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Countdown is progressing (5) (Quickie Sub DM Cayzle) 
Monday May 29th, 2006 7:54:31 AM

[OOC: Friends, with Carl taking a break, we are seeking a new DFR1 DM. Until then (since Carl didn't post Friday), let me offer this easy countdown post so that we all can write a turn. Carl, if you are planning to post but I jumped the gun, please accept my apologies and feel free to delete this. -- Cayzle]

PC actions

Theo and Brahmah stand pat.

Ashira nudges a smidge closer, trying to seem non-threatening.

Rose drinks a potion and moves.

Tratain casts a spell on himself and stays put.

Vorelle keeps her weapon ready and also stays put.

Zeoll continues his song, trying to keep the dragon's attention on himself, and to convince it that the party is no threat.

DMish Note: Friends, keep in mind the rules for bardic fascinate: Any potential threat requires the bard to make another Perform check and allows the creature a new saving throw against a DC equal to the new Perform check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability.

Clearly, Vorelle's aiming an arrow should break the fascination effect. But she has been doing so already for two rounds, so we see that DM Carl is being generous. Here subbing for Carl, if only for a post or two, I suggest that future action take the above into consideration. If Vorelle keeps aiming her weapon, for example, don't be surprised if the fascinate ends.

I also rule that if you are within 100 feet of the Dragon and you move directly towards it, that will also require a new Perform check and save.

Please take the latest map from three rounds ago (http://www.zen22251.zen.co.uk/wold/oshirr3.jpg) and use it to figure out your current position.

[Carl, if you are planning to post but I jumped the gun, please accept my apologies and feel free to delete this.]

Dragon actions

The Dragon rouses, staring at Vorelle and glancing at Rose. But Zeoll's song lulls him, and his gaze returns to the liontaur.

Vorelle 
Monday May 29th, 2006 11:38:37 AM

[OOC: I hate to get all rules lawyer-y, but Vorelle hid before she pointed her arrow, and got a 34. In my opinion, anything that requires a DC 34 Spot check is not an "obvious" anything. :) ]

Brahmah (AC22(30)HP97, longstrider, Heroism, Barkskin, Cat's Grace, Owl's Wisdom) 
Monday May 29th, 2006 11:43:16 AM

OOC: Is that a break in the front wall just West of Flame?

Brahmah attempts to move up, move through the wall, and position behind the pile of bodies just outside the wall. (Longstrider makes his movement 40)

Brahmah ADDENDUM 
Monday May 29th, 2006 11:44:59 AM

OOC: His intention is to move between Vorelle and Rose and skirt the back wall of the building and move down the wall to the break.

Cayzle to Vorelle 
Monday May 29th, 2006 2:44:25 PM

LOL! You are exactly right! I looked at your most recent post for a hide check, but I didn't look at your post before that! My bad! Sorry!

loretta  d20+7=9 d20+10=27 d20+10=29 d20+10=23
Tuesday May 30th, 2006 3:03:36 AM

rose is somewhere along the wall Vorelle is listed by, maybe about halfway between her and ashira no matter what she's close enough to get everyone in her message spell (if there were numbers and letters on the map it would be easier) she is supposed to have cast a message spell on everyone in the group (not the dragon) as soon as she's in range. she's been moving silently and hiding

hide: 9, ok she's not doing a good job
listen: 27
move silently: 29
spot: 23

Brahmah 
Tuesday May 30th, 2006 2:02:36 PM

Brahmah continues his movement until he reaches his goal or dies in the process.

Theodore & Macaw HP 38/38 AC 21 (Dodge & mage armor) 
Tuesday May 30th, 2006 4:03:45 PM

Theodore stays where he is, content to let things play out. This might actually work... he thinks to himself.

Spells Active:
Mage Armor 9 hours
Resist Energy (Fire) 89 min 6 rounds


Cayzle 
Tuesday May 30th, 2006 10:15:44 PM

Friends, Jamie has agreed to take over the game! Yay! Thanks Jamie! Please e-mail him your PC sheets: woldian@gmail.com.

DM Jamie 
Tuesday May 30th, 2006 11:33:44 PM

One and all. All I ask is that you give me until Wednesday late afternoon to post. I will then do another post early on Thursday because I will be getting on an airplane later in the morning tio travel back to Turkey. I will get off the plane in enough time to read your posts when I get there and make my Friday post. Just like last time if I make a mistake because of something that might have happened while I was away just remind me :) I am glad to be back.

Ashira (AC27, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts., Shield of Faith +3, Fly) 
Wednesday May 31st, 2006 12:14:53 AM

From her new position of just outside the wall, Ashira watches and waits.

Spells in place
Heroism: 50/50 minutes (+2 morale bonus on attack rolles, saves, and skill checks)
Barkskin: 60/60 min. (+3 to AC)
Protection from Fire: 90/90 min. (absorbs 108 pts. of fire damage)
Sheild of Faith: 6/6min.
Fly: 3/3min.


