JonS Co-DM - Fire and Ice don't mix HH4 breath attack: 10d6=30 ; HH6 breath attack 10d6=36 ; 10d6=41 ; 10d6=21 ; 10d6=24 ; Sunday December 1st, 2024 5:26:53 PM Heard from Mak/James, an emergency came up, I'll let Sherriff know, and he's gonna try to catch up with posts for Mak
Panzer calls out about the Hell Hounds closest to him, Tsak, and (kinda) Mak.
Beech spins and fires another of his Cone of Cold arrows, to which Panzer and Tsak duck. The cold washes over the three hounds ... all three howl in pain as frost and ice forms on them, before their fiery bodies melt it.
Tsak attacks the Hound in front of him: (Attack1=28, dmg=11; Attack2=31, dmg=14; Attack3=14, dmg=10)
Panzer becomes a whirlwind of blades - and cuts the Hound in front of him down following Beech giving it a bath, when he bites it, it tastes like tastes like burnt metal and sulphur
Ayotnom again attacks his enemy from 10' away, striking three times, and getting through the creatures though hide
Falco fires three arrows at HH2, one strikes, then drops to the ground, the Hound laughs at Falco again
Mak ... is staring at the Hound that is sizing up Mak as a snack
HOUNDS Breath DC is 23
HH4 breathes on Tsak and Panzer, 30, or 15 if made save HH6 breathes on Mak, 36 or 18
HH1 breathes on Ayotnom, 41 or 20 HH2 also breathes on Ayotnom, 21 or 10 HH3 breathes on Falco, 24 or 12
Ayotnom Ogini Hugh C 102/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) d20+16=22 ; d20+16=26 ; d20+17=22 ; d8+9=13 ; d20+12=22 ; d8+9=11 ; d20+7=23 ; d20+7=16 ; d8+9=13 ; d8+9=14 ; Monday December 2nd, 2024 12:32:10 AM
Ayotnom has evasion so...
Ayotnom heroically avoids the first breathe weapon damage entirely (OOC: rolled a 22 but bumped it up to 26 using a hero point retroactively for +4)
Ayotnom also avoids the second breathe weapon without needing a heroic effort (26 vs DC)
Ayotnom takes a 5 foot step towards and continues to attack HH1 with his rapier using a full attack who seems like the biggest threat
22 vs AC; 13 damage if that hits 22 vs AC; 11 damage if that hits 23 vs AC; natural 16 threat of critical on keen rapier if that hits; 16 vs AC to confirm so probably not a crit 13 damage if that hits plus 14 damage if the crit was confirmed (but I'm thinking it probably isn't)
Tsak Rezar (Damien) AC22(22) (T15/F14) 140/140 HP| Falchion +4 2D4+6|Crossbow1 1D8+1 Status: d20+14=23 ; d20+22=38 ; d20+17=32 ; d20+12=26 ; 2d4+6=11 ; 2d4+6=9 ; 2d4+6=9 ; Monday December 2nd, 2024 1:08:18 AM
(reflex save vs bad breath=23 pass, nil dmg due to evasion) (Attack1=38, dmg=11: Attack2=32, dmg=9: Attack3=26, dmg=9)
Tsak side-steps the expected fireball and closes in on the hound from a different angle delivering 3 quick slashes with his falchion.
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 180/180 ) Character Sheet d20+14=33 ; d20+27=31 ; d20+17=25 ; d20+12=19 ; d20+21=37 ; d20+21=23 ; d20+16=20 ; d20+11=15 ; d20+19=35 ; d3+22=24 ; d3+22=25 ; d3+22=25 ; d3+16=19 ; d3+16=17 ; d10=6 ; d3+16=19 ; d6=3 ; d4+15=19 ; Monday December 2nd, 2024 1:35:28 AM
Reflex 33 no damage due to evasion Panzer uses a hero point to run at the hell hound trying to burn Mak. When he arrives he becomes a whirling cloud of Blades attacking the Hellhound Main 1 Hits AC 26 for 24 damage Main 2 Hits AC 25 for 25 damage Main 3 Hits AC 19for 25 damage Off 1 Hits AC 37 and confirms to AC 27 for 36 damage and 6 frost Off 2 Hits AC 20 for 19 damage and 3 frost Off 2 Misses Bite Hits AC 29 for 19 damage
Beech (JohnC) AC 20(24)/15/15,HP 103/103 See Invis/Darkvision Character d20+13=27 ; d20+13=31 ; d20+8=17 ; d8+2=6 ; 2d6=6 ; d6=2 ; d6=3 ; d6=2 ; 2d6=6 ; 2d6=7 ; d8+2=9 ; d8+2=3 ; Monday December 2nd, 2024 7:23:06 AM
Beech, unleashes a flurry of arrows at the HH at k-10 (no idea what hh# any are)
Fly Check, Auto pass to hover
Attack 1 Hit AC 27 Damage 5, Holy 6, Cold 2 (Seeking) Rapid Shot Hit AC 31 Damage 9, Holy 6, Cold 3 (Seeking) Attack 2 Hit AC 17 Damage 3, Holy 7, Cold 2 (Seeking) (doesn't count being above them)
Mak(JamesM)(124/146)|AC:28/18T/--FF|CMD 36| Arrows/20+1 CLB|19/14/9/19(RS)/-|(FA,WF,WS,WT,PBS,DA,RS,MS,IG)**|1d8+16(MS)(20)x3)) d20+14=25 ; d20+19=34 ; d20+14=23 ; d20+9=17 ; d20+19=22 ; 2d8+32=41 ; d8+16=19 ; d8+16=21 ; d8+16=23 ; d20+19=22 ; d20+14=19 ; d20+9=27 ; d20+19=24 ; 2d8+32=39 ; d8+16=23 ; d8+16=23 ; d8+16=17 ; Monday December 2nd, 2024 8:08:49 AM
Mak dodged and weaved atop the rock he'd been standing upon as he fired off a flurry of arrows.
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 87/94 Channel 6/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield d20+18=21 ; Monday December 2nd, 2024 9:17:54 AM
{Reflex: 21}
Falco is singed by the hellhound and decides it might be better to be in the air. He clicks his heals and flies forty feet straight up to get some distance and figure out who to best heal.
HH3 trying to bite Panzer: d20+22=36 ; Bite Damage is: 2d6+15=26 ; + 2d6=5 ; +12 Smite Good Monday December 2nd, 2024 11:09:36 PM
Falco's wings get singed, which he doesn't appreciate, and he jumps into the sky forty feet, getting him safely out of the hounds bad breath ... he begins checking on his friends to see who needs healing
Mak becomes an artillery piece, launching a deluge of arrows at HH6, while it is reeling, Panzer shows up and cuts the hound into pieces, ensuring it won't breathe or bite anyone again
Beech attacks HH4, and strikes it with two of three arrows, and it growls at him, definitely not happy with being a pin cushion
Ayotnom takes a step closer to his prey and strikes it three times. The hide is tough, and Ayotnom can tell these strikes did not hurt it that much, although, it is bleeding
Tsak strikes HH4 three times, but he also can tell that the hide is tough, and that his strikes did not hurt it that much, although it is bleeding
HOUNDS
HH4 comes after Tsak, attempting to take a chunk out of him, and it is able to clamp down on Tsak's arm. The pain from the wound is intense, both sharp piercing, fiery, and something evil (46 total damage)
HH1 and HH2 both tag team Ayotnom, also trying to take a bite out of him - HH2 connects, is able to clamp down on Ayotnom's arm; The pain from the wound is intense, both sharp piercing, fiery, and something evil (45 total damage)
HH3 heads for a tasty snack of Badgerkin, and lunges at Panzer, the pain from the wound is intense, both sharp piercing, fiery, and something evil (43 total damage)
Ayotnom Ogini Hugh C 57/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) d20+12=23 ; d8+9=15 ; d20+7=11 ; d8+9=12 ; d20+17=35 ; d20+17=32 ; d20+17=32 ; d8+9=11 ; d8+9=17 ; Tuesday December 3rd, 2024 12:26:30 AM
Ayotnom callls out "I could use some healing"
Given the state of the battle and how Ayotnom is in a 2 on 1 situation he takes a 5 foot step to I6 putting himself in front of HH1 hoping to draw an AOO on HH2 if it tries to flank
Ayotnom them makes a full attack but readies to parry the next attack by one of the HH double teaming him forgoing his first attack roll
attack at + 12: 23 vs HH1's AC: 15 damage attack at +7: 11 vs HH1's AC; assuming this misses but 12 if that somehow hits
For HH turn take immediate action to parry HH attack at 35 vs HH's attack roll if his attack roll beats HH attack roll then HH automatically misses and Ayotnom can add a riposte which is an AOO against the parried creature and the Riposte is 32 which at natural 15 is a threat of critical with the keened rapier with 32 to confirm so if Ayotnom pulls off a parry riposte then HH takes a crit hit at 11 + 17 from crit
(OOC: Duelists can parry the attacks of other creatures, causing them to miss. Whenever the duelist takes a full attack action with a light or one-handed piercing weapon, she can elect not to take one of her attacks. At any time before her next turn, she can attempt to parry an attack against her or an adjacent ally as an immediate action. To parry the attack, the duelist makes an attack roll, using the same bonuses as the attack she chose to forego during her previous action. If her attack roll is greater than the roll of the attacking creature, the attack automatically misses. For each size category that the attacking creature is larger than the duelist, the duelist takes a –4 penalty on her attack roll. The duelist also takes a –4 penalty when attempting to parry an attack made against an adjacent ally. The duelist must declare the use of this ability after the attack is announced, but before the roll is made. The duelist can also riposte: Starting at 5th level, a duelist can make an attack of opportunity against any creature whose attack she successfully parries, so long as the creature she is attacking is within reach.)
