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The Door [DM SteveK] 
Friday May 20th, 2011 5:22:14 PM

Gordathar hangs his head in shame. "I had paid no attention to the words about curses, and my team collected a large treasure and tried to get out of the city, but we could not. And then an army of undead arrived and killed most of my unit, stole our treasure, and we were forced to flee and seek to be mercenaries around Fae Skiemir until you have beaten us here." The minotaur sits completely dejected in the Resilient Sphere. "Mastacar and I are the last, and we will never get out. We will die here and our ancestors lost forever."

Mastacar nods. "I want no gold, I don't want to even see or touch the gold. There are more important things for us."

Mastacar agrees to stay and guard the door. "With my life, with my honor." he tells Kazak. Heeding Firn'gaer's warning, the minotaur doesn't want to touch anything, for fear of not being able to go with the heroes when they (hopefully) escape Fae Skiemir.

Firn'gaer finds that he is learning more of his condition as he thinks about what he can do and not do. Highlight to display spoiler: { Firn'gaer is permenantly incorporal until he is raised; no altering with spells. Also, Firn'gaer has no more hit points because he is already dead and he is not undead. Point of fact, he has 50% chance of affecting the material Wold, and has 100% immunity from all effects.}

And speculation happens on how to retrieve firn'gaer's body.

Xenia is able to scout out the wall and door. Interestingly enough, the door is not locked or trapped, it opens easily. On the other side are piles and piles of coins, gems, jewelry, and objects d art. Some can notice a scale, working replica of the Hook City Bridge. Over in a corner are portraits of Valdor and the other Gold Dragons.

And on the other side of the 100 foot square room (filled!) filled with treasure.... is another door.

Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19)  d20+31=46 ;
Friday May 20th, 2011 7:35:55 PM


Xenia comes back through the door.

The normal way.

By turning the knob, and opening it.

"It's the treasure room, alright." The disembodied voice of the dark rogue comes from the open door. "It's piled full of Stuff over here." And, from the tone of Xenia's voice, the word Stuff bears an unmistakable capital S. "But it ... makes me expicious. I mean, nobody leaves a room like that without some sorta guard stuff. Maybe underneath the treasure. Sump'in."

"I'm gonna search a path through to the far door. Grab Fernie's body and follow a straight path to the far door. It'll be searched. Don't stray from it."

"I don't trust this room. But we gotta go through it."

Then ... silence.

Xenia leaves the door and flies over the mounds of treasure. Her keen eyes comb the piles below for anything suspicious. At five foot intervals, she stops and looks around herself at the room in general, listening for any suspicious sounds. At the far door, the dark rogue examines the door itself for traps.

+++++++++++++++++++++++++

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)
Spot 36 (Taking 10 w/Skill Mastery)
Listen 46

Search 38 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+22=27 ;
Friday May 20th, 2011 9:35:57 PM

Peerimus gestures towards the sphere and takes it donw. [Greater Dispel Magic CL 27] "I have heard enough, we will take you with us. " While Xenia is back Peerimus stops her and secures Lhari from her possession. "Xenia, we have a few ends to tie up here, be quick you have about 30 seconds."

Peerimus then addresses the staff
"Lhari as you put the Wall in place can you Dismiss it?"

If yes Peerimus will bounce out, grab the gnome and come back as fast as he can and then have Lhari erect another wall of Force.

If he cannot, Peerimus moves to plan b. " I will retrieve Firnsgaers body. With that, he shifts into an Elder Elemental and earth glides down and over to teh dead gnome. Peerimus moves up high enough to take possession of teh body and then returns via the earth gliding capability of the elemental form he is in.

Peerimus will activate his Pearl of Power and recall Stoneshape, moveing upwards, he seals the hole he came through in the ceiling
Behind the Wall of force, the druid erects a Wall of Thorns as a second layer of protection

He stows Lhari in the magical quiver, and gestures to Kazak and Durgan, "Take point brothers and Father grant you power. Let us end this.""

Peerimus then moves through the door, extracting an acorn and casting Fire Seed upon it. He hands Durgan his scarab of Golemsbane, "We move straight through and through. Torgon, Durgan, Kazak, you have the golems, Rash Firngaer and I will take the target out."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, *(2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; Fire Seed

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Kazak Stonewall Ac 36 Hp 241/241 
Friday May 20th, 2011 10:44:36 PM

Handing Mastacar a vial .... " its a healing potion (csw) take it .... and maybe Mrs . Trinka can give ya a little bit of health too ....."

"Gordathar .....we will do our best to getcha outa here ..... but we need ya help ... guard our backs .... and you can help us escape da hordes dat will be coming here ..... you and your cousin have been here awhile ... ya both know the back alleyways and shortcuts ..... we'll need dat experince ..... so be alert and carefully "

"Aye Peerimus .....we got point .... we'll follow in Xenia's footsteps .....once we engage da enemy Torgon take center .... Durgan take left .... i'll take right ...... gang up on dem golems .... dem probably real powerful ones ...."

The dwarf readies a vial ....planning to take it once they get ready to breach the next set of doors ....



Torgon AC: 38 HP : 238/198 
Saturday May 21st, 2011 2:45:31 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 4rds

Torgon smiles at Peerimus. "now you're talking. Time to kill some more bad guys. Golems i can handle, it's kind of like a pinata when you keep banging chunks out of them til they fall all apart. Don't forget about the troll thing though, odds are he's an upgrade over the usual."

Torgon pulls his quicken rod from his haversack, planning to use a round for power up spells once we enter.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Timeout [DM SteveK] 
Saturday May 21st, 2011 11:50:35 AM

Firn'gaer and Lhari are in the feather storm10 feet OUTSIDE the outer doors and presumably surrounded by hundreds of featherless harpies.

The outer door is sealed by a Wall of Force. CL20 19 of 20 minutes remaining.

Currently, the Champions of Chaos do not have Firn'gaer's body or Lhari the Staff.

.......................

Peerimus is able to easily seal the ceiling where he came in before the blade barrier ends.

Gordathar and Mascathar, from the COC and their own magical potions are now free and fully healed, repledge themselves to hold this room for the COC at all costs. The hope rekindled in the taur by the COC's offer shows in thier determination.

Gordathar responds to Xenia. "The Alchemist has no need of other securities on his treasure chamber. Outside are the harpies that keep anything in ... or out. He is in complete control of the harpies, and so is in complete control of his warchest."

Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19) 
Saturday May 21st, 2011 4:32:21 PM


When time is of the essence, trust too becomes important. Xenia continues across the treasure room, searching a safe path through to the Laboratory beyond. In her fellow Champions of Chaos, she has trust. They'll get Fernie. And, by the time that's done, she'll have secured a safe entry for them.

In the new Mino Guys? Trust? Well, they seem alright types. But, if Da said anything any number of times it's that you never know if its done right till you do it yourself.

+++++++++++++++++++++++++

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)
Spot 36 (Taking 10 w/Skill Mastery)
Listen 46

Search 38 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Kazak Stonewall Ac 36 Hp 241/241 
Sunday May 22nd, 2011 9:26:07 PM

"Hmm how did he get complete control of da harpies ?? magical or treasure ?" inquires the dwarf of Gordathar

Kazak waits on Xenia's scouting mission ......his steel grey eyes sweep the treasure room .... looking for signs of movement ....ambush ......

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Sunday May 22nd, 2011 11:03:03 PM

"Ok, you guys need to decide what you are going to do. I can only be where my body is or Xenia." He starts to say as Xenia moves off to scout things and a glowing form of the wizard floats nearby. Not wanting to give away Xenia's position, Firn'gaer disappears from the room and reappears over his body.

Outside, Firn'gaer casts disintegrate at the Wall of Force. "Someone get out here and get my body. Don't forget Lhari."

The spell goes off and deep within his being, Firn'gaer can feel a darkness, an emptiness grow within. For a moment, the green glow that makes up his body falters and for a brief second he dims.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Torgon AC: 38 HP : 238/198 
Monday May 23rd, 2011 7:57:00 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 2rds

Torgon makes for the door to recover Firn'Gaer's body, hoping he can shove through the biting and arrow shooting Harpies to get to it.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Monday May 23rd, 2011 9:00:35 AM

Rash grimaces at the open door but decides others will have to find a way to block the door. Once Torgon returns with the body, Rash decides hauling around a body will not help their combat effectiveness and uses the miracle from her staff to ressurect Firn'gaer.

Preparations Continue [DM SteveK]  d100=82 ;
Monday May 23rd, 2011 5:51:43 PM

Xenia continues across the treasure room, searching a safe path through to the Laboratory beyond. She is able to get a fairly straight route to the next door with no traps or ambushes that she can see.

Kazak waits on Xenia's scouting mission as he stands in the treasure room. His question to Gortathar is answered with a shrug; the minotaur doesn't know how the Alchemist controls the harpies, only that he does.

Firn'gaer moves from the blood on Xenia to his body and casts a Disintegrate on the Wall of Force and is able to affect the material wold (DM roll 82% success. Firn'gaer can roll his own affect chances for spells for immediate knowledge. 1-50% = failure 51-100% sucess)

Torgon takes a couple of seconds to step out into the storm of feathers and reach Firn'gaer's body, scooping it up from where Xenia left it, and bringing it back into the warehouse. Apparently, the harpies aren't in the immediate vicinity, since Torgon doesn't bump into any while grabbing for Firn'gaer.

Rash casts her staff-stored Miracle ... and Gargul doesn't come. Firn'gaer continues to be a ghost.

Feathers are drifting into the room from the open door.


Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19)  d8=2 ; d8=8 ;
Monday May 23rd, 2011 6:40:13 PM


The way back is quicker with no need to search. Xenia retraces her path. Along the way, the girl rogue dismisses the invisibility and slips out of Shadow.

Through the door back into the entry room she can see Torgie Minotaur emerging out of the incoming feathers. In his hand he holds Firn'gaer's body.

"Way's clear," she announces. From her bag she takes a wand and expends two charges to heal away the small wounds she's sustained so far. Placing the wand in her bag, she turns back to the treasure room. "Follow me," is all that she says, and leads the Chaos Guys back along the path she's cleared.

At the far door, she whispers to her ring again, disappearing from sight.

"When you're ready, I'll open the door," comes her disembodied voice. "Each of you sound off when you're ready. When the last one says ready, I'm going in. Once through the door, I'll be going straight up."

+++++++++++++++++++++++++

UMD for wand of CLW - Autosuccess
CLW heal 3+9hp = 12hp

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160 
Monday May 23rd, 2011 9:35:44 PM

With Firngaer retrieved, Peerimus erects a Wall of Thorns over the entrance. Turning to everyone, "We take the room. The troll is likely protected from Fire and Acid. I will see how well i can bring down his defences. Remeber. Durgan, Kazak, you have the golems, Rash Firngaer and Torgon will take the target out."

With that and a grim determination burning in the angels eyes, Peerimus leads the group through to the inner chamber to put an end to the Woldian threat

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, *(2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; Fire Seed

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Durgan Stonewall (AC 41; HP 288/322) 
Monday May 23rd, 2011 9:36:55 PM

"Errr, I'm ready, but aren't we gonna close the doorway back up first?"

