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'We did not intend to open a portal to Koshe Marr. We were doing some experiments involving portable holes and dimension doors. We were curious what would happen if we supercharged a portable hole with energy from the giant towers and then opened a dimension door on the hole. We were hoping to find a way to massively extend the bounds of dimension door's limited range. We hoped to stretch the portable hole and for the area inside of the hole, alter the definition of 880 feet as it pertained to the casting range of the portable hole spell. It seems that we stretched the range, but not in the way that we intended.'"So, according to Veseley, what happened in the tower was one type of experiment that went awry, causing a massive explosion, and opening a portal to Koshe Marr. However, earlier, shortly after we arrived on the scene, the wizard Bazek Brezelee had described the beauty of what he had learned of Koshe Marr, and gave us a copy of a letter written by a paladin, which he explained had drawn him to try to open a way to this beautiful land. Bazek said, 'Read this... Perhaps then you'll understand... We failed generating enough magical power in our tower... But I just knew the tremendous power of the Giant Tower would enable us to find the land described in this diary'
My guide has proven as good as his word. Though I was loath to trust the word of a goblin it seems I was wrong to be so suspicious. He has indeed brought me to the foothills of this mysterious realm.Murphy rolls his eyes after reading the last bit. "There is a powerful seductress there, indeed. And deceit abounds. To fool a paladin - and have a supposedly bright wizard sucked into his delusions --" and here the little druid shakes his head. He breathes deeply in and out a few times.
When I began my quest to bring the Holy Word of Alemi to the forsaken souls of these far-flung Realms I anticipated that I would encounter horror and evil. I had heard rumors that this place was a province, ruled by some terrifying witch, that the populace were brutal, savage servants of their dark mistress. Terror was expected. What I did not expect was to be met with such serene, still beauty.
This land is a marvel. Beneath her eternal lilac moon the Realm exists like some bewitching twilight dream, her palette of purples, blues and deep velvet blacks a soothing tonic to the mind. I don't ever recall having felt so calm.
Everything here is strange. The air carries countless wonderful musky aromas whose source I can only guess at. Crystalline outcroppings tower over still, mercurial pools. There are many curious molds and fungi which seem to flourish in this half-light, delicate and elaborate. I must collect some specimens to examine further. My guide, clearly a superstitious type, claims that the plant life here can move towards light! I am looking forward to learning more of the folktales of these simple, happy people.
That has been perhaps my greatest surprise. To find a community made up primarily of Goblins and Trolls living in peace, harmony and happiness! I would have never believed that such base creatures were capable of building such a successful community.
By all accounts they have their Queen to thank for their conversion to civilization. They speak of her in glowing, even loving terms, and I am looking forward to meeting with her. The horror stories I was told are quite clearly the tall tales of the ignorant. After rest I shall visit her Palace. I am certain that with reasoned persuasion and pure heart she will prove a powerful convert to Great Alemi's cause.
AFTER the group is out of sight and hearing range of the Huntsman, Mookie cocks his head at Hazel, who asks, "Where the hell are we? Who was that guy?"Murphy looks up from what he was reading. "The one Mookie called 'the Boss' was Vauhwyt, a Liontaur, who watched over Bliss. If you want to know more of his story - and hers - ask him someday."
The raven caws. "I'll tell you where we are, but you ain't gonna like the answer. We're in Koshe Marr, the Realm of Nightmares and Terror. In this place, if you die, your soul likely won't ever get to Lord Gargul -- it goes right to Marteaus, and he makes Gargul look like some sweetheart pushover."
The bird looks at Alleah. "Maybe you can bring this dead meat back home, missy, but odds are that guy's soul is being used for a hanky by the god of sniffles and sneezes right about now."
"Seriously, don't die here. You really don't want to die. The Boss had a pal who died here once, and they let him stay dead rather than pay Marteaus's price. And he was a HERO, not some putz who got caught up in stuff, like Barty here."
Bliss perks up, as his natural ebullience reasserts itself. "What, my Mom was in this place? With her friends?"
