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To Save the Wold
A Glimpse of the Future


The COC Together Again [DM SteveK] 
Wednesday January 19th, 2011 1:51:23 PM

Peace is reigning in Gateway Downs in this year, and the Children of Chaos has seen much of thier dreams come to fruition.

Rash has her family and the Abbey is in full restoration. There is a small competition between the Abbey set up by Rash and the Standing Stones south of Heranmar that is the usual haunt of the clerics of the Crones. Yet, as Rash has opened her Abbey to all the clerics of the Powers (including the Crones) there is no animosity. For the time being, it looks like Savins School of Selfdefense will remain small, but viable, and is a continuing reminder that the deceased monk will not be forgotten any time soon by the people of Heranmar.

Peerimus has a tenuous link of druids, rangers, awakened animals, and monstrous humanoids that range through most of the Gateway Downs. The powerbase for the system seems equally split between the Lost Temple of Mitani in Hook City (under the benevolent administration of Torm, the awakened tortoise), and Peerimus' own grove outside of Heramar. Certainly the farmers of the land have come to appreciate having the powerful druid in the area, and as many offerings are given to the Powers of Ebyron and Ma'ab in the countryside as to the Crones.

Kazak finds an ideal stretch of land about 7 miles west of Heranmar and is able to get a goodly number of people to work on the building (which incidentally creates a new hamlet there). Many of the people who work there are refugees that were stranded in Hernamar during the teleportation cycle of the Great Migration (and so didn't have any other permenant home). The foreman for Kazak's dwelling comes up one day and differentially asks if they can name the place: Refuge.

Xenia's dreams have coallesced into a shadowy companion, an offspring of her ventures into the Realm of Shadows. And while excited, the rogue will have to wait for her sailing venture until Firn'gaer reveals the rest of his information!

.................

And on the anniversary of the Children of Chaos' ending of the last Chaos Cycle and Great Migration, Firn'gaer has brought all his compaions to Heranmar to discuss the problems in the Black Book. (DM use of PC to further storyline. Please forgive taking over like this, but I couldn't think of a way to deliver all the information in a succinct manner otherwise.)

And the gnome wizard reveals what he has found out...

History of the Wold 2000 years in the future:

--A Magical Disease took out both continents. Drove everyone to the high altitudes where the disease somehow progressed at a slower rate.

--For 2000 years, they suffered.

--Elves, humans, and giantkind, are all dead. Trolls survive, but are normal sized and called Trollfs because they are part elf and mostly troll.

--Many creatures that regenerate were able to recover from the disease. Elves tried (and some other races followed) to inject troll blood into themselves or mated with regenerative creatures to try and infuse their regenerative properties and resistances into their bodies and those of their descendants. This only halfway worked; creating new races and causing racial extinction faster in the elves.

--The disease is called "Marteaus' Revenge". It was tested in Yrth and wiped out the Dragon Nation, but was contained by many heroic groups working together. Marteus' minions used the experience from this partial success to make a more aggressive disease while hiding out in Fae Skiemmir. Soon after, they released the new disease and nothing stopped it.



Torgon AC: 35 HP : 198/198 
Wednesday January 19th, 2011 4:01:25 PM

Torgon makes a trip to the catacombs, and returns home to his people. He spends some time reading the new book he acquired in the catacombs, as well as training the new village protector.

He takes some time to advise the council of the people and places that are out there, and to familiarize his people to the dangers and the friendly contacts he knows of.

He generally begins to relax and feel secure in the future of his village...When Firn'Gaer comes a calling with terrible tidings.

"What do you mean everyone dies? Everyone dies in some weird alternate reality where nobody does nothing? This must be stopped!" Torgon thinks to the future and what that would mean to his people. While he has no children himself... He looks to Rash. "We will stop this"

Torgon looks back to Firn'Gaer with more questions than answers "When does this disease begin? Should I send my people to high ground? How are the Taurs affected? Should we head for this Fae Skiemmir? Do we need to go talk to these Heroes that stopped it before?" He realizes that he is starting to act a bit panicked, and calms himself down to await some answers.

Spells/ level: 6/6+1/5+1/5+1(+1)/4+1/3+1/2+1
Spells Memorized:

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy(c), Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal, Heroes Feast, Stoneskin-D


Xenia (AC31, HP115/115); Sylvia (AC13, HP19/19)  d20+13=28 ;
Wednesday January 19th, 2011 6:16:44 PM


From her place leaned up against the wall, Xenia hooks a chair with her foot and draws it near. Her dark robes drape the chair in a cascade of ink as she seats herself. The girl rogue folds one leg over the other, places an elbow to knee and then chin in hand - a pose of contemplation, a funk of deep thought.

As though sensing the mood, Sylvia floats at her shoulder. The little shadow's mood appears restless and uneasy.

"You sure this book isn't, like, a story or sump'in? I mean, just made up?" She sits back then, her body in repose as she pulls thoughts together, molding them like clay. "If its not as story, if you think there's a chance this stuff is real, then I think we need to find out when we are. I mean, you're talking about places that we know, places that we can find. But if we wanna break this thing up, we need to know when we can stick ourselves into the picture."

"I say we start at the Dragon Nation. If they ain't been wiped out yet, then we can maybe catch the Marteaus Guys a'fore they even make their test. If we find the Dragon Nations already gone, we'll need to find a way into Fae Skiemmir."

"Two thousand years ... " The girl rogue shaves off a small portion of her attention and begins a simple finger game to occupy Sylvie. "That book say who wrote it, Fernie? Two thousand years of suffering and dying - whole groups of folks dying out. I'm surprised that many of them details survived that long. Wonder how accurate they are."

Peerimus AC 46/47 vs evil HP 205/205 and Yorrick AC 46 HP 121/160 
Wednesday January 19th, 2011 6:20:17 PM

"So how did theis book come to be in our time I wonder." the first words from Peerimus as he listens to what Firngaer has learned. his initial delight in seeing his good friend again and sharing a good meal and drink all but vanished. Future events, possible future events from all that he knows which is nothing about such things. Logic to the druid tells him that if the Book is from the future than they have already been through this exercise and failed. "Chicken and the Egg" he reminds himself. Some things fall outside the realm of simple logic and into the lands of possibility.

A myriad of options play out in his mind on what they might attempt, may have already attempted and from that thought the druid has at least one idea. "Xenia can you look through the tome and decipher if any of us wrote any of it. A message to ourselves and can any true timelines to the here and now be drawn?"

"The true disaster seems to befall the Wold as a result of Marteus's cult being able to flee to this Fae Skimir and perfect this abomination. I believe our goal should be to prevent them from doing so, either by preventing their flight or by thier destruction once they arrive."

Rash 
Wednesday January 19th, 2011 6:40:29 PM

Rash listens to the story in dismay and asks Firn'gaer, "Does the book tell you when the disease first starts to spread? If it is 50 years then I don't know what we can do about it now. I will consult with the powers tomorrwow to see if they reveal any information or insight but we might want to go to the Standing Stones today to see if the Crones might give us some information and guidance."

Rash paces over to the bar and gets a pitcher of ale which she brings over to Torgon and says, "I think this might relax you dear. I think it premature to run for high ground just yet."

Rash turns to Firn'gaer and asks, "Have you done any independent research before bringing us this news? Scried on these followers? I makes you ponder the Powers purpose though sending this book back in time. Why was it in the hands of the demons? I wonder if they could be involved?" Rash shakes her head in negation, "No first we must learn the time line. These groups that defeated it and contained the diesease orginally. We have to find out if that has already happened."

Torgon AC: 35 HP : 198/198 
Wednesday January 19th, 2011 7:44:34 PM

"As another thought, since the demons had this book. You don't suppose mister Balor guy is helping these Marteus guys out do you? Could be helping to protect them, perfect the disease, or something. Just another thought to consider."

Xenia (AC31, HP115/115); Sylvia (AC13, HP19/19)  d20+17=22 ; d20+2=9 ; d20+9=24 ;
Wednesday January 19th, 2011 8:12:45 PM


Sylvia moans in complaint as Xenia easily bests her at the finger game. The rogue smiles and brushes a tender hand through the indistinct light at the side of the shadow's face.

"You want me should go through the book looking for our handwriting, Peerimus? In a two thousand year old book? I mean, sure, I can do that, but ... Yeah, alright." The rogue shrugs. Her cheeks dimple as her lips purse.

"First I'll take a quick pass. Just searchin' for anything that might look like the handwriting of one of us. Then, if you want, maybe I'll go slower and look for hidden messages."

+++++++++++++++++++++++++++++++++

Search 38 to find any of our handwriting (Taking 10 w/Skill Mastery)
Decipher Script 24 (I'm assuming that you want a Decipher Script check, Daniel. The description of the skill, though, doesn't seem to fit what you want to do, but I rolled it anyway.)

Kazak Stonewall 
Wednesday January 19th, 2011 10:41:44 PM

The dwarven warrior is pleased by the finding of a suitable plot of land .....even more pleased that he can attract help to build the area/farm up .....

When the foreman inquires about naming the place .... " Refuge ?? ..... i like it ! ..... it fits who we all are ..... none of us are from Heranmar ..... including myself ..... so its a refuge for all of us .. "

"agreed ..... Refuge it is " replies Kazak

Not wanting "Refuge " to grow too big ..... it should remain a refuge afterall ......Kazak talks to the new locals of Refuge ...... plans out some of his ideas on which direction the hamlet shall grow .....plans for crops , livestock ...and even a specialty crop ...... of some sort ..... self suffienct as much as possible is the plan ...... the dwarf even adds in building a small school for the children ....

(i'll add in later what specialty crop or item later )

Oonce back meeting with Firn'gaer and teh others .... " do we know if we can change the future ?? or is it set ?? ..... cuz we should do what we can to make sure dat da vile plans of Marteaus's followers does not come to true " growls Kazak

ooc: steve love the name "Refuge " ....and the idea of a little hamlet ;-)

The COC Together Again [DM SteveK] 
Wednesday January 19th, 2011 11:05:46 PM

ooc: gone for a few days to a conference. Next post is Monday.

- love the role-playing. sweet ideas and plans!

- Rich - you still have control of Firn'gear. Assume he spent all the time translating parts of the Book and hasn't done any magical verification; the

Firn'gaer AC24; HP130; Arcane Sight, See Invisibility, SR18 
Thursday January 20th, 2011 1:02:02 AM

Sorry life has been very busy.

Rash 
Thursday January 20th, 2011 10:48:46 AM

Rash glances at Kazak and says, "If your looking for some kind of cash crop then might I suggest some kind of spice or better yet herb which has healing powers. You might want to import something which doesn't normally grow around here. Having one of the best druids in the Wold to help get things started has to be an advantage"

Rash turns to Peerimus and gives him a grin, "Any suggestions on good plants from other areas which might help Heranmar prosper?"

Firn'gaer AC24; HP130; Arcane Sight, See Invisibility, SR18 
Thursday January 20th, 2011 4:07:10 PM

Firn'gaer takes a second to take in all the questions being thrown at him regarding the book from the future. With a deep breath he begins.

"Torgon, I don't know if the taur races survived. But this is what I suspect. The taurs probably lasted longer than most other races because their hardy nature, but this also means that they most likely suffered longer as a result. Again, I do not know I am only speculating."

"Xenia, I don't know who wrote the book. I have only just recently finished translating it. I would suspect that it was written by someone or a group who was protected from the plague. If the plague moved as quickly as the book indicates, then it is possible that the Gods were unable to stop it before its effects were completely realized and only very small pockets of the population could be protected. Perhaps, the book originates from one of these."

"As for when it begins, again, I do not know. But I do plan on using all the power at my disposal to find that out. As far as seeking out the Dragon Nation, do anyone even know where that is or where to begin to look? If it is here in the Southern Continent, it might well years to locate it. It might be easier to locate this Fae Skimir."

He nods to Peerimus in agreement.

"Sorry Rash, as I said, I have only been able to translate. I do plan on continuing my research. I would suggest we also look to the Gods for assistance. Almei, in particular, may be willing and able to grant us some of his Wisdom in this matter."



Durgan Stonewall (AC 39; HP 233/322) 
Thursday January 20th, 2011 4:25:26 PM

"We got tha book because we can do sumthin about it. Don't matter who wrote it or how it got here. All that matters is stopping it from happening. Now we need ta know, where to go, and who to hit." The dwarf smiles, the forge was turning out to be an excellent retirement, but every once in a while, he had the urge to hit sumthin ugly with his axe.

Xenia (AC31, HP115/115); Sylvia (AC13, HP19/19) 
Thursday January 20th, 2011 6:56:24 PM


"Hey, Fernie ... " While flipping through the pages of the Black Book one at a time, her eyes quickly assessing the character of the writing on each page, the red-headed rogue pops of a seemingly casual question. "From what I heard, you're originally from the North too, aren't you?"

"We can ask around, you know." *flip* "Use, like, our connections. I ... " *flip* " ... know folks in Floating City. Plateau City." *flip* "It's been a while, but Dirt City too." *flip* "May take a few days." *flip* "But someone's gotta know 'bout this Dragon Nation."

Xenia looks up from the book for a moment to connect with the others. "Someone's gotta know, don't you think?"

Firn'gaer AC24; HP130; Arcane Sight, See Invisibility, SR18 
Friday January 21st, 2011 3:09:07 PM

"Yes I am originally from the north. But I don't have many connections in the north. Although, I suppose I could make a calling on the Star Mages Guild. Their libraries may have some information that could give us some leads as to where to begin."


Rash 
Friday January 21st, 2011 9:25:46 PM

Rash pipes in, "I too think I can connect with some of the other priests and clerics from the northern isle. Their doctrine is all wrong but many of their hearts are in the right place. I think I have earned enough rank granted by the Powers for them to at least listen to me."

Peerimus AC 46/47 vs evil HP 205/205 and Yorrick AC 46 HP 121/160 
Friday January 21st, 2011 9:59:51 PM

Peerimus gives Rash a short nod, "On crops of varying kind that would do well in this area, I can think of quite a few, as to if they would help Heranmar prosper? That is not in my arena. The point, I suppose, would be to grow something unique. I could read through by journal of my travels over the past year and see if anything fits what we might need."

Peerimus follows the lines of thinking, in his own mmind extending them towards probable conclusions of actions and consequences.

"For the time, we need to assume that we can prevent what is transcribed as 'history' in this tome. While I am not stted o travelling to Dragon Nation, we do need to know more about it. A brief history and its current political state and any connection to Marteus."

"Rash, see if the Powers will grant you knowledge on the author or authors of this tome and if there has ever been some similar type of plague unleashed by Marteus or some other would be god of death or disease. If ithas happened before the current cult might have uncovered that information themselves which will become the catalyst to what shall happen as this book says."



The COC Together Again [DM SteveK] 
Sunday January 23rd, 2011 9:17:44 AM

There is speculation on why the Book ended up in thier hands (placed by the Powers where it can do the most good, owned by Treeniazlix to sew discord by withholding information or providing the worst possible in the worst time, or by happenstance with all the recent rifts in OddHolme from the concentrated Chaos. Yet the dwarf cuts to the heart of the matter; if they can alter the 'history' of the Book, how they got it doesn't matter.

The decision is made to do some research, both magical and scout-like. With Greater Teleport and other spells, the COC has near instant access to anyplace they can remember or scry. And there are other magical means of gathering information as well. Time and again, the COC have proven to be the Wold's greatest protectors, and they set out to accomplish it again, this time for the future!

....................

And a side conversation evolves around Kazak's 'cash crop' speculation. Unusually, Snownose, one of the Awakened badger Two-Stripes' pups, pokes her head around a bush and rumbles over to Kazak. "There are lots of neat things to eat in the swamps and water-forests around here... Mister Kazak (she adds remembering her manners). "Why don't you find some of them that don't grow in other places?" Snownose then shrieks in laughter and spins around, going back to her game of 'tag' with Sylvie, some Dancing Lights following the shadow as it tries to hide.


Rash 
Sunday January 23rd, 2011 2:30:59 PM

Rash will let the day past as she has done with the last year, spending some time with her family but also hoping around to her various interests be it home, family, farms or abbey. While she is doing her normal routine, she will let her mind ponder the book and all it implies. When she wakes up the next day, she will pray for the spell commune from the powers and once received, will cast it.

Questions:

1: Is it important to find out the author of the book?
2: Is the plague which will be known as "Marteaus' Revenge" already starting to spread in the Wold today?
3: Has the first version of the disease mentioned in the book already happened?
4: Is so, are the heroes who prevented its spread still alive?
5: Are the makers of the plague mentioned in the book still at Fae Skiemmir in this timeline?
6: Could the Children of Chaos find clues on how to stop the spread of the disease at Fae Skiemmir?
7: Would rings of regeneration help protect the Children from the disease if we were exposed?
8: Is the Balor Mr X involved in this plot against all life in the Wold?
9:"Do the followers of Marteus know how to cure the disease?"
10:"Has the dragon Nation of Yrth already been wiped out by the disease?"
11: Are there any other groups or factions helping the minions of Marteus and the plague?
12: Is it possible to find allies to help us fight the plague?
13: Do we have more than a month's time to stop the plague?
14: Do we have under a year's time to stop the plague?
15: Will we have to go to Fae Skiemmir to stop this plague?
16: Are there any folks who can tell us about the dangers of Fae Skiemmir?
17: Are there any who've been there and returned?
18: Is Fae Skiemmir dangerous?
19: "Do we need anything besides our usual gear?"



Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Sunday January 23rd, 2011 5:30:00 PM


The dark girl turns the last page of the book. "Sorry, Peerimus. I don't find nothin' in the book that looks like our writing."

She watches with a cautious half smile, as the badgers engage Sylvia in play. The shadow rises up, out of reach, but she is unable to escape the magic floating lights. The shadow moans a low warning before taking a swipe at one of the lights, but her hands passes through the globe of magic without effect. Then, in a swirl of dark swirling matter, Sylvia whirls away, diving straight down. She plummets, head first, like a bolt descending from the sky, without slacking in speed. Then as she is about to strike, she disappears, as though entering the ground itself.

The shadow is gone.

The badgers remain where they are, poised for trickery. But moments pass without a reappearance from Sylvia. Snownose creeps forward, white nose sniffing at the spot into which the shadow had entered the earth. Suddenly, from out of the earth Sylvia emerges. Snownose gives a squeak of surprise, and the game begins again.

"Whyn'cha ask if we stand a better chance of finding out about this thing, Momma Rash," eyes still on the game, Xenia adds a suggestion to Rash's Prophesy Spell, "if we go to the Northern Continent."

"And if you're looking for someone who's tight with Alemi," Xenia turns her attention to Firn'gaer, "I know a guy who went through seminary at Alemi's Cathedral of Light in Plateau City. You met him. Halfling. He's the one who got cat legs from the Knot of Drusis when you met the Crimson Shields in the Giggling Ghost. Belkie's devoted to Alemi. If anyone can help you with that, he can."

"Think you can scry for him, Peerimus? Like you did for Wynn? If he can't help us himself, he can get us into the library at the Cathedral of Light. Maybe we can find sump'in there."

Torgon AC: 35 HP : 198/198 
Monday January 24th, 2011 9:24:06 AM

Torgon listens intently to Rash's questions, trying to think if there is any other useful information to be garnered. As Rash appears to be finishing up, Torgon puts a couple more out there for Rash to consider asking.

"Do the followers of Marteus know how to cure the disease?"
"Has the dragon Nation of Yrth already been wiped out by the disease?"

"Sorry, that's all I have. Hopefully the answers will give us a place to start."


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Monday January 24th, 2011 9:12:27 PM


Xenia rolls up out of her seat, like a lithe cat and begins pacing the room. "You know, I dunno how this book got to us, but I'm thinking that there aren't no such things as coincidences. If the gods couldn't stop this stuff from happening when it happened, I'm thinking it might just be possible that they're maybe trying to stop it a long time after it happened. Maybe that's how we got the book. I know that sounds kinda turned inside out. But it's a feeling I get, and sometimes that's all you got to go on."

"So, you wanna ask your Power Gods questions that are gonna help us and help them, Momma Rash, then I think I can come up with a few more." And Xenia begins rattling off questions, one by one, coming up with whatever comes to mind.

Are there any other groups or factions helping the minions of Marteus and the plague?
Is it possible to find allies to help us fight the plague?
Do we have more than a month's time to stop the plague?
Do we have under a year's time to stop the plague?
Will we have to go to Fae Skiemmir to stop this plague?
Are there any folks who can tell us about the dangers of Fae Skiemmir?
Are there any who've been there and returned?
Is Fae Skiemmir dangerous? Very dangerous?

Durgan Stonewall (AC 39; HP 233/322) 
Monday January 24th, 2011 9:40:58 PM

"Do we need anything besides our usual gear?"

First Answers [DM SteveK] 
Tuesday January 25th, 2011 10:49:26 AM

The questions gathered from her friends and the Commune cast, Rash casts her plea out into the Wold, waiting for the answers to arrive...

A six-winged Solar appears before Rash, hovering in mid-air. "Beloved of the Powers", it begins, "they have heard your call and I may answer as you will."

1: Is it important to find out the author of the book? "No"
2: Is the plague which will be known as "Marteaus' Revenge" already starting to spread in the Wold today? "No"
3: Has the first version of the disease mentioned in the book already happened? "Yes"
4: Is so, are the heroes who prevented its spread still alive? "They will not be able to help you"
5: Are the makers of the plague mentioned in the book still at Fae Skiemmir in this timeline? "Yes"
6: Could the Children of Chaos find clues on how to stop the spread of the disease at Fae Skiemmir? "Yes"
7: Would rings of regeneration help protect the Children from the disease if we were exposed? "Only to delay the disease, not to prevent or stop it if you were infected"
8: Is the Balor Mr X involved in this plot against all life in the Wold? "No"
9:"Do the followers of Marteus know how to cure the disease?" "Only the current one they have"
10:"Has the dragon Nation of Yrth already been wiped out by the disease?" "Yes"
11: Are there any other groups or factions helping the minions of Marteus and the plague? "Yes"
12: Is it possible to find allies to help us fight the plague? "Not to fight, but to lead the way"
13: Do we have more than a month's time to stop the plague? "No"
14: ooc: not asked since #13 answer
15: Will we have to go to Fae Skiemmir to stop this plague?"Yes"
16: ooc: not asked since #12 answer
17: Are there any who've been there and returned?"Yes"
18: Is Fae Skiemmir dangerous? "Yes"
19: "Do we need anything besides our usual gear?" "That depends upon your resourcefulness", the Solar says with a smile.

In place of the other two questions, the Solar gives a hint. "The Daughter of the Crones is the beginning of your quest. See her."

The Solar reaches through Rash and takes a small glowing pebble from inside her, and then departs. Rash loses 100XP



Rash 
Tuesday January 25th, 2011 12:58:19 PM

Rash gasps as the Solar takes a part of her but then bows deeply and gives her thanks to both the Solar and the Powers which set it.

She tells the others the answers she received and says to the others, "Looks like we need to go to Fae Skiemmir to find some answers and stop this disaster which is just waiting to happen. It also looks like we need to get moving soon. Before we go there, we need to go to the daughter of the Crones first. Sounds like we will get some information there."

She turns to Firn'gaer and Peerimus and asks, "Can you find out anything about the plague which was stopped? I know the solar said that finding the heroes who stopped the plague wasn't going to be helpful but I don't want to fall victim to the first one to stop the second. Any information on this Dragon nation as well. I haven't heard of it."

Firn'gaer AC24; HP130; Arcane Sight, See Invisibility, SR18  d20+32=49 ; d20+16=31 ; d20+14=32 ;
Tuesday January 25th, 2011 2:34:21 PM

Firn'gaer listens to Rash's information. "If we do not have more than a month, I will be unable to assist in finding out more information. Research in this matter would take more time than we have left, I'm afraid."

"I believe we should start our search for the daughter of the Crones." (OOC - I'm thinking of an old elven female PC, but I cannot remember her name. The other daughter might be Sly.)

Firn'gaer looks back into his memory for anything he could remember about the dragons of Yrth. Knowledge - Arcane DC49, Knowledge - Geography DC31, Knowledge - History DC32

"Also, I'm thinking a scorched earth policy may be required for the task at hand once we find Fae Skiemmir."



Torgon AC: 35 HP : 198/198 
Tuesday January 25th, 2011 2:53:57 PM

"Alright then. Daughter of the Crones it is. Hopefully one of you guys know who she is or how to find her. I think the Solar pretty much laid our general path before us, and we will be going to Fae Skiemmir after finding the daughter of the Crones."

"I don't quite know what your idea of a scorched earth policy is Firn'gaer, but I will agree that none of the people behind this or connected to it in any way can be allowed to live. None can escape to hide for now and try to create the disease again in the future. If they have left any writings or formulas stashed anywhere we will also need to find and destroy them so that none may pick up where these madmen have left off."

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Tuesday January 25th, 2011 4:11:37 PM


"You alright, Momma Rash?" The girl rogue takes the arm of the cleric of the Powers. It isn't every day that a Celestial Guy reaches into your body and pulls some important looking light thing out of you. "You sure you're okay," she whispers and grabs a chair with her free hand.

"You guys are kidding, right." Xenia spares a moment from Rash for a quick word to the others. "You don't 'member the Daughter Crone Girl? She's on the council here in Heranmar. She showed up at Peerimus' grove after we beat down the Mechas. She's the one what give us the Deck of Many Cards. Tell me you ain't forgotten that."

"I think she lives down to them Standing Stones things south of town."

"As to burning down this Fae Skiemmir place, I can go with that. Dunno 'bout stopping this plague thingie, though. I mean, even if we burn this Fae Skiemmir place to the ground, kill down everyone we see there, what's to keep some other folks from the future from sending back their own book? Maybe there are some Marteaus minions in the future too, and what if they send back a book to their folks? We kill down Fae Skiemmir, but they start up again in ... I dunno ... Fae Skynet!"

Xenia shakes her head. "I dunno. This future thing can really mess your head around."

"Here, lemme help you, Momma Rash." Lending a wholly unnecessary arm, the girl rogue guides the cleric toward the door. "Lets go see the Daughter Crone Girl. Find out just how much more messed around this can get."

Rash 
Tuesday January 25th, 2011 8:35:42 PM

Rash gladly takes Xenia's arm and pretends to limp along. "It's good to see that someone around here cares. Men...never think past blowing something up or beating it down!"

Peerimus AC 46/47 vs evil HP 205/205 and Yorrick AC 46 HP 121/160  d20+25=28 ;
Tuesday January 25th, 2011 11:52:21 PM

"Some of us occassionaly plant a tree." Peerimus offers with a small smile to Rash. The druid is about to say something else when Xenia puts forth the information to the whereabouts of the Daughter of the Crones.

"It seems that we have little time and so I suggest we get ourselves to the Standing Stones. Our first order of business is to secure passage to Fae Skimir." As the group moves Peerimus thinks through what he might know of a land with such a name that seems tied to Fasther and Mother [Know Nature 28]

"The Dragon Nation is lost, the heroes of that conflict willbe of little help, but there are those who can guide and hopefully educate us on our destination. The Crones Daughter is one."

"As to the other factions helping Marteus I am not sure what we can do now to uncover anything about them. Do we know of any traditional allies the northern cult has worked with in the past?"

Daughter of the Crones [DM SteveK] 
Wednesday January 26th, 2011 2:05:50 PM

Rash relays the information she has from the Solar and suggests Fae Skimmier and the Daughter of the Crones is the next clue.

Firn'gaer shuffles through his excellent memory gives the recent history of the Dragon Nation...

- The Dragon Nation was a organized civilization of evil dragons, bent on subjugation of the entire Elennian Penninsula.

- The Gold Dragon hero group and Pirates of Jack killed Ga'als master Heartseed that controlled the royalty of an Elennian country called Aisildur. This eventually led to an alliance between the Free-States and Aisildur against the Dragon Nation.

- The followers of Marteaus decided to preempt this alliance. They created a magical wasting disease which when placed within the Dragon Nation, mostly wiped them out. Within a month, all of the Dragon Nation was dead or running for isolation.

Xenia remembers the "Daughter of the Crones" is the title of the chief priestess of the Standing Stones just south of Heranmar, and is also on the Heranmar Council. It should be real easy to talk with her!

Peerimus thinks back and recalls an ancient city of the elves that Ebyron used to love to party in. But the stories are soooo old, the place CAN"T still be around...

................

Every hero except for Torgon has met and spoken with the Daughter of the Crones, so there is little trouble in tracking the enigmatic cleric down. She meets them inside the ring of five Standing Stones that legend says is the remains of the original bodies of the Crones, that Power that holds Gateway Downs as its own. They may also hold a special place in the minds of the visiting heroes, for it is well known in among the Crone clerics that the five Crones were the very first mortals marked with the Chaos Bell and defenders of the Chaos Cycle....

"I know why thou hast come", says the Daughter, "for I had a dream a year agone that there was a last task for the Beloved of Chaos. The mark is not on thy skin, but thy names will be known forevermore."

"Sit, drink, and tell me of the rede laid upon thee."

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Wednesday January 26th, 2011 6:06:56 PM


Once within the Standing Stones, Xenia finds a comfortable spot where Rash can seat herself without too much bending or kneeling. She herself fades into the background, hanging back, watching rather than offering to tell a tale that can best be told by someone with greater familiarity with this Southern land. Watching rather than asking the questions, the answers to which she knows will come in time.

Hiding behind her left shoulder, Sylvia watches the Daughter of the Crones. "oooo ... " soft and low, rises and falls as thoughts and feelings pass through her incorporeal mind.

Crone Girl's gotta know a lot of what they've got to say anyway. From her dream. But there's an order to things. Things come together after talking and understanding. It puts things into the right frame. It builds bonds. It makes confidence. Might as well get these things while they can. Soon enough they'd be going north, where there'd be nothing but fear, uncertainty, and violent intent.

Kazak Stonewall 
Wednesday January 26th, 2011 10:12:02 PM

Following along to meet up with the daughter of the Crones ......

" less then 30 days da solar said ..... hmm .... we gotta move quick .....wonder how fast da wasting disease progress's once it take affect " growls Kazak

" gosh da disease kills dragons ..... dat is just incredible ..... we had a tough time wit just one .... i remember dem big teeth of Ozone " shudders Kazak ....." tough lizards ..... dis aint right "

ooc " sorry about missed posts .... been shoveling snow for what seems like a month up here in connecticut ...... we stopped measuring in inches .....its in feet now ;-)

Rash  d20+16=26
Wednesday January 26th, 2011 11:02:56 PM

Rash nods her thanks at Xenia as she accepts the chair, places her hands on her knees and gives the "Daughter" a hard look. "You had a dream about our last task a year ago and decided to keep it to yourself?" Rash shakes her head and mutters to herself, "no matter, no matter."

She looks up at the woman before her and says, "On our last adventure more than a year ago, we came into possession of a book. Firn'gaer has been studying it for over a year and finally deduced that it has come from the future. Long in the future but that future starts today. The Wold is going to be assaulted with a plague from the followers of Marteaus. This plague will ravage the Wold ending most life and civilization as we know it. Both the elves and the human races will be gone. New races of mainly troll halfbreeds will spring up to take their place.

We aim to stop this future from happening. After communing with the Powers, they have directed us first to you and then to Fae Skiemmir. One of our most immediate problems is we don't know where Fae Skiemmir is. Peerimus thinks it might be an ancient city where Elbyron used to have parties in but that is all we know. Can you help fill in some of the gaps in our knowledge and show us the way to Fae Skiemmir?"

rolled a 26 for a diplomacy check if needed

Torgon AC: 35 HP : 198/198 
Thursday January 27th, 2011 11:43:51 AM

Torgon sits, and listens as Rash tells the Daughter of the Crones the story as we know it. Hopefully she will have something helpful for us.

Dream Path [DM SteveK] 
Thursday January 27th, 2011 12:28:07 PM

The Daughter gives a faintly chagrined smile and the smallest shrug. "The dream was clouded from my memory until thou arrived in the Stones. I have long since ceased to ask 'why' when it comes to the Crones."

Drinks are brought and each hero is made comfortable on the grass within the Stone circle.

Yet before the Daughter is able to take a sip, her arms shoot out from her body, goblet and wine flying. Her eyes open wide and then her head snaps back and a smoke issues from her mouth which form five cloaked women, hovering above the Standing Stones.

All five of the cloaked women point at the heroes, and the COC feel thier spirits rise from their bodies. As if in a dream, they fly west of Heranmar to a desolate swamp where there is an ancient arch of stones. They see a face of a wizened gnome next to the portal, a face to not be forgotten, and then they are transported through the portal to a forest of huge trees. Weaving through the trees, they pass a cauldron on a fire with a dozen cloaked figures and on to a fantastic city of spires and fog surrounded by stout walls. Twisting through the city, the spirits of the heroes get to a building bristling with smokestacks, pipes, and noxious smells of a badly run alchemy shop. Through a door, a corridor, and a lab, and a laughing man with an evil face holds aloft a flat-bottomed beaker containing a venomous green liquid.

There is a flash in the dream, and then each hero is looking upon a city they know well. [Hook City (Rash), Plateau City (Firn'gaer), Floating City (Xenia) Turak Nor (Kazak and Durgan), the Village of Taur (Torgon), Heranmar (Peerimus)] A plague has broken out; all Noble Races are going green-tinged with boils and pock marks. Coughing up vile green pus, the people choke on their own bits of lung and die in the streets. Soon, only animals and monsters roam the streets as the dream fades to darkness...

And the Daughter collapses in a heap.


Rash 
Thursday January 27th, 2011 12:43:15 PM

Rash leaps from her chair and hurries over to the collapse Daughter quickly checking her pulse and seeing if she needs some healing. She will place the young woman's head in her lap and look up at the other Children of Chaos. "That was disturbing but pretty explicit. Seems the next step in our journey is to find this gnome who can transport us to where we need to go."

As she talks to her friends she will stroke the Daughter's hair and continue, "When do we wish to depart? It seems like we shouldn't delay long but now that we have seen where we are going, do we wish to scry the area to get more information?"

Rash looks down at her dazed friend and says, "The Crones are rough on their people but I guess we already knew that."

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Thursday January 27th, 2011 8:08:27 PM


Xenia comes to herself with a high pitched excited wail circling above her head. Sylvia ceases her frantic spiral as Xenia stirs, and flies down to look into her face, the red points of light that are her eyes probing to see whether the Shadow Mistress has indeed returned to her body.

"I'm ... I'm fine, Sylvie. I'm good."

With the wispy shadow trailing along behind, Xenia steps to the side of the Crone Daughter, kneeling beside Rash. "She alright, Momma Rash? She's alright, isn't she?"

"I guess we know where to go now. We just head to that swamp west of here and look for the stone arch, that maybe's got a gnome with it. Anybody got anything they need to do here a'fore we go? I got everything I need, and I'm ready to move out."

Kazak Stonewall 
Thursday January 27th, 2011 9:53:05 PM

The dwarf is shocked at what he sees ....... " da future doesn't look good ...... dat plague must be stopped " growls Kazak

"Time is short ..... da dragons are dying ..... we cannot let it spread "

With a nod at Xenia .... " i'ma ready too ...... gots all dat i need " as he taps the stone sword of Tturak Nor ... " your gonna defend your home " growls Kazak to the ancient artifact



Torgon AC: 35 HP : 198/198 
Friday January 28th, 2011 7:50:24 AM

"Agreed, we should begin at once. I for one would not wish that future on my conscience if we were just a few minutes too late."

"Rash..Firn'gaer.. is it possible for your teleports to go to a place you have only seen once? If we could teleport to that little gnome, it would save us a good deal of travel time."

Preparing from Heranmar [DM SteveK] 
Friday January 28th, 2011 12:05:40 PM

The Daughter comes to fairly quickly, just the shock of being a conduit for a Power of the Wold knocked her for a loop.

Xenia, Torgon, and Kazak are all ready to start for the swamps RIGHT NOW. But they will need Firn'gaer, Rash, and perhaps Peerimus' magics to get there quickly.

Or they could walk and look around the big, wet, swamp until they find a gnome and ask for directions. Meh, either one.

Firn'gaer AC24; HP130; Arcane Sight, See Invisibility 
Friday January 28th, 2011 12:58:36 PM

"Yes, I can teleport use as long as I have been there, even once." He says to the Minotaur. "I can only take some of us with a teleport spell, so I will using a Teleport Circle. That will get us all."

[OOC - Steve do I need to go the Catacombs for material components and or spell foci, or can I just get approval as make the adjustments to character. I was going to add some more Teleportation Circle material components and the focus for Shapechange.]
[DM Steve: approved. make changes. :-) ]

Rash 
Friday January 28th, 2011 1:47:56 PM

Rash helps the girl stand up and smiles at her confusion having been there herself upon occassion. She looks to the others and says, "If we want to go now, I am ready."

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Friday January 28th, 2011 3:55:32 PM


"Well, that should oughta save us some wading through the muck," the dark girl observes, silently thankful for what it will also save her robes and nice black outfit.

"Sylvie," Xenia shrugs off her haversack and holds it up in one hand by the straps, "can you fly into this? Tuck yourself into one of the dimensional pockets. Give it a try." The dark formless face of the shadow can almost be seen to frown. "Don't worry. Won't be for a long time. Some day you might need to go into something like this for safety too. Just try it out. For me, 'kay?"

Kazak Stonewall Hp 241 
Friday January 28th, 2011 9:57:58 PM

Nodding as everyone is readying to go ....

" most we can do is wait till tomorrow ..... longer we wait da more people will die cuz of dat wasting disease ...."

ooc: rolled 20th level HD in L & B d10=7 ;-)

Peerimus AC 46/47 vs evil HP 205/205 and Yorrick AC 46 HP 121/160 
Saturday January 29th, 2011 8:56:12 PM

Finding the swamp to the west is not the hard part. Finding a Stone arch and a gnome in it will be. Torgon, Rash, can either of you Find the Stone Arch as a Path or object? When we arrive I can inquire about to the natives if they know of this gnome or the arch.?"

Peerimus helps the girl to a sitting position as soon as she collapses and asks her quietly, "Is this the fabled elven city where Ebyron used to dwell?" The words flow in a whispered awe, as if he dare not dream or hope that the answer may be yes.

"Leaving now if we can would be best. Once we locate the arch we can prepare before entering. Locating the building bristling with smokestacks, pipes, and noxious smells of a badly run alchemy shop will need to be done quickly."

"The question is can be magically trasport ther or do we need a different way, perhaps Wind walk or Phantom steeds?"

Peerimus mentally goes through his year long travels about the area, was there a swamp to the west?

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Saturday January 29th, 2011 10:00:34 PM


Sharp elf-kin ears catch the druid's comment. "Ebyron? Him again? I shoulda figured. Fae Skiemmir - Fae King." Xenia shakes her head. "Every time I hear that name I regret being a part of singing him down outta them moons or wherever it was he was living."

"Never shoulda sung him down."

Rash 
Saturday January 29th, 2011 11:12:17 PM

Rash tells Peerimus that the Powers have granted her a discern location which she can cast when they get to the swamp.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power x2, Restoration, Dismissal, Magic Weapon Greater, Sending
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune, Disrupting Weapon
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt, scrying greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack

Preparing from Heranmar [DM SteveK] 
Monday January 31st, 2011 3:56:36 PM

Firn'gaer announces that his Teleportation Circle can bring the entire group to the arch if he is familiar with the location. And since the dream by the Crones has burned the immediate area of the swamp near the arch into everyone's memory, the location is very familiar indeed.

The heroes give thier farewells to the Daughter of the Crones who seems weak, but mostly recovered from her direct contact with the Powers. "Fare thee well, Protectors!" she calls as they fade out.

The Teleportation Circle plops the heroes into four feet of sluggish water. The fetid odor of rotting vegetation announces without words the Children of Chaos are in the Spirit Swamps. Peerimus, Xenia, and Rash are all fairly familiar with the Spirit Swamp from thier travels over the years and most recently of last year. Between the three of them, they can relate the common knowledge of the people about Spirit Swamp.

Spirit Swamp is 120 miles long and 80 miles wide. With the Grey Tooth Mountains, the Spirit Swamp bisects the Gateway Downs. Cliffport (Rash's home) overlooks the swamps and lays on the only eat-west road through the swamp. The Spirit Swamp is the remnant of the time of sorrow when all Gateway Downs was drowned in rain for 50 years, and is a reminder to the people that they owe thier lives to the Crones. Drowned forests and fields, the Spirit Swamp is a sluggish morass of decaying plant life, algae, slime-slurry, and mosses. Other than the causeway for the road, the place has never been much explored.

The heroes slosh around and look at the area. It is wearily familiar as the place where the arch stood in thier dream. The only problem is, there is no arch! There is no gnome!



Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+4=10 ;
Monday January 31st, 2011 5:34:01 PM


"Well ... " the girl rogue frowns down at the dirty water in which she and the hem of her nice black robes now stand. " ... that's whatcha get for relying on dreams. Doncha think?"

Sylvia, tired of waiting in extra-dimensional space, emerges from the haversack and looks around. "Oooo," the little shadow comments.

"Oh yeah?" Xenia replies. "Well, you can't get your feet wet." With a sigh of resignation, the dark girl pulls a black head scarf from her pouch, binding back her flame-red hair in a jaunty pirate fashion. Working clothes. Protection against anything from spying eyes to nasty smelly water.

The dark rogue sloshes a few paces in one direction, then a few paces in another. She compares each perspective to that which lives within her memory. "I'm thinking that the portal should be ... just about here. Lets see if we can find any trace of it."

And Xenia sets about a foot by square foot search for signs of a stone portal.

"Uwhoaaaaa." Xenia moans. "Wwwwwoo?" Sylvia asks. "Oowohhh," Xenia answers, then returns to her search as Sylvia dives below the surface of the brackish water, conducting a search of her own both under the muddy ground as well as under the water.

+++++++++++++++++++

Xenia Search for trace of the portal 38 (Taking 10 w/Skill Mastery)
Sylvia Search 10

Torgon AC: 35 HP : 198/198 
Monday January 31st, 2011 6:44:29 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon looks around at the others. "Well? what's the deal? wheres the Gnome? where's the arch?"

"You got that discern location Rash?"

"I gotta say, as a Minotaur, I am much more preferable to a point and swing type of situation. I'm sure you can guess who is pointing, and who is swinging...Just saying...okay then." Torgon looks around for something to swing at, and awaits further direction by those with real powerful spells.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal, Heroes Feast, Stoneskin-D

Kazak Stonewall Hp 241 
Monday January 31st, 2011 9:32:42 PM

Barely keeping his head above the water .... the dwarf stands up on his toes ...and keeps his chin up ..... as he looks about ....

" hope dis here swamp don't get no deeper .... or i'm gonna hafta learn how to swimm ...."

Smiling at Torgon's remarks .... " yup i'ma with you on dat .... point and smash " laughs Kazak

Catching a glimpse of Xenia probing about .... " maybe we shoulda walk in a line abreast .... trying and feel about with our feets ........ either dat we give a shout out to see if a gnome shows up "

"DIs here swamp ..... is a little west of me farm dat i bought ..... guess i'll find out what lives west of us " muses the dwarven warrior

actions - keeps head above the water

Rash 
Monday January 31st, 2011 10:54:42 PM

Rash splashes around the water helping keep the smaller dwarves head above water when she needs to. "I knew I should have prayed for a couple water breathing spell. Peerimus, can you turn the brothers into fish by chance? Rash gets serious again saying, "I am going to cast my spell focusing on the gnome. I have at least seen him while I would have had to touch the arch to make the spell effective." Rash then casts the Discern Location spell on the gnome she saw in the vision.

Durgan Stonewall (AC 39; HP 233/322) 
Monday January 31st, 2011 11:13:01 PM

"A fish? I smell bad enough already with all this swamp much all over me. Humph." The dwarf looks more sour than when getting ready for a teleport spell. "Well let's get movin then, mebbe ye can cast yer spell from dry land instead eh?"

Firn'gaer AC24; HP130; Arcane Sight, See Invisibility  d20+32=51 ; d20+37=38 ;
Tuesday February 1st, 2011 12:49:57 AM

Firn'gaer is a little puzzle when they arrive. "It should be . . ." is about all that comes out of the gnome's mouth before he over his head in water. He frantically tries to keep his head above water until he grabs onto one of the taller folk.

"Pick me up, pick me up, pick me up." Comes out in fast succession. Once out of the water, the wizard wastes no time in making the water a non-issue, for him, by casting Phantom Steed, which hovers in the air just above the water.

Once on the magical steed, "Now that drowning is not an issue. Give me a second to see what I can see first. I have to filter out all of the magic that we are carrying, it takes a few moments." He concentrates on the magic around him, using his Arcane Sight, looking for a large Illusion. Something that magically doesn't look right. Arcane Knowledge DC51, Spellcraft DC38

Troughton Burk [DM SteveK] 
Tuesday February 1st, 2011 9:26:17 AM

While some good humored rubbing and sloshing happens in the swampy, brackish water, a few of the heroes have an idea or two to try.

Xenia and Slyvie do a quick scout above and below the water but only come up with a large snapping turtle with a bad disposition. Well, besides fish, frogs, insects, some slugs, a couple salamanders, a leech or two, and a tree snake that is nearly frightened out of its skin by Slyvie. The mosquitos and biting flies are beginning to gather for the unexpected feast of fresh hero...

Firn'gaer is sure there is an illusion, but after looking, is certain there is not, at least not any magic that he can detect or pierce with mortal means.

Rash's Discern Location on the gnome, however, finds the being is only a few hundred feet away to the north!



Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+16=22 ; d20+31=46 ;
Tuesday February 1st, 2011 10:29:09 AM


The Dark Rogue tosses Momma Rash a wink as she points out the direction of the gnome. "Lets see if we can't flush this little guy out." She whirls, placing a finger to the side of each eye and shouts, "ALRIGHT, I SEE YOU NOW. COME OUT, YOU GNOME."

The dark girl walks with the deliberation of sure knowledge in the general direction of the gnome, all the while listening with keen ears for the sounds of movement that might give the gnome away.

+++++++++++++++++++

Bluff 22
Listen 46

Rash 
Tuesday February 1st, 2011 9:07:01 PM

Rash will cast her fly spell getting her out of the muck and start leading the group in the gnome's direction. She admonishes Xenia, "Dear, I doubt he is hiding from us. At least I hope not, remember he didn't know we are coming. Please be polite....." Rash pauses and winks at the drow elf, "Well be polite until it's time not to be polite."

Kazak Stonewall Hp 241 
Tuesday February 1st, 2011 9:43:56 PM

The dwarf sloshes after the now airborne Rash ..... feeling for a path through the swamp with his feet ..... hoping to keep his head above the water .....

" i didn't even pack a pair of dry socks " gripes Kazak ....." next time maybe we can land some place dry .. "



Peerimus AC 31 vs evil HP 146/146 and Yorrick AC 46 HP 121/160  d20+25=43 ; d20+21=34 ;
Tuesday February 1st, 2011 9:46:43 PM

Peerimus stands in the muck stoically, not everything in nature is warm and toasty, but it all has it points, the druid muses aloud about removing his boots and feeling the mud between his toes. Rash's comments on fish snap him out of his reverie, "Fish no, perhpas frogs?"
Hearing Firngaer, he quickly moves and grabs the gnome being unhindered in is movements by the natural terrain.

So a mask of powerful and likely ancient magic. It made sense tha the gatewaty to such a fabled city would not be sitting in the open. Rash's spell confirms the gnomes location nearby and Peerimus peers with a sense of knowing what is out of place that only a druid might know [Spot 43]

Actng on xenias shout and Rash's implication of his location, Peerimus bids Yorrick to stay put and strides through the swamp towards where the gnome should be, whether or not he truly spies the man, "We have come from the Standing Stones and through a Vision granted by The Crones good sir. The Powers bid us seek you out so that we might end a disaster before it befalls all the Wold. Would you join my companions and me?" [Diplomacy 34]

Firn'gaer AC24; HP130; Arcane Sight, See Invisibility 
Wednesday February 2nd, 2011 12:36:53 PM

"Many thanks." He says to Peerimus. Phenomenal magical power . . . i-i-itty bitty . . . swim check

"Hmm." He says. A powerful illusion. Perhaps I will let the gnome show himself and not remove the glamer. He thinks to himself.

Rash's spell confirms Firn'gaer's suspicions.

Diplomacy was never Firn'gaer strong suit, therefore, he decides that those with sweeter tongues should take the lead on this matter. He maintains a watchful eye with his arcane eyes.

Torgon AC: 35 HP : 198/198 
Wednesday February 2nd, 2011 2:19:22 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon looks around and sees nothing but swamp, but follows the lead of the others and moves in the direction the others are heading.

He contemplates using one of his last two potions of true sight, but decides to save it for a more critical time.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Troughton Burk [DM SteveK] 
Wednesday February 2nd, 2011 3:51:50 PM

ooc: Firn'gaer is certain there is NO illusion. He can't detect any magic or illusion.

ooc: Firn'gaer LOL! Hero Point for making the DM and my daughters laugh until we roll on the floor! :-)

Peerimus helps the gnome wizard from the swamp, but savors the terrain himself. Being a druid, Peerimus is unhindered by the muck and only Rash and Xenia are able to keep up with him as they move to where the cleric's spell says the gnome is.

On a hummock of dry land, a campsite is found. A small fire with a pot of stew bubbles merrily and a bedroll is laid out nearby. There is nothing else here.

Or so it would seem for most others. Between Peerimus, Xenia, and an inquisitive Slyvie, it is easy enough to follow the overturned leaves and moss to a small hollow where the gnome from your dream is hiding. With him is a large backpack filled to bursting with all kinds of odds and ends. "Oh, hello there. I thought you might be robbers or slavers to attack me from all that racket!" The craggy-faced gnome stands up and brushes himself off. "I am Troughton Burk", he announces importantly and then nods with a finger aside his nose, "yes, yes, THE Troughton Burk. And what can I help the famous Protectors of Gateway Downs with?"


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Wednesday February 2nd, 2011 5:56:48 PM


Stew ... The dark girl sniffs at the cooking pot before moving on. She sends Sylvia up into the air to watch from above while she herself searches for the Camp Abandoner from the ground.

"I thought so!" Xenia stabs a finger at the gnome as he is found out hiding in a nearby hollow. "I knew you had to be hiding around here some ... "

"Wait. You aren't Troughton Burk the famous researcher Troughton Burk, are you? Troughton Burk Valley of Humiliations Troughton Burk? Troughton Burk Edenmoor Troughton Burk? Exploits in the Ancient Land of the Elves, Troughton Burk? That Troughton Burk?"

"Nope. Never heard of you."

"But, seeing as you know that we're the Protectors of the Gateway Downs and not robbers or slavers, I'm thinking that maybe you know why we're here too. We're after the portal, a'course. We've got to get to Fae Skiemmir."

"But you already know that, don't you?"

Durgan Stonewall (AC 39; HP 233/322) 
Wednesday February 2nd, 2011 8:47:01 PM

"Makin a racket, humph! we're heroes, making a lot of noise is what we're good at." The dwarf wipes some of the swamp grime off. "Brother, it's gonna take a lot more than a clean pair of socks to get cleaned up this time. Yuck. Now what are these little black squiggly things eh? Some kinda swamp rodent?"

Kazak Stonewall Hp 241 
Wednesday February 2nd, 2011 10:16:47 PM

Sloshing his way to dry land .... " heh bro ... swamp rodent .... wonder if its tasty " grins Kazak

Making sure to keep away from the gmoes bedroll as not to swamp it with the water draining out of his armor .....

" hmm yous knows us ? and of us ?? we havent even said anything to ya ?? hows you know we wuz coming to find ya "

" Yous live here in da swamp ?? i just started building a farm a little east of here .... weez gonna be neighbors " grins the dwarven army sergeant

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160  d20+21=37 ;
Wednesday February 2nd, 2011 10:19:27 PM

Peerimus smiles as he follows the trail and discovers the gnome and then casts Xenia a slightly less than appreciative look. "Yes Mr. Burk. The Crones gifted us with a vision to seek you out in particular in that you might assist us in accessing a stone arch gate to Fae Skiemmir. I am Peerimus leader of the Champions of Chaos. This delightful charming woman is Xenia." Peerimus also gestures back towards the others and introduces them by name as well. "Robbers and slavers tend to try and catch their quarry unaware, those of us without cause to hide ourselves tend to be more obvious in our movements."

"Might we join you at your camp for some food and perhaps talk more." [Diplomacy 37]

Rash  d20=20 ; d20+16=22 ;
Wednesday February 2nd, 2011 11:17:55 PM

Rash is bewildered that the gnome thinks they would know him. She delves into her memory to see if she has heard of him (local history check natural 20, not bad for untrained) in her wanderings.

Rash then settles down to the ground and says, "Master Burk, it is a pleasure to meet you. We thank you for traveling out here to this wet sticky local to meet with us. You obviously know why we have come and have anticipated our needs. Why don't we find a spot a bit more comfortable and out of the way of the stinging insects.

Rash will cast a miracle spell recreating a Mordenkainen's Magnificent Mansion. She will lead the others to the door, open it and bow saying. Come on in, we can get cleaned up, eat and talk at our leisure. (22 diplomacy check)

The mansion will be 1 main room with 8 bedrooms off the main room and one bathhouse to help get the dwarves and gnomes cleaned up.

She will lead the group to a table and pour Burk a glass of wine. She will then ask, "Who wants a bath before dinner? I am sure Master Burk has a lot of information for us and this will be a nice comfortable place to plan our next moves."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power x2, Restoration, Dismissal, Magic Weapon Greater, Sending
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune, Disrupting Weapon
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt, scrying greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Torgon AC: 35 HP : 198/198 
Thursday February 3rd, 2011 8:05:43 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon follows the others, to discover the gnome and his camp. He frowns, thinking to himself "Another sneaky person... and he knows of us. Wonderful." Torgon thinks back to most of the sneaky people he has known, and with the exception of Xenia, they have generally been lacking in honor, courage, and character. "Have to keep an eye out" he thinks to himself, "The sooner we are on our way the better."

Torgon follows along, saying little but keeping an wary eye on the gnome.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Troughton Burk [DM SteveK] 
Thursday February 3rd, 2011 10:24:43 AM

ooc: I may be reading this wrong, but has Xenia ever met Troughton Burk? :-)

The wizened gnome puffs his chest out importantly after each exploit that Xenia mentions, and completely misses the little dig at the end. "Yes, yes, and Explorer of the Uncharted South, too. And why else would you be wallowing in the Spirit Swamp if you weren't looking for a portal to Fae Skiemier? You're not chasing will-o-the-wisps now are you? Of course not!"

"Oh no", the gnome says with an air of certitude to the dwarven brothers and pointing to Durgan's arm, "those are Hirudo Medicinalis Negris or the Common Black Leech. Quite common in tropical and temperate swamps, they are much sought after by apothecaries who use them to bleed thier patients. See how they attach themselves to your skin? Pain deadening saliva... drinks less than a spoonful of blood... very interesting..."

"I know of you, my dear dwarf, OF you. Of course, everyone in the Southern Continent knows of you." He rummages in his immense pack and begins pulling out little items. "This woven mat I got in Hook City, these CuPee dolls at Wayfarer, this dish from IronHolme in the Sargrass, this chess set from Vulfgard on the outskirts of Turak Nor..."

The items pulled out have current and past members of the Children of Chaos. The woven mat, dish, and CuPee dolls show the current team of seven.

The chess set shows Peerimus and Yorrick as rooks, Savin the monk and Trace the ranger as Knights, Jurgen and Firn'gaer as bishops and Durgan and Kazak as King and Queen with dwarves as pawns. They face a pawn line of elves and various monsters that end in Krilanos as King and Ohzone the Blue Dragon as Queen.

And a carved ivory tusk with a wintery scene shows the flowing detail of Peerimus and Yorrick, but also Jurgen, Niobe (everyone knows her as the mentor of the young Hook City Protector team), Ilsidure, Barnum, Sly and Luke, and Shiraz!

"Why", he looks around at each face on the little knoll and with arms akimbo announces, "Everyone knows who you are!"

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+14=17 ; d20+6=14 ;
Thursday February 3rd, 2011 2:05:59 PM


"Hey ... " Xenia picks up small dark doll with a splash of red hair atop it. "Hey, that's me. Well, whaddya know."

"You know, you got a lotta weerdo stuff stored away in that bag Mister Troughton Burk," says the girl rogue as the whole troop marches through the shimmery entrance of Momma Rash's magic. "Ever consider opening up a Poreum or sump'in so folks could, maybe pay a few coins to go through and look at it all?"

"But, anyway, yeah. Like Peerimus says, we're looking for Fae Skiemmir."

Magic is really amazing sometimes, in a way that goes beyond killing down evil guys and all that stuff. Just inside the shimmery door is a magnificent room with a big crystal chandelier hanging up above.

"I'll take you up on that bath, Momma Rash." Xenia eyes the Gnome Burk Guy, sizing him up from the things that he's said. "But lemme give Mister Burk here a taste of what we're doing here first. This is the story of the Champions of Chaos and the Mysterious Book from the Distant Future."

And Xenia launches into a tale of the rune clad book taken from the center of a newly birthing Sargrass. The story lingers on Firn'gaer's month long efforts to decipher the book and his horror when he informs the other Champions of the bleak future that awaits. Xenia tells of Momma Rash's divination and the Celestial who points the way to the Daughter of the Crones. And she concludes with the dream that brought them all to this place now, the magic mansion in the middle of the swamp.

The telling would pass muster in most cities. It's enjoyable enough. But it's far from the story that might have been told by a certain half-elven boyfriend lost many hundreds of miles away in a distant land.

++++++++++++++++++

Sense Motive for Hunch 17. Then I thought, why not Take 10?
Perform 14 (Routine but nearly Enjoyable.)

Firn'gaer AC24; HP130; Arcane Sight, See Invisibility 
Thursday February 3rd, 2011 4:47:32 PM

He is still a little put off by his current state of wetness. But his mood lifts as he dries himself off with a simple phrase and a flick of his wrist. "There that's much better." He says.

Firn'gaer listens to the tales told and looks at the things Troughton Burk has displayed with interest. Many of those shown he knew, but some he didn't. "That is quite a collection. Perhaps you would like to discuss them with Lhari?" He says knowing the staff historian is keenly listening to all that is being said. "Or perhaps for another time as time is of the essence."



Durgan Stonewall (AC 39; HP 233/322) 
Thursday February 3rd, 2011 9:31:23 PM

"Ugh, disgusting little things. Almost look as bad as orcs." Durgan swipes the leeches off with a knife. "Yeah I'll use the magic bath, gotta get this muck outta me beard before it gets set in. Now does this magic place make ale too? Then I'll be ready ta talk, or eat, or...drink. hehe"

"Huh, whaddya know, little figures of us bro. I wonder what our families think of us back at Turak Nor eh?"

Kazak Stonewall Hp 241 
Thursday February 3rd, 2011 10:16:12 PM

Observing the various items that the gnome shows them ...... stuff all about them .....

" where dis ya get all dis stuff ? and why is it all bout us ? don'tcha collect other stuff ?"

" intresting collection tho .....dat der chess board has all of us ..... and some of us dat ain't wit us anymore ....."

" grrrr i thought i'd never see dat big ugly lizard again ..... Ozhone was a mighty powerful blue dragon ... he sure had some big teeth .... i can still feel dem on me bones " shivers Kazak " hope i don't gotta see him again anytime soon "

" well bro is dat here gnome says everyone knows us .... i gotta bet dat der have heard of some of da things we've accomplished ..... and dem are good things .... no doubt dey be proud of us Durgan "



Rash 
Thursday February 3rd, 2011 11:45:43 PM

Rash looks over the collection, sniffs a bit, and sits down in a chair and starts eating. She watches the others talk to the gnome and she will be patient for a while but she will soon want answers.

Troughton Burk [DM SteveK] 
Friday February 4th, 2011 11:10:12 AM

The heroes and Troughton Burk enjoy Rash's Magnificent Mansion and relax, clean up, and eat.

"Mighty fine place you have here, mighty fine", says the gnome carrying his bulging bags. He amiably answers the many questions thrown at him to the best of his knowledge.

"Eh? No I don't live here, I travel the wold in search of information." And by his answers, it is evident he loves sharing the things he knows just as much. "As the dark missy says, I've chronicled the effects of the Valley of Humiliation and the magical gateway at Edenmoor, both facinating locations. You should read it in my book, there are three editions in the Library of Plateau City."

Peerimus and Rash's easy words (and her mansion) seem to put the gnome at ease. "No, I didn't know you were coming. If I did, I would have made sure to travel with you to avoid anyone trying to rob me. I'm just here to investigate another magical portal. In the Valley of Humiliation, the arch there had an indicator that there was a twin down here. I've finally tracked it down, that I have. And I figure that a powerful group of heroes wouldn't be in this area of the Swamp to hunt down troglodytes, no indeed. You must be here for the arch." He shakes his head sadly "what do they teach these young people nowadays. Not logic, that's certain!"

"Ah, Master Kazak, I just get little mementos of my journeys", Troughton burk says with a suspicious look, "but you didn't ask about them, you only asked about how I knew who you were and these are examples of how I knew." Sense Motive DC 15 Highlight to display spoiler: { the gnome seems worried that the heroes will forcibly take his treasures}

From Xenia, Peerimus, and Rash talking about Fae Skiemir, Troughton Burk's eye's light up. "Ah, see, I was right! You need a portal to get to Fae Skiemir. The cursed ancient city of the elves can't be found by other means. Some say it is no longer on this plane of existance. But old Troughton Burk knows the secrets of the portal, yes I do. And I know where it is too", at this he points off north, "about a mile that a way. After this wonderful magical feast and bath, the least I could do is show you where."



Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+16=21 ;
Friday February 4th, 2011 1:32:05 PM


"That sounds like an awfully interesting life you lead there, Mister Burk." The dark girl perches on a seat next to the gnome. "Traveling. Collecting. You know, I'm starting up my own little venture here in a little while. A merchant venture. Between the South lands and the North continent. I bet we could help each other."

"We could supply each other with information. You know, lay of the land and stuff. What stuff is where. What folks got in certain places and what they don't. And my crews could give you safe transport too."

"I know that some folks don't take too kindly to people of my skin, but I'm telling you ... we're the good guys, Mister Burk. You let me know what you think of the mutual trade and access pact between you and me. We can talk details later. But, in the meantime. Maybe we can all spend the rest of the day talking about Fae Skiemmir. If you've got any stories about this ancient city of the elves, we'd sure like to hear them."

Xenia rises from her seat and moves to the buffet table, where she arranges a few small delicacies on a plate and brings them over to the gnome first before going back and personally picking a plate for each of the Champions of Chaos in their turn.

"We've got this big house what Momma Rash has magicked up for us. We might as well use it and start off fresh tomorrow. Me, I think it's time for a bath now."

+++++++++++++++++++++

Sense Motive AutoSucess (14 can't fail even on roll of 1)
Diplomacy 21 (Indifferent to Friendly)

Kazak Stonewall Hp 241 
Friday February 4th, 2011 10:03:33 PM

Nodding at the gnome's explanations ......

"A fine and noble task ....collecting infomation ..... and rediscovering lost knowledge ....."

" Troughten is it ?? .....that book of yous sounds intresting .... maybe you can write another copy ....i'ma more den willing to buy one " grins Kazak " Plateau City is so far off from here "

" you seem to have much knowledge of us and those we have opposed ..... what about some of our allies .... friends ..... i remember a fellow gnome .... hmmm what was his name ... oh yeah Flik Tarnblaster Flugelfingers .....don't forget to remember him in our tale ..... a true heroic bard he was .... met him at da edge of da wold ...... gave us his only question ..... so you see .... you gnomes are a very important part of da history of da wold .....make sure you remember da good bard Flik "

" thank you Xenia .... looks delicious " as the dwarf takes the plate of food

" oh and you said you found these items .... any chance you know who made dem ? like dis here chess board ?? or perhaps where ya found dem ?? ..... just a asking .... i' keepa aseeing da blue dragon Ozhone .... " as a shiver runs up the dwarfs spine .." just a wondering who put him on dat board ?"



Troughton Burk [DM SteveK] 
Saturday February 5th, 2011 9:41:18 AM

"Oh, I bought them at the places I mentioned. This chess set is very interesting because you can change the back pieces of only the dwarf side." Troughton Burk fumbles in a hidden drawer in the side of the chess set and brings forth six more pieces, all dwarves. "You see, Kazak and Durgan are moved to the Rook positions, and you place Kazan and Hannan Copperlord in the King and Queen positions. These others are various dwarves of thier ancestry in the bishop and knight positions." The gnome beams at being able to share knowledge he has worked hard to gain.

Lhari, Firn'gaer's staff, also perks up at hearing the Children Of Chaos being so famous. "Of course", the staff drawls, "you are no longer the Children of Chaos. I guess I'll have to wait for the next cycle to start recording the CoC history again."

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160  d20+9=13 ;
Saturday February 5th, 2011 11:41:21 AM

While Peerimus would have preferred to stay at Burk's campsite and share the fire, the rest of the group and Burk himself were gone as soon as the mansion was brought. Haven't seen a dwarf move that fast since free ale night at the fall festival Any nervousness on Burk's part is completely lost to Peerimus. The items are interesting and Peerimus finds his mind recalling many of those he began his journey with, in fact all of them, which are no longer. Some killed, some departed and some completely missing. He had met them in Heranmar, the Dawn of the Fifth Age, just after the defeat of Tymult and the new Crones had ascended to thier positions of Power. Sir Thomas the paladin and then leader of the group, Ilsidur, the dwarven cleric who had just lost his god and Shiraz, the proud minotaur. As the druid's mind went back it was because of them, Ilsidur in particularly that the grove came into existance and what befell Savin that day.

Peerimus keeps inward for some time, his normal ability to maintain multiple schools of thought gone, the man stands, arms right over left but not folded on his chest lost in his mind and the past

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Saturday February 5th, 2011 6:12:22 PM


Magic can be a wonderful thing. Turns out that the invisible magic house has the second biggest bath ever seen by the dark girl. It's so big that it has steps that lead down into it. All in white marble, with steaming hot water so clear you almost hate to wash in it.

While Xenia bathes, Sylvia plays amidst the rising wisps of steam. Both reappear later, Xenia barefoot, dressed in nothing but her underwear and the big red cotton shirt with the black lettering across the front (which pretty much reaches down to the middle of her thighs anyway), and patting her fire-red curls with the towel that weerdo Tionel had given her so many years ago on the beach of Turtle Lake just outside of the Crying Woods.

"We learn anything more about this Fae Skiemmir place? I've seen an elf village, but I've never seen an elf city. What's it? Airy fairy and made of trees and stuff? We once found a temple all shaped out of one big tree. Just like it was growed that way. The temple had this invisible guardian. With two tails. We only found out about the two tails part after Florin run it off the edge of a platform. Landed on top of it 'n killed it."

"That was a long time ago. Or seems like it."

Torgon AC: 35 HP : 198/198 
Sunday February 6th, 2011 8:26:38 AM

Torgon watches and listens intently, trying to wait out the talkative halfling, but soon gets tired of waiting.

"Not too be rude Troughton, but could we focus a little more on what you know of Fae Skiemmir, and how we are to get there. I'm sure the trip down memory lane is a long one for some of my friends here, but not so much for me. We do have the whole world to save from a disease and all, and we believe time to be of the essence."

Rash 
Monday February 7th, 2011 11:12:43 AM

Rash nods her agreement with Torgon, "Yes good sir, Please give us your knowledge of where we are going next and how we should prepare? While we are strong in arm, mind and belief, a little preparation goes a long way in avoiding disaster and achieving your goals. Since our goal is to preserve live as we know it on the Wold, I think we should use every advantage."

Troughton Burk [DM SteveK] 
Monday February 7th, 2011 3:09:41 PM

"Ah", says Troughton Burk, "Fae Skiemir, it is. Legend has it that it is the first city of the elves, founded even before the First Age. The city was once a beautiful achievement of elven magic and architecture. Sadly, it was destroyed at the end of the second age, as a result of a divisive and violent war between a number of elven factions. After its destruction, the drow were driven underground, the elven nation as a whole was weakened horribly, and they have never recovered to achieve their past state of glory.

"Fae Skiemir was, in so many words, the epitome of magic in its day. Laden with riches and arcanum beyond your imagination. Magic controlled everything there: weather, day and night, the very length of the elves' lives. It was used to prevent sickness, feed the hungry, and protect them from attack. So, one can imagine the sort of effect on the Wold if such a place were, for all intents and purposes, destroyed?

"When the city fell, most of the elves there were destroyed. The riches and wonders of Fae Skiemir remained, along with the remnants of the greatest elven magics in the Wold. Over time, this attracted the greedy, the malicious, and the evil beings in the world.

"Through the centuries, Fae Skiemir became populated with all sorts of beings who ventured there to gain wealth, power, knowledge, and more. But they did not fully understand what it was they were doing. You see, the magic of Fae Skiemir became . . . warped . . . after the city's fall. Most, if not all, of those beings who sought riches for greed or selfish purposes found themselves stuck in the city, unable to leave because the cursed city is surrounded by disorienting mists."