Kazak Stonewall Ac 36 Hp 241/241 
Monday May 23rd, 2011 10:18:58 PM

Kazak nods at Peerimus's tactical plan .... " aye ....we'll smash em to bits .... ain't dat right Durgan " grins the dwarf

With a look at the two minotaurs ...." we hopefully should be gone too long .... just listen for any shouts we might give ya .... never know which way to escape ... ya might hafta follow us .... but da plan is too come back dis way "

With that the dwarven warrior salutes them and turns and follows Peerimus down Xenia's path ....

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday May 23rd, 2011 10:20:47 PM

Once his body is safely inside, Firn'gaer uses his Mage's Lucubration to recall his cast empowered fireball and wall of force. (These only affect Firn'gaer spells and not physical wold, didn't roll percentage. If I am wrong let me know.)

Firn'gaer once again feels the darkness, the emptiness grow from within.

"I can cover the entry again." And Firn'gaer casts another Wall of Force to cover the entrance along with Peerimus's Wall of Thorns. As with any force effect, it affects incorporeal or real at the same time.

Once again as the arcane energies leave, Firn'gaer's light flutters briefly and returns ever so slightly dimmer. This time there is a feeling, a hunger, that the wizard did not feel before. He pushes it back, but wonders if his this hunger will grow as his arcane energies diminish. . . what then?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Torgon AC: 38 HP : 238/198 
Tuesday May 24th, 2011 7:34:20 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 1rds

Torgon strides outside, ready to be attacked by hundreds of Harpies. Instead, he grabs Firn'Gaer's body and returns unmolested.

"They are not waiting at the door. They may be fighting some other opponent that makes a move on the treasure."

He looks toward the ghostly apparition that is Firn'Gaer. "I will carry your body until battle is joined my friend. Will it suffice to be in the same room as the battle?"

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Tuesday May 24th, 2011 8:56:59 AM

Rash frowns at the ghostly Firn'gaer and wondes why her spell didn't work. She will move forward with her weapons prepared and start heading into the treasure room. (ooc how much time has lapsed. Do we still have some of our previous combat spells on?

Preparations and Gas! [DM SteveK]  d100=77 ; 4d6=16 ;
Tuesday May 24th, 2011 12:09:16 PM

Less than a minute has elapsed from the end of the fight in the front room to the rescue of Firn'gaer's body. (11 rounds have elapsed from the time Rash's Contingency has gone off.)

Gordathar and Mastacar guard the front room, a Wall of Thorns and a Wall of Force as added protection.

Firn'gaer successfully uses Mages Lubrication on himself, the negative energies that now fuel his spells whispering, demanding, in his mind. He also successfully places a Wall of Force over the entrance, but also realizes that he is not exactly incorporal... the spell very nearly did not succeed! (DM roll 77% success. On any spell other than personal, Firn'gaer has to roll)

Peerimus gives direction and then leads the group through to the inner chamber door.

Xenia stays a step ahead of the Solar, retracing her path, then disappears from sight, waiting on Peerimus' nod to open the door...

Durgan is ready, and realizes that Peerimus has already sealed the doorway.

Kazak agrees with the tactical plan, gives a contingency plan to the guarding minotaurs, salutes, and follows the group through the hall of treasure.

Torgon is surprised he is unmolested by harpies, and reports what he thinks is happening. He vows to carry Firn'ager's body to just inside the final room, and readies for battle.

Rash wonders why her spell didn't work. She can only speculate that the curse of Fae Skimier is at work... perhaps Gargul does not allow anyone to return in this city! The cleric moves forward with her weapons prepared.

....................

The group goes through the treasure room. It would be very easy to grab a priceless jewel or artifact; it wouldn't take any time at all!

The heroes are soon lined up at the door. At Peerimus' signal, Xenia opens the door for the charge... and a cloud of noxious gas pours out! It obscures all vision and the acidic touch eats away at metal and skin! All heroes 16 acidic damage save Reflex Dc25 for half

Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19)  d20=12 ;
Tuesday May 24th, 2011 2:49:38 PM


Sometimes it amazes Xenia herself how quickly she can react to things. She sweeps her cloak about herself as the acidic cloud pours out of the doorway. She jets into the cloud as the gas rolls out, then banks steeply upward, trying to find a ceiling to the acid fog.

+++++++++++++++++++++++++

Reflex 43 vs Acid Fog DC25 (No Damage w/Evasion)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Kazak Stonewall Ac 36 Hp 226/241  d20+13=18 ;
Tuesday May 24th, 2011 3:49:34 PM

Kazak readies to dash through the door .... .... " grrrr dat burns ....." shielding his eyes he pushes forward " it can't be dat big of a cloud " growls the dwarf [reflex save d20+13=18 failed takes 16 damage]

Steel grey eyes sweep the room ......the dwarf takes a moment to concentrate with the scarab of golembane ......trying sense any of the lifeless hulks ....

ooc: stevek .... kazak ain't going to pick up anything from the treasure room .... no matter how shiney it is ... ;-)



Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might  d20+13=25 ; d20+40=55 ;
Tuesday May 24th, 2011 7:31:41 PM

Rash just sees the acid fog in time and ducks away. (save 25 no damage due to ring of evasion) She looks for a foe to whack. Readied attack hit ac 55 if anything presents itself!

Torgon AC: 39 HP : 198/198  d20+14=19 ;
Tuesday May 24th, 2011 7:58:44 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

Torgon strides forward into the room as the acid fog washes over him, Firn'Gaer in one hand, his chain in the other, and his shield floating defensively.(reflex save 19) "Let's go Alchemist. Your time is up. It is time to pay the price for your foul deeds."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+25=38 ;
Tuesday May 24th, 2011 9:17:07 PM

With such wonders the southern continent could be completely reshaped, but into what? A center of understanding of the natural Wold, the lands themselves. No, his future plans for the Gateway Downs and the Southern lands needed no such influx of goods and treasures. The plans might actually have a greater chane of success without such things. What were they except the representation of theft from his world to begin with. No the druid had another idea on what to do with the great treaures of the city that once was called home by Father and Mother

"And that should confirm suspisions on the Troll being protected." The acid has no affect on Peerimus' present angelic form, but the acidic cloud does obscure his vision. Peerimus moves just into the room and ascends towards the ceiling. If he clears the cloud within 45' he casts about for thier opponents [Spot 38] and if located he casts a Heightened Baleful Polymorph at the alchemist.

Fortitude save 26 or become a toad

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, *(2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, *Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; Fire Seed

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active



Battle with the Alchemist [DM SteveK]  d100=9 ; 4d6=10 ; 4d6=11 ; 4d6=13 ; d20+30=36 ; d20+30=34 ; d20+25=31 ; d20+25=34 ; d20+35=55 ; d20+35=37 ; 2d4=6 ;
Wednesday May 25th, 2011 5:38:57 PM

None [none? :-( ] of the champions try to take any of the heaps of treasures from around the room. They are focused on one thing; stopping the disease, and it seems that the acidic fog bank that comes out of the doorway is the opening salvo!

Xenia sweeps her cloak about herself and jets into the cloud, banking steeply upward and avoiding the caustic acid spray, but there is no room to dodge when she deliberately goes into the fog, and when she emerges, her skin is red. Xenia takes 10 damage She pops into the clear only 20 feet away from the door and is able to see the layout of the room.

Kazak dashes through the door (and Kazak takes 11 damage from running through the acid) and comes beyond the acid cloud to let his grey eyes sweep the room.

Rash ducks away from the acid cloud, avoiding any damage. She looks around for a foe, but none are on this side of the cloud bank.

Torgon strides into the room, ignoring the acid fog (Torgon takes 13 damage through the fog) and comes out the other side. He calls for the Alchemist to come out and die nicely.

Peerimus doesn't even notice the fog; the acid has no affect on the druid's present angelic form (won't even roll). Moving into the room, Peerimus flies upwards until he is 20 feet above the floor and over the cloud. Looking around, he is able to see the troll, the 2 golems, and a crooked, wasted and diseased-looking elf clutching a staff; the Alchemist! Peerimus casts a Heightened Baleful Polymorph, but the spell drains away without effect! Spellcraft 22 Highlight to display spoiler: { Spell Turning}

...................

For Torgon (and Firn'gaer with him), Kazak, Xenia, and Peerimus, they see a large room nearly full of pipes all tangled about the ceiling, walls, and around the floors. Here and there, there are pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors.

One such pipe is broken directly in front of the door through which the heroes gained access, and the spray of the caustic acid coming out of the pipe is the obvious cause of the permanent acidic cloud.

"What?" coughs the Alchemist, slightly disoriented, "Foul deeds? What a misconception you have, young man. I am helping the people of the Wold be stronger than ever. Why, just look at Junior. Junior, say hello and Test that minotaur. Make him strong."

With that, a giant troll steps from some pipes and tears into Torgon, missing with two claws and a bite! (Torgon is allowed one AOO against the Troll)

With a clank and a shift of pipes and gears, two animated statues of what looks like pipes and fluid-filled sacks begin to move towards Kazak on the other side. (The Pipe Golems are 10 feet away from Kazak). "Just keep them occupied, my pretties, while I harvest my last necessary ingredient.

With that the elf, his face sliding off to the right side of his head, casts a quickened true strike before shooting a bolt of blackest night at Peerimus, punching through his Spell Resistance and striking the druid-Solar! (Energy Drain, True Strike(Touch AC 55 crit! 37 (Touch AC?) Peerimus gains 6 negative levels; -- 6 penalty on attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities).



Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Wednesday May 25th, 2011 6:38:24 PM


There's the Guy with a capital "G". Her skin still feeling the burn, Xenia draws a scroll from her haversack. This better work. From the looks of what he done to Peerimus, this guy is all magicked up.

Shooting out over the heads of the guys onthe ground, the girl rogue moves to a position twenty feet above the head of the Mad Weerdo Alchemist Elf Guy.

+++++++++++++++++++++++++

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might  d20+19=37 ; d20+19=21 ; d20+19=33 ; d20+19=39 ; d20+19=26 ; d20+19=23 ; d20+19=28 ; d20+19=37 ;
Wednesday May 25th, 2011 9:29:01 PM

Rash darts into the room at the sound of combat and quickly takes in the scene. She remembers her role and casts a quickened dispel magic at the alchemist hoping to bring down some of his defenses. (gave you some rolls to work with if they are needed).

Rash then readies another greater dispel magic as her normal action but holds it in to use as a counter spell against the spell users next spell. (counter spell roll is 37

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Durgan Stonewall (AC 41; HP 280/322)  d20+15=28 ;
Wednesday May 25th, 2011 10:23:06 PM

OOC reflex = 28 for half 8 acid dmg

"BAH! I dont need the durned treasure!" Durgan covers his face as he moves through the acid spray. Once he is in the room, it looks like everyone starts picking out targets. He gets his hammer ready, and prepares to move against the animated statues. "Looks like it's time to smash some stuff hehe."

Actions:
Move into room facing towards animated statues.

