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A Situation at 30,000 Feet
Plans and Preparations


Scarwall, the Woods Surrounding, and Acid City (DM SteveK) 
Monday January 28th, 2013 11:11:03 AM

Sister Chadra averts a near disaster when she wakes the Blackbird Lake heroes from their trance and reveals a previously invisible acolyte holding a tray of ... heartseeds!

Malgant ensures that when the group is prepared to teleport away that Sister Chadra is also with them so she is not left behind to be punished for doing what she was asked to do.

Jass is ready to Disintegrate any that come too close.

Vorelle blinks and looks around, startled, and only lets out a sigh of relief when they are back home and everybody is okay.

Brahmah sees Polo and all his equipment are just as they were before being transported to the contest arena, and then feels the pull back to the castle.

Sir Joshua sees what the cleric was trying to do, and, knocking the tray to the floor he stamps on all the wriggling vines until they are only a green mush. The cleric with the tray is ashen, sweating, and trembling, clearly expecting the paladin to throw him to the floor and resume his stomping. Perhaps strangely, none of the other Alisiduians in the room make a single move to stop the destruction of the heartseeds...

Vauhwyt collects Mookie and Aztyr is ready as well, and the group is transported back to Scarwall outside of Acid City.
.....................

True to the Ga'alian paladin's word, a new, non-denominational park is created in Acid City, featuring the statues of certain heroic personalities. Just walking through the park makes you feel more like heroes, somehow. Vorelle, Vauhwyt, Aztyr, Malagant, Jass, and Sir Joshua can all notice that the park seems a popular place for families on an inner city picnic, youth playing games, and older strollers of the park.

Shortly after returning home, Brahmah sends word to the ship that he has returned. His First Mate reports that they are ship-shape and there has been no unusual activity on the docks of Acid City. "There are a couple of Ga'al preachers, but they are not any pushier than any other that is god-touched."

Sir Joshua and William are relieved to be back on solid ground again. William snorts several times, stomps his hooves and goes off on a long run...

Vauhwyt and Mookie confirm that everything happened on a non-physical plane. Items were not destroyed or affected on return, and neighter were any charges, consumables, or heroic efforts (hero points) expended. It was almost like a dream! They go to the Catacombs and sell outstanding loot and distribute it among the BBLers. She trains at the new Acid City Woldian League of Adventurers outpost, another sign that the Alisidurian hierarchy is so far keeping their word for Acid City to be an open city for all.
Vauhwyt notes that the group still has the Cap of Doubling (which is currently in Atzyr's possession.
Cap of Doubling:Highlight to display spoiler: { Place this cap over one end of any staff, and it doubles the size of any effect from that staff that has an area of effect. For example, used with the Staff of the Turtle People, it extends the area of protection from a 30 ft radius to a 60 ft radius. [OOC: This is a Fate Item and can't be sold in the Catacombs.]}

Mookie finds out that no matter his outward appearance, he still can't utilize magic rings. Vauhwyt notes this is similar to no matter the Elemental Body that Jass has worn, it has inherently still been Jass.

Vorelle is very quiet, but then, Vorelle is always pretty quiet. She observes and thinks and watches and comes to a conclusion... she is going to leave, and she tells Vauhwyt who decides she will stay with her friend from Dirt City.

Brahmah can be found in the nearby wood with Polo or training with the WLA in the next few days and weeks. He has a tear in his eye when he gives his goodbyes, and tells the ladies where he could be found; the castle or travelling the sea.

Jass is stunned by Vorelle and Vauhwyt announcing that they are leaving and tries to cajole the girls into doing something together, but doing what THEY want to do without gods or nations jerking them around.

Malgant, walking in on the conversation, is quick to pose his anwer; "End the boss of the Liches that were part of killing the hatchlings!" There is also some unfinished business in the Temple of Ga'al. Malgant has to believe that something good can still come from this meeting, and the park, and the castle."

Malgant heads into Acid City and looks for a particular merchant to get a small statuette. He is then ready for the next part of his plan... (ooc: because I don't know the backstory, please elaborate in your post as to people and items. It will give me something to have NPCs react. 

.........................

The BBLers can see that in the next couple of weeks that the Ga'alians are true to their end of the deal made when Scarwall suddenly appeared just north of Acid City.
- LeGorne is gone and not bothering any of the BBLers.
- The nondenominational Heroes Park is complete in the center of Acid City, with statues of each BBL hero. The very statues of the great heroes seems to make the place more safe, and even at night an elderly lady could walk alone without fear.
- The Church, Lord Agor, and Lord Norius have agreed the deed to the land of Scarwall is now the BBLers, and that any taxes for the castle in the future would be decided and only used by the free city, Acid City.
- The Church also convinced Lord Agor to revoke the heartseed tax for any on his lands, and granted a charter to Acid City as a Free City. Acid City, providing an annual payment for Free City status, is able to choose their own destiny.

The BBLers have also noted that the large temple to Ga'al in Acid City is still there, but the leaders of the Temple is the High Priest Hammond for spiritual leadership and Sir Horace for secular. It is going to be rather easy to track down the good paladin of Ga'al. (Can anyone say Oxymoron?)


Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Monday January 28th, 2013 1:59:31 PM


The likenesses are there, but fairly unremarkable. His own statue, in a humble yet quite informed opinion, fails to capture the flair and the dash that is Jass of Downs. The artist, rather, seems to have seen nothing but the gaunt and empty aspect of the undead that had returned with him after the incident in the caves under Turtle Lake. But was this the fault of an artist who saw little more than surface appearances? Or has this undead malaise so overcome him that what he thinks of as his self has become subsumed?

Despite the sun and the cloudless sky, despite the pleasant and well kempt park, Jass' mood slinks away to places darker than Scarwall had ever been. Even beyond their less than impressive workmanship, the statues further serve to remind him of the fragility of their little group. Vorelle had nearly left, taking Vauhwyt along with her. The shock to Jass has been palpable. But, of course, she would leave. Someday, if not today. What did he expect? That their bold camaraderie would remain frozen in time forever? They would remain collectively married to one another till death brought its bitter sweet parting?

They might always have the castle, and these brief shining moments of heroism and comradery. But time moves all things along, sweeping them in different directions. Malgant, Vauhwyt, Aztyr, Brahmah, Vorelle, Sir Joshua, himself, they may all remain comrades and friends for the rest of their lives. But they would never be as they are now. Or, rather, as they were then Jass realizes: The shining moment had already passed.

"About your thought, Mal," he says upon returning to the castle from Acid City and the park, "ending the boss of Liches and such. I think it's a capital idea." Jass flexes his fingers as though in preparation for a spell. His gray face falls into lines of grim intensity. "Just the thing I need right now. Capital, indeed."

DM SteveK: I knew it! Al is the perfect sub for Jass. You captured his inner and outer juxapositions perfectly!

AC 44,Touch 35,Flat 26 CMB 40, CMD 55 on level gound CMD 45 otherwise, 241/223(169) hp Malgant Winterborn 
Monday January 28th, 2013 2:29:59 PM

OOC
The item Malgant is shopping for is a fragile 1500 gp item, last time he got a small statuette, probably made of ivory and well carved to be worth that much and still be small. It is the material component to a spell that normally teleports the person breaking the item to the cleric that cast it. The reverse of the spell, the one I cast for Sally, the innkeeper when she was helping to get people out of Alsidur would summon me to her if she broke it, in case she got in trouble. I plan to challenge Sir Horace to pursue the vision of the church of Ga'al that he proposed to us. The lawful benevolent if not good church of Ga'al. If he can "man up" and become the heroic leader that the movement needs to have a chance of making that church a reality, then I will give him a statue too along with my support. I feel that to give the statue to what should be an enemy of my church is a pretty profound statement of my faith in him that he can make the church as he sees it happen, even if it is only a splinter sect. Towards that end...

IC
" Glad to hear that Jass. However you seem..... down. Normally you would be flitting around here sprucing the place up and well, being exuberantly positive. And you are not. I won't ask you what's wrong, you'll ask if you think any of us can help, but I could use that Positive Jass to come with me for a talk at the local temple of Ga'al. As you know Sir Horace has been installed, or exiled there, depending on how you rate what happened on the mission. I have a job for him and I need someone... less intimidating than me and with a better relationship to him to help me make him want it. If you would walk there with me I'll explain along the way. Shall we?"

Sir Joshua the Virtuous (Ken), DR 5/evil 
Monday January 28th, 2013 2:42:18 PM

Sir Joshua admires the beautiful statues and notices all the shy smiles from maidens everywhere. And of course any mares that pass by give William a glance too, noting his strong haunches and great mane... The two are truly a pair, the shining knight and his mighty steed...

He's also glad that there's finally peace in this area and their mission was mostly successful... He still doesn't trust that church, but as a monotheist, that's no surprise...

He's also saddened that some of the companions that he's just getting to know are leaving, but he knows that their journeys will take then to different places in life... He shakes each of their hands, tells them how much he's appreciated them and promises that if they ever need help in the future, to please ask..."[/b]

At the sound of going after the liches, he smiles broadly and says, "Yes, I like that idea. Anything we can do to rid the world of those undead vermin is a good thing..."

Finally, he does some shopping with his new coin...


Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Monday January 28th, 2013 3:52:55 PM

The cadaverous sorcerer dismisses any concerns that the Hand might have with a wave of his own ... well ... hand. "Don't mind me, Mal. I certainly don't."

"Lead on. Lead on. I've just come back from town. But I see no stigma associated with going back into town. Do tell, what is your plan? Or, are we to wing it?" Jass' dead gray lips part in a smile that reveals teeth that are perfect, white and even. "I can wing it too."

"But ... what if that vision of the church of Ga'al is what Sir Horace had been intending to pursue all the long, Mal?" the sorcerer asks after the plan has been explained? "That is to say, he seemed pretty sincere in his goals and beliefs before. What happens then? Do we get to keep the statue? Well, no. I see you'd want to give it to him anyway."

"Well, paladins being what they are, I don't see him putting up much of a fight."

Vauhwyt and Mookie 
Monday January 28th, 2013 6:37:49 PM


Vauhwyt is never one to dwell on anything for a very long time. She is too easily distracted. Letting Vorelle know that whatever she decides is what Vauhwyt wants too, she has some fun stuff to try.

OOC: Vauhwyt's new 8th level spell is Polymorph Any Object ... and she is swapping her Alter Self for Invisibility. I'd also like to do a teensy bit of PC surgery, if that's okay ... swapping her Liontaur Charge fear for the new Woldian Improved Familiar feat, which got approved between 18th and 19th levels. Finally, for her new feat at 19th level, she'll take the APG Newfound Arcana feat ... the one that lets her take two new spells. She'll take Sequester and Floating Disk! Hoping for kindly DM Steve's approval on that.

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177 
Monday January 28th, 2013 6:37:57 PM

Aztyr takes the time and makes sure everyone's wands and staffs are fully charged up. She also announces that she has perfected a spell, of course it's a fire spell.

(i'm back, but it'll be slow going, got multiple blood clots)

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8 - 9
Available-- *- 8- 8- 16- 8- 7- 7- 7- 6 - 3
Used ----- *- 0- 0--- 0- 0- 0- 0- 0- 0 - 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 10/10

Non-Permenancied Spells on Aztyr :

AC 35(49),Touch 29(37) ,Flat 16(24) CMB 34, CMD48(58 on level gound) , 236 hp Malgant Winterborn 
Monday January 28th, 2013 7:39:45 PM

" If he requires no further prompting then I can save 1500 gp. Aztyr can probably make something nice out of that, being such a proficient crafter. Lets go see him."

Vorelle 
Monday January 28th, 2013 11:39:49 PM

After giving it some thought, Vorelle agrees to stay, at lest for this mission. But....

"If there really is a plague coming," she tells Vauhwyt, "somebody will need to look out for Dirt City, or they'll be forgotten. People think that nobody good lives there, but they're wrong."

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Tuesday January 29th, 2013 3:39:34 AM

Brahmah looks older and more haggard than ever hearing the news. "What?!! You have to be joking! We get Scarwall?! ****! I'm liking this less and less. First I couldn't get away from it fast enough, and now we own the damnable place. ****ing son of a ....." He trails off. The sailor has come out full stream.
He gradually calms after a walk in the new park.

He returns from his walk, slightly annoyed and a bit disturbed what he didn't see in the park. A glaring omission that the park service made, either on purpose or an oversight, but bothers the ranger none the less. "Friends, the park has made a grave error. One that needs to be corrected soon. It's horrible. They left out our animal friends. No Polo! No Mookie! No William! They are just as important as we are. More so in some cases!" He snorts. "And I believe they got my nose wrong." He thinks. "but I'm not vane. It's just true."

He rubs a sore muscle, a residual pain from a slightly rough training session with an overzealous war horse. Horses... not for minotaurs and not for this ranger.
"Friends, I believe it's time for me to tell you the truth. A truth that should have been made clear before the trip for Jangle through the elements."
The dark haired minotaur and devout worshiper of Domi for his entire life, slides off his mithril shirt, bearing his chest to all who might be there (hopefully the remaining members who haven't retired). He bears a plant sprout from the center of his chest. A Heartseed. He looks sheepish. "It hasn't changed me. I hasn't turned to a Ga'alite. In fact, it gave me an insight to people's attitudes I didn't have before and more prowess on the battle field." He pauses for a reaction.... pretty much expecting Malgant's first.

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Tuesday January 29th, 2013 3:40:23 AM

OOC: Malgant. I noticed your header is saying you are still hurt. You might want to fix it. :)

Vauhwyt and Mookie  d20+38=42 ; d20+38=50 ; d20+38=57 ; d20+38=53 ; d20+38=57 ; d20+38=49 ; d20+38=49 ; d20+38=42 ; d20+38=45 ; d20+38=52 ; d20+38=51 ; d20+38=45 ; d20+38=57 ;
Tuesday January 29th, 2013 6:40:13 AM

Vauhwyt takes her walk through Hero Park and agrees with what Brahmah had reported. The statues are okay, but not great. And the group's friends are missing. Well, we'll see abut that.

She casts Crafter's Blessing and Greater Heroism to boost her natural ability. She polymorphs Mookie into his gnome form so he can help her in her work (aid another).

The liontaur uses stone shape and her masterwork tools to improve the existing statues. Craft checks:

Vauhwyt - 42
Vorelle - 50
Aztyr - 57
Jass - 53
Brahmah57 -
Mal - 49
Sir Josh - 49

"You did the worst job on yourself, Boss!" Mookie points out. Vauhwyt shrugs.

She takes a small chip of leftover stone and Polymorphs it into a big piece of stone, big enough for several more statues (she can make a block of stone up to 10 ft x 10 ft x 19 ft). Fabricate and stone shape get the rest done toot sweet.

William - 42
Polo - 45
Champ - 52 (a shaggy dog, at the statue of Vorelle's feet)
Piper - 51 (a raven on the right side of the entry gate)
Macaw - 45 (a raven on the left side of the entry gate)
Mookie - 57 (half out of Vauhwyt's belt pouch)

"Aw, Boss!" caws Mookie. (Even in gnome form, his voice is a caw.) "You made mine the best!"

==========

Vauhwyt spends the next several days casting Sequester on all of her possessions. Soon, the only things not made invisible are her clothes and her two earrings -- one is a green leaf (won in a GG contest) and the other is a dangling scales (a gift from the Bill Troublefinder). On her white shirt (the one with the green embroidery) she wears her WLA pin, and on her hand she wears a silver wolf ring. Her clothes seem kind of rumpled, but that's because she is wearing invisible celestial armor over them.

She also buys a metal-reinforced chest, and polymorphs and fabricates it carefully: She turns it into a wooden box, five feet on each dimension, metal reinforced. A 5 ft x 5 ft x 2 inch slab of oak, at 50 lbs per cubic foot, weighs about 200 lbs. Add in 100 lbs of iron banding. That's 300 lbs per side, and six sides, so 1800 lbs. Each side of the die has a one ft diameter hole, so it kind of looks like a d6 that always rolls a one no matter what. Except on the bottom, there is a convex bulge out, 3 ft in diameter and a few inches deep. And there is a secret door on the top. The Cube is designed to fit right onto a Floating Disk. After Vauwhyt makes it, she casts Sequester on it to make it invisible, casts Floating Disk under it, and says to Mookie, "Hop in!"

"What's with the leaky invisible bird cage, Boss?" he says, eying it dubiously.

"It's not a cage, silly," she says. "It's a flying armored fortress!"

The liontaur is serious for a moment. "In Koshe Marr, you got hammered," she says, looking grim.

"You mean killed, Boss!"

"Yeah, right. Well, last time out I was too scared to let you do anything."

"I was bored to tears, Boss!"

"I know," says Vauhwyt, suddenly grinning. "So I made you a play fort! You can float around behind me, and you get improved coverr!" In her excitement at her latest scheme, her accent makes an appearance.

"And how does this fit with the AM Field thing, Boss?" Mookie laughs.

"No, that was last week. This is this week! I can even share a Fluid Form with you, and you can stick your beak out 15 ft through a porthole and bite enemies!"

"Oh boy!" says Mookie sarcastically. But you can tell he is actually excited about it.

"Technically, you can even use your Hide skill, I mean Stealth, since you have 90% cover. You even get a bonus on Stealth checks!"

OOC: Improved Cover: In some cases, such as attacking a target hiding behind an arrowslit, cover may provide a greater bonus to AC and Reflex saves. In such situations, the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Stealth checks.

Mookie rolls over laughing. "You mean that in an invisible box, floating on an invisible disk, I get +10 on Stealth checks! And I can make them any time?"

"That's the beauty of Improved Coverr, old friend," says Vauwhyt.

OOC: New standard operating procedure to add to Vauhwyt's morning routine: Cast Floating Disk daily to float Mookie's new Fortress Box on.

Scarwall, the Woods Surrounding, and Acid City (DM SteveK) 
Tuesday January 29th, 2013 11:05:10 AM

Several of the heroes are not quite happy with the work of the statues in Heroes Park. Vauhwyt puts thought to action and begins making her own improvements on the statues; a chip here, a rasp there. And the liontaur also magics up some similar stone then turns them into the animals that have been so much a part of the heroes' lives. This takes the happy liontaur a couple of weeks until she gets everything the way she wants. Every evening she returns to Scarwall covered in stone dust and a contented look on her face.

In the evenings, Vauhwyt and Mookie play and plan with magic. It is another week before Vauhwyt has her Mookie's Floating Fortress all set up and ready to go, but it appears that Mookie may be able to adventure with his mistress again.

(ooc: Love you like a brother, Cayzle, but it is not usually a good thing to make the DMs head hurt before you even start... :-) )

(ooc: Surgury is OK for Vauhwyt. Sigh...)

(ooc: If she takes Sequester... As 7th level spell V can cast x8 per day using 7 and 8th level slots. With 40 personal items, it will take 5 days to cast all Sequesters. The spells last 19 days and so V will have to recast every 15 days (27% ). V needs 8 hours of rest before regaining the spell slots (33% of day). Therefore, there will be a 27% then 33% chance at the start of an encounter day that Vauhwyt has used all of her 7th and 8th level spell slots.)

Brahmah is not happy to learn that he is now partial owner in Scarwall. Yet as the weeks pass, it is evident that the castle no longer bears a resemblance to an evil place. Malgant or Jass or Sir Joshua understand it is the nature of good and evil in the Wold that is at work. Evil gathers rapidly, but also dissipates rapidly, and the overwhelming power of Sablihelm not only transported the Castle from Koshe Marr to the Wold, but purged most of the evil. And now, just the fact that good people are living in the castle, Good is slowly permeating into the very stones.

And Brahmah feels it is time to reveal another secret. With all his friends together, the minotaur WLA Captain bares his chest to reveal... an implanted heartseed!!!

Aztyr has been playing with a new fire spell, overjoyed to dance in the flames as a flame herself.

Malgant determines to have a meeting with Sir Horace, and invites Sir Joshua and Jass to accompany him. The three heroes are immediately ushered into a vestibule of the Temple of Ga'al where refreshments have been laid aside. Quickly enough to see that Sir Horace didn't even take the time to change, the paladin of Ga'al arrives and smiles. "How may I help you? I apologize again for the invisible cleric, he has already been punished and is now conducting penance on a ship bound for Rum to establish a small temple on the far side of the wild ocean."

Sir Joshua the Virtuous (Ken), DR 5/evil 
Tuesday January 29th, 2013 2:37:04 PM

Sir Joshua accepts the paladin's apology, but still doesn't trust their pagan religion. He's also VERY disappointed at Brahmah for doing such an act of apostasy.... He wonders if he'll ever be really able to trust his friend anymore...

To Horace, he nods in a friendly manner, and thanks him also for taking care of the ill meaning priest...

OOC - (In the process of updating based on level 19 and the small amount of loot for him. Already have ghost touch on armor and sword so that's one problem settled)

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+18=29 ;
Tuesday January 29th, 2013 4:03:52 PM


Refreshments.

Jass had swept through the doors of the Temple of Ga'al, wreathed in the smile on his gaunt gray face. With a surprisingly strong grip he had pumped the hand of the paladin of Ga'al. Hullo's, How Are You's, and various pleasant enquiries into the state of things had proceeded with great effluent gusto. Not a few words had been expressed on the manner in which Sir Horace had proven his integrity, along with expressions of regret that they Blackbird Lakers had not been able to retrieve the magic amulet after all.

Refreshments.

Now that the field has been properly and quite fragrantly fertilized, Jass steps aside. (Metaphorically, of course.) In the world of the literal, what he actually does is to step to the table of various drinks and small confections laid out for their consumption. He picks a snail shaped offering made, from all appearances from spun sugar, off the table as he waits for Malgant to proffer his proposal.

What in the world could Brahmah have been thinking, the gray sorcerer conjectures. The curved edge to the opening of the snail's shell crumbles to the invasion of his top teeth. Sweet. As expected. But inside, in some simulation of a snail's meat are ... bacon? And ... watercress? The heartseed would explain a lot about Brahmah. Indeed. It would explain a lot.

+++++++++++++++++++++

Diplomacy 29

Vauhwyt and Mookie 
Tuesday January 29th, 2013 4:07:22 PM

Vauhwyt looks at Brahmah carefully. "Whatja get for that, old pal? Something good, I hope! You're not a jack or anything?"

=====

Vauhwyt enjoys playing with her Polymorph Any Object spell. She and Mookie show up in a different form each day. One day she is a gnome and Mookie is a liontaur. Another day she is a gargoyle riding Mookie the elephant. Another day she is a sylph and Mookie is a unicorn.

"Boss," says Mookie, "What shape should I wear when we go adventuring?"

"What, gnome isn't good enough any more?" Vauhwyt asks back.

"Well, I miss flying."

"You need something with hands, so you can use wands and scrolls. You need wings. It would be nice to have a natural attack, so you can flank and aid another and Smite evil things."

"And fit in the Die of Safety!" adds Mookie.

"Yeah, size small or maybe medium if you are shorter than 5 feet."

"Hmm ..."

OOC: Anyone have ideas on Mookie's ideal shape?

=====

OOC: Ugh, no surgery for me! I'll keep the Improved Share Spells. Alas! I'll have to use my swap to change my Mage's Mansion for the Sequester ... since we have the castle, we don't really need the mansion. And I'll just buy some high-power Floating Disk scrolls.

As for the Sequester, I'm counting 25-30 items, max, not 40 ... because items stored in the haversack do not need to be sequestered. And Vauwhyt's Sequester lasts 23 days based on caster level 23. So she casts one each morning, max, to cover 23 items. Let's say that half the days she casts another when she goes to sleep with an extra slot she did not use that day ... that's another 11 items covered. Fact is, she likely has 1-3 slots left over on 90% of days. So at a cost of one slot cast in the morning, and another 0-3 each night, she can easily keep all her items Sequestered.

How's that sound, kindly and patient DM Steve?

SteveK: to make it easy, we can just say Vauhwyt has one 7th level slot used on any given day and leave it at that. Suits?

Vauhwyt and Mookie 
Tuesday January 29th, 2013 5:31:39 PM

"Oh! How about a mephit, Boss?" asks Mookie.

"Well ... wings, check. claws, check. hands, check. We could try that. But a mephit is made of elements, not flesh and bones, so I think it would only last a short time. Changing a living thing into an elemental, I mean."

"Hmmm," Vauhwyt ponders. "How about a homunculous? Same size. Both creatures made of flesh and bone. Should last at least a week. Wings, hands, bite -- that's the package."

Vauhwyt casts Poly Any Object on Mookie to change him into a homunculous.

OOC: DM Steve, does that even work? Should I adjust his ability scores any? I'm assuming he can gain the flying and the bite. He would retain his voice, which is a supernatural ability. He would lose his base natural armor, though not his bonus natural armor, which is a class feature. Thoughts? Edit: Also asked on the rules board in an effort to spare my poor DM!

DM SteveK:
1) Homonculus is a construct (no relation (+0), same size (+2) and 10 Int. Is that lower or higher than Mookie? I think higher(+0). That is a +2 and the spell would last 1 hour. Good for an intense series of combats.
2) I don't think there are any ability changes since a magical beast to construct has no equivalent polymorph spell.
3) And bite, hands, and fly package... yes.

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177  d20+27=30 ; d20+27=35 ;
Tuesday January 29th, 2013 6:06:01 PM

Aztyr takes 4 days to craft a pair of Meta Magic Rods, lesser Maximize. reducing time by skill DC+5, and a drop of blood. blood draws are automatic (drawing 6 or fewer drops at a time) The crafting DC for the rods are 32 (add 2 for 2 of squinkies pills from christmas,) first roll = 32, second crafting roll = 35 both rods are crafted.

And Aztyr didn't learn fire body, that'll be the last spell she learns, she learned Wish, but she did perfect Scorching Ray, which is a very cool feat from APG, look it up if you don't know it.

So, Aztyr has 17 days for crafti9ng what Malgant needs done.

Aztyr's Spell Info:

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8 - 9
Available-- *- 8- 8- 16- 8- 7- 7- 7- 6 - 3
Used ----- *- 0- 0--- 0- 0- 0- 0- 0- 0 - 0

* = unlimited

Wold's Blood Draws : 8/8
Wold's Blood in storage : 8/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Charges:
Staff of Healing 10/10

Non-Permenancied Spells on Aztyr :



AC 35(49),Touch 29(37) ,Flat 16(24) CMB 34, CMD48(58 on level gound) , 236 hp Malgant Winterborn 
Tuesday January 29th, 2013 7:04:58 PM

Malgant looks at Brahmah's chest, horrified. But then he realizes that Brahmah hasn't really changed. If anything he is just as woodsy and devoted to his passions, the wild, sailing and not being in Scarwall, as he was before. " No ill effects? No overwhelming urge to be a massive jerk and impose your will, rather Ga'al's will on everything you see? Odd, I thought it would be different. So, who grants your prayers now? Ga'al or Domi?"

Temple of Ga'al
Malgant accepts the apology, he didn't think that Horace was involved in the tray of heartseeds in the first place . In fact, he takes heart to hear how Horace is more interested in justice being done than in anything else. When Jass looks at Malgant the Hand knows it is time for 'the pitch'.
" Sir Horace, I had grave doubts that you had anything to do with that tray of Heartseeds, but I am happy to hear that you are passionate that it be made right. Your church has many wildly differing factions, more than any I have seen before. What I am going to ask you may be a surprise to you, but I have a great deal of respect for the way you defended your point of view when I challenged you about your god and how your more lawful than bad view could exist side by side with the oppressive temple of Ga'al I was acustomed to. Toward that end I would like to see more Ga'alians like you. As it happens you are the perfect one to make that happen too. You mentioned you were a Bard before you devoted your life to Ga'al. You are heartseeded and that now takes on a different outlook than I had previously thought of it in.You can influence people, both with your bardic skills in story telling and song, and your conviction through your heartseed and paladinhood. I would like you to promote your vision of the church of Ga'al, hopefully with the intent that it become the unifying vision of the Ga'alian church. If you take on this charge and are willing to see it come true I would like to offer you two things I never thought I would offer to a Ga'alian. My help if you need it, and a token of Refuge, that will allow you to call me to render that help if you feel the need. The fact that I cannot resist the pull of the token should you use it, and that some factions of your church would jump at the opportunity to have a Protector and Hand of Imod delivered to them on their terms when they choose should show y level of commitment and faith in you and your cause. "
What do you say?"

If he accepts Malgant will remove the token from his robes and cast the reverse of Refuge on it, allowing Sir Horace to summon him by breaking the item and speaking the command word. The token is an intricately carved horn made of Ivory, looking just like Le Gorrne appeared, with gilded trimmings and small carvings to Ga'al inscribed on it. Were it blessed it would make a superior holy symbol since the minute carvings are actually Ga'alian text. The whole thing costing 1500 gp.I could be made easily into a pin or worn on a chain.

Vorelle 
Tuesday January 29th, 2013 10:36:35 PM

Vorelle watches as Vauhwyt makes improvements to the statues, and adds the animals. It is a little odd. On the one hand, she remembers a faithful, shaggy dog companion named Champ. On the other hand, she is quite certain that she never had an animal companion, a dog or anything else. She cannot account for it.

She is a little concerned for Brahmah and his heartseed. She wants to think the minotaur knows what he's doing, but still.... "Does it hurt?" she asks tentatively.

Vauhwyt and Mookie 
Wednesday January 30th, 2013 12:05:43 AM


Vauhwyt pauses, and thinks for a minute. "What the heck!" she says at last. "Why didn't I think of that earlier!"

"Here, Mookie, try this shape on for size."

She casts Polymorph Any Object and turns the celestial raven into a celestial harpy, with black feathers.

"Boss?!" exclaims Mookie. His voice is the same, and reflects some hesitation.

He flexes his wings, talons, fingers. "This is great, Boss ... but are you sure?"

Vauhwyt shrugs like it is no nevermind, but her twitching tail says otherwise. "I think it is fine, Mookie. Maybe even a good thing," she says.

==========

The liontaur shows off her current human form to Vorelle. "Ha! Now we are just like sisters, at least for today, huh?" She tells her friend that if she wants to try any other form, she can. Elf, gnome, minotaur ... drider, harpy, pixie ... elemental, plant, unicorn ... Vorelle is more than welcome to try any of them.

[Presuming Vorelle asks about being a ghost, per email exchange ...]

Vauhwyt gets an odd look. "Well, actually, funny you should mention it. I just learned a new Grim trick. I can make myself incorporeal. And I can make my friends incorporeal too. Walking through walls, the whole nine yards." She explains that her friends who come along have to make a save or take some temp Con damage, no biggie with a potion of restoration. And of course, with ghost touch weapons, you can be incorporeal and also still attack corporeal foes. You are completely silent if you want to be, and if invisible, even better.

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Wednesday January 30th, 2013 6:44:58 AM

Brahmah addresses his friends concerns the only way the ranger knows how.

"Yup. Still me. No better and no worse than before. Polo doesn't even notice the Heartseed. Doesn't phase my companion.
It hasn't technically been very long. It was implanted right before we left for the Jangle and Tangle mission, when we were still in the Ga'al temple. The procedure was easy and painless. It still is painless. All I have to do is attend Ga'alian services a couple times a year. I'll probably do the midsummer and harvest time celebrations, mainly cus it's hurricane season and the ship won't be sailing.

As far as I can tell, I still FULLY serve Domi and always will. I'll tear this thing out if it does anything against Domi. I've had no pull toward Ga'al at all. And I still only pray to Domi. I only give thought to Ga'al when I hear the name Horace or think about that damned horn.

As to what I have gained from the Heartseed... and this is no hard sell, sales speech or gimmick to get anyone of you to get one, in fact, I'm glad I'm the only one who DID get one as far as I know. I gained a greater insight into people (huge bonus to Sense Motive, my choice), which I never really had before and a bit more battle prowess (Whirlwind Attack, no prerequisites required). And of course I kept a healing badge on the off chance that it might come in handy when dealing with hostile Ga'alians.

Did I have ulterior motives for accepting the Heartseed and badge? You better believe it. First, this was a next generation Heartseed, one that supposedly isn't controlled by a hive mind. So if there were any safe Heartseeds, these would be them. The badge can be studied too, see what really makes it tick. If it can be magically tracked. What have you.

Secondly, if Ga'al was going to start doing anything about or to the new Seeds, wouldn't we want to know right away? What better way than having a first hand experience. An inside to the hive or whatever. With insider knowledge, we could stop things sooner rather than later. On the other hand, I am pretty certain you all would have killed me on general principle not knowing what the hell was happening... another reason to tell you. I've been wanting to, but was a bit uncomfortable about... 'hey friends, I have a potentially explosive Heartseed in my chest and I don't know what will happen. Let's go on this mission to this other plane now' *rolls his eyes*

Thirdly, my choices for benefits were hardly random when getting Heartseed and were completely practical and priceless if coming up against anything, especially wild Ga'alian Heartseeded freaks on a rampage. I can potentially anticipate what people are going to do and then fend off the hordes with whirling blades more effectively.

Lastly, I truly believe, as a Chosen of Domi, I would have received a sign from Domi if my choice was entirely wrong. I had concern about that and got some guidance about it. I believe I can help more people in the Wold, the WLA, BBL, the city here, on the docks and aboard ship.

I genuinely believe I can be.... a better taur, Woldian, hero, whatever, if I trust more. Trust is strength. Trust is Courage."

The ranger smiles, but looks a bit concerned. "If you all are overly concerned with traveling with me and fighting along side me, I will, with some reluctance, have it removed. But I will not show bitterness or spite. That's the trust thing. On the other hand, if you let me keep it, and I do slip and it takes me over, I want you to kill me as fast as possible so none of you are hurt."

Vauhwyt and Mookie 
Wednesday January 30th, 2013 10:56:24 AM


Vauhwyt grins. "Brahmah, old friend, if you want to grow a flower in your body who am I to judge? If it goes sour, I'll polymorph it into a rot grub and yank it out."

Mookie caws, "Haw! I like to eat worms!"

[OOC: More later.]

Vorelle 
Wednesday January 30th, 2013 1:26:39 PM

Vorelle really likes the idea of going incorporeal. "That way I don't have to worry about all the blade barriers and stuff," she explains.

For right now, just messing around, she likes to be Polymorphed into things with wings. Vorelle really enjoys flying!

She accepts Brahmah's decision without further comment, but for the next few days she watches him closely--more out of curiosity than anything else.

Vauhwyt and Mookie 
Wednesday January 30th, 2013 1:52:23 PM


Vauhwyt, Mookie, and Vorelle enjoy flying around as harpies. Anyone want to join in?

Vauhwyt decides to replace Mookie's Int Boost Headband that grants ranks in Ride for one that grants ranks in Fly.

Sir Joshua the Virtuous (Ken), DR 5/evil 
Wednesday January 30th, 2013 1:55:33 PM

Checking in... won't be able to post tonight...

Scarwall, the Woods Surrounding, and Acid City (DM SteveK) 
Wednesday January 30th, 2013 3:30:21 PM

BRAHMAH'S REVELATION.................

Sir Joshua isn't sure he's going to be able to trust the minotaur again...

Vauhwyt wants to know more about the heartseed and whether Brahmah is a "Jack".

Malgant looks at Brahmah's chest, horrified. But then he realizes that Brahmah hasn't really changed. If anything he is just as woodsy and devoted to his passions, the wild, sailing and not being in Scarwall, as he was before. " No ill effects? No overwhelming urge to be a massive jerk and impose your will, rather Ga'al's will on everything you see? Odd, I thought it would be different. So, who grants your prayers now? Ga'al or Domi?"

Vorelle is a little concerned for Brahmah and his heartseed. She wants to think the minotaur knows what he's doing, but still.... "Does it hurt?" she asks tentatively.

Brahmah replies in his blunt directness. "Yup. Still me. No better and no worse than before. Polo doesn't even notice the Heartseed. " Brahmah tells the others that he accepted the heartseed right before they went on the last mission. That he is still a faithful follower of Domi. The benefits are insight, battle prowess, and some healing and diplomacy to deal with hosile Ga'alians.

Even better, Brahmah tells the others, is that this "next generation" Heartseed isn't controlled by a hive mind. And now that he has one, the others can study it and the badge to ensure it doesn't start to dominate. Keeps the group to have some insider knowledge on if Ga'al or his hierarchy will start trying something sneaky. Finally, as a Chosen of Domi, Brahmah is certain that he would have received a sign from Domi if my choice was entirely wrong.

The ranger ends his explanation with a warning. "If you let me keep it, and I do slip and it takes me over, I want you to kill me as fast as possible so none of you are hurt."

Vauhwyt grins. "Brahmah, old friend, if you want to grow a flower in your body who am I to judge? If it goes sour, I'll polymorph it into a rot grub and yank it out."

Vorelle accepts Brahmah's decision without further comment, but for the next few days she watches him closely--more out of curiosity than anything else.

MEETING WITH SIR HORACE..................

Sir Joshua accepts the paladin's apology, but still doesn't trust the Ga'alians in general or their diety in particular.

Jass works hard by looking like he isn't working at all, and lays firm ground in the meeting in the Temple of Ga'al. And, ah yes, refreshments! The sorcerer sweeps in and then away as if he has rehearsed this particular dance a hundred times.

Malgant smoothly takes over the conversation as Jass leaves for the food table. He accepts Sir Horace's apology at face value, but that is only the start of his reason to visit. The cleric minotaur of Domi not only asks for Sir Horace to use his bardic and paladin skills to influence other people to accept his professed version of Ga'al; as an option but not a "convert or die" ultimatum. What's more, Malgant is willing to assist Sir Horace in converting people to the non-mandatory worship of Ga'al and will give the paladin the material component of a reversed Refuge spell so Horace can summon Malgant!

Sir Horace is momentarily stunned by this apparently sudden change of heart of the indomitable Malgant, but then the human breaks into a smile and gives Malgant a spontaneous hug. "Yes! Yes! A hundred times Yes! All we have been praying for is a chance to demonstrate the virtues of Ga'al, that it has been evil men who subverted the noble cause of order! I pledge upon my heartseed, my god, and my sacred honor that I accept your offer not lightly, and may peace reign in Aisildur with the blessings of Ga'al being ever a gentle touch."

Sir Horace also accepts Malgant's token of the carved horn, and places it on an adamantine chain about his neck. "It shall be known only to us in this room the true nature of this horn, and it will only be used in my greatest need. Thank you, noble Malgant, and you will find us true."

IN ACID CITY...................

Vorelle watches as Vauhwyt makes improvements to the statues, and adds the animals. It is a little odd. On the one hand, she remembers a faithful, shaggy dog companion named Champ. On the other hand, she is quite certain that she never had an animal companion, a dog or anything else. She cannot account for it.

AT SCARWALL................

Vauhwyt and Mookie enjoy playing with the Polymorph Any Object spell, and consider many scenarios to use the spell with Mookie's Instant Fortress. She finds that a Celestial Harpy to the Celestial Raven Mookie makes the change Permanent! (+5 animal, +2 intelligence, +2 both outsider) It makes Mookie a medium creature, but he now has attack, fly, and hands all at the same time!

Vorelle really likes the idea of going incorporeal. "That way I don't have to worry about all the blade barriers and stuff," she explains. She also likes flying!

Vauhwyt also invites anyone else to become a Harpy for a flight around Scarwall.

Aztyr crafts a pair of Meta Magic Rods, lesser Maximize and is also able to craft an upgrade into Malgant's Amulet as well as Perfect her Scorching Ray spell.

And in the first weeks of settling down in Scarwall, the BBLers receive a visitor, it is Priscilla, the Witch of Blackbird Forest with her Vulture, Warwick! Priscilla still looks like she is in her late sixties, and wears a robe made up of a multitude of scraps of fabric and feathers, all tied together at her waist by a string. The cloak over her shoulders is similarly constructed and hangs nearly to the ground. She has very long gray hair streaked with the red it once was, and it is currently hanging in three loose braids that are tied off with brightly colored ribbons. She raises her right hand in greeting and you notice she is missing two fingers. Warwick is Priscilla's Familiar Spirit, and the constantly molting vulture sits on Priscilla's staff like it is a throne.

"Word is coming even to my forest that the Blackbird Lake heroes have a castle and a home. And are vulnerable." Priscilla rarely minces words, and while she often has spoken to the heroes in riddles, it is usually straight to the point.

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Wednesday January 30th, 2013 5:50:54 PM


Jass reaches out a ginger hand to tweak the exposed heart seed. "Well, if you ask my opinion, Brahmah, get rid of it. Piggies, I mean, if you're asking us to kill you if the thing goes wrong, you obviously don't trust it. And, if you don't trust it, then you know it will, in all likelihood, go wrong at the absolute worst moment."

"Just my opinion, though. Opinions being what they are. Just a lot of air."

"What exactly do you mean by Vulnerable," asks the sorcerer of the witch, turning his attention on a dime. "Should we now all begin wearing masks and take on exotic pseudonyms in order to protect the ones that we love?"

AC 35(49),Touch 29(37) ,Flat 16(24) CMB 34, CMD48(58 on level gound) , 236 hp Malgant Winterborn 
Wednesday January 30th, 2013 6:36:01 PM

Malgant feels the old terror he experienced the last time they visited the witch in her home in Blackbird Forest surface for a brief moment, then with a deep chuckle he manages to banish it and welcome the witch. The laugh seems to say This is not her home with it's small size threatening that every time you move you will destroy some cherished artifact in her home. Nor is this in the middle of the forest where the dreams of the trees could come to life and kill you. Take heart hero, this is YOUR home where your family and friends look to you for strength and bravery. No Hand of Imod should be afraid of things that do not exist in this place Even tough that power of his god has not yet manifested itself in Malgant, the laugh does what it was intended to do and steadies the Minotaur.
" Welcome to our home Priscilla, Please make your self comfortable and lend us your knowledge of these portents. Your visions were of great help in preparing us to help Acid City in the past and I look forward to their help now."

OOC
Let me know when you need a spell list ready, i haven't gotten around to that yet. Also have the items I need been finished yet or are we still in down/crafting time? Since the purchases were approved I was going to change my sheet to reflect them.

Vauhwyt and Mookie 
Wednesday January 30th, 2013 8:07:07 PM

OOC: I have to go shopping too. I'll email about that to the group.

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Thursday January 31st, 2013 3:00:16 AM

Brahmah listens to everyone.

To Jass he says, "I do trust it. It was not lightly that I decided it. But I haven't had as many bad dealings with Ga'al as it sounds that you all have. My magical friend, I do respect your opinion. It is not air, but stone. It will way heavy, your opinion."

He simply smiles at Vauhwyt. "Thank you."

He will wait to hear everyone's opinion about the Heartseed before deciding.

Upon hearing that the group is vulnerable, without knowing to what, Brahmah sends word to the ship. He sends word to Seaendithas Kaladir, his drow First Mate and acting captain on the Courageous and asks that they only take aboard standard and known cargoes, no additional passengers and to avoid regular routes while at sea. "There are goyna to be problems by the sound of it and ya'll need to keep yur wits about all of ya." His sailor tongue comes out and it sounds odd, even to the ranger. "So I request you make for some unknown berth and return when you hear from me." The drow moves to leave and as she reaches the door, she throws up her hood, adjusts two hilts under the cloak and slides off at rapid speed.

Sir Joshua the Virtuous (Ken), DR 5/evil 
Thursday January 31st, 2013 3:04:55 PM

To the visitor, Sir Joshua was at first respectful of the elder woman, but with her comments about their vulnerability puzzle him and it sounds like she's besmirching his and his companions' honor... "Madam or whatever people call you, what do you mean by vulnerable? I'm Sir Joshua the Virtuous Martyr, a brave and honorable paladin of YHWH and I take great offense at your comments if you mean to disparage our prowess in battle. Woman, explain yourself!"

Vauhwyt and Mookie 
Thursday January 31st, 2013 4:00:09 PM

Vauhwyt grins like a mad fiend to see an old friend.

"Oh, Josh, don't worry," she tells the paladin. "This is Priscilla, and Warrick, of course." She introduces any who may not remember the witch.

"Please, come in and sit down," Vauhwyt says. She leads the older lady into the keep and makes everybody some hot tea by with a Fabricate spell.

"We always like to see old friends, but it sounds like you have some news."

Vorelle 
Thursday January 31st, 2013 5:30:17 PM

Vorelle joins the others in greeting Priscilla. "Hello, Warwick," she adds.

She joins the others for tea. "Vulnerable to what, exactly?" she asks.

Vauhwyt and Mookie 
Thursday January 31st, 2013 5:36:43 PM

Vauhwyt, wearing a harpy body today, also introduces herself.

"Oh, and this is me, Vauwhyt! I'm usually a liontaur, but today I am playing at being a harpy."

"Hey!" says a cawing voice.

"Oh, and that's Mookie. Also wearing harpy feathers today."

AC 35(49),Touch 29(37) ,Flat 16(24) CMB 34, CMD48(58 on level gound) , 236 hp Malgant Winterborn 
Thursday January 31st, 2013 6:53:16 PM

Aztyr

When Aztyr hears that Priscilla has come to visit she stops her work enchanting and joins her friends to hear what the witch has to say. No stranger to Priscilla's portents, the studious liontaur prepares to write down every word the witch utters.

OOC
John is in the hospital again and was taken there without any prep time so he doesn't have his charger for the tablet so he won't be able to post or look in until he is home again. It seems he has another blood clot that is interfering with his breathing.
Steve, I will resume posting for him in Hook City tomorrow, he said he posted already today.

Priscilla and Warrick (DM SteveK) 
Thursday January 31st, 2013 10:00:54 PM

Warrick preens his body as greasy feathers and fluff float about the hall, but his bristles as Sir Joshua's words. "You sirrah, are in the presence of The witch of Blackbird Forest and the most powerful mage of his time!" He waits a moment as if expecting an 'ooo' or an 'ahh', then the vulture harrumphs and studiously ignores everyone as he goses back to fluffing his partially bald body.

Priscilla takes a cup of tea and sits, smiling at Vauhwyt and Vorelle (whom she has known since those two were neophite adventurerers in Dirt City), nodding at Brahmah and Malagant (who have both met the witch at least once) and Jass (who has lived in Blackbird Forest for a few weeks). To Sir Joshua, she merely cocks an eyebrow. "Nothing moves in Blackbird Forest without me knowing about it, but I haven't seen this castle or you before, so you must be fairly new to this group of..." she seems to be searching for a word... "heroes?"

"No portents brought me from my Forest, child of Tomi", Priscilla says to Aztyr who is obviously ready to write down every word of the old woman. "But forces are on the move and are trying to track you down. Groups have tried to penetrate Blackbird Forest trying to get to your old hideout, and have sailed on the Lake following the route of the Elemental Gate. All of these groups have had the smell about them of Bone Mountain, and the taint of the great lich that lives there." She looks at Vauhwyt intently. "The same taint that took your babies."

"And then I hear of a castle appearing out of nowhere, and a park dedicated to a group of heroes that fit your descriptions. I hear these rumors from the depths of Blackbird Forest where rarely a living traveller enters or leaves. And if I have heard them, how much time will it be before Bone Mountain, your enemy, also hears of these rumors and comes searching for you?"

Priscilla takes a look at each heroes' face and can see that she has everyone's attention.

"Your enemy who enjoys giving you pain by attacking those you most love and are most defenseless? Do you still say you are not vulnerable?"

..................

NOTE: Have equipment and spells ready by Monday.

Vauhwyt and Mookie 
Thursday January 31st, 2013 10:55:10 PM


"Meh," says Vauwhyt, shrugging. "We are not too vulnerable these days, seeing as we actually do not have any followers, children, spouses, servants, or even loved ones to worry about."

She peers straight into the witch's eyes. "I learned that lesson a while back," she says, thinking of her fledglings. "If you leave all that you love behind, you have no vulnerabilities."

"There's this place, but it is just stone. If they come at us herre, then we are in a strong place. If they ruin the castle when we are not herre, that's okay. We can either fix it or find someplace else." An old touch of accent reveals Vauhwyt's seriosity.

"But you have come in good faith to warn us, and for that we are really grateful. It is advice well taken. We should start to move around. Sleeping in the same place every night is dangerous. Maybe I should not have given up my mansion spell."

"But I know we have not been scried. I would have sensed that. They made that mistake once, and they will not do so again!"

"Thank you, Priscilla, for coming to warn us. You have always been a good friend, and a powerful one. Those are the best kind to have -- they are harder to threaten. Though of course, you know that if you were abducted or kidnapped or put in danger, we would not come to your rescue. And you must treat us the same way. Otherwise, YOU become our vulnerability, and we yours!"

Vauhwyt and Mookie 
Friday February 1st, 2013 10:56:33 AM

Vauhwyt ponders resuming their hop-a-long lifestyle, and thinks about trucking Mookie's new Invisible Fortress Box everywhere they go.

"It is for this that they invented the Shrink Item spell," she murmurs.

OOC: Kindly DM Steve, the box is 5x5x5 = 125 cubic ft. V's Shrink Item covers 46 cubic feet, max. So she needs to disassemble the fortress into three pieces, of two sides each, say, with the pieces able to be put back together and latched / buckled / snapped into place. She'll put some thought into that, then use her Fabricate to do it, then practice putting it together and apart to make sure it works, then shrink the three pieces and store them in her haversack.

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Friday February 1st, 2013 11:13:35 AM

OOC: How many days have passed since the first day in Jangle and Tangle's realm?

DM SteveK: It has been 23 days since the group returned from Jangle and Tangle's realm.

Spell list is going to take a day or two. Suggestions would be welcome.
----------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy,
2nd(4)- Hunter's Eye,
3rd(3)- Darkvision (1 hour per CL),
4th(3)- Freedom of Movement, Grove of Respite,

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: used
Guiding Star (on himself, 13/15 days, Blackbird Lake, cast day one upon return)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [free action when attacking underwater only, +1d6 frost is null underwater, in haversack]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Mystery Item (4d8+7, 3/day)

Hero Points: 6/6
Hero Points Spent: 0

Sir Joshua the Virtuous (Ken), DR 5/evil 
Friday February 1st, 2013 3:14:11 PM

His suspicions dismissed and honor regained, Sir Joshua nods at the witch and says, "Then well met madam and I thank you for the warning. Could you tell us more about these forces in the woods, such as the numbers, types of foes, etc.? is there a specific member of our group that's being targeted or do you have a general feeling that applies to all of us?"

AC 35(49),Touch 29(37) ,Flat 16(24) CMB 34, CMD48(58 on level gound) , 236 hp Malgant Winterborn 
Friday February 1st, 2013 5:10:23 PM

" Speak for yourself Vauhwyt. Some of us uprooted family and kin to have them near the protection of an amulet we never won. Also, I will not leave them unguarded to spare my own hide. Waiting for an attack means that we do not have the upper hand or the element of surprise on our side. Which leaves us one other option..."
" Priscilla, would you know the name that leads this evil. We have destroyed some of his hands, and thus made him our enemy and invited his wrath. The time has come to put paid to that bill. No matter the cost to me, my brother and his family and my parents would be safe and my family's honor would be unstained. Anything you can tell us would help us begin to track the prime evil that corrupts the mountain would be appreciated. Perhaps the removal of this evil would cleanse some of the land around the mountain as well."


AC 35(49),Touch 29(37) ,Flat 16(24) CMB 34, CMD48(58 on level gound) , 236 hp Malgant Winterborn 
Friday February 1st, 2013 5:14:48 PM

Aztyr
Aztyr thinks furiously about how they can figure out the name of the inhabitant of Bone Mountain, then looks straight at Vauhwyt." Why not ask Gargul Vauhwyt? Surely he knows the names of those that have cheated him. An undead as powerful, or more powerful than a lich would not be unknown to him. With the name we can start divinations on him and get the information we would need to strike first. Surely corrective action is better than waiting for an attack."

Vorelle 
Friday February 1st, 2013 8:03:04 PM

Vorelle shifts uncomfortably when Vauhwyt talks about not having loved ones to worry about. Vorelle kind of wishes that were true. She wishes she didn't worry about her family; she's pretty sure they don't deserve it. But, deserved or no, she does worry about them, and she would feel bad if they were harmed because of her.

"Should--should we be warning people?" she asks.

Priscilla and Warrick (DM SteveK) 
Friday February 1st, 2013 10:35:41 PM

Priscilla sips her tea and nods.at the various responses by the heroes of Blackbird Lake. "A lifetime of running and hiding, isolating yourself from any noble touch. Yes, that would be a true life of a hero, wouldn't it?" It seems Priscilla still has a full dose of biting sarcasm when she wants to use it!

But then the old witch answers Malagant. "Turning the tables, striking at the heart of Bone Mountain when most of the great lich's forces are combing the Forest and Aisildur looking for you? That would be heroic, and make the lands safer for a generation. I will tell you what I can, but it is little enough. There is a great lich of Bone Mountain that has gathered many strong lieutenants to have even more power. There is said to be a lair where the lieutenants vie for power, the strongest holding the keys to the inner sanctum. In the history of New Elennia, whole nations have fought against Bone Mountain and only have been able to gain peace for a generation or two. For you to end the threat to anyone you come in contact, you will have to learn where the lair is, gather the keys, and defeat the great lich himself."

Warrick mantles above Priscilla. "So, how are you all going to get that information?"

AC 35(49),Touch 29(37) ,Flat 16(24) CMB 34, CMD48(58 on level gound) , 236 hp Malgant Winterborn 
Friday February 1st, 2013 11:27:37 PM

" We could use magic to divine it, or we can go find one of the groups searching for us and beat it out of them."

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Sunday February 3rd, 2013 12:40:56 AM

OOC: I prepared Versatile Weapon. It works like Greater Magic Weapon, but also changes the material of the weapon, to bypass DR. Lead Blades increases the size category of the weapon.

Knowing they were getting close to the departure time, Brahmah casts Extended Guiding Star (yesterday, day 22). The spell is virtually useless when he has the use of the Word of Recall to the castle, but it can be useful in other ways.
-------------------
"My father died long ago. I haven't seen mother in years, but her health was not good, so she is likely dead. All of my siblings are either dead, at sea, still working the vineyards or don't wanna be found. I have no children or wife and all of my personal affairs are in order. No one I care about, beyond this group, will be targeted. I'm sure of that. And Domi help those who go against any of my family."
----------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Guiding Star (31/32 days, castle)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Rod of Extend, Lesser, 3/day
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Sunday February 3rd, 2013 8:59:21 PM


"As I thought," says the man from far off Hook City. Even there, he'd never had many close ties. Oh, a few here and there. He'd drop in for warm greetings. But he'd never stayed long in any one place. As powerful has had ever been the pull of a place or a group of people, the pull of his wandering foot had always been greater.

And now, well, yes of course. It's as though he'd always known it. All this time. Even if they had no enemies. Too much attachment to things must necessarily make one vulnerable. It must. Because all things change. The one constant in the sum total of all things. Change.

"It's a good thing that we were just talking about a trip to Bone Mountain. Eh, Malgant? We've been planning on a conversation with the Master of the place."

"Excuse me, Pris," the cadaverous sorcerer bows with a gentility to match that of Sir Joshua, "I'll just be gone no more than a few moments. Please stay till I return. I'd be so sad if I were not here to give you a proper farewell." With these words, Jass retires to another room to cast a Contingency spell.

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

L1: 9/9
L2: 8/8
L3: 8/8
L4: 4/8
L5: 8/8
L6: 6/7
L7: 7/7
L8: 7/7
L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Vauhwyt and Mookie 
Monday February 4th, 2013 10:15:37 AM

OOC: Sick at home with the flu ... working frantically to get my shopping and PC sheet in.

Target: Bone Mountain (DM SteveK) 
Monday February 4th, 2013 11:16:30 AM

The Blackbird Lake heroes discuss how to get more information than the little that Priscilla has given them.

Brahmah and Jass cast some preparatory spells. Even as they deny they have any vulnerabilities, the heroes think. There is Brahmah's boat and crew. The innocent people of Acid City and Turtle Village. Sir Horace whom they have just come to an understanding. Priscilla and Warrick. And going further away are the cities of Dirt City, Hook City, and the Tauric Isles, and thousands of unsuspecting common people of the Noble and Ignoble races that could be on each heroes conscience. The heroes have fought this type of enemy before, and are certain as the sun rises that if Bone Mountain can't find the target it wants, well, any target would do...

Jass notes that twice now, Bone Mountain has come to the group's attention. The first was when Vorelle and Vauhwyt nearly left for Dirt City, and the group decided to put an end to the lichs that have dogged thier steps since coming together. And now this second time with Priscilla's warning, it appears that Bone Mountain once again is front-and-center. Not everyone has chimed in, but right now it looks like a preemtive strike is preferred to holing up or living a life on the run...

What is needed now is some studying, recalling knowledge, or divinations to find more names, abilities, and ... maybe... a location to attack, for Bone Mountain is huge. Without a more precise location, it is certain that the BBLers would not be able to find even one lieutenant let alone the master lich itself!



Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Monday February 4th, 2013 12:17:15 PM


"Well,"Jass drawls with a smirky smile upon his dead gray lips, "we can only hope that Bone Mountain is as oafish as they seem to be now. That they're still looking for us even now suggests that they haven't even thought of a divination. And who could miss a great whacking castle that suddenly appears on the shores of Blackbird Lake? Either their very very stupid. Or ... their very very clever."

"And, in case of the later," the sorcerer begins a second long conjuring of the day. When he completes the last flourish, a dark, foggy mass appears. "Step into my private sanctum," says Jass, bowing deeply as he offers entry.

"If we're going to plan, we may as well do so free from scrying eyes, so to speak."

"Now, if I recall correctly, Mac and I arrived just after the conclusion of your adventures on Bone Mountain. I heard some story, in fact, of you returning with an actual lich entrapped in a crystal of some sort. It may be helpful if someone could recount what happened while you were there."

"You didn't happen to retain that crystal, did you? Or something that we might use for a scrying of our own?"

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.); Mage's Private Sanctum 24h

L1: 9/9
L2: 8/8
L3: 8/8
L4: 4/8
L5: 7/8
L6: 6/7
L7: 7/7
L8: 7/7
L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+17=34 ; d20+6=7 ; d20+10=14 ;
Monday February 4th, 2013 1:08:01 PM

Sir Joshua's inspired by the thought of a noble battle, especially against an undead lich and its lieutenants. "Undead are the scourge of everything that's good and if we can make a preemptive strike, then count me in. Furthermore, it's the honorable thing to do in order to prevent the lich's forces from killing innocents."

However, their actions are limited by a lack of information, so he goes and finds both the local priest of YHWH and the local nobles, using his charm and similar noble upbringing to discern where this Bone Mountain is, where the lieutenants might be operating from (if not in Bone Mtn) and any other rumors from parishioners or townsfolk or merchants who might have traveled through those areas...

Know (Noble) = 7
Know (Religion) = 14
Diplomacy = 34

He'll also make a quick trip to the Catacombs to buy another 1000 gp of diamond dust, leaving him with 2000 gp worth of dust and 22 gp in cash.

_________________
Spells Prepared
1. Bless Weapon, Restoration (Lessor), Grace, Hero's Defiance, Veil of Positive Energy
2. Resist Energy, Saddle Surge, Instant Armor
3. Heal Mount, Sanctify Armor, MCvE
4. Restoration, Death Ward

OOC - Made final changes to SJ for 19th level:

William needed updating too, so he's now at 191/191 hps (had forgot to update Con bonus to hps but fixed now)...


Vauhwyt and Mookie 
Monday February 4th, 2013 3:58:00 PM


Vauhwyt first of all asks Priscilla if she has any suggestions for finding a location to strike as a pre-emptive move. She also asks Warrick if he has any advice for tackling liches in general, or this one in particular.

Turning to her friends, she says, "The usual divinations, like Vision and Commune and such, will likely serve us well, and we should try them. We might also consider a Gate spell to ask for specific advice. But there is just no substitute for a good scouting expedition. I know that lair in which we defeated the three. We could send a scout team there, invisible and ethereal or incorporeal, and do some wandering around. Odds are pretty good we would get out without detection, and excellent that we would get out even if we ran into trouble."

Vauhwyt and Mookie 
Monday February 4th, 2013 5:39:46 PM

OOC to Sir Josh -- My friend, please keep your 1,000 gp for the rod. Use it for more diamond dust or something. I had enough cash on hand myself to buy the rod. What I would LOVE is a Bear's Endurance once a day?

...

Oh, that's not a paladin spell? Sorry, How about Bestow Grace?

...

Mal, you got a Bear's Endurance for me maybe?

Vauhwyt and Mookie 
Monday February 4th, 2013 6:39:47 PM


OOC: PC sheets for Mookie and for Vauwhyt have been completely updated.

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Monday February 4th, 2013 6:57:21 PM

OOC
Whew all done. Sorry it took so long. I found and fixed a few error along the way. Current header is as he stands now, without short term buffs. Text assumes we get to cast some divinations before we are set upon or attack.
IC
Malgant waits for any further advice that Priscilla or Warrick wish to give. He knows the bird as a crotchety old naysayer, but that doesn't mean that the creature doesn't know more than Malgant does about things. When the visit is concluded, Malgant will cast the required Visions, especially if Priscillia or Warrick can give them a name, either the current name of the leader or the name it used in Life. Malgant wonders if it was even one of the Noble or ignoble humanoid races. For all they know it could be an accomplished Dragon Mage that wanted immortality and had the means to make itself a Lich.
He makes sure that his normal defenses are up each day now that there is an actual threat. He also knows to make sure that his father and or brother go armed with either his mother or sister in law when they go to town. He takes special care to see that their son, named after Malgant himself is never left unattended.

Spells and effects On Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Mind Blank 48 hour duration CL 20
Extended Contingency 40 day duration," Cast Breath of Life on me if I fall below 0 Hit points" CL 20
Permanent Telepathic Bond CL 17

Malgant's Spell List

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Monday February 4th, 2013 6:59:41 PM

Um, I think I can squeeze it in, you know it is kinda short term now right? only 1 min/level. I can trade you for that heroism I always ask for 8).
I will do my own GMWs now Vauhwyt.

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Monday February 4th, 2013 7:06:48 PM

OOC
I am not sure if John updated Aztyr's sheet and I am still fighting an unknown respritory ailment, so I'll get tit done when I can if he hasn't finished it yet. In the mean time I will copy his list o' stuff from the post he made before he went back in the hospital.
IC
Aztyr waits for any more information she can gain and then will use any divining powers she has to look into it. (I think that is limited to scrying or anything 6th level mage or 5th level other class). She also finishes up her crafting.
Aztyr will provide any who ask with a Magic Vestment cast at 20th level each day, that's a +5 armor bonus. Let me know how many, Malgant no longer benefits from this.

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177
Aztyr's Spell Info:

Level ----- 1- 2-- 3- 4- 5- 6- 7- 8 - 9
Available-- 8- 8- 16- 8- 7- 7- 7- 6 - 3
Used ------ 0- 0-- 0- 0- 0- 0- 0- 0 - 0

* = unlimited

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Wold's Blood Draws : 8/8
Wold's Blood in storage : 8/8 drop(s)

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Non-Permenancied Spells on Aztyr :

Charges:
Staff of Healing 10/10



AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Monday February 4th, 2013 7:14:28 PM

Malgant answers Jass." I think, but am not sure, that we found and destroyed all three of the phylacteries they were hiding in. Thus denying their master three minions. The crystal may have something resonant of their master though. Vauhwyt do we still have that?"

Vauhwyt and Mookie 
Monday February 4th, 2013 11:03:05 PM


Vauhwyt shrugs. "Wasn't I dead then?"

"I sure was," caws Mookie, the raven's voice at odds, maybe, with the harpy form he is wearing.

Vorelle 
Monday February 4th, 2013 11:37:03 PM

"I think you picked that up, Malgant," Vorelle says. "Or maybe you asked me to do it. Hang on, I'll check in my stuff."

[OOC: The archives are a little unclear on this, but I think Malgant grabbed it. If not, I specifically posted that Vorelle picked up anything the spellcasters told her to pick up, so if Malgant doesn't have it, Vorelle probably does.]

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt  d20+2=17 ; d20+20=35 ; d20+21=28 ; d20+33=51 ; d20+14=16 ; d20+26=38 ;
Tuesday February 5th, 2013 3:25:24 AM

Brahmah casts a side glance at Mookie's strange form, but says nothing.

"I seem to remember that the lich I fought so many years back was a real bastard." He struggles to remember general information about this undead type, beyond the phalatory it is bound to be hiding. (general Know Undead, Favored Enemy, 17)

The ranger is also experienced with some of the terrain around Bone Mountain and the related area. It's been awhile, but he thinks back. What were weather patterns like? Which ways were easier to travel than others? Peoples in the area? Rivers and lakes in the area? Etc. (Know Geography 35, Know Nature 28, Survival (general and weather) 51, +2 for favored terrain were forests, urban and water where appropriate, and Know Dungeoneering for that odd factoid, 16, +2 underground favored terrain)

OOC: I didn't really think about it when speaking with Warrick and Priscilla, but Brahmah would have Sensed Motive regardless if anyone else is better at it. (Sense Motive 38)
----------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Guiding Star (31/32 days, castle)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Rod of Extend, Lesser, 3/day
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Target: Bone Mountain (DM SteveK) 
Tuesday February 5th, 2013 11:22:04 AM

Jass speculates that Bone Mountain is being very, very stupid... or very, very clever. He casts a private sanctum to plan away from scrying eyes, before asking for a lich entrapped in a crystal. Malgant, Vauhwyt, and Vorelle have an intense conversation and searching of their possessions before the Crystal appears among Vorelle's belongings in her room. The Crystal pulses with a baleful light and a True Seeing can still see an emaciated figure within!

Sir Joshua is inspired by the thought of noble battle against an undead lich. Since they need information, the paladin goes forth to question the closest priest of YHWH and the local nobles, asking of the location of Bone Mountain, an area of operations, and any other rumors, but the great paladin comes up with very little. Everyone knows where Bone Mountain is (also called Mount Bone) Culverwood and Izen for it is in the wilds of Izen, halfway between Blackbird Forest and Dirt City. The only thing the nobles, priests, and commoners know of Bone Mountain are legends and rumor, mostly dealing with hordes of undead crawling over armies to strip them of their flesh. Mount Bone, however, consists of miles and miles of crevasses, minor peaks, and many, many caves. A scouting party could spend a lifetime there without searching everywhere!

Vauhwyt puts her first questions to Priscilla and Warrick for any suggestions for finding a location or for tackling liches. She suggests those who can do divination spells to do them and then there is always a scout team to go about Bone Mountain and the location where they defeated the three previous liches. Priscilla can't provide any more information, for she doesn't know of any. Warrick is able to tell the group what Malgant has already said;
"Few creatures are more feared than the lich. The lich is a spellcaster who has chosen to shed his life as a method to cheat death. The quest to become a lich is a lengthy and expensive one. Further complicating the ritual is the fact that no two bodies or souls are exactly alike--a ritual that works for one spellcaster might simply kill another or drive him insane. The only way to get rid of a lich for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a lich can rejuvenate after it is killed. The lich has spell resistance and damage reduction, only blunt AND magical weapons can easily overcome."

Malgant makes sure that his normal defenses are up each day and makes sure all his family go armed wherever they go. He takes special care to see that their son, named after Malgant himself is never left unattended. Malgant Jr himself is daily practicing with staff and bow and unarmed combat. And then, Malgant takes the Crystal and casts his Vision. Immediately, his consciousness leaves the minotaur and flies into the Crystal!
Malgant can see that his astral projection is standing in the faceted jewel, very similar to how Jangle brought the group to his arena. The jewel is smokey and he can't see out, and standing before him is a gnome with jeweled eyes and an evil smirk on his face. "So, someone has finally decided to say hello to Pindar. There is no death here, so you may bargain as you may. What do you want? And I will tell you what I want. If there is an agreement, I will tell you what you wish to know."

Aztyr waits for any more information she can gain and then Scrys if she has a name or description.

Brahmah also recalls all the information the Warrick has told the group before he was told. The ranger is also able to draw up a map of the area around Mount Bone, mostly desolate and uninhabited by any other than occasional nomads. Brahmah is certain that Priscilla and Warrick are both telling the truth as they see it.

..........................

The Vision spell for Malgant is truly strange. Whether it is the power of the Crystal, the deep bond of the BBL, or the touch of a diety, each of the heroes are suddenly aware of Malgant casting the spell and the minotaur astrally inside the Crystal talking to the Gnome who called himself Pindar. It is like looking over Malgant's shoulder.

Malgant for his part, is also aware of Sir Joshua, Vauhwyt, Jass, Brahmah, Vorelle, and Aztyr behind him somewhere. Further, each hero realizes that they can communicate with each other and with Malgant, though Pindar only seems aware of Malgant.

(ooc: DM deus ex machina to allow everyone to be involved with the interrogation of Pindar. Roll with it :-)


Sir Joshua the Virtuous (Ken), DR 5/evil 
Tuesday February 5th, 2013 11:40:08 AM

Sir Joshua comes up short on finding much helpful information, but he does report what he discovered to the group... "Maybe the others had more luck," he adds hopefully... "I've been sitting around too much and William's putting on a few extra pounds that we need to get rid off... It's past time for a good fight and maybe I'll see if Sir Horace wants some jousting practice... "

While Malgant uses the crystal, SJ waits to see the results and he keeps a close eye on the castle's security arrangements...

_______
Great point on Bestow Grace and yes, I'll memorize that for Vauhwyt

Spells Prepared
1. Bless Weapon, Restoration (Lessor), Grace, Hero's Defiance, Veil of Positive Energy
2. Resist Energy, Bestow Grace, Instant Armor
3. Heal Mount, Sanctify Armor, MCvE
4. Restoration, Death Ward

Made change to money so have a bit more for Restoration spell...

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+18=26 ;
Tuesday February 5th, 2013 12:38:45 PM


Pindar ... After the break up of the Crimson Shields, he and Mac and Belkior and Syrdeth had come together with the Gray Knights to battle the Dread Lords in their floating lands.

"Be careful, Malgant," the sorcerer warns over the Telepathic Bond.

edited by DM Steve

++++++++++++++++++++++++++++++++++++++++++++

Sense Motive 26 (To interpret Pindar's reaction)

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.); Mage's Private Sanctum 24h

L1: 9/9; L2: 8/8; L3: 8/8; L4: 4/8; L5: 7/8; L6: 6/7; L7: 7/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Vorelle 
Tuesday February 5th, 2013 1:37:44 PM

I wonder if I'm really here? Vorelle thinks.

[I'm not sure if this will work, or if the gnome is even undead. Vorelle tries to use her Hunter's Bond ability to give her companions half her Favored Enemy bonus (which works out to +3 if he's undead) against the gnome. This includes Bluff, Knowledge, Perception, Sense Motive, and Survival checks, some of which may come in handy. You know, if this even works. :) ]

Vauhwyt and Mookie 
Tuesday February 5th, 2013 1:41:27 PM


Vauhwyt is so confused. "Is this the crystal that Mookie was trapped in? And me, for a shorter time? Is that the lich? The lich is a gnome?! What is going on, anyway?"

She hears that Jass clearly has an inside line. "Jass! Jass!" she whispers, "Who is this bum? Is he a good guy or a bad guy? How do you know him?"

She whispers to Mal, "Ask him about the Master of Bone Mountain, Mal! And where we can find him."

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Tuesday February 5th, 2013 2:26:11 PM


"It's a memory that I have from my time with the Crimson Shields and the Gray Knights, Vauhwyt," Jass thinks in reply. Jass strains for more details. "The memory is faint. The name Pindar wakened something in my mind, but it's fading. Pindar. Bas'Anut. And ... Dredd. No, not Dredd, but Dread. The Dread. Dread Lords."

"Now it's gone. I don't remember anymore. For a moment there it seemed like just yesterday. Funny how time can play tricks on the mind."


OoC: I think you have conflated two different modules, Vauhwyt. You're thinking of the Demilich from the Scarwall module. The lich that we're all talking about was from Bone Mountain. See the archives around Tuesday June 14th, 2011 9:30:37 AM for the end of that adventure and the lich you brought back.

OoC2: Ooops. Sorry, when Steve mentioned the last module of the Gray Knights I didn't make the connection. I've actually played some of this module as a sub for various characters in either the Gray Knights or the Crimson Shields. I also subbed for DM DanielK for a while and got to read parts of the module. I don't know all of the module, though.

As I recall, Jass also went through the module with the Gray Knights and Crimson Shields team, which will make this sort of surreal going through it a second time. I'll just have to selectively edit some of Jass' memories.

I wondered why the name Pindar seemed so familiar.

DM SteveKto Al Highlight to display spoiler: { Yes, this is the same module, only slightly revised. I also DMd some of it before the end of Crimson Shields so it was surreal to me as well. :-) Please do edit Jass' memory so he doesn't give anything away. }

Vauhwyt and Mookie 
Tuesday February 5th, 2013 3:44:40 PM


"Boss, my brain hurts," whispers Mookie.

The liontaur sighs. "Me too."

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn  d20+19=32 ;
Tuesday February 5th, 2013 8:37:29 PM

" Hush for a moment you guys. Keep thinking of stuff to ask him, specific stuff. I'll start off trying to find out who he is and what he wants. He seems....unctuous and not so wholesome to me, but I don't know if it is how he started or if he became this way from being in here. Keep thinking but try to keep it down eh? Oh, and throw a quick greater heroism on me please. Should have asked before I tried this. Hope it works in here if you cast it out there. Joshua, can you sense evil about him? He looks evil, maybe a bit crazed but looks are not always what they seem. Strap in because I think this will be a wild ride, and I expect it'll cost me a fair amount in fatigue when it is all over. Maybe find something soft for me to land on when this is over."

To Pindar
Sense Motive 32 +4 for the heroism if I get it and if it helps, +3 more if Vorelle's Sharing helps
Malgant casts consecrate. If this conversation goes on longer he will cast True Seeing next and then Wrathful Mantle. All this based on the Jangle game, I am assuming I can do these things in here and they will affect things in here, but not outside. the key word is assume, because this is really weird.

" Pindar? Do I know you? I want to say yes, but I can't put my finger on it. Are you famous that I might know you from somewhere else? Anyway, you say you wish to bargain, for information. What is your proposal? Let me hear it and I'll probably make you a counter offer. Maybe we can deal."

OOC
I didn't memorize a Vision because I thought that we would search for answers before going on the war footing. So did I use the one Miracle I had memed for the Vision or do I have say... 1 or 2 more left? You'll laugh at what I want to cast if I do, I promise.
Also the child is Malgant's nephew, his brother's son. They thought Malgant was dead after being gone so long and named him after Malgant. So sword and board like his dad and grandpa might be more his speed. Also last I mentioned him he was young. He wanted to be a physical fighter like his male role models( dad and gramps), but was still a little, not by much, young. But hey, Minotaurs live such a short time that they grow up fast, so... Also keep that growing up fast stuff in mind for the upcoming 1st level game 8).
DM SteveK: you hadn't mentioned an age so I figured that he was a rather young nephew. Every martial training I've ever done has started with physical fitness, coordination, and strength; followed by either staff or a bokken (wooden sword) before ever getting to live steel. My thought was that because of the danger, the boy has been accelarated in his studies and gone from fitness to staff a little early.

Malgant's Spell List

Spells and effects On Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Mind Blank 48 hour duration CL 20
Extended Contingency 40 day duration," Cast Breath of Life on me if I fall below 0 Hit points" CL 20
Permanent Telepathic Bond CL 17


AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Tuesday February 5th, 2013 8:50:20 PM

Aztyr
Thinking Malgant, the bluntest person she knows may need to be socially acceptable in there, Aztyr uses a limited wish to cast Mass Eagle's Splendor to enhance Malgant's and everyone elses charisma by +4

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177
Aztyr's Spell Info:

Level ----- 1- 2-- 3-- 4- 5- 6- 7- 8 - 9
Available-- 8- 8- 16- 8- 7- 7- 7- 6 - 3
Used ------ 0- 0-- 0-- 0- 0- 0- 1- 0 - 0

* = unlimited

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Wold's Blood Draws : 8/8
Wold's Blood in storage : 8/8 drop(s)

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Non-Permenancied Spells on Aztyr :
Extended Mage Armor duration 38 hours
Extended Magic Vestment +5 armor bonus duration 40 hours (Wolds Blood)

Charges:
Staff of Healing 10/10


Vauhwyt and Mookie 
Tuesday February 5th, 2013 10:35:37 PM

Vauhwyt casts the Greater Heroism on Mal.

She already has a +4 enhancement bonus to Chr, but Mookie preens and likes it.

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Wednesday February 6th, 2013 5:03:50 AM

Bramah contemplates what he is experiencing and basically comes to the conclusion that is the Mind Link's function and some spell combination or divination which has gone wrong or right.

Concentrating on his map, with as much detail, he keeps plugging away, unable to help with the questioning.

"I hope when we leave, we go the old fashion way. I could use a good cross country hike."
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Guiding Star (31/32 days, castle)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Rod of Extend, Lesser, 3/day
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Vauhwyt and Mookie 
Wednesday February 6th, 2013 8:21:17 AM

"Mal! Mal!" Vauwhyt whispers, "I got an idea! Ask him if he knows the history of Mount Bone! Maybe there's something interesting therre!"

Sir Joshua the Virtuous (Ken), DR 5/evil 
Wednesday February 6th, 2013 10:07:13 AM

(Can SJ do a detect evil on someone through a mind link? I'm not sure who Malgant wants SJ to do this on, but he will if he can...)

Target: Bone Mountain (DM SteveK)  d20+20=32 ; d20+22=39
Wednesday February 6th, 2013 10:27:47 AM

Malgant, with Sir Joshua, Vauhwyt, Jass, Brahmah, Vorelle, and Aztyr all aware of the conversation, speaks with this gnome who called himself Pindar.

The friends cast spells and are pleased to see they can actually do it, assisting Malgant with a myriad of subtle enhancements to include Hunter's Bond, . This is one strange Vision!

Malgant wishes that he had memorized Vision this morning, but he didn't memorize a Vision because he thought that they would search for answers before going on the war footing. So he used the one Miracle he had. Such is the wisdom of hindsight!

Sir Joshua finds his consciousness is totally taken up in the Crystal and can't patrol the grounds. The paladin is also as certain as his adoration of YHWH that the conversation is effectively taking only an instant. Nothing can possibly happen while the Vision spell is in effect. Without much hope, Sir Joshua tries to detect evil on the gnome, and finds it works. Right now, the paladin does note there is evil in this Crystal.

Jass gets a feeling of deja vu, and warns Malgant to be careful. The sorcerer remembers a bleak fortress and hordes of undead in the lair of the Dread and eight liches each representing a school of magic. The Gray Knights defeated the Dread and smashed the phylacraties, scattering that black cabal. And now, it seems, he will once again have to put his head in the ranthom's mouth. Jass tries to interpret Pindar, but is able to get no hints or intuitions.

Vorelle wonders if she is really there, but her Hunter's Bond is active.

Vauhwyt is confused. This is not the Crystal from Scarwall but one collected when they fought the Mount Bone liches that had killed the harpy babies. (ooc: and if it isn't, let's just say it is to forward the story. This gives a plausible connection with Mount Bone and a reason why Pindar will know so much about the place.) She suggests a course of action for Malgant's questions and casts Greater Heroism on Mal.

Aztyr thinks Malgant is the bluntest person she knows and so uses a limited wish to cast Mass Eagle's Splendor to enhance Malgant's and everyone elses charisma.

Bramah comes to the conclusion that the Mind Link's is helping the divination to go wrong... right. He concentrates on his map as he feels unable to help with the questioning.

Malgant thinks back at his friends, and then, after getting buffed up, looks carefully at the gnome to read his reactions, and begins his talk. While speaking, the great minotaur realizes that as laid back as Pindar seems on the outside, the gnome is VERY anxious that the BBL accept his bargain!

.....................

The smug gnome casually walks in a slow circle. "Know me? I doubt it. I don't know you or any of your ghost friends behind you, so personal connections are out. And I spent a great deal of energy making sure I didn't leave any clues behind before I put myself in here. Like it? There are actually many facets in the Crystal, and just because you look at one side doesn't mean you can see the other. Hee hee!"

"My proposal? What is your proposal? You were the one who used this Crystal as a focus for a Vision spell, after all."
Pindar doesn't leave much of a pause, but continues in a calculating manner that proves the intelligence of this gnome. "But one of us has to start, so here's mine. I figure that you wouldn't cast a divination with a Mount Bone crystal unless you want to know more about Bone Mountain. You seem strong enough that you may want to heroically challenge the Great Lord and yadda yadda yadda, but you have no idea where to find him. Am I close?", he says with an evil-looking smirk.

"So, I can tell you all about it, where the Great Lord is and how to get at him, but I don't give away anything for nothing. I've been trapped here since before the Cataclysm and I want out. There is only one place which is at Bone Mountain that can shatter this Crystal."

"And now the Bargain. I tell you how to get to the secret lair and collect the Keys. You then break the Crystal. Then I tell you where the Lock is at. I leave, you have your glorious showdown where the bards will sing for generations and blah, blah, blah."


Pindar the gnome shrewdly watches Malgant and the others for any hints of his own while they chew on his words.



AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn  d20+3=16 ; d20+26=33 ;
Wednesday February 6th, 2013 7:11:17 PM

OOC
Did the consecrate effect him, making him seem any less competent? It probably would if he were undead. Does the true sight show anything different than it appears to the naked eye?
IC
Malgant knows that his mind is as well guarded as an iron fortress, but his face is another story entirely. The gnome knows what tthey seek, and is really willing to give up the info. Thus there is something very wrong here. The questioning begins...
" You seem to know alot for a guy stuck in a gem, but like you said, you can see out and you have been to alot of places I imagine. So here is my big question for you. What assurances do I have that you are not a bigger threat than the power behind Mount Bone? You say you entered here willingly, before the Cataclysm and you are still here. That speaks of a great deal of power. However it seems you lacked the forethought to install a back door so you can't get out. I find that odd for someone as powerful as you claim to be. Is it possibly more correct to say you were banished in here and can only be let out by a willing owner of the crystal willingly allowing you out? Tell me more about who you are and how you got in here."
sense motive 33
Bluff 16

Spells and effects On Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Mind Blank duration 48 hours CL 20
Extended Contingency duration 40 days " Cast Breath of Life on me if I fall below 0 Hit points" CL 20
Permanent Telepathic Bond CL 17
Consecrate duration 40 hour CL 20
True seeing duration 200 minutes CL 20
Eagles Splendor duration 19 minutes CL 19

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn  d20+27=29 ; d20+27=31 ;
Wednesday February 6th, 2013 7:15:55 PM

Aztyr
Aztyr winces at Malgant's blunt delivery. Of course the gnome is hiding something, duh. As the questions flow Aztyr wracks her brain trying to fathom what magic could do this to a person and whether she has ever heard the name Pindar in her arcane studies.
Knowledge arcana for the spell 29...for the name 31

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177
Aztyr's Spell Info:

Level ----- 1- 2-- 3-- 4- 5- 6- 7- 8 - 9
Available-- 8- 8- 16- 8- 7- 7- 7- 6 - 3
Used ------ 0- 0-- 0-- 0- 0- 0- 1- 0 - 0

* = unlimited

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Wold's Blood Draws : 8/8
Wold's Blood in storage : 8/8 drop(s)

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Non-Permenancied Spells on Aztyr :
Extended Mage Armor duration 38 hours
Extended Magic Vestment +5 armor bonus duration 40 hours (Wolds Blood)

Charges:
Staff of Healing 10/10

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+18=30 ;
Wednesday February 6th, 2013 7:51:25 PM


"Hmm," muses Jass over the Telepathic Bond, "ghost friends? It seems he can see us. I wonder if he can hear us. Lets find out."

"Yes," Jass agrees with Malgant, "you must be very old and powerful to have lived this long. And I love what you've done with your eyes. That's a very striking effect, you know. The gems. Mysterious and yet commanding. Yes ... " drawls the gaunt gray sorcerer.

"And though my friend here has a point here in that you might be a concern to us were we to release you, let me speculate upon a few things. First, you claim to be hiding here. Therefore you must be hiding from something. Second, you're willing to betray this Great Lord of Bone Mountain to us, and afterwards come out of hiding. This says to me that it's the Great Lord himself that you are likely hiding from. His removal by us, removing the necessity for further hiding."

"And if this is all true, Pindar, have you considered this? If you fear the Great Lord of Bone Mountain, and we are able to defeat the Great Lord of Bone Mountain, shouldn't you be afraid of us as well? Just a thought. Something that might influence your future behavior, yes?"

++++++++++++++++++++++++++++++++++++++++++++

Diplomacy 30

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.); Mage's Private Sanctum 24h

L1: 9/9; L2: 8/8; L3: 8/8; L4: 4/8; L5: 7/8; L6: 6/7; L7: 7/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Vauhwyt and Mookie 
Wednesday February 6th, 2013 8:35:39 PM

Vauhwyt wonders why we are even talking to this fellow.

"Look," she says out loud so Pindar can hear, "What the heck was wrong with Plan A? Each day, we buff up, cast a Private Samctum, blip to Bone Mountain, find some undead, destroy it. Retreat to the Sanctum if need be. Each night, we blip somewhere random, hide from scrying, and heal up in a different Sanctum. Next day, rinse and repeat. Destroying undead is fun and worthwhile. If we get in over our heads, we blip out. Eventually we'll either destroy all there is to destroy, or we find Mister Big and fight him."

"It sounds like a win to me. Why bother cutting a deal with this guy? We would we even want to let him out? The bargain with the Ga'alians did not turn out so great. Why would dealing with this crazy fellow be any different?"

"Besides, if Plan A does not work out, we can always come back to Mister Pindar if we want."

"But if you ask me, if I were the master of Bone Mountain, I'd make a slew of magic gems, put Pindars in them, scatter them around for heroes to find, and get the Pindars to lead any actually threatening heroes into traps I had set up ahead of time."

Mentally, to her friends, Vauhwyt says, "Look, somebody has got to be the bad cop here. Besides, what's wrong with Plan A? We'll meet Doctor Bones soon enough if we make a big enough pest of ourselves."

"Besides, what do we think the enemy strategy will be? That he'll pop up, smash things we treasure, then run away? Why not use that strat on him first? Let him play defense. Let him try to find us."


Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Thursday February 7th, 2013 6:46:52 AM

Mentally, "I think this 'gnome' is actually Mr. Big taking the form of a lesser creature. Besides, is he stuck in a crystal? Wasn't the lich also stuck too? Am I missing something?"
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Guiding Star (31/32 days, castle)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Rod of Extend, Lesser, 3/day
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Target: Bone Mountain (DM SteveK)  d20+10=22 ; d20+10=19 ; d20+10=22 ;
Thursday February 7th, 2013 11:04:22 AM

Malgant uses his considerable spell buffs to try and look at this Pindar. The Consecrate spell only seems to be countering an Unconsecrate effect and so balances things out. His True Sight and sharp eyes show the minotaur that Pindar is as he appears to be, a gnome, but with a peculiar faint nimbus of silver light about him. Malgant looks at himself and notes he does not have that silver light... although the Silver Cord that ties his soul to his body is of the same color!

Malgant is certain there is something very wrong here because the gnome seems to know everything. He pushes himself to his highest awareness as he questions Pindar, who answers in turn.

"Assurance that I'm not a bigger threat than the Great Lich? You flatter me. You want my story?" At this the gnome has to stop and think hard, before laughing. "A rich jest that I am so used to keeping secrets that I don't want to say anything even if it means my eventual freedom! OK, minotaur, you got me there. I am Pindar the Magnificent, the most powerful mage of the Nallian Hill Gnomes. I was in some deep experiments when rumors that the gods didn't like the noble races anymore so I devised a way to survive the Cataclysm and living forever by trapping my own soul in a specially made container... this Crystal. Unfortunately I miscalculated, and the Cataclysm no only destroyed my body, but every body that tried to regenerate for next thousand years. By the time I got a body, it was completely in the power of the Great Lich of Mount Bone. Now, I do whatever he says and can't do my own experiments. You think that me alone without any followers or assistants is a bigger threat that the Great Lich who commands dozens of other lichs to include my body and legions of undead? I am flattered!"

"I tell you where the lair is and how to collect the Keys, you break my Crystal and get me out, and I tell you where the Lock is then run. If you actually slay the Great Lich then I'm free, and if not, I at least have a running start."


Aztyr winces at Malgant's blunt delivery and wracks her brain for the magic to trap a soul or the name of Pindar. For the name, it must be history that Aztyr needs to study, for she has never before heard of a gnome named Pindar. For a magic, now, Aztyr can think of several; Magic Jar, Trap the Soul, and... becoming a lich.

Jass tests out a theory by speaking directly to Pindar. The gnome's eyes narrow and he tilts his head for a moment. "You know, I nearly caught that, but it has been a long time since I have read lips, ha ha! Something about my eyes? The same as I was born with, runs in the family and so on."

"Afraid of you more than the Great Lord? Only if you manage to kill him, and you don't own my body right now. He is my greater threat. And if you DO utterly slay the Great Lord, I'm not planning on sticking around anyways! I hear the Southern Continent is warm this time of year."


Vauhwyt wonders why we are even talking to this fellow, and also talks to Pindar. The gnome responds, "Sorry, but I'm not used to seeing noble lips around a predator's teeth, I can't make out what you are saying." Presumably (ooc: again to keep the ball rolling) Malgant repeats Vauhwyt's words, and the gnome throws his hands up in the air while stomping in a circle. "Of all the... fine. I was wrong. You area all as stupid as every other would-be hero I've tried to recruit. Why do you think no one... NO ONE... has been able to put paid to the Great Lich in a thousand years? Not nations, not the Gold Dragons, not Alemi and Domi themselves when they were still mortal and concerned about those things? Because ... It... Is... Hidden! Go ahead and traipse about Mount Bone." Pindar's anger mounts, and he speaks to Vauhwyt as if she was a child. " If he wants to remain hidden, he'll give you a few hundred undead to fight and you'll go away satisfied that you did your job. And it will still be there. And if he wants you, he will attack with overwhelming force."

"I see you don't believe me. That you are oh so confident in your own magic and abilities, and take no account that anything cast can be countered. Can you fight off the Dimensional Lock of a dozen liches? The Anti-Magic Field of a hundred ghosts? The touch of a thousand dread wraiths? Augghh!"
Pindar exclaims and falls silent.

Brahmah keeps his thoughts in the Telepathic Link, suggesting that the 'gnome' is actually Mr. Big taking the form of a lesser creature.

..............

Anyone with Sense Motive DC 22 Highlight to display spoiler: { he is not bluffing at any point and is telling the truth as he sees it.}

Know History DC 15 Highlight to display spoiler: { Pindar's story matches what is known about the Cataclysm and various expeditions to Mount Bone. }

Know History or Geography DC 22 Highlight to display spoiler: { The Nallian Hills were a region of Elennia that was destroyed in the Cataclysm. }

Know Religion DC 15 Highlight to display spoiler: { Pindar's story matches what is known about the life of Alemi, Domi, and the making of a lich.}

Know Religion DC 20 Highlight to display spoiler: Highlight to display spoiler: { Malgant and Pindar are souls in the Crystal. Malgant is attached to his body by the Silver Cord but Pindar is trapped in the Crystal.}

Know Religion DC 25 Highlight to display spoiler: { Pindar's story adds up. If the Crystal is a Phylacraty and is destroyed and his lich body is still alive, then he could possibly leave the area and make another phylacraty to house his soul.}

Vorelle  d20+19=32 ;
Thursday February 7th, 2013 11:51:11 AM

Vorelle smiles a little at Vauhwyt's plan. "Vauhwyt, we're not obligated to do everything the hard way. Even if that's how it usually turns out."

[Reminder that everybody gets Vorelle's pathetic +3 on that Sense Motive check! Also on the Religion checks, if they apply to Pindar.]

[Vorelle's Sense Motive is 32, FWIW.]



Sir Joshua the Virtuous (Ken), DR 5/evil  d20+10=16 ; d20+11=14 ;
Thursday February 7th, 2013 2:42:26 PM

Sir Joshua is intrigued by what seems to be an interesting and challenging story.... (Know (R) = 16, SM = 14)... However, he keeps getting distracted by visions of the great battles that lie ahead and what glory he, his companions and his loyal steed will gain from victory over this lich, and can't remember much from his religion courses nor does he get much from the gnome's story...

After a pause, he tells his friends, "I'm OK with Plan A or B, though I want to ensure we put an end to this lich. He is a great evil that must be destroyed, and am not overly concerned how we go about it. Let's find this lair and cleanse the area of the stench of these undead.... I do, however, sense evil in this crystal and caution you not to put much trust in Pindar."

DM SteveK oops, sorry! In the second round of detect evil Sir Joshua sees that both the Crystal and Pindar are evil. Next round, he'll find out what strength is the aura.

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn  d20+22=26 ; d20+26=44 ;
Thursday February 7th, 2013 5:01:34 PM

Knowledge Religion 26
" OK, so let me recap. You are a Lich. You got trapped here by the cataclysm because there were no bodies to take over and the Big Bad beat you to the first one. By telling us how to defeat him, your biggest enemy you gain the freedom to roam about, craft a new phylactery and take over where he leaves off, once you have enough time to gather a following. BUT, if I want to protect those I care about from eventual discovery by the Big Bad then I have to let you go so that I have all of the correct information to finish the job."
Malgant pauses to watch the effect on Pindar.
Sense motive 44
" A damn fine plan you have there. Tagging along with us and being able to see how we work, size us up, make your plans. Did you notice I don't like evil people, especially evil undead? Did you see the Crone in Scarwall that stank of evil even to my untrained nose? You remember how her story ended with me bashing in her skull. What makes you think I won't do the same to you once you tell us what we want?"
Again the Minotaur waits,and again he plunges on.
" Imod was not able to put paid to this and I suspect he feels the sting still. You ask if I can survive those trials and proudly I tell you I can. Imod forged me on the anvil of hardship using the hammer of desire to improve myself and raise my family's honor. He has tested me in every way and not found me wanting. I can survive the trials you propose and kill this Lich. We will come to a deal, and it will be done. Count on it."
To his friends Malgant thinks
" He has the information he says and he believes he has the best of the deal. I will release him when the time comes, get the information to finish this and then remove him from the Wold. A soul that has escaped Gargul's realm for this long is an abomination. The reason Plan A doesn't work for me is my defenseless family. I will not use them as bait. Vauhwyt knows the pain that lies there, and I am sorry she felt it, but I will not put them on the line, even for a cause like this. Especially when we have other means."

Spells and effects On Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Mind Blank duration 48 hours CL 20
Extended Contingency duration 40 days " Cast Breath of Life on me if I fall below 0 Hit points" CL 20
Permanent Telepathic Bond CL 17
Consecrate duration 40 hour CL 20
True seeing duration 200 minutes CL 20
Eagles Splendor duration 19 minutes CL 19


AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn  d20+12=29 ; d20+7=19 ;
Thursday February 7th, 2013 5:12:33 PM

Aztyr
Knowledge religion 29
Sense motive 19
Aztyr doesn't know anything about Pindar's story. He seems to believe it, but she has been fooled before. Malgant seems to think it's the truth, and she knows his wisdom allows him great insight into these things.
What she does know is that the lil' dude is a Lich from his description and that Malgant probably wants to wring his scrawny little neck but is still holding back, trying to make this work.
She prepares a dimensional anchor in case the lil guy somehow gets out prematurely.

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+18=33 ; d20+20=36 ;
Thursday February 7th, 2013 6:30:21 PM


"Well yes. I agree, Malgant," Jass thinks over the Telepathic Bond. "He does appear to be dealing with us in all honesty. That this happens to coincide with his self interest is ... well, irrelevant."

Jass, however, rolls his eyes ever so slightly to the metaphorical heavens as the Hand of Domi goes on. "Remind me, though, Mal, not to rot too mightly in front of you. Wouldn't want there to be any mistakes made, you know."

++++++++++++++++++++++++++++++++++++++++++++

Sense Motive 36 (w/Hunter's Bond)
Knowledge Religion 39 (w/Hunter's Bond)

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.); Mage's Private Sanctum 24h

L1: 9/9; L2: 8/8; L3: 8/8; L4: 4/8; L5: 7/8; L6: 6/7; L7: 7/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Thursday February 7th, 2013 7:56:42 PM

Still keeping to the mental link, Brahmah says. "It was probably as obvious to everyone, but this gnome is REALLY into himself. Thinks he's got it over on us."
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Guiding Star (31/32 days, castle)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Rod of Extend, Lesser, 3/day
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Target: Bone Mountain (DM SteveK)  d20+10=12 ; d20+20=25 ;
Friday February 8th, 2013 10:20:21 AM

Vorelle tweaks Vauhwyt just a little that they are not obligated to do everything the hard way.

Sir Joshua is intrigued by what seems to be an interesting and challenging story, and is OK with either plan, cautioning to not trust Pindar. Continuing his detect evil the paladin sees the Crystal is strongly evil and Pindar's soul is moderately evil.

Malgant does a recap, and he and the other heroes watch Pindar's soul carefully. The gnome is able to calm himself down and respond with what the heroes can consider as his usual biting wit. "You have most of the ingredients, but your formula needs some work, capise? Yes, I admit it, my body is a lich, nothing wrong with that, just a different way to go about what you need to do in life. And this is my phylactery. Now here's where the formula changes. The Great Lord keeps my body self in the lair because he can't trust me away from Mount Bone. He can't trust me because the Great Lord doesn't control my phylactery like he does the other lieutenants. However, if you break this Crystal now, my soul will move to the Key phylactery that the Great Lord has prepared for my soul, and then I will be his completely, and yadda, yadda, yadda." Pindar seems very frightened about that possibility.

"By telling you how to defeat him, the master of my body, I gain the freedom to escape and finish my reason for getting myself to be a lich in the first place. You obviously have some reason for wanting this information because you tried a Divination spell with my phylactery as a focus, something most people wouldn't try."

Pindar laughs a little. " My plan? MY plan? My plan didn't involve becoming the stooge of a stronger spellcaster. My plan involves trusting a bunch of do-gooders who I have no idea how powerful they are, but willing to put my life and worse on the line to have a chance to escape and run for the hills. You seem to think that just because my body is undead and I care more about what I want to do than what anyone else wants to do that I want to collect minions and set myself up as a king. Blech! Everyone is cut from the same mold! Yes, I was right, you are all stupid. Go ahead and do the same as Trell, Alderan, Blodgett, and Dalenorre which was the last group I tried to recruit. Bet you haven't heard those names, have you? It's cause they are all dead a long time ago."

"Go ahead and go, just please leave me somewhere hidden so in a couple hundred years maybe another group will come by who is willing to listen and bargain."

Aztyr realizes that the lil' dude is the soul of a Lich, and that Malgant probably wants to wring his scrawny little neck but is still holding back, trying to make this work.

Jass agrees with Malgant over the Telepathic Bond, and suggests that just because the group's interest and Pindar's self-interest coincide, it is irrelevant. Then he keeps things light about his present Necromantic condition...

Brahmah keeps to the mental link and the communication advantage.

...................

Sense Motive DC 25 Highlight to display spoiler: { Pindar's soul seems to believe everything he says. He is also earnest in reaching an agreement with the heroes. Pindar seems very tired about hiding from the Great Lich and is grasping that the BBLers are the best chance he has had in a long time.}

Read Lips DC 12. It is obvious that Pindar can't read anyone's lips this round.

Perception DC 15 Highlight to display spoiler: { The hero realizes that Pindar has never once spoken anyone's name, or anything about loved ones, or about any history or geography other than immediately around Mount Bone or long ago before the Cataclysm. }

Perception DC 20 Highlight to display spoiler: { The hero realizes that because Pindar has never spoken anyone's name, there are things he doesn't know. }

Perception DC 25 Highlight to display spoiler: { The hero realizes that Pindar doesn't know things because his soul can't see out of the Crystal! Everything not from the past or his own body's perceptions has been speculation confirmed by the heroes' own words! }

Know Arcana or Religion DC 30 Highlight to display spoiler: { The hero realizes that as a soul in a phylactery, all Pindar's memories, senses, and spellcasting ability are with his body... his soul is trapped inside the Crystal.}

Ooc: Trell, Blodgett, Alderan, and Dalenorre are all PCs of DanK, MikeK, and SteveK when we were playing tabletop in high school with 1st Edition back in the early 80s. :-)


Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+18=25 ; d20+20=24 ; d20+24=33 ;
Friday February 8th, 2013 10:58:15 AM


"Er ... Malgant ... " In a perceptive moment, the strength of which seems to come somewhere from the vicinity of Vorelle, Jass has a realization. "I think we might be giving away more than we are getting. At least that would be the case if we continue to speak as much as we are."

"I'm fairly certain that Pindar has no idea what's going on outside of this phylactery of his. The more we say, the more he learns of the outside world. I say that we conclude this negotiation as soon as possible. And I say that we conclude by accepting his offer. It's the best thing we have on the table now. With the added information we can strike immediately while an element of surprise might still be ours."

"If that doesn't work, we could always fall back on Vauhwyt's plan."


++++++++++++++++++++++++++++++++++++++++++++

Sense Motive 28 (w/Hunter's Bond)
Perception 27 (w/Hunter's Bond)
Knowledge Arcana 33 (w/Hunter's Bond)

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.); Mage's Private Sanctum 24h

L1: 9/9; L2: 8/8; L3: 8/8; L4: 4/8; L5: 7/8; L6: 6/7; L7: 7/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Vauhwyt and Mookie 
Friday February 8th, 2013 11:25:10 AM


Vauhwyt thinks to her friends, "I'm in. But can this fellow do anything tangible to help us? Or offer us any advice on what we will face? Will the info he gives be enough to teleport? Is the Lich's place guarded against dimensional spells or effects?"

Vorelle  d20+19=22 ;
Friday February 8th, 2013 2:23:34 PM

It all depends on what we want to do, Vorelle sends through the link. If we want to destroy the Lich of Bone Mountain, we should agree to Pindar's terms. If we want to just start wiping out undead, because they shouldn't be around anyway, then we don't need his help.

Personally, I'd rather go after the Lich. I vote we take the deal.


Sir Joshua the Virtuous (Ken), DR 5/evil  d20+10=19 ; d20+21=28 ; d20+11=20 ;
Friday February 8th, 2013 2:41:55 PM

Through their telepathic link, Sir Joshua comments, "Yes, as much as it pains me, it seems that the most good will be attained by agreeing to this... However, once our agreement is concluded and the bone lich is destroyed, then I plan on pursuing Pindar and destroying him too, thus eliminating that stain of evil from the world. On another note, I should add that so far, he hasn't spoken any of our names and it seems his knowledge of us is very limited..."

(Kn R = 19, Perc = 28 SM = 20)

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn  d20+22=28 ; d20+26=37 ; d20+31=44 ;
Friday February 8th, 2013 3:01:58 PM

Knowledge religion 28
Sense motive 37
Perception 44
" He must know what we need to know Vauhwyt, at least from all the clues I can read from him he does. I too am seeing we are telling him more than he already knows, so let's conclude this negotiation. I can't believe we will be looking for keys again. Does anyone else sense a sinister pattern to our lives?"
To Pindar
" Very well your deal is accepted. We will break your phylactery when you tell us the items we need to find and defeat the Great Lord. Is that acceptable?"

Spells and effects On Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Mind Blank duration 48 hours CL 20
Extended Contingency duration 40 days " Cast Breath of Life on me if I fall below 0 Hit points" CL 20
Permanent Telepathic Bond CL 17
Consecrate duration 40 hour CL 20
True seeing duration 200 minutes CL 20
Eagles Splendor duration 19 minutes CL 19

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn  d20+30=41 ;
Friday February 8th, 2013 3:06:04 PM

Knowledge Arcana 41
Aztyr chimes in. " You know, he hasn't said anything his BODY can't see. His memories and such are trapped there, not in his soul or phylactery. I don't know if that means he will be able to help us or not."

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177
Aztyr's Spell Info:

Level ----- 1- 2-- 3-- 4- 5- 6- 7- 8 - 9
Available-- 8- 8- 16- 8- 7- 7- 7- 6 - 3
Used ------ 0- 0-- 0-- 0- 0- 0- 1- 0 - 0

* = unlimited

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Wold's Blood Draws : 8/8
Wold's Blood in storage : 8/8 drop(s)

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Non-Permenancied Spells on Aztyr :
Extended Mage Armor duration 38 hours
Extended Magic Vestment +5 armor bonus duration 40 hours (Wolds Blood)

Charges:
Staff of Healing 10/10



Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Saturday February 9th, 2013 2:52:15 PM

Ooc: With his knowledge of the spell Guiding Star, do you have to be physically in a place to get attuned to it?

The reason I ask is if all I need is to view where the gnome is, and cast new Guiding Star, can Brahmah know the direction of the phylactery? I figure not, but it doesn't hurt to ask. There are likely more useful spells out there.

Target: Bone Mountain (DM SteveK) 
Saturday February 9th, 2013 7:19:22 PM

Malgant's deal actually has little Pindar shaking in fear. " No, no NO! Don't break the Crystal until you have the Keys, okay? I don't want the Great Lord to get me, and he will if you smash the Crystal too early."

"Deal? Deal! The reason that no one has been able to find the lair in Bone Mountain is ... the lair isn't in Bone Mountain!"
Despite the seriousness of the situation, the gnome laughs at the rich jest. "The Great Lord has suspended the lair miles above the mountain and hidden in a cloud with strong counter divinations. If you can get to Mount Bone without being seen and then fly straight up, in about 7 miles you will get to the Flying Fortress. No dimensional transportation will work to get there."

The second step is to get the Keys. Each of the Great Lords' chief lieutenants is a lich and so has a phalactery. Put a certain number of the phylacteries together in a certain combination, and a Gate is opened to the Great Lord. This lets the lieutenants meet the Lord and also protects the Lord. But if you sneak onto the Flying Fortress and collect phylacteries, I'll tell you how to put them together so you can get at the Great Lord!"


There. Pindar has showed his hand, and is only holding a last ace to be still valuable to the Blackbird Lake Avengers.

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Sunday February 10th, 2013 11:11:43 AM

" So we just need their phylacteries? Killing them is optional? Or do these liches, unlike most keep their Phylacteries close at hand? Can you give us a layout of this fortress? Do you know the best points of entry, or the weaknesses of the lieutenants?"

Target: Bone Mountain (DM SteveK) 
Sunday February 10th, 2013 12:29:21 PM

Pindar gives out some more information. "The lieutenants keep thier phyalacteries close at hand, for that is how they communicate with the Great Lord, and also how the Great Lord keeps track of them. As to which will be in residence? Most of them do not permanently stay there, but have temporary rooms. No one really trusts anyone else, so the defenses are geared to the individual. Two that are always in the Flying Fortress is Chazzak the fighter and Bakkis the dracolich. Chazzak keeps away from the others and holes up in a mausoleum on the grounds outside the Fortress proper. Bakkis also has kept away, lairing up on the mountain, but no one claims to have seen him for a hundred years."

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Sunday February 10th, 2013 6:58:35 PM


"Well. That's very interesting," says Jass, moving his mouth with an exaggerated care that would allow this Would-Be-Lich to read his lips. "I have to ask myself, what need there is to communicate with this Great Lord? Because, by my reasoning, if you need all of the keys to unlock the way, each Lieutenant Lich holds a key, and one of these Lieutenant Liches hasn't been seen in a hundred years, then that meabs there has been no communication with the Dread Lord for at least a hundred years. No?"

"Not. That. I. Doubt. Your. Word. Pindar."

"Just a commenatry on the ways of the severely undead, as it may be. So, we have Chazzak the fighter who holes up in a mausoleum on the grounds outside the Fortress proper. We have Bakkis, a dracolich, who is lairing on Bone Mountain. That's two of ... how many did you say? And who are the others. What can you tell us about them?"

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.); Mage's Private Sanctum 24h

L1: 9/9; L2: 8/8; L3: 8/8; L4: 4/8; L5: 7/8; L6: 6/7; L7: 7/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Target: Bone Mountain (DM SteveK)  d20+10=26 ;
Sunday February 10th, 2013 7:52:08 PM

Pindar grins as the ghostly Jass slows his mouth down for the gnome. "ALL the phylacteries are NOT needed, but I'm not going to tell you how many you DO need, cause then you are halfway to finding the Lock, and that's the only reason that you will let me go, right?"

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Monday February 11th, 2013 4:21:10 AM

Keeping to the mental link, "Jass, I doubt the gnome. I don't think the entire truth is being told. Truth is of course subject to the teller."
To the rest, still mentally, "I really don't like that this being, whatever it really is, is using the form of a gnome to try to get sympathy for it's plight. I'd be more comfortable if it showed us it's true form."
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Guiding Star (31/32 days, castle)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Rod of Extend, Lesser, 3/day
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Monday February 11th, 2013 8:55:14 AM


"*Ehem*." Through some extraordinary means the cadaverous sorcerer manages to cough over a telepathic and purely mental connection. "Let me point out a few epistemic items for you, my dear Minotaur. Do you see the silver lines that trail from us, Brahmah? They connect our soul selves to our bodies. They are life lines of pure soul energy that keep us tethered to the Wold."

"Now, look at the gnome. Do you see the glow about him? It's the same stuff. Pindar is pure soul energy. It is the nature of a phylactery. It stores the soul. This is the truest form of Pindar that you will find. When released from this gem, he might actually take on any properly prepared form that he might wish. Though, in truth, most liches find it easier and more comfortable to prepare the body that they had in life."

"As for doubt, I have none, my dear Brahmah. I've been observing him, and I believe that he's telling the truth in as far as he knows it. This is less, of course, due to any sense of honesty on his part. Rather, from the fact that he is clearly ... "
And here the sorcerer breaks the word into its separate syllables. " ... de spa rate."

"Do you see?"


++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.); Mage's Private Sanctum 24h

L1: 9/9; L2: 8/8; L3: 8/8; L4: 4/8; L5: 7/8; L6: 6/7; L7: 7/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Target: Bone Mountain (DM SteveK) 
Monday February 11th, 2013 10:17:18 AM

Before any other questions may be asked, reassurances had, or answers gotten, the Crystal about Malgant and Pindar (and the ghostly forms of the others) develops a crack.

It is a small crack, merely a scratch, yet it rapidly spiderwebs with snaps and pops, beams of light striking through the gem-like contraption.

Pindar the Magnificent, the gnomish soul who has been bargaining desperately with the heroes has time only for a widening of his eyes and an anguished scream.... "NOOOOOooooo....."

And then the Crystal explodes.

Protected by their Silver Cords, the heroes are jerked back into their bodies, and immediately see the cost of all their attention being sucked into the Crystal along with Malgant. The Crystal lays shattered on the stones, and Priscilla is standing over it!

Jerking woodenly, Priscilla faces Malgant, an evil-looking dagger in her hand. Above her, Warrick is circling among the rafters along with Mookie. It may take a moment, but it is clear they are not chasing or fighting one another, but are dodging about with extraordinary agility. Warrick calls down from his height, "Don't hurt my Priscilla! She suddenly started casting rays at us and then shattered the Crystal while you were all senseless!"

Spellcraft DC 24 Highlight to display spoiler: { Priscilla is controlled by a Dominate Monster spell. }


Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+19=29 ;
Monday February 11th, 2013 10:47:08 AM


The problem is immediately apparent to Jass' trained eye. "Not to worry, er, Warrick," he assures. "I think we have this under control."

"It's a Dominate Monster spell," he warns the others. "I'll try to dispel it. But the larger question is, who cast it upon her? How did they breech our defenses?" And then, muttered more to himself, as a prelude to his spell, "Oh yes. I forgot. What defenses?"

++++++++++++++++++++++++++++++++++++++++++++

Spellcraft Autosuccess
Dispel Magic, Greater Caster Level Check: 29

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.); Mage's Private Sanctum 24h

L1: 9/9; L2: 8/8; L3: 8/8; L4: 4/8; L5: 7/8; L6: 5/7; L7: 7/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Vauhwyt and Mookie 
Monday February 11th, 2013 11:11:13 AM

As always, Vauhwyt has Detect Scrying up and running -- is that thing going off right now?

"Mookie! What happened!?" she demands via telepathic link. She assumes that an invisible caster teleported in, started casting, likely under greater invisibility, and likely still and silent spells so as to remain undetected. Can Mookie confirm that scenario?

Steve, how do you play teleports? Is there a popping sound or breeze, etc, as air is displaced and teleporting characters blip in and out? Or is it completely silent?

"Dominate Monster has only a short range, so where is the caster who is dominating our friend?" she thinks to her friends.

There's also the chance that the caster is ethereal, she thinks.

Vauhwyt casts See Invisibility. And looks into the Realm of Shadows as well. She calls for the perceptive folk to search for any traces -- "Vorelle, Brahmah? Look for stealthy types in here, check for tracks. Aztyr, can you smell anything?" [ooc: Does Aztyr have scent?]

She also thinks to her friends: "Dimensional Anchor and Lock should be our top priorities if the enemy caster is still here."

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+16=35 ;
Monday February 11th, 2013 11:19:18 AM

Sir Joshua shakes his head and mutters, "This is what we get for dealing with an evil creature in a crystal... Well, at least we made some progress and let's see if we can find out who's causing all this trouble..."

He's no magician so he trusts the others to help free Priscilla... Meanwhile, he looks for the caster, takes his sword, and turns to the East, trying to detect evil from that direction while commanding William to sniff to the south, using his Scent ability...

Perc (William) = 35

(DM - Not sure if it matters, but did Priscilla get her +4 bonus vs. compulsion spells/abilities due to being near Sir Joshua? Or if it is supposed to be part of the scenario that she was dominated, then disregard my note ;)

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Monday February 11th, 2013 11:30:20 AM


OoC: BTW, given that Dominate Monster is a 9th Level Wizard spell, it's unlikely that Jass' Dispel has succeeded. You might proceed along those lines. Protection from Evil might be a good idea to try.

Vorelle  d20+26=34 ;
Monday February 11th, 2013 11:54:13 AM

Vorelle doesn't quite understand what's going on, but she looks around for signs of an intruder.

[Perception 34, or 42 if this counts as Urban terrain.]

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn  d20+20=40 ;
Monday February 11th, 2013 5:21:42 PM

OOC
That was my first priority Al, after I finished reading the others posts 8).
Second The castle is Hallowed. Hallowed effects are as follows:
Hallow makes a particular site, building, or structure a holy site. This has four major effects.

First, the site is warded by a magic circle against evil effect.

Second, the DC to resist positive channeled energy within this area gains a +4 sacred bonus and the DC to resist negative energy is reduced by 4. Spell Resistance does not apply to this effect. This provision does not apply to the druid version of the spell.

Third, any dead body interred in a hallowed site cannot be turned into an undead creature.

Finally, you can fix a single spell effect to the hallowed site. The spell effect lasts for 1 year and functions throughout the entire site, regardless of the normal duration and area or effect. You may designate whether the effect applies to all creatures, creatures who share your faith or alignment, or creatures who adhere to another faith or alignment. At the end of the year, the chosen effect lapses, but it can be renewed or replaced simply by casting hallow again.

Spell effects that may be tied to a hallowed site include aid, bane, bless, cause fear, darkness, daylight, death ward, deeper darkness, detect evil, detect magic, dimensional anchor, discern lies, dispel magic, endure elements, freedom of movement, invisibility purge, protection from energy, remove fear, resist energy, silence, tongues, and zone of truth. Saving throws and Spell Resistance might apply to these spells' effects. (See the individual spell descriptions for details.)

An area can receive only one hallow spell (and its associated spell effect) at a time. Hallow counters but does not dispel unhallow.
Assuming there is a way around the magic circle not protecting Priscilla my actions are...
IC
Malgant takes a brief look around, looking for an invisible caster via Truesight (since I was inside before this should be my first opportunity to look for one) As he does that the Hand speaks a word of protection, warding all of his friends, including Priscilla, William, Warrick and Mookie plus anyone else in the room up to 20 targets (Cast Holy Aura According to the spell she does not seem to get a save vs it, but I might need to beat spell resistance so Spell penetration 40 ) Provided casting a resistable spell is enough of an action, Malgant will also use interpose on Priscilla.

Malgant's Spell List

Spells and effects On Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Mind Blank duration 48 hours CL 20
Extended Contingency duration 40 days " Cast Breath of Life on me if I fall below 0 Hit points" CL 20
Permanent Telepathic Bond CL 17
Consecrate duration 40 hour CL 20
True seeing duration 200 minutes CL 20
Eagles Splendor duration 19 minutes CL 19


AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn  d20+13=31 ; d20+22=40 ;
Monday February 11th, 2013 5:29:46 PM

Aztyr uses her permanent see invisible to see if she can spot anyone in the room that does not belong, If she sees one she fires off a dimensional anchor spell at it
Ranged touch attack hits AC 31 spell penetration 40

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177
Aztyr's Spell Info:

Level ----- 1- 2-- 3-- 4- 5- 6- 7- 8 - 9
Available-- 8- 8- 16- 8- 7- 7- 7- 6 - 3
Used ------ 0- 0-- 0-- 1- 0- 0- 1- 0 - 0

* = unlimited

Tattoos:

Level 0 - Create Water 4/4
Level 1 - Cure Light Wounds 3/3
Level 2 - Silence 2/2

Draconic Claws: 11/11 rounds duration

Wold's Blood Draws : 8/8
Wold's Blood in storage : 8/8 drop(s)

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Non-Permenancied Spells on Aztyr :
Extended Mage Armor duration 38 hours
Extended Magic Vestment +5 armor bonus duration 40 hours (Wolds Blood)

Charges:
Staff of Healing 10/10


Target: Bone Mountain (DM SteveK) 
Monday February 11th, 2013 5:59:55 PM

Addendum

- There is no description in the spell for teleportations to BAMF people in with a puff of air. (Even though I personally like the idea ! :-) In this instance, it appears neither Warrick or Mookie noticed anything wrong until Priscilla drew the evil-looking dagger and with a single swipe, broke the Crystal.

- Hallowed is only a 40' radius and insufficient to cover the entirety of Scarwall. That is unless I'm forgetting something. Was there something from the Koshe Marr module that gave us a Hallow on the Entire Castle? I can't remember.

- Protection from Evil only allows another saving throw for possession. If would be safe to assume that Priscilla failed both her saving throws.

- None of the BBLers detected Priscilla acting different when she arrived, so the assumption that the domination occurred only while the BBLers were otherwise occupied with Pindar is sound.

- So far, none of the detection magics of the BBLers ( detect scrying, Scent, See Invisible, Perception [yes, this is Urban terrain], or True Seeing) reveals any other intruder in the Castle area where the group is at.

- Vorelle, who has met Priscilla many times before, has her sharp eyes glued to the dagger. Vorelle has never seen the Witch of Blackbird Forest with this blade before!

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Monday February 11th, 2013 6:19:42 PM

Yup, the whole thing is Hallowed

from 9/20/2012

Here are two features of your new castle.

1) Hallowed Ground: The castle acts as though covered by a Hallowed spell. As with the Hallowed spell, one spell at a time from the Hallowed spell list may be fixed to the castle at any time. This will last for one year or until it is replaced with another spell. Replacing this spell requires ten full minutes of stillness, and, of course, the ability to cast that spell either from one's spell list or from a magic item.

2) Recall: Once a day, any and each member of the Blackbird Lake team can teleport themselves back to the front door of the castle as though by the spell Word of Recall (CL11). The only restriction is that this ability takes ten full minutes of stillness to activate. This ability does not work across planes.

on 10/12/12
Mal sets the Hallow spell to give Freedom of Movement to the heroes within.

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Monday February 11th, 2013 6:25:04 PM

If no invisible or obviously out of place targets are seen with see invisible, Aztyr uses the dimensional anchor on Priscilla.

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Monday February 11th, 2013 6:42:03 PM


OoC: I will confirm the point that Malgant has already mentioned. It was the intent of the creator (me) of the castle Scarwall as given to the Blackbird Lake Avengers, that the entirety of the castle be covered by the Hallowed effect. It's a powerful gift, designed to be a fortress and home, that no one seems to have quite taken to ... yet.

Er ... not that this is to take precedence over the current, and, most certainly, already initiated circumstances. But, this is just the thing that the castle is supposed to provide sanctuary against.

Vauhwyt and Mookie 
Monday February 11th, 2013 7:34:30 PM


Vauhwyt sees Vorelle's eyes fixed on Priscilla's blade.

"Warrick!" she shouts, "Is it that blade that is controlling Priscilla?"

OOC: Assuming nothing is seen by V in the Realm of Shadows as well.

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt  d20+29=45 ; d20+41=45 ;
Tuesday February 12th, 2013 4:07:10 AM

Brahmah says to Jass, still in a mental state, "I can't understand this arcanist stuff. Just don't get it. Overly complicated. Memorizing, reading, researching and creating spells. It's all a lot of work for random results. Granted, you can't deny the success most arcanists, like yourself." He is interrupted by the request to search for intruders of a type. So the ranger sets to task.

(Perception 45, Survival tracking 45, CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy)

"Invisibility Purge might work. I have a Philter to help with that."

Ooc: I originally asked this Saturday. It's been reworded for this post.

With his knowledge of the spell Guiding Star, do you have to be physically in a place to get attuned to it? Or simply see the place.

The reason I ask is if all I need is to view where the gnome is, and cast new Guiding Star, can Brahmah know the direction of the phylactery? I figure not, but it doesn't hurt to ask. There are likely more useful spells out there.
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Guiding Star (31/32 days, castle)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Rod of Extend, Lesser, 3/day
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Target: Bone Mountain (DM SteveK)  d20+15=33 ;
Tuesday February 12th, 2013 10:21:46 AM

Jass immediately sees the problem with Priscilla and tells the others, himself attempting to dispel the magic controlling Priscilla to no avail.

Vauhwyt has Detect Scrying up and is certain that nothing is watching from outside the castle. Being inside Jass' Private Sanctum which is inside Scarwall's Hallow, it is a triple indication that there is no outside interference. What is controlling Priscilla must be within all the spells because of the short range. Mookie has not perceived any attackers coming into Scarwall. The liontaur casts See Invisible and also looks into the Realm of Shadows without finding an attacker.

Sir Joshua feels at least they made some progress. Meanwhile, he looks for the caster, takes his sword, and turns to the East, trying to detect evil from that direction while commanding William to sniff to the south, using his Scent ability. The paladin sees nothing registering to the East, and William doesn't note any new bodies in the Foyer either; just the BBLers, their animals, Priscilla, and Warrick.

Vorelle doesn't quite understand what's going on, but she looks around for signs of an intruder, and the only thing her sharp eyes see that is remotely out-of-place is the dagger, which Priscilla as a witch has never before had in her possession. (The castle counts as Urban terrain). Seeing Vorelle's eyes, Vauhwyt asks a question of the molting buzzard circling the rafters.

Malgant takes a brief look around, and can't see an intruder even with True Seeing. So he casts Holy Aura, enveloping all the people in the room. As the protections again flash outward, Priscilla stumbles, apparently trying once more to overthrow the yoke of another will. After a moment's struggle, her body stops behaving recklessly and she drops the dagger with a gesture of revulsion!

Aztyr uses her permanent see invisible to see if she can spot anyone in the room that does not belong, then fires off a dimensional anchor spell at Priscilla, catching her in the ray.

Brahmah has no better luck than Vorelle to see anyone else in the Castle Foyer. In considering Guiding Star, the minotaur is certain that he would physically have to be in the location to become attuned to the place.

............................

Priscilla backs away from the dagger laying on the floor, her eyes scared. Then she looks at the heroes and a look of horror comes across her face. "I couldn't stop myself. As soon as you all seemed otherwise occupied, I grabbed that dagger and attacked the Crystal Malgant was holding. I was then supposed to kill each of you, which would also have ruined my own magic abilities."

The evil-looking dagger lays on the stone floor where it was dropped. Atzyr can immediately see from her Permanent Arcane Sight that it is strong enchantment aura which had been masked by all the other enchantment magic items Priscilla possesses.

Anyone DC Arcana 25 Highlight to display spoiler: { It is also cursed, adamantite, and has earth-bane properties. There was probably a contingency spell on it as well, although that is fading.}

Neither Priscilla or Warrick remember how the dagger came into her possession. Warrick speculates that they must have been captured by Bone Mountain forces then released to be a lure to track down the heroes and cause mischief. "Well, he concludes, having once more settled onto a perch of a large chair, "do you have the information you seek? And what are you going to do about it?"

...........

Scarwall Castle
1) Hallowed Ground: The castle acts as though covered by a Hallowed spell. (with Freedom of Movement keyed in to only the BBLers)

2) Recall: 1/day each BBLer Word of Recall [CL11] with 10 minute casting time. This ability does not work across planes.

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Tuesday February 12th, 2013 11:04:26 AM


"Well, it's clear that the dagger is cursed," Jass says once the excitement has gone out of things. "Along with its earth-bane proprieties. Adamantine as well. The domination likely triggered by a Contingency." He waves his hands in a simple magic pass, conjuring an Unseen Servant. "Pick that up, if you please," he commands of his creation. "Vauhwyt, can you whip up a quick stone container in which we can entomb this vile thing? Preferably something that cannot be easily opened."

"As for you, my dear," Jass addresses the witch Priscilla next, "no one ever has all of the information that they need. And, it might be better if you remained here while we tend to this. I think it would be safer for you and Warrick, and we could certainly do with someone to watch over things while we're away."

"Why don't we make our first stop tomorrow Bone Mountain. Some of you out-of-doors types," and the sorcerer indicates Brahmah and Vorelle with a nod of his head, "can make a brief cast about for signs of Bakkis the dracolich. I can't imagine something like that wouldn't leave tracks. If we can't find anything, we can always go straight up from there to the ... what did Pindar call it? The Flying Fortress."

++++++++++++++++++++++++++++++++++++++++++++

Knowledge Arcana Autosuccess
Cast Unseen Servant

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.); Mage's Private Sanctum 24h

L1: 8/9; L2: 8/8; L3: 8/8; L4: 4/8; L5: 7/8; L6: 5/7; L7: 7/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Tuesday February 12th, 2013 4:25:34 PM

OOC
Does the dagger need to be touched to be used as a focus for a scrying spell? If it does, do any of us have any clue how to ward against the curse on it?
IC
Always on a hair trigger Malgant is all for going after the person who did this to Priscilla. Not only because they have harmed her and angered him, but they likely know where the group is now, even without scrying them. " I say we scry whoever owned that dagger and go kick their ass right now. I doubt they would be prepared for it, and if they are, then, we will as always bite off more than we can chew and somehow choke it down anyway. Aztyr, can you scry on them with it?"

Sir Joshua the Virtuous (Ken), DR 5/evil 
Tuesday February 12th, 2013 4:31:19 PM

Sir Joshua's relieved that Priscilla is back to herself, as he was getting ready to tackle her and prevent her from injuring anyone (or herself).... At the sound of kicking the rear of whoever owned the dagger, his ears perk up and he says with a gleam in his eyes, "Just tell me who to charge and crush, and then get out of our way..."

"Otherwise, I think that Bone Mountain would be a good next step too... We've got plenty of information and now we need to act on it...," he urges them, never the one for long deliberations... After all, the beautiful maidens like a shining knight who charges into honorable and valiant combat, not one who sits and debates...

Vauhwyt and Mookie  d20+22=23 ;
Tuesday February 12th, 2013 6:17:04 PM

If none of her friends with better spellcraft volunteer, Vauwhyt will cast Identify to try to learn more about the blade: Spellcraft 23 nat one! Someone else, give me a hand here!

=====

Vauhwyt agrees with Mal's idea to scry and blip, but she has a few second thoughts. She communicates the following with her mental link:

"Friends, I want to scry the villain and attack right this second. Maybe we can get the jump on them. Maybe we can use this cursed or intelligent blade to scry with. But we have to think two steps ahead of the enemy, We have to try to anticipate what the enemy will do, what the enemy will expect, and then do something different."

"Surely the enemy will anticipate that we might strike back hard immediately. If I were the enemy, I would have a trap set up in anticipation of that."

"Also, we have to suspect that the whole thing, including Pindar, is a ruse and trap laid for us. We have to take the information we discovered from Pindar with a grain of salt, and confirm it before we believe it."

"So what does the enemy expect us to do? One, to hit him back, hard and fast, now. Two, to hit him back, hard and fast, tomorrow. What does he NOT expect us to do?"

"He does not expect us to try to negotiate with him -- we could do that, either in good faith, or as part of a trap. Imagine if we visit the summit of Mount Bone and carved a message to him at the very top."

"He does not expect us to put a price and bounty on his head, or contract with the House of Darts to assassinate him."

"He does not expect us to raise an army and storm Mount Bone by force -- we could do that too, either by recruiting an army of powerful friends, such as Priscilla here, and the Cloudprance family, or by hiring the Mailed Fist, or bringing the WLA around to our cause."

"He does not expect us to fortify ourselves and seek info and allies while he strikes at us -- we would, of course, counter every strike he makes -- and the word will spread of his evil, and the citizens of the Wold will rally against him."

"We need to think creatively, friends, and decide on a course that will put Doctor Bones off his balance."

==========

Vauhwyt turns to Priscilla. "Dear friend, forgive long silences. We are conferring with our thoughts telepathically about the best course of action. And we need your help. Can you use your magic to find out how this weapon came to you? You have access to powerful divinations. Also, can you use this dagger for your scrying or to twist your magic against the omne who coerced you?

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn  d20+27=29 ;
Tuesday February 12th, 2013 7:12:21 PM

Aztyr follows Vauhwyt's lead and tries to identify the dagger using a limited wish to cast Identify ( she rolls a 2+ 27 Spellcraft + 10 for the identify = 39) Once she knows what it can do she might try to cast scrying on it.

Vauhwyt and Mookie 
Tuesday February 12th, 2013 8:23:04 PM

Vauhwyt laughs to see her friend use a Limited Wish to cast a first level spell!

Vorelle 
Wednesday February 13th, 2013 12:49:13 AM

Maybe we should take a holiday to Plateau City, Vorelle's mental "voice" is amused. That would be unexpected.

Aloud, she says, "I'm ready for whatever we want to do. But let's make sure that knife can't work any more mischief."

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Wednesday February 13th, 2013 4:27:23 AM

Brahmah is eager to jump in and grab the dagger, but won't. He remembers the Black Sword from years ago and what it did to Flat-top, or was it Roarr? If he recalls correctly, it was in the ziggerats and undead were at large there too.
"I have seen weapons enchanted in this manner. Nearly had to kill and close friend too." He looks at Priscilla. "No need to fear, we would have done our best not to kill you." He tries to be comforting, but clearly fails miserably. There is an uncomfortable minute of silence and then the ranger moves on.

"Jass, I'll happily go out first. If I can get teleported into the area, I can recon and use the Recall to get back here. I would have speed on my side and the map I've been working on. Having anyone else along, would slow me. However, Vorelle would be an asset.
I am usually no use in the divinations, magical talk or arcane mysteries you all deal in. I would be of more use in the wild and on recon.
If you like, I/we can do the recon tonight and we can all get started tomorrow at first light. This also means any daily spells or magics would have time to recharge I think. I have stealth on my side and a bit of healing magic. I'll be fine.
If I run into the dracholich, I'll run like blazes and Recall here immediately."
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (31/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Rod of Extend, Lesser, 3/day
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Wednesday February 13th, 2013 8:44:59 AM


OoC to Brahmah: Remember, that according to the description of the power, it takes 10 minutes to activate the special Recall power of Scarwall.

The Cursed Dagger (DM SteveK) 
Wednesday February 13th, 2013 10:05:13 AM

Our Blackbird Lake Heroes are fired up at this subversion of a friend, attack within the safety of Scarwall, and many are ready for a quick scry, teleport, and, in the words of two long ago Mailed Fist commanders of cavalry, "Get there first-est with the most-est" and "Smash 'em up".

The first delay is no one wants to touch the dagger, though Jass has an Unseen Servant pick it up, waiting for an action to deal with it. Malgant realizes that using the dagger as a Focus for a spell may not require an actual physical touch, but would be just as intimate a connection. In very recent experience (with Brahmah supplying the example of still another cursed blade) that much of an intimate touch may be very bad indeed.

Jass suggests that Priscilla and Warrick stay at Scarwall for the time being (both for their protection and the castle's defense) and then conduct a recon of Mount Bone before attempting Pindar's assurance that flying to the sky fortress is the only way to get there.

That delay leads to Vauhwyt able to go suggest several ideas of her favorite tactic, doing the completely unexpected. Several are fanciful or full of holes, but Vauhwyt has always danced to the beat of a different drummer, and if one throws out enough tanglefoot, something is bound to stick!

Vorelle jumps in with a suggested holiday to Plateau City.

Aztyr and Vauhwyt cast Identify on the cursed dagger and learn the same as Jass did; it is a +5 cursed adamantite dagger with earth-bane properties; probably the reason why the dagger so easily destroyed Pindar's Phylactery.

The plethora of ideas allows others to consider and further allows their guests, Priscilla and Warrick, to compose themselves and they start to think instead of reacting.

Priscilla is thankful that the BBLers dismiss any wrongdoing on the part of the Witch, and even Brahmah's rough assurances seem to be a comfort to her. "Brahmah, I would rather be immediately slain by a friend than cause harm to one or be enslaved in my mind. Your's is a good soul."

"What Vauhwyt says is true, given some time, I could Tinker with this dagger and turn its powers to our advantage. And now aware of the threat, I can protect myself somewhat from its effects, yes I can."


Priscilla's mind continues to work and the BBLers see she is getting back to herself as she gets more mysterious and obscure. "Make not the mistake of assuming omniscience to your enemies. And a KISS often works better than a long engagement, my dears."

Warrick harrumphs again, shaking his head, and talks to Vauhwyt in biting sarcasm. "The biddy's mind is gone again, oh, thank you SO much! What she is saying in her confusing manner is this: what makes you think the enemy knows that any of this has happened?"

The buzzard looks around challengingly at his statement, and then (assuming that the heroes have told their guests of the conversation in the Crystal cause they weren't there and don't know) ticks off points with his claws.
1. Priscilla and I took weeks to get here, and so the dagger must have been planted even before then.
2. The dagger is obviously a phylactery killer and was not an attack against you, but against Pindar.
3. You said you found Pindar's Phylactery in Koshe-Marr, and you returned here weeks before the Mount Bone forces started searching, which was enough time for the Great Lich to learn you were in Koshe-Marr where he must have known Pindar hid his Phylactery.
4. The dagger is obviously a contingency by the Great Lich to eliminate a potential threat to his security and not primarily an attack on you.

Warrick puts down one claw and picks up the other, ticking off more points.
1. You have protections of Hallow, Detect Scry, and Private Sanctum covering you to stop anything less than a god to see what is going on right now.
2. There is no evidence that the Great Lich or any of his forces knows where you are or knows what has happended here... yet.
3. If you believe anything that Pindar said to you, the Flying Fortress is protected against scrying and teleportations. You won't be able to get there that way.
4. The longer you delay the greater chance for your location and situation to be discovered.



Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Wednesday February 13th, 2013 3:07:19 PM


"Hmmm. Yes," Jass drawls as both the witch and then her familiar finish their assessments of the situation. From there he turns his attention to ... "You know, Vauhwyt, I don't think I'm comfortable putting any more lives at risk aside from our own. The individuals you've mentioned are, in my estimation, less powerful than we are, and if we can't stand up to whatever's waiting for us, then sending them in would be little short of a death sentence."

"We might bring one or two along as camp followers to cook and clean and offer healing services should we feel the need to retreat. But, to tell you the truth, that doesn't set very well with me either. They'd still be at risk. That's the problem with becoming attached to things. They do become vulnerabilities."

"And besides, I doubt they'd be of much greater use than would be the cost of flying them up seven miles to the ... to whatever lands up above that the Great Lord maintains."

"I'll tell you what, I'll be headed for Bone Mountain tomorrow first thing. You're welcome to come along. Lacking teleportation, I'll be traveling overland. The objective will be to find Bakkis wherever he's lairing up, and possibly to make a foray to reconnoiter the lands seven miles up. We can keep in touch through the telepathic bond."

"Priscilla, if you think you can handle the blade, please take it." He directs his Unseen Servant toward the witch. "Hmmm. Please take it anyway. It will be interesting to observe the nature of the curse."

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.); Mage's Private Sanctum 24h

L1: 8/9; L2: 8/8; L3: 8/8; L4: 4/8; L5: 7/8; L6: 5/7; L7: 7/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Vauhwyt and Mookie 
Wednesday February 13th, 2013 3:18:25 PM


Vauhwyt laughs at Vorelle's idea of going on vacation. "That woudl be a surprise," she says, grinning, "but I'm not sure it would put any kind of crimp in Dr. Bones' style. We have to surprise AND harm the fellow."

The liontaur suggests a recon flight. "We gotta learn more about this cloud fortress. Like Warrick says, we can't scry or blip therre directly. We gotta come in close, then sly up undetected like. I'm thinking I would could teleport to Bone Mountain, fly invisibly and incorporeally straight up to the fortress. Scout it out. Memorize a place outside it to which we could teleport. Get some intel. Come back."

"Thoughts?"

Vauhwyt thinks for a moment. "A Dimensional Lock spell is an 8th level spell that covers a 20 ft radius. A Widened Lock would cover a 40 ft radius as an 11th level spell. How could Dr. Bones cover an entire cloud castle with a Dimensional Lock? The spell lasts 1 day per level. If he is 25th level, he can cast it once per day and have 25 running at the same time. A 20 ft radius is 1200 square feet. Multiply that by 25, and Dr. Bones can cover 30,000 square feet, or a castle that's 200 ft by 150 ft."

"Of course, that suggests a prime tactic would be to cast Greater Dispel to get rid of the Dimensional Anchorr."

She trails off, musing.

Vorelle 
Wednesday February 13th, 2013 3:23:54 PM

"We could scout the place," Vorelle agrees, "but we shouldn't just assume we'll get in and out undetected. We need to have a contingency plan, and we need to be prepared to fight right then and there, if that's what it comes to."

Vauhwyt and Mookie 
Wednesday February 13th, 2013 3:26:49 PM

"Seven miles!" Vauwhyt wonders. "So could we teleport eight miles above Bone Mountain? How about seven and a quarter miles? Anything that can cover an area of miles with a Dimensional Lock is godlike beyond anything we can tackle, maybe?"

"We need to know more about this cloud castle. What can we cast there, and not. Can we cast summons and calling spells? Do dimensional items work? The danger of scouting is that we might tip off the enemy. The danger of not scouting is that we end up not knowing the simple stuff that could have saved us. At the very least, we should cast a Commune and a Vision / Legend Lore and ask some basic questions."

Sir Joshua the Virtuous (Ken), DR 5/evil 
Wednesday February 13th, 2013 4:10:13 PM

While the others discuss how they'll get there, whether its overland or flight or teleport, he checks his saddle, Williams tack, etc., and makes sure everything's ready to go...

He knows that scouting is not his forte, and he's better at a stand up slug fest... The others are more quiet and stealthy than him, and he offers says, "While it is risky, I think we need to scout as much as we can and find out exactly what we're facing. I don't want to charge into something unknown, as it could work out poorly if we're not ready... And after all, William and I are ready anytime, anywhere for a fight..."

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Wednesday February 13th, 2013 7:06:52 PM

" Forbiddance would cover an area as large as needed provided the funds to do it were available. Anyway, recon is one thing, but I want some firsthand knowledge. I suggest we visit Lady Xil and ask her about the Dracolich. She may not be THAT old, but he was once a dragon and dragons tend to know about dragons. Second, I suggest we go see your boss Vauwhyt. Gargul can likely tell us all about the lieutenants. After all they are all undead that have long eluded his realm. Because of that I think he would have a great deal of knowledge on the subject. Question is, do we need a dead body to resurrect to go see him or can you arrange a meeting Vauhwyt?"
" I also agree that this mission would likely be a death sentence to any allies we bring. However allies all have their niche and can be used for other things. The Cloudprance's might know something about how a castle could be made to fly. I would bet a fair amount that a flying castle is a Teucri artifact. Knocking it down with an antimagic field would probably not work. But shutting down or destroying whatever keeps it flying might. Additionally, our conversation with Prindell needs to become common knowledge in case we fail. That way others will know where to look to kill this guy."
" Oh, and Warrick, why I think that the Great Lord of Mount Bone knows where we live is because Prindell's body was in the Great Lord's possession. When that Phylactery broke his soul got sucked right to his body and is probably being grilled right now. Chances are he won't last long, so what we know and where we are will be the Great Lord's knowledge, IF Prindell himself knew. I prefer to figure that everything that can go wrong will, so even though he couldn't see out of his prison, there might be a way to figure it out because that would complicate things."
"First thing I will need is a ride to the Cloudprance's. Who's driving and who else would like to come?"
"Oh, and one more thing. Unless my revival will greatly increase the good in the Wold, I do not wish to be returned to life if any of these coming battles kill me. Just so we are all clear."


Spells and effects On Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Mind Blank duration 48 hours CL 20
Extended Contingency duration 40 days " Cast Breath of Life on me if I fall below 0 Hit points" CL 20
Permanent Telepathic Bond CL 17
Consecrate duration 40 hour CL 20
True seeing duration 200 minutes CL 20
Eagles Splendor duration 19 minutes CL 19


AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Wednesday February 13th, 2013 7:08:46 PM

Aztyr
Aztyr says" I can port us there, who else is coming? Oh, and as far as scouting goes, we might not be able to teleport back OUT either. We may need to win or die once we get started."

Vauhwyt and Mookie 
Wednesday February 13th, 2013 10:19:46 PM


"Great ideas," says Vauhwyt. "We should definitely go see Lady Xill. And then we should go see the head priest in Plateau City. He has helped us before even though his name now eludes me. I really should put a rank in Know Religion. Anyhoo, he could help us out with a Commune Spell, to start, and if that goes well, we could ask permission to use a Gate spell to talk with Lord Gargul or a minion of his."

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Thursday February 14th, 2013 7:30:46 AM

"I'll keep that in mind." Says the ranger to Priscilla, looking grim.

"I don't care if Recall takes ten minutes or however long, I would make the effort. On the other hand, if someone set a Contingency spell for a condition or something, like death or unconsciousness, to Teleport back here, on me, I would be happy to play canary. I don't have a death wish mind you, I wanna be help in the planning. If I'm there, I can convey mentally what I'm seeing and feeling. As far as I know, spells can't give opinions, apart from some divination spells. I really want to help. I give you all a mental idea where tactical and terrain positions are, so when we get there, we know immediate positioning."

The minotaur knows the topic is probably a moot by this point, but he still makes the effort.
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (31/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Rod of Extend, Lesser, 3/day
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

The Cursed Dagger (DM SteveK) 
Thursday February 14th, 2013 9:12:47 AM

Some heroes are ready to teleport to the base of Mount Bone (or the top? or one of the faces?) Brahmah's excellent knowledge of the area is enough to realize the single mountain covers over a hundred square miles of secondary peaks, gullies, caves, forests, snowscapes... and none of your information shows that any of the main liches live on the mountain itself. In fact, all evidence points that any "recon" of the mountain are likely to only alert the liches of the location and probable course of action of the heroes. Especially since every day tends to Pindar spilling his undead guts at what he knows...

There are a couple of suggestions to go see Lady Xill and some others. Again, the feeling that the clock is already ticking because of Pindar... How long will the lich soul last?

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Thursday February 14th, 2013 9:48:31 AM


"Well, that's very interesting information that you have there, Brahmah. Certainly saves me from wandering lost and alone about the vastness of Bone Mountain."

"I suppose the only thing to do then is to fly up from Bone Mountain and see this floating land for ourselves. I can magic everyone up for the flight quite easily. The only question is, do we go now? Or, do we wait until tomorrow and the new spells that a day will bring us?"

"If we wait until tomorrow, we can use the rest of today to visit the dragons. Even if they know nothing about the liches, I think that they would be the best people to leave with the knowledge of what we are about to do. That is," and Jass inclines his head to the visiting witch, "for you Priscilla dear."

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.); Mage's Private Sanctum 24h

L1: 8/9; L2: 8/8; L3: 8/8; L4: 4/8; L5: 7/8; L6: 5/7; L7: 7/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Vauhwyt and Mookie 
Thursday February 14th, 2013 1:47:18 PM


Just to confirm, this is still the day that we met Pindar, right?

==========

For the record, here is the daily grind for spells cast every morning:

Vauhwyt activates her Karma Bead.

She casts Detect Scrying and Sequester, as she does every single day.

She casts False Life on herself, and another one on Mookie.
She casts Extended Heroism on herself, and another one on Mookie.
She casts Taur's Try (liontaur version) on herself and on Mookie; she recasts that through the day at odd moments.

Every other day she casts Extended Greater Magic Weapon on
-- her own armor spikes
-- Vorelle's three weapons (2 axes and a bow?)

Every other other day she casts Extended Greater Magic Weapon on
-- Brahmah's two weapons (kukri and the other one?)
-- Sir Josh's lance and sword?

Those are the dailies, cast every single day, rain or shine.

==========

Vauhwyt asks Priscilla to use the cursed dagger to tinker her way to some information, maybe via a Vision or other Divination spell. She hopes Priscilla can confirm the info we already have and maybe find out more.

The Grim Trickster says that today should be for gathering info, and tomorrow for the assault!

Vauhwyt says, "We need more answers. I'm teleporting to the Temple of Gargul at Plateau City to ask Gargul some questions. Who wants to come?" OOC: She can bring Mookie and five mediums, where a large PC equals two mediums. If everyone wants to come, Aztyr and Vauhwyt together can do the job,

At the temple, she gives the High Priest a gift: two Elixers of Hiding and two Elixers of Vision. She tells the high priest that the group is going to battle the master of Bone Mountain. She asks for his advice and a Commune spell, if anyone has one prepped today. Here are her questions (Odds are too many are given below; please omit as needed from the bottom):

1. Would you give your approval to the heroes of Blackbird Lake, including Vauhwyt, your liontaur Grim Trickster, in an assault on the Master of Bone Mountain?

2. Is it true that the Master of Bone Mountain has a floating fortress about seven miles above the mountain?

3. Where does the Master of Bone Mountain reside?

4. Is it true that the Master of Bone Mountain is a lich who can be utterly destroyed if we destroy his phylactery?

5. Where is that master phylactery?

6. Is the master phylactery on the flying fortess?

7. Is it true that his phylactery is locked away, and the key or keys to his phylactery are the phylacteries of his lich underlings?

8. How many phylacteries are needed to make the key?

9. How do we assemble the key?

10. How do we use the key to get to the phylactery of the master of Bone Mountain?

11. How do we identify the phylactery of a lich once we have defeated it?

12. What is the best time to make our assault on the Master of Bone Mountain and his sub-liches?

13. Is it possible for a Grim to Darkwalk in the Flying Fortress?

14. What methods does the Master of Bone Mountain use to detect intruders?

15. What is the best way to sneak into the Floating Fortress?

16. Is the Flying Fortress a Teucri artifact?

17. Is there any secret to the Flying Fortress that will aid us in our quest?

18. Besides Chazzak the fighter and Bakkis the dracolich, who is the most dangerous of the lich underlings?

19. Where is Bakkis the Dracolich laired on Bone Mountain?

20. What mistake or mistakes did Trell, Alderan, Blodgett, and Dalenorre make when they tried to destroy the master of Bone Mountain?

Vauhwyt also asks for the blessing and advice of the High Priest.

==========

After that, it is time to teleport back to Acid City, to visit Lady Xill or whoseoever of her children the party can find. Vauhwyt or whoever in the party wants to will fill in all they have learned today, especially about the flying fortress and the dracolich. Any advice the family can give us about these things would be great!

==========

Then back to Priscilla to see if she has discovered anything else.

Sir Joshua the Virtuous (Ken), DR 5/evil 
Thursday February 14th, 2013 4:19:05 PM

Sir Joshua is good with their plan, especially that of gaining information and heading out in the morning once they've reset their spells.... He spends his time sharpening his weapons, keeping guard over the castle, fattening up William for the journey ahead and praying that they have success in the battle ahead...

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Thursday February 14th, 2013 4:24:31 PM

" I'll go with you, and Aztyr has a wand of reduce person so we all can go if both of you cast teleport. We all who can cast teleport, have been there so we all know where to port to. Perhaps the high priest can tell us what disguises Vauhwyt should use this time to get close to some of our targets, like we did before."

OOC
sorry, kinda burned out from the week. If I can think of any more questions I'll add them later.

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Thursday February 14th, 2013 4:26:27 PM

Aztyr
Aztyr will teleport any other who want to go to The Temple of Gargul in Plateau City when Vauhwyt goes.
OOC
I think his name was Mortimer or something like that. It would have been in the archives before the turtle people, while Glenn was DMing us.

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Thursday February 14th, 2013 4:47:54 PM


OoC: Jass will go along.

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Thursday February 14th, 2013 10:54:29 PM

Brahmah would like to go along to temples and other places, but for once, he's thinking on the practical side. The ranger will make copies (3) of his map for his companions who are lacking in wilderness survival training and tracking.... just in case we get separated from each other. It will be a bit time consuming, but worth the time taken. (OOC: And when the divinations and the like are complete, Brahmah will help to add information pertaining to the map)

"I think if we go now that we'll get into the same trouble we did in the elemental challenge. We need to hone our knowledge, divine everything we can and study the area front to back so we ALL know what our roles are and what is expected of each of us when we get to where we need to go. We need to be as prepared as possible, to the point of ridiculousness."

