
hide from undead. 10 minutes
heroism. 30 minutes [+2 attack, saves, skill checks]
cat's grace. 8 rounds remaining
fly. 28 rounds remaining
Darkwalk[partial]. 18 rounds remaining [20% miss chance, a +2 resistance bonus to saves against any ranged spell or ranged magical attack that specifically targets it (except for ranged touch attacks), and a +8 bonus to Hide checks.]

edited by Drew for weapon enchantment damage clarification.

DM Request (JohnP) 
Tuesday May 30th, 2006 10:19:59 PM

Garrett - can you indicate if you are using Take Under Wing or other Protector abilities? If so, who is being protected?

Everyone else - please roll any damage from bursting weapons and indicate the type of energy.

Garrett 
Wednesday May 31st, 2006 8:11:09 AM

(OOC: I did not use any of the protection abilities, because at the time of my posts I did not believe anyone would be in the required range. I'll make sure to post any protector abilities I am using each round.)

Xenia's Voice 
Wednesday May 31st, 2006 9:44:07 AM

"Toros, I'm out. I can see you. I ... I can make it over the wall, but ... Can you guys make it out if I leave you?"

"Toros, what should I do?"

Appolo Ac 23 hp5/59  d20+6=21 d20+10=25 d20+11=25 d20+14=21
Wednesday May 31st, 2006 3:41:15 PM

Appolo having been stunned the last round doesn't respond quick enough and get driven to the ground.He is hurt bad,once he hits the ground he rolls and moves to O13.Intending to gett out while he can.

Will 21 Spot 25,Tumble 25,{Reflex 21 to aviod any Attacks of Oppurtunity.Mobility feat}

Challenge - Round 3 (DM JohnP)  Fey-troll A d20+9=28 d20+9=14 d20+4=8 Fey-troll B d20+11=18 d20+11=18 d20+6=10
Wednesday May 31st, 2006 10:10:05 PM

The party keeps fighting against these fey-creatures belonging to Gargalus. By now everyone has realized that these creatures are capable of illusion magic, covering their normal foul appearance with some other shape. Beneath the magic, they're actually a tall, spindly greenish-brown creature with nasty claws and a mouth full of fangs. Garrett and the others who have attacked the creatures have also determined that they share the same resistance to damage as their smaller brethern while keeping the regenerative capacity of a troll. The troll heritage of these monsters is evident in the way that the severed body parts continue to struggle, grasping towards Garrett.

But that sort of contemplation is for another time. A time when one of their companions isn't about to become food for the fey-trolls.

Toros slips through the shadows cast by the fey-trolls to arrive at Appolo's side. He reaches out with his wand and heals the rogue, hoping to keep him on his feet long enough to survive the coming fight. One or another of these fey-trolls beside him still radiates a Silence spell.

Deciding to take the pressure off his companion, Garrett swings twice at the fey-troll between himself and Appolo. Both swings hit home, splitting the monster into two parts. Garrett is also still affected by a Silence spell on one of the surround trolls.

Hovering in the air, Nauthiz'Ull slides forward slightly fires three arrows at one of the fey-trolls. After his third arrow strikes the fey-troll, it finally slumps to the ground. The flames on the arrows continue to flicker, sending plumes of acrid smoke into the air.
DM JohnP - Please keep a running total of arrows. If this keeps going, you will eventually run out.

Finally, after all of this, Appolo rolls and scrambles to get away from the fey-trolls. He successfully eluses the two creatures that could attack him and moves to the west.

========================================


Gargalus begins giggling. The arch-villain apparently still has some great surprise waiting for the party.

One of the fey-trolls moves over slightly and attacks Toros. None of it's attacks manage to hit the magically protected liontaur, though.
Claw - miss AC 28
Claw - miss AC 14
Bite - miss AC 8


The multiple images of the other fey-troll shuffle about and then all lash out towards Toros. Again, the liontaur's magical protections are too great for the threat presented by these creatures.
Claw - miss AC 18
Claw - miss AC 18
Bite - miss AC 10


Then, to their surprise, the pieces of flesh severed before by Garrett and Appolo wriggle and stretch. Before the party's eyes, three small copies of the fey-trolls rise to their feet and look around. The new fey-trolls immediately look towards Garrett and Toros.

To make matters worse, Garrett can see the the fallen fey-trolls are simply dormant. The gaping wounds in their flesh are already beginning to knit and reform.

Player Sanity Info
Large Fey-troll - AC 18
Small Fey-troll - AC 20

MAP


Garrett AC: 31, HP: 98/71)  d20+14=21 2d6(4+5)+15=24 d20+9=28 d20+9=15 2d6(6+3)+15=24
Thursday June 1st, 2006 7:51:07 AM

Active spells:
Keen edge: doubles crit range of longsword. Duration (493 rounds)
Shield of Faith: +3 deflection bonus to AC. Duration: (84 rounds)
Divine Power: BAB +2, +6 enhancement to STR, 9 temporary HP. Duration (5 rounds)
Righteous Might: hgtx2, wghtx8, +8 size bonus to str, +4 size bonus to CON, +4 Nat armor, DR 5/evil. -1 ac, -1 att. Duration (6 rounds)

"mumble, mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble. Mumble, mumble mumble mumble mumble mumble mumble mumble mumble mumble. mumble mumble, mumble mumble mumble mumble mumble mumble mumble mumble mumble. Mumble mumble mumble mumble mumble, mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble. Mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble, mumble mumble mumble mumble mumble. Mumble mumble mumble mumble mumble mumble, mumble mumble mumble mumble mumble."

"Mumble mumble, mumble mumble, mumble mumble mumble mumble mumble mumble. Mumble mumble mumble, mumble mumble mumble mumble, mumble mumble mumble mumble. Mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble."

"Mumble, mumble mumble mumble, mumble mumble mumble mumble mumble. Mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble mumble."


Garrett will now use his take under wing, and increase the AC of all allies within 10' by 5. If either Appolo or Toros get close enough, I will designate them as the target of my interpose ability. If both of them do, then Appolo will be the designated recipient.

Garrett swings twice at T4, trying to give Toros a little room to get out of there.

Power attack by 3 only now.
Attack 1: hit ac 21. Damage: 24 hp.
Attack 2: hit ac 28, threat. ac 15, just a hit. Damage: 24hp.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)

ed. JohnP - Garrett is presently Silenced so I removed any verbal dialogue. The original post is preserved as DM only.

Everyone But Nauthiz'Ull (DM JohnP) 
Thursday June 1st, 2006 7:57:05 AM

The party notices that Garrett is seemingly talking to himself, obviously not noticing that he is affected by a Silence spell. Of course, Nauthiz'Ull can't tell anything at all because he sees only the Protector's back.

There's a possibility that people might be able to keep up with Garrett's speech, if they can read his lips.

Spot DC 20 - Highlight to display spoiler: {"Guys, this is going to come down to a battle of attrition that I don't think we can win. Toros, let us know as soon as Xenia is clear. Once clear, make sure Xenia is hauling back to Oshirr house. That stone is the key, and must make it back no matter what else happens. Once Xenia is clear we'll give her a little bit of a head start, and then make our move. If things are still going poorly, we may have to bail."

"For now, stay defensive, and try not to get hit. If you can, get close to me, and guard my back. I will use my protector abilities to make you harder to hit."

"Nauth, if you can, target the trolls already down. Keep them damaged and burning so they don't get back up again."
}


Garrett 
Thursday June 1st, 2006 10:05:22 AM

(OOC: Sorry, my bad. Forgot about the silence for dialogue. referenced it for spellcasting.)

Xenia 
Thursday June 1st, 2006 10:22:33 AM


"I'M CLEAR AND GONE!"

The shout gives away her position at the top east corner of the door to the Lair. Then an image flickers as Xenia shoots over the melee through areas too far up off the ground from which to draw shadows. The height of the crazy Garrett things and the nearby barracks buildings help provide some fuel for hiding, and as she descends to within 10 feet, the dark rogue disappears from view.

Nauthiz'Ull [ac22 hp90/90:Darkwalk(partial)longstrider:comprehend languages:cat's grace: hide from undead:heroism:fly]  d20+16=18 d8+3=6 d6=6 d20+11=13 d20+15=18
Thursday June 1st, 2006 11:47:25 AM

No words leave the ranger's mouth. There is nothing that can be said at this point. Destroy everything.

Gliding through the air, the ranger realizes that this is something he should have thought of long ago. He heads towards Apollo and then turns, unleashing a single arrow into one of the fallen fey creatures.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
actions
move.16R
a1.18 (at the dormant troll nearest Garrett)
d1.6 + 6(fire)
dtotal. 12
know:nature.13 (trying to figure out what weaknesses these things may have)
survival.18 (same as know:nature)

spells prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider
comprehend languages
hide from undead. 10 minutes
heroism. 30 minutes [+2 attack, saves, skill checks]
cat's grace. 7 rounds remaining
fly. 27 rounds remaining
Darkwalk[partial]. 17 rounds remaining [20% miss chance, a +2 resistance bonus to saves against any ranged spell or ranged magical attack that specifically targets it (except for ranged touch attacks), and a +8 bonus to Hide checks.]

arrows remaining--82 (32 regular, 50 +1)


Appolo Ac 23 Hp5/59  d20+13=19 d20+14=30 d20+15=18
Thursday June 1st, 2006 2:34:28 PM

Unable to communicate with Garret Appolo says a quick prayer then tosses his last bottle of Alchemist Fire at T4 and runs down around the corner of the building{L21}He is still hurt quite bad and remains silent as he hides around the corner.

Toss 19{Not sure Damage} Hide 30 Move Silent 18

Toros  2d8(7+8)+3=18 d20=8 d20=16
Friday June 2nd, 2006 8:57:32 AM

Toros runs after Appolo, before he disappears from sight and heals him 18 hps. Then he gets ready to face the attacks one more time (AC 34, d20 roll 8).

His eyes are keen enough to notice what Garrett is trying to tell as well as Xenia's appearance and disappearance. (spot check, 20) However, the liontaur cannot determine what to do for the moment.

Shield of faith 22 rounds (+2 AC)
Protection from evil 23 rounds (+2 AC)
Shield 4 rounds (+4 AC)
Expedious Retreat 5 rounds
Reduce Person 6 rounds.... (+2 AC)
also Mage Armor (+4 AC) and Longstrider should be still in effect.
+3 Defensive fight
+4 for movement on threatened areas, Mobility

Challenge - Round 4 (DM JohnP)  d3=3 d2=2 d6=5 T4 AoO d20+11=29 T2 AoO d20+11=12 Garrett AoO d20+14=29 2d6(5+5)+15=25 T4 d20+9=15 d20+10=24 d20+9=29 d20+10=20 d20+4=17 d20+10=18 T2 d20+11=15 d20+11=24 d20+10=21 d6+6=8 d20=9 T7 d4+3=4 T8 d4+3=7 T9 d4+3=7
Friday June 2nd, 2006 3:31:42 PM

The party is heartened by Xenia's shout and the streak that she makes flying over the compound on her way back to Oshirr House. They have more pressing problems close at hand, though.

Garrett swings his sword twice and only succeeds in dispelling the last of the mirror images surrounding one of the fey-trolls.

Formulating some plan, Nauthiz'Ull moves forward and fires one arrow at a fallen fey-troll. The flames on the arrow send another plume of acrid smoke into the air.

Appolo then tosses his last remaining bottle of Alchemist's fire at one of the fey-trolls. He hears and smells sizzling fey-troll flesh, grinning with satisfaction. Then the rogue runs to the south.
Fire damage = 5

Before he does, Toros dashes over to heal him. Both trolls attack but cannot hit the lucky and agile liontaur. Then he turns in case the fey-trolls pursue him.
Fey-troll T2 misses AC 29
Fey-troll T4 misses AC 12, natural 1


========================================


Gargalus swoops his chair overhead, looking up when Xenia shouts.

"Running! You're running from my challenge! If you don't stand and fight, I shall keep you here!"

Gargalus whistles and a winged creature emerges from his cloak. The arch-villain gestures in the direction that Xenia has fled and the thing takes flight after her. The thing looks familiar, somehow.
Knowledge Planes DC 13 - Highlight to display spoiler: {Imp}

Meanwhile, the fey-trolls turn on Garrett and try to overwhelm him.

The nearest large fey-troll grabs for the Protector and easily grabs him. Garrett gets a chance to swing his sword at the fey-troll and hurts it severely. When the troll tries to grip Garrett, the Protector just barely slips free. Repeated attempts by the fey-troll to grapple Garrett are also unsuccessful.
Garrett AoO hits AC 29, 25 damage
Touch attack hits AC 15, Grapple = 24 vs DC 28, fails
Touch attack hits AC 29, Grapple = 20 vs DC 28, fails
Touch attack hits AC 17, Grapple = 18 vs. DC 28, fails

Touch AC calculated as 10 (base) + 1 (Dex) + 3 (deflection) -- 1 (size) = 13
Grapple DC calculated as 10 + 11 (Str) + 4 (size) + 7 (BAB) -- 4 (non-proficiency) = 28


The other large fey-troll charges Toros and attempts to grab him. The troll manages to hit him, holding him tight and puncturing the liontaur with its claws. It then tries to bite Toros but the liontaur squirms out of the way.
Touch attack misses AC 15
Touch attack hits AC 24, Grapple = 21, 8 damage
Bite -- misses AC 9

Touch AC calculated as 8 (roll) + 7 (Dex) + 2 (deflection) + 3 (monk Wis) +3 (dodge & defensive) = 23
Grapple DC calculated as 10 + 1 (Str) + 5 (BAB) = 16

Toros -- take an AoO from your natural weapons, if you please

The small fey-trolls suddenly concentrate and duplicate themselves many times over. Multiple copies of the creatures now surround Garrett. The images intermingle until the Protector can no longer determine which was the original.

Player Sanity Info
Large Fey-troll - AC 18
Small Fey-troll - AC 20

MAP

Xenia (AC25, 55/55 HP)  d20+22=37 d20+22=34 d20+20=26 d20+13=23
Saturday June 3rd, 2006 5:45:08 PM

Xenia speeds along in silence. Straight and directly as she possibly can along the path back to Oshirr House. She has a head start, and she has the speed. Any concealment she can muster can only be a bonus.

The shadows gather around her arrow straight form. The wind stings her eyes and whistles by her hears, but alert she is for any ambush along the way.

Rolls and Actions
Hide 32 (-5 for Full Movement)
Move Silently 34
Spot 26
Listen 23

Movement and Position
120 more feet. 10 feet above the ground.

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Fly (Duration 60 from Round 2 Sunday April 9th, 2006 4:17:14 PM)
Spider Climb (Duration 29 from Tuesday May 9th, 2006 9:16:24 PM)
Expeditious Retreat (Duration 10 from Tuesday May 9th, 2006 9:16:24 PM)
Shield (Duration 10 from Tuesday May 30th, 2006 8:44:28 PM)

Nauthiz'Ull [ac22 hp90/90:longstrider:comprehend languages:cat's grace: hide from undead:heroism:fly]  attacks - d20+15=23 d20+15=21 d20+10=23 d20+5=21 damage - d8+5=7 d8+5=10 d8+5=11 d8+5=10
fire damage - d6=1 d6=5 d6=6 d6=1
Monday June 5th, 2006 11:13:19 AM

"Apollo! Get back here! Toros! Get back to Garrett! Wunjos hold together!"

There is a panic in the ranger's eyes as he watches his life-long wunjo become surrounded by these abominations. He does not know what to do except take down the biggest threat to Garrett. There is no way that Nauth is going to let his wunjo fall to these creatures. A barrage or arrows scream from the trusted bow of Ull'Heimdall desperately trying to eat through the tough troll hide.

He flies another five feet closer to Garrett, trying to balance his skills with his movements. At this moment he sees no real threat to himself personally and returns, fully, to the material plane.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
actions
move.17S

attack-T4 [-2 rapid shot / +2 giant favored enemy /+1 point blank shot / +1 arrows] alos, I forgot to add in the +2 from Heroism which is why the totals below do not match the rolls above.
A1.25
A2.23
A3.25
A4.23
D1.7 +1 fire
D1.10 +5 fire
D3.11 +6 fire
D4.10 +1 fire
Dtotal. 38 +13 fire =51 total

spells prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider
comprehend languages
hide from undead. 10 minutes
heroism. 30 minutes [+2 attack, saves, skill checks]
cat's grace. 6 rounds remaining
fly. 26 rounds remaining

arrows remaining--79 (33 regular, 46 +1)


Garrett (AC: 31, HP: 98/71)  d20+14=23 2d6(4+1)+15=20 d20+9=25 2d6(4+6)+15=25
Tuesday June 6th, 2006 5:39:03 AM

Active spells:
Keen edge: doubles crit range of longsword. Duration (492 rounds)
Shield of Faith: +3 deflection bonus to AC. Duration: (83 rounds)
Divine Power: BAB +2, +6 enhancement to STR, 9 temporary HP. Duration (4 rounds)
Righteous Might: hgtx2, wghtx8, +8 size bonus to str, +4 size bonus to CON, +4 Nat armor, DR 5/evil. -1 ac, -1 att. Duration (5 rounds)

Garrett will now use his take under wing, and increase the AC of all allies within 10' by 5. If either Appolo or Toros get close enough, I will designate them as the target of my interpose ability. If both of them do, then Appolo will be the designated recipient.

Garrett will swing at T4 if Nauth didn't already drop him. If he was already dropped, then Garrett will begin swinging at the smaller versions of the threat surrounding him. Starting with the T9 directly in front of him, and working right. Swinging until I hit something solid, then pounding it until it drops and moving on.

Power attack by 3
Attack 1: AC 23. Damage: 20
Attack 2: AC 25. Damage: 25

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)



Appolo Ac 23 HP17/59 
Tuesday June 6th, 2006 11:19:16 AM

Appolo steps out of hidingand looks at the scene he is to badly hurt to be efective andknows that cutting thses things in half only create more of them."Garret turn them as many as you can play defence dutting them up only creates more of them.Get out Xenia's on her way back."

Toros (73/81 hps) (Sub - DM JohnP)  d20=8 Escape Artist d20+9=24
Tuesday June 6th, 2006 2:27:19 PM

AC 22 (8 + 14) (no DEX, dodge or defensive fighting due to being grappled)
Touch AC 13 (no DEX, dodge or defensive fighting due to being grappled)

The liontaur attempts to escape from the grasp of the fey-troll. Being smaller now seems like a problem, not a benefit. Still, cats are nothing if not flexible so Toros begins to twist and turn to escape from the fey-troll.

Fey-troll's Grapple DC = 20 (10 + 4 (BAB) + 6 (STR) + 4 (large) - 4 (non-prof))

After he escapes the fey-troll, the liontaur tries puts some distance between himself and the monster. He dashes down to beside Appolo, planning to heal him again next round.



Challenge - Round 5 (DM JohnP)  d20+14=31 d20+14=17 2d6(2+3)+15=20 T2 d20+13=26 d20+10=22 d20+13=27 d20+10=25 d20+8=19 d20+10=26
Tuesday June 6th, 2006 10:49:27 PM

Xenia speeds away towards Oshirr House, leaving her companions behind to face Gargalus's minions. The mission, that's the only thing that the rogue is thinking of.

Back in the compound, Nauthiz'Ull hovers closer to Garrett and sends four arrows towards the largest troll attacking the Protector. He implores Toros and Appolo to come back and help relieve the pressure from Garrett. Fine for him to say since he is flying above the reach of the fey-trolls.

Surrounded by multiple images of the small fey-trolls, Garrett ignores them and swings at the sole remaining large fey-troll. It takes both swings, but he manages to drop the beast and carves off one chunk in the process.

Appolo recognizes that he is too badly hurt to aid his companions in this fight. He advises retreat since Xenia is well on her way back with the Power Thingy.

Finally, Toros manages to escape from the clutches of the fey-troll. He then moves over beside Appolo, ready to heal the rogue once more.

========================================


Gargalus cocks his head as if listening to some voice that only he can hear. Those who are close enough might hear his response.
Listen DC 15 -- Highlight to display spoiler: {Excellent! Keep pursuing and mark where the rogue is going. Once you're certain, return here.}

The future god looks down at the remaining four members of the party from the security of his hovering chair. He frowns at them and then speaks.

"You have fought well to have all survived this long. If you wish to live, give up your quest and acknowledge my might! If you do this, I shall return you to your homes and time. Otherwise, I shall unleash all my creatures and dispose of you!"

While Gargalus waits for everyone's response, the fey-trolls continue to attack. The fey-troll (T2) that had grappled Toros cannot keep up with the fleet liontaur, so it turns back to attack Garrett. Since it is trying to grapple the Protector, Garrett gets a chance to attack. Then the fey-creature is on the Protector, but cannot get a firm grip on Garrett.
Garrett AoO -- hits AC 31 (threat), not confirmed AC 17, 20 damage
Touch attack hits AC 26, Grapple = 22 vs DC 28, fails
Touch attack hits AC 27, Grapple = 25 vs DC 28, fails
Touch attack hits AC 19, Grapple = 26 vs. DC 28, fails


Around Garrett, the horde of images of small fey-trolls continues to shift about. The Protector isn't certain, but another small fey-troll might have joined the mix. And some of those images are now medium-sized, too. But none of the small fey-trolls move to attack. Instead they wait ... for something.

Player Sanity Info
Large Fey-troll - AC 18
Medium Fey-troll -- AC 19
Small Fey-troll - AC 20


MAP



Garrett (AC:31, HP: 98/71)  d20+8=26
Wednesday June 7th, 2006 8:45:08 AM

Active spells:
Keen edge: doubles crit range of longsword. Duration (491 rounds)
Shield of Faith: +3 deflection bonus to AC. Duration: (82 rounds)
Divine Power: BAB +2, +6 enhancement to STR, 9 temporary HP. Duration (3 rounds)
Righteous Might: hgtx2, wghtx8, +8 size bonus to str, +4 size bonus to CON, +4 Nat armor, DR 5/evil. -1 ac, -1 att. Duration (4 rounds)

(Unless the silence spell is gone, Garrett cannot hear anything Gargalus says, nor respond. I will assume that he was too smart toleave a silence spell up when trying to address the group.)

(If the silence spell was turned off for Gargalus' offer, the below applies. If not, advise and I will post Garrett's continuing of the battle.)

Listen: 26

Garrett briefly looks at Gargalus, and is about to respond with"I shall not abandon my quest, nor yield to your abominations Gargalus" when it suddenly hits him.

"How do you know we are not from this time?"
"Hold wunjo's, everyone stop for a moment.cease the fighting."
"How do you know this Gargalus? And if you know this, you obviously know much more."

Then a thought strikes Garrett, and he lowers his sword. "You know all of it don't you? that is why you did not kill us right away, and that is why you were not so concerned with losing the stone. That is why you just sent your minion to watch Xenia take it to Oshirr house, and not try to stop her. You know that we are acting in your best interests if everything turns out as it should don't you?" Garrett smiles at the future God "But you can't be sure if killing any of us will have a negative effect on what that future is likely to be, and you therefore do not want to if it's not necessary. Very clever wizard, very clever. How did you know?"