"More," says Burk, "can be found by the WoodWitches who watch from their grove of trees near the city. So, if ye are hankerin to go, there is a portal in the waters off shore that culd take you. All you need is a magic item to sacrifice for each of you."

Troughton Burk tells the heroes the portal is in 300 feet of water a mile off shore of the Spirit Swamp west of Heranmar (the landscape has changed from now to the future) and guarded by a pair of ghostly tritons hovering around a jade alter. "The alter is where you put the magic sacrifice", he explains. "I haven't tried it because of those ghosts."

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Monday February 7th, 2011 7:27:23 PM


... After its destruction, the drow were driven underground ...

The words echo through the mind of the dark-skinned girl. The destruction, the corruption of magic, the rising evil, all of these elements of the gnome's story serve as little more as the backdrop to that single phrase.

Is this where it happened? Was it from this, the fall of Fae Skiemir that she was, ultimately, have been born? Was the rape of her mother one small spark, cast from the conflagration of the destruction of the city of the elves? Was all the persecution of her young life as a dark-skinned half-drow a shadow cast by this far distant disaster?

And if so, what would she find there in the ruins of Fae Skiemir?

"Um ... " Xenia blinks away the dark speculation. Her face takes on a hard look of determination. "I got lots of little magic stuff we could use for the sacrifice," she volunteers. "The problem is gonna be getting there. Three hundred feet down. That's gotta be a lotta water on top of you."

"Mister Burk, you said it was them ghosts what keeps you from going down there, right? The ghosts, and not the water. That says to me that you got some way of breathing down there and moving around, am I right? Wouldja mind lending that to us in return for the full story when we get back? You gotta know it's gonna be a story well worth anything you put into it."

Kazak Stonewall Hp 241 
Monday February 7th, 2011 10:07:10 PM

Listening to the gnome tell his tale of the fabled elven city .....

" heh getting there sounds easy .... down 300 ft of water " as Kazak taps his 1/2 plate armor ....getting back up won't be ......just like da lady says ..... how do we breath while most of us swim ... some of us sink " grins the dwarf " down to da jade alter ?"

" and how do we get back thru da disorienting mists ?"

" and exactly what value of magics do we need to sacrifice ?"



Rash 
Monday February 7th, 2011 10:13:23 PM

Rash also wonders at the water and says, "Well the dwarf brothers will have no trouble getting there. Just push them off and they will sink like stones. Still I guess we are going to have to come up with some kind of water breathing spells to keep everyone alive."

Rash starts digging around her haversack and pulls out a scroll. "I have one spell on a scroll and can pray for more in the morning. How many are we going to need. I am assuming that Peerimus and Torgon can get their own and Firn'gaer can turn into something that breaths water. Am I wrong?"

Rash starts thinking about the ghosts as well. "I suspect that the ghosts will leave us alone if we pay the toll. I don't really have anything else besides a scroll to leave behind. I guess that would work. Then we would need to find these woodwitches as the next step of our journey. So shall we leave in the morning?"

Durgan Stonewall (AC 39; HP 233/322) 
Monday February 7th, 2011 10:21:55 PM

"No worries there, I still got me pearl that let's you breathe in the water. Kept it just in case anybody felt like tossing a certain dwarf into tha water." Durgan gives Rash a gentle elbow nudge. "But don't forget, if it is deep, the pressure will be a problem too. Remember from when we walked on the bottom of the ocean off Heranmar?"

Torgon AC: 35 HP : 198/198 
Tuesday February 8th, 2011 7:42:56 AM

"Is the portal on the bottom Troughton? Not to be annoying, but if it's 300' down, and the bottom is 400' down...Dwarf and minotaur dropping becomes a little more problematic"

"I have nothing prepared for an underwater excursion, but after resting we could surely come up with the necessary spells. Teleporting back to Heranmar can be done in short order, and hopefully it won't take much else to get to this swamp. Perhaps hiring a ship would be easiest there. Does anyone have any real knowledge as to whether pressure is a concern at 300'?"

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues 
Tuesday February 8th, 2011 10:53:01 AM

<squeak> <squeak> <squeak> Wait a dang second. Nobody mentioned anything about getting wet. <squeak> <squeak> Us rats don't mix well with water. <squeak> <squeak> It's that whole being small thing.

"Yes, I know the whole small, rat and water routine. We go through this all of the time."

<squeak> <squeak> I say we go home have a nice hot meal . . . maybe some sweet cream. , <squeak> <squeak> Us rats are always being accuse of being diseased. I say let's just go 'round making everyone rats. , <squeak> Problem solved.

The wizard ignores the rantings of the crazed rodent and turns his attention to more constructive conversations. Firn'gaer listens intently and is somewhat troubled as are the rest that the portal lies 300-ft under water a great distance off shore. "Does anyone have a Swan Token? That is probably our easiest means of getting out to the portal. And pressure is going to be a problem without magic (KS nature DC23 - taking 10)"

Active Spells: Extended Mage Armor (38 hrs)

Permanent Spell: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

Spells Prepared
0 - Light, Mage Hand, Message, Prestidigitation
1 - Endure Elements, Mage Armor, Magic Missile (x3), Ray of Enfeeblement, Shield
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell)*, Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Phantom Steed, Slow, Tongues
4 - Dimension Door, Dimensional Anchor, Evard`s Black Tentacles, Resilient Sphere, Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Hold Monster, Overland Flight, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell), Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen's Disjunction, Shapechange, Teleportation Circle.
10- Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

The Problem with Water [DM SteveK] 
Tuesday February 8th, 2011 11:48:19 AM

Xenia is quiet, thinking about her ancestry, but is still sharp enough to ask a favor. Troughton laughs and eyes the half-elf with intelligent interest. "I do indeed. And since you ask so nicely, I'll let one of you use my Cload of the Manta Ray. And I'll expect some solid facts about Fae Skiemir, not just colorful heroic stuff, too."

Kazak what strength of magics they need to sacrifice. The gnome speculates, "I suppose that would be the first bit of knowledge you can bring back to me. I just don't know yet."

Rash speculates herself that the ghosts won't harm them as long as they respectfully sacrifice, and that they should prepare tonight and leave in the morning.

Durgan pulls on his experiences the last time the group dove into the depths of the Plactik Ocean, and is able to give the following facts: Woldipedia Underwater Rules

Torgon and Firn'gaer join the discussion on the relative dangers of the water.

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Tuesday February 8th, 2011 4:07:52 PM


"Thanks. You won't regret this, Mister Burk," the dark girl smiles wide, then puts on her Serious Organizing face as she turns to the task of ensuring that the Chaos Guys are all prepared for the journey underwater.

"From what you all are saying," she nods to Durgan, Firn'gaer and Torgon, "looks to me that we got five things that we need to be ready for." On her fingers, she ticks the items off as she runs down the list.

"First is Air."

"Second is the Pressure of all that water."

"Third is being able to Move about or swim."

"Fourth is the Cold."

"Fifth is the Dark."

"Cold and dark look to be pretty simple to me. Lot of us can already see in the dark. Me, Sylvie, Durgan, Kazak. And light's pretty easy to make."

"Cold won't be a problem if we don't stay down too long. I think we can do this in under thirty minutes, don't you?"

"The rest, is gonna be more difficult. I figure at least four of us are set already."

"Durgan, Peerimus, and my Sylvie got themselves covered for Air, Pressure and Moving. And I'm thinking that maybe Fernie should take the Manta Cloak, cause then he could take his Ratty Guy along too."

"That leaves Me, Kaz, Torgie, Momma Rash, and Yorrick to whip up magic for. Can you Magic Guys supply for five?"

Xenia runs the details again through her mind with the same sharp eye she'd use to scout for danger. If she can't put a touch of organization to this, after all, how is she going to plan for a long voyage across the uncharted seas between the two continents?


Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160 
Tuesday February 8th, 2011 9:09:15 PM

Peerimus listens to Burk, another trip to the the depths. he and Yorrick would be fine, some of the others not so much and personally the druid did not think the ghost would sit quietly back and let them pass. Ghost haunted and hated the living. They were delusional and upredictable as far as the Druid was concerned. "We should not and cannot assume the ghost will let us pass without conflict." Peerimus keeps the thought to himself as to whether or not one of the tritons could be the very one killed by the Champions own actions not so long ago. The location was close and perhaps she was drawn to this powerful gate. Enough of that

Peerimus engages he group, "I have a Swan boat and can bring Yorrick. I see little choice but to delay departure until the morning as many of our group are simply unequipped for this and magic at our disposal tomorrow will render the journey relatively simple."

I can shift everyone's form to something more suitable for travel underwater ad suggest that be our approach. As combat might be a factor, those who can remain in thier current form and be cmobat ready at the bottom should do so. The rest I could change into Giant squid."

Torgon AC: 35 HP : 198/198 
Tuesday February 8th, 2011 9:28:47 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

"That sounds good Peerimus, but how does your shifting of form work? could people get to the items that they need to sacrifice? Would they have to fight as what form they are in? Nothing personal, but it doesn't sound like my kind of thing if i have another choice."

"The problem for me as I am is that I couldn't cast spells underwater, and my chain will be at a huge deficit swinging through the water. I have a sword, and will cast most my battle stuff ahead of time, so it should be fine. We still will have the issue of the giving of sacrifice, and perhaps speaking to these ghosts."

"As far as spells go; Light will cover the seeing issue. Endure Elements should cover the cold. Water Breathing covers itself, and Freedom of movement should help with mobility. I have all these, and Rash should as well, so we should be able to cover everyone who needs something. That still leaves the pressure, and perhaps a way to cast spells. Anyone?"

"Either way, looks like we need to start out in Heranmar, so we might as well teleport there."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


The Problem with Water, part 2 [DM SteveK] 
Wednesday February 9th, 2011 10:55:10 AM

The heroes all agree to wait until morning and the discussion continues on how to overcome the effects of the deep water.

Peerimus cautions that the ghosts are probably unreasonable and are therefore likely to fight.

Torgon wants to be sure that if shapechanged, each hero will still be able to provide thier magical sacrifice.

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Wednesday February 9th, 2011 2:12:23 PM


"Um ... a squid, huh? Yeah. Alright. Sure." Clearly dubious though she is, the half-drow girl ascents to Peerimus' plan for traveling from the surface and into the depths of the Platik Ocean. "Yeah. 'Kay. Never been a squid a'fore."

"As for magic sacrifices." From her magic quiver, the rogue pulls ten magic arrows. "One for each of us. I think these will be the easiest things to let go of."

Durgan Stonewall (AC 39; HP 233/322) 
Wednesday February 9th, 2011 9:49:37 PM

"Humph, glad I'm gonna be able to skip this squid magic stuff."

"Okay now...what should I sacrifice? Hmmm, I'm not gonna part with any of my gear that Grandpa Strannex made."

Rash 
Thursday February 10th, 2011 12:19:41 AM

Rash thinks about the squid form and shudders, "I don't want to be a squid. How about a nice merfolk or something with hands and a mouth? I can always use a miracle to polymorph myself into something but it seems a bit wasteful."

Rash rises from the table and says, "I am for bed. Do I need to ask the Powers for waterbreathing spells tomorrow? I will ask for some continual light spells which should help with the murky dark. Any other ideas?"

spells for next day unless good suggestions come in

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Magical Vestment x 2, Searing light x 2, water breathing x2, continual flame
Fourth:Dimension Door*, Divine Power x2, Restoration, Dismissal, Magic Weapon Greater, Sending
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune, Disrupting Weapon
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt, scrying greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Torgon AC: 35 HP : 198/198 
Thursday February 10th, 2011 9:54:18 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

"Might wanna take a couple extra water breathings and endure elements spells Rash. Since we can't be sure how this is gonna play out, it would probably be best to be prepared for anything."

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Prot from Energy, Water Breathing x2, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement x2, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Thursday February 10th, 2011 10:12:03 AM


OoC:

A single Waterbreathing spell can cover several different characters. The hours of effectiveness is simply split amongst the characters upon whom the spell is cast.

Freedom of Movement is something that I suggest Rash take more of. That should allow both normal movement as well as solving the pressure issue.

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues 
Thursday February 10th, 2011 10:32:42 AM

Firn'gaer prepares himself for the journey into the deep.

ACTIVE SPELLS: Extended Mage Armor (38 hrs)
PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell), Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)



Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues 
Thursday February 10th, 2011 11:29:09 AM

ooc - I've got 12 days until I take the Michigan Bar Exam. I'm not sure if I will be able to keep up with posting. Can anyone take over Firn'gaer in Children of Chaos until February 25th?

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Thursday February 10th, 2011 12:22:11 PM


OoC: If nobody else volunteers, I'll take Firn'gaer, Rich.

Rash 
Thursday February 10th, 2011 3:41:29 PM

ooc Rash automatically gets freedom of movement via the travel domain but I can take some. Can Torgon take some as well?

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Thursday February 10th, 2011 3:47:22 PM


OoC: That Travel Domain effect is one round per level. I wouldn't rely on speed to get us through this in less than two minutes.

And Torgon has prepared two.

The Next Day [DM SteveK] 
Thursday February 10th, 2011 3:55:35 PM

The heroes rest in the Magnificent Mansion, break thier fast, and then Troughton Burk leads them to where the Spirit Swamp and Plactik Ocean meet. "I think I've got enough to research around here for a week or two, and then I'll be by Heranmar to do my notes before catching ship back to New Elennia. If you don't all die, be sure to tell be every detail!"

The gnome watches the heroes as they embark on thier epic journey.

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+31=49 ; d20+7=8 ;
Thursday February 10th, 2011 4:49:01 PM


Swan boat. He said that. Peerimus did. But you wouldn't figure that it would really look like a giant bird. And you really wouldn't expect that it would just grow up out of a little chit like that. That could come in handy on the high seas, thinks the dark rogue. She'd have to get some of those.

"If we're not back soon and you head to Heranmar, Mister Burk," Xenia calls back, waving to the gnome as she stands at the gangplank, "look up Holly at the local store. Holly knows pretty much everything that goes on in the area. Tell her you're a friend of Xenia's."

Once aboard, the slim dark girl takes up the lookout position in the prow, scanning the waters for danger. The sky looks clear. The clouds look like clouds. Nothing strange there.

"Ooo." Sylvia pokes her head through the railing of the ship to watch the waters go by. She turns as Xenia calls to her in the windy language that they share. The shadow then listens intently as Xenia speaks of ghosts, and what might happen when they meet the ones that await them down below.

+++++++++++++++++++++++

Spot 46 (Taking 10 w/Skill Mastery)
Listen 49
Survival 8 (Weather? What weather?)

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160  d20+32=39 ; d20+25=27 ;
Thursday February 10th, 2011 7:24:14 PM

"Sorry Rash, I can only change us into Animal forms. As fasr as the sacrifice thing, you'd want to remove the item before the spell and then simply carry it. It is the best I can do. I have alos prepared several Endure Elements and Freedom of Movement spells as well as Daylight. If animal Forms are not required or desired, I am fine with that as well. Yorrick and I will go as Constructs."

Peerimus will cast any Endure Elements and Freedom of Movement spells that are wanted as well as Animal Shape if anyone wants to fo that once the group arrives at the approximate location via the Swan Boat

While the magical boat propels them outward, Peerimus keeps a wary eye on the weather [Survival 39 Know Nature 27]

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange


Rash 
Thursday February 10th, 2011 9:22:24 PM

Rash wakes, stretches, prays and then climbs into the swan boat. She says, "I have enough endure elements, water breathing, and freedom of movements for myself and 3 others. We can hold the magic items for sacrifice for the transformed others if that helps."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements x4, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing x4, continual flame
Fourth:Dimension Door*, Divine Power x2, Freedom of Movement x 3, Magic weapon greater
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune, Disrupting Weapon
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt, scrying greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack



Kazak Stonewall Hp 241 
Thursday February 10th, 2011 10:27:39 PM

Having slept fitfully dreaming of sinking like a stone 300ft straight down .... " a squid you say .... hmm i've tasted squid ..... gonna be weird being one .... heh "

" well i'm ready " the dwarf takes out two magical javelins from his quiver " these two lightning javelins should be a decent sacrifice ...i'll put dem down den pick um up after Peerimus turns me ino a squid "

Torgon AC: 35 HP : 198/198 
Friday February 11th, 2011 7:24:23 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

"I have Endure Elements, Water Breathing, and Freedom of Movement for myself and two others." Torgon states as he climbs into the Swan boat.

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Swan Boat [DM SteveK] 
Friday February 11th, 2011 8:28:22 AM

The heroes, rested and ready, gather in the Swan Boat provided by Peerimus and the craft propels them into the ocean waves. The brackish water of the swamp delta soon gives way to fresh breezes and salty spray. The druid looks about for problems, but it looks to be a fine day for an ocean sail. Waves are only 8 - 10 feet and only the barest top are foam covered and playing with the wind. Jaunty for some, but a concern for others who may have a touch of seasickness. [b]All heroes Fort DC 10 or Sickened as the effect while in the boat and for d10 minutes afterwards[/i].

Peerimus is adept at judging distances on the ocean from his frequent forays as a dolphin. The group is approximately 3 miles out, and, while bobbing in the choppy seas, they are confronted by two problems.

The first is logistical and with a little planning can be easily taken care of: WHO is getting WHAT magical effect? (ooc: need to identify in post where every effect comes from and what CL of effect)

The second is relative, as in the relative location of themselves, the Spirit Swamp, and the Portal. The Swan Boat is about 3 miles off a part of the Spirit Swamp and is near the same location as the rumored Portal... How will they find it in the dark, dark waters?

Rash 
Friday February 11th, 2011 10:35:58 AM

Rash looks to the others and says, "I think in makes some sense that Peerimus changes his shape and does a scouting trip for us to find the portal. He can then come back and guide us to it so we don't have any trouble with spell duration."

She turns to Peerimus and shakes a matronly finger at him and says,"Just scout! No tangling with any ghosts without the rest of us."

Rash looks to the others and says, "I can cast Waterbreathing on 4 of us which will last 9.5 hours per spell so I can get 8 of us for 9.5 hours. I have 4 freedom of movements which last a lot shorter. I can only get 4 of us for around 3 hours (190 minutes) and finally I can cast 4 endure elements which lasts a full 24 hours.

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues (Sub/Al)  d20+15=22 d20+4=21
Friday February 11th, 2011 3:23:47 PM


The wizard silently weighs the available resources. When he is ready, he speaks. "Very well, I will take the Cloak of the Manta Ray, Xenia. Thank you." From within a gnome-sized pocket, Rufus says, "Chee!"

"And, please allow me to cast the Water Breathing spell. You, Torgon, Rash, Peerimus, each have the ability to convert your spells into other forms. I do not. Save yours. Let me expend mine first. You may use yours for other things. Or, as a secondary in case my Water Breathing is dispelled."

"Peerimus, I've been thinking on the problem of finding the portal amongst the many square miles of seabed beneath us. Have you considered using a Commune with Nature spell? That particular spell's ability to provide you with information on powerful unnatural creatures may be just the thing that we need. If we can assume that the ghostly tritons are in the vicinity of the portal, then the spell, in detecting them, should lead us directly to our destination. And, if other powerful unnatural creatures are detected in the process, that could not be an entirely bad thing."

+++++++++++++++++++++++++++++++++++++++++++

Firn'gaer Fortitude 22
Rufus Fortitude 21

OoC: When we're ready to descend, Firn'gaer casts Water Breathing on:

Kazak
Rash
Torgon
Xenia

Duration would be 10 hours each.

Assume that the following do not need it: Peerimus, Yorrick, Silvia, Durgan, Firn'gaer, Rufus.

ACTIVE SPELLS: Extended Mage Armor (38 hrs)
PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell), Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+14=26 ;
Friday February 11th, 2011 3:43:17 PM


"You know, Peerimus, that's not a bad idea Momma Rash has there. I mean, getting all shaped up, like, into some kinda fish. I don't think them ghosts would even think nothing of you swimmin' 'round down there like that. Better than sneaking around and such, sometimes hiding right out in the open can't be beat."

Then the dark rogue sets about choosing her spell wardrobe. Firm and specific decisions are the key to an organization that would help her merchant thing in the future. With that in mind, Xenia picks the spells she'll need.

"You gotta good reason there, Fernie. I'll take my Water Breathing from you. If I could get the Endure Elements from you Momma Rash, I think that would be just great. And if you could give me the Freedom spell, Peerimus, please."

++++++++++++++++++++++++++++++++

Xenia Fortitude vs Seasickness: 26
Sylvia N/A undead not affected by Fortitude effects

When time to leave.

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m

Expended: Winged Boots 1/3

Kazak Stonewall Hp 241 
Friday February 11th, 2011 10:49:01 PM

" hmm dats good magic to help us breath under water .... but i have a question ..... how do we swimm with all of our equipment ? me .... well i'm sure to sink like a stone ....." laughs the dwarf

" den we could walk along da bottom till we find da portal "

" if weez changed into squid .... we could swimm at least "

Torgon AC: 35 HP : 198/198  d20+22=41 ;
Saturday February 12th, 2011 1:35:34 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Fortitude Save: 41.

"I was thinking that was my plan Kazak. Sink like a stone, and walk to the portal. We just have to have Peerimus make sure it's there first."

"That's a good idea Firn'gaer, saving the cleric spells. And between Rash and I, her spells last much longer than mine, so she should probably use hers first, and then I will use mine for what she can't cover. At least that's my thought. What do ya think?"

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Durgan Stonewall (AC 39; HP 233/322) 
Sunday February 13th, 2011 8:15:31 PM

"My Pearl of the Sirenes will protect me from most of it, but mebbe an endure elements is leftover?"

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Monday February 14th, 2011 1:18:23 PM


"You know, Kaz," Xenia looks over the edge and into the dark green waters of the Platik, "I was thinkin' of trying a special spell combo. "'nstead 'o floatin' to the bottom, I'm wondering whether I could maybe fly underwater."

"I mean, like, you know, with the Freedom spell on and stuff, you'd think that the flying thing would be just like flying in air. Right? Well, I'm gonna try it. Doncha think that would be pretty fun? Flying through water. I think I might like that. Dunno how much there gonna be to see down there, though. Looks pretty dark. Wonder if that's dark-dark, as in no-light dark? Or if that's murk-dark, as in underwater cloudy dark?"

"The only other time I was underwater was in Turtle Lake," she adds. "And we weren't too far off the shore when we went down."

++++++++++++++++++++++++++++++++

Xenia Fortitude vs Seasickness: 26
Sylvia N/A undead not affected by Fortitude effects

When time to leave.

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m

Expended: Winged Boots 1/3

Swan Boat [DM SteveK] 
Monday February 14th, 2011 5:08:05 PM

Bobbing on the waves, the CoC heroes have the initiative to prepare for, locate in, and get to the alleged magical portal deep under the ocean waters.

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Monday February 14th, 2011 5:23:02 PM


OoC: Looks like DanK might have gotten himself the Fake Antivirus Virus. (Sounds like that from the brief symptoms he's described.) He may not be posting for a bit. Do you mind if I post for him?

Swan Boat [DM SteveK] 
Monday February 14th, 2011 6:03:54 PM

ALCON, from DanK...

I am sending this out from my office, which cannot access the Wold directly. My home PC was assaulted late last week and the main casualty was my internet ability. I made great progress over the weekend but I am not out of the woods yet.

Joe can you step in for a bit?

dan k
............

Al, you asked for it, you got it. Go ahead and run Peerimus until Dan is able to get back on.

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160 (Sub/Al)  d20=12 d20=9
Monday February 14th, 2011 8:15:41 PM


"Very well, my friend," Peerimus nods to the gnome in consent. He settles in the bottom of the swam boat and prepares to become one with the great Mother. The druid sets up a chanting, accompanied by slow movements of his hands and arms. Beside him, Yorrick settles too to the deck. The bear lays his muzzle upon his great paws, his face placid, almost bored. It is almost as though he understand that this will take some time. Time to rest, sleep, bask in the sun.

+++++++++++++++++++++++++++++++++

Fortitude Saves pass for both Peerimus and Yorrick

Cast Commune with Nature: Attaining knowledge of people, general animal population, presence of powerful unnatural creatures within 20 miles.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues (Sub/Al) 
Monday February 14th, 2011 8:31:05 PM


Firn'gaer too settles in to wait for the spell's conclusion. The gnome seats himself cross legged upon the planks of the deck. From within a great stillness, he takes in the druid's spell, his body feeling the chant as though they are waves pulsing against the shore of his self.

There is more to the craft of spells than words and gestures. Each spell has a rhythm and feel, almost a flavor that can be felt by one's innate magical senses. With careful attention to this, it is said, one can recognize a spell even before the first word of a casting.

+++++++++++++++++++++++++++++++++++++++++++

OoC: When we're ready to descend, Firn'gaer casts Water Breathing on:

Kazak
Rash
Torgon
Xenia

Duration would be 10 hours each.

Assume that the following do not need it: Peerimus, Yorrick, Silvia, Durgan, Firn'gaer, Rufus.

ACTIVE SPELLS: Extended Mage Armor (38 hrs)
PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell), Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Monday February 14th, 2011 8:45:13 PM


"Um ... yeah." Unlike most spells, this one looks as though it'll take a while. The waves rise and fall. The weerdo swan boat rides the waves. Somewhere deep below two ghosts guard a magic portal that lies on the sunless bottom of the sea. Somewhere far to the north, a mad group devoted to Marteaus works at creating a disease that will make the Wold a misery for thousands of years to come.

Xenia keeps her sharp eyes and ears trained upon the water. The endless water. If you didn't know all these terrible things were out there, you'd almost think it was peaceful.

++++++++++++++++++++++++++++++++

When time to leave.

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m

Expended: Winged Boots 1/3

Kazak Stonewall Hp 241  d20+22=33 ;
Monday February 14th, 2011 10:10:24 PM

"Excellent thinking Xenia .... i would think you could fly underwater ..... don't think we have enough fly spells but maybe those dat do can tow a few people ... whatcha think ?"

fort save d20+2=33 made it ;-)

The dwarven warrior settles in as the magicmen do their stuff ..... leaning againist the side ..... Kazak closes his eyes for a quick nap ......never know when you'll be able to catch their breath again

Rash 
Monday February 14th, 2011 11:20:58 PM

Rash also settles in to wait for the time to go. She will cast her spells described earlier on those who need them or hold them for when they descend and need refreshing. She ponders the best way to drive the ghosts off. She will try that first, maybe they will flee being undead but if not, she has no doubts they will fall to this capable group of heroes.

Rash's mind drifts to her husband and family wondering what will happen to them if they fail.

Torgon AC: 35 HP : 198/198 
Tuesday February 15th, 2011 8:04:33 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

"That is a pretty good idea Xenia. I have a fly memorized, and a couple in potion form. That might work. I will be giving it a go. Definitely better than sinking like a stone."

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Swan Boat [DM SteveK] 
Tuesday February 15th, 2011 6:08:12 PM

Peerimus' Commune with Nature has the desired effect. The druid is able to locate within 20 miles of thier position a pod of whales, a megalodon shark, and a migrating tribe of Sahaugin in the ocean; two aboleth in the Spirit Swamp; and one blank area on the ocean floor about a 1/4 mile south-south-east of the Swan Boat's current location. Knowing that civilization and construction blocks the spell, and there is only one such unknown location within 20 miles....

It's pretty easy to figure out where the Children of Chaos need to go swimming!

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160 (Sub/Al) 
Tuesday February 15th, 2011 8:53:03 PM


"Do you still wish me to scout this area, Rash?" Perrimus asks. "Before we all descend? It shouldn't take me too long. I should be back shorty."

+++++++++++++++++++++++++++++++++

If Rash says yes, Peerimus turns into a medium shark and checks the area out. He returns, regardless of what he sees.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange


Kazak Stonewall Hp 241 
Tuesday February 15th, 2011 11:08:57 PM

" da more info da better i say .... we'll wait here for ya ..... lets hope dat sharkie aint too hungry"

The dwarf's mind keys in on the info about the Aboleth in the spirit swamp by Refuge ..... " gonna hafta investigate dat when dis is done " growls Kazak to himself

Rash 
Tuesday February 15th, 2011 11:21:13 PM

Rash nods to Peerimus saying, "Yes, its better to have any tactical information so we aren't surprised later. It's never good to be surprised while underwater."

Torgon AC: 35 HP : 198/198 
Wednesday February 16th, 2011 7:26:59 AM

"Hopefully Peerimus will come back and report no new difficulties we will have to account for."

Torgon double checks and secures his gear as best he can before hitting the water

Swan Boat [DM SteveK] 
Wednesday February 16th, 2011 10:31:50 AM

The dangers Peerimus finds with his spell are all at least 10 miles away from the current place of the Swan Boat. There shouldn't be any major distraction for the team as they go underwater.

Peerimus is ready for the recon. He tells Yorrick to wait in the boat (take 10 Handle Animal) and leaps overside. As his feet touch the water, the druid transforms himself into a Huge Water Elemental, which makes little things like swimming, breathing, pressure, and cold water not a problem at all. He also has Darkvision 60', and hands and speeh for spellcasting as necessary.

The recon is all too easy, and soon the druid is back to the surface and able to draw/describe a map. There was no sign of any triton ghosts at a distance of 50 feet away. A large arch of stone with glyphs all over them stands on a basalt seabed with a jade alter stationed in front.

Undersea Portal

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160 (Sub/Al) 
Wednesday February 16th, 2011 12:06:51 PM


OoC: I think you need to make the map public, Steve. Here's the error that I receive when trying to access the page.

Sorry, the page (or document) you have requested is not available.

Please check the address and try again.

Rechecked. The document is public. Tell me if you are still getting a problem.

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues (Sub/Al) 
Wednesday February 16th, 2011 1:54:27 PM


"Very well. Then we are ready to go." Upon the completion of Peerimus' report, Firn'gaer casts the Water Breathing spell, touching Kazak, then Rash, then the minotaur Torgon, and then the half-drow Xenia in turn.

The gnomish wizard then holds up the Manta Ray cloak borrowed from Troughton Burk, running a professional eye over the magics installed within. "This should do, Rufus," he says to his familiar. Then he dons the cloak and dives overboard.

+++++++++++++++++++++++++++++++++++++++++++

Casts Water Breathing on:

Kazak
Rash
Torgon
Xenia

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell), Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160 (Sub/Al) 
Wednesday February 16th, 2011 2:06:57 PM


Peerimus the Water Elemental flows, as much as climbs back into the Swan Boat upon returning from reconnaissance. In a gurgling Common, he describes the site that surrounds the mystic portal.

"Yorrrrigggk and I will now ggggggo as gggggonstrugdz," says the druid turned Water Elemental. Peerimus waves his translucent arms, and then he and Yorrick become Maruts. Touching Xenia with a spell of Freedom of Movement, he then steps to the rail. Both Peerimus and Yorrick step off the boat with an impressive displacement of sea water. Both, then, sink quickly and inexorably toward the dark bottom of the Paltik.

+++++++++++++++++++++++++++++++++

Cast Shapechange (shared with Yorrick)
NOTE: Still in Water Elemental form underneath the Shapechange spell

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (3/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam

Expended: Wild Shape Elemental 1/3

*Cast
Spell Staff contains Shapechange

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Wednesday February 16th, 2011 2:21:25 PM


"Uh oh." Xenia rushes to the railing of the swan boat and arrives just in time to see both Peerimus and Yorrick sinking quickly out of sight. "I'm thinking that was a mistake."

"Quick, Momma Rash. Lets get that Endure spell. I don't think those two are stopping until they hit bottom." After receiving the spell, the girl rogue dives over the edge, knifing into the chilly waters. Behind her flies Silvia. Xenia bobs in the waves just long enough to speak the activation word recognized by her boots. She then jackknifes into a dive straight downwards toward the bottom.

++++++++++++++++++++++++++++++++

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m

Kazak Stonewall Hp 241 sinking like a stone 
Wednesday February 16th, 2011 10:10:19 PM

"Well mr's Trinka don't be shy about dem magics ...... Firn'gaer will let me have a water breather so you can get me da freedom magic .. before we go "

" Not sure how we gonna track dem ....down deep it gets dark ..... but me dwarven sight will help me and Durgan (darkvision) "

"Come on bro i'll race ya to da bottom " laughs Kazak

Once spelled up the dwarven warrior just leaps over the side .... feet first ...... doing his best to swimm in the direction of the portal .....sinking faster then he can swimm .... but his dwarven sight keeps him aware of whats nearby ....

Kazak wonders if he'll beat Xenia to the bottom ..... being in heavy armor and all

Atcive Magiv
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements ?? (Rash)

Swan Boat [DM SteveK] 
Thursday February 17th, 2011 1:44:31 PM

Peerimus casts Endure Elements and Freedom of Movement on Peerimus, Torgon, and Xenia.

Rash casts Endure Elements and Freedom of Movement on Rash, Durgan and Kazak.

Firn'gaer with his Cloak of the Manta Ray needs neither spell.

Peerimus and Yorrick become Maruts with a shared Shapechange and plummet to the bottom of the ocean!

Firn'gaer casts Water Breathing on Kazak, Durgan, Torgon, Rash, and Xenia (5.5 hour duration), and jumps overboard becoming a manta ray and swims down.

Xenia takes a dive and swims rapidly down.

Kazak sinks like... well, like a heavily armored dwarf.

Durgan, Torgon, and Rash are still in the boat.



Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Thursday February 17th, 2011 2:58:01 PM


OoC: Yup. Still having trouble with the map, Steve. Anyone else having trouble?

Could you link things again, Steve? It might not be the doc. It could be the link that you have in the href.

Rash 
Thursday February 17th, 2011 3:00:23 PM

Rash says, "Come on fellows and dives into the water, swimming with sure strokes after the others but quickly being left behind. She yells to the others, "I thought some squid was going to tow us!"

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160 (Sub/Al)  d20+12=31 ; d20+12=24 ;
Thursday February 17th, 2011 3:11:57 PM


Despite Xenia's fears, Peerimus and Yorrick are not fated for a quick trip into the watery depths. Both strike out with the strength of their construct forms, kicking and swimming against the pull of their weight. Their strength is such that, with the aid of the Freedom of Movement spell, neither finds it difficult to maintain buoyancy.

Soon, two Marut heads crest the surface of the Platik to bob upon the waves. Treading water, Peerimus and Yorrick wait for the others to prepare.

+++++++++++++++++++++++++++++++++

Swim Peerimus 31
Swim Yorrick 24

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h (All shared with Yorrick)

NOTE: Still in Water Elemental form underneath the Shapechange spell

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (2/5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (1/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam

Expended: Wild Shape Elemental 1/3

*Cast
Spell Staff contains Shapechange

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues (Sub/Al) 
Thursday February 17th, 2011 3:29:01 PM


Calm in the surety that his fellows do not err, Firn'gaer the Manta Ray spreads wide his wings, sailing through the waters near the surface. As he banks to bring himself about in a circle around the others, he frees his hands from the cloak, executing the motions of a common spell. There is no restriction. The cloak will be ideal. The only concern now, will be the verbal aspects of his magic.

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell), Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Torgon AC: 35 HP : 198/198 
Thursday February 17th, 2011 3:40:58 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus

Torgon casts Daylight upon his armor and looks over the side. Although not happy about the situation, he just shrugs his shoulders and sighs. "Let's go Durgan, Just you and me left. Nowhere to go but down."

At that, the mighty Minotaur hops off the side of the boat, and also begins sinking like a stone. "Hope I don't squish anyone on the way down." He thinks to himself."

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Thursday February 17th, 2011 3:44:12 PM


The girl rogue brakes her descent, halting to gape as the two Maruts swim past her, returning to the surface. It's eerie how everything looks bigger underwater.

Sound is a kinda weerd thing down here too. Still watching the kicking feet of the two Marut from below, Xenia zips in the direction of Rash, circling the cleric with the grace of a seal.

"I can try towing you Momma Rash. Shouldn't slow me down by more than half, and I think that should be plenty fast to keep up with the others."

Then Xenia turns to scold Sylvia, as the shadow flies, curious, about the kicking feet of Peerimus and Yorrick.

++++++++++++++++++++++++++++++++

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m

Kazak Stonewall Hp 241 sinking like a stone 
Thursday February 17th, 2011 9:36:43 PM

As the dwarf continus to sink ..... he catches a glimpse of the Druid and bear .... going back to the surface

" uh-oh did i jump outa da boat to soon ? ..... i hope i heard da plan right " muses the dwarf as the sea floor rushes closer .....

Kazak tries to walk the water in the portals direction .....using his hands to try and swim closer .... " a few feet closer is a few feet less to walk " growls the dwarf as bubbles of air streak skyward

Active Magic
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements (Rash)



Swan Boat [DM SteveK] 
Saturday February 19th, 2011 10:44:48 AM

ooc: Had to do some looking up from Al's posts. :-) After consulting both the 3.5 PHB and DMG, here is my DM ruling.
- Freedom of Movement enables normal movement.
- Normal movement in water requires a swim check.
- Fly and Freedom of Movement spells underwater enable a character to 'Fly' unimpeded underwater without penalty.
- Underwater movement can be in any direction with perfect maneuverability
- Swim Check enables swim at 1/4 speed per move action (unless have swim speed)
- Armor penalty is doubled in water.
- Marut is in full plate (-6 armor check; -12 underwater).
- Underwater right here is considered 'calm' water Swim DC10; Surface here is 'choppy' Swim DC15.
- I couldn't find any rules for sinking in water! (can you believe it?)
- DM Ruling is if a character doesn't try to swim, they can sink at 30 feet per round irrespective of weight/drag/physics (to keep it simple)

Sooo....
- Peerimus and Yorrick can swim 5 feet per move action underwater with a Swim DC10 check at +0 Swimming (ie: if try to swim, they have 50% chance of moving 5 feet)
- Any hero can swim 1/4 speed per move action underwater with a Swim DC 10 skill check pending double armor penalty.
.....................

Peerimus and Yorrick just demonstrate a valuable lesson for the Children of Chaos; it IS possible for heavily armored creatures to swim in water if they try! As soon as they break the surface, Yorrick demonstrates a second lesson; it is easier to swim under the water than among the choppy waves. The marut-bear's head breaks the water and immediately is swamped by a wave!

Rash and Torgon jump in and don't try to swim. Along with Kazak, the three don't try to swim and so decend 30 feet.

Xenia uses her Fly ability with the Freedom of Movement, and discovers that the combination allows her 'normal' flying movement underwater. She can hover and dart in any direction as fast as Firn'gaer!

Firn'gaer casts his spells and waits for everyone to move down as a group.

.................

ooc: Durgan is staying in the boat until Brian returns from a Walkabout. All heroes who are going on this adventure are already in the water. Due to knowledge of the exact location, the Swim Dc 10 checks available, and the maneuverability of two of the team's members for 'helping' anyone along, the Children of Chaos will be able to stay together, get to the bottom, and be fairly near the Portal at the next Post.

ooc: I'll work on the map. Very basic. Flat basalt ocean floor. 15x10 foot rectangle jade alter in front of a 40 foot long arch of stone.

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160 (Sub/Al) 
Saturday February 19th, 2011 6:39:06 PM


Yorrick lets out a moan of irritation as he is tossed by the waves. From the mouth of the Marut the cries of the bear sound of stone and grinding metal. The bear, not unskilled in the ways of swimming the seas though, allows himself to sink below and recaptures his stability

"Have your magic ready for the sacrifice!" Peerimus the Marut calls out in a voice as hard and mechanical as that of his ursine friend. He waves a large metal hand at Durgan, waiting on the boat. "If we are not back before the day is done, return to shore," he calls. "The boat will not last much beyond that."

Then Peerimus allows himself to sink down through the dark waters, to the bottom of the ocean. From there, he orients himself upon the axis of Mother Wold, and leads his fellow Champions to the glyph laden arch of stone and it's altar of pure jade.

+++++++++++++++++++++++++++++++++

Peerimus and Yorrick Swim Checks can't fail at +12 vs DC10

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h (All shared with Yorrick)

NOTE: Still in Water Elemental form underneath the Shapechange spell

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (2/5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (1/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam

Expended: Wild Shape Elemental 1/3

*Cast
Spell Staff contains Shapechange

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues (Sub/Al) 
Saturday February 19th, 2011 8:12:51 PM


Firn'gaer follows along. The serene glide of the Manta Ray matches is inner calm. The wizard catalogs his list of magic imbued supplies. There is nothing in his mind that can be so easily discarded as Xenia's arrows. There is, however, the Everburning Torch. Hopefully, that will do.

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell), Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Sunday February 20th, 2011 6:59:01 PM


"Hold onto my feet, Momma Rash." Xenia lays her arms to her sides and flies through the water, straight as an arrow. As the light from above fades away, the water about her turns to shades of gray. Not that there's anything to see in the open water. Sylvia, flying close by, appears oblivious to the eerie eternal night of the deep ocean.

The bottom arrives soon enough, but by this time, Xenia has lost track of how long they have been down. All she can do is follow close to Peerimus and hope they finish this before the magic runs out.

++++++++++++++++++++++++++++++++

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m

Kazak Stonewall Hp 241 sinking like a stone 
Sunday February 20th, 2011 9:11:29 PM

The armored dwarf twists about as he sinks towards the seafloor ...... the only thing on his mind at the present is ........ the megladon shark .... that Peerimus sighted ...

. " wonder if he is related to Oozhone .... dey both have big teeth " growls Kazak

Active Magic
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements (Rash)



Rash  d20+11=13 ;
Sunday February 20th, 2011 9:42:23 PM

Rash considers casting her own fly spell but decides to take a tow from Xenia. She enjoys the ride but her eyes scan the area looking for those ghosts. All she sees is fish and gloom (rolled a 13)

Torgon AC: 35 HP : 198/198 
Monday February 21st, 2011 8:54:40 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus

Torgon continues to sink through the depths. He looks around as it gets darker, and wonders if his glowing light is more likely to scare away sea creatures, or attract them. He pulls his sword just in case.

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Underwater Portal [DM SteveK]  d6=4 ; 3d6=5 ;
Monday February 21st, 2011 12:19:36 PM

The heroes descend into the depths, soon only Torgon's Daylight spell giving any illumination.

Breathing water and the cold water would be a problem for many Noble Races, but magic supports all the heroes.

The crushing depths are another matter. Only Firn'gaer is safe from the water pressure, and by the time the heroes touch the rocky bottom of the ocean, Torgon, Kazak, Rash, Xenia, Peerimus, and Yorrick feel the pressure twice. ooc: All must Fort save Dc 15 or 4 damage and again Fort Save DC 16 or 5 damage.

With Torgon's Daylight to shine the way, the group of heroes see they have arrived right on top of the alter and portal. Freedom of Movement spells enable the heroes to walk and/or fight without impediment.

....................

Woldipedia Underwater Rules

Underwater Portal

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+14=23 ; d20+14=30 ;
Monday February 21st, 2011 2:36:00 PM


Xenia shakes her head. She feels the loose flaps of her head scarf as they are tugged by the encumbering water. Something is making her ears funny down here. She flies over to the altar and turns in place, presenting herself to the other Chaos Guys. She points to herself and then points to the stone arch. Her mouth forms the words. Me first. The she shakes her head again. There's just something about being underwater that makes you not want to talk.

"I'll go first," she says, her underwater voice sounding odd in her ears. "Here, take an arrow." Xenia offers one to each of the Children of Chaos. "They're electric magic." The bundle of ten arrows in her hand give off small sparks of electric energy in the watery environment. Xenia places two on the altar, one for each herself and Sylvia. Then she beckons to the shadow before activating both of her rings. They then both go through.

++++++++++++++++++++++++++++++++

Fortitude: 23 vs DC15; 30 vs DC16

Sacrifice for self and Sylvia. 2 Electrically charges arrows.

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Invisibility 5, Blinking

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160 (Sub/Al)  d20+25=29 ; d20+14=22 ; d20+10=27 ; d20+7=24 ;
Monday February 21st, 2011 2:51:30 PM


Although he accepts the magic arrows from the half-drow rogue, Peerimus remains back at a distance, watching while she makes her offering and then attempts to pass through the portal. If it is to be this simple, then so be it. If not ...

"Be vigilant, my friend," the druid in construct form says to his friend and companion. He then explains what may happen for the benefit of the simper intelligence of the bear. "If Xenia's offering is rejected, the guardians of this are may appear. They will seem clear and insubstantial, like smoke, or the light upon the water. Watch for them. Listen. If you detect them, we may be forced to fight."

+++++++++++++++++++++++++++++++++

Constructs are immune from any effect that requires a Fortitude Save. DM SteveK:Highlight to display spoiler: {How convenient!}

Peerimus Spot 29
Peerimus Listen 22
Yorrick Spot 27
Yorrick Listen 24

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h (All shared with Yorrick)

NOTE: Still in Water Elemental form underneath the Shapechange spell

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (2/5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (1/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam

Expended: Wild Shape Elemental 1/3

*Cast
Spell Staff contains Shapechange

Kazak Stonewall Hp 241 sinking like a stone 
Monday February 21st, 2011 9:52:17 PM

The dwarf declines Xenia's arrow ..... " i've gots a little gift of me own ....sorta feel like should do dat "

Wwithdrawing a Javelin from his magical quiver .... Kazak follows in Xenia and her shadow to the alter .... and lays down the javelin of lightning as his offering .....

" hope dis works .... see ya on da otherside " as the dwarven army sergeant again follows the the duo through the portal "

Active Magic
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements (Rash)



Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues (Sub/Al) 
Monday February 21st, 2011 10:12:12 PM


"Lhari?" Firn'gaer looses the cloak enough to draw out the staff. "Do you see the altar and the arch beyond it? Do you know anything of it and it's history in relation to the Southern Continent? I can tell you that we are now three hundred feet below the surface of the Platik Ocean, several miles off the coast of the Gray Downs, specifically the Spirit Swamp."

"If it will help, we've been told that this site is supposed to be guarded by two ghostly tritons. We've also been told that when the sacrifice of an item of magic is made upon the altar, passage is then granted through the arch to a place called Fey Skimmir."

"We are particularly interested in knowing just how much magic the altar with accept in order to grant passage."

+++++++++++++++++++++++++++++++++++++++++++

Not sure how to activate Lhari's Lesser Power Skill: Knowledge: History (Southern Continent)

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell), Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Rash  d20+17=22 ; d10=3 ; d20+17=19 ;
Monday February 21st, 2011 11:22:10 PM

Rash was going to use a scroll as her sacrifice but feeling the pressure of the water and the obvious wetness, she decides to take an arrow from Xenia. She also waits to see how the sacrifice is taken and if Xenia is able to pass through the portal.

She murmers a prayer to the powers, praying for Xenia's safe passage.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements x4, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing x4, continual flame
Fourth:Dimension Door*, Divine Power x2, Freedom of Movement x 3, Magic weapon greater
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune, Disrupting Weapon
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt, scrying greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack

Torgon AC: 35 HP : 198/198  d20+22=26 ; d20+22=25 ;
Tuesday February 22nd, 2011 7:31:18 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus

Fortitude saves 26 and 25.

Torgon takes Xenia's arrow for the moment, but will probably use something of his own. He hangs back and waits for the others to begin ready to charge into battle should there be one.

"I hope this goes smoothly" he thinks to himself as he feels the pressure constricting him. "A prolonged battle would not be good."

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Ghostly Tritons [DM SteveK]  d20+13=25 ; d20+13=27 ;
Tuesday February 22nd, 2011 10:47:49 AM

Firn'gaer asks Lhari, his Staff, if he knows anything about the type of magical item they are seeing here. Besides a powerful offensive tool, Lhari is a historian of all things Children of Chaosish, and was in fact at one time, a heroic wizard in his own right. "I've seen those types of construction before. It looks like it was made by the Teucri, an ancient race that most agree are extinct, but there are artifacts all over the Wold that were made by them. It's facinating really! Oh, how it is activated? Your gnome friend is probably correct. All Teucri artifacts are powered by magic. How much depends on the machine. This one may take a single cantrip level of magic or require a 9th level spell to power up. No way to tell without trying really. Most known Teucri artifacts in use today are only maintained by rote and not an in depth look at the process. Comprehend Language doesn't work on the Teucri glyphs they left behind, of course."

"This particular one, I have no knowledge about. None of the other generations of the Children of Chaos have come this way."


(OOC: Lhari Knowledge checks on CoC and Southern Continent: 25 , 27)

Lhari is willing, even eager to continue this line of academic discourse all day, but he quiets down to observe as Xenia approaches the Jade Alter.

When the little rogue gets within 20 feet of the alter, two ghostly shapes of tritons rise out of the alter and place themselves between Xenia holding her magical arrow and the jade block. Xenia pauses at 20 feet away, but the ghosts don't do or say anything... they also don't get out of Xenia's way.

....................

Woldipedia Underwater Rules

Underwater Portal

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Tuesday February 22nd, 2011 12:49:34 PM


The dark rogue pulls up short as the two Ghost Fish Guys rise up out of the altar and bar her way. It's not hard to guess what would happen should things go wrong and the altar reject her sacrifice. With her being invisible, the Ghost Fish Guys would go for Sylvia.

"Go wait by the arch, Sylvie." Xenia dismisses the invisibility of the ring and directs her shadow companion to the westward leg of the arch. "If things get rough, you hide. You hear? Don't try fighting them. Understand? We can take care of ourselves."

As the little shadow makes a wide circular path to skirt the altar, Xenia herself proceeds on an unfaltering path that places her directly between the two spectral tritons. Onto the ground she lays the remaining arrows, leaving six in case the other Chaos Guys should need them. The girl rogue takes a deep breath then and puffs it out. "Here goes."

Speaking the words more to bolster her courage than anything else, Xenia says, "I, Alexandria Merryman Next, sacrifice this magic in exchange for passage through the portal." Then she places two arrows on the altar and flies up and over the altar toward the waiting portal.

++++++++++++++++++++++++++++++++

Sacrifice for self and Sylvia. 2 Electrically charges arrows. (Caster Level 8; Spell Level 3)

Arrows: Torgon 1; Rash 1; On the ground 6

Position: Xenia L16, Sylvia F11

Note: Touch AC33 vs Incorporeal Touch (If Total Defense is possible then add +6)

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues (Sub/Al)  5d4+5=19 ;
Tuesday February 22nd, 2011 1:21:22 PM


"Thank you, for the illuminating insight, Lhari. You may wish to watch now as we are about to find out just how much magic the altar will accept." The gnome calls a spell to mind, prepared to cast it should things go badly. "We may also find out what happens should the altar reject an offering."

+++++++++++++++++++++++++++++++++++++++++++

Ready Attack: If Tritons Attack Xenia
Cast Empowered Magic Missile at Triton1 Damage 28hp
Spellcraft to Pronounce spell Autosuccess vs DC11 for Magic Missile

Position: K27

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell), Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160 (Sub/Al)  d20+22=38 ; d20+22=35 ; d100=25 ; d100=92 ; 2d6+12=21 ; 3d6=8 ; 3d6=8 ;
Tuesday February 22nd, 2011 5:25:34 PM


"Come, Yorrick," Peerimus says in sound and gesture that only his friend will understand. The druid carefully explains the brown bear's role in this situation, and the cues upon which he should take action. "Be vigilant. These may be enemies, but they may not be as well. Watch me, and act when I do."

The two Inevitables converge upon the ghostly tritons, remaining a distance behind as the half-drow girl tests the altar. Peerimus observes events carefully, watchful for signs that the tritons are intent upon attack.

+++++++++++++++++++++++++++++++++

Peerimus Ready Attack
If Xenia attacked, use Greater Command (Will Save vs DC19 or Flee for 14 rounds
Yorrick Ready Attack
If Peerimus calls out loudly, attack Triton2
Slam AC38, AC35; Miss chance 25/Miss, 92/Hit; Damage 21+8Sonic+8Electric = 37hp

Position: Peerimus M&N/20&21, Yorrick O&P/18&19

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h (All shared with Yorrick)

NOTE: Still in Water Elemental form underneath the Shapechange spell

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (2/5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (1/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam

Expended: Wild Shape Elemental 1/3

*Cast
Spell Staff contains Shapechange



Durgan Stonewall (AC 39; HP 233/322) 
Tuesday February 22nd, 2011 9:44:02 PM

Durgan sinks down through the water, slower than his companions. "Ye'd think the armor woulda got me there quickest!", he says to no one in particular. As he sinks he complains about the fact that if dwarves were meant to be in the water, they'd have been born as fish instead. "it just ain't right. And this is the second time too. Durned current is probably pushing me away from where we was going." With that dark thought, Durgan looks down, trying to see farther through the darkness than his eyes would allow, and hoping he didn't have to start searching the whole bottom of the ocean for his friends and family.

Torgon AC: 35 HP : 198/198 
Wednesday February 23rd, 2011 8:01:32 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus

Torgon paces Peerimus, getting closer in case of trouble, but letting Xenia play out the first move.

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Rash  d20=3 ;
Wednesday February 23rd, 2011 9:53:04 AM

Rash also moves forward holding her holy symbol ready to try and turn or banish the ghosts. She waits to see if they act agressively towards Xenia. If they do she will try and turn them.

I don't have access to my books so I rolled a 20. Don't know my modifiers but I am not hopeful with a roll of a 3

Payment Accepted [DM SteveK] 
Wednesday February 23rd, 2011 2:16:27 PM

Durgan drops in on the heroes just in time to watch Xenia expose herself to the ghostly tritons.

Xenia moves forward, her body unseen, but she looks like a humanoid-shaped bubble in the middle of the ocean with her invisibility. The Ghost-Tritons make no move as she comes up to the Jade Alter and places a single magical arrow on the alter.

The arrow glows and then winks out.

The Jade Alter glows for a second and then the light fades from there, too.

The water in the Portal begins to glow in a green light, then a tremenddous force sucks Xenia towards the Portal. Xenia and the light from the portal wink out of existance!

None of the other heroes felt any movement in the water. The Ghost Tritons haven't moved.

....................

Woldipedia Underwater Rules

Underwater Portal (minus Xenia)

Kazak Stonewall Hp 241 
Wednesday February 23rd, 2011 2:26:08 PM

Observing Xenia's tactics .... the dwarven warrior procedes in similar fashion ..... walking up to the jade alter ..... he holds for the lightning javelin ..... placing it upon the alter ..... then calmly heads between the two ghostly titans

Thinking to himself .... " hopefully we don't get sucked into a prison cell "

active Magic
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements (Rash)



Rash 
Wednesday February 23rd, 2011 3:36:31 PM

Rash says to the others, "Well I guess that answers that. Lets get over there fast. We don't want to leave Xenia without support! Who knows what is on the otherside." Rash will also follow putting Xenia's arrow on the alter and tenses up her body ready for the transport

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues (Sub/Al)  Q
Wednesday February 23rd, 2011 7:05:36 PM


"You have born witness, Lhari." The wizard proceeds after the others. He reaches out of the cloak and uses the arrows that Xenia has provided. Though it is true that other magic may suffice, why opt for the untested over something that is tried and true?

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell), Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160 (Sub/Al) 
Wednesday February 23rd, 2011 7:13:43 PM


The massive head of the Inevitable nods in approval. That was well done. The conservation of resources aside, the respect for this altar of an ancient people has also been preserved. Peerimus and Yorrick wait for the others to go through and then proceed last. Peerimus takes the last of the arrows, using two for himself and Yorrick, and then waits to be taken through the portal.

+++++++++++++++++++++++++++++++++

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h (All shared with Yorrick)

NOTE: Still in Water Elemental form underneath the Shapechange spell

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (2/5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (1/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam

Expended: Wild Shape Elemental 1/3

*Cast
Spell Staff contains Shapechange

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Wednesday February 23rd, 2011 7:33:52 PM


It's not easy to watch two Ghost Fish Guys, one on either side of you. It's especially not easy when you're trying to pretend that you aren't watching them. Trust. Trust in yourself. Sometimes that's all you got. So you just gotta have faith. You gotta have faith that your body will know what to do. It'll protect itself. Trust in that, and do what you have to.

And what do you know? It works. The arrows get sucked down, magic like. Then the portal thing, it starts taking her in. "Sylvie, it worked. C'mon. Lets go. We're going through."

++++++++++++++++++++++++++++++++

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Durgan Stonewall (AC 39; HP 233/322) 
Wednesday February 23rd, 2011 9:32:08 PM

"Got any of dem arrows fer me? If not, I'll hafta get something out of my pack."

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues 
Wednesday February 23rd, 2011 9:41:50 PM

Back from the Bar Exam. Thanks Al for handling Firn'gaer for me.

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Wednesday February 23rd, 2011 10:50:12 PM


OoC:

Durgan, I had originally planned for 10

Durgan
Xenia
Sylvia
Peerimus
Yorrick
Kazak
Rash
Torgon
Firn'gaer
Rufus

So, should be one there for you.

Firn'gaer: Glad to see you back. Hope you did well on the exam.

Torgon AC: 35 HP : 198/198 
Thursday February 24th, 2011 10:15:53 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus

"Perhaps this will go smoother than I thought" Torgon thinks to himself as he follows the others, walking up and placing the magical arrow on the altar.

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Going to Fae Skiemir


Into the Woods [DM SteveK] 
Thursday February 24th, 2011 4:09:01 PM

One by one, the Champions of Chaos make thier offer and are whisked away through the portal. Slyvie goes through with Xenia, and Rufus goes through with Firn'gaer. Yorrick, however, needs an additional arrow to get sucked through the Teucri Portal.

(ooc: Excellent roleplaying to get to Fae Skiemmier without a fight! I felt for sure someone was going to try to kill something before now! :-) 2,000 xp for everyone for interpreting the dream, overcoming swamp and ocean obstacles, and bypassing ghostly guardians.)

Going through the portal brings the heroes instantly to an old-growth forest in the pitch of night. Except for the water dripping from your clothes, there is no indicator of a portal or an ocean; they are in the middle of a forest! None of the moons or any stars are seen even though there are no clouds. There is nothing around except for trees, no way to determine the correct direction, except for a sound of chanting and howling nearby.

Rash 
Thursday February 24th, 2011 7:01:29 PM

Rash tilts her head listening to the noise coming from the surrounding area. She will tap Xenia on the shoulder and say, "I think we have an ideal situation for you and your new friend's talents. Can I get you to do some scouting to see what is making the chanting noise?"

Rash smiles at Peerimus and says, "I bet your in tree heaven my friend. These big boys telling you anything?"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements x4, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing x4, continual flame
Fourth:Dimension Door*, Divine Power x2, Freedom of Movement x 3, Magic weapon greater
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune, Disrupting Weapon
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt, scrying greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+31=43 ;
Thursday February 24th, 2011 8:05:19 PM


"Sure. I'll scout ahead, Momma Rash." Into the deep deep night, Xenia whispers to the Chaos Guys. "Sounds like goings on over that way."

"I'm not saying that we should burn down on every little thing that's getting wild and, you know, like, Howly-Chanty. But, if I can get a bead on them, we might be able to swoop on 'em a'fore they know what's coming. Advantage, if you know what I mean."

"Maybe we won't have to. But, at least we'll know that before they will."

"It'll save some me some time reporting if I could get some of that Whisper Message magic. Fernie, you got any of that for me?"


"Oooo ... " the little shadow says.

"No, I'm sorry, Sylvie. I'm afraid you're going to have to stay back with the others. You stay here. I'll be right back."

After commanding her ring, the rogue becomes invisible, a deeper shadow in the darkest of nights. "I'll be back," she says. Then she moves out.

++++++++++++++++++++++++++++++++

Xenia Hide 73 (Taking 10 w/Skill Mastery and +20 w/Invisibility)
Xenia Move Silently 41 (Taking 10 w/Skill Mastery)
Xenia Spot 46 (Taking 10 w/Skill Mastery)
Xenia Listen 43

Note: Xenia has Darkvision (60) as a Shadowdancer class ability

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Invisibility 5m, Blinking

Durgan Stonewall (AC 39; HP 233/322) 
Thursday February 24th, 2011 9:04:50 PM

"Humph. There she goes again. Try not ta get into any trouble girl, ye hear me?"

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160 (Sub/Al)  d20+32=51 ; d20+32=39 ;
Thursday February 24th, 2011 9:38:52 PM


Peerimus changes. Two tall stately Solar Angels now stand before the Champions of Chaos.

"Indeed this is heaven, Rash," says Peerimus the Solar. "As you can see." He catches the departing figure of Xenia as she flies quietly through the trees.

"Watch with care, Yorrick. We would not wish to be caught unawares ourselves."

+++++++++++++++++++++++++++++++++

Solars have True Seeing and See Invisibility.
Peerimus Spot 51
Yorrick Spot 39

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h (All shared with Yorrick)

NOTE: Still in Water Elemental form underneath the Shapechange spell

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (2/5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (1/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam

Expended: Wild Shape Elemental 1/3

*Cast
Spell Staff contains Shapechange

Kazak Stonewall Hp 241 
Thursday February 24th, 2011 10:29:53 PM

The dwarven army sergeant ..... moves forward .... taking point position .... but doesnt leave the group .....

Hearing the sounds ahead .... he whispers " i don't think we should make too much noise .... da gnome said dat this place is crawling with all da critters dat cannot escape da elven mists ..... so we should just whisper for now "

Kazak's eyes sweep ahead ... the dwarven sight (dark vision) piercing the darkness

active Magic
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements (Rash)

ooc: give us time steve ... just be patient ;-)

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues 
Thursday February 24th, 2011 11:06:08 PM

Firn'gaer moves his fingers and speaks familiar words. Slowly he moves up off the forest floor. The slow approach to the sounds of chanting means that Firn'gaer stays near the ground and more or less bounds as he is unable to maintain flight with his spell.

He keeps quiet and listens for Xenia or Peerimus to announce what it is they are hearing.

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell), Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Torgon AC: 35 HP : 198/198 
Friday February 25th, 2011 9:56:39 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus

Torgon watches Xenia depart, and marvels at the girls sneakiness. "Shouldn't be long" he whispers. "She is usually pretty good at finding the heart of the problem in short order."

The Minotaur quietly puts his sword away, and pulls out his chain.

Torgon then looks around and realizes that it's dark everywhere but a blasting sphere of daylight around him. "We're kind of a beacon with this on. You want me to dismiss it?" he puts to Rash and Peerimus. "I have a potion of darkvision to help me see in the dark."

If the group wants the light out, he will pull a potion of darkvision and drink it before dismissing the daylight. If not, Torgon will leave it on.

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Friday February 25th, 2011 10:20:14 AM


OoC to Torgon: What is the Daylight spell cast on? If it's something like a coin, then you can put the coin into, say, a pouch, or, better yet, a handy haversack. That should block the light, while, at the same time, keeping the light available should we need it in the near future.

In Chanting Woods [DM SteveK] 
Friday February 25th, 2011 11:32:49 AM

Rash suggests Xenia do some scouting, and tweaks Peerimus about druidic sensibilities.

Xenia flits away like a shadow herself, and it is only a 1/4 mile that she is able to get to a vantage point to see where the chanting is coming from. Highlight to display spoiler: { She sees a large bonfire with a huge cauldron bubbling and spewing thick clouds of smoke that forms a barrier surrounding the inner part of a clearing. Surrounding the cauldron and facing outwards are a dozen cowled figures chanting together. And outside of the smoke barrier is a blinking pack of 8 foot long spiders. They blink in and out of existance, but seem unable to penetrate the mist-wall... for now.}

Durgan cautions Xenia.

Peerimus uses the still active Shape Change for he and Yorrick to become Solars. Thier true seeing confirms that the primordial forest is exactly what it seems.

Kazak looks around with Darkvision, easily able to see about, but only sees the trees in the immediate line of sight.

Firn'gaer casts a small spell, but wisely waits for more information.

Torgon shifts weapons and suggests he dismiss the blinding beacon that announces "HERE I AM" to anything in the forest.

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Friday February 25th, 2011 12:36:04 PM


Even slow and creeping sneaky through the dark forest of trees, it takes the girl rogue little more than a couple of minutes to come upon the ring of guys, their big, bubbling, smoky black pot and the spiders that look to wanna get in and eat on them. It takes Xenia but a fraction of a moment to assess the situation and pull back, returning to the Chaos Guys.

"That's the way I see it," says Xenia's voice from out of the darkness. She reports a basic physical description of the clearing, then. "The twelve Chanty Guys are working some magic that sends the smoke up from the pot. This smoke makes a ring barrier around them to pertect them from the eight Big Blinky Spiders."

"Now, I'm not saying that these Chanty Guys will be much to our liking. I couldn't even see what kind of folks they were under their hoods. But they look like they're *from here*, if you know what I mean. They may be able to give us our bearings if we go in and save them from the Blinky Web Spinners."

"Whatdya say? Go in and stomp the spiders? If we do go in, I'd stay clear of the smoke. Must be a reason that the spiders are shy of it, if you know what I mean."


++++++++++++++++++++++++++++++++

Xenia Hide 73 (Taking 10 w/Skill Mastery and +20 w/Invisibility)
Xenia Move Silently 41 (Taking 10 w/Skill Mastery)
Xenia Spot 46 (Taking 10 w/Skill Mastery)

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Invisibility 5m, Blinking

Torgon AC: 35 HP : 198/198 
Friday February 25th, 2011 2:45:40 PM

OOC: should have done something as simple, I put Daylight on my armor. oops.

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160 (Sub/Al)  d20+25=41 ;
Friday February 25th, 2011 3:44:01 PM


"From Xenia's description it appears that the spiders are the aggressors in this situation. But let us not take appearances for granted." The voice from Peerimus the Planetar is at once beatific and terrible at the same time. "Be ready in case we are attacked, but don't cause the people around this pot any permanent damage if possible."

"I believe the spiders that we have here are Phase Spiders, or their near cousins." The Planetar relates what he knows of such creatures to the others.

"Come. Lets go." Peerimus the planetar strides off in the direction of the chanting. "Rash, if you have a plan as to how best to deal with this, tell us now on the way there."

+++++++++++++++++++++++++++++++++

Sorry, Solar has too many HD for Peerimus to take that form. Changed it to a Planetar.

Knowledge Nature 41 (Identify the spiders and relate the information.)

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h (All shared with Yorrick)

NOTE: Still in Water Elemental form underneath the Shapechange spell

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (2/5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (1/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam

Expended: Wild Shape Elemental 1/3

*Cast
Spell Staff contains Shapechange

Peerimus AC 31 HP 146/146 and Yorrick AC 46 HP 160/160 
Friday February 25th, 2011 6:15:52 PM

ooc i'm back, borrowing laptop from office

Peerimus can do Solar. the Core books for ShapeChange allow up to 2x your caster level in HD max of 50HD which for Peerimus would be 44.
Thanks for the assist Al

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Saturday February 26th, 2011 7:48:19 PM


OoC: Got an email from BrianZ/Durgan. I'll take over Durgan until Brian gets his comp fixed.

************ EMAIL***************

Hi Al, writing to you, as you can update both pbp games for me. I got hit with a nasty comp virus last night. Sending this from my parents house. It is almost locked down on me, in regular mode, I cant open or run any programs, they automatically minimize on me, and I cant get onto the internet, it is blocked except for redirecting to a site that wants to sell me an Antivirus program to 'fix' my PC, that is the only site I can get onto. The 'program' that is sitting on my taskbar says AntiMalware GO as the name of the program.

I was able to boot into safe mode, and once there shut down something suspicious on the task manager, and ran my McAfee with a full scan, but it came up empty, and I cant update it with no access, which I still dont have on safe mode. I had my cousin do a little research, he saw some notes that this was a very recent virus to hit the web. I'm going to try to get him over tomorrow, if all else fails, I may have to wipe it and do a clean reboot of Windows.

At any rate, even though I have access to my parents comp, I dont expect to be able to post from here, and will be off till I get this fixed. So would you please inform both games for me? grrr, just got back to posting too, now this.

************ EMAIL***************

Durgan Stonewall (AC 39; HP 233/322) Sub/Al 
Sunday February 27th, 2011 8:25:44 PM


"'Stomp the spiders.' Now yer talking me language, girl."

"Ready brother?"
Durgan orients himself in the direction of the howling and chanting and prepares to move in behind Peerimus.

Torgon AC: 35 HP : 198/198 
Sunday February 27th, 2011 8:55:02 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus

"Guess I don't need to get rid of the daylight if we are going to do some fighting anyway." mentions Torgon as he follows after Peerimus, pulling his shield as he goes.

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Rash 
Monday February 28th, 2011 1:34:42 AM

Rash says, "Xenia, I want you to keep yourself hidden during the combat and keep an eye on the folks creating the smoke. They must have some powerful magic if they can keep out phase spiders. I am also going to stay out of the combat and be a reserve. I don't want to use up my combat spells for spiders.

Firn'gaer, why don't you see if you can take them down with some distance spells first. Maybe a chain lightning spell.

Into the Woods [DM SteveK] 
Monday February 28th, 2011 12:34:44 PM

While Xenia keeps an eye on the "Chanty Guys", the rest of the Champions of Chaos close the distance to thier scout. In the 5 minutes it takes to get to Xenia's relative position (she's very well hidden), the light in the Forest doesn't change from the twilight-like quality. Peerimus notes that this is strange, even in a deep forest such as these massive trees provide.