Kazak Stonewall Ac 36 Hp 226/241 power attack +5  d20+27=45 ; d20+27=31 ; d20+22=24 ; d20+17=20 ; d20+12=24 ; d10+21=27 ; d10+21=25 ;
Wednesday May 25th, 2011 10:28:07 PM

"Durgan getcha ya butt in here .... its smashing time " growls the younger dwarf

Moving left away from the entrance to as not get runover by his brother ....Kazak manuvers so the two pipe golems can't face him at the same time.... making them walk around each other as much as possible .....before stepping in ..... then quick drawing the ancient blade ... he steps closer to the first pipe golem .. (i hate i long armed monsters ... i know ... i know ... it gets an AoO) ...

1ST smash d20+27 = 45 crit hit !! damage d10+21= 27
crit roll d20+27=31 damage d10+21=25
2nd smash d20+22=24 missed ?
3rd smash d20+17=20 missed
4th smash d20+12=24 missed

[b] " 2 golems and a big nasty troll ...... da wizard is on da far side .....come join da party " [/b[ barks the dwarf to those outside of the room .....as he adds in tactical info of what he sees



Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+37=54 ; d20+14=22 ; 15d6=61 ; d100=37 ;
Wednesday May 25th, 2011 11:09:25 PM

[Spellcraft DC54]

Firn'gaer sees his target. He sees the spell turning spell.

Sorry about the if/then, but I don't know the size the of the room.

If the room is big enough for a Disjunction at the Alchemist, the will cast that. If not, then he will convert his Extended Shapechange into an Arcane Fire.

Disjunction for Items Will save DC30.
Arcane Fire (Supernatural ability): Range Touch AC22, Damage 61, no save

Firn'gaer cast his spell and it fails to affect the material wold (37%). With the use of such a large amount of energy, the darkness grows within the wizard. His green glow dims visibly and returns. This time the green hue is darker.

Dark whispers speak dark things into the wizard's ear. "Be quiet!" The wizard says aloud. "I will not give in. I will not." His face grimaces.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)*

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Peerimus Solar) AC 57/61 HP 176/176 and Yorrick AC 31 HP 126/160  d20+17=35 ; 20d6=74 ;
Wednesday May 25th, 2011 11:22:23 PM

The black ray tears deep into the druids soul, spells power is stripped away as the touch of death washes over him. Peerimus moves up an additional 10' to be well clear of the Troll and moves towards the alchemist another 30' or so to get nearly on top of him. "You are a twisted abomination and shall not stand." Peerimus hurls the acorn he enchanted earlier as a Fire Seed.
[Touch attack AC 35 No SR No Save Dmg 74]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; Fire Seed
-6 levels (-6 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active



Torgon AC: 38 HP : 225/198  d20+32=51 ; d20+32=34 ; 2d6+21=24 ; 2d6+21=31 ; 2d6+21=28 ; d20+15=22 ;
Thursday May 26th, 2011 8:04:59 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 12rds

AoO: hit ac 51(threat) ac 34 to confirm. damage: 24 or 83 if crit

The minotaur drops Firn'Gaer at his feet, and casts Righteous Might defensively(22)

"Looks like I got the troll, and the dwarves get the pipe." Torgon bellows, followed by a chuckle. "The rest of you get the alchemist unless you need me to redirect his way and ignore the troll."

(OOC: are any of the attacks evil as far as DR goes? any chance of having a map, or is it down?)

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Battle with the Alchemist [DM SteveK]  4d6=10 ; 4d6=19 ; d20+30=32 ; d20+30=32 ; d4=1 ; 4d6=18 ; d100=70 ; 4d6=13 ; d20+30=43 ; d20+30=50 ; d20+30=36 ; d20+25=43 ; d8+15=20 ; d8+15=20 ; 2d8+20=27 ; d8+10=13 ; d20+25=45 ; d20+25=42 ; d20+25=41 ; d20+25=38 ; d20+25=29 ; 2d10+11=15 ; 2d10+11=27 ; 2d10+11=21 ; d20+25=27 ; 4d6=14 ;
Thursday May 26th, 2011 2:37:46 PM

ooc: map. Sorry team, but I'm tired of fighting the map and google.docs, so I haven't made one for this battle. I'm going to focus on role-playing and severe butt-kicking for the combat. :-)

.................

Xenia flies invisibly and sneakily to a position twenty feet above the head of Mad Weerdo Alchemist Elf Guy, or MWAEG for short.

Rash darts into the room getting a little burned by the acid (Rash takes 10 damage. remembering her role, she casts a quickened greater dispel magic at the alchemist hoping to bring down some of his defenses, but it fails to penetrate a strong aura of Spell Resistance! The cleric then takes a defensive stance to counterspell the next thing the Alchemist tries to cast...

Durgan moves through the acid spray (Durgan takes 19 more acid damage) and is in the room. The sturdy dwarf gets his hammer and faces off against the Pipe Golems, 10 feet away.

Kazak growls at his older brother and looks at the scene. He can't find a place to put the golems at a disadvantage and so just steps in to slice at one. Both golems strike at the dwarf, but swing high. Kazak delivers a strong blow and is bathed in a spray of acid from a broken pipe! (Kazak takes 18 acid damage)
(ooc: Kazak takes a 10 foot move so can only strike once. Golems are immune to critical hits.)
(AOO AC 32 and 32... rolled a 2 twice??? aw, come on!)

Firn'gaer sees his target, the spell turning, and that a mage's disjunction will hit everyone if the Alchemist is targeted. So the ghostly wizard tries to fry the Alchemist with a little Arcane Fire, but is unable to affect the material wold. Darkness boils in his soul, but the hero pushes it away by force of will alone.

(ooc: Peerimus, what is your Touch AC? if 37 or less, the Energy Drain was a critical hit and Peerimus gains 2d4 more negative levels.)

Peerimus wavers at the energy drain, but fights back with a Fire Seed. The magic washes over the Alchemist, and... is drained into another spell! Spellcraft DC 16Highlight to display spoiler: {Protection from Energy: Fire}. The druid ensures he is above the troll's reach and flies to be on top of the Alchemist.

(ooc: oops, forgot Torgon was holding Firn'gaer and so can't wield his 2-handed spiked chain.... no AOO, but he can use it as his first strike next round since it was sooo good. :-)

Torgon drops Firn'Gaer's body, defensively casts Righteous Might and prepares for some serious pummelling.

...................

The large room with tangled pipes all about the ceiling, walls, and around the floors has pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors in various corners of the room. There doesn't appear to be one particular item that is controlling the disease known by the heroes. More like the entire area is one huge alchemical lab.

An acid cloud from one boken pipe is still causing a cloud about hte entrance door.

The giant troll leers at Torgon, giggling a little to itself. "Hurr, hurr, hurrrrrr..." and slashes again with claws and bite. wounding the minotaur! (Claw 43 hit, 50 crit! 36 no, Bite 43 Damage 20, 20, 27 (Rend), 13 = Torgon takes 80 damage + save 3 times at Fort DC 25 or lose d4 CON for each fail

Pipe Golem #1 swings away with two iron-shanked 'arms' at Kazak, and finds its range, slamming the dwarf hard! Not done yet, one of the fluid sacks sprays out, catching Kazak, Durgan, and Rash in the fluid! (Slam AC 45 crit! 42 yes!, 41 Damage 15+27, 21; Kazak takes63 damage and Kazak, Durgan, and Rash save at Fort DC 25 or lose d4 CON

The Alchemist giggles. "As soon as I make a couple dozen more of these constructs, Marteus' Gift will be able to spread across the Wold. It took me a while to overcome my Lord's final test on how to carry his Gift out of the city, but the curse seems to have no effect on things without souls."

Pipe Golem #2 lines up against Durgan, missing both its attacks, but also spraying Durgan, Kazak, and Rash with vile liquid! Kazak, Durgan, and Rash save at Fort DC 25 or lose d4 CON

"Abomination? Twisted? You are the mistaken ones. The gods want us to grow, to become strong. Haven't the gods once been mortals who, through success in thier trials, rose to godhood? And you want to stop that? To stymie the potential in the races? To let everyone be weak sheep? Come now, you don't want that, do you?" The Alchemist looks perplexed, like he and the druid are speaking two different languages, but he tries gamely to continue. "Now stand in the air there nicely while I make the Wold a better place."

The Alchemist casts a Quickened spell... that is counterspelled by Rash! He frowns, then tries again, makes a tossing gesture at Peerimus, a small bottle flying through the air. It misses, but explodes into an Incindiary cloud, causing damage and blocking all sight in the air above the Alchemist! (Xenia and Peerimus 14 fire damage Reflex DC 24 for half)

............

Mwaeg (the Alchemist) - SR30

Disease Troll - AC 30

Pipe Golem #1- AC 35 HP 21

Pipe Golem #2 - AC35



Torgon AC: 38 HP : 185/198  d20+22=35 ; d20+22=35 ; d20+22=26 ; d20+25=29 ; d20+20=24 ; d20+15=21 ; 3d6+35=51 ; 3d6+35=42 ; 3d6+35=43 ; d20+30=34 ; d20+30=44 ; d20+30=46 ; d20+30=31 ; 3d6+35=44 ; 3d6+35=51 ; 3d6+35=51 ;
Thursday May 26th, 2011 3:52:59 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 11rds

Torgon gets torn apart by the troll, but manages to avoid the further effects of the diseased monster(Save 35,35,26).(was that three hits? and are the trolls attacks evil for DR?)

Torgon swings four times(pa by 5)

Attacks: Ac 49(threat), 30 to crit Damage: 136(or 51 if crit misses)
Ac 29 24 and 21(this die roller sucks) miss/miss/miss

AoO Torgon will take an AoO against any bad guys within 20' Attack(34,44,46,miss)(damage: 44,51,51)

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19)  d20=13 ;
Thursday May 26th, 2011 4:23:13 PM


"Time to shut up, you!" Unseen up in the fiery cloud, the dark rogue snarls at the MWAEG down below. Burning particles flare all around her, but it's far too slow to do her any harm. "Peerimus," the druid was nearby before the 'splosion of the cloud, "drop down. I'll shut him up. Can you turn into sump'in to hold this guy in place?"

The floor is down 20ft. She placed herself where she is for that very reason. Directly above the MWAEG. Xenia considers the scroll and decides against it. She reaches into her bag, and it gives her back the stone containing the Silence spell. Then the dark girl drops down out of the Fire Cloud, drawing the Electric Crowbar as she goes. The one she got in the Tower of Boydos back with the Crimson Shields.

Invisible and wrapped in Silence and Blinking back and forth between here and the Gray Lands, Xenia floats directly above the head of the MWAEG. The rest of this is gonna have to be cutting and chopping.

+++++++++++++++++++++++++

Take Stone of Silence from Haversack as Move Equivalent Action / Drop straight down drawing Electric Crowbar with Move Action

Reflex 44 vs Incendiary Cloud DC24 (No damage with Evasion)
Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking, Solid Fog 7m

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll Solid Fog

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+20=28 ; 3d6+21=32 ;
Thursday May 26th, 2011 9:56:19 PM

Touch AC is 32 so is was a crit x2 dmg -12 lvl

Peerimus flows down from the fiery blast, mended as fast as the fire could touch him. "True, but only half so. Like any zealot you only see to half or partial truth, for to look further you would find your error and your mind would shatter. Yes the gods wish us to be strong, to become more than we are. Look about at the array of ppower against you and you would see the truth of our convictions and promise. You must look further still though, for the rest of the truth is that they wish us to grow strong upon our own merit and not at the cost or unde the control of another."