Tratain (AC28, HP76/76) Bear's Endurance, Shield of Faith +3, Protection from Evil, Good Weapon 
Wednesday May 31st, 2006 12:31:30 AM

Freezing in position, Tratain whispers a prayer and litely touches his warhammer (Align Weapon-Good).

Spells Remaining
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Divine Favor; Bless; Protection from Evil;(Sanctuary)
2nd Level: Bears Endurence; Bull's Strength; (Spiritual Weapon)
3rd Level: Dispel Magic; Invisibility Purge; Prayer; Searing Light
4th Level: Freedom of Movement; Spell Immunity; Death Ward;(Divine Power)
5th Level: Righteous Might; Quicken Divine Favor;(Flame Strike)

Spells in place
Bear's Endurance: 9/9 min
Shield of Faith: 9/9 min.
Protection from Evil: 9/9min
Align Weapon: 9/9 min.

Hero points:3 (1 used to reroll Will save)


Zeoll (AC12 HP78 Heroism, Bears End) 
Wednesday May 31st, 2006 4:09:40 AM

Zeoll continues his song, holding the dragon's concentration and fascinating it.

[OOC: Sorry, no time to write a verse for this post.]

[OOC: This is the fourth round of seven rounds that the fascinate will last. On the sixth round, Zeoll plans to weave a suggestion (per the bardic music ability) into the song. If that does not work, on the seventh round he plans to stop singing and use Charm Monster on the dragon. If that works, maybe Zeoll can end the encounter right there! If not, we'll see if he's toast!]


Brahmah (AC22(30)HP97, longstrider, Heroism, Barkskin, Cat's Grace, Owl's Wisdom)
 
Wednesday May 31st, 2006 1:16:48 PM

The rangers continues on his psth, the few moments lasting forever, it seems. :)

Vorelle 
Wednesday May 31st, 2006 10:46:58 PM

Vorelle remains hidden and keeps her arrow nocked.

DM Jamie 
Thursday June 1st, 2006 4:52:40 AM

Disclaimer: If I miss something just bring it to my attention. Also, keep in mind I am leaving my family for 10 months in a few hours. Also, sorry for the late post, my network went down last night. I will try to find a wi-fi spot in my travels otherwise I will post again on Friday.

As Flame becomes transfixed it is almost as if time slows. The flap of Flame's great wings slows... Whoosh... Whoosh... Whoosh. The smoke puffs rising slowly; being taken by the breeze up into the air to slowly dissipate.

There seems to be an almost calming silence permeating the area and all you can hear is the chant by Zeoll flowing through the air and seeming to weave with the very air surrounding the leviathan.

You can each hear your own heartbeats and can feel your blood pumping through your veins. If there ever was a perfect moment this is it. No matter your current situation you feel as if you have control over every inch of your being.

You all get to your respective spots. (I apologize for no map. I have reviewed the one from an earlier post and I will try to get something together for my Friday post. For right now just be as descriptive as possible for my sanity and yours.

It seems as if Flame's eyes are beginning to slit.

Theodore & Macaw HP 38/38 AC 21 (dodge & mage armor) 
Thursday June 1st, 2006 7:35:17 PM

Theodore remains where he is, but tenses as the creature's eyes begin to narrow.

Something bad's gonna happen.

Brahmah 
Thursday June 1st, 2006 10:14:52 PM

Brahmah continues to move.

(OOC: How far has he gotten please.)

DM Jamie - The lull before the storm 
Friday June 2nd, 2006 10:52:51 AM

The battleground strewn with bodies of the students, some of which were your friends, and the bodies of your fallen enemies lie before you. The sweet smell of charred flesh intermingles with that of blood to create a pungent odor which seems to fill every pore in your being. This will not be something that you forget anytime soon and is a life changing event for anyone. You have met gods in flesh and possibly some of your idols in roles you had never imagined. You have seen the tenacity that your forefather heros have fought with and it brings some glimmer of hope to your soul. This is it, you tell yourself. This is where we save the world or die trying.

Zeoll, Highlight to display spoiler: {It feels as if something is fighting for contention with you over Flame. You can feel a will trying to impress itself upon Flame to counter your bardic song. Please give me a perform check with a DC 29. You don't think you have lost control right now, but it could happen soon.} Sweat beads across your face as you send out your song.

Brahmah, you have made it to the break in the wall. The pile of bodies outside the wall is worse than you could have imagined. They are strewn about, most of them missing something. A head here and a leg there, some of them appear to have been gnawed on. No doubt if you all fail here they will become a snack for Flame.