The Champions top a small knoll which enables them to see the activity below exactly as Xenia described. A large bonfire with a huge cauldron bubbling and spewing thick clouds of smoke forms a barrier surrounding the inner part of a clearing. Surrounding the cauldron and facing outwards are a dozen cowled figures chanting together. And outside of the smoke barrier is a blinking pack of 8 foot long spiders.

Torgon's Daylight spell is better than a neon sign that proclaims "Eat At Joes", and the rather large Phase Spiders (larger than anyone has heard of before) all stare at the heroes and light and then wink out.

The "Chanty Guys" do not alter thier posture or defensive spell, maintaining the foggy wall only a hundred paces from where the COC stand.

Durgan Stonewall (AC 39; HP 233/322) Sub/Al  d20+33=42 ; d100=76 ; d10+13=23 ;
Monday February 28th, 2011 3:44:19 PM


"Alright ye eight legged crawlies!" Durgan wades down off of the knoll in the direction of the smoky barrier to meet the spiders, wherever they might be.

"Come out. Come out. Wherever ye are!" The dwarf holds his axe at the ready as he makes his way down the hill. His eyes roam the dark waiting for an appearance. "Come out and give old Uncle Durgan something ta hit."

++++++++++++++++++++++++++++++

Ready Action: If a spider appears within attacking distance ... well, attack.

Hit AC42; 50% miss chance if needed 76/hit; Damage 23hp


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+31=45 ;
Monday February 28th, 2011 4:13:59 PM


Hmmm ... Where did they go? Following the directive given by Momma Rash, the girl rogue flies slowly out, parallel to the height of the knoll, watching as the ground slopes away below her. Where, she thinks to herself, did them Blinky Spiders get themselves to?

Even the 'nvisible stuff leaves some trace. Footprints on the ground. Stuff like that. Unless ... Unless they're here in the Gray Lands, in the Blinky World with her!


Invisible and up above, Xenia tries to synchronize her senses, both sight and hearing, to the gray ethereal plane, ready to call out the location of the spiders in relation to the Chaos Guys.

Meanwhile, unable to find Xenia anywhere, Sylvia flies high up and away from strange goings on below that carry the feeling of danger. From high above the little shadow searches in vain for her friend and master, making small worried "ooo" sounds at regular intervals.

++++++++++++++++++++++++++++++++

Double Move, if we're in rounds mode. Proceed 50ft to mid way between position of last post and the smoke barrier. Should be able to see entire field of action.

Xenia Hide 73 (Taking 10 w/Skill Mastery and +20 w/Invisibility)
Xenia Move Silently 41 (Taking 10 w/Skill Mastery)
Xenia Spot 46 (Taking 10 w/Skill Mastery)
Xenia Listen 45

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Invisibility 5m, Blinking

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues  d20+32=46 ; d20+6=12 ;
Monday February 28th, 2011 7:38:16 PM

[Knowledge - Arcane DC46 for knowledge about the spiders]

Based on his knowledge of the spiders, Firn'gaer casts True Seeing. "They're not invisible. Ready yourselves for when they appear. You will not get much of a shot at them. They blink for lack of a better layman's description."

He looks with his magically enhanced vision to see if the spiders are advancing on the group or have decided that the group are not a good meal. [Spot DC12 w/ True Seeing]

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight*, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing*
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell), Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Peerimus AC 56/60 v evil HP 206/206 and Yorrick AC 46 HP 160/160  d20+27=46 ; 3d6+31=43 ; d20+22=34 ; 2d6+12=21 ; d6=2 ; d6=2 ;
Monday February 28th, 2011 9:37:35 PM

Peerimus shifts into a Solar and tracks the spiders moveent with his True Seeing ability and calls out the creatures movements, "Ready yourselves, they sould have to appear to attack!"

Yorrick moves with the angelic druid, following his lead

Peerimus move towards one of them and readies a strike
[PA -5 Hit AC 46 Dmg 43]

Yorrick readied attack Hit AC 34 Dmg 21 +2 Fire +2 Cold

DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick)


Kazak Stonewall Hp 241  d20+33=43 ; d10+16=23 ;
Monday February 28th, 2011 10:48:05 PM

Following the advice ..... the dwarf quickly draws the stone blade ..... readying for a quick counter strike ....

"Lets form up in pairs and fight back to back ..... dat way dey can't surprise us from behind " growls Kazak

Readied action .... attack d20+33=43 damage d10+16=23

active Magic
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements (Rash)



Rash 
Monday February 28th, 2011 11:16:02 PM

Rash watches her friends prepare for combat but decides to take a different tack. She calls out to the men in the camp, "Yew Who! Hello the camp. Can we share your fire and more importantly your smoke? Will you help us?"

Rash figures it is always good to figure out who the bad guys are.

She does ready her blade incase a spider appears and casts a true seeing spell to help her see the foes.

Torgon AC: 35 HP : 198/198  d20+32=41 ; 2d6+21=25 ;
Tuesday March 1st, 2011 8:06:21 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus

Torgon readies to swing at the first spider he sees within 20' of him.. Attack: hit ac 41, Damage: 25

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Into the Woods [DM SteveK] 
Tuesday March 1st, 2011 11:39:24 AM

The large Phase Spiders advance, surrounding the heroes from the percieved safety of the Etheral Plane, but many of the heroes are ready for them! And with a couple of spells later, Firn'gaer, Peerimus, Yorrick, Xenia, and Rash can all see the advancing Phase Spiders. Only Xenia is blinking and able to affect the Etheral Plane with any normal attacks.

To Torgon, Durgan, and Kazak, the monsters are hidden from sight.

...........

Durgon, Kazak, and Torgon, please do not access the map.
Phase Battle



Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+37=44 ; d100=52 ; d6+2=8 ; d6=2 ; 8d6=26 ; d20+3=4 ;
Tuesday March 1st, 2011 4:14:21 PM


"They're all around you," Xenia warns from above. "They're in the Gray Lands. Fifteen of 'em! In a semi-circle around you."

The dark rogue makes a decision. Time to teach an object lesson.

"Peerimus! Can you talk to these Spider Guys? Find out why they're 'ttaking folks? Or, at least find out whether they're reasonable or not."

"I think I'm gonna warn 'em off," says the invisible voice of the dark girl.

Her bow springs into her hand. And, as an arrow, crackling with electricity streaks through the ethereal Gray Lands to strike its target, Xenia becomes visible. With the full expectation that these spiders from the Gray Lands will not be even remotely reasonable, Xenia begins backing away into the main pack of the Chaos Guys.

With Xenia now visible, Sylvia streaks down out of the sky. The shadow has also made a decision, such as it is. She lets out an eerie moan, a challenge to any who might attack her friend. The shadow stands ready to swing wildly at anything that emerges.

++++++++++++++++++++++++++++++++

Xenia Hit AC44; 20% Miss Chance 52/Pass; Damage 8+2Electric+26Sneak = 36hp
Sylvia Ready Attack: If any none CoC approach
Touch AC4 Nat1

Please Note: Incorporeal creatures can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities.

Position: Xenia N27 (15ft high); Sylvia N26 (5ft high)

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Kazak Stonewall Hp 241 
Tuesday March 1st, 2011 4:17:21 PM

The dwarven warrior holds his position .... readied for a sudden appreance by the spiders ....

"I'ma wit ya on dat bro .... let dem critters show dem selves ..... iz gots a message for dem " Grins Kazak.. as he wiggles the stone blade about

active Magic
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements (Rash)



Durgan Stonewall (AC 39; HP 233/322) Sub/Al  d20+33=52 ; d10+13=20 ; d100=69 ;
Tuesday March 1st, 2011 4:21:11 PM


"COME OUT ALREADY, BLAST YE!" The dwarf raises his axe in a threatening gesture. "I've got what ye need. Tell me that they can't be reasoned with, Peerimus. That's all I need to hear."

"Whoever heard o' reasoning with spiders anyway," Durgan grumbles as he readies for the appearance of the plane walking spiders.

++++++++++++++++++++++++++++++

Ready Action: If a spider appears within attacking distance ... well, attack.

Hit AC33; 50% miss chance if needed 69/hit; Damage 20HP

Position: L26 (5ft move)

Torgon AC: 35 HP : 198/198 
Tuesday March 1st, 2011 4:45:30 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 120 rounds

"Stupid rotten stinking spiders" Torgon mumbles as he pulls a scroll of True Sight and casts it. "This is an expensive scroll you little bugs are making me use, and I only have two of them. Prepare to get squished."

"Kazak and Durgan, as you guys are able, perhaps keep an eye on our friends in the circle since you can't keep an eye on the spiders. Just a thought to monitor what they are up to."

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Peerimus AC 56/60 v evil HP 206/206 and Yorrick AC 46 HP 160/160  d20+27=30 ; 3d6+31=41 ; d20+22=35 ; 2d6+12=17 ; d6=5 ; d6=5 ;
Tuesday March 1st, 2011 7:31:59 PM

Odd they haven't attacked, though they did need to move fully into position and they can likely tell many of us are tracking them.
The Solar's head turns at an odd angle hearing Xenia's question, "Reason...with...the spiders." he says slowly. The celestial commanding voice taking a very strange tone of bewiderment. Mulling it about internally as the possibilities play out in the span of a few heartbeats, Peerimus trades places with Yorrick, taking the more forward position.

A quick thought of birds and a stone later and the great solar straightens to his full height, spreads his golden wings and boldly intones [b]"We are here to destroy the lackey's of the would-be northern godling Marteus.

Peerimus remains readied to attack [PA-5 Hit AC 30 dmg 41]
Yorrick readies as well [Claw Hit AC 35 dmg 17 +5 Fire +5 Cold]

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick)

DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Rash 
Tuesday March 1st, 2011 11:37:09 PM

Rash sets her shield to dancing and has her sword in a ready stance if the creatures attack but will hold off seeing if they can be reasoned with. She will attempt to get the cowled figures attention again by calling out to them, "Hey are these your pets? Your about to lose some if they are and you don't call them off!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements x4, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing x4, continual flame
Fourth:Dimension Door*, Divine Power x2, Freedom of Movement x 3, Magic weapon greater
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune, Disrupting Weapon
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt, scrying greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Phase Spiders rd 2 [DM SteveK]  d20+22=31 ; d20+22=29 ; d20+22=28 ; d20+22=37 ; d20+22=30 ; d6+4=7 ; d20+22=23 ; d20+22=23 ;
Wednesday March 2nd, 2011 4:49:37 PM

Xenia calls out direction and distance and then demonstrates to the spiders that being phased has no problems for someone who is blinking. She

Kazak gets ready to ready his Stone Blade, a battle quip passing his lips.

Durgan readies himself, grumbling all the while.

Torgon casts True Seeing promising revenge on the spiders for using such an expensive scroll.

Peerimus places himself in front of Yorrick and, though thinking Xenia is loopy, tries to reason with the advancing Phase Spiders. It doesn't seem to work in the slightest.

Rash readies for battle, easily seeing the Phase Spiders, but waits.

Firn'gaer and Lhari keep quiet, observing what may happen before complicating matters.
..........................

As a single unit, the Phase Spiders Attack! They phase in and out rapidly, only allowing readied attacks to flick out before disappearing once more into the Etheral Plane. SPOT DC 15 Highlight to display spoiler: {The spiders have unusual green boils on thier bodies.}

PS 3, 1, and 2 all step into Rash, Phase in, bite, and Phase out once more; all missing.

PS4 sneaks in to Kazak and bites, perhaps getting through the dwarf's armor! (AC 37, Damage 7, FORT DC 17 or poison, FORT DC 20 or disease)

PS8 does an identical attack on Durgan, but is sliced for its efforts (Readied attack connected)

PS9 and 10 phase in and attack Sylvie as she is close to the ground, but get in each others' way. (2 nat 1s! wow!)

PS 11, 14, and 15 all go after Peerimus the Solar. The druid's readied attack

The other Phase Spiders maneuver to surround the champions.
......................

The chanting cloaked figures make no move or sound other than maintaining the fog surrounding themselves and the small clearing.

.........................

Phase Spiders AC 22
1
2
3
4
5
6
7
8 - 20
9 - 36
10
11 - 41
12
13
14
15

Durgon, Kazak, please do not access the map.
Phase Battle



Durgan Stonewall (AC 39; HP 233/322) Sub/Al 
Wednesday March 2nd, 2011 5:21:46 PM


OoC: Brian sent me an email yesterday saying that is comp issues have been resolved. I'll return play of Durgan back to him.

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues  19d6=72 ;
Wednesday March 2nd, 2011 7:17:26 PM

The phase spiders attack and phase out again. Firn'gaer observes their attack and thinks about what spell he should use to deal with the attackers. The wizard decides that a chained lightning bolt should send a sufficient message to the spiders. He then waits for the moment when the spiders attack again to unleash his spell.

Empowered Chain Lightning (target P2, H26/I27; secondary targets P1, P3, P4, P8, P9; maybe targets (range) P5, P10): primary damage (108 points, Reflex DC28), secondary damage (54 points, Reflex DC28)

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight*, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing*
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell)*, Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+35=46 ; d20+30=31 ; d20+25=28 ; d100=80 ; d8=6 ; d100=83 ; d6+2=8 ; d6+2=8 ; d6=6 ; d6=1 ; d20+3=7 ;
Wednesday March 2nd, 2011 7:46:04 PM


"You know, I didn't think they'd be the reasonable types. But if you're not trying then you're in the bad, I say."

"Sylvie! Sylviaaa," the rogue warns in a stern voice. "I told you to stay out of the fight." The shadow's expressionless face almost looks sheepish. She turns and flies to Torgon, hiding behind the Minotaur, unaware that spiders lurk in the Gray Lands there as well.

"No! Not there!" Xenia shouts. And then, something tweaks her thoughts. Some little detail caught by her keen eyes, but only now whispering to her as to just what it might mean.

"The critters got boils on 'em!" she cries out. "Boils mean sickness! Watch out, they maybe got that Marteaus' Revenge stuff in 'em."

This just got serious. No leisurely spider-kill anymore. These critters gotta get put down fast. Xenia begins pumping electric arrows into the same spider that she had previously wounded.

Sylvia, from behind Torgon, peers into the darkness. She paws the night air, watching and waiting for one of the spiders to appear.

++++++++++++++++++++++++++++++++

Spot Autosuccess

Xenia Hit P9 AC46, AC31 /Nat1, AC28; 20% Miss Chance 80/Pass, 83/Pass
Damage 8+6Electric, 8+1Electric = 23hp (If first arrow downs P9, switch to P8)

Sylvia Ready Attack: If any Spiders appear near her
Touch AC7 Miss (Even a Touch Attack)

Please Note: Incorporeal creatures can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities.

Position: Xenia N28-5ft move (15ft high); Sylvia M31-30ft move (5ft high)

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3; Electricity Arrows 36/50

Kazak Stonewall Hp 234/241 Ac 36  d20+22=35 ; d20+22=25 ; d20+33=51 ; d20+33=46 ; d10+16=19 ; d10+16=24 ;
Wednesday March 2nd, 2011 10:15:53 PM

Grimacing slightly as the blinking spider sneaks a nip at him (takes 7 damage ) ..... but the stout dwarf shakes off any ill affects

fort saves 35,25 made both

Kazak manuvers around .... spinning so as to avoid another sneaky bite .... the stone blade poised to smash a spider ....(readied action .attack)

1st readied swing d20+33=51 crit hit !! damage d10+16=19
crit roll d20+33=46 damage d10+16=24
total damage 40 !!

active Magic
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements (Rash)

ooc " if you don't want the dwarves to get the map .... just hide it on the top shelf ;-)



Durgan Stonewall (AC 39; HP 233/322) 
Wednesday March 2nd, 2011 11:09:08 PM

OOC- wow, nasty virus, but yeah, I got it taken care of. Back to gaming :) Thank you Al!

"Ye durned ugly critters! Anybody got a spell that will help me and Kazak see them?"

Actions:
ready action to attack: hit AC 50, dmg 21

edit- Steve, got kicked from the Wold as I tried to post, had to relog in, had the post copy/pasted, but rolls arent in the post now.

Rash ac 36 spells cast divine power, righteous might  d20+21=22 ;
Thursday March 3rd, 2011 7:51:40 AM

Rash sighs as the spiders try and bite her. She casts a quicken divine power on herself which activates her righteous might. As she swells in size, she readies her blade for when the creatures reappear so she can take a quick swing.

She calls out to the cloaked figures, "Thanks for the help guys! Did I mention that you all suck!"

(ooc I hate the die roller! Readied attack is a natural 1! berg!

divine power 1/19
righteous might 1/19

Peerimus AC 56/60 v evil HP 206/206 and Yorrick AC 46/50 v evil HP 160/160  d20+17=25 ; 3d6+50=57 ; d20+22=25 ; 2d6+12=16 ; d6=2 ; d6=1 ;
Thursday March 3rd, 2011 7:30:19 PM

Even taking the battle to the grey realms won't help, as then the spiders will simply phase to the Normal Wold in between strikes. The druid had little in the way of options as he saw them for himself or the others. Yorrick could strike them easily enough with the Tears empowering his claws, but the bear couldn't see them. With that thought he queries the casters, "Can anyone grant Yorrick the ability to see them?"

Peerimus readies a brutual Strike [PA -15 Hit AC 25 Dmg 57+1 Die roller modifier does not go high enough] If able the Solar/Druid strikes a wounded spider
Yorrick remains readied as well [Hit AC 25 Dmg 16 +2 Fire +1 Cold]

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick)

DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)



Torgon AC: 35 HP : 198/198  d20+22=39 ; 2d6+41=49 ; d20+22=25 ; d20+22=39 ; d20+22=31 ; d20+22=33 ; 2d6+41=47 ; 2d6+41=51 ; 2d6+41=49 ; 2d6+41=44 ;
Friday March 4th, 2011 10:11:43 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 119 rounds

Torgon hears The disease warning, and can't help but think off the irony involved if those trying to stop the disease, ended up spreading it instead.

Seeing the spiders popping in and out of phase, he realizes that he is only gonna get one shot, so might as well put most everything into it with a power attack of 10. The Minotaur concentrates on the spiders sneaking up from behind us and readies for spider number 5 or 7 to come back out of phase, at which point he will swing at one.

Readied attack, AC: 39, Damage: 49 hp.

AoO: (not sure if phasing or doing anything they are doing results in an AoO, but if they present the chance, Torgon will swing.) Attacks: 25,39,31,33 Damage: 47,51,49,44

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Phase Spiders rd 3 [DM SteveK]  d100=70 ; d100=37 ; d100=70 ; d100=39 ; d100=19 ; d100=29 ; d100=19 ; d100=93 ; d20+13=29 ; d20+13=21 ; d20+13=16 ; d20+22=41 ; d20+22=39 ; d20+22=32 ; d20+22=34 ; d6+4=7 ; d6+4=8 ; d20+22=30 ; d20+22=42 ; d20+22=40 ; d20+22=34 ; d6+4=9 ; d6+4=10 ; d20+22=33 ; d20+22=29 ; d20+22=38 ; d20+22=32 ; d20+22=41 ; d20+22=41 ;
Friday March 4th, 2011 2:05:23 PM

Firn'gaer decides that a chained lightning bolt should send a sufficient message to the spiders. Readying his attack, he waits for the spiders to come out of Phase. They don't all appear at the same time, and many of his secondary targets have the electrical attack pass harmlessly through them, but the spell affects P2, P3, and P10. None of the three spiders are able to get out of the way and are seared with magical energy; but all are still alive and biting!
(ooc: I rule that the spider tactics are similar to a Blink spell, and gave 50% miss chance for each.)

Xenia warns Slyvie to stay away from the fight, but the shadow has some problems on exactly where to get away. The sharp-eyed rogue spots the disease affecting the spiders and warns about Marteus' Revenge. She plugs two more arrows into one spider and is mildly surprised that these monsters don't go down!

Kazak is a tough dwarf and resists poison and disease. He manuvers around to bash a Spider as soon as it appears, but the Spiders, being Large creatures, are appearing and attacking outside of the Stone Sword's range!
(ooc : LOL!!! " if you don't want the dwarves to get the map .... just hide it on the top shelf ;-)

Durgan stoically stands with his brother, smashing at spiders as they appear. Unlike his brother, Durgan owns the statuette called the Pikeman's Wall, which magically doubles the stout dwarf's reach! This catches P8 with its guard down and is struck by Durgan's sword!

Rash quickens a divine power, activating righteous might contingency, and readies to take a head off, but misses!

Peerimus readies a brutal strike, pounding P11 as it arrives in the real Wold.

Yorrick the bear also sees his chance as P13 moves up and appears to attack.

Torgon concentrates on the spiders sneaking up from behind and readies a strong blow, with P7 getting in the way of the attack!
..........................

No Phase Spider is dead yet, and the 15 are in position to attack strongly. Their greenish cast and pustule-filled boils give rising worry that Marteus' Revenge is already spreading! They continue to phase in and out rapidly, only allowing readied attacks to flick out before disappearing once more into the Etheral Plane.

PS 5, 3, 1, and 2 all step into Rash, Phase in, bite, and Phase out once more; two biting the cleric! (AC 41, 49, 32, 34 Damage 7, 8 = 15 + 2ea FORT DC 17s or poisoned, and 2ea FORT DC 20 or diseased)

PS4 attacks Kazak but misses.

PS8 and PS9 attack Durgan, one biting the dwarf hard! (AC 42 crit 40 confirm, 34 Dam 19 + FORT DC 17s or poisoned, and FORT DC 20 or diseased)

PS10 moves forward, but is not seen out of the Etheral plane.

PS 11, 12, 6, 14, and 15 all go after Peerimus, and while one bites, the Solar's damage resistance negates the wound. And without the wound, there is no transfer of disease or poison!

PS 13 is after Yorrick, and bites, but the Solar's damage resistance negates the wound. And without the wound, there is no transfer of disease or poison!

......................

The chanting cloaked figures make no move or sound other than maintaining the fog surrounding themselves and the small clearing.

.........................

Phase Spiders AC 22 HP122
1
2 - 108
3 - 54
4
5
6
7 - 49
8 - 60
9 - 59
10 - 54
11 - 99
12
13 - 19
14
15

Durgon, Kazak, please do not access the map.
Phase Battle


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+35=41 ; d20+30=45 ; d20+25=33 ; d100=65 ; d100=86 ; d100=1 ; d6+2=4 ; d6+2=7 ; d6=2 ; d6=1 ; d20+3=21 ; d6=1 ;
Friday March 4th, 2011 5:32:32 PM


The wheels turn quickly within the dark rogue's mind. Her suspicion that these spiders have been infected with the Marteus' Revenge disease marries with some of the things that they learned from the Future Book.

"I'm thinking this disease thing makes the nasty critters stronger, tougher," she calls out. If that's happening, I think we can expect some surprises."

"SYLVIA!" Xenia calls out her disapproval before whipping around and sending three arrows in the direction of the most wounded of the spiders. One shaft flies through the spider and off into the wrong plane, but two strike solid and the girl rogue has the satisfaction of seeing the Blinky Spider reduced to crippled limping mess. (P2 108+14=122. Should be at Zero HP or Disabled.)(SteveK ooc: Awww, you read my WHOLE post! :-)

Sylvia peeks around the big body of Torgon, watching to see whether Xenia is looking or not. The little shadow quickly looks about herself for any spiders that might appear. When one does, she tags it with a quick swipe, draining away a small measure of the creature's strength. Then she rises up into the air, turning to for a look back at her handiwork.

++++++++++++++++++++++++++++++++

Xenia Hit P2 AC41, AC45, AC33; 20% Miss Chance 65/Pass, 86/Pass, 1/Fail
Damage 4+2Electric, 7+1Electric = 14hp

Sylvia Ready Attack: If any Spiders appear near her
Touch AC21. 1 STR Damage

Please Note: Incorporeal creatures can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities.

Position: Xenia N29-5ft move (15ft high); Sylvia N31-10 ft move rising 5ft (10ft high)

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3; Electricity Arrows 36/50

Kazak Stonewall Hp 234/241 Ac 36 
Friday March 4th, 2011 8:46:42 PM

Kazak waits patiently ..... hoping for an opening for a counter strike ....." back to back bro ... dis way dey can't sneak up on us " growls the dwarf to his brother

the dwarven warrior continues to be ready to smash a spider ... (can Kazak continue to hold his readied attack from last rd ? afterall he didnt do anything ??)

SteveK: He can, but his strategy is ineffective. The Spiders have 10 foot reach, and are shifting in, biting from out of effective range of a Readied 5' strike and then shifting out again.

active Magic
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements (Rash)



Torgon AC: 35 HP : 198/198  d20+22=33 ; d20+22=34 ; d20+22=41 ; d20+22=32 ; d20+22=30 ; 2d6+41=44 ; 2d6+41=47 ; 2d6+41=50 ; 2d6+41=47 ; 2d6+41=45 ;
Sunday March 6th, 2011 1:54:39 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 118 rounds

Torgon concentrates on the spiders sneaking up from behind and readies for spider number 5 or 7 to come back out of phase, at which point he will swing at one.

Readied attack, AC: 33, Damage: 44 hp.

AoO: (not sure if phasing or doing anything they are doing results in an AoO, but if they present the chance, Torgon will swing.) Attacks: 34,41,32,30 Damage: 47,50,47,45

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160  d20+16=25 ; 3d6+50=60 ; d20+22=26 ; 2d6+12=18 ; d6=2 ; d6=3 ; d20+21=33 ; d20+21=30 ;
Sunday March 6th, 2011 6:44:23 PM

OoC Yorrick can share animal forms and the Marut as Peerimus specially trained him no Solar. So that last attack did damage Yorrick Fort Saves 33 & 30]

"We should begin moving towards the chanting men and the protective smoke. It has to be a planar barrier the spiders cannot penetrate, There is also the very real possibility that killing a spider will cause the boils to erupt." Peerimus calls for Yorrick to shift into a Marut and the wounded bear quickly does.

Peerimus and Yorrick both move 40' towards the men and the smoke and then ready to strike a spider as they appear

Peerimus readies a brutual Strike [PA -15 Hit AC 26 Dmg 60+1 Die roller modifier does not go high enough] The Solar/Druid strikes an uninjured spider
Yorrick remains readied as well [Hit AC 26 Dmg 18 +2 Fire +3 Cold]

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick)
Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Marut
Construct traits, damage reduction 15/chaotic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 25

Durgan Stonewall (AC 39; HP 227/322)  d20+26=46 d20+26=45
Sunday March 6th, 2011 8:46:09 PM

"Come on brother! The druid has the right of it as always, if we can't do much to the spiders, then let's get goin on them others!" Durgan moves towards the cloaked figures, axe in hand, and fetches a potion while he goes.

Actions:
move, retrieve potion

OOC- saves:46, 45 (a 20 and a 19! shoulda been attack rolls hehe)
dmg, saved 12 damage from DR

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues  5d4=9 ;
Monday March 7th, 2011 9:18:20 AM

"Kazak step into them when they appear." He tells the Dwarf standing in front of him. [OOC: You can ready a 5-ft step with a swing to reach the spiders.]

Firn'gaer also is not happy with the effect of his spell, but he does not have any spell that is suitable for the situation - memorized or not. He decides that he is over-analyzing the situation and sends a series of bolts of magical force towards P10.

Magic Missile @ P10: 14 force damage

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight*, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing*
7 - [Spell-like Ability: Grasping Hand x2/day], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell)*, Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)


Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing  d20+21=32 ; d20+21=28 ; d20+21=24 ; d20+21=36 ; d20+21=40 ; d20+21=36 ; 2d6+43=50 ; 2d6+43=50 ;
Monday March 7th, 2011 2:40:46 PM

(ooc Rash has DR 15 due to the Righteous Might vs. evil, so I don't take any damage. Not sure if I still need the fort saves but I have made them all in any case) Rash readies another blow waiting for the nasty spiders to reappear.

When the nasty spider reappears, Rash launches her attack hitting ac 40 (possible critical hit, made critical hit roll) Did an even 100 points of damage to PS 3.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements x4, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing x4, continual flame
Fourth:Dimension Door*, Divine Power x2, Freedom of Movement x 3, Magic weapon greater
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune, Disrupting Weapon
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt, scrying greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack

divine power 1/19
righteous might 1/19

Other less time sensitive spells are (longstrider, endure elements, water breathing, true seeing, magical vestments x 2 and magic greater weapon


Phase Spiders rd 3 [DM SteveK]  d20+13=33 ; d20+22=24 ; d20+22=41 ; d20+22=29 ; d20+22=38 ; d20+22=23 ; d20+22=31 ; d20+22=40 ; d20+22=40 ; d20+22=26 ; d6+4=5 ;
Monday March 7th, 2011 6:25:57 PM

Xenia sends three arrows at the most wounded spider, striking twice and making P2 fall to the ground, twitching.

Sylvia peeks around Torgon, and tags an appearing Spider, making it weak.

Torgon concentrates on the spiders sneaking up from behind and readies for spider number 5 or 7 to come back out of phase, at which point he will swing at one.

Peerimus has Yorrick shift into a Marut and encourages the heroes to make for the smoke. The druid and 'bear' both move fast towards the chanters and keeps ready to fight back. (ooc: Yorrick as a Marut can only move 30 and still Ready an Action). Peerimus readies a brutal strike, and tags Spider P12 as it Phases in. Yorrick does the same with P10.

Durgan moves towards the cloaked figures, axe in hand, and fetches a potion while he goes.

Firn'gaer sends a series of bolts of magical force towards P10, damaging the creature. The force magic affects the ethereal creatures even when they are not on the Prime plane.

Kazak switches tactics and quickly fetches a javelin from his magical quiver. When a spider appears, the javelin becomes a lightning bolt! The Spider easily dodges most of the blow, but some flicker gets through.

When the nasty spider reappears, Rash launches her attack, smearing the arachnid across the woods, quite dead. Fortuneately, Peerimus' misgivings are unfounded, for the spider simply dies and no big boils are popped.

Ooc: Rash's DR 15/evil means that she has damage resistance vs all attacks except for evil attacks. Since the Phase Spider attacks are not evil aligned, the DR works and Rash has no damage nor has to save v poison or disease.

.........................

The Phase Spiders may be diseased, but it looks like thier greenish cast and pustule-filled boils do not slow down the monsters. In fact, they are more aggressive and stronger than anticipated!

PS 1 and 5 attack Rash, one striking but neither getting through her Damage Resistance.

PS 2 phases back onto the Etheral Plane and limps a step away from the battle.

PS 7 attacks Sylvie, who appears to be bitten, but, being incorporal, is immune to the very physical and non-magical attacks of the spiders!

PS 4, 8, and 9 surround Durgan as he breaks ranks and try to shop him down. One bites the dwarf! (AC 40 (flank), 23, 33 (flank) Dam 5 + FORT DC 17 or poisoned, and FORT DC 20 or diseased)

PS 10 and 11 attack Yorrick, both striking the Marut and failing to get through its damage reduction!

PS 12 attacks Peerimus, missing.

Four other spiders that are expected to attack for some reason do not. All heroes with Blinking or True Seeing Highlight to display spoiler: { PS 13, 14, 15, and 6 race ahead of Peerimus, Yorrick , and Durgan, placing themselves between the heroes and the chanting guys with their smoke ring.}

......................

The chanting cloaked figures make no move or sound other than maintaining the fog surrounding themselves and the small clearing.

.........................

Phase Spiders AC 22 HP122
1 - 8
2 -- 122 (disabled)
3 - dead
4
5
6
7 -- 97 -1 STR
8 - 60
9 - 59
10 - 91
11 - 99
12 - 61
13 - 19
14
15

Durgon, Kazak, please do not access the map.
Phase Battle

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+35=49 ; d20+30=50 ; d20+25=34 ; d20+30=42 ; d100=51 ; d100=42 ; d100=80 ; d6+2=6 ; d6+2=3 ; d6+2=4 ; d6+2=3 ; d6=4 ; d6=3 ; d6=1 ; d20+3=10 ;
Monday March 7th, 2011 7:50:07 PM


Again Xenia targets the weak, hoping to winnow the numbers. Three arrows fly true, one of them striking a vital spot. This time, the spider falls and lies still, not to rise again.

"SYLVIA!" The little shadow flinches, as much from Xenia's cry as from the mandibles that reach up to bite her. But as the hard chitinous mouth closes, it finds ... nothing. The stuff of shadows cannot be held.

"Wooooo!" The little shadow flies a quick triumphant figure eight before stilling, waiting eagerly (perhaps too overconfidently) for another spider to appear. This game is fun.

Xenia, her heartbeat slowing back to little more than a mild panic, can only roll her eyes.

++++++++++++++++++++++++++++++++

Xenia Hit P11 AC49, AC50 (Threat 42), AC34; 20% Miss Chance 51/Pass, 42/Pass, 80/Pass
Damage 6+4Electric, 3+4Crit+3Electric, 3+1Electric = 24hp

Sylvia Ready Attack: If any Spiders appear near her
Touch AC10/Miss

Position: Xenia N29-No Move (15ft high); Sylvia N31-No Move (10ft high)

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3; Electricity Arrows 33/50

Kazak Stonewall Hp 234/241 Ac 36 
Monday March 7th, 2011 8:42:15 PM

"I ain't much use ... dem spiders arms are to long .... can't reach da critters ..... so i'm gonna be right behind ya Druid .."

Kazak again changes plans ..... and gives chase to Peerimus and Durgan ..... with no weapons in hand

" Yo bro i don't think dem guys are da bad guys ..... so don't smack em wit your axe just yet " growls Kazak

active Magic
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements (Rash)



Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160  d20+17=36 ; 3d6+50=61 ; d20+22=25 ; 3d6+10=17 ; d6=1 ; d6=3 ; 3d6=12 ;
Monday March 7th, 2011 9:53:53 PM

Peerimus gives a small prayer of thanks that his fears on the spiders exploding with disease ridden goo everywhere is unfounded and slows his movement to allo Yorrick and the others to catch up.
Both move 30' and ready for the next spider attack

Readied attack Peerimus PA -15 Hit AC 36 Dmg 62
Readied attack Yorrick Hit AC 25 Dmg 17 +1 Fire +3 Cold +12 Electric

Peerimus again calls out to the rest, "Move towards the smoke ring." Looking back the druid decides what his next move will be...keep the vile creatures occupied for the rest

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick)
Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Marut
Construct traits, damage reduction 15/chaotic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 25

Torgon AC: 35 HP : 198/198 
Tuesday March 8th, 2011 9:01:53 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 117 rounds

(OOC: Did Torgon hit anything last round? He was readied, but looks like he didn't swing)

Torgon hears Peerimus call to move on the ring and it's occupants, and also sees the spiders move to intercept. "Looks like the spiders don't want us going that way. Meet you in the middle."

Torgon casts Dim Door, and appears at S3.

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Phase Spiders rd 5 [DM SteveK]  d20+22=36 ; d20+22=31 ; d20+24=39 ; d20+24=30 ; d6+4=8 ; d6+4=5 ;
Tuesday March 8th, 2011 4:48:32 PM

Again Xenia targets the weak, hoping to winnow the numbers. Three arrows fly true, one of them striking a vital spot on PS 11; the spider falls and lies still.

Syvia waits for another spider to appear, having a fun game of tag, but no Spider comes close for the opportunity.

Kazak again changes plans ..... and gives chase to Peerimus and Durgan. By only concentrating on running, the dwarf is able to come up right behind Peerimus and Yorrick, keeping himself away from most of the Spiders.

Peerimus slows his movement to allow Yorrick and the others to catch up, and keep ready to dish out retribution. They both strike PS15, deeply wounding the monster before it gets a chance to attack.

Torgon hears Peerimus call to move and casts Dim Door, appearing at S3. His readied strike a few seconds ago good enough to kill a Spider. (didn't note it, but retroactively killed PS7)

.........................

The Phase Spiders are smart, and quickly understand that their attacks are ineffective against Peerimus, Yorrick, Sylvie, and Rash. They concentrate on things they can bite.... Like Durgan!

PS 15 and 6 attack Peerimus, not getting through his Damage Resistance.

PS 4, 6, 9, and 10 all concentrate on Durgan, biting twice! (Ac 36, 31, 39, 30 Dam 8+5 + 2ea FORT DC 17 or poisoned, and 2ea FORT DC 20 or diseased)

Five other spiders that are expected to attack for some reason do not. All heroes with Blinking or True Seeing Highlight to display spoiler: Highlight to display spoiler: { PS 1, 5, 12, 14, and 13 race ahead of Durgan, placing themselves between the dwarf and the chanting guys with their smoke ring.}

......................

The chanting cloaked figures make no move or sound other than maintaining the fog surrounding themselves and the small clearing.

.........................

Phase Spiders AC 22 HP122
1 - 8
2 -- 122 (disabled)
3 - dead
4
5
6
7 - dead
8 - 60
9 - 59
10 - 91
11 -- dead
12 - 61
13 - 19
14
15 - 95

Durgon, Kazak, please do not access the map.
Phase Battle


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Tuesday March 8th, 2011 5:48:50 PM


The strategic state of the field becomes much more apparent when you've got a view from up high. To Xenia, who can see both in the quick flashes back and forth between both, it is especially apparent. She sees the danger, and acts on it.

"DURGAN! RUN! THEY'RE ALL AROUND YOU! JUST FLAT OUT RUN!"

"C'mon, Sylvie," she says then. "There aren't no more over here anyway." She could fire more arrows. Or, she could follow. It's pretty simple to guess what would happen if she stayed. The others would lag behind to cover her. It's the way they are. "C'mon. Lets head for the Smokey Pot.

Xenia leads the way, she flies over the tiny heads of the spiders in an evasive spiral pattern. Turning once she is well within the circle of Chanty Guys, the rogue turns back to find Sylvia lagging behind.

Gonna have to remember that. She doesn't fly as fast as I do.

++++++++++++++++++++++++++++++++

Double Moves
Xenia Tumble 42 Taking 10 w/Skill Mastery (Accelerated is DC25 +2 for each succeeding opponent passed.)

Position: Xenia M7-100ft Move (15ft high); Sylvia L15-80ft Move (10ft high)

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3; Electricity Arrows 33/50

Durgan Stonewall (AC 41; HP 263/360)  d20+26=38 ; d20+26=43 ; d20+26=29 ; d20+26=34 ; d20+34=50 ; d20+34=52 ; d20+34=42 ; d20+34=44 ; 2d8+15=24 ; 2d8+15=19 ; 2d8+15=24 ; 2d8+15=21 ;
Tuesday March 8th, 2011 9:58:27 PM

OOC: damage- only took 2 due to DR 6/- saves: 38, 43, 29, 34

"Dwarves don't run, haven't ye learned that yet girl?" Durgan drinks down the potion he was carrying, then activates his defensive stance. "Come on now ye beasties! Unca Durgan is ready for ye!"

Actions:
drink potion of enlarge, activate defensive stance
attack rolls and damage for any AoO presented(up to 4, combat reflexes, reach 20): hit AC 50, 52, 42, 44, damage: 24, 19, 24, 21

Active Effects:
enlarge- +2 STR, -2DEX, -1 attack rolls, -1 AC, reach 20 feet(item)
defensive stance: +2STR, +4CON(+38 hp), +4 dodge AC
stats: +1 hit, +2 damage, +2 AC, +38hp, 20ft reach, weapon bump to 2d8

Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing  d20+8=17 ; 15d6=56 ;
Tuesday March 8th, 2011 11:34:02 PM

(ooc I could have sworn I posted this morning. I am slowly losing my mind.)

Rash watches the behavior of the spiders and the chanting men and is tries to listen to what the men are actually chanting. Does she understand the language? (listen check 17)

"I think the spiders might be body guards for those smoky guys. They seem to be acting like it and the creepy chanters seem to be very non caring for good people. I could be wrong here but I am willing to take a chance with their lives."

Rash will cast a flame strike spell catching 3 and 5 in its holy light doing 56 points of damage to them/ 1/2 if they save reflex dc of 24

Rash

Kazak Stonewall Hp 234/241 Ac 36 
Tuesday March 8th, 2011 11:48:19 PM

Frustrated with his inabilty to be effective .... the dwarf keeps pace with Peerimus and the mighty Yorrick ...

" Come on bro we gotta all stay together ...."

" well its looked like da spiders were trying to get after dem cloaked guys ....when wez first got here ...." replies Kkazak to Rash

Tturing towards the circle of smoke and the cloaked figures .... [b]" Hey ... we just wanna talk to ya ....we're looking for something .....err someone ...if youz have dem spiders back off we can discuss dis peacefully " growls Kkazak to the cloaked figures

active Magic
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements (Rash)



Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160  d20+17=30 ; 3d6+50=59 ;
Wednesday March 9th, 2011 7:58:20 AM

Peerimus speakes to Yorrick and nods as the bear now marut lets out a deep rolling grunt of acknowledgement. "Kazak, I have Durgan, keep moving. Yorrick is with you for the time being."
[handle animal Guard Kazak]

Peerimus moves quickly back to Durgan and takes up a flying posistion directly above the dwarf [Move to K22]
Where he readies himself for another strike as the spiders come out.
[Readied attack Hit AC 30 Dmg 60]
"Durgan, not to challenge your tactics of bait." The Solar that is Peerimus asks through a small smile and a dancing sparkle to his eyes, "But we are in a terrible hurry."

Yorrick, the Marut loooks at Kazak and growls, turning to look at the men and the fire and then back to him.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick)
Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Marut
Construct traits, damage reduction 15/chaotic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 25

Torgon AC: 35 HP : 198/198 
Wednesday March 9th, 2011 7:59:58 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 116 rounds

(OOC: Are the numbers on the map the guys, or where the ring of smoke is?)

Torgon sees the Flame Strike blast into the chanting guys, and thinks about taking a swing, but is not ready to go that route quite yet. Instead, he tries to move through the wall of whatever it is that is made by that cauldron.(If I am already inside the wall, then I will move over to the cauldron.)

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues  d20+8=20 ; d20+32=50 ; d20+38=47 ; d20+43=51 ;
Wednesday March 9th, 2011 11:13:13 AM

"I agree with Rash. I think there is a connection between the spiders and the circle of men." Firn'gaer decides to test the theory. He casts a Grasping Hand at 2 in the circle of chanters.

He tries to listen to what they are chanting. Listen DC20, Knowledge - Arcane DC50

Grasping Hand: TAtk AC47, Grapple 51

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight*, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing*
7 - [Spell-like Ability: Grasping Hand x2/day*], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell)*, Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 
Wednesday March 9th, 2011 5:15:36 PM



Peerimus's eyes widen in terror as the Divine fire bathes the men about the fire. "Or the chanters are protecting themselves from the Spiders and the intelligent spiders know that if we enterth smoke ring, they cannot follow and loose a meal. Assaulting them with deadly force for sitting and chanting to test a theory is unconscionable Rash!"

Firngaer follows quickly with less lethal force but just as disasterous results as a possible outcome. Could the city of the ancients be affecting thier judgement, throwing them into a chaotic frenzy? Are they loosing control? Will it infect them all slowly over time? Even if they turn out to be correct...the druid was not sure what he should do beyond the now of securing Durgan's safety

Phase Spiders rd 5 [DM SteveK] 
Wednesday March 9th, 2011 9:34:58 PM

sorry, busy day at work


Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues  d20+32=34 ;
Thursday March 10th, 2011 9:46:20 AM

"I do not believe that the spiders are merely looking for a meal. Phase Spiders are intelligent and cunning. Their sudden movement of some to defend the circle indicates the possibility of some sort of connection beyond a mere meal. Specially when they have no means of fleeing to safety with a meal while we press the attack." He says to the Solar.

"Besides, short of a scorched Wold policy and because of the gravity of the problem we face, things here must show that they are innocent of involvement. We can ill-afford to try by debate those whom we find. There is just too much at stake."

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight*, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing*
7 - [Spell-like Ability: Grasping Hand x2/day*], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell)*, Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Thursday March 10th, 2011 12:43:25 PM


Yerks

Floating just above one of the Chanty Guys, the girl rogue watches as things unravel at a surprisingly swift pace. It's like seeing a guy standing on the edge of a roof and watching as, for no discernable reason, he just sort of falls off.

Yeah, the Chanty Guys could be evil. They could be Marteus Minions. And the spiders, they could be protecting the Chanty Guys instead of trying to eat them. Maybe that's why they got between Peerimus and the rest as they made for the smoke and the guys and the pot. It's possible.

Or, the spiders coulda been trying to keep Peerimus and the rest from escaping to the safety of the smoke. That's possible too. What's more, the Chanty Guys haven't done anything clear and obvious in the way of attacking yet. Even worse for the judgement of Momma Rash and Fernie, things are not yet desperate enough to push the speculation. No one's really even hurt that much. With time, they could easily kill down the Blinky Spider Guys without taking too much hurt at all.

But the rogue remains silent. Regardless of her opinion, voicing it would do no good. What's done is done. If you're gonna be a Chaos Guy, you gotta expect ... well ... chaos.

++++++++++++++++++++++++++++++++

Double Moves
Xenia Tumble 42 Taking 10 w/Skill Mastery (Accelerated is DC25 +2 for each succeeding opponent passed.)

Position: Xenia M7-100ft Move (15ft high); Sylvia L15-80ft Move (10ft high)

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3; Electricity Arrows 33/50

Phase Spiders rd 6 [DM SteveK]  d20+7=13 ; d20+7=8 ; d20+24=43 ; d20+24=36 ; d20+24=28 ; d20+24=40 ; d6+4=5 ; d6+4=6 ; d6+4=5 ;
Thursday March 10th, 2011 3:13:28 PM

ooc: wow. that took me a surprisingly looong time to post!
...................

Xenia worries over Durgan, and flies over the spiders. She is able to pass the smokey barrier and get in the circle of Chanty Guys. Sylvia follows but lags behind.

Durgan drinks an Enlarge potion, and gets in a defensive stance. he was carrying, then activates his defensive stance, ready to smack the first spider he sees. He kills the first one that comes out of Phase with a single hit! (ooc: the spiders aren't providing any AOOs. Only ready attacks for when they come out of phase are working.)

Rash listens to the chanting, and can tell it is a spell, one done in unison, but the exact spell is unknown to the cleric. Coming up with a conclusion of the probable actions of the Spiders and non-response of the cloaked figures in the circle, Rash casts a flame strik on the two figures on the west side of the circle. The spell penetrates the foggy cloud around the group and transfixes the two figures who aren't prepared to dodge. They both turn to each other, one briefly screams what sounds like a name Listen DC 15Highlight to display spoiler: {Maria!} before they are immolated!

As soon as the two cloaked figures die, the smoke from the cauldron wavers and fades out!

Kazak continues to move with Yorric, worrying that the Spiders looked like they were attacking the cloaked guys when they arrived... The dwarf tries to establish communication; can they make the spiders back off?

Peerimus has Yorrick guard Kazak, and the druid moves to Durgan, taking up a flying overwatch on the oxymoronic 'large dwarf'. He smacks PS 8 as soon as the spider comes out of phase, deeply wounding the creature. His worry over the consequences of the attacks on the circle are easy to read on his face.

Yorrick, the Marut loooks at Kazak and growls, following the dwarf.

(OOC: Are the numbers on the map the guys, or where the ring of smoke is?: The guys, the smoke is right in front of them. Or was.)

Torgon is not yet ready to fight the chanty guys. He easily is able to pass by the chanting figures who barely noticing the minotaur as they move aside to let him pass through their circle. Soon Torgon stands beside the fire and cauldron.

Firn'gaer agrees with Rash that there is a connection between the spiders and the circle of figures. He casts a Grasping Hand and captures a cloaked person in a magical hand.

The scene here is so familiar to the heroes, and the reason why comes to each of them in a flash of insight...

All five of the cloaked women point at the heroes, and the COC feel thier spirits rise from their bodies. As if in a dream, they fly west of Heranmar to a desolate swamp where there is an ancient arch of stones. They see a face of a wizened gnome next to the portal, a face to not be forgotten, and then they are transported through the portal to a forest of huge trees. Weaving through the trees, they pass a cauldron on a fire with a dozen cloaked figures and on to a fantastic city of spires and fog surrounded by stout walls. Twisting through the city, the spirits of the heroes get to a building bristling with smokestacks, pipes, and noxious smells of a badly run alchemy shop. Through a door, a corridor, and a lab, and a laughing man with an evil face holds aloft a flat-bottomed beaker containing a venomous green liquid.

There is a flash in the dream, and then each hero is looking upon a city they know well. [Hook City (Rash), Plateau City (Firn'gaer), Floating City (Xenia) Turak Nor (Kazak and Durgan), the Village of Taur (Torgon), Heranmar (Peerimus)] A plague has broken out; all Noble Races are going green-tinged with boils and pock marks. Coughing up vile green pus, the people choke on their own bits of lung and die in the streets. Soon, only animals and monsters roam the streets as the dream fades to darkness...


.........................

With the smoke ring gone, the Phase Spider tactics (for those who can see them), change.

Only four Phase Spiders appear in the Wold, all four attacking Durgan. One is slain before it gets a chance to bite, but the other three bore in on the relatively vulnerable dwarf. (AC 43crit36, 28, 40 Dam 5+6crit, 5 = Durgan takes 16 Damage + 2ea FORT DC 17 or poisoned, and 2ea FORT DC 20 or diseased)

None of the other spiders show their fanged faces, but those who can see in the ethereal plane know where they are!

......................

The smoke is gone, and the hooded figures all have various exclamations of consternation and anger; most of which is inappropriate for this website. In the general cacophony of voices, a general sentiment that is understood by the heroes is: "You fools! Now we are all dead!"

Even so, the figures try to stave off the evil premonition as best they can. Cloaked figures band together, 2 and 3 holding hands, and each group casts spells.

Cloaked figure #1 folds her hood back revealing a withered woman with white eyes and red scars on her face. She cracks out a spell, and transforms into a Solar! Spellcraft DC 24 Highlight to display spoiler: {Shapechange}

CF#2 struggles in vain with the Grasping Hand

CF#4 points to Yorrick and Kazak and casts a spell of his own. Spellcraft DC 21 Highlight to display spoiler: {Mass Charm Monster}. Yorrick and Kazak Will DC 25 or be charmed

Group 6, 11, 12 concentrate together and bring up a thin fog that encloses Peerimus, Durgan, Firn'gaer, and Rash. Will DC 22 or --10 competence penalty on Wisdom checks and Will saves.

Group 8, 10 and Group 7, 9 individually cast the same spell and wait with daggers in hand. Spellcraft DC 17 Highlight to display spoiler: { Barkskin}

.........................

Phase Spiders AC 22 HP122
1 - 8
2 -- 122 (disabled)
3 - dead
4
5
6
7 - dead
8 - 120
9 - 59
10 - dead
11 -- dead
12 - 61
13 - 19
14
15 - 95

Durgon, Kazak, please do not access the map.
Phase Battle


Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues  d20+19=25 ; 10d6=42 ; d100=36 ; d100=57 ; d100=46 ; d100=58 ; d100=71 ; d100=78 ; d100=85 ;
Thursday March 10th, 2011 4:26:42 PM

"I was wrong, perhaps." He says. "But my mind is still the same. You must prove your innocents."

Will Save DC25

Firn'gaer moves out of the fog to D27 and sends forth an empowered fireball at the cloaked women and the phase spiders. He keeps the fire from touching his companions and the cloaked figures. The phase spiders are not so lucky.

Empowered Fireball: Reflex DC25, Damage 63 points. (Miss Chances: 36, 57, 46, 58, 71, 78, 85; don't know if 01-50 misses or 51-100 misses)

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell)*, Lightning Bolt (Empower Spell), Overland Flight*, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing*
7 - [Spell-like Ability: Grasping Hand x2/day*], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell)*, Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160  d20+26=32 ; d20+17=37 ; d20+17=26 ; 3d6+50=61 ; 3d6+50=59 ; d20+17=21 ; d20+22=23 ;
Thursday March 10th, 2011 4:29:37 PM

OoC Peerimus has SR 32 Yorrick has SR 25
The circle of smoke vanishes and the reaction of those within is precisely what the druid had feared and the rush of the Phase spiders towards them confirms it all the more. Far more than the lives of the strangers could now be lost. All could now be lost.
"And we can ill afford to become the instruments of death and evil that we collectively claim to oppose." Peerimus booms back to Firngaer

"Durgan move north with me away from this cloud." Peerimus floats 20' north and out of the Cloud, Readying a strike against one of the nearby spiders should it appear
[Will Save 32 Readied attack on Spider PA-15 Hit AC 37 crit 26 Dmg 62+60]

Peerimus's voice thunders through the trees, [b]"Stay on the spiders! Do not compound the error!"/[b]
Then he howls and Yorrick nods and moves 10' west and readies a strike. Will Save 21 failed
[Readied Attack on Spider Hit AC 23 nat 1 miss]

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick)
Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Marut
Construct traits, damage reduction 15/chaotic, darkvision 60 ft., fast healing 10, low-light vision, spell resistance 25

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Thursday March 10th, 2011 4:56:44 PM


"Fram jamblies," the rogue curses under her breath. Then, "WALL OF STONE COMING DOWN!"

Xenia grabs a quick scroll from her haversack and reads the lines. With a sweep of her finger she lays down a thin wall of stone exactly over the positions of the big spiders. From personal experience materializing inside something solid hurts, and shifts you off your space. "Lets see you come out all around that," she mutters.

"RUN," she then cries to the cloaked Chanty Guys. "The spiders can't move, come out, and bite all at the same time. We can see 'em. We'll direct you away from 'em. Keep together and keep moving!"

"EAST! GO EAST. THERE'S AN EMPTY SPOT TO THE EAST!"


++++++++++++++++++++++++++++++++

Draw scroll cast Wall of Stone 2in thick x 9*5=45ft long x 5ft high. Half the thickness for 90 ft long. Wall is created starting in the middle of Spider P12 and runs in a spiral going through P1, P14, P15, P6, P13, P5
UMD 29 vs Wall of Stone DC29 / Auto Success

Position: Xenia M7-No Move (15ft high); Sylvia L15-80ft Move (10ft high)

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3; Scroll of Wall of Stone; Electricity Arrows 33/50

Durgan Stonewall (AC 41; HP 220/322)  d20+20=21 ; d20+26=27 ; d20+26=30 ; d20+26=41 ; d20+26=43 ;
Thursday March 10th, 2011 10:20:00 PM

OOC: saves: will 21, missed, fort 27, 30, 41, 43 made em, only took 5 dmg due to DR

"Bah! Allright druid, I'm right behind ye. Durned spiders can barely get through my armor anyway."

Actions:
Durgan drops the stance, then moves to follow Peerimus.

Active Effects:
enlarge- +2 STR, -2DEX, -1 attack rolls, -1 AC, reach 20 feet(item)
-2STR

Kazak Stonewall Ac 36 Hp 234/241 power attack +15  d20+16=35 ; d20+18=28 ; d10+31=39 ;
Thursday March 10th, 2011 11:00:53 PM

The dwarfs fears are realized as the smoke ring was for protection from the spiders .....holding his hands aloft ..... " hey .... lets work together to fend off dem spiders .... we can sort out our differences afterwwards " shouts Kazak

The dwarf shakes his head as he wards off the magic (will save d20+35 )

Quickly stepping to stand back to back with the mighty Yorrick ..... the dwarven warrior draws his fabled stone blade .... and heeds Firn'gears advice ...... readying himself to step into the spiders next appearence ... ( readied action - 5-ft'move)

Gripping the stone blade .... Kazak waits to deliver a devasting smash to the bug ....

1st smash d20+18 =28 damage d10+31 =39 (power attack +15)included in damage

active Magic
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements (Rash)



"Mexican" Standoff? [DM SteveK] 
Friday March 11th, 2011 3:00:17 PM

(ooc: wow. Gotta adjust my posting to make sure things happen in the right order here...)

Firn'gaer doesn't trust anyone not actively helping, but determines that the spiders are the most immediate threat. He readies a fireball to blast as soon as spiders move out of phase...

Peerimus floats north and readyies another strike...

Yorrick falls victim to the Charm spell and is best friends with Cloaked Figure #4

(ooc: waitaminite: If Yorrick is more than 5 feet from Peerimus, he's not Sharing Spells anymore, right? Then he is a bear and not a Marut, or am I missing something???)

Xenia lays down a thin wall of stone exactly over the positions of the big spiders to slow their phasing down and encourages the Chanty Guys (love that moniker) to flee east. The 90 foot long wall is placed (with her Blinking ability to see the spiders) with uncanny accuracy, but only across the first five spiders (every other diagonal counts as 10 feet)

Slyvie is able to catch up to the half-drow rogue.

Durgan drops the stance, then moves to follow Peerimus.

Kazak stands back to back with the mighty Yorrick, readying himself to step into the spiders next appearence ...

.........................

Xenia's Wall of Stone plays havoc on the coordinated offensive of the spiders. Not a single one appears in the material Wold, although those with the ability to see them know they are still there, ready to pounce.

Ooc: no readied action occurs. Firn'gaer does not use his spell.

............................

The old woman/ Solar moves to take a defensive position flying above some of the cloaked figures.

CF#2 struggles uselessly in the Grasping Hand.

Cloaked Figure #4 calls to Yorrick in a deep voice and speaking with animals: "Come over here, friend, and stand in front of these little ones." The bear, for once, does not obey Peerimus, and the Marut moves to be a living shield in front of some of the cloaked figures.

The other figures, some with their cowls off to reveal an elven man, a half-orc woman, and a human woman, place their backs against the Stone Wall and defensively keep Solar and Yorrick between them and the open spaces where the spiders may appear.

.........................

It takes a few more tense minutes, but the Phase Spiders never again come out of phase and, with the increased defenses around the cauldron, don't attack the cloaked figures or the Children of Chaos.

After 5 minutes, all that is left is the Stone Wall, bubbling cauldron, and the cloaked figures and COC in a standoff.

It looks like it is up to the COC to make the first move, especially since none of the cloaked figures seem to be able to see 'in phase'.


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Friday March 11th, 2011 4:32:32 PM


Wait a minute. If the spiders are just standing around on the Ethereal plane, Xenia is going to use the time for target practice. In fact, if they're going to make sitting ducks of themselves, she'll likely take her time and shoot in conjunction with her ring of invisibility to get in some sneak attacks.

Let me make some rolls.

Torgon AC: 35 HP : 198/198 
Friday March 11th, 2011 4:48:00 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 114 rounds

While the spiders are still lurking about, Torgon will speak "Firn'Gaer, Xenia, anyone that can hit them while they are phased, take down as many as possible. We need to kill them all if we can." Torgon readies to await a spider attack that never comes.

Torgon will then turn to the cloaked figures once the spiders have left. "Although it is not likely any consolation, my apologies. Some of our companions believed that you were responsible for those abominations. We are known as The Children of Chaos, and have come to try and stop the disease and those creating it. You seem knowledgeable of these creatures, would you be willing to help us stop this disease and look past the 'Rash' actions mistakenly taken upon you?"

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing 
Friday March 11th, 2011 6:32:54 PM

Rash shakes herself from her stupor and the horror of her mistake. She sheaths her sword and calmly walk towards the shapechanged solar her hands up in a placating and peaceful manner. She will stop and with her arms spread wide say in a loud voice, Everyone calm down. I believe I have made a mistake and we have attacked the wrong people!

She will turn to the cloaked figures and bow slightly keeping her eyes on all of them and continue, "My name is Rash Trinka and I think I might have lived up to my namesake today. We have been sent here by the powers to eliminate clerics of Marteaus who are making a plague which will destroy the Wold as we know it. While I am now having some doubts, we mistook you for some of them.

I regret the taking of your friends lives and I can entreat the Powers to return them from the dead if you wish it. The asking is within my powers. First please tell us who you are and what you were doing? We thought the spiders bodyguards and when they attacked, and you didn't respond we drew the wrong conclusions.

The vision we just had has shown us we might have been mistaken. Before anymore blood is spilt, speak and state your intentions."

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 
Friday March 11th, 2011 7:25:25 PM

Forgot the ShapeChange was shared, Yorrick is a bear not the Marut

Peerimus informs the group at large to the movement of the spiders. "Well placed wall Xenia." The Solar floats down to touch ground and takes two strides towards Yorrick before the scene sinks in. Nothing has gone particularly well and the druid does not intend to add to the list of trouble. Slowly inhaling, Peerimus calms his initial reaction, though the huge staff in his hand does grind into the earth a bit. His voice is even, but not entirely pleasant as he addresses those nearest to Yorrick, "You will release Yorrick from any enchantment you have placed upon him." Peerimus bites back the rest of his thoughts, wills himself to check the explanation of consequences.
The staff sqeeks in protest as it grinds a further few inches into the earth

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20=17 ; d20=7 ; d20=18 ; d20=15 ; d20=12 ; d20=18 ; d20=11 ; d20=14 ; d20=20 ; d20=19 ; d20=15 ; d20=10 ; d20=1 ; d20=3 ; d20=20 ; d20=17 ; d20=13 ; d20=15 ; d20=2 ; d20=6 ; d20=18 ; d20=16 ; d20=1 ; d20=12 ; d20=17 ; d20=17 ; d20=11 ; d20=4 ; d20=2 ; d20=20 ; d20=2 ; d20=13 ; d20=3 ; d20=1 ; d20=16 ; d20=20 ; d20=4 ; d20=4 ; d20=7 ; d20=12 ; d20=6 ; d20=4 ; d20=18 ; d20=17 ; d20=5 ; d20=12 ; d20=6 ; d20=13 ; d20=19 ; d20=9 ; d20=1 ; d20=2 ; d20=19 ; d20=17 ; d20=18 ; d20=8 ; d20=3 ; d20=2 ; d20=6 ; d20=13 ; d20=11 ; d20=16 ; d20=12 ; d20=2 ; d20=5 ; d20=2 ; d20=19 ; d20=12 ; d20=3 ; d20=20 ; d20=16 ; d20=2 ; d20=16 ; d20=6 ; d20=1 ; d100=77 ; d100=5 ; d100=85 ; d100=28 ; d100=15 ; d100=84 ; d100=90 ; d100=63 ; d100=25 ; d100=70 ; d100=39 ; d100=25 ; d100=89 ; d100=100 ; d100=10 ; d100=22 ; d100=6 ; d100=97 ; d100=45 ; d100=13 ; d100=45 ; d100=99 ; d100=50 ; d100=5 ; d100=39 ; d100=77 ; d100=79 ; d100=8 ; d100=51 ; d100=14 ; d100=28 ; d100=15 ; d100=4 ; d100=16 ; d100=68 ; d100=5 ; d100=63 ; d100=49 ; d100=51 ; d100=39 ; d100=9 ; d100=51 ; d100=43 ; d100=5 ; d100=88 ; d100=60 ; d100=28 ; d100=32 ; d100=74 ; d100=7 ; d100=60 ; d100=19 ; d100=86 ; d100=33 ; d100=60 ; d100=97 ; d100=17 ; d100=15 ; d100=65 ; d100=93 ; d100=65 ; d100=95 ; d100=39 ; d100=95 ; d100=94 ; d100=56 ; d100=10 ; d100=2 ; d100=64 ; d100=46 ; d100=68 ; d100=8 ; d100=90 ; d100=47 ; d100=6 ; d20=8 ; d20=4 ; d6=3 ; d6=5 ; d6=4 ; d6=6 ; d6=1 ; d6=3 ; d6=1 ; d6=5 ; d6=4 ; d6=4 ; d6=3 ; d6=6 ; d6=1 ; d6=5 ; d6=3 ; d6=2 ; d6=1 ; d6=1 ; d6=5 ; d6=2 ; d6=4 ; d6=3 ; d6=6 ; d6=1 ; d6=1 ; d6=6 ; d6=5 ; d6=2 ; d20=8 ; d6=3 ; d6=4 ; d6=2 ; d6=4 ; d6=5 ; d6=6 ; d6=2 ; d6=1 ; d6=1 ; d6=1 ; d6=1 ; d6=5 ; d6=1 ; d6=4 ; d6=5 ; d6=4 ; d6=5 ; d6=5 ; d6=4 ; d6=3 ; d6=6 ; d6=2 ; d6=1 ; d6=3 ; 8d6=22 ; 8d6=27 ; 8d6=32 ; 8d6=21 ; 8d6=30 ; 8d6=26 ; 8d6=29 ; 8d6=40 ; 8d6=21 ; 8d6=20 ; 8d6=37 ; 8d6=30 ; 8d6=33 ; 8d6=25 ; 8d6=37 ; 8d6=28 ; 8d6=31 ; 8d6=38 ; 8d6=29 ; d6=1 ; d6=1 ; d6=6 ; d6=5 ; d6=4 ; d6=3 ; d6=3 ; d6=1 ; d6=2 ; d6=2 ; d6=2 ; d6=4 ; d6=1 ; d6=3 ; d6=2 ; d6=2 ; d6=4 ; d6=5 ; d6=6 ; d6=3 ; d6=5 ; d6=5 ; d6=5 ; d6=3 ; d6=1 ; d6=1 ; d6=4 ; d6=2 ; d6=1 ; d6=3 ; d6=5 ; d6=2 ; d6=3 ;
Friday March 11th, 2011 8:45:06 PM


"Yeeessss!" The girl rogue pumps a fist into the air as the wall halts the spiders in their tracks. Whatcha gonna do now, Blinky Spiders?

Apparently nothing.

But that's not necessarily a bad thing. "Alright you," Xenia mumbles under her breath. "Time for some target practice." With a whisper to her ring, the flame-headed girl vanishes. Arrows then fly from empty air, two striking a spider, a third landing with a quivering thunk into the ground. With the attack Xenia appears again.

"I can do this all day, you spiders!" Again she vanishes, and again she fires. Over and over. Like shooting ducks in a barrel.

++++++++++++++++++++++++++++++++

Alternating activation of Ring of Invisibility with Full Attack for 5min That's 50 rounds. Alternating with the ring leaves 25 rounds. With three attacks per round that's 75 attacks. The first of each triplet of attacks is a potential sneak attack.

For simplicity's sake, I've only rolled d20's. Xenia can only miss on a natural 1. Seventy Five Attacks. Note that I've accounted for 33 magical electric arrows and 40 normal arrows.

Use as you wish.