"I think there is a position here, outside Mount Bone proper, a place we can teleport into that shouldn't be occupied or watched. It's a deep cave, it should be far enough away not to raise alert that we are there. Of course traveling a bit to actually reach our destination." He points on his map.
"Is there any way we can hide our true identities while en route to the Mount? Changing our forms to rather benign looking adventurers so as not to concern the liches? I suggest young hyper looking halflings."
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (31/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Rod of Extend, Lesser, 3/day
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Vorelle  d20+18=31 ; d20+18=31 ; d20+20=34 ; d20+26=42 ;
Friday February 15th, 2013 12:34:50 AM

Vorelle contributes what she can to the information-gather-a-palooza, but she recognizes that she's probably outclassed here.

[Knowledge Geography 31, Knowledge Local 31, Knowledge Nature 34, Survival 42]

The Cursed Dagger (DM SteveK) 
Friday February 15th, 2013 6:23:27 AM

in a conference, limited access.

Vauhwyt and Mookie 
Friday February 15th, 2013 10:23:05 AM

Since Steve is busy, I'll make his job easier and just answer my Commune questions myself.

1. Would you give your approval to the heroes of Blackbird Lake, including Vauhwyt, your liontaur Grim Trickster, in an assault on the Master of Bone Mountain?

Sure, anything to get rid of you pests!

2. Is it true that the Master of Bone Mountain has a floating fortress about seven miles above the mountain?

A floating fortress?! um, yeah, sure, right. Definitely. "Floating fortress," heh! That's a good one. I gotta remember that.

3. Where does the Master of Bone Mountain reside?

In his residence.

4. Is it true that the Master of Bone Mountain is a lich who can be utterly destroyed if we destroy his phylactery?

Well, "utterly" is a strong word. Gotta say no. Not "utterly."

5. Where is that master phylactery?

Somewhere in the Wold.

6. Is the master phylactery on the flying fortess?

On it? Like on top? Well, no, duh.

7. Is it true that his phylactery is locked away, and the key or keys to his phylactery are the phylacteries of his lich underlings?

That's clever! You can't destroy the phylacteries of the underlings because you need them as keys. So the underlings keep coming back. Huh. I gotta remember that one too.

8. How many phylacteries are needed to make the key?

BORED!

9. How do we assemble the key?

SUPER BORED!!

And since a 9th level cleric was the only one available to cast for us, we're done here. Thanks for playing!

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Friday February 15th, 2013 12:11:21 PM


Plateau City is nice this time of year. A bit too ... sterile, though. All of the ever present power, so naked, raw and ever on display in Hook City, are covered over here under a deceptive facade of grace and beauty. All pleasant enough, though. If you like this sort of thing.

"Sounds like you might have gotten a rather whimsical minion of your favorite deity there, Vauhwyt," Jass drawls as they exit the temple of Gargul. "I suppose that's bound to happen every now and again when you depend too much on the gods. We don't really have them where I'm from. Though your northern gods are catching hold. There's something attractive about being able to call upon a higher power when you can't manage things for yourself."

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.); Mage's Private Sanctum 24h

L1: 8/9; L2: 8/8; L3: 8/8; L4: 4/8; L5: 7/8; L6: 5/7; L7: 7/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Sir Joshua the Virtuous (Ken), DR 5/evil 
Friday February 15th, 2013 12:28:38 PM

Sir Joshua takes the map and says, "If we're going to go into a deep cave, then let's make sure we've got enough sun rods and spells ready for our trip. I don't want to be fighting in the dark..."

Regarding roles, his is obvious though he's put a lot of energy and time into training his perception skill, so he can be a helpful lookout and try to find any local sources of evil...

He'll make a quick run over to the local general store and buy about 10 or so sunrods for use...

Last Day before the Assault (DM SteveK) 
Friday February 15th, 2013 2:28:22 PM

Jass feels clear that the group should strike the fortress themselves tomorrow and can use the rest of the day to get as much information as they can. He teases Priscilla that she needs to stay at the Castle. The Witch doesn't like it, but has to admit that not even she is safe in Blackbird Forest right now.

Vauhwyt is amazed that this is still the same day that we met Pindar. She reminds herself of all the daily grind of spells she casts, asks Priscilla to use the cursed dagger to tinker her way to some information, and then teleports to the Temple of Gargul at Plateau City to ask Gargul some questions. With an offering, she gets her Commune and listens to the answers.

1. Would you give your approval to the heroes of Blackbird Lake, including Vauhwyt, your liontaur Grim Trickster, in an assault on the Master of Bone Mountain? YES

2. Is it true that the Master of Bone Mountain has a floating fortress about seven miles above the mountain? YES

3. Where does the Master of Bone Mountain reside? OTHER DIMENSION

4. Is it true that the Master of Bone Mountain is a lich who can be utterly destroyed if we destroy his phylactery? YES

5. Where is that master phylactery? OTHER DIMENSION

6. Is the master phylactery on the flying fortess? NO

7. Is it true that his phylactery is locked away, and the key or keys to his phylactery are the phylacteries of his lich underlings? YES

8. How many phylacteries are needed to make the key? CHANGES DAILY

9. How do we assemble the key? PHYLACTERIES ARE THE PIECES

10. How do we use the key to get to the phylactery of the master of Bone Mountain? ASSEMBLE THE PIECES

11. How do we identify the phylactery of a lich once we have defeated it? YOU ARE A GRIM

12. What is the best time to make our assault on the Master of Bone Mountain and his sub-liches? ONE SUN RISE

13. Is it possible for a Grim to Darkwalk in the Flying Fortress? YES

14. What methods does the Master of Bone Mountain use to detect intruders? NONE

15. What is the best way to sneak into the Floating Fortress? UNCLEAR

16. Is the Flying Fortress a Teucri artifact? YES

17. Is there any secret to the Flying Fortress that will aid us in our quest? NO

18. Besides Chazzak the fighter and Bakkis the dracolich, who is the most dangerous of the lich underlings? UNCLEAR

19. Where is Bakkis the Dracolich laired on Bone Mountain? NO

20. What mistake or mistakes did Trell, Alderan, Blodgett, and Dalenorre make when they tried to destroy the master of Bone Mountain? EARLY ALERT

Vauhwyt also asks for the blessing and advice of the High Priest, which she gets the blessing. Of advice, the High Priest says. "Remember that Gargul is the lord of death and life. There is no sin when the normal course of events occur."

Lady Xill is able to provide a rumor that Bakkis was once a Blue Dragon. Beyond that, she doesn't know more.

Sir Joshua is good with their plan, and spends his time sharpening his weapons, keeping guard over the castle, fattening up William for the journey ahead and praying that they have success in the battle ahead. He'll make a quick run over to the local general store and buy about 10 or so sunrods for use..

Malgant and Aztyr and Jass go with Vauhwyt as they collect information.

Brahmah would like to go along to temples and other places, but for once, he's thinking on the practical side. The ranger will make copies (3) of his map for his companions who are lacking in wilderness survival training and tracking.... just in case we get separated from each other. The ranger is confident that he remembers (and can describe to Aztyr) a position just outside Mount Bone where they can teleport into that shouldn't be occupied or watched. He also thinks that disguises may be a good idea.

Vorelle contributes what she can to the information-gather-a-palooza, and can confirm everything Brahmah says. It is nice to have 2 Rangers!

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+21=31 ; d10+10=12 ;
Friday February 15th, 2013 4:12:29 PM


Disguises ... Disguises. Jass falls asleep that night considering the possibilities. When he awakes, he sits in front of a mirror and begins working on his face and skin with a mixture of charcoal and animal fat. He accentuates the depressions in his skin, darkening the shadows, and highlighting the structure of his bones. With subtle blending, Jass melts his flesh away, drying it and shrinking it, and, in the end, leaving the impression of dried skin pulled taught over bone.

"Well, what do you think," he asks when he arrives at breakfast. "Not a halfling. But it might pass as a young hyper lich-in-training."

Before making the jump to Bone Mountain, the sorcerer provides himself with a minor boost to his overall health. Other than that, however, spells wait upon what they might encounter on the slopes of the Mountain of Bones.

++++++++++++++++++++++++++++++++++++++++++++

Disguise 31

Active Effects: Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.), False Life (12hp) 19hrs

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 8/8; L6: 7/7; L7: 7/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Vauhwyt and Mookie 
Friday February 15th, 2013 5:38:20 PM

Vauhwyt offers to cast Polymorph Any Object on anyone who wants to be something they are not.

"I was thinking of going as a gnome or a halfling," she says. "But then I thought, 'Hey! I could be a Harpy too!"

She thinks for a minute. "But my armor and spikes would not fit then."

"Hey, could Mal or Jass or Aztyr use a Limited Wish or a Wish or a Miracle to wish my armor and spikes to be resized and refitted for a harpy?"

Later edit: Wait, strike that, reverse it! The -4 Str, -2 Con, +2 Dex is KILLER! I'll go with Reduce Person and a big cloak or something. My eversmoking bottle is like a disguise. I'll be disguised as a 50 ft radius smoke elemental.

Vorelle 
Saturday February 16th, 2013 10:44:47 AM

Vorelle waits, and helps where she can, and makes sure she has a full complement of arrows.

"I'm just dumb muscle," she jokes.

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Sunday February 17th, 2013 3:09:23 AM

Brahmah just chuckles at Jass, but says nothing to the powerful mage.

"I suggest nastier the better. Things you might expect to be haunting the area." He names off a few. "Harp is a good one. Pseudo lich is another." He jerks a thumb at Jass. "Halflings might be a bit silly. I was thinking... I'd kinda like to be something large and completely freakish. Or a dragon. But that's an awful choice. I'll say... casters choice!" The ranger smiles. "But we all COULD be harpies."
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (31/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Rod of Extend, Lesser, 3/day
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Sunday February 17th, 2013 6:54:55 PM

Malgant listens to the others ideas on disguises and shrugs. He will prepare a hide from undead tomorrow and hope someone is able to make him invisible, thats all he should need to get into the castle. Once inside, hiding won't matter as much as being the right size to deliver his punishment to the lichs inside.

Vauhwyt and Mookie 
Sunday February 17th, 2013 10:03:38 PM

Vauhwyt bows to the high priest, and thanks him for his help and Gargul's. She has one final question for him, if he can help her.

"What large magical beast can talk and has hands enough to cast spells, even though likely it cannot do so?"

Vauhwyt explains, if asked, that she is pondering disguises that will not cripple her capabilities.

She also asks if a wish or miracle or limited wish spell can change her celestial armor from wemic shape to that of a particular large magical beast, for a few days or a week or so?

If the high priest cannot help, she will try the WLA outpost here in Plat City.

Or the Sages Guild, although she has no in there and would likely have to pay for an answer.

With any luck, she gets some kind of answer.

If all signs point to go, she'll make her changes today, and she'll ask her friends to help her with changing her armor.

OOC: If you approve this, Steve, I'll fork my PC sheet and make a new one with the requisite stat changes.

==========

She turns to her friends. "You guys! Am I the only one here who takes the disguise idea seriously? At the VERY least, while we're in Plat City, get a scroll of Veil, say! Or use a Lim Wish tomorrow to simulate one!

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177 
Monday February 18th, 2013 12:01:00 AM

"Why waste the gold.... I have my handy dandy hat of disguise, yes I remain a quadruped but you can't have everything."

Vauhwyt and Mookie 
Monday February 18th, 2013 7:44:47 AM


[OOC: Per email from kindly DM Steve ... Vauhwyt thinks her latest disguise scheme could work ... if someone can use a Miracle or a Wish to change her armor such that it will fit her disguised shape. So, can anybody spare a wish or a miracle to help out a chum? Pretty please?]

[OOC: Aztyr - your hat of disguise could make you a fine centaur. My ring of chameleon power can add a layer of illusion too.]

Sir Joshua the Virtuous (Ken), DR 5/evil 
Monday February 18th, 2013 8:41:36 AM

Sir Joshua has mixed feelings on the whole disguise idea.... It's not the most honorable maneuver compared to meeting an enemy in straightforward combat... On the other hand, if it achieves the most good, then one could justify it...

He laughs at the idea of being a harpy and says shaking his head, "Pick a masculine creature and I'll assent, but I can't see myself dressed as a female..."

"You could disguise me but I'd have to dismiss WIlliam for a while.... I could call him back once we're ready..."

Gray Render Vauhwyt and Harpy Mookie 
Monday February 18th, 2013 11:03:25 AM

Vauhwyt grins at Sir Josh. "I could change you very simply into, say, a dwarf or an elf or half-orc or half-elf. All your gear should be fine. Just readjust your armor straps. The only effect would be that you would be a little stronger."

OOC: Using Poly Any Object to replicate Alter Self for Josh gives a +2 size bonus to strength. There would be no other change except giving you darkvision if you pick dwarf or half-orc.

OOC: Per e-mail with DM Steve, Vauhwyt learns about the magical beast called the "Gray Render," and after polymorphing herself, ends up with a net +2 Str, +5 nat armor, grab and rend, and a good disguise. As long as Mal or Aztyr can cast Wish or Miracle to resize her armor. The link above is for Vauhwyt in Gray Render form, with art and description.

Vorelle 
Monday February 18th, 2013 11:38:37 AM

Vorelle is puzzled. "Why do we need to disguise ourselves? According to Priscilla, this creature already knows who we are. He's expecting an attack by seven adventurers. If seven random creatures show up and attack him, I think he's going to figure it out."

[OOC: Vorelle is so self-effacing, I have this idea that most people believe the Legendary Heroes of Blackbird lake consist of two female liontaurs, two male minotaurs, one male human, and a dead guy. Oh, and they have a servant or something. :) ]

Gray Render Vauhwyt and Harpy Mookie 
Monday February 18th, 2013 11:50:51 AM

OOC: How are we getting there? Teleport to the mountain, then mass fly straight up takes like 2.5 hours -- far exceeding the Fly duration?

Hows about we scry a place 8-9 miles above the moutnain and teleport there?

Last Day before the Assault (DM SteveK) 
Monday February 18th, 2013 1:28:12 PM

Jass enhances his 'undead' looks and Vauhwyt considers and rejects many possibilities for her Polymorph Any spell until the Plateau City prelate pulls out an old tome and tells the liontaur about a "Gray Render". It speaks, has hands, and is a powerful monster itself. Could Vauhwyt become one of them?

Sir Joshua doesn't like the idea of disguises and Vorelle tries to get into the mind of the enemy. If 7 beings of any sort would arrive at the Flying Fortress, wouldn't it still be suspicious?

None of the others even bother with disguises, trusting in secrecy and magic to arrive undetected before it will be too late.

.................

The Day arrives, and Priscilla and Warrick are still at the castle to see them off. The witch promises to hold the place for a while until the group should come back, "but the Forest is my home and my responsibility."

The Witch of Blackbird Forest is able to give the heroes two things of worth.

The first is a glowing wooden amulet shaped like a tree. Priscilla has had her patron, the Blackbird Forest itself, to provide her with a powerful spell to assist in destroying the Lich of Bone Mountain: the Time Capsule.

Time Capsule: creates a Mages Magnificent Mansion and provides a Heroes Feast. Resting for 1 hour is all that is required for a full 8 hours of rest and bestows a Heal Spell. 20 hours of Crafting can be performed.

The second item is information. The Witch has successfully Tinkered with the dagger and is able to provide the following information:

- Flying Fortress won't be there for long, it periodically moves as a further protection. The BBLers have only a day from this morning to overpower the Flying Castle's defenses, and discover the secret to opening the hidden location of the Lich of Bone Mountain before it may be too late.

- It seems that right now, Bone Mountain is involved in one of the very rare gatherings of the heads of the organization; since the founding of Bone Mountain, such a gathering has never been recorded. It presents an incredible opportunity for Bone Mountain to be severely weakened; the evil infesting the mountain would require the direct intervention of several gods, but by eliminating the powerful lieutenants of the Lich of Bone Mountain, it would likely prevent Bone Mountain from ever again being a major threat to the Wold.

- Each of the Lich Lords have a Soul Gem in their possession. These gems serve both as their phalacteries and as pieces of an intricate 3-D puzzle. When the puzzle is assembled, a planar gate is opened to the Bone Mountain Lich itself.

..........................

This morning there is still the execution of the plan to get to the Castle. Most fly spells won't last that long to fly up from the ground. No divinations can pierce exactly where the Flying Fortress is at above the mountain. Teleportions to the Flying Fortress will not work. If the group decided to teleport above the Flying Fortress, where? How high? Mount Bone is 92 square miles in size. Which point above the mountain will the group teleport to?

Brahmah has suggested the group teleport to a hidden crevasse that he knows about, and then fly upwards, looking for the Fortress.

Vauhwyt has suggested the group teleport higher than the Fortress could be and flying down, looking for the Fortress.

Which one is the group going to do?

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Monday February 18th, 2013 2:29:51 PM


Jass smiles, but, for the first time he is shaken by a doubt as to whether the expression has its desired effect. Can the smile of a pallorous and skeletal face be warm, charming, and otherwise inspirational? Has his choice to follow death down its dark hole been, perhaps, a mistake?

"Thank you, Priscilla." The sorcerer stuffs his doubts into temporary storage and closes the lid. "I suppose that means we'll have one chance to rest and recover once we begin this ... little adventure, eh? Let us use our one chance wisely."

"For now, though, we fly." The cadaverous sorcerer waves his arms and calls down a spell from the weave, gracing the heroes of Blackbird Lake with flight. "I agree with Vauhwyt. Struggling upwards up takes over twice again as much time as descending downwards. We'll be much better off teleporting to a space over seven miles over Bone Mountain and then coming down that we would teleporting to Bone Mountain itself and then trying to rise up."

++++++++++++++++++++++++++++++++++++++++++++

Cast Mass Fly on everyone going.

Active Effects: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.), False Life (12hp) 19hrs, Mass Fly 190m

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 8/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Monday February 18th, 2013 6:46:08 PM

OOC
Got 25k gp Vauhwyt? or know what spell duplicates what you want?

IC
Malgant prays the next morning and says goodbye to his family. He warns his father and brother to be on guard against intruders and if they seem too powerful, to know when to run. He cats his normal spells in the morning except for Greater Magic weapon. That he will cast in four hours or when they enter combat so that it remains in effect until he next rests and readies his prayers. He accepts Jass's fly and prepares to assault the undead in their home.

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
Extended Mind Blank duration 24 hours CL 20


Gray Render Vauhwyt and Harpy Mookie  d20+11=23
Monday February 18th, 2013 9:40:25 PM


When Vauhwyt hears how expensive it will be, she says, "Ugh! That won't do. I'll have to move to plan B."

Plan B is casting a Fabricate spell to reshape her armor herself. What the heck! She preps with Greater Heroism and Crafter's Blessing, for a Craft Armor result of 23.

If that is enough to reshape her armor (with lucky spikes, of course), then great. If not, then she will put away the mangled armor and try Plan C: putting away her lovely armor and spikes, and using brass knuckles and Mage Armor.

[OOC: If need be I'll rejigger my sheet as soon as I know how it all turns out.]

SteveK I'm gonna have to say "NO" on the Fabricate to alter a magical item.
- Fabricate utilizes Craft skill
- Craft skill only enables up to Masterwork items
- Need Craft Magic Armor to craft magic armor
- Fabricate does not replicate Craft Magic Armor

Vorelle 
Monday February 18th, 2013 11:14:40 PM

Vorelle listens to Jass, and nods cautiously. "Although you might want to give us that Life Bubble thing as well," she says. "The air will be pretty thin up there."

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Tuesday February 19th, 2013 12:10:25 AM

He excepts the Fly spell and suggests that getting closer to the area they need to teleport to is a reasonable idea to make the casting easier, but will go with whichever plan.
While fighting undead, especially powerful ones, is no real fun, the ranger is excited for the basics.... undead, a doddle... maybe.
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Rod of Extend, Lesser, 3/day
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt and Harpy Mookie 
Tuesday February 19th, 2013 12:34:49 AM

For the next day, Vauhwyt wants to teleport far above Bone Mountain, like 8 miles above, via teleport.

The problem is that you can only teleport to a place that you have at least "viewed once," per the spell. And Scrying spells only work on a person, not a place. Clairvoyance has a limited range. So how to view the destination at least once?

"We could teleport to the mountain and lay low, while Mookie flies up. He can fly up eight miles, then down again. I have the same connection to a place that he does, thanks to our empathic link, so if he has studied it carefully, so have I."

"Aztyr, you could achieve the same thing with a Prying Eye, I guess."

"Am I missing an easier answer?"

Gray Render Vauhwyt and Harpy Mookie 
Tuesday February 19th, 2013 7:09:01 AM


OOC to Vorelle: Hey! I let the "dumb muscle" comment pass. And the "servant" crack was a (funny) OOC joke, but fair warning! If Vauhwyt catches you putting yourself down, she is going to pounce some sense into you! :-)

Vauhwyt thanks Priscilla for the time capsule and the information. "You are the best!" she declares, in her new, deep, 4,000-pound voice, and gives the witch a hug. In gray render form, that's a bit scary, but the liontaur in monster clothing is careful.

"Boss," caws Mookie, "maybe you got the Int of a big dumb lug as well as the shape! This is a really bad idea! You want I should fly straight up for eight miles, passing an evil floating fortress on the way, out of range and out of touch ... and what do you do if I just never come back? If I get in trouble, what are you going to do?"

Vauhwyt ponders. "Teleport to you?"

Mookie shrugs. "24 percent chance of off target or worse? You like them odds?"

"I can make a heroic effort to get it right, if I get a feeling it is going belly up." [OOC: Assuming I can reroll a teleport check with a hero point?]

"Besides, you can't bring the whole party," Mookie says.

"If Brahmah, Aztyr, and Mal were all reduced, I could."

"How are you going to reduce all three on a moment's notice?"

"I ready Teleport, triggered by you thinking the emergency word or you ceasing to keep up a stream of consciousness commentary. Aztyr can ready Limited Wish to replicate Mass Reduce Person, triggered by me casting Teleport. Jass can ready Mass Fly, also triggered by me casting Teleport. See? We can be there wherever you are in a flash."

"Well, it will take me an hour and a half, maybe two hours to fly straight up. You're just going to sit on Mt. Bone for that time, like sitting ducks?"

"An illusion of a rock outcrop can hide us all for that long. Or I could make an actual rock outcrop."

"And what about me, flying around naked and exposed, nothing to hide behind?"

"If you get in trouble, we all blip there that second."

Mookie thinks it over.

"I still hate this plan," he caws, shrugging his harpy wings.

Vauwhyt looks around at her friends. "Anyone else got anything betterr?"

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Tuesday February 19th, 2013 9:53:50 AM


"You have a point there, Vauhwyt." The sorcerer furrows his brow as he considers the magical possibilities as they present themselves from his extensive experience in the craft of spells. "I think that our only hope is to expend a Wish of some form or a Miracle to call upon a Greater Teleport spell. With a Greater Teleport spell, you need not have viewed the location. All that is required is a suitable description of the location. And, personally, I cannot think of a more precise description of where we wish to go than <i>'Eight miles over the center of Bone Mountain.'</i> Sounds quite specific to me."

That said, he complies with Vorelle's request and casts a Life Bubble spell on everyone who will be going.

++++++++++++++++++++++++++++++++++++++++++++

Cast Life Bubble on everyone going. Roughly 4.2 hours for 9 characters.

Active Effects: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.), False Life (12hp) 19hrs, Life Bubble 4.2h on all, Mass Fly 190m

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177 
Tuesday February 19th, 2013 9:56:01 AM

Aztyr shakes her head as Vauhwyt continues to come up with multiple plans that seem to be further and further out there.

"You do realize that we require more than one or two of the lich's to be defeated to get the "key" to reach the Boss of Bone mountain.
It'll also be more efficient just to use my wand of reduce person than to use a spell, did you forget I bought it a year or two ago?"


To Get There (DM SteveK) 
Tuesday February 19th, 2013 10:29:34 AM

Preparation spells are cast. Plans are proposed and rejected. Several of the heroes are waiting for the spellcasters to execute a plan to get the group there.

The problem turns out to be that none of the heroes have a Greater Teleport spell that would make the situation easy! It is either going to have to be using a Limited Wish or Miracle to replicate the spell, or conducting a convoluted reconniassance involving Mookie. Completely alone.

Gray Render Vauhwyt and Harpy Mookie 
Tuesday February 19th, 2013 10:48:17 AM

Vauhwyt says to Jass, in her new deep voice, "If that wish would work, I'd call that way better than my plan!"

She adds to Jass, "Likely you should hold off on the Mass Fly. The duration is short; we will arrive a mile or so from it; we have to find it; etc. I suggest that we count on showing up above it, and I can cast Feather Fall on all of us to slow our descent to the fortress. My worry is that it will be invisible or that we'll arrive in a fog bank, from which we will not be able to see it. What's our plan if it is not in clear sight when we arrive?"

OOC TO ALL: Keep in mind what the DM said yesterday: No divinations can pierce exactly where the Flying Fortress is at above the mountain. Teleportions to the Flying Fortress will not work. If the group decided to teleport above the Flying Fortress, where? How high? Mount Bone is 92 square miles in size. Which point above the mountain will the group teleport to? Do we have a way to answer that other than "fly around blindly for a half an hour or so and hope we see it before the Mass Fly wears off"?

"If we need better longer term flight," says Vauhwyt, "we need to think about Overland Flight or something like it. I could change Vorelle into a roc, and we could all ride on her back, but someone else would have to dispel the polymorph when we land."

Mookie looks at Vauhwyt. "Boss, you alone weigh the same as a roc, these days!"

Vauhwyt looks down at her gray render shape. She shrugs. "Most of us could ride on her back."

Vauhwyt says to Aztyr, "Sure, the reduce wand is better if we have three rounds warning to reduce three taurs. But if Mookie is in trouble and needs help that instant, how can you use the wand three times before I teleport? And you can't reduce the taurs ahead of time because you would have to keep them all reduced for an hour or two."

"But it is a moot point if we can just use Jass's idea."

==========

OOC: I see that we are casting prep spells. Let's assume that we are all set on our plan BEFORE we start casting! Especially that sweet Mass Fly -- see above.

So, once the plan is set, Vauhwyt starts her castings:

Vauhwyt activates her Karma Bead.

She casts Detect Scrying and Sequester, as she does every single day.

She casts False Life on herself, and another one on Mookie.
She casts Extended Heroism on herself, and another one on Mookie.
She casts Taur's Try (liontaur version) on herself and on Mookie; she recasts that through the day at odd moments.

Every other day she casts Extended Greater Magic Weapon on
-- her own armor spikes
-- Vorelle's three weapons (2 axes and a bow?)

Every other other day she casts Extended Greater Magic Weapon on
-- Brahmah's two weapons (kukri and the other one?)
-- Sir Josh's lance and sword?

All the above at CL23.

Then she starts casting the specials.

Greater Magic Fang (CL8 for +2 bonus) from staff on her own two claws and bite and on Mookie's two claws

Mage Armor (CL1) on Mookie from wand (and on herself if the Fabricated Celestial Armor thing fails).

Barkskin (CL12 for +5 bonus) on everybody (8 castings) from wand.

Extended Heroism (CL23 lasts 460 min) on Aztyr (uses last of 6 meta rod of extend charges for today)

SPELLS from others so far:

Life Bubble, Mass Fly (but not just yet!), Magic Vestment on Mookie's Shield from Aztyr please!)

Sir Joshua the Virtuous (Ken), DR 5/evil 
Tuesday February 19th, 2013 11:27:02 AM

Sir Joshua ponders the various plans, nodding at several of them, frowning at others.... Finally, he says, "I think all the ideas have merit, so are we essentially down to either Jass's or Vauhwyts idea? I think we need some type of long term flight unless we can find out precisely where this place is... I don't want our buff spells to run out in the middle of a fight b/c half of their duration was burned up trying to find the baddies..."

From the others, he accepts the various spells - Life Bubble and GMW on his lance and sword, and Barkskin (CL 12, +5)...
_________________
Spells Prepared
1. Bless Weapon, Restoration (Lessor), Grace, Hero's Defiance, Veil of Positive Energy
2. Resist Energy, Bestow Grace, Instant Armor
3. Heal Mount, Sanctify Armor, MCvE
4. Restoration, Death Ward

Spells Cast
(on him from others)
1. Life Bubble
2. Barkskin (+5, CL12)
3. GMW on Sword and Lance

Right before the fun starts, his plan is to:
1. Cast Magic Circle vs. Evil (190/190 mins)
2. Cast Bless weapon on Sword (19/19 mins)
3. Cast Bestow Grace (19/19 mins, +8 sacred bonus on Saves) on Vauhwyt
4. Cast Death Ward on himself (19/19 mins)
5. Cast Veil of Positive Energy (190/190 mins, +2 sacred bonus to AC and saves)



Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Tuesday February 19th, 2013 11:35:59 AM


The sorcerer sighs. Despite the threat and dangers of bold adventuring, the devil always seems to be in the details.

"Look, this should be simple. And it should not require a Wish or a Miracle. Not when we have as much money as we do. Money is Power. Or so they say. Well, then, lets use a little of that power."

"What we need is a Shadow Walk spell. And we only need it once. So I'm going to take my magic purse and walk into Acid City to buy one. I'll be back in an hour or two. In the meantime, the rest of you can twiddle your opposable thumbs until I return. After that, we can teleport to Bone Mountain. I'll invoke the Shadow Walk from the scroll and it should be a matter of a few short minutes to rise up to an elevation of seven or eight miles. It shouldn't take too long either to rush around an area of several square miles either until we find a land with a fortress floating on it. We'll still have to use the Wand of Reduce Person, though."

He walks to the door and turns. His eyes glint momentarily with an odd red light. "I'll be back," he says. And then he's gone.

++++++++++++++++++++++++++++++++++++++++++++

OoC: Jass' CS says 37,387gp available. Can I just assume 1800gp for a scroll of Shadow Walk instead of going through the tedium of the Catacombs? Shadow Walk is

Active Effects: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.), False Life (12hp) 19hrs, Life Bubble 4.2h on all, Mass Fly 190m

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Sir Joshua the Virtuous (Ken), DR 5/evil 
Tuesday February 19th, 2013 4:06:03 PM

Sir Joshua shakes his head, puts his hands over his face, sighs and says with mock disgust, "Everybody wants to be an actor... "

Gray Render Vauhwyt and Harpy Mookie 
Tuesday February 19th, 2013 4:24:02 PM


"To be, or not to be," intones the nine-ft-tall, 4,000-lb clawed horror.

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Tuesday February 19th, 2013 5:26:08 PM

" OR just Teleport there and use Wind Walk to fly up. Not all magic is Arcane you know. I shudder to think why we are overlooking that. I mean it is as simple as falling off a log. This is what happens when I let you guys scheme without me. If that's what we want to do, tell me before I pray."
Assuming I can change a spell out before we get going Stephen? If not I can Miracle it or Aztyr can wish it, or we can go with Jass's plan.

DMSteveK: You can change out. I want to get going as much as you guys! :-)

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Tuesday February 19th, 2013 5:54:53 PM


OoC: I checked into that. Wind Walk is 1 extra character per 3 Caster Levels. Even at Caster Level 21 that's only 7 characters. We'd never take everyone. Shadow Walk is one extra character per 1 Caster Level. A scroll of Shadow Walk is Caster Level 11.

Even if almost everyone is Medium sized we have 10 characters assuming that Polo is going along and William remains large size.

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Tuesday February 19th, 2013 7:09:51 PM

We can be of any size for Shadow walk, the spell does not limit the size of the creature, just the number.

Gray Render Vauhwyt and Harpy Mookie 
Tuesday February 19th, 2013 7:25:33 PM


"This sounds great," says Vauhwyt. "But I did not know you could use Shadow Walk to scout around. Maybe if we use it with Find The Path? Someone can cast that, right?"

OOC: Um, in fact, isn't that explicitly ruled out?

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Tuesday February 19th, 2013 7:33:43 PM


OoC: Shadow Walk does indicate that you can't scout around. Specifically it says, "you can't make out details of the terrain or areas you pass over during transit". But all we're looking for are blobs of land in an ocean of sky. You'd think we could at least pick that out. Once we find it, we drop out and fly the rest of the way.

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Wednesday February 20th, 2013 4:21:32 AM

The minotaur thinks about all the plans and shrugs. They'd come up with something, he was sure.
"I don't know if Polo wants to go on this one. He has been really quiet lately. I think the dying and waking up after being smashed to death bothered him. Frankly, I can't blame to poor guy. I'll ask him later."

"As for forms to take, I think I'd rather be larger than I am now. A dragon or elemental. Maybe an Air elemental?"

Then a thought hits him.
"What limitations does the Miracle or Limited Wish have? Can you just Wish us up? Not a teleport, or fly, or other form of magical travel... we are just... there, as if we had been there all along. Or does it have to replicate an existing effect?"
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL), Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day
Rod of Extend, Lesser, 3/day
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt and Harpy Mookie 
Wednesday February 20th, 2013 6:33:26 AM

OOC: Jay, the best my spell can do is make you into a Large Elemental. But that's not so bad, because as a mostly humanoid-shaped large elemental, you could still wear your armor and use your weapons. If you were bigger, your armor and weapons would not fit any more. Your choices are:

Air elemental: You gain a net -2 size bonus to your Strength, +6 to your Dexterity, -2 to your Constitution, and a +4 natural armor bonus that replaces (not stacks with) your current +1.

Earth elemental: You gain a net +2 size bonus to your Strength, a +0 penalty on your Dexterity, a +0 size bonus to your Constitution, and a +6 natural armor bonus that replaces (not stacks with) your current +1.

Fire elemental: You gain a net -4 size bonus to your Strength, +6 size bonus to your Dexterity, a +0 size bonus to your Constitution, and a +4 natural armor bonus that replaces (not stacks with) your current +1.

Water elemental: You gain a -2 size bonus to your Strength, a +0 penalty on your Dexterity, a +4 size bonus to your Constitution, and a +6 natural armor bonus that replaces (not stacks with) your current +1.

In addition, you gain special elemental abilities, like gliding through stone if you are an earth elemental, flying if you are an air elemental, fire resist 20 (and vulnerable to cold), and water breathing, etc. You gain darkvision. You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form.

You would have to confirm with your DM that you can use armor and weapons in these shapes. The earth elemental, it seems clear to me, could use all your normal gear. The others, I dunno.

And the spell would last three hours for you changing to a large elemental, so I would cast it on you when we got to the floating castle.

I could make you into something even larger in theory, but changing a taur into something else, like a roc, would impose -4 str, +2 dex, and -2 con size adjustments, with almost no other gain in abilities except movement and natural attacks.

Oh! Except I could turn you into a huge animal, such as an elephant or a giant hippo or a dinosaur or a megafauna. Then you would get a net +2 str, -2 dex, -2 con, and most of the animal's special attacks. But then your armor (probably) and weapons would be useless, and you could not cast spells or use command word items.

Note to others: The bonuses for medium size people are much sweeter.

Gray Render Vauhwyt and Harpy Mookie 
Wednesday February 20th, 2013 10:23:32 AM

OOC: Here's how we could phrase the wish, if we were, say, 13 year old boys: "I wish we could just go to the dungeon already!"

Realm of Shadows (DM SteveK) 
Wednesday February 20th, 2013 10:27:01 AM

Jass goes to town and gets a Shadow Walk scroll, confidently telling the BBLers that they will be able to walks through the shadows to the vicinity of Bone Mountain and then walk up to the vicinity of 8 miles up. Once popping out of the Shadow Realm, the the group can then use superior Perception of many heroes to locate and get to the Flying Fortress.

Other plans of teleportation and scouting are offered and rejected. Although Jass' plan doesn't seem perfect, it does seem better than others.

So, with no clear consensus, but more in favor than not, the Blackbird Lake Heroes begin their trek!

Jass casts his spell with Sir Joshua, William, Malgant, Aztyr, Brahmah, Polo, Vorelle, Vauhwyt, and Mookie all touching each other, and the group is transported into the Realm of Shadow.

Vauhwyt, Aztyr, and Jass have all passed into this realm in the past and are able to tell the others what to expect. Darke grey vapors swirl around the heroes as Jass confidently steps off on the path the spell has provided. Images are dimly seen, Scarwall, Acid City, Blackbird Lake,,, they are like a heat mirage of gray smoke as the group passes. More solid lines, the only other color in this realm, seem to pulse with a dull maroon and occasional bursts of brillliant red... Woldsblood. The small lines meander towards larger cables, and once, the Shadow Walk path skirts a mighty river of Woldsblood, as the life and souls of the Wold move towards the Lands of Rest and Unrest.

Time seems to make little difference in this land of 'almost', and it could have been a minute or a year before Jass calls a halt. As far as the human Sorcerer can determine, the group is now about 8 miles above the tallest peak of Mount Bone.

Now is the time to assess all active spells and durations, to cast any final spells, and step back into the Wold in the next 6 seconds.
.............

SteveK: Me too. Wish granted.

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177 
Wednesday February 20th, 2013 11:13:38 AM

Aztyr has her 2 normal spell effects in effect, her extended mage armor and the greater magic vestment. Everything else lasts minutes, not hours. They could be spending hours up here looking for the castle, no need wasting magic power to soon.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 1- 0 - 0- 0- 0- 0- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 36 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 36 hours
Mass Fly 190m

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 50/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 2/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt 
Wednesday February 20th, 2013 11:47:01 AM

OOC: Well, I think medium sized coolness would be better too. Any suggestions then for new forms for Brahmah? Medium elementals? Other races? Anything of divine nature might be good... however, the real cool abilities I wouldn't get, like heal at will or a natural aura of good, but other stuff is neat too. Suggestions?

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Wednesday February 20th, 2013 11:49:26 AM


OoC: I don't suppose you could polymorph Brahmah into Chuck Norris, could you? That might be useful.

Vorelle 
Wednesday February 20th, 2013 12:56:04 PM

OOC: Trumpet Archon? Vampire Trumpet Archon?

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Wednesday February 20th, 2013 1:18:37 PM


Confident that all of his friends are protected by both the Life Bubbles and the power of flight, Jass, like Aztyr, eschews further protection in anticipation of an extended ordeal. But how bad could this be after Scarwall? After dying in the caves beneath Turtle Lake? Perhaps here, in the floating kingdom of the Lich Lord, perhaps here he would find some answers as to where in the Wold his place should be. What place is there for a mage, not lich, not ghost, trapped somewhere between life and death? Perhaps he would find out here.

"I'm ready," he announces to the others, and prepares to step back into the Wold.

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.), False Life (12hp) 19hrs, Life Bubble 4.2h on all, Mass Fly 190m

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Gray Render Vauhwyt and Harpy Mookie 
Wednesday February 20th, 2013 1:55:36 PM


While still in the Realm of Shadows, Vauhwyt walks close to Jass, peering back into the Wold using her Grim senses. Perhaps with her help, Jass can better direct us closer to the Floating Fortress.

OOC: More to come on spells cast etc later on.

Sir Joshua the Virtuous (Ken), DR 5/evil 
Wednesday February 20th, 2013 2:49:31 PM

At the mention of Chuck Norris, Sir Joshua laughs and says in derision, "He may be tough, but he's never met me before. Let's see how he does man to man against a shining knight as glorious as me."

As they depart and they go through the Shadow realm, his senses are on overdrive, as it's a place of questionable evil and unknown threats. He prefers the bright sun to a dim place like this, but refusing to show fear (which no self-respecting knight would ever do), he grips his sword and valiantly moves onward...

He too will wait to cast any short duration spells, as he will need them for any combat that might occur in the next minutes, hours or even days.....

________
Spells Prepared
1. Bless Weapon, Restoration (Lessor), Grace, Hero's Defiance, Veil of Positive Energy
2. Resist Energy, Bestow Grace, Instant Armor
3. Heal Mount, Sanctify Armor, MCvE
4. Restoration, Death Ward

Spells Cast
(on him from others)
1. Life Bubble
2. Barkskin (+5, CL12)
3. GMW on Sword and Lance
4. Flight

Right before the fun starts, his plan is to:
1. Cast Magic Circle vs. Evil (190/190 mins)
2. Cast Bless weapon on Sword (19/19 mins)
3. Cast Bestow Grace (19/19 mins, +8 sacred bonus on Saves) on Vauhwyt
4. Cast Death Ward on himself (19/19 mins)
5. Cast Veil of Positive Energy (190/190 mins, +2 sacred bonus to AC and saves)


AC 42,Touch 29(36vs incorporeal) ,Flat 23 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Wednesday February 20th, 2013 5:20:37 PM

OOC
Will Vauhwyt be using the wand of Barkskin on us before we exit the realm of shadows?
IC
Malgant has been here before, when they Came to retrieve Vauhwyt and Appolo from Gargul's realm. He knows enough to avoid the Woldsblood, but still marvels at the quantity of it. " Does a river of Woldsblood so close to where we exit mean there is a nexus of some kind here near the castle? Would that make this place more magically potent?"
Malgant readies his body for combat by enchanting it do deal magical blows. Barring any other spells cast on him by his friends, he is ready to proceed.

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
Extended Mind Blank duration 24 hours CL 20 ( cast yesterday)
Mass Fly from Jass duration 190 minutes CL 19
Life Bubble from Jass duration 4.2 hours CL19
Greater Magic Weapon duration 20 Hours CL 20
Barkskin Duration ?? CL?? (from wand if Vauhwyt casts it)

Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15)  d10+10=17 ; d10+10=15 ;
Wednesday February 20th, 2013 5:53:03 PM


Done earlier today, before the Shadow Walk.

Vauhwyt activates her Karma Bead.

She casts Detect Scrying and Sequester, as she does every single day.

She casts False Life on herself, and another one on Mookie.
She casts Extended Heroism on herself, and another one on Mookie.
She casts Taur's Try (liontaur version) on herself and on Mookie; she recasts that through the day at odd moments.

Every other day she casts Extended Greater Magic Weapon on
-- her own armor spikes
-- Vorelle's three weapons (2 axes and a bow?)

Every other other day she casts Extended Greater Magic Weapon on
-- Brahmah's two weapons (kukri and the other one?)
-- Sir Josh's lance and sword?

All the above at CL23.

Then just before the Shadow Walk ... she starts casting the specials ...

Greater Magic Fang (CL8 for +2 bonus) from staff on her own two claws and bite and on Mookie's two claws

Mage Armor (CL1) on Mookie from wand (and on herself if the Fabricated Celestial Armor thing fails).

Barkskin (CL12 for +5 bonus) on everybody (8 castings) from wand.

Extended Heroism (CL23 lasts 460 min) on Aztyr (uses last of 6 meta rod of extend charges for today)

Kindly DM Steve, how long does the Shadow Walk take?

During the Shadow Walk, Vauhwyt does her best to help direct Jass, as she peers back into the Wold.

Finally, just before the group steps out of the shadows, she casts See Invisible, shared with Mookie.

SPELLS from others so far:

Life Bubble, Mass Fly, Magic Vestment on Mookie's Shield from Aztyr please!

[Durations below to be updated after time needed for Shadow Walk.]

Active Spells (V)

CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 0 hrs of 46)
CL23 Detect Scrying (used 0 hrs of 24)
CL23 False Life (+17 hp) (used 0 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 0 hrs of 8)
CL19 Life Bubble (used 0 hrs of 4.2)
CL23 Extended Heroism (used 0 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 0 min of 190)
CL12 Barkskin (used 0 min of 120)
CL19 See Invis (used 0 of 95 min)
CL01 Mage Armor (used 0 min of 60)

Active Spells (M)

CL23 False Life (+15 hp) (used 0 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 0 hrs of 8)
CL19 Life Bubble (used 0 hrs of 4.2)
CL23 Extended Heroism (used 0 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 0 min of 190)
CL12 Barkskin (used 0 min of 120)
CL19 See Invis (used 0 of 95 min)
CL01 Mage Armor (used 0 min of 60)

Active Spells (Vorelle)

CL23 GMW on ax (used 0 hrs of 46)
CL23 GMW on ax (used 0 hrs of 46)
CL23 GMW on bow (used 0 hrs of 46)
CL12 Barkskin (used 0 min of 120)

Active Spells (Josh)

CL23 GMW on lance (used 24 hrs of 46)
CL23 GMW on sword (used 24 hrs of 46)
CL12 Barkskin (used 0 min of 120)

Active Spells (Brahmah)

CL23 GMW on Kukri(used 24 hrs of 46)
CL23 GMW on Falchion (used 24 hrs of 46)
CL12 Barkskin (used 0 min of 120)

Active Spell on Aztyr:

CL23 Heroism (used 0 min of 230)
CL12 Barkskin (used 0 min of 120)

Active Spell on Jass:
CL12 Barkskin (used 0 min of 120)

Active Spell on Mal:
CL12 Barkskin (used 0 min of 120)

Slots used:

8th: used 0 of 3
7th: used 1 of 5 (sequester)
6th: used 0 of 6
5th: used 0 of 6
4th used 1 of 7 (1 det scry)
3rd: used 7 of 7 (4 GMWs, 3 heroisms)
2nd: used 2 of 7 (2 FLs, see invis)
1st: used 0 of 7

Used:
Karma Bead
2 lesser rods of extend

Vorelle [GMW, Life Bubble, Barkskin, Fly] 
Wednesday February 20th, 2013 11:11:55 PM

Vorelle accepts a Greater Magic Weapon on her bow and on her silver and adamantine axes. She has no spells to cast herself, and she decides to save her precious Dust of Disappearance for later.

So her preparations consist of a deep breath and a nod to her friends that she is ready to go!

Flying Fortress: Mausoleum


Realm of Shadows (DM SteveK)  d10=5 ; d8=2 ;
Thursday February 21st, 2013 9:49:27 AM

It has taken 3 hours for the Blackbird Lake heroes to cover the 150 miles from Scarwall which is near Acid City, to Mount Bone in the wilds of Izen. (ooc: Please mark off 3 hours for all spells which were cast while at Scarwall)

Aztyr ensures her extended mage armor and greater magic vestment are in effect. For everything else, no need wasting magic power to soon, and Aztyr likes to be versatile.

Jass is confident that his friends are protected Life Bubbles and Mass Fly, and the sorcerer is of the same mind as his sister mage, eschewing further protection in anticipation of an extended ordeal. Then his mind turns inward, searching for an answer to a for a mage, not lich, not ghost, trapped somewhere between life and death? Perhaps he would find out here.

Vauhwyt walks close to Jass in the Realm of Shadow, using her Grim sensesto peer into the Wold for a better exit to the Floating Fortress. And just before the group steps out of the shadows, she casts See Invisible, shared with Mookie.

Sir Joshua laughs at the notion that any man would be preferred to such a shining knight, especially one so old that the most dangerous thing about his roundhouse kick is the fart at the end. The paladin's senses are in overdrive in the Shadow Realm, and he grips his sword and valiantly moves onward...

Malgant ensures himself thta Vauhwyt has already used the wand of Barkskin on everyone, and the Shadows hold no terror for the Hand, but he wonders if a river of Woldsblood so close to where we exit mean there is a nexus of some kind here near the castle? Irregardless, Malgant readies his body for combat by enchanting it do deal magical blows.

Vorelle accepts a Greater Magic Weapon on her bow and on her silver and adamantine axes, and she decides to save her precious Dust of Disappearance for later. Taking a deep breath and a nod to her friends, she is ready to go!
....................

With Vauhwyt's ability to see the Wold from the realm of Shadow teamed with Jass' spell, the heroes are able to quickly walk to Mount Bone and then walk a sprialling path upwards. Vauhwyt is able to see the Flying Fortress! Perched in black clouds that continuously swirl around the bones of Marteus' Tower, the chunk of terra firma sits. Even with Vauhwyt's abilities, the vision is blurry from the counter-divination spells about the floating fortress.

Jass gets the group above the island, the final castings are complete, and, on Jass' command, the Shadow Walk spell ends!

The heroes find themselves only a thousand feet above and 500 feet to the north-east of the edge of the land, and can look down on the hidden realm where the lichs have plotted their schemes for a thousand years. Finally, the BlackBird Lake Heroes have the clues and the power to end their tormentors and exact righteous justice and revenge for all that evil!

The first sight of the Flying Fortress makes several assumptions invalid, for the construct is not simply a castle in the sky, but several acres of land. The north-west portion of the land is dominated by a mountain, blasted trees and a black lake near the summit. A river runs from the lake to the east and falls down a series of waterfalls to land in a sluggish lagoon festooned with algae. Further east on the north side of the flying land is a parthenon, its once white alabaster marred with soot and crumbling with age, looking more vile for the corruption of what used to be beautiful. The land closest to the heroes flying in the sky is cracked and dusty and no structure or other land feature can be seen there.

Continuing sunwise around the Flying Fortress, the heroes eyes light on a mausoleum in the south-east corner. From its doors a path winds through a dead garden to the southern most tip where a large mansion stands, grey walls and rusting spikes making it appear very unwelcome indeed. To the south-west, a vast forest of twisted trees march from the walls of the mansion to the lower slopes of the mountain. A few other structures are seen to include a dry fountain in the center-east and a gazebo of indeterminate construction in the center-west.

From your vantage point, there does not appear to be any movement, but Jass knows there is only 10 minutes left on the Mass Fly spell...

..................

Flying Fortress

Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15)  d20+38=44 ; d20+38=45 ; d20+38=55 ;
Thursday February 21st, 2013 11:12:13 AM


OOC: So long as we are flying around in three dimensions, I have found this site to be invaluable.

Vauhwyt sighs as she realizes that the group's barkskins have all expired. She does a quick figuring: To cut a straight hypotenuse that goes 1000 ft down and 500 ft across will take roughly 1120 ft. They are flying at 60, but they can dive at double speed. If they take a move action each round to move, and a standard action to cast spells, the group can arrive at the fortress in just under one minute. And in that minute, the group can cast 9-10 spells.

So Vauwhyt thinks to her friends, "Follow my lead! We'll be there in a minute."

Here are the next nine rounds:

R1: Dive 120 ft toward the fortress (move action). V gets out wand; M gets out wand.
R2: Dive 120 ft. V puts mage armor on self. M puts barkskin on self. M's UMD is +23, so auto success.
R3: Dive 120 ft. V puts mage armor on Mookie. M puts barkskin on V.
R4: Dive 120 ft. V puts away wand. M puts barkskin on Vorelle.
R5: Dive 120 ft. V gets out scroll. M puts barkskin on Josh.
R6: Dive 120 ft. V reads CL20 Shield of Faith scroll with UMD check 44 ok. M puts barkskin on Brahmah.
R7: Dive 120 ft. V gets out scroll. M puts barkskin on Aztyr.
R8: Dive 120 ft. V reads CL20 Shield of Faith scroll with UMD check 45 ok. M puts barkskin on Mal.
R9: Dive 120 ft. M puts wand away. V = ??? (Darkwalk, see below)

Of course, this allows other characters to take actions as part of the descent too.

On the flight down, Vauhwyt has an important question for the group: "Would we all like to Darkwalk?" she says mentally. She explains the pluses and minuses, as well as the options. (see email). Depending on the results of the conversation, at the end of the last round of travel, she uses her Darkwalk ability.

DM Sanity Info

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 180 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 180 min of 190)
CL12 Barkskin (used 0 min of 120)
CL19 See Invis (used 1 of 95 min)
CL01 Mage Armor (used 0 min of 60)
CL20 Shield of Faith (used 0.5 min of 20)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 180 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 180 min of 190)
CL12 Barkskin (used 1 min of 120)
CL19 See Invis (used 1 of 95 min)
CL01 Mage Armor (used 1 min of 60)
CL20 Shield of Faith (used 0.5 min of 20)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 0 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 0 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 0 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 180 min of 230)
CL12 Barkskin (used 0 min of 120)

Active Spell (Jass)
CL12 Barkskin (used 0 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 0 min of 120)

Spell slots used:
8th: used 0 of 3
7th: used 1 of 5 (sequester)
6th: used 0 of 6
5th: used 0 of 6
4th used 1 of 7 (1 det scry)
3rd: used 7 of 7 (4 GMWs, 3 heroisms)
2nd: used 2 of 7 (2 FLs, see invis)
1st: used 0 of 7

Used:
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand 14
scroll of Shield of Faith: 2

Sir Joshua the Virtuous (Ken), DR 5/evil 
Thursday February 21st, 2013 1:31:30 PM

Sir Joshua dives down with the rest of the group, following Vauhwhyt's lead... This vast realm of evil and undead monstrosities would be unnerving to all but the bravest knights and their companions...

He laughs in delight (but not too loud to give away their surprise) at the thought of this maybe being his final adventure... Even if he and William die, songs will be sung for millennium about this brave duo and their companions great battle against the forces of evil... He calls out to his friends, cheering them on, "Be brave my friends, be brave! Let is not fear the foes we are about to face! I for one wouldn't rather be anywhere else! This is what we've been made for!!! Let us laugh in the face of evil!"

In between his cheers and laughs, he flies downward taking the same path as Vauhwhyt and as his standard actions, he either double moves or casts some spells to maximize their duration... (Assuming we have 9 rounds...)

R5 - Cast Veil of Positive Energy (+2 sacred bonus to AC and saves, only vs undead)
R6 = Cast MCvE, 10' radius (+2 deflection AC (not stack) and +2 resistance to Saves, protects vs. summoned enemies)
R7 = Cast Bestow Grace on Vauhwhyt (19/19 mins, +8 sacred bonus on Saves)
R8 = Cast Bless Weapon on his Sword (19/19 mins)
R9 = Cast Death Ward (19/19 mins)
_______________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (189.3/190 mins)
2. Bestow Grace (on Vauhwhyt, 189.4/190 mins)
3. Veil of Positive Energy (189.2/190 mins)
4. Death Ward (19/19 mins)
5. Bless Weapon (18.5/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 0 min of 120)
5. Flight



Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d4=4 ; d20+19=30 ; d20+16=25 ;
Thursday February 21st, 2013 2:27:00 PM


"Don't Darkwalk just yet, Vauhwyt," the sorcerer says. "Lets take this a little more slowly. First, lets make an assumption, shall we? Lets assume, both from what we know of liches and from the things that Pindar has said, that these lieutenants of the Lich Lord are all anti-social and very much loners. They will not likely associate with each other in large organized groups. More likely no more than two or three of them will work together."

"That said, it may behoove us to find out where they first so that we can be the ones to pick the battles."

"Set down there. No, over there. In that open spot east of the floating island." Jass points to the expanse of cracked lands north of the Mausoleum and east of the Parthenon. "Why don't we set down there and I can send out some Greater Prying Eyes. Lets have a look at what's out there before we prepare our precious defenses."

++++++++++++++++++++++++++++++++++++++++++++

If we are in agreement to send out Prying Eyes, then here is the plan for them.

Prying Eyes = 23

Prying Eyes Perception 30
Prying Eyes Stealth 25

Eyes 1-4: "Explore mountain to northeast, pillar of chains, woods and lake. Return when finished or at your first sight of danger."

Eyes 5-8: "Explore Parthenon and lagoon before it. Return when finished or at your first sight of danger."

Eyes 9-12: "Explore Mausoleum. Return when finished or at your first sight of danger."

Eyes 13-16: "Explore gardens and fountain. Return when finished or at your first sight of danger."

Eyes 17-20: "Explore woods in west and gazebo. Return when finished or at your first sight of danger."

Eyes 21-23: "Explore Fortress. Outside only. Return when finished or at your first sight of danger."

Active Effects: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.), False Life (12hp) 19hrs, Life Bubble 4.2h on all, Mass Fly 190m

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177 
Thursday February 21st, 2013 3:19:21 PM

Aztyr pulls out the wand of Hide from Undead, and will use it on everyone (9 uses i believe)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 1- 0 - 0- 0- 0- 0- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Hide from Undead 1 minute

On Others:

everyone : Hide from Undead 1 minute

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 50/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 2/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15) 
Thursday February 21st, 2013 3:35:37 PM

Vauhwyt agrees with Jass's plan and holds off on the darkwalk.

She asks Aztyr for a Magic Vestment. She asks if the Hide from Undead will wear off before the prying eyes return.

She thanks Josh for the Bestow Grace spell.

She uses her spirit sense ability to detect ghosts, shadows, and other disembodied spirits within 640 ft.

All communication is telepathic.

AC 42,Touch 29(36vs incorporeal) ,Flat 23 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Thursday February 21st, 2013 4:56:13 PM

" An excellent Plan Jass. I suspect the dracolich is on the mountain, there are probably decent lair spots up there. Otherwise I have no idea where the fighter might be, but reconing the whole place should be good so long as no one is alerted by the eyes. Vauhwyt, can you use my lesser rod of extend to cast extended heroism on me as well? And when do you want that Bear's Endurance cast?"

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
Mass Fly from Jass duration 10 minutes CL 19
Life Bubble from Jass duration 1.2 hours CL19
Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
Barkskin Duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor
(Extended Heroism 200 minutes CL 20 +2 morale to Attacks Skill checks and Saves Not yet cast)


Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15) 
Thursday February 21st, 2013 5:27:28 PM

Vauhwyt is happy to cast Extended Heroism on Mal anytime. She suggests that she should do so (and he can cast his Bear's Endurance) after the last of the prying eyes returns.

Vorelle [GMW, Life Bubble, Barkskin, Fly]  d20+17=21 ;
Thursday February 21st, 2013 7:24:26 PM

Vorelle has no spells to cast, so she amuses herself with some aerobatics on the way down.

[Fly 21]

Captain Brahmah 261/261hps, AC 31,TOUCH AC 20 FlatFooted AC 25 (Ghost Touch Armor), Comp Lang, Read Magic, Necklace of Adapt  d20+29=32 ; d20+41=49 ;
Thursday February 21st, 2013 11:24:44 PM

OOC: Polo would not travel with Brahmah this time.
Also OOC: How long and how strong is the Barkskin?

IC: Before leaving Scarwall, "I like the idea of being a vampire archon of a sort, but something tells me that being sparkly is a bad idea." He smiles.

En route to the Mount, Brahmah keeps his eyes open and stays alert for what good it does in a shadow realm. (Perception 32, Stealth HiPS/Camouflage 49)

Spells cast:
R5 Darkvision Extended
R6 Longstrider Extended
R7 Freedom of Movement Extended

---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Barkskin
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (320/320 minutes)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress, Round 15 (DM SteveK) 
Friday February 22nd, 2013 10:36:54 AM


[WE ARE NOW IN COMBAT ROUNDS] this is to monitor the many, many spells and durations. I will count off the time and jump in rounds when convenient, like now. :-)
NOTE: Please identify each spell with the round it was cast.
....................

Vauhwyt does a quick figuring, but is off by a little, specifically, several of her companions can't seem to fly faster than 80 feet while diving. It must be because of all the armor and weight... In any case it takes 84 seconds (ooc: 14 rounds) to fly from their current position to the edge of the broken lands. Telepathically, she starts a conversation about Darkwalking.

Sir Joshua dives down with the rest of the group, following Vauhwhyt's lead... This vast realm of evil and undead monstrosities would be unnerving to all but the bravest knights and their companions and laughs in delight. Even if he and William die, songs will be sung for millennium about this brave duo and their companions great battle against the forces of evil!

Jass recommends no Darkwalking and cautions for more thinking before the casting and fighting. He reminds the others of some of what Pindar said which could prove valuable. He further suggests to set down in the broken lands and do a magical scout?

Aztyr pulls out the wand of Hide from Undead, and will use it nine times on everyone present. (Jass, Aztyr, Brahmah, Vorelle, Malgant, Sir Joshua, William?, Vauhwyt, Mookie= 9)

Malgant likes the plan and gives a couple of speculations as to the two lichs that the group knows a little about

Vorelle has no spells to cast, so she amuses herself with some aerobatics on the way down, proving she is graceful in any environment.

Brahmah, en route to the Mount, thinks it was a good idea to have Polo stay at Scarwall, and keeps his eyes open and stays alert here in the open air in the open Wold. (ooc: no one is currently in the Shadow Realm) His sharp eyes do not detect any unusual movement, color, pattern... well, other than each location seems to demonstrate a different kind of corruption...

............

The heroes fly to the broken lands and quickly see there is not an even space enough to put a foot down. At a close look, the earth has been buckled and thrust in all directions, the peaks and valleys being in heights of 10 feet or more. An excellent place to hide as long as they don't need to land. Trying to land on these sharp and narrow rocks is harrowing, and moving among them even more so. (Any hero trying to balance or move on the Broken Lands area needs to make an Acrobatics DC 22 or not be able to move. In addition, a roll of 18 or less means the PC has fallen and takes 2d6 piercing damage from the sharp rocks.) To hover over the rocks requires a Fly DC check of 15.

Jass casts his spell and sends out the Eyes to explore.

Brahmah's sharp eyes note that there is a bare 20 feet of space between the Cracked Lands and the Parthenon, Gazebo, or Mausoleum if the group doesn't want to take their chances with balancing for the minutes it will take for Jass' Prying Eyes to return.

............

Time Durations for Spells

Left Scarwall: 3 hour, 15 rounds

Left Shadow Walk: 15 rounds


Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15)  d20+39=52 ; d20+36=43 ;
Friday February 22nd, 2013 11:20:47 AM

OOC: OOPS! Forgot to Barkskin Jass. I'm assuming William is not here? I'll adjust in my next post.

Vauhwyt and Mookie both land and hide in the broken lands, with auto success do to sweet high acrobatics mods.

Mookie drinks an elixer of hiding.

Stealth: V - 52; M - 43. Cover bonus may boost that?

Vorelle [GMW, Life Bubble, Barkskin, Fly] 
Friday February 22nd, 2013 11:49:19 AM

Vorelle doesn't like her odds with the sharp rocks, so she remains hovering above them. [As long as the Fly spell is active, Vorelle is +17 to Fly checks, so she can't fail a DC 15]

She knows the spell is near its end, so she is ready to activate her Winged Boots if it begins to fail.

"Where do we want to go first?" she asks.


Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Friday February 22nd, 2013 11:58:37 AM


"Well, that's unfortunate," Jass thinks to the others over the Telepathic Bond. "These Cracked Lands, that is. I don't know how long it will take for the Prying Eyes to return, the Fly spell may have run out before then. So, rather than risk being dumped onto the jagged rocks, why don't we wait on top of the Mausoleum? I suspect that whatever might be there is likely inside. Not outside. Hopefully, we can be quiet enough to avoid alerting anything. With the stone construction of most Mausoleums, you'd think so."

++++++++++++++++++++++++++++++++++++++++++++

If we are in agreement to send out Prying Eyes, then here is the plan for them.

Prying Eyes = 23

Prying Eyes Perception 30
Prying Eyes Stealth 25

Eyes 1-4: "Explore mountain to northeast, pillar of chains, woods and lake. Return when finished or at your first sight of danger."

Eyes 5-8: "Explore Parthenon and lagoon before it. Return when finished or at your first sight of danger."

Eyes 9-12: "Explore Mausoleum. Return when finished or at your first sight of danger."

Eyes 13-16: "Explore gardens and fountain. Return when finished or at your first sight of danger."

Eyes 17-20: "Explore woods in west and gazebo. Return when finished or at your first sight of danger."

Eyes 21-23: "Explore Fortress. Outside only. Return when finished or at your first sight of danger."

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.),

These counts from Leaving Shadow Walk: False Life (12hp) 16hrs, Life Bubble 1.2h on all, Mass Fly 10m

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Sir Joshua the Virtuous (Ken), DR 5/evil 
Friday February 22nd, 2013 3:21:23 PM

Sir Joshua agrees that landing on the roof is better than risking walking through the sharp, jagged lands... However, he doesn't want to spend too much time and wants to get inside and at the baddies before his spells run out.... He hasn't summoned William yet but will soon...

If the fly spell runs out, he can always use his winged boots to keep him aloft...

He'll also look North while flying and landing, and try to detect evil...
__________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (188.3/190 mins)
2. Bestow Grace (on Vauhwhyt, 188.4/190 mins)
3. Veil of Positive Energy (188.2/190 mins)
4. Death Ward (18/19 mins)
5. Bless Weapon (17.5/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 1 min of 120)
5. Flight
6. Hide from Undead



Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15) 
Friday February 22nd, 2013 4:34:02 PM

Vauhwyt mentally urges everybody to use thoughts only to communicate, and to stay hidden as the group waits for the spying eyes to return.

Her tail twitches, though, in impatience.

DM Sanity Info

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 181.5 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 181.5 min of 190)
CL12 Barkskin (used 1.5 min of 120)
CL19 See Invis (used 1.5 of 95 min)
CL01 Mage Armor (used 1.5 min of 60)
CL20 Shield of Faith (used 1.5 min of 20)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 181.5 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 181.5 min of 190)
CL12 Barkskin (used 1.5 min of 120)
CL19 See Invis (used 1.5 of 95 min)
CL01 Mage Armor (used 1.5 min of 60)
CL20 Shield of Faith (used 1.5 min of 20)
Elixer of Hiding (used 0 min of 60)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 1.5 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 1.5 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 1.5 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 181.5 min of 230)
CL12 Barkskin (used 1.5 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 1.5 min of 120)
Extended Heroism (used 0 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 1.5 min of 120)

Spell slots used:
8th: used 0 of 3
7th: used 1 of 5 (sequester)
6th: used 0 of 6
5th: used 0 of 6
4th used 2 of 7 (1 det scry, 1 ext hero on Mal)
3rd: used 7 of 7 (4 GMWs, 3 heroisms)
2nd: used 2 of 7 (2 FLs, see invis)
1st: used 0 of 7

Used:
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand 16
scroll of Shield of Faith: 2
1 elixir of hiding

AC 42,Touch 29(36vs incorporeal) ,Flat 23 CMB 26, CMD43(53 on level gound) , 236 hp Malgant Winterborn 
Saturday February 23rd, 2013 1:06:31 PM

Malgant nods at Jass's suggestion to wait it out on the mausoleum. " Will your eyes know to return here Jass?"
" I suggest we take out the dragon first. It is by far the most mobile lich we know of with flight on its side and it could drop in to aid one of the others if things go slow in the fight."


Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing)Barkskin Duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor
(Extended Heroism 200 minutes CL 20 +2 morale to Attacks Skill checks and Saves Not yet cast)


Captain Brahmah 261/261hps, AC 36,TOUCH AC 20 FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Adapt  d20+15=28 ; d20+8=18 ; d20+33=43 ; d20+41=53 ; d20+29=40 ;
Sunday February 24th, 2013 1:57:18 AM

Brahmah does his jobs and mentally conveys his discoveries to the group.

(Acrobatic 28, Fly 18, Survival general 43, Stealth 53, Perception 40, +2 undead related skills)
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (320/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15) 
Sunday February 24th, 2013 11:27:44 AM


As Vauhwyt waits in hiding in the broken lands with Mookie, she wonders how long it will take for the eyes to return.

OOC: DM Steve, if none arrive back after five minutes, please let us know so we can act.

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177 
Sunday February 24th, 2013 5:23:44 PM

Aztyr joins the others with landing on top of the mausoleum, once again using the wand on everyone.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 1- 0 - 0- 0- 0- 0- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Hide from Undead 1 minute

On Others:

everyone : Hide from Undead 1 minute

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 2/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Flying Fortress, Round 31 (DM SteveK) 
Monday February 25th, 2013 9:50:56 AM

(Round 16: Party moves to north side roof of Mausoleum)
(Round 19-30: Eyes either report or Jass knows they are gone.)
(Round 31: Current party action)

Vauhwyt and Mookie both land and hide in the broken lands, with auto success do to sweet high acrobatics mods, and the raven drinks an elixir of hiding. Vauhwyt mentally urges everybody to use thoughts only to communicate, and to stay hidden as the group waits for the spying eyes to return.

Vorelle doesn't like her odds with the sharp rocks, so she remains hovering above them, until the group decides to land on the mausoleum roof to wait for the Prying Eyes to return.

Jass doesn't know how long it will take for the Prying Eyes to return, and suggests they wait on top of the Mausoleum. The sorcerer is able to reassure that the Eyes will return to him, not the spot where he cast the spell. Further, if they wink out of existence, he will immediately know about them, and since there is no place more than a mile away on the Flying Fortress, well, that would mean they are destroyed ?

Sir Joshua agrees that landing on the roof is better than risking walking through the sharp, jagged lands. The paladin looks North while flying and sees that the very land is covered in a miasma of evil!

Malgant nods at Jass's suggestion to wait it out on the mausoleum, leading the group to the rooftop. The Cleric of Domi suggests that they tackle the dragon first, as the most mobile lich. As soon as the party approaches the rooftop, Aztyr knows there is magic covering the entire mausoleum. (Any hero with Know Arcana DC 26 Highlight to display spoiler: { There is a Private Sanctum spell covering the entire mausoleum. As soon as the heroes land, they are also within the spell.})

Brahmah does his jobs and mentally conveys his discoveries to the group.

Aztyr joins the others with landing on top of the mausoleum, once again using the wand on everyone.
..............

Jass casts his spell and sends out the Eyes to explore. Flying double move for 60 feet per round, it takes the last eyes (returning from the Fortress) 14 rounds to return and 1 round to report. 15 more rounds have elapsed for a total of 30 and the BBLers are on round 31
.............

Four Eyes explore the Parthenon and lagoon before it. They fly away out of sight and Jass feels when all four cease to exist at the same time at round 19.

Four Eyes explore the Mausoleum. One ceases to exist at round 19, and the other three rapidly return to Jass in a single round (since he is now on the north edge of the mausoleum roof), playing these images on round 20-22. The Mausoleum is made from Iron, blackened marble with green veining and Slate grey granite. At the south side, a pair of grotesque gargoyles stands at either side of the wide broken stone steps that lead down 15' to a pair of great Iron doors. Above the door, a third twisted shape that may have been human once is splayed on the peak and watching the area below with dead lifeless eyes carved in stone. The entire structure, measuring 40' wide, 30' and 120' long, lists down and to the right, as if it has sunk several feet since it was first built. One of the iron doors is no longer entirely above the ground. Choked with mud, thick dead grass and rust in the hinges, the door is permanently ajar from its frame. The other seems tightly sealed, but a 3' gap now lies between them allowing one to squeeze in or out. The steeply slanted roof runs in a jagged line covered in green copper thick plates down the spine of this forgotten building of the dead. The first eye entered and was destroyed, the others flew back. (Know Arcana DC 25 Highlight to display spoiler: { Jass knows it was a Glyph of Warding on the door.}

Four Eyes explore the gardens and fountain . They return very quickly at round 21 and all four report the same scene on rounds 22-25. Just outside the main doors of the Fortress and covering that portion of the garden is a twisted host of zombies, ghouls, wights and animated parts of bodies like heads and arms. They continually tear and feed on each other and seem to grow again in a never ending orgy of death.

Four Eyes explore the woods in the west and the gazebo . They fly away out of sight and Jass feels when all four cease to exist at the same time on round 22.

Four Eyes explore the outside of the Fortress . All four eyes return on round 23 with this to report from rounds 26-30. Briarwood and Bramble vines grow up the sides of what was likely a beautiful marble and sandstone building with flying buttress curves vaulting the ceiling and pulling the viewer's eye ever upward. Deep stains of the blood of thousands stain the formerly magnificent outer walls. The pinnacle reaches of the curving spire upon the roof is topped with what appears to be a collection of bodies and parts, sewn into a great grotesque mass as to resemble a huge human staked over a defiled Ever Watchful Eye. Carrion birds of prey flap about in a black cloud about the vestige leaving no doubt that the bodies are indeed freshened regularly.

Four Eyes explore the Mountain . They fly away out of sight and Jass feels when all four cease to exist at the same time at round 30.

............

Time Durations for Spells

Left Scarwall: 3 hour, 30 rounds

Left Shadow Walk: 30 rounds


Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+24=31 ;
Monday February 25th, 2013 10:38:35 AM


"As someone has mentioned before, I think it might be likely that the Dracolich is on the mountain." Jass speculates upon their next actions after relating the finding of his Prying Eyes to the others. He emphasizes in particular, the finding of the eyes upon the Mausoleum which have found the Glyph of Warding on the door to the crypt.

"However, in order to reach the mountain we'd have to traverse several of the areas in which my Prying Eyes have likely met with a violent end. Add to this the fact that we have a unique opportunity in that this Mausoleum seems to be equipped with its own Mage's Private Sanctum spell, a spell that shields this place from all external scrying, and I say that the best place to begin may be the Mausoleum."

"We can do what we will here without fear of being observed by the other liches. Whatever lich has set up these defenses has, I believe, outsmarted himself in this. Vauhwyt, this is where your Dark Walking ability will come in particularly handy. We can enter the structure at a point that not only bypasses the Glyph of Warding, but also one from which an attack will be completely unexpected."

"What do you say?"
asks the sorcerer over the telepathic bond, then waits upon the thoughts of the other Blackbird Lakers.

++++++++++++++++++++++++++++++++++++++++++++

First Knowledge Arcana roll: 31 vs DC26
Second Knowledge Arcana roll: Autosuccess.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.),

These counts from Leaving Shadow Walk: False Life (12hp) 16hrs, Life Bubble 1.2h on all, Mass Fly 10m

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Vorelle [GMW, Life Bubble, Barkskin, Fly] 
Monday February 25th, 2013 11:33:05 AM

The Mausoleum sounds like a good choice, Vorelle sends. Anyway, we can't hang around here much longer.

Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15)  d20+39=42 ; d20+36=41 ;
Monday February 25th, 2013 12:52:31 PM


Vauhwyt thinks to her friends that she would be happy to take everyone ethereal and pass through the rear of the Mausoleum. Ethereal is better than incorporeal, she says, because ethereal = invisible, while incorporeal = ghostlike visage. Also, ethereal can pass through thick wall (5+ ft), but incorporeal can only pass through thin walls, and if the wall is thick, only ethereal will work.

If no one objects, she flies to group with Mookie, makes sure everyone is holding hands. She looks into the Realm of Shadows to make sure there are no surprises. Then she darkwalks the group into the Realm of Shadows. That's all in Round 31.

V leads the group to the rear (north side) of the Mausoleum, traveling say 60 ft per round, so it will only take a round or two. As she walks, she bends over and sticks her head through the roof of the Mausoleum, peeking in and using the roof as cover to use stealth as she peeks in. If it is entirely dark, Mookie will peek in too, since he has darkvision.

Stealth: V - 42; M - 41. Cover bonus may boost that?

Oh, Vauhwyt has to make a concentration check to Darkwalk with friends, but since she needs a 26, and her concentration mod is a +27, success is guaranteed. However, those with the grim must make a Will save vs DC 20 or take 1d6 points of temporary Con damage as they enter the Realm of Shadows.

DM Sanity Info

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 181.5 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 183 min of 190)
CL12 Barkskin (used 3 min of 120)
CL19 See Invis (used 3 of 95 min)
CL01 Mage Armor (used 3 min of 60)
CL20 Shield of Faith (used 3 min of 20)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 183 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 183 min of 190)
CL12 Barkskin (used 3 min of 120)
CL19 See Invis (used 3 of 95 min)
CL01 Mage Armor (used 3 min of 60)
CL20 Shield of Faith (used 3 min of 20)
Elixer of Hiding (used 1.5 min of 60)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 3 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 3 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 3 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 183 min of 230)
CL12 Barkskin (used 3 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 3 min of 120)
Extended Heroism (used 0 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 3 min of 120)

Spell slots used:
8th: used 0 of 3
7th: used 1 of 5 (sequester)
6th: used 0 of 6
5th: used 0 of 6
4th used 2 of 7 (1 det scry, 1 ext hero on Mal)
3rd: used 7 of 7 (4 GMWs, 3 heroisms)
2nd: used 2 of 7 (2 FLs, see invis)
1st: used 0 of 7

Used:
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand 16
scroll of Shield of Faith: 2
1 elixir of hiding

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+29=45 d20+27=32
Monday February 25th, 2013 3:49:59 PM

Sir Joshua heartily agrees with the plan, as he prefers dispatching the lich as soon as possible... The more evil they can destroy, the better...

He joins his heavily gauntled hands with the others, and grits his teeth as they go through yet another plane...

Fort check (if needed) = 45

OOC - Thanks for the correction guys; update save, should be will, not fort. Will = 32
___________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (185.0/190 mins)
2. Bestow Grace (on Vauhwhyt, 186.1/190 mins)
3. Veil of Positive Energy (185.5/190 mins)
4. Death Ward (15.3/19 mins)
5. Bless Weapon (15.0/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 3.3 min of 120)
5. Flight
6. Hide from Undead


Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+23=34 ;
Monday February 25th, 2013 4:51:06 PM


OoC: I think that's a Will Save for Dark Walk, Sir Joshua. Here's Jass' Will Save: 34 / Pass vs DC20

Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15) 
Monday February 25th, 2013 5:22:47 PM


Will save vs Con loss, yup, sorry! Come on, you can beat a lousy DC20, right?

Cayzle

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177  d20+21=32 ;
Monday February 25th, 2013 6:44:51 PM

Aztyr has no trouble with the will save, her first spell on round 30 is an extended Haste, on round 31 her spell is an extended shield spell, using up her 1st rod of lesser extend.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 0 - 1- 0- 0- 0- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Hide from Undead 1 minute
Haste, Duration 35 rounds
Shield, Duration 360 rounds

On Others:

everyone : Hide from Undead 1 minute
Haste, 35 rounds everyone (cast round 30)

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

AC 52,Touch 38(45vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn  d20+27=32
Monday February 25th, 2013 7:02:17 PM

Once it is apparent that they are going soon, Malgant begins his medium duration prayers.
-Hand the wand of Death Ward to someone else that can use it and is not casting preparatory spells, probably Sir Joshua, to start warding the group. Malgant indicates the wand should go to Aztyr once the group is warded, since she can use it and will likely not be in the middle of melee.
-Cast Wrathful Mantle on himself using a rod of lesser extend.
-Cast Shield of Faith on himself using a rod of lesser extend.
-Cast Shield on himself using a rod of lesser extend.
-Cast Freedom of Movement on himself.
-Cast extended weapon of Awe on himself.
-Cast Bear's Endurance on Vauhwyt using a rod of lesser extend, hopefully getting Heroism extended on himself at the same time.
By this time all should be warded and ready to follow Vauhwyt's darkwalking lead into the Mausoleum. "Let's go kill some undead"
Will save 32

Malgant's Spell List

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing)Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 200 minutes CL 20
(round 35) Extended Weapon of Awe duration 40 minutes CL 20
Death Ward from the wand duration 7 minutes CL 7


Captain Brahmah 261/261hps, AC 36,TOUCH AC 20 FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Adapt  d20+19=31 ; d20+29=39 ;
Tuesday February 26th, 2013 3:31:28 AM

(Will Save 31)

Brahmah keeps alert. (Perception 39, +2 vs favored enemy; see below)

Mentally, he mentions, though not nearly as useful as the Sanctum spell, that he has prepared the Grove of Respite which can provide several things while they are in the wild, but it is not hidden. He thinks that if the sanctum was cast inside the grove, both spells could help in concert (such as the Alarm spell, healing and resource functions), but as he is not too versed in such matters, he just lets the option hang.

He notes the exact direction of home on all three copies of map he made earlier notes terrain and significant land marks. Then he gives a copy to Jass, Aztyr and Malgant, hoping his memory is good enough that he remembers all the details himself.
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (320/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 52,Touch 38(45vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn 
Tuesday February 26th, 2013 6:13:56 PM

checking in

Aztyr AC 31 ,Touch AC 17, 10 DR Fire - SR 18 - HP 177/177 
Tuesday February 26th, 2013 6:42:18 PM

same

Vorelle [GMW, Life Bubble, Barkskin, Fly]  d20+15=33 ;
Tuesday February 26th, 2013 8:32:06 PM

Checking in, and I might as well roll that save. Yay, a 33!

Flying Fortress, Round 40 (DM SteveK) 
Tuesday February 26th, 2013 10:23:32 PM

Jass mentions that with the group standing on the mausoleum, perhaps that is the best first assault. A thought rapidly backed by the others and the plan is carried into motion. Malgant draws a wand and hands it to Sir Joshua to begin warding the party as he begins casting a series of spells of protection upon himself. Sir Joshua activates the wand and uses a charge on each of the party. The entire process takes less than 1 minute and with the group joining hands, Vauhwyt, pulls them into the Shadow Realm. An experience not for the timid, but not overwhelming for any of the heroes.

The Wold shifts to a grey haze, as once solid objects become transparent, and once invisible objects become very solid. Three massive forms tear from the gargoyles about the mausoleum and plunge through the roof. 2 appear as an old couple, one male and the other female. Each stand nearly 12' in height but look to weigh no more than 50 pounds. They wear no clothing over their blackened and impossibly tight and torn skin.
The 3rd appears as a liontaur ripped nearly in half. His upper human torso twisted and spun about itself like black taffy. The lower half is broken and crushed so horribly it barely retains a quadraped form. A scream of death and the dying peel from their lips as they disappear through the roof.

Above the BL and indeed all about them are hundreds perhaps thousands of other spirits. Spiraling away and shrieking at the heroes, but all anchored by what almost appears as a silvery chord to the mausoleum. Tethered to this place of unending death, trapped and bound to whatever lies within. None of the spirits, save the three, seem to even be aware of the party. They simply writhe in unending pain and anguish, like tattered kites unable to fall.

Time Durations for Spells

Left Scarwall: 3 hour, 39 rounds

Left Shadow Walk: 39 rounds

AC 52,Touch 38(45vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn 
Wednesday February 27th, 2013 5:07:25 AM

OOC
Are those 3 attacking us?

DM. No. The three went through the roof and into the mausoleum

Captain Brahmah 261/261hps, AC 36,TOUCH AC 20 FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Adapt 
Wednesday February 27th, 2013 5:38:58 AM

OOC: Checking in....
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (320/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Wednesday February 27th, 2013 8:48:22 AM


"They've gone to warn whatever is inside the Mausoleum!" thinks Jass to the others, urgency carrying through the medium of his thoughts. "We must enter now. We can't risk them warning the other liches. Our hands are linked. We must enter together."

"Ready? Lets go."
And Jass passes through the wall with the others, into the unknown interior of the Mausoleum.

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Gray Render Vauhwyt (AC44, hp156+17) and Harpy Mookie (AC35, hp78+15) 
Wednesday February 27th, 2013 9:50:07 AM


Vauhwyt is surprised by the many spirits -- but quickly agrees with Jass's fast-thinking assessment. "Come on!" she calls, leading her friends down and in where the spirits went.

[OOC: Sanity info to come]

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+21=31 ;
Wednesday February 27th, 2013 9:50:23 AM

Thar watches the ghostly figures pass through and pities the mass of miserable beings, forever in pain and misery... He vows to do whatever he can to end their pain and sorrow, hoping that it will be done soon...

He nods grimly at the need for speed from Jass and follows quickly, his senses alert... Though there is pure evil everywhere in this building, he tries to focus and see if he can detect the greatest source to the North...

Perc - 31

_______
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (184.5/190 mins)
2. Bestow Grace (on Vauhwhyt, 186.0/190 mins)
3. Veil of Positive Energy (185.4/190 mins)
4. Death Ward (15.2/19 mins)
5. Bless Weapon (14.9/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 3.4 min of 120)
5. Flight
6. Hide from Undead


Vorelle [GMW, Life Bubble, Barkskin, Fly] 
Wednesday February 27th, 2013 11:02:34 AM

Vorelle is entirely out of her element. Even more so than when she's underwater. In fact, she'd gladly trade this environment for underwater, so long as it was real water, and not some weird ghostly shadow-water.

None of which makes any practical difference at all, so Vorelle moves into the mausoleum with the rest of the group.

AC 52,Touch 38(45vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn 
Wednesday February 27th, 2013 5:04:44 PM

OOC
Who did we put on the outside? I propose it was Jass and Aztyr. They are our spellcasting damage dealers and with a free hand they could do far more than most of the rest of us. Did all those buffs go off while Sir Joshua was tapping away with the wand?
IC
" I agree Jass. Go, go go we need to head them off or at least arrive with them. Aztyr, Jass if you get a shot that can kill or slow them take it."

Malgant's Spell List

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing)Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 200 minutes CL 20
(round 35) Extended Weapon of Awe duration 40 minutes CL 20
Death Ward from the wand duration 7 minutes CL 7


Flying Fortress, Round 41 (DM SteveK)  d20+19=39 ; d20+19=23 ; d6=3 ; d6=5 ; d6=4 ;
Wednesday February 27th, 2013 11:03:49 PM

Yes, the Buffs and Death Warding via wand went on at about the same time.

The party drops through the roof of the mausoleum, which turns out to be nearly 2' thick and layered with multiple types of materials impossible to identify from the Shadow Realm. Within the structure all is shadow, save for the far end where a few candles belch thick oily smoke and provide a dense yellow glow. Shadows dance everywhere and no certain creatures or objects can be ascertained

Those with darkvision Highlight to display spoiler: {Rotten furnishings of ancient drapes are wrapped about columns that run in parallel lines 15' apart down the center. Books are flung across the floor, torn and battered without care. Bones also lie strewn about the floor with most lying in dark ancient pools of blood. A short set of steps rises the floor of the back section of the room. Upon this raised platform is a great sarcophagus flanked by large black wrought iron
candlabras holding the remains of nearly 20 thick inky candles each. Smoke, thick and greasy rise from about a dozen that have not burned themselves out.

Standing in the center, is an armored figure. A tattered cloak wrapped about him that seems to flutter of its own volition as there is no wind. A great tiled mosaic is inlaid in the floor just before it. The emanciated old man and woman float nearby to the left and right, the torn Liontaur hovering between the party and the armored figure. All are about 15' off the floor and fully aware of the party. The mangled ghostly form of the liontaur reaches back and the armored thing touches it. Eldritch energy leaps to the ghost and it launches itself at Malgant Winterborn.
The creature strikes and delivers the magic [Hit Malgant Touch Attack AC 39 crit 23 Dmg 3 Intelligence, 5 Wisdom and 4 Charisma]
}

Spellcraft for those with Darkvision DC 17 Highlight to display spoiler: { Touch of Idiocy}

https://docs.google.com/file/d/0B7bmQgsGo2wkVHk5YTU1ZnJ4LVE/edit?usp=sharing

Time Durations for Spells

Left Scarwall: 3 hour, 40 rounds

Left Shadow Walk: 40 rounds

AC 52,Touch 38(45vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn 
Wednesday February 27th, 2013 11:36:26 PM

OOC
Psst... I don't have darkvision, you need to tell me in the open that I took that ability damage. 8)
If I can't read it it didn't happen. 8)

Captain Brahmah 261/261hps, AC 36,TOUCH AC 20 FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Adapt  d20+29=39 ;
Thursday February 28th, 2013 12:18:57 AM

Brahmah sees the attack coming on Malgant, but can't do anything to stop it, but can do something to finish it. Mentally he says "Friends, close your eyes. Daylight is coming." He pauses just long enough to allow time for his friends to gather their wits and then acts.

He activates his Hand of Glory and casts Daylight. (Perception 41 vs Undead)
Then he draws his weapons.
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (320/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC44, hp156+15) and Harpy Mookie (AC35, hp78+15)  d20+5=25 ; d20+23=31 ; d20+35=42 ; d8+5=7 ; d6=6 ; d6=5 ; d6=2 ;
Thursday February 28th, 2013 7:08:08 AM

Mookie, who has Darkvision due to being a Celestial being, mentally fills in his friends about what there is to see: "Okay," he thinks to his friends, "you got pillars, random crap books and rubbish on the floor, raised altar area over by the candles, the three ghosts we followed here, and a caster lich type in armor."

"Now here's the weird part! He cast an arcane spell, Touch of Idiocy, and he's wearing armor." [OOC: Mookie's nat 20 spellcraft roll told him so!]

Vauhwyt interrupts, also mentally. "So what's weird? I do that. Cast spells in armor." She looks down at her unarmored gray render shape. "Well, usually."

Mookie looks at his mistress. "Boss, he touched the liontaur ghost, and it delivered the touch attack. That liontaur ghost, and maybe all three of them, are the lich's familiars!"

"Huh," says Vauhwyt. "That is weird. Having a ghost for a familiar would be kinda nifty ... hmmm ..."

Mookie squawks. "BOSS! Number one, you have a perfectly good living familiar, okay, and two, you are a GRIM! You are supposed to send ghosts to LORD GARGUL. You know, your GOD! The one who hates UNDEAD!"

Vauhwyt laughs (actually making a sound). Mentally, she says, "Mookie, you make me laugh! I get you every time!"

Then, more seriously, (and it is a good thing that telepathy is SO fast, all the above is just a free action!) she adds, "Well then, I guess the job is to put down some ghosts."

Mookie says, "Hold on, Boss!" He activates his Tattoo and casts Lockjaw on his mistress. [OOC: Sorry, please ignore that d20+23=31 roll. Mistake.] Then he gets out a wand of magic missiles to use next round and takes a five foot step back away from the fight.

By this time, Brahmah has got the Daylight going. "Many thanks, Captain Brahmah!" Vauhwyt thinks via telepathy to him.

Vauhwyt sees now that the liontaur ghost is standing next to her friend Mal, having just touched him. She animates her shield (move action). She reaches out (10 ft reach), maybe with a five ft step if needed, and grabs the ghost. As a grim, her very body is a ghost touch weapon, and as she has in the past, she means to grapple this ghost and crush the very unlife out of it.

Grapple check to grapple the liontaur ghost: BAB+11 base +9 dex with acrobatic feat +1 size +4 feats +2 heroism +4 gray render grab bonus +4 lockjaw bonus = +35. She grapples a CMD42 foe. If that is sufficient, she inflicts 1d8+5+2d6 = 18 damage to the ghost, and with her viscious tear of eberyon, inflicts 2 damage to herself (which comes off her False Life first). She is not using the merciful property of her tear.

DM Sanity info to come!

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Thursday February 28th, 2013 8:28:56 AM


OoC: Um, you also describe candles burning. Why would we need Darkvision if there are candles burning? This may be important for Malgant's Touch AC.

Also, the link for the map appears to be for the Chthonia game.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 
Thursday February 28th, 2013 9:56:23 AM

Aztyr over the mental link asks, *looking for suggestions, Malgant, I can fix that, but it'll take a limited wish to do so. I could also force cage a ghost, or nuke the Lich.....*

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 0 - 1- 0- 0- 0- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Hide from Undead 1 minute
Haste, Duration 35 rounds
Shield, Duration 360 rounds

On Others:

everyone : Hide from Undead 1 minute
Haste, 35 rounds everyone (cast round 30)

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3


Gray Render Vauhwyt (AC44, hp156+15) and Harpy Mookie (AC35, hp78+15)  d20+36=54 ;
Thursday February 28th, 2013 10:21:53 AM

OOC: Well, IIRC, candles only give dim illumination in a 5 ft radius. And they are at the far end of the room on the altar. So, yeah.

Housekeeping: [edited based on DM Steve's comment] Vauhwyt's Darkwalk ends, but with her ability to see into the Realm of Shadows (as a free action, 60 ft) and her Grim ghost touch ability (including her natural weapons and gear), she should have no problem grappling ghosts, as she has in the past.

When Mookie stepped back, he tried to hide in the dim darkness. Likely that is a useless thing to try if the enemy has darkvision, but it does no harm. Maybe he can hide behind one of those pillars, which would give him a cover bonus AND a chance to hide even from darkvision. Stealth check 54.

Vauhwyt's Key Info for attackers seeking to do her harm:
CMD = base 10 +11 bab +3 str +9 dex +1 size +1 ioun stone +5 deflection bonus from shld of faith = 40
AC = base 10 +9 dex +4 mage armor +6 shield -1 size +1 ioun stone +5 shld of faith +11 natural = 45
AC vs ghosts (includes mage armor and ghost touch armor, but not natural armor) = 34

DM Sanity Info

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 184.0 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 184 min of 190)
CL12 Barkskin (used 4 min of 120)
CL19 See Invis (used 4 of 95 min)
CL01 Mage Armor (used 4 min of 60)
CL20 Shield of Faith (used 4 min of 20)
CL16? Bestow Grace (used 4 min of 16?)
CL3 Lockjaw (used round 1 of 3)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 184 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 184 min of 190)
CL12 Barkskin (used 4 min of 120)
CL19 See Invis (used 4 of 95 min)
CL01 Mage Armor (used 4 min of 60)
CL20 Shield of Faith (used 4 min of 20)
Elixer of Hiding (used 2.5 min of 60)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 4 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 4 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 4 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 183 min of 230)
CL12 Barkskin (used 4 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 3 min of 120)
Extended Heroism (used 1 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 4 min of 120)

Spell slots used:
8th: used 0 of 3
7th: used 1 of 5 (sequester)
6th: used 0 of 6
5th: used 0 of 6
4th used 2 of 7 (1 det scry, 1 ext hero on Mal)
3rd: used 7 of 7 (4 GMWs, 3 heroisms)
2nd: used 2 of 7 (2 FLs, see invis)
1st: used 0 of 7

Used:
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand 16
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 10 round of 60)

Flying Fortress, Round 41 (DM SteveK) 
Thursday February 28th, 2013 11:30:58 AM

Corrections incoming.......
map link corrected...not sure how that happened

candles are at the far end of the room, over 90' away so they do not light up the local area as it were.
When anyone lets go, the Shadow Walk ability ends. Vauhwyt is very much solid like everyone else


Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  19d4=48 ; d20+23=30 ;
Thursday February 28th, 2013 1:14:33 PM


OoC: Tentative rolls made. But waiting on a response from the Rules Board.

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+28=45 ; d20+28=37 ; 2d10+38=55 ; 4d6=12 ; 2d8+38=49 ; d20+23=28 ; d20+18=19 ; d20+13=21 ; d10+27=35 ; d10+27=32 ; d8+27=33 ; d8+27=32 ; 2d6=7 ; 2d6=4 ;
Thursday February 28th, 2013 2:28:43 PM

Sir Joshua's goggle's of night allow him to see the events going on, and he sees an opponent very close to him (Torn?)... Knowing that he can get in a full, solid attack since its so close, he steps diagonally 5', and launches a series of vicious attacks against Torn...

(NOTE: If he can't get to him b/c of the column's width, then he'll use his lance instead which has a 10' reach... His goal here is to get a full attack against it... -> Bastard Sword is Ghost Touch, Holy, Blessed, GMW +5, Lance is GMW +5, Good -> B/c of spell, they both have same attack bonus (he isn't mounted presently) and the only difference will be the damage. I'll roll for BS, but will give values for the Lance (taking off Holy dmg))

Attack 1 = Hit AC 45 (Autocrit if Bastard Sword; If Lance, then Check is AC 37)
A. If BS Attack - Dmg = 55 + 8 Extra for GMW (forgot to calc as +5 vs. +1 weapon) + 12 for Holy = 75 total
B. If Lance Attack was Crit = 49 Good Dmg + 8 for GMW = 57 Good Dmg

ALSO, My Blinding Critical Feat comes into play if it was a crit, (DC Fort 29 or be permanently blinded. If save, then dazed 1d4 rounds)

C. Lance but Not Critical Hit = 24 Good Dmg + 8 GMW = 32 Pts

Attack 2 = Hit AC 28 for BS = 35 + 7 Holy = 43 ; For Lance = 33
Attack 3 = Miss (natural 1)
Attack 4 = Hit AC 21 for... BS = 32 + 7 Holy = 39: For Lance = 32

_______
Att bonus w GMW = +28/23/18/13.

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (184.4/190 mins)
2. Bestow Grace (on Vauhwhyt, 185.5/190 mins)
3. Veil of Positive Energy (185.3/190 mins)
4. Death Ward (15.1/19 mins)
5. Bless Weapon (14.8/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 3.5 min of 120)
5. Flight
6. Hide from Undead

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+15=27 ; 38d6=143 ; 5d6=17 ;
Thursday February 28th, 2013 2:52:20 PM


The chamber is appalling. A single image cluttered with stench ridden rot and decay. If this is the path of Undeath, if this is the road down which Undeath leads, Jass of Downs decides in this instant that it is a future he wants no part of.

"Nuke the lich, Aztyr," thinks Jass to his fellow sorcerer. "See how the familiars function without a Master." Jass calls on a spell and green beam of Disintegration leaps from his hand, lancing out at the cloaked lich.

+++++++++++++++++++++++++++++++++++++++++++

Cast Disintegrate at the Lich, Touch AC27 (Fortitude vs DC25 or take 143hp, otherwise take 17hp)
Caster Level check vs SR: 30

Position: No change. (No grid labels.)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

AC 40(512),Touch 35(37)(42(44)vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn 
Thursday February 28th, 2013 4:41:20 PM

" Yes Aztyr, take out the Lich. wait until the battle ends before trying to cure things like this, unless they drop me and you need healing."
Before his friends move too fare, Malgant utters a prayer. ( Cast Blessing of Fervor) The prayer allows his friends to choose between several effects that have Hastelike qualities. He then moves forward 30 feet through the grapple( if possible) and takes the +2 to hit +2 dodge AC option of the blessing. If that isn't possible( the grapple blocks movement) then he take the + 30' move and gets there by going around.

Malgant's Spell List

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing)Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 200 minutes CL 20
(round 35) Extended Weapon of Awe duration 40 minutes CL 20
Death Ward from the wand duration 7 minutes CL 7
(round ??) Blessing of Fervor duration 20 rounds CL 20
Blessing of Fervor
Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted)
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

Gray Render Vauhwyt (AC44, hp156+15) and Harpy Mookie (AC35, hp78+15) 
Thursday February 28th, 2013 4:55:21 PM


FYI: Blessing of Fervor

Great spell!

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Thursday February 28th, 2013 5:16:34 PM


OoC: Jass will use the Blessing of Fevor for +2 to that Touch attack, bringing it up to Touch AC29.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177  d20+17=28 ; d20+17=29 ; d20+22=28 ; d20+22=27 ; 4d6=16 ; 4d6=17 ; d20+17=19 ; d20+22=24 ; 4d6=14 ; d20+17=30 ; d20+22=38 ; 38d6=139 ; 5d6=15 ;
Thursday February 28th, 2013 6:45:24 PM

Aztyr smiles and she lets off the first of two spells.... The first spell is her perfected spell, adding quicken spell for free (no cost in spell levels for 1 meta-magic addition)
She follows it up with a disintegration spell.

(spell perfection adds double Spell penetration bonus so add +4 more to SP number for Scorching Ray)

Scorching Ray,
hit AC 28, SP 28, damage 16 +4 for dragon
hit AC 29, SP 27, damage 17 +4 for dragon
hit AC 19, SP 24, damage 14 +4 for dragon

Disintegrate,
hit AC 30, SP 38, DC 24 fort save, 139 damage or 15 if saved

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 1 - 1- 0- 0- 1- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Hide from Undead 1 minute
Haste, Duration 33 rounds
Shield, Duration 354 rounds
Death Ward, Duration 7 minutes

On Others:

everyone : Hide from Undead 1 minute
Haste, 33 rounds everyone (cast round 30)

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3



Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177]  d20+40=43 ; d20+40=49 ; d20+40=48 ; d20+35=44 ; d20+30=34 ; d20+25=34 ; d8+18=25 ; d8+18=24 ; d8+18=26 ; d8+18=22 ; d8+18=20 ; d8+18=23 ;
Thursday February 28th, 2013 6:52:38 PM

[OOC: I'm assuming that the Daylight spell went off.]

Vorelle looks at the undead in armor and thinks, You.

[Vorelle has selected the undead in armor as her Quarry.]

Then she pulls out her bow and starts shooting.

[Hit AC 43 for 25 damage; hit AC 49 for 24 damage; hit AC 48 for 26 damage; hit AC 44 for 22 damage; hit AC 34 for 20 damage; hit AC 34 for 23 damage. Seeking bow.]

Flying Fortress, Round 42 (DM SteveK)  d20+18=30 ; d20+18=22 ; 3d8+17=28 ; d20+30=38 ; d20+30=42 ; d20+25=29 ; d20+40=44 ; 3d6+22=32 ; 3d6+22=32 ; 3d6+22=28 ;
Friday March 1st, 2013 12:18:07 AM

Captain Bramah activates a Daylight spell, illuminating the entire interior and draws his weapons
Vauhwyt activates an animated shield and moves to engage the liontaur ghost. Given Bramah's position, Vauhwyt cannot take a 5' step and engage.
Mookie activates his Tattoo and casts Lockjaw on his mistress. Then he gets out a wand of magic missiles to use next round and takes a five foot step back away from the fight
Sir Joshua steps up and strikes at the ghost 4 times, but only hits on his first attempt.
Jass sends sends a green beam into the armored undead. It seems to have little affect
Malgant casts Blessing of Fervor and then advances on the armored undead, moving out and around the ghost of the torn liontaur
Aztyr also casts Disintegrate, and his spell likewise appears to do little. The following ray of fire bounce harmlessly off
Vorelle pulls her bow and lays deadly shaft after deadly shaft into it.

There was a flash as Malgant moved forward and onto the mosaic, but the Death ward protected him. Several other runes alight as the group moves however. A glowing symbol on each of the pillars to the left adn one on the right (pillars on the map in yellow)

Everyone make Will Save DC 19 failure Highlight to display spoiler: {Charm Monster spell, the DC took into account the +5 received for being in combat. The armored undead is now a trusted friend and ally.}

Mookie make 2 Fort Saves DC 26 failure Highlight to display spoiler: {Death}

As Malgant moves to engage the armored undead, the Torn and Old Woman both strike at him. The Death Ward makes both attacks inconsequential. Enraged, the trio of ghostly apparitions howl and swirl about the room.

The armored undead before Malgant, draws a pick from under his cloak and attacks. The weapon swirls with color as he swings. The weapon pierces Malgant's defences on three of the four strikes
[Hit Touch AC 38/42/29/44 Dmg 32+32+28]

Malgant...Fort Save DC DC 26 failure Highlight to display spoiler: {Death}

Map

Time Durations for Spells

Left Scarwall: 3 hour, 41 rounds

Left Shadow Walk: 41 rounds

AC 40(512),Touch 35(37)(42(44)vs incorporeal) ,Flat 27 CMB 33, CMD48(58 on level gound) , 236 hp Malgant Winterborn 
Friday March 1st, 2013 4:21:41 AM

OOC
The old man in Aztyr's face does...? Just making sure you didn't miss part of the combat round.

DM The party is death warded and so the Ghost negative energy attacks cannot harm you. So they are just running interference

Flying Fortress, Round 42 (DM SteveK)  d20+18=34 ; d20+18=30 ; d20+18=38 ;
Friday March 1st, 2013 8:34:12 AM

DM Addendum
The spells are Symbols Spells activating
SR Check 34 for Persuasion
SR Check 30 for Death
SR Check 38 for Death

Number col and Letter reference row added to Map

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+20=33 ; d20+24=35 ; d20+23=41 ;
Friday March 1st, 2013 9:32:39 AM


"Ignore the ghosts," calls out Jass in thought. "Aztyr, the symbols are the true threat. We'll have to identify and neutralize them. That means either dispelling them or destroying the surface that they're written on. But destroying the surface they're written on also triggers the symbol."

"I ... I think I have a way of neutralizing several symbols at once. Seal off the Pillars. Ceiling to floor. They need a straight line to their target to Effect them. Vauhwyt, a Wall of Stone will work as well."


Jass waves his arms and a Wall of Force springs up. Slanting across the room from one wall to the other and extending from floor to ceiling, the Wall cuts cuts off both exposure to several pillars as well as the liches retreat into the territory of other possible symbols.

The sorcerer ill-fated to undeath then scans the interior of the Mausoleum for further symbols. It would be important to identify them and what each one does.

"The rest of you keep on the lich. Once he's destroyed we can deal with the rest at our liesure."

+++++++++++++++++++++++++++++++++++++++++++

Will Save 41 vs Charm Monster DC19

Perception to spot the Symbols 33
Knowledge Arcana to Identify the Symbols 35

Cast Wall of Force from 9&10/Left Edge to 18&19/Right Edge

Position: No change.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Wall of Force Ends Round 61, Blessing of Fevor Ends Round 60.

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Gray Render Vauhwyt (AC44, hp156+15) and Harpy Mookie (AC35, hp78+15)  d20=14 ; d20+28=47 ; d20+28=35 ; d20+23=29 ; d20+18=34 ; d20+23=34 ; d20+23=38 ; d20+23=25 ; d4+8=12 ; d4+8=10 ; d4+8=10 ; d4+8=10 ; 2d6+3=8 ; d8+3=9 ; d8+3=9 ; 5d6=18 ; 5d6=15 ; 5d6=12 ; 5d6=23 ; 5d6=16 ; 5d6=17 ; 5d6=17 ; d20+35=42 ; d6=2 ; d6=4 ; d6=6 ; d6=6 ; d6=6 ; d6=3 ; d8+3=7 ; 5d6=20 ; 2d6=8 ; d6=4 ; d20+35=47 ; d8+3=4 ; 5d6=20 ;
Friday March 1st, 2013 11:25:42 AM


From last round and start of this round -- with MANY thanks to the DM for his help. Vauhwyt cast Greater Invisibility, shared with Mookie. Mookie stays within five feet of Vauhwyt. Mookie saves vs the charm and one of the Deaths ... but he does NOT save vs the other Death symbol. Instead, his Ring of Delayed Doom puts off the effect for 10 rounds.

Vauhwyt thinks urgently to her friends, "I really really need a death ward type spell for Mookie before too long, please please please! That can be in a round or three or seven, but soon!"

"Thanks Boss," says Mookie. "And thanks to anyone who can save my feathered butt."

Question to the DM: Does the fellow in armor have Spell Resistance, that we can tell?

Vauhwyt uses her Blessing of Fervor to make an extra attack. Mookie uses his to keep boosting his defenses.

Vauhwyt's full attack on the liontaur ghost:

Brass Knuckles primary hits AC47 for 12+18SA = 30
Brass Knuckles primary (extra due to blessing) hits AC35 for 10+15SA = 25
Brass Knuckles secondary at -5 hits hits AC29 for 10+12SA = 22
Brass Knuckles tertiary at -10 hits AC34 for 10+23SA = 33
Bite hits AC34 for 8+16SA = 24
Claw 1 hits AC38 for 9+17SA+6viscious = 32 (+possible grab see below) (inflicts 6 on V)
Claw 2 hits AC25 for 9+17SA+12viscious = 38 (+ probably does not apply + possible grab see below) (inflicts 3 on V??)

If Claw 1 hits vs AC38, then Vauhwyt gets a free grab attack. Her grapple check beats CMD42. If that works, then the ghost is grappled and takes an extra 7+20SA+8viscious (possibly inflicting 4 on V).

If the grapple on Claw 1 fails and Claw 2 hits, then there is a chance that Claw 2 will grab the ghost. Grapple check beats CMD47 ... and we can use the same grapple damage rolled above: 35, inflicting 4 on V.

If both claws end up hitting, then add in another 4 +20SA rend damage.

NOTE! The above assumes the ghosts cannot see invisible, so every attack is a sneak attack (SA). Also note that every attack, including grapples, are ghost touch attacks. If the DM wants to announce the ghost's AC and CMD, I can simplify this turn immensely!

STILL TO COME: Mookie's wand and sanity info.

Sir Joshua the Virtuous (Ken), DR 5/evil  d20+28=42 ; d20+28=37 ; d20+23=32 ; d20+18=29 ; d20+13=14 ; d10+24=27 ; d10+24=32 ; d10+24=29 ; d10+24=31 ; 2d6=7 ; 2d6=8 ; 2d6=2 ; 2d6=3 ;
Friday March 1st, 2013 1:27:48 PM

(@DM - A few comments about previous posts...
1. SJ has a power that gives him immunity to compulsion or mind altering spells, and his companions that are w/in 10' get a + 4 bonus against these. Does that include the spell we Will saved against?
2. Still not sure about whether my foe is blind or not... I sent Steve and Dan an email earlier today and it might affect my action....)


Continuing his assault upon Torn, who he is adjacent to... Sir Joshua beats and batters it with his sword, full of holy vengeance... He'll also take an extra attack as part of the Blessing of Fervor spell...

BS Attack 1 = Hit AC 42 = 27 + 7 = 34 Holy
BSA2 (BOF) = Hit AC 37 = 32 + 8 = 40 Holy
BSA3 = Hit AC 32 = 29 +2 = 31 Holy
BSA4 = Hit AC 29 = 31 +3 = 34 Holy
BSA5 = Miss AC 14

________
Att bonus w GMW = +28/23/18/13.

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (184.3/190 mins)
2. Bestow Grace (on Vauhwhyt, 185.4/190 mins)
3. Veil of Positive Energy (185.2/190 mins)
4. Death Ward (15.0/19 mins)
5. Bless Weapon (14.7/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 3.6 min of 120)
5. Flight
6. Hide from Undead
7. Blessing of Fervor



Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177]  d20+15=31 ; d20+40=44 ; d20+40=48 ; d20+40=60 ; d20+40=45 ; d20+35=42 ; d20+30=49 ; d20+25=28 ; d8+18=25 ; d8+18=21 ; 3d8+50=65 ; d8+18=22 ; d8+18=19 ; d8+18=26 ;
Friday March 1st, 2013 2:18:40 PM

Whatever the lich tried to do, Vorelle is unaffected by it [Will save 31]. She scoots up next to Mookie [5-foot step to B-22], and keeps shooting.

[Hit AC 44 for 25 damage; hit AC 48 for 21 damage; hit AC 60 (critical threat; I rolled to confirm before remembering it's automatic because he's my Quarry) for 69 damage; hit AC 42 for 22 damage; hit AC 49 for 19 damage; hit AC 28 for 26 damage.]


Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15)  5d4+5=14 ; d20+9=27 ;
Friday March 1st, 2013 3:28:33 PM


Mookie watches Vorelle and shakes his head. "Who says rangers are underpowered?" he thinks.

He points his wand of magic missile and points it at the lich. He hits it for 14 magic missile damage, and if it has SR, he beats SR27. No UMD roll needed because it is a DC20 check and he has a mod of +23.

---

OOC: I had forgotten to adjust hp for the Bear's Endurance spell. Fixed now. Also, I'll adjust my vicious to self after seeing what hits.

Vauhwyt's Key Info for attackers seeking to do her harm:
CMD = base 10 +11 bab +3 str +9 dex +1 size +1 ioun stone +5 deflection bonus from shld of faith = 40
AC = base 10 +9 dex +4 mage armor +6 shield -1 size +1 ioun stone +5 shld of faith +11 natural = 45
AC vs ghosts (includes mage armor and ghost touch armor, but not natural armor) = 34

DM Sanity Info

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 184.0 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 184 min of 190)
CL12 Barkskin (used 4 min of 120)
CL19 See Invis (used 4 of 95 min)
CL01 Mage Armor (used 4 min of 60)
CL20 Shield of Faith (used 4 min of 20)
CL16? Bestow Grace (used 4 min of 16?)
CL3 Lockjaw (used round 1 of 3)
CL19? extended Bear's Endurance from Mal (Round 10 of 190?)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 184 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 184 min of 190)
CL12 Barkskin (used 4 min of 120)
CL19 See Invis (used 4 of 95 min)
CL01 Mage Armor (used 4 min of 60)
CL20 Shield of Faith (used 4 min of 20)
Elixer of Hiding (used 2.5 min of 60)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 4 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 4 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 4 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 183 min of 230)
CL12 Barkskin (used 4 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 3 min of 120)
Extended Heroism (used 1 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 4 min of 120)

Spell slots used:
8th: used 0 of 3
7th: used 1 of 5 (sequester)
6th: used 0 of 6
5th: used 0 of 6
4th used 2 of 7 (1 det scry, 1 ext hero on Mal)
3rd: used 7 of 7 (4 GMWs, 3 heroisms)
2nd: used 2 of 7 (2 FLs, see invis)
1st: used 0 of 7

Used:
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand 16
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 10 round of 60)

Addendum Flying Fortress, Round 42 (DM SteveK) 
Friday March 1st, 2013 4:18:07 PM

A few answers:

It does not appear the ghost attacking SJ is blind
It does not appear that the armored Undead has SR
+4 WILL Save for everyone within 10' of SJ
If the cause of Mookie's distress is indeed a Symbol of Death as identified by Jass, Death Ward will not help him

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Friday March 1st, 2013 5:10:33 PM


OoC Hint to Vauhwyt: Mookie has the lowest Hit Points in the group.

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Friday March 1st, 2013 5:25:23 PM

I know. Under 150. Pphhhhbbbtt!

I'm figuring one of my pals with a limited wish can fix it?

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 144 hp Malgant Winterborn  d20+29=41 ; d20+27=30 ; d20+29=33 ; d20+29=39 ; d20+29=42 ; d20+24=43 ; d20+19=38 ; d20+14=19 ; 2d8+25=34 ; 2d8+25=37 ; 2d8+25=32 ; 2d8+25=38 ; 2d8+25=33 ; 2d8+25=31 ; 2d6=3 ; 2d6=6 ; 2d6=9 ; 2d6=11 ; 2d6=7 ; 2d6=4 ; 2d6=7 ; 2d6=8 ; 2d6=8 ; 2d6=7 ; 2d6=3 ; 2d6=7 ;
Friday March 1st, 2013 5:41:02 PM

OOC
Terribly sorry, my AC should have been 49, but I didn't check my work and posted it all wrong. I have learned my lesson and taken my damage. My AC's, CMB, and CMD are now correct. The wisdom loss affected them and threw me for a loop. Forgot to add the Bane Undead quality to my to hit and damage rolls so they are 2 higher( reflected in the hits and damage below).

IC
Will Save 41
Fort Save 30 ( do I only need 1 save?)
Malgant Winces as the pick strikes home three out of four times. With Vorelle pumping the Lich full of arrows and Jass and Aztyr unsuccessfully disintegrating him, Malgant prays silently that the Lich goes down fast. Flexing his hands, the Minotaur infuses then with Imod's Holy Power. Trusting his buffs are sufficient for now, the Minotaur trusts in Aztyr's haste and begins slamming the Lich for all he is worth.( Full attack, Flurry of Blows, Power Attack)

Attack 1 hits AC 35 for 36 damage + 3 Holy + 6 Bane= 45
Haste hits AC 41 for 39 damage + 9 Holy + 11 Bane= 59
Flurry hits AC 44 for 34 damage + 7 Holy + 4 Bane= 45
Attack 2 hits AC 45 for 40 damage + 7 Holy + 8 Bane= 55
Attack 3 hits AC 40 for 35 damage + 8 Holy + 7 Bane= 50
Attack 4 hits AC 19 for 33 damage + 3 Holy + 7 Bane= 43 ( I doubt this one hits)
All attacks are magic, holy, blunt, good, Bless weapon, ghost touch and undead bane

Now in his element, the Hand of Imod laughs out loud. His rank is not yet high enough to grant him any bonuses from such a laugh but the action makes him feel better all the same. To the Lich he taunts" Give up the undead coil you have held for so long and go to your proper place at Gargul's side. He has long awaited you and the others like you and now we have come to put paid to you for your crimes. " Will save DC 29 or attack Malgant per the Draw Fire Protector ability ( if an undead can be taunted and affected by Enchantment/Compulsion effects)

Malgant's Spell List

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 200 minutes CL 20
(round 35) Extended Weapon of Awe duration 40 minutes CL 20
Death Ward from the wand duration 7 minutes CL 7
(round 41) Blessing of Fervor duration 19 rounds CL 20


Captain Brahmah 261/261hps, AC 36,TOUCH AC 20 FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of Adapt  d20+39=52 ; d20+19=25 ; d20+26=36 ;
Friday March 1st, 2013 8:52:59 PM

(OOC: What is the OW on the map symbolize?)

Brahmah uses the Improved Quarry, targeting the lich, as a free action. (+4 Quarry on the Lich)

Then moves to Aztyr a bit of room, Hide in Plain Sight/Camouflage. (Stealth 54) He keeps things in view and gradually moves towards to Malgant. (Perception 39, 41 vs Undead) [OOC: I made a mistake on the initial rolls, I used the previous character sheet. I fixed the totals in the post.]

Will save 25.

---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (320/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Saturday March 2nd, 2013 10:14:59 AM


OoC to Brahmah: Well, OM stands for Old Man. Despite the error in the legend of the map, do you think you can figure out what OW stand for?

Addendum Flying Fortress, Round 43 (DM SteveK) 
Saturday March 2nd, 2013 3:28:04 PM

Jass angles a Wall of Force spell across the chamber, cutting off retreat of the armored undead
Vauhwyt attacks the Liontaur ghost, connecting with 3 of the strikes from the fists of his Grey Render form. Not counting the claw attacks as you used brass knuckles Vauhwyt can tell the ghost is completely aware of her precise location during the exchange
Vorelle steps up but no longer has a shot at the armored undead. The creature has complete cover relative to her position.
Sir Joshua also attacks the Torn liontaur and the ghost winks out of existance
Mookie activates a wand of Magic Missiles which strike unerringly into the armored undead.
Malgant throws a bellowing laugh and lays into the armored undead. If such a creature was capable of registering shock at the brutality of Winterborn's attack it would have. Instead it simply crumbles to dust under the onslaught that few would have been able to withstand. DM Note The armored undead's attacks were based on your Touch AC last round. Yes just the 1 save was all that was needed.
Bramagh is about to make the armored undead his quarry, but taht is no longer possible. He steps closer to Aztyr.

The 2 remaining ghost fly up and slip through the roof and are gone

Jass notes the active symbols are on the sides of the columns facing away from the party. They likely activated as Malgant passed them on his way to the armored undead. If the other columns have such wards, they too are likely on the sides of the columns that are not visible from here

Time Durations for Spells

Left Scarwall: 3 hour, 42 rounds

Left Shadow Walk: 42 rounds

https://docs.google.com/file/d/0B7bmQgsGo2wkeWpqWUYtMGtLUUk/edit?usp=sharing

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] 
Saturday March 2nd, 2013 5:20:30 PM

[I guess I wasn't reading the map right? Total cover from what?]

DM Both Vauhwyt and Malgant. my understanding is that you need line of affect and any line drwan between any corner of Vorelle's square and any corner of Armored Undead sqaure passes through both Vauhwyt and Malgant thus no line of affect and total cover

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 144 hp Malgant Winterborn 
Saturday March 2nd, 2013 6:00:46 PM

" We sure that was a Lich? I remember them being tougher. You realize the phalactry is probably in the coffin, right? Will Mookie be alright?

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 200 minutes CL 20
(round 35) Extended Weapon of Awe duration 40 minutes CL 20
Death Ward from the wand duration 7 minutes CL 7
(round 41) Blessing of Fervor duration 18 rounds CL 20

Sir Joshua the Virtuous (Ken), DR 5/evil 
Sunday March 3rd, 2013 2:48:09 PM

Sir Joshua turns his attention to the front now that their foes have been destroyed or at least driven off... He too wonders if this was a true lich or merely another lackey...

He doesn't want to set off any more of those symbols, so he stays near Brahmah and the others... "I want to know what's in that coffin too and how do we want to get to it from here? Our spells are slowly being used up so we need to decide and move quickly..."

Att bonus w GMW = +28/23/18/13.

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (184.2/190 mins)
2. Bestow Grace (on Vauhwhyt, 185.3/190 mins)
3. Veil of Positive Energy (185.1/190 mins)
4. Death Ward (14.5/19 mins)
5. Bless Weapon (14.4/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 4.1 min of 120)
5. Flight
6. Hide from Undead
7. Blessing of Fervor

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 
Sunday March 3rd, 2013 9:53:53 PM

"I doubt it was a true lich in the sense that you or I think of as a lich. When did a true lich ever wear plate armor, so I doubt it was the strongest of the lichs we can expect to meet up here.
As to saving Mookie, I'll need him to die before I really can do much to help him."


Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 1 - 1- 0- 0- 1- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Hide from Undead 1 minute
Haste, Duration 32 rounds
Shield, Duration 353 rounds
Death Ward, Duration 7 minutes

On Others:

Haste, 32 rounds everyone (cast round 30)

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Monday March 4th, 2013 8:40:42 AM


OoC: There is powerful magic in this Mausoleum. We entered from the back, and yet somehow, from the map, we seem to be at the front.

DM Note When you went etheral and saw the 3 ghost immediately go through the roof, the party immediately pursued, thus you landed in front area of the hall

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Monday March 4th, 2013 9:05:11 AM


Raised from the dead yet again? Though the frown shows on the sorcerer's face, it's a thought that he keeps to himself.

"The simplest and most efficient way to approach this problem would be to just walk forward and take upon ourselves the effects of the symbols as they're triggered." After communicating in thought for what seems such a long time, the sound of his own voice strikes Jass as a bit odd. "I think most of us are up to the task. The Symbols of Death, daunting as they may seem, have no affect on any of us ... with one exception."

"Sir Joshua, you might be the best bet to trigger the symbols. You seem to be the fittest among us in terms of overall Will, Fortitude and Reflexes. I'll lower the Wall of Force. We'll remain sixty feet back as you trigger the Symbols. Go to each pillar and destroy the stone under the symbol in order to deactivate it. Vorelle, you have an adamantine weapon, do you not? That, I would think, would be the most effective weapon to destroy the stone under the symbols. Take care that you don't destroy the pillar entirely, though, Sir Joshua. We wouldn't want the Mausoleum to come down on our heads."

"What do you say to this plan? While you're doing that, Sir Joshua, we can see to destroying these symbols already activated. Afterwards, we can examine the place at our liesure."

+++++++++++++++++++++++++++++++++++++++++++

If acceptible to all, Jass Dismisses the Wall of Force.

Position: Draw back to entrance.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Wall of Force Ends Round 61, Blessing of Fervor Ends Round 60.

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Sir Joshua the Virtuous (Ken), DR 5/evil 
Monday March 4th, 2013 9:49:11 AM

Sir Joshua agrees to face the might of those wards, as it is his duty as a man of honor to face the worst the enemy has to offer...

If Vorelle agrees, he'll take the adamantine weapon, test its weight, swing it a few times and then proceed to the nearest pillar and destroy the symbol, praying that he can withstand the effects...

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Monday March 4th, 2013 9:56:30 AM

Vauhwyt is most concerned with Mookie. In about seven rounds, he'll die (or use his Doom Delayed to last another 20 rounds after that, but the point is still sound). She mentally explains that to the group and asks for advice.

She also notes that the group has fought cleric liches and fighter liches, and that she herself has cast arcane spells in armor, so none of it is beyond the group's experience.

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Monday March 4th, 2013 10:30:38 AM


Heeding Vauhwyt's pleading, Jass puts his mind to the problem. This, despite his growing distaste for truck in Undeath. Perhaps, none were truly meant to outlive their time, and that such life, despite the good one might do with it, is more a curse than a blessing.

"Could you polymorph Mookie into the form of an Undead, Vauhwyt? Being dead already, an undead would not be affected by your familiar's impending doom. After that has passed, you could polymorph him into a living form. All better, none the worse and all." Jass shrugs, not sure, in his own mind whether he truly wants this idea of his to work or not.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] 
Monday March 4th, 2013 10:47:34 AM

Vorelle gladly hands over her adamantine handaxe, for use in chopping off harmful symbols.

Sir Joshua the Virtuous (Ken), DR 5/evil 
Monday March 4th, 2013 12:21:01 PM

Sir Joshua (as he's walking), asks about his little friend, "Will Restoration help Mookie? I've got enough materials for about 3 or 4, and will use it if needed..."

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Monday March 4th, 2013 1:10:05 PM

Vauhwyt explains to her friends that she is pondering changing Mookie into a humonculous. As a construct, he would be immune to death. But when the spell expired, he would revert to raven form, and would require another polymorph to become a harpie again.

She thinks this is a solution, at a cost of either one or two of her three eighth level spell slots.

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Monday March 4th, 2013 4:03:36 PM

" Whoa chief, before you go triggering symbols of death, let me fix this first." Malgant prays for a moment to Imod and his body is completely healed. However the mental issues remain. " Huh? seems that spell doesn't damage my mind so much as suppress it an d make me an idiot. I wonder how long that will last?"
( Malgant will remove his ring of counterspells before anyone tries to use a dispel of any kind on him.)

Malgant's Spell List

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 200 minutes CL 20
(round 35) Extended Weapon of Awe duration 40 minutes CL 20
Death Ward from the wand duration 7 minutes CL 7
(round 41) Blessing of Fervor duration 18 rounds CL 20


Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15)  d20+12=17 ; d20+12=31 ; d20+12=26 ;
Monday March 4th, 2013 5:07:29 PM

While she ponders the chances to save Mookie. Vauwhyt also casts Detect Magic and looks the place over -- without actually moving forward or triggering any symbols!

Spellcraft checks (use as needed): 17, 31, 26

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of  d20+29=33 ; d20+29=32 ; d20+29=46 ; d20+29=45 ; d20+29=31 ;
Monday March 4th, 2013 5:22:19 PM

OOC: Actually, making the OM his Quarry IS possible. It's a free action with Improved Quarry. That is unless it moved before my action, and as far as I can tell, it did not. Maybe I didn't understand the post.

DM Your post said you were making the lich your quarry. You posted after Malgant reduced it to ash is why i posted that it was not possible

Brahmah remains alert. (Perception 33, plus 2 favored enemy undead)[ooc: for some reason the dice rolled ALOT!]
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (320/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of 
Monday March 4th, 2013 5:25:38 PM

OOC: I have NO! idea why it loaded the post so many times!! I think it my be my scroll pad on the laptop.

DM SteveK: That's OK, Jay, I deleted the extra ones. :-)

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 
Monday March 4th, 2013 8:13:50 PM

"Vauhwyt, since we have to let Mookie be affected before I can try to fix him, why not let him trigger the symbols, what are they gonna do? kill him?"

Flying Fortress, Round 31 (DM SteveK) 
Tuesday March 5th, 2013 9:35:38 AM

ooc: pardon missed post. we had a miscommunication with the DMs on who was posting next. SteveK will post shortly.

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Tuesday March 5th, 2013 10:09:39 AM

Mookie caws, "Boss, I'd rather be a mummy than a block of wood. And I'd rather be a humonculous than a mummy. And I'd rather not die, please."

"Please, Boss! I was plenty enough dead last time."

Vauhwyt says, "Hush."

To Aztyr, she says, "No, Mookie will not go trigger all the symbols, thanks. Use a Summon Monster if you want a trap finderr." Her accent and her tail swishing shows her annoyance at the idea of using Mookie as a guinea pig.

OOC: Kindly DMs, please see my email on combat.

Flying Fortress, Round 44 (DM SteveK) 
Tuesday March 5th, 2013 10:50:12 AM

ooc: pardon the delay, Dan and I had a misunderstanding who was going to post next. :-) It is me.

................

After the Fight (speaking, free actions)

Malgant questions if they actually killed a lich at all, it was too easy, then he worries about Mookie. With the phylactery's most probable location in the coffin and the imminent death of Mookie in a few moments, the cost for this battle may have only begun.

Aztyr doubts it was a true lich, and was probably the weakest of the lieutenants.

Vauhwyt is most concerned with Mookie, rightly so, but has enough presence of mind to note there are cleric and fighter liches in their past, so an armored lich is not beyond the group's experience.

Problem with Mookie (speaking: free actions)

Jass frowns at the thought of affecting the dead again. Jass puts his mind to the problem of Mookie's imminent demise, speculating that Poly Any O may be a loophole against the bird's death.

Vauhwyt thinks Poly Any O is a solution, at a cost of either one or two of her three eighth level spell slots.

All the speculation comes down to the problem that Mookie is merely delaying death. If there were a spell that removed a death effect, they could use that like removing a poison effect. Alas, there is no such spell. Further, any form that Mookie would become with Poly Any O would still die at the end of his Delayed Doom. It looks like only a Wish or Miracle could save Mookie now.

Finding the Phylactery (one round)

As a solution to the Symbols, Jass suggests the sir Joshua just walk forward and trigger the symbols then destroy them with Vorelle's adamantine axe. The sorcerer prepares to Dismiss the Wall of Force.

Sir Joshua and Vorelle think this a splendid idea and make the exchange of axe and readies to proceed to the nearest pillar and destroy the symbol, praying that he can withstand the effects...

Malgant wants the others to stop a moment before braving the potential Symbols, and prays for a moment to Imod and his body is completely healed. Body healed, he is still afftected by the evil spell Touch of Idiocy, and will need either time or a different spell to remove its affects.
(ooc: Malgant Winterborn. Please add on your current affects; Touch of Idiocy [CL11] 110 min duration; Int -5, Wis -4, Chr -4. Because of the TofI, Malgant loses a 3rd, 4th, 7th, and 8th level spell from memory; your choice (drop from WIS 34 to WIS 30) and Malgant doesn't get these back until spell is gone and resting.)

Vauhwyt While she ponders the chances to save Mookie. Vauwhyt also casts Detect Magic and looks the place over -- without actually moving forward or triggering any symbols!

Brahmah remains alert

Aztyr "Vauhwyt, since we have to let Mookie be affected before I can try to fix him, why not let him trigger the symbols, what are they gonna do? kill him?"

.....................

Because Malgant asked the others to stop, only one round has passed.

Jass still has Wall of Force up.

Sir Joshua has Vorelle's axe.

..............................

Time Durations for Spells

Left Scarwall: 3 hour, 44 rounds

Left Shadow Walk: 44 rounds

Mausoleum


Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+20=30 ;
Tuesday March 5th, 2013 11:03:09 AM


"Lowering the Wall of Force now," Jass announces. In conjunction with the announcement he backpedals in the air to the door of the Mausoleum. From there he also looks and listens out the door for any sign that the Old Woman and the Old Man have brought any Old Reinforcements.

With the wave of the sorcerer's hand, then, the Wall of Force comes down.

+++++++++++++++++++++++++++++++++++++++++++

Jass Dismisses the Wall of Force.

Perception: 30

Position: E25 (10ft move)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Blessing of Fervor Ends Round 60.

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 
Tuesday March 5th, 2013 11:46:32 AM

"I have a possible solution that will work, maybe..... Polymorph Mookie into a Phoenix.... It's a Supernatural ability, but..... It might work..."

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Tuesday March 5th, 2013 12:22:26 PM


Vauhwyt grimaces. "Good idea, sisterr," she says, clearly worried. "but then the spell would most closely emulate Beast Shape IV, which precludes a magical beast of that size, and especially does not grant regular regeneration, much less the phoenix's special resurrection. I doubt it would work." She shakes her head. [OOC: Kindly DM, please correct me if I am mistaken.]

Mookie wails, "I don't wanna die!"

The liontaur in grey render form shrugs. "I wonder if an AM Field would work to get the job done? Maybe the death effect would not be able to kick in within the field." Her voice lowers to a whisper. "I knew I should have studied that spell!"

She adds, "In an AM Field, it would be very safe to go around destroying symbols and checking out the coffin and such."

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday March 5th, 2013 2:21:01 PM

(OOC - OK, I'm confused about the effect on Mookie... Several of you seem to know what it is, but I'm lost (of course that's nothing new)... What exactly has affected him? Is it low hp's or some death spell or something like that?)

Ready to go bravely face the wards, he moves to the closet one and with a grunt of effort, Sir Joshua the Virtuous Martyr Ward-Wrecker hits the first one with a solid blow...
________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (184.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 185.2/190 mins)
3. Veil of Positive Energy (185.0/190 mins)
4. Death Ward (14.4/19 mins)
5. Bless Weapon (14.3/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 4.2 min of 120)
5. Flight
6. Hide from Undead
7. Blessing of Fervor

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Tuesday March 5th, 2013 3:19:52 PM

OOC: After email with our kindly DM, my understanding of Mookie's predicament is that when the symbol affected him, it was instantaneous death that afflicted him. His ring of Doom Delayed put off the death. It did not put off death magic. So when the Delayed Doom runs out, Mookie dies, whether he is an undead or a construct (immune to death magic but not to death) or a block of stone (he becomes a dead raven turned into a block of stone) or in an AM Field (which would stop death magic, but not actual death).

The only options are (maybe) a wish, or to let Mookie die and then to raise him immediately. Vauhwyt is pondering grabbing Mookie's soul the moment it leaves his body and holding on tight while one of her wonderful friends casts the Raise?

Mookie caws, "WHAT?!"

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Tuesday March 5th, 2013 4:09:08 PM

OOC
All in Aztyr's court. I don't have a raise dead, or some of the other spells I memorized apparently. Temporary effects make me permanently lose spells huh? But temporary effects don't let me learn extra spells. Very Lame. Anyway, I have a doctor's appointment to go to. I'll mangle my spell list later.

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 120 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 340 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration40 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 40 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 40 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 200 minutes CL 20
(round 35) Extended Weapon of Awe duration 40 minutes CL 20
Death Ward from the wand duration 7 minutes CL 7
(round 41) Blessing of Fervor duration 18 rounds CL 20
Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted)2nd, 3rd, 4th, 6th, 7th and 8th level spell lost

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] 
Tuesday March 5th, 2013 5:20:53 PM

"We are heroes of the Wold. Surely we can find some way of tipping the scales in Mookie's favor," Vorelle says.

[OOC: From the Woldipedia: Bonus: A hero point grants you a +2 bonus to any one d20 roll or +10% to any d100 roll -- you can apply the bonus retroactively after the roll is made. You can use a hero point to grant this bonus to another character, as long as you arte in the same location and your character can reasonably affect the outcome of the roll (such as distracting a monster, shouting words of encouragement, or otherwise aiding another with the check). Hero points spent to aid another character grant a lesser bonus: +1 or +5% retroactively after the roll.

If my math is correct, Mookie needed a Fort save 2 points higher to beat the effect. Vorelle will gladly donate two Hero Points to preserve him, although she'd rather donate 1 and have somebody else donate the other 1. :) That is, if Mookie can be counted as a "character" for our purposes, which, admittedly, is pushing things a bit.]

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Tuesday March 5th, 2013 5:26:53 PM


Mookie caws, "Hey! Who says I ain't a character?! I'm the characteriest!"

OOC: Thanks Vorelle! If the DM is kind enough to allow a retroactive boost via hero points, maybe he will let me use just one of my own for a +2.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of  d20+41=61 ; d20+29=47 ; d20+14=16 d20+2=15
Wednesday March 6th, 2013 5:54:11 AM

OOC: Thanks for the correction. I obviously missed the destruction, but I shoulda known it was a waste to Quarry something that wouldn't survive a round or two.

Brahmah moves to A12. (Passively looking for hidden doors)
Hide in Plain Sight 61, nat 20.
Perception 47, 49 vs Undead.
Casts Lead Blades, Falchion 2d6, Kukri 1d8.
Knowledge Dungeoneering 16, general roll.
Knowledge Undead 15, untrained, Favored Enemy.

(I'm not sure if the Mausoleum is Urban or Underground, but Brahmah has both as favored terrain, +2 on both.)
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress, Round 45 (DM SteveK) 
Wednesday March 6th, 2013 9:55:11 AM

OOC: John! Jerry is trying to get ahold of you about Uncharted. Drop him a line at gericko@gmail.com

OOC1: Mookie. Again, we are on some potentially gray area here. The question is: Can Mookie use Vauhwyt's Hero Points? Is Mookie "another character" or is Mookie, as a Familiar, melded close enough to Vauhwyt to actually use the PCs hero points?

Looking at how Familiars and Hero Points are written up; the PC and Familiar are not the same being, therefore they are different characters. Familiars specifically state what they can use of the PC. Those things not specifically stated are therefore prohibited.

- As Mookie and Vauhwyt are two separate characters, the ONLY way Vauhwyt can use Hero Points is to grant them to another character (in this case, Mookie)

- Another character gets +1 per Hero Point, can be done retroactively, and must be in a position to have been able to affect the outcome.

- I am allowing Vauhwyt (and Vauhwyt only) to use 2 Hero Points retroactively to alter Mookie's save, as Vauhwyt would have been in a position to block line of effect (Symbol of Death is a Burst and does not effect things that have Total Cover). No other hero is close enough to affect, so no other hero can use Hero Points.

DM Final Answer

OOC2: Malgant. Does not lose spells. Re-reading Ability Damage in Glossary, temporary ability drains do not permenantly eliminate bonus spells from high ability scores. (WIS 34; are you kidding me?! It's legit, but no wonder we have DM burnout when all our PCs are munchkinned out like this. And my Jass isn't any better, either! :-)
............................

Jass lowers the Wall of Force, and backpedals in the air to the door of the Mausoleum. Checking out of the partly-opened door, he bends his senses for any sign of movement. Eerily, the grass and moss on the steps from the mausoleum entrance up to the level of the garden sway and bend towards Jass as a sunflower follows the sun. There is no other movement or sound.

Joshua the Virtuous Martyr Ward-Wrecker hits the first one with a solid blow. As he has already resisted the effects of the three active Symbols, there is no problem with him marring the first left-side Symbol until it loses its magic.

Brahmah moves up the left side of the mausoleum looking for hidden doors. The Symbol of Death doesn't affect him, but as he passes the second column, the Symbol of Persuasion attacks his mind. Continuing to walk, Brahmah activates another Symbol on the third column, a Symbol of Sleep (which doesn't affect the ranger.) (Brahmah make one Will save at Dc 25 or be Charmed into Charzaak the Lich's very best friend.)

Brahmah doesn't find any hidden doors, but can see rotten drapes with great rents are wrapped about columns that run in parallel lines 15' apart down the center. Books are haphazardly flung across the floor, torn and battered without care. Bones also lie strewn about the floor with most lying in dark ancient pools of blood. A short set of steps rises from the floor at the back section of the room. Upon this raised platform is a great sarcophagus, flanked by large black wrought iron candelabras hold the remains of nearly 20 thick inky candles each. Guttural smoke, thick and greasy rise from about a dozen that have not burned themselves out. There is a horrid stench as if human flesh is being burned. The floor, walls, and ceiling around the crypt have mosaics in geometric shapes.

..............................

Time Durations for Spells

Left Scarwall: 3 hour, 45 rounds

Left Shadow Walk: 45 rounds

Mausoleum Terrain: Urban

Mausoleum

Aztyr, Jass, Vorelle near the entrance
Sir Joshua, Vauhwyt , Mookie near 1st Left Column
Malgant on center mosaic.
Brahmah at A12


Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Wednesday March 6th, 2013 11:10:22 AM

Vauhwyt thinks hard and says a prayer [that's one full round]. Then she says to Mookie, "Hold still and take off the delay doom ring when I say so." The liontaur in render shape puts her huge arms around Mookie, pressing the harpy raven against her body, wrapping both arms around Mookie so that the harpy can't go anywhere. One arm remains free, able to take the ring off the magical hand-shaped amulet the familiar is wearing.

"Therre, now you cannot go anywhere, Gargul help me. Take off the ring." [that's a second round]

Mookie pulls the ring off the amulet. It drops to the floor as the familiar goes limp, dying. Or is he?

Mookie's spirit flutters, trying to leave the harpy corpse, but his master's ghost touch body and arms hold the soul in place. It can no more move than could its body.

With a heroic effort, Vauhwyt uses her Gargul-given ability to command spirits. "Do not resist me, Mookie, I command you. STAY and LIVE!" [that's a third round]

The familiar's soul settles back into its body. Mookie stirs. He coughs, and his cough turns into a cawing laugh.

"Stay, Boss? Well sure! You ain't getting rid of me that easy!" he declares.

Vauhwyt lets go, and tells Mookie, "Pick up your ring and get out your Fortress Box. You shoulda been in it already."

As Mookie picks up the ring and puts it back on, Vauhwyt gets out a scroll of Floating Disk and reads it. [that's a fourth round]

Mookie takes the shrunken sequestered mini-form of the fortress box and drops it on the disk. It expands as the Shrink Item ends. Vauhwyt casts Polymorph Any Object on it to change it into a 5 ft cube made of iron reinforced two inch thick oak. There is a curve to the bottom so that it fits perfectly into a Floating Disk. There is a trap door in the top with a latch on the inside. There are four 1 ft square windows in each side. And in a change from how Vauhwyt had originally envisioned it, there are four sturdy solid wood shutters on each window -- with all four shutters closed, as they are now, someone inside will have total cover. [that's a fifth round]

Mookie clambers in. Vauhwyt casts Greater Shadow Conjuration to replicate an Unseen Servant spell. She orders the servant to enter the Fortress Box and to obey Mookie. Mookie closes the trap door. [that's a sixth round]

Vauhwyt explains how it works to Mookie. Mookie practices. He tells the servant to open a the shutter he is facing when he says "abra," and to close the open shutter when he says "cadabra." [that's a seventh round]

Mookie says "abra." The servant opens the shutter. Mookie gets out his wand of magic missiles and pretends to fire it ("pew! pew! pew-pew-pew!" he says), and then says "cadabra." The servant shuts the shutter. Mookie practices for a few more rounds. Call it 10 rounds total.

What Vauhwyt does depends on what has happened since. Maybe she just rests and says a quick prayer of thanks. And recasts her Taur's Tries.

DM Sanity Info
Counting 45 rounds plus 10 rounds of actions noted above

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 185.5 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 185.5 min of 190)
CL12 Barkskin (used 5.5 min of 120)
CL19 See Invis (used 5.5 of 95 min)
CL01 Mage Armor (used 5.5 min of 60)
CL20 Shield of Faith (used 5.5 min of 20)
CL16? Bestow Grace (used 5.5 min of 16?)
CL19? extended Bear's Endurance from Mal (Round 55 of 190?)
CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours)
CL18 Floating Disk (18 hrs)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 185.5 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 185.5 min of 190)
CL12 Barkskin (used 5.5 min of 120)
CL19 See Invis (used 5.5 of 95 min)
CL01 Mage Armor (used 5.5 min of 60)
CL20 Shield of Faith (used 5.5 min of 20)
Elixer of Hiding (used 4 min of 60)
Doom Delayed (used 1 of 3)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 5.5 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 5.5 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 5.5 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 183 min of 230)
CL12 Barkskin (used 5.5 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 5.5 min of 120)
Extended Heroism (used 4.5 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 5.5 min of 120)

Spell slots used:
8th: used 1 of 3 (PAO Fort Box)
7th: used 2 of 5 (sequester, GSC unseen servant)
6th: used 0 of 6
5th: used 0 of 6
4th used 2 of 7 (1 det scry, 1 ext hero on Mal)
3rd: used 7 of 7 (4 GMWs, 3 heroisms)
2nd: used 2 of 7 (2 FLs, see invis)
1st: used 0 of 7

Used:
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile: 1
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 10 round of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177]  d20+34=38 ;
Wednesday March 6th, 2013 1:04:06 PM

Vorelle would like to help with the symbols, but although she is nimble and reasonably tough, she has a hard time resisting mental spells.

So instead, she just keeps her eyes and ears open while the others deal with the threat.

Perception 38

[OOC: I'm also going to need to track the time since the armored undead died--if he died. Vorelle can't choose another Quarry for 10 minutes after he dies. And if he didn't really die--well, I guess we'll know in 10 minutes. :) ]

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday March 6th, 2013 2:48:35 PM

Enjoying the spree of destruction and grinning broadly, Sir Joshua, the Virtuous Martyr WardWrecker asks, "Which symbols do I need to destroy to get us through safely? I assume we don't need everyo one wrecked... Just point out the ones you want destroyed..."

Assuming someone points it out, he moves forward and bashes that ward too...

(OOC - very creative on the Mookie sanctuary! I like your ideas!!!)

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (184.0/190 mins)
2. Bestow Grace (on Vauhwhyt, 185.1/190 mins)
3. Veil of Positive Energy (184.5/190 mins)
4. Death Ward (14.3/19 mins)
5. Bless Weapon (14.2/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 4.3 min of 120)
5. Flight
6. Hide from Undead
7. Blessing of Fervor


Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Wednesday March 6th, 2013 3:49:42 PM


"Destroy the Symbol of Persuasion, Sir Joshua," Jass replies. I believe that it's embedded in the mosaic in the center of the room. "Wouldn't want any of us trying to actually revivify the lich."

From the corner of his eye, he catches Vauhwyt briefly attempt to Detect Magic before turning her whole attention to her dying familiar. Is it, in fact, better to love a thing with the full knowledge of the pain that must some day come with its inevitable passing? Or to lead a live devoid of love and thus devoid of that particular grief? Jass wonders before turning his mind to the pursuit that Vauhwyt had just given up. Though in truth, when it comes to the detecting of magic ...

"Aztyr? With your Arcane sight, you're much more suited to ferreting out magic. Could you look over the room for magic signatures? Check with your Spellcraft for the types of magic and your knowledge of Arcana. We should identify these dangers before we run into them, yes?"

"Does anyone have a mirror? I think I can levitate the mirror at a sufficient distance to be able to see the other sides of the pillars without being affected by the symbols that we trigger."

+++++++++++++++++++++++++++++++++++++++++++

If anyone has a mirror, Jass will use Mage Hand to levitate it in such a way so that the party can see the symbols on the other side of the pillars before we reach them.

Position: Unknown

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Blessing of Fervor Ends Round 60.

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Wednesday March 6th, 2013 4:43:13 PM

Malgant shakes his head while Brahmah skips down the room tripping symbol after symbol, almost like one didn't just kill Mookie and another try to enslave the rest of them. He reaches wordlessly into one of his pouches and gets a small steel mirror for Jass. He wants to go outside and watch to see who the ghosts bring with them if they return, but he remembers what happened to Appolo when he wandered off. Instead he pokes at the pick and armor the Lich was using and wraps them up in his blanket for later examination. Based on how the pick went right through his defenses he thinks it might be a weapon of Brilliant Energy. He has never seen one, but they pass through all nonliving material they touch, bypassing armor until they strike home. They won't harm undead so an undead is the perfect user for one. He is careful not to touch flesh to either the armor or pick as he wraps them up.

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 119 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 339 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration 39 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 39 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 39 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 199 minutes CL 20
(round 35) Extended Weapon of Awe duration 39 minutes CL 20
Death Ward from the wand duration 6 minutes CL 7
(round 41) Blessing of Fervor duration 8 rounds CL 20
Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted)2nd, 3rd, 4th, 6th, 7th and 8th level spell lost


Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 
Wednesday March 6th, 2013 7:54:48 PM

Aztyr waits to see if anyone drops dead from running across the room. While she waits, she studies the area with her Arcane Sight, to see what might have been missed.

"Jass that big enough for a mirror or do you want mine?" She opens the top of her haversack and pulls out a 2'x3' silver mirror. "It might be easier to see the reflection in mine."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 1 - 1- 0- 0- 1- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Haste, Duration 23 rounds
Shield, Duration 344 rounds
Death Ward, Duration 7 minutes

On Others:

Haste, 23 rounds everyone (cast round 30)

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Flying Fortress, Round 46 (DM SteveK)  d20+19=36 ;
Thursday March 7th, 2013 11:06:59 AM

Vauhwyt feels the only recourse to save Mookie is a heroic effort of will. Holding tightly to the bird, they allow the death that is sure to happen to occur. Mookie flutters, and Vauhwyt commands the raven to STAY and LIVE! Amazingly, Mookie does! Whether it was the blessing of Gargul, Vauhwyt's preparations, or even perhaps that Mookie was at the very last second shielded by Vauhwyt's body and was never in any danger of death in the first place... the Wold may never know. (Vauhwyt uses 2 Hero Points)

What is certain is that Mookie is alive, and the Liontaur-turned Gray Render and the Raven-turned Harpy rapidly work out the kinks to putting Mookie into his own miniature flying fortress. (Vauhwyt busy for 1 of 10 rounds)

Vorelle would like to help with the symbols, but although she is nimble and reasonably tough, she has a hard time resisting mental spells. Instead, she just keeps her eyes and ears open while the others deal with the threat. The ranger thinks over the battle and is certain as anything that the armored one was a lich and that the BBL Heroes at least temporarily killed it.

Sir Joshua the Virtuous Martyr WardWrecker continues to virtuously wreck symbols while walking up the left-hand columns, and destroys the Symbol of Persuasion on the 2nd left-hand column.

Jass suggests that Sir Joshua destroy the center mosaic as well. The human sorcerer suggests different avenues for finding more Symbols. With Malgant's mirror, Jass is able to Mage Hand the small mirror 30 feet ahead of the group.

Malgant shakes his head but gets a small steel mirror for Jass. He is worried at what the ghosts are doing, but will not split the party to find out. Instead, he recovers the lich's pick and armor, wrapping them up in a blanket like a peddler.

Aztyr studies the area with her Arcane Sight, to see what might have been missed. With her blue-glowing eyes and darkvision, she is able to see 60 feet.

Brahmah saves against the Symbol of Persuasion [DM rolled in order to continue], and pauses at the column.

Using the combination of Malgant's mirror, Jass' Mage Hand, Aztyr's Arcane Sight and knowledge, and Sir Joshua marring mosaics and pillars with Vorelle's adamantine axe, the group feel they have a winning strategy for taking out the defenses of the crypt.
Ooc: we can jump ahead at least 8 rounds and have the BBLers standing at the sarcophagus using this tactic and only Sir Joshua will need to be affected by any activating traps. If this is what you want to do, please note in next post.

..............................

Time Durations for Spells
Left Scarwall: 3 hour, 46 rounds
Left Shadow Walk: 46 rounds
Since Killed Charzzak: 3 rounds
Mausoleum Terrain: Urban

Mausoleum

Aztyr, Jass, Vorelle near the entrance
Vauhwyt , Mookie near 1st Left Column (Symbol of Death destroyed)
Malgant on center mosaic. (Cause Serious Wounds in Mosaic)
Sir Joshua near 2nd Left Column (Symbol of Persuasion destroyed)
Brahmah near 3rd Left Column (Symbol of Sleep)


Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Thursday March 7th, 2013 11:19:17 AM

[OOC: Vote to jump ahead!]

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Thursday March 7th, 2013 11:44:24 AM


"Thank you, Aztyr. But I'm not sure that my Mage Hand spell is up to lifting your mirror," thinks the sorcerer, switching back to the Telepathic Bond. Oddly (or, perhaps, not oddly) the mirror idea seems to work. Of course, it takes cooperation to get the task done, a cooperation that further affirms Jass' belief in and admiration of this group that had gathered at Blackbird Lake.