The blast of negative energy hurt him far more than he dares let the mad man know. If he can push through and keep his concentration....Hopefully Xenia has known him long enough to pick up on the change, his willing and ongoing dialogue and engagement with the enemy....

"You are twisted foul creature, and rightousness shall be mine!"

Peerimus moves on the Alchemist and strikes [Hit AC 28 Dmg 32]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active



Rash hps 233/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith  d20+20=40 ; d20+30=31 ; d20+30=46 ; d20+25=36 ; d20+20=35 ; 2d6+41=48 ; 2d6+41=50 ; 2d6+41=44 ;
Thursday May 26th, 2011 11:17:18 PM

(ooc made save versus evil fluids) Rash does a quickened shield of faith helping her ac and then after glancing around to make sure that none of her comrades look like they are going to fall over in the next 6 seconds indulges in some sword play. She slashes at Pipe golem 1 4 times missing only once with her first swing (pa 10)

She does a total of 142 points of damage to Pipe Golem 1

She calls out to the others, "If you need restoration, get your tails over to me. I can't reach you if your flying!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*!, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike!, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2!!,
Seventh:Power Word Blind!*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2! Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack!


Kazak Stonewall Ac 36 Hp 152/241  d20+22=33 ; d20+22=31 ; d20+32=52 ; d20+27=47 ; d20+22=35 ; d20+17=27 ; d10+16=19 ; d10+16=21 ; d10+16=25 ;
Thursday May 26th, 2011 11:24:58 PM

the dwarfs armor shields him from the worst of the acid burn (fort saves 33,31] .... but the pipe golem mighty fists make Kazak grimace in pain at the strength behind it .......

Feeling the golems weakspots ..... Kazak pounces ..... the stone blade finding deep slashes and smashes to the walking statue

1st smash d20+32=52 !! nat 20 !! damage d10+16=19
2nd smash d20+27=47 !! nat 20 !! damage d10+16=21
3rd smash d20+17=35 damage d10+16=25
4th smash d20+17=27 missed

[would of been 3 !! crit hits !! arg !!!! ]

" Ya leaking gook all over me ya bag of juice .....don'tcha worry i'll cut ya open from side to side " growls Kazak

" just like chopping wood in da rain bro " laughs the younger dwarf



Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d100=24 ;
Friday May 27th, 2011 9:18:35 PM

Firn'gaer decides to take advantage of the room's size to cast an empowered horrid wilting. (Roll: 24 - failure). Again, Firn'gaer fails to do anything. This time the darkness swells and the normal green turns dark and becomes a dark, dark green glow. The voices are now a shouting. "QUIET!!!" He shouts at the room. His hands grasp his head.

[OOC - Steve a little guidance here. What is Firn'gaer driven to? Is he being driven insane?]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell)*, Shape change (Extend Spell)*

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Preparations Continue [DM SteveK]  d100=72 ; d100=14 ; d100=33 ; d20+19=34 ; d20+19=30 ; d20+19=39 ; d20+19=22 ; d20+19=30 ; d20+19=34 ; d20+19=32 ; d20+19=36 ; d20+19=26 ; d20+19=24 ; d20+20=35 ; d20+30=49 ; d20+30=42 ; d20+30=49 ; d20+30=49 ; d20+30=42 ; d8+15=17 ; d8+15=22 ; d8+15=16 ; d8+15=16 ; 2d8+20=30 ; d8+10=15 ; d4=2 ; d4=4 ; d4=3 ; 4d6=12 ; 4d6=12 ; d20=16 ; d6=6 ; d20=1 ; d4=4 ; d20+25=41 ; d20+25=26 ; d20+25=36 ; d20+25=28 ; 2d10+11=22 ; 4d6=16 ;
Saturday May 28th, 2011 9:53:06 AM

ooc: thanks for the reminder! :-) Dispel Magic is not subject to Spell Resistance:

This is going to be interesting and potentially battle-altering, so I'm doing a little back up here

Last Round...

Rash casts a Greater Dispel Magic targeted against the Alchemist hoping to bring down some of his defensive spells. Alchemist has an active Spell Turning spell which can turn away or reflect any targeted spell on him. Percentile indicates that both are affected equally. There are only 2 levels left on the Alchemist Spell Turning against a 6th level spell so there is a 33% chance Rash is affected and 66% chance Mwaeg is affected. Further percentage turns out that both are affected!

Rash has four spells active on her
true seeing - DISPELLED
divine power, - DISPELLED
divine favor, - DISPELLED
righteous might - keep

Alchemist has spells and spell-like effects on him:

Spell Turning - burned out
Globe of Invulnerability - 37 DISPELL
Prot v Energy (fire, acid, cold, electric, sonic) 21, 33, 39, 26, 23, Acid and Cold DISPELL
Resist Energy (fire, acid, cold, electric, sonic) 28, 37, 30, 32, 34 Acid Cold Electric Sonic DISPELL
Death Ward, 36 DISPELL
False Life, 26
Prot v Good, 24

Very interesting results!

................................

Torgon gets bloodied but returns the favor, scoring a devestating rent down the troll's chest. The blood splatters everywhere and Torgon is once more attacked by the disease! save at Fort DC 25 or lose d4 CON
(ooc: three hits, Troll's attacks are not Evil; DR works. There are no enemy other than the troll within 20 feet of Torgon. No AOOs)

Xenia decides it is time to shut up the MWAEG. Drawing her Electric Crowbar and Stone of Silence, the drow girl floats invisible, silent, and blinking directly above the head of the MWAEG1!

Peerimus battles the MWEAG with words and weapons, but neither of them seem to get through. One because of Xenia's Silent Stone and the other because of his weakened condition.

Rash (DM 2nd save roll vs fluids- 35 pass) easily overcomes both diseased attacks, casts a quickened shield of faith and indulges in some sword play. She will not be nearly as effective because of her backlashed quickened greater dispel magic spell in melee and (because of the slight rewind) is able to reconsider her actions.
ooc: Rash will miss all attacks without her spells. George, post new actions for last round and for this round in your next post

Kazak reels but pounces on the golem's weakspots ..... the stone blade smashing into the walking statue. More pipes burst and Kazak is showered by diesase, hot steam, and the crackle of electricity for his troubles. Kazak takes 12 fire damage, 12 electricity damage, and must save at Fort DC 25 or lose d4 CON

Firn'gaer tries to affect the Alchemist with an empowered horrid wilting, but is frustrated and again feels the darkness.
Rich Highlight to display spoiler: { Rich, there will be no game effect other than roleplaying while in Fae Skiemir. My intent
is that because Firn'gaer is sort of undead, he now converts negative energy into spell energy rather than arcane energy. This in turn means that at some time in the future (several days or weeks depending on how much magic he uses and how strong his Will is), the negative energy will overcome the last shreds of humanity on Firn'gaer and he will become a ghost in fact; hungry to destroy any living thing. Since this is the LAST module of the COC and I'm sure once out of Fae Skiemir, the others will raise Firn'gaer long before the critical time. SO.... the dark feelings are ONLY role-playing. You can ham it up or only occasionally talk about it... completely up to you.
}

Durgan is momentarily stunned by the Golem's attack, and his hearty dwarf constitution fails him (DM roll nat 1!) the dwarf feels weak and begins to cough, and goes totally defensive. Durgan loses 4 CON, total defense action

...........................

The large room with tangled pipes all about the ceiling, walls, and around the floors has pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors in various corners of the room. There doesn't appear to be one particular item that is controlling the disease known by the heroes. More like the entire area is one huge alchemical lab.

An acid cloud from one boken pipe is still causing a cloud about the entrance door.

The giant troll giggles insanely at Torgon as many of its wounds close and disappear! It again pounces on Torgon to rend the minotaur into a lifeless corpse. (holy cats! die roller DOES hate Torgon!
Claw 49 crit! 42 yes!, 49 crit! 49 yes!, Bite 42 yes Damage 39, 32, 30 (Rend), 15 = Torgon takes 106 damage (minus DR) + save 3 times at Fort DC 25 or lose d4 CON for each fail

Pipe Golem #1 says nothing and has no emotion, but continues to swing away with two iron-shanked 'arms' at Kazak, striking once. Another fluid sack sprays on Kazak, Durgan, and Rash making them again vulnerable to the disease, Marteus' Gift! Slam AC 41 hit, 26 miss Damage 22; Kazak takes 22 damage and Kazak, Durgan, and Rash save at Fort DC 25 or lose d4 CON

Pipe Golem #2 lines up against Durgan, missing both its attacks, but also spraying Durgan, Kazak, and Rash with vile liquid! Kazak, Durgan, and Rash save at Fort DC 25 or lose d4 CON

The Alchemist looks like he wants to talk, but realizes that he can't. That seems to irritate him to no end, that fact that he can't talk to the people he is killing! Reaching into a pocket, he brings out another vial and breaks it on the floor causing another Incindiary cloud, causing damage and blocking all sight within 20 feet of the Alchemist! (Xenia and Peerimus 16 fire damage Reflex DC 24 for half). Through the smoke, Xenia spots the Alchemist move backwards until he is lost in the fiery fumes.

............

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Mwaeg (the Alchemist) - SR30, Prot v Fire Elec Sonic, Resist Fire, False Life, Prot v Good

Disease Troll - AC 30 HP 111

Pipe Golem #1- AC 35 HP 46 (DR)

Pipe Golem #2 - AC35



Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Saturday May 28th, 2011 11:04:51 AM


OoC: Isn't that too many actions for the Alchemist? Take out vial as Move Equivalent Action / Break Vial as Standard Action / Move. The best I'd think he would be able to manage would be a 5ft step.

SteveK: The Alchemist isn't a class Alchemist, just a convienient name. The guy has Quick Draw and is designed to toss vials just like a rogue can toss daggers. If he wants he would even toss 3 per round...

Also, isn't a flask or vial a ranged weapon? Using it would provoke an AoO, wouldn't it? The AoO is provoked even in the Pathfinder version of the Alchemist.

SteveK; you are right, Xenia and Peerimust both get AOOs.

Rash hps 233/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith 
Saturday May 28th, 2011 2:01:50 PM

Steve, Rash has a ring of counter spell on which is keyed into Greater Dispel Magic so I am thinking I am not effected by my own greater dispel magic and my actions posted last round should be good. Let me know if you agree with this and I will post thanks

SteveK: yep, I agree. Ring of counterspells is gone and Rash keeps last round. Golem is still alive, go and keep hitting him!

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19)  d20+28=36 ; d20+28=37 ; d100=79 ; d100=61 ; d6+1=3 ; d6+1=4 ; 8d6=26 ; 8d6=29 ; d20=15 ; d6=6 ; d6=1 ;
Sunday May 29th, 2011 10:09:41 AM


Chance! As the MWAEG raises a hand to throw the vial, Xenia slams the magic crowbar against the back of his head.

She is far too quick for the cloud of incendiary stuff to light upon her. She shrugs it off. And, as the MWAEG turns to take off into the cloud, the rogue strikes again, this time chopping down on the side of his neck at a particularly painful place.