Spells Prepared: 0th: Detect Magic, Light, Message, Toros Taur Try 1st: Shield, True Strike, Expeditious Retreat, Feather Fall 2nd: Extended Mage Armor-cast, Extended Shield, Resist Energy, Resist Energy 3rd: Fly, Protection From Energy, Protection From Energy
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 87/94 Channel 6/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield 4d8+15=24 ; d20+15=27 ; Tuesday December 3rd, 2024 9:22:09 AM "I got you Ayonom. Falco swoops over, not landing, and casts Cure Critical on Ayotnom. {CCW: +24HP} {Fly Check: 27} _________________ _______________________ Flying 40 Ft _________________________________________ Level # DC - Concentration: d20+23 | Spell Penetration: d20+15 | Dispel Check: d20+15 vs. 13+Caster Spells: 0 (DC18): Detect Magic , Light, Mending, Purify Food and Drink 1 (DC19): CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (1/2) 2 (DC20): CMW (D) (1/1) / Lesser Restoration (1/1) / Resist Energy (5/5) / Silence (0/0) 3 (DC21): CSW (D) (1/1) / Bestow Curses (0/0) / Dispel Magic (1/1) / Blindness Deafness (1/1) / Protection From Energy (4/4) / Water Breathing (0/0) 4 (DC22): CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (2/2) 5 (DC23): Break Enchantment (1/1) / Breath of Life (D) (1/1) / Flame Strike (2/3) 6 (DC24): Heal (D) (2/2) / Dispel Magic, Greater (2/2) 7 (DC25): Destruction (1/1) / Greater Restoration (1/1) / Resurrection 8 (DC26): 9 (DC27):
Beech (JohnC) AC 20(24)/15/15,HP 103/103 See Invis/Darkvision Character d20+13=27 ; d20+13=23 ; d20+8=16 ; d8+2=10 ; d8+2=4 ; d8+2=9 ; 2d6=11 ; 2d6=9 ; 2d6=5 ; d6=6 ; d6=6 ; d6=5 ; Tuesday December 3rd, 2024 3:20:03 PM
Beech sees there are two tag teaming to the west, he chooses the south most one. (H-9) He unleashes another flurry of arrows....
Attack 1 Hit AC 27 Damage 10, Holy 11, Cold 6 (Seeking) Rapid Shot Hit AC 23 Damage 4, Holy 9, Cold 6 (Seeking) Attack 2 Hit AC 16 Damage 9, Holy 5, Cold 5 (Seeking) (Damage is Good as well as Seeking and Cold)
Mak(JamesM)(124/146)|AC:28/18T/--FF|CMD 36| Arrows/5+1 CLB|19/14/9/19(RS)/-|(FA,WF,WS,WT,PBS,DA,RS,MS,IG)**|1d8+16(MS)(20)x3)) d20+19=26 ; d20+14=32 ; d20+9=26 ; d20+19=27 ; 2d8+32=42 ; d8+16=17 ; d8+16=21 ; d8+16=17 ; Tuesday December 3rd, 2024 5:13:03 PM
Mak watched Tsak get bitten and pivoted where he stood and fired.
OOC: Mak - HH4, Roll 26(MS), 32, 26, 27. Damage 42(MS), 17, 21, 17 = 97 hp total.
**Full Attack, Weapon Focus, Weapon Specialization, Weapon Training, Point Blank Shot, Deadly Aim, Rapid Shot, Many Shot, Attacks ignore AC benefits and miss chances from anything less than total cover or concealment| Darkvision| Encumbrance:53 lbs| Move: 30 | DR1 (Adamantine Armor) | Condition: Just a scratch | | Range: 0-10 Feet |
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 140+2 temp/180 ) Character Sheet d20+24=44 ; d20+24=43 ; 2d3+44=47 ; d6=2 ; Tuesday December 3rd, 2024 7:56:15 PM
Panzer's armor takes some of the hit, but darn it that hurt.Panzer moves up behind the nearest hound and critically stabs it in the back for 47 damage and a negative level.
JonS Co-DM - Fire and Ice don't mix Tuesday December 3rd, 2024 10:53:29 PM
Ayotnom calls out for healing as the wily minotaur prepares a "special" treat should HH2 decide to try and take another bite out of him. He does attack HH1 twice, the first strike seems to have done a small amount of damage, though he notices that the hound tried to shy away from the attack.
Falco, hearing his friend call out, provides a "Fly By Healing" granting Ayotnom some health back (24 points, very nice)
Beech, hearing Aytonom's cry for aid, spins and launches a deluge of arrows at HH2, which all smack hard into it's right side. Ayotnom hears it whimper as it collapses on the ground, its vile blood pouring out of it.
Mak, having seen Tsak get attacked and bitten, also launches a deluge of arrows at HH4, and it drops dead at Tsak's feet
Panzer catches HH3 by surprise and with one attack has it spilling out its lifeblood onto the ground
When the hound in front of Ayotnom see's its pack dying, it howls and charges at Ayotnom, who with a wicked grin, launches and attack that ends with the hound coughing up blood and dropping to the ground
The group looks around, but all the hounds are dead, and some are in pieces thanks to Panzer
Ayotnom Ogini Hugh C 81/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) d20+22=35 ; Wednesday December 4th, 2024 12:09:23 AM
Ayotnom says, "I almost feel bad for the hellhounds."
He takes a look around and says, "So where is the entrance to the acidic place of doom where the sword is supposed to be?"
Perception = 35 - looking for threats or entrance to wherever the dungeon is the sword would be at
Tsak Rezar (Damien) AC22(22) (T15/F14) 94/140 HP| Falchion +4 2D4+6|Crossbow1 1D8+1 Status: Wednesday December 4th, 2024 5:43:02 AM
Tsak's arm feels like its on fire. He raises the other, the one with the sword in it, but hears 3 loud thwacks and the beast drops to the ground. He removes his arm from its drooling jaws as it twitches and dies. Thanks mate. he gives Mak a nod.
The ranger then moves to check on Panzer You good bloke?
Without waiting for a reply he turns to Falco Me and him could probably do with a bit of help as well if you woudn't mind.
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 87/94 Channel 6/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield 7d6=22 ; 7d6=33 ; Wednesday December 4th, 2024 9:06:07 AM "There down, everyone get close for a moment for some healing." Once everyone is in position he asks the Warper-sar to heal his companions. {Channel Positive: 22} Seeing some wounds still open he calls forth the power a second time. {Channel Positive: 33} "That should fix everyone up I would think."
He checks over the party. "I am a little sick of the hellhounds, my best offensive spell is useless against them."
Beech (JohnC) AC 20(24)/15/15,HP 103/103 See Invis/Darkvision Character Wednesday December 4th, 2024 1:46:08 PM "You know, I don't think anyone has ever discovered exactly where and how the Hell Hounds are getting through to the Wold. But I also think we need to inform the Tribal Camp that there are advanced Hounds getting through. So sending the adolescents out to be tested against them, might be a bad idea. Because those were not your average hounds." Beech comments on as the others get healed and the group gets ready to move on.... "So, who am I making resistant to Acid? besides myself that is?"
(Will mark off spells used after I get total)
JonS Co-DM - Fire and Ice don't mix Thursday December 5th, 2024 12:08:29 AM
The Petals savor their victory.
Beech expresses a concern that the Tribal Camp needs to know about these nastier hounds
Ayotnom looks for a way to get to where they are going
Healing magics explode from Falco, making everyone feel better.
OOC: If y'all will move to the map to the right, then we'll pick back up once everyone feels better
Ayotnom Ogini Hugh C 102/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) d20+22=38 ; Thursday December 5th, 2024 12:22:49 AM
Ayotnom says, "My own acid protections will last for a maximum of 60 minutes but I imagine the acid will eat at the resistance and protection before the full hour expires. Should I use my own power or rely on yours Beech?"