Garrett waits for Gargalus' response before saying anything further, thinking to himself, "He knows we are going to make him a God, and he wants us to succeed. He just refuses to look weak in the process. He wants Alemi to use the stone and contact the greater being. He's been ten steps ahead of us the whole time."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)


Xenia 
Wednesday June 7th, 2006 10:03:36 AM

Gone and gone ...

Toros  2d8(6+2)+3=11
Wednesday June 7th, 2006 11:41:33 PM

The liontaur heals Appolo for more, 11 hps. He then heads back to the fight in front of the lair until he hears Garrett and the future God talks something instead of fighting. Sensing the tides are turning, even if he cannot hear what is being heard, in response, he also becomes visible and lowers his wands.

Tunc - OOC 
Wednesday June 7th, 2006 11:44:42 PM

Dear DM, JohnP, thank you very much subbing Toros, while I was away.

DM Announcement (JohnP) 
Thursday June 8th, 2006 8:13:55 AM

I'm letting everyone get a chance to post before making another DM post.

Apppolo Ac23 hp28/59  d20+9=29
Thursday June 8th, 2006 11:34:37 AM

Appolo gets healed by Toros and tenatively follows the Liontaur back into the battelt.He hears what Gargulas has to say.Appolo also listens to what Garret has to say."yes based on what you just said it would seem,that we have a common interestSo you know we're not here for you.We're here for the Fey King Eberyon."

Toros  2d8(6+3)+3=12
Thursday June 8th, 2006 7:52:53 PM

Toros has hard time to make sense of what Gargalus is offering and do not respond him directly but confirms what Garrett and Appolo have said with their gectures. However, in the mean time the taur uses his chances to heal Appolo one more time with his wand, 12 hp.

Toros - OOC 
Thursday June 8th, 2006 9:34:29 PM

Sorry, "with their gectures" should have been "with his gestures"...

Nauthiz'Ull [ac22 hp90/90:longstrider:comprehend languages:cat's grace: hide from undead:heroism:fly] 
Friday June 9th, 2006 12:36:43 AM

The ranger holds a nocked arrow at the little creepy crawly creations. His eyebrow raises in interest at the actions of his lifelong wunjo.

"Umm, wunjo? What are you doing? I, umm, yeah you talk to him."

The ranger has a hard time even looking Gargalus in the eye and never once does his arrow point towards his future master.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
spells prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider
comprehend languages
hide from undead. 10 minutes
heroism. 30 minutes [+2 attack, saves, skill checks]
cat's grace. 5 rounds remaining
fly. 25 rounds remaining

arrows remaining--79 (33 regular, 46 +1)


Gargalus Speaks (DM JohnP) 
Friday June 9th, 2006 10:41:58 PM

The future god looks down at the party, weighting their intentions. He had negligently waved his hand before to dismiss the Silence spells and now he signals once more to his pets. The fey-trolls cease attacking, temporarily at least, and look up at their master.

Gargalus looks at Garrett and deigns to answer his questions.

"How long did it take Alemi to realize your origins? He and I are very similar, in many ways. Of course, I did have the advantage of one of my spies relaying the ravings of a man dying in a cavern on the other side of Oshirr House."

When Appolo mentions Eberyon, Gargalus tilts his head back and laughs.

"You pathetic fools! You can't even harm me and you want to destroy Eberyon? That would be ... well, inadvisable even if it weren't impossible. But would you rather do that, instead?"

"If you'd rather fight the Fey-King, I can transport you there. It might be interesting to watch. Really, how much did Alemi tell you? Or weren't you listening? Eberyon is why we're all here. Maab, the Wold, people, animals, the fey ... all of it. Destroying him ... well, not even Alemi and I know exactly how much everything is tied to Eberyon."

"Fight him if you like. But you'll lose. And there's no telling what he'd do with you afterwards. I, at least, would destroy when you ceased to be of use. Eberyon might just put you in a bottle and forget about you for an Age."

"So, how do you respond. Do you want to continue helping increase my little army here? Or, do you wish to acknowledge defeat and I'll return you to your time and place? You could even stay by my side, if you like."


garrett 
Sunday June 11th, 2006 3:19:04 AM

"That is a question that we will need to discuss amongst ourselves for a few moments if that is alright." Garrett responds to Gargalus.

If Gargalus allows it, Garrett will huddle up with the remaining members of the team. "I don't know about you guys, but I think we are going to get clobbered if we continue this fight. If we beat his minions, he may get annoyed and just wipe us out. At this point I have little doubt that he could do it."

"For the mission, we need to take that stone back to our time. We actually have no grudge with Gargalus, I think we should be bartering with him. We should let Alemi do what he needs to do with that stone, and then take the stone with us back to our time once he is done. I say we take Gargalus up on his offer, and admit his superiority and accept the transport home, as long as we can do those prior two things. If it is necessary, I see little downside at this point to telling Gargalus that should we succeed, he will end up becoming a God. Thoughts, ideas, suggestions?"

Toros 
Sunday June 11th, 2006 7:38:13 AM

While Garrett expresses his opinion, Toros has only one thought in mind, Xenia... and he tries to contact her, if the spell connection is still available....

"Xenia, Xenia... can you hear me...?"

Appolo 
Monday June 12th, 2006 4:43:24 AM

Appolo looks at Garret"hell let's just tell him what happens and that we need to bring the stone back to our time with us.I mean it is apity we can't kill him here and now without messing things up in our time.So let's just tell him."

After saying his piece to the others Appolo turns and walks up to Gargulas"Here's the deal.We need your stone in the future.As we said we didn't come here for you or your pets.Nor did we come here specificly to help Alemi.Do you want to hear your future.We can tell you."

Xenia 
Monday June 12th, 2006 12:30:48 PM

... Hundreds of Feet Away ...

Toros 
Monday June 12th, 2006 9:57:56 PM

No response from Xenia....

Toros returns to Gargulus, confirming Appolo's words: "We need that fey stone, we cannot return it to you...." Then the wemic seems to realize something finally, which has been all evident actually... "In fact, you do not seem to worry to much about the loss of your precious stone, which does not make sense... Why is this fey stone so unimportant for you???"


Nauthiz'Ull 
Monday June 12th, 2006 11:34:59 PM

This situation does not bode will on any level with the ranger. This does not feel right.

"Master Gargalus, obviously we are inferior to you. And if we are inferior to you then we are going to be inferior to Ebryon as well. You win."

A defeated arm lowers his bow momentarily then it raises and shoulders the bow. A slight slump rolls his shoulders down a few inches.

"We need to return to Oshirr House. I am asking to leave unharmed, but if I do not get your permission than I will leave on my own accord when my group is ready."

Nauth looks amongst the remainder of his group nodding to any whose eyes he may catch...possibly looking for reassurance.

Toros-addendum 
Monday June 12th, 2006 11:59:34 PM

Toros looks at his friends, who have come such a long way until this time with him, together bearing all kinds of troubles and life-threatening dangers...

"OK, lets accept the offer of our future God then... But, what about Xenia...?"

The Arch-Villain Sighs (DM JohnP) 
Tuesday June 13th, 2006 8:57:08 AM

Gargalus sighs as he looks down at the party.

"Make up your minds, why don't you?," he shouts down.

"I gave you three choices. You can keep fighting my wonderful little creatures here and, if you defeat them, take yourself back to Alemi and Domi. If you lose, I promise that I won't let them eat you."

"Second, you can simply quit and acknowledge my superiority. You give up this ridiculous quest for Alemi and I'll send you back to your time and place."

"Third, you can elect to join me."


Gargalus swoops and hovers his chair around, looking at the party from all sides. Meanwhile, the fey-trolls continue to heal so that now there seem to be eight or more large ones. It's difficult to tell with the multiple images cast by several of them.

Gargalus points towards Garrett and Toros. "You! The heavily armored one and the cat-monster. You can't seem to decide and all you want to do is chitchat. I don't have time for polite discussion. I need an answer - fight, quit or join me."

Then he turns his attention towards Appolo. "You. You also remind me why I shouldn't have cancelled the Silence spells with your incessant chatter. But it sounds like you want to tell me your version of future events. Does that mean that you wish to join me?"

Then he turns to Nauthiz'Ull. "You at least seem capable of making a decision. But simply walking away wasn't an option. Do you want to fight instead?"

Xenia 
Tuesday June 13th, 2006 10:40:59 AM

...

Garrett 
Tuesday June 13th, 2006 11:22:49 AM

Garrett speaks quietly to the others as he pulls out a potion and drinks it(flying). "I think we're hosed here guys. We either go down fighting, or make a run for it. Eitehr way we do it now. Most of my combat spells are gone, so I will not last very long against all those super trolls. I can turn fey on them and hope it drops a couple, I'm voting we make a run for it. I don't like any of Gargalus' options."

Appolo 
Tuesday June 13th, 2006 11:41:56 AM

Appolo walks toward Gargalus"Ok we acknowledge your superiority>I'l tell you about the future,if you allow us to take the stone into the future with us once Alemi does what he needs to do with it.Now do you wish to know the future."

Toros 
Tuesday June 13th, 2006 9:17:45 PM

"You are a wise God, Gargalus, and we are sure you will understand that we cannot leave this time without our rogue friend. And we need that fey stone, which should not be so important for you. Let us leave here in peace and return to our friend acknowledging your superiority, even if not your minions. There is no meaning in continuing this fight, and we do not want to interfere neither your nor Domi or Alemi's businesses. Let us go and we can ensure we will do our best not to face you again unless you want so."

Toros: OOC 
Tuesday June 13th, 2006 9:20:11 PM

Sorry, please correct the "wise god" with "wise guy" or "wise leader" something like that.

Nauthiz'Ull 
Thursday June 15th, 2006 12:36:47 AM

Nauth looks upon his wunjo with a still pained and confussed look. His eyes flicker between Gargalus and Garrett; the lets out a low sigh and flys up next to him.

whispering; "I am with you wunjo, all the way. If you make a run, I will lay down some fire to slow them up a bit. Just let me know."

Nauth looks back upon his future lord. "I tell you what. Today you spare us, as we all know your powers are vastly superior to your. Perhaps even more so than you realize. Letting us go today ensures you that I will devote my life, in our time, to your praise and worship. If you do not let us go, then your name will not spread as a revered one through the frozen lands that I call home."

Gargalus Speaks (DM JohnP) 
Thursday June 15th, 2006 10:39:07 PM

The future god of death looks down at Appolo from his flying throne.

"Well, it sounds like you wish to join me. But don't even think that we're equals in this. Don't dictate to me and demand that you get to take the Feystone."

"If you wish to avoid the fate of your fellows, stand here close by me. Do not interfere or I shall punish you severely."


Then Gargalus looks over to where garrett, Toros and Nauthiz'ull are clustered. He heaves another big sigh and then speaks to Garrett.

"Let's see, I believe that the choices that I gave you were these. Choice one - fight and die. Choice two - Quit and be returned to your place and time. Choice three - Join me."

"I don't recall offering you the choice of running away with your tails between your legs."


He glances at Toros for a moment.

"Figure of speech, of course. Please don't take it personally."

He swivels the stone chair around until he is directly facing the three defiant ones.

"If you try to run, I will send all of my creatures after you. And I shall act to prevent your flight, if need be."



Garrett 
Thursday June 15th, 2006 11:38:15 PM

Active spells:
Keen edge: doubles crit range of longsword. Duration (491 rounds)
Shield of Faith: +3 deflection bonus to AC. Duration: (82 rounds)

(Let me know the spell countdown since our last round of battle)

"Yeah, that was not my first choice, and generally against my nature. Since the feystone is hopefully where it should be, I'm gonna go with kicking the snot out of your monstrosities. Since I can't beat you, they'll have to do. I suppose you use them because they are too stupid to tell you what an arrogant obnoxious arse you are."

Garrett turns to Nauth "Sorry wunjo, had to say it."

Garrett then casts (a yet to be determined spell, I'll advise in morning after I get a chanced to look at them. I'm at work.) And prepares to go down fighting the trolls, if his insult to Gargalus didn't get him blasted.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)


garrett (supplemental) 
Friday June 16th, 2006 8:04:50 AM

garrett casted Divine Power.

Toros 
Sunday June 18th, 2006 8:57:10 AM

"If it was only me I would be happy to just quit this mission and go home, Gargalus, but I cannot leave my friends behind. So lets face your minions once again. They seem to be healed well enough to be wounded again. Hope they die this time "

Then the taur checks his equipment and active effects once more time...

((...Dear DM, could you please provide me a status check - spells in effect, how many rounds remaining.))

With regard to that Toros will then cast a spell from a scroll to replenish some of his magically enhanced abilities.

Appolo Ac 23 Hp59  d20+12=29 d20+12=20 d20+6=21 d10+4=11 d8+4=5 d10+4=6 d6=2 d6=3 d6=5 d6=3 d6=5 d6=4 d6=1 d6=4 d6=4 d6=5 d6=6 d6=1
Monday June 19th, 2006 2:55:59 AM

Appolo just nods and steps behind Gargulas and backstabs him 3 times hoping to kill Gargulas quick."So be it have it your way.I never said anything about jioning a punk like you."

Attack 29,20 23 Damage 11,5,6 Backstab 13,14,16
Londsord 11+13=24 Shortsword 5+14=19,Longsword 6+1622 for a total of 65 points.

Xenia 
Monday June 19th, 2006 4:21:55 PM

...

DM Apology (DM JohnP) 
Monday June 19th, 2006 10:59:49 PM

Sorry, all. I was sick on Friday and the weekend so I missed posting.

Before we continue,
- Appolo, please make a Jump check to reach Gargalus and his flying chair. Otherwise, he'll drop you where you stand.
- Nauthiz'Ull (Drew) reports having computer problems. I can sub for him since it's pretty simple (shoot, shoot, shoot, shoot) unless someone else wants to sub.

Consider that 3 rounds have passed for purposes of spell durations.

Full DM post will come tomorrow night.

Toros 
Tuesday June 20th, 2006 12:00:38 AM

Toros casts one shield spell from a scroll, recognizing his previous casr is almost gone.

Shield of faith 18 rounds (+2 AC)
Protection from evil 19 rounds (+2 AC)
Shield 10 rounds (+4 AC)
Expedious Retreat 1 rounds
Reduce Person 2 rounds.... (+2 AC)
also Mage Armor (+4 AC) and Longstrider should be still in effect.
+3 Defensive fight
+4 for movement on threatened areas, Mobility

(Thank you for the status check, and bless you JohnP!!)

Appolo Ac 23 Hp 59  d20+10=28
Tuesday June 20th, 2006 11:50:38 AM

Jump 28

Garrett AC: 31, HP: 98/71)  d20+13=33 d20+13=24 2d6(1+5)+21=27 4d6(6+1+5+1)+42=55
Tuesday June 20th, 2006 4:39:42 PM

Active spells:
Keen edge: doubles crit range of longsword. Duration (488 rounds)
Shield of Faith: +3 deflection bonus to AC. Duration: (79 rounds)
Divine Power: BAB +2, +6 enhancement to STR, 9 temporary HP. Duration (last round)
Righteous Might: hgtx2, wghtx8, +8 size bonus to str, +4 size bonus to CON, +4 Nat armor, DR 5/evil. -1 ac, -1 att. Duration (1 rounds)

Upon seeing Apollo attack Gargalus, Garrett does the same. "Sorry wunjo" he yells back to Nauth as he jumps the evil wizard with his 10' reach.(move 20' and swing. If Garrett is able to charge, he will move 40' and swing.)

Attack: full power attack 9. hit AC: 33. critical threat. hit 24ac to confirm.

Damage: 27hp. 55 if critical hit.

Toros 
Tuesday June 20th, 2006 11:00:32 PM

Toros becomes speechless, when he sees his friends attack the future God. Quickly getting rid of the first shock, nevertheless the liontaur rushes behind Appolo with his healing wand on hand, hiding in the shadows of the rogue.

Battle Resumes (DM JohnP) 
Tuesday June 20th, 2006 11:08:36 PM

Rather than wait for Gargalus to signal his monsters to attack, the party charges towards the future god where he hovers over the compound. The chair is approximately 10 feet over the ground.

Appolo tries leaping onto the flying throne that Gargalus rides. He cannot get high enough but might be able to grasp something on the base of the throne and then climb up.
Climb DC 20 to maintain a handhold or fall 10 ft. to the ground (1d6 damage unless Tumble)

Garrett is more direct. He charges while he is still enlarged, swinging as he evades the fey-trolls. He manages to hit Gargalus but the wizard's protective magics turn the blade just enough to prevent significant damage.

A spell flares as soon as Gargalus is injured, and Garrett must resist a spell.
Will DC 26 or be paralyzed

Toros and Nauthiz'Ull stand by while all this happens.

==============================================


Gargalus screams in fury when the party moves to attack him personally rather than his monsters.

"YOU ATTACKED ME!"

"YOU ARE NOT EVEN WORTHY TO STAND IN MY SHADOW!"

"YOU SHALL RECEIVE MY SPECIAL ATTENTIONS FOR THIS INSULT!"


The future god directs a spell at Appolo and the pirate feels his body slow.
Will DC 26 or be paralyzed

Then Gargalus moves his chair 10 feet higher in the air, out of the reach of Garrett.

Obeying some silent command from their master, the fey-trolls simply move to surround Toros and Garrett and do not attack this round.

MAP


Toros - OOC  d20=15 d20=3 d20=19
Tuesday June 20th, 2006 11:08:46 PM

Position and ready action: Right behind Appolo to heal him, when wounded. Hide check 31, move silently 23, with luck points. AC: 45

Toros - OOC- late post 
Tuesday June 20th, 2006 11:16:55 PM

Late post. Sorry for that. Would it be possible to consider Toros hiding right behind Appolo or Garrett, rather than how he is located in the current map. However you like..?

Garrett (AC:31, HP: 89/71)  d20+13=28 d20+15=23 2d6(6+3)+12=21
Wednesday June 21st, 2006 10:42:49 AM

Active spells:
Keen edge: doubles crit range of longsword. Duration (487 rounds)
Shield of Faith: +3 deflection bonus to AC. Duration: (78 rounds)
Righteous Might: hgtx2, wghtx8, +8 size bonus to str, +4 size bonus to CON, +4 Nat armor, DR 5/evil. -1 ac, -1 att. Duration (last round)
Fly: fly at a 60. (49 rounds)

Will save: 28.

"Perhaps we are not worthy to stand in your shadow fiend, but you are definitely not worthy for what the future holds for you. Long live Alemi and Domi."(drank potion while discussing options with group)

Knowing most of his spells have or about to expire, and his punch will not be nearly as packed, Garrett flies up to Gargalus' position and swings at the wizard while calling upon the supernatural strength granted to him by the strength domain(+6 str)

Attack: power attack 5: Hit ac 23. damage: 21.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)


Nauthiz'Ull [ac22 hp90/90:longstrider:comprehend languages:cat's grace: hide from undead:heroism:fly]  d20+14=33 d20+14=33 d20+9=12 d20+4=22 d8+2=7 d8+2=8 d8+2=3 d6=4 d6=2 d6=1
Wednesday June 21st, 2006 11:21:24 AM

Watching as everything begins to rush away from bad and on towards death Nauth has a sudden realization; the future is dictated by what happened in the past, therefore, this should have already happened in the past. He watches as Garrett hovers up and knows that his wunjo has saved him more time than the god who stands here in mere mortality ever will.

Again arm rushes to a flurry of fur racing from quiver to bowstring. twang, twang, twang, twang

"Until death wunjos!"
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
actions
Move 5' to 21W
Attacks Gargalus
a1.34
a2.34
a3.13
a4.23
d1.7+4=11
d2.8+2=10
d4.3+1=4
dtotal=25
[Attack figures in Cat's Grace, Heroism, Rapid Shot & Point Blank Shot. The discrepancy between what was rolled and what is noted here is me forgetting to add the +1 for PBS]

spells prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider
comprehend languages
hide from undead. 9 minutes
heroism. 29 minutes [+2 attack, saves, skill checks]
cat's grace. 4 rounds remaining
fly. 24 rounds remaining

arrows remaining--75 (29 regular, 46 +1)


Xenia 
Wednesday June 21st, 2006 4:40:11 PM

...

Appolo Ac 23 Hp59  d20+6=16 d20+10=29 d6=2
Thursday June 22nd, 2006 4:34:22 AM

Appolo is paralyzed and loses his grip as he falls to the grouns"What did you expect.We tried to negotiate.Only choice is to take you down." Appolo hit's the ground and lays there not moving.His swords on the ground next to him.

Battle Resumes - Round 9 (DM JohnP)  T1 d20+9=19 T2 d20+9=23 T3 d20+9=12 Crushing Hand d20+41=53 d20+46=62 2d6(4+3)+12=19 T8 d20+9=16 T9 d20+9=26 T3 d20+9=23
Thursday June 22nd, 2006 10:46:30 AM

Appolo feels his body lock into position as the spell from Garaglus takes control. He loses his grip and falls to the ground. He continues to struggle against the magic holding him.
Make a Will save vs. DC 26 each round

DM Note - I have Appolo's current HP as 40 minus 2 points from the fall = 38

The hidden Toros was nearly hit by the falling rogue's body. He stays in the shadows, wondering whether it is safe to reveal himself.

Garrett flies upwards, exposing his back to the fey-trolls around him. None can pierce his magical protections though. When he reaches Gargalus, he swings his sword but cannot penetrate the magical protections surrounding the future god.

Down below, Nauthiz'Ull swallows hard and fires his bow at his Master. Two of his arrows strike home, drawing the attention of Gargalus.

=========================================


Gargalus flies his chair higher into the sky until he is 60' feet over the ground.
Garrett - make an AoO vs. AC 29

The future god then casts a spell and a glowing outline of a hand appears near Nauthiz'Ull. It moves to grab the flying ranger. Nauthiz'Ull feels it around him and then it mvoes to grip him. Once it has him, it begins to squeeze the life out of the ranger.
Touch Attack = AC 53
Grapple = 62 vs. DC of 19
Crushing damage = 19

Spellcraft DC 29 - Highlight to display spoiler: {Crushing Hand}

The trolls have lost one of their opponents and their master has dealt with the annoying archer who burned them so badly before. Their master has also held another opponent. So there's only the sneaking fraidy-cat to find.

The fey-trolls cast about, sniffing for the scent of a liontaur.

Fey-troll T8 gives a mighty snort and pinpoints Toros' location. It swings a claw at the hidden liontaur.

Seeing this attack, the other fey-trolls cluster around Appolo's fallen body and the hidden liontaur.

Map to follow tonight.
Note on Map - I tired of the multiple copies for the fey-trolls protected by Mirror Image so I simply changed to color of the ones with this spell active.

