We should make sure we're fully prepared (DM MikeK) Monday July 22nd, 2024 8:32:17 PM
Pip shakes his head at Bart’s questions and in no time the pair are at Shield HQ imparting the halfling’s findings. Namely, the location of the Heart of the Wood, supposedly the prison of Karkasian, is located under the ruins near Elvengard.
Armalad, returned from The Catacombs with a boatful of scrolls, notes with some extra coin, she may be able to find out more on the Scepter.
Stohp and Delia agree they should be fully prepared.
And its about then that the comforting familiarity of Shield HQ’s sitting area transforms into an unfurnished room with gray pavers and gray stone walls and a gray stone ceiling. At one end of the room is a large gray stone throne occupied by … a small, colorfully dressed imp.
He is a funny-looking thing, with a body shaped kind of like a strawberry, but with long spindly arms and short spindly legs. He has mud on his feet -- red glowing mud, though the redness fades away after just a moment. Something about him seems a little bit infernal ... the tiny horns? The scaly skin? Something. But surely no evil demon could sport such an honestly happy grin!
“Hey folks!” Gimp (for that is surely who it is) waves. “Long time no see! You look good! Especially you (pointing at Stohp). Much better than last time.”
There is a low rumble coming from everywhere. The sound ends nearly as soon as it begins. The imp ducks his head, slightly abashed. “Right, getting on with it.”
Gimp draws himself up to his full 2’ height. “Boss is calling in his chit. He’d like to see you, well, now.” The imp points to a side door that was not there before.
The Shields do note that Pip it is just them. Neither Pip nor the houese staff are present.
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Monday July 22nd, 2024 9:56:24 PM
Bartomus was excited about the news that Pip shared and when Armalad came in with all of what was bought from the catacombs, Bartomus realized that was on his list of things to do. Then the room changed.
He didn't feel it spin, but rather it became rather bland except for the grinning imp. Bartomus rolled his eyes when Gimp greeted them.
"Always a bit of surprise when you come to visit, Gimp."[b/] Bartomus added with a genuine smile. He held that smile when the rumbling passed and Gimp made it clear that he was not at Shield HQ for a social call. The sudden appearance of the door reaffirmed the business aspect of the otherworld visitor.
[b]"Ok, let's do this." Bartomus said and walked over to the door. He took a bit of a gulp and looked at the other Shields before opening it. [/b]"You coming along Gimp, or just staying here to keep things a float?"[/b]
Bartomus winked at the imp and when the others were ready, turned and walked through the doorway.
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 Tuesday July 23rd, 2024 2:22:52 AM
Armalad says, "I guess we shouldn't keep Gargul waiting." as she stands up.
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 0/46 used Friday July 26th, 2024 5:15:53 PM
“Gimp. Good to see you I guess. Any idea what this is about?”
Delia (Hannah) HP: 133/133; AC 29/21/23; CMD 44 Saturday July 27th, 2024 11:32:47 PM
Delia mentally shrugs at the sudden scenery shift. They knew that the lives of the Lads had a cost and they all chose to pay it. She moves to the door with Bartomus.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Saturday July 27th, 2024 11:49:58 PM
(header update)
We meet again (DM MikeK) Sunday July 28th, 2024 8:13:56 PM
The Shields move to the door. Stock tries to engage Gimp, but the imp merely shrugs and gestures again.
The Shields walk through.
The Shields again find themselves on a wide but shallow deck jutting out into a small pond. Glades and woods border the forest. A small dirt trail leads back from the deck to a small wooden cabin, where a tendril of smoke lazily rises from the lone chimney. It feels like early morning, just after dawn. A mist rises above the pond. Crickets chirp and birds call.
Reclining in a wooden Adirondack chair is a handsome older gentleman. He has a fishing pole in left hand, which flicks the pole occasionally. In his right is a champagne glass filled with an orange bubbly liquid.
”Thank you for coming,” Gargul intones. ”I was reminded by your most recent visit that I was owed a favor. I have found a task suitable. One you may find beneficial as well.
Long ago, a rival god, jealous of my rulership over the souls of the dead, created his own version of the Lands of Rest. This is Koshe Marr, a blight on the Wold, luring and trapping souls in a land I am unable to reach.
On occasion, I become aware of the identity and location of one of these unfortunates.
His name is Grantham Drall. Once an elf, but reincarnated by the Powers of Koshe Marr into a troll. He has lost all sense of his former self. I have not. I would have you travel to Koshe Marr, brave the torments there, then subdue and return with Grantham Drall.
You likely have questions. You may ask them."
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Sunday July 28th, 2024 10:51:19 PM "Good evening Gargul," Bartomus replied with a bow. "In Koshe Marr, will our spells still work? You want him living when we return with him?"
Bartomus gave a simple nod and then he thought about one more thing. Oh, and troll, like a mountain troll, or an annoying thing that says bad things about us type of troll?"
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 Monday July 29th, 2024 2:05:28 AM
Armalad says, "Does he have the same weakness to acid and fire that most trolls have? I'm trying to formulate a way to subdue without killing and I need to know if he was reincarnated as a normal troll or was he turned into some kind of special variant?"
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Monday July 29th, 2024 7:06:50 AM
Well this mission is simple in theory but will no doubt be much harder in practice. Stohp will have to do a lot of research on this place as soon as they get back, but for the moment she'll just ask. "What dangers will Kosh Mar present we should prepare for?"
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Monday July 29th, 2024 2:19:08 PM
Delia bows to Gargul as they come into his presence, the ghostly sensation of the blow that killed her aching dully in her chest. She speaks very quietly, "We passed through Koshe Marr before when Pepper was kidnapped. We weathered it and can again."
Zanderallen (Zachary H) 238/238 AC: 36 T: 15 FF: 33 CMD: 36 LoH 6/15 SE 6/6 Monday July 29th, 2024 3:14:54 PM
Zanderallen crosses through the portal without hesitation. This was the price they had to pay for having the Lakeview Lads restored, no turning back now.
As they approach Gargul he ponders on how truly restful the Lands of Rest appear to be, and how close he came to being able to enjoy it. But then where would his companions be?
Even as Gargul appears in a casual setting he is still a god and Zander bows respectfully as they get up on the patio. He listens intently, grimacing at little at the thought of a return to Koshe Marr. He has but one question to ask, "We have made enemies in Koshe Marr. Are any of them connected to Grantham Drall?"
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 0/46 used Monday July 29th, 2024 5:23:19 PM
Stock bows respectfully to Gargul. He rubs his chin and says, "If I may ask, what makes this elf-troll so important to get your attention? Is there something special about him?
How would we go about getting to Koshe Marr and then how will we come back here?"
Questions and some answers (DM MikeK) Monday July 29th, 2024 8:46:36 PM
The Shields, naturally, have quite a few questions.
”I do not know what type of troll or what magics he may employ. Pay heed that there are many realms within Koshe Marr, all are evil. Some more than others. You last entered a realm by invitation. Through the back door so to speak. You were likely shielded from the worst of its effects.
This time, the “horror” magic of the realm WILL affect you, even veteran adventurers such as yourself who have seen everything. You will react to situations, encounters, battle, and the aftermath of battle differently. This is not cowardice. It is what happens to mortals in such places. It IS an evil aligned place. Some good exists there in some people and is possible, but you may find yourselves being tempted beyond your ability to withstand. Yes, it is THAT evil. When you succumb, and you will, feel the guilt, and you will, get up, find courage again and somehow continue on. I’ve done a walkabout there and to an extent, it affects me too, despite being a god. It is not part of the Woldverse.
Each realm is different. Thus the dangers are different. The horror is the same.
To enter Koshe Marr, you must travel through the Gate located in the Shadow Lands. When you are ready, I shall send you there. To open the Gate requires a Key. Sometimes the key is obvious. Sometimes not. Usually there will be a clue to the Key on or about the Gate. The key changes arbitrarily, so I cannot tell you more.
Once inside, you must find Grantham Drall. I do not know where he is. But I do know what he is doing. He is guarding an artifact known as the Scepter of the Dead."
Gargul pauses for a moment. Just long enough to let the Shields know he knows they seek that very item. He hands Zanderallen a plain looking wooden rod.
Do not kill Grantham. If you do, his spirit will remain in Koshe Marr until the Powers of that place decide to do something else with him. Once you have escaped Koshe Marr and are back in the Wold or the Shadow Lands, break the rod. Everyone within 20' of the user will be transported back here."
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 Monday July 29th, 2024 11:24:38 PM
Armalad says, "I have the ability to cast plane shift now. If I tune forks to here or the Shadowlands could I shift to here or Plane of Shadows should we need to escape Koshe Marr or is the gate and your rod the only way to deal with the evil."
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday July 30th, 2024 7:54:59 AM
Stohp has no more questions and won't waste anymore of the gods no doubt valuable time.
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Tuesday July 30th, 2024 3:02:20 PM
Bartomus head snapped to when Gargul mentioned the Sceptor. That was something they needed to keep out of other folks' hands. He understood the mission and any other details they would have to figure out. Though he was grateful for Armalad's proposal and question as having a plane to leave that hellscape resonated with the Taur.
Zanderallen (Zachary H) 238/238 AC: 36 T: 15 FF: 33 CMD: 36 LoH 6/15 SE 6/6 Tuesday July 30th, 2024 3:50:13 PM
Zander listens intently to the answers, Shadow Land gate, find the key, find Drall, guarding the scepter, get... wait a minute. Zander smiles slyly at Gargul as the words sink in. "Lord Gargul, either you are extremely fortuitous in picking favors or Karkasan is a bigger problem than we give him credit for. Either way, thank you." He takes the offered rod and safely stows it in his pack.
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 0/46 used Tuesday July 30th, 2024 3:52:21 PM
“Alright…sounds fun. Also sounds like it might be way worse than last time.
Must Grantham be subdued before returning or can we bring him back while still a hostile troll?”
Outside the box (DM MikeK) Tuesday July 30th, 2024 8:16:00 PM
Gargul's mention of the Scepter captures the attention of Zanderallen and Bartomus. The god merely nods at Zanderallen's words, though perhaps there is a hint of a smile? The paladin could be imagining it.
To Stock, he replies, "He does not have to be subdued. As long as he's alive, you have met your obligation."
To Armalad, he shakes his head. "The Powers of Koshe Marr react ... poorly ... to beings attempting planar or ethereal means to enter their realm. I would be hesitant to make that attempt."
Gargul casts out his line, waiting patiently.
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 Tuesday July 30th, 2024 9:14:00 PM
Armalad says, "So Koshe Marr doesn't like it when you try to magically transport yourself to or from outside of its gate or some sort of God created rod, got it. I guess we have to get a move on though if we stop to buy some items first I could get some information about Grantham perhaps. I also have a spell that is like legend lore but works a lot faster though would strain me."
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Wednesday July 31st, 2024 1:43:57 AM
Delia stays very quiet in the presence of Gargul. Meeting the god of Life and Death twice in such a short time is concerning, and though she knows it's only nerves, some part of her worries that he will reclaim her life for his domain.
Once her catacomb order is delivered, she stands ready to venture into the horrors of Koshe Marr. Or lend Armalad money to buy supplies for her researching spells.
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday July 31st, 2024 6:06:05 AM
That is clearly not a coincidence. Perhaps their enemy also will be there and if they're lucky already fallen to the dangers of the place. They probably won't be that lucky, bus Stohp can hope.
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 0/46 used Wednesday July 31st, 2024 8:26:36 AM
“Well once again it was nice to have some time of adventuring but I guess we are off to save the Wold again…”
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Wednesday July 31st, 2024 2:30:34 PM "May the waters be fine and the hook find a keeper, Lord Gargul." Bartomus said and gave a deep bow. He glanced at Zander and gave a knowing knowing nod to him.
Bartomus then stepped back and let the others who had a few remaining words or questions be able to see and here the diety's response. His mind was already racing as to what they may need on this next journey to find a troll and the Scepter of Desth.
Zanderallen (Zachary H) 238/238 AC: 36 T: 15 FF: 33 CMD: 36 LoH 6/15 SE 6/6 Wednesday July 31st, 2024 3:21:38 PM
Zanderallen looks around at the others, "I doubt there will be much to find ahead of time. We'll have enough to trouble our brains once we get to the Gate and have to figure out the key. I am ready to begin."
The Gate (DM MikeK) Wednesday July 31st, 2024 5:27:42 PM
Armalad floats buying materials to cast a spell to learn more about Grantham, but the rest of the Shields are ready to press ahead.
Accordingly, Gargul nods.
The scene changes...
The Shields find themselves appears in the middle of a triangle of land composed of black rock, under a reddish sky. Each arm of the triangle is composed of a wide river of a reddish liquid the group immediately recognizes as Woldsblood. They face the base of this triangle, standing 20' in front of an upright circle composed of a dark metal. There appears to be no seams or markings on the metal.
The party’s position places them 100’ from each of the rivers.
Delia finds she has arrived with her Catacombs purchase.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Wednesday July 31st, 2024 8:15:03 PM "Ok. Find cursed troll-elf, recover a powerful artifact that is also exactly the thing we need to stop Karkasan, survive a land that saps our will to live, recover cursed troll-elf all at the behest of one of the gods. Just a normal day for us I guess."
She adjusts the upgraded belt on her waist, then nestles a shiny, new amulet around Hawky's neck.
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 Wednesday July 31st, 2024 9:46:14 PM
Armalad says, "So I guess I'm not getting what I need to cast vision then."
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Thursday August 1st, 2024 8:18:18 AM
Stohps a little confused, are they already in the area? She mentally reviews their instructions on which direction to take from here.
Zanderallen (Zachary H) 238/238 AC: 36 T: 15 FF: 33 CMD: 36 LoH 6/15 SE 6/6 d20+10=15 ; Thursday August 1st, 2024 12:46:44 PM
Zanderallen blinks at how smooth the transition is. He takes a moment to look around, eyeing the woldsblood rivers. But the circle in front of them should be the gate. "Gargul said the clue for the key would be on the gate. Let's take a look." He moves up to inspect the metal circle.
Perception 15
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=22 ; Thursday August 1st, 2024 3:14:20 PM "Agreed," Bartomus said with a nod at Zander. He tried giving the metal circle a good once over, but got distracted by the flowing red Woldsblood.
Perception 22
A little confused (DM MikeK) Thursday August 1st, 2024 8:07:58 PM
Delia sums up the task at hand. Armalad and Stock wait. Stohp wraps her mind around her environment.
She, along with the rest of the Shields, recall Gargul said
“To enter Koshe Marr, you must travel through the Gate located in the Shadow Lands. When you are ready, I shall send you there. To open the Gate requires a Key. Sometimes the key is obvious. Sometimes not. Usually there will be a clue to the Key on or about the Gate. The key changes arbitrarily, so I cannot tell you more.”
The taur concludes this must be the Shadow Lands and that must be the Gate.
Zanderallen and Bartomus move to inspect the metal circle. The opening within the upright ring is 15’ in diameter. The ring itself is composed of a black metal about a foot across and several inches thick. Neither the paladin nor the taur can see any markings on the ring.
OOC - Anyone with ongoing magical effects please note them in next post. DM isn’t sure who has permanent spells or spell like effects ongoing.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+32=46 ; Thursday August 1st, 2024 9:40:45 PM
Delia steps up to the circle as well, examining it as thoroughly as mundane means allow.
Perception: 46
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Thursday August 1st, 2024 9:43:45 PM ongoing spells: Longstrider cast at the beginning of the day
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 Friday August 2nd, 2024 12:33:37 AM
Armalad feels disorientated by all the sudden changes and a little put out considering she was in the process of upgrading her spellbook when everything changed.
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=31 ; Friday August 2nd, 2024 8:25:19 AM
Well if something in the area is the key then the first step is a thorough search to find out what they might be working with. Stohp will go over the area making note of anything small enough to be moved to the gate and thus might be the key. 31 perception.
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+13=19 ; d20+17=19 ; Friday August 2nd, 2024 3:06:50 PM
Bartomus reached into the sling pouch of non magical bullets and pulled one out. He looked at it and then at the hole in the metal ring. He po dered a momwmt longer and tossed the bullet through the ring while watching what occurred.
Melee for 19: perception 19
Perhaps a clue (DM MikeK) Sunday August 4th, 2024 10:34:50 PM
Armalad mourns her inability to upgrade her spellbook. Pulling it out to contemplate those empty pages, she is possibly surprised to find them filled out. OOC - Let's assume time was available to copy down the scrolls into the spellbook.
Stohp looks around for something that can be moved to the gate. Nothing is apparent.
Bart tosses a stone through the opening. It passes through and falls harmlessly onto the ground on the other side.
Delia examines the ring. She can't see anything, but her senses tell her something is there, on the metal of the ring. But whatever it is, it is not visible to the mundane eye.
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Monday August 5th, 2024 8:54:12 AM
Stohp is slightly surprised that there aren't even pebbles here. She expected to have at least a catalog of small rocks of different types to gather. "Well there's nothing here that could be the key except maybe Woldsblood. So it's either that, or something we have to bring from outside. In the latter case hopefully we happen to have it, or it's something non-physical like a thought or emotion we can work out, otherwise we might have to head back to bring something to open up the gate. Can't really do much else until we get the clue though."
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 1/46 used Monday August 5th, 2024 9:21:51 AM
Stock first briefly enters a rage and sniffs the ring and the area.
Scent rage power
He then instinctively activates his helm of telepathy trying to determine if the ring is somehow "thinking".
Detect Thoughts ability
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Monday August 5th, 2024 2:32:28 PM "Nothing." She looks at Armalad, "Something feels... something about it, but nothing I can see. Can magic inclined folks examine it?"
Zanderallen (Zachary H) 238/238 AC: 36 T: 15 FF: 33 CMD: 36 LoH 6/15 SE 6/6 Monday August 5th, 2024 5:03:04 PM "Maybe it's an evil gate." Zanderallen focuses his divine sight and scans the gate for evil. He doesn't expect to find anything but it's something to check while he waits for someone with magical sight to look at it.
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+28=44 ; d20+28=42 ; d20+23=26 ; Monday August 5th, 2024 7:21:47 PM
Armalad casts detect magic and takes a look around
Know - arcana 44 spellcraft - 42 perception - 26
Investigations (DM MikeK) Monday August 5th, 2024 8:25:49 PM
Stock is unable to discern anything either by scent or detect thoughts.
Delia shares her discovery.
Armalad casts Detect Magic. Unsurprisingly, the Gate itself is an extremely powerful artifact. But, underneath that, she is pretty sure there is something invisible on the ring itself.
The gate does not register as evil to Zanderallen.
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday August 6th, 2024 8:50:43 AM
Stohp will use her staff to cast True Seeing and help examine the gate.
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 1/46 used Tuesday August 6th, 2024 8:57:57 AM
Hearing that the ring may have something written on it, Stock takes out his rope of climbing and loops it around the pinnacle of the ring gate. He then pulls himself up to the top to inspect the top surface.
======== Take 10 for a 25 to climb to the top
Zanderallen (Zachary H) 238/238 AC: 36 T: 15 FF: 33 CMD: 36 LoH 6/15 SE 6/6 Tuesday August 6th, 2024 2:15:12 PM
Zanderallen deliberately takes a couple steps back, giving Stohp room to check the gate. Reigning in his excitement of discovery.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+32=44 ; Tuesday August 6th, 2024 6:28:08 PM
Delia steps back from the ring, keeping watch around them just in case.
Perception 44
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+23=42 ; d20+21=31 ; Tuesday August 6th, 2024 9:05:50 PM
Armalad tries to zero in on the invisible presence on the ring.
Perception Armalad - 42 Perception Joker - 31
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Tuesday August 6th, 2024 11:20:03 PM "Something invisible on the ring," Bartomus heard and lost himself in thought. He pulled himself back into the present and saw Stock scrambling up to the high point on the ring. While the others stepped back, Bartomus moved closer just in case the dwarf fell and someone needed to break his fall in some manner.
Something invisible on the ring (DM MikeK) Wednesday August 7th, 2024 9:22:18 AM
Stock hauls himself to the top of the ring gate, while Bartomus moves in to assist should the dwarf fall. Inspecting the top surface, the dwarf makes out nothing of interest.
Delia and Zanderallen give Stohp some room, as well as keeping watch.
Armalad inspects closer. Like Delia, she also is certain something invisible is on the gate.
Stohp casts a spell frpm her staff, allowing the taur to see there is an inscription on the gate. “Only those who have buried their past may enter.”
Zanderallen (Zachary H) 238/238 AC: 36 T: 15 FF: 33 CMD: 36 LoH 6/15 SE 6/6 Wednesday August 7th, 2024 5:12:20 PM " A riddle. I was hoping for go find the third yellow frog on the red lily pads."
Zander scratches his head. "Only those who have buried their past may enter. What could that mean? How do you bury your past? Having no regrets? Or is it actually a riddle to some key. Is there a time capsule buried somewhere?"
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Wednesday August 7th, 2024 8:11:15 PM "Struggling here as well." Bartomus said on agreement wth Zander. "I don't know if we are to do something in a ritual sense like a symbolic burial of something to represent past burdens or shrug and say what past?"
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 1/46 used Wednesday August 7th, 2024 8:51:39 PM
“Perhaps I will take the literal route.” Stock fishes around in a pouch and pulls out a small, rough white stone. He says, “I took this from outside the Hands of Love Temple on the Float after my first adventure with the Shields.” He kneels and buries the stone beneath a shallow layer of dirt. He then walks through the gate.
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 Wednesday August 7th, 2024 11:37:23 PM
Armalad says, " I once heard of an exotic incantation called "Hakuna Matata" and one of its guiding principles was putting one's past behind them. Perhaps instead of looking behind us we need to look down?"
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Thursday August 8th, 2024 12:45:50 AM
Delia glances to Stock from her watching to see if he goes through the gate or runs into it. A strange, catchy tune gets stuck in her head from Armalad's comment, but she can't quite place it.
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Thursday August 8th, 2024 7:01:30 AM
Stohp shares the message and waits to see if Stock's effort will work.
Perhaps I will take the literal route(DM MikeK) Thursday August 8th, 2024 8:44:54 AM
Sometimes the literal route is best.
While there is some discussion on the riddle, as well as the introduction of an earworm now infecting the DM, Stock's answer proves to be correct.
No sooner does the dwarf bury the small, white stone than the ring begins to hum. The interior turns opaque, and then fills with a thick mist.
Clearly, the gate is now active.
Zanderallen (Zachary H) 238/238 AC: 36 T: 15 FF: 33 CMD: 36 LoH 6/15 SE 6/6 Thursday August 8th, 2024 4:07:31 PM
Zanderallen claps Stock on the back. "Who knew your rock collecting would come in such use. And that memory goes way back... Those were different times. But back to the present, stay near me. I cannot promise Domi's power will provide the same level of protection it may in the material realm, but I hope it may provide some relief from the horrors we will encounter." Assuming no one steps him Zander steps through the portal right behind the dwarf. ------------------------------- (OOC: Clarifying, Zander has a lot of auras that grant him immunity to many conditions. I am fully open to the fact they may not work the same in Koshe Marr but will be asking.)
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Thursday August 8th, 2024 7:17:19 PM
Delia, her mind having been protected by a nasty fungus by Zander's oozing of holy energy, steps up to his shoulder and follows him through the gate. A hand placed protectively on Hawky as he rides on her shoulder.
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 Thursday August 8th, 2024 9:38:45 PM
Joker says, "In for a pebble, in for a ... boulder?"
Armalad says, "I thought the phrase was in for a copper, in for a gold piece but I get your sentiment. Let's go through the mystic portal before everyone else gets too far ahead."
The elf arcane archer and her mephit familiar follow on the heels of Delia and hawky.
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Friday August 9th, 2024 3:16:23 AM
Bartomus watched what Stock did and thought about it for a moment. Then he rummaged about and pulled out a blue silk Scarf from a pocket in his doublet.
"Got this at a celebration for the Iron Dragons at the Ghost. Used it to call forth a fog a long time ago. So really just a Scarf from easy back when. May it be put to rest now. "
With his glave he did a small hole and buries the Scarf in that.
Then Bartomus stepped through the portal.
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Friday August 9th, 2024 8:30:46 AM
Stohp is unclear if they all have to burry something. Assuming they don't, she heads on through.
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 1/46 used Friday August 9th, 2024 8:54:49 AM
Stock has one more sentimental glance for his buried past, and then goes side by side with Big Z thru the gate.
The Nightmare Lands
Koshe Marr (DM MikeK) Sunday August 11th, 2024 5:12:29 PM
The other side of the gate is nothing but a cold, damp mist. You can barely see your hand in front of your face. Visibility is limited to 10', with neither darkvision nor low light vision providing any relief. Sounds are muffled -- voices are indistinct more then 10 feet away, inaudible more than 20 ft away.
Even as the Shield begin to move, the thickness of the mist increases. Visibility reduces even further.
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 Sunday August 11th, 2024 6:57:48 PM
Armalad says, "I wonder how high this mist extends for and if it is possible to fly over it"
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Monday August 12th, 2024 8:25:19 AM "Possibly, but it also might make you a target to anything else up there. Hard to say." Stohp observes. She steps through and tests if her True Seeing lets her see farther then the others, comparing the farthest thing she can see to the farthest thing the others can.
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 2/46 used Monday August 12th, 2024 9:03:04 AM "Let me try my little party trick...just to make sure we're alone here." Stock enters a rage briefly to once again take a deep whiff of their surroundings.
"So I guess we need to find this Grantham Drall fellow and the Scepter of the Dead. Unless we somehow pierce this veil, then any direction will be as useful as any other."
======== Rage Power: Scent The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=20 ; Monday August 12th, 2024 1:32:18 PM
Bartomus want die what to do with the fog they were in. He turned himself into a twirling column of air and tried to use that form to fly upwards as he counted aloud to ten.
change into a large elemental and then slowly move upward about 50' ft. Perception 20 including any info being an air elemental might get from the atmosphere of the place?
Zanderallen (Zachary H) 238/238 AC: 36 T: 15 FF: 33 CMD: 36 LoH 6/15 SE 6/6 Monday August 12th, 2024 4:12:46 PM
As they try various means to see through the mist Zander goes for the old tried and true method. He reaches into his pack and pulls out a coil of rope. "If we can't figure out how to see through it we can atleast make sure we don't get separated."
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Monday August 12th, 2024 6:54:21 PM
Um want die = wondered.
Um sorry. Lol
At least make sure we don't get separated (DM MikeK) Monday August 12th, 2024 8:34:54 PM
Stohp finds that True Seeing does not help with visibility. The mists are real, and the thickening fog obscures her magical sight just as easily as mundane sight.
Stock and Zanderallen set about with practical matters. The dwarf sums up the situation. He also enters a rage briefly to once again take a deep whiff of their surroundings. He smells nothing but his comrades. OOC - What is the duration of that effect please?
The paladin retrieves a length of rope. He probably wants everyone to grab one.
However, Bartomus decides to try Armalad's idea. Turning himself into a column of air, he flies upward. He is quickly lost to view.
Bart - Highlight to display spoiler: {After a count of 10, the view is no different than it was at ground level. Slowly swirling damp mists surround the taur. Also, you've lost sight of the rest of the Shields. }
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 Monday August 12th, 2024 11:29:45 PM
Armalad says, "Oh bother we lost Bart. Too bad he didn't grab Zanderallen's rope first."
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday August 13th, 2024 9:14:39 AM "We need to stay close together so we don't lose track of each other. We'll also need to keep track of our movements to not get lost here forever."
Fortunately recent excursions have sharpened Stohps map making skills. She starts making careful log of their journey and route like she did in the caves.
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+6=13 ; Tuesday August 13th, 2024 9:51:32 AM
Bartomus got to ten. He paused in his wind form and realized that really nothing had changed - nothing at all. He sighed.
Then he started lowering himself back down. He cast a light spell on himself and started glowing, becoming a swirling mass of moving air and glowing light. He also started singing, over and over in various tones an impromptu verse.
"There once was a dwarf named Stock, who wasn't nearly as tall as Stohp. His raging had quite a knack for making Klink's hammer go whack while aiding Zander's powerful attacks."
Cast light spell on himself. Performance roll for a 13 - Not sure Bartomus should quit his day job for a singing career! ;-)
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 2/46 used Tuesday August 13th, 2024 1:56:59 PM
Stock stares in Bart’s direction. “Oh no, we are being attacked by witticisms. Whatever shall we do?” He shakes his head then and grabs the end of Z’s rope. “Ok everybody, hang on to the rope. I’m going to start moving in…this direction.” He points in a random direction and starts walking once everyone has a grip.
That rage power only works while raging. Stock is not currently raging.
Zanderallen (Zachary H) 238/238 AC: 36 T: 15 FF: 33 CMD: 36 LoH 6/15 SE 6/6 Tuesday August 13th, 2024 2:45:49 PM
Zander helps pass out the rope as Stock takes the lead in a direction, hopefully his dwarven sense would keep him going straight and not circles. "Everyone hold onto the rope and keep the person in front of you in view. I will take rear guard." He starts handing some rope to the glowing whirlwind and then just shrugs, "Stay where you can see someone Bart."
The Road (DM MikeK) Tuesday August 13th, 2024 9:01:32 PM
Bartomus casts a light spell, making his part of the mist slightly brighter than the rest of the mist. Fortunately, as he descends, the Shields catch sight of the brightness, as well as the awful poetry, and shout him down near them.
Zanderallen passes out the rope and everyone ties off.
Stock picks a direction. The Shields move out.
Stohp prepares to map. But finds there is nothing to see.
The cold mist hangs about as you make your way forward. You are cut off from all sound from without. Even the noise from your own movement seems muted as this fog dampens sound and limits all sight to a mere three paces. You break out into a cold shivering sweat due to the humidity. As if to further sink your spirits, you begin to itch where your garments chafe your wet clammy skin. In this glum and irritable state, you begin to imagine that the Wold around you has left you forever and you are isolated and alone in an unending land of evil mist.
Minutes pass. Or hours? Or days?
Then, without warning, you look down and find yourselves on a road. The mists part, pulling back to reveal a 10' wide road stretching out before you. The road is clear, but the mist still hangs to either side of it.
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 Tuesday August 13th, 2024 9:40:53 PM
Armalad studies the road. She takes a look at what it is made of. Yellow Bricks perhaps? She casts detect magic turning her censor towards the road
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+32=35 ; Tuesday August 13th, 2024 9:45:15 PM
Delia put her head down, hanging on to the rope and trudging along. The discomfort fades into the background of her mind as she focuses on counting steps and waiting for something new to break into her senses. If she can, she'll put her head together with Stohp to map things out.
She stops as soon as the mist clears, looking around.
Perception: 35
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday August 14th, 2024 8:30:30 AM
Even if there's nothing to see she can track how far they are going. In featureless caves the only way to track distance is to know how far you are stepping and keep track of that which is a skill just as usable here. Of course in the strange nothing realm just because you took 200 paces to get somewhere doesn't mean you can go 200 paces back to get back to where you were.
"Well here's our starting point. Hopefully our target is easy to find, otherwise we could spend forever looking for him."
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 2/46 used d20+27=37 ; d20+18=27 ; Wednesday August 14th, 2024 1:20:04 PM
Stock nods at Stohp. “I like your thought on counting steps. It’s about all we have to fall back on in those mists. Nobody wander far off the road.”
Stock leads the way down the road, keeping an eye out for anything that could be a landmark, even if it is as small as an imperfection in a brick.
==== Perception 37 Survival 27
Zanderallen (Zachary H) 238/238 AC: 36 T: 15 FF: 33 CMD: 36 LoH 6/15 SE 6/6 Wednesday August 14th, 2024 4:21:21 PM
Zanderallen sighs in relief as the road opens up. Well we can see where we're going but still nothing yet. On we trudge."
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=22 ; Wednesday August 14th, 2024 5:47:50 PM
After changing back into his regular self, he continued to hum his makeshift ballad for quite awhile. He paused at one point to switch off which hand he was holding the guide rope.
[/b]"anyone know what would best rhyme with Armalad? I mean Stock is so easy. Zander and Delua are a bit harder, Stohp harder yet. But, Armalad's got then beat it seems?"[/b]
He shrugged and went back to walking and pondering which resulted I'm a lot less humming.
When the fog parted and they saw that there was a roadway ahead of them. Bartomus smiled and changed into a large earth elemental. He took a few moments and used the tremors of the ground beneath them to get a sense of what if anything might be to eitherside of the roadway.
tremor sense has a 60' radius. I also rolled perception if that's needed and got a 22. Bad poetry? Ah come on coach ;-) .
On we trudge (DM MikeK) Wednesday August 14th, 2024 7:57:29 PM
Armalad inspects the road. It is made of cobblestones and is not magical.
Bartomus turns into an earth elemental. He takes a few moments to get a sense of what is on each side of the roadway. He senses nothing.
The party starts up the road.
Stohp hopes aloud that their target will be easy to find.
All - Perception DC 20 Highlight to display spoiler: { A soft whisper responds, seemingly right next to you. "What do you seek?" }
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+23=35 ; d20+21=23 ; Thursday August 15th, 2024 3:06:26 AM
Armalad - Perception 35 Joker - Perception 23
Armalad and Joker both hear the voice asking what it is they seek.
Armalad says, "Who goes there?" upon hearing the voice
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=28 ; Thursday August 15th, 2024 8:15:37 AM
Stohp grimaces at the voice, torn between answering it's question or ignoring it as a possible trap. (28 perception)
Bartomus(Rod) HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=22 ; Thursday August 15th, 2024 11:39:38 AM
Bartomus cringed at the voice asking him what he sought along the fogged edged path they were walking.
When Armalad asked as to who was there. He nodded in agreement.
"answers" He added as an afterthought to the original question.
Zanderallen (Zachary H) 238/238 AC: 36 T: 15 FF: 33 CMD: 36 LoH 6/15 SE 6/6 d20+10=11 ; Thursday August 15th, 2024 11:40:30 PM
Zanderallen looks at the others in confusion as they react to something. As far as he's aware there is nothing. But he holds any response, realizing he's used to others hearing things he cannot. =============== Perception 11 (NAT 1)
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Friday August 16th, 2024 9:35:42 AM
Delia frowns at the air around them. She's gained a slight mistrust of air and always had a mistrust of disembodied voices, especially given how spooky their location is.
She waits for a response to Armalad and Bart and whispers to the confused Zander, "Something wants to know what we seek."
(auto succeed vs dc 20)
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 2/46 used Friday August 16th, 2024 7:24:52 PM
Stock speaks up. “Not a what so much as a who…we are looking for Grantham Drall. Or the Scepter of the Dead. Know where they’ve are?”
Know where they are? (DM MikeK) Sunday August 18th, 2024 12:20:25 PM
Stohp grimaces at the voice, torn between answering it's question or ignoring it as a possible trap.
Not having heard anything, Zanderallen is at first confused. But he trusts that his friends have heard something he hasn't. Delia fills him in.
Stock, being Stock, gets right to the point. “Not a what so much as a who…we are looking for Grantham Drall. Or the Scepter of the Dead. Know where they are?”
The response is audible to all. Several disembodied whispers, each emitting most bone chilling chuckling any of you have ever heard. All PCs Will Save DC 20 vs Fear. Autosave if Immune to Fear. However, neither Luck bonuses nor Resistance bonuses impact the save. Failure - PC is Shaken. Failure by more than 5, PC is Frightened. Failure by more than 10, PC is Panicked.
A last whisper, "Then, you must meet the wolves!"
Howls echo about each side of the mist filled road. Not extremely close, but not all that far either.
Bartomus(Rod) HP:153/153 AC 21; 150/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+18=34 ; Sunday August 18th, 2024 10:11:34 PM
Bartomus shrugged at the word suggestion that they needed to meet the wolves. He cast stoneskin.
will save 34. Stoneskin 150/150
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+13=21 ; d20+21=27 ; Sunday August 18th, 2024 10:13:03 PM
Stohp resists the effect(will 21). Drawing a tanglefoot bag, she readies an action to throw it as soon as she sees something approaching (27 to hit vs touch)
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+9=13 ; d20+8=9 ; d20+8=24 ; d3=3 ; Monday August 19th, 2024 2:22:41 AM
Joker - 13 Armalad - 9 ; heroically rerolled = 24
Joker failed the save by more than 5 but less than 10 so he's Frightened Armalad would have failed with a natural 1 but she heroically rerolled and got a 24 so she passed
Armalad uses Summon Monster VI to summon 3 large air elementals positioning them in a triangular position around her and Joker.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+13=33 ; d20+6=11 ; d20+23=32 ; d20+33=38 ; Monday August 19th, 2024 5:56:36 PM
Delia shifts her grip on her bow, feeling a spike of fear through her bond with Hawky. She reaches a hand to where he is perched on her shoulder and tucks him under her arm before he can begin to flee. She looks off in the distance to see what she can about the source of the howling.
Delia Will: 33 Hawky Will: 11 for frightened
Delia: grapple v Hawky's 23 CMD D Perception 38
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 2/46 used d20+12=27 ; Monday August 19th, 2024 7:16:49 PM
Stock feels a twinge of something nearing fear before letting out an involuntary shiver and saying, "Well that didn't seem to work all that well. What exactly are you?"
While he awaits any kind of a response he draws Klink's Hammer and a potion of Enlarge Person.
======== Will 27 2 move actions to draw
The Wolves Rd 0 (DM MikeK) Monday August 19th, 2024 8:20:38 PM
The Shields prepare for combat.
Bartomus casts a spell. Stohp pulls out a tanglefoot bag.
Armalad summons help. (Air 1, Air 2, and Air 3)
Delia tucks a frightened Hawky under her arm and looks for the source of the howling. 'Off in the distance' is very relative, as the mists obscure visibility 10' off either side of the road.
There is no response to Stock's question. The dwarf pulls out a hammer and a potion.
Shadows move in the mist, still too thick to make out more than an occasional form moving. Sounds pierce the air. A sniff. A footfall. A panting. The smell of wet fur becomes distinct.
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday August 20th, 2024 8:25:59 AM
Stohp will continue to hold her action
Stock (JonM) HP: 277/277; AC: 34/31/17; DR 4/-; CMD: 42; Rage: 2/46 used Tuesday August 20th, 2024 8:57:49 AM
Stock moves to the edge of the road and holds off on taking a significant action. “Use your spells now if you have them. This is going to get exciting.”
===== Ready action to drink the potion if a hostile creature gets within a move action - 40 ft
Bartomus(Rod) HP:153/153 AC 21; 150/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=23 ; Tuesday August 20th, 2024 4:10:11 PM
Bartomus looked about and listened to see if he could hear anything approaching. He held his glave in a defensive position holding any other action.
[i/]Perception 23[/1]
Zanderallen (Zachary H) 238/238 AC: 36 T: 15 FF: 33 CMD: 36 LoH 6/15 SE 6/6 Tuesday August 20th, 2024 5:36:49 PM
Zander senses more than feels the cold grip of fear try to find a grip in his psyche as it is pushed back by Domi's power. Tapping into that power Zander summon forth his sword and imbues it with additional power. He stands ready, straining his senses for danger. =================== Divine Bond Sword - Add Speed and Holy - 18 minutes
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+23=25 ; d20+33=52 ; Tuesday August 20th, 2024 6:32:37 PM
Delia mutters, "Ok buddy. I'm sorry. You gotta stay with me," to the Frightened Hawky, takes a couple of steps over to Zanderallen, grimaces and then stuffs the poor bird into his Bag of Holding so that he doesn't flee into the mists of Koshe Marr.
The frown stays but she turns her attention to the howls closing in on them, trying to position herself between her allies so that whatever creatures can't close with her immediately.
If more grappling is needed: 25 grapple vs Hawky 23 CMD
Perception: 52
The Wolves Rd 1 (DM MikeK) d20+14=34 ; d20+14=17 ; d20+14=31 ; d20+14=25 ; 4d8+13=30 ; 4d8+13=29 ; 4d8+13=35 ; Tuesday August 20th, 2024 9:25:33 PM
Armalad casts a spell, creating multiple images of Joker. She gives the Air Elementals a command, eliciting an acknowledgement from each.
Stohp stands ready with her tanglefoot bag.
Stock moves to the edge of the road DM forced to guess location and readies a potion,
Bartomus held position and looked for enemies, not an easy task with the thick mists.
Zanderallen adds power to his longsword and stands ready.
Delia takes a couple steps ? toward Zanderallen. She reluctantly stuffs her frightened hawk into a bag of holding.
The mists roll back away from the edge of the road, now providing the Shields a 40' view to either side. Stepping into view are a lot of very large, very mean looking wolves.
From the east, from still within the mists, a creature emits a bone chilling howl. The supernatural effect buckles even the strongest psyche.
All Creatures Will Save DC 20 vs Fear Effect. (Luck and Resistance bonuses DO apply) Failure - -4 penalty on attacks, saves, skill checks and AC Success - -2 penalty on attacks, saves, skill checks and AC Those immune to Fear Effects suffer no penalty.
As if on signal, the wolves bound at the Shields. Most move to cut off the front and rear of the party.
Stock drinks his potion. Stohp fires a tanglefoot bag at W11. Her toss is true. The wolf is soon encased in quickly hardening resin.
From the east, three engage with the Air Elementals. W15 hits Air 1 for 30 hp damage W14 hits Air 2 for 29 hp damage W13 hits Air 3 for 35 hp damage
----------------------
Battle Map Gold squares are road. Green squares are open area. Grey squares are opaque mist.
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+22=31 ; d8=3 ; d6=5 ; d8=1 ; d6=2 ; 4d6=12 ; d6=2 ; d6=6 ; d6=2 ; d6=3 ; d6=2 ; d6=3 ; 10d6=36 ; Tuesday August 20th, 2024 10:24:00 PM
Armalad moves to W20 and declares her impromptu sneak attack against W5 while simultaneously imbuing one of her manyshot arrows with Lightning Bolt.
(1d8+1d6+1d6 fire +1d6 ice + 1d6 shock +13) x 2 +4d6
29 vs FF AC of W5; 49 nonlethal + 8 fire + 5 ice + 5 shock
When the arrow hits W5 it delivers its payload and a lightning bolt spreads in a diagonal line from W5 to W1
W5, W4, W3, W2, W1 - DC 20 Reflex Save or take 36 shock damage; only 18 on successful save
Armalad (Hugh) HP 98/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+11=25 ; d20+9=17 ; Tuesday August 20th, 2024 10:26:32 PM
Armalad Will: 25 Joker Will : 17
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+21=37 ; d20+26=38 ; Tuesday August 20th, 2024 10:39:26 PM
Stohp resists the fear effect (though she should be shaken as her previous roll would be a 16 without her cloak...). She moves down 10 feet (to S/T 21/22, next to bart) and prepares an action to grapple the first wolf to come into her range (38 vs CMD)
Stock's enlarged body steps to the Northeast and engages a wolf. He begins rage swinging the enlarged version of Klink's hammer, grinning maniacally as it hums through the air.
========== Will Save 27 Enlarged will give Stock 10 ft. reach Power Attack 1 vs W2 hits AC39, 42 bludgeoning Power Attack 2 (speed attack) is a nat 1 Power Attack 3 vs W2 hits AC34, 43 bludgeoning Power Attack 4 vs W2 hits AC23, 41 bludgeoning Power Attack 5 vs W2 hits AC14 Unexpected Strike Power Attack (if necessary) hits AC30, 38 bludgeoning
Rage Power Unexpected Strike (Ex): The barbarian can make an attack of opportunity against a foe that moves into any square threatened by the barbarian, regardless of whether or not that movement would normally provoke an attack of opportunity. This power can only be used once per rage
Bartomus(Rod) HP:153/153 AC 21; 150/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+18=30 ; d20+18=22 ; Wednesday August 21st, 2024 10:42:42 AM
Bartomus shrugged off the bone howl and watched as the wolves dashed towards the party from the mist.
He then stepped back and with one hand fanned an area around him and Stohp. Sharp spikes arose from the ground (saved action). Then any wolf that continued forward within a five-foot reach, he slashed with his glave.
Will save f 30 ; Step back to T/U 20; then cast spike stones covering PQ 21, PQ22, PQ23, PQ24, R 23/24, S23/24, T23/24U 23/24, V23/24, W 23/24, VW21/22 - reflex save against 19 (4th Lvl, Wisdom modify with headband +5) moving on foot = 1/2 speed; 1d8 per each 5' traveled. If damage taken, REFLEX Save to avoid injuries to feet/legs which reduces speed to half for 24 hours or until healed
Attack for 22 miss against AC 25
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/15 SE 6/6 d20+26=45 ; d20+30=32 ; 2d8+44=57 ; d6=5 ; d6=5 ; d6=1 ; d4=1 ; Wednesday August 21st, 2024 1:27:59 PM
With Stock going east and spells going south and east, Zander moves to the west to engage the wolves attacking the air elementals. He moves between the air elementals, shield raised as he steps up to the wolves. He swings at the northern most wolf, his blade biting deep into it's being. ================== Move to O16 via P17
Single attack on W15 45 hits, 30 confirms crit - 68 damage (57 weapon, 5 fire, 6 holy) Staggering Critical DC 28 Fort or become Staggered for 2 (1d4+1) rounds
Delia steps slightly towards the two taurs. The air elementals that Armalad summoned unsettling her more than the wolves at the moment, then unleashes on the ones in front of them. =============== Delia Will save: 24 (or 28 if Zanderallen's aura of courage adds) =============== 5ft step to T17
Full-round attack on W6->W7 and so on if needed 40 to hit; 57 (27+1+25+4) damage 36 to hit; 28 (27+1) damage 29 to hit; 25 (20+5) damage 21 to hit; 24 (22+2) damage 26 to hit; 27 (22+5) damage
Armalad moves and attacks with a lightning bolt arrow. W5 dies. The rest of the wolves show no special resistance to electricity. Two take full damage, two half.
Joker stays put.
Air Elemental 1 (-30 hp) slams W15 twice. Air Elemental 2 (-64 hp) slams W14 once. Air Elemental 3 stays with Armalad
OOC - Armalad please roll attacks for summoned creatures and track damage against them.
Stohp pulls up next to Bart and gets ready grapple a wolf.
Stock's enlarged body steps to the Northeast and pounds W2 into paste.
Bart steps back and casts a protective u of Spike Stones around himself and Stohp.
Zanderallen moves forward between the air elementals, shield high. The two wolves snap at him as he approaches (AoO), but both miss. The paladin responds with a devastating strike of his own that fells W15.
Delia takes a step toward the taurs and unleashes her arrows. W6 dies. W7 is badly wounded.
Stohp ready action - grapple
W7 backs off a bit, lifts its muzzle, and emits another of those chilling howls.
--------------- All Creatures Will Save DC 20 vs Fear Effect. (Luck and Resistance bonuses DO apply) Failure - -4 penalty on attacks, saves, skill checks and AC Success - -2 penalty on attacks, saves, skill checks and AC Those immune to Fear Effects suffer no penalty.
All please record penalties on your header or in the body of your post. Penalties are cumulative Note there are penalties even if you save -------------------------------
W1 charges Stock. The wolf's jaws clamp hard around the dwarf's legs and rips him to the ground. Stock takes 25 hp damage. 49 on trip attack-success. Stock is prone.
W3 moves forward and attacks Stock, but is unable to get past the armor.
W4 moves forward to attack Armalad. Air Elemental 3 intervenes. The wolf hits Air Elemental 3 for 35 hp damage
W14 attacks Zanderallen, missing.
W13 attacks Air Elemental 2, hitting hard. The elemental disappears back to wherever it came.
The other wolves are not interested in crossing the spike stones and circle the fight.
--------------------------------------- And the map Battle Map
Wolves - AC 25, touch 14, flat-footed 20
W1 -36 W2 DEAD W3 -18 W4 -36 W5 DEAD W6 DEAD W7 -52 W8 W9 W10 W11 - entangled Ac 23 W12 W13 W14 -9 W15 DEAD
Armalad instructs Air 1 to ready a slam for the next wolf to target it, Joker or Armalad
Air 1 readied attack: 16 vs AC; miss
Armalad instructs Air 3 to slam into W4
Air 3 slam 1 = 17 = miss; slam 2 = 13 = miss
Armalad moves to S16 and fires a manyshot arrow imbued with lightning bolt at W12
Normal at +26 to hit; w/ penalty at +24
44 threat of critical; 36 to confirm
1d8 + 1d6 + 1d8 + 1d6 + 10 + 1d8 + 1d6 + 1d8 + 1d6 + 10 + 1d8 + 1d6 + 1d8 + 1d6 + 10 = 63 nonlethal + d6 fire + d6 fire + d6 fire + 2d10 fire = 28 fire + d6 ice + d6 ice + d6 ice + 2d10 ice = 27 ice + d6 shock + d6 shock + d6 shock + 2d10 shock = 23 shock + + 2d8 sonic and DC 14 Fort or be deafened = 9 sonic plus DC 14 or be deafened plus DC 20 Reflex Save or take 30 shock damage with only 15 on successful save
The lightning bolt extends to W15, W14, W13 and W11 and all need to make DC 20 Reflex Saves or take 30 shock damage with only 15 on successful save
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+13=27 ; d20+28=29 ; Thursday August 22nd, 2024 8:19:08 AM
(will 27) Well that ended up pointless. To be fair large combats like this aren't Stohp's forte', she's good at locking down single targets which matters less against a dozen+. She'll move to P/Q 19/20 and try to grapple 13. Nat 1 so failure.
Bartomus(Rod) Penalties -4 // HP:153/153 AC 21/17; 150/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+18=19 ; 3d6=9 ; 3d10=21 ; Thursday August 22nd, 2024 9:56:40 AM
Seeing the wolves back away and move around, Bartomus got a sense that they were beating back the threat and the howl pierced his mind. Bartomus shook. He broke out in an instant sweat. He gulped and chanted a spell to call down lightning. That would work, he told himself.
He called a bolt down at the wolf that had howled and caused the fear in him to rise.
Nat 1 for the fear check - so a fail. Call Lightning - Reflex save to only take half again 18. Damage is either 3d6 or if the fog counts for the additional conditions 3d10 - 3d6 for 9; 3d10 for 21
Stock (JonM) HP: 310/331; AC: 31/30/14; DR 4/-; CMD: 42; Rage: 3/46 used d20+17=19 ; d20+17=20 ; d20+24=27 ; d20+24=26 ; d20+19=29 ; d20+14=22 ; d20+9=26 ; 2d6+34=39 ; 2d6+34=44 ; 2d6+34=44 ; 2d6+34=40 ; Thursday August 22nd, 2024 10:41:17 AM
Status: Raging, Enlarged round 2 of 10 Stock grunts, expending his strength surge to keep his footing (adds barbarian level to CMD as an immediate action, 1x per rage). He then swings his hammer in a mighty arc at the injured wolf to his left.