Vorelle, it does not look as if Flame has even paid any attention to you. Concealed so well you are you are able to stand ready, with what you think will be a clean shot. Highlight to display spoiler: {Since you have been hiding unseen by the dragon you will get a +10 to your first shot to take into account that you will be blindsiding him with it.}

Rose, you are able to position yourself to the point most beneficial for the message spell and you believe you have not been spotted, but when you tripped over that dead student you don't remember if you let out a little cry or not. Something about tripping into the hollowed out chest cavity of another humanoid just has that effect on people.

Theodore, as you wait you can't help but have your attention drawn to the bodies. Already flies have begun to infest the piles of rotting flesh. Soon this mound will be covered with maggots who will chew their way through this meat feast in their small attempt at life. You see a student that you recognize from your last visit to the Oshirr compound. His name seems to fail you right now, but what were his aspirations? Did he have a family? These are all thoughts that help to temper the feelings inside of you into a weapon that will surely be able to bring down this awful force now.

Tratain, it feels good to have the familiar magic flow through your hands into your weapon. It has always been there, reliable and safe. Like an old friend. It seems to have a calming effect on you as you ready yourself for battle.

Ashira, you are watching Flame intently as you sit there. Looking at the bodies here makes you wonder if all this is worth it. Then you think to the future, your future. What would it be like if you fail here? What would happen to your family and friends still in the future? You shrug off this thought with determination knowing that in your heart you are exactly where you need to be. You have some concealment, but could still be hit if things go poorly. Highlight to display spoiler: {When Flame looks your way and then back at Zeoll you think that for a moment you see some type of conflict in his eyes. }

Suddenly Flame's wings begin to beat a bit more. He lifts himself into the air about another 10 feet and orientates his body into more of a prone position, but takes no action to inhale or do anything other that beat his wings. The breeze begins to pick up and you begin to see small objects move across the ground. Dust is beginning to pick up. Those of you watching think that you see a smile creep along Flame's face.


Brahmah (AC22(30)HP97, longstrider, Heroism, Barkskin, Cat's Grace, Owl's Wisdom)
 
Friday June 2nd, 2006 12:45:26 PM

Brahmah takes up a position behind the bodies and prepares for whatever is to happen next. He expects death, but chances are just as good that they will proveil... what was he was doing here again!?

Zeoll  d20+25=37
Friday June 2nd, 2006 10:45:14 PM

Zeoll senses a mental force trying to distract the dragon, but Zeoll continues to make his music as enthralling as he can (Perform Check 37 is plenty high enough).

This round, Zeoll weaves a subtle suggestion into his music. He suggests to the dragon that the desired object is not here, but that if he is willing to take Zeoll away, it is hidden no more than a few hours' flight from here, and why not let Zeoll guide Flame to the hiding place?

Note that per the rules, "Using this ability does not break the bard's concentration on the fascinate effect, nor does it allow a second saving throw against the fascinate effect."

Suggestion Will save DC is 18.

rose  d20+7=8 d20+7=22 d20+10=19 d20+10=20 d20+10=18
Saturday June 3rd, 2006 12:55:42 AM

Rose cast the message spell last round (per previous posts) and now whispers to the others "Now we can talk, does anybody have a plan?"

She pulls a miniture cloak out of her component pouch and quickly whispers a spell. She will then carefully move another 10-20 feet trying to make sure that Flame cant see or hear her.

hide: 8, use hero point 22
listen: 19
move silently: 20
spot: 18

Rose HP: 64/52 (64, add 12 temp hit points from spell)
Rose AC: 24
Piper hp: 26/26 ac: 16

Active spells
Mage armor: +4 ac for 10 hours, 10 hrs left
See invisible: 50 minutes
False life: gain 12 temporary hit point for 3 hr or till discharged.
Heroism on Ashira: 50 minutes +2 morale bonus on attack rolles, saves, and skill checks.
Expeditious retreat: +30'/round. 47/50 rounds left
Shield: +4 ac for 48/50 rounds
Bear's endurance potion: +4 to con for 29/30 rounds
Message: on everyone in party 50 min
Resistance: +1 to all saves 10/10 rounds

Remaining spells
cantrips: detect magic, mage hand,
level 1: magic missile
level 2: spectral hand, touch of idiocy
level 3: magic circle against evil

Remaining scrolls
false life x4
blur x5
touch idiocy x10
blindness/deafness x5
see invisible x4
temperture control x4
expeditious retreat x4
shocking grasp level 5 x4

Remaining potions
clw x10: 1d8+1
cmw x4: 2d8+3

HERO POINTS: 3

Vorelle 
Sunday June 4th, 2006 12:52:31 PM

Their mission was to delay the dragon. So far, it was an outstanding success. Vorelle tries to draw encouragement from that, picturing those within Oshirr House quickly making their preparations.

She keeps her arrow pointed at Flame, waiting for the signal to fire.