He then proceeds to the right keeping his eyes open as he does (Perception: 38)
Spells Prepared: 0th: Detect Magic, Light, Message, Toros Taur Try 1st: Shield, True Strike, Expeditious Retreat, Feather Fall 2nd: Extended Mage Armor-cast, Extended Shield, Resist Energy, Resist Energy 3rd: Fly, Protection From Energy, Protection From Energy
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 180+2 temp/180 ) Character Sheet Thursday December 5th, 2024 12:43:05 AM " Thanks Falco." "You make a good point Beech. I expect that one bite like I was hit with would tear one of the younglings apart. Are you flying back to tell them?" Panzer is ready to proceed. If Beech is going back to warn the tribe then we will need to make arrangements.
Tsak Rezar (Damien) AC22(22) (T15/F14) 140/140 HP| Falchion +4 2D4+6|Crossbow1 1D8+1 Status: Thursday December 5th, 2024 4:44:56 AM Thank you kind sir Tsak says to Falco as a wave of healing washes over him and the pain in his hand disappears.
To BeechI'll take acid resistance if its on offer
Tsak Rezar (Damien) AC22(22) (T15/F14) 140/140 HP| Falchion +4 2D4+6|Crossbow1 1D8+1 Status: Thursday December 5th, 2024 4:48:13 AM
(OOC I couldn't figure out how to move the little fig on the map. Tsak moves to somewhere near S10.)
Mak(JamesM)(124/146)|AC:28/18T/--FF|CMD 36| Arrows/5+1 CLB|19/14/9/19(RS)/-|(FA,WF,WS,WT,PBS,DA,RS,MS,IG)**|1d8+16(MS)(20)x3)) Thursday December 5th, 2024 8:02:57 AM
Mak nodded at Tsak and Falco and hopped down from his perch on the rock. As soon as he hit the ground he replenished his supply of arrows. Looking inside at his pack he realized he might have to purchase more the next time he was in town.
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 87/94 Channel 6/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield Thursday December 5th, 2024 9:09:19 AM
Falco maintains his position in the air and moves with the others, stopping over a large rock.. {I get 5 minutes so I assume there is time left.} "I will do some acid resistance spells when we spot acid for the first time, they last a good amount of time but not forever."
Beech (JohnC) AC 20(24)/15/15,HP 103/103 See Invis/Darkvision Character Thursday December 5th, 2024 1:51:38 PM "We'll inform the camp on the way back, splitting up would be a bad idea, and I don't want to shift back, as I think there are spells in effect that will alert of teleporting arrivals, except for one location, but mom has her own warning system there... They know we are out here, and we warned them we saw hounds earlier, I'm hoping that was enough to make them pull in any trials that were out." In reply to the comments about the spell. "It'll last just about two and a half hours. It'll also protect you for quit a lot of acid damage. Highlight to display spoiler: { 140 minutes, 30 acid DR for duration} It'll eat up a bit of my power, but I can use over-powered magical energy if we need them refreshed. Highlight to display spoiler: { Can use a higher level spell to cast as needed, benefit of being a Sorcerer.}
He casts a spell on Panzer, Tsak and himself, looking to see if the others want.... Beech pulls a quiver of Arrows out and offers it to Mak
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 180+2 temp/180 ) Character Sheet Thursday December 5th, 2024 8:37:57 PM
Protected from acid Panzer moves on.
Ayotnom Ogini Hugh C 102/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) Friday December 6th, 2024 4:32:08 AM
Ayotnom says, "Your resistance to acid is so much stronger than mine that I'll take a casting of yours"
He then moves with the group
Tsak Rezar (Damien) AC22(22) (T15/F14) 140/140 HP| Falchion +4 2D4+6|Crossbow1 1D8+1 Status:Based Friday December 6th, 2024 6:58:16 AM
Tsak bestows a stoic nod of thanks upon Beech, then moves to the head of the queue ready to move on.
Mak(JamesM)(124/146)|AC:28/18T/--FF|CMD 36| Arrows/5+1 CLB|19/14/9/19(RS)/-|(FA,WF,WS,WT,PBS,DA,RS,MS,IG)**|1d8+16(MS)(20)x3)) Friday December 6th, 2024 8:31:32 AM
Mak waved off Beech's offer. "I've plenty for now, but at the rate we've been seeing these hounds they are going quickly. I used 15 in this last encounter alone. At that rate I've only enough for 8 more such battles."
Beech (JohnC) AC 20(24)/15/15,HP 103/103 See Invis/Darkvision Character Friday December 6th, 2024 2:04:54 PM
Beech looks at Mak, scrunches his forehead and it dawns on him...."Ahh, the difference between Resist and Protection, ok, but if we get in combat, it may be hard for me to cast resist, if I'm dropping damage spells...." He casts a Resist Energy "Acid" on Ayotnom, and with that, the group continues onward, Beech again 30' up in the air....
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 180+2 temp/180 ) Character Sheet Friday December 6th, 2024 8:26:48 PM
Panzer moves on
Ayotnom Ogini Hugh C 102/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) Sunday December 8th, 2024 12:36:12 AM
Ayotnom says to Beech, 'If we need resistance in the heat of battle I can cast it twice, technically a third time using my rapier but it is only a third as powerful as yours Beech but still it is better than nothing. Personally I was planning to potentially kick things off next time by layering protection from acid on top of the resistance you gave me so that if something does more than 30 acid damage I'll be protected until the protection is eaten away."
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 87/94 Channel 6/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield Monday December 9th, 2024 10:03:20 AM
Falco keeps moving with the group and lands after five minutes of flight, it would take another charge to of the boots to stay up so he waits for now. When he sees spells cast he shrugs and casts as well. He casts resist energy (30) on himself and anyone else how doesn't have it. (I think himself and Mak.) _______________________ Flying 40 Ft _________________________________________ Level # DC - Concentration: d20+23 | Spell Penetration: d20+15 | Dispel Check: d20+15 vs. 13+Caster Spells: 0 (DC18): Detect Magic , Light, Mending, Purify Food and Drink 1 (DC19): CLW (D) (1/1) / Bless (2/2) / Endure Elements (2/2) / Shield of Faith (1/2) 2 (DC20): CMW (D) (1/1) / Lesser Restoration (1/1) / Resist Energy (3/5) / Silence (0/0) 3 (DC21): CSW (D) (1/1) / Bestow Curses (0/0) / Dispel Magic (1/1) / Blindness Deafness (1/1) / Protection From Energy (4/4) / Water Breathing (0/0) 4 (DC22): CCW (D) (1/2) / Restoration (2/2) /Dimensional Anchor (2/2) 5 (DC23): Break Enchantment (1/1) / Breath of Life (D) (1/1) / Flame Strike (2/3) 6 (DC24): Heal (D) (2/2) / Dispel Magic, Greater (2/2) 7 (DC25): Destruction (1/1) / Greater Restoration (1/1) / Resurrection 8 (DC26): 9 (DC27):
DM Mark - Switching DMs Monday December 9th, 2024 2:54:00 PM
(Reorienting as we switch DMs. Sorry for the delay.)
The party finds there is no need to lick their wounds after the encounter with the fire breathing hounds thanks to Falco's ministrations. As they walk a bit further down the rough trail, the group considers casting protections from acid, but has not done so just yet. But certainly feel free to cast what spells you want to, I just want to back things up a bit for you.
Consulting their map, DC 18 Survival or Knowledge Geography: Highlight to display spoiler: {You don't get lost. You'd guess you're maybe 2-3 hours from the spot on the map labeled "Acid Pits."}
As you continue on the trail it begins to rail. Not hard, but steady.
Survival DC 15:Highlight to display spoiler: {You think it's going to rain all day.}
I'd like a party marching order and for everyone to make a Perception check please. If you don't provide a party marching order, I'll make one up. :)
Beech (JohnC) AC 20(24)/15/15,HP 103/103 See Invis/Darkvision Character d20+1=6 ; d20+1=19 ; Monday December 9th, 2024 3:24:04 PM
Beech is 30' above the center of the party, and when I figure we are 30 minutes out I'll cast the resists.... (Spells are already marked off) Beech will believe the others, he knows his sense of direction is garbage... But he also knows, that this time of the year is called Storm Season for a reason....
Tsak is on point. As they pass the rock shaped like a cats head he checks the map again, and puts it away just as the rain starts. Lads, we're on the right track and I reckon we've a few hours to go, 2 or 3 at the most. And this rain looks like its settling in, might last all day. I suspect the only thing worse than an acid pit is a swampy acid pit. Lets forge on for now, but we might not be exploring the pits today. He checks to see if anyone has a better idea, and if not turns to continue their bushwalk.