===== Did Stock’s unexpected strike hit either wolf 1 or 3 when they approached? Will save 19 fails, re-rolled with Clear mind for a 20….although Stock is immune to shaken and frightened with Fearless rage. Let me know if this power helps here. If so, I will remove the penalty from passing the save from my header. Currently the -2 penalty is included. PA1 hits AC27, 39 damage PA2 hits AC26. 44 damage PA3 hits AC29, 44 damage PA4 hits AC22, miss PA5 hits AC26, 40 damage
Delia, having no way to be immune to fear, is in fact being affected by the howls. She decides the right flank needs some shoring up and directs her shots that way. The extra time she had to take to line up her first few shots in spite of shaky breathing made her rush the last 2, sending them wide.
======== Will save: 22 vs DC 20 ======== Targeting W4->8->10 39 to hit; 59 (27+5+22+5) damage 30 to hit; 29 (26+3) damage 35 to crit; 29 to confirm; 92 (17+57+1+17) crit damage 17 miss 15 miss
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/15 SE 6/6 d20+26=41 ; d20+26=30 ; d20+21=31 ; d20+16=28 ; d20+11=19 ; d8+22=27 ; d8+22=26 ; d8+22=28 ; d8+22=27 ; d6=6 ; d6=4 ; d6=1 ; d6=2 ; d6=6 ; d6=6 ; d6=6 ; d6=3 ; d6=6 ; d6=3 ; d6=4 ; d6=4 ; Thursday August 22nd, 2024 7:34:56 PM
Immune to the effects of the wolf howl, Zanderallen adjust position slightly and swings away. ================ 5ft step to O17
The Wolves Rd 3 (DM MikeK) d20+14=26 ; Thursday August 22nd, 2024 8:19:43 PM
Air elemental 1 waits with a readied attack. Air elemental 3 swings at W4, missing.
Armalad moves back to the middle of the group and fires a lightning arrow. W12 dies. W14, W13 and W11 are wounded. W11 and all need to make DC 20 Reflex Saves or take 30 shock damage with only 15 on successful save
Stohp moves to grapple W13 but fails to get a hold of it.
Bart calls lightning down on W7. Reflex save to only take half again 18. Damage is either 3d6 or if the fog counts for the additional conditions 3d10 - 3d6 for 9;
Last round - Stock's unexpected strike hits W1 hard, but doesn't kill it.
Stock keeps his feet, and finds his Fearless rage power works as expected in this land. The dwarf proceeds to pummel both W1 and W3 to death.
The howls are starting to get to Delia. She is only able to kill two wolves this round (W4 and W8)
Zanderallen shifts position and brings down W14 and W13.
-----------
Despite the carnage, the wolves are not leaving.
Now, it is W10 who throws its head back and howls. The effect is just as fearsome now as it was when first heard.
---------------------------------------------------------------------------------------- - All Creatures Will Save DC 20 vs Fear Effect. (Luck and Resistance bonuses DO apply) - Failure - -4 penalty on attacks, saves, skill checks and AC - Success - -2 penalty on attacks, saves, skill checks and AC - Those immune to Fear Effects suffer no penalty. - - Stohp please record penalties on your header or in the body of your post. - Penalties are cumulative - Note there are penalties even if you save ----------------------------------------------------------------------------------------
W9 hangs back.
A resin encrusted W11 moves up and snaps at Stohp, but misses
W7 swings around its companions.
And the map: Battle Map Note: Wolves in black are dead.
Wolves - AC 25, touch 14, flat-footed 20
W1 DEAD W2 DEAD W3 DEAD W4 DEAD W5 DEAD W6 DEAD W7 -52 W8 DEAD W9 W10 W11 - entangled Ac 23 W12 DEAD W13 DEAD W14 DEAD W15 DEAD
Surprisingly Armalad and Joker both save though the howling is still unsettling but the elementals both fail and are quickly becoming useless as attackers.
She instructs Air 3 to attack W10 and Air 1 to ready an attack to intercept any wolf that gets through to her, it or Joker.
Air 3: 19 vs AC; miss Air 1: 14 vs AC; miss
Armalad takes a 5 foot step to R17 and fires off a full attack at W11 opting for rapid shot + many shot
regular full attack 24/24/19/14 with penalty 20/20/15/10
31 vs AC; (1d8+1d6+1d6 fire +1d6 ice + 1d6 shock +5) x 2 = 29 nonlethal + 8 fire + 10 ice + 10 shock 28 vs AC; (1d8+1d6+1d6 fire +1d6 ice + 1d6 shock +5) = 14 nonlethal + 4 fire + 6 ice + 5 shock 16 vs AC; miss 26 vs AC; (1d8+1d6+1d6 fire +1d6 ice + 1d6 shock +5) = 15 nonlethal + 2 fire + 3 ice + 5 shock
Stock (JonM) HP: 310/331; AC: 31/30/14; DR 4/-; CMD: 45; Rage: 4/46 used d20+21=31 ; 2d8+14=24 ; Friday August 23rd, 2024 10:04:18 AM Status: Raging, Enlarged round 3 of 10
Stock laughs at the falling wolves. "HAHA! Get back foul wolves!" He moves up on one of the wolves and then throws Klink's hammer.
========== Immune to fear Move 30 feet southeast to Z17/AA18 Thrown Hammer vs W10 hits AC31, 24 damage The hammer returns just before Stock's next turn so he is unarmed to make an AOO
Bartomus(Rod) Penalties -6 // HP:153/153 AC 21/17; 150/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+14=22 ; 3d6=14 ; Friday August 23rd, 2024 11:47:44 AM
The howling was annoying. Bart shrugged the latest cry off and stepped forward slightly. See two wolves in a line, including the one he tried lighting up moments ago that ran away slightly singed. He smiled and called down yet another bolt aimed at the two wolves.
Willsave now 22 with the penalty and total adjusted. Aiming bolt - 30 long at W7 and W11 - 3d6 for 14 points Reflex Save against 18 to only take half.
If any of the wolves somehow survive the round Stohp will try to grapple them and prevent them from acting. 33 to grapple.
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/15 SE 6/6 d20+26=30 ; d8+22=24 ; d6=2 ; d6=3 ; d6=1 ; Friday August 23rd, 2024 2:21:45 PM
Fully entered into the rhythm of battle, Zander hears the howl and let's it roll off him. He advances grimly towards W9, "Come here, bad doggy." ================= Move to K17
The howl reverberating in her skull, Delia looks back and forth between the east and west, uncharacteristically indecisive. She snaps her attention to the side with more targets and fires. She takes her time, firing one arrow less than normal.
======= Will save 22 (subtracted this round's 2 before I rolled the save) vs DC 20 Full-attack w/ rapid fire, but not firing the last arrow, on W7->11
34 to hit; 57 damage (24+1+27+5) 33 to hit; 30 damage 34 to crit, nat 1 to confirm; 30 damage 17 to miss
The Wolves Rd 4 (DM MikeK) d20+14=29 ; Sunday August 25th, 2024 5:45:27 PM
Air Elemental 3 misses W10 Air Elemental 1 floats ready.
Armalad takes a step and drops W11. The archer notes the creature is still breathing. All the non-lethal damage must have felled it.
Stock channels his inner Thor, moving toward W10 before flinging Klink's hammer at it. The hammer strikes true.
Bart calls down lightning on W7 and the unconscious W11.
Zanderallen moves up to W9 The wolf snaps at him, but misses. The paladin strikes hard.
Delia compensates for the howling reverberating in her head. She drops W7.
W9 and W10 flee back into the mists. All is quiet.
The penalties from the howling are still in effect. There were three rounds with howls, so PCs not immune to fear are at a minimum -6 on AC, atk rolls, saves, and skill checks.
Bartomus(Rod) Penalties -8 // HP:153/153 AC 21/17; 150/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+9=24 ; Sunday August 25th, 2024 7:03:45 PM "Really not liking the welcome to this place," Bartomus said with a bit of a shiver. "Not a fan of the wolves at all."
He looked around and walked over to one of the wolves. With his glave, he quickly gave it a look over.
Perception 24
Ok, then I did one of those penalties wrong - adjusted to -8 as I missed one taking the whole -4
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Sunday August 25th, 2024 10:52:34 PM
Armalad says, "After our last mission, I've altered my spell load out significantly. I have one more lightning bolt left. I have Displacement, Blink and Heroism, Stoneskin, Greater Invisibility, Overland Flight, Baleful Polymorph, Hold Monster, repulsion and Mage's Sword."
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Monday August 26th, 2024 7:44:15 AM
Stohp grimaces. While that fight went well they're weakened for an unknown length of time now. "Can anyone cure whatever the wolves hit us with?"
Delia (Hannah) HP: 187/187; AC 23/15/17; CMD 44 d20+26=36 ; d20+14=16 ; Monday August 26th, 2024 3:28:09 PM longstrider, Delia -6 AC, atk rolls, saves, and skill checks from wolf howls (reflected in header) Hawky frightened, but otherwise unpenaltied
As the last wolf disappears faster than even her arrows could follow (dang mist), Delia rushes over to Zanderallen, collecting the extremely disgruntled Hawky from his bag of holding prison.
He nips her fingers as she smooths his feathers and returns him to her place on her shoulder.
They both look around, listening for more threats through the muting of the mists.
D Perception: 36 H Perception: 16
(OOC if we are in any of these terrains could you let me know? Urban: +2, Forest: +8, Underground +2, Plains +2. Plains is the only one that I was thinking might work, but if we're in an entirely different Plane and it doesn't apply makes sense too)
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/15 SE 6/6 d20+15=18 ; Monday August 26th, 2024 3:33:00 PM
Zanderallen growls as the last of the wolves retreat from the fight. He quickly checks himself over, finding other than scratches he has come out unscathed. As he turns to his companions he immediately picks up on the psychological effects they appear to be suffering from. He answers Stohp, "I'm not sure... Let me think. With a laying on of hands Domi allows me to restore the resolve, and I have various restorative magics." ================== Know (Rel): 18 Does Zander think Lesser Restoration, Dispel Magic, or curing the shaken condition (Mercy) would help remove the fear penalty?
The Wolves Rd 5 (DM MikeK) Monday August 26th, 2024 8:58:00 PM
Bartomus gives a dead wolf a once over. Other than being pretty large, nothing jumps out at the druid.
Armalad gives an update on her remaining spells, while Joker and the Air Elemntals hover nearby.
Stohp asks about relief from the effects of the howling.
Delia sets Hawky on her shoulder and tries to soothe the bird. The ranger's keen senses pick up A LOT of footfalls. There are more creatures out there. In all directions. And they are closing on you. Fast.
Zanderallen considers ways to remove the fear affecting his comrades. Of the three options he thinks about, only the Mercy removing the Shaken condition seems likely to impact this fear-based, but non-magical, effect.
Though, accordingly to Delia, you may not have a lot of time.....
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Monday August 26th, 2024 10:47:35 PM
Armalad says, "I can create a wall of stone if that will help. At maximum it will take up 13 five foot squares. Should I create some sort of fortification against the welcoming committee?"
If the party agrees she'll create a stone wall encircling the party with arrow slits so her Delia and any other spell casters can target what is out there if it is hostile.
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday August 27th, 2024 8:24:07 AM
Stock looks around the area. at least what they've seen so far. "We should fall back to a choke point if possible. If they can't surround us they may not even attack; predators prefer to have an advantage."
Stock (JonM) HP: 256/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 4/46 used d20+27=36 ; Tuesday August 27th, 2024 8:50:37 AM
“With this fog, I don’t remember seeing a choke point. Best to heal what we can and push forward.”
Stock moves 30 feet down the path to inspect the way forward.
Perception 36
Delia (Hannah) HP: 187/187; AC 23/15/17; CMD 44 d20+26=36 ; Tuesday August 27th, 2024 12:08:11 PM Longstrider, -6
[b]"I don't know if there will be a time in this journey we aren't surrounded by predators. We could run and see if we can out pace them. Or we create a chokepoint to stand and fight who knows how many waves of foes. "Make progress but fight on our foes' terms, or fight on our terms but maybe get stuck here. Hard choice, but I'm in favor of pushing forward."
She edges towards moving forward with Stock, but stays with the majority of the group. She makes sure Stock remains within her eyesight as she watches for shadows in the mist.
Perception: still 36
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/15 SE 6/6 Tuesday August 27th, 2024 7:11:52 PM "I agree with Delia. There is nobody coming to rescue us. No daybreak to scare off predators. Only the hope that this road leads somewhere, an inn, a waystop, somebody's domain. And unless we are actively under attack we need to keep going. I have limited capability to restore everyone's resolve, but it will be one at a time. Let's move and it doesn't go away I'll help." Zanderallen returns to rearguard, motioning everyone to keep moving. ===================== Divine Bond - 18 minutes
Bartomus(Rod) Penalties -8 // HP:153/153 AC 21/17; 150/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+9=10 ; Tuesday August 27th, 2024 9:17:33 PM
Bartomus agreed and with a nod of his head, he began moving forward. He glanced repeatedly behind them and from side to side.
"An inn would be a welcome site for sure," he added after a few steps and grinned slightly at Zander's spoken hope.
Perception - Natural 1 for a total of 10 due to the penalties.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Tuesday August 27th, 2024 9:26:47 PM
(OOC: Checking in)
Armalad asks "Who would own an inn in Koshe Marr? Also would they be friendly or adversarial?"
Over a dozen small wolves fairly explode out of the mists and into the Shields. The wolves are about 3' in length, with a silvery coat reflecting the glimmer of the mists. They are also very quick.
Four attack Stock. Two miss the giant dwarf. But the other two bite hard. Furthermore, they don't let go. They remain clamped to Stock's legs. Stock takes 27 and 26 hp damage.
Four others gang up on Bart. All four hit the taur. And all four jaws remain clamped on him. Bart takes 23, 18, 24, and 29 hp damage
Four more streak for Stohp, gracefully leaping over the Spike Stones. The spell does serve to break up the wolves' charge and costs them time. None are able to attack, yet.
Three attack Zanderallen. One manages to bypass his defense and clamps on. [b]Zanderallen[b] takes 26 hp damage
1 2 - attached to Stock 3 4 - attached to Stock 5 - attached to Bart 6 - attached to Bart 7 - attached to Bart 8 - attached to Bart 9 10 11 12 13 14 15 - attached to Zanderallen
Stohp (Mitch) HP: 147/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday August 28th, 2024 8:30:43 AM
Stohp will go total defense hoping to stall the wolves and keep them off the casters (+4 AC)
Stock grunts as he is hit twice. “These things hit like a sledge for being so small!”
His vision turns red as he enters a rage again and Klink’s hammer is slamming monsters again.
===== Are the wolves hanging on just flavor? Ie no mechanical impact? Power attacking starting with wolf 1 and going to 2 and 3 once they start to fall Hits AC44, 35 damage Hits AC35, 41 damage Hits AC 46 (this was the speed attack from the hammer and was rolled out of order), threat, confirms vs AC38, 106 damage on a critical and sickened if there is any wolf left Hits AC19 Hits AC27(should have been+11), 38 damage
Bartomus(Rod) Penalties -8 // HP:99/153 AC 21/17; 110/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+10=25 ; 2d8+2=10 ; d20+10=13 ; Wednesday August 28th, 2024 10:11:58 AM
Bartomus swung his glave at a spot along the side of one of the wolves of the four that were biting and keeping a hold on him. Then he tried for a hit on the next one, but no success. He bellowed in frustration.
Stone Skin - reduction of damage 23/13; 18/8; 24/14 & 29/19 = 54 ouch!! To hit on Wolf 5 - 25 after penalties applied, if that hits - vital strike for 2xs damage for 20 points; and, as I understand it I can then use the cleave feat against another, wolf 6 for a miss at 13 and AC reduced by 2 to 15
Zanderallen (Zachary H) 217/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/15 SE 6/6 d20+26=39 ; d20+26=30 ; d20+21=23 ; d20+16=28 ; d20+11=24 ; d8+22=28 ; 3d6=10 ; d8+22=28 ; 3d6=10 ; d8+22=28 ; 3d6=10 ; d8+22=28 ; 3d6=9 ; d8+22=24 ; 3d6=9 ; Wednesday August 28th, 2024 12:36:06 PM
Zander barely has time to respond to Armalad before things go south, "I don't know, but there was an inn in the Shadowlands last time we were there."
Any further discussion is cut short by a wolf attaching itself to his leg. "Get off" he yells in pain. In case the wolf doesn't feel inclined to listen to verbal commands he backs it up with his blade. ======== Question are the wolves bites Evil aligned? Zander has DR5/Evil, don't know since we're in Koshe Marr.
Divine Bond - Speed, Holy - 18 minutes
Full attack wolve 15 into 14 into 13 39 to hit, 38 damage 30 to hit, 38 damage 23 to hit, 38 damage 28 to hit, 37 damage 24 to hit, 33 damage
Delia startles for the first time in many years, then curses under her breath, willing her hands to steady. She targets the wolves hanging onto Bart.
======== Full attack at wolves 5-6-7-8, +1 for point blank range 35 to hit; 52 damage (26+3+22+1) 38 to hit; 24 damage (21+3) 32 to hit; 28 damage (23+5) 11 to miss 7 to miss
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+26=32 ; d20+26=31 ; d20+26=31 ; d20+26=27 ; d20+26=38 ; d20+26=42 ; d20+26=37 ; d20+26=43 ; d8=2 ; d6=1 ; d6=6 ; d6=3 ; d6=6 ; 4d6=12 ; d8=6 ; d6=6 ; d6=5 ; d6=1 ; d6=1 ; 4d6=13 ; d8=1 ; d6=2 ; d6=1 ; d6=6 ; d6=4 ; 4d6=11 ; d8=7 ; d6=3 ; d6=2 ; d6=6 ; d6=6 ; 4d6=21 ; d8=4 ; d6=4 ; d6=6 ; d6=4 ; d6=6 ; 4d6=12 ; d8=1 ; d6=2 ; d6=3 ; d6=4 ; d6=1 ; 4d6=15 ; d8=1 ; d6=6 ; d6=2 ; d6=1 ; d6=3 ; 4d6=13 ; Wednesday August 28th, 2024 10:07:01 PM
I thought I specified Armalad cast her overland flight spell when the party decided to press on but I'm not sure if I did or not
Armalad and Joker ascend to 15 to 25 feet and in the air (depending on cloud floor height and at square V18 if she can which she believes is within 30 feet of 5,6,7,8 , 9 , 10, 11, 12; would also stop before hitting the mists if present)
Armalad then activates her Hail of Arrows Arcane Archer Class feature where she can make 8 single arrow attacks against valid targets within her range (1 for every arcane archer level she has) Each attack uses the archer's primary attack bonus, and each enemy may only be targeted by a single arrow.
She selects 5,6,7,8,9,10,11,12 as her 8 targets within range and since she is within 30 feet of each of them and each of them is grappling (denied dex) her single arrow against each should count as a sneak attack.
Attack at + 26 ( primary attack bonus including point-blank shot for being within 30 feet) 5 = 32 vs FF AC 6 = 31 vs FF AC 7 = 31 vs FF AC 8 = 27 vs FF AC - miss 9 = 38 vs FF AC 10 = 42 vs FF AC 11 = 37 vs FF AC 12 = 43 vs FF AC d20+26=32 ; d20+26=31 ; d20+26=31 ; d20+26=27 ; d20+26=38 ; d20+26=42 ; d20+26=37 ; d20+26=43 ; Damage = 1d8+1d6 +1d6 fire +1d6 ice + 1d6 shock +5 + 4d6 from sneak attack 5 : 20 nonlethal + 1 fire + 6 ice + 3 shock 6 : 30 nonlethal + 5 fire + 1 ice + 1 shock 7 : 19 nonlethal + 1 fire + 6 ice + 4 shock 9 : 36 nonlethal + 2 fire + 6 ice + 6 shock 10 : 25 nonlethal + 6 fire + 4 ice + 6 shock 11: 23 nonlethal + 3 fire + 4 ice + 1 shock 12 : 25 nonlethal + 2 fire + 1 ice + 3 shock
The Wolves Rd 7 (DM MikeK) 2d8+15=23 ; 2d8+15=21 ; d20+23=29 ; 2d8+15=20 ; 2d8+15=28 ; 2d8+15=25 ; 2d8+15=23 ; d20+23=32 ; d20+23=26 ; d20+23=40 ; d20+23=42 ; 2d8+15=26 ; 2d8+15=27 ; 2d8+15=28 ; d20+23=27 ; d20+23=43 ; 2d8+15=21 ; 2d8+15=21 ; Thursday August 29th, 2024 7:37:51 AM
Stohp assumes a defensive position, hoping to keep the wolves occupied.
Stock rages. Klink's hammer falls. The first two blows hit wolf 1 but don't kill it. The third blow smashes it to a pulp. The next blow fails to connect.
Bartomus tries to sheer off one of his attackers, but cannot connect.
Zanderallen strikes twice at wolf 15. The wolf is bleeding deeply from both wounds, but isn't dead and doesn't let go. Wolves are not evil
Delia's bow twangs. Arrows sail neatly across Bart's body and thud into wolf 5. These wolves are tough. Wolf 5 still lives, barely, and doesn't let go.
Armalad casts a spell. She and Joker rise 20' and position themselves for a good shot.
Armalad did not post casting overland flight and cannot retroactively do so
The air elementals move to keep the archer bracketed. ----------------------------------------------------------------------------------------
Despite their size, these wolves are hard to hit and tough to kill. They continue their assault.
Wolves 2 and 4 remain clamped down on Stock, causing even more damage. Wolf 3 snaps at him again, but misses. Stock takes 23 and 21 hp damage.
Bart takes damage from all four wolves whose jaws remains fixed on his legs. Bart takes 20, 28, 25, and 23 hp damage.
Four wolves attack Stohp. Three get past the taur's defenses and clamp on to her with jaws like steel. Stohp takes 26, 27, and 28 hp damage.
Zanderallen takes damage from Wolf 15. Wolves 13 and 14 attack again. 14 hits and keeps its jaws closed around his leg. Zanderallen takes 21 and 21 hp damage.
Note - answering Stock's question - attached wolves do not cause penalties to PCs.
1 - DEAD 2 - attached to Stock 3 4 - attached to Stock 5 -104 hp. attached to Bart 6 - attached to Bart 7 - attached to Bart 8 - attached to Bart 9 - attached to Stohp 10 - attached to Stohp 11 - attached to Stohp 12 - attached to Stohp 13 14- attached to Zanderallen 15 -76 hp. attached to Zanderallen
Stohp (Mitch) HP: 66/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Thursday August 29th, 2024 7:55:49 AM
Stohp grimaces as she takes over half her Hp in damage. She'll have to hope for healing as she can't do much to take out so many enemies, for now she continues her defensive action (+4 AC again)
Stock (JonM) HP: 229/331; AC: 33/31/16; DR 4/-; CMD: 44; Rage: 6/46 used d20+26=38 ; d20+26=38 ; d20+21=23 ; d20+16=23 ; d20+11=15 ; d8+33=35 ; d8+33=35 ; Thursday August 29th, 2024 8:42:42 AM
Status: Raging!
Stock whips his leg out in one direction trying to shake off one of the wolves. He then follows through with his hammer trying to free himself up to help the other Shields.
==== All attacks are power attacks starting with wolf 2 and then moving to wolf 3 Hits AC38, 35 damage Speed attack hits AC38, 35 damage Misses AC23, 23 and 15
Bartomus(Rod) Penalties -8 // HP:80/153 AC 21/17; 70/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 3d8+18=35 ; Thursday August 29th, 2024 4:28:56 PM
Bartomus bellowed in pain while being grateful houfor the added stoneskin. Then he got an idea.
He threw out a curing spell to himself and the Shields. Then he turned into a stone elemental of huge size and let his weight push on the wolves.
]i] took 54 after the stoneskin, cure serious wounds mass for 35 and I think everyone including Zander are wi 30' of each other.
Change to stone elemental.[i]
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Friday August 30th, 2024 12:28:55 AM
Armalad uses her Arcane Archer Hail of Arrows Arcane Archer ability.
(OOC: Reusing rolls from last time if that is okay; I thought maybe I could have some slack on the overland flight thing as between our server migration at work not going as smoothly as expected and needing to put in a lot of extra hours recently and losing the family dog things have been rough lately )
Reposting from yesterday's post
Armalad then activates her Hail of Arrows Arcane Archer Class feature where she can make 8 single arrow attacks against valid targets within her range (1 for every arcane archer level she has) Each attack uses the archer's primary attack bonus, and each enemy may only be targeted by a single arrow.
She selects 5,6,7,8,9,10,11,12 as her 8 targets within range and since she is within 30 feet of each of them and each of them is grappling (denied dex) her single arrow against each should count as a sneak attack.
Attack at + 26 ( primary attack bonus including point-blank shot for being within 30 feet) 5 = 32 vs FF AC 6 = 31 vs FF AC 7 = 31 vs FF AC 8 = 27 vs FF AC - miss 9 = 38 vs FF AC 10 = 42 vs FF AC 11 = 37 vs FF AC 12 = 43 vs FF AC d20+26=32 ; d20+26=31 ; d20+26=31 ; d20+26=27 ; d20+26=38 ; d20+26=42 ; d20+26=37 ; d20+26=43 ; Damage = 1d8+1d6 +1d6 fire +1d6 ice + 1d6 shock +5 + 4d6 from sneak attack 5 : 20 nonlethal + 1 fire + 6 ice + 3 shock 6 : 30 nonlethal + 5 fire + 1 ice + 1 shock 7 : 19 nonlethal + 1 fire + 6 ice + 4 shock 9 : 36 nonlethal + 2 fire + 6 ice + 6 shock 10 : 25 nonlethal + 6 fire + 4 ice + 6 shock 11: 23 nonlethal + 3 fire + 4 ice + 1 shock 12 : 25 nonlethal + 2 fire + 1 ice + 3 shock
=========== Full attack at wolves 5-6-7-8, +1 for point blank range 25 to hit; 58 damage (24+5+28+1) 26 to hit; 27 damage (26+1) 19 to hit; 29 damage (25+4) 29 to miss 16 to miss
Stock tries to shake a wolf loose, but the effort is in vain. The dwarf connects a couple times on Wolf 2, wounding it.
Bart casts a healing spell. Unfortunately Zanerallen and Stock are more than 30' from the seriously injured taurs. Bart and Stohp healed for 35 hp. The taur calls upon his druidic powers to change form. As he expands into a huge elemental, all four wolves break contact rather than get crushed.
Armalad unleashes a hail of arrows into the wolves. All hit targets grunt in pain at the impact. Wolf 5 is down.
Delia continues her own barrage on the wolves near Bart. She drops Wolf 6 and adds another arrow to the wounded Wolf 7.
Despite their size, these wolves are hard to hit and tough to kill. They continue their assault.
Wolves 2 and 4 remain clamped down on Stock, causing even more damage. Stock takes 22 and 25 hp damage Wolf 3 snaps at him again, missing again.
The two remaining wolves near Bart get their footing back after leaping away from his sudden transformation to an earth elemental.
The three wolves clamped down on Stohp continue to cause damage, while the fourth attacks and hits, biting down as well. Stohp takes 27, 21, 22, and 22 hp damage.
Zanderallen takes more damage from Wolves 14 and 15. Wolves 13 attacks again, missing. Zanderallen takes 24 and 21 hp damage.
1 - DEAD 2 -70 hp. attached to Stock 3 4 - attached to Stock 5 - DEAD 6 - DEAD 7 -59 hp 8 - 9 -50 hp. attached to Stohp 10 -41 hp. attached to Stohp 11 -31 hp. attached to Stohp 12 -30 hp. attached to Stohp 13 14- attached to Zanderallen 15 -76 hp. attached to Zanderallen
Stohp (Mitch) HP: 13/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+28=40 ; d20+28=42 ; Sunday September 1st, 2024 7:39:25 PM
Well this is going poorly. Stohp tries to grap and pin one of the wolves so it stops damaging her. 40 and 42 grapple checks.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+24=43 ; d8=7 ; d6=2 ; d6=5 ; d6=4 ; d6=5 ; 4d6=17 ; d8=5 ; d6=4 ; d6=1 ; d6=5 ; d6=1 ; d6=1 ; d20+24=35 ; d8=4 ; d6=6 ; d6=1 ; d6=6 ; d6=3 ; d20+19=22 ; d20+14=25 ; d8=1 ; d6=1 ; d6=3 ; d6=6 ; d6=1 ; d6=4 ; d6=2 ; d6=4 ; d6=3 ; d8=3 ; d20+10=28 ; 2d4=3 ; d8=6 ; d8=8 ; Sunday September 1st, 2024 11:34:36 PM
Armalad makes a full attack against Wolf 9 switching to 10, then 11 then 12 based on who gets dropped and when.
Armalad says to Joker "Why don't you fire an acid arrow at one of the wolves attacking Stohp"
Since 9 is grappling theoretically it is denied its dex to AC so Armalad should get a sneak attack against it with her first arrow.
Armalad says to air elemental 3 in Auran, "Turn into a whirlwind and help Bart"
Armalad says to air elemental 1 "move towards Stock past Delia then turn into a whirlwind and help Stock
+24 = 43 vs FF AC (1d8+1d6+1d6 fire +1d6 ice + 1d6 shock +5) x 2 +4d6 damage = 41 nonlethal + 10 fire + 5 ice + 6 shock +24 = 35 vs FF AC (1d8 + 1d6 + 1d6 fire + 1d6 ice + 1d6 shock + 5) = 15 nonlethal + 1 fire + 6 ice + 3 shock +19 = 22 vs FF AC - assuming miss but 12 nonlethal + 3 fire + 6 ice + 1 shock if I'm wrong +14 = 25 vs FF AC - assuming miss but 11 nonlethal + 4 fire + 2 ice + 4 shock if I'm wrong
Joker fires off an Acid Arrow at 9, 10, 11, or 12 in that preferential order going by what is still moving; 28 vs touch; 3 acid damage this round + 2d4 the next 2 rounds
Elemental 3 turns into a whirlwind and moves through squares Z17 and Z18 trying to suck up wolves 7 and 8 in its vortex.
Wolves 7 and 8 must make DC 18 reflex saves or take (1d8 +4 = 10 damage) and then make another DC 18 reflex save or get sucked up in the vortex
Elemental 1 moves completely past Delia then turns into a whirlwind and moves through squares V10, V9 and V8. Wolves 4, 3, 2 need to make DC 18 reflex saves or take (1d8 +4 = 12 damage) and then make another DC 18 reflex saved or get sucked up in the vortex
Stock (JonM) HP: 190/331; AC: 31/30/14; DR 4/-; CMD: 45; Rage: 7/46 used d20+26=28 ; d20+26=27 ; d20+21=26 ; d20+16=17 ; d20+11=20 ; Monday September 2nd, 2024 11:36:11 AM Raging, enlarged round 8 of 10 Stock takes a step straight south to try to close the gap between him and the rest of the party. He then swings wildly at the wolves...missing everying.
========= ...forgot about my enlarge person for a few rounds there. Stats are fixed now but there's just this and 2 more rounds to go All attacks are power attacks, starting at 2 and then moving to 3 and 4 hits AC 28 woof. Speed attack hits AC 27 double woof. hits AC 26 wow. hits AC17...and that's another natural 1 Hits AC20 That's rolls of 2, 1, 5, 1 and 9. Not my best showing.
Delia (Hannah) HP: 187/187; AC 23/15/17; CMD 44 d20+20=36 ; d20+20=33 ; d20+15=27 ; d20+10=27 ; d20+5=11 ; d8+20=28 ; d6=5 ; d8+20=22 ; d6=1 ; d8+20=26 ; d6=1 ; d20+13=17 ; Monday September 2nd, 2024 2:32:55 PM
Seeing the Stohp is in trouble, Delia will switch targets to the wolves on her, and whistle once.
======= 5ft step to S16 that the air elemental vacated, then full attack on 9-10-11-12 w/ -6 but +1 point blank range
36 to hit; 56 damage (28+5+22+1) 33 to hit; 27 damage (26+1) 27 miss 27 miss 11 miss
Hawky spring attack at W10, ending back at S16 17 to miss
Zanderallen (Zachary H) 176/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/15 SE 6/6 9d6=26 ; d20+26=27 ; d20+26=39 ; d20+21=26 ; d20+16=18 ; d20+11=26 ; d8+22=29 ; d6=1 ; Monday September 2nd, 2024 4:49:16 PM
Gritting his teeth as the wolf fangs bite deep Zanderallen fights back while healing himself ============ Swift Action Lay on Hands self - Heals 26 Divine Bond - 17 minutes
Full Attack on 15 into 14 into 13 39 hits, 30 damage
Bartomus(Rod) Penalties -8 // HP:80/153 AC 21/17; 70/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+10=17 ; d20+10=12 ; Monday September 2nd, 2024 6:46:04 PM
Bartomus tried smashing one of the wobbly Wolves (7) near him with two mimi-monolithic mauls,but missed. He tried a sec9nd time and missed again.
two attempted elemental slams and birth missed.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Monday September 2nd, 2024 11:36:56 PM
(OOC: Checking In)
Time slows down for Armalad as the fight with the mini-wolves progresses
Stohp tries pinning Wolf 12, but the creature slips out of her grasp.
Arrows rain down from Armalad's bow. The archer is correct. Grappling wolves are easier to hit. I'm seeing Pinned condition loses dex bonus to ac. Grappled condition is -4 dex penalty Wolf 9 collapses. Wolf 10 is badly hurt.
Joker sends an acid arrow into Wolf 10.
The elementals break off and try to snatch the wolves, but the creatures are able to avoid the vortexes.
Stock steps toward the others and swings wildly. His first attack does hit the attached Wolf 2, which was already seriously wounded. We'll assume he does what he usually does, and kills the wolf.
Delia takes a step and switches targets to help Stohp. Wolf 10 dies under her barrage. Wolf 11 is further wounded.
Zanderallen heals himself a bit. His last attack also hits, and he brings down Wolf 15.
1 - DEAD 2 - DEAD 3- attached to Stock 4 - attached to Stock 5 - DEAD 6 - DEAD 7 -59 hp, attached to Bart 8 - attached to Bart 9 - Unconscious 10 -DEAD 11 -58 hp. attached to Stohp 12 -30 hp. 13 14- attached to Zanderallen 15 DEAD
Stohp (Mitch) HP: -6/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday September 3rd, 2024 8:16:13 AM
Augh, bleh, bleed, etc. Stohp goes down.
Stock (JonM) HP: 146/331; AC: 31/30/14; DR 4/-; CMD: 45; Rage: 8/46 used d20+26=33 ; d20+26=38 ; d20+21=22 ; d20+16=30 ; d20+11=27 ; 2d6+34=42 ; 2d6+34=39 ; 2d6+34=39 ; Tuesday September 3rd, 2024 8:34:06 AM
Raging, enlarged round 9 of 10
Stock continues to swing Klink’s hammer and kick out his legs trying to shake off the weirdly deadly wolves.
===== 5 ft step south to T9U10 Hits AC33, 42 damage AC38, 39 damage AC22 AC30, 39 damage AC27
Zanderallen (Zachary H) 187/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/15 SE 6/6 d20+26=31 ; d20+26=32 ; d20+21=34 ; d20+16=25 ; d20+11=15 ; d8+22=29 ; d6=4 ; d8+22=29 ; d6=5 ; d8+22=23 ; d6=2 ; 9d6=27 ; Tuesday September 3rd, 2024 1:50:23 PM
Zanderallen has to focus on the wolves chewing on him. He swings, finding better success this time around. ====== Divine Bond 17 minutes Swift action self Lay on Hands Heals 27
Bartomus(Rod) Penalties -8 // HP:54/153 AC 21/17; 50/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d3=1 ; d20+10=18 ; d20+10=26 ; Tuesday September 3rd, 2024 6:06:14 PM
Bartomus tried smashing the wounded wolf that was affixed to him with both of his firsts and each one missed. He then turned to see if there was any other means of getting rid of the pesky creatures.
Two slams each with the -8 penalty applied and both miss. Damage to self and Stone skin noted in header.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+24=42 ; d8=7 ; d6=3 ; d6=3 ; d6=2 ; d6=1 ; d8=4 ; d6=2 ; d6=4 ; d6=5 ; d6=3 ; 3d6=9 ; d20+24=40 ; d8=8 ; d6=5 ; d6=4 ; d6=1 ; d6=5 ; d20+19=21 ; d20+14=19 ; 2d4=5 ; d8+4=5 ; d8+4=11 ; Tuesday September 3rd, 2024 11:16:53 PM
Armalad prioritizes wolf 11 followed by wolf 12 making a full attack and imbuing one of her first arrows with flaming sphere
also don't know which wolf Joker's acid arrow hit but +5 acid damage + 1 more round next round
Many shot Rapid shot point blank shot +1 Merciful, Flaming Burst, Icy Burst, Thundering Composite Longbow + enchant arrow
+24 = 42 vs grapple AC* (1d8+1d6+1d6 fire +1d6 ice + 1d6 shock +5) x 2 plus arrow imbued with flaming sphere = 26 nonlethal + 7 fire + 7 ice + 4 shock + DC 18 reflex save or take 9 fire damage (no damage on success) +24 = 40 vs grapple AC* (1d8 + 1d6 + 1d6 fire + 1d6 ice + 1d6 shock + 5) = 18 nonlethal + 4 fire + 1 ice + 5 shock +19 = 21 vs grapple AC* - miss +14 = 19 vs grapple AC* - miss
* = if switching to 12 = vs full AC
She tells air elemental 1 "make another pass on 3 and 4 as whirlwind"
She tells air elemental 3 "make another pass on 7 and 8 as whirlwind"
Wolves 3 and 4 = DC 18 reflex save or take 5 damage plus DC 18 reflex save or be sucked up in vortex Wolves 7 and 8 = DC 18 reflex save or take 11 damage plus DC 18 reflex save or be sucked up in the vortex
Delia runs over to Stohp, casting Cure Moderate Wounds to get the Taur back in the land of the not-bleeding-out. Move to R18, Healing: 18
If Wolves 11 & 12 are not dead: Delia steps back from the wolf in her face and then gives it a mouthful of arrows. If she kills 11 & 12 she moves to Bart's wolves.
5ft step to T15, full attack (-6,+1) 36 to hit, 51 damage 24 to miss 33 to hit, 25 damage 29 to ??? (crit not confirmed, maybe hit if grappling), 26 damage 8 to miss
The Wolves Rd 10 (DM MikeK) d20+15=29 ; d20+15=30 ; d20+15=27 ; 2d8+15=19 ; 2d8+15=28 ; 2d8+15=25 ; 2d8+15=23 ; d20+23=26 ; 2d8+15=18 ; Wednesday September 4th, 2024 7:28:06 AM
Stohp falls, unconscious.
Stock continues to swing Klink’s hammer and kick out his legs trying to shake off the weirdly deadly wolves. The dwarf kills Wolf 3.
Zanderallen has to focus on the wolves chewing on him. He swings, finding better success this time around. Wolf 14 is wounded badly.
Bartomus tried smashing the wounded wolf that was affixed to him with both of his firsts and each one missed.
Arrows rain down from Armalad. Wolf 11 drops, unconscious.
Joker had sent the acid arrow into Wolf 10, which is now dead. The elementals make another pass.
She tells air elemental 1 "make another pass on 3 and 4 as whirlwind" She tells air elemental 3 "make another pass on 7 and 8 as whirlwind" The elementals obey, but again the wolves resist their efforts.
Delia steps back from the wolf in her face and then gives it a mouthful of arrows. Wolf 12 dies, arrows protruding from everywhere.
1 - DEAD 2 - DEAD 3- DEAD 4 - attached to Stock 5 - DEAD 6 - DEAD 7 -59 hp, attached to Bart 8 - attached to Bart 9 - Unconscious 10 -DEAD 11 -Unconscious 12 -DEAD 13 14 -92 hp attached to Zanderallen 15 DEAD
Stohp (Mitch) HP: -7/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday September 4th, 2024 7:59:58 AM
To quote Judy Hopps: "Blood, blood, blood! ach, ah, and death." Well death in about 5 turns.
Stock (JonM) HP: 131/331; AC: 31/30/14; DR 4/-; CMD: 45; Rage: 9/46 used d20+26=28 ; d20+26=30 ; d20+21=28 ; d20+16=34 ; d20+11=31 ; d20+15=29 ; 2d6+34=45 ; 2d6+34=41 ; 2d6+34=43 ; 2d6+34=38 ; 2d6+34=44 ; 2d6+34=40 ; 2d6+34=36 ; Wednesday September 4th, 2024 10:15:26 AM
Raging, Enlarged (last round) Stock steps south and unloads on the last wolf in front of him. ———- 5ft step to T10U11 PA1 hits AC28, 45 damage AC30, 41 damage AC28, 43 damage AC34, 38 damage AC31, thread confirms vs AC29, 44 damage or 120 if it is a critical
Zanderallen (Zachary H) 174/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 14/16 SE 6/6 d20+26=43 ; d20+30=43 ; d20+26=41 ; d20+21=35 ; d20+16=22 ; d20+11=25 ; 2d8+44=58 ; d6=5 ; d8+22=25 ; d6=5 ; d8+22=24 ; d6=5 ; Wednesday September 4th, 2024 10:40:03 AM "OW, Bad Dog!" Zander yells as he cleaves the wolf clamped onto his leg in two. He shifts his grip and swings into the last wolf. ===================== Divine Bond - 17 minutes
Full attack W14 into W13 43 into 43 Crits, 63 damage 41 hits, 30 damage 35 hits, 29 damage misses
Delia (Hannah) HP: 187/187; AC 23/15/17; CMD 44 2d8+10=18 ; d20+13=20 ; Wednesday September 4th, 2024 7:04:40 PM
Delia runs over to Stohp, casting Cure Moderate Wounds to get the Taur back in the land of the not-bleeding-out.
Move to S18, Healing: 18
Hawky dive bombs at the wolves attacking Bart, but to little effect. Spring attack to miss wolf 7 with 20 to hit. Ending square, S18
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+25=44 ; d8=1 ; d6=4 ; d6=1 ; d6=5 ; d6=4 ; d8=5 ; d6=3 ; d6=3 ; d6=1 ; d6=1 ; d8+4=6 ; d8+4=5 ; Thursday September 5th, 2024 12:14:31 AM
Armalad calls out for her elemental whirlwinds, "Make another pass at your wolf targets!" as Joker and Armalad fly to Q15/R15 with Armalad at Q15 and Joker at R15.
She then makes a single attack against W14 then W13 with manyshot/point blank shot and her +1 Merciful, Flaming Burst, Icy Burst, Thundering Composite Longbow + enchant arrow
44 vs AC; (1d8+1d6+1d6 fire +1d6 ice + 1d6 shock +5) x 2 = 23 nonlethal + 4 fire + 6 ice + 5 shock
The elementals obey Armalad's orders and make another pass.
Wolves 4 = DC 18 reflex save or take 6 damage plus DC 18 reflex save or be sucked up in vortex Wolves 7 and 8 = DC 18 reflex save or take 5 damage plus DC 18 reflex save or be sucked up in the vortex
The Wolves Rd 11 (DM MikeK) d20+15=23 ; d20+15=24 ; 2d8+15=19 ; 2d8+15=21 ; Thursday September 5th, 2024 7:20:28 AM
Stohp continues to bleed out.
Stock destroys Wolf 4.
Zanderallen cleaves Wolf 14 in two. Then follows up with damaging blows to Wolf 13.
Delia runs over to Stohp, casting Cure Moderate Wounds to get the Taur back in the land of the not-bleeding-out. Stohp is healed for 18 hp.
Hawky dive bombs at the wolves attacking Bart, but to little effect.
Armalad and Joker fly closer to Zanderallen and put down Wolf 13. Air 1 has no targets left. It doesn't move. Air 3 passes over the two wolves still clamped onto Bart. It has no effect.
1 - DEAD 2 - DEAD 3- DEAD 4 - DEAD 5 - DEAD 6 - DEAD 7 -59 hp, attached to Bart 8 - attached to Bart 9 - Unconscious 10 -DEAD 11 -Unconscious 12 -DEAD 13 DEAD 14 DEAD 15 DEAD
Stohp (Mitch) HP: 11/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Thursday September 5th, 2024 8:09:27 AM
Stohp is alive! Shocking! She picks herself back up groggily.
Stock (JonM) HP: 131/331; AC: 33/31/16; DR 4/-; CMD: 44; Rage: 10/46 used d20+19=20 ; Thursday September 5th, 2024 10:39:03 AM
Status: raging and regular sized
Stock shrinks down to traditional dwarf size, albeit still with his “normal”bulging muscles. He moves quickly to help Bart, throwing his hammer as he moves.
——- Starting normal sized in U10 Move to y14 Throw hammer at 7 or 8, -4 to throw into melee is included, partial cover is not Hits AC20…another natural 1!
Zanderallen (Zachary H) 200/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 12/16 SE 6/6 9d6=26 ; Thursday September 5th, 2024 2:00:51 PM
Free of any wolves Zanderallen hustles to a central point and channels energy to heal everyone. ============ Divine Bond 17 minutes
move to U16, I think that puts everyone within a 20ft radius of Z with Stock's move. Other than Armalad above.
Channel Positive Energy - EVERYONE heals 26 hp
Delia (Hannah) HP: 187/187; AC 23/15/17; CMD 44 d20+19=25 ; d20+19=20 ; d20+14=22 ; d20+9=25 ; d20+4=9 ; Thursday September 5th, 2024 4:16:24 PM
Delia pivots to fire on the wolves attack Bart and all arrows go wide. She wipes Stohp's blood off the hand she healed the taur with and takes a shaky breath. She steps towards the wolves. Readying herself for her next volley, should it be needed.
===== 5ft step to T17 25 to miss 20 to miss 22 to miss 25 to miss 9 to miss
Bartomus(Rod) Penalties -8 // HP:64/153 AC 21/17; 10/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+10=29 ; d8+9=15 ; d20+10=25 ; 2d8+10=17 ; Thursday September 5th, 2024 4:38:46 PM
Bartomus had frozen. He was locked in fanged grip of the two wolves and just froze. The damage continued and then he felt the warmth of healing give him some focus in the here and now. He slammed his fist down on the one wolf that was wounded and finally scored something of a hit while the second attach missed. He then channelled some additional healing energy into himself.
Attack to the attached W7 with a 29 to hit, for 15 points damage. The second one missed. CMW on myself for another 17 - Sorry about not posting yesterday, got distracted in the day and lost track of things.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20=11 ; d20+25=34 ; d8=8 ; d6=3 ; d6=6 ; d6=3 ; d6=3 ; d8=1 ; d6=3 ; d6=6 ; d6=2 ; d6=6 ; d20+14=24 ; d20+14=18 ; d20+14=20 ; Friday September 6th, 2024 12:41:46 AM
Armalad moves with Joker to W19 V19 with Armalad being on W19
She fires a single attack against 7 or 8 (prioritizing 7) with her manyshot/point blank shot and her +1 Merciful, Flaming Burst, Icy Burst, Thundering Composite Longbow + enchant arrow
34 vs grapple AC; (1d8 + 1d6 + 1d6 fire + 1d6 ice + 1d6 shock + 5) x 2 = 25 nonlethal + 12 fire + 5 ice + 9 shock
She tells Air 1 and Air 3 to revert to their elemental forms and move and slam W7 or W8 depending on what is up / closer with slam attacks.
Air 1 : 1 slam 24 vs AC miss Air 3 : 2 slams 18 vs AC miss; 20 vs AC miss
End Combat (DM MikeK) Friday September 6th, 2024 7:19:30 AM
Armalad kills Wolf 7.
It doesn't take very long before Wolf 8 is also dead.
END COMBAT
As the last wolf finally falls, the mists evaporate.
The Shields finds themselves on a road running through a deciduous forest in early fall. A single sun shines above. The air is brisk but not overly cold. The fall colors of the foliage on each side of the road are spectacularly colorful. Birds chirp happily from somewhere in the trees.
Behind them, a range of jagged mountains rise majestically into the cloudless sky. Before them, the road meanders ahead, before dropping downhill and curving to the right, lost to view.
It is astonishingly pleasant. Except for all the blood and the bodies of dead wolves everywhere, you'd have thought you were in a completely new location.
Bartomus(Rod) Penalties -8 // HP:64/153 AC 21/17; 10/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 3d8+2=20 ; Friday September 6th, 2024 10:23:40 AM "That was awful," Bartomus said with a heavy sigh. He slumped back into his Taur form as he sat upon the ground. He leaned against his glave and dug out a potion that the contents he kicked back instantly into his mouth and he watched as flesh and skin began to knit back together.
"Stohp and Stock," he said looking over at the two others who had been mauled as bad as he had with one getting it even worse. "I got only two more of the strongest potion to cure wounds, then five of the more moderate version of the stuff. Do you need them? Cause if that was the welcoming party, we should be worried in spite of the lovely scenery we have before us."
Stohp (Mitch) HP: 11/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Friday September 6th, 2024 10:58:10 AM
Stohp very visibly does need them and nods. She'll drink them right away (and I'll roll as soon as I know what to roll)
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 8/16 SE 6/6 18d6=64 ; Friday September 6th, 2024 3:30:13 PM
Zanderallen blinks in the sudden light. "Koshe Marr sure is an interesting place. Let's heal up and move." Aiding in the endeavor he channels energy twice more. ================ Everyone heals 64 HP
Delia (Hannah) HP: 187/187; AC 23/15/17; CMD 44 d20+34=46 ; Saturday September 7th, 2024 7:48:42 PM Longstrider, -6
"Interesting is certainly a word for it." Delia looks around, on alert for the next threat.
Perception: 46
Bartomus(Rod) Penalties -8 // HP:84/153 AC 21/17; 10/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Sunday September 8th, 2024 11:06:28 AM "Here," Bartomus said after fishing the two different potions out of his bag. "Hope they help.
csw is 3d8+2, cmw is 2d8+2
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Monday September 9th, 2024 1:09:55 AM
Armalad says, "I got spells up my sleeve still but I'm rapidly running out of special ability daily uses. We need to somehow become undetectable."
On the Road Again
An interesting place (DM MikeK) Monday September 9th, 2024 7:32:38 AM
The next few minutes are devoted mostly to healing.
Though Delia does keep alert, scanning for the next threat. It doesn't come. In fact, there's not even a threat of a threat. Everywhere she looks is nothing but idyllic.
Armalad notes his standard uses are rapidly depleting. "We need to somehow become undetectable."
Armalad only Highlight to display spoiler: { A group of female voices, four? perhaps five? softly murmur inside your head- "We could help you with that. We could render you and your friends undetectable for the remainder of your travels here. Perhaps a trade? Perhaps you would turn over your familiar to us?" }
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 8/16 SE 6/6 Monday September 9th, 2024 2:30:38 PM "So unless someone has a better idea I guess we keep going that way." Zander points down the road in the direction they had been travelling.