Hit AC52; 20% Miss 77/Pass; Damage 7+1Electricity+27Sneak = 35hp
Hit AC42; 20% Miss 5/Fail
Hit AC53; 20% Miss 85/Pass; Damage 3+6Electricity = 9hp
Hit AC50; 20% Miss 28/Pass; Damage 6+5Electricity+32Sneak = 43hp
Hit AC47; 20% Miss 15/Fail
Hit AC53; 20% Miss 84/Pass; Damage 3+3Electricity = 6hp
Hit AC46; 20% Miss 90/Pass; Damage 8+3Electricity+21Sneak = 32hp
Hit AC49; 20% Miss 63/Pass; Damage 4+1Electricity = 5hp
Hit AC55; (Threat AC8) ; 20% Miss 25/Pass; Damage 4+5Crit+2Electricity = 11hp
Hit AC54; 20% Miss 70/Pass; Damage 3+2Electricity+30Sneak = 35hp
Hit AC50; 20% Miss 39/Pass; Damage 6+2Electricity = 8hp
Hit AC45; 20% Miss 25/Pass; Damage 3+4Electricity = 7hp
Hit AC36/Nat1
Hit AC38; 20% Miss 100/Pass; Damage 5+3Electricity = 8hp
Hit AC55; 20% Miss 10/Fail
Hit AC52; 20% Miss 22/Pass; Damage 5+2Electricity+26Sneak = 33hp
Hit AC48; 20% Miss 6/Fail
Hit AC50; 20% Miss 97/Pass; Damage 3+5Electricity = 8hp
Hit AC37; 20% Miss 45/Pass; Damage 3+6Electricity+29Sneak = 38hp
Hit AC41; 20% Miss 13/Fail
Hit AC53; 20% Miss 45/Pass; Damage 7+5Electricity = 12hp
Hit AC51; 20% Miss 99/Pass; Damage 7+5Electricity+40Sneak = 52hp
Hit AC31/Nat1
Hit AC47; 20% Miss 5/Fail
Hit AC52; 20% Miss 39/Pass; Damage 6+1Electricity+21Sneak = 28hp
Hit AC52; 20% Miss 77/Pass; Damage 8+1Electricity = 9hp
Hit AC46; 20% Miss 79/Pass; Damage 3+4Electricity = 7hp
Hit AC39; 20% Miss 8/Fail
Hit AC37; 20% Miss 51/Pass; Damage 3+1Electricity = 4hp
Hit AC55; 20% Miss 14/Fail
Hit AC37; 20% Miss 28/Pass; Damage 6+5Electricity+20Sneak = 31hp
Hit AC48; 20% Miss 15/Fail
Hit AC38; 20% Miss 4/Fail
Hit AC36/Nat1
Hit AC51; 20% Miss 68/Pass; Damage 3+ = 3hp
Hit AC55; 20% Miss 5/Fail
Hit AC39; 20% Miss 63/Pass; Damage 5+Electricity+37Sneak = 42hp
Hit AC39; 20% Miss 49/Pass; Damage 8+ = 8hp
Hit AC42; 20% Miss 51/Pass; Damage 6+ = 6hp
Hit AC47; 20% Miss 39/Pass; Damage 8+30Sneak = 38hp
Hit AC41; 20% Miss 9/Fail
Hit AC39; 20% Miss 51/Pass; Damage 7+ = 7hp
Hit AC53; 20% Miss 43/Pass; Damage 3+33Sneak = 36hp
Hit AC52; 20% Miss 5/Fail
Hit AC40; 20% Miss 88/Pass; Damage 6+ = 6hp
Hit AC47; 20% Miss 60/Pass; Damage 7+25Sneak = 32hp
Hit AC41; 20% Miss 28/Pass; Damage 7+ = 7hp
Hit AC48; 20% Miss 32/Pass; Damage 7+ = 7hp
Hit AC54; 20% Miss 74/Pass; Damage 5+37Sneak = 42hp
Hit AC44; 20% Miss 7/Fail
Hit AC26/Nat1
Hit AC37; 20% Miss 19/Fail
Hit AC54; 20% Miss 86/Pass; Damage 4+ = 4hp
Hit AC52; 20% Miss 33/Pass; Damage 7+ = 7hp
Hit AC53; 20% Miss 60/Pass; Damage 4+28Sneak = 32hp
Hit AC43; 20% Miss 97/Pass; Damage 5+ = 5hp
Hit AC38; 20% Miss 17/Fail
Hit AC37; 20% Miss 15/Fail
Hit AC41; 20% Miss 65/Pass; Damage 6+ = 6hp
Hit AC48; 20% Miss 93/Pass; Damage 6+ = 6hp
Hit AC46; 20% Miss 65/Pass; Damage 3+31Sneak = 34hp
Hit AC51; 20% Miss 95/Pass; Damage 4+ = 4hp
Hit AC47; 20% Miss 39/Pass; Damage 5+ = 5hp
Hit AC37; 20% Miss 95/Pass; Damage 3+38Sneak = 41hp
Hit AC40; 20% Miss 94/Pass; Damage 6+ = 6hp
Hit AC37; 20% Miss 56/Pass; Damage 8+ = 8hp
Hit AC54; 20% Miss 10/Fail
Hit AC47; 20% Miss 2/Fail
Hit AC38; 20% Miss 64/Pass; Damage 4+ = 4hp
Hit AC55 (Threat AC39); 20% Miss 46/Pass; Damage 5+3Crit22Sneak = 30hp
Hit AC51; 20% Miss 68/Pass; Damage 7+ = 7hp
Hit AC37; 20% Miss 8/Fail
Hit AC51; 20% Miss 90/Pass; Damage 7+29Sneak = 36hp
Hit AC41; 20% Miss 47/Pass; Damage 8+ = 8hp
Hit AC26/Nat1

Position: Xenia M7 (15ft high); Sylvia L7 (15ft high)

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3; Scroll of Wall of Stone; Electricity Arrows 33/50

Kazak Stonewall Ac 36 Hp 234/241 
Friday March 11th, 2011 10:11:17 PM

As the spiders phase away to safety ..... the dwarf sheaths the stone blade ..... turning towards the cloaked figures .....

" ok .... easy there ..... lets talk this out ..... i figure we can help each other out .... but i'll let Peermus do da talking ..... he's da spokesman for our group " as Kazak point out the druid ....

active Magic
Water breathing -(Firn'gaer)
Freedom of movement - (Rash)
Endure Elements (Rash)



Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues 
Monday March 14th, 2011 9:14:32 AM

The spiders appear to have decided to pursue a meal elsewhere. Firn'gaer chooses not to expend anymore resources on an flee opponent that is no longer a threat.

"Do not assume that they are friendly." He says to his overly trusting companions. He looks to the cloaked figures for a leader or someone who would talk. "Answer the questions. Who are you and why shouldn't we assume you are Marteaus's followers."

The wizard says bluntly. "And do not try any more spells or . . ." He leaves the rest unsaid.

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight*, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing*
7 - [Spell-like Ability: Grasping Hand x2/day*], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell)*, Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Durgan Stonewall (AC 41; HP 220/322) 
Monday March 14th, 2011 8:54:51 PM

"You tell em gnome, ye know how I feel about unfriendly magic guys. Just say the word, and I'll give em sumthin to remember me by." The dwarf smiles, it was turning out to be a pretty good day after all.

Active Effects:
Active Effects:
enlarge- +2 STR, -2DEX, -1 attack rolls, -1 AC, reach 20 feet(item)
-2STR from dropped stance


"Mexican" Standoff? [DM SteveK] 
Monday March 14th, 2011 10:19:28 PM

The Children of Chaos present an ununified front to the people who are around the cauldron.

Torgon, Kazak, and Rash drop thier guard and try to apologize for the accidental deaths.

Peerimus, Firn'gaer, and Durgan keep on guard and give various degrees of ultimatums ranging from "leave my bear alone" to "I'll kill you if you cast another spell".

Xenia on the other hand has a field day for 1/2 a minute, shooting arrows into the Etheral and convincing the spiders that they need to go somewhere else. 2 more spiders are dead, and the rest flee in all directions as fast as they can.

The figure still trapped in Firn'gaer's Grasping Hand is less than genial about Firn'gaer's ultimatum. "Piss off, runt! Why should we give any of our power to you, who have shown nothing except that you feel you deserve the world because you can take it? You have done nothing to show that YOU are not the Marteus followers and enemies of the Wold!" Sense Motive DC10 Highlight to display spoiler: {The figure is indeed angry, a hatred that is directed mostly against Firn'gaer and Rash.}. The other people of the group are not as venomous, but still thier faces are closed of emotion and they are not ready to drop thier guard. Sense Motive Dc 15 Highlight to display spoiler: { each figure is 'ready' for action} and Sense Motive DC 20 Highlight to display spoiler: { The overwhelming emotion found on most of thier faces is contempt towards the COC.}

The Solar, however, makes a holding gesture. Flying to place herself between Peerimus and the other cloaked figures, she looks at the druid, but addresses her companions. "Release the bear, keeping it will not end this confrontation. Who are you and why are you here? When you began killing the spiders, we thought you may be one of the few heroic groups that occasionally come to these woods. Yet you then began killing both sides impartially, which would indicate that you are one of the many treasure hunters lured here by the huge troves of Fae Skiemir. And now you move not like a group at all. Truly a puzzle...

But you must be certain that threats will not reveal secrets. If you are just treasure hunters, you can kill us and be on your way." Her words reverberate like Peerimus' do when in Solar form.

Kazak Stonewall Ac 36 Hp 234/241 
Monday March 14th, 2011 11:09:50 PM

The takes in the scene ...... trying to hold his tongue ..... but to no avail ....

" we ain't here for treasure ...... we're here to stop da vile disease dat dem Marteus followers has started .... if we don't stop it ......den da wold ends ..... destroyed by dat horror .. .. and we ain't gonna let dat happen " growls Kazak

Shaking his head in frustration ......he kicks the dirt ......... puts his hands on his hips ..... " i ain't here to harm ya .... iz got no troubles wit you ..... unless you aim to stop us ....."

With a look at the druid ..... " sorry .... i'll let ya doing the talking ....."



Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+16=31 ; d20+14=17 ;
Tuesday March 15th, 2011 9:18:15 AM


"AND STAY AWAY!" The slim dark girl in swirling robes shakes her fist at villains unseen, and then comes down to earth followed by a small flitting shadow. Lightly she touches down. Darkly she considers the problem before them. She ekes one more precious moment for thought by tucking her bow back into her quiver.

"The spiders are gone," she announces. Her form, still flickering back and forth between the planes, holds up its hands, empty, with palms exposed. "But we're still here. And you're right," Xenia begins. "We could be treasure hunters. No matter what we tell you to the contrary. Words just sometimes aren't enough. But let me say from all of us, that we do regret killing your people. If that proves anything, though, it proves that this is a dangerous place, and it's dangerous to easily give away your trust. At least that's the way it was told to us before we came here. Can we agree on that?"

"So, lemme tell you why we're here. You can decide whether you believe our story or not. Then, *you* can attack us or not, as you look prepared to do. That's one of the hard things about being in one of the few heroic groups. Being the good guys means that the bad guys usually get to jump you first. That makes you twitchy after a while."

"So, this is why we're here. Fernie, can you show 'em the book? We're the Champions of Chaos from the lands far to the south, across the Platik Ocean. I'm Xenia. Alexandria Merryman Next, originally from Dirt City and known in the Floating City of Turtle Lake." Xenia then speaks of the gnomish wizard's translation - the story of the future thousands of years hence. She speaks of their pursuit of any truth that there may be in this dire glimpse of things to come and their search for what might be done to stop it. Then she tells of their quest for Fae Skiemmir and the desperate need to stop the Revenge of Marteus.

"So, that's what brought us to this point. If you believe even a portion of the story I hope you can see that the stakes are high and we have little reason to believe that we can trust anyone here in Fae Skiemmir. Little to rely upon but ourselves."

"Now, how 'bout we trade? I told you why we're here. Can you tell us why it was that those Blinky Spiders were attacking you. You see, I was watching them, and it seems to me that they weren't just critters hungry for food. The way they worked together makes me think that maybe they were after you for some other greater purpose. I also see your big pot there. That don't seem like something you tote around with you very easily. That tells me that you probs came here and set up in this spot for some reason. What I don't see is any houses or nothing. That tells me again that you don't live here. You come here to this place and set up for something special. So, what's your story? Am I right? How did you come to this place? Maybe we can help each other."

It's hard to ease the sting of death. Honeyed words pale with inadequacy. Good common sense may be the key. Hopefully turning their minds to something real and here and now will bring them around to helping with this Fae Skiemmir thing and the Marteus' Revenge thing. There's too much riding on this to let hurt feelings get in the way.

++++++++++++++++++++++++++++++++

Diplomacy 31
Sense Motive 17

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3; Scroll of Wall of Stone; Electricity Arrows 15/50

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues  d20+2=15 ;
Tuesday March 15th, 2011 10:21:12 AM

Firn'gaer dismisses the spell and says to the lippy woman in his spell. "I did not ask for or care nothing for your power, wench."

"No, they do not get to see the book. They will have to accept your word."

"I'm very sorry about the death of your friend. But unless you are will to give us information on how to find where Marteaus is making the disease, . . ." He says to the speaker. He turns to Peerimus and the others, "We need to go."

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight*, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing*
7 - [Spell-like Ability: Grasping Hand x2/day*], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell)*, Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Torgon AC: 35 HP : 198/198 
Tuesday March 15th, 2011 2:46:26 PM

Torgon stands there with his mouth hanging open, unused to seeing this side of Firn'gaer. Being the relative newcomer, he decides to stay on the sidelines of this one, letting Rash and Peerimus handle things.

Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing  d20+11=18 ; d20+11=26 ; d20+11=30 ;
Tuesday March 15th, 2011 3:35:37 PM

ooc Rash makes all of her sense motive rolls)

Rash's voice takes on her stern mother voice and she says to Firn'gaer, "Don't be childish Firn'gaer. Of course they don't trust us. I killed two of there members. How would you feel if someone killed Torgon and Kazak and then said, 'Stop we now want to be friends!' Of course they don't trust us. Show them the book. They might have some insights where they can help our cause and stop the plague.

She turns to the Solar and says, "Again I offer my apologies. While we have been together for a long time, each of us has powers beyond the usual adventuring group. Let me demonstrate." Rash will use a miracle spell to cast a resurrection spell on one of the fallen comrades of the circle.

"I can do the same for the other if you wish. We don't lightly make war but when you didn't come to our assistance and the spiders acted like bodyguards we came to the wrong conclusion. I am now surmising that we interrupted an important ritual. I think we are working for the same purposes here and as Xenia has explained we are dedicated to stopping these followers of Marteaus. Now tell us your intentions. Are you friend or foe?"

Durgan Stonewall (AC 41; HP 220/322) 
Tuesday March 15th, 2011 7:36:13 PM

Durgan lowers his axe. "Meh, looks like we might be on the same side after all." He waits to see what the magic users will do or say next.

Active Effects:
Active Effects:
enlarge- +2 STR, -2DEX, -1 attack rolls, -1 AC, reach 20 feet(item)
-2STR from dropped stance

used:
potion of enlarge
1 defensive stance

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160  d20+9=20 ; d20+21=27 ; d20+21=31 ;
Tuesday March 15th, 2011 10:22:47 PM

Battling System tools anti virus virus so pardon this breif rulesy post

[Sense motive 20]
he shapechanged solar for his understanding. He holds a hand to steady Firngaer, now was certainly not the time and place to get into a party conversation and the druid knew right where it would lead. He does stop Rash from using the Miracle spell. "Our Resource needs are unknown and while we will make right however these people wish us to, Firngaer is correct in that time presses and a side trip cannot be afforded."

Peerimus attempt to make nice with the other group in hopes of learning a more precise direction to go to the building of chimneys and what he hopes is the final destination. [Diplomacy 27- Hero point 31]

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)



The Circle of Dalenorre [DM SteveK] 
Tuesday March 15th, 2011 11:15:54 PM

Incrimentally, the tension eases from most of the people in the clearing. Firn'gaer and the one who was in the Grasping Hand continue to glare daggers at each other, but Peerimus and the old woman/Solar are able to keep things on an even keel.

The arrows and story from Xenia and the offer of Rash go far to reduce the tension, though the other group agrees with Peerimus, and graciously turns down the Miracle offer.

"You may call me Dalenorre; and this the Circle of Dalennorre", says the old woman. "You seem wise in being careful on trusting, and the ley lines show that you are people who would be powerful enough to even ask a miracle of the gods." The story sobers Dalenorre, and several of the others nod in time to a few things Xenia says. "It sits well with what we have seen. Monsters with ever worse diseases are coming out of Fae Skiemir, and we have long suspected that it was of a singular plot. So you seek directions, do you? And it is up to our wisdom that you would be a group both powerful and wise enough to win through the dangers of the cursed elven city." The group is clearly pondering that thought when the angry one takes off the hood to reveal an elven man. "I don't know about the others, but the gnome will die if he goes to Fae Skiemir. A simple hood confuses him with genders, and he makes snap decisions without looking for alternatives. He will be trapped with the first gold piece he grabs off the street!"

"Hush", says Dalennorre, "We are looking for heroes to attempt a journey, and the ley lines have brought these. They may win through with determination." The Solar becomes a old woman once more. "For the death of our two members, would you consent to a Geas upon the one called Rash? Do not fight it and let it lay upon you, and we will give you three gifts: the directions to the Waterworks Labratory that you seek in Fae Skiemir, the dangers you may face when you go in and try to come out, and the path back to the Wold that Is."

The angry man sneers, but another steps up and casts aside the cowl revealing a female lizardfolk. "I feel goodness in this group, Mistress. They will not succeed without this information." She looks upon Torgon with much curiosity.

Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing 
Tuesday March 15th, 2011 11:24:51 PM

Rash smiles at the old woman and says, "I will not accept your geas as it won't have much meaning. I am favored by the powers and so are my friends. Can your geas stand up to a miracle spell or wish? Maybe it can but I would rather you tell me what the geas is and if it is in my morale code, I will promise on the powers to do it. My word is stronger than your compulsion. I would consider it partial atonement for my rashness earlier. What would you have me do?"


Kazak Stonewall Ac 36 Hp 234/241 
Tuesday March 15th, 2011 11:41:31 PM

the dwarven warrior nods his head as tensions lower for the most part ..... and observes the circle of Dalennorre interaction with each other ...

" sorta like us " grins Kazak

" yous are looking for Heroes ?? ..... you expect to find many groups wandering around out here .... sorta hard to get here " inquires the dwarf

Watching the faces of the group ..... " very diverse group ....? how is it dat you all got here ??"



Torgon AC: 35 HP : 198/198 
Wednesday March 16th, 2011 7:55:38 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 112 rounds

(OOC: Leaving for the family vacation to Florida on Sunday, and will be gone and unable to post for two weeks. Anyone interested in subbing?)

Torgon looks back at the lizard woman, also quite curious. He has never encountered one of their kind. He is about to start talking with her to learn of her people, and then realizes that time is of the essence now. Perhaps another time.

Torgon turns his attention back to the matter at hand, and watches the interaction between Rash and the leader of the other group, and is not so sure that the Geas could easily be broken.

"I would not take any agreement lightly or assume that things can be handled in the normal way Rash". The Powers seem to have a strong influence in what is occurring, and may lend a little oomph here or there to things, for or against us. But we do need their help."

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Wednesday March 16th, 2011 11:31:00 AM


"That's a good gift, Momma Rash," Xenia says. "The knowing of stuff can be really valuable. But the value of knowing depends on how reliable it is."

"Now, I'm not trying to call your honesty into question, Dalennorre," she continues. "But you didn't really answer the important parts of my question. "What are you folks doing here? If you live here, where are your houses? Why'd you happen to set your pot up in just this spot?"

"Hope you don't mind the questions, but you gotta understand that information is only valuable if you got other information to back it up. If you give a good answer to my questions, then I'll take your geas myself. But without knowing who you are or how you're involved in all of this, it's hard to tell whether your gifts are going to be of any use to us."

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 
Wednesday March 16th, 2011 8:38:33 PM

Peerimus again finds himself in a bad spot. As the elven man speaks, Peerimus begins to reply, but th old woman has already put an end to it to his satisfaction. There is no reason Rash should not accept the gease and for precisely the reasons she has stated. They refer to him as leader, look to him often enough and act as though he is and so Peerimus decides that this is another instance in which he should be. Peerimus shifts to his own form, "No Geas spell shall be placed on Rash, nor you Xenia." He pauses a short breath, "It will be placed upon myself. I am our leader and thus ultimately I am responsible for thier deaths and I will atone for them in what manner you see fit. Know that our quest against the northern goddling and the plague he would have his fodder release upon the wold is and must be our first and most pressing action."

Perimus waits for a responce to what he has just said and he too then asks Delenorre how she and the others came to be here and perhaps a breif reason to why. To Peerimus, it is apparent they have been here for some time. How they live and sleep is of interest in one aspect, but he dismisses the curiousity as irrelevant. Perhaps another day will find him here again. If this is indeed the ancient city that Ebyron and Maab once walked and lived, the druid is more than curious to study and learn what he may of it and maybe then of them.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)


Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues  d20=12 ; d20+14=33 ; d20+14=28 ; d20+17=21 ;
Wednesday March 16th, 2011 10:08:44 PM

[I don't know which knowledge would be needed: Arcane DC44, History DC33, Religion DC28, Planes DC21 to know about the Circle of Dalenorre]

"Rash do not accept the spell. As it has been said, they have not answered the basic questions put to them other than their name. They will help us anyway, if not then they damn the Wold, and if we are unsuccessful then they too will share its fate and your protective circle will not save you." The gnome says matter of factly. "It is not a threat but a truth."

He pauses a moment then looks to the elven man. "There was no confusion."

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight*, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing*
7 - [Spell-like Ability: Grasping Hand x2/day*], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell)*, Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Speaking? with the Circle [DM SteveK] 
Wednesday March 16th, 2011 11:51:56 PM

Whatever the response the Circle of Dalennorre would have had to Xenia, Rash, Peerimus and the others is wiped out by the arrogant assureance of Firn'gaer and the gnome's ending sting.

"You filthy, vile toad, not worth the slime you wade in! So sure the gnat will fly into your mouth if only you croak loud enough. Try croaking forever!" A quick spell slices at Firn'gaer (Fort Dc 23 or affected by Baleful Polymorph and become a frog).

At once, the tension is ratched up just short of bloodshed, several of the circle ready for instant action.

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+15=20 ;
Thursday March 17th, 2011 9:36:15 AM


"Stop that! Stop that both of you." Xenia steps up to the Lizard Girl and reaches out to restrain her hands. "Don't you dare, Fernie," the dark girl cries out. "I don't care if she attacked you first. Don't you dare try nothing."

"Fighting these folks will only make it harder for us to take down those Marteus guys when the time comes. What'd we shoo off them spiders for in the first place, huh? Don't make all that be for nothing."

"And you," Xenia continues to struggle with the lizard woman, "whyn't we just hold off here for a moment?"

"Is this the way you work Dalenorre? Do you go spellin' on folks over nothing more than a few hot words?"

++++++++++++++++++++++++++++++++++++++++++++

Grapple 20 vs DC???

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3

Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing 
Thursday March 17th, 2011 6:30:22 PM

Rash also raises her hands and says, "Can't we all just get along?" {ooc sorry couldn't resist}

"Enough you young hotheads! This only weakens us and makes those disease making follower of Marteaus stronger. Firn'gaer, this isn't like you! Calm yourself. They are the aggrieved party right now. We interrupted their magic and killed some of their comrades. We need to earn their trust too. Not just expect theirs."

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160  d20+25=32 ;
Thursday March 17th, 2011 9:28:06 PM

Peerimus purses his lips and his brow furrows. "And so full of rightous self worth you strike with lethal force." Peerimus shifting into a Solar says to the spell caster of the circle. Yorrick feels the rise in Peerimus's voice and moves to the Solar Druid's side.

"We move to locate this building of Marteus dogs." He addresses his fellow Champions of Chaos. "We'll send scouts to the air to speed our search."

He then looks to Delenore, "Your assistance would be welcome, but we must go."

"Kazak, you have Yorrick."

Peerimus then rises 90' straight up, slowly rotating in an attempt to narrow the direction of travel. [Spot 32

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)


Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues  d20+15=28 ; d20+19=20 ; d20+19=39 ;
Thursday March 17th, 2011 9:32:51 PM

[Fort Save DC28]

With Lhari before him, the air becomes heavy with magical energy. The wizard's eyes glow with a magical rage. The words begin to form in his mind, and, for a moment, Firn'gaer considers destroying the Circle.

Then he hears a soft voice within his mind, barely a whisper at first. The voice becomes louder. It is soothing, harmonic. He knows it but cannot remember from where. The voices are as familiar as the voice of his own mother. They speak to him. They speak for what the wizard thinks is minutes. Calming. Soothing.

Soon the Archmage is calm again and in control. He ignores Rash's comments. He speaks only one word to no one in particular . . . "Ironic . . ."

He then looks to Dalenorre. "What is it that you want?"

Readied Action: Greater Dispel (DC39, 28th level caster) Hero Point for the re-roll.

+++++++++++++++++++++++++++++++++++++++++++

ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)

PERMANENT SPELLS: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
RACIAL SPELLS: 1/day - dancing lights, ghost sound, prestidigitation.

SPELLS PREPARED
0- Light, Mage Hand, Message, Prestidigitation ;
1 - Endure Elements (x2), Mage Armor, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2 - Invisibility, Knock (x2), Mage Armor (Extend Spell), Mirror Image, Scorching Ray, Shield (Extend Spell)
3 - Dispel Magic, Haste, Magic Missile (Empower Spell), Slow, Tongues, Water Breathing
4 - Dimension Door, Dimensional Anchor, Resilient Sphere (x2), Scorching Ray (Empower Spell), Wall of Ice
5 - [High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Lightning Bolt (Empower Spell), Overland Flight*, Wall of Force
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage`s Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing*
7 - [Spell-like Ability: Grasping Hand x2/day*], Analyze Dweomer (Extend Spell), Limited Wish, Teleport, Greater (x2)
8 - [High Arcana: Mastery of Elements], Chain Lightning (x2) (Empower Spell)*, Moment of Prescience
9 - [High Arcana: Arcane fire], Mordenkainen`s Disjunction, Shapechange, Teleportation Circle.
10 - Horrid Wilting (Empower Spell), Polar Ray (Empower Spell)

Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues 
Thursday March 17th, 2011 9:33:38 PM

[OOC - posted at same time as Dan.]

Durgan Stonewall (AC 41; HP 220/322) 
Thursday March 17th, 2011 10:29:05 PM

"Bah! We're wastin time here. Just point us in the right direction and we'll be on our way."

Active Effects:
enlarge- +2 STR, -2DEX, -1 attack rolls, -1 AC, reach 20 feet(item)
-2STR from dropped stance

used:
potion of enlarge
1 defensive stance


Kazak Stonewall Ac 36 Hp 234/241 
Thursday March 17th, 2011 10:45:58 PM

Trying keep his rising frustration in check ...... the dwarf hopes that calmer heads will prevail .....

" Da girls are right .....we need each other to stop da disease from spreading to da rest of da wold .." growls Kazak

As the druid takes flight ..... kazak heeds his words ... : :"no problem .... me and da bear will keep an eye on things " .... and he moves next to the mighty Yorrick ...... giving the bear a scratch on the shoulder ....

Armistice with the Circle [DM SteveK]  d20+10=28 ; d20+10=15 ; d20+10=11 ;
Thursday March 17th, 2011 11:22:41 PM

ooc: bit of a correction here. The AYM (male elf) cast the spell at Firn'gaer.

The spell (thankfully) does not bite Firn'gaer, and with the gnome becoming more calm, the other cloaked figures also calm down.

"No, it is not how we work", responds the one who called herself Dalennorre, her voice tight. Sense Motive Dc15 Highlight to display spoiler: {she is embarrassed and reprimanding the AYM}. "Kelvin, you will submit to Hob for punishment after this is over." The lizardfolk lady acknowledges the order, obviously her name is Hob. Kelvin, the AYM, hangs his head, his cheecks red and doesn't speak. Sense Motive DC 20 Highlight to display spoiler: { angry and embarrassed}

As a further gesture of goodwill, Dalennorre tells her people to turn back thier hoods. This reveals the group is an ecclectic sort;
- Dalennorre, old human woman
- Hob, strong lizardfolk woman
- Kelvin, AYM elf man
- strong half-orc man
- thin human woman
- ugly 1/2 elf woman
- bald gnoll man
- ugly human man
- medium-sized minotaur woman
- medium-sized halfling man
- the two on the ground look to be twin humans, male and female

Dalennorre is obviously the spokesperson, and besides Hob and Kelvin, has been the only one who has talked except in spellcasting. She tries to answer all the questions sent to her. "We do live here, watching the Mists around Fae Skiemir, observing the situation within the city. A couple of us can conjure up extradimensional living quarters which takes care of our physical needs, so there is no need for a camp. We have in fact been here for many years." She smiles at Xenia's inquisitiveness. "No one without power is able to live here for long." Sense Motive DC 29 Highlight to display spoiler: { She is telling the truth, just not all of it}

"The spiders were indeed trying to attack us. We were already in Circle and concentrating on Fae Skiemir, and so I utilized some power to create a barrier to keep spiders out while we continued our observation of what went on in my cauldron. Until you attacked and killed Marie and Tonhi and then walked into our circle, we had no real idea that you had existed."Sense Motive DC 15 Highlight to display spoiler: { She is telling the truth}

"It is wise to ask about the nature of the Geas before accepting. What I would require of you is to find and save one good person, any person, from the Mists around Fae Skiemir. To do that, you would need the information that we can provide you, which is the same information that you require to successfully return from your mission." Sense Motive DC 11 Highlight to display spoiler: { She is telling the truth as she sees it}

Peerimus turns into a Solar and rises through the trees. It takes him over 10 seconds to fully get above the great trees, and he sees... trees in all directions. There may possibly be thicker mist in one direction and ... yes! the hint of a tall, tall tower!

Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing  d20+11=18 ; d20+11=13 ; d20+11=30 ;
Thursday March 17th, 2011 11:38:43 PM

(ooc did badly sensing motive)

Rash is happy and relieved that the tension is abating somewhat. She bows towards the old druid and says, "I don't need a geas to look and try to save good folk from the mist. Do you have someone in mind? Someone in particular that is lost in the mists?"

She looks down sadly at the fallen twins and then back up to the druid, "If I return, I promise to restore the twins to life if the Powers are willing to let them go. Any advice before we move on to the city? Any particular people we should be wary of? Some special defenses you can warn us about?"

Torgon AC: 35 HP : 198/198 
Friday March 18th, 2011 8:42:07 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 112 rounds

(OOC: Leaving for the family vacation to Florida on Sunday, and will be gone and unable to post for two weeks. Anyone interested in subbing? I am off to Florida for two weeks, good luck to all.)

Torgon breathes an audible sigh of relief that the situation seems to have de-escalated. He will stand by waiting for Peerimus and Rash to determine our course.

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+14=31 ; d20+14=26 ; d20+14=22 ;
Friday March 18th, 2011 8:42:15 AM


Her first impulse is to flash her signature hand wave as this crazy mix of robed magic ... witches ... introduces themselves. Instead, though, Xenia opts for a more formal shallow bow. For the moment, she lets the slip pass. The Dalennorre Girl seems, for all intents and purposes, to be a good hearted person with the best of intentions. And, after all, no one tells the entire truth. That's a fact, and a lot of times it's a good thing.

But, these are witches. Last time she and the Crimson Shields met up with witches they had ghost-napped Daphne and almost killed them all in the middle of the Crying Woods. They had the same kind of pot back then. But that's not necessarily a reason to paint these folks with the same brush.

"So I take it that you folks are guardians in a way. Is that right, Dalennorre?" the dark girl asks. "You keep tabs on what's going on inside. I'm always one for watching. Knowing things can be valuable. It can stop lots of bad stuff before it happens. But knowing don't do no good unless you're willing to act on what you know. That's what my Da always says. Or, at least know someone who's willing to act."

"What I mean to say, is that if you got someone who you report your watching to, then I'd report right away what you've learned today. 'Cause if we can't stop these minions of Marteus, the Wold is gonna be in a pot of trouble."

"By the by, Dalennorre?" Xenia's keen eyes observe the woman with much greater interest than her casual tone suggests. "When you were saying about living here for a while and saying that no one without power is able to live here for long, I got the feeling that there was something else. Is there anything else that we should know about that?"

++++++++++++++++++++++++++++++++++++++++++++

Sense Motive 31, 26, 22

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160  d20+14=19 ;
Friday March 18th, 2011 6:15:21 PM

How he would love to stay and merely be within this grand and ancient wood. A lifetime could be passed speaking to only one of these majestic creatures. The ground below him does not erupt in screams or fire...at least not yet.

Peerimus clears the canopy and nods mentally logging the direction before descending. Descent is is practically instant as the druid becomes an Air elemental and plummets to the ground before resumming his own form. He catches little of the conversation [listen 19] and so looks to the others and cocks an eyebrow at Xenia's inquirey on something else to be known.

Peerimus speaks to his friends, "I have our direction. Is there more to be learned?"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)


Gift? of the Circle [DM SteveK]  d20+10=13 ; d20+3=5 ; d20+3=8 ;
Friday March 18th, 2011 10:48:40 PM

"You keep some of your secrets, self-proclaimed heroes seeking to stop a disease of Marteus, and we will keep some of ours." Dalennorre seems amused, but adamant about her statement. "Still, though you know how to get into Fae Skiemir, you may not be able to get out. The Mist arose about Fae Skiemir on the day of the Cataclysm, and it has magical properties not easily understood by mortals."

"Go on your way if you wish, it is not our concern to help or hinder your mission. If you accept the Geas of which I have previously spoken about, we will give you three gifts: the directions to the Waterworks Labratory that you seek in Fae Skiemir, the dangers you may face when you go in and try to come out, and the path back to the Wold that Is."

Dalennorre's face is not difficult to read. Sense Motive DC13 Highlight to display spoiler: {She really doesn't care whether the group accepts the bargain or not, just curious to see what they will do.}

Kelvin is easy to read, still completely full of shame and anger that other thoughts are irrelavant.

Hob's emotions are also right there on her face. Her curiosity with Torgon makes her want the heroes to accept Dalennorre's offer.



Torgon AC: 35 HP : 198/198 
Saturday March 19th, 2011 8:59:40 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 110 rounds

Torgon looks around at the other CoC, not sure why nobody is considering the Geas. Perhaps it is in their rules to require such before they can give out the information. Perhaps they are just being stubborn after we blew away two of their members. Either way, Torgon does not see how finding and saving one good person from the mists is a bad thing. Sure, it could slow them down a little, but the information they receive could greatly speed them along. Worst come to worst, He is removed from the active mission while trying to find and save one good person while the rest of the group moves on with the gained information to stop Marteus. Not seeing much of a down side.

Torgon steps forward to Dalennorre. "I will accept your Geas and all that accompanies it. Please proceed."

At any start of objections from any of the CoC, Torgon will simply say "It is my choice".

(OOC: Leaving for a two week family trip to Florida tomorrow(no internet), if someone wants to sub, great. If not, you can pull Torgon out of the active playing for the next two weeks. Good luck everyone)

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, freedom movement x3, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Saturday March 19th, 2011 9:03:48 AM


"Alright you guys," Xenia confronts her own group, the Champions of Chaos, "I want this. I think its valuable, and I'm willing to trade for it. That means that I'm taking the geas."

"I'm not gonna take no arguing from you," this to Peerimus. "Taking the geas 'cause you're the leader is just dumb, you know that? Yeah, okay, it's heroic. But it's also dumb. Being the leader is the best reason for you *NOT* to be taking the geas. What good is a leader who's controled by someone else?"

"Same goes for you, Momma Rash. Battle leader. Right?" The dark girl's face is grim and set in stubborn lines. She's said what need be said. What remains unsaid, that she's the most expendable ... Well, that can stay unsaid.

"So, that's settled. Dalennorre, tell us what you know. Give us the Three Gifts and I'll take your geas."

++++++++++++++++++++++++++++++++++++++++++++

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3

Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing  d20+11=17 ;
Saturday March 19th, 2011 6:22:23 PM

(ooc sense motive check 17)Rash is about to speak when both Torgon and Xenia step forward to take the geas. Her heart lightens at their bravery but she knows that it isn't their place to step forward. Dalennorre offered her the geas and not the others.

She steps forward and looks at the other two and says, "Peace, I will take the geas and no other will. It was my rashness that killed two of these fine folk and I believe this is my atonement."

She turns and holds a hand to Peerimus and says, "Dear one, this is my decision and my choice. We need the information and I need penance to cleanse my soul for my earlier act. I will take this responsibility and I won't hear anymore arguement."

Rash moves over to Dalennorre, drops to her knees and says, "I only know too well when you battle against foes for years on end without respite that you can become bitter. You don't always recognize when the Powers send you aid. We are the Children of Chaos. We have fought dragon, lich, and balor. We have struggled versus the Faye King himself and put the Wold on the right footing. This is our last mission and we are called to save the Wold one last time. We will do this or perish trying. We are not self proclaimed heroes. We are the real thing. Now bestow your geas and give us your gifts. We have work to do."

Gift? of the Circle [DM SteveK] 
Monday March 21st, 2011 12:55:54 PM

The old woman who said to call her Dalennore smiles. "Now, there is the selflessness that can mark one a hero. The minotaur spoke first, but the woman has the right to reconcile her own fault." Dalennore places a hand upon Rash and casts a Geas. It takes 10 minutes, and Dalennore lays out the instructions to Rash. "You accept this spell freely. You will not try nor allow others to try to remove this Geas other than with the success of the Geas. You will go into the city of Fae Skiemir. Once within the ruined city of Fae Skiemir, you will not travel beyond the outer ruins without fulfilling all other requirements of this Geas. You will locate an intelligent being of good intent and help them remove the curse of Fae Skiemir so that this intelligent being may freely escape Fae Skiemir and pass through the Mist. These are your requirements with this Geas."

The Geas is upon Rash. (ooc: DM rules no PC interrupted the Geasing in order to keep this thread moving.)

Once the Geas is over, Dalennore gives the Gifts she promised.

1) Hob gives a skin parchment to Torgon with a stick-figure route from the Silver Gate of Fae Skiemir to the Waterworks; a set of complexes that have pipes all through them and the witches know that a Marteus follower has set up a laboratory. "This matches the discription of where you want to go", she tells Torgon.

2) Other witches give a piece of sage advice for the COC...

No magic transportation can penetrate the wall of mists surrounding Fae Skiemir, the heroes have to walk in.

Things are trapped in Fae Skiemir because of their greed and hatred. Even a single gold piece taken with avarice in the heart will trap the body in Fae Skiemir forever.

Greedy beings band together in factions that battle each other over the hoards of treasure and stab each other in the back; a constant swirling dance of alliance and betrayal.

An alchemist wizard of Marteus named Githlantius the Reformed is set up in the Alupoika Semna: the Water Cleaning Center and is allied to a minotaur warlord named Strongbow. The directions are on the map.

Near the Lab are two other factions; one led by a Titan named Ottoeronis who holds court in the Hippodrome and another by a cabal of Slaadi holed up in the cloth merchants district. Do not know the leader.

Teleporting in Fae Skiemir sets off the Mythal causing them to teleport usually to a very horrible place. High level spells can come off "goofy" as well. Sometimes more powerful, sometimes a related spell, change the colors, spell affects caster, etc. Not often, but the chance is there.

3) And Dalennore ends the advice. "Others have taken fabulous treasure out of Fae Skiemir, but be warned. The Mythal, the Mist, sees the heart of every creature, and none can pass who have taken even a gold piece with the intent of hoarding it for themselves. Nor will thoughts of anger or death allow you to pass. Only those who think of others, who are selfless, are able to escape Fae Skiemir."

The Witches of the Circle of Dalennore fall silent. There is no other information they can provide.

Rash hps 171/171 ac 32 
Monday March 21st, 2011 1:53:52 PM

Rash stands and wipes her knees off as she looks up at the solar/druid. "So I am supposed to wander around the edges until I find a good person but we don't know who. With this person of good intent, we have to end the curse so that person can escape." Rash deeply sighs and says, "You really don't want to give me a name or a description beyond a person with goodly intent? I sure hope we can find this person before they set off the curse!"

Rash listens to the other device and she pulls Peerimus aside and says, "I would like the opportunity to rest for the evening and refresh my spells. I am a bit afraid that what we go in with will be it. I doubt that we will have a bunch of time to rest and it sounds like we will be exposed to much battle. Many of my spells were designed to get us through the water and then I used more in our aborted combat here. I think it makes sense to wait one more night but to be prepared for whatever we find once we enter."

Rash will ask the other witches, "How long of a walk is it to the borders?"

Gift? of the Circle Addendum [DM SteveK] 
Monday March 21st, 2011 2:56:33 PM

Dalennorre responds to Rash. "There are good beings trapped in Fae Skiemir. Most are slaves and playthings of the evil swarms. Yet there are some who are warriors and leaders themselves, trapped by thier intentions and thoughts. The Geas is open-ended because you can save any of them. Just bring one out, no matter the person."

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Monday March 21st, 2011 6:06:51 PM


Sylvia plays, flying in lazy looping circles, as Xenia watches the geas laying ritual in silence. "Have you considered that everyone in Fae Skiemmir might already be 'fected by Marteus' Revenge?" the rogue says when she finally decides to speak. "Maybe it's better that everybody's trapped in there. Have you thought that by going in, we might be creating the problem that we're trying to avoid? Say we go in and we get 'fected, could you give up your freedom and swear to live the rest of your life in there? Couldja? Even though you weren't put on by the greed curse that keeps everyone else in? Could you, Momma Rash? Never to see your new baby again?"

Xenia sighs. "Don't suppose we got much choice, though. The only other way might be to try and seal the city ourselves. No one in and no one out. 'Cause I'm thinking that if a Good Guy can get trapped for moments of greed, then Evil Guys can get out too. Evil don't always mean selfish. Evil don't always mean greedy. I wonder what them Marteus guys must think like to believe this is a good idea? I can't imagine it. But they must think that they're sacrificing themselves for some sort of ... greater ideal."

Xenia shakes her head. "Lets make camp. I get the feeling that tomorrows not gonna be easy."

++++++++++++++++++++++++++++++++++++++++++++

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3

Kazak Stonewall Ac 36 Hp 234/241 
Monday March 21st, 2011 8:57:21 PM

The dwarf wanders around the groups .... while the Geas is put on Rash Trinka .........finding a suitable rock for a seat ....Kazak just stares off into the distance ...... thinking of what is to come ....pondering the infomation that was given to them by the Circle of Dalennorre

Lokking at the Lizardwomen ...... " you said dat ....

[we will locate an intelligent being of good intent and help them remove the curse of Fae Skiemir so that this intelligent being may freely escape Fae Skiemir and pass through the Mist.]

"what happens when da curse is removed ?? what will all da beasties do ?? will dey be able to escape too ??" inquires the dwarven warrior

" so we stop da vile disease of Marteaus .... and da good soul we help escape breaks da curse ??"

" why only one good person to help escape ?? most likely many we could help escape "

Durgan Stonewall (AC 41; HP 220/322) 
Monday March 21st, 2011 11:06:21 PM

Magic. The really powerful kind. Durgan sits and fidgets until the spell is done. "Come on then, let's go and see about getting that spell off of ye eh?" That kind of magic makes him anxious, and he hopes it is done with sooner rather than later.

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 
Monday March 21st, 2011 11:07:18 PM

Peerimus simply nods as he listens to the geas and the parameters of the spell. He breifly answers Xenia, "There is more to leading then being decided that the position is yours or of others saying it is so. What just happened is another example of why I am not truly the leader of this band of individuals. So the arguement that as Leader, I should never accept such a proclamation, is flawed from its definition as I am not truly one."

Peerimus then nods his agreement with Rash, "I concur, once inside the borders our opportunities to recover will almost certainly be limited or even non existant." Looking to Firngaer, "Even still, it would be prudent to prepare a magical mansion and not simply assume the possibility is beyond our ability."

"We will prepare for heavy combat and move into the city proper. Our goal is the destruction of the followers of Marteus. Once completed, we will look to complete the gease."

Looking to Delenorre Peerimus asks a further detail, "You have said that more powerful spells can manifest in unpredictable fashion. Can the same be said for magcail effects in operation and brought into the city?"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)



Speaking with the Circle and Sleep [DM SteveK] 
Tuesday March 22nd, 2011 12:18:42 PM

"From our observations, we know any disease has not spread to a great number of beings in Fae Skiemir. For all we know, it is unsure whether the Spiders were infected before the Marteus cult arrived in Fae Skiemir, or, somehow, escaped."

"The curse will not be lifted for the whole city by any mortal means. But you may be able to free a single person from the confines of that nest."

"Preparations are wise, make your own accomodations for sleep and we will stay vigilant here."

"As to powerful spell effects", Dalennore shrugs, "I know not. There are places in Fae Skiemir where normal rules of magic apply, and places where it is.... warped." Here she looks at Peerimus with amusement and speculation both. "How would it be otherwise when the Fey King himself resided here for so long?"

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Tuesday March 22nd, 2011 2:44:27 PM


"Alright then. All we can do is go in and try our best. Let me ask you one thing, Dalennore Girl." Xenia approaches the old witch with a dire look upon her dark face. "Are you gonna be here when ... if we get back out? If you are, we'll come back through this way and tell you whether we've been successful or not."

"But, if we don't come back out in a week's time, I'd like to ask you to spread the word. As fast as you can, you start telling folks. This area has to be sealed. No one can come out, and no one can have contact with anyone coming out. You see someone come from Fae Skiemmir, they have to die and be burned down."

"Can you do that? It's gotta be that way. For the sake of the future." DM Post: Dalennorre considers seriously, then nods.

"I'll take first watch," the rogue says later. "Later, Sylvie can watch all night if we need. But for now, she's not ready."

"No you aren't. No. You're just not used to what we think is dangerous.
You just watch for now. And pay attention. You'll be able to do it on your own soon enough."
++++++++++++++++++++++++++++++++++++++++++++

Spells Received
===============
Water Breathing from Firn'gaer 10h
Endure Elements from Rash 24h
Freedom of Movement from Peerimus 200m

Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking

Expended Boots of Flying 1/3

Rash hps 171/171 ac 32 
Tuesday March 22nd, 2011 7:38:05 PM

Rash says, "Since we are spending the night anyway, I guess I can use my miracle spell to bring back one of your companions tonight. Which one would you like? (Rash can't use both if she is to reset her contingency spells)

If the witches can't decide, Rash will decide for them bringing back the female of the twins using a resurrection spell.

Rash then introduces herself to the newly brought back woman and promises to bring back her brother once they return from the cursed city.

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 
Tuesday March 22nd, 2011 8:38:07 PM

Peerimus looks to Rash or Firngaer to provide shelter for the night through a magical conjuration. the druid also stops Rash from trying a Miracle spell to contact Gargul, the gatekeeper of the Shadow realm and the Woldsblood, "We do not have the luxury of time or resources to bargain with Gargul for the return of one of the circle. If we succeed and escape the city then I will fully endorse the action Rash, but not now."

Peerimus thanks Delanorre and finds a smile easily coming to his face at her observation about Father and the affect of his long standing residence.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying
5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)


Rash hps 171/171 ac 32 illegal post 
Tuesday March 22nd, 2011 9:52:38 PM

Rash smiles at Peerimus and says, "We won't be doing the bargaining Peerimus, they will. I will only act as a pathway to him. When we bargained or pleaded for our friend's lives back, did you ever see the cleric there? Please don't interrupt me in this. I will bring at least one of them back tonight. I could bring both but I don't want to limit my fighting powers tomorrow. Let's face it. I could die. We all could. This might be my only chance to bring one of them back.

Firn'gaer will have to provide the shelter or maybe we can bunk in with the circle."

Rash casts her spell

DM Post: The witches refuse to bargain with Gargul for the lives of thier companions. "You waste your energy", they tell Rash, "The Gray Lord does not like Witches."

Durgan Stonewall (AC 41; HP 220/322) 
Tuesday March 22nd, 2011 10:34:50 PM

"Har Har Har, bunk in with the circle! That's a good one lass. Alright then, while we wait for Firn'gaer to whip up a magic house, I'll check and see what kinds provisions I happened to bring along."

Kazak Stonewall Ac 36 Hp 234/241 
Tuesday March 22nd, 2011 11:48:19 PM

Feeling better now that things have settled between the two groups .....Kazak starts to make sure he is prepped for the morning journey to the waterworks .....

ooc" anybody going to run Torgon while he is gone ???

12 Hours Later [DM SteveK] 
Wednesday March 23rd, 2011 12:39:01 PM

Some more shuffling and talk happens, but the main bodily movements include the COC having thier own Magnificent Mansion to sleep and rest up in, and the Circle of Dalennorre making thier own Magnificent Mansion.

In this perpetual gloom and low fog of ancient forest, there is no telling of dawn or dusk. Yet 12 hours pass, time enough for rest, food, study, and preparation. When the Children of Chaos are ready, the Witches must still be in thier mansion, for they, thier dead, and the huge cauldron are no where to be found (but Firn'gaer's Arcane Sight sees the entrance to thier mansion still there.

The heroes are armed with purpose, magic, and information. There is little around here to cause them to linger...

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+31=42 ;
Wednesday March 23rd, 2011 3:19:34 PM


Xenia eyes the spot where the door to the witches' magic mansion is supposed to be. She shakes her head. "Witches. Strange folk." She draws a deep breath. "Lets go. I'll scout ahead."

With an occasional look over her shoulder to ensure that she hasn't lost the main body of Chaos Guys, Xenia travels roughly a hundred paces ahead. Keeping to both shadow and cover, she is not easy to spot. Sylvia too, upon occasion, loses sight of her friend and companion, until Xenia draws her attention with a wave or a sound, bringing the shadow down to her side again.

+++++++++++++++++++++

46 - Spot Taking 10 w/Skill Mastery
42 - Listen
49 - Hide Taking 10 w/Skill Mastery, -5 Penalty for full speed
37 - Move Silently Taking 10 w/Skill Mastery, -5 Penalty for full speed

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 41/50

Rash hps 171/171 ac 32 
Wednesday March 23rd, 2011 9:34:09 PM

Rash will throw up her hands in disgust when she hears the witches' verdict on bringing back there friend and stops into the mansion mumbling to herself. She will recast her normal spells that night and go to sleep early relying on others to keep watch. She wakens and prays to the powers for her spells. She then casts a heroes feast for the group to eat and benefit from. She will say, "Eat up folks, Breakfast is the most important meal of the day!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Kazak Stonewall Ac 36 Hp 234/241 
Wednesday March 23rd, 2011 10:25:03 PM

Waking up slowing .... the dwarf smiles as Rash prepares breakfast for the group .... " now dats some good cookin " smiles Kazak

Once have eaten his fill .... the dwarven army sergeant readies his gear and follows Xenia out the door ....

With a wave to the witches mansion ....." hope to see ya soon "

" time to save da wold .... ah marching we go .... come on bro don't fall to far behind " teases Kazak

Durgan Stonewall (AC 41; HP 220/322) 
Wednesday March 23rd, 2011 10:35:25 PM

"Don't ye worry about me, just worry about whatever is dumb enough to stick it's face where it dont belong!" The dwarf paces to keep up, but maybe he shouldn't have had that third helping of food. Or fourth mug of ale.

12 Hours Later [DM SteveK] 
Thursday March 24th, 2011 1:40:09 PM

The heroes are armed with purpose, magic, and information. There is little around here to cause them to linger...


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d3=1 ;
Thursday March 24th, 2011 3:11:51 PM


The way forward is vague, and ill-defined landscape fraught with potential danger. Few words can be used to describe it. There is only the stick-figure map to go by. But the Dark Rogue is nothing if not focused and persistent. She keeps to the task, scouting ahead as the Champions of Chaos make their way to Fae Skiemir.

+++++++++++++++++++++

46 - Spot Taking 10 w/Skill Mastery
42 - Listen
49 - Hide Taking 10 w/Skill Mastery, -5 Penalty for full speed
37 - Move Silently Taking 10 w/Skill Mastery, -5 Penalty for full speed

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 41/50

Kazak Stonewall Ac 36 Hp 234/241 
Thursday March 24th, 2011 10:24:23 PM

Walking steadily after Xenia ....... the dwarf marches forward ...... warily sweeping their path for danger ....

Rash hps 171/171 ac 32 
Friday March 25th, 2011 8:43:28 AM

Rash also trudges forward looking for innocent people to save.

Into the City


Entering Fae Skiemir [DM SteveK] 
Friday March 25th, 2011 1:57:55 PM

The Champions of Chaos trudge on, only Xenia scampering nimbly ahead as a scout through the primordial forest. The mist slowly, insiduously closes in on the group, and soon the soft mosses, the patterned ferns, even the great tree trunks are lost in the mist. Tendrils of slightly glowling fog seem to reach out and caress the heroes, always pulling back, but only by inches.

The fog suddenly gives way to a lawn of short grasses, the mist a solid wall reaching to the twighlight above is just behind the heroes. A quarter mile in front is a tremendous wall, 40 foot high and 30 foot thick. The thickness is easily seen by the breeches in the wall, the rubble strewn across the grass and into the streets beyond. One hundred feet to the right is a Gatehouse, the portcullis wrenched and broken, the doors missing (whether from age or war is uncertain).

Looking at the sketch map given by the Witches, the heroes are supposed to begin at the Silver Gate of Fae Skiemir to get to the Waterworks, but is this the right one?

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+31=49 ;
Friday March 25th, 2011 4:37:31 PM


Dropped now from out of the shadows, Xenia squats on her heels contemplating the enormous wall of Fae Skiemir as she waits for the others to catch up. How big could the city be? How big was Plateau City? Certainly not so big as to take more than a day or two to circumnavigate.

"I don't know that this is the right gate," she says when the others arrive. "I mean, the same one what's on the map. I'm thinking we should make a trip all the way around the outside of the wall before we decide to enter. Might save us from getting lost."

She reaches into her pouch and pulls out a piece of chalk. "Be right back. I'm going to take a look in through the gate. Wait here, Sylvie."

Fading back into shadow, the dark rogue makes her way cautiously to the nearby gate. Through the gate she looks and listens. Then, before returning to the others, she draws a rune down low on the wall, a high Woldian glyph for her own name.

"We'll know we've made a full circuit of the wall when we find that," she explains after having returned and reported.

+++++++++++++++++++++++++

46 - Spot Taking 10 w/Skill Mastery
49 - Listen
54 - Hide Taking 10 w/Skill Mastery
42 - Move Silently Taking 10 w/Skill Mastery

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 41/50

Kazak Stonewall Ac 36 Hp 234/241 
Friday March 25th, 2011 9:09:41 PM

"Wow .... look at dem walls ... dat musta been some battle ..... dem walls are just wrecked ..... something big and nasty did dat for sure " growls Kazak

"Silver gate .... huh .... well how many gates were there ? .... "

The dwarf kneels down on one knee .... and awaits their scouts return from her scouting .....his steel grey eyes searching for movement among the ruins of the fabled city ....

Rash hps 171/171 ac 32 
Saturday March 26th, 2011 11:31:16 AM

Rash asks, "Do we want to go around from the outside of the walls or do we want to go around from the inside of the walls. I believe my geas says I have to find an innocent first before we tackle the clerics so I agree we need to circle around the edges but I think from the inside might make more sense."

Firn'gaer AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday March 28th, 2011 10:53:34 AM

Firn'gaer is quiet and in thought. He thinks about the effects on magic in the Fey King fabled city. Without his magic, he is only a liability. Perhaps, it is as he feared . . .

"We will just have to hope this entrance is close to the Waterworks. We don't have time to scout the outside of the entire city. That could take us a week or more."

"Rash, if believe you have to save someone first, then do it. But the consequences of that spell cannot and will not delay our objective. Stopping this plague is more important than any person or persons, including any of us."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[OOC: Don't have Magnificent Mansion only Secure Shelter.]

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Torgon: AC: 35 HP : 198/198 [SUB: RichP]  d100=78 ;
Monday March 28th, 2011 11:56:45 AM

Torgon takes out the map given to him by Dalennorre. He looks over the map to see if there is anything on the map of note, in particular, the locations of the other major factions Dalennorre spoke of. He will mark them on the map if so.

"According to the map, our map starts at the Silver Gates." He says. "I'm going to try find out if this is the gate we should start at."

Torgon takes out his symbol and saying a prayer and casts Divination to try and learn if this is the Silver Gate spoken of by Dalennorre. [Divination: rolled 78]

+++++++++++++++++++++++++++++++++++++++++++++

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 112 rounds

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Augury, Status, Lesser Rest., Resist energy, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, Divination (c), Freedom movement x2, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Entering Fae Skiemir [DM SteveK] 
Monday March 28th, 2011 12:20:31 PM

It takes a moment or two for the heroes to stare at the fabled city of Fae Skiemir. And then Xenia suggests to scout the circumfrence of the city, Rash starts looking for someone she can save, Kazak speculates about the force to tear down portions of that wall, Firn'gaer worries about the fluctuation of magic and urges everyone to stay on focus.

Xenia sprints forward to scout the gatehouse and marks a stone with her personal glyph. Looking and listening at the entrance, the rogue comes back to report what she sees. The bent and twisted portcullis is made of a silvery metal that doesn't attract rust, most probably mithril, hundreds of pounds of it! The tunnel through the gatehouse is 60 feet long with murderholes in the cieling and debris across the floor. Beyond the gatehouse is a wide avenue, mostly strewn with rock and cracked with weeds, but there is a double cart-wide area that is cleared. Wind plays about the towers on the wall and buildings, creating a low sussurus of off-key sounds. There are sounds of one or two fights going on (metal on metal, shouts and death-shrieks), but the echoing sounds make it impossible for even Xenia to tell exactly where they are coming from at this distance.

Torgon takes another approach and seeks divine answers. It takes 10 minutes of chanting to have an answer, which is about the same ammount of time it takes for Xenia's scouting expedition. "Is this the Silver Gate spoken of by Dalennorre?" he asks. One word comes back, confident and full of restrained power... "Yes".

(ooc: The COC get 500xp for the Spiders and roleplaying with the Witches. After Rash and Firn'gaer's diplomacy :-), I frankly thought that the heroes weren't going to get any of the Witches information.)

(ooc2: Torgon gets a Hero Point for his wise use of the Divination spell. Perfect timing!)


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+31=41 ;
Monday March 28th, 2011 3:08:00 PM


Xenia nods. Without a word she holds out a hand for the map. Now is the time to practice stealth discipline. After committing the map to memory, she hands it back. <i>"I heard sounds of fighting," she warns. "I'll try to steer us around it. But we may wanna bust in on a fight if we think it's the right thing to do. Either way, I'll try and give us as much to go on before we're given no other choice."

"Sylvie, you gotta stay with the other guys. You won't be able to see me and I don't want you giving us away."</i> The little shadow does not appear happy. But the serious look upon Xenia's face convinces her to remain behind.

Renewing her striding spell and whispering to her ring of invisibility, the dark shadow girl moves in through the gate.

+++++++++++++++++++++++++

46 - Spot Taking 10 w/Skill Mastery
41 - Listen
69 - Hide Taking 10 w/Skill Mastery (-5 for full movement; +20 for invisibility)
38 - Move Silently Taking 10 w/Skill Mastery (-5 for full movement)

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 40/50

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=30 ;
Monday March 28th, 2011 8:59:12 PM

Peerimus casts an eye about the group, "Yes of course our skills of stealth." He smiles at Xenia, "you have the lead, I'll give you 60' then we follow."

"Speaking to the others he concurs with Firngaer on the gease spell. "I only understood that you must rescue an innocent from the city. there was no order to the task that implyied it must be done first. We move on the Waterworks directly. Xenia has point I will trail her, the rest of you trail me by 60'."

"Yorrick stay with Firngaer." And with that the great kodaik moves to shadow the gnome archmage

The Solar druid keeps tabs on Xenia through True Sight and once she clears the gatehouse he floats after to the edge to reacquire the elusive woman [Spot 30]

Peerimus is not sharing any spells with Yorrick, all spells are cast a second time

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Kazak Stonewall Ac 36 Hp 234/241 
Monday March 28th, 2011 10:20:20 PM

Hearing the plan .... the dwarf adds a few words " dem fighting sounds might be fighting games .... sorta like dey can make wagers on .... what else does dey fight about ... dey all trapped here ...gotta pass da time somehow " growls Kazak

With that he times his walk after Peerimus ...... 60'ft behind the druid ....

" we should keep our voices down ..... use hand signals ...we don't know how many of dem are over der "

Rash hps 171/171 ac 32  d20+11=27 ;
Tuesday March 29th, 2011 1:49:57 PM

Rash nods at Peerimus and smiles at Firn'gaer. "I know my duty you short toad." Rash follows along her eyes scanning for trouble. "I don't know if we want to get involved with a fight or not but if we do, we have to make sure we kill everyone of who we perceive as the bad guys. We don't want word of our coming to get to the clerics of Marteaus. That might make things more difficult.

Also remember not to do any looting. I don't want to have to fight the curse of this place as well as the clerics."

spot check 27

Streets of Fae Skiemir [DM SteveK] 
Tuesday March 29th, 2011 2:16:18 PM

Xenia moves out first after committing the sketch to memory. "Left at Ebyon's Fountain, straight over Iron Bridge, and left to the Waterworks", she mutters over and over until she has it right.

With his True Seeing Peerimus follows, but even then, he can't see Xenia unless she makes a motion sure to catch his eye. That is one hard to follow woman! (ooc: even without her invisibility, an observer needs a Spot check of 49 to see the rogue unless she specifically wants to come out of stealth mode.)

Slyvie pouts a little by being left behind by Xenia, and then amuses herself by pretending to be Durgan's shadow.

Yorrick grunts and follows Firn'gaer.

Torgon (DM move) keeps his chain ready and elects himself rear guard. "With my chain and spells I can get to the front fast enough", he states.

..................

The heroes move through the ruined and deserted streets of the ancient elven city. Towers and spinets soar into the sky, most of them jagged at the top, the debris scattered below. The street the heroes are on looks like what used to be a secondary road, wide enough for four large carts. Only the middle 20 feet of the road cleared of rubble.

Things occasionally fly through the air; small messenger imps, quasits, a couple of times a succubus and a harpy or two; once a human on a flying carpet. The lowest one is a couple of hundred feet higher than the road, and though it is obvious several of these flying beings have spotted at least the larger group of heroes, they do not stop nor do they appear to hurry on.

The sounds that Xenia hears she is able to avoid, though the sharp-eyed rogue notes there are occasional eyes in abandoned buildings that watch the heroes pass. Again, although there are obviously things watching, they do not seem to be inclined to action... yet. They pass many side roads left and right and continue on...

.................

ooc: map included shows what the DM thinks is the walking order.

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir



Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+31=47 ;
Tuesday March 29th, 2011 4:43:48 PM


Fountain ... fountain ... Ebyon's Fountain ...

It's one thing to keep your eyes peeled. In many ways, being sharp of eye is the easy part. It's recognizing what you see when you see it that's sometimes pretty tricksy.

Flowing from one shadow to the next, the dark rogue remains alert for both the landmarks as well as any potential danger.

+++++++++++++++++++++++++

OoC: Map looks good to me.

46 - Spot Taking 10 w/Skill Mastery
47 - Listen
69 - Hide Taking 10 w/Skill Mastery (-5 for full movement; +20 for invisibility)
38 - Move Silently Taking 10 w/Skill Mastery (-5 for full movement)

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 40/50

Torgon: AC: 35 HP : 198/198 [SUB: RichP]  d20+5=24 ; d20+32=39 ; d20+32=33 ; d20+32=34 ; d20+32=47 ; 2d6+21=26 ; 2d6+21=26 ; 2d6+21=29 ;
Tuesday March 29th, 2011 9:28:42 PM

The minotaur keeps a watchful eye on the buildings, particularly the roofs, for any sign of trouble as he moves along from his rear position. [Spot DC24] He maintains a readied action to deal with oncoming aggressors.

AoO: AC's 39, 33 (miss), 34, 47; Damage: 26, (miss), 26, 29.

+++++++++++++++++++++++++++++++++++++++++++++

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 112 rounds

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Augury, Status, Lesser Rest., Resist energy, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, Divination (c), Freedom movement x2, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

link href="https://docs.google.com/View?id=d2vhjfn_1gt7n54f9"]Torgon[/link]: AC: 35 HP : 198/198 [SUB: RichP]

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+6=10 ;
Tuesday March 29th, 2011 9:41:57 PM

Firn'gaer moves along using his flight to bounce along the ground. He occasionally reaches out with a hand to stroke Yorrick's fur. He trains his eyes ahead and using his Arcane Sight watches for any appearances of new magical auras ahead. His focus is completely on magic auras [Spot DC10].

He watches a magical aura, Xenia, as she moves between cover. Appearing and disappearing as his line of sight is blocked by things on the street.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

link href="https://docs.google.com/Doc?id=dfhk85hk_2gx845wfh"]Firn'gaer[/link]: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues

Durgan Stonewall (AC 41; HP 220/322) 
Tuesday March 29th, 2011 10:38:54 PM

Durgan trudges along, shield and axe ready. "Keep sharp brother, I gotta feeling sumthin ugly is gonna poke it's head out at us sooner or later..." He looks over his shoulder at the ghost and mutters to himself that he likes it more when she is behind Xenia.

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=42 ;
Tuesday March 29th, 2011 11:04:31 PM

Peerimus floats along, noting the eyes that take note of the apparent Solar drifting by. A flase hope flits through his mind that his present form is a deterant to the some of the rabble spotted thus far. Glancing over his shoulder he holds a stopping hand up to allow himself a greater spread ofdistance between himself and the others (Peerimus was taking a 60' lead from the rest of the group)

Yorrick grunts and snorts the air, taking in the new suroundings of scents. Some mundane, many not.

Peerimus Spot 42

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Kazak Stonewall Ac 36 Hp 234/241 
Tuesday March 29th, 2011 11:23:00 PM

The dwarf slows down a little ..... letting the druid gain some distance between them ....." keep together bro ....i think your right .... plenty of big ugly things around here .... we'll see some soon enough " growls Kazak

Catching a glimpse of Durgans new shadow .... Kazak gives Sylvia a wink and grin ....

Rash hps 171/171 ac 32 
Wednesday March 30th, 2011 9:04:51 AM

Rash thinks back to the geas and says to Firn'gaer and Peerimus, "I know the mission is important but I do think we need to find someone to free before we tackle the clerics. Remember the wording of the geas?

"You accept this spell freely. You will not try nor allow others to try to remove this Geas other than with the success of the Geas. You will go into the city of Fae Skiemir. Once within the ruined city of Fae Skiemir, you will not travel beyond the outer ruins without fulfilling all other requirements of this Geas. You will locate an intelligent being of good intent and help them remove the curse of Fae Skiemir so that this intelligent being may freely escape Fae Skiemir and pass through the Mist. These are your requirements with this Geas."

Why were they so concerned about us finding someone first? Maybe it has to do with our success. Maybe this person will give us vital information that will help us succeed. If you decide to journey straight to the clerics, I respect that but I can't join you. I will have to separate from the group and try to find an innocent on my own.

I don't understand the witches powers but I respect them. I do believe we are all fighting for the same thing."

Streets of Fae Skiemir [DM SteveK] 
Wednesday March 30th, 2011 6:16:24 PM

Xenia leading, Peerimus following, and the others following behind, the Champions of Chaos are ready for mayhem.

Side streets with uncleared rubble occasionally lead off to the left or right, but the half-drow girl keeps the sketch of htis part of the city in her mind and keeps going. It may be the urban environment and how sound bounces around the buildings, but it is only when Xenia peeks around a corner, does she realize there are ceatures so close.

Crumbled streets give uneven ground around a dry fountain as five cloud giants sport with a muzzled copper dragon. Each of the giants have a cable that is attached to the muzzled dragon that appears to control the dragon's movements. Also, the dragon doesn't look in very good shape, for in many places along its hide, its scales appear orange and flaking.

One of the giants laughs. "Hey Rusto, you mate with a Rust Monster one too many times?"

Another guffaws. "You tell us where your gold is, and maybe we'll tell you how to get out of this spell, eh?"

The Cloud Giants are unkempt and raggedy, taking turns in peeling the rust off the dragon, laughing, and demanding his treasure.

.................

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir



Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+16=23 ;
Wednesday March 30th, 2011 6:58:32 PM


Xenia whirls, stepping from the concealment of shadow and holds out a hand for those behind her to stop! Invisibility would have to be concealment enough. Big Angel Peerimus can see through that.

She spreads her fingers apart, and with her free hand counts off each of the five fingers to indicate the number of enemies. All of this in perfect silence.

She draws her bow. They'd be casting their spells now. The others would. Not much sense in hiding now. Counting on surprise and her invisibility to seed doubt and hesitation, the dark rogue sprints up the street to the corner. From here the, no only is the presence of any other hidden enemies revealed, but also the chance for a little misdirection.

"This way. I thought I heard laughing in this direction," Xenia calls. She modulates her voice in the hopes of making it sound further down the cross street than she actually is. With luck, these giant types will assume an approach from a different direction.

+++++++++++++++++++++++++

Bluff 23 (To throw voice)

46 - Spot Taking 10 w/Skill Mastery
38 - Move Silently Taking 10 w/Skill Mastery (-5 for full movement)

Position: C7

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 40/50

Kazak Stonewall Ac 36 Hp 234/241 
Wednesday March 30th, 2011 11:17:28 PM

The dwarf marches forward ..... keeping his distance from the druid ..... steel grey eyes sweep the back and forth ........searching ...........

Kazak does his best to maintain silence as he moves ..... the veteren soldier ...knows the value of surprise .....

Rash hps 171/171 ac 32 
Thursday March 31st, 2011 8:26:43 AM

Rash sees the group tense and wonders what Xenia has spotted. "Maybe she has found my innocent." Rash thinks outloud. She waits to see what develops and what kind of foe appears.

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160 
Thursday March 31st, 2011 9:23:35 PM

Peerimus nods his understanding of Rash's view but in the end shakes his head. "Delenorra did not say when you enter you must first find an innocent. she said, 'you will not travel beyond the outer ruins without fulfilling all other requirements of this Geas.' What she said was, once inside the city, we, that is you, would not leave the city without finding an innocent and help them remove the curse so that they might freely escape."

"The choice in the order is ultimately up to you, but I see no call that forces us to delay and possibly fail in our original quest." With that Peerimus smiles warmly at Rash and puts his hand on her shoulder, "Assuming i still live, i will help you after the clerics of the northern godling are destroyed."

Peerimus then turns and resumes moving after Xenia

Xenia steps out to become quite visible ot Peeirimus and as her hand indicates stop, so to does Peerimus to the group behind him. Five, but five five what the druid wonders. Distance, number and time seem to fit the situation, but without a base, distance and time were less likely. The Druid nods his understanding as the woman spins back to the task before her. One thing was certain to Peerimus, around the corner was not the entrance to the Waterworks and therefore not thier goal and this fight would burn limited resources.

Peerimus rises 45' straight into the air and begins moving towards (M/22) and in a booming voice, calls out in answer to Xenia, "Finally, the possibility of advasaries worthy to fall to my rightous wrath!"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Thursday March 31st, 2011 9:57:20 PM

Posting now

Durgan Stonewall (AC 41; HP 220/322) 
Thursday March 31st, 2011 10:48:13 PM

Durgan moves up with his brother. It looks like Xenia found them some entertainment. "I hope it's sumthin ugly." He moves forward, waiting for the signal to move in.