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 180+2 temp/180 ) Character Sheet d20+7=20 ; d20+7=8 ; d20+27=44 ; Monday December 9th, 2024 10:35:46 PM
Survival 20 not get lost
Survival 8 Bah its just a shower
Perception 44 Panzer sees each bug in the distance and names them individually. "Fred" "George" "Martha"
Panzer falls in right behind Tsak. Since the hounds have been dealt with Panzer keeps his hands free in case he needs them to scramble over the terrain.
Ayotnom Ogini Hugh C 102/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) d20+22=29 ; Tuesday December 10th, 2024 1:08:58 AM
Ayotnom stays towards the middle of the pack. He keeps his eyes peeled for threats (Perception: 29)
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 87/94 Channel 6/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield d20+26=42 ; Tuesday December 10th, 2024 9:14:35 AM
Falco takes his ususal spot second to last in the group but keeps his large eyes peeled. {Perception: 42} Very little escapes his sight and hearing as the move he giggles as he hears a very soft fart from Tsak.
DM Mark - "Lads, we're on the right track." d20+22=32 ; d20+22=39 ; d20+22=37 ; d20+22=25 ; d6+15=16 ; d6+15=20 ; d6+15=16 ; d6+15=19 ; 2d6+15=18 ; 2d6+15=22 ; 2d6+15=23 ; 2d6+15=23 ; 2d6=10 ; 2d6=7 ; 2d6=10 ; 2d6=9 ; 10d6=22 ; d20+22=29 ; 10d6=30 ; 10d6=29 ; Tuesday December 10th, 2024 5:35:02 PM
(Since you are 2-3 hours from the Acid Pits, I didn't want you to waste spell intended for that.)
Beech scans the area, flying 30' above his friends keeping a sharp eye out.
Tsak takes point, closely followed by Panzer. Holy moly, even in this rain Panzer's sharp eye can pick out a gnatt's, well, you know what.
Falco is next, his eye's sharp, followed by Mak.
The rain makes the trek a bit miserable, but the Petals are used to adversity and are undaunted.
Still, it's a surprise for some as 6 hellhounds, lying in wait, come scrambling from behind rocks and out of a cave to attack the party!
Tsak, Ayotnom, and Mak are surprised by the sudden attack. But not Beech, Falco nor Panzer.
(To simulate this surprise I'll give them 2 attacks against Tsak, Ayotnom, and Mak but only 1 against Panzer, Beech and Falco.)
These large hounds are powerfully built and terrible to behold with ebony fur and burning, fiery red eyes! Their fetid breath smells of sulfur.
HH1 bites Tsak, hitting AC 32 and 39 for 18+10(fire) and 22+7(fire).
HH2 bites at Panzer, hitting AC 37 for 23+10(fire).
HH3 runs under Beech and breaths up at him. Beech is engulfed in flame for 22 fire damage, Reflex DC 23 for half.
HH4 bites Ayotnom, hitting AC 25 and 29, which I think are both misses even flat footed?
HH5 breaths a gout of flame, affecting both Falco and Mak for 30 points of fire damage, Reflex DC 23 for half.
Then HH6 does the same, breathing fire on Falco and Mak for 29 points of fire damage, Reflex DC 23 for half.
Here is your map. Please move yourselves on the map, or let me know where you move to.
You know from before these creatures have AC 22.
Ayotnom Ogini Hugh C 102/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) d20+17=36 ; d20+17=21 ; d8+9=13 ; d20+12=19 ; d20+7=20 ; Tuesday December 10th, 2024 9:50:41 PM
(OOC: At 2nd level, a duelist gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her. So since I don't lose Dex to AC I don't lose the Int based Dodge bonus either so you are correct)
Ayotnom makes a full attack against HH2
+ 17 = 36 (19 = threat of crit) ; 21 to confirm = no crit; damage: 13 + 12 = 19 = miss + 7 = 20 = miss
Tsak Rezar (Damien) AC22(22) (T15/F14) 83/140 HP| Falchion +4 2D4+6|Crossbow1 1D8+1 Status:Based d20+22=40 ; d20+22=29 ; d20+17=28 ; d20+12=14 ; 2d4+6=11 ; 2d4+6=11 ; Tuesday December 10th, 2024 11:08:44 PM
(Attack1=40, dmg=11: crit due to exceeding HH AC by 10+, crit not confirmed {As in I hit it again with the 29 but not by more than 10, is that how it works or is it a success because I hit it again?}: Attack2=28, dmg=11: Attack3=14
Tsak yells Bad dog as he draws his sword (quick draw) and retaliates.
Beech (JohnC) AC 20(24)/15/15,HP 92/103 See Invis/Darkvision Character d20+15=26 ; 14d6=42 ; 14d6=53 ; 14d6=45 ; 14d6=47 ; Tuesday December 10th, 2024 11:09:47 PM
Highlight to display spoiler: { might want to call them something other than hell hounds if they are special} Beech rolls to the side, letting the flames mostly pass by him. (ref 26) Irritated, Beech lets fly a bolt of lightning, Hitting HH4. Doing 42 damage (ref 22 for 1/2) The bolt of lightning then starts jumping from HH4 to HH3 then to HH1 and finally to HH2.
HH3 53 damage ref 22 for 1/2 HH1 45 damage ref 22 for 1/2 HH2 47 damage ref 22 for 1/2
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 150/180 ) Character Sheet d20+22=29 ; d20+17=35 ; d20+17=18 ; d20+12=16 ; d20+21=24 ; d20+16=19 ; d20+11=24 ; d20+19=23 ; d3+22=23 ; d3+22=24 ; d3+16=19 ; d3+16=17 ; d6=6 ; d6=6 ; d4+15=18 ; Wednesday December 11th, 2024 1:40:28 AM
Panzer feels the hound crunch down on his armor, which softens the bite a little. He steps toward the beast and attacks it (on HH2. All attacks except the bite are adamantine, magic, slashing damage)) Main hand 1 Hits for 23 damage Main hand 2 Hits but fails to confirm the critical doing 24 damage Main hand 3 misses Off hand 1 hits for 19 damage +6 frost damage Off hand 2 Misses Offhand 3 hits for 17 damage +6 frost damage Bite Hits for 18 damage
The badgerkin spits out the mouthful of flesh he teas from the hound. It tastes of sulfur and ash and evil. He stands ready for the hound's next move.
Mak(JamesM)(102/146)|AC:28/18T/--FF|CMD 36| Arrows/20+1 CLB|19/14/9/19(RS)/-|(FA,WF,WS,WT,PBS,DA,RS,MS,IG)**|1d8+16(MS)(20)x3)) d20+14=17 ; d20+14=33 ; d20+19=27 ; d8+16=20 ; d8+16=19 ; d20+14=16 ; d20+9=16 ; d20+19=28 ; d8+16=17 ; Wednesday December 11th, 2024 8:06:41 AM
Mak rolled to one side to avoid the breath of the hound and right into the breath of another. As he came up from the roll he loaded two arrows into his bow and fired at one of the hell hounds. (HH6)
OOC: Save v DC23, Roll 17, 33. Fail, Success. Damage 44 hp Mak - HH6, Roll 27(MS), Damage 39 Hp Mak - HH5, Roll 16, 16, 28(RS). Damage 17
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 64/94 Channel 6/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield d20+18=38 ; d20+18=38 ; Wednesday December 11th, 2024 9:30:30 AM
Falco manages to dodge the worst of the flames {Reflex 38 and 38 - that is two Nat 20's!! Feels wrong that I still take 30 damage lol} but still screams in pain furious they somehow got an attack off before he could respond. He snaps his head around and sees that HH5 has been unmolested and askes the warper-sar to cause blindness. {Blindness DC21}
DM Mark - "Bad dog!" d20+12=24 ; d20+15=26 ; d4=4 ; d4=2 ; d4=4 ; d4=4 ; 10d6=32 ; 10d6=32 ; 10d6=42 ; 10d6+22=52 ; d20+22=36 ; 2d6+15=22 ; 2d6=11 ; d20+12=31 ; d20+12=32 ; d20+22=38 ; d20+24=30 ; 2d6+15=25 ; 2d6+15=23 ; 2d6=7 ; 2d6=5 ; Wednesday December 11th, 2024 6:57:04 PM
(These are bigger and nastier than your usual Hellhounds, but calling them Hellhounds will do for now.)
Ayotnom attacks HH2, slicing into the creature.
Tsak says, "Bad dog!" as he attacks. He makes a 5' move before hitting HH1 3 times.