Bartomus(Rod) Penalties -8 // HP:84/153 AC 21/17; 10/150 Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Monday September 9th, 2024 4:19:48 PM "Stohp, if you need those others, they are right here." He pointed at the pouch he had pulled the two he had passed over to the Taur. Stohp just say what you need - there is one more CSW and then four more CMW
"Agreed," Bartomus said as Zander pointed down the roadway and he waited for others to start moving to join in as they did so. "Armalad, I can change into an air elemental and fly up and out a bit father than we can move. Could do that while hiding away, but that is not a long term approach to keeping out of site. Plus, another hit like we took, well, that would be ugly."
Delia (Hannah) HP: 187/187; AC 23/15/17; CMD 44 d20+22=33 ; Monday September 9th, 2024 4:30:12 PM "Splitting off in a place like this, especially since our scenary just wildly changed, doesn't seem like a good idea. But Hawky can fly directly above us and we could have a little more warning." She doesn't let the peaceful scene lower her guard.
The bird takes off, but stays within view of the party as they continue forward.
Hawky perception: 33
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Monday September 9th, 2024 11:43:54 PM
Armalad with her long lasting overland flight spell and Joker with his wings keep in sight of the party roughly 15 to 20 feet off the ground as cloud coverage allows. She never wants the pair to lose sight of the party.
Armalad says to the voices, "Joker has been a loyal companion and friend, I could abandon him to this nightmare realm no more than I could any other member of the Shields. Plus as my familiar we share an arcane bond that cannot be broken. With that being said are you interested in other currency? I have a gently used wand of silent image that's mostly full on charges and some minor scrolls I scribed a while ago."
Just keep going (DM MikeK) Tuesday September 10th, 2024 7:33:26 AM
Armalad responds to something only he can hear. Armalad Highlight to display spoiler: { There is no reply to your counteroffer }
Having no better ideas, the Shields continue down the road. Bartomus takes high point as an air elemental. Armalad and Joker rise some 20' above the walking group, centered on them. Hawky circles even higher, under the Watch command.
The walk is an easy one, and gets even easier. For after about 10 minutes, the effects of the wolves' howls dissipates. Everyone has recovered from wolf howl penalties.
The day remains pleasant. The road meanders through the woods. Nothing interrupts the party's travel.
Finally, around dusk, Hawky lets out a call. The bird drops down to land on Delia's shoulder. Unruffled, it looks to her for a treat. Delia Highlight to display spoiler: { Hawky has spotted something worth calling attention to, but doesn't consider it a threat}
Stohp (Mitch) HP: 11/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=39 ; Tuesday September 10th, 2024 7:45:53 AM
In this place anything could be a trap so Stohp is very alert as they proceed. 39 perception
Stock (JonM) HP: 160/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 10/46 used d8=4 ; d8=4 ; d8=6 ; d20+27=32 ; d20+19=30 ; Tuesday September 10th, 2024 9:52:18 AM
Stock groans and drinks one of his own potions as he waves off Bart’s offer. “Hold onto those for now or give them to Stohp… I may need them later though. Likewise you may want to memorize more healing if given the chance. These potions don’t heal me up like they used to…granted I’m a bit hardier though.”
Despite his injuries, Stock takes point and keeps alert.
—- Potion of cure serious - 19 hp Perception- 32 Survival- 30 looking for tracks
Bartomus(Rod) // HP:84/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=31 ; Tuesday September 10th, 2024 10:21:26 AM "Drink up Stohp," Bartomus said with a windy rustle to his voice as Stock passed on the offered potions and Bartomus noticed how mauled Stohp had become. CSW 3d8+2, CMW 2d8+2
Bartomus scanned the area from his vantage point trying to get a sense of where the path was leading them.
Perception for 31
Delia (Hannah) HP: 187/187; AC 23/15/17; CMD 44 d20+40=50 ; Tuesday September 10th, 2024 8:14:38 PM
Delia looks at Armalad in confusion, "Wait. Who are you talking to?"
She obligingly gives Hawky a treat for his correctly executed command. Then gives him another one because she loves him and everyone is stressed. "Hawky saw something. He's not worried about it, but also he's a bird." She continues to keep careful watch.
Perception: 50
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Tuesday September 10th, 2024 11:34:34 PM
Armalad says to Delia, "Some feminine voices offered me the chance for us to be undetectable the rest of our trip in exchange for my loyal familiar"
She continues, "I thought to offer a counter of surplus magic goods but they weren't interested. "
Loyal Familiars (DM MikeK) Wednesday September 11th, 2024 7:27:07 AM
"Hawky saw something. He's not worried about it, but also he's a bird"
The veteran adventurers do not relax their guard.
The group proceeds cautiously down the road until Bartomus brings them to a halt. In the waning light, the druid has now also spotted something from his high and forward vantage point.
Bartomus only Highlight to display spoiler: { About 300' ahead, a bridge spans a steep and narrow gorge containing a quickly flowing river. The bridge is a solidly built wooden structure, 10’ wide and 30’ long with fence-like railings. The river is 20’ below the bridge. Three forms dangle below the bridge, hanging from ropes or chains or something similar. }
Stohp (Mitch) HP: 30/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) 3d8+2=13 ; 2d8+2=6 ; Wednesday September 11th, 2024 8:03:20 AM
Stohp drinks up. It helps slightly (19 healed at 30)
Bartomus(Rod) // HP:84/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Wednesday September 11th, 2024 9:21:05 AM
Bartomus dropped down from his vantage point and shifted back into his taur form.
"We got something up ahead." Bartomus said looking back over his shoulder.
"Up ahead, a few hundred feet or so, there is a bridge over a river in a defined gorge. The bridge seemed to look solid, but there are things hanging from the bottom - not sure if they are warnings or guards. We probably need to have a plan before we make the walk across it. "
Stock (JonM) HP: 160/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 10/46 used Wednesday September 11th, 2024 11:47:01 AM
“The obvious risk is that the bridge falls as we cross. Or maybe we are attacked while vulnerable on the bridge. I have a couple of flying potions that could be held at the ready.
I think we either try to sneak across or we try to bargain with whatever it is.”
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 8/16 SE 6/6 Wednesday September 11th, 2024 5:03:21 PM "I also bought some winged boots after the cave fiasco, so if we need to fly down to investigate I can accompany Bart without using up limited resources. Think there's trolls under the bridge." Zanderallen feels it's safe to continue until they reach the bridge itself. =============== (OOC: Stohp, please remember that Zanderallen channeled energy to heal everyone 64 HP right after combat ended.)
Delia (Hannah) HP: 187/187; AC 23/15/17; CMD 44 Wednesday September 11th, 2024 6:45:37 PM
Delia pats Hawky's head absently, proud of him for successfully identifying a bridge as a thing but not a threat in this weird, weird place. As they continue on, she wonders what new horrors will come after their lovely forest stroll.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Wednesday September 11th, 2024 11:51:12 PM
Armalad says, "My overland flight spell will last hours so I'll accompany any flying investigation and I'll take Joker too since he can fly."
The Bridge (DM MikeK) Thursday September 12th, 2024 7:27:37 AM
Plans are made. The Shields push on cautiously.
The land descends into a small valley and the road follows. After a brief walk, the heroes come upon the bridge spanning a small, narrow gorge.
The bridge is a solidly built wooden structure, 10’ wide and 30’ long spanning a narrow gorge the river quickly pours through. The bridge has fence-like railings. The river is 20’ below the bridge. Dangling from the railing are 6 heavy chains, three on each side of the bridge, ending in bloody hooks. Three of the hooks are occupied. Two hold the badly decomposed bodies of what used to be medium sized humanoids. The third appears to be alive. An elf, hands bound, is impaled by the hook under a shoulder and swaying 10’ below the bridge.
Despite their seasoning, despite all the sights, sounds and smells they've experienced, this particular scene strikes the Shields unexpectedly hard. The stench of the decomposed corpses, the moans of the elf hanging below the bridge, the sight of a hook driven into the elf's back, all combine to hit home decidedly hard.
OOC - This is an aspect of the Koshe Marr environment. Resistance bonuses (ie - cloak of resistance) and luck bonuses cannot be applied to following Will Save. All PCs make Will Save DC 21. PCs immune to fear based effects automatically save.
Stohp (Mitch) HP: 94/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+8=27 ; d20+24=41 ; Thursday September 12th, 2024 9:16:21 AM
Stohp is very suspicious of this, but not frightened like with the wolves (27 will). An image of the hooks swinging up to snatch people crossing enters her mind but she shakes it off. It's probably a normal bridge that someone else is hanging people from, not some kind of giant mimic. She looks around for it's possible guardians (hp updated, 41 perception to spot any guards or dangers)
Stock (JonM) HP: 160/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 10/46 used d20+10=16 ; Thursday September 12th, 2024 9:48:05 AM
Stock tastes bile in his throat and a cold sweat on his brow. He reaches behind him and grabs the edge of his cloak to wipe his brow.
He takes a breath and says, “I don’t like this place…Z can you grab that elf? Hopefully we can save him.” While he is saying the heroic things, his voice is flat and lifeless.
———— Will without cloak: 16 fails Once he starts raging he becomes immune
Delia (Hannah) HP: 187/187; AC 23/15/17; CMD 44 d20+13=15 ; Thursday September 12th, 2024 9:55:03 AM
Delia looks on in horror. Wolves she can deal with. But something about this act of such cruelty chills her to the bone. This is evil. She grips the arms of Zander and Stock, who said they had access to flying, "We have to save them."
===== Will 15 vs DC 21
Bartomus(Rod) // HP:84/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+13=20 ; d20+15=35 ; Thursday September 12th, 2024 12:48:22 PM
Bartomus caught himself from turning away in fear and disgust. He still felt the cold chill and awake of goosebumps coursed over him as the fear created by the gruesome warning and dangerous predicament of the dangled elf mixed in his mind.
"Really not a fan of this place folks," He said through gritted teeth. His eyes darted about the location as he tried to determine where the threat was coming from.
Will save 20 against 2, perception with a -2 fear applied for 35.
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 8/16 SE 6/6 Thursday September 12th, 2024 9:18:49 PM
Zanderallen recoils at the horror of the scene in front of them. He finds comfort in Domi's strength even as he resists the urge to gag. Perhaps because of the feeling of dread, or perhaps just because of who he is Zanderallen needs no further encouragement to go to the elf's aid. He nods at Stock as he speaks a command word, activating his winged boots to fly over to the elf. "Hold fast friend, I'm coming." ---------------------------- Winged Boots - Fly spell 5 min 1/3 charges used.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+9=19 ; d20+9=20 ; d20+26=32 ; d20+21=22 ; Friday September 13th, 2024 2:17:52 AM
Armalad : Will 19 Joker : Will 20
(OOC: How much time has elapsed on overland flight)
Armalad says, "Well there is something you certainly don't see everyday. The question is was this supposed to be some form of punishment for crimes or a warning to others?"
She shudders, "This place is certainly not my cup of tea. Let's try to help this elf and then be on our way to find our quarry."
Linguistics: 32 (applied the -2 penalty for fear) to try to intuit the meaning behind the hooked corpses / elf Perception: 22 to keep an eye out for threat (applied the -2 penalty)
Hold Fast (DM MikeK) d4=2 ; d4=2 ; d4=3 ; d4=1 ; d4=3 ; 5d6=18 ; 5d6=19 ; 5d6=13 ; 5d6=19 ; Friday September 13th, 2024 10:02:28 AM
Zanderallen activates his boots, preparing to fly to the elf's aid.
However, several Shields are deeply impacted by the scene.
Armalad is momentarily stunned. (3 rounds)
Stock, Bartomus, and Joker flee, sprinting (or flying) back the way you came until finally rounding the bend and putting the awful scene out of sight. Once the bridge is out of sight, the three recover themselves.
Additionally, Stohp and a shaken Delia note that while there are currently six chains affixed to the railing, three to each side, at one time there were twelve chains, six to each side. Grooves in the railing wood clearly indicated the past presence of more chains.
They also note the stone walls of the gorge are not solid, smooth rock. There are gap and deep crevices near the entry and exit points of the bridge.
Stohp only Highlight to display spoiler: { A group of female voices, four? perhaps five? softly murmur inside your head- "You are right, you know. Most clever and perceptive. This is a trap. You are weakened. Your friends are weakened. Gargul holds no sway here. If you die, your spirit remains here. We can help. There is a town nearby. We could whisk you and your friends there, safe and sound, in a manner of seconds. All you need do is agree to leave the elf. He is a criminal. Not worthy of your sacrifice. Simply say 'Yes' and it will be done." }
Zanderallen only Highlight to display spoiler: { A group of female voices, four? perhaps five? softly murmur inside your head- "This is a trap, mighty warrior. Surely you see that. Your friends are weakened. Gargul holds no sway here. If they die, you will not get them back. We can help. There is a town nearby. We could whisk you and your friends there, safe and sound, in a manner of seconds. All you need do is agree to leave the elf. He is a criminal. Not worthy of your friends' sacrifice. Simply say 'Yes' and it will be done." }
Stock only Highlight to display spoiler: { You are Panicked for the next 18 rounds. Until that time passes, you are unable to approach within view of the bridge.
A group of female voices, four? perhaps five? softly murmur inside your head- "This is a trap, dwarf. You feel it in your bones. You feel it in your soul. Are your friends up to the challenge? Are you? Your friends are weakened. Gargul holds no sway here. If they die, you will not get them back. We can help. There is a town nearby. We could whisk you and your friends there, safe and sound, in a manner of seconds. You need never see this bridge again. All you need do is agree to leave the elf. He is a criminal. Not worthy of your friends' sacrifice. Simply say 'Yes' and it will be done." }
Bartomus only Highlight to display spoiler: { You are Panicked for the next 19 rounds. Until that time passes, you are unable to approach within view of the bridge.
A group of female voices, four? perhaps five? softly murmur inside your head- "This is a trap, taur. Surely you see that. Your friends are weakened. Gargul holds no sway here. If they die, you will not get them back. We can help. There is a town nearby. We could whisk you and your friends there, safe and sound, in a manner of seconds. You need never see this bridge again. All you need do is agree to leave the elf. He is a criminal. Not worthy of your friends' sacrifice. Simply say 'Yes' and it will be done." }
Armalad only Highlight to display spoiler: { You are frozen - Momentarily overwhelmed by the scene before you. You can take no action for the next 3 rounds.
Joker is Frightened for the next 13 rounds. Until that time passes, he is unable to approach within view of the bridge.
The voices return - "This is a trap, clever one. You feel it in your bones. You are weakened. Your friends are weakened. Gargul holds no sway here. If they die, you will not get them back. We can help. There is a town nearby. We could whisk you and your friends there, safe and sound, in a manner of seconds. And this time you need do nothing. Nothing at all. Simply leave the elf to his fate. He is a criminal. Not worthy of your sacrifice. Say 'Yes' and it will be done." }
Delia only Highlight to display spoiler: { Delia is Shaken for the next 19 rounds. ( –2 penalty on attack rolls, saving throws, skill checks, and ability checks.)
A group of female voices, four? perhaps five? softly murmur inside your head- "This is a trap, young one. You feel it, do you not? Deep in the pit of your stomach. Death is coming. Surely you see that. Your friends are weakened. Gargul holds no sway here. If they die, you will not get them back. We can help. There is a town nearby. We could whisk you and your friends there, safe and sound, in a manner of seconds. All you need do is agree to leave the elf. He is a criminal. Not worthy of your friends' sacrifice. Simply say 'Yes' and it will be done." }
Stohp (Mitch) HP: 94/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=27 ; Friday September 13th, 2024 10:14:35 AM
Stohp grimaces as her companions are affected by the thing. More magical fear nonsense. If she was one of the stronger people in the party she might try to catch and hold the fleeing PCs or pull up one of the chains the elf is on but she's not. Instead she'll examine the area more closely. Perhaps there's a way down and around the bridge, though it'd probably be a tough climb it might be the better option (perception 27)
Bartomus(Rod) // HP:84/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=18 ; Friday September 13th, 2024 10:38:55 AM
Bartomus turned and fled from the bridge. He didn't say anything in the process of fleeing from the bridge, the dangling elf, or heroic Zander flying forth to rescue the dangling creature.
When he found himself around the bend and out of sight of the bridge, he got his wits about him. He had not want to rush back to the horrific scene. He took a deep breath and looked over Stock. He shuddered as the image of the bridge crossed his mind and then took another deep breath trying to regain a sense of calm.
In the long exhail he made, he heard someone talking to him.
"Not really interested in whisking off to town with you ladies," he said aloud and looked to see where the voices might be coming from.
Perception 18
Stock (JonM) HP: 160/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 10/46 used Friday September 13th, 2024 11:57:01 AM
Status: Panicked (1 of 18), Heroism(50 min)
“Who are you? I don’t trust anything here let alone some voices in my head.”
He pulls out a potion and drinks it.
Feeling barely in control of his actions, he yells out, “Get that elf, Z!”
“There you go, ladies. That’s your answer.”
======== Potion of heroism Did Stock drop Klink’s hammer by the bridge? Seems likely
At the sound of the voices, Delia draws an arrow back, looking for their source and the trap they warn of. Anger surges in her at their suggestion to abandon the elf, drowning out the fear for a moment. She gives her answer in the form of, "I've got you covered, Z. Be careful."
Perception: 48
If Hawky's brain was big enough to be effected: Will 14 v DC 21
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Sunday September 15th, 2024 9:17:29 PM
Armalad can take no action for the next three rounds which includes speaking,
If she could speak she'd ask what the other elf's crime was and by what evidence was he convicted of his crime.
Although being a stranger in a strange land she believes in the concept of just rules and unjust rules and she wonders was this elf sentenced under a just rule or unjust one.
Surely unless his crime was something unspeakable would he be strung up on meat hooks like this.
Bridge - Rounds 1 - 3 (DM MikeK) Monday September 16th, 2024 11:58:25 AM
Rounds 1-3:
Stock, Bart, and Joker flee around the bend. All reject the offer in their heads.
Armalad is stunned. But still somehow he understands the offer, that his questions are 'heard', and no further response is forthcoming.
Delia draws an arrow, seeking and failing to spot the source of the voices in her head. Hawky seems oblivious to them.
Stohp looks for another way across, other than flying or using the bridge. There is no trail. The face of the gorge wall can be characterized as a rough natural surface (Climb DC 15) The water is running fast, moving from right to left, 20' below. The river is 20' wide at this point.
The taur also spies a flicker of movement, just the smallest shifting of something inside one of the larger crevices (W22)
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 8/16 SE 6/6 Monday September 16th, 2024 4:04:21 PM
Zanderallen shakes his head to try and clear the voices. He notes with discomfort his fleeing companions, but places no blame. He does refrain from heading into the gorge due to the state of his companions. Instead he responds to the voices thinking perhaps he could draw them into conversation to buy time or learn something from them even as he has no intention of taking their offer. "You offer sweet promises, but you are as unknown to me as the elf hanging from this bridge. Perhaps if you introduced yourselves we could get somewhere."
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+23=28 ; Monday September 16th, 2024 11:34:58 PM
(OOC: Armalad is female, but I'm happy to have the elf ambiguous gender thing happen like in OOTS with Vaarsuvius who I always thought of as female because Vaarsuvius bunks with Haley)
Armalad flies 15-20 feet into the air and takes a look around looking for potential threats.
"Are we going to attempt to rescue this elf guy the voices wanted us to abandon to his fate or not?" she asks, "I'm no healer but if there is anything that would attempt to bar us from aiding him I can provide cover fire."
Perception: 28
Stock (JonM) HP: 160/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 10/46 used Tuesday September 17th, 2024 3:18:22 AM
Status: Panicked (4 of 18), Heroism(50 min)
Multiple times Stock starts moving towards the bridge but each time he gets to a place where he will clear a bend and see the rest of the party, he feels his stomach clench into a ball of ice, his feet stop, and his body involuntarily turns around. Before he knows it, his feet have taken him back where he started. He is not unlike a guard dog, held back from its target by a chain that won’t give.
“Did you get the elf Z? Stohp are you there too? I think we need to rescue that elf!”
Stohp (Mitch) HP: 94/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday September 17th, 2024 8:06:27 AM Something is moving down there. Perhaps we should fall back until everyone is recovered and we're able to confront the bridge together." Stohp advises.
Stohp (Mitch) HP: 94/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday September 17th, 2024 8:07:17 AM
For now she'll move back to be with the group at Y/Z 29/30
Bartomus(Rod) // HP:84/153 Panic 4/18 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=18 ; Tuesday September 17th, 2024 10:35:47 AM
He hated the fact that Zander and others were trying to help the poor elf that someone wanted to continue to dangle from the bridge. But, when he thought of the bridge, he shivered and rocked back and forth trying to do everything to avoid even looking in the direction of the bridge. Stock paced and Bartomus tried doing what the dwarf did, but he too couldn't get himself around the bend. He sighed heavily.
Then he looked at the trees and the woodlands. He decided to step into the woods to see what paths might be there.
Move to AE/AF 46 employing woodland stride to avoid rough terrain of the woods. Perception Natural '1' for a total of 18. I am blaming the panic.
Bridge - Rounds 4 - 6 (DM MikeK) Tuesday September 17th, 2024 11:18:10 AM
Rounds 4-6
Zanderallen stalls, trying to draw out the voices in his head. He receives no reply.
Stohp calls out something is moving in the rock crevice before her (W22). She falls back.
Armalad rises in the air, seeking out more threats. She doesn't see anything.
Bartomus moves into the woods, looking for a path. He finds none.
It appears that Zanderallen's idea of waiting it out has merit. Nothing seems to be happening while the Shields standby.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+30=38 ; Tuesday September 17th, 2024 11:35:24 AM Shaken 2/19 rounds + waiting time, Longstrider -could you let me know exactly how many rounds pass?
Delia can't get the words out of her head that this is a trap and her nerves scream at her to do something. Though normally a still and silent watcher, she paces back and forth, keeping anxious watch over them all.
The intensity of her pacing almost unseats Hawky a few times, but he clings on and hunkers down, reacting to his human's nerves.
Perception: 38
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 8/16 SE 6/6 Tuesday September 17th, 2024 12:01:45 PM
Zander's triage training kicks in. While the elf was in pain he'd obviously been there for some time. While it caused him pain to watch the elf struggle it would do the elf no good if he rushed in and got himself in trouble with no one to help. He alternates between calling encouragement back to his companions and down to the elf. "Steel yourself Shields. It is just Koshe Marr stealing your resolve. Take deep breaths." "Friend Elf! Hold steady, we're coming to your aid. We must first secure the area." While waiting Zander nervously checks his straps and equipment, watching the crevices where his companions say something is moving.
Stohp (Mitch) HP: 94/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday September 17th, 2024 12:22:15 PM
Stohp will move all the way back to where Bart and Stock are
Bartomus(Rod) // HP:84/153 Panic 4/18 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=30 ; Tuesday September 17th, 2024 1:15:27 PM
Bartomus took a bit longer to look about at the trees and foliage of the place. He wanted to remember any larger tree that was in his area and took a bit of time to do so.
"Give me a bit," he called over his shoulder towards those he was with. After a bit of staring and touching one specific tree, he turned about and sighed.
Then he worked his way back to where he had started.
Perception 30 - committing a tree to memory just in case there is a need to try tree walking. Spending rounds 5-8 doing that. If we decide to just wait the next minute at this location, Bart will spend it recalling the tree and explaining what little he saw otherwise to those about as the panic starts to shake itself off of them.
Stock (JonM) HP: 160/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 10/46 used Tuesday September 17th, 2024 1:57:32 PM
Status: Panicked (7+ of 18), Heroism(50 min)
Stock continues pacing but can’t make progress to the bridge. He tries to yell that he is coming but the words catch in his throat. He tries to remember where he dropped Klink’s hammer and then pulls out his trusty flail.
OOC- I’m ok just passing time until the fear passes
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+23=33 ; Tuesday September 17th, 2024 11:07:09 PM
(OOC: I can't see the map)
Armalad stays airborn but moves closer to those heading to aid the elf. If anything comes out at them she's best within 30 feet especially if she can somehow get sneak attacks.
Perception: 33 - looking for threats while folks go to aid the hooked elf
Bridge (DM MikeK) Wednesday September 18th, 2024 10:58:22 AM
The unaffected Shields resolve to wait for their friends to recover.
In the meantime, Bart memorizes a good sized tree as part of some contingency planning.
A long two minutes pass. Bart and Stock (and Joker) feel the fear subside and hesitantly poke their heads around the corner. The sight of the bridge evokes no emotions. They are back to normal.
Nothing untoward has happened in those couple minutes.
The party appears to have time to prepare for whatever they wish to do next.
DM Notes - Two minutes have passed. All detrimental effects are gone. Please let me know where on the map you want to be.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+32=34 ; d20+14=31 ; d20+27=36 ; d8=7 ; d6=5 ; Wednesday September 18th, 2024 5:30:37 PM
Delia shakes the shakenness out of her body and ceases her pacing as the rest of the Shields filter back. She moves to get a vantage point on the elf so that she can cover her friends, directing Hawky to a point where he can Watch the surrounding area and below the bridge.
Delia move to AF24 Perception 34 (42 if still in Forest)
Hawky move to AF20 with 30 ft elevation to Watch Perception 31 (39 if still in Forest)
Delia Readied Attack if something tries to eat Zander: 36 to hit 31 damage (26 piercing + 5 cold)
Bartomus(Rod) // HP:84/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=18 ; Wednesday September 18th, 2024 8:38:57 PM
Bartomus felt a bit more confident as he emerged from the trees. He looked about and saw that Delia had moved back down the bridge. He hesitantly followed along and when he didn't feel the want to run back away from the bridge., he nodded.
He stroke forward and sheepishly shrugged.
"Sorry, something came over me," He moexplained. He came up behind Stohp and stopped.
"Time to rescue the elf?" he asked as he studied the bridge. But, got distracted by the other Shields coming along as well.
perception- nat 1 for 18, sigh.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+23=40 ; d20+26=29 ; Wednesday September 18th, 2024 11:52:32 PM
Armalad advances to Z24 still elevated and on Overwatch
She beckons for Joker to advance at his convenience but she doesn't think he should necessarily keep pace with her yet as long as he's near party members but slightly above them.
Perception: 40
Readied Attack (on confirmed threat): 29 vs AC; 28 vs AC if outside 30 foot range
Stohp (Mitch) HP: 94/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=35 ; d20+21=28 ; Thursday September 19th, 2024 6:47:13 AM "This place is going to affect us like that. We'll all probably be forced to run at some point. I saw movement in the canyon so expect a fight on the bridge, I'm just glad nothing came at us while we were scattered."
Stohp will advance with the group towards the bridge and take up position opposite the elf so she can spot enemies coming up behind and prepares an action to hit any with a tanglefoot bag, hoping to tangle up any flyers and make them drop. Y/Z 18/19, 35 perception and 28 to hit the prepared attack
Stock (JonM) HP: 160/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 10/46 used Thursday September 19th, 2024 12:57:17 PM
Stock jogs up immediately between the group and the bridge, picking up his hammer and sheathing both weapons. “Ok, let’s try this again. Somebody go get that elf and let’s get the show started
48 minutes of heroism remaining
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Friday September 20th, 2024 12:41:09 AM
(OOC: checking in)
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 8/16 SE 6/6 d20+10=30 ; Friday September 20th, 2024 7:12:30 AM
Zanderallen waits for the others to recover and rejoin the group. Then he moves up to the edge of the canyon, well not quite the edge but close enough to get a better look as he prepares to fly out to the elf. ============== Move to AC24
Perception 30 (nat 20)
Slow Ambush - Rd 1 (DM MikeK) Friday September 20th, 2024 10:18:13 AM
The Shields move forward to assist the elf.
Delia and Armalad take up overwatch positions, while Zanderallen also moves forward to get a look at the elf.
Stohp steps out onto the bridge.
As soon as she does, there is movement, both from under the bridge and within the crevices in the gorge walls. Climbing up from various cracks and crannies are six skeletal figures, each with a metal hook impaling the bones of its midsection. A chain hangs from the hook, which each creature wields like a weapon.
Bartomus(Rod) // HP:84/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=27 ; d20+12=15 ; d6+3=9 ; d6+3=8 ; Friday September 20th, 2024 5:05:14 PM
Bartomus moved forward and spun his sling once and then twice. One of the magic bullets headed towards the skeleton off to his left and then towards the other next to it and by the bridge. He wasn't certain, but the second looked like it went wide.
Move to YZ 27; Sling using the level ability to shoot twice... 27 for 9 pts 15 for 8 pts if by chance such a poor roll would hit - natural 2
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+29=39 ; d20+29=47 ; d20+24=35 ; d20+19=34 ; d20+14=20 ; d8+23=31 ; d6=1 ; d8+23=27 ; d6=2 ; d8+23=29 ; d6=5 ; d8+23=26 ; d6=1 ; d8+23=31 ; d6=1 ; d8+23=25 ; d6=5 ; d20+17=26 ; d6=3 ; Friday September 20th, 2024 5:43:51 PM
If advancing undead qualifies under the lack of specificity of "tries to eat Zanderallen" and she has an angle, Delia's readied arrow snaps off.
Delia Readied Attack if something tries to eat Zander: at the first one that became visible to her 36 to hit, 40 to hit v undead 35 damage v undead (30 piercing + 5 cold)
Her eyes slide over to the hook currently in the elf they're trying to save and she tries not to draw conclusions. Instead she draws arrows and fires at the skeleton across from her. Hawky swoops at the same one Delia attacks.
====== Full round attack at 3, willing to step to AF23 if needed for a firing angle but prefer to stay put 39 to hit; 61 damage (31 piercing+1 cold and 27 piercing+2 cold) 47 to hit; 34 damage (29+5) 35 to hit; 27 damage (26+1) 34 to hit; 32 damage (31+1) 20 to hit; 30 damage (25+5)
Hawky Spring attack, ending in the same position 26 to hit; 10 piercing damage
Stohp (Mitch) HP: 94/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+26=42 ; d20+26=33 ; Saturday September 21st, 2024 7:38:25 AM
Stohp reaches out to grab the nearest skeleton (42 grapple). If she succeeds she can use her second action to move it over the cliff and drop it off the bridge (38 to maintain and move the target). This grants it a chance to escape at +4 (Technically on start of grapple they are moved to an open space next to me, but I assume that wouldn't put them in thin air, instead moving them north of me. Per the rules I can move them after rolling to maintain the grapple, but moving the enemy into something hazardous gives them a chance to escape)
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+26=38 ; d8=3 ; d6=1 ; d6=2 ; d6=2 ; d8=8 ; d6=1 ; d6=1 ; d6=6 ; d20+20=40 ; d20+20=32 ; 4d6+3=19 ; 4d6+3=24 ; Sunday September 22nd, 2024 10:39:36 PM
(OOC: I'm not sure if the fact that Mage's Sword creates a sword-like plane of force qualifies the spell as an area of effect spell; I know it only targets 1 creature but so does flaming sphere and that is an area of effect)
If Mage's sword is ruled an area of effect spell by the kindly DMs then Armalad moves to X25 staying elevated, says the command word to make her merciful bow lethal and fires a manyshot with one of her arrow's imbued with mage's sword at skeleton 5.
Otherwise if Mage's Sword isn't ruled an area of effect (and thus not allowed to be imbued in an arrow she just straight up casts the spell against skeleton 5; ignore the bow and arrow attack and just use the sword attack but still have her move up first)
38 vs AC; (1d8+1d6 fire +1d6 ice + 1d6 shock +5) x 2 = 21 + 2 fire + 3 ice + 8 shock
Sword attack
43 vs AC; threat of critical; 35 to confirm (OOC: forgot the +3 enhancement bonus)
Stock (JonM) HP: 214/331; AC: 33/31/16; DR 4/-; CMD: 44; Rage: 11/46 used d20+31=38 ; Monday September 23rd, 2024 3:27:28 AM
Stock enters a rage and moves up to the two skeletal figures on the left of the bridge. He barrels into the one on the left, trying to bulrush it off the ledge.
Rage Move to X23 Draw hammer as a part of the move Bulrush vs 4, CMB 38…ugh Draws Aoo from 4
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 8/16 SE 6/6 d20+26=44 ; d20+30=34 ; d20+21=27 ; d20+16=31 ; d20+11=31 ; d20+15=26 ; d8+22=24 ; d8+22=24 ; d6=1 ; d8+22=25 ; d6=6 ; d8+22=29 ; d6=4 ; d8+22=23 ; d8+22=23 ; d6=4 ; Monday September 23rd, 2024 10:33:28 AM
Zanderallen wills his sword into his hand with a snap of his fingers from his glove of storing as the skeleton climbs over the ledge in front of him. He steps up and unleashes his fury. ================= Free Action: summon sword
5 ft step to AD23
Full Attack on 6 44 to hit, 34 to crit, 25 damage, 49 crit damage 27 to hit, 31 damage 31 to hit, 33 damage 31(nat 20) hits, 26 to crit, 27 damage, 50 crit damage
Delia fires off her readied arrow. She follows that up with a slew more. She hits, a lot, but can tell the cold is having no effect and her arrows aren't doing full damage.
Hawky dives, but misses.
Stohp reaches over the railing and grabs #1 by the head. As she pulls the creature toward the cliff, it wrenches free.
Armalad shifts in midair and casts a spell that brings into being a shimmering, sword-like plane of force. A sword appears in front of #5 and strikes. Mage's Sword is not an area of effect spell
Stock enters a rage and tries bullrushing #5 off the side of the cliff. The creature claws the dwarf on his approach, and holds its ground. aoO on Stock hits for 15 hp damage
Zanderallen wills his sword into his hand, steps forward, and unleashes on #6. Like Delia's arrows, the paladin finds he's not doing full damage.
However, the one two punch of ranger and paladin are too much for the creature and it's lifeless body topples back into the river below.
------------
The three creatures on the far side all move to the bridge and attack Stohp. Each swings the other end of the heavy chain embedded into them like a weapon. One somehow misses, but the other two hit hard. Stohp feels negative energy course through her on impact. Stohp takes 15 weapon damage plus another 32 hp negative energy damage (Will DC 27 halves) from #1 plus 13 hp weapon damage and additional 29 hp negative energy damage (Will DC 27 halves) from #3.
#4 and #5 rake at Stock with clawed hands. All four blows hit Stock takes 17, 16, 12, and 19 hp damage.
Skeletal creatures: AC31, CMD 40, DR 5/?, immune cold 1: 2: 3: 4: 5: -19 hp 6: DEAD
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+26=45 ; d8=5 ; d6=6 ; d6=4 ; d6=2 ; d8=6 ; d6=6 ; d6=6 ; d6=3 ; d20+23=24 ; Monday September 23rd, 2024 11:30:10 PM
Armalad calls for Joker to advance to be close to Bartomus but still elevated and her familiar complies (Joker to AB 27)
Armalad then moves herself to W25 remaining elevated
She says the command word to turn her bow lethal and shoots a point blank manyshot arrow at Skele 4 as her sword of force continues to attack skele 5
Armalad: 45 vs skele 4 AC; (1d8+1d6 fire +1d6 ice + 1d6 shock +5) x 2 = 21 + 12 fire + 10 ice + 9 shock
Stock barks out a yell of frustration that the skeletal thing doesn’t fall. This as he feels his life force draining away.
“HEALING!”
He starts swinging Klink’s hammer until either he falls or the skeletons do.
Power attacks starting with 5 and moving to 4 hit AC42, 37 dam AC35, 40 dam AC35, 34 dam AC38, crit does not confirm, 38 dam AC26
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+13=32 ; d20+13=16 ; Tuesday September 24th, 2024 8:07:01 AM
Stohp didn't actually intend to be on the bridge solo. She makes 1 of the 2 saves and then withdraws falling back to behind Bart (AA/AB 30/31, she'd move to avoid an AoO from 5 if possible)
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+14=29 ; d20+29=41 ; d20+29=35 ; d20+24=36 ; d20+19=34 ; d20+14=30 ; d8+23=24 ; d8+23=27 ; d8+23=30 ; d8+23=31 ; d8+23=25 ; Tuesday September 24th, 2024 4:41:52 PM
Delia aims for skele 1, leaving the cold on her bow but aware it is not useful at this time.
Hawky begins to circle slowly, keeping an eye out for more threats appearing.
====== H Perception 29 (+8 if we're still in the forest, +4 v undead)
full attack at 1 41 to hit; 24 & 27 damage 35 to hit; 30 damage 36 to hit; 31 damage 34 to hit; 25 damage 30 to miss
Bartomus(Rod) // HP:84/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Tuesday September 24th, 2024 5:23:27 PM
Bartomus heard the dwarf's cry, prayer, wish for healing. He shook his head as he shifted left and came up to where he could touch Stock's back. The entire time chanting and moving his fingers.
"As you wish," He said as his reached out his hand and let his fingers touched the dwarf. The power of the energy flowed through him. His eyes going wide and he added, "watch my left."
move to WX25, reach 5' and heal for 150 pts to Stock
Slow Ambush - Rd 2,5 (DM MikeK) Tuesday September 24th, 2024 5:28:45 PM
---- Holding a bit longer for Zanderallen ---
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 8/16 SE 6/6 d20+28=29 ; Tuesday September 24th, 2024 5:42:09 PM
Zanderallen charges across the bridge to the aid of his minotaur ally. He loses his balance and barely manages to keep a hold of his sword, but is still in position to help. ============= Charge to AB18 AC dropped to 36
Nat 1 misses
Slow Ambush - Rd 3 (DM MikeK) d20+26=37 ; 2d4+10=15 ; 12d6=35 ; d20+25=38 ; d20+25=30 ; d20+25=29 ; d20+25=36 ; 2d8+7=19 ; 2d8+7=15 ; d20+25=41 ; d20+25=42 ; d20+25=42 ; d20+25=44 ; 2d8+7=22 ; 2d8+7=17 ; 2d8+7=18 ; 2d8+7=17 ; Tuesday September 24th, 2024 7:12:58 PM
Armalad calls Joker forward. She shifts to a better vantage point and launches an attack on #4, hitting.
The magical sword continues swinging at #5.
Stock calls for healing and starts swinging Klink's hammer. And finds out the creature is not at all resistant to hammer blows. They are pretty tough, though. Even after that beating, #4 is still standing.
Stohp finds herself on the far front line, doesn't like it, and moves to the back.
Delia fires away at #1 as Hawky keeps watch for more threats. Arrows pound into the creature, but it continues to advance.
Bart moves under Armalad and behind Stock and puts some good healing on the dwarf.
Zanderallen charges across the bridge to aid Stohp's retreat. The paladin has some trouble with footing but does succeed in helping his friend.
------------
#1 steps forward and lashes at Zanderallen with its chain. The spiked weapon slashes across the paladin, blasting him with negative energy. Zanderallen takes 15 hp damage plus another 35 hp negative energy damage (Will DC 27 halves) f
#2 steps forward and claws at Zanderallen. It hits once. Zanderallen takes 19 hp damage
#3 does the same, also hitting once. Zanderallen takes 15 hp damage
#4 and #5 continue to rake at Stock with clawed hands. He is hit four times. Stock takes 22, 17, 18 and 17 hp damage
Skeletal creatures: AC31, CMD 40, DR 5/bludgeoning, immune cold 1: -112 hp 2: 3: 4: -186 hp 5: -19 hp 6: DEAD
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+29=47 ; d20+29=48 ; d20+29=42 ; d20+24=43 ; d20+24=26 ; d20+19=38 ; d20+23=33 ; d20+14=22 ; d8+23=31 ; d8+23=26 ; 3d8+23=38 ; d8+23=29 ; 3d8+23=47 ; Tuesday September 24th, 2024 11:37:04 PM
Delia switches targets to the skeletons attacking Stock, concerned for her already pretty beat up dwarf friend. Here she has found her footing a little better than the fight against the wolves, arrows slamming into weak points and even with the frost exploding uselessly around her arrows.
========== Full round attack on 4 -> 5 (forgot about critical focus' +4 on first 2 potential crits) 47 to hit; 31 & 26 damage 48 to crit (46 confirms); 84 damage 43 to hit (30 does not confirm); 29 damage 38 to crit (33 confirms); 93 damage 22 misses
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+24=44 ; d20+24=39 ; d8=1 ; d6=6 ; d6=6 ; d6=1 ; d8=7 ; d6=4 ; d6=2 ; d6=3 ; 2d8=13 ; d10=2 ; d10=7 ; d10=1 ; d10=3 ; d10=5 ; d10=9 ; 2d8=8 ; d20+24=44 ; d20+24=29 ; d8=4 ; d6=5 ; d6=6 ; d6=4 ; d20+19=21 ; d20+14=20 ; d20+23=29 ; Wednesday September 25th, 2024 12:12:04 AM
Armalad makes a full attack on skeleton 4 switching to 5 if it goes down while her sword continues to swing away at skeleton 5
Armalad: full attack vs skele 4 if it drops switch to 5 many shot + rapid shot + point blank shot
d20+24 = 44 vs AC; threat of critical = 39 to confirm = (1d8+1d6+1d6 fire +1d6 ice + 1d6 shock +5) x 2 + 2d8 + 10 + 2d10 fire + 2d10 frost + 2d10 shock + 2d8 sonic
18 + 10 fire + 8 ice + 4 shock + from crit (23 + 9 fire + 4 ice + 14 shock + 8 sonic)
d20+24 = 44 vs AC; threat of critical = 29 not confirmed = (1d8+1d6+1d6 fire +1d6 ice + 1d6 shock +5) 9 + 5 fire + 6 ice + 4 shock
d20+19 = 21 vs AC; miss
d20+14 = 20 vs AC; miss
Sword of Force vs 5: 29 vs AC; miss
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday September 25th, 2024 8:06:24 AM
For the moment Stohp will stay where she's at and metaphorically lick her wounds.
Zanderallen (Zachary H) 187/238 AC: 38 (45 vs 3) T: 15 FF: 37 CMD: 36 LoH 8/16 SE 5/6 d20+24=39 ; d20+33=36 ; d20+28=35 ; d20+23=30 ; d20+18=21 ; d8+40=48 ; d6=3 ; d8+40=46 ; d6=1 ; Wednesday September 25th, 2024 10:03:59 AM
Zanderallen takes the hits in stride, resisting the worst of the negative energy. He answers in kind, calling on Domi's power to SMITE. ========== Smite on 3 (+7 to hit and AC, +18 damage, ignore DR)
Full Attack on 3, moving to 2 if killed 36 hits, 51 damage 35 hits, 47 damage 30 misses 21 misses
Bartomus(Rod) // HP:84/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+18=30 ; d20+13=25 ; d6+3=6 ; d6+3=8 ; Wednesday September 25th, 2024 5:55:02 PM
Bartomus fished out two of the magic bullets and quickly sent them spinning at the skeleton in front of Stock. He was grateful for the training he had gotten from the guild as he focused his attention on what was happened with Stock.
Sling attack on 5 - using point blank and precise shot skills
And then he's hammered four more times and says "OUCH!". In the meantime there are arrows flying past Stock's head left and right. He tries to land a few solid blows on the skeletons before they collapse into unlife again. =========== Power attacks on 4 and then 5 hits AC42, 40 damage AC39, 39 damage AC30, 37 damage AC21 AC17
Slow Ambush - Rd 4 (DM MikeK) d20+25=28 ; d20+25=34 ; d20+25=28 ; d20+25=37 ; d20+25=30 ; d20+25=36 ; Wednesday September 25th, 2024 6:50:54 PM
Delia switches targets. Arrows zip around Stock, while slamming hard into the creatures attacking him. Her first arrow drops #4. The rest wound #5.
It is not wounded for long, as Armalad's arrows finish it off.
Stohp holds fast.
Zanderallen gets the power of Domi into his attack on #3. He wounds it, but these are hardy creatures.Th
Bartomus and Stock find Delia and Armalad have cleared the creatures attacking the dwarf.
------------
The three skeletal creatures on Zanderallen close and attack with clawed hands. This time, none get through his defenses.
Skeletal creatures: AC31, CMD 40, DR 5/bludgeoning, immune cold 1: -112 hp 2: 3: -98 hp 4: DEAD 5: DEAD 6: DEAD
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+23=25 ; Wednesday September 25th, 2024 11:33:19 PM
Armalad flies to Y18 maintaining her elevated position with a move action while using a standard action to direct her sword of force to attack skele 2.
The sword should move to Z18 and attack skele 2:
25 vs AC; continues to whiff
Sadly the sword continues to not enjoy the luck it did on its first round of existence
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+29=41 ; d20+29=48 ; d20+33=37 ; d20+24=28 ; d20+19=33 ; d20+14=32 ; d8+23=30 ; d8+23=25 ; 3d8+23=40 ; d8+23=25 ; d8+23=31 ; Wednesday September 25th, 2024 11:47:51 PM "Sorry for the kill steals, Stock," Delia mutters as she shifts back to the 3 on Zander.
Full attack at 1-2-3 41 to hit; 30 & 25 damage 48 to crit (37 confirms); 86 damage 28 miss 33 hits; 25 damage 32 hits; 31 damage
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Thursday September 26th, 2024 8:06:54 AM
Stohp can't reach Z and act this turn so she'll move to the edge of the bridge, hopefully close enough she can move in next round but not so close as to block the rest of the party from helping.
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Thursday September 26th, 2024 8:07:30 AM
AA/AB 24/25
Stock (JonM) HP: 247/331; AC: 33/31/16; DR 4/-; CMD: 44; Rage: 14/46 used d20+25=44 ; 2d8+13=23 ; Thursday September 26th, 2024 8:57:27 AM
Status: raging, heroism
Stock looks at Delia and Armalad and just grunts and shakes his head. He then turns toward Z and throws Klink’s hammer and follows its flight toward the next target.
Throw vs 1 hits AC44, 23 damage. Move to Z19, drawing flail as a part of the move
Zanderallen (Zachary H) 187/238 AC: 38 (45 vs 3) T: 15 FF: 37 CMD: 36 LoH 8/16 SE 5/6 d20+33=35 ; d20+28=45 ; d20+32=39 ; d8+40=44 ; d6=2 ; d8+40=45 ; d8+40=48 ; d6=6 ; d20+16=24 ; d20+11=12 ; d8+40=46 ; d6=1 ; Thursday September 26th, 2024 11:46:51 AM
Zanderallen twists and turns, steel and bone meeting in all direction as his full attention is taken by the 3 skeletons trying to overwhelm him. He grins slightly as he sense as much as feels his shield and armor handily bearing the brunt of the attacks, glad to not feel the sharp pain of a claw finding a crack. His opponents are not so lucky in their defense, as his blade smashes into bone. ============= Smite on 3 (+7 to hit and AC, +18 on damage, ignore DR)
Full attack 3 into 2 35 hits, 46 damage 45 crits, 39 confirms, 99 damage 31 hits 3, 24 misses 2, 47 damage to 3 if still alive 12 or 19 misses all
Bartomus(Rod) // HP:84/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+18=19 ; d20+12=27 ; Thursday September 26th, 2024 5:36:15 PM
Bartomus moved onto the bridge swirling his sling with two more manically enhanced bullets but ai.ed for the second skeleton as his colleagues pounded the other.
Neither sit left him. Feeling good.
Move to Z/Aa 2 Fumble w nat 1 for 19 Missed with 27
Stealing kills (DM MikeK) Thursday September 26th, 2024 6:50:33 PM
Armalad flies forward and directs her sword to attack a new target. It does so, without much success.
Delia keeps pinging away. Arrows peel past Zanderallen and into his attackers. #1 dies quickly enough for her to put a single arrow into #2.
Stohp moves up to the edge of the bridge.
Stock finds Delia has also already killed #1. He flings Klink's hammer into #2 instead, and follows after.
Zanderallen smashes #3.
The final creature makes one more attack, but the combined power of the Silver Shields quickly eliminates it.
----- END COMBAT ---
They find themselves in possession of the bridge. Nothing else appears to be coming for them. And no voices speak in their heads.
Just them and that elf hanging from a hook embedded under his right shoulder some 10' below.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+32=34 ; Thursday September 26th, 2024 11:08:35 PM "Well, at least the voices didn't lie about it being a trap," Delia comments with relatively genuine cheerfulness. She takes up a watchful position again in preparation for rescuing the elf.
Perception: 32 (+4 v undead, +8 if still in forest)
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Friday September 27th, 2024 12:49:08 AM
Armalad says, "True, but they wouldn't exactly answer me on what exactly this alleged "criminal" has been found guilty of and as far as I'm concerned there are just laws and unjust laws and while just laws protect the innocent and enforce social cohesion, unjust laws are just another form of tyranny. In this realm where the fae hold power and can be capricious, mercurial and vindictive I'd prefer to know the supposed crime before abandoning someone to their sentenced fate,"
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Friday September 27th, 2024 5:58:21 AM "I don't really care what he did, I'm not leaving anyone at the mercy of this bridge. If we didn't need to cross it on the way back I'd suggest we destroy the whole thing, but as is maybe we can just cut all the chains so no one else can get strung up."
Bartomus(Rod) // HP:84/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=19 ; Friday September 27th, 2024 9:44:38 AM
Bartomus headed over to where he could see the chain from which the elf was dangling. He looked to see if he could trace it back to the bridge to begin the process of pulling the dangling thing closer to the bridge.
Perception for 19 - good lord I rolled a 2
Stock (JonM) HP: 226/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 15/46 used d8=4 ; d8=7 ; d8=8 ; d8=3 ; d20+7=26 ; Friday September 27th, 2024 10:35:34 AM
Status: Rage for 1 more round; Heroism just under 50 minutes
Stock simmers in his rage for another few seconds and then calms down, sheathing his flail again. Stock hears the back and forth between Delia and Armalad and Stohp and then leans over the bridge. "Hey elf! Why did they hang you by a hook under a bridge? We can't get a straight answer out of anybody on what's going on here."
From where he is, if he can see the elf he will inspect the probably hideous wounds.
======= Renewed Vigor (1/day): 4d8+11=33 hp Heal check to see how bad off this guy is: 26
Zanderallen (Zachary H) 187/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 8/16 SE 5/6 d4=3 ; d20+7=22 ; Friday September 27th, 2024 11:07:56 AM
With the skeletons defeated Zander wastes little more time. The elf can be interrogated later. He clicks his heels together to activate his winged boots and glides down to where the elf is hanging. He gags slightly seeing the hook up close but fights down the feeling to inspect the wound and evaluate the best way to move the elf. ============ Winged Boots 1 of 3 uses, fly for 5 minutes
Heal: 22
(OOC: d4 fat fingered)
The elf (DM MikeK) Friday September 27th, 2024 5:02:57 PM
The Shields wonder about the bridge and the voices, but mostly concentrate on the elf and his predicament.
All note the bridge has wooden railing and attached to them at various points are large iron hooks. The chains are hanging from the hooks by a chain link and could easily be removed. The elf could be retrieved by pulling him up by the chain, doubtless the opposite of how he got down. As Zanderallen is flying, a less painful method would entail the paladin lifting up the elf to the bridge (though the dm would have to check on weight limits of the winged boots).
The elf's answer to Stock is a low moan.