Ashira (AC27, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts., Shield of Faith +3, Fly)  d20+12=31
Sunday June 4th, 2006 10:51:34 PM

Every fiber of her being is taut...waiting for the moment to strike...because she has absolutely no doubt that it will eventually come down to a fight. He hands down at her side, Ashira waits patiently for the moment to attack (Spot=31)...though she casts an anxious glance at Zeoll's last verse of his song. I sure hope he knows what he's doing...because that dragon's going to be pretty peeved when the spell wears off, and I don't think a liontaur snack will last very long...

Spells in place
Heroism: 50/50 minutes (+2 morale bonus on attack rolls, saves, and skill checks)
Barkskin: 60/60 min. (+3 to AC)
Protection from Fire: 90/90 min. (absorbs 108 pts. of fire damage)
Sheild of Faith: 6/6min.
Fly: 27/30 rds.



Tratain (AC28, HP76/76) Bear's Endurance, Shield of Faith +3, Protection from Evil, Good Weapon 
Sunday June 4th, 2006 11:35:45 PM

Having done just about all he can do to prepare for the fight he knows will come, Tratain waits. He has more spells to cast, but they would probably upset the dragon, so for now he waits...

Spells Remaining
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Divine Favor; Bless; Protection from Evil;(Sanctuary)
2nd Level: Bears Endurence; Bull's Strength; (Spiritual Weapon)
3rd Level: Dispel Magic; Invisibility Purge; Prayer; Searing Light
4th Level: Freedom of Movement; Spell Immunity; Death Ward;(Divine Power)
5th Level: Righteous Might; Quicken Divine Favor;(Flame Strike)

Spells in place
Bear's Endurance: 9/9 min
Shield of Faith: 9/9 min.
Protection from Evil: 9/9min
Align Weapon: 9/9 min.


Hero points:3 (1 used to reroll Will save)


Brahmah 
Monday June 5th, 2006 9:41:23 PM

He waits.

DM Jamie  d20+13=33 d20+39=57 d20=13
Tuesday June 6th, 2006 12:52:01 AM

Time seems to teeter on the head of a pin. Nerves are on end and everyone waits for the stalemate to end.

The only person who has moved as of yet is Rose. I have her to the west of Ashira behind some rubble. I will have a new map out with the Tuesday post. I am working extended hours and this will be may last post from work so I will have a small window after getting off work in order to post. My next post will be sometime around 10 am Wold time on Tuesday.

Flame shakes his head a bit as if to clear the cobwebs and speaks. His voice like thunder, "I know that which I seek is here and located in that building," as he points towards the Oshirr house. "Your parlor tricks have amused me for long enough. I will now take what is mine."

Flame draws in a great amount of air.

Since everyone has been waiting and watching intently I am going to give everyone time to perform one action prior to Flame attacking. Good luck.

I will have a map with my next post

Vorelle  d20+21=32 d20+11=26 d20+6=19 d8+1=4 d8+1=8 d8+1=7
Tuesday June 6th, 2006 9:03:36 AM

When she sees the dragon break Zeoll's enchantment, Vorelle fires the arrow she's been holding, followed quickly by two more.

[Hit AC 32 for 4 damage; Hit AC 26 for 8 damage; Hit AC 19 for 7 damage]

Ashira (AC27, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts., Shield of Faith +3, Fly)  d20+16=29 d8+4=7
Tuesday June 6th, 2006 11:45:50 AM

Yep...that would be the signal! Ashira takes flight and moves toward the dragon, engaging on his flank if possible. If close enough, she takes a wack at the dragon (AC29 for 7).

OOC: I really don't remember anymore how far Ashira is from the dragon.

Spells in place
Heroism: 50/50 minutes (+2 morale bonus on attack rolls, saves, and skill checks)
Barkskin: 60/60 min. (+3 to AC)
Protection from Fire: 90/90 min. (absorbs 108 pts. of fire damage)
Sheild of Faith: 6/6min.
Fly: 26/30 rds.



Tratain (AC28, HP76/76) Bear's Endurance, Shield of Faith +3, Protection from Evil, Good Weapon  9d6(5+4+4+2+6+3+2+4+4)=34
Tuesday June 6th, 2006 11:58:27 AM

Noting that the time has come, Tratain casts an offensive spell (Flame Strike). He watches as the column of fire explodes into the dragon, knowing that the fire will do him no damage, but the divine attributes will. (34 dam....17 dam. from divine power). After the strike, the Protector moves toward the dragon readying himself to engage in more one on one tactics.

Spells Remaining
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Divine Favor; Bless; Protection from Evil;(Sanctuary)
2nd Level: Bears Endurence; Bull's Strength; (Spiritual Weapon)
3rd Level: Dispel Magic; Invisibility Purge; Prayer; Searing Light
4th Level: Freedom of Movement; Spell Immunity; Death Ward;(Divine Power)
5th Level: Righteous Might, Quicken Divine Favor

Spells in place
Bear's Endurance: 9/9 min
Shield of Faith: 9/9 min.
Protection from Evil: 9/9min
Align Weapon: 9/9 min.