Deftly avoiding the worst of the creature's breath, Beech lets fly a lightning bolt. The electricity jumps from HH4 to HH3 to HH1 to HH2, and though all three save, Beech can see beach jerk a bit at the electricity lances through them.
Panzer steps up and attacks HH2, hitting and biting the creature several times. He finds they taste bad. Perception DC 20: Highlight to display spoiler: {Panzer notices something strange. The hound he struck seems to have a resistance to the frost effect of his blade, and the frost did no damage..}
Mak rolls to dodge some of the effects of the breath weapons. Caught in two of them, his coat smolders in places. He shoots two arrows into HH5 and 6. His arrows protrude painfully from both animals.
Falco casts Blindness on HH5, but the creature shakes off the effect.
HH1 breathes a fiery blast, catching Tsak, Panzer and Ayotnom. They each take 32 damage, DC 23 Reflex save for half.
HH2 whimpers a bit and drags its hind foot as it backs up 5' from Panzer before breathing fire on Panzer and Ayotnom. Both take 32 damage, DC 23 Reflex save for half.
HH3 attacks Ayotnom, hitting AC 36 for 22 damage and 11 fire damage.
HH4 breathes a 30' cone of fire, catching both Beech and Ayotnom for 42 points of damage, DC 23 Reflex save for half.
HH5 and HH6 move up. HH5 bites Falco, hitting AC 38 for 25 and 7 fire damage.
HH6 bites Mak, hitting AC 30 for 23 and 5 fire damage.
Here is your map. Please move yourselves on the map, or let me know where you move to.
These creatures have AC 22.
HH1 - Dam 11+11+14+23 HH2 - Dam 13+23+24+19+17+18+24 HH3 - Dam 25 HH4 - Dam 21 HH5 - Dam 17 HH6 - Dam 39
Tsak anticipates the fireball but the pain radiating thru his hip from the last bite slows him down and the blast catches him. Gripping his sword tighter he stifles a cry, somehow stays on his feet and keeps raining blows on the blasted hound.
Beech (JohnC) AC 20(24)/15/15,HP 50/103 See Invis/Darkvision Character d20+15=19 ; d20+16=18 ; d20+16=32 ; d8+2=9 ; 2d6=11 ; d6=5 ; 14d6=49 ; Wednesday December 11th, 2024 9:31:39 PM
The blast catches Beech full force, he response is to move up higher. Gaining another 10' of height. Beech uses his bow to cast Cone of Cold, AE/28 is the square he hits and the AoE effects a straight line straight up the AE line and the Diagonal will be off to the east.... With a bit of Heroic effort, beech manages to hit the "HH"
To Hit AC 32, Damage 9+ 11 Holy + 5 cold, entire damage is all good because of the holy Spell Damage 49 cold DC 21 Ref for half (spoiler is about spell)
Highlight to display spoiler: {having been cast through the bow, I honestly am not sure if the spell is also good, Normally I already have an opinion, this has left me stumped, I can see an argument for both ways}
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 150/180 ) Character Sheet d20+14=34 ; d20+14=34 ; d20+22=27 ; d20+17=19 ; d20+12=13 ; d20+21=24 ; d20+16=22 ; d20+11=20 ; d20+19=20 ; d3+22=23 ; d3+16=18 ; d3+16=18 ; Wednesday December 11th, 2024 10:47:42 PM " They are resistant to cold!" Panzer shouts as he rolls out of the two blasts of fire. Reflex 34 Nat 20 no damage due to evasion Reflex 34 Nat 20 no damage due to evasion
Panzer steps again, keeping pace with HH2 and attacks it again. Still reeling from dodging the fire he misses several times
Main 1 Hits AC 27 for 23 damage Main 2 Miss Main 3 Miss Off hand 1 Hits AC 24 for 18 damage Off Hand 2 Hits AC 22 for 18 damage Off Hand 3 Miss Bite Miss
Ayotnom Ogini Hugh C 69/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) d20+16=25 ; d20+16=33 ; d20+16=32 ; d20+17=26 ; d8+9=10 ; d20+17=33 ; d20+17=28 ; d8+9=16 ; d8+9=13 ; d20+17=27 ; d8+9=12 ; Thursday December 12th, 2024 1:49:12 AM
Reflex: 25, 33, 32= no damage thanks to evasion
Ayotnom manages to avoid all the fiery breathing going on thanks to evasion and then decides it is time to make a whirlwind attack against HH3, HH4 and HH5 forgoing his full attack to make a single attack at his highest attack bonus against the 3 canines from hell
26 vs HH3; 10 damage 33 vs HH4 = nat 16 crit threat keen rapier; 28 to confirm = 29 damage 27 vs HH5 = 12 damage
He then takes a 5 foot step to get out of flank
Mak(JamesM)(75/146)|AC:45AO/37/27T/--FF|CMD 45|Rapier +1 Keen Thundering|22/17/12/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+10+ d20+22=35 ; d20+17=22 ; d20+12=24 ; d6+10=15 ; 2d6=4 ; Thursday December 12th, 2024 8:34:06 AM
With the super hound on him so closely, Mak knew that using his bow would be a mistake. With a whispered word he summoned his sword (free action - glove of storing) into his primary hand and struck at the fiery canine. He ducked low and reposted at those slavering jaws as his rapier pierced the hounds defenses. His follow up strikes missed, but he felt confident that his defenses would hold better now that he was using his blade.
OOC: Mak - HH6, Roll 35, 22, 24. Hit, miss, miss. Damage 15+4(evil) = 19 hp
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 32/94 Channel 6/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield Thursday December 12th, 2024 9:29:26 AM
Falco screams as he is bitten and burned at the same time. Feathers smoking he commands his boots to take him in the air. {Full Withdrawal straight up} "I need some distance, I can't even hurt them."
DM Mark - "They are resistant to cold!" (sort of) d20+12=29 ; d20+12=20 ; d20+12=13 ; d20+22=28 ; d20+22=27 ; d20+22=23 ; d20+24=33 ; d20+24=35 ; 2d6+15=22 ; 2d6=11 ; d4=4 ; d4=4 ; Thursday December 12th, 2024 5:07:32 PM
Tsak has taken a lot of damage, but still he fights on. He can feel the beast's sulphurous breath as he slashes at it, hitting three times.
Beech gets burnt, and climbs 10' higher to avoid another blast. Beech considers using an arrow to convey a Cone of Cold, but then realizes he could only catch one that way from where he is (please see my email about this.) Instead he simply casts a cone of cold downward, catching three of them. (This means he did not need to use an arrow or a Hero Point, and he would not get arrow damage. But he does damage all three. This seems like the best adjudication of this in the party's favor, since there was some confusion about Imbue Arrow and cones. Also, using a Holy bow does make your arrows holy, but a spell cast through your arrow would not become holy damage.) HH1 saves and only takes 26 cold damage, HH3 takes 51, and HH4 takes 51.
Panzer shouts they are resistant to cold as he dodges their fiery attacks. The fierce badger moves up a bit, striking back at the wounded beast before him. His first attack kills the thing and the red glow fades from the hound's eyes. (Panzer only made one attack. While Panzer cannot move again since he took a 5' move, he could take a move-equivalent action after his attack so long as it is not actual movement.)
Ayotnom also avoids the fiery breath damage. He uses a whirlwind attack, hitting three of the Hellhounds before taking a 5' step.
Mak summons his rapier and attacks. The slender blade flickers out, piercing the HH6.
Falco withdraws, flying up into the air.
With one of their number fallen, the remaining Hellhounds growl and snarl as they attack.
HH1 moves 5' and attacks Tsak, hits AC 28 for 22 damage plus 11 fire damage.
HH3 and HH4 move up 5' and attack Ayotnom, but both miss (hit AC 27 and 23.)
HH5 and HH6 attack Mak, but nothing can hit AC 45 (45 - wow.)
The breath weapon of these Hellhounds is a 30' cone.
Knowledge Planes DC 21:Highlight to display spoiler: {Based on Panzer noticing some frost resistance, as you look at the creatures, you notice a Fiendish aspect to them. This gives them Resist Cold 15, though they still have a vulnerability to cold because they are a variant Hellhound. This means the first 15 points of cold is negated because of their Fiendish nature, but any remaining cold damage would then be x1.5. Weird combo.
This is an advanced Fiendish Nessian Hellhound with a minor adjustment in your favor.}
Here is your map. Please move yourselves on the map, or let me know where you move to.
These creatures have AC 22.
HH1 - Dam 59+12+10+26 HH2 - Dam 138+23 - dead HH3 - Dam 25+51+10 HH4 - Dam 21+51+29 HH5 - Dam 17+12 HH6 - Dam 39+19
Beech (JohnC) AC 20(24)/15/15,HP 50/103 See Invis/Darkvision Character 5d4+5=19 ; Thursday December 12th, 2024 8:57:20 PM
Beech gains another 10' in height, now 50' up, and then unleashes a stream of magic missiles at HH1.