Zanderallen sees the chain ends in a hook which has been thrust into the elf's back and into the rib cage under the right scapula. The elf is still breathing, so its a good bet whoever did this managed to avoid damaging the unfortunate's lungs.
But, its obvious the elf doesn't have much time left to him.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Friday September 27th, 2024 5:28:01 PM
If the boots are not up to the task alone, Delia voices, "Can we pull him up by the chain while Zander supports as much weight as he can?"
If Zander is able to support him with no issues, she leaves the elf to the capable worries of her friends and continues to worry about other threats.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Sunday September 29th, 2024 10:16:47 PM
Armalad says to Stohp, "I was just saying what the voices said about the elf to me. I don't know if it was true or not considering they wouldn't tell me of what crime he was convicted of. I suppose there could be certain crimes involving children, puppies or kittens that could warrant such punishment but as I said the voices were not forthcoming with any information so help the elf we shall."
Armalad and Joker are flying too.
She calls out to Joker, "Come let us help Zanderallen support the elf, perhaps our combined strength can even get him onto the bridge? If not we can at least support more of the elf's weight while the party pulls him up."
(OOC: Armalad's Strength is 14 and Joker's is 13; Joker is flying with wings and Armalad is flying using the long lasting overland flight spell. Between the two of them and Zanderallen's boots can't they manage to get the unfortunate elf on the bridge)
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=42 ; Monday September 30th, 2024 9:19:26 AM
Stohp will leave the others to hopefully save the elf. She'll stand watch for anything else coming to ambush them while they are distracted. (42 perception)
Stock (JonM) HP: 226/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 15/46 used Monday September 30th, 2024 9:27:47 AM
Stock puts himself near the railing and once the flyers are in position, he pulls the elf up by the chain and helps to land him gently on the bridge.
"Careful with that hook...ease it out of him. Z - Maybe some healing as we remove it? I also have a potion I could give him."
Zanderallen (Zachary H) 216/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/16 SE 5/6 9d6=29 ; Monday September 30th, 2024 1:05:49 PM
Zanderallen considers the weight and thinks it should be fine be his understanding. "Clear a spot and get ready to help him once he's up. I'll channel energy once we're up to heal him and us, so gather round. Armalad, hold the hook while I slide him off. Listen to my voice friend elf. This is going to hurt but as long as you remain calm we will be as gentle as possible." Once Armalad is in position Zander grabs the elf under the arms and slowly wills himself upwards, the magic pulling from his strength to lift. With a grunt he returns to the bridge. After setting the elf down he focuses and releases a wave of healing energy. ======================= Winged Boots - act as the Fly spell - Fly Spell allows you to carry Max Load - Armor Zanderallen Str 24 Max Load - 700 lbs - 50 lbs full plate = 650 lbs carry capacity
EVERYONE HEALS 29 HP"
This is going to hurt (DM MikeK) Monday September 30th, 2024 8:43:17 PM
The flying force of Armalad, Joker and Zanderallen work together to ease the elf off of the hook and onto the bridge.
The elf passes out from the pain of the extraction. But Zanderallen's healing spell works its typical wonders.
Wounds close. His eyes flutter. He rolls over, gasping for air, then coughing madly. Which subsides to panting. Which subsides to deep breaths.
He rolls to his back and works himself up to a sitting position, from which he regards the Shields in apparent amazement.
"My most heartfelt thanks, Lords. I am awed by your gracious generosity in granting me this reprieve and am forever in your debt." He looks around and starts at the sight of the dead skeletal creatures. With a swallow, he regards you again. "Where are you bound, Lords?"
Bartomus(Rod) // HP:113/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=37 ; Monday September 30th, 2024 11:12:53 PM
Bartomus struggled to pull out a potion out of his bag and offered it over to the elf.
"Here's a bit of healing for you," Bartomus said. He looked about.
"We are looking for someone,"[b] he continued. [b]"Do you know what lies at the other end of the bridge? "
"It's probably a good thing for us to know your name," Bartomus added quickly.
[I]CMW 2d8+2 potion given over to the elf.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Tuesday October 1st, 2024 12:17:58 AM
Armalad says, "Do you know of the nature of the voices of this place? They were adamant against us helping you and said you committed some crime though when pressed about what particular crime you committed they were not forthcoming. Not that I think you are a criminal because the party consensus is we don't trust these mysterious voices but I'm just curious to get your perspective on the nature of these voices that would appear to be out to get you."
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=35 ; Tuesday October 1st, 2024 7:59:52 AM
Stohp is amused by the immediate assumption of nobility but keeps her focus on incoming danger. 35 perception
Stock (JonM) HP:255/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 15/46 used d20+19=20 ; Tuesday October 1st, 2024 10:44:41 AM
“We are not bound for any place in particular. We are looking for a troll. You seen any of those around?”
Sense Motive 20
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+32=39 ; Tuesday October 1st, 2024 2:38:30 PM
Delia keeps watch while her allies begin interrogating the elf.
Perception 39
Zanderallen (Zachary H) 216/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/16 SE 5/6 d20+24=30 ; Tuesday October 1st, 2024 3:09:50 PM
Zanderallen almost smacks himself as he realizes he just rushed into something without checking certain things first. As the elf recovers he takes a second to focus his divine sight and inspect the elf. Detect Evil It won't change anything now, but it would help in how they deal with him.
Regardless of result he holds out a hand to the elf and starts with introductions, "I'm Zanderallen of the Silver Shields. What's your name? As my friends said we're looking for a troll, seen one or know where we might find more information? Also while we're on it, who hung you from this bridge?" He watches the elf intently as he answers the questions, trying to gauge his honesty and attitude. ======== Sense Motive 30
Cyro Fealonor(DM MikeK) Tuesday October 1st, 2024 8:54:46 PM
Bartomus thinks about offering a potion. But the healing provided by Zanderallen was sufficient to completely heal the elf's grievous wounds, There is no need for more, for the elf anyway.
The elf rises to his feet. He's of indiscriminate age, of course, looking like he's in his mid thirties from a human's perspective. Angular features and long brown hair that likely looks very nice when its not mottled and knotted with blood and dirt.
The Shields find they have questions.
The elf seems quite puzzled by most of them.
To Bartomus - he mutely points to the other side of the bridge, where the road continues on into the forest. Catching on the the taur's question, he replies in confusion, "Margon Hill lies four hours' march, my Lord."
To Armalad - "My Lady, I know of no voices. As for crimes, I have committed none. I am but a merchant. We..." He stops and looks around, face falling as he sees no others. "We set out from Siblius two, three? days ago and were waylaid in the mountains. How I came to be at the bridge I cannot recall."
To Stock - "No Lord. I've seen no trolls."
To Zanderallen - "I am Cyro Fealonor, of Siblius. I know nothing of trolls. How I got here...." He glances nervously from Shield to Shield. "Forgive me Lords, are you not Sundowners?"
The big news for Zanderallen is his Detect Evil power doesn't work. And he's confident this issue has nothing to do with the elf. He simply cannot use the power.
But he can make some good guesses. Cyro Fealonor's declaration of complete innocence rings a bit false, as does his claim to be merely a merchant.
But the elf is also really confused by the 'where are we' questions, and downright flabbergasted by the presence Stohp and Bartomus. Zanderallen gets the feeling strangers are a very rare occurrence around here. And its likely Cyro has never seen a minotaur.
"We should move on to Margon Hill," he responds instantly to Zanderallen's last question. "It is not safe on the road. There is also a tavern in town whose keeper is privvy to most rumors in Varun."
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Wednesday October 2nd, 2024 12:40:14 AM
Armalad says to the elf, "Are you familiar at all with Koshe Marr?"
She waits to hear his reaction as she wants to know where he thinks he is. Can people just be spirited away here she wonders to herself.
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday October 2nd, 2024 8:26:46 AM
With this place it's impossible to tell. It could just be a bunch of people who live here and have lived here so long they don't know of the rest of the Wold. It could also be more strange tricks or beings made by this place to toy with them. Regardless they have no further leads so following him to a place they can ask more questions seems the best option.
Stock (JonM) HP:255/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 15/46 used d20+5=21 ; Wednesday October 2nd, 2024 9:07:32 AM
“What is a sundowner? At any rate, we are not them.”
===== Knowledge Local 21 thinking about sundowners or Varun
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Wednesday October 2nd, 2024 11:26:30 AM
Delia keeps her focus on possible external threats, half-listening to the conversation with the elf.
Bartomus(Rod) // HP:113/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=36 ; Wednesday October 2nd, 2024 11:29:00 AM "Then well met Cyro," Bartomus said as he nodded at the elf and returned the potion back into his kit.
"We are the Silver Shields, so like our friend Dwarf noted, we are not Sundowners. May need to have you explain what a sundowner is, but we can do that on our walk to the tavern you mentioned."
Bartomus gave Cyro a look over and then looked further down the path. When the others were ready, he joined in with the group and headed in the direction of Margon Hill
Perception 36
Zanderallen (Zachary H) 216/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/16 SE 5/6 Wednesday October 2nd, 2024 5:07:04 PM
While he was half expecting some of his powers to be limited Zanderallen barely contains his shock at the complete blockage of his divine sight. He catches himself and manages to catch the elf's answers, narrowly his eyes slightly at the perceived deception. But a slightly untrustworthy elf was the friendliest creature they'd met so far. "Margon Hill sounds as good a place as any to go. The authorities there won't have anything to say about your return would they? But let's be off, as you said, it's not safe." Zanderallen motions down the road, returning to his position of rear guard.
What is a Sundowner (DM MikeK) Wednesday October 2nd, 2024 7:49:59 PM
Cyro nods emphatically at the request to move on to the tavern. It is already dusk and quickly getting darker and the elf himself stated the town was four hours away. But Cyro is completely uninterested in setting up a camp. He sets a brisk pace down the road, though all note he's conflicted between setting that pace and keeping behind somebody wearing a lot of armor. Bart also notes the merchant stays in the middle of the road.
"Sundowners ARE the authorities," he nervously answers. "They are the law. But they are rarely seen or needed in the towns. The towns are safe."
"I have not heard of Koshe Marr."
The group walks for several hours, with Cyro answering questions as best he can while keeping a watch on the woods to either side.
The land is named Varun. It consists of four towns - Siblius, Margon Hill, Targu and Oradea. "You really aren't Sundowners," he says in reverence, his attitude toward the group visibly shifting to a more favorable position.
Sundowners, he reveals, are judge, jury, and executioner, answerable to no one but the Great Lord himself.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Thursday October 3rd, 2024 12:37:28 AM
Armalad says to Cyro, "You really aren't aware of Koshe Marr? That is where we are. To get here we had to activate this magic portal."
(OOC1: Is there a Sundowner named Dredd somewhere out there?) (OOC2: I thought Sundowners were people with Alzheimer who deteriorated when the sun started to set...)
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=39 ; Thursday October 3rd, 2024 5:13:34 AM
Stohp is skeptical of this whole mess but keeps her peace for now and keeps her eyes open (39 Perception)
Stock (JonM) HP:255/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 15/46 used Thursday October 3rd, 2024 8:37:51 AM
As they walk, Stock says, “You really don’t stray far from the path do you. And I mean the dead center of the road. What are you afraid of?”
Zanderallen (Zachary H) 216/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/16 SE 5/6 Thursday October 3rd, 2024 11:11:56 AM
Zanderallen muses about the situation. He knew they were in Koshe Marr, he trusted Gargul. But that didn't necessarily mean that the average resident would know it by that name. And by that extension if they didn't know it by that name then these towns were probably a safe place to rest. But it would mean they would have to see this Great Lord and figure out how to get them to help. He notes Cyro shows no interest in camping and takes the hint that even if it means an extended march they should get to the tavern before stopping.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+32=38 ; Thursday October 3rd, 2024 1:20:11 PM
Though normally Delia doesn't have a preference between outdoor or indoor rest, she is fully on board with making it to civilization here.
She continues to keep watch on their surroundings.
Perception 38
Bartomus(Rod) // HP:113/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Thursday October 3rd, 2024 5:10:54 PM
Bartomus keeps page with the elf and others. He asked a few questions about what he still didn't understand.
"Cyro," Bartomus started his question as they walked. "So, this Great Lord, does he have a full name? I mean, just not wanting to courier him with anyone else. "
He carried on and found himself really wanting a nice honey mead. That became his focus as they matched onward.
Margon Hill (DM MikeK) Thursday October 3rd, 2024 7:48:48 PM
The party continues their march.
Cyro shrugs at Armalad's comments. "We can this land Varun. I've lived here all my life and heard no other name."
Stock asks, 'What are you afraid of?' The elf answers immediately, "Everything." "My Lord, it is not safe outside town walls, especially at night. All sorts of creatures wander these woods."
In response to Bart. "Yes, the Great Lord Vanius."
The Shields keep a practiced eye on the woods, but are not attacked.
After another hour, the road curves to the right before a set of abruptly placed high peaks. Margon Hill is a town surrounded by a stone wall, 15' high, that describes a semi-circle around the town, with each end anchored into steep cliffs at the mountains' base.
Cyro continues to what appears to be the only gate, closed to the night. "Who goes there?" comes a challenge from the wall. Cyro answers "Cyro Fealonor, of Siblius. Caravan 7. Peacock. Oh, and friends."
There is a pause.
The gates open.
Cyro proceeds into the town.
The open gates reveal a well lit courtyard. Three two story buildings sit, forming a square with the city wall. In the middle of the gate stands a halfling in leather armor.
As the Shields approach, he holds up a hand. "Names and business, please. And have you been to Margon Hill before?"
Bartomus(Rod) // HP:113/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Thursday October 3rd, 2024 11:43:29 PM "Evening Sir," Bartomus said with a slight bow at the halflling. "Bartomus of the Silver Shields," he continued and gestured to the other Shields.
"First time here in your town. Really hoping for a good, cold glass of honey mead, some food, and a place to rest. Then we hope to find someone we are looking for."
Bartomus then went silent and looked over at his neighbor.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Friday October 4th, 2024 2:26:28 AM
Armalad says, "Armalad of the Silver Shields, Master Mage of the Star Mages Guild and Joker my Water Mephit familiar, we're looking for someone and no we haven't been to Margon Hill before."
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Friday October 4th, 2024 8:22:26 AM "Stohp of the Silver Shields." Stohp say simply, tilting her head to indicate the actual silvered shield she carries.
Stock (JonM) HP:255/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 15/46 used Friday October 4th, 2024 11:12:06 AM "Stock Simpleshard of Clan Mountainheart, Master Carpenter and member in good standing of the Silver Shields; now hailing from The Floating City. I have not been here before either."
Stock eyes the halfling, trying to judge the martial competence of this guard.
==== i.e. is he armed, does he seem comfortable as a guard, does he wear his armor comfortably...etc.
Zanderallen (Zachary H) 216/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/16 SE 5/6 Friday October 4th, 2024 4:32:24 PM
Zanderallen reacts violently and visibly to the name Vanius, summoning his sword to his hand in pure reflex. He takes several deep breathes and commands his blade back into his glove. "Lord Vanius. Shields be very wary. Stock, Stohp, Bart you might remember the fey lord who turned the world upside down on us at the Float Gate. And who also was likely involved with the kidnapping of Pepper. It also means we are certainly in Koshe Marr, or adjacent lands, and the domain of Fidelia, Undead Queen of Harrowed Moon." He spends the rest of the trip in uneasy silence, beseeching Domi for courage.
He is curt but polite to the guard, "Zanderallen of the Silver Shields."
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Friday October 4th, 2024 4:41:00 PM
Delia looks at Zander in concern at his violent reaction to Lord Vanius being mentioned. She puts a hand on his shoulder for a moment after they begin walking, trying to offer comfort. She resolves to be even more alert to cover for Zanderallen's distractedness, maybe even saying a few words to Cyro as they travel.
She follows the polite, but guarded responses of her allies, "Delia of the Silver Shields. We're looking for a safe place to stay the night before continuing our business."
Margon Hill
Newcomer speech (DM MikeK) Saturday October 5th, 2024 10:53:52 AM
It is Zanderallen who instantly recognizes the name, Vanius. Cyro gives the paladin a startled look at the drawing of sword and subsequent declaration.
It is only after the sword has been sheathed and the group has walked on for several minutes does the elf summon the courage to correct him. "I have not heard of Fidelia or Harrowed Moon," he offers quietly. "This is Varun, domain of Lord Vanius."
At the gate, Stock sizes up the halfling guard and judges him to be a seasoned professional. He wears a chain shirt and a short sword sits in a scabbard at his waist. The equipment is well maintained and of good quality, though it doesn't appear to be magical.
And he's had enough experience to size the Shields up in one glance and arrive at the same conclusion Stock does. You are way out of his league.
Nevertheless, he holds his ground.
"I don't know any of those names. But you're obviously new here, so I'll tell you what I told the last group. Big folk stay at The Waystation, the tavern behind me."
A quick glace up at Bart. "They have mead, food, and a place to rest. Though I don't know if even they have beds big enough for you and the missus."
He continues with what now sounds like a standard speech.
"Merchant House is to your left (indicates the two story building on the left side of the square). Stable and smithy to your right (indicates the two story building on the right side of the square).
This is a halfling town. If you've no business with us halflings, then there's no reason for you to be poking around the rest of the town.
Any violence, threats of violence, or general antagonizing of our folk will result in exile from Margon Hill and you can take your chances with the woods. Whoever you're looking for, do it nicely."
He steps aside. "If you're good with that, come inside so we can get these gates closed."
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+32=36 ; Saturday October 5th, 2024 12:54:24 PM
Delia offers the halfling a respectful nod of agreement. "No desire to make trouble for you, sir." She takes a long look behind them, making sure they aren't letting anything in with them before following the rest of the Shields in.
Perception 36 (+4 v undead)
Bartomus(Rod) // HP:113/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Sunday October 6th, 2024 11:22:24 PM "Sounds like terms we can easily live with, right dear?" Bartomus turned to Stohp and winked. Then he looked towards where the guard had indicated that the tavern was that they were to stay.
"Thank you, Sir, for the advise and the clear rules for us to follow."
He started off for the inn.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+23=38 ; Monday October 7th, 2024 12:15:37 AM
Armalad says, "I guess we're headed to the Waystation then."
Once at the inn she decides to chat up the clientele about their quarry (Diplomacy - Gather Information: 38)
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20=14 ; Monday October 7th, 2024 8:35:32 AM
Stohp has no objections to a quiet night and a quick exit. She'll aid whomever is asking around when it comes time (38 diplomacy to aide another)
Zanderallen (Zachary H) 216/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/16 SE 5/6 Monday October 7th, 2024 11:35:09 AM
Zanderallen salutes the guard, "Thank you, you shouldn't have any trouble from us." He then proceeds to the Waystation ready for a rest.
Waystation (DM MikeK) Monday October 7th, 2024 7:13:17 PM
The Shields readily agree to the guardsman's terms and enter the square. Several check their backs and are satisfied nothing has followed them inside. They do note the guards waste no time closing the gate
The group finds themselves in an enclosed square formed by three two-story structures right, front and left, and the wall behind them. The building to the front sports a set of large double doors, closed. Offset a touch to the right of those doors is a regular door with a signpost above that reads Waystation.
"Tavern doubles as a second wall before getting to the town proper," Cyro offers. "There's a passage through the building where them big doors are, and the tavern also has doors on each side."
Entering the Waystation, the group finds an unremarkable but well kept tavern - bar, tables and chairs, a couple fireplaces, windows on either side of the main floor, stairs leading up presumably to rooms. It is nearing midnight, so the place is pretty empty. Just a quartet of dwarves playing cards at one table. They look up at your entrance, regarding Bart and Stohp with great curiosity.
Armalad and Stohp head over to see what they can find out. Which is not much. While the pair win the dwarves over with the wit and charm, the four have only been in town for two days. They're from a town called Targu further up the road and are waiting for a caravan to form before attempting the road you just arrived from.
None have heard of any trolls. In fact, none have heard of any minotaurs, which explains why Bart and Stohp are getting such looks.
The innkeeper has plenty of rooms and hands out keys.
Armalad's conversation with him turns up a bit more. A couple of weeks ago, another group of strange strangers, also armed to the teeth came through. They were not at all friendly. Intimidated folks, started fights, and generally downright nasty. Town was forced to call the Sundowners. One of the strangers got himself killed and the rest skipped town. At the end they were asking a lot about the Harchess Manor, but by then nobody felt much like talking to them, so out they went.
Bartomus(Rod) // HP:113/153 AC 21/17; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Monday October 7th, 2024 8:21:49 PM
Bartomus accepted a key and thanked the innkeeper for taking them at such a late hour. He then went on to order a pitcher, as it would serve as a mug, of cold honey mead. He also asked if he could order something delicious to eat. Then he thought about it and asked if he could order a few pitchers of the ale, and more of things to eat to share with the rest of the Shields. He offered up a few gold pieces as a downpayment on the tab that he was creating.
Then Bartomus went about looking around the inn. He came up behind Armalad and just listened. He nodded at the others.
"Should be some mead and food coming our way," Bartomus said to Stohp and Armalad. "We should be able to share with you all as well."
Bartomus smiled at the cardplayers.
"Oh, I am Bartomus with the Silver Shields."
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Monday October 7th, 2024 11:23:19 PM
Delia follows Bart to the innkeeper, putting in her own order of food and drink if it's still being served. She settles in a corner where she can watch the room and entry points while her friends chat.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Tuesday October 8th, 2024 2:34:21 AM
Armalad shares what she knows with the rest of the Shields and then posits a theory.
"Could it be possible that Granthan Drell is no longer a Troll. I mean granted Stohp and Bart are both Minotaurs which are apparently rare here as Trolls are as well. Could he have been transmuted further into something more normal for this place or are we just in the part of Koshe Marr that doesn't have Minotaurs or Trolls and we have to go deeper to find them? Well Trolls I mean."
Armalad picks up a potential thread and while placing an order for food and drink for herself and Joker asks the innkeep further about this Harkness Manor and why someone might be interested in it.
She also formally introduces herself and Joker while doing so
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday October 8th, 2024 6:24:17 AM "There's no telling with this place. For now our best bet is probably heading to the next town, Targu, and asking more questions there." Stohp suggests.
Stock (JonM) HP:255/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 15/46 used d20+1=14 ; Tuesday October 8th, 2024 8:47:49 AM
Stock joins the group of dwarves for conversation, if not cards. He asks about their home of Targu and recent happenings there. Lastly he asks what they know of Harchess Manor.
—- Diplomacy 14 unless his Woldian League of Adventurers prestige has any impact - then it is a 17
Zanderallen (Zachary H) 216/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/16 SE 5/6 27d6=106 ; Tuesday October 8th, 2024 3:18:23 PM
Zanderallen thanks the innkeeper for the room and joins the others for a quick debrief before heading to bed. "There is something strange going on here. As much disgust as it brings me, we may have to seek out Vanius to a chance at any real answers. Or atleast talk to whoever these sundowners are. It feel like asking someone of the Fence level about the going on of the Open Air level. They're just not part of that world."
Before they head to their rooms Zander will expend his remaining lay on hands to channel energy 3 times. "Everyone heals 106 hp
Asking questions (DM MikeK) Tuesday October 8th, 2024 5:44:06 PM
Bart lays in some dinner with the innkeeper, who is more than happy to serve, for the appropriate fee. In no time the staff has laid out roast pork, potatoes, carrots and bread for the party.
The dwarves nod pleasantly at Bart. They introduce themselves as Tarin, Gloin, Bardin, and Darrik, of Targu - which appears to be both town and clan name. "Nothing happens in Targu," they reply to Stock with a chuckle "Mining town it is. We bring up stone and the occasional gem and sell what we can."
Harchess Manor is Margon Hill's local oddity. "Big mansion up against the mountain," Tarin states. "Halflings here can't decide if its abandoned or haunted or crawling with monsters. Everyone of 'em has a different rumor to tell."
Armalad also follows up with the innkeeper. "Out in the back corner of town," he replies about the Manor. "Folk claim the old Baron is dead and haunts the place." The halfling gives Armalad a look and casually slides forward a tip jar.
Delia settles into a chair and keeps watch. Nobody comes in or out.
Among themselves at the tables, the Shields discuss options.
Zanderallen is the first to head up for the night, after ensuring his friends are healed.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Wednesday October 9th, 2024 12:41:39 AM
Armalad puts 10 gold in the tip jar and then finishes her meal before heading upstairs and to bed.
She wonders if the mansion really is haunted
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Wednesday October 9th, 2024 1:23:53 AM "The pleasure is mine in meeting you four," Bartomus said with a smile and then turned to making a small plate of the food that ws served to the group. He took time to enjoy and savor the mead which might have been the warmth that he had felt, or maybe it was Zander's healing ways. Regardless, he was comfortable and that was a good thing.
When the others started heading up to their rooms, Bartomus rose and made a point of shaking the hand of each of the dwarves.
"Was a pleasure to meet and share a meal with you folk. Appreciate the company and the conversation. Safe journeys to you all and good night."
He smiled and waived at the inn keeper as well. Then he headed up to his assigned room and made a point of quietly finding his bed. Soon he was asleep.
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday October 9th, 2024 8:32:05 AM
It's time to sleep on things and decide in the morning. Stohp says her goodbyes to the helpful dwarves and heads upstairs.
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used Wednesday October 9th, 2024 9:21:11 AM
Before heading to bed, Stock leans in close to the dwarves, “Thank you for your kindness toward a group of travelers, friends. If I may ask, how would we go about contacting these sundowners or Lord Vanius were we interested?”
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 6/16 SE 5/6 Wednesday October 9th, 2024 1:36:56 PM
While the haunted mansion certainly sounds intriguing they probably shouldn't get sidetracked from Gargul's mission. But if something points them there...
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+34=53 ; d20+46=58 ; Wednesday October 9th, 2024 5:37:47 PM
Once she gets her 2 hours of sleep needed with the Ring of Sustanence, Delia spends the rest of the night haunting the hallways for any danger while her friends sleep.
Perception: 53 Stealth: 58
Nightmares (DM MikeK) Wednesday October 9th, 2024 6:05:07 PM
Armalad drops some coin and turns to finish her meal. But, she's misinterpreted the halfling's motive. He grabs her arm before she can leave and leans in close.
"Baron Harchess is alive. And he's hiding something. Them strangers here before knew it. Wanted to find him bad. Now you show up. Only the second set of strangers ever come through here, right on the heels of the first set, and looking for someone too. Quite a coincidence."
Stock asks about contacting Sundowners or Vanius. The dwarfs look at each other uncertainly. "You mean, intentionally?" Bardin responds softly, after checking for observers. "I'd say you're crazy. But I guess you'd go to The Keep and ask."
The Keep, it turns out, is a fifth town. Its the government of Varun and is about a four days travel back the way you came.
The Shields bed down for the night and get some much needed rest.
Except for Delia. Delia - Highlight to display spoiler: { You cannot sleep. As soon as you doze off, you are back at the bridge. Mutilated bodies swing from hooks. Skeletal monsters claw at your face. You try to flee but feel like you're walking in sand. Unseen voices chuckle gleefully as the monsters close. You wake up. }
The ranger no sooner closes her eyes than she's bolt upright, screaming. A nightmare she says and tries to go back to sleep. But she cannot. The torment repeats. Again and again she closes her eyes only to relive the nightmares.
Delia gets no rest at all. Delia takes -1 morale penalty on future attack rolls, saves, skill checks and ability checks.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Wednesday October 9th, 2024 10:33:33 PM -1 morale penalty on future attack rolls, saves, skill checks and ability checks, Darkvision, Urban +2
Once she relives the bridge for the third time, Delia gives up on sleep all together. Her hallway haunting begins a little earlier than intended and with darker circles under her eyes. But still she readies her gear and herself to head out as soon as the Shields are ready.
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Thursday October 10th, 2024 1:16:15 AM
After her second scream, and his second check in on Delia, Bartomus began to wonder if sleep was going to be elusive. When she made it clear that she would just stay up, Bartomus stumbled back to his bed and went to sleep.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Thursday October 10th, 2024 2:18:23 AM
Armalad prepares spells for the day and changes some things around from the previous day. She casts Mage Armor on herself and her familiar and Overland Flight on herself.
She also casts message targetting the group and whispers to the party what the halfling innkeeper told her about Baron Harkness being alive and hiding something. She says, "What if that something being hidden is Grantham Drall? Guess what spell I prepared today? Locate Creature though we'd have to be within 920 feet of him. I guess we could investigate the Harkness estate and if it roughly that size or smaller maybe we could try to see if Grantham Drall is being hidden there"
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Thursday October 10th, 2024 8:26:09 AM
After repeated wake ups from Delia Stohp is looking grim. "We should have destroyed that bridge when we were there. Can someone check if it's laid some kind of curse on Delia?"
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used Thursday October 10th, 2024 8:41:37 AM
Stock wakes up to the sound of Armalad’s message in his brain. “Armalad- you know what time normal folk wake up, right? Anyway, do we suppose this Harchess Manor is the right place to cast your spell? Hopefully you memorized more than one copy…920 feet is about a city block so unless this Manor is Huge, your spell should work from outside.”
Stock breaks his fast in the public dining room with the dwarves of they are available and then readies his gear for the day.
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 d20+7=27 ; d20+15=26 ; Thursday October 10th, 2024 2:52:18 PM
Zanderallen rises early and eats breakfast in the main room. He talks with Delia about her nightmares and does his best to check her out. "It might not be the bridge, it could be this place."
As Armalad shares her findings with the group he ponders the meaning, "Wait, we know Karkasan has agents looking for the same artifacts we are. And they wouldn't be likely to be the friendly types. If Gargul knew Grantham has the Scepter of the Dead than most likely Karkasan does to. If they were looking for Harchess, then that's as good a lead as any we have. I say we go to the manor as soon as we finish up breakfast." ======= Heal: 27 (Nat 20) Know(Rel): 26
The Manor (DM MikeK) Thursday October 10th, 2024 7:42:14 PM
Delia gives up on sleep and haunts the halls.
Some of the Shields check up on her throughout the night. Zanderallen gives her a more thorough inspection in the morning. The paladin ends up suspecting the ranger suffers from a stronger version of the fear effect that sent Bart, Stock, and Joker fleeint from the scene at the bridge.
Armalad prepares some Grantham finding spells.
Those that wish have breakfast in the common room. The quartet of dwarves are there, as well as a couple of elves at a different table.
Zanderallen shares his theory with the party.
After breakfast, at Armalad's prompting, the innkeeper provides directions to Harchess Manor. "Please don't cause any trouble," he implores the elf. "It'd come back on me hard."
The group walks out the back door and find a scene out of a storybook. Paths weave through green foothills at the base of steep, stony mountains. The foothills all appear to be hollowed out, set with doors and windows. Cheerful gardens line the way. Halflings move about, some tending to gardens, some herding sheep toward the mountains, some working in some kind of honey harvesting operation.
The Shields follow the innkeeper's directions, following paths the work their meandering way toward the back left corner of the city.
There, a sheer cliff dropping from the mountains intersect with the city wall. Nestled in this intersection is a large U shaped hillock. A high, thick hedge runs in front of the hillock, anchored at either end by the Wall and the cliff. The path to the manor runs up to the hedge, ending at a closed, but unlocked, rusty iron gate.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+28=44 ; d20+30=39 ; Friday October 11th, 2024 1:33:55 AM
Armalad pulls her familiar close to get the benefit of alertness and then surreptitiously checks out the unlocked gate for traps and if she finds any she attempts to disarm them from a distance with ranged legerdemain.
(Perception: 44) (Disable Device: 39 vs DC +5 since she's doing it from a distance
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Friday October 11th, 2024 8:24:54 AM
If Stohp was following things correctly then Z was suggesting the go prod someone who's attack them before hoping they're after the same thing and are a valid lead. She honestly can't remember the enemy in question - there's been a lot of them over time - but would prefer not to poke the bees nest if possible. Given past experience though it seems inevitable the old foe would get involved though so might as well initiate it rather then wait for an unpleasant surprise.
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=19 ; d20+17=26 ; Friday October 11th, 2024 11:10:32 AM
Bartomus took his morning meal with the dwarves and made a point to greet the elves. He left a gold coin with the inn keeper on his way out being sure to thank then for the lodging.
Then as they walked through the town, he took note of those that might be surprised and staring. He waived and smiled at them.
He made a point of looking at the hedge and waited for Armalad to finish their efforts
Perception of 19
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 Friday October 11th, 2024 5:19:58 PM
Zanderallen further explains his reasoning, "The other group of strangers the innkeeper mentioned. They might be Karkasan's agents looking for the scepter of the dead as well. They were asking after Harchess so without any other leads we follow where they went."
He shakes his head after inspecting Delia, "Koshe Marr". As they approach the gate Zander holds up a hand, "Delia, any sign of anyone having passed this way?"
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+26=45 ; Saturday October 12th, 2024 12:17:06 AM
Delia waves away the concern of her party members in the morning, "We were warned about this place by the god of death. It's bound to be grim."
Still, she starts when Zanderallen addresses her, uncharacteristically jumpy. She shakes herself minutely and checks for tracks, the edginess she feels here not able to draw her attention away from her task.
Survival 44 (-1 due to fear, +9 for tracking, +4 v undead, +2 urban or plains)
It's bound to be grim (DM MikeK) Sunday October 13th, 2024 7:20:27 PM
Armalad surreptitiously checks out the unlocked gate and finds no traps.
Bart notes on his walk that pretty much everybody that sees him starts in surprise and stares. The taur smiles and waves, eliciting one of two reactions. Some duck their heads in embarrassment of having been caught and diligently busy themselves with, well, anything. Most shyly wave back.
At the gate, Delia jumps at Zanderallen's request, before dutifully checking for tracks. Not much gets past the ranger. Despite its state of disrepair, the gate seems to get plenty of use.
The is evidence of a mule drawn wagon going in and out, not often, perhaps weekly. But it has been going on for some time, judging by the depth of the groove the wagon wheels are wearing into the dirt. There are also many sets of small halfing feet. These have apparently been climbing over the gate. Lastly, almost obscured by the others, she finds several separate sets of tracks made by large lizardfolk. As far as Delia can tell, they never went through the gate.
The manor continues to sit silently before the group.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+25=35 ; d20+28=44 ; d20+28=36 ; Monday October 14th, 2024 1:22:31 AM
Armalad asks Delia, "Do the Lizardfolk tracks just disappear or do they move on?"
If Delia says it seems like the Lizardfolks disappeared she casts Detect Magic and starts searching for some kind of hidden door perhaps with a magic tirgger. She pulls Joker Close.
If needed Perception: 35 Know[Arcana]: 44 Spellcraft: 36
Otherwise if Delia suggests the Lizardfolk moved on she says, "Shall we proceed to the mansion"
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=41 ; Monday October 14th, 2024 8:36:12 AM
Well it sounds like someone is meeting here regularly, and the place is supposed to be abandoned (or haunted) so they likely won't appreciate witnesses. Stohp keeps her eyes out for traps and danger as they go in (perception 41)
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used d20+37=46 ; d20+29=37 ; Monday October 14th, 2024 9:59:19 AM
Stock nods, impressed, as Delia show off her hard won expertise.
“Yes- let me do a little scouting first…”
He takes a potion of invisibility and disappears. The rest of the party hear him jogging toward the mansion.
======== Invisible for 3 minutes Stock will scout out as much of the mansion as time allows Stock will make an effort to be back before he is visible Stealth 46 Perception 37
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+32=36 ; Monday October 14th, 2024 11:59:15 AM -1 morale penalty on future attack rolls, saves, skill checks and ability checks, Longstrider, Urban/Plains +2
Delia gives her report and answers any questions the party has. She looks around the manor grounds from a distance, absently trying to catch hints of Stock's passage.
Perception 36 (+4 v undead)
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Monday October 14th, 2024 12:00:25 PM
**Perception 35 (+4 v undead)(forgot the -1 despite adding it to my post text lol)
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 Monday October 14th, 2024 2:30:21 PM
Zanderallen nods along as Delia makes sense of the mangled earth in front of them. "Large lizardfolk sound like potential Karkasan agents. And this place is way less abandoned than the innkeeper believes. Something fishy is going on here. Maybe smugglers spreading myths to keep people away? If so they're likely to know more than most."
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20=19 ; d20+17=23 ; Monday October 14th, 2024 6:16:32 PM "Agreed Zander," Bartomus said with a nod. "Lizardfolk makes a lot of sense, but the half lings, now that a bit odd. Though your theory is the best. "
Bartomus punctuated that with a shrug and followed along. He looked about the gate and the wagon talks and then about the yard.
Perception 19 and 23
Shall we proceed to the mansion (DM MikeK) Monday October 14th, 2024 7:27:49 PM
Investigations continue.
Delia spots a couple more sets of lizardfolk prints further down the path, leading away from the manor. It appears they stopped at the gate and then moved on.
Stock does his best impression of a fully armored thief. The gate squeals loudly as the dwarf pushes it open. But then he is able to freely move about.
At which point Delia should be rather impressed by his ability to move about stealthily.
The U shaped hillock accommodates three areas. Doors in each of the wings lead to a stable, smithy, and two room guesthouse. The doors are closed but unlocked. All the outer areas and the hedge, like the gate, are in a state of bad disrepair.
There is a large brass door knocker set into the metal reinforced wood door in the manor’s main entrance. A speaking tube sits to one side.
Stock also notes the ruts of the wagon circling close the edge of the outer areas, directly in front of the main entrance, and then back out the gate.
Curtains are drawn against all visible windows. The dwarf is unable to see light or movement from within.
No one appears to be about.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Monday October 14th, 2024 11:51:49 PM
Armalad said, "I suppose I should have done the scouting. I too could have turned invisible and I wouldn't have made any noise at the gate as I could just fly over it."
Assuming Bart reports back that everything is all clear she'll first cast the message spell on everyone.
Then both her and Joker will fly low over the gate.
Once on the other side she'll whisper to the party over the message spell "So are we going to knock on the door or try the speaking tube? Or do you want me to pick the lock, course picking the lock could get us in trouble with those SunDowners which I still think is a questionable name choice."
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday October 15th, 2024 8:26:01 AM "The place is abandoned, haunted, or both. Anyone here is almost certainly doing illegal activities of some variety, so we have no reason not to just go in ready for a fight." Stohp points out.
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used Tuesday October 15th, 2024 8:53:18 AM
“That seems a rather redundant thing to say, Stohp. Everywhere I go, I go ready for a fight, don’t you?
Either way, it looks clear. I think we try the front door of the manor.”
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=33 ; Tuesday October 15th, 2024 10:23:10 AM
Hearing Armalad's whisper, Bartomus looked about and then nodded.
"Thinking if we go up and knock, then we can at least say that we were trying to find out information about recent visitors that were lizardfolk or dragonkin," Bartomus replied in a voice a bit louder than a whisper.
He walked up to the house and took a second to scan it. Then he stepped up to the door and knocked three times with his knuckles. He looked back over at the others as he waited for a response.
Perception 33
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 Tuesday October 15th, 2024 12:38:53 PM
Zanderallen shrugs his shoulders and walks up to the front door with the others. His experience on the Fence level had thought him that those conducting illegal activity were usually the most informed on what was going on. You just had to get past the fact that they generally didn't like to share that knowledge. But the Silver Shields were known to be fairly convincing.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+31=47 ; Tuesday October 15th, 2024 5:33:06 PM -1 morale penalty on attack rolls, saves, skill checks and ability checks, Longstrider, Urban/Plains +2
Delia follows the party, keeping an eye on the grounds around them and muttering to herself, "Yup. We're just walking right up to the haunted house and potential hotbed of criminal activity and knocking on the door. Sounds about right. Sounds like us."
As they get close to the manor, she keeps an eye on the house for any flickers of movement or shadows that would indicate a reaction to their approach.
Perception: 47 (+2 urban, +4 v undead, +4 v humans)
Shall we proceed to the mansion (DM MikeK) Tuesday October 15th, 2024 7:57:21 PM
Despite Delia's unspoken feelings on the matter, the Shields walk right up to the haunted house and potential hotbed of criminal activity and knock on the door.
Nothing happens.
Bart waits for a response. There is none.
Nor does anyone or anything jump out or attack or make any noise.
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Tuesday October 15th, 2024 10:02:32 PM "Well, so nothing." Bartomus said after waiting a while and then a while more. "It's being polite Delia."
Bartomus winked at her and then took a step back from the door.
"Two options. One, we see if there is a back door - maybe where the wagon tracks have been going. Or, two, we see if there is a way to just go on in. I am thinking the back door check might be a better option. Also, if we were to find that door ajar or open, you know we would want to make sure anyone inside is ok and not in need of help..."
Bartomus looked and then stepped to each of the door.
[I]If a decision is made, Bartomus would follow along with the others.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+27=45 ; Tuesday October 15th, 2024 10:25:04 PM
Armalad whispers over the message spell, "Well I can use ranged legerdemain to make it so that a door happens to be ajar or at least unlocked from 30 feet away, I mean technically besides disable device I can use sleight of hand and apply 5 pounds of force or less so that might be enough to pull the door ajar slightly after I pick the lock. If we did it this way I could honestly say I didn't personally physically touch the lock and it would technically be true. I'm going to inspect the front door first for it being locked and/or trapped and then we can survey the back and once we know the state of both doors we can decide which is the better one to work on."
Armalad pulls her familiar close and inspects the door for traps and the lock to get an idea of its quality if possible.
(Perception: 45; forgot that alertness grants +4 to Perception if the person gaining the benefit has 10 or more ranks in Perception)
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday October 16th, 2024 9:14:32 AM "Lets just go in. Finding a back door or some excuse to enter will just waste time."
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used Wednesday October 16th, 2024 9:20:02 AM
“Agreed, Stohp…unless we want Armalad to cast his location spell out here…”
Stock will lead the way into the mansion once the Shields are ready. Unless the door is locked in which case he will look to Armalad for an assist
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 Wednesday October 16th, 2024 10:25:47 AM
Extraplanar breaking and entering was a crime he was not sure the Silver Shields had committed before. But the local authorities already avoided this place so what was the worst that could happen.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Wednesday October 16th, 2024 12:05:31 PM -1 morale penalty on attack rolls, saves, skill checks and ability checks, Longstrider, Urban/Plains +2
Delia snorts in amusement at Bart's wink, her spooky-realm-induced bad mood lifting for a moment. "I don't think there's much to gain from being sneaky now after tromping up the main path and knocking." She stands ready to head in, bow in hand.
Tromping and knocking (DM MikeK) Wednesday October 16th, 2024 8:17:48 PM
Bartomus muses about a back door. Several items of note: - The wagon tracks do not circle the building, they describe a loop coming in through the gate, circling the inner courtyard to the main door, and then back out the gate. - The manor house is tucked up against a corner described by the town's wall and a stone cliff of the mountains. Checking around each side for more doors is doable, but a rear entrance may take some work.
Armalad inspects the door. It is locked, but not trapped. Unlike the rest of the place, the lock is of good quality (Disable Device DC 30 to pick the lock)
The voices are back. This time each member of the Shields "hears" the same thing in their heads.
"How you thrash about with choices and options. You seek the Scepter. We know where it is. We will tell you where it is. And all you need to do is return to the Waystation and convince that quartet of dwarves to journey to Silbius alone."
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+30=50 ; d20+28=40 ; Wednesday October 16th, 2024 10:38:17 PM
Armalad says to the voices, "Why do you wish for those 4 dwarves, who seemed nice enough in response to our questioning to brave the road we previously traveled alone without a caravan? What designs do you have on them?"
While waiting on an answer from the voices Armalad will get to 30 feet out from the door and make a ranged legerdemain disable device check against it (Disable Device Check: 50 = nat 20 vs 35 to attempt the lock at range)
She then utilizes sleight of hand to try to pull the door ajar also with ranged legerdemain (Sleight of Hand Check: 40)
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=37 ; Thursday October 17th, 2024 12:36:43 AM "Agreed, why do you have an interest in my drinking partners?" Bartomus said aloud in response to the voices and Armalad's comments. He watched her step back and waited to see what happened. He readied his glave as he stood to the side of the door awaiting to see what occurred when the door was opened.
Perception 37
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Thursday October 17th, 2024 8:25:02 AM "Just ignore them. Responding or playing their games is giving them more credit and attention then they deserve." Stohp says dismissively. Distracted, she heads straight for the door as soon as she hears the click, possibly walking into a trap if there was one.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Thursday October 17th, 2024 11:50:53 AM -1 morale penalty on attack rolls, saves, skill checks and ability checks, Longstrider, Urban +2
The voices conjure images of the bridge and Delia takes in an unsteady breath, shaking her head to banish the fear from last night. She forcibly steadies her voice, saying lightly, "Well if they don't want us here, that makes me want to be here even more. The voices probably just want to see what we're willing to do to take the easy path. They seem pretty rude."
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 Thursday October 17th, 2024 4:22:22 PM
Zanderallen puts a steadying hand on Delia's shoulder. "You're right, Delia. There has to be something here. We will not put innocents in danger for our own gain."
They seem pretty rude (DM MikeK) Thursday October 17th, 2024 7:22:03 PM
The Silver Shields are not at all interested in any bargaining.
At range, Armalad picks the lock and opens the door.
Stohp does her best Stock impression and heads straight through the door.
She is not vaporized. The rest of the Shields follow.
The party finds themselves in a dimly lit foyer. To their front, a ramp climbs to an upper level. To their left is a closed set of double doors. To their right is an open set of double doors with an elderly male halfling standing there, looking at you with a shocked expression.
"Who are you? Were you the ones ringing? You're not kids at all. What are you? Are those actual horns? What do you want? Don't try robbing me. I can defend myself. Why are you in here?"
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=28 ; Friday October 18th, 2024 8:41:59 AM
Stohp raises an eyebrow and looks closely at things. Does the place look abandoned, does anything look off that might indicate a ghostly illusion or something? (28 perception). On the off chance they did just break into random innocent person's house she'll apologize. "Oh, apologies. We were informed this place was abandoned and possibly haunted. We're looking for someone, someone whom an abandoned 'haunted' manor would make a good hiding place for."
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+9=16 ; Friday October 18th, 2024 10:08:11 AM
Bartomus sighed. Of course there was someone in here, he thought to himself.
"Really sorry about disturbing you, sir." Bartomus added to Stohp's apology. "We are looking for someone, a rather dangerous someone."
Adding a bluff role even though we are looking for someone really dangerous - 16
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 d20+30=47 ; Friday October 18th, 2024 12:38:11 PM
Something is off here, Zanderallen thinks before stepping forward with arms opened in a peaceful gesture, "Sorry for disturbing you. But we've heard many different rumors about this place and are hoping to speak to Baron Harchess. It's a matter of some importance." He puts on his most charming smile and demeanor. ============== Diplomacy: 47
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+23=39 ; d20+20=36 ; Friday October 18th, 2024 3:39:27 PM
Armalad and Joker decide to aid Zanderallen's diplomatic overture
Armalad says "We tried knocking first and then the door became ajar so we came in to investigate and make sure if anyone was in here they weren't in jeopardy and ultimately speak with Baron Harchess if he was in." (Diplomacy Aid another: 39 vs 10 = Zander gets +2 so he's at 49)
Joker adds, "And we are ultimately looking for someone too, a criminal who got on the wrong side of one of the Gods." (Diplomacy: 36 vs 10 = Zander gets another +2 so he's at 51)
Delia decides the best thing to do is vanish into the curtains instead of deal with an awkward social situation. She waits to see how this plays out.
Stealth: 54 (w/ hide in plain sight in an urban environment)
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used d20+27=47 ; Saturday October 19th, 2024 1:20:38 PM
Stock is disarmed by the elderly halting. He slides to the back of the group and keeps his eyes open.
Perception 47
Prince Charming (DM MikeK) Sunday October 20th, 2024 6:46:42 PM
Stohp apologizes to the halfling. But she also gives the area a close look. She thinks everything she sees is real. She also notes a thick layer of dust on the ramp to the upper level. No one has gone up there in quite some time.
Bart also apologizes. Stock hides behind the party. Delia just plain hides.
Zanderallen turns on the charm offensive, ably aided by Armalad and Joker. The paladin is a wonder to behold and the halfling beams.
"Why, I am Baron Harchess. Baron Mikal Harchess." He moves to shut the front door. "It is I who should apologize. The local children play some game of knocking on my door and then running off. It has gotten to the point where I simlply do not answer.
Come in, come in. The parlor is directly ahead of you." Harchess makes shooing motions toward the right entrance, where a parlor is visible.
"The Manor is neither haunted nor abandoned, as you can see. But I am alone here now and I'm ashamed to say house maintenance has suffered. Come in, come in."
Harchess indicates various chairs and couches arranged around an unlit fireplace. He asks you to sit while busying about throwing wood in it and then trying to start a fire while simultaneously turning to you. "Have been here my whole life, you see. Know just about everyone, though they've forgotten me. Who is it you wish to find?"
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+25=41 ; d20+2=6 ; Monday October 21st, 2024 4:24:42 AM
Armalad decides to defer to someone else in the party to explain the situation. She pulls Joker close and observes Harchess.
Perception: 41 Sense Motive: 6
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Monday October 21st, 2024 8:25:21 AM
Stohp will let Z do the talking as he seems to have the best grasp of what's going on.
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Monday October 21st, 2024 2:28:25 PM "Thank you, Baron for your understanding," Bartomus Added a slight bow to accentuate his relief.
"We are new to this territory and do your assistance in aiding us to find the dangerous individuals we are here looking for. "
Bartomus followed the others into the study and realized the man trying to start a fire for their benefit. Bartomus comes near.
"Here, I can do that, Sir," Bartomus offered. The Taur then took over in getting the for started.
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 Monday October 21st, 2024 3:41:00 PM
Zanderallen moves into the parlor, careful to avoid bumping into anything. He decides on a guy check to take a chance with the halfling. "Nice to meet you Baron Harchess. I am Zanderallen and we are the Silver Shields. We are travelers from far away so forgive us if we seem a little lost. We know these lands by a different name and are a little confused as to where exactly we are. We are looking for Grantham Drall, who may be connected to a item known as the Scepter of the Dead. Have you heard of either of these? Or could point us to where we might learn more about the surrounding lands?"
Looking for Grantham Drall (DM MikeK) Monday October 21st, 2024 6:56:53 PM
Baron Harchess steps back gratefully to allow Bartomus to start the fire.
Armalad and Stohp let Zanderallen do the talking.
Zanderallen lays it out for the Harchess. The blood drains from the halfling's face at the mention of Grantham. Unbelievably, he's able to go another shade whiter upon hearing "Scepter of the Dead".
The Baron moves away from Bart and Zanderallen the rest of the Shields. His back hits a wall. His eyes flick fearfully at all of you.
"You're here for the Scepter," he whispers, dreading his own words. "I will not tell. By all we hold dear, no evil shall grasp the Scepter."