Hero points:3 (1 used to reroll Will save)

Brahmah (AC22(30)HP97, Longstrider, Heroism, Barkskin, Cat's Grace, Owl's Wisdom)  d20+15=32 2d4(3+3)+6=12
Tuesday June 6th, 2006 3:17:21 PM

(Map please.)

Active Spells:
Longstrider (scroll, 59mins42secs:))
Heroism (via Zeoll, +2 morale bonus on attack rolls, saves, and skill checks)
Shield of Faith (via Ashira, +3 to AC)
Barkskin (via Ashira, +3 to AC)
Cat's Grace (scroll, 54secs)
Owl's Wisdom (scroll, 1 min)
Cast Resist Energy (Fire)(via Trataine, 20pts. of protection from fire each attack...lasts 90 min)

Positioned nearest the dragon, Brahmah charges the dragon.
(AC 34, for 12 damage)

Rose 
Tuesday June 6th, 2006 5:51:11 PM

Rose quickly grabs a scroll and reads it off. suddenly a ray of darkness hits Flame's eyes. Hopefully it will work.

Cast from scroll blindness/deafness using blind.

Rose HP: 64/52 (64, add 12 temp hit points from spell)
Rose AC: 24
Piper hp: 26/26 ac: 16

Active spells
Mage armor: +4 ac for 10 hours, 10 hrs left
See invisible: 50 minutes
False life: gain 12 temporary hit point for 3 hr or till discharged.
Heroism on Ashira: 50 minutes +2 morale bonus on attack rolles, saves, and skill checks.
Expeditious retreat: +30'/round. 47/50 rounds left
Shield: +4 ac for 48/50 rounds
Bear's endurance potion: +4 to con for 29/30 rounds
Message: on everyone in party 50 min
Resistance: +1 to all saves 10/10 rounds

Remaining spells
cantrips: detect magic, mage hand,
level 1: magic missile
level 2: spectral hand, touch of idiocy
level 3: magic circle against evil

Remaining scrolls
false life x4
blur x5
touch idiocy x10
blindness/deafness x4
see invisible x4
temperture control x4
expeditious retreat x4
shocking grasp level 5 x4

Remaining potions
clw x10: 1d8+1
cmw x4: 2d8+3

HERO POINTS: 3

Theodore & Macaw HP 38/38 AC 21 (dodge & mage armor)  9d6(5+6+3+2+1+2+6+4+5)=34
Tuesday June 6th, 2006 9:26:13 PM

Theodore stands and unleashes a lightning bolt at Flame, and quickly ducks back behind his cover.

(Reflex vs 17 for half of 34 damage)

Zeoll (AC15 HP78 Heroism, Bears End, Shld of Faith) 
Wednesday June 7th, 2006 6:53:56 AM

Zeoll stops singing and casts Confusion on the dragon. Will save DC 21.

Then, whether it works or not, Zeoll dives for cover (40 foot move) into the nearest building.

Druid spells (in brackets = [cast]
Lvl 0: Det Magic, Det Pois, Guide, Know Dir, Read Magic
Lvl 1: Det Animals/Plants, Det Snares/Pits,
Speak with Animals, Calm Animals, Charm Animal
Lvl 2: Animal Messenger, Animal Trance, Hold Animal
Lvl 3: Speak with Plants, Dominate Animal

Bard Spells available
3 of 3 Level 0 spells; Difficulty Class 16 (18)
5 of 5 Level 1 spells; Difficulty Class 17 (19)
2 of 4 Level 2 spells; Difficulty Class 18 (20)
0 of 1 Level 3 spell; Difficulty Class 19 (21)

Bard spells chosen from:
Level 0: Det Magic, Know Dir, Rd Magic, Daze, Lullaby
Level 1: Comp Lang, Det Secret Doors, Charm Person, Hideous Laughter
Level 2: Det Thoughts, Locate Obj, Heroism, Suggestion
Level 3: Confusion, Scrying

Bard Music used: 1 of 7

DM Jamie - End Game  d100=13 d100=59 d20+11=17 d100=52 d20+13=30
Wednesday June 7th, 2006 11:44:42 AM

Flame rears back as all of the attacks converge on him.

Tratain A flame seems to drop from the heavens as another rises from the ground and converge on the creature Flame. You can all hear the scream as Flame moves his hands over his face from the burn of the divine power touching his courupt flesh. You can see a scorches piece of flesh now covering his face.

Rose is able to cast her scroll and as the negative energies fly from her hand they speeed towards the mighty beast. The energies dissipate as they hit Fame (Made SR role).

Theodore you fire off your bolt of lightning and like a night in shining armor it flies straight and true towards the great beast striking him in the center of his mighty chest, althoughit looks as if he is able to shake offa portion of the damage.

Zeoll staring death in the face he fires of one last spell before making his strategic retreat. The spell does not seem to have any effect, though, other than further enraging the beast. He does make it down off the wall and a ways away from what could be a nasty burn.