Tsak isn't sure how many more bites he can withstand, but the sight of one of the hounds turning up its toes inspires him to redouble his efforts. In reality he doesn't know any other way but to go down fighting.
Ayotnom Ogini Hugh C 69/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) d20+17=22 ; d8+9=10 ; d20+17=28 ; d8+9=14 ; d20+17=29 ; d8+9=11 ; Thursday December 12th, 2024 11:53:37 PM
Ayotnom decides it is time to make a whirlwind attack against HH3, HH4 and HH5.
HH3: 22 vs AC: 10 damage HH4:28 vs AC: 14 damage HH5: 29 vs AC: 11 damage
He then 5 foot steps out of flank again.
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 150/180 ) Character Sheet d20+22=33 ; d20+17=25 ; d20+12=20 ; d20+19=26 ; d20+21=29 ; d20+16=33 ; d20+20=28 ; d20+11=29 ; d20+15=35 ; d3+22=23 ; d3+22=25 ; d4+15=19 ; d3+16=17 ; d6=1 ; 2d3+32=36 ; d10=5 ; 2d3+32=35 ; d10=10 ; Friday December 13th, 2024 1:28:54 AM
Panzer turns and heroically moves in front of Tsak's opponent ( HH3) provoking an attack of opportunity in the process. He then begins to attack the Hound with his blades.
Main 1 Hits AC 33 for 23 damage Main 2Hits AC 25 for 25 damage Main 3 Misses Bite Hits AC 26 for 19 damage Off Hand 1 Hits AC 29 for 17 damage +1 Frost* Off Hand 2 Crits AC 33 for 36 damage +5 Frost* Off Hand 3 Crits AC 29 for 35 damage +10 Frost*
Panzer has Penetrating Strike-Your attacks with weapons selected with Weapon Focus ignore up to 5 points of damage reduction. This feat does not apply to damage reduction without a type (such as DR 10/—). The way this reads it should apply to the frost damage generated by his weapon. I have so many feats that is I don't read through them I forget about them 8)
" Leave him alone beast! Fight me for I am your end."
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 32/94 Channel 6/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield d20+15=16 ; 3d20+15=53 ; 3d8+15=30 ; Friday December 13th, 2024 9:32:45 AM
Falco angles down a bit and flies to where he is just able to touch Tsak and calls forth healing power.
Mak(JamesM)(75/146)|AC:45AO/37/27T/--FF|CMD 45|Rapier +1 Keen Thundering|22/17/12/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+10+ d20+22=42 ; d20+22=24 ; d20+17=31 ; d20+12=17 ; 2d6+20=24 ; 2d6=3 ; d8=2 ; 2d6+20=25 ; d6+10=14 ; 2d6=10 ; Friday December 13th, 2024 2:29:40 PM
OOC: Mak's AC of 45 is against AoO, his normal AC is 37. It's a quibble, but not as impossible as 45.
Mak faced with two of the hounds now, gritted his teeth and danced about striking with his rapier as the opportunity presented itself. The rapier lashed out as it made a crashing thunderous sound when it struck the hound. A follow up strike sliced into the beasts hide once more.
DM Mark - "Fight me for I am your end." d20+22=42 ; d20+22=31 ; d20+22=38 ; 2d6+15=22 ; 2d6=4 ; 10d6=38 ; Friday December 13th, 2024 7:28:02 PM
As the fight continues, Beech rises further up. The liontaur casts Magic Missile, and streaks of force cut into HH1.
Tsak is badly damaged, but still the half-orc fights on. His falchon cuts into HH1, hitting it twice. The beast falls dead at Tsak's feet.
Ayotnom whirls, hitting HH3, HH4, and HH5.
Panzer moves to block HH3 from getting to Tsak. He lashes out at the creature striking it several times. It falls dead.
Falco flies down, and with his healing touch some of Tsaks wounds close (30 HP.)
Hellhound 4 moves up and bites Ayotnom for 22 points of damage and 4 fire damage.
Hellhounds 5 and 6 shift 5', still flanking Mak. Hellhound 6 misses Mak. Hellhound 5 breathes fire on him for 38 damage, DC 23 Reflex save for half.
Here is your map. Please move yourselves on the map, or let me know where you move to.
These creatures have AC 22.
HH1 - Dam 107+19+14+14 - dead HH2 - Dam dead HH3 - Dam 86+10+way too much damage - dead HH4 - Dam 101+14 HH5 - Dam 29+11 HH6 - Dam 58+53
Beech (JohnC) AC 20(24)/15/15,HP 50/103 See Invis/Darkvision Character Friday December 13th, 2024 8:37:15 PM
Beech, Realizing his archery casting has changed, decides to drop a Glitter Dust hitting HH4 & 6 (Will save DC 18 or blind for 1 round) He doesn't shift from his 50' height.
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 150/180 ) Character Sheet d20+26=30 ; d3+22=25 ; Friday December 13th, 2024 10:01:55 PM
Seeing Mak being double teamed , Panzer charges HH6, provoking an AoO from HH4.
Main hand attack Hits AC 30 for 25 damage
Tsak Rezar (Damien) AC22(22) (T15/F14) 65/140 HP| Falchion +4 2D4+6|Crossbow1 1D8+1 Status:Based d8+5=7 ; Saturday December 14th, 2024 1:19:33 AM
(CLW on self heals 7hp)
There's life in the old boy yet! exclaims Tsak as he casts a healing spell on himself and also gets a helping hand from Falco. He then quickly surveys the battlefield and starts to move into position to flank the hound nearest Ayotnom. He won't get there this turn, but he will get there...
Ayotnom Ogini Hugh C 69/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) d20+17=29 ; d8+9=13 ; d20+12=17 ; d20+7=21 ; Saturday December 14th, 2024 10:27:03 AM
Ayotnom makes a full attack against HH4 then moves towards HH5 with a 5-foot step
+17 : 29 vs AC: 13 +12 : 17 vs AC : miss + 7: 21 vs AC : miss
Mak(JamesM)(75/146)|AC:45AO/37/27T/--FF|CMD 45|Rapier +1 Keen Thundering|22/17/12/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+10+ d20+14=18 ; d20+22=32 ; d20+17=20 ; d20+12=15 ; d10+10=18 ; 2d6=6 ; Monday December 16th, 2024 8:23:58 AM
Mak yelped in pain. "Hot, hot, hot, hot" he called out as he danced to put out the flames that washed over his body. With blistered patches of skin on his arms and face he reposted with his sword.
OOC: Mak - Reflex Save DC 23, Roll 18. Fail. Mak - HH6, Roll 32, 20, 15. Hit, miss, miss. Damage 18+6(evil) = 24hp total.
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 55/94 Channel 5/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield 7d6=23 ; Monday December 16th, 2024 9:16:51 AM
Falco turns and flies to the other side of the battle calling on the warper-sar to heal his friends injuries.
{Channel, excluding HH, for Ayotnom, Mak, Panzar and Falco: +23HP}
DM Mark - "Hot, hot, hot, hot" d20+5=14 ; d20+5=21 ; d100=46 ; d8+9=11 ; d20+22=39 ; d100=45 ; 10d6=39 ; Monday December 16th, 2024 3:22:29 PM
Beech casts Glitterdust on HH4 and HH6. HH4 is blinded, but HH6 remains unaffected. But both of them shimmer with the coating of glitter.
Panzer charges to Mak's aid, hitting HH6. HH4 senses Panzer's move, but in its blinded state it only snaps at the air.
Tsak heals some of his wounds and moves up.
Ayotnom strikes at the blinded HH4, hitting it twice for 13 and 11 damage (AC goes down to 18, so one more blow hit. I rolled his damage.) Then he moves 5'.
Mak lashes out at HH6, and his blow kills the creature.
Falco shouts words of encouragement as he moves. He heals Ayotnom, Mak, Panzar and Falco for 23 points.
HH4 can sense where Ayotnom is, but only snaps at the air again as it tries to hit the Minotaur.
HH5 moves 5' and breathes fire. The 30 cone catches Ayotnom, Falco, Panzer and Mak. (Not sure how high Falco is, but he has to be low enough to catch all four in his 30' burst.) They each take 39 damage, DC 23 Reflex save for half.
Here is your map. Please move yourselves on the map, or let me know where you move to.
HH1 - dead HH2 - dead HH3 - dead HH4 - blinded, AC 18 - Dam 115+1311 HH5 - AC 22 - Dam 40 HH6 - Dam 111+25+24 - dead
Noticing the hound in front of him (HH4) is wounded and perhaps blinded, Tsak slows down, moves quietly and carefully and aims for the heart with one swift stab.