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+13=14 ; Monday October 21st, 2024 10:44:46 PM "Baron," Bartomus said as he rose from the hearth. "There are some very evil folk, dragonkind and lizard, coming here with wicked intentions regarding the Scepter, this plane, and many others."
[b]"We could use the help to save so many people."[/b
Sense motive - natural one for a total of
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+23=25 ; Monday October 21st, 2024 11:50:14 PM
Armalad says, "Remember how we told you that the one we seek got on the wrong side of a God? Well we were sent here by Gargul, the Lord of Death to collect both Drall and the Scepter. We are Woldian heroes, the good guys, and we are after the Scepter to prevent it from being used to unleash Karkasan."
She tries to be diplomatically earnest (Diplomacy : 25)
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday October 22nd, 2024 9:02:09 AM
Huh. He did know stuff. That's much better then wandering around blindly. There's hope for this yet.
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used d20+17=36 ; Tuesday October 22nd, 2024 9:52:53 AM
“That’s great to hear, Baron. We couldn’t be more in agreement that evil shall not grasp the scepter. You can test us in anyway you see fit. You’ll see we aren’t evil.”
Stock wonders if this is another moment where some important context is being lost. He tries to judge the Barons response…
——— Sense Motive 36
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 d20+30=47 ; Tuesday October 22nd, 2024 10:36:57 AM
Zanderallen stays passive as Harchess reacts. Now they were getting somewhere. He remains calm and seated as the halfling backs away keeping his arms well away from all weapons. With deliberate effort he keeps his voice low but firm, "Mikal, I swear by Domi, who I serve, that we are not seeking the scepter for evil. Since you seem to know about it let me share our intentions and you can judge for yourself. We come from the Wold, near the prison of an ancient evil. Recently this evil has managed to exert his influence outside his prison. And he is seeking to get out. He has agents scouring the realms for the artifacts needed to free him. The scepter is one of those artifacts. We believe his agents are here ahead of us, in fact we tracked them to your front gate. We will not harm you but it is extremely important we find that scepter before they do. And they won't be nice about how they get it. So please help us." ============== Diplomacy 47
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+31=37 ; Tuesday October 22nd, 2024 2:15:17 PM -1 to many things, Longstrider, Urban +2
When invited in, Delia relaxes out of her vanishing and joins the Baron in the parlor. She remains lurking in the doorway, an eye on the front door. At his reaction to the mention of Grantham and the Scepter, she gets nervous, paranoid even, and slips over to look out the nearest windows looking towards the front.
Perception: 37 (+4 v undead, humans, aberrations, +2 v constructs)
Please Help Us (DM MikeK) Tuesday October 22nd, 2024 6:45:52 PM
Delia checks windows. She sees nothing coming to get them.
The rest of the Shields focus on the Baron. Zanderallen continues defusing the halfling's fears.
Harchess blinks, licks his lips, swallows several times and spends several minutes looking each Shield in the eye.
"All right," he breathes. "All right." The halfling edges his way to the nearest chair and collapses into it.
Looking down, he replies to Zanderallen. "Grantham Drall is leader of the Guardians, sworn to protect the Scepter with his life. As I once was. Unlike me, he will not turn it over, no matter what threats you may say he faces.
Both Grantham and the Scepter reside on another domain. There is a Gate deep within the Eastern Tunneau that leads there.
Stock believes the Baron is being truthful.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Tuesday October 22nd, 2024 9:06:59 PM
Armalad asks, "Is Drall still a troll? How do we get to the Eastern Tunneau?"
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Wednesday October 23rd, 2024 9:57:42 AM -1 to many things, Longstrider, Urban +2
"Huh. So the Lord of Death was helping us," Delia remarks to no one in particular as she continues to hold her paranoid vigil.
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+13=25 ; d20+13=16 ; Wednesday October 23rd, 2024 10:45:03 AM "Grateful for your sharing what you have already. If you can answer Armalad's question, we can be on our way, for we have an obligation to the Float, and Lord Gargul we have to try to fulfill." Bartomus said. He smiled at the Baron and took a moment to get a sense of the halfling's response to the Shield's questions and the situation.
The Taur didn't want to add to the Baron's distress and he suspected that the Baron may already be questioning what he had shared with the Shields. He did give Delia a small nod in agreement to her assessment.
Sense motive 25 - not sure why it rolled twice.
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used Wednesday October 23rd, 2024 10:51:05 AM
“Who are The Guardians? And what is this other domain of which you speak? And has anybody else been by here recently asking about The Sceptre?”
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday October 23rd, 2024 11:23:05 AM
Well thats... good. Probably. Stohp speaks up. "It sounds like we're all on the same side; we don't truly want the scepter, we want it secured, which is the job of these guardians. One of the gods themselves sent us here to bring both guardian and artifact to him. If we respectfully meet with them, make clear our intentions, and are convincing enough it may be as simple as them securing the artifact for transport and us acting as guides to get them out. We don't have to ever see or touch it ourselves, letting the sworn guardians do their sworn duty, and once we get where we're going we have a way to bring us to Gargul's throne where it can be safely secured - what could be better possible protection then that of a god himself?"
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 Wednesday October 23rd, 2024 4:44:39 PM
Zander releases the breath he was holding after making his appeal to Harchess. He holds out a hand to the halfling, "Thank you for trusting us. Have you heard from Grantham recently? Gargul made it sound like something had happened to him. And if I might ask one more question. What with all the wagon tracks outside?"
More answers (DM MikeK) Wednesday October 23rd, 2024 7:50:57 PM
Harchess nods in response to Armalad's first question. To the second he answers, "take the road toward Targu. A half mile after crossing the bridge over the West Run you will see an ancient, vine covered stone pillar on the side of the road. Travel due south from that pillar for one mile. You will find a second stone pillar standing within a small depression. Place your hands on the eastern and western face of the pillar. The Gate will open."
In response to Stock - "The Guardians are pledged to keep anyone from possessing the Scepter. Grantham Drall leads them. The domain is...another domain. Not Varun. No one else has asked me about the Scepter."
Stohp states their purpose. Harchess rolls his eyes and snorts. "Good luck to you then."
The Baron frowns at the Zanderallen's odd question. "The wagon brings me supplies weekly. Food and wood."
As for Grantham. "No, not for several years."
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Wednesday October 23rd, 2024 10:29:02 PM
Armalad says, "Just one more thing. Since we've gotten here we've encountered voices on the wind. They've tried to temp us to abandon a compatriot, abandon a stranger we found in trouble, and when we got here before we spoke with you they wanted us to convince some folks we met to change their travel plans in exchange for the location of the scepter. Do any of the Guardians possess such abilities or do you know of anyone not of the Guardians that could possibly have this ability? If the voices are of the Guardians then presumably they'd seek to mislead us but if the voices don't belong to the Guardians just what are they playing at? Do you know?"
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Thursday October 24th, 2024 8:10:20 AM
Stohp is ready to go. The sooner they leave this place, the better.
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used Thursday October 24th, 2024 9:18:53 AM
Stock gathers his things and stands near the door, ready to go.
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 Thursday October 24th, 2024 4:53:06 PM
Bartomus nodded at the Baron and took special note of the halfling's response to Stohp's explanation.
"Thank you again for you time, Baron." Bartomus turned and joined the others at the door
Seem to be done here (DM MikeK) Thursday October 24th, 2024 7:19:12 PM
Baron Harchess shakes his head in reply to Armalad. "I don't know of any such abilities," he says.
The Shields leave.
It is midmorning.
The Shields have initiative.
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 Thursday October 24th, 2024 8:18:01 PM
Zanderallen thanks Harchess for the information committed the instructions to memory. "Then let's be off. And pray the next realm is full of as friendly a people as this."
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Thursday October 24th, 2024 10:21:54 PM -1 to many things, Longstrider, Urban +2
Delia carefully listens to the directions as well, ready to be off. The lingering exhaustion of the nightmares are making her feel twitchy and Hawky shifts on her shoulder, sensing the uncommon agitation.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Thursday October 24th, 2024 11:52:50 PM
Armalad and Joker are in agreement with the rest of the shields.
"To the Eastern Tunneau then, following the Baron's instructions"
Her and Joker fly slightly off the ground as the party follow the instructions Harchess laid out.
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=41 ; Friday October 25th, 2024 9:11:57 AM
Stohp will keep her eyes and ears open as they proceed to their next destination. For food she'll just eat trail rations on the move. (41 perception)
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+17;Heal+11 d20+17=23 ; Saturday October 26th, 2024 10:11:45 AM
Bartomus kept pace with his fellow Shields as they left the walled estate of the Baron. He glanced back over his shoulder to see what, if anything, their unexpected host did as they left his house.
Perception 23
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+14=21 ; Saturday October 26th, 2024 9:26:24 PM -1 to many things, Longstrider, Urban +2
Delia sends Hawky up about 40 ft and he flies above as they march.
H Perception: 21 (25 v undead, humans, aberrations)
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used d20+27=39 ; Sunday October 27th, 2024 2:06:31 PM
Stock leads the way along the road, as usual…although following the directions of the other Shields.
Perception 39
On the march (DM MikeK) Sunday October 27th, 2024 7:40:37 PM
Deciding there's no time like the present, the Shields gather up whatever they may have left at the Waystation, and follow Baron Harchess' directions.
The road to Targu leads north for an hour before swinging back east. The Shields recross the river, though further north. This time the crossing is without incident.
Delia keeps a step count. As she declares the group has traversed half a mile from the bridge, Stock looks to his right and there's the pillar.
It is late afternoon when the Shields leave the road and enter the wood.
The woods are composed mainly of pine trees. The canopy blocks out most light. In the late afternoon, visibility is limited. The forest floor is covered in a layer of pine needles several inches thick, deadening all sound.
The Baron said only to travel due south for one mile.
There is no trail.
[Survival Check please]
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+10=15 ; Sunday October 27th, 2024 11:32:04 PM
Bartomus had started into the forest and quickly moved his fingers asking for guidance. He felt off and made his way a bit into the woods. After about five or six strides, he stopped and looked about. Then back at the Shields.
"This is south here right?" Bartomus asked.
Frig - Survival plus Guidance for a total of 15. Using Woodland Stride.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20=19 ; Monday October 28th, 2024 12:26:04 AM
Survival: 19
Armalad checks Bartomus's bearings with her own and gives her appraisal of his bearings
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=44 ; Monday October 28th, 2024 8:51:57 AM
Stohp will have to trust the others for not getting lost, she's never been the wilderness type. She'll just keep her eyes open for any traps or possible problems. (44 perception)
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d3=2 ; d20+33=36 ; Monday October 28th, 2024 10:54:43 AM -1 to many things, Longstrider, Darkvision 60ft, Forest +8 (d3 was a misclick)
Delia will take a moment to cast Darkvision on herself to help with the lower light levels, then settle into her pathfinding rhythms. She'll send Hawky up above the trees to help them keep their bearings.
She looks at Bart, then Armalad, then points a slightly different direction, "South."
Survival: 38 (with Hawky auto succeeding survival aid)
South (DM MikeK) Monday October 28th, 2024 7:52:59 PM
There is a short debate regarding due south. One emphatically ended by the ranger.
Delia keeps the bearing and the Shields proceed through the woods, unmolested.
As the Baron said, exactly one mile later, the party arrives at the lip of a small depression. about 40' in diameter. In the middle of the depression is another stone pillar. Surrounding it is the scene of a fairly recent battle. The remains of armor, weapons, gear, and mostly scavenged body parts are strewn about, accompanied by telltale signs of high level combat - scorched earth, shattered trees, arrows buried into tree trunks, etc. Woodland scavengers have gotten to the bodies, which are mostly skeletons by this point.
While not a rare sight to the Shields, again, this scene strikes particularly hard.
Will Save (fear based) Zanderallen immune Stohp and Armalad DC 13, Stock, Bartomus, Delia, and Joker DC 15. Resistance bonus (such as from a Cloak of Resistance) cannot be applied.
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+18=27 ; d20+18=22 ; Monday October 28th, 2024 9:20:09 PM "Not liking the fact that someone got here before us," Bartomus said with a bit of distaste. "Nor, the fact that there was a fight which leads me to believe we have two parties looking for what we are looking for at the same time.
Bartomus shrugged off the distaste and the brief shiver that ran down his spine. He looked at the skulls to see what type of creatures were part of the earlier battle.
Will save - with modifier from head band +18 - for 27; without head band, 22. Saved. Perception 22
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+9=12 ; d20+9=23 ; d20+23=36 ; d20+28=45 ; d20+28=47 ; d20+28=31 ; Tuesday October 29th, 2024 12:48:19 AM
Joker - Will 12 = fail Armalad - Will 23 = pass
Armalad offers an alternate theory, "Do we know for sure there are two other groups seeking the Scepter or might this have been a skirmish between the Guardians and the other group we know about?"
Armalad casts Detect Magic and examines the site of the battle (Perception: 36, Know(Nature):45, Know(Arcana): 47, Spellcraft: 31)
She tries to glean clues about the make-up of the two groups that fought in order to tell who may be right her or Bart.
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20=1 ; Tuesday October 29th, 2024 6:43:58 AM
Stohp has been lucky so far but here it ends and she is shaken by the scene, cursing in Taur and turning away. So much for convincing the guardians to come with and an easy walk out. (will 9)
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+12=13 ; d20+12=13 ; Tuesday October 29th, 2024 10:06:08 AM Longstrider, Darkvision, Forest +8, -1 to ability checks, saves, attacks, Improved Iron Will reroll used
Delia stops short. Stares at the gory scene in front of her. She tries to muster her will, but it fails her. She turns away, hands on her hips and breathing heavily.
Will 13 reroll for 13 (destined to fail that one apparently with double 1's)
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 d20+10=30 ; Tuesday October 29th, 2024 4:16:46 PM
Zanderallen pauses at the scene of destruction. He wonders if this is how others feel coming upon the aftermath of fights the Shields have had. Shaking such thoughts from his mind he turns to the group, "It looks like Karkasan's agents are still ahead of us. That pillar should be the entrance to the next realm. Take a minute to gather yourselves and then we must push on." He gives a sympathetic look to his companions as he moves to look over the bodies for any clues. ============ Perception 30 (Nat 20)
Bad feelings (DM MikeK) d4=4 ; d4=2 ; d4=4 ; d4=1 ; 5d6=17 ; Tuesday October 29th, 2024 7:08:29 PM Stock - Please make a Will Save vs DC 15.
The scene overcomes several of the Shields Delia and Joker are Nauseated for 3 rounds.
Stohp is Shaken for 17 rounds.
Fortunately, nothing attacks the party during this period and all return to a semblance of normal.
Armalad casts Detect Magic. The pillar is extremely powerful magic. But she find no magic on the bodies.
Upon inspection, she surmises the dead were stripped of their loot. Most are without armor or weapons. She also notes all of the skeletons appear to be scion lizardfolk. One still wears a tattered cloak fastened with a metallic clasp inscribed with the emblem of a single eye centered over an open, tooth filled maw. The group has seen the symbol before on followers of Karkasan.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+28=29 ; Tuesday October 29th, 2024 11:22:36 PM
Armalad tries to identify the remains of other races involved in the battle besides the skeletons of scion Lizardfolk. Were there any taurs? elves? half-elves? humans? dwarves? gnomes? halflings? beastfolk? drow? trolls? something else?
She then moves over to the pillar and says, "Before we put our hands on the eastern and western side of this pillar I should probably make sure no one trapped it."
Armalad pulls Joker close (to benefit from Alertness) and examines the Pillar (Perception: 29 to locate traps; +4 from alertness; +1 when looking for traps)
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday October 30th, 2024 6:41:34 AM
Stohp just wants to move on from this place quickly, but keeps turned away and awaits the rest of the group being ready.
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 Wednesday October 30th, 2024 9:51:56 AM
Once he confirms the bodies have been stripped and notes Karkasan's symbol Zander spends very little time combing through everything. He turns his attention to the pillar nodding to Armalad, "Good idea. Once you clear it I will open the portal. I believe I have the most resilience in case the gate has some sort of blow back."
If Armalad gives the all clear he steps up to the southern face of the pillar and places his hands on the east and west sides.
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used d20+10=17 ; Wednesday October 30th, 2024 9:58:53 AM
Stock stares transfixed by the scene for a moment and then shakes it off. Stock looks at the remains of the battle and says, “So who else was fighting here? Those Guardians maybe? At any rate I’d say we are on the right path.
===== Will save 17
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+33=41 ; Wednesday October 30th, 2024 10:15:43 AM Longstrider, Darkvision, Forest +8, -1 to ability checks, saves, attacks, Improved Iron Will reroll used
Delia leans over her knees, eyes fixed shut and breathing deeply until she recovers. To pass the time while the rest of the group recovers, she tries to determine how long ago the battle happened, if there were many more troops than those remaining, and which direction the survivors went.
Survival: 41
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Wednesday October 30th, 2024 3:06:06 PM
Bartomus stepped away from the site with the other Shields who were overcome by the carnage that confronted them. He spent some time trying to help sooth their spirits and refocus their thoughts to the challenges ahead. When they were ready, he stepped back with them to join the other Shields. He walked up near Armalad.
"Odd thought," Bartomus said quietly. "Could the carnage here be the results of their not knowing the proper way to activate the portal?
Open the portal (DM MikeK) Wednesday October 30th, 2024 7:10:03 PM
"Odd thought," Bartomus said quietly. "Could the carnage here be the results of their not knowing the proper way to activate the portal?"
Possibly.
But after a thorough search, Delia is reasonably confident there was a fight ten or so days ago between six scion lizard folk and a group of medium sized boot wearing humanoids. And the lizard folk lost. The humanoids did not come from the pillar. They came from the wood, occupied the high ground surrounding the depression, and at some point, charged into the fight. They left back through the woods.
She and Armalad confirm all the bodies are lizard folk.
Armalad also finds no traps on or near the pillar.
Receiving the all clear, Zanderallen steps up to the southern face of the pillar and places his hands on the east and west sides.
A doorway opens beside the portal. On the other side is black rock under a dark, cloudy sky. Lightning streaks back and forth through the clouds.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Wednesday October 30th, 2024 11:56:12 PM
Joker says, "Nirvana is coming. The Mystic Portal Awaits"
Armalad looks at Joker quizzically
Joker says, "I'm sorry that just felt appropriate to say now."
Armalad says, "erm...Yes, well...Once more into the breach dear friends?" as she grabs Joker's hand and together they enter "The Mystic Portal"
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 Thursday October 31st, 2024 11:15:51 AM
With the battle report from Delia, Zanderallen keeps a wary eye on the surrounding area as he opens the portal. When the portal opens and nothing comes charging out he motions everyone through. "Let's get in before we get ambushed."
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 d20+33=34 ; Thursday October 31st, 2024 2:11:52 PM Longstrider, Darkvision, Forest +8, -1 to ability checks, saves, attacks, Improved Iron Will reroll used
Delia keeps an eye behind them as they move through the gate.
Perception: 34
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=39 ; Thursday October 31st, 2024 3:24:16 PM
Well at least the presumed bad guys lost. Stohp keeps a sharp eye out as they go through, though she tries not to do so as she walked up given the effect the sight is having on her. (39 perception)
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 Thursday October 31st, 2024 11:27:43 PM
(OOC: checking in) Time slows down as Armalad and Joker enter the portal
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Friday November 1st, 2024 12:16:53 AM "A little thunder, a little lightning," Bartomus said with a laugh. "Better knock on wood then."
Bartomus tapped his glave and then walked through the portal with the rest of the Shields.
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used Friday November 1st, 2024 12:51:06 AM
Stock was the last one through the portal this time. He takes one last look around at the desolate place the Shields find themselves and then steps through to yet another desolate location.
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Saturday November 2nd, 2024 4:15:47 PM Longstrider, Darkvision, Forest +8, -1 to ability checks, saves, attacks, Improved Iron Will reroll used
Delia pushes the lingering images of the bridge and now this battle out of her mind as she steps into the gate. Into somewhere new. Maybe full of new horrors, but she needed to be at the top of her game right now. The threats would come and, at the end of it, the Shields would stand. They would remain as guardians between the Float and whatever threatening it. This was just their next obstacle. And they'd get through it as through everything else.
The Scepter
Drall and the Scepter (DM MikeK) 2d6=12 ; Sunday November 3rd, 2024 7:57:18 PM
Stepping through the portal, the Shields find themselves on a floating hunk of rock, 250’ in diameter, surrounded by the mists of Koshe Marr. The sky above is dark and cloudy. An epic storm fills the space - lightning pierces the gloom, thunder booms mightily, winds are high, and rain comes like waves - increasing and decreasing suddenly and with great intensity.
The rock they stand upon is shaped like a shallow cone, rising some 40’ from edge to center. At the apex of this cone is a statue of a hooded humanoid figure with both arms extended before it, palms up, as if presenting a gift. Resting in the hands of the statue is the Scepter.
25’ away stands a 6’ tall wooden post inscribed with some kind of markings.
Standing in a group in front of the statue are four trolls.
Drall stands directly between the Shields and the statue. The half troll wears mithril full plate cut out in the back so that a pair of large bat wings open behind him. Both his skin and his eyes are reddish. He carries no weapon, but the palms and fingers of his gauntlets are studded with wickedly serrated spikes.
To each side of Drall stands a troll fighter in hide armor and wearing metal spikes fit over their claws. (TF1 and TF2)
On the far right is a fourth troll, also in hide armor but with no visible weapons. (TA)
Grantham roars a challenge over the wind and rain. Perception DC15 Highlight to display spoiler: {"GO BACK OR DIE"}
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20=18 ; Sunday November 3rd, 2024 11:51:12 PM
Armalad casts Repulsion choosing to make the emanation 60/130 feet maximum centered on her and extends out to AA/AB 36 to Y/AD 37 to X/AE 38 to W/AF 39 to V/AG 40 to U/AH 41, T/AI 42, S/AJ 43, R/AK 44, Q/AL 45, P/AM 46, O/AN 47, N/AO 48, M/AP 49 and behind. Any creature within or entering the field must attempt a DC 24 save. If it fails, it becomes unable to move toward Armalad for the duration of the spell (13 rounds)
Armalad calls out to Drall, "DRALL! GARGUL SENT US TO COLLECT BOTH YOU AND THE SCEPTER SURRENDER IT AND YOU NOW"
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20=11 ; Monday November 4th, 2024 8:35:01 AM
Stohp winces. That is the worst possible way to start this conversation, there's no way the troll will 'surrender' anything. Given the noise and things yelling at each other may or may not get the message through so Stohp will throw her weapons to the side and hold up her hands in an overt show of peace. She calls out, "WE ARE NOT ENEMIES, BUT REINFORCEMENTS, COMMANDED BY THE GOD OF THE DEAD TO ASSIST IN THE DEFENSE OF THE SCEPTER."
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used Monday November 4th, 2024 9:34:57 AM
Even Stock winces at Armalad’s rather direct entrance. He nods to Stohphoping to direct Drall’s attention to her velvet words.
Despite the diplomatic approach, Stock grabs a potion and drinks.
——-/ Potion of Heroism-50 minutes 1 remaining
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used d20+3=21 ; Monday November 4th, 2024 9:37:27 AM
Stock makes an attempt to recognize anything particularly noteworthy about the trolls…
Knowledge Local 21 unless my subscription to the Weekly Bugle helps, then 23
Delia (Hannah) HP: 187/187; AC 29/21/23; CMD 44 Monday November 4th, 2024 3:06:42 PM -1 attack, saves, ability/skill checks, Darkvision, Longstrider, Iron Will reroll used, Animal Growth (15min)
Delia whips her bow up to a ready position at Armalad's proclamation, then lowers it in confusion at Stohp's. She casts Animal Growth on Hawky, bow in hand, but down and keeps him behind her.
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Monday November 4th, 2024 4:05:43 PM
Bartomus took a moment and moved his fingers quickly. Then he spoke.
"Hey, we just want to talk - we have a god wantingthat sceptre and I don't think any one of us want to be on HIS bad side. We only want to ensure Gargul is kept happy." Bartomus added.
Cast Glibness - adding 20 to any bluff check by the others.
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 d20+10=28 ; Monday November 4th, 2024 4:15:48 PM
Zanderallen takes in the situation quickly, picking up Drall's warning over the roar of the storm. His hope of a peaceful resolution quickly fades but that wouldn't stop him from trying. He does take the opportunity to summon Domi's spirit into his blade, preparing his weapon to take down Drall non-lethally. He yells back to Drall, "YOU KNOW WE CAN'T DO THAT DRALL. GARGUL SENT US TO BRING YOU BACK. WE'D RATHER YOU COME PEACEFULLY."
He then talks to his companions, "Remember, Gargul wants him alive" =============================== Perception 28
Divine Bond - Speed and Merciful to sword 18 minutes
Parlay (DM MikeK) d20=10 ; Monday November 4th, 2024 7:53:33 PM
Armalad casts a spell and calls for the trolls to surrender.
Stohp counters by throwing her weapons to the side and ing up her hands in an overt show of peace. She calls out that they are here as reinforcements.
Stock drinks a potion. Looking for noteworthy items, Drall is obviously part fiend. The other three appear to be trolls, though its a good bet they've class levels.
Delia gives up understanding whether the Shields are attacking or parlaying. She casts a spell on Hawky.
Bartomus casts a spell and points out the Shields are working for a god.
Zanderallen summons Domi's spirit into his blade and calls out their mission while asking for a peaceful resolution.
-----
Drall makes a show of scratching the top of his head as the inconsistent statements are called out. "Hokay!" he calls back. "We surrender! You drop your weapons and come up here and we will go with you!" Sense Motive DC 10 Highlight to display spoiler: {No they won't}
The two trolls to either side of Drall each pull out and drink a potion.
TA casts a spell. There is no visible effect Spellcraft DC19 Highlight to display spoiler: {Freedom of Movement}
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d4+4=6 ; Monday November 4th, 2024 10:01:21 PM
Armalad says to Zanderallen, "What do you think about Hold Monster or Baleful Polymorph on Drall? Either way he isn't dead and is essentially a non-entity this battle."
She then casts mirror image on Joker while waiting for Zanderallen's preference for how she deals with Drall.
Spells Cast: Repulsion: 12 rounds -AA/AB 36 to Y/AD 37 to X/AE 38 to W/AF 39 to V/AG 40 to U/AH 41, T/AI 42, S/AJ 43,R/AK 44, Q/AL 45, P/AM 46, O/AN 47, N/AO 48, M/AP 49 and behind. Any creature within or entering the field must attempt a DC 24 save. If it fails, it becomes unable to move toward Armalad for the duration of the spell Mirror Image: 6 duplicate jokers - 13 minutes
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday November 5th, 2024 8:05:09 AM "We shouldn't be having a battle at all!" Stohp hisses furiously. "Look we know he's here, lets do what he demands, retreat through the portal, then send one or two of us to negotiate. As things stand now this can only end in violence, and these people are doing good by guarding a powerful, dangerous artifact. Doing as he demands and leaving will be a show of good faith and will put us in a much stronger position to convince him of our good faith. This place doesn't look like there's anywhere to go, we guard the outside of the portal and have as long as needed to convince him."
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 d20+5=8 ; Tuesday November 5th, 2024 10:50:55 AM
Zanderallen notes the fiendish character of Drall and remembers Gargul's words. He reminds the rest of the Shields, "Drall may once have served good, but he has been reborn and corrupted by the power of Koshe Marr, he does not recognize Gargul anymore. Negotiating with a fiend will get us nowhere. Armalad, if he doesn't surrender immediately, polymorph him."
He then marches forward not quite passing the post. He yells out, "Drall, last chance. Stand down NOW." ============== Divine Bond 18 minute
move to AC43
Stock (JonM) HP: 277/277; AC: 35/32/18; DR 4/-; CMD: 44; Rage: 0/46 used Tuesday November 5th, 2024 1:53:31 PM
Status effects: heroism Stock looks at the other Shields and says, “Ok, next time we take a minute to get on the same page before jumping in… …and if you need ME to point that out, you know it has to be true.
Z-I’m next to you all the way.”
He walks abreast of Z and pulls out a potion but does not yet drink it.
———— Potion of enlarge person is in hand.
Delia (Hannah) HP: 187/187; AC 34/21/28; CMD 44 d20+6=10 ; Tuesday November 5th, 2024 7:10:46 PM -1 attack, saves, ability/skill checks, Darkvision, Longstrider, Iron Will reroll used, Animal Growth (15min), Barkskin +5 (150min)
Delia relaxes for a second at Drall's proclamation, then her brain connects the dots and she frowns, casts Barkskin on herself and moves out to the side.
Sense Motive 10 Move to AJ43 Hawky moves to AJ43, 20 ft above Delia.
Parlay some more (DM MikeK) Tuesday November 5th, 2024 8:24:00 PM
Armalad waits for Zanderallen to give the word, while casting a spell on Joker.
Stohp advocates for going along with Drall's demand.
Zanderallen points out Drall has been lost to Koshe Marr. He offers one last chance, while giving Armalad the nod should Drall refuse. The paladin moves forward.
Stock looks at the other Shields and says, “Ok, next time we take a minute to get on the same page before jumping in… …and if you need ME to point that out, you know it has to be true." The dwarf prepares a potion and moves in line with Zanderallen.
Delia frowns, and tells the rest of the Shields Drall is lying. She drinks a potion while moving away from the bunched group.
-----
The two trolls to either side of Drall each pull out and drink another potion.
TA casts another spell. There is no visible effect Spellcraft DC16 Highlight to display spoiler: {Bless}
Drall laughs, and not in a friendly way. "You will die now. Your doom is written!" He gestures at the post. Sense Motive DC Highlight to display spoiler: {He seems awfully eager for someone to check out that post. Eager in a bloodthirsty kind of way.}
IF anyone casts a spell at Drall or his group - Highlight to display spoiler: {Please roll vs Spell Resistance}
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+28=44 ; d20+13=25 ; Tuesday November 5th, 2024 10:09:10 PM
Armalad has to move to AC42 in order to be within range of hitting Drall with Baleful Polymorph
This changes the range of her emanation of repulsion
AB/AC 28 to Z/AE 29 to Y/AF 30 to X/AG 31 to W/AH 32 to V/AI 33 to U/AJ 34 to T/AK 35 to S/AL 36 to R/AM 37 to Q/AN 38 to P/AO 39 to O/AP 40 to N/AQ 41 and behind.
She readies an action to cast Baleful Polymorph on Drall at the first sign of hostility coming from the fiendish troll
25 vs Drall's SR
If she overcame his SR Drall must make a DC 22 Fort Save or be turned into a squirrel followed by a DC 22 Will Save if the Fort Save is failed. If this second save fails, the creature loses its extraordinary, supernatural, and spell-like abilities, loses its ability to cast spells (if it had the ability), and gains the alignment, special abilities, and Intelligence, Wisdom, and Charisma scores of its new form in place of its own. It still retains its class and level (or HD), as well as all benefits deriving therefrom (such as base attack bonus, base save bonuses, and hit points). It retains any class features (other than spellcasting) that aren't extraordinary, supernatural, or spell-like abilities.
Spellcraft: 44
Spells Cast: Repulsion: 12 rounds -AB/AC 28 to Z/AE 29 to Y/AF 30 to X/AG 31 to W/AH 32 to V/AI 33 to U/AJ 34 to T/AK 35 to S/AL 36 to R/AM 37 to Q/AN 38 to P/AO 39 to O/AP 40 to N/AQ 41 and behind. Any creature within or entering the field must attempt a DC 24 save. If it fails, it becomes unable to move toward Armalad for the duration of the spell Mirror Image: 6 duplicate jokers - 12 minutes 9 rounds
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+14=27 ; d20+18=20 ; 18d6=69 ; Tuesday November 5th, 2024 10:32:45 PM
Bartomus had a thought and then got wrapped up in it. He had wanted to ask if they really wanted to piss off a god...he didn't think anyone would want to do that. But, apparently, these guys did.
He quickly calculated where Stock and Zander had moved to in his moment of thought. FRIG, he thought.
Then his fingers moved as quickly as his mouth.
"Burn."
Sorry - thought I had sent the post I did early this morning on my phone. Sense Motive for 27Firestorm 18 pairs of 10 ft cubes. So, I am throwing this to where its edge is at ROW 35, so 40 ft ahead of Z/S position
Spell Resistance roll - SPENDING A HERO POINT IN ADVANCE - however, Woldian Wiki is down. So, adding 10 to the roll, as I think that is the house rule - 2+18= 20 +10 for 30 if that 10 is the house rule
Reflex save against 22 (10+7 spell level+5 wisdom mod w/ headband) to only take half. 18d6 - 69 damage or 34 if reflex save is made.
If any fail reflex save - they take 4d6 of fire damage each round until flames are extinguished - full round action and a DC 20 reflex save.
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+26=41 ; Wednesday November 6th, 2024 8:10:54 AM
Stohp is rather exasperated that no one is even trying for the peaceful option, but that ship is quickly sailing. She'll move up with Armalad and prepare an action to grapple the enemy if they move to attack her in melee (41 to grapple)
Zanderallen (Zachary H) 238/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 Wednesday November 6th, 2024 2:56:45 PM
Zanderallen grimaces at how out of sync they are. But Drall was pushing them onto this path, and with him being a servant of Koshe Marr he was pretty sure they was never going to be any other options. He yells back to the Shields, "DO NOT LOOK AT THIS SIGN" Then with a quick prayer he touches Stock.
He then continues his march forward, calling to Drall and the other trolls, "Then I pronounce judgement upon you Drall. As a servant of Domi, acting as an agent of Gargul, we will subdue you and bring you back to Gargul for judgement. The rest of you, get lost now or face the consequences of standing with the damned." ============== Move forward to AC37 Divine Bond 18 minutes
Cast Protection from Evil on Stock - 15 minutes
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Wednesday November 6th, 2024 6:17:59 PM
Bartomus holds his spell. Sorry..misread something and posted. Bartomus will do all but finish hisspell.
Delia (Hannah) HP: 187/187; AC 34/21/28; CMD 44 d20+26=31 ; d8+19=21 ; d6=5 ; Wednesday November 6th, 2024 7:25:37 PM -1 attack, saves, ability/skill checks, Darkvision, Longstrider, Iron Will reroll used, Animal Growth (15min), Barkskin +5 (150min)
Delia continues to move up, then draws her bow. She waits for any sign that those following Drall will cave to Zander's threats as she nocks an arrow. She looks at the spellcaster, shaking her head in warning and training an arrow on him.
============== Move to AM39, Readied Action to fire at TA if he casts another spell. 31 to hit; 26 damage (21 piercing, 5 cold)
Fight rd 1 (DM MikeK) 14d6=34 ; d20+15=33 ; d20+14=18 ; d20+17=25 ; d20+17=28 ; d20+12=14 ; d20+12=28 ; d20+34=41 ; d6+18=20 ; d4=3 ; d4=2 ; Wednesday November 6th, 2024 8:28:18 PM
I missed this last round so will cover it now. Everyone except Armalad (this includes Hawky and Joker) Will Save DC 24. Failure means unable to move closer to Armalad.
Armalad moves up and prepares to cast a spell.
Bartomus readies a spell. BTW -Its +8 luck bonus if used before roll
Stohp moves up, ready to grapple.
Zanderallen instructs the Shields not to look at the sign on the post. He casts a spell on Stock and moves forward. "Then I pronounce judgement upon you Drall. As a servant of Domi, acting as an agent of Gargul, we will subdue you and bring you back to Gargul for judgement. The rest of you, get lost now or face the consequences of standing with the damned."
Delia moves up, with Hawky circling above her. She catches TA's eye, readies her bow, and shakes her head.
-------------
Drall growls a command in Giant Highlight to display spoiler: {Kill them}
There is the sound of a spell being cast. A lightning bolt strikes Zanderallen and then arcs to Armalad, Stock, and Stohp. A fifth troll appears to the left of the others.
Zanderallen takes 34 hp damage Ref DC 20 halves Armalad, Stock, Stohp take 34 hp damage Ref DC 18 halves
At this, Bartomus looses his spell. All five trolls are enveloped in a firestorm. Drall appears unaffected (SR29) The two fighters take some damage but appear to also have some level of fire resistance.
TA is caught and catches fire.
TA looks back at Delia and casts a spell. The ranger's bow hums. Her arrow hits home. The spell fizzles.
Drall and the two troll fighters move in on Zanderallen.
Armalad casts her readied spell, but is unable to overcome Drall's resistance. Using 25 roll for Repulsion as well
TF1 stops. It tries again, but cannot close.
Drall marches up and bites down on Zanderallen. His teeth sink into the paladin. Zanderallen takes 20 hp damage
--- And then the storm itself gets involved. A wind gust blasts across the surface, moving from east to west. Acts like Gust of Wind. Hawky –4 penalty on Fly skill checks. Everyone –4 penalty on ranged attacks and Perception checks
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+19=23 ; d20+13=18 ; Wednesday November 6th, 2024 11:14:09 PM
Armalad gracefully avoids any of the damage from the lightning thanks to evasion. (Reflex: 23)
Armalad then tries to cast Hold Monster against Drall only to fail against his Spell resistance (18 vs SR)
She says to Zanderallen, "I'm out of the 2 spells I thought we could use to trap Drall without killing him, I technically have a third option that doesn't allow for Spell Resistance but we need to reduce his forces first."
Spells Cast: Repulsion: 11 rounds -AB/AC 28 to Z/AE 29 to Y/AF 30 to X/AG 31 to W/AH 32 to V/AI 33 to U/AJ 34 to T/AK 35 to S/AL 36 to R/AM 37 to Q/AN 38 to P/AO 39 to O/AP 40 to N/AQ 41 and behind. Any creature within or entering the field must attempt a DC 24 save. If it fails, it becomes unable to move toward Armalad for the duration of the spell Mirror Image: 6 duplicate jokers - 12 minutes 8 rounds
Stohp (Mitch) HP: 21/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=32 ; d20+34=39 ; Thursday November 7th, 2024 7:53:09 AM
Stohp moves into start grabbing people. Hey, capture without killing is kind of her specialty. While doing so she casually avoids the lightning bolt.
Move to AA/AB 39/40, Hero point to +8 on Grapple vs Drall. 39 to grapple.
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Thursday November 7th, 2024 10:59:51 AM
Bartomus moved up behind Armalad. He worked his fingers and called forth another spell. He knew he would have to wait to deploy it, but it was ready and available.
[b]"Got it Armalad,"[b] Bartomus said.
Move to AA AB 43
Sunbeam - 6 available, standard action to 'shoot' - so next round to use. 18d6 Reflex against 22 negates blinding Reflex reduces damage by half
Zanderallen (Zachary H) 201/238 AC: 38 (45 vs Drall) T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 d20+24=39 ; d20+19=21 ; d20+33=52 ; d20+37=43 ; d20+33=34 ; d20+28=46 ; d20+32=52 ; d20+23=43 ; d20+27=31 ; d20+18=22 ; 2d8=2 ; d6=1 ; 2d8=8 ; d6=2 ; d8+40=41 ; d6=3 ; d8+40=48 ; Thursday November 7th, 2024 12:23:57 PM
Zanderallen shrugs off the effect of the repulsion and catches the brunt of the lightning blast on his shield. He roars in pain as the tingling from the lightning intensifies the pain of Drall's teeth.
Face to face with the troll Zander's eye's flash with recognition. How had he missed it?! "DRALL! YOU'RE THE ONE WHO TOOK PEPPER!! YOU ANSWER TO GARGUL NOW!!" Planting his feet against the wind he SMITES Drall, the enchantments on his blade turning it into blunt object. His flurry of attacks rains down hard upon his opponent, heroically trying to find every opening. ===================== Will Save 39 - Passes Repulsion Reflex 21 - 17 damage taken from lightning
As a part fiend I believe Drall's natural weapons are Evil Aligned and will overcome Zander's DR - 20 damage
Divine Bond - Merciful and Speed
Swift Action - Smite Evil on Drall - +7 to hit and AC, +18 to damage
Full Attack on Drall (all damage is non-lethal) 52 (19 crit threat), 43 to confirm, 83 damage 34 (nat 1) misses 46 (18 crit threat), 52 to confirm, 90 damage 43 (Nat 20), 35 (Using hero point for +4) to confirm, 44 base + 48 if crit 22 misses
Armalad avoids the lightning. She tries another spell, but is stymied by Drall's spell resistance. She has one option left.
Capture without killing is kind of Stohp's specialty. She also avoids the lightning bolt and moves in behind Zanderallen. She tries to grab Drall, but the fiendish troll shrugs off her attempt.
Bart attempts to move up behind Armalad Bart still needs the Will Save DC24 vs Armalad's Repulsion spell to be able to do that. The taur casts a spell, planning to help reduce some forces.
Zanderallen recognizes Drall. With a roar, the paladin is on the foe. His blade slams into Drall repeatedly. As he strikes, he feels the power of Drall's Unholy Aura echoing his blows back upon him. Zanderallen make three Fort saves vs DC 19 (one for each melee hit). Each failure results in loss of 1d6 Strength.
Delia also hears "reduce his forces first" and is ready to help. While Hawky flies to the flank, the ranger fires arrows through the gusting wind. Two hit the spellcaster.
-------------
Drall spits blood. "I do not know those names." He unleashes his own assault, using his own Smite Good ability. His bite and one claw strike true, overcoming Zanderallen's DR. Zanderallen takes 34 and 36 hp damage. The troll's wounds heal a little.
Gauging the limits of the repulsion, TF1 turns to his left and circles. Realizing the effect is circular, his eyes fix on Delia.
TF2 steps up and strikes Stohp with a barbed claw. Stohp takes 22 hp damage.
TA has issues. His priority appears to be he's on fire. The troll flails about and manages to extinguish himself. His arrow wounds heal a smidge.
TW casts a spell. Armalad feels a compulsion coming over her. Armalad Will Save DC 20 or suffer from a continuous confusion effect.
------
It's as if the storm is reveling in the combat.
The gust of wind stops. The western quadrant of the land is engulfed in a hailstorm. Only TW is in that section and she is battered by hail stones.
Drall -212 nonlethal hp, AC39/40 vs Zanderallen, CMD44, SR29, fire resistance
TW: -59(34 fire) hp
TA: AC31, -149(69 fire) hp
TF1: SR25, -24(fire) hp, Resist Energy (fire)
TF2: SR25, -24(fire) hp, Resist Energy (fire)
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+18=28 ; d20+18=38 ; 18d6=71 ; d20+18=26 ; 15d6=53 ; Thursday November 7th, 2024 10:27:37 PM "Ok, so they have some type of changing storm, great." Bartomus said as he stayed in place near Armalad.
He aimed at TW
Will save against repulsion - 28 v. 24 - pass (sorry!)
"Ok, so they have some type of changing storm, great." Bartomus said as he stayed in place near Armalad.
He aimed a sunbeam (1/6) at the troll off to his left that had been pelted with hailstones (TW).
Then he called down another spell and let fly against the troll far to his right.
[i]Will save against repulsion - 28 v. 24 - pass (sorry!)
TW - Sunbeam, however, not sure if SR applies - rolled a nat 20 for a total of 38 if it does; Reflex save needed by TW against 22. If successful, not blinded - also reflex save reduces damage of 71 to 35.
My target for Flame Strike is TA - but I am uncertain as to whether I have line of sight. If not, then I would choose TF1.
Spell Resistance roll of 26. If that passes, reflex save against 22 is needed. 53 damage a successful reflex save reduces that in half. Half is fire and the other is divine damage - that half is not resistant to fire.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+11=31 ; d4=2 ; Friday November 8th, 2024 1:48:35 AM
(Will 31; if vs enchantment 33)
Armalad shrugs off the effect of the compulsion and decides it is time to cast a spell of her own to give the rival caster something to deal with.
She 5 foot steps to forward and diagonal to AB40 which also reorients the repulsion
She then casts summon monster VII opting to summon a Celestial T-Rex in the spaces V-31 to Y-31 V-32 to Y-32 V-33 to Y-33 V-34 to Y-34
Which will appear next round and entertain TW
Spells Cast:
Repulsion: 10 rounds AA/AB 27 to Y/AD 28 to X/AE 29 to W/AF 30 to V/AG 31 to U/AH 32 to T/AI 33 to S/AJ 34 to R/AK 35 to Q/AL 36 to P/AM 37 to O/AN 38 to N/AO 39 to M/AP 40 and behind. Any creature within or entering the field must attempt a DC 24 save. If it fails, it becomes unable to move toward Armalad for the duration of the spell Mirror Image: 6 duplicate jokers - 12 minutes 7 rounds Summon Monster VII - 13 rounds starting next round Celestial T-Rex NG Gargantuan animal Senses low-light vision, scent; Perception +37, Darkvision 60 ft Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size) hp 171 (18d8+90) Fort +15, Ref +12, Will +10 Offense Speed 40 ft. Melee bite +20 (4d6+22/19–20 plus grab) Space 20 ft.; Reach 20 ft. Special Attacks swallow whole (2d8+11, AC 17, hp 15) Statistics Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10 Base Atk +13; CMB +28 (+32 grapple); CMD 39 Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Toughness, Iron Will, Run, Skill Focus (Perception) Skills Perception +37; Racial Modifiers +8 Perception SQ powerful bite Special Abilities Powerful Bite (Ex) A tyrannosaurus applies twice its Strength modifier to bite damage. Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+18) against evil foes; smite persists until the target is dead or the celestial creature rests).
Stohp (Mitch) HP: 125/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+26=32 ; d20+26=34 ; Friday November 8th, 2024 10:25:00 AM
(My header says I'm at 21 hp, I don't think I healed myself after the bridge fight when we rested. I'm going to put myself down 22 from max, but if I'm misremembering and we didn't rest or somehow missing a bunch of damage from this fight then disregard my posted action Stohp is unconscious)
Well Drall has taken a lot of damage so Stohp will switch targets to TF2. After an internal debate about what class he is (might be demoman if he's missing an eye, or more likely heavy) she goes for the grapple to prevent him from eating his Sandvich. He's in reach so she can make 2 grapples, if the first succeeds she'll use the 2nd to pin.
Zanderallen (Zachary H) 131/238 AC: 38 (45 vs Drall) T: 15 FF: 37 CMD: 36 LoH 16/16 SE 6/6 d20+28=39 ; d20+28=30 ; d20+28=35 ; d20+33=50 ; d20+28=44 ; d20+23=33 ; d20+18=21 ; d20+33=43 ; d8+40=44 ; d6=4 ; d8+40=44 ; d6=4 ; d8+40=42 ; d6=2 ; d20+28=42 ; d20+28=29 ; d20+28=30 ; d6=3 ; Friday November 8th, 2024 3:55:38 PM
Zander easily shrugs off the woozy blowback of the troll's unholy aura. His wonder about what happened to Drall since last they met is quickly spent aside by the burning pain of infernally fueled claws and teeth. Gritting his teeth he continues his dance with the big troll, trading heavily. ========================== Fort Saves for last round - 39, 30, 35 all pass
Divine Bond - Speed and Merciful - 17.5 minutes Smite Evil Drall - +7 to hit and AC, +18 damage
Full Attack on Drall - all non-lethal 50 hits, 48 damage (Fort 42 passes) 44 hits, 48 damage (Fort Nat 1 fails, 3 STR damage) STR damage -1 to attack and damage 32 misses 20 misses 42 hits, 43 damage (Fort 30 passes)
Delia spares a glance to the troll advancing on her only because he gets in her way. She then proceeds to send arrows whistling by him to stay on target. Seeing that the troll put itself out, she pulls out different arrows, flame wreathing around the arrow as her bow imbues them with frost.
Hawky swoops in for a flyby attack on TF1.
Full attack at TA, if she drops him, switch to TF1; 6 fire arrows used 35 to hit; 28 damage (20+6 cold+2 fire) & 27 damage (22+1+4) 40 to hit; 29 damage (21+6+2) 33 to hit; 25 damage (21+3+1) 31 to hit; 31 damage (25+2+4) 24 to miss
Hawky flyby and end at AO34, 25ft up Attack 33 to hit TF1 12 damage + 10 damage if target is evil for 22 damage (from amulet of mighty fists: Holy)
Stock (JonM) HP: 314/331; AC: 31/30/14; DR 4/-; CMD: 45; Rage: 1/46 used d20+14=24 ; Saturday November 9th, 2024 1:01:04 PM Status: Heroism, Raging!, Protection from Evil, Enlarged (Round 1 of 10)
Stock looks at Armalad and says, "Ok, it looks like the battle field has developed the way I want. Now I move."
He moves toward a troll, drinking a potion as he moves. With every step, he grows in size and feels his rage building.
========= OOC - I apologize for the missed posts. It's been a week. Reflex Save from Nov 6, 24 (+2 if this is a spell) Drink Potion of Enlarge Person (2 remaining now) Move to AD39/AE40 Rage If getting so close draws an AOO, AC is +4 from Mobility
Fight rd 3 (DM MikeK) d20+10=18 ; d20+34=50 ; d6+19=25 ; d20+35=55 ; d20+35=52 ; d8+18=26 ; d8+18=21 ; d20+33=52 ; d20+33=53 ; d20+33=52 ; d20+33=41 ; d8+18=22 ; d6+18=24 ; d6+18=23 ; d6+18=22 ; d6+14=20 ; 2d6=7 ; 14d6=50 ; d4=3 ; d4=1 ; Sunday November 10th, 2024 5:18:49 PM
Bart overcomes Armalad's Repulsion spell and moves up behind the arcane archer. The druid thinks of sending a sunbeam at TW, but several issues prevent that TW is out of range of spell (60'). Also, evoking the beams requires a standard action. So, can't send a beam and cast another spell unless you find a way to perform two standard actions - such as using a hero point.
Bart does call down a Flame Strike on TA. TA has spell resistance, but Bart overcomes it. The pillar slams into the troll.
Armalad steps up and casts a spell that should keep TW entertained next round.
Stohp tries grappling F2, but finds he's even harder to get a hold of than Drall. The troll bats aside her attempts.
Zanderallen batters Drall with more blows. The fiendish troll collapses, unconscious.
Delia lets arrows fly, while Hawky swoops past TF1. The bird misses its attack. Delia drops TA and sends one arrow into F1.
Stock drinks a potion, embiggening himself, and moves up. The troll rakes with a claw as he closes. Stock takes 25 hp damage.
-------------
Drall's wounds heal a bit. He remains unconscious.
TF1 charges Delia. Arriving at the ranger, the troll attempts to bite her face off. Critical hit. Delia takes 47 hp damage.
TF2 attacks Stock, ripping into the dwarf with a bite, both claws, and a rending attack. Stock takes 24, 45, 22, and 20 hp damage. Also 7 hp bleed damage per round from critical hit.
TW casts a spell. A pillar of divine flame slams down on Stohp, Zanderallen, and Stock. Stohp, Zanderallen, and Stock. Flame Strike for 50 hp damage. Ref DC 20 halves.
The unburned wounds of the trolls heal a little.