Actions:
move up towards the area, but not out into sight of the giants(which he doesnt know are there yet :)

move to: G24

Torgon: AC: 35 HP : 198/198 [SUB: RichP] 
Thursday March 31st, 2011 11:03:17 PM

"Good something to do. I hate all this sneaking" Torgon says quietly as he grips tightly on his spike chain. "Come on, move up or move over."

Torgon will move up if the others move out of the way.

+++++++++++++++++++++++++++++++++++++++++++++

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 112 rounds

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Augury, Status, Lesser Rest., Resist energy, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, Divination (c), Freedom movement x2, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

link href="https://docs.google.com/View?id=d2vhjfn_1gt7n54f9"]Torgon[/link]: AC: 35 HP : 198/198 [SUB: RichP]

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Thursday March 31st, 2011 11:21:08 PM

Firn'gaer waits to see what happens.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

link href="https://docs.google.com/Doc?id=dfhk85hk_2gx845wfh"]Firn'gaer[/link]: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues

Streets of Fae Skiemir [DM SteveK] 
Friday April 1st, 2011 3:18:50 PM

Xenia deliberately makes herself easier to spot and gives hand-and-arm signals to Peerimus. The rogue then draws her bow, and sprints up the street to the corner obersiving and doing some misdirection! Xenia is able to look around and only see the five Cloud Giants: there are no other enemy from the other roads or alleys.

Kazak does his best to maintain silence as he moves forward.

Rash waits to see what develops and what kind of foe appears.

Peerimus rises 45' straight into the air and begins moving towards (M/22) and in a booms out his righteous wrath. From his flying vantage, the druid-Solar can see in the area of the fountain, and can also see the layout of the nearby streets and alleys.

Durgan moves up with his brother, waiting for the signal to move in.

Firn'gaer waits to see what happens, and Yorrick stays with the wizard.

Torgon, waiting for those in front, stay where he is.

.....................

From Xenia and Peerimus' loud voices, the Cloud Giants react, startled and looking around, but keeping a hand on the chains on the dragon's muzzle. "What's going on?", calls one. "Maybe we need to get out of here." Another tugs maliciously on a chain, jerking the dragon about. "Treasure now, Rusto, or we leave you to the demons!"

The dragon shuffles off to one side. "It's my money. Mine! And no one will kill me since no one knows where it is! You on the other hand, look like tasty snacks for whoever is stronger."

.................

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+8=14 ;
Friday April 1st, 2011 5:59:34 PM


Dragons. Xenia rolls her invisible eyes. Why is it that with dragons there's always problems? Always!

But sounds like this might be the good creature that Momma Rash needs to satisfy the conditions of the geas. But why a dragon? Why couldn't hit have been a kobold. Or a badger even?!?

"THERE THEY ARE!" The rogue shouts in a high, her voice coming in behind the booming voice of Peerimus Big Angel. "Giants! They're giants. And they've captured a copper dragon in chains!"

"Put the chains down, you giants." Xenia shifts the modulation of her voice, dropping it several octaves. "Put down the chains and step away from the dragon."

Taking a few short steps, the rogue clears the way, on the chance that a herd of giants might stampede up the street in which she's standing.

+++++++++++++++++++++++++

Disguise 14 (For different voices)

Position: D9

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 40/50

Kazak Stonewall Ac 36 Hp 234/241 
Friday April 1st, 2011 6:59:55 PM

"Come on bro .....lets get to da corner and get a peek at what da heck is up der " growls Kazak

Quickly hustling forward to the corner of the square.......the dwarf peeks around and surveys the action ....



Rash hps 171/171 ac 32 
Saturday April 2nd, 2011 8:10:42 AM

Rash winces as she hears the dragons and giants talk. She says, "Both seemed to be very concerned about money. I think the curse of this place has a strong hold on the dragon and the giants. Neither seem very innocent. Is this a fight we want to take on? Does it help us accomplish our goals? I think not and think we should move on. All it will do is waste resources."

Rash will move 60" down the road to support her friends but as she moves will say, "Do we really need this fight?"

Torgon AC: 35 HP : 198/198 
Saturday April 2nd, 2011 8:01:16 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

(OOC: Back from sunny Florida. Thanks Rich.)

Torgon look at the large group of folks in his way, ready to wage in and kill some giants. He then hears Rash's reasoning to ignore them all, and follows behind the cleric. "It is your burden to bear, and yours to fulfill as you choose...but I agree. saving any is not likely. Greed seems the defining factor amongst them. Let us move on to our destination."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Durgan Stonewall (AC 41; HP 220/322) 
Sunday April 3rd, 2011 9:58:40 PM

"But...aren't those kinda dragons good? Mebbe that is yer creature to save Rash eh?"

Rash hps 171/171 ac 32 illegal post 
Sunday April 3rd, 2011 10:20:18 PM

"Good creatures can be corrupted as well as evil. I don't know how to tell. I prayed for more combat spells than informational. Torgon, Do you have another augury? I only have a miracle spell and that seems a bit wasteful."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Torgon AC: 35 HP : 198/198 
Monday April 4th, 2011 9:01:52 PM

"I do not have an Augury available my friend. I do, however, have a Divination spell on scroll that i would be glad to give you if it would help."

Torgon pulls out the Divination scroll from his Haversack and hands it out to Rash.

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160 
Monday April 4th, 2011 9:11:23 PM

Peerimus rises another 45' into the air and moves directly north another 45' coming in over the dragon far below, discussions of the group that may be happening far below him are not on his mind. The druid assumes that the others are simply closing and from the reactions he hears just beyond him he is hopeful that a confrontation may be nicely avoided. The question is, will the giants value thier own lives above the quest for the dragons treasure.

Peerimus crests into view, wishing he possessed some illusionary or figment magical skills. Setting his staff to blaze with holy fire right about now would be a nice touch. He sidelines his growing to do list and decides a staff nearly as large as the cloud giants would have to do and he levels it with his angelic gaze at the giant holding the chain. "Mortal! Release the chain and flee lest I release you from your mortal coil!"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday April 4th, 2011 9:36:35 PM

Fight or not goes through Firn'gaer's mind as he watches Peerimus in Solar form try and intimidate the giants away. He has the words for a fireball dancing on the tip of his tongue ready to fly.

He moves up behind the dwarves and waits.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Streets of Fae Skiemir [DM SteveK] 
Tuesday April 5th, 2011 11:41:24 AM

Xenia pretends to be many people, and then clears the way on the chance that a herd of giants might stampede up the street in which she's standing.

Kazak hustles forward to the corner of the square, surveying the action ....

Rash doubts any of these will be her 'innocent', and moves to support her friends. She asks if there is a way to verify if the dragon is not corrupted.

Torgon follows behind the cleric, agreeing that this may not be a fight they need to wage. The minotaur indicates he has a Divination scroll, but the casting time is 10 minutes; way too long for the current situation.

Durgan runs with his brother and put his two coppers in: maybe Rash should save a greedy dragon?

Peerimus rises further into the air and moves over the dragon far below. He tries to intimidate the giants with his presence and booming voice.

Firn'gaer readies a fireball and moves up behind the dwarves.

Yorrick moves with Firn'gaer.

.............
The giants continue to look around, up the street where Xenia is throwing her voice, above them where Peerimus calls down threats of justice, and then down the other way where Kazak and Durgan are just becoming visible.

"Hey, boys!", calls the biggest giant (#1), "we got some newcomers in the city!" (The giants laugh and crowd closer to the ruined and empty fountain.) Giant One calls to the brothers, "You can stop your magic show, dwarfs, we're friendly." (At this the other giants laugh again and nudge each other). "This here is OUR dragon, but we can show you around town, maybe for a fee..."

The giants all pick up large chunks of rock, but don't attack, waiting expectantly.
.................

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+14=26 ; d20+6=22 ;
Tuesday April 5th, 2011 1:45:27 PM


Dwarves huh? You want dwarves?

From within the cloak of her invisibility, the dark rogue eyes the expressions on the giants, lingering especially on the face of the biggest. As she speaks, the dark rogue searches for the telltale signs of dissembling.

"Giants, Randall. Aye neva did lyke giants, Randall." Roughing her voice and putting on a dwarf-like accent, Xenia calls out from behind a pile of rubble. "Ayem bettin' that's not even they dragon, Randall. If aye had me a dragon, aye wouldn't need no chains on it."

Whispering to her ring, the rogue begins blinking between the Wold and the Gray Lands. Then, with great stealth, she crosses the road and assumes a different voice.

"'Course it isn't their dragon, Fidgit. Oy, ye giants. Ye release yon dragon and let 'im come over this way. Release yon dragon, and then, ye and we, we'll talk."

+++++++++++++++++++++++++

Activate Ring of Blinking
Sense Motive 26 (Good enough for a Hunch)
Move Silently 31
Disguise 22 (For different voices)

Position: G7

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Blinking
Expended: Wand of Longstrider 40/50

Torgon AC: 35 HP : 198/198 
Tuesday April 5th, 2011 3:38:34 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon tucks away his Divination scroll, and wonders whether a battle will be forthcoming or not.

"As a thought Rash, perhaps the dragon isn't necessarily greedy, just not wanting the giants to get ahold of the treasure. Perhaps there is another reason. I wouldn't give them anything either, whether i wanted it or not. Too stubborn. Like Dwarves." he calls to the cleric.

"Perhaps it's worth the effort to kill the giants and find out." he says with a smile on his face and a little swing to his chain.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Kazak Stonewall Ac 36 Hp 234/241 
Tuesday April 5th, 2011 5:54:43 PM

Casually entering the square ..... Kazak sizes up each giant .....

" if ya friendly why ya picking up dem rocks ....?? i don't have any rocks in ma hands " growls the dwarf as he shows his empty hands

" now about showing us dwarves around town .... maybe we can discuss dat .... if ya put dem rocks down"

"Nice pet ya got there.... how'd ya catch him .....?? "

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160 
Tuesday April 5th, 2011 9:43:07 PM

Peerimus eyes the giants and keeps his lips tight together, he drops like a shot to land before the giants. [come to 5' off the ground at 15/M]
"This is no magic show giant, do not test my patiance in this place where chaos and greed overide sence and wisdom. I am Peerimus, Champion of the noble races of the Wold and ally to all good."

Peerimus calls upon an innate power of his current form and Detects Evil

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Solar affects, Detect evil Discern lies DC 21 True Seeing, See Invisibility
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Rash hps 171/171 ac 37 shield of faith 
Tuesday April 5th, 2011 11:41:20 PM

"Oh bugger snots! Looks like we are going into a dust up." Rash moves forward another 30' to H21 unlimbering her sword. She will come to the edge of the wall and wait holding off on her combat spells hoping that the giants would show reason. Still to be on the safe side she casts a shield of faith after seeing the big rocks in the giants hands.

shield of faith 1/190

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Kazak Stonewall Ac 36 Hp 234/241 
Wednesday April 6th, 2011 7:24:06 PM

Moving forward up the road (to E-15)(move action) .... Kazak keeps his hands empty ....opening space for his friends actions as needed

" Ya better do as da big man says ....we have ya surrounded .....so why don'tcha just drop dem rocks ....and wez will letcha go peacefully ..... whatcha say ??"

ooc: no computer ... posting from local library ....

Streets of Fae Skiemir [DM SteveK] 
Wednesday April 6th, 2011 11:01:36 PM

ooc: having trouble this week in having the time to update map and post with battle. Today, had to respond to a Freedom of Information Act request that took up 4 hours. Yippee...

Battle by the Fountain [DM SteveK]  d20+22=35 ; d20+22=34 ; d20+22=31 ; d20+22=24 ; d20+22=24 ; d20+22=32 ; d20+32=39 ;
Thursday April 7th, 2011 11:42:58 AM

Xenia plays sound games and watches the giants for a reaction. The lead giant is difficult to read, but the others are expecting something to happen real soon...

Torgon speculates about greed and treasure and stubborn dwarves. Oh, and about the heft of his spiked chain too! He keeps pace with the dwarf brothers.

Peerimus drops like a shot to land before the giants, and suddenly realizes why they all crowded around the fountain... it cancels all magic! It must be a localized field, because Peerimus doesn't lose his Solar-form until he got within 15 feet of the fountain.

Rash moves forward, skirting the broken ground and unlimbering her sword. She's hoping the giants will see reason, but it's better to be safe, and she casts shield of faith.

Kazak continues to move up the road, keeping his hands empty, suggesting that the giants haven't got a chance. (to E-15)(move action)

Durgan follows his brother, and Sylvie keeps pretending to be Durgan's shadow, although she keeps making shadow puppets of a dog on the street.

Firn'gaer keeps his location and the thought of a fireball on his lips, his Arcane Sight sees the flare of the Anti-Magic Field that activates when Peerimus' spell interacts with an unseen trigger. And Yorrick stays with the mage.

.............

As Peerimus is affected by the Anti-magic Field around the fountain, the giants guffaw. "Fresh meat!" shouts the lead Giant, and the others take up the chant as they begin throwing stones at the dwarves and Torgon.

Giant One pulls out a tremendous ranseur, and points it at Durgon. "Awful new to the city, little dwarf, such a shame you won't be able to visit more", he leers.

Giants Two, Four, and Five have two dwarf-sized boulders from the rubble around them, and fling their burdens at Kazak, Durgon, and Torgon, all missing.

Giant Three stoops over and reaches for the suddenly human druid, grappling Peerimus in a strong grip and impeding any spellcasting. (Touch Attack to Grapple: 39 vs 24: success!)

The rusty dragon backs up, scrabbling on the rubble-strewn ground, and going as far as possible without moving the cables around its neck. The serpentine neck moves back and forth as if looking for an escape.

.................

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+38=56 ; d20+3=9 ; d6=6 ; d100=69 ; d100=88
Thursday April 7th, 2011 1:28:43 PM


"SYLVIA! UNDERGROUND! NOW!" Even though the language that the invisible rogue speaks is one that only she and her shadow companion can understand, it is impossible to mistake the fear and concern in Xenia's strident voice. The little shadow looks up from her game for but a moment before plunging into the ground. She flies through earth and stone in the direction in which she had last seen one of the giants of the air. Only when she feels the presence of something up above does she reach out blindly for the thrill of the Touch. Sylvia's hand encounters flesh. It is giant flesh filled with boundless strength. She draws it down, stealing it away. Under the surface of the earth, the shadow shivers with delight.

With her little charge taken care of, Xenia returns her attention to the giants. The one with the big polearm would be the biggest problem. Time to foozle him a bit and give the Chaos Guys some room to mob him.

"YOU! POLE GUY! Don'cha know, size ain't everything!" she taunts. Then, from out of nowhere, Xenia attacks. *SPANG* The arrow strikes the ranseur at just the right spot, sending it out of the giants hands and down to the floor at his feet.

Now, visible, but still blinking back and forth between the Wold and the Gray Lands, Xenia scrambles back to a place that she estimates as just outside of the giant's range even with the boar-sticker in his hands. "HEY YOU! NON-POLE-GUY," she taunts the giant further. "YOU AND ME! Lets go! You and me. Or, are you 'fraid of being beat by a girl?"

+++++++++++++++++++++++++

Xenia disarm Giant1 58 vs AC44, 20% miss chance from Blinking = 88/Pass

Info - Giant Disarm DC44? (+10, +22 from Monster Manual, +4 for 2-handed weapon, +8 size difference)
Info - Xenia Disarm Base of 40 (+24 RAB, +2 Magic Weapon, +8 Artisan's Gift, +1 Pale green Ioun Stone, +1 Point Blank Shot, +2 Striking as Invisible, +2 Disarm Trick Twice)

Sylvia Touch Giant3 AC9 vs TouchAC9, 69 on 50% Miss chance for blind attack / Pass, Damage 6 STR damage to Giant 3

Xenia: Accelerated Tumble to move w/o AoO 42 (Taking 10 w/Skill Mastery) vs DC25

Position:
Xenia D7 (15ft move. Last position noted was not F6 but G7)
Sylvia N16 (35ft move. Sylvia is Underground.)

Active Effects: Longstrider 1hr Will renew every hour, Blinking
Expended: Wand of Longstrider 40/50, Arrows 39/40

Torgon AC: 35 HP : 198/198  d20+32=38 ; 2d6+21=28 ;
Thursday April 7th, 2011 1:48:23 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon moves 30' straight North up the path, and then swings once at Giant #1.

Attack: 38 ac(34 ac if my chain loses it's +4 when hitting giant)
Damage: 28 hp.

"Mind your resources if you can everyone. We don't know all that lays ahead yet."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 234/241 
Thursday April 7th, 2011 6:59:38 PM

"Somebody shoot da cables to free dat dragon " shouts Kazak

Sizing up the giants .....the dwarf picks out one .... " i'ma coming for Peerimus ....." with a look at his brother " come on bro .. lets get a choppin "

With his brother in tow .... the duo charge at Peerimus's giant .....

ooc: i couldnt access the map from the library computer ... so steveK please be free to help move the dwarfs ;-)

Peerimus Solar) AC 11 HP 146/146 and Yorrick AC 31 HP 160/160 
Thursday April 7th, 2011 10:43:53 PM

Peerimus grunts as the giant grabs him. He knows there is nothing short of talking that he can do and so he does. "Very well, you choose death then."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Solar affects, Detect evil Discern lies DC 21 True Seeing, See Invisibility
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,



Durgan Stonewall (AC 41; HP 220/322) 
Thursday April 7th, 2011 10:45:05 PM

"Right there with ya brother, been awhile since we chopped giants down ta size eh?" Durgan follows his brother, and moves to attack the same giant he does. "Hehe, they couldn't hit the side of a mountain with those boulders."

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Friday April 8th, 2011 12:18:50 PM

As long as the anti-magic surrounds the area the giants are in, Firn'gaer is powerless to anything. He will have to rely on the dwarves to deal with the giants.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Rash hps 171/171 ac 37 shield of faith  d4+1=5
Friday April 8th, 2011 2:35:51 PM

Rash isn't sure if she should rush in and swing or hold back and spellcast. She decides to to cast a summon monster spell 8 spell (I am away from my books so will post what monster tomorrow) and moves 30 closer into the square presenting another target for the boulders.

Rash summons 5 Bralani ac 20 tongues spell, (+4 strength holy longbows +11/+6 (1d8+5 plus holy damage) hps 45

shield of faith 2/190

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack



Battle by the Fountain [DM SteveK]  d20+22=34 ; d20+22=39 ; d6+12=14 ; d20+22=23 ; d20+22=28 ; d20+32=49 ; d20+32=44 ; d6+12=15 ; d6+12=13 ; d20+22=28 ; d20+22=34 ; d100=54 ; 2d8+12=22 ; 14d4=26 ;
Monday April 11th, 2011 12:30:37 PM

Xenia gives Sylvie some direction and then concentrates on foiling the giant's attack plan by disarming the ranseur-wielding cloud giant!

Slyvia gives a thumb-to-the-nose salute to Xenia, then dives into the ground, and begins playing 'tag' with the nearest giant (the leader). This giant seems more nimble than the average and shifts just as Slyvie attacks, causing her Touch to miss.

Torgon moves up the path and plasters the suddenly disarmed giant with a Spiked Chain!

Kazak tries a charge, but the uneven ground causes him to lose momentum, but he is at least able to get right next to the disarmed giant. (ooc: double move to get there)

Durgan runs right next to his brother, mobbing the poor leader.

Peerimus grunts as the giant grabs him, fighting with the only weapon he has left, his voice.

Firn'gaer feels powerless with the anti-magic, and relies on his allies to deal with the giants. Yorrick calls in a whining grunt as his companion is gripped by the giant, but the great ursine obeys his last command to guard the little wizard.

Rash begins casting a great summoning, keeping still to concentrate. (Summoning is an entire round action, and no other actions are available until the spell is complete at the beginning of Rash's action next round.)

.............

Giant One lost his weapon and is swamped by five heroes. Though desperately beset, he bravely stands his ground and puts up a resistance with his fists, smacking Kazak once! (AC 34, 39 Kazak takes Dam 14)

Giant Two pulls a large Morningstar, steps forward and tries to make a paste of Kazak, missing twice.

Giant Three adjusts his grip on Peerimus, squeezing hard and pinning the druid so he can't even speak. "Now, now, no wriggling there. All you others back off or I snap his neck, see if I don't!" (Grapple 49, 44 Peerimus is Pinned with mouth covered and loses 28 hit points[/b])

Giant 4 holds onto his cable on the dragon with one hand and lobs chunks of stone and mortar at Xenia with the other, striking once! (AC 28, 34 54% hit, Xenia 22 damage) "Hey Rusto!", he calls roughly, you come on over here and breathe on the little lady over there!"

Giant Five runs around the fountain and Giant Three, pulling another Morningstar and getting in position to help his leader.

The rusty dragon shakes his head "I'll never...", he begins and then screams as the cable and muzzle flare, torturing the dragon for his disobedience. He lumbers forward, opening his mouth, and a line of acid erupts, streaking towards Xenia! (Xenia Reflex Save 26 or 26 damage.)

.................
Cloud Giant AC 30 Touch 15
Giant 1 - 28
Giant2
Giant3
Giant4
Giant5
Giant6

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Monday April 11th, 2011 12:51:36 PM


OoC: Steve, could you refigure the attack for Giant 3? Normally I wouldn't ask this, but this would change the grapple and the grapple damage on Peerimus.

If you re-read my post, I had Sylvie attacking Giant 3.

DMSteveK: Yes, Xenia did, but Slyvia is a shadow and is an NPC. I'll let familiars, companions, and the like generally do what the PCs want them to do, but not always. In this instance, Xenia inferred for Slyvia to attack, making no discrimination on WHO to attack. With an INT of 6, Sylvia chose (DM choice) to attack the closest enemy, Giant #1.

Xenia (AC33, HP93/115); Sylvia (AC13, HP19/19)  d20+31=45 ; d20+39=51 ; d100=60 ; d20+3=9 ; d6=1 ;
Monday April 11th, 2011 1:19:05 PM


The dark rogue grits her teeth as she fails to dodge the second chunk of stone. The stream of acid, though, is a simple thing to dodge.

"Don't worry, 'bout me, Copper Dragon Guy." Xenia moves in closer for a second disarming shot. "You couldn't hurt me with that stuff without a lot a lot of luck." She draws the fletching on anothe rarrow back to her ear. "Lets see if we can't turn that stuff on these giants though, huh?"

*SPANG*

This time Xenia's arrow strikes off of the chain in the giant's hand. It hits hard, and at just the right angle. "Hit 'em, Copper!" the dark rogue cries. "Time to get some back!"

Sylvia, on the other side of the fountain, pokes her head out of the ground. The giant Two-Legs is still wrapped up in the smaller friend of Xenia's. Wrapped up means that it can't turn to hit Sylvia without first letting go of Xenia's friend. Wrapped up means that it can't move to dodge as well when Sylvia touches. Wrapped up is good.

Had the little shadow a greater knowledge of the ways of magic, she might be even more pleased as she leaves the safety of the ground. The Anti-magic field that protects the giants serves to protect her as well. Even if the weapons of the giants bear enchantments necessary to harm her, they would now be powerless within the Anti-magic. Little Sylvia reaches out again to drink the strength of the giant.

+++++++++++++++++++++++++

Xenia Reflex 45 only fails on a Nat1

Xenia disarm Giant4 51 vs AC40, 20% miss chance from Blinking = 60/Pass

Info - Giant Disarm DC40? (+10, +22 from Monster Manual,+8 size difference)
Info - Xenia Disarm Base of 39 (+24 RAB, +2 Magic Weapon, +8 Artisan's Gift, +1 Pale green Ioun Stone, +2 Striking as Invisible, +2 Disarm Trick Twice)

Sylvia Touch Giant3 AC9 vs TouchAC8 (Lose Dex to AC while Grappling), Damage 1 STR damage to Giant3 (Total STR Damage to Giant3 -7)

Position:
Xenia F8 (10ft move.)
Sylvia O12 (15ft move. Sylvia is Above Ground.)

Active Effects: Longstrider 1hr Will renew every hour, Blinking
Expended: Wand of Longstrider 40/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 234/241  d20+32=41 ; d20+27=32 ; d20+22=30 ; d20+17=23 ; d10+16=17 ; d10+16=23 ; d10+16=26 ;
Monday April 11th, 2011 1:56:14 PM

Grinning as the weaponless giant stands his ground ..... the dwarf smashes the cloud giant ..... his stone blade crunching into him ....

Attacks Ac , 41 , 32 , 30 , 23 [ 3 hits)
Damage - 17 , 23 , 26 - total - 66

" Dats good .... just hold still while we smash ya ta bits " growls Kazak

" Come on bro finish da beastie off "

ooc: Kazak is Ac 40 vs giants , also am still posting from local library while hoping to get a new comp within a day or 2

Torgon AC: 35 HP : 198/198  d20+32=37 ; d20+32=35 ; d20+32=51 ; d20+32=45 ; 2d6+16=28 ; 2d6+16=21 ; 2d6+16=21 ; 2d6+16=21 ;
Monday April 11th, 2011 3:05:04 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon casts Dimensional Door, and reappears in spaces R/S,12/13. He is concerned about the use of resources, but the need to be near Peerimus in case the giant tries to pop his head off outweighs that.

"He calls out from behind the giant that now has Peerimus. "This is your last chance. Let our friend and the dragon go, or we will destroy you."

Torgon will take any AoO allowed to him within 15' of him.

AoO: ac's 37,35,51,45. Damage: 28, 21, 21, 21.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Peerimus Solar) AC 11 HP 118/146 and Yorrick AC 31 HP 160/160 
Monday April 11th, 2011 8:41:22 PM

The druid bites hard, clenching his teeth against the pain, the seemingly endless strength of a cloud giant. 30 maybe 40 seconds and then the giants prediction would become reality and there was nothing he could do about it. Lesson learned father and a fine final joke

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Solar affects, Detect evil Discern lies DC 21 True Seeing, See Invisibility
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h

Xenia (AC33, HP93/115); Sylvia (AC13, HP19/19) 
Monday April 11th, 2011 9:11:30 PM


OoC: Lets reach an accord here, Steve. I can't play if I don't know when something is going to happen. Either you play Sylvia all the time or you allow me to play Sylvia all the time. Don't play and not play at random. Which would you like it to be?

BTW, I don't see you taking over Yorrick at random. Only when specifics were missing. In this case, I had the specifics very clearly listed in the OoC section of my post. Or, did I miss something?

One more thing. Sylvia is not an NPC. She's a companion. She comes with the Shadowdancer class at Level 4. Were she a horse or a dog that you buy, I could understand this. But she's part of the character class. I don't agree with your point. But if you want to run her, go ahead. Just don't let me think that I'm running her when I'm not.

SteveK: I'll send you an email tomorrow.

Durgan Stonewall (AC 41; HP 220/322)  d20+33=49 ; d20+28=43 ; d20+23=40 ; d20+18=32 ; d10+13=19 ; d10+13=14 ; d10+13=16 ; d10+13=14 ;
Monday April 11th, 2011 9:30:23 PM

"Aye brother, and after this ugly drops, we gotta help the druid methinks."

OOC- AC +4 vs giants

Actions:
full attack on giant 1: attacks hit AC: 49, 43, 40, 32
damage: 19, 14, 16, 14

Rash hps 171/171 ac 37 shield of faith  d20+11=17 ; d20+11=30 ; d20+11=16 ; d20+11=13 ; d20+11=15 ; d20+6=16 ; d20+6=17 ; d20+6=16 ; d20+6=14 ; d3=2 ; d20+6=17 ; d8+5=11 ; 2d6=9 ;
Monday April 11th, 2011 11:09:09 PM

Rash will have his five Bralani appear at B15-19 and he directs them to start shooting cloud giant 5. They all start shooting but only one hits doing either 11 points of damage or 20 if the giants are evil.

Rash moves to D12 with a double move hoping to join the combat in the next round

"We have to get them to move away from the fountain. Any suggestions?"

Rash summons 5 Bralani ac 20 tongues spell, (+4 strength holy longbows +11/+6 (1d8+5 plus holy damage) hps 45

shield of faith 3/190
summon monster 8 1/19

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Tuesday April 12th, 2011 12:01:21 AM

Firn'gaer moves up to E16. Still while the giants are protected by the anti-magic area, the wizard must wait for the marshal members of the group to deal with the giants.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Battle by the Fountain [DM SteveK]  d20+22=25 ; d20+22=26 ; d20+22=27 ; d20+22=36 ; d20+33=41 ; 2d8+19=30 ;
Tuesday April 12th, 2011 1:46:06 PM

Peerimus and Sylvia are in the anti-magic field. No bonuses available for AC, attacks, damage, etc)

Xenia moves in closer for a second disarming shot, striking the chain out of the giant's hand. "Hit 'em, Copper!", she urges.

Sylvia pokes her head out of the ground and looks around; the giant Two-legs are hard to touch! Looking around, she sees one isn't very fast, the one holding Peerimus. The little shadow passes through the ground, then reaches up, feeling the thrill of the touch.

(ooc: For this battle, we are continuing with Slyvia originally attacking Giant #1. )

Kazak grins and smashes at the cloud giant, and discovers the he is outside the anti-magic effect while the giants are in the effect. That means Kazak has all his magical advantages to striking, and the giant doesn't!

Torgon casts Dimensional Door, and reappears right behind Giant #3, giving the giant a last chance.

Peerimus wonders if his last moments living aren't just a joke from Ebyron...

Durgan also has an excellent position where he is all magically protected but the giant is not. A flurry of blows later, and Giant #1 is stretched lifeless on the rubble.

Five Bralani appear in line across the road from Rash, who calls on them to attack the giants. With a will, they pepper Giant #5, striking him once, without the flare of holy magic. It appears that magical melee weapons that are outside the effect are unaffected, but missle weapons become non-magical as soon as they enter the field!

Rash hopes to join the combat in the next round. (ooc: D12 is across the road and away from the battle. Is that where you intended Rash to go?)

Firn'gaer moves closer, and waits for the martial members of the group to deal with the giants. Yorrick growls at the giants and keeps pace.
..........

With a roar of glee, the rusty Copper Dragon rips the muzzle off his face. It seems Xenia's guess was right, for without anyone holding onto a chain, there is no effect from the muzzle. The Dragon is free! "I counted on your reflexes, small one", calls the Dragon to Xenia, "which is why I used my acid breath instead of my Slow fog. And now that I am free..." The menace in his voice is all geared towards the ragged cloud giants.

...........

Giant Two's morningstar swats twice at Kazak and misses, ignoring the byplay behind her.

Giant Three is surrounded and doesn't feel his best. "Magic's not supposed to work!" he shouts accusingly at the corpse of Giant #1. He smiles and releases his grip on Peerimus, putting his hands up like a basketball player accused of a foul. "I was just kidding, you know, just playing around!"

Giant 4, surrounded by angry dragon, Torgon, and the rapidly arriving other members of the COC tries to run, but it is not as easy as it seems. The anti-magic and rubble make it difficult for spell casting and moving on the ground, and he is within reach of Torgon's chain and the dragon's bite! He reels away with two wounds, trying to make it to an alley.

Giant Five's morningstar swats twice at Durgan, missing, not noticing the actions of the other giants.

.................
Cloud Giant AC 30 Touch 15
Giant 1: dead
Giant2
Giant3: - 1STR
Giant4: 58
Giant5: 11
Giant6

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir

Xenia (AC33, HP93/115); Sylvia (AC13, HP19/19)  d20+16=24 ; d20+8=24 ;
Tuesday April 12th, 2011 4:01:47 PM


"ALRIGHT! DROP YOUR WEAPONS!" The tide's turned on the Giant Guys. Now's the time to push 'em. The dark rogue belts out the commands with a authority. "AND GET DOWN ON THE FLOOR, HANDS ON YOUR HEADS! NOW! Or we kill you down where you stand."

Sylvia responds before the giants have time to, turning at the voice, fully in the knowledge that she has done something wrong. The sheepish glance of the shadow meets the angry glare of the shadowdancer. You. Here. Now. Wordlessly, Xenia mouths. Her finger points. Her meaning is unmistakable.

Meekly, but quickly, the shadow ducks back under the ground. She appears again, rising up behind Xenia, attempting to pretend as though nothing had happened.

+++++++++++++++++++++++++

Diplomacy 24
Intimidate 24
Didn't know which you needed for something like this, so provided both.

Position:
Xenia F8 (No move.)
Sylvia C7 (75ft double move.)

Active Effects: Longstrider 1hr Will renew every hour, Blinking
Expended: Wand of Longstrider 40/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 234/241  d20+22=39 ; d10+26=27 ; d20+22=41 ; d10+26=30 ;
Tuesday April 12th, 2011 6:05:10 PM

As the dead cloud giants flops to the ground ..... Kazak turns to the one on his left .....

"Swing again and i'ma gonna smash ya to bits like da rubble at ya feet " Growls Kazak So ya better surrender if ya know whats good for ya "

Waiting for the giants reaction ..... Kazak readies to counter attack (readied action w/power attack +10)

attack d20+22=39 crit hit ! damage d10+26=27 PA included
crit roll d20+22=41 made it !! damage d10+26=30
total damage =56 if needed

posted from local library

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Tuesday April 12th, 2011 10:32:38 PM

Firn'gaer watches the battle still in hand. He holds his magic, but keeps a sharp eye on the dragon. Good dragon or not, it is mad and not something to be taken lightly.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Peerimus Solar) AC 11 HP 118/146 and Yorrick AC 31 HP 160/160 
Tuesday April 12th, 2011 10:59:39 PM

Peerimus spits some of the blood from his mouth as he moves past the giant toward Torgon [move to 16 T] as he exits the fountains area of influence he instantly becomes a Solar again. Straightening he turns his glare upon the largest giant. burn him to the ground the thought flits throuh his mind but does not a have a place to hold. The dragon was freed, that was the purpose. The scattering of the giants meant little, though perhpas....Another thought flows into his mind and this does hold and Peerimus concentrates and Detects Evil upon the largest of the cloud giants

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Solar affects, Detect evil Discern lies DC 21 True Seeing, See Invisibility
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h

Rash hps 171/171 ac 37 shield of faith  d20+11=31 ; d20+11=20 ; d20+11=23 ; d20+11=21 ; d20+11=22 ; d20+11=27 ; d20+6=16 ; d20+6=24 ; d20+6=25 ; d20+6=26 ; d20+6=14 ; d8+5=13 ; d8+5=8 ;
Tuesday April 12th, 2011 11:51:59 PM

The Bralani see number 5 still attacking so keep up their arrow barrage upon the giant. While many arrows fly, only 2 strike the giant and cause it minor wounds (20 points of damage in total)

Rash sees the giant leader fall and the other scattering so decides to hold back her pursuit and attacks for now and stands and watches. She will call out to the Bralani, "Hold your attack and please take to the air to make sure that the giants are truly leaving. If they go, do not bother them further but come back and report to me."

Rash then turns to study the dragon wondering if this could be the innocent. She will engage him/her in conversation soon but doesn't like the excuse of the breath on Xenia. How was the dragon to know if she would escape its breath?

Torgon AC: 35 HP : 198/198 
Wednesday April 13th, 2011 11:40:29 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon stands by, letting the giants surrender or flee, interested to see if the dragon evens his score with the giants. "Let us make this quick. We still have the greater mission to accomplish."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Battle by the Fountain [DM SteveK]  d20+20=31 ; d20+20=21 ; d20+20=39 ; d20+20=25 ; d20+22=32 ; d20+22=38 ; d20+22=27 ; d20+22=41 ;
Wednesday April 13th, 2011 4:43:16 PM

Xenia sends commands at the giants, and gives a more direct though silent chastisement of Slyvia. Giant #3 is clearly intimidated by Xenia's pronouncement, but the other don't seem to be affected. ( vs roll 31, 21, 39, 25)

Sylvia ducks back under the ground, appearing behind Xenia as though nothing had happened.

Kazak Kazak turns to the one on his left and sees it is not going to stop attacking. He steps in and pastes it a good one across the knees!

Firn'gaer watches the battle and the angry dragon, holding his magic just in case. Yorrick growls menacingly, but stays with the gnome.

Peerimus moves past the fountains influenceand reassumes his Solar magic again! Detecting Evil on the giants, he can only see the one giant not near the fountain. Yep, he's evil.

The Bralani see some aggressive giants and keep up their arrow barrage. Two get through the giant's defenses, spilling more blood. Rash gives them a new purpose to see what else is going on in the air.

Rash studys the dragon and worries about its excuse on choice of breath weapon.

Torgon stands by and keeps his focus on the greater mission.

..........

The Copper Dragon extends its wings and launches itself into the air directly over the Fountain. Grabbing the ruined fountain, the draconic strength is evident as it rips the top of the fountain off! The dragon doesn't stop but continues to pump its wings and gain altitude, streaking across the sky. Durgan, Kazak, and the Bralani have the usual sensation of having all their magic stop (the Bralani wink out) and then return as the dragon and fountain-piece flies overhead.

"Thanks for the help, heroes", the dragon calls as he flies away, "you should leave the area too. Bad things happen to those who stay around battles too much here in Fae Skiemir!"

...........

Giant Three keeps his hands up and doesn't move. "I was just kidding, really!"

The other 3 giants all activate a spell-like ability and suddenly the courtyard is full of fog and mist! Giant #2 backs away from Kazak and she too is lost in the fog!

.................
Cloud Giant AC 30 Touch 15
Giant 1: dead
Giant2: 56
Giant3: - 1STR
Giant4: 58
Giant5: 11

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir

Xenia (AC33, HP93/115); Sylvia (AC13, HP19/19) 
Wednesday April 13th, 2011 5:30:07 PM


"Oh ... kay ... " The dark rogue stands, looking up at a towering bank of mist. Beyond that the dragon dwindles in the sky. "Wasn't 'specting that."

Expecting things or not, Xenia recovers quickly from her surprise. With a gesture and command in the windy language that she shares with Sylvia, the rogue orders the naughty shadow into her haversack. Sylvia complies, diving through the material of the magic item and into the extradimensional space inside.

"No giants on this side!" Xenia calls out to the others on the opposite side of the fog bank. Then she activates her ring, and disappears. she shifts position, moving down the side street. "Do we want to stick around and kill down some giants who just don't learn? Or do we wanna be going on our way?"

+++++++++++++++++++++++++

Activate Ring of Invisibility / Move

Position:
Xenia A8 (25ft move.)
Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Blinking
Expended: Wand of Longstrider 40/50, Arrows 38/40

Rash hps 171/171 ac 37 shield of faith 
Wednesday April 13th, 2011 6:37:51 PM

Rash just watches as the dragon flies away. She says to no one in particular, "I don't think the dragon was my innocent. I guess I have to keep looking."

She looks to Peerimus and says, "I do think we should take the dragon's advice though and move on. If these are the common monsters in the area, it could be a long afternoon!"

She calls to the Bralani, "Please scout ahead for us while you can and let us know what you see after a minute."

Peerimus Solar) AC 56/60 HP 198/206 and Yorrick AC 31 HP 160/160  d20+24=39 ; d20+15=35 ;
Wednesday April 13th, 2011 6:45:17 PM

Peerimus rises into the air 45' straight up, and calls down to the giant, "Go and pray we do not cross paths again." The druid/solar then calls out to his companions and particularly answering Rash, "Agreed on all points. Let us keep moving"

Peerimus keeps a sharp eye and ear about the area as the group forms up and readies to exit. The Giants were technically still about, but the value of thier skins should prevent them from striking anyone. [Spot 39 Listen 35]

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Durgan Stonewall (AC 41; HP 220/322) 
Wednesday April 13th, 2011 10:24:18 PM

"Bah! I was just gettin warmed up. Allright then, let's move out."

Torgon AC: 35 HP : 198/198 
Thursday April 14th, 2011 7:48:27 AM

Torgon nods, thinking that leaving the giants be is the wisest action. He follows along behind the others.



Aftermath by the Fountain [DM SteveK] 
Thursday April 14th, 2011 10:47:20 AM

Peerimus and the Bralani shoot skyward to look around, confident that the cloud giants aren't interested in fighting anymore.

They see that the one giant not in the fog keeps still and keeps his hands up, momentarily not a threat. They see two giants levitating out of the fog near the north building and pulling themselves into opening to disappear inside the warren of the ruins. The third giant is probably in the fog somewhere.

Looking out, they see the copper dragon still holding onto its prize and flying quickly away. As it passes a derelict tower, a flock of flying things take off and pursue the dragon.

They can see several other flying or walking groups peering up and around the buildings in the direction of the fight. Further afield, there is a large flying creature (can't tell in the distance) with a dozen or more smaller flyers that are airborne and approaching the location where the fight just happened...

All heroes get 1750 xp for the fight

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d8+1=8 ; d8+1=5 ; d8+1=8 ; d20+31=40 ;
Thursday April 14th, 2011 1:07:48 PM


It's an odd feeling of relief to have Sylvia packed away in her haversack instead of roaming about where she might get herself destroyed up by Warrd knows what evil critter that calls this Fey Skiemmir its home. It's an even odder moment when the Xenia wonders to herself whether it might be like this to have children. She'd have to ask Momma Rash about that. When there's time.

Now, though, now is time to take care of business. With a wand from her pack the rogue heals the crushed bone and pulped flesh caused by the giant's huge rock. It's also funny how she's gotten used to being hurt in ways that would crush down the normal average guy. She wonders again, for a brief moment, just what sort of monstrous critter she herself might have turned into after all these years of being with super powered magic guys.

After unactivating her Blinky Ring magic, she waves up to Peerimus, ensuring that he sees her before she dives back into the shadows to lead the way. The previous lead she had kept seemed to give the Chaos Guys plenty of warning for the giants. With eyes and ears open for trouble, the dark rogue slinks silently down the street with an occasional look backward to maintain distance. Occasionally, when her senses tell her that all is safe, Xenia exits the shadows and waves backwards to tell the Chaos Guys (at least any who can see the invisible) that she is still there and on the job.

+++++++++++++++++++++++++

Cast CLW from Wand total 21hp
UMD Autosuccess vs DC20

Hide 58 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)
Spot 46 (Taking 10 w/Skill Mastery)
Listen 40

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m
Expended: Wand of Longstrider 40/50, Wand of CLW 39/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 234/241 
Thursday April 14th, 2011 2:01:44 PM

Watching as the giants fade away ...... " i'm liking that we keep moving ......no need to stick around and waiting to be attacked ...."

With a look up at the dragon leaving with its prize .... " must be why he is here ... he's a taken treasure ...so her's stuck here ... by da Elves magic ...."

Catching a glimpse of their scout .... Kazak treks after here .... keeping his distance as before ..

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160 
Thursday April 14th, 2011 10:06:38 PM

Peerimus takes note of the other groups apparently heading in thier direction. Catcing Xenia he acknowledges her wave with one of his own and then move moves back down towards the street and hurries the group along. "The Dragon was quite correct. A small host of creatures great and small are heading this direction and we need to be gone from here."

Peerimus moves to Yorrick and gives the bear a good scratch across the head, "Well done old friend. Just a little more and finally we should peace." A structure that exudes anit magic. A useful item indeed to one such as a dragon the druid muses. Peerimus shifts his thinking away from the dragon and how the giants might have been able to capture it, the fountain not likely the creatures original possession.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Rash hps 171/171 ac 37 shield of faith  d20+12=30 ;
Thursday April 14th, 2011 11:09:18 PM

Rash follows along lost in her own thoughts. She shakes her head and gets back to business keeping her eyes scanning around looking for possible threats. She makes sure to look behind the group and along the roof tops (spot 30) looking for ambushes.

She will ask Peerimus, "So see any likely looking innocent people?"

Moving through Fae Skiemir [DM SteveK] 
Friday April 15th, 2011 9:41:00 AM

The Champions of Chaos manage to avoid the groups of creatures vectoring into the Fountain area as Xenia leads the group along the memorized path. Various thoughts go through the group as if the ruined majesty of the ancient elven city, now cursed and occupied by monsters, and the troves of treasure said to be everywhere... it is as if despite the taint, there is still an air of haughty nobility to the place.

After about an hour of slinking through the buildings, Xenia is the first to see a large open area, now overgrown with vegetation. A bright blue bridge that looks to be made of string leaps across a meandering river and the road continues on the other side. From the map, the trail goes through here, but there is little to no cover; the heroes would be easily seen from just about anywhere.

To Firn'gaer's Arcane Sight, the bridge pulses with magic, dimming and flaring in his magical sight.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d8+1=2 ; d8+1=8 ;
Friday April 15th, 2011 12:38:16 PM


At the edge of the veggy packed Green Zone, the girl rogue pulls back to the main group, quietly announcing her return.

"Sounds like a good place for an ambush. But, if there are ambushers, they gotta be close. I'm gonna check the near-side of the bridge. The buildings that line the open space, the stuff beneath the bridge to see what's down there, and the near-side of the bridge itself."

"Could you try 'n figure what sort of magic it is what they got on that bridge, Fernie? I'll check to see if any of that is magic traps. At least to the first ten feet onto the bridge. I'll bring back some dimensions. See how far it is across to the other side. Maybe we won't even have to cross using the bridge at all. That makes me uneasy."

Before leaving the girl rogue uses her healing wand one more time. "There, Kaz. That should fix them bruises good," she says touching the dwarf two times, light flaring across his wounds as though from empty air.

"'Kay, I'm gone scouting," she announces, and leaves.

With methodical care, the dark rogue follows the outer edge of the Green Zone, first going right and inspecting the perimeter for ambushers. After coming to the place at which the Green Zone is divided by the gap that the bridge is designed to span, she returns the way she came, and proceeds down the left side of the perimeter. This time, however, instead of coming back the way she came, Xenia follows the bank till it meets the bridge. Without stepping onto the bridge itself, the invisible rogue examines the near-side, searching for traps. Finally, her sharp eyes scan the Green Zone on the other side. A good ambusher would be well hidden. But, with luck, she'd spot Mister Careless, and the Chaos Guys could use that to advantage.

+++++++++++++++++++++++++

Heal Kazak 10hp w/Wand of CLW (UMD Autosuccess vs DC20)

Hide 58 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)
Spot 46 (Taking 10 w/Skill Mastery)
Listen 40
Search 38-For Traps on the first ten feet of the bridge. (Taking 10 w/Skill Mastery)

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m
Expended: Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Torgon AC: 35 HP : 198/198 
Friday April 15th, 2011 2:32:15 PM

Torgon looks at the large open area that screams "please slaughter me here!" and waits for Xenia to scout it out.

"Any chance of just bypassing the whole area with a transportation spell Firn'gaer? In case Xenia finds that there is more than we wish to play with right now."

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=42 ; d20+24=38 ;
Sunday April 17th, 2011 10:58:50 AM

"Nothing thus far Rash, just a good deal of scavangers bent on destroying what they find still lurking about a battle."

Xenia returns and th group holds up while she scouts. "My first thought as well Torgon, but we were warned magic does not always behave as we would wish before we entered the city. Teleportation is not the type of spell affect I would wish to truly test that warning on.

[Spot 42 Listen 38]
Peerimus keeps a sharp eye out on the buildings and area about Xenia, readied to activate his Boots of Speed and charge to her side should anything move on the rogue.

"I also would wager the bridge is the only safe passage with dimensional travel and flight to bypass it strongly warded against."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Durgan Stonewall (AC 41; HP 220/322) 
Sunday April 17th, 2011 10:05:59 PM

"A magic bridge?" The dwarf rolls his eyes. "What could possibly happen here eh?"

The dwarf had a feeling, more combat would find the group before long.

Rash hps 171/171 ac 37 shield of faith  d20+12=30 ;
Sunday April 17th, 2011 11:21:22 PM

Rash looks around and then asks Firn'gaer, "Have you every tried the spell prying eyes? Seems like that might be a useful spell in situations like this." Rash waits patiently for Xenia to come back scanning the area looking for any living being that might need saving. spot check 30

Moving through Fae Skiemir [DM SteveK]  d10=9 ;
Monday April 18th, 2011 11:19:38 AM

A Big Blue Bridge, pulsing with magic, and made of unusal material. Everything about the bridge screams 'trap' to the battle-experienced adventurers. The overgrown vegetation area doesn't look any better, nor does the warning about how magic acts funny in Fae Skiemmir.

Still, the magic that the heroes have been using since entering have only been affected once, when they got too close to that anti-magic fountain stone. Could the warning be wrong? Or do the champions not have enough clues to make a guess? Nevertheless, the consensus is to tread carefully and check this bridge and the wide area out first.

Firn'gaer is silent, taking time to look carefully and assess what are his magical options in his mind.

Xenia goes off on her scouting trip, checking the outer edge of the Green Zone perimeter for ambushers left and right. Vines and bushes rustle and move when Xenia gets too close, one thorny vine snapping out to grab ahold of the quiet and invisible rogue. (Reflex DC 20 or grappled and 9 points of damage. Grapple check of 20 to escape). Other movement looks like there is no fauna living in the overgrown vegetation, not even birds or insects. Only the sussurus of leaves and vines moving about, a 1/4 mile across and as far as she can see to the left and right.

Xenia then follows the bank till it meets the bridge and checks out the bridge. The blue, magical span arches over the vegetation and river to the other side in a low easy arc; a 1/4 mile long and 30 feet wide with no handrails or other impediment. Xenia immediately notes that there is no vegetation within 20 feet of the bridge, and with careful study, even the moving vines do not get closer to the Blue Bridge. She sees no sign of traps or ambushers, but is well aware of several pairs of eyes in the buildings behind her that are sure to be watching...

The bridge continues to pulse in magical energy, each thread placed so close together as to look like a solid highway, an amazing feat of engineering and magic from the First Age, lost now in a cursed city.


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+31=37 ;
Monday April 18th, 2011 12:54:20 PM


After having initially dodged the Thorny Vine Guys so easily, the dark girl briefly considers making her way directly across the field. It would be shorter, to be sure. In the end, it is the thought of visible trail snapping vines that she would leave behind that makes her take the long way around on the way back to the Chaos Guys.

"Well, I'm thinking that the way forward is pretty safe. 'Cept for the Thorny Vine Guys, that is, but that shouldn't be much of a problem." A stick rises with no visible means of support and draws a rough circle on the ground. The circle is the bisected by a line, and, at the rough midpoint of the line, it is crossed by a smaller line - The Bridge. "There are folks who look to be living in the buildings. They don't look like ambushers. Just living. They're here, and here and here ... " The rogue marks the positions on her rough map in the dirt. "I don't think they'll show themselves unless we get into trouble. Then, probs, they'll come down to take advantage." She then goes on to describe the rest of her findings in careful detail.

"Biggest problem, I'm thinking, is the bridge. If we can get close enough, maybe we can see what kind of magic the thing is made of. That might tell us if and how we can get 'cross the thing safely. We show that kinda power, my 'pinion, nothing's gonna mess with us."

"What do all of you think?"

+++++++++++++++++++++++++

Reflex 37 vs Thorn's DC20

For the Trip Back
=================
Hide 58 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)
Spot 46 (Taking 10 w/Skill Mastery)
Search 38-For Traps on the first ten feet of the bridge. (Taking 10 w/Skill Mastery)

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m
Expended: Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 241 
Monday April 18th, 2011 1:57:39 PM

Kazak smiles at his brother ..... " magic ain't day bad bro .... just look at all da stuff you got "

With a punch to his arm ......" i think we gotta cross dat bridge ......but guess will be exposed ..... but then the question is .... is they another way around .... or will we be forced to cross it ?"

" i like da plan girl .....just hope we won't git ambushed " growls the dwarf

Torgon AC: 35 HP : 198/198 
Monday April 18th, 2011 3:19:57 PM

"Looks like we might as well just take the direct route. Walk up to the bridge, and cross the thing unless something else transpires. We either draw out enemies we would likely face anyway, or put the issue behind us."

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday April 18th, 2011 6:14:22 PM

Firn'gaer responds to some questions. "To determine any magical auras or traps, I would need to be within 120-ft, which puts us basically in any ambush, should there be one."

"Magical transport may work but I cannot take everyone. So, it becomes an issue of resources. I only have one teleport, therefore, some would have to cross the old fashion way."

"Peerimus, is there any way to pull back the vegetation around the bridge to expose any hidden attackers. I'm thinking the opposite of Plant Growth. Another option would be to conjure some distractions to spring the trap and create a distraction."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Rash hps 171/171 ac 37 shield of faith 
Monday April 18th, 2011 10:04:02 PM

Rash says, "The witches did tell us that teleport spells wouldn't work. Can we fly across? Do we need to use the bridge at all? I do have an air walk spell memorized if that is helpful." Rash looks at Peerimus and grins, "Are you telling me almighty druid you can't control a couple plants?" Rash just shakes her head in mock shame and turns to study the bridge.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack



Durgan Stonewall (AC 41; HP 220/322) 
Monday April 18th, 2011 10:59:38 PM

"Humph. Weapons and armor don't count. Just the weird stuff."

"I think we should just walk across and get it over with."

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=36 ; d20+32=47 ;
Tuesday April 19th, 2011 6:58:26 AM

"Not everyone can perform Miracles Rash." Comes the reply in a good natured way Peerimus rols through his considerable knowledge on carnivorous plants [Know Nature 36] and what to do about it [Survival 47]

"Unfortunatelu Firngaer I cannot. I can animate them, but that seems to have already been done."

"Time to see if there is indeed a trap." With a dep growl [hnadle animal for Yorrick to stay put] and with those words the solar strides out, moving through the vegatation and towards the bridge.

Peerimus has Pass Witout a Trace so he is not blazing a trail

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)



Moving through Fae Skiemir [DM SteveK] 
Tuesday April 19th, 2011 10:24:37 AM

OOC Correction: There is a river that is spanned by the Blue Bridge. The overgrown and carniverous plants are all in the river valley and not impeding your way to get to the Bridge. There is a great open area without cover without animated plants between the buildings where the group is and the Bridge.

................

Peerimus, in the guise of a Solar, strides out into the open, completely exposed to the eyes hiding in the buildings. He moves up to the Bridge and nothing jumps out at him, no traps, no sudden activity. Soon, the angel is standing directly before the Bridge.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d100=45 ;
Tuesday April 19th, 2011 1:47:57 PM


OoC: Recap of details for perspective

Bridge: 30ft wide, 1320ft long (1/4 mile - 4 football fields if you want an image.)
Banks slope down to the river from the place the bridge starts. On the banks are carnivorous plants.
So, easily a two hundred yard wide river flanked by 100 yard wide banks. Not a small bridge.
At average speed crossing the bridge at full hustle: 22rounds. We might be able to take it at a Run, though.

IC:


Xenia follows Angel Guy Peerimus - hides in his shadow, more like - as he strides out across the clearing toward the bridge. "Wait. Hang on. Lemme try sump'in 'afore we head out there. That's a pretty long bridge."

A hole opens up in empty air, and from that hole comes a gray bag. The drawstring of the floating bag comes undone, and a ball of fur rises out from inside. The fur ball then launches itself in the direction of the bridge, lands on the ground directly before the bridge, and turns into a rat.

"Okay, Ratty Guy ... " Xenia's disembodied voice issues commands even as the gray bag floats back into its hold, and the hole disappears. " ... You go on ahead. Cross the bridge. Seek," she says. "And Gargul take you gently to him if I think what's gonna happen happens."

DM Steve: Animals from the Bag of Tricks can follow any command from the Handle Animal skill. Unfortuneately, "go" isn't one of them.

Al: Fixed.

DMSteve: Tricky! :-) I was also thinking about giving the rat a small ball (medium load) and telling it to 'work'...

+++++++++++++++++++++++++

Draw a Rat from the Bag of Tricks (Gray)

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m,
Expended: Bag of Tricks (Gray) 1/10 per wk;Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 241 
Tuesday April 19th, 2011 4:51:24 PM

Keeping pace with Xenia .....the dwarf moves up towards the bridge ...... about 20 feet behind the Druid ....

" I'm pretty sure we should keep moving ..... staying in one place too long just draws a crowd ....not a good thing with all da terrible beasties about "



Rash hps 171/171 ac 37 shield of faith 
Tuesday April 19th, 2011 8:14:10 PM

Rash smiles smugly at Peerimus but withholds the superior comment she is tempted to make. She follows along with the group scanning the area, feeling the eyes on the group. She yells out, "Any innocent people around looking to escape this cursed city? Maybe we can help you!" She pauses waiting and hoping for a response and then goes back to studying the bridge.

"Can anyone say "Dragon turtle, or giant squid or kraken?" You just know we are gonna get half way across and get attacked!"

Torgon AC: 35 HP : 198/198 
Tuesday April 19th, 2011 9:15:43 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon follows after Peerimus. He turns to the others following "Does anyone know if his highness wants us to follow along, or if he wished us to stay behind until he had conquered the Wold and stopped the disease on his own?"

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Durgan Stonewall (AC 41; HP 220/322) 
Tuesday April 19th, 2011 9:51:49 PM

Durgan raises a large eyebrow at the minotaur's comment. "Meh, I don't know about that, but I want to see this bridge for myself. I bet it's dwarven made, me kin are good at building strong bridges. What do you say brother? Dwarven make?"

Durgan strides up to the bridge.

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+37=53 ; d20+6=22 ;
Wednesday April 20th, 2011 12:05:00 AM

Firn'gaer also moves up to the bridge with others. As he gets closer to the bridge he looks to see if and what type of magic may be on the giant span. (Spellcraft DC53, Spot DC22)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=41 ;
Wednesday April 20th, 2011 7:24:32 AM

Peerimus looks about [Spot 41] the Solars true sight revealing everthing as it should be and he gazes across the bridge. As the rat moves off. He whistles for Yorrick to move up as he thinks.

"You're right Kazak, I don't want to be out here long either." Rash's loud cry sends a shiver across his neck. The cleric was nothing if not consistant.

"Unless anyone has an idea I want Xenia to move point, I'll be 30' behind her and the rest come 20' behind me. Be ready for the attack is about all we have."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)


Clop, Clop, Clop Over the Bridge [DM SteveK] 
Wednesday April 20th, 2011 2:19:35 PM

Xenia's rat moves out.

Rash calls out to the surrounding area. There is no answer that they can see.

The others get nervous and clank, stomp, and fly to where Peerimus has been standing and pretending to be bait.

After some ribbing back and forth and since everyone is here, there seems little to do other than follow the Rat.

Firn'gaer sees that the Blue Bridge glows with Epic Transformation magic. The gnome is nearly blinded when the Bridge pulses unexpectedly Firn'gaer Will DC 30 or Arcane Sight is blinded. IF SAVE, Firn'gaer only Highlight to display spoiler: { If he withstands the magical flare, Firn'gaer can see that each thread seems to be imbued with various Metamagic. Because the magic is leaking in unexpected ways through the flares, it is very likely that any magic cast in close proximity of the Bridge could be endowed with one or more Metamagic effects.}

.........

The champions walk and the Rat is halfway across. Xenia is 30 feet behind Rat, Peerimus is 30 feet behind Xenia, and everyone else is 20 feet behind Peerimus.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+31=43 ;
Wednesday April 20th, 2011 4:46:01 PM


Ratty Guy had served his purpose. Physical contact with the bridge is safe. The absolute proof is in their presence on it even now. Why the plants don't grow up around it is, and will forever be, a mystery. Getting on the bridge was half the battle. The second half will be getting off. Time to change the game a bit.

"If anything's watchin' us, it's gauging our moves." The voice of the invisible girl calls back to the others even as it begins pulling away. "I'm gonna change the pace a bit. I'll be well ahead. Try to keep up."

Xenia breaks into a sprint, with no thought now for concealment. The invisibility from her ring will provide some of that. But it may be even better if something does target in on her. If there is some folks, some critters, out there somewhere, drawing them out would be good.

The end of the bridge comes up quickly as her small feet pound a swift tattoo across the magic surface. Xenia draws a weapon, just to have something in her hand. It wouldn't really do much good in a down and dirty dust up. Her best weapon to counter the danger that she's drawing on herself will be by watching and listening. If she can see them first, there's a chance that she can avoid them.

+++++++++++++++++++++++++

Xenia breaks into a Run Speed with Longstrider = x4 or 160ft/round
Time to end of bridge approx 4 rounds or 24 seconds

Draws Electric Crowbar as she runs.

Spot 46 (Taking 10 w/Skill Mastery)
Listen 43

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m,
Expended: Bag of Tricks (Gray) 1/10 per wk;Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Torgon AC: 35 HP : 198/198 
Wednesday April 20th, 2011 9:15:24 PM

Torgon drops back 30' farther behind everyone following Peerimus.

"I got the rear. Might as well spread out a little and not make things to easy for anyone looking to throw some spells."

Durgan Stonewall (AC 41; HP 220/322) 
Wednesday April 20th, 2011 10:19:00 PM

Durgan trudges along. "I'm not sure what's worse, getting attacked, or worried about getting attacked eh?"

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+19=26 ;
Wednesday April 20th, 2011 10:49:28 PM

[Will save DC26]

Unable to turn away in time, the brightness of the spell burns Firn'gaer's eyes. The gnome immediately clutches his face and falls to the ground. "AHHHhhh!!!" screams the gnome.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Kazak Stonewall Ac 36 Hp 241 
Wednesday April 20th, 2011 11:15:42 PM

"Its always da worry about being attacked .....you can do something about being attacked " grins Kazak to his brother

" you keep your spot being da girl Druid ..... den i'll be right behind ya " as kazak lines up in the 3rd spot

When the mage cries out in pain ..... "Mrs Trinka help Firn'gaer ......Bro take rearguard " growls the dwarf

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=34 ; d20+10=20 ;
Thursday April 21st, 2011 7:57:42 AM

Xenia heads off, Peerimus smiles as she sprints across, keep up indeed Spinning quickly as Firngaer collapses, "Rash or Torgon Cure him, if not I can"

Peerimus glances back to Xenia and then off into the distance ahead of her and above them. [Spot 34] It would not due to have her reach the other side too far in front of everyone. "Yorrick she needs you friend, go and keep her safe." [Handle animal Guard Xenia] With that the great bear takes off towards the far side of the bridge where Peerimus pointed. [Yorrick runs 40x4 Spot 20]

Peerimus moves to Firngaer, "I'll take rear guard, everyone else keep up with Xenia and Yorrick best you can."

If needed Peerimus casts Heal on Firngaer "See anything we should know about?"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Running Over the Bridge [DM SteveK] 
Thursday April 21st, 2011 12:19:11 PM

Firn'gaer's normal eyesight is fine, it is only his Arcane sight that is blind.

Xenia sprints to the end of the bridge, with Yorrick pounding after her. The others follow willy-nilly with Torgon and Durgan as rear guard.

The champions get to the far side, and nothing has happened...

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+31=43 ;
Thursday April 21st, 2011 1:35:47 PM


"Hey, YorrickBear Guy." Xenia approaches Yorrick with calm and cautious deliberation. Friendly bear though he may be, even a friendly bear can be spooked when suddenly touched by an invisible hand. "It's me. Xenia. We're done. We're over. We're 'crossed."

After allowing the big bear to first catch her scent, the dark rogue slips into his shadow. She rubs him behind the ears as she scans the buildings ahead, and waits for the others to catch up.

"Lemme check this side of the bridge. Then we'll move on." Ever cautious, the rogue gives the area off the end of the bridge thorough scrutiny before stepping off. "Alright, lets go," she says once the area has been determined to be trap free. "Same lead distances." And she moves off in the direction outlined on the map given to them by the Chanty Guys.

+++++++++++++++++++++++++

Search 38-area just off the end of the bridge (Taking 10 w/Skill Mastery)
Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; -5 Penalty for full movement)
Move Silently 36 (Taking 10 w/Skill Mastery; -5 Penalty for full movement)
Spot 46 (Taking 10 w/Skill Mastery)
Listen 43

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m,
Expended: Bag of Tricks (Gray) 1/10 per wk;Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Kazak Stonewall Ac 36 Hp 241 
Thursday April 21st, 2011 9:58:37 PM

Seeing Firn'gaer ok ..... the dwarf trudges after Xenia .....after she clears the area quickly ....

" we gotta keep moving ..... too many eyes about .... sey might be talking with others ahead of us ... givw dem some early warning " growls Kazak

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Friday April 22nd, 2011 7:39:54 AM

It takes Firn'gaer a few moments to adjust to not being to be able to use his Arcane Sight. "I'm fine now, but I won't be able to use my Arcane Sight for now."

"I didn't see what effect was on the bridge, but whatever it was is beyond mortal magic."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Rash hps 171/171 ac 32 
Friday April 22nd, 2011 8:00:38 AM

Rash gets to the otherside and leans over hands on knees puffing a bit. "I have to teleport less and jog more I guess. Isn't old age great!?" She stands back up and peers around. She says with a grin, "Anyone see any innocent folk around I can save?"

Torgon AC: 35 HP : 198/198 
Friday April 22nd, 2011 1:34:17 PM

Torgon follows up the rear, expecting some sort of attack. "well, that was somewhat unusual. A perfect place for an ambush and nobody took advantage. Kinda nice."

"I agree that we need to keep moving. Surprise would be a good help on our side. Give them less of a chance to spread the disease before we can stop them."


Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160 
Friday April 22nd, 2011 3:53:21 PM

Peerimus gestures out in the direction they have been travelling, "Lead on Xenia." He snage the great bear by the ear to hol Yorrick back, "well done good friend."

Yorrick looks back at Peerimus and then to Xenia and gives a grunt before sitting down with a great yawn

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

To the Waterworks [DM SteveK] 
Saturday April 23rd, 2011 4:16:20 PM

Unusual to say the least, that Bridge and that nothing happened, unusual. Of course, this entire city is unusual, and the Champions continue on using the so-far excellent directions from the Witches' sketch.

Another hour of travelling, and the heroes see no end to the majestic and ruined city, but the sketch map is almost done. Xenia peeks around a corner and sees it; a large warehouse looking building near a major canal with pipes coming in and out from all directions. Large double doors appear to be the main entrance, guarded by a half-dozen minotaurs in heavy armor bearing a number of large weapons. The roof is ten stories above the ground level, and it appears that there are hundreds of winged creatures up there; no telling from this angle exactly what they are...

Torgon AC: 35 HP : 198/198 
Monday April 25th, 2011 9:29:45 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon looks at the waterworks ahead. "If we fight the Minotaurs, I'm thinking whatever that is on the roof is gonna be coming for us. While we fight, the guys inside are being warned and doing who knows what with the disease. Whatever we do is gonna need to be relatively quick, and the quieter the better."

"Any way of determining what those flying dudes are from here?"

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+8=22 ; d20+7=24 ;
Monday April 25th, 2011 10:20:30 AM


"Yeah. Sure, Torgie." The very instant in which Xenia taps on her haversack, Sylvia's dark head pops through the material, as though anxiously waiting a release from boredom. "I think we can do better than that."

"'Kay, we got a spy mission," the rogue tells her shadow in the windy language that they share. "See them Minos over there, Sylvie? There's a big doorway behind them. I need you to go take a look behind it and tell me everything you see. You can't be seen, so travel underground and hide good, 'kay? Just pop your head up every now and again to see what's around you. Just that. You go, you look, you come back."

Then the dark girl refreshes her invisibility and turns on the blink from her ring. "I'm going up there and see what them Fliers are all about," she tells the others. "Just going up close enough to get me a visual description. Them I'm coming back. Sylvia gonna take a look behind them doors to see what's there. We'll be back when we're back. Shouldn't be too long."

Then, the invisible girl is gone.

Cautiously she approaches, avoiding the main doorway. Xenia's eyes scan the sides of the warehouse first, searching for alternate entrances. Then she rises up the side of the warehouse building to the roof, looking out across the expanse for a topside entrance as well as gauging the size of the building. Finally, before returning, Xenia approaches the Fliers as closely as she can. Maybe, upon return, one of the others can figure out what these things are from her description.

+++++++++++++++++++++++++

Xenia
=====
Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; -5 Penalty for full movement)
Move Silently 36 (Taking 10 w/Skill Mastery; -5 Penalty for full movement)
Spot 46 (Taking 10 w/Skill Mastery)

Sylvia
======
Hide 22 (+4 if dim light, -4 if bright light)
Move Silently n/a Incorporeal are always silent
Spot 24

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40

Rash hps 171/171 ac 32 
Monday April 25th, 2011 5:26:13 PM

Rash sighs as the "scouts" go do their recon. "Is this where they are ,manufacturing the disease or just some warehouse where more folks infected with the curse are hoarding loot?" Rash will look around the area and see what kind of residents might live around here. If their are any close doors, she will look around and try the handles. If open, she will pick in.

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=40 ; d20+29=44 ;
Monday April 25th, 2011 6:04:48 PM

His spells are coming close to expiring over the last several hours in the city and so Peerimus re casts Freedom of Movement and Shapechange on both himself and Yorrick. Peerimus watches and studies the movements of the flying creatures several hundred feet away. [Spot 40 Know Nature 44] Trying to get a better idea on what they could be. (Thinking I could get an idea on how large they are knowing basic distance and extrapolate thier size)

Rash, Firngaer, can we silence or otherwise visually mask the fight at the doors, some sort of illusion that any lookers on will see what we want them to see." As Rash wanders off and starts grabbing at random doors the druid harshly whispers at her, "For the love of all that lives cleric! Rash Stop." The answer to your question will be obtained momentarily".