"You know, the only drawback to this is the tedium," Jass further opines. "If only there were a way to simply skip to our inevitable success."

+++++++++++++++++++++++++++++++++++++++++++

Position: Unknown

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Blessing of Fervor Ends Round 60.

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Thursday March 7th, 2013 2:53:00 PM

OOC
Jumping ahead is A-OK with me.
IC
" Anyone have a bag we can put this in?" Malgant thinks to the others, unconsciously following Jass's lead.

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 119 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 339 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration 39 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 39 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 39 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 199 minutes CL 20
(round 35) Extended Weapon of Awe duration 39 minutes CL 20
Death Ward from the wand duration 6 minutes CL 7
(round 41) Blessing of Fervor duration 8 rounds CL 20
Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted)2nd, 3rd, 4th, 6th, 7th and 8th level spell lost


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday March 7th, 2013 2:54:55 PM

(Yep, I'm good too with moving ahead 8 rounds... I had mistakenly been assuming that there were 6 instead of 10 rounds/min so corrected for that... )

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (183.8/190 mins)
2. Bestow Grace (on Vauhwhyt, 184.9/190 mins)
3. Veil of Positive Energy (184.3/190 mins)
4. Death Ward (14.1/19 mins)
5. Bless Weapon (14.0/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 4.5 min of 120)
5. Flight
6. Hide from Undead
7. Blessing of Fervor

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 
Thursday March 7th, 2013 8:32:22 PM

I agree to jump ahead too, i already adjusted spell durations by 10 rounds.

"Mal, drop it in here." Aztyr opens the bag of holding on her hip.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 1 - 1- 0- 0- 1- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Haste, Duration 23 rounds
Shield, Duration 344 rounds
Death Ward, Duration 7 minutes

On Others:

Haste, 23 rounds everyone (cast round 30)

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] 
Friday March 8th, 2013 12:51:19 AM

"Patience, Vorelle."

It is almost winter, and teenaged Vorelle is sitting next to an all-too-patient Kiros, waiting for the badger to emerge from its den. Vorelle had thought she'd learned patience, hiding and skulking her way through the dangerous streets of Dirt City.

She was wrong.

Now she is cold, and stiff, and her nose won't stop running. And she is bored...oh, so bored. This is, marginally, still better than being back in Dirt City, but it's not the wonderful nature-filled adventure she'd secretly been hoping for. Waiting hours for one stupid badger? Surely there was more to the life of a ranger than this....


Present-day Vorelle, having learned patience long ago, waits patiently.

[OOC: I am also fine with skipping ahead. :)]

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of 
Friday March 8th, 2013 5:14:42 AM

(OOC: Sorry all. I've pretty successfully dropped the ball this module. I'm doing my best to remember to post. Thanks for rolling for Brahmah Mr. DM. You also have my permission, should he fail, to use any feats that allow a second roll or Hero Points, at will.... cus I will too. *Sigh*)
[Additionally, if Brahmah moved, it doesn't indicate it on the map. A12? is where the pillar, symbol and position of Brahmah, correct?]

(It should also be noted, from this point on, Brahmah is using Flight when moving. What is his bonus? I ask to avoid touching any surface.)

Having moved to a strategic position in the room, for when the wall drops, never really thinking about symbols or spells attached to tiles as being a problem. The minotaur ranger has never really understood arcane magic and probably never will. Frankly, he's quite happy being oblivious to it. Using stealthy spells that potentially harm is not very honorable, and it doesn't occur to ranger that those might be here.
"Huh? What symbol?"

The ranger then casts another spell. (Versatile Weapon, on the Falchion, bludgeoning)OOC: With this spell, Brahmah's falchion can function to break DR, see spell description below if you have another suggestion. I figured bludgeoning is best vs Undead. I have prepped this multiple times.

ACTIONS:
Casts

---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Versatile Weapon
You transform the physical makeup of a weapon as you desire. This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (159/160 rounds, Falchion 2d6, Kukri 1d8)
Versatile Weapon (160 rounds, Falchion, bludgeoning vs DR)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress, Round 56 (DM SteveK) 
Friday March 8th, 2013 9:52:23 AM

Jass uses the smaller mirror so his Mage Spell can hold the light object. Teamwork is the name of the game as, even with minor abilities, working together nets a quicker, safer solution than everyone going alone.

Sir Joshua moves forward, Jass behind and keeping pillars or Sir Joshua himself between him and the far side of the columns. Further, the group determines that if they stay to the far left, the paladin only needs to activate (and destroy) the left column Symbols to make a safe path to the crypt. Aztyr is able to identify every Symbol but there is only one way to destroy them is to activate them first! In this way, Sir Joshua moves to the 3rd Pilllar and mars the Symbol of Sleep, a Symbol of Pain on the 4th column, and one of Fear on the last pillar. (Sir Joshua one Fort DC 25 or be wracked with Pain for --4 penalty on attack rolls, skill checks, and ability checks.)

Checking the mosaics, Aztyr is able to identify spells woven into every mosaic; Cause Critical Wounds, and probably activated by touch. Flying over these and not touching floor, walls, or ceiling, the group is able to Hover at the crypt (or 2 Large and 4 Medium creatures crowed on the raised dias.

Aztyr can't see any magic on the heavy stone crypt. With any preparations the group makes, amazingly enough, there are no traps or spells on the lid when it removed either.

Inside the crypt is a heart-sized ruby that is smooth on one half and serrated on the other. It lays at the bottom of the crypt, surrounded by tattered silk and velvet, and Aztyr can see it radiates strongly in necromantic magic. A quick glance by Vauhwyt confirms the soul of Charzzak is inside, currently regenerating. The Blackbird Lake Heroes have about 24 hours before they will have to fight Charzzak again!
..............................

Malgant with a glance or two from Aztyr is able to collect and store all the magical items of Charzzak the lich. Included in the loot is: Mithril breastplate, Cloak, Belt, Headband, 2 Rings, the Adamantine Heavy Pick, a single Glove, a Brooch, and a small bag of Dust.

The mausoleum, except for the heroes themselves, are as silent and dark as the grave. The flickering candles make a stench of burning flesh, and shadows lurk in every corner. ..

......................NOTES

Time Durations for Spells
Left Scarwall: 3 hour, 56 rounds
Left Shadow Walk: 56 rounds
Since Killed Charzzak: 13 rounds
Mausoleum Terrain: Urban

Mausoleum

No movement has been shown on the map because I didn't create it, admin it, and because there is no fight, I'm not redrawing it, either. :-)


Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of  d20+29=33 ;
Friday March 8th, 2013 2:26:33 PM

(OOC: DM, didn't Brahmah move to A12? Round 54 or 53, because that is where the symbol went off?!)

Brahmah is at A12, regardless. ;)


Perception 33, 35 vs undead.
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Versatile Weapon-
You transform the physical makeup of a weapon as you desire. This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (156/160 rounds, Falchion 2d6, Kukri 1d8)
Versatile Weapon (159/160 rounds, Falchion, bludgeoning vs DR)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+29=49 ;
Friday March 8th, 2013 3:32:00 PM

As he enjoys the spree of destruction of so much evil, he notices one designed to induce pain. However, instead of grunting pain (Fort Save = 49), he laughs out loud in derision and hits it while leveling a string of insults at the lich who cast it, referring to its upbringing, parents, lack of honor and everything else he can think of. After all, no one with any degree of intelligence would cast such a useless symbol if they knew that they were facing someone as honorable and mighty as Sir Joshua, the Virtuous Martyr Ward-Wrecker...

Once he's done destroying the useless symbols, Sir Joshua turns his attention to the crypt and associated items from the Lich. "Can anyone ID those items we recovered? I can't think of any more just use than using them against the evil that originally had them. Also, how do we destroy that ruby? Getting rid of that vermin is the best thing we can do..."

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (183.7/190 mins)
2. Bestow Grace (on Vauhwhyt, 184.8/190 mins)
3. Veil of Positive Energy (184.2/190 mins)
4. Death Ward (14.0/19 mins)
5. Bless Weapon (13.9/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 4.6 min of 120)
5. Flight
6. Hide from Undead
7. Blessing of Fervor

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Friday March 8th, 2013 3:32:37 PM

Jay! LOL! The map is for info only. PC positions shown on it are not accurate.

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Friday March 8th, 2013 3:52:02 PM

Vauhwyt is done with flying, even if a very few minutes remain on the Mass Fly spell. She is content to stay on the ground now, "tugging" Mookie behind her on the Floating Disk. With the Disk and the Sequestered Fortress Box both invisible, Mookie looks like nothing so much as a levitating monk guru, floating along behind her!

That means Vauhwyt is not going near the sarcophagus until the Cause Critical Wounds trap is disarmed.

Mentally, though, she has some feedback. "Hey! Pick up the admantine pick and use it on the phylactery!"

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+20=25 ;
Friday March 8th, 2013 5:37:19 PM


"DON'T ... destroy the phylactery." Jass whirls, his hand out prepared to prevent the act. "Don't you remember what Pindar said? 'Put a certain number of the phylacteries together in a certain combination, and a Gate is opened to the Great Lord,' Jass recites, mimicing the voice of the gem-eyed gnome. "The phylactaries are the keys that we have to collect. Stow it someplace safe. Aztyr, why don't you take possession of it? Or, perhaps, Sir Joshua."

"Besides, we have less than twenty four hours to complete this anyway. If we can't get this done by then our chance will be gone. We can destroy the phylactaries at that time."

"But that is a good idea, identifying the items. Aztyr, should be able to do that easily with your Arcane Sight. But we can do that on the move. Sharp eyes. Search the Mausoleum as we return to the door. Make sure we haven't missed anything."

"I think we should leave the Fortress for last. Outside the door are the Gardens. If we don't see another lich there, lets head for the Parthenon while the fly spell still remains. Then we can work our way counter to the clock back towards the Fortress."

"What do you think, all? Yes?" enquires Jass even as he himself begins moving back toward the entrance of the Mausoleum.

+++++++++++++++++++++++++++++++++++++++++++

Perception 25

Position: Unknown

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Blessing of Fervor Ends Round 60.

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Friday March 8th, 2013 5:39:23 PM

"NOOOOO!! Are you people MAD? We are here to get to the SOURCE of this evil. To do that we need the keys. The keys are the phylacteries. We can not destroy them until we have enough to make and use the key. We are now on a timer. This guy is pissed off and regenerating inside here. Unless you want to kill him over and over we need to find the other pieces and make and use the key."
Before any more destruction happens Malgant picks up and holds the phylactery away from the others.
" Now, where to next? We need to move quickly and get these lichs dead."

Malgant's Spell List

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 10 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 119 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 339 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration 39 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 39 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 39 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 199 minutes CL 20
(round 35) Extended Weapon of Awe duration 39 minutes CL 20
Death Ward from the wand duration 6 minutes CL 7
(round 41) Blessing of Fervor duration 8 rounds CL 20
Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted)


Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Friday March 8th, 2013 7:38:43 PM

Vauhwyt exclaims, "D'Oh!" and puts her render-form claw-laden hands over her face.

"My bad, sorry!"

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] 
Saturday March 9th, 2013 12:11:15 AM

"Anyway," Vorelle says firmly. "It's not the adamantine axe; it's my adamantine axe. And if you're done with it, Sir Joshua, I'd like it back. Please."

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday March 9th, 2013 1:13:33 PM

(2nd post) Sir Joshua halts in the middle of preparing to swing with Vorelle's axe as the others remind him of the importance of keeping it the lich's phylactery whole... In the joy of battle and destruction of evil, it's easy to forget the greater purpose... He hands the axe back and takes out his sword once again...


Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of 
Saturday March 9th, 2013 9:54:31 PM

OOC: For the sake of argument, say we destroy this phylactery, not that we will yet, but will we NEED and weapon like Vorelle's to break it? If so, and she is unwilling to use hers, I can cast Versatile Weapon on something we find here and use it to do so. Just thought I'd mention it. We shouldn't need to risk our own weapons.
Or we can use that Heavy Adamantine Pick we JUST found.

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Sunday March 10th, 2013 12:35:38 AM

OOC
And you can kill Malgant to get to the Phylactery.
You know, while we are dreaming about things we could do.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 
Sunday March 10th, 2013 11:47:04 AM

"I bet we'll need at least 3 more dead lichs to assemble this 'key' to access the bosses chamber. Less than 4 would be too 'easy' or simple, more than that number would practically impossible. so we have a few hours to get them, then we can grab a quick rest to restore our magics and then we jump the boss."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 1 - 1- 0- 0- 1- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Haste, Duration 23 rounds
Shield, Duration 344 rounds
Death Ward, Duration 7 minutes

On Others:

Haste, 23 rounds everyone (cast round 30)

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Flying Fortress, Round 57 (DM SteveK) 
Monday March 11th, 2013 10:02:55 AM


Sir Joshua enjoys the spree of destruction of so much evil, and once he's done destroying the useless symbols, Sir Joshua turns his attention to the crypt and associated items from the Lich. He suggests identifying the magic to use against the evil and to destroy the ruby phylactery.

Vauhwyt is content to stay on the ground and be a "tug" for Mookie on the Floating Disk and doesn't go near the sarcophagus until all traps are disarmed. She suggests the lich's own adamantine pick would be the appropriate weapon to destroy the phylactery.

Brahmah also urges an immediate destruction of the evil phylactery.

Jass is emphatic, "DON'T ... destroy the phylactery." The human sorcerer then reminds the others why they are there in the first place, the destruction of the Great Lord. The phylactaries are just the keys that we have to collect. They can destroy the phylactaries after that time."

Thinking of next steps, Jass suggests learning about the magic items to use, and then save the fortress for last, picking off isolated liches outside of it first! The Gardens with the undead horde, and then the Parthenon look good for starters.

Malgant is even more emphatic than Jass. It is the SOURCE of this evil to eradicate. To do that we need the keys. The keys are the phylacteries. They cannot destroy them until we have enough to make and use the key. Until that happens, someone else will only destroy this phylactery over Malgant's dead body. To make sure it does not happen, Malgant is the first to grab the phylactery and sets off the Harm trap below the Phylactery and masked by the greater necromantic aura of the Phylactery itself! (Malgant takes 150 hit points damage; Will DC 26 for 75 damage)

Vorelle firmly and politely requests the return of her adamantine axe, which the paladin, slightly sheepishly, hands back. And with that, the others agree that keeping the temporary evil around for a while to get at the greater evil before then destroying the lesser evils also... well, that is just a dandy idea!

Aztyr speculates the need for at least 3 more dead lichs to assemble this 'key'. The wemic sorcerer suggests killing all they need, then using Priscilla's gift before tackling the big guy would be the best plan.
..................................

Sharp eyes are on watch, and the ghosts have not returned, either with or without reinforcements.

The lich's known magical items are in Atzyr's Bag of Holding, and safely away from anyone identifying or using them against the heroes.

With a dead Charzaak and possession of his Phylactery, there is no reason for the heroes to linger in the burnt flesh stench-filled mausoleum.

A single suggestion has been made to go to the Garden and then the Panthenon seeking the heroes' next lichly victim. Before they do that, they will have to sort themselves out and plan how they will move and in which direction and formation.

.....................NOTES

Time Durations for Spells
Left Scarwall: 3 hour, 57 rounds
Left Shadow Walk: 57 rounds
Since Killed Charzzak: 14 rounds
Mausoleum Terrain: Urban

Map: assuming that the PCs are smart enough to remain on the left-hand side of the mausoleum. No map posted to reduce confusion.


Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+20=35 ;
Monday March 11th, 2013 11:19:20 AM


"As we're headed into a Garden, might I suggest our rangers lead the way out the front door?" Jass himself heads down the *safe* side of the Mausoleum, toward the entrance. "And ... it may have been my imagination ... it may only have been a harmless peculiarity of this place ... but, just in case it's not, be warned that when I looked out the front door just a moment ago, the grass and moss on the steps from the mausoleum entrance up to the level of the garden swayed and bent towards me. Sort of as a sunflower would follow the sun."

"I'll stay in the middle of the pack and give you a hand with the identification of those things we got from the lich. Lets get this done while the rangers ensure our safe exit from this place. Look, I'll help."

The liontaur Spellweaver is at least as skilled as he, so Jass splits his attention between glances at the items and a careful attention to the general surroundings. No telling what direction danger might come from with ghosts about.

+++++++++++++++++++++++++++++++++++++++++++

Spellcraft Aide Another Autosuccess (+2 to Azytr to identify items)
Azytr please make 10 Spellcraft checks for the following:

Mithril breastplate
Cloak
Belt
Headband
Ring
Ring
Adamantine Heavy Pick
single Glove
Brooch
small bag of Dust.

Perception 35

Position: Unknown

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Blessing of Fervor Ends Round 60.

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday March 11th, 2013 2:32:30 PM

Sir Joshua strongly argues with the strange, disembodied voice from above which dared to refer to him as being sheepish in any form or fashion... He almost challenges it to a duel to the death, but relents as he has no wish to defeat an inferior... Also, as a brave shining knight, he of course returned the great weapon with honor and respect, and would have thanked its owner appreciatively for allowing him to wield it...

As Malgant is hit by the blast from a powerful spell, Sir Joshua prepares himself to help heal his injured companion if needed...

He's also curious about the items, and would like nothing better to use them against the companions of their original owner...

Finally, he's willing to go wherever the group decides, and it sounds like the Garden and then Pantheon is their best bet... As the rangers lead the way, he stays with the group on the flank, trusty sword ready to strike whatever threat shows itself...
____________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (183.6/190 mins)
2. Bestow Grace (on Vauhwhyt, 184.7/190 mins)
3. Veil of Positive Energy (184.1/190 mins)
4. Death Ward (13.9/19 mins)
5. Bless Weapon (13.8/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 4.7 min of 120)
5. Flight
6. Hide from Undead
7. Blessing of Fervor



Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Monday March 11th, 2013 3:33:58 PM

Vauhwyt agrees to try the garden. She looks into the Realm of Shadows as a free action, and uses her sense spirit Grim ability to locate spirits (direction and distance within 640 ft).

After a round of that, she keeps walking with the group. When she has a moment, she'll cast Fluid Form, shared with Mookie.

DM Sanity Info
57 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 185.5 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 185.7 min of 190)
CL12 Barkskin (used 5.7 min of 120)
CL19 See Invis (used 5.7 of 95 min)
CL01 Mage Armor (used 5.7 min of 60)
CL20 Shield of Faith (used 5.7 min of 20)
CL16? Bestow Grace (used 5.7 min of 16?)
CL19? extended Bear's Endurance from Mal (Round 55 of 190?)
CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours)
CL18 Floating Disk (18 hrs)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 185.7 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 185.7 min of 190)
CL12 Barkskin (used 5.7 min of 120)
CL19 See Invis (used 5.7 of 95 min)
CL01 Mage Armor (used 5.7 min of 60)
CL20 Shield of Faith (used 5.7 min of 20)
Elixer of Hiding (used 4.2 min of 60)
Doom Delayed (used 1 of 3)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 5.7 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 5.7 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 5.7 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 183 min of 230)
CL12 Barkskin (used 5.7 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 5.7 min of 120)
Extended Heroism (used 4.7 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 5.7 min of 120)

Spell slots used:
8th: used 1 of 3 (PAO Fort Box)
7th: used 2 of 5 (sequester, GSC unseen servant)
6th: used 0 of 6
5th: used 0 of 6
4th used 2 of 7 (1 det scry, 1 ext hero on Mal)
3rd: used 7 of 7 (4 GMWs, 3 heroisms)
2nd: used 2 of 7 (2 FLs, see invis)
1st: used 0 of 7

Used:
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile: 1
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 10 round of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn  d20=2 ;
Monday March 11th, 2013 3:58:01 PM

Will save 32
" Ow, This Lich was seriously glyph happy. Step only where we have been and don't trigger anything else. Vauhwyt, can I borrow the cure wands a moment? I already wasted one heal spell on this pushover."
Malgant is useless to identify the items since his spellcraft is so low and in his current idiotic state he has to remember not to drool too much. He will however follow the same 'safe' path out as he took to get here. He eagerly awaits the ranger's reports on the outside.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177  d20+28=38 ; d20+28=35 ; d20+28=33 ; d20+28=31 ; d20+28=47 ; d20+28=43 ; d20+28=41 ; d20+28=40 ; d20+28=30 ; d20+28=35 ;
Monday March 11th, 2013 6:31:14 PM

Aztyr will, 1 item at a time as they move along, take time to examine each item, using her skills.
38, 35, 33, 31, 47, 43, 41, 40, 30, 35 add Jass' aid another to the rolls plus anyone else's aid as well.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 1 - 1- 0- 0- 1- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Haste, Duration 23 rounds
Shield, Duration 344 rounds
Death Ward, Duration 7 minutes

On Others:

Haste, 23 rounds everyone (cast round 30)

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177]  d20+26=32 ;
Monday March 11th, 2013 7:22:06 PM

Since there is now a clear path to the mausoleum door, Vorelle walks up and looks out, checking to see if anything seems to be reacting to our presence.

[Perception 32. Since Vorelle is standing in her favored terrain, but looking into a different kind of terrain, I wasn't sure whether to add the bonus or not. So I didn't. If it still counts as "urban," then the total result is 40.]

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of  d20+29=37 ; d20+41=50 ; d20+41=53 ; d20+33=44 ;
Tuesday March 12th, 2013 2:24:53 AM

OOC: At the risk of sounding repetitious, and for Vorelle's benefit as well as Brahmah's, is this place 'urban', 'underground' or other, in regards to Favored Terrains?
And again, sorry for the late post.

The ranger does indeed take lead, floating/flying above all the obvious traps. He remains alert and wary of everything. (Perception 37, plus whatever terrain/enemy bonus)

Brahmah guides the group in silence and quietly, swords out and primed. (Survival for tracking 50, Stealth 53 HiPS/Camouflage if favored terrain, Survival general 44, plus favored/terrain bonuses)
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Tuesday March 12th, 2013 8:02:15 AM


> OOC: At the risk of sounding repetitious, and for Vorelle's benefit as well as Brahmah's,
> is this place 'urban', 'underground' or other, in regards to Favored Terrains?

It's in the notes section at the very end of each DM post, Brahmah.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday March 12th, 2013 4:18:36 PM

Checking in... won't be able to post later...

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 161/236 hp Malgant Winterborn 
Tuesday March 12th, 2013 6:28:43 PM

checking in.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 
Tuesday March 12th, 2013 6:55:16 PM

checkin in

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] 
Tuesday March 12th, 2013 10:30:46 PM

Checking in.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of 
Wednesday March 13th, 2013 2:26:46 AM

Checking in.

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Wednesday March 13th, 2013 7:31:06 AM

me too.

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Wednesday March 13th, 2013 8:31:54 AM


The mind of the man of Downs wanders occasionally as he assists his liontaur ally in the identification process. His eyes turn to the rangers as they approach the entrance. The gardens were out there. And, beyond that, the Fortress. What had his Prying Eyes seen in the garden? Jass searches his memory for a refresher.

All four report the same scene. Just outside the main doors of the Fortress and covering that portion of the garden is a twisted host of zombies, ghouls, wights and animated parts of bodies like heads and arms. They continually tear and feed on each other and seem to grow again in a never ending orgy of death.

Sounds like the Corpse Orgy that they had encountered near the entrance to Scarwall. Well, hopefully that would be limited to the western side of the garden. And, hopefully, what he'd seen of the grass and mosses had been nothing but his imagination.

Flying Fortress, Round 67 (DM SteveK) 
Wednesday March 13th, 2013 12:36:35 PM

ooc: apologies all. Was on the road all day yesterday.

.................

Another minute passes. (ie 10 rounds)

Jass announces he will stay in the middle, suggests the rangers lead the way, and splits his attention between glances at the items and a careful attention to the general surroundings. No telling what direction danger might come from with ghosts about.

Sir Joshua, highly offended that even a disembodied omniscient and omnipotent being would ever utilize an adjective like 'sheepish' to the brave shining knight, makes the DM laugh for a long time (LOL!). He is also ready to support his friends with spell or trusty sword, ready to strike at whatever threat that shows itself.

Vauhwyt agrees to try the garden. She takes some seconds to look into the Realm of Shadows (ooc: Sense Spirit is a full round action supernatural ability). She sees that the Ruby contains a disembodied spirit, and instinctively knows she can see Charzaak's spirit because his lich body is destroyed. Further, the mausoleum is built of disembodied spirits, all moaning and wailing in the torment of loss. The fortress and forest is likewise built of disembodied spirits, so many! So Many!! Vauhwyt realizes that her ability to sense 'a spirit' doesn't give her the ability to sense 'that particular spirit'. If the ghosts are in the mausoleum, fortress, or forest... it will be impossible to identify that particular disembodied spirit from so many others.

Malgant really feels that Charzzak was glyph happy! He seeks to get a healing wand to remove the damage from someone, but Vauhwyt doesn't have a healing wand. (Malgant still has 150 damage. Please roll any healing up to a maximum of 9 times (1 to get wand, and 9 spells).)
Malgant has 75 damage, he beat hids save by lots.

Aztyr's Haste spell ends through time. While moving, she takes time to examine each item, using her skills. She (with very little help required by Jass) is able to identify the properties of a magic item even without the use of an Identify spell. She is convinced the equipment is:
Mithril breastplate +4 improved energy resist sonic/20
Cloak resistance +4
Belt of physical might +6 Str/Dex
Headband of Int +4
Ring Protection +2
Ring Counter Spells: Greater Dispel Magic
Adamantine Heavy Pick +2 brilliant energy unholy
Glove of storing
Brooch of shielding 50
(1) dust of choking

Vorelle walks up and looks out, since there is now a clear path to the mausoleum door, checking to see if anything seems to be reacting to our presence. She can see immediately that the Gardens are like the Plains, and there is nothing between the entrance of the mausoleum and the front doors of the Fortress until about 40 feet from the Fortress Doors. Then she and the others can see for themselves what Jass' Prying Eyes reported.

Brahmah The ranger does indeed take lead, floating/flying above all the obvious traps. He remains alert and wary as he guides the group in silence and quietly, swords out and primed.

............................
Walking slowly and quietly, the Blackbird Lake Heroes are able to ease out of the front doors of the Mausoleum, leaving the plethora of traps behind. Squeezing through the stuck partially open doors is a bit of a problem for the taurs, but after heaving in their gut and leaving some fur and skin on the ground, the group is able to get out and stand in the shallow depression before some steps that will get them to the level of the Garden. Behind them, three statues guard the mausoleum's entrance, a human man and woman to the left and right, and a smashed up liontaur above the entrance. All look to be in abject tormented suffering and are obviously the same ghosts you encountered in the mausoleum. Perception DC 10 Highlight to display spoiler: { There are block letters at the base of each statue that say: Trell, Dalennore, Alderan.}

Carefully climbing the worn steps to the level of the Garden, Vorelle and Brahmah lead the group to the east end of the gardens. Rotting flowers, diseased bushes, rusted garden decorations are neatly tended by weeds and brambles that rise up to choke what little living vegetation there is in the gardens. Plots that look like they were once lovingly tended are now desolate, the borders cracked, wood rotten, small pools covered in a vile slime.

The other heroes can now also see what Jass, Vorelle, and Brahmah has seen. Weeds and pustuole-filled bushes wave in a non-existant wind, their dead-leaf branches leaning towards the living heroes. Ripples in a green pond start from nowhere, appearing as if the very water is trying to get closer to the Blackbird Lake heroes...

The group walks the main path towards the Fortress, going slow for Aztyr and Jass to identify equipment, and for Malgant to have opportunity to heal himself from the Harm Trap, and after a minute, they halt, only halfway through the garden (the fountain is due north of the group's position). And everyone can see what Jass' Prying Eyes saw earlier...

Just outside the main doors of the Fortress and covering nearly 30 feet of the gardens is a twisted host of zombies, ghouls, wights and animated parts of bodies like heads and arms. They continually tear and feed on each other and seem to grow again in a never ending orgy of death.

.....................NOTES

TIME
Left Scarwall: 3 hour, 67 rounds
Left Shadow Walk: 67 rounds
Since Killed Charzzak: 24 rounds

TERRAIN
Mausoleum Terrain: Urban
Garden Terrain: Plains

MAPS
Flying Fortress


AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Wednesday March 13th, 2013 5:21:17 PM

OOC
Whatever that link leads to I can't see. I get dumped to my google docs page when I click on it.

IC
Malgant shrugs wgen he isn't able to get a wand from Vauhwyt to help out with the healing and decides to expend more of his healing spells instead. Calling upon Imod's power he again heals himself fully.(cast Heal)

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Wednesday March 13th, 2013 5:44:19 PM


OoC: I'm betting that the link should be this one: Map of the Flying Fortress

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+21=33 ;
Wednesday March 13th, 2013 5:57:56 PM


"Hmmm. I could use the brooch," Jass muses. "And let me see that glove," Aztyr. The sorcerer draws it on and then snaps his fingers to reveal what had been stored within. "Handy thing. Though I don't think I would be the best person to use it."

"Lets move on," Jass suggests as they come into sight of the swirling mass of collective undead. "Decidedly not like the Corpse Orgy. Would you speculate some form of Undead Swarm?" he opines. "There's still some time left on the Fly spell, but not a lot. Lets head to the Parthenon while there's still some remaining to fly us over any more of those Cracked Lands."

Wherever for to they proceed, Jass keeps a weather eye. Can't have too many of those in a place like this.

+++++++++++++++++++++++++++++++++++++++++++

Perception 33

Position: Unknown

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of  d20+41=53
Wednesday March 13th, 2013 6:55:49 PM

Brahmah looks at Jass, smirking impishly. "Fireball the lot! Light'em up!" The minotaur shows his feral roots in his eyes, the eagerness for destruction in his eyes. "I can't fight a swarm. It's unpleasant."

(Stealth HiPS 53, 55 w/terrain)
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Wednesday March 13th, 2013 7:11:30 PM

" Someone should wear the ring of Counterspells and I could use the cloak if no one else needs it. I think the pick was in there Jass, Sir Joshua could probably make good use of it for his lance and sword."

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177]  d20+26=28 ;
Wednesday March 13th, 2013 7:43:55 PM

"I'm already wearing a ring of counterspells," Vorelle says absently.

"Are we heading for the mausoleum?" she adds.

Perception 28. And if other rolls show up, it's because my ISP decided it had never heard of the Internet.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 
Wednesday March 13th, 2013 8:18:17 PM

"I can make use of the glove of storing, I wear a single gauntlet, so a single glove will go great. That way i can stash the staff, or my sword and keep them handy."

Aztyr will hand out to whomever items they want.
She pulls the glove onto her left hand, since the gauntlet of rust is on her right, she then will store the staff of healing in the glove, leaving her hands free....

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Thursday March 14th, 2013 6:13:23 AM

OOC: Sorry for the confusion. It is Mookie who has the wand of CMW, and of course anyone is welcome to use it.

Vauhwyt steps up to try on the as yet unclaimed belt. It fits her well.

She agrees with Jass about the Mausoleum, but she walks rather than flies.

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Thursday March 14th, 2013 6:34:27 AM


OoC: Parthenon not Mausoleum. We just came from the Mausoleum.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of 
Thursday March 14th, 2013 7:23:22 AM

"I have little need for any of that gear. I have three rings as it is and plate mail and that unholy pick aren't my thing. The only thing that might be useful to me is the dust, but undead don't choke. I might be able to use it to track movement if I spread it somewhere, but that's about it."

Flying Fortress: Parthenon


Flying Fortress, Round 77 (DM SteveK) 
Thursday March 14th, 2013 11:09:19 AM

(10 rounds pass getting out of the Garden without touching anything and getting to the fountain.)

Malgant calls upon Imod's power he again heals himself fully. (ooc: I didn't look at Mookie's possessions, that rarest bird of birds. :) He suggests that someone get the ring of Counterspells and he will take the cloak. Sir Joshua could probably make good use of the brilliant energy pick.

Jass muses about the magical items, and takes the Brooch. Then he suggests 'to move on', not liking the "Corpse Orgy", and looks towards the Parthenon for the next lich, keeping his eyes peeled.

Brahmah looks at Jass, ferrally wanting the undead swarm to get fireballed, but has little use for the gear. The minotaur keeps his eyes peeled and his expert movements in the Garden are so skilled as to make him virtually invisible.

Vorelle absently comments that she already has a ring of counterspells. The human ranger keeps her eyes peeled as they move towards the Parthenon.

Aztyr takes the Glove of Storing and immediately puts her staff of healing in the glove, leaving her hands free.

Vauhwyt tries on the as yet unclaimed belt, and walks towards the Parthenon.
...............................

The Blackbird Lake heroes turn north, taking secondary paths through the Gardens and avoiding the reaching, diseased plantlife. None of them get within 100 feet of the "Corpse Orgy" either. Soon they are on old gravel paths up to and around the Fountain, now dry, its basin cracked and peeling. The statues at the center also are chipped, spalled, and peeling, but seem to actually be in slightly better shape. A black ooze slowly gurgles from the mouths of the fountain statues which depict a noble knight surrounded by adoring cherubs and women... at first glance. As the heroes approach, the women have hideous gashes in their sides, fanged teeth and tentacled hands that grasp and wrench at the lower body of the armored man. The man's face is contorted into a caricature of orgasmic pleasure, his sword fallen point down from open, nerveless fingers. At the base of the statue it says: Oromor.

Walking around the eternal diorama, the heroes can see on the back of the paladin is a Halfling, his face also full of unholy glee as one of the women stand behind him and caress his head with razor tentacles. The Halfling himself is plunging twin short swords deep into the armored warrior's back. On this side, the base of the statue says: Blodgett.

Vauhwyt and anyone with a Perception DC 25 or higher Highlight to display spoiler: { As the group got within 40 feet of the Fountain, they see a Prying Eye hovering over the statue.}

Perception DC 35 Highlight to display spoiler: { There is another Prying Eye 90 feet to the north flying towards the Parthenon.}

Perception DC 45 Highlight to display spoiler: { There is another Prying Eye 180 feet to the north flying into the Parthenon. Above the Parthenon is still another Prying Eye.}

Looking northward, there is about a 20 foot clear area between the algae-filled pond and the cracked lands that a person could walk to the Parthenon.

To the east is also relatively flat until the deep woods, or again skirting the pond to the mountain.

.....................NOTES

TIME
Left Scarwall: 3 hour, 77 rounds
Left Shadow Walk: 77 rounds
Since Killed Charzzak: 34 rounds

TERRAIN
Garden Terrain: Plains
Fountain Terrain: Plains

MAPS
Indeed it was Al, supposed to be that link. :-)
Flying Fortress


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday March 14th, 2013 11:11:01 AM

Sir Joshua considers the various items but none are much of an improvement on what he has right now... However, the belt of physical might would help his dexterity somewhat, so he says, "I'll take the belt if no one wants it. Vauhwyt, if you like it, then go ahead and keep it. I'm OK either way... I can't use the pick and I'm opposed to anyone using such an evil item as the pick. It's unholy and should be destroyed or at least have the unholy quality removed as soon as possible..."

He'll continue forward with the rest, itching to get into another glorious battle against the undead.... However, their hide from undead spell should keep them safe for now, as they've got bigger enemies to finish off soon...
_______
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (182.6/190 mins)
2. Bestow Grace (on Vauhwhyt, 183.7/190 mins)
3. Veil of Positive Energy (183.1/190 mins)
4. Death Ward (12.9/19 mins)
5. Bless Weapon (12.8/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 5.7 min of 120)
5. Flight
6. Hide from Undead
7. Blessing of Fervor

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+20=22 ;
Thursday March 14th, 2013 11:34:35 AM


"Blodgett ... " muses the sorcerer over the Telepathic Bond. Something in this terrible place makes one favor quiet and stealth, as though greater sound and visibility would draw down swift and unwholesome attention. Not an unreasoned feeling in light of what they know. "Didn't Pindar say something about a 'Blodgett'? Wasn't that one of the names from the last group that he had recruited?"

"Looks to be turned to stone."


The spectacle of the fountain is such that the whole of Jass' attention is taken. Noticing little more, he turns with Sir Joshua in the direction of the Parthenon.

+++++++++++++++++++++++++++++++++++++++++++

Perception 22

Position: Unknown

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177]  d20+26=40 ;
Thursday March 14th, 2013 2:42:18 PM

There are a couple of Prying Eyes here, Vorelle informs the others, and I don't think they're Jass's. Somebody knows we're here.

But, the bad guys had to find that out sooner or later, so Vorelle tries not to let that bother her. She continues toward the Parthenon.

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Thursday March 14th, 2013 3:02:34 PM


"NO! STOP! Destroy those Prying Eyes, Vorelle!" Despite the urgency of his tone, Jass retains the presence of mind to communicate via the Telepathic Bond.

"Whoever sent them hasn't seen us yet. The eyes must return to their caster to deliver the vision. If the Eye does not return, all the caster knows is that it was destroyed or otherwise befell some accident."

+++++++++++++++++++++++++++++++++++++++++++

Perception 22

Position: Unknown

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn  d20+26=31 ;
Thursday March 14th, 2013 4:16:27 PM

Malgant spots 1 eye and also points it out. Having no ranged weapons he is unable to deal directly with it but makes sure those WITH ranged weapons know where it is.
He doesn't like the look of any of this, not the statues, not the black goop pouring from the fountain and not the pond." We should give this all a wide berth and head for the objective, the Parthanon. We might be able to surprise 1 more lich before the divinations we don't see alert the others."

OOC
If someone wears 2 rings of counterspells (greater Dispel magic) will they both go off when a greater dispel targets their wearer or only one? If it is only 1 then Malgant will wear the ring we just found. If, as I suspect it is both, he will place 1 in his pants pocket ( extra dimensional space) and quickly don it if the first one is ever triggered.

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15)  d20+8=13 ; d20+8=23 ; 5d4+5=13 ;
Thursday March 14th, 2013 4:26:18 PM

Perception 13 for V. 23 for Mookie.

Vauhwyt sees a prying eye and asks Mookie for the wand of magic missiles. Taking it from him as a move action, she fires five darts at the Prying Eye for 13 damage.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177]  d20+32=42 ; d8+8=10 ;
Thursday March 14th, 2013 6:12:14 PM

[Note: this is my second post, so the DM can rule that I don't get to do this.]

Hearing Jass's warning, Vorelle pulls out her bow and fires at the second Prying Eye (assuming Vauhwyt got the first one).

She hits AC 42 for 10 damage.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+30=32 ; d6+8=10 ;
Thursday March 14th, 2013 6:47:47 PM

(2nd post - didn't use standard action first post...)

Joshua hears the warning and taking out a javelin, throws it at the nearest eye that wasn't hit... (+2 BOF effect) Hitting AC 32 for 10 pts of GOOD typed dmg

____________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (182.6/190 mins)
2. Bestow Grace (on Vauhwhyt, 183.7/190 mins)
3. Veil of Positive Energy (183.1/190 mins)
4. Death Ward (12.9/19 mins)
5. Bless Weapon (12.8/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 5.7 min of 120)
5. Flight
6. Hide from Undead
7. Blessing of Fervor



Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177  5d4+5=13 ;
Thursday March 14th, 2013 8:49:38 PM

With the eyes pointed out, Aztyr joins the crew in blasting away at them....
She casts a magic missile at one of them, depending it it's still floating along or not.

13 damage

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 1 - 1- 0- 0- 1- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 344 rounds
Death Ward, Duration 7 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of  d20+29=35 ; d20+33=45 ; d20+43=63 ;
Friday March 15th, 2013 2:15:37 AM

Brahmah thinks back to a statement he made earlier and mutters, "I don't think using the pick to destroy the phylactery is great idea after all." He shivers, not sure why, was it the eye he notices, the thought of the unholy weapon being used to destroy the unholy thing or were there more eyes... watching?

He remains alert. (Perception 35, 37 vs undead, Survival general to avoid 'natural pitfalls and dangers' 45, Survival tracking for regular patterns in the dust/debris/clutter which might suggest a regular path the undead take 63... wow, nat 20!)
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress, Round 87 (DM SteveK) 
Friday March 15th, 2013 11:37:52 AM

(10 rounds pass)

Sir Joshua continues forward with the rest, itching to get into another glorious battle against the undead.... However, their hide from undead spell should keep them safe for now, as they've got bigger enemies to finish off soon...

Vorelle informs the others of the couple of Prying Eyes: somebody knows they're here. Yet, the bad guys had to find that out sooner or later, so Vorelle tries not to let that bother her. She continues toward the Parthenon.

Jass favors quiet and stealth in this terrible place, and remembers that Pindar did use the name Blodgett as one from the last group that he had recruited. He turns with Sir Joshua in the direction of the Parthenon, then urges to have the 'Eyes' destroyed, and quickly! The human sorcerer knows the limitations of the Eyes as well as their strengths, and destroying them before they report is important!

Malgant spots 1 eye and also points it out for those with ranged weapons. (+2 Perception for others to see the Eye over the Fountain.) He doesn't like the look of any of this and encourages giving the Fountain a wide berth while heading for the Parthenon.
OOC: Yes, if they are both to activate at the same trigger, they will go off at the same time... if worn.

Vauhwyt sees a prying eye and asks Mookie for the wand of magic missiles. Even with Vorelle's help, the liontaur can't see the EYE, but Mookie can! The Raven uses his mistress' UMD skill and quickly renders the Eye destroyed.

Hearing Jass's warning, Vorelle pulls out her bow and fires at the second Prying Eye that only the Ranger has seen. The shaft is unerring even at 90 feet away, and it also pops out of existence.

Joshua hears the warning and takes out a javelin, but can't see any of them. The closest one was *popped* by Vauhwyt, and the eagle eyes of Vorelle spotted a second one flying towards the temple 90 feet away, now also *popped* by an arrow. The virtuous paladin doesn't see any of them himself.

Aztyr is also ready with a magic missle, but there are no targets for her.

Brahmah thinks back to a statement he made earlier and mutters, "I don't think using the pick to destroy the phylactery is great idea after all." He shivers, not sure why, was it the eye he notices, the thought of the unholy weapon being used to destroy the unholy thing or were there more eyes... watching? He remains alert for the next attack. Highly sensitive, he even notes old traces and tracks in the area. There is no 'regular path', but the ranger does see Medium booted feet as well as Large, Huge, and Gargantuan clawed feet have been in this area within the past 3 months. He suspects that the gargantuan claws is the dracolich they were told about, and the other claws are from Outsiders.
..................................

The group gives the Fountain a wide berth and continues on to the Parthenon. They skirt the narrow strip of land between the Pond and the Cracked Lands. The Pool is stagnant, with pond- and skin-weed about its shores. Dead fowl floats decomposing by the shore where the faint current from the distant waterfall pushed their now-bloated and molted bodies. A thick puce foam has gathered on the shore line adding to the disgusting state.

On the narrow bit of land between Pond and Broken area, insects and vermin swarm about the land. A swarm of gnats rises from the Pond and circles the heroes, buzzing, irritating, getting into eyes, ears, nose, and mouth. Even worse are the mosquitos, seeking to land on any open skin. (All heroes -2 on Perception and Concentration checks)

The land leads up to the Parthenon, a balcony runs all the way around the building and there are steps on the south side that lead up from the ground to the main floor. To reach the steps, however, anyone walking would have to wade into the dead and disgusting waters...

Sixty feet away from the Parthenon, Vauhwyt again detects a Prying Eyes spell is watching the group but can't see any Eyes.

Aztyr can see the Parthenon also has a Private Sanctum spell over it. No detection is available from the balcony or steps.

.....................NOTES

TIME
Left Scarwall: 3 hour, 87 rounds
Left Shadow Walk: 87 rounds
Since Killed Charzzak: 44 rounds

TERRAIN
Walk to the Parthenon: Plains
Once on the Parthenon: Urban

MAPS
Flying Fortress


Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Friday March 15th, 2013 11:49:23 AM


OoC Question: Does the Life Bubble help against the gnats?

DM SteveK: Life Bubble does not help against the gnats and insects.

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d20+20=29 ; d20+49=59 ;
Friday March 15th, 2013 1:32:14 PM


"The Prying Eyes," thinks Jass to the others, "they can record things up to 120 feet away. If you see one nearer than that, kill it. If it's further away than that, you might not bother." He keeps his own eyes open for spies as well as other dangers.

"We have just over a minute left on the Fly spell," he adds. "Might as well make good use of it. I don't know about you, but I have no desire to wade through *that* water." With those thoughts, the sorcerer lifts off the ground and flies to the steps, remaining five feet above the ground.

+++++++++++++++++++++++++++++++++++++++++++

Perception 29
Fly 59

Position: Unknown

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday March 15th, 2013 1:40:00 PM

Sir Joshua swipes busily at the gnats too, hoping that his life bubble spell will help ameliorate their affects... He too doesnt' want to dirty up his armor by wading through the muck, so the fly spell should help them avoid most of it... He follows Jass' lead and maintains his relative position on the flank of the others...

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (181.6/190 mins)
2. Bestow Grace (on Vauhwhyt, 182.7/190 mins)
3. Veil of Positive Energy (182.1/190 mins)
4. Death Ward (11.9/19 mins)
5. Bless Weapon (11.8/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 6.7 min of 120)
5. Flight
6. Hide from Undead
7. Blessing of Fervor

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Friday March 15th, 2013 2:10:32 PM

Vauhwyt too flies over the water, but being careful to stay only 6-12 inches above the water's surface. She does not want that floating disk to wink out!

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn  d20+24=25 ; d20+24=35 ; d20+24=43 ; d20+24=29 ; d20+24=41 ; d20+24=26 ; d20+24=32 ; d20+24=30 ; d20+24=32 ; d20+24=31 ; d20+23=28 ; d20+20=35 ;
Friday March 15th, 2013 3:41:27 PM

OOC
If we are parsing in 10 round intervals, I'll make all the perceptions, in case it matters. All have the -2 modifier applied for the pests already. What 'stop and buff' means depends on how much of the death ward is left when we get there, likely we should renew it. Malgant lkaso uses his perceptions to point out any 'eyes' he sees to friends who can shoot them down.

IC
Perception 25, 35, 43, 29, 41, 26, 32, 30, 32, 31
Malgant heads out over the water, but not as far or as fast as his companions. He goes slower, providing overwatch while his friends cross. He keeps a Searing Light prayer ready in case something erupts from the water to attack them. As they cross he mentally instructs them." We should stop and buff so we are totally ready for battle when we step up into the Parthenon proper."

Searing light ranged touch hits AC 28 SP 35 DM can determine damage, it's too variable depending on the target for me to preroll.

Malgant's Spell List

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 193 minutes CL 20
(round 35) Extended Weapon of Awe duration 33 minutes CL 20
Death Ward from the wand duration 2 minutes CL 7
Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177]  d20+24=30 ;
Friday March 15th, 2013 5:06:57 PM

Technically, the yucky water would count as Favored Terrain, but Vorelle doesn't let that influence her.

She flies after the rest, staying alert as best she can.

[Perception 30, including the penalty.]

AC 49,Touch 35(42vs incorporeal) ,Flat 27 CMB 33, CMD45(55 on level gound) , 236/236 hp Malgant Winterborn 
Saturday March 16th, 2013 1:23:53 PM

OOC
Any way to gauge how long that touch of idiocy is gonna hang around? Spellcraft? Anything?

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday March 16th, 2013 4:47:27 PM

FYI guys and gals - I'll be going out of town next Tuesday through Sunday, so I'll need a sub...

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of  d20+27=31 ;
Sunday March 17th, 2013 12:14:34 AM

(OOC: Yup, same question. Does Life Bubble or Necklace of Adaption help against the flies?)

Brahmah tries to remain, despite the flies. (Perception 31, 33 vs undead) He relays what he finds from his tracking via the Mind Link.
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 
Sunday March 17th, 2013 10:36:34 PM

As the group moves along, she waits for those more perceptive than she to point out the eyes, which she will magic missile to get rid of.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 1 - 1- 0- 0- 1- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 344 rounds
Death Ward, Duration 7 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Flying Fortress (Parthenon), Round 88 (DM SteveK) 
Monday March 18th, 2013 10:15:53 AM

Jass gives some vital information about Prying Eyes to the others, and reminds them the Mass Fly spell will soon end, so "Might as well make good use of it". The sorcerer lifts off the ground and flies to the steps.

Sir Joshua swipes busily at the gnats too, seeing theLife Bubble is not ameliorating their effects. He too doesn't want to dirty his armor, so he follows Jass' lead and maintains his relative position on the flank of the others...

Vauhwyt the Render too flies over the water, but being careful to stay only 6-12 inches above the water's surface. The Floating Disc with Mookies Slightly-Less-Than-Instant-But-Invisible-Fortress following behind. Mookie the Harpy is snug in his SLeTIBIF and is undisturbed.

Malgant heads out over the water, but not as far or as fast as his companions. He goes slower, providing overwatch while his friends cross. He keeps a Searing Light prayer ready in case something erupts from the water to attack them. As they cross he mentally instructs them." We should stop and buff so we are totally ready for battle when we step up into the Parthenon proper."

He considers how long the minor irritation of the Touch of Idiocy is going to last. Considering how powerful Charzzak's spells were and the normal duration of the spell, Malgant is certain it will last nearly 3 hours. (duration is 150 minutes cast at Round 41)

Vorelle considers that, technically, the yucky water would count as Favored Terrain, but Vorelle doesn't let that influence her. She flies after the rest, staying alert as best she can.

Brahmah remains alert despite the flies and despite that neither the Life Bubble nor Necklace of Adaption protects against even the tiniest of insects. Through Aztyr's Telepathic Bond, he tells the others of the tracks about the Fountain.

Aztyr waits as the group moves along. As soon as someone more perceptive than she can point out the eyes, she will magic missile to get rid of them.

..................

Nothing untoward comes from the waters, and once the Blackbird Lake Heroes arrive on the steps leading up to the Parthenon, several things are noticed by the perceptive heroes.

The first is they have passed through the Private Sanctum that Aztyr identified is around the entire Parthenon, and can now see clearly the building. The great outdoor Parthenon is 120' wide, 300' long and the ceiling rises to a peak 60' overhead. Great columns surround it and a series of 12 steps lead up to the south side. The once magnificent marbled Parthenon now reeks of death and decay. The formerly beautiful steps and tiled floor is slick with slime and mold.

The second is the gnats and mosquitos did not pass with them, and the heroes are once more free of the irritating little beasts.

The third is there are four Prying Eyes here, only 30 feet away (obviously obscured by the Private Sanctum)! Two Prying Eyes are circling counterclockwise on opposite sides of the left pillar, and two more are mirroring them on the right. Aztyr pops one with a Magic Missle spell, and Malgant sears another with the Searing Light.

The final two Prying Eyes flee from sight into the Parthenon!

.....................NOTES

Life Bubble and Necklace of Adaption -- No, it does not help against the insects. It provides immunity to gasses and vapors and allows breathing underwater. No mention about even the tiniest animals.

TIME
Left Scarwall: 3 hour, 88 rounds
Left Shadow Walk: 88 rounds
Since Killed Charzzak: 45 rounds

TERRAIN
Walk to the Parthenon: Plains
Once on the Parthenon: Urban

MAPS
Flying Fortress


Jass of Downs (AC31, HP 180 / 180 ) Sub/Al  d4+1=4 ; d20+20=37 ; d20+49=66 ;
Monday March 18th, 2013 10:47:13 AM


"Blast," swears the sorcerer as the two Prying Eyes escape. "Well, at least we no longer have to worry about who sent the Prying Eyes," Jass adds, and then goes on to include several details about the Prying Eyes spell that may be of great importance to the next few moments of planning.

"The Eyes only travel as fast as a normal man can walk." (30ft or 60ft as a full round move.) "And they take about six seconds to play back an hour of observations. So, I think we have some time before whatever cast the Prying Eyes spell sees us. However, the caster of the spell will instantly know that something is here. Something triggered the return of the eyes, and I think that alone will cause the caster to begin preparations."

"I'll see if I can get us more information," he then adds, "by freezing things up a bit." Jass begins the casting of the powerful Time Stop spell. As his chants and gestures come to a completion, time blinks. And, to all other eyes, Jass disappears.

All the Wold is frozen. His fellow Blackbird Lakers pause in mid-action about him. Delaying only for a tiny smile of satisfaction, Jass heads up the steps after the Prying Eyes and what lies beyond.

+++++++++++++++++++++++++++++++++++++++++++

Cast Time Stop 4rounds

Perception 37
Fly 66

OoC: How do you want to handle this Steve. The main objective is to gain intel and then report back to the others via the Telepathic Bond. But the actions over four rounds will depend on what Jass sees.

Position: Unknown

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 5/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Flying Fortress (Parthenon), Round 88 (DM SteveK) 
Monday March 18th, 2013 11:36:47 AM

Al and all,
I'm going to set up the By Round what Jass does in the Time Stop here, trusting that none of you will read it until Jass tells the others. I will also attempt to do all 4 Rounds today.
...........

Jass Time Stop Round 1 Highlight to display spoiler: {Jass speeds up so fast it is like time has stopped around him. Flying as he is, the sorcerer can move forward 120 feet in mere seconds to see what is going on.

Flying up the steps and between the columns, Jass passes both Prying Eyes and comes into the airy Parthenon that reeks of death and decay. The formerly beautiful tiled floor is slick with slime and mold. Hanging overhead are beaten bronze braziers that ablaze in a sickly yellow magical fire. Each is nearly 12' across and suspended from a thick set of iron chains.

A great, long table dominates the center of the enormous building. Strewn across the table are several horrific experiments involving noble race creatures as well as magical beasts and aberrations. Books of notes, scrolled mental machinations of a dark and evil mind are nearby.

A regally tattered skeleton with glowing eyes bends over the table, another Prying Eye hovering over one shoulder. In various locations about the Parthenon, Jass can count 10 skeletons with a thick tangle of discolored entrails clinging to their torsos and winding around to their jaws looks as if they would be moving about.

The lich is 150 feet away from the entrance of the Parthenon.

Parthenon
}

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15) 
Monday March 18th, 2013 12:50:37 PM

Vauhwyt stands stock still, frozen in the midst of casting her Fluid Form. In her mind, half formed, is a wish of "Good Lu--" to her friend Jass.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] 
Monday March 18th, 2013 2:31:46 PM

Vorelle sees the prying eyes too late; even she is not quick enough to get a shot off before they skedaddle.

"Well, sh--" she says, but is cut off in mid-curse by a Time Stop.

Jass of Downs (AC31, HP 180 / 180 ) Sub/Al 
Monday March 18th, 2013 3:20:37 PM

Highlight to display spoiler: {One look at the situation convinces the sorcerer that the best he can do for the cause is to buy time. He withdraws to just behind the Prying Eyes, but out of sight of the main room of the Parthenon. With a few deft moves, he erects a Wall of Force between the Eyes and the Main Room, less to block their pass - an impossibility with so many openings - than to block the sound. Jass spares a moment to cast a Shield spell upon himself. Then, he Readies a spell just as the Time Stop Ends. Magic Missiles for the two Prying Eyes. They won't be reporting in.

Round 2) Draw back and erect Wall of Force.
Round 3) Cast Shield.
Round 4) Ready Magic Missiles.
}

AC 49,Touch 35(42vs incorporeal) ,Flat 27 CMB 33, CMD45(55 on level gound) , 236/236 hp Malgant Winterborn 
Monday March 18th, 2013 4:06:48 PM

OOC
Let us know when it is our time to post. This is a GREAT tactic for things like this. Good choice Al.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday March 18th, 2013 4:11:24 PM

Sir Joshua stands frozen in time, looking majestic in his armor and like his statue back home, a brave and mighty shining knight...

(PS - I've got someone to cover my absence... David F...)

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (181.5/190 mins)
2. Bestow Grace (on Vauhwhyt, 182.6/190 mins)
3. Veil of Positive Energy (182.0/190 mins)
4. Death Ward (11.8/19 mins)
5. Bless Weapon (11.7/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 6.8 min of 120)
5. Flight
6. Hide from Undead
7. Blessing of Fervor


Flying Fortress (Parthenon), Round 88 (DM SteveK) 
Monday March 18th, 2013 5:04:11 PM

(ooc: All the Death Ward spells cast as the team left the Plane of Shadows has expired. (7 min vs 89 rounds.)

Jass only needs one look at the situation ton convince the sorcerer that the best he can do for the cause is to buy time. He withdraws to just behind the Prying Eyes, but out of sight of the main room of the Parthenon. With a few deft moves, he erects a Wall of Force between the Eyes and the Main Room, less to block their pass - an impossibility with so many openings - than to block the sound. Jass spares a moment to cast a Shield spell upon himself. Then, he Readies a spell just as the Time Stop Ends. Magic Missiles for the two Prying Eyes. They won't be reporting in.

Round 2) Draw back and erect Wall of Force.
Round 3) Cast Shield.
Round 4) Ready Magic Missiles.}

TIME STOP ENDS............

Jass is suddenly at the top of the stair, and a Wall of Force is beyond him. The others can catch up to the sorcerer and get a backbrief on what he saw in the Parthenon itself.

[recap of what Jass saw] The airy Parthenon reeks of death and decay. The formerly beautiful tiled floor is slick with slime and mold. Hanging overhead are beaten bronze braziers that are ablaze in a sickly yellow magical fire. Each is nearly 12' across and suspended from a thick set of iron chains.

A great, long table dominates the center of the enormous building. Strewn across the table are several horrific experiments involving noble race creatures as well as magical beasts and aberrations. Books of notes, scrolled mental machinations of a dark and evil mind are nearby.

A regally tattered skeleton with glowing eyes bends over the table, another Prying Eye hovering over one shoulder. In various locations about the Parthenon, Jass can count 10 skeletons with a thick tangle of discolored entrails clinging to their torsos and winding around to their jaws looks as if they would be moving about. (Know Religion DC 21 Highlight to display spoiler: { Morghs}

.....................NOTES

Life Bubble and Necklace of Adaption -- No, it does not help against the insects. It provides immunity to gasses and vapors and allows breathing underwater. No mention about even the tiniest animals.

TIME
Left Scarwall: 3 hour, 89 rounds
Left Shadow Walk: 89 rounds
Since Killed Charzzak: 46 rounds

TERRAIN
Walk to the Parthenon: Plains
Once on the Parthenon: Urban

MAPS
Flying Fortress

Parthenon

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Monday March 18th, 2013 7:01:55 PM


OoC: Several things. First, Deathward was cast on Round 40. See the DM post of Tuesday February 26th, 2013 10:23:32 PM. That would put expiration at Round 110.

Second, updating Jass' spells.

+++++++++++++++++++++++++++++++++++++++++++

Cast Time Stop 4rounds

Perception 37
Fly 66

Position: Unknown

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Wall of Force ends Round 107

L1: 7/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 5/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 4/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 49,Touch 35(42vs incorporeal) ,Flat 27 CMB 33, CMD45(55 on level gound) , 236/236 hp Malgant Winterborn  d20+17=32 ;
Monday March 18th, 2013 7:23:02 PM

Knowledge Religion 32
""Oh, those are Morghs. A mohrg is as much a product of the method of its execution as it is an undead manifestation of one who, in life, was a murderous criminal or warmonger. These look normal. Their tongue can paralyze a person, so be careful. Generally they shouldn't pose a threat to us. They are lower forms of undead and probably not good enough combatants to hit us. They might be able to anmate some of those experiments as fast zombies too. Kill the Lich and mop them up at our leisure. Our Death Wards are gone, best to put that back in place before we go in."
Malgant will wait to be hit with the death ward wand again and just before Jass drops the wall will cast Holy Aura on the group.

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 193 minutes CL 20
(round 35) Extended Weapon of Awe duration 33 minutes CL 20
Death Ward from the wand duration 7 minutes CL 7
Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday March 18th, 2013 7:41:06 PM

(OOC - Sir Joshua cast his own death ward rather than relying on the wand, thus his is 19 minutes long vs. the shorter duration of others. Also, he has a pearl that lets him recast it later if needed... )

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 
Monday March 18th, 2013 11:45:39 PM

"Neat trick."

Aztyr pulls out the wand and taps herself with it, then hands it off to Joshua to use on everyone ele before handing it back. (UMD skill = auto success so no roll needed)

"I'll get a haste on everyone, does the group want a mass enlarge person? it'll mean more strength and damage, but you'll lose a bit of armor class for it."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 1 - 1- 0- 0- 1- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 344 rounds
Death Ward, Duration 7 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of  d20+29=35 ;
Tuesday March 19th, 2013 12:08:11 AM

Thinking to the group and Aztyr, "It's hard enough maintaining defense when I'm my normal size, no thanks on the enlarge." He'll follow as needed.
(Perception 35, vs Undead 37)
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (Parthenon), Round 88 (DM SteveK) 
Tuesday March 19th, 2013 10:45:51 AM

ooc: I'll give everyone a day to catch up from the Time Stop.

ooc2: Roger on the Deathward. The first one doesn't end until Round 110 for most. Sir Joshua has higher than that. :-)

Aztyr doesn't need to renew the Deathward for 3 minutes yet.

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Tuesday March 19th, 2013 11:21:31 AM


"I think I've bought us a little more time," thinks Jass to the other Blackbird Lakers. In addition to his description of the inside of the Parthenon, he informs them of how he's destroyed the two escaped Prying Eyes. "I don't know how much time I've bought, though. The lich is beyond the limits of True Seeing, so he should not be able to see my Wall of Force from where I last saw him. But there's no guarantee that he won't move nearer. Nor, that there are no other Prying Eyes partroling around here."

"If you have preparations, make them quick. On your mark, I will lower the Wall of Force and we will rush in."


+++++++++++++++++++++++++++++++++++++++++++

Position: Unknown

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Wall of Force ends Round 107

L1: 7/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 5/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 4/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+2=17 ; d10=6 ; d20+14=24 ;
Tuesday March 19th, 2013 12:13:51 PM


OoC: Rolls for the Rum game. Made them here by mistake.

Gray Render Vauhwyt (AC44, hp194+15) and Harpy Mookie (AC35, hp97+15)  d20+34=54 ;
Tuesday March 19th, 2013 1:21:56 PM


Vauhwyt finishes casting Fluid Form, shared with Mookie. Mookie gets out his magic missile wand. Vauhwyt takes a move action, stalking stealthily, toward the entrance of the temple-like structure, taking cover behind a pillar. Stealth at -5 for moving: 54.

That's one round. If we have more than one round, she will continue to advance stealthily while casting. Next is Improved Invisibility, shared with Mookie. If there is a third round, Greater Heroism, shared with Mookie.

DM Sanity Info
89 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 188.9 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 188.9 min of 190)
CL12 Barkskin (used 8.9 min of 120)
CL19 See Invis (used 8.9 of 95 min)
CL01 Mage Armor (used 8.9 min of 60)
CL20 Shield of Faith (used 8.9 min of 20)
CL16? Bestow Grace (used 8.9 min of 16?)
CL19? extended Bear's Endurance from Mal (Round 89 of 190?)
CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours)
CL18 Floating Disk (18 hrs)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 188.9 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 188.9 min of 190)
CL12 Barkskin (used 8.9 min of 120)
CL19 See Invis (used 8.9 of 95 min)
CL01 Mage Armor (used 8.9 min of 60)
CL20 Shield of Faith (used 8.9 min of 20)
Elixer of Hiding (used 7.4 min of 60)
Doom Delayed (used 1 of 3)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 8.9 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 8.9 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 8.9 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 186 min of 230)
CL12 Barkskin (used 8.9 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 8.9 min of 120)
Extended Heroism (used 8.9 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 8.9 min of 120)

Spell slots used:
8th: used 1 of 3 (PAO Fort Box)
7th: used 2 of 5 (sequester, GSC unseen servant)
6th: used 1 of 6 (Fluid Form)
5th: used 0 of 6
4th used 2 of 7 (1 det scry, 1 ext hero on Mal)
3rd: used 7 of 7 (4 GMWs, 3 heroisms)
2nd: used 2 of 7 (2 FLs, see invis)
1st: used 0 of 7

Used:
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile: 1
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 10 round of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Tuesday March 19th, 2013 4:12:18 PM

"Toss In the Haste, I'll Holy Aura us for the minor Magic Rersistance it will provide us and then we can rush him the Next round, From Jass's scouting it sounds like a straight up fight once we get to him unless those Morgh's are way more than normal."
Malgant moves to the edge of Jass's Wall of force, staying as out of sight as a 10 foot tall minotaur can and speaks the Prayer of Holy Aura over his friends.
Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).
Fortitude save DC 27 for attackers 20 round duration.

Malgant's Spell List

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 193 minutes CL 20
(round 35) Extended Weapon of Awe duration 33 minutes CL 20
Death Ward from the wand duration 3 minutes CL 7
Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown
(round 88) Holy Aura duration 20 rounds CL 20
(round 88) Haste duration 18 rounds CL 18

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177] 
Tuesday March 19th, 2013 4:15:47 PM

"--it!" Vorelle stops, blinks, and looks around. "What just happened?"

She is quickly up to speed, however, and winces a little at Aztyr's suggestion of enlarging everybody.

"There are limits to how many melee fighters can attack a single target," she says. "Enlarge everybody, and you cut that down. I'm not sure the tradeoff is worth it."

Whatever the others decide, Vorelle would rather not be enlarged.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 
Tuesday March 19th, 2013 11:26:33 PM

Aztyr uses an extred rod and casts Haste on everyone.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 1 - 2- 0- 0- 1- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 344 rounds
Death Ward, Duration 7 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of 
Wednesday March 20th, 2013 2:49:29 AM

Checking in...
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (Parthenon), Round 90 (DM SteveK) 
Wednesday March 20th, 2013 10:15:21 AM

Jass uses the Telepathic Bond to tell the others that "I think I've bought us a little more time," and "On your mark, I will lower the Wall of Force and we will rush in."

Vauhwyt finishes casting Fluid Form, shared with Mookie, and the raven-Harpy gets out his magic missile wand. Vauhwyt stalks stealthily toward the entrance of the temple-like structure and takes cover behind a pillar. Because Malgant only allows bare seconds to pass, the liontaur doesn't have time for more spells before the BBL is ready to charge.

Malgant moves to the edge of Jass's Wall of force, staying as out of sight as a 10 foot tall minotaur can and speaks the Prayer of Holy Aura over his friends.

Vorelle is quickly up to speed, and declines getting enlarged. She is ready to attack.

Aztyr uses an extend rod and casts Extended Haste on everyone.

Brahmah is more than ready to go in, and waits for the signal.

..........................

It takes only seconds to get ready. (ooc: Round 89)

In the next moment, Malgant gives Jass the signal, the human sorcerer dismisses the Wall of Force (ooc: readied standard action for Jass from Round 89), and the BBL can charge in!

.....................NOTES

All heroes have a full round action here at the start of Round 90.

All heroes can start their move from off-map to any dull pink square that is the top of the stair. (column A counts as 5 feet move)

As soon as the heroes are on map (anyone making at least a 5 foot move), they can see the scene in the Parthenon Map.

TIME
Left Scarwall: 3 hour, 89 rounds
Left Shadow Walk: 89 rounds
Since Killed Charzzak: 46 rounds

TERRAIN
Walk to the Parthenon: Plains
Once on the Parthenon: Urban

MAPS
Flying Fortress

Parthenon (Locations of Lich and Morghs are as the BBL charges into the Parthenon [top of Round 90])

Jass of Downs (AC36, HP 192 / 180 ) Sub/Al  d20+34=51 ; d20+23=43 ;
Wednesday March 20th, 2013 11:14:21 AM


He enters to the same scene he had just left. Given the ease with which Malgant had downed the lich in the Mausoleum, it seems reasonable to assume that the same might be done here as well. The only fear is of the lich escaping to warn the others. So far, they'd done reasonably well in that respect. Perhaps.

Jass flies a few feet to the side to allow others to enter more easily. He calls on a quickened spell to true his aim and then aims a green beam at the lich as it stands beside the long table of terrible experiments. The beam strikes true and the lich is enveloped in a shimmering emerald field that completely blocks extradimensional travel.

+++++++++++++++++++++++++++++++++++++++++++

Cast Quicken True Strike / Cast Dimensional Anchor on Lich

Touch AC51
Caster Level check for SR: 43

Position: A13

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round

Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)

L1: 7/9; L2: 7/8; L3: 8/8; L4: 7/8; L5: 4/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 4/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177 
Wednesday March 20th, 2013 12:05:55 PM

the battle map is not loading.... gave it almost 5 minutes too

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Wednesday March 20th, 2013 12:49:27 PM


OoC: Loads fine for me.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 177/177]  d20+38=51 ; 2d6+19=27 ; 3d6=12 ;
Wednesday March 20th, 2013 1:43:52 PM

Vorelle moves in and immediately fans out to the side, so as to stay out of the way of her larger companions. She spies a likely-looking target and moves in. Thanks to her Haste, she is able to reach it and make an attack.

[Move to D-3. Attack #1 using Vital Strike. Hit AC 51 for 27 damage. If #1 has not yet acted, add 12 more points of Sneak Attack damage for a total of 39.]

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn  d20+32=51 ; 4d8+30=43 ; d6=1 ; d6=6 ; d6=4 ; d6=5 ; 4d8=19 ;
Wednesday March 20th, 2013 4:44:35 PM

Malgant wastes no time and puts Jass's soon to end fly spell and Aztyr's Haste to good use. Rising slightly as he moves straight forward he charges the lich and delivers a Vital strike putting all of the accumulated speed and all of his strength into the blow. ( power attack, Greater Vital Strike)

Hit AC 51 for 62 damage + 7 holy and 9 bane damage ( Sorry it was a Greater Vital strike, using 1 round of the .War Domain's Weapon Master ability to go from Improved to Greater Vital Strike)

Feeling Sir Joshua right on his heels and knowing the Paladin had a shorter reach than the Hand, Malgant does not strike until he is almost past the Lich and in his final square. ( end move in AD, AE/ 16, 17)

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 193 minutes CL 20
(round 35) Extended Weapon of Awe duration 33 minutes CL 20
Death Ward from the wand duration 3 minutes CL 7
Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown
(round 88) Holy Aura duration 19 rounds CL 20
(round 88) Haste duration 35 rounds CL 18


AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn  d20+37=41 ; d10=6 ; d6=5 ; d6=4 ;
Wednesday March 20th, 2013 5:02:20 PM

Sir Joshua
SJ watches the Hand go from stationary to to a thousand pounds of flying minotaur in less than a second and struggles to keep up. The Impact of Malgant's blow is loud enough to Make Sir Joshua wince. As he flys in Malgant's wake he designates the Lich as his Smite Evil target. Joshua lands his blow with just as much force as Malgant before him.( Smite Evil, Power Attack) Move ends in AC/17

Hits AC 41 for 75 damage + 9 holy damage

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (182.6/190 mins)
2. Bestow Grace (on Vauhwhyt, 183.7/190 mins)
3. Veil of Positive Energy (183.1/190 mins)
4. Death Ward (12.9/19 mins)
5. Bless Weapon (12.8/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 5.7 min of 120)
5. Flight


Flying Fortress (Parthenon), Round 90 (DM SteveK) 
Wednesday March 20th, 2013 6:27:30 PM

Addendum:

BLUF: no one can Charge the lich this round.

.....................

Charging carries tight restrictions on how you can move.
- you must have line of sight at the beginning of movement to charge. Nobody can see the Lich before they move, and so can't charge (ie double move and attack)

- you must move directly toward the target and move to the closest space and attack from there.


AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Wednesday March 20th, 2013 7:11:58 PM

Ok, Both Joshua And Malgant fly up to the Lich ending where I posted. He can keep his hit points for now. I wasn't aware we couldn't see him.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 177/177  d20+23=35 15d6(1+4+5+4+2+4+5+4+6+6+4+3+6+4+3)+15=76
Wednesday March 20th, 2013 8:29:19 PM

(still can't see the map, even the one that was mailed to me)

Aztyr will move in, and then cast Fire Snake, catching as many of the undead as possible (19 squares of effect)

SP on spell, 35
Damage 76, DC 25 Ref for 1/2

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 1 - 2- 0- 1- 1- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 344 rounds
Death Ward, Duration 7 minutes
Haste, Duration 37 rounds

On Others:

EVERYONE, Haste, Duration 37 rounds

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Wednesday March 20th, 2013 8:37:54 PM


OoC to Aztyr: Jass has already done that. You might think of something else.

Gray Render Vauhwyt (AC45, hp194+15) and Harpy Mookie (AC36, hp97+15)  d20+9=22 ; 5d4+5=19 ; d20+34=39 ; d20+36=39 ;
Wednesday March 20th, 2013 11:07:59 PM


Vauhwyt casts Improved Invisibility, sharing it with Mookie. She moves 60 ft in, to K-L-19-20.

Mookie signals the unseen servant to open the shutter over the window. She then fires a magic missile from her wand at the same target that Vorelle hit, if it is still standing. If not, then at the lich. CL9 wand = spell penetration 22. Damage 5d4+5=19. Then she signals to the servant to close the shutter.

(Of course, servant, window, shutter, fortress box, floating disk, and even Mookie are all invisible/sequestered. So if you can "see invisible," then you cannot see Mookie at all. But he can see you! OTOH, it works both ways ... Mookie, with his shared see invisible spell, can only see out when the shutter is open. Regarding scrolls ... Mookie CAN currently read any scroll he draws. IF he did NOT have the see invisible spell active, then to read a scroll he would have to draw it, then drop it, and then pick it up to actually be able to see and read the arcane runes of power scribed thereon.)

Stealth to remain undetectable: V: 40 with -5 for moving and +1 for haste not in the die roller field, raised to 60 with bonus due to being invisible. Mookie: also 40, 60 invisible.

DM Sanity Info
90 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 189.0 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 189.0 min of 190)
CL12 Barkskin (used 9.0 min of 120)
CL19 See Invis (used 9.0 of 95 min)
CL01 Mage Armor (used 9.0 min of 60)
CL20 Shield of Faith (used 9.0 min of 20)
CL16? Bestow Grace (used 9.0 min of 16?)
CL19? extended Bear's Endurance from Mal (Round 90 of 190?)
CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours)
CL18 Floating Disk (18 hrs)
CL19 Fluid Form (1 of 95 rounds)
CL19 Imp Invis (0 of 9 rounds)
CL19?? Haste from Aztyr
CL19?? Holy Aura from Mal

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 189.0 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 189.0 min of 190)
CL12 Barkskin (used 9.0 min of 120)
CL19 See Invis (used 9.0 of 95 min)
CL01 Mage Armor (used 9.0 min of 60)
CL20 Shield of Faith (used 9.0 min of 20)
Elixer of Hiding (used 7.5 min of 60)
Doom Delayed (used 1 of 3)
CL19 Fluid Form (1 of 95 rounds)
CL19 Imp Invis (0 of 9 rounds)
CL19?? Haste from Aztyr
CL19?? Holy Aura from Mal

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 9.0 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 9.0 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 9.0 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 186 min of 230)
CL12 Barkskin (used 9.0 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 9.0 min of 120)
Extended Heroism (used 9.0 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 9.0 min of 120)

Spell slots used:
8th: used 1 of 3 (PAO Fort Box)
7th: used 2 of 5 (Sequester, GSC Unseen Servant)
6th: used 1 of 6 (Fluid Form)
5th: used 0 of 6
4th used 3 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 2 of 7 (2 FLs, See Invis)
1st: used 0 of 7

Used:
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile: 2
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 10 round of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of  d20+29=42 d20+41=44 d20+41=50
Thursday March 21st, 2013 12:28:10 AM

The ranger activates his Hand of Glory for See Invisibility.

Then moves with stealth and speed to the top steps, then waits. (with Longstrider and his ranger terrain bonus, his speed is theoretically 45, unless otherwise altered)

His footing is more assured when on the ground, so avoids flying up the stairs, aware of any hazards that might befall him. (Perception 42 44 vs undead, Survival to avoid hazard 44, HiPS and Camouflage 50 52 in urban terrain)

Actions:
Casts See Invis
Moves with Stealth
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Haste
Holy Aura
See Invis (30min)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor),TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor, Comp Lang, Read Magic, Necklace of 
Thursday March 21st, 2013 12:57:26 AM

OOC: Sheesh, when do we PST people have to post to make deadlines? Does DLST get updated on the server?

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Thursday March 21st, 2013 5:21:23 AM

OOC
From the time stamp on your post I think it is an hour before your question.
Also, you have been hasted if that helps you figure your speed.

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday March 21st, 2013 10:15:14 AM


OoC: I've always heard that the timestamp is Wichita Falls time. (Where Jerry lives.) That would make it Central Time and two hours before us, Jay.

Hmmm. But based on the timestamp that I just got, it looks like it's three hours ahead of us. It's a quarter after 7AM here now.

Gray Render Vauhwyt (AC45, hp194+15) and Harpy Mookie (AC36, hp97+15) 
Thursday March 21st, 2013 10:21:06 AM

Checking in ... and added a couple trivial edits and sanity info to my post above.

Daylight Savings Time is involved there too somehow I think?

Flying Fortress (Parthenon), Round 90 (DM SteveK)  d20+17=23 ; d20+17=19 ; d20+17=37 ; d20+19=23 ; d20+27=35 ; d20+27=31 ; d20+27=43 ; d20+27=34 ; d20+27=33 ; d20+27=37 ; 2d6=4 ; d20+20=39 ;
Thursday March 21st, 2013 12:52:28 PM

Jass flies in to the side and strikes with a quickened spell that completely blocks extradimensional travel!

Vorelle moves in and immediately fans out to the side. She spies a likely-looking target and moves in, striking hard. Thanks to her Haste, she is able to reach it and make an attack.

Malgant wastes no time, putting Jass's Fly and Aztyr's Haste to good use, covering the distance to the lich in seconds and hovers over the table and the body of a dissected halfling. No sooner does he get within 10 feet of the lich, a spell blossoms and keeps the minotaur from getting closer! The lich's grinning skull and blue glowing eyes stare back at the cleric in mocking hatred. Spellcraft DC 26 Highlight to display spoiler: {Contingency: Antilife Shell}

Sir Joshua righteously sees his target as the main evil in the room, and likewise flies to confront the menace. The paladin too hovers over the table and a wire contraption that includes at least a dozen desiccated hearts and can't get closer than 10 feet away!

Aztyr will move in, flying directly up to Morgh#3 and casts Fire Snake, weaving it through three Morghs before the tail flicks into the Lich! One Morgh manages to dance a bit out of the way, but the other two are severely burned, their necrotic flesh sizzling and smelling like an open gut wound. The lich does not seem to be burned at all.

As Aztyr flies in, she notices through her Arcane Sight that the Lich has many magical defenses up. Auras overlap one another to include: Protection from Fire, Shield, Expedious Retreat, Arcane Sight, True Seeing, Antilife Shell, Entropic Shield, and Prayer.

Ooc: Sorry about the map problems. Will try something different.

Vauhwyt casts Improved Invisibility, sharing it with Mookie and advances into the Parthenon. Mookie signals the unseen servant to open the shutter over the window, then fires a magic missile from her wand at the same target that Vorelle attacked before signaling the Servant to close the shutter. For all normal eyes, the only indication that there is something there is the magic missles flying from the location of the Sequestered (and invisible) box floating on the Floating Disc following the invisible Vauhwyt.
(ooc: is the Floating Disc also invisible? Unless Vauhwyt sequestered the Disk, it is visible to normal eyes.)

Brahmah activates his Hand of Glory to See Invisibility, then moves with stealth and speed to the top steps, then looks about. There are no invisible attackers in the area, and he can see all Seven Morghs and the Lich.

OOC: PST? DLST? The DM Standard Time is Central US. I try and post in the morning, and will try to ensure 24 hours between posts being Wold standard. Fight scenes take longer, especially at our level.

....................................

The lich sets and is ready to receive the heroes, but if a skull could look surprised, this lich does at the sudden and very aggressive assault! "So, you have little interest in learning how to destroy the Great Lord, or to talk with Bas'Anut", it muses in very cultured tones. "It seems Priscilla has succeeded in her mission too well. I will remove myself from the equation and you can destroy the others to get the necessary parts. It is time for the Blackbird Heroes to engage in your final mission. You are to destroy the Bone Lich. And my Morghs and braziers will help to ensure you are too occupied to interrupt."

The Morghs move in. THEY have no problems about coming to grips with the heroes! Malgant can immediately see (with his great knowledge) that these are not your run-of-the-mill Morghs...

Morgh#1 fights with Vorelle, his paralyzing tongue flicking out. It only takes a touch for the paralysis to fight for the ranger's control of her body! (Touch Attack 35, Fort DC 26 or Paralyzed d4 minutes)

Two Morgh's converge on Aztyr (if she has a melee weapon in hand, then AOO) both with flickering tongues against the liontaur's fur! (2 Touch Attacks 31, 43, Save 2 Times at Fort DC 26 or Paralyzed d4 minutes)

Morgh#5 confronts the hovering Sir Joshua(Touch Attack 34, Fort DC 26 or Paralyzed d4 minutes)

And two more Morghs flank Malgant (Malgant gets AOOs against the Morghs) (Touch Attack 33, 37, Fort DC 26 or Paralyzed d4 minutes)

If that isn't enough, the four great Braziers from overhead spring to life, belching forth clouds of thick gasses at Bas'Anut's command. The gases fill the Parthenon in Green, Yellow, Brown and Grey mists which obscures all sight!

Jass, Brahmah, Vorelle, Aztyr, Vauhwyt, and the Sequestered Box (and the Morghs in the area) are enveloped in an Acid Fog! a billowing mass of misty vapors spell slows down everyone and obscures sight. In addition, the vapors are highly acidic and eat away at flesh, wood, and metal. All in area take 4 damage, no save, no hardness. (minus any acid resistance; Spell Penetration = 41) (move at 1/2 speed and --2 melee attack and damage. )

Sir Joshua is enveloped in a Solid Fog, only able to move at ½ speed and slows his melee abilities, too! (1/2 speed and --2 melee attack and damage. )

Malgant is surrounded by a Mind Fog, and it tries to insinuate into his mind. (Will DC 28 or take -10 on Wisdom checks and Will saves.)

Withdrawing from the table, Bas'Anut is lost within the clouds. Sharp ears can hear him casting ( Spellcraft DC28 Highlight to display spoiler: {Quickened Protection from Spells}), and it doesn't appear that he is having any trouble seeing through his own clouds.

....................NOTES
All magical smoke: gain 20% concealment at 10' and 100% concealment starting at 15'

TIME
Left Scarwall: 3 hour, 91 rounds
Left Shadow Walk: 91 rounds
Since Killed Charzzak: 48 rounds

TERRAIN
Once on the Parthenon: Urban

OPPONENTS
Bas'Anut the Lich; AC 35 Dam 0 ; Dimensional Anchor, Protection from Fire(76 points used), Shield, Expedious Retreat, Arcane Sight, True Seeing, Antilife Shell, Entropic Shield, and Prayer.

Morhg1 AC 24 Dam 62
Morhg2 AC 24 Dam
Morhg3 AC 24 Dam 80
Morhg4 AC 24 Dam
Morhg5 AC 24 Dam 38
Morhg6 AC 24 Dam 80
Morhg7 AC 24 Dam
Morhg8 AC 24 Dam
Morhg9 AC 24 Dam
Morhg10 AC 24 Dam

MAPS
Flying Fortress

Parthenon [top of Round 91]

Gray Render Vauhwyt (AC45, hp194+15) and Harpy Mookie (AC36, hp97+15) 
Thursday March 21st, 2013 1:20:32 PM

Question for the DM: Would Mookie's Feather Step tattoo help move through the impediment of the mists?

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday March 21st, 2013 3:27:55 PM


"Smoke verses wind?" Jass raises a questioning eyebrow. "I wonder which will win?" The trick, though, would be remembering where things were. The sorcerer holds the interior of the Parthenon in his mind's eye. There was a pillar to the south and he uses the far side of that pillar as an anchor. Then he invokes the Wind Wall spell. In his mind, he envisions the wall wrapping back and forth upon itself, building itself layer by layer until it's less a wall than it is a circular area. From his calculations, the area should envelop both Malgant and Sir Joshua. And - with any luck - the lich ... who did he say he was? ... Bas'Anut ... oh yes ... as well.

"Did I get him?" Jass enquires over the Telepathic Bond. Did my Wind Wall reveal the lich?" Even before an answer comes, he prepares to cast another.

+++++++++++++++++++++++++++++++++++++++++++

Cast Wind Wall

** Wind Wall STATS *
up to 10 ft./level long and 5 ft./level high; 2 feet thick and of considerable strength

Length 190ft
Height 95ft (plenty)
2ft doubled over 5 times becomes a 10ft square. 190/5 = 38. So 38 ten by ten squares. See link for placement of spell.

Wind Wall

Position: A13

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round

Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)

L1: 7/9; L2: 7/8; L3: 7/8; L4: 7/8; L5: 4/8; L6: 6/7; L7: 6/7; L8: 6/7; L9: 4/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn  d20+30=36 ; 2d8+30=37 ; d6=2 ; d6=1 ; d6=6 ; d6=6 ; d20+7=12 ; d20+34=51 ; d20+24=29 ; d20+30=37 ; 8d8+30=78 ; d6=3 ; d6=2 ; d6=6 ; d6=2 ; d20+17=34
Thursday March 21st, 2013 4:24:58 PM

Spellcraft 12
Malgant is baffled when he is unable to reach the Lich. Some kind of barrier holds him back.
As the Morgh comes close to Malgant, The Hand lashes out and hits the Undead.
Hit AC 36 for 37 damage + 3 holy and 12 bane damage
One Morgh licks Malgant, but he is unaffected by the paralysis that causes.
Fortitude 29
Then the fogs erupt and Malgant's mind is again assaulted. ( is this 'hit the wisdom caster with wisdom killing effects week' and I didn't know?) His trained mind and the Mind Blank that always surrounds him easily deflect the confusing fog's effects
Will 51
Since both Joshua and Malgant were stopped 10 feet from the Lich Malgant Assumes that is the range of the effect. This should mean he can reach the Lich but not step close. Following that premis he moves forward following the sound of the Lich's casting voice. If and when he finds the Lich he will attack it. (Power Attack, Greater Vital Strike, 10 foot Reach)
Hits AC 37 for 78 damage + 5 holy + 8 bane damage.
His attacks are Blunt, Magical, Holy, Undead Bane, Ghost Touch, and Good
As he Moves forward Malgant Muses over the Lich's name trying to figure out if the Lich is Famous.
Knowledge Religion 34

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 193 minutes CL 20
(round 35) Extended Weapon of Awe duration 33 minutes CL 20
Death Ward from the wand duration 3 minutes CL 7
Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown
(round 88) Holy Aura duration 18 rounds CL 20
(round 88) Haste duration 34 rounds CL 18


AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn  d20+37=38 ; d10=7 ; d6=6 ; d6=3 ;
Thursday March 21st, 2013 6:29:31 PM

Sir Joshua
Fortitude 43 Not paralyzed
Sir Joshua is Vexxed by his inability to come to grips with the Lich.He is no more successful than Malgant at figuring out why.
Spellcraft 9
Sir Joshua switches to his Lance as he advances. If he finds the Lich and is within reach he will smite evil and Strike.

Hits AC 38 for 76 damage + 9 holy damage

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (182.6/190 mins)
2. Bestow Grace (on Vauhwhyt, 183.7/190 mins)
3. Veil of Positive Energy (183.1/190 mins)
4. Death Ward (12.9/19 mins)
5. Bless Weapon (12.8/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 5.7 min of 120)
5. Flight


Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 173/177]  d20+19=36 ; d20+34=38 ; d20+34=47 ; d20+29=47 ; d20+29=42 ; d20+24=32 ; d20+24=29 ; d20+19=36 ; d6+17=22 ; d6+17=20 ; d6=1 ; d6+17=20 ; d6+17=22 ; d6=3 ; d6+17=22 ; d6+17=18 ; d6=6 ; d6+17=18 ; d10+10=11 ;
Thursday March 21st, 2013 6:43:35 PM

Vorelle shakes off the effects of the paralysis [Fort save 36], then goes after "her" mohrg with both axes.

[Hit AC 38 for 22 damage; hit AC 47 for 20 damage and 1 fire damage; hit AC 47 for 20 damage; hit AC 42 for 22 damage and 3 fire damage; hit AC 32 for 22 damage; hit AC 29 for 18 damage and 6 fire damage; hit AC 36 for 18 damage. Rend for 11 more. Total damage: 142 physical, 10 fire, 11 rend. All numbers include the -2 from the acid.]



Gray Render Vauhwyt (AC45, hp194+11+19) and Harpy Mookie (AC36, hp97+11+19)  d20+9=22 ; 5d4+5=24 ;
Thursday March 21st, 2013 6:48:24 PM

OOC: Was waiting to see how the wind wall clears the fog, and if the tattoo lets V bypass the terrain effects of the fog ... but in case I do not otherwise get to post, do let's get something in ...

V&M take 4 hp each (from False Life). Vauhwyt casts Greater Heroism, shared with Mookie, and moves at half speed (30 ft) to the east, toward the lich, to what's that? Q-R-19-20? She finds herself next to an undead thing. Mookie peeks out, hits it with a magic missile, and pops back away. Spell pen on mm is 22, for damage 24.

OOC: I figured the floating disk, being a force effect, was invisible, but if the DM rules it can be seen, can it be violet?

OOC: Oh, and Greater Heroism adds 19 temp hp.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177  d20+16=23 ; d20+20=21 ; d20+20=38 ; d20+20=22 ; d20+20=32 ; d20+15=23 ; d20+15=34 ; d20+15=22 ; 4d6+4=13 ; 4d6+15=36 ; 4d6+15=31 ; 4d6+15=26 ;
Thursday March 21st, 2013 8:37:37 PM

Aztyr reaches out with her liontaur claws and attacks as one of the two undead approach her. She barely misses the attack.

With an extra heroic effort (2 hero points), Aztyr manages to avoid the effects of the undead.

Using the fly spell, she gains so height, enough to avoid thier attacks. being out of attack range, Aztyr pulls out a rod of lessor empower. She casts a quickened scorching ray(using spell perfection), at one of the undead hindering after Mal. 1 of the three rays hits.
attack 23,34,22 doing 13 damage.
She casts another scorching ray, using the metamagic rod of empower, as well as spell perfection to maximize the rays.
Attacks, 36,31,26 damage 56 damage/ray, 3 rays if current target dies, switch to the next.

"Vorelle, gain some height and start shooting the lich."


Captain Brahmah 255/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+25=32 ; 6d6+25=51 ; 2d6=9 ; d6=2
Thursday March 21st, 2013 9:45:16 PM

OOC: I don't think Haste adds to Longstrider or his ranger terrain bonus.

OOC: Not sure if this fire snake can be attacked, its not in the DM post at all. (If the snake doesn't exist, then I'll adjust the move and attack to OP15 and instead attack the morhg, in which case +2 favored enemy bonuses are involved)

OOC: If a ranger's Quarry is something which is immune to critical hits normally but Quarry says all critical hits are confirmed as a part of the function of Quarry, will it confirm the crit? I ask because Brahmah's favored enemy Undead and Improved Quarry will matter in this combat.

Brahmah is unaffected by the Acid Fogs movement penalty, because of Freedom of Movement.

Brahmah moves to OP14 and using reach attacks the very big, possibly huge, snake over the morhg. The snake is his Quarry with free action (Brahmah thinks the snake is the Lich, so the lich is the Quarry). (Improved Vital Strike, Power Attack, Haste, -2 from Acid Fog, Hits AC 36, 38 if Undead, 51 bludgeoning damage which breaks DR, plus 9 Vicious damage, plus 2 if Undead)[takes 2 vicious damage himself]

"Com'on boy. That snake disguise can't fool me. Show me your real visage. As ugly as it is!"
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Haste
Holy Aura
See Invis (30min)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Friday March 22nd, 2013 3:49:16 AM

OOC
What?
Fire Snake is a spell. It was cast by Aztyr. It is a shapeable, close range fireball for all intents and purposes.There and gone in the round she casts it.
Haste would supersede the Lonstrider, adding +30 feet to your move over Longstrider's +10
Very few things are immune to critical hits. We went over that a couple of weeks ago and Stephen listed them. Undead are not all immune to critical hits. Liches sure aren't.

Flying Fortress (Parthenon), Round 92 (DM SteveK)  d20+27=29 ; d20+27=44 ; d20+27=40 ; d20+27=34 ; d100=16 ; d20+26=45 ; d20+27=47 ; d100=89 ; d100=49 ; d100=66 ; 2d6=6 ; d20+28=30 ; d20+28=35 ; d100=81 ; d100=53 ; 2d6+20=30 ; 2d6+20=28 ; d20+27=31 ; 2d6=4 ;
Friday March 22nd, 2013 11:52:46 AM

NOTES:
OOC: By the spell description, Mookie's Feather Step tattoo does NOT help move through the impediment of the mists. The spell isn't difficult terrain

OOC: Haste does not stack with Longstrider. Ranger terrain bonus does not have a speed modifier.

OOC: Fire Snake was a instantaneous spell by Aztyr, and is not there any more.

OOC: Undead subtype in Pathfinder is NOT immune to critical hits.

.......................

Jass looks to use wind to disperse the gasses from the braziers, and, since gas does not impede a magical line of effect, casts a twisting Windwall to clear the offending gas from around Malgant. The wind not only immediately clears the area of the wall, but also 5 feet more of gasses in every direction. Malgant and Sir Joshua are free... and the lich is not within the cleared space. He is able to get fairly constant feedback from the others.

Malgant smacks one of the approaching Morghs, and does not succumb to their paralyzing touch. He is amused by the Mind Fog spell, but the cleric is well prepared and is unaffected. Malgant realizes that the spell that Bas'Anut has on means Malgant needs a weapon with 15 foot reach to melee attack the lich, if the minotaur can find him.

Ignoring the Morghs, he moves around them in pursuit of his quarry, and gets attacked by both disgusting undead. (2 Touch Attacks 29,44, Save 1 Time at Fort DC 26 or Paralyzed d4 minutes)

Malgant flies through the clear space of Jass' blustery winds and back into the Mind Fog gas (unaffected since he has already saved). He sees a shadowy form 10 feet away (at AO,21), but can't get close enough to use his weapon. Bas'Anut, yes, Malgant recalls the name of a necromancer of old. A sociopath and sadistic genius who has been rumored to be responsible for most of the more innovative tortures and unique undead in New Elennia for the past several hundred years.

Ooc: point of origin for the lich's spell is a space, not an intersection of spaces, and emanates 10' beyond, which negates Malgant's 10' reach that only reaches the same space.

Sir Joshua shrugs off the Morgh's touch, and is as vexed by his inability to come to grips with the Lich as Malgant. The paladin switches to his Lance as he advances on the flank of Malgant. He also ignoring the Morgh that strikes with the opportunity. (Touch Attacks 40, Save at Fort DC 26 or Paralyzed d4 minutes) If not paralyzed, Sir Joshua, flies into the Yellow Gas, getting attacked by the mind-numbing effects. (Will DC 28 or take -10 on Wisdom checks and Will saves.)

Vorelle shakes off the effects of the paralysis, and then eviscerates the offending Morgh! (It takes 2 more swings, and so is a full round attack for Vorelle.)

Vauhwyt takes the minor acid damage on her False Life spell, but Mookie is completely protected in the close-hatched Mookie Fortress. The acid instead, is eating away at the Fortress itself . (ooc: round 91 = 4 damage to the Fortress). The liontaur shares a Greater Heroism with her familiar and moves to get out of the Acid Fog. She passes by a Morgh, who does not see them. Mookie peeks out, hits it with a magic missile, and pops back away, the missles unerring even through the fog.

OOC: unless specified as invisible force (like Wall of Force) a force effect is visible (like Magic Missle) Any color you want, violet it is!

Aztyr is unable to snag an approaching Morgh and heroically avoids the effects of the undead. Using the fly spell, she gains height to avoid more attacks, but leaves herself open to an opportunity for each of them to strike again! One misses because of the Solid Fog, but the other lands a perfect tongue-touch! (Touch Attacks 34 (16% miss), 47 (nat 20, 89% hit), 1 Save at Fort DC 26 or Paralyzed d4 minutes) If she is not paralyzed, the liontaur pulls up 20 feet in the air, retrieves a rod of lessor empower and casts a quickened scorching ray(using spell perfection), vaporizing both Morghs below her! (DM rolled miss chance because of the Solid Fog; 49, 66, first 2 Rays hit and both are dead.)

Brahmah's Freedom of Movement leaves him free to go as he pleases through the normally impeding fogs. He wades through the Fog until he gets to the Gargantuan Table still in the center of the room. If Aztyr is paralyzed, the minotaur makes short work of the Morgh, and if Aztyr already killed it, the only thing Brahmah can see in any direction is mists and fog and a hovering liontaur.

....................................

The Gray Acid Fog continues to work, Jass, Vorelle, and Aztyr taking 6 Acid Damage.

The Brown Solid Fog continues to impede movement.

The Yellow Mind Fog lulls the mind.

Morgh#2 pushes through the Brown Solid Fog and approaches Brahmah (Brahmah gets AOO). Its tongue flickers out, striking the minotaur. (Touch Attacks 31, Save at Fort DC 26 or Paralyzed d4 minutes)

Morgh #4 can't see Vauhwyt or Mookie, but can see the Floating Disk and is smart enough to know it has been shot. Two strong, intestine-wrapped skeletal hands whoosh through the air directly above the Disk, obviously trying to gut the magic user standing on it by attacking the space. Both hands encounter not a fleshy creature, but the Fortress Box, taking great rents in the contraption. (AC 30 (81% hit),35 (53% hit), Dam (30-7) +(28-7) = 44 damage, Box is caved in on east side)

Morgh#5, 7, and 10 follow Malgant and Sir Joshua. They are able to keep up and surround the paladin, but had to hustle to get here and can't attack.

As Bas'Anut cocks his head as if considering the minotaur and human who are following him through the gas, it is apparent that the fog is not impeding the lich in any way. "Someone has an overdeveloped sense of Justice. Use it against the Bone Lord and leave me alone. I don't want to have to kill you. It would be such a bother to find more heroes and do this again."
Taking a step back, Bas'Anut casts a Wave of Exhaustion that rolls over both Malgant and Sir Joshua and immediately affect the two heroes but not the three Morghs. (half speed, cannot run or charge, and --6 STR and DEX)

And then the lich utters a horrible Blasphemy that further attacks cleric and paladin! (Sir Joshua and Malgant are Dazed (no actions for one round) and Weakened (-4 more Strength) Will DC 30 negates Daze and ½ Strength)

....................NOTES
Undead are immune to Fort save effects; including Blind from Holy Aura

Exhaustion: 1/2 speed, cannot run or charge, and --6 STR and DEX

All magical smoke: gain 20% concealment at 10' and 100% concealment starting at 15'
Gray: Acid Fog
Brown: Solid Fog
Yellow: Mind Fog
Green: unknown

TIME
Left Scarwall: 3 hour, 92 rounds
Left Shadow Walk: 92 rounds
Since Killed Charzzak: 49 rounds

TERRAIN
Once on the Parthenon: Urban

OPPONENTS
Bas'Anut the Lich; AC 35 Dam 0 ; Dimensional Anchor, Protection from Fire(76 points used), Shield, Expedious Retreat, Arcane Sight, True Seeing, Antilife Shell, Entropic Shield, and Prayer.

Morhg1 DEAD
Morhg2 AC 24 Dam
Morhg3 DEAD
Morhg4 AC 24 Dam
Morhg5 AC 24 Dam 38
Morhg6 DEAD
Morhg7 AC 24 Dam 22
Morhg8 AC 24 Dam
Morhg9 AC 24 Dam
Morhg10 AC 24 Dam 52

MAPS
Flying Fortress

Parthenon [top of Round 92]

Jass of Downs (AC35, HP 182 / 180 ) Sub/Al  d100=36 ;
Friday March 22nd, 2013 1:21:55 PM


So effective his the False Life spell, that it's a moment before Jass realizes that this fog is eating into his skin. This won't do. The sorcerer listens into the dense mists to pick out the location of the Lich, but finally settles on simply aiming his spell straight forward.

The Quickened Wind Wall spell opens a corridor ten feet across and straight to the other side of the Parthenon. Into this clear air Jass speeds on the wings of both flight and Haste. He stops near the end of the incredibly long table with no Lich in sight. If he can't reveal it, he could, at least attempt to slow its flight.

Jass invokes another spell and erects another Wall of Force at the far end of the Parthenon at a point he estimates must be where the final set of pillars must be.

+++++++++++++++++++++++++++++++++++++++++++

Cast Quickened Wind Wall directly forward along Row 13 / Move 90ft / Cast Wall of Force North-South along line between Columns AS&AT

100% roll to determine if Wind Wall hits Lich. (>50 is hit) 36/Miss

Position: R13

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round 102, Wind Wall 01 Ends Round 110, Wind Wall 02 Ends Round 111, Wall of Force Ends Round 111.

Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)

L1: 7/9; L2: 7/8; L3: 7/8; L4: 7/8; L5: 3/8; L6: 6/7; L7: 5/7; L8: 6/7; L9: 4/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp194+11+17) and Harpy Mookie (AC36, hp97+15+19)  d20+30=37 ; d20+25=27 ; d20+20=26 ; d20+25=39 ; d20+25=30 ; d100=21 ; d100=15 ; d100=96 ; d100=40 ; d100=98 ; d4+8=11 ; d4+8=12 ; 4d6+3=18 ; 3d6+3=14 ; d8=3 ; 5d6=13 ; 5d6=19 ; d100=88 ; 5d6=17 ; 5d6=15 ; d20+35=42 ; d6=2 ; d6=3 ; d8+3=4 ; 5d4+5=19 ;
Friday March 22nd, 2013 2:35:51 PM


Vauhwyt lashes out at the undead with three brass knuckle attacks as well as a bite and a claw. Since she is invisible, she gains a +2 for being unseen, which works with the greater heroism +4.

Brass Knuckles 1st: hits AC37. Miss chance 21 ok. Damage 11+13SA
Brass Knuckles 2nd: hits AC27. Miss chance 15 miss.
Brass Knuckles 3rd: hits AC26. Miss chance 96 ok. Damage 12+19SA
Bite: hits AC39. Miss chance 40 ok. Damage 18+17SA [vicious dam to V = 2]
Claw: hits AC30. Miss chance 98 ok. Damage 17+15SA [vicious dam to V = 5]. PLUS possible grab ...
... grab is a grapple CMB at +35 beats CMD 42. Miss chance 88 ok. If grapple works, that's another 4 damage and grapple. If grapple succeeds, V will then immediately drop the grapple as a free action.

Total damage to undead thing is 24+31+35+32 =122 plus 4 more grapple damage.

If it is still standing, Mookie will hit it with a magic missile for 19. If it is down, he will instead just hang out.

DM Sanity Info
92 rounds since landing.

Mookie's Box has taken 46 damage.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 189.2 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 9.2 min of 120)
CL19 See Invis (used 9.2 of 95 min)
CL01 Mage Armor (used 9.2 min of 60)
CL20 Shield of Faith (used 9.2 min of 20)
CL16? Bestow Grace (used 9.2 min of 16?)
CL19? extended Bear's Endurance from Mal (Round 92 of 190?)
CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours)
CL18 Floating Disk (18 hrs)
CL19 Fluid Form (3 of 95 rounds)
CL19 Imp Invis (2 of 9 rounds)
CL19 Greater Hero (1 of 95 rounds)
CL19?? Haste from Aztyr
CL19?? Holy Aura from Mal

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 189.0 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 9.2 min of 120)
CL19 See Invis (used 9.2 of 95 min)
CL01 Mage Armor (used 9.2 min of 60)
CL20 Shield of Faith (used 9.2 min of 20)
Elixer of Hiding (used 7.6 min of 60)
Doom Delayed (used 1 of 3)
CL19 Fluid Form (3 of 95 rounds)
CL19 Imp Invis (2 of 9 rounds)
CL19 Greater Hero (1 of 95 rounds)
CL19?? Haste from Aztyr
CL19?? Holy Aura from Mal

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 9.2 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 9.2 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 9.0 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 186 min of 230)
CL12 Barkskin (used 9.2 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 9.2 min of 120)
Extended Heroism (used 9.2 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 9.2 min of 120)

Spell slots used:
8th: used 1 of 3 (PAO Fort Box)
7th: used 2 of 5 (Sequester, GSC Unseen Servant)
6th: used 1 of 6 (Fluid Form)
5th: used 0 of 6
4th used 3 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 2 of 7 (2 FLs, See Invis)
1st: used 0 of 7

Used:
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile: 2
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 10 round of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 167/177] 
Friday March 22nd, 2013 2:39:02 PM

Vorelle gropes through the acid fog and ends up next to Aztyr.

[I think the slowed movement and the Haste cancel each other out? Double-move to L-11]

Flying Fortress (Parthenon), Round 92 (DM SteveK) 
Friday March 22nd, 2013 3:45:20 PM

Addendum

Mookie Box = according to Vauhwyt's sheet, the box only has 44 hit points. I'm assuming that since it is so big, that tears a 10'x10' section, or one side off. Two sides will make it untenable as a box.

And of course, anyone looking in the sequestered box will see a sequestered harpy with improved invisibility... assuming they can see it in the first place. :-)

Haste and Solid Fog... not exactly. Haste gives +30' speed, and Solid Fog is 1/2 speed. So Vorelle 60' (for flying with light encumberance) + 30 (Haste) / 2 = 45' per move action. Others may have other equations based on their move speeds.

Captain Brahmah 249/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+31=45 ; 2d6+8=16 ; 2d6=7 ; d6=6 ; d20+25=30 ; d20+15=17 ;
Friday March 22nd, 2013 4:23:10 PM

OOC: So, Pathfinder undead aren't immune to crits. Silly. But no matter, Brahmah didn't crit threat. Additionally, certain movement types don't stack. Brahmah has Longstrider, Haste and his ranger movement bonus.... what of those stack? Last time Haste was involved with Longstrider, they did not stack. By my memory anyway.

Touch hits Brahmah, Brahmah saves with Fort 30, plus Holy Aura. Freedom of Movement would stop paralyzing effect anyway.

AoO- Strikes at morhg #2. (Hits 45, 18 bludgeoning vs undead, plus 7 Vicious damage, 6 to himself! every time! Vicious does more to Brahmah than opponents! sigh)

Action this round -
Brahmah hops onto the table and makes his way about 130' (full move, 65' movement), dropping back to ground level, at AI/AJ20. (Acrobatics 17 to hop the table cleanly)
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Haste
Holy Aura
See Invis (30min)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (Parthenon), Round 92 (DM SteveK) 
Friday March 22nd, 2013 5:59:15 PM

Addendum

OOC: Haste does not stack with Longstrider. Ranger terrain bonus does not have a speed modifier. The highest modifier counts.

Therefore, with Brahmah's Haste and Longstrider, he gets +30 movement.



AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn  d20+32=38 ; d20+20=39 ; d20+20=26 ; d20+20=35 ; d20+20=28 ; d4=3 ; d4=1 ;
Friday March 22nd, 2013 7:35:36 PM

Malgant is unaffected by the negative energy of the waves of exhaustion and his superior willpower and Mind Blank again kick in to save him from the Blasphemy.
Will 38
He decides that pumping the haughty and self assured Lich for information while he kills it couldn't hurt. " The great Bas'Anut reduced to a few parlor tricks and some side show freaks that are not really slowing us down that much, orchestrated this whole thing Eh? Tortured many and created so many forms of undead and unleashed them on The Wold. My goodness what fun Val would have ripping you limb from limb. She is not here, so it falls to me. You used a woman that only seeks to care for one of the living forests of the Wold as a puppet and put her in danger if we were not so reserved. Gave the Bone Lord back one of the souls he has sought after for generations and set us on a path here, expecting us to kill your rivals, but somehow spare you. Funny we should show up on your doorstep so soon in our little hunting trip eh? No matter. Please tell us how we might get to and destroy the Bone Lord. After all the trouble you put us through tat is the least you can do. Now as for your little side show here and the parlor tricks you have rigged up, That ends now."
Malgant casts Mass Heal, targeting himself, Joshua, the 3 Morgh's and Bas'Anut himself. 200 damage/ healing, and curing many conditions (In case I am wrong about Death Ward's protection) Will save DC 28 for half damage. SP for Bas'Anut 39 and for the Morgh's 26, 35, 28 All targets are within 30' of each other.
He then moves to AS,AT/23,24 to begin blocking in the Lich.

Malgant's Spell List

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 193 minutes CL 20
(round 35) Extended Weapon of Awe duration 33 minutes CL 20
Death Ward from the wand duration 3 minutes CL 7
Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown
(round 88) Holy Aura duration 17 rounds CL 20
(round 88) Haste duration 33 rounds CL 18
(round 92) Blasphemy weakened -4 str for 4 rounds

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn  d20+27=35 ; d20+29=49 ; d20+29=41 ; d4=4 ; d4=4 ;
Friday March 22nd, 2013 7:54:28 PM

Will 35 vs Blasphemy
Will 49 vs Mind Fog
Fortitude 43 vs Morgh
Sir Joshua's Death Ward shrugs off the Wave of Exhaustion and his Divine Grace allows him to shrug off the dazed effect, the Morgh's paralysis and the Mind Fog. Seeing how Malgant wants to try and hedge in the Lich, Joshua moves to AR/20. Once he arrives there he takes a stab at the Lich with his Lance, but finds out his weapon is too short.

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (182.6/190 mins)
2. Bestow Grace (on Vauhwhyt, 183.7/190 mins)
3. Veil of Positive Energy (183.1/190 mins)
4. Death Ward (12.9/19 mins)
5. Bless Weapon (12.8/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 5.7 min of 120)
5. Flight
6. -4 strength form Blasphemy 8 rounds duration

Captain Brahmah 249/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp 
Friday March 22nd, 2013 9:59:17 PM

OOC: I edited the post to show Brahmah's true movement. Half move would be 65, still not enough to hit and move.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Saturday March 23rd, 2013 12:29:04 PM

Aztyr wields her Limited Wish magics to duplicate a Greater Dispel Magic spell, she is using it as an Area Dispel, centered at 12,13/O,P. That should allow it to effect, or at least try and effect both the Acid Fog and the Solid Fog. (caster level 19)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 3 - 2- 0- 1- 1- 1- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 344 rounds
Death Ward, Duration 7 minutes
Haste, Duration 35 rounds

On Others:

EVERYONE, Haste, Duration 35 rounds

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 249/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp 
Wednesday March 27th, 2013 12:15:55 PM

OOC: Good to have the Wold back. Checking in...
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Traveling Spell list:
Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Spells or effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Haste
Holy Aura
See Invis (30min)

Item Provided junk:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp194+11+17) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday March 27th, 2013 1:00:36 PM

Glad to be back.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday March 27th, 2013 2:09:08 PM

Checking in... Thanks for covering for me while I was gone ;)

___________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (182.6/190 mins)
2. Bestow Grace (on Vauhwhyt, 183.7/190 mins)
3. Veil of Positive Energy (183.1/190 mins)
4. Death Ward (12.9/19 mins)
5. Bless Weapon (12.8/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 5.7 min of 120)
5. Flight
6. -4 strength form Blasphemy 8 rounds duration
7. Haste from Aztyr (unsure what round it was cast...)


Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Wednesday March 27th, 2013 6:05:38 PM

checking in.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 3 - 2- 0- 1- 1- 1- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 344 rounds
Death Ward, Duration 7 minutes
Haste, Duration 35 rounds

On Others:

EVERYONE, Haste, Duration 35 rounds

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Wednesday March 27th, 2013 7:16:15 PM

We all should be here and ready to go. Game on 8)

Captain Brahmah 249/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp 
Wednesday March 27th, 2013 9:57:00 PM

.... to come

---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Haste
Holy Aura
See Invis (30min)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp194+11+17) and Harpy Mookie (AC36, hp97+15+19) 
Thursday March 28th, 2013 10:14:48 AM

Vauhwyt clicks her claws on the stone floor and swishes her tail in anticipation!

Or rather, the gray render taps his feet and shakes his butt!

"Boss, you doing a dance here or something?" caws Mookie. "Cause as a friend, I gotta tell you, take some ranks in Perform Dance!"

"Hush Mookie!"

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday March 28th, 2013 2:20:30 PM

Checking in again... Busy evening and not sure if I'll be able to check in again...

Flying Fortress (Parthenon), Round 93 (DM SteveK)  d20+28=34 ; 2d6+20=27 ; d20+20=39 ; d20+20=30 ; d20+20=38 ; d20+30=41 ; d20+27=41 ; d20+27=43 ; d20+27=47 ; d100=14 ; d100=58 ; d100=52 ; d20+27=45 ; 2d6+20=27 ; d20+28=48 ; d20+28=45 ; d20+28=33 ; d100=1 ; d100=89 ; d100=76 ; d20+28=45 ; d20+28=44 ; d20+30=47 ; d4=4 ; d20+20=27 ;
Thursday March 28th, 2013 2:40:36 PM

NOTES:
WOO-HOO WE are back!

OOC: Silly me. With the Life Bubble, none of the Acid Fog damage, Mind Fog, or Cloudkill actually affects the heroes. The only affects are the movement and sight impairment! :-)
.....................................
Jass, knowing that staying in the Acid Fog will be a bad idea, casts a Quickened Wind Wall straight ahead which opens a corridor fifteen feet wide (5 foot of wind, and 5 foot on each side of effect) for 190 feet straight ahead to just about the end of the Table. Into this clear air Jass speeds on the wings of both flight and Haste, flying over the Morgh to avoid any opportunity attacks and hovering over the table (move action 90'). Jass invokes another spell and erects another Wall of Force at the far end of the Parthenon at a point he estimates must be where the final set of pillars must be, attempting to cut off the lich from using mundane method of escape.

Vauhwyt lashes out at the undead with three brass knuckle attacks as well as a bite and a claw, ending its undead 'life'. She gets some snarky dancing with the stars comments from Mookie in his broken box.

Vorelle gropes through the acid fog, finds Jass' windy but clear path, and ends up next to Aztyr.

Brahmah laughs at the Morgh's paralyzing touch, his Freedom of Movement making him immune. The minotaur ranger casually bats the Morgh, but otherwise ignores it, seeking stronger prey. The Morgh lashes out again, smart enough to realize that the paralysis isn't working, the undead tries to slash with an immensely strong hand, barely missing (AOO: AC 34 miss). He hops onto the table and makes his way to the end of the table, easily hopping down and looking about. Brahmah has seen Malgant through the curling mists as he neared the end of the table. Jumping into the Green Fog, Brahmah is attacked by a Cloudkill spell, that brushes off the Life Bubble.

Malgant is unaffected by the negative energy of the waves of exhaustion and his superior willpower and Mind Blank again kick in to save him from the Blasphemy. He decides that pumping the haughty and self-assured Lich for information while he kills it couldn't hurt. He casts Mass Heal, targeting himself, Joshua, the 3 Morgh's and Bas'Anut too. The spell does less than Malgant wants, as all the undead save against the magic, rendering it harmless. (Pathfinder Mass Heal is Save=Harmless) He then moves to block in the Lich, stepping into the Green Fog and being attacked by a Cloudkill spell, that brushes off the Life Bubble.

Sir Joshua's Death Ward shrugs off the Wave of Exhaustion and his Divine Grace allows him to shrug off the dazed effect, the Morgh's paralysis and the Mind Fog. Seeing how Malgant wants to try and hedge in the Lich, Joshua moves to cut off another escape route, also ignoring the Morghs who all try and paralyze the Paladin one more time. (AOO Touch Attacks 41(%miss),43(hit),47(hit), Save 2 Times at Fort DC 26 or Paralyzed d4 minutes). Once he arrives there he takes a stab at the Lich with his Lance, but finds out his weapon is too short. He's gonna need something longer or get bigger himself...

Aztyr wields her Limited Wish magics to duplicate a Greater Dispel Magic spell, she is using it as an Area Dispel, that successfully stops the magical gasses from entering that area.
....................................

The Gray Acid Fog continues to impede movement.

The Brown Solid Fog continues to impede movement.

The Yellow Mind Fog lulls the mind.

The Green Fog is a Cloudkill.

Morgh#2, the fog lifted in his immediate area, turns to attack the closest hero, which is Vorelle (since Aztyr is flying 15' up) Loping over, an immense hand slaps at the woman, hitting hard. (AC 46 Damage 27 to Vorelle.)

Morgh#5 begins following Sir Joshua, then spies Brahmah in the fog, moving to be ready to attack. (Brahmah gets an AOO vs Morgh#5)

Morgh# 7, and 10 follow Sir Joshua. Getting within range of their strong claws. One nearly gets him in a tender spot, but the paladin is saved by the fog! (AC 48crit45yes!(%miss oh come on!!) 33miss)

Malgant learns why Bas'Anut was moving in this direction, for out of the fog (hidden by a pillar) comes 2 more Morghs! They move in (Malgant gets up to 2 AOOs, one for each), seeking to rend with their claws, without a hope of succeeding against the well-defended minotaur.

Malgant's speech doesn't seem to affect Bas'Anut much. If anything, the lich seems slightly confused. "Of course!", he rejoins in his hollow voice, "I have done nothing against you, so why not kill your enemy and leave me alone? Pawns are used up in a game and it's no big loss. Funny that someone with power like you would not know that." Can a lich sigh? It almost looks like he did as the cleric and paladin move to block his way! "Pity about your protections and not knowing my own. I'm going to have to find another strike team."

Bas'Anut casts a Quickened Greater Dispel Magic targeting Malgant, and seeking to strip many of his enchantments! Malgant feels 5 spells dissipate on his person. ( Greater Dispel Magic Spell check 47; lose 5 spells, highest to lower : Mind Blank, Holy Aura, Mass Fly, Contingency, and Life Bubble!)
Malgant is now suddenly assaulted by the Green Cloudkill Fog! ( Malgant takes 4 CON damage; Fort Save DC28 for only 2 CON; will continue for every round Malgant is in Green Cloud)

The lich then targets Malgant with a Mazimized Lightning Bolt! (Malgant takes 60 damage, Reflex DC 26 for 30 Damage)

....................NOTES
Undead are immune to Fort save effects; including Blind from Holy Aura

Exhaustion: 1/2 speed, cannot run or charge, and --6 STR and DEX

All magical smoke: gain 20% concealment at 10' and 100% concealment starting at 15'
Gray: Acid Fog
Brown: Solid Fog
Yellow: Mind Fog
Green: unknown

TIME
Left Scarwall: 3 hour, 93 rounds
Left Shadow Walk: 93 rounds
Since Killed Charzzak: 50 rounds

TERRAIN
Once on the Parthenon: Urban

OPPONENTS
Bas'Anut the Lich; AC 35 Dam 0 ; Dimensional Anchor, Protection from Fire(76 points used), Shield, Expedious Retreat, Arcane Sight, True Seeing, Antilife Shell, Entropic Shield, and Prayer.

Morhg1 DEAD
Morhg2 AC 24 Dam 25
Morhg3 DEAD
Morhg4 DEAD
Morhg5 AC 24 Dam 38
Morhg6 DEAD
Morhg7 AC 24 Dam 22
Morhg8 AC 24 Dam
Morhg9 AC 24 Dam
Morhg10 AC 24 Dam 52

MAPS
Flying Fortress

Parthenon [top of Round 93]

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn  d20+30=43 ; 12d8+30=87 ; d6=5 ; d6=5 ; d6=6 ; d6=5 ; d20+22=29
Thursday March 28th, 2013 4:11:58 PM

Malgant instead feels his Ring of Counterspells set for Greater Dispel Magic discharge and the lich can try again next round.
Reflex 29 vs Lighting Bolt ( almost forgot to roll that Also please roll SP )
" You are beginning to piss me off. That is not a good plan for you." Malgant reaches into his pants pocket and puts on the OTHER ring of Counterspells set for Greater Dispel Magic( from the last lich we killed) ( A move action? They are Stylish Pants of Plenty) And casts a Quickened Righteous Might causing his body to grow to Huge Size and his reach to extend to 15 feet. He then uses all his strength and training to slam the Lich with his Fist.( Improved Vital strike raised to Greater Vital Strike with the War Domain Power Weapon Master, Power Attack too. Attack is Blunt, Magic, Holy, Good, Ghost Touch and Undead Bane)
Hit AC 40 for 85 damage+ 10 Holy + 11 Bane ( adjusted later for Blasphemy which I forgot when I rolled)
Malgant then thinks to Jass One More wall along the outside edge ( where the letters are) should keep this guy in play until we kill him."

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 193 minutes CL 20
(round 35) Extended Weapon of Awe duration 33 minutes CL 20
Death Ward from the wand duration 3 minutes CL 7
Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown
(round 88) Holy Aura duration 16 rounds CL 20
(round 88) Haste duration 32 rounds CL 18
(round 92) Blasphemy weakened -4 str for 3 rounds
(round 93) Righteous Might duration 20 rounds CL 20

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+19=33 ; d20+24=26 ;
Thursday March 28th, 2013 4:23:58 PM


Finally, clear sight. After continuing thirty feet or so along the edge of the Solid Fog the vista opens. What is obviously a Mind Fog spell does nothing to obstruct his vision. The problem is ... Jass picks out the Antilife shell and sends a Greater Dispel to bring it down.

In a desperate attempt to aid Malgant, the sorcerer tops things off by Quickening a Slow spell and dropping it upon the Lich and the Morhgs in the immediate area.

+++++++++++++++++++++++++++++++++++++++++++

Knowledge Arcana 26 to identify spell effect in place. Antilife Shell is DC26

Move / Cast Greater Dispel vs the Antilife Shell / Cast Quickened Slow vs Lich & 7, 8, 9 and 0. Will vs DC22 or be Staggered.

Caster Level check 33 / Dispels if Lich's CL 22 or lower.

Position: Z14

Active Effects:
==============
Time Unrelated: Undead Disguise DC31, Contingency (Dimension Door 100 feet away when anything happens to target Jass' Ability scores.)

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round 102, Wind Wall 01 Ends Round 110, Wind Wall 02 Ends Round 111, Wall of Force Ends Round 111.

Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)

L1: 7/9; L2: 7/8; L3: 7/8; L4: 7/8; L5: 3/8; L6: 5/7; L7: 5/7; L8: 6/7; L9: 3/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday March 28th, 2013 4:25:10 PM


OoC: Malgant, looks like we cross posted.

DM SteveK: Yes, all mists in this room are equally vision blocking (even the Mind Fog). This is a cloud of vapor that has the same effects of Mind Fog. What is more, the vision blocking properties do not seem to affect Bas'Anut.

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn 
Thursday March 28th, 2013 5:41:15 PM

OOC
No biggie, if the slow works it will keep him here just fine.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177  d20+23=40 ; d20+30=42 ; 4d6+3=18 ;
Thursday March 28th, 2013 7:59:29 PM

Aztyr moves towards the middle of the table, She casts Mage Sword, aiming it to attack the Lich.

Spell Pen 40
Attack 42, damage 18 (force damage)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 3 - 2- 0- 1- 1- 2- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Haste, Duration 34 rounds
Mage Sword, Duration 19 rounds

On Others:

EVERYONE, Haste, Duration 35 rounds

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Gray Render Vauhwyt (AC45, hp194+11+17) and Harpy Mookie (AC36, hp97+15+19)  5d4+5=17 ;
Thursday March 28th, 2013 8:39:36 PM

Vauhwyt, through her telepathy with her friends, has a general idea of where the lich is. She even has a great idea on how to fight him. But with this fog cutting her speed in half, and with the mind fog blocking her vision ahead, there is no way to do anything useful this round. She takes a hasted double move.

Moving from Q-R-19-20 to Y-Z-19-20 requires 80 ft of her 120 ft double move. Then, breaking out into the open air, she moves another 40 ft straight on to AG-AH-19-20. That's her whole turn.

Mookie just floats along behind -- he readies the use of his magic missile for if he gets line of sight on any enemy. If that happens, he fires it off for 17 damage.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 150/177]  d20+34=36 ; d20+34=41 ; d20+29=44 ; d20+29=41 ; d20+24=33 ; d20+24=33 ; d20+19=31 ; d6+17=21 ; d6+17=22 ; d6=5 ; d6+17=19 ; d6+17=21 ; d6=5 ; d6+17=23 ; d6+17=21 ; d6=3 ; d6+17=19 ; d10+12=22 ;
Thursday March 28th, 2013 10:41:13 PM

Vorelle still can't see the lich, and now she has a face full of mohrg.

She leaves the pithy comments to Vauhwyt and Mookie, and lets her axes do the talking.

[Hit AC 36 for 21 damage; hit AC 41 for 22 damage and 5 fire damage; hit AC 44 for 19 damage; hit AC 41 for 21 damage and 5 fire damage; hit AC 33 for 23 damage; hit AC 33 for 21 damage and 3 fire damage; hit AC 31 for 19 damage; and somewhere in there do an additional 22 rending damage. Total damage: 144 physical, 13 fire, and 22 rend. One advantage of face-to-face games is the DM can tell you whent to stop adding. :) ]



Captain Brahmah 243/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+35=46 2d6(6+5)+14=25 2d6(4+2)=6 d6=4 d20+30=49 d20+30=37 6d6(2+2+2+5+1+3)+29=44 2d6(6+2)=8 d6=6 d20+29=35
Thursday March 28th, 2013 11:57:31 PM

AoO against #5. (Hits AC 46, for 25 bludgeoning damage vs undead, 6 Vicious damage, 4 to himself)

Before moving to his destination, the lich (where ever that is), Brahmah gives #5 a parting gift for its trouble.
(Power Attack, Improved Vital Strike, Hits AC 49 (crit with 37), for 44 bludgeoning damage, 8 Vicious damage, 6 to himself) The ranger spits at what remains of the morgh after he's done, then moves quickly away.

Brahmah moves until he sees or hears friends, of the distinctive sounds of Malgant destroying things (Perception 35).

ACTIONS:
Attacks #5.
Moves.
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Haste
Holy Aura
See Invis (30min)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Friday March 29th, 2013 6:07:02 AM

[OOC: Restoring 4 hp not lost to acid fog due to life bubble!]

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday March 29th, 2013 8:25:32 AM


OoC: Given the DM's ruling on the vision blocking properties of this particular Mind Fog, Jass will us a Quickened Wind Wall to clear the area around the Lich instead of a Quickened Slow. Dispel will go as posted.

Captain Brahmah 243/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp 
Friday March 29th, 2013 8:31:05 AM

OOC: I also restored 4hp to Brahmah. No acid damage.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+21=30 ; d20+21=29 ; d10+21=26 ; d10+21=26 ; 2d6=6 ; 2d6=3 ;
Friday March 29th, 2013 9:50:04 AM

Sir Joshua feels the minions try to paralyze him, but he grits his teeth and shakes off their affects (Fort Saves = 38, 42)...

Since he can't reach the lich right now, he can at least take care of his minions so they're no longer a distraction... He takes a 5' step to AQ20, draws his sword and using his cleave feat...

Attack #7 - Hit AC 36 (meant to add 27, not 21) for 26 + 6 = 32 Holy, Good, Ghost Touch
Attack #0 - Hit AC 35 (meant to add 27, not 21) for 26 + 3 = 29 Holy Good Ghost Touch
_______
BS Attack = +24-2 (Str drain) + 4 (GMW) +1 (Haste) = +27; 1d10+21(+19-2 Str Drain +4 GMW) +2d6 vs. Evil

Current Stats
223/223 hps, -2 AC due to cleave feat
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (182.5/190 mins)
2. Bestow Grace (on Vauhwhyt, 183.6/190 mins)
3. Veil of Positive Energy (183.0/190 mins)
4. Death Ward (12.8/19 mins)
5. Bless Weapon (12.7/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 5.8 min of 120)
5. Flight
6. -4 strength form Blasphemy 7 rounds duration
7. Haste from Aztyr (unsure what round it was cast...)

Flying Fortress (Parthenon), Round 94 (DM SteveK)  d100=7 ; d20=5 ; d20=19 ; d20=16 ; d20=5 ; d20=13 ; d20=3 ; d20=16 ; d20=9 ; d20=2 ; d20=6 ;
Friday March 29th, 2013 10:28:35 AM

Malgant feels his Ring of Counterspells discharge, and the lich is beginning to be irritating. Taking time to move into his Stylish Pants of Plenty he is able to fish out a SECOND ring of Counterspells set for Greater Dispel Magic, then casts a Quickened Righteous Might causing his body to grow to Huge Size and his reach to extend to 15 feet. He then uses all his strength and training to slam the Lich with his Fist. Yet the Huge minotaur cleric has forgotten one thing, the Antilife energy field prevents the entrance of most types of living creatures, which includes Malgant's fist! The powered attack merely bounces off the lich's protections!

Jass approaches the Yellow billowing cloud (and the other clouds of smoke) spewing from the great braziers overhead, he knows that the smoke is impairing all vision in addition to having other magical properties of Acid Fog, Solid Fog, Mind Fog, and Cloudkill spells respectively. Well, the sorcerer has a spell to take care of that fairly well. He uses a Quickened Wind Wall to clear a clear visual path and the area around the Lich then drops a Greater Dispel Magic on their so-far-protected opponent. The True Seeing, Antilife Shell, Dimensional Anchor, and Protection from Fire all end!

Ooc: Targeted Greater Dispel attacks one spell for every 4 levels of caster (Jass dispels 4 spells on lich for one Greater Dispel Magic) and is affected by highest spell to lowest spell.

Aztyr moves towards the middle of the table, She casts Mage Sword, and it attacks the Lich, missing from the Lich's Entropic Shield (20% miss chance, DM rolled 7%)

Vauhwyt has a general idea of where the lich is and has a great idea on how to fight him, but the fog impairs her movement and she hustles towards the battle. Mookie, floating along behind, Readies a chance to discharge the magic missle wand, just needing one more wisp of fog to get out of the way.

Vorelle still can't see the lich, and now she has a face full of Mohrg. She leaves the pithy comments to Vauhwyt and Mookie, and lets her axes do the talking, smearing the Morgh across the floor. (ooc: Yes, but seeing the damage total is kinda fun in itself! :-) )

Brahmah gives #5 a parting gift for its trouble, killing it with one swipe. Looking up, Brahmah sees that the area before him is free of the clouds and full of wind; he has a clear view of Sir Joshua assaulted by 2 Morghs, Malgant with 2 more on him, and Bas'Anut glaring daggers at Jass and Aztyr who are hovering over the table. (ooc: DM taking Brahmah's previous intents to move) Again, Brahmah ignores the Morghs as merely irritants, and trots around Sir Joshua to loom intimidatingly before the lich.

Sir Joshua wants to get at the lich, but the Morgh's have him tangled up in melee, killing one of the Morghs.

....................................

The Gray Acid Fog continues to impede movement and sight.

The Brown Solid Fog continues to impede movement and sight.

The Yellow Mind Fog lulls the mind and impedes sight.

The Green Cloudkill Fog poisons and impedes sight.

Morgh#10 continue to be tangled up with Sir Joshua in melee, not hitting a thing.

Morgh#8 and 9 continue to harm Malgant in any way. (ooc: rolled d20 cause only a natural 20 can hit Malgant anyways.)

Bas'Anut casts a glare at Jass and Aztyr, the two magicians who have obviously foiled his dense clouds of smoke and just dropped his best protection against the raging Malgant and the other two melee attackers. "I have spent too much time with you, minotaur, so bide a while and I shall deal with you after your lackeys."

In an unusual combination of magic, Bas'Anut concentrates and casts a Spell Synthesis affecting Malgant with a Force Cage spell and Brahmah with a Maze in the same second! A slight turn enables the Mystic Theruge to cast still another spell at Jass, a Quickened Feeblemind!
Malgant Reflex DC 28 or trapped in a Force Cage 20x20'
Brahmah disappears in a magical Maze. Intelligence Check DC 20 for full round action to escape.
Jass Will DC 28 or Intelligence and Charisma both drop to 1.

Ooc: Bas'Anut concentration and spell penetration is enough for auto success

The evil lich then high-tails it into the Yellow Smoke and the heroes can see vague outline running into the Green Smoke.
(If Brahmah and/or Malgant are not affected by the spells, they have an AOO against Bas'Anut)

....................NOTES
Undead are immune to Fort save effects; including Blind from Holy Aura

Exhaustion: 1/2 speed, cannot run or charge, and --6 STR and DEX

All magical smoke: gain 20% concealment at 10' and 100% concealment starting at 15'
Gray: Acid Fog
Brown: Solid Fog
Yellow: Mind Fog
Green: unknown

TIME
Left Scarwall: 3 hour, 94 rounds
Left Shadow Walk: 94 rounds
Since Killed Charzzak: 51 rounds

TERRAIN
The Parthenon: Urban

OPPONENTS
Bas'Anut the Lich; AC 35 Dam 18 ; spells in effect: Arcane Sight, Prayer, Entropic Shield, Shield, Expedious Retreat,

Morhg1 DEAD
Morhg2 DEAD
Morhg3 DEAD
Morhg4 DEAD
Morhg5 DEAD
Morhg6 DEAD
Morhg7 DEAD
Morhg8 AC 24 Dam
Morhg9 AC 24 Dam
Morhg10 AC 24 Dam 52

MAPS
Flying Fortress

Parthenon [top of Round 94]

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+23=31 ;
Friday March 29th, 2013 11:46:38 AM


"Blast." He knows what will happen, even as he feels his Will pushing back against the magic of the Feeblemind spell. Why can't these contingencies every work as one plans them to? There is no time for even a sigh of exasperation before the attack on his abilities triggers the contingency that he had put in place. In the blink of an eye, he finds himself shuttled through a Dimension Door and once more back at the entrance to the Parthenon.

The last he'd seen, the Lich had retreated back into the fog. It can't be allowed to escape. Not that this would necessarily be a bad thing. But Malgant and some of the others would likely go chasing after it. And there really isn't the time for that. He'd have to get back. Fast. And expose the lich.

On the wings of Haste, the Man from Downs flies back the way he came. At the limits of his speed he stops, turns in the direction in which he had seem the lich enter the green fog, and then he directs another Wind Wall spell along that line.

+++++++++++++++++++++++++++++++++++++++++++

Will 31 vs Feeblemind DC28 ... BUT ...

Contingency triggers at the same time and DD's Jass back 100ft to D14

Move 90ft / Cast Wind Wall 190ft Available. Cast Wall from W14 to AY30.

Position: W14

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round 102, Wind Wall 01 Ends Round 110, Wind Wall 02 Ends Round 111, Wall of Force Ends Round 111.

Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)

L1: 7/9; L2: 7/8; L3: 5/8; L4: 7/8; L5: 3/8; L6: 5/7; L7: 4/7; L8: 6/7; L9: 4/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 150/177] 
Friday March 29th, 2013 3:38:31 PM

Anxious to catch up to the battle, Vorelle runs through the opening in the fogs made by the blast of wind.

[Double move to AJ-12.]

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn 
Friday March 29th, 2013 4:04:24 PM

OOC
Does Mage Sword count as a ranged attack? Entropic shield is only good vs ranged attacks. And I was half planning that the shield would stop my unarmed attack. There was only one way to be sure though. At least he can hear me knocking. 8)

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn  d20+21=31 ; d20+27=35 ; 3d8+30=51 ; d6=5 ; d6=1 ; d6=3 ; d6=6 ; d20+35=51 ; d20+35=49 ; d20+35=48 ; d20+30=38 ; d20+25=40 ; d20+20=30 ; 3d8+20=35 ; d6=1 ; d6=5 ; d6=3 ; d6=4 ; 3d8+20=31 ; d6=6 ; d6=6 ; d6=4 ; d6=1 ; 3d8+20=30 ; d6=4 ; d6=3 ; d6=3 ; d6=5 ; 3d8+20=40 ; d6=3 ; d6=6 ; d6=2 ; d6=4 ; 3d8+20=36 ; d6=4 ; d6=2 ; d6=3 ; d6=1 ;
Friday March 29th, 2013 4:45:13 PM

Reflex 31
Malgant sidesteps as the force cage forms where his huge form was standing, narrowly avoiding being trapped inside it. He then lashes out at the Lich as it runs for cover ( Greater Vital Strike was in effect but I think that is only on my attack and not AoO right? If not please add 9d8 more. Power Attack is still going though). Hit AC 35 for 51 + 6 holy + 9 bane damage
" Nice try little lich, you'll have to try harder than that."
Malgant rises enough to clear the morgh's (5') and follows along the same vector he saw the lich take, not caring if the little undead continue to swipe at him, so long as they cannot impede his movement.(diagonal south east as far as I can go until I encounter the lich, 50' remaining in my move)
When he catches up Malgant decides to end this chase and uses a hero point to take another action, allowing a full attack on Bas'Anut ( No Power Attack)
1st attack Hits AC 51 for 35 damage + 6 holy + 7 bane 48 total
Flurry Hits AC 49 for 31 damage + 12 holy + 5 bane 48 total
Haste Hits AC 48 for 30 damage + 7 holy + 8 bane 45 total
2nd Attack Hits AC 38 for 40 damage + 9 holy + 6 bane 55 total
3rd Attack Hits AC 40 for 36 damage + 6 holy + 4 bane 46 total
4th Attack Hits AC 30 miss

Malgant's Spell List

Effects on Malgant
(2 days ago)Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn and discharged , another worn on the other hand ready to go)
(yesterday)Extended Mind Blank duration 21 hours CL 20(cast yesterday)+8 resistance bonus to mind affecting spells
(Before darkwalk)Mass Fly from Jass duration 1 minutes CL 19
(Before darkwalk)Life Bubble from Jass duration 1.2 hours CL19
(round 1 Landing)Greater Magic Weapon duration 17 Hours CL 20 +5 enhancement bonus to attacks and damage
(round 1 Landing) Barkskin duration 110 minutes CL12 (from wand) +5 enhancement to Natural Armor
(round 31) Extended Heroism duration 333 minutes CL 17? +2 morale to Attacks Skill checks and Saves
(round 31) Wrathful Mantle duration 33 minutes CL 20 +5 enhancement bonus to saves
(round 32) Extended Shield of Faith duration 33 minutes CL 20 +5 deflection bonus to AC
(round 33) Extended Shield duration 33 minutes CL 20 +4 shield bonus to AC
(round 34) Freedom of Movement duration 193 minutes CL 20
(round 35) Extended Weapon of Awe duration 33 minutes CL 20
Death Ward from the wand duration 3 minutes CL 7
Touch of Idiocy Dmg 3 Intelligence, 5 Wisdom and 4 Charisma ( AC adjusted) duration unknown
(round 88) Holy Aura duration 15 rounds CL 20
(round 88) Haste duration 31 rounds CL 18
(round 92) Blasphemy weakened -4 str for 2 rounds
(round 93) Righteous Might duration 19 rounds CL 20

Flying Fortress (Parthenon), Round 95 (DM SteveK) 
Friday March 29th, 2013 11:23:56 PM

Malgant, finally able to get a hand on Bas'Anut, and another, and another, and....

The cleric makes very short work of the lich, and the rest of the group is able to finish off the Morghs without much trouble.

At the death of Bas'Anut, the smoke ceases, and very quickly, the Parthenon is clear once more.

................................

For Masoleum and Parthenon: 25,350xp for each Hero!

Captain Brahmah 237/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+35=43 ; 4d6+16=22 ; 2d6=4 ; d6=6 ;
Saturday March 30th, 2013 1:03:36 AM

AoO:
Vs. the lich, is my Quarry.
Hits AC 43.
Auto crit from Quarry.
22 bludgeoning damage, 4 Vicious damage, 6 vicious to Brahmah himself. (always does more to HIMSELF)



Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Saturday March 30th, 2013 8:19:45 AM

Aztyr heads towards the Re-Dead Lich to check it for magic items, as she moves up, "Mal, pull out the empty ring, I'll recharge it for you. It's easier for me than you."
As she reaches the Lich she'll accept the ring and recharge it with Greater Dispel Magic and hand it back to Malgant. (marked off level 7 spell to recharge ring)
She then starts to search for magic on the Lich, after sorting it out, she'll take the time to identify it as well....

Spell craft roll starts at +27, so if any one aids another it'll ad +2, so most items won't need a roll to identify them.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 3 - 2- 0- 1- 1- 3- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Haste, Duration 34 rounds
Mage Sword, Duration 19 rounds

On Others:

EVERYONE, Haste, Duration 35 rounds

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Saturday March 30th, 2013 9:51:49 AM


"Well. I certainly feel more experienced for having gone through that little encounter," Jass quips as the various clouds fade away. "I don't suppose it might have been wiser to have simply let this one go, would it?" His eyes slide from first one then the other of the more ... dedicated members of his little group. "No. I don't suppose it would have."

"Can someone take a look about for this one's phylactery? So that this won't be completely in vain. That will be two down. I wonder how many we'll need? I wonder how we'll know when we have enough?"

"Here, let me help you with that," adds the sorcerer. With various comments and observations he sets to aiding Aztyr with her identification of the Lich's magic items of power.

+++++++++++++++++++++++++++++++++++++++++++

Spellcraft to Aid Another: Autosuccess

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly Ends Round 100, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round 102, Wind Wall 01 Ends Round 110, Wind Wall 02 Ends Round 111, Wall of Force Ends Round 111.

Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)

L1: 7/9; L2: 7/8; L3: 5/8; L4: 7/8; L5: 3/8; L6: 5/7; L7: 4/7; L8: 6/7; L9: 4/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn 
Saturday March 30th, 2013 5:39:26 PM

" He set up Priscilla. We might have killed her if we weren't so capable at disabling friends instead of killing EVERY threat. He thought he would get all of his competition killed and he could be the new big bad of Bone Mountain. He was wrong. Now he is re-dead. The Phylactery is probably on him or the table. Thankfully we are in a Mages Sanctum so all of that gas didn't attract any attention. That death ward wand is now officially worth it's weight in gold."

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+29=31 ; d20+2=11 ; 4d8(4+5+7+7)+7=30
Sunday March 31st, 2013 1:53:31 PM

Brahmah does what he can to search for the lich's phylactery. (Perception 33 urban, Knowledge undead untrained 11)

Brahmah activates the Ga'alian Badge to heal the minor damage he's sustained. (cures to full)[OOC: edited post to add this action]
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Haste
Holy Aura
See Invis (30min)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+21=38 ;
Sunday March 31st, 2013 4:03:11 PM

Sir Joshua helps search for the phylactery, searching for specific, intense evil that might be stronger than the surrounding evil of this place...

Detect Evil = towards the table...
Perc = 38

Current Stats
223/223 hps, -2 AC due to cleave feat
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (182.4/190 mins)
2. Bestow Grace (on Vauhwhyt, 183.5/190 mins)
3. Veil of Positive Energy (182.9/190 mins)
4. Death Ward (12.7/19 mins)
5. Bless Weapon (12.6/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 5.9 min of 120)
5. Flight
6. -4 strength form Blasphemy 6 rounds duration
7. Haste from Aztyr (unsure what round it was cast...)

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 150/177] 
Sunday March 31st, 2013 9:11:42 PM

Vorelle puts her axes away and waits, content to let the magic people figure out the magic stuff.

"Where do we want to go next?" she asks. "And do we have to figure out how to get past that yucky water?"

[OOC: 25,350? What have you got against round numbers? :) ]

Flying Fortress (Parthenon), Round 105 (DM SteveK) 
Monday April 1st, 2013 9:30:47 AM

(ooc: Identifying the magic items and finding the phylactery takes 10 rounds.)
..................

The search is on for the lich's phylactery, an investigation of his magical items, healing and reflecting on the experience of the last couple fights, and a consideration of what to do next.

It is Sir Joshua who finds the phylactery this time, its intense evil directing him to the location as the center of one of the experiments on the long table. Wires connect to gems in an intricate pattern with the fist sized irregular ruby in the center of the pattern. The ruby is quite similar to the one found in the mausoleum, and the reflected evil nearly blinds the paladin's detect evil ability. Bas'Anut is a bad, bad person. The heroes now have 2 pieces to the puzzle to open the gateway to the Great Lich!

Brahmah's sharp perception is able to see the size of both Charzaak and Bas'Anuts are slightly different, but close. He is able to estimate that they are going to need at least three more pieces, maybe four to build the puzzle gate.

Aztyr and Jass quickly lay out and identify Bas'Anut's magical items. They include:

Bracers Armor +4
Robe arch magi Evil
Headband of Mental superiority +6
Ring Evasion
Ring of Freedom of Movement
Rod of Quickening (Moderate 1-6th) all used for today
Prayer Beads Standard--Karma, Blessing; Smiting (all used today)
Stantanos' Vestment
Glove of Storing Scroll-Dimension Door
Glove of Storing empty

Vorelle keeps a lookout and brings the conversation around to thier next target. Is it the mountain? The woods? Or the mansion itself?

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Monday April 1st, 2013 10:53:56 AM


"Hmmm." Jass turns the scroll of Dimension Door in his hands. "That was a near thing," he muses, very obviously quite pleased with himself. "I think this would very likely meant the Lich's escape. Yes? Yes indeed."

"Err ... counter clockwise, wasn't it, Vorelle? And from the look we got as we were coming down from above, I'd say that would be The Mountain."

"As to how we'll circumvent the ... yucky water ... " Jass flexes his fingers after having pulled on one of the Storing Gloves. Engrossed as he is in testing the feel of the glove, the childlike and highly understated description of the horrid pond of death and putrification rolls from his lips without as much of the irony he would normally have invested in it. "I'll have to provide another Mass Fly spell, of course."

"Hmmm. Rather nice fit. Always a source of wonder, isn't it? How magic items fit so well despite the measurements of their previous owners? At any rate, I'll take possession of this glove until we return to more civilized lands. If you don't mind, that is." Jass takes a rod from a pocket in his magic pants. He places it in the single gloved hand, and, with a snap of his fingers, it is gone.

"Whenever you're ready," he then says to the collective from Blackbird Lake, "I'll cast the Mass Fly and we'll go."

+++++++++++++++++++++++++++++++++++++++++++

When everyone's ready to go, Jass casts Mass Fly again.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Death Ward (from wand) Ends Round 110, Shield ends Round 278, Haste ends Round 125, Holy Aura ends Round 102, Wind Wall 01 Ends Round 110, Wind Wall 02 Ends Round 111, Wall of Force Ends Round 111.

Holy Aura: +4 deflection bonus to AC; +4 resistance bonus on saves; SR 25 against evil spells and spells cast by evil creatures; Protects against possession and mental influence; If an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save DC 27)

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 5/8; L4: 7/8; L5: 3/8; L6: 5/7; L7: 3/7; L8: 6/7; L9: 4/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Monday April 1st, 2013 11:46:48 AM

Vauhwyt enjoys stalking the Morghs and destroying them. Then she focuses her ability to sense spirits to seek out the spirit of the lich they just destroyed, since it has likely returned to its phylactery.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday April 1st, 2013 2:31:19 PM

After pointing out the phylactery, Sir Joshua returns to his usual position on the L flank... Re: where to go next, he offers, "Should we consider going to the nearest location, so we don't keep burning through our timed spells? The quicker the better in re: to traveling would seem wisest..."

He looks at the items too, and says, "Well, I could put the headband of superiority to use if no one else wants it. Our divine and arcane users would be the best fits, but if you already have those bonuses, I'll take it..."

Current Stats
223/223 hps, -2 AC due to cleave feat
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (181.4/190 mins)
2. Bestow Grace (on Vauhwhyt, 182.5/190 mins)
3. Veil of Positive Energy (181.9/190 mins)
4. Death Ward (11.7/19 mins)
5. Bless Weapon (11.6/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 6.9 min of 120)
5. Flight
6. Haste from Aztyr (unsure what round it was cast...)

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn 
Monday April 1st, 2013 3:41:02 PM

" Mookie, would you tap me with your healing wand a couple of times? The naughty lich grazed me with a lighting bolt. I would be very interested in either of the rings, but since I can freedom of movement myself, I would prefer the evasion one. Had I been wearing it I wouldn't even have been grazed by the lightning."

Down 30 hp

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19)  12d8+12=48 ;
Monday April 1st, 2013 6:16:15 PM

Mookie digs out his wand of and taps Mal four times: 48 hp back!

That's too many. He woulda stopped at three.

Used three charges, wand of CMW.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Monday April 1st, 2013 7:52:06 PM

Aztyr, having identified the items says she don't need any of the items laid out. "Anything no one will use, I,ll store in my bag of holding. Lets keep going and push on, our long term buffs are running."

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 150/177] 
Monday April 1st, 2013 10:15:03 PM

"I could use a little healing, too," Vorelle says.

She smiles when Jass re-casts his spell. "You came prepared," she says.

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19)  6d8+6=27 ;
Monday April 1st, 2013 10:52:04 PM

Mookie taps Vorelle twice: 27 healing.

That takes up 5 rounds of wand work.

Vauhwyt continues to seek the phylactery, using her sense spirits ability (range is like 600-odd ft).

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp 
Tuesday April 2nd, 2013 12:59:11 AM

"Yet again, another ring I would like but can't use, having three already. On the other hand, the ring of Sustenance can be swapped out for the Freedom of Movement ring. The empty Glove might be useful.
I think Vorelle or Mal should the Freedom of Movement Ring since I won't be." Then the ranger pauses. "Maybe Mookie could use it?"

---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Haste
Holy Aura
See Invis (30min)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 206/236 hp Malgant Winterborn 
Tuesday April 2nd, 2013 3:11:02 AM

OOC
Pssst, Vauwhyt, we found the Phylactery.

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Tuesday April 2nd, 2013 5:30:46 AM

"Oh," exclaims Vauhwyt. "THERE it is! I sense it now. Right ... about ... there! Ha!"