"Sure, Kid, sure, and I was along for the ride. It wasn't this exact place. There was a forest made of glass trees. But we met that same Huntsman -- or maybe his evil twin cousin. He likes chasing folks. We barely outran him last time, and the Boss was fast, not like you short-leggers. Maybe that's why he gave us a three-day start, cause you all are so slow like. It's a sport for the Hunter -- it's all fun and games. Until he catches you. Then it's fun, games, and gore."
"Begging your pardon good sirs and madams, but as I said earlier the Inn is devoid of guests save yourselves. If you leave through the front door you may be able to find some sage somewhere in this realm who is capable of casting the spell, but being able to do something and wanting to do something are two separate things. Veseley is right about Marteus driving a hard bargain and this is well known around these parts. Most people not under His direct employ such as Lady Fidelia and her Huntsman do everything they can to avoid Him, so even if you did find this sage he would probably tell you that you were out of your mind. Also if you did leave the inn through the front door, the inn itself, wouldn't be guaranteed to be in the same spot when you returned from where you left it. This feature of the inn helps ward it against divination. Which, speaking of divination, and the huntsman, didn't you say you were marked by him. Not only would you not have a sure way back here, but he could be on your trail again, so this is starting to sound like a suicide mission with an extremely low probability of success.""So, enough on that topic." He puts the journal back on the table where the food is laid, and resumes sketching - this time drawing a different perspective of the inn. "Now we get to an aspect of leaving from the Inn which has interesting implications. As you know, the goblin girl, Isra, came with her brother by different means - a dark dream it was - at a different time. They had been asleep in their bedroom upstairs in their goblin father's inn in Izen.
The DM is going with the dimension door and fly option. We can retcon if there are objections.
Lady Madrigal BLUSHES at Edson’s mention of naming her firstborn after him.
”O shepherd, O shepherd, will you come home,
Will you come home, will you come home?
O shepherd, O shepherd, will you come home
To your breakfast this morning?”
”What have you got for my breakfast,
For my breakfast, for my breakfast?
What have you got for my breakfast
If I do come home this morning?”
O shepherd, O shepherd, will you come home,
Will you come home, will you come home?
O shepherd, O shepherd, will you come home
To your lodging tonight?
What have you got for my lodging,
For my lodging, for my lodging?
What have you got for my lodging
If I do come home tonight?
A clean pair of sheets and a pretty lass,
A pretty lass, a pretty lass.
A clean pair of sheets and a pretty lass,
If you do come home tonight.
Oh, I'll drive my sheep out of the wilderness,
The wilderness, the wilderness.
I'll drive my sheep out of the wilderness,
And I will come home tonight.
”Have you heard about the strangers?”
”No. What strangers? Here in Unity?”
”Yes. Golda told me her two kids saw them. Apparently they talked to Brocken then came into town. Then disappeared!
”Disappeared? That can’t be good.”
”That’s what I’m thinking. Abelard is going to sing falsetto when he hears about this!”
”[The other man snickers.] Come on, let’s tell the gang at Bungos!”
Based on what he knows due to his dizzying intellect and vast knowledge, Valeran thinks that the wall resembles the working of a blade barrier spell, but composed entirely of bone and thicker and larger than anything he has ever encountered or possibly even imagined. The skeleton that appeared behaved more intelligently than a typical animated skeleton, but Velarin did not see enough to identify it more precisely. He did note that it could pass through the wall, seemingly unharmed, but cannot extrapolate that to what might happen to a living creature. He thinks it likely that Emrys’ ring could control the skeleton, but doubts it would have any effect on the wall.
MUSINGS on DISEASE for your GREAT NEED
By
Izzozentia Wright
“If I should could obtain the disease that is in your heart and pass through the walls of the pain in palace of your heart for you, I would. So today I will. This, however, is the pinnacle of your destiny. May you find your great need, Izzozentia. Even though I don’t think you need it. I am still leaving you, though I love you.
Happy birthday,
Vorzak.”
Anyone who choses to contact the wall or who fails the fly check Highlight to display spoiler: {A character contacted by the wall must make a fortitude save DC 15 or become diseased--the immediate effect of failing this save is they gain the sickened condition. Also, anyone who is touched by the material of the palace feels a slight quiver in the fleshy substance, possibly one of recognition. }
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