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Kazak Stonewall Ac 36 Hp 241 
Monday April 25th, 2011 6:47:51 PM

The dwarf kneels down ..... resting as plans happen ......

speaking quietly ..." can anyone magicly see into da building ???"

Looking upward at the large assembly of flying creatures .... " hmmm maybe we can distract dem .... when we fought da giants ... the noise brought attention to da area ,,,,, could we cause a disturbance so to make dem investugate it ?" adds Kazak

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday April 25th, 2011 9:00:49 PM

"Sorry, Peerimus, I don't have spells for subterfuge. That has never been much of our style."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall (AC 41; HP 220/322) 
Monday April 25th, 2011 10:03:53 PM

"Humph, girl should know better than to think we'll be quiet. But allright, I'll wait here kinda patiently while we wait for the report". Durgan didn't think he'd ever get used to having Xeina charging off alone to scout. It just didn't sit well with him to wait, while she was in danger. "Whaddya say bro, pretty soon it'll be time ta hit sumthin ugly."

Torgon AC: 35 HP : 198/198 
Tuesday April 26th, 2011 7:33:23 AM

Torgon looks down at Durgan with a half smile. "I assume by ugly, you mean whatever those flying things are.. Right?"

"And remember to watch the reach on those minotaurs, especially if they have lengthy weapons."

Scouting the Waterworks [DM SteveK] 
Tuesday April 26th, 2011 8:37:48 AM

Xenia and Sylvia set up a scouting mission and they are off.

Xenia refreshes her invisibility and turns on the blink from her ring, cautiously approaching the roof from the side. Scanning the Waterworks, she sees pipes into the building and water and other pipes moving off before they get into smaller buildings or go into the ground: there is no other entrance. Rising up the side to the roof, she sees the building is about a hundred feet wide and at least 300 feet long. And every foot of roof is covered by harpies and harpy nests. The cruel gleem in thier eyes, the sharpness of hundreds of bows, and ... yes, the telltale signs of scaring and boils of disease like that of the Phase Spiders are on most of the flock. Xenia spots several of the harpies piercing the boils on themselves with arrowheads, getting the greenish pus all over the weapon! Her sharp eyes do not see any obvious entrance to the Waterworks from the roof.

Xenia gets back to the Champions of Chaos about a minute before Slyvia shows back up. The shadow is giggling and laughing at the hide-and-seek games she played inside the door so it takes a little time before Xenia is able to get out information. Slyvia is sure she wasn't seen, and did the earthy swim just like Xenia said, poking her head out to get a good look-see. The other side of the door is a bed-spot and food-spot for the Torgon-guys and... (Slyvia giggles again) Xenia-guys. How many? Two hands of fingers of Torgon-guys and three fingers of Xenia-guys. And there is another door on the other side of the bed-spot.

Rash looks around to try some doors where the heroes are hunkered down.

Peerimus hisses to stop while he looks at the Medium-sized creatures a couple hundred feet away.

Some rest, some banter, some warn of handsome minotaurs with reach weapons. Other than creating a noise/fight diversion, no one has offered a method to mask the fight at the doors to get inside.



Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Tuesday April 26th, 2011 9:19:51 AM


Xenia smiles at her little charge. After praising her for her good work and bravery, she orders Sylvia back into the haversack. Reluctantly, the shadow goes.

"What do you think?" she says after informing the others as to the findings. "I got cover," the rogue offers as though reading Peerimus' mind and his previous request. "I got scrolls of mist that should foozle them harpies and their bows. What say I creep up to the door and drop the mist? You can charge in on that signal then and kill down them minos. Mist should help if the Mino Guys can do the same thing Torgie can with that chain. Should be able to charge right up to them, coming out of the mist."

"I'd watch out for what's inside, though." The green eyes of the dark rogue take on a hard look. "I'm betting that what Sylvie saw inside was drow. Also betting they're most probs Magic Guys. We should kill them down first," she says, with a particular vehemence in her voice. "Kill them down good."

+++++++++++++++++++++++++

OoC: Xenia has a couple of scrolls of Obscuring Mist. She's offering to sneak up and raise a mist into which the CoC can charge, gaining total cover vs anything outside of 5ft.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40

Kazak Stonewall Ac 36 Hp 241 
Tuesday April 26th, 2011 5:29:35 PM

"Hmm ..... no wonder dat dragon wanted dat anti-magic thingy ....well i'm sure we're outnumbered ... but if we stay on da ground maybe ssome of dem magic walls dat Firn'gaer has can keep away from us .... maybe form a tunnel like shape as we attack da main door ...."

" but i think we should try a diversion ..... at least we'll keep em guessing ..... surprise should help us in da beginning ....still might hafta fight da horde of harpies on da way out .... "

" and dat icky green stuff as posion on der weapons ....dat could be trouble ....."

" hehe yea dats right Torgon .... dem flying things are ugly " chuckles Kazak

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160 
Tuesday April 26th, 2011 8:55:09 PM

Peerimus smiles at Firngaer, "Point." He casts his look back against the building, likely a very solid and powerfully warded building. "I believe I can provide an adequate diversion." The druid then lays out a battle plan.
He would leave Yorrick to guard Durgan and move with the dwarves. Peerimus could move to the far left or right of the building to another good sized street that lead up to it. Down that road he would send a minor stampede of colossal Triceratop dinosaurs. He could also strike the roof with invisble stalkers and Greater Air elementals. "An Ice storm or Flamestrike later and I should have everyone full attention. The rest of you move then charge in through the front doors. I will keep the riff raff busy and then slip in after you."

If there is no good roadway up which to send the dinosaurs, Greater Earth elementals will do for the ground forces.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Durgan Stonewall (AC 41; HP 220/322) 
Tuesday April 26th, 2011 9:47:10 PM

Durgan looks up at Torgon. "Ye know, mebbe you should talk to them, get em to switch sides and join us eh?"

Torgon AC: 35 HP : 198/198 
Wednesday April 27th, 2011 9:56:29 AM

Torgon listens to Peerimus's plan. "Sounds good to me. The only other plan I can think of at the moment would be to try and avoid the outside fight altogether, but sneaking in would not be very likely for most of us.

"Perhaps as an addition, Xenia might be able to sneak in before we launch the attack. Not necessarily to attack, but to watch what they do, and garner information while we are working our way in."

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Wednesday April 27th, 2011 10:15:55 AM


The rogue nods to each idea as the Chaos Guys slap them down for inspection and review. "'Kay, so. Do we do Peerimus distraction? Are we gonna need mist on the ground or not? If you want me to spy inside, how am I gonna tell you guys what's going on? Gonna at least need some Whisper Magic. Fernie, can you give with that?"

+++++++++++++++++++++++++

OoC: Xenia has a couple of scrolls of Obscuring Mist. She's offering to sneak up and raise a mist into which the CoC can charge, gaining total cover vs anything outside of 5ft.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40

Plans to assault the Waterworks [DM SteveK] 
Wednesday April 27th, 2011 10:55:25 AM

Peerimus lays out the plan to be a diversion, then everyone else hits the defenders at the doors.

Yorrick guards Durgan and move with the dwarves. Peerimus moves to the far right of the building where there is another good sized street that lead up to the Waterworks. Some summonings later, and a minor stampede of colossal Triceratop dinosaurs will attack the building with additional invisble stalkers and Greater Air elementals striking the roof. An Ice storm or Flamestrike later and Peerimus should have everyones full attention. "The rest of you move then charge in through the front doors. I will keep the riff raff busy and then slip in after you."

Xenia asks what of her sneaky spells would be necessary with the plan. And some whisper spells so she can report what she's seeing on her scout without having to move back and forth.

Durgan, the ever funny dwarf, makes a snarky comment about Torgon and Rash converting the door guards instead of fighting them.

.........

The heroes seem to need to set up the final details of thier plan before they begin thier assault.


Rash hps 171/171 ac 32 
Wednesday April 27th, 2011 11:11:36 AM

Rash studies the area and says, "I don't like the idea of a frontal assault. Yes the diversion is good but it will alert anyone inside that we are coming and give them time to prepare their defenses. Peerimus it will also waste a bunch of your spells that might be necessary later on. Xenia have you seen any other doors or windows? Any areas which we can get to without alerting the guards? I can always cast a passwall via my miracle spell to get through a wall. We need to kill the head of the snake, the priests first and not waste time on striking the body."

Rash turns back to Xenia and says, "Sorry to waste your time but can you find a space on the wall that we can get this group to without being seen? We just need to get inside to avoid the first line of defenses."

We will eventually need to kill all the diseased minions so they don't spread the disease but lets concentrate on stopping the brains first.

DM SteveK: Xenia is pretty sure already that there is no avenue of approach that would be unobserved from the roof. Further, there is the river on the back side and canals (with bridges on the sides. The only area with room to maneuver is from the front. END

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+8=24 ; d20+31=48 ;
Wednesday April 27th, 2011 2:19:36 PM


"Sorry, Momma Rash," replies the invisible girl. "I'm pretty almost hun'ret percent sure that there's no avenue of approach that would be unobserved from the roof. There's also the river on the back side and canals. (With bridges on the sides.) The only area with room to maneuver is from the front."

"And I think I can do one better than that, Torgie." A leather-bound kit and a scroll appear, floating on the air, as Xenia extracts them from her haversack. From the kit come two wooden shims before the kit itself goes back into its invisible hole. The scroll unfurls and Xenia's voice reads, and, when the scroll crumbles to dust, all sound is cut off. In the unnatural quiet a stone lifts up off of the ground. When the stone disappears into Xenia's haversack, all sound returns.

"I got a Silence stone in my bag," the dark rogue explains, laying out her plan. "I'm gonna jam them doors shut with a quick release. Soon as I hear the commotion from Peerimus, I'll bring out the Silence stone so them minos can't call for help."

Only Angel Peerimus sees her go, but the lack of any more from the dark girl is a good sign to the others that Xenia has already left.

+++++++++++++++++++++++++

OoC: Depending on whether Xenia gets a Message spell or not, she'll be in touch or not.

UMD for Scroll of Silence Autosuccess Minimum of 30 vs DC22 cast on a stone.

Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; Moving half speed)
Move Silently 36 (Taking 10 w/Skill Mastery; Moving half speed)
Spot 46 (Taking 10 w/Skill Mastery)
Listen 48

Disable Device 24 to Jam the doors shut, undetectable to the casual untrained eye but easily released by Xenia.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241 
Wednesday April 27th, 2011 5:22:06 PM

Nodding as the plan falls inplace .....the dwarf reaches into his haversack .... producing a vial .... which he readies to quaff .....(Cats - grace )(+4 dex)

Not drawing the fabled stone blade just yet ... Kazak knows he he can quick draw it the instant he needs it ...

"Durgan once we get through the doors ... you take center position ... i'll go to da right flank...Torgon you go on left flank ....and den we start a smashing stuff ...

active magic
potion - Cats grace

Torgon AC: 35 HP : 198/198 
Wednesday April 27th, 2011 8:11:43 PM

"if we can't get in from above or the sides, what about from below? Did ancient elves use sewers? if it's a water works, there's likely a way to get in from below via the water or the sewers."

Peerimus Pixie) Invisible AC 30 HP 108/108 and Yorrick AC 31 HP 160/160  d3=3 ; d3=3 ; d3=1 ; d3=1 ; d20+21=41 ;
Wednesday April 27th, 2011 8:31:59 PM

Peerimus holds up a hand, "They will know something is happening, not what and certainly not us specifically. As to a drain on my resources. Not really." Peerimus instructs Yorrick to stay with Durgan and keep him safe. In responce the great bear moves over and gives the dwarf a gentle head butt. Well Gentle for a 2000 pound bear at least.

Peerimus moves off into position, confident the other minor details of penetrating the structure nearby the group does not require his prensence.

Peerimus shifts into a medium air elemntal for the journey to the other raod way and then shifts back to a solar once out of sight around a building corner.
First he summons 3 invisble Stalkers
He then summons 3 Greater Air Elementals
2 more spells later yeilds only 2 of the Triceratops which he then enhances with animal growth

The druid instructs the invisble stalkers and Air Elementals to fly up and attack the creatures on the rooftops. The pair of Triceratops he sends down the street to charge straight into the wall of the Waterworks [Handle animal 41 to get them to charge/stampede] Peerimus himself, shifts into a Pixie and begins flying up to get a birds eye view of the events as they unfold

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

19/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
18/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
20&21/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32

Peerimus fly 60' perfect

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Wednesday April 27th, 2011 10:35:35 PM

Firn'gaer waits for the distraction to occur and readies to follow the others.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Assaulting the Waterworks [DM SteveK] 
Thursday April 28th, 2011 11:59:57 AM

The Plan goes in motion.

Xenia, invisible, with a Silent stone in her extra-dimensional bag, slinks off and waits for the action to begin.

Peerimus makes several conjurations and soon the 2 Triceratops rush in, pound across an elegant stone bridge and the right wall of the Waterworks. Timing it right, the 3 Invisible Stalkers and 3 Greater Air Elementals also begin thier assault on the right side of the roof.

The harpies strike to the air, forming into individual flocks of 10-20 and begin reacting to the attack. There seems to be a flock each where the elementals and invisible stalkers are creating havok, and 3 more flocks descend to strike at the gargantuan triceratops. Arrows fly about with wild abandon on the right side of the Waterworks!

The heroes can also count a dozen flocks of harpies are off the roof, but are fanning out in all directions, looking in the sky and on the ground with bows ready. They will easily find the non-sneaky members of the Children of Chaos in only a few seconds!

There must still be more harpies on the roof, because a dull, hollow booming pattern rises and falls, enough that the water surface about the Waterworks shimmies and skips. Intuitively, the COC know what it is: someone is beating on some of the pipes on the roof in a particular pattern, and the sound must be carried all over the Waterworks. The enemy is on alert!

The two minotaur at the doors instantly come to full alert, bringing out a heavy flail and a spiked chain. One tries to pound on the door and shout, only to realize that Xenia has already taken out her Silent Stone (as planned). A shoulder slap and both plant thier feet, scanning the ground before them for any sign of enemy.

...............

The COC are currently hidden in a side alley to the main street. There is 200 feet of open ground between where they are and the minotaurs at the door. The flying harpies are sure to spot something in seconds!

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Thursday April 28th, 2011 12:57:38 PM


Even amidst the towering and wickedly armed minotaurs, the invisible girl spares a moment to catalog the wheeling flocks of harpies up above. Each appears to move as a single unit. Each may, for all intents and purposes, be a single enemy. That's a lot of arrows coming in. The Chaos Guys are gonna need some cover.

First, though, she's gonna have to get out of her own Silence trap. This would have to be done carefully, especially while crouched down between Mino Chain and Mino Flail. Xenia chooses the exact center of the door, and, in a swift, decisive move, lays the Silence stone upon the ground. Here, she would know where it is should she need to retrieve it. Here, it could masquerade as just another stone upon the ground.

That, surprisingly, is the hard part. The dark rogue then strolls with ease among the mighty minotaurs, just an invisible shadow within the magical silence. The Silence goes as in as startling a manner as it comes. The booming of the pipes assaults her ears as soon as she steps out of effect. Xenia spares a look over her shoulder to make sure that she's aligned with the door. This is where she'd put the mist. Twenty feet in front of the doors. This is where it will have to go.

+++++++++++++++++++++++++

Using Standard Action to place Silence Stone in front of the door so that it can't be easily distinguished by anyone except Xenia. Using ... Hide skill? (Taking 10 w/Skill Mastery that would be 48.)

Then move out of Silence area.

Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; Moving half speed)
Move Silently 36 (Taking 10 w/Skill Mastery; Moving half speed)

Position: 20ft directly out from the doors.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence

Torgon AC: 35 HP : 198/198 
Thursday April 28th, 2011 2:56:20 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon looks at the others. "Give me a second to drink a potion, and I will go first to play pincushion. I will give them more trouble than they would like if they move close enough to get in reach of my chain."

Torgon pulls his potion of barkskin +5 from his haversack and drinks it down. Once finished, he will run for the front door.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Thursday April 28th, 2011 5:16:10 PM


OoC: Are we in combat rounds? If we are, then the post above stands. If not, then have Xenia draw a scroll of Obscuring Mist from her haversack and cast from it. This will be considered an attack for the purposes of Invisibility. So, after that, activate her Ring of Invisibility again.

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241 
Thursday April 28th, 2011 5:58:38 PM

Observing the reactions of their foes .... the dwarf searches for options ....

"Hey Firn'gaer .... they will spot us when we leave da shelter of dis here alley ... dem harpies will shot enmass at us ..... can ya gives us some overhead cover wit dem magical walls ? .... dis way we just gotta deal wit da two big guards at da door ..... Torgon and me and ma brother will smash dem down quick enough ..... just wanna get hit by dem tainted arrows "

" No worries Torgon .... drink it down and we'll charge side by side ok ?"

active magic
potion - cats grace

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Thursday April 28th, 2011 8:25:06 PM

"Yeah, I can do that but make sure everyone stays in the center of the bridge." Firn'gaer creates a 10-ft wide wall of force 190-ft long spanning the bridge. The wall is 20-ft off the ground.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor, Wall of Force (19 rds)

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall (AC 41; HP 220/322) 
Thursday April 28th, 2011 9:57:15 PM

"Allright, we got cover, let's roll. C'mon Yorrick, let's get em." Durgan moves up with the ground team, ready for action.

Peerimus Pixie) Invisible AC 30 HP 108/108 and Yorrick AC 31 HP 160/160  3d6=13 ; 2d6=8 ;
Thursday April 28th, 2011 10:20:01 PM

The distraction continues...Peerimus casts Ice Storm and a 40' radius hail of ice blasts into the rooftop harpies. 13 physical 8 cold. As a Pixie, Peerimus remains invisble and continues to fly up. The druid would soon learn how dangerous the Harpies are. If they possess magical weapons or if they simply have very powerful bows physically, otherwise he figures the summoned creatures will do quite extensive damage

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

18/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
17/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
19&20/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32

Peerimus fly 60' perfect



Rash hps 171/171 ac 32 true seeing 
Friday April 29th, 2011 12:52:07 AM

Rash casts her true seeing spell and then follows after the other ground/pound group holding off on her combat spells until they seem more necessary. She has decided to play a more passive role for the inital combat expecting bigger challenges to come along soon enough.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Assaulting the Waterworks [DM SteveK]  d20+22=25 ; d20+22=31 ; d20+22=36 ; d20+22=36 ; d20+22=33 ; d20+22=25 ; d20+22=33 ; d20+22=30 ; d20+22=24 ; d20+22=31 ; d20+22=33 ; d20+22=41 ; d20+22=27 ; d20+22=29 ; d20+22=32 ; d20+22=34 ; d20+22=27 ; d20+22=24 ; d20+22=26 ; d20+22=35 ; d8+1=2 ; d8+1=7 ; d8+1=9 ; d6=2 ; d6=6 ; d6=5 ; d20+20=35 ; d20+20=40 ; d20+20=34 ; d20+20=38 ; d20+20=36 ; d20+20=30 ; d20+20=30 ; d20+20=31 ; d20+20=26 ; d20+20=36 ; d20+20=26 ; d20+20=27 ; d20+20=22 ; d20+20=33 ; d20+20=25 ; d20+20=25 ; d20+20=23 ; d20+20=34 ; d20+20=40 ; d20+20=38 ; d20+3=4 ; d4=2 ; d4=2 ; d4=4 ; d20+3=23 ; d20+3=11 ; d20+8=9 ; d20+8=27 ; d20+8=22 ; d20+8=20 ; d20+8=26 ; d20+8=14 ;
Friday April 29th, 2011 11:52:49 AM

PIGGIES! I lost my whole post!

WE are in Combat Rounds
..................

Xenia places the pebble and walks out of the Silence to give her room to cast spells.

Torgon fishes out a potion and drinks it.

Firn'gaer casts Wall of Force to make a roof for the heroes to the doors.

Rash casts a spell and then begins moving out.

Durgan, Kazak, and Yorrick begin running to the doors while they are under Firn'gaer's Force cieling.

Peerimus creates confusion by an Ice Storm and guages the effect the harpies have on the triceratops, elementals, and stalkers. It looks like the harpy archers do have some magic and (after the observed blast of a fireball) some spells as well. Even if each summoned creature kills 10 harpies before they die, there will still be hundreds of harpies in the air!

.......................

The charge of the dwarves and Rash are immediately noticed by many harpies, who begin screeching and sounding horns. The timbre of the pipe patterns changes and there are now three distinct patterns sounding a loud cacaphony. Appearing well-drilled, the flocks of harpies communicate with horns and screeches and adjust thier protective net about the Waterworks.

Nine of the groups are still actively engaged with the summoned creatures on the east side.

Nine more groups are spread out around the sky, flinging out an interdiction cordon, looking outwards.

Two groups leap into the air, pumping thier wings to get as high as possible. What thier mission is is unknown.

Three groups are about the pipes and seem to be keeping the patterns of noise going.

Three groups stay close to the roof, firing arrows which harmlessly bounce off Firn'gaer's Wall of Force. Thier screeches immediately alert the other flocks. Meanwhile, they stay on the roof and watch the attacks from the south by the two dwarves, one bear, and one human.

Which leaves only four groups totalling no more than 80 Harpies to attack the charging heroes!

Group 30 wings in, but started too far away to immediately get into the fight.

Groups 1, 2, and 4 all swoop low and hover a mere 10 feet over the ground. Arrows, Bolas, and something more sinister begins pouring out towards the heroes!

Five arrows each are targeted at each hero. Durgan (all miss), Kazak (all miss), Yorrick (three hits for 2+1fire, 7+6fire, 9+5frost; = Fort DC 15 or disease), Rash (all miss)

Five bolas each are thrown at each hero. Durgan (one hit, 2 damage, no trip), Kazak (one hit, 2 damage, Trip= d20+str or dex bonus = 10 or less Kazak is Tripped), Yorrick (one hit, 4 damage, Trip= d20+str or dex +8[size and 4 legs] = 22 or less Yorrick is Tripped), Rash (all miss)

Twenty harpies open thier mouths and begin singing. Durgan, Kazak, Yorrick, and Rash make 20 Will DC 17 saves, any ONE failure = Captivated and begin walking toward harpy ignoring everything else.

The noise of the pipes reduces the distance of the singers, and the other heroes are less affected.

Xenia, Torgon, Firn'gaer make 5 Will DC 17 saves, any ONE failure = Captivated and begin walking toward harpy ignoring everything else.

By some quirk of fate, the two minotaur guards are in Silence and unaffected by the harpy song.

Waterworks Exterior



Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+19=26 ; d20+19=31 ; d20+19=28 ; d20+19=25 ; d20+19=23 ; 10d6=38 ;
Friday April 29th, 2011 1:21:15 PM

[Made the Will saves]

Firn'gaer begins to make the charge to the Waterworks. He flies low along the bridge. After moving 40-ft (I12), he sends an empowered fireball at R,S/9,10. He hopes that targeting both Groups #1 and #4 he can create enough confusion for the CoC to be able to regroup together on the other side of the bridge.

Empowered Fireball: Centered R,S/9,10; Damage 57, Reflex save DC25 for half.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor, Wall of Force (18 rds)

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+19=35 ; d20+19=28 ; d20+19=34 ; d20+19=35 ; d20+19=22 ;
Friday April 29th, 2011 4:47:46 PM


The sky is full of them. Who could have imagined that so many of these Harpy Girls were living on the roof. It must be ... really disgusting up there. Xenia feels the screams compelling her, but it's a simple thing for her to shake off.

Whatever is up on the roof, the one thing that is clear to the dark girl is that out here in the wide wide open, it's the Harpy Girls what got the advantage. In close quarters where they couldn't bring their numbers to bear, they wouldn't last. That means getting into the building. That's gotta be why the Minos are guarding the door.

In this light, foozling the door may have been a mistake. For now, she'd have to wait and see whether the others could fight there way across. If she let the drow out of the front door too soon, if they get themselves out while the Guys are still trapped in the middle of the bridge, things could get bad. So, Xenia stays put. They gotta make it on their own. When they do, she'll blow the door open. But until then ...

"Don't mind the harpies!" the dark rogue cries out. "We gotta get inside quick!" Then, from her bag, she pulls a scroll and lays on some preparation magic before moving a few feet from her previous position.

+++++++++++++++++++++++++

Will Saves: 35,28,34,35,22

UMD Autosuccess vs DC27 for scroll of Freedom of Movement (Xenia's base UMD vs scrolls is 29)
Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; Moving half speed)
Move Silently 36 (Taking 10 w/Skill Mastery; Moving half speed)

Position: V19 (5ft-step)

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine)

Rash hps 171/171 ac 32 true seeing  d20=13 ; d20=3 ; d20=5 ; d20=19 ; d20=8 ; d20=4 ; d20=10 ; d20=2 ; d20=2 ; d20=10 ; d20=6 ; d20=7 ; d20=8 ; d20=13 ; d20=19 ; d20=7 ; d20=17 ; d20=1 ; d20=17 ; d20=16 ; d20=10 ; d20=9 ;
Friday April 29th, 2011 5:15:20 PM

Rash is assualted by the song of the harpies and slows for a second shaking her head as the music rings in her ears trying to lure her away from the battle. (made all but one save but have used a hero point to make that one. I needed a natural one to fail and decided to not put modifiers in the rolls to make it easier to identify)

Rash briefly thinks about her spells and attacking the harpies but listens to her sister-in-arms and runs as fast as she can in a full sprint towards the minotaurs and the doors.

Please move 60' towards the door or whatever a full spring gets you. Is seems sad I can only move 20 yards in 6 seconds

Torgon AC: 35 HP : 198/198  d20+18=36 ; d20+18=34 ; d20+18=36 ; d20+18=34 ; d20+18=31 ;
Sunday May 1st, 2011 10:24:42 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

Will saves: 36,34,36,34,31

Torgon ignores the Harpies calls, and heeds Xenia's. He makes a run for the waterworks and the minotaur guardians in front of it.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Torgon AC: 39 HP : 198/198 
Sunday May 1st, 2011 10:25:18 AM

OOC: Ac 39 now. sorry.

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160  d20+21=38 ; d20+21=36 ; d20+21=31 ; d20=17 ; d20+13=32 ; d20+13=23 ; d20+13=22 ; d20+13=17 ; d20+13=21 ; d20+13=33 ; d20+13=25 ; d20+13=27 ; d20+13=15 ; d20+13=26 ; d20+13=16 ; d20+13=16 ; d20+13=19 ; d20+13=24 ; d20+13=17 ; d20+13=15 ; d20+13=14 ; d20+13=33 ; d20+13=28 ; d20+13=23 ;
Monday May 2nd, 2011 10:42:59 AM

Yorrick pulls up short and begins walking, serveral of the Harpies charmed him.

Peerimus remains where he is for a moment, but there are far more of the creatureas than he originally believed making the air elemental threat nonexistant and thus not a distraction and the Triceratops failed to penetrate the wall. The group needed to pull back and re run this approach. So then the question became how to pull out especially if the others did not know to do so. the Harpies were looking for additional targets. Time to give them one. Peerimus shifts back into a Solar and shoots skyward another 100'

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

18/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
17/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
19&20/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32



Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 239/241  d20+7=25 ; 20d20=173 ; d20=2 ; d20=7 ; d20=16 ; d20=4 ; d20=9 ; d20=14 ; d20=9 ; d20=5 ; d20=9 ; d20=14 ; d20=14 ; d20=20 ; d20=13 ; d20=13 ; d20=17 ; d20=15 ; d20=19 ; d20=13 ;
Monday May 2nd, 2011 2:45:14 PM

The dwarf doesnt even miss a step as the harpy bola just snaps from hus powerful strides (d20+7=26 str check)

But the singing almost captivates Kazak (d20=2 will save ch but hero pt reroll d20=13)(i belive Kazak as will save +13 , so just needs a 4 or better)

The warrior keeps his feet moving forward under the barrage of attacks ..... charging for the door and its guards

"C'mon bro .... lets bash dem to pieces " growld the younger brother .....

active magic
potion - cats grace

ooc: well george thats real life speed for you ;-)



Assaulting the Waterworks [DM SteveK]  d20+14=29 ; d20+14=23 ; d20+14=18 ; d20+14=24 ; d20+14=19 ; d20+14=15 ; d20+14=33 ; d20+14=21 ; d20+14=24 ; d20+25=30 ; d20+25=31 ; 6d8+25=48 ; 6d8+25=52 ; d20=3 ; d20=9 ; d20=7 ; d20=19 ; d20=9 ; d20=1 ; d20=15 ; d20=12 ; d20=10 ; d20=17 ; d20=13 ; d20=9 ; d20=7 ; d20=8 ; d20=18 ; d20=10 ; d20=5 ; d20=6 ; d20=2 ; d20=18 ; d20=13 ; d20+25=30 ; d20+25=34 ; d8+2=9 ; d8+2=6 ; d8+2=9 ; d8+2=4 ; d20+25=31 ; d20+25=37 ; d20+25=32 ; d20+25=43 ; d20+25=27 ; d20+25=38 ; d20+25=27 ; d20+25=27 ; d20+25=38 ; d20+25=35 ; d20+25=38 ; d20+25=35 ; d20+25=42 ; d20+25=33 ; d20+25=33 ; d20+25=36 ; d20+25=43 ; d20+25=31 ; d20+25=29 ; d20+25=28 ; d8+2=7 ; d8+2=9 ; d8+2=4 ; d8+2=5 ; d8+2=3 ; d8+2=5 ; d8+2=6 ; d8+2=8 ; d8+2=10 ; d8+2=10 ; d8+2=8 ; d20+25=26 ; d20+25=32 ; d20+25=27 ; d20+25=40 ; d20+25=31 ; d20+25=35 ; d20+25=27 ; d20+25=38 ; d20+25=28 ; d20+25=43 ; d20+25=30 ; d20+25=29 ; d20+25=36 ; d20+25=42 ; d20+25=37 ; d20+25=42 ; d20+25=26 ; d20+25=44 ; d20+25=44 ; d20+25=37 ; d8+2=3 ; d8+2=8 ; d8+2=10 ; d8+2=10 ; d8+2=3 ; d8+2=4 ; d8+2=5 ; d8+2=4 ; d8+2=6 ; d8+2=4 ; d8+2=10 ; d8+2=9 ; d8+2=7 ; d6=2 ; d6=4 ; d6=5 ; d6=5 ; d6=4 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ; d6=4 ; d6=1 ; d6=6 ; d6=3 ; d6=4 ; d6=2 ; d6=2 ; d6=5 ; d6=6 ; d6=4 ; d6=4 ; d6=4 ; d6=4 ; d6=6 ; d6=1 ; d6=3 ; d6=3 ; d6=4 ; d20+25=38 ; d20+25=33 ; d20+25=33 ; d20+25=36 ; d20+25=29 ; d20+25=26 ; d20+25=36 ; d20+25=28 ; d20+25=38 ; d20+25=39 ; d20+25=30 ; d20+25=32 ; d20+25=28 ; d20+25=33 ; d20+25=41 ; d20+25=29 ; d20+25=44 ; d20+25=38 ; d20+25=40 ; d20+25=36 ; d8+2=6 ; d8+2=4 ; d8+2=4 ; d8+2=10 ; d8+2=5 ; d8+2=5 ; d8+2=7 ; d8+2=3 ; d8+2=10 ; d8+2=9 ; d8+2=9 ; d8+2=4 ; d8+2=6 ; d8+2=7 ; d3=1 ; d8+2=4 ; d8+2=9 ; d8+2=3 ; d8+2=5 ; d8+2=3 ; d6=2 ; d6=1 ; d6=2 ; d6=3 ; d6=2 ; d6=2 ; d6=5 ; d6=6 ; d6=1 ; d6=3 ; d6=2 ; d6=2 ; d6=3 ; d6=6 ; d6=5 ; d20+25=41 ; d20+25=37 ; d20+25=30 ; d20+25=43 ; d20+25=42 ; d20+25=31 ; d20+25=34 ; d20+25=32 ; d20+25=27 ; d20+25=37 ; d8+2=7 ; d8+2=5 ; d8+2=4 ; d6=3 ; d6=2 ; d6=2 ; d20+25=35 ; d20+25=30 ; d20+25=29 ; d20+25=27 ; d20+25=33 ; d20+25=34 ; d20+25=40 ; d20+25=38 ; d20+25=30 ; d20+25=34 ; d8+2=7 ; d8+2=10 ; d8+2=5 ; d8+2=8 ; d8+2=3 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=3 ; d20+25=45 ; d20+25=43 ; d3=3 ; d20+25=44 ; d20+25=33 ; d20+20=28 ; d20+15=23 ; 2d6+8=15 ;
Monday May 2nd, 2011 6:48:44 PM


Firn'gaer is too disciplined to fall victim to the harpies, and flies low below his Wall and sends an empowered fireball to sear two of the flocks of harpies, but they are strong... and so many!

Xenia shouts out, and pulls a scroll, casting Freedom of Movement on herself.

Rash is assaulted by the song of the harpies but heroically overcomes the seductive song. She figures the best safety is in the Silence of the doorway, and sprints for the door! (ooc: times like this you really miss being a monk, eh?)

Torgon ignores the Harpy calls and makes a run for the waterworks and the minotaur guardians.

Yorrick pulls up short and begins walking, serveral of the Harpies charmed him.

Peerimus reassesses the group's approach. The summoned creatures are not nearly as much a distraction as he envisioned, and though the two Gargantuan Triceratops smashed through a foot of the wall, it appears there are pipes running through the wall and the wall is more than a foot thick! So Peerimus decides to provide the harpies an additional target. He shifts into a Solar and shoots skyward another 100'. High as he is, Peerimus can see there are other fliers in the sky around the ruined city of the elves, but none look like they are flying towards the Waterworks.

Kazak continues his charge, running right into the first minotaur and the Silence spell! The minotaurs poke at the running dwarf with ranseur and chain, but neither can get through Kazak's thick armor. (2 AOOs, both miss)

Durgan is also nearly captivated by the harpies (DM rolls, one natural "1", hero point re-roll, please take off your sheet (down to 4 hero points)), but the stubborn dwarf keeps running with his brother and also bumps into the minotaur guards without getting struck ( 2 AOOs, both miss)

.......................

The patterned beating of the pipes changes again in response to the heroes continuing to charge the Waterworks and the arrival of a Solar. The apparently well-drilled and diseased harpies also continue their assault of the heroes, defense of the Waterworks, and interdiction of the surrounding city streets.

Nine of the groups are still actively engaged with the summoned creatures on the east side.

Five more groups are spread out around the sky, flinging out an interdiction cordon, looking outwards.

Five groups are about the pipes and seem to be keeping the patterns of noise going.

Two groups are flying a low interdiction pattern below the high-flying Solar, while three more groups are pumping their wings to catch up to the angel in the sky. Peerimus is able to hear some shouts from the bird-women; mostly along the lines of "there's nothing for you here, leave now" with a lot of flavor.

That leaves almost 140 Harpies against seven heroes. They ignore the bolas and go right for the kill.

There are only Two groups on the roof shooting an occasional arrow at the charging heroes to determine which are covered and which are not. When an arrow flies near Yorrick (who has wandered away from the Wall of Force protection, a massive volley flies at the bear! Yorrick is struck by 15 magical arrows for 95 damage + 20fire + 22frost + 16 electricity and 15 Fort DC 15 or diseased.

Harpy Group 2 and 30 gleefully pepper the great Yorrick with magical arrows, striking the bear again and again even after the great bruin has stopped breathing. They cackle and squawk, encouraging each other in sending a shaft to try and get one where there isn't any blood yet. Yorrick is struck 26 more times by magical arrows, turning the dead bear into a furry dead pincushion.

Harpy Group 1 turns their anger at getting fried on the flying gnome wizard. 20 magical bows are directed at one vulnerable gnome. 20 shafts fly, only one missing. Firn'gaer is pierced with 19 arrows, fire, frost, and electricity playing around his body, the disease on their heads further seeping into his many wounds. Firn'gaer is struck by 19 arrows, 110 damage + 10fire+ 17frost+ 18electricity, and do 19 FortDC 15 or diseased

Harpy Group 4 splits their arrow fire on Torgon and Rash. While most arrows miss the heavily armored heroes, even here, some make their mark.
Torgon is struck 3 times for 16 damage +3fire +2frost +2 electricity, and save 3 FortDC15 or diseased and
Rash is struck for 28 damage +3fire, +6frost, +3electricity, and save 5 Fort DC15 or diseased

Harpy Group 6 flies in close and the whole flock begins singing! Kazak and Durgan are in the Silence and safe, but Xenia, Rash, and Torgon must make 20 Will DC 17 saves, any ONE failure = Captivated and begin walking toward harpy ignoring everything else. Firn'gaer if alive, must make 10 saves Will DC17 or be captivated.

The two minotaur guards begin working over the two dwarves in front of them. One drops his ranseur as useless and tries to grab Durgan into a Grapple, grabbing the dwarf out of his crouch and swinging him into a bear hug! Durgan is Grappled (nat 20!, takes 8 damage and has to use Grappling rules)
The second minotaur has a Spiked Chain and continues to try and whack Kazak striking him once for 15 damage.

Waterworks Exterior

Group 1 -- 8ea 57 damage
Group 2
Group 3
Group 4 -- 4ea 28 damage
Group 5
Group6
Group7
Group8
Group9 -- 20ea 18 damage


Firn'gaer: AC23; HP-25; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday May 2nd, 2011 7:58:09 PM

Firn'gaer falls to the ground. His small frame is covered with arrows, and a pool of blood grows quickly on the bridge under his body. For those close enough to see, Rufus, too, unable to escape the volley, has been struck clean through with an arrow. His body pinned by the arrow to his master chest.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+19=20 ; d20=15 ; d20+19=34 ; d20+19=36 ; d20+19=39 ; d20+19=35 ; d20+19=28 ; d20+19=31 ; d20+19=30 ; d20+19=32 ; d20+19=28 ; d20+19=23 ; d20+19=29 ; d20+19=21 ; d20+19=21 ; d20+19=21 ; d20+19=24 ; d20+19=24 ; d20+19=21 ; d20+19=21 ; d20+19=38 ;
Monday May 2nd, 2011 9:18:48 PM


"FERNIE!!!" Xenia bites back the sting of tears, and it is a moment before she realizes that she has turned toward the nearest group of harpies, that her full intention is to walk into their midst. The dark rogue tears herself away, tears herself away from the painful shock of seeing her the lives of her companions viscously ripped from them. Cover. Now.

With fingers nearly numb, she takes another scroll from her pack. Xenia reads the scroll and an Obscuring Mist swiftly rises from the ground. "Take cover! Kill down the Minos!" the dark girl cries.

She raises a hand to her face. Visible. It must have been the mist. The magic hit the minos and made her visible. Thank Waard for the cover. Within the cover of the mist, the dark girl creeps. One more thing to do. One more before blowing the doors open.

+++++++++++++++++++++++++

Will Saves: Lots First was Nat20 but passed with Hero Point

UMD Autosuccess Least roll 30 vs DC21 for Scroll of Obscuring Mist
Cast Obscuring Mist Centered at V&W/18&19

Position: U18 (5ft-step)

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking, Obscuring Mist 10/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Torgon AC: 39 HP : 198/198  d20+22=38 ; d20+22=33 ; d20+22=35 ; d20+18=33 ; d20+18=34 ; d20+18=22 ; d20+18=29 ; d20+18=37 ; d20+18=21 ; d20+18=33 ; d20+18=24 ; d20+18=35 ; d20+18=33 ; d20+18=23 ; d20+18=23 ; d20+18=31 ; d20+18=20 ; d20+18=24 ; d20+18=28 ; d20+18=21 ; d20+18=37 ; d20+18=33 ; d20+18=19 ; d20+18=35 ; d20+32=50 ; d20+27=34 ; d20+22=29 ; d20+17=30 ; 2d6+21=30 ; 2d6+21=27 ; 2d6+21=29 ; 2d6+21=26 ; d20+32=48 ; d20+32=51 ; d20+32=47 ; d20+32=36 ; 2d6+21=31 ; 2d6+21=30 ; 2d6+21=27 ; 2d6+21=28 ;
Monday May 2nd, 2011 9:50:58 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

OOC: can't access the waterworks battle link. Not sure what the problem is.
SteveK: I couldn't either. Reset to show map.

Fort saves: 38,33,35
Will saves: 33,34,22,29,37,21,33,24,35,33,23,23,31,20,24,28,21,37,33,19(reroll 35)

Torgon takes a few arrow hits, shaking off the disease without a problem. He ignores the Harpies songs, nearly succumbing to the final call, before shaking that off as well thanks to a hero point.

The mighty Minotaur watches Yorrick fall, quickly followed by Firn'gaer, both turned into pin cushions. Realizing that there is little he can do for either, he continues with the mission and sees the two dwarves in dire straights. "So this is it then?" he calls out to the Gods. "So be it." Torgon races forward, hitting the closest Minotaur with his chain.(Not sure how far I had gotten last time with my run. if I can 5' and hit one, i will do so and use my full attacks with a 15' reach. If not, then just apply the first attack as my one attack.)

Attacks: hit ac's 50,34,29,30. Damage: 30,27,29,26

AoO: Torgon will take any against bad guys within 15' Attacks: 48,51,47,36 Damage: 31,30,27,28

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Rash hps 171/171 ac 32 true seeing  d20=19 ; d20=14 ; d20=3 ; d20=3 ; d20=3 ; d20=19 ; d20=12 ; d20=6 ; d20=4 ; d20=19 ; d20=20 ; d20=9 ; d20=7 ; d20=16 ; d20=3 ; d20=9 ; d20=5 ; d20=19 ; d20=20 ; d20=6 ;
Tuesday May 3rd, 2011 12:01:20 AM

Rash shakes off the songs of the sirens now, (You do know that we can only be effected by the same harpies once?) and keeps sprinting for the door. She is gleefully thinking of horrible, painful and ultimately deadly spells she can rain down on them as she puffs away.
SteveK: Yes, each hero can only be affected by each harpy once. Reason why I mentioned a new group of harpies came in to sing. Besides, with 600 harpies to play with, I figure SOMEONE is going to roll enough 1s to run out of Hero Points SOMETIME.

Assaulting the Waterworks [DM SteveK] 
Tuesday May 3rd, 2011 3:16:32 PM

need Durgan, Kazak, and Peerimus to post

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 239/241  d20+24=36 ; d20+19=21 ; d20+14=28 ; d20+9=14 ; d20+24=33 ; d20+24=40 ;
Tuesday May 3rd, 2011 3:44:25 PM

Quickly drawing (quick draw feat)......the fabled stone blade ...... Kazak swings at the chain weilding minotaur ....gripping the stone sword tightly for added power (PA= 8)

1st smash - d20+24=36 damage d10+24=33 (PA included)
2nd smash d20+19=21 missed ???
3rd smash d20+14=28 damage d10+24=40
4th smash d20+9=14 missed

" ya gonna hafta to do better den dat wit ya toy chain ' growls kazak .....but alas its muted by Xenia's silence magic

active magic
potion - cats grace

ooc: woot !! i've got internet gain !!!1 only been a month ....but lost my character sheet ;-( .

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160 
Tuesday May 3rd, 2011 7:39:50 PM

Peerimus hovers for a breif second as Yorrick and then Firngaer die far below. His failure now had resulted in thier deaths and there was nothing he could about it and little he could do to avenge them. the rest were now running head long into a frotified position with the masters of these hundreds if not thousands of creatures at their command preparing for the foolish attack. The Solar moves down rapidly to land on the rooftop at AY/AY;28/29
To stay and fight, maybe he would destroy 200 of the creatures, but not too many more than that and they would still out number him 400 to 1. Rage may have fueled hiim at one time, but not here and not now.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

18/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
17/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
19&20/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32

Durgan Stonewall (AC 41; HP 220/322)  d20+26=30 d20+33=43 d10+13=19
Tuesday May 3rd, 2011 10:26:51 PM

AoO for when minotaur started the grapple:unless it has improved grapple: hit AC 43, dmg = 19

"Remind me not to grumble the next time sumbody wants to teleport!"

Actions:
grapple check: (bab + 7) = 30 if successful, draws dagger


Assaulting the Waterworks [DM SteveK]  d20+15=19 ; d20+15=29 ; d20+15=28 ; d20+15=28 ;
Wednesday May 4th, 2011 12:53:26 PM

ooc: having problems with docs.google.com... no map this time

Firn'gaer and Rufus fall, covered with arrows and blood. Firn'gaerHighlight to display spoiler: {There is a moment of pain and then a wrentching sensation, and Firn'gaer finds that he is able to move again. Except, when he makes an experimental flexing of his fingers, the physical body on the ground doesn't move, and only a slightly glowing image moves on the gnome's mental wishes...}

Xenia, nearly numb, takes another scroll and causes an Obscuring Mist to rise from the ground.

Torgon takes a few arrow hits, shaking off the disease and harpy song without much problem. Watching companions fall, he charges through Xenia's Obscuring Mist, nearly running the half-elf girl over and all but colliding with the Minotaur holding Durgan. His chain snakes out, letting blood fly as it thrashes a leg! (ooc: Obscuring Mist and distance required a charge to get within striking range for one attack)

Rash shakes off the songs and keeps sprinting for the door. Running full tilt, she puffs through the Obscuring Mist, running by the dwarves and minotaurs until she leans a hand against the large double doors.

Kazak draws the fabled stone blade and powers into the chain-wielding minotaur. In two strikes, his opponents eyes glaze and the minotaur staggers a pace before sitting heavily on the ground. He tries to keep himself propped up, but it is obvious his mind is wandering in pain and blood loss.

Peerimus' mind is weighing the heavy price of leadership, but the hero keeps moving, flying rapidly to the roof below and landing among a flock of Harpies

Durgan draws a dagger to continue his fight in the Mist with the Minotaur. (ooc: This one has Imp Grapple)

.......................

The patterned beating of the pipes changes again in response to the heroes getting closer. The harpies continue their assault of the heroes, defense of the Waterworks, and interdiction of the surrounding city streets.

Nine of the groups are still actively engaged with the summoned creatures on the east side. One Elemental and one Stalker are gone, and it looks like the others aren't far behind. It is only that the summoned creatures are among the harpies and can't be shot that have kept them going for this long. Peerimus can see (though not hear because of the great din) that the harpies around the Invisible Stalkers and Triceratops have begun singing, and all five creatures have become mesmerized.

Seven groups are spread out around the sky, two of the groups that were chasing Peerimus peeling off for interdiction duty.

Four groups are about the pipes and seem to be keeping the patterns of noise going.

Two groups fly after Peerimus and have their bows out, apparently providing top cover for the roof of the Warehouse.

Two more groups (7 and 9) land and move in to try and overwhelm Peerimus with sheer numbers.

Some of the harpies from Group 10 begin attacking Peerimus with claws, but can't penetrate his defenses.

Group 5 and 8 keep watch on the roof with bows at the ready, but can't find any targets they can shoot. Patiently, they wait for a hero to walk obligingly out of the Obscuring Mists...

Harpy Group 2 and 4 take to the sky, beating their wings and getting to a position over the Obscuring Mist.

Harpy Groups 1, 30, and 6 hover low to the ground and as close as they can to the Obscuring Mist and melee by the doors. They can't bring their bows to bear, but there is nothing wrong with their voices. Of the 60 Harpies singing their song, Xenia and Torgon have not heard 20 of them. Make 20 Will DC 17 saves, any ONE failure = Captivated and begin walking toward harpy ignoring everything else.

One minotaur guard is holding Durgan and is surrounded by Rash, Torgon, and Kazak. The odds are a little too much for the minotaur, and he releases Durgan, taking a step back away from the heroes and door. He raises his hands halfway to show they are empty, but ready to defend himself if needed.
Minotaur Two crawls to put his back against the wall and prop himself up.

...Waterworks Exterior

Mino 1 -- AC 25 30/73
Mino 2 -- AC 25 73/73 - staggered

Group 1 -- 8ea 57 damage
Group 2
Group 3
Group 4 -- 4ea 28 damage
Group 5
Group6
Group7
Group8
Group9 -- 20ea 18 damage


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20=20 ; d20=14 ; d20=4 ; d20=13 ; d20=4 ; d20=13 ; d20=8 ; d20=6 ; d20=17 ; d20=5 ; d20=7 ; d20=14 ; d20=20 ; d20=3 ; d20=10 ; d20=12 ; d20=20 ; d20=4 ; d20=18 ; d20=16 ;
Wednesday May 4th, 2011 1:48:05 PM


In a way, she wishes that she could tell someone. It might make them less worried when they suddenly cease to hear from her. Blind and deaf as everyone is in the silence and the mist, they can't help but worry. 'Specially as she'll have to be the one to get the door open. But this has got to be done. It's gotta be.

Who'da thunk that the Harpy Girls could sing so good? Or maybe they don't, and it's just magic what makes it seem that way. No matter, magic or not, Xenia puts the songs from her mind. Some might find it irresistible, but she's got more sense than that. The dark girl whispers to her ring, reinstating her invisibility. Then, quietly, and under cover of all available shadow, Xenia does what no one else expects. She shoots out of the obscuring mist and back in the direction of Firn'gaer.

+++++++++++++++++++++++++

Will Saves: Lots Passed all.

Activate Ring of Invisibility / Move 60ft Fly

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)

Position: K13 (60ft move) - Using old map.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Torgon AC: 39 HP : 198/198  d20=19 ; d20=11 ; d20=14 ; d20=20 ; d20=4 ; d20=16 ; d20=6 ; d20=13 ; d20=14 ; d20=4 ; d20=1 ; d20=16 ; d20=16 ; d20=16 ; d20=20 ; d20=9 ; d20=17 ; d20=18 ; d20=2 ; d20=5 ; d20=14 ; d20+27=47 ; d20+27=47 ; d20+22=30 ; d20+17=27 ; d20+12=32 ; d20+12=14 ; 2d6+31=41 ; 2d6+31=38 ; 2d6+31=37 ; 2d6+31=41 ; 2d6+31=37 ; d20+27=28 ; d20+27=41 ; d20+27=31 ; d20+27=35 ; 2d6+31=37 ; 2d6+31=40 ; 2d6+31=35 ; 2d6+31=37 ;
Wednesday May 4th, 2011 2:11:47 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

Will saves: only fail on a 1. Failed once, hero point to reroll. (Down to 3 hero points. Can't keep this up much longer.)

Torgon ignores the Harpies songs, nearly succumbing to one call, before shaking that off as well.

He is about to let the Minotaur stand down, but then remembers the infection running rampant through the harpies, and everything else so far associated with the followers of Marteus. He also thinks of the troops waiting on the other side of the door.

Torgon Destroys both Minotaurs with a combination of crits, hits, and a cleave. "Sorry brothers, but you cannot be left behind to spread the disease, or attack our rear once we enter. There is too much at stake." He says quietly as he finishes them off.
Attacks: pa by 5. hit ac's 47, threat, 47 to confirm(crit),30,27,32-threat, 14 to confirm(just a hit).
Damage: 79(crit),37,41,37

AoO: Torgon will take any against bad guys within 15' Attacks: 28(miss),41,31,35 Damage: 37,40,35,37

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 239/241 
Wednesday May 4th, 2011 9:53:01 PM

Shaking his head at the two dead minotaurs ..... " dey were done ....no need for ....." but Kazak realizes Xenia's magical silence prevents his words .....

With some quick hand signals ......Kazak motions he will attempt to open the door .....pointing to Durgan and Torgon to move to the side slightly .... out of the line of fire from the open door .... so no opening salvo of fire will pin cushion them .....

First the dwarf trys to open the door ..... by the handle (?) ......[i" i hope dey don't a hear me jiggling da door "[/i] ......

If the door doesnt budge .....Kazak again motions for the three of them to shoulder into all at once ..... hoping to smash it open .....

Active Magic
potion - cats grace

Rash hps 143/171 ac 32 true seeing  d20+17=33 ;
Wednesday May 4th, 2011 10:12:00 PM

(ooc owed you a fort save from disease from last post and forgot to roll it, made it with a 33. I am a bit confused on the situation. I thought we were in a silenced area? Is that true or can we still hear the harpies. Need to know so I know what action to do.
SteveK: Read again. Only Xenia and Torgon are affected because they are NOT in the Silenced area. Rash, Kazak, and Durgan are in the Silence area which is why those three heroes do not need to do any saves.

OK cool, thanks!

Rash hps 143/171 ac 32 true seeing 
Thursday May 5th, 2011 8:33:36 AM

Rash knows her friends are in danger and so is the Wold! She steadies herself for what she needs to do and then starts humming to herself as she makes her way out of the silence but tries to stay in the obscuring mist to keep cover. Once she can hear herself humming, she will drop to her knees and pray to the Powers,

Oh mighty ones hear my prayers and grant my boon! The lives of all the noble races are at stake and I am willing to pay the price to save them, my family and my companions!"

Rash then casts a miracle spell asking that all of the harpies around the waterworks feathers fall out. She figures most will not be able to fly and any survivors will be so demoralized that they wouldn't be a threat any longer.

SteveK: Well, now THAT is a unique use of the spell! :-) I'm going to have to think about this one...

I am expecting a big xp hit but it is the last adventure so might as well go out with a bang!

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160 
Thursday May 5th, 2011 8:38:52 PM

(Feeling sick sorry for short post)
Peerimus touches the roof top and casts Stone shape trying to make a whole by moving 32 cubic feet of the rooftop

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

18/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
17/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
19&20/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32


Durgan Stonewall (AC 41; HP 220/322) 
Thursday May 5th, 2011 10:18:30 PM

Durgan nods his head at his brother, understanding after many years of fighting together what he wants them to do next. Durned magic silence was keeping everyone from hearing his complaining. he puts his dagger back, and gets his shield and axe back into fighting position. Then he nods his head. Ready.

OOC- nice one George, be interesting to see how this one works out.

Assaulting the Waterworks [DM SteveK]  5d6=15 ; 5d6=18 ; 5d6=15 ; 5d6=19 ; 5d6=16 ; 5d6=20 ; 15d6=48 ; 15d6=49 ;
Friday May 6th, 2011 11:25:07 AM

Ooc: without a map, I'm going to try and be more descriptive. I'm also going to be very lenient on movement and locations as long as the Players give me the PC intentions.
........................

Xenia, invisible and all but undetectable in thought and body, runs back to the body of Firn'gaer, getting within a single step of the bloody body. (ooc: I counted that a 60' move got Xenia to J13, adjacent to Firn'gaer's body. Also makes it easier for what is about to happen with Rash's Miracle)

Torgon heroically ignores the Harpy songs, but knows even he can't keep this up forever. Remembering the infections, Torgon apologizes as he whacks the closest minotaur, takes a step and whacks the other one, killing them both.

Kazak , in the silence, tries the door handle and ... it opens! The door opens outward, and Kazak, Durgan, and Torgon see the same large room that Slyvia spied on earlier. As they are in the Silence spell, there is no sound, but 5 well-armed minotaurs and 2 drow in the room appear very ready for combat and set up in a defensive circle around a door in the opposite wall. The nearest minotaur is in full plate and tower shield and 30 feet away. (ooc: remembering Slyvia's scouting report, it is unsure on whether she counted wrong or that there may be others about.)

Rash hums herself out of the Silence spell then immediately implores the Powers for a Miracle. One heartbeat, nothing happens. Two heartbeats and Rash feels as if a portion of her soul has just been ripped from her body (Rash loses 5000XP). In the third heartbeat, the air outside the Waterworks is filled with greasy, dirty feathers; making it impossible to see even a few feet away! Those who are not in the Silence spell hear loud, startled, angry, and/or frightened squawks coming from almost 600 throats. Thumps can be heard all about the roofs, streets, and splashes in the river and canals as Harpies are unable to keep themselves aloft!

The feathers are acting as an Obscuring Mist everywhere outside within 200 feet of the Waterworks. The feather-cloud is NOT inside the Waterworks, and heroes (and others) can see normally inside the building.

Peerimus touches the roof top and casts Stone shape, and is able to make a 10 foot diameter hole in the roof. Though his spellcasting opens him up to claw attacks from the harpies around him, the claws are unable to penetrate a Solar's damage resistance and he remains untouched. Looking down, Peerimus can see a semi-circle of minotaur and drow in defensive stance.

Durgan gets his shield and axe back into fighting position, and is ready for the minotaur/drow defense ahead of him.

.......................

The patterned beating of the pipes stops. No one can see what is going on, but speculations can run wild. There are a lot of calls, horns, and shouts outside the Waterworks, but none of the heroes see any harpies. Even the ones next to Peerimus withdraw and are quickly lost in the flying feathers. By the nature of the calls, the heroes can easily come to at least two conclusions. There are still an awful lot of featherless harpies left on the roof and ground, and although they are momentarily disorganized, they are getting themselves back together!

The defensive team in the room keeps their formation and focuses on the invaders.

The front minotaur says something to Kazak, Durgan, and Torgon, but no one can hear. The heroes are in Silence and Peerimus has distance and sound and feathers around him. Shrugging, the big taur nods.

The two armored minos that flank the leader let fly javelins at the dwarves and Torgon. Each of them throw 3 javelins, which all turn into Lightning Bolts, two striking each hero!
Kazak take 15 and 18 electric damage; each Reflex Dc 14 for half
Durgan take 15 and 19 electric damage; each Reflex Dc 14 for half
Torgon take 16 and 20 electric damage; each Reflex Dc 14 for half


The unarmed mino stays in place.

The female mino startles and looks up, noticing the hole in the roof and the Solar. She casts, and then the hole and a lot of the ceiling is filled with a Blade Barrier!

The female drow casts a spell and Torgon, Kazak, and Durgan are struck by a Flame Strike! (each hero takes 48 fire/unholy damage, Reflex DC 22 for 24 damage)

The black-robed drow casts another spell and Torgon, Kazak, and Durgan are struck by an Acid Delay Blast Fireball! (each hero takes 49 acid damage, Reflex DC 24 for 24 damage)

...Waterworks Interior
Heavy Mino (Gordathar)
Fighter Mino 1 (Spira Threehorn)
Fighter Mino 2 (Mastacar)
Unarmed Mino 3 (Kortanathai)
Cleric Female Mino 1 (Liah Blauvin)
Female Drow (Fay)
Blackrobe Drow (Marek)

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Friday May 6th, 2011 12:56:30 PM


Oh, Fernie. Xenia reaches over and grabs a handful of Firn'gaer's robe. "Magic Staff," the rogue whispers to Lhari. "We gotta move, but Fernie's down. Can you do sump'in for him? Heal him? Trick him from Gargul? Sump'in?"

"Think about it. We gotta join the others. We gotta go now."


Back through the cloud of feathers, the invisible rogue flies. Angel Peerimus up on the roof. The bubble of obscuring mist. The building itself. All is hidden within the dark swirling feathers. But whereas sight may be balky and useless now, there is, to the rogue's sensitive ears, a great deal revealed by sound. There's a familiar whirring and chopping sound that comes from somewhere above. Distant, as though muffled by walls that stand in between, comes the sound of spells being cast. She needs to rejoin the others.

+++++++++++++++++++++++++

Move Equivalent-Pickup Firn'gaer and Lhari / Then Move

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)

Position: from J13 to V18 (60ft move) - Using old map.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Friday May 6th, 2011 1:09:17 PM


OoC request for clarification:

Back on Saturday April 23rd, 2011 4:16:20 PM, you described the Waterworks building in this way " ... The roof is ten stories above the ground level ... ". According to various sites on the internet the average estimate for a story is 10ft. That puts the roof at 100ft up. The female minotaur cleric cast Blade Barrier at the hole on the roof from the floor.

Can we assume from these facts that there is 100 feet of clear air from the floor of the area to the ceiling?

What, otherwise, are the dimensions of the room? How far from the outer door at which Kazak, Torgon and Durgan are clustered to the door on the opposite wall that Team Marteus are defending?

Would it be possible to email us the map?

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160  15d6=60 ;
Friday May 6th, 2011 1:54:52 PM

Peerimus casts his own holy fire upon the group of drow and taurs below. [Flame Strike 60 dmg Reflex DC 23] then relying on his resistance to spells [SR32] the solar drops through the hole and blade barrier coming to a stop in mid air, 15' above the heads of the minotaurs

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241  d20+15=18 ; d20+15=17 ; d20+15=34 ; d20+15=18 ;
Friday May 6th, 2011 5:27:26 PM

As the door opens the dwarf peers inside .... spotting the defensive team .......he cocks his head as the heavily armored minotaur says something that goes unheard .....

Squinting as the lightning flashes and flames crash around him ......the magical attacks beat down Kazak ..but he holds his ground ......the acid attack makes him grimace as it burns .....

reflex save d20+15=18 made vs lightning [takes 8 damage]
reflex save d20+15=17 made vs lightning [takes 9 damage ]
reflex save d20+15=34 made vs flame strike [takes 24 damage ]
reflex save d20+15=18 failed vs acid fireball [takes 49 damage ]
total damage 90!!

Having sheathed his blade so he could open the door ..... the dwarven warrior reaches into a pouch and (quick draw feat).... fetching a small bead .... tossing it quickly at the feet of the heavily armored minotaur [Gordathar](bead of force)

"Another set of doors ... as Kazak again attempts to shout but again he realizes the magical silence prevents it ..... then he steps forward a few steps ....[10 feet ?] .... to get out of the silence ...

"Surrender .... drop ya weapons ....." growls Kazak to the defenders

Active Magic
Cats grace - potion =4 dex [+2 reflex save]

Torgon AC: 39 HP : 132/198  d20+14=22 ; d3=3 ; d20+14=16 ; d20+14=24 ; d20+14=33 ; d20+32=34 ; 2d6+16=23 ; d20+32=41 ; d20+32=52 ; d20+32=36 ; d20+32=50 ; d20+32=35 ; 2d6+21=28 ; 2d6+21=23 ; 2d6+21=26 ; 2d6+21=29 ;
Saturday May 7th, 2011 8:57:55 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

Torgon saves vs. all four spells, taking a mere 66 points of damage from the onslaught that awaited our entry into the waterworks.

Torgon is about to cast a healing spell, and remembers that he is in a silence spell, unlike the enemy. Gotta move.

He moves to within 10' of the lead bad guy(unless that exceeds his 30' move, at which point he only goes 30') He then casts Righteous might if he can hear sounds once again. If he can't, he swings once at lead bad guy. Attack: 34 ac Damage: 28(read my sheet wrong, + 21 not +16)

AoO: Torgon will take any against bad guys within 15' Attacks: 41,52- threat 36 to confirm,50,35 Damage: 28,23,26,29

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Rash hps 143/171 ac 32 true seeing divine power, divine favor, righteous might 
Saturday May 7th, 2011 11:37:43 PM

Rash can only smile and say a silent thanks to the Powers. She quicken casts a divine favor, follows up with her divine power, which kicks off her righteous might spell on contingency. She then darts into the room ready to take on all comers.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Durgan Stonewall (AC 41; HP 166/322)  d20+15=24 ; d20+15=29 ; d20+15=29 ; d20+15=26 ;
Sunday May 8th, 2011 10:08:04 PM

"Gah! It's the durned welcoming committee. Whatever happened to offering an ale eh?" Durgan curses as the magic onslaught hits. Everyone else is probably happy enough not to have to hear it...

OOC: saves: vs bolts: 24 (half 8 dmg), 29(half 10 dmg), vs flame strike = 29(half 24 dmg, took off all 12 of the fire half due to ring), vs acid blast = 26(half 24 dmg) = 54 total dmg

Actions:
Durgan moves into the room, opposite side from his brother, and positions himself next to something that needs a whuppin.

Assaulting the Waterworks [DM SteveK]  d20+12=15 ; d20+12=18 ; d20+12=13 ; d20+20=23 ; d20+12=25 ; d20+6=15 ; d20+20=39 ; d20+20=37 ; d20+25=44 ; d20+25=39 ; d8+15=17 ; d8+15=23 ; d8+15=20 ; d8+15=20 ; d20+25=31 ; d20+27=37 ; d20+20=38 ; d20+30=41 ; d20+12=31 ; 30d6=106 ; 5d6=16 ;
Monday May 9th, 2011 10:43:49 AM

ooc: The First Room is 90 foot wide, 90 foot tall (ten feet of pipes and stone are the additional 10 feet to the 10 story building), and 60 foot deep. The Tower Shield minotaur is standing in the middle of the room (30 feet from the front door, 20 feet from the inside door) His minotaurs are in a semi-circle from him in a guard position around the interior door. The drow are very close to the door.

Xenia talks to Lhari, Firn'gaer's magical staff. "Eh? What's that? No, I can't do any of that. I'm just a staff now, and pretty good at blowing things up, but no bringing back to life or magical movement on my own." Xenia notes that there seems to be a light green glowing Firn'gaer superimposed on the dead bloody form of the gnome. She grabs Firn'gaer's body, his and Rufus' blood all about her, and flies back through the cloud of feathers and squawking harpies. Five seem sharp enough to begin singing, but Xenia has heard these harpies before and is able to easily resist their call.

Peerimus casts his own holy fire upon the group of drow and taurs below, then relies on his resistance to spells, dropping through the hole and blade barrier. He stops well above the heads of the minotaurs. The spell burns the four heavily armored minotaurs, but the unarmed mino and the two drow escape unscathed!

Kazak endures the magical attacks, then reaches into a pouch and fetching a small bead, he tosses it at the heavily armored minotaur. The concussive force strikes the Tower Shield which is completely protecting the minotaur warrior, but the bead's other properties are unaffected ,and the minotaur is enclosed in a Resiliant Sphere!

Torgon also withstands the magical attacks. The minotaur glides forward to reach one of the minotaur fighters and casts Righteous might, growing to Huge size!

Rash thanks the Powers and casts a quickened divine favor, divine power, contingency righteous might AND darts into the room!

Durgan moves into the room, opposite side from his brother, and positions himself next to something that needs a whuppin.

.......................

Outside the Waterworks, the feathers continue to fly and the harpies are disorganized and grounded. There are hundreds of them out here, and some are coming out of the shock of being suddenly plucked, but without sight, their deadly bows are unusable, and (already proven) their claws are of little concern.

The defensive team in the room keeps their formation and focuses on the invaders.

The front minotaur is cooped up in a Resilient Sphere and is unable to move!

One armored mino pulls a military pick and charges Torgon. The hero smashes once with the chain, but is in turn struck a devastating blow from the pickaxe! (Torgon AC44 crit! 39 confirm! X4 = 60 damage

The second mino pulls a bastard sword and also charges Torgon, being struck and missing for his pains.

The unarmed mino looks up and smiles. "I've never killed an angel before", he calls to Peerimus, and then vertically leaps up to grab the druid, and getting into a wrestling match. Peerimus Touch AC? 41, no AOO (improved Grapple)

The female mino obviously readies a spell.

The female steps back and begins casting a complicated summoning spell.

The black-robed drow drills Durgan with a Disintegrate spell. Durgan 106 damage; Fort save 23 for 16 damage only

Torgon and Kazak are near 2 mino fighters.
Durgan is on other side of Resilent Sphere facing off with the drow blackrobe.

...Waterworks Interior
Heavy Mino (Gordathar) -- 60, Resilient Sphere
Fighter Mino 1 (Spira Threehorn)- 88
Fighter Mino 2 (Mastacar) -- 83
Unarmed Mino 3 (Kortanathai) -- 0
Cleric Female Mino 1 (Liah Blauvin)- 60
Female Drow (Fay) - 0
Blackrobe Drow (Marek) - 0

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Monday May 9th, 2011 2:33:37 PM



"Fernie?" Whazzat? Is she seeing what she's seeing?

"Um ... Lhari. We're maybe gonna have to be doing some blowing stuff up here together pretty soon. Err, can you do this blowing stuff up by yourself? You need me to do some invoking?"

It sure looks like there's something there. A light green glowing Firn'gaer over the dead and bloody Firn'gaer. Only half listening to the reply from Lhari Staff, Xenia blinks her eyes and shakes her head.

"FERNIE! FERNIE, WAKE UP!!!"

Gotta go. More spell casting sounds come from the direction of the building. Sounds of fighting. A voice, faintly heard. Something 'bout killing an angel. Xenia half decides to leave Firn'gaer's body where it is, but decides to hold onto it instead. Continuing through the fog, the dark rogue plunges into the Silence.

The door soon looms out of the mist. It's open. How, after she placed the shims is something at which she can only guess. But here's where the mist ends. Here's also where she left the pebble on which she had cast the Silence spell. Can't go on with Fernie anymore. The invisibility wouldn't cover him. Sorry. Her lips form the words as she lays the body of the wizard back upon the ground. At the same time, Xenia picks up the pebble. It is just where she left it.

From within the edge of the mist, she surveys the room in which the current conflict occurs. There they are. The drow. And, as expected, they look like the casters. Time to do more foozling.