She sees what everyone else has seen, with the air of one who has made a great discovery. The look on her face says, "No, no need to thank me. Please, don't applaud."

PS: To quote one of my favorite D&D philosophers: Reading the DM Post is for suckers!

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday April 2nd, 2013 11:11:33 AM

Sir Joshua looks at Vauhwyt,then shakes his head in mock agony, moaning, "What did I do to deserve this?"

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Tuesday April 2nd, 2013 5:13:28 PM

Malgant takes the second Phylactery and puts it away ( What would happen if it were in a handy haversack? I want to put them in my pockets but I am afraid they might blow my pants off). He then concurs with Jass's assessment of where to next.
" If we are going to need to drop 3 or four more of these lackeys to get to the big bad we need to get cracking. I want to rest just before we make our play on him, and then of course finish up the loose ends and kill the rest of these lieutenants. If we leave one behind we will only be solving the problem for now, not forever."

OOC
If you would, kind DM, give us another time stamp for just before we leave here for the next destination so that we can know what will need to be rebuffed.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp 
Tuesday April 2nd, 2013 11:26:08 PM

Brahmah agrees with Malgant.

Flying Fortress (Parthenon), Round 110 (DM SteveK) 
Wednesday April 3rd, 2013 8:30:49 AM

Providing magical items to the various heroes and placing the rest in various extradimensional pockets takes only half a minute after sorting them out.

The heroes are ready to look for the next lich, and the Mountain seems the logical place with another Mass Fly as the logical mode of transportation.

Only 2 questions remain: HOW are they going to explore to find the lich (party order, spells and weapons in hand, geographical looking), and where are they going to store the Phylacteries.

For the second, Malgant knows they will be safe in any extradimensional pocket, but will not be able to pull them out if they are already in another extra dimensional space. The phylacteries themselves are not extradimensional.

For the first...

....................NOTES

TIME
Left Scarwall: 3 hour, 110 rounds
Left Shadow Walk: 110 rounds
Since Killed Charzzak: 66 rounds
Since killed Bas'Anut: 15 rounds

TERRAIN
The Parthenon: Urban
Mountain: Forest

OPPONENTS
none seen right now

MAPS
Flying Fortress

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+20=34 ;
Wednesday April 3rd, 2013 9:39:07 AM


"Did someone say something about a mountain being the perfect place for a dracolich? If not, let me say it right here."

"This may be the best place for our rangers to lead. I'll remain in the middle. But the question is still ... Well, this reminds me of a joke I heard once in an in on the Floating City. 'How do you find a dragon on a mountain? You don't. It finds you.'"

"No. It wasn't very funny then either, really."

"If we get there and still have no idea as to how to go about it, I'll send more Prying Eyes. But for now, why don't we get going. Not doing much here. We can go up that waterfall that we saw and into the lake-ish thing. We should have a wide field of view there. Then we can go up and over the small bit of woods and down into that place with the Pillar and Chains affair. The trees from the woods might give us some cover as we approach, yes? Keep a sharp lookout. I'm betting the lich will be."

+++++++++++++++++++++++++++++++++++++++++++

When everyone's ready to go, Jass casts Mass Fly again.

Perception: 34

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Shield ends Round 278, Haste ends Round 125

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 5/8; L4: 7/8; L5: 3/8; L6: 5/7; L7: 3/7; L8: 6/7; L9: 4/5

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday April 3rd, 2013 2:38:05 PM

Sir Joshua agrees heartily with the idea of trying the mountain next, as it's a logical move... Hopefully the rangers among them can find a safe way in and a way to detect the lich... The overwhelming evil of this place makes it difficult for him to use his detect evil to find their foe...

Finally, he puts on his headband collected from the lich, helping boost some of his abilities...

(@DM - The headband of mental superiority also gives skill ranks as the headband of vast intelligence does, but it says that it is related to boosting 3 skills (1 for each +2 bonus) that were chosen when it was created. Can you tell me the skills it enhances, as SJ is going to wear it?)

Current Stats
223/223 hps, -2 AC due to cleave feat
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (181.3/190 mins)
2. Bestow Grace (on Vauhwhyt, 182.4/190 mins)
3. Veil of Positive Energy (181.8/190 mins)
4. Death Ward (11.6/19 mins)
5. Bless Weapon (11.5/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 7.0 min of 120)
5. Flight
6. Haste from Aztyr (unsure what round it was cast...)

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday April 3rd, 2013 3:29:16 PM

"Hey!" says Vauhwyt, "I like the cut of that robe! Very nice! I'll take that!"

Vauhwyt has zero chance to not emulate an evil alignment to use the robe of the archmagi.

She also wants to fix Mookie's fortress box. DM, does she think Fabricate can do that, or does she need to use another Poly Any Other?

Or can the Fixer do it super easy? "Aztyr, you're good at fixing things, right? Can you fix an invisible fortress box?"

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Wednesday April 3rd, 2013 7:02:45 PM

" Well, Bakkis is a dragon, probably very old and powerful. I would think that wandering up on the mountain in plain sight subtly whispering 'EAT ME' would probably attract him. I mean he can't go warn the master without several more liches. We have already dropped 2 so he might not be able to warn him at all without one of the phylacteries we already have. This is the lich I am most afraid of to be honest. A dragon of this age and size could easily fear us and inflict serious harm while we are disorganized from that. His breath may be able to kill us outright, we should ward vs lighting and whatever else a dragn-lich might breathe. He will be a powerful caster I assume and a formidable melee opponent. This will be a tough nut to crack."
Malgant will take up the rear, confident that Jass and Aztyr will have enough speed boosts on him to get him in front fast. He will keep his eyes peeled and as soon as they receive their first hint that the dragon is near, Malgant will use the tattoo Brahmah inked for him (Veil of positive energy). He also hands Sir Joshua a potion of enlarge person, in case the Anti Life Shell ever comes up again.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Wednesday April 3rd, 2013 7:28:22 PM

"Vauhwyt, I fix magic items, not fabricated items. Sorry"

Mal, protecting everyone from energy is gonna wipe my lower levels of power almost completely."


(When we got the last "EVIL" robe, Aztyr couldn't wear it, because it would eventually cause you to roll a "1" because it's a constant on item, not like a sword where it would be checked each round vs alignment)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 3 - 2- 0- 1- 1- 3- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Haste, Duration 34 rounds
Mage Sword, Duration 19 rounds

On Others:

EVERYONE, Haste, Duration 35 rounds

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+29=42 d20+41=45 d20+33=41 d20+20=29 d20+21=32
Wednesday April 3rd, 2013 11:56:54 PM

"I'll take point." Says the ranger. He checks his gear, tightening straps and placing a few things close at hand. The minotaur tightens straps and is ready, wherever they decided to go next. Then he draws his weapons.

(Perception 42 +2 Urban/Forest, Survival tracking 45 +2 Urban/Forest, Survival general 41 +2 Urban/Forest, Knowledge Nature 32, Knowledge Geography 29 +2 Urban/Forest)

UNDEAD related stuff +2 - Survival and Perception)
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Haste
Holy Aura
See Invis (30min)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (Parthenon), Round 110 Revisited (DM SteveK)  d20=7 ;
Thursday April 4th, 2013 7:54:02 AM

NO ADDITIONAL TIME HAS PASSED. All actions here are included in the previous round counts.
..................

There is a slight delay as the group organizes for the next assault, the mountain and the most obvious place for the draco-lich. Jass suggests a course of action to fly up by the waterfall and use the trees as cover. Malgant agrees, and Brahmah volunteers to take the lead.

Vauhwyt wants to repair Mookie's Box. Fabricate would not work because Fabricate is for one type of material only, and the Box is wood and metal. V has to consider a different spell.

Vauhwyt wants to wear the Evil Robe of Magi, but Aztyr assures her fellow liontaur that it will eventually cause a magical backlash that will do the opposite of helping.

Sir Joshua, when he places the Headband of Mental Superiority on his head (it provides +6 enhancement to INT, WIS, and CHR) gets a feeling of profound evil. While Aztyr checked for magic the paladin realizes that he didn't check the items for Evil! The paladin immediately gains 3 Permanent Negative Levels!

....................NOTES

TIME
Left Scarwall: 3 hour, 110 rounds
Left Shadow Walk: 110 rounds
Since Killed Charzzak: 66 rounds
Since killed Bas'Anut: 15 rounds

TERRAIN
The Parthenon: Urban
Mountain: Forest

OPPONENTS
none seen right now

MAPS
Flying Fortress

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday April 4th, 2013 10:40:42 AM


OoC: Wouldn't the negative level gained from alignment be revealed as part of the Identifying process? The negative level from, for example, a Holy weapon, I would think most certainly would.

Unless this is a Cursed Item. Then the following should take effect, shouldn't it? Headband of Mental Superiority is CL16. That makes the DC for identifying it 31. Looks like Aztyr Took 10 on the Identify. With Spellcraft 27 + 2Aid from Jass, that makes her rolls 39. That would not be enough to detect the curse. If this is a curse and not a standard property of the item.

Identifying Cursed Items: Cursed items are identified like any other magic item with one exception: unless the check made to identify the item exceeds the DC by 10 or more, the curse is not detected. If the check is not made by 10 or more, but still succeeds, all that is revealed is the magic item's original intent. If the item is known to be cursed, the nature of the curse can be determined using the standard DC to identify the item.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday April 4th, 2013 11:11:24 AM

(Assuming that it was found to be evil through the ID process (like the robe and others)... Sir Joshua would have not put it on... But if it was not cursed and merely evil, then he can remove it. Based on the description of other evil items, like the robe, all he needs to do is take it off and he's fine? Here's the description for the evil robe and how to get rid of the effects - While these negative levels remain as long as the garment is worn and cannot be overcome in any way (including restoration spells), they are immediately removed if the robe is removed.) Got to go back and update my PC sheet since I changed it for that item... )...

Sir Joshua remains in his normal place on the flank and readies himself for their journey...

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Thursday April 4th, 2013 11:36:43 AM

the robe was determined evil, because they come in white (good), grey (neutral) and black (evil). The identify process determined it was a robe of the archmagi, the color evil.
You were looking for evil sources , but with robe and other items so close together, it would be easy to miss imo.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Haste, Hide from Undead] [AC 36; HP 150/177] 
Thursday April 4th, 2013 12:32:44 PM

Vorelle is still thinking about how to find the dracolich. Jass's "joke" wasn't quite correct; dragons can be tracked and detected like anything else. Nothing living can exist without leaving some trace of itself--something--for a tracker to follow.

But a dracolich? A dead dragon? Vorelle has focused much of her training on dealing with undead, and she's not sure she could detect it. Or, she's not sure she could detect it in time. She's willing to try, however.

"I suppose all we can do is watch for it," she murmurs.

Flying Fortress (Parthenon), Round 110 Revisited (DM SteveK) 
Thursday April 4th, 2013 2:35:11 PM

Addendum. The Headband is affecting Sir Joshua because it is an evil effect, not identifiable through Identify. However, since it is not a curse, Ken is correct. The negative levels only are in effect as long as the Headband is on.

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19)  d20=18 ;
Thursday April 4th, 2013 2:44:17 PM

Vauhwyt tries on the evil robe anyway, pretending to be evil so that it does not affect her. Her UMD roll on a raw d20 is an 18, so no problem. "If I can wear it for the next hour, that's fine by me," she says. She keeps it on for now.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday April 4th, 2013 2:55:59 PM

(Thanks for the clarification SteveK... I'll make the changes back to SJ's sheet when I get a chance...)

For now, SJ will remove the headband and replace it with his original one... He asks his friends, "Is there anyway to remove the evil from this item so that we can use it for good? Would a dispel evil or something like that work on it?"

Regarding facing a dragon, he says, "I'm not afraid of a dragon, as a shining knight fears nothing. And if you stay near me, then my aura should help you resist any of its fearful affects... I also have a resist energy spell I can cast on myself to help avoid much of the lightning affects, so that should reduce the amount that has to be cast on me by someone else... Of course finding the dragon is another story and unless we get within a few hundred feet of it, I won't be able to detect it..."

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday April 4th, 2013 3:13:23 PM


"Did you need any help?" Jass turns, noting the paladin's discomfiture. And then, "I would recommend scrubbing the evil headband with a *good* detergent," he quips. "But the use of the pun might, in and of itself add to the evil." He shrugs nonchalantly.

"If we're ready to go, then lets go." With a flourish and a few words of power, Jass confers the power of flight upon everyone, and then follows as others lead the way out of the Parthenon.

+++++++++++++++++++++++++++++++++++++++++++

Cast Mass Fly when ready (19min. Ends Round 300.)

Perception: 34

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 125

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 5/8; L4: 7/8; L5: 3/8; L6: 5/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Thursday April 4th, 2013 3:33:01 PM

Vauhwyt casts Poly Any Object to polymorph Mookie's broken fortress box into an unbroken one.

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Thursday April 4th, 2013 3:57:35 PM

OOC
Wait on that spell Vauhwyt...
IC
While Mookie is healing Malgant and the others are discussing the loot from the Lich, Malgant has Vauhwyt show him where the box is and he says a short prayer to Imod, over and over. ( Cast Mending on the box until it is once again sound, Does that work?) As stated earlier, Malgant will take the rear position in the group. Since they are going looking for the dragon and he has the feeling an eternity still remains on the debuff that the knight cast on him Malgant asks Jass, the main dispeller of the group if he thinks he has a good chance of dispelling it without using up too much of his power.

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday April 4th, 2013 6:34:16 PM


"What do you want now?" With undisguised ire in his voice, Jass turns back once again. The sorcerer from Downs rolls his eyes. "Very well. The spell, Touch of Idiocy, will likely last a very, very, very, very long time. " In a whirlwind of limbs and swirling words of power, Jass weaves a Dispel. Then, with a stylish flourish of his hands, he blasts the spell that afflicts Malgant.

"There?" With a pleased smile, Jass cocks an eyebrow. "Better?" And he turns again to continue.

+++++++++++++++++++++++++++++++++++++++++++

OoC: Targeted Dispel: One object, creature, or spell is the target ...

Cast Mass Fly when ready (19min. Ends Round 300.)

Then cast Dispel Magic Greater on Touch of Idiocy. Caster Level Check 39 Rolled on the Rum board by mistake.

Perception: 34

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 125

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 5/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Thursday April 4th, 2013 7:10:17 PM

" Thank you Jass, that was affecting how hard my spells hit and my ability too see attacks coming, making me easier to hit. I don't want that should we find the Dragon Lich."

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Thursday April 4th, 2013 7:12:50 PM

Aztyr, looks on in shock as Jass erupts at Malgant, but she stays quiet and out of the way of his anger..... This Lich rich horror homeland must really be getting to him, it's starting to bleed through. She'll need to keep watch of him, in case more than just his anger is affected.
She hopes others take notice as well, not just her....

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp 
Friday April 5th, 2013 3:14:22 AM

The minotaur looks at the knight, then the ring and glove in his hand, and back at the knight... then gingerly puts the RoFM and GoS back onto the pile of loot. "Nope."

As the ranger takes the lead, he passes Sir Joshua and put a hand on his shoulder. "Fear is healthy my shiny friend. It tells you when to run from the trampling herds, which keeps you healthy. Fear is not a sign of weakness but rather a sign of sanity. Only a fool shows NO fear in the face of danger. There is an old saying... can't remember where from, but it goes, 'A fool is only a fool when he lives to tell his tale, but is a brave hero when he dies in the face of danger.'"
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Haste
Holy Aura
See Invis (30min)
Fly

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress: The Mountain


Flying Fortress (Mountain), Round 130 (DM SteveK)  d4=4 ; d4=4 ; d4=1 ; d4=3 ; d4=2 ; d4=2 ; d4=2 ; d4=3 ; d4=2 ; d4=4 ; d4=3 ; d4=3 ; d4=1 ; d4=3 ; d4=2 ; d4=4 ;
Friday April 5th, 2013 7:54:53 AM

(20 rounds pass)

(Please adjust spell durations accordingly)
...................

Sir Joshua elects to remove the lich's headband, and Brahmah says 'no thanks' to the items he was going to take, but Vauhwyt has always been more of a betting person and dons the Evil Robe of Archmagi.

Malgant mumbles a simple orison prayer over Mookies Invisible Notquiteinstant Fortress (or MINF) until it is hale and whole once more. It takes about a minute and a half.

More magic is completed by Jass, first a Dispel on the Touch of Idiocy on Malgant, and then (when everything is ready, a Mass Fly spell.

Aztyr is worried about Jass. The sorcerer with an unwanted affinity for necromancy has shown signs of cracking under pressure in the past, usually when confronted with the worst of necromancy and undead. She hopes the puns are a way to ease his internal pressure and not a sign of ... worse.

Sir Joshua and Brahmah have a very interesting conversation about fear and the usefulness thereof. It is impressive the level of confidence that the paladin has in his way, but as Brahmah points out, that makes him percieved as missing something in his humanity.

The Mending of the MINF takes some time, but not much in the space of a day, and the Blackbird Lake Heroes are again ready to look for the next lich.

They know there is a draco-lich here, and the Mountain is the best place to look. Out fly the heroes, skirting the algae-filled pond with dead waterfowl floating grotesquely, the decaying smell assaulting the nostrils. Quickly to the mountain and away from the swarming insects that irritate and hamper the senses. Up the waterfall and to the top of the mountain hidden in trees.

At the top of the Mountain there is an altar-like series of stones that are broken and covered with blood. Trees are twisted and withered. Claw marks and other spoor may as well shout out to the two rangers that the undead dracolich was once a Black Dragon. And to the party members with only a smattering of religious knowledge, the symbols on the alter show another story; Marteus.

....................NOTES

TIME
Left Scarwall: 3 hour, 130 rounds
Left Shadow Walk: 130 rounds
Since Killed Charzzak: 86 rounds
Since killed Bas'Anut: 35 rounds

TERRAIN
The Parthenon: Urban
Mountain: Forest and Mountainous

OPPONENTS
none seen right now

MAPS
Flying Fortress

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday April 5th, 2013 10:30:11 AM


"Alright ... " Jass surveys landscape at the top of the mountain. "Here's where it prays or otherwise communes with its god. Ugh. Marteaus. But where does it live? That's the real question."

"And why are evil liches never women? There's another question that needs addressing."

"Well, do you see any reason to look around up here anymore you Oh Scourges of the Wilds?" Jass asks, addressing the two rangers. "Or shall we move on to that area of Pillars and Chains? Hmmm. Speaking of women, that reminds me of someone I once ... Never mind."

"Before we go, lets have some small Black Dragon protection, shall we?" He casts two spells one on himself and the other on Vorelle. "The rest of you, you've brought your own. Haven't you? Yes, of course. Well, shall we?"

"Oh, and do you think we need more of the Death Wish? I mean Ward? Death *Ward*. I meant Death *Ward*. Not Wish."

+++++++++++++++++++++++++++++++++++++++++++

Cast Resist Energy Acid on Self and Vorelle (Ends Round 2030)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 5/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Friday April 5th, 2013 2:46:55 PM

OOC: You guys! You are not reading your spells! Mending has a casting time of 10 minutes! No way we can use that!

And using Poly Any O instead of Mendings, I think we are ready to go after just two rounds, not 20! I hate seeing that much time go by needlessly!

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday April 5th, 2013 3:40:11 PM

Sir Joshua nods sagely at Brahmah, agreeing that fear has a use... However, as a shining knight, he has a reputation and honor to maintain, and especially in front of the maidens and squires, he must never let his guard down nor show any fear... Of course his faith in YHWH gives him confidence to face the forces of evil without blinking... At the end of the day, as his friend said, fear can be healthy, but for SJ, it's just whether you show you're afraid or not...

As they fly to their ultimate target, he continues scanning the surroundings for any intense forms of evil, trying to get some sort of idea where their foe may be hiding... Not that its hard to miss a dracolich but he doesn't want to miss an invisible or hidden enemy...

(@other PC's - Did anyone actually cast a Resist Energy spell upon the group or not? I know we talked about it, but didn't see if it was done. I assume we need to select acid or is lightning a better choice since it's likely a Black Dracolich? )

Current Stats
223/223 hps, -2 AC due to cleave feat
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Resist Energy, Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (181.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 182.2/190 mins)
3. Veil of Positive Energy (181.6/190 mins)
4. Death Ward (11.4/19 mins)
5. Bless Weapon (11.3/19 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 7.2 min of 120)
5. Flight
6. Haste from Aztyr (unsure what round it was cast...)


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday April 5th, 2013 3:46:11 PM


OoC: Jass cast Resist Energy on himself and Vorelle. After a brief check, it looks as though everyone else has access to a Resist Energy spell, so Jass stopped there.

Also, isn't a Black Dragon Acid? Not Electricity. Isn't Blue Electricity?

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday April 5th, 2013 4:02:37 PM

(I think BA's are Acid, but didn't know if b/c an undead lich game him access to lightning?)

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn  d20+17=30 ;
Friday April 5th, 2013 6:02:34 PM

OOC
We were told the dragon used to be Blue, the black dragon sign is a whole other thing. As to the Death ward yes we should put it back on, but it is relatively short term from the wand, still it has saved us several times already. Also bless you AL for coming up with that timekeeping for spells. No longer will I need to subtract, I just delete the spell when I reach the designated round.
IC
Knowledge religion 30 ( What god was the Setanos Vestment dedicated to? Supposedly it is obvious according to the description I remember and fixed. The only way to use it would be a trip to the catacombs to trade it in right, unless he was somehow a worshiper of Domi (for me) or Gargul (for Vauhwyt)?)
Malgant looks at the altar of Martaeus and a plan begins to form in his mind. He isn't sure if he would have thought of this if Jass hadn't cleared his head of the idiocy put there by Chazzak. " I... have an idea how to lure the dracolich in. Tell me when you are all prepared and I will consecrate this place. It will only take a moment, but it will sever Martaues' connection to this altar. If this is where the dragon prays, it will likely feel the loss, and come to investigate, in a rather angry fashion. It might be best if some or most of you were to hide. He will expect a priest here due to the loss of connection, and may be lured in more easily if he cannot sense many other people with said priest. If it works you might gain a few moments to disable it while it tries to kill me, which I am fine with, it will not succeed. Sound like a plan?"
Malgant will then prepare for the dragon, casting extended Resist Energy Acid, and Protection from Energy Acid and tapping himself with the Death Ward wand before handing it off to Sir Joshua to ward all of the others. When all are ready, if they agree, Malgant will cast the consecrate spell, then touch his tattoo to activate it ( veil of positive energy) and wait for the dragon.

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20
Landing) Barkskin ends round +5 enhancement to Natural Armor 1100 CL12 (from wand)
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7


Flying Fortress (Mountain), Round 117 Addendum (DM SteveK) 
Saturday April 6th, 2013 10:14:37 AM

ooc: Where is my head, and how did I miss that? :-)

Vauhwyt uses Poly Any O on the MINF and saves 140 minutes of praying by Malgant. It is now Round 117.

Malgant thinks back and realizes the DM typed the wrong word when they learned about the dracolich. It was actually a Black Dragon. :-)

Malgant 80) LOL

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid] [AC 36; HP 177/177] 
Saturday April 6th, 2013 11:53:04 AM

Vorelle shudders. "No," she says, almost as soon as the question is out of Jass's mouth. "No. I'm good."

"Thanks," she adds when he casts the Resist Energy spell on her.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp 
Saturday April 6th, 2013 1:25:34 PM

"That is Marteus. That much I can tell you. I've had dealings with those folks and anyone revering the Soiled One deserves everything they get."

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday April 6th, 2013 4:46:37 PM

(2nd post) While traveling, Sir Joshua will then take the chance to cast Resist Energy (Acid) upon himself...

Current Stats
223/223 hps, -2 AC due to cleave feat
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (181.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 182.2/190 mins)
3. Veil of Positive Energy (181.6/190 mins)
4. Death Ward (11.4/19 mins)
5. Bless Weapon (11.3/19 mins)
6. Resist Energy 30 (Acid), (190/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 7.2 min of 120)
5. Flight
6. Haste from Aztyr (unsure what round it was cast...)

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Sunday April 7th, 2013 7:47:18 PM

Aztyr preps by casting resist energy: acid, she then is ready to go dragon baiting. While doing so, she keeps the rod of lesser extend in hand, so she can react to the dragon sighting with a casting of an extended haste.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 3 - 2- 0- 1- 1- 3- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Sunday April 7th, 2013 8:22:27 PM

Vauhwyt casts Resist Acid too, shared with Mookie.

OOC: I gotta get my sanity info set. I'll do that RSN.

Flying Fortress (Mountain), Round 124 (DM SteveK) 
Monday April 8th, 2013 12:12:40 PM

...................
Any spell with 1 round/lvl duration is expired since Parthenon battle with Bas'Anut. Nobody is hasted.
.....................

Jass surveys the landscape at the top of the mountain and sees that the alter, the pillars and chains are all part of the same complex. He casts two spells one on himself and the other on Vorelle and suggests another renewal of Death Ward.

Sir Joshua continues scanning the surroundings for any intense forms of evil, trying to get some sort of idea where their foe may be hiding. The three big problems with a continual scan of evil for the paladin are 1) the required concentration slows him down to half speed which takes up more time; 2) detecting evil is a 60 degree cone which would require 36 seconds (6 rounds) to scan all about him each time he moved; 3) only one round of detecting only gives the presence or absence of evil, not the degree of evil or the number of auras, and since literally EVERYTHING is evil on this floating lair, all it is doing is giving the paladin a headache...

(ooc: The stated plan by SJ to identify an enemy using Detect Evil would require 12 rounds time for every 40 feet he moved. Detect Evil Spell. DM is assuming that the hero and Player really doesn't want to do this. :-)

Malgant remembers that Bas'Anut's Setanos' Vestment was dedicated to an obscure Power purported to be an undead deity from the First Age.

He looks at the altar of Martaeus and a plan begins to form in his mind. Once everyone is prepared, the cleric will Consecrate the alter, making the dragon mad and they would make the dracolich come to them instead of having to descend into its lair. If it works you might gain a few moments to disable it while it tries to kill Malgant. Sound like a plan?

The cleric then goes into a series of castings with spell and wand. When everyone is ready, Malgant casts Consecrate, cursing the alter to Marteus and cutting off all connection between the god of disease and the alter!

Vorelle shudders at Jass' teasing, but is thankful for the Resist Energy and Death Ward.

Brahmah also knows the alter is of Marteus, and is a firm believer that anyone revering the Soiled One deserves everything they get.

Aztyr preps by casting resist energy: acid, she then is ready to go dragon baiting. While doing so, she keeps the rod of lesser extend in hand, so she can react to the dragon sighting with a casting of an extended haste.

Vauhwyt casts Resist Acid too, shared with Mookie.

................................
It takes 42 seconds (ie 7 rounds) for the Blackbird Lake Adventurers to prep their Resist Acid and Death Ward spells, and for Malgant to cast the Concecration spell to start the trap. And then the heroes wait.

(How long do the heroes want to wait?)

Where do the heroes want to wait? Among the stone alter, the stone pillars, the woods to the north, south, east?
I'm assuming that Malgant is standing as a target to lure the dracolich in.
I'm assuming that Vauhwyt figures she can stand anywhere she wants because she is Sequestered.
I'm assuming Vorelle and Brahmah are going to Hide in Plain Sight somewhere (need rolls)
What about Jass and Aztyr?

....................NOTES

TIME
Left Scarwall: 3 hour, 124 rounds
Left Shadow Walk: 124 rounds
Since Killed Charzzak: 80 rounds
Since killed Bas'Anut: 29 rounds
Since arriving at Mountaintop: 7 rounds

TERRAIN
Mountain: Forest and Mountainous

OPPONENTS
none seen right now

MAPS
Flying Fortress


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday April 8th, 2013 2:06:41 PM

His head splitting from initially trying to detect evil, Sir Joshua finally gives up and tries to keep up with the rest of the party by flying as fast as he can...

Once the altar is consecrated, he'll move to the side, ready his weapon and be about 15-20' away from it. His goal is to be close enough to charge in 1 round while not to close to be hit with an area effect attack spell or some other dracolich power...

(Reducing spell durations by 7 rounds...)
Current Stats
223/223 hps, -2 AC due to cleave feat
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (180.4/190 mins)
2. Bestow Grace (on Vauhwhyt, 181.5/190 mins)
3. Veil of Positive Energy (180.9/190 mins)
4. Death Ward (10.7/19 mins)
5. Bless Weapon (10.6/19 mins)
6. Resist Energy 30 (Acid), (189.4/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 7.9 min of 120)
5. Flight



Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Monday April 8th, 2013 4:02:19 PM


At first Malgant's plan had seemed such a bold thing. Tweak the tail of the dragon. Well, the dracolich. Now, however ...

"Sorry," Jass apologizes, "I'm ... I think I'm feeling rather exposed on this mountain top. All of the sudden, you know. The sky feels ... rather too large."

The sorcerer glides over the ground to a space some 80 feet distanced from Malgant and his Consecration plans. "If you don't mind, I'll wait in here. If anyone wishes to join me, you're certainly welcome." He begin moving his hands in the gestures of the spell. "It's not tremendous protection. But it certainly is more comfortable. And though the Hut might be seen. What lies within will not." He adds a few words of power to the incantation and a Tiny Hut springs up out of the ground and swallows Jass up.

+++++++++++++++++++++++++++++++++++++++++++

Cast Tiny Hut 80ft from Malgant.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Tiny Hut 38hrs, Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn  d20+26=29
Monday April 8th, 2013 4:09:40 PM

OOC
I am willing to wait 5 minutes.
IC
Malgant finishes the consecration and feels the evil leave the altar and surrounding area. When it does he smiles. Using his bare hands and whatever other stones are about he removes the symbols of Martaues from the altar and then casts consecrate again, hoping to feel the rush of goodness that should follow. If he has suceeded then the altar was unadorned and may now carry Imod's blesing, strengthening the spell. At the very worst there should be a presence of good here. He concentrates for a moment, remembering how good it felt to bathe in Salblehelm's radiance and then he starts to laugh. Not a meek quiet titter, nor a muffled expression of mirth. Nope, the Minotaur laughs from the bottoms of his hooves to the tips of his horns allowing the peals of laughter to ring off of the stones. He is of course imagining the looks of horror when whatever prays here returns for the next dark ritual only to find the place neutral, or even better, good. He keeps his eyes peeled and mentally encourages the Rangers to do the same and warn him when their hyper keen senses note any disturbance. When that happens the real show will begin.
Perception 29

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20
Landing) Barkskin ends round +5 enhancement to Natural Armor 1100 CL12 (from wand)
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid] [AC 36; HP 177/177]  d20+32=43 ; d20+28=38 ;
Monday April 8th, 2013 4:54:26 PM

Vorelle takes a moment to conceal herself among the twisty trees. She stays on alert, watching and listening for any sign of an approaching dracolich.

[Stealth 43; Perception 38. Vorelle can hide in plain sight in "forest" terrain, but not "mountain," so she's sticking close to the trees. :) ]

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+29=45 ; d20+41=43 ; d20+33=51 ; d20+41=55 ;
Monday April 8th, 2013 4:58:20 PM

Brahmah remains very alert, doing his job. He will tell the group what he sees or hears using the mental link. (Perception 49 vs undead and forest, 45 general).
His tracking skills also reveal things. (Survival 43, vs undead and forest its 47)
The ranger notes any hazards too. (Survival vs hazards 51)
He does in fact HiPS and Camouflage. (Stealth 55, 57 in forest)
His weapons are drawn.
In his favored terrain he leaves no trail (but it mentions nothing about scent, so I'm assuming he stinks).

Assume everything he finds is told to the group via the mental link.

(OOC: I'm sorry, I haven't been tracking spell duration, mine or others...)
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (318/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 0 min of 120)
Lead Blades (16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (16 min, Falchion bludgeoning vs DR)
Haste
Holy Aura
See Invis (30min)
Fly

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Monday April 8th, 2013 8:30:36 PM

Aztyr doesn't hide in the tiny hut spell, the idea is to attract attention.
She considers lighting off a couple fireballs to add to the attention garnering, but refrains.
She still keeps ans extended haste ready to cast, once the draco-lich is spotted.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 3 - 2- 0- 1- 1- 3- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Flying Fortress (Mountain), Round 174 (DM SteveK) 
Tuesday April 9th, 2013 10:13:45 AM


Sir Joshua moves to the side once the altar is consecrated, and readies his weapon within easy charge distance.

Jass feels a little exposed and glides over some 80 feet distanced from Malgant, casting a Tiny Hut to show there is something obviously there, but not 'what'.

Malgant finishes the consecration and feels the evil leave the altar and surrounding area. Removing all symbols of Marteus, he casts Concecrate again, setting a beacon of good on top of the hill, the unadorned alter carrying Imod's blessing. Feeling so good, the minotaur laughs, deep and long, a challenge for any who can hear from the mountaintop. He keeps his eyes peeled for when the real show will begin.

Vorelle takes a moment to conceal herself among the twisty trees. She stays on alert, watching and listening for any sign of an approaching dracolich.

Brahmah remains very alert, doing his job. He will tell the group what he sees or hears using the mental link. Looking about the mountain, the minotaur ranger cannot see any more than he already has. It appears the dragon arrives and leaves from this spot daily as Brahmah can see tracks from a day ago to nearly 10 days old.

Aztyr feels the idea is to attract attention and doesn't hide, keeping her extended haste ready to cast, once the draco-lich is spotted.
........................................

Insects stir, the trees and bushes seem to bend towards the living heroes, yearning for their life. A cool wind blows at the top of the hill, and the heroes wait.

Seconds tick away and Vauhwyt is aware of a divination spell is working within the area. (Vauhwyt only because she has Detect Scrying on: Know Arcana DC 23 Highlight to display spoiler: {Clairaudience/Clairvoyance above the pillars and chains} (ooc: 2 rounds passed)

Another minute passes, and Vauhwyt identifies another divination is affecting the area. (Vauhwyt only because she has Detect Scrying on: Know Arcana DC 27 Highlight to display spoiler: {Greater Scrying on a Tree near the alter} (ooc: 10 rounds passed)

Another minute passes, and V feels a third divination. (Vauhwyt only because she has Detect Scrying on: Know Arcana DC 23 Highlight to display spoiler: {Clairaudience/Clairvoyance above the alter} (ooc: 20 rounds passed)

Five minutes pass... (ooc: 50 rounds have passed)

All the while, Brahmah has been studying the dracolich's tracks. His experience and keen senses study not only the type of tracks, but style, weight, and other spoor even more subtle and the ranger comes to a startling conclusion. The tracks look as if the dracolich came to the alter on a daily basis but like it was dragged as a dog on a leash!

....................NOTES

TIME
Left Scarwall: 3 hour, 174 rounds
Left Shadow Walk: 174 rounds
Since Killed Charzzak: 130 rounds
Since killed Bas'Anut: 79 rounds
Since arriving at Mountaintop: 57 rounds

TERRAIN
Mountain: Forest and Mountainous

OPPONENTS
none seen right now

MAPS
Flying Fortress


Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19)  d20+18=19 ; d20+18=23 ; d20+18=20 ; d20+19=36 ; d20+19=26 ; d20+19=34 ; d20+17=21 d20+18=32 d20+20=37
Tuesday April 9th, 2013 1:41:08 PM

Know Arcana checks: 19, 23, 20 -- the die roller HATES me!

Oh kindly DM Steve, the Detect Scrying lets V know more, right? location of every magical sensor, plus "you and the scrier immediately make opposed caster level checks (1d20 + caster level). If you at least match the scrier's result, you get a visual image of the scrier and an accurate sense of his direction and distance from you."

V has a +19 CL mod, and her rolls are 36, 26, 34. Does she get any extra info?

At the first scrying; Vauhwyt gets an image of the head of a rotting Black Dragon corpse, its eyes alight with a baleful fire. She also has an accurate sense that the dracolich is about 500 feet down and to the east below the earth.

At the second scrying, Vauhwyt feels nothing more.

At the third scrying, Vauhwyt feels nothing more.

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Tuesday April 9th, 2013 4:28:26 PM

OOC
Malgant doesn't know anything about those scryings but is still protected by his Mind Blank, so none of the scryings should "see" him. Kinda a drawback if you WANT to be found, but usually useful. Once Vauhwyt figures out the direction and distance do we end up staying or heading for the target? Guys? Opinions?

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Tuesday April 9th, 2013 5:26:19 PM


Once Vauhwyt relays the sum of what she's learned via the Telepathic Bond, the path forward becomes clear.

"We must fly down to it. Can anyone create an illusion? Something to fool it into thinking that we're still here while we attack? Scryings of any sort have an extremely small area of vision. We should be able to keep it busy for the few seconds that we'll need to prepare and cover the distance between."

"Haste is of the utmost importance. While it whatever has created the scryings believes that it has time to feel us out."

"Describe where the scryings are located, Vauhwyt? I'm coming out, and would hate to walk into the field of one. Lets go,"
says Jass then, after leaving his Tiny Hut behind. "I can use a Time Stop to scout the position as I did last time if you think it's necessary. We'll see once we get there."

And the sorcerer lifts off the ground and heads in the direction in which Vauhwyt indicates, careful not to enter any of the scried areas.

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Tuesday April 9th, 2013 6:50:11 PM

" Hows this? We step out of viewing for a moment and Dimension door to the place Vauhwyt says the lich is and then beat the snot out of it. Between Jass and Aztyr we could all arrive at our optimal size and be ready to act after the Lich. He would have a shot to react, but if it isn't done fast we will just shut him down for travel like Jass did Bas'anut. It solves the problem of us trying to magically create dummies of ourselves and have an ancient draconic lich not see through them since he is probably scrying with truesight. He either kills us all in one shot, escapes or we kill him like the rest. While you all decide I am preparing for a fight. I can go like that when I am ready using a miracle and take 6 medium folks with me. I have maybe 2 to 3 rounds of preparation to go before I am ready, so we need to decide fast."
Malgant casts true seeing and starts walking to where Vauhwyt says the scrying sensors will not be able to see his companions while they decide what to do.

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20
Landing) Barkskin ends round +5 enhancement to Natural Armor 1100 CL12 (from wand)
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7
True Seeing ends on round 374 CL 20

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Tuesday April 9th, 2013 7:58:30 PM

Aztyr pulls out the wan of stone skin and whacks Malgant with it. if we are buffing more than 2ounds, she'll hit more of the group, starting with Joshua, then Brahmah, then Vorelle and then Vauhwyt in that order. Stopping 1 round before the group teleports or whatever to cast an extended haste.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 3 - 2- 0- 1- 1- 3- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp 
Tuesday April 9th, 2013 11:40:36 PM

OOC: Thanks for posting time stamps with the post, it does help a bit.

Brahmah plays with several ideas in his head, one more complicated and pointless than the previous.

"Well, if the dragon, lich or not, is being dragged about the place, that might indicate it's unwillingness to do what it does at the altar. An unwillingness might show a form of discord between it and its handlers... just saying."

(round 174...)
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (308/320 minutes)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, used 10 min of 120)
Lead Blades (6 of 16 mins, Falchion 2d6, Kukri 1d8)
Versatile Weapon (6 of 16 min, Falchion bludgeoning vs DR)
Haste (?? minutes, recast round 174)
Holy Aura
See Invis (25 of 30min)
Fly (?? minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid] [AC 36; HP 177/177] 
Wednesday April 10th, 2013 1:16:50 AM

"I worry about somebody who can drag a dracolich around," Vorelle says. She is ready to do whatever her companions decide is best.

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Wednesday April 10th, 2013 8:39:13 AM


Jass turns his head as he hears the minotaur's musings. "Discord? So far, we've already encountered a jewel-eyed gnome that's given his fellow liches up before being pulled away for torture and possible destruction. We've just faced the one in the Parthenon who claims to have drawn us here for the specific purpose of putting an end to his fellows."

"Discord?" Jass toys with the question again before continuing. The shadow of a wry smile plays at the corners of his lips. "I have no idea where you come up with such ideas, Brahmah."

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19)  d20+25=44 ;
Wednesday April 10th, 2013 8:46:13 AM

Vauhwyt shares all the info she gets as soon as she gets it. And she would love to dim door / teleport and attack, if possible.

Mookie reads his scroll of invisibility. UMD44 no prob.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday April 10th, 2013 11:08:03 AM

Sir Joshua has been getting restless, waiting on this dracolich to make an appearance... "The coward probably is afraid to show his face," he mutters to himself, hating to waste time and lose his buffs... He appreciates the Stone Skin though...

When they broach the idea of going to it, he smiles and says, "Yes, let's do that... Enough waiting... Attacking is always better!"

With that, he flies with the others, looking and waiting...

(@Aztyr - What's the duration and info on the Stone Skin?)
_________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (175.4/190 mins)
2. Bestow Grace (on Vauhwhyt, 176.5/190 mins)
3. Veil of Positive Energy (175.9/190 mins)
4. Death Ward (5.7/19 mins)
5. Bless Weapon (5.6/19 mins)
6. Resist Energy 30 (Acid), (184.4/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 12.9 min of 120)
5. Flight
6. Stone Skin (from Aztyr)



Flying Fortress (Mountain), Round 175 (DM SteveK) 
Wednesday April 10th, 2013 11:14:02 AM

Jass sees the path forward as clear, they must fly to the dracolich and kill it. The sorcerer lays out a plan.

Malgant provides an alternate plan, one to Dim Door to the dracolich's location and beat the snot out of it. No illusion dummies or flying needed. The only danger is while they have an accurate direction and distance to the dracolich from Vauhwyt, the heroes have no guarantee of the availiability of open space for them to land. Still, even if they are close enough, it is minor damage compared to what they can survive.
Malgant casts True Seeing and walks away from the scrying sensors area of observation, north into the woods.

Aztyr pulls out her wand of stone skin and whacks Malgant with it, and is ready to give Joshua, then Brahmah, then Vorelle and then Vauhwyt added protection depending on the time the group has. She also makes sure that the moment before teleportations she will cast an Extended Haste.

Brahmah plays with several ideas in his head, and suggests the dracolich is unwilling to do what it does at the altar. Jass pops in with a little teasing.

Vorelle worries about somebody who can drag a dracolich around. The human ranger will whatever her companions decide is best.

Vauhwyt shares all the info she gets as soon as she gets it. And she would love to dim door / teleport and attack, if possible. Mookie reads his scroll of invisibility. UMD44 no prob.

Sir Joshua doesn't like waiting. He is ready to move off and attack this cowardly undead dragon!

...........................

Malgant is confident that he cannot be seen by the scrying. Vauhwyt and Mookie are invisible. Brahmah and Vorelle are HiPS so much that they are even better than invisible. That leaves Jass and Aztyr as the most visible members of the group as they all cross away from the scryings and to the edge of the north treeline.

Vauhwyt has a direction and distance to the dracolich, and is fairly certain that two other magical creatures are observing the clearing with altar and stone pillars. What she doesn't know is the environment around the dracolich; in a cave, under the entire flying chunk of land, or some other environment. Because of the direction and distance, it is highly unlikely that the dracolich is on the surface of the mountain.

Aztyr has proposed 6 rounds of actions (4 wand, 1 extended haste, 1 dim door/teleport) set up to conduct. One round has passed. Malgant has Stoneskin.

....................NOTES

TIME
Left Scarwall: 3 hour, 175 rounds
Left Shadow Walk: 175 rounds
Since Killed Charzzak: 131 rounds
Since killed Bas'Anut: 80 rounds
Since arriving at Mountaintop: 58 rounds

TERRAIN
Mountain: Forest and Mountainous

OPPONENTS
none seen right now

MAPS
Flying Fortress



Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Wednesday April 10th, 2013 12:46:06 PM


"Did you say five hundred feet down, Vauhwyt?" Jass asks over the Telepathic Bond. "I don't think that we can risk a Dimension Door to such a place with as many of you ... large folk in attendance. We stand a chance of revealing ourselves unnecessarily and being harmed in the process."

"Vauhwyt, can you take us to through the Realm of Shadow as you did before? Through the Realm of Shadow we should be able to go straight through earth and stone, directly to the source without mishap."


+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Wednesday April 10th, 2013 2:43:43 PM

OOC
is there an available glove of storing still?

DM Steve: The glove had a scroll that I already added to the list of magical items.


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Wednesday April 10th, 2013 3:13:43 PM


OoC: There were two Gloves. Jass got one. Don't know whether the other is still free or not.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Wednesday April 10th, 2013 4:17:53 PM

There were three, 1st lich had 1, last lich had 2. Aztyr took the 1st glove, Jass took 1, leaving 1 glove available.

FYI, my comp puked it's motherboard, so I can post, but pasting spell info ain't gonna happen.

AC 50,Touch 36(43vs incorporeal) ,Flat 28 CMB 34, CMD46(56 on level gound) , 236/236 hp Malgant Winterborn 
Wednesday April 10th, 2013 6:46:13 PM

Malgant takes the last glove of storing and places the 2nd (recharged) ringof Counterspells(greater Disple Magic) in it. He then prepares to use the rest of Aztyr's wand use time to prepare his spells for the shadow walk.

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in my pocket)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20
Landing) Barkskin ends round +5 enhancement to Natural Armor 1100 CL12 (from wand)
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Hero points used 1
Weapon master points used 1/9
Loot taken Cloak of resistance +5, Ring of evaision, glove of storing, ring of counterspells (greater Dispel Magic)

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Wednesday April 10th, 2013 8:36:26 PM

Aztyr, proceeds with the afore mentioned plan for using the wand and casting haste.

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday April 10th, 2013 8:40:26 PM

We have a fix on the dragon, then, good enough for a dimension door. If that will also serve for a teleport, then Vauhwyt is all for it. "Let's go! Now!" she thinks via telepathy.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+29=48 ; d20+41=60 ;
Wednesday April 10th, 2013 11:00:35 PM

Brahmah smirks at Jass's wit. "Well my skinny friend, I don't have the whip like mind you arcanists do. Mine is ..." He struggles for a metaphor before noticing the perfect one in his massive right hand. "... is like my falchion... sharp on one side, blunt on the other, but slightly off balanced." He smiles his twisted cheesy smile, proud of his comparison.

Mentally, "Jass, what type of energy do you think this dracolich uses?"

The ranger's eyes and ears remain sharp and he does his best to remain hidden. (Perception 48, 50 vs undead or terrain, Stealth/HiPS 60, 62 in terrain)

Round 175....
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Holy Aura
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Fly
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (308/320 minutes, round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 660 of 720rnds)
Lead Blades (36 or 136 rnds, Falchion 2d6, Kukri 1d8)
Versatile Weapon (36 of 136 round, Falchion bludgeoning vs DR)
Haste (recast round 175)
Holy Aura
See Invis (149 rounds of 180, round 175)
Fly (?? minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Thursday April 11th, 2013 6:27:04 AM

OOC: I'm assuming that the sequence of events goes like this:

Vauhwyt detects the dragon, with distance and direction.

Next round, talk about it. Aztyr casts Haste.

Next round, teleport.

Is that right? If there is more time, V will cast a buff or two. Greater Invis. Twilight Knife.

Also, I'm not sure the Floating Disk comes along. For the teleport, V and M hold (fluid form) hands, while M is in the box. Maybe it and the Disk will come along. We'll see how nice the DM is. :-)

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday April 11th, 2013 8:49:43 AM


OoC to Vauhwyt: The plan is not to Teleport. DMSteve has pointed out that there may not be enough space in the dragons location to fit us all. I'm sure you know what that means.

So, the plan is now for *you* to Darkwalk us there. We go Incorporeal.

Flying Fortress (Mountain), Round 180 (DM SteveK) 
Thursday April 11th, 2013 10:04:00 AM

Jass doesn't think they can risk a Dimension Door to such an unknown place. Perhaps another jaunt through the Realm of Shadow?

Malgant takes the last glove of storing and places the 2nd (recharged) ringof Counterspells(greater Dispel Magic) in it. He then prepares to use the rest of Aztyr's wand use time to prepare his spells for the shadow walk.

Aztyr continues with his plan to Stoneskin the four potential melee heroes, then cast Extended Haste, before the group goes to meet the dragon in whatever fashion that may happen to be.

Vauhwyt still wants to teleport/dim door to the dragon and do it now. She casts two 'buffing' spells (Greater Invis. Twilight Knife.) in preparation for the move.

Brahmah smirks at Jass's wit and compares himself to his falchion. Then gets more serious, wondering if a dracolich could have a different energy than a black dragon. The ranger's eyes and ears remain sharp and he does his best to remain hidden.

ooc: Brahmah, please remove Holy Aura, Lead Blades, Versatile Weapon, and See Invisibility... all these spells have expired.

Sir Joshua is chomping at the bit to get his hands (and sword, and lance) on the dracolich.

................

Half a minute of spellcasting passes as Aztyr Stoneskins Malgant, Brahmah, Vorelle, and Vauhwyt and then casts Extended Haste on all the group.

Jass reminds Vauhwyt that the plan is now for Vauhwyt to Darkwalk the group to the dracolich and they go Incorporeal.

Vauhwyt again feels the Scrying on the group, and it is still coming from the tree on the south side of the clearing, but this time the origin location is a nearby root above the surface. The other two Clairaudience/Clairvoyance spells are out of range of the group.

ooc: ALL - Round 130 to 137, every hero was given a renewal of Death Ward which is set to expire on Round 200

....................NOTES

TIME
Left Scarwall: 3 hour, 180 rounds
Left Shadow Walk: 180 rounds
Since Killed Charzzak: 136 rounds
Since killed Bas'Anut: 85 rounds
Since arriving at Mountaintop: 63 rounds

TERRAIN
Mountain: Forest and Mountainous

OPPONENTS
none seen right now

MAPS
Flying Fortress

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+23=40 ;
Thursday April 11th, 2013 1:41:55 PM


"The scrying is coming from where, Vauhwyt? The root of a ... tree?" Jass ponders this latest development and pairs it with the other locations from which the scryings have come. "Do you think we might be dealing with a lich of druidic origins? Hmmm."

"Shall we be on our way, Vauhwyt?"
he asks. "The longer we wait the more time it will have to suspect our coming and prepare." Linking hands with the others, Jass readies himself for the ever dangerous experience of Darkwalking.

+++++++++++++++++++++++++++++++++++++++++++

Will Save 40 vs Darkwalk DC20

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Deathward end Round 200

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday April 11th, 2013 2:17:17 PM

Sir Joshua continues waiting, trying to keep his excitement steady as he waits for the spells and other items to be completed and for the group to begin moving to wherever their foe lies...
_________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (175.3/190 mins)
2. Bestow Grace (on Vauhwhyt, 176.4/190 mins)
3. Veil of Positive Energy (175.8/190 mins)
4. Death Ward (5.6/19 mins)
5. Bless Weapon (5.5/19 mins)
6. Resist Energy 30 (Acid), (184.3/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 13.0 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 0.5 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19)  d20+16=24 ;
Thursday April 11th, 2013 3:05:41 PM

"OH! Right! Darkwalking again! That's just what I was saying! I mean thinking about."

She joins hands with all and brings everybody along on a Darkwalk.

Mookie's save DC20 save vs Con loss: 24 = ok!

OOC: Guys, granted my life has been super busy, and I am clearly not paying as much attention as I should be, but gosh is my head in the clouds or what? But that's a good fit to Vauhwyt's chaotic nature, so it works out fine, right? Right?

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Thursday April 11th, 2013 3:31:11 PM

Aztyr finishes the buffs and gladly goes along on the dark walk.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177] 
Thursday April 11th, 2013 4:50:23 PM

Vorelle doesn't much care for Darkwalking, but she agrees it makes sense.

"Here goes nothing," she murmurs as she joins hands with her friends.

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn  d20=6 ;
Thursday April 11th, 2013 4:53:02 PM

Confirmation on how we were traveling was what I neededm to finish buffing, thanks for the confirmation. Darkwalk is not limited to size so...
round 175 get the glove and ring ready
round 176 Cast extended deflection
round 177 Cast extended righteous might
round 178 Cast extended divine power
round 179 touch Brahmah's Tattoo granting Veil of Positive Energy
Round 180 Cast extended disrupting weapon. Preparations complete and with the meter running on his Buffs, Malgant takes one of his friends hands and enters the Realm of Shadow with them.
Fortitude Save not a 1 so I make the DC 20 save, no Constitution loss
" Yes Jass, why not a druidic Lich? We have seen druids with odd beliefs before working with this bonehead's minions so it really isn't that much of a stretch. In fact, why couldn't the druid be the one communing with Martaeus here at this shrine? Disease IS a part of the natural world. Martaeus takes it to an extreme and wants to end all life that is not strong enough to survive but it does seem to fit."
" As for the coming fight, I will use all of my powers as a protector to keep the dracolich focused on me, I just need you guys to kill it as fast as you can in case my defenses are inadequate. Hopefully we are not facing more than one lich as the chained dragon tracks suggest we might be. If that is the case, try and wall of force the non dragon off so that we can finish it before dealing with a second opponent, OK? Let's do this."


Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 1/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 23 damage.. PA + 38 to hit + 33 damage Sanity info for me)



Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+29=39 ; d20+29=37 ; d20+29=30 ; d20+29=46 ; d20+29=43 ; d20+41=49 ; d20+41=50 ; d20+41=54 ; d20+41=47 ; d20+41=59 ;
Friday April 12th, 2013 3:34:19 AM

(OOC: Quick question...Brahmah has Guidance in one of his tattoos. The way the spell reads is :

This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.

My question... is it reasonable to cast it now to boost against a potential upcoming spell attack, immediate skill check or an upcoming combat that could be several rounds away within a given minute (having as much as 10 rounds to use it)?

Round 176 - Perception 39, +terrain and enemy bonuses. If movement is taking place, he uses stealth to HiPS and Camouflage, 49 +terrain.
Round 177 - Perception 37, +terrain and enemy bonuses. If movement is taking place, he uses stealth to HiPS and Camouflage, 50 +terrain.
Round 178 - Perception 30, +terrain and enemy bonuses. If movement is taking place, he uses stealth to HiPS and Camouflage, 54 +terrain.
Round 179 - Perception 46, +terrain and enemy bonuses. If movement is taking place, he uses stealth to HiPS and Camouflage, 47 +terrain.
Round 180 - Perception 43, +terrain and enemy bonuses. If movement is taking place, he uses stealth to HiPS and Camouflage, 59 +terrain.
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (308/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 665 of 720rnds)
Haste (1 rounds gone, recast round 180)
Fly (?? minutes)
Death Ward (too expire round 200)
Haste (?? rounds)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Friday April 12th, 2013 4:03:13 AM

OOC
That is generally how it is used, yes.

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Friday April 12th, 2013 6:27:59 AM

My question... is it reasonable to cast it now to boost against a potential upcoming spell attack, immediate skill check or an upcoming combat that could be several rounds away within a given minute (having as much as 10 rounds to use it)?

Yup, what Dave said. You should totally use it just before we darkwalk in!

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday April 12th, 2013 8:42:23 AM


OoC: My question would be, does the character have the choice as to when it's used? Say, Guidance is cast in anticipation of Save from a possible spell attack. But the character performs a skill check before the spell attack materializes. Is the Guidance used automatically to boost the Skill check, and then gone?

Flying Fortress (Darkwalking into the Mountain), Round 181 (DM SteveK) 
Friday April 12th, 2013 10:11:55 AM

Jass speculates there is a lich of druidic origins, then mentally prepares himself for the adventures of Darkwalking. (Save successful)

Sir Joshua continues waiting, trying to keep his excitement steady as he waits for the spells and other items to be completed and for the group to begin moving to wherever their foe lies. As soon as Vauhwyt brings the group into the Shadow Realm, the paladin has to steel himself from the sudden environmental shift. Sir Joshua DC20 save or lose d6 temporary CON

Vauhwyt joins hands with all and brings everybody along on a Darkwalk. To enter Shadows, Vauhwyt must make a DC 10 +2 per person (DC24 vs d20 +Concentration Check, or +12 (ie 2x Grim Level). Mookie is also coming, and has to make his own special arrangements to do so. (ooc: is Mookie out of the Box or half out of the Box? In neither case will the Floating Disc move across to the Plane of Shadow.)

Aztyr finishes the buffs and gladly goes along on the dark walk. Aztyr DC20 save or lose d6 temporary CON

Vorelle doesn't much care for Darkwalking, but she agrees it makes sense. "Here goes nothing," she murmurs as she joins hands with her friends. Vorelle DC20 save or lose d6 temporary CON

Malgant prepares as quickly as Aztyr. Preparations complete and with the meter running on his Buffs, Malgant takes one of his friends hands and enters the Realm of Shadow with them. (Save successful). The minotaur cleric doesn't see anything special about a druidic lich or one that worships Marteus. After all, everyone is corruptible if they allow themselves to be. The BBL leader then sets up the plan of attack.

Brahmah is ready and holds hands for the Darkwalk. Brahmah DC20 save or lose d6 temporary CON

(OOC: DMSteve says the PC has the choice on when the guidance is used. Brahmah can cast and then use the +1 within the next 10 rounds on any one roll, his choice, before the die is rolled.)

.....................................

Vauhwyt leading, the group angles down to the direction and distance that Vauhwyt felt from the scrying. A question arises in each heroes' mind, which they can easily talk among themselves. When finding the dracolich, should they try to appear in front, behind, above, below, left, or right of the monster?

Ooc: Darkwalking, writeup says that everyone is holding hands (plural). DM Ruling is that ALL hands are held while moving and so no weapons, shields, or other items may be in the hand, nor can any other spellcasting requiring somantic or material components may be conducted while Darkwalking in this manner. This is such an unbalanced, game-breaking power that I am going to adjudicate it by the exact letter of the rules as written.

....................NOTES

TIME
Left Scarwall: 3 hour, 181 rounds
Left Shadow Walk: 181 rounds
Since Killed Charzzak: 137 rounds
Since killed Bas'Anut: 86 rounds
Since arriving at Mountaintop: 64 rounds

TERRAIN
Mountain: Forest and Mountainous

OPPONENTS
none seen right now

MAPS
Flying Fortress


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177] 
Friday April 12th, 2013 12:24:04 PM

[SteveK, what "flavor" of save? I'm guessing Fortitude?]

DM SteveK: Yes, sorry, a Fort Check

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+29=43 ;
Friday April 12th, 2013 2:02:55 PM

While dark walking, Sir Joshua has no trouble resisting the effects of the journey (Fort Save = 43)...

He holds hands with the others, and recommends, "I think our best bet would be to attack from above and behind it, thus using gravity to help our attack and avoiding a frontal assault against a powerful foe..."

_________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (175.2/190 mins)
2. Bestow Grace (on Vauhwhyt, 176.3/190 mins)
3. Veil of Positive Energy (175.7/190 mins)
4. Death Ward (5.5/19 mins)
5. Bless Weapon (5.4/19 mins)
6. Resist Energy 30 (Acid), (184.2/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 13.1 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 0.6 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)


Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Armor and +1Haste, Comp  d20+25=27 ;
Friday April 12th, 2013 3:35:51 PM

(OOC: I'm remembering a post fom a long time ago when I first came to the game with Brahmah, and I was told I couldn't cast and make the roll in the same post.)

Fort Save 27
---------------------------------
Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (308/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 665 of 720rnds)
Haste (1 rounds gone, recast round 180)
Fly (?? minutes)
Death Ward (too expire round 200)
Haste (?? rounds)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday April 12th, 2013 3:55:29 PM


"Well, yes. That makes a lot of sense Josh," Jass replies over the Telepathic Bond. Then he mulls the previous experience that they'd had with Vauhwyt's Darkwalking. "Piggies," the sorcerer swears. "Has anyone else remembered the last time we did this? We're likely coming into total darkness just like last time. Someone prepare to quickly conjure some light."

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Deathward end Round 200

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 4/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Friday April 12th, 2013 4:23:08 PM

" You do that, and I'll get his attention while you do. That's one of the reasons I cast true seeing first."
No matter where the group comes out of the dark walk in regards to the Dragon, Malgant intends to make the first round count so that he can taunt the beast onto himself. It is vital to him to get the dragon to melee him as soon as he is able, with as many attacks as the beast can make to get the most of the Deflection spell

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 1/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage Sanity info for me)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+19=29 ;
Friday April 12th, 2013 7:33:25 PM

No preference, Vorelle sends. She doesn't care where they end up, though she has to admit that being able to see would be nice.

Darkwalking is as creepy as ever, but Vorelle takes no ill effects from it [Fort save 29].



Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177  d20+20=21 ; d20+20=35 ;
Saturday April 13th, 2013 6:51:00 PM

Aztyr, feels the effect of the dark walk, but with a heroic effort she shakes it off. (Nat 1, hero point to reroll)

Aztyr sends by the link, "I got 2 light spells from my hands of glory."

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19) 
Monday April 15th, 2013 10:16:29 AM


Vauhwyt, holding hands, brings her friends through the Realm of Shadows, passing through the spaces behind the reality of the Wold, to the place where she divined the dragon had scried her.

[OOC: DM Steve, please do detail how long this walk takes. I went over my sanity info, and I deduce that after the first round of darkwalking, I have 8 rounds of Bears Endurance left, 2 rounds of fluid form, and 4 rounds of greater heroism! Oops!]

DM Sanity Info
182 rounds since landing.

Left Scarwall: 3 hour, 181 rounds
Left Shadow Walk: 181 rounds
Since Killed Charzzak: 137 rounds
Since killed Bas'Anut: 86 rounds
Since arriving at Mountaintop: 64 rounds

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 198.2 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 18.2 min of 120)
CL19 See Invis (used 18.2 of 95 min)
CL01 Mage Armor (used 18.2 min of 60) (Robe of the Archmage makes this moot at the moment)
CL20 Shield of Faith (used 18.2 min of 20)
CL19? extended Bear's Endurance from Mal (Round 182 of 190?)
CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours)
CL18 Floating Disk (18 hrs)
CL19 Fluid Form (93 of 95 rounds)
CL19 Greater Hero (91 of 95 rounds)
CL19?? Haste from Aztyr - new second haste
CL19 Resist Acid 30 (shared) (used 6 min of 95)
CL19 Greater Invis (used 3 of 19 rounds)
CL19 Twilight Knife (used 2 of 19 rounds)
Darkwalk Ethereal (used 1 min of 6 earlier; now 1 round into next use)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 198.0 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 18.2 min of 120)
CL19 See Invis (used 18.2 of 95 min)
CL01 Mage Armor (used 18.2 min of 60)
CL20 Shield of Faith (used 18.2 min of 20)
Elixer of Hiding (used 16.6 min of 60)
Doom Delayed (used 1 of 3)
CL19 Fluid Form (93 of 95 rounds)
CL3 Invis (10 of 30 rounds)
CL19 Greater Hero (91 of 95 rounds)
CL19?? Haste from Aztyr - second new one
CL19 Resist Acid 30 (shared) (used 6 min of 95)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 18.2 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 18.2 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 18.0 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 186 min of 230)
CL12 Barkskin (used 9.2 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 9.2 min of 120)
Extended Heroism (used 18.2 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 18.2 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 2 of 5 (Sequester, GSC Unseen Servant)
6th: used 1 of 6 (Fluid Form)
5th: used 0 of 6
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (6 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 10+ round of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
Scroll of Float Disk

Flying Fortress (Dracolich's Lair), Round 187 (DM SteveK)  d20=7 ; d20+40=54 ; d20+40=56 ;
Monday April 15th, 2013 11:27:23 AM

Sir Joshua has no trouble resisting the effects of transferring to the Realm of Shadow. Holding hands with the others, and recommends, "I think our best bet would be to attack from above and behind it, thus using gravity to help our attack and avoiding a frontal assault against a powerful foe..."

Brahmah holds hands and moves with the others.
(OOC: There is nothing in the Pathfinder spell description that says Guidance starts the following round. It is a standard action spell, so Brahmah couldn't cast and attack in the same round, but cast and use a move skill or react to the following DM post would be OK. I would allow it. Musta been a 3.5 thing.)

Jass thinks the paladin makes a lot of sense, and laments he didn't prepare a light-source spell to be ready.

Malgantp intends to make the first round count so that he can taunt the beast onto himself. It is vital to him to get the dragon to melee him as soon as he is able, with as many attacks as the beast can make to get the most of the Deflection spell.

Vorelle doesn't care where they end up, though she has to admit that being able to see would be nice. Darkwalking is as creepy as ever, but Vorelle takes no ill effects from it.

Aztyr, feels the effect of the dark walk, but with a heroic effort she shakes it off. She tells the others she has a couple of Light spells handy.

Vauhwyt, holding hands, brings her friends through the Realm of Shadows, passing through the spaces behind the reality of the Wold, to the place where she divined the dragon had scried her. She easily concentrated enough to push herself and her friends into the Shadow Realm (DM rolled 7, success). Mookie, standing half-in-half-out of the MINF is able to take the contraption along, but the Floating Disk disappears as soon as they traverse Planes.

................................

This Darkwalk trip is not just popping through a stone wall, but going through 500 feet of solid stone. So too, the Darkwalkers are holding hands and can't see where they are going because of nothing to see except earth then stone (though the rangers are easily able to keep them on the correct direction). Thus it takes the group just over half a minute of time to traverse the 500 feet to the rear ceiling of the dracolich's lair.

(Ooc: Mass Fly 40' + Haste 30' (Hustle x2 and ½ speed for not seeing cancel each other out) =70' per round. 500' at 70' per round = 7 rounds of Darkwalking.)

The Blackbird Lake heroes pop out of a ceiling and those that can see find themselves in a large, bowl-shaped chamber (which is quickly passed on to the non-seeing people). The cave is in complete darkness, so only those with True Seeing, Darkvision, or other magical means can see anything. Nearly a 100 feet away, a gargantuan tunnel, at least 50 feet wide, leaves this chamber in a gradual ascent. Bits of half eaten corpses and decay can be seen everywhere. Sitting upon the top of a pile of decay and death is Backkis, the gargantuan Black Dracolich!

The Blackbird Lake heroes can hear someone speaking, but the soft words and distance makes it difficult to hear. (Know Draconic and Listen DC 25: Highlight to display spoiler: { "Crescent Valley is isolated, the last heroes lost somewhere in the Culverwood. Now is an excellent time to lay the entire Valley to waste!"}) The dragon replies clear enough for all to hear. (Know Draconic; Highlight to display spoiler: {"Yes, but after I kill these heroes who have freed me. Begin your preparations, for they will be coming down my tunnel soon."}.

But the heroes don't get much more than that, for Backkis turns suddenly and looks up at the back of his ceiling to see the incorporeal heroes (minus the invisible Vauhwyt and Mookie and ! (ooc: Blind Sense, Perception:54)

"Intruders! Enemies! Die in torment, vile living flesh!", roars the Dragon in Common, spinning and blasting a black line of negative energy that slices right through Malgant and Aztyr! Luckily, the Death Ward spell protects from all negative energy effects, and Malgant and Aztyr are unscathed!

An oppressiveness is also about the decaying and anger-filled dracolich, leaching out energy from anything alive. All the heroes feel this presence, but equally are unaffected, for it also is a negative energy effect!

The movement of the dragon reveals the being it was speaking with, a winged fiend! Its horned head and fanged visage present the perfection of the demonic form, fire spurting from its flesh. Grinning, the demon lazily uncoils a flaming whip and barbed sword! (ooc: Could only react to the awareness of Backkis)

....................NOTES

TIME
Left Scarwall: 3 hour, 187 rounds
Left Shadow Walk: 187 rounds
Since Killed Charzzak: 144 rounds
Since killed Bas'Anut: 92 rounds
Since arriving at Mountaintop: 70 rounds

TERRAIN
Mountain: Forest and Mountainous
Backkis' Lair: Underground

OPPONENTS
Backkis AC 42

Balor AC 35

MAPS
Flying Fortress
Backkis Lair
mKNx7uYNxOTFVlNjZreXlNbWc/edit"]Flying Fortress[/link]

Gray Render Vauhwyt (AC45, hp194+15+17) and Harpy Mookie (AC36, hp97+15+19)  d20+39=55 ; d20+36=44 ; d20+16=27 ;
Monday April 15th, 2013 11:52:18 AM


Mookie activates his Hand of Glory to provide Daylight. Vauhwyt moves to the floor and looses her hands from her friends, ending the Darkwalk (move action) with herself at AT-AU-16-17. She casts a Still Silent Fluid Form, shared with Mookie, with one of her three daily arcane trickster Tricksy Spells ability.

Note: Mookie in box with windows shuttered. Both V and M currently invis and hiding: Stealth checks ... V 55, Mookie 44, 54 with improved cover bonus, +10 to each invisible?

BTW, how similar is this dragon to the Shadow Dragon we fought in Kosh Marr? That is, is it even a real lich? A shadow dragon lich? a black dragon lich? Know Arcana check 27 if it helps.

Vauhwyt, who does not know draconic, mentally asks what it is being said.

DM Sanity Info
187 rounds since landing.

Note: Death Ward on all expires Round 200!

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 198.7 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 18.7 min of 120)
CL19 See Invis (used 18.7 of 95 min)
CL01 Mage Armor (used 18.7 min of 60) (Robe of the Archmage makes this moot at the moment)
CL20 Shield of Faith (used 18.7 min of 20)
CL19? extended Bear's Endurance from Mal (Round 189 of 190)
CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours)
CL18 Floating Disk (18 hrs)
CL19 Fluid Form (1 of 95 rounds)
CL19?? Haste from Aztyr - new second haste
CL19 Resist Acid 30 (shared) (used 6.5 min of 95)
CL19 Greater Invis (used 8 of 19 rounds)
CL19 Twilight Knife (used 7 of 19 rounds)
Darkwalk Ethereal (used 2 min of 6, ended this round)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 198.5 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 18.7 min of 120)
CL19 See Invis (used 18.7 of 95 min)
CL01 Mage Armor (used 18.7 min of 60)
CL20 Shield of Faith (used 18.7 min of 20)
Elixer of Hiding (used 17.1 min of 60)
Doom Delayed (used 1 of 3)
CL19 Fluid Form (1 of 95 rounds)
CL3 Invis (15 of 30 rounds)
CL19?? Haste from Aztyr - second new one
CL19 Resist Acid 30 (shared) (used 6.5 min of 95)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 18.7 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 18.7 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 18.5 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 186 min of 230)
CL12 Barkskin (used 9.7 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 9.7 min of 120)
Extended Heroism (used 18.72 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 18.7 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 2 of 5 (Sequester, GSC Unseen Servant)
6th: used 3 of 6 (Fluid Form x2, Greater Heroism)
5th: used 0 of 6
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (6.5 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 10+ round of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
Scroll of Float Disk
V's Tricky spells used 1 of 3

DM SteveK: Looks like a real dracolich!

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  20d6=76 ;
Monday April 15th, 2013 12:34:03 PM


For once. An enemy of unequivocal aggression as well as unequivocal evil.

"Well, this is refreshing," quips the sorcerer. He weaves a spell, culminating in his hands coming together with a meaty slap. Two huge walls of rock rise up on either side of dragon and demon. There is a pause, the calm before the storm. Then they come Clashing together - two stony engines of destruction..

+++++++++++++++++++++++++++++++++++++++++++

Cast Clashing Rocks 30 high x 30 wide x 60 long (from AF to AQ) 76hp Bludgeoning damage, be knocked Prone, and Buried under a Cave-in (Reflex vs DC29 for half and Prone negated.)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Deathward end Round 200

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

DM SteveK: (ooc: Man, I hate that Clashing Rocks spell as a DM!) :-)

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+29=44 ;
Monday April 15th, 2013 3:10:11 PM

Vorelle pauses to relay some vital information about undead to her friends, making them more effective against Backkis. Vorelle uses her Hunter's Bond ability to give everybody +3 Favored Enemy bonuses against Backkis. The effect lasts 4 rounds.

Then she slides away from the main group, doing her best to remain hidden as she goes.

[Move to AV-21 (if it's still there after Jass's spell), while Hiding In Plain Sight. Stealth 44, counting both the Favored terrain bonus and the -5 penalty for moving.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177  d20+15=33 ; d20+15=35 ; d4=2 ; d20+15=28 ; d20+15=31 ; d20+15=31 ; 4d6+4=14 ; 4d6+4=15 ; 4d6+4=20 ; 4d6+4=22 ;
Monday April 15th, 2013 4:09:49 PM

Aztyr translates the Draconic to the group via the mind link. (auto success on perception check)
"The demon said "Crescent Valley is isolated, the last heroes lost somewhere in the Culverwood. Now is an excellent time to lay the entire Valley to waste!" The dragon replied with "Yes, but after I kill these heroes who have freed me. Begin your preparations, for they will be coming down my tunnel soon."
Knowledge Planes 33 to identify the demon

She then casts a limited wish, molding it into a mass version of resist energy: fire. Followed by a quickened scorching ray at the dragon.

ray touch attack: 35, crit confirm 31 damage 14 (+15 if crit)
attack 28 damage 20
attack 31 damage 22



Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday April 15th, 2013 4:40:19 PM

(OOC - Finally had a chance to update my PC to acct for not having the lich's item that boosted my Mental abilities...)

Sir Joshua grins broadly at the chance to finally face a formidable foe after all this searching and being unable to reach an enemy in their last fight... He sees the various spells cast at their enemy, and admires the crushing rocks... However, now how will he reach the lich, he muses? All he can do now is watch and see if the creatures manage to avoid much of the rock...

The daylight spell gives him some visibility, and now seems a great time to summon his mount... "To me William!" he calls out.... (Full Round action, Mount appears immediately N of him (10' since SJ will take a 5' step to the North to get out of the way of the others))

(@DM - Note that SJ cast Death Ward on himself rather than use the wand earlier, since I cast at such a higher level and duration)

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (175.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 176.2/190 mins)
3. Veil of Positive Energy (175.6/190 mins)
4. Death Ward (5.4/19 mins)
5. Bless Weapon (5.3/19 mins)
6. Resist Energy 30 (Acid), (184.1/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 13.0 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 0.7 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)
7. 4/4 rounds Favored enemy vs. Undead

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn  d20+43=62 ; 3d8+25=37 ; d6=3 ; d6=3 ; d6=6 ; d6=3 ; d20+8=23 ; d20+41=57 ; d20+41=46 ; d20+41=55 ; d20+36=55 ; d20+36=39 ; d20+31=50 ; d20+31=46 ; d20+26=43 ; 3d8+38=44 ; d6=3 ; d6=3 ; d6=5 ; d6=6 ; 3d8+38=56 ; d6=4 ; d6=3 ; d6=3 ; d6=3 ; 3d8+38=56 ; d6=3 ; d6=5 ; d6=2 ; d6=5 ; 3d8+38=53 ; d6=5 ; d6=3 ; d6=4 ; d6=4 ; 3d8+38=47 ; 3d8+38=57 ; d6=3 ; d6=4 ; d6=6 ; d6=6 ; 3d8+38=51 ; 3d8+38=51 ; d6=1 ; d6=5 ; d6=4 ; d6=2 ;
Monday April 15th, 2013 4:43:13 PM

OOC
Umm, Malgant is huge from the Righteous Might spell. Lets push Joshua north 1 square and me forward 1 square inclusive and call it even eh? As such, does the breath weapon provoke a AoO? If so Malgant hits AC 62 for 37 damage + 6 holy and 9 undead bane damage.
DM SteveK only if the dragon gets to have AOOs everytime Malgant attacks with his hands. Nope, no AOO. :-)

IC
Malgant is taken slightly aback by the presence of the demon, he can tell that much but little else from it's appearance.
Knowledge Planes 23
" Unexpected, but not too much trouble. Focus on the dragon and let me taunt the demon. Hopefully it can't penetrate my defenses."
Assuming the avalanche does not bury the monstrous dragon Malgant flexes his hands, causing them to glow with the holy power of Imod and lays into the beast, using all of his strength to make the blows count.
(power attack, Weapon Master to gain Improved Critical Unarmed Strike this round)
All attacks are under disrupt undead. DC27 will save or undead are destroyed SR has no effect vs the disruption
Attack 1 hits AC 57 for 44 damage + 6 holy and 11 bane damage
Flurry hits AC 46 for 56 damage + 7 holy and 6 bane damage
Haste hits AC 55 for 56 damage + 8 holy and 7 bane damage
Attack 2 hits AC 55 critical chance confirms on AC 39 for 53 damage + 8 holy and 8 bane damage. If it is a critical, add another 47 damage to the total and he is shaken for 1 round, no save (Weapon of Awe)
Attack 3 hits AC 50 critical chance confirms on AC 46 for 57 damage + 7 holy and 12 bane damage. If it is a critical add 51 damage to the total and he is shaken for 1 round, no save (Weapon of Awe)
Attack 4 hits AC 43 51 damage + 6 holy and 6 bane damage
All attacks are blunt, magic, holy, good, ghost touch, and undead bane

Turning to the Demon, Malgant says " What I did to him I will do to you next. I am death to the evil and corruption that plagues this place. Run now and save yourself or if you think you are up to it you can try to do what he couldn't and scratch me. If I were you I would run." ( use draw fire ability will save DC 32 to avoid targeting Malgant with attacks)

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)



Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday April 15th, 2013 4:48:05 PM

(OK by me re: chg'ng where SJ goes, but note that he only has a 5' step available)

Captain Brahmah 261/261hps, AC 42 (Ghost Touch Armor)Haste+1, +6 Dodge round 187, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm  d20+41=51 ; d20+29=38 ;
Monday April 15th, 2013 11:09:17 PM

(OOC: My question about Guidance had little to do with casting and attacking in the same round. That's part of the reason they fixed the 3.0 Haste... it was terribly broken. No, I was concerned about the spell in regards to saves, to be specific. And obviously the Guidance spells would not stack, but if cast they have to be set to either attack, save or skills. That's how I read it.)

OOC: Additionally, Vorelle's Hunter's Bond supersedes Brahmah's +2 vs undead, correct? I'm getting a +3 not a +2...

Brahmah is NOT surprised by the presence of another at the side of the dracholich... he mentioned the possibility earlier.

Brahmah moves to AM8, northish of Backkis, and waits to see what happens with Malgant's semi-diplomatic solution to the demon.
He uses Total Defense, giving him a +6 dodge bonus this round.
As he moves he tries to avoid drawing attention.(Stealth HiPS/camouflage 53 in terrain)
He also tries to see if there might be anything else in the chamber, besides the two foes. (Perception 38, 41 vs undead)
He makes the Dracholich his Quarry as a free action.

He very much wants to attack, and will do next round, but he wants to assess the terrain and situation before hand.

ACTIONS:
Moves to AM8.
Hides as part of the movement..
Standard Action Total Defense.
Sets Quarry as Free Action.
---------------------------------
ROUND 187

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (308/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 665 of 720rnds)
Haste (8 rounds gone, recast round 180)
Fly (?? minutes)
Death Ward (too expire round 200)
Haste (?? rounds)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday April 16th, 2013 2:04:04 PM

Checking in...

Flying Fortress (Dracolich's Lair), Round 188 (DM SteveK)  d20+40=51 ; d20+40=44 ; d20+38=45 ; d20+38=54 ; d20+38=53 ; d100=96 ; d100=73 ; d100=2 ; 3d8+15=24 ; 3d8+15=30 ; 3d8+15=31 ; d20+17=27 ; d20+18=32 ; d20+13=29 ; d20+40=43 ; d20+38=51 ; d20+23=33 ; d20+32=44 ; d20+32=41 ; d20+32=51 ; d20+32=45 ; d20+32=42 ;
Tuesday April 16th, 2013 4:30:07 PM

Vauhwyt has Mookie activate his Hand of Glory to provide Daylight, then the liontaur moves to the floor, breaking contact with her friends and ending the Darkwalk (move action). Backkis snaps at the invisible Vauhwyt, not being able to see, but knowing she is there. The great jaws of the Dracolich score! (AOO Blindsense; AC 45 96%(stealth) hit; Vauhwyt takes 24 ( ½ for incorporeal) 12 damage.) She is invisible and Stealthy, but Mookie's Box is not. Quick as lightning, Backkis' jaws close on the MINF that the great dragon can perceive, and damages it slightly, its incorporability shielding it. (AOO AC 54; Box takes 30 (1/2 for incorporal) 15 damage.) Vauhwyt then casts Still Silent Fluid Form, shared with Mookie, with one of her three daily arcane trickster Tricksy Spells ability, and attracts the dragon's attention a third time! (per PCB, casting a spell is an AOO; unless a free action or casting defensively) (AOO Blindsense; AC 53 73% (stealth) hit; Vauhwyt takes 31 damage and must make Concentration DC 47 to avoid losing the spell).

Note1: Mookie can't have the door shuttered because he had to be holding hands with Vauhwyt to go on the Darkwalk or else leave the Box behind. Mookie CAN use a move action to duck back into the MINF, but will need to use a standard action to shut and lock the door.

Note2: Mookie's Stealth checks are for Mookie... not the MINF. The MINF will be noticed as a standard invisible item.

Jass quips that it is refreshing to find a lich of unequivocal aggression as well as unequivocal evil. And for that, the sorcerer has a spell of terrible power. Two huge walls of rock rise up on either side of dragon and demon. There is a pause, the calm before the storm. Then they come Clashing together - two stony engines of destruction. (DM rolled Ranged Touch Attack: 29; hit)

The terrible oppressive evil of the lair seems to affect the Dragon and Demon with unnatural luck, for BOTH manage to get out of the way of most of the rubble! (Demon 31; Dracolich 36)

Note3: Clashing Rocks target is full damage or ½ with save. Non target is 10d6 damage or ½ with save. DM just took ¼ damage on initial Player roll.)

Vorelle pauses to relay some vital information about undead to her friends, making them more effective against Backkis. Then she slides away from the main group, doing her best to remain hidden as she goes. The dracolich doesn't seem to see her, but its unnatural senses know there is someone there, just out of reach...

Aztyr translates the Draconic to the group via the mind link, as well as the fact the demon is a Balor, one of the worst of the lot! She then casts a limited wish, molding it into a mass version of resist energy: fire for the heroes, followed by three quickened scorching rays at the dragon, penetrating its spell resistance! (DM rolled 33; success!)

Sir Joshua grins broadly at the chance to finally face a formidable foe. "To me William!" he calls out, bringing his faithful Mount to his side.... (Full Round action, Mount appears immediately N of him (10' since SJ will take a 5' step to the North to get out of the way of the others))

Malgant, being Huge, is 5' closer to Backkis, but still out of reach which is easily rectified with a sliding five foot step. He is taken slightly aback by the presence of the demon, he can tell that much but little else from it's appearance. Malgant flexes his hands, causing them to glow with the holy power of Imod and lays into the beast, devastating blow after blow that rocks the cavern until the dracolich is dead! (Although, the minotaur realizes it was a very near thing. Without both Jass and Aztyr, Backkis would have still been alive.) Malgant then turns words onto the demon, ending with "If I were you I would run."

Brahmah moves flanking Backkis' skeletal and rotting corpse and waits to see what happens with Malgant's semi-diplomatic solution to the demon, keeping completely defensive. A quick glance from the Ranger looking by the light of Daylight, the ranger can't see anything else moving.

(OOC: Guidance spells don't stack, and you can have only one active at a time. Further, they don't have to 'set' it at all. You can keep for any use in the next minute.)

(OOC2: Yes, Brahmah is getting a +3 because of Vorelle's Hunter's Bond)

........................

The demon looks a little startled now that he is confronted by a whole slew of heroes that just killed the lich he was bargaining with. "As it so happens, I have other business. " It's flame-seared words come, and in an instant, it teleports away.

....................NOTES

TIME
Left Scarwall: 3 hour, 188 rounds
Left Shadow Walk: 188 rounds
Since Killed Charzzak: 144 rounds
Since killed Bas'Anut: 92 rounds
Since arriving at Mountaintop: 70 rounds

TERRAIN
Mountain: Forest and Mountainous
Backkis' Lair: Underground

OPPONENTS
None seen

MAPS
Flying Fortress


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Tuesday April 16th, 2013 5:10:03 PM


"Well." A smile curls one corner of the sorcerer's mouth. His hands, still pressed together from his Clashing Rocks spell, brushes them together, clearing imaginary dirt from them after a job well done. "I think we all deserve a pat on the back for that one. Nicely nicely."

"Lets secure the phylactery and then see where this tunnel leads."

"We'll have three phylacteries after this. How many liches did the Dread have? Eight wasn't it? We've put down three and Pindar was disposed of by his own. That leaves four more."

"Lets move on to the woods from here. Then ... the castle next?"

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Deathward end Round 200

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Tuesday April 16th, 2013 6:34:56 PM

" Huh, I could swear liches used to be tougher. I'm glad the Demon fled actually. He wasn't on the menu and would have drained resources while we killed him. Now, if I were the dragon's Phylactery, where would I be? Somewhere he can always find it, I mean it is part of a key, but where it is safe from theft. Too bad we don't have another target, we could greater teleport there and not waste these buffs. Oh well."
Already prepared from dirty business, Malgant begins to search the dragons decomposed corpse for the gem he suspects the Phylactery will look like, pulling off any other gear he finds as he goes.

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death ward ends on round 200 CL 7
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+30=31 ;
Tuesday April 16th, 2013 8:19:32 PM

Vorelle knows squat about phylacteries, but she has sharp eyes and is in her favored terrain. So, she joins the search.

[Perception 31. I suppose there are worse times to roll a 1. :) ]

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Tuesday April 16th, 2013 9:54:02 PM

Aztyr looks around using her detect magic

Captain Brahmah 261/261hps, AC 42 (Ghost Touch Armor)Haste+1, +6 Dodge round 187, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm 
Tuesday April 16th, 2013 11:44:23 PM

Thinking about Malgant's question. "Well, if I were a lich, I would swallow it. Especially a dragon, would be easy and smart."
---------------------------------
ROUND 188

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (308/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 665 of 720rnds)
Haste (9 rounds gone, recast round 180)
Fly (?? minutes)
Death Ward (too expire round 200)
Haste (?? rounds)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday April 17th, 2013 7:37:45 AM

V takes 31, box takes 15 (less hardness 7 = 8 dam of max 40).

"Good job, everybody," she thinks.

She reads her Floating Disk scroll to relift the fortress box.

DM Sanity Info
187 rounds since landing.

Note: Death Ward on all expires Round 200!

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 198.7 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 18.7 min of 120)
CL19 See Invis (used 18.7 of 95 min)
CL01 Mage Armor (used 18.7 min of 60) (Robe of the Archmage makes this moot at the moment)
CL20 Shield of Faith (used 18.7 min of 20)
CL19? extended Bear's Endurance from Mal (Round 189 of 190)
CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours)
CL18 Floating Disk (18 hrs)
CL19?? Haste from Aztyr - new second haste
CL19 Resist Acid 30 (shared) (used 6.5 min of 95)
CL19 Greater Invis (used 8 of 19 rounds)
CL19 Twilight Knife (used 7 of 19 rounds)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 198.5 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 18.7 min of 120)
CL19 See Invis (used 18.7 of 95 min)
CL01 Mage Armor (used 18.7 min of 60)
CL20 Shield of Faith (used 18.7 min of 20)
Elixer of Hiding (used 17.1 min of 60)
Doom Delayed (used 1 of 3)
CL3 Invis (15 of 30 rounds)
CL19?? Haste from Aztyr - second new one
CL19 Resist Acid 30 (shared) (used 6.5 min of 95)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 18.7 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 18.7 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 18.5 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 186 min of 230)
CL12 Barkskin (used 9.7 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 9.7 min of 120)
Extended Heroism (used 18.72 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 18.7 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 2 of 5 (Sequester, GSC Unseen Servant)
6th: used 3 of 6 (Fluid Form x2, Greater Heroism)
5th: used 0 of 6
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (6.5 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 20 rounds of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
Scroll of Float Disk x2
V's Tricky spells used 1 of 3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+25=34 ;
Wednesday April 17th, 2013 9:56:56 AM

William snorts in frustration as he didn't have a chance to earn glory with his virtuous rider.... Sir Joshua comforts him by murmuring, "We defeated a great evil my friend and our turn for glory will come soon..."

He joins the others in searching for the phylactery, detecting evil in the direction of the corpse as well as looking for potential hiding places...

Perc = 34

___________
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (175.0/190 mins)
2. Bestow Grace (on Vauhwhyt, 176.1/190 mins)
3. Veil of Positive Energy (175.5/190 mins)
4. Death Ward (5.3/19 mins)
5. Bless Weapon (5.2/19 mins)
6. Resist Energy 30 (Acid), (184.0/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 13.1 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 0.7 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)
7. 3/4 rounds Favored enemy vs. Undead


Flying Fortress (Dracolich's Lair), Round 201 (DM SteveK) 
Wednesday April 17th, 2013 10:50:16 AM

(12 rounds of searching have passed)

........................

Jass wipes his hands and suggests the Woods next, followed by the Castle.

Malgant derides the weakness of lichs, but perhaps it is his own power that has increased. The capablity of delivering enough damage to destroy a city wall on an extremely well-armored foe in a space of mere seconds is the real reason for his success in the last battle.

Vorelle joins in the search.

Aztyr checks for magic.

Brahmah suggests the dracolich swallowed it.

Sir Joshua comforts William who couldn't even get his hooves dirty.

..................

The stench of Backkis' evil presense is already dissipating, but the more physical stench of rotting and decaying corpses that was the great dracolich's bed is still present. All Heroes (not immune to disease or protected by Life Bubble) Fort DC 17 or be afflicted with inhaled form of Bubonic Plague: Effect 1d4 Con damage and 1 Cha damage and target is fatigued; Cure 2 consecutive saves

Aztyr looks for half a minute (ie 1 round in a 60 degree cone to discover the most powerful aura in the area taking 6 rounds for a complete look) can see that there is no magic in the cave in his line of sight.

Looking hard (ie 2 rounds in a 60 degree circle to discover the most powerful aura in the area taking 12 rounds for a complete look), Sir Joshua comes to the conclusion that there isn't a Phylactery in his line of sight.

....................NOTES

TIME
Left Scarwall: 3 hour, 201 rounds
Left Shadow Walk: 201 rounds
Since Killed Charzzak: 157 rounds
Since killed Bas'Anut: 105 rounds
Since arriving at Mountaintop: 83 rounds

TERRAIN
Mountain: Forest and Mountainous
Backkis' Lair: Underground

OPPONENTS
None seen

MAPS
Flying Fortress


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+18=20 ; d20+18=27 ;
Wednesday April 17th, 2013 11:16:32 AM


The scene visually reeks of disease. "No phylactery? Hmmm. Might I suggest that we leave this place and discuss this on the way. This place seems distinctly unhealthy. The Life Bubble spell should protect you for the most part. Unless you touch anything, that is. You haven't touched anything? Have you?"

Heeding his own advice, Jass makes his way out through the lone egress.

"Do you think that the one in possession of the dracolich's phylactery might be the Dread himself?" Jass speculates. "Pindar the gem-eyed gnome did mention something about the Dread controlling the other through their phylacteries. Or was it his fear of the Dread controlling them through their phylacteries? That might explain some of the things we saw at the altar."

"Does anyone want to perform more of a physical search? Back at the altar? At the pillars and chains? Or shall we move on to the woods?"

+++++++++++++++++++++++++++++++++++++++++++

OoC Note: Bubonic plague transmission usually occurs through bites from infected rodent fleas, direct contact with infected tissue or bodily fluids, or inhaling infected droplets. Life Bubble should prevent the latter.

Fortitude Saves 20/27

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19)  d20=13 ; d20+15=23 ;
Wednesday April 17th, 2013 11:30:54 AM

Save vs plague if necessary: fails on a nat 1 for V = 1 13 ok. For Mookie, 23 = ok.

Vauhwyt uses her sense spirit ability to try to find the soul of the dead dracolich, and thus, its phylactery.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+25=33 ;
Wednesday April 17th, 2013 1:46:29 PM

Sir Joshua scoffs at the chance of getting the plague... "I'll search the area, and if anyone does catch the disease, I'll lay hands on them and cure them of that joke of a disease... Surely a lich could do better than a flea borne plague... Give me some direction here of where to search, and I'll start with the altar..."

Perc = 33

(accounting for 12 rounds passed)
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (173.8/190 mins)
2. Bestow Grace (on Vauhwhyt, 174.9/190 mins)
3. Veil of Positive Energy (174.3/190 mins)
4. Death Ward (4.1/19 mins)
5. Bless Weapon (4.0/19 mins)
6. Resist Energy 30 (Acid), (182.8/190 mins)

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 14.3 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 1.9 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+30=41 ;
Wednesday April 17th, 2013 2:59:58 PM

Vorelle takes one final look around for the phylactery [Perception 41] before following Jass out into the fresh air.

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Wednesday April 17th, 2013 3:59:24 PM

" You really don't want to know where I think it is." Malgant says while pointing at the pile of corpses. " Under there it would be shielded from most forms of detection relying on line of sight and would be fairly simple for Bakkis to retrieve since he would know where under the pile it was. The other option is that the Mystic Thurge, Bas'Anut has his Phylactery. The dragon said we had just liberated him and Bas'Anut is the only priestly lich we have slain so far. That would explain both the dragon's words and the drag marks at the altar where I assume Bas'Anut renewed his prayers each day. We need the part of the key, but I think Jass has a point. We can conserve buffs and kill them rapidly and search for their refuges later. Lets find another lich and kill it. This is surprisingly fun compared to the puzzles we have had of late."
" Oh, and our latest Death Ward has expired. Aztyr, will you be able to restore any charges to that wand? We may need them."


Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)


Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Wednesday April 17th, 2013 8:01:14 PM

"I can probably get close to 9 or 10, without taking a risk. If I take chances, I could get a bakers dozen or so.
If we're gonna go, lets not waste any more time then"


Aztyr makes it known she's ready to move on to the nest.

Captain Brahmah 261/261hps, AC 42 (Ghost Touch Armor)Haste+1, +6 Dodge round 187, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm  d20+29=47 d20+29=38 d20+41=45
Wednesday April 17th, 2013 11:55:57 PM

Brahmah hears the group speak of plague and is happy that his Slotless Necklace of Adaption seems to be working.
And considering he never touched a thing, gliding over the floor with flight.

(Perception 49 vs undead, Survival tracking 47 tracking undead)
The ranger tries to assess where they should head from here, using his ample tracking skills. "The woods aren't a bad idea. However, they are not nearly as confined as the dungeons and are open. I suggest we scout with those arcane eyes again. Recon at this stage is good, knowing what we're heading into. They know we are here now and might be mounting a defense we don't or won't expect. This has been far too easy to this stage and my horns are tingling. It's not right."

(please ignore the second +29 roll, my finger slipped.)
---------------------------------
ROUND 201

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (305/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 677 of 720rnds)
Haste (21 rounds gone, recast round 180)
Fly (?? minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (Dracolich's Lair), Round 206 (DM SteveK) 
Thursday April 18th, 2013 10:46:41 AM

Jass ignores the disease-ridden air through his Life Bubble and suggests they leave this place and discuss this on the way. Heeding his own advice, Jass makes his way to the lone egress and begins ascending. The tunnel is also coated with slime, decay, and the horrific smell of constantly refreshed corpses in various stages of decomposition. Nothing is alive, not even plant life. The human sorcerer speculates on if the Bone Lord has the dragon's phylactery himself.

Vauhwyt and Mookie also ignore the air-borne disease and the liontaur-turned-gray render uses her sense spirit ability to try to find the soul of the dead dracolich, and thus, its phylactery. As with other areas on this terrible fortress, the walls, floors, and ceilings are partially built on trapped souls, and Vauhwyt can sense them encased all around. There doesn't seem to be one soul standing out, and the idea pops into her head that if the dracolich's phylactery is here, then it must be very close to a wall, ceiling, or the corpse encrusted floor.

Sir Joshua scoffs at the chance of getting the plague. He's all for searching the entire cavern for the phylactery that is also a piece of the key to the Bone Lord's hideaway.

Vorelle takes one final look around for the phylactery, confirming it is not easily seen before following Jass out towards fresh air. The tunnel is also coated with slime, decay, and the horrific smell of constantly refreshed corpses in various stages of decomposition. Nothing is alive, not even plant life.

Malgant is grimly certain where he thinks the phylactery is, pointing at the pile of corpses. Under there, it would be shielded from most forms of detection relying on line of sight and would be fairly simple for Backkis to retrieve since he would know where under the pile it was. He further speculates about it being around Bas'Anut. Nevertheless, Malgant is for Jass' suggestion, to conserve spells and kill the lichs rapidly, searching for their refuges later. He also notes that most Death Ward spells have expired and asks for a renewal.

Aztyr makes it known she is ready to move on to the next lich.

Brahmah hears the group speak of plague and is happy that his Slotless Necklace of Adaption seems to be working, and makes sure he never touched a thing, gliding over the floor with flight. The ranger considers the woods will be a different kind of fight if there is a lich there, more open. He wants to know what they're heading into and suggests another magical recon. Brahmah also points out that they know we are here now and might be mounting a defense we don't or won't expect. "This has been far too easy to this stage and my horns are tingling. It's not right."

................................

The Blackbird Lake Heroes as a group decide to leave the disease-ridden lair of Backkis, leaving the great dragon's own corpse atop those he has slain.

Using the power of Jass' Mass Fly spell, the group leaves the lair through the tunnel without touching any of the surfaces and so is only assaulted by air-borne diseases that are repulsed by spell, Necklace, and the inherit goodness of the Shining Knight. Only William is on the ground (not having been around at the time of the Mass Fly spell.) It takes half a minute for the group to emerge to the cave entrance (ooc: 5 rounds), and in that time, William encounters 5 diseases by walking the floor! ( William Save 5 times for the following diseases [unless paladin immunity also applies to the Mount?])

CACKLE FEVER Save Fortitude DC 16; Effect 1d6 Wis; Cure 2 consecutive saves
FILTH FEVER Save Fortitude DC 12; Effect 1d3 Dex and 1d3 Con; Cure 2 consecutive saves
LEPROSY Save Fortitude DC 12; Effect 1d2 Cha; Cure 2 consecutive saves
MINDFIRE Save Fortitude DC 12; Effect 1d4 Int; Cure 2 consecutive saves
SHAKES; Save Fortitude DC 13; Effect 1d8 Dex; Cure 2 consecutive saves

Once out of the cave, the heroes find themselves halfway down on a precipice. Above the mountain stretches hundreds of feet up. Below is another hundred feet of cliff that ends in nothing but air, clouds, and Mount Bone thousands of feet below. Wind buffets the cliff sides, discouraging anyone lingering here, and the heroes discover a couple of problems.

The first is they want to renew their spells. However, standing on the edge of the cliff while doing so is going to be tricky (ooc: Fly DC 20 to Hover [because of winds], then Concentration Check 10+spell level for every spell, spell completion, or command word spell cast, nat 1 = lose the spell). Yet moving to the surface above means moving without all their protections, and moving back into the tunnel will bring the possibility of disease....

The second problem is William, who has neither Life Bubble or Flying capabilities, and is currently stranded on the edge of this cliff to nowhere.

....................NOTES

No renewal spells have been cast since the mountaintop yet.

OOC: Who is tracking the number of charges in the wand of Death Ward???


TIME
Left Scarwall: 3 hour, 206 rounds
Left Shadow Walk: 206 rounds
Since Killed Charzzak: 162 rounds
Since killed Bas'Anut: 110 rounds
Since killed Backkis: 6 rounds

TERRAIN
Mountain: Forest and Mountainous
Backkis' Lair Entrance: Underground

OPPONENTS
None seen

MAPS
Flying Fortress


AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Thursday April 18th, 2013 4:10:34 PM

OOC
I am tracking the wand. It started full, was used twice for 7 charges each and has 36 remaining.
IC
" Lets fly up and rebuff there. Death Ward from the wand is the only spell that should have run out for now. Lets fly up and rebuff there. Tell William to be still and I'll carry him up."
The still huge Minotaur picks up the warhorse and flys up toward the solid ground with him.

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)



Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+25=41 ; d20+25=41 ; d20+25=40 ; d20+25=41 ; d20+25=35 ;
Thursday April 18th, 2013 4:13:52 PM

As William walks through the areas of filth and disease, he snorts in derision at the weak pathogens... (+25 Fort Save -> Need 5 saves - All are greater than 35, so no issues)

Sir Joshua had planned for this eventuality too before the adventure started, and hands his Wand of Air Walk (50 charges) to a companion who can use it on William... (10 min/level, http://paizo.com/pathfinderRPG/prd/spells/airWalk.html#_air-walk, CL7)

(@DM - SJ did a physical search since he's immune... I assume he didn't find anything? He suggested it to others too, but he himself did conduct a search... )

(Accounting for 5 more rounds, and SJ would have used the wand on WIlliam earlier in the 5 rounds...)
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (173.3/190 mins)
2. Bestow Grace (on Vauhwhyt, 174.4/190 mins)
3. Veil of Positive Energy (173.8/190 mins)
4. Death Ward (3.6/19 mins)
5. Bless Weapon (3.5/19 mins)
6. Resist Energy 30 (Acid), (181.3/190 mins)
7. Air Walk (on William) - 69.6/70 minutes

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 14.8 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 2.4 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)


Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Thursday April 18th, 2013 7:40:41 PM

"Vauhwyt, got a stone wall spell handy, that you can make a ledge and wind break with, for rebuffing?"

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+16=27 ; d20+28=37 ; d20+28=38 ;
Friday April 19th, 2013 1:37:58 AM

Vorelle has no trouble making whatever flying maneuvers are required of her [Fly 27].

She scans the area for anything interesting, and checks to see what, if anything, the natural world can tell her.

[Perception 37; Survival 38]

Captain Brahmah 261/261hps, AC 42 (Ghost Touch Armor)Haste+1, +6 Dodge round 187, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm  d20+33=46 ; d20+41=42 ; d20+29=43 ;
Friday April 19th, 2013 2:50:23 AM

Regardless where they decide to go to, Brahmah will be tracking and alert. (Survival general info 46, 48 in forests, Survival tracking 42, 44 vs favored enemies, Perception 43, +2 vs related enemies or terrain)

He will relate all the information he gathers via the mental link. And will use hand signals (mostly pointing, to indicate important stuff)
---------------------------------
ROUND 206

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (305/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 682 of 720rnds)
Haste (26 rounds gone, recast round 180)
Fly (?? minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday April 19th, 2013 8:51:33 AM


"We must have come out on the western edge of the land," Jass muses as he peers out over the edge and down, down, down, down to the deceptively toy-like landscape of Bone Mountain below. "Mmm, yes. I agree, Malgant. Lets back up to the land, shall we?"

"No sense adding more protective spells, Aztyr. I wouldn't think. Until we know what we're protecting against. Why don't we return to the altar, yes? Malgant's consecrated the area to Domi, and I can't think of a safer place up here than that."

"The altar would be ... " Jass turns in place, the winds buffet him, plucking at his robes as he hovers skillfully in place. "It would be ... Hmmm. Not quite sure anymore. I suppose a little time underground will do that to you. Will one of you rangers be so kind as to lead the way?"

+++++++++++++++++++++++++++++++++++++++++++

Fly check is Minimum 22, Autosuccess

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 6/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Flying Fortress (Dracolich's Lair), Round 209 (DM SteveK)  d100=22 ;
Friday April 19th, 2013 9:14:45 AM

Malgant calls for everyone to fly up the cliff face and renew defensive spells there.

Sir Joshua has no worries about William as the noble warhorse walks through the areas of filth and disease. For the cliff, Sir Joshua had planned for this eventuality too! With his Wand of Air Walk, he can use it on his companion, William.

Before the party ascended, Sir Joshua does a search of one part of the great pile of diseased corpses that was once Backkis' bed, but doesn't find anything noteworthy. It is likely to take some time to find anything in that putrid stack! (ooc: 1% cumulative per person per round to find something. Once found an item, the count begins again.)

Aztyr suggests a handy Wall of Stone and the party could renew spells right here.

Vorelle has no trouble making whatever flying maneuvers are required of her to get her to the top of the cliff. She scans the area for anything interesting, and checks to see what, if anything, the natural world can tell her.

Brahmah remains tracking and alert. He will relate all the information he gathers via the mental link. And will use hand signals to indicate important stuff.

Jass agrees with Malgant to fly and assess before any more renewing of spells, and courteously asks the Rangers to lead the way.

...............................

Malgant and Jass want to fly up the cliff, Sir Joshua is ready, and Vorelle and Brahmah will follow the leader (which is Malgant). A clear majority, and the group flies up the cliff face to find themselves in a secluded glade on the western-most tip of the flying island, and sandwiched between the Mountain and the Woods.

(ooc: 3 rounds of Flying)

Sheltered from the wind and neatly hidden from any buildings or other signs of civilization, it looks like the ideal spot to take a moment for renewing defensive spells.

The trees of the nearby forest rustle as they seem to lean towards the living heroes. Vorelle and Brahmah can both see these plants are alive with diseases; Burly oak with cancerous bulges, leaf rot on the bushes, black mold on the beech trees, brown wilt on the pines. Everything looks like it is in a perpetual state of dying, with nothing truly dead.

....................NOTES

TIME
Left Scarwall: 3 hour, 209 rounds
Left Shadow Walk: 209 rounds
Since Killed Charzzak: 165 rounds
Since killed Bas'Anut: 113 rounds
Since killed Backkis: 9 rounds

TERRAIN

Glade: Forest

OPPONENTS
None seen

MAPS
Flying Fortress


Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19)  d20+27=40 ; d20+21=26 ; d20+21=38 ; d20+21=40 ; d20+21=39 ;
Friday April 19th, 2013 10:29:40 AM

If she flies, Vauhwyt will lose the Floating Disk and the Fort Box. If she darkwalks, ditto. So she decides to climb. She casts Expeditious Retreat (concentration 40) and starts climbing.

Climb checks 26, 38, 40, 39. Depending on the climb DC, she'll take -5 for accelerated climbing.

Captain Brahmah 261/261hps, AC 42 (Ghost Touch Armor)Haste+1, +6 Dodge round 187, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm  d20+41=49 ; d20+29=46 ;
Friday April 19th, 2013 2:28:36 PM

Brahmah takes lead as asked. Vorelle's help is always welcome, if she so chooses. More skilled eyes are best....
(Survival tracking 49, Perception 46, plus enemies and +2 Forest terrain bonuses)
"Diseased land. Dead keepers. If I didn't know better, I think Marteus was living here. He IS the Deceiver after all."
The thought continues to percolate in Brahmah and what began as a suspicion is now eating at the minotaur. He is becoming a bit twitchy, fingers itching toward swords, eventually drawing them completely. He looks at trail signs longer than usual. The ranger clearly thinks something is wrong but can't articulate it. Brahmah isn't sure of himself anymore... paranoia maybe?
---------------------------------
ROUND 209

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (305/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 685 of 720rnds)
Haste (29 rounds gone, recast round 180)
Fly (?? minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn  d20+25=43 ;
Friday April 19th, 2013 3:41:00 PM

Malgant watches Brahmah for a moment and then articulates the Ranger's fears.mentally " You know something is wrong, eh Brahmah? We are in a secluded glen on a floating island and all around is death and decay. We suspected a druid Lich before, wouldn't this be the perfect place for it to abide? Furthermore you are worried that the master of Bone Mountain is indeed Martaues or one of his avatars and we are going to meet him on purpose. We must be insane right. There is a fine line between insanity and insperation, just as there is a fine line between bravado and heroism. We dance those lines every day. of the druid in the trees, he will wait until our combat buffs fade. So when I shrink to normal size look for him to come, probably with minions like any living druid would. As for possibly facing Martaues himself, call me crazy but we might be able to take him down or at least weaken him sufficiently to buy the Wold a few more generations before he tests it again."
Malgant keeps his eyes on the trees while the others rebuff.
Perception 43

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday April 20th, 2013 10:13:35 AM

While the others rebuff and prepare, Sir Joshua looks with disgust at the surrounding diseased areas... "Such a waste of nature... The sooner we rid this place of this evil taint, the better..."

Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (173.0/190 mins)
2. Bestow Grace (on Vauhwhyt, 174.1/190 mins)
3. Veil of Positive Energy (173.5/190 mins)
4. Death Ward (3.3/19 mins)
5. Bless Weapon (3.2/19 mins)
6. Resist Energy 30 (Acid), (181.0/190 mins)
7. Air Walk (on William) - 69.3/70 minutes

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 15.1 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 2.7 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+28=33 ;
Saturday April 20th, 2013 5:37:33 PM

Vorelle gladly helps Brahmah as he looks around the area. [Survival 33]

"Mabe..." she says, "maybe if we get rid of all the bad stuff here, the trees can recover. It'd be nice."

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177  d20+27=31 ; d20+25=36 ;
Sunday April 21st, 2013 3:42:58 PM

"Think a dispel cast here, well a greater dispel might remove any unhallow spell that's effecting the plant life here? It might also just draw out our druid friend."

Aztyr looks around, seeing if there is some magic effect on the plant life or the area in general.

spellcraft 31
perception 36

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 4 - 2- 0- 1- 1- 4- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Sunday April 21st, 2013 7:44:04 PM

" OH!, That's what we are doing? I thought we were rebuffing. Why don't we just remove the places it can hide and it will come to us. Defoliate the area and when the plants grow back, in theory they will come back healthy. Spells can defoliate an area, or we could just burn them."

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)


Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Sunday April 21st, 2013 10:28:28 PM

"Burning as we all know is a speciality of mine. Just let me know when you want the infected forest removed."

Captain Brahmah 261/261hps, AC 42 (Ghost Touch Armor)Haste+1, +6 Dodge round 187, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm 
Monday April 22nd, 2013 6:05:45 AM

"You know, if I go out killing a lich, songs won't be sung about me. If my life is spent taking out Marteus for a generation, I can't think of a better cheque cashed! I'm in!"
---------------------------------
ROUND 209

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2*, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (305/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 685 of 720rnds)
Haste (29 rounds gone, recast round 180)
Fly (?? minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Monday April 22nd, 2013 6:19:39 AM

Vauhwyt feels a little bad about widescale plant-o-cide, but holds her tongue and watches what will happen.

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d4=1 ; d20+20=36 ; d20+16=25 ; d20+19=21 ;
Monday April 22nd, 2013 8:45:27 AM


"Wait. Wait. Before we proceed with something dramatic and irreversible, lets do something more in the vein of testing waters first, shall we?"

"This time should be quicker. I'll only send the Prying Eyes through the forest and then back. One quarter of them I'll send through the forest to its middle and then have them return with their report. Another quarter I'll send all of the way to the far end of the forest and then have them return with their report. The third quarter shall fly above the forest and watch the first quarter. The last quarter shall fly above the forest and watch the second quarter."


With explanations delivered tersely via the Telpathic Bond, Jass begins his spell.

+++++++++++++++++++++++++++++++++++++++++++

Cast Prying Eyes, Greater: 20 eyes.

Checks for Prying Eyes
Fly 36
Stealth 25
Perception 21

Eyes 1 - 5: Go at ground level through the forest. Separate in equal angles away from Jass (the point of origin) in order to cover the entire forest. Stop half way through the forest and return.
Eyes 6 - 10: Same as the first set, except proceed to the far end of the forest and return.
Eyes 11 - 15: Follow the first set, but fly over the forest at a height of 120 ft.
Eyes 16 - 20: Same as the third set, but follow the second set.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 5/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday April 22nd, 2013 2:26:00 PM

Checking in...

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Monday April 22nd, 2013 4:14:13 PM

" Also a good plan, unless the lich IS a druid and can hide inside the trees. Either way it draws far less attention that a cloud of smoke from a burning forest that says 'HERE WE ARE'. I mean the consecrate already did that enough right?"

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Extended Deflection All attacks that use an attack roll that miss are rerolled against the caster/originator of the attack ends on round 216 CL 20
Extended Righteous Might +4 str, +4 con, -2 dex 10DR/evil ends on round 217 CL 20
Extended Divine Power + 6 luck bonus to hit, damage Str based checks ends on round 218 CL 20
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Extended Haste ends on round 218
Extended Disrupting Weapon Undead less that 20 HD make a Will DC 27 save or be disrupted 1/hit, no SR, ends on round 220 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)
( + 43 to hit + 25 damage.. PA + 38 to hit + 35 damage + Hunters Bond from Vorelle Sanity info for me)


Flying Fortress (Dracolich's Lair), Round 209 Free Actions (DM SteveK) 
Monday April 22nd, 2013 5:50:39 PM

(no time has passed, only talking so far.)
...................

Vauhwyt is in a bit of a conundrum. If she flies, darkwalks, teleports, or even climbs, the Floating Disk under the Fort Box will wink out. (It stays within 3 feet of a horizontal surface). She pretty much has to either let the spell expire and recast, or stone shape a large enough ramp up to the surface level of the forest.

Brahmah takes lead as asked, with Vorelle. The minotaur's perceptions are getting twitchy. Clearly, there is something wrong but he can't articulate it. Brahmah isn't sure of himself anymore... paranoia maybe?

Malgant watches Brahmah for a moment and then mentally articulates the Ranger's fears. Relying on what he surmises, Malgant keeps his eyes on the trees while the others cast defensive spells.

Sir Joshua looks with disgust at the surrounding diseased areas while the others rebuff and prepare, such a waste of nature.

Vorelle gladly helps Brahmah as he looks around the area. She hopes that the destruction of the Bone Lord and his lieutenants will enable the trees to recover.

Aztyr speculates a dispel could help, or burning. Burning is his specialty.

Jass suggests that he does another Prying Eyes spell.
......................................
The Blackbird Lake Heroes work to decide what it is they are going to do.
a. How is Vauhwyt and the Box getting up the cliff?
b. Are they doing buffing?
c. Are they defoliating?
d. Are they spying?

Ooc: All these things are going to take time, and if everyone wants to do something different, fine, I'm just gonna have to adjudicate the time off of spells and stuff. So far, it has appeared that the creature that has been putting the most pressure on the heroes is Time, and not any of the liches.

....................NOTES

TIME
Left Scarwall: 3 hour, 209 rounds
Left Shadow Walk: 209 rounds
Since Killed Charzzak: 165 rounds
Since killed Bas'Anut: 113 rounds
Since killed Backkis: 9 rounds

TERRAIN

Glade: Forest

OPPONENTS
None seen

MAPS
Flying Fortress


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+20=31 ;
Monday April 22nd, 2013 6:48:44 PM


"Forbearance," pleads Jass as he finishes the Prying Eye spell. "Just a bit of forbearance." Well, not actually much of a 'plead' so much as something of a jocular appeal. "The eyes will not be gone long. And, even should they not return, that, in and of itself tells us a very important thing about this forest. Not only is it dangerous, but that it has the reach and intelligence to reach up above itself and take the upper set of eyes."

"In the meantime, while we wait, I think a good lookout might be in order."
Jass himself takes a good look around, even as he speaks. Or, rather, thinks. "Yes. A good look around. Lest we're caught unawares by something that would rather come to us before we come to it."

+++++++++++++++++++++++++++++++++++++++++++

Cast Prying Eyes, Greater: 20 eyes.

Checks for Prying Eyes
Fly 36
Stealth 25
Perception 21

Eyes 1 - 5: Go at ground level through the forest. Separate in equal angles away from Jass (the point of origin) in order to cover the entire forest. Stop half way through the forest and return.
Eyes 6 - 10: Same as the first set, except proceed to the far end of the forest and return.
Eyes 11 - 15: Follow the first set, but fly over the forest at a height of 120 ft.
Eyes 16 - 20: Same as the third set, but follow the second set.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 5/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Monday April 22nd, 2013 9:36:38 PM

Aztyr is willing to wait on the eyes to return.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177]  d20+28=36 ;
Tuesday April 23rd, 2013 12:17:42 AM

Vorelle continues to look around as she waits for the eyes to return.

[Perception 36]

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+25=32 ;
Tuesday April 23rd, 2013 12:44:13 PM

Sir Joshua reluctantly agrees to wait on the eyes to return, though he hates seeing his buffs slowly run out...

He keeps a close watch, looking for any distinct, strong sources of evil that stand out from the background... Perc - 32

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Tuesday April 23rd, 2013 1:52:53 PM

Prying Eyes has a casting time of one minute, right? So that gives Vauhwyt enough time to make a ramp/stairs and then to creep up it.

Her Wall of Stone spell can make a ramp 2 inches thick that is five feet wide and 190 ft long. Hopefully that will be good enough to get to the top?

Our kindly DM says that it would take three rounds of flying to get up to the top. Flyjng up is at half speed, so call that fly speed 30, or 60 ft per round. That means 180 ft straight up. Say V's ramp is at a 45 decree angle. For a 45-45-90 right triangle of side 180, the rise has to be 250 ft. That means it can only be about three feet and 9 inches wide.

That may be enough for the floating disk, and if so, great. Since V can fly one inch above the surface of the ramp, she should have no problem. How's that sound, kindly DM Steve? And V makes it to the top before the Prying Eyes is cast.

DMSteveK: Yep, that will just about do it. Scratch off a Wall of Stone spell, and V is at the top (with a permanent ramp from the glade to the dracolich lair)!

Flying Fortress (In the Glade), Round 221 (DM SteveK) 
Tuesday April 23rd, 2013 2:28:31 PM

With a cannily cast Wall of Stone, Vauhwyt saves a Floating Disk spell and makes it to the top of the cliff at the same rate as the other heroes.

Jass calls for forbearance, and to not burn the forest down... at least not yet. He casts his Greater Prying Eyes and sends them out to search. (10 rounds to cast; now Round 219)

The majority of the others agree that this is the time to renew magical protections and scout. While they keep their eyes peeled, they don't do anything overly aggressive in the little glade by the edge of the cliff.

The Eyes move out. Within seconds of the eyes disappearing into the foliage, the heroes hear a massive rustling and creaking that Vorelle and Brahmah identify as many different types of bushes and trees and roots suddenly moving. Jass feels Eyes 1-10 all wink out! (Round 221)

........................

The heroes have had 12 rounds to cast rebuffing spells at this point. Please tell me what spells have been cast. Also please update spells.

Eyes 11 - 15: Follow the first set, but fly over the forest at a height of 120 ft.
Eyes 16 - 20: Same as the third set, but follow the second set.

....................NOTES

TIME
Left Scarwall: 3 hour, 221 rounds
Left Shadow Walk: 221 rounds
Since Killed Charzzak: 177 rounds
Since killed Bas'Anut: 125 rounds
Since killed Backkis: 21 rounds

TERRAIN

Glade: Forest

OPPONENTS
None seen

MAPS
Flying Fortress


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; Haste] [AC 36; HP 177/177] 
Tuesday April 23rd, 2013 3:03:27 PM

"Yep. Definitely a druid," Vorelle says as the terrain eats the prying eyes. "We could fly over that foliage, I suppose, but there are probably more nasty surprises waiting for us."

"I'm not sure what this area would do if we tried to burn it down, and I'm not sure I want to find out."

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+20=35 ;
Tuesday April 23rd, 2013 3:40:06 PM


"Well, better they than we," muses Jass as the lower flying Eyes are destroyed. "So much for a pleasant stroll amongst the trees."

"If you don't mind, I'll rise above to await the return of the other Eyes." And with that, the sorcerer rises upon the wings of his Fly spell to a height of sixty feet where he takes a very good look around.

+++++++++++++++++++++++++++++++++++++++++++

Perception 35

Cast Prying Eyes, Greater: 20 eyes.

Checks for Prying Eyes
Fly 36
Stealth 25
Perception 21

Eyes 1 - 5: Destroyed
Eyes 6 - 10: Destroyed
Eyes 11 - 15: Follow the first set, but fly over the forest at a height of 120 ft.
Eyes 16 - 20: Same as the third set, but follow the second set.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 5/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday April 23rd, 2013 4:15:42 PM

While the others busy themselves, he patiently (for him that's a relative term) waits, patting William on the flank... To the magic users among them, he requests, "My bless weapon is almost expired, and can anyone cast it again on me? I'll take care of my own death ward in a minute or two, but I can't recast bless weapon..."

(12 rounds expired)
Current Stats
223/223 hps
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (171.8/190 mins)
2. Bestow Grace (on Vauhwhyt, 172.9/190 mins)
3. Veil of Positive Energy (172.3/190 mins)
4. Death Ward (2.1/19 mins)
5. Bless Weapon (2.0/19 mins)
6. Resist Energy 30 (Acid), (178.8/190 mins)
7. Air Walk (on William) - 68.1/70 minutes

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 16.3 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 3.9 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)


AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Tuesday April 23rd, 2013 7:51:03 PM

Malgant watches Jass cast the eyes, then waits as they go out. He know most of his combat short term spells will expire, but he isn't going to recast them just yet. Then the forest eats the eyes.
" I cannot recast that on you, I can't cast paladin spells. You can hold onto the wand of Death Ward Aztyr, I too will use my own. Maybe you should 'poke the bear' a little more and burn some trees to make him angry. Just a thought."
When the trees eat the eyes Malgant casts Death Ward on himself (spell not wand)

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 2/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177  10d6+10=49 ; 10d6+10=37 ;
Tuesday April 23rd, 2013 8:33:18 PM

"Everyone get whatever weapons they want blessed, get them touching me, I'll take care of the bless weapon. and I'll rehaste everyone as well." Aztyr converts another limited wish into a mass version of Bless Weapon, it should bless up to 19 weapons by becoming mass.(19 minutes)
Aztyr makes sure both the staff and her sword are effected by the bless weapon, as well as her claws and teeth, she uses 4 of the 19 weapons.
She will then use an extend rod and rebuff haste. (38 rounds)
Aztyr will then lay down 2 fireballs. one in the centerish area and the other just closer so it doesn't cover the same area.

Damage 49 , 37 (woosie roll on #2)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 4 - 5- 0- 1- 1- 5- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 38 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Tuesday April 23rd, 2013 10:07:54 PM

Malgant allows his body, his weapon, to be part of the bless.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor)Haste+1, Holy Aura ,TOUCH AC 20 (Ghost Touch Armor) FlatFooted AC 30 (Ghost Touch Armor), w/ +5 Natural Arm  d20+29=42 ; d20+41=46 ; d20+41=54 ;
Wednesday April 24th, 2013 1:55:26 AM

(OOC: Is that Holy Aura still active?)

Brahmah moves along slightly ahead of the group, but not out of view.
He casts Lead Blades on his weapons.

(Perception 42, Survival tracking 46, Stealth HiPs/Camouflage 54, +2 vs undead and forest where appropriate.... or centaur, human, magical beasts)
---------------------------------
ROUND 221

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (303/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
CL12 Barkskin (+5, 697 of 720rnds)
Haste (38 rounds, recast round 221)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 52,Touch 38(45vs incorporeal) ,Flat 30 CMB 44, CMD50(60 on level gound) , 274+ 20/236 hp Malgant Winterborn 
Wednesday April 24th, 2013 4:54:24 AM

it ended 2 combats ago, when Stephen asked you to remove it from your buffs.

Flying Fortress (In the Glade), Round 256 (DM SteveK) 
Wednesday April 24th, 2013 12:03:14 PM

35 rounds have passed
.........................................

Vorelle watches the terrain eats the prying eyes. "Yep. Definitely a druid." She suggests flying over the foliage to get at the lich, not sure what this area would do if they tried to burn it down."

Jass muses, "Well, better they than we." He will wait to hear from the other 10 Eyes or note when they perish themselves. The sorcerer rises upon the wings of his Fly spell to a height of sixty feet where he takes a very good look around. Jass can't see his eyes, but can see the small wood does have a path that comes out of the western area, around the north side of the fortress and (presumably) to the front doors where the Corpse Orgy was located. He does see there is movement of winged and walking bipeds in and around the Gazebo (see map), but can't see specifics.

Sir Joshua patiently waits while patting William. He suggests some magic for renewal.

Malgant watches Jass cast the eyes, then waits as they go out, and half get eaten by the forest. He elects to wait for many more spells, but when the trees eat the eyes Malgant casts Death Ward on himself.

Aztyr calls for the heroes to come near to conduct a Mass Bless Weapon as a Limited Wish. (round 221) Aztyr and Malgant have their weapons blessed : 7 of 19
Aztyr will then use an extend rod and rebuff haste. (38 rounds; beginning round 222)
Aztyr will then lay down 2 fireballs (round 223 and 224) in the nearby woods where he can see the target area. The fire lashes out, burning leaves and grasses and crisping some smaller bushes.
(ooc: Death Ward is expired and has not been recast)

Brahmah waits with the group, but not out of view. He casts Lead Blades, knowing Malgant's Holy Aura had expired while the group was waiting on top of the mountain.
........................

The heroes did not cast any spells while waiting for Jass to cast his Prying Eyes, but when the forest moves and destroys 10 Prying Eyes, some start casting in earnest.

Vorelle and Brahmah note that Aztyr's fireballs have done some damage to the diseased trees nearby, and pretty much crisped the bushes and grasses, but the relative dampness of the forest doesn't cause anything to catch fire, and it has only affected a very small part of the nearby woods. A quick estimate would be that Aztyr would need literally hundreds of fireballs to defoliate just this small wood.

Jass monitors his Eyes, and in three minutes the far ones have returned. It takes another half minute for Jas to get the recordings of the 5 Eyes that went the furthest away. Four report the same thing as the earlier Five that only went halfway over the wood: The tree cover is very dense and there was no way to see any clearing or forest floor. There were birds and insects, all looking diseased or undead that were in many of the trees. The Eye that travelled on the west edge of the Wood reports something different: There is a path from the Fortress into the wood and there was a cloaked figure hurrying into the Wood, soon lost under the trees.

As soon as Jass receives the final report, Vorelle and Brahmah both detect movement of many bodies under the forest canopy. No hero can see them yet, but there appears to be a veritable army just behind the bushes!

....................NOTES

TIME
Left Scarwall: 3 hour, 256 rounds
Left Shadow Walk: 256 rounds
Since Killed Charzzak: 212 rounds
Since killed Bas'Anut: 160 rounds
Since killed Backkis: 56 rounds

TERRAIN

Glade: Forest

OPPONENTS
None seen

MAPS
Flying Fortress

Glade


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  19d6=60 ; 19d8=82 ; d20+19=30 ;
Wednesday April 24th, 2013 1:04:41 PM


"It might be a good time to ... well, to rise above things, as it were," thinks Jass to the others over the Telepathic Bond after he's told about the Whatever-Might-Be boiling in the woods. "Lets see if we can't stir it up a little further."

The sorcerer picks a spot to the south and estimates a circle around the spot of thirty paces around the spot. Yes. That should do. It covers nothing but woods. Anything within sixty paces of anything else, by my estimation. He weaves the spell and drops it on the area.

How fitting, he thinks. This was the spell that had killed me the first time.

+++++++++++++++++++++++++++++++++++++++++++

Cast Horrid Wilting centered at P&Q/27&28. Damage 60 or 82 vs Plant or Water (Fort vs DC27 for Half; Caster Level vs SR = 30)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 4/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday April 24th, 2013 2:02:51 PM



DM Sanity Info
256 rounds since landing.

Note: Death Ward on all expires Round 200!

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL23 False Life (+17-2 hp) (used 3 hrs of 23)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 205.6 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 25.6 min of 120)
CL19 See Invis (used 25.6 of 95 min)
CL01 Mage Armor (used 25.6 min of 60) (Robe of the Archmage makes this moot at the moment)
CL20 Shield of Faith (used 25.6 min of 20)
CL19 Unseen Servant (Greater Shadow Conjuration) (19 hours)
CL18 Floating Disk (18 hrs)
CL19 Resist Acid 30 (shared) (used 13.5 min of 95)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 205.5 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 25.6 min of 120)
CL19 See Invis (used 25.6 of 95 min)
CL01 Mage Armor (used 25.6 min of 60)
CL20 Shield of Faith (used 25.6 min of 20)
Elixer of Hiding (used 25.6 min of 60)
Doom Delayed (used 1 of 3)
CL19 Resist Acid 30 (shared) (used 13.5 min of 95)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 25.6 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 25.6 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri(used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 25.6 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 205 min of 230)
CL12 Barkskin (used 25.6 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 25.6 min of 120)
Extended Heroism (used 25.6 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 25.6 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 2 of 5 (Sequester, GSC Unseen Servant)
6th: used 3 of 6 (Fluid Form x2, Greater Heroism)
5th: used 1 of 6 (WallOStone)
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (6.5 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 20 rounds of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
Scroll of Float Disk x2
V's Tricky spells used 1 of 3

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Wednesday April 24th, 2013 3:52:51 PM

"Here they come."

Vorelle pulls out her bow and nocks an arrow.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 173/177 
Wednesday April 24th, 2013 5:13:07 PM

Aztyr starts using the wand of deathward, starting with herself.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 4 - 5- 0- 1- 1- 5- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 38 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD49(59 on level gound) , 274+ 20/236 hp <a href="https://docs.google.com/document/d/1fo91wJnj2A5c76gwcxJLv0sbOwSZnn1gY6kbn67Kuos/edit?hl=en&authkey=CK  d20+28=39 ; 6d8+25=50 ; d6=6 ; d6=6 ; d6=5 ; d6=3 ; d20+28=40 ; d20+28=38 ; d20+28=35 ; d20+28=47 ; 2d8+25=29 ; d6=5 ; d6=3 ; d6=2 ; d6=6 ; 2d8+25=36 ; d6=6 ; d6=6 ; d6=2 ; d6=6 ; 2d8+25=32 ; d6=1 ; d6=4 ; d6=4 ; d6=2 ; 2d8+25=36 ; d6=2 ; d6=3 ; d6=6 ; d6=1 ; d8=6 d8=2
Wednesday April 24th, 2013 5:21:36 PM

Malgant steps up next to, and slightly in front of Vorelle, enough to keep most things off her while she shoots, but not block her line of fire. He then interposes on her for the round. He prepares an improved Vital strike complete with power attack for the first hostile creature to come into reach and uses his weapon master training to grant himself combat reflexes for the round
Hits AC 39 for 50 damage + 12 holy and 8 undead bane
AoO1 hits AC 40 for 29 damage + 8 holy and 8 undead bane
AoO2 hits AC 38 for 36 damage + 12 holy and 8 undead bane
AoO3 hits AC 35 for 32 damage + 5 holy and 6 undead bane
AoO4 hits AC 47 for 36 damage + 5 holy and 7 undead bane
If he finds himself surrounded, as a swift action Malgant will end his wrathful Mantle spell to deal 8 points of force damage to all creatures within 5 feet.

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Extended Haste ends on round 260 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday April 24th, 2013 5:56:58 PM

During the 35 rounds, Sir Joshua takes the time (round 255) to cast Death Ward again...

Sir Joshua quickly mounts WIlliam, his lance and sword fully blessed, and begins moving to the left flank and closer to the forest... The duo also rise about 20-30 feet in order to get an even greater height advantage, and his intent is to charge both down and towards the largest or meanest foe he can see...
_____
(35 rounds expired)
Current Stats
223/223 hps DR 10 Adamantine (70 absorption), 5/evil
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (168.3/190 mins)
2. Bestow Grace (on Vauhwhyt, 169.4/190 mins)
3. Veil of Positive Energy (169.8/190 mins)
4. Death Ward (19/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.5/19 mins)
6. Resist Energy 30 (Acid), (175.3/190 mins)
7. Air Walk (on William) - 65.6/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 19.8 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 7.4 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday April 24th, 2013 7:36:28 PM

Vauhwyt casts her Greater Shadow Conjuration to create a Secure Shelter. Then she and Mookie enter it.

If she has time, she readies an acid arrow to cast at the first enemy that comes in range.

Mookie does the same with his magic missile wand.

Flying Fortress (In the Glade), Round 257 (DM SteveK)  3d6=9 ; 3d6=9 ; 3d6=15 ; 3d6=15 ; 3d6=6 ; 3d6=9 ; 3d6=8 ; 3d6=15 ; 3d6=11 ;
Thursday April 25th, 2013 1:46:11 PM

Jass gives some jocular advice and then satisfies himself by casting the very spell that killed him far below Turtle Lake and set him on the path to his present condition. Grasses shrivel, bushes wither and trees groan as moisture is sucked out of the area. The trees still stand, only looking like a drought has suddenly taken them, but the lower vegetation is withered enough to reveal hordes of undead animals and beasts that are completely immune to the spell!

Vorelle pulls out her bow and nocks an arrow.

Aztyr starts using the wand of deathward, and first protects herself.

Malgant steps up next to, and slightly in front of Vorelle, enough to keep most things off her while she shoots, but not block her line of fire. He then interposes any incoming attacks while preparing to snap the neck of anything daring to get close.

Sir Joshua takes the time to cast Death Ward again while waiting for the Eyes to return. On the rustling, the paladin quickly mounts WIlliam, his lance and sword fully blessed, and begins moving to the left flank and closer to the forest and rises about 20 feet in the air.

Vauhwyt casts her Greater Shadow Conjuration to create a Secure Shelter with a door(D), 2 shuttered windows(W), and a fireplace(F). Then the Sequestered team enters the Shelter, squeezing through the door and barely fitting the MINF. There is no time to even get out their wands, for the forest erupts!
...................................
Hordes of undead burst from the foliage, squirrels, raccoons, skunk and beaver; moose, moles and mice; fox, badger and weasel in a mad array of animated creatures. There are so many that it is like being swarmed under by insects, only much bigger... They swarm out and attack!

There are so many undead that it is impossible to defend against every attack and the heroes are threatened with being buried under the bodies of undead forest creatures! (ooc: Swarms deal automatic damage vs any they share the same space.)

Two swarms inundate Brahmah standing alone, threatening to pull him down like a deer. (Brahmah takes 18 damage[/b])

One group reaches Aztyr, striking again and again with tooth and claw )Aztyr takes 15 damage

One surrounds Vorelle and two more on Malgant. The great minotaur strikes them as they approach and then ends his Wrathful Mantle, causing Vorelle 8 damage but the swarms shrug off the effect! The swarms continue on, unstoppable as the tide, and not even Malgant can keep them all back.( Vorelle takes 15 transferred to Malgant and Malgant takes 15 additional from 2 swarms)

More swarms of undead birds, bats, raptors, and even large bugs fly out of the forest and target the flying heroes!

One large swarms surround Jass, one group getting through his defenses and biting, and dealing 8 damage to Jass

Two more swarms of flying creatures attack Sir Joshua and William, biting and stinging Sir Joshua for 15 damage, and William for 26!
....................................

....................NOTES

TIME
Left Scarwall: 3 hour, 257 rounds
Left Shadow Walk: 257 rounds
Since Killed Charzzak: 213 rounds
Since killed Bas'Anut: 161 rounds
Since killed Backkis: 57 rounds

TERRAIN

Glade: Forest

OPPONENTS
Too many to count!
Swarms AC 15
Swarm 1
Swarm2
Swarm3
Swarm4
Swarm5
Swarm6
Swarm 7 - 70
Swarm 8 - 45
Swarm 9 - 56
Swarm 10- 43
Swarm 11
SwarmA Flying
SwarmB Flying
SwarmC Flying
SwarmD Flying

MAPS
Flying Fortress

Glade

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday April 25th, 2013 2:06:37 PM


OoC: I have this vague memory that Jass has One of Us. Jass had immunity to cold from that at one time. Also the DR 5/-. But now I can't find it on the character sheet.

Wouldn't Jass be protected from the swarms if he has One of Us from his Undead Bloodline?

One of Us (Ex): At 20th level, your form begins to rot (the appearance of this decay is up to you) and undead see you as one of them. You gain immunity to cold, nonlethal damage, paralysis, and sleep. You also gain DR 5/--. Unintelligent undead do not notice you unless you attack them. You receive a +4 morale bonus on saving throws made against spells and spell-like abilities cast by undead.

DMSteveK: he did, but I erased it during the conversion away from APG. I know that we didn't have to, but I started conforming Jass anyways in order to prove I would follow my own rules. I didn't think it would actually affect him until now!

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al  d20+19=32 ;
Thursday April 25th, 2013 2:30:52 PM


"I've got just the spell for this," Jass announces over the Telepathic Bond. "Draw closer, everyone. I need these swarms of undead animals as close together as possible."

As the sorcerer dives through the swarm to join Malgant and Vorelle, he draws a packet of diamond dust. Then, braking above the boiling swarms, he weaves the spell and a burst of necromantic energy explodes from his body. But, instead of willing death to the living, the energy forces death back onto the undead.

+++++++++++++++++++++++++++++++++++++++++++

Cast Undeath to Death 19d4 HD worth of undead centered at S&T/20&21 (Fortitude vs DC25 or be destroyed. Caster Level check 32 vs SR if necessary.)

Position S19 - Elevation 20ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 3/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Thursday April 25th, 2013 4:31:01 PM

OOC
Wrathful Mantle is a force effect, it didn't hurt them? I thought force hurt everything.
How does my Stoneskin affect that damage, is it one package or 15 packages of 1 or what? I hate swarms. They have already taken alot of damage, do we have a handle on how tough they might be?

DMSteveK: Yes, Wrathful Mantle works. Swarms are immune to spells that target individuals, and I originally read that as including WM. However, WM is more an area effect and so the swarms will take 50% damage instead. (Swarms only take 50% damage from area effect spells.)

As Swarms roll once for damage, it is once for each roll. In Malgant's case, there were two swarms for 7 and 8 each. Stoneskin should absorb both.

And Swarms are an effective way to damage heroes with god-like AC, CMD, and saves... like Malgant! :-)

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday April 25th, 2013 6:20:13 PM

The little vermin are quickly becoming annoying and Sir Joshua and William fight to keep them from overwhelming the brave duo...

Sir Joshua's stoneskin allows him to resist the attacks, but William does suffer several cuts and bruises....While swinging and biting and kicking the swarms C, D and 10, the two move quickly to a spot near Jass...

@DM - It appears that based on the map, SJ and William are already near Jass? With the overlay, it was hard to tell... If this is the case, he'll use his full retreat or fight defensively to get to a safe spot to avoid AoO's AND he'll also try to ensure that he does not occupy the same space as a swarm...

Current Stats
223/223 hps DR 10 Adamantine (55 left absorption), 5/evil
William - 165/191
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (168.2/190 mins)
2. Bestow Grace (on Vauhwhyt, 169.3/190 mins)
3. Veil of Positive Energy (169.7/190 mins)
4. Death Ward (18.9/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.6/19 mins)
6. Resist Energy 30 (Acid), (175.4/190 mins)
7. Air Walk (on William) - 65.7/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 19.9 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 7.5 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)



AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn  20d8=77 ;
Thursday April 25th, 2013 7:59:42 PM

Malgant seconds Jass's request " Get in close, as close to me as you can." He continues to use interpose on Vorelle, counting on the Stoneskin to absorb the hits. He waits until the others have drawn near, bringing the swarms with them and then casts Stormbolts. He excludes his friends from the damage
Stormbolts

School evocation [electricity]; Level cleric/oracle 8, druid 8, sorcerer/wizard 8, witch 8
CASTING

Casting Time 1 standard action
Components V, S, M/DF (a copper rod)
EFFECT

Range 30 ft.
Area a 30-ft.-radius spread, centered on you
Duration instantaneous
Saving Throw Fortitude partial; Spell Resistance yes

Paizo Peripheral

This content is from material published by Paizo Publishing, LLC, but is not part of the Pathfinder Core Rules.
DESCRIPTION

When you cast this spell, lightning spills forth from your body in all directions. The bolts do not harm natural vegetation or creatures in the area you wish to exclude from damage. Any other creatures within the area take 1d8 points of electricity damage per caster level (maximum 20d8) and are stunned for 1 round. A successful Saving Throw halves the damage and negates the stun effect.

This causes 77 damage to all within 30' DC30 for half damage and no stun.

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 45 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Extended Haste ends on round 260 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Thursday April 25th, 2013 8:20:05 PM

"Ugh. Not my fight." Vorelle puts her bow away and draws her handaxes. She knows, though, that the axes won't do much.

She concentrates on helping Malgant, and all her friends, against these new undead.

Everybody has a Favored Enemy bonus of +3 to, oh, let's say Swarm 1.

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 158/177  d20+14=24 ; d20+14=31 ; d20+14=16 ; 4d6+4=20 ; 4d6+4=18 ; 4d6+4=15 ; d20+14=32 ; d20+14=16 ; d20+14=22 ;
Thursday April 25th, 2013 8:52:19 PM

Aztyr begins to just point her finger, she casts a quickened scorching ray starting at swarm #1, then moving on to swarm #2 then #3 depending on damage done. Aztyr then takes a 5' step south and unleashes a maximized scorching ray, continuing where she left off.

damage from rays. 20,18,15,28,28,28

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 5- 0- 1- 1- 5- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 38 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 243/261hps, AC 35 (Ghost Touch Armor)Haste+1, +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Thursday April 25th, 2013 9:28:56 PM

OOC: Um, Kathy, doesn't the Hunter's Bond only work if your ranger has the Favored Enemy? Cus if not, I really misread it! If you can replicate ANY Favored Enemy.... AAAWESOME!

Brahmah swears, retrieves a philter from his bag and drinks (Toros' Shield Philter), then turns and begins heading calmly to Malgant. If you run, swarms get agitated and excited. Brahmah finds it interesting, and a wee bit irritating, that this swarm actually hurts. He knows that the conjured variety rarely harms him.
So he thinks to the group, "These little buggers bite hard. Can someone fireball me or something? By the way, Barkskin wore off I think."

ACTIONS
Retrieves Philter (from Haversack) MOVE
Drink MOVE
---------------------------------
ROUND 257

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Haste (2 rounds remain, recast round 221)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)
Shield (1 minute, philter, drank round 257)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Thursday April 25th, 2013 11:47:17 PM

[Vorelle has undead as a Favored Enemy. Swarms of undead still count as undead, AFAIK.]

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Friday April 26th, 2013 11:02:37 AM

Vauhwyt peeks out of the shelter and thinks about her (very limited) area attack options. She picks her Geyser spell.

I -- Cayzle -- am having a hard time picking a place for the spell to center, because I do not know where the other attacks have taken out swarms. I want to place it so that it hits as many enemies as possible, and I do not care about hitting friends, although I will not center it ON an ally. NEXT TO is okay. It is 90 ft high and has a 45 ft radius. Please use your discretion, kindly DM Steve.

The reflex save vs being knocked around plus 3d6 fire damage plus 9d6 falling damage is DC19. On a save, no falling damage and half fire damage. Plus 1d6 fire damage per round to all in 45 ft radius. It lasts 19 rounds after I stop concentrating on it.

Mookie keeps his head down and just watches.

Flying Fortress (In the Glade), Round 258 (DM SteveK)  d20+5=25 ; d20+5=20 ; 19d4=40 ; d20+5=17 ; 3d6=6 ; 9d6=37 ; d6=3 ; d20+5=24 ; d20+5=23 ; d20+5=20 ; d20+5=10 ; d20+5=19 ; 3d6=7 ; 3d6=9 ; 3d6=12 ; 3d6=14 ; 3d6=14 ; 3d6=11 ; 3d6=10 ; 3d6=14 ;
Friday April 26th, 2013 12:12:09 PM

Jass announces he has a perfect spell for the situation, and urges everyone to draw close before he casts a bipolar necromantic spell! Jass is momentarily startled as the closest swarm resists his spell, but that could have been in the plan all along, for the next two closest swarms succumb to the burst and fall once-again-lifeless to the moldy grass, expending the magic on two swarms.

Sir Joshua and William see the vermin are quickly becoming annoying and they fight to keep from being overwhelmed. They fight defensively, withdrawing to an open space, if only momentarily, flying top cover to Malgant.
(ooc: Jass moved so I also moved Sir Joshua and William to be nearby in an open space.)

Malgant seconds Jass's request and continues to interpose his body on Vorelle, counting on the Stoneskin to absorb the hits. He waits until the others have drawn near, bringing the swarms with them and then casts Stormbolts. He excludes his friends from the damage, lighting striking every creature nearby. When the pyrotechnics end, there is a smell of ozone in the air and 5 Swarms seem momentarily stunned.

Vorelle knows this is not her kind of fight. She puts her bow away and draws her handaxes and concentrates on helping Malgant, and all her friends, against these new undead.

Aztyr begins to just point her finger, she casts a quickened scorching ray at three nearby swarms, then, clearing herself of the Swarms, she does it again with another Scorching Ray. Each ray kills a single creature of the swarm, and six are but charred corpses, but there are so many, so many!

Brahmah swears, retrieves a philter from his bag (move action) and drinks (Toros' Shield Philter)(standard action). He knows the conjured variety rarely harms him, so these must not be conjured! The big minotaur asks for someone to fireball him to knock the critters off.

Vauhwyt peeks out of the shelter door and chooses her Geyser spell as an attack option. Mookie keeps his head down and just watches. Looking, she sees Brahmah surrounded by Swarms of undead critters and chooses Swarm#4 for the geyser. An explosion of boiling water shoots undead woodland animals in all directions, nearly a quarter of them high into the air! Coming back down the water scalds everything in a huge area and also raining down are badgers, raccoons, otters, toads, rats, mice, voles, moles, chipmunks, and squirrels!
Swarm#4 -- many critters are blown in to the air and the Swarm backpedals, but is still very much out for blood.
Brahmah and Aztyr and all Swarms in the light blue area take 3 fire damage.

..................................

Four undead swarms have broken up. Although there are still individual animal skeletons and zombies in the glade or wandering back into the Woods, they are no longer an immediate threat to the Blackbird Lake Heroes.

Swarm#4 seems stunned and does nothing but mill around the geyser. Likewise, three swarms near Malgant appear knocked about for a few seconds.

Brahmah, standing alone, is swarmed by hundreds of little undead forest creatures looking to chew on his brains! Brahmah takes 7, 9, and 12 damage

Swarm 5 makes a beeline for the clustered heroes and swamps Vorelle and Malgant with bites and scratches! Vorelle takes 14 from one swarm (interposed to Malgant), and Malgant takes 14 more.

Aztyr is also alone, and large, and three swarms completely overwhelm her defenses! Aztyr takes 11, 10, and 14 damage.

....................NOTES

TIME
Left Scarwall: 3 hour, 257 rounds
Left Shadow Walk: 257 rounds
Since Killed Charzzak: 213 rounds
Since killed Bas'Anut: 161 rounds
Since killed Backkis: 57 rounds

TERRAIN

Glade: Forest

OPPONENTS
Too many to count!!!
Swarms: AC 15
Swarm 1 3
Swarm2 3
Swarm3 3
Swarm4 - 24
Swarm5 3
Swarm6 3
Swarm 7 - DEAD
Swarm 8 - DEAD
Swarm 9 - DEAD
Swarm 10- DEAD
Swarm 11
Swarm 12 - 77
SwarmA Flying
SwarmB Flying
SwarmC Flying - 77
SwarmD Flying - 77

MAPS
Flying Fortress

Glade


Jass of Downs (AC35, HP 186 / 180 ) Sub/Al  19d4=57 ; d20+20=40 ;
Friday April 26th, 2013 12:51:15 PM


Again.

Jass draws a second pouch of diamond dust. This time he places the spell such that it will encompass seven of the undead swarms.

"Return to the soil, you silly sons of a skeleton," growls Jass under his breath. Then, via the Telepathic Bond, "Does anyone see the one controlling these things?"

"No, there need not necessarily be a lich behind these undead swarms. But I would guess it to be highly likely. And even if these swarms could be sent after us from afar, I could not imagine a lich that would not want to *watch*. That means *nearby*."


As his spell completes, Jass turns to his own suggestion and looks about from his height of twenty feet. He peers into the foliage nearby, seeking signs of a ... gleeful voyeur.

+++++++++++++++++++++++++++++++++++++++++++

OoC: Sorry forgot to roll HD last round.

Cast Undeath to Death 57 HD worth of undead centered at S&T/17&18 (Fortitude vs DC25 or be destroyed.)

Perception 40 !Nat20! (Yeah me.)

Position S19 - Elevation 20ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 2/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

1000/2000 Diamond Powder

Map of the Flying Fortress

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Friday April 26th, 2013 2:19:35 PM

Vorelle keeps helping.

[Hunter's Bond is a move action, and I see nothing in the description to indicate I couldn't use it twice in a round. So I'm going to. :) DM SteveK, please let me know if your interpretation is different.]

Everybody has a +3 Favored Enemy bonus against Swarm 1 for 3 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm 2 for 4 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm 3 for 4 more rounds.


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+26=45 ;
Friday April 26th, 2013 4:20:14 PM

Sir Joshua, protected against the threat, knows that there's not a lot he can do vs the swarms when compared to the power of his arcane and priestly friends... His preference is to find the leader of the swarms and eliminate its miserable existence...

"Find their caster for me and then I'll see if I can take him down with a bit of luck and some valiant swordplay..."

He turns towards the forest and tries to detect strong sources of evil in the vicinity aside from the swarms and the environment... Perc 44

______________
(forgot about DR 10 Adamantine, updated info)

Current Stats
223/223 hps DR 10 Adamantine (65 left absorption), 5/evil
William - 165/191
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (168.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 169.2/190 mins)
3. Veil of Positive Energy (169.6/190 mins)
4. Death Ward (18.8/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.5/19 mins)
6. Resist Energy 30 (Acid), (175.3/190 mins)
7. Air Walk (on William) - 65.6/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 7.6 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)


Captain Brahmah 215/261hps, AC 35 (Ghost Touch Armor)Haste+1, +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Saturday April 27th, 2013 12:46:44 AM

"Just fireball me!" He thinks.

Takes damage. 28 (+3 fire?)

Casts Resist Energy Fire (15th level)

OOC: Sorry for the brief post. At my Champions game.

Captain Brahmah 215/261hps, AC 35 (Ghost Touch Armor)Haste+1, +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Sunday April 28th, 2013 1:45:05 PM

checking in...