---
The hailstorm stops. The wind is back. Now gusting north to south. Everyone –4 penalty on ranged attacks and Perception checks
Drall Unconscious. -341(nonlethal)hp, AC39/40 vs Zanderallen, CMD44, SR29, fire resistance
TW: -54(34 fire) hp
TA: Unconscious. AC31, SR26 -252(101 fire) hp
TF1: AC38/36 vs Delia, SR25, CMD46, -46(24 fire) hp, Resist Energy (fire)
TF2: AC38, SR25, CMD46, -24(fire) hp, Resist Energy (fire)
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+20=40 ; d20+20=36 ; 4d6+40=52 ; 4d6+40=53 ; 4d6+40=50 ; d20+32=40 ; Sunday November 10th, 2024 11:28:40 PM
Armalad goes out on a limb and commands the T-Rex to use its smite evil ability vs TW
T-Rex bite: 40 vs TW's AC; threat of critical; 36 to confirm; 52 damage + 53 damage if crit confirmed plus 40 vs CMD to start a grapple (OOC: ignore 3rd press as it was a misclick)
She laughs as the celestial dino does her bidding in keeping the rival caster occupied Teach him to cast confusion against me and then casts greater invisibility on herself. Next round she will let the arrows fly
Spells Cast:
Repulsion: 9 rounds AA/AB 27 to Y/AD 28 to X/AE 29 to W/AF 30 to V/AG 31 to U/AH 32 to T/AI 33 to S/AJ 34 to R/AK 35 to Q/AL 36 to P/AM 37 to O/AN 38 to N/AO 39 to M/AP 40 and behind. Any creature within or entering the field must attempt a DC 24 save. If it fails, it becomes unable to move toward Armalad for the duration of the spell Mirror Image: 6 duplicate jokers - 12 minutes 6 rounds Greater Invisibility - Armalad - 13 rounds Summon Monster VII - 13 rounds Celestial T-Rex V-31 to Y-31 V-32 to Y-32 V-33 to Y-33 V-34 to Y-34 NG Gargantuan animal Senses low-light vision, scent; Perception +37, Darkvision 60 ft Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size) hp 171 (18d8+90) Fort +15, Ref +12, Will +10 Offense Speed 40 ft. Melee bite +20 (4d6+22/19–20 plus grab) Space 20 ft.; Reach 20 ft. Special Attacks swallow whole (2d8+11, AC 17, hp 15) Statistics Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10 Base Atk +13; CMB +28 (+32 grapple); CMD 39 Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Toughness, Iron Will, Run, Skill Focus (Perception) Skills Perception +37; Racial Modifiers +8 Perception SQ powerful bite Special Abilities Powerful Bite (Ex) A tyrannosaurus applies twice its Strength modifier to bite damage. Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+18) against evil foes; smite persists until the target is dead or the celestial creature rests). 0th: Detect Magic, Message, Light, Toros Taur Try 1st: Grease, Burning Hands, True Strike, Mage Armor - Cast, Mage Armor - Cast, Summon Monster I 2nd:Glitterdust, Web, See Invisibilitty, Flaming Sphere, False Life, Mirror Image -cast 3rd: Displacement, Haste, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt Blink, Dispel Magic, Arcane Sight, Shrink Item, Summon Monster III 4th: Selective Fireball (DC 20), Locate Creature, Greater Invisibility, Resilient Sphere 5th: overland flight - cast, Wall of Stone, Baleful Polymorph - Cast, Hold Monster - Cast 6th: antimagic field, summon monster VI, repulsion - cast 7th: selective greater dispel magic, Summon Monster VII -cast
Stohp (Mitch) HP: 125/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20=17 ; d20=5 ; d20+24=44 ; Monday November 11th, 2024 9:00:23 AM
Stohp dodges the flame strike and keeps trying. She'll get him eventually! (44 save, can only grapple on a nat 20 and didn't roll one)
Delia (Hannah) HP: 140/187; AC 34/21/28; CMD 44 d20+25=26 ; d20+25=31 ; d20+20=22 ; d20+15=16 ; d20+10=21 ; d20+16=23 ; Monday November 11th, 2024 11:51:22 AM -1 attack, saves, ability/skill checks, Darkvision, Longstrider, Iron Will reroll used, Animal Growth (15min), Barkskin +5 (150min)
OOC: I noted that all my arrows at TA were fire arrows, so 1d6 of the damage was fire on each one. Sorry I don't think I marked that clearly in my damage tally.
Delia grunts in pain as the troll takes a bite out of her. She retreats slightly before failing to fight the storm. All arrows go painfully wide.
======= 5ft step to AL 40 full attack, no deadly aim, -1 Koshe Marr, -4 wind, +1 point blank (forgot in roller) vs AC 36 of TF1 27 miss 32 miss 23 miss 17 miss 22 miss
Hawky goes for the eyes, but is warded off. 23 to miss End at AM32, 20 ft elevation
Zanderallen (Zachary H) 106/238 AC: 38 (45 vs TF2) T: 15 FF: 37 CMD: 36 LoH 16/16 SE 4/6 d20+19=39 ; d20+33=40 ; d20+33=40 ; d20+28=36 ; d20+23=30 ; d20+18=20 ; d8+40=45 ; d8+40=47 ; Monday November 11th, 2024 3:58:52 PM
Zander barely has time to notice Drall is down before his attention is fully taken up dodging infernal fire. He coughs from the singeing. Taking a slight step to his right he calls forth more of Domi's power against the troll taking a bite out of his dwarven friend. Without needing to take anyone but Drall alive he suppresses the Merciful enhancement on his blade, one less troll fiend in the world was a good thing in his book. =================== Reflex 39 - 25 damage taken
Swift Action - Smite TF2 - +7 to attack and AC, +18 to damage Free Action - Suppress Merciful 5ft step to AD37 Full Attack TF2
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+18=30 ; 4d6=15 ; 18d6=62 ; Monday November 11th, 2024 6:52:20 PM
Bartomus shifted to his right. He let loose one of the sunbeams that he had available to him at the troll that Delia stepped away from.
"We need to get this thing over and out of here."
Move to AG/AH 44
Cast Sunbeam - SR check - 30 succeeds against 25. Reflex save needed by TF1 against 22. If successful, not blinded, if fails - takes 4d6 from that for 15; and then also reflex save reduces damage of 62 to 31.
Stock (JonM) HP: 207/331; AC: 31/30/14; DR 4/-; CMD: 45; Rage: 2/46 used d20+13=21 ; d20+28=44 ; d20+28=47 ; d20+23=29 ; d20+18=25 ; d20+13=17 ; 2d6+34=37 ; 2d6+34=41 ; Monday November 11th, 2024 7:12:29 PM
Status: Heroism, Raging!, Protection from Evil, Enlarged (Round 2 of 10), bleed (7)
Stock’s enlarged form dodges and weaves and absorbs some of the flaming attack…but he is hurt. He attacks… ======= Reflex 21 PA 1 hits ac44, 37 damage PA2 hits AC47, 41 damage PA3 hits AC29 PA4 hits AC25 PA5 hits AC17
Fight rd 4 (DM MikeK) d20+17=23 ; d20+33=46 ; d20+33=44 ; d20+33=48 ; d8+18=24 ; d6+14=15 ; d6+18=21 ; d6+18=24 ; d20+33=34 ; d20+33=35 ; d20+33=35 ; d6+18=23 ; d6+18=24 ; d6+14=16 ; d4=1 ; d12=5 ; Monday November 11th, 2024 8:08:05 PM
A gargantuan glowing T-Rex appears in front of a very startled TW. With a quick snap, the creature bends down and clamps her in its jaws.
Armalad casts a spell and becomes invisible.
Stohp dodges the flame strike and keeps trying. She'll get him eventually!
Delia steps back and lets arrows fly. But the wind and the troll's thick armor combine to stymie her attempts.
Zanderallen slashes TF2 with deep cuts.
Bartomus lets loose one of his sunbeams at TF1. The troll saves and doesn't take much damage. However, the troll is not undead and the damage is much less than Bart hoped for. 18d6 would be against undead creatures. In this case, damage is 4d6
Stock batters TF2.
-------------
TW struggles vainly in the T-Rex's jaws.
TF1 steps up and launches a full attack against Delia. She is hit by the bite and both claws which then rend long gashes into her. Delia takes 24 (bite), 21 (claw), 24 (claw) + 15 rend damage
TF2 keeps up the assault on Stock. The troll's bite misses, but the dwarf is clawed and rent. Stock takes 23 (claw), 24 (claw), and 16 rend damage
All the trolls' wounds heal a little bit.
Grantham remains unconscious, but TA wakes and starts moving to pull himself up.
---
The wind stops.
With an accompanying peal of thunder, a bolt of lightning streaks down from the storm filled sky and slams into Zanderallen. Zanderallen takes 60 hp damage. Reflex DC20 halves.
Drall Unconscious. -341(nonlethal)hp, AC39/40 vs Zanderallen, CMD44, SR29, fire resistance
TW: Grappled. AC21, CMD28, -159(34 fire) hp
TA: Prone. AC31, SR26 -252(101 fire) hp
TF1: AC38/36 vs Delia, SR25, CMD46 -54(24 fire) hp, Resist Energy (fire)
TF2: AC38, SR25, CMD46 -189(24 fire) hp, Resist Energy (fire)
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+26=36 ; d20+26=32 ; d8=8 ; d6=3 ; d6=6 ; d6=4 ; 4d6=16 ; d8=1 ; d6=2 ; d6=2 ; d6=5 ; 4d6=13 ; d20+32=42 ; 2d8+11=23 ; Monday November 11th, 2024 11:38:51 PM
Armalad moves to Ai 41 which reorients the repulsion
She then activates hail of arrows against TF1 and TF2 giving the command word to turn her merciful enchantment off
TF2: 36 vs Flatfooted AC; 29 +3 fire +6 ice + 4 shock
TF1: 32 vs Flatfooted AC; 19+2 fire +2 ice + 5 shock
As the Celestial T-Rex began the round with TW grappled in its jaws it can activate its swallow whole ability which succeeds (42 vs 28). TW is swallowed whole so it maintains the grappled condition while the T-Rex is not. TW also takes bite damage (23 + 18 from smite evil)
Repulsion: 8 rounds AI/AJ 27 to AG/AL 28 to AF/AM 29 to AE/AN 30 to AD/AO 31 to AC/AP 32 to AB/AQ 33 to AA/AR 34 to Z/AS 35 to Y/AT 36 to X/AU 37 to W/AV 38 to V/AW 39 to U/AX 40 and behind. Any creature within or entering the field must attempt a DC 24 save. If it fails, it becomes unable to move toward Armalad for the duration of the spell Mirror Image: 6 duplicate jokers - 12 minutes 5 rounds Greater Invisibility - Armalad - 12 rounds Summon Monster VII - 12 rounds Celestial T-Rex V-31 to Y-31 V-32 to Y-32 V-33 to Y-33 V-34 to Y-34 NG Gargantuan animal Senses low-light vision, scent; Perception +37, Darkvision 60 ft Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size) hp 171 (18d8+90) Fort +15, Ref +12, Will +10 Offense Speed 40 ft. Melee bite +20 (4d6+22/19–20 plus grab) Space 20 ft.; Reach 20 ft. Special Attacks swallow whole (2d8+11, AC 17, hp 15) Statistics Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10 Base Atk +13; CMB +28 (+32 grapple); CMD 39 Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Toughness, Iron Will, Run, Skill Focus (Perception) Skills Perception +37; Racial Modifiers +8 Perception SQ powerful bite Special Abilities Powerful Bite (Ex) A tyrannosaurus applies twice its Strength modifier to bite damage. Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+18) against evil foes; smite persists until the target is dead or the celestial creature rests). 0th: Detect Magic, Message, Light, Toros Taur Try 1st: Grease, Burning Hands, True Strike, Mage Armor - Cast, Mage Armor - Cast, Summon Monster I 2nd:Glitterdust, Web, See Invisibilitty, Flaming Sphere, False Life, Mirror Image -cast 3rd: Displacement, Haste, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt Blink, Dispel Magic, Arcane Sight, Shrink Item, Summon Monster III 4th: Selective Fireball (DC 20), Locate Creature, Greater Invisibility -cast, Resilient Sphere 5th: overland flight - cast, Wall of Stone, Baleful Polymorph - Cast, Hold Monster - Cast 6th: antimagic field, summon monster VI, repulsion - cast 7th: selective greater dispel magic, Summon Monster VII -cast
Stohp (Mitch) HP: 125/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20=3 ; d20=15 ; Tuesday November 12th, 2024 8:55:57 AM
Stohp rolls not a 20 so continues to fail to grapple tf2.
Stock (JonM) HP: 149/331; AC: 31/30/14; DR 4/-; CMD: 45; Rage: 3/46 used d20+28=45 ; d20+28=37 ; d20+23=33 ; d20+18=27 ; d20+13=22 ; 2d6+34=39 ; Tuesday November 12th, 2024 10:26:49 AM Status: Heroism, Raging!, Protection from Evil, Enlarged (Round 3 of 10), bleed (7)
Stock glances down and sees that he is still bleeding. He spits on the wound and then continues his assault. He is getting visibly frustrated though as the blood on his hands is making his hands slip ever so slightly.
========== 5 ft step to the right PA1 vs TF2 hits AC45, 39 damage PA2 hits AC37 PA3 hits AC33 PA4 hits AC27 PA5 hits AC22
Zanderallen (Zachary H) 106/238 AC: 38 (45 vs TF2) T: 15 FF: 37 CMD: 36 LoH 16/16 SE 4/6 d20+33=46 ; d20+33=53 ; d20+37=45 ; d20+28=45 ; d20+23=37 ; d20+18=20 ; d8+40=47 ; 2d8=9 ; d8+40=44 ; Tuesday November 12th, 2024 6:00:42 PM
Zander viciously strikes the troll attacking his dwarven friend. ================ Divine Bond - Speed, Merciful Smite TF2 - +7 to attack and AC, +18 to damage
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d8+18=23 ; Tuesday November 12th, 2024 6:44:34 PM
Bartomus moved up behind Stock and touched the him on the shoulder.
"Heal," He said. The energy flowed from him and into the now huge dwarf.
Move to AE/Af 41 cure critical wounds for 23. Frig, really rolled bad.
Delia steps back again, the waves of Armalad's magic gently pulsing against her. She hopes it's enough to keep her safe as she fires at the troll in front of her again.
=================== Move to AL41 - I am within Armalad's Repulsion and I believe that TF1 cannot close with me, as that would be him moving towards Armalad Full attack at TF1, -1 Koshe Marr, +1 point blank shot, no deadly aim 38 hits; 18 + 21 damage 38 hits; 16 damage 33 miss 32 miss 22 miss
Hawky dives bombs the troll trying to stand back up, charging and remaining at AK27 Hawky 37 to hit; 21 damage (14 + 7 holy)
Fight rd 5 (DM MikeK) d4=2 ; d20+27=28 ; Tuesday November 12th, 2024 8:18:00 PM
An invisible Armalad fires arrows at TF1 and TF2. Neither arrow is able to penetrate (Flat footed ac 31)
The T Rex swallows TW.
Stohp again fails to grapple TF2.
Stock continues attacking, annoyed his own blood is causing grip problems.
Zanderallen tears into TF2. The troll drops. Please roll save vs the bolt of lightning from last round
Bartomus gives Stock some healing.
Delia steps toward Armalad, firing more arrows. Meanwhile, Hawky dives the struggling TA, rendering it unconscious once more.
-------------
TF1 roars in frustration, unable to advance on Delia. The troll arcs to its right, faces Zanderallen and Stock and readies itself.
All the trolls' wounds heal a little bit.
---
The sky cracks in thunder so close your teeth rattle. Everyone takes 10 hp sonic damage, plus Fort Save DC20 or stunned next round.
Armalad (Hugh) HP 154/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+11=15 ; d20+8=23 ; d20+15=22 ; d20+20=27 ; 2d8+11=23 ; Tuesday November 12th, 2024 9:32:37 PM
(OOC1: both attack rolls - 32 and 36 are greater than 31; what happened last round?) (OOC2: does the thunder effect allow for SR as the T-Rex has SR 15)
Armalad: 15 vs 20 - stunned Joker: 23 vs 20 = pass T-Rex (if applicable - 22 = pass)
Armalad is stunned
Joker tries to order the T-Rex to attack TF1 and it moves to AD30 - AG30 AD31 - AG31 AD32 - AG32 AD33 - AG33
And attacks TF1 only to miss
TW takes bite damage again due to swallow whole 23 + 18 from smite evil
Repulsion: 7 rounds AI/AJ 27 to AG/AL 28 to AF/AM 29 to AE/AN 30 to AD/AO 31 to AC/AP 32 to AB/AQ 33 to AA/AR 34 to Z/AS 35 to Y/AT 36 to X/AU 37 to W/AV 38 to V/AW 39 to U/AX 40 and behind. Any creature within or entering the field must attempt a DC 24 save. If it fails, it becomes unable to move toward Armalad for the duration of the spell Mirror Image: 6 duplicate jokers - 12 minutes 4 rounds Greater Invisibility - Armalad - 11 rounds Summon Monster VII - 11 rounds Celestial T-Rex AD30 - AG30 AD31 - AG31 AD32 - AG32 AD33 - AG33 NG Gargantuan animal Senses low-light vision, scent; Perception +37, Darkvision 60 ft Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size) hp 171 (18d8+90) Fort +15, Ref +12, Will +10 Offense Speed 40 ft. Melee bite +20 (4d6+22/19–20 plus grab) Space 20 ft.; Reach 20 ft. Special Attacks swallow whole (2d8+11, AC 17, hp 15) Statistics Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10 Base Atk +13; CMB +28 (+32 grapple); CMD 39 Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Toughness, Iron Will, Run, Skill Focus (Perception) Skills Perception +37; Racial Modifiers +8 Perception SQ powerful bite Special Abilities Powerful Bite (Ex) A tyrannosaurus applies twice its Strength modifier to bite damage. Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+18) against evil foes; smite persists until the target is dead or the celestial creature rests). 0th: Detect Magic, Message, Light, Toros Taur Try 1st: Grease, Burning Hands, True Strike, Mage Armor - Cast, Mage Armor - Cast, Summon Monster I 2nd:Glitterdust, Web, See Invisibilitty, Flaming Sphere, False Life, Mirror Image -cast 3rd: Displacement, Haste, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt Blink, Dispel Magic, Arcane Sight, Shrink Item, Summon Monster III 4th: Selective Fireball (DC 20), Locate Creature, Greater Invisibility -cast, Resilient Sphere 5th: overland flight - cast, Wall of Stone, Baleful Polymorph - Cast, Hold Monster - Cast 6th: antimagic field, summon monster VI, repulsion - cast 7th: selective greater dispel magic, Summon Monster VII -cast
Bartomus(Rod) // HP:143/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+18=36 ; d20+18=35 ; Wednesday November 13th, 2024 12:36:48 AM "Did I say how much I hate this place," Bartomus yelled after the thunder clap rattled his ears. He grimaced and then decided to run for it.
Keeping his eye on the statue, Bartomus ran as far as his taur legs could carry him.
Saving throw - 38, so not stunned. Perception - taking in the elements of the statute and then... Running to AA/Z - 35
Stohp (Mitch) HP: 125/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+14=30 ; d20=10 ; Wednesday November 13th, 2024 9:58:24 AM
Stohp grimaces as the sonic boom rattles her, but she fights through it and moves to try to grapple the last enemy. (30 fort, not a 20 to grapple)
Stock (JonM) HP: 162/331; AC: 31/30/14; DR 4/-; CMD: 45; Rage: 4/46 used d20+28=42 ; d20+33=45 ; 2d6+19=28 ; Wednesday November 13th, 2024 10:07:29 AM
Status: Heroism, Raging!, Protection from Evil, Enlarged (Round 4 of 10) Stock glances down again and his bleeding wound seals shut. He nods thanks towards Bart.
Thunder and lightning flash and he barely notices the deafening roar. He moves toward the remaining troll, hoping to get there before it drops.
———- Fort save 42 Move to AG38/AH39 Non power attack vs TF1 hits AC45, 28 damage I forgot until now that AC is +4 against giant subtype
Zanderallen (Zachary H) 107/238 AC: 38 (45 vs TF2) T: 15 FF: 37 CMD: 36 LoH 16/16 SE 4/6 d20+19=32 ; d20+28=46 ; 9d6=41 ; Wednesday November 13th, 2024 4:42:57 PM
Starting to feel the effects of combat Zanderallen pauses for a moment. He shakes off the worst of the thunder and lightning but still finds himself unsteady on his feet. Rather than charge forward he offers healing to himself and his allies, excluding the trolls from the healing burst. ==================== Reflex 32 Passes: 30 damage taken (Sorry Mike, missed it last round) Fort 46 Passes: 10 damage taken not stunned
Divine Bond - 17 minutes Smite Evil TF2
Standard Action Channel Positive Energy Exclude: Drall, TF2, TF1 Zander, Stock, Stohp, Bart heal 41 hp
Delia shakes off the ringing in her ears, glaring up at the troll in front of her and taking aim. Hawky will continue to tear into the unconscious troll.
======================= Delia Fort save 38 vs DC 20 Hawky Fort save 25 vs DC 20 ======================= Full attack at TF1, -1 Koshe Marr, +1 point blank Delia misses all attacks
======================= Hawky AC 28, HP 80/90 Attack on TA to keep him down 22 bite to miss 14 talon 34 talon hits, crit not confirmed; 15 damage
The T Rex moves to attack TF1, but misses. TF1 claws back (readied action) TRex takes 21 hp damage
Bart heads for the statue. The taur sees nothing to indicate it is anything other than a statue.
Stohp squeezes between Zanderallen and Stohp and tries to grapple TF1, but fails.
Stock swings around Stohp and attacks TF1, hitting.
Zanderallen pauses to give everyone a little healing help.
Delia fires more arrows at TF1, but misses. Hawky rakes the unconscious TA, keeping him down.
-------------
TF1 keeps fighting. He takes a step away from the party and attacks the giant, glowing dinosaur. TRex takes 19 (bite), 45 (claw/crit), 20 (claw), and 20 (rend) hp damage.
All the trolls' wounds heal a little bit.
------
Another peal of thunder rattles the combatants. Everyone takes 10 hp sonic damage, plus Fort Save DC20 or stunned next round. TF1 saves.
Armalad who isn't stunned this time takes a 5 foot step to AJ42 which re-orients the repulsion
She makes a full attack against TF1's FF AC imbuing one of her first arrows antimagic field which does not allow for SR except against summoned monsters so her attack will be Many shot (1 arrow imbued w/ antimagic field) Rapid shot sneak attack +1 Flaming Burst, Icy Burst, Thundering Composite Longbow + enchant arrow
(OOC2 - presumably the arrows would function as normal on the first hit so they'd be enchanted and then the antimagic field would take effect after damage so every attack after the first the ammo is regular)
Attack 1 - 32 vs 31 FF AC = 34 damage + 7 fire + 6 ice + 5 shock plus antimagic field (1d8 + 1d6 fire + 1d6 ice + 1d6 shock +5) x2 + 4d6 plus antimagic field Attack 2 - 31 vs 31 FF AC (minus boosts from spells, spell-like abilities, supernatural abilities or magic items) - 11 damage (1d8 +4) Attack 3 - 27 vs FF AC (minus boosts from spells, spell-like abilities, supernatural abilities or magic items) - 12 damage if that hits (1d8 + 4) Attack 4 - 18 vs FF AC (minus boosts from spells, spell-like abilities, supernatural abilities or magic items) - 10 damage if that hits (1d8+4)
Armalad then orders the T-Rex to withdraw to T30 - W30 T31 - W31 T32 - W32 T33 - W33
The swallowed whole troll continues to take bite damage = 17 + 18 from smite evil = 35
Antimagic field 130 min- 10 foot emanation centered on TF1 - impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration. Repulsion: 6 rounds AJ/AK 26 to AH/AM 27 to AG/AN 28 to AF/AO 29 to AE/AP 30 to AD/AQ 31 to AC/AR 32 to AB/AS 33 to AA/AT 34 to Z/AU 35 to Y/AV 36 to X/AW 37 to W/AX 38 to V/AY 39 and behind.Any creature within or entering the field must attempt a DC 24 save. If it fails, it becomes unable to move toward Armalad for the duration of the spell Mirror Image: 6 duplicate jokers - 12 minutes 2 rounds Greater Invisibility - Armalad - 9 rounds Summon Monster VII - 9 rounds Celestial T-Rex AD30 - AG30 AD31 - AG31 AD32 - AG32 AD33 - AG33 NG Gargantuan animal Senses low-light vision, scent; Perception +37, Darkvision 60 ft Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size) either hp 26/171 (18d8+90) or 76/171(18d8+90) Fort +15, Ref +12, Will +10 Offense Speed 40 ft. Melee bite +20 (4d6+22/19–20 plus grab) Space 20 ft.; Reach 20 ft. Special Attacks swallow whole (2d8+11, AC 17, hp 15) Statistics Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10 Base Atk +13; CMB +28 (+32 grapple); CMD 39 Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Toughness, Iron Will, Run, Skill Focus (Perception) Skills Perception +37; Racial Modifiers +8 Perception SQ powerful bite Special Abilities Powerful Bite (Ex) A tyrannosaurus applies twice its Strength modifier to bite damage. Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+18) against evil foes; smite persists until the target is dead or the celestial creature rests). 0th: Detect Magic, Message, Light, Toros Taur Try 1st: Grease, Burning Hands, True Strike, Mage Armor - Cast, Mage Armor - Cast, Summon Monster I 2nd:Glitterdust, Web, See Invisibilitty, Flaming Sphere, False Life, Mirror Image -cast 3rd: Displacement, Haste, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt Blink, Dispel Magic, Arcane Sight, Shrink Item, Summon Monster III 4th: Selective Fireball (DC 20), Locate Creature, Greater Invisibility -cast, Resilient Sphere 5th: overland flight - cast, Wall of Stone, Baleful Polymorph - Cast, Hold Monster - Cast 6th: antimagic field - cast, summon monster VI, repulsion - cast 7th: selective greater dispel magic, Summon Monster VII -cast
Stock (JonM) HP: 193/331; AC: 31/30/14; DR 4/-; CMD: 45; Rage: 5/46 used d20+28=41 ; d20+28=48 ; d20+32=49 ; d20+28=35 ; d20+23=41 ; d20+18=33 ; d20+13=18 ; 2d6+34=40 ; 2d6+34=41 ; 2d6+34=44 ; 2d6+34=42 ; Thursday November 14th, 2024 10:16:16 AM
Status: Heroism, Raging!, Protection from Evil, Enlarged (Round 5 of 10), AC is +4 vs giants
Stock shakes his head in annoyance at the thunder, slamming on enlarged hand into his enlarged ear because of the noise.
He steps up and tries to take down the remaining troll.
——— Fort save 41 5 ft step to AI37AJ38 Power attack hits AC48, threat confirms vs AC49, 125 damage, target is sickened AC35 AC41, 42 damage AC33 and AC18
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20=11 ; d20+14=27 ; Thursday November 14th, 2024 10:51:33 AM
Stohp makes her save, but doesn't have any more luck with her grappling (27 save, not a 20 grapple)
Zanderallen (Zachary H) 97/238 AC: 38 (45 vs TF2) T: 15 FF: 37 CMD: 36 LoH 14/16 SE 4/6 d20=6 ; d20+26=45 ; d8+22=30 ; Thursday November 14th, 2024 12:09:45 PM
With the last troll being mobbed Zander stays guarding Drall and the other downed troll. Watching for any signs of stirring. ============= Divine Bond Smite Evil TF2
Fort Save (not a 1): Passes
Readied Attack if either troll starts getting up 45 hits, 30 damage
Bartomus(Rod) // HP:143/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+18=28 ; d20+18=23 ; Thursday November 14th, 2024 8:01:29 PM
Bartomus shook off the thunder, but the ringing in his ears made his head hurt and he winced as he continued to run to the statute. He made sure he was looking at the statute and the carving as he made his way to it.
Fortitude save of 28 against 20 - passed Runs to Z/AA 28 - five feet away from statute. Perception 23 looking for any lever or item that may be being used for the thunder. Or, that we may need to take back with us.
Delia (Hannah) HP: 51/187; AC 34/21/28; CMD 44 d3=3 ; d20+19=30 ; d20+10=20 ; 2d8+10=15 ; d20+16=26 ; d20+14=31 ; d20+14=24 ; d6=3 ; d6=3 ; d6=1 ; Thursday November 14th, 2024 8:21:31 PM
:Delia stays where she is and taps herself with a Cure Mod.
Hawky continues his troll hunting, only 1 talon landing.
=== Delia Fort 30 Hawky Fort 20 AC 28 HP 70/90
Bite 26 Talon 1: 31; 14 damage Talon 2: 24
Down goes the trolls (DM MikeK) Thursday November 14th, 2024 9:14:32 PM Troll natural attacks are considered evil and overcome Trex DR
Armalad takes a step and fires a set of arrows at TF1. The first one hits, generating an antimagic field around the troll. All of other arrows hit (FF 15)
The TRex moves away.
Stock steps forward and slams TF1. Because it is in an antimagic field, it is easier to hit. However none of the magical or spell like enhancements on Stock or his weapon can be applied to the damage. The DM is not going to attempt to recalculate that. TF1 falls unconscious.
Delia gives herself some healing, while Hawky keeps TA down. -------------
All the trolls are now either unconscious or inside a Celestial Tyrannosaurus Rex.
All the trolls' wounds heal a little bit.
------
A light rainfall resumes, but otherwise the storm seems to 'pull back'. Lightning flickers through the clouds but nothing damaging happens on the ground.
Green squares around TF1 indicate the antimagic field.
Bartomus(Rod) // HP:143/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+18=27 ; Friday November 15th, 2024 12:13:17 AM
Bartomus saw the scepter in the hands of the statue. He looked back at Zander and the other Shields.
"Alright, you all want me to grab this and then we grab Drall and head through the portal?" He asked as he scanned the scepter and the statue from his close proximity. "Or, do we chant something to be taken to Gargul directly?"
He really couldn't remember that aspect of their assignment.
Bartomus had moved within five feet of the statue - Z/AA 28 - last round. Perception - statue and sceptre
Armalad (Hugh) HP 134/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+24=44 ; d20+30=49 ; 2d8+11=15 ; 2d8+11=22 ; 2d8+11=14 ; 2d8+11=22 ; 2d8+11=14 ; 2d8+11=17 ; Friday November 15th, 2024 1:27:54 AM
Armalad uses a double move to fly over to the statue and up to the sceptre and if she can take a second round's action she checks the sceptre and statue for traps (Perception: 44);
If there are traps and she can spend a 3rd round's action she attempts to disable them (Disable Device: 49) otherwise if there are no traps and she can spend a 3rd round's action she plucks the sceptre from the statue and then moves 60 feet back towards the group.
If she can take a 4th round's action she either plucks the sceptre and flies back toward the group if she disabled traps last round or she continues her way back to the group
If she isn't back with the group after 4 rounds she takes a 5th round to the rest of the way to the group
She says to the group "I have the sceptre someone grab Drall and can't we just use the item Gargul gave us to return to himl? Do we have any business left here otherwise?"
The T-Rex would have done 4 or 5 rounds worth of damage to the swallowed troll (1:15 + 18 smite evil; 2: 22 + 18 smite evil; 3: 14 + 18 smite evil; 4: 22 + 18 smite evil; 5: 14 + 18 smite evil;)
Antimagic field 129 min 9 rounds (-3 or 4 additional rounds) - 10 foot emanation centered on TF1 - impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration. Repulsion: 5 rounds (-3 or 4 additional rounds) AJ/AK 26 to AH/AM 27 to AG/AN 28 to AF/AO 29 to AE/AP 30 to AD/AQ 31 to AC/AR 32 to AB/AS 33 to AA/AT 34 to Z/AU 35 to Y/AV 36 to X/AW 37 to W/AX 38 to V/AY 39 and behind.Any creature within or entering the field must attempt a DC 24 save. If it fails, it becomes unable to move toward Armalad for the duration of the spell Mirror Image: 6 duplicate jokers - 12 minutes 1 rounds (-3 or 4 additional rounds) Greater Invisibility - Armalad - 8 rounds (-3 or 4 additional rounds) Summon Monster VII - 8 rounds (-3 or 4 additional rounds) Celestial T-Rex AD30 - AG30 AD31 - AG31 AD32 - AG32 AD33 - AG33 NG Gargantuan animal Senses low-light vision, scent; Perception +37, Darkvision 60 ft Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size) either hp 26/171 (18d8+90) or 76/171(18d8+90) Fort +15, Ref +12, Will +10 Offense Speed 40 ft. Melee bite +20 (4d6+22/19–20 plus grab) Space 20 ft.; Reach 20 ft. Special Attacks swallow whole (2d8+11, AC 17, hp 15) Statistics Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10 Base Atk +13; CMB +28 (+32 grapple); CMD 39 Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Toughness, Iron Will, Run, Skill Focus (Perception) Skills Perception +37; Racial Modifiers +8 Perception SQ powerful bite Special Abilities Powerful Bite (Ex) A tyrannosaurus applies twice its Strength modifier to bite damage. Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+18) against evil foes; smite persists until the target is dead or the celestial creature rests).
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Friday November 15th, 2024 8:41:45 AM "Now we have to get him out to where we started. Gargul's power can't reach here so as soon as we exit back to the real world we can summon him and be done, until then we're in danger and have an escort quest."
Stohp will tie up Drall as best she can. It'll be a long walk back.
CDM Jerry [OOC post] Friday November 15th, 2024 9:14:46 AM
Woldians, you have email and a decision to make. :)
Delia (Hannah) HP: 51/187; AC 34/21/28; CMD 44 d20+27=37 ; d8+19=24 ; d6=6 ; Friday November 15th, 2024 3:51:02 PM
Under Delia's direction, Hawky will continue beating down TA.
As Armalad passes her, she calls out, "Thanks for whatever that Repulsor spell was. If that troll had had a little more time with me, it would not have ended well."
She will move towards the entrance portal and then wait for the Shields to be ready, concerned that a troll may get back up before they are ready to leave. "We have multiple days to get out of Koshe Marr. How are we keeping Drall unconscious? Can we do that magically?"
========== Hawky, currently at AK28, full-round attack on TA each round, until Delia calls him back. He can get to her in 1 round of movement. Delia Round 1 move to AG45 Round 2 ready a Pinpoint Targeting shot at any trolls that move (As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class.)
Readied Attack: 37 to hit AC - Armor, Nat Armor, or Shield 30 Damage (24 piercing, 6 cold)
Zanderallen (Zachary H) 97/238 AC: 38 (45 vs TF2) T: 15 FF: 37 CMD: 36 LoH 14/16 SE 4/6 Friday November 15th, 2024 4:04:55 PM
Zander considers options for putting the trolls down for good. "Bart you have any more flame strikes? Might be the best way to stop these other from following us or trying to rescue Drall." He takes note that Armalad is checking out the scepter and keeps an eye on her, handling artifacts was always dangerous. He helps Stohp manhandle Drall to get him secured, testing his weight to assess transport options.
Armalad (Hugh) HP 134/154 AC 25 / Touch 19/ Flat 18 CMD 27 Friday November 15th, 2024 9:57:44 PM
Armalad volunteers,"I have a selective fireball, a wall of stone, a burning hands and a flaming sphere. Most of the spells listed do fire damage but I could trap someone in a wall of stone if they failed a save."
Stock (JonM) HP: 160/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 6/46 used d8=6 ; d8=3 ; d8=7 ; d8=5 ; Saturday November 16th, 2024 7:13:10 AM Status: Heroism Stock shakes off some of his injuries. He then grasps Drall and picks his body up. "Z, I may need your help to tote this big boy. Also when he wakes up he may be angry."
Renewed Vigor: 21 pts of healing
Are you expecting company? (DM MikeK) Sunday November 17th, 2024 11:37:01 AM
-- Following takes place during two rounds of action --
Bartomus approaches the statue and Scepter, while Armalad flies over and looks for traps. Armalad sees no traps.
Bartomus tries to recall next steps, and Stohp reminds him the group has to get out of Koshe Marr before Gargul can intervene.
Stohp and Zanderallen tie up Drall. Escape Artist DC = Stohp CMB + 20 + Aid Another from Zanderallen = 44
Zanderallen asks about flaming the other trolls. Armalad some suggestions
Hawky keeps working over TA TA is helpless so autohit
Delia moves back and keeps watch for any troll movement.
-------------
All the trolls' wounds heal a little bit. All are still unconscious or Trex food.
------
The soft rain continues with an occasional far off flash and boom.
------
Fortunately, one of you is watching the portal.
"Boss!" Joker yells. "Something is coming!"
The portal is flashing. Within it, several humanoid forms appear to be getting closer, as if walking through a tunnel. All of you experienced the same effect when you entered the portal - the feeling of moving through to the other side. You recall that experience lasted a few seconds. Thus, whatever is coming will arrive next round.
Armalad (Hugh) HP 134/154 AC 25 / Touch 19/ Flat 18 CMD 27 2d8+11=22 ; Sunday November 17th, 2024 9:59:05 PM
Armalad calls back to Joker, "Get away from the portal now!"
Armalad uses a move action to pluck the sceptre from the statue and then starts casting Summon Monster VI this time opting for a Celestial Triceratops to join her Celestial T-Rex on the Field of Battle
The T-Rex continues to chomp on TA (2d8 + 11) = 22 + 18 smite evil
Joker takes a double move to Z32
The Celestial Tryke will appear X-Y-Z-31, X-Y-Z-32, X-Y-Z-33 next round on Armalad's turn
Antimagic field 129 min 7 rounds - 10 foot emanation centered on TF1 - impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration. Repulsion: 3 rounds 60 foot emanation centered on Armalad - Any creature within or entering the field must attempt a DC 24 save. If it fails, it becomes unable to move toward Armalad for the duration of the spell Mirror Image: 6 duplicate jokers - 11 minutes 8 rounds Greater Invisibility - Armalad - 5 rounds Summon Monster VII - 5 Celestial T-Rex AD30 - AG30 AD31 - AG31 AD32 - AG32 AD33 - AG33 NG Gargantuan animal Senses low-light vision, scent; Perception +37, Darkvision 60 ft Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size) hp 26/171 (18d8+90) Fort +15, Ref +12, Will +10 Offense Speed 40 ft. Melee bite +20 (4d6+22/19–20 plus grab) Space 20 ft.; Reach 20 ft. Special Attacks swallow whole (2d8+11, AC 17, hp 15) Statistics Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10 Base Atk +13; CMB +28 (+32 grapple); CMD 39 Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Toughness, Iron Will, Run, Skill Focus (Perception) Skills Perception +37; Racial Modifiers +8 Perception SQ powerful bite Special Abilities Powerful Bite (Ex) A tyrannosaurus applies twice its Strength modifier to bite damage. Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+18) against evil foes; smite persists until the target is dead or the celestial creature rests).
Celestial Triceratops Senses low-light vision, scent; Perception +24 Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 21 (–1 Dex, +14 natural, –2 size) hp 119 (14d8+56) Fort +15, Ref +8, Will +5 Offense Speed 30 ft. Melee gore +17 (2d10+12) Space 15 ft.; Reach 15 ft. Special Attacks powerful charge (gore, 4d10+16), trample (1d8+12, DC 25) Statistics Str 26, Dex 9, Con 19, Int 2, Wis 12, Cha 7 Base Atk +10; CMB +20; CMD 29 (33 vs. trip) Feats Great Fortitude, Improved Bull Rush, Improved Critical, Power Attack, Run, Skill Focus (Perception), Weapon Focus (gore) Skills Perception +24 Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+14) against evil foes; smite persists until the target is dead or the celestial creature rests).
Bartomus(Rod) // HP:143/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+18=30 ; Sunday November 17th, 2024 10:28:34 PM "Alright, apparently you are grabbing the sceptre," Bartomus said with a combined shrug and roll of the eyes. He turned and followed after Armalad. He stopped near Drahl and changed into a huge earth elemental.
"I can help with that too." He said with a voice that sounded like rocks grinding against each other.
Then he looked up. "FRIG!"
Move to Z/AA 34 and change form. Perception looking into the portal - 30
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Monday November 18th, 2024 6:30:53 AM
Stohp holds her position waiting to see what comes through.
Stock (JonM) HP: 175/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 6/46 used d8=4 ; d8=2 ; d8=4 ; Monday November 18th, 2024 12:43:08 PM Status: Heroism, Protection from Evil (Minutes)
"This feels like one of those Round 2 - FIGHT! situations...Is there any chance these a good guys coming through? If not, that's our way out that we need to carry Grantham through."
He pulls out another potion and chugs it. "Do any of you have more healing to spare?" ====== Enlarge Person basically wore off after the last combat, Potion of Cure Serious Wounds, 15hp, 1 remaining 5 foot step south toward the portal
Zanderallen (Zachary H) 127/238 AC: 38 (45 vs TF2) T: 15 FF: 37 CMD: 36 LoH 12/16 SE 4/6 9d6=30 ; Monday November 18th, 2024 2:17:40 PM
Zanderallen roars out as he sees the figures coming through, "DELIA, get over here! I'm on healing duty." Zander moves to position slightly closer to the portal. He then waits for Delia to approach before releasing another wave of positive energy, once again excluding the trolls. ================== Divine Bond - Speed Merciful Smite Evil TF2
Move to AE-39
Channel Positive Energy heals Zander, Stock, Stohp, and Delia if she moves for 30 HP
Delia (Hannah) HP: 81/187; AC 34/21/28; CMD 44 d20+27=47 ; d20+31=37 ; d8+19=27 ; d6=3 ; 2d8+38=51 ; 2d10=15 ; d8+7=8 ; 2d6+14=25 ; 6d6=27 ; Monday November 18th, 2024 4:30:07 PM -1 attack, saves, ability/skill checks, Darkvision, Longstrider, Iron Will reroll used, Animal Growth (15min), Barkskin +5 (150min), saved v Repulsion, Hawky failed v Repulsion
Delia releases the tension on her arrow and runs towards Zander at his call. She skids to a stop and turns, drawing back the same arrow again. She prepares to release but remains hopeful that maybe these are friendly creatures and not minions of Karkasan come to kill them and steal the Scepter to raise their evil god and doom the world.
"Hawky can keep someone down, but uh, how many trolls can that dino eat?"
========================= Move to AG37 New readied attack on hostile, preferring to target hostile spellcaster Potential crit, 37 to confirm: Non-crit damage: 30 damage (27 piercing, 3 cold) Crit damage: 96 damage (78 piercing, 18 cold)
+4 attack and damage (+12 for crit) if target is human, aberration, or undead
(OOC can animal companions Coup de Grace? Because that feels like a logical step in bird brain, but I don't know the mechanics on it. If I need to push the animal and make a check or it's just not feasible) All attacks auto hit, Hawky does 60 damage to TA this round.
Vanius
Vanius (DM MikeK) d4+4=5 ; Monday November 18th, 2024 7:24:46 PM
Armalad calls Joker away from the Portal. The Water Mephit was already thinking along those same lines. It quickly moves away.
Armalad plucks the Scepter from the statue's hands, then casts a spell.
The T-Rex quietly waits and digests.
Bart changes to a huge earth elemental and offers to take Drall.
Stohp holds and waits.
Suspecting the worst, Stock drinks a potion and positions himself to face what is most likely bad news. He asks about more healing.
At Zanderallen's call, Delia moves toward the paladin. She waits with an arrow nocked.
Zanderallen channels positive energy, healing his friends some more.
Hawky keeps working over TA. Yes, I'd say an animal can coup-de-grace. However, this being a troll, they just keep regenerating.
-------------
All the trolls' wounds heal a little bit. Drall opens his eyes.
------
The soft rain continues with an occasional far off flash and boom.
------
The portal opens again.
Stepping through are five figures. At first, the rest are hard to bring into focus, given the gargantuan red tinged twin of Armalad's TRex.
But it stops after emerging. Beside it, one hand laid protectively on the T-Rex's kneecap, is a human in a chain shirt and wielding a greatsword (F).
On the other side is a female human wearing no armor (R) She carries a longsword in her right hand and a crossbow in her left. She's been mirror imaged, as 5 images of her float disorientingly about.
Behind R stands a female catfolk (C) She wears chainmail armor and a Warhammer hangs at her hip.
And finally, behind the fighter is a figure familiar to the longer tenured PCs (Stock, Stohp, Bartomus, Zanderallen). It is the vampire Lord Vanius. (V)
A very pale, very good looking, male half elf, armored in breastplate and with a longsword sheathed at his side. Though shorter than an average human, he has a very commanding, regal presence about him. He speaks ever so politely in a clear, cool baritone. “Ah, my young mortals, we meet again.” Vanius glances at the lightning filled sky, a hint of amusement crossing his features. “A portal. A storm. A prize.” His gaze falls to Zanderallen. “A group of over eager young pups in my way. Quite nostalgic, really.”
"Shall we chat awhile, for old times sake? Or don't you do that anymore?"
Armalad (Hugh) HP 134/154 AC 25 / Touch 19/ Flat 18 CMD 27 d4=1 ; 2d8+11=21 ; Tuesday November 19th, 2024 12:47:26 AM
Joker continues moving towards where Armalad's disembodied voice came from (fly to AD28 while rising 10 feet above ground)
Armalad never dismissed her greater invisibility and has been greater invisible the whole time she was flying around, inspecting the statue, plucking the sceptre and summoning the celestial tryke.
She completes the rest of her full round summon spell she started last round causing the Celestial Tryke to appear (Standard Action) X-Y-Z-31, X-Y-Z-32, X-Y-Z-33
She is still greater invisible now and uses a move action to stow the sceptre in her handy haversack. Unless the other party has someone who can see invisibility right now it should appear to them that the sceptre was nowhere to be seen when they entered the chamber as she was holding it while greater invisible at the time and now with it in safely in her handysack presumably they won't know where it went either.
She calls out to the Tryke, "Protect the celestial T-Rex especially from the Fiendish T-Rex"
The Celestial Tryke moves in front of the celestial T-Rex so as to interdict any threat coming at it
It is now at UVW 35 UVW 36 UVW 37
The T-Rex continues to have the swallow whole damage happen against the swallowed Troll (2d8+11 = 21 + 18 from smite evil)
Armalad calls out to the guy she doesn't recognize as she wasn't here last time they met him, "What should we talk about? The weather? It is honestly annoying in this place. Who has better the better Dinosaur accessories? We have 2 and you have 1"
Antimagic field 129 min 5 rounds - 10 foot emanation centered on TF1 - impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration. Repulsion: 2 rounds 60 foot emanation centered on Armalad - Any creature within or entering the field must attempt a DC 24 save. If it fails, it becomes unable to move toward Armalad for the duration of the spell Mirror Image: 6 duplicate jokers - 11 minutes 7 rounds Greater Invisibility - Armalad - 4 rounds Summon Monster VII - 4 rounds Celestial T-Rex STUV30 STUV31 STUV32 STUV33 NG Gargantuan animal Senses low-light vision, scent; Perception +37, Darkvision 60 ft Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size) hp 26/171 (18d8+90) Fort +15, Ref +12, Will +10 Offense Speed 40 ft. Melee bite +20 (4d6+22/19–20 plus grab) Space 20 ft.; Reach 20 ft. Special Attacks swallow whole (2d8+11, AC 17, hp 15) Statistics Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10 Base Atk +13; CMB +28 (+32 grapple); CMD 39 Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Toughness, Iron Will, Run, Skill Focus (Perception) Skills Perception +37; Racial Modifiers +8 Perception SQ powerful bite Special Abilities Powerful Bite (Ex) A tyrannosaurus applies twice its Strength modifier to bite damage. Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+18) against evil foes; smite persists until the target is dead or the celestial creature rests).
Summon Monster VII - 13 rounds Celestial Triceratops UVW 35 UVW 36 UVW 37 Senses low-light vision, scent; Perception +24 Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 21 (–1 Dex, +14 natural, –2 size) hp 119 (14d8+56) Fort +15, Ref +8, Will +5 Offense Speed 30 ft. Melee gore +17 (2d10+12) Space 15 ft.; Reach 15 ft. Special Attacks powerful charge (gore, 4d10+16), trample (1d8+12, DC 25) Statistics Str 26, Dex 9, Con 19, Int 2, Wis 12, Cha 7 Base Atk +10; CMB +20; CMD 29 (33 vs. trip) Feats Great Fortitude, Improved Bull Rush, Improved Critical, Power Attack, Run, Skill Focus (Perception), Weapon Focus (gore) Skills Perception +24 Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+14) against evil foes; smite persists until the target is dead or the celestial creature rests).
Stock (JonM) HP: 205/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 6/46 used d20+3=9 ; Tuesday November 19th, 2024 8:45:17 AM
Status: Heroism, Protection from Evil (Minutes), Resist Energy, Electricity (10 pts, 30 min)
“Quite poetic, Vanius. You are too late though. If you are after the scepter,it has disappeared…” Stock eyes the newcomers with Vanius, trying to decide what to make of them.
Stock pulls out a potion and drinks.
==== Knowledge Local 9 unless I read it in the Weekly Bugle..then 11 :( Potion of Resist Energy, Electricity - 30 min
Zanderallen (Zachary H) 158/238 AC: 38 (45 vs TF2) T: 15 FF: 37 CMD: 36 LoH 12/16 SE 4/6 9d6=31 ; Tuesday November 19th, 2024 9:45:51 AM
Zanderallen unconsciously clenches and tightens a strap on his gauntlet as Vanius comes into focus. He takes a deep breath as the vampire lord greets them, hoping to buy time to continue channeling healing. He nods his head slightly in greeting, "Lord Vanius, meeting through portals seems to be our thing. I must offer apologies for visiting your realm without calling on you. We're been a little pressed for time. I trust you have been well?" While his words are friendly there is no warmth in Zander's tone. His best diplomatic graces keep the ice out though. ================ Divine Bond - 17 minutes Smite Evil TF2
Channel energy to heal Zander, Stohp, Stock, Bart, and Delia (excluding trolls) 31 hp.
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday November 19th, 2024 9:56:44 AM
After so many years and so many bad guys Stohp just can't keep them all straight. She knows Zander knows and he told them about their last encounter but even with that she's just blanking. Also, she's in no mood for banter. "We're leaving. Move or die."
Delia (Hannah) HP: 112/187; AC 34/21/28; CMD 44 Tuesday November 19th, 2024 6:46:22 PM
Delia minutely shifts her body, targeting onto Vanius. She keeps half an eye on Zanderallen and Stock because if they charge, she releases.
She was out in the Wilds during the Sargrass event, but she's heard stories of what happened in the Float from her friends, old and new. If Vanius casts a spell, she also releases.
========================= Readied action to fire on Vanius if combat begins: Potential crit, 37 to confirm, 41 vs undead: Non-crit damage: 30 damage, 34 vs undead (27 piercing, 3 cold) Crit damage: 96 damage, 108 vs undead (78 piercing, 18 cold)
(+4 attack and damage (+12 for crit) if target is human, aberration, or undead)
More Complications (DM MikeK) Tuesday November 19th, 2024 7:44:42 PM
Joker moves closer to the statue and farther from the bad guys.