+++++++++++++++++++++++++

Move / P/U Pebble of Silence / Leave Firn'gaer at AA20

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)

Position: from V18 to AA20 (25ft move) - Using old map.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160  3d6+22=34 ;
Monday May 9th, 2011 10:31:36 PM

Touch AC 29 Peerimus has Freedom of Movement

The unarmed Minotaur slips off the druid solar as if he is trying to tackle water. The solar replies, "And nor shall you this day." The solar then fixes his gaze upon the drow casting for assistance "Let justice be done" and casts a 9th level Finger of Death Fort save 28 or die save still inflicts 34 caster level 22

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active


Durgan Stonewall (AC 41; HP 150/322)  d20+26=43 ; d20+33=40 ; d20+28=33 ; d20+23=24 ; d20+18=36 ; d10+13=15 ; d10+13=19 ; d10+13=16 ; d10+13=21 ;
Monday May 9th, 2011 10:40:28 PM

OOC save vs disintegrate = 43, dmg 16

The dwarf smiles. "I'll teach ye to shoot that green stuff at me. This is gonna be fun. If there's one thing I enjoy it's showing evil magic users the error of their ways."

Actions:
full attack on Marek, hit AC: 40, 33, 24(nat 1), 36
damage: 15, 19, 16, 21



Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241  d20+27=47 ; d20+27=36 ; d20+22=26 ; d20+17=35 ; d20+17=30 ; d20+12=26 ; d10+21=30 ; d10+21=28 ; d10+21=29 ; d10+21=25 ;
Monday May 9th, 2011 11:28:06 PM

Grinning as the heavily armored Minotaur is engulfed in the magical sphere ....." i told ya to drop ya weapons and surrender .... but ya wanna do dis da hard way ...... Martaeus puppets ....dats whats ya are ...time to slice dem strings "

As the dwarven warrior steps into the nearest minotaur fighter ...adding and extra uumfph to his strikes PA +5

1st smash d20+27=47 crit hit nat 20 !! damage d10+21=30 Pa +5 included
crit roll d20+27=36 hit ?? damage d10+21=28 Pa + included
2nd smash d20+22=26 missed ??
3rd smash d20+17=35 crit hit !! damage d10+21=29 Pa +5 included
crit roll d20+17=30 hit ? damage d10+21=25 Pa +5 included
4th smash d20+12=26 missed ?
Total = 112

"Tell ya people to stand down and drop der weapons... our ya gonna watch em die while ya watch " growls Kazak to the magical held minotaur ...

active magic
potion - cats grace



Rash hps 143/171 ac 41 true seeing divine power, divine favor, righteous might  d20+40=56 ; d20+40=47 ; d20+40=48 ; d20+35=51 ; d20+35=39 ; d20+30=32 ; 2d6+21=26 ; 2d6+21=28 ; 2d6+21=28 ; 2d6+21=29 ; 2d6+21=24 ; 2d6+21=27 ;
Tuesday May 10th, 2011 12:03:55 AM

(not exactly sure where I am in relationship with the others. Without the map, I will assume that I am close to Torgon and attack the mino with the pick with a full assualt. Remember I am large sized now with reach so I shouldn't draw AOO

Rash first swing hits ac 56 (possibe critical hit follow up roll hits ac 47) 26 points or 54 point of damage depending on critical hit
second hasted swing hits ac 48 for 28 points of damage
third swing hits ac 42 possible critical hit, follow up roll hits ac 39 damage is 29 or 53
forth swing hits ac 32 assuming a miss but just in case 27 points of damage

sorry to late to figure out right hps



Torgon AC: 38 HP : 112/198  d20+30=36 ; d20+30=39 ; d20+25=28 ; d20+25=37 ; d20+20=25 ; d20+20=39 ; d20+20=33 ; d20+15=17 ; 3d6+35=44 ; 3d6+35=44 ; 3d6+35=38 ; 3d6+35=51 ; 3d6+35=49 ; 3d6+35=46 ; 3d6+35=45 ; 3d6+35=44 ; 3d6+35=49 ; 3d6+35=43 ; d20+30=35 ; d20+30=43 ; d20+30=42 ; d20+30=42 ; 3d6+35=43 ; 3d6+35=46 ; 3d6+35=42 ; 3d6+35=47 ;
Tuesday May 10th, 2011 8:05:00 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac

Torgon suffers from the pickaxe of the Minotaur, but thanks to his enhanced Constitution from the Righteous might, he continues his assault upon the enemy.

Torgon will first target spellcasters within range of his 20' reach(he will take a 5' step closer to them if it would benefit his attacks in the future), then concentrate his attack onto the most damaged fighters not in a bubble. Power attacking by 5.

Attack 1: hit ac 36 Damage: 44 (Cleave 39 Dam: 51)
Attack 2: hit ac 28 Damage: 44 (Cleave 37 Dam: 49)
Attack:3 Hit ac 25 Damage: 38 (Cleave 39(threat, 33 to confirm) Dam: 46, 138 if crit)
Attack 4: Hit ac 17 Damage: 43
(stupid die roller)

AoO: Torgon will take any against bad guys within 20' Attacks: 35,43,42,42 Damage: 43,46,42,47

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Firn'gaer: AC23; HP-25; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+17=23 ; d20+14=24 ;
Tuesday May 10th, 2011 12:57:42 PM

Xenia takes his body and runs to catch up with the others. It is a strange sensation having an out of body experience, even for a wizard. Not sure what to make of the giant cloud of feathers all about, he does know that he feels compelled to keep up with his body. Knowing what he knows about different planes of existence, Firn'gaer thinks if travel might be different (KS-planes DC23, KS-religion DC24)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor, Wall of Force (18 rds)

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Assaulting the Waterworks [DM SteveK]  d20+15=33 ; d20+25=35 ; d6+15=17 ; d6+15=20 ; d6+15=17 ; d6+15=16 ; d20+28=31 ; d20+23=40 ; d20+18=32 ; d20+17=24 ; d20+15=33 ; d20+12=18 ; d20+12=27 ; d20+12=16 ;
Wednesday May 11th, 2011 3:08:40 PM

Xenia coerces Lhari the intelligent staff to do his own attacking and wonders at the weird Firn'gaer-image that is hovering over his body. She also wonders how the doors opened with her shims in them, but with the feathers and Silence, it is impossible for a full inspection. The rogue lays the body of the wizard on the ground, picks up her pebble, and, peeking in amongst the occasional greasy feather, she surveys the room in which the current conflict occurs.

Lhari replies to Xenia. "Mmmm, yes, for the Children of Chaos. I can blast anything that I see to help all of you out. I'm going to have to see something besides feathers though. "

Peerimus' Freedom of Movement confounds the would-be minotaur grappler, and so the angel ignores the taur in favor of killing the more dangerous drow summoner. The female minotaur, spell readied, counterspells Peerimus!

Durgan takes a step forward and laughs at the drow wizard's folly. His sword slices through leaving many bloody tatters on the drow's black robes, yet his attack triggered a latent spell on the drow which encloses him in thin, whispy cold fire. The fire freezes Durgan as he strikes! Durgan takes 17, 20, 17, 16 = 70 cold damage from Fire Shield

Kazak keeps up his banter and call for surrender as he steps into the nearest minotaur fighter and shows him what good dwarven stone can do, leaving him bleeding from several deep wounds!

Rash, standing in the door, glides forward to put a single hard blow on the pickaxe wielding minotaur, laying him out on the stones from many, many wounds! (Rash was just in the door and had to move 20 feet to get in range. No problem tho, all on my stupid work computer!)

Torgon ignores the minotaur fighter to go after the drow cleric behind the taur. Because the taur is partially in the way (Soft Cover), it is more difficult to hit the cleric, and Torgon only strikes her once, disrupting her spell!

Firn'gaer is surprised that he is capable of moving and thinking. Didn't he just get punctured by a hundred arrows? There doesn't seem to be a particular need or urge with the wizard, and he speculates on his existence in the Silence spell among a million greasy, floating feathers. As Xenia puts his bloody body down and moves to the doors, Firn'gaer gets a strange sensation that he could be standing in two places at the same time. He could stand over his body, or he could stand over his blood... on Xenia!

Ooc: I knew Al would pick up on what I was doing right away. :-)
.......................

Outside the Waterworks, the feathers continue to fly and the hundreds of harpies are getting organized.

The front minotaur pounds on the Resilient Sphere without success.

"You bastard!" calls the minotaur with the bastard sword at Torgon, Kazak, and Rash all at once. "We aren't minions of any petty godling. It is the money that keeps us around, and you can't have any of it!" With a deft series of moves, the minotaur proves he is a master swordsman, for though he misses Torgon's chain, he strikes Rash's falchion and Kazak's sword from their hands! (using old Wold special rules on Disarm, Rash and Kazak both take 10 and are disarmed; Torgon 31 miss; Rash 40 Disarm!; Kazak 32 Disarm!)

The unarmed mino looks up again and is not smiling. "OK, not that easy", he says and disappears. Spellcraft Dc 16 Highlight to display spoiler: {teleport}

The female mino backs up and to the left, another readied spell on her lips.

The female drow glares at Peerimus and Torgon, but elects not to try another summoning. Instead, casts a spell at Peerimus that fails to get through the angel's spell resistance.

The black-robed drow smiles bloodily at Durgan and tries another spell, drills Durgan with 3 Maximized Scorching Rays at point blank Range, but only one actually hits! Durgan take 24 damage

Torgon, Rash and Kazak are near 1 mino fighters.
Durgan is on other side of Resilent Sphere facing off with the drow blackrobe.
Xenia is at door.
Firn'gaer is beyond door in feathers.
Peerimus is standing over the two clerics (drow and minotaur)

...Waterworks Interior
Heavy Mino (Gordathar) -- 60, Resilient Sphere
Fighter Mino 1 (Spira Threehorn)- dead
Fighter Mino 2 (Mastacar) -- 83
Unarmed Mino 3 (Kortanathai) -- 0
Cleric Female Mino 1 (Liah Blauvin)- 60
Female Drow (Fay) - 78
Blackrobe Drow (Marek) - 61

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241 
Wednesday May 11th, 2011 4:19:44 PM

Calmly bending down to pickup the sone blade ....." nicely done !! " ......

"Hehehe .... we're not here for any money .... or treasure of any kind ..... you can keep it all ....we're here to stop da vile disease dat Martaeus has unleashed here ..... stooping it before it reaches da the wold outside of Fae skimme or whatever da name of dis place is ....."



Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241 
Wednesday May 11th, 2011 4:25:56 PM

Eyeing the minotaurs ...."stand aside .... sheath your weapons " as Kazak sheaths his own blade let us be about our business and we'll leave ya to all da treasure here ..." growls the dwarven warrior

active magic.
potion - Cats grace

ooc: hit submit before i finshed



Peerimus Solar) AC 54/58 HP 206/206 and Yorrick AC 31 HP 126/160  d20+25=27 ; d20+28=46 ; 3d6+37=45 ;
Wednesday May 11th, 2011 7:19:55 PM

Peerimus quickly confirms the Minotaur is gone [Spot 27 with True Sight] the result of his spell was anticipated if not expected, the power of the group was impessive. He was simply hoping the caster did not have Greater Dispel magic at the ready. Hope and plans, Father always kept things interesting.

Peerimus drops in and charges the female minotaur who had successfully dispelled his last attack
[Charge Attack PA -8 Hit AC 46 Dmg 45]
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Wednesday May 11th, 2011 8:54:53 PM


Silence and Invisibility protect you good. But Silence and Invisibility also make you very very alone. But right now, she's gotta do what she's gotta do.

The blood on her hand feels odd. Fernie's blood. Feels like its part of him. What a weerdo thought. Again odd, but the rogue wonders whether or not the greenish ghostly Firn'gaer can maybe do magic, even though he's a ghost. If he even is a ghost, and not something her mind is cooking up to stave off the grief. This thought remembers her back to the time that Lang died. That was bad too.

But there's too much hurtin' going on for the wrong side, and this has gotta stop. Xenia streaks across the room toward the other door, bringing the sphere of magical Silence with her. With the spell casty types all clustered around the door it's easy peasy. Extra satisfying is that they're drow.

If it were her what got the Silence dropped on her, she'd scatter to different directions. Can't follow them all. So the Dark Rogue picks the one to put the big foozle on. This one's easy. She chooses the black robed drow. She can keep him pinned down till his Cold Shield Magic wears out. Then he's dead drow meat.

+++++++++++++++++++++++++

Move 60ft to cover as many of the casters as possible in the Silence.
Ready Action: Follow the Black Robed Drow if he moves. Give him priority but still try to cover all casters if at all possible.

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently N/A. In Silence

Position: Unknown. Up to you, Steve. steveK I know :-( I'm working on it, but figure it is more important to keep the action going than to stop for a couple days to fix.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Durgan Stonewall (AC 41; HP 80/322) 
Wednesday May 11th, 2011 10:51:37 PM

Durgan shakes off the chilling effect of the cold. Fortunately for him, his magic ring takes care of the fire spell. He nods at Xenia as she gets into range with the silence, and backs off a step. He can't be heard, but the drow can see him mouth the words: 'Your move ugly'

Actions:
total defense

Rash hps 143/171 ac 41 true seeing divine power, divine favor, righteous might  15d6=54 ; d20+22=30 ;
Wednesday May 11th, 2011 11:02:44 PM

Rash grimaces at the lack of action from the dwarves. "Kazak and Durgan, we are past the peaceful resolution to this. They might not be part of the clerics of Marteaus but they ain't sweethearts either who I am going to leave at my back."

Rash does a quickened flamestrike at the female minotaur with the spell readied at her lips hoping to disrupt her concentration. Reflex save of 34 54 or 27 points of damage. She then murmurs one quick word and does a power word blind at the minotaur fighter who knocked the sword from her hand. She will then use her move action to pick up her sword

Rolled a concentration check of 30 if needed.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack

Torgon AC: 38 HP : 112/198  d20+30=44 ; d20+30=49 ; d20+30=43 ; d20+25=41 ; d20+25=33 ; d20+20=37 ; d20+20=22 ; d20+15=28 ; d20+15=19 ; 3d6+35=48 ; 3d6+35=42 ; 3d6+35=49 ; 3d6+35=45 ; 3d6+35=40 ; 3d6+35=45 ; 3d6+35=49 ; 3d6+35=45 ; 3d6+35=41 ; d20+30=32 ; d20+30=47 ; d20+30=42 ; d20+30=49 ; 3d6+35=46 ; 3d6+35=42 ; 3d6+35=42 ; 3d6+35=44 ;
Thursday May 12th, 2011 8:05:45 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 9 rds

"Rash is right. We can leave none behind us. They have chosen their fate."

"If you have one of those big healing spells for lots of folks Rash, now might be a pretty good time. I can only do one, and we are needing quite a bit more than that at the moment.""

Torgon will first target spellcasters within range of his 20' reach(he will take a 5' step closer to them if it would benefit his attacks in the future)(preferably the one with the fire shield if she can be reached), then concentrate his attack onto the most damaged fighters not in a bubble. Power attacking by 5.

Attack 1: hit ac 44 Damage: 48 (Cleave 49(threat, 43 to confirm)Dam: 42, 136 if crit)
Attack 2: hit ac 41 Damage: 40 (Cleave 33 Dam: 45)
Attack:3 Hit ac 37 Damage: 49 (Cleave 22 Dam: 45)
Attack 4: Hit ac 28 Damage: 41 (Cleave 19)

AoO: Torgon will take any against bad guys within 20' Attacks: 32,47,42,49 Damage: 46,42,42,44

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Assaulting the Waterworks [DM SteveK]  d20+28=33 ; d20+12=24 ; d20+20=22 ; d20+28=48 ; d20+28=29 ; 2d8+10=20 ; d20+28=38 ; d20+28=36 ; d20+23=37 ; d20+18=23 ; d20+26=45 ; d8+5=13 ; d20+20=29 ; d20+15=35 ; d20+10=28 ; d20+23=43 ; 5d4+5=22 ; 5d4+5=20 ;
Thursday May 12th, 2011 1:17:19 PM

Kazak tries to pickup the stone blade, and gives the minotaurs one more chance to give up, but the minotaur standing over him will have none of it, and deftly knocks the Stone Sword out of his hands before Kazak can even straighten up! AOO disarm on Kazak: 33 success!

Peerimus acknowledges the group of minotaur and drow are not the average mercenaries, and drop to charge the female minotaur, smashing in a strong hit. Since Peerimus did the unexpected and turned to a physical attack, the minotaur isn't ready, and the attack goes through!

Xenia wonders about the oddness of Firn'gaer-image, but doesn't let that stop her from being as frustrating as she possibly can. She hastens into the room to take up an invisible, silent position next to the bleeding but strong drow magician. The casters are spread out, and the Silence only covers the drow, Xenia, and Durgan, but it is enough to make the drow scowl.

Durgan is happy his magic ring takes care of the fire shield, and backs off a step to cover the drow without attacking.

Rash is certain that time for words is done. She casts a quickened (by rod) flamestrike at the female minotaur , also striking Peerimus without effect. Peerimus SR 22 fail. Rash then tries to cast Powerword Blind at the minotaur fighter who quick as a snake stabs Rash with the large sword and ruins the spell! (AOO; AC 48 crit 29 no; Rash takes 20 damage; DC 36 for spell v Rash 30 Concentration; spell lost. Finally, the minotaur knocks the sword from her hand as Rash bends down to pick it up! What a swordmaster!

Torgon is blocked from taking any steps by the minotaur fighter in front of him, but is still able to reach the drow cleric behind. Three strikes with the chain slip through, leaving the drow just a bloody lump on the floor!

.......................

Outside the Waterworks, the feathers continue to fly and the hundreds of harpies are getting organized.

The front minotaur pounds on the Resilient Sphere without success.

"You lie!" calls the minotaur with the bastard sword. "Gordathar's Fist will keep all our gold! You can 't have it!" And the minotaur works on Torgon to get the chain out of his hands. The first swipe nearly pulls the chain from Torgon's hands, and the second causes Torgon to drop his chain. A third cut misses Torgon, but the follow-up horns of the minotaur leave a hole in Torgon's arm.

The female mino is in the fight of her life, and pulls a wicked looking hammer, but fails to penetrate Peerimus' defenses. "By Imod, what kind of creature are you?", she wails, and then gasps as she looks at magical auras. "You are not a real angel!", she accuses Peerimus, "it is magiked, dispel him!"

The black-robed drow is silent and irritated. He casts a silent quickened magic missle and a silent magic missle at Durgan before turning tail and running away from combat for a side wall where there are several pipes. (Because Durgan backed up, there is no AOO) [b]Durgan takes 22 and 20 damage from magic missles


Torgon, Rash and Kazak are near 1 mino fighter.
Durgan and Xenia is on other side of Resilent Sphere watching a fleeing drow blackrobe.
Firn'gaer is beyond door in feathers.
Peerimus is toe-to-toe with the mino cleric

...Waterworks Interior
Heavy Mino (Gordathar) -- 60, Resilient Sphere
Fighter Mino 1 (Spira Threehorn)- dead
Fighter Mino 2 (Mastacar) -- 83
Unarmed Mino 3 (Kortanathai) -- 0
Cleric Female Mino 1 (Liah Blauvin)- 149
Female Drow (Fay) - 78
Blackrobe Drow (Marek) - 61


Firn'gaer: AC23; HPGhost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  5d4+5=21 ; d20+19=25 ;
Thursday May 12th, 2011 4:41:08 PM

Sensing that he could follow either his body or his blood, Firn'gaer moves to stay with the rogue. He too wonders if he is more than just a figment, an apparition. He test his theory by sending a series of magic missiles at the black robed drow.

Magic Missile: 21 points of damage; SR 25 (if needed)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Thursday May 12th, 2011 4:59:39 PM


Yes! Torgie! The rogue punches an invisible fist in the air as the her minotaur companion fells the female drow. The exhortations of the Mino Cow cleric to dispel Peerimus' magic cannot reach even the ultra-sensitive ears of the girl rogue. Not through the Silence. But, then again, there's only one other left who might perform such an act, and Xenia doggedly follows him.

Run. Run, you evil farb frabbing rapist. Xenia tracks his every move, *READY* to move with him, covering him with the Silence. Without your magic, you are nothing. And I'm gonna make sure you get no magic. No way. No how.

+++++++++++++++++++++++++

Ready Action: Follow the Black Robed Drow if he moves. Give him priority but still try to cover all casters if at all possible.

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently N/A. In Silence

Position: Unknown.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241 cats grace[+4 dex]  d20+27=43 ; d20+22=41 ; d20+17=37 ; d20+17=26 ; d20+12=23 ; d8+7=10 ; d8+7=14 ; d8+7=15 ;
Thursday May 12th, 2011 7:04:39 PM

Shaking his head as the stone blade bounces back to the floor ..... Kazak switches tactics .....

" Your pretty good son .... but let me show you hows it down ..." growls the dwarf as he quick draws a spear from his magical quiver ..... and stabs at the swordmaster in a series of manuvers ......

1st stab d20+27=43 damage d8+7=10
2nd stab d20+22=41 damage d8+7=14
3rd stab d20+17=37 ! nat 20!! crit hit !! damage d8+7=15
crit roll d20+17=26 missed
4th stab d20+12=23 missed
total damage = 39

OOC: if Kazak is disarmed he will again quick draw[feat] for another spear to continue his attacks ...

u]Active magic [/u]
potion- Cats grace

Durgan Stonewall (AC 41; HP 38/322) 
Thursday May 12th, 2011 9:30:14 PM

OOC- George, I had to stop attacking the cold fire shield, I might have killed myself with it.

"Not bad, but I can do arrows too."

Durgan moves a step or two out of range of the disarming happy minotaur, and gets his crossbow out. If the drow didn't want to play nice with his defensive magic, there was more than one way to perforate him.

Actions:
move out of reach of melee enemies(possible?) and ready crossbow

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might  d20+21=30 ;
Thursday May 12th, 2011 10:56:44 PM

(Steve, Rash almost never takes concentration checks, but I did in my last post. Just because I didn't say I was casting defensively I think was a little harsh. Also can one character take two AOO on the same character? or was the disarm part of the mino figher's attack.)

SteveK:
A)I admit, I was teetering on this one. On one hand, I don't have a map on this battle (which I usually do) and also that a high level PC would know thier available actions and tend to choose the best one. On the other hand, I did verify that Rash was within melee range of the minotaur and that high level Players should know thier rules and designate what thier PCs are doing. I finally decided on the AOO because:
1)I would have done the same if Al or DanK wrote that post (both PCs who I know know thier rules)
2)It doesn't seriously hurt any PC. If it was a battle changer or death decision, I would have been more lienient.

B) Not for moving multiple squares, that would have only been one AOO no matter how many a person moves. But if the character does multiple different actions that incur an AOO (and the opponent has AOOs available) then more than one can happen. end

Rash backs up out of AOO range and casts a mass heal on everyone in the group who is hurt and in range. 250 points of healing to everyone. I will cast defensely just in case. 30 concentration check

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+27=45 ; d20+27=47 ; d20+27=42 ; d20+22=39 ; d20+17=30 ; 3d6+37=46 ; 3d6+37=49 ; 3d6+37=44 ; 3d6+37=52 ; d20+17=23 ; 3d6+37=45 ;
Thursday May 12th, 2011 11:43:57 PM

Peerimus does not bother to answer, If possible he drifts 5' to be within range of the female drow. The Angel's face contains no remorse and no room for mercy. Peerimus activates his Boots of Speed and lays powerful blow after powerful blow into the minotaur cleric.
[PA 8 Hit AC 45/47 crit 42 confirm/39/30 Dmg 46/49+44/52]

If any blow finishes the cleric he Cleaves at the drow [hitting at least AC 23-28 or 32 depending on when. And then all remaining swings head towards the Drow Dmg 45

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Torgon AC: 38 HP : 238/198  d20+30=44 ; 3d6+35=48 ; d20+30=45 ; d20+30=36 ; d20+30=46 ; d20+30=49 ; 3d6+35=51 ; 3d6+35=52 ; 3d6+35=44 ; 3d6+35=48 ;
Friday May 13th, 2011 7:59:09 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 8 rds

Torgon picks up his chain, and swings if he is able at the disarming Minotaur. pa x5

Attack 1: hit ac 44 Damage: 48

AoO: Torgon will take any against bad guys within 20' Attacks: 45,36,46,49 Damage: 51,52,44,48

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Assaulting the Waterworks [DM SteveK]  d20+28=48 ; d20+28=42 ; d20+23=24 ; d20+18=25 ; d20+25=32 ; d6+12=18 ; 9d6=35 ;
Friday May 13th, 2011 2:49:21 PM

Firn'gaer senses his blood, and with a mental twist, finds himself hovering over Xenia's shoulder. Or at least, he assumes that is where he is since he can't see or hear the half-drow girl. To see if he is more than an apparition, he tries to cast a simple spell: Magic Missle, and discovers something more about his current state. First, he can still feel the spells within his mind, and is confident he can cast them. Second, the Silence spell still affects him and he is unable to complete the verbal component of the spell while in the Silence.

Xenia doggedly follows the wounded drow wizard, keeping the symbol of his mother's agony within the Silence spell and unable to use his more powerful spells!

Kazak switches tactics, drawing a spear too fast for the minotaur to react and stabs the warrior several times!

Durgan is not threatened by any of the visible enemies, and gets his crossbow out. There is more than one way to perforate a drow...

Rash backs up a step and casts a mass heal on Torgon, Kazak, Durgan, and Rash healing them to full health. ( 250 healing to each)

Peerimus does not bother to answer, but rains blows on the minotaur cleric, who coughs up blood and dies. (ooc: sorry for confusion, drow cleric was killed last round)

Torgon bends to pick up his chain, and again the minotaur's bastard sword deftly knocks the chain out of Torgon's hands. {AOO Disarm: 48}
.......................

Outside the Waterworks, the feathers continue to fly and the hundreds of harpies are getting organized. Lhari the Staff, no longer enclosed by a Silence spell, calls loudly into the Waterworks. "There are a couple hundred harpies who are on the ground and hopping over to the doors. I'm sealing them off with a Wall of Force!" And then the sounds (and feathers) from outside become muffled through the front doors.

The minotaur in the Resilient Sphere has stopped beating on the Sphere and is stoically watching the battle.

"My gold! My gold!" the minotaur shouts, striking at Kazak's spear to knock it to the ground, and then taking two poorly aimed blows to Torgon. The minotaur's eyes are wild with emotion as the warrior defies three of the strongest heroes in the Wold by himself.

The black-robed drow, while silent, has proven he can cast spells. As he raises his hands for another bout of magic, however, a curious thing happens. A rapier spouts in his chest and he falls to the ground: dead. Behind him is a now-visible drow.

The new drow wipes his weapon on the now dead wizards' robes and sheathes it, putting up both hands as if to show he is unarmed. A tick of his head and a rueful expression indicate he knows he can't speak while in the zone of Silence.

Torgon and Kazak are near Mastacar, the mino fighter.
Rash is 15 behind Torgon.
Durgan is on other side of Resilent Sphere.
Xenia and Figment-Firn'gaer is near the east wall of the room, near the now-visible drow with rapier.
Peerimus is standing on air just in front of the interior door.

...Waterworks Interior
Heavy Mino (Gordathar) -- 60, Resilient Sphere
Fighter Mino 1 (Spira Threehorn)- dead
Fighter Mino 2 (Mastacar) -- 122
Unarmed Mino 3 (Kortanathai) -- teleported
Cleric Female Mino 1 (Liah Blauvin)- dead
Female Drow (Fay) - dead
Blackrobe Drow (Marek) -- dead
Rapier Drow (Xander)


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Friday May 13th, 2011 4:12:33 PM


DOWN YOU GO! The invisible girl raises a fist and slams it down in the air as the black robed drow expires with a gout of blood spewing from his chest. There is a feral grin on Xenia's face that no one will ever see.

With all the magickers killed down, there is now no use for the Silence Stone. The dark rogue slips it into her haversack, replacing it in her hands with her hand-crafted bow.

"DON'T YOU MOVE, DROW GUY!" Free of the Silence, the rogue's voice rings from the east end of the room. "'Splain yourself, or be kilt down where you stand!"

"I got one down here!"
she calls to the other. "And ... um ... hey, anyone else see Green Fernie here? Or is it just me?"

+++++++++++++++++++++++++

Put Silence Stone into Haversack / Draw Bow

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)

Position: Unknown.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist ?/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241 cats grace[+4 dex]  d20+27=31 ; d20+22=35 ; d20+17=22 ; d20+12=23 ; d8+7=14 ; d8+7=11 ;
Friday May 13th, 2011 10:56:22 PM

Quickly drawing another spear from his magical quiver as his first is still bouncing on the floor ..... the dwarf thrusts at the wild eyed minotaur ......

1st stab d20+27=31 damage d8+7=14
2nd stab d20+22=35 damage d8+7=11
3rd stab d20+17=22 missed
4th stab d20+12=23 missed
total damage = 25

" Yous got some talent boy .... but ya crazed with treasure lust ..... only way ya gonna have da gold is if ya still alive ..... drop ya weapon .... and i'll let ya leave to keep ya gold .....otherwise i'm gonna skewer ya "

With a quick peek at the heavily armored minotaur .... " tell ya boy to surrender ....or watch him die " growls Kazak

Active magic
potion - cats grace

Torgon AC: 38 HP : 238/198 
Saturday May 14th, 2011 8:30:36 AM


"You know, sooner or later you are gonna miss my chain, or my friends are gonna kill you. Either way..." He mentions to the minotaur.

Torgon bends to pick up his chain once again.

Durgan Stonewall (AC 41; HP 288/322) 
Saturday May 14th, 2011 11:27:40 AM

Durgan follows Xenia's lead and trains his repeating crossbow on the unarmed drow. "I'm right here girl, just say when." Durgan waits to see the drow's reaction, and if Xenia fires on him, he will also.

Actions:
ready action to fire crossbow

OOC Just to clarify, can everyone see a green glowing Fern'gaer, or just Xenia?

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might  d20+16=36 ;
Sunday May 15th, 2011 7:56:02 PM

Rash points at the still standing minotaur and says in her most commanding voice. "My name is Rash Trinka, Battle Mistress to the Children of Chaos, cleric to the powers who follows the domain of war. You have earned my respect today." After she has his attention, she will continue in a more normal voice. You are a mighty warrior but look around you. Your friends are dead or surrendered. If you fight on, I will gladly burn you down. You should never have let me out of your reach. That was a tactical error. If you charge me, my friends will hack you down. If you don't, I will call upon the powers to end your miserable life. Your only chance at survival is to drop your weapons and surrender. The only reason your still alive is I wish to husband my strength for our real foes and not waste them on treasure hunters. We are not after your gold. I can make my own gold. We are her to save the Wold. Make your decision now. Life or death. Which is it to be?

Diplomacy check 36 natural 20

Rash will have a readied flame strike on her lips if the minotaur desires death

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+25=39 ;
Monday May 16th, 2011 9:11:55 AM

Peerimus floats to the East end of the room where Xenia and the newcomber stand. He scans the area closely as he moves in, looking for more combatants neutral or otherwise [Spot 39 True Sight]

The Silence spell is gone and thus Peerimus simply waits for identification and explanation from the drow. The fate of the minotaurs is of little concern. the fate of this drow means equally little. The druid finds his mind wandering and wondering about his care or concern about the fate of any in this city

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

One Drow and One Minotaur [DM SteveK] 
Monday May 16th, 2011 10:42:51 AM

Kazak's spear doesn't wound the minotaur very much, but it seems that it is enough. As the valient taur's eyes glaze over, he grasps at his sword but his hands no longer obey him. A quizzical look comes over his face as he tries to speak, dropping to a knee and then falling over in a last exhaled breath. The bastard sword clatters loudly on the floor.

The minotaur in the Resilient Sphere has stopped fighting, and has let go of his tower shield, his sword in its sheath. The taur tries to sit in his spherical prison and looks tired. "There is no use to fight anymore anyways", it says with voice full of unshown emotion. "My team is dead and my gold is forfeit. Do as you will."

The drow keeps his hands near his shoulders, palms out, and watches Xenia, Durgan, and Peerimus. And he watches green-Firn'gaer. "I am named Xander, and just a mercenary trying to stay alive in this cursed city, sister", the drow responds to Xenia. "These dopes haven't been able to get out past the Mist and were obviously losing to you, so maybe you are powerful enough to get out alive and take me with you."

"And you can use my advice. Since you plucked all the feathers of the harpies, the major protection of Alchemy-boy in there is gone", (and at this point the drow points to the door that the taur and drows were guarding), "and every power in the city knows it. Won't be long before there is going to be a huge battle here to determine who gets this territory. It will be best to leave quickly."

Xander glances at Firn'gaer's ghost, and from the reactions of everyone, it is obvious that EVERYONE can see the green image of Firn'gaer. Firn'gaer also discovers with the absense of Xenia's Silent Stone, that he can hear, and what's more, speak and everyone can hear him.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Monday May 16th, 2011 12:16:18 PM


Girls' got sense. It's what she always says. Girls have a greater natural grasp of what is correct and what is not. Their instincts are more in tuned with what is better in any given situation than the instincts of Guys. It's just the way things are.

Whether this is true or not, having 'sense' does little good if one pays no heed to it. One must think on what might have the power to push aside something as compelling as good commonsense. Many emotions have great power. Emotions such as Love are known to shove to the side the most concrete commonsense. And then, there's Hate ...

"Yeah right, Xander. I'm Dark Willow, and you, Drow, you're dead."

Invisible and hidden in the shadows, the girl rogue feels the tension in her arm. The muscles quiver as they hold taut the bowstring that is nocked to the arrow that is aimed at the heart of the Bastard Rapist Drow Guy. Hatred sings and vibrates with the same tension as her bow. Hatred comes with a bitter tang like the salt of poisoned blood. Hate is strong, with big hips that bump aside the facts that sit right under Xenia's nose, clear for her to see.

There is the fact of the drow's raised hands, empty in surrender.

There is the fact of the drow that she's met in the past, Murdock, Vayine and Ayreon, who'd proven themselves under the dome of Oddholme.

There is the fact that this may very well be the intelligent being of good intent that Momma Rash needs to complete the geas placed on her.

And there is the very fact of the drow alive. If she intends to kill it, why then has she not done so already?

Hate is strong, and it stomps stuff down.

"Don't bet on getting taken nowhere, Drow. *You* are gonna die."

+++++++++++++++++++++++++

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)

Position: Unknown.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist ?/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Torgon AC: 38 HP : 238/198 
Monday May 16th, 2011 12:37:37 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 7 rds

Torgon looks at the drow, and gauges Xenia's reaction. Obviously she does not like other Drow. But who does for that matter, Xenia being the exception.

"Let us hold our hostilities for the present. There is much to consider shortly. Firn'Gaer's status, the forces that likely are headed this way, our new arrival, and the still living Harpies covered in plague boils running around."

"Either way, I don't see that we have time to discuss it all now. The longer we wait, the more our opponent powers up, or brings in new helpers, and the more time he has to do something irreversible with his poisonous plague. Hopefully firn'Gaer is still able to act and assist, and perhaps his condition will even prove beneficial."

"I think for now, we need to take Xander here at face value, and go end the threat beyond that door."

Torgon moves to the door and prepares to enter barring the group wishing to do otherwise.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday May 16th, 2011 4:06:26 PM

Firn'gaer is still a little uncomfortable with his ghost-like situation. "Apparently, I am tied to my body or my blood. I can travel between locations, but that seems to be the limit of my movement."

"If there is going to be a power grab for this territory, then we should move quickly."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+25=33 ; 3d6+37=42 ;
Monday May 16th, 2011 8:21:37 PM

Peerimus frowns a bit as Xander speaks and then focuses on him Detect Evil If he is the druid simply moves and strikes. [PA -8 AC 33 Dmg 42]
If not, "We make no promises Xander." He then turns his atttention to Xenia and the more pressing issue at hand. His brow arches slightly as his eyes sweep pass Firngaer, or rather his ghost. "We wish to be through that door as soon as possible and to know what awaits on the other side, Xenia." His voice is cold, uncaring and factual.

To Xander he adds, "You will wait here." The fire of anger returning to his face and words

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Monday May 16th, 2011 8:51:50 PM

Rash is always embarrassed when she yells "Surrender!" to an already dead foe. She will move over to Firn'gaer and poke at his green form. "What are you? A ghost? I can use one of my miracle spells to get you back into your body but I wonder if I should do that yet. Can you perform any of your magic in that form? Why don't you try and cast a cantrip or something. If you can cast, maybe it would be beneficial for you to be in that form for the combat coming up."

Rash pulls out her staff that has the miracle spell cast in it and waits for input from Firn'gaer.

She turns her attention to the male drow and asks, "Are you an innocent? Have you taken anything from this place? If you have, you are trapped just like our minotaur friend and the curse will keep you here. I wonder if your the one I am supposed to save."

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241/241 cats grace[+4 dex]  3d8+5=21 ;
Monday May 16th, 2011 10:19:17 PM

As the minotaur swordmaster falls ..... Kazak quickly spins about ..... surveying the room ...... nodding as he sees the battle ended ..... he peers down at the fallen minotaur ...... dropping his spear to the floor and kicking the swordmasters blade away near his own stone blade ... checking the severity of its wounds ....if its within saving ..... Kazak quik draws a length of rope from his magical haversack .... and proceeds to hogtie the swordmaster ...... quick drawing a vial from his pouch ..... he forces it down the taurs throat ...(CSW)(cures 21 pts )

"Stay down swordmaster .... or i'll finish ya again ... and i won't bring ya back again " growls the dwarf

With a look at the heavily armored taur .... " Ya team ain't all dead .... one of dem magiced away .... and if ya swordmaster behaves .... he'll live ..... so ya better talk some sense inta him if ya want to keep a good core of ya team together " growls Kazak to the minotaur in the magical sphere " He's a valiant soldier ....don't waste this honor"

If unable to save the swordmaster the dwarf picks his stone blade ....

Active magic
potion - cats grace

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Tuesday May 17th, 2011 7:36:02 AM

Rash watches in surprise as Kazak hogties and then saves the minotaur warrior. She mumbles loud enough to hear, "All cracked leather on the outside but soft and squishy on the inside."

Two Minotaur [DM SteveK] 
Tuesday May 17th, 2011 10:23:43 AM

(moving along a little)

Hero Point for Kazak's quick thinking in battle and his saving the minotaur afterwards. Very heroic!

It is a tense moment as Xenia tries to control her anger at this rapist drow that she has never met, and that holds for as long as Peerimus looks into the drow's soul and sees that the smirking drow is evil through and through. Peerimus strikes, quickly followed by (presumably) Xenia's arrows and Durgan's crossbow bolt. The drow doesn't have the time to even change his features before he is dead on the floor.

Surprisingly, the minotaur swordsman is still alive, though barely, and Kazak manages to save the warrior from walking the Woldsblood to the Lands of Rest. Though very wounded and trussed up, he is alive, and the wondering look on his face confirms that he wasn't expecting this!

Niether did the minotaur in the Resilient Sphere. "Kortanathai was not a part of my team for all he is a taur. Nor were the dark elves", he rumbles, "And now I know you do not come from this city, to save an enemy so recently after battle." He shifts in his magical prison and continues to speak. "You have spared us and we are in your debt. I am Gordathar and this is my cousin, Mastacar. What's left of a once great squad of the Mithril Fist mercenary organization. You have beaten us fairly in battle. What is your wish?"

It seems for a second or two that Gordathar would stop his speech there, but then he speaks again. "Human woman of the Powers, the gold in the city is not cursed. An innocent would be able to cart out all the gems of Elannia and not be stopped by the Mist that surrounds this place. But gold-lust in the heart?" He shakes his horned head. "Not a copper can pass the Mist. Not a copper."

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Tuesday May 17th, 2011 1:29:10 PM


"And stay down." Xenia spits in the direction of the body of the dead drow. She takes his blade, then she begins going through his pockets.

"We don't need no gems of Elannia, Gordie Minotaur." The rogue quickly builds an array of potentially magic items in an neat grid on the ground.

"Um ... Fernie? Could you take a quick look at these and see if any of it can be of use?"

"Somebody grab Fernie's body. We can't leave it here. We gotta take it with us."

"We came to Fey Skimmir to save the Wold from the plague that's being brewed here, and If you wanna help, you can join us. Fight it too. It's a good cause. If you join with us, we can take you out of here after it's done. We don't save folks from dying just to leave them in a cursed pit like this, do we Kaz?"

+++++++++++++++++++++++++

Search 38 /Taking 10 - Skill Mastery (To search the bodies of the fallen for possibly useful objects.)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking, Obscuring Mist ?/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Torgon AC: 38 HP : 238/198 
Tuesday May 17th, 2011 4:26:13 PM

Torgon waits by the door to be given the go, as it appears the situation has changed once again. Perhaps there is something to be learned from these Minotaurs, and perhaps we are losing valuable time.

Once the word is given that the door is not trapped, and it's time to enter, Torgon will go through the door with chain a blazing.

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Tuesday May 17th, 2011 6:11:42 PM

waiting on response from Firn'gaer on raising him.

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160 
Tuesday May 17th, 2011 8:54:13 PM

Peerimus makes a half spin in the air as his staff strikes and then reverses to come again, but the drow is already dead. Instead he moves towards the now tied taur and levels his piercing gaze upon him Detect evil "I have tolerated evils existance for far too long." If the tied Taur is evil, Peerimus ends his life.

If not, "Kazak, cut him loose." Knowing the imprisoning sphere to be a magic item, there is little to be done except wait out the duration that Peerimus is willing to put forth.

"A Ressurection will take some time. How long will the walls keep the harpies at bay?" Peerimus inquires of the more learned casters about him "And Firngaer, can you still perform magic to affect the living Wold? If so we should continue through the door and end this as quickly as we can. We can then take any time we need to sift through all our possible choices about your state, Rash's quest and the brothers."

Peerimus volunteers Firngaer to cast a minor non force attack at himself, he will lower his spell resistance to see if the spell does indeed strike

A thought then strikes him and he turns to the taurs, "You asked our wish. So be it. The drow that teleported away. Where might he have likely fled and what do you know of the others beyond these doors?"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+32=38 ; d20+37=39 ;
Tuesday May 17th, 2011 9:17:26 PM

"Well, the dead are more of your expertise, not mine. If I had to guess, I would say that there is some sort of curse involved with my condition. I might be stuck here whether or not I am alive or dead." He says and pauses. "If you want to use your miracle you can, but I can still cast spells and as long as my body comes with you, I'll be able to follow. For now, I would hold on to the miracle. When we stop the plague, you can bring me back. We may need that spell for something even more important."

"Xenia, I'll take a look." If his Arcane Sight is still out of service, he will be unable to help.

"I'm going to try something else, ray of fire." He says to Peerimus. "I want to know that non-force spells will work." He casts a scorching ray at a target and watches the interaction between his magic and the world of the living. [KS - Arcane DC38, Spellcraft DC39]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall (AC 41; HP 288/322) 
Tuesday May 17th, 2011 9:33:19 PM

"Harumph. Good riddance to tha drow." Durgan stows his crossbow away after reloading it, and gets his shield and axe back into place. "Allright then, what's the plan? Let's get movin before another war starts up outside."

"Hey Fern'gaer, how you feelin eh?" The dwarf just shakes his head. "Magic."

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241/241 cats grace[+4 dex] 
Tuesday May 17th, 2011 10:32:41 PM

As Gordathar speaks the dwarf listens as he walks over to his stone blade ....and swordmasters blade he kicked nearby ..... picking up both blades .... he sheaths the ancient stone weapon .....

With look at Rash ..." sqishy ?? hehe ... i aint sqishy " growls the dwarf with a grin ....

Walking back over to the hogtied minotaur ..... he holds its blade while Peerimus looks into his soul ..... " I hope he ain't bad .... just crazed wit gold fever ... " hopes Kazak ...

If alive the dwarven army sergeant cuts the bindings .... and helps Mastacar to his feet ..... handing him his blade ....

Stepping to the front of the magical sphere ..... he faces the heavily armored minoatur ....."Xenia's right ... if ya help us ... we'll do our best to bring ya outa here .....but da choice is yours ... i ain't gonna force ya to do what we gotta do ....you must make ya own choice it dat matter .... but i'd tell ya ....whats on the otherside of da door is gonna destroy da wold .... corrupting anything dats left .... so fighting to save others .....might give ya a chance to walk through da mist .... maybe even get your gods favor .... to help ya cleanse your hearts ..... but i'd be honored to have ya stand wit us to free da wold from Marteaus's plague .....

ooc: where's firn'gaers body ?? inside the building or outside ??

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Tuesday May 17th, 2011 11:43:40 PM

Since Firn'gaer doesn't want the miracle yet, Rash will stuff the staff back into her haversack and pick up her weapon. With a glare at the trussed minotaur, she waves it around and inspects for nicks. She will then head over to the door and say, "I am not getting any younger. Lets get this show on the road while my combat spells are still kicking a little."

The Door [DM SteveK]  d100=66 ;
Wednesday May 18th, 2011 3:04:39 PM

Firn'gaer's body was dumped just outside the door to the Waterworks, and Lhari has sealed off the doorway with a Wall of Force. Looking through the door to the outside, the heroes can still see feathers flying everywhere, masking any visual beyond a few feet.

Firn'gaer tries a small spell and his Scorching Rays blister the body of the nearest dead drow. His spells appear to work! The gnome also feels that his spells are being powered by a different magical force; a very dark and hungry force that slowly is seeping into his mind every time he casts a spell! Firn'gaer.
Highlight to display spoiler: {1) Firn'gaer must stay within 5 feet of his body or blood
2) Firn'gaer has a 50% miss chance on any spell or physical attack he tries to make based on his incorporal nature.
3) Firn'gaer is subject to being turned/destroyed like a ghost of his level.
4) The "dark and hungry" force is a role-playing set up for you. Have fun!
}

While gathering the most noticeable items that could be magical, Xenia also notes that all the drow have the diseased pock marks like the harpies and phase spiders, but none of the minotaurs do.

Both minotaur prove to be NOT evil. Kazak releases Mastacar and returns his sword to the heavily wounded warrior. Gordathar is trapped and can't do more right now than to give advice, which he does. "The door beyond is the Treasure Room, and then the Lab of Githlantius the Reformed. He is a scarred and pock-marked human with half his face slack and unmoving while the other half is a perpetual snarl of fear, frustration, or hatred. It was he who hired my team to control this room and in exchange, we would be able to take all we could carry from the Treasure Room when his experiements were done.

The Treasure Room is large (estimates 100x100 feet) and filled with gold and treasures of all the lands. The Lab I have only seen once. It is also large, but filled with pipes, kettles, tables, and huge beakers filled with greenish liquids when I saw it. Gilthanus has a monstrous troll bodyguard always about him and several animated statues helping out."


Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19)  d100=18 ; d100=69 ; d6=5 ; d20+31=35 ;
Wednesday May 18th, 2011 6:06:57 PM


The girl rogue recoils from the signs of disease and warns the other Chaos Guys of the danger from the bodies. Still, she completes her search for useful items, only now with greater care.

"You know, I don't get why you're here Gordo," she says, confronting the minotaur. "I mean, you must think you're innocent in your heart or whatever, cause you say you came to earn treasure from this Githlantius Guy. I mean, you must *believe* that you ain't got gold-lust in your heart or you wouldn't think you'd be able to earn your gold and take it with you. Right? So, what did you come for the treasure for in the first place?"

"I mean, from what I see, you could take what you came for now. From what you're describing, there ain't no one in this Treasure Room to stop you. We don't want none of it, so we aren't gonna stop you. Whyn'tcha go ahead. Take as much as you can carry. Go ahead. See how far you get. How sure are you that you ain't got no gold-lust in your heart?"

"Think about that. I think I'm speaking for all of us when I say that you're free to take whatever you want from this next Treasure Room. Or, you can help us." The Dark Rogue shrugs. "Either way. I'm gonna check this door."

Xenia sets about searching the door for traps, and as she does, she outlines her entry strategy. "If there ain't nothing wrong with this door, I'm gonna take a sneaky peak in through the wall a few feet down. If I don't see nothing bad in the next room, I'll come open the door and we can cross to the lab."

The rogue sets about her plan. They're close. Soon it would be do or it would be die.

OoC: A lot of this depends out outcomes. They're if/then's so I can't realistically write them into the story portion of the post.

If the door is not trapped, move down 30ft and blink through wall. If it is trapped. Stop.

If, after blinking through wall, there is nothing dangerous there, open door for the CoC. If there is something dangerous. Dunno. Stop.

+++++++++++++++++++++++++

Search 38 /Taking 10 - Skill Mastery (Search door for traps.)

50% to Blink through Door = 18/Fail 5hp damage; 69/Pass

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)
Spot 36 (Taking 10 w/Skill Mastery)
Listen 35

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160 
Wednesday May 18th, 2011 6:29:53 PM

Peerimus nods to Kazak and soon the minotaur is cut loose. Xenia had the converstaion well in hand as well as the next moves through the door and the druid then simply hovers. His mind moves through several renditions of possibilities of Firngaer and what else it could mean

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241/241 cats grace[+4 dex] 
Wednesday May 18th, 2011 10:28:13 PM

"Mastacar ... why don'tcha look though ya friends stuff ... maybe ya can find some healing magics ....otherwise i say you stay here and guard da door ... cover our backs as we go through and try and stop Marteaus plague from corrupting da wold ... ok ? " .....

"Peerimus .... dat sphere dat holds Gordather .... can it be magiced away .... ya know dispelled ?? .... if it can den da two of dem can cover our backs .... and maybe act as a reserve unit if we need it ...."

"So you say a big ol troll ... and statue's .... most likely golems ....." as Kazak pulls forth a beetle shaped pin ....and attaches it to his shirt ...." dat should help ....."

the dwarf walks closer to the door ..... stopping near Xenia but not interfering with her work ...." nice work wit dem drow girl .... yous done good "..... he then concentrates .....trying to detect any golems within the scarabs range ......

ooc: how many combat rds has it been ?? just checking :-)

ooc2: sphere can be dispelled by a targted dispell magic .... up to anyone if you want to try ;-)

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Thursday May 19th, 2011 8:32:30 AM

Rash is worried about Firn'gar's body and says so. "I respect Firn'gaer's decision to wait on being brought back but I think we should retrieve his body. Who knows what those harpies will do to it and I suspect he will want some of his stuff later on as well. Can we bring down the wall, retrieve it and put the wall back up before we move deeper into this sewer?"

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Thursday May 19th, 2011 11:03:26 AM

Firn'gaer feels the darkness reach in like black tendrils reaching out of the darkness. He pushes it back through force of will, but he knows that it will only be a matter of time before the darkness will over take him. He notes to himself that he must be conservative with his magic or a darker fate will overtake him. He does not tell the others.

Firn'gaer nods in agreement with Rash's words. "I'd like my body in a safe place before we continue and not a feast for the harpies, please. Also, I want to try something that may help with my condition until there is a more convenient time to bring me back to the living."

[OOC: Steve I have a question. What is your call on a ghost using Shapechange to become a corporeal creature? Would that make me alive for the duration of the spell? Also, do I roll 19d12 for hit points while I am a ghost?]

"And as far as the wall of force is concerned, it is not a permanent barrier. It will lasts minutes. A stone wall would be a longer-lasting rear guard."

The ghost turns to the minotaurs. "Leave the treasure. Do not take a single coin or you will be cursed and trapped in this place forever."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Torgon AC: 38 HP : 238/198 
Thursday May 19th, 2011 11:30:42 AM

Torgon stands by the door, waiting upon the decision of going back for Firn'Gaers body, or forward after the Alchemist.

Durgan Stonewall (AC 41; HP 288/322) 
Thursday May 19th, 2011 10:16:56 PM

Durgan switches weapons, and gets out his adamantine warhammer. Patting it fondly he mutters, "just in case".

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Thursday May 19th, 2011 11:00:57 PM

Rash says, "OK can you have the bow take down the wall of force, and then can anyone put up a wall of stone to cover the door after we retrieve the Firn'gaer's vacated body?"


The Door [DM SteveK] 
Friday May 20th, 2011 5:22:14 PM

Gordathar hangs his head in shame. "I had paid no attention to the words about curses, and my team collected a large treasure and tried to get out of the city, but we could not. And then an army of undead arrived and killed most of my unit, stole our treasure, and we were forced to flee and seek to be mercenaries around Fae Skiemir until you have beaten us here." The minotaur sits completely dejected in the Resilient Sphere. "Mastacar and I are the last, and we will never get out. We will die here and our ancestors lost forever."

Mastacar nods. "I want no gold, I don't want to even see or touch the gold. There are more important things for us."

Mastacar agrees to stay and guard the door. "With my life, with my honor." he tells Kazak. Heeding Firn'gaer's warning, the minotaur doesn't want to touch anything, for fear of not being able to go with the heroes when they (hopefully) escape Fae Skiemir.

Firn'gaer finds that he is learning more of his condition as he thinks about what he can do and not do. Highlight to display spoiler: { Firn'gaer is permenantly incorporal until he is raised; no altering with spells. Also, Firn'gaer has no more hit points because he is already dead and he is not undead. Point of fact, he has 50% chance of affecting the material Wold, and has 100% immunity from all effects.}

And speculation happens on how to retrieve firn'gaer's body.

Xenia is able to scout out the wall and door. Interestingly enough, the door is not locked or trapped, it opens easily. On the other side are piles and piles of coins, gems, jewelry, and objects d art. Some can notice a scale, working replica of the Hook City Bridge. Over in a corner are portraits of Valdor and the other Gold Dragons.

And on the other side of the 100 foot square room (filled!) filled with treasure.... is another door.

Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19)  d20+31=46 ;
Friday May 20th, 2011 7:35:55 PM


Xenia comes back through the door.

The normal way.

By turning the knob, and opening it.

"It's the treasure room, alright." The disembodied voice of the dark rogue comes from the open door. "It's piled full of Stuff over here." And, from the tone of Xenia's voice, the word Stuff bears an unmistakable capital S. "But it ... makes me expicious. I mean, nobody leaves a room like that without some sorta guard stuff. Maybe underneath the treasure. Sump'in."

"I'm gonna search a path through to the far door. Grab Fernie's body and follow a straight path to the far door. It'll be searched. Don't stray from it."

"I don't trust this room. But we gotta go through it."

Then ... silence.

Xenia leaves the door and flies over the mounds of treasure. Her keen eyes comb the piles below for anything suspicious. At five foot intervals, she stops and looks around herself at the room in general, listening for any suspicious sounds. At the far door, the dark rogue examines the door itself for traps.

+++++++++++++++++++++++++

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)
Spot 36 (Taking 10 w/Skill Mastery)
Listen 46

Search 38 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+22=27 ;
Friday May 20th, 2011 9:35:57 PM

Peerimus gestures towards the sphere and takes it donw. [Greater Dispel Magic CL 27] "I have heard enough, we will take you with us. " While Xenia is back Peerimus stops her and secures Lhari from her possession. "Xenia, we have a few ends to tie up here, be quick you have about 30 seconds."

Peerimus then addresses the staff
"Lhari as you put the Wall in place can you Dismiss it?"

If yes Peerimus will bounce out, grab the gnome and come back as fast as he can and then have Lhari erect another wall of Force.

If he cannot, Peerimus moves to plan b. " I will retrieve Firnsgaers body. With that, he shifts into an Elder Elemental and earth glides down and over to teh dead gnome. Peerimus moves up high enough to take possession of teh body and then returns via the earth gliding capability of the elemental form he is in.

Peerimus will activate his Pearl of Power and recall Stoneshape, moveing upwards, he seals the hole he came through in the ceiling
Behind the Wall of force, the druid erects a Wall of Thorns as a second layer of protection

He stows Lhari in the magical quiver, and gestures to Kazak and Durgan, "Take point brothers and Father grant you power. Let us end this.""

Peerimus then moves through the door, extracting an acorn and casting Fire Seed upon it. He hands Durgan his scarab of Golemsbane, "We move straight through and through. Torgon, Durgan, Kazak, you have the golems, Rash Firngaer and I will take the target out."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, *(2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; Fire Seed

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Kazak Stonewall Ac 36 Hp 241/241 
Friday May 20th, 2011 10:44:36 PM

Handing Mastacar a vial .... " its a healing potion (csw) take it .... and maybe Mrs . Trinka can give ya a little bit of health too ....."

"Gordathar .....we will do our best to getcha outa here ..... but we need ya help ... guard our backs .... and you can help us escape da hordes dat will be coming here ..... you and your cousin have been here awhile ... ya both know the back alleyways and shortcuts ..... we'll need dat experince ..... so be alert and carefully "

"Aye Peerimus .....we got point .... we'll follow in Xenia's footsteps .....once we engage da enemy Torgon take center .... Durgan take left .... i'll take right ...... gang up on dem golems .... dem probably real powerful ones ...."

The dwarf readies a vial ....planning to take it once they get ready to breach the next set of doors ....



Torgon AC: 38 HP : 238/198 
Saturday May 21st, 2011 2:45:31 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 4rds

Torgon smiles at Peerimus. "now you're talking. Time to kill some more bad guys. Golems i can handle, it's kind of like a pinata when you keep banging chunks out of them til they fall all apart. Don't forget about the troll thing though, odds are he's an upgrade over the usual."

Torgon pulls his quicken rod from his haversack, planning to use a round for power up spells once we enter.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Timeout [DM SteveK] 
Saturday May 21st, 2011 11:50:35 AM

Firn'gaer and Lhari are in the feather storm10 feet OUTSIDE the outer doors and presumably surrounded by hundreds of featherless harpies.

The outer door is sealed by a Wall of Force. CL20 19 of 20 minutes remaining.

Currently, the Champions of Chaos do not have Firn'gaer's body or Lhari the Staff.

.......................

Peerimus is able to easily seal the ceiling where he came in before the blade barrier ends.

Gordathar and Mascathar, from the COC and their own magical potions are now free and fully healed, repledge themselves to hold this room for the COC at all costs. The hope rekindled in the taur by the COC's offer shows in thier determination.

Gordathar responds to Xenia. "The Alchemist has no need of other securities on his treasure chamber. Outside are the harpies that keep anything in ... or out. He is in complete control of the harpies, and so is in complete control of his warchest."

Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19) 
Saturday May 21st, 2011 4:32:21 PM


When time is of the essence, trust too becomes important. Xenia continues across the treasure room, searching a safe path through to the Laboratory beyond. In her fellow Champions of Chaos, she has trust. They'll get Fernie. And, by the time that's done, she'll have secured a safe entry for them.

In the new Mino Guys? Trust? Well, they seem alright types. But, if Da said anything any number of times it's that you never know if its done right till you do it yourself.

+++++++++++++++++++++++++

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)
Spot 36 (Taking 10 w/Skill Mastery)
Listen 46

Search 38 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Kazak Stonewall Ac 36 Hp 241/241 
Sunday May 22nd, 2011 9:26:07 PM

"Hmm how did he get complete control of da harpies ?? magical or treasure ?" inquires the dwarf of Gordathar

Kazak waits on Xenia's scouting mission ......his steel grey eyes sweep the treasure room .... looking for signs of movement ....ambush ......

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Sunday May 22nd, 2011 11:03:03 PM

"Ok, you guys need to decide what you are going to do. I can only be where my body is or Xenia." He starts to say as Xenia moves off to scout things and a glowing form of the wizard floats nearby. Not wanting to give away Xenia's position, Firn'gaer disappears from the room and reappears over his body.

Outside, Firn'gaer casts disintegrate at the Wall of Force. "Someone get out here and get my body. Don't forget Lhari."

The spell goes off and deep within his being, Firn'gaer can feel a darkness, an emptiness grow within. For a moment, the green glow that makes up his body falters and for a brief second he dims.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Torgon AC: 38 HP : 238/198 
Monday May 23rd, 2011 7:57:00 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 2rds

Torgon makes for the door to recover Firn'Gaer's body, hoping he can shove through the biting and arrow shooting Harpies to get to it.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Monday May 23rd, 2011 9:00:35 AM

Rash grimaces at the open door but decides others will have to find a way to block the door. Once Torgon returns with the body, Rash decides hauling around a body will not help their combat effectiveness and uses the miracle from her staff to ressurect Firn'gaer.

Preparations Continue [DM SteveK]  d100=82 ;
Monday May 23rd, 2011 5:51:43 PM

Xenia continues across the treasure room, searching a safe path through to the Laboratory beyond. She is able to get a fairly straight route to the next door with no traps or ambushes that she can see.

Kazak waits on Xenia's scouting mission as he stands in the treasure room. His question to Gortathar is answered with a shrug; the minotaur doesn't know how the Alchemist controls the harpies, only that he does.

Firn'gaer moves from the blood on Xenia to his body and casts a Disintegrate on the Wall of Force and is able to affect the material wold (DM roll 82% success. Firn'gaer can roll his own affect chances for spells for immediate knowledge. 1-50% = failure 51-100% sucess)

Torgon takes a couple of seconds to step out into the storm of feathers and reach Firn'gaer's body, scooping it up from where Xenia left it, and bringing it back into the warehouse. Apparently, the harpies aren't in the immediate vicinity, since Torgon doesn't bump into any while grabbing for Firn'gaer.

Rash casts her staff-stored Miracle ... and Gargul doesn't come. Firn'gaer continues to be a ghost.

Feathers are drifting into the room from the open door.


Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19)  d8=2 ; d8=8 ;
Monday May 23rd, 2011 6:40:13 PM


The way back is quicker with no need to search. Xenia retraces her path. Along the way, the girl rogue dismisses the invisibility and slips out of Shadow.

Through the door back into the entry room she can see Torgie Minotaur emerging out of the incoming feathers. In his hand he holds Firn'gaer's body.

"Way's clear," she announces. From her bag she takes a wand and expends two charges to heal away the small wounds she's sustained so far. Placing the wand in her bag, she turns back to the treasure room. "Follow me," is all that she says, and leads the Chaos Guys back along the path she's cleared.

At the far door, she whispers to her ring again, disappearing from sight.

"When you're ready, I'll open the door," comes her disembodied voice. "Each of you sound off when you're ready. When the last one says ready, I'm going in. Once through the door, I'll be going straight up."

+++++++++++++++++++++++++

UMD for wand of CLW - Autosuccess
CLW heal 3+9hp = 12hp

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160 
Monday May 23rd, 2011 9:35:44 PM

With Firngaer retrieved, Peerimus erects a Wall of Thorns over the entrance. Turning to everyone, "We take the room. The troll is likely protected from Fire and Acid. I will see how well i can bring down his defences. Remeber. Durgan, Kazak, you have the golems, Rash Firngaer and Torgon will take the target out."

With that and a grim determination burning in the angels eyes, Peerimus leads the group through to the inner chamber to put an end to the Woldian threat

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, *(2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; Fire Seed

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Durgan Stonewall (AC 41; HP 288/322) 
Monday May 23rd, 2011 9:36:55 PM

"Errr, I'm ready, but aren't we gonna close the doorway back up first?"

Kazak Stonewall Ac 36 Hp 241/241 
Monday May 23rd, 2011 10:18:58 PM

Kazak nods at Peerimus's tactical plan .... " aye ....we'll smash em to bits .... ain't dat right Durgan " grins the dwarf

With a look at the two minotaurs ...." we hopefully should be gone too long .... just listen for any shouts we might give ya .... never know which way to escape ... ya might hafta follow us .... but da plan is too come back dis way "

With that the dwarven warrior salutes them and turns and follows Peerimus down Xenia's path ....

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday May 23rd, 2011 10:20:47 PM

Once his body is safely inside, Firn'gaer uses his Mage's Lucubration to recall his cast empowered fireball and wall of force. (These only affect Firn'gaer spells and not physical wold, didn't roll percentage. If I am wrong let me know.)

Firn'gaer once again feels the darkness, the emptiness grow from within.

"I can cover the entry again." And Firn'gaer casts another Wall of Force to cover the entrance along with Peerimus's Wall of Thorns. As with any force effect, it affects incorporeal or real at the same time.

Once again as the arcane energies leave, Firn'gaer's light flutters briefly and returns ever so slightly dimmer. This time there is a feeling, a hunger, that the wizard did not feel before. He pushes it back, but wonders if his this hunger will grow as his arcane energies diminish. . . what then?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Torgon AC: 38 HP : 238/198 
Tuesday May 24th, 2011 7:34:20 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 1rds

Torgon strides outside, ready to be attacked by hundreds of Harpies. Instead, he grabs Firn'Gaer's body and returns unmolested.

"They are not waiting at the door. They may be fighting some other opponent that makes a move on the treasure."

He looks toward the ghostly apparition that is Firn'Gaer. "I will carry your body until battle is joined my friend. Will it suffice to be in the same room as the battle?"

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Tuesday May 24th, 2011 8:56:59 AM

Rash frowns at the ghostly Firn'gaer and wondes why her spell didn't work. She will move forward with her weapons prepared and start heading into the treasure room. (ooc how much time has lapsed. Do we still have some of our previous combat spells on?

Preparations and Gas! [DM SteveK]  d100=77 ; 4d6=16 ;
Tuesday May 24th, 2011 12:09:16 PM

Less than a minute has elapsed from the end of the fight in the front room to the rescue of Firn'gaer's body. (11 rounds have elapsed from the time Rash's Contingency has gone off.)

Gordathar and Mastacar guard the front room, a Wall of Thorns and a Wall of Force as added protection.

Firn'gaer successfully uses Mages Lubrication on himself, the negative energies that now fuel his spells whispering, demanding, in his mind. He also successfully places a Wall of Force over the entrance, but also realizes that he is not exactly incorporal... the spell very nearly did not succeed! (DM roll 77% success. On any spell other than personal, Firn'gaer has to roll)

Peerimus gives direction and then leads the group through to the inner chamber door.

Xenia stays a step ahead of the Solar, retracing her path, then disappears from sight, waiting on Peerimus' nod to open the door...

Durgan is ready, and realizes that Peerimus has already sealed the doorway.

Kazak agrees with the tactical plan, gives a contingency plan to the guarding minotaurs, salutes, and follows the group through the hall of treasure.

Torgon is surprised he is unmolested by harpies, and reports what he thinks is happening. He vows to carry Firn'ager's body to just inside the final room, and readies for battle.

Rash wonders why her spell didn't work. She can only speculate that the curse of Fae Skimier is at work... perhaps Gargul does not allow anyone to return in this city! The cleric moves forward with her weapons prepared.

....................

The group goes through the treasure room. It would be very easy to grab a priceless jewel or artifact; it wouldn't take any time at all!

The heroes are soon lined up at the door. At Peerimus' signal, Xenia opens the door for the charge... and a cloud of noxious gas pours out! It obscures all vision and the acidic touch eats away at metal and skin! All heroes 16 acidic damage save Reflex Dc25 for half

Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19)  d20=12 ;
Tuesday May 24th, 2011 2:49:38 PM


Sometimes it amazes Xenia herself how quickly she can react to things. She sweeps her cloak about herself as the acidic cloud pours out of the doorway. She jets into the cloud as the gas rolls out, then banks steeply upward, trying to find a ceiling to the acid fog.

+++++++++++++++++++++++++

Reflex 43 vs Acid Fog DC25 (No Damage w/Evasion)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Kazak Stonewall Ac 36 Hp 226/241  d20+13=18 ;
Tuesday May 24th, 2011 3:49:34 PM

Kazak readies to dash through the door .... .... " grrrr dat burns ....." shielding his eyes he pushes forward " it can't be dat big of a cloud " growls the dwarf [reflex save d20+13=18 failed takes 16 damage]

Steel grey eyes sweep the room ......the dwarf takes a moment to concentrate with the scarab of golembane ......trying sense any of the lifeless hulks ....

ooc: stevek .... kazak ain't going to pick up anything from the treasure room .... no matter how shiney it is ... ;-)



Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might  d20+13=25 ; d20+40=55 ;
Tuesday May 24th, 2011 7:31:41 PM

Rash just sees the acid fog in time and ducks away. (save 25 no damage due to ring of evasion) She looks for a foe to whack. Readied attack hit ac 55 if anything presents itself!

Torgon AC: 39 HP : 198/198  d20+14=19 ;
Tuesday May 24th, 2011 7:58:44 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

Torgon strides forward into the room as the acid fog washes over him, Firn'Gaer in one hand, his chain in the other, and his shield floating defensively.(reflex save 19) "Let's go Alchemist. Your time is up. It is time to pay the price for your foul deeds."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+25=38 ;
Tuesday May 24th, 2011 9:17:07 PM

With such wonders the southern continent could be completely reshaped, but into what? A center of understanding of the natural Wold, the lands themselves. No, his future plans for the Gateway Downs and the Southern lands needed no such influx of goods and treasures. The plans might actually have a greater chane of success without such things. What were they except the representation of theft from his world to begin with. No the druid had another idea on what to do with the great treaures of the city that once was called home by Father and Mother

"And that should confirm suspisions on the Troll being protected." The acid has no affect on Peerimus' present angelic form, but the acidic cloud does obscure his vision. Peerimus moves just into the room and ascends towards the ceiling. If he clears the cloud within 45' he casts about for thier opponents [Spot 38] and if located he casts a Heightened Baleful Polymorph at the alchemist.