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn  d20+28=30 ; d20+28=43 ; d20+28=33 ; d20+23=32 ; d20+18=22 ; d20+13=17 ; 2d8+25=34 ; d6=1 ; d6=4 ; d6=3 ; d6=4 ; 2d8+25=33 ; d6=5 ; d6=6 ; d6=2 ; d6=6 ; 2d8+25=36 ; d6=4 ; d6=3 ; d6=4 ; d6=6 ; 2d8+25=37 ; d6=1 ; d6=3 ; d6=2 ; d6=6 ; 2d8+25=34 ; d6=5 ; d6=3 ; d6=5 ; d6=3 ; 2d8+25=40 ; d6=4 ; d6=1 ; d6=1 ; d6=6 ;
Sunday April 28th, 2013 3:19:14 PM

OOC
Brahmah, we all received a resist energy Fire when Aztyr saw the Balor with the Dracolich. Assuming we would need to fight it she expended a limited wish to quickly ward us all. The swarms are susceptible to melee damage. I know this because I made a series of AoO when they started pouring from the woods and saw the damage reflected in the swarm hp totals in the first post. Their AC is likely so low that is you don't roll a one you will hit. You can do a tremendous amount of damage with a full attack.
IC
Malgant raises his fists and the glowing hands go to work on swarm number 5.
attack 1 hits AC 30 for 34 + 5 holy +7 undead bane
Haste hits AC 43 for 33 + 11 holy + 8 undead bane
Flurry hits AC 33 for 36 +7 holy +10 undead bane
attack 2 hits AC 32 for 37 + 4 holy +8 undead bane
attack 3 hits AC 22 for 34 + 8 holy +8 undead bane
attack 4 hits AC 17 for 40 + 5 holy +7 undead bane

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 45 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Extended Haste ends on round 260 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 125/177  10d6+10=43 ;
Sunday April 28th, 2013 3:38:59 PM

Aztyr takers a 5' step south to s,t/14,15 and casts firebrand on herself, Vorelle, Jass and Malgant. (everyone effected please read the spell effect)
After casting the first spell, she casts a quickened fireball dropping it at the junction of t,u/14,15.
Damage 43 non targeted.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 5- 0- 1- 1- 7- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 38 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn 
Sunday April 28th, 2013 6:56:36 PM

Firebrand

School transmutation [fire]; Level sorcerer/wizard 7
CASTING

Casting Time 1 standard action
Components V, S
EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature/4 levels, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Will negates (harmless), but see below; Spell Resistance yes (harmless)

DESCRIPTION

You mark several allies with a flaming rune. This rune does not cause damage, and sheds light as if it were a torch. While the firebrand burns, any creature it marks is immune to damage from any fire spell you cast. All of the target's weapons (both natural and manufactured) inflict +1d6 points of fire damage on a hit (this bonus fire damage stacks with any amount of fire damage a creature's weapons might already inflict). At any point during the spell's duration, a creature bearing a firebrand can launch a beam of fire at any target within 30 feet as a swift action. This ray requires a ranged touch attack to hit and deals 6d6 points of fire damage. Once a creature uses its firebrand to fire a ray in this manner, the effects of the spell end for that creature.

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 45 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Extended Haste ends on round 260 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Firebrand ends on round 277 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19)  5d4+5=19 ;
Monday April 29th, 2013 10:07:43 AM

Vauhwyt opens a shutter, lets Mookie fire a magic missile, and then closes the shutter.

MM damage to the nearest uninjured swarm: 19.

Flying Fortress (In the Glade), Round 258 (DM SteveK)  d20+5=6 ; d20+5=21 ; 3d6=17 ; 3d6=7 ; 3d6=12 ; d6=2 ; 3d6=5 ; 3d6=13 ; d20=12 ; 3d6=13 ; d3=2 ; 3d6=14 ;
Monday April 29th, 2013 11:10:27 AM

Jass draws a second pouch of diamond dust and places the spell to encompass seven of the undead swarms. "Return to the soil, you silly sons of a skeleton," growls Jass under his breath, and three more swarms fall apart because of Jass' spell! Then, via the Telepathic Bond, "Does anyone see the one controlling these things?" He looks around, but all he can see beside his friends and the hordes of undead animals are the trees.
(ooc: 57 HD = 3 Swarms worth of HD)

Vorelle keeps helping, pointing out the vulnerabilities of the Swarms of undead around Brahmah.

Sir Joshua, mostly protected against the threat, knows that there's not a lot he can do against the swarms, so he concentrates on looking for a spellcaster, but has no better luck than Jass.

Brahmah growls again; "Just fireball me!" , and casts an additional Resist Fire spell on himself.

Malgant raises his fists and the glowing hands go to work on swarm number 5, smashing and ripping until there is nothing left.
(ooc: what is Flurry hit as opposed to the rest of Malgant's full attack? I had thought that a monk could Full Round Attack OR Flurry of Blows, but not a combination.)

Aztyr takers a step south to momentarily get out of the undead swarms and casts Firebrand on herself, Vorelle, Jass and Malgant, providing protection from Aztyr's fire spells and a one-time offensive firey attack. She then casts a Quickened Fireball, dropping it at her flying feet and scorching the two flying hordes of undead critters!

Vauhwyt opens a shutter on the south side, lets Mookie fire a magic missile, and then closes the shutter. Five missles streak out to the closest swarm, hitting and slaying five individual critters, but it doesn't seem like it does much to the swarm as a whole.

..............................

Vauhwyt's Geyser (located at N,12) continues to erupt even though the liontaur is not concentrating anymore. Brahmah, Aztyr, and several swarms take 2 fire damage The swarms hardly seem affected as the fire-protected heroes as the area is saturated with hot, steaming water.

Undead continue to swarm about Brahmah, doing little harm to the Stoneskinned minotaur, but eating away at his protections. Brahmah takes 17,7, and 12 damage minus any stoneskin or DR

Two flying swarms of undead critters continue to assault Aztyr. Aztyr takes 5, and 13 damage minus any protections.

Swarm#4, stymied by the Geyser from attacking Brahmah and not able to get at the Flying Aztyr, turns its collective attention to Vorelle and moves across the hot, wet earth to within range of Malgant. And opportunistic attack ends the Swarm's group mind and the various animals begin to wander back to the Wood.

Flying Swarms C and D, no longer stunned, fly over and begin biting William. William takes 13 and 14 damage minus any protections.

Jass, Vauhwyt, and Aztyr note that many of the spells are not being as effective as they thought they should. Know Religion or Nature DC15 Highlight to display spoiler: { Swarms are immune to spells that target a single creature (ie Magic Missle and Scorching Ray) and only take ½ damage on area effects (Fireball, Geyser).}

....................NOTES

TIME
Left Scarwall: 3 hour, 259 rounds
Left Shadow Walk: 259 rounds
Since Killed Charzzak: 215 rounds
Since killed Bas'Anut: 163 rounds
Since killed Backkis: 59 rounds

TERRAIN
Glade: Forest

OPPONENTS
Swarms: AC 15
Swarm 1 - 4
Swarm2 - 4
Swarm3 - 4
Swarm4 - 25
Swarm5 - 3
Swarm6 - DEAD
Swarm 7 - DEAD
Swarm 8 - DEAD
Swarm 9 - DEAD
Swarm 10- DEAD
Swarm 11 -DEAD
Swarm 12 - DEAD
SwarmA Flying - 22
SwarmB Flying - 22
SwarmC Flying - 77
SwarmD Flying - 77

MAPS
Flying Fortress

Glade


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+33=42 ; d20+28=46 ; d10+19=25 ; d6=2 ; d6=2 ; d20+28=44 ; d20+19=22 ; d20+14=17 ; d10+19=28 ; d10+19=20 ; d10+19=25 ; d6=4 ; d6=6 ; d6=6 ; d6=6 ; d6=2 ; d6=4 ; d20+24=36 ; d20+21=24 ; d20+21=36 ; d6+8=9 ; d6+8=12 ; d6+8=11 ;
Monday April 29th, 2013 2:51:27 PM

Cursing as these swarms are hard to get rid of and unable to find their leader for now, Sir Joshua decides to help kill off a few more...

Sir Joshua first tries to help William avoid the first swarm attack (Mounted Combat Feat -> Check = 42, If ride check beats attack roll, negates one attack? However, it has an automatic damage? Not sure on this one DM...)

The two will take a 5' step south so they're only in the area for one swarm... Then, Sir Joshua will launch his full set of attacks using his sword against Swarm D while William will bite and kick at Swarm C...

Attack 1 = (+24, +4 since GMW = +28+1 mounted ) = 47 (rolled 18, so autocrit but assume swarm aren't hit by crits?) = Deal 25 slashing + 4 = All Damage is Holy = 29 (25 slash)
Attack 2 = Hit AC 40 (forgot to add 1 mounted, bonus should be only 24) for 28 slash + 10 = 38 Holy (28 slash)
Attack 3 = Hit AC 22 (bonus 19) = 20 slash + 12 = 32 Holy (20 slash)
Attack 4 = Hit AC 17 (bonus 14) = 25 slash + 6 = 31 Holy (25 slash)

Meanwhile, William bites and stomps on the nearest rabbits and rats, ears and tail twitching to avoid as much damage as possible...
Bite = Hit AC 36 for 9
Hoof 1 = Hit AC 24 for 12
Hoof 2 = Hit AC 36 for 11
(@DM - are the swarm's attacks "Evil" typed?)

________
Current Stats
223/223 hps DR 10 Adamantine (65 left absorption), 5/evil
William - 158/191 (DR 10/evil)
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (168.0/190 mins)
2. Bestow Grace (on Vauhwhyt, 169.1/190 mins)
3. Veil of Positive Energy (169.5/190 mins)
4. Death Ward (18.7/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.4/19 mins)
6. Resist Energy 30 (Acid), (175.2/190 mins)
7. Air Walk (on William) - 65.5/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.1 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 7.7 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn 
Monday April 29th, 2013 4:05:40 PM

OOC
A flurry of blows attack gives all of my normal attacks for BAB which I have 4 attacks ( 1 + 1 at 6 bab +1 at 11 bab +1 at 16 bab) it then allows another attack at my highest attack bonus which I mark in my routine as 'flurry' When hasted I get another attack on top of all of those. The flurry lowers my attack to hit by -2 but allpows me to use any monk levels ( I now have 3) as +1 BAB each. The only thing I can't add to a flurry of blows is my natural attack with my horns. I also have the Brawler racial feature which removes my horn attacks. Hope this helps.

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al  19d4=52 ;
Monday April 29th, 2013 4:19:00 PM


Should have bought more diamond dust, thinks the sorcerer to himself.

"Swarms, you know, are immune to spells that target a single creature ie Magic Missle and Scorching Ray," drawls Jass as he contemplates his next move. "And only take half damage on area effects. Fireball?" he adds. "Geyser?"

"I don't see the master of these swarms anywhere about. Anyone else?"

"Maybe there isn't one ... " he muses to himself as he retrieves yet another packet of the precious diamond dust and casts another Undeath spell, this one over Brahmah and Aztyr.

+++++++++++++++++++++++++++++++++++++++++++

Knowledge Religion: Autosuccess

Cast Undeath to Death 52 HD worth of undead centered at M&N/13&14 (Fortitude vs DC25 or be destroyed.)

Position S19 - Elevation 20ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 7/8; L5: 3/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn  d20+25=33 ; d20+28=37 ; d20+28=34 ; d20+28=35 ; d20+23=28 ; d20+18=31 ; d20+13=25 ; 2d8+25=35 ; d6=5 ; d6=3 ; d6=6 ; d6=6 ; d6=3 ; 2d8+25=38 ; d6=4 ; d6=5 ; d6=2 ; d6=4 ; d6=2 ; 2d8+25=33 ; d6=2 ; d6=2 ; d6=1 ; d6=3 ; d6=4 ; 2d8+25=34 ; d6=6 ; d6=5 ; d6=2 ; d6=4 ; d6=6 ; 2d8+25=32 ; d6=6 ; d6=2 ; d6=3 ; d6=6 ; d20=4 ; d6=5 ; 2d8+25=34 ; d6=2 ; d6=1 ; d6=5 ; d6=1 ; d6=3 ;
Monday April 29th, 2013 5:14:18 PM

Two of the flying swarms enter Malgant's reach, but before he turns to deal with them he casts a glance at the woods with his true sight enhanced vision.
Perception 33
Then he begins killing the Two flying swarms( start on C, move to D when C disperses) rise 5 feet if needed, still flying.
attack 1 hits AC 37 for 35 + 8 holy +12 undead bane +3 fire
Haste hits AC 34 for 38 + 9 holy + 6 undead bane +2 fire
Flurry hits AC 35 for 33 +4 holy + 4 undead bane +4 fire
attack 2 hits AC 28 for 34 + 11 holy + 6 undead bane + 6 fire
attack 3 hits AC 31 for 32 + 8 holy +9 undead bane + 5 fire
attack 4 hits AC 25 for 34 + 3 holy +6 undead bane + 3 fire

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 45 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Extended Haste ends on round 260 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Firebrand ends on round 277 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 107/177 
Monday April 29th, 2013 7:24:33 PM

Aztyr pulls out a lesser maximize rod, and focus' a fireball through it, dropping it at her feet again.

damage 70

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 6- 0- 1- 1- 7- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 38 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Monday April 29th, 2013 9:15:04 PM

Vorelle keeps helping.

Everybody has a +3 Favored Enemy bonus against Swarm 1 for 2 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm 2 for 3 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm 3 for 3 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm A for 4 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm B for 4 more rounds.


Captain Brahmah 215/261hps, AC 35 (Ghost Touch Armor)Haste+1, +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Tuesday April 30th, 2013 2:42:25 AM

OOC: Wait, when did someone Stoneskin Brahmah? why was that mentioned above? If he has stoneskin, that effects damage taken for two rounds.
---------------------------------
ROUND 257..... PAUSE>>>>

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Haste (2 rounds remain, recast round 221)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)
Shield (1 minute, philter, drank round 257)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19)  d20+17=33 ; d6+5=10 ;
Tuesday April 30th, 2013 4:27:35 AM

OOC: Now now, children, play nice! :-)

Vauhwyt casts Fluid Form, shared with Mookie, and opens a shutter, then takes a five ft step north to Y-Z-12-13. Mookie moves to 14-Y and reaches a fluid talon out of the window and attacks Swarm A, hitting AC33 for 10 damage (including Vorelle's favored enemy bonus).

Captain Brahmah 215/261hps, AC 35 (Ghost Touch Armor)Haste+1, +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Tuesday April 30th, 2013 6:06:58 AM

OOC: I'm glad Cayzle responded before I checked back. . Thanks Cayzle. :)

DM SteveK: Just a friendly reminder that different Players have different Real Life issues.

Flying Fortress (In the Glade), Round 260 (DM SteveK)  3d6=10 ; 3d6=9 ; 3d6=17 ; d6=6 ;
Tuesday April 30th, 2013 10:37:48 AM

General Note: This is the Blackbird Lake's last adventure/module. Please keep things civil. We've been doing so well up to this fight! As a reminder, the DM is also responsible for Player actions and attitudes around the Table (ie Board). I will delete parts of posts that do not support the story.

.................................

Sir Joshua curses as the swarms are hard to get rid of and unable to find the source other than the Wood itself. His masterful riding is also of no use against the Swarms, for they are everywhere. (ooc: thought about this a looong time, but finally decided it shouldn't work [even though I want to reward for thinking outside the box].) They sidle south and then Joshua starts beating on bodies, William lashing out with hooves, and smashes one swarm apart. Though several undead parakeets and one undead barnowl flutter about and back to the Wood, as a swarm, they are finished!
(ooc: the swarms, being undead, are evil)

Jass that he should have bought more diamond dust, and as he gets out another pre-measured bag for another spell, he speaks about the vulnerabilities of swarming creatures. Two more swarms fall apart, bones and decaying flesh scattered about the Glade.

Malgant lays into a flying swarm, only needing a single step to get up and reach. It is like batting a swarm of gnats, but he succeeds in dispersing their single-minded purpose. With his True Sight, the minotaur looks at the woods and has no better luck than Sir Joshua, Jass, Brahmah, and Vorelle. It looks like woods; diseased and in places wet, dehydrated, burned woods.

Aztyr pulls out a lesser maximize rod, and focus' a fireball through it, dropping it at her feet again, half burning the Swarm about her and leaving herself (with the Firebrand and Resist Fire spells) completely unharmed.

Vorelle keeps helping, now having identified the vulnerabilities of all the remaining Swarms.

Brahmah keeps two of the last swarms occupied.

Vauhwyt casts Fluid Form (standard action), shared with Mookie. (ooc: can't open a shutter as that is another standard action)

.........................................

The Geyser continues to rain hot water over a large area. Brahmah and Aztyr's Resist Fire makes them immune, and the swarms only take partial damage.

Only three swarms are left, and all have targets.

The two ground swarms continue to occupy Brahmah, biting and scratching. Brahmah takes 10 and 9 damage, minus any protections.

The one surviving flying Swarm continues to invest Aztyr's fur and skin. Aztyr takes 17 damage, minus any protections.

....................NOTES

TIME
Left Scarwall: 3 hour, 260 rounds
Since Killed Charzzak: 216 rounds
Since killed Bas'Anut: 164 rounds
Since killed Backkis: 60 rounds

TERRAIN
Glade: Forest

OPPONENTS
Swarms: AC 15
Swarm 1 - 7
Swarm2 - DEAD
Swarm3 - 7
Swarm4 - DEAD
Swarm5 - DEAD
Swarm6 - DEAD
Swarm 7 - DEAD
Swarm 8 - DEAD
Swarm 9 - DEAD
Swarm 10- DEAD
Swarm 11 -DEAD
Swarm 12 - DEAD
SwarmA Flying - 60
SwarmB Flying - DEAD
SwarmC Flying - DEAD
SwarmD Flying - DEAD

MAPS
Flying Fortress

Glade


Jass of Downs (AC35, HP 186 / 180 ) Sub/Al  d20+24=26 ; d20+20=27 ; d20+24=27 ;
Tuesday April 30th, 2013 11:08:30 AM


"Hmmm. I wonder what this will do. Pity that I didn't think of this earlier." He calls up another spell - the Wind Wall. Applying a touch of metamagic helps conserve spells for the future. Aside from that, however, the spell is as plain and simple as can be. As the spell completes, a wall of powerful wind rips through the center of each remaining swarm. "Hmmm. Yes. I should have thought of this before."

It then occurs to the sorcerer ... what if ...

"Do you think it could be possible," he thinks to the others over the Telepathic Bond, "that the forest itself might be the lich? I know a lot of things about arcana and the undead, but a process by which a druid might become an undead forest seems to be escaping me at the moment. I wonder where such a phylactery might be?"

+++++++++++++++++++++++++++++++++++++++++++

Cast Wind Wall w/Enlarged Metamagic for +1 Slot (Start at J&K/8&9 run south to J&K/14&15 run east from there.)

Knowledge Arcana: 26 (Not likely)
Knowledge Religion: 27 (Not likely)
Spellcraft: 27 (Not likely)

Position S19 - Elevation 20ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 3/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177]  d20+34=35 ;
Tuesday April 30th, 2013 12:40:10 PM

Vorelle looks around and sees that there aren't many swarms left.

Thanks, Malgant; I think I'll be okay now, she thinks. She flies over to one of the remaining swarms and chops it with her axe.

[Move to K-13. Attack Swarm 3 using Power Attack and Vital Strike. Miss with a natural 1. D'oh!]

Everybody has a +3 Favored Enemy bonus against Swarm 2 for 2 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm 3 for 2 more rounds.
Everybody has a +3 Favored Enemy bonus against Swarm A for 3 more rounds.


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d3=1 ; d20+29=31 ; d10+23=32 ; d6=3 ; d6=5 ; d20+21=36 ; d6+8=13 ;
Tuesday April 30th, 2013 2:59:13 PM

With only a few swarms left to vanquish... the two gallop quickly to near the 1/2 swarms... Sir Joshua purs William in the side to get a bit more out of him (takes ~ 90' to get there, William has 80 speed (shoes of speed) and get 10 more feet for Spur (Ride DC is 15 and my skill is +33 so no problem), but William takes 1 point of dmg)...

Once next to the closest swarm, Sir William stabs at it with his lance, already planning how he's going to cook the rabbit, squirrel and beaver kabobs...

Sword Attack = Hit AC 31 for 32 piercing and 8 = 40 total Holy

William also kicks out with one hoof when they reach... = Hit AC 36 for 13

________
Current Stats
223/223 hps DR 10 Adamantine (65 left absorption), 5/evil
William - 157/191 (DR 10/evil)
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (167.9/190 mins)
2. Bestow Grace (on Vauhwhyt, 169.0/190 mins)
3. Veil of Positive Energy (169.4/190 mins)
4. Death Ward (18.6/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.3/19 mins)
6. Resist Energy 30 (Acid), (175.1/190 mins)
7. Air Walk (on William) - 65.4/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.2 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 7.8 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 107/177  10d6+10=48 ;
Tuesday April 30th, 2013 7:01:26 PM

Aztyr moves next to Malgant, after dropping another fireball at her feet before moving.

damage 48

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 7- 0- 1- 1- 7- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 38 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn  d20+28=29 ;
Tuesday April 30th, 2013 7:29:16 PM

Malgant moves over to the swarm Aztyr left and hits it with an improved Vital Strike
Miss natural 1

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 45 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Firebrand ends on round 277 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Captain Brahmah 195/261hps, AC 35 (Ghost Touch Armor)Haste+1, +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+34=50 ; d20+34=50 ; d20+36=51 ; d20+30=45 ; d20+25=42 ; d20+28=37 ; d20+20=31 ; d20+34=54 hasted attack; d20+36=48 ; d20+30=49 ; d20+25=32 ; d20+34=49 ; 4d6+16=28 ; 4d6+16=26 ; 4d6+16=30 ; 4d6+16=38 ; 2d6+16=22 ; 2d6+16=23 ; 4d6+16=28 ; 2d6=8 ; 2d6=10 ; 2d6=9 ; 2d6=7 ; 2d6=6 ; 2d6=7 ; 2d6=6 ; 7d6=20 ; d6=1 d6=2 d6=2
Wednesday May 1st, 2013 3:27:11 AM

OOC: Stoneskin is 150 and DR, correct? I'm on break and trying to get in a post. It might be brief.

Brahmah decides to attack his swarm.

Falcion crit, 28 damage, 8 Vicious.
Kukri crit, 26 damage, 10 Vicious. 1 frost
Falcion crit, 30 damage, 9 Vicious.
Kukri crit, 38 damage, 7 Vicious. 2 frost
Falchion hit, 22 damage, 6 Vicious.
Kukri hit, 23 damage, 7 Vicious. 2 frost
Hasted Falcion crit (nat 20), 28 damage, 6 Vicious.

Vicious damage to Brahmah 20.
---------------------------------
ROUND 260

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Haste (2 rounds remain, recast round 221)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)
Shield (1 minute, philter, drank round 257)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day*)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 231/236 hpMalgant Winterborn 
Wednesday May 1st, 2013 3:38:22 AM

OOC
Haste ended just this round.

Flying Fortress (In the Glade), Round 261 (DM SteveK)  3d6=13 ; 3d6=18 ; d6=5 ;
Wednesday May 1st, 2013 11:56:53 AM

Jass calls up another spell, an Enlarged Wind Wall that causes a wall of powerful wind buffeting everything around the remaining swarms. Although a few of the smaller critters are blown away, the larger woodland animals remain and the swarms are not dispersed. He wonders, always keeping his speculations over the Telepathic Bond, that the forest itself might be the lich.

Vorelle looks around and sees that there aren't many swarms left, so she flies over to one of the remaining swarms and chops it with her axe, amazingly not hitting a single creature!

Sir Joshua and William gallop quickly to Brahmah, lance lowered and charger.. well, charging! Not wind, nor hot rain slow the awful momentum and the shining knight plows into the swarm, skewering a half dozen cute woodland creatures that are out for blood!

Aztyr moves next to Malgant, after dropping another fireball at her feet before moving. Vorelle, who has just moved to battle the swarm is caught full in the face with Aztyr's Fireball, but emerges completely unaffected thanks to Aztyr's earlier Firebrand! (ooc: Vorelle, no save needed)

Malgant moves over to the swarm Aztyr left and has no better luck than Vorelle!

Brahmah, brandishing Falchion and Kukri, tears into the bunnies and chipmunks and otter and opossum. He tears a swarm apart in a matter of seconds!

Vauhwyt (from last round) opens a shuttered window and allows Mookie to stretch out and attack the Flying Swarm.

..................................

A single ground swarm chews and gores Brahmah, Sir Joshua, and William. Each takes 13 damage minus protections.

A single flying swarm bites and stings and claws Malgant and Vorelle. Each takes 18 damage minus protections.

The Geyser continues to rain heated water over most of the glade, but all the heroes are completely resistant to the fiery damage. (From Aztyr's earlier Mass Resist Fire spell)

And the heroes make extremely short work of the remaining undead critter swarms!

In seconds, all that is left in the Glade is the hissing of the Geyser, a sturdy little cottage, soaked ground, and thousands of bits and pieces of formerly skeletal and zombified animals. Hundreds of the undead little critters have scampered back into the woods, but as individuals, not a swarm.

It seems the initiative has again passed over to the Blackbird Lake Heroes!

ooc: All heroes get 5,000 experience points!

....................NOTES

TIME
Left Scarwall: 3 hour, 261 rounds
Since Killed Charzzak: 217 rounds
Since killed Bas'Anut: 165 rounds
Since killed Backkis: 61 rounds

TERRAIN
Glade: Forest

OPPONENTS

MAPS
Flying Fortress

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al 
Wednesday May 1st, 2013 11:59:23 AM


OoC: After the Wind Wall there should, technically, be no more bunnies and chipmunks and otter and opossum. How about wildebeest, ocelot, and sea lion?

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Wednesday May 1st, 2013 2:18:09 PM

Vorelle puts her axes away.

That was weird, right? I'm not the only one who thinks that was weird?

Then, Jass, I hope your theory is wrong, because I don't know how to fight a whole forest. Should we keep going or do we need to renew spells?

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al 
Wednesday May 1st, 2013 3:17:30 PM


"Neither do I," Jass thinks in reply to Vorelle. How does one fight an entire forest? I don't think we can afford to do so in the time we have left to us."

"Why don't we fly over the forest and visit the Gazebo that we saw? Then, after that, perhaps revisit the fountain now that the we've eliminated the sender of those Prying Eyes."


The sorcerer rises higher on the magic of his Fly spell.

"After that, the only thing left is the castle."

+++++++++++++++++++++++++++++++++++++++++++

Position S19 - Elevation 20ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 3/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  9d6=36 ;
Wednesday May 1st, 2013 6:05:26 PM

Now that the immediate threat is gone, Sir Joshua pats William on the flanks and says, "Well done my friend, well done..."

The two have suffered a little bit of damage, but not enough to seriously injure either one...

"Yes, let's see what's awaiting us in that castle, and we've got to get moving before my buffs expire..."

Sir Joshua and William move into the air, relying on the Air Walk spell to travel...

For now, he'll lay hands on William to heal him for 36 points of dmg...
________
Current Stats
223/223 hps DR 10 Adamantine (62 left absorption), 5/evil
William - 180/191 (DR 10/evil)
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (167.8/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.9/190 mins)
3. Veil of Positive Energy (169.3/190 mins)
4. Death Ward (18.5/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.2/19 mins)
6. Resist Energy 30 (Acid), (175.0/190 mins)
7. Air Walk (on William) - 65.3/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.3 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 7.9 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)



Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 107/177 
Wednesday May 1st, 2013 6:06:36 PM

"Well, is as good idea as I can come up with, but let me rehaste us, we'll move faster."

Aztyr rehastes the group.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 1- 1- 7- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 236/236 hpMalgant Winterborn  3d8+20=28 ; d6=5 ; d8=5 ;
Wednesday May 1st, 2013 7:17:09 PM

"The Gazebo sounds fine, I have no thoughts on how to fight the forest either, other than with alot of torches. Gather round for some healing"
Malgant loses extended disrupting weapon to cast Mass cure serious wounds healing 32 points to each of his companions

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 15 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Firebrand ends on round 277 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Captain Brahmah 216/261hps, AC 35 (Ghost Touch Armor) +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  4d8+7=21 ; d20+41=43 ;
Wednesday May 1st, 2013 11:58:15 PM

Brahmah clears the desiccated squirrel parts from his armor and is glad the necklace is keeping dried up chipmunk from his lungs.
The ranger activates his badge. (Heals 21)
"Burn it. It's an impure thing. Tainted." Says the ranger waving his hand dismissively at the forest ahead of them. "Waiting for the fires to cool might take awhile. And the lingering fires may not go out for days. On the other hand, it might flush the creatures out. They might break up into harmless flocks and herds, or stampede in murderous ferocity." He shrugs, not committed to anything.

Brahmah moves away from the group a small distance, keeping the group in view, and looks for further paths and signs of travel. Doubting he'll find any of the druid, he is pretty sure the larger animals are as talented.
(Survival tracking 45 tracking undead)
"I'm pretty sure I could move quickly if given the right protections and be back soon." He looks longingly at the tainted woods before them. "I could go in. Fast. Find a trail. Or habitation. The druid lich is a blight." The ranger seems to be pulled or called.
---------------------------------
ROUND 261

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)
Shield (1 minute, philter, drank round 257)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (In the Glade), Round 262 (DM SteveK) 
Thursday May 2nd, 2013 10:47:19 AM

Vorelle puts her axes away. She comments on how weird that was and hopes Jass' theory is wrong, because she doesn't know how to fight a whole forest. Vorelle wonders if some defensive spells need to be renewed.

Jass doesn't know how to fight a forest either, nor can the heroes afford to do so in the time we have left. Perahaps a forest fly-over and then to the Gazebo? The sorcerer rises higher on the magic of his Fly spell. "After that, the only thing left is the castle."

Sir Joshua pats William on the flanks and says, "Well done my friend, well done..." while healing his mount. Turning to the current situation, the shining knight is all for charging the castle and killing all inside as quickly as possible.

Aztyr reHastes the group."Well, that is as good an idea as I can come up with", she quips.

Malgant thinks the Gazebo sounds fine, and is willing to bypass the Forest. "Gather round for some healing", he says and casts Mass cure serious wounds healing 32 points to each of his companions

Brahmah heals himself a little more with his badge as he wipes bits of animal parts from his fur. He thinks the Forest needs cleansing and says so. "Burn it. It's an impure thing. Tainted." The ranger moves away from the group a small distance, keeping the group in view, and looks for signs of travel. He can see many trails of the undead creatures that move out from the woods, and knows he would need to go inside to follow them further. Perhaps he could move quickly if given the right protections and be back with a scouting report on his own?

Vauhwyt remains silent.
...............................

ooc: yes, yes. There were Sheep and Sloths and Orangatans...

The Geyser continues to get everything wet and hot.

Four spells are cast, keeping the heroes in the wet for a while longer as they decide what to do next.

Brahmah wants to do a Scout on the Forest, Jass a Flyover on the Woods before the Gazebo, Sir Joshua to the Castle, and Malgant direct to the Gazebo. Aztyr thinks it is a good idea, but hasn't said which idea she voted for. Vorelle and Vauhwyt are silent.

With four different directions available and only one vote for each idea, the Blackbird Lakers must take a little time to decide what to do!

....................NOTES

TIME
Left Scarwall: 3 hour, 262 rounds
Since Killed Charzzak: 218 rounds
Since killed Bas'Anut: 166 rounds
Since killed Backkis: 62 rounds

TERRAIN
Glade: Forest

OPPONENTS

MAPS
Flying Fortress

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Thursday May 2nd, 2013 10:49:22 AM

Malgant takers flight and rises over the forest headed for the Gazebo, as Jass suggested.

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al 
Thursday May 2nd, 2013 3:12:42 PM


"What are you doing over there, Brahmah?" The sorcerer continues on over the treetops in the direction of the Gazebo. "Don't get left behind."

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 3/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday May 2nd, 2013 3:28:20 PM

The dashing and majestic duo, armor and barding shining in spite of the dreary atmosphere, follow along on the left flank...

Current Stats
223/223 hps DR 10 Adamantine (62 left absorption), 5/evil
William - 180/191 (DR 10/evil)
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast

1. McVE (167.7/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.8/190 mins)
3. Veil of Positive Energy (169.2/190 mins)
4. Death Ward (18.4/19 mins)
5. Bless Weapon (BOTH lance and sword) (16.1/19 mins)
6. Resist Energy 30 (Acid), (174.9/190 mins)
7. Air Walk (on William) - 65.2/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.4 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 8 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 154/177  3d8+5=15 ;
Thursday May 2nd, 2013 7:13:03 PM

Aztyr pops the staff of healing into her hand. (glove of storing) Uses a charge to cast CSW and heals a bit before following after Malgant. (speed 90' fly + haste)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 1- 1- 7- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 9/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Thursday May 2nd, 2013 9:56:45 PM

Vauhwyt wonders what about up and below. She volunteers to do some scouting ethereally.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177]  d20+16=20 ; d20+26=43 ;
Thursday May 2nd, 2013 10:08:56 PM

Vorelle flies along with the group [Fly 20, if needed], and keeps an eye on the ground below.

[This time I'm in my not-favored terrain, looking into favored terrain. This Rangering is hard. Perception 43. Ish.]

Captain Brahmah 248/261hps, AC 35 (Ghost Touch Armor) +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+29=47 ;
Friday May 3rd, 2013 5:10:37 AM

Brahmah forgot about the Fly spell because he prefers walking, but he has to admit, it's easier. However, harder to see things from up high. He looks again at the forest then follows behind, gingerly taking off.
(Perception 47, plus bonuses)
---------------------------------
ROUND 262

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)
Shield (1 minute, philter, drank round 257)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday May 3rd, 2013 2:44:18 PM

Checking in...

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Friday May 3rd, 2013 3:32:10 PM

Malgant makes straight for the Gazebo, as he approaches he looks to see if there is a mage's sanctum like on all of the other lich homes so far.( true sight)

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19)  d20+39=44
Saturday May 4th, 2013 8:40:25 AM

"What the heck," says Vauhwyt. She uses her ability to become ethereal. She leaves Mookie behind in the safety of the shelter. She uses her spirit sense on the off chance it shows something within 50 ft or so. She starts to move out, looking all around. She'll take up to four rounds to scout and look, traveling, say, 300-odd feet into the forest?

In case anything can see into the ethereal, she will also hide among the trees as she moves.

Stealth 44

Flying Fortress (In the Glade), Round 267 (DM SteveK) 
Saturday May 4th, 2013 11:00:12 AM

Malgant takers flight and rises over the forest headed for the Gazebo, as Jass suggested, and heads straight for the Gazebo, as he approaches he looks to see if there is a mage's sanctum like on all of the other lich homes so far using his True Sight.

Jass continues on over the treetops in the direction of the Gazebo. "Don't get left behind."

Sir Joshua and William, armor and barding shining in spite of the dreary atmosphere, follow along on the left flank.

Aztyr pops the staff of healing into her hand. (glove of storing) Uses a charge to cast CSW and heals a bit before following after Malgant.

Vauhwyt wonders what about up and below. She volunteers to do some scouting ethereally. She uses her ability to become ethereal. She leaves Mookie behind in the safety of the shelter. She uses her spirit sense on the off chance it shows something within 50 ft or so. She starts to move out, looking all around. She'll take up to four rounds to scout and look, traveling, say, 300-odd feet into the forest? In case anything can see into the ethereal, she will also hide among the trees as she moves.

Vorelle flies along with the group and keeps an eye on the ground below.

Brahmah forgot about the Fly spell because he prefers walking, but he has to admit, it's easier. He looks again at the forest then follows behind, gingerly taking off.
.................................
Heroes except Vauhwyt at Round 267

With Haste and a mounted Sir Joshua, the heroes are able to fly faster, hustling over the bit of forest straight for the Gazebo, and are able to move fairly quickly while still getting a good look around them. Highlight to display spoiler: { The northern area of the forest is dense, and Jass sees that it is no different than what his 'Eyes' reported. The others see the same. Its dense canopy coverage frustrates every attempt at seeing below the concealing diseased and twisted foliage.

Moving East, the heroes fly to the edge of the Wood and note the path that the Eyes had seen before. Unlike all of the rest of the Wood, the path seems free of vegetation. It connects from the Wood, around the castle to the Front Door in the east wall (along with the Undead Orgy).

In only half a minute, the heroes approach the Gazebo. The heroes are 200 feet away (and so too far for Malgant's True Sight to see everything in the area), but they can see enough. There are a small flock of tiny demons flying about the Gazebo now, and more. There are flitting shadows and bat-winged naked women also in the area.

Several of the tiny Quasits are even this far out, and one flies in close to Jass. "So, becoming a lich, young mortal? You will need an assistant. I can provide much in exchange for your eventual soul, which will be hidden forever in your phylactery, yes?"
}

..............................
Vauhwyt at Round 267

It takes this long to realize that Vauhwyt and Mookie are not with the rest of the heroes! Leaving the sequestered Mookie, in his sequestered box, in the Secure Shelter, Vauhwyt has used the time to move through the Shadow Realm and investigate at the ground level of the Wood itself. Vauhwyt only Highlight to display spoiler: { She passes into the forest and is not attacked. She sees the trees and bushes move aimlessly, restlessly. There are many undead forest critters in the woods, wandering about in mindless abandon. Moving even 300 feet into the Forest (about the top 1/3 of the Wood), she sees nothing but the diseased weeds, vines, bushes and trees, and wandering skeletal and zombie deer, bear, sloth, monkey, jaguar, beaver, stoat, vole, mole, wasp, beetle....}

....................NOTES

TIME
Left Scarwall: 3 hour, 267 rounds
Since Killed Charzzak: 223 rounds
Since killed Bas'Anut: 171 rounds
Since killed Backkis: 67 rounds

TERRAIN
Glade: Forest

OPPONENTS

MAPS
Flying Fortress


AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Saturday May 4th, 2013 11:11:51 PM

" Jass, turn on the charm and pump it for information. Just don't promise it anything."

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al 
Sunday May 5th, 2013 4:56:13 PM


Jass looks about himself. He looks first one cautious way, then he looks another. Spying no authority that might pre-empt his next actions, the sorcerer reaches one hand into his robe and beckons to the quasit with the other. "Pssssst," says Jass to the quasit. And he takes his hand out if his robe with his thumb and forefinger shaped into a circle. "How'd you like to buy an 'O'?"

The look of surreptitious watchfulness then drops from the sorcerer's pale and progressively undead face to be replaced by a mischievous grin. "I'm called Jass of Downs. Looking to become the familiar of someone of power, I see. Yes? The dream of all little demons. No?"

How to deal with a demon? It's a question Jass muses to himself. "'Ware, Malgant," he thinks in reply to the Hand of Imod. "Some of these little ones have a natural affinity for telepathy. I wouldn't be so certain that they can't overhear our thoughts."

"How much do you want it, Little Quasit?" he says out loud, returning his attention to the demon. "Enough to betray the masters of this floating island? I'll tell you now, you can live for centuries and never have a better chance than this."

"Why don't we start with something simple, your name. What's your name? Then, tell us about the gazebo there. What awaits inside the Sanctum that surrounds it? Two simple questions to start you on the road to power. Can you take that step? Dare you take that step?"

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 3/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177]  d20+26=32 ;
Sunday May 5th, 2013 7:53:47 PM

Vorelle had half-intended to ask the little quasit how he'd like to become a Favored Enemy instead, but she supposed Jass's answer is better.

She continues to scan the area as Jass talks to the little demon.

[Perception 32]

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 168/177  3d8+5=14 ;
Sunday May 5th, 2013 8:28:30 PM

Aztyr pops off another charge from the staff, then stores it back in the glove of storing.
"Careful, everyone Jass can handle himself, it's the rest we gotta watch."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 1- 1- 7- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 248/261hps, AC 35 (Ghost Touch Armor) +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+29=45 ; d20+26=34
Monday May 6th, 2013 5:59:30 AM

Brahmah stands ready to draw when the time is right. He is alert and sensitive to anything. (Perc 45, Sense Motive 34 + bonuses)
---------------------------------
ROUND 267

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)
Shield (1 minute, philter, drank round 257)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Monday May 6th, 2013 7:30:30 AM

V instructions for the kindly DM: Highlight to display spoiler: {DM Steve, can Vauhwyt commmunicate via telepathy with the party? Can she use familiar-based empathy with Mookie? If so, Vauhwyt tells her friends via telepathy that she is exploring the woods. She understands, I think, that the party is negotiating with something? That gives her time to look around a little more. Or if her familiar empathy is working, she will communicate curiosity and lack of danger to Mookie, and expect him to communicate panic or danger if combat threatens.

She moves on in the Realm of Shadows, ethereally peeking into the Wold as she flits from tree shadow to tree shadow. She heads deeper into the wood, continuing to look around.

If she is completely out of touch, she will return, per her original plan, to the shelter before a full minute has elapsed.
}

Flying Fortress: Gazebo


Flying Fortress (At the Gazebo), Round 268 (DM SteveK)  d20+6=12 ;
Monday May 6th, 2013 10:09:23 AM

Malgant urges Jass to turn on the charm and pump the quasit for information.

Jass beckons the tiny demon closer and repeats the quasit's offer. "How much do you want it, Little Quasit? Enough to betray the masters of this floating island? " Jass asks for information as a price to begin bargaining, starting with a name and what awaits in the Gazebo.

Vorelle half-intends to ask the little quasit how he'd like to become a Favored Enemy instead, but she supposed Jass's answer is better.

Aztyr pops off another charge from the staff, then stores it back in the glove of storing.
"Careful, everyone Jass can handle himself, it's the rest we gotta watch."

Brahmah stands ready to draw when the time is right. He is alert and sensitive to anything.

Vauhwyt is in constant telepathic commmunication with the other heroes, thanks to Aztyr's permanent spell. (and is also in contact with Mookie via thier familiar-based empathy.) She tells her friends that she is exploring the woods. To Mookie, she communicates curiosity and lack of danger and the expectation that the Raven-now-Harpy will communicate panic or danger if combat threatens.

She moves on in the Realm of Shadows, ethereally peeking into the Wold as she flits from tree shadow to tree shadow. She heads deeper into the wood, continuing to look around.

..............................

The group and Vauhwyt, being in constant Telepathic communication can understand what is going on in both locations.

The main party pauses in flight, 60' above the ground and 200' west of the Gazebo, while Jass speaks more with the Quasit. All Heroes Fly DC 15 to Hover

The Quasit casts a little spell (Spellcraft DC 16 Highlight to display spoiler: {detect good}, and then nods. "Sure can, my name is Phasmagar, and you can bind me on three repetitions of my name. The Gazebo yonder is just a waiting place for beings waiting to petition one of the powers on the island. They usually leave their train in the area while the big guys go and deal. I've been stuck here for a long time." (Sense Motive DC 12 Highlight to display spoiler: { The Quasit is lying.} Sense Motive DC 22 Highlight to display spoiler: { The Quasit is partially lying} Sense Motive DC 32 Highlight to display spoiler: { The Quasit is lying about his name and that he has been stuck here a long time.}

Looking about, there are a great deal of flying demons, mostly the Quasits, but also the nude women with bat wings and wisps of dark shadow. There are so many they screen the Gazebo from closer inspection, and it is too far away to see with Arcane Sight or True Sight. One of the bat-winged women flys closer and lustily presents herself. "Come, mortal, dally with me." She doesn't pick out one particular person, but seems to be making an offer to everyone including the Taurs.

Vauhwyt moves further into the Wood and continues to see what she has before; nothing but the diseased weeds, vines, bushes and trees, and wandering skeletal and zombie deer, bear, sloth, monkey, jaguar, beaver, stoat, vole, mole, wasp, beetle...

....................NOTES

TIME
Left Scarwall: 3 hour, 268 rounds
Since Killed Charzzak: 224 rounds
Since killed Bas'Anut: 172 rounds
Since killed Backkis: 68 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS

MAPS
Flying Fortress


Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Monday May 6th, 2013 10:55:34 AM

Vauhwyt sees nothing of significance in the evil woods, and returns to the shelter, stop darkwalking, cast another Floating Disk from a scroll, and rejoin the party with Mookie.

DM Sanity Info
268 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 206.8 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 26.8 min of 120)
CL19 See Invis (used 26.8 of 95 min)
CL01 Mage Armor (used 26.8 min of 60) (Robe of the Archmage makes this moot at the moment)
CL19 Resist Acid 30 (used 14.8 min of 95)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 206.8 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 26.8 min of 120)
CL01 Mage Armor (used 26.8 min of 60)
Elixer of Hiding (used 26.8 min of 60)
Doom Delayed (used 1 of 3)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 25.6 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 26.8 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri (used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 26.8 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 205 min of 230)
CL12 Barkskin (used 25.6 min of 120)

Active Spell (Mal)
CL12 Barkskin (used 26.8 min of 120)
Extended Heroism (used 26.8 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 26.8 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 3 of 5 (Sequester, GSC Unseen Servant, Shelter)
6th: used 3 of 6 (Fluid Form x2, Greater Heroism)
5th: used 1 of 6 (WallOStone)
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (7.8 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 30 rounds of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
Scroll of Float Disk x3
V's Tricky spells used 1 of 3

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al  d20+18=28 ; 5d4+1=20 ;
Monday May 6th, 2013 10:57:07 AM


As a cloud hides the sun, so too does a darkness pass over Jass' face. "One might expect a demon to lie, Little Quasit." The tone in his voice remains light, but there's a deadly stillness about it. "But stupidity is unforgivable."

"We'll get nothing from these, Malgant," says the sorcerer over the Telepathic Bond. "Be ready to destroy them all."

"You had your chance," Jass' eyes, flat, and as unyielding as death itself, fix the tiny demon. "Now die."

A quick spell and five missiles of magic fire from Jass' fingers, striking the Quasit dead. "GIVE WAY!" He begins descending to the Gazebo. "Submit! Pledge fealty or die."

+++++++++++++++++++++++++++++++++++++++++++

Spellcraft Autosuccess
Sense Motive 28

Cast Magic Missile at Quasit: 20hp damage.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 3/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+8=10 ; d20+31=50 ; d8+19=20 ; d20+26=29 d6+8=12 d20+33=40 d20+33=37
Monday May 6th, 2013 11:39:32 AM

While Jass and others speak to the evil despicable creatures, Sir Joshua is tempted to charge in and kill them all.... When approached by the evil woman, he laughs, raises his weapon and says with derision, "Dally with you? How about coming closer and letting me introduce you to the edge of my blade..."

He hears the conversation too (Sense Motive = 10) but can't determine much...

Finally released to do what he does best, Sir Joshua and William valiantly charge forward at the woman, repeating the call, "Surrender or die!... He charges, stabs her through with the lance, and continues forward as much as he can before turning and reading himself for another charge...

Lance Attack (Since charging, does 3x dmg, +2 attack, -2 AC; also after attack, can continue move without AoO (Spirited Charge)) = Hit AC 50 (Autocrit since Blessed, Does 6x (3x on Lance Mounted x 2 Crit damage) for 120 points of Good Type dmg

The creature is also blinded permanently (Fort Save DC 29 to be dazzled 1d4 rounds and not blinded)

If the creature is still alive after that much damage, William will bite at her too... Hit AC 29 for 12 points of dmg

Finally, if anything tries to attack William, SJ will use his riding skill to help avoid an attack on his loyal mount...

Ride (normal ride to attack, etc.) = 40
Ride to avoid hits on Will = 37 (Attack must beat this to hit)

EDIT: (Oops... Do I need to do fly since William is affected by the airborne Walk spell? Didn't seem so in description of spell...)

AC This round = 39 (SJ), 34 (Will)
________________
Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31)
223/223 hps DR 10 Adamantine (62 left absorption), 5/evil
William - 180/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (167.5/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.6/190 mins)
3. Veil of Positive Energy (169.0/190 mins)
4. Death Ward (18.2/19 mins)
5. Bless Weapon (BOTH lance and sword) (15.9/19 mins)
6. Resist Energy 30 (Acid), (174.7/190 mins)
7. Air Walk (on William) - 65.0/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.6 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 8.2 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177]  d20+16=19 ; d20+16=33 ;
Monday May 6th, 2013 1:49:02 PM

Vorelle ignores the flying hussy, but she can't help but wonder why demon women don't get to wear clothes. It's as if the entire demon race was designed by a gaggle of adolescent boys.

She has no trouble hovering [Fly 19], and when Jass starts his dive, she goes after him [Fly 33].

Jass of Downs (AC35, HP 186 / 180 ) Sub/Al 
Monday May 6th, 2013 5:42:02 PM


OoC: "Surrender or die" But kill her anyway. I love it.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday May 6th, 2013 6:26:23 PM

(he didn't expect to skewer her like that I guess... or at least he'll tell himself that ;))))) )

Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 168/177 
Monday May 6th, 2013 7:16:26 PM

Aztyr pulls the sword from her back, and will attack if anything gets near, she's not gonna waste a spell on this, unless there is actually a Lich at the center of it all....

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 1- 1- 7- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 53(55 vs undead),Touch 39(46vs incorporeal) +2 vs undead ,Flat 32(34 vs undead) CMB 35, CMD 49 , 236/236 hpMalgant Winterborn  d20=6 ; d20+28=42 ; d8=2 ; d8=4 ; d6=1 ; d6=3 ; d6=1 ; d20+21=28 ;
Monday May 6th, 2013 8:35:43 PM

Malgant sticks near Jass, using his interpose to keep the demon's and what not from hurting the sorcerer as best he can.
AoO hits AC 42 for 31 + 4 holy + 1 fire damage
Sense Motive 28

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing)
Extended Mind Blank +8 resistance bonus to mind affecting spells ends round12600 CL 20
Life Bubble from Jass ends round 720 CL19
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20 Barkskin +5 enhancement to Natural Armor 1100 CL12 (from wand) ends round 1200
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Wrathful Mantle +5 enhancement bonus to saves ends round 361 CL 20
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Stoneskin DR 10/ Adamantine 45 absorption remaining ends on round 875 CL 7
Veil of Positive Energy +2 sacred bonus to AC and save against undead ends on round 279 CL 1
Death Ward ends on round 421 CL 20
Mass fly ends on round 300 CL 19
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Firebrand ends on round 277 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 1
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Captain Brahmah 248/261hps, AC 35 (Ghost Touch Armor) +4 Shield, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Tuesday May 7th, 2013 10:18:30 AM

Brahmah is nearly trampled by the others as they slaughter the demon. The ranger is shaken a bit.

Ooc: can't easy type from my iPod. Also can't access my sheet on it. Doh. I do plan to post something real later today.

Flying Fortress (At the Gazebo), Round 269 (DM SteveK)  10d6=31 ; 10d6=32 ; 10d6=33 ; 10d6=31 ; d20+18=24 ; d20+20=34 ; 4d6=15 ;
Tuesday May 7th, 2013 1:16:31 PM

Vauhwyt sees nothing of significance in the northern third of the evil woods, and returns to the shelter before a minute passes and emerges from darkwalking. Hustling there, she is able to be reunited with Mookie in only a few seconds. (ooc: it takes two rounds to get out of the woods and to Mookie. Currently at 1 of 2 rounds)

Jass calls the demon a liar and a stupid one at that. The Quasit gets five magic missles for its efforts and is destroyed. He begins descending to the Gazebo, calling on submission or death.

Sir Joshua laughs at the paltry attempts of evil to turn him, and the Shining Knight leads the charge! He skewers the Succubus who doesn't even have time for a shriek before she explodes in a puff of smoke, destroyed!

Vorelle ignores the flying hussy, but she can't help but wonder why demon women don't get to wear clothes. It's as if the entire demon race was designed by a gaggle of adolescent boys. (ooc: Bwahahahaha!!!!) When Jass starts his dive, she goes after him.

Aztyr pulls the sword from her back, and will attack if anything gets near, she's not gonna waste a spell on this, unless there is actually a Lich at the center of it all....

Malgant sticks near Jass, using his interpose to keep the demon's and what not from hurting the sorcerer as best he can. As he gets closer, his True Sight reveals that there are more demons than just the ones flying about around the Gazebo!

Brahmah is nearly trampled by the others as they slaughter the demon, but gamely matches the flying descent.
................................

With the death of the Quasit and the Succubus all hades breaks loose from the Gazebo!

The Quasits scatter all over the air, flying this way and that and generally being only annoying.

The three other Succubi fly towards the descending heroes and cast magical enchantment spells; (Brahmah, Jass, and Vorelle Will DC 23 or Dominate Person)

The shadowy figures divide into two groups of four demons each and turn out to be Shadow Demons who do not seem to be affected by the cloudy daylight on the Flying Fortress. The first group charges the descending heroes, speeding across the sky at phenomenal rates to come to grips. Malgant wounds one, but all four attack, one each on Jass, Malgant, Sir Joshua, and Vorelle! The succubi scream at the Shadow Demons to stay away from their prize souls, but the Shadows ignore the women. ( Jass, Malgant, Sir Joshua, and Vorelle Will DC 19 or succumb to Magic Jar)

Four other Shadow Demons cast spells that bloom in a Fireball and three Lightning Bolts!

Malgant, Jass : Shadow Fireball 31 fire damage, Will DC19 for only 6 damage, Reflex DC19 for half (minus any defenses)
Malgant, Aztyr Shadow Lightning Bolt 32 electricity damage, Will DC19 for only 6 damage, Reflex DC19 for half (minus any defenses)
Malgant, Jass, and Aztyr Shadow Lightning 33 electricity damage, Will DC19 for only 6 damage, Reflex DC19 for half (minus any defenses)
Sir Joshua, Aztyr Shadow Lightning 31 damage, Will DC19 for only 6 damage, Reflex DC19 for half (minus any defenses)

Flying out from under the eaves of the Gazebo to the north and south are two groups of three large vulture-taur demons. They cackle madly in bird-laughter and begin dancing about in the air.

Stepping out of the north and south entrance are two more towering, corpulent beasts. Each fiend has the hideous head of a boar and arms ending in fatty, four-fingered hands. A shout comes from the gazebo from a harsh voice heard before. (Perception DC 20 Highlight to display spoiler: { sounds like the Balor from Backkis' Lair!} "Like I told you, and you will be rewarded!"

The first fiend focuses on Malgant, casting a Greater Dispel Magic that is instantly countered by the ring on the minotaur's finger.

The second fiend does the same, and ANOTHER Greater Dispel Magic encompasses the minotaur! (Greater Dispel DC24; 4 spells; but only three that affect Malgent are weak enough to be affected) Malgant loses Stoneskin, Barkskin, and Veil of Positive Energy

(Ooc: Wrathful Mantle is already gone, Malgant used it in the fight with the undead swarms)

Stepping out from under the Gazebo roof the Balor demon becomes visible and he smiles at the arriving heroes. "Come to me, mortal, and I will claim your soul!" The Balor casts a spell and ALSO hits Malgant with aGreater Dispel Magic! (Greater Dispel 34; 5 spells) Malgant loses Extended Mind Blank, Mass Fly, Firebrand, Telepathic Bond, and Life Bubble.

Having lost Mass Fly, Malgant also plummets to the ground, hitting with a thud. Malgant loses 15 damage.

AND... slithering out from under the Gazebo, two multi-handed demon snakes and festooned with swords bears down on the grounded minotaur! True Seeing only Highlight to display spoiler: {Marilith 2 is a Projected Image. Only Maralith 1 is real. }

....................NOTES

TIME
Left Scarwall: 3 hour, 269 rounds
Since Killed Charzzak: 225 rounds
Since killed Bas'Anut: 173 rounds
Since killed Backkis: 67 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS
Many Quasit -- AC 18
4 Succubus -- AC22
A - DEAD
B
C
D
8 Shadow Demon -- AC 20
1
2
3
4
5
6 -- 36 dam
7
8
6 Vrock -- AC 24
a
b
c
d
e
f
2 Nalfashnee -- AC 31
I
II
Maralith -- AC 34
Balor -- AC 36

MAPS
Flying Fortress

Gazebo


Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Tuesday May 7th, 2013 2:21:24 PM

Even when dispelled, I think fly spells let you float down, not drop you like a stone, except for AM Fields.

Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends safely in this way if the fly spell is dispelled, but not if it is negated by an antimagic field.

DM SteveK: make it so. :-)

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+29=31 ; d20+24=32 ; d20+19=25 ; d20+14=17 ; d10+19=24 ; d10+19=28 ; d10+19=23 ; 2d6=8 ; 2d6=3 ; 2d6=6 ; d20+24=43 ; d20+21=24 ; d20+21=37 ; d6+8=13 ; d6+8=11 ; d6+8=12 ;
Tuesday May 7th, 2013 2:37:37 PM

(Will and Reflex Save modifiers are both high enough (+27/25) that he would naturally shrug off the lightning and magic jar attacks... His ring of evasion helps negate any of the excess lightning and he only takes 6 total, which Stone Skin takes care of...)

Sir Joshua laughs with glee at the chance to fight in such a majestic battle... He sees the crowds of enemies and calls out, "My friends, this will be battle royale that bards will sing about for eons! Let's give them something to write about!!!"

For now, he has to deal with the Shadow Demon (3) that's in his face, so he shifts 5' to the right, draws his sword and chops it into little pieces...

Attack 1= Hit AC 31 for 24 + 8 = 32
Attack 2 = Hit AC 32 for 28 + 3 = 31
Attack 3 = Hit AC 25 for 23 + 6 = 29
Attack 4 = Miss AC 17

William bites and kicks at it too...
Bite = Hit AC 43 for 13
Hoof 1 = Hit AC 24 for 11
Hoof 2 = Hit AC 37 for 12

Total Dmg
Holy from SJ = 92
William's = 36


Stats Highlight to display spoiler: {
_______
Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) = +29/24/19/14, All at 1d10+19 + 2d6 vs. Evil
Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31)
223/223 hps DR 10 Adamantine (56 left absorption), 5/evil
William - 180/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (167.4/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.5/190 mins)
3. Veil of Positive Energy (168.9/190 mins)
4. Death Ward (18.1/19 mins)
5. Bless Weapon (BOTH lance and sword) (15.8/19 mins)
6. Resist Energy 30 (Acid), (174.6/190 mins)
7. Air Walk (on William) - 64.9/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.7 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 8.3 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)
}


Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Tuesday May 7th, 2013 4:33:45 PM

Sir Josh, you still fail saves on a roll of nat 1 ... so get rolling! :-)

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al  d20+23=40 ; d20+19=29 ; d20+23=32 ; d20+19=39 ; d20+23=41 ; d20+23=39 ;
Tuesday May 7th, 2013 4:39:33 PM


"Minor magics," Jass drawls as he shakes off the various attempts to control he and his companions or to throw Shadow stuff at them.

"It's the major players throwing spells at us from a distance that are the problem," he thinks to the others. "Lets deal with the little ones first, and take the others on at a time of our choosing. I'll put up a little screen for us. Something they won't be able to penetrate. Either they come to close quarters. Or they wait for us to be ready. Either way is to our advantage."

Jass weaves the spell and an invisible Wall of Force springs up, fifty feet long and forty feet tall.

"Come get your reward, you Abbysal Rejects!" Jass taunts. "We'll cut off your yarbols and serve them up to Infernals for desserts!"

+++++++++++++++++++++++++++++++++++++++++++

vs Dominate Person Will 41 vs DC23
vs Magic Jar Will 39 vs DC 19
vs Shadow Will 40 vs DC19 for 6hp, Reflex 29 vs DC19 for half
vs Shadow Lightning Will 32 DC19 for 6hp, Reflex 39 vs DC19 for half

Cast Wall of Force along line between columns Z and AA. 50ft long and 40ft high except for the south top corner which would be 30ft high. Northern most point at line between rows 9 and 10.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 2/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

AC 48,Touch 39(46vs incorporeal) ,Flat 27 CMB 35, CMD 49 , 236/236 hpMalgant Winterborn  d20+40=45 ; d20+40=51 ; d20+40=60 ; d20+40=48 ; d20+40=43 ; d20+20=29 ; d20+20=26 ; d20+20=28 ; d20+20=36 ; 10d6=33 ;
Tuesday May 7th, 2013 5:08:36 PM

OOC
You are correct about the Mantle of Wrath, there were so many buffs I missed removing it. I also think I forgot to ADD the Haste Aztyr put on us to fly here. Is it still up? Was it extended ( I think it was)? What round did she cast it? I will assume for now it is still up and go from there, if it isn't please just disregard the attack marked 'haste'.

6 and 8 are not listed as flying but surely they are. They attacked before I was dispeled and dropped to the ground and the rest of their targets are still flying. If this is in error let me know and I will repost.

Also you need to roll the die Ken. You will fail a save on a 1 no matter what your bonuses. Life sucks that way.

This is about to get real kids. We need to make the dispelers go away real soon or all of us will be buffless.

IC
Saves
Magic Jar(mine) will 45
Magic Jar(Jass assuming it is a touch?) will 51
fireball will 60 evasion no damage ( is that right?)
lightning bolt will 48 evasion no damage ( is that right?)
lightning bolt will 43 evasion no damage ( is that right?)
Malgant floats to the ground.
" You foolish demon. I allowed you the courtesy of being able to flee and you called up a few friends? Do you really think you have enough lackeys here? I can wait while you call more if you think it will improve your odds. I have killed or caused the deaths of enough of your kin that I no longer know their number. Face me and let this be done."
"Friends, the southern Marlith(M2) is an illusion. Pay it no mind while you rip these fools limb from limb. No quarter this time. Kill them all and let them re-evolve from Dretch. The centuries it will take will mean time the Wold will be free of them."

Malgant is quite sure that more buffs would be a ridiculous waste of time since he was hit with so many dispels, likely they can keep doing the same thing forever. So the herd needs to be thinned. he moves to within 40 feet of most of the smaller demons( to 11,12/AD,AE) and speaks a single, clear and Holy, Word.
Spell penetration by group
DC 29 will save to lessen effects ( my CL is 20)
Succubi 29
Shadow demons 26
Marlith 28
Quasits just die horribly
Then through a heroic effort, Malgant recites yet another prayer destroying the Marlith ( cast destruction SP 36 for 200 damage or DC 29 fort save for 33 instead)
" I told you this was a bad idea, stupid demons, now you pay for your evil ways"

Malgant's Spell List

Effects on Malgant
Extended contingency " when I fall below 0 hit points cast Breath of Life on me" duration 38 days CL 20
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing) used
Greater Magic Weapon +5 enhancement bonus to attacks and damage ends round 10200 CL 20
Extended Heroism +2 morale to Attacks Skill checks and Saves ends round 3361 CL 17
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Freedom of Movement ends round 1964 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
True Seeing ends on round 374 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


AC 48,Touch 39(46vs incorporeal) ,Flat 27 CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Tuesday May 7th, 2013 5:11:30 PM

OOC
Um, OOPS, Jass and I simulposted and that either smacks me into a wall or leaves me blowin' in the wind.


Aztyr AC 32 ,Touch AC 18, 10 DR Fire - SR 18 - HP 168/177  d20+15=31 ; d20+15=31 ; d20+15=27 ;
Tuesday May 7th, 2013 6:13:44 PM

Aztyr completely avoids the lightning bolts, getting away unscathed. Aztyr casts mass enlarge person, not getting Jass or Brahmah in the effect, but getting the rest that are close. (quickened effect)
Aztyr then casts a spell that turns her into a solid piece of moving iron. (iron body)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 1- 1- 7- 2 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+27=37 ; d20+25=32 ;
Tuesday May 7th, 2013 7:05:55 PM

(Oops...I would have swore that you all told me a few months ago that there's some roll that you don't fail on a 1.... Was it skill checks instead of saving throws that you don't fail on a 1?

Will Check 37 OK
Reflex Check 32 OK

SJ also calls to his teammates, "If you can clear me a line to the chief bad guy, I'll charge him and do my best to keep him busy by poking him full of holes..."

(Now I see why we need those hero points so bad ;) He's got 11 and likely will start using them up quickly if I start rolling 1's...)

AC 48,Touch 39(46vs incorporeal) ,Flat 27 CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Tuesday May 7th, 2013 8:58:14 PM

yes, skill checks cannot be failed if you have gobs of skill. Saves fail on 1 always.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward] [AC 36; HP 177/177]  d20+15=33 ; d20+15=23 ; d20+30=37 ; d20+30=39 ; d20+25=30 ; d20+25=42 ; d20+20=32 ; d20+20=22 ; d20+15=34 ; d6+13=17 ; d6+13=14 ; d6+13=19 ; d6+13=15 ; 3d6+12=21 ; 3d6+12=22 ; 3d6+12=25 ; d10+12=16 ;
Tuesday May 7th, 2013 10:31:46 PM

For a wonder, Vorelle is neither Dominated nor Magic Jarred.

Seeing that she has a face full of Shadow Demon, she pulls out her axes and goes to town.

[On Shadow Demon 1, with the +5 adamantine handaxe, hit AC 37 for 17 damage, hit AC 30 for 14 damage, hit AC 32 for 19 damage, hit AC 34 for 15 damage. With the +5 holy silver handaxe, hit AC 39 for 21 damage, hit AC 42 for 22 damage, hit AC 22 for 25 damage. Rend for an additional 16 damage. Total damage: 149, but I don't know about DR. ]

Captain Brahmah 218/261hps, AC 32 (Ghost Touch Armor) +1 Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+19=38 ; d20+30=43 ; d20+30=41 ; d20+32=52 ; d20+25=45 ; d20+27=45 ; d20+20=32 ; d20+23=39 ; d20+15=23 ; d20+32=44 ; d20+25=41 ; d20+27=38 ; d20+23=30 ; 2d6+23=27 ; 2d6+23=31 ; 4d6+23=41 ; 4d6+23=37 ; 4d6+23=33 ; 2d6+23=27 ; 4d6+23=36 ; 2d6+23=29 ; 2d6=8 ; 2d6=7 ; 2d6=5 ; 2d6=5 ; 2d6=6 ; 2d6=7 ; 2d6=6 ; 2d6=8 ; d6=1 ; d6=6 ; d6=6 ; d10=6 ; 8d6=30 ;
Tuesday May 7th, 2013 11:56:39 PM

Will Save 38

Brahmah steps to 'B', within reach, and attacks. (Power Attack, )

Hasted attack, falchion, hits 43, 27 damage, 8 vicious
Falchion, hits 41, 31 damage, 7 vicious
Kukri, hits 52 (nat 20, threat, confirmed 44?), 41 damage, 5 vicious, 1 frost
Falchion, hits 45 (nat 20, threat, confirmed 41?), 37 damage, 5 vicious
Kukri, hits 45 (threat, confirmed 38?), 33 damage, 6 vicious, 6 frost
Falchion, hits 32, 27 damage, 7 vicious
Kukri, hits 39 (threat, confirmed 30?), 36 damage, 6 vicious, 6 frost
Falchion, hits 23, 29 damage, 8 vicious
Two Weapon Rend 6 damage +8 strength +5 power attack

Vicious damage to Brahmah 30

If the target is undead, +2 damage for each attack.

Brahmah's free action is to set his Quarry versus the Balor who is speaking.
---------------------------------
ROUND 269

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (16 minutes, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday May 8th, 2013 7:31:46 AM

Vauhwyt continues moving to gather up Mookie and then to rejoin the party.

Flying Fortress (At the Gazebo), Round 270 (DM SteveK)  d20=16 ; d20=14 ; d20=20 ; d20=10 ; d20+25=32 ; d20+18=28 ; d20+18=21 ; d20+20=39 ; d20+19=26 ; 5d4+5=21 ;
Wednesday May 8th, 2013 11:51:04 AM

Sir Joshua laughs with glee at the chance to fight in such a majestic battle... He sees the crowds of enemies and calls out, "My friends, this will be a battle royale that bards will sing about for eons! Let's give them something to write about!!!" For now, he has to deal with the Shadow Demon (3) that's in his face, so he shifts 5' to the right, draws his sword and the goodness emanating from the paladin is enough to chop it into little pieces...

Jass shakes off the various attempts of the minor magics thrown at him. To counter the stronger demons, the sorcerer weaves an invisible Wall of Force before taunting the 'Abbysal Rejects'!
Ooc: I think Jass has a Ring of Evasion also...

Malgant also shrugs off the many magics from even minor damage thanks to his Evasion abilities, and floats to the ground, chastising the foolish demon. He realizes that defensive spells in this battle would be near useless as the demons can dispel them faster than they are put up, and so offensive actions are the order of the day. Moving around the wall, he speaks a Holy Word. Even the demons that are not killed, paralyzed, blinded, or deafened are sent back to the Lands of Unrest, and in the space of a single word, there is a 40 foot area around Malgant empty of enemies. Only a single Succubus overcomes the effect and is still in the area.

Then, with a heroic effort (used Hero Point), Malgant recites yet another prayer casting Destruction against the Marilith, which succeeds in overcoming most of the spells effect.

Aztyr completely avoids the lightning bolts, getting away unscathed then casts Quickened mass enlarge person, Enlarging everyone except Jass and Brahmah. Another spell turns the liontaur into a solid piece of moving iron!

For a wonder, Vorelle is neither Dominated nor Magic Jarred. Yet she has a face full of Shadow Demon, and pulls out her axes and goes to town. Her adamantine axe is not doing nearly the damage she expects, but the axe imbued with goodness slices through the Shadow like a hot knife through butter, and the demon dissipates in a puff of acrid smoke!

Brahmah sees that Malgant's spell has banished the Succubus, and so the minotaur 'air' steps to the only shadow demon within reach and attacks with a magic and leaded Falchion, and is only backlashed by 8 Vicious damage. (more than 5' step only able to strike once.) The ranger then looks at the Balor, making that creature his next Quarry.

Vauhwyt continues moving to gather up Mookie and then to rejoin the party, casting Floating Disc, and then moving along the ground to try and catch up to the others.

..................................

The demon of flame laughs harshly. "Your servants hide behind a magical wall, yet you come to me willingly. Your soul will give me much!" And he calls to the boar-headed demons, "Again!", and all three cast Greater Dispel Magics on Malgant!

Balor -- Dispel 39; and Malgant is stripped of 5 more spells! lose True Seeing, Mass Haste, Contingency, Freedom of Movement, and Greater Magic Weapon

Nalfashnee I Dispel 28; and is only able to affect a single spell. lose Extended Heroism

Nalfashnee II Dispel 21; fails to destroy even a single spell on Malgant.

The Mariliths grin, keeping their swords constantly weaving and inches closer to Malgant. The demons change places more than once to make it more difficult to identify which one is real.

Shadow Demon #6 successfully teleports away from Brahmah and appears right behind Aztyr, threatening the Iron Maiden with its shadowy claws!

The remaining 2 Succubus and one Shadow Demon surround the grounded Malgant. Both Succubi attempt to Charm the minotaur. Malgant 2 saves at Will DC22 or be Charmed

The Shadow Demon casts a Shadow Magic Missle that unerringly strikes Malgant. Malgant takes 21 damage, Will DC 19 for 4 damage

Two more Shadow Demons teleport behind Aztyr, holding hands, and one casts out a Greater Darkness, swallowing all sight of Aztyr and Vorelle!

The two groups of vulture-demons only continue to dance and cackle insanely.

....................NOTES

TIME
Left Scarwall: 3 hour, 270 rounds
Since Killed Charzzak: 226 rounds
Since killed Bas'Anut: 174 rounds
Since killed Backkis: 68 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS
Many Quasit - AC 18
4 Succubus - AC22 SR 22
A - DEAD
B - DEAD
C
D
8 Shadow Demon - AC 20 SR 21
1 - DEAD
2
3 - DEAD
4 - DEAD
5
6 - 61 dam
7
8 - DEAD
6 Vrock - AC 24
a
b
c
d
e
f
2 Nalfashnee - AC 31 SR29
I
II
Maralith - AC 34 SR 32 33 dam
Balor - AC 36

MAPS
Flying Fortress

Gazebo

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Wednesday May 8th, 2013 2:11:30 PM


"Does this feel familiar to anyone?" Jass quips. His tone is light, though the cumulative affect upon Malgant could be potentially deadly. "Devils or demons. It's as though they both follow the same play book."

"Well, lets try the same thing, only a different position."

The sorcerer rises up to clear the top of his own Wall of Force. Then with the same spell he cast but moments before, he erects another wall much closer to the Balor and its two pig-headed minions.

+++++++++++++++++++++++++++++++++++++++++++

Cast Wall of Force along line between columns AO and AP. 100ft long and 20ft high except for the south top corner which would be 10ft high. Northern most point at line between rows 6 and 7.

Position: W12 -Elevation 45ft (5ft move up)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 1/7; L7: 2/7; L8: 4/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday May 8th, 2013 2:39:20 PM

Vauhwyt keeps on keeping on. She hopes to get there soon. If running will help, she'll run.

Captain Brahmah 218/261hps, AC 32 (Ghost Touch Armor) +1 Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Wednesday May 8th, 2013 6:18:16 PM

OOC: So you can't 5' step and get a full attack round anymore? Brahmah has Reach too. Please explain what I am missing. Maybe the angle on the map made it look like Brahmah was actually closer than he was?

AC 48,Touch 39(46vs incorporeal) ,Flat 27 CMB 35, CMD 49 , 236/236 hpMalgant Winterborn 
Wednesday May 8th, 2013 6:59:35 PM

Your target died, he moved you to another one, thus you moved and only got 1 attack.


AC 52,Touch 39(46vs incorporeal) ,Flat 31 CMB 35, CMD 49 , 232/236 hpMalgant Winterborn  d20+32=41 ; d20+32=49 ; d20+32=39 ; 15d6=53 ;
Wednesday May 8th, 2013 7:15:22 PM

Will saves
Magic Missile 41
Charm 49
Charm 39
Malgant can't reach most of the remaining targets without flight, though the succubi are tantalizingly low, so he heads back around the wall to rebuild his defenses( move to X,Y,Z/10,11,12). Before he backs away though he drops a quickened Flame Strike on the Marliths. 53 damage ( half fire, half divine) Reflex DC 27 for half damage.
Once around the corner he recasts barkskin. He also snaps his fingers retrieving the unused ring of Counterspells to his palm.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(1 worn, another in glove of storing) used
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide from Undead, Resist Acid; Stoneskin; Death Ward; True Seeing] [AC 36; HP 177/1 
Thursday May 9th, 2013 1:12:34 AM

Vorelle takes out her Gem of Seeing and gives herself the True Seeing ability for the next 5 minutes.

[OOC: Vorelle seems to have been embiggened. She should still be Medium-sized, as far as I know. :) ]

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 168/177  d20+14=33 ; d20+14=23 ; 2d6+5=16 ; 2d6+5=12 ; d6=5 ; d6=3 ;
Thursday May 9th, 2013 1:20:12 AM

As the darkness drops on Aztyr she curses under her non-existent breath. As she does so, she activates the Daylight spell on her slotless hand of glory, hoping it will at least make it so she can see a little bit. She will also be prepared to attack. (AoO if gets one)

AoO if it triggers: AC 33, auto confirm crit, good-aligned, damage 21 (5 fire damage) if crit add 12 +3 fire

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 1- 1- 7- 2 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Mass Fly 9m
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Iron Body, Duration 189 rounds
Daylight, duration 1900 rounds

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Greater Magic Fang +5 (Dragon Claws)
Greater Magic Fang +5 (Liontaur Claws)
Read Magic, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 240/261hps, AC 32 (Ghost Touch Armor) +1 Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+29=38 ; d20+26=30 ;
Thursday May 9th, 2013 8:42:34 AM

(OOC: Please remind me. Both my weapons are Defenders. I remember I have to be making an attack to allocate the bonuses, but can choose to only allocate one? Say, allocate my Kukri to my AC while keeping the falchion at the same attack value and not to AC? I'm going to have to use all my bonuses in this fight I think I need my ducks in the proverbial row.
And another thought. Can those who have magic eyes and can see invisible beings convey via the mental where they see them? Not for attack coordination but for general information of movement and avoidance and evasion?)

(OOC: Additionally, Mr DM, do you consider the gazebo to be 'outside' for the purposes of Call Lightning? Yes, I may attack the Gazebo... yes, if I had a Magic Missile I would attack the Gazebo but I am not a Sorcerer of Light. ;D)

Brahmah curses at the demon. At the same time, darkness erupts behind him. The ranger is taken off guard, but recovers quickly. Being hopeless in the dark, the ranger follows the sorcerer into the air and readies to attack any devil or demon stupid enough to attack his gaunt friend in hand to hand.
Thinking. "Jass, your going to make them upset. Continue." The minotaur snorts his approval.
Brahmah makes sure that his gaze doesn't linger on his Quarry which might tip of the demon (though, Brahmah knows that some abyssal creatures have the ability to read minds).

(Perception 38, Sense Motive 30)

ACTIONS:
Moves.
Readies to attack. (Or Aid his defense, whichever is easier.)
Free thought.
Skills
---------------------------------
ROUND 270

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (At the Gazebo), Round 271 (DM SteveK)  d20+18=26 ; d20+19=20 ; d20+18=27 ; d20+20=33 ; d20+15=16 ; d20+15=19 ; 15d6=46 ;
Thursday May 9th, 2013 11:25:44 AM

Jass quips that devils and demons both follow the same play book, and looks to end the major demon's line of sight with another Wall of Force. He gets a little height planning his next move.

Vauhwyt keeps on keeping on. At her normal speed, she estimates it will take almost half a minute to catch up to where the others are battling for their lives at the Gazebo. Yet if she runs, the Floating Disc will disappear, depositing Mookie's Sequestered strongbox on the ground. (ooc: Floating Disc can move no more than the casters normal speed per round.)

Malgant thinks quickly, though the succubi are tantalizingly low, he heads back around the wall to rebuild his defenses. Before backing away, he drops a quickened Flame Strike on the Marliths, but the spell completely fails to penetrate the demon's magical resistance (DM rolled nat 1). Then once around the corner he recasts Barkskin and snaps his fingers retrieving the unused ring of Counterspells to his palm.

Vorelle takes out her Gem of Seeing and gives herself the True Seeing ability for the next 5 minutes. She can see all the demons are real except for Maralith2, which is an image. Further, she can see in the magical darkness caused by the Shadow Demon. Vorelle feels herself growing from Aztyr's Enlarge Person spell, and she will have to resist the magic to stay Medium sized.

Aztyr curses under her non-existent breath as the darkness drops down. She activates the Daylight spell on her slotless hand of glory, which greys out the darkness, holding both spells in shadow, but allowing everyone to see! :-) She prepares to give some smackdown if given the opportunity.
Ooc: oops! I had the spell half as big as it should be, and corrected on this round's map.

Brahmah curses at the demon. At the same time, darkness erupts behind him. The ranger is taken off guard, but recovers quickly. Being hopeless in the dark, the ranger follows the sorcerer into the air and readies to attack any devil or demon stupid enough to attack his gaunt friend in hand to hand.

OOC: You can 5' and get a full attack round. Brahmah has 10'Reach. The first target was 20' away (3 diagonals) and even with a 5' step, would have been out of reach of Brahmah. The first target, however, was already killed and Brahmah had to move 20' to get to the only other target in reach.
OOC: Yes, Brahmah can choose to only allocate one defender weapon.
OOC: Yes, normal conversation can identify to others where enemy is in a general sense (10' above, 50' to the left)
OOC: The gazebo is a wall-less structure, and so can be 'outside' for the purposes of Call Lightning.
.................................

The Balor reaches out his flaming hands, linking with the two boar-headed demons and they disappear! Spellcraft DC 20 Highlight to display spoiler: { one Nalfashnee Teleported}. And they quickly appear a hundred feet up and fifty feet on the opposite side of the Walls of Force. "Again!" grinds the Balor, "At the Kitten!"

The second Nalfashnee casts a Greater Dispel Magic on Aztyr! Her most powerful spells endure the buffeting of the disrupting magics, but four of her other spells are dismissed. Aztyr loses Mass Enlarge Person, Permanent Arcane Sight, Permanent Comprehend Languages, and Permanent Darkvision

The Balor follows up with another Greater Dispel Magic on Aztyr. More powerful, it rips away her strongest enchantments! Aztyr loses Iron Body, Mass Fly, Permanent Greater Magic Fang (Dragon Claws), Permanent Greater Magic Fang (Liontaur Claws), and Permanent Read Magic.

Aztyr floats to the ground.

And then the Shadow Demons sow their terror and fear.

Demon 5 moves closer and casts another Deeper Darkness, but this one is to specifically to counterspell Aztyr's Daylight! Complete opposites, the Daylight winks out.

Demon 2, 6, and 7 all descend on the more vulnerable Aztyr, ripping at her as she floats down. Aztyr is able to kill the wounded one first, but then claws start shredding at her remaining defenses! And both miss horribly.

The Succubi hover, one turning itself from a nude woman to a nude man, both seem ready to play...

The Marilith [True Seeing only] Highlight to display spoiler: { moves forward a little and also begins flying. It is not rushing in. }

The two groups of vulture-demons also fly forward while intertwined in a crazy dance. All at once, they stop dancing and a lighting storm erupts from their bodies, crashing into everything within a hundred feet! One group is too low and Malgant ducked behind Jass' Wall of Force. The only things that are struck again and again by the lightnings are the demons who laugh and play in the electrical storm!

The second group, however, is far enough on the side that Sir Joshua, William, and Vorelle are within the lightning storm! Vorelle, Sir Joshua, and William take 46 damage Reflex DC 19 for half (not including evasion)

....................NOTES

TIME
Left Scarwall: 3 hour, 271 rounds
Since Killed Charzzak: 227 rounds
Since killed Bas'Anut: 175 rounds
Since killed Backkis: 69 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS
Many Quasit -- All scattered out of the way now
4 Succubus - AC22 SR 22
A - DEAD
B - DEAD
C
D
8 Shadow Demon - AC 20 SR 21
1 - DEAD
2
3 - DEAD
4 - DEAD
5
6 - DEAD
7
8 - DEAD
6 Vrock - AC 24
a
b
c
d
e
f
2 Nalfashnee - AC 31 SR29
I
II
Maralith - AC 34 SR 32 33 dam
Balor - AC 36

MAPS
Flying Fortress

Gazebo


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+25=45 ; d3=1 ; d20+33=45 ; d20+29=44 ; 2d6+24=33 ; d100=25 d100=72 d20+33=36
Thursday May 9th, 2013 12:18:18 PM

Sir Joshua blinks as the darkness comes, goes away and then again blocks out the light... However, his blind fighting allows him to get a good feel for where the enemy is...

He sees the lightning come towards him (Ref = 45, Evasion feat nullifies the rest) but he laughs as he easily avoids it...

Right now, the Nafashees and Baalor seem to be the worst enemies that need to be dealt with, as they keep stripping the heroes magical defenses...

First, as a free action, he activates his armor of speed, giving the two a boost to get where they need to go quicker... (add 30' to movement) He also spurs William on to gallop and charge across the battlefield... adds 10', does 1 pt dmg to William... (Starting at VWX 16/18 want to get to HJ 15/16 - roughly 61' horizontally, 60' vertically - Total of 85' (using http://www.cleavebooks.co.uk/scol/caltriag.htm) to get there... WIth a double move of Joshua (30' + 30' haste + 10' spur + 60' (double move - 30' +30 haste)), the two will get there easily... Ride Check = 45, no problem...)

Once he arrives, albeit blind but Ok to fight because of his feat and with a 20' reach (10' lance, 10' enlarged), he stabs at the Nafashee I with his lance...

Attack = Hit AC 45 (entered wrong modifier in roll, should be +30) for 33 points (Ghost and Good dmg)... (Concealment rolls to hit - 25, 72 (since Blindfight, get to reroll if miss)

Finally, he'll use his ride ability to avoid getting William hit by anything... Ride = 36 (must beat that on an attack roll to hit William)

Highlight to display spoiler: {
______
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) = +29/24/19/14, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to attack and 1 to dmg and 2d6 weapon)

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps DR 10 Adamantine (56 left absorption), 5/evil
William - 179/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (167.2/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.3/190 mins)
3. Veil of Positive Energy (168.7/190 mins)
4. Death Ward (17.9/19 mins)
5. Bless Weapon (BOTH lance and sword) (156/19 mins)
6. Resist Energy 30 (Acid), (174.4/190 mins)
7. Air Walk (on William) - 64.7/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 20.9 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 8.3 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)
7. Enlarged
}


Jass of Downs (AC35, HP 180 / 180 ) Sub/Al  d20+16=30 ; d20+23=33 ; 19d6=76 ; d4=1 ;
Thursday May 9th, 2013 1:56:31 PM


"That's more like it," Jass smiles, thin and cadaverous. "Out from behind the minions." He fires a Polar Ray at the same Nalfeshnee that Sir Joshua hit.

"We need to kill or dismiss the Balor," he thinks to the others. "He mentioned promises. Without the promises, I don't think the others will have much stomach for this fight."

+++++++++++++++++++++++++++++++++++++++++++

Polar Ray Touch NalfeshneeI AC30, Damage 76hp Cold Damage, Dex Damage 1 point
Caster Level vs SR29 = 33

Position: W12 -Elevation 45ft (5ft move up)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 1/7; L7: 2/7; L8: 3/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19)  d100=6 ; d20+23=35 ; d20+23=42 ; d20+37=38 ; 2d4+19=25 ;
Thursday May 9th, 2013 4:13:30 PM


Vauhwyt "hears" a bit of what is going on [I presume] through her mental link to her friends. She knows she cannot wait five rounds to start contributing to the fight. She thinks to Mookie, "Plan C, my friend!"

Mookie laughs. "You only live once, right Boss!"

Vauhwyt reaches out to Mookie and casts Teleport to end up in midair about 500 ft from the Balor and 300 ft up in the air. Teleport Error Roll: 06 -- no prob. She has to leave behind the fortress box and the Floating Disk, unfortunately.

Mookie takes out a scroll that has two spells: Quickened True Strike (CL9) and Acid Arrow (CL6) (move action). Mookie declares the Balor to be the target of his Smite Evil (free action). Mookie makes two UMD checks ... 35 and 42, no problem. He reads the Quickened True Strike, and then the Quickened Acid Arrow. His attack on the Balor hits Touch AC 38. The acid arrow does 2d4+19 damage this round, or 25 damage.

DM Sanity Info
271 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 207.1 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 27.1 min of 120)
CL19 See Invis (used 27.1 of 95 min)
CL01 Mage Armor (used 27.1 min of 60) (Robe of the Archmage makes this moot at the moment)
CL19 Resist Acid 30 (used 15.1 min of 95)
CL19 Mass Fly (ends round 300)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 207.1 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 27.1 min of 120)
CL01 Mage Armor (used 27.1 min of 60)
Elixer of Hiding (used 27.1 min of 60)
Doom Delayed (used 1 of 3)
CL19 Mass Fly (ends round 300)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 27.1 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 27.1 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri (used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 27.1 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 205 min of 230)
CL12 Barkskin (used 27.1 min of 120)

Active Spell (Mal)
none (they got dispelled)

Active Spell (Jass)
CL12 Barkskin (used 27.1 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 3 of 5 (Sequester, GSC Unseen Servant, Shelter)
6th: used 3 of 6 (Fluid Form x2, Greater Heroism)
5th: used 2 of 6 (WallOStone, Teleport)
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (8.1 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 30 rounds of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
M's scroll of Quickened TS and AA
Scroll of Float Disk x4
V's Tricky spells used 1 of 3

AC 52,Touch 39(46vs incorporeal) ,Flat 31 CMB 35, CMD 49 , 232/236 hpMalgant Winterborn 
Thursday May 9th, 2013 4:28:36 PM

OOC
How high up does that darkness extend, for example, is the Balor IN darkness or on the far side of it from us?
Demons hate or fear devils right? That's my story anyway. Would body parts from a devil be considered rare components?
What kind of action is slipping that ring on my hand? Free like drawing a weapon while I move?

Cayzle, I have to applaud you on that one. I darn near fell out of my chair.

STEVEK: Deeper Darkness is a 60' radius

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward; True Seeing] [AC 36; HP 177/177]  d20+31=41 ; d8+12=14 ;
Thursday May 9th, 2013 5:16:12 PM

Vorelle isn't exactly happy to be enlarged, but she decides to make the best of it. At Jass's suggestion, she puts her axes away, draws her bow, and fires a single shot at the Balor.

[Hit AC 41 for 14 damage. Magic bow, mundane arrow.]

Gray Render Vauhwyt (AC45, hp140 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Thursday May 9th, 2013 5:32:22 PM


OOC: Thanks Dave! Mookie has another three of those sweet scrolls! I'm praying that kindly DM Steve allows the full 2d4+19 damage per round for each round that the acid lasts. After that, Mookie will have to go up and attack hand to hand! I'm thinking of changing his name to "Blaze O'Glory"!

DMSTEVEK: Cayzle, have we played Mookie using scrolls in the past? If we have, I'll allow, but I see several things wrong here.
a. Class ability and spell. UMD check. Good so far.
b. Ability score required. Mookie needs to make ANOTHER UMD check. Not really a problem unless he rolls a '1'.
c. Ability for Mookie to read. Can speak, but says nothing about him being able to read.

And if we have had Mookie read scrolls before, fine for one of them, HOWEVER...
I. Activating a scroll is a standard action. Quickened speeds the spell, not reading the scroll. He will only be able to cast one anyways.

AC 52,Touch 39(46vs incorporeal) ,Flat 31 CMB 35, CMD 49 , 232/236 hpMalgant Winterborn  d20+20=40 ;
Thursday May 9th, 2013 7:03:16 PM

Malgant hears nothing Jass says since he no longer shares a mental link with his friends, but he is thinking along the same lines, the Balor has to go. The demons in general are a distraction and are draining the party's resources.
Malgant ( who is huge by the way) moves straight north and forms his most powerful prayer, a Miracle into a Reach enhanced version of Banishment ( Banishment is 6th, I have 2 levels to enhance it so I should be able to make Close into Medium, plenty long to reach him) He presents from his Totem Bag two of his prized trophy mementos of single kills on an Ice Devil and a Handmaiden Devil knowing that demons and devils do NOT get along, hoping the hatred will make the save harder on the demon.

Spell Penetration 40 Will save is base DC 28 plus whatever bonuses the DM adds for the hated objects or else the up to 40 HD of Demons are sent home. The Balor is the main target, if it gets a Nalfashee after the Balor mores the better.
As he moves, Malgant slips the other Ring of counterspells onto his finger.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 168/177 
Thursday May 9th, 2013 8:01:21 PM

Aztyr smiles as the demon thinks she's finished.... She's heard of what what she is going to try to do, and being part gold dragon, it should be interesting to say the least....
She casts a wish spell forming it into a form of the dragon III spell. She casts defensively because of the two demons attacking her.
With the darkness, she'll use it to her advantage, it's cover after all.....

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 1- 1- 7- 2 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 237/261hps, AC 32 (Ghost Touch Armor) +1 Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+30=50 ; d20+30=50 ; 8d6+27=61 ; 2d6=6 ; d6=3 ;
Friday May 10th, 2013 8:12:17 AM

(OOC: I just read Quarry again, and I can't target the Balor. It is not among my favored enemies.)

Brahmah charges to M9 to attack the Balor. (Charge, Power Attack, Improved Vital Strike... hits AC 50 nat 20, crit threat, jeez another nat 20, 61 damage, 6 vicious)(Vicious to Brahmah 3)

Brahmah's AC is 30 for round 271
---------------------------------
ROUND 271

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (At the Gazebo), Round 271 (DM SteveK)  d20+25=42 ; d20+21=26 ; d6=4 ; d20+23=36 ; d20+23=46 ; d20+23=42 ; 2d6+11=21 ; 3d8+11=20 ; d6=5 ; d20+35=49 ; d20+31=36 ; d20+25=31 ; d20+21=38 ; d20+34=48 ; d20+29=31 ; d20+24=43 ; 2d6+13=25 ; 2d6+13=22 ; 2d6+13=19 ; d4+7=8 ; d4+7=9 ; d6=5 ; d6=1 ; d20+15=32 ; d20+15=24 ; d20+15=17 ; d20+15=16 ; d20+15=28 ; d20+15=28 ; d6=6 ; d6=6 ; d6=2 ; d6=1 ; d6=6 ; d6=3 ; d6=6 ; d6=2 ; d20+29=49 ; d20+29=46 ; 2d6+8=16 ; 2d6+8=10 ;
Friday May 10th, 2013 10:47:17 AM

Sir Joshua blinks as the darkness comes, goes away and then again blocks out the light... However, his blind fighting allows him to get a good feel for where the enemy is... He laughs as he easily avoids the lightning, revels as he sees the larger demons are within range, and spurs William on to a charge across the battlefield and slams into a boar-headed demon with a sound of a dozen anvils being struck with hammers! An aura around the Nalfneshee flares, and the paladin sees the demon has its own defenses, an Unholy Aura! Sir Joshua lose 4 STR; Fort DC 23 negates

Ooc: Sir Joshua is already under Haste. Haste and Speed do not stack. He only gets +30' speed once.

Jass wants to get into the action, but he is completely covered in smothering darkness and can't see a target!

Vauhwyt "hears" a bit of what is going on through her mental link to her friends. She needs to get there now! The liontaur reaches out to Mookie and casts Teleport to end up in midair about 500 ft from the Balor and 300 ft up in the air to get to the battle quickly. Mookie takes out a scroll and casts the True Strike on himself, carefully reading to set the spell right. The other spell, the Acid Arrow, is there waiting for the next few seconds for the Familiar to cast.
OOC: I used Mookie's two UMD checks for the Scroll check and Ability Check for Mookie (who has Int 8)

Vorelle isn't exactly happy to be enlarged, but she decides to make the best of it. At Jass's suggestion, she puts her axes away, draws her bow, and fires a single shot at the Balor (her True Seeing piercing the darkness). The arrow sinks in and then passes through the Balor, causing no damage! Vorelle's long experience tells her that the demon must have a strong and particular resistance to common magical weapons!
OOC: Did Vorelle account for greater damage from a Large Bow instead of a Medium bow?

Malgant hears nothing over the mental link since he doesn't have it anymore, but his mind is on the same line, the Balor has to go. The Huge Malgant moves straight north and forms his most powerful prayer, a Miracle into a Reach enhanced version of Banishment and flings it at the Balor and nearby Nalfneshee! The flaming demon shrugs off even Malgant's most powerful spell, but the Nalfneshee's luck runs out. It stops, confused, then angrily looks at the minotaur before popping out of existence!

OOC: I'm losing track of what spells are active. The Mass Enlarge is not listed on Malgant's active spells, and so I figured one of the greater dispels did it in. I'll put it back on.

Aztyr smiles and turns herself temporarily into what her bloodline yearns for in the first place, a Huge Golden Dragon! Her senses enhance, and she has a general understanding of where the enemy is at.
Blindsense: Other creatures have blindsense, a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent that cannot be seen has total concealment (50% miss chance) against a creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

Brahmah charges to attack the Balor, needing to get just five feet closer than he first thought (move to M8). The combination of flying, haste, and charging gives the minotaur just enough speed to arrive, breaking out of the darkness like an avenging minotaur-shaped angel and delivering a vicious thrust with his falchion! An aura around the Balor flares, and the ranger sees the demon has its own defenses, an Unholy Aura! Brahmah lose 5 STR; Fort DC 26 negates
.................................

The Nalfnesshee squeals in pain and forgets any tactics to smash and tear at Sir Joshua, the Shining Knight. Its Unholy Aura flares, and a multi-colored aura of power begins building as one Huge Claw and a Bite rends metal and flesh! (AC 36miss, 46hit, 42hit Dam 21, 20 = Sir Joshua takes 41 damage

The Balor has flames come out of his mouth as he roars. "Not that way! Follow my plan!" And then the Balor is struck himself with a very audacious Brahmah. "Very well, mortal, you will feel pain first!" A flaming sword and whip appear in the demons hands, and he focuses all his attention on inflicting his promised pain on Brahmah! It's vorpal weapons crackle with fire and unholy energy, striking again and again and nearly taking the ranger's head! (AC 49, 36, 31miss, 38, 48, 31miss, 43 Dam 25, 22, 19, 8+5fire, 9+1fire+entangle = Brahmah takes 83 +6 fire damage+ he is entangled .)
Entangled: ½ speed, no run/ charge,--2 attacks, -4 Dex; Casting needs concentration DC 15 + spell level or lose the spell. CMD 54 to break entanglement.

Shadow Demons 2 and 7 do not seem disturbed by the wizard turning into a Golden Dragon, and continue to attack, striking 4 times with touches! (AC 32, 24, 17miss, 16miss, 28, 28 Dam 6+6cold+1Dex, 2+1Cold+1Dex, 6+3Cold+1Dex, 6+2Cold+1Dex = Aztyr takes 20 damage, 12 Cold, and 4 Dex.)

Shadow Demon 5 flies high and casts another Deeper Darkness covering Malgant in a cloud of darkness and reveling in the fear it is sure the mortals are feeling!

The Succubi screech at the Shadow Demon, wordless hate, and they fly high, getting out of the deeper darkness.

The Vrocks, both groups, begin dancing again, cackling madly.

The two Marlith, one an image but unknown now which one, are undaunted by the darkness, and take the opportunity to dive into the dark and 'play' with Malgant. "At last, my love, we are alone", she purrs in the darkness. "Call me Mistress, and I will keep you alive." She flicks out a thin sword, scoring Malgant along one leg. (AC 49nat20, 46crit confirm, 16+10 Malgant takes 26 damage.)

Ooc: Has Malgant's AC changed?

....................NOTES

TIME
Left Scarwall: 3 hour, 271 rounds
Since Killed Charzzak: 227 rounds
Since killed Bas'Anut: 175 rounds
Since killed Backkis: 69 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS
Many Quasit -- All scattered out of the way now
4 Succubus - AC22 SR 22
A - DEAD
B - DEAD
C
D
8 Shadow Demon - AC 20 SR 21
1 - DEAD
2
3 - DEAD
4 - DEAD
5
6 - DEAD
7
8 - DEAD
6 Vrock - AC 24
a
b
c
d
e
f
2 Nalfashnee - AC 31 SR29
I - 33 dam
II - BANISHED
Maralith - AC 34 SR 32 33 dam
Balor - AC 36 SR 51 dam

MAPS
Flying Fortress

Gazebo


Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19)  d20+23=29 ; d20+23=33 ; d20+25=28 ; d20+25=35 ; d20+25=35 ; d20+25=32 ; d20+33=42 ; 2d4+19=22 ; 2d4+19=23 ;
Friday May 10th, 2013 12:20:53 PM

OOC: Thanks Steve! I forgot about having to emulate ability scores!

Last Round: Having cast the quickened True Strike, Mookie tries to cast the CL6 Acid Arrow. He needs a DC27 to emulate a 12 Int, and a DC26 to read the scroll with success. His modifier is +23. He rolls a 29 and a 33. No problem. Using his attack roll and damage from yesterday's post, The Balor takes 25 acid damage.

This Round: Vauhwyt casts Greater Heroism on herself, shared with Mookie. Mookie takes out another scroll, just like the one he just used.

Emulate Int 11 to cast True Strike -- rolled a 28, no prob.
UMD to actually cast it -- rolled a 35, no prob
Emulate Int 12 to cast Acid Arrow -- rolled a 35, no prob
UMD to actually cast it -- rolled a 32, no prob.
Ranged Touch Attack at -4 firing into melee -- Hits Touch AC42

The balor takes damage from the first Acid Arrow, and the second:
Damage second round of 1st AA -- 22 hp acid damage
Damage first round of 2nd AA -- 23 hp acid damage

(that's in addition to the 25 from last round)

DMSTEVE: Cayzle, no one can cast a Quickened Spell from a scroll. Scrolls require a standard action to read, and Quickened doesn't affect how fast you read a scroll.

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al  d20+16=36 ; d20+16=22 ; d20+23=38 ; 19d6=69 ; 19d6=64 ; d4=4 ;
Friday May 10th, 2013 12:42:48 PM


Why had he not noticed the blackness before? Jass gives a mental shrug. Fog of war and all. Must be something like that. He rises straight upward emerging from the top of the Deeper Darkness.

Ah-ha. Here we are. The Polar Ray that he had only imagined before now springs from his hand, this time attacking the Baelor. Jass' aim is uncanny and he can only smile at the effect.

+++++++++++++++++++++++++++++++++++++++++++

OoC: Blast, that's what I get for not paying attention.

Rise straight up / Cast Polar Ray at Baelor

Note: Burn one Hero point to add +2 to Critical Threat roll. That should just hit with the -4 Penalty for firing into Melee.

Polar Ray Touch Baelor AC36 (Threat Touch AC24), Damage 69hp Cold Damage, (Crit Damage 64hp, Total = 133hp) Dex Damage 4 point
Caster Level vs SR31 = 38

Position: W12 -Elevation 90ft (45ft move up)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 1/7; L7: 2/7; L8: 3/7; L9: 3/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

500/2000 Diamond Powder
Burn 1 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+29=45 ; d20+31=38 ; d20+31=37 ; d20+26=35 ; d20+21=37 ; d20+16=19 ; 2d8+24=33 ; 2d8+24=34 ; 2d8+24=37 ; 2d8+24=32 ; 2d6=8 ; 2d6=8 ; 2d6=9 ; 2d6=9 ;
Friday May 10th, 2013 2:39:01 PM

"Now that's more like it!!!" Sir Joshua roars, as his opponent lands a few strikes... "I was getting bored killing such easy prey!" he says, heckling the Nalfashnee...

(Fort Save = 45) He easily ignores the Unholy Aura and his Stone skin blunts the damage... (10 off due to SS DR (adamantine) then the SS takes 31 points...

He takes a 5' step forward, switching weapons to his sword and then chops at its head, trying to finish it off with a flurry of blows...

Attack 1= Hit AC 38 for 33 + 8 (holy weapon) = 42
Attack 2 (from haste) = Hit AC 37 for 34 + 8 = 42
Att 3 = Hit AC 35 for 37 + 9 = 46
Att 4 = Hit AC 37 for 32 + 9 = 41
Att 5 = Miss

TOTAL damage = 42+42+46+41 = 171 points of Holy/Good/Ghost Touch/+5 weapon

______
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps DR 10 Adamantine (25 left absorption), 5/evil
William - 179/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (167.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.2/190 mins)
3. Veil of Positive Energy (168.6/190 mins)
4. Death Ward (17.8/19 mins)
5. Bless Weapon (BOTH lance and sword) (155.9/19 mins)
6. Resist Energy 30 (Acid), (174.3/190 mins)
7. Air Walk (on William) - 64.6/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 21.0 min of 120)
5. Flight
6. Stone Skin (from Aztyr, used 8.4 min of ?? - cast round 180, DR 10/ Adamantine 70 absorption remaining ends on round 875 CL 7?)
7. Enlarged
8. Hasted (from spell by others)

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 168/177 
Friday May 10th, 2013 4:26:00 PM

As a dragon (FotD III spell) Aztyr now has 120' Darkvision as well as Blindsense.

will post a move later, after thinking on it.

DMSTEVEK: Darkvision doesn't work in Deeper Darkness

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Friday May 10th, 2013 4:27:43 PM


OoC: BTW, even Darkvision will not defeat Deeper Darkness. I looked it up.

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 206+20/236 hpMalgant Winterborn  d20+32=34 ; 3d8+17=32 ; d6=3 ; d6=4 ; d20+27=43 ;
Friday May 10th, 2013 8:09:04 PM

OOC
Malgant's AC's are current. Once the Barkskin was back in place the only AC effect I have lost is Haste. In this Darkness though he would probably lose his dex and wisdom bonuses to AC, which is a -16 to whats above. Malgant says That Ain't Cool so he will be fixing it this round.
IC
Malgant steps 5' back from the Marlith's and considers his options. He doesn't know which one is real and his offensive enhancements are all down, and he can't see. He needs to rebuild. Now out of their reach, he considers his options and starts casting. First he casts Quickened Divine Power so that any attacks he makes have a better shot at hitting, then comes a Deflection prayer to hurt the Marlith when she misses him, Finally he calls upon his mastery of the War domain to be able to sense the Marlith in the darkness so that he can accurately avoid her attacks,
To the Marlith he says " Darling, if that little love tap is all you have, you should really go home, I'm going to destroy you."
AoO for the Marlith that closes on me SECOND( wild assumption she will send the image in first, I would) hits AC 33 for 32 damage + 7 holy Malgant's attacks are good, holy, blunt, magic,ghost touch, undead bane
Fort save vs Unholy Aura is 43

DMSTEVEK: to avoid double-double guessing and any DM bias, I'm just going to roll a % die as to which image is the real one. :-)
Malgant That's cool with me

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Mass Enlarge Person +2 str, -2 dex -1 to hit and AC CL19
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20
Deflection attacks that miss rebound on attacker ends on round 291 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9 Blindfighting this round (271)
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward; True Seeing] [AC 36; HP 177/177]  d20+26=39 ; d20+29=38 ; d20+24=43 ; d20+19=35 ; d20+14=26 ; 2d6+11=17 ; 2d6+11=19 ; 2d6+11=19 ;
Friday May 10th, 2013 11:03:53 PM

"Ugh!" Vorelle is none too pleased to see her arrow had no effect.

She tries again, this time with silver arrows.

[Hit AC 42 for 17 damage; hit AC 38 for 19 damage; hit AC 43 for 19 damage; the other two are misses. Magic bow, silver arrows. Oh, and the correct damage expression. :) ]

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 168/177  15d6+15=66 ; 15d6+15=71 ; d20+23=39 d20+23=24
Sunday May 12th, 2013 4:15:13 PM

Aztyr can sense the 2 shadow demons next to her, so she casts Fire Snake, weaving up and down and back and forth through where they are located (got 19 5' squares to move it up and down and such)

Damage vs#2 66 Ref DC 23 for 33, SR 39
Damage vs#7 71 Ref DC 23 for 36, SR 24

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 2 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Captain Brahmah 237/261hps, AC 32 (Ghost Touch Armor) +1 Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Sunday May 12th, 2013 4:45:01 PM

OOC: I'll post early Monday morning.

Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Monday May 13th, 2013 1:46:32 AM

DMSTEVE: Cayzle, no one can cast a Quickened Spell from a scroll. Scrolls require a standard action to read, and Quickened doesn't affect how fast you read a scroll.

Oh SNAP! That drove me to the core rules, where I read:

Activating a scroll is a standard action (or the spell's casting time, whichever is longer)

Well, I guess Mookie read the True Strike last round, and hit for 25 damage this round? How's that?

Captain Brahmah 154/261hps, AC 32 (Ghost Touch Armor) +1 Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+25=43 ; d20+25=30 ; d20+24=44 ; d20+24=41 ; d20+27=35 ; d20+19=38 ; d20+19=31 ; d20+26=43 ; d20+26=44 ; d20+14=17 ; d20+18=28 ; d20+9=26 ; 4d6+23=34 ; 4d6+23=41 ; 2d6+23=28 ; 2d6=4 ; 2d6=8 ; 2d6=3 ; d6=1 ; d10=3 ;
Monday May 13th, 2013 5:20:34 AM

(OOC: Apologies. I did purchase the Philters at some point around/after the last module. However, I can't find the transaction. I swear I haven't falsified ownership. I also failed to update the sheet after. It was back after my October 2012 purchase, I thought. As it is, it was a stupid purchase considering you can't drink more than one a day without getting -2 on everything. I've checked both computers and the Catacombs and it stands to reason I'm insane or simply missing it.)
[Please note the Shield Philter wore off. It has a one minute duration.]

Fort Save 43. Success. No Strength drain. Ignores the Unholy Aura.

IC:
Brahmah shrugs off the fire and the Entangle (due to Freedom of Movement), but he can't help but stagger from the blow that rings in his ear. But he steadies himself, crosses his swords and glares at the demon.
"Nancy, I have the feeling you really weren't trying and that maybe your dark wretched heart just isn't in this!" He smirks, standing virtually toe to toe with the Balor. "Let's see what you're really made of Nancy."
Then suddenly, the shiny human is in the way. Annoying, but maybe for the better. His WLA training, all the time with the Chosen and the Shields.... all the memories flood his head. Evil must be removed, whatever the cost.

Brahmah's AC (+6 = 38) and Attack (-9, -10 with Kukri) bonuses this round (Fighting Defensively with high ranks in Acrobatics +3 Dodge, Two Weapon Defense +2 shield bonus, Kukri Defender +1 (possibly more pending a ruling), -4 on all attacks Fighting Defensively, -5 to hit +15 to damage Power Attack)
[OOC: I could of sworn Cayzle said bonuses from GMW would/could be allocated to defense.]

25f/24f/27k/19f/26k/14f/18k/9f
Hasted Falchion 30, miss.
Falchion, 44 (threat nat 20, 41 crit, 34 damage, 4 vicious)
Kukri, 35, miss barely
Falchion, 38 (threat, 31 no crit, 28 damage, 8 vicious, )
kukri, 43 (threat, 44 crit, 41 damage, 3 vicious, 1 frost)
Falchion, 17, miss.
Kukri, 28, miss.
Falchion, 26, miss.
Two Weapon Rend damage, 3 (because both weapons hit at some point during the attack)

And on the off chance the Balor qualifies as human, undead, centaur or magical beast, +2 damage for each hit. :) I know, I know.....
---------------------------------
ROUND 271

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday May 13th, 2013 9:35:39 AM

Ooc - I can attest to Brahmah's filters as he helped me get some for Joshua.

Flying Fortress (At the Gazebo), Round 273 (DM SteveK)  d20+15=28 ; d20+15=27 ; d20+15=26 ; d20+15=34 ; d6=1 ; d6=2 ; d6=6 ; d6=6 ; d20+27=44 ; d20+27=42 ; d20+27=38 ; 3d8+11=23 ; 2d6+11=21 ; d10=4 ; d20+35=41 ; d20+31=33 ; d20+25=32 ; d20+21=41 ; d20+34=36 ; d20+29=37 ; d20+24=31 ; d20+21=23 ; 2d6+13=15 ; d4+7=9 ; d20+28=34 ; d20+23=26 ; d20+18=29 ; d20+13=31 ; d20+28=48 ; d20+28=45 ; d20+28=32 ; d20+28=42 ; d20+28=45 ; d20+28=48 ; d20+28=40 ; d20+28=37 ; d20+23=36 ; 2d6+8=13 ; 2d6+8=16 ; 2d6+8=15 ; 2d6+8=13 ; 2d6+8=17 ; 2d6+8=18 ; 2d6+8=13 ; 2d6+3=15 ; d20+8=14 ; d20+15=21 ; d20+15=22 ; d20+15=19 ; d20+15=31 ; d20+15=20 ; d20+15=18 ; d6=3 ; d6=6 ; d6=6 ; d6=2 ; d6=2 ; d6=2 ; d6=5 ; d6=6 ; d6=6 ; d6=2 ; d6=1 ; d6=6 ;
Monday May 13th, 2013 12:05:27 PM

OOC: Whew! That was a LOT of rolling and research! :-)

...................

Vauhwyt holds her position, casting Greater Heroism on herself. Mookie reads the second spell on the scroll and an Acid Arrow streaks out to strike the Balor! The hovering Gray Render and Harpy can see the spell doesn't do all the damage they want, but some did get through its tough defenses.

Jass rises straight upward emerging from the top of the Deeper Darkness. Here we are, he thinks as a Polar Ray springs from his hand and strikes the Balor, pinning the flaming demon with its icy spike like a moth on a sage's specimen card!

Sir Joshua roars, as his opponent lands a few strikes... "I was getting bored killing such easy prey!" sidling forward, the paladin draws his sword, (letting his lance fall to earth), and chops at its head, and nearly finishes it off with a flurry of blows! Each strike sends another bolt of black lightning from the aura surrounding the demon! Sir Joshua make 3 Fort DC 23 saves. Every fail = d4 STR loss
OOC: Stoneskin absorbed 20 damage, Sir Joshua takes 21 damage. The Stoneskin 10/adamantine means it will absorb 10 dam per hit unless the hit is an adamantine weapon, in which case it all goes through. Once the stoneskin absorbs 150 hit points, the magic is exhausted.

Malgant steps back from the two Marlith, and, hopefully out of reach begins casting spells. First is a Quickened Divine Power, then comes a Deflection prayer. He seeks to swiftly achieve Blind-Fighting, but has run out of time, for the Marilith's are quickly coming to attack.
OOC: A PC can only perform one Swift Action per round. Malgant has already used his Swift Action by casting Quickened Divine Power. He will have to wait for Blind-Fighting Feat for next round. This round he is blind, and so loses all AOOs and DEX bonus'.

Vorelle is none too pleased to see her arrow had no effect. She tries again, this time with silver arrows against the Balor. Three arrows pass through the Balor with only very minor damage against the powerful demon. It doesn't look like silvered weapons are its weakness either!

Aztyr can sense the 2 shadow demons next to her, so she casts Fire Snake, weaving back and forth through where they are located. If she happens to strike the Large Vorelle in the darkness, it is no matter since Vorelle is still protected by Aztyr's Firebrand making the ranger immune to any fire spell cast by Aztyr. The Shadow Demons are able to dodge most of the effect, and being incorporal they shrug off still more, but even the wisps of a demon are hurt a little by the liontaur's spell. Her casting, however, has left her vulnerable, and the Shadows enjoy touching the sorceress still further! (Touch AC 26, 34 Dam 1+6cold+1DEX 2+6cold+1DEX Aztyr takes 3 damage + 12 Cold +2 DEX and must Concentrate DC 32 or lose the Fire Snake spell.

Brahmah shrugs off the fire and the Entangle from protective magics, but he can't help but stagger from the blow that rings in his ears. Yet he heroically steadies himself, crosses his swords and glares at the demon. He looks to his flank where the Shining Knight is toe-to-toe with a boar-headed demon, and then gets down to the business of beating the Balor! As the minotaur is lashed by black lightning, two slashes and a mean gutting stroke damages the flaming demon still more! Brahmah make 3 Fort DC 23 saves. Every fail = d4 STR loss
OOC: Reading carefully, I will allow GMW bonuses to be used in Defender weapons. Spell enhances weapon, all weapon enhancement bonuses are useable.
OOC: I'm not concerned about the Philithers, just wondering. This is our last hurrah, so add them to Brahmah's CS. :-)
....................................

The desperate battle breaks up into individual fights as the heroes and demons desperately strike at one another.

The Nalfneshee seems to have forgotten any strategy and only seeks to destroy the Shining Knight. Claws and a vicious Bite rend the human's armor, and the multi-colored aura explodes out to confuse the mortal combatants. (AC 44, 42, 38miss Dam 23, 21 Sir Joshua takes 24 dam, Stoneskin takes 20)(Unholy Nimbus Sir Joshua and Brahmah Will DC 22 or be Dazed for 4 rounds
A dazed creature can take no actions, but has no penalty to AC.

The Balor revels in feeling and delivering pain. The Polar Ray hurt it more than it ever has felt in hundreds of years, but there is a soul to torture directly in front of the fire demon. "Bravado", it rasps like a furnace which can talk, "how delicious when your hopes are cut away a little at a time!" And the sword and whip continue their firey display all about the stalwart Brahmah, but most of them missing! (41; 33; 32; 41crit23miss ; 36; 37; 31 Dam 15, 9 = Brahmah takes 24 dam + flame (immune)+ entangle(immune)

The Marilith plays with Malgant in the Deeper Darkness. "That is not the proper response', she purrs. "Down on your knees, slave!" Her swords snicker out again, and again, and again each from a new location and slices the vulnerable minotaur! (AC Malgant with DES/WIS loss = 34... AC 34 ; 26 ; 29 ; 31 ; 48crit45hit ; 32 ; 42 ; 45 ; 48crit40hit ; 37 ; 36+Grab14miss ; Dam 13; 31; 13; 17; 31; 17; 15; Malgant loses 137 damage

The Vrocks continue to madly dance closer and closer to the battle.

The two Shadow Demons play with Aztyr, whose Golden Dragon form seems to offer no immunity to their shadowy touches. Six times they strike, draining more agility from the sorceress! (Touch AC 21 ; 22 ; 19 ; 31 ; 20 ; 18; Damage 3+6cold+1DEX ; 6+2cold+1Dex ; 2+2cold+1DEX ; 5+6cold+1DEX ; 6+2cold+1DEX ; 1+6cold+1DEX.. Aztyr takes 18 damage, 24 cold damage, 6 DEX damage

OOC: Aztyr has lost a total of 14 DEX so far. According to her CS that means she has a current DEX of 4. If she gets to 0 DEX she will be unable to move.

A third Shadow Demon teleports to appear in the darkness right beside Vorelle, threatening the ranger with the same that is befalling Aztyr.

The two Succubi see Jass emerge from the Darkness and squeal in glee. They fly towards the human sorcerer while screeching hatred at each other. "The handsome one is mine!" "No! Mine!" "Kiss me!" one calls with magical force. "Caress me!" calls the other with equal fervor. Jass make 2 Saves Will DC 23 or fall to the Suggestions)

....................NOTES

TIME
Left Scarwall: 3 hour, 272 rounds
Since Killed Charzzak: 228 rounds
Since killed Bas'Anut: 176 rounds
Since killed Backkis: 70 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS
Many Quasit -- All scattered out of the way now
4 Succubus - AC22 SR 22
A - DEAD
B - DEAD
C
D
8 Shadow Demon - AC 20 SR 21
1 - DEAD
2 16
3 - DEAD
4 - DEAD
5
6 - DEAD
7 16
8 - DEAD
6 Vrock - AC 24
a
b
c
d
e
f
2 Nalfashnee - AC 31 SR29
I - 204 dam
II - BANISHED
Maralith - AC 34 SR 32 33 dam
Balor - AC 36 SR 35 282 dam+ 4DEX

MAPS
Flying Fortress

Gazebo


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday May 13th, 2013 12:59:15 PM

(OOC - @DM Steve, question for you... Since SJ did a move (5'), doesn't he get to draw another weapon and put his lance away? I know normally if you don't do a move, you can't, but since he did move, wouldn't he be able to keep the lance? With his high BAB, I thought this was the rule... This would thus be 2 free actions (draw, put away)...

DMSTEVEK: You may draw a weapon as a free action when combined with a move action. Sheathing a weapon is a move action. Therefore, Sir Joshua should have only been able to drop his lance (free), draw his sword (move) and attack once. I'm not backing up, and so this time, the mistake benefits Sir Joshua. :-) If he had Quick Draw feat, he could draw as a Free Action and get full attack.

Of course that depends on whether you count the 5' move that goes with a full action as a "move" or not a "move."

Here's the Pfinder article - Draw or Sheathe a Weapon
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
)

(KEN - Thanks Steve)

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Monday May 13th, 2013 1:28:14 PM


OoC: This is Al not Steve, but here's my take on your question, Ken. A 5ft move is not a Move Action. It is it's thing all in and of itself. So that would not count for the purposes of drawing a weapon along with a move action.

Further, Even if it did, Sheathing a weapon is a Move Action. That means you would only have a Standard Action remaining to you. With a Standard Action, you can make only *One* attack. You made multiple attacks. Multiple attacks require a Full Round, precluding any hopes of putting your Lance away.

It comes down to a choice of either making multiple attacks and doing the subsequent damage, or sheathing your lance. Which would you rather do?

Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19)  2d4+19=24 ; d20+25=45 ; d20+25=39 ; d20+15=27 ; 2d4+19=27 ; d20+19=27 ;
Monday May 13th, 2013 1:53:43 PM

DM STEVEK:
1- Balor Touch AC 20
2- From Mookie's angle, he can target a 5foot section that is at least 5 feet from any friend. Yes, Mookie does NOT get the -4 when firing into melee.
3- Shadow Conjuration. Well whatdoyouknow? It CAN be cast as a standard action for a Shadow Conjuratation! I didn't know that! :-)

OOC: Kindly DM Steve, what's the touch AC on the Balor?

This round, the acid from last round inflicts another 24 damage on the Balor.

Mookie draws another scroll of True Strike / Acid Arrow. Skipping the True Strike, he just reads the Acid Arrow. Roll to emulate: 45. Roll to UMD: 39. No problems.

OOC: Generous DM Steve, is it necessary to take a -4 firing into melee penalty vs the balor? I ask because when firing at larger creatures, sometimes you can avoid the penalty if there is a part of the creature that is away from the folks fighting it.

Including the -4, Mookie's Acid Arrow hits Touch AC27, or 31 if the penalty is not applied. If that hits, the balor takes 27 more acid damage.

Mookie remains at 500 ft west and 300 ft up.

OOC: Oops! Made an extra d20+19 roll by accident.

Vauhwyt mentally tells her friends: "I'm summoning an angel snake-taur to help us!" The liontaur moves 120 ft closer as a move action (double speed on a descent at a 45 degree angle down) -- she is now 415 ft west and 215 ft up.

Vauhwyt then casts Greater Shadow Conjuration as Monster Summoning 6 (standard action) to call a Lilend Azata. She casts the spell to summon the shadow-angel-snake-taur 90 ft due east. Thus, the shadow-angel-snake-taur appears at 215 ft up and 325 ft west.

BTW, the spell can be cast with a standard action, although usually a summons takes a full round. Yay!

The Lilend immediately sees a devil fight and knows what to do. She dives down 140 ft (double move on a dive at a 45 degree angle), ending her turn at 115 ft up and 225 ft west. Then she activates her Inspire Courage, giving ALL allies a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

DM Sanity Info
271 rounds since landing.

Mookie at 300 ft up, 500 ft out
Vauhwyt at 215 ft up and 415 ft out
Lilend Angel-Snake-Taur at 115 ft up and 225 ft out

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 207.1 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 27.1 min of 120)
CL19 See Invis (used 27.1 of 95 min)
CL01 Mage Armor (used 27.1 min of 60) (Robe of the Archmage makes this moot at the moment)
CL19 Resist Acid 30 (used 15.1 min of 95)
CL19 Mass Fly (ends round 300)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 207.1 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 27.1 min of 120)
CL01 Mage Armor (used 27.1 min of 60)
Elixer of Hiding (used 27.1 min of 60)
Doom Delayed (used 1 of 3)
CL19 Mass Fly (ends round 300)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 27.1 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 27.1 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri (used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 27.1 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 205 min of 230)
CL12 Barkskin (used 27.1 min of 120)

Active Spell (Mal)
none (they got dispelled)

Active Spell (Jass)
CL12 Barkskin (used 27.1 min of 120)

Spell slots used:
8th: used 2 of 3 (PAO Fort Box x2)
7th: used 4 of 5 (Sequester, GSC Unseen Servant, Shelter, GSC Lilend)
6th: used 3 of 6 (Fluid Form x2, Greater Heroism)
5th: used 2 of 6 (WallOStone, Teleport)
4th used 5 of 7 (1 Det Scry, 1 Ext Hero on Mal, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 4 of 7 (2 FLs, See Invis, Resist Acid)
1st: used 0 of 7

Used:
NEW EVIL Robe of Archmage (8.1 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 2
1 elixir of hiding
Grim Darkwalk (not currently active) (used 30 rounds of 60)
Grim Spirit Command (used 1 of 6)
Hero Points (used 2 of 5)
M's Scroll of Invisibility
M's scroll of Quickened TS and AA
Scroll of Float Disk x4
V's Tricky spells used 1 of 3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday May 13th, 2013 2:11:26 PM

(OOC - @Al - Thanks for the assist and I thought that might be the case ;((( Oh well, DM Steve picked the right thing that SJ would do, as I'd rather drop the lance and pick it up later since the sword gives me a holy bonus too... )

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al  d20+23=34 ; d20+23=29 ; d20+13=22 ; 19d6=68 ; 10d6=27 ;
Monday May 13th, 2013 2:36:21 PM


Not much longer for that one. The Balor, despite its demonically (some might say "idiotically") brave words, looks, with acid steaming from its hide and Brahmah's blades so keen and threatening ... it looks, well, it looks well and done for. Time to tend to other things.

"Ladies." The sorcerer crooks a finger in the direction of the Balor. "Looks like your promises are about to leave for the Abyss."

"And I must too." He blows a kiss as he begins sinking back down into the Deeper Darkness.

"Hmmm. I don't like that." Once five-feet separated from his demonic admirers, Jass casts a True Seeing. Well, that's the last of the diamond dust. And the spell reveals Malgant's predicament. "Time for a little crowd control," the sorcerer mutters under his breath as he casts a spell that the Balor should be familiar with. Another clap of his hands and two great rocks appear to the north and south of Mariliths and Vrocks. There is a deep rending grind followed by a terrible clashing of unyielding stone.

+++++++++++++++++++++++++++++++++++++++++++

Will Save x2: 34 & 29 vs DC21

5ft step downward into Deeper Darkness / Cast True Seeing / Use Hero Point for Extra Standard Action / Cast Clashing Rocks.

Clashing Rocks Target = M2 Touch AC22; Damage 68hp (Reflex vs DC28 or be buried.); South Rock starts along line between rows 9&10 starting in the west at line between columns Z&AA. Eastern end of Rocks ends at line between columns AM&AN. 30ft high.

All other creatures in the path (M1 & 2 Vrocks) Take 27 Damage and be knocked Prone. Reflex vs DC28 for 1/2 damage and negate Prone.

Position: W12 -Elevation 85ft (5ft move down)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 2/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 2 Hero Point

Map of the Flying Fortress

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al  d20+19=27 ; d20+19=38 ;
Monday May 13th, 2013 2:44:30 PM


OoC: Just noticed the height of the Succubi. Dropping 5ft won't take Jass out of threatened space, and I don't know whether being at the edge of the Deeper Darkness will give him enough cover to avoid AoO's. So here are two Concentration Checks.

Concentration for True Seeing: 27 vs DC27
Concentration for Clashing Rocks: 38 vs DC33

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+29=45 ; d20+29=41 ; d20+29=48 ; d20+27=34 ; d20+31=38 ; d20+31=51 ; d20+26=31 ; d20+21=32 ; d20+16=24 ; 2d8+24=35 ; 4d8+48=65 ; 2d8+24=33 ; 2d8+24=35 ; 2d6=10 ; 2d6=4 ; 2d6=6 ; 2d6=2 ; d20+24=31 ; d20+24=25 ; d20+21=39 ; d6+8=14 ; d6+8=9 ;
Monday May 13th, 2013 3:54:56 PM

(OOC - Corrected damage - took 21 per DM post in round 21, SS has 20 cumul dmg based upon this)

Sir Joshua continues bashing at the demon, going blow for blow with a decent enemy... Of course he really looks forward to helping kill their leader, the Balor, who is truly a worthy foe for someone as valiant as the brave knight and his loyal mount...

He grits his teeth as the 3 lightning strikes hit (Fort Saves 45, 41, 48) but his strength is undeterred... Furthermore, he has to blink a few times against the aura (Will 34) but suffers no other affects...

Since his lance has dropped, he sticks with his sword, laughing with joy as his sword slashes the demon's face...

Att 1 - Hit AC 38 for 35 + 10 = 45
Att 2 (haste) - Hit AC 51for 65 + 4 = 69 (auto crit since blessed weapon!! - It also blinds the demon (my crit feat) unless it makes Fort Save DC 29 (Success means 1d4 rounds dazzled, failure means permanent blindness)
Att 3 - Hit AC 31 for 33 +6 = 39
Att 4 - Hit AC 32 for 35 +2 = 37
Att 5 - Miss AC 24

William continues kicking and biting too...
Bite = Hit AC 31 for 14 points
Kick 1 = Miss (should have been a +21, not +24 but rolled 1 so miss either way)
Kick 2 = Hit AC 39 for 9

TOTAL = 190 points of holy, ghost, +5 weapon damage + 23 from mount
________
Highlight to display spoiler: {
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 202/223 hps DR 10 Adamantine (70/150 left absorption), 5/evil
William - 179/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (167.0/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.1/190 mins)
3. Veil of Positive Energy (168.5/190 mins)
4. Death Ward (17.7/19 mins)
5. Bless Weapon (BOTH lance and sword) (155.8/19 mins)
6. Resist Energy 30 (Acid), (174.2/190 mins)
7. Air Walk (on William) - 64.5/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 21.1 min of 120)
5. Flight
6. Stone Skin (from Aztyr ends on round 875 CL 7?)
7. Enlarged
8. Hasted (from spell by others)
Dropped Lance and need to retrieve
}


Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 168/177  d20+14=29 ;
Monday May 13th, 2013 4:25:15 PM


Aztyr flies up 40 feet, and then flies to Y,Z,AA/14,15,16, the benefits to 120' of flight, if the demons want to chase, they'll either have to fly and fall behind, or greater teleport and not attack....

Fly skill, 29 (includes the -5 from dex loss)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 2 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 135/236 hpMalgant Winterborn  d8=7 ; d8=8 ; d8=6 ; d8=5 ;
Monday May 13th, 2013 7:09:10 PM

Malgant misjudged and the half dozen bleeding wounds on his body attest to that. But the misjudgement was not without benefits. Even blinded he was only hit by 6 of the Marlith's attacks. Time to get this party started. Malgant takes a 5' step away from the Marlith's and begins casting yet again. First a quickened Cure critical wounds at the expense of his firestorm prayer, and then an extended truesight so that he can finish this. Now able to see which one of the Marlith's is real, he sees the earth rise up and slam them both together in a clash of rocks. " Thanks Jass, Help the others, I have got this now."

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Mass Enlarge Person +2 str, -2 dex -1 to hit and AC CL19
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20
Deflection attacks that miss rebound on attacker ends on round 291 CL 20
Extended Trueseeing ends on round 673 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9 Blindfighting this round (271)
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward; True Seeing] [AC 36; HP 177/177]  d20+29=38 ; 2d8+17=28 ; 2d6=5 ;
Monday May 13th, 2013 8:53:11 PM

Vorelle is almost relieved to see the shadow demon pop up in front of her. At least she doesn't have to keep figuring out how to hurt that stupid Balor.

She puts her bow away and pulls out her handaxes. She only has one attack, so she makes it count.

[Putting the bow away is a move action; drawing is a free action thanks to Quick Draw. One attack, using Power Attack and Vital Strike, with the holy silver handaxe. Hit AC 38 for 33 damage.]

Captain Brahmah 112/261hps, AC 42 (Ghost Touch Armor) Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+25=27 ; d20+25=44 ; d20+25=43 ; d20+19=38 Will Save; d20+25=36 hasted attack; d20+24=31 ; d20+23=31 ; d20+19=37 ; d20+19=22 ; d20+22=37 ; d20+22=42 ; d20+14=34 ; d20+14=20 ; d20+14=33 ; d20+14=27 ; d20+9=15 ; 2d6+23=27 ; 4d6+23=34 ; 2d6+23=32 ; 2d6=12 ; 2d6=7 ; 2d6=9 ; d6=2 ; d10+12=13 ; 3d6=8 ; 3d6=10 ;
Tuesday May 14th, 2013 4:15:24 AM

(OOC: Missed Vicious damage taken by Brahmah last round..... 10 damage)

(Three Fort Saves 27, 44, 43, One Will Save 38.... all success)

"You no idea who you are dealing with demon." He smirks.

Mentally, "Friends, I could use some healing. I'm fighting the Balor"

Still Fighting Defensively....
Falchion 36 (miss)
Falchion 31 (miss)
Kukri 31 (miss)
Falchion 37 (threat, 22 no crit) 27 damage, 12 Vicious.
Kukri 37 (threat, 42 CRIT nat 20) 34 damage, 7 Vicious, frost 2.
Falchion 34 (nat 20, no crit) 32 damage, 9 Vicious.
Kukri 33 (miss)
Falchion 15 (miss)
Two Weapon Rend damage 13

Vicious taken Brahmah 8.

Brahmah's AC (+10 = 42) and Attack (-9, -14 with Kukri) bonuses this round (Fighting Defensively with high ranks in Acrobatics +3 Dodge, Two Weapon Defense +2 shield bonus, Kukri Defender +5, -4 on all attacks Fighting Defensively, -5 to hit +15 to damage Power Attack)
---------------------------------
ROUND 273

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Tuesday May 14th, 2013 10:41:18 AM

Vauhwyt thinks to Brahmah: "I'll have my shadowy angel snake taur fly to you and heal you, Brahmah. But she's got to get there first, and her healing is not great."

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday May 14th, 2013 12:51:27 PM

Sir Joshua thinks also, "I should be done with this guy Brahmah, and then I'll come and take on that demon to give you a break in order to heal..."

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 168/177 
Tuesday May 14th, 2013 7:45:09 PM

checking in

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday May 14th, 2013 8:45:09 PM

checking in... won't be able to check in again until tomorrow late am...

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward; True Seeing] [AC 36; HP 177/177] 
Tuesday May 14th, 2013 8:54:27 PM

Present.

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 135/236 hpMalgant Winterborn 
Tuesday May 14th, 2013 9:41:28 PM

checkin' in

Captain Brahmah 112/261hps, AC 42 (Ghost Touch Armor) Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Tuesday May 14th, 2013 9:43:47 PM

OOC: Checking

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Wednesday May 15th, 2013 12:51:22 AM


"Alright, Malgant." The sorcerer raises his gaze from the destruction wrought by the Clashing Rocks. On his lips is the shadow of a smile. Then to the Succubi "Well, ladies, what was that you were saying again?"

Flying Fortress (At the Gazebo), Round 274 (DM SteveK)  d20+23=33 ; d20+18=38 ; d20+13=23 ; d20+28=47 ; 2d6+8=13 ; 2d6+8=16 ; d100=51 ; d20+14=22 ; d20+22=35 ; d20+15=34 ; d20+15=21 ; d6=4 ; d6=1 ; d6=5 ; d6=4 ;
Wednesday May 15th, 2013 8:24:13 AM

Malgan'ts Deflection prayer turns four strikes back against the Maralith, two finding ichor, and, after the resistance to damage, succeeding in minor damage.

Mookie draws another scroll and reads off the Acid Arrow and a second spell starts burning the demon only doing half the damage it should, and the Familar keeps his hover far away.

Vauhwyt moves up closer and casts Greater Shadow Conjuration to emulate calling a Lilend Azata. She casts the spell to summon the shadow-angel-snake-taur 90 ft due east.

The Lilend immediately sees a devil fight and knows what to do. She dives down 140 ft (double move on a dive at a 45 degree angle), ending her turn at 115 ft up and 225 ft west. Then she activates her Inspire Courage, giving ALL allies a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

Jass feels the Balor is in good hands and the Succubi aren't much of a threat, so he looks for other problems that need his special solutions. Sinking back into the Deeper Darkness, he defensively casts a True SeeinG and heroically finds the time to cast Clashing Rocks, this time setting it up with the Maralith as the Target, and covering as many of the Vrocks as well. There is a deep rending grind followed by a terrible clashing of unyielding stone, and the Maraliths and One Vrock is in the area of destruction. With a squawk, the Vrock is buried, the image is buried, but the Maralith twists out of the way!

Sir Joshua continues bashing at the demon, going blow for blow with a decent enemy. His blessed sword cuts through the Nalfneshee's defenses like butter and it pops in a puff of smoke!

Aztyr flies up and out of the conflict with the Shadow Demons, the two incorporal beings slicing through with two more opportunistic claws. (AC 34, 21 Dam 4+1cold=1DEX, 5+4cold+1DEX AZtyr takes 9dam+5cold+2DEX Then she is up and out of the fight, clumsily flying but faster than anything else can keep up.

Malgant misjudged and the half dozen bleeding wounds on his body attest to that. But the misjudgement was not without benefits. Even blinded he was only hit by 6 of the Marlith's attacks. Time to get this party started. Malgant takes a 5' step away from the Marlith's and begins casting yet again. First a quickened Cure critical wounds and then an extended truesight so that he can finish this. Now able to see which one of the Marlith's is real, he sees the earth rise up and slam them both together in a clash of rocks. " Thanks Jass, Help the others, I have got this now."

Vorelle is almost relieved to see the shadow demon pop up in front of her. At least she doesn't have to keep figuring out how to hurt that stupid Balor. She puts her bow away and pulls out her handaxes, passing it through its insubstantial body for some damage.

Brahmah smirks, "You no idea who you are dealing with demon!" And fights defensively to keep the Balor in play while his companions deal with the others.

......................

The Balor bares his teeth. The battle is not going his way for the heroes are rallying and his forces are dwindling. "This is not over, mortals!", it grinds, and Teleports away.

As if this is a signal, or merely acknowledgement that if they stay they die, the sky is full of *pop*s and suddenly the hereos are alone in the sky around the Gazebo, victorious again!

....................NOTES

TIME
Left Scarwall: 3 hour, 272 rounds
Since Killed Charzzak: 228 rounds
Since killed Bas'Anut: 176 rounds
Since killed Backkis: 70 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS
Many Quasit -- All scattered out of the way now
4 Succubus - AC22 SR 22
A - DEAD
B - DEAD
C
D
8 Shadow Demon - AC 20 SR 21
1 - DEAD
2 16
3 - DEAD
4 - DEAD
5
6 - DEAD
7 16
8 - DEAD
6 Vrock - AC 24
a
b
c
d
e
f
2 Nalfashnee - AC 31 SR29
I - 204 dam
II - BANISHED
Maralith - AC 34 SR 32 33 dam
Balor - AC 36 SR 35 301 dam+ 4DEX

MAPS
Flying Fortress

Gazebo


Captain Brahmah 112/261hps, AC 42 (Ghost Touch Armor) Haste, TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+29=37 ; 6d6+23=42 ; 2d6=10 ;
Wednesday May 15th, 2013 8:56:01 AM

Brahmah swings once, attempting a parting blow. (Power Attack, Improved Vital Strike, hits 37 for 42 damage, 10 vicious)[OOC: If I could, I'd use all 6 of my Hero Points to get a hit in!]

"Damn! I just about had him." Sputters the bloody ranger.

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al  d20+20=26 ;
Wednesday May 15th, 2013 9:17:25 AM


Not much longer for that one. The Balor, despite its demonically (some might say "idiotically") brave words, looks, with acid steaming from its hide and Brahmah's blades so keen and threatening ... it looks, well, it looks well and done for. Time to tend to other things.

"Ladies." The sorcerer crooks a finger in the direction of the Balor. "Looks like your promises are about to leave for the Abyss."

"Horse shoes and hand grenades," Jass drawls, punctuating his words with a lazy shrug. "Whatever they are."

"I suppose I should have stayed to give Sirrah Balor one more punch. Oh well. Hopefully that will be the last we'll see of him. Though I wouldn't place coin on that wager."

"Shall we see what's so special about this Gazebo that it should hold such affinity with Abyssal-kind?" Jass floats in the direction of the structure, his eyes half peeled for anything of interest. Though, in truth, his mind is elsewhere.

"Truth be told," he communicates over the Telepathic Bond, "I think I'm rather drained. My well of magic runs dry. Font of all spells is sputtering. Weave is waning. Wand is feeling rather flaccid, and all that, if you know what I mean."

"But I think I have enough for maybe one more go or two. Shall we take a closer look at the fountain next? Or, possibly clear that Corpse Orgy-ish thing away from the door to the castle? Both? Before we restore ourselves, that is."


+++++++++++++++++++++++++++++++++++++++++++

Perception: 26

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield ends Round 278, Haste ends Round 280

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 2/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 2 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday May 15th, 2013 9:38:10 AM

Sir Joshua commiserates with Brahmah, "Yes, I wasn't done fighting either and it would have been nice to finish that Balor off... We'll get him next time, I promise you that..."

"The fountain sounds like a good idea, especially if they were guarding it from us..."

First things first, he goes down and picks up his lance that was dropped before...

___
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 202/223 hps DR 10 Adamantine (70/150 left absorption), 5/evil
William - 179/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (167.0/190 mins)
2. Bestow Grace (on Vauhwhyt, 168.0/190 mins)
3. Veil of Positive Energy (168.4/190 mins)
4. Death Ward (17.6/19 mins)
5. Bless Weapon (BOTH lance and sword) (155.7/19 mins)
6. Resist Energy 30 (Acid), (174.1/190 mins)
7. Air Walk (on William) - 64.4/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 21.2 min of 120)
5. Flight
6. Stone Skin (from Aztyr ends on round 875 CL 7?)
7. Enlarged
8. Hasted (from spell by others)



Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19)  2d4+19=21 ; 2d4+19=24 ; 2d4+19=26 ; 3d8+7=17 ; 3d8+7=17 ; d8+5=13 ; d8+5=9 ; d8+5=7 ; d8+5=8 ; d8+5=7 ; d8+5=12 ; d8+5=13 ; d8+5=10 ; d8+5=8 ;
Wednesday May 15th, 2013 10:29:18 AM


Mookie's Acid Arrows continue to burn the balor. On the round in which he teleports, the balor takes 21 and 24 damage. In the round afterward, it takes another 26. Probably it is too much to hope it is dead, but Mookie grins toothlessy at the thought of it continuing to burn. Then he realizes he was fighting a balor, and that the balor vowed to return, and he stops grinning.

Vauhwyt urges her summoned friend to heal the wounded. Over the next two rounds the angelic shadowy snake-taur casts CSW on Mal to the tune of 17 and 17, or 34 curing. The next round she activates her Speak with Plants ability to talk with any weeds or plants in the area. Then, over the next nine rounds, she cures Mal with CLWs for another 13+9+7+8+7+12+13+10+8 = 87. Total curing to Mal over 11 rounds is 34+87=121.

With the move actions she has left while curing Mal, she interrogates the weeds and plants in the area. How long were the devils here? What were they doing? What is this place? Does a lich live here? What goes on in the gazebo?

Meanwhile, Vauhwyt detects magic on the bodies of the fallen devils.

And Mookie flies over to Vauwhyt and says, "Boss, it gives me the heebies when you leave me on my own." The bird perches on his Mistress and shivers a little.

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 135/236 hpMalgant Winterborn  d20+20=32 ; 5d6=18 ; 5d6=18 ;
Wednesday May 15th, 2013 4:01:42 PM

Ignore that SP check.
Malgant is grateful for the healing. While the other mentally discuss things he looks around the battle site to see if any of the demons, for they are demons, stayed hidden behind or left anything of value. Once the group finally comes together Malgant will Channel energy to heal them. EVERYONE HEAL 36 DAMAGE
He also tells his companions, " I can throw some low level cure light wounds and some cure moderate wounds prayers around but I am mostly out after that, and once I replace all the protections they destroyed. Who is still hurt?"

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Mass Enlarge Person +2 str, -2 dex -1 to hit and AC CL19
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20
Deflection attacks that miss rebound on attacker ends on round 291 CL 20
Extended Trueseeing ends on round 673 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9 Blindfighting this round (271)
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward; True Seeing] [AC 36; HP 177/177] 
Wednesday May 15th, 2013 4:15:56 PM

Vorelle replaces her axes and joins her friends.

"Did they run away, do you think, or do we have to fight them again?"

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 177/177 
Wednesday May 15th, 2013 4:56:25 PM

Aztyr casts a spell, grateful that dragons can do that, she casts a limited wish and forms it into a Restoration spell, recovering all of her ability damage, and feeling much better about it.

"Do we think we have enough key parts to proceed? If so, lets find a place to encamp and recover our spell power, if no, lets move quickly and go.
I wouldn't normally say this, but Mal and Vorelle, I can transport the two of you, probably and Mal, you can buff as we go along"


Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 3 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Flying Fortress (At the Gazebo), Round 286 (DM SteveK)  d100=9 ;
Wednesday May 15th, 2013 7:35:22 PM

(12 rounds have passed. The heroes have 10 rounds to rebuff or cast spells or perform other actions.)
.................

The Shadow Lillend does what she can, but since all the Blackbird Lake heroes *know* she is a shadowy conjuration, all her healing is only 20% effective. (we've had this conversation before on Rules Board and this was the consensus.)

Her spell on the Plants, however, works! (9% success) (ooc: dumb plants) And the heroes are able to understand that the Gazebo seems to be a location well known in the lands of Unrest and is often the site of creatures teleporting or plane-shifting in and out from this spot. (ooc: like a heli-pad, whatever that is!) The plants can't really tell one evil outsider from another and can't tell more than that. The only other thing they convey to the Shadow Lillend is they yearn for life, stretching to reach the heroes as they walk and fly about the area.

There are no bodies of demons, for that is what they were, on the ground, all of them having immediately poofed back to whence they came. There is also no goods, items, or other treasure in the Gazebo or along the ground.

Some depletion has happened among magical support abilities, and it is a very good time to reassess just what abilities are still in effect!
...........................

OOC: Please look over your posts and reconcile your spells. Most of the heroes DO NOT have Death Ward on, and most NO LONGER have Stoneskin from all the attacks in the last 2 fights.

Specifically, Malgant, Aztyr, Sir Joshua and Brahmah's Stoneskin are all used up. All have been hit at least 7 times in the last 2 battles with more than 70 points damage absorbed.

Only Aztyr has had a renewal of the Death Ward wand since before Bacckis was slain, which has been over 8 minutes ago. Any who are relying on the death Ward wand do NOT have Death Ward.

....................NOTES

TIME
Left Scarwall: 3 hour, 286 rounds
Since Killed Charzzak: 240 rounds
Since killed Bas'Anut: 188 rounds
Since killed Backkis: 82 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS

MAPS
Flying Fortress



Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Wednesday May 15th, 2013 8:34:32 PM

OOO! Her cures are actually 60% effective for Greater Shadow Conjuration! That's .6 x 121 = 72 hp healing.

DMSteveK: Greater Shadow... right, 60%


AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Wednesday May 15th, 2013 9:41:49 PM

OOC
Malgant cast his own death ward and it survived the dispels, it's duration is current and marked for when it will terminate. All the other buffs you are worried about got dispelled on him, his list is current.
IC
"We haven't found more than the 2 we had before the dragon so no, we don't have enough shards. The dragon's is still back in his lair somewhere, at least we assume it is. We need to drop a few more liches before we rest because I get the feeling that the battle against the Big Bad of Bone Mountain will be alot more difficult than his lieutenants have been. Really we should have skipped the demons. They cost us a lot of spells and didn't further our situation any. Thank Imod they were too chaotic to follow the Balor for more than a few moments. If they had kept dispelling this party would be completely over since we wouldn't be able to rebuff everyone for the Liches."
Malgant casts greater Magic Weapon on himself, renewing what the Balor dispelled.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177] 
Thursday May 16th, 2013 1:18:20 AM

Vorelle waits quietly. She's actually in pretty good shape. She didn't get hurt, or dispelled, and it's not like she can run out of axe blows.

She is down 5 silver arrows, but compared to the rest of the group, that's nothing. Besides, resting won't help it.

"It's possible that weakening those demons will help us in the future," Vorelle says, but she's not really sure.

[OOC: the only buff I'm not sure about is the True Seeing Vorelle gave herself using her Gem of Seeing. She gave herself 5 minutes, so it is still active, but I'll need to know how much time elapses before our next combat.]

Captain Brahmah 218/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Thursday May 16th, 2013 3:07:48 AM

(OOC: Sorry, missed Stoneskin, again.... 70 points restored for Stoneskin? Stoneskin is 150, DR10/-? Correct?)

After healing, Brahmah keeps his hand up when Malgant asks who else is still hurt. (OOC: Thanks for the 36 :) )
"I prepared some healing myself and I have an item, but I think its for emergencies." He smiles. "I've near gone face to face with a Balor... that was a new experience." Says the haggard old taur.

"Are we going to rest?"
---------------------------------
ROUND 286

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (10 of 16 minutes remain, cast round 221)
Stoneskin (70 of ? used)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d8=2 ; d8=3 ; d8=8 ; d8=8 ;
Thursday May 16th, 2013 4:27:16 AM

Malgant loses his second blessing of Fervor and prays for Brahmah to be healed by a Cure Critical Wounds. 41 HP are restored ( rolls + 20 for CL)
"Anyone else?"
"No we are not going to rest."


Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Thursday May 16th, 2013 4:46:00 AM

"Thanks."

Flying Fortress (At the Gazebo), Round 286 (DM SteveK) 
Thursday May 16th, 2013 8:01:16 AM

The heroes regroup and have a minute while the Lillend is attending to wounds (at 60% healing) to cast spells and decide what to do next. As a group they are not ready to rest, but there are some members, especially Malgant and Aztyr, that need some recovery beyond that of mere wounds of the flesh.

Different ideas are available. There is still the phylactery of Bacckis the Black Dracolich which is probably somewhere under the mounds of death and decay in his lair that is not recovered. There is the Wood which is certain to house a lich, but the heroes are hesitant to go in even if using the path from the castle that goes into the forest. The Gazebo has turned out to be a dead end, only a 'known point' for supplicants. There is also the Fountain that the group bypassed and always the looming fortress of the castle proper, its front gate guarded by the orgy of corpses that continually eat themselves and regenerate in a mocking parody of life.

What is certain is that the group will not stop to rest. They need more phylacteries before resting, for they will only be able to do so once before attempting to end the Mount Bone Lich Lord once and for all!

....................NOTES

OOC: The Stoneskin was from a CL7 wand, and so only provided 70 points at 10/adamantine. This means the Stoneskin would absorb up to the first 10 points of damage on every hit, the remainder affecting the hero normally. Once 70 points of damage was absorbed, the spell ends.

TIME
Left Scarwall: 3 hour, 286 rounds
Since Killed Charzzak: 240 rounds
Since killed Bas'Anut: 188 rounds
Since killed Backkis: 82 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS

MAPS
Flying Fortress


Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Thursday May 16th, 2013 9:08:58 AM


"Well, this Gazebo is disappointing."