Toros  d8=5 d8=4 d20+16=28 d20+15=25 d20+15=34 d20+26=44
Thursday June 22nd, 2006 11:32:55 AM

Toros heals the fallen rogue one last time - 12 hp and then tries to get rid of the fey-trolls and their copies, trying to surround himself. The agile liontaur tumbles, and hides in the shadows as away as possible from the feytrolls, however recognizing he is not as fast as a couple of seconds ago. (tumble, 28 (with luck points), hide, 25, move silently, 34, expedious retreat has expired, AC, 44)

ed. DM JohnP - Could you describe the path and final destination for Toros? And make multiple Tumble rolls accordingly.

Xenia 
Thursday June 22nd, 2006 11:59:51 AM

...

Map (DM JohnP) 
Thursday June 22nd, 2006 8:37:52 PM

MAP

Note on Map - I tired of the multiple copies for the fey-trolls protected by Mirror Image so I simply changed to color of the ones with this spell active.

Garrett (AC: 30, HP: 71/71)  d20+11=31 d20+11=17 2d6(5+4)+14=23 d20+13=21
Thursday June 22nd, 2006 10:31:17 PM

Active spells:
Keen edge: doubles crit range of longsword. Duration (486 rounds)
Shield of Faith: +3 deflection bonus to AC. Duration: (77 rounds)
Fly: fly at a 60. (48 rounds)

AoO: power attack 5: Hit ac 31(threat)(ac 17 to confirm, miss). damage: 23 (This attack should be with righteous might still up.)

As his Righteous might expires, Garrett briefly looks back at Nauthiz'Ull, amazed that his wunjo has sided with him instead of Gargalus. "Thank you Wunjo...." Garrett's gratitude is cut short as he sees his longtime friend caught in a nasty spell. Realizing that he has little chance of dispelling it, Garrett decides the only way is to kill Gargalus as fast as possible.

Garrett flies up to Gargalus and swings at him, using the granted power of the strength domain to increase his strength by 6 for this round.

power attack by 3. hit ac21, miss.

"Release them fiend."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power, (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)


Toros-add.  d20=6 d20=14 d20=9
Friday June 23rd, 2006 12:37:43 AM

The wemic tries to slip away between T1 and T9, moving to the left as much as he can using the line 17. (Luck rolls can be used only for one skill check every round I think, thus tumble checks 17, 25, 20, use as appropriate)

Nauthiz'Ull [ac22 hp90/90:longstrider:comprehend languages:cat's grace: hide from undead:heroism:fly]  d20+9=25
Friday June 23rd, 2006 1:48:17 AM

The ranger is stunned that his arrows hit mark. Knowing not if this was truly the right thing to do or not he is quickly reassured by his wunjo's voicing of appreciation. Nauth, however, can do nothing to show the cleric of Domi that he would continue to do more if possible. Struggling quietly against the spell, visions of Ull'Heimdall and Frigg'Isa begin flooding into the ranger's mind. The soft smell of smoke and Is'blossom begins to drift, seemingly, through his nostrils; that smell draws him close as if lying next to Friga, nose buried in her hair.

"Wunjo, remember, this must have already happened."

Not knowing if his logic is plausible or if his backwoods ideas are nothing more than just that, Nauth holds a look of pure acceptance upon his face; today is the day he will walk with Friga's hand in his and Ull'Heimdall's shoulder against his. There is still the chance, however, that the future God of Balance will swing his pendulum of temperament the other way in the next few minutes.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
actions
trying to break free.25

spells prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider
comprehend languages
hide from undead. 9 minutes
heroism. 29 minutes [+2 attack, saves, skill checks]
cat's grace. 3 rounds remaining
fly. 23 rounds remaining

arrows remaining--75 (29 regular, 46 +1)


Appolo Ac 23 HP50  d20+6=14 d20+6=9 d20+6=22 d20+6=16 d20+6=15
Friday June 23rd, 2006 7:43:16 PM

Appolo lays on the ground quietly waiting for what comes next.

OOC:I rolled will checks for the next several rounds Appolo will be stck for quite sometime.

Battle Resumes - Round 10 (DM JohnP)  d20+11=17 T8 d20+9=18 T3 d20+9=12 T1 d20+9=22 Gargalus d20+28=37 Crushing Hand d20+46=66 2d6(1+4)+12=17 T1 d20+9=26 d20+9=18 d20+4=16 T9 d20+9=16 d20+9=27 d20+4=14 T3 d20+9=24 d20+9=13 d20+4=19 T6 d20+10=19 T7 d20+10=19
Friday June 23rd, 2006 10:15:55 PM

Appolo fortunately fell face-up when he plunged from the flying throne so he is able to see something of the battle overhead. He is still Held and, judging from the power Gargalus seems to wield, will be for some time.

Toros uses his wand once more and then tries to tumble away from the fey-trolls surrounding him.
Moving from first square - 5 opponents threaten the space, DC = 23 (15 + 4x2)
T2 - Tumble 28, no AoO
T8 - Tumble 17, miss AC 18
T9 - Tumble 25, no AoO
T3 - Tumble 20, miss AC 12
T1 - Tumble 17, miss AC 22


The liontaur finishes a short distance away, hidden and looking at his opponents.

Garrett swings at Gargalus when he cast his spell, managing to hit the future god. Then he flies higher and attacks again but misses Gargalus.

Nauthiz'Ull struggles futilely against the Crushing Hand but it's immense grip is too strong.

=========================================


Up in the sky, Gargalus looks down at the fight. He quickly realizes that his pets are having a difficult time locating the monster that talks and acts like a member of a Noble race. He gestures, concentrating as he does so, and a cloud of sparkly dust settles over where he thinks Toros may be hiding. Then he climbs higher again until he is 100 feet in the air.
Concentration = 37, no AoO
Toros - Hide checks are now at -40
Please make a Will save vs. DC 23 or become Blind (-2 AC, no DEX adjustment to AC, move at half speed, -4 penalty to Hide and Move Silent.
ALso - please list all spells modifying AC


The Hand maintains it's grip on Nauthiz'Ull and squeezes tighter.
Grapple check = 66
Crushing Damage = 17 Total Damage = 36


The fey-trolls chase after the now-visible Toros and try to hit him.

The first troll doesn't have to move but misses with all attacks.
T1 - Claw misses AC 26
Claw misses AC 18
Bite misses AC 16


Troll T9 simply has to step forward 5 feet but also misses with all of its attacks.
T9 - Claw misses AC 16
Claw misses AC 27
Bite misses AC 14


Troll T3 also has to move only 5 feet to reach Toros but also misses.
T3 - Claw misses AC 24
Claw misses AC 13
Bite misses AC 19


Troll T6 runs ahead and attacks Toros. Its claws miss the liontaur.
T6 - Claw misses AC 19

Troll T7 runs in also and attacks. Its swing also misses.
T7 - Claw misses AC 19

The other fey-trolls simply move to surround Toros.

MAP

Garrett (AC:30, HP: 80/71) 
Saturday June 24th, 2006 11:51:23 AM

Active spells:
Keen edge: doubles crit range of longsword. Duration (485 rounds)
Shield of Faith: +3 deflection bonus to AC. Duration: (76 rounds)
Fly: fly at a 60. (47 rounds)
Divine Power: BAB +2, +6 enhancement to STR, 9 temporary HP. Duration (9 rounds)

Garrett Sees his friends down on the ground in trouble, and the wizard flying ever higher who is clearly in the drivers seat. He realizes that there is little he can do except continue to go after the wizard, and hope all his spells end when he does. Garrett casts Divine Power to give him a better chance to hit the flying fiend.

Garrett will then move 60' and place himself in front of and slightly above Gargalus.(Should he dispel my flying before he moves, Garrett would like to be in a position to make a grab for him or his chair to keep from falling.)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon(cast), Divine power(cast), (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)


Toros  d20=15 d20+11=26 d20+11=22 d20+11=27 d20+11=15 d20+11=23 d20=1
Sunday June 25th, 2006 9:24:08 AM

(This is my second post, it seems I lost the first one before being saved by the system, but hope will not be much difference between the two posts in terms of the rolls... ...well, the result of will save has not changed but tumble rolls have become higher, while AC has become lower compared to the previous ones...)

At least one God, Wardd, does not seem to leave the taur, as Taur manages to dodge all the attacks with his luck and magical abilities. However he is no longer small nor invisible, as his reduce person spell expires and his whole body is covered with some sparky dust. Toros knows this dust, which blinds eyes, from the battle in the castle, however at least for now he seems to see. (d20, 15 + 10(wisdom bonus) + 5(luck point))

The taur is not ready to give up yet and rushes to enter the barrack, hoping to get rid of his followers at least for a while. (move on the line-O and enter the barrack) He will not try to hide anymore but rely on his survivor agility and tumbling ability (tumble checks, 26, 22, 27, 15, 23).

He cannot help but wonder how he and his friend will be saved from this dire situation.

AC:
11+
Shield of faith 17 rounds (+2 AC)
Protection from evil 15 rounds (+2 AC)
Shield 8 rounds (+4 AC)
also Mage Armor (+4 AC) and Longstrider should be still in effect.
+3 Defensive fight
+4 for movement on threatened areas, Mobility



Appolo Ac 23 HP50 
Sunday June 25th, 2006 4:06:04 PM

Appolo lays on the ground and watches helplessly.

Battle Resumes - Round 11 (DM JohnP)  Tumble d20+11=15 d20+11=22 T8 d20+9=19 T2 d20+9=16 T3 d20+9=19 T9 d20+9=18 T7 d20+10=16 T6 d20+10=25 Greater Dispel Magic d20+20=31 d20+20=34 d20+20=23 d20+20=40 Crushing Hand d20+46=64 2d6(5+2)+12=19 T6 d20+10=23 T7 d20+10=27 d6+6=10 T1 d20+9=28 d6+6=9
Monday June 26th, 2006 9:24:56 AM

Interim post until map can be editted and uploaded. Other DM's please leave this alone.

Garrett casts a spell and climbs higher into the sky. He fairly glows with divine magics now as he floats 120' above the ground.

Toroa gets bigger and tries to escape the surrounding fey-trolls.
DM Note - calculated AC as 1 (roll) + 3 (WIS) + 6 (DEX) + 1 (natural armor) - 1 (size) + 2 (deflection from Shield of Faith) + 4 (shield from Shield) + 4 (armor from Mage Armor) = 20, 21 vs. one specific opponent
Total Defense (std. action) = +6
Mobility = +4 vs. AoO

The deflection bonus from Protection from Evil doesn't stack with Shield of Faith, but should have added to the save from Glitterdust.

You can't Fight Defensively unless making an attack or using a Full Round action, and the Total Defense is a better option anyway.


There are many opponents surrounding him and the liontaur manages to elude only one of the attacks. Still, his commitment to defense means that he doesn't get hit by any of the attacks.
DM Note - Seven opponents, so Tumble DC is 27. Two additional Tumble checks made.
T8 misses AC 19
T2 misses AC 16
T3 misses AC 19
T9 misses AC 18
T7 misses AC 16
T6 misses AC 25


Nauthiz'Ull and Appolo are unable to act.

=========================================


Up in the air, Gargalus sees that his spell wasn't enough to disable to pesky liontaur. So he moves downwards towards the ground. He turns back and makes a little waving gesture at Garrett before casting a spell. Garrett feels all of the magics stripped away from him in that fleeting instant before he starts sinking towards the ground.
Caster level check vs. Keen Edge = 31, stripped
Caster level check vs. Shield of Faith = 34, stripped
Caster level check vs. Fly = 23, stripped
Caster level check vs. Divine Power = 40, stripped
Garrett - Roll 1d6, on a result of 1 you take 6d6 falling damage next round. Otherwise, you land safely in two rounds.


The spectral hand gripping Nauthiz'Ull continues to squeeze the breath from his body.
Grapple check = 64
Crushing damage = 19


Some of the fey-trolls charge after Toros. Apparently these enhanced hunters are accustomed to driving prey from hiding holes so two run around the building to block the other exit.

The smaller fey-trolls run in after Toros and one of the large fey-trolls squeezes in too. The second one manages to hit the liontaur as so does the large one.
T6 misses AC 23
T7 hits AC 27, 10 damage
T1 hits AC 28, 9 damage


MAP




Xenia 
Monday June 26th, 2006 11:22:06 AM

...out of service area ...

In the Trees (DM JohnP) 
Monday June 26th, 2006 10:43:47 PM

Xenia tries to quietly close the gap with the two women, all the while wondering what they are discussing.

As she suspected, the taller of the two women is chattering away as the pair hurry along the path.

"So, they're probably pretty much goners. Right, Thora? I mean, Gargalus let loose those special monsters of his and then he came out himself. And the way he was shouting, he really seemed upset about something. So it's probably a good idea for us not to bother waiting and just head back to Alemi to let him know what happened."

"I bet it was interesting. Do you suppose that they could actually damage Gargalus? I mean, he's real sneaky and all. I bet that he had all sorts of protective magics ready to go. Or nasty things waiting to go off once he was attacked. I'd do that if I was as powerful as him. Wouldn't you?"

"So, do you think that the woman, the sneaky one got away? It'd be a good story if she did. How she got away while her companions held off the hordes. I bet I could make a good song from that story. "


Toros-OOC 
Tuesday June 27th, 2006 5:09:59 AM

Thanks for all the clarification of AC. Is Gargalus evil or neutral?
With base speed of 50 (with longstrider) and double move, and without tumbling could Toros go and jump out of door at the other side of the barrack?

ed. JohnP - Gargalus is evil. With double move, Toros could easily make it out of the barracks and only have to worry about one AoO.

Nauthiz'Ull [ac22 hp35/90:longstrider:comprehend languages:cat's grace: hide from undead:heroism:fly]  d20+9=11
Tuesday June 27th, 2006 10:19:51 AM

The ranger knows taht there is little that he can do and that he possibly has done too much already. A smile manages itself across his deeply tanned face at teh thought that two of his arrows were able to hit his future god. Then a severe frown devours the smile at the thought of his future god disowning him now. Perhaps he will follow Celsiun instead as he is sure that Gargul will not grant him anything anymore.

"WUNJO! Destroy him if possible! He is too much of a coward to deal with us one-on-one! I will die from this spell while he floats on a chair; it is a precursor to his tendancies when he ascends! LAZY!"

Nauth will strugle again to free himself.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
actions
grapple check.11

spells prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider
comprehend languages
hide from undead. 9 minutes
heroism. 29 minutes [+2 attack, saves, skill checks]
cat's grace. 2 rounds remaining
fly. 22 rounds remaining

arrows remaining--75 (29 regular, 46 +1)

Xenia 
Tuesday June 27th, 2006 11:02:59 AM

...

Garrett (AC: 27, HP: 71/71)  d6=3
Tuesday June 27th, 2006 12:17:15 PM

Active Spells:
Bullstrength, +4 strength, duration 90 rounds

D6=3. Landing safely in 2 rounds.

Garrett feels all his spells and protections stripped away with a simple wave of Gargalus' hand. garrett now is sure that we are all dead. No longer able to fly, Garrett begins sinking back to the ground.

Garrett casts Bullstrength upon himself so that when he does reach the ground, he can try and help Nauth out of the grip of that hand before it is too late.

Yelling to Nauth, "We can't win this one Wunjo, there is no hope in this battle. His power is too great. Everything rests on Xenia now." Garrett's voice softens and he speaks to himself. "I will be there in a moment, and we shall die side by side wunjo."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon(cast), Divine power(cast), (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)


Toros (-10hp)  d20=11 2d8(1+3)+3=7 d8=3
Tuesday June 27th, 2006 2:42:46 PM

Toros moves to keep a distance with the fey-trolls. He will go out of the barrack and try to enter to the next one.

AC roll 11. AC 30, 31 (against the first fey-troll attacks)

Meanwhile his animated item heals him (9 hp)

Appolo 
Wednesday June 28th, 2006 12:08:25 PM

Appolays on the ground watching things withan amused detachment.He remains still and quiet.Just waiting his turn.

The Battle Resumes - Round 12 (DM JohnP)  d20+9=17 d20+46=52 2d6(1+6)+12=19
Wednesday June 28th, 2006 2:29:29 PM

DM Apology - Sorry for the late post. Lightning hit right outside the house last night and fried my cable modem, so no connectivity from home. Here at work, repeated server failures meant no access to saved documents.

The fight continues for those still capable of acting. Appolo and Nauthiz'Ull still are unable to escape or act.

Garrett casts a spell to strengthen himself before he lands and must fight the fey-trolls.

Appolo runs away from the fey-trolls who cannot attack the fleeing liontaur.

=========================================


Gargalus moves south towards the entrance of the compound. Once there, he casts a spell but no result is evident.
Spellcraft - DC 20 Highlight to display spoiler: {Wall of Force}

The Crushing Hand squeezes Nauthiz'Ull again. The ranger is barely hanging onto his life now.
Crushing Hand - Grapple = 52
Crushing Damage = 19


Some of the fey-trolls race after Toros while two join the fey-troll waiting for Garrett to land. Each of them waves their clawed hands in the air in anticipation of the fight.

Map

Xenia 
Wednesday June 28th, 2006 3:50:08 PM

...

Garrett (AC: 27, HP: 71/71)  d20=5
Thursday June 29th, 2006 5:52:38 AM

Active Spells:
Bullstrength, +4 strength, duration 89 rounds

Spellcraft: Don't have my cs with me at work, probably a miss. (5 + modifier).

Seeing the fey trolls converging on where he is about to land, Garrett realizes that he will not be able to get to Nauth in time if he drops to the ground.

Garrett casts Airwalk upon himself, and prevents himself from sinking any further down. He then moves 20' towards Nauthiz'Ull, staying out of the reach of the fey trolls.

"I'm coming wunjo, just hold on for a few more seconds." Garrett calls out.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon(cast), Divine power(cast), (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)


Toros 
Thursday June 29th, 2006 8:03:23 AM

Seeing that noone is with him in the barrack for the moment, Toros uses this time to step 5-ft to the wall in order not to be seen and then get his potion of gaseous form and drink it.

The Taur in the gaseous from will try to rise and pass to the second floor, which should not be so difficult to do, by finding a proper opening in the wooden wall between the two floors.

Nauthiz'Ull [ac22 hp16/90:longstrider:comprehend languages:cat's grace: hide from undead:heroism:fly]  d20+9=16
Thursday June 29th, 2006 4:39:17 PM

Looking outwards towards his wunjo a calm begins to settle over his face.

"You must escape Garrett Jax As-Domi! You must help Xenia and the actuall future powers of the Wold!"

He looks around again and after a moments thought a deep, painful realization set it. His eyes grow wild as tears begin to streak from their corners. His mouth forms to say something, then it pauses and then his back arcs back in rage.

"HOW CAN THIS BE??!!!!!!! I spent half my life serving YOU!" Nauth thrusts a pointed finger int he direction of the betraying demigod. "You made me waste half of my life!"

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
actions
grapple check.16

spells prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider
comprehend languages
hide from undead. 9 minutes
heroism. 29 minutes [+2 attack, saves, skill checks]
cat's grace. 1 round remaining
fly. 21 rounds remaining

arrows remaining--75 (29 regular, 46 +1)

The Battle Resumes - Round 13 (DM JohnP)  d20+46=53 2d6(2+2)+12=16 T6 d20+12=15
Wednesday July 5th, 2006 8:29:23 AM

Garrett casts a spell and stops falling to the ground, staying just out of the reach of the fey-trolls. Then he moves south towards Nauthiz'Ull.

Toros shifts over the wall and retrieves a potion from where it is stored. Then he gulps the potion down, transforming into an insubstantial form. Then he waits, looking for a knothole to slip through either upstairs or through the wall.
DM Note - Retrieving potion is Move Equivalent, Drinking it another Move Equivalent.
FYI - AC is now calculated as 10 (no roll, inactivated by Gaseous Form) + 3 (WIS) + 6 (DEX) - 1 (size) + 2 (deflection from Shield of Faith) + 4 (shield from Shield) + 4 (armor from Mage Armor) = 28, 29 vs. one specific opponent


Nauthiz'Ull screams imprecations at Gargalus while he struggles futilely.

Appolo watches things happen.

=========================================


Gargalus hovers, watching as his spells and creations destroy the party. He lifts a staff from somewhere on the chair, shaking it at Garrett.

"You wish to challenge me? Fight me toe-to-toe? If you choose, I shall do so but you will not like the lumps that I give you!"

The Crushing Hand squeezes Nauthiz'Ull once more,
Crushing Hand - Grapple = 53
Crushing Damage = 16


The trolls scurry about. The ones under Garrett follow him, easily keeping pace with the cleric.

The small fey-troll T6 charges after Toros, swingimg it's clawed hand at the insubstantial liontaur.
T6 - misses AC 15

Another fey-troll squeezes its way into the building but cannot attack.

Map

Toros - gaseous form 
Wednesday July 5th, 2006 8:44:50 AM

It is an interesting feeling to be insubstantially floating on the air, however Toros does not have time to reflect upon it. He watches as the claws pass through his form without giving any harm, and without losing time the taur starts rising to the second floor.

(double move up to the ceiling and then the wall between the two floors, AC: 28/29 against the first attacker - thanks for the AC information! Still does Total Defense possible at this form I wonder...)


Nauthiz'Ull [ac22 hp0/90:UNCONSCIOUS:longstrider:comprehend languages: hide from undead:heroism:fly] 
Wednesday July 5th, 2006 9:53:33 AM

Slipping slowly to a darkened cave the ranger can once again see puffs of his breath. The cool cave is much different than the warm clearing in which he was just at. The cave is coated with ice; iced walls and outcroppings, frozen stalactites and the likes hold it, frozen in time, forever. He waits for a moment, wondering where in Celsiun's realm is Garrett. Obviously Nauth has returned home but a foggy mind will not surface the reason at why he would not be by his wunjo's side.

Drifting about through this cave the ranger with eyes like the ulf notice that he leaves not a footprint. trackless...perfect Nauth nods approvingly as he has heard of ranger's with so much skill that they too can walk without leaving a trail. His mind wanders some more as he wipes a fine powder of snow off of one of the frosted walls. Glyphs and runes appear beneath the snow, they are in the form of High Woldian.

There are numerous reasons that can explain what Nauth feels next but none make any sense. His body feels cold, really cold; a state of being that has not been felt for many years. As if that were not enough, something catches his attention from the corner of his eye. There is a great wall of ice with some form or raised platform or pedestal or something before him, sticking out from that wall is a dagger.

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
actions
just falling unconscious

spells prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider
comprehend languages
hide from undead. 9 minutes
heroism. 29 minutes [+2 attack, saves, skill checks]
fly. 20 rounds remaining

arrows remaining--75 (29 regular, 46 +1)


Xenia 
Wednesday July 5th, 2006 10:00:51 AM

...

Garrett (AC: 27, HP: 71/71)  3d8(8+2+8)+9=27
Wednesday July 5th, 2006 10:48:20 AM

Active Spells:
Bullstrength, +4 strength, duration 88 rounds
Airwalk, walk on air, normal move, 600 rounds

Garrett looks at the life slowly disappearing from his longtime friend, and prays that he is not too late.