I don't need to beat you down. The dark rogue follows in the direction she had see the MWAEG leave. All I need to do is follow. The Chaos Guys will kill down your Pipe Golem Guys and your Hehe Troll Guy, and when they're done, they'll come for you. All I gotta do is keep you down until then. Your Cinder-ary Clouds don't hurt me. And with flying, I'm faster'n you.

Xenia performs a zig zagging in the direction in which the MWAEG had gone.

All I gotta do is keep up with you and keep you from talking, the girl rogue thinks to herself. How long you think this game will last? (Please see OoC for actions.)

+++++++++++++++++++++++++

Actions: Move action (60ft) to catch up to the Alchemist. Ready Action to follow, hidden at 5ft above him. (If he moves, move with him.) Spot vs DC48 to see Xenia.

AoO against Alchemist for using Ranged Weapon Hit AC36, 20% Miss for Blinking = 79/Pass, Damage 3+26 = 27hp (Electric -6 from PfE)
AoO against Alchemist for Moving from Threatened Square, Hit AC37, 20% Miss for Blinking = 61/Pass, Damage 4+29 = 33hp (Electric -1 from PfE)

Note: Xenia has Combat Reflexes and can take more than one AoO per round.

Reflex 46 vs Incendiary Cloud DC24 (No damage with Evasion)
Hide 48 (Taking 10 w/Skill Mastery, -5 Penalty for Full Speed)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll Solid Fog

Rash hps 233/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith  d20+35=54 ; d10=1 ; d20+35=48 ; d20+30=34 ; d20+25=38 ; 2d6+41=48 ; 2d6+41=48 ; 2d6+41=44 ;
Sunday May 29th, 2011 11:16:33 AM

(ooc Since my ring of counter spell worked, I should have hit 3 times for 112 points of damage on golem 1 after damage reduction. I will keep those results)

Rash feels her ring of counter spell flare and smiles to herself. She is concerned about Torgon but doesn't know if she should go help him or finish the foe in front of her. She decides to try and take down her foe so she can be freed up to help heal her comrades.

She swings 4 times hitting 3 of them and doing 110 points of damage after damage reduction is figured in.

She yells to Torgon, "Torgon, get over here and I will heal you. Don't be stupid! It is easier to heal than raise. Ask Firn'gaer."

Torgon AC: 38 HP : 109/198  d20+22=39 ; d20+22=27 ; d20+22=41 ; d20+30=37 ; d20+25=31 ; d20+20=26 ; d20+15=25 ; 3d6+35=48 ; 3d6+35=49 ;
Sunday May 29th, 2011 1:31:26 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 10rds

Torgon gets torn apart by the troll, but manages to avoid the further effects of the diseased monster(Save 39,27,41).

"I'm alright for the moment Rash, take care of your guy. I can Heal as well, and will probably do so momentarily."

Torgon swings four more times, hoping to hit a little more often(pa5)

Attacks: hit ac's 37, 31, 26, 25 (rolls of 7,6,6,10. It really does hate me.)
Damage: 48 and 49, for a total of 97.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Kazak Stonewall Ac 36 Hp 106/241  d20+22=23 ; d20+22=40 ; d20+22=27 ; d20+22=31 ; d20+32=48 ; d20+27=47 ; d20+22=41 ; d20+17=28 ; d10+16=23 ; d10+16=18 ; d10+16=25 ;
Sunday May 29th, 2011 11:08:25 PM

As his blows land on the pipe golem .... its electric sparks and fireriy flames singe the fighter ... the acid burns ... almost to much pain .... but kazak endures (hero pt used as he failed 1st fort save vs acid/Martues gift)

[fort saves 23 failed,40 hero pt roll,27 made,31 made

" I'm bathing in dis here gook .....gonna hafta gut dis pipe thingy so it won't gush all over us "

The ancient stone blade hammers the gushing pipe golem .....

1st smash d20+32=48 damage d10+16=23
2nd smash d20+27=47 (crit hit ) damage d10+16=18
3rd smash d20+22=41 crit hit ) damage d10+16=25
4th smash d20+17=28 missed

[ another two crit hits wasted ... this thing should be rubble by now if not for that ;-)]

"Nice work Mrs Trinka ....bash it to bits den i'll help durgan and you can help Torgon .. double up on da beasties " growls Kazak



Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+20=28 ; d20+25=45 ; d20+20=32 ; 3d6+21=30 ;
Monday May 30th, 2011 8:10:19 AM

As the vial is thrown, Peerimus makes a quick jab with his staff, but misses.

The fire again has no affect on the druid as any woulnds inflicted immediately heal themselves. Peerimus moves through the smoke looking for the Alchemist and attacks once he finds him [Spot 45 Hit AC 32 dmg 30]

Peerimus has a 90' move and simply weaves back and forth until he locates the slower man

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Battle with the Alchemist [DM SteveK]  d100=24 ; d100=85 ; d4=4 ; d4=3 ; d4=2 ; d4=2 ; d4=1 ; d4=4 ; d4=4 ; 4d6=13 ; 4d6=13 ; 4d6=17 ; 4d6=13 ; d4=1 ; d4=4 ; d4=4 ; 4d6=12 ; d100=7 ; d20+30=49 ; d20+30=48 ; d20+30=38 ; d20+25=45 ; d20+25=34 ; d8+15=20 ; d8+15=17 ; d8+10=14 ; d3=1 ; d20+30=38 ; d20+30=48 ; 2d10+11=21 ; 2d10+11=26 ; 4d6=18 ;
Tuesday May 31st, 2011 2:43:21 PM

Xenia grabs her chance and slams her magic crowbar against the back of his head, she tries again inside the fiery chemical cloud, but misses through the smoke (50% concealment). She then zig-zags herself through the mist, avoiding pipes and the gurgling pools until she finds the Alchemist again (85% found in concealment). The little rogue is ready to follow this guy all day...

Rash is protected by her ring of counterspells and smashes into the golem, and smashes again! She is scalded, electrified, doused in acid and diseased muck, but she is able to bring one of the golems crashing down! Rash is hit by acid spray once for 13 damage, steam (fire) twice for 30 damage, and elecric current once for 13 damage. She is also covered in disease gook 3 times! save 3 times at Fort DC 25 or lose d4 CON each fail

Torgon gets bloddied, but unbowed, and continues to have a standoff with the large troll, trading blow for blow! He strikes twice with his chain, spraying more troll blood about and again is attacked by the disease! Torgon save 2 times at Fort DC 25 or lose d4 CON each fail

Kazak takes a small step and lashes into the second Pipe Golem, ripping holes in three pipes and getting hit by acid once, and the disease muck twice! Kazak take 12 acid damage and save 2 times at Fort DC 25 or lose d4 CON each fail

Peerimus misses his attack opportunity, but, as Xenia, flies through the fire until he finds the Alchemist in the concealing smoke.

...........................

The large room with tangled pipes all about the ceiling, walls, and around the floors has pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors in various corners of the room. There doesn't appear to be one particular item that is controlling the disease known by the heroes. More like the entire area is one huge alchemical lab.

An acid cloud from one boken pipe is still causing a cloud about the entrance door.

The giant troll laughs at Torgon's attempts. "Hurr, huuurrrr..." More wounds close and disappear and it continues to drive through with jagged claws and bloodied teeth. Claw 49 crit! 48 yes!, 38miss, Bite 45 crit! 34 no; Damage (two hits) 37, 14 = Torgon takes 51 damage (minus DR) + save 2 times at Fort DC 25 or lose d4 CON for each fail

ooc: I'm tracking Torgon now only has 17 hit points remaining.
Acid - 13 (energy bypasses DR)
Troll1 - 3 hits 80 dam = 50 Dam
Troll2 - 3 hits 106 dam = 76 Dam
Troll just now - 2 hits 51 dam = 31 Dam
Torgon Total Damage = 171

Pipe Golem #2 says nothing and has no emotion, but continues to swing away, now going after Kazak. with two iron-shanked 'arms' at Kazak, striking twice, and again sprays the group with doses of Marteus' Gift! (AC 38, 48; Dam 21, 26 Kazak takes 47 damage also Durgan, Kazak, and Rash save at Fort DC 25 or lose d4 CON

The Alchemist has not moved far, only to the edge of a bubbling pool of guck in the floor. There are levers and dials on a console at the pool, and two larger levers on the floor. The Alchemist grabs the first floor levers and and pulls! Xenia and Peerimus both get AOOs on the Alchemist Immediately, many of the pipes set up a hissing, rattling, and gurgling sound. The Alchemist looks towards the second lever, barely seen in the firey cloud. (Xenia and Peerimus 18 fire damage Reflex DC 24 for half).

............

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Mwaeg (the Alchemist) - AC 28 HP 26 SR30, Prot v Fire Elec Sonic, Resist Fire, False Life, Prot v Good

Disease Troll - AC 30 HP 181
Pipe Golem #1- gone
Pipe Golem #2 - AC35 HP 36



Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19)  d20+28=29 ; d20+28=40 ; d100=32 ; d6=6 ; d6=4 ; 8d6=26 ; d20=14 ; d20+8=19 ; d100=80 ;
Tuesday May 31st, 2011 4:28:00 PM


DOWN YOU GO! Xenia hauls back the Electric Crowbar as the Alchemist Weerdo turns his back to pull a lever thing. One big bash in just the right place. Just one and Down. You. Go!

For a moment, it feels as though the hit is gonna miss. The doubt creeps in, like a steal, a quick grab that takes your stuff. NO! Not gonna miss. NOT. GONNA! Then Xenia feels the crowbar hit. She feels the back of Alchemist Guy's head cave.

But ... she also sees his eyes. His eyes go to a second nearby lever, and she knows, then, what has to be done to stop this madness.

Without even turning to see the results of her opportunistic strike, the dark rogue makes for the Second Lever - which has now taken on such importance as to rate a capital S and a capital L. The Second Lever is the key. It must be taken out, decommissioned, disabled. There are any number of ways to do it, but the problem is time. Now, quick, there can be no chance of anyone pushing her aside and pulling this Second Lever!

Shaking off the cloud of swirling 'cinderary stuff, Xenia moves through the force and will of instinct. She raises the Electric Crowbar on high. Then, will all the force of her skinny body, she jams the point down into the base of the scary Second Lever, wedging it in place.

Momentarily weaponless, she stands.

Gotta pertect the lever. Gotta pertect the Second Lever.

+++++++++++++++++++++++++

AoO against Alchemist for pulling lever Hit AC29 Nat1 (Reroll w/last Hero Point) Hit AC40, 20% Miss for Blinking = 32/Pass, Damage 6+26 = 32hp (Electric -4 from PfE)

Reflex 45 vs Incendiary Cloud DC24 (No damage with Evasion)
Disable Device 19 (Disable Lever #2 w/Crowbar); 20% roll for Blinking 80/Pass

Note: Take AoO's against Xenia as appropriate.