A Celestial Triceratops appears on the field. An invisible Armalad calls out instructions to it, while tucking away the Scepter. The dinosaur dutifully takes up position.
Celestial TRex waits and digests.
Stock tells Vanius he's too late, drinks a potion, and eyes the others. None look familiar.
Zanderallen is willing to banter a bit, as long as he can use the time to keep healing his friends. The paladin sends another wave of healing out.
However, at the mention of visiting his realm, everyone hears a chuckling over the wind. The whispers are back, but this time audible to all. "Oh, this isn't his realm", they remark gleefully.
Vanius' expression finally changes, to one of irritation. His companions also pause for just a moment. Sense Motive DC20 Highlight to display spoiler: { This not being Vanius' realm is of importance to them. }
Stohp is less willing to banter.
"Too easy," declare the Whispers. The portal vanishes, a development that surprises Vanius and company though the vampire remains merely irritated about it.
Delia keeps a steady aim on Vanius.
Hawky works over TA some more.
-------------
All the trolls' wounds heal a little bit. Drall is definitely conscious.
------
The soft rain continues with an occasional far off flash and boom.
------
Vanius turns with a sigh from the now missing portal back to the Shields. A look of recognition crosses his face as he spies the trolls. "Grantham Drall? Oh that is too rich." Back to Zanderallen. "I have also found good use for you, paladin. And now you have found for the me the prize I seek most. As your reward, if your invisible friend by the statue to hands over the Scepter of the Dead, we can all go our happy ways.
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+14=20 ; Tuesday November 19th, 2024 8:33:28 PM
Bartomus froze when he saw the Vampire. That was not anyone he expected to see and it literally frozen him in his tracks. He felt himself trying to remember the last time they saw the Vamp, but all he could think about was how much he hated this place.
When the Whispers disheveled the Vamp, Bartomus snickered.
[b]"So what deal can we make with you all to keep the Vamp preoccupied and us to leave here with the sceptre?"[b] Bartomus whispers as he bends down to help Zander with the tied up troll lord.
Sense motive - 20; sorry about missing the post.
Armalad (Hugh) HP 134/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20=20 ; d20+28=46 ; d20+13=32 ; d20+11=18 ; Wednesday November 20th, 2024 12:39:43 AM
Sense Motive: 20
Armalad knows a lot of languages and she thinks she knows an expression in an archaic form of common that is oddly appropriate to the situation.
"Molon Labe" Armalad replies to Vanus, "It's an archaic common expression that roughly translates to come and take it. But before you try to do that what's wrong Vanus? Did you lie to your henchmen that this was your realm? Why not have them read the signpost and learn otherwise?"
Armalad tells Joker, "Take cover behind the statue and use the wand for fog. but be ready to move"
Joker does as Armalad requests flying up and behind the statue and then using his wand of silent image to create the illusion of fog in a up to 17 10 foot cubes
AA-AB 26 and 27 20 feet up in the air - 2 cubes total AC-AD 26 and 27 20 feet up in the air - 4 cubes total AE-AF 26 and 27 20 feet up in the air - 6 cubes total AE-AF 28 and 29 20 feet up in the air - 8 cubes total AC-AD 28 and 29 20 feet up in the air - 10 cubes total AA-AB 28 and 29 20 feet up in the air - 12 cubes total AB-AC 30 and 31 20 feet up in the air - 14 cubes total AD-AE 30 and 31 20 feet up in the air - 16 cubes total
Armalad passes the will save vs the illusionary fog so she can see through the illusion and out into wherever they are.
She tells the Tryke, "Keep backing up your dino buddy and be ready to attack anything that comes it and your way."
Armalad then readies an action to counterspell the next hostile spell the opposing group casts against the Shields. If she has the spell prepared and uncast she'll cast her own to negate the effect otherwise she'll fall back on her lower level prepared dispel magic slot to attempt to counterspell if she doesn't have the appropriate spell prepared
Spellcraft: 46 vs DC 15 + Spell level to identify spell Dispel Check: 32 if she has to counter the spell using Dispel magic vs 11 + spell's caster level
Antimagic field 129 min 4 rounds - 10 foot emanation centered on TF1 - impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration. Repulsion: 1 rounds 60 foot emanation centered on Armalad - Any creature within or entering the field must attempt a DC 24 save. If it fails, it becomes unable to move toward Armalad for the duration of the spell Mirror Image: 6 duplicate jokers - 11 minutes 6 rounds Greater Invisibility - Armalad - 3 rounds Summon Monster VII - 3 rounds Celestial T-Rex STUV30 STUV31 STUV32 STUV33 NG Gargantuan animal Senses low-light vision, scent; Perception +37, Darkvision 60 ft Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 20 (+1 Dex, +14 natural, –4 size) hp 26/171 (18d8+90) Fort +15, Ref +12, Will +10 Offense Speed 40 ft. Melee bite +20 (4d6+22/19–20 plus grab) Space 20 ft.; Reach 20 ft. Special Attacks swallow whole (2d8+11, AC 17, hp 15) Statistics Str 32, Dex 13, Con 19, Int 2, Wis 15, Cha 10 Base Atk +13; CMB +28 (+32 grapple); CMD 39 Feats Bleeding Critical, Critical Focus, Diehard, Endurance, Improved Critical (bite), Toughness, Iron Will, Run, Skill Focus (Perception) Skills Perception +37; Racial Modifiers +8 Perception SQ powerful bite Special Abilities Powerful Bite (Ex) A tyrannosaurus applies twice its Strength modifier to bite damage. Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+18) against evil foes; smite persists until the target is dead or the celestial creature rests).
Summon Monster VII - 12 rounds Celestial Triceratops UVW 35 UVW 36 UVW 37 Senses low-light vision, scent; Perception +24 Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 21 (–1 Dex, +14 natural, –2 size) hp 119 (14d8+56) Fort +15, Ref +8, Will +5 Offense Speed 30 ft. Melee gore +17 (2d10+12) Space 15 ft.; Reach 15 ft. Special Attacks powerful charge (gore, 4d10+16), trample (1d8+12, DC 25) Statistics Str 26, Dex 9, Con 19, Int 2, Wis 12, Cha 7 Base Atk +10; CMB +20; CMD 29 (33 vs. trip) Feats Great Fortitude, Improved Bull Rush, Improved Critical, Power Attack, Run, Skill Focus (Perception), Weapon Focus (gore) Skills Perception +24 Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+14) against evil foes; smite persists until the target is dead or the celestial creature rests).
Armalad (Hugh) HP 134/154 AC 25 / Touch 19/ Flat 18 CMD 27 2d8+11=23 ; Wednesday November 20th, 2024 12:41:11 AM
(OOC: Forgot to roll damage from swallow whole for the T-Rex) 23 + 18 smite evil
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday November 20th, 2024 9:59:25 AM
Stohp wishes she was a wizard so she could fireball the vampire in response. Since she's not she'll just spread out some to prevent the same being done to the party (AJ/AK 41/40)
Delia (Hannah) HP: 112/187; AC 34/21/28; CMD 44 d20+10=14 ; Wednesday November 20th, 2024 12:14:02 PM -1 attack, saves, ability/skill checks, Darkvision, Longstrider, Iron Will reroll used, Animal Growth (15min), Barkskin +5 (150min), saved v Repulsion, Hawky failed v Repulsion
Delia misses any additional reaction to the disappearance of the portal, eyes and muscles locked until the next step is decided.
========================= Sense Motive: 14 Readied action to fire on Vanius if combat begins: Potential crit, 37 to confirm, 41 vs undead: Non-crit damage: 30 damage, 34 vs undead (27 piercing, 3 cold) Crit damage: 96 damage, 108 vs undead (78 piercing, 18 cold)
(+4 attack and damage (+12 for crit) if target is human, aberration, or undead)
(ooc thanks on coup de grace clarification. I was hoping since it's save or die it'd work on the regenerators)
Stock (JonM) HP: 236/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 6/46 used d20+17=34 ; Wednesday November 20th, 2024 12:45:47 PM
Status: Heroism, Protection from Evil (Minutes), Resist Energy, Electricity (10 pts, 30 min)
Stock looks to how other Shields and says, “It feels like we are doing this right? Of course we have no place to go now.
You can’t have the scepter, Vanius. Now that is established, do you know how we get out of here?
Disembodied voices: how do we get out of here?”
——— Sense motive 34
Zanderallen (Zachary H) 187/238 AC: 38 (36 Charged) T: 15 FF: 37 CMD: 36 LoH 9/16 SE 4/6 d20+24=39 ; 9d6=29 ; d20+28=44 ; d8+22=23 ; Wednesday November 20th, 2024 12:47:02 PM
Zanderallen grins just a little at the clarification of where they're at and the pause from the vampire's companions. He hesitates just a moment as the portal disappears. "Well Stohp, it appears we have to modify your statement a little. Whoever runs this particular plane seems to want us to fight to the death. In other cases I would resist such things. But Vanius, it will give me no small pleasure to remove such an evil from the Wold. SHEILDS ATTACK!!" With that Zander gives himself a quick healing boost before charging the fiendish T-Rex. ============== Divine Bond - Speed, Merciful Smite Evil - TF2
Swift Action - self lay on hands heal 29
Charge T-rex to AE44
44 to hit, 23 damage
ATTACK! rd 1 (DM MikeK) d20+22=24 ; d20=16 ; d20+22=35 ; d20+34=43 ; d20+29=44 ; d20+24=31 ; d20+19=21 ; 2d6+34=41 ; 2d6+34=42 ; 2d6=5 ; 2d6=3 ; 5d4+5=20 ; d4=2 ; d20=2 ; Wednesday November 20th, 2024 8:25:44 PM
Like Stohp earlier, Bartomus also tries to recall Vanius. The taurs recall the Sargrass Event in which a vampire appeared at a gateway on the Trash Level and caught them in a Reverse Gravity spell. It was also revealed Vanius was behind the kidnapping of Zander's girlfriend, to lure you into Koshe Marr the first time.
Bart asks the Whispers what deal they want this time. The reply is immediate - Highlight to display spoiler: {"We require a new Dark Lord of Varun. We will help the rest leave if one remains. Forever."}
Armalad challenges Vanius to come and get them. Joker retreats behind the statue and covers the statue and the arcane archer in a cloud bank, which only Joker and Armlad know is an illusion.
She readies to counterspell.
The Triceratops stands ready, as does the TRex.
Stohp wishes she was a wizard so she could fireball the vampire in response. Since she's not she'll just spread out some to prevent the same being done to the party.
Delia misses any additional reaction to the disappearance of the portal, eyes and muscles locked until the next step is decided.
Hawky works over TA some more.
Stock checks in with Zanderallen and responds to Vanius. "You can’t have the scepter, Vanius. Now that is established, do you know how we get out of here?" Then he asks the voices how to get out. They respond - Highlight to display spoiler: {"We require a new Dark Lord of Varun. We will help the rest leave if one remains. Forever."}
Zanderallen hesitates just a moment as the portal disappears. "Well Stohp, it appears we have to modify your statement a little. Whoever runs this particular plane seems to want us to fight to the death. In other cases I would resist such things. But Vanius, it will give me no small pleasure to remove such an evil from the Wold. SHEILDS ATTACK!!" With that Zander gives himself a quick healing boost before charging the fiendish T-Rex.
-------------
Reacting to Zanderallen's charge, Delia launches an arrow. It hits Vanius, but not critically.
Also reacting to Zanderallen's charge, the enemy fighter doubles in size.
------------
The TRex bites at the paladin as he approaches, but misses
The paladin chops at it, scoring a hit. Though he does notices the dino has some DR.
-------------
The catfolk casts a spell, which Armalad identifies as Greater Dispel Magic. Armalad counters with her own Greater Dispel Magic.
The catfolk then quickly casts a second spell. The summoned TRex disappears (Dispel Magic, rolled 35 on CL check), leaving a very unconscious TW behind.
The TRex bites at Zanderallen, missing again.
The fighter launches into Zanderallen with his huge greatsword. As the sword blows hit, Zanderallen realizes he is dealing with his antithesis. The antipaladin, smiting good with an unholy greatsword, hits hard with two powerful blows stinging of unholy energy. Zanderallen takes 46 and 45 hp damage.
The woman with the longsword and hand crossbow (R) swings in behind her allies to get to the fighter's side.
Vanius quickly flips a set of magic missiles at Delia. The five green beads strike unerringly. Delia takes 20 hp damage.
He then steps back and casts a spell, bringing up a 30' tall wind wall around himself (blue squares)
----
All the trolls' wounds heal a little bit.
------
As soon as combat starts, the storm intensifies. A bolt of lightning slams down...hitting the unconscious TA.
Armalad (Hugh) HP 134/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+19=32 ; 4d10+16=43 ; d20+23=26 ; d8=3 ; d6=3 ; d6=5 ; d6=2 ; d8=5 ; d6=4 ; d6=4 ; d6=5 ; 10d6=41 ; d20+23=30 ; d8=6 ; d6=1 ; d6=1 ; d6=3 ; d20+18=34 ; d8=5 ; d6=1 ; d6=4 ; d6=1 ; d20+13=33 ; d20+13=23 ; d8=6 ; d6=2 ; d6=1 ; d6=4 ; d8=7 ; d8=3 ; 2d10=13 ; 2d10=7 ; 2d10=13 ; 2d8=7 ; Thursday November 21st, 2024 12:58:21 AM
Armalad orders the celestial Tryke to Charge the T-Rex and unload its smite evil on the fiendish dino
The Tryke charges to XYZ 41 - 43 and attacks with its powerful charged gore 32 vs T-Rex's AC and if that hits the T-Rex takes 43 + 14 from smite evil
She encourages Joker to concentrate and he obliges
Armalad seeing the other caster has different metamagic at her disposal decides to do what Armalad is good at which is firing arrows imbued with spells and ideally hitting multiple foes
so she decides she'll take a full attack to fire some arrows prioritizing the T-Rex, then the fighter, then the caster meaning if at anytime the T-Rex dies or disappears from damage her next target is the Fighter which would be against his FF AC then C also FF AC
manyshot,Rapid shot+1 Merciful, Flaming Burst, Icy Burst, Thundering Composite Longbow + enchant arrow and will imbue one of her first many-shot arrows with Lightning Bolt
+23 many shot - 26 vs T-Rex's FF AC is (1d8+1d6 fire +1d6 ice + 1d6 shock +4) x 2 plus lightning bolt hitting T-Rex, C and F if that hits = 16 + 7 fire + 9 ice + 7 shock plus DC 20 Reflex Save or T-Rex takes 41 electric damage from the lighting only 20 on successful save
C + F also need to make DC 20 Reflex Saves or take 41 electric damage (only 20 on success)
+23 rapid shot - 30 vs T-Rex's FF AC is (1d8+1d6 fire +1d6 ice + 1d6 shock +4) = 10 + 1 Fire + 1 ice + 3 shock +18 - 34 vs T-Rex's FF AC is (1d8+1d6 fire +1d6 ice + 1d6 shock +4) = 9 + 1 Fire + 4 Ice + 1 Shock +13 - 33 vs T-Rex's FF AC; threat of critical; 23 vs T-Rex's FF AC to confirm if non critical (1d8+1d6 fire +1d6 ice + 1d6 shock +4) = 10 + 2 fire + 1 ice + 2 shock otherwise if actually crit on FF : (1d8+4)x3 + (+2d10 fire, +2d10 ice +2d10 Shock +2d8 sonic and DC 14 Fort or be deafened) = 28 + 13 fire + 7 ice + 13 shock + 7 sonic and DC 14 Fort Save or be deafened
Antimagic field 129 min 3 rounds - 10 foot emanation centered on TF1 - impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration. Mirror Image: 6 duplicate jokers - 11 minutes 5 rounds Greater Invisibility - Armalad - 2 rounds
Summon Monster VII - 11 rounds Celestial Triceratops XYZ 41 XYZ 42 XYZ 43 Senses low-light vision, scent; Perception +24 Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 21 (–1 Dex, +14 natural, –2 size) hp 119 (14d8+56) Fort +15, Ref +8, Will +5 Offense Speed 30 ft. Melee gore +17 (2d10+12) Space 15 ft.; Reach 15 ft. Special Attacks powerful charge (gore, 4d10+16), trample (1d8+12, DC 25) Statistics Str 26, Dex 9, Con 19, Int 2, Wis 12, Cha 7 Base Atk +10; CMB +20; CMD 29 (33 vs. trip) Feats Great Fortitude, Improved Bull Rush, Improved Critical, Power Attack, Run, Skill Focus (Perception), Weapon Focus (gore) Skills Perception +24 Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+14) against evil foes; smite persists until the target is dead or the celestial creature rests).
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+28=30 ; Thursday November 21st, 2024 8:40:17 AM
Stohp will advance and try to disarm the fighter. 30 to disarm.
Stock (JonM) HP: 290/331; AC: 33/31/16; DR 4/-; CMD: 44; Rage: 7/46 used d20+30=44 ; d8+33=34 ; d20+28=37 ; Thursday November 21st, 2024 9:21:05 AM
Status: Heroism, Protection from Evil (Minutes), Resist Energy, Electricity (10 pts, 30 min), Rage!
Stock is caught off balance by Z’s charge and goes running in after the guy, veering slightly west.
——— Stock is now regular size. Charge to AB44 Power attack charge hits AC44, 34 damage AC is -2 from charge and +4 from mobility against an AOO If the Trex attacks the triceratops, stock will use Bodyguard to help the Dino’s AC+2…for some reason I thought I had to make an attack role but it looks like it just takes an AOO away
Zanderallen (Zachary H) 96/238 AC: 38 (45 vs F) T: 15 FF: 37 CMD: 36 LoH 9/16 SE 3/6 d20+33=40 ; d20+33=46 ; d20+28=42 ; d20+23=35 ; d20+18=34 ; d8+40=43 ; d6=4 ; d8+40=44 ; d6=4 ; d8+40=41 ; d6=5 ; d8+40=44 ; d6=1 ; d8+40=48 ; d6=5 ; Thursday November 21st, 2024 12:56:03 PM
Zander roars his defiance at the anti-paladin engaging with him. Calling forth more of Domi's power he matches the Smite of his counter part. "DOMI TAKE YOU!" Somewhere in the back of his mind the extent of his injuries register, but he ignores them. His body and blade glow faintly with radiant light as attacks his enemy with fury. ===================== Divine Bond: Speed, Merciful
Swift Action: SMITE the Anti-paladin F: +7 to hit and AC, +18 damage
Full Attack F 40 to hit, 47 damage 46 to hit, 48 damage 42 to hit, 46 damage 35 to hit, 45 damage 34 to hit, 53 damage
CDM Jerry [OOC post] Thursday November 21st, 2024 3:30:10 PM
I have sent all players of CMTC and Lakeview a very important email about restarting in March.
Read, decide, reply.
Bartomus(Rod) // HP:153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+18=24 ; d20+18=26 ; 3d10=20 ; 5d10=34 ; Thursday November 21st, 2024 3:51:19 PM
Bartomus looked down at Drall and decided to keep a close eye on the troll that was one of the focus points for their being in what ever this place was.
His fingers moved quickly and then scanned the stormy sky.
"Let's give this a try," he thought to himself. He pointed at the catfolk and at the T Rex. He dropped his finger. A bolt of lightning came from above with a loud sound.
Perception on Drall - 24; Spell - Call Lightning Storm 1/15 bolts - Bolt aimed at the Fiendish TRex - Reflex save against 22, Spell resistance check - rolled a 26; 3d10 if not considered outdoors and stormy - 20 5d10 if it is considered outdoors and stormy, and I would argue that I think it is - 34
Delia (Hannah) HP: 112/187; AC 34/21/28; CMD 44 d20+29=40 ; d20+29=38 ; d20+24=28 ; d20+19=37 ; d20+14=16 ; d8+23=27 ; d6=3 ; d8+23=29 ; d6=5 ; d8+23=27 ; d6=2 ; d8+23=29 ; d6=2 ; d8+23=31 ; d6=5 ; Thursday November 21st, 2024 7:05:54 PM
Delia scans the threats and decides that there can be only one smite-er on this battlefield.
=============== Full Attack at I believe the human antipaladin is F? 40 to hit; 30 & 34 damage (27 piercing, 3 cold & 29 piercing, 5 cold) 38 to hit; 29 damage (27, 2 cold) 28 to hit; 31 damage (29, 2 cold) 37 to hit; 36 damage (31, 5 cold) 16 to miss
ATTACK! rd 2 (DM MikeK) d20+15=28 ; d20+22=42 ; 4d8+19=36 ; d20+22=30 ; d20+25=27 ; 10d6=38 ; d4=4 ; d4=2 ; Thursday November 21st, 2024 8:37:46 PM
The Celestial Triceratops charges the T-Rex. However, just before impact, the summoned creature is stopped short. Some kind of protection is preventing it from touching the TRex.
Joker keeps concentrating on the illusion.
Armalad fires a series of arrows at the fiendish T-Rex and discovers it has DR, SR, and some resistance to fire and cold. The first arrow hits, causing a lightning bolt to cascade through F and C F is affected, but both the TRex and C have SR - DM rolled caster check for Armalad - failed.
The rest of the arrows also hit the TRex, though not critically. They don't do very much damage.
Stohp moves forward and attempts to disarm the fighter, but is unable to do so.
Stock is caught off balance by Z’s charge and goes running in after the guy. The TRex chomps on the dwarf as he closes. Stock takes 36 hp damage.
Zander roars his defiance at the anti-paladin engaging with him. His body and blade glow faintly with radiant light as attacks his enemy with fury. The paladin strikes in righteous rage, connecting once, twice, and ultimately five times. With the fifth massive blow, the antipaladin drops dead.
Bartomus glances at Drall. The troll doesn't seem to be doing anything. Bart calls down lightning from the storm. It is most definitely outdoors and stormy Unfortunately, he is unable to overcome the TRex's spell resistance.
Delia seeks out the fighter, but Zanderallen has emphatically ended that threat. DM decision that she goes for the giant meat eating dinosaur instead. Her arrows hit, but like Armalad she notes the creature's hide is very tough. But even the DR can only blunt a portion of the ranger's attack
-------------
The is a very brief, but noticeable pause when the fighter goes down.
Roaring in outrage, the TRex bites at Zanderallen, but misses again.
The catfolk casts a spell, and bellows a Command - "Halt" Stock, Zanderallen, and Stohp make Will Save DC 24 or unable to take any actions for 16 rounds. Can make a new Will save check at the beginning of each round.
Longsword/Handcrossbow lady (R) moves over her fallen comrade to engage Zanderallen. She also misses.
Vanius makes a quick hand gesture. A fireball explodes between Armalad and Bart, catching both of them. Armalad and Bart take 38 hp damage. Reflex DC23 halves.
The vampire follows with another spell. Delia and the unconscious form of TF2 shoot skyward, coming to a halt 180' in the air oscillating slowly. The ranger can twist around to get more shots off but will take a -2 penalty on attack due to the difficulty, plus any range decrements.
----
All the trolls' wounds heal a little bit. Vanius also heals some of his wounds.
------
The skies erupt. The eastern quadrant of the platform is pelted by hail. The hailstones slam into Armalad, TA and Hawky
Armalad and Hawky take 15 hp bludgeoning damage and 10 hp cold damage.
Fiendish TRex: AC27/FF24, -149 hp DR10/?, SR31, and some resistance to fire and cold
F: DEAD
R: Mirror Image
C: SR30
V: AC43, -26 hp
Bartomus(Rod) 2/15 // HP:131/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+12=17 ; 3d8+2=16 ; d20+18=31 ; 5d10=30 ; Thursday November 21st, 2024 10:56:04 PM "I hate this place," Bartomus said as the flames swirled about him. He reached into his pouch and swallowed a potion. Then he called down another bolt of lightning at the ugly TRex. He smiled.
Lightning Bolt - SR 31; Reflex save against 22 to reduce the 30 pts damage by half.
She still takes damage from the hail which is severely annoying.
To Joker "Keep it up buddy"
To Tryke: "Charge the catfolk caster"
The Tryke Charges forward 4 spaces and attempts to impale the catfolk on the horns of its powerful charge
37 vs C's AC : 32 Damage
Armalad decides to do the same thing again but change lightning bolt trajectory also it read merciful last round but she never turned that feature back and didn't add that dice to the pool and intends lethal damage both last turn and this turn
manyshot,Rapid shot+1, Flaming Burst, Icy Burst, Thundering Composite Longbow + enchant arrow and will imbue one of her first many-shot arrows with Lightning Bolt
+23 many shot - 33 vs FF AC: is (1d8+1d6 fire +1d6 ice + 1d6 shock +4) x 2 plus lightning bolt arching upward diagonally hitting T-Rex, R and Vanus = For T-Rex: 18 + 9 fire + 8 ice + 4 shock and 30 electric damage (DC 20 reflex for 15) SR roll was 31 for the lightning bolt spell vs T-Rex, R and Vanus
For R and Vanus: 30 electric damage from the arching lightning bolt DC 20 reflex save for only 15
+23 rapid shot - miss nat 1 :( +18 - 37 vs T-Rex FF AC is (1d8+1d6 fire +1d6 ice + 1d6 shock +4) =6 + 3 fire + 3 ice + 5 shock +13 - 16 - miss
Antimagic field 129 min 2 rounds - 10 foot emanation centered on TF1 - impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration. Mirror Image: 6 duplicate jokers - 11 minutes 4 rounds Greater Invisibility - Armalad - 1 rounds
Summon Monster VI - 10 rounds Celestial Triceratops XYZ 45?- map lost numbers XYZ 46?-map lost numbers XYZ 47?-map lost numbers Senses low-light vision, scent; Perception +24 Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 21 (–1 Dex, +14 natural, –2 size) hp 119 (14d8+56) Fort +15, Ref +8, Will +5 Offense Speed 30 ft. Melee gore +17 (2d10+12) Space 15 ft.; Reach 15 ft. Special Attacks powerful charge (gore, 4d10+16), trample (1d8+12, DC 25) Statistics Str 26, Dex 9, Con 19, Int 2, Wis 12, Cha 7 Base Atk +10; CMB +20; CMD 29 (33 vs. trip) Feats Great Fortitude, Improved Bull Rush, Improved Critical, Power Attack, Run, Skill Focus (Perception), Weapon Focus (gore) Skills Perception +24 Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+14) against evil foes; smite persists until the target is dead or the celestial creature rests).
CDM Jerry [OOC post] Friday November 22nd, 2024 9:26:59 AM
@ Jon Markwald. Check your email and choose your restart game. You're the last one sir.
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+13=33 ; d20+17=31 ; Friday November 22nd, 2024 9:50:04 AM
Stohp does not stop (will 33). She throws a tanglefoot bag at the vampire after taking a 5 foot step south. 31 to hit vs touch.
Stock looks down amazed that he is mostly untouched after one round. He feels a tickle in the back of his mind trying to force him to do…something. But he’s raging and a dwarf so such simple spells don’t touch him.
He tries to go to town on the Dino with his trusty hammer.
——- Will save 37 Pa hits AC40, 40 damage AC32, 40 damage AC39, 36 damage AC22 and 24
Delia whistles the Heel command as her feet leave the ground and Hawky Runs to her. She mutters something extremely uncharitable about Vanius and spellcasters in general, but is out of anyone's earshot. She is thankful for her magical quiver that summons arrows to her hands only when she needs them and aims for the many forms of the human woman. She glances at Hawky when he arrives, "Ok buddy. You're a big boy right now. If I fall, Fetch me. Ok?"
====== Hawky moves to AG#right behind Delia(the numbers aren't visible) ignore Hawky damage roll of 20 (didn't do the 180 up math) ======= -1 Koshe Marr, -2 in the air, -1 range, +4 vs human - attacks at R 26 (nat 1) 38 to hit; 31 damage (25, 6 cold) 24 to hit; 30 damage (26, 4 cold) 26 to hit; 33 damage (28, 5 cold) 27 to hit; 28 damage (27, 1 cold)
Zanderallen (Zachary H) 128/238 AC: 38 (45 vs F) T: 15 FF: 37 CMD: 36 LoH 9/16 SE 3/6 d20+24=36 ; 9d6=32 ; d20+26=28 ; d20+26=44 ; d20+30=32 ; d20+21=23 ; d20+16=27 ; d20+11=28 ; d20+15=30 ; d8+22=29 ; d6=4 ; d8+22=28 ; d8+22=29 ; d6=5 ; d8+22=30 ; d6=2 ; d8+22=25 ; d6=4 ; d8+22=25 ; d8+22=30 ; d6=4 ; Friday November 22nd, 2024 9:35:58 PM
Battle mode fully engaged Zander roars as he fells his foe, extending into a roar of defiance at being told to stop. Catching his new opponents blows to his shield he quickly heals himself before joining Delia in attacking the mirrored lady. "All who stand with Vanius die this day." ======= Divine Bond - Speed Merciful
Will save: 36 passes
Swift Action - Lay on Hand Self heals 32
Full Attack on R (Spill over would be into T-Rex, splitting out fire damage in case of resistance) 28 to hit, 29 damage + 4 fire 44 to hit, 32 to crit, 28 normal damage, 57 if crit + 5 fire 23 to hit, 30 damage + 2 fire 27 to hit, 25 damage + 4 28 to hit, then 30 to crit, 55 damage + 4 fire
ATTACK! rd 2.5 (PC Actions) (DM MikeK) d20+22=34 ; 4d8+19=40 ; d20+14=32 ; d20+20=38 ; d100=34 ; d20+20=26 ; d6=4 ; d6=6 ; d6=1 ; Sunday November 24th, 2024 12:33:51 PM
Bartomus retrieves a potion (a Move Action) and drinks it down (a Standard Action). Calling down another bolt requires a Standard Action as well, and Bart used up his actions drinking the potion
Per Armalad's command, the Tryke charges the Catfolk. The TRex rips out a chunk of at it as it passes. Tryke takes 40 hp damage (evil, overcomes DR) in AoO attack.
As the Tryke reaches the Catfolk, it comes to a halt. Like the TRex, she is also under some protection that prevents the summoned creature from touching her.
Joker keeps concentrating on the illusionary cloud bank.
Armalad sends more arrows at the TRex, with the first one erupting in a lightning bolt that also arcs to Vanius. Vanius is on the ground. The wind wall is 30' high. Just an FYI as no impact to results.
The TRex avoids the brunt of the lightning bolt. Vanius does as well.
One more arrow hits the TRex for minimal damage.
Stohp ignores the catfolk's command. She takes a step and tries to throw a tanglefoot bag through the wind wall in front of Vanius. The wind diverts the bag, but not enough, and it explodes on impact. Vanius is able to avoid most of the goo. He can move, though not well. The vampire glares at Stohp.
Stock can't quite believe he's (mostly) intact. The dwarf batters the Trex. The dinosaur falls, then disappears.
Delia calls Hawky back to her. Despite oscillating upside down, 180' in the air, she still fires off a volley. One arrow makes contact, destroying one of the images.
Zanderallen is in the zone. Healing himself, he turns on the mirrored lady. Despite wearing no armor, she's got a lot of protections. The paladin only hits once. But he makes it count as the blow lands true.
.....opponent post in progress....
ATTACK! rd 3 (Opponent Actions) (DM MikeK) 3d8+16=28 ; d20+27=36 ; d4=3 ; d4=2 ; Sunday November 24th, 2024 1:01:35 PM
Mirror Woman (R) backflips away from Zanderallen and retreats next to Catfolk. (Withdraw Action) Like the others, the Celestial Tryke finds itself prevented from touching her (no AoO).
Catfolk casts spell, healing some of R's injuries.
Ignoring the goo, Vanius casts a spell. concentration check with a DC 22 or be unable to cast the spell. A wave of negative energy flows over Stock, Zanderallen, and Stohp. Stock, Zanderallen, and Stohp are exhausted - An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity.
----
All the trolls' wounds heal a little bit. Vanius also heals some of his wounds.
------
The hail stops, replaced by a gust of wind blowing east to west. Medium or smaller creatures are unable to move forward against the force of the wind unless they succeed at a DC 15 Strength check. Everyone takes a –4 penalty on ranged attacks.
Bartomus(Rod) 2/15 // HP:131/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+18=30 ; d20+2=21 ; 5d10=29 ; Sunday November 24th, 2024 2:55:05 PM
Bartomus looked at his finger...and then back at the scene. The TRex was gone. Weird, he thought to himself.
"Let's try this again," Bartomus snapped his finger at where the cat folk was as a giant dinosaur moved in on the creature.
Spell resistance check - 30 against Catfolk's 20; oh, Strength check - 21; Reflex save against 22 reduces damage by half. Damage - 29
Sorry about that - yes, that makes sense.
Armalad (Hugh) HP 109/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+2=20 ; d20+17=34 ; d20+13=15 ; d20+13=14 ; Monday November 25th, 2024 12:34:00 AM
(Str: 20)
Armalad tells Joker to keep concentrating she then moves to AD31
She orders the Tryke to take the aid another action for the first shield that closes to melee range against R (34 vs AC 10 = success; that shield gets +2 to hit against R)
Armalad then casts dispel magic targeting the mirror image effect on R and uses a heroic effort to re-roll and gets an even worse result (OOC unless the mirror image was cast at CL 3 or less the effect isn't ended)
(OOC: ugh feels like a wasted turn)
Antimagic field 129 min 1 rounds - 10 foot emanation centered on TF1 - impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration. Mirror Image: 6 duplicate jokers - 11 minutes 3 rounds Summon Monster VI - 9 rounds Celestial Triceratops XYZ 45?- map lost numbers XYZ 46?-map lost numbers XYZ 47?-map lost numbers Senses low-light vision, scent; Perception +24 Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 21 (–1 Dex, +14 natural, –2 size) hp 94/119 (14d8+56) Fort +15, Ref +8, Will +5 Offense Speed 30 ft. Melee gore +17 (2d10+12) Space 15 ft.; Reach 15 ft. Special Attacks powerful charge (gore, 4d10+16), trample (1d8+12, DC 25) Statistics Str 26, Dex 9, Con 19, Int 2, Wis 12, Cha 7 Base Atk +10; CMB +20; CMD 29 (33 vs. trip) Feats Great Fortitude, Improved Bull Rush, Improved Critical, Power Attack, Run, Skill Focus (Perception), Weapon Focus (gore) Skills Perception +24 Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+14) against evil foes; smite persists until the target is dead or the celestial creature rests).
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Monday November 25th, 2024 8:54:35 AM
Stohp sags as the magical exhaustion hits her. She takes a moment to consider her options.
Stock (JonM) HP: 258/331; AC: 28/28/11; DR 4/-; CMD: 39; Rage: 9/46 used Monday November 25th, 2024 10:30:12 AM
Status: Heroism, Protection from Evil (Minutes), Resist Energy, Electricity (10 pts, 30 min), Rage!, Exhausted, Enlarged (10 rounds)
Stock is nearly doubled over by the foul magic. He has not felt this tired in a long long time…his rage pushes him on though as he pulls out yet another potion and drinks, enlarging himself again. ——— Stats updated for exhaustion. Draw and drink potion of enlarge person, 1 remaining Enlarged form takes up AB44-AC45
Stock (JonM) HP: 258/331; AC: 28/28/11; DR 4/-; CMD: 39; Rage: 9/46 used Monday November 25th, 2024 10:43:59 AM
*forgot one thing. I don’t see a rule preventing a five foot step south due to exhaustion. If that’s the case, I’d like to take a five foot step and end up in AB45AC46.
Zanderallen (Zachary H) 128/238 AC: 38 (45 vs F) T: 15 FF: 37 CMD: 36 LoH 8/16 SE 1/6 9d6=31 ; Monday November 25th, 2024 2:13:06 PM
Zander over-extends himself trying to find an opening on the mirrored lady backflipping away, he nearly falls over when the wave of negative energy from Vanius hits him. Suddenly fighting to keep himself going he hobbles forwards, noticing the same effect on Stock. As much as he wants Vanius he recognizes a better course of action. Digging deep to find the energy he touches Stock, healing him and restoring his vitality. He then points at Vanius, "Vanius, you messed with the wrong followers of Domi." A white nimbus of holy energy jumps from Zanderallen to Stock. =========================== Divine Bond: Speed, Merciful
Move to AD46, adjacent to Stock
Standard Action, Lay on Hands: Stock heals 31 and is cured of Exhaustion Mercy: Exhaustion
Swift Action: Aura of Justice: A paladin can expend two uses of her smite evil ability to grant the ability to smite evil to all allies within 10 feet, using her bonuses. Allies must use this smite evil ability by the start of the paladin’s next turn and the bonuses last for 1 minute. Using this ability is a free action Declared on Vanius +7 to attack rolls and AC against the target, +18 on damage, overcome DR
Delia (Hannah) HP: 92/187; AC 34/21/28; CMD 44 d20+9=12 ; d8+7=11 ; d6=3 ; d6=4 ; Monday November 25th, 2024 5:50:29 PM
Delia will take this round of high winds to declare flippy lady as her Quarry.
Hawky is not successful in hovering, so he swoops around in the wind for a moment and then bites TF2 for 18 damage.
ATTACK! rd 4 (DM MikeK) d20+6=10 ; 18d6=62 ; d20+27=33 ; d4=4 ; d4=4 ; Monday November 25th, 2024 7:55:45 PM
Bartomus calls down lightning on Catfolk. She cannot avoid it, but does have some kind of resistance, diminishing the attack.
Per Armalad's instruction, Joker continues concentrating on the illusion. Armalad flies forward and attempts to dispel the Mirror Image, but fails in the attempt.
The Tryke prepares to assist on any melee attacks on R.
Stohp sags as the magical exhaustion hits her. She takes a moment to consider her options.
Stock pulls out and drinks down a potion, enlarging himself again. The dwarf steps forward.
Zanderallen also steps forward. The paladin digs deep to find the energy and heals Stock. "Vanius, you messed with the wrong followers of Domi."
Delia marks R as her quarry. Hawky soars around and pecks at the unconscious TF2.
-------------
Flippy Woman (R) seems reluctant to take on Stock. She maintains her position, longsword warily in front of her. She appears to be soundlessly talking to herself.
Catfolk snarls at Bartomus, and casts a spell of her own. The taur writhes in unholy fire. Bartomus takes 160 hp damage. Fort Save DC 25 reduces damage to 10d6.
"Perhaps", Vanius replies to Zanderallen, unperturbed. "Perhaps not." He casts another spell. A lightning bolt slams into Stock, then arcs to Zanderallen, and then to Stohp. Stock, Zanderallen, and Stohp take 62 hp damage. Ref DC 26 (Zanderallen and Stohp have DC 24) halves.
----
All the trolls' wounds heal a little bit. Vanius also heals some of his wounds.
------
The wind stops. A hailstone burst drops on the western quadrant, buffeting the unconscious TW.
She orders the Tryke to aid the next Shield's attack against the mirrored R woman
She then figures even though she is no longer greater invisible she should have total concealment by virtue of being in the illusionary fog cloud. Therefore if she fires at the Catfolk caster it should still be against the Catfolk's Flat Footed AC
Armalad is going for manyshot,Rapid shot+1, Flaming Burst, Icy Burst, Thundering Composite Longbow + enchant arrow and will imbue one of her first many-shot arrows with Lightning Bolt and hopefully that lightning bolt will impact C, R and Vanus
+23 many shot - 25 vs C's FF AC: is (1d8+1d6 fire +1d6 ice + 1d6 shock +4) x 2 plus lightning bolt SR roll was 32 for the lightning bolt spell vs C, R and Vanus
If 25 hits C's FF AC then C takes 16 + 7 fire + 10 ice + 7 shock and DC 20 Reflex save or take 43 electric damage with only 21 being taken on a successful save
Also if the arrow hits and 32 beats Vanus and R's CR then they both have to make DC 20 reflex saves or take 43 electric damage (21 on save)
+23 rapid shot 34 - vs C's FF AC - (1d8 + 1d6 fire + 1d6 ice + 1d6 shock +4) = 5 + 6 fire + 5 ice + 2 shock +18 is 20- vs C's FF AC is (1d8+1d6 fire +1d6 ice + 1d6 shock +4) =6 + 2 fire + 6 ice + 2 shock if that hit +13 is 22 - vs C's FF AC is (1d8 + 1d6 fire + 1d6 ice + 1d6 shock +4) = 6 + 4 fire + 5 ice + 1 shock if that hits
Antimagic field 129 min 10 foot emanation centered on TF1 - impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration. Mirror Image: 6 duplicate jokers - 11 minutes 2 rounds Summon Monster VI - 8 rounds Celestial Triceratops XYZ 45?- map lost numbers XYZ 46?-map lost numbers XYZ 47?-map lost numbers Senses low-light vision, scent; Perception +24 Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 21 (–1 Dex, +14 natural, –2 size) hp 94/119 (14d8+56) Fort +15, Ref +8, Will +5 Offense Speed 30 ft. Melee gore +17 (2d10+12) Space 15 ft.; Reach 15 ft. Special Attacks powerful charge (gore, 4d10+16), trample (1d8+12, DC 25) Statistics Str 26, Dex 9, Con 19, Int 2, Wis 12, Cha 7 Base Atk +10; CMB +20; CMD 29 (33 vs. trip) Feats Great Fortitude, Improved Bull Rush, Improved Critical, Power Attack, Run, Skill Focus (Perception), Weapon Focus (gore) Skills Perception +24 Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+14) against evil foes; smite persists until the target is dead or the celestial creature rests).
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+21=31 ; d20+26=30 ; Tuesday November 26th, 2024 8:49:24 AM
Despite the exhaustion Stohp dives out of the way avoiding the lightning completely (31). She'll move to AD/AC 47/48 (I think, right under Stock) and she'll try to grapple R, rope in hand. R had seemed reluctant to fight, so maybe she'll let Stohp overpower her and tie her up. 30 to grapple.
Bartomus(Rod) 3/15 // HP: 99/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+26=33 ; 10d6=32 ; d20+18=23 ; Tuesday November 26th, 2024 10:03:01 AM
Bartomus singed and gasped as the infernal flames went out. He felt that he had gotten lucky and tried calling another lightning bolt down at the catfolk, but it seemed to just fizzle about her. He decided to move closer to the fray.
Spending a hero point for this fortitude save so 8+18=+26 rolled a 33 - passed -- 10d6 for 32 points damage, good flipping lord that's a nasty spell.
Lightning bolt at C - SR roll - 23; failed.
Move to YZ 38
Stock (JonM) HP: 268/331; AC: 31/30/14; DR 4/-; CMD: 45; Rage: 10/46 used d20+15=35 ; d20+28=46 ; 2d6+34=44 ; d100=11 ; d100=41 ; Tuesday November 26th, 2024 10:46:36 AM
Status: Heroism, Protection from Evil (Minutes), Resist Energy, Electricity (10 pts, 30 min), Rage!, Enlarged (10 rounds)
Stock nods to Z and says, “Much better! I feel like I had a great night sleep!” He turns back and sees Stohp in front and The trike still taking up space and says, “Move your animal, Armalad!”
He then moves up to Vanius and tries to attack through the wind wall.
—— Reflex 35 Resist energy makes it 21 damage Move to AE47AF48 Power attack hits ac46, 44 damage Concealment if required: 11 Reroll from blind fight: 41
Delia (Hannah) HP: 92/187; AC 34/21/28; CMD 44 d20+9=16 ; d8+7=11 ; 8d6+14=35 ; d20+27=41 ; d20+27=46 ; d20+22=34 ; d20+17=28 ; d20+12=25 ; d8+23=29 ; d6=2 ; d8+23=28 ; d6=4 ; d8+23=26 ; d6=3 ; 2d8+46=59 ; d10=3 ; d10=9 ; d8+23=26 ; d6=3 ; Tuesday November 26th, 2024 1:12:22 PM
Delia takes careful aim at the multiple forms of the human woman, the last round spent studying her allowing one arrow to plummet into a weak spot. But illusory or real remains to be seen...
Hawky successfully stays in place, keeping the troll down.
====== Fly 16 vs DC 15 to hover; 46 damage to TF2 ======= Delia full attack at R -1 Koshe Marr, -1 range, -2 reversed gravity, +2 quarry (+all crits auto confirm), +4 favored enemy (net +2) 47 to hit; 31 damage & 32 damage 46 to crit; 100 damage 34 to hit; 29 damage 28 to miss 25 to miss
Zanderallen (Zachary H) 104/238 AC: 38 (45 vs V) T: 15 FF: 37 CMD: 36 LoH 8/16 SE 1/6 d20+16=22 ; 9d6=38 ; d20+33=43 ; d8+40=44 ; d6=3 ; Tuesday November 26th, 2024 2:31:52 PM
Zanderallen starts moving to dodge the lightning, and in his head his reaction speed is sufficient to make it out of the worse of the bolt. But his exhausted body doesn't keep pace and he takes the full brunt of the blast. He staggers and blinks to clear the white flash from his eyes. Bolstering himself with a quick touch of healing he feels a warmth as the exhaustion clears from his limbs, just a moment too late. He then walks around Stock to Vanius calling out,"This is for Pepper!" as he finds an opening in the vampire lords defense. ======================== Divine Bond Smite Evil on Vanius: +7 to hit and AC, +18 damage
Reflex 22 Fails (because of exhaustion Dex penalty): 62 damage taken
Swift Action: Lay on Hands heals 38 and cures exhaustion
Move to AD49 unless the wind wall blocks movement
Attack Vanius 43 hits, 44 damage plus 3 fire
[b](OOC: Stock, I don't know if you caught it but you are sharing Zander's smite bonus against Vanius, +7 to hit and AC, +18 damage on every attack,)
ATTACK! rd 4.5 - PC Actions - (DM MikeK) d6=1 ; d6=1 ; d6=6 ; d6=6 ; d6=4 ; d4=3 ; Tuesday November 26th, 2024 8:16:51 PM
Joker continues concentrating on the illusion.
The Tryke waits.
Armalad launches a volley against the catfolk. She is concealed and so catches her flatfooted. Unfortunately, despite being a cat, the catfolk has no dexterity whatsoever (flatfooted ac 30)
Her first arrow misses. The second hits for some damage. The next two arrows also miss.
Stohp avoids the lightning bolt. She moves forward, between the two fighters and Vanius and tries to grab R. The Tryke tries to aid. While the taur does succeed in touching the actual woman, rather than an image, the woman slips away. CMD43 (miss)
Bartomus singed and gasped as the infernal flames went out. He felt that he had gotten lucky and tried calling another lightning bolt down at the catfolk, but it seemed to just fizzle about her. He decided to move closer to the fray.
Stock swings around Stohp. The wind wall has no impact on the dwarf's melee attack, and Vanius has no resistance to magic hammers. The blow lands solidly.
Delia launches a volley at R. The first arrow draws blood. The next two pop images.
Hawky successfully stays in place, keeping the troll down.
Zanderallen takes a hit, then heals himself. The paladin slips past the large dwarf and gets in a strike on Vanius.
R calls out. "I accept!" Without another word she pivots and drives her longsword through the catfolk's heart. Both R and the catfolk disappear. The Voices chuckle audibly. "Varun has a new Dark Lord"
"NO!" cries Vanius, enraged. "You can't do that!
The vampire moves, stepping away from Zanderallen and toward Stock. With a quick spell he slaps his palm onto Stock's stomach. His wounds heal, using Stock's life force. Stock takes 60 hp damage.
----
All the trolls' wounds heal a little bit. Vanius also heals some of his wounds.
------
The hail stops, giving way to a bolt of lightning that slams down onto the unconscious (and extremely unlucky) TW.
------
And the map: Battle Map +6 Green squares around TF1 indicate the antimagic field. Blue squares around Vanius are Wind Wall that is 30' high.
Drall Restrained. -281 (nonlethal)hp, AC39/40 vs Zanderallen, CMD44, SR29, fire resistance Needs Escape Artist DC 44 and 1 minute to get out.
TW: Unconscious. AC21, CMD28, -429(34 fire) hp
TA: Unconscious. AC31, SR26 -458(101 fire) hp
TF1: Unconscious -alot (24 fire) hp, Resist Energy (fire)
Armalad (Hugh) HP 109/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+17=27 ; Tuesday November 26th, 2024 11:38:44 PM
Armalad orders Joker to keep concentrating
She then tells the Tryke to move to AG AH AI 44 through 46 either attacking Vanus or aiding another to the shields attacking him if Vanus is also warded against the Tryke's horns
27 vs Vanus AC miss or if warded 27 vs 10 = shield gets + 2 to hit
Armalad then uses Summon Monster III to call forth a Lantern Archon that will arrive next round
Antimagic field 129 min 10 foot emanation centered on TF1 - impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration. Mirror Image: 6 duplicate jokers - 11 minutes 2 rounds Summon Monster VI - 8 rounds Celestial Triceratops AG AH AI 44 through 46 Senses low-light vision, scent; Perception +24 Defense DR 10/Evil Resist Cold/Acid/Electricity 15 SR 15 AC 21, touch 7, flat-footed 21 (–1 Dex, +14 natural, –2 size) hp 94/119 (14d8+56) Fort +15, Ref +8, Will +5 Offense Speed 30 ft. Melee gore +17 (2d10+12) Space 15 ft.; Reach 15 ft. Special Attacks powerful charge (gore, 4d10+16), trample (1d8+12, DC 25) Statistics Str 26, Dex 9, Con 19, Int 2, Wis 12, Cha 7 Base Atk +10; CMB +20; CMD 29 (33 vs. trip) Feats Great Fortitude, Improved Bull Rush, Improved Critical, Power Attack, Run, Skill Focus (Perception), Weapon Focus (gore) Skills Perception +24 Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus(+0) to attack rolls, and a damage bonus equal to its HD(+14) against evil foes; smite persists until the target is dead or the celestial creature rests).
Bartomus(Rod) 3/15 // HP: 99/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+18=22 ; 5d10=31 ; Wednesday November 27th, 2024 12:02:03 AM
Bartomus continued to move forward and when he got a glimpse of the vampyr lord, he flicked a lightning bolt at him. Bartomus sighed loudly. He wasn't sure if the bolt even made it down through the wind.
Spell Resistance - 22 - presuming that fails, but if perchance it doesn't - reflex save against 22 to only take half of 31
Move to AC/AB 44
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+26=30 ; d20+26=46 ; Wednesday November 27th, 2024 8:59:50 AM
Well that takes care of two of them, though she suspects that catfolk will greatly regret that decision eventually. For now the vampire is in reach - she grabs him. 30 and 46 to grapple (can grapple as a move action due to feat). If the first attempt somehow succeeds she'll use the 2nd grapple to pin, otherwise just a grab.