Garrett yells back to Gargalus "We did not wish to fight you, you forced that choice upon us. Let my friends go, and I will fight your minions, as many as you wish to send. And I will fight them to the death if need be. I am more than a match for these fools, as they have yet to even scratch me. Let my friends go, they can do you no harm now, and are no challenge for your monstrosities. I will let you test your creations out on me, and send them back to the netherworld they came from."

(Just checking, but did you move me my max last round, it looks like I am 1 square short of where I should be from the previous map.)

Garrett moves 20' toward Nauthiz'Ull, and if with reach, converts his invisibility purge to a CSW. Healing Nauth for 27hp.

If I was able to reach Nauth and heal him, "Not yet wunjo. You have work to do in this world yet. Besides, where would I be without you?"

If unable to reach Nauth, "Damnit Gargalus, if he dies, then you will have to kill me also, because nothing will stop me from coming after you, save death. And even then, you might find a very nasty spirit looking to pay you back."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon(cast), Divine power(cast), (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)


The Battle Resumes - Round 14 (DM JohnP)  T6 d20+10=13 T7 d20+9=26 Crushing Hand d20+46=58 2d6(3+4)+12=19
Wednesday July 5th, 2006 11:07:12 PM

Toros floats upwards through the ceiling and into the upper floor of the barracks. The two fey-trolls attack him as he moves but both miss. The second came close, though.
Fey-troll T6 AoO - miss AC 13
Fey-troll T7 AoO - miss AC 26


Nauthiz'Ull goes into his happy place. Only to be wrenched out into a world of pain when Garrett flies up and heals him.
DM JohnP - my mistake when I shrunk Garrett down to medium size

Appolo continues to helplessly watch the battle.

========================================


Gargalus watches and yawns. Then he starts stretching his neck and arms.

"Boring! You're boring, all of you!"

He directs the flying chair towards the ground and then steps to the ground, all the while clutching the staff.

"Last chance! Acknowledge me as your master or I'll beat some sense into you!"

The Crushing Hand squeezes Nauthiz'Ull once more.
Crushing Hand - Grapple = 58
Crushing damage = 19


The fey-trolls near Garrett and Nauthiz'Ull move forward but still cannot reach the pair.

The other fey-trolls move around the barracks searching for a way to get at Toros.

MAP

Toros 
Thursday July 6th, 2006 9:04:30 AM

Toros floats in the second floor, looking around where the flying fey-kobolds were staying and trying not to be seen from the windows and then rises up to the corner of the walls and roof.

Xenia 
Thursday July 6th, 2006 10:23:57 AM

...

Appolo  d20+4=13
Thursday July 6th, 2006 11:22:32 AM

Appolo continues to watch helplessly.
Will 13

Garrett (AC: 27, HP: 71/71)  3d8(7+8+7)+9=31
Thursday July 6th, 2006 5:13:29 PM

Active Spells:
Bullstrength, +4 strength, duration 88 rounds
Airwalk, walk on air, normal move, 600 rounds

"I have met my lord Gargalus, and it is not you. Do what you will, but I will never of my own free will, call you master."

Garrett converts his prayer spell to another CSW and heals Nauth for 31hp.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge(cast), Prayer(cast), (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon(cast), Divine power(cast), (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)


The Battle Resumes - Round 15 (DM JohnP)  d20+46=54 2d6(2+3)+12=17
Thursday July 6th, 2006 10:42:46 PM

Toros squeezed his gaseous body onto the roof of the building. He now has a good view of the entire compound, including where Gargalus stands.

Garrett heals the unresponsive Nauthiz'Ull once more while shouting defiance at Gargalus.

Appolo looks upwards in a mixture of horror and disgust. To end this way, lying helpless in the mud.

========================================


Gargalus allows the hand to crush Nauthiz'Ull once more.
Grapple = 54
Crushing Damage = 17


Then the future god makes a gesture and casts a spell. Suddenly he is the same size that Garrett was just a short while before.
Spellcraft DC 20 - Highlight to display spoiler: {Righteous Might}

Then he moves closer to the pair of hovering heroes, twirling his staff as he approaches. The staff fairly hums with danger.
Knowledge Arcana or Spellcraft DC 25 to identify - Highlight to display spoiler: {Staff of Power}

The fey-trolls fall back before their master. The other fey-trolls watch Toros on the roof.

MAP



Toros 
Friday July 7th, 2006 2:16:24 AM

While observing the entire compound and where Gargalus is Toros moves to reach to the next barrack that is close to the main entrance of the compound. He is all the way insubstantial...

Xenia 
Friday July 7th, 2006 3:57:39 PM

...

Garrett (AC: 27, HP: 71/71)  d20=9 d20=16 d20+15=27 d8+7=9
Friday July 7th, 2006 10:43:31 PM

Spellcraft: 9 + modifier (don't have my cs, should be close to 20)

Spellcraft: 16 + modifier (should be 25 or higher)

Active Spells:
Bullstrength, +4 strength, duration 87 rounds
Airwalk, walk on air, normal move, 599 rounds

Garrett turns to Nauth. "We are done Wunjo, I am going to try and take him out with us. Maybe it will Buy Appolo and Toros their freedom."

Garrett charges at Gargalus, and swings at the staff of power wielded by the wizard, hoping to break it and kill the evil fiend.

Attack 1: Hit ac 27. (attacking the staff)

Damage: 9hp.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge(cast), Prayer(cast), (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon(cast), Divine power(cast), (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)


Nauthiz'Ull [ac22 hp22/90:longstrider:comprehend languages: hide from undead:heroism:fly] 
Sunday July 9th, 2006 8:03:21 PM

Release me from your trickery Gargalus! and feel the bite of Ull'Heimdall!

Spit flies from Nauth's mouth as his eyes begin to pulse in red, blood-shot anger. His whole world is coming down around him and he cannot even die firing a shot at his foe. His master has betrayed him and has shown that the divine have their own agenda; they care nothing for mortal souls.

Domi will now have my prayers whence I return to my real body Gargalus! Your main counterpoint has just grown that much stronger and you have lost a valuable agent. You know not what I speak of yet but rest assured that you will know it in the future!

Nauth does everything possible to tear his way free of the spell (including burning any hero points as dramatic effect) and if he does come free will begin drawing arrow to bowstring.

"Wunjo, we will reunite soon enough, take that damned selfish demigod out!"

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
actions
Will burn every remaining hero point as a last ditch effort to break free of Gargalus' spells (if at all possible, if not then at least we know that he tried)

spells prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider
comprehend languages
hide from undead. 9 minutes
heroism. 29 minutes [+2 attack, saves, skill checks]
fly. 18 rounds remaining

arrows remaining--75 (29 regular, 46 +1)


The Battle Resumes - ROund 16 (DM JohnP)  Gargalus AoO d20+17=36 d8+8=15 Crushing Hand d20+46=56 2d6(4+6)+12=22 T2 d20+13=24 T3 d20+13=16 T4 d20+13=19
Monday July 10th, 2006 9:36:02 AM

Up at roof level, Toros keeps moving south towards the entrance.

Garrett charges towards Gargalus, allowing the enlarged villain to swing at him. Gargalus swing his staff in both hands and hits the Protector hard.
Gargalus AoO - hits AC 36, 15 damage

Garrett attempts to break the staff held by Garaglus but fails to do so.
DM Note - This is a Sunder attempt, so I'm using those rules.

Sunder attack = 27 - 4 (non-proficiency) = 23
Gargalus Sunder DC = 10 + 17 (Attack modifiers) + 4 (two-handed) + 4 (large) = 35


Nauthiz'Ull squirms like a worm in the grasp of his future master's spell.

=========================================


Gargalus steps back 5 feet and casts a spell. He appears visibly faster afterwards. Then he whistles for the fey-trolls while reaching for a potion from his belt pouch.
Spellcraft DC 18 - Highlight to display spoiler: {Haste}

The Crushing Hand squeezes Nauthiz'Ull some more.
Grapple = 56
Crushing Damage = 22


The three nearest fey-trolls respond to their master's call and rush towards Garrett who is now low enough for them to attack. Fey-troll T2 almost hits the Protector but the other two miss badly.
T2 misses AC 24
T3 misses AC 16
T4 misses AC 19


The other fey-trolls keep pace with Toros.

Map

Xenia 
Monday July 10th, 2006 3:53:49 PM

...

Appolo  d20+6=13
Tuesday July 11th, 2006 12:29:27 PM

Appolo lays watching things calmly.

Will 13


Garrett (AC: 27, HP: 71/71)  d20+15=19 d8+7=9 d20+10=27 d8+7=12
Tuesday July 11th, 2006 12:35:37 PM

Active Spells:
Bullstrength, +4 strength, duration 86 rounds
Airwalk, walk on air, normal move, 598 rounds

Garrett takes a 5' step and Attacks Gargalus himself.

Attack 1: Hit ac 19.
Damage 1: 9hp.

Attack 2: hit 27ac.
Damage 2: 12 hp.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge(cast), Prayer(cast), (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon(cast), Divine power(cast), (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)


Garrett 
Tuesday July 11th, 2006 12:36:38 PM

Correction: HP: 56/71.

Toros 
Tuesday July 11th, 2006 1:08:40 PM

Toros continues to float in the air to the next barrack.

Nauthiz'Ull [ac22 hp0/90:UNCONSCIOUS:longstrider:comprehend languages: hide from undead:heroism:fly] 
Tuesday July 11th, 2006 1:15:58 PM

Again there is a great force squeezing the life out of Nauth like a lemon. Again he finds himself in the cold cave but this time the item in the wall is visible and in great focus; in fact, everything else is out of focus. He walks towards the item, a dagger, and frozen tear drops tink off of the ice floor.

Emotions swim through the ranger's heart as he grows steadily closer; emotions that are somewhat foreign to him.

love...home...security...confidence

He tries to call out but two things happen; first, he has no control over what he is saying; second, nothing is audibly produced. Instead he hears a voice so sweet and so loving that his next step finds his knee driving into the flooring with enough force to crack the ice around it. Tears stream faster than before and leave a frozen trail down his cheeks; the tiniest of icecicles begin to form along the corners of his chin.

The Battle Resumes - Round 17 (DM JohnP)  Gargalus d20+18=29 d8+8=12 T2 d20+11=29 d6+6=9 d20+11=23 d20+6=12 T3 d20+11=20 d20+11=15 d20+6=21 T4 d20+11=22 d20+11=14 d20+6=11
Tuesday July 11th, 2006 10:50:32 PM

Appolo watches helplessly. Maybe he will be able to act soon.

Garrett steps forward and swings at Gargalus but misses both times. Even if he did hit, the weapon passes harmlessly through the future deity.

Toros floats further south. And Nauthiz'Ull is simply disabled so that if he chooses to act, he will become disabled.

========================================


Gargalus swings once at Garrett, hitting the Protector hard once more. Then he gestures and the hand crushing Nauthiz'Ull moves somewhere else.
Gargalus hits AC 29, 12 damage

The three fey-trolls move ahead to attack Garrett once more. One manages to hit the Protector but the other two cannot connect.
T2 claw - hits AC 29, 9 damage; claw - misses AC 23; bite - misses AC 12
T3 claw - misses AC 20; claw - misses AC 15; bite - misses AC 21
T4 claw - misses AC 22; claw misses AC 14; bite - misses AC 11


The other fey-trolls keep pace with Toros.

MAP


Garrett (AC: 27, HP: 35/71)  d20+14=34 3d8(5+2+6)+9=22
Wednesday July 12th, 2006 8:50:20 AM

Active Spells:
Bullstrength, +4 strength, duration 85 rounds
Airwalk, walk on air, normal move, 597 rounds

Garrett takes a free 5' step towards Nauth and converts one of his 3rd level spells to healing. (concentration check: 34) And heals his companion for 22hp.

"Run for it Wunjo."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic, Invisibility purge(cast), Prayer(cast), (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon(cast), Divine power(cast), (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment, (Righteous might)(cast)


Nauthiz'Ull [ac22 hp22/90:longstrider:comprehend languages: hide from undead:heroism:fly]  d20+12=16 d20+12=21 d20+10=30 d20+10=25 d20+2=19 d8+2=7 d8+2=4 d8+2=6 d8+2=3 3d10(8+8+1)=17 d6=1 d6=3
Wednesday July 12th, 2006 12:24:53 PM

Again Nauth finds himself being ripped away from the iced cave...but the dagger was so close. The cave races away from him as he flies backwards out of this surreal episode.

Blinking violently for a second Nauth begins to feel the warmth of Garrett's and Domi's magic wash over him. His eyes take in the scene as fast as the startled ulf. He waits for Garrett's intentions, then acts.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
actions
Nauth will run only if Garrett takes to fleeing as well. If he does then Nauth will keep pace with Garrett, bow in hand and one eye over his shoulder.

If Garrett stays then Nauth will unleash a barrage of arrows at the future fickle god.
A1.16
A2.21
A3.30 confirm.25
A4.25
D1.most likely a miss
D2.7 +1 fire
D3.10 +17 flaming burst
D4.3 +3 fire
Total damage.41 possible

spells prepared
1) Entangle*, Entangle*
2) Cat's Grace*

active effects
longstrider
comprehend languages
hide from undead. 8 minutes
heroism. 28 minutes [+2 attack, saves, skill checks]
fly. 10 rounds remaining

arrows remaining--71 (25 regular, 46 +1)

)ed. JohnP - Drew, can you clarify what Nauthiz'Ull is doing this turn? Since Garrett is unable to run this turn, will Nauthiz'Ull be firing arrows?


Xenia 
Wednesday July 12th, 2006 12:30:03 PM

...

Toros 
Wednesday July 12th, 2006 11:18:43 PM

Toros continues to float on the same direction, however being insubstantial and unable to do anything, while Garrett and Nauth suffer has started to become very much unbearable...

The Battle Resumes - Round 18 (DM JohnP)  Dispel Magic d20+10=25 d20+10=28 d20+10=16 d20+10=25 d20+10=17 T2 d20+9=25 d20+9=19 d20+4=23 T3 d20+11=12 T4 d20+11=23 d20+11=28 d6+6=12 d20+6=15 T8 d20+6=21 T9 d20+6=20
Thursday July 13th, 2006 11:36:19 PM

Garrett steps ahead and heals the ailing Nauthiz'Ull. He manages to avoid any attacks from Gargalus or the fey-trolls while doing so.

Nauthiz'Ull elects to fire arrows at Gargalus rather than heeding the advice of his wunjo. Only one of his arrows, the most carefully aimed, manages to strike his future deity. Even that arrow doesn't faze Gargalus and it is only the fire damage that affects him. Still, it does draw a menacing glower from Gargalus.
DM Note - It's only 2d10 on a critical, since the multiplier for the bow is X3.

Since Nauthiz'Ull is floating above the reach of the fey-trolls, they cannot attack him.

Toros keeps floating away.

========================================


Gargalus snorts at Nauthiz'Ull's feeble attempt at archery.

"You're making a pest of yourself, up there!"

With that, he gestures and a spell washes over Nauthiz'Ull, stripping away his magics.
Dispel checks vs. spells:
Longstrider - 25 vs. DC 12, stripped
Comprehend Languages - 28 vs. DC 12, stripped
Hide from Undead - 16 vs. DC 12, stripped
Heroism - 25 vs. DC 16, stripped
Fly - 17 vs. DC 16, stripped


Nauthiz'Ull starts floating gently to the ground, landing next turn.

The fey-trolls attack Garrett, figuring the Protector as the target desired by their master. Of all of the attacks, only one hits but it is a solid strike.
T2 - claw misses AC 25; claw misses AC 19; bite misses AC 23
T3 - claw misses AC 12 (natural 1)
T4 - claw misses AC 23; claw hits AC 28, 12 damage; bite misses AC 15


The other fey-trolls keep pace with Toros. The ones who race ahead try to climb the sides of the building. Both manage to get up onto the building and move next to the gaseous liontaur.
T8 - Climb 21
T9 - Climb 20


Gargalus AC = 33

MAP

Garrett (AC: 27, HP: 27/71)  d20+14=26 4d8(8+5+5+8)+9=35
Friday July 14th, 2006 8:03:36 AM

Active Spells:
Bullstrength, +4 strength, duration 85 rounds
Airwalk, walk on air, normal move, 597 rounds

Garrett converts his last 5th level spell into a cure critical (concentration check 26)and heals Nauthiz'Ull for 35 hp.

Garrett says to Nauth as he heals him. "There is no time Wunjo. We cannot defeat him, and you know that. Get Appolo and get out of here. I will give you as long as I can. If you don't go now, we all die. I go to Domi, and am proud to do so. Finish the mission and save the Wold."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2, (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic(cast), Invisibility purge(cast), Prayer(cast), (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon(cast), Divine power(cast), (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment(cast), (Righteous might)(cast)


Garrett 
Friday July 14th, 2006 8:06:28 AM

forgot he was up in the air. I will take a free 5' up, using airwalk and heal him. If I could not reach him with it after 5 more feet, then I would stay put and cast it upon myself.

Appolo  d20+6=26 d20+10=26
Saturday July 15th, 2006 9:49:49 AM

Appolo finally breaks free of the spell and rolls to the right.Getting to his feet he moves off to the edge of the building{Q16} and fires his bow at Gargulus.Hoping to distract him.

Will 26 Attack 26


Posting ReportFor 
Monday July 17th, 2006 2:04:00 AM

Dark Fae Rising-2
for the week of July 10-14

Name MTWTF

DM John 22OXO

Appolo OXOOOS
Garett O2XOX
Naustha' XXXXO
Toros OXXOO
Xeonia XX2OO

Adm I think we're coming to the end of the Story?

Toros 
Monday July 17th, 2006 3:15:46 AM

The wemic rises up in order not to be caught by the chasing trolls climbing to the barrack and continue to move to the South as if blending with the wind.

OOC: Dear DM, what is the direction of the wind, if there is any, at the moment?

Xenia 
Monday July 17th, 2006 10:18:52 AM

...

Nauthiz'Ull [ac22 hp22/90]  d20+12=27 d20+12=25 d20+7=20 d20+2=22 d20+2=5 d8+2=7 d8+2=4 d8+2=7 d8+2=3 d6=5 d6=5 d6=6 d6=4
Monday July 17th, 2006 5:46:56 PM

Floating downward Nauth takes the chance to rip another round of shots off at T4 before landing next to the trollish brute. All four arrows seem to land true; they leave a trail of smoke as the tips ignite in mid flight.

"Wunjo, I am sorry but I cannot leave you. This lord of mine dares turn his back on me wunjo, and he will be dealt with to my fullest degree. Fear not my death either wunjo, we have given this Wold everything we have to offer. I cannot dream a better way to leave and I have twice now seen Friga's dagger in the Cave of the Ancients."
................................................
a1.27
a2.25
a3.20
a4.22 confirm.5
d1.7 + 5 (fire)
d2.4 + 5 (fire)
d3.7 + 6 (fire)
d4.3 + 4 (fire)
dtotal.41

attack figures in point blank shot and rapid shot with -2 to each shot.

The Battle Resumes - Round 19 (DM JohnP)  d8=8 T8 d20+9=12 T9 d20+9=29 d20+9=20 d6+6=7 T2 d20+11=31 d20+11=29 2d6(3+4)+12=19 T3 d20+11=18 T4 d20+11=27 d6+6=9 Gargalus d20+20=32 d8+8=9 d20+15=26 d20+10=30 d20+10=22 d8+8=13 T2 d20+9=14 d20+9=15 d20+4=13 T3 d20+11=21 d20+11=22 d20+6=21 T4 d20+11=20 d20+11=14 d20+6=15
Monday July 17th, 2006 11:13:43 PM

Garrett moves closer to heal Nauthiz'Ull as the ranger floats to the ground. The wounds on the ranger close, leaving him only mildly wounded.
Nauthiz'Ull should have 57 hps after this

Appolo finally breaks free of the spell holding him and he acts immediately. He fires an arrow at Garaglus but watches it sail wide.

Toros floats upwards to escape the fey-trolls but each is able to attack him as he does so. One manages a very good strike but doesn't actually do any damage. Then he drifts slightly with the wind.
T8 - claw misses AC 12
T9 - claw hits AC 29 (threat), not confirmed AC 20, 7 damage (completely absorbed by DR 10/magic ... not considering fey-trolls natural weapons to bypass this DR
Wind is light, from the Northwest.


Nauthiz'Ull ignores the threat of the fey-trolls and fires his bow four times at one of them. He hits with all four shots, inflicting much damage on the fey-troll. In turn, however, the fey-trolls attack the ranger.
T2 - claw hits AC 31 (threat), confirmed AC 29, 19 damage
T3 - claw misses AC 18
T4 - claw hits AC 27, 9 damage


=========================================


Gargalus swings his staff at Garrett to reduce the healing abiliy of the party. He hits twice and nearly downs the cleric.
Gargalus - 1st attack hits AC 32, 9 damage
2nd attack misses AC 26
3rd attack hits AC 30 (threat), not confirmed AC 22, 13 damage


The fey-trolls continue to follow their master's orders and keep attacking Garrett. However, none of them can defeat the Protector's armor.
T2 - claw misses AC 14; claw misses AC 15; bite misses AC 13
T3 - claw misses AC 21; claw misses AC 22; bite misses AC 21
T4 - claw misses AC 20; claw misses AC 14; bite misses AC 15


The other fey-trolls mark Toros' passage through the air.

MAP

Appolo Ac 23 Hp 50  d20+10=25 d20+10=27 d20+10=25
Tuesday July 18th, 2006 8:06:52 AM

Appolo fire 3 arrows at the nearest of the fey trolls."Come on Garret break and run.Move!!"He calls out.

Appolo OOC  d8=5 d8=7 d8=4
Tuesday July 18th, 2006 8:08:44 AM

Appolo Damage 5 7 4= 16 points of damage.

Garrett (AC: 27, HP: 23/71)  d20+14=15 d20+14=28 2d8(1+8)+9=18
Tuesday July 18th, 2006 8:34:22 AM

Active Spells:
Bullstrength, +4 strength, duration 84 rounds
Airwalk, walk on air, normal move, 596 rounds

Garrett converts his 2nd level Augury into a CMW and uses it upon himself. Cast defensively: 15. (Using a hero point) cast defensively: 28

Garrett heals himself for 18.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2(cast x1), (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic(cast), Invisibility purge(cast), Prayer(cast), (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon(cast), Divine power(cast), (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment(cast), (Righteous might)(cast)


Xenia 
Tuesday July 18th, 2006 4:20:02 PM

...

DM Announcement (JohnP) 
Tuesday July 18th, 2006 10:23:45 PM

I want to increase the pace and return to daily posting. Starting tomorrow night, there will be a DM post every night. If people haven't posted, I will conclude that you are on "autopilot" and repeating the actions from the last post.