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll Solid Fog

Torgon AC: 38 HP : 168/198  d20+15=20 ;
Tuesday May 31st, 2011 4:43:53 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 9 rds

OOC:( I show elec. damage of 13, 3 hits for 80, 3 for 106, and 2 for 51. totaling 237 for damage, minus 80 for 8 hits with DR. Which totals 157 in physical damage and 13 electricity for a total of 170hp)(Torgon starts with HP of 198, plus 40 from the CON boost of Righteous Might for a total of 238-170=68hp remaining.) (Just to double check. If my calculations are off, just let me know and I will adjust.)

Torgon will cast Heal defensively(20+2con from Righteous Might=22), restoring 120 hp to his battered body.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2(c-1), Stoneskin-D


Torgon AC: 38 HP : 168/198  d20+24=35 ; d20+24=31 ;
Tuesday May 31st, 2011 4:45:24 PM

Fort saves of 35 and 31.

SteveK: Forgot about Righteous Might. Good to go. :-)

Durgan Stonewall (AC 41; HP 242/284)  d20+26=30 ; d20+30=31 ; d20+25=32 ; d20+20=21 ; d20+15=19 ;
Tuesday May 31st, 2011 7:14:07 PM

OOC save vs Marteus Gift(it keeps on giving!) = 30

Durgan has had about enough of these golems spraying crud all over the place and attacks the remaining one near his brother. He hefts his construct bane warhammer and tries to paste the remaining golem, with less than stellar results. "The durned things must be made outta some kinda weird magic." He looks at his warhammer with a bit of disbelief.

Actions:
full attack, hit AC: 31(nat 1), 32, 21(nat 1), 19 :P

Effects:
-4 CON

edit- added effects of -4 CON(-38 hp, - 38 max hp, -2 fort)

Torgon AC: 38 HP : 188/198 
Tuesday May 31st, 2011 10:01:25 PM

(HP adj due to my math error.)

Rash hps 168/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution  d20+21=40 ; d20+21=25 ; d20+21=23 ; d20+21=31 ; d4=2 ; d4=3 ;
Tuesday May 31st, 2011 11:14:29 PM

Rash reels from all the different fluids washing over her. "Ick, this is worse than changing diapers!" She does look down in satisfaction at the pile of pipes at her feet and then scans the area for other threats. She sees Torgon in trouble and decides it is time to help him out. She targets his troll and hits him with a powerword stun (hopefully he has less than 331 hps. If so he is stunned for at least 3 rounds)

If the troll goes down, she tells Torgon, cut off his head and dip it in the acid from the golems. That should shut him up for a while.

She will then close towards pipe golem two to gain a full attack next round.

(ooc missed one save and noted the -2 con above and took the hitpoints off)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*!, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike!, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2!!,
Seventh:Power Word Blind!*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun!* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2! Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack!


Kazak Stonewall Ac 36 Hp 47/241 power attack +5  d20+22=42 ; d20+22=29 ; d20+22=27 ; d20+27=34 ; d20+22=31 ; d20+17=25 ; d20+12=24 ;
Tuesday May 31st, 2011 11:47:01 PM

[Fort saves .... 42,29.22 ]

" whatcha doin Durgan ?? hit da stupid pipe .... stop looking at ya hammer and swing da durned thing " growls the younger brother

"Arrrgggg dat stuff burns .... "

Kazak continues to try and smash the pipe golem .... but the steady diet of acid and slams are taking its toll .... a little unsteady on his feet as he swings .... he won't waver from his goal ... to save the wold from Marteaus's plague

1st smash d20+27=34 missed
2nd smash d20+22=31 missed
3rd smash d20+17=25 missed
4th smas d20+12=24 missed ....

(darn without PA i would of hit twice )



Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+20=29 ; 3d6+21=27 ; d20+21=28 ; d20+21=22 ; d20+21=39 ; d20+16=29 ; d20+11=18 ; d20+11=20 ; 3d6+21=34 ; 3d6+21=27 ; 3d6+21=28 ;
Wednesday June 1st, 2011 9:05:14 PM

The Fire burns and heals immediately , as the wicked man pulls the lever Peerimus swimgs. [AoO Hit AC 29 Dmg 27]

Peerimus then activates his Boots of Speed, Xenia hopefully has the other lever jammed, and now he needed to finish off this mad man.
[Hit AC 28; Hasted 21 Hero Point reroll 39; 29; 18 Hero point 20 Dmg 34; 27; 28 =89]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d100=74 ; d20+14=22 ; 14d6=48 ;
Thursday June 2nd, 2011 1:00:29 AM

Firn'gaer sends a bolt of arcane fire at the alchemist (Roll 74) converting his Summon 9. This time the bolt does materialize.

Range Touch: AC22; Damage 48 (Supernatural)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell)*, Shape change (Extend Spell)*

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Battle with the Alchemist [DM SteveK]  d100=12 ; d100=65 ; d20+30=31 ; d20+30=44 ; 2d10+11=21 ;
Thursday June 2nd, 2011 6:12:56 PM

Xenia jams the lever in the fiery smoke!

Torgon heals himself.

Durgan swings and misses.

Rash stuns the troll in mid-giggle, and steps to the Pipe Golem.

Kazak swings and misses; strike two on the Pipe Golem.

Peerimus swings at the Alchemist, but the smoke obscures his vision (DM rolled concealment 12% = miss)

Firn'gaer, next to his body, can't see the Alchemist because of the fiery clouds obscuring the view, but he can see the Pipe Golem with no problem. A searing arcane fire burns the construct severely.

...........................

The large room with tangled pipes all about the ceiling, walls, and around the floors has pools of strange brews, some bubbling, some steaming, and of a kaliescope of ill-colors in various corners of the room. There doesn't appear to be one particular item that is controlling the disease known by the heroes. More like the entire area is one huge alchemical lab.

An acid cloud from one boken pipe is still causing a cloud about the entrance door.

The Alchemist is concealed in persistant clouds of fiery combustion.

The giant troll is stunned for 3 rounds.

Pipe Golem #2 continues to swing away, striking Kazak once before spraying more Marteus' Gift! (AC 31, 44; Dam 21 Kazak takes 47 damage also Durgan, Kazak, and Rash save at Fort DC 25 or lose d4 CON

The Alchemist jumps to the second lever and pulls... with nothing happening, the lever is jammed! Pipes continue to hiss and gurgle, some looking like pressure is building up to burst.

............

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Mwaeg (the Alchemist) - AC 28 HP 26 SR30, Prot v Fire Elec Sonic, Resist Fire, False Life, Prot v Good

Disease Troll - AC 30 HP 156
Pipe Golem #1- gone
Pipe Golem #2 - AC35 HP 84



Kazak Stonewall Ac 36 Hp 0/241  d20+22=35 ;
Thursday June 2nd, 2011 7:02:30 PM

Trying to duck the counterblows of the pipe golem .... the dwarf steps wrong .... the powerful punch .... slams Kazak backward ... he blinks .....his eyes flutter ..... he thinks " hey who turned out da lights " ....as he falls onto his back .... still gripping the ancient stone blade ......

fort save d20+22=35 made it!!

Rash hps 168/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution  d20+21=27 ; d20+30=43 ; d20+30=45 ; d20+35=47 ; d20+25=26 ; d20+20=35 ; 2d6+41=50 ; 2d6+41=49 ; 2d6+41=49 ; d8+19=25 ; d20+25=39 ;
Thursday June 2nd, 2011 10:56:06 PM

(ooc made my save Rash sees Kazak fall and screams in rage, when she sees Kazak fall. "Leave him alone! Get away from him! Her sword becomes a blur of motion as she hacks into golem 2 hitting 3 times out of the 4 (missed rolled giving myself a +35 instead of +25 so I rerolled and rolled a natural 1). Her power attacked enchanced attacks hit for 148 points of damage.

After her fury, Rash burns her insect plague to cast a quickend (only one left on this rod after this) cure mass light wounds defensively!!! curing 25 points of damage to any of her friends in range. (without a map, I will leave it up to Steve's discretion on who gets cured but I am pretty sure of Torgon, Rash, Durgan and Kazak)

Rolled a concentration check of 39 if needed.

(ooc Steve, I would really like to change the order of my action casting the quickened cure light wounds first. My thinking is I might kill Kazak off in spurting fluids so if you will allow this please do so. I can't just change it because my rolls don't make sense. Up to you)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*!, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike!, Disrupting Weapon, Insect plague!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2!!,
Seventh:Power Word Blind!*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun!* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2! Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack!


Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160 
Thursday June 2nd, 2011 11:19:26 PM

Peerimus moves right up to the alchemist and puts lever one back into its original position, however if that does not do anythign the druid folds his arms and begins to think on a solution. The Alchemist the golems the troll, all of it is irrelevant to him just now. The entire building is a concoction and if it goes the Wold goes. Now it is simply a matter of puzzling this out.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Durgan Stonewall (AC 41; HP 242/284)  d20+26=30 ; d20+30=32 ; d20+25=41 ; d20+20=24 ; d20+15=17 ; d8+10=16 ; 2d6=7 ;
Thursday June 2nd, 2011 11:20:05 PM

OOC- save = 30

"Me brudder!! Leave him alone ye rusty clanker or I'll turn ye into a bucket of bolts!"

Actions:
full attack on pipe golem, hit AC: 32, 41, 24, `17
damage: 16 + 7 = 23

Effects:
-4 CON

OOC- dice roller is kicking my butt :P

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19)  d20+31=34 ;
Friday June 3rd, 2011 8:53:15 AM


Deaf and blind. That's what it's like. Wrapped in the magic silence and the sparky 'Cindiary Cloud. It's like there's nothing else going on in the whole wide Wold.

'Cept ... for this strange and unsettling vibration coming up from the crowbar to her hand. Sump'in big's happening out there - outside the silence and the 'Cindiary Cloud. But that's not her job. Her job is to foozle this Alchemist Guy and keep him from performing any of his mischief until such time as he's killed down.

Xenia releases her magic crowbar. And, with a quick single motion her slim rapier sings silently from its sheathe. Once again she shrugs off the fiery cinders of the cloud.

Okay, Alchemist Guy. You and me now. It's you and me. Whatcha gonna do?

+++++++++++++++++++++++++

Ready Action: If Alchemist moves, move with him. / Move Equivalent Action: Draw Rapier

Reflex 34 vs Incendiary Cloud DC24 (No damage with Evasion)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll Solid Fog

Torgon AC: 38 HP : 188/198  d20+30=45 ; 3d6+35=48 ; d20+30=48 ; 3d6+35=44 ;
Friday June 3rd, 2011 9:41:48 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 8 rds

Torgon sees Kazak fall, but with Rash right there, if anything can be done, she is the girl to do it.

Troll is down for now, and still protected against the energies that will be needed to bring him low permanently. The Alchemist is the remaining threat after Rash beat the tar out of the Golem.

Torgon moves 30' toward the Mwaeg and swings once at him if able.

Attack (pa5) ac 45 Damage: 48

AoO if Mwaeg presents one: ac 48 damage: 44

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2(c-1), Stoneskin-D

Battle with the Alchemist [DM SteveK]  d100=36 ; d4=3 ; d4=1 ; d4=1 ; 4d6=11 ; 4d6=17 ; 4d6=10 ; d4=3 ; 4d6=12 ; 4d6=10 ;
Friday June 3rd, 2011 2:13:09 PM

Kazak sees stars as he falls onto his back, still gripping the ancient stone blade.