Beech (JohnC) AC 20(24)/15/15,HP 50/103 See Invis/Darkvision Character d20+13=31 ; d20+13=24 ; d20+8=20 ; d8+2=7 ; d8+2=5 ; d6=2 ; d6=6 ; 2d6=4 ; 2d6=10 ; Monday December 16th, 2024 4:45:27 PM
Beech just shoots HH5. Having heard Panzer say his cold wasn't working, tries some Electricity.
Arrow 1 AC 31 Damage 7, 2 Electric, 4 Holy Rapid AC 24 Damage 5, 6 Electric, 10 Holy Arrow 2 AC 20 (miss)
Ayotnom Ogini Hugh C 69/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) d20+16=23 ; d20+17=19 ; d20+12=30 ; d20+12=15 ; d8+9=13 ; d20+7=8 ; Monday December 16th, 2024 5:47:40 PM
Reflex: 23 - Ayotnom avoids the fiery breathe thanks to evasion
Ayotnom avoids the fiery breathe thanks to evasion
He then takes a 5 foot step towards HH5 and makes a full attack against it
+17 - 19 vs AC; miss +12 - 30 vs AC; threat of crit with keen rapier; 15 = no crit; 13 damage +7 - 8 vs AC; miss
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 150/180 ) Character Sheet d20+14=34 ; d20+24=44 ; d20+28=42 ; 2d3+44=48 ; Monday December 16th, 2024 8:37:25 PM
reflex save 34 no damage evasion
Panzer moves up to HH5 and attacks it once critting it for 48 damage.
Pretty sure HH4 and HH5 both get AoO's
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 35/94 Channel 5/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield d20+18=36 ; Tuesday December 17th, 2024 12:01:21 PM
{Reflex: 36} Falco manages to avoid some of the flame but still screeches in pain as his feathers are charred yet again. Not able to do much damage and seeing the creatures are wounded Falco flies a little higher to get out of the breath attack and waits for the hounds to be brought down.
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 173+5 temp/180 ) Character Sheet d6=5 ; Tuesday December 17th, 2024 4:47:55 PM
sorry, the hound also gains a negative level from the crit and Panzer gains temp Hp. I also took Falco's healing that I forgot.
DM Mark - They stab it with their steely knives, but they just can't kill the beast. d20+21=25 ; d20+22=31 ; Tuesday December 17th, 2024 5:39:32 PM
Tsak can see the wolf near him is badly wounded and blind. He slices at the thing, striking a mortal wound. The HH4 lets out a yelp as it falls down dead.
Beech hovers above the battlefield, and shoots two arrows into HH5. Two shafts stick out of the beast as electricity crackles across its dark fur.
Ayotnom moves up and hits the last wolf.
Falco flies higher to avoid any more fire.
Panzer moves up to attack once with a devastating blow. But his hit also drains a level (5 HP damage.) (Rolled AAO against Panzer for last round - miss. Thanks for the reminder.)
They stab it with their steely knives, but they just can't kill the beast.
The wolf knows it's done for, but it also knows its opponents. It snarls something as it attacks the little badger man. If you speak Infernal, Highlight to display spoiler: {The wolf says in a growl, "I shall look for you - all of you - in the afterlife."} The attack misses and Panzer takes no damage.
Here is your map. Please move yourselves on the map, or let me know where you move to.
HH1 - dead HH2 - dead HH3 - dead HH4 - blinded, AC 18 - Dam 139+13 - dead HH5 - AC 22 - Dam 40+13+21+13+48+5 HH6 - dead
Beech (JohnC) AC 20(24)/15/15,HP 50/103 See Invis/Darkvision Character d20+13=24 ; d20+13=27 ; d20+8=28 ; d8+1=2 ; d8+1=4 ; d8+1=9 ; d6=2 ; d6=2 ; d6=1 ; 2d6=6 ; 2d6=8 ; 2d6=6 ; Tuesday December 17th, 2024 8:37:49 PM
Beech tries to plug the surviving hound....
Arrow 1 Hit AC 24 1 Damage 2 Electric 6 Holy Rapid Hit AC 27 4 Damage 2 Electric 8 Holy Arrow 2 Hit AC 28 9 Damage 1 Electric 6 Holy
Tsak Rezar (Damien) AC22(22) (T15/F14) 65/140 HP| Falchion +4 2D4+6|Crossbow1 1D8+1 Status:Based Wednesday December 18th, 2024 3:57:46 AM
A satisfied Tsak watches as he skewers a vital organ and the hound falls dead. One to go. The hounds should have caught on by now, these fights keep on turning out and burning out and turning out the same! With a deep sigh and sword in hand he starts to make his way over to the surviving beast.
Ayotnom Ogini Hugh C 69/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) d20+17=26 ; d8+9=15 ; d20+12=22 ; d8+9=12 ; d20+7=14 ; Wednesday December 18th, 2024 7:33:17 AM
Ayotnom takes another full attack
26 vs AC; 15 damage 22 vs AC; 12 damage 14 vs AC; miss
Mak(JamesM)(37/146)|AC:45AO/37/27T/--FF|CMD 45|Rapier +1 Keen Thundering|22/17/12/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+10+ d20+14=27 ; Wednesday December 18th, 2024 8:17:19 AM
Man rolled away from the fire, but he was done. With a flash and a puff of smoke Mak vanished and reappeared 100’ away.
Mak(JamesM)(43/146)|AC:31/21T/--FF|CMD 39| Arrows/20+1 CLB|15/10/5/15(RS)/-|(FA,WF,WS,WT,PBS,DA,RS,FD,MS,IG)**|1d8+16(MS)(20)x3)) Wednesday December 18th, 2024 8:23:57 AM
Reappearing in the distance, Mak once more had his bow out and ready.
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 35/94 Channel 5/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield 7d6=34 ; Wednesday December 18th, 2024 9:33:08 AM
As the blows land on the beat Falco lands in the center of his party and calls forth some healing energy bathing everyone and closing many wounds. "I have had enough of this hellhound nonsense, almost looking forward to the acid part of our trip at this point."
DM Mark - Looking forward to the acid trip. Wednesday December 18th, 2024 2:26:58 PM
Tsak looks at the dead wolf, but he decides to take it to the limit one more time and heads to the last remaining wolf.
However, Beech beats him to it, hitting it with three arrows. As the shafts sink into the wolf, the red glow in its eye goes out. It snarls and dies.
Not wanting to be caught by surprise again, Mak uses his cloak. With a puff of smoke he teleports to another location. He draws his bow, ready for another onslaught.
Ayotnom and Panzer are ready to attack, but with no apparent opponents they instead scan the area for more trouble.
Falco positions himself to deliver a healing burst to his friends. Everyone is healed for 34 points. He says, "I have had enough of this hellhound nonsense, almost looking forward to the acid part of our trip at this point."
6 large wolves lay dead. The area smells of blood and sulfur and wet dog. All is suddenly quiet. Checking the wolves bodies, they neither wear nor carry anything. As you fan out a bit and check the area, DC 20 Perception:Highlight to display spoiler: {Looking carefully, the Petals can see that there seems to be a low rock outcropping to the right, and a tunnel under it that disappears into darkness.}
What now?
[link href="https://docs.google.com/spreadsheets/d/1MrryltL8Ztpoe5KMbnf-xjGEXzHYuNj-NRrYCWu4UjI/edit?usp=sharing"]Here is your map.[/link
Mak(JamesM)(43/146)|AC:31/21T/--FF|CMD 39| Arrows/20+1 CLB|15/10/5/15(RS)/-|(FA,WF,WS,WT,PBS,DA,RS,FD,MS,IG)**|1d8+16(MS)(20)x3)) d20+8=19 ; Wednesday December 18th, 2024 2:33:57 PM
Mak spotted the tunnel at about the same time as the others (Auto Success), but injured as he was didn't feel like venturing near it. Instead he checked for tracks going in that direction.
OOC: Survival +8, Roll 19
Beech (JohnC) AC 20(24)/15/15,HP 103/103 See Invis/Darkvision Character d8+1=9 ; d8+1=8 ; d8+1=5 ; Wednesday December 18th, 2024 8:05:50 PM
Beech, still wounded, pulls out a wand and begins clicking it on himself.... After 3 quick clicks, he feels fine. (can't fail the UMD)
"Anyone want to borrow the wand?"