Nauthiz'Ull [ac22 hp57/90]  d20+12=14 d20+12=22 d20+7=8 d20+2=9 d8+2=3 d6=1
Wednesday July 19th, 2006 12:26:39 AM

There is nothing but the icy look of sheer determination on the face of the ranger. His eyes are focused, seemingly, but the expression is quickly betrayed for what it truly is....worry.

His wunjo stands next to him and that comforts the arctic man yet he cannot seem to shake the sense of impending doom; his shot accuracy is proof enough of the distraction.
................................................
a1.14
a2.22
a3.8
a4.9
d1.n/a
d2.3 + 1 (fire)
d3.n/a
d4.n/a
dtotal.41

attack figures in point blank shot and rapid shot with -2 to each shot.

OOC- what a horrible round of firing!

Toros 
Wednesday July 19th, 2006 5:38:12 AM

This time the claws find their target on the taur's torso, however Toros feels no pain, thanking to his insubstantial form. Still, he has no chance but try to get rid of these trolls and moves along with the wind further to the South.

Garrett 
Wednesday July 19th, 2006 8:23:16 AM

OOC:(I leave on vacation this morning. DanK will be posting for me the rest of this week, and RichP will cover me next week. Thanks and good luck.)

The Battle Resumes - Round 20 (DM JohnP)  T2 d20+11=25 d6+6=11 T3 d20+11=22 d6+6=10 T4 d20+11=23 d6+6=9 Gargalus d20+20=23 d20+20=29 d8+8=13 d20+15=23 d20+10=20 T2 d20+11=29 d6+6=10 d20+11=14 d20+6=21 T3 d20+11=30 d6+6=8 d20+11=19 d20+6=16 T4 d20+11=26 d6+6=7
Wednesday July 19th, 2006 10:55:48 AM

Temporary holding post. Touch it at your peril.

Apoll fires three arrows at the nearest fey-troll (T4), hitting all three times. However, only one of the arrows penetrates the fey-troll's tough hide.

Garrett heals himself, making a heroic effort to avoid attacks from Gargalus and the fey-trolls.

Nauthiz'Ull fires at fey-troll T4 but must have been badly shaken by the pervious attacks. He only hits once, scorching the creature slightly. Then the fey-trolls attack the ranger, ripping the ranger to shreds and leaving him a bloody ruin on the ground.
DM Note - Nauthiz'Ull took 28 points of damage last round, leaving him with 29 hps.
T2 - claw hits AC 25, 11 damage
T3 - claw hits AC 22, 10 damage
T4 - claw hits AC 23, 9 damage


And Toros keeps floating with the wind.

=========================================


Gargalus moves 5 feet to one side and swings his staff at Garrett again but manages to connect only once.
Gargalus - 1st attack misses AC 23
Haste attack hits AC 29, 13 damage
2nd attack misses AC 23
3rd attack misses AC 20


The fey-trolls turn from the fallen ranger and attack Garrett. Two of the creatures hit the Protector hard enough to drop him.
T2 - claw hits AC 29, 10 damage; claw misses AC 14; bite misses AC 21
T3 - claw hits AC 30, 8 damage; claw misses AC 19; bite misses AC 16


The third fey-troll (T4) whirls around and charges Appolo.
T4 hits AC 26, 7 damage

The other fey-troll keep pace with Toros.

MAP


Appolo Ac 23 Hp 45  d20+14=15 d20+14=24 d10+4=14
Thursday July 20th, 2006 11:40:31 AM

Appolo drops his bow and arrows,draws his sword and swings twice at the foul creature in front of him.

Attack 15, 24 Damage longsword 14.

Nauthiz'Ull [ac22 hp-1/90:UNCONSCIOUS] 
Thursday July 20th, 2006 12:15:15 PM

I must be tough...

This quick thought races through Nauth's mind as he watches the fey rip and bite and slice through him again and again, yet this time he feels no pain.

Then he blinks...

His body is washed over with the absolute greatest feeling; a slight cool that starts in his core and works outwards, leaving his fingertips and toes still warm. A cool like the 'summer' mornings of the Vein when he woke early to stretch and track the outside of the village.

He opens his eyes and can see his breath, a comforting sight indeed but beyond that his eyes have yet to adjust tot he glimmering light.

Shifting his weight he hears the sound of crunching snow and icepack which tells him he is home.

A faint smile is growing as he allows his eyes to adjust to the light.

Xenia 
Thursday July 20th, 2006 6:15:49 PM

...

The Battle Resumes - Round 21 (DM JohnP)  d20+9=16 d20+9=24 d6+6=7 d20+4=5
Thursday July 20th, 2006 10:36:58 PM

Appolo drops his bow and moves closer to the fey-troll. He manages to hit once but feels the creature's hide absorb some of the impact.
DM Note - Next round, when using shortsword, please report electricity separately.

Nauthiz'Ull thinks happy thoughts about a cold place while he feels his life trickling away.

Garrett notices very little as he lies on the ground at Gargalus' feet. And Toros keeps floating away.

========================================


Gargalus withdraws something from his belt and reaches down to Garrett's still body. Then he shifts closer to Nauthiz'Ull.

The fey-trolls move to surround Appolo. Fey-troll T4 attacks the pirate but only hits once.
T4 - claw misses AC 16; claw hits AC 24, 7 damage; bite misses AC 5 (natural 1)

The other fey-trolls pace Toros.

MAP

Appolo Ac 23 Hp38  d20+14=31 d20+14=17 d20+14=25 d10+4=8 d8+4=5 d10+4=8 d6=6 d6=6
Friday July 21st, 2006 11:31:16 AM

Appolo unleashes a full attack on the creature Swing 3 times."Garret get out take our friend with you."

Attack 31 Critical 17 25 Damage 8x2= 16,5,8 Shocking burst 12 for a total of 41.

The Battle Resumes - Round 22 (DM JohnP)  d20+10=18 T2 d20+9=29 d20+9=25 2d6(4+4)+12=20 d20+9=19 d20+4=21 T3 d20+9=28 d6+6=9 d20+9=27 d6+6=8 d20+4=20
Sunday July 23rd, 2006 10:13:15 PM

Appolo swings at the fey-troll F4, hitting several times and putting the troll on the ground.

Toros keeps floating away on the wind.

Garrett's wounds have stopped bleeding but he is lying unconcious at the feet of Gargalus.

Nauthiz'Ull is still bleeding slowly.

========================================


Gargalus turns and casts a spell at Toros. The liontaur feels the magics surrounding hi fail and he begins floating downwards. Then he steps closer to Nauthiz'Ull.
Dispel Magic - caster level check = 18 vs. DC 16

The two fey-trolls still standing around Appolo attack the pirate. The first one smashes his claw through Appolo's defenses and nearly disembowel him. The second hits the rogue twice.
T2 - claw hits AC 29 (threat), confirmed AC 25, 20 damage; claw misses AC 19; bite misses AC 21
T3 - claw hits AC 28, 9 damage; claw hits AC 27, 8 damage; bite misses AC 20


The fey-trolls near Toros prepare to attack the liontaur when he lands next round.

MAP


Appolo ac 23 Hp2  d20+9=10 d20+15=30 d20+29=30 d20+14=20
Monday July 24th, 2006 9:12:02 AM

Hurt bad seeing his friends are down,Appolo turns away from T3 and sprints past T2.Heads arouind the corner and down the lane.Appolo is in full retreat.{Run feat}

Fortititude 10 Hide 20 Move silently 30

Toros  d20=9
Monday July 24th, 2006 3:23:04 PM

As soon as Toros lands, he tries to hide and escape from the trolls.

AC roll: 9.
Sorry, which spells are in effect? All the protective spells are gone, I guess. However, what about the glitter dust? If it is also dispelled, please roll hide and move silently checks for me. If not dispelled, just consider as moving in full defense.

Xenia 
Monday July 24th, 2006 4:00:03 PM

...

The Battle Resumes - Round 23 (DM JohnP)  T2 d20+9=26 Toros d20+12=17 d20+15=35 T1 d20+6=7 d20+9=11 T6 d20+6=19 d20+9=20 d6+6=8 d20+9=26 d6+6=7 2d6(1+1)+9=11 d20+4=18 d6+3=5 T7 d20+6=18 d20+9=20 d6+6=8 d20+9=23 d6+6=8 2d6(4+2)+9=15 d20+4=7
Monday July 24th, 2006 10:57:32 PM

Appolo sprints away from the fey-trolls, exposing his back to one of them. It almost catches the rogue but he can sprint away.
T2 AoO - misses AC 26 vs. 23+4 (Mobility)
DM Question - did you intend to: a) make a double move running, not bothering with Hide and Move Silent; b) make a single move running, then Hide and Move Silent; or, c) move at half or normal speed, not running, while Hiding and Moving Silently? Appolo is placed as if b) was chosen - moved 150', then hidden and silent.

Toros drops to the ground, trying to fold himself into the shadows that are here. He manages to hide, somewhat, but he is as silent as a falling leaf.
Hide = 17, Move Silent = 35 (nat 20)

Garrett was stabilized by whatever wand Gargalus used. Nauthiz'Ull is still bleeding out.

========================================


Gargalus reaches down with the wand and taps Nauthiz'Ull. Then he moves off to the south, tucking the wand away as he goes and wielding his staff in both hands again.

The fey-trolls that were attacking Appolo chase after him.

The fey-trolls surrounding the fallen Toros try to locate the hiding liontaur. The first makes a great SNIFF and then claws at Toros.
T1 - Spot = 7 (nat 1), vs. Hide of 17; Move action to pinpoint using Scent; Claw misses AC 11

The second manages to see where the liontaur is and unleashes a furious assault. Well, it manages to hit even though it doesn't do much damage.
T6 - Spot = 19 vs. Hide of 17; Claw #1 - hits AC 20, 8 damage; Claw #2 hits AC 26, 7 damage; Rend = 11 damage; Bite hits AC 18, 5 damage

The third fey-troll also manages to spot the liontaur and launches a similar attack.
T7 - Spot = 18 vs. Hide of 17; Claw #1 hits AC 20, 8 damage; Claw #2 hits AC 23, 8 damage; Rend = 15 damage; Bite misses AC 7

MAP

Toros  d20=11 d8=1 d8=8 d8=2 d20=10 d20=18
Tuesday July 25th, 2006 2:04:44 PM

Sorry, last round I have meant to move with total defense, thus only T6's Claw #2 hits (AC 26, 7 damage), doesn't it? (Toros AC was 24 with total defense last round, and no rendering damage applies unless both of the claw attacks are successful) Besides, Toros would use his luck points for a better hide check, as he is large in size now.

AC roll is 11. So this turn the total AC is 26. Also +4 to AC for Mobility.

-------------------------------------------

The animated item heals the wounds of Toros (13 hp),while Wardd continues to back him, which give him a chance to escape from the attack of Trolls. In total defense the taur double-moves, trying to leave some space between the trolls and himself, and reach to the compound entrance and then go out of the walls. If he can reach outside he will try to hide once again. (with luck points hide 25, move silently 33)

Appol ac 23 Hp2  d20+9=19 d20+10=27 d20+10=17
Tuesday July 25th, 2006 4:19:39 PM

Appolo continues his headlong retreat heading for the wall.While trying to use the shadows and any cover that can be found.{Choice B is correct,}He is unaware of what is happening to anyone else as he is still wounded Severly.

Fortitude 19 Hide 27 Move Silently 17

Nauthiz'Ull 
Tuesday July 25th, 2006 6:21:12 PM

Everything begins to focus in; the light hurts his eyes no more and the scene is the same, ice covered walls, snow on the ground and High Woldian glyphs dancing about on the ice's surface.

There is a faint voice beconing him to come closer to the object imbedded into the wall. Something flashes across the surface next to it...a woman's face perhaps. The image, although fleeting as it was, fills the seasoned ranger with a sense of love, home, warmth and closure; maybe his time has come?

He reaches out to touch the object, a dagger, but his hand wafts through it; it is not substantial. he tries again, panic rising and whispers a name through a choked throat..

"Frigga..."

The Battle Resumes - Round 24 (DM JohnP)  T1 d20+9=21 T6 d20+9=24 d6+6=9 T7 d20+9=27 d6+6=12 d20+4=5 T6 d20+9=24 d6+6=7 T7 d20+11=13
Tuesday July 25th, 2006 9:39:57 PM

Toros squeals in frustration as the fey-trolls claws rip into his hide and cause grievous wounds. He should have concentrated on protecting himself but did not think to do so. But he realizes his error as his intelligent periapt casts a healing spell. Then he tries to run away from the compound. But the fey-trolls now block the entrance so he has to climb the wall.
T1 AoO - misses AC 21
T6 AoO - AC 24, 9 damage if that hits
T7 AoO - AC 27, 12 damage if that hits

DM Note - If you wanted total defense, you should have indicated that.
- Please review your character sheet since the copy I have has your armor modifier as only +9 (+6 dex, +3 wis, +1 natural, -1 size) and Dodge only takes that to +10 vs. one opponent.
- Finally, that character sheet shows the intelligent item as a periapt.
- I rolled a '1' for climb, but felt that Toros should be able to make it over the wall.


Appolo runs for the wall.

Garrett and Nauthiz'Ull are both stabilized.

========================================


Gargalus keeps moving closer to the entrance of the compound, shaking his head as he does.

The fey-trolls attacking Toros keep after him and two manage to attack the liontaur.
T6 - claw AC 24, 7 damage if hits
T7 - claw misses AC 13


MAP



Toros  d8=7 d8=4 d20=18 d20=18 d20=9
Wednesday July 26th, 2006 2:28:29 AM

OOC: I had mentioned Total Defense, however you are right that when you read what I had written, the total defense seems to be tied to a condition, which has not worked well.
And the AC is true. And thanks for the Climb check. with total defense only T7 hits, 12 hp damage.

While his periapt heals him for one last time (14 hp) Toros just tries to hide and get rid of his opponents. (AC check: 35 (18 d20 + 9 AC +1 dodge + 6 total defense, double movement), hide 35 with luck points, 24 move silently)
The taur will lead to the Sout-East to reach where they have left the forest with Garrett.

Appolo AC 23 Hp 3  d20+10=14 d20+9=16 d20+9=13 d20+11=16
Wednesday July 26th, 2006 7:20:28 AM

Appolo uncoils his ropw and grappling hook,hurls it up and climbs over the wall.When reaches the top he recovers his rope and hook,then jumps to the ground upon hitting the ground he rolls comes up and sprints inot the forest heading back to Oshiir House.

Climb 14 Fortitude 16Jump 13,tumble 16

Run Away! Run Away! (DM JohnP) 
Wednesday July 26th, 2006 10:58:38 PM

Toros and Appolo both manage to scale the wall and escape the compound and the opponents that took the lives of their companions. Now the problem is to collect their wits and head back to Oshirr House. Hopefully the lives of Garrett and Nauthiz'Ull bought Xenia the time needed to elude any pursuers.

And pursuit there certainly is. When Gargalus sees them heading across the grass to the trees, he shouts to his fey-trolls. The pack of created creatures spews from the compound and begins hunting the two escapees. Seeing this, Appolo and Toros have no choice but to run. They've seen what happens when someone tries to stand and fight a pack of these things. Turning tail, they start running towards Oshirr House.

========================================


Ahead of them, Xenia suddenly hears the hooting calls of trolls on the hunt. She thinks that she knows what this means ... her companions have escaped. But there's nothing for her to do but to run. And keep running until she reaches Oshirr House.

========================================


Back inside the compound, Nauthiz'Ull and Garrett are only dimly aware of their surroundings. Each of them is picked up and carried into the lair of the future evil god. Who knows what unspeakable horrors their unconcious bodies might be subjected to.

Xenia 
Thursday July 27th, 2006 11:21:18 AM

...

Appolo Ac 23 Hp3  d20+14=28 d20+13=26 d20+9=16
Thursday July 27th, 2006 11:21:43 AM

Appolo continues his all out retreat down the trail,while trying to cover his trail as much as possible sticking to the shadows and moving silently.

Move Silently 28 hide 26 Fortitude 16

Nauthiz'Ull 
Thursday July 27th, 2006 4:27:03 PM

He walks around in a tight cirle, pacing actually, staring at the dagger and wishing until his brain hurts that Frigga would be there.

She is here, I know it; Ull'Heimdall will be close at hand. I am heading to my family; to my new home.

A sudden panic hits the ranger as he begins whipping about looks to and fro for his fellow metal clad Protector of Domi. Why isn't he here? Did he make it out okay?

Running Through The Woods (DM JohnP) 
Thursday July 27th, 2006 11:11:15 PM

Appolo quickly realizes that it's useless to try hiding from the fey-trolls. The things can smell his path and unless he can keep far enough ahead of them, he will have no chance to try to throw them from his trail. But this is where his conditioning comes in ... it's time to run.

Toros quickly joins up with the rogue and the two run down the trail. Maybe, just maybe, they'll encounter a patrol from Oshirr House and elude their pursuers.

========================================


Ahead of them on the trail, Xenia keeps running. It seems like forever but Thora and Dreana start to look more relaxed. The fire-haired rogue now realizes that they are only minutes, certainly less than half an hour, from Oshirr House.

========================================


And everything goes black for Garrett and Nauthiz'Ull.

Please stay tuned to learn exactly what humiliation or torture Gargalus has planned for the two fallen companions!

Toros  2d8(3+4)+3=10 2d8(1+2)+3=6 2d8(5+5)+3=13
Friday July 28th, 2006 1:22:28 AM

Toros heals Appolo for 10 hps and later, when they stop for a second 13 hps more (rolled again) and except that keep running to the Oshirr House.

Garret 
Friday July 28th, 2006 9:05:10 AM

Very sorry folks, I was on vacation for me and my Sub went MIA on me as well. I will be back and posting Monday

Xenia 
Friday July 28th, 2006 11:59:23 AM

...

Toros 
Friday July 28th, 2006 1:20:42 PM

OOC: I will be away from my place next week and I do not know the Internet access conditions at where I will be. In case I cannot post I hope Toros can be NPCed by the DM. Thanks a lot, good luck and see you soon!!

Appolo Ac 23 Hp 3  d20+9=24
Sunday July 30th, 2006 2:24:08 AM

Appolo stops any attempts to hide his tracks and just runs.He runs like the wind,moving with the grace and easy of a natural boen runner.

Fortitude 24

Garrett 
Sunday July 30th, 2006 7:45:46 PM


Garrett awaits his possible return to consciousness.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless(cast), Divine Favor, Magic Weapon, Endure Elements(cast), Shield of Faith x2(castx2),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, Augury x2(cast x1), (Spiritual Weapon)
3-4+1 Dispel Magic(cast), Dispel Magic(cast), Invisibility purge(cast), Prayer(cast), (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon(cast), Divine power(cast), (Divine Power)(cast)
5-2+1 Righteous Might(cast), Break enchantment(cast), (Righteous might)(cast)


Back to Oshirr House (DM JohnP) 
Sunday July 30th, 2006 10:16:22 PM

Xenia crosses the final yards of ground to the gates of Oshirr House. When the students guarding the gates see her, Thora and Dreana they open the gates wide. Xenia can see the questions in their eyes. Somehow, the group's mission to Gargalus' lair wasn't much of a secret to the people here. But maybe their target was. Xenia doesn't know and can't tell.

She looks around at the students, wondering what she is supposed to do with the Feystone now. What course should she take? How should she proceed?

She isn't very far into the compound when there is a great tumult of cries from the guards. Looking back outside, she can see the crumpled bodies of two of her companions. From here, it looks like Garrett and Nauthiz'Ull. But it's difficult to tell with all of the blood and gore that covers their bodies.

She turns and goes back to her fallen companions. As she approaches quietly, she sees that a note has been pinned somehow to the cloak on Garrett's back. When she looks closer, she realizes that both of them still cling to life.

========================================


Toros and Appolo both keep running. The brief stop to heal allowed the pursuing fey-trolls to close the gap. Somehow, the pair think that they will not shake their pursuers until they reach Oshirr House.



Xenia (AC21, 55/55 HP)  d8+1=7 d8+1=8 d8+1=6 d8+1=9
Sunday July 30th, 2006 10:54:28 PM

"Alemi!" The dark girl rogue shouts at students who just stand around staring. "Don't just stand there! Get Alemi!"

Xenia stumbles the last few feet to the bodies of Garrett and the Nauth-Whatever-Guy. Struggling out of her haversack is like fighting off a weirdo tentacle squid thing, but finally it's off and she reaches into one of the smaller pouches for potions.

It's in there.

She pops a cap and pours it down the throat of one of the bloody and beaten bodies.

The Power Stone Thing. In the sack. In the big compartment.

Another potion. This one goes down the other throat.

It's in there.

"Now what am I gonna do with it?" the rogue whispers to herself.

Rolls and Actions
If we're out of combat rounds, I've got 10 CLW's to burn.
7hp, 8hp, 6hp, 9hp.
That should bring them to consciousness. Normally.

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)

Posting Report For 
Monday July 31st, 2006 6:01:09 AM

Game #2 Dark Fae Rising
Week of July 24, 2006

Name MTWTF
DM John XXXXO

Appolo XXXXOS
Garett OOOOXS
Naustha OXOXO
Toros XXXXX
Xeonia XXXXX

Garrett 
Monday July 31st, 2006 10:10:58 PM

Garrett remains unconscious, dreaming of home.

In the Gateway (DM JohnP) 
Monday July 31st, 2006 10:48:25 PM

Xenia's ministrations partly revive her two fallen companions. Both Garrett and Nauthiz'Ull start to revive.

One of the students guarding the gate runs off to fetch Alemi, presumably. After several minutes, during which Xenia tends to her companions, the student returns with the commander of Oshirr House.

When Alemi sees the fallen pair, he rushes up and kneels in front of them. He points to the note pinned to Garrett's cloak.

"Do you know anything about this? How did they get here? I presume that you did not carry them, did you?"

One of the students volunteers that the bodies of the pair suddenly appeared at the gate. Alemi nods in understanding.

"Ahh, Gargalus is probably trying to taunt us. Let's see what this says."

The future god reaches out and plucks the note from Garret's cloak. He opens it and reads is silently, frowning as he does so. He folds it carefully before saying anything.

"As I thought. He means to insult all of you and, through you, myself. But that does not matter if you were succcessful? Were you?"

Just then, Toros and Appolo clear the treeline. It's been some time since they last heard the howls of the fey-trolls behind them but running seemed like the best thing to do.



Xenia (AC21, 55/55 HP) 
Monday July 31st, 2006 11:08:01 PM

"Um. Yeah. I think." The girl rogue kneels by her two Really-Awfully-And-Grody-Terribly-Beat-Up companions and waves at Appolo and Toros coming out of the trees. "Um ... " She opens the top of her haversack and grips the top of the cloth sack inside gingerly in two gloved fingers. The sack is rent in several places by broken glass. "It's in here."

"Don't touch it," she warns. "It feels sort of weird when you touch it. Like it's pulling stuff out of you."