Brahamah you are able to charge the great beast and can feel the evil exude off of it as you cut into his soft underbelly. The creature lets out a scream and rises another 5 feet.

Ashira moves to flank the great beast. Making just above the wall.

Vorelle you feelas if everything slows down as you find your shot. As Flame makes a turn you see your chance and take it. Two of the arrows fly true finding their marks between his scales, imbedding themselves deep into the creature.

Flame rears back and screams. It is more a scream of unbelief and despiration at these small creatures who are hurting him so. He quickly sees that his is no longer in a position to unleash fire so he begins to hover at about 15 feet bringing up a cloud of dust around him.

The cloud is hemispherical and is 60 feet in radius. Clear vision within the cloud is limited to 10'. Creature have concealment at 15 and 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents canot use sight to locate the creature.) Those caught in the cloud must succeed on a Concentration check of (DC 10 + 11) to cast a spell

You can all hear him, but Brahmah is the only one who can see him.

Map will be emailed... Kathy I do not have a good email address for you.

Brahmah (AC22(30)HP97, Longstrider, Heroism, Barkskin, Cat's Grace, Owl's Wisdom)  d20+13=18 d20+15=26 d20+15=34 d20+8=18 d20+10=16 2d6(5+3)+8=16
Wednesday June 7th, 2006 3:06:25 PM

Active Spells:
Longstrider (scroll, 59mins42secs:))
Heroism (via Zeoll, +2 morale bonus on attack rolls, saves, and skill checks)
Shield of Faith (via Ashira, +3 to AC)
Barkskin (via Ashira, +3 to AC)
Cat's Grace (scroll, 42secs)
Owl's Wisdom (scroll, 1 min)
Cast Resist Energy (Fire)(via Trataine, 20pts. of protection from fire each attack...lasts 90 min)

Brahmah attacks again, if the dragon is low enough. (AC 18, 26(crit threat 34), 18 and 16, for 9 damage, 16 damage if crit)

Theodore & Macaw HP 38/38 AC 21 (dodge & mage armor) 
Wednesday June 7th, 2006 6:35:42 PM

Theodore pulls forth his lesser rod of metamagic, enlarge. Standing quickly, he shoots off another spell. A noxious cloud appears above where Flame was.

(Cast stinking cloud 10 feet above where Flame last was. Fortitude save vs 17 to negate)

Vorelle  d20+20=24
Wednesday June 7th, 2006 10:08:47 PM

Approach closer to the dangerous creature, or stand here unable to make a shot? It isn't an ideal choice.

Cautiously, Vorelle starts forward, trying to move without making a sound.

[Move Silently 24]

[The kice6 at comcast dot net email address should work just fine. I know there was a period of time when Comcast and Yahoo were being snippy with each other and their servers weren't talking, but I think that's all been resolved.]

Ashira (AC27, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts., Shield of Faith +3, Fly) 
Wednesday June 7th, 2006 11:09:39 PM

Ashira grunts in frustration. She needs to get closer to be useful. So that's exactly what she does. She flies 60 feet toward the dragon.

Spells in place
Heroism: 50/50 minutes (+2 morale bonus on attack rolls, saves, and skill checks)
Barkskin: 60/60 min. (+3 to AC)
Protection from Fire: 90/90 min. (absorbs 108 pts. of fire damage)
Sheild of Faith: 6/6min.
Fly: 25/30 rds.



Tratain (AC28, HP76/76) Bear's Endurance, Shield of Faith +3, Protection from Evil, Good Weapon 
Wednesday June 7th, 2006 11:30:25 PM

Knowing that he is absolutely no use so far away, the Protector sprints toward the dragon. (Run 4x=120 feet).

Spells Remaining
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Divine Favor; Bless; Protection from Evil;(Sanctuary)
2nd Level: Bears Endurence; Bull's Strength; (Spiritual Weapon)
3rd Level: Dispel Magic; Invisibility Purge; Prayer; Searing Light
4th Level: Freedom of Movement; Spell Immunity; Death Ward;(Divine Power)
5th Level: Righteous Might, Quicken Divine Favor

Spells in place
Bear's Endurance: 9/9 min
Shield of Faith: 9/9 min.
Protection from Evil: 9/9min
Align Weapon: 9/9 min.

Hero points:3 (1 used to reroll Will save)



rose  d4=2
Thursday June 8th, 2006 6:39:05 AM

Rose quickly (but carefully) moves towards the dragon "Hey guys what was the use of having us all be apart if we have to be near eachother and the dragon to attack it?" She whispers to the others.