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 180+5 temp/180 ) Character Sheet d20+10=17 ; d20+27=45 ; d20+7=27 ; Wednesday December 18th, 2024 8:14:16 PM
Panzer kisses his ring of evasion. [b]" best gold I ever spent and moves over to the rock tunnel to check it out. Knowledge engineering 17 Perception 45 Profession mining 27
Ayotnom Ogini Hugh C 102/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) d20+22=40 ; Thursday December 19th, 2024 3:20:36 AM
Perception:40
Ayotnom follows Panzer in checking out the tunnel
Tsak Rezar (Damien) AC22(22) (T15/F14) 99/140 HP| Falchion +4 2D4+6|Crossbow1 1D8+1 Status:Based Thursday December 19th, 2024 4:19:03 AM
Tsak takes Beech up on his offer. Sure, thanks mate. He then stands there not really knowing what to do with it. Is there a button, a magic word? He whacks his own arm with the wand and says the first thing that comes to mind Cayzle! When nothing happens he wanders over and tries the same thing on Mak's head (but not hard enough to break anything). Then he glares at the fighter You broke it! He hands the stick back to Beech with a mumbled apology.
Falco I think they were more Hell Horses. But you're right, I guess its time to enter the big hole in the ground now.
Mak(JamesM)(43/146)|AC:31/21T/--FF|CMD 39| Arrows/20+1 CLB|15/10/5/15(RS)/-|(FA,WF,WS,WT,PBS,DA,RS,FD,MS,IG)**|1d8+16(MS)(20)x3)) Thursday December 19th, 2024 9:17:28 AM "Ouch!. That's the only head I have." Mak complained. "At least with arms and legs I have spares." he quipped.
"If you could get it working though, I've a boo boo here and there." he said pointing to several blisters and patches of redden skin.
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 3/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield 7d6=24 ; 7d6=22 ; Thursday December 19th, 2024 9:49:25 AM "Easy on the wands, my heals are a renewal resource, save that for more pressing times."
Falco channels two more times to get the party back in good shape. {Channel 24+22=46 Healing} He then moves though to top people off.
[i] {If your still down let me know I did 80 healing over the last little bit}
Mak(JamesM)(89/146)|AC:31/21T/--FF|CMD 39| Arrows/20+1 CLB|14/9/4/14(RS)/-|(FA,WF,WS,WT,DA,RS,FD,MS,IG)**|1d8+15(MS)(20)x3)) Thursday December 19th, 2024 3:45:18 PM
Updated Subject line
DM Mark - "Easy on the wands." d20=9 ; Thursday December 19th, 2024 8:48:09 PM
Mak looks toward the dark tunnel nearby, but isn't going to venture there in his current state.
Panzer kisses his Ring of Evasion, and moves to peer into the tunnel. He and Ayotnom can see the tunnel goes about 50' in darkness before turning out of sight. The tunnel smells faintly of the wolves he just defeated.
Beech pulls out a Wand of Cure Ligtht Wounds. He heals himself before offering it to others. Tska takes the wand and whacks his arm with the wand. Nothing. Then he whacks Mak's head with the wand. This just annoys Mak. He decides that Mak must've broken the wand with his head. Mak is not amused, and points to several boo-boos, aside from the new ones on his head.
Falco tells everyone to stop using up the wand until he has a chance to do some healing. Then he cures everyone for 46 more points!
We are no longer in combat rounds. This place is a bit rocky and barren, aside from some scraggly vegetation growing here. There is a large, dark tunnel here.
Beech (JohnC) AC 20(24)/15/15,HP 103/103 See Invis/Darkvision Character Thursday December 19th, 2024 9:10:13 PM
Beech tucks the wand away. Highlight to display spoiler: { may as well use it, it'll be useless in 5e} He flies over to the cave and stays above the others until he drops down into place about 4th in line.... He'll let Panzer lead the group in, he likes being underground, while Beech prefers not being there....
Falco's latest bout of healing tops Tsak right up and he feels great. This feeling may or may not be partly due to whacking Mak in the head with a stick and seemingly getting away with it.
As Beech heads toward the cave Tsak picks up the pace and heads in himself. As he leaves the light behind and enters the cool dark his senses heighten and he concentrates on whats around him. Is it natural, are there seams, scratches, any signs of construction? A breeze? With his natural vision he can see quite a way (60') in the dark ahead of him. He goes slowly and carefully, not wanting any bad surprises.
Ayotnom Ogini Hugh C 102/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) d20+22=37 ; Thursday December 19th, 2024 11:56:24 PM
Ayotnom casts light upon his rapier and keeps a lookout if the party is prepared to traverse the cave (Perception: 37)
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 180+5 temp/180 ) Character Sheet Friday December 20th, 2024 1:36:10 AM
Panzer skips into the cave not really waiting for the others. He stops at the corner and looks around it.
'Falco (RyanM) AC23 T19 F16, CMD 28, HP 94/94 Channel 3/7 (7d6) | Hero Points: 5 Loot Sheet Status: Shield Friday December 20th, 2024 9:51:47 AM
Falco sees Panzer head into the cave and rushes to catch up as he has no interest bein caught by the next pack of hellhounds while out in the open.
Mak(JamesM)(37/146)|AC:45AO/37/27T/--FF|CMD 45|Rapier +1 Keen Thundering|22/17/12/-/-|(TH,KN,*HY,FA,WN,FD,PS,WF,WS,AD)**|1d6+10+ d20+14=27 ; Friday December 20th, 2024 7:49:45 PM
Man rolled away from the fire, but he was done. With a flash and a puff of smoke Mak vanished and reappeared 100’ away.
DM Mark - Skipping? Friday December 20th, 2024 8:14:06 PM
The Petals head warily into the dark tunnel as Ayotnom conjures light on his rapier. Well, warily until Panzer decides to light heartedly skip down the dank tunnel. Everyone follows.
While the darkness extended for a ways, the Petals soon find that the tunnel runs about 40'-50' in before opening out into a large chamber about 100' in diameter. This was clearly a den for more than a dozen of those awful hellhounds. It is a rank, fetid place that smells of death and sulfur. The area is unnaturally warm, though not uncomfortably so, with fissures here and there venting some sort of geothermal heat.
Inside you find the bones of several deer and liontaurs. There seems to be things scattered among the bones, though it will take some time to sort through what's there (1 hour to collect all the following.)
50 gold bars, each worth 120gp
5 platinum bars, each worth 200pp
6 cabochon cut large pieces of amber – each contains a piece of plant material – each worth 125gp
12oz cup, thin beaten gold, lip ringed by 12 tiny emeralds, chased and embossed in rings of abstract pattern (6250gp)
Fancy-Ball mask – half-mask of black velvet backed by wyvern hide leather. I’s lower edge is trimmed with 16 tiny teardrop citrines, and 6 larger citrines – 3 each under each eye (1200gp)
High Society glove, right hand, softened green leather. The embroidery covering it is curving designs of flowers, with each bud decoreated by white pearls, peridots, rock crystals, and a large opal in the center (2850gp)
Wrapped in silks – an Ankus (beast goad) – gold plated meteoric metal, with a hook at one end. The other end is capped with a square faceted ruby (6” across) (9300gp)
A fire-blacked oak staff shod with meteoric steel. The head, carved of the same metal, is a fanged serpent with rubies for eyes (A fire-blacked oak staff shod with meteoric steel. The head, carved of the same metal, is a fanged serpent with rubies for eyes. (+5, shocking burst weapon.)
A tall beer stein, made of pewter set into golden frame with large handle. Decorative panels depict dwarven hunters on boars chasing several large stags. (Reskinned Stone of Goodluck])
A heavy ring of red-gold, beaten and shaped into a knuckle long coil, that resembles a miniature snake curled around the wearers finger. Two tiny rubies are set as the eyes (Major Ring of Energy Resistance - Acid)
A mithral sickle with a gold-plated handle. The handle is worked into the configuration of a many-leaved branch (+2 flaming burst sickle)
DM Mark - Yule! Friday December 20th, 2024 8:15:29 PM
Yes, we are at the annual Woldian Yule Break. We will leave things here until we resume.
Please feel free to head to the Giggling Ghost with your character to take part in the festivities there.
Beech (JohnC) AC 20(24)/15/15,HP 103/103 See Invis/Darkvision Character Friday December 20th, 2024 8:42:43 PM
Also, I believe we should level up too, right?
Panzer Braun (David F) AC 34 (T17, FF29) CMD 35 HP 180+5 temp/180 ) Character Sheet Friday December 20th, 2024 9:19:10 PM " Looks like these Hell Hounds were eating the rich. I mean ball masks, elegant gloves and all this other stuff. Does anyone else get the feeling that something other than these 'hounds did this? I mean some of the magic items here are powerful, and hard to get. Someone tough would have been carrying them."
Ayotnom Ogini Hugh C 102/102 AC : 36; Touch 27; Flat 30 CMD 39(41vs Trip, Grapple or Disarm) Sunday December 22nd, 2024 9:40:06 PM
Ayotnom says, "Good questions Panzer. Mayhap we'll get to the bottom of it someday."