She lowers the sack to the ground. Then taking one of the lower corners of the sack, she dumps the contents onto the ground.

Rolls and Actions

Active Effects
Longstrider (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)
Mage Armor (Duration 1 hour from Thursday March 30th, 2006 10:02:36 PM)

Appolo Ac 23 HP23 
Tuesday August 1st, 2006 12:53:04 PM

Still hurt,but no longer bleeding,the exhuasted Appolo sprints through the gates stopping next to Xwnia and his fallen comredes"OK MIssion occomplished.We have the stone.Gargulas is pissed.we also managed to take out quitea large number of his pets.It will beawhile before he launches another attack on this place."

Nauthiz'Ull 
Tuesday August 1st, 2006 1:24:36 PM

The dagger. He almost has it in his hand. COntinually swiping at the handle of it as if willing the two to make contact he finally hears...A CLICK! His hand continues to reach for it and click is prduced each time; a ring is the producer.

He actually sees his hand become a milky substance and the leatch bindings of the dagger are felt. Cold; sticky cold.

Then he drinks the warmest liquid he has ever tasted; not the hottest, the warmest. He almost chokes on the liquid. That is when he realizes...both of his hands are trying for the dagger!

The cave races away, as if being ripped away, and there is a transition where the rest of his body begins to feel the same warmth as his throat just experienced.

Then, there are more voices, and a bright light.

Garrett 
Tuesday August 1st, 2006 9:20:39 PM

Garrett's eyes flutter open and he sees all his companions alive and well, and at Oshirr house to boot. "How did I get here. Who saved us?" Garrett then quickly looks and finds Nauth on the ground next to him, and clasps his shoulder. "I thought we were done for wunjo. What happened?"

Garrett quickly looks to Xenia "Did you get it, did we succeed?"

Handing it Over (DM JohnP) 
Tuesday August 1st, 2006 10:28:49 PM

Xenia tumbles the fey-thingy onto the grass from her pack. Alemi nods when she warns him about the thing. He reaches out, holding his hand just over the stone. He must be measuring it, or reading it somehow. For the future could not be fearful of this little thing, could he?

Then, with a plunging motion, Alemi grips the stone in his hand. His face tightens for a moment and then relaxes. Whatever it is, he seems to have enough willpower to overcome the draining effect.

"I do not know how Gargalus made this thing, but I can sense some of what it does. You have done well for this is the item that will allow me to accomplish my goals. And, then, in your future it can be used for what you seek."

"Take your friends back to the house where you first sheltered. Rest there while I study this thing. While you rest, I will send some people to heal you and provide for your needs."

"Once I have done what I aim to do, it shall be yours to take back with you."


Now the god nods to Appolo and Toros in thanks. Then, cradling the fey-thingy like a precious stone, Alemi turns to go towards his sanctum. As he does so, he motions to the students and several approach to carry the wounded.

========================================


The party is taken back to the house they first used, which seems so long ago. Fruits and simple foods are there for them, along with tubs and other needs for bathing.

The oldest student who brought them there asks in a polite and slightly awed voice, "What would you need?"

Appolo 
Wednesday August 2nd, 2006 11:32:30 AM

Appolo heads for the house.He immediately strips down.Revealing multiple wounds.When asked what he needs as he accepts the healing"A nice big steak,some strong ale,eggsand bread then a nice long bath followed by sleeping until I awke in my own time and place."

Xenia 
Wednesday August 2nd, 2006 12:21:24 PM


Whoa ...

Solemness while Alemi is taking on the glowing Power Stone Thing. This is the sort of stuff Gods are made of. For the first time the girl rogue sees it. In the back of her mind, she wonders what it must have been like to fight Gargul.

"Wooooo!!!" That's for when Alemi leaves. "We did it!!! Wedidit! Wedidit! Wedidit!!!" She jumps up and grabs Garrett around the neck.

"Oh! Oh, sorry. Oh stars. You're all covered in blood." Half laughing, she helps her companions to their house. "hehe. We did it, guys!"

All the energy drains out of her, though, when they get inside. Not in a bad way, but in a real satisfied sort of got-things-done sort of way.

"Bath ... " the dark rogue says. "Need bath ... Want bath ... "

The warm water is like floating in luxury.

Garrett 
Wednesday August 2nd, 2006 9:52:01 PM

Garrett accepts Xenias congratulations with a grimace of pain, quickly followed by a smile.

"You did most of it. All I did was distract him by punching his staff with my face."

Garrett thinks quickly about a bath after he takes off his armor, but by the time it registers he is laying on his back drifting into slumberland.

The Day After (DM JohnP) 
Wednesday August 2nd, 2006 10:32:10 PM

The bath is relaxing, soothing and oh so warm. Xenia calls several times to get extra hot water brought as she soaks in the tub until all the aches and pains have eased.

Garrett declines her thanks but he rapidly falls asleep after removing his armor. Appolo also doffs his armor and immediately looks for a meal.

========================================


The rest of the day passes uneventfully, as does the evening. A good night's sleep leaves each of them feeling much better. Students continue to bring food and other simple requests from the party.

By the afternoon of the following day, everyone is getting a bit antsy. They've been here at least twenty-four hours and there is not news yet. And no one has come to thank them, either. And they're still here.


Xenia  d20+22=35 d20+22=26 d20+20=35 d20+13=24
Thursday August 3rd, 2006 1:39:14 PM

The dark rogue climbs up to the North Wall where they had fought the Great Battle against the Fey Orcs and the Fey Kobolds. She seats herself in the cradle of one of the stone crenellations and looks out over the field, out toward the distant trees.

The emptiness calls up thoughts of Wynn, his thoughtful face, the sound of his laugh, the feel of his body next to hers just before drifting off to sleep. Xenia feels the hole in her heart. And the rogue wants to go home.

Xenia rises and heads back into the compound, wending her way through the buildings toward the place they met Alemi last time. Outside, she heads to the front door. Then, recalling what Alemi had said previously about Concentration, she stops before knocking. Instead, the dark rogue quietly slips into the shadows and opens the door to enter.

Maybe best to find out if he's doing anything he can be bothered for before barging in and trying to bother him.

Rolls and Actions
Hide 35
Move Silently 26
Spot 35
Listen 24

Nauthiz'Ull 
Thursday August 3rd, 2006 5:56:05 PM

Staying in bed only when he is forced to, Nauth insists on stretching, slight exercise and some shooting practice as the time passes. His body heals well, knowing full well the ravages of blade, tooth and element; at least the scaring is less than when wounded by the Bevroren Doden.

Nauth, like the ulf, will scout and and pick the appropriate time to confront Xenia when she is alone.

"I just wanted to say thank you for all that you have done. I was supposed to go into the cave with you and I got sidetracked. I risked your life and I appoligze for that. You did the right thing by fleeing and it turns out that it was the best thing you could have done. I am honored to fight by your side."

Nauth will also find a time where he and his closest wunjo, Garrett, can talk.

"I was close wunjo, really close. I was in the Cave of the Ancients. I was at the wall with Frigga's dagger wunjo. I was there. I am sorry for being an inconveniece for you at Gargalus' compound, you wasted too much of Domi's blessed magic on me; please. if such situation arises again, reserve your powers and see through to the end. You magics are no good if wasted on a dead ranger. It seems as though I have placed hope and faith in a fickle god wunjo and at the hands of my god himself I realized that my wold was crumbling around me; I knew not what to do. His selfishness has destroyed my faith wunjo."

Garrett 
Thursday August 3rd, 2006 8:43:52 PM

Garrett rememorizes his spells, and heals all the party who are wounded with one of his wands of clw.(just let me know how many charges you want subtracted, I have 2 wands)

Not having much time to get too antsy, Garrett gets a bath, something to eat, and cleans his equipment for whatever may come.

Garrett thinks to himself that he hopes Gargalus from the future remembers who smacked him upside the head and called him out right before he ascended.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, spiritual weapon, Augury, (Spiritual Weapon)
3-4+1 Dispel Magic, Searing light, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Flame strike, (Righteous might)



Garrett 
Thursday August 3rd, 2006 8:51:26 PM

In response to Nauth.

"I am glad you were no closer my friend. I much prefer you by my side. And you are no inconvenience, you are my wunjo, and Domi's magic is no more wasted on you, than it is on me. My magic is only wasted if I cannot prevent a dead ranger wunjo."

"In regards to your faith, remember that Gargalus is not yet a god. Whether or not he changes I do not know, but right now, he is merely an evil human wizard. At least you have the option of learning the likely truth and benefitting from it. I would be glad to instruct you in the ways of Domi. I would be honored to stand side by side with you in the afterlife as well as this one."

Domi's Visit (DM JohnP) 
Thursday August 3rd, 2006 10:03:36 PM

Xenia returns to the scene of their earlier battle. As sitting and musing about a fishy looking bard from the far future, she goes back to the cottage where they first met Alemi. When she slips inside the rogue finds the cottage empty. Certainly Alemi is not there and it looks like he hasn't been there since she handed over the fey-thingy.

Back in the building where they are staying, Garrett and Nauthiz'Ull wax lyrical about their near-death experiences.

After a time, Xenia returns. The enforced idleness is wearing, especially after all they've been through in the preceding couple of days.

Towards evening, there is a polite knock on the door. When someone looks, Domi is standing there. He asks permission to enter and, when it is granted, he enters and nods to everyone present.

"My master ... he's ... I don't know how to say. Obsessed over his plan, I guess. And now you brought him this thing. He's locked himself away in his laboratory, not speaking to anyone nor taking food."

"What was that thing that you brought back from Gargalus' lair?"


Appolo 
Friday August 4th, 2006 11:18:52 AM

Appolo remained quite and relaxed as he healed.Mostly sleeping.Wuite at home.It would seem that the youngman is quite used to strange places and people.

When Domi arrives and asks his question Appolo steps forward."Well it is a very powerful magical artifact created by the Fey King ona whim from what I hear and he gave it to gargulus.It is called the fey stone and is endowed with the fey Kings power.It changed normal creatures into monsters more powerful then the would otherwise be and under the control of Gargulas.One reason you won't be seeing anymore of his creatures is becuase we have the stone,but I don't think Gargulas is to upset about that,outside of the fact he doesn't like getting robbed.He has something else in the works now."

Garrett 
Friday August 4th, 2006 4:20:07 PM

"It is an item of great power my lord. I believe Alemi wishes to use it to help him focus."

"We will take it with us when we try and return to our own time to try and stop what happens."

Xenia 
Friday August 4th, 2006 5:47:29 PM

"Well," the dark rogue stands and walks to a nearby window, "one thing he said to us is that he needs a ... um ... what did he say? ... "

"Single-mindedness!!!" The rogue turns as she grasps the word.

"Yeah, that's it! He said that he needed Single-mindedness! Like, you know, concentration and stuff. So ... " The girl rogue begins pacing in a tight square and snapping the fingers of one hand. "So, so, so ... if he's not talking and he's not eating ... I think that's a good thing! It means he's concentrating real hard trying to get to the Creator of the Wold!"

"Right?" She turns to her companions and the rest of them. "That's right. Right?"

Call out the Troops! (DM JohnP) 
Friday August 4th, 2006 10:16:28 PM

Domi looks back and forth between the party as they answer his questions. He looks as if he is about to speak but then a student on the south wall shouts out,

"Attackers! Coming from the trees! Lots of them!"

Everyone, Domi included, sprints to the top of the wall. The party can groups of the fey-creatures filing out of the trees. Lots of them, at least as many as attacked during their first night here.

Domi turns to the party, a worried look on his face.

"We don't have many defenders! I have to get Alemi, can you guard this wall?"

Xenia (AC21, 55/55 HP) 
Sunday August 6th, 2006 9:27:03 PM


"HUH!?!" Xenia snatches at the straps of her haversack a the same time she turns to the sound. "Fram," she curses, "we're in it again."

The dark rogue quickly graps a few potions out of her haversack. She downs two right away. One for speed and a second for some wall crawling. Slipping into her haversack, she palms a third potion to for armor, something she'll not drink till just before heading into the fray.

She puffs out a breath, blowing a strand of hair away from her face.

"Lets go," is all she says as she begins sprinting for the wall.

Rolls and Actions

Active Effects
Longstrider (Duration 1 hour)
Spider Climb (Duration 30 minutes)

Posting Report For 
Monday August 7th, 2006 4:34:34 AM

Game Dark Fae Rising #2
For the week of July 31,2006

Name MTWTF
DM John XX2XX
Xena XXXXXS
Appolo OXXOX
Garett 2XX2X
Naurista OXOXO
Toros OOOOO

Adm Ceil - Toros having Problems??

ed. JohnP - Umm, he was away and I forgot to sub for him.

Appolo 
Monday August 7th, 2006 11:16:16 AM

When the alarm is sounded Appolo moves quickly to the wall."Ok people get those carapults ready and I hope you have plently of iol and pitch.We need to burn thses things.Cutting them in two only makes more of them."

Garrett (AC: 27, HP: 71/71)  d20+9=26
Monday August 7th, 2006 2:49:35 PM

"We'll hold the wall Domi. One way or another. Just keep a lookout for Gargalus or something nastier than we faced last time. Gargalus is not going to send the same cannon fodder he did last time. Especially with us pissing him off. He might even be ballsy enough to come himself this time."

Garrett looks out at the horde of fey coming in to try and get an idea of what kinds of creatures and where they are. (Spot 26) Specifically the trolls we faced recently, the fey that I can easily turn, and anything new that looks nasty.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, spiritual weapon, Augury, (Spiritual Weapon)
3-4+1 Dispel Magic, Searing light, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk, Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Flame strike, (Righteous might)


Go to the Walls (DM JohnP) 
Monday August 7th, 2006 10:02:10 PM

The party runs to the closest wall, the one to the south. Domi waves at them, shouting something about having to look after Alemi.

The south wall is similar to the wall that the party defended before except for the large gate in the centre. That will make things more difficult especially since they can see many of the fey-trolls leaving the treeline and forming up in preparation for assaulting the walls. It will be a couple rounds before the fey-trolls reach the walls, however, so the party has time to make some preparations.

Spot Roll 25 - Highlight to display spoiler: {You notice a distant flying creature, reddish in color.}



Toros 
Tuesday August 8th, 2006 5:12:17 AM

OOC: Hello all!! Nice to be back from one-week trip to the Wold.

After the encounter with Gargalus, Toros does not appear around for a while. Although he is happy to see everyone alive with the feystone, he cannot justify how all things have developed, especially his uselessness to help Garrett and Nauth to escape from the Future God's temple and compound.

He will run near and ask Domi, "My magic and weapons have been almost useless agains these fey-trolls. However one of your students have a fireball wand, as I remember from the previous encounter. If there is one still available, I could use one such wand that would really do damage on these creatures...!?"

Xenia (AC21, 55/55 HP)  d20+20=33 d20+22=31
Tuesday August 8th, 2006 10:42:30 AM


Cloaked in the shadows of the crenellated parapet, Xenia surveys the field on which the forces of Gargulus are approaching. Her voice alone comes from the darkness.

"Hey, guys. You see that?" She points even though there would be few who would see her. "The flying thing in the sky. Sorta reddish. Dunno if that's far away or not. But if I can see it from here ... Well, just wondering how big it is."

With a tindertwig, the rogue lights a torch, and with that torch, she lights others. Some she throws over the wall and to the ground below.

"If you need a fire weapon, there are torches down below," the rogue says from the darkness. "They may not be much. But when a troll's down, you might be able to put them out for good with a good focused hit. (Coup de Gras.) Me and 'Ppolo might be able to keep them down with that."

Rolls and Actions
Spot 33
Hide 31

Xenia has ten torches. I don't know how many she can light in the time available.

Active Effects
Longstrider (Duration 1 hour)
Spider Climb (Duration 30 minutes)

Appolo  d20+10=12
Tuesday August 8th, 2006 11:40:08 AM

Appolo runs runs about making sure the catapults are ready and trying to gather as much oit and pitch as he can."We need to burn thses things."While up on the wall he surveys the field,thinking we lost our monk and mage.
He looks where Xenia points"I don't see much.What are you talking about?"

Garrett (AC: 27, HP: 71/71)  d20+9=24
Tuesday August 8th, 2006 9:13:47 PM

Active spells:
Airwalk: walk on air, duration: 900 rounds

"I don't see anything either, but I'll take your word for it."

Garrett casts airwalk.

"When they get here guys, I'm going down front on the ground. I can do much more down there than I can up here. I'll block up one of the entryways and keep them busy. They have a tough time hitting me, and I have the ability to turn the fey."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, spiritual weapon, Augury, (Spiritual Weapon)
3-4+1 Dispel Magic, Searing light, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Flame strike, (Righteous might)


Danger Young Ranger! Danger! (DM JohnP) 
Tuesday August 8th, 2006 10:09:26 PM

The party stands on the wall, looking out at the approaching fey-trolls. Appolo is laying in the catapults, trying to arrange to throw flaming balls of pitch at the things.

Xenia makes similar preparations, throwing lit torches over the side that might ignite oil thrown on the creatures.

Toros wants to ask Domi for something but the primal monk has run off to Alemi's laboratory and study. There are no other students on this stretch of wall although they can be seen preparing defenses on the other walls.

Garrett can't see what Xenia pointed out. He casts a spell to improve his mobility during the coming fight.

Nauthiz'Ull simply stands, waiting.

Xenia points out the flying object to Appolo and now everyone can see it. Whatever it is, it's definitely getting closer. But keen eyes might see more ...

Spot DC 25 - Highlight to display spoiler: {The reddish creature flaps it's darker wings, moving heavily through the air. It's big, whatever it is.}

Spot DC 30 - Highlight to display spoiler: {It's a dragon! And there's someone riding at the base of its neck!}

Xenia (AC21, 55/55 HP)  d20+20=34 d20+22=34
Wednesday August 9th, 2006 10:19:52 AM


"Um ... Guys ... It's a dragon!" The dark rogue whispers the last in tones of awe. "And looks like someone riding on it. I mean, riding a dragon. Like, can you guess who's powerful enough to do that? Or, if it's not Gargulus and Gargulus is more powerful than that, I'm not sure I wanna be around when he shows up."

Xenia drops out of the shadows, standing on the wall looking out at the approaching storm of war.

"Are we gonna die here?" she asks.

Rolls and Actions
Spot 34
Hide 34

Active Effects
Longstrider (Duration 1 hour)
Spider Climb (Duration 30 minutes)

Garrett (AC: 27, HP: 71/71)  d20+9=14
Wednesday August 9th, 2006 3:51:24 PM

Active spells:
Airwalk: walk on air, duration: 899 rounds

"Still don't see anything, but I believe you. And yeah, I'm betting that that's Gargalus on that thing. How in the heck are we going to stop him and a dragon, and all his troll things. I'm thinking Alemi and Domi need to be handling the big fella, and we can deal with the rest."

"And yeah, we're probably gonna die here. But if I'm going down, I'm taking as many of Gargalus's minions down as I can."

"Do you think somebody should tell Domi and Alemi that Gargalus is flying in on a big dragon?" Garrett yells toward one of the students who looks less actively engaged then others and points at him. "You, go and tell Domi or Alemi that Gargalus himself is coming, and he's riding a dragon! find them as fast as you can."

Garrett will assist in loading and readying the catapults to fire until the bad guys are about three rounds from the base of the tower.

(How far away are the forces, and at what rate are they closing?)

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, spiritual weapon, Augury, (Spiritual Weapon)
3-4+1 Dispel Magic, Searing light, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Flame strike, (Righteous might)



Garrett (supplemental) 
Wednesday August 9th, 2006 4:00:54 PM

(I will be out of town until next wednesday. Rich P. will be subbing for me until then.)

Appolo  d20+10=27
Wednesday August 9th, 2006 8:14:42 PM

Appolo takes a hard look at where Xenia is pointing"Oh great a dragon.Well we may have to abandon this place,unless Alemi and Domis got something up there sleeve.No way wa can stand up ot a dragon,not with all these fey trolls running around." Appolo continues to load catapults and prepare a defence."Toros find us a back way out of here."

Fire in the Sky! (DM JohnP) 
Wednesday August 9th, 2006 10:21:20 PM

The fey-trolls move closer and everyone figures that it will be no more than half a minute before the assault on the wall begins. But the dragon and it's rider should arrive about that time, too.

Garrett and Appolo continue to load the catapults, hoping to get off at least couple shots before the battle begins. Xenia seeks the comfort of the shadows instead.

Nauthiz'Ull and Toros simply cower in fear, expecting the worst.

+++++


Domi ran off some time ago, looking for his master to warn him of the approaching dangers. Looking back to the other walls, the party can see that the students are preparing to meet the assault as well.


Appolo ac 23 Hp59 
Thursday August 10th, 2006 11:25:01 AM

Appolo watches as the enemy continues to move forwar.Once he has the catapulta ready and ained he will fire them throwing as much flaming pitch at the enemy as he can."He looks at Garret"Garrett my firend there is no way we can hold agianst that dragon if we do not recieve significant reinforcemments.If Alemi and Domi don't appear soon.We heed to go find them get the stone and get out of here as fast as possible.Retyreat is our onluy option.We can't win a battle agianst the Dragon and these Fey Creatures."

Toros 
Thursday August 10th, 2006 11:33:24 AM

Cowering in fear, Toros tries to think of the most suitable god that he can pray to. Would Domi suit for courage as usual? Not sure... Better to continue to cower in fear..... It should pass soon hopefully. He should regain his composure as soon as possible...

Nauthiz'Ull [ac22 hp90/90:heroism]  d20+15=29 d20+13=16 d20+17=36
Thursday August 10th, 2006 11:48:37 AM

Nauth has been pondering what has been going on and what happened back at Gargalus' compound. How could his god betray him like that? How could his god have been so fickle in his mortality? Why was he worshipping this bastard? There was much to think about, so much so that he did not realize what had been happening, until the horns sounded.

Moving as quick as his disconnected body would allow, Nauth races to the wall along with Garrett and the others. He picks a vial from one of the pouches at his side and drains the contents.

"It is a dragon! You all need to take cover!"
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
actions
Moves to stand next to Garrett
Downs a potion of Heroism
Spot.29 (doh!)
Know:nature.16 (know anything about dragons, especially red ones)
Survival.36 (know anything about dragons, especially red ones)

spells prepared
1) Resist Energy, Longstrider
2) Cat's Grace

active effects
Heroism : 30 minutes

arrows remaining--75 (29 regular, 46 +1)


Xenia (AC25, 55/55 HP)  d20+22=35 d20+22=35
Thursday August 10th, 2006 3:31:55 PM


Time to leap down off the wall will come after drenching it in fire. For now, Xenia holds off on her protective magic, helping Garrett and Appolo ready the trebuchets and stuff.

When the real stuff starts, she gulps her potion and dives into shadow. She'll have to figure some way to keep them troll guys from smelling her. A roll in some orc or troll blood should do it. But first you gotta spill some.