As soon as she thinks she's close enough (within 150' of dragon, probably a bit closer) She'll cast another spell.

cast spectral hand, lose 2 hp get hand with 2 hp.

dm sanity info
Rose HP: 62/52 (64, add 12 temp hit points from spell)
Rose AC: 24
Hand: 2/2
Piper hp: 26/26 ac: 16

Active spells
Mage armor: +4 ac for 10 hours, 10 hrs left
See invisible: 50 minutes
False life: gain 12 temporary hit point for 3 hr or till discharged.
Heroism on Ashira: 50 minutes +2 morale bonus on attack rolles, saves, and skill checks.
Expeditious retreat: +30'/round. 46/50 rounds left
Shield: +4 ac for 47/50 rounds
Bear's endurance potion: +4 to con for 28/30 rounds
Message: on everyone in party 50 min
Resistance: +1 to all saves 9/10 rounds
Spectral hand: hand can deliver melee touch spells up to 150' away with a +2 bonus to the attack

Remaining spells
cantrips: detect magic, mage hand,
level 1: magic missile
level 2:touch of idiocy
level 3: magic circle against evil

Remaining scrolls
false life x4
blur x5
touch idiocy x10
blindness/deafness x4
see invisible x4
temperture control x4
expeditious retreat x4
shocking grasp level 5 x4

Remaining potions
clw x10: 1d8+1
cmw x4: 2d8+3

HERO POINTS: 3


DM Jamie 
Thursday June 8th, 2006 11:58:04 AM

Awaiting some posts. Kathy, I still had some problems sending. I am going to try one more time. Can someone forward the map to her? Also, what did you think of the map? Thanks

One quick thing. Is the Ogre still with you guys and if so where is he?

Shegger 
Thursday June 8th, 2006 4:44:30 PM

(OOC - D'oh! A regenerating ogre would have been nice! Unfortunately, he was told to wait a ways back. As far as I know, he obeyed.)

Zeoll 
Thursday June 8th, 2006 4:53:25 PM

Zeoll stays hidden and casts a Summon Nature's Ally III. He will be occupied casting it all this turn.

Yup, the ogre was left a couple miles from Alemi's place.

Brahmah 
Thursday June 8th, 2006 7:40:27 PM

Waits.

DM Jamie  d20+16=29 10d10(4+2+4+6+8+8+7+9+7+7)=62
Friday June 9th, 2006 12:26:55 PM

My appologies. The internet in Turkey is older than dirt and runs that way. The network went out and I had to run all over the base in order to find a dialup I could use.

Those of you outside the cloud can still hear the beating of leathery wings, but as to seeing anything you can only make out the dirt and dust flying through the air. Although, the top of the dust appears to be darker than the rest of it.

Tratain in an effort to get into the battle and protect his friends sprints the last of the distance, but once he gets there he wonders what he has gotten himself into. Highlight to display spoiler: {Inside the dust cloud is like standing in a stong wind. The dust whips around you, embracing you in a great swirl of dirt and abrasiveness. You can barely make out a large shape in the air in front of you. Roughly 20' in the air.}

Vorelle moves forward along the side of the building she has been hiding next too.

Ashira you cross into the dust cloud. Highlight to display spoiler: {Once inside the vortex the outside world almost doesn't exist. The sun is blotted out and everything takes on a hazy look. The winds buffet you, but you easily maintain control while in the air. The sand and dirt in the air is very abrasive against you. It seems to be crying out to you its frustration for being picked up and flung around. You can see a darker cloud slightly higher than you and over the flying shape of Flame.}

Rose moves to where she thinks she is within 150 feet of where Flame last was and casts her spell. A hand appears in front of her.

Theodore you easily fire off your spell. It goes off successfully bypassing Flames spell resistance because it was not directed at him. Only time will tell if it affects his mighty lungs.

Brahmah Highlight to display spoiler: {The winds rise up around you and buffet your hair and loose belongings around. The dirt and sand seem to rise to meet the sky and the outside world no longer exists for you. The wind seems to quite all of the outside distractions. You can barely make out Flame roughly 20 feet above you. Blast, he is too far away to strike, but while you are looking up you can see it grow darker above Flame. You can barely make out that someone has approached from the ground and someone seems to be in the air.}

Zeoll concentrates on completing Summon Nature's Ally III.

Flame rises another 30 feet into the air (now 50'). He makes it through the darker cloud with no problem (Fort save 29). As he rises through the air the dust cloud and the darker patch of cloud begin to dissipate. You can see blood dripping from him from several places on his body. He inhales and exhales turning his head below him.

Ashira needs to roll even/odd. And even roll means you are just outside of the cone. An odd role means you are just inside the cone.

Brahmah, Tratain, and possibly Ashira are caught in the torret from above. 62 hp with a reflex DC 24 for half (31).