"Hmmm. Shall we see to what's at the Fountai ... No. I say we return to the Fetid Den of the Dracolich. I think that I have a reasonably simple way to clear the diseased carrion from the place. Vauhwyt, this hinges upon you. Through use of a Fabricate spell, you turn all of the diseased and rotting flesh to ... well ... leather or beef jerky or something. After that, it will be a simple thing to root around in it and see whether we have a phylactery or not."

"We should do this while my Fly spell is still in force. After that, I can provide another one to bring us back here."

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 2/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 2 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Thursday May 16th, 2013 10:43:27 AM

OOC: Per my earlier post, Vauhwyt looked over dead bodies of demons and cast detect magic? Anything?

How about magic at the gazebo?

She asks her friends, if this is a helipad for incoming evil, maybe destroying it would be good?

DM SteveK; There are no bodies of demons (they all went *poof* when killed). There is no magic items. There is no magic other than the ambient evilness of the entire place.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday May 16th, 2013 3:19:30 PM

Sir Joshua heartily agrees with returning to the den of the lich and re-check the area for his phylactery... "We temporarily killed him and at least he won't be able to fight us for a while... The key is to find the darn phylactery and it's got to be there somewhere... I say we go back for now and find it... Then we'll have 3 of them....That's better than fighting a brand new guy and that's no guarantee that we'll find a new one's phylactery either"

The healing helps Joshua and William both and they're up to full...

(Acct for 11 rounds)
_____

Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps, 5/evil
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (165.9/190 mins)
2. Bestow Grace (on Vauhwhyt, 166.9/190 mins)
3. Veil of Positive Energy (167.3/190 mins)
4. Death Ward (16.5/19 mins)
5. Bless Weapon (BOTH lance and sword) (154.6/19 mins)
6. Resist Energy 30 (Acid), (173.0/190 mins)
7. Air Walk (on William) - 63.3/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 22.3 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 177/177 
Thursday May 16th, 2013 6:37:38 PM

Aztyr, in her dragon form, will fly a couple of her friends back to the dracolich's lair. She will haul ass back there, and 120' + the haste is almost ballistic speed....
"Who wants to get there first? well second...."
After grabbing whomever, she flys back.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 3 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Thursday May 16th, 2013 7:48:32 PM

" That Dracolich's phylactery isn't going anywhere, but our buffs are. I'd say find at least 1 or 2 more liches now and drop them, then go back and search his filthy lair for the gem. Since he said he was bound, I am guessing to the cleric with all the gasses we might even find his stone there. As for the druid I really don't want to fight him in his own woods, maybe tomorrow and an Incendiary cloud or two might destroy enough that we can get him in the open.I'd say look into the fountain. "

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177] 
Thursday May 16th, 2013 9:44:47 PM

"If we think we can take on one of the other liches, that's probably the thing to do," says Vorelle. "But that's really up to the casters."

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Thursday May 16th, 2013 11:48:29 PM

" If we can't then we can pack up and go home, because the big guy will have us for breakfast."

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Friday May 17th, 2013 5:17:05 AM

"This is stupid. I said we should have burnt down the forest in the first place. NOW we wait. And it's been said we aren't going to rest anyway. The only protection the druid has is his forest. It is formidable to be sure. That being said, there might be protections up to prevent that very thing. All we can do is try. Many of those swarms were ground based minions. It stands to reason there might be fliers too, but if we hail it with flame from the air, we stand a good chance of either seeing the lich druid flee or at least taking out many minions in the process. I just want to be sure we complete this mission and not have another failed mission. The Wold needs this. We need this."
---------------------------------
ROUND 286

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (At the Gazebo), Round 287 (DM SteveK) 
Friday May 17th, 2013 10:00:35 AM

The heroes take a little time to figure out where they are going to go next. The general consensus is definitely going to kill at least one more lich before using Priscilla's magic item to be able to do an instant rest and replenish spells. The big question right now is in which direction are the heroes going to go?

Aztyr, Jass, and Sir Joshua are all for going back to Bacckis' Lair and searching for his Phylactery now, before looking for another lich to kill. So much so that Aztyr, as rickety as she is since she is nearly drained of her agility, is all for flying the heroes a couple at a time to the Lair while still in dragon form. There is something in the back of her mind, however, that tells her that splitting up into little groups now that there are beings on the island who know where they are and what they are doing can be a very bad thing. Yes... very, very bad...

Putting their heads together, the Blackbird Lake heroes can deduce the following:
- It is very likely in the assault on the Flying Fortress so far, they were able to arrive undetected and take out both Charzzak and Bas'Anut without raising any alarms.
- Observing that the liches are Chaotic Evil and working against each other just as much as working together seems to have aided the heroes in their assault.
- The desecration of the Alter on top of the Mountain brought in scrying attempts, and the fight at Bacckis' Lair and the Wood seem to indicate that there are now several someones (ie the Wood, the Balor, and perhaps others?) who know the heroes are on the Flying Fortress.
- The crease of opportunity is the question of how much organization a group of liches that seem to hate each other can do, and how quickly they can put something together?

Malgant wants to check out the Fountain first.

Brahmah wants to destroy the druid lich he is sure is inhabiting the Wood.

Vauhwyt suggests destroying the Gazebo.

Vorelle is willing to go anywhere where the group wants to clear out this nest of vipers.

...............NOTES

All Heroes get: 13,000 experience points!
Brahmah gets a Hero Point for keeping the Balor in melee

TIME
Left Scarwall: 3 hour, 287 rounds
Since Killed Charzzak: 241 rounds
Since killed Bas'Anut: 187 rounds
Since killed Backkis: 83 rounds
End of Gazebo Fight: 13 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS

MAPS
Flying Fortress

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Friday May 17th, 2013 11:08:51 AM


OoC: BTW, I haven't been keeping track of Jass' XP. Sorry.

Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Friday May 17th, 2013 12:48:47 PM

Um ... isn't xp ... kinda ... moot? Confused.

V needs over 700,000 xp to get to 20th.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday May 17th, 2013 12:55:17 PM

(Me too... I haven't tracked it much recently and it does seem moot since 3.6MM is required for 20th level and I'm only up to ~ 2.86MM... )

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 177/177 
Friday May 17th, 2013 4:09:26 PM

Aztyr cast restoration, fixing herself, the spell was marked off.

DM SteveK: Restoration only cures d4 ability

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Friday May 17th, 2013 6:10:07 PM

Lesser restoration only cures D4, restoration cures all damage to as many stats as you like or all drain to one stat, your choice if more than 1 are affected.

And I haven't been tracking xp either, I didn't think with the mega gap we would be advancing to 20 before the end of the module.

DB SteveK: I didn't read the second paragraph. :-)

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Saturday May 18th, 2013 1:25:44 PM

OOC: Checking in. Noting 13,000xp

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Saturday May 18th, 2013 2:28:28 PM

OOC: Can anyone else see Brahmah's new sheet by clicking in the header?

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Saturday May 18th, 2013 9:59:34 PM

nope, denied


Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Sunday May 19th, 2013 1:32:32 AM

OOC:Sigh.... okay, I'll need another tutorial. The only time I use GoogleDocs is for the Wold.


Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Sunday May 19th, 2013 11:01:55 AM

Jay, the link for Ranger 19 Brahmah worked fine for me after I logged in to googledocs

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Sunday May 19th, 2013 12:48:29 PM

Thanks Cayzle.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Sunday May 19th, 2013 8:12:18 PM

As the group discusses their various options, Sir Joshua urges everyone, "Let's make a decision and do it quick... I'll support whatever we do, but I don't want us to split up for any reason... That would make it easy for the lich's to pick us off... "

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177] 
Sunday May 19th, 2013 9:36:51 PM

"No, we shouldn't split up," Vorelle agrees. "This may sound odd, coming from a Ranger, but I think we should avoid the Wood for now. Let's go check out the Fountain."

However, over the telepathic link, she says, That was a decoy, just in case anybody's listening. I actually think we should go back to the Wood. At least we'll know what we're up against. Sort of.

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Sunday May 19th, 2013 10:13:19 PM

" See, Vorelle wants to go to the fountain too. I don't fancy walking through all of those broken lands to get there though."

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Flying Fortress (At the Gazebo), Round 288 (DM SteveK) 
Monday May 20th, 2013 9:26:15 AM

Aztyr heals herself of all the temporary ability damage to her agility, and between the Shadow Lillend and Malgant, all the other minor wounds are healed on the heroes as well. Soon, the only damage to the heroes capabilities has been to a few resources used and the spells banished from Aztyr and Malgant.

The discussion continues...

Malgant wants to check out the Fountain first. He uses as his argument that Vorelle also wants to go there, especially since Malgant is no longer in the Telepathic Link.

Brahmah wants to destroy the druid lich he is sure is inhabiting the Wood. Vorelle secretly agrees with Brahmah.

Vauhwyt suggests destroying the Gazebo.

Vorelle and Sir Joshua both agree that splitting up the party is a bad idea.

...............NOTES

TIME
Left Scarwall: 3 hour, 288 rounds
Since Killed Charzzak: 242 rounds
Since killed Bas'Anut: 188 rounds
Since killed Backkis: 84 rounds
End of Gazebo Fight: 14 rounds

TERRAIN
Flying: Air
Gazebo: Plains

OPPONENTS

MAPS
Flying Fortress

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Monday May 20th, 2013 9:37:35 AM


Hmmm. Yes. How many times have I heard the phrase? You are your own worst enemy. Don't think I've ever seen the idea so clearly demostrated. The question is, though, how do you fight yourself? Discipline? Faith? Courage? Wisdom? Intelligence? All words that roll easily off the tongue, but the lip service yields little but hot empty air.

Or does it? Something stirs within Jass as he contemplates the heroic ideals.

DMSteveK: Jass already knows that the key to destroying the Lord of Mount Bone is to gather enough of the Phylacteries to create a Gate. The group has 2 Phylacteries with them, and are certain that a third is under the festering pile of ...stuff... in Backkis' Lair. Inspiration Strikes!
- Jass' eyes look towards the Woods and notices again that there is a path into the Woods. He also remembers that one of his Eyes noticed a man-sized figure hurrying from the Castle into the Woods on the Path.
- Jass is certain that the Fountain will reveal nothing.
- Jass is also certain that there has to be at least one lich in the Castle. (one Hero Point burned)

+++++++++++++++++++++++++++++++++++++++++++

Jass burns a Hero Point for ... Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the DM for a hint about what to do next. If the DM feels that there is no information to be gained, the hero point is not spent.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 2/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 3 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Monday May 20th, 2013 11:13:40 AM

Vauhwyt, stumped, asks if anyone else has any ideas. She explains that she explored a good chunk of the forest, and came up blank. If the druid-lich is hidden as a tree, it will be very hard to find it. Maybe a Find the Path spell?

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday May 20th, 2013 3:15:29 PM

Sir Joshua suggests, "So we're down to two ideas...?? Digging through the muck to find a phylactery, or going through the forest after an unknown foe... I don't like forests, as they restrict what I can do as a knight... I vote to search for a while, though I'll need a good bath after digging around..."

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d20+24=29 ;
Monday May 20th, 2013 4:15:51 PM

" Whatever, I'll just stop praying until you guys decide something. Bakkis is DEAD. Going back there while geared up to kill more liches is a WASTE. If I haven't been clear about my feelings let me put that right out there. We can only rebuff enough to kill stuff with relative ease and little loss a couple of times so I would council against wasting the stuff most of you still have on you. I got stripped of the bells and whistles but I can still drop a lich in only a few swings, they take damage like paper houses resist fire. More importantly, while we sit here trying to come up with something we risk failing like the last group of heroes did. The word is out that we are here. You don't think that tall dark and flaming went home do you? He went to tell some liches that there is a group of heroes here to clean their clocks. He watched us evaporate the dragon in about enough time for the dragon to go ' damn, I didn't see that coming'. He knows how we operate and he will alert the others to our presence. The next door we kick in may well have several pissed off and ready liches behind it, and the longer we sit here undecided the more preparation they get. Remember the symbols? Wasn't that fun? Mookie you ready for another dirt nap? Because if we give them enough time they can set us up a real good trap. Choose to do something, anything, but don't waste time. Speaking of which, that Marlith will shred a caster if it teleports in near one. We already watched the Balor do it with the pig headed ones, so she can do it too. Now while we debate would be a good time to smack everyone with that fairly long term stoneskin wand. ( and clearly state what it does this time so the DM doesn't have to track it for 3/4 of the party) Barring any other plan, I'ma go kick in the front door. Most of you still fly so while I walk there you'll have plenty of time to catch up."
Malgant waits a moment to see if his less than stellar personality lights any form of consensus and then will head for the castle, at walking speed keeping his eyes open ( truesight) Perception 29

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Gray Render Vauhwyt (AC45, hp140+19 of 156) and Harpy Mookie (AC36, hp97+15+19) 
Monday May 20th, 2013 6:53:20 PM


OOC: I was kinda waiting to see if Jass's hero point gives us any guidance. Failing that, just by looking at the map, seems to me we should Disintegrate a hole in the side of the fortress and head on in!

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Monday May 20th, 2013 6:58:09 PM


OoC: If we tackle anything at the castle, I say we deal with the "Corpse Orgy" first.

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 177/177 
Monday May 20th, 2013 7:35:09 PM

Aztyr will go wherever those going to kill a Lich are going, she has a few minutes of buffs left.{b}
"Vauhwyt, save a mansion spell, we'll need it to rest up."[/b]
She points towards the fountain, since that seems to be where Malgant wants to head....

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 3 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Flying Fortress (At the Gazebo), Round 288: Addendum (DM SteveK) 
Monday May 20th, 2013 8:00:23 PM

DMSteveK: Jass already knows that the key to destroying the Lord of Mount Bone is to gather enough of the Phylacteries to create a Gate. The group has 2 Phylacteries with them, and are certain that a third is under the festering pile of ...stuff... in Backkis' Lair. Inspiration Strikes!
- Jass' eyes look towards the Woods and notices again that there is a path into the Woods. He also remembers that one of his Eyes noticed a man-sized figure hurrying from the Castle into the Woods on the Path.
- Jass is certain that the Fountain will reveal nothing.
- Jass is also certain that there has to be at least one lich in the Castle. (one Hero Point burned)

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Monday May 20th, 2013 8:06:35 PM

Brahmah looks at at Malgant and can't help thinking that he was a bit like that while he lead the Chosen of Domi. His opinion, as a ranger and member of this group, doesn't much matter on the whole. Ultimately it comes down to consensus, democracy.

The minotaur looks at the young leader and says, "My friend, we all have had a long and experienced life. I value my life as much as the next. The unknown remains such until it is known..... or something like that. I suggest not making this a personal quest to protect us. We are all here because we individually decided to be. If we, I, die protecting the Wold, I can't think of a Greater Honor. We've done enough here already to set back these evil creatures for years, maybe longer. This is a democracy, friend, using sarcasm and snipe doesn't make us acquiesce, look at me using big words, but might create more issues. Trust me. I've been where you are. Let us just agree to disagree, vote using the majority, and proceed together." The ranger just stands there with a pained look on his face. "I vote the forest. I believe Shadow Walking or similar will get us in just fine."

(Using a Hero Point, as a ranger, could Brahmah use his skills to mitigate damage to us by the swarms. If a Hero Point doesn't need to be used, all the better. Brahmah getting a clue. :))
---------------------------------
ROUND 288

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Monday May 20th, 2013 8:10:05 PM


Riding the wave of heroic revelation, Jass thinks to the others, "Follow me." He dives for the path, unhesitating, unwavering. "I just remembered. One of my eyes caught a man sized figure heading into these woods."

"Lets go."

"Oh, and if you were thinking of buffing. Now, I'd think, would be the time."
Following his own advice, the sorcerer renews his Shield spell.

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 300, Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 2/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 3 Hero Point

Map of the Flying Fortress

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+41=46 ; d20+29=49 ;
Monday May 20th, 2013 8:31:00 PM

"Yees!!" Says the ranger with new energy, and follows the sorcerer.

(Woodland Stride, Favored Terrain forest, Swift Tracker)
(Tracking 46(-10 at speed), +2 vs Undead +2 in forest, Perception 49 +2 vs Undead +2 in forest)

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Monday May 20th, 2013 8:49:30 PM

" Nope, I already tossed the only buff I needed. IF Vauhwyt has the spells left to run another heroism through my lesser extend rod I wouldn't object, but I can handle myself just fine with what I have left. Lead on my friend.:"
Malgant gets close to Jass in the lead ( silly sorcerer) and uses interpose on him to intercept whatever the Minotaur can see coming at Jass. ( supposed to be used with a combat maneuver [attack, full attack] all up to the DM.

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Divine Power +6 to hit/damage and strength checks, luck based ends on round 291 CL 20***
Deflection attacks that miss rebound on attacker ends on round 291 CL 20***
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Flying Fortress (At the Gazebo), Round 293 (DM SteveK) 
Tuesday May 21st, 2013 10:26:59 AM

Jass gets an inspiration, and motivates the group to fly from the Gazebo to the Wood. But not just any place in the Wood, no sir! This time, they are starting at the path that goes into the Wood, the same path that an unknown man-sized figure had been hurrying down just before the undead swarms had attacked in the Glade.

It takes the group half a minute to get to where the path enters the Wood. the trees are still dark and deep, the underbrush forbidding, all vegetation seemingly reaching for the heroes, for life...

The Path is ten feet wide and made of crushed shells and pulverized bone. While the largest trees arch overhead, there are no grasses or bushes or any vegetation at all on the Path itself.

...............NOTES

TIME
Left Scarwall: 3 hour, 293 rounds
Since Killed Charzzak: 247 rounds
Since killed Bas'Anut: 193 rounds
Since killed Backkis: 89 rounds
End of Gazebo Fight: 19 rounds

TERRAIN
Flying: Air
Wood: Ummm... well, Forest, right? :-)

OPPONENTS

MAPS
Flying Fortress

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  d20+28=30 ; d20+28=35 ;
Tuesday May 21st, 2013 11:30:54 AM

Using the path, Vorelle moves into the wood, on alert to whatever her senses may tell her.

[Perception 30; Survival 35]

Jass of Downs (AC35, HP 180 / 180 ) Sub/Al 
Tuesday May 21st, 2013 12:53:43 PM


"Up, Vorelle. Up." The sorcerer dives in and draws his fellow Blackbird Laker up from contact with the path of bone and shell. "Many pardons, gracious lady," he apologizes. "I did not mean to command you like a dog or horse. Rather. Though it seems the shell and bone path does seem to keep the plants at bay, I fear that it also may carry dangers of its own."

"Best, I think to fly along it, but above it."

To that end, Jass renews the spell of flight on the collective Blackbird Lakers.

+++++++++++++++++++++++++++++++++++++++++++

Cast Mass Fly on everyone. (Fly now good until Round 483)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 1800, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 5/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 3 Hero Point

Map of the Flying Fortress

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Tuesday May 21st, 2013 5:03:46 PM

OOC
Thanks Jass, I was hoping I didn't have to be the dragon's chew toy for long. Now I can fly on my own.
Malgant rises up above the path but below the trees.
IC
NOW Malgant gets close to Jass as the sorcerer leads them into the forest, using Interpose to keep Jass safe from threats Malgant can see.

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Mass Fly ends on round 483 CL19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday May 21st, 2013 7:21:41 PM

Sir Joshua follows the group into the forest, mounted on top of WIlliam... His brave steed huffs in frustration at being penned in such a small area... SJ calms him, assuring him that they'll soon be in combat which will cheer them both up...

__________
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps, 5/evil
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (165.6/190 mins)
2. Bestow Grace (on Vauhwhyt, 166.6/190 mins)
3. Veil of Positive Energy (167.0/190 mins)
4. Death Ward (16.2/19 mins)
5. Bless Weapon (BOTH lance and sword) (154.3/19 mins)
6. Resist Energy 30 (Acid), (172.7/190 mins)
7. Air Walk (on William) - 63.0/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 22.6 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)


Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+29=46 ; d20+41=47 ;
Tuesday May 21st, 2013 9:12:00 PM

Perception and tracking at speed, 36, 37 respectively, +2 terrain, and undead.
---------------------------------
ROUND 293

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 177/177 
Tuesday May 21st, 2013 9:20:23 PM

Aztyr squeezes her way in' flying at a little over quarter speed' keeping up with the rest. Normal fly speed is 120.

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Wednesday May 22nd, 2013 6:52:05 AM

OOC: Checking in....

Flying Fortress (At the Gazebo), Round 294 (DM SteveK) 
Wednesday May 22nd, 2013 10:18:00 AM

The Path only being 10 feet wide, the larger heroes have to move in single file. The order right now being Jass, Malgant, Brahmah, Sir Joshua on William, Aztyr, Vorelle, and Vauhwyt (and Mookie?). Only Vorelle and Jass are small enough to walk side-by-side but they are separated by four of their larger companions.

Aztyr continues to be a gold dragon??? and the others all fly above the Path, not touching the polished bone and shell that seems to repel anything alive, even the grossly diseased vegetation that hems the heroes in from all other sides, even blocking out the sky above.

Brahmah and Vorelle notice there are tracks nearby in the wood and animal eyes and glimpses of the undead animals, yet they don't approach the Path or the heroes.

........................

I'm giving the group an opportunity to adjust the marching order and set any spells (any additionally cast spells will take time, but will probably not have any other detrimental effect..)

...............NOTES

TIME
Left Scarwall: 3 hour, 294 rounds
Since Killed Charzzak: 248 rounds
Since killed Bas'Anut: 194 rounds
Since killed Backkis: 90 rounds
End of Gazebo Fight: 20 rounds

TERRAIN
Flying: Air
Wood: Ummm... well, Forest, right? :-)

OPPONENTS

MAPS
Flying Fortress

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d10+19=29 ;
Wednesday May 22nd, 2013 11:00:23 AM


"Yes, yes. Well, I see you want to go first. Eh, Malgant? Very well. Just wanted to get everyone going in the same direction. That's all. After you."

The sorcerer falls back to a place next to Vorelle. "Hello again." His smile is charming despite the descent into death taken by his appearance. With a few magic passes, Jass restores some false life to his slate of protections.

+++++++++++++++++++++++++++++++++++++++++++

Cast False Life for 20hp (Edited for False Life Cap of +10hp)

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 4/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 3 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15)  d10+10=20 ; d20+23=25 ; d20+23=41 ;
Wednesday May 22nd, 2013 12:08:56 PM

OOC to Al -- False Life has a cap of 1d10+10 hp added, unless you got a work-around.

Vauhwyt thanks Mal for the healing that channeled her back up to max hp.

Spell casting over the last 20-odd rounds:

Lilend casts a bunch of cures, speaks with plants, pops away.

Vauhwyt casts Extended Heroism on MAL (using his rod of extend). 0.2 min of 380 have elapsed.

She casts False Life on herself, adding 20 hp (the max! sweet!).

She renews the Taurs Tries cantrips on herself and Mookie.

She casts Expeditious Retreat and Jump on herself, and she casts Shield of Faith from a scroll.

She uses her last Poly Any O of the day to make Mookie a new Fortress Box (non-sequestered). She casts another Floating Disk from a scroll for it to ride on.

Mookie leaves one of the windows latched open (the one facing forward).

Mookie reads a scroll of invisibility, on himself. His UMD check misses by one. He tries with a another scroll and succeeds.

CURRENT ACTION: Vauhwyt sticks with the group, behind Mal, flying 6 inches off the ground so that her floating disk will be fine with the fortress box behind her.

PS: Many thanks, Wonderful DM Steve, for this chance to do some casting even though I missed my posting window. Much appreciated!

DM Sanity Info
294 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 209.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 29.4 min of 120)
CL19 See Invis (used 29.4 of 95 min)
CL01 Mage Armor (used 29.4 min of 60) (Robe of the Archmage makes this moot at the moment)
CL19 Resist Acid 30 (used 17.4 min of 95)
CL19 Mass Fly (ends round 300)
CL19 Mass Fly (ends round 483)
CL19 Greater Heroism (used 2.1 of 19 min)
CL19 False Life (used 0 hours of 19)
CL19 Exp Retreat (used 1.1 min of 19)
CL19 Jump (used 1.0 min of 19)
CL20 Shield of Faith (used 0.9 min of 20)
CL18 Floating Disk with Fortress Box

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 209.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 29.4 min of 120)
CL01 Mage Armor (used 29.4 min of 60)
Elixer of Hiding (used 29.4 min of 60)
Doom Delayed (used 1 of 3)
CL19 Mass Fly (ends round 300)
CL19 Mass Fly (ends round 483)
CL6 Invisibility (used 5 rounds of 60)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 29.4 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 29.4 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri (used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 29.4 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 205 min of 230)
CL12 Barkskin (used 29.4 min of 120)

Active Spell (Mal)
Extended Heroism (0.2 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 29.4 min of 120)

Spell slots used:
8th: used 3 of 3 (PAO Fort Box x3)
7th: used 4 of 5 (Sequester; GSC Unseen Servant, Shelter, Lilend)
6th: used 4 of 6 (Fluid Form x2, Greater Heroism x2)
5th: used 2 of 6 (WallOStone, Teleport)
4th: used 6 of 7 (1 Det Scry, Ext Hero on Mal x2, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 5 of 7 (FLx3, See Invis, Resist Acid)
1st: used 2 of 7 (exp retreat, jump)

Used:
NEW EVIL Robe of Archmage (8.1 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 3
M's Scroll of Invisibility x2
M's scroll of Quickened TS and AA x2
Scroll of Float Disk x5
1 elixir of hiding
Grim Darkwalk (not currently active) (used 30 rounds of 60)
Grim Spirit Command (used 1 of 6)
V's Tricky spells used 1 of 3
Hero Points (used 2 of 5)

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday May 22nd, 2013 3:39:07 PM

Sir Joshua will have William continue to air walk about 10' below the top of the canopy.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  d20+28=41 ; d20+28=38 ;
Wednesday May 22nd, 2013 5:01:27 PM

"Just a stroll through the forest," Vorelle murmurs. She is not convinced.

She does stay on the ground, although with the Fly spell active, she can take to the air the moment trouble arises. For now, she just stays on the alert.

[Perception 41; Survival 38]

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d20+17=22 ; d20+26=31 ;
Wednesday May 22nd, 2013 9:11:32 PM

OOC
Sorry, eye surgery today and I can't see too well. Hope I didn't miss anyone. Charges used off wand deducted.
IC
Malgant asks Aztyr to end the Enlarge for him and reverts to normal size. On the way to the trees/path he starts hitting people with the death ward wand in this order Vorelle. Jass,Vauhwyt, Brahmah, Mookie .( Is Aztyr's still in effect? Joshua's?) It lasts 7 minutes. Once at the path he floats above the path, not touching it, getting the same bad vibe Jass does. It isn't natural and he doesn't understand it (Knowledge Religion 22) and so assumes it is bad. He is now out in front and so puts his wisdom to use looking for hiding places and hidden attackers ( perception 31) He will lead the group into the woods once they are ready.

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Mass Fly ends on round 483 CL19
Extended Heroism +2 to hit, skills,,saves Morale bonus ends on round 4090 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Aztyr AC 28 ,Touch AC 18, 10 DR Fire , DR 15/adamantine- SR 18 - HP 177/177  d20+19=29 ;
Wednesday May 22nd, 2013 11:30:14 PM

Aztyr gladly ends the enlarge spell on malgant, and anyone else who wants it gone. With her fly skill, flying slow and squeezing, is no trouble.

fly skill 29

Flying Fortress (At the Gazebo), Round 294 (DM SteveK)  5d6=20 ;
Thursday May 23rd, 2013 8:22:11 AM

(OOC: I'm having back trouble and so do not have access to my maps [which I keep in my work computer]. I apologize for any inconvenience.)

Not liking the feel of the Path in the Wood, the heroes take the time to make some magical preparations. Once done, and a slight change to the marching order where Jass falls back to fly beside the walking Vorelle, the group is ready to continue. (ooc: DM gave several opportunities at Gazebo to cast spells before going to Wood. Last post gave another opportunity but said this one would cost time. Casting takes 8 rounds to complete.)

The Wood is unchanged, the diseased plant-life dripping with pus and ugly sap hides many signs of undead animal life that seems content to wander or watch, none of them looking as organized as the swarms which attacked before.

Malgant thinks of a religious reason for the Path to be utterly devoid of life, but can come up with no understanding. Still, most of the heroes do not trust the Path and fly or float above it. Vorelle likes earth so much more than air that the ranger strides on the path... to no ill effect.

Malgant moves until he feels he is nearing the south-center of the Wood (a little more than half minute with everyone Hasted), when a cloud of roiling smoke shot through with white-hot embers erupts about him, and covers Brahmah, Sir Joshua, and William in the conflagration as well! It blocks vision and burns as it touches fur, cloth, and skin! (Spellcraft DC 23 Highlight to display spoiler: {Incendiary Cloud})

Malgant, Brahmah, Sir Joshua, and William take 20 fire damage; Reflex DC 26 for half.

...............NOTES

ooc: Aztyr, please list all active spells! From the post, I am assuming Aztyr is NOT a Gold Dragon because it is not listed on the Post.

TIME
Left Scarwall: 3 hour, 309 rounds
Since Killed Charzzak: 263 rounds
Since killed Bas'Anut: 209 rounds
Since killed Backkis: 105 rounds
End of Gazebo Fight: 35 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS

MAPS
Flying Fortress

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Thursday May 23rd, 2013 8:35:48 AM


OoC: How high is the canopy of trees over the path? Or is it open to the sky?

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Thursday May 23rd, 2013 9:06:19 AM

Ooc: I didn't specify that I was looking for natural hazards when has tracking so that's my fault. Sorry guys. Will post afternoon.

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Thursday May 23rd, 2013 11:06:20 AM


OoC: Natural Hazards? What Natural Hazard are you referring to, Brahmah?

And another question, DM, which direction is the spellcasting coming from? If we're allowed a spellcraft check, I'm assuming that we received some sensory input form the caster. Sounds of the casting by which we might identify the verbal components. Visual input through which we might identify Somatic and/or Material components. If we get visual, could you also describe the caster as well as describing the location of the caster?

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d20+7=20 ; d20+21=36 ; d20+26=40 ; d20+28=31 ; 6d8+24=49 ; d6=2 ; d6=5 ; d6=5 ; d6=2 ; d100=40 ;
Thursday May 23rd, 2013 2:48:39 PM

spellcraft 20
Reflex 36 for 10 fire damage, reduced to 0 with resist energy fire.(Plus evasion)
Perception 40 looking for the caster
Malgant heads toward the source of the cloud, the point where he heard or saw a caster. If he finds the caster and has the actions left he will improved Vital strike them with Power Attack.
Hit AC 31 for 49 + 7 holy + 7 undead bane damage miss % if in cloud 40% rolled so hit if 20% miss chance miss if 50% miss chance. Math is fun.
" Fire? Really? You will have to try harder. The Balor had more game than this."

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Mass Fly ends on round 483 CL19
Extended Haste ends on round ? CL19
Extended Heroism +2 to hit, skills,,saves Morale bonus ends on round 4090 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+22=39 ; d20+5=12 ; d20+29=40 ;
Thursday May 23rd, 2013 4:01:41 PM

"HEH! Not even a scratch.... pathetic." (Ref Save 39, Improved Evasion)
Mentally, "Well, fire doesn't seem to effect the forest. Though, I've never seen a geyser like that." (Spellcraft 12) The ranger is slightly confused about who Malgant is talking too. (Perception 44 vs undead and in forest)
---------------------------------
ROUND 294

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (At the Gazebo), Round 294: Addendum (DM SteveK) 
Thursday May 23rd, 2013 5:23:40 PM

The canopy of trees closes completely 20 feet above the path, almost like a large tunnel. No one, not even the sharpest eye, can spot even a hint of sky.

The spell struck as if it was triggered by a trap. There is no visible caster, audible casting, or oratory component.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Thursday May 23rd, 2013 6:49:12 PM

Aztyr continues on forward as the dragon, she'd laugh at the fire attack, but the business at hand is serious and no laughing matter.....
"Come out Mr. tree hugging lich, it will cut down on the suffering."
Aztyr recharges her ring with greater dispel magic, being prepared for the next fight.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 4 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  d20+28=33 ;
Friday May 24th, 2013 12:49:32 AM

Vorelle yanks out her bow and nocks an arrow, but there is nothing to see--other than the cloud of smoke and cinders.

"What was that?"

[Perception 33]

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15)  d20+8=27 ;
Friday May 24th, 2013 6:47:02 AM

OOC: O0ps, I rolled a Spellcraft 30, but by accident rolled it on the Genie Board. Darn you, multiple tab browsing!

Vauhwyt casts Greater Invisibility on herself.

She looks around for a foe.

Perception 27.

If that fails, she thinks to her friends, "Vorelle! What do you see or hear?!"

"Maybe someone with arcane sight should go first to look for magic traps?"

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d20+20=26
Friday May 24th, 2013 8:39:58 AM


An Incendiary Cloud ... "It's a spell called and Incendiary Cloud," Jass informs the others via the Telepathic Bond. "Yet, I neither heard nor saw a casting. It's possible that this was set as some form of trap. The thing about an Incendiary Cloud, though, is that it travels at a steady pace away from the spot at which it was cast. Observe the cloud for a moment and you can tell the direction from which it came."

"I'll watch it for a moment and then summon winds to blow it away."


The sorcerer watches the movement of the cloud just long enough to discern the direction of its movement, then weaves a Wind Wall over its area. The danger disperses in the buffeting winds, and Jass proceeds down the path of bones, his eyes trained in the direction of the casting.

+++++++++++++++++++++++++++++++++++++++++++

Spellcraft Autosuccess.

Cast Wind Wall Delay until the Cloud moves enough to discern direction from which the casting took place.

Perception: 26

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 2/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 3 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+25=44 ; d20+25=38
Friday May 24th, 2013 10:03:29 AM

Sir Joshua sees the fire burst all around him but (Reflex = 44; Evasion lets him escape it all) he manages to avoid the burning cloud and its deadly affect...

He laughs out loud and says with a commanding voice, "You're going to have to do better than that to stop us you pathetic fools!!!"

For now, he'll continue on the flank, watching in all directions, especially up in the trees as he's air walking slightly below the canopy...

Perc =38
______
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg to William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps, 5/evil
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (165.5/190 mins)
2. Bestow Grace (on Vauhwhyt, 166.5/190 mins)
3. Veil of Positive Energy (166.9/190 mins)
4. Death Ward (16.1/19 mins)
5. Bless Weapon (BOTH lance and sword) (154.2/19 mins)
6. Resist Energy 30 (Acid), (172.6/190 mins)
7. Air Walk (on William) - 62.9/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 22.7 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)


Flying Fortress (At the Gazebo), Round 294: Addendum (DM SteveK) 
Friday May 24th, 2013 10:06:10 AM

The Incindiary Cloud ignites and the only ones it can possibly burn is the paladin and his mount. (ooc: still waiting on Sir Joshua Post). And it doesn't have the possibility of hurting anyone anymore either, for Jass only waits to observe the cloud is approaching the party directly down the Path before he summons winds to dissipate the cloud into nothingness.

On the dissipation of the cloud, Malgant notices the Path seems to open up about 200 feet ahead....

...............NOTES

TIME
Left Scarwall: 3 hour, 310 rounds
Since Killed Charzzak: 264 rounds
Since killed Bas'Anut: 210 rounds
Since killed Backkis: 106 rounds
End of Gazebo Fight: 36 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS

MAPS
Flying Fortress

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d4+1=2 ; d4+1=5 ; d20+20=25 ;
Friday May 24th, 2013 11:16:06 AM


"The path opens up? Two hundred feet ahead? Well, lets find out what we have here, then," says Jass upon learning what Malgant already knows. He casts the Time Stop spell again and speeds up the path on the wings of both Haste and Flight.

+++++++++++++++++++++++++++++++++++++++++++

Cast Time Stop 5 rounds (Burned Hero point for Reroll.)
Use one round for Double Move, traveling 180ft. Actions of further rounds pending information gathered during first round.

Perception: 25

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478, Haste???

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 1/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday May 24th, 2013 5:26:10 PM

ooc - dm, i posted when you did :-)

DMSteveK: I noticed/ :-) I'll form it up with the Monday post.

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Friday May 24th, 2013 11:11:53 PM

OOC: Checking in.....
---------------------------------
ROUND 294

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday May 25th, 2013 10:16:27 AM

Checking in...

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Saturday May 25th, 2013 10:18:03 AM

Waiting for the time stop to finish.

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Saturday May 25th, 2013 12:05:36 PM


Me too.

Flying Fortress (At the Gazebo), Round 294: Time Stop (DM SteveK) 
Saturday May 25th, 2013 8:47:21 PM

Jass flits down 200' and finds a large glen, a couple hundred feet across. The center of the glen has a pool of ugly-looking water. There are trees here and there about the glen, as well as bushes and piles of garbage and other rotting vegetation. Near the pool there is an emaciated man in brown robes crouched over a beautiful flower. Nearby the man is a skeletal animal,with enough fur and flesh to show it is a giant wolf.

Jass can estimate there is about 100 feet from the end of the Path to where the man and wolf are at.

Jass has enough time to get to the glen, have one round to look around, and then get back to the group before the Time Stop ends.

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d20+20=35 ;
Saturday May 25th, 2013 10:35:07 PM


"Well, hidden glade beneath the canopy. Should have expected that." Jass takes in the den of the druid lich with a single sweep of his gaze. "Just has enough time to get to the glen, have one round to look around, and then get back to the group before the Time Stop ends."

"And ... " He starts forward, picking up speed. " ... to trigger any traps that might be waiting for them." Jass races into the glade, flying straight for the emaciated figure and his undead wolf companion.

A single sweep about them and then back to rejoin the others, he thinks. And tell them everything that I've found.

+++++++++++++++++++++++++++++++++++++++++++

Perception: 35

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478, Haste???

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 6/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 1/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d20+21=30 ; d20+15=17 ;
Sunday May 26th, 2013 2:16:18 PM

OOC
When does that Haste end?
IC
Malgant listens to Jass' description of the place and starts moving forward at what he hopes appears to be a reckless pace. He wants to be first into the glen, explosively so, for two reasons. That entrance by someone his size is usually an attention getter, and second usually attention gathered like that warrants a swift and immediate response. Malgant wants that response directed at him, he hopes he is ready for it.
( double move, flying, down the pathway should be 60+60+30 for the haste should get me 150' I wanted more but forgot you can't run with fly, dang it)
Fly 30
Acrobatics if needed 17

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Mass Fly ends on round 483 CL19
Haste ends on round ? CL19
Extended Heroism +2 to hit, skills,,saves Morale bonus ends on round 4090 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 3/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Flying Fortress (At the Gazebo), Round 294: Time Stop (DM SteveK)  d20+16=17 ; d20+16=32 ;
Sunday May 26th, 2013 2:23:19 PM

Jass flits around the glade and returns. Jass was able to see:

The lich crouched over a small briar bush. A skeletal wolf next to him. The hunched figure in tattered robes has his hand above the bush, and it looks as if it reaches towards him as if yearning for his touch.

There are plenty of individual forest animals, insects, and birds among the bushes and trees.

There are the trees, and bushes, and piles of rotting vegetation. None look like they are animated, but in the lair of a druid...

Wait! There are 2 trees that have all the features of Treants! They are halfway between the Path and the crouching man with his skeletal wolf.

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Sunday May 26th, 2013 6:38:32 PM

Yup, same move. I'd be a fool to say I didn't expect treants with a druid.

DMSteveK: LOL!

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Sunday May 26th, 2013 7:25:43 PM

Aztyr sees Jass start to cast a spell, having seen it before, she waits for his report......

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 6 - 8- 0- 2- 1- 7- 4 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Sunday May 26th, 2013 7:37:28 PM


"WAIT! MALGANT!" Jass virtually screams across the Telepathic Bond.

"Allow me instead." He links hands with Malgant, Brahmah and Vorelle. Then, "Meet us there," Jass thinks to the others, and he and those linked to him vanish through a Dimension Door.

+++++++++++++++++++++++++++++++++++++++++++

Cast Dimension Door. Will take Malgant, Brahmah, and Vorelle. Appear directly behind The lich, the skeletal wolf next to him, and the hunched figure in tattered robes.

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478, Haste???

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 5/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 1/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Sunday May 26th, 2013 10:25:42 PM

OOC
OK, I am confused by your post, isn't the lich the one in the tattered robes? Totally willing to d door though


Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Monday May 27th, 2013 6:17:13 AM

OOC: I'll wait until the more capable players get their spellcasting, time stopping silliness completed... :)

IC: Brahmah waits for the others to act.
---------------------------------
ROUND 294 Time Stop

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15)  d100=88 ; d8=8 ; d100=51 ;
Monday May 27th, 2013 8:14:19 AM

OOC: Little bit confised about when the Time Stop has stopped and whether we all can act ...

But if we are all heading for the skeletal man, Vauhwyt will teleport too, grabbing anyone Jass misses, who wants to take a chance on teleporting off target to a place she has never seen ...

Teleport error check: 88

OOPS! OFF TARGET!

The direction is a d8: N, NE, E, SE, S, SW, W, NW

The roll is a 8 -- NW of the fellow.

By what percent of the distance travelled? 51%

Vauhwyt overshoots to the noertheast by 51 percent of the distance between her and the fellow!

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  d20+32=43 ;
Monday May 27th, 2013 12:32:09 PM

Vorelle barely has a chance to put her bow away before her hand is seized for the dimension door.

When she arrives at the glade, she takes a step away from her companions and attempts to blend into her surroundings.

[Hide in Plain Sight, Stealth 43]

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d20+26=41 ;
Monday May 27th, 2013 4:46:57 PM

OOC
Having been given a free ride to the party I will attack something. I just need clarification on what I see.
I THINK I see a man in tattered robes , A rose bush that thrives among the dead plants and a large wolf I would take as the animal companion of the druid. Plus there are the 2 ent things behind us near the entrance to the clearing. I have true seeing up which will help with invisibles and illusions but not hidden stuff and my perception is 41. What do I see, what do I know?

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday May 27th, 2013 6:58:48 PM

Sir Joshua, with no need for a dimension door, sees the others disappear and teleport into various new locations.. For now, they appear to be still waiting to act before combat, and he will too... The minute anyone attacks he will too, but he will remain silent and unmoving without going into the glade...

Flying Fortress (At the Gazebo), Round 295 DDoor! (DM SteveK) 
Monday May 27th, 2013 9:40:52 PM

OK, I gotta slow it down just a minute and sort out where everyone is and who gets to do what.

Right now, one round after Time Stop ends...

Jass with Malgant, Brahmah, and Vorelle will Dimension Door to whacking distance (10 feet) of the skeletal man in tattered robes with the skeletal wolf and vibrant plant. Jass does not have any actions available to perform, but Malgant, Brahmah, and Vorelle have full rounds available.

Vauhwyt teleports with the Gold Dragon Aztyr off target! Aztyr has a full round action. They find themselves in the middle of the forest with no good way of telling which direction they are from their companions! (I'm rerolling the d8 so I know where they are but they don't)

Sir Joshua wills to NOT teleport with anyone and he remains silent and unmoving 200 feet before the Glade.

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  3d6=13 ; 3d10=24 ;
Monday May 27th, 2013 10:21:47 PM

Brahmah will hold, until the others begin to move, then he'll cast, from his tattoo, Call Lightning targeting the druid lich. (I'll need to know what the weather... cloudy, clear, etc)

(CL 5, 5/5 bolts anytime within duration, duration 5 minutes)

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn  d20+27=41 ; d20+27=45 ; d20+27=30 ; d20+22=34 ; d20+17=22 ; d20+12=27 ; 2d8+23=34 ; d6=4 ; d6=6 ; d6=2 ; d6=6 ; 2d8+23=35 ; d6=5 ; d6=1 ; d6=6 ; d6=2 ; 2d8+23=34 ; d6=1 ; d6=2 ; d6=6 ; d6=5 ; 2d8+23=31 ; d6=4 ; d6=3 ; d6=5 ; d6=1 ; 2d8+23=33 ; d6=6 ; d6=3 ; d6=5 ; d6=5 ; 2d8+23=36 ; d6=3 ; d6=3 ; d6=6 ; d6=6 ;
Monday May 27th, 2013 11:12:48 PM

Malgant doesn't ask questions. From Jass' description the Lich is before him, unaware and unprepared, he hopes. He ignores the animal companion and slams the figure in the tattered robe repeatedly. ( power attack, Flurry of Blows, weapon master for improved critical unarmed combat)
1st attack hits AC 42 for 34+10 holy+8 undead bane damage
Flurry hits AC 46 for 35+6 holy+8 undead bane damage
Haste hits AC 31 for 34+3 holy+11 undead bane damage
2nd attack hits AC 35 for 31+7 holy+6 undead bane damage
3rd attack hits AC 23 for 33+9holy+10undead bane damage
4th attack hits AC 28 for 36+6 holy+12 undead bane damage
All attacks are holy, good,blunt,ghost touch,undead bane

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Extended Resist Energy Acid, resist 30 acid per hit. ends on round 4130 CL 20
Resist Energy Fire resist 30 fire per hit ends on round 2087 CL 19
Protection from Energy Acid, stops 120 points of acid damage, use this first. ends on round 2130 CL 20
Death Ward ends on round 421 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Barkskin ends on round 2270 CL 20
Extended Trueseeing ends on round 673 CL 20
Greater Magic Weapon ends on round 12286 CL 20
Mass Fly ends on round 483 CL19
Haste ends on round ? CL19
Extended Heroism +2 to hit, skills,,saves Morale bonus ends on round 4090 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Tuesday May 28th, 2013 3:16:07 AM

Also interpose on Jass, I forgot that. He should be close enough, he had to touch us all and was done moving. Too bad that stoneskin never got reinstated.

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15)  d20+23=33 ; d20+23=30 ; d100=13 ;
Tuesday May 28th, 2013 7:08:20 AM

Vauhwyt thinks to Aztyr -- "Sister! Now you try to teleport us to the battle!"

Mookie thinks, "O.M.G. So the plan is to bounce around at random twice a round?"

Vauhwyt thinks to Mookie, "Hush Mookie!"

Mookie thinks, "I have a full round action! You want I should grab my scroll of Teleport and try to get the three of us to the battle too?"

Vauhwyt laughs out loud. She thinks, "Good idea, my fine feathered friend!"

Mookie takes out his scroll of teleport and tries to bring the three to the battle.

UMD check 33 is good enough to read the scroll. Oh, if a check is needed to emulate a high enough Int, then that goes okay too.

Mookie's teleport error chance: a 13 is A-OK!

"I did it! I did it!" the raven caws. "I did it better than you did, Boss!"

Vauhwyt smiles. "So you did, old pal."

OOC: Aztyr should now be at the battle site and have a full round action to do!

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177] 
Tuesday May 28th, 2013 12:20:19 PM

[Vorelle had to put her bow away in order to make the Dimension Door work; then after the D-Door, she Hid in Plain Sight. That's two move actions--one on either side of the D-Door, which add up to a full round, and I'm okay with that. As a reminder, her Stealth check was 43.]

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d20+24=34 ; d20+20=21 ; d20+24=34 ;
Tuesday May 28th, 2013 3:47:28 PM


"Have at them," Jass thinks, as thought is the only action available to him after a translocation such as he's just performed. He takes in the odd bush and the lich then the area into which he's so cavalierly dumped himself and his fellow Blackbird Lakers. In retrospect, this should have been something better done during his first pass within the Time Stop. But, as the saying goes, better late than never. The sorcerer applies his none too inconsiderable well of knowledge to any magic or undead threats within the area.

+++++++++++++++++++++++++++++++++++++++++++

Free action: Converse through thought and Knowledge Checks.

Knowledge Arcana (for spell effects present): 34
Knowledge Religion (to identify any undead in the area): 21
Spellcraft (for spells being cast): 34

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478, Haste???

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 5/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 3/7; L9: 1/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Tuesday May 28th, 2013 6:20:23 PM

After causing mayhem, Malgant waits expectantly for the rest of his group to post. He considers doing a crossword puzzle.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d20+15=23 ; d20+15=26 ; d20+15=24 ; d20+15=28 ; d20+15=23 ; d20+15=18 ; 4d6+4=17 ; 4d6+4=24 ; 4d6+4=17 ; d20+19=38 ;
Tuesday May 28th, 2013 6:46:03 PM

Aztyr casts a quickened scorching ray at the wolf pet thingy and then follows it up with a maximized scorching ray. While shes casting, she gains height straight up, raising up to a maximum of 75' using her dragon form and staying at least 10' below the canopy above her.

Scorching ray#1
AC 23 damage 17
AC 26 damage 24
AC 24 damage 17

Scorching ray#2
AC 28 damage 28
AC 23 damage 28
AC 18 damage 28

Fly skill to gain altitude 38

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 2- 1- 7- 4 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d3=2 ; d3=3 ;
Tuesday May 28th, 2013 8:21:04 PM

(DM -OOC - OK, I'm confused... I thought that only those who were touched were teleported and it appeared that no one touched Josh? Also,it wasn't clear that I was 200' away, which is way more than SJ would have stayed... If possible, I'd like to make the following adjustment:

Last turn - Still not be teleported ( I should have been more clear) BUT instead of sitting there, moving forward at double speed to get within 110' (Also can spur William on, ride skill would be auto success anyway, take 2 dmg)

This turn, continue double move 90' so next round I'll be at the edge of the glade and within 20'.. (Another spur, take 3 dmg)... )


AC 50,Touch 37(44vs incorporeal) ,Flat 31 CMB 28, CMD 49 , 236/236 hpMalgant Winterborn 
Tuesday May 28th, 2013 10:37:42 PM

OOC
We re still in the same round Joshua. Some teleported, those they took with them got to act.

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15) 
Tuesday May 28th, 2013 11:02:02 PM

Really sorry, friends -- with the runs and worse, I am on the disabled list. I'll try to post in the AM.

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  3d6=14 ; 3d10=11 ;
Wednesday May 29th, 2013 12:39:23 AM

OOC: TMI!

Call Lightning 14 (if stormy weather, 11)
Brahmah moves to Malgant's side.

ACTIONS:
Standard to call a bolt.
Move.
---------------------------------
ROUND 294 Time Stop

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 4/5 bolts anytime within duration, duration 5 minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15) 
Wednesday May 29th, 2013 10:09:26 AM

OOC: Looks like our DM is also on the disabled list? Take care of that back, Steve! I hate when that happens.

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Wednesday May 29th, 2013 10:18:50 AM


OoC: +1. Back problems can be a biotch.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday May 29th, 2013 2:48:19 PM

Checking in... in contrast to others, my plumbing is thankfully working fine... ;)))

Flying Fortress (In the Wood), Round 296 (DM SteveK)  d20+15=22 ; d20+15=26 ; d20+15=25 ; d20+15=29 ; d20+15=22 ; d20+15=34 ; d20+15=29 ; d20+15=24 ; d20+15=35 ; d20+15=21 ; d20+15=18 ; d20+15=20 ; d20+15=21 ; d20+15=19 ; d20+20=29 ; d20+20=27 ; 2d6+11=13 ; 2d6+11=19 ; d20+30=46 ; d20+30=48 ; d20+50=63 ; d20+50=55 ; 4d8+17=33 ; 4d8+17=36 ; d20+20=40 ; d4+1=4 ; d20+20=32 ;
Wednesday May 29th, 2013 3:32:52 PM

Jass with Malgant, Brahmah, and Vorelle will Dimension Door to whacking distance (10 feet) of the skeletal man in tattered robes with the skeletal wolf and vibrant plant. Looking about Jass too late notices the rotting vegetation is Shamblers that are hiding. He also sees that nearly every creature in the Glade has abjurations on them, especially the Human and Wolf.

Malgant takes the opportunity to smash the skeletal human, but only connects with 2 blows! The rictus grin of the skeleton in tattered robes promises death in return. The minotaur interposes himself on Jass to eliminate the sorcerer's vulnerability.

Vorelle barely has a chance to put her bow away before her hand is seized for the dimension door. When she arrives at the glade, she takes a step away from her companions and attempts to blend into her surroundings.

Brahmah will hold, until the others begin to move, then he'll cast, from his tattoo, Call Lightning targeting the druid lich. It is a clear day, somewhere up beyond the forest canopy, and the first bolt crashes down on the skeletal human! (go ahead and roll damage)

Vauhwyt teleports with the Gold Dragon Aztyr off target. They find themselves in the middle of the forest with no good way of telling which direction they are from their companions! By the description, Mookie takes out a scroll and reads the teleportation, and is able to succeed where his mistress did not, popping out in the Lich's forest lair!

Aztyr casts a quickened scorching ray at the wolf pet thingy and then follows it up with a maximized scorching ray. While shes casting, she gains height straight up, raising up 50 feet into the air, staying at least 10' below the canopy above her. Five of the Scorching Rays strike the Wolf, and do no damage at all!

Sir Joshua the Virtuous Martyr WardWrecker and his Sidekick William quickly hustles forward and is only 80' away from the Glade when all mayhem breaks loose!

...........................

And all mayhem does indeed break loose!

Only a pace away and even in one case under the feet of Jass, Malgant, Vorelle, and Brahmah, the rotting vegetation builds until there are six towers of mounded plant-life that all attack! They don't seem to notice Vorelle, and Jass is protected, so three attack Malgant and three attack Brahmah, flanking the 2 heroes. One enhanced strike gets through to each hero on critical attacks but luckily fail to strike a vital location.
3 on Brahmah; 6 strikes, one crit not confirmed, not grabbed: Brahmah takes 13 damage
3 on Malgant; 6 strikes, one nat20 not confirmed, not grabbed: Malgant takes 19 damage

The two largest trees, colossal giants in the glade, react to the attack by whipping huge branches the size of Malgant at the attackers.
Twigs slams a branch into Brahmah and tries to wrap him up in a Grapple, the minotaur slipping out because of his Freedom of Movement. Brahmah takes 33 damage
Tinderbranch does the same to Malgant, and without his freedom spell, Malgant is wrapped up in a tree-hug! Malgant takes 36 damage + Grappled

Six swarms of undead woodland creatures erupt from the woods from all directions. They appear to be getting their bearings, but that is only going to take a short time...

From the south end of the Glade, some bushes melt away, and a skeleton in tattered black robes stands tall, a scroll in his hand. An imp perches on his shoulder, pointing at the heroes in the middle of the glade. He casts an area Greater Dispel Magic on the pile that is the Augmented Shambling Mounds, Jass, Vorelle, Malgant, and Brahmah. It sets off every Greater Dispel Magic counter magic in the group, which only happens to be Malgant's Ring of Counterspells. But then a Quickened Greater Dispel Magic is cast, this time targeting Malgant! It is perfect, and the Hand of Domi feels five spells wisp away! Malgant loses Extended Trueseeing, Greater Magic Weapon, Mass Fly, Prot from Acid, and Haste.

The Human and Wolf keep their rictus grins as they turn and dash across the Pond to an open space. Brahmah has a chance to hit them as they flee (Brahmah take AOO), but Malgant is otherwise occupied.

"Growth is magnificent, heroes of Blackbird Lake, but... fleeting", intones the human, and it spreads its hands wide. "While some only come here for short spans of time, Tendrix the Druid has lived in this Wood for hundreds of years. You will not find Tendrix as easy a prey as poor Bacckis."

The air below Aztyr suddenly blooms in a sudden burst of spoors, and the golden dragon, Vauhwyt, and Mookie are covered in pollen. Sickening but sweet, it lulls the senses, calling the mind to become bemused at the horridly lovely scent. Aztyr, Vauhwyt, and Mookie Will DC 25 or be Fascinated for 4 rounds.

Another spell, this time from the Wolf is cast, and ANOTHER Greater Dispel Magic spell is targeted at Malgant! Weaker than the first, it is still strong enough to shred five more spells!
Malgant loses Extended Resist Energy Acid, Resist Energy Fire, Death Ward , Barkskin, and Extended Heroism

"The great Tendrix did not need the whisperings of the demons to know the weakness inherit in all mortal heroes, but has watched you, your tactics, and your powers from every blade of grass and insect on this flying island since you have arrived. Strip away the magic, you are mere weaklings, while the power of nature is ever at Tendix' command."

...............NOTES

TIME
Left Scarwall: 3 hour, 310 rounds
Since Killed Charzzak: 264 rounds
Since killed Bas'Anut: 210 rounds
Since killed Backkis: 106 rounds
End of Gazebo Fight: 36 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS
Dezdonias -- AC 30 HP-
Tendrix - AC 31 HP --
Human Companion -- AC 40 HP -- 101
Treant Twig
Treant Branch
Shamblers
A
B
C
D
E
F

Animal Undead Swarms AC 10 HD 20
1
2
3
4
5f
6f

MAPS
Flying Fortress

Tendrix' Grove


Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d20+15=31 ; 19d6=71 ; d4=4 ; d20+19=35 ;
Wednesday May 29th, 2013 4:04:51 PM


"Oh, move over Rover," drawl's Jass in a flat deadpan voice. The sorcerer rises straight up to a point just under the surreal canopy. Then a frosty blue ray lances out of the palm of his hand, striking the druidic lich. "And let Jimi take over." The flat delivery of his voice takes on the slightest edge of amusement. "Get on with it baby."

+++++++++++++++++++++++++++++++++++++++++++

Cast Polar Ray at Jimi Tendrix
Touch AC31; Cold Damage 71hp; Dex Drain 4Dex
Caster Level Check for SR = 35 (if needed)

Position: AB16-Elevation 20ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Resist Energy (Acid) Ends Round 2030, False Life Ends Round 11694, Life Bubble Ends Round 720 on all, Mass Fly ends Round 483, Shield Ends Round 478, Haste???

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 5/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 1/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

AC 42,Touch 37(44vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 181/236 hpMalgant Winterborn  d20+24=41 ; d20+15=30 ;
Wednesday May 29th, 2013 4:26:41 PM

I should be in an open space adjacent to Tinderbranch's square, and what was his CMB? I thought I was doing pretty good for a moment. Am I pinned yet? Let me remove those spells and see what my AC and stuff really is now. OK, that's my new stats. I need to know about the pinned part before I do anything and where I really am, I should be next to the treant.
Do the treants appear undead?
Perception 41
Know Religion 30

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)

DMSteveK: I'll make the move. Malgant is not Pinned, only Grappled. (CMD is 53)

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177] 
Wednesday May 29th, 2013 7:20:41 PM

[OOC: are the shamblers regular shamblers or undead shamblers? It's going to make a huge difference in the math....]

DM SteveK: The Trees and Shamblers are regular plant creatures. They are not undead.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d20+19=37 ; d20+23=27 ; 15d6+15=68 ; 15d6+15=55 ; 15d6+15=57 ; 15d6+15=62 ; 15d6+15=76 ; 15d6+15=59 ;
Wednesday May 29th, 2013 7:45:04 PM

Aztyr glides forward and south to 12,13/AH,AI, and casts a fire snake spell. ( gets 19 squares of effect) and directs it to hit shambler A and snake around her friends and through each of the other 5 shamblers. (only get 1 square of effect so B ,C,D and E all only get effected in 1 square as the snake cuts past them)

SP 27, DC 25 reflex save for 1/2, Damage on shambler A=68, B=55, C=57, D=62, E=76, F=59
Fly skill to move 37

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 3- 1- 7- 4 - 1

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3



AC 42,Touch 37(44vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 181/236 hpMalgant Winterborn  d20+22=24 ; d20+22=26 ; d20+17=34 ; d20+12=15 ; d20+7=14 ; 2d8+21=31 ; d6=4 ; d6=2 ; d6=5 ; d6=5 ; 2d8+21=33 ; d6=5 ; d6=5 ; d6=3 ; d6=3 ; 2d8+21=29 ; d6=3 ; d6=4 ; d6=1 ; d6=4 ;
Wednesday May 29th, 2013 8:29:45 PM

Malgant is about to have a bad day for the second time in roughly five minutes. This makes him slightly angry. He decides his options are to try and break away from this rooty monstrosity or just beat it to death.
(The rest assumes I am grappled per the normal rules which put me right next to my grappler, but not yet pinned, this leaves me all my AC ( though I fail to see how, no AC penalties are given)and allows me to attack with unarmed, natural and light weapons. I fight unarmed so pucker up buttercup 8))
Attacks use power attack and Flurry of blows
Attack 1 hits AC 24 for 31+6 holy+10 undead bane
Flurry hits AC 26 for 33+10 holy+ 6 undead bane
Attack 2 hits AC 34 for 29+7 holy+5 undead bane
Attack 3 hits AC 15 not worth rolling
Attack 4 hits AC 14 see above
( Man I suck unbuffed) If the thing is undead Add +2 to each of those to hit rolls and +2 to each of those damage rolls
All attacks are blunt, holy, good, magic, undead bane and ghost touch

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  d20+30=35 ; d20+30=37 ; d20+25=41 ; d20+25=44 ; d20+20=22 ; d20+20=28 ; d20+15=28 ; d6+13=18 ; d6+13=14 ; d6+13=16 ; d6+13=16 ; d6+12=16 ; d6+12=13 ; d6+12=14 ; d10+12=14 ;
Wednesday May 29th, 2013 10:49:41 PM

Vorelle yanks out her axes and goes to town.

[Start on D; will move to C if D goes down. With the Ghost Touch Adamantine Handaxe: hit AC 35 for 18 damage; hit AC 41 for 14 damage; hit AC 22 for 16 damage; hit AC 28 for 16 damage. With the Holy Silver Handaxe: hit AC 37 for 16 damage; hit AC 44 for 13 damage; hit AC 28 for 14 damage. Rend for an additional 14. Total damage: adamantine 64; silver 43; rend 14. Total total is 121.]

Captain Brahmah 259/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor) 
Thursday May 30th, 2013 11:19:43 AM

Ooc: Sorry for lack of posts. A lot going on. Going to be out of town today and away from comps.

Brahmah will call lightning bolts until it runs out targeting the lich.
Additionally, the lich is he Quarry. He will back up Malgant as much as possible. If they follw the lich onto the water, so will Brahmah.

AC 42,Touch 37(44vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 181/236 hpMalgant Winterborn 
Thursday May 30th, 2013 3:41:21 PM

Malgant will post for Brahmah, that way one or both of us doesn't die to indifference. I have time sensative things to do So I just thought I'd mention it. Hope your back feel better Steve.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d3=2 ; d20+31=38 ; 6d8=26 ; 6d6=19 ; d20+33=48 ; d20+22=26 ; d8+8=12 ;
Thursday May 30th, 2013 3:43:36 PM

The brave duo continue racing towards the action and glory that this fight will bring to the victors...

Sir Joshua will spur his glorious mount on to move even faster...

Charge Action + Spur (2 dmg to William) = Move 50' (William's speed) + 10' Spur + 30' Haste = Move to PQ 19/20 (there's nothing in his way so he can make a straight line, albeit not in a cardinal direction but at a ~ 20 degree angle SE)

Once there, he'll crash into the massive branch with his lance, stabbing a deep and jagged hole into it...

Charge Lance Attack = Hit AC 38
Dmg = (3x the usual 2d8+ 24+ 2d6 vs. evil damage since he charged with his lance and the Spirited Charge Feat) = So 26 + 72 + 19 (vs. evil) = 117 points of Holy, Blessed, Ghost Touch

He'll ALSO use his Mounted Combat Feat to help William avoid 1 attack (Must beat a 48 to hit William)...

William will also kick out at it, hitting AC 26 for 12 points dmg

Note: AC for Joshua is 37 this round vs normal, 39 vs. undead due to charge
Highlight to display spoiler: {______
(accounting for 2 rounds gone by)

Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps, 5/evil
William - 184/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (165.3/190 mins)
2. Bestow Grace (on Vauhwhyt, 166.3/190 mins)
3. Veil of Positive Energy (166.7/190 mins)
4. Death Ward (15.9/19 mins)
5. Bless Weapon (BOTH lance and sword) (154.0/19 mins)
6. Resist Energy 30 (Acid), (172.4/190 mins)
7. Air Walk (on William) - 62.7/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 22.9 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)
}

AC 42,Touch 37(44vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 181/236 hpMalgant Winterborn 
Thursday May 30th, 2013 4:42:50 PM

You don't 3x the holy damage. it is the same as flaming or flaming burst. unless you are getting that damage from somewhere else.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday May 30th, 2013 4:49:43 PM

(The attack says that I get triple damage with a lance on a charge with that feat? So I assumed that the holy was tripled too... If its not, then the attack only does 1/3 of the 19 or 6, so I'll cut off 13 from the original 117 and the updated is 104 points, which is not too shabby ;)) Thanks for the correction)

AC 42,Touch 37(44vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 181/236 hpMalgant Winterborn 
Thursday May 30th, 2013 5:29:00 PM

The magic weapon rules will state it for a critical, this is different but I don't think there is any reason a charging mount would make your attack more holy, or a weapon burn hotter ect.l

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday May 30th, 2013 5:47:22 PM

(Darn... you'd think that a glorious, majestic, powerful, awesome mount ridden by a shining, honorable, virtuous, brave, loyal, religiously devoted knight would at least make it more holy ...)

Brahmah 259/261 hp AC 38 CMD 50  d20+27=42 ; d20+27=39 ; d20+27=31 ; d20+22=27 ; d20+17=24 ; d20+12=23 ; d20+29=32 ; d20+24=29 ; d20+19=39 ; d20+19=31 ; 2d6+23=30 ; 2d6+23=28 ; d6=1 ; d6=5 ; d6=5 ; 2d6+23=28 ; d6=1 ; d6=3 ; d6=2 ; 2d6+23=31 ; d6=5 ; d6=5 ; d6=4 ; 2d6+23=32 ; d6=1 ; d6=2 ; d6=2 ; 2d6+23=35 ; d6=5 ; d6=6 ; d6=6 ; d8+18=24 ; d6=3 ; d6=3 ; d6=5 ; d6=2 ; d8+18=26 ; d6=1 ; d6=2 ; d6=3 ; d6=2 ; d8+18=20 ; d8+18=20 ; d6=2 ; d6=5 ; d6=6 ; d6=4 ; d10+12=15 ; 3d6(5+4+5)=14
Thursday May 30th, 2013 6:34:54 PM

Brahmah pulls his blades and attacks. Throwing caution to the wind he uses power attack to try and thin the numbers facing the heroes. ( Start attacking B, if it dies continue on C since it is within reach)
Falchion 1 hits AC 42 confirms to AC 39 for 30 damage non critical 58 damage if critical + 6 viscous damage and 5 to Brahmah
Haste hits AC 31 for 28 damage + 4 viscous damage and 2 to Brahmah
Falchion 2 hits AC 27 for 31 damage + 10 viscous damage and 4 to Brahmah
Falchion 3 hits AC 24 for 32 damage + 3 viscous damage and 2 to Brahmah
Falchion 4 hits AC 23 for 35 damage + 11 viscous damage and 6 to brahmah
Kukri 1 hits AC 32 for 24 damage + 3 cold+9 viscous damage and 2 to Brahmah
Kukri 2 hits AC 29 for 26 damage + 1 cold 5 viscous damage and 2 to Brahmah
Kukri 3 hits AC 39 confirms to AC 31 for 20 non critical or 40 critical + 2 cold+ 11 viscous damage and 4 to Brahmah
Two weapon Rend hits for 15 damage ( dunno if viscous kicks in, I doubt it should)
Brahmah's last roll for damage on call lightning was 14 on the Lich. This round he calls lightning again on the same target for another 14 damage.

OOC
No AC listed for the shamblers. Tally up how much damage Brahmah does to himself and I'll mark it off.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday May 31st, 2013 10:41:25 AM

Checking in...

Flying Fortress (In the Wood), Round 311 (DM SteveK)  d20+15=25 ; d20+15=21 ; d20+9=11 ; d20+9=18 ; d20+9=25 ; d20+9=24 ; d20+9=25 ; d20+9=11 ; d8+20=22 ; d8+20=28 ; d8+20=25 ; d8+20=23 ; d8+20=21 ; d8+20=26 ; d8+20=23 ; d8+20=24 ; d20+30=38 ; 4d8+17=32 ; d20+15=28 ; d20+15=21 ; d20+50=62 ; 4d8+17=29 ; 4d8+17=34 ; d20+30=36 ; 4d8+17=40 ; 3d6=7 ; 3d6=15 ; 3d6=14 ; 3d6=8 ; d20+20=34 ; d20+18=26 ; 20d6=76 ; d4=1 ;
Friday May 31st, 2013 2:46:27 PM

Jass, mentioning a bard he remembers from the islands close to the Southern Continent, rises straight up to just under the canopy of vegetation. Then a frosty blue ray lances out of the palm of his hand, striking the druidic lich! Two Shamblers attempt to pummel and grab Jass as he flies into the air, but they can't touch him. (2 AOOs, both miss). The human skeleton falls apart and to the ground!

Malgant, pulled right next to the Colossal Treant, Tinderbranch, gets into a pummelling fight with a tree. Bark scrapes across his knuckles as the minotaur seeks to outwrestle an oak! Malgant knows the trees and Shamblers are 'alive' and not undead and so his fists have less affect. The good thing for the minotaur is that the tree is so huge, it is nearly impossible to miss!

Aztyr glides forward and casts a fire snake spell, burning all the Shamblers, but... they don't burn!. Know Arcane DC 18 Highlight to display spoiler: { Protection from Fire}

Vorelle yanks out her axes and goes to town, and needing all her skill to strew the first Shambler across the glen!

Sir Joshua will spur his glorious mount on to move even faster, seeking to charge into the glen... and is in turn affected by all the spells of the druid at the entrance of his grove! First, 20 feet before he gets in the grove, a nearby holly bush bursts into a huge flame, eight of its berries scorching Sir Joshua and William! SJ and William each take Fire Damage; 22 ; 28 ; 25 ; 23 ; 21 ; 26 ; 23 ; 24 = 172 damage! Roll 8 Reflex DC 24 saves for SJ and William. Any save = ½ damage
At the entrance to the glen, a putrid area of vegetation provides an extremely slippery area and William is affected as if by a Grease spell. William Reflex DC25 or fall. If William falls, SJ Ride DC 15 or have hard fall d6 damage and are prone.
If SJ and William even get into the grove, a massive branch comes down from Twigs, the Colossal Treant slams the paladin, but his Ring of Evasion causes him to slip from its grasp. AOO AC 42 Dam 32
Only if the paladin and noble steed thread this gauntlet can the lance strike home! And he discovers the Tree isn't evil, or unholy, and the lance will strike less deep.

Brahmah pulls his blades and attacks. Throwing caution to the wind he uses power attack to try and thin the numbers facing the heroes. His first two strikes shred one Shambler, and the rest of his falchion strikes destroy a second one. Having no other option, his Kukri stabs into a third Shambler, killing that one too! Brahmah takes 23 vicious damage. Brahmah will call lightning bolts on the lich, but the human skeleton is dead from the fists of Malgant and a Polar Ray from Jass. He looks for another Quarry while two bolts strike the colossal tree holding Malgant to no effect!

.................................
The two Shamblers ignore how there are only 2 left and attack, and move out of the FireSnake and miss Malgant and Brahmah.

The Trees concentrate on Malgant and Sir Joshua. Malgant is squeezed and constricted by supple yet hard wood until he is completely immobile, even leaves covering his mouth! And the branches begin crushing the life from the Hand of Domi! CMB 62, Malgant is Pinned and can't speak and is squeezed 29+34= 63 damage.

Twigs leverages another branch at Sir Joshua, slamming a hard bruise across his armored chest, but still can't grab the magically protected paladin. SJ 40 damage

The undead animal Swarms speed to the closest fleshy creatures and cover them with bites, claws, and stings! Sir Joshua (7 damage), William (15 damage), Aztyr(14 damage), and Malgant(8 damage) are covered with the creatures!

Wolf turns and dashes to the edge of the grove, only his head poking out of the diseased underbrush, and watches the battle. (Concealed 50% miss chance)

Human in Trees also backs up until he is in the concealing foliage and targets Jass with another Greater Dispel Magic. Jass loses Resist Energy, False Life, Life Bubble, Mass Fly, and Haste. He follows up with a Quickened Polar Ray that strikes Jass! touch AC 26 Dam 76+1 DEX!

...............NOTES

TIME
Left Scarwall: 3 hour, 311 rounds
Since Killed Charzzak: 265 rounds
Since killed Bas'Anut: 211 rounds
Since killed Backkis: 107 rounds
End of Gazebo Fight: 37 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS
Dezdonias -- AC 30 HP-
Tendrix - AC 31 HP --
Human Companion -- DEAD
Treant Twig AC 11 Dam
Treant Branch AC 11 Dam 69 (maybe 38 more pending SJ) (Prot electic)
Shamblers AC 23
A-D DEAD
E (FireProt 38)
F (FireProt 59)

Animal Undead Swarms AC 10 HD 20
1
2
3
4
5f
6f

MAPS
Flying Fortress

Tendrix' Grove


Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Friday May 31st, 2013 2:56:56 PM


OoC Question: Jass is Immune to Cold through his Undead Bloodline. Does that also make him immune to the Dex Damage?

BTW, you can't Quicken a Polar Ray, can you? It's a Level 8 spell. Quicken requires that you take up a slot 4 levels higher, but there is no such thing as Level 12 spells.

DMSteve: My mistake on Jass' sheet. :-( When I got rid of the Robe of Arcana, he was reduced to Cold/10 resistance. So he will take 66+ Dex in damage.

AC 42,Touch 37(44vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 181/236 hpMalgant Winterborn 
Friday May 31st, 2013 3:47:24 PM

Glad I changed the header to post for Brahmah, now my info has been eaten by the board and I need to redo it. Never again will I remove it. OOC
I don't think a ring of evasion works like you think it works. If it does, why am I grappled, I am wearing one too

DMSteve: Whoops, you are right! It is Freedom of Movement, not Evasion that helps
with Grapples. :-) OK, so the Tree only was beating on the paladin until now. Maybe will grab next round...

Malgant Pssst, run Joshua, that grapple is BAD with a bigger capital B. Like being grabbed by a pitbull the size of an 18 wheeler.

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Friday May 31st, 2013 3:57:01 PM


OoC: I think Steve is thinking of a Ring of Freedom of Movement. A Ring of Evasion is one that lets you skate the deadline on term papers.

Captain Brahmah 231/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+29=48 ; d20+28=32 ; 6d6+23=41 ; 2d6=4 ; d6=5 ; 3d6=8 ;
Friday May 31st, 2013 4:09:41 PM

OOC: Thanks for backing me up. I had to take a friend home to Yakima to visit with family and pick up belongings. I have been using a friend's car while he and his wife are out of town. Anyway, long story short, I only JUST got a drivers license in December and it was nerve wracking, driving over a pass to Eastern Washington in a borrowed vehicle... needless to say, I couldn't have posted anyway.

IC: Brahmah moves to AA17/18 and attacks 'F' (Power Attack, Improved Vital Strike). He calls a bolt on 'F'. He stays alert (Perception 48, 50 vs Undead, 52 in Forest and vs Undead)

Hits AC 32 (crud), 41 damage, 4 vicious, vicious to self 5 (sheesh! every fricking time!!)
Calls a bolt (8 electrical damage)
---------------------------------
ROUND 311

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 5 minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Friday May 31st, 2013 4:36:01 PM

the swarms are flying?

DMSteveK half of the swarms are flying, the ones marked with an 'f'. Sorry I didn't make that clear.

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn  d20+24=30 ; d20+19=22 ; d20+14=28 ; d20+9=18 ;
Friday May 31st, 2013 6:20:09 PM

OOC
Yes Aztyr, the ones marked with an F on the map I think are flying. Please note Malgant's new AC for being pinned
IC
Malgant attempts to free himself 4 times.
CMB 30
CMB 22
CMB 28
CMB 18
Effects on Malgant
Pinned
Ring of Counterspells set for Greater Dispel Magic(both now used)
Ring of Evasion
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d20+27=45 ;
Friday May 31st, 2013 8:48:48 PM

Aztyr flies south easterly, almost on automatic pilot to AY,AZ,BA/24,25,26 (skill check 45).
While flying she begins a spell, a very long and complicated spell..... (casting wish)
"Alemi, grant me my boon, I implore you to aid your servant in our quest to rid the Wold of a great evil. I wish that my friend Malgant and his possessions to arrive at my location and it to be as if he were riding on my back."
(Aztyr is HUGE not Large fyi)
When Malgant arrives, "Hang on, this could get rough"

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 3- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  d20+36=47 ; 5d6+18=35 ; d6=3 ; d6=2 ;
Friday May 31st, 2013 10:17:12 PM

Vorelle is getting a little frustrated. Her friends are taking a beating, and the fire snake is cutting her off from them--

Dummy! she tells herself. You can fly. Get your butt over there and help Malgant.

So she flies. Up and over the Fire Snake, to land in Z-22, using her full 60 feet of Fly speed to avoid as many AoOs as she can.

Flanking swarm 6f with Malgant, Vorelle unleashes a single, powerful strike.

[Vital Strike, and oh, what the heck, Power Attack, too. Holy Silver handaxe. Favored Enemy. Flanking. Sneak Attack. Hoo boy, math! Hit AC 47 for 35 damage, or 40 damage if it's evil.]

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 177/177]  2d6+18=27 ;
Saturday June 1st, 2013 2:10:52 AM

Blarg. Swarms can't be flanked. Okay, make that AC 45 for 27 damage, or 32 damage if it's evil.

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn 
Saturday June 1st, 2013 8:10:26 AM

OOC
FYI the fire snake is an instantaneous spell. It appears, burns, then dissipates.

DM SteveK rassenfrasser APG where I have to stop and read every spell, item, and feat before posting... Soooooo glad we nixed it!
OK, Firesnake isn't there anymore. :-)

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Saturday June 1st, 2013 11:31:30 AM


OoC: Steve, did you rule on the Quickened Polar Ray? I don't think you can Quicken a Polar Ray spell. It has to take up a Spell Slot 4 Levels higher. Doesn't it? And, as Polar Ray is an 8th Level spell, there is no such thing as a spell slot 4 levels higher.

DM SteveK: Lesser and Greater Metamagic Rods: Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.

So a Greater Quicken Rod can Quicken 3 spells of 9th level or lower. (and costs 170,000gp)

This is the only way I know to Quicken a Polar Ray. It stands.

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn 
Saturday June 1st, 2013 11:55:55 AM

Rod of greater quickening, 'nuff said
Truthfully I went "whaaaaat?!" when I saw it but yeah, it could happen

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn 
Saturday June 1st, 2013 11:59:32 AM

OOC
DM Stephen, do I still take my attempts, however futile I think they will be, to escape, or can I react to Aztyr's hopefully successful post? I'd really like to have more hp before I have her drop me off, but I'll take what I can get when it comes to getting out of a sure death situation like that.

DMSteveK: I rule that Malgant has used his actions for this round.
We've always been using the tradition of actions happen in posting order. I frankly was counting on another hero helping Malgant out of this one, and that's what teamwork is all about!

(My thoughts is that this battle demonstrates to Malgant that he ISN"T a one minotaur band. Too many of the BBL battles in the past appear that Malgant goes charging forward and killing everything in his path with little assistance from everyone else. Turns out, he is vulnerable and needs assistance on occasion too! :-)
Malgant
Thanks, I have been waiting for someone to exploit the obvious blindspot where all of my stuff... AC, Attack bonus, damage, etc come from spells and that more than one greater dispel ruins my day. It has been a good run though 8)

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20=11 ; d20=18 ; d20=10 ; d20=20 ; d20=4 ; d20=11 ; d20=6 ; d20=20 ; d20=20 ; d20=4 ; d20=10 ; d20=15 ; d20=4 ; d20=16 ; d20=9 ; d20=14 ; d20=7 ; d20=2 ; d20=1 ; d20=4 ; d20+31=32 ; d20+31=50 ; d20+31=48 ; 6d6=21 ;
Saturday June 1st, 2013 4:34:19 PM

(OK, trying to decipher what exactly happened to Sir Joshua and what abilities affect it...)

As he and William charge forward, they are hit with fire from a nearby bush... (A. Reflex Saves for SJ = His Reflex is +25 and ring of evasion so only need to NOT roll a 1 => 11, 18, 10, 20, 4, 11, 6, 20, 20, 4 -> All OK; Reflex Saves for Will = He has a +24 to his as well as Evasion ability, so only needs to NOT roll a 1 =>10, 15, 4, 16, 9, 14, 7, 2 => All OK for both, no damage )... but it only singes their armor, leaving some black carbon on the shiny surfaces...

As the brave duo continues, William ALMOST slips... (Reflex 25 (but rolled a 1 so failed) BUT burn hero point to reroll (10 left), got a 28 so OK...) but manages to right himself and continues forward...

The large branch also tries to knock him off... but only does a bit of damage... (27 after DR)...

Finally, his lance strikes home and rips off a smaller portion... (DM Steve, though its not evil, I still got 3x damage for a lance that's charging, so it does 98 points of damage even without the holy extra...)

However, his target also gets in a blow, doing 35 points... (after DR) and the bugs do 7 to SJ and 15 to William...

_______
Now for SJ's turn... Heeding his friend's advice, SJ decides to get to a better position... ... He charges toward Y/Z 13/14... (Takes AoO from Branch and Swarm???)... As he goes by Twiggy... he'll hit it with his lance using his ride by attack (No AoO against SJ and Will) and then continuing by to his final destination...

Attack Lance vs. Twiggy... (Charging Lance) = Hit AC 32 (burn another hero point to reroll..., 9 left) Hit AC 50... (3x damage from charging lance)=
Damage = (2d6 * 3x + 24*3x) = 21 + 82 = 103 points of damage (Holy, Blessed Ghost Touch -Note I didn't take any extra holy damage, assuming Twiggy is not evil)...

Note: AC for Joshua is 37 this round vs normal, 39 vs. undead due to charge
________
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 181/223 hps, 5/evil
William - 169/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used
9. 9 Hero points used...

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (165.2/190 mins)
2. Bestow Grace (on Vauhwhyt, 166.2/190 mins)
3. Veil of Positive Energy (166.6/190 mins)
4. Death Ward (15.8/19 mins)
5. Bless Weapon (BOTH lance and sword) (15.2/19 mins)
6. Resist Energy 30 (Acid), (172.3/190 mins)
7. Air Walk (on William) - 62.6/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 23.0 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)
}

DMSteve: I'm looking but can't see how William gets the phenom saves. Mounts are like druid companions and DO NOT use the PC Save stats. William's base saves are 9/5/5, modified by ability scores and any magic that WILLIAM is wearing. Please demonstrate the +25 Reflex and +24 Will or roll again.



AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn 
Sunday June 2nd, 2013 10:50:23 AM

OOC
We also all have resist elements fire from when the Balor showed up, cast by Aztyr for 30/fire. I do believe this was before William was called though, not sure on that.
William is also SR 30, though fire seeds does not check SR and would bypass it.
Using the rolls provided I see William failing the 3rd roll and the 8th roll, but the rest are saves. That is just my math though. Minimal damage for such a big horse.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Sunday June 2nd, 2013 4:07:48 PM

DM Steve -

1. On my last move, I should mention:

My "Knights Charge" Ability says that "... whenever a mounted shining knight charges a foe, her movement does not provoke attacks of opportunity, for either her or her mount...."

2. I'm not sure where you got the 9/5/5 from, but he takes his base from http://www.d20pfsrd.com/bestiary/monster-listings/animals/horse/heavy-horse.

Here are where I got William's stats:

A. Base Stats for Warhorse= Fort +8, Ref +7, Will +3
B. Skilled Rider Feat adds +8 to ST's (Pal Chr bonus) for Mount => Fort 16/Ref 15/Will 11
C. Also he gets these bonuses (19th level paladin/druid companion) = +9 Fort/+9 Reflex/Will +5 => So F25/R24/W16
D. Also, (forgot to calc this) his Dex has increased by 6, which should make his reflex 27, not 24.

3. Re: the rolls, since his reflex is +24, only a 1 was a miss vs. Reflex Save DC 25

4. Forgot the SR/30 resist fire but I don't think William was around then. And SJ wasn't affected by fire anyway.

Did I miss something in translation? So much to track, it gives you a headache...


AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn 
Sunday June 2nd, 2013 5:01:36 PM

Yep, his base saves are not the horse base saves but animal companion base saves. Those things you added aren't bonuses, they are the base for an animal companion, which is what the paladin mount is counted as. I overlooked that you were a variant paladin and missed the +8 to all for cha bonus.
so...
9/9/5 base
+8/8/8 pally bonus
+5/7/3 stat bonuses
+1/1/1 celestial bonus
23/25/17 total, plus the horse is hasted so +1 to reflex makes reflex +26
so yeah, he makes all the saves

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Sunday June 2nd, 2013 5:05:02 PM

(Thanks ;) )

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al  d20+19=35 ; d20+15=27 ; 19d6=78 ; 10d6=29 ;
Sunday June 2nd, 2013 6:51:37 PM


Hmmm. Where did the other one come from? Regardless - Jass tosses off his own question as rhetorical - this cannot stand. One can never be certain who's going to try and crack a limb against or noggin with all of this lumbering vegetation about. The sorcerer errs on the side of caution, casting the Clashing Rocks spell with an eye to Defense. Once again the earth responds to his commands. Giant hills rise up on either side of the writhing forest and smash together with the Human in the Trees in the middle.

+++++++++++++++++++++++++++++++++++++++++++

Concentration check to cast Clashing Rocks Defensively 35 vs DC33
Target of Clashing Rocks is Dezdonias, but is positioned to also take in the bottom row of Tinderbranch.
Touch Dezdonias AC27
Damage to Dezdonias = 78hp and is prone, Reflex vs DC28 or be buried too.
Damage to Tinderbranch = 29 and Prone, Reflex vs DC28 for half and remain standing.

Position: AB16-Elevation 0ft

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Active Effects: Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 5/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19+20 of 156) and Harpy Mookie (AC36, hp78+15)  d20+20=24 ; d20+17=27 ; d20+9=21 ; d20+23=36 ; d20+23=42 ;
Monday June 3rd, 2013 10:50:56 AM

Round 310: Vauhwyt and Mookie - Will DC 25 or be Fascinated for 4 rounds. Vauhwyt rolls a 24 and fails!

OOC: LOL! I did think that failing would well explain V's missed posting, but I did not think I would actually roll it!

Mookie rolls a 27.

In round 310, Mookie tries to slap Vauhwyt out of it (Aid Another to wake from sleep? Prob won't work but worth a try.)

In round 311, Mookie tries to figure out if this is an enchantment (Mookie's Know Arcana is a +9). He rolls a 21. If he has no clue, he asks his friends via telepathy: "GUYS! GUYS! Is this an enchantment that has the Boss on the ropes?"

If it is, he digs out his scroll of Break Enchantment and tries to cast it. UMD to emulate is a 36, emulating an Int 21. UMD to succeed with the scroll is a 42, succeeding up to a CL22 scroll, but this is only CL10, so not problem.

OH WAIT! As he looks at the scroll, Mookie sees that the casting time is a minute. He sighs and puts away the scroll with his remaining move action.

D'Oh!

Jass of Downs (AC35, HP 200 / 180 ) Sub/Al 
Monday June 3rd, 2013 11:08:09 AM


OoC: Vauhwyt, I would think that the Swarm currently occupying your space would qualify as a Potential Threat (See Fascinated below)

Fascinated

A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a --4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.


Flying Fortress (In the Wood), Round 312 (DM SteveK)  d20+16=27 ; d20+16=32 ; d20+19=30 ; d20+17=24 ; d20+20=24 ; d20+15=26 ; d20+15=24 ; d20+30=40 ; 3d6=11 ; 3d6=9 ;
Monday June 3rd, 2013 12:24:28 PM

Brahmah moves underneath Jass, avoids a flailing pseudopod from the shamble, and smashes a strong hit to the living plant! He calls a bolt of lightning to the Shambler, and the thing suddenly looks more healthy!

Malgant, pinned by the colossal living tree, attempts to free himself in futility.

Aztyr flies south easterly, and casts one of her most powerful spells, causing Malgant the minotaur to suddenly be astride the golden dragon's back!

Vorelle sees her friends a beating, and uses her flying ability to get to the swarm where Malgant was only moments before, sweeping her weapon in a vicious arc through the densely packed undead animals!

Seconds ago...Sir Joshua and William charged forward, they are hit with fire from a nearby bush which only leaves some black carbon on the shiny surfaces. William ALMOST slips, but an amazing heroic support from sir Joshua keeps the noble steed on its feet. (ooc: PC using Hero Point for someone else (even Mount) requires 2 Hero Points) They still charge forward! A large branch comes in, ringing against armor and leaving a bruise, but the paladin is almost there... Finally, sir Joshua's lance strikes home and rips off a small portion of tree!

Sir Joshua decides to get to a better position and continues his charge. As he rides by Twigs, he flips his lance around like a toothpick and smashes off a piece of the other tree! Twigs can't even react as he rides by, but Branch throws another clubbing attack at the retreating paladin. (swarms don't have AoOs)
Ooc: Ken, Dave's explanation satisfies mapping out William's saves. All good. :-)

Jass wonders where the other skeletal magician came from but figures that once dead again, that will be irrelevant. Casting the Clashing Rocks spell with an eye to Defense, Jass feels a counterspell being cast... by the Wolf! Yet the counter isn't strong enough, and once again the earth responds to his commands. Giant hills rise up on either side of the writhing forest and smash together with the Human in the Trees in the middle. Dezdonias is pummeled with rock but manages to avoid being buried. Tinderbranch, however, is tripped up by the spell and crashes to earth with a resounding boom!

Vauhwyt is Facinated by the pollen and Mookie tries to slap Vauhwyt out of it, and succeeds!
..............................

Two Shamblers continue to attempt to slam and grab Brahmah and Vorelle, with little hope of succeeding.

Twigs strikes at Sir Joshua, missing!

Undead Animal Swarms swarm about the heroes. Vorelle, Sir Joshua, William, Jass, and Mookie all have one swarm on them. Vorelle, Sir Joshua, William, Jass, and Mookie each take 11 damage.

Vauhwyt and Brahmah have 2 swarms on them! Vauwyt and Brahmah take 20 damage.

The Wolf disappears into the foliage.

Dezdonias stands and shakes his fist at Jass. "No one beats me at evocations!" he declares. "Come find me in my lair in the castle!" He casts a Teleportation spell and disappears!

...............NOTES

TIME
Left Scarwall: 3 hour, 312 rounds
Since Killed Charzzak: 266 rounds
Since killed Bas'Anut: 212 rounds
Since killed Backkis: 108 rounds
End of Gazebo Fight: 38 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS
Dezdonias -- AC 30 HP- 78
Tendrix - AC 31 HP --
Human Companion -- DEAD
Treant Twig AC 11 Dam 103
Treant Branch DEAD
Shamblers AC 23
A-D DEAD
E (FireProt 38)
F 45 (FireProt 59) (lightning hit)

Animal Undead Swarms AC 10 HD 20
1
2
3
4
5f
6f 32

MAPS
Flying Fortress

Tendrix' Grove


Jass of Downs (AC35, HP 103 / 180 ) Sub/Al  d20+19=34 ;
Monday June 3rd, 2013 2:46:59 PM


Well. That's a neat trick. And it worked too. Fell for that one hook, line, and sinker. "It was the wolf that was the lich," Jass says to the others over the Telepathic Bond. "Or the druid, at least. His companion was the human that we destroyed."

"They've both escaped. Both liches. There's no point in remaining here and fighting the minions. Those who wish to leave, come to me and join hands. Sorry, with all the tall lumbering plants, I cannot come to you."

"Those who are staying, I'll meet you at the Gazebo."


Frozen and nibbled upon by undead badgers and rabbits, Jass vanishes in an implosion of air.

+++++++++++++++++++++++++++++++++++++++++++

Concentration to cast Dimension Door 34 vs DC23
Cast Dimension Door (appearing at the Gazebo. Can take up to 6 medium sized characters or a combination to that effect. FIRST COME FIRST SERVED. So far we have 3 used by Sir Joshua and William.)

Position: ???

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Active Effects: Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19 of 156) and Harpy Mookie (AC36, hp78+4) 
Monday June 3rd, 2013 4:09:55 PM


Vauhwyt and Mookie both take damage -- and all damage is taken off the duo's temporary hit points.

More to come.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  9d6=31 ;
Monday June 3rd, 2013 4:39:31 PM

(OOC - OK, then I'll just assume he burned 2 Hero points to avoid falling, and will adjust William's hps to account for the 14 pts of damage he took from the fire (Evasion allows him to take 1/2))

Sir Joshua growls as the cowardly enemy leaders refuse to stay and fight... He reassures William that vengence will still be meted out as the duo won't give up that easily, though both suffered from several bug bites (11 pts)...

Rather than wasting time with the evil lackeys, the two sprint over to Jass, he'll lay hands on William (heals 31 points) and then join hands with Jass to be teleported?...

(I'm assuming that merely touching hands with Jass is all that's needed? Does that take a standard action or is it a free one? If it is standard, then he won't do the LOH...)
__________
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 170/223 hps, 5/evil
William - 172/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used
9. 9 Hero points used...

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (165.1/190 mins)
2. Bestow Grace (on Vauhwhyt, 166.1/190 mins)
3. Veil of Positive Energy (166.5/190 mins)
4. Death Ward (15.7/19 mins)
5. Bless Weapon (BOTH lance and sword) (15.1/19 mins)
6. Resist Energy 30 (Acid), (172.2/190 mins)
7. Air Walk (on William) - 62.5/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 23.1 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 110/236 hp Malgant Winterborn  d20+5=6 ;
Monday June 3rd, 2013 7:08:35 PM

" Imod's Horns Aztyr, be careful!! Minotaur are not supposed to ride anything and there isn't a lot to hold onto up here. Sorry if I grab something I shouldn't. And thanks for the rescue, I was wondering how I was going to live through that."
Ride ( ha, ha) 6
Malgant holds on for dear life, a fall from here would be pretty bad, considering what lies below.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d100=66 ; d20+27=38 ;
Monday June 3rd, 2013 7:47:27 PM

"I remember enough about the gods to know that Imod ain't got any horns, but on the bright side, he ain't from Texas either."
Aztyr casts a teleport spell and arrives at the Gazebo a few feet above the ground.
Fly skill 38 to hover

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 211/261hps, AC 32 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 30 (Ghost Touch Armor)  d20+35=52 ; d20+30=44 ; d20+30=36 ; d20+25=29 ; d20+27=45 ; d20+27=32 ; d20+20=38 ; d20+20=26 ; d20+23=37 ; d20+15=17 ; 4d6+23=35 ; 2d6+23=28 ; 2d6+23=30 ; 4d6+23=29 ; 4d6+23=37 ; 2d6+23=33 ; 2d6+23=34 ; 2d6=5 ; 2d6=7 ; 2d6=5 ; 2d6=9 ; 2d6=8 ; 2d6=7 ; 2d6=9 ; d6=5 ; d6=3 ; d6=1 ; d10+12=16 ;
Monday June 3rd, 2013 10:58:45 PM

Attacking F (Power Attack)

47 (hasted 44 threat, 35 if crit, 5vicious )
36 for 28 7vicious
29 for 30 5vicious, frost 5
47 (32 threat, for 29, 9vicious )
38 (26 threat, for 37, 8vicious 3frost)
37 for 33, 7vicious
17 for 34 if hit, 9 vicious 1 frost
two weapon rend 16

(I think I missed an attack, but posting on a break in a hurry)
---------------------------------
ROUND 312

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 5 minutes)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 166/177] 
Tuesday June 4th, 2013 12:23:01 AM

"Oh, for Wardd's sake!" Vorelle grumbles. "These guys can't see anything through. How'd they even become liches in the first place?"

She flies up out of the swarm and over to Jass, grabbing the sorcerer's shoulder just before he teleports.


Gray Render Vauhwyt (AC46, hp156+19 of 156) and Harpy Mookie (AC36, hp78+4)  d100=76 ;
Tuesday June 4th, 2013 7:33:09 AM

Vauhwyt waits to see who is not dim doored, and flies out of the swarm with Mookie. She grabs them what still wants a lift and teleports to the Gazebo.

Teleport error chance: 76 should be no problem.

Flying Fortress (Gazebo Revisited), Round 313 (DM SteveK) 
Tuesday June 4th, 2013 8:11:27 AM

Jass idenifies the liches have retreated and states there is no use keeping the fight going with only minions and offers DDoors to the Gazebo. Sir Joshua (with William) and Vorelle take him up on it, and they are gone.

Aztyr agrees and with a percariously teetering Malgant on the dragon's back, he teleports to the Gazebo only a few feet off the ground. And this is a good thing, for Malgant only is able to stay on for a second before slipping to his hooves on the ground. Bullriding is not for him!

Brahmah is in the heat of battle and slays another Shambler, so Vauhwyt scoots over and the two taurs also teleport to the Gazebo.

......................

The sudden appearance of the heroes in the area of the gazebo startles the Imps that have been coming back to roost, and they scatter like chickens when a fox appears in the yard! Some fly, some 'port, all get away from the heroes really, really fast.

None of the larger demons are present, and in seconds, it is eerily quiet around the Gazebo on the Flying Fortress. The heroes are left with wounds, empty spells, and still only two Phylacteries.

...............NOTES

TIME
Left Scarwall: 3 hour, 313 rounds
Since Killed Charzzak: 267 rounds
Since killed Bas'Anut: 213 rounds
Since killed Backkis: 109 rounds
End of Gazebo Fight: 39 rounds

TERRAIN
Flying: Air
Wood: Forest

OPPONENTS
Dezdonias -- AC 30 HP- 78
Tendrix - AC 31 HP --
Human Companion -- DEAD
Treant Twig AC 11 Dam 103
Treant Branch DEAD
Shamblers AC 23
A-D DEAD
E (FireProt 38)
F 45 (FireProt 59) (lightning hit)

Animal Undead Swarms AC 10 HD 20
1
2
3
4
5f
6f 32

MAPS
Flying Fortress


Jass of Downs (AC35, HP 103 / 180 ) Sub/Al 
Tuesday June 4th, 2013 9:04:35 AM


"Shoo. Pesky things." The cadaverous sorcerer waves off the remaining imps.

"Well. Lets take stock, shall we? We've killed three liches and have two phylacteries. One lich has fled back to the castle. I suspect that the one in Wolf's Clothing will also be meeting us there. With Pindar, that accounts for six of them. Six of seven. Unless I'm wrong. Am I wrong? I don't like being wrong, but I have to admit that I am ... Sometimes."

"Now ... " Jass pauses in the midst of his explanation to dislodge a bit of ice from his arm and examine the frost burned wound beneath. " ... that's going to leave a scar. What was I saying? Oh yes. Now, the two things I think we should accomplish before tackling the castle. The interior of the castle, that is. The two things that I think we need to accomplish are to return to the cave of the Dracolich and recover its phylactery and, after that, destroy the corpse orgy that's guarding the castle. After that, we refresh ourselves and enter the castle where the serious business begins."

"What do you say?"

"As I said before, our best bet to recover the phylactery of the dracolich is to transform its filthy bed of decaying meat into something less noxious. Vauhwyt, do you think you could transform all that dead meat into, say, silk? Or feathers? Those might give us the best chance of rummaging around in."

"I have a few Fly spells left in me. We'll have to enter airborne in order to avoid the disease. Otherwise, I don't think this part of things will be too terribly dangerous."

+++++++++++++++++++++++++++++++++++++++++++

Active Effects:
==============
Time Unrelated: Undead Disguise DC31

Active Effects: Shield Ends Round 478

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 4/8; L3: 3/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19 of 156) and Harpy Mookie (AC36, hp78+4) 
Tuesday June 4th, 2013 3:35:35 PM

Vauhwyt is in favor of looking for that phylactery, but she cannot change the rotting flesh into feathers. "Sorry, got no more poly spells today, and besides, I think a pile of limbs and parts does not qualify as a single object," she thinks.

DM Sanity Info
313 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 211.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 31.4 min of 120)
CL19 See Invis (used 31.4 of 95 min)
CL01 Mage Armor (used 31.4 min of 60) (Robe of the Archmage makes this moot at the moment)
CL19 Resist Acid 30 (used 19.4 min of 95)
CL19 Mass Fly (ends round 483)
CL19 Greater Heroism (used 4.1 of 19 min)
CL19 False Life (used 0 hours of 19)
CL19 Exp Retreat (used 3.1 min of 19)
CL19 Jump (used 3.0 min of 19)
CL20 Shield of Faith (used 3.9 min of 20)

Active Spells (M)
CL23 False Life (+15 hp) (used 3 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 211.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 31.4 min of 120)
CL01 Mage Armor (used 31.4 min of 60)
Elixer of Hiding (used 31.4 min of 60)
Doom Delayed (used 1 of 3)
CL19 Mass Fly (ends round 483)
CL6 Invisibility (used 34 rounds of 60)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri (used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 207 min of 230)
CL12 Barkskin (used 31.4 min of 120)

Active Spell (Mal)
Extended Heroism (2.2 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 29.4 min of 120)

Spell slots used:
8th: used 3 of 3 (PAO Fort Box x3)
7th: used 4 of 5 (Sequester; GSC Unseen Servant, Shelter, Lilend)
6th: used 4 of 6 (Fluid Form x2, Greater Heroism x2)
5th: used 4 of 6 (WallOStone, Teleport x3)
4th: used 6 of 7 (1 Det Scry, Ext Hero on Mal x2, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 5 of 7 (FLx3, See Invis, Resist Acid)
1st: used 2 of 7 (exp retreat, jump)

Used:
NEW EVIL Robe of Archmage (8.1 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 3
M's Scroll of Teleport
M's Scroll of Invisibility x2
M's scroll of Quickened TS and AA x2
Scroll of Float Disk x5
1 elixir of hiding
Grim Darkwalk (not currently active) (used 30 rounds of 60)
Grim Spirit Command (used 1 of 6)
V's Tricky spells used 1 of 3
Hero Points (used 2 of 5)

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 236/236 hp Malgant Winterborn  d8=4 ; d8=7 ; d8=8 ; d8=5 ;
Tuesday June 4th, 2013 4:29:58 PM

OOC
My ACs need updating, I'll get to that later. Disregard the d8's I was going to mass Cure Critical but realized Jass and I alone are too messed up for that so I went for Mass Heal instead.
IC
" What was that little glowing bush all about? Could that be the Phylactry of the druid? Or maybe the thing that is sucking the life out of this place? I get the feeling it was important because EVERYTHING there was surrounding it. The guy we dropped was just a minion right, not a Lich? It is getting so hard to tell with the liches taking so little damage to finish off. Anyway, I have to agree with Jass. I wanted to get all the liches down today before we rest but I don't think that is possible anymore. I am pretty tapped for prayers, only having a bunch of low power ones and a couple of high powered ones left, the rest have been used and dispelled. Gather to me and I will heal what I can.
Malgant says a prayer of Mass Healing for his friends EVERYONE HEAL 200 HIT POINTS

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Tuesday June 4th, 2013 9:02:14 PM

Aztyr still has a bit of time as a dragon yet, "I have very little of my biggest magic left, but lots of little stuff left."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday June 4th, 2013 9:32:22 PM

Sir Joshua is fit for battle and the spell heals both his and William's injuries... His buffs are still up and the brave knight can't wait for the next big fight...

However, his good sense prevails and he says, "Well, I know its disgusting... but a brave knight does what is needed for victory... I will help search through that muck if it means that the lich can be destroyed who is contained within... William will help me with his hooves, if needed..."

He adds to ALL MEMBERS, "My lay on hands mercy ability will heal any diseases you may get while searching, so don't let that dissuade you from digging into the muck..."

AC 22,Touch 17(24vs incorporeal) ,Flat 27 CMB 27, CMD 48 , 236/236 hp Malgant Winterborn 
Tuesday June 4th, 2013 10:04:48 PM

OOC
Does curing the disease remove the effects caused already?

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 166/177] 
Wednesday June 5th, 2013 12:53:31 AM

"Maybe we should take on that mass of undead first, and then go after the phylactery?" Vorelle suggests. She doesn't feel strongly about it, however, and will go along with whatever the group decides.

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Wednesday June 5th, 2013 1:10:10 AM

"I vote for the undead myself."
---------------------------------
ROUND 313

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 5 minutes)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC46, hp156+19 of 156) and Harpy Mookie (AC36, hp78+4) 
Wednesday June 5th, 2013 10:03:01 AM

"OOOH!" Vauhwyt thinks, "I like the idea of attacking the pile of undead before trolling through the pile of dead, if only because I have buffs up that are going to wear off soon."

"Let's do it!"

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d10+10=12 ;
Wednesday June 5th, 2013 10:28:59 AM


"Very well." The sorcerer nods. "But I can't go to battle in this."

A few quick spells later - for himself and the much deflated Malgant, "There. That's better. Shall we?"

+++++++++++++++++++++++++++++++++++++++++++

Cast Fly on Self and Malgant (Ends Round 503)
Cast False Life on self 12hp

==============
Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Flying Fortress (Gazebo Revisited), Round 316 (DM SteveK) 
Wednesday June 5th, 2013 1:09:54 PM

The consensus of the heroes is to take on the mass of undead at the entrance to the Castle. Jass casts 3 spells and is ready to go. Malgant has healed everyone to full strength, and warns that although the paladin will be able to cure any disease, that any damage done by the disease will still be affecting that hero.

...............NOTES

TIME
Left Scarwall: 3 hour, 316 rounds
Since Killed Charzzak: 270 rounds
Since killed Bas'Anut: 216 rounds
Since killed Backkis: 112 rounds
End of Gazebo Fight: 42 rounds

TERRAIN
Flying: Air
Gazebo: Plains
Garden in front of Castle: Plains

OPPONENTS
None Seen

MAPS
Flying Fortress


Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+20=37 ; d20+24=42 ; d20+20=39 ;
Wednesday June 5th, 2013 2:08:01 PM


"Lets be off then, shall we?" He rises up into the air on the wings of his Fly spell, then turns south. The castle looms at the edge of the floating island. At the gate, he knows writhes the mass of ... whatever reminiscent of the corpse orgy. But ... what is it really?

"So, what you're saying, Malgant," Jass asks as they make their way above the ground toward the castle, "is that when we get around to digging around for the phylactery of the dracolich, that the more delicate of us should refrain from mucking around in the ... well, the muck. Right?"

"You know, now that I think about it, I'm not entirely certain that this thing we're going after is the same type of creature that we encountered in Scarwall. Best beware of what it might be able to do."

Taking his own advice, the sorcerer keeps a weathered eye and compares what he sees with what he knows.

+++++++++++++++++++++++++++++++++++++++++++

Perception 37
Knowledge Arcana: 42 (vs DC10+CreatureCR for constructs, dragons, magical beasts)
Knowledge Religion: 39 (vs DC10+CreatureCR for Undead)

==============
Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday June 5th, 2013 3:18:42 PM

Sir Joshua scoffs at the concerns about digging in the muck and says, "Well, I also have enough diamond dust for several restorations and if that's needed to offset the affect of diseases, I can help with that..."

He takes his spot on the flank, with William walking in the air about 50 high, and the two follow the rest of the group...

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Wednesday June 5th, 2013 7:34:20 PM

"I haven't had issues in the past, rooting in filth. Are you saying the guts could hold disease, right?" The ranger knows this could be the case, as certain animals sometimes carry infections. He shudders at the stuff undead could contain.
---------------------------------
ROUND 316

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (300/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (11 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 5 minutes)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 166/177] 
Wednesday June 5th, 2013 7:44:57 PM

"I'm pretty durable, but chance favors the prepared. Or, you know, people wearing gloves," Vorelle says. "But lets kill some undead first."

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Wednesday June 5th, 2013 7:46:30 PM

While Jass replaces some of the missing enchantments on Malgant, the Hand of Imod replaces a few himself. ( I should have 2 rounds while Jass casts right?) He places an extended barkskin on himself and since they will venture close to the castle he also puts up an entropic shield, in case of archers.
" Thanks Jass, lets see how long this one lasts shall we?"

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Wednesday June 5th, 2013 10:17:18 PM

Aztyr uses the wand of stone skin on Malgant and Joshua, that's all the time she has so....

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11)  d10+10=15 ; d10+10=11 ;
Thursday June 6th, 2013 10:23:31 AM

Oh! With a little time for casting, Vauhwyt casts False Life on both herself and Mookie.

15 for V, 11 for M.

DM Sanity Info
313 rounds since landing.

Active Spells (V)
CL23 Sequester x23 (remaining durations from 23 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 22 days to 7 days)
CL23 GMW on brass knuckles (used 3 hrs of 46)
CL23 Detect Scrying (used 3 hrs of 24)
CL19 Poly Any O (permanent)
CL08 GMF x3 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 211.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 31.4 min of 120)
CL19 See Invis (used 31.4 of 95 min)
CL01 Mage Armor (used 31.4 min of 60) (Robe of the Archmage makes this moot at the moment)
CL19 Resist Acid 30 (used 19.4 min of 95)
CL19 Mass Fly (ends round 483)
CL19 Greater Heroism (used 4.1 of 19 min)
CL19 False Life (+15 hp) (used 0 hrs of 19)
CL19 Exp Retreat (used 3.1 min of 19)
CL19 Jump (used 3.0 min of 19)
CL20 Shield of Faith (used 3.9 min of 20)

Active Spells (M)
CL19 False Life (+11 hp) (used 0 hrs of 19)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 3 hrs of 8)
CL19 Life Bubble (used 3 hrs of 4.2)
CL23 Extended Heroism (used 211.4 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 31.4 min of 120)
CL01 Mage Armor (used 31.4 min of 60)
Elixer of Hiding (used 31.4 min of 60)
Doom Delayed (used 1 of 3)
CL19 Mass Fly (ends round 483)
CL6 Invisibility (used 34 rounds of 60)

Active Spells (Vorelle)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on ax (used 3 hrs of 46)
CL23 GMW on bow (used 3 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spells (Josh)
CL23 GMW on lance (used 27 hrs of 46)
CL23 GMW on sword (used 27 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spells (Brahmah)
CL23 GMW on Kukri (used 27 hrs of 46)
CL23 GMW on Falchion (used 27 hrs of 46)
CL12 Barkskin (used 31.4 min of 120)

Active Spell (Aztyr)
CL23 Heroism (used 207 min of 230)
CL12 Barkskin (used 31.4 min of 120)

Active Spell (Mal)
Extended Heroism (2.2 min of 380)

Active Spell (Jass)
CL12 Barkskin (used 29.4 min of 120)

Spell slots used:
8th: used 3 of 3 (PAO Fort Box x3)
7th: used 4 of 5 (Sequester; GSC Unseen Servant, Shelter, Lilend)
6th: used 4 of 6 (Fluid Form x2, Greater Heroism x2)
5th: used 4 of 6 (WallOStone, Teleport x3)
4th: used 6 of 7 (1 Det Scry, Ext Hero on Mal x2, Imp Invis x2, Twi Knife)
3rd: used 7 of 7 (4 GMWs, 3 Heroisms)
2nd: used 7 of 7 (FLx5, See Invis, Resist Acid)
1st: used 2 of 7 (exp retreat, jump)

Used:
NEW EVIL Robe of Archmage (8.1 min into first hour of use)
Karma Bead
2 lesser rods of extend
mage armor wand: 4
barkskin wand: 16
magic missile wand: 2
CMW wand: 5
scroll of Shield of Faith: 3
M's Scroll of Teleport
M's Scroll of Invisibility x2
M's scroll of Quickened TS and AA x2
Scroll of Float Disk x5
1 elixir of hiding
Grim Darkwalk (not currently active) (used 30 rounds of 60)
Grim Spirit Command (used 1 of 6)
V's Tricky spells used 1 of 3
Hero Points (used 2 of 5)

Flying Fortress (The Castle), Round 317 (DM SteveK) 
Thursday June 6th, 2013 12:12:51 PM

The Blackbird Lake Heroes are determined to assault the Castle itself and make their way to the edge of the Garden where they are certain they are momentarily safe (as they have been here before without attack from the Undead Swarm in front of the door to the Castle.

Briarwood and Bramble vines grow up the sides of what was likely a beautiful marble and sandstone building with curving flying buttresses vaulting the ceiling and pulling the viewers eye ever upward. Deep stains of the blood of thousands stain the formerly magnificent outer walls. The pinnacle reaches of the curving spire upon the roof is topped with what appears to be a collection of bodies and parts, sewn into a great grotesque mass as as to resemble a huge human staked over a defiled Ever Watchful Eye. Carrion birds of prey flap about in a black cloud about the vestige leaving no doubt that the bodies are not freshened regularly.

Just outside of the Main Great building a twisted host of zombies, ghouls, wights and animated parts of bodies like heads and arms tear and feed on each other. Death is no release as the torn corpses simply reanimate several rounds after being destroyed, slowly pulling themselves back together again and again.


...............NOTES

TIME
Left Scarwall: 3 hour, 317 rounds
Since Killed Charzzak: 271 rounds
Since killed Bas'Anut: 217 rounds
Since killed Backkis: 113 rounds
End of Gazebo Fight: 43 rounds

TERRAIN
Flying: Air
Gazebo: Plains
Garden in front of Castle: Plains

OPPONENTS
Undead Swarm - AC 33

MAPS
Flying Fortress

Castle

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday June 6th, 2013 12:58:39 PM


"Come to think of it, that doesn't look much at all like the Corpse Orgy, does it? Now that we're close up, that is."

"Look. Do you see how the rent and torn bits reanimate? I wonder how one destroys such a thing? Anybody know anything about the weaknesses of such a thing? Let me think on this a bit. Maybe I know something."

+++++++++++++++++++++++++++++++++++++++++++

Use Same roll from last round:
Knowledge Religion: 39 (vs DC10+CreatureCR for Undead)

==============
Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Thursday June 6th, 2013 1:12:38 PM

OOC: It's my birthday today and I'm taking a hike, literally. Incognito. no post. sorry. But I think you know what Brahmah will likely do. ;)

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday June 6th, 2013 1:20:39 PM


OoC: Um ... yes. But, say that you were even able to finish creating a macrame octopus in the number of rounds allotted to us, do you think that would be terribly useful?

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Thursday June 6th, 2013 1:23:20 PM

OOC: Happy Birthday, Jay!

Vauhwyt suggests casting her Geyser spell on the pile of dead parts. If her friends think it is a good idea.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; True Seeing] [AC 36; HP 166/177] 
Thursday June 6th, 2013 2:53:26 PM

"Oh, that's not right," Vorelle stares in rapt horror at the sea of undead body parts.

"Could we set 'em on fire?" she adds.

Then Vauhwyt makes her suggestion, and Vorelle agrees that it's worth a try.

Vorelle also uses a move action to give everybody a +3 Favored Enemy bonus on the undead thingy, assuming it's a single thingy, and not a whole bunch of little thingies.

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn  d20+15=27 ;
Thursday June 6th, 2013 3:07:12 PM

[b]OK, no telling what that thing can do. I'll ward everyone that isn't already death warded. I will cast my own spell on myself. Something is reanimating them, can someone search for a strong magical aura in there, like an object that might keep reanimating them?
Malgant casts Death Ward on himself, then wards everyone else with the wand. Please pipe up if you already have a death ward on.
While he does this he wracks his brain to see if he remembers hearing anything about a creature or situation like this in his training.
Know Religion 27

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday June 6th, 2013 3:31:22 PM

Sir Joshua continues forward, saying "My death ward is fine for now so I don't need one for a while... Regarding how to get through that mass of undead, I'm better at charging through them with sword flashing in the sun and William overrunning whatever gets in our way..."
For now, he'll wait for the magic using types to do their best to clear a path...
________
Haste = Adds 30' to movement, +1 to AC and Reflex Saves, +1 attack, extra attack on full attack,

Enlarged = -1 AC, -1 attack, +2 Str, -2 Dex, weapons up 1 size category, natural reach is 10'
1 more dmg William

Sword (GMW, Holy, Blessed, Ghost Touch) = +24/+19/+14/+9 + 4 (GMW) + 1 (Mounted) + 2 (Haste, Enlarge) = +31/26/21/16, All at 1d10+19 + 4 GMW + 2d6 vs. Evil
(Enlarge adds 1 to dmg and 2d8 weapon - So 2d8 + 24 + 2d6

Lance (Charging, GMW, Blessed, Good = +25+2 (Chg) +4 (GMW) = +31) But it's one size larger so it does 2d6 damage now rather than 1d8; also +1 att, +1 dmg - Total is 1d8+19+4 (GMW) + 1 Str -1 Size +1 haste = 2d6+24

Joshua - 223/223 hps, 5/evil
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. +2 to saves vs. undead enemies
4. Air Walk has 49/50 charges
5. 1/19 LOH used
6. 0/7 Smite Evil used by SJ
7. 0/1 Smite Evil used by William
8. 1/10 rounds haste used
9. 9 Hero points used...

Spells Prepared
1. Restoration (Lessor), Grace, Hero's Defiance
2. Instant Armor
3. Heal Mount, Sanctify Armor
4. Restoration

Spells Cast (time remaining)

1. McVE (164.8/190 mins)
2. Bestow Grace (on Vauhwhyt, 165.8/190 mins)
3. Veil of Positive Energy (166.2/190 mins)
4. Death Ward (15.4/19 mins)
5. Bless Weapon (BOTH lance and sword) (14.8/19 mins)
6. Resist Energy 30 (Acid), (171.9/190 mins)
7. Air Walk (on William) - 62.2/70 minutes
8. Used his level 4 pearl to recast Death Ward

(on him from others)
1. Life Bubble (used 3 hours)
2. CL23 GMW on lance (used 27 hrs of 46)
3. CL23 GMW on sword (used 27 hrs of 46)
4. CL12 Barkskin (used 23.4 min of 120)
5. Flight
7. Enlarged
8. Hasted (from spell by others)

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d20+27=32 ;
Thursday June 6th, 2013 7:43:00 PM

"I'll take a wand hit please."
Aztyr tries to think if she's heard of any arcane magic that would cause what they are seeing....

know arcana 32

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 8- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Flying Fortress (The Castle), Round 325 (DM SteveK) 
Friday June 7th, 2013 11:07:21 AM

Malgant Casts Extended Death Ward on himself and then takes out his wand of Death Ward and successively taps.... Vorelle, Vauhwyt, Mookie, Aztyr, Jass, Brahmah, and William. (ooc: 7 charges, 7 rounds)

Malgant, Jass, and Aztyr all ponder the make-up and apparent powers of this mass of undead in front of the doors. Sometimes spreading out, sometimes contracting, continually fighting among themselves and anything in its path... None of the three have ever heard of something like this before and conclude that it must be a new form of undead that the Lord of Bone Mountain is creating and nurturing before loosing upon the Wold!

As to its powers and weaknesses, observation seems likely to understand more than historical knowledge. Regeneration obviously, and probably the special powers and defenses inherit in individual zombies, ghouls, and wights. After watching for almost a minute, it is pretty evident that the horde is not a group of individuals as melded together into one entity... like a Swarm. As to weaknesses, how do you permanently destroy something that keeps magically regenerating?

...............NOTES

TIME
Left Scarwall: 3 hour, 325 rounds
Since Killed Charzzak: 279 rounds
Since killed Bas'Anut: 225 rounds
Since killed Backkis: 121 rounds
End of Gazebo Fight: 51 rounds
End of Glade Fight: 11 rounds

TERRAIN
Garden in front of Castle: Plains

OPPONENTS
Undead Swarm - AC 33

MAPS
Flying Fortress

Castle

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Friday June 7th, 2013 11:18:26 AM

Vauhwyt looks at the ground on which the swarm rests. Is it stone? Could walls of stone be made to rise from the ground around it?

Does the swarm seem to have any way to fly? If not, she suggests, why can't we just fly above it and drop acid and holy water and channel energy and so forth at it until it is destroyed?

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday June 7th, 2013 11:22:41 AM


How do you permanently destroy something that keeps magically regenerating? ponders Jass, as though some other part of himself speaks from a position up on high.

"How *do* you permanently destroy something that keeps magically regenerating?" he repeats out loud. "For trolls it's fire. Or Acid. For an Undead Swarm??? Positive energy?"

"Should be reasonably safe to test things out. They don't seem to be able to fly. Don't seem to. Well. We'll never know until we try. Aztyr? Can you try a Fireball? Hmmm. Malgant? Have you a Flame Strike left in you? You might give those Acid Arrows another try, Vauhwyt. Lets hope it's fire. I can do fire too."

+++++++++++++++++++++++++++++++++++++++++++

==============

Position BB1-Elevation 30ft

Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11)  d20+23=32 ; d4=3 ; d4=4 ; d4=4 ; d4=4 ; d4=4 ; d4=1 ;
Friday June 7th, 2013 1:44:06 PM

Assuming we are all flying above the reach of the swarm ... Vauhwyt will read a CL6 scroll of acid arrow to test the undead swarm's ability to regenerate Acid. The range is 600 ft.

Attack roll to do so: hits Touch AC32 for 7 acid damage this round, 8 damage next round, 5 damage final round.

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn  d8=4 ; d8=4 ; d20+20=28 ; d20+20=38 ;
Friday June 7th, 2013 6:45:30 PM

" Nope, no fire, no purely attack spells of any kind actually, I could Heal the thing though, from here. I am not inclined to touch that unless it will hurt it, a lot. Something small maybe as a test?"
Malgant flies to within 75 feet of the mass, close enough for a close range spell.He then converts a Wrathful Mantle prayer into a Cure Moderate Wounds cast with a range of close rather than touch (+1 level). He attempts to target a section of the mass to one side, away from Vauhwyt's acid or Aztyr's fire.
Cure moderate wounds for 18 healing on the critter. SP 28 DC24 will save for half damage. ( sorry, realized I need a ranged touch to hit it at the end of the post, hit AC 38)

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Friday June 7th, 2013 7:51:25 PM

"All I have is arrows," Vorelle says with a sigh. She gets into position, but holds there for a moment, waiting to see the results of the experiments. Her arrows may indeed help, but not until the group is going all-out.

Since, some time has elapsed, she also takes an action to renew the +3 Favored Enemy Bonus, which applies to many things, notably knowledge checks..

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday June 8th, 2013 1:47:54 PM

Sir Joshua has little to do also, waiting for the others to make a decision on how to bypass this foe...

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  10d6+10=48 ;
Sunday June 9th, 2013 4:34:52 PM

Aztyr will, since asked, and she'd do it any ways, drop a fireball along one edge of the regenerating mass of undead.
damage 48

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 9- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 10th, 2013 5:28:52 AM

Brahmah shrugs. "Why destroy it? Cast Hide from Undead. Or maybe ethereal walk around it or through."

He thinks a minute and snickers. "Or wish them away or gone"

Flying Fortress (The Castle), Round 326 (DM SteveK)  d20+25=30 ; d20+25=33 ; d20+25=28 ;
Monday June 10th, 2013 11:02:00 AM

Vauhwyt looks at the ground on which the swarm rests. The Path seems to be made of loose stone, with the edges hard packed earth until the Garden (which is loose earth). These are not animals, but humans in zombie, ghoul, and wight form, as well as pieces of noble races. If the horde can fly, it would be by magic.

Jass ponders hard, How do you permanently destroy something that keeps magically regenerating? Ideas come, along with the certainty that it should be reasonably safe to test things out.

Vauhwyt will read a scroll of acid arrow to test the undead swarm's ability to regenerate Acid, one of the creatures is struck and begins burning but is quickly lost among the contortion of bodies and the overall effect is unseen.

Malgant says he could Heal the thing, but prefers a smaller test. The minotaur flies to within 75 feet of the mass, and converts a Wrathful Mantle prayer into a Cure Moderate Wounds. Again, it affects a single zombie which collapses, but the single targeted spell seems to have no effect on the Swarm as a whole.

Vorelle hates swarms with a sigh. She gets into position, but holds there for a moment, waiting to see the results of the experiments. Her arrows may indeed help, but not until the group is going all-out.

Sir Joshua has little to do also, waiting for the others to make a decision on how to bypass this foe...

Aztyr will, since asked, and she'd do it any ways, drop a fireball along one edge of the regenerating mass of undead. The area effect spell does seem to damage the swarm, and she also sees that the swarm immediately begins regenerating the burns and char.

Brahmah shrugs. "Why destroy it? Cast Hide from Undead. Or maybe ethereal walk around it or through."
He thinks a minute and snickers. "Or wish them away or gone".

.........................

Malgant, having gotten closer to the Undead Swarm sees that the pile of undead does more than stick close to the door. Arms, legs, and a head is thrown at Malgant from the pack, raining down around the Hand of Domi! None get close, and the festering body parts of a liontaur haunch, human hand, and gnome head begin squelching and flopping back towards the Swarm.

While this is going on, Vorelle notices a hummingbird that flies up to her. The miniature bird is dead and diseased, and the spark of half-life in the bird is disconcerting, yet before Vorelle can end its horrid existance, it begins speaking in the same voice as the human companion of the Druid Wolf Lich from the Wood. "What do you want here? I see you have collected phylacteries without destroying them. Is it you only want an audience with the Great Lich?" spellcraft DC 11 Highlight to display spoiler: { Animal Messenger}

...............NOTES

TIME
Left Scarwall: 3 hour, 326 rounds
Since Killed Charzzak: 280 rounds
Since killed Bas'Anut: 226 rounds
Since killed Backkis: 122 rounds
End of Gazebo Fight: 52 rounds
End of Glade Fight: 12 rounds

TERRAIN
Garden in front of Castle: Plains

OPPONENTS
Undead Swarm - AC 33 Dam 33

MAPS
Flying Fortress

Castle

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Monday June 10th, 2013 1:40:21 PM

Vauhwyt thinks, "Should we chat with this fellow? Maybe he would not be averse to helping us throw over his own master."

Privately, she expects the "purer" party types to shoot down the idea.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Monday June 10th, 2013 1:58:30 PM

Vorelle is a little startled when the bird stops to talk to her.

"Audience," she repeats. "Um, yeah. Yeah, I guess you could say that."

Vorelle has no more idea of magic than the hummingbird does--less probably--so she has no idea what's going on. [OOC: Spellcraft is trained-only and Vorelle isn't trained.]

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn  d20+5=22 ;
Monday June 10th, 2013 3:44:08 PM

Even Malgant knows this spell. " It is a messenger, but from who? Only the druid lich or one of his friends would use an animal, the others would use something more powerful. If he can get us to that audience I am game. We can decide if it is lying later."

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor)  d20+29=41 ;
Monday June 10th, 2013 5:15:28 PM

Brahmah doesn't pay attention to the messenger, he looks around, alert. (Perception 41, 45 vs undead in forest)

---------------------------------
ROUND 326

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (290/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (9 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 3/5 minutes)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+22=35 ;
Monday June 10th, 2013 5:24:18 PM


Hmmm. I think ... I think we just might be taking too long at this. Or so Jass muses to himself. Then ...

"This is wrong," thinks the sorcerer via the Telepathic Bond. "If this is the spell it appears to be the little flutter-bird should not be able to speak, let alone allow two-way communication."

"But, you catch your breaks where you can find them, eh?"


Jass, cadaverous in both his disguise as well as his true decay, drifts out from behind Vorelle and into full view of the undead hummingbird.

"Only want an audience with the Great Lich?" he echoes in a booming yet melodious voice. "No, you lunatic lycan! We want power, you idiot. And we would have sucked it from your bones if you hadn't been such a craven. Then we would have been in a better position to petition the Great Lich for more."

"Will you submit? Or will we have to find you and squeeze the things that we need from your miserable soul?"


"Sometimes you just have to take the hard approach," Jass adds over the Telepathic Bond. "Sometimes that's all they understand."

+++++++++++++++++++++++++++++++++++++++++++

Spellcraft Autosuccess.
Bluff 35

==============

Position BB1-Elevation 30ft

Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 10th, 2013 9:13:54 PM

Brahmah doesn't know whether to laugh at Jass, or be terrified. He decides to continue to be alert.

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 10th, 2013 9:13:54 PM

Brahmah doesn't know whether to laugh at Jass, or be terrified. He decides to continue to be alert.

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Monday June 10th, 2013 9:42:46 PM

Malgant has no idea what Jass is up to but gets ready to play along.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Monday June 10th, 2013 10:49:21 PM

"Aw to heck with dealing with that bird, one little spell and he'd make a good appetizer."
*don't worry, I'll let your play proceed. Just be careful, I smell a trap.* Aztyr thinks over the link to all but Malgant, since he's out of it.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 9- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Tuesday June 11th, 2013 7:40:57 AM


Vauhwyt thinks to Jass, "Hey Jass! Jass! Tell him we want to destroy the megalich, and he should totally help us."

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Tuesday June 11th, 2013 8:39:16 AM


"Charzzak, Bas'Anut, and Backkis opposed us," Jass continues. "We destroyed them."

"However ... " And the sorcerer's voice takes on a smoother tone, slick as rainbow oils. " ... there may be rewards for those who serve us," he says, and leaves the implications hanging.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday June 11th, 2013 3:48:20 PM

Sir Joshua's repulsed at the idea of talking with such evil creatures and says, "As my friend said, we've killed all who've opposed us and you'd just be another roadbump if you got in our way." On the other hand, using one creature to kill another evil one can be tricky... He's used to parleying with other honorable knights, not such evil beings... But for now, he's content to let this play out and see where it leads...

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Tuesday June 11th, 2013 4:09:12 PM

OOC
Doesn't Jass have truesight active? Both of mine have been dispelled So I can't see anything wrong with the bird, but he might.

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Tuesday June 11th, 2013 4:26:53 PM


OoC: No True Seeing. It either expired or was stripped away (Dispelled) in the last battle.

Flying Fortress (The Castle), Round 326 (DM SteveK) 
Tuesday June 11th, 2013 5:38:00 PM

Vauhwyt thinks that maybe the druid lich would not be averse to helping us throw over his own master."

Vorelle is a little startled when the bird stops to talk to her. "Audience," she repeats. "Um, yeah. Yeah, I guess you could say that."

Malgant knows this spell, it is a modified messenger, probably the druid lich. The Hand says that "If he can get us to that audience I am game. We can decide if it is lying later."

Jass thinks that this is wrong, but only to the heroes that still have their Telepathic Bond. "But, you catch your breaks where you can find them, eh?" He uses his cadaverous disguise and true decay to convey a different reason to the undead hummingbird, that the group seeks power and seeks to petition the Great Lich for more. He demands submission or death, explaining that a direct approach may work better.

Brahmah doesn't know whether to laugh at Jass, or be terrified. He decides to continue to be alert.

Malgant has no idea what Jass is up to but gets ready to play along.

Aztyr wants Jass to be careful, she smells a trap.

Vauhwyt thinks to Jass, "Hey Jass! Jass! Tell him we want to destroy the megalich, and he should totally help us."

Jass continues. "Charzzak, Bas'Anut, and Backkis opposed us,we destroyed them. However ... " And the sorcerer's voice takes on a smoother tone, slick as rainbow oils. " ... there may be rewards for those who serve us," he says, and leaves the implications hanging.

Sir Joshua's repulsed at the idea of talking with such evil creatures. He puts in his 2 coppers and though concerned, for now he's content to let this play out and see where it leads...

..........................

Jass' magnetic personality is such that at this moment he could sell salt water to the Pirates of Jack and make them think it is a good bargain. The hummingbird hovers for a moment, and then the voice comes again. "I am called Tendrix, and all plants and animals are under my will here, including this little animal I'm using as a messenger. Bas'Anut was an overconfident blowhard, Charzzak a neurotic hermit, and Bacckis headstrong. Not a big loss for any of them. Or for you should you become the new Great Lord."

The hummingbird listens to the others speaking before it resumes the conversation. "You make strange bedfellows, but no worse than what I have had to endure. You need 5 phylacteries from the Great Liches lieutenants to open the Gate to see the Great Lich himself. You have 2, I can supply 3. You have to supply the brains to put them together and pass through the Gate to see him."

"Go to the Glade north of my Wood, and I will deliver the Phylacteries of Bacckis, Denozias, and myself."


...............NOTES

TIME
Left Scarwall: 3 hour, 327 rounds
Since Killed Charzzak: 281 rounds
Since killed Bas'Anut: 227 rounds
Since killed Backkis: 123 rounds
End of Gazebo Fight: 53 rounds
End of Glade Fight: 13 rounds

TERRAIN
Garden in front of Castle: Plains

OPPONENTS
Undead Swarm - AC 33 Dam 33

MAPS
Flying Fortress

Castle

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday June 11th, 2013 6:30:23 PM

Sir Joshua murmurs so only his friends can hear, "Why didn't he just come right out and tell us to walk into his trap? That would have saved us a lot of time, as I don't trust him at all."

Proceeding with caution, he follows the lead of the others... He knows its probably a trap, so his weapons are ready...

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Tuesday June 11th, 2013 6:41:29 PM


"Well, yes. Alright. See you there," mutters the sorcerer. Then, after a moment, " ... Jimi ... " he adds quietly

"Shall we go?" he continues over the Telepathic Bond. Despite his question, Jass is already rising through the air and on his way back toward the glade. "Better than a poke in the eye with a sharp stick."

+++++++++++++++++++++++++++++++++++++++++++

Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Tuesday June 11th, 2013 6:51:37 PM

" Well, just like that and all. How simple." Once they are alone again he says in a guarded voice." I agree Joshua, major trap. But, we need those stones and are tough enough to survive a trap with a bit of preparation. Because a trap isn't a trap for you if you know it is a trap. Then it becomes a trap for the trapper. You see, we anchor them and take their goodies. "

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Tuesday June 11th, 2013 7:58:45 PM

"Gonna be rough, I'm almost out of any powerful spells. But we'll do what we can I guess."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 9- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Tuesday June 11th, 2013 8:24:23 PM

It might actually end up being a poke in the eye with a sharp stick, Vorelle points out. This is some kind of trap; I agree.

Still, she goes along with the others. It can't be much of a trap if we all know it's coming, she thinks.

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Wednesday June 12th, 2013 1:48:13 AM

A trap. I doubt he has access to that many phylacteries. Besides, how does it know what we need? Thinks Brahmah.

Beginning to understand what is going on, Brahmah joins the ruse. "I can't help. I have no spells. Just swords."

---------------------------------
ROUND 326

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider x2 (1 hour per CL)*, Lead Blades x2**, Resist Energy*, Alarm
2nd(4)- Hunter's Eye, Versatile Weapon x3*
3rd(4)- Darkvision (1 hour per CL)*, Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2*, Grove of Respite

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day*

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (290/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Fly (?? minutes)
Lead Blades (9 of 16 minutes remain, cast round 221)
Haste
Call Lightning (CL 5, 1/5 bolts anytime within duration, duration 3/5 minutes)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (The Glade Revisited [not the Druid Grove]), Round 335 (DM SteveK) 
Wednesday June 12th, 2013 1:49:29 PM

There isn't a hero on the Flying Fortress that doesn't think this 'bargain' with Tendrix the Wolf Lich is a trap, but it is the best break the team has had since killing Bas'Anut, and they decide to try it. Besides, is it a trap if everyone knows it is a trap?

The big question on Vorelle's mind is that Tendrix seems to know they are collecting phylacteries. How does he know?

Still, the group withdraws from the Undead Swarm in front of the castle and travels back to the glade. The Geyser has stopped, but the ground is soaked. Scorch marks and desicated trees are all about the area which is littered with pieces of dead animals of all types. Almost surreal, Vauhwyt's Secure Shelter appears nearly idyllic in quiet repose.

As the Blackbird Lake Heroes gather, an undead Bear walks up the ramp from Bacckis' lair and lays the dragon's Phylactery on the ground before ambling into the forest.

Coming out of the forest is a Shambler which deposits two more Phylacteries on the ground then retreats until hidden by the Wood.

A moment passes, then several more. It appears the next move is on the heroes...

...............NOTES

TIME
Left Scarwall: 3 hour, 335 rounds
Since Killed Charzzak: 289 rounds
Since killed Bas'Anut: 235 rounds
Since killed Backkis: 132 rounds
End of Gazebo Fight: 62 rounds
End of Glade Fight: 22 rounds

TERRAIN
Glade: Plains

OPPONENTS

MAPS
Flying Fortress


AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Wednesday June 12th, 2013 2:32:42 PM

" Here we go. Someone be ready to fix me if these things suck in my soul." With that the Minotaur steps forward towards the phylacteries. Before touching them he creates water above each and asks Joshua to detect evil on all three and Vauhwyt to examine them with her Grim sight to see if they contain souls. While he waits he utters a prayer and gains Spell resistance 32. ( cast spell resistance lvl 20 CL) Once he is satisfied that they do contain the souls they seek he will pick them up.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)



Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday June 12th, 2013 3:02:17 PM

Sir Joshua is surprised and taken aback that these 3 were given essentially on a silver platter... "No way it's this easy," he murmurs... He takes a moment and glimpses at them closely, detecting evil to seek their specific presence and level of evil...



Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Wednesday June 12th, 2013 3:05:35 PM

"Good idea, Mal!" thinks Vauwhyt. She tries to use her spirit senses on the phylacteries. Although she is thinking that only the one for the defeated dragon will contain a soul -- the others are empty? Right?

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al  d20+24=32 ;
Wednesday June 12th, 2013 4:18:56 PM


"I don't know about ... trap." His voice is quiet, pitched low, as though to speak louder would draw unwanted attention. "This whole place is one big trap, after all. What's one more to us? What's one more soul sucking fiend or life threatening peril?"

"I sense ... " Jass scans the skies. Or, where the skies would normally be within the canopied grove. His expression is one that his fellow Blackbird Lakers have never seen before upon his face. The closest description one might have for it would be suspicious dread. "I sense ... something ... larger at work. Something great and impartial. Something with its own unfathomable demands and desires. Something spurring us toward our doom. Or toward greatness."

A shiver goes through the sorcerer's thin frame.

"Fate? Who knows? Grab the phylacteries, Malgant," he says. "I don't think we have much choice in the matter either way. Then lets have a look at them."

+++++++++++++++++++++++++++++++++++++++++++

Knowledge Arcana 32(To figure out how the phylacteries combine to create the key.)

Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d20+11=14 ; d20+6=11 ; d20+11=17
Wednesday June 12th, 2013 6:57:19 PM

"I can take a look at the pieces, my engineering training should give me an insight on how to piece them together, but do we want to go right now?"

engineering 14
used a hero point to reroll, 17
int check 11

(both epic fails)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 9- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward] [AC 36; HP 177/177]  d20+28=38 ;
Thursday June 13th, 2013 1:58:14 AM

While her friends look around with their various magical senses, Vorelle looks around with her plain old ordinary human senses. [Perception 38]

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Thursday June 13th, 2013 4:33:35 AM

"Personally, if it's a God at work here... let me at'm. Fate....? Fact is, if it is, ******** them. I'll take them all on. I have courage enough to battle Domi himself.... though I never would of course, that would be madness." He thinks to the group.

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Thursday June 13th, 2013 10:09:15 AM

"Just because something comes easy once in a while, there's no reason to be paranoid!" thinks Vauhwyt.

"Yeah, we got lots of hard reasons to be paranoid," adds Mookie.

Vauhwyt barely stifles a "SNERK!"

Flying Fortress (The Phylacteries) (DM SteveK) 
Thursday June 13th, 2013 1:32:38 PM

Cautiously, carefully, the heroes gather up the Phylacteries. Laying all five of them out together, Vauhwyt can see that three of them hold spirits; both of the ones they wrested from Charzzak and Bas'Anut, and one of the new ones that still smells like it had been hidden underneath a colossal mound of corpses and rotting flesh. The two without spirits must presumeably be from Tendrix and Dezmonias who have given them to the heroes for reasons of their own.

All other animals and animated plants and stuff are keeping a great distance from the heroes. Whether waiting for something to happen or they have learned to stay away.... the heroes can only speculate.

Anyone, even Aztyr's garbled engineering knowledge, can see that each phylactery is part of a ball, and that it only takes 5 Phylacteries to create an entire ball.

From the information the BBL Heroes have from talking with Priscilla (was it only this morning?) that the puzzle will create a Gate where the heroes will be able to find the Great Lich who has claimed lordship of Mount Bone (and has instigated tremendous evil in the Wold). If they are able to slay IT, it may not destroy every undead in the area, but should certainly scatter them leaderless and make the Elennian Peninnsula that much safer.

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Thursday June 13th, 2013 1:36:44 PM

"Didn't we have a thingamajig that would give everybody their spells back?" Vorelle asks. "Seems to me that now would be a good time...."

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday June 13th, 2013 1:52:11 PM


"Well ... The knee bone's connected to the thigh bone," says the cadaverous sorcerer, holding two of the phylacteries in a configuration that look like they might join together. But who truly knows?

"Shall we use Priscilla's little amulet now? What did she call it? The ... Time Capsule? I, for one, look forward to a renewal of powers. An hour she said? An hour within the restful confines of a Magnificent Mansion. That will be most welcome."

"And, hopefully," he adds, "things won't end in the same way they did the last time we stayed in a Magnificent Mansion. By the by, what is a 'Capsule' anyway? Some form of hat?"

+++++++++++++++++++++++++++++++++++++++++++

Lest we have forgotten:

The first is a glowing wooden amulet shaped like a tree. Priscilla has had her patron, the Blackbird Forest itself, to provide her with a powerful spell to assist in destroying the Lich of Bone Mountain: the Time Capsule.

Time Capsule: creates a Mages Magnificent Mansion and provides a Heroes Feast. Resting for 1 hour is all that is required for a full 8 hours of rest and bestows a Heal Spell. 20 hours of Crafting can be performed.


Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 1/7; L8: 2/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Thursday June 13th, 2013 2:35:34 PM

Vauhwyt definitely wants to use the Time Capsule. "It's now or never!" she says.

The liontaur looks around at the ground. Is it stony? Is the Gazebo nearby made of stone? She will cast a Stone Shape spell to gather as huge a piece of stone as she can carry.

"Can we ruin this Gazebo for use by demons and such?" she asks. "Maybe consecrate it or something?"

Since we have some crafting time, I'd like to make a statue of all of us. I've got 20 hours and four or five Fabricate spells. And my Crafter's Blessing spell."

"And can anyone dispel my Poly Any Object before we get spells back? I'm thinking I'd rather face what might be our final battle as a liontaur."

Mookie caws with laughter. "Boss, you're getting sentimential like in your old age."

"Hush Mookie."

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday June 13th, 2013 4:35:11 PM

Sir Joshua suggests, "Why don't we see if we can do some recon before using that item? I don't want to burn up a bunch of our buffs while looking at how best to attack our foe... Can't we use it anytime?"

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Thursday June 13th, 2013 6:41:30 PM

Malgant motions everyone into Vauhwyt's magnificent mansion ( was it here or by the Gazebo?) andd then begins to lay out his plans. " Vauhwyt, just dismiss your spell( says it is like Greater Polymorh, which is like Polymorh which is dismissible). Can anyone replace the Greater Dispel Magic's in my rings of counterspells before we rest. Aztyr, give me your staff of healing, I believe I can restore some of the charges before we rest with my remaining prayers. Any LONG term spells like contingencies and the like you all want to renew should be done now. We should determine if we are on the same plane of existence when we arrive in the Great Lich's realm. I say even if we aren't we should destroy these phylacteries immediately, so they don't reconstitute while we fight. We should buff to the nines before we do this. Every element we can prepare for, as good of a Spell resistance as we can all get all of that should be tip top. Brahmah and Joshua, and myself and Vorelle should all use versatile weapon spells in case we need to overcome a type of damage resistance our weapons cannot match ( slashing, piercing or blunt, iron and silver are all covered I think). I don't know about the rest of you, but top of mind needs to be that this Great Lich is ended. If he lives and we fail, he will do unspeakable things to the Wold in retaliation. We need to all remain close so that I am able to heal you if we get in trouble, remember I cannot hear you thinking anymore. If you need help say so. Anchoring the Great lich should be our first order of business, if he escapes we lose. Beyond that lets just kill him fast before he can kill us."

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)

OOC
Is the time capsule meant to overcome the mechanic of 'recent casting limit' which stops us from using up all of our spells just before resting say with long term buffs and then relearning them to use offensively? It sounds like that is the main boon of the spell but I want to be sure I will be able to pray for spells when we use it.

DM SteveK: Priscilla didn't explain that part. The heroes are going to have to guess. :-)


Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Thursday June 13th, 2013 7:38:12 PM

"Sure, we get spells back," says Vauhwyt. "That's the whole point."

She will try to dismiss her Poly Any O spell and regain her true form -- does that work? OOC: I bet not, but I can see Dave's argument.



AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Thursday June 13th, 2013 7:39:55 PM

Posting for Aztyr ( john has doctors appointments all day today and asked me to post for him)

Once it is determined that the time capsule is about to be used Aztyr uses up her remaining spells. Aztyr uses her 2 remaining 8th level spells to recast Mind link on Malgant and then to permanency it in place. She then uses her last wish to cast moment of prescience on herself before she rests.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 9- 0- 4- 1- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3


Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Friday June 14th, 2013 4:53:51 AM

OOC: just a heads up. On the 24th and 25th I am likely going to be afk/incognito. My mother was diagnosed with breast cancer and will be having surgery. She is mostly fine, its a low end cancer. She described it as "the best possible cancer she could have, given the circumstances". She's an upbeat sort, so things are likely worse than she is letting on. But I'm not worried. It was diagnosed last month and the surgery is incredibly soon. Its a fast turn around. Things look good. I figured I'd mention it ahead of time, a bit early.

Brahmah hopes to remember everything that was said by Malgant, but his old mind is addled by the odd spells and artifacts which are about to be used. He doesn't really want to understand any of it.

"I'll remember all of that.... versatile weapons, lead blades, energy resistance, freedom of movement... Is there any reason to believe items will recharge... like my hand of glory or rods?"

Flying Fortress (The Phylacteries) (DM SteveK) 
Friday June 14th, 2013 9:38:39 AM

Just to clarify because of some confusion. The BBLers have been to a lot of locations on the Flying Fortress, and I have inadvertently called some locations multiple names which have only confused things further.

CURRENTLY
- The BBLers are in the Glade, the open spot north of the Wood and south of the Mountain. This is where they fought the animal undead swarms on the edge of the cliff just after they left the dracolich's lair. Map at the end of that fight is again below for reference only.

Not to be confused with:

The Grove, which was where the heroes fought the druid lich inside the Wood.

The Gazebo, which was where the heroes fought the demons.

.............................

STATUS
- The BBLers have 5 Phylacteries and they know this is enough to open a Gate to the Great Lich
- There is a Secure Shelter in the Glade, not a Magnificent Mansion.
- Priscilla's Time Capsule is a one use artifact that will enable the team to rest with full recovery of spells. Currently, it is held by Jass and has not yet been used.

ACTION

The heroes debate what to do first; buff and heal, activate the Time Capsule, or put the Phylacteries together.

MAPS
Flying Fortress

Glade

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Friday June 14th, 2013 10:32:29 AM


"As long as we're going to be restoring ourselves with the Time Capsule ... " Jass pronounces the word in three syllables, the second being see-ew as in 'brute' and the third being el as in 'hell'. His gaze is directed off the edge of the Glade and into the empty sky at the edge of this Floating Island of the Dread. "As long ... " He turns back to face the glade and his attention back toward the impending conflict. "As long as we'll be restoring ourselves, Malgant, I'll be happy to fill your ring."

"All it will take is a little ... meta ... " Jass completes the spell in silence. "There we go."

Not a bad idea, he thinks to himself. I should prepare similarly. A good way to spend the hour. The sorcerer draws a mental plan for a contingency. Won't get caught by dispelling magic a second time.

+++++++++++++++++++++++++++++++++++++++++++

Cast Greater Dispel into Malgant's Ring. Raised one level with Silent Metamagic.
Cast Contingency Raised two levels with Silent and Enlarge
Cast Greater Dispel as companion to Contingency Raised two levels with Silent and Enlarge.

Lest we have forgotten:

The first is a glowing wooden amulet shaped like a tree. Priscilla has had her patron, the Blackbird Forest itself, to provide her with a powerful spell to assist in destroying the Lich of Bone Mountain: the Time Capsule.

Time Capsule: creates a Mages Magnificent Mansion and provides a Heroes Feast. Resting for 1 hour is all that is required for a full 8 hours of rest and bestows a Heal Spell. 20 hours of Crafting can be performed.


Time Unrelated: Undead Disguise DC31

Active Effects: Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 0/7; L8: 0/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Vorelle [GMW, Life Bubble, Barkskin, Fly, Hide f. Undead, Res. Acid; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Friday June 14th, 2013 11:35:11 AM

Vorelle sits cross-legged on the ground. "Well, I don't need to restore spells," she says. "So you guys decide and I'll go along with what you say."

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday June 14th, 2013 2:46:58 PM

Sir Joshua only needs to restore a few spells so he's good with whatever everyone decides...

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Friday June 14th, 2013 4:17:28 PM

OOC
If you have spells that are in the hour/level or 10 minute/ level range you may as well buff with them now. It isn't clear if the capsule actually makes the longer time goby or not. A 19 hour buff spell will likely still have run time on it once we rest and relearn spells. So what I am saying basically is smoke em if you got em, especially the resist energy ones.
Stephen, can you relist the treasure we have found thus far? I may want to use alot of it as a material component if the rest of our folks are willing to let me.