Rolls and Actions
Hide 35
Move Silently 35

Active Effects
Longstrider (Duration 1 hour)
Spider Climb (Duration 30 minutes)
Shield (10 rounds from beginning of Battle)

Toros - addendum 
Thursday August 10th, 2006 10:30:26 PM

Appolo's words help Toros start to regain his composure, and he looks around to find out a good escape route, if things go wrong. (JohnP, could you please give some information regarding such search of an escape route, thanks...) However, in the deep of his hearth the taur wishes to stay to the end - fighting with his friends, instead of run away as last time. Recognition of this deep honorable feeling encourages Toros more and more, helping him to find what he looks for in order to live on honorably not in the Gods but in his own self.

Finally, the Taur is ready for the final fight... at least mentally, even if not yet physically.

Where there's Flame, there's Smoke (DM JohnP) 
Thursday August 10th, 2006 10:35:59 PM

The red dragon looms closer, and the keen-eyed see the figure atop the dragon motion towards the party. Whoever it is riding the dragon has evidently recognized the party and wants to pay a visit. Somehow the figure on the dragon can communicate with the fey-creatures since they stop their advance on the south wall where the characters are.

All the while, Nauthiz'Ull wracks his brain about dragons. His survival skills tell him that it's going to be difficult, nearly impossible to prevail against an experienced dragon and the fey-creatures. Of course, Appolo knew the same thing.

Hmm ... what does Nauth remember from fireside tales. Red ... breathe fire and like hitting things with their claws and munching on rangers. Or rogues, clerics and just about any adventurer, for that matter, as long as they're slightly charred and still wriggling.

Xenia and Toros both figure that discretion is the way to go. Looking over his shoulder, Toros sees all sorts of barracks and buildings inside the compound where he could hide. And there's all sorts of lovely nooks and crannies where he might try to hide in the shadows.

From all appearances, the rider has directed the dragon to land outside the walls without attacking. Could he or she be seeking to parley with the party?

Of course, the party are free to attack it as it lands if they choose.

DM JohnP - You're getting one round of ranged attacks, if you choose. Or you can dive into melee, if you like. Map will go up tomorrow night and party will keep attacking first.

Appolo Ac 23 Hp59 
Friday August 11th, 2006 2:16:50 PM

Appolo watches as the fet creatures stop and the dragon continues to advance.He steps forwat toward the dragon"Toros Xenia you two need to get that stone from Alemi and prepare to get it back to our time and complete the mission.Everyone hold thier fire.Let's see what the dragon rider has to say."

Appolo stands on the peripit and awaits the red menace.

Xenia (AC25, 55/55 HP) 
Friday August 11th, 2006 4:32:09 PM


Xenia stands ready to trip the pall and send burning pitch down onto the troll guys out on the battlefield.

"'Ppolo, there ain't no bargaining with Evil. 'Sides, this has all happened afore, 'Member?"

The rogue is on a hair trigger, ready to fire at the slightest provocation.

Rolls and Actions

Active Effects
Longstrider (Duration 1 hour)
Spider Climb (Duration 30 minutes)
Shield (10 rounds from beginning of Battle)

MAP (DM JohnP) 
Friday August 11th, 2006 10:31:13 PM

Here's the map, please indicate where you are on the map.

The walls now have ballistas in addition to catapults. I'll include the firing rules, etc. in the DM post. And that will come tomorrow when I'm not so tired.

MAP

Xenia's Position 
Sunday August 13th, 2006 10:30:52 PM

Put Xenia at E22. She'll be at the Ballista and fire on Flame.

Nauthiz'Ull 
Monday August 14th, 2006 1:17:46 AM

Nauth will take position on 23AB which I assumer is an elevated potion of the undulating wall as in typical medeviel fashion.

Appolo 
Monday August 14th, 2006 2:53:06 AM

Reitterates himselff"Everyone hold thier fire.Xenia Toros go get that Stone and slap Alemi upside the head if you have get both him and Domi out here now."He then turns to watch the drafon come in.

Posting Report For 
Monday August 14th, 2006 7:51:55 AM

Special
Game D.F.R.#2
For the week of Ayg 7,2006

Name. . .MTWTF
DM John..XX2XX
Appolo. .XXXXX
Xenia . .OXXXXS
Garett. .XXXOO<<Rich will Sub.
Naurista.OXOXO
Toros. ..OXOXX

Adm Ceil

Garrett 
Monday August 14th, 2006 10:00:27 AM

Active spells:
Airwalk: walk on air, duration: 897 rounds

Garrett continues to load catapult at AC21.

"Dragons or Fey, not a great choice. Take down the dragon and it might give the fey reason to second guess their attack. Give us time to get help. Besides if I'm going to die it might as well be against a dragon. What'd you all think."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2,(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, spiritual weapon, Augury, (Spiritual Weapon)
3-4+1 Dispel Magic, Searing light, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Flame strike, (Righteous might)


Toros 
Monday August 14th, 2006 10:00:54 AM

"I dont think Alemi nor Domi would listen to me, however I will try" says Toros in response to Appolo. "Keep them busy at bay as long as you could!" Then the taur goes after the future gods...

Xenia 
Monday August 14th, 2006 10:28:26 AM

"Domi went to get Alemi, 'Ppolo!" The girl rogue is on a hair trigger and the tension bleeds from her voice. "He makes one wrong move and I'm gonna stick him with this giant bolt. I'm gonna stick 'im!"

Final Showdown (DM JohnP) 
Monday August 14th, 2006 10:40:25 PM

Xenia is crouched behind a ballista, aligning the huge weapon on the red dragon that crouches outside the walls. Her companions make similar preparations, including Garrett cranking on the catapult. Nauthiz'Ull stands near his companion but doesn't assist with preparing the siege weapon.

Appolo figures that Alemi and Domi will be needed to deal with the combined menace of the dragon and the rider, who he clearly recognizes as Gargalus. He asks that someone go to fetch the future gods and Toros runs to do so.

=======


The dragon's rider slides from the back of the great creature then turns to rest a hand on the beast's neck. Those who are top of the wall clearly see that Gargalus seems to control this great beast.

"So, you made it back here. I owe all of you a debt of gratitude since Alemi would never have taken and used this thing himself if I had offered it. But, if it was stolen by the likes of you, he would use it. And so my plan comes to fruition."

"Great things are afoot here in the Valley but I sense that some prodding is needed. And, since some of you sullied my person by attacking me, I should punish you. But we've already established that you can't hope to stand against me, if you ever do more than simply slink away like the thieves that you are."

"So, Flame here ...."


As he speaks, a sudden change comes over the Compound. In fact, over the entire Valley. As suddenly as the ringing of a bell, everything seems to come to a halt and begins anew. In an instant, the Wold somehow changed. It seems more alive -- the air cleaner and crisper, the light brighter, and the birdsong sweeter.

In the ringing silence, a great cry of pain and loss can be heard from the west. In it's wake, all of the fey-creatures collapse to the ground. It was like their animating force was drawn away.

Toros looks towards Alemi's house and sees a crowd of students clustered around instead of defending the walls. At the centre of the crowd he can see the heads of Alemi and Domi and a third figure.

Outside the wall, Gargalus looks up when he senses the change in the Wold. His superior sneer doesn't fade even though his fey-creatures have all collapsed.

"Flame, my boy, you know what to do. Return to me when you have had enough exercise."

With that, he makes the gestures to teleport away. The red dragon looks across at those who are on the wall, trying to figure whether to start with the main course or have some appetizers first.

NOTES:
Tell me where you are on the map or else I will place you someplace.

Ballista -- essentially a Huge crossbow mounted on a post. There is a size penalty for firing this size of weapon: -2 for Large creatures, -4 for Medium and --6 for Small. Loading time is 2 full-round actions for a Medium character, 1 full-round action for Large. Damage is 3d8 (19-20, x2).

Crossbow -- splash siege weapon normally served by a crew. For a single character, 10 turns to wind back, 2 to load, 2 to aim, 1 to fire.

MAP (overhead view)

MAP (side view, showing heights of wall and flying creatures)



DM Announcement (DM JohnP) 
Tuesday August 15th, 2006 11:37:05 AM

I will be out of town on Thursday and Friday nights, so no posts then.

I should, I hope, be able to pick it up on Sunday night.

Xenia (AC25, 55/55 HP)  d20+7=27 d20+7=17 3d8(7+2+5)=14 3d8(3+8+2)=13
Tuesday August 15th, 2006 12:39:47 PM


AAAAAAAAAAHHHH!!!!

Bright fire screams in the dark rogue's mind. But she fires the Ballista in silence. The *thang* of the enormous crossbow is impossibly loud in the quiet before the storm. From the distance comes a meaty thuk, but the rogue is already gone.

Without a word, she turns and dives off the far corner of the tower, leaping over the battlements and drifting to the ground below.

Rolls and Actions
Ballista Hit Flame AC27, (Crit AC17, Probably not) Damage 14hp. (27hp if crit)

Movement and Position
D20. After jumping over the edge and floating to the ground. (Ring of Featherfall)

Active Effects
Longstrider (Duration 1 hour)
Spider Climb (Duration 30 minutes)
Shield (10/10 rounds from beginning of Battle)

Appolo Ac 23 HP 59  d20+13=26 3d8(5+6+5)+5=21 d20+9=23 d20+12=31
Tuesday August 15th, 2006 1:23:44 PM

Appolo smiles at Gargulas"Hey buddy I'll be seeing ya.Take this with ya."Appolo fires his ballista at Gargulas.Appolo his standing at Q 22.He then turns and jumps to the next level of wall.He hits the lower level of the wall N22 and rolls withe impact intends to come up running.

Attack Gargulas 26 Dammage 21 Jump 23 Tumble 31

Toros 
Tuesday August 15th, 2006 8:39:37 PM

Toros carefully approaches where Domi and Alemi are located, trying to recognize the third person with them.

While coming closer the taur makes his voice heard, "Domi, Alemi, what is going on?" This is questionto address both the sudden change anyone can feel at Wold and the standpoint (literally and physically) of the future good Gods and their students. All is strange!!

Final Showdown (DM JohnP) 
Tuesday August 15th, 2006 10:50:34 PM

Xenia loosed the ballista bolt at the red dragon called Flame, hitting it just under a leg where the scales are thinnest. The creature screams in pain and prepares to fight as Xenia drops off the side of the tower and lands at the base of the wall.

Appolo fires off another ballista bolt that barely misses the future god and buries itself in the sod. Then Appolo leaps off the tower and lands on the wall's fighting platform.

Toros runs towards Alemi, Domi and the third figure. He doesn't immediately recognize the bearded, muscular male figure who stands head and shoulders over either Domi or Alemi. His cries go unheard over the crowd of students.
DM Note - Toros is now off the map, feel free to come back.

Garrett and Nauthiz'Ull stand in awe of the dragon's majesty.

========================================


Gargalus completes his spell and teleports away.

Flame mutters something in draconic and then lifts his huge body into the air and flies up and over the wall until he is close to Appolo. The rogue and the others on the wall are amazed at the agility of this great beast and slightly in awe of his might.

Appolo, Garett and Nauthiz'ull, please make Will save DC 24 -- Success means no effect. Failure means Shaken (-2 on attacks, saves, skill checks and ability checks) for 4d6 rounds.

Then the dragon hovers 10 feet over the wall so that Appolo cannot reach it.

DM Note - The non-posters are getting a free pass this turn.

MAP - Overhead view

MAP - Sideview, showing elevations



Xenia (AC25, 55/55 HP)  d20+22=38 d20+22=30
Wednesday August 16th, 2006 11:23:27 AM


Breathing hard, the rogue listens as leather wings flap somewhere over the edge of the tower above. She could stay here. She could run. Instead, she begins climbing back up the tower.

Melding into the shadows, Xenia climbs like a spider back up the wall. As she rises to the lip of the crenellation, there he is, The Dragon. It's flapping and looking down on something below. The rogue creeps forward, drawing her bow, getting ready for a sneaky shot.

Rolls and Actions
Hide 33 (-5 for Full Movement)
Move Silently 30

Movement and Position
E22. Draw bow with movement

Active Effects
Longstrider (Duration 1 hour)
Spider Climb (Duration 30 minutes)
Shield (9/10 rounds from beginning of Battle)

Nauthiz'Ull [ac20 hp90/90:resist energy(fire)]  d20+9=24
Wednesday August 16th, 2006 2:35:07 PM

The ranger watches in awe as the majestic creature lands in front of the tower walls. His vantage point is high but open for anything. He is not affraid of the creature, he is enraptured by it.

How can I defeat this thing?

Slowly chanting a few words, the ranger casts one of his milktoast spells that will most likely prolong his death this day. A slight shimmer envelopes his body and the typical heat waves ripple from his body.

"Umm, what are we doing? Are we shooting?"

No sooned id he shout the question than a huge shafted bolt is let loose at the dragon. nauth, in paniced anticipation nocks an arrow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
actions
WILL save.24
cast- resist energy(fire)
draws arrows

active effects
Resist Energy: 20 minutes

arrows remaining -- 75 [29 regular, 46 +1s]

Appolo ac 23 HP 68  d20+6=18 d20+6=19 d20+6=7 d20+6=26 d20+10=27 d20+13=14
Wednesday August 16th, 2006 6:57:20 PM

Using all his will power Appolo doesn't freeze and shake in feear when the great worm land practically on top of himself'Everyone.Xenia,Garret,Nauthiz'Ull get out of here now.Move!!"He yells as turns and leeaps off the wall and onto the ground.He hits the ground and rolls as far as he can.{Moving to M17}

Will save {used all my hero pionts to make it }26. Jump 27 Tumble 14

Toros  d20=13 d20=20 d20=11
Thursday August 17th, 2006 3:42:04 AM

Knowing he does not have much time Toros will try to approach further to the future gods, relying on his tumbling, hiding and silent moving skills, if necessary. (13, 20 and 11, without the bonuses, if you may need) And who is this bearded guy, he looks familiar?!?

DM Note (JohnP) 
Thursday August 17th, 2006 6:24:55 AM

Sorry guys, no post last night and no time this morning. Too much to do and too little time to do it. I'm heading out of town this morning until Sunday. I'll try to post then.

I think someone is supposed to be subbing for Garrett and has forgotten to do so. I also don't want to continue until he had posted, since it won't be fair to dragon-toast someone who isn't moving.

Garrett (AC: 30, HP: 71/71)  d20+13=20 4d6(5+2+1+5)=13
Thursday August 17th, 2006 10:20:35 AM

Active spells:
Airwalk: walk on air
Shield +3 deflection bonus
Shaken: -2 on attacks, saves, skill checks and ability checks for 13 rounds

will save: 20

Garrett is obviously affected by the dragon's presence, but still manages to cast shield of faith and move 20' down into the compound using airwalk.

"I hope Alemi and Domi are ready for this thing" he thinks to himself, "because I'm not."

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast x1),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, spiritual weapon, Augury, (Spiritual Weapon)
3-4+1 Dispel Magic, Searing light, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Flame strike, (Righteous might)


Posting Report For 
Monday August 21st, 2006 7:25:34 AM

Special #2 Dark Fae Rising Game
For the week of Aug 14,2006

Name.....MTWTF
DM JohnP.XXXXO
Appolo...XXXOO
Xeana....XXXOO
Garett...XOOXO
Naurista.XOXOO
Toros....XXXOO

ADM Ceil (Is Somethong Happening Here??)

DM JohnP 
Monday August 21st, 2006 8:48:59 AM

I'm back and there will be a DM post tonight.

Ceil - As mentioned above, I had to go out of town for a couple days and didn't activate the ADM.

Final Showdown - Round 2 (DM JohnP)  AoO d20+28=45 2d8(5+4)+13=22 Flame d20+28=48 d20+28=48 4d8(4+5+4+5)+26=44
Monday August 21st, 2006 9:45:41 PM

Xenia scales the tower, keeping close to the wall to remain unseen by the dragon that Gargalus called Flame. She inches over the top of the wall and hides in the shadow of the ballista with her bow drawn, looking for a weak spot in the dragon's armor.
Xenia -- please make a save vs. fear (Will DC 24) or become Shaken

Nauthiz'Ull casts a spell and prepares to fire at the dragon.

Appolo manages not to cower from the dragon that is hovering over him but then he turns and runs away. The dragon bites at the rogue as he moves past and it's needle-like teeth tear into Appolo's back.
Flame's bite AoO -- hits AC 45 (Tumble 14 was not sufficient to avoid AoO, and moving through multiple threatened squares), 22 damage

Toros keeps running towards the knot of people clustered around Alemi, Domi and the third figure. He reaches the edge of the crowd and can now see the figure better. Something about that third figure seems familiar ...
Toros - Knowledge Religion check, please.

Garrett moves into the compound and sinks towards the ground.

======


Flame screams, "It's no fun at all if all you do is run away! Here I come!

The dragon flies towards the fleeing rogue, dropping as he does. Once he is close enough, Flame whips his neck out to bite at Appolo. The needle teeth sink into the rogue's back again, nearly killing him.
Flame's bite -- hits AC 48 (threat), confirmed AC 48, 44 damage

Flame turns and swoops over to land near Garrett.

"Were you going somewhere little man?"

MAP - Overhead view

MAP - Sideview, showing elevations



Xenia (AC25, 55/55 HP)  d20+4=8 d20+20=22 d20+20=40
Tuesday August 22nd, 2006 11:45:07 AM


Holy Stars and Planets! He's so big. The dragon then takes two healthy chomps from Appolo in less than six seconds. Blood sprays, and the dark rogue feels her body betray her and begin trembling with fear.

And he's so fast.

Xenia forces herself forward. The dragon is now going after Garrett.

Gotta get closer.

She dives off the tower and floats to the top of the wall below. Again across the wall to hop over the side and drift to the ground. Though silent as the night, the rogue wavers in her fright and her form flickers in and out of shadow, visible to the vigilant eye.

Rolls and Actions
Will Save 8
Hide 17 (-5 for Full Movement)
Move Silently 40 (Nat 20)

Movement and Position
N20 (on the ground). Double Move

Active Effects
Longstrider (Duration 1 hour)
Spider Climb (Duration 30 minutes)
Shield (8/10 rounds from beginning of Battle)
Shaken (Duration Unknown. -2 penalty on attack rolls, saving throws, skill checks, and ability checks)

Garrett (AC: 34, HP: 89/71)  d20+14=21
Tuesday August 22nd, 2006 12:46:59 PM

Active spells:
Airwalk: walk on air
Shield +3 deflection bonus
Shaken: -2 on attacks, saves, skill checks and ability checks for 13 rounds
Righteous Might: x2 size, +8 str, +4 con, +4 nat armor, DR 5/evil, -1 ac, -1 att. Duration: 9 rounds

Garrett stops and looks at the dragon, and casts righteous might (cast defensively, 21.)

He then prepares to do battle with the beast.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast x1),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, spiritual weapon, Augury, (Spiritual Weapon)
3-4+1 Dispel Magic, Searing light, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon, Divine power, (Divine Power)
5-2+1 Righteous Might, Flame strike, (Righteous might)(cast)


Appolo Ac 23 -4 HP 
Tuesday August 22nd, 2006 12:49:51 PM

Appolo falls to ground unconcious and bleeding.

Toros-Appolo 
Tuesday August 22nd, 2006 10:06:05 PM

Appolo, if your hp is 68 and the total damage of Flame is (22+44) 66, now you are still at +2 hps...! Am I wrong with this calculation?

Toros  d20=13
Tuesday August 22nd, 2006 10:08:46 PM

(For Knowledge-Religion check, rolled: 13.)
Toros tries to recognize the familiar figure, and comes closer to the future Gods.


DM JohnP 
Tuesday August 22nd, 2006 11:04:36 PM

Post tomorrow morning.

Appolo OOC 
Wednesday August 23rd, 2006 1:47:41 AM

HP is 59 in this module it's 68 in my other one.

DM JohnP 
Wednesday August 23rd, 2006 8:12:07 AM

Waiting to tonight to post. Sorry about the delay.

Final Showdown - Round 3 (DM JohnP)  d20+13=29 Flame d20+28=47 2d8(8+2)+13=23 d20+23=28 d20+23=39 2d6(5+2)+6=13 d20+23=28 d20+23=27 d20+23=36 2d6(1+4)+19=24
Wednesday August 23rd, 2006 9:32:13 PM

Shaken by the might of the dragon, Xenia slowly creeps forward and down the wall. She comes to a halt where she might be able to fire, but misses her footsteps while moving. The dragon turns to look at where she is trying to hide.

Thinking that he should meet the dragon's might with magic, Garrett casts a spell that channels the power of a future god. With his new size, he is a better match for the dragon.

Appolo collapses to the ground, his life slowly trickling away.

Nauthiz'Ull hesitates to fire on the dragon. Or anything, in fact.

In the centre of the compound, Toros moves closer to the trio who are surrounded by the students. He pushes some aside as he tries to get closer to the unknown figure. Moving his bulk through the press of students is difficult but he should be close enough next round.

========================================


Flame looks over at where Xenia crouches. "So, the little sneak has decided to come out. Have I mentioned yet how I dislike sneak-thieves? At least you're not a Halfling."

Then he unleashes a furious assault on Garrett, biting at the Protector then slamming him back and forth with claws and wings, and finally slapping with his tail.
Flame - bite hits AC 47, 23 damage
claw - misses AC 28
claw - hits AC 39, 13 damage
wing - misses AC 28
wing - misses AC 27
tail slap - hits AC 36, 24 damage

DM JohnP - Please note that Flame's natural weapons are subject to your damage reduction.

Then Flame moves aside, moving closer to the sneak thief.

MAP



Xenia (AC25, 55/55 HP)  d20+20=34 d20+20=32
Wednesday August 23rd, 2006 10:12:01 PM

Fram your Manhole, the rogue replies to the dragon with her inner voice, and in the darkness she makes a vulgar finger gesture in its direction. Then, with all her stealth, she creeps away from the wall. Xenia flickers into view as she crosses out of the shadows of the wall and into the shadows of the nearest building, but then she's gone again.

As she passes Appolo, she draws a potion.

Rolls and Actions
Hide 34 (1/2 movement for full hiding)
Move Silently 32
MEA: Draw Potion

Movement and Position
Move to N16

Active Effects
Longstrider (Duration 1 hour)
Spider Climb (Duration 30 minutes)
Shield (7/10 rounds from beginning of Battle)
Shaken (Duration Unknown. -2 penalty on attack rolls, saving throws, skill checks, and ability checks)

Nauthiz'Ull [ac20 hp90/90:resist energy(fire)]  d20+13=16
Thursday August 24th, 2006 12:22:12 AM

Watching the events unfold, nauth snaps out of his awe-stricken solidity. This dragon is quite different from any of the other dragons that he has ever seen before. It is amazing!