Stock (JonM) HP: 208/331; AC: 31/30/14; DR 4/-; CMD: 45; Rage: 11/46 used d20+41=49 ; 2d6=7 ; d20+35=42 ; d20+35=44 ; d20+30=31 ; d20+25=42 ; d20+20=33 ; 2d6=7 ; Wednesday November 27th, 2024 9:00:35 AM
Status: Heroism, Protection from Evil (Minutes), Resist Energy, Electricity (10 pts, 30 min), Rage!, Enlarged (2 of 10)
“I think you’re alone now.. HA!” Stock then hammers the vampire into the ground like a tent stake.
—— If Vanius moved at all last round then Stock got an AOO from unexpected strike: The barbarian can make an attack of opportunity against a foe that moves into any square threatened by the barbarian, regardless of whether or not that movement would normally provoke an attack of opportunity. Now including smite benefit-thanks Zach AOO should have been +35 to hit so hits AC43, 2d6 +52 damage for 59 damage on AOO PA1 hits AC42 AC44- 59 damage Natural 1 AC42 AC33
Delia (Hannah) HP: 92/187; AC 34/21/28; CMD 44 d20+27=32 ; d8+23=30 ; d6=2 ; Wednesday November 27th, 2024 12:36:06 PM
Delia will frown at the sudden betrayal. And the disappearance of her target. As Vanius is safely behind a wall of wind, she will ready a Pinpoint Shot if any part of him is exposed. ====== -1 KM, -1 range, -2 gravity, +4 v undead 32 to hit Vanius AC without armor, shield, and natural armor bonuses, if he isn't hidden behind the windwall 32 damage (30 piercing, 2 cold)
Zanderallen (Zachary H) 104/238 AC: 38 (45 vs V) T: 15 FF: 37 CMD: 36 LoH 8/16 SE 1/6 d20+33=44 ; d20+33=45 ; d20+28=33 ; d20+23=41 ; d20+18=28 ; d8+40=48 ; d6=1 ; d8+40=43 ; d6=3 ; Wednesday November 27th, 2024 4:19:44 PM
Zanderallen was half expecting Vanius to try and negotiate after the betrayal of his companion, but any chance of that dies as he watches him drain Stock. "Seems evil never pay, Vanius. You serve a fickle power, and now you pay." He quickly steps to follow Vanius, his blade a flash. Once, twice it sneaks past the vampire lord's defenses. ====================== Divine Bond Smite evil on V shared with Stock
5ft step next to Vanius.
Full Attack 44 hits, 48 damage + 1 fire 45 hits, 43 damage +1 fire 33 misses 41 misses 28 misses
Armalad (Hugh) HP 109/154 AC 25 / Touch 19/ Flat 18 CMD 27 Thursday November 28th, 2024 12:49:36 AM
(OOC: Checking In)
Time slows down for Armalad, her summoned Tryke and Joker
Down goes Vanius! (DM MikeK) d20+17=34 ; Thursday November 28th, 2024 10:57:05 AM
Joker continues concentrating on the illusion.
The Tryke swings around the combatants. It is unable to touch Vanius and waits to aid another.
Armalad casts a spell, summoning more aid.
Bart closes and sends a lightning bolt at Vanius. The wind wall has no impact, but the druid is unable to overcome the vampire's spell resistance.
One to go. Stohp grabs at Vanius, missing. She grabs at him again. And this time, the minotaur latches on. With a quick tug, the startled vampire is drawn into her clutches.
Stock and Zanderallen hammer and slice. Grappled by Stohp, Vanius loses some dexterity and both the dwarf and the paladin score another hit when they would have missed otherwise. It takes every blow, but with Zanderallen's final strike, Vanius falls.
As soon as he falls, the body turns to dust and blows away.
-------------
All the trolls' wounds heal a little bit.
Without a word, Grantham Drall flexes and bursts out of the ropes binding him. He stands, the broken rope dropping to his feat.
Delia (Hannah) HP: 92/187; AC 34/21/28; CMD 44 d20+23=32 ; d8+19=21 ; d6=1 ; Thursday November 28th, 2024 12:30:25 PM
Delia releases tension on her arrow and, unsure how much longer the spell will last or if she can be removed from it, instructs the Animal Growth-ed Hawky to Fetch her to Stock. She will keep an eye on Drall and the storm for signs of combat picking back up. If Hawky's efforts are in vain, she will ready another Pinpoint Targeting arrow at Drall.
Hawky will latch on to her and do his best to comply.
=========== Delia weight w/ gear: ~200lb Hawky light load w/ current 25 str: 266lb =========== Readied Arrow if still in the air vs AC w/o Armor/Shield/Nat 32 to hit; 22 damage
Bartomus(Rod) 3/15 // HP: 137/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 4d8+18=38 ; Thursday November 28th, 2024 2:24:29 PM
Bartomus moved towards his left and tried to get in a position where he was closer to Delia and remained relatively close to the other Shields that had defeated the Vampire. As he moved, he began the chanting to call forth the energy needed to extend a healing power.
Moving to AF 42/43 and then casting Cure Critical Wounds, Mass - individuals within 30' (if I did the move right that should be Z, Stohp, Stock, Dalia, and Bart. Sorry A. unless you can move within the area. Can offer a potion though.
CURE 38 folks. Happy Thanksgiving.
Zanderallen (Zachary H) 104/238 AC: 38 (45 vs V) T: 15 FF: 37 CMD: 36 LoH 8/16 SE 1/6 Thursday November 28th, 2024 9:31:57 PM
As his final blow lands Zander is almost thrown off balance by the lack of resistance as Vanius turns to dust. Seeing his foe gone fills him with a rush of emotion. Vanius had made him feel so little and powerless all those years ago, which could have been forgiven but the vampire couldn't leave well enough alone. And now he was gone, "It is finished" Zander whispers as he watches the dust blow away.
His attention is immediately grabbed by the snapping of ropes as he pivots to watch Drall stand up. But he notes the previous aggression and bloodlust don't seem to be dominant at the moment, so he takes the opportunity to try and avoid more bloodshed. "I am Zanderallen, servant of Domi, member of the Silver Shields, and tasked by Gargul to bring you from this place. Will you come with us?"
Armalad (Hugh) HP 109/154 AC 25 / Touch 19/ Flat 18 CMD 27 Friday November 29th, 2024 12:40:00 AM
The summoning of the lantern archon is rather anticlimatic as Vanus was already slain.
Armalad tells Joker, "You can stop concentrating on the fog cloud."
"Let's fly back to the others and take the archon with us, maybe he can cast some spells that can make us heartier for a bit"
Armalad, Joker and the Lantern Archon all fly back to the others.
Armalad asks, "When the mirror image lady agreed to the terms of the voices did the portal come back or are we kind of potentially stuck here as I thought someone said Gargul's trinket to bring us back to him won't work here."
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Friday November 29th, 2024 9:16:33 AM
Stohp adds, "Exactly what we said we are. Powerful foes are after the item you guard, and the god of the dead sent us here to safeguard yourself and the scepter as we bring you to them. That vampire wasn't even the strongest of them; more are coming. If we wanted the scepter, or your death, we would already be taking it. Instead I ask of you and your fellows - come with us. Fulfill your charge of protecting the scepter and help us ensure it'll never be in the wrong hands again."
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) d20+24=40 ; Friday November 29th, 2024 9:16:51 AM
Pressed submit instead of roll XD. Diplomacy 40
Drall, again (DM MikeK) Friday November 29th, 2024 10:44:43 AM
Delia finds hitching a ride with Hawky easily extracts her from the reverse gravity effect and returns her to solid ground safely.
Everybody, including a newly summoned Archon Lantern, get together to face Grantham Drall.
Zanderallen and Stohp once again work to convince the troll guardian to return with them.
This conversation takes about a minute.
During that time - apply whatever healing is appropriate over ten rounds - the other trolls continue to heal, but none regain consciousness - the portal does not return
Delia (Hannah) HP: 130/187; AC 34/21/28; CMD 44 d20+32=47 ; Friday November 29th, 2024 11:25:43 AM
Some of Delia's wounds close and, assuming Bart would have included the half-health Hawky, most of his do as well. They both nod gratefully to the druid.
Delia keeps watch for any threats or signs of the portal returning. Bow in hand in case Drall decides to not listen to Zander and Stohp.
Perception: 47
Bartomus(Rod) 3/15 // HP: 137/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Friday November 29th, 2024 8:41:24 PM "Here you go Armalad," Bartomus said as he handed a potion to Armalad. (3d8+2) He nodded in agreement to what both Zander and Stohp said.
Yes, to including Hawky in earlier curing.
Zanderallen (Zachary H) 174/238 AC: 38 (45 vs V) T: 15 FF: 37 CMD: 36 LoH 5/16 SE 1/6 9d6=32 ; Friday November 29th, 2024 9:59:56 PM
In between trading turns with Stohp on on trying to talk Drall down, Zanderallen adds a channel energy to the mass cure of Bart. As they talk and violence doesn't erupt immediately he muses aloud, "I kind of thought killing Vanius would have returned the portal." ================== ALL Heal 32 HP
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 3d8+2=18 ; d12=4 ; d8+3=7 ; d8+3=6 ; d8+3=6 ; d8+3=10 ; d8+3=9 ; d8+3=5 ; d8+3=7 ; d8+3=5 ; Friday November 29th, 2024 10:16:02 PM
Armalad thanks Bartomus for the potion and quaffs it then returns her barrel from the haversack to normal size and tells Joker to get in, use the decanter of endless water and allow the fast healing to close his damage up from the environment mostly.
"Bath time for Bonzo." Joker says as he gets in the barrel and unstops the decanter filling the barrel quickly.
( OOC: That is 2 rounds ^) (OOC: below is 8 rounds)
Joker heals 16 damage of 20 damage while in the water barrel over the course of the following:
Armalad has the Archon cast Aid on every shield before it expires (OOC: Aid at will at CR 3 so every shield can have aid cast on them lasting 3 minutes before the spell expires) Armalad: +1 to attack rolls and fear saves; 7 temporary HP for 2 minutes 2 rounds remaining Joker: +1 to attack rolls and fear saves; 6 temporary HP for 2 minutes 3 rounds remaining Bartomus: + 1 to attack rolls and fear saves; 6 temporary HP for 2 minutes 4 rounds remaiing Stohp: +1 to attack rolls and fear saves; 10 temporary HP - 2 minutes 5 rounds remaining Stock: + 1 to attack rolls and fear saves; 9 temporary HP - 2 minutes 6 rounds remaining Zanderallen: +1 to attack rolls and fear saves; 5 temporary HP - 2 minutes 7 rounds remaining Delia: +1 to attack rolls and fear saves; 7 temporary HP 2 minutes 8 rounds remaining Hawky: +1 to attack rolls and fear saves; 5 temporary HP 2 minutes 9 rounds remaining
Antimagic field 127 min 8 rounds 10 foot emanation centered on TF1 - impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration. Mirror Image: 6 duplicate jokers - 10 minutes
Summon Monster III - Lantern Archon 1 round left Senses darkvision 60 ft., low-light vision; Perception +4 Aura aura of menace (DC 13) Defense AC 15, touch 11, flat-footed 15 (+4 natural, +1 size; +2 deflect vs. evil) hp 16 (2d10+2) Fort +4, Ref +3, Will +0; +4 vs. poison, +2 resistance vs. evil DR 10/evil; Immune electricity, petrification Offense Speed fly 60 ft. (perfect) Ranged 2 light rays +3 ranged touch (1d6) Spell-Like Abilities (CL 3rd): At Will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only) Statistics Str 1, Dex 11, Con 12, Int 6, Wis 11, Cha 10 Base Atk +2; CMB –4; CMD 6 Feats Toughness Skills Diplomacy +5, Fly +14, Knowledge (planes) +3, Perception +4, Sense Motive +5 Languages Celestial, Draconic, Infernal; truespeech SQ gestalt Ecology Special Abilities Gestalt (Su) Nine lantern archons can fuse together as a full-round action, becoming a single Large entity that is more powerful than the individual archons that make up its parts. Looking like a whirlwind of dancing firefly lights, the gestalt has all the powers and abilities of a Large air elemental plus the following: archon, good, and lawful subtypes; archon traits (aura of menace DC 16); 2 light rays (2d6); DR 5/evil and magic. The archons can remain in this form for 2d4 rounds. When the gestalt separates back into individual lantern archons, its remaining hit points are divided evenly among them; if it had less than 9 hit points, some of the component archons die when the gestalt ends. Light Ray (Ex) A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.
Stock (JonM) HP: 270/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 11/46 used Saturday November 30th, 2024 9:11:06 AM Status: Heroism, Protection from Evil (Minutes), Resist Energy-Electricity (10 pts, 30 min)
Stock picks through the dirt where Vanius once stood, presumably finding nothing and then turns back to Drall.
"Let's get down to adamantine tacks here, Drall. Do we have to put you down again to get you to leave? For some reason a god has an interest in you...I don't know you or why that is and I know I wouldn't love that kind of attention myself...but we have a job to do and like the others said, this might be the best offer you're going to get."
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Sunday December 1st, 2024 1:00:55 PM "Thanks Zander," Bartomus said as he felt the healing power channel through him. He turned look at Drall. "Stock is right. Having a god take a personal interest in you is a pretty big deal. So, let's do this without a lot of drama and just see what HE wants from you."
Getting down to adamantine tacks (DM MikeK) Sunday December 1st, 2024 7:07:58 PM
Zanderallen, Armalad, and Bartomus provide some much needed healing to the Shields.
While Zanderallen and Stohp continue peaceful discussions, Stock and Bartomus chime in with some hard facts.
Stock also finds Vanius' gear in the pile of ash. Whoops. DM backtracking to provide loot. In fact, there is quite a bit under there: Scroll of True Seeing, Scroll of Wall of Force, Potion of Inflict Serious Wounds (3) Glamered fortified(heavy) Mithril Shirt +5 Unholy Longsword +3 Greater ring of Energy Resistance (fire) Ring of Protection +5 Headband of Mental Prowess (+6 Int, +6 Cha) Belt of Physical Might (+6 Str, +6 Dex) Cloak of Resistance +5 Amulet of Natural Armor +5 Lavender and Green Ellipsoid Ioun Stone Orange Prism Ioun Stone
In the meantime, Delia is keeping her eyes open. The sharp eyed ranger spots a stationary circular shimmering 100’ above the statue.
Grantham Drall considers, then acquiesces. "If you leave my companions here to heal, I will go with you to see your god."
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Monday December 2nd, 2024 12:21:55 AM
Armalad sees the headband in Vanus's remains and says, "I'd really, really, really like Vanus's headband to replace my own headband. It has a better Intelligence bonus than mine and a Charisma bonus that would benefit an ability I may yet learn"
The archon goes poof and Joker heals 2 more hp from his fast healing from being in the water barrel which Armalad plans to shrink again when her familiar is done
Armalad says to the team and Drall, "Drall's offer seems fair to me. Our mission was for him and him alone well and the scepter but that has been taken care of. The only question is how do we get out of this place seeing as how the portal vanished after Vanus and company got here? Also is there the possibility of potentially camping here before we leave or do we think we can make it to the tavern without too much trouble? I pretty much cast the most spells I've ever cast in those last 2 battles and while I have a few spells up my sleeve still a lot of my more powerful magic is tapped out at the moment"
Armalad: +1 to attack rolls and fear saves; 7 temporary HP for 2 minutes 1 rounds remaining Joker: +1 to attack rolls and fear saves; 6 temporary HP for 2 minutes 2 rounds remaining Bartomus: + 1 to attack rolls and fear saves; 6 temporary HP for 2 minutes 3 rounds remaiing Stohp: +1 to attack rolls and fear saves; 10 temporary HP - 2 minutes 4 rounds remaining Stock: + 1 to attack rolls and fear saves; 9 temporary HP - 2 minutes 5 rounds remaining Zanderallen: +1 to attack rolls and fear saves; 5 temporary HP - 2 minutes 6 rounds remaining Delia: +1 to attack rolls and fear saves; 7 temporary HP 2 minutes 7 rounds remaining Hawky: +1 to attack rolls and fear saves; 5 temporary HP 2 minutes 8 rounds remaining
Antimagic field 127 min 7 rounds 10 foot emanation centered on TF1 - impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration. Mirror Image: 6 duplicate jokers - 9 minutes 9 rounds
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Monday December 2nd, 2024 9:00:10 AM
(I think you meant Vanius's remains XD)
Stohp agrees instantly. "We never wanted to fight or kill any of you. Given how many are after the scepter, it might be best if we get them on their feet before we leave, in case others show up so they can defend themselves. At least, as long as you can keep them from attacking us again."
Stock (JonM) HP: 270/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 11/46 used Monday December 2nd, 2024 10:06:09 AM Status: Heroism, Protection from Evil (Minutes), Resist Energy-Electricity (10 pts, 30 min)
Stock nods at Drall and offers him a hand to help the troll stand up. "For what its worth, I'm not sure any of us like being at the beck and call of a deity either...After all, why do you think WE are here. Let's get this over with. First thing's first though, do you know how to get that portal back?"
Zanderallen (Zachary H) 174/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 5/16 SE 1/6 Monday December 2nd, 2024 4:10:58 PM
Zander nods at Drall's request, "I have no problem with that. As long as they case no further trouble, I have no further trouble with them. But how to get our of here is the question." Zanderallen kinds of looks around sheepishly, finding something useful to do in offering his bag of holding to transport Vanius' gear, or whatever is left of it after it's picked through.
Delia (Hannah) HP: 162/187; AC 34/21/28; CMD 44 d20+31=37 ; Monday December 2nd, 2024 4:24:10 PM
Hawky - full HP
Delia points out the shimmering circle, "Anyone know what that is and if it could be a portal?" She will pull her spyglass out of her handy haversack and get a better look and share the spyglass with any who are magically inclined and could more easily figure out what's there.
Perception 37 if needed again, no arcana/spellcraft training
Anyone know what that is? (DM MikeK) Monday December 2nd, 2024 8:54:49 PM
Drall shakes his head in response to Stohp. "They will not understand why I am leaving and will try to prevent it. Best to leave them be. They will heal soon enough."
It is Vanius' loot the team discusses.
But mostly, the question is how to leave.
Delia points out a shimmering circle some 100' above the statue. "Anyone know what that is and if it could be a portal?"
She has a spyglass she shares with anyone who'd like a look. It certainly has the same look as the last portal the Shields used.
Drall nods his head in confirmation. "It is a Gateway," he states.
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Tuesday December 3rd, 2024 12:04:52 AM
Armalad asks, "Can anyone else fly besides Joker, Hawky and I? Or are the three of us going to have to go through first and then lower a rope for the rest of you or something?"
"I guess we can wait on the treasure but as I've said I really really want the headband."
Joker heals up to full hp in the barrel and emerges "Nothing like a bath to rejuvenate oneself"
Armalad casrs shrink item on the barrel then empties the tiny amount of water from the tiny barrel
Armalad: +1 to attack rolls and fear saves; 7 temporary HP for 2 minutes remaining Joker: +1 to attack rolls and fear saves; 6 temporary HP for 2 minutes 1 rounds remaining Bartomus: + 1 to attack rolls and fear saves; 6 temporary HP for 2 minutes 2 rounds remaiing Stohp: +1 to attack rolls and fear saves; 10 temporary HP - 2 minutes 3 rounds remaining Stock: + 1 to attack rolls and fear saves; 9 temporary HP - 2 minutes 4 rounds remaining Zanderallen: +1 to attack rolls and fear saves; 5 temporary HP - 2 minutes 5 rounds remaining Delia: +1 to attack rolls and fear saves; 7 temporary HP 2 minutes 6 rounds remaining Hawky: +1 to attack rolls and fear saves; 5 temporary HP 2 minutes 7 rounds remaining
Antimagic field 127 min 6 rounds 10 foot emanation centered on TF1 - impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines. An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell's duration. Mirror Image: 6 duplicate jokers - 9 minutes 8 rounds
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday December 3rd, 2024 9:05:44 AM "I cannot fly, but we have more then enough rope if there's anything to tie it to on the other side." Stohp points out.
Stock (JonM) HP: 270/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 11/46 used Tuesday December 3rd, 2024 9:05:49 AM
Status: Heroism, Protection from Evil (Minutes), Resist Energy-Electricity (10 pts, 30 min)
Stock checks his pack…”I have 2 potions of Fly…Armalad, Joker and Bart can make it up there….still not enough though. Yeah we will need to climb out unless we can convince that portal to come down here. Where are those creepy voices when you really need to ‘em?
Hello??? Voices??? Can you bring that portal down here?”
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Tuesday December 3rd, 2024 12:43:23 PM
Bartomus had lost himself in his thoughts and snapped out of it when the question of flying came up.
"I can change into something huge that can fly - maybe an albatross? We put everything in the bag of holding and I could carry Stock for sure. Maybe also Delia?" Bartomus suggested.
He nodded at the rope idea too.
"Recon flight might make sense," Bartomus added.
Sorry, thought I posted yesterday - I am blaming this fever and fatigue loving bug I got on Friday. I am on the mend, but apparently not seeing all the details, lol.
Hawky and Delia have an awkward shuffle where he tries to land on her shoulder, but almost knocks her over instead. He sulkily perches on the nearest Taur's shoulder instead, having been banished from hers. "Hawky could fly me up while he's still enlarged and we could drop a rope. He's pretty buffed up right now, so he might be able to ferry more of us up. Definitely not Bart or Stohp though, sorry. Or uh, Drall since he's coming." She eyes the heavily armored and heavily built Zanderallen and Stock, wondering if Animal Growth magic is powerful enough to allow Hawky to carry them.
She looks between Zander and Stock, "I can go up first, but who wants to try it next?"
========== Hawky - 25 strength, Medium sized, carrying capacity: 0-266 lbs./267–533 lbs/534–800 lbs. He'd be reduced to 55 ft. at med or heavy loads, so it seems like he could bring the medium sized friends up with some effort
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Wednesday December 4th, 2024 12:03:18 AM
(OOC: Checking In)
Armalad says, "Joker and I can go through the mystical portal with Delia and Hawky. We could potentially provide cover fire if we need to get out of wherever the portal leads in a hurry"
She volunteers as she stows the tiny barrel back in the haversack
Stock (JonM) HP: 270/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 11/46 used Wednesday December 4th, 2024 8:29:06 AM
“Oh yeah-Hawky is quite big. I forgot about that…it seems we should be set then.”
——- Bartomus, Armalad, Joker, Delia and Hawky have a solution That leaves Stohp, Stock, Z and Drall Stohp and Drall should get the potions since they are heaviest I’m sure we have 100+feet of rope so either Hawky makes multiple trips or Z and Stock climb the rope.
Zanderallen (Zachary H) 174/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 5/16 SE 1/6 Wednesday December 4th, 2024 8:57:14 AM
Zander looks up at the portal, "I can fly as well." He clicks the heels of his winged boots.
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday December 4th, 2024 9:46:13 AM
Stohp will go ahead and get rope out to start tying together to make one long enough to reach.
I can fly! (DM MikeK) Wednesday December 4th, 2024 10:15:38 AM
The Shields discuss how to reach the gate.
Drall shakes his head at suggestions of a rope being lowered from the other side. "Once through, you're through," he intones.
This is a depressing thought, until all the Shields note their capabilities. Armalad, Joker and Zanderallen can fly. Hawky is still big enough to bear Delia. Bart can change to a creature big enough to also bear Stock. And Stock has two potions of Fly, covering Drall and Stohp
Once the group has figured that out, the Voices don't bother answering Stock.
The loot from Vanius is gathered up, with some tripping over the body of the fighter who accompanied him..... Armalad asks the group if she can have the headband.
Delia (Hannah) HP: 162/187; AC 34/21/28; CMD 44 Wednesday December 4th, 2024 10:18:45 PM
Delia is fine with Armalad snagging the headband and will go up with Hawky right after Zander or Stock, bow in hand, just in case something is waiting for them.
Ooc (am I remembering right that Drall had demon-y bat wings or was that another creature we faced? If he does, can he fly with them?)
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Thursday December 5th, 2024 12:17:28 AM
Armalad grabs the headband and temporarily stows it in the haversack.
"I'll swap once we are out of danger since it takes a short time for the bonuses to kick in." She reasons
Armalad and Joker are okay either going up with Delia and Hawky or right behind. Armalad has her bow and some spells left and Joker has some SLAs or magic ittems that could potentially help
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Thursday December 5th, 2024 8:31:52 AM
Stohp takes the potion and drinks it, eager to leave this place. She'll go in 2nd to provide assistance to the front line with her reach as usual.
Stock (JonM) HP: 270/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 11/46 used Thursday December 5th, 2024 9:15:57 AM
Stock drinks a potion and flies upward with Drall…keeping an eye on the guy. On the way up he says, “I’m glad we came to an agreement. I still don’t trust you. I just thought you should know…”
——— I updated the treasure tracker…there is a link to it on my character sheet. I will mark off the headband for Armalad
Zanderallen (Zachary H) 174/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 5/16 SE 1/6 Thursday December 5th, 2024 11:55:11 AM
Zanderallen activates his boots, gaining flight. "I'll take rearguard, right behind you Drall. Let's get moving, this is not a good place to stay." Zander takes position close behind Drall, motioning him to get moving once the fly potions are distributed.
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 d20+18=31 ; Thursday December 5th, 2024 12:10:13 PM "Sure thing on the head band! Welcome to the club!" Bartomus said with a wink and as he tapped his. Then he looked at the dwarf, "Let's fly, Stock."
The Taur shook out his limbs and transformed into a large eagle in a type that he had seen fly about the plains and even about the great lake. With a shimmy and then a screech in delight, he turned an a golden eye on Stock and winked. When he realized Stock was flying with the aid of a potion, he shifted back and then pushed hard into the sky. A few full flaps, he followed up after the others. He waited till everyone was through before he turned and flew through.
Perception 31 for coming through the portal.
Let's fly (DM MikeK) Thursday December 5th, 2024 4:43:39 PM
By various devices, The Shields get themselves and Grantham Drall flying for the shimmering gateway.
Stock and several others keep a close eye on Drall, but he does nothing untoward.
The party flies up through the gateway. There is an odd pulling sensation and then a change of gravity. The party is ejected sideways into a tavern room.
Once everybody comes to a halt and gets their bearings, the room seems familiar.
The main tavern is cozy. There's a fire to warm the bones. One end of the room holds a large window, where one can look out into the lavender twilight of the land. Past the bar, at the opposite end, are two large, dwarven statues. Both statues carry swords. The left statue sword hilt is engraved with the words "Giggling Ghost", the right statue sword hilt is engraved with "Wold Catacombs".
The tavern hall is empty but for a male elf behind the bar and a female elf regarding you with very little curiosity.
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Thursday December 5th, 2024 5:45:04 PM
Stohp is surprised. Getting out of Kosh Mar was supposed to be hard. She was aware this place straddled most everywhere, but maybe now they can contact Gargul and be done with the quest!
Delia (Hannah) HP: 162/187; AC 34/21/28; CMD 44 Thursday December 5th, 2024 9:15:27 PM "Do you think the Lord of Death would mind if we stopped for a hot meal before returning? Or are we still on a time crunch?" Delia suggests a little sheepishly. Koshe Marr left her more shaken than she would like to admit and, especially with her recent brush with death, Gargul is not a calming presence.
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Thursday December 5th, 2024 11:14:07 PM
Bartomus flew in and came out into a tavern room. He shifted as quickly as he could and was pretty sure there wasn't a squawk as he did so. He looked about and nodded at the two elves. He shifted and looked at Delia.
"I plan to drink and eat something. Can always carry it with us if necessary. Drall, what is it you drink?" Bartomus asked as he patted their guest on his shoulder and continued towards the bar.
"Sorry for the abrupt arrival, but we could use some good food and drink. I am hoping, almost praying, that you have a wonderful stash of a very cold, very sweet, honey mead. Plus, something good, full of flavor and delight to eat."
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 d20+28=41 ; d20+28=35 ; Friday December 6th, 2024 4:26:22 AM
Armalad is suspicious.
"Anyone else think this is too good to be true?"
Armalad casts Arcane Sight and takes a look around the place looking for illusionary magic or any other kind really
Stock (JonM) HP: 270/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 11/46 used d20+27=42 ; d20+17=37 ; Friday December 6th, 2024 10:24:21 AM
Stock cocks his head and looks around..."Too good to be true? Maybe?"
He goes up to the elves and says, "Where are we? Do you recognize us?...err well most of us. Ignore the troll. He's with us."
========= Perception 42 Sense Motive 37
The Inn (DM MikeK) Saturday December 7th, 2024 11:34:50 AM
Having tumbled into what the group collectively recognizes as the Inn produces several reactions.
Stohp and Armalad are suspicious. Armalad checks the place over with her Arcane Sight. The entire inn is artifact level magical. But the arcane archer detects no illusions. It's here and it's the same as last time.
Delia asks about maybe getting some food. Bartomus asks the bartender the same. The elf passes over a tankard of sweet, cold mead. "A dinner pie, perhaps?" he offers to the taur with a completely straight face.
Stock asks if they've been recognized. The bartender nods. "You were here earlier with the halfling, Brennan Proudfoot."
He nods toward Drall. "This is a place of refuge. We know he will not do harm."
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Saturday December 7th, 2024 4:05:37 PM "Dinner Pie, oh yes, please with a delicious mead," Bartomus said as he nearly bounded towards the bar. "We'll need something sweet and savory after that of course."
Bartomus then glanced about.
"Come on Drall, time to eat and drink. We know we have an audience soon, so let's fortify ourselves for what ever lies ahead. Better to meet it with a full stomach and a smile, right?"
Bartomus fished out ten gold and sat the pieces on the bar.
"Let's make this be the start of our tab. Sheilds, let's eat!'
Delia (Hannah) HP: 162/187; AC 34/21/28; CMD 44 Saturday December 7th, 2024 4:26:43 PM
Delia is happy to take a moment to eat before returning to Gargul, but is ready to go as soon as they've had a meal.
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Sunday December 8th, 2024 12:31:20 AM
Armalad says, "Fine I'll take a mead, venison steak, roasted redskin potatoes, candied carrots and a dinner roll and Joker will have the lobster with garlic mashed potatoes and mixed vegetables also with a dinner roll and bring the little scamp a glass of port to go with his dinner as he's earned it."
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Monday December 9th, 2024 8:53:55 AM
Before Stohp orders anything she wants to confirm if they can contact Gargul here and end the quest, or if they will have to return and get Drall out of Kosh Mar the hard way. She'll talk to the staff, explaining the whole situation. She's figuring one of them might know and doesn't to go breaking their magic summoning stick prematurely.
Stock (JonM) HP: 270/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 11/46 used Monday December 9th, 2024 4:18:28 PM
Stock listens closely to the conversations. He orders a glass of milk, as cold as they can find. “Been here before, Drall?”
Let's eat (DM MikeK) Monday December 9th, 2024 7:14:56 PM
Several of the Shields relax to the point where they can order some dinner. The meals come out quickly, hot and delicious.
Bartomus encourages Drall, who merely shakes his head. Stock asks the troll if he's been here before. Drall again shakes his head. The reticent fiendish troll does at least sit down. At last he lifts a hand, beckoning the elven waitress. She takes an order and returns in short order with a mug.
Stohp interrogates the bartender about Gargul. "He holds no sway here," the elf replies.
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Tuesday December 10th, 2024 1:05:09 AM
Armalad says, "I guess after we eat we need to move on to activate the item Gargul gave us in order to reach him. Presumably we take the path by the statue that says Wold Catacombs and we can exit on The Float then we can go to Gargul right?"
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday December 10th, 2024 8:21:47 AM
Stohp suspects that this is just a break, not an end to the journey. For the moment there's nothing to do but take this chance to relax from the terror realm. It's nice to know you aren't being watched by creepy voices that offer you stupid deals that will clearly end badly.
Stock (JonM) HP: 270/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 11/46 used Tuesday December 10th, 2024 8:40:45 AM
Stock stands up and heads outside. He comes back in a moment later looking at a small smooth stone that while dark in color seems to have a constantly shifting iridescence. “Forgot to grab a keepsake before…”
He sits down again and asks Drall, “so in your mind, what is this scepter that Gargul sent us to retrieve? I make it a habit not to fully trust Gods I meet in person.”
Delia (Hannah) HP: 162/187; AC 34/21/28; CMD 44 Tuesday December 10th, 2024 11:30:35 AM "Sounds right, Armalad. Either to the Catacombs or Giggling Ghost, then off to break our magic stick and return to Lord Gargul."
She then lapses into silence, wholly absorbed in the hot meal. She feeds the now normal sized Hawky bits of her meal in relatively peaceful quiet. They both do make sure Drall is in their sightline at all times.
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Tuesday December 10th, 2024 4:04:29 PM "A good, full stomach and then we see Gargul after the short walk," Bartomus said as he took one of the last remaining bites of the dinner pie.
He raised an eyebrow at Stock.
"I don't think we want to be messing around with a God's property Stock. It may not play the way we want it to play. "
Zanderallen (Zachary H) 174/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 5/16 SE 1/6 Tuesday December 10th, 2024 4:46:51 PM
Zanderallen is at first overcome by the reaching a familiar place but eventually settles down to a meal. "Once we eat we should be able to step right outside and activate the item to return to Gargul. Maybe the spirits of whatever pocket realm we entered were happy to send us on our way after we killed Vanius. It still seems so strange that he's gone. He's been a specter in the back of my mind ever since we met him just down the road so many years ago."
I make it a habit not to fully trust Gods I meet in person.(DM MikeK) Tuesday December 10th, 2024 7:46:53 PM
Stock steps outside the Inn and finds it and he are situated on a bluff overlooking a wide swamp of water, fern and moss covered trees. A single full moon shines brightly in a night sky. The moon and its reflection light up the area in a soft glow. The howl of some animal drifts over the water below.
The dwarf is able to find a stone or two of interest near the inn's foundation.
He joins the rest of the Shields inside, where the party enjoys the food, wine, and peace and discuss next steps.
Stock asks Drall about the Scepter. Some in the group may recall that Gargul sent the party to retrieve Drall. He never said anything about wanting the Scepter.
Drall answers tiredly. "The Scepter grants the user the ability to provide themself or one other escape from any condition or circumstance. Poverty, imprisonment, death, disease, age, infirmity, a curse. Anything. That vampire could have escaped Koshe Marr, or his undeath. Whereas some wishes are interpreted by the grantor quite narrowly, the Scepter grants the spirit of the request, perfectly aligned with the user's intent."
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Tuesday December 10th, 2024 9:25:48 PM
Armalad says, "So the Sceptre must be the key to defeating Karkasan once and for all if we could just phrase the request right? I mean its obvious why Karkasan wants it. I wonder if he even needs the armor and the crown if the sceptre alone would free him from his imprisonment."
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday December 11th, 2024 8:22:22 AM
Huh. Could they just use that to complete the quest? Stohp would have to think about it.
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Wednesday December 11th, 2024 10:23:08 AM "Themselves or one other," Bartomus said in contemplation of what Drall had shared about the Sceptre. He looked about as he finished his last bite of the delicious meal. With a sip of mead, he downed it and sat back in his chair.
"So, we ready to go see Gargul?" Bartomus asked. He was getting up, mind you, but he was contemplating getting up and continuing on with their quest.
Delia (Hannah) HP: 162/187; AC 34/21/28; CMD 44 Wednesday December 11th, 2024 11:19:12 AM "Could we... Free Karkasan from his power? His evil? His madness? His... Lifeforce?" Delia adds into the mix as she finishes her food. She gets up, ready to return to Gargul.
Zanderallen (Zachary H) 174/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 5/16 SE 1/6 Wednesday December 11th, 2024 1:54:25 PM "Well that certainly makes things interesting. What did you find outside Stock? Does anyone know if we're still somewhere else or have we made it back to the Wold proper? If we haven't resting here in the Safety of the Ghost is probably a good idea."
we ready to go? (DM MikeK) Wednesday December 11th, 2024 9:44:34 PM
The meal is finished.
The Shields ponder Drall's description of the Scepter and the various possibilities that introduces. In response to the discussion, the troll adds one more nugget. "Once used, the Scepter takes centuries to recharge."
Zanderallen asks once more if the group has made it back to the Wold.
Stock doesn't think so. The bartender also shakes his head. "The Inn is part of Koshe Marr".
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Thursday December 12th, 2024 1:34:57 AM
Armalad says, "So we're still in Koshe Marr?"
"Innkeep or Boniface however you prefer to be addressed do you know how far it is to the giggling ghost or woldian catacombs by way of the paths by the statues?" Armalad asks
"Is one path shorter than the other?"
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Thursday December 12th, 2024 9:09:42 AM
Huh. Long recharge time. "Assuming it's charged now, should we use it to so it can't be used again? We know the villain's are after it, and if the worst happens and they kill us or otherwise take it they won't be able to free their master with it. Heck, maybe there's some way of wording the wish to end the threat altogether."
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Thursday December 12th, 2024 1:25:36 PM "I don't think we should use the scepter until we understand what Gargul is thinking and if Drall plays a part in this entire tapestry we have been seasoning for years."
Bartomus stretched, got up and headed over to Boniface with his mead stein.
"Let's have another please and what more do we owe you for this wonderful meal?
Zanderallen (Zachary H) 174/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 5/16 SE 1/6 Thursday December 12th, 2024 4:20:15 PM
Bummer, Zanderallen thinks as he learns that the inn is still in Koshe Marr. "We should not spend it without purpose. Freeing the world of Karkasan's taint seems like the best use. But we can't do any of that until we get going. Thank you for the food. Everyone ready?"
Delia (Hannah) HP: 162/187; AC 34/21/28; CMD 44 Thursday December 12th, 2024 7:07:19 PM
Delia does a quick check of her equipment, just in case something is waiting for them outside of Koshe Marr. "Ready."
Ready (DM MikeK) Thursday December 12th, 2024 8:34:52 PM
Stohp ponders using the Scepter now to remove the opportunity for anyone else. Bartomus and Zanderallen council patience.
Armalad asks about the quicker path. The bartender shrugs. "I do not know" However, the Shields recall the last time the dwarves pretty much acted like a teleport spell. Last time you stepped into the dwarf and stepped out of one of the magical fireplaces of the Giggling Ghost.
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Thursday December 12th, 2024 11:43:41 PM
Armalad says, "I vote for the Ghost. Since last time we stepped into a dwarf we stepped out of one of the Giggling Ghost's fireplaces and we can see their yule preparations while we pass through."
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Friday December 13th, 2024 7:59:01 AM
(I misread a post a while back and though we were in the giggling ghost already XD. Thus my wonderings if we could just summon Gargul and be done with it).
Stohp nods, the Giggling Ghost is a good place to go for now.
Stock (JonM) HP: 270/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 11/46 used Friday December 13th, 2024 9:27:33 AM "Agreed. Let's head to the Ghost. My guess is that once Gargul can get to us, he'll send that imp to escort us to him...just like last time."
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Friday December 13th, 2024 11:32:30 AM "Here you go," Bartomus said as he put down a couple of gold pieces on the bar. "Appreciate the good meal."
He then walked over to the dwarf and stepped into. Fingers crossed, he thought to himself.
Delia (Hannah) HP: 162/187; AC 34/21/28; CMD 44 Friday December 13th, 2024 12:19:55 PM
Delia follows Bart through to the Ghost.
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Saturday December 14th, 2024 10:16:27 AM
Armalad and Joker follow the others through after leaving some gold behind
The Giggling Ghost (DM MikeK) Sunday December 15th, 2024 5:00:40 PM
Armalad pays for the meal, earning a respectful nod from the bartender.
The Shields, with Drall in tow, step into the arms of the Giggling Ghost dwarf.
No one feels anything. One step, into the arms of the dwarf statue. Next step, there is a flash of green and one is emerging from one of the Wold famous magical fireplaces within the Giggling Ghost.
As Armalad suspected, preparations for the Yuletide celebration, beginning a week from now! <-----shameless plug), are well under way. Half of the Ghost has been cordoned off and is undergoing a good cleaning. Space for the tree has been readied. And a steady parade of delivery persons carries in boxes and supplies of all shapes and sizes.
As the Shields get accusomted to the sight, a familiar voice booms out, "Ladies and Gentlemen! The Silver Shields!" Happy bellows enthusiastically, before trailing off, "and, uh, guest."
The Ghost erupts in cheers and toasts to the famed adventurers.
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Sunday December 15th, 2024 7:36:25 PM "Aw, Happy, it's always a delight to come here and be greeted by a great host such as yourself," Bartomus responded with deep sincerity. "This here is Drall. We all have an appointment to make, but I bet we could have a bit of pastry if you have them."
Bartomus looked at the others and then at the crowd. He nods, smiles, and waves at those who's greetings were extremely welcoming.
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Monday December 16th, 2024 8:24:43 AM
Right. This is the place that touches all planes and Stohp was hoping would mean the end of the quest. Still there's a chance this won't be that easy, so she'll again inquire if they can contact Gargul here, walk out the door to their own homes, etc., or if the way they arrived precludes them from leaving or contacting anyone not already here. She rather expects the latter.
Zanderallen (Zachary H) 174/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 5/16 SE 1/6 Monday December 16th, 2024 5:20:54 PM
Slightly befuddled by the sudden rush of yuletide prep Zanderallen waves to Happy and motions to the door. "I'm a big fan of controlled spaces when performing extradimensional travel. Let's head to the HQ and open Gargul's portal from there. And Drall welcome to the Float. Let's go."
Delia (Hannah) HP: 162/187; AC 34/21/28; CMD 44 Monday December 16th, 2024 5:29:04 PM
Delia quickly ducks out of the Giggling Ghost and out of the sudden cheers to take a look outside before they all burst out.
She agrees with returning to HQ.
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Monday December 16th, 2024 5:41:35 PM
Armalad is impressed by Bartomus's appetite, "We just had that fine dinner at that inn in Koshe Marr and you're telling me you still have room for pastries?"
She then agrees with the others about heading back, "Yes, let us be back home and get this quest for Gargul completed so we can ponder how we can use the crown, the armor and the sceptre to stop Karkasan once and for all."
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Monday December 16th, 2024 6:36:39 PM
Bartomus having picked up a hot apple turn over as be left a few slivers before beginning to eat it looked at Aralad confused.
"What have you got against pastries?"
He waived at Happy as he continued to chew and walk out of the Ghost.
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Tuesday December 17th, 2024 8:43:35 AM
Stohp braces herself for possible disappointment.
Stock (JonM) HP: 270/277; AC: 35/32/18; DR 4/-; CMD: 43; Rage: 11/46 used Tuesday December 17th, 2024 8:53:27 AM
Stock shakes a few hands of well wishers, fans and friends on his way out of the Ghost. “Some days I remember just what a good choice I made in settling here…”
Zanderallen (Zachary H) 174/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 5/16 SE 1/6 Tuesday December 17th, 2024 5:15:17 PM
Zanderallen has a moment as they're travelling to think about what people would think about Drall walking the streets with them. Hopefully flanked by two taurs he won't stick out that much. Plus walking in the middle of the Silver Shields should stop any concerns.
Lord Gargul (DM MikeK) Tuesday December 17th, 2024 5:40:39 PM
Stohp braces herself for possible disappointment. Unfortunately for the pessimistic taur, there isn't any.
The Shields exit a cheering Giggling Ghost, after helping themselves to whatever pastries and drinks they wish (more than enough is offered by staff and customers alike).
They move with ease to Shield HQ and get themselves into a controlled environment with no issues.
Zanderallen breaks the rod.
Without any warning at all, the Shields again find themselves on a wide but shallow deck jutting out into a small pond. Glades and woods border the forest. A small dirt trail leads back from the deck to a small wooden cabin, where a tendril of smoke lazily rises from the lone chimney. It feels like early morning, just after dawn. A mist rises above the pond. Crickets chirp and birds call.
Reclining in a wooden Adirondack chair is a handsome older gentleman. He has a fishing pole in left hand, which flicks the pole occasionally. In his right is a champagne glass filled with an orange bubbly liquid.
Gargul rises and faces the Shields. The god of death is beaming from ear to ear. "Well done, Silver Shields. Very well done indeed."
In the fiendish troll's place stands a male elf, decked out in mithril plate with the High Woldian symbol of Gargul etched in its chestplate in gold. A greatsword is strapped to his back. His piercing green eyes blink several times, as if emerging from a fog. His eyes clear. He takes in the scene. And he collapses to his knees, sobbing uncontrollably.
Gargul watches silently, but a brief flash of anguish crosses his features before he resumes his placid norm.
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Wednesday December 18th, 2024 12:19:34 AM
Bartomus had made a deep bow towards Gargul and then glanced over to see what Drall was doing. He gasped when he saw the knightly elf in armor that would make Zander envious. When the elf fell to his knees sobbing, Bartomus raised himself up and glanced at Gargul.
He kept looking from the troll turned knightly elf to Gargul and then back at the elf. He did this a few times and tried to figure out what was actually going on.
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Wednesday December 18th, 2024 4:16:19 AM
Armalad asks the party in a whisper, "So did Grall used to be an Elf worshipper of Gargul?"
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Wednesday December 18th, 2024 8:27:31 AM
Stohp doesn't answer, allowing god and follower to have a moment in respectful silence.
Zanderallen (Zachary H) 174/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 5/16 SE 1/6 Wednesday December 18th, 2024 4:53:45 PM
Zanderallen is almost getting use to this plane shifting. Taking a moment to bask in the tranquility of the place. He bows in respect to Gargul in response to the praise before noticing the troll in their midst is no more. He notes the elf's garb and Gargul's pain and unable to stand and do nothing he makes an assumption and providing a supporting hand on the elf's shoulder says, "Welcome back, friend."
Delia (Hannah) HP: 162/187; AC 34/21/28; CMD 44 Wednesday December 18th, 2024 5:21:01 PM
Delia stands by silently after a respectful nod to Gargul, letting the elf take as long as he needs. She reflects on Gargul's reputation and the unease she tends to feel about him in contrast to the care he's revealed to them and the generous second chances he actually gives.
Reunion (DM MikeK) Wednesday December 18th, 2024 6:43:54 PM
After a few more moments, elf-Drall composes himself, reaches up, and places his hand over Zanderallen's own. Rising to his feet, he clasps the paladin in a fierce hug. "Thank you," he whispers into the man's ear.
Letting go, Drall faces Gargul. The expression on his face and the steel in his eyes are pretty clear indicators of what he's about to ask.
The old man shakes his head. "No, my Grim. You have earned your rest. Go and take it."
Drall hesitates a brief moment before accepting with a bow of his head. The elf dissipates and is gone.
Gargul turns back toward the Shields. "A soul for a soul, Silver Shields. Your debt is fulfilled."
He sits back down in his adirondack, and casts out a line. "Oh, I also left a pile of diamonds on your dining room table. For your preparation for your next chapter. I will also give you a few minutes more here, should you have any further questions?"
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Thursday December 19th, 2024 3:22:47 AM
Armalad says, "Forgive my ignorance and intrusion into this, m'lord, but just what exactly is Grantham Drall's full story?"
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Thursday December 19th, 2024 8:51:49 AM
Stohp was about to answer Armalad's previous question, but she asks Gargul so she lets the god tell it.
Zanderallen (Zachary H) 174/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 5/16 SE 1/6 Thursday December 19th, 2024 4:50:20 PM
Zander returns Drall's hug with equal ferocity. He turns his head to hide wiping his eyes. His thoughts wander to Domi as Drall disappears into the Lands of Rest, silently praying someday he may earn that same praise from his patron. He then bows to Gargul, "Thank you Lord Gargul. You have done my heart good to be part of returning Drall to where he's supposed to be." He listens with interest if Gargul chooses to share Drall's story.
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Thursday December 19th, 2024 5:09:09 PM "A good deed repaid and apparently justly deserved." Bartomus said to Gargul. He nodded in agreement with the request for knowing Drall's history.
"We didn't get our Nemesis, bit we have denied him the scepter, we think."
Bartomus shrugged.
Delia (Hannah) HP: 162/187; AC 34/21/28; CMD 44 Thursday December 19th, 2024 5:34:30 PM
Some unknown tension releases in Delia's chest. Somehow, doing Gargul a favor made it easier to feel she deserved this second chance. And she knew she wouldn't waste it, even if it only lasted until Karkasan was permanently put down, she would make good on his generosity.
Reunion (DM MikeK) Thursday December 19th, 2024 8:43:45 PM
Gargul casts his line again, considering the Shields' request.
At last, he decides to offer this, "As I had told you, Koshe Marr is a land of great evil and temptation. Most find themselves being tempted beyond their ability to withstand. Grantham Drall was one such. He was a Grim, one of my best. He entered Koshe Marr....and was lost."
"The powers there, knowing my affinity for him, took great pleasure in subverting his mind."
"This is all I wish to say on the matter."
There is silence.
Bart adds, ""We didn't get our Nemesis, bit we have denied him the scepter, we think."
Gargul responds, "Yet. With the Scepter, you have the means."
Armalad (Hugh) HP 127/154 AC 25 / Touch 19/ Flat 18 CMD 27 Thursday December 19th, 2024 11:35:39 PM
Armalad responds to Gargul's observation, "It is funny you mention that. I was speculating over dinner that if we were to word our request to the sceptre correctly we could be rid of Karkassan once and for all. Do you know any pitfalls concerning the use of the sceptre? Is it literal in the interpretation of wording of requests or do you get what you ask for but it includes an unexpected negative unless you word the request in such a way to prevent it like the mythical monkey paw?"
Stohp (Mitch) HP: 105/147AC: 27/15/23 CMD: 26 (+4 vs grapple,+6 disarm, trip) Friday December 20th, 2024 7:41:48 AM "We were told that the scepter honors the spirit of the request, not just the letter, so no monkey paws. Perhaps we ourselves can use it to extract the evil of the woods and destroy it safely, denying the lizard folk their scheme and ending the danger of the woods. It'll take some thinking."
Bartomus(Rod) 3/15 // HP: 153/153 AC 21; Glv +18 2d8+2 Slng +15 CMD 14 Melee 13/8/3;Perc+18;Heal+12 Friday December 20th, 2024 1:57:29 PM "I wonder," Bartomus started to say and then paused. He glanced at Gargul and then to where Drall had been and vanished from.
"I wonder if there might be a way to remove that evil. We know that some aspects of the wood were bound and created for long forgotten purposes. Could the evil be the same? Could it be living it's own tormented reality like Drall?"
Zanderallen (Zachary H) 174/238 AC: 38 T: 15 FF: 37 CMD: 36 LoH 5/16 SE 1/6 Friday December 20th, 2024 9:11:47 PM
Zander queries Gargul, "I know you are not fond of those who would cheat death. Karkasan has avoided answering your judgement for a very long time. Do you know if the scepter has the power to end him or merely make him vulnerable?"
Delia (Hannah) HP: 162/187; AC 34/21/28; CMD 44 Friday December 20th, 2024 10:43:27 PM
Delia waits to see if Gargul will/can answer their questions. It would be great if they could use to scepter to completely end Karkasan, but things never seemed to be that easy. Still, she was curious.