Rash quick heals Kazak and then her sword becomes a blur of motion as she hacks into the pipe golem 3 times! (Rash takes 28 acid damage and 10 electrical damage from spurting fluids)

Peerimus pulls lever one back into its original position.

Durgan stands over his fallen brother and bashes the Pipe Golem into its component parts! (Durgan takes 12 electical damage from burst wires)

Xenia follows the Alchemist Guy and keeps him from performing any of his mischief.

Torgon strides past the stunned troll and into the Incendiary Cloud (Torgon takes 10 fire damage). His great size enables him to bump into Peerimus and Mwaeg, and his chain lashes out but once, ending the evil man's life! (DM rolled miss chance 36% hit)

With only a stunned troll left alive in the room, the heroes are able to make short work of it and toss the component pieces into a vat of acid, permenantly destroying the creature.

Soon the Incendiary Clouds are gone, and the heroes are left alone in the room of pipes and pools of wierd liquid. The maker of Marteus' Revenge is dead and his golem distribution systems are piles of junk.

All that is left is this building, about 600 naked and flightless Harpy Archers outside, and an entire city of powerful greedy and evil creatures who have been able to see a cloud of feathers appear over the Waterworks...

The Alchemist has his robe of pockets and his staff that are easily seen as magical. All a hero would need to do is to take them and thier powerful magic would be his... or hers.

............

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.


Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Friday June 3rd, 2011 4:06:47 PM


Xenia pumps a fist and swings her rapier in a savage flourish. "Good hit, Torgie!" she calls out after stuffing the Silence Stone back into her haversack. The magic is due to run its course soon anyway.

"I'm thinking now would be a good time to make a run for the City Gate," says the dark rogue. "With all this treasure here, high probs we're gonna be seeing lots of critters coming this way to claim a piece."

She eyes the robe that Alchemist Guy, and the staff lying nearby. They could maybe help the cut their way out of this Fae Skiemmir place. But ... then if they got power, why is it that Alchemist Guy didn't use them? Sump'in sounds wrong here. Sump'in feels bad.

"Someone go get those Mino Guys guarding the door. If they wanna get out with us, they need to come now!" From her haversack she pulls a scroll. Half turned towards the east wall, Xenia stops. The Electric Crowbar was a gift of heroism from their adventure into the Tower of Boydos. It had been one of the last adventures she had gone on before Wynn began to withdraw from the Wold.

"Hey, Durgan," the dark girl calls. "Give the bar a couple of good taps with your hammer, will you? Wedge it down good so on one will ever use that lever again."

"May the will of Boydos seal this place up good and tight," Xenia whispers. Then she turns away. At the east wall she marks a space. "I'm gonna make us a back door! Maybe it'll give us a few second head start with all them gathered at the front."

When everyone is ready and gathered around, Xenia reads from the scroll and uses the magic to shape the stone of the wall. Pointing at a center spot, she wills the stone to peel away, creating a rough ten by ten foot doorway.

+++++++++++++++++++++++++

UMD Minimum roll of 30 vs DC25 for scroll of Stone Shape.

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Rash hps 133/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution 
Friday June 3rd, 2011 7:21:47 PM

Rash holds up her hand and says, "This doesn't seem right. I am trying to remember. When we interrupted that circle group outside the city, didn't we see more than one priest in that vision. Are we sure our work here is done? This guy might have been the chief architect but I wonder if he has some underlings around here who could continue his work. We need to destroy this place one and for all!"

Rash will move over to Kazak and heal him for 150 points of damage with a heal spell.

She points to the troll and says, "Someone finish him off please. I don't want him jumping up and causing trouble"

She then takes a look at Peerimus and says, " I do have a greater restoration available. I could cast it on you but it does take 10 minutes to cast the spell.

She does some more pondering, "Don't we have to kill those harpies? They are infected. Couldn't they spread the disease? Or at least some form of the disease?"

Kazak Stonewall Ac 36 Hp 175/241 
Friday June 3rd, 2011 11:13:13 PM

Opening his eyes from the darkness ..... " what ?? ...." as he groggily looks about ....

Seeing the pipe golem fall from his blurry vision from Rash's and Durgan's weapons ...." thought i was a gonna .... dat thing kicked like a bull "

Feeling much better from the clerics heal spell .... Kazak gathers his feet under him and stands up .....sheathing his blade ..... looking about .... spotting the Alchemists body on the ground .... " good he's dead ... now we gots too crush dis place .... any support columns dat hold up da place .... if der stone den ma sword can cut thru them .....it won't crumble da place but if all dem critters come in here and fight for all dat treasure den i'm sure dey will knock em over in battle and da place will fall down upon der heads " growls the dwarf "

" Hey Gordathar .... Mastacar ..... come on in here .... just be careful of da mist its acid ..... use a shield or something to cover yaselves "



Torgon AC: 38 HP : 178/198 
Saturday June 4th, 2011 7:38:29 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 7 rds

"I agree with Rash. This place needs to be permanently destroyed. Even though there are lots of powerful bad guys coming, there are still hundreds of plucked Harpies with bows and song guarding this place. We should have some time."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-2), Flame Strike, Teleport-D
6th lvl: Heal x2(c-1), Stoneskin-D


Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+9=15 ;
Saturday June 4th, 2011 11:07:35 PM

Peerimus considers the pipes about them, " I am open to suggestions as to how to destroy this building without unleashing the contents of the pipes. As to the destruction of the 600 or so harpies I am likewise open to suggestions." Peerimus looks down at the corpse of the Alchemist, "No Rash the vision showed a single mad man with a beaker, one he likely filled from these very pipes. I would imagine a specific formula, but one none the less is within thses walls. We need to spread out and search the lab for notes clues anything." Peerimus turns to Rash, "Unless you want the Miracle the thing away, I would imagine about 50 Purify Water spells will do it."

"Xenia we can't leave, we hold here until we figure out how to end this threat."

With that Peerimus begins his search with the Alchemist's body and then moves out from there. [Search 3]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Durgan Stonewall (AC 41; HP 230/284) 
Sunday June 5th, 2011 10:20:42 PM

"Glad to see yer still kickin brother. And gladder still that thing is a pile of scrap."

"Agreed with ye druid, can't leave till the job is done. I don't think we'll have ta worry about any interference just yet. Those harpies still have orders to protect the building right? We should be ok till we hear fighting outside. And I think we'll be ok with escape too, everyone will be after the treasure, while they stop to pick it up, we can move out. We just gotta make sure now, the threat of disease is truly gone."

"Are those minotaurs gonna leave with us?"

"Xenia, girl, I will if I have to, but let's leave it as a last resort. Believe me, I know how important heirlooms are. Don't give em up without a fight. Now let's take a look around eh?"

Effects:
-4 CON

Waterworks [DM SteveK] 
Monday June 6th, 2011 11:04:49 AM

The troll is quickly dispatched.

Gordathar and Mastacar hear Kazak and jump through the acid. While they are slightly burned, the acid doesn't slow them down very much. Gordathar reports there have been no attacks.

Peerimus searches the Mweag and finds a scroll that seems to be many mathmatecal and alchemal equations. And it has Marteus' High Woldidan Symbol.

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Monday June 6th, 2011 1:34:04 PM


"Looks like a alchemagical formula." It takes the dark girl little more a glance to assess Peerimus' find. Not that the numbers and squidgily symbols mean much. But the symbol of Marteus is pretty hard to mistake. "I'm thinking that's the recipe for Marteus' Revenge. Without it, I don't think no one can make the stuff."

"I mean lookit what they go here. It's just pipes filled with alchemy stuff. That one there is acid." She points at the pipe leaking the acid cloud. "But that's all it is. They need the formula to mix it up right. And, we got that here."

Drifting over to the Second Lever, Xenia grasps the top of her Electric Crowbar and works it back and forth a few times before it comes loose allowing her to stick it safely back into her haversack. "Thanks, Durgan. How about giving the levers a few whacks? If we break 'em off low enough, no one will be able to pull 'em either."

"So, anyone else think we done enough to foozle this place so it can't make Revenge Stuff no more? Can we leave now?"

Xenia waits patiently for the others to think this over before making her hole in the back wall. The longer the wait, though, the harder it will likely be to break their way out.

+++++++++++++++++++++++++

UMD Minimum roll of 30 vs DC25 for scroll of Stone Shape.

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Waterworks Addendum [DM SteveK] 
Monday June 6th, 2011 3:59:47 PM

As Xenia retrieves her crowbar, the entire building shakes like it has been struck by something huge. The sounds of battle and things striking the pipes can be heard dimly in the room. It doesn't take a brilliant mind to realize the impending attackers from other areas of the city are here...

Time has run out!

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Monday June 6th, 2011 6:27:00 PM


"Ho-kay ... That was both an Uh and it was an Oh, and that spells Uh-oh."

Xenia whispers to her ring and vanishes from the realm of normal sight.

"I'm thinking they want in at the treasure. I'm making a hole. You wanna come, I'll be outside!" The words of the Dark Rogue come from the east wall followed by the chanting of magic. Flat stone suddenly tears like paper, forming a ten by ten foot hole with edges like flash frozen water caught in mid fountain.

Those who can see into the invisible spectrum catch Xenia's slim dark form dart through the hole and outside into the greater city beyond. Even that wavers and fades then as she gathers all shadow to her and hides in darkness.

+++++++++++++++++++++++++

UMD Minimum roll of 30 vs DC25 for scroll of Stone Shape.
Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 0/2; Wand of Longstrider 38/50, Wand of CLW 35/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist, Scroll of Shape Stone

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160  d20+13=29 ;
Monday June 6th, 2011 7:50:08 PM

Peerimus pockets the formula, grabs the Achemists staff and then hoists his dead body over his shoulder. Nodding to Xenia, "I agree, it is time to go. Make a hole."

"Torgon, you have Firngaer. I have the rear, move out and make a line to the perimeter and don't engage anything." Peerimus will fly just above the center of the group trying to keep as many within his protective field as possible.
[Spot for incoming threats 29]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: **(2) Animal Growth, **(2) CCW,* Stone skin, *Commune with Nature, *Death Ward
5-Level 6: *Fire Seeds, **(2)Greater Dispel Magic, *Transport via Plants, *Wall of Thorns
5-Level 7: **(2) Heal, *Ht Baleful Polymorph, *Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, *Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; -12 levels (-12 attack/saves/skills/ability checks /caster checks)

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Peerimus - 12 negative levels = -12 on all attack rolls, saving throws, skill checks, ability checks, and effective level (for determining the power, duration, DC, and other details of spells or special abilities). Additionally, a spellcaster loses one spell or spell slot from his or her highest available level.

Kazak Stonewall Ac 36 Hp 175/241 
Monday June 6th, 2011 8:38:15 PM

"Thanks bro .... now lets getta moving " as he pushes his brother forward ..... with a look at the two minotaurs ...." Come .. on Gordathar and Mastacar .....follow meeeee .... " as he sprints through the newly appeared hole from Xenia ... " nice work girl " growls the dwarf

Kazak eyes sweep his surroundings as he exits the building ......." lets keep da noise down ... no need to make em come after us "

Durgan Stonewall (AC 41; HP 230/284) 
Monday June 6th, 2011 9:59:01 PM

Durgan takes a last swing at a lever, hoping to destroy it's use. "Are ye sure we did enough ta leave? Don't wanna come back in here again eh?"