He knows that there is quitel likely little that he can do to this creature but he knows that Garret will not be alone in this battle. Taking a step closer to the edge of the wall, Nauth draws out a stone with odd runes etched into the faces and holds it tightly. he then prays, as ironic as it seems, to Gargul's ways as his body begins to darken and become semi-transparent.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
actions
5' step (free)
draws thunderstone (move)
fails to activate darkwalk ability (standard) - concentration.16

active effects
Resist Energy: 20 minutes

arrows remaining -- 75 [29 regular, 46 +1s]

ed. DM JohnP - Drew, a DC 20 Concentration check needs to be made to successfully use Darkwalk.

Garrett (AC: 34, HP: 75/71)  4d8(5+7+2+8)+9=31
Thursday August 24th, 2006 9:04:31 AM

Active spells:
Airwalk: walk on air
Shield +3 deflection bonus
Shaken: -2 on attacks, saves, skill checks and ability checks for 10 rounds
Righteous Might: x2 size, +8 str, +4 con, +4 nat armor, DR 5/evil, -1 ac, -1 att. Duration: 8 rounds

Garrett's blood flies as he is savaged by the dragon. Rarely has he encountered such ferocity, and a creature so easily able to connect with him while protected.

"If I swing back Garrett thinks, he could finish me next round. My only hope is to keep healing myself and hope Alemi and Domi get their butts out here to deal with this thing. If it is occupied with me, perhaps it will forget Toros." Garrett thinks to himself

Garrett then converts greater magic weapon to cure critical and stares down the dragon. "Well snake. Got any better. I'm not use to fighting someone's pet, so forgive me if I don't do as well as usual."

Cure crit: 31hp

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast x1),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, spiritual weapon, Augury, (Spiritual Weapon)
3-4+1 Dispel Magic, Searing light, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Flame strike, (Righteous might)(cast)

ed. DM JohnP - Are you going to cast defensively again? I'll assume so and make the roll for you. Or you can step away from Flame.

Toros 
Thursday August 24th, 2006 10:45:32 AM

Toros starts to lose his patience in his attempt to come closer to Alemi and Domi, knowing the time is very limited for his friends at the walls. With one last attempt, he will push his way to the future gods and the third figure next to them.

"Alemi, why are you waiting here doing nothing!? You are stronger than Gargalus and can beat him or his minions!! And Domi, what happened to your courage, how can you stand here doing nothing, while your followers fight for you to death. Come on you must do something!!!!!"

Final Showdown - Round 4 (DM JohnP)  d20+14=27 d20+28=47 d8+13=15 d20+23=38 2d6(6+4)+6=16 d20+23=34 2d6(4+5)+6=15 d20+23=36 d8+6=9 d20+23=34 d8+6=14 d20+23=34 2d6(2+1)+19=22
Thursday August 24th, 2006 10:03:48 PM

Xenia shrinks deeper into the shadows and makes a gesture towards the dragon. Then she steals across the open area to stand at the corner of a building, drawing a potion from her pouch as she does so.

The dusky rogue is now standing next to Appolo as he gurgles on the ground.

Nauthiz'Ull hops down from the crenellation and tries to enter the shadow realm. He cannot focus his mind though, so he remains wholly in this world. Then he removes a stone from his pouch,

Opting to repair himself, Garrett hunkers down and casts a healing spell. He managed to prevent Flame from attacking him when he does this.

Toros has now pushed his way through the students and shouts at the future gods. The third figure turns from Alemi and Domi and looks directly at the liontaur ... or into his soul. Toros has to withstand that stare if he wants to reply to the words spoken by that radiant being.

"Child, what do you want? What can you and your companions not do for yourselves?"

Will save DC 15 or become Shaken

========================================


"Oooh, a cleric! I like clerics, they usually have nice jingly things! And they fight like girly-men!"

Flame continues to attack Garrett, biting and hitting at the Protector. He batters Garrett, tossing him back and forth and but Garrett remains standing. Then Flame moves away from the Protector.
Bite -- hits AC 47, 15 damage
Claw -- hits AC 38, 16 damage
Claw -- hits AC 34, 15 damage
Wing -- hits AC 36, 9 damage
Wing -- hits AC 34, 14 damage
Tail slap -- hits AC 34, 22 damage


MAP

Xenia (AC25, 55/55 HP)  2d8(6+3)+3=12 d20+20=32 d20+20=38
Thursday August 24th, 2006 10:37:08 PM

At the corner of the building, Xenia keeps one eye on the Dragon as it pummels poor Garrett. With the other eye, she watches herself as she pops the seal on the potion with her thumb and pours the contents down Appolo's throat.

C'mon, you. Get up. We got dragon baiting to do. And this time, keep out of its way. she thinks to herself.

Then, silent and in the shadows, she creeps closer to Big Red, sneaking to the corner, angling for a shot.

Rolls and Actions
Feed potion of CMW to Appolo
CMW Heal Appolo 12hp
Hide 32 (1/2 movement for full hiding)
Move Silently 38

Movement and Position
Move to R16

Active Effects
Longstrider (Duration 1 hour)
Spider Climb (Duration 30 minutes)
Shield (7/10 rounds from beginning of Battle)
Shaken (Duration Unknown. -2 penalty on attack rolls, saving throws, skill checks, and ability checks)

Garrett (AC: 34, HP: 43/71  4d8(4+3+7+6)+9=29
Friday August 25th, 2006 10:30:35 AM

Active spells:
Airwalk: walk on air
Shield +3 deflection bonus
Shaken: -2 on attacks, saves, skill checks and ability checks for 9 rounds
Righteous Might: x2 size, +8 str, +4 con, +4 nat armor, DR 5/evil, -1 ac, -1 att. Duration: 7 rounds

Garrett once again casts CCW upon himself now that the dragon has moved on after savaging him. 29 hp

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast x1),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, spiritual weapon, Augury, (Spiritual Weapon)
3-4+1 Dispel Magic, Searing light, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon(cast)(cast), Divine power, (Divine Power)
5-2+1 Righteous Might, Flame strike, (Righteous might)(cast)

ed. DM JohnP - Again, are you planning to cast defensively?

Garrett  d20+14=33
Saturday August 26th, 2006 9:17:31 AM

Yep. sorry once again.

Cast defensively: 33

Appolo Ac 23 Hp 8 
Saturday August 26th, 2006 4:36:47 PM

Appolo staggers to his feet"Ok time to leave."he whispers to Xenia"Go find Toros and get that fey stone."

Appolo then heads for the nearest looade balista"Garret we don't have time to play with our new friend.Time to leave.We have urgent business back home!!"

Posting Report For 
Monday August 28th, 2006 8:12:39 AM

Game Dark Fae Rising #2
Week of Aug 21,2006

Name.......MTWTF
DM JohnP...XXXXO
Aooplo.....OXXOOS
Xena.......OXXXO
Garrett....OXOXXS
Nausistia..OOXOO
Toros......OXOXO

Adm Ceil

Toros  d20+10=22
Monday August 28th, 2006 9:55:43 AM

Toros can feel those radiant stares penetrate his body and soul, however he manages to maintain his composure (d20, 22)...

"We need any help we can get to deal with Gargalus and his minions. While we fight to defend you, you just stay here and wait. If only we could gather our forces and stand against Gargalus... Please help us, I pray you.., I will pray you throughout my life..."

Would such hearth-felt talk to future gods be useful!? God(s) know(s)...

Nauthiz'Ull [ac20 hp90/90:resist energy(fire)]  d20+14=25 d20+9=23 d20+4=5
Monday August 28th, 2006 11:00:16 AM

"NOOOO!!!!! Wunjo!!!!"

A flurry of arrows quiver through the air as Nauth watches his companion get battered by the dragon. Tears begin to form in the corners of his eyes.

"Damn you Gargalus!!!!"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
actions
drops the thunderstone in shock
a1.25
a2.23
a3.5

active effects
Resist Energy: 20 minutes

arrows remaining -- 75 [29 regular, 46 +1s]

JohnP- I do not have my character sheet here so I am trying to go off of memory for Nauth's attack and I have no idea for his damage...I can try to roll them late tonight unless you want to roll any applicable damage for me.

Final Showdown - Round 5 (DM JohnP)  d20+28=32 d20+23=27 d20+23=35 2d6(5+6)+6=17 d20+23=27 d20+23=24 d20+23=33
Monday August 28th, 2006 10:02:55 PM

Out near the wall, Xenia pours a potion down the throat of the unconscious Appolo and then moves closer to Flame. Maybe she can get a shot in before the dragon turns on her ...

Garrett casts another healing spell, again managing to avoid any distractions.

After being healed, Appolo gets to his feet and sprints across the open area. He knows that the two ballistas on the west side of the gate have been fired by himself and Xenia.

Nauthiz'Ull finally wakes from his trance and drops the alchemical device that he had been preparing to throw at the dragon. Maybe simply dropping the stone wasn't a good idea ... but this time it doesn't go off. The ranger then fires his bow three times at the dragon. His first two shots glance off Flame's tough hide while the third sails harmlessly wide.

========================================


"Finally! Someone has the nerve to attack me! This was getting boring."

Flame moves closer and attacks Garrett once more. Maybe his concentration has wavered as he lost interest in this combat for all but one of his attacks misses the Protector.
Flame -- bite misses AC 32
Claw -- misses AC 27
Claw -- hits AC 35, 17 damage
Wing -- misses AC 27
Wing -- misses AC 24
Tail slap -- misses AC 233


========================================


In the middle of the crowd of students, the third figure looks at Toros and studies him.

"I think that it is time to do this. Who shall be first to take this burden?

Alemi motions and moves closer, followed immediately by Domi. Several of the students press closer.

Toros and the rest of the party can now hear what may be distant thunder. Flame also hears the sound, raising his head and gazing into the distance.

Everyone - Spot DC 15 - Highlight to display spoiler: {Looking into the distance, you can see light glinting from the wings of many flying creatures.}

MAP

Xenia (AC25, 55/55 HP)  d20+18=29 d20+6=24 d6=2 4d6(2+2+4+4)=12 d20+20=27 d20+20=39
Monday August 28th, 2006 10:23:44 PM

Something's happening. There's something sparkling up in the air. Stars and planets! More stuff coming.

From the darkness, Xenia takes her shot. There's a thunk. But Xenia is already hightailing it out of there. Not much time to even hide. Gotta make it between the buildings. Maybe he can't squeeze in and get her there. And maybe if he tries, he'll be easier to hit. She runs for the space between the buildings.

Rolls and Actions
Hit Flame AC24, Damage 2+12 sneak = Maybe 14
Spot 29
Hide 22 (-5 for full movement)
Move Silently 39

Movement and Position
Move to M14

Active Effects
Longstrider (Duration 1 hour)
Spider Climb (Duration 30 minutes)
Shield (7/10 rounds from beginning of Battle)
Shaken (Duration Unknown. -2 penalty on attack rolls, saving throws, skill checks, and ability checks)

Nauthiz'Ull [ac20 hp90/90:resist energy(fire)]  d20+13=28 d20+14=33 d20+9=10 d20+4=22 d8+3=8 d8+3=6 d6=3 d6=2 d20+5=21
Tuesday August 29th, 2006 11:48:50 AM

There is no way for Nauth to get down to ground level now, and there is no way Nauth is going sit idly and watchi his wunjo die. In a rage the man from the Vein lets loose a string of guteral utterances that should make even a dragon blush.

Just as quickly as the words poured from his mouth does three shafts wobble like an overburdened hawk through the air.

Pointing to the skies where some reflecting light caught his eye as he fired the second shot, Nauth yells; "What in Koshe Marr is that? More things that want to kill us?"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
actions
5' step to edge of wall
spot.28
intimidate.21

a1.34
a2.11
a3.23
d1.9 + 3 fire LOL
d2.n/a
d3.7 + 2 fire LOL
the +1 discrepancy is due to using the +1 arrows.

active effects
Resist Energy: 20 minutes

arrows remaining -- 69 [29 regular, 40 +1s]



Garrett (AC: 34, HP: 53/71)  4d8(5+1+5+2)+9=22
Tuesday August 29th, 2006 1:58:02 PM

Active spells:
Airwalk: walk on air
Shield +3 deflection bonus
Shaken: -2 on attacks, saves, skill checks and ability checks for 8 rounds
Righteous Might: x2 size, +8 str, +4 con, +4 nat armor, DR 5/evil, -1 ac, -1 att. Duration: 6 rounds

Garrett decides his best move is to keep healing himself and keep the dragon occupied with him so that the others can get to the Ballistas and heal themselves.

Convert divine power to CCW. 22hp.

Garrett's Spell List
0-6 Create Water, Detect Magic, Detect Poison, Purify Food and Drink, Read Magic, Resistance
1-6+1 Bless, Divine Favor, Magic Weapon, Endure Elements, Shield of Faith x2(cast x1),(Magic Weapon)
2-5+1 Align Weapon, Bear's Endurance, Bulls Strength, spiritual weapon, Augury, (Spiritual Weapon)
3-4+1 Dispel Magic, Searing light, Invisibility purge, Prayer, (Magic Vestment)
4-3+1 Airwalk(cast), Greater magic Weapon(cast)(cast), Divine power(cast), (Divine Power)
5-2+1 Righteous Might, Flame strike, (Righteous might)(cast)


Appolo Ac 23 Hp 59  d20+10=27 d20+12=18
Tuesday August 29th, 2006 7:55:21 PM

Appolo climbs the wall to the Balista's and begins loading one.He curses furiously,when he
hears the thunder and sees the winged creatures in the distance.Looking at the dragon"Hey you over grown piece of luggage.Need some help ya.Can't handle us on your own."

Toros  d20=18
Tuesday August 29th, 2006 9:00:33 PM

"What? What burden...?" What he hears and sees does not make sense for Toros. His perception is open and alert to more immediate, explicit happenings such as that thunder and glinting lights at distance (spot 18+bonuses), while the taur tries to adjust himself to what will happen next in his immediate surrounding and coming from distance. Would he be safe or danger with the future gods? What about the others? Gods!!!

Showdown - Concludes? (DM JohnP)  d20+28=31
Tuesday August 29th, 2006 10:03:15 PM

Xenia looses an arrow at the dragon and watches it bounce harmlessly off Flame's hide. Darting away, she turns the corner into a space where she thinks that she can hide.

Nauthiz'Ull does the same, shooting at the dragon and watching one of his arrows find a weak spot in it's hide. That doesn't do much more than draw the attention of Flame.

Garrett heals himself once more, hoping to withstand the dragon's assault until his friends can damage or drive it off.

And Appolo climbs up onto the wall and begins loading a ballista. As he does, he curses Flame for needing reinforcements.

========================================


The dragon looks up into the sky at the approaching creatures. The sound of the massed creatures is getting louder and louder. Flame, however, turns and bites at Garrett once more, missing again. Then he takes wing, lifting off and flying away from the approaching creatures.

========================================


Toros watches as the winged creatures come closer. It is soon obvious why Flame has chosen to flee for none of the party have ever seen or even heard of such a massed horde of gold dragons. The creatures steadily fly closer until they are hovering over the compound.

The third figure gestures to Alemi and Domi. "It is time, you two who have labored so long to contact me. Take up the burden."

Alemi steps forward, with Domi just behind. He motions for the students to step away until an area is cleared in front. Toros is caught up in the press and carried along. Then, the largest of the gold dragons flies closer and lands in front of Alemi. The future god steps closer and presses his hand to the breast of the mighty creature of good. The third figure gestures and a glow surrounds both Alemi and the dragon. Once it fades, Alemi has gone and only the dragon remains.

The dragon speaks, and even though the voice is much deeper and louder, the tones and patterns of Alemi's speech are evident to the listeners.

"Domi, you have followed me for a long time. Join me in this, too, so that we may sweep away Gargalus and his minions, then sweep the gods aside at Jericho's command!"

The gold dragon that now contains Alemi's spirit and soul lifts higher in the air so that a second dragon can land. Domi repeats the process, merging with this dragon. Once the transition is complete, he lifts into the air and hovers protectively beside Alemi.

Dragon-Alemi calls again, "Who of you will join us in this?"


Garrett 
Wednesday August 30th, 2006 9:54:08 AM

Garrett turns and looks at his companions.

"Only one of us is needed to take the stone back home. There is much greater good I can do with them" gesturing towards The dragons of Alemi and Domi.

Garrett looks at Nauth "It is time for me to go Wunjo. I will follow Domi as I always have, and hopefully help the whole Wold in the process."

Garrett steps forward and answers Alemi "I will go with you."

Xenia (AC25, 55/55 HP) 
Wednesday August 30th, 2006 11:06:04 AM

The girl rogue peers around the corner as the explosion of crimson wings signals Flame's departure. He's gone. Just gone.

Two dragons, gold, both of them, fly up into the sky above the compound. Words drift in on the wind. Something about becoming a golden dragon. One of the dragons asks for those who would join him, and Garrett is going.

But the dark rogue holds back. On the one hand, she can just see it, flying up high in the sky, flying on dragon wings. Swooping down. Being a golden dragon. But in the other hand, she sees Wynn. He's there in the future waiting for her. She sees his face, feels the touch of his hand, she hears the sound of his voice in her heart.

And she wants to go to him.

"I'll stay back," she calls out as Garrett walks to the place where they're doing the dragon thing. "I'll stay down here." And she sprints to the wall where Appolo is loading the Ballista.

Rolls and Actions

Movement and Position
Move to M14

Active Effects
Longstrider (Duration 1 hour)
Spider Climb (Duration 30 minutes)
Shield (6/10 rounds from beginning of Battle)
Shaken (Duration Unknown. -2 penalty on attack rolls, saving throws, skill checks, and ability checks)

Appolo Ac 23 Hp 10 
Thursday August 31st, 2006 1:15:36 AM

Exhausted and still bleeding from some of his wounds Appolo heads over to where the glod Dragons are.He looks up at them"Ah this explainsa few things.Well can we have that Fey Stone.We sort of need it back home."He make no indication about jioning Alemi a Domi.

Looking at Garret"Well good luck my friend.I need to get back to where I belong.Not that I wouldn't minf putting Gargulas's head ona pike mind."

Toros 
Thursday August 31st, 2006 8:21:52 AM

Watching all the scene with amazed eyes, Toros finds difficulty to talk...

"Fare well Garrett, I am sure you will succeed and hope you be happy!!"

Then Toros returns back to his friends, now knowing how the future Gods become Gods... Gericko, Alemi, Domi, and Garrett? Well it would be nice if they have a protective friend God, right....

Once having some time, seeing his wounds Toros will heal Appolo with his wand.

Nauthiz'Ull 
Thursday August 31st, 2006 8:25:39 PM

Stopping...freezing in place, the rangers soul rips in two. Go and find the path of a true God, or stay and remain the leader of Ice Peak Village; guiding his prophesized people to the next age of greatness in the tundra of the Southern Continent?

His people are prospering greatly, much thanks to their accepting of the Great Bohdi Nackle's Enlightenment. Maybe the Great Nackle will return with Queen Flea and show the villagers of Ice Vein the true powers of the arcane?

Aiden, Lord of the Tusken Watchers, is pretty occupied with the final step in converting the once savage tribe of the Tuskers into a peaceable, nomadic group who lives off of the lands and aids oppression and tyranny wherever they find it.

"I think our wunjos will be fine brother; I wish to see the ways of Alemi and Domi both. I wish to shed the powers of the fickle Gargalus and find the true path. Maybe we shall return to them later?"

The well-seasoned ranger approaches one of the Gold Dragons, one with a nice scar perhaps, and will stroke its muzzle.

"May I join you?"

The Conclusion (DM JohnP) 
Thursday August 31st, 2006 10:16:07 PM

Many of the students and other instructors push forward to accept Jericho's offer. They each merge with a dragon and then lift off to join Alemi and Domi hovering overhead. After several students and instructors have merged with dragons, a group wing off in pursuit of the fleeing Flame.

When Garrett moves forward, Jericho holds out his hand.

"Go back to your friends. This battle is not for you. You have what you came for. See us off, take the Feystone, and return to your time. You must then decide how to save the Wold in your time using what you have learned here as well as other information that other questers have discovered."

More students join with dragons until there are no more volunteers. Jericho then calls the party down to the ground.

"Stand down. All here thank you for your help. You have given them hope."

The Creator holds out the Feystone towards Garrett.

"You can safely carry this now. Summoning me drained Eberyon nearly unto death. He will sleep until a time far in the future, a day that you know well."

"Now take this hope to the people of your time."


Jericho then waves his hand and Oshirr House fades from view.

++++++

When their vision clears, the party find themselves in the great sanctum of Lemtrovex's Temple. The tracks on the floor are still fresh, as if they fought here only minutes ago. But there are no other signs besides the tracks of their fallen companions or their opponents. Just then a silent figure, the ghost priest that approached them before, drifts into the room.

"You have returned. Go now to whence you first came, and use your burden wisely"

Again, the figure gestures and the sanctum fades.

++++++

Sound comes first, this time. The sound of a marketplace, with vendors shouting about their wares and people haggling. When the mist clears from their eyes, they find themselves in the marketplace outside the Temple of Gargul in Plateau City. Without being told, everyone feels that their mission is complete.

DM JohnP 
Thursday August 31st, 2006 10:21:44 PM

I will be sending e-mails to your regular game DM's regarding the rewards for finishing the DFR Tap.

E-mails will be going to:

Appolo - JimF, DM for Swords of Redemption
Garrett & Nauthiz'Ull - Dan Knotts, co-DM for Ice Vein
Toros - Bob & Carla, DM's for Chosen of Domi
Xenia - AdamS and me, DM of the Floating City crossover

FYI, the reward is equal to 10% of the starting cash for a character of the average level of your permanent game


Garrett 
Friday September 1st, 2006 12:12:55 PM

Thanks for DM'ing, and well done John.

Nauthiz'Ull [drew] 
Friday September 1st, 2006 4:12:04 PM

Thank you John, and as Chris said, well done!

Appolo{Chris} 
Friday September 1st, 2006 7:20:14 PM

Thanks John.Cya around.Goodluck and best wishes everyone.

Toros (Tunc) 
Saturday September 2nd, 2006 11:44:26 AM

John, and guys, thank you very much indeed for all. You have done a great DMing and role-playing!! This game has made me realize that I have not still been experienced enough to recognize the real worth of FRP gaming, and I have thought and recognized a lot about role-playing, while you DM and we play. What I can for sure is that DFR2 will be one of the greatest FRP experience for me among the ones not only I have played but will have played. Many thanks for this experience.

Al 
Sunday September 3rd, 2006 7:13:25 AM

You know you have my thanks, John. But I'll express it none the less before this board closes.

Good game. Many thanks.

Posting Report For 
Monday September 4th, 2006 7:43:02 AM

Special Game D.F.R.# 2
the week of Aug 31-Closing

Name..... MTWT...Miss
DM John P.XXXX
Appolo....OXOX...2
Xian,,,,,,XOXX...1
Garett....OXXX...1
Nauliaio..XXOXX..1
Toros.....XXOX...1

Adm Ceil. This game closed on Aug 31, It was a very good game, Not like the Live one in Texas! But Good Game.

Jay B 
Monday November 6th, 2006 3:43:01 PM

Perhaps someone should shut down this game? ;)

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