IC
Malgant still prepares all the spells he did last post, and as long as we have the unscryable secure shelter we can all talk in private. Brahmah, you and I can both prepare freedom of movement prayers, if we can prepare a few extra we can ward at least the melee people in our group. The best advice I can offer is that we should concentrate on making ourselves tougher because we don't know what kind of spell resistances the Great Lich will have. Concentrate on preparation and supporting each other. We should anticipate a Mage's disjunction almost right out of the gate, Imod knows that's what I would do if I were a centuries old spellcaster faced with a magiced up band of heroes. We will need to counter that, possible twice in the first round. We have already seen very high level magics quickened through the use of metamagic rods. Once that danger has passed we should swarm him with melee while our adept casters and ranged attackers pepper him with more offense. I will prepare some greater dispels to help with counterspells, Jass, I don't think Aztyr can do that unless she uses a limited wish to emulate it. I will ask Imod to prepare us before we assemble the amulets and hopefully he will bless our preparedness with his assistance. I can think of nothing else we can do in advance but rest and regain our powers. Any other ideas?"
Malgant stops talking and massages his temples. Clearly he has been trying to out think this centuries old evil and is still not sure he has covered all of the bases.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Saturday June 15th, 2013 6:21:12 PM

OOC: Will our items going to restore as well? How much time will be used from our existing spell durations?

New list below. Can easily return to old list if I jumped the gun.

IC:
"Remember Malgant, I have rods which can extend spells and a pearl to recall a first level."
---------------------------------
ROUND 326

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider (1 hour per CL), Lead Blades x3, Resist Energy x2
2nd(4)- Versatile Weapon x4
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x3

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day*

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (290/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Sunday June 16th, 2013 1:00:44 AM

OOC
I would go more resist energy fewer lead blades. Remember we did all this damage up here in less than an hour. Unless you get dispelled, many times you probably won't need to recast it. Yopu might want a blessing of the salamander too, that is one nice spell. Fast healing can save your butt, especially with your viscous weapons.
Otherwise ... YES, that is exactly what I am talking about for spells. Awesome.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Sunday June 16th, 2013 8:01:09 PM

Aztyr, starts off with Malgant, then Vorelle, followed by Joshua, Brahma and then herself. casting 20 spells. 4 Resist Energies, one of each variety on all 5 people named duration is 190 minutes.

"Ok, that's it from me, Vauhwyt and Jass, figured you could cover yourself."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 16- 8- 7- 3- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, Duration 343 rounds
Death Ward, Duration 7 minutes
Resist Energy: Acid, Duration 190 minutes
Bless weapon 19 minutes
Haste 19 rounds
Mass Enlarge Person, Duration 189 rounds
Form of the Dragon III, 19 minutes

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Sunday June 16th, 2013 8:08:24 PM

OOC
What round is it DM Stephen?

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic(both now used)
Extended Shield of Faith +5 deflection bonus to AC ends round 362 CL 20
Extended Shield +4 shield bonus to AC ends round 363 CL 20
Extended Weapon of Awe ends round 365 CL 20
Bless Weapon ( good aligned, criticals auto confirm) ends on round 410 CL 19
Extended Barkskin ends on round 2316 CL 20
Entropic Shield ends on round 516 CL 20
Fly ends on round 503 CL19
Stone Skin 0/70 absorbed CL7
Extended Death Ward ends on round 717 CL 20
Resist energy fire ends on round X +1900 CL 19
Resist energy acid ends on round X +1900CL19
Resist energy cold ends on round X +1900CL19
Resist energy electricity ends on round X +1900 CL19
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Flying Fortress (The Phylacteries) (DM SteveK) 
Monday June 17th, 2013 9:18:36 AM

Spells are cast and tactics reviewed, but no decision is made whether to put the phylacteries together first or to activate the Time Capsule and rest.

STATUS
- The BBLers have 5 Phylacteries and they know this is enough to open a Gate to the Great Lich
- There is a Secure Shelter in the Glade, not a Magnificent Mansion. It is Scryable.
- Priscilla's Time Capsule is a one use artifact that will enable the team to rest with full recovery of spells. Currently, it is held by Jass and has not yet been used.

OOC
I don't want to metagame the Time Capsule, so here's the deal. Any spells the PCs have active the moment they leave the Time Capsule will be against daily use of spells that the PCs can use that day. No chance to 'double down' on spells!

Only exceptions are on spells with durations longer than one day. These spells can be cast now, recover, and come out of the Time Capsule still intact. (example: Contingency, Sequester)

ACTION

The heroes debate what to do first; buff and heal, activate the Time Capsule, or put the Phylacteries together.

MAPS
Flying Fortress

Glade

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Monday June 17th, 2013 9:43:17 AM


Jass looks up after having cast a Greater Dispel Magic spell into Malgant's ring and then spending a goodly bit of time duplicating the effect on himself with a Contingency spell.

"That's it for me," he drawls and folds his arms, punctuating the finality of his words. "I think you're placing the cart before the horse with all this talk of ... what do you call it? Buffing? (Wax on. Wax off, if you ask me.)

"First we use Priscilla's Time Capsule. Next we go about your ... Buffing. And after that, we assemble the phylacteries into the key and step through to petition Oz the Great and Powerful. No?"

"Come now. Lets have the Capsule. Lets see how this works." After studying the artifact for a moment, the sorcerer gathers the others and then activates it.

+++++++++++++++++++++++++++++++++++++++++++

Cast Greater Dispel into Malgant's Ring. Raised one level with Silent Metamagic.
Cast Contingency Raised two levels with Silent and Enlarge
Cast Greater Dispel as companion to Contingency Raised two levels with Silent and Enlarge.

Time Unrelated: Undead Disguise DC31

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Fly Ends Round 503, Shield Ends Round 478

Effects On Others: Life Bubble Ends Round 720 on all, Mass Fly ends Round 483,

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 0/7; L8: 0/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Monday June 17th, 2013 11:31:29 AM

"Yes, yes," says Vauhwyt. "First we use the time capsule, then we go for the master lich. What else?"

When Jass activates it, the liontaur nods her thanks, and enters.

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Monday June 17th, 2013 2:57:00 PM

Malgant cancels all of his spells and has Aztyr do the same He suspects that the time capsule will in fact make a whole day go by in the time they are in it but does not wish to b limited in what he casts in case he is wrong.

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)

OOC
Still looking for that list of Magic items we have found so far. Does anyone have that handy?


Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Monday June 17th, 2013 3:35:08 PM

Oh, Vauhwyt will cancel her non-days-long spells to the extent possible. However, some are not (D) spells and she cannot dispel her own magic. Maybe their relatively low duration will compensate if they expire soonish.

Vorelle [] [AC 36; HP 177/177] 
Monday June 17th, 2013 3:55:53 PM

Vorelle pauses while her companions dismiss their spells on her, then enters the Capsule with the rest of them. She emerges, rested, with no active spells. She is just Vorelle.

Of course "just Vorelle" can still make 7 attacks per round and do extra damage against undead. But she waits to see what her friends decide to cast on her.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Monday June 17th, 2013 4:26:20 PM

Aztyr drops all of her spells, except Mage Armor, and the effect created with Wold's Blood. (magic vestment) She draws enough Wold's Blood, in safe amounts to finish filling up the Staff and her wands, that takes 4 draws, "Any other Wands that need charging up? Or I can do extended Magic Vestments...."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 3- 8 - 16- 8- 7- 3- 7- 4 - 2

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Ring of Counter Spells set with Greater Dispel Magic.

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 8/10
Wand of Stone Skin 48/50
Wand of Hide from Undead 42/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 2/3
Maximize, Lesser 2/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 2/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 17th, 2013 5:55:28 PM

IC: I agree that Blessing of the Salamander is great, but it will take up a 4th level slot. I only have three slots. Freedom of Movement is currently occupying all of them. Is it your recommendation that I drop one FoM and prepare BotS instead?

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Monday June 17th, 2013 7:00:41 PM

OOC
I would. I can prepare some too. I actually think I am going to hang back from melee and heal for this one. Freeing you and Joshua up to go toe to toe and not have to worry about too many hits..

IC
After canceling all of his spells Malgant is ready to enter the time capsule. Aztyr, the wand of Death ward could use some charges. But if we face onlt one fight on the other side of this...portal, then we are ok.

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 1/3 charges used
Hero points used 2
Weapon master points used 4/9
Loot taken Cloak of resistance +5, Ring of evasion, glove of storing, ring of counterspells (Greater Dispel Magic)


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday June 17th, 2013 9:04:55 PM

(OOC - OK, Sir Joshua's good with our plan but I want to verify that my tactics are in line with what everyone's doing. We can assume that he's discussing this with the others of the party as I'm doing with you...

FOR ALL PC's
We should probably have Life Bubble, Fly, Haste and Enlarged cast on SJ and William again, as that really boosts their attacks, dmg and reach... Also, I need 1 more GMW cast to boost up my lance. I can cast 1 for my sword...

The normal spells he memorizes are:
1st - Restoration (Lessor), Hero's Defiance, Bless Weapon (2), Veil of Positive Energy
2nd - Instant Armor, Resist Energy, Bestow Grace (for Vauhwyt again)
3rd - Heal Mount, McVE, Greater Magic Weapon
4th - Death Ward, Restoration

Items:
1. He also has a pearl of power that'll be recharged for 4th level and allow me to recast Death Ward or Restoration later...
2. Wand of Air Walk has 49/50 charges and he'll dismiss the one that was on William
3.

Questions for DM:
1. Will his Lay on Hands reset to full?
2. Will his armor reset it's usage for haste?
3.

_______
Joshua - 223/223 hps, 5/evil
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points )



Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Monday June 17th, 2013 9:58:30 PM


OoC: I had already planned on Lifebubble and Fly.

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 17th, 2013 10:17:42 PM

OOC: New spell list below. Took Blessing of the Salamander, dropped a FoM.

Brahmah waits to see what happens next.
---------------------------------
ROUND 326

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider (1 hour per CL), Lead Blades x3, Resist Energy x2
2nd(4)- Versatile Weapon x4
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day*

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (290/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Tuesday June 18th, 2013 7:05:03 AM


Note that V's Extended GMW spells have a duration of 40+ hours, and she casts half of them each day. So she will not cancel those. I think they fall under the DM's kindly "long-duration spell" exception.

DMSteveK: yes, yes they do. :-)

Flying Fortress (The Time Capsule) (DM SteveK) 
Tuesday June 18th, 2013 10:40:26 AM

More spells are cast, filling up staffs, wands, rings, and vials of Woldsblood.

And Jass activates the Time Capsule...

Unlike a Magnificent Mansion where the group has to enter a magical doorway, the Time Capsule is immediate and instantaneously transports the group to an idyllic pocket dimension of white marble and vibrant greenery. White columns draped with fresh greenery, smooth sparkling floors with steps up and down, and the bluest sky overhead. There are curtained alcoves for resting and other private activities, a huge freshwater swimming pool, a smaller salt water, and tubs of hot mineral waters for relaxing. There are no doors, walls, or ceiling, but the purest marble construction blends naturally into the gardens and orchards nearby, heavy with fruits and flowers.

In the center area, a table laden with every healthy delicacy only waits for the hero to relax. Jass recognizes Stingroot and Glassgrass Wine; Malgant, Brahmah, and Aztyr the best vintages of the Tauric Isles; Vauwyt and Vorelle see foods that the ladies haven't seen since the banquet with the Prince of Dirt City many years ago; Sir Joshua is certain there is a pie on the table that was baked by his mother!

Chirps, Tweets, and Chitters play a harmony among the trees and columns, and... yes, actual soothing music as well. As the Heroes wander, they hear that the music changes from soothing, to jovial, to welcoming and comforting. A short walk around, and even the sounds conform to the ideal of each individual hero!

In short, the pocket dimension that the heroes find themselves in is a paradise for the adventurer, the calm before the storm...

And as a reminder that the storm isn't too far away, hanging in the air above the Table is an hourglass, the sands slowly falling down to mark the end of this rest. In 24 hours...

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Tuesday June 18th, 2013 1:29:29 PM


Aaaaahhhhhh. It's a very palpable feeling that comes with its own sound that describes itself. Jass closes his eyes and breaths back in the sound that his own body has exhaled, feeling the Aaaaahhhhhh circulate, relieving all tension as it flows through him.

"That's just marvelous. Almost makes the march through that purgatory of undeath worth the effort."

"Almost."

That thought brings the sorcerer's eyes open and his mind back to the conflict still pending. With hands tucked behind him and head tipped to one side, he examines the flow of the sand through the glass. "If I recall correctly only one hour will pass outside while we're in here. But that's plenty of time for all manner of mischief to happen."

"Still. I doubt that the Big Lich will be coming out of his cave while we hold five of the phylacteries. So, I won't be casting any more spells until we're out of this wonderland and back on Danger Island. Alright?" he asks. Jass raises an eyebrow, opening the question to response.

What he might have said in reply should any of his fellows voiced complaints will never be known as Jass turns away then. With a shrug of his shoulders his robes drop away revealing his thin, pallorous body beneath. Then he slips into one of the mineral baths. Aaaaahhhhhh.

+++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass)

Rod of Maximize now in Glove of Storing.

L1: 6/9; L2: 3/8; L3: 1/8; L4: 4/8; L5: 1/8; L6: 0/7; L7: 0/7; L8: 0/7; L9: 0/5

Expended: Rod of Extend 2/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday June 18th, 2013 3:22:12 PM

Sir Joshua enjoys the pie and smiles at the happy memories of times long ago... For some reason, he can eat all he wants and never get an upset stomach or gain too much wait... In addition, William finds piles of fresh golden apples and carrots, eating them to his hearts desire too.... This is truly paradise for the deadly duo...

With the GMW still active, his weapons remain powerful...

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Tuesday June 18th, 2013 4:52:20 PM

Malgant takes advantage of as many of the activities as he can. He bathes, he swims and he eats his fill, savoring the wines of the Taur Isles. Then he takes his rest and wakes healed and refreshed, ready to pray for his new prayers and petition Imod for success in their upcoming battle.

Malgant's Spell List

Vorelle [] [AC 36; HP 177/177] 
Tuesday June 18th, 2013 6:29:59 PM

"Ohhh..." Vorelle can't quite believe her eyes when she steps into the beautiful realm. It is by far the fanciest place she's ever seen, and it takes a few moments for the girl from Dirt City to fully appreciate what she is seeing.

It takes her only a few minutes to get acclimated, however, and then she is off--strolling among the greenery, visiting the orchard, sampling the delicious food. Her sense of modesty doesn't quite allow her to try the swimming pool, but she does slip into a secluded mineral tub for a blissful soak.

AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Tuesday June 18th, 2013 6:57:25 PM

This is what I found in the Archives for loot.

Bracers Armor +4
Robe arch magi Evil
Headband of Mental superiority +6
Ring Evasion( Malgant)
Ring of Freedom of Movement
Rod of Quickening (Moderate 1-6th) all used for today
Prayer Beads Standard--Karma, Blessing; Smiting (all used today)
Stantanos' Vestment
Glove of Storing Scroll-Dimension Door
Glove of Storing empty (Jass - Now has Rod of Maximize.)

Mithril breastplate +4 improved energy resist sonic/20
Cloak resistance +4 (Malgant)
Belt of physical might +6 Str/Dex
Headband of Int +4
Ring Protection +2
Ring Counter Spells: Greater Dispel Magic ( Malgant now empty)
Adamantine Heavy Pick +2 brilliant energy unholy
Glove of storing ( Malgant)
Brooch of shielding 50
(1) dust of choking

Who has taken what? Malgant would like to take the Bracers of Armor +4 the Belt of Physical Might and the headband of Mental superiority( swapping this headband for the wisdom one he now wears) to fuel Miracles if he thinks that mere GP value of a sacrifice will power the "other" effects of a miracle ( the non duplicate a spell effects) He would like to use the beads of Karma to power his spells for the day, allowing greater duration on his buff spells. Finally he would like to use the heavy pick of evil as payment for his Greater Planar Ally prayer. My thinking is that any guy I summon with it would be happy to take it as payment to remove it from the Wold.
Hows that sound to everyone?
DM Steve, will sacrificing items of power allow the non spell duplication uses of Miracle? Does Malgant know? Does he think it Should work?

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Tuesday June 18th, 2013 7:43:02 PM

"Wowsy" says Vauhwyt, enjoying a bath and a swim and some food and some rest.

"This is the life, Boss!" says Mookie.

"It is almost too nice to worry about loot!" she adds.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Tuesday June 18th, 2013 8:26:53 PM

Aztyr looks around finds a cushion near some varied meats and enjoys herself for a while before catching a round of sleep....

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 0- 0 - 0- 0- 0- 0- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 50/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 3/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Tuesday June 18th, 2013 9:42:56 PM

(OOC: I might be missing something. Do items restore their charges?)

"Wowsy." Repeats the ranger.

"The hammock in the corner must be mine." He points.

He eats what will likely be his last meal, enjoying new and recognizable food.
---------------------------------
ROUND 326

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Longstrider (1 hour per CL), Lead Blades x3, Resist Energy x2
2nd(4)- Versatile Weapon x4
3rd(4)- Darkvision (1 hour per CL), Cure Moderate Wounds x3
4th(3)- Freedom of Movement x2, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day*

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (30/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (32/32 hours)
Longstrider (32/32 hours)
Freedom of Movement (290/320 minutes, @ round 175)
CL23 GMW on Kukri(+5, used 27 hrs of 46)
CL23 GMW on Falchion (+5, used 27 hrs of 46)
Barkskin (+5?)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Wednesday June 19th, 2013 12:04:21 AM

Mookie nibbles on some crackers, and samples the canapes.

"Some spread, hey Boss?" he caws.

...

"I said, whatta spread, hey Boss? BOSS!"

"zzzzzzzzz"

Flying Fortress (The Time Capsule) (DM SteveK) 
Wednesday June 19th, 2013 11:16:28 AM

The heroes all seem to wander off to enjoy their own pursuits, using much of the time here in this paradise to rest, enjoy the pleasures and scenery which is twice as nice when juxtaposed from the diseased and wasting Wood from the Flying Fortress. Water, orchards, and foods are enjoyed to the utmost, even a hammock strong enough for a snoozing minotaur!

After nearly 18 hours of blissful living, Malgant and Jass reluctantly prod the others to the reason for the team being here in the first place. There are tactics to consider, magical equipment to distribute, and returning thought and determination to focus for the final mission...

And the Hourglass is 3/4 spent...

Malgant knows that the ultimate Miracle must be powered by 25,000 gp in powdered diamond and the magical equivalent will not be enough.

He also discovers that while all of the HEROES' magical equipment resets, the Karma Bead from the lich does not. (Any hero magic that has a #/day is reset. Charges from wands, staffs, etc are still used.)

How many Charges can Aztyr recharge in a day? For which items?

.......................

Bracers Armor +4 (Malgant)
Robe arch magi Evil (Vauhwyt)
Headband of Mental superiority +6 (Malgant)
Ring Evasion( Malgant)
Ring of Freedom of Movement
Rod of Quickening (Moderate 1-6th) all used for today
Prayer Beads Standard--Karma, Blessing; Smiting (all used today)
Stantanos' Vestment
Glove of Storing Scroll-Dimension Door
Glove of Storing empty (Jass - Now has Rod of Maximize.)

Mithril breastplate +4 improved energy resist sonic/20
Cloak resistance +4 (Malgant)
Belt of physical might +6 Str/Dex (Malgant)
Headband of Int +4
Ring Protection +2
Ring Counter Spells: Greater Dispel Magic (Malgant now empty)
Adamantine Heavy Pick +2 brilliant energy unholy
Glove of storing ( Malgant)
Brooch of shielding 50
(1) dust of choking

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Wednesday June 19th, 2013 11:22:18 AM



In the moment ... In the moment ... Be in the moment ...

His hand breaks the surface of the steaming water as he reaches for a fluted goblet of Glass Grass wine. Paradise is well and good for the body. But what can bring peace to the mind? Jass' mind wanders to plans and preparations, heedless of his conscious attempts to push them away.

He sighs inwardly. I suppose that's what makes us the heroes. Heroes can never relax. The sorcerer tosses off the last of the wine before rising from the pool. A quick Prestidigitation cantrip cleans his clothing before he dons them again.

"Well ... " That single word seems to say it all for the moment. After the moment passes, more seem required, though. "I don't anticipate an attack upon leaving this ... Time Capsule. So I shan't be casting any spells until after we leave. But, rest assured that I will be doing so before we construct the key."

"Be assured of Life Bubble and Fly. It would also be nice to have Death Ward from that wand, don't you think?"

"But that can wait." He seats himself next to the hour glass. "Till we've been spilled from Paradise."

+++++++++++++++++++++++++++++++++++++++++++

OoC: I'll be out of town through Sunday. I don't know whether I'll be able to find reliable internet, but I'll try.

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass)

Rod of Maximize now in Glove of Storing.

L1: 9/9; L2: 8/8; L3: 8/8; L4: 8/8; L5: 8/8; L6: 7/7; L7: 7/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday June 19th, 2013 3:21:08 PM

Sir Joshua grudgingly accepts the fact that even paradise must end...

Even though he can cast death ward, it seems to make better sense to use up his 4th level slot on something besides that since they have a wand for that exact spell... Instead, Holy Sword would be good on his lance, doing an extra 2d6 vs. evil creatures and negating the need for someone to cast GMW upon it since HS makes it a +5...?



AC 51,Touch 38(45vs incorporeal) ,Flat 27 CMB 34, CMD 48 , 236/236 hp Malgant Winterborn 
Wednesday June 19th, 2013 3:30:28 PM

" Vauhwyt, can you transform any of these items into diamonds or diamond dust? Or perhaps Aztyr can through her use of Woldsblood? If not it will change how I prepare my prayers."
( prayer list still pending, but similar to what I posted yesterday)

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Wednesday June 19th, 2013 5:38:35 PM

Charges.... 1 drop per spell level, or 10 drops for a staff/rod charge.
No concentration check if drawing 4 drops, 4 drops = DC30, +5 DC per drop more, but Aztyr can hold the Wolds Blood without harm in her hand so can draw extras to get 10 for a staff charge. Also she has 1 in her holy symbol and 9 in her personal vessel. She normally draws 5, needing a die roll of 5, because 50/50/90 is too much of a risk. (unless greater heroism is up giving her a bonus.)

so, 45 levels of spells w/o a skill roll for recharging.

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Wednesday June 19th, 2013 6:41:06 PM

OOC: I'll just assume no items I have have recharged in the day.
OOC: Also refined the spell list.... last one ever for Brahmah, hopefully.

IC:
When the ranger wakes from the best actual sleep he had in weeks, he prepares spells suggested by others. He exercises, stretching, push-ups, flexes and other odd looking kata style movements. Sword play comes next. He's going to be at the top of his game if this is the day Domi and Gargul take him... or Ga'al, as the case might be.

He packs up what little he had unpacked.
"So, whenever you are ready to go...." He looks determined but apprehensive.
---------------------------------
ROUND 326

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Prepared Spells:
1st(6)- Lead Blades x3, Resist Energy x3
2nd(4)- Versatile Weapon x4
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day*

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (29/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (14/32 hours)
Longstrider (14/32 hours)
CL23 GMW on Kukri(+5, used 45 hrs of 46)
CL23 GMW on Falchion (+5, used 45 hrs of 46)

Item Provided Abilities:
Daylight 1/day*
See Invisibility 1/day*
Rod of Extend 3/day*
Rod of Extend, Lesser, 3/day**
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day**)

Consumables:
2 x Toros's Philter, Lesser (caster level 1)*: Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Wednesday June 19th, 2013 9:21:23 PM

"Nope, can't just create diamonds. If I could, I'd have retired already."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 0- 0 - 0- 0- 0- 0- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 50/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 3/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3


Vorelle [] [AC 36; HP 177/177] 
Wednesday June 19th, 2013 11:38:48 PM

With no spells to prepare, Vorelle simply waits, sometimes asking teasing "strategy" questions:

"Should I use a chopping motion, or more of a slashing motion? What do you think?"

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Thursday June 20th, 2013 5:55:03 AM

Brahmah taps Vorelle on the shoulder. "So, are you in the market for a Freedom of Movement spell? I can make it last awhile." He thinks a moment, his sailor mind going somewhere it shouldn't. "Anyway, if you decide you need it, let me know.
And if you want those arrows to do special material damage too, I can do that. I saw you have a couple silver... I make them do bludgeoning or something else. Or even your axes."

He looks a Joshua and remembers Malgant's tactics. "Aw." He looks at Vorelle again. "I might need one of those spells for Josh too.... I might be out of spells pretty quick! That's a first!"
He smirks. "ACK! WHO GIVES A CENTAUR'S ROAD APPLE!! Spells all around."

Flying Fortress (The Time Capsule: Last Chance) (DM SteveK) 
Thursday June 20th, 2013 11:15:25 AM

Jass is in the moment for as long as possible, but his mind wanders to plans and preparations, heedless of his conscious attempts to push them away. He sighs inwardly. I suppose that's what makes us the heroes. He assures the others of Life Bubble and Fly spells as soon as they are out of the Time Capsule, but figures other spells would be premature, though a Death Ward from the wand would be nice...

Sir Joshua grudgingly accepts the fact that even paradise must end... He considers the best spells during his meditation hour...

Aztyr looks to draw Wold's Blood and recharge equipment. The liontaur considers what she needs, but hasn't yet gone and done it yet. (ooc: DM isn't going to do the math for the Player on how many the PC will actually do. Player has to state how many the PC will do and the DM will adjudicate. This is partly because DMs aren't allowed to make PCs do actions, and partly because with so high a level, I'm trusting that everyone is tracking thier own stuff better than I possibly can. :-)
(NOTE: Wands and Rods can be fully recharged. Under Pathfinder, you can only recharge 1 charge in a staff per day. The user can also recharge 1 charge in a staff, effectively doubling recharge of the staff.)

Brahmah awakes from the best actual sleep he had in weeks, he prepares spells suggested by others. He exercises, stretching, push-ups, flexes and other odd looking kata style movements. Sword play comes next. He's going to be at the top of his game if this is the day Domi and Gargul take him... or Ga'al, as the case might be. He packs up what little he had unpacked. "So, whenever you are ready to go...." He looks determined but apprehensive.

Vorelle, with no spells to prepare, simply waits, sometimes asking teasing "strategy" questions: "Should I use a chopping motion, or more of a slashing motion? What do you think?"
.......................

With the heroes nearly ready, the sands of the Time Capsule trickle down. One hour. One minute. Six seconds...

The idyllic paradise looks like it will last forever, but the heroes know it is only a couple more heartbeats away from them returning to the Glade in the Flying Fortress!

.......................

Bracers Armor +4 (Malgant)
Robe arch magi Evil (Vauhwyt)
Headband of Mental superiority +6 (Malgant)
Ring Evasion( Malgant)
Ring of Freedom of Movement
Rod of Quickening (Moderate 1-6th) all used for today
Prayer Beads Standard--Karma, Blessing; Smiting (all used today)
Stantanos' Vestment
Glove of Storing Scroll-Dimension Door
Glove of Storing empty (Jass - Now has Rod of Maximize.)

Mithril breastplate +4 improved energy resist sonic/20
Cloak resistance +4 (Malgant)
Belt of physical might +6 Str/Dex (Malgant)
Headband of Int +4
Ring Protection +2
Ring Counter Spells: Greater Dispel Magic (Malgant now empty)
Adamantine Heavy Pick +2 brilliant energy unholy
Glove of storing ( Malgant)
Brooch of shielding 50
(1) dust of choking

Jass of Downs (AC35, HP 192 / 180 ) Sub/Al 
Thursday June 20th, 2013 12:25:49 PM


"Alright. Here we go." Jass examines the phylacteries again, assuring himself that he himself can assemble them if necessary. "Once we're out, I'll begin casting spells beginning with Life Bubble."

"Hopefully I'm right and nothing will be waiting for us on the other side."

+++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass)

Rod of Maximize now in Glove of Storing.

L1: 9/9; L2: 8/8; L3: 8/8; L4: 8/8; L5: 8/8; L6: 7/7; L7: 7/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S  d20=2 ; d20=7 ; d20=2 ; d20=16 ; d20=13 ; d20=16 ; d20=13 ; d20=2 ; d20=7 ;
Thursday June 20th, 2013 2:51:18 PM

Aztyr will have done the 9 draws for 5 blood each, needing to roll a straight up 5.(after figuring in her skill levels of +30) With 3 failures, she gathered up 30 drops, and used 20 on the staff, the other 10 to recharge 10 spell levels of wand charges, and left over get squeezed back into the ether of the Wold and get returned from whence it came.

That refills the staff, and the wand of stone skin, the hide from undead still is not topped off.
As soon as the time is up, Aztyr will tap everyone, including Mookie and the horse with the wand of stone skin. Then other buffing will happen....

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 0- 0 - 0- 0- 0- 0- 0- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 3/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday June 20th, 2013 3:17:21 PM

Sir Joshua mounts William again and readies his friend as well as prepping his spells for the action that's soon to follow...

Once out, he'll cast the following buffs:
1. Veil of PE (10 min/level)
2. GMW upon Bast Swd (1 hr/lev)
3. McVE (10 min/level)

However, if it looks imminent that enemies are near or that combat will ensue soon, then he'll cast those in the below note to myself

____________
(Note to Myself. Need to buff up with Bestow Grace (upon Vauhwyt - (1 min/level), Holy Sword (1 rd/lev), 2 Bless Weapons (1 min/lev)

1st - Restoration (Lessor), Hero's Defiance, Bless Weapon (2), Veil of Positive Energy
2nd - Instant Armor, Resist Energy, Bestow Grace (for Vauhwyt again)
3rd - Heal Mount, McVE, Greater Magic Weapon
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 49/50 charges and he'll dismiss the one that was on William

Joshua - 223/223 hps, 5/evil
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used


AC 42,Touch 34(41vs incorporeal) ,Flat 23 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn  d8=2 ;
Thursday June 20th, 2013 7:38:07 PM

OOC
What Aztyr meant to post for the stoneskin is all the facts you need to keep track of. They are, 70 minute duration that will stop up to 70 damage no more than 10 damage per hit. Adamantine weapons penetrate and bypass this defense. It is a CL 7 effect.

IC
Malgant prepares before the time runs out. ( Durations and other info in my spell block below. Copy/paste them to keep track on yourself) He casts
Status on Brahmah,Vorelle,Sir Joshua, Vauhwyt,Aztyr and Jass 20 hours
Greater Magic Weapon on himself 20 hours
Mind Blank on himself 24 hours
Freedom of Movement on Aztyr,Jass,Vauhwyt and himself 200 minutes
Bear's Endurance on Vauhwyt duration 20 minutes
Shield of Faith on himself
Death ward on Vauhwyt,Vorelle, Aztyr, Jass,Sir Joshua and Brahmah from the wand ( duration 7 minutes CL 7)
Death ward on himself

As he finishes, a look of understanding, and slight horror crosses Malgant's face. " We just rested for 24 hours, and the phylacteries we have that contain souls rested WITH us, advancing those lich's regenerative abilities by 24 hours. Once we are fairly certain we are where we need to be, we need to destroy them so we are not facing 3 more pissed off liches. Let's get this done. Jass I am ready to back you up dispeling when the magic starts to fly. If we have enough time I want to summon help too."

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 0/3 charges used
Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on x+7200 rounds CL 20?
Stoneskin DR10/- 70 points absorption ends on x+700 rounds CL7
Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on x+12000 round CL 20
Greater Magic Weapon +5 ends on x+12000 rounds CL 20
Mind Blank on himself ends on x+14400 rounds CL 20
Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on x+2000 rounds CL 20
Bear's Endurance on Vauhwyt duration ends on x+200rounds CL 20
Shield of Faith ends on x+200 rounds CL20
Death Ward ends on x+200 rounds CL 20
Hero points used 2
Weapon master points used 0/9
Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,



Vorelle [Life Bubble; Stoneskin; Death Ward] [AC 36; HP 177/177] 
Thursday June 20th, 2013 8:02:31 PM

Vorelle listens to Brahmah's explanations. "I wouldn't bother with the arrows," she says. "But if you could make my silver axe into a bludgeoning weapon, that might be good. Would it be slashing and bludgeoning, or would it just change to bludgeoning?"

She takes note of the spells the others cast on her, hoping she remember what each of them does.

Flying Fortress (The Glade) Day 2 Round 5 (DM SteveK) 
Friday June 21st, 2013 9:05:54 AM

The Time Capsule runs its course, and in the space of a moment, the heroes once again stand on the withered grasses of the Glade, bits and pieces of bone and mangy fur covering the soaked ground. They are separated from the rest of the Flying Fortress by the Mountain of rocky outcroppings and stunted trees to the north, the sheer precipice of the whistling and moaning Cliff to the West, and the diseased Woods with areas of blackened stumps and desiccated bushes to the south and east.

Spells are cast quickly, and the heroes are able to complete all of their supportive spells. An urgency is here, for Malgant correctly deduces the drawback of the Time Capsule... every Phylactery with them has enabled liches to regenerate! Whether they are completely healed or only partially is not known, but there is a feeling in the Glade that the heroes are just about out of time!

..................

TIME
Day 2 Round 5

ENEMY
None Seen

MAPS
Flying Fortress

Glade

Jass of Downs (AC35, HP 198 / 180 ) Sub/Al 
Friday June 21st, 2013 12:43:08 PM


He begins the castings as soon as the landscape around him completes the change. "Someone begin assembling the key," Jass calls between spells. "No more sense fighting the minions now that we have the right number of phylacteries. Lets find the Grand Dread and have this done with."

+++++++++++++++++++++++++++++++++++++++++++

Cast Life Bubble (Ends Round Day 2 22805), Cast Mass Fly (Ends Round Day 2 Round 196), Cast False Life 18hp (Ends Round 11407)

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Mass Fly ends round 196, False Life ends round 11407 (Roll made on Rules Board by mistake.)

Rod of Maximize now in Glove of Storing.

L1: 9/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Gray Render Vauhwyt (AC46, hp156+19+15 of 156) and Harpy Mookie (AC36, hp78+11) 
Friday June 21st, 2013 1:23:12 PM

Oy, I have to get a big spell casting post in. I'm really sorry to be behind, Steve.

But one thing first ...

Vauhwyt wakes and feels unhappy. Where is her tail? Where are her rear paws? She decides she wants her last day of her last battle to be in her native form.

Per the rules for Polymorphing, "You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell." So in the morning, Vauhwyt casts Alter Self on herself. She allows that spell to take effect, becoming an elf. Then she dismisses the Alter Self. That restores her to her usual form, ending the Poly Any Object, at a cost of only a single second level spell.

Then it is time to activate her Karma Bead, cast the day's daily spells, and face the master lich!

She uses her Detect Spirit ability to see if any of the phylacteries are still occupied.

OOC: More on daily spells as spoon as I can. This weekend? Late tonight?

Jass of Downs (AC35, HP 198 / 180 ) Sub/Al 
Friday June 21st, 2013 3:54:28 PM


OoC: Personally, I think I'm more partial to being as forked as I can. Being spooned sounds more painful.

AC 42,Touch 34(41vs incorporeal) ,Flat 23 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Friday June 21st, 2013 5:59:29 PM

OOC
Please hit Mal with a barkskin wand tap and a Heroism spell extended through my rod of extending Vauhwyt.
Also EVERYONE take the temp hp given by the Hero's Feast we ate inside plus the other effects. Roll your hp. I assumed it was a 20th CL, Steve is that correct?
DM Steve, I just looked at the casting time for Greater Planar Ally. Would I be able to cast that back in the Time Capsule or before casting all those buffs that will burn off while I cast it? I am hoping for a Planetar but I can't wait to see what shows up. If none of that is possible can I swap the spell out for another 8th level prayer?

DMSteve: Yes, you can cast the summon spell in the Time Capsule.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 0/3 charges used
Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20?
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on round 12000 CL 20
Greater Magic Weapon +5 ends on round 12000 CL 20
Mind Blank on himself ends on round 14400 CL 20
Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on round 2000 CL 20
extended Bear's Endurance on Vauhwyt duration ends on round 400 CL 20
extended Shield of Faith ends round 400 CL20
Death Ward ends on round 200 CL 20
Hero points used 2
Weapon master points used 0/9
rod of extend charges used 2/6
Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,


Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Saturday June 22nd, 2013 12:30:06 AM

Casts several spells.
Versatile Weapon (Vorelle, silver axe, bludgeoning, Extended, 32mins, see below for spell info)
Versatile Weapon (himself, Extended, 32mins, Falchion)
Lead Blades (himself, Extended, 32mins, falchion and kukri)
Freedom of Movement (Vorelle, Extended, 320mins)
Freedom of Movement (himself, 320min)
Resist Energy Fire (himself, 16mins)
------------------------------
Day 2, Round 5

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Versatile Weapons -
This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.


Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level)*
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (29/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (14/32 hours)
Longstrider (14/32 hours)
CL23 GMW on Kukri(+5, used 45 hrs of 46)
CL23 GMW on Falchion (+5, used 45 hrs of 46)
Status 20 hours
Death Ward from the wand (duration 7 minutes CL 7)
Versatile Weapon (Vorelle, silver axe, bludgeoning, Extended, 32mins, see below for spell info)
Versatile Weapon (himself, Extended, 32mins, Falchion)
Lead Blades (himself, Extended, 32mins, falchion and kukri)
Freedom of Movement (Vorelle, Extended, 320mins)
Freedom of Movement (himself, 320min)
Resist Energy Fire (himself, 160mins)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Saturday June 22nd, 2013 12:55:50 PM

OOC: When are the Agent of the Fist characters due in?

AC 42,Touch 34(41vs incorporeal) ,Flat 23 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Saturday June 22nd, 2013 1:22:32 PM

Malgant reaches into the pouch at his neck and withdraws 2500 gp in diamond dust. Before he tries to summon one of Imod's allies he tries a simple conjuration first. He creates water over one of the pools to fall as a gentle rain. If this works he proceeds.
" Imod, I have served you these many years in many capacities. Today I will serve you in the one I am least familiar with, that of the healer. My friends and I will face a lich that has defied Gargul's call over and over, bound others like himself to his cause and brought strife and death to the Wold for centuries. Today we have the means to defeat him, and if we die doing it, I will still count it a success. To this end I petition you to send me aid in the form of one of your most powerful planar allies. Someone who fights as I do but can also heal in the event that I should fail my friends and leave them without an ally at their back to help them see this fight through. In payment I offer this ally this unholy adamantine pick that crackles with unbound energy. He can destroy it, or purify it to suit his needs. It is a good weapon, sadly tainted with evil. Please send me your ally so that my friends will have the healing they need for this epic battle. Then, grab yourself a carafe of fine wine and some snacks and watch as your servants make you proud."
(cast Greater Planar ally)

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 0/3 charges used
Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20?
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on round 12000 CL 20
Greater Magic Weapon +5 ends on round 12000 CL 20
Mind Blank on himself ends on round 14400 CL 20
Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on round 2000 CL 20
extended Bear's Endurance on Vauhwyt duration ends on round 400 CL 20
extended Shield of Faith ends round 400 CL20
Death Ward ends on round 200 CL 20
Hero points used 2
Weapon master points used 0/9
rod of extend charges used 2/6
Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,



Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday June 22nd, 2013 3:40:44 PM

While the others cast spells, Sir Joshua reviews his plans and casts the appropriate spells too... He'll also cast Bestow Grace upon Vauhwyt, giving him a boost for 19 mins

Once done, he's ready to depart and get to moving...

________________
1. Veil of PosEner (19/19 min)
2. GMW upon Bast Swd (19/19 hrs)
3. McVE (190/190 min/)
4. Bless Weapon upon Sword (18.9/19 min)
5. Wand of Air Walk upon WIlliam

However, if it looks imminent that enemies are near or that combat will ensue soon, then he'll cast those in the below note to myself

(Note to Myself. Need to buff up with Holy Sword (1 rd/lev))

1st - Restoration (Lessor), Hero's Defiance, Bless Weapon (1),
2nd - Instant Armor, Resist Energy,
3rd - Heal Mount,
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 223+12/223+12 hps, 5/evil + Stoneskin effects
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used

1. Life Bubble and Mass Fly (from Jass)
2. Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20
3. Stoneskin DR10/- 70 points absorption ends on round 700 CL7
4. Death Ward (from wand, 7 min duration)


Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon] [AC 36; HP 177/177] 
Saturday June 22nd, 2013 7:18:16 PM

Vorelle watches the spells being cast, and tries to remember what all she can do now.

Gray Render Vauhwyt (AC46, hp156+17+23 of 156) and Harpy Mookie (AC36, hp78+19)  d10+10=17 ; d10+10=19 ;
Sunday June 23rd, 2013 7:59:08 AM

NOTE: THIS POST IS IN PROGRESS

OOC: Vauhwyt's only desire for the use of loot is the robe of the evil archmage AND the rod of level 1-6 quickened spells. Anyone else want to grab that rod? And can it be used today?

After some sweet sweet rest, with only very long-term spells active, Vauhwyt casts Alter Self to change into an elf, then cancels it to return to her normal liontaur shape.

She activates her Karma Bead.

She casts Detect Scrying and Sequester, as she does every single day.

She casts False Life on herself, and another one on Mookie. (17 and 19 hp gained)
She casts Extended Heroism on Mookie.
She casts Taur's Try (liontaur version) on herself and another one on Mookie; she recasts that through the day at odd moments.

Every other day (YESTERDAY) she casts Extended Greater Magic Weapon on
-- her own brass knuckles
-- Vorelle's three weapons (2 axes and a bow)

Every other other day (TODAY) she casts Greater Magic Weapon on
-- Brahmah's two weapons (kukri and falchion)
-- Sir Josh's lance and sword
-- Her own armor spikes

She casts See Invisible, shared with Mookie.

She casts Extended Heroism (CL23 lasts 460 min) on Aztyr and Mal (uses last of 6 meta rod of extend charges for today)

She thanks Aztyr for the Mass Resist Energy x4, Stone Skin, and the Haste; and Mal for the Freedom of Movement, Bear's Endurance, and Death Ward; and Sir Josh for the Bestow Grace, Jass for Life Bubble and Mass Fly.

Last of her own casting ...
-- She casts Greater Heroism on herself.

All the above at CL23.

Greater Magic Fang (CL8 for +2 bonus) from staff on her own two claws and bite and on Mookie's two claws

Mage Armor (CL1) on Mookie from wand.

Barkskin (CL12 for +5 bonus) on everybody (8 castings) from wand.

SPELLS from others so far:

Life Bubble, Mass Fly, Magic Vestment on Mookie's Shield from Aztyr please!

Active Spells (V)

CL23 Sequester x22 (remaining durations from 22 days to 1 day)
CL23 Shrink Item x10 (remaining durations from 21 days to 6 days)
CL23 GMW on lucky armor spikes (used 0 hrs of 23)
CL23 Detect Scrying (used 0 hrs of 24)
CL23 False Life (+17 hp) (used 0 hrs of 23)
CL08 GMF x3 (used 0 hrs of 8)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL12 Barkskin (used 0 min of 120)
CL19 See Invis (used 0 of 95 min)
CL23 Greater Heroism
CL19 Mass Resist Energy x 4 types (Aztyr)
CLwand Stone Skin (Aztyr)
CL19 Haste (Aztyr)
CL19 Bestow Grace (Sir Josh)
CL19 Freedom of Movement (used 0 min of 190) (Mal)
CL19 Death Ward (used 0 min of 190) (Mal)
CL19 Bear's Endurance (used 0 min of 190) (Mal)
CL19 Mass Fly (used 0 min of 190) (Jass)
CL19 Life Bubble (used 0 min of 190) (Jass)
CL20 Feast of Heroes

Active Spells (M)

CL23 False Life (+15 hp) (used 0 hrs of 23)
CL23 Poly Any O (permanent)
CL08 GMF x2 (used 0 hrs of 8)
CL19 Life Bubble (used 0 hrs of 4.2)
CL23 Extended Heroism (used 0 min of 460)
CL19 Taurs Try (+1 Stealth and Acrobatics) (cast once every 10 minutes)
CL19 Mass Fly (used 0 min of 190)
CL12 Barkskin (used 0 min of 120)
CL19 See Invis (used 0 of 95 min)
CL01 Mage Armor (used 0 min of 60)
CLwand Stone Skin (Aztyr)
CL19 Haste (Aztyr)
CL19 Mass Fly (used 0 min of 190) (Jass)
CL19 Life Bubble (used 0 min of 190) (Jass)
CL20 Feast of Heroes

Active Spells (Vorelle)

CL23 GMW on ax (used 24 hrs of 46)
CL23 GMW on ax (used 24 hrs of 46)
CL23 GMW on bow (used 24 hrs of 46)
CL12 Barkskin (used 0 min of 120)

Active Spells (Josh)

CL23 GMW on lance (used 0 hrs of 23)
CL23 GMW on sword (used 0 hrs of 23)
CL12 Barkskin (used 0 min of 120)

Active Spells (Brahmah)

CL23 GMW on Kukri(used 0 hrs of 23)
CL23 GMW on Falchion (used 0 hrs of 23)
CL12 Barkskin (used 0 min of 120)

Active Spell on Aztyr:

CL23 Heroism (used 0 min of 230)
CL12 Barkskin (used 0 min of 120)

Active Spell on Jass:
CL12 Barkskin (used 0 min of 120)

Active Spell on Mal:
CL12 Barkskin (used 0 min of 120)
CL23 Extended Heroism (used 0 min of 460)

Slots used:

8th: used 0 of 3
7th: used 1 of 5 (greater Heroism x2)
6th: used 0 of 6
5th: used 0 of 6
4th used 1 of 7 (1 det scry)
3rd: used 7 of 7 (4 GMWs, 3 heroisms)
2nd: used 4 of 7 (2 FLs, see invis, alter self)
1st: used 0 of 7

Used:
Karma Bead
2 lesser rods of extend (NOT using four charges for GMW)

Bestow Grace (for from Sir Josh again)

Rod of Quickening (Moderate 1-6th) STILL all used for today? Available to V? Probably NOT recharged?


Jass of Downs (AC36, HP 198 / 180 ) Sub/Al 
Sunday June 23rd, 2013 8:25:26 AM


Additionally, Jass casts Shield upon himself.

+++++++++++++++++++++++++++++++++++++++++++

Cast Shield on Self

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Status ends round 12000, False Life ends round 11407 (Roll made on Rules Board by mistake.), Heroes Feast ends round 7200, FoM ends round 2000, Barkskin (CL12 for +5 bonus) ends round 1200, Mass Fly ends round 196, Shield ends round 197.

Hero's Feast Neutralize poison, +1 morale to hit and on will save, +4 vs poison and fear

Rod of Maximize now in Glove of Storing.

L1: 8/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

AC 42,Touch 34(41vs incorporeal) ,Flat 23 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Sunday June 23rd, 2013 1:12:57 PM

Vauhwyt
The items don't recharge, no karma bead from the lich's string ect so I doubt the rod recharged.
I cast Bear's endurance on you like you wanted before.
I would like a Heroism spell cast using my lesser extend rod on me please
The robe is yours I think, you have had it since we found it.

Aztyr AC 39 ,Touch AC 18, (10 DR)Immunity Fire , DR 10/magic ,frightful presence DC26, blindsense 60 feet, darkvision 120 feet,- S 
Sunday June 23rd, 2013 6:08:13 PM

Aztyr, before the time runs out, casts a few prep spells....
First is a series of limited wishes. Each one is cast as a Mass Resist Energy, one of each element, Fire, Cold, Lightning and Acid. She then casts a Shield with the Rod of Lesser Extend.
Her final spell, goes off just as the sands run out... a Haste spell, extended with a rod as well.

EVERY ONE has the effects listed in my "on others" listing including Mookie and the horse.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 1- 0 - 1- 0- 0- 0- 4- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, duration 380 rounds
Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds

On Others:

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 1/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169  d8=5 ;
Sunday June 23rd, 2013 6:12:58 PM

adjusting my header and rolling bonus hp from heroes feast.

AC 47,Touch 34(41vs incorporeal) ,Flat 23 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Sunday June 23rd, 2013 9:08:32 PM


Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 0/3 charges used
Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20?
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on round 12000 CL 20
Greater Magic Weapon +5 ends on round 12000 CL 20
Mind Blank on himself ends on round 14400 CL 20
Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on round 2000 CL 20
extended Bear's Endurance on Vauhwyt duration ends on round 400 CL 20
extended Shield of Faith ends round 400 CL20
Death Ward ends on round 200 CL 20
Resist Energy : Fire, ends on round1900 (30Dr)
Resist Energy : Cold, ends on round1900 (30Dr)
Resist Energy : Lightning, ends on round 1900 (30Dr)
Resist Energy : Acid, ends on round 1900 (30Dr)
Haste, ends on round 38
Mass fly ends on round 196 CL 19
Life Bubble ends on round 22805 CL 19
Barkskin ends on round 1200 CL 12
Hero points used 2
Weapon master points used 0/9
rod of extend charges used 2/6
Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,

Jass of Downs (AC36, HP 198 / 180 ) Sub/Al 
Sunday June 23rd, 2013 9:12:23 PM


+++++++++++++++++++++++++++++++++++++++++++

OoC: Updating effects

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Status ends round 12000, False Life ends round 11407 (Roll made on Rules Board by mistake.), Heroes Feast ends round 7200, FoM ends round 2000, Barkskin (CL12 for +5 bonus) ends round 1200, Mass Fly ends round 196, Shield ends round 197, Haste ends round 33

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)

Hero's Feast Neutralize poison, +1 morale to hit and on will save, +4 vs poison and fear

Rod of Maximize now in Glove of Storing.

L1: 8/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 24th, 2013 1:57:07 AM

Casts Resist Energy Electricity.
------------------------------
Day 2, Round 5

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Versatile Weapons -
This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level)**
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (29/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (14/32 hours)
Longstrider (14/32 hours)
Status 20 hours
Death Ward from the wand (duration 7 minutes CL 7)
Versatile Weapon (Vorelle, silver axe, bludgeoning, Extended, 32mins, see below for spell info, cast round Day 2, Round 5)
Versatile Weapon (himself, Extended, 32mins, Falchion, cast round Day 2, Round 6)
Lead Blades (himself, Extended, 32mins, falchion and kukri, cast round Day 2, Round 7)
Freedom of Movement (Vorelle, Extended, 320mins, cast round Day 2, Round 8)
Freedom of Movement (himself,Extended, 320min, cast round Day 2, Round 9)
Resist Energy Fire (himself, 30DR, 160mins, cast round Day 2, Round 10)
Resist Energy Electricity (himself, 30DR, 160mins, cast round Day 2, Round 11)
CL23 GMW on Kukri +5 (used 0 hrs of 23)
CL23 GMW on Falchion +5 (used 0 hrs of 23)
CL12 Barkskin +5 (used 0 min of 120)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Flying Fortress (The Glade) Day 2 Round 5 (DM SteveK) 
Monday June 24th, 2013 9:24:53 AM

Spells are cast, defensive, awareness, supportive of attacks. Very nearly everything that the heroes feel they need.

Malgant casts a special spell, beseeching his diety to send an ally in support of the upcoming battle. And rising from the waters, his prayer is answered. A golden-skinned, bald, muscular, and tall being stands before Malgant, two wings of purest white framing him and his large two-handed sword. "We have work to do, fellow spirit of justice", it intones.

All ready, Jass points out the one thing necessary to start the battle... putting the Phylacteries together!

..................

TIME
Day 2 Round 5

ENEMY
None Seen

MAPS
Flying Fortress

Glade

Jass of Downs (AC36, HP 198 / 180 ) Sub/Al 
Monday June 24th, 2013 9:38:18 AM


His eyes rise from the last of his spells to find ...

*sigh*

"Give me those things. Yes. Yes. Those things there. Yes, the phylacteries." Jass begins fitting the pieces together to form the key. If you want something done right - or at all, it seems - do it yourself.

Odd, the sorcerer reflects. He used to be so much more easy going. Is this the price of heroism? Another of the many prices to be paid? Does the progression from crisis to crisis, from danger to danger wear so much upon the mind that one can become ... grumpy?

He spares a moment from his task to steal a glance at the diverse group of Blackbird Lakers around him. They've come to be more than friends. They're people who can be relied upon. Still ... Perhaps it's time to reconsider this lifestyle. Jass laughs inside, his own mirth lifting his spirits. When had he ever consider a lifestyle in the first place to allow a reconsideration?

+++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Status ends round 12000, False Life ends round 11407 (Roll made on Rules Board by mistake.), Heroes Feast ends round 7200, FoM ends round 2000, Barkskin (CL12 for +5 bonus) ends round 1200, Mass Fly ends round 196, Shield ends round 197, Haste ends round 33

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)

Hero's Feast Neutralize poison, +1 morale to hit and on will save, +4 vs poison and fear

Rod of Maximize now in Glove of Storing.

L1: 8/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Flying Fortress (The Glade) Day 2 Round 5 (DM SteveK) 
Monday June 24th, 2013 9:50:29 AM

"When had he ever consider a lifestyle in the first place to allow a reconsideration?"

LOL! Al keeps reinforcing how fortuneate I am to have someone who knows Jass so well as to not only play his combats, but his personality! :-) Thank you Al for agreeing to play Jass this last module!

Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 177/177] 
Monday June 24th, 2013 11:35:03 AM

"Oh! Sorry," Vorelle watches, chagrinned, as Jass puts the pieces together. "I suppose I should have been doing that while you all were casting your spells...."

[updating header]

AC 47,Touch 34(41vs incorporeal) ,Flat 28 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Monday June 24th, 2013 4:09:06 PM

OOC
Who will be making decisions for the planetar DM Steve, you or me?
IC
" Jass, peace brother. We have enough time to do this right. Do not rush on account of this lich that needs destroying. He has waited centuries for us to come and destroy him, what is another moment. Vauhwyt, please keep an eye on those occupied stones. I don't want an angry Dracolich that never got to attack popping out of one of them all angry like. And Bas' Anut was enough of a handful the first time, I don't fancy a second meeting."
Turning to the Angel beside him Malgant introduces himself and his friends and then recounts what they have done, and what they plan to do and how. He explains that Jass is assembling a gate that will allow them access to the lair of the Great Undead master of Bone Mountain. " Angel, how are you called so that I can speak to you more familiarly? I plan to take an unfamiliar role in this battle making sure my friends remain healed. If you would please help them in combat and if I should fail to heal or aid one of them please keep them alive. When we first encounter the beast I will try to deny it escape with a dimensional anchor and then prepare to counter what I expect to be either a massive death spell or a spell to strip us of all enchantments and possibly magic items. I believe that Jass will be prepared to counter it as well but a third counter or dimensional anchor would be welcome from you. Prepare yourself with whatever spells you will, we should be ready to depart very soon."
Malgant stands ready to supply any resist spells the Angel may need since Aztyr covered all of the resists with her limited wishes.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 0/3 charges used
Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20?
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on round 12000 CL 20
Greater Magic Weapon +5 ends on round 12000 CL 20
Mind Blank on himself ends on round 14400 CL 20
Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on round 2000 CL 20
extended Bear's Endurance on Vauhwyt duration ends on round 400 CL 20
extended Shield of Faith ends round 400 CL20
Death Ward ends on round 200 CL 20
Resist Energy : Fire, ends on round1900 (30Dr)
Resist Energy : Cold, ends on round1900 (30Dr)
Resist Energy : Lightning, ends on round 1900 (30Dr)
Resist Energy : Acid, ends on round 1900 (30Dr)
Haste, ends on round 38
Mass fly ends on round 196 CL 19
Life Bubble ends on round 22805 CL 19
Barkskin ends on round 1200 CL 12
Hero points used 2
Weapon master points used 0/9
rod of extend charges used 2/6
Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday June 24th, 2013 5:50:32 PM

Sir Joshua nods at their new ally and appreciates all the help they can get in this upcoming battle royale... He readies his lance, and ensures that his sword is close by if needed....

He also thanks Aztyr for the boost of magic buffs, as they'll be useful vs. the lich and his cowardly minions...

William begins moving to gain some altitude so they are ~ the same height as the others, and then takes his usual position on the left flank...
________
1. Veil of PosEner (18.9/19 min)
2. GMW upon Bast Swd and Lance (19/19 hrs)
3. McVE (189.9/190 min/)
4. Bless Weapon upon Sword (18.8/19 min)
5. Wand of Air Walk upon WIlliam

However, if it looks imminent that enemies are near or that combat will ensue soon, then he'll cast those in the below note to myself

(Note to Myself. Need to buff up with Holy Sword (1 rd/lev))

1st - Restoration (Lessor), Hero's Defiance, Bless Weapon (1),
2nd - Instant Armor, Resist Energy,
3rd - Heal Mount,
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 223+12/223+12 hps, 5/evil + Stoneskin effects
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used

1. Life Bubble and Mass Fly (from Jass)
2. Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20
3. Stoneskin DR10/- 70 points absorption ends on round 700 CL7
4. Death Ward (from wand, 7 min duration)
5. Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
6. Haste, Duration 38 rounds

Captain Brahmah 261/261hps, AC 37 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 24th, 2013 6:12:40 PM

OOC: Was Barkskin recast too? I can't seem to find it in the posts for the last week.

Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 177/177] 
Monday June 24th, 2013 6:19:14 PM

[OOC: Barkskin is in Vauhwyt's post-o-rama from Sunday.]

Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 
Monday June 24th, 2013 7:01:54 PM

Aztyr says, "If you want to be bigger, raise you hand, Joshua, if you do, I'll assume the horse as well. You can get it as well Mr Angel. It'll give you more melee damage and reach as well...."
With that said, she waits a moment for hands and then casts Mass Enlarge Person on those who want it.

Effect: The target gains a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. Duration 190 rounds.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 1- 0 - 1- 1- 0- 0- 4- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, duration 380 rounds
Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds
Life Bubble and Mass Fly (from Jass)
Hero's Feast Neutralize poison, +15 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Death Ward (from wand, 7 min duration)

On Others:

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds
Enlarge Person : Duration 190 rounds.

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 1/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 24th, 2013 7:56:51 PM

OOC: Thanks Kathy!

"Ready."

"I guess with Malgant out for this fight, I'll be in the thick. I'd be happy with ANY other buff spells that can be spared. Like stoneskin."
------------------------------
Day 2, Round 5

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Versatile Weapons -
This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level)**
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (29/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (14/32 hours)
Longstrider (14/32 hours)
Status 20 hours
Death Ward from the wand (duration 7 minutes CL 7)
Versatile Weapon (Vorelle, silver axe, bludgeoning, Extended, 32mins, see below for spell info, cast round Day 2, Round 5)
Versatile Weapon (himself, Extended, 32mins, Falchion, cast round Day 2, Round 6)
Lead Blades (himself, Extended, 32mins, falchion and kukri, cast round Day 2, Round 7)
Freedom of Movement (Vorelle, Extended, 320mins, cast round Day 2, Round 8)
Freedom of Movement (himself,Extended, 320min, cast round Day 2, Round 9)
Resist Energy Fire (himself, 30DR, 160mins, cast round Day 2, Round 10)
Resist Energy Electricity (himself, 30DR, 160mins, cast round Day 2, Round 11)
CL23 GMW on Kukri +5 (used 0 hrs of 23)
CL23 GMW on Falchion +5 (used 0 hrs of 23)
CL12 Barkskin +5 (used 0 min of 120)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 
Monday June 24th, 2013 8:12:11 PM

everyone got hit with the stone skin wand, and everyone got all 4 resist energy spells, and if you want the reach/damage of the enlarge person spell, you have to decide to take the buff.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Monday June 24th, 2013 9:10:59 PM

OOC: I'll fix my posts later. Already edited four times.

Gray Render Vauhwyt (AC46, hp156+17+23 of 156) and Harpy Mookie (AC36, hp78+19)  d20=3 ;
Tuesday June 25th, 2013 8:39:15 AM

Vauhwyt tries to help Jass figure out the puzzle. Int check 3.

"Boss! Boss! You got that part upside down!"

"Hush Mookie!"

OOC: Gotta update my header and roll my Hero Feast temp hp.

Flying Fortress (The Glade) Day 2 Round 5 (DM SteveK) 
Tuesday June 25th, 2013 10:54:21 AM

More spells and wands are cast. Aztyr ensures all heroes and companions have Stoneskin, DeathWard, and those who want it... Enlarge.

Malgant speaks with the Planetar who leans on his greatsword and talks with the minotaur. "You ask in Gargul's name to fight a great abomination against the natural order of life and death, and I come. I am Thyragul, the Swift Wind of Gargul. It shall be as you say. For as long as I am with you, your back is guarded and your companions healed."

Jass looks about the five Phylacteries and tries to put them together before he discovers a problem; the two pieces he tries to put together pull apart like gnomish magnets that are the same pole. It takes him a minute to figure it out, but then understands that it is another safeguard of the Great Lich. One person can't put it together; there have to be five beings each holding one Phylactery! Thinking back on the internal bickering and glee of the lich lieutenants when some of their number were killed, it would have to be a great reason for five of them to get together. On the other hand, if five were managed to be collected by an outside power, it would be likely that the heroes would have less than five left by the time they collected enough Phylacteries!

(Thinking back on the other heroic group, there were only four of them in the first place. Even if they had collected five Phylacteries, the Great Lich was safe.)

This moment truly is a once-in-a-millennium chance for the Blackbird Lake Heroes. Everything has fit into place for a single chance to destroy an ancient evil!

Jass of Downs (AC36, HP 198 / 180 ) Sub/Al 
Tuesday June 25th, 2013 11:35:27 AM


"Diabolical!" Jass exclaims with no small measure of sarcasm. "The lengths people will go to just to get a little work done."

"Well, here we go." He hands the four remaining pieces to the first hands to reach for them. "No Enlargement for me, thank you. The ladies like me just as I am. Well. Wonder twins power activate and all. Lets get this gate open, shall we?"

+++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Status ends round 12000, False Life ends round 11407 (Roll made on Rules Board by mistake.), Heroes Feast ends round 7200, FoM ends round 2000, Barkskin (CL12 for +5 bonus) ends round 1200, Mass Fly ends round 196, Shield ends round 197, Haste ends round 33

Stoneskin 70/70hp (from wand) ends round 700

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)

Hero's Feast Neutralize poison, +1 morale to hit and on will save, +4 vs poison and fear

Rod of Maximize now in Glove of Storing.

L1: 8/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 177/177] 
Tuesday June 25th, 2013 2:26:41 PM

Vorelle gives the idea serious consideration, but in the end she declines to be Enlarged.

"The benefits don't quite outweigh the drawbacks for me," she explains.

She takes one of the phylacteries and helps put the puzzle together.

Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 
Tuesday June 25th, 2013 2:35:43 PM

Aztyr takes one and helps to piece it together.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 1- 0 - 1- 1- 0- 0- 4- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, duration 380 rounds
Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds
Life Bubble and Mass Fly (from Jass)
Hero's Feast Neutralize poison, +15 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Death Ward (from wand, 7 min duration)

On Others:

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds
Enlarge Person : Duration 190 rounds.

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 1/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday June 25th, 2013 3:26:39 PM

Joshua also takes one, glad to be one step closer to ridding the Wold of the lich and its pervasive evil deeds... He's not sure what to do with it and follows the lead of those who know more...

He also nods at the offer of enlargement, looking forward to the greater reach and damage that he and William will be able to dish out on the lich's minions...

________
1. Veil of PosEner (18.8/19 min)
2. GMW upon Bast Swd and Lance (19/19 hrs)
3. McVE (189.8/190 min/)
4. Bless Weapon upon Sword (18.7/19 min)
5. Wand of Air Walk upon WIlliam

However, if it looks imminent that enemies are near or that combat will ensue soon, then he'll cast those in the below note to myself

(Note to Myself. Need to buff up with Holy Sword (1 rd/lev))

1st - Restoration (Lessor), Hero's Defiance, Bless Weapon (1),
2nd - Instant Armor, Resist Energy,
3rd - Heal Mount,
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 223+12/223+12 hps, 5/evil + Stoneskin effects
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used

1. Life Bubble and Mass Fly (from Jass)
2. Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20
3. Stoneskin DR10/- 70 points absorption ends on round 700 CL7
4. Death Ward (from wand, 7 min duration)
5. Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
6. Haste, Duration 37 rounds
7. Enlarged



AC 47,Touch 34(41vs incorporeal) ,Flat 28 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Tuesday June 25th, 2013 3:46:29 PM

Malgant accepts the enlarge and the last fragment of the key and holds it prepared to fit them together. He rolls his shoulders to loosen them up and flexes his hands in anticipation of the fight to come. His hands begin to glow as if surrounded by faerie fire.

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 0/3 charges used
Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20?
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on round 12000 CL 20
Greater Magic Weapon +5 ends on round 12000 CL 20
Mind Blank on himself ends on round 14400 CL 20
Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on round 2000 CL 20
extended Bear's Endurance on Vauhwyt duration ends on round 400 CL 20
extended Shield of Faith ends round 400 CL20
Death Ward ends on round 200 CL 20
Resist Energy : Fire, ends on round1900 (30Dr)
Resist Energy : Cold, ends on round1900 (30Dr)
Resist Energy : Lightning, ends on round 1900 (30Dr)
Resist Energy : Acid, ends on round 1900 (30Dr)
Haste, ends on round 38
Mass fly ends on round 196 CL 19
Life Bubble ends on round 22805 CL 19
Barkskin ends on round 1200 CL 12
Enlarge person ends on round 1900 CL 19
Hero points used 2
Weapon master points used 0/9
rod of extend charges used 2/6
Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,



Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Wednesday June 26th, 2013 1:03:01 AM

OOC: Real life stuff. I mentioned a week or so back that my mom is going to have surgery. It was rescheduled from today to Thursday. I'm heading out of town tomorrow (Wednesday) and I will likely be gone for the first round or two of combat. Sorry. I will try to check in.

OOC: Since Resist Energy was cast by a higher caster, and I didn't realize that when Brahmah cast his, I'm taking back the used slots.

As tempted as being larger might be, he has to decline the Enlarge. It's as easy to hit a huge minotaur as it is to hit a barn.
"Okay, I'm bored already. Are you done with the puzzle yet, Jass?! Knee bone is connected to the hip bone is connected to the thigh... etc. Wait... knee, hip, thigh.... wait wait... ankle is connected to the thi..."
------------------------------
Day 2, Round 5

Conditions/Other:

Guiding Star-
You form a bond with your surroundings when you cast this spell. For the remaining duration of the spell you can always, as a standard action, determine your approximate distance from that area as well as the direction you must travel in order to reach it. You cannot determine the location of the area if you are on a different plane. The area counts as "very familiar" for the purposes of teleport or similar spells. You can only attune yourself to one location at a time. If you cast the spell at another spot you lose the ability to locate your original area.

Versatile Weapons -
This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level)
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander (1rnd per level)

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (29/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (14/32 hours)
Longstrider (14/32 hours)
Status 20 hours
Death Ward from the wand (duration 7 minutes CL 7)
Versatile Weapon (Vorelle, silver axe, bludgeoning, Extended, 32mins, see below for spell info, cast round Day 2, Round 5)
Versatile Weapon (himself, Extended, 32mins, Falchion, Bludgeoning, cast round Day 2, Round 6)
Lead Blades (himself, Extended, 32mins, falchion and kukri, cast round Day 2, Round 7)
Freedom of Movement (Vorelle, Extended, 320mins, cast round Day 2, Round 8)
Freedom of Movement (himself,Extended, 320min, cast round Day 2, Round 9)
CL23 GMW on Kukri +5 (used 0 hrs of 23)
CL23 GMW on Falchion +5 (used 0 hrs of 23)
CL12 Barkskin +5 (used 0 min of 120)
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Resist Energy : Fire, ends on round1900 (30Dr)
Resist Energy : Cold, ends on round1900 (30Dr)
Resist Energy : Lightning, ends on round 1900 (30Dr)
Resist Energy : Acid, ends on round 1900 (30Dr)
Haste (37rounds)
Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 47,Touch 34(41vs incorporeal) ,Flat 28 CMB 34, CMD 48 , 236+12/236+12 hp Malgant Winterborn 
Wednesday June 26th, 2013 4:23:21 AM

OOC
I can post for you Jay, Take care of your Mom. Best wishes for her surgery.

The Great Lich


The Gate (DM SteveK) 
Wednesday June 26th, 2013 10:28:32 AM

Jass, Vorelle, Aztyr, Sir Joshua, and Malgant each take one Phylactery and move together. The pieces fit together easily, *clicking* in place with a seamless precision that forms a giant heart. With each piece together, the whole glows brighter and brighter, and with the final click the Lich's Heart flares in heat, magic, and a screaming caterwauling that grinds at the ears and makes it near impossible to hear anything!

Negative energy flares out, but with the heroes' preparations, is completely ineffective!

Thyragul calls out telepathically to the heroes and their companions; "Quickly! It is forming a Gate for only those physically connected with the object! Touch each other or you will be left behind!" Thyragul himself stands protectively over Malgant, a hand resting comfortably on the minotaur's shoulder.

Aztyr, Jass, and Vauhwyt can easily see that the Planetar is correct (Spellcraft DC 21). What Pindar told the heroes is true. The reason the Great Lich has stayed alive and undetected is that it has its own hidden dimension that is his Phylactery!



Jass of Downs (AC36, HP 198 / 180 ) Sub/Al 
Wednesday June 26th, 2013 11:41:06 AM


Jass shields his face with his free hand as the blast of negative energy washes over him. "Um ... I think that was supposed to be a good thing. At least it would have been had we been liches, eh?"

"Lets go."

The right corner of the sorcerer's mouth draws up into a smirk of irony as he steals one last look at the key formed from the five phylacteries. A heart. He shakes his head.

"No sense wasting here. Tag on and lets go." Impelled by the force of his will, Jass flies into the pro-phylactic dimension of the Great Lich.

+++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Status ends round 12000, False Life ends round 11407 (Roll made on Rules Board by mistake.), Heroes Feast ends round 7200, FoM ends round 2000, Barkskin (CL12 for +5 bonus) ends round 1200, Mass Fly ends round 196, Shield ends round 197, Haste ends round 33

Stoneskin 70/70hp (from wand) ends round 700

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)

Hero's Feast Neutralize poison, +1 morale to hit and on will save, +4 vs poison and fear

Rod of Maximize now in Glove of Storing.

L1: 8/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday June 26th, 2013 2:55:09 PM

He's not cognizant who all of this plane shifting and phylactery magic works, but he does trust his friends' discernment... Knowing that battle draws near, which is where he excels, Sir Joshua and William join hands (or hooves) with the others, going into the new plane...

1. Veil of PosEner (18.7/19 min)
2. GMW upon Bast Swd and Lance (19/19 hrs)
3. McVE (189.7/190 min/)
4. Bless Weapon upon Sword (18.6/19 min)
5. Wand of Air Walk upon WIlliam

However, if it looks imminent that enemies are near or that combat will ensue soon, then he'll cast those in the below note to myself

(Note to Myself. Need to buff up with Holy Sword (1 rd/lev))

1st - Restoration (Lessor), Hero's Defiance, Bless Weapon (1),
2nd - Instant Armor, Resist Energy,
3rd - Heal Mount,
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 223+12/223+12 hps, 5/evil + Stoneskin effects
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used

1. Life Bubble and Mass Fly (from Jass)
2. Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20
3. Stoneskin DR10/- 70 points absorption ends on round 700 CL7
4. Death Ward (from wand, 7 min duration)
5. Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
6. Haste, Duration 37 rounds
7. Enlarged

AC 48,Touch 35(42vs incorporeal) ,Flat 29 CMB 34, CMD 49 , 236+12/236+12 hp Malgant Winterborn 
Wednesday June 26th, 2013 5:52:23 PM

Malgant grits his teeth as the negative energy bathes him in it's taint. The huge Taur can easilt touch any of his friends not already a part of the group hug, and does so, wrapping an arm around Brahmah to be sure the old taur is part of the transfer.
Once they have arrived Malgant looks around for foes and to take in his surroundings. If no combat is apparent he casts True Seeing on himself, relying on the Angel Thyragul's vision to warn him if danger is near before that can be done.
If combat seem's eminent then Malgant instead readies a Greater Dispel Magic as a counterspell.

Malgant's Spell List

Effects on Malgant
Ring of Counterspells set for Greater Dispel Magic
Ring of Evaison
Brahmah's Tattoo 0/3 charges used
Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20?
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Status on Brahmah, Vorelle, Sir Joshua, Vauhwyt ,Aztyr and Jass ends on round 12000 CL 20
Greater Magic Weapon +5 ends on round 12000 CL 20
Mind Blank on himself ends on round 14400 CL 20
Freedom of Movement on Aztyr ,Jass, Vauhwyt and himself ends on round 2000 CL 20
extended Bear's Endurance on Vauhwyt duration ends on round 400 CL 20
extended Shield of Faith ends round 400 CL20
Death Ward ends on round 200 CL 20
Resist Energy : Fire, ends on round1900 (30Dr)
Resist Energy : Cold, ends on round1900 (30Dr)
Resist Energy : Lightning, ends on round 1900 (30Dr)
Resist Energy : Acid, ends on round 1900 (30Dr)
Haste, ends on round 38
Mass fly ends on round 196 CL 19
Life Bubble ends on round 22805 CL 19
Barkskin ends on round 1200 CL 12
Enlarge person ends on round 1900 CL 19
Hero points used 2
Weapon master points used 0/9
rod of extend charges used 2/6
Loot taken Cloak of resistance +4, Ring of Evasion, Glove of Storing, Ring of Counterspells (Greater Dispel Magic empty currently) Bracers Armor +4, Headband of Mental superiority +6,


Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor)  d20+29=40 ;
Wednesday June 26th, 2013 5:59:28 PM

Brahmah holds on, gritting his teeth and not liking this form of transport at all. Upon arival he looks around to see if he can get the lay of the land for his companions.
Perception 40

Effects on Brahmah
Versatile Weapons -
This spell functions like greater magic weapon, except that it subtly alters the physical properties of a weapon, enabling it to bypass damage reduction of one the following types: bludgeoning, cold iron, piercing, silver, or slashing. The affected weapon still inflicts damage of its normal type and its hardness and hit points are unchanged. This spell can be cast on a natural weapon or unarmed strike.

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level)
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander (1rnd per level)

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Mind Link (group)
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Guiding Star (29/32 days, upon returning to the castle, cast day 23 after elemental dimension challenge)
Darkvision (14/32 hours)
Longstrider (14/32 hours)
Status 20 hours
Death Ward from the wand (duration 7 minutes CL 7)
Versatile Weapon (Vorelle, silver axe, bludgeoning, Extended, 32mins, see below for spell info, cast round Day 2, Round 5)
Versatile Weapon (himself, Extended, 32mins, Falchion, Bludgeoning, cast round Day 2, Round 6)
Lead Blades (himself, Extended, 32mins, falchion and kukri, cast round Day 2, Round 7)
Freedom of Movement (Vorelle, Extended, 320mins, cast round Day 2, Round 8)
Freedom of Movement (himself,Extended, 320min, cast round Day 2, Round 9)
CL23 GMW on Kukri +5 (used 0 hrs of 23)
CL23 GMW on Falchion +5 (used 0 hrs of 23)
CL12 Barkskin +5 (used 0 min of 120)
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Resist Energy : Fire, ends on round1900 (30Dr)
Resist Energy : Cold, ends on round1900 (30Dr)
Resist Energy : Lightning, ends on round 1900 (30Dr)
Resist Energy : Acid, ends on round 1900 (30Dr)
Haste (37rounds)
Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 , evasion effect 
Wednesday June 26th, 2013 7:03:46 PM

Arriving, via that type of travel is not exactly new to Aztyr, so she's ready to cast. She looks for a target, her spell of choice is dimensional anchor.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 1- 0 - 1- 1- 0- 0- 4- 0 - 0

Spells in effect:

Non-Permanent:

Mage Armor, extended w/ Rod Cast at 8am each morning Duration 33 hours
Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield, duration 380 rounds
Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds
Life Bubble and Mass Fly (from Jass)
Hero's Feast Neutralize poison, +15 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20
Stoneskin DR10/- 70 points absorption ends on round 700 CL7
Death Ward (from wand, 7 min duration)

On Others:

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
Haste, Duration 38 rounds
Enlarge Person : Duration 190 rounds.

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 1/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Gray Render Vauhwyt (AC46, hp156+17+23 of 156) and Harpy Mookie (AC36, hp78+19) 
Wednesday June 26th, 2013 8:25:49 PM

Mookie grabs Vauhwyt and Vauhwyt grabs Vorelle. "Hold On!" she shouts!

Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 177/177] 
Wednesday June 26th, 2013 8:30:40 PM

Even as Vauwhyt reaches for her hand, Vorelle reaches for Vauhwyt's. There's no way she's going on this great adventure without her oldest friend!

"And grab that stupid bird," she says. "You don't want to leave him behind."

Vauhwyt (AC46, hp194+17+23+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97)  d8+10=14 d8+10=17
Thursday June 27th, 2013 7:20:57 AM

Vauhwyt holds onto Mookie's hand tight. "No worries," she tells Vorelle. "Wherever I go, he goes."

Mookie, hearing Vorelle's words, flashes her a huge smile and says, "Boss, grab that stupid fighter! You don't want to leave her behind!"

OOC: Hero Feast roll: 14 V, 17, M

Hit Point Reckoning!

V base: 156.
V base + bear's endurance: 156+2x19 = 156+38 = 194
M base: 194/2 = 97
V False Life: +17
V Greater Heroism: +23
V Hero Feast: +14
M False Life: +19
M Hero Feast: +17

V grand total: 194+17+23+14 = 248
M grand total: 97+19+17 = 123

Also updated sheet link for non-PAO Vauhwyt.

Jass of Downs (AC36, HP 198 / 180 ) Sub/Al 
Thursday June 27th, 2013 10:21:58 AM


OoC: Wait. Temp HP from Heroes Feast and False Life stack? I didn't add the Temp HP from Heroes Feast because I thought they didn't.

Vauhwyt (AC46, hp194+17+23+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Thursday June 27th, 2013 10:39:47 AM

OOC: My understanding is that temp hit points from different sources do stack.

The Gate (DM SteveK) 
Thursday June 27th, 2013 1:49:13 PM

apologize for no DM post. This is going to be very involved, and I just got dumped on at work.


Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 , evasion effect 
Thursday June 27th, 2013 2:27:01 PM

it happens

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday June 27th, 2013 2:46:56 PM

Checking in... All's good ;)

Jass of Downs (AC36, HP 198 / 180 ) Sub/Al 
Thursday June 27th, 2013 3:11:54 PM


... very involved ...

The words echo in Jass' head as the pocket dimension resolves about him. Well, you asked for it. Didn't you now? The big battle. The final confrontation. The arch nemesis. This is it.

Things look like they're about to become ... very involved.


Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Thursday June 27th, 2013 3:24:01 PM

Brahmah continues to squint off into the forming dimension, just trying to keep the edge that keeps him from being monster chow as he enters a whole new world.

AC 48,Touch 35(42vs incorporeal) ,Flat 29 CMB 34, CMD 49 , 236+12/236+12 hp Malgant Winterborn 
Thursday June 27th, 2013 3:28:19 PM

Malgant says a little prayer both to Imod his patron and Gargul, who seems to be the sender of his current protector. He hopes that the group has prepared enough for the next couple of minutes.

Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 190/177]  d8+10=13 ;
Thursday June 27th, 2013 5:28:41 PM

[OOC: Right. Heroes' Feast. Because we were totally told we got one, and totally warned to roll our temp HP. And then some of us went "la la la la la...." Ahem. Rolling now.]

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Thursday June 27th, 2013 6:21:30 PM

Ugh, just realized that the CL for Greater Heroism is 21, not 23. Adjusting hp in header accordingly.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor)  d8+10=13 ;
Friday June 28th, 2013 1:10:42 AM

OOC: checking in. Still with the parents until tomorrow or so. I'll roll for Brahmahs Hero Feast. 13 temp hps

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d8+10=18 ;
Friday June 28th, 2013 11:48:03 AM

Checking in... Correcting for temp hps for heroes feats...

(OOC - OK, can we get a group check up here. It appears we have 2 sources of temp hps - Stoneskin (gives 70) and 18 (from heroes feast for my roll)... Are there any other sources I'm missing?)
____________
1. Veil of PosEner (18.7/19 min)
2. GMW upon Bast Swd and Lance (19/19 hrs)
3. McVE (189.7/190 min/)
4. Bless Weapon upon Sword (18.6/19 min)
5. Wand of Air Walk upon WIlliam

However, if it looks imminent that enemies are near or that combat will ensue soon, then he'll cast those in the below note to myself

(Note to Myself. Need to buff up with Holy Sword (1 rd/lev))

1st - Restoration (Lessor), Hero's Defiance, Bless Weapon (1),
2nd - Instant Armor, Resist Energy,
3rd - Heal Mount,
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 223+70+ 18 /223+70 + 18 hps, 5/evil + Stoneskin effects
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 41/45 (smite) (+2 VPE)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used

1. Life Bubble and Mass Fly (from Jass)
2. Hero's Feast Neutralize poison, +12 temp hp +1 morale to hit and on will save +4 vs poison and fear ends on round 7200 CL 20
3. Stoneskin DR10/- 70 points absorption ends on round 700 CL7
4. Death Ward (from wand, 7 min duration)
5. Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)
6. Haste, Duration 37 rounds
7. Enlarged


Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Friday June 28th, 2013 1:25:29 PM

Clarification:

Stone Skin give DR 10 until you've reduced/avoided a set number of hit points. It is NOT temporary hit points.

Heroes Feast, False Life, and Greater Heroism (not plain old Heroism) all give temporary hit points, which do stack. So too does, for example, the Aid spell and a certain Woldian Blood Witch ability.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday June 28th, 2013 2:55:56 PM

(OOC - OK, so can we get a clarification on what spells granting temp hp were cast on whom... I realize that SS lasts up to 70 and that HF was used for us all, but what other ones were cast to buff us for the present?)

AC 48,Touch 35(42vs incorporeal) ,Flat 29 CMB 34, CMD 49 , 236+12/236+12 hp Malgant Winterborn 
Friday June 28th, 2013 3:11:13 PM

None unless you cast them. Most of our casters have lower constitutions and smaller HD so they augment with False life and other temp hp spells. Us melee folk usually just take what we get ans since most of our melee can heal we just do that when hurt.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday June 28th, 2013 7:12:46 PM

ok so heroes feast and ss are it then. thx

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Saturday June 29th, 2013 1:12:41 PM

OOC: I think of SS as a shell that will eventually get broken. Temp points are just... temp, that get used first.:)

BTW, I'm back from helping the parents after mom's surgery. She is home and doing well, but stubborn as ...

Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 190/177] 
Saturday June 29th, 2013 7:53:48 PM

I guess since my last post was Thursday, I owe one now.

Captain Brahmah 261/261hps, AC 36 (Ghost Touch Armor), TAC 20+barkskin (Ghost Touch Armor) FFAC 30+barkskin (Ghost Touch Armor) 
Sunday June 30th, 2013 1:46:22 PM

OOC: Checking in...

Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 , evasion effect 
Sunday June 30th, 2013 2:48:24 PM

checkin in

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Sunday June 30th, 2013 7:47:43 PM

Checking in

The Gate (DM SteveK) 
Sunday June 30th, 2013 9:44:12 PM

sorry... really really sorry.


Jass of Downs (AC36, HP 198 / 180 ) Sub/Al 
Monday July 1st, 2013 8:33:49 AM


Sorry. Well, that sums it up nicely and every so neatly. One single word that speaks with so many different mouths. Oh yes. Someone is going to be sorry in the next few moments. Very sorry. Very sorry indeed.

The only question is ... who.

+++++++++++++++++++++++++++++++++++++++++++

Active Effects: Contingency 19 Days (Counter any attempt to dispel that targets Jass), Life Bubble ends round 22805, Status ends round 12000, False Life ends round 11407 (Roll made on Rules Board by mistake.), Heroes Feast ends round 7200, FoM ends round 2000, Barkskin (CL12 for +5 bonus) ends round 1200, Mass Fly ends round 196, Shield ends round 197, Haste ends round 33

Stoneskin 70/70hp (from wand) ends round 700

Resist Energy : Fire, Duration 1900 rounds (30Dr)
Resist Energy : Cold, Duration 1900 rounds (30Dr)
Resist Energy : Lightning, Duration 1900 rounds (30Dr)
Resist Energy : Acid, Duration 1900 rounds (30Dr)

Hero's Feast Neutralize poison, +1 morale to hit and on will save, +4 vs poison and fear

Rod of Maximize now in Glove of Storing.

L1: 8/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

Vorelle [Life Bub.; Stoneskin; D. Ward; Fly; FoM; Vers. Weapon; GMW; Barkskin; Res. Energy (x4); Haste] [AC 38; HP 190/177] 
Monday July 1st, 2013 12:25:22 PM

I dunno; the bad guys aren't showing up. I think we won.

All right. Yay! Hooray; good job, guys. Let's just not come in tomorrow. Let's just take a day....

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Monday July 1st, 2013 1:22:02 PM


"YAY! We did it!" says Mookie, echoing Vorelle.

"Hush Mookie," says Vauhwyt, grinning. "Vorelle, please stop encouraging him."

The Great Lich's Realm (DM SteveK) 
Monday July 1st, 2013 3:35:54 PM

The gate created by assembling the soul gems ripples across the air before the heroes. A shimmering sphere of pale green and yellow, like the phlem of some creature, starts to ooze forth from tiny developing fissures in the sphere. The stench of rotting meat in the sun and bacterial infection assails the nostrils and brings water to everyone's eyes.

A flash, and the heroes find themselves in another plane. The wise among the heroes identifies that this is a pocket dimension. A broken and charred expanse of earth stretches to the infinite in all directions under a brown and black sky so as to completely conceal the horizon. All about is the stagnant brown and brackish earth. A land where it seems as if nothing will ever change, nothing matters and to exist as life is pointless. Here you are beyond time, here you are lost and here you are trapped. Love, Hate, honor, Duty, loyalty, death, pain, fear and all else that makes up a mortal life are gone. Stripped away by this land of apathy.

Also stripped away are every magical spell the heroes cast, including all Permanent Spells! It seems that travelling to this pocket dimension is incompatible with the spells cast in the Wold. Not even the Planetar, Thyragul, has been able to travel across this dimensional border!

Attempting a quick Cantrip Highlight to display spoiler: { reveals that new spells can be cast as normal. }

There are no markers, nothing to distinguish direction and no reason to move in any direction. The portal is gone, and true sight and other conventional magic turns up nothing.

Dungeoneering DC 20 Highlight to display spoiler: { there is a slight angle of the ground going upwards in all directions. }

A Voice echoes and re-echoes about the plane...

"And so you are here. I can feel you, see you, I know you...and i will devour your souls. Know that through your deaths, I will be propelled to the next realm. I will take my rightful place among the gods of Testing. Too long has Gargul wavered, too long has he sat softly upon another's throne. Through your deaths a true god of Death will arise and your lands will be unmade. My vassals have honed you, prepared you, tempered you, raised you above all others. They did all at my bequest, all as i have planned for time and time again, but finally the mortal wold has produced a crop of souls worthy of my last design. And so here in the void of no Wold, beyond reach and reckon of all. Here beyond the taint of Life, here is where I can finally bring your lives to an end. Here where the pathetic shell of Gargul cannot reach, his glacomic eye cannot see, his limited faculties cannot concieve. Here I will tear your very souls from you and here I WILL BECOME A GOD!"

Jass of Downs (AC36, HP 198 / 180 ) Sub/Al 
Monday July 1st, 2013 3:58:20 PM


"A god. Well, yes," Jass quips loud. "Personally, I'd wish a god who'd think to live in a less dreary place than this for untold millennia." Inwardly he curses the loss of magic, though it wasn't as though this was unexpected.

"Lets get ourselves up and off the ground, shall we?" he says as he renews the Mass Fly spell.

+++++++++++++++++++++++++++++++++++++++++++

Cast Mass Fly.

Active Effects: Mass Fly ends round 197?

Rod of Maximize now in Glove of Storing.

L1: 8/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 7/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point

Map of the Flying Fortress

AC 48,Touch 35(42vs incorporeal) ,Flat 29 CMB 34, CMD 49 , 236+12/236+12 hp Malgant Winterborn 
Monday July 1st, 2013 4:10:34 PM

"Pfft, not likely. You are terribly short sighted. You let Servants of Gargul into your little slice of nothing and now he can see you for what you are. He knows where we are and how we got here. His general, whom you just sent home to him will tell him everything and if you are really as crusty and old as you claim, he will be here to accept your soul from us when we defeat you. Suck on those grapes and despair."
Malgant laughs like the Hands he has read about. Though he does not wield enough of Imod's power yet for that to have any effect, it calms the fluttering in his heart and makes his mind return to the task at hand. He prepares to use a Miracle for what it was truly intended to do, not the sham of duplication he normally uses it for. Yet he has no diamond dust to perform this feat. That too can be remedied.
Quietly to Vauhwyt he says, " Vauhwyt, I don't know what these Phylacteries are made of, but I know they have to be incredibly valuable to hold such a precious cargo. I need you to use your fabricate spell to powder them into my cloak. I am going to try and get our mojo back, but I am gonna need a little help doing it. All of you praying really hard to your respective Patrons wouldn't hurt either.All the stops are out, all the chips are down. We win or we die. No backing down, no holding back. Hit this jackass with whatever you have including the kitchen sink."
Malgant forms the prayer in his mind. This is too slow, he can't take this much time or the usurper will be upon them. Yet he must not rush this. It has to be perfect.
(assuming Vauhwyt can powder the whole thing in one go)
Malgant holds out the dust of the Lich's Phylacteries and calmly, meaningfully intones his request. " Imod, I know I am one of your neediest heroes, always asking for something. Here I stand yet again asking your boon. The one who would Usurp Gargul's post as gatherer of the dead and creator of life is here. He has stripped us of all preparations and says he will feast on our souls and become a god. He does not know how strong we are when we act as one. He has no idea what is about to happen to him. I offer you these war prizes, powdered so that they can no longer serve their crafted purpose to hold a soul from Gargul's realm. and I offer you the heroes spirit that beats in my chest. All I ask is that you restore the boons my friends were protected with when they entered this place so that we may stand on even ground with this monster."
SACRIFICE BOTH OF MY REMAINING HERO POINTS AS AN ADDED MATERIEL COMPONENT OF THIS PRAYER


Vorelle [Fly; True Seeing] [AC 34; HP 177/177]  d20+26=43 ;
Monday July 1st, 2013 5:12:14 PM

"Well, easy come, easy go," Vorelle sighs as the spells vanish. She pulls her Gem of Seeing out of its pouch to give herself True Seeing for the next 5 minutes.

She looks around to see if she can see their opponent [Perception 43].

Malgant calls on the heroes to pray. Truth be told, Vorelle doesn't have much use for the gods. Being forced into an abusive marriage by a corrupt clergyman can do that to a person. Really, there's only one god she's even given passing acknowledgement to. But she calls on him now. It can't hurt.

"Wardd," she says softly, "I try not to bug you too often. But we could use a bit of luck here."

Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor)  d20+14=29 ; d20+29=33 ; d20+33=35 ;
Monday July 1st, 2013 5:24:34 PM

OOC: Permanent spells? Does that include items? Spells linked to the Castle? Or just things like Link Mind?

What type of terrain are we in?
(Dungeoneering 29, Perception 33, 35 vs undead, Survival 35 37 in a favored terrain)

"Fantastic! Now we battle on our own merits! A would be God battles the heroes of the Wold. An Epic for the Ages friends." He remembers back to the Eidelon combat and realizes things are very similar to that. Neutered and weak.
------------------------------
Day 2, Round 5

Conditions/Other:

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level)**
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97)  d20+21=23 ;
Monday July 1st, 2013 5:37:31 PM

OOC: Steve, are we playing round by round? And did the phylacteries even come with us through to the demi-plane? I assume Mookie is a raven, not a harpy? And Steve, if the Shrunken Items in my haversack really got unshrunk, then the Haversack likely ruptured. Unless maybe spells on items in a haversack are NOT dispelled I hope I hope?

Vauhwyt whispers back to Mal, using her Bluff skill so the eavesdropping lich will not understand (Bluff check at +21 is a 23 to do so). "Mal, really sorry! Creatures or magic items cannot be created or transmuted by the fabricate spell. The phylacteries are of course magic items, so they cannot be affected."

More to come.

Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 , evasion effect 
Monday July 1st, 2013 9:09:31 PM

Aztyr, pulls out her vial and uses 5 drops of wold's blood, granting herself an extended Magic Vestment. "Gonna be fun...

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 1- 0 - 1- 1- 0- 0- 4- 0 - 0

Spells in effect:

Non-Permanent:

Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 50/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 1/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

AC 37,Touch 29(36vs incorporeal) ,Flat 18 CMB 26, CMD 43(53), 236/236 hp Malgant Winterborn 
Tuesday July 2nd, 2013 6:52:14 AM

header adjusted for no buffs

The Great Lich's Realm (DM SteveK) 
Tuesday July 2nd, 2013 7:37:30 AM

Jass quips about yet another loser fancying himself a god. Though not unexpected, he inwardly he curses the loss of magic, then casts Mass Fly which works just fine.

Malgant calls that the lich is terribly short sighted, and continues with why point by point. The minotaur laughs and calms the fluttering in his heart. He prepares to use a Miracle, yet he has no diamond dust and his intended objects to create the necessary components are missing... the Phylacteries must have stayed at the Flying Fortress.

Vorelle sighs as the spells vanish, then pulls her Gem of Seeing out of its pouch to give herself True Seeing once again. Even with her magic, she still sees a featureless plain.

Captain Brahmah is almost excited, being one step closer to the Epic for the Ages. He looks at the terrain and can also figure out that the land in this pocket dimension is not morphic, which is to say, it won't change shape under the feet of the heroes! His dungeoneering skills note that the ground slopes upwards slightly in all directions, almost like the bottom of a very large bowl.

Vauhwyt whispers back to Mal that she is sorry, but creatures or magic items cannot be created or transmuted by the fabricate spell even if they had the phylacteries. Mookie, once again in his native Raven form, huddles close to the liontaur.

Aztyr, pulls out her vial and uses 5 drops of wold's blood, granting herself an extended Magic Vestment. "Gonna be fun...
...........................

The unchanging, uncaring, eternally bland land is all about them. Surprisingly, nothing has come to attack the heroes in their vulnerable state, but neither do they know where their enemy is....

Know Religion or History DC15 Highlight to display spoiler: { The common stories all point to the current gods (and even Powers) as starting as mortals, but significant events and tremendous will enabled them to achieve godhood. It IS possible. }

Know Religion or History DC30 Highlight to display spoiler: { Marteus became a god fairly recently in the Year of Ascension and tried to become Chief of all gods. The heroes of the Wold banded together to stop him and were helped by Gargul, who was supposed to be on Marteus' side. Because Marteus is commonly attributed to much suffering and creating large numbers of undead to include the dreaded plane of Koshe Marr, there could be little doubt that the god of testing would love Gargul to be usurped and a new god of death more befitting to Marteus' outlook installed.}
...........................

NOTES:
- All Permanent Active spells to include spells linked to the Castle were automatically dispelled when crossing to this plane.
- Magic works normally.
- Magic Items all work normally
- Vauhwyt's shrunken items are still safely in her backpack

TIME (Going by Minutes) 10 Rounds since arrived

TERRAIN -
Ground - Plains
Flying - Air



Jass of Downs (AC36, HP 198 / 180 ) Sub/Al  d20+20=33 ;
Tuesday July 2nd, 2013 8:50:01 AM


"You know ... " Jass begins before realizing that the Telepathic Bond is no longer in existence. "You know," he starts again aloud, "I suspect that Marteaus may be involved in this somehow. I wouldn't be surprised if this Great and Powerful Lich doesn't have the backing of the god of disease. In fact, when you consider the things that we've seen on the floating island, that seems highly likely to me."

"You might consider that," he adds, beginning the Life Bubble spell. "And plan accordingly."

+++++++++++++++++++++++++++++++++++++++++++

Knowledge Religion: 33

Cast Life Bubble.

Active Effects: Life Bubble ends round 22808; Mass Fly ends round 197?

Rod of Maximize now in Glove of Storing.

L1: 8/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point


AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn  d20+18=28 ;
Tuesday July 2nd, 2013 11:51:58 AM

Knowledge Religion 28
" When does Martaus NOT have a hand in something foul happening to the Wold. While I see your point I don't know that Martaus has the time in his busy evil schedule to fit in Every pissant who thinks he can become a god which this guy clearly is. It IS up to us though to put this clearly delusional person away and get their soul to Gargul. With that in mind let's find this madman and extract that soul."

Given that time is going by, Malgant renews the buffs on himself, in order
Extended Resist Energy Fire 30 ends on round 4000 CL20
Resist Energy acid 30 ends on round 2001 CL20
Resist Energy cold 30 ends on round 2002 CL20
Extended Resist Energy electricity 30 ends on round 4003 CL20
Extended Shield of Faith +5 deflection ends on round 405( rod) CL20
Extended Weapon of Awe ends on rounds 406 CL20
Extended Death Ward ends on round 407 CL20
Extended Shield ends on round 408 (rod) CL20
He then starts touching people with the wand of Death Ward
Brahmah 7 minute duration
Vauhwyt 7 minute duration
( that's the first minute)
" Brahmah, Vorelle, where are we headed? This guy is undead and I would like to go kill him now, point the way please." All the while he is casting and speaking, Malgant continues to flex his hands, making them glow with the power of one of Imod's Hand's.

Effects on Malgant
Mass Fly ends on round 190 CL 19
Life Bubble ends on round CL19
Extended Resist Energy Fire 30 ends on round 4000 CL20
Resist Energy acid 30 ends on round 2001 CL20
Resist Energy cold 30 ends on round 2002 CL20
Extended Resist Energy electricity 30 ends on round 4003 CL20
Extended Shield of Faith +5 deflection ends on round 405( rod) CL20
Extended Weapon of Awe ends on rounds 406 CL20
Extended Death Ward ends on round 407 CL20
Extended Shield ends on round 408 (rod) CL20

Vorelle [Life Bubble; Fly; True Seeing] [AC 34; HP 177/177]  d20+26=36 ; d20+26=35 ;
Tuesday July 2nd, 2013 12:47:42 PM

You might consider that, and plan accordingly.

"Well, I wasn't planning on licking his hand or anything. But I'll be careful, thanks."

Vorelle wafts gently upward, hoping to get a better view. [Rises about 20 feet.]

Brahmah, Vorelle, where are we headed? This guy is undead and I would like to go kill him now, point the way please.

Vorelle nods. "Working on it." Again, she scans the area, looking for any signs of their foe.

[Perception 36. Survival 35. Although if our opponent really is undead, you can add 6 to those.]

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday July 2nd, 2013 3:32:05 PM

Sir Joshua curses slightly as his buffs were dispelled... however, the mass fly will help them going forward against this lich and he assures everyone that they'll still be able to vanquish this evil foe without all their previous spells...

He adds, "We'll need those death ward spells from our wand too, as that's a critical part of our defense..."

For now, he'll cast Bless Weapon again upon his sword, boosting it up a bit...

_____
1st - Restoration (Lessor), Hero's Defiance
2nd - Instant Armor, Resist Energy,
3rd - Heal Mount,
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 223+70+ 18 /223+70 + 18 hps, 5/evil + Stoneskin effects
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 39/43(smite)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used

SPELLS CAST
1. Mass Fly (from Jass)
2. Bless Weapon (cast by SJ) upon Sword (19/19 mins)
3.



Aztyr AC 32 ,Touch AC 18, DR 30 all elements +10 DR fire, SR 18, HP 169+15/169 , evasion effect 
Tuesday July 2nd, 2013 9:18:25 PM

Aztyr pulls out the wand of stone skin and starting with Joshua, Brahmah, Vorelle and then Malgant in that order if time gets hit with the wand.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 1- 0 - 1- 1- 0- 0- 4- 0 - 0

Spells in effect:

Non-Permanent:

Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours

On Others:

Permanent:

Arcane Sight, Comprehend Languages
Dark Vision, Resistance
See Invisibility, Tongues

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 46/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 1/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Wednesday July 3rd, 2013 8:23:27 AM

Brahmah snarls at the mention of Marteaus. "You know, I have been Chosen of Domi, stood with Gargul in his throne room, implanted with an experimental Good Heartseed and destroyed minions of Marteaus... but a wannebe deity... that's a new one on me!"
------------------------------
Day 2, Round 5

Conditions/Other:

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)*, Resist Energy x3 (10 per level)**
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

The Great Lich's Realm (DM SteveK) 
Wednesday July 3rd, 2013 8:30:10 AM

Jass provides the Life Bubble spell, and brings up some very obscure knowledge about how mortals can become gods.

Malgant wonders when does Martaus NOT have a hand in something foul happening to the Wold. But that is not really a concern. Killing the lich is. The Hand casts many spells and then begins casting Death Ward from a wand while asking the Rangers for directions.

Vorelle defuses the tension with a small joke, then looks around hard to get a better view. The only thing different in her entire view is there looks to be a tower or pillar to the 9 o'clock position, cardinal directions being useless on this plane. There are no prints, not the tiniest clue otherwise.

Vauhwyt rapidly beings recasting of spells.

Sir Joshua curses slightly as his buffs were dispelled... however, the casters are remedying that quickly.

Aztyr pulls out the wand of stone skin and starting with Joshua, Brahmah, Vorelle and then Malgant in that order. Time did permit.

Brahmah snorts at this new probably Marteus twist, of creating a new diety!
.........................

The dust of the featureless, bleak plane sifts and swirls, held away by the Life Bubble spell. Those versed in spellcraft or natural knowledge (ooc: I think that is everyone!) can easily see that the dust is poisonous if inhaled.

So too there are insidious negative energy effects that try to sap the life of the heroes. Brahmah and Vorelle are protected, but all other living beings lose 10 hit points this minute.

Further, there seems to be magic on this plane that seeks to sap even the determination of the heroes. Everyone save vs Enchantment Will DC 10 or be fatigued.

...........................

NOTES:
- All Permanent Active spells to include spells linked to the Castle were automatically dispelled when crossing to this plane.
- Magic works normally.
- Magic Items all work normally
- Vauhwyt's shrunken items are still safely in her backpack

TIME (Going by Minutes) 20 Rounds since arrived

TERRAIN -
Ground - Plains
Flying - Air

Jass of Downs (AC36, HP 170 / 180 ) Sub/Al  d20=7 ;
Wednesday July 3rd, 2013 11:07:01 AM


"What did you say, Vorelle? A tower or pillar to the left?" He can feel the fabric of the pocket plane eating away at his life. "We have to do this quick or we'll die where we stand." He conjures an invisible shield for protection and then moves in the direction indicated by the ranger.

+++++++++++++++++++++++++++++++++++++++++++

Will vs Enchantment: 7 on a d20 passes (Succeeds on anything but a Nat1)

Cast Shield / Move toward Vorelle's standing ... i don't know whether i can resist this one or not ...

Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point


Vorelle [Stoneskin; Life Bubble; Fly; True Seeing] [AC 34; HP 177/177]  d20+15=16 ; d20+15=26 ; d20+26=29 ;
Wednesday July 3rd, 2013 12:51:42 PM

[Will save 26; used a Hero point to re-roll the frickin' Natural 1.]

"There's some kind of structure in that direction," Vorelle says, pointing. "This place is doing its best to kill us. Let's get airborne and get over there."

Suiting actions to words, she begins flying in that direction, keeping an eye out for anything interesting.

[Perception 29]

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday July 3rd, 2013 2:43:23 PM

Sir Joshua and his mount feel the slight drain of this insidious place, as they lost some of their health... The death ward will be helpful once it's cast on him.... His life bubble and resistance to the enchantment helps offset some of the ill affects however...

The two continue flying on the left flank, itching to get into battle...

(OOC - ALL PC's -> SJ can heal you AND eliminate your fatigue with his lay on hands ability so if you're low on hero points, save them and I'll use a LOH to help you out...)
__________
1st - Restoration (Lessor), Hero's Defiance
2nd - Instant Armor, Resist Energy,
3rd - Heal Mount,
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 213+70/223+70 (5/evil + Stoneskin effects)
William - 181/191 (DR 10/evil), SR 30
1. AC vs undead= 39/43(smite)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used

SPELLS CAST
1. Mass Fly (from Jass)
2. Bless Weapon (cast by SJ) upon Sword (18/19 mins)
3. Life Bubble
4. Stone Skin (70/70; 10/adam DR)

_____________


AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn  d20=6
Wednesday July 3rd, 2013 3:35:30 PM

OOC
I CAST death ward on myself and used the wand on Brahmah and Vauhwyt. If death ward is what stopped the damage then those three should not be effected. Sorry Vorelle.
IC
will save, fails on a 1, got a 6 alls well
Seeing the others drained Malgant makes haste with the Death Ward wand As he starts flying in the direction indicated by Vorelle. " This baby is low on charges, we best get this done fast." touch Aztyr, Jass, Mookie, Vorelle, Sir Joshua and William in that order. ( Waiting on Vauhwyt's actual list to see if anything else needs to be cast.

Effects on Malgant
Mass Fly ends on round 190 CL 19
Life Bubble ends on round CL19
Extended Resist Energy Fire 30 ends on round 4000 CL20
Resist Energy acid 30 ends on round 2001 CL20
Resist Energy cold 30 ends on round 2002 CL20
Extended Resist Energy electricity 30 ends on round 4003 CL20
Extended Shield of Faith +5 deflection ends on round 405( rod) CL20
Extended Weapon of Awe ends on rounds 406 CL20
Extended Death Ward ends on round 407 CL20
Extended Shield ends on round 408 (rod) CL20
Loot taken Cloak of resistance +4(worn), Ring of Evasion(worn), Glove of Storing(worn), Ring of Counterspells (Greater Dispel Magic empty currently and in glove of storing) Bracers Armor +4, Headband of Mental superiority +6(worn)

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97)  d20+22=31 d10+10=19
Wednesday July 3rd, 2013 4:41:23 PM


Vauhwyt pops into the pocket dimension and realizes that all her current spells are gone.

"Boss!" squawks Mookie (from underneath a handy haversack), "I'm ME again!"

"We can't have that," says Vauhwyt, and her first action is to restore her pal.

She looks around, sees no immediate threat, and decides to start rebuffing. Since they could be attacked at any moment, she prioritizes her best spells first.

R1
V casts PAO on Mookie to make him a harpy again.
Mookie takes out a wand of barkskin and taps himself. Note that at Mookie's +25 UMD, he need not make most rolls (unless noted).

R2
V casts Detect Scrying
Mookie taps V with Barkskin Wand

R3
V casts Greater Heroism shared with Mookie
Mookie taps Vorelle with Barkskin Wand

R4
V casts Fluid Form shared with Mookie
Mookie taps Mal with Barkskin Wand

R5
V casts GMW on her armor spikes
Mookie taps Aztyr with Barkskin Wand

R6
V casts GMW on Vorelle's bow
Mookie taps Josh with Barkskin Wand

At the seven round mark, Vauhwyt gets suspicious. If we were stripped of all our buffs on entry, why are we being given time to recast them? Will they be stripped away again? Is this all a trick?

Vauhwyt uses Round 7 to look for illusions. She pinches the dirt below her. She closely inspects the scene around her. She casts an Acid Splash that travels up to 70 ft away. She is hoping for a Will save, and if she gets one, she rolls a 31.

R7
V casts Acid Splash
Mookie taps Brahmah with Barkskin Wand

Assuming nothing is revealed, Vauhwyt decides she needs to know more. She digs out her shrunken dead cow from her haversack and drops it on the ground -- it unshrinks on dropping. She casts PAO and turns it into a living unicorn. That simulates a Greater Polymorph acting as Beast Shape IV. The unicorn starts with Str, Dex, and Con 10 and Int, Wis, and Chr 5. The spell grants it +6 str, +2 Con, +6 Nat AC, and -2 Dex. It has none of a unicorn's magical powers, but it should have the unicorn's speed and . Both it and the dead cow share the same kingdom and size, so the spell could last up to a week -- but we'll see.

Vauhwyt says, "Good unicorn, we need your help to defeat a powerful lich. Please run that way fast for a round, look around, then run back and tell us what you see."

R8
V casts PAO
Mookie taps Unicorn with Barkskin Wand

R9
V reads a scroll of Moment of Prescience!
Mookie taps Unicorn with a mage armor wand
Uni runs off 240 ft

R10
V casts False Life shared with Mookie
Mookie taps self with Mage Armor wand
Uni looks around

R11
V listens and asks it to run out for four rounds, then spend a round looking, and then come back.
Mookie taps Jass with barkskin (everybody has one now)
Uni returns for a quick report -- in time for a Life Bubble, too!

R12
V asks Uni to run out for three rounds the other way, look around, come back
M puts away two wands
Uni runs

R13
V casts GMW for Mal
Mookie reads a scroll of Invisibility.
Uni runs

R14
V tries to darkwalk (ethereal) just to see if she can after whispering to friends via bluff. If so, she sinks into the ground, Mookie in tow, to look around.
M holds on tight.
Uni runs

R15
V comes back, changes back, reports in. Casts See Invisible.
M holds on.
Uni looks around

R 16-18
V talks with friends (see below) V reads scroll of Shield of Faith, uses GMF staff x2
M waits
Uni runs

R19
Get report from uni
V casts Greater Invis.
See what happens.

Roll for False Lives: 19

Danity Chanity Not-Quite-inSanity! (still cleaning up the info below)

Active Spells (V)
CL19 Shrink Item x10 (remaining durations from 21 days to 6 days)
CL19 GMW on lucky armor spikes (used 0 hrs of 23)
CL19 Detect Scrying (used 0 hrs of 24)
CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with M)
CL08 GMF x2 (paws) (used 0 hrs of 8)
CL12 Barkskin (used 0 min of 120)
CL19 See Invis (used 0 of 95 min)
CL19 Greater Heroism
CL19 Death Ward (used 0 min of 190) (Mal)
CL19 Mass Fly (used 0 min of 190) (Jass)
CL19 Life Bubble (used 0 min of 190) (Jass)
CL17 Moment of Prescience

Active Spells (M)
CL01 Mage Armor (used 0 min of 60)

Active Spells (Vorelle)
CL12 Barkskin (used 0 min of 120)

Active Spells (Josh)
CL12 Barkskin (used 0 min of 120)

Active Spells (Brahmah)
CL12 Barkskin (used 0 min of 120)

Active Spell on (Aztyr)
CL12 Barkskin (used 0 min of 120)

Active Spell on (Jass)
CL12 Barkskin (used 0 min of 120)

Active Spell on (Mal)
CL12 Barkskin (used 0 min of 120)

Slots used (underlined = cast and gone):

8th: used 0 of 3
7th: used 2 of 5 (greater Heroism x2)
6th: used 0 of 6
5th: used 0 of 6
4th used 1 of 7 (1 det scry)
3rd: used 7 of 7 (/u]4 GMWs, 3 heroisms[/u])
2nd: used 4 of 7 (2 FLs, see invis, alter self)
1st: used 0 of 7

Used:
Karma Bead
3 of 6 lesser rods of extend (NOT using four charges for GMW)

==========

LIST OF OTHER BUFFS I FOUND:

Jass of Downs (AC36, HP 198 / 180 ) Sub/Al
Cast Mass Fly. ends round 197 Affects V & M
Cast Life Bubble ends round 22808 Affects V & M

Mal
Extended Resist Energy Fire 30 ends on round 4000 CL20
Resist Energy acid 30 ends on round 2001 CL20
Resist Energy cold 30 ends on round 2002 CL20
Extended Resist Energy electricity 30 ends on round 4003 CL20
Extended Shield of Faith +5 deflection ends on round 405( rod) CL20
Extended Weapon of Awe ends on rounds 406 CL20
Extended Death Ward ends on round 407 CL20
Extended Shield ends on round 408 (rod) CL20
He then starts touching people with the wand of Death Ward
Death Ward Brahmah, Vauhwyt, Aztyr, Jass, Mookie, Vorelle, Sir Joshua and William Affects V & M

Aztyr
R1 extended Magic Vestment
R2 wand of stone skin Joshua
R2 wand of stone skin Brahmah
R2 wand of stone skin Vorelle
R2 wand of stone skin Malgant

Sir Joshua
Bless Weapon

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 169/169 , evasion effect  d20=6 ;
Wednesday July 3rd, 2013 9:06:53 PM

Save made, needed a 2
Aztyr casts Shield, extending it with a rod, then 4 resist energies on herself, covering all 4 elements, and then an extended haste on everyone. She moves along as she casts these spells.

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 4 - 2- 1- 0- 0- 4- 0 - 0

Spells in effect:

Non-Permanent:

Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield extended, duration 380 rounds
Resist Energy: Fire DR30, Duration 1900 rounds
Resist Energy: Cold DR30, Duration 1900 rounds
Resist Energy: Acid DR30, Duration 1900 rounds
Resist Energy: Lightning DR30, Duration 1900 rounds
Haste extended, duration 38 rounds
Mass fly
Death Ward

On Others:

Permanent:

dispelled

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 46/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor)  d20+29=40 ;
Wednesday July 3rd, 2013 10:07:08 PM

While the others are casting their spells, Brahmah renews a few of his.
Casts Lead Blades (round 20) and Resist Electricity (round 21).

With all but one Extend Rod charge used, Brahmah can't help anyone else anymore.

Brahmah keeps a sharp eye out for any undead target. (Perception 42 vs undead)
"Jass, can you see any invisible beings or auras yet?"

(OOC: Brahmah will pray silently to Domi, Gargul and Ga'al, to recover any number of spells, using Hero Points. "Please, I need to help my friends as much as possible, even if it costs me.")[He can recover one first level spell with his Pearl of Power, but that isn't quite enough.]
------------------------------
Day 2, Round 5

Conditions/Other:

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)***
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Barkskin
Death Ward
Stoneskin

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

The Great Lich's Realm: Round 30 (DM SteveK) 
Thursday July 4th, 2013 9:13:09 AM

ooc: Out of Combat, going by Minutes (ie 10 rounds per post)

Vauhwyt is busy with spells (like the others), but also tries her own unique hand at getting information. An Acid Splash and willing disbelief reveals that either this is the best illusion ever... or that the plane is as they see it. (Vorelle confirms with her True Seeing). A unicorn is brought into being, and the intelligent, Common speaking creature is the perfect temporary scout to run and report. It finds nothing except when following the direction towards what Vorelle sees. Coming back, it reports that there is a tall tower without window or door.

A stranger question is 'if all spells were dispelled, why weren't we attacked?' and 'will all spells be dispelled again?' Sense Motive DC 25 Highlight to display spoiler: {For all the liches on the Flying Fortress, it seemed as if the defenses were set to protect against the other liches as much as invaders. The hero gets a feeling that the same is here. The Great Lich may need to communicate from time to time, but doesn't trust his lieutenants.}

With more protection spells in place, the heroes act on Vorelle's information and go flying across the desolate wasteland of a pocket dimension to the Tower. As the heroes travel, Brahmah notes that no matter where the group is, it appears the land has the slightly uphill feeling in all directions.

While moving, there are no other signs in the dust at all. Not even the skills of Brahmah can pick out a single insect spoor. Either no creatures ever live here or the dust quickly obliterates all possible signs. Neither conclusion is of much value.

It takes only a minute for the Blackbird Lake Heroes to reach the Tower. It is a perfectly smooth surface of some stony metal, only 30 feet in diameter. Looking about its base, the heroes can discover no openings, nor obvious marks of building. Looking up, the Tower rises out of sight into the dusty sky, higher than even Vorelle with her True Seeing can see.

.........................

The dust of the featureless, bleak plane sifts and swirls, the magical poisons held away by the Life Bubble spell.

The negative energy effects that try to sap the life of the heroes are also completely ineffectual... so long as the Death Ward spells continue to work...

Last Post: sorry, Brahmah, Vauhwyt, and Malgant were protected. All others lost 10 hit points.
This Post: all heroes (and associated creatures) are protected from the negative energy effects.

The enchantment of the plane that seeks to sap even the determination of the heroes steadily plucks at the psyke. Everyone save vs Enchantment Will DC 11 or be fatigued.

...........................

NOTES:
- All Permanent Active spells to include spells linked to the Castle were automatically dispelled when crossing to this plane.
- Magic works normally.
- Magic Items all work normally
- Vauhwyt's shrunken items are still safely in her backpack

TIME (Going by Minutes) 30 Rounds since arrived

TERRAIN -
Ground - Plains
Flying - Air

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+25=35 ;
Thursday July 4th, 2013 6:06:26 PM

Sir Joshua was starting to get tired of this searching, but now that they've found the tower, he smiles in relief... Seeing that there's no opening, he shakes his head, muttering, "Yes, of course it couldn't be that easy..."

He peers at the walls, and moves higher slightly, seeing if an opening may be present higher up on the tower...

Perc = 35

He stays on the flank, lance ready and pennant flying high, determined to charge whatever foe shows its evil face...
__________
1st - Restoration (Lessor), Hero's Defiance
2nd - Instant Armor, Resist Energy,
3rd - Heal Mount,
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 213+70/223+70 (5/evil + Stoneskin effects)
William - 181/191 (DR 10/evil), SR 30
1. AC vs undead= 39/43(smite)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used

SPELLS CAST/ACTIVE (cast by others)
1. Mass Fly (from Jass)
2. Bless Weapon (cast by SJ) upon Sword (17/19 mins)
3. Life Bubble
4. Stone Skin (70/70; 10/adam DR)
5. Extended Haste
6. Death Ward
7. Barksin


Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177]  d20+15=21 ;
Thursday July 4th, 2013 6:50:05 PM

Vorelle tips her head back and looks up.

"How are we supposed to get inside?" she asks "Was there something else we were supposed to do with the phylacteries?"

Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor)  d20+26=46 ;
Thursday July 4th, 2013 8:28:56 PM

"Crap." Says the minotaur when he realizes the undead are smarter than him. (Sense Motive nat 20 for 46, 48 vs undead)

In response to Vorelle's inquiry. "We could knock. They know we're here. It's stupid to be stealthy at this stage. Their defensive wards and spells have been activated, so it stands to reason they know we're here. It was foolish of us to believe otherwise."
------------------------------
Day 2, Round 5

Conditions/Other:

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)***
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Barkskin (minus 10mins)
Death Ward (minus 10mins)
Stoneskin (minus 10mins)
Resist Electricity (160 minus 10mins)
Lead Blades (16 minus 10mins)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
2 x Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 169/169 , evasion effect 
Thursday July 4th, 2013 8:51:25 PM

"Jass and I can always knock in our own special way....." Aztyr points a finger and then brings it up and blows on it, like she was putting out a candle of some sort. "And I don't mean a fireball."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 4 - 2- 1- 0- 0- 4- 0 - 0

Spells in effect:

Non-Permanent:

Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield extended, duration 380 rounds
Resist Energy: Fire DR30, Duration 1900 rounds
Resist Energy: Cold DR30, Duration 1900 rounds
Resist Energy: Acid DR30, Duration 1900 rounds
Resist Energy: Lightning DR30, Duration 1900 rounds
Haste extended, duration 38 rounds
Mass fly
Death Ward

On Others:

Permanent:

dispelled

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 46/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Friday July 5th, 2013 1:45:53 AM

Ooc Happy 4th.

AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn 
Friday July 5th, 2013 4:57:00 AM

" Darkwalk?" Asks the hand, casting a glance at Vauhwyt. " May as well see if it works now rather than later eh?"

The Great Lich's Realm: Round 30 Continued (DM SteveK) 
Friday July 5th, 2013 8:06:43 AM

The Tower is perfectly smooth made of some stony metal and only 30 feet in diameter. Looking about its base, the heroes can discover no openings, nor obvious marks of building. Looking up, the Tower rises out of sight into the dusty sky, higher than even Vorelle with her True Seeing can see, 120 feet up!

The enchantment of the plane that seeks to sap even the determination of the heroes steadily plucks at the psyke. Everyone save vs Enchantment Will DC 11 or be fatigued, even if the PC Will save bonus is higher. A natural 1 always fails. Any PC that doesn't roll, the DM will roll next round. Vorelle has already saved...

The dust of the featureless, bleak plane sifts and swirls, the magical poisons held away by the Life Bubble spell.

The negative energy effects that try to sap the life of the heroes are also completely ineffectual... so long as the Death Ward spells continue to work...

Last Post: sorry, Brahmah, Vauhwyt, and Malgant were protected. All others lost 10 hit points.
This Post: all heroes (and associated creatures) are protected from the negative energy effects.

The enchantment of the plane that seeks to sap even the determination of the heroes steadily plucks at the psyke. Everyone save vs Enchantment Will DC 11 or be fatigued.

...........................

NOTES:
- All Permanent Active spells to include spells linked to the Castle were automatically dispelled when crossing to this plane.
- Magic works normally.
- Magic Items all work normally
- Vauhwyt's shrunken items are still safely in her backpack

TIME (Going by Minutes) 30 Rounds since arrived

TERRAIN -
Ground - Plains
Flying - Air

Jass of Downs (AC36, HP 170 / 180 ) Sub/Al  d20=11 ;
Friday July 5th, 2013 8:36:52 AM


"Yes. I think Malgant has the right of it."

"Come on, Vauhwyt. Not only will we then be able to tell whether your power works or not. But we will then be able to investigate this great tower, plinth, needle-to-the-sky thing. We'll be able to find out whether or not there may be someone inside it or whether it's solid through and through."

+++++++++++++++++++++++++++++++++++++++++++

Will vs Enchantment: 11 on a d20 passes (Succeeds on anything but a Nat1)

Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 4 Hero Point


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20=9 ;
Friday July 5th, 2013 10:15:04 AM

Sir Joshua patiently waits for the others to find a way to either sneak in or blast a hole in it somehow... He's ready for battle....

(OOC - SJ has an ability that gives him immunity to compulsion and similar related spells... Is this enchantment effect covered by that? I'll roll a save anyway... rolled a 9 so save was 36)

________________
1st - Restoration (Lessor), Hero's Defiance
2nd - Instant Armor, Resist Energy,
3rd - Heal Mount,
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 213+70/223+70 (5/evil + Stoneskin effects)
William - 181/191 (DR 10/evil), SR 30
1. AC vs undead= 39/43(smite)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 9 Hero points
6. 0 LOH used

SPELLS CAST/ACTIVE (cast by others)
1. Mass Fly (from Jass)
2. Bless Weapon (cast by SJ) upon Sword (17/19 mins)
3. Life Bubble
4. Stone Skin (70/70; 10/adam DR)
5. Extended Haste
6. Death Ward
7. Barksin

Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177] 
Friday July 5th, 2013 12:43:03 PM

Vorelle is still looking at the tower. "It's like a needle or something," she says.

"Are we sure there's anybody in there?" she asks the others. "I mean, what could you put inside a thing like that? There'd barely be room for the stairs....."

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Friday July 5th, 2013 2:35:48 PM

OOC: I thought Vauhwyt already tested her darkwalk ability? What was the result?

AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn  d20=12 ;
Friday July 5th, 2013 5:25:48 PM

Not a 1, I'm good on the sapping of will stuff. ( rolled 12)
" Look, either it's way bigger on the inside or we need to go up or down it to get somewhere or it is nothing at all. You guys have seven whole minutes before the plane starts to consume you. Lucky me I have twenty and will get to watch you all die. I don't fancy that so can we please do SOMETHING other than standing here staring at it?"

The Great Lich's Realm: Round 30 Continued (DM SteveK) 
Friday July 5th, 2013 5:52:51 PM

(ooc: sorry, i missed V doing that)

Vauhwyt goes ghostly, (and it works!), and goes into the Tower, emerging in fairly short order to report the Tower is solid through and through.

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Friday July 5th, 2013 8:16:12 PM

SO UNHAPPY!

Made a long post, and y stupid back up laptop ate it. Should have composed in a text editor.

Anyway, a couple questions ...

DM Steve, do you mean that the tower is just a solid block of stone? No interior chambers, halls, etc?

Mal, your reference to seven minutes ... that's when the Death Ward wears off and we start taking damage? Vauhwyt has a better idea than that.

More coming after I rewrite my idea in a text processor!

DM SteveK: Yes, the Tower is a solid block of stone.

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Friday July 5th, 2013 8:32:46 PM

Vauhwyt opens her vial of eversmoking smoke. With the Detect Scrying, and the True Seeing, and Vorelle's incredible perception, she thinks she has some privacy to discuss plans.

She uses her bluff skill to speak softly and obliquely. Even if someone is listening, that should work.

"Here's my idea. Our strength has always been our unpredictability. The Lich thinks we will have to attack soon, before our Death Wards wear off. He is likely buffing and buffing. Howeverr, he says he cannot get to be a god without us. If we can delay, he can't become a god until he engages us. But we can pick our own time."

"We fly out invisibly now. Maybe we even make a distraction, before we leave. While the distraction is going on, we fly away a random distance and direction. When we come to a random spot, I take us Incorporeal."

"Incorporeally, we can only go down as deep into the earth as we are wide. That's 10 ft for me, 15 if I am enlarged. Maybe Jass takes on the shape of something that can cast and is big, like a dragon."

"We sink down, 10-15 feet. If we hit rock, great. Jass disintegrates out a 10x10x10 room out of the rock. Maybe two spells to make it 10x10x20 wide."

"If there is no rock, maybe dirt or dust or sand, I drop a big stone and cast a wall of stone to make a cube 11x11x11. Jass disintegrates out a 10x10x10 cube of dirt inside it. Either way, that gives us a secret underground room in a random place."

"One of the rangers can pop back up, still incorporeal and invisible, to smooth over any tracks and make sure we've left no sign."

"We drop out of incorporeality in our secret room. Jass casts Private Sanctum. We cast Rope Trick or Mage's Mansion. Maybe we put a dimensional lock on the secret room so no one can blip in. We retreat to the rope trick or mansion. Maybe we cast another Private Sanctum spell in therre."

"Now we have all the time in the Wold! We can rest up and come back in hours or days. Whatever we want. We can launch an attack at will. We can do sorties and retreat back to our hideaway. We have choices."

"Most of all, we surprise and confuse the enemy."

Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor)  d20+19=36 ;
Friday July 5th, 2013 11:51:41 PM

(Will save 36)
Brahmah can't even feel the realm tug at his mind.
"I like Vauhwyt's idea. Never thought I'd agree to hiding. If this wretched bastard needs us, make it look for us. If we can't be scry'd, all the better. I like the idea about making a stone room. That's fantastic. I can hide tracks. Or maybe we can can send up an elemental to stir up the dust and tracks."
------------------------------
Day 2, Round 5

Conditions/Other:

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)***
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Barkskin (minus 20mins)
Death Ward (minus 20mins)
Stoneskin (minus 20mins)
Resist Electricity (160 minus 20mins)
Lead Blades (16 minus 10mins)
Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

The Great Lich's Realm: Round 30: Talking (DM SteveK) 
Saturday July 6th, 2013 9:43:36 AM

Jass, Vorelle, and Malgant all agree that doing SOMETHING is better than doing nothing.

Sir Joshua waits patiently, he has been in many battles and knows the wait is just a part of the glorious clash.

Vauhwyt discovers the Tower is solid through and through, almost like a Pole and not a Tower.

She also discusses the idea to carve their own area out underground and utilize their magic to support the element of surprise.

Brahmah, surprising even to himself, agrees with the liontaur!

...............

The Pole is solid, perfectly smooth and made of some stony metal 30 feet in diameter. Looking up, the Pole rises out of sight into the dusty sky, higher than even Vorelle with her True Seeing can see, 120 feet up!

DM Notes Only:Highlight to display spoiler: { (Affects reoccur 1/minute) The enchantment of the plane that seeks to sap even the determination of the heroes steadily plucks at the psyke. Everyone save vs Enchantment Will DC 11 or be fatigued.

The dust of the featureless, bleak plane sifts and swirls, the magical poisons held away by the Life Bubble spell.

The negative energy effects that try to sap the life of the heroes are also completely ineffectual... so long as the Death Ward spells continue to work...
}

...........................
Just Talking: NO TIME HAS PASSED since last DM Post

NOTES:
- All Permanent Active spells to include spells linked to the Castle were automatically dispelled when crossing to this plane.
- Magic works normally.
- Magic Items all work normally
- Vauhwyt's shrunken items are still safely in her backpack

TIME (Going by Minutes) 30 Rounds since arrived

TERRAIN -
Ground - Plains
Flying - Air


Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Saturday July 6th, 2013 10:49:14 AM


Vauhwyt adds, "I suppose we could also just put our 10x10x10 secret room right here in the Pole."

AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn 
Saturday July 6th, 2013 11:51:59 AM

" OK, you guys work on that. Vorelle and I will scout out our surroundings and see whats what here. Hw has to be somewhere and we need to know the dimensions of this place. I can protect her while she does what she is good at, noticing things and figuring stuff out. Sound good? Vorelle?"
If this sounds good to Vorelle Malgant will use interpose on her and they can fly around getting the lay of the land as it were. He suggests going up first to see where the roof is if there is one or whrther there is something on top of this stone spike.
Interpose on Vorelle

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday July 6th, 2013 6:37:54 PM

Sir Joshua is intrigued by this novel suggestion and says, "OK, let's try it, as its not what the lich would expect... With many of our buffs stripped, this should give us some of them back." To Vorelle and Malgant, he says, "I'll go with you and guard you too... William can move quickly since he's hasted and he needs some exercise anyway..."

Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177]  d20+26=40 ;
Saturday July 6th, 2013 7:49:45 PM

Vorelle is dubious.

"This place is a pocket dimension, right? Created by the lich? Do we really think he doesn't know every cubic inch of the place? I don't think we can hide from him."

Still, scouting is nearly always worthwhile, so she agrees to go with Malgant. She flies up about 100 feet, hoping that the extra height will allow her to see something she missed before.

[Perception 40]

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Sunday July 7th, 2013 1:27:28 PM

Vauhwyt waits to see what Aztyr and Jass have to say. They're the ones with the disintegate spells.

The liontaur has another idea. "We could cast a few disintegrates and stone to muds and topple the Pole! Not sure what that would do, but it could be fun!"

Jass of Downs (AC36, HP 170 / 180 ) Sub/Al 
Sunday July 7th, 2013 7:25:46 PM


"I think that's absurd and desperate, Vauhwyt," Jass replies. "But who knows. It may yet be the time for the desperate and the absurd. We are on a field of our opponent's choosing. Time is on it's side ... "

The sorcerer draws into himself, wrapped in thought. Then, "In truth, Vauhwyt, this should be you. Gargul has the most to lose here. And you, of all of us, have the greatest affinity to Gargul."

"But ... " Jass draws a deep breath. He folds his hands together, less in supplication than to focus his will. "I am a hero of the Wold," he whispers into his hands. "I fight today on your behalf, Gargul. Show us a sign. Bless us with inspiration. Put us on a path that we can take to do your will and drive to a final death this .... " His voice trails away, but his tone is such that the words he speaks cannot be pleasant, nor fit for mixed company.

+++++++++++++++++++++++++++++++++++++++++++

Burn last Hero Point for an ... Inspiration: If you feel stuck at one point in the adventure, you can spend a hero point and petition the DM for a hint about what to do next. If the DM feels that there is no information to be gained, the hero point is not spent.

Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 5 Hero Points

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 169/169 , evasion effect 
Sunday July 7th, 2013 9:47:39 PM

"I vote for bring this pillar down. it's either nothing, or it's extremely important. I don't see anything else in this place, so maybe it's somehow tied to binding his essence to the undeath, like his focus, a giant staff stuck into the ground. Of course if it is a staff, he's much larger in size than expected."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 4 - 2- 1- 0- 0- 4- 0 - 0

Spells in effect:

Non-Permanent:

Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield extended, duration 380 rounds
Resist Energy: Fire DR30, Duration 1900 rounds
Resist Energy: Cold DR30, Duration 1900 rounds
Resist Energy: Acid DR30, Duration 1900 rounds
Resist Energy: Lightning DR30, Duration 1900 rounds
Haste extended, duration 38 rounds
Mass fly
Death Ward

On Others:

Permanent:

dispelled

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 46/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Monday July 8th, 2013 12:49:23 AM

"Does time REALLY pass here?!" He looks at Jass.

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Monday July 8th, 2013 7:23:40 AM


OOC to Jass: Insight does not have to be an appeal to a divinity. It can be as simple as "I've got an idea forming in my head."

Vauhwyt would rather make a secret room and hide in it. But she is willing to compromise. How about making a secret room in the Pole at say the 10 ft level, and then slicing the Pole off say 50 ft up. We could hide in the stump. (In a Rope Trick in the stump.)

She waits for the results of Jass's thinking.

Jass of Downs (AC36, HP 170 / 180 ) Sub/Al 
Monday July 8th, 2013 8:37:37 AM


OoC: to Vauhwyt. Yeah. I know. I was just using that as a plot hook. I mean, as Gargul was mentioned earlier.

AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn 
Monday July 8th, 2013 9:17:25 AM

OOC
And Jass has been to see him on the dead side of the conversation, no?

Jass of Downs (AC36, HP 170 / 180 ) Sub/Al 
Monday July 8th, 2013 9:45:34 AM


OoC: Yes. That's true, actually.

Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177] 
Monday July 8th, 2013 2:51:09 PM

"Man, this guy was Mister Big Talk when we got here," Vorelle grumbles, still flying recon. "'I will tear your very souls from you.' And now, nothing. What, is he having second thoughts about the whole god thing?"

Jass of Downs (AC36, HP 170 / 180 ) Sub/Al 
Monday July 8th, 2013 3:26:44 PM


"I suspect that the whole thing is actually quite tiresome in reality, Vorelle," Jass replies. "Oh, ultimate power is, no doubt, appealing at first. But after that its 'Oh great lord grant me this.' and 'Your humble suplicant begs your boon.'"

"Ultimate power comes with a price, and that price is boring servitude. After all, what is there to do when you can have anything that you want? What is there left after you've sated your every wish? No matter how hard you try, you can't go beyond yourself. So you have to look to the hearts and minds of others."

The pale thin man shrugs. "Not for me, I tell you."

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Monday July 8th, 2013 3:27:20 PM

Mookie caws in laughter at that! "Good one, Vorelle!"

Vauhwyt just smiles as she thinks about the shy Vorelle she first met who would never have said something like that. Not out loud, anyway.

AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn 
Monday July 8th, 2013 4:27:23 PM

" Thing is, his realm is designed to just win for him. He doesn't need to even try. He can just sit there, all obscure and wait to see if we can find him. If we do then he will have to put on a show. If not he just yawns and watches his realm kill us."

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Monday July 8th, 2013 4:47:14 PM

Still speaking via bluff, V answers Mal, "That's the beauty of the tactical retreat into a secret refuge. He THINKS he can wait us out, but really, we can delay indefinitely and strike when we choose. Maybe in a few days or weeks."

The Great Lich's Realm: Round 31: Talking (DM SteveK) 
Monday July 8th, 2013 6:03:24 PM

Vauhwyt adds, "I suppose we could also just put our 10x10x10 secret room right here in the Pole."

Malgant calls to work on the secret room while Vorelle andMalgant scout the surroundings.

Sir Joshua is intrigued by this novel suggestion and says, "OK, let's try it, it's not what the lich would expect."

Vorelle is dubious about being able to get away from the pocket dimension created by the lich. Still, while the group is doing other things, she flies up about 100 feet with Malgant. Looking around, she notes that the Pillar still goes straight up, at least over 200 feet high and more!

Vauhwyt waits to see what Aztyr and Jass have to say. They're the ones with the disintegate spells. Or they could topple the Pole itself! Vauhwyt would rather make a secret room and hide in it. But she is willing to compromise. How about making a secret room in the Pole?

Jass thinks V's idea is absurd and desperate, but it may be the time for the desperate and the absurd. And thinking of that, Jass empties his mind and heroically searches for inspiration. Ideas start to form in his mind, the gently sloped ground in all directions, how the Great Lich who has escaped destruction for so long, the Pole that goes up forever. The Pole is higher and further than any Pillar is supposed to be, just like the Flying Fortress was thousands of feet higher than Mount Bone. And the Great Lich created (or used) the heights for safety in the Wold too...

And then all the clues come crashing together!
First, everything in the pocket dimension is created and controlled by the Lich, which means that it can listen and observe without the need of divinations (and so it is listening even though Vauhwyt's Detect Scry hasn't detected anything.) And that there is literally NO WHERE to hide from the magical draining effects.
Second, this pocket dimension is the Great Lich's Phylactery! The reason that all parts of the land point slightly uphill is that the pocket dimension is like a giant round gem and the heroes are on the inside! A little math determines that this dimension is only 8 miles in diameter.
Finally, the lich likes heights, from the Flying Fortress to the impossibly tall Pillar, so there can be only one plausible location for the lich... on top of the Pillar in the exact center of the dimension four miles straight up!

Aztyr votes for bring this pillar down as it is either nothing or extremely important.

Brahmah wonders if time REALLY passes here?

...............

The Pole is solid, perfectly smooth and made of some stony metal 30 feet in diameter. Looking up, the Pole rises out of sight into the dusty sky, higher than even Vorelle with her True Seeing can see, 120 feet up!

DM Notes Only:Highlight to display spoiler: { (Affects reoccur 1/minute) The enchantment of the plane that seeks to sap even the determination of the heroes steadily plucks at the psyke. Everyone save vs Enchantment Will DC 11 or be fatigued.

The dust of the featureless, bleak plane sifts and swirls, the magical poisons held away by the Life Bubble spell.

The negative energy effects that try to sap the life of the heroes are also completely ineffectual... so long as the Death Ward spells continue to work...
}

...........................

NOTES:
- All Permanent Active spells to include spells linked to the Castle were automatically dispelled when crossing to this plane.
- Magic works normally.
- Magic Items all work normally
- Vauhwyt's shrunken items are still safely in her backpack

TIME 31 Rounds since arrived

TERRAIN -
Ground - Plains
Flying - Air


Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Monday July 8th, 2013 6:10:42 PM

"The need for power is a sign of weakness. In reality, this guy.... wait, wasn't there a gnome or something that talk to us in a vision some time ago, who also wanted power or claimed to be a god?" The ranger thinks a moment, then finishes his first thought. "In reality, megalomania is a just a sign of a belief of self worth."

Then the minotaur begins to laugh.
"Pocket dimension in a gem?! Sort of sounds like that Soul Trap or whatever it was called." Then it dawns on the sometimes slow ranger. "Oh... my. Not good. Besides, can't we just BREAK the GEM DIMENSION out from UNDER US?! Shatter it into a zillion pieces? Jass?"

"I'm going to turn this little lich into grease. I really, really, need this to be over. COME ON LITTLE LICH PUNK! COME AND GET ME!!"

Jass of Downs (AC36, HP 170 / 180 ) Sub/Al 
Monday July 8th, 2013 6:43:02 PM


What an inspiration. Complete with all the tedious maths. So thinks Jass as he relates his epiphany to the others.

"We don't have time to travel the four miles up the pole. We'd be dead before we made it that far. We can try a teleport, and attack the lich directly. Or, we can try to destroy the pillar and hope that we aren't wasting our time and spells. Who knows what magic the lich has holding him on top of this plane?"

"The question is, do we even have enough teleport magic to get us up above all at one time? I have none."

+++++++++++++++++++++++++++++++++++++++++++

Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 5 Hero Points

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday July 8th, 2013 7:13:29 PM

Sir Joshua sighs, "No, I don't have any teleport magic either and though WIlliam needs a good run, sprinting 4 miles is a bit much for any mount. I like the idea of destroying the pillar, but would the lich even care? He could stay up high and wait for our magic to run out and then come and get us... If I could just get close to him and lock him in place for a moment or two, I could bring vengence down upon him..."

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 169/169 , evasion effect  d100=38 ;
Monday July 8th, 2013 9:15:34 PM

"I can take Joshua, William, Malgant and Vorelle. Vauhwyt should be able to bring Mookie, Jass and Brahmah. I forgetting anyone?"
Aztyr grabs two, and has them hold the others, her destination is 4 miles straight up.

Teleport roll 38

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 4 - 2- 1- 1- 0- 4- 0 - 0

Spells in effect:

Non-Permanent:

Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield extended, duration 380 rounds
Resist Energy: Fire DR30, Duration 1900 rounds
Resist Energy: Cold DR30, Duration 1900 rounds
Resist Energy: Acid DR30, Duration 1900 rounds
Resist Energy: Lightning DR30, Duration 1900 rounds
Haste extended, duration 38 rounds
Mass fly
Death Ward

On Others:

Permanent:

dispelled

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 46/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3


Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Monday July 8th, 2013 9:15:59 PM

"Maybe if we aren't physically touching the ground, we might not take immediate damage. Maybe fly. Polymorph?"

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Monday July 8th, 2013 10:04:04 PM

Vauhwyt continues to speak obliquely, using argot and slang and in-group cues to get her meaning across. She urges all her friends to do the same, or to be vague with what they are planning. Since the consensus is that the lich can see all and know all, the current eversmoke-screen should help keep things private, and ditto for the speaking with Bluff check.

"Seriously, guys! Try not to be SO obvious!" she chides her friends.

Since the consensus is that the lich would be aware of any secret chamber the group makes, then we are down to two options, she says using her bluff check for secret messages. One, try to sever the pole. Two, teleport straight up 4 miles and see what we can see.

Vauhwyt can help well with both those goals, she tells her friends.

Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177] 
Tuesday July 9th, 2013 12:01:19 AM

Vorelle's Bluff check is negligible, so she doesn't even try. She does, however, try to be slightly less obvious.

"We need to take the fight to him," she says, drifting closer to Aztyr.

[OOC: Also, the lich probably has a bazillion ranks in Spellcraft and will recognize a Teleport as soon as anybody starts casting.]

AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn 
Tuesday July 9th, 2013 7:13:34 AM

Malgant has been combat teleported before. He waitsfor the spell to end so that his part in the fight can begin.
( wait for description at the end of Aztyr's teleport and post then.)

Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Tuesday July 9th, 2013 9:42:10 AM

Brahmah will not do or say anything more unless asked directly.

The Great Lich's Realm: Round 31: Talking (DM SteveK) 
Tuesday July 9th, 2013 9:48:34 AM

Looks like the consensus is for Teleporting 4 miles straight up.

Aztyr suggests she take Joshua, William, Malgant and Vorelle and Vauhwyt takes Mookie, Jass and Brahmah.

Do I hear an 'Amen'?

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Tuesday July 9th, 2013 9:49:48 AM

Vauhwyt, using her bluff skill and under the cover of the eversmoking bottle, mentions that no one has been 4 miles up, and it would surely fall into the worst possible category for teleport error.

She suggests taking the entire group ethereal and flying straight up for 5 minutes. That would use all her Darkwalking for the day, but they could see where they are going. Say we move at 60 and do not have to worry about gravity and we can hustle at 120 ft per round. That's 1200 ft per minute, or 6000 ft per five minutes. Okay, that will not get us the full four miles, just one. So I suggest we fly up three miles, and take the last mile ethereal, hoping to evade notice.

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Tuesday July 9th, 2013 9:51:09 AM

Or we could fly up until we can see a destination ahead, then teleport the last half mile or so with a lesser chance of failure.

Jass of Downs (AC36, HP 170 / 180 ) Sub/Al 
Tuesday July 9th, 2013 1:00:18 PM


"We cannot possibly fly the four miles before the Death Ward wears off, Vauhwyt. Then this place will begin to eat us again. By your own calculations - which are optimistic, at best - it will take us between fifteen and twenty minutes to reach the top. If there is no more Death Ward forthcoming, then there are not a few of us that will be half dead by the time we arrive."

"My fly spell may be ended by then. Sir Joshua's mount, William, his will broken, may very likely be completely exhausted and useless by then."

"I don't think that we have a choice."

+++++++++++++++++++++++++++++++++++++++++++

Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 8/8; L4: 8/8; L5: 6/8; L6: 7/7; L7: 6/7; L8: 7/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 5 Hero Points

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97)  d20=2 ; d20=9 ; d20=14 ; d20=14 ;
Tuesday July 9th, 2013 1:30:20 PM

OH! That reminds me! I owe Kindly Steve K a few fatigue checks. Two each for V and M, failing on a nat 1 ... We're both fine.

The problem, as V sees it, is that the dusty air allows a visibility of only a couple hundred feet, max. There is no way to fly up to get a glimpse of the lich's lair four miles above.

"The only other thing I can think of is a wish to emulate a Shadow Walk spell."

If the consensus is to teleport, Vauhwyt will cast the spell, making sure no one is left behind.

Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177] 
Tuesday July 9th, 2013 6:06:00 PM

Vorelle is fine with teleporting.

Kathy, who knows more about these things than Vorelle, points out that if we're going to use Wish to emulate a spell, we might as well emulate a Greater Teleport and save a step. :)

AC 45,Touch 38(45vs incorporeal) ,Flat 27 CMB 26, CMD 48(58), 236/236 hp Malgant Winterborn 
Tuesday July 9th, 2013 7:20:27 PM

Malgant puts a hand on Aztyr's shoulder " Teleport when ready. We will not be off target."

OOC
Typing without glasses until I get this shield off and can fit my glasses on

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 169/169 , evasion effect 
Tuesday July 9th, 2013 8:31:01 PM

ported last post, just waiting for results.

p.s., can I get edit privileges back, it'll make correcting stuff easier, we all have it, except me right now.

Jass of Downs (AC36, HP 170 / 180 ) Sub/Al 
Tuesday July 9th, 2013 10:29:30 PM


OoC: You have editing privileges now, John.

Captain Brahmah 261/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Wednesday July 10th, 2013 4:20:29 AM

Brahmah draws swords before teleporting.

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97)  d100=19 ;
Wednesday July 10th, 2013 11:28:47 AM

Teleport check: 19! Whew!

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday July 10th, 2013 1:05:15 PM

Sir Joshua's head spins at all this technical discussion of magic, teleporting and shadow walking... What he really wants to do is find something to crush and destroy... With all the evil in this place, there's an abundance of things he can find...

He and William stand ready to be teleported, lance and banner flying, horse whinnying and armor shining despite the gloomy atmosphere...

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 236/236 hp Malgant Winterborn 
Wednesday July 10th, 2013 1:24:19 PM

OOC
2 eyes are definitely better than 1 eye with no glasses. I can see again and can probably post coherently. So Bring It DM Stephen....

Effects on Malgant
Mass Fly ends on round 190 CL 19
Life Bubble ends on round CL19
Extended Resist Energy Fire 30 ends on round 4000 CL20
Resist Energy acid 30 ends on round 2001 CL20
Resist Energy cold 30 ends on round 2002 CL20
Extended Resist Energy electricity 30 ends on round 4003 CL20
Extended Shield of Faith +5 deflection ends on round 405( rod) CL20
Extended Weapon of Awe ends on rounds 406 CL20
Extended Death Ward ends on round 407 CL20
Extended Shield ends on round 408 (rod) CL20
Barkskin CL 12
Haste CL 19
GMW CL 19
Stoneskin 70/70 damage resisted CL7

Loot taken Cloak of resistance +4(worn), Ring of Evasion(worn), Glove of Storing(worn), Ring of Counterspells (Greater Dispel Magic empty currently and in glove of storing) Bracers Armor +4, Headband of Mental superiority +6(worn)


The Great Lich's Realm: Round 32: Talking (DM SteveK) 
Wednesday July 10th, 2013 1:31:46 PM

pardon the delay. at a conference today

will be in combat next post.... GET READY!!!

Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 167/177] 
Wednesday July 10th, 2013 7:45:39 PM

Wednesday post.

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 169/169 , evasion effect 
Wednesday July 10th, 2013 9:51:24 PM

checking in,

Joshua and William, Vorelle and Malgant went with Aztyr fyi.

The Great Lich Lair: Round 1! (DM SteveK)  d20+25=30 ; 2d4=5 ;
Wednesday July 10th, 2013 10:14:25 PM

The Blackbird Lake Heroes, feeling they are sure where the Great Lich is hiding in this realm, take stock of what they need to do. Either a long flight through the energy, life, and mind-sucking pocket dimension.... or heroically blind teleport to the dimension's center.

Turns out, that's not much of a choice at all, and in seconds, the heroes link hands and ...

...arrive in a circular chamber!

The heroes only have a moment to look about and see they are inside a smaller sphere, only 140 feet across and the air is clear. Outside the sphere among the swirling dust, they can see dozens and dozens of 30 foot rods of that unusual metal spreading in all directions as if this sphere is in the center of a dandelion or spherical spokes of a wheel.

At the far end of the chamber floats a human skull, its eyes are gemstones and its unholy power crackles about the magical items strewn about the floor.

But that is all the heroes can see, for the Demi-Lich is aware of their arrival. "THE FIRST SACRIFICES TO THE NEW GOD OF DEATH!" it intones as its prepared welcome activates!

..............................

First, All heroes, William and Mookie make a Fort Save DC 28 (Spell Penetration 30 if needed) or take 120 damage from the Maximized Horrid Wilting spell! This is NOT a negative energy effect and so Death Ward does not work. (Save for 1/2)

Then, time seems to slow down for just a moment. When the Blackbird Lake Heroes have any chance to move, the heroes are isolated by a Wall of Fire, Wall of Ice, Wall of Force, and a Prismatic Wall!

Vauhwyt and Brahmah are each isolated and can't see anyone other than the Great Lich.

Sir Joshua and Malgant can see each other and the Great Lich

Aztyr, Vorelle, and Jass are all crowded together, boxed in by a floor-to-ceiling Prismatic Wall in front, wall of Ice on one side, and a Wall of Fire on the other! (Malgant and Aztyr take 5 Fire Damage [minus any defenses])
............................

Know Arcana or Spellcraft DC 25 Highlight to display spoiler: { Maximized Horrid Wilting and Quickened Time Stop can only be epic level spells. The Great Lich is indeed nearly a diety!!!}

............................

ROUND 1!

Terrain: CLEAR, no terrain bonus!