Fortitude save 26 or become a toad

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, *(2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, *Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; Fire Seed

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active



Battle with the Alchemist [DM SteveK]  d100=9 ; 4d6=10 ; 4d6=11 ; 4d6=13 ; d20+30=36 ; d20+30=34 ; d20+25=31 ; d20+25=34 ; d20+35=55 ; d20+35=37 ; 2d4=6 ;
Wednesday May 25th, 2011 5:38:57 PM

None [none? :-( ] of the champions try to take any of the heaps of treasures from around the room. They are focused on one thing; stopping the disease, and it seems that the acidic fog bank that comes out of the doorway is the opening salvo!

Xenia sweeps her cloak about herself and jets into the cloud, banking steeply upward and avoiding the caustic acid spray, but there is no room to dodge when she deliberately goes into the fog, and when she emerges, her skin is red. Xenia takes 10 damage She pops into the clear only 20 feet away from the door and is able to see the layout of the room.

Kazak dashes through the door (and Kazak takes 11 damage from running through the acid) and comes beyond the acid cloud to let his grey eyes sweep the room.

Rash ducks away from the acid cloud, avoiding any damage. She looks around for a foe, but none are on this side of the cloud bank.

Torgon strides into the room, ignoring the acid fog (Torgon takes 13 damage through the fog) and comes out the other side. He calls for the Alchemist to come out and die nicely.

Peerimus doesn't even notice the fog; the acid has no affect on the druid's present angelic form (won't even roll). Moving into the room, Peerimus flies upwards until he is 20 feet above the floor and over the cloud. Looking around, he is able to see the troll, the 2 golems, and a crooked, wasted and diseased-looking elf clutching a staff; the Alchemist! Peerimus casts a Heightened Baleful Polymorph, but the spell drains away without effect! Spellcraft 22 Highlight to display spoiler: { Spell Turning}

...................

For Torgon (and Firn'gaer with him), Kazak, Xenia, and Peerimus, they see a large room nearly full of pipes all tangled about the ceiling, walls, and around the floors. Here and there, there are pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors.

One such pipe is broken directly in front of the door through which the heroes gained access, and the spray of the caustic acid coming out of the pipe is the obvious cause of the permanent acidic cloud.

"What?" coughs the Alchemist, slightly disoriented, "Foul deeds? What a misconception you have, young man. I am helping the people of the Wold be stronger than ever. Why, just look at Junior. Junior, say hello and Test that minotaur. Make him strong."

With that, a giant troll steps from some pipes and tears into Torgon, missing with two claws and a bite! (Torgon is allowed one AOO against the Troll)

With a clank and a shift of pipes and gears, two animated statues of what looks like pipes and fluid-filled sacks begin to move towards Kazak on the other side. (The Pipe Golems are 10 feet away from Kazak). "Just keep them occupied, my pretties, while I harvest my last necessary ingredient.

With that the elf, his face sliding off to the right side of his head, casts a quickened true strike before shooting a bolt of blackest night at Peerimus, punching through his Spell Resistance and striking the druid-Solar! (Energy Drain, True Strike(Touch AC 55 crit! 37 (Touch AC?) Peerimus gains 6 negative levels; -- 6 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).



Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Wednesday May 25th, 2011 6:38:24 PM


There's the Guy with a capital "G". Her skin still feeling the burn, Xenia draws a scroll from her haversack. This better work. From the looks of what he done to Peerimus, this guy is all magicked up.

Shooting out over the heads of the guys onthe ground, the girl rogue moves to a position twenty feet above the head of the Mad Weerdo Alchemist Elf Guy.

+++++++++++++++++++++++++

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might  d20+19=37 ; d20+19=21 ; d20+19=33 ; d20+19=39 ; d20+19=26 ; d20+19=23 ; d20+19=28 ; d20+19=37 ;
Wednesday May 25th, 2011 9:29:01 PM

Rash darts into the room at the sound of combat and quickly takes in the scene. She remembers her role and casts a quickened dispel magic at the alchemist hoping to bring down some of his defenses. (gave you some rolls to work with if they are needed).

Rash then readies another greater dispel magic as her normal action but holds it in to use as a counter spell against the spell users next spell. (counter spell roll is 37

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Durgan Stonewall (AC 41; HP 280/322)  d20+15=28 ;
Wednesday May 25th, 2011 10:23:06 PM

OOC reflex = 28 for half 8 acid dmg

"BAH! I dont need the durned treasure!" Durgan covers his face as he moves through the acid spray. Once he is in the room, it looks like everyone starts picking out targets. He gets his hammer ready, and prepares to move against the animated statues. "Looks like it's time to smash some stuff hehe."

Actions:
Move into room facing towards animated statues.

Kazak Stonewall Ac 36 Hp 226/241 power attack +5  d20+27=45 ; d20+27=31 ; d20+22=24 ; d20+17=20 ; d20+12=24 ; d10+21=27 ; d10+21=25 ;
Wednesday May 25th, 2011 10:28:07 PM

"Durgan getcha ya butt in here .... its smashing time " growls the younger dwarf

Moving left away from the entrance to as not get runover by his brother ....Kazak manuvers so the two pipe golems can't face him at the same time.... making them walk around each other as much as possible .....before stepping in ..... then quick drawing the ancient blade ... he steps closer to the first pipe golem .. (i hate i long armed monsters ... i know ... i know ... it gets an AoO) ...

1ST smash d20+27 = 45 crit hit !! damage d10+21= 27
crit roll d20+27=31 damage d10+21=25
2nd smash d20+22=24 missed ?
3rd smash d20+17=20 missed
4th smash d20+12=24 missed

[b] " 2 golems and a big nasty troll ...... da wizard is on da far side .....come join da party " [/b[ barks the dwarf to those outside of the room .....as he adds in tactical info of what he sees



Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+37=54 ; d20+14=22 ; 15d6=61 ; d100=37 ;
Wednesday May 25th, 2011 11:09:25 PM

[Spellcraft DC54]

Firn'gaer sees his target. He sees the spell turning spell.

Sorry about the if/then, but I don't know the size the of the room.

If the room is big enough for a Disjunction at the Alchemist, the will cast that. If not, then he will convert his Extended Shapechange into an Arcane Fire.

Disjunction for Items Will save DC30.
Arcane Fire (Supernatural ability): Range Touch AC22, Damage 61, no save

Firn'gaer cast his spell and it fails to affect the material wold (37%). With the use of such a large amount of energy, the darkness grows within the wizard. His green glow dims visibly and returns. This time the green hue is darker.

Dark whispers speak dark things into the wizard's ear. "Be quiet!" The wizard says aloud. "I will not give in. I will not." His face grimaces.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)*

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Peerimus Solar) AC 57/61 HP 176/176 and Yorrick AC 31 HP 126/160  d20+17=35 ; 20d6=74 ;
Wednesday May 25th, 2011 11:22:23 PM

The black ray tears deep into the druids soul, spells power is stripped away as the touch of death washes over him. Peerimus moves up an additional 10' to be well clear of the Troll and moves towards the alchemist another 30' or so to get nearly on top of him. "You are a twisted abomination and shall not stand." Peerimus hurls the acorn he enchanted earlier as a Fire Seed.
[Touch attack AC 35 No SR No Save Dmg 74]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; Fire Seed
-6 levels (-6 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active



Torgon AC: 38 HP : 225/198  d20+32=51 ; d20+32=34 ; 2d6+21=24 ; 2d6+21=31 ; 2d6+21=28 ; d20+15=22 ;
Thursday May 26th, 2011 8:04:59 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 12rds

AoO: hit ac 51(threat) ac 34 to confirm. damage: 24 or 83 if crit

The minotaur drops Firn'Gaer at his feet, and casts Righteous Might defensively(22)

"Looks like I got the troll, and the dwarves get the pipe." Torgon bellows, followed by a chuckle. "The rest of you get the alchemist unless you need me to redirect his way and ignore the troll."

(OOC: are any of the attacks evil as far as DR goes? any chance of having a map, or is it down?)

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Battle with the Alchemist [DM SteveK]  4d6=10 ; 4d6=19 ; d20+30=32 ; d20+30=32 ; d4=1 ; 4d6=18 ; d100=70 ; 4d6=13 ; d20+30=43 ; d20+30=50 ; d20+30=36 ; d20+25=43 ; d8+15=20 ; d8+15=20 ; 2d8+20=27 ; d8+10=13 ; d20+25=45 ; d20+25=42 ; d20+25=41 ; d20+25=38 ; d20+25=29 ; 2d10+11=15 ; 2d10+11=27 ; 2d10+11=21 ; d20+25=27 ; 4d6=14 ;
Thursday May 26th, 2011 2:37:46 PM

ooc: map. Sorry team, but I'm tired of fighting the map and google.docs, so I haven't made one for this battle. I'm going to focus on role-playing and severe butt-kicking for the combat. :-)

.................

Xenia flies invisibly and sneakily to a position twenty feet above the head of Mad Weerdo Alchemist Elf Guy, or MWAEG for short.

Rash darts into the room getting a little burned by the acid (Rash takes 10 damage. remembering her role, she casts a quickened greater dispel magic at the alchemist hoping to bring down some of his defenses, but it fails to penetrate a strong aura of Spell Resistance! The cleric then takes a defensive stance to counterspell the next thing the Alchemist tries to cast...

Durgan moves through the acid spray (Durgan takes 19 more acid damage) and is in the room. The sturdy dwarf gets his hammer and faces off against the Pipe Golems, 10 feet away.

Kazak growls at his older brother and looks at the scene. He can't find a place to put the golems at a disadvantage and so just steps in to slice at one. Both golems strike at the dwarf, but swing high. Kazak delivers a strong blow and is bathed in a spray of acid from a broken pipe! (Kazak takes 18 acid damage)
(ooc: Kazak takes a 10 foot move so can only strike once. Golems are immune to critical hits.)
(AOO AC 32 and 32... rolled a 2 twice??? aw, come on!)

Firn'gaer sees his target, the spell turning, and that a mage's disjunction will hit everyone if the Alchemist is targeted. So the ghostly wizard tries to fry the Alchemist with a little Arcane Fire, but is unable to affect the material wold. Darkness boils in his soul, but the hero pushes it away by force of will alone.

(ooc: Peerimus, what is your Touch AC? if 37 or less, the Energy Drain was a critical hit and Peerimus gains 2d4 more negative levels.)

Peerimus wavers at the energy drain, but fights back with a Fire Seed. The magic washes over the Alchemist, and... is drained into another spell! Spellcraft DC 16Highlight to display spoiler: {Protection from Energy: Fire}. The druid ensures he is above the troll's reach and flies to be on top of the Alchemist.

(ooc: oops, forgot Torgon was holding Firn'gaer and so can't wield his 2-handed spiked chain.... no AOO, but he can use it as his first strike next round since it was sooo good. :-)

Torgon drops Firn'Gaer's body, defensively casts Righteous Might and prepares for some serious pummelling.

...................

The large room with tangled pipes all about the ceiling, walls, and around the floors has pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors in various corners of the room. There doesn't appear to be one particular item that is controlling the disease known by the heroes. More like the entire area is one huge alchemical lab.

An acid cloud from one boken pipe is still causing a cloud about hte entrance door.

The giant troll leers at Torgon, giggling a little to itself. "Hurr, hurr, hurrrrrr..." and slashes again with claws and bite. wounding the minotaur! (Claw 43 hit, 50 crit! 36 no, Bite 43 Damage 20, 20, 27 (Rend), 13 = Torgon takes 80 damage + save 3 times at Fort DC 25 or lose d4 CON for each fail

Pipe Golem #1 swings away with two iron-shanked 'arms' at Kazak, and finds its range, slamming the dwarf hard! Not done yet, one of the fluid sacks sprays out, catching Kazak, Durgan, and Rash in the fluid! (Slam AC 45 crit! 42 yes!, 41 Damage 15+27, 21; Kazak takes63 damage and Kazak, Durgan, and Rash save at Fort DC 25 or lose d4 CON

The Alchemist giggles. "As soon as I make a couple dozen more of these constructs, Marteus' Gift will be able to spread across the Wold. It took me a while to overcome my Lord's final test on how to carry his Gift out of the city, but the curse seems to have no effect on things without souls."

Pipe Golem #2 lines up against Durgan, missing both its attacks, but also spraying Durgan, Kazak, and Rash with vile liquid! Kazak, Durgan, and Rash save at Fort DC 25 or lose d4 CON

"Abomination? Twisted? You are the mistaken ones. The gods want us to grow, to become strong. Haven't the gods once been mortals who, through success in thier trials, rose to godhood? And you want to stop that? To stymie the potential in the races? To let everyone be weak sheep? Come now, you don't want that, do you?" The Alchemist looks perplexed, like he and the druid are speaking two different languages, but he tries gamely to continue. "Now stand in the air there nicely while I make the Wold a better place."

The Alchemist casts a Quickened spell... that is counterspelled by Rash! He frowns, then tries again, makes a tossing gesture at Peerimus, a small bottle flying through the air. It misses, but explodes into an Incindiary cloud, causing damage and blocking all sight in the air above the Alchemist! (Xenia and Peerimus 14 fire damage Reflex DC 24 for half)

............

Mwaeg (the Alchemist) - SR30

Disease Troll - AC 30

Pipe Golem #1- AC 35 HP 21

Pipe Golem #2 - AC35



Torgon AC: 38 HP : 185/198  d20+22=35 ; d20+22=35 ; d20+22=26 ; d20+25=29 ; d20+20=24 ; d20+15=21 ; 3d6+35=51 ; 3d6+35=42 ; 3d6+35=43 ; d20+30=34 ; d20+30=44 ; d20+30=46 ; d20+30=31 ; 3d6+35=44 ; 3d6+35=51 ; 3d6+35=51 ;
Thursday May 26th, 2011 3:52:59 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 11rds

Torgon gets torn apart by the troll, but manages to avoid the further effects of the diseased monster(Save 35,35,26).(was that three hits? and are the trolls attacks evil for DR?)

Torgon swings four times(pa by 5)

Attacks: Ac 49(threat), 30 to crit Damage: 136(or 51 if crit misses)
Ac 29 24 and 21(this die roller sucks) miss/miss/miss

AoO Torgon will take an AoO against any bad guys within 20' Attack(34,44,46,miss)(damage: 44,51,51)

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19)  d20=13 ;
Thursday May 26th, 2011 4:23:13 PM


"Time to shut up, you!" Unseen up in the fiery cloud, the dark rogue snarls at the MWAEG down below. Burning particles flare all around her, but it's far too slow to do her any harm. "Peerimus," the druid was nearby before the 'splosion of the cloud, "drop down. I'll shut him up. Can you turn into sump'in to hold this guy in place?"

The floor is down 20ft. She placed herself where she is for that very reason. Directly above the MWAEG. Xenia considers the scroll and decides against it. She reaches into her bag, and it gives her back the stone containing the Silence spell. Then the dark girl drops down out of the Fire Cloud, drawing the Electric Crowbar as she goes. The one she got in the Tower of Boydos back with the Crimson Shields.

Invisible and wrapped in Silence and Blinking back and forth between here and the Gray Lands, Xenia floats directly above the head of the MWAEG. The rest of this is gonna have to be cutting and chopping.

+++++++++++++++++++++++++

Take Stone of Silence from Haversack as Move Equivalent Action / Drop straight down drawing Electric Crowbar with Move Action

Reflex 44 vs Incendiary Cloud DC24 (No damage with Evasion)
Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking, Solid Fog 7m

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll Solid Fog

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+20=28 ; 3d6+21=32 ;
Thursday May 26th, 2011 9:56:19 PM

Touch AC is 32 so is was a crit x2 dmg -12 lvl

Peerimus flows down from the fiery blast, mended as fast as the fire could touch him. "True, but only half so. Like any zealot you only see to half or partial truth, for to look further you would find your error and your mind would shatter. Yes the gods wish us to be strong, to become more than we are. Look about at the array of ppower against you and you would see the truth of our convictions and promise. You must look further still though, for the rest of the truth is that they wish us to grow strong upon our own merit and not at the cost or unde the control of another."

The blast of negative energy hurt him far more than he dares let the mad man know. If he can push through and keep his concentration....Hopefully Xenia has known him long enough to pick up on the change, his willing and ongoing dialogue and engagement with the enemy....

"You are twisted foul creature, and rightousness shall be mine!"

Peerimus moves on the Alchemist and strikes [Hit AC 28 Dmg 32]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active



Rash hps 233/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith  d20+20=40 ; d20+30=31 ; d20+30=46 ; d20+25=36 ; d20+20=35 ; 2d6+41=48 ; 2d6+41=50 ; 2d6+41=44 ;
Thursday May 26th, 2011 11:17:18 PM

(ooc made save versus evil fluids) Rash does a quickened shield of faith helping her ac and then after glancing around to make sure that none of her comrades look like they are going to fall over in the next 6 seconds indulges in some sword play. She slashes at Pipe golem 1 4 times missing only once with her first swing (pa 10)

She does a total of 142 points of damage to Pipe Golem 1

She calls out to the others, "If you need restoration, get your tails over to me. I can't reach you if your flying!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*!, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike!, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2!!,
Seventh:Power Word Blind!*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2! Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack!


Kazak Stonewall Ac 36 Hp 152/241  d20+22=33 ; d20+22=31 ; d20+32=52 ; d20+27=47 ; d20+22=35 ; d20+17=27 ; d10+16=19 ; d10+16=21 ; d10+16=25 ;
Thursday May 26th, 2011 11:24:58 PM

the dwarfs armor shields him from the worst of the acid burn (fort saves 33,31] .... but the pipe golem mighty fists make Kazak grimace in pain at the strength behind it .......

Feeling the golems weakspots ..... Kazak pounces ..... the stone blade finding deep slashes and smashes to the walking statue

1st smash d20+32=52 !! nat 20 !! damage d10+16=19
2nd smash d20+27=47 !! nat 20 !! damage d10+16=21
3rd smash d20+17=35 damage d10+16=25
4th smash d20+17=27 missed

[would of been 3 !! crit hits !! arg !!!! ]

" Ya leaking gook all over me ya bag of juice .....don'tcha worry i'll cut ya open from side to side " growls Kazak

" just like chopping wood in da rain bro " laughs the younger dwarf



Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d100=24 ;
Friday May 27th, 2011 9:18:35 PM

Firn'gaer decides to take advantage of the room's size to cast an empowered horrid wilting. (Roll: 24 - failure). Again, Firn'gaer fails to do anything. This time the darkness swells and the normal green turns dark and becomes a dark, dark green glow. The voices are now a shouting. "QUIET!!!" He shouts at the room. His hands grasp his head.

[OOC - Steve a little guidance here. What is Firn'gaer driven to? Is he being driven insane?]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell)*, Shape change (Extend Spell)*

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Preparations Continue [DM SteveK]  d100=72 ; d100=14 ; d100=33 ; d20+19=34 ; d20+19=30 ; d20+19=39 ; d20+19=22 ; d20+19=30 ; d20+19=34 ; d20+19=32 ; d20+19=36 ; d20+19=26 ; d20+19=24 ; d20+20=35 ; d20+30=49 ; d20+30=42 ; d20+30=49 ; d20+30=49 ; d20+30=42 ; d8+15=17 ; d8+15=22 ; d8+15=16 ; d8+15=16 ; 2d8+20=30 ; d8+10=15 ; d4=2 ; d4=4 ; d4=3 ; 4d6=12 ; 4d6=12 ; d20=16 ; d6=6 ; d20=1 ; d4=4 ; d20+25=41 ; d20+25=26 ; d20+25=36 ; d20+25=28 ; 2d10+11=22 ; 4d6=16 ;
Saturday May 28th, 2011 9:53:06 AM

ooc: thanks for the reminder! :-) Dispel Magic is not subject to Spell Resistance:

This is going to be interesting and potentially battle-altering, so I'm doing a little back up here

Last Round...

Rash casts a Greater Dispel Magic targeted against the Alchemist hoping to bring down some of his defensive spells. Alchemist has an active Spell Turning spell which can turn away or reflect any targeted spell on him. Percentile indicates that both are affected equally. There are only 2 levels left on the Alchemist Spell Turning against a 6th level spell so there is a 33% chance Rash is affected and 66% chance Mwaeg is affected. Further percentage turns out that both are affected!

Rash has four spells active on her
true seeing - DISPELLED
divine power, - DISPELLED
divine favor, - DISPELLED
righteous might - keep

Alchemist has spells and spell-like effects on him:

Spell Turning - burned out
Globe of Invulnerability - 37 DISPELL
Prot v Energy (fire, acid, cold, electric, sonic) 21, 33, 39, 26, 23, Acid and Cold DISPELL
Resist Energy (fire, acid, cold, electric, sonic) 28, 37, 30, 32, 34 Acid Cold Electric Sonic DISPELL
Death Ward, 36 DISPELL
False Life, 26
Prot v Good, 24

Very interesting results!

................................

Torgon gets bloodied but returns the favor, scoring a devestating rent down the troll's chest. The blood splatters everywhere and Torgon is once more attacked by the disease! save at Fort DC 25 or lose d4 CON
(ooc: three hits, Troll's attacks are not Evil; DR works. There are no enemy other than the troll within 20 feet of Torgon. No AOOs)

Xenia decides it is time to shut up the MWAEG. Drawing her Electric Crowbar and Stone of Silence, the drow girl floats invisible, silent, and blinking directly above the head of the MWAEG1!

Peerimus battles the MWEAG with words and weapons, but neither of them seem to get through. One because of Xenia's Silent Stone and the other because of his weakened condition.

Rash (DM 2nd save roll vs fluids- 35 pass) easily overcomes both diseased attacks, casts a quickened shield of faith and indulges in some sword play. She will not be nearly as effective because of her backlashed quickened greater dispel magic spell in melee and (because of the slight rewind) is able to reconsider her actions.
ooc: Rash will miss all attacks without her spells. George, post new actions for last round and for this round in your next post

Kazak reels but pounces on the golem's weakspots ..... the stone blade smashing into the walking statue. More pipes burst and Kazak is showered by diesase, hot steam, and the crackle of electricity for his troubles. Kazak takes 12 fire damage, 12 electricity damage, and must save at Fort DC 25 or lose d4 CON

Firn'gaer tries to affect the Alchemist with an empowered horrid wilting, but is frustrated and again feels the darkness.
Rich Highlight to display spoiler: { Rich, there will be no game effect other than roleplaying while in Fae Skiemir. My intent
is that because Firn'gaer is sort of undead, he now converts negative energy into spell energy rather than arcane energy. This in turn means that at some time in the future (several days or weeks depending on how much magic he uses and how strong his Will is), the negative energy will overcome the last shreds of humanity on Firn'gaer and he will become a ghost in fact; hungry to destroy any living thing. Since this is the LAST module of the COC and I'm sure once out of Fae Skiemir, the others will raise Firn'gaer long before the critical time. SO.... the dark feelings are ONLY role-playing. You can ham it up or only occasionally talk about it... completely up to you.
}

Durgan is momentarily stunned by the Golem's attack, and his hearty dwarf constitution fails him (DM roll nat 1!) the dwarf feels weak and begins to cough, and goes totally defensive. Durgan loses 4 CON, total defense action

...........................

The large room with tangled pipes all about the ceiling, walls, and around the floors has pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors in various corners of the room. There doesn't appear to be one particular item that is controlling the disease known by the heroes. More like the entire area is one huge alchemical lab.

An acid cloud from one boken pipe is still causing a cloud about the entrance door.

The giant troll giggles insanely at Torgon as many of its wounds close and disappear! It again pounces on Torgon to rend the minotaur into a lifeless corpse. (holy cats! die roller DOES hate Torgon!
Claw 49 crit! 42 yes!, 49 crit! 49 yes!, Bite 42 yes Damage 39, 32, 30 (Rend), 15 = Torgon takes 106 damage (minus DR) + save 3 times at Fort DC 25 or lose d4 CON for each fail

Pipe Golem #1 says nothing and has no emotion, but continues to swing away with two iron-shanked 'arms' at Kazak, striking once. Another fluid sack sprays on Kazak, Durgan, and Rash making them again vulnerable to the disease, Marteus' Gift! Slam AC 41 hit, 26 miss Damage 22; Kazak takes 22 damage and Kazak, Durgan, and Rash save at Fort DC 25 or lose d4 CON

Pipe Golem #2 lines up against Durgan, missing both its attacks, but also spraying Durgan, Kazak, and Rash with vile liquid! Kazak, Durgan, and Rash save at Fort DC 25 or lose d4 CON

The Alchemist looks like he wants to talk, but realizes that he can't. That seems to irritate him to no end, that fact that he can't talk to the people he is killing! Reaching into a pocket, he brings out another vial and breaks it on the floor causing another Incindiary cloud, causing damage and blocking all sight within 20 feet of the Alchemist! (Xenia and Peerimus 16 fire damage Reflex DC 24 for half). Through the smoke, Xenia spots the Alchemist move backwards until he is lost in the fiery fumes.

............

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Mwaeg (the Alchemist) - SR30, Prot v Fire Elec Sonic, Resist Fire, False Life, Prot v Good

Disease Troll - AC 30 HP 111

Pipe Golem #1- AC 35 HP 46 (DR)

Pipe Golem #2 - AC35



Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Saturday May 28th, 2011 11:04:51 AM


OoC: Isn't that too many actions for the Alchemist? Take out vial as Move Equivalent Action / Break Vial as Standard Action / Move. The best I'd think he would be able to manage would be a 5ft step.

SteveK: The Alchemist isn't a class Alchemist, just a convienient name. The guy has Quick Draw and is designed to toss vials just like a rogue can toss daggers. If he wants he would even toss 3 per round...

Also, isn't a flask or vial a ranged weapon? Using it would provoke an AoO, wouldn't it? The AoO is provoked even in the Pathfinder version of the Alchemist.

SteveK; you are right, Xenia and Peerimust both get AOOs.

Rash hps 233/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith 
Saturday May 28th, 2011 2:01:50 PM

Steve, Rash has a ring of counter spell on which is keyed into Greater Dispel Magic so I am thinking I am not effected by my own greater dispel magic and my actions posted last round should be good. Let me know if you agree with this and I will post thanks

SteveK: yep, I agree. Ring of counterspells is gone and Rash keeps last round. Golem is still alive, go and keep hitting him!

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19)  d20+28=36 ; d20+28=37 ; d100=79 ; d100=61 ; d6+1=3 ; d6+1=4 ; 8d6=26 ; 8d6=29 ; d20=15 ; d6=6 ; d6=1 ;
Sunday May 29th, 2011 10:09:41 AM


Chance! As the MWAEG raises a hand to throw the vial, Xenia slams the magic crowbar against the back of his head.

She is far too quick for the cloud of incendiary stuff to light upon her. She shrugs it off. And, as the MWAEG turns to take off into the cloud, the rogue strikes again, this time chopping down on the side of his neck at a particularly painful place.

I don't need to beat you down. The dark rogue follows in the direction she had see the MWAEG leave. All I need to do is follow. The Chaos Guys will kill down your Pipe Golem Guys and your Hehe Troll Guy, and when they're done, they'll come for you. All I gotta do is keep you down until then. Your Cinder-ary Clouds don't hurt me. And with flying, I'm faster'n you.

Xenia performs a zig zagging in the direction in which the MWAEG had gone.

All I gotta do is keep up with you and keep you from talking, the girl rogue thinks to herself. How long you think this game will last? (Please see OoC for actions.)

+++++++++++++++++++++++++

Actions: Move action (60ft) to catch up to the Alchemist. Ready Action to follow, hidden at 5ft above him. (If he moves, move with him.) Spot vs DC48 to see Xenia.

AoO against Alchemist for using Ranged Weapon Hit AC36, 20% Miss for Blinking = 79/Pass, Damage 3+26 = 27hp (Electric -6 from PfE)
AoO against Alchemist for Moving from Threatened Square, Hit AC37, 20% Miss for Blinking = 61/Pass, Damage 4+29 = 33hp (Electric -1 from PfE)

Note: Xenia has Combat Reflexes and can take more than one AoO per round.

Reflex 46 vs Incendiary Cloud DC24 (No damage with Evasion)
Hide 48 (Taking 10 w/Skill Mastery, -5 Penalty for Full Speed)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll Solid Fog

Rash hps 233/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith  d20+35=54 ; d10=1 ; d20+35=48 ; d20+30=34 ; d20+25=38 ; 2d6+41=48 ; 2d6+41=48 ; 2d6+41=44 ;
Sunday May 29th, 2011 11:16:33 AM

(ooc Since my ring of counter spell worked, I should have hit 3 times for 112 points of damage on golem 1 after damage reduction. I will keep those results)

Rash feels her ring of counter spell flare and smiles to herself. She is concerned about Torgon but doesn't know if she should go help him or finish the foe in front of her. She decides to try and take down her foe so she can be freed up to help heal her comrades.

She swings 4 times hitting 3 of them and doing 110 points of damage after damage reduction is figured in.

She yells to Torgon, "Torgon, get over here and I will heal you. Don't be stupid! It is easier to heal than raise. Ask Firn'gaer."

Torgon AC: 38 HP : 109/198  d20+22=39 ; d20+22=27 ; d20+22=41 ; d20+30=37 ; d20+25=31 ; d20+20=26 ; d20+15=25 ; 3d6+35=48 ; 3d6+35=49 ;
Sunday May 29th, 2011 1:31:26 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 10rds

Torgon gets torn apart by the troll, but manages to avoid the further effects of the diseased monster(Save 39,27,41).

"I'm alright for the moment Rash, take care of your guy. I can Heal as well, and will probably do so momentarily."

Torgon swings four more times, hoping to hit a little more often(pa5)

Attacks: hit ac's 37, 31, 26, 25 (rolls of 7,6,6,10. It really does hate me.)
Damage: 48 and 49, for a total of 97.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Kazak Stonewall Ac 36 Hp 106/241  d20+22=23 ; d20+22=40 ; d20+22=27 ; d20+22=31 ; d20+32=48 ; d20+27=47 ; d20+22=41 ; d20+17=28 ; d10+16=23 ; d10+16=18 ; d10+16=25 ;
Sunday May 29th, 2011 11:08:25 PM

As his blows land on the pipe golem .... its electric sparks and fireriy flames singe the fighter ... the acid burns ... almost to much pain .... but kazak endures (hero pt used as he failed 1st fort save vs acid/Martues gift)

[fort saves 23 failed,40 hero pt roll,27 made,31 made

" I'm bathing in dis here gook .....gonna hafta gut dis pipe thingy so it won't gush all over us "

The ancient stone blade hammers the gushing pipe golem .....

1st smash d20+32=48 damage d10+16=23
2nd smash d20+27=47 (crit hit ) damage d10+16=18
3rd smash d20+22=41 crit hit ) damage d10+16=25
4th smash d20+17=28 missed

[ another two crit hits wasted ... this thing should be rubble by now if not for that ;-)]

"Nice work Mrs Trinka ....bash it to bits den i'll help durgan and you can help Torgon .. double up on da beasties " growls Kazak



Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+20=28 ; d20+25=45 ; d20+20=32 ; 3d6+21=30 ;
Monday May 30th, 2011 8:10:19 AM

As the vial is thrown, Peerimus makes a quick jab with his staff, but misses.

The fire again has no affect on the druid as any woulnds inflicted immediately heal themselves. Peerimus moves through the smoke looking for the Alchemist and attacks once he finds him [Spot 45 Hit AC 32 dmg 30]

Peerimus has a 90' move and simply weaves back and forth until he locates the slower man

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Battle with the Alchemist [DM SteveK]  d100=24 ; d100=85 ; d4=4 ; d4=3 ; d4=2 ; d4=2 ; d4=1 ; d4=4 ; d4=4 ; 4d6=13 ; 4d6=13 ; 4d6=17 ; 4d6=13 ; d4=1 ; d4=4 ; d4=4 ; 4d6=12 ; d100=7 ; d20+30=49 ; d20+30=48 ; d20+30=38 ; d20+25=45 ; d20+25=34 ; d8+15=20 ; d8+15=17 ; d8+10=14 ; d3=1 ; d20+30=38 ; d20+30=48 ; 2d10+11=21 ; 2d10+11=26 ; 4d6=18 ;
Tuesday May 31st, 2011 2:43:21 PM

Xenia grabs her chance and slams her magic crowbar against the back of his head, she tries again inside the fiery chemical cloud, but misses through the smoke (50% concealment). She then zig-zags herself through the mist, avoiding pipes and the gurgling pools until she finds the Alchemist again (85% found in concealment). The little rogue is ready to follow this guy all day...

Rash is protected by her ring of counterspells and smashes into the golem, and smashes again! She is scalded, electrified, doused in acid and diseased muck, but she is able to bring one of the golems crashing down! Rash is hit by acid spray once for 13 damage, steam (fire) twice for 30 damage, and elecric current once for 13 damage. She is also covered in disease gook 3 times! save 3 times at Fort DC 25 or lose d4 CON each fail

Torgon gets bloddied, but unbowed, and continues to have a standoff with the large troll, trading blow for blow! He strikes twice with his chain, spraying more troll blood about and again is attacked by the disease! Torgon save 2 times at Fort DC 25 or lose d4 CON each fail

Kazak takes a small step and lashes into the second Pipe Golem, ripping holes in three pipes and getting hit by acid once, and the disease muck twice! Kazak take 12 acid damage and save 2 times at Fort DC 25 or lose d4 CON each fail

Peerimus misses his attack opportunity, but, as Xenia, flies through the fire until he finds the Alchemist in the concealing smoke.

...........................

The large room with tangled pipes all about the ceiling, walls, and around the floors has pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors in various corners of the room. There doesn't appear to be one particular item that is controlling the disease known by the heroes. More like the entire area is one huge alchemical lab.

An acid cloud from one boken pipe is still causing a cloud about the entrance door.

The giant troll laughs at Torgon's attempts. "Hurr, huuurrrr..." More wounds close and disappear and it continues to drive through with jagged claws and bloodied teeth. Claw 49 crit! 48 yes!, 38miss, Bite 45 crit! 34 no; Damage (two hits) 37, 14 = Torgon takes 51 damage (minus DR) + save 2 times at Fort DC 25 or lose d4 CON for each fail

ooc: I'm tracking Torgon now only has 17 hit points remaining.
Acid - 13 (energy bypasses DR)
Troll1 - 3 hits 80 dam = 50 Dam
Troll2 - 3 hits 106 dam = 76 Dam
Troll just now - 2 hits 51 dam = 31 Dam
Torgon Total Damage = 171

Pipe Golem #2 says nothing and has no emotion, but continues to swing away, now going after Kazak. with two iron-shanked 'arms' at Kazak, striking twice, and again sprays the group with doses of Marteus' Gift! (AC 38, 48; Dam 21, 26 Kazak takes 47 damage also Durgan, Kazak, and Rash save at Fort DC 25 or lose d4 CON

The Alchemist has not moved far, only to the edge of a bubbling pool of guck in the floor. There are levers and dials on a console at the pool, and two larger levers on the floor. The Alchemist grabs the first floor levers and and pulls! Xenia and Peerimus both get AOOs on the Alchemist Immediately, many of the pipes set up a hissing, rattling, and gurgling sound. The Alchemist looks towards the second lever, barely seen in the firey cloud. (Xenia and Peerimus 18 fire damage Reflex DC 24 for half).

............

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Mwaeg (the Alchemist) - AC 28 HP 26 SR30, Prot v Fire Elec Sonic, Resist Fire, False Life, Prot v Good

Disease Troll - AC 30 HP 181
Pipe Golem #1- gone
Pipe Golem #2 - AC35 HP 36



Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19)  d20+28=29 ; d20+28=40 ; d100=32 ; d6=6 ; d6=4 ; 8d6=26 ; d20=14 ; d20+8=19 ; d100=80 ;
Tuesday May 31st, 2011 4:28:00 PM


DOWN YOU GO! Xenia hauls back the Electric Crowbar as the Alchemist Weerdo turns his back to pull a lever thing. One big bash in just the right place. Just one and Down. You. Go!

For a moment, it feels as though the hit is gonna miss. The doubt creeps in, like a steal, a quick grab that takes your stuff. NO! Not gonna miss. NOT. GONNA! Then Xenia feels the crowbar hit. She feels the back of Alchemist Guy's head cave.

But ... she also sees his eyes. His eyes go to a second nearby lever, and she knows, then, what has to be done to stop this madness.

Without even turning to see the results of her opportunistic strike, the dark rogue makes for the Second Lever - which has now taken on such importance as to rate a capital S and a capital L. The Second Lever is the key. It must be taken out, decommissioned, disabled. There are any number of ways to do it, but the problem is time. Now, quick, there can be no chance of anyone pushing her aside and pulling this Second Lever!

Shaking off the cloud of swirling 'cinderary stuff, Xenia moves through the force and will of instinct. She raises the Electric Crowbar on high. Then, will all the force of her skinny body, she jams the point down into the base of the scary Second Lever, wedging it in place.

Momentarily weaponless, she stands.

Gotta pertect the lever. Gotta pertect the Second Lever.

+++++++++++++++++++++++++

AoO against Alchemist for pulling lever Hit AC29 Nat1 (Reroll w/last Hero Point) Hit AC40, 20% Miss for Blinking = 32/Pass, Damage 6+26 = 32hp (Electric -4 from PfE)

Reflex 45 vs Incendiary Cloud DC24 (No damage with Evasion)
Disable Device 19 (Disable Lever #2 w/Crowbar); 20% roll for Blinking 80/Pass

Note: Take AoO's against Xenia as appropriate.

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll Solid Fog

Torgon AC: 38 HP : 168/198  d20+15=20 ;
Tuesday May 31st, 2011 4:43:53 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 9 rds

OOC:( I show elec. damage of 13, 3 hits for 80, 3 for 106, and 2 for 51. totaling 237 for damage, minus 80 for 8 hits with DR. Which totals 157 in physical damage and 13 electricity for a total of 170hp)(Torgon starts with HP of 198, plus 40 from the CON boost of Righteous Might for a total of 238-170=68hp remaining.) (Just to double check. If my calculations are off, just let me know and I will adjust.)

Torgon will cast Heal defensively(20+2con from Righteous Might=22), restoring 120 hp to his battered body.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2(c-1), Stoneskin-D


Torgon AC: 38 HP : 168/198  d20+24=35 ; d20+24=31 ;
Tuesday May 31st, 2011 4:45:24 PM

Fort saves of 35 and 31.

SteveK: Forgot about Righteous Might. Good to go. :-)

Durgan Stonewall (AC 41; HP 242/284)  d20+26=30 ; d20+30=31 ; d20+25=32 ; d20+20=21 ; d20+15=19 ;
Tuesday May 31st, 2011 7:14:07 PM

OOC save vs Marteus Gift(it keeps on giving!) = 30

Durgan has had about enough of these golems spraying crud all over the place and attacks the remaining one near his brother. He hefts his construct bane warhammer and tries to paste the remaining golem, with less than stellar results. "The durned things must be made outta some kinda weird magic." He looks at his warhammer with a bit of disbelief.

Actions:
full attack, hit AC: 31(nat 1), 32, 21(nat 1), 19 :P

Effects:
-4 CON

edit- added effects of -4 CON(-38 hp, - 38 max hp, -2 fort)

Torgon AC: 38 HP : 188/198 
Tuesday May 31st, 2011 10:01:25 PM

(HP adj due to my math error.)

Rash hps 168/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution  d20+21=40 ; d20+21=25 ; d20+21=23 ; d20+21=31 ; d4=2 ; d4=3 ;
Tuesday May 31st, 2011 11:14:29 PM

Rash reels from all the different fluids washing over her. "Ick, this is worse than changing diapers!" She does look down in satisfaction at the pile of pipes at her feet and then scans the area for other threats. She sees Torgon in trouble and decides it is time to help him out. She targets his troll and hits him with a powerword stun (hopefully he has less than 331 hps. If so he is stunned for at least 3 rounds)

If the troll goes down, she tells Torgon, cut off his head and dip it in the acid from the golems. That should shut him up for a while.

She will then close towards pipe golem two to gain a full attack next round.

(ooc missed one save and noted the -2 con above and took the hitpoints off)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*!, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike!, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2!!,
Seventh:Power Word Blind!*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun!* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2! Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack!


Kazak Stonewall Ac 36 Hp 47/241 power attack +5  d20+22=42 ; d20+22=29 ; d20+22=27 ; d20+27=34 ; d20+22=31 ; d20+17=25 ; d20+12=24 ;
Tuesday May 31st, 2011 11:47:01 PM

[Fort saves .... 42,29.22 ]

" whatcha doin Durgan ?? hit da stupid pipe .... stop looking at ya hammer and swing da durned thing " growls the younger brother

"Arrrgggg dat stuff burns .... "

Kazak continues to try and smash the pipe golem .... but the steady diet of acid and slams are taking its toll .... a little unsteady on his feet as he swings .... he won't waver from his goal ... to save the wold from Marteaus's plague

1st smash d20+27=34 missed
2nd smash d20+22=31 missed
3rd smash d20+17=25 missed
4th smas d20+12=24 missed ....

(darn without PA i would of hit twice )



Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+20=29 ; 3d6+21=27 ; d20+21=28 ; d20+21=22 ; d20+21=39 ; d20+16=29 ; d20+11=18 ; d20+11=20 ; 3d6+21=34 ; 3d6+21=27 ; 3d6+21=28 ;
Wednesday June 1st, 2011 9:05:14 PM

The Fire burns and heals immediately , as the wicked man pulls the lever Peerimus swimgs. [AoO Hit AC 29 Dmg 27]

Peerimus then activates his Boots of Speed, Xenia hopefully has the other lever jammed, and now he needed to finish off this mad man.
[Hit AC 28; Hasted 21 Hero Point reroll 39; 29; 18 Hero point 20 Dmg 34; 27; 28 =89]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d100=74 ; d20+14=22 ; 14d6=48 ;
Thursday June 2nd, 2011 1:00:29 AM

Firn'gaer sends a bolt of arcane fire at the alchemist (Roll 74) converting his Summon 9. This time the bolt does materialize.

Range Touch: AC22; Damage 48 (Supernatural)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell)*, Shape change (Extend Spell)*

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Battle with the Alchemist [DM SteveK]  d100=12 ; d100=65 ; d20+30=31 ; d20+30=44 ; 2d10+11=21 ;
Thursday June 2nd, 2011 6:12:56 PM

Xenia jams the lever in the fiery smoke!

Torgon heals himself.

Durgan swings and misses.

Rash stuns the troll in mid-giggle, and steps to the Pipe Golem.

Kazak swings and misses; strike two on the Pipe Golem.

Peerimus swings at the Alchemist, but the smoke obscures his vision (DM rolled concealment 12% = miss)

Firn'gaer, next to his body, can't see the Alchemist because of the fiery clouds obscuring the view, but he can see the Pipe Golem with no problem. A searing arcane fire burns the construct severely.

...........................

The large room with tangled pipes all about the ceiling, walls, and around the floors has pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors in various corners of the room. There doesn't appear to be one particular item that is controlling the disease known by the heroes. More like the entire area is one huge alchemical lab.

An acid cloud from one boken pipe is still causing a cloud about the entrance door.

The Alchemist is concealed in persistant clouds of fiery combustion.

The giant troll is stunned for 3 rounds.

Pipe Golem #2 continues to swing away, striking Kazak once before spraying more Marteus' Gift! (AC 31, 44; Dam 21 Kazak takes 47 damage also Durgan, Kazak, and Rash save at Fort DC 25 or lose d4 CON

The Alchemist jumps to the second lever and pulls... with nothing happening, the lever is jammed! Pipes continue to hiss and gurgle, some looking like pressure is building up to burst.

............

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Mwaeg (the Alchemist) - AC 28 HP 26 SR30, Prot v Fire Elec Sonic, Resist Fire, False Life, Prot v Good

Disease Troll - AC 30 HP 156
Pipe Golem #1- gone
Pipe Golem #2 - AC35 HP 84



Kazak Stonewall Ac 36 Hp 0/241  d20+22=35 ;
Thursday June 2nd, 2011 7:02:30 PM

Trying to duck the counterblows of the pipe golem .... the dwarf steps wrong .... the powerful punch .... slams Kazak backward ... he blinks .....his eyes flutter ..... he thinks " hey who turned out da lights " ....as he falls onto his back .... still gripping the ancient stone blade ......

fort save d20+22=35 made it!!

Rash hps 168/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution  d20+21=27 ; d20+30=43 ; d20+30=45 ; d20+35=47 ; d20+25=26 ; d20+20=35 ; 2d6+41=50 ; 2d6+41=49 ; 2d6+41=49 ; d8+19=25 ; d20+25=39 ;
Thursday June 2nd, 2011 10:56:06 PM

(ooc made my save Rash sees Kazak fall and screams in rage, when she sees Kazak fall. "Leave him alone! Get away from him! Her sword becomes a blur of motion as she hacks into golem 2 hitting 3 times out of the 4 (missed rolled giving myself a +35 instead of +25 so I rerolled and rolled a natural 1). Her power attacked enchanced attacks hit for 148 points of damage.

After her fury, Rash burns her insect plague to cast a quickend (only one left on this rod after this) cure mass light wounds defensively!!! curing 25 points of damage to any of her friends in range. (without a map, I will leave it up to Steve's discretion on who gets cured but I am pretty sure of Torgon, Rash, Durgan and Kazak)

Rolled a concentration check of 39 if needed.

(ooc Steve, I would really like to change the order of my action casting the quickened cure light wounds first. My thinking is I might kill Kazak off in spurting fluids so if you will allow this please do so. I can't just change it because my rolls don't make sense. Up to you)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*!, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike!, Disrupting Weapon, Insect plague!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2!!,
Seventh:Power Word Blind!*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun!* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2! Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack!


Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160 
Thursday June 2nd, 2011 11:19:26 PM

Peerimus moves right up to the alchemist and puts lever one back into its original position, however if that does not do anythign the druid folds his arms and begins to think on a solution. The Alchemist the golems the troll, all of it is irrelevant to him just now. The entire building is a concoction and if it goes the Wold goes. Now it is simply a matter of puzzling this out.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Durgan Stonewall (AC 41; HP 242/284)  d20+26=30 ; d20+30=32 ; d20+25=41 ; d20+20=24 ; d20+15=17 ; d8+10=16 ; 2d6=7 ;
Thursday June 2nd, 2011 11:20:05 PM

OOC- save = 30

"Me brudder!! Leave him alone ye rusty clanker or I'll turn ye into a bucket of bolts!"

Actions:
full attack on pipe golem, hit AC: 32, 41, 24, `17
damage: 16 + 7 = 23

Effects:
-4 CON

OOC- dice roller is kicking my butt :P

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19)  d20+31=34 ;
Friday June 3rd, 2011 8:53:15 AM


Deaf and blind. That's what it's like. Wrapped in the magic silence and the sparky 'Cindiary Cloud. It's like there's nothing else going on in the whole wide Wold.

'Cept ... for this strange and unsettling vibration coming up from the crowbar to her hand. Sump'in big's happening out there - outside the silence and the 'Cindiary Cloud. But that's not her job. Her job is to foozle this Alchemist Guy and keep him from performing any of his mischief until such time as he's killed down.

Xenia releases her magic crowbar. And, with a quick single motion her slim rapier sings silently from its sheathe. Once again she shrugs off the fiery cinders of the cloud.

Okay, Alchemist Guy. You and me now. It's you and me. Whatcha gonna do?

+++++++++++++++++++++++++

Ready Action: If Alchemist moves, move with him. / Move Equivalent Action: Draw Rapier

Reflex 34 vs Incendiary Cloud DC24 (No damage with Evasion)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll Solid Fog

Torgon AC: 38 HP : 188/198  d20+30=45 ; 3d6+35=48 ; d20+30=48 ; 3d6+35=44 ;
Friday June 3rd, 2011 9:41:48 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 8 rds

Torgon sees Kazak fall, but with Rash right there, if anything can be done, she is the girl to do it.

Troll is down for now, and still protected against the energies that will be needed to bring him low permanently. The Alchemist is the remaining threat after Rash beat the tar out of the Golem.

Torgon moves 30' toward the Mwaeg and swings once at him if able.

Attack (pa5) ac 45 Damage: 48

AoO if Mwaeg presents one: ac 48 damage: 44

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2(c-1), Stoneskin-D

Battle with the Alchemist [DM SteveK]  d100=36 ; d4=3 ; d4=1 ; d4=1 ; 4d6=11 ; 4d6=17 ; 4d6=10 ; d4=3 ; 4d6=12 ; 4d6=10 ;
Friday June 3rd, 2011 2:13:09 PM

Kazak sees stars as he falls onto his back, still gripping the ancient stone blade.

Rash quick heals Kazak and then her sword becomes a blur of motion as she hacks into the pipe golem 3 times! (Rash takes 28 acid damage and 10 electrical damage from spurting fluids)

Peerimus pulls lever one back into its original position.

Durgan stands over his fallen brother and bashes the Pipe Golem into its component parts! (Durgan takes 12 electical damage from burst wires)

Xenia follows the Alchemist Guy and keeps him from performing any of his mischief.

Torgon strides past the stunned troll and into the Incendiary Cloud (Torgon takes 10 fire damage). His great size enables him to bump into Peerimus and Mwaeg, and his chain lashes out but once, ending the evil man's life! (DM rolled miss chance 36% hit)

With only a stunned troll left alive in the room, the heroes are able to make short work of it and toss the component pieces into a vat of acid, permenantly destroying the creature.

Soon the Incendiary Clouds are gone, and the heroes are left alone in the room of pipes and pools of wierd liquid. The maker of Marteus' Revenge is dead and his golem distribution systems are piles of junk.

All that is left is this building, about 600 naked and flightless Harpy Archers outside, and an entire city of powerful greedy and evil creatures who have been able to see a cloud of feathers appear over the Waterworks...

The Alchemist has his robe of pockets and his staff that are easily seen as magical. All a hero would need to do is to take them and thier powerful magic would be his... or hers.

............

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.


Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Friday June 3rd, 2011 4:06:47 PM


Xenia pumps a fist and swings her rapier in a savage flourish. "Good hit, Torgie!" she calls out after stuffing the Silence Stone back into her haversack. The magic is due to run its course soon anyway.

"I'm thinking now would be a good time to make a run for the City Gate," says the dark rogue. "With all this treasure here, high probs we're gonna be seeing lots of critters coming this way to claim a piece."

She eyes the robe that Alchemist Guy, and the staff lying nearby. They could maybe help the cut their way out of this Fae Skiemmir place. But ... then if they got power, why is it that Alchemist Guy didn't use them? Sump'in sounds wrong here. Sump'in feels bad.

"Someone go get those Mino Guys guarding the door. If they wanna get out with us, they need to come now!" From her haversack she pulls a scroll. Half turned towards the east wall, Xenia stops. The Electric Crowbar was a gift of heroism from their adventure into the Tower of Boydos. It had been one of the last adventures she had gone on before Wynn began to withdraw from the Wold.

"Hey, Durgan," the dark girl calls. "Give the bar a couple of good taps with your hammer, will you? Wedge it down good so on one will ever use that lever again."

"May the will of Boydos seal this place up good and tight," Xenia whispers. Then she turns away. At the east wall she marks a space. "I'm gonna make us a back door! Maybe it'll give us a few second head start with all them gathered at the front."

When everyone is ready and gathered around, Xenia reads from the scroll and uses the magic to shape the stone of the wall. Pointing at a center spot, she wills the stone to peel away, creating a rough ten by ten foot doorway.

+++++++++++++++++++++++++

UMD Minimum roll of 30 vs DC25 for scroll of Stone Shape.

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Rash hps 133/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution 
Friday June 3rd, 2011 7:21:47 PM

Rash holds up her hand and says, "This doesn't seem right. I am trying to remember. When we interrupted that circle group outside the city, didn't we see more than one priest in that vision. Are we sure our work here is done? This guy might have been the chief architect but I wonder if he has some underlings around here who could continue his work. We need to destroy this place one and for all!"

Rash will move over to Kazak and heal him for 150 points of damage with a heal spell.

She points to the troll and says, "Someone finish him off please. I don't want him jumping up and causing trouble"

She then takes a look at Peerimus and says, " I do have a greater restoration available. I could cast it on you but it does take 10 minutes to cast the spell.

She does some more pondering, "Don't we have to kill those harpies? They are infected. Couldn't they spread the disease? Or at least some form of the disease?"

Kazak Stonewall Ac 36 Hp 175/241 
Friday June 3rd, 2011 11:13:13 PM

Opening his eyes from the darkness ..... " what ?? ...." as he groggily looks about ....

Seeing the pipe golem fall from his blurry vision from Rash's and Durgan's weapons ...." thought i was a gonna .... dat thing kicked like a bull "

Feeling much better from the clerics heal spell .... Kazak gathers his feet under him and stands up .....sheathing his blade ..... looking about .... spotting the Alchemists body on the ground .... " good he's dead ... now we gots too crush dis place .... any support columns dat hold up da place .... if der stone den ma sword can cut thru them .....it won't crumble da place but if all dem critters come in here and fight for all dat treasure den i'm sure dey will knock em over in battle and da place will fall down upon der heads " growls the dwarf "

" Hey Gordathar .... Mastacar ..... come on in here .... just be careful of da mist its acid ..... use a shield or something to cover yaselves "



Torgon AC: 38 HP : 178/198 
Saturday June 4th, 2011 7:38:29 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 7 rds

"I agree with Rash. This place needs to be permanently destroyed. Even though there are lots of powerful bad guys coming, there are still hundreds of plucked Harpies with bows and song guarding this place. We should have some time."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2(c-1), Stoneskin-D


Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+9=15 ;
Saturday June 4th, 2011 11:07:35 PM

Peerimus considers the pipes about them, " I am open to suggestions as to how to destroy this building without unleashing the contents of the pipes. As to the destruction of the 600 or so harpies I am likewise open to suggestions." Peerimus looks down at the corpse of the Alchemist, "No Rash the vision showed a single mad man with a beaker, one he likely filled from these very pipes. I would imagine a specific formula, but one none the less is within thses walls. We need to spread out and search the lab for notes clues anything." Peerimus turns to Rash, "Unless you want the Miracle the thing away, I would imagine about 50 Purify Water spells will do it."

"Xenia we can't leave, we hold here until we figure out how to end this threat."

With that Peerimus begins his search with the Alchemist's body and then moves out from there. [Search 3]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Durgan Stonewall (AC 41; HP 230/284) 
Sunday June 5th, 2011 10:20:42 PM

"Glad to see yer still kickin brother. And gladder still that thing is a pile of scrap."

"Agreed with ye druid, can't leave till the job is done. I don't think we'll have ta worry about any interference just yet. Those harpies still have orders to protect the building right? We should be ok till we hear fighting outside. And I think we'll be ok with escape too, everyone will be after the treasure, while they stop to pick it up, we can move out. We just gotta make sure now, the threat of disease is truly gone."

"Are those minotaurs gonna leave with us?"

"Xenia, girl, I will if I have to, but let's leave it as a last resort. Believe me, I know how important heirlooms are. Don't give em up without a fight. Now let's take a look around eh?"

Effects:
-4 CON

Waterworks [DM SteveK] 
Monday June 6th, 2011 11:04:49 AM

The troll is quickly dispatched.

Gordathar and Mastacar hear Kazak and jump through the acid. While they are slightly burned, the acid doesn't slow them down very much. Gordathar reports there have been no attacks.

Peerimus searches the Mweag and finds a scroll that seems to be many mathmatecal and alchemal equations. And it has Marteus' High Woldidan Symbol.

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Monday June 6th, 2011 1:34:04 PM


"Looks like a alchemagical formula." It takes the dark girl little more a glance to assess Peerimus' find. Not that the numbers and squidgily symbols mean much. But the symbol of Marteus is pretty hard to mistake. "I'm thinking that's the recipe for Marteus' Revenge. Without it, I don't think no one can make the stuff."

"I mean lookit what they go here. It's just pipes filled with alchemy stuff. That one there is acid." She points at the pipe leaking the acid cloud. "But that's all it is. They need the formula to mix it up right. And, we got that here."

Drifting over to the Second Lever, Xenia grasps the top of her Electric Crowbar and works it back and forth a few times before it comes loose allowing her to stick it safely back into her haversack. "Thanks, Durgan. How about giving the levers a few whacks? If we break 'em off low enough, no one will be able to pull 'em either."

"So, anyone else think we done enough to foozle this place so it can't make Revenge Stuff no more? Can we leave now?"

Xenia waits patiently for the others to think this over before making her hole in the back wall. The longer the wait, though, the harder it will likely be to break their way out.

+++++++++++++++++++++++++

UMD Minimum roll of 30 vs DC25 for scroll of Stone Shape.

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Waterworks Addendum [DM SteveK] 
Monday June 6th, 2011 3:59:47 PM

As Xenia retrieves her crowbar, the entire building shakes like it has been struck by something huge. The sounds of battle and things striking the pipes can be heard dimly in the room. It doesn't take a brilliant mind to realize the impending attackers from other areas of the city are here...

Time has run out!

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Monday June 6th, 2011 6:27:00 PM


"Ho-kay ... That was both an Uh and it was an Oh, and that spells Uh-oh."

Xenia whispers to her ring and vanishes from the realm of normal sight.

"I'm thinking they want in at the treasure. I'm making a hole. You wanna come, I'll be outside!" The words of the Dark Rogue come from the east wall followed by the chanting of magic. Flat stone suddenly tears like paper, forming a ten by ten foot hole with edges like flash frozen water caught in mid fountain.

Those who can see into the invisible spectrum catch Xenia's slim dark form dart through the hole and outside into the greater city beyond. Even that wavers and fades then as she gathers all shadow to her and hides in darkness.

+++++++++++++++++++++++++

UMD Minimum roll of 30 vs DC25 for scroll of Stone Shape.
Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll of Shape Stone

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+13=29 ;
Monday June 6th, 2011 7:50:08 PM

Peerimus pockets the formula, grabs the Achemists staff and then hoists his dead body over his shoulder. Nodding to Xenia, "I agree, it is time to go. Make a hole."

"Torgon, you have Firngaer. I have the rear, move out and make a line to the perimeter and don't engage anything." Peerimus will fly just above the center of the group trying to keep as many within his protective field as possible.
[Spot for incoming threats 29]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Kazak Stonewall Ac 36 Hp 175/241 
Monday June 6th, 2011 8:38:15 PM

"Thanks bro .... now lets getta moving " as he pushes his brother forward ..... with a look at the two minotaurs ...." Come .. on Gordathar and Mastacar .....follow meeeee .... " as he sprints through the newly appeared hole from Xenia ... " nice work girl " growls the dwarf

Kazak eyes sweep his surroundings as he exits the building ......." lets keep da noise down ... no need to make em come after us "

Durgan Stonewall (AC 41; HP 230/284) 
Monday June 6th, 2011 9:59:01 PM

Durgan takes a last swing at a lever, hoping to destroy it's use. "Are ye sure we did enough ta leave? Don't wanna come back in here again eh?"

Effects:
-4 CON

Rash hps 133/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution 
Tuesday June 7th, 2011 9:59:38 AM

Rash picks up Firn'gaer body and hands it off to one of the minotaurs before they take off. "I will be shrinking very soon and then I think you will be more suited to carry my friend. Don't lose him. He is small and easy to misplace."

She then quickly pulls out a couple of scrolls from her haversack in preparation and then darts through the whole.

She calls to Peerimus, "Remember that the invading host still has to get through the harpies. Hopefully they will fight it out some and weaken each other. Don't do anything that will call attention to us. Does anyone have the ability to hide us?

Scrolls pulled out are greater dispel magic x 2 and firestorm

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d100=96 ;
Tuesday June 7th, 2011 10:43:06 AM

"I would like to destroy this lab and all that is in here. Peerimus, a couple of fire elementals rampaging through the lab should destroy equipment but should ruin any components. I will leave one as we leave, but my magic is extremely unreliable as a result of my current state."

Firn'gaer plans to leave a elder fire elemental in the lab when the group leaves with instructions to destroy the lab and set it fire. He has tongues so he can communicate with it.

Summon Monster 9: 96% success.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell)*, Shape change (Extend Spell)*

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Flight from Fae Skiemir [DM SteveK] 
Tuesday June 7th, 2011 10:58:50 AM

The Champions of Chaos (and two minotaurs) make ready to leave. Torgon takes Firn'gaer, Peerimus takes the rear, Xenia takes the scouting position. Firn'gaer successfully conjures some fire elementals to burn the place as they leave. Peerimus takes the formula and the staff, Kazak takes charge of the two minotaurs, and Xenia creates a Passwall to leave by a unexpected back way.

And it is a good thing they did so.

The front of the Waterworks, the roof, and the sky above the Waterworks is under assault. The cloud of feathers that have been obscuring the building is nearly gone, evidence of gust of wind, wind wall and other spells blowing the feathers out over the river (which actually provides continued concealment for the escaping heroes). The featherless harpy archers still on the roof seem to be holding thier own by charming the flying demons that are coming in range of thier voice. To counter thier voices, it looks like the stronger demons are hurling fireballs and other spells onto the roof. The harpies at the front door are overwhelmed, unable to charm the hordes of undead ghouls, wights, and mummies that are charging from the west. On the roofs to the west, several lichs, vampires, and great shadowy figure battle more demons. Still more undead and demons are looking like they are preparing to receive a flight of dragons coming from still another area of the city!

A flight of 2 Balors, peels away and follows the COC for a minute or two. They don't attack and the COC, mindful of Peerimus' "avoid contact" order don't attack either. It appears the COC have been able to take advantage of the multi-faction fight to get out of the city without further encounters.

Soon, the Mists come over the heroes, and all of them, including Gordathar and Mastacar, are able to get through the barrier. None are too greedy! Whew.

In the middle of the Mists, the clouds fall away from the heroes and form a circle with the heroes, the minotaurs, and a gray cloaked figure in the center. He speaks, and the heroes have heard and seen this figure before. He is the Gray Lord, god of Life and Death... Gargul.

"YOU HAVE DONE WELL, CHAMPIONS OF THE CRONES. THE TIME OF ALEMI IS STILL HERE, THE TIME OF MARTEUS IS NOT YET. " The god holds out his hand, moving slowly, but the heroes are unable to respond as Gargul removes the alchemical scroll from Peerimus' hand. "THE SCROLL IS OF MARTEUS, AND YOU WOULD BE HIS WILLING SLAVE QUICKLY. SO TOO, IT IS UNABLE TO BE DESTROYED, AS A DIETY IS UNABLE TO BE DESTROYED. AND SO, AS A GOD OF THE WOLD AND OF TESTING, I CAN KEEP IT IN THE LANDS OF UNREST SAFELY."

"SO TOO, YOU HAVE REDEEMED TWO SOULS. MY WITCH HAS RELEASED YOU FROM YOUR GEAS, AND I WILL COLLECT THESE TWO SOULS TO THE LANDS OF REST AND WILL SEE YOU EACH IN YOUR OWN DU TIME."

Gordathar and Mastacar bow and willingly go to the Gray Lord. Firn'gaer stirs, and suddenly the gnome is alive again!

"YOU, CHAMPIONS OF CHAOS, HAVE EARNED YOUR REST. A BANQUET IS PREPARED, AND FRIENDS ARE WAITING FOR YOU."

The Gray Lord fades away, and a Gate appears for the Children of Chaos. Sounds of voices and music, the smell of crackling goose and a tapped barrel of the Mountainhome, the sight of the Giggling Ghost Tavern welcomes you.

..............................

My friends, the time has come at last for the Children of Chaos story to come to a close. It has been a wonderful 3 years as DM for you. I only hope that each of you got as much pleasure out of this board as I did as DM!

All heroes are now (at least) 20th level.

A retirement party is set up on the Giggling Ghost board. Please have your hero travel to the Giggling Ghost and take part. During the party, each of you need to layout what your character is going to do while retired. Your heroes (on your permission) will become permenant NPCs where future adventure groups can interact with. :-)

For those who are going to the Rum campaign:
1- use Pathfinder Core Rulebook to create a 1st level character.
2- Background story must include that the PC winds up somewhere in Plateau City or Dirt City and must have some connection with the Woldian League of Adventurers. (ie: is a wannabee, has a relative, got caught in a crime by, stowaway in a WLA caravan, found orphaned by... whatever you can think of)
3- Keep watching Loot&Booty for more information and email me... stephen.knotts@us.army.mil

.......................

All heroes go to Giggling Ghost Board!

Torgon AC: 38 HP : 178/198 
Tuesday June 7th, 2011 12:37:56 PM

Great game Steve. Thanks again for all your hard work to make it so.

Kazak Stonewall Ac 36 Hp 175/241 
Tuesday June 7th, 2011 4:45:45 PM

Thanks steve and brian for the amazing DM'ing ...... great job !!! best of luck to you on your next adventure here in the wold

to all my fellow players ..... its been fun and very enjoyable experience ..... hope to see you in the new game of Rum or others places in the wold !!

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160 
Tuesday June 7th, 2011 7:46:43 PM

Fantastic game all I've had a great time. I'll see my fellows in Rum and all of you in the Ghost

Steve, Brian Al and everyone that Dm'd or took a stint with us thanks
Dan k

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Tuesday June 7th, 2011 7:47:51 PM


It was fun. See you all at Level 1.

Rash hps 133/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution 
Tuesday June 7th, 2011 8:07:46 PM

Wow I think I am going to cry. Great job guys! It has been a pleasure to finish this adventure up with you. Wait I won't have 3 miracles at my disposal with my next character. Maybe we need to rethink this...

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Tuesday June 7th, 2011 8:11:09 PM

It's been a long run. I've enjoyed the stories and the players. Thanks Steve, Al, and Brian.

Durgan Stonewall (AC 41; HP 230/284) 
Tuesday June 7th, 2011 9:34:34 PM

I'll give the lion's share of the credit to Steve and Al. Thanks guys, it was quite a run.

This is my first completed adventure to 20th here at the Wold(or anywhere for that matter, I am frequently DM at home) and I just want to say it is quite the experience.

Thanks everyone for being a great group to game with!

on to the giggling ghost...

Flight from Fae Skiemir [DM SteveK] 
Wednesday June 8th, 2011 1:28:53 PM

It has been great! Since 16 June 2004, the COC has had a very stable DM team.

Al, can you believe it has been SEVEN years since your first DM post on COC? Since then, (except for some minor bumps), the DM team has been Al, Brian, and/or SteveK. Sweet!

The COC team in 2004 was Peerimus, Jurgen, Shiraz, Sly, Savin, Niobe, and Ilsidur. we've come a long, long way...



Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Wednesday June 8th, 2011 4:23:10 PM


Yup. That's a long time. Congratulations to Dan for having the only PC to make it to the end. Seconds to George for being the only other player to to also make it to the end.

All in all, I'm pretty pleased at how the game turned out.

Durgan Stonewall (AC 41; HP 230/284) 
Wednesday June 8th, 2011 9:15:58 PM

Agreed, it was a very satisfying story.

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160 
Tuesday June 14th, 2011 7:20:59 PM

Seven years and 13 levels or close to it. great stories, great characters. Rum looks to be quite an experience as well

Torgon AC: 38 HP : 178/198 
Tuesday June 14th, 2011 7:47:43 PM

Okay, I will start off the Wyrms discussion. What do the rest of you think? Al says Xenia is out, And Peerimus is pondering it. I am on the fence with Torgon. He pretty much wants to retire to his village and see to his people. But if joining the Wyrms offers future protection for his people and the Wold while allowing him to remain home for the majority of the time, he will probably accept.

What is entailed in joining? Does anyone know? Time has been an issue for me of late, and I am doing all I can to make regular posts For CoC and now Rum, so I am not sure if I will have time if there is an active thread. I am not seeing too much about it in the Woldipedia.

Durgan Stonewall (AC 41; HP 230/284) 
Tuesday June 14th, 2011 10:31:59 PM

we talked about this before, and I think there was some agreement, that it didn't fit in with the feel of the group.

What about a separate consortium for the south, called Chaos Champions or some such?

As a side note to that, I feel that at some point, a new game should be started, with a new group of 1st level heroes bearing 'weird' tattoos...

Rash 
Tuesday June 14th, 2011 11:43:34 PM

I don't think we should join. We haven't been through the dragon trials and I sort of like the idea of being independent. It doesn't fit with Rash's retirement plans. She wants to raise her family and make Quinn's Abbey a place of learning and light. Of course if the Wold needed her, Rash would come off the bench but she doesn't need a title to do that.

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160 
Wednesday June 15th, 2011 7:01:39 AM

It would seem most of the group is on the out.
as far as what it entails, in the real world nothing as far as i know. Jerry might say hey guys who wants to pull a PC from retirement and go on som e massive asventure short someday, but basically it is title adn prestiege for your character

At this point I am going to have Peerimus decline for the the group



Torgon AC: 38 HP : 178/198 
Wednesday June 15th, 2011 7:34:28 AM

Fair enough. Seems the group sentiment leans that way. Torgon would lean toward joining just because it may offer extra protection for his village, But he can always call on the CoC if the need arises, and that should be protection enough.

Kazak Stonewall Ac 36 Hp 175/241 
Wednesday June 15th, 2011 10:28:27 AM

hey guys .... i don't see the need to become a dragon group or wyrm ...... we weren't during our entire run in the game .....so i say we keep ourselves seperate ...

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