Effects:
-4 CON

Rash hps 133/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution 
Tuesday June 7th, 2011 9:59:38 AM

Rash picks up Firn'gaer body and hands it off to one of the minotaurs before they take off. "I will be shrinking very soon and then I think you will be more suited to carry my friend. Don't lose him. He is small and easy to misplace."

She then quickly pulls out a couple of scrolls from her haversack in preparation and then darts through the whole.

She calls to Peerimus, "Remember that the invading host still has to get through the harpies. Hopefully they will fight it out some and weaken each other. Don't do anything that will call attention to us. Does anyone have the ability to hide us?

Scrolls pulled out are greater dispel magic x 2 and firestorm

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d100=96 ;
Tuesday June 7th, 2011 10:43:06 AM

"I would like to destroy this lab and all that is in here. Peerimus, a couple of fire elementals rampaging through the lab should destroy equipment but should ruin any components. I will leave one as we leave, but my magic is extremely unreliable as a result of my current state."

Firn'gaer plans to leave a elder fire elemental in the lab when the group leaves with instructions to destroy the lab and set it fire. He has tongues so he can communicate with it.

Summon Monster 9: 96% success.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force*;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell)*, Shape change (Extend Spell)*

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

(1-50% = failure 51-100% sucess)

Flight from Fae Skiemir [DM SteveK] 
Tuesday June 7th, 2011 10:58:50 AM

The Champions of Chaos (and two minotaurs) make ready to leave. Torgon takes Firn'gaer, Peerimus takes the rear, Xenia takes the scouting position. Firn'gaer successfully conjures some fire elementals to burn the place as they leave. Peerimus takes the formula and the staff, Kazak takes charge of the two minotaurs, and Xenia creates a Passwall to leave by a unexpected back way.

And it is a good thing they did so.

The front of the Waterworks, the roof, and the sky above the Waterworks is under assault. The cloud of feathers that have been obscuring the building is nearly gone, evidence of gust of wind, wind wall and other spells blowing the feathers out over the river (which actually provides continued concealment for the escaping heroes). The featherless harpy archers still on the roof seem to be holding thier own by charming the flying demons that are coming in range of thier voice. To counter thier voices, it looks like the stronger demons are hurling fireballs and other spells onto the roof. The harpies at the front door are overwhelmed, unable to charm the hordes of undead ghouls, wights, and mummies that are charging from the west. On the roofs to the west, several lichs, vampires, and great shadowy figure battle more demons. Still more undead and demons are looking like they are preparing to receive a flight of dragons coming from still another area of the city!

A flight of 2 Balors, peels away and follows the COC for a minute or two. They don't attack and the COC, mindful of Peerimus' "avoid contact" order don't attack either. It appears the COC have been able to take advantage of the multi-faction fight to get out of the city without further encounters.

Soon, the Mists come over the heroes, and all of them, including Gordathar and Mastacar, are able to get through the barrier. None are too greedy! Whew.

In the middle of the Mists, the clouds fall away from the heroes and form a circle with the heroes, the minotaurs, and a gray cloaked figure in the center. He speaks, and the heroes have heard and seen this figure before. He is the Gray Lord, god of Life and Death... Gargul.

"YOU HAVE DONE WELL, CHAMPIONS OF THE CRONES. THE TIME OF ALEMI IS STILL HERE, THE TIME OF MARTEUS IS NOT YET. " The god holds out his hand, moving slowly, but the heroes are unable to respond as Gargul removes the alchemical scroll from Peerimus' hand. "THE SCROLL IS OF MARTEUS, AND YOU WOULD BE HIS WILLING SLAVE QUICKLY. SO TOO, IT IS UNABLE TO BE DESTROYED, AS A DIETY IS UNABLE TO BE DESTROYED. AND SO, AS A GOD OF THE WOLD AND OF TESTING, I CAN KEEP IT IN THE LANDS OF UNREST SAFELY."

"SO TOO, YOU HAVE REDEEMED TWO SOULS. MY WITCH HAS RELEASED YOU FROM YOUR GEAS, AND I WILL COLLECT THESE TWO SOULS TO THE LANDS OF REST AND WILL SEE YOU EACH IN YOUR OWN DU TIME."

Gordathar and Mastacar bow and willingly go to the Gray Lord. Firn'gaer stirs, and suddenly the gnome is alive again!

"YOU, CHAMPIONS OF CHAOS, HAVE EARNED YOUR REST. A BANQUET IS PREPARED, AND FRIENDS ARE WAITING FOR YOU."

The Gray Lord fades away, and a Gate appears for the Children of Chaos. Sounds of voices and music, the smell of crackling goose and a tapped barrel of the Mountainhome, the sight of the Giggling Ghost Tavern welcomes you.

..............................

My friends, the time has come at last for the Children of Chaos story to come to a close. It has been a wonderful 3 years as DM for you. I only hope that each of you got as much pleasure out of this board as I did as DM!

All heroes are now (at least) 20th level.

A retirement party is set up on the Giggling Ghost board. Please have your hero travel to the Giggling Ghost and take part. During the party, each of you need to layout what your character is going to do while retired. Your heroes (on your permission) will become permenant NPCs where future adventure groups can interact with. :-)

For those who are going to the Rum campaign:
1- use Pathfinder Core Rulebook to create a 1st level character.
2- Background story must include that the PC winds up somewhere in Plateau City or Dirt City and must have some connection with the Woldian League of Adventurers. (ie: is a wannabee, has a relative, got caught in a crime by, stowaway in a WLA caravan, found orphaned by... whatever you can think of)
3- Keep watching Loot&Booty for more information and email me... stephen.knotts@us.army.mil

.......................

All heroes go to Giggling Ghost Board!

Torgon AC: 38 HP : 178/198 
Tuesday June 7th, 2011 12:37:56 PM

Great game Steve. Thanks again for all your hard work to make it so.

Kazak Stonewall Ac 36 Hp 175/241 
Tuesday June 7th, 2011 4:45:45 PM

Thanks steve and brian for the amazing DM'ing ...... great job !!! best of luck to you on your next adventure here in the wold

to all my fellow players ..... its been fun and very enjoyable experience ..... hope to see you in the new game of Rum or others places in the wold !!

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160 
Tuesday June 7th, 2011 7:46:43 PM

Fantastic game all I've had a great time. I'll see my fellows in Rum and all of you in the Ghost

Steve, Brian Al and everyone that Dm'd or took a stint with us thanks
Dan k

Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Tuesday June 7th, 2011 7:47:51 PM


It was fun. See you all at Level 1.

Rash hps 133/171 ac 46 true seeing divine power, divine favor, righteous might shield of faith -2 consitution 
Tuesday June 7th, 2011 8:07:46 PM

Wow I think I am going to cry. Great job guys! It has been a pleasure to finish this adventure up with you. Wait I won't have 3 miracles at my disposal with my next character. Maybe we need to rethink this...

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Tuesday June 7th, 2011 8:11:09 PM

It's been a long run. I've enjoyed the stories and the players. Thanks Steve, Al, and Brian.

Durgan Stonewall (AC 41; HP 230/284) 
Tuesday June 7th, 2011 9:34:34 PM

I'll give the lion's share of the credit to Steve and Al. Thanks guys, it was quite a run.

This is my first completed adventure to 20th here at the Wold(or anywhere for that matter, I am frequently DM at home) and I just want to say it is quite the experience.

Thanks everyone for being a great group to game with!

on to the giggling ghost...

Flight from Fae Skiemir [DM SteveK] 
Wednesday June 8th, 2011 1:28:53 PM

It has been great! Since 16 June 2004, the COC has had a very stable DM team.

Al, can you believe it has been SEVEN years since your first DM post on COC? Since then, (except for some minor bumps), the DM team has been Al, Brian, and/or SteveK. Sweet!

The COC team in 2004 was Peerimus, Jurgen, Shiraz, Sly, Savin, Niobe, and Ilsidur. we've come a long, long way...



Xenia (AC33, HP105/115); Sylvia (AC13, HP19/19) 
Wednesday June 8th, 2011 4:23:10 PM


Yup. That's a long time. Congratulations to Dan for having the only PC to make it to the end. Seconds to George for being the only other player to to also make it to the end.

All in all, I'm pretty pleased at how the game turned out.

Durgan Stonewall (AC 41; HP 230/284) 
Wednesday June 8th, 2011 9:15:58 PM

Agreed, it was a very satisfying story.

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160 
Tuesday June 14th, 2011 7:20:59 PM

Seven years and 13 levels or close to it. great stories, great characters. Rum looks to be quite an experience as well

Torgon AC: 38 HP : 178/198 
Tuesday June 14th, 2011 7:47:43 PM

Okay, I will start off the Wyrms discussion. What do the rest of you think? Al says Xenia is out, And Peerimus is pondering it. I am on the fence with Torgon. He pretty much wants to retire to his village and see to his people. But if joining the Wyrms offers future protection for his people and the Wold while allowing him to remain home for the majority of the time, he will probably accept.

What is entailed in joining? Does anyone know? Time has been an issue for me of late, and I am doing all I can to make regular posts For CoC and now Rum, so I am not sure if I will have time if there is an active thread. I am not seeing too much about it in the Woldipedia.

Durgan Stonewall (AC 41; HP 230/284) 
Tuesday June 14th, 2011 10:31:59 PM

we talked about this before, and I think there was some agreement, that it didn't fit in with the feel of the group.

What about a separate consortium for the south, called Chaos Champions or some such?

As a side note to that, I feel that at some point, a new game should be started, with a new group of 1st level heroes bearing 'weird' tattoos...

Rash 
Tuesday June 14th, 2011 11:43:34 PM

I don't think we should join. We haven't been through the dragon trials and I sort of like the idea of being independent. It doesn't fit with Rash's retirement plans. She wants to raise her family and make Quinn's Abbey a place of learning and light. Of course if the Wold needed her, Rash would come off the bench but she doesn't need a title to do that.

Peerimus Solar) AC 57/61 HP 146/146 and Yorrick AC 31 HP 126/160 
Wednesday June 15th, 2011 7:01:39 AM

It would seem most of the group is on the out.
as far as what it entails, in the real world nothing as far as i know. Jerry might say hey guys who wants to pull a PC from retirement and go on som e massive asventure short someday, but basically it is title adn prestiege for your character

At this point I am going to have Peerimus decline for the the group



Torgon AC: 38 HP : 178/198 
Wednesday June 15th, 2011 7:34:28 AM

Fair enough. Seems the group sentiment leans that way. Torgon would lean toward joining just because it may offer extra protection for his village, But he can always call on the CoC if the need arises, and that should be protection enough.

Kazak Stonewall Ac 36 Hp 175/241 
Wednesday June 15th, 2011 10:28:27 AM

hey guys .... i don't see the need to become a dragon group or wyrm ...... we weren't during our entire run in the game .....so i say we keep ourselves seperate ...

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