Great Lich Lair

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97)  d20+12=31 ; d20+20=27 ; d20+18=37 ;
Thursday July 11th, 2013 12:27:27 AM

Vauhwyt and Mookie make saves and spellcraft checks.

Mookie saves at +12 and rolls a 31. Saves.

Vauhwyt saves at +20 and rolls a 27. Fails.

Vauhwyt, having failed her save, chooses to use her Ring of Doom Delayed delay the effect of the spell for ten rounds. (Since Mookie made his save, he cannot delay the effect.)

Know Arcana check for V: 37 so she can read the spoiler.

Important questions for DM Steve: 1) What is the grey circle surrounding the lich on the map? 2) What is the lich's elevation? How far above the scattered items you mentioned is it? 3) If the chamber is a sphere, wouldn't the wall of force have to be 100 ft long per the map; if it is a standard wall of force that is only CL25, that's only like 25 ft high and 100 ft long, right? So can we just fly over or under it? 4) I'm assuming we are all hovering? There is no floor? Or is there?

No actions taken yet.

DMSteveK:
1. Gray Circle. Spellcraft DC 21 Highlight to display spoiler: { Mind Fog}
2. The demi-Lich is hovering 6 feet above the items and the floor.
3. No one has tested going over the Wall of Force and so don't know if it goes higher than 20 feet. Vauhwyt, Sir Joshua, Malgant, and Brahmah know there is a Wall in front of them because they are close enough to touch and I'm assuming (for simplicity's sake) they all have had ample experience with walls of force from previous adventures.
4. There is a floor. For some reason, while the team can see the entire sphere, the combat area is a hemi-sphere.

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn  d20+26=35 ; d20+7=11 ; d20+24=33 ;
Thursday July 11th, 2013 7:12:31 AM

Fort save is 35 so half damage from the wilting, Malgant takes 60 damage
5 damage from the wall of fire absorbed by resist energy fire
Malgant thinks quickly and decides the bedt thing he can do is get Sir Joshua, and the others to the lich ASAP. To that end he starts praying, forming his miracle into a disintegrate spell to remove the wall of force.
The years of tactical training in Malgant take over and he calls out to his friends ." Aztyr,Jass, and Vorelle. Teleport or d door 50 feet diagonally to your right to avoid the current walls and then unload!.Brahmah and Sir Joshua the wall of force should be gone now. Get in it's face. Vauhwyt...do whatever it is a Grim does in this case. I'll make the way to him more holy."
He then flies forward 60' and unleashes a Quickened consecrate underneath the Lich ( No save, no SR) making it's unlife a little bit brighter.
Spellcraft 11 to recognize epic spells... pfft who cares the guy is toast.
Through a heroic force of will Malgant uses a hero point to prepare a greater dispel magic as a counterspell for the Great Lich's next spell.( beats DC33 )

Malgant's Spell List

Effects on Malgant
Mass Fly ends on round 190 CL 19
Life Bubble ends on round CL19
Extended Resist Energy Fire 30 ends on round 4000 CL20
Resist Energy acid 30 ends on round 2001 CL20
Resist Energy cold 30 ends on round 2002 CL20
Extended Resist Energy electricity 30 ends on round 4003 CL20
Extended Shield of Faith +5 deflection ends on round 405( rod) CL20
Extended Weapon of Awe ends on rounds 406 CL20
Extended Death Ward ends on round 407 CL20
Extended Shield ends on round 408 (rod) CL20
Barkskin CL 12
Haste CL 19
GMW CL 19
Stoneskin 70/70 damage resisted CL7
Loot taken Cloak of resistance +4(worn), Ring of Evasion(worn), Glove of Storing(worn), Ring of Counterspells (Greater Dispel Magic empty currently and in glove of storing) Bracers Armor +4, Headband of Mental superiority +6(worn)

DMSteveK: The Miracle has eliminated the Wall of Force.

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al  d20+16=31 ; d20+16=34 ; d20+19=30 ;
Thursday July 11th, 2013 8:37:34 AM


That spell again. The one that had killed him. Jass shakes off most of the effects.

"Yes. I remember the dimensions of the sphere, Malgant," the sorcerer calls back. Then, "Lets go."

He reaches out to both sides, touching Vorelle on the right and Aztyr on the left. Then the Dimension Door spell, and he and the others are out from behind the walls.

"Go," he whispers. Just the single word. Then, he attempted a second Quickened spell, unsure whether he would have enough time after the Dimension Door.

+++++++++++++++++++++++++++++++++++++++++++

Fortitude vs Horrid Wilting 30 vs DC28 /Success Take 60 damage
Cast Dimension Door, taking Vorelle and Aztyr.

That would put Vorelle at W10 and Aztyr at U&V/7&8

If possible: Cast Quicken Dimensional Anchor - Touch AC34, Caster Level to penetrate SR = 30

Position: W9-Elevation 10ft above equator

Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 8/8; L4: 7/8; L5: 6/8; L6: 7/7; L7: 6/7; L8: 6???/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 5 Hero Points

Captain Brahmah 201/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor)  d20+25=28 ; d20+25=28 ; d20+25=42 ;
Thursday July 11th, 2013 8:51:22 AM

(Fort Save Vs Horrod Wilting. 28, and should that NOT be enough for some reason... Improved Fortitude for the second Roll 28 DAMN!, Hero Point ? There the Hero Point did it... 42)

"Ouch!" (Takes 60 damage)

"Alright biotch... I'm coming for ya!"
Brahmah casts Spider Climb and tests the height of the Wall of Force. (He climbs it.)
------------------------------
Day 2, Round 5

Conditions/Other:

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)***
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Barkskin (minus 20mins)
Death Ward (minus 20mins)
Stoneskin (minus 20mins)
Resist Electricity (160 minus 20mins)
Lead Blades (16 minus 10mins)
Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0


Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Thursday July 11th, 2013 9:50:05 AM


OOC to Jass: How is Jass touching Vauhwyt? Isn't there a Wall of Ice between them? If it is possible, of course Mookie will be along for the ride!

OOC to Brahmah: The save vs Wilting is a DC28, so you made it! Save your Greater Fort reroll and your Hero Point!

DMSteveK:
1. Jass can touch Aztyr and Vorelle; I am assuming that both Aztry and Vorelle were part of the DDoor and can now see the demi-Lich

2. Brahmah, DC28 save is enough to save vs Horrid Wilting

3. Brahmah, the Wall of Force is gone from Malgant's Miracle spell.

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Thursday July 11th, 2013 11:06:07 AM


OoC: Sorry, Vauhwyt. That should have been Vorelle instead. I've corrected my post. I wondered how Vauhwyt suddenly shrunk down to medium size.

Cayzle Comment: No prob! I'll get there on my own four paws!

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97)  d20+14=28 ;
Thursday July 11th, 2013 11:39:13 AM


Rolling Spellcraft for the grey circle: V rolls a 28, and gets to read the spoiler! And OOH! She is glad she did! She calls out to any in hearing range of her: Highlight to display spoiler: {That's a Mind Fog around that puppy!}

Looks to me like with the Wall of Force down, probably Mal, Brahmah, and Josh can hear, at the least.

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn 
Thursday July 11th, 2013 12:08:32 PM

OOC
DM Stephen, did the planetar take the offered unholy adamantine pick of brilliant energy? Also do we still have the adamantine dagger used to destroy Pindar's phylactery?

DMSteve Yes, the Planetar accepted the adamantine pick

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Thursday July 11th, 2013 12:25:44 PM

OOC: Kindly DM Steve! Vauhwyt would not have cast her teleport without her friendly polymorphed unicorn! My post following immediately assumes it is next to me, okay?

DMSteveK: OK

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Thursday July 11th, 2013 12:28:54 PM

Save or fail, Vauhwyt's unicorn is wilted unto death!

"Farewell, sweet Unicorn," says Vauhwyt.

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Thursday July 11th, 2013 12:51:43 PM

DM Steve ... does it seem to you that Life Bubble defeats Mind Fog? The Bubble keeps out fogs and clouds. And the Mind Fog is an actual cloud, since a wind disperses it.

DMSteveK: That's the way we played it against Bas'Anut. Yes.

Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 107/177]  d20+19=39 ; d20+34=36 ; d8+14=21 ;
Thursday July 11th, 2013 1:04:56 PM

Vorelle readily makes her save against the Horrid Wilting [nat 20! woot!]

She is making plans to chop through the Wall of Ice when Jass solves that problem with his teleport. She finds herself only about 20 feet from the Lich.

She pulls out her bow. It's tempting to just unleash a storm of arrows, but it's probably better if she can give her friends some kind of advantage.

Vorelle uses a move action to give everyone a +3 Favored Enemy bonus against the Lich.

Then she fires a single shot. [Hit AC 36 for 21 damage. Magic bow with Seeking property.]

Vauhwyt (AC46, hp194+17+21+14 of 194) and Harpy Mookie (AC36, hp97+19+17 of 97) 
Thursday July 11th, 2013 1:05:38 PM

Hey DM Steve! Horrid Wilting is a target-based spell, not a burst or an area. To target a creature with a spell, you need line of sight to them. Did the lich have line of sight to Vauhwyt and Mookie? Both were and are invisible. If they were targeted, then V knows that the lich has See Invisible or True Seeing up.

SteveK: Yep, they were targeted.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+29=45 ; d20+25=26 ; d20+29=30 ;
Thursday July 11th, 2013 2:00:27 PM

Since the wall of force is open, it's time for SJ and William to get into action... The two first are hit by the Horrid Wilting Spell (SJ = FortSave - 45; William = 26... So he takes 120...)... William's injured severely by the spell, but is still on his hooves and really angry now, nostrils flaring...

So... They'll use the Ride By Attack feat (move 2x your mounted speed (160' total) and don't take an AoO from attacking and passing by foe...)

William charges forward 80' as his move action to T16/17... He continue charging by the Lich and passes by him and stabs at him with his lance going by... (No AoO)... And misses and continues past ~ 30' or so before turning around...

Attack = (+25+3 FE bonus + 1 Charging) = Miss AC30... (Rolled 1...)
Dmg (3x since Mounted, Charging with Lance) = None since missed...

As they reach the end, SJ will burn up a hero point (8 left) to cast Heal (std action) upon William, fully healing him of all damage (heals 150 pts max...)

______
1st - Restoration (Lessor), Hero's Defiance
2nd - Instant Armor, Resist Energy,
3rd -
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 213+70/223+70 (5/evil + Stoneskin effects)
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 39/43(smite)
2. AC vs. others = 39/43 (smite)
3. 0/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 8 Hero points
6. 0 LOH used

SPELLS CAST/ACTIVE (cast by others)
1. Mass Fly (from Jass)
2. Bless Weapon (cast by SJ) upon Sword (17/19 mins)
3. Life Bubble
4. Stone Skin (70/70; 10/adam DR)
5. Extended Haste
6. Death Ward
7. Barksin
8. Heal Mount (cast already)


Vauhwyt (AC47, hp156+19+19 of 156) and Harpy Mookie (AC33, hp54 of 76)  d4+1=3 ; d100=52 ; d4+1=3 ;
Thursday July 11th, 2013 3:51:20 PM


Mookie currently has 156/2 = 76 base hp, +19 false life +19 greater heroism. After suffering 60 hp wilting damage, he loses all 38 temp hp and also 22 real hp. Ouch. He currently has 54 of 76 left.

Vauhwyt, with her doom delayed, currently is unwounded at 156+19+19 hp. So far as the lich can tell, Vauhwyt was simply unaffected by the wilting.

ACTIONS

Vauhwyt uses her delay action so as to go last. Then she takes out her scroll of Time Stop and reads it. She gains the benefit of a full three rounds worth of actions. Round one: She flies forward as a move action and becomes Incorporeal. Round two: She flies and lands at U-V-17-18 and casts Twilight Knife. Round three: She digs out a shrunken block of stone and drops it so that it expands. She casts Wall of Stone, drawing on the large block. Her wall is ten ft high and is shown here at this link. It has arrow slits every five feet. It is roofed over on the dotted areas. There is an arrow slit in the roof. The walls are 4 inches thick. Finally, Vauhwyt uses her stealth ability to hide behind her wall (improved cover behind arrow slits grants a +10 on stealth checks). V's stealth check is, at +51, a 53. [Please ignore the unneeded d100 roll.]

Mookie takes a double move to end the round next to his mistress. Being under observation whne he moves, he cannot hide without a bluff check, which he does not have time for.

Vauhwyt is invisible, incorporeal, hiding, and in Fluid Form. Note that with Fluid Form, V and Mookie have 15 ft reach. Since V is incorporeal, she is immune to nonmagical attack forms. She takes half damage from spells and magic weapons (except ghost touch weapons and force spells), and other effects have a 50% fail chance. She loses her Str bonus and her nat armor bonus but gains a new deflection bonus based on Chr. Her new AC is in her header: Base 10+9 armor+6 shield +8dex +5 deflection -1 size +1 iouns stone +4 chr = 39 +8 improved cover = 47.

DM Sanity Info!

Active Spells (V)
CL19 Shrink Item x10 (remaining durations from 21 days to 6 days)
CL19 GMW on lucky armor spikes (used 0 hrs of 23)
CL19 Detect Scrying (used 0 hrs of 24)
CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with M)
CL08 GMF x2 (paws) (used 0 hrs of 8)
CL12 Barkskin (used 3 min of 120)
CL19 See Invis (used 3 of 95 min)
CL19 Greater Heroism (used 2.7 min of 9.5 shared with M)
CL19 Fluid Form (used 2.6 min of 9.5 shared with M)
CL19 Greater Invis (used 11 rounds of 19)
CL19 Twilight Knife (used 1 rounds of 19)
CL17 Moment of Prescience (from scroll)
CL20 Shield of Faith (scroll)
CL19 Death Ward (used 3 min of 190) (from Mal)
CL19 Mass Fly (used 3 min of 190) (from Jass)
CL19 Life Bubble (used 3 min of 190) (from Jass)
Incorporeal Round 1.

Active Spells (M)
CL01 Mage Armor (used 3 min of 60)
CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with V)
CL12 Barkskin (used 3 min of 120)
CL19 See Invis (used 3 of 95 min)
CL19 Greater Heroism (used 2.7 min of 9.5 shared with V)
CL19 Fluid Form (used 2.6 min of 9.5 shared with V)
CL19 Death Ward (used 3 min of 190) (from Mal)
CL19 Mass Fly (used 3 min of 190) (from Jass)
CL19 Life Bubble (used 3 min of 190) (from Jass)
CL3 Invisible (used 1.7 min of 6) (from scroll)

Active Spells (Others)
Barkskin +5 on everybody.
Greater Magic Weapon (+4) on Vorelle's bow
Greater Magic Weapon (+4) on Mal's weapon of choice

Slots Used (underlined = cast and gone):
8th: used 2 of 3 (pao M and Unicorn)
7th: used 3 of 5 (greater Heroism x2, +1)
6th: used 1 of 6 (fluid form)
5th: used 2 of 6 (teleport, wall stone)
4th used 7 of 7 (1 det scry +1, GMWx3, greater invis, twiknife)
3rd: used 7 of 7 (/u]4 GMWs, 3 heroisms[/u])
2nd: used 4 of 7 (2 FLs, see invis, alter self)
1st: used 0 of 7

Other Stuff Used
Karma Bead
3 of 6 lesser rods of extend (NOT using four charges for GMW)
1.1 min of 6 darkwalking
M: 1 of 3 gems of doom delayed
V: 1 of 3 gems of doom delayed
Scrolls of Invis, Moment of Prescience, Shld of Faith, Time Stop

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 109/169 , evasion effect  d20+20=35 ; d20+27=42 ; d20+18=23 ; d20+18=38 ; d20+18=25 ; 4d6+4=15 ; d20+18=26 ; 4d6+4=20 ; 4d6+4=19 ; 4d6+4=24 ; d20+23=37 ; d20+27=43 ; 4d6+3=21 ;
Thursday July 11th, 2013 5:40:39 PM

Aztyr makes the save and takes the 60 damage, she also recognizes the mind fog spell. She almost laughs at the fire, she takes no damage.
After the D-Door goes off she drops a quickened scorching ray.

ray 1, attack 23, damage 15
ray 2, attack 38 crit confirm 26, damage 20 + 19 if crit
ray 3, attack 25, damage 24

She then casts Mage's Sword, directing it to attack the lich.

Cast Spell, Mage's Sword, SR check 37
Attack 43, damage 21 (force effect)

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 3 - 2- 1- 1- 0- 5- 0 - 0

Spells in effect:

Non-Permanent:

Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield extended, duration 380 rounds
Resist Energy: Fire DR30, Duration 1900 rounds
Resist Energy: Cold DR30, Duration 1900 rounds
Resist Energy: Acid DR30, Duration 1900 rounds
Resist Energy: Lightning DR30, Duration 1900 rounds
Haste extended, duration 38 rounds
Mass fly
Death Ward
Mage's Sword , duration 19 rounds

On Others:

Permanent:

dispelled

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 46/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday July 11th, 2013 6:27:51 PM

posting from my phone and can someone please update Joshua's hit points to take into account the loss of 60 from saving verses the spell?

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn  d20+17=22 ;
Thursday July 11th, 2013 9:25:41 PM

knowledge religion to know the weaknesses of Demi Liches 22

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Thursday July 11th, 2013 9:36:12 PM


OoC: Anyone have Anti-Magic?

edit Malgant Yes I do, Why?

Captain Brahmah 197/261hps, AC 31 (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor)  d20+32=46 ; 6d6+26=51 ; 2d6=9 ; d6=4 ;
Friday July 12th, 2013 12:31:41 AM

OOC: Correction to previous. Nothing spent or cast.

Brahmah doesn't cast, but makes straight for the lich. Charging. Forget finding out weaknesses, hitting it hard should do it. (roughly 100' away, 35 base, should just make it)

Makes the lich his Quarry as a Free Action. (+4 Quarry attack, +3 Favored Enemy imparted by Vorelle, +2 charge, -2 AC, +1 Defending Keen Vicious Falchion, Power Attack -5, +15 damage, Lead Blades)

Hits AC 46 (no crit), 51 damage, 9 vicious. (4 to himself) [that should break through some DR ;)]

The minotaur is perfectly understanding if the group launches AOE his way.
------------------------------
Day 2, Round 5

Conditions/Other:

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)***
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Barkskin (minus 20mins)
Death Ward (minus 20mins)
Stoneskin (minus 20mins)
Resist Electricity (160 minus 20mins)
Lead Blades (16 minus 10mins)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Friday July 12th, 2013 8:23:12 AM


OoC @ Malgant: A demi-lich's power is derived almost exclusively through magic. Trapped in an anti-magic field, it is powerless.

The problem here is with being up in the air. Activate the Anti-magic and everything flying magically falls down.

Vauhwyt (AC47, hp156+19+19 of 156) and Harpy Mookie (AC33, hp54 of 76) 
Friday July 12th, 2013 9:31:58 AM

Well, actually, we are standing on an invisible "glass" floor. The lich is only 6 ft in the air. If the floor is made of "force" then the AM Field cannot dispel it, and we are fine. If the floor is solid but enchanted to be clear, then the AM Field will simply make it opaque. I say it is worth a try. But note that corporeal undead are able to function in an AM Field, but will it's magical flight function? Also note that AM Fields do not affect artifacts and gods. Is he close enough to either that he will be unaffected? If he is unaffected but we are, that would be bad.

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn 
Friday July 12th, 2013 10:47:43 AM

OOC
Thats why it's a good thing I hold the on/off switch.
Problem is I can't leave you all hurt while I try this ... don't worry, I have a plan ( famous last words)

The Great Lich Lair: Round 2! (DM SteveK)  d20+34=45 ; d20+29=34 ;
Friday July 12th, 2013 12:11:18 PM

Malgant calls out the tactics, then casts a Miracle which takes down the Wall of Force. The minotaur doesn't stop there, but flies forward 60' and unleashes a Quickened Consecrate to make the Lich's unlife a little bit brighter. Heroically, the Hand of Domi readies a greater dispel magicto counterspell the Great Lich's next spell. He thinks of the vulnerabilities of demi-liches, and can learn its Defensive Abilities are channel resistance, Damage Resistance to bludgeoning and magic; Immune cold, and electricity.

Jass shakes off most of the effects of the spell that killed him in the waters below Floating City. It makes the sorcerer a little testy, but doesn't affect his awareness of the battlefield. Touching Vorelle and Aztyr, the three Dimension Door close to the Great Lich before Jass stabs the skull with a Quickened Dimensional Anchor that reflects and affects Jass!

Vorelle only becomes thirsty at the Lich's spell, and, upon having Jass get them out of the walls, she pulls out her bow, calls out vulnerabilities to the others (Favored Enemy +3) and fires at the skull, but her arrow distorts, goes wide, then flings back to stab into Vorelle! (Distortion Spell, 21 damage to Vorelle!)

Sir Joshua and William see the Wall is open and is time to get into action! Charging across the hemisphere, they ride by missing. His own lance whips around the magic surrounding the skull and nearly pierces his own body! (Distort Spell, AC 34, missed!). At the far end of the chamber, the paladin heroically Heals his noble steed.

Aztyr avoids most magic and begins to cast on his own at the Great Lich. A quickened scorching ray is followed by Mages Sword. The Scorching Rays rebound on Aztyr!!! (Spell Reflection; Ray attacks 78 fire damage on Aztyr) The Mages Sword, not a targeted spell, but a spell attacking, hits the skull.

Brahmah makes straight for the lich. Charging, he makes the skull his Quarry and slams it with his falchion!

Vauhwyt waits, then takes out her scroll of Time Stop. Becoming incorporeal, she moves forward, landing nearer the Lich and casts Twilight Knife. Then she digs out a shrunken block of stone and drops it, casting Wall of Stone to create her own battlements!

Mookie flies to be next to his mistress.

.............................

ENEMY ACTION PENDING

Great Lich: AC 40 Dam 51 (Spell Turning, Distortion, Mind Fog...)



AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn 
Friday July 12th, 2013 1:42:25 PM

OOC
Do you mean Deflection as the spell he is surrounded by? The one reflecting Physical attacks? Rather than distortion?


Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Friday July 12th, 2013 1:52:01 PM


OoC: Also note the line in Spell Turning ...

... Spell turning also fails to stop touch range spells ...

I think both Dimensional Anchor and Searing Touch would fall under this category.

Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 107/177] 
Friday July 12th, 2013 3:19:01 PM

[OOC: I hate to add to the chorus, but I need clarification. :) I wasn't able to find a spell called "Distort" or "Distortion." I'm assuming that it warps space, so that Vorelle's own arrow comes around and hits her? And it isn't something the Seeking property can overcome?

If that's the case, the arrow wouldn't hit. Vorelle's attack roll was 36, but that's counting her Favored Enemy bonus against undead. Vorelle isn't undead, and she isn't her own Favored Enemy. :) So, the attack roll would only be 30, and it wouldn't hit Vorelle's AC of 34.]

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn 
Friday July 12th, 2013 5:03:17 PM

OOC
If it is Deflection, and I hink it is Vorelle, it makes all attacks that miss attack their originator. I use it when I expect alot of attacks like vs the Marlith. This is an awesome place for it since the opponent has a high AC, High DR, and opponents that are either dual weilding or flurry of Blows or an insane number of missile attacks. We are going " Meh the first 1 or 2 will hit and the rest will miss" While he is saying " The first 1 or 2 will hit, be mostly resisted and the rest will rebound on those guys I just dropped horrid wilting on who were not expecting to take an attack round from themselves" Devilishly clever. You are correct though, the reattack roll would need to hit you, but it doesn't go off your roll, it is a new attack roll with your bonuses against you.

And ditto what Cayzle said Steve, you are going to either get someone with that rebounding or scare them into never attacking you again. Very nice job.

As far as the spell turning goes though I don't think RANGED touch spells are a range of touch. Dimensional anchor's range is medium, and Scorching ray's range is close, not touch. I think only physically delivered touch spells would count.


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday July 13th, 2013 12:55:10 PM

OOC - Would an overrun work to get by that spell? William's got that feat and would the spell bounce it back against you?

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn 
Saturday July 13th, 2013 1:50:04 PM

nope
either you hit and alls well or you miss and attack yourself

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Saturday July 13th, 2013 2:21:11 PM

OOC - Even though its not a melee attack? It's a CMB roll vs. his CMD...

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn 
Saturday July 13th, 2013 11:08:00 PM

hmmm, it says

You surround yourself in a whirling barrier of force that sends any attack that misses you hurling back toward its source.

This applies to any melee or ranged attack directed against you so long as it uses an attack roll to determine whether or not it strikes you. If an attack misses you, the attacker must make a second attack roll against its own Armor Class, using all of the applicable modifiers of the original attack and if it hits, the attacker takes the attack's damage and suffers all the other consequences of getting struck with that attack. You cannot deflect attacks that miss you for any reason besides a failed attack roll (such as concealment). Similarly, you cannot deflect attacks that actually do strike you but simply fail to do any harm.
Since overrun would cause damage I would probably call it an attack roll, even though it is CMB vs CMD. Really it would be up to Steve though. Bottom line is I worry less about your 1 attack vs Brahmah's 7 attacks when his last 1 on each hand will almost certainly miss AC 40.
But if we don't kill it fast it WILL consume all of our souls in it's gems. What choice do we have?

Captain Brahmah 188/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor)  d20+31=36 d20+33=51 d20+26=35 d20+28=48 d20+20=34 d20+23=41 d20+16=18 4d6(6+1+5+6)+26=44 4d6(5+5+3+5)+26=44 4d6(2+1+4+5)+26=38 2d6(3+1)=4 2d6(4+6)=10 2d6(1+2)=3 d6=1 d6=1 d6=5 3d6(2+3+4)=9
Sunday July 14th, 2013 1:00:16 AM

OOC: HIT IT!!
Also, ooc: Forgot to re-add Barkskin in the header.
Again, OOC: I seem remember Distortion was a term used with Beholders? Am I wrong?

Brahmah slams it several more times. He would love to try and get ready for when the thing decides to cast, but as he is crap in the Spellcraft department, so instead he continues to be as irritating to the floating head, urm, skull, as possible.

(+4 Quarry attack, +3 Favored Enemy imparted by Vorelle, +1 Defending Keen Vicious Falchion, Power Attack -5, +15 damage, Lead Blades)

Hits AC:
Falchion, 36 miss.
Kukri, 51 (auto crit vs Quarry), 44 damage, 4 Vicious damage, 1 frost damage.
Falchion, 35 miss.
Kukri, 48 (auto crit vs Quarry), 44 damage, 10 Vicious damage, 1 frost damage.
Falchion, 34 miss.
Kukri, 41 (auto crit vs Quarry), 38 damage, 3 Vicious damage, 5 frost damage.
Falchion 18 miss.
Two Weapon Rend, wow, no damage from Rend.. which must be a first! Surprisingly only the Kukris hit with power attacks!?

9 Vicious Damage to self...
------------------------------
Day 2, Round 5

Conditions/Other:

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)***
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Barkskin (minus 20mins)
Death Ward (minus 20mins)
Stoneskin (minus 20mins)
Resist Electricity (160 minus 20mins)
Lead Blades (16 minus 10mins)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn 
Sunday July 14th, 2013 2:29:44 AM

OOC
See what I mean Sir Joshua? If it is deflection he will swing 4 times at himself with decent odds to hit.

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 109/169 , evasion effect 
Sunday July 14th, 2013 12:21:11 PM

waiting on lich's actions

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+37=53 ; 3d8=13 ; 9d6(6+2+4+2+2+6+6+5+2)=35
Sunday July 14th, 2013 4:32:20 PM

Frustrating... isn't it ;)

OK, Sir Joshua will charge past and do another ride by attack, adding his Smite Evil to ensure he gets a solid hit... The pair will move forward and with a yell, Sir Joshua attempts to hit it with his lance, stabbing the lich with all of his strength... (note no AoO due to feat)

Attack - Hit AC 53
DMG = 3 x (1d8+22) + 42 (Smite) = 13 + 66 (triple lance dmg) + 42 Smite = 121 points of dmg _Note that the attack bypasses ALL DR due to the Smite Evil attack vs. Undead)
The pair continues on and then turns, reading to charge back again...

As a swift action, he'll lay on hands to boost his hps back up = 35 restored
______

Att = +25+3 FE bonus + 1 Charging + 8 SE = +37
Dmg (3x since Mounted and Charging with Spirited Charge Feat, Charging with Lance, +3 DMg FE, +42 for SE since evil undead) = None since missed...
1st - Restoration (Lessor), Hero's Defiance
2nd - Instant Armor, Resist Energy,
3rd -
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 198+70/223+70 (5/evil + Stoneskin effects)
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 39/43(smite)
2. AC vs. others = 39/43 (smite)
3. 1/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 8 Hero points
6. 1 LOH used

SPELLS CAST/ACTIVE (cast by others)
1. Mass Fly (from Jass)
2. Bless Weapon (cast by SJ) upon Sword (17/19 mins)
3. Life Bubble
4. Stone Skin (70/70; 10/adam DR)
5. Extended Haste
6. Death Ward
7. Barksin
8. Heal Mount (cast already)

Vauhwyt (AC47, hp156+19+19 of 156) and Harpy Mookie (AC33, hp54 of 76) 
Sunday July 14th, 2013 4:44:07 PM

Not sure how we can be posting actions. We are waiting for the lich to act.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Sunday July 14th, 2013 4:56:06 PM

In SJ's case, he never acted after the last round... The lich bounced back my attack... I thought he responded? Maybe I missed that...

Captain Brahmah 188/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Sunday July 14th, 2013 5:35:50 PM

OOC: Umm.... should I NOT be attacking? I thought we were focusing to hit hard and fast to give it no time to react?! I'm confused now...

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 176/236 hp Malgant Winterborn 
Sunday July 14th, 2013 10:11:49 PM

The part that said "Opponent's actions to come" Might have been a clue.
We have gone once, no one else should be acting, we could all be dead.


Vauhwyt (AC47, hp156+19+19 of 156) and Harpy Mookie (AC33, hp54 of 76) 
Sunday July 14th, 2013 10:31:19 PM

We're in the box with Schrödinger's liontaur.

Captain Brahmah 188/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Monday July 15th, 2013 4:35:40 AM

OOC: Oh, okay. If we're dead, great. We can start up the new game then.
Well, it's hard to filter through the chaff to get to the real posts. Maybe emails might have been a better option.



The Great Lich Lair: Round 2! (DM SteveK)  d20+30=41 ; d20+27=44 ; 25d6=90 ; d4=3 ; d20+44=59 ; 2d6+12=18 ;
Monday July 15th, 2013 10:44:53 AM

OOC: Really sorry about this, but I've lost my USB drive with all my maps... I can't update the battlemap! :-( Been looking all weekend and that's why I haven't posted.

We're gonna have to wing it.
....................

NOTES'

- APG Deflection Spell. Any physical attack that misses makes an immediate 2nd roll with same attack bonus' to hit the attacker for the same effect. This works for any melee or ranged attack that rolls a die to determine hit or miss. I will include Special CMB attacks.
Vorelle is still hit.

- Spell Reflection. Does not stop spells with Range of Touch... Ranged Touch attacks are Reflected.
Jass is Dimensional Anchored

- Schrodinger's Liontaur. LOL!

- Brahmah and Sir Joshua may keep or alter their previous 'this round actions'.

..............................RECAP

Malgant calls out the tactics, then casts a Miracle which takes down the Wall of Force. The minotaur doesn't stop there, but flies forward 60' and unleashes a Quickened Consecrate to make the Lich's unlife a little bit brighter. Heroically, the Hand of Domi readies a greater dispel magicto counterspell the Great Lich's next spell. He thinks of the vulnerabilities of demi-liches, and can learn its Defensive Abilities are channel resistance, Damage Resistance to bludgeoning and magic; Immune cold, and electricity.

Jass shakes off most of the effects of the spell that killed him in the waters below Floating City. It makes the sorcerer a little testy, but doesn't affect his awareness of the battlefield. Touching Vorelle and Aztyr, the three Dimension Door close to the Great Lich before Jass stabs the skull with a Quickened Dimensional Anchor that reflects and affects Jass! (Spell Reflection Spell)

Vorelle only becomes thirsty at the Lich's spell, and, upon having Jass get them out of the walls, she pulls out her bow, calls out vulnerabilities to the others (Favored Enemy +3) and fires at the skull, but her arrow distorts, goes wide, then flings back to stab into Vorelle! (Deflection Spell, 21 damage to Vorelle!)

Sir Joshua and William see the Wall is open and is time to get into action! Charging across the hemisphere, they ride by missing. His own lance whips around the magic surrounding the skull and nearly pierces his own body! (Deflection Spell, AC 34, missed!). At the far end of the chamber, the paladin heroically Heals his noble steed.

Aztyr avoids most magic and begins to cast on his own at the Great Lich. A quickened scorching ray is followed by Mages Sword. The Scorching Rays rebound on Aztyr!!! (Spell Reflection; Ray attacks 78 fire damage on Aztyr) The Mages Sword, not a targeted spell, but a spell attacking, hits the skull.

Brahmah makes straight for the lich. Charging, he makes the skull his Quarry and slams it with his falchion!

Vauhwyt waits, then takes out her scroll of Time Stop. Becoming incorporeal, she moves forward, landing nearer the Lich and casts Twilight Knife. Then she digs out a shrunken block of stone and drops it, casting Wall of Stone to create her own battlements!

Mookie flies to be next to his mistress.

.............................

The skull laughs. "SUCH FEEBLE EFFORTS! I WILL CREATE FROM YOUR CORPSES MY NEW LIEUTENANTS!"

An easy quickened defensive casting, and the Great Lich is surrounded by a glittering wall 15 foot high on all sides except where Brahmah is standing in front of him. (Only Brahmah and Malgant have line of effect. Everyone else still can see the Demi-Lich.) (Know Arcana DC 28 or Spellcraft DC 23 Highlight to display spoiler: { Wall of Suppression})

The demi-lich looks at Brahmah and a blue ray strikes the minotaur. It is freezing cold and slows him down! (Brahmah Touch Attack 44; 90 cold damage, 3 DEX damage, no save)

It then speaks again. "NOW, MY PET, THE OTHER MINOTAUR!"

An iron gauntlet laying on the ground before the Great Lich speaks. "At your command, Great One", and Malgant is caught up in a massive magical force shaped like a giant hand! ( Know Arcana DC 29 or Spellcraft DC 24 Highlight to display spoiler: {Crushing Hand})(CMB 59 hits; Malgant is Grappled and takes 18 Damage.)

.............................

Brahmah - adjacent to the Lich

Sir Joshua - 20 feet beyond Lich

Vauhwyt - 15 feet near side of Lich behind battlemented Wall of Stone

Jass, Vorelle, and Aztyr - 20 feet near side of Lich (5 feet behind battlement)

Malgant - 50 feet away from Lich

Great Lich: AC 40 Dam 51 (Spell Turning, Distortion, Mind Fog...)

Crushing Hand CMD: 54


AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 158/236 hp Malgant Winterborn 
Monday July 15th, 2013 11:26:34 AM

Malgant uses his readied Greater Dispel Magic to counterspell the wall.

Also, who has the unclaimed loot we have gotten this adventure? Do I since I was thinking of using it to fuel Miracles before I found out that wouldn't work?

Also if this is a level surface then my Stand Ground ability applies vs grapple and my CMD would be 59 leaving me ungrappled. I was grasping at straws to remain ungrappled and checked this as a last resort.

Stand Ground (Ex): When standing on a level surface, the protector is immovable, just like an immovable rod (DMG). He defends against bull rush, overrun, trip, and grapple attacks with a +10 sacred bonus. He can hold his position against a load of up to three tons (6,000 pounds).

Does this mean I am not grappled?

DM Steve
1: Dispel of 33 does not beat the CL of the glittery Wall. The Wall is still in place.
2: CMB needs to EQUAL or exceed. DM rolled a 59 and beat the (59) posted on Malgant's header. Malgant is grappled and needs a 54 or better to break the grapple.

Vauhwyt (AC47, hp156+19+19 of 156) and Harpy Mookie (AC33, hp54 of 76)  d20=4 ; d20+14=23 ; d20+14=18 ;
Monday July 15th, 2013 11:39:02 AM

V Spellcraft checks: Nope! More to come.

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 109/169 , evasion effect 
Monday July 15th, 2013 12:10:08 PM

Aztyr shouts out "It's a Wall of Suppression. Make it go away." (auto success spellcraft (+27) or K:Arcana (+27 min 28 roll))

more to come....

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 236/236 hp Malgant Winterborn 
Monday July 15th, 2013 1:52:35 PM

OKI, assuming Malgant isn't grappled...
Malgant calls out to his friends, " Move to Brahmah. Get as close to him as you can. Joshua just do what you do, I'll just have to time the spell on you."
Malgant then uses his hasted speed to move in behind Brahmah( if the wall is still up) or next to Brahmah( if the wall was countered) and hopes the others do too. As he moves he slips off and pockets the ring of counterspells ( He will drop it if he has to to make this a free action). He waits for what seems like forever and just as Joshua makes his return pass he casts Mass Heal targeting all of his friends within 30 feet . They all heal 200 hit points.

Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 177/177]  d20+37=45 ; d8+17=23 ;
Monday July 15th, 2013 2:25:55 PM

Vorelle was already heading to the "front" of the lich's wall when she heard Malgant. She flies up close to Brahmah, finding a position where she can also get a good shot at the lich. She feels the healing energy wash over her as she takes aim at the lich again.

[Hit AC 45 for 23 damage. If it comes back, Vorelle's attack bonus is only +31, and the damage is only 17, because Vorelle is not undead.]

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Monday July 15th, 2013 2:30:27 PM

posting from phone... if the wall is gone then sj will do his previously rolled action except he won't need loh due to mass healing.

The Great Lich Lair: Round 2! Addendum (DM SteveK) 
Monday July 15th, 2013 3:06:00 PM

DM Steve
1: Malgant's Dispel of 33 does not beat the CL of the glittery Wall. The Wall is still in place.

2: CMB needs to EQUAL or exceed. DM rolled a 59 and equalled the (59) posted on Malgant's header. Malgant is still grappled and can attempt to break the grapple with a CMB of 54 as a standard action.

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 158/236 hp Malgant Winterborn 
Monday July 15th, 2013 4:29:18 PM

I was afraid that was why you didn't count the dispel. Oh well
Believe it or not, I read the CMB you hit as 54 and thought I was ok. Stupid eye.

Revised post for Malgant
THERE IS NO HEALING, DO NOT HEAL FROM MY PREVIOUS POST
Malgant realizes he cannot break the grip of the force spell. He used to use these spells and knows how strong they can be. Instead he wriggles around trying to get his hand in his pocket to switch rings from the ring of counterspells to the Ring of Freedom of Movement they got from the Fighter Lich.
" Hold on guys, the heals are coming as soon as I can get free.

OOC
Malgant has no chance of breaking this grapple, he needs to roll a 23 on a d20 to do it. If this doesn't work and you want heals, Free the healer.

Vauhwyt (AC47, hp156+19+19 of 156) and Harpy Mookie (AC33, hp54 of 76)  d20+9=16 ; d20+9=23 ;
Monday July 15th, 2013 4:29:23 PM


Clearly, Vauhwyt is baffled by the glittery wall. What the heck is that.

Mookie says, "Boss, you seem to be clearly baffled. You want to know the dealio with that glittery wall? Didn't you read about this in some book or something? You know, the book with the pages? The one about MAGIC stuff?"

Mookie makes two spellcraft checks of his own to Aid Another! 16 and 23 ... That makes Vauhwyt's rolls into a 25 and a 20! That's enough to recognize a Wall of Suppression!

Captain Brahmah 3 DEX DAMAGE...98/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Monday July 15th, 2013 4:48:13 PM

OOC: Please use the post from Sunday July 14th, 2013 1:00:16 AM. Copying relevant portions of that post to this one....
Urm, that is unless Brahmah determines that his Vital hit did nothing, then I might rethink his situation.... which is poor to say the least. Kind of assuming the 90 cold damage isn't reduced by Stoneskin.. :)

Brahmah slams it several more times. He would love to try and get ready for when the thing decides to cast, but as he is crap in the Spellcraft department, so instead he continues to be as irritating to the floating head, urm, skull, as possible.

(+4 Quarry attack, +3 Favored Enemy imparted by Vorelle, +1 Defending Keen Vicious Falchion, Power Attack -5, +15 damage, Lead Blades)

Hits AC:
Falchion, 36 miss.
Kukri, 51 (auto crit vs Quarry), 44 damage, 4 Vicious damage, 1 frost damage.
Falchion, 35 miss.
Kukri, 48 (auto crit vs Quarry), 44 damage, 10 Vicious damage, 1 frost damage.
Falchion, 34 miss.
Kukri, 41 (auto crit vs Quarry), 38 damage, 3 Vicious damage, 5 frost damage.
Falchion 18 miss.
Two Weapon Rend, wow, no damage from Rend.. which must be a first! Surprisingly only the Kukris hit with power attacks!?

9 Vicious Damage to self...
------------------------------
Day 2, Round 5

Conditions/Other:

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)***
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Barkskin (minus 20mins)
Death Ward (minus 20mins)
Stoneskin (minus 20mins)
Resist Electricity (160 minus 20mins)
Lead Blades (16 minus 10mins)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177] 
Monday July 15th, 2013 4:50:12 PM

[Okie dokie. No healing. Vorelle took damage from her own arrow, but she only took 15, because she isn't undead. The Stoneskin knocked off another 10, so she took 5. Header updated.]

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al  d20+19=38 ; d20+10=12 ;
Monday July 15th, 2013 4:53:46 PM


Jass knows instantly what the last spell was. He targets it with a powerful dispelling effect. He quickens another dispel against the spell holding Malgant, but that one is less effective.

"Aztyr! Free Malgant," he cries. "The spells cast by the gauntlet will likely be weaker than the liches."

+++++++++++++++++++++++++++++++++++++++++++

Spellcraft Autosuccess vs DC24

Greater Dispel vs Wall of Suppression 38 vs CL27???
Quickened Dispel vs spell holding Malgant 12

Position: 20 feet near side of Lich (5 feet behind battlement), 20ft UP.

Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???; Dimensional Anchored

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 8/8; L4: 7/8; L5: 6/8; L6: 6/7; L7: 5/7; L8: 6???/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 5 Hero Points

The Great Lich Lair: Round 2! Addendum 2 (DM SteveK) 
Monday July 15th, 2013 5:26:44 PM

Jass' Greater Dispel of 38 succeeds! The Wall of Suppression is gone.

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Monday July 15th, 2013 6:25:14 PM


OoC: Better yet, we have some idea of the critter's caster level. Under CL27.

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 109/169 , evasion effect  d20+27=35 ;
Monday July 15th, 2013 6:54:40 PM

With the wall down, the sword attacks again. But misses this time.

It worked before, so she casts a limited wish, forming it to her needs.....
"I limited wish that Malgant and his gear are teleported to my side."

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 3 - 2- 1- 1- 0- 6- 0 - 0

Spells in effect:

Non-Permanent:

Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield extended, duration 380 rounds
Resist Energy: Fire DR30, Duration 1900 rounds
Resist Energy: Cold DR30, Duration 1900 rounds
Resist Energy: Acid DR30, Duration 1900 rounds
Resist Energy: Lightning DR30, Duration 1900 rounds
Haste extended, duration 37 rounds
Mass fly
Death Ward
Mage's Sword , duration 18 rounds

On Others:

Permanent:

dispelled

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 46/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3



Vauhwyt (AC47, hp156+19+19 of 156) and Harpy Mookie (AC33, hp54 of 76)  d3=3 ; d20+36=42 ; 6d6+10=25 ; d20+31=44 ; 6d6+10=34 ; d20+29=38 ; d4=2 ; d6=4 ; d6=4 ; d6=4 ; d6=3 ; d6=1 ; d20+29=42 ; d4=2 ; d6=6 ; d6=1 ; d6=3 ; d6=3 ; d6=5 ; d20+19=20 ;
Tuesday July 16th, 2013 1:09:04 PM

With that frustrating glittery wall gone, Vauhwyt feels free to try to attack the lich. She can easily reach out through the arrow slits to do so, thanks to the fluid form spell that gives her the ability to reach up to 15 ft even through cracks. She attacks with armor spikes (twice due to high BAB) and two paws. She also has her Twilight Knife to help her flank and to attack the monster.

Per the spell, the knife maneuvers to flank her enemy before the knife attacks.

Vauhwyt has four flanking attacks to make on the demilich.

But the first job is to figure out just how lucky her lucky armor spikes are this round ... +3! Woot!

Did V successfully hide last turn? Yes? So does her first attack count as an unseen attack? +2 to hit plus the enemy loses its dex bonus?

Her attack is base +11 +9 dex +4 enhancement bonus +3 lucky +2 flanking +4 greater heroism +3 vs undead thanks to Vorelle = +36. Maybe more with attacking from hiding. Vauhwyt is also invisible and incorporeal, although I think the lich can see invisible. However, as an incorporeal creature using ghost touch weapons (all a grim's attacks are considered ghost touch), V ignores the demilich's natural armor bonus to AC.

Vauhwyt's first armor spike attack hits AC 42. She is sneak attacking, so her damage is base 1d6+3 lucky +4 enhancement +3 favored enemy +5d6 SA = 25 damage. (she loses her str bonus to damage as an incorporeal thing.) Hopefully some of that will get through the thing's DR.

Vauhwyt's second armor spike attack hits AC 44 for 34 this time.

Vauhwyt's right paw is at base +11 +9 dex +2 enhancement bonus +2 flanking +4 greater heroism +3 favored -2 multiattack = +29. She hits AC38, which after ignoring natural armor may still be a hit?! If so, her vicious non-merciful damage is 1d4 +3 favored +2 enhancement +5d6 SA = 23.

V's left paw hits AC42 for 25.

Now the twilight knife attacks! To do so, it must beat the demilich's SR. The roll is 1d20+19, and V rolls a natural 1, that is, a 20. That not only fails to penetrate the lich's SR, but it shatters the knife as well!

Mookie has already acted to aid another on spellcraft.

DM Sanity Info!

Active Spells (V)
CL19 Shrink Item x10 (remaining durations from 21 days to 6 days)
CL19 GMW on lucky armor spikes (used 0 hrs of 23)
CL19 Detect Scrying (used 0 hrs of 24)
CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with M)
CL08 GMF x2 (paws) (used 0 hrs of 8)
CL12 Barkskin (used 3.1 min of 120)
CL19 See Invis (used 3.1 of 95 min)
CL19 Greater Heroism (used 2.8 min of 9.5 shared with M)
CL19 Fluid Form (used 2.7 min of 9.5 shared with M)
CL19 Greater Invis (used 12 rounds of 19)
CL17 Moment of Prescience (from scroll)
CL20 Shield of Faith (scroll)
CL19 Death Ward (used 3.1 min of 190) (from Mal)
CL19 Mass Fly (used 3.1 min of 190) (from Jass)
CL19 Life Bubble (used 3.1 min of 190) (from Jass)
Incorporeal Round 2.

Active Spells (M)
CL01 Mage Armor (used 3.1 min of 60)
CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with V)
CL12 Barkskin (used 3.1 min of 120)
CL19 See Invis (used 3.1 of 95 min)
CL19 Greater Heroism (used 2.8 min of 9.5 shared with V)
CL19 Fluid Form (used 2.7 min of 9.5 shared with V)
CL19 Death Ward (used 3.1 min of 190) (from Mal)
CL19 Mass Fly (used 3.1 min of 190) (from Jass)
CL19 Life Bubble (used 3.1 min of 190) (from Jass)
CL3 Invisible (used 1.8 min of 6) (from scroll)

Active Spells (Others)
Barkskin +5 on everybody.
Greater Magic Weapon (+4) on Vorelle's bow
Greater Magic Weapon (+4) on Mal's weapon of choice

Slots Used (underlined = cast and gone):
8th: used 2 of 3 (pao M and Unicorn)
7th: used 3 of 5 (greater Heroism x2, +1)
6th: used 1 of 6 (fluid form)
5th: used 2 of 6 (teleport, wall stone)
4th used 7 of 7 (1 det scry +1, GMWx3, greater invis, twiknife)
3rd: used 7 of 7 (/u]4 GMWs, 3 heroisms[/u])
2nd: used 4 of 7 (2 FLs, see invis, alter self)
1st: used 0 of 7

Other Stuff Used
Karma Bead
3 of 6 lesser rods of extend (NOT using four charges for GMW)
1.2 min of 6 darkwalking
M: 1 of 3 gems of doom delayed
V: 1 of 3 gems of doom delayed
Scrolls of Invis, Moment of Prescience, Shld of Faith, Time Stop

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday July 16th, 2013 3:09:04 PM

Checking in...

The Great Lich Lair: Round 3! (DM SteveK)  d20+31=41 ; d20+26=38 ; d20+21=39 ; d20+16=35 ; 2d6+15=22 ; 2d6+15=22 ; 2d6+15=19 ; 2d6+15=24 ; d20+27=46 ; d20+27=33 ; 4d6+3=16 ; 4d6+3=19 ; d20+30=45 ; 20d6=63 ; 10d6=24 ;
Tuesday July 16th, 2013 5:02:20 PM

OOC: By all that is Holy, this fight is difficult to manage with all the spells and no map!!! Hope everyone is having fun!

................
Vorelle was already heading to the "front" of the lich's wall when she heard Malgant. She flies up close to Brahmah, finding a position as she takes aim at the lich again, striking it with an arrow!

Malgant realizes he cannot break the grip of the force spell. Instead he wriggles around trying to get his hand in his pocket to switch rings from the ring of counterspells to the Ring of Freedom of Movement they got from the Fighter Lich.

Vauhwyt is baffled by the glittery wall. What the heck is that? But with Mookie's aid, she's also able to recognize the Wall of Suppression.

Captain Brahmah, in a poor situation from the Polar Ray (the stoneskin did nothing to reduce since spells bypass DR) knows his Vital Strike has been the most powerful blow so far on the Lich Skull, and slams it several more times. His Kukri hits every time, but his falchion turns in the Rangers hand to strike at Brahmah! Again and again, the sword that misses the skull bites deep into its master; across the gut, through an arm, again in the shoulder, and then plants itself in the great Captain's gut. Only the Stoneskin spell saves Brahmah from dying right then! (Distortion AC 41; 38; 39; 35; all hit = Brahmah takes 11, 11, 9, and 14 = 45 damage to Brahmah and 40 points off of the Stoneskin spell)

Jass knows instantly what the last spell was. He targets it with a powerful dispelling effect which wipes out the Wall of Suppression, but the Crushing Hand is still on Malgant.

Aztyr sees the wall down, and has the Mages Sword attack again. It misses, and the Distortion effect causes the sword to fly back into Aztyr! Undeterred, the liontaur wishes Malgant to her location, and the minotaur is out of the Crushing Hand! (Distortion AC 46 crit 35 hit! Dam 35; Aztyr takes 25 damage and 10 off Stoneskin)

Sir Joshua delays until the wall is gone then he charges past and do another ride by attack, adding his Smite Evil to ensure he gets a solid hit, nearly cracking the skull in two! The pair continues on and then turns, reading to charge back again, swiftly laying on hands on himself. Looking back, the paladin might be dismayed to see the Great Lich's Contingency kick in and Harm all damage done!!!

With that frustrating glittery wall gone, Vauhwyt feels free to try to attack the lich. V realizes that the Great Lich has complete awareness of everything going on in this pocket dimension, and there is no way to hide. She's gonna have to do this the hard way. Four strikes fluidly slip through the battlements and strike the Great Lich, once again marring the skull. The Twilight Knife is not so lucky and shatters against the skull!
................................
"FOOLS! PEWLING INSECTS! QUIVERING WORMS!" The Great Lich sounds angry (though you never can tell with skulls), and it's magics seem undiminished.

"PET, INTERPOSE. THE WOUNDED MINOTAUR". And the gauntlet replies, "At your command, Great One." and a hand-like force is created right in the face of Brahmah. (This is also interposing right now between Vorelle and Sir Joshua where both will have to move and so SJ can't charge next round.)

As for the four heroes behind Vauhwyt's wall, a familiar crunching, crumbling sound is heard to their right and left, perpendicular to the Wall of Stone... and the Clashing Rocks come slamming together! Aztyr is the main target and receives the brunt of the attack. (AC 45 hit, Aztyr takes 63 damage, is prone, and save Reflex DC 30 or be buried.) ( Malgant, Jass, and Vauhwyt take 24 damage and be knocked prone. A save Reflex DC 30 is only 12 damage and not prone.)

And a Quickened Wall of Stone takes the place of the dispelled Wall of Suppression, cutting off sight except at the very front and above!

.............................

Brahmah - adjacent to the Lich

Sir Joshua - 50 feet in front of the Lich

Vauhwyt - 15 feet near side of Lich behind battlemented Wall of Stone

Jass, Vorelle, Malgant, and Aztyr - 20 feet near side of Lich (5 feet behind battlement)

Great Lich: AC 40 Dam 47 (Spell Turning, Distortion, Mind Fog...)


AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 158/236 hp Malgant Winterborn 
Tuesday July 16th, 2013 6:18:54 PM

OOC
I hate to ask this, but does the falchion do its magic damage(Vicious) to Brahmah as both wielder AND target?
Also, Is Clashing Rocks Physical damage? for example the magic picks up the rocks and slams them together but the rocks do the damage, or is it Magical damage
Also, Aztyr hadn't added in her damage to herself from the reflected Scorching Ray. I do believe she is so dead that I can't save her with Breath of Life. I have to see how dead she is and find out if I can attempt it or if I just let her die and heal the rest of you. This is very bad guys, very, very bad. I never say that so you should know it is REALLY bad.
Finally please remember that Harm has a hard cap just like heal so it only heals 150 damage to the lich, if that matters.

SteveK:
1. I didn't double the vicious damage as I thought that was just wrong. :-)
2. Clashing Rocks is physical damage and so reduces with Stoneskin.
3. Aztyr has Prot Fire/30, and 100% avoided the Fire Damage from the Scorching Rays.
4. :-) Gotta make the bad guy really bad. He snuck in a 3.5 Harm spell past the censors that healed him 100% of his damage. Don't worry, he can only do it once.

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp54 of 76)  d20+35=43 ; d20+25=35 ; 2d6=10 ; 2d6=9 ; d6=3 ; d6=4 ; d3=1 ; d20+32=47 ; 6d6+8=34 ; d20+27=29 ; 6d6+8=29 ; d6=5 ; d20+29=49 ; d20+29=48 ; 2d4+10=16 ; 7d6=16 ; d6=5 ; d20+29=39 ; d4+5=7 ; 7d6=25 ; d6=4 ;
Tuesday July 16th, 2013 6:23:28 PM


Vauhwyt and Mookie try to save vs the clashing rocks! I'm giving us the standard +8 and improved evasion granted by improved cover.

V Reflex Save vs DC30 ... base save mod +23 +4 greater hero +8 improved cover = +35 rolls a 43 for no damage.

M Reflex save vs DC30 ... base save mod +13 +4 greater hero +8 improved cover = +25 rolls a 35 for no damage.

CORRECTION TO LAST ROUND ONE! Vauhwyt hit twice last round with her vicious tears on her paws! The lich takes an additional 10 plus 9 = 19 damage! AND she herself takes 3 and 4 hp (bringing her temp hp from Greater Heroism down from 19 to 12, as noted in the header.)

CORRECTION TO LAST ROUND TWO! Forgot to include a -1 on attacks for being large, so if V hit exactly last round, that attack actually missed and maybe rebounded. I am guessing they all still hit though? The only questionable one was a paw that hit AC38, but if the thing has +4 nat ac (or more), then it is AC36 to V and a hit vs AC37 still hits.

V takes a five foot step THROUGH the stone walls incorporeally! She wants to step to a place that gives her line of sight to the Demilich and on the opposite side of the lich from Brahmah. Note that an interposing hand offers cover, not total cover, so Brahmah still threatens spaces as usual and therefore can act as a flank buddy for V.

V's AC, now without cover, is Base 10+9 armor+6 shield +8dex +5 deflection -1 size +1 iouns stone +4 chr = 39 as noted above.

V makes her usual four attacks ... spikes, spikes, paw, paw. Her lucky armor spikes this round are at +1.

V armor spikes are at base +11 +9 dex +4 enhancement bonus +1 lucky +2 flanking +4 greater heroism +3 favored -1 size = +32. V ignores the demilich's natural armor bonus to AC.

Vauhwyt's first armor spike attack hits AC 47 for 1d6 +1 lucky +4 enhancement +3 favored enemy +5d6 SA = 34 damage.

Vauhwyt's second armor spike attack at +27 hits AC 29 -- a miss? If so, she might attack herself, but hopefully without the flanking bonus or the favored bonus, thus at +22 vs AC for 39. If the attack hits the undead, it inflicts 29; if it is directed back at herself, it inflicts 1d6+5 = 10 which would be entirely negated by her DR10 in fluid form.

V's right paw is at base +11 +9 dex +2 enhancement bonus +2 flanking +4 greater heroism +3 favored -2 multiattack = +29. She rolls a natural 20, and confirms vs AC48. That makes her damage 2d4 +6 favored +4 enhancement +5d6 SA +2d6 vicious = 32, and inflicts 5 hp vicious damage on herself.

V's left paw hits AC39, and ignoring nat armor, that surely hits for 32 more and inflicts 4 hp damage on herself.

If this is not possible with just a five foot step, then V will please move through the stone walls until she is adjacent to the lich (10 ft? 15 ft?) and then makes just the first attack listed above, with her armor spikes vs AC47 for 34 damage.

AFTER she attacks, Vauhwyt shouts to Brahmah, "GO AROUND! FLY TO MOOKIE! HE'LL HEAL YOU!"

Mookie calls out, "YEAH! OVER HERE COW BOY!" Then he uses the delay action in the hope that Brahmah will come close. If so, then after the delay he'll take out and try to read the scroll or maybe use his wand to heal Brahmah. If Brahmah does not come hear, Mookie plans to act after delaying to move close to his mistress, so that he can keep within five feet of her.

DM Sanity Info!

Active Spells (V)
CL19 Shrink Item x10 (remaining durations from 21 days to 6 days)
CL19 GMW on lucky armor spikes (used 0 hrs of 23)
CL19 Detect Scrying (used 0 hrs of 24)
CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with M)
CL08 GMF x2 (paws) (used 0 hrs of 8)
CL12 Barkskin (used 3.2 min of 120)
CL19 See Invis (used 3.2 of 95 min)
CL19 Greater Heroism (used 2.9 min of 9.5 shared with M)
CL19 Fluid Form (used 2.8 min of 9.5 shared with M)
CL19 Greater Invis (used 13 rounds of 19)
CL17 Moment of Prescience (from scroll)
CL20 Shield of Faith (scroll)
CL19 Death Ward (used 3.2 min of 190) (from Mal)
CL19 Mass Fly (used 3.2 min of 190) (from Jass)
CL19 Life Bubble (used 3.2 min of 190) (from Jass)
Incorporeal Round 3.

Active Spells (M)
CL01 Mage Armor (used 3.2 min of 60)
CL19 False Life (+19 hp) (used 0 hrs of 12.5 shared with V)
CL12 Barkskin (used 3.2 min of 120)
CL19 See Invis (used 3.2 of 95 min)
CL19 Greater Heroism (used 2.9 min of 9.5 shared with V)
CL19 Fluid Form (used 2.8 min of 9.5 shared with V)
CL19 Death Ward (used 3.2 min of 190) (from Mal)
CL19 Mass Fly (used 3.2 min of 190) (from Jass)
CL19 Life Bubble (used 3.2 min of 190) (from Jass)
CL3 Invisible (used 1.9 min of 6) (from scroll)

Active Spells (Others)
Barkskin +5 on everybody.
Greater Magic Weapon (+4) on Vorelle's bow
Greater Magic Weapon (+4) on Mal's weapon of choice

Slots Used (underlined = cast and gone):
8th: used 2 of 3 (pao M and Unicorn)
7th: used 3 of 5 (greater Heroism x2, +1)
6th: used 1 of 6 (fluid form)
5th: used 2 of 6 (teleport, wall stone)
4th used 7 of 7 (1 det scry +1, GMWx3, greater invis, twiknife)
3rd: used 7 of 7 (/u]4 GMWs, 3 heroisms[/u])
2nd: used 4 of 7 (2 FLs, see invis, alter self)
1st: used 0 of 7

Other Stuff Used
Karma Bead
3 of 6 lesser rods of extend (NOT using four charges for GMW)
1.2 min of 6 darkwalking
M: 1 of 3 gems of doom delayed
V: 1 of 3 gems of doom delayed
Scrolls of Invis, Moment of Prescience, Shld of Faith, Time Stop

DMSteveK: I was tracking Vauhwyt is on the flank and so it will take more than a five foot step for V to move a 1/4 circle around the area to stand behind Brahmah and therefore see the Great Lich.

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp54 of 76) 
Tuesday July 16th, 2013 6:26:11 PM

OOC: No way would a vicious weapon forced to strike its wielder deal 2d6 to yourself as target and another 1d6 of damage to yourself as wielder unless the DM is evil beyond all possible words! :-)

Also note that flying creatures cannot be knocked prone, I think.

Also also note I am not adjusting V's hp status until I know if those vicious attacks hit for this round. I did add that damage in for last round.

DMSteveK: I am disallowing corrections to Round 1 and Round 2. There is too much going on and too much stuff. If we keep going back even a single round, this is gonna take forever.


Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Tuesday July 16th, 2013 6:45:45 PM


OoC Question to DMSteve: How much matter does the Wall of Stone occupy? Disintegrate will destroy a 10 foot cube. Will that take care of the Wall of Stone?

Never mind, I'm just going to do it anyway.

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 158/236 hp Malgant Winterborn  d20+20=26 ; 5d8+20=38 ; d20+20=33 ;
Tuesday July 16th, 2013 7:19:10 PM

Reflex save DC 30, failed rolled 26 Malgant would be prone if he wasn't flying
Malgant sees the rocks but can do nothing to move Aztyr out of the way. The rocks batter her and he reaches out to feel her limp. He looks and sees the rest of the group hurt, badly hurt but he can still do this. Casting the only spell that will save her Malgant finishes his Breath of Life prayer and feels Aztyr's pulse Aztyr heals 38 hit points. If this brings you to not below negative constitution you live. Malgant surveys the battle. He sees Jass ready the disintegrate and he knows the wall will be handled. He needs to heal everyone and prays that the Lich doesn't have 9 more levels on his Spell turning. With a Heroic Effort, Malgant casts Mass Heal, targeting all of his friends and the lich EVERYONE TAKE 200 POINTS OF HEALING The lich takes 200 points of damage Will DC 31 for HALF SP 33 on the lich ( note heal on an undead is treated as a harm spell. Malgant then moves up to the lich to provide flanking for anyone that needs it.

Malgant's Spell List

Effects on Malgant
Mass Fly ends on round 190 CL 19
Life Bubble ends on round CL19
Extended Resist Energy Fire 30 ends on round 4000 CL20
Resist Energy acid 30 ends on round 2001 CL20
Resist Energy cold 30 ends on round 2002 CL20
Extended Resist Energy electricity 30 ends on round 4003 CL20
Extended Shield of Faith +5 deflection ends on round 405( rod) CL20
Extended Weapon of Awe ends on rounds 406 CL20
Extended Death Ward ends on round 407 CL20
Extended Shield ends on round 408 (rod) CL20
Barkskin CL 12
Haste CL 19
GMW CL 19
Stoneskin 70/70 damage resisted CL 7
All hero points used

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al  d20+16=31 ; d20=11 ; d20+10=14 ;
Tuesday July 16th, 2013 7:20:22 PM


"I've got the wall!" shouts the sorcerer even as he writhes to slip out of the way of the Clashing Rocks. A green beam lances from Jass' hand and strikes the Wall of Stone which powders to dust.

"Vauhwyt! Someone!" he calls out. "Get the gauntlet! Possession may be the key. Declare it to be yours and ask if it will serve you."

He fires off another Quickened dispel, this time at the Interposing Hand that blocks Brahmah. It is equally as ineffective as the last one.

Jass raises up another ten feet.

+++++++++++++++++++++++++++++++++++++++++++

Reflex 31 vs DC30 (No damage w/Ring of Evasion)

Cast Disintegrate Target Wall of Stone Hits on any roll except Nat1 - 11/Success

Quicken Dispel Magic vs the Interposing Hand CL14

Position: 20 feet near side of Lich (5 feet behind battlement), 30ft UP.

Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???; Dimensional Anchored

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 7/8; L4: 7/8; L5: 6/8; L6: 5/7; L7: 4/7; L8: 6???/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 5 Hero Points

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Tuesday July 16th, 2013 7:37:08 PM


OoC Question on Interposing Hand: The spell says "Interposing hand creates a Large magic hand that appears between you and one opponent." As the gauntlet cast the spell, is the hand between Brahmah and the gauntlet? Not the Lich? And, if it's between Brahmah and the Lich for some reason, would this then allow Brahmah to reach in and pick up the gauntlet?

DMSteve: the gauntlet is below the Great Lich, in effect, the diminuitive skull and the gauntlet are in the same 5x5 space.

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 6/169 , evasion effect  d20+15=31 ; 15d6+15=68 ; d20+27=36 ;
Tuesday July 16th, 2013 7:43:09 PM

Aztyr makes the reflex save, the breath of life brings her to 6 hp, then the healing brings her to full. Aztyr heads towards the gauntlet and as she is moving, casts a quickened firesnake (using a level 9 spell) she directs it to avoid her friends and to snake through the square that the lich is in. (non-targeted spell) Aztyr directs the mage's sword to attack the lich again.
As she reaches the gauntlet, Aztyr casts a limited wish forming it into a ANTI-MAGIC FIELD Surrounding herself and the gauntlet, using a hero point she takes an extra action, grabbing for the gauntlet. (no clue what you want me to roll to grab) She will then try to take control of the item using her UMD skill.
The Mage's sword rebounds to her and becomes suppressed at the edge of the anti-magic field

Firesnake damage : 68, reflex DC25 for half

Aztyr's Spell Info:

Level:---- 0 1- 2 - 3- 4- 5- 6- 7- 8 - 9
Available: * 8- 8-16- 8- 7- 7- 7- 6 - 3
Cast: ---- * 2- 3 - 2- 1- 1- 0- 7- 0 - 1

Spells in effect:

Non-Permanent:

Magic Vestment +5 (cast with Wold's Blood at 8am each morning) Duration 33 hours
Shield extended, duration 380 rounds
Resist Energy: Fire DR30, Duration 1900 rounds
Resist Energy: Cold DR30, Duration 1900 rounds
Resist Energy: Acid DR30, Duration 1900 rounds
Resist Energy: Lightning DR30, Duration 1900 rounds
Haste extended, duration 37 rounds
Mass fly
Death Ward
Mage's Sword , duration 18 rounds

On Others:

Permanent:

dispelled

Tattoos:

Level 0 Create Water 4/4
Level 1 Cure Light Wounds 3/3
Level 2 Silence 2/2
Level 3

Wold's Blood

9/9 Draws available

Stored
9 in vessel
1 in Holy Symbol

Wands/Staffs

Staff of Healing 10/10
Wand of Stone Skin 46/50
Wand of Hide from Undead 43/50
Wand of Magic Weapon 50/50
Wand of Reduce Person 50/50

Metamagic Rods:

Extend, Lesser 0/3
Extend, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Maximize, Lesser 3/3
Empower, Lesser 3/3
Ectoplasmic, Greater 3/3


Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177] 
Tuesday July 16th, 2013 7:53:31 PM

He wants to break line of sight to the chick who can sneak-attack him? Vorelle thinks. Well, there's no accounting for taste, I suppose.

[OOC: Here is what Vorelle would like to do: move stealthily to where she has a shot at the lich and try to sneak-attack him. This requires that she can 1) maintain cover until she shoots and 2) get to within 30 feet. Without a map, I have no idea. Can I do this?]

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Tuesday July 16th, 2013 8:10:36 PM


OoC: Well, here's a test of the skull's godhood: Re the Anti-Magic Field, "Artifacts and deities are unaffected by mortal magic such as this."

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+36=56 ; d20+36=47 ; 4d10=22 ; d6=4 ; d6=3 ;
Tuesday July 16th, 2013 9:29:28 PM

OOC - OK... So it appears that the wall is down again? I'm assuming that Jass aimed her spell to give him a straight shot?

"I've got him!!!" shouts Sir Joshua, charging with a shout and challenge... But then the paladin sees his brave friend Aztyr fall, uncertain if she's alive or not... "I'll avenge you madam!!!" he screams,determined to crush this lich, even if it costs him his life.

After all, what greater way to gain glory and honor then by vanquishing a great archlich... What better way to avenge a fallen friend then by destroying that which did the evil dead... Poets and bards will add to his long lost of titles, singing his acclaim to the tears of women everywhere... They'll join in cheering the names Aztyr and Sir Joshua, brave friends who overcame great evil even if cost them all...

Men and women will wish they were like the brave Sir Joshua and sweet Aztyr, vanquishers of undead everywhere.... Colts will dream of being a mighty steed like William... Oh the three can hear the shouts and cheers even now...

But ... What is this? Aztyr is alive!!! "Yes!!!"he yells, emboldened now that she's survived...


(OK, now back to the show after our commercial break...)

He'll charge in this time, but instead of going by, he'll crash into the lich, dropping his lance to the ground and drawing his sword (during move action) and slashing it as powerfully as he can...

(since it's a free action to drop his lance and he can draw a weapon during his move action, this should work. If not, then he'll use his lance... Which will of course add even more to the damage since its 3x for a charging lance rather than 2x...)

Att = +24+3 FE bonus + 1 Charging + 8 SE = +36 = Hit AC 56 (Critical Hit - Check => Yes, passed AC 40...)

He gets a critical hit against the lich, blinding it (Blinding Critical Feat - Whenever you score a critical hit, your opponent is permanently blinded. A successful Fortitude save reduces this to dazzled for 1d4 rounds. The DC of this Fortitude save +29 = (10 + your base attack bonus.)).

The damage was doubled already due to the charge and now it's doubled again due to the critical....

So 4x(1d10+19) + 42 (Smite) + 2d6 (Holy Weapon vs. Evil) = 22 + 76 + 42 + 7 = 147 points of holy damage (Take that lich boy... Who's your daddy now?)

(Note that he gets a +8 deflection bonus to AC vs. the lich and +2 sacred bonus to AC also for this round because he used smite evil)
________
1st - Restoration (Lessor), Hero's Defiance
2nd - Instant Armor, Resist Energy,
3rd -
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 223+70/223+70 (5/evil + Stoneskin effects)
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 39/43(smite)
2. AC vs. others = 39/43 (smite)
3. 2/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 8 Hero points
6. 1 LOH used

SPELLS CAST/ACTIVE (cast by others)
1. Mass Fly (from Jass)
2. Bless Weapon (cast by SJ) upon Sword (17/19 mins)
3. Life Bubble
4. Stone Skin (70/70; 10/adam DR)
5. Extended Haste
6. Death Ward
7. Barksin
8. Heal Mount (cast already)



Captain Brahmah 3 DEX DAMAGE...93/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Tuesday July 16th, 2013 10:45:39 PM

Against Brahmah's better judgment, he makes a basic tactical retreat and flies to the loud mouth raven. (moves only far enough, without running, to make it to Mookie)

"Alright birdbrain. Do your magic..." Says the ranger with a grim smile. He glances back at skull longingly. "Oh yeah, I feel less flexible Mookie. I think I might have other damage too." He flexes his knee. (ALSO HAS 3 DEX DAMAGE too!!)
------------------------------
Day 2, Round 5

Conditions/Other:

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)***
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Barkskin (minus 20mins)
Death Ward (minus 20mins)
Stoneskin (minus 20mins)
Resist Electricity (160 minus 20mins)
Lead Blades (16 minus 10mins)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
Toros's Philter, Lesser (caster level 1): Shield.
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0

Captain Brahmah 3 DEX DAMAGE...261/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Wednesday July 17th, 2013 1:38:13 AM

OOC: Um, with all due respect,Highlight to display spoiler: { I only had 20 minutes on break to read ALL the posts and I didn't make it to yours. Just as as Vauhwyt's. Perhaps you can implore my managers to allow longer breaks. At least I'm no longer missing posts. I have done better. }

Disregard my retreat to Mookie please!

Did your heal also heal ability damage?

DMSteveK Highlight to display spoiler: { Thank you for keeping it civil. This is our very last battle, and I'm also seeing LOTS of comments in other boards where Woldians are reading this battle. I 'spoilered' your ooc , but only for the others who are reading the posts.}

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) 
Wednesday July 17th, 2013 6:23:34 AM

Mookie, no longer needing to heal Brahmah, takes a move action to get close to his mistress, maybe hiding behind some fragment of stone wall if any remains (taking cover).

He takes out a scroll of True Strike / Acid Arrow from his haversack.

The Great Lich Lair: Round 4! (DM SteveK)  d100=13 ; d20=3 ; d20+27=37 ; 4d6+3=12 ; d20+30=36 ; d20=9 ; d20=14 ; d20+36=56 ;
Wednesday July 17th, 2013 11:00:41 AM

OOC: I REALLY appreciate everyone's patience during this ultimate battle for the BlackbirdLake Heroes. The team is fighting a really powerful opponent with no map and multiple posts for clarification that makes for an extremely long read. The "Fog of War" is definitely in effect, and it is amazing to see the level of battlefield cooperation of a team that works together. :-)

OOC2: I found my USB!!!! Map is now up!!! :-)

OOC3: I'd love to do an after battle jam session on this module and the fights. Tell me your questions, things that didn't make sense. I will tell you all the behind-the-scenes stuff you want to know about the motivations and powers of the lieutenants and the Great Lich. Might be fun! :-)
...........................

Vauhwyt and Mookie see the Clashing Rocks coming in to bury them. Vauhwyt's cat-like reflexes allow her to jump out of the way, but Mookie is caught by the falling rocks! (No cover available as the Clashing Rocks are perpendicular to the battlements. There is no cover vs the spell.) (Mookie takes 24 damage, and is knocked prone.)
Ooc: I couldn't find anything in Fly Skill, any flying or clashing rocks spell, or in the chapters on combat, gamemastering, additional rules, or glossary that states a flyer can't be knocked prone. In this instance, I rule that rocks have momentarily disoriented Mookie providing the same effect as if he were prone.
Walking through her own battlements, Vauhwyt sees the Great Lich's Wall of Stone and moves around until she is behind Brahmah. (ooc: there is no space for Vauhwyt to fit on the Great Lich side of the wall as it surrounds the GL on 3 sides and adjacent to the GL.) One fluidly formed, incorporal, magical armor spike is twisted around Brahmah and ignores the Hand to strike the demilich!
Mookie has to take a moment (move action) to get reoriented, and then flies close to his mistress.

Malgant sees the rocks but can do nothing to move Aztyr out of the way. Casting the only spell that will save her Malgant finishes his Breath of Life prayer and feels Aztyr's pulse (Aztyr heals 38 hit points). Surveying the battle, (taking a 5 foot step to peer through Vauhwyt's battlements, he can see on this side of the battlements is the rubble of the Clashing Rocks, Jass, Aztyr, and himself. On the other side is the Wall of Stone with Brahmah, Vorelle, and Vauhwyt (35 feet away from Jass and Aztyr) on the left side (from Malgant's point of view), and Sir Joshua further away than that. The Hand gives a heroic effort to Mass Heal the most people who are within 30 feet of each other that he can see, and Malgant, Vauhwyt, Brahmah, Vorelle, and Mookie receive 200 POINTS OF HEALING.
Ooc: Pathfinder Heal spells are Will negates. Malgant doesn't have line of effect on the GL anyways.
To move up, Malgant flies over Vauhwyt's Battlements, and closes to stand adjacent to the Great Lich, the vengeance of Gargul close at hand!

Jass shouts "I've got the wall!" even as he writhes to slip out of the way of the Clashing Rocks. A green beam lances from Jass' hand and strikes the Wall of Stone which powders the closest side to dust. He fires off another Quickened dispel, this time at the Interposing Hand that blocks Brahmah. It is equally as ineffective as the last one.

Aztyr dodges the Clashing Rocks avoiding getting buried, and the breath of life saves her, but the sorceress is still very weak (ooc: Aztyr was NOT in the Mass Heal spell) . Aztyr heads towards the gauntlet and as she is moving, casts a quickened firesnake and causes it to slither through the opening Jass made in the Wall of Stone, yet the GL dodges and is completely unaffected. As she reaches the gauntlet, Aztyr casts a limited wish forming it into an ANTI-MAGIC FIELD Surrounding herself and the gauntlet. The magic flickers for a moment as if unsure, and then fails! (There is no anti-magic field). Heroically, Aztyr pushes on trying to grab the gauntlet but misses, for the gauntlet seems to be connected to the Great Lich and has the same defenses! (DM rolled attack to hit AC 40; 12 miss)

The Mage's sword rebounds to her and without the anti-magic field bites into the gravely wounded liontaur, causing her to fall on the floor, Dying! (Distortion AC 37 Aztyr takes 12 damage and is at -6 hit points)

Vorelle , flying, moves stealthily to the opposite side of Jass (where part of the Wall of Stone is still standing), and she can pop up over the wall to snipe at the Great Lich.
Ooc: go ahead and roll for this attack and next round at the same time.

Sir Joshua is ready to charge, but he has no straight line to the target. From Sir Joshua's point of view, Vauhwyt and Brahmah and an Interposing Hand are in the way. To his right, the Wall of Stone near the GL is down, but the left and rear of the Wall of Stone is still up and functioning. Also to his right is a pile of rubble from the Clashing Rocks and Vauhwyt's Battlements, so the paladin can't charge from that direction. The shining knight waits for his opportunity.

Brahmah is healed, but still makes a tactical retreat withdrawing from the combat. He doesn't need healing, but it does remove both Brahmah and the Interposing Hand away from the Great Lich, and has two less objects interfering with Sir Joshua's charge. Now only Vauhwyt is in the path of the shining knight!
................................

The Great Lich leers, (the only thing a Skull can do), and laughs a hollow laugh. "AND NOW YOU ARE CLOSE AND WITHIN MY POWER!"

Casting defensively, the Great Lich looks at Vauhwyt and the liontaur disappears! (Spellcraft or Arcana DC 23 Highlight to display spoiler: { Quickened Maze Spell}) Vauhwyt Highlight to display spoiler: { finds herself in endless corridors and infinite choices of direction of a labyrinth. Intelligence DC 20 to get free as a full round action.}

Casting defensively again, the Great Lich causes a Prismatic Sphere to appear, trapping the dying Aztyr, and the living Malgant, and Vorelle inside with the Great Lich!

"MY PET, CLENCHED FIST. PUSH THEM THROUGH THE SPHERE", echoes the gleeful commands of the Great Lich, and then it flies backwards, through the Prismatic Sphere, over his Wall of Stone, and to the other side, keeping some cover between itself and the very dangerous paladin.

Again, the Gauntlet intones its words; "At your command, Great One", and a Clenched Fist materialized within the Prismatic Sphere with Aztyr, Malgant, and Vorelle. It "Bullrushes" Malgant, and the Fist pushes the Hand of Domi out of the Prismatic Sphere!!! (CMD 54 nat 20, Malgant pushed 5 feet. All seven Prismatic effects strike the hero!
Red 20 points of fire damage (Reflex DC 30 half).
Orange 40 points of acid damage (Reflex DC 30 half).
Yellow 80 points of electricity damage (Reflex DC 30 half).
Green Poison (frequency: 1/rd. for 6 rd.; init. effect: death, sec. effect: 1 Con/rd.; cure 2 consecutive Fort saves).
Blue Turned to stone (Fortitude DC 30 negates).
Indigo Insane (Will DC 30 negates).
Violet Malgant sent to another plane (Will DC 30 negates).

.............................

Great Lich: AC 40 Dam 66 (Spell Turning, Distortion, Mind Fog...)

Great Lich Battle


Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177]  d20+38=56 ; d8+18=20 ; 3d6=10 ; d20+30=37 ; d20+38=40 ; d8+18=19 ; 3d6=10 ;
Wednesday July 17th, 2013 11:21:27 AM

Last round: Vorelle shoots!

[Hit AC 56 for 30 damage.]

This round: Trapped in the sphere, Vorelle conceals herself again, hoping that one of her friends can get rid of this thing. [Move to AH-11 and re-hides with a 37 Stealth. Readies an action to shoot at the lich when she can see him. If the ready goes off, hit AC 40 for 29 damage. If that shot is deflected back to Vorelle, her attack roll is only +32, and her damage is only 13.]

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al  d20+19=38 ; d20+16=21 ;
Wednesday July 17th, 2013 1:06:57 PM


"It's on this side of the sphere!" Jass calls out to Brahmah and Sir Joshua. "Outside the sphere!" he adds.

"I think I have your measure this time, Little Naked Skull," Jass mutters to himself. From up above he casts a second quickened Dimensional Anchor at the Lich. Then he targets the Would-Be god with a Greater Dispel.

"Vorelle!" he calls to those inside the Prismatic Sphere. "Can you help Aztyr inside the sphere? She wasn't looking so well. Do you have any potions? She may even be able to get you out of there.

"Brahmah, Sir Joshua, quick. To the other side of the sphere! I think I've taken down its defenses."

+++++++++++++++++++++++++++++++++++++++++++

Quickened Dimensional Anchor on Lich (To clear any remaining levels from Spell Turning) Touch AC21

Cast Greater Dispel Magic on Lich CL38. Strips away 4 spells.

Position: 20 feet near side of Lich (5 feet behind battlement), 30ft UP.

Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???; Dimensional Anchored

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 7/8; L4: 7/8; L5: 6/8; L6: 4/7; L7: 4/7; L8: 5/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 5 Hero Points

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Wednesday July 17th, 2013 1:08:47 PM


OoC Question about the Prismatic Sphere: Is it a Sphere? Typically it's a hemisphere with half cut off by the ground.

SteveK It is a hemisphere with half cut off by the ground

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 158/236 hp Malgant Winterborn 
Wednesday July 17th, 2013 1:10:41 PM

PF Heal spell says if heal is cast on an undead, treat it as Harm. Harm says save for half
Isn't Aztyr at my feet? She pulled me last round to her and then got blasted. I cast BoL on her so she is within touch range, why didn't she heal too? I was pretty sure Joshua was out of range, missing Vauhwyt was unintentional but doesn't matter since she isn't hurt.

DMSteve: "If used against an undead creature, heal instead acts like harm." I am saying that ACTS like Harm below the line description, but all the above the line spell description remains the same. Including the Save-harmless.

Two PCs can't occupy the same space. The Mass Heal states that no 2 creatures can be more than 30 feet apart. Brahmah and Aztyr were more than 30 feet apart and Malgant had to choose which one got healed. Since Brahmah at the time was closer to the lich, I thought that was the way Malgant would go.

If Malgant wants, you can exchange Brahmah for Aztyr for the Mass Heal. (which is a gift since you now already know what the GL is going to do. :-)

Edit Malgant Heal Aztyr instead

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 186/236 hp Malgant Winterborn  d20+19=35 ; d20+19=33 ; d20+19=29 ; d20+27=45 ; d20+27=47 ; d20+31=49 ; d20+31=41 ; d6=5 ; d6=4 ; d6=4 ; d6=3 ; d6=1 ; d6=4 ; d20+32=48 8d8(6+4+3+8+8+8+1+4)+13=55 d6=2 d6=5 d6=5 d6=6
Wednesday July 17th, 2013 1:56:40 PM

Reflex save DC 30 made 36 no damage from fire evasion and Resist energy Fire for 30
Relex save DC 30 made 34 no damage from acid evasion and Resist energy acid for 30
Reflex save DC 30 missed 29 80 electricity damage less Resist energy electricity for 30 so 50 damage
Fortitude Save DC 30 made 44 not poisoned
Fortitude save DC 30 made 46 not petrified
Will save DC 30 made 49 not insane (my mother had me checked)
Will save DC 30 made 41 Not transported to another plane

Malgant staggers back out of the sphere and the electricity is all that does him harm. Malgant leaps into the air and over the sphere and hovers above( In AA, AB/ 13, 14, that should keep me out of the AM field) the lich. " Not as easy to kill as you thought are we? That ride was fun, do it again." Malgant uses this quip to try and draw the lich's attacks to himself using Draw Fire DC 32 will save to ignore. He then Balls up his fist and hits the Lich with as much skill and training as he can. ( activate Weaponmaster for Greater Vital Strike, no power attack this round)
Greater Vital Strike Hits AC 48 for 55 damage + 7 holy damage + 11 Bane damage The attack is Blunt, Magic,Holy,Good,Ghost Touch and Undead Bane

SteveK (my mother had me checked... LOL!)

Malgant's Spell List and effects


Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+35=41 ; d10+19=21 ; d10+33=36 ;
Wednesday July 17th, 2013 3:26:16 PM

Unable to charge in any way last round, Sir Joshua is very frustrated that this annoying great lich won't just go ahead and die already...

Since the Lich is on the other side of the sphere, Sir Joshua has to get to him in some way... Per the spell description, the sphere is 10' radius and thus is 10' high... Currently, the GL is 80' away...

(William's hasted movement is 80' + 10' if SJ spurs him (only 1/round))

William, still under the effect of Air Walk, as his first move action, will go up at a 45' angle to 15' high (costs 30' of movement per spell) and 15' horizontally to get high enough. Then he moves 50' horizontally as the rest of his move action.... (Up to ~ Z/AA)...
Then William will continue with his 2nd round movement, dropping 5' to get to the lich's level (appears to be 10' high? per the map) and then the duo smashes into the lich, SJ piercing it with his lance and moving by it, risking an AoO but knowing that he needs to get to a point where he can charge it again... He also uses that opportunity to smite it, hopefully doing a good bit of dmg... William will continue about 10' further next to Aztyr and then turn around...

(Note that William's Mobility Feat gives him a +4 AC to AoO's and SJ gets +8 deflection to AC and +2 sacred bonus to AC due to Champion quality armor)

Smite Evil attack with lance = +24 +3FE+8SE = Barely Hit AC 41...
Dmg = 1d10+19 + 42 (Smite) = 63 points of Holy, Good Damage (note his smite evil attack bypasses ANY DR that the lich has)...

Ride Check to avoid attacks on William = Lich must beat 36 to hit William...

(SJ's current AC with SE = 45; + 10/Adamantine DR)
(Williams current AC/vs. AoO = 36/40)
Highlight to display spoiler: {
________
1st - Restoration (Lessor), Hero's Defiance
2nd - Instant Armor, Resist Energy,
3rd -
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges
Philters of:
3 Mirror Image
2 Shield

Joshua - 223+70/223+70 (5/evil + Stoneskin effects)
William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 39/45(smite)
2. AC vs. others = 39/43 (smite)
3. 2/7 Smite Evil used by SJ
4. 0/1 Smite Evil used by William
5. 8 Hero points
6. 1 LOH used

SPELLS CAST/ACTIVE (cast by others)
1. Mass Fly (from Jass)
2. Bless Weapon (cast by SJ) upon Sword (17/19 mins)
3. Life Bubble
4. Stone Skin (70/70; 10/adam DR)
5. Extended Haste
6. Death Ward
7. Barksin
8. Heal Mount (cast already)
}



Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Wednesday July 17th, 2013 3:46:26 PM


OoC: Yo! Go, Malgant! Make those saves! BTW, a Demilich is too small to get AoO's.

DMSteveK ...and I haven't been rolling any for teh Great Lich, either. :-)

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76)  d20+3=8 ; d20+19=31 ; d20+25=34 ; d20+25=37 ;
Wednesday July 17th, 2013 4:53:11 PM


Trapped in her Maze, Vauhwyt tries to escape. She has a +3 on her roll, based on her Int, to hit a DC20. She rolls an 8 -- not even close!

She makes a heroic effort for a reroll -- and uses her moment of prescience to boost that roll by +16. Now she cannot fail! Her new roll, at +19, is a 31, and she has used a hero point to escape! She emerges from the maze in the place from which she started -- S-T-14-15.

=====

Mookie realizes he is entirely alone, his connection to Vauhwyt in jeopardy, as she is taken by the Maze. "Oh yeah?!" he shouts in reply to the insult. He takes out his scroll of true strike / acid arrow and reads the true strike part of the scroll. [UMD to emulate Chr is a 34 no prob. UMD to read the scroll is a 37 no problem] He takes a five ft step to S-16.

When Vauhwyt reappears, he sighs in relief. "You scared me, Boss!"

New DM Sanity Info Link!

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) 
Wednesday July 17th, 2013 5:24:00 PM

OOC Question to DM Steve: When the great lich moved, did its collection of objects on the ground move with it? Or are they still in the Prismatic Sphere? If they are in the sphere, can people in there try to grab / sunder them?

When Jass yells to tell the skull's location, maybe Mookie can yell back, "Does it have its gear under it too? Or did that get left in the Sphere?"

Also, can sound pass through the sphere?

DMSteveK: The Indigo field stops all effects. I'm reading that as sound too.

Malgant can see there is only the headband on the Skull. There are no other items with the Great Lich.

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 157/169 , evasion effect 
Wednesday July 17th, 2013 6:05:37 PM

is the gauntlet laying on the floor, or still active inside the sphere?

post coming after answer

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday July 17th, 2013 8:23:49 PM

thanks, and it's hard to tell with the map some times. that sounds like a good idea to me and he will dismount and attack with his sword. the attack will still hit but the damage will be a bit more because it's a holy weapon. doing this from my phone so how about I just stick with the same roles and damage as before but assume it's with the sword

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 157/169 , evasion effect  d100=27 ; d20+27=46 ; 4d6+3=21 ; d20+27=33 4d6(6+4+4+6)+3=23
Wednesday July 17th, 2013 11:30:00 PM

Aztyr tells Vorelle, "grab hold we're getting out of here.;
Aztyr gives her a moment to latch on and then casts a teleport spell trying to move 50'south. she successfully will make it. before she teleported, she ordered the sword to attack the gauntlet.

attack 46,crit check 33 damage 21 + 23 if crit

Aztyr Spell Info

Captain Brahmah 261/261hps, AC 31+4Barkskin+Shield spell (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor)  d20+29=34 ;
Thursday July 18th, 2013 12:42:46 AM

Brahmah imbibes his last Shield Philter and makes for the skull again. Taking his friends advice, he moves North Northeast to the other side of the sphere, assuming gauntlet has been acquired or otherwise is being attended to, Brahmah makes for the skull again. The big glowing orb can't be good, given the reactions by Malgant, so the ranger looks for a more indirect route for the skull. (Perception 34)
"I'm on the move. Heading South." He calls, completely aware of his misdirection.

OOC:Highlight to display spoiler: {SORRY FOR THE LATE POST. I LITERALLY FORGOT ABOUT THINGS UNTIL I READ EMAILS AGAIN>>>>> HAD A LATE START TODAY!!}
Highlight to display spoiler: {------------------------------
Day 2, Round 5

Conditions/Other:

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)***
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Barkskin (minus 20mins)
Death Ward (minus 20mins)
Stoneskin (minus 20mins)
Resist Electricity (160 minus 20mins)
Lead Blades (16 minus 10mins)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
Toros's Philter, Lesser (caster level 1): Shield.*
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 6/6
Hero Points Spent: 0
}

The Great Lich Lair: Round 4! (DM SteveK)  d20+30=39 ; d20+20=22 ; d20+36=50 ;
Thursday July 18th, 2013 11:57:02 AM

LAST ROUND CORRECTION
Malgant Heals Aztyr (who is now at full hit points and is not dying in the Prismatic Sphere)
Malgant did NOT Heal Brahmah (who withdrew to Mookie and is NOT trapped in the Prismatic Sphere)
........................................

Trapped in the sphere,Vorelle conceals herself by skill, and readies an arrow to shoot at the lich when she can see him. The Prismatic Sphere successfully blocks all light and sound from the battle raging only feet away. Only Aztyr, the collection of the Great Lich's magic items, and the Forceful Fist are inside the Prismatic Sphere.

"It's on this side of the sphere!"Jass calls "Outside the sphere!" From up above, he casts a second quickened Dimensional Anchor at the Lich, which again Reflects back on Jass. Yet the insignificant spell does its intended purpose for it burns out the Great Lich's Spell Reflection! And the sorcerer then targets the Would-Be god with a Greater Dispel, stripping away the Distortion and the Resist Energy spells that have been protecting the Great Lich!

Malgant staggers back out of the sphere but his own god-like resistance allows him to shrug off most of the effects. He attempts to mock the Great Lich into attacking Malgant alone, but such banal words slide off the ego of the Great Lich. To give the words some impact, Malgant rears back and slams the skull ... HARD! The poison then attacks his system again! (Poison needs 2 consecutive saves; Malgant Fort DC 30 for 2nd save or lose 1 CON

Sir Joshua is very frustrated that this annoying great lich won't just go ahead and die already. He hears Jass shout and knows he has to get to the great evil in some way. Spurring William, they Air Walk over the Prismatic Sphere and corner the Skull with a whack of his sword, he puts another crack in it!

Trapped in her Maze, Vauhwyt tries to escape, and has to heroically recall her Moment of Prescience to quickly escape the malicious spell! She emerges from the maze in the place from which she started. Mookie takes out his scroll of true strike / acid arrow and reads the true strike part of the scroll.

Aztyr can see the Prismatic Sphere successfully blocks all light and sound from the battle raging only feet away. Only the very well hidden Vorelle, the collection of the Great Lich's magic items, parts of a Wall of Stone and the Clenched Fist are inside the Prismatic Sphere, including the Gauntlet. Aztyr tries to teleport out of the Prismatic Sphere, but the Violet sphere blocks all effects, including magic trying to get in and out. Aztyr is still within the Sphere. The Mage's Sword takes a chunk out of the Fist, but there is nothing to critically hit.

Brahmah imbibes his last Shield Philter and makes for the skull again. Taking his friends advice, he moves North Northeast to the other side of the sphere. The minotaur ends up standing on the ground with Malgant hovering directly over his horns and within reach of the Great Lich's skull. As an added bonus, the Interposing Hand has kept up its assignment, interposing between Brahmah and the Gauntlet. However, the Gauntlet is not under the GL, but inside the Prismatic Sphere. So as Brahmah moves around the Sphere, the Interposing Hand is exposed to the 7 layers of magic and is dispelled!

................................

The Great Lich leers and its eyes light with dark light. "CHALLENGE ME? THEN COME AND BE ONE WITH THE GOD OF DEATH!" Rays strike out, one for Malgant and one for Sir Joshua, attempting to pull their very souls from their bodies! Further, the Great Lich Unheroically finds the space to send a ray into Brahmah! Malgant, Sir Joshua, and Brahmah: make a Fort save DC 30. If succeed, both get 3 permanent negative levels (this is NOT a negative energy effect and Death Ward does not protect). If fail, the hero's soul is sucked into the Demi-Lich and the hero is dead, body mouldering to dust in a single round!

The Gauntlet looks around but can't see Vorelle, only Aztyr. And so the Clenched Fist "Bullrushes" Aztyr, and the Fist pushes the Sorceress out of the Prismatic Sphere!!! (CMD 50, Aztyr pushed 5 feet. All seven Prismatic effects strike the hero!
Red 20 points of fire damage (Reflex DC 30 half).
Orange 40 points of acid damage (Reflex DC 30 half).
Yellow 80 points of electricity damage (Reflex DC 30 half).
Green Poison (frequency: 1/rd. for 6 rd.; init. effect: death, sec. effect: 1 Con/rd.; cure 2 consecutive Fort saves).
Blue Turned to stone (Fortitude DC 30 negates).
Indigo Insane (Will DC 30 negates).
Violet Aztyr sent to another plane (Will DC 30 negates).

.............................

Great Lich: AC 40 Dam 188

Clenched Fist: AC 20 Dam 23
Crushing Hand: AC 20 Dam

Great Lich Battle

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76)  d20+25=29 ; d20+25=35 ; d20+37=41 ; 2d4+19=26 ; d20+23=38 ; 2d4=5 ; 5d6=22 ;
Thursday July 18th, 2013 12:31:23 PM

Vauhwyt and Mookie travel north, east, and up around the Prismatic Sphere until they can see the great lich clearly, unobstructed by any wall. Maybe that's around Y-15 or so? Maybe 20 ft up? They are careful to stay at least 10 ft above the sphere. I'll let the kindly DM decide on the best positioning. But they want a clear shot at the lich.

As Vauhwyt moves, she draws her meta rod of extend.

Mookie declares his Smite Evil (free action) and reads his Acid Arrow Spell. His UMD checks to do so are 29, emulating a 14 Int, no prob, and 35, easily making the check needed to activate the scroll. His True-Strike and Smite Evil and Greater Heroism boosted ranged touch attack to hit the skull is a base 11 +2 dex +4 hero +20 true strike = +37 hits touch AC41 for acid arrow damage this round of 26 (and this being a smite evil, it goes through everything?

Vauhwyt casts an acid arrow of her own -- and extended one -- with a ranged touch mod of base +11 bab +9 dex -1 size +4 hero = +23. She hits a touch AC of 38, and she makes this an arcane trickster's impromptu sneak attack. Thus her damage is base 5 plus 22 = 27 acid sneak attack damage.

Does Vorelle's +3 favored bonus kick in there at all? Extra damage, maybe?

"Good shot, Boss!" says Mookie.

"Good shot, Mookie," says Vauhwyt

7/18 DM Sanity Info Link!

Later Edit: If there is someone in melee with the lich at this point, please impose the standard -4 on attacks shooting into a combat.

Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177] 
Thursday July 18th, 2013 1:21:11 PM

Vorelle has lost track of who's on the other end, but she sends a thought through the Telepathic Bond anyway.

Are we still trying to catch this gauntlet thing? Or should I just shoot it?

DMSteveK: The Telepathic Bond was broken when the group arrived in this pocket-dimension.

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) 
Thursday July 18th, 2013 1:23:43 PM

OOC: I thought that among all the spells and effects lost when we entered this plane was included the permanent telepathy, right?

Edit Malgant Yup, and the sphere would block it anyway if it was active. Apparently Prismatic sphere is very, very, bad.

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 186(-15)/236(-15)hp Malgant Winterborn  d20+26=37 ; d20+26=44 ; d20+31=32 ; d20+31=32 ; d20+31=38 ; d20+26=38 ; d20+21=29 ; d20+16=25 ; 2d8+15=19 ; d6=3 ; d6=4 ; d6=6 ; d6=5 ; d6=5 ; 2d8+15=24 ; d6=6 ; d6=2 ; d6=5 ; d6=5 ; d6=4 ;
Thursday July 18th, 2013 2:00:41 PM

Poison Fortitude save DC 30 Made 37 Malgant shrugs off the last of the poison.
Fortitude save DC 30 MADE 44 ONLY 3 negative levels received YAY!! -3 to attacks -15 hp

Malgant breathes deeply and starts swinging at the skull. He saw Jass strip alot of protections from it, now he will find out if the reflective quality is gone. He uses the Weapon Master ability again, this time to manifest a sheath of flames surrounding his fists, granting him extra fire damage to his attacks (Gain combat feat elemental fist for 1 round, flurry of blows, no power attack)
1st attack hits AC 32 miss
Flurry hits AC 32 miss
Haste hits AC 38 miss 19+7 holy+11 bane+5 fire damage if flanking
2nd attack hits AC 38 miss 24+8 holy+10 bane+4 fire if flanking
3rd attack hits AC 29 miss
4th attack hits AC 25 miss
(if I have flanking 2 of those will hit . I'll roll damage just in case All attacks are blunt, holy, magic,ghost touch, good, undead bane and flaming It kinda looks like Willam will be my flanker if I shift right 5 feet, which I totally will)

Malgant's Spell List



Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday July 18th, 2013 3:10:35 PM

DM Steve - Note that Joshua did NOT charge this last round. I specifically did NOT use that term in my post, and instead, William used a double move and as we've shown in the past, SJ can still act even though his mount moved. Thus his action appears valid...

Even if it was NOT valid, I have a lance that should reach to hit the Lich (10' reach for lance) after only 1 move action by William based upon distances, etc... So in that case, I'd still hit him...

Either way, this will make 2 out of 3 rounds that his action would have been nullified and he was shown to do NOTHING because of confusion from various sources, uncertainty to who's where in the map, changing posts and edits from various parties, etc... As a result, can you please adjucate this and get his post in for last round... if I need to modify it, I will but we need to do something for it... Especially since this is his last big fight... I'll hold off posting until I hear back from you ...


DMSteve Yes, SJ caused 63 damage to the Great Lich last round.

Under mounted combat, I see how to use ranged attacks while double move, and spells while double move, but only single move for melee attack.

And we have been playing that if SJ is hasted, then it is transferred to William (which in the future I would disallow). So SJ got close enough for one shot because William only did one Move action.

As for times not being able to "attack" (which is not that same as doing "nothing") The group, with 5 Large template creatures and 2 Medium is fighting a being that is 1 Diminuitive creature. The wonder of it all is that the team hasn't gotten even more in the way!

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al  d20+19=36 ; d20+16=28 ; 19d6=71 ; d4=2 ; d20+19=33 ;
Thursday July 18th, 2013 4:56:00 PM


Jass fires off a Polar Ray. "Hmmm. Perhaps not the best choice." Then he attempts to seal the Lich in place with a Wall of Wind that not only encloses it in on all sides, but also covers the Prismatic Sphere in case it should attempt to reenter this deadly magic defense.

+++++++++++++++++++++++++++++++++++++++++++

Cast Polar Ray CL Check vs SR = 36; Touch AC28. 71HP Cold Damage. 2 Points Dex Drain.

Cast Quickened Wind Wall CL Check vs SR = 33. Location shaped to leave only a 5ft space around the square GL currently occupies - Top as well as sides. And cover the Prismatic Sphere. (Tiny and Small flying creatures cannot pass through the barrier.)

Position: 20 feet near side of Lich (5 feet behind battlement), 30ft UP.

Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???; Dimensional Anchored

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 7/8; L4: 7/8; L5: 6/8; L6: 4/7; L7: 3/7; L8: 4/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 5 Hero Points

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday July 18th, 2013 5:21:17 PM

OOC - Thanks for the explanation Steve, and please don't think I'm complaining about your DM'ng. As I said earlier, you've done a great job keeping up with all the intricacies of this battle and multiple high powered foes battling it out... There's no way I could do it (unless I had Cayzle sitting next to me telling me what to type of course) and all I'd end up with is a headache trying to decipher what's going on... I just wanted to get some clarification and finish this GL off for once and all. SJ wants to go out in a blaze of glory...)

DMSteveK: If he wants to go, all he has to do is tank his Fort Save... :-)

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil  d20+29=46 ; d20+33=39 ; d20+33=52 ; d20+28=33 ; d20+23=38 ; d20+18=23 ; d20+33=45 ; d20+28=33 ; d20+23=41 ; d20+18=35 ; d8+19=25 ; d8+19=23 ; d8+19=25 ; d20+24=34 ; d20+21=36 ; d20+21=23 ; d20+21=26 ; d20+21=39 ; d20+24=30 ; d6+8=13 ; d20+33=39 ;
Thursday July 18th, 2013 5:52:02 PM

SJ feels the GL's attacks and does his best to resist them... (Fort Save 46... yea... only 3 for me to lose too... - 3 attack/dmg, -15 hp, loses 1 smite Evil (only 6/day); dmg is now 6 less on SE)

(OOC - According to my reading of the map, SJ is standing right next to or at least within stabbing range of the lance, right? Also, do I get an AoO because he cast spells?)

Undaunted and unafraid, he'll stand firm and finally is able to use a full round attack boosted with smite evil, Piercing with his lance on the lich, he taunts it, "Now stay there and don't go running off you coward! Leave them alone and face me!"

Lance Attack 1 = (+25+3 FE bonus + 8 SE -3 neg lev) = Miss AC 39
Lance A2 (hasted) = Hit AC 52 => Dmg = 25 + 19 SE = 44 of good that bypasses all DR because of SE
Lance A3 = Another miss AC 33
Lance A4 = Another miss AC 38
Lance A5 = Another miss AC 23

(OOC DM - It seems that the distortion spell was dispelled, right? Is that the one that caused our misses to come back at us? If not, I'll roll to see if they hit me vs AC 39 (5/evil and Stone Skin of course will help.) And I assume the Smite Evil wouldn't affect SJ since he's good?... A1 = Hit me on AC 45 for 23 / A3 = Miss AC 33/ A4 = Hit AC 41 for 25 / A5 = Miss AC 35)

William, happy to have a full attack AND a smite evil remaining, will do the same... (no help to attack, but +19 to dmg) but his attacks all are useless in this case... (basically needed 17+ but it was wroth a shot...)

Bite 1 + SE = Miss AC 34
Hoof 1 + SE = Miss AC 36
Hoof 2 + SE = Miss AC 23

(Rolls for GL's deflection (if needed)=B1 misses AC 26, B2 hits Ac39 for 13 (DR drops it to 3? since vs. evil and SE didn't affect a non-evil creature...) and B3 misses AC 30...)

Finally, ride check - GL has to beat 39 to hit Joshua (stops 1 attack)
_____________
1st - Restoration (Lessor), Hero's Defiance
2nd - Instant Armor, Resist Energy,
3rd -
4th - Holy Sword, Restoration

1. Pearl of Power - 1/1
2. Wand of Air Walk has 48/50 charges and he'll dismiss the one that was on William
Philters of:
3 Mirror Image
2 Shield

Joshua - 208+70/208+70 (5/evil + Stoneskin effects) (-15 b/c of 3 neg levels)

William - 191/191 (DR 10/evil), SR 30
1. AC vs undead= 39/43(smite)
2. AC vs. others = 39/43 (smite)
3. 3/6 Smite Evil used by SJ (lost 1 due to 3 neg levels)
4. 1/1 Smite Evil used by William
5. 8 Hero points
6. 1 LOH used

SPELLS CAST/ACTIVE (cast by others)
1. Mass Fly (from Jass)
2. Bless Weapon (cast by SJ) upon Sword (17/19 mins)
3. Life Bubble
4. Stone Skin (70/70; 10/adam DR)
5. Extended Haste
6. Death Ward
7. Barksin
8. Heal Mount (cast already)



Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177]  d20+29=49 ; d20+29=40 ; d20+29=36 ; d20+24=25 ; d20+19=23 ; d20+14=23 ; 3d8+24=43 ; d8+8=13 ; d8+8=15 ; d8+8=14 ; d8+8=15 ;
Thursday July 18th, 2013 6:49:33 PM

Since the gauntlet is the only thing left she can see, Vorelle shoots it.

[Hit AC 49. If this thing can be critted, crit for 43 damage. If not, regular hit for 13 damage. Hit AC 36 for 15 damage. Miss with natural 1. Hit AC 23 for 14 damage. Hit AC 23 for 15 damage.]

[All of this assumes that the gauntlet isn't one of Vorelle's favored enemies. If it is, and especially if it's undead, Vorelle did a LOT more damage.]

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect  d20+17=22 ; d20+16=31 ; d20+16=29 ; d20+20=33 ; d20+20=32 ; d20+21=41 ; d20+21=29 ; d20+15=33 ; d20+15=25 ; d20+15=34 ; 4d6+4=18 ; 4d6+4=19 ; 4d6+4=16 ;
Thursday July 18th, 2013 7:23:16 PM

Aztyr fails the first save and takes no damage, she saves vs acid, and takes nothing due to the ring of evasion, she takes 50 damage from the lightning.
She makes the first fort save, and saves against being turned to stone.
She saves vs going insane, she uses a heroic effort and succeeds in resisting being shifted to another plane.

Aztyr casts a quickened scorching ray with her spell perfection ability.

Ray 1 attack 33 damage 18
Ray 2 attack 25 damage 19
Ray 3 attack 34 damage 16

Followed by a maximized Magic Missile.
5 missiles, 5 points each, 25 damage total

Aztyr Spell Info

DMSteveK: John, the Hero point allows for a re-roll. It doesn't give an automatic post-rolled +2. Please reroll d20+21 to avoid being sent to another plane.

John C: Under hero point rules: Bonus: A hero point grants you a +2 bonus to any one d20 roll or +10% to any d100 roll -- you can apply the bonus retroactively after the roll is made.

DMSteveK: Huh! I didn't know that, thanks, John! You're good!

Captain Brahmah3 DEX DAMAGE...93/261hps, AC 31+4Barkskin+Shield Spell (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Thursday July 18th, 2013 8:12:26 PM

OOC: Was the ray that hit Brahmah a ranged touch attack? If so, what AC was hit? If it was incorporeal in anyway, his armor should have made some difference. This is important as Brahmah is only at 93hps, down 3 dex (possibly three neg levels) and I need to know before spending feats, hero points and actions that might not matter.

Highlight to display spoiler: {DMSteveK: It is a special power by the demi-lich, no attack roll needed by the GL. }

Captain Brahmah-3 levels, 3 DEX DAMAGE...75/261hps, AC 31+4Barkskin+Shield Spell (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor)  d20+25=28 ; d20+25=38 ; d20+29=48 ; 8d6+27=61 ; 2d6=6 ; d6=3 ;
Friday July 19th, 2013 1:14:22 AM

OOC:Highlight to display spoiler: {*shrug* If you say so.}

(Fort save 28, fails, Hero Point to reroll 38 success!)
Brahmah feels the black corrupt energy rip through his soul, but his faith in the trio of Gods he reveres holds him together, but at a cost. (-3 attack and basically any other rolls, -15 hit points)

Brahmah swings at the skull. Improved Vital Strike with his falchion.
(+4 Quarry attack, +3 Favored Enemy imparted by Vorelle, +1 Defending Keen Vicious Falchion, Power Attack -5, +15 damage, Lead Blades, -3 negative thingies, +2 flanking)

Hits AC 48, auto crit vs Quarry, even without flanking, for 61 damage, 6 vicious, 3 to himself.

Highlight to display spoiler: {------------------------------
Day 2
Lich Combat round 4

Conditions/Other:

Prepared Spells:
1st(6)- Lead Blades x3 (1mins per level)**, Resist Energy x3 (10 per level)***
2nd(4)- Versatile Weapon x4 (1min per level)**
3rd(4)- Cure Moderate Wounds x4
4th(3)- Freedom of Movement x2 (10mins per level)**, Blessing of the Salamander

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Persistent:
Large - Reach
Fearsome - -2 in Diplomacy
URBAN, WATER, UNDERGROUND and FORESTS +2 favored terrain, +5' favored terrain movement circumstance bonus
CENTAURS, MAGICAL BEASTS, HUMANS and UNDEAD +2 favored enemy
Neutral Good

Active Effects:
Word of Recall - CL11 (castle, on plane only) 1/day: Unused
Hallowed and Freedom of Movement (castle only)
Barkskin (minus 20mins)
Death Ward (minus 20mins)
Stoneskin (minus 20mins)
Resist Electricity (160 minus 20mins)
Lead Blades (16 minus 10mins)

Item Provided Abilities:
Daylight 1/day
See Invisibility 1/day
Rod of Extend 3/day**
Rod of Extend, Lesser, 3/day***
Pearl of power, 1st-level spell, 1/day
Helm of Comprehend Languages and Read Magic (slotless)
Necklace of Adaptation (slotless)
Frost Chain (on Kukri) [a free action when attacking underwater only, +1d6 frost is null underwater]
Greater Improved Shadow Armor (+to stealth)
Ring of Chameleon Power (disguise self as standard action, +to stealth)
Defender weapons
Ga'alian Badge of Friendship (Ga'alians notice this badge, 4d8+7, 3/day)

Consumables:
Toros's Philter, Lesser (caster level 1): Shield.*
Toros's Philter, Greater (caster level 5): Invisibility Purge.

Hero Points: 5/6
Hero Points Spent: 1
}

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) 
Friday July 19th, 2013 11:23:56 AM

The suspense is killing me! Wow, what a great fight!

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday July 19th, 2013 1:42:57 PM

Checking in...

The Great Lich: Retribution! (DM SteveK)  d20+23=34 ; d20+23=37 ;
Friday July 19th, 2013 1:44:28 PM

Vauhwyt and Mookie each cast Acid Arrow spells that bypass any Spell Resistance and Mookie's Celestial nature even bypasses the Great Lich's damage resistance!

Malgant feels drained after his soul-battle with the Great Lich, but he's still alive! Not having to concern himself with the Distortion spell allows him to go all-out, bracketing the tiny skull between himself and the paladin, and striking the evil skull twice!

Jass, despite the diminuitive skull being surrounded by Large heroes, is able to sneak a Polar Ray to strike the skull, but is amazed as it fizzles against the demi-lich's spell resistance!

Sir Joshua also is able to resist the Great Lich's call for his soul, and lashes back, striking only once, but it is a powerful blow!

Vorelle, stuck in the Prismatic Sphere, targets the intelligent gauntlet, and actually succeeds in breaking it. The ranger is rewarded by a soul-tearing shriek as the trapped soul frees itself from centuries of prison. "yyyyyyyyeeeeeEEEEEEESSSSSSS!!!!!", it cries, swirling once about Vorelle before diving into the Realm of Shadows and a long overdue journey with the Woldsblood.

Aztyr heroically keeps herself on the same plane of existance. Battered and slightly smelling of ozone, the sorceress targets the Great Lich. Her Scorching Ray fails to penetrate the demi-lich's Spell Resistance, but the Magic Missles are more fortuneate, and pound the skull!

Brahmah, the old minotaur, rises defiantly with frost rimming his horns, dehydrated, and reeling from his heroic resistance to the Great LIch's attempt to take his soul. His falchion rises high, and powerfully strikes a crack in the skull which SPLITS IT IN TWO!!!

...................

Instantly, the Prismatic Sphere is gone, and the heroes can look around, blinking... Victory? Only for a moment! For the dust of the Great Lich begins swirling into a giant humanoid, and the hollow voice the heroes have heard comes again. "FOOLS! EVEN AS YOU STRIKE ME DOWN, I HAVE BECOME MORE POWERFUL THAN YOU CAN POSSIBLY IMAGINE! I WILL DEVOUR YOUR SOULS, I WILL....EH?"

Eh? Yes, that is what the Great Lich said, right before the roof of the sphere is sheared off like a scythe through a melon. Above, impossibly large, is the hooded image of Gargul, the Gray Lord. A huge river of Woldsblood runs through the sky behind him, and tendrils of the life of the Wold are reaching out and dismantling the Sphere where the heroes stand.

"ENOUGH. YOUR BODY IS DESTROYED AND YOUR PHYLACTERY. YOU HAVE A MEETING WITH ME THAT IS... OVERDUE."

"NOOOOOOOOOooooooo......." the spirit of the Great Lich wilts, diminishes, and is gone into a thread of Woldsblood, going to his judgement at long, long last.

Gargul's left hand makes a passing motion, and the heroes: Malgant, Aztyr, Vorelle, Vauhwyt, Brahmah, Jass, and Sir Joshua feel the plane before them begin to fade. "RETURN, HEROES OF THE WOLD, TO YOUR DESERVED LIVES. THIS GREAT EVIL IS GONE. WELL DONE, OUR GOOD AND FAITHFUL SERVANTS." And each hero feels that even though it is Gargul speaking, there are others watching... listening... approving...

And the Blackbird Lake Heroes find the scene gone and they are suddenly back in the Great Room of Scarwall, at last and forever.... HOME!



Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) 
Friday July 19th, 2013 1:57:27 PM


"Wowsy!" says Vauhwyt. "Just ... wowsy."

Mookie caws with laughter. "You said it, Boss!"

Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177] 
Friday July 19th, 2013 2:39:16 PM

Vorelle shoots. She breaks the gauntlet. Then something bursts out of the gauntlet and swirls around her, shrieking "yyeesssss!"

Oh no, oh no, oh no, oh no! Vorelle thinks Oh no, what did I just do?

Then, the prismatic sphere bursts open and she is looking up at Gargul, who collects the lich and sends them all back.

"We won," she says in disbelief. "We won, and I actually did something useful. Wow."

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 186(-15)/236(-15)hp Malgant Winterborn 
Friday July 19th, 2013 2:56:43 PM

" I told him Gargul knew where we were. Stupid Lich. You would think he would have planned better, waiting hundreds of years and all." Malgant concentrates for a moment and his prayer is answered by another Mass Heal, affecting everyone in the room. Everyone Heal 200 HP and remove any conditions you have ( except those pesky Negative Levels, I can't touch them right now.)

Malgant's Spell List

OOC
Great fight Steve, super ending too.

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Friday July 19th, 2013 3:28:29 PM


For the barest of moments, the sorcerer shies away from the face of Gargul. Then the crimped expression eases from his face and he smiles. He's seen the face of Gargul for a second time. And this time, he didn't have to die for it.

"Looks like there's something to your *northern* gods after all," he quips. "I think that means we've won." He looks around at the familiar surroundings, going as far as to glide over to a window to makes sure. "It also appears that we're home again."

"Anyone for tea? A bit of Prairie Pig?"

+++++++++++++++++++++++++++++++++++++++++++

Active Effects: Life Bubble ends round 22808; Shield, ends round 198; Mass Fly ends round 197?; Deathward duration???; Dimensional Anchored

Rod of Maximize now in Glove of Storing.

L1: 7/9; L2: 7/8; L3: 7/8; L4: 7/8; L5: 6/8; L6: 4/7; L7: 3/7; L8: 4/7; L9: 5/5

Expended: Rod of Extend 3/3

CANTRIPS
Ray of Frost, Detect Magic, Read Magic, Dancing Lights, Light, Mending, Message, Arcane Mark, Prestidigitation

1ST-LEVEL N+5+1
*Chill Touch, Shield, Unseen Servant, Charm Person, Magic Missile, Ray of Enfeeblement, @ True Strike

2ND-LEVEL N+5
*False Life, Resist Energy, Scorching Ray, Invisibility, Spectral Hand, See Invisible

3RD-LEVEL N+4+3
*Vampiric Touch, Tiny Hut, Wind Wall, Fly, Slow, @ Dispel Magic, @ Lightning Bolt, @ Draconian Reservoir

4TH-LEVEL N+4+1
Crushing Despair, Dimensional Anchor, Dimension Door, Stoneskin, @ Dismissal

5TH-LEVEL N+4+1
* Waves of Fatigue, Wall of Force, Private Sanctum, Hold Monster, Life Bubble, @ Polymorph

6TH-LEVEL N+3+1
* Undeath to Death, Dispel Magic, Greater, Disintegrate, True Seeing, @ Contingency

7TH-LEVEL N+3+1
* Finger of Death, Waves of Exhaustion, Shadow Conjuration, Greater, Elemental Body IV, @ Mass Fly

8TH-LEVEL N+3+1
*Horrid Wilting, Greater Prying Eyes, Polar Ray, Protection v Spells

9TH-LEVEL N+2+1
* Energy Drain, Clashing Rocks, Time Stop

0/2000 Diamond Powder
Burn 5 Hero Points

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect 
Friday July 19th, 2013 4:25:19 PM

"You might not be able to Malgant, but between myself and Alemi, I think I can take care of two of you all. The other will have to wait until tomorrow. Brahmah, mind waiting?"

Aztyr casts one of her two remaining 9th level spells, converting it to a greater restoration. (9th level-2 levels for a non-arcane spell allows casting 7th level spells of any class)
She turns to Malgant and cures him of all negative levels.
"If I use less than a greater, you'll be stuck for a week, that's why I'm asking you to wait until tomorrow." She explains and then repeats the spell on Joshua, removing the negative levels from him as well.

"Well, I think we all deserve a vacation, only trouble with that it trouble seems to follow us wherever we go...."

Aztyr Spell Info

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Friday July 19th, 2013 4:30:38 PM

Sir Joshua is initially taken aback by their abrupt change in location and once he gets his bearings, cheers in joy at their great victory, one that will be told of through the centuries... William whinnies loudly too, glad to be on firm ground that is flush with living things, rather than corrupted by evil...

Re: the negative levels, He adds, "I can cast 2 restorations if needed, which will help 2 levels be regained on others. I've got about 4000 worth of diamond dust to use as components, so let me know... Either way, I agree with you, we need a vacation..."



Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect 
Friday July 19th, 2013 6:56:06 PM

"ummm, you try that you'll waste a bunch of diamond dust, and lock him down 2 levels for a week...."

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) 
Friday July 19th, 2013 8:45:38 PM


"You guys!" says Vauhwyt, "Hey! Don't you get it! We did it! We won! We beat the master of Bone Mountain!"

She is clearly confused by the lack of celebration.

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect 
Friday July 19th, 2013 9:29:23 PM

"Vauhwyt my liontaur sister, when has anything ever been that simple, I'm just waiting for the other shoe to drop.... even though i don't wear shoes."

(all i can picture at this point is tony stark after he came back from the other dimension at the end of avengers... yay! we won...)

Captain Brahmah-3 levels, 3 DEX DAMAGE...75/261hps, AC 31+4Barkskin+Shield Spell (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Friday July 19th, 2013 9:42:13 PM

Brahmah ducks to one massive knee in reverence of one of his Gods, recognizing the him quickly. He met him once while with the Chosen of Domi.
-----------------------------
He rises to his hooves at home, briefly confused and slightly shriveled and older looking than normal.

"Aztyr, I'll wait. But don't really want too. My ship and a long, LONG waited for retirement awaits."

"I'll tell you all now why I started to adventure in the first place.
Some of you know my father was killed during a Kayleb by a centaur who stabbed him in the back. It was a dishonorable death for my father, and the centaur got away. I hoped to find him during my travels and kill him. My family would be avenged and I would quit and return to father's vineyards." He pauses.

"I never thought I would ever say this... but I hold no more anger for that centaur. I don't know his name. Don't care what it was. It was twenty years ago.... a long time to hold a grudge. My hunt is over. But evil doesn't rest...." He leaves the sentence hanging and looks at Vauhwyt. "One evil, replaced by another..."

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Friday July 19th, 2013 9:42:39 PM


"Vauhwyt," the sorcerer reaches up to pat the liontaur's shoulder, "all in a days work." He smiles, perfect white teeth shining through lips gone dark and gray.

"You know, we have statue dedicated to us in the city square. Why don't we go visit it. I think it's about time."

Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Friday July 19th, 2013 9:43:19 PM

"I would rather they hadn't erected that statue."

(OOC: I agree....!! "Anyone for Shwarma... don't know what it is, but sounds like fun.")

Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Friday July 19th, 2013 9:51:17 PM

OOC: Frankly, if you want to restore Brahmah and knock him back to 18th level, I'll transfer games again.... ;) I'm going for the player record for most games with one PC. :) I could be a contender!!

Vorelle [Stoneskin; Death Ward, Life Bubble; Fly; True Seeing] [AC 34; HP 102/177] 
Saturday July 20th, 2013 10:33:20 AM

OOC: Darn it! People beat me to the shawarma gags!

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 236/236hp Malgant Winterborn 
Saturday July 20th, 2013 1:07:55 PM

Malgant looks at his friends, now safe and sound again within the walls of Scarwall and he smiles. The Great Lich has had his day with Gargul and will no longer be pulling the strings that cause strife and suffering in the Wold. The other Liches will reform though and may cause problems, but that was a crisis for another day.
Since it was only late Morning, the cleric went to the kitchen to see if there were anything to eat in the castle. Looking out into the fields he could see his father and brother working to start some grape cuttings they had brought with them from minotaur Isle. Neither of them had a green thumb, but they were Minotaur, and wine flowed in their veins as much as blood did. They knew plenty of growers on the isle that could help them learn what to do to make their vines flourish here, and it would keep them safe and away from the sharp end of a thief's blade.
Reaching the kitchen he saw his mother and sister in law preparing the midday meal for their men, while his nephew worked had at his schooling at the table. The boy already proved he would be a terror with a weapon when he was fully grown, but the schooling would see to it his mind was sharp too and he could avoid fights instead of having to rely on violence to win them.
Finally he retired to the chapel and felt a sense of intense peace and calm wash over him. He knelt in prayer, thanking Imod agian for having faith in him and allowing him to keep his friends alive so that they could stop this evil from disrupting the Wold.
He stayed awhile longer reflecting that for a Minotaur cleric thrown out of his order and exiled from his home he had done alright. He was a Protector of this area of the Wold and a Hand of Imod's glory. His family was safe and well cared for. Only one thing was missing, the thing he couldn't give up being a hero to do. Maybe it was time for him to go and find her, tell her how he really felt and see if she would still have him.
Maybe it was time.

Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Saturday July 20th, 2013 1:09:26 PM

OOC:Oh, can I say, before anyone else does...

CONGRATULATIONS EVERYONE AND YAY!!! WE'RE DONE!!! HUZZAH!!

Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Saturday July 20th, 2013 1:22:37 PM

Sometime in the afternoon, Polo bowls Brahmah over in the courtyard, licking his face. "Bear!~"

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) 
Monday July 22nd, 2013 9:20:47 AM


Vauhwyt enjoys some R&R after the party's latest adventure. She spends some time on her art, making a statue of a harpy fledgling.

"I've been thinking about the one that was in the bag," she says to anyone who is nearby.

Scarwall and Acid City (DM SteveK) 
Monday July 22nd, 2013 9:59:46 AM

The heroes are triumphant, huzzah! hooray! yippee-kai-yay!

Over the next couple of days, all lingering effects of the great battles are magically cleansed, mended, and restored. The heroes even feel stronger, more vital, and more alive. They are free from the shadow that has long overshadowed their every moment, free to go about their own lives!

(ooc: All Blackbird Lake heroes are 20th Level!)

The arrival of the heroes back to Scarwall has not gone unnoticed. Certainly Priscilla and Warwick were there to welcome the heroes home, and the local paladin of Ga'al soon arrived for congratulations. Upon hearing the story, he at once begins composing an epic that will last for a hundred generations! Warwick also slyly informs the heroes that the moment the heroes returned, each of their bedchambers were filled with gold and gems! A quick looks proves the old vulture correct, each hero can count 200,000gp worth of coins and gems stuffed to the ceiling in their rooms!

That night, it is late and the heroes dream they gather in the great hall. A stranger, clad all in gray and in well-worn travelling clothes sits by the fire and offers each hero a mug or glass of their favorite beverage. "Come and warm yourselves", the stranger says, and in the dream it doesn't occur that the stranger playing host would be strange.

"The Great Lich is dead, the pocket dimension that was his phylactery is destroyed so that none can take his place. Those phylacteries that you used to create the Gate are also destroyed along with the three lichs you had slain in battle. The other two are fled and will take them many a year to construct a new phylactery and begin mischief. And by that time who knows? There will be others ready to battle those who would corrupt the natural order of the Wold."

Each hero has the feeling that the stranger can tell them anything, and at this time will, without riddles or evasions. What would the heroes want to know?

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) 
Monday July 22nd, 2013 10:39:36 AM

Vauhwyt has a number of questions:

Was that really the Master of Bone Mountain? The one responsible for ordering the kidnapping of magical beasts and of warping them into servants of one kind or another? The one who ordered the kidnapping of the harpy fledglings?

Is Priscilla okay? Is she now free of whatever compulsion she had been under? If not, how can we help her?

What would have happened, does he think, if the party had tried to hide out and attacked the great lich later on?

What will happen to that Floating Cloud? Could it be made into a good place?

Mookie pipes up, "Boss! Boss! Ask him about the reward!"

Vauwhyt frowns and whispers, "Hush, Mookie!"

AC 51,Touch 39(46vs incorporeal) ,Flat 32 CMB 31, CMD 49(59), 236/236hp Malgant Winterborn  d8=7
Monday July 22nd, 2013 12:39:23 PM

Malgant looks the figure over and has an inkling as to who it might be. If it has answers though it doesn't matter. Questions fly through his mind, things that were odd about the Great Lich and his minions, but then he realizes those things don't matter anymore. They are the past, the future is what he wants to know about.

" Thank you for taking the time to come and speak to me. If you would truly answer my questions I have only a few. Is Valanthe in Gargul's realm or does she still walk the Wold. If she is still in the Wold, would you guide me to her? I made a mistake somewhere along the way, and I need to fix it."

Gain 7 hp

Vorelle 
Monday July 22nd, 2013 12:58:21 PM

Vorelle asks, "There was a prophecy about a coming plague that would sweep the Wold and cause untold suffering. Is that still going to happen? Is there any way to prevent it, or mitigate the harm?"

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) 
Monday July 22nd, 2013 1:31:50 PM

"Oh, good question Vorelle!" says Vauhwyt.

"If we can ask anything, how about this -- Are there any Teucri left in the Wold, and how can you find them?"



Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Monday July 22nd, 2013 3:19:28 PM


"No questions for me, thank you." Jass sits in a window, kicking one foot in idle arcs and enjoying the breeze. "I'll seek answers myself, if you will. Maybe go see if the Sargrass is still there. I'd heard tell it had vanished."

"No. Wait. One question, as long as this is a dream. Couldn't hurt, could it? Whatever got it into the head of this Great Lich that would make it think that it could ascend to godhood? Not that such delusions are be beyond those who spend much too much time with power and too little time with people. But this Lich seemed very much to have a highly specific formula for its ascendency. It seemed to know very clearly what it wanted, and that included our destruction of its corporeal form."

"You might even say that, save for the intervention of Gargul, we almost gave it exactly what it wanted. Then again, you might also say that we also acted as the focus that allowed Gargul's intervention. But that's nothing but speculation, pure and simple."

"I'm just not really certain how I feel about this. It's all so esoteric. So hard to see where it's made a difference. Who's lives did we make better? Maybe we stopped them from becoming worse. But there's no real way to gain the measure of that, is there now?"

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect 
Monday July 22nd, 2013 4:40:56 PM

"I know it probably won't be possible or even feasible, but is there any way to bring my Draconic heritage to full bloom and become an actual Dragon? I've never hid the fact that I've got dragon's blood running through my veins, My Clan hasn't been in the fore front of my thoughts in ages, but being what and who I am, I'm interested in exploring the possibility of being all I am meant to be, or at least what I picture myself being.
Lady Xil has met us as a group, I am impressed with what she has accomplished and think I'd be an asset she could make use of...."


Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Monday July 22nd, 2013 9:22:54 PM

"No questions here. I'm going to become a sea goer again."

"As for the money, I'll either upgrade the ship or get a cube of storms so we always have wind!"

"Or maybe we'll just add onto the castle."

Scarwall and Acid City (DM SteveK) 
Monday July 22nd, 2013 10:13:36 PM

The stranger breaks a smile at some of the questions Vauhwyt asks. "Even in dreams, some of your questions would be telling, but I shall provide stories as I may."

Was that really the Master of Bone Mountain? The one responsible for ordering the kidnapping of magical beasts and of warping them into servants of one kind or another? The one who ordered the kidnapping of the harpy fledglings? "Yes, dear one, and the slaying too. You have well avenged your daughters and your debt is repaid."

Is Priscilla okay? "The Witch of Blackbird Forest is clean of any taint and free of whatever compulsion she had been under."

What would have happened, does he think, if the party had tried to hide out and attacked the great lich later on? "The master of patience and biding his time would have had his lieutenants flee and destroyed the Flying Fortress if you had attempted to take more time while in the Wold. Once in his realm, there literally was no place for you to be safe. Even your extra dimensional spaces would have been infused with his siphoning magic and you would have been weaker, not stronger, when you finally faced him."

What will happen to that Floating Cloud? "It has been destroyed, with no magic to sustain it after the lich's dimension was destroyed."

At Malgant's question, the dream stranger has a softer answer. "You may see Valanthe again when you walk the Lands of Rest."
(ooc: this answer is based on that Valanthe is not listed in the Woldian Address List as an active or inactive PC, and so the Player must be completely out of the Wold. No PC may be used as an NPC without the Player's permission.)

Vorelle's question makes the dream-stranger's eyes sparkle with an unknown emotion. "The plague is real, but the future is unknown, even to the gods. It is a possibility, but may be changed by the Wold's future heroes. But not by you, children, not by you."

The stranger pauses with Vauhwyt's newest question. "There are things even dreams do not know."
(ooc: Cayzle, you know better than to ask questions that Jerry hasn't even told his ACDMs.)

Jass ponders questions, each going round and round. "Every god in the Wold was once mortal, and so the lich could have become a god and contested even Gargul's place. I will tell you that the lich's plan was to kill you and use your souls to power its way to godhood. When you killed it, it was only then that it discovered that it was not truly yet dead, and formed a new plan. Yet it's opportunity was also the opportunity of Gargul to claim an errant soul."

"Ah, but you want to see further, to see lives made better by your actions. Look then into the fire and see." And the fire grows and brightens for all to see as a window. And can see countless souls now in the Lands of Rest that were once trapped in Scarwall. Citizens of the Float that have good homes and businesses because of the Crimson Shields Building Company. Young children in Dirt City and Acid City and throughout the Tauric Isles looking at pictures, listening to stories, and using the example to stand up for themselves and protecting those that need protecting. Two young lovers holding hands while walking in Hero Park in Acid City, the man looking up at the heroic statues and steeling himself before kneeling and presenting a ring to his love... The scenes flash on and on, each showing positive, life affirming scenes. "You only see yourselves averting disaster, but aren't these scenes, these people, these lives WHY you have skirted the knife's edge of the Wold?"

" Dragons are special in the Wold, Aztyr, and you are special for even having dragons blood running through your veins. Perhaps a journey to the Jericho would assist you."

AC 39,Touch 31(38 vs incorporeal) ,Flat 18 CMB 35, CMD 51(61), 292/292 hp Malgant Winterborn 
Monday July 22nd, 2013 11:33:04 PM

" Will the link with Scarwall be reestablished so that we may return here each day?" Malgant is clearly saddened by the fact that Val is no longer in the Wold, but the set of his jaw shows he means to go out and follow her journys and send her plenty of company in the land of rest.
Atrip to the catacombs with his loot and a few weeks of training to learn from the tomes he buys plus training with the WLA and Malgant is prepared to go on that journey. He will keep what he has taken from the liches of the cloud island if no one else wants it, and use it to continue his journey.

Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Tuesday July 23rd, 2013 5:43:45 AM

The old grizzled ranger shrugs at the guests statements. "Figured as much..." is the only thing he says at the appropriate times.
-------------------------------------

Brahmah will go to the WLA to finish his training and requests a promotion, from his rank of Captain.
Regardless if it is given to him or not, the minotaur sends a message to his ship, The Courageous, to return as soon as possible. He provides Seaendithas Kaladir, his female drow first mate, with the current situation and outcome with a series of pigeons or whatever means his finds. He makes off to the Catacombs a couple times (not really, but for flavor)
--------------------------------------
He also goes to the Temple of Ga'al and visits the High Priest that implanted the Heartseed. He is concerned with the holiday visits he must make when he's at sea. "Is there a travel shrine I need or am I obligated to be in a temple?"
--------------------------------------
He makes a quiet effort to have his statue removed from the Heroes Park, but doubts highly whether it will be done. It is embarrassing to him that he is going to be revered. He does, however, appreciate the fact the statue will rot away in time. The powerful ranger could wrench it from it's plinth but will not.

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Tuesday July 23rd, 2013 8:51:42 AM


A warmth glows within the breast of Jass of Downs. A smile touches the corners of his mouth, and contentment softens the look in his eyes.

"Stranger," he drawls from his place in the window, "there have been times when I've thought that Fate had something against me. My existence has, at times, seemed little but a steady progression from one dire, life-threatening, crisis to the next. I see the worth of it now, but I wonder. Yes, I do. No laughing, you sorry group, you. I think sometimes. I do. I wonder at the seemingly disproportionate amount of turmoil in my life, and I feel somehow ... controlled or ... manipulated, if you get my meaning. But I get a feeling about this meeting. About you, Stranger."

"Does this mean we get our lives back? Does this mean we are now free to do as we wish?"

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Tuesday July 23rd, 2013 9:40:01 AM

Sir Joshua listens to the questions and answers with a smile on his face, glad that his friends are finding some closure and/or guidance to their concerns. WIth the great lich gone, he is content with practicing his jousting, charging and fighting... WIth his experience, it might be a good idea to start up an academy for young knights who wish to learn from a master... Their castle is a perfect place to start and the wide open fields are perfect for training in riding and footwork... So many opportunities... Of course they need to have a feast and jousting tournament to celebrate their great victory and maybe his companions would invite their families for a week long event...

He also ponders, "I've got a nephew who recently joined the mailed fist, though he was a small boy and not very strong... He was quite bright though and had a predilection for magic... Maybe I'll check on how he's doing and see what advice and guidance I could share with him..."

Vorelle 
Tuesday July 23rd, 2013 10:42:38 AM

Vorelle has no more questions. A plan is beginning to take shape in her mind, but she isn't ready to talk about it yet.

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect 
Tuesday July 23rd, 2013 11:17:00 AM

"I've heard the creation stories, but you say to take a journey to the Jericho, how would I go about doing that? I have no idea where to even begin...."

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) 
Tuesday July 23rd, 2013 1:43:37 PM


Vauhwyt smiles grimly when the stranger says that her girls are well avenged. She does not say anything, but she is thinking that vengeance is not as sweet as she used to think it might be. And she still worries about the little one who was lost in that bag of holding.

However, it makes her smile turn genuine to see the images of people whose lives they have touched. It makes her sentimental -- sShe asks for news about old friends, like Rose and her raven, and Theo and his raven. Dietrich the Bear. Appolo and Ashira and their crew. All her old comrade in arms. She reminisces with those who remember all of them, especially Vorelle. "Remember how Rose liked to cook? How Theo always looked like he was going to fall all over his robes? Remember MadJack? I wonder if he is still trapped in Kosh-Marr. I hope not. Maybe we should go there and get him out."

OOC: Kindly DM Steve, no need to actually give us any news about these old friends ... not trying to give yuou extra work! But Vauhwyt would have thought of them.

Jass says, "Does this mean we get our lives back? Does this mean we are now free to do as we wish?"

She is not sure what he means, though. "Huh? Get our lives back? Well, you mean, is anyone gunning for us any morre?" Her accent reveals her nervousness at the idea. "No big lich trying to kill us? No need to worry about sleeping in a different place every night? No need to cast Detect Scrying every morning? No need to worry about our loved ones being used against us?"

"Do you mean, are we safe now, Jass? I don't know think anyone can be safe in this Wold. Even Domi got killed that time. Everybody has enemies."

She has a couple questions still, for the stranger.

Malgant jogs her memory. "What about all those lost souls from the Scarwall? I was hoping to bring a bunch of them back. Poor things."

"And what about Acid City? Will it really be a safe place where the theocrats won't force folk to get heartseeds? Or tax those who don't? Is it safe to make a home there, or to bring innocent people to live therre?" She is thinking about the people they met who either fled Acid City or decided to tough it out. "Is it safe for us to live there?"

Mookie, meanwhile, is starting to get nervous, and he has noticed that the stranger did not answer his question about a reward. The raven is starting to get an odd feeling about this fellow who knows so much. "Boss! Boss!" he whispers a bit too loud. "Boss, are you sure this is JUST a dream?"

AC 39,Touch 31(38 vs incorporeal) ,Flat 18 CMB 35, CMD 51(61), 292/292 hp Malgant Winterborn 
Tuesday July 23rd, 2013 4:16:37 PM

" Oh, Acid City will be safe, no worries there Vauhwyt. If Horace can't change the order from within to a more benevolent following of Ga'al, then I will help him destroy it. Once it is purged and burned to the ground he will be able to make it more the way he explained it to us. If what this smirking stranger shows us is true, and I have no doubt it is, then that process has already started through the park and our images. People will start to coexist, I mean look how different we are, and yet we can accomplish these feats. I think Jass means we have no pressing crisis to run off to now. We can do the things we wanted to do before evil got in the way. We can start to live for us rather than be at the whim of the next villain to pop up.:

AC 39,Touch 31(38 vs incorporeal) ,Flat 18 CMB 35, CMD 51(61), 292/292 hp Malgant Winterborn 
Tuesday July 23rd, 2013 4:17:50 PM

BTW, is this Gargul? That's the feeling I get.

Cayzle Comments: That would be telling!

SteveK: How could it be? It is just a dream... just a dream...

Malgant Uh huh, right...

Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Tuesday July 23rd, 2013 7:00:45 PM


"Vauhwyt ... " Jass sighs and casts his eyes skyward. "Some people live in cages of their own making."



Scarwall and Acid City (DM SteveK) 
Tuesday July 23rd, 2013 8:28:19 PM

Jass feels the link to Scarwall has returned, as well as all the other permanent spells that were suppressed while in the Great Lich's realm.

The scene lingers, comforting, full of camaraderie and quiet accomplishment. The heroes look about and see the stranger is gone.

The dream and the feelings are now for the heroes and the ages.

........................

Hey everyone! It was fun DMing the BBL in the final adventure. Be sure to go to the Giggling Ghost for the expected Party, and the BBL email chain is now open for reviewing the last adventure.

see you at Agents of the FIst!


Jass of Downs (AC36, HP 110 / 180 ) Sub/Al 
Tuesday July 23rd, 2013 8:42:55 PM


OoC: I'll leave the GG to you, Steve. Jass is your character. I return him to you.

Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Tuesday July 23rd, 2013 9:14:50 PM

OOC: It's been real my friends. See you at the party and in Agents!!

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) 
Wednesday July 24th, 2013 10:24:42 AM

"Hey!" says Vauhwyt as she begins to wake from her dream, "That stranger fellow didn't answer all my questions!"

Mookie laughs and caws. "NO one could answer all your questions, Boss! Not even him!"

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76)  d6=6 ;
Wednesday July 24th, 2013 10:42:01 AM

OOC: I'm leveling Vauhwyt's sheet up to 20 for posterity and to link to in the party.

Rolling a d6 for a new level of Arcane Trickster ... 6! YAY!

AC 39,Touch 31(38 vs incorporeal) ,Flat 18 CMB 35, CMD 51(61), 292/292 hp Malgant Winterborn 
Wednesday July 24th, 2013 1:16:09 PM

Same here, the 2 books I got really upped my hp and AC.

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Wednesday July 24th, 2013 10:03:28 PM

OOC - It's been a blast and see you soon in our new game!!!

PS - Could someone mail me the link again to our new game? I can't find it on our Wold list of games...

PPS - As my role of Sheriff, I officially declare that this game is concluded in re: to posting requirements. We'll get the new game started and after a few weeks, we'll start tracking them there... Of course I know that we'll keep up the same Wold leading level of posts ;)

Aztyr AC 30 ,Touch AC 18,10 DR fire, SR 18, HP 107/169 , evasion effect  d8=6 ;
Wednesday July 24th, 2013 10:15:29 PM

Leveling up Aztyr eventually, rolling HP and of course finishing off Fixer, universal crafting, even though no more crafting for her....(in game)

Vauhwyt (AC39, hp156+19+12 of 156) and Harpy Mookie (AC33, hp76 of 76) 
Wednesday July 24th, 2013 11:03:26 PM


Our new game is here: Agents of the Fist

Sir Joshua the Virtuous Martyr WardWrecker (Ken), DR 5/evil 
Thursday July 25th, 2013 2:35:57 PM

thanks for the link :-)

Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Friday July 26th, 2013 3:33:35 AM

Off to the party me thinks..... later all!!

Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Sunday July 28th, 2013 4:53:39 PM

lurking...

Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Wednesday July 31st, 2013 12:34:46 AM

... still lurking...

Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Thursday August 1st, 2013 12:43:48 AM

lurker...

Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor)  d100=18 ; d100=83 ; d100=41 ; d100=68 ; d100=54 ; d100=88 ; d100=6 ; d100=2 ; d100=73 ; d100=39 ; d100=22 ; d100=32 ; d100=64 ; d100=16 ; d100=91 ; d100=75 ; d100=12 ; d100=65 ; d100=21 ; d100=32 ; d100=2 ; d100=6 ; d100=14 ; d100=75 ; d100=66 ; d100=4 ; d100=78 ; d100=62 ; d100=39 ; d100=44 ; d100=35 ; d100=15 ; d100=69 ; d100=28 ; d100=47 ; d100=19 ; d100=94 ; d100=80 ; d100=65 ; d100=16 ; d100=61 ; d100=5 ; d100=78 ; d100=12 ; d100=58 ; d100=57 ; d100=30 ; d100=98 ; d100=56 ; d100=73 ; d100=43 ; d100=20 ; d100=2 ; d100=30 ; d100=34 ; d100=93 ; d100=47 ; d100=68 ; d100=66 ; d100=51 ; d100=35 ; d100=98 ; d100=41 ; d100=99 ; d100=20 ; d100=59 ; d100=35 ; d100=70 ; d100=3 ; d100=16 ; d100=56 ; d100=70 ; d100=42 ; d100=61 ; d100=53 ; d100=67 ; d100=24 ; d100=3 ; d100=67 ; d100=82 ; d100=78 ; d100=5 ; d100=13 ; d100=88 ; d100=98 ; d100=78 ; d100=93 ; d100=70 ; d100=60 ; d100=80 ; d100=8 ; d100=52 ; d100=33 ; d100=96 ; d100=66 ; d100=3 ; d100=16 ; d100=80 ; d100=44 ; d100=11 ; d100=95 ; d100=59 ; d100=30 ; d100=51 ; d100=98 ; d100=49 ; d100=71 ; d100=53 ; d100=63 ; d100=69 ; d100=9 ; d100=93 ; d100=58 ; d100=23 ; d100=8 ; d100=96 ; d100=28 ; d100=5 ; d100=16 ; d100=29 ; d100=30 ; d100=46 ; d100=42 ; d100=89 ; d100=7 ; d100=64 ; d100=76 ; d100=42 ; d100=7 ; d100=6 ; d100=78 ; d100=28 ; d100=59 ; d100=22 ; d100=97 ; d100=30 ; d100=38 ;
Thursday August 1st, 2013 10:10:40 PM

only lurker.....

137 tries to hit 100 or my age... took long enough. ;)

Captain Brahmah-3 levels, 246(-15 3 neg lvls)/261hps, AC 31+4Barkskin (Ghost Touch Armor), TAC 20 (Ghost Touch Armor) FFAC 25(Ghost Touch Armor) 
Monday August 5th, 2013 12:43:44 AM

Still lurking......

Vauhwyt and Mookie (Cayzle) 
Monday August 5th, 2013 10:51:11 AM

After the party at the Giggling Ghost, Vauhwyt goes with Vorelle to visit Dirt City, and helps her to start her school. The liontaur has lots of ideas for using walls of stone to make better tunnels, and uses her stonecrafting to make stone doors and tables and statues and signs and such. She also uses her Fabricate and Poly Any Object spells to make more stuff. A stick of wood becomes a huge log, and even untrained, with enough Greater Heroism and Crafter's Blessing she can churn out decent Fabricated beds and chairs and such.

And with her Wolf contacts and Intimidate skill, making sure there are no threats to the school is not too hard. But she only frowns at people Vorelle points out to her.

Many evenings, she Word of Recalls back to Scarwall, hanging out with her other friends. It feels funny to have an actual home after all the long years of wandering and hiding. It feels even stranger to have no enemy gunning for her. But she keeps up her Detect Scrying and her new Mind Blank spell every day -- because you still never know!

She keeps in touch with her old pals via telepathy and visits home. If any of the non-sorcerers ever want to go anywhere, or just to come home for a visit, they can Word of Recall back, and Vauhwyt will teleport them wherever they want to go. For a while, anyway.

Because eventually she comes up with her scheme to recover the lost harpy that was inside a bag of holding when it was ripped to shreds. Soon she gets the poor dead thing back, and with Priscilla's help, reincarnates it as a halfling boy.

For a little while, she is happy, but she feels her divine abilities fading, and she knows Gargul is mad at her for restoring the child to life without permission.

At last, she goes off to atone, and for a long long time, no one hears from Vauhwyt.

She leaves Mookie -- still glowing from Alemi's blessing -- behind to look after the boy, named Bliss.

Captain Brahmah Retired Hero, Captain of the Courageous, Redeemer of the Seas 
Thursday August 8th, 2013 6:35:58 AM

After the party, Brahmah spends the morning recovering in one of the Giggling Ghosts most shabby rooms.

He stops by the WLA to draw up a sailing plan and to get assignments. Where might there be trouble on the seas... we'll go there! Maybe he'd be lucky enough to run into a few of the Marteus's remaining Minions. Or meet up with the Doctor on his mutant island again... he had scores to settle, but he wouldn't seek them out. If Domi, Ga'al or Gargul had specific missions, they could find the Captain easily.

The ranger picks up his bear friend Polo from the holding area and asks him if he would like to go on adventure. The bear seems willing, but he is somehow antsy. Brahmah thinks for a while and determines that its mating season for his friend.
So after some soul searching, Brahmah takes Polo to the woods near Acid City, a protected part. The bear could do well here. Neither wants to leave the other, but they will stay connected and stay friends. If he needs anything and Brahmah is still at sea, he should be able to get back to the castle with little problem. Or find Jass or Malgant.

Brahmah makes a stop at the local Catacombs branch to pick up a few things for his crew and the ship. He requisitions armaments for the ship and light armor for the hull, and MAPS of every charted placec available, just in case. But most importantly, he picks up an Orb or Storms.

He says a brief goodbye to all his friends and asks them to keep in touch.

The ranger asks Jass specifically to check on Polo from time to time.

The old ranger, vengeance for the one centaur no longer in his heart and protection for the Wold as a whole on his mind, the minotaur's head clear for the first time in a very long time.

The Catacomb Outfitters have just finished his ships upgrades. The upgrades complete, Captain Brahmah signs paperwork and dismisses the upgrade crew.

The minotaur Captain raises a spyglass to one eye.

Brahmah stands tall on the bow of his ship, the Courageous, as it sails from Acid City Port and into the nightmares of pirates, evildoers, brigands and cutthroats.



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