Map will be emailed out.


rose 
Friday June 9th, 2006 2:48:27 PM

Rose quickly casts another spell off of a scroll on herself and then moves even closer to the dragon while sending the hand out even closer (rose will go as far as she needs to to get the spectral hand to where it can touch the dragon and be behind any of its breath weapons).

ooc: corrected hp as I forgot to add in the extra from bears endurance.

dm sanity info
Rose HP: 80/52 (64, add 12 temp hit points from false life & 18 from bears endurance)
Rose AC: 24
Hand: 2/2
Piper hp: 26/26 ac: 16

Active spells
Mage armor: +4 ac for 10 hours, 10 hrs left
See invisible: 50 minutes
False life: gain 12 temporary hit point for 3 hr or till discharged.
Heroism on Ashira: 50 minutes +2 morale bonus on attack rolles, saves, and skill checks.
Expeditious retreat: +30'/round. 45/50 rounds left
Shield: +4 ac for 46/50 rounds
Bear's endurance potion: +4 to con for 28/30 rounds (remember to change hp when expired)
Message: on everyone in party 50 min
Resistance: +1 to all saves 8/10 rounds
Spectral hand: delivers melee touch spells 150' away with a +2 bonus to the attack 49/50 rounds
Blur: 20% miss chance 30/30 rounds

Remaining spells
cantrips: detect magic, mage hand,
level 1: magic missile
level 2:touch of idiocy
level 3: magic circle against evil

Remaining scrolls
false life x4
blur x4
touch of idiocy x10
blindness/deafness x4
see invisible x4
temperature control x4
expeditious retreat x4
shocking grasp level 5 x4

Remaining potions
clw x10: 1d8+1
cmw x4: 2d8+3

HERO POINTS: 3


Brahmah (AC22(30)HP86/97, Longstrider, Heroism, Barkskin, Cat's Grace, Owl's Wisdom)
  d20+8=26
Friday June 9th, 2006 5:53:26 PM

(Save 30, for 31 damage, reduced further by Protection from Fire?, for a total of 11 damage.)

Active Spells:
Longstrider (scroll, 59mins42secs:))
Heroism (via Zeoll, +2 morale bonus on attack rolls, saves, and skill checks)
Shield of Faith (via Ashira, +3 to AC)
Barkskin (via Ashira, +3 to AC)
Cat's Grace (scroll, 36secs)
Owl's Wisdom (scroll, 48 min)
Cast Resist Energy (Fire)(via Trataine, 20pts. of protection from fire each attack...lasts 90 min)

The ranger can't do anything until the beast lands, but once he does, Brahmah will surely attack with vengence.

Zeoll (AC15 HP78 Heroism, Bears End, Shld of Faith)  d3=2
Friday June 9th, 2006 10:31:17 PM

Zeoll finishes casting SNAIII and calls forth 1d3 small air elementals ... 2 appear! He commands one to go make a whirlwind to blind the dragon this round. He commands the other to make a whirlwind next round. After that, they are to Aid any creature fighting the dragon (Aid Another to add +2 to hit) or just fight the dragon if no one else is. (Zeoll speaks Auran).

Then he begins casting another SNAIII.

Stats on elementals.

Ashira (AC27, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts., Shield of Faith +3, Fly)  d6=1 d20+11=30 d20+12=24 d20+16=17 d20+16=21
Saturday June 10th, 2006 12:46:13 PM

Caught in Flame's cone of fire, Ashira flies quickly to the side and avoids the fiery attack altogether (Refl=30, Evasion...no damage). She flies up through the cloud, and though she notices the noxious vapors, they do not bother her (Fort.=24). Ashira flies to the underbelly of the great dragon and takes a swipe, but just can't manage to connect with the tough dragon (AC 21).

Spells in place
Heroism: 50/50 minutes (+2 morale bonus on attack rolls, saves, and skill checks)
Barkskin: 60/60 min. (+3 to AC)
Protection from Fire: 90/90 min. (absorbs 108 pts. of fire damage)
Sheild of Faith: 6/6min.
Fly: 24/30 rds.


Hero points: 3 (used on to reroll attack)


Tratain (AC28, HP45/76) Bear's Endurance, Shield of Faith +3, Protection from Evil, Good Weapon, Levitation  d20+8=25
Sunday June 11th, 2006 12:07:12 AM

Even with all dirt and debris, Tratain spots the incoming wall of flame and manages to roll away from the worst of the damage (Refl=25). Smacking his head, Tratain suddenly remembers the potion that Ashira gave to him only a few moments ago. Reaching into his pack, he pulls it out and downs it (Levitation).

Spells Remaining
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Divine Favor; Bless; Protection from Evil;(Sanctuary)
2nd Level: Bears Endurence; Bull's Strength; (Spiritual Weapon)
3rd Level: Dispel Magic; Invisibility Purge; Prayer; Searing Light
4th Level: Freedom of Movement; Spell Immunity; Death Ward;(Divine Power)
5th Level: Righteous Might, Quicken Divine Favor

Spells in place
Bear's Endurance: 9/9 min
Shield of Faith: 9/9 min.
Protection from Evil: 9/9min
Align Weapon: 9/9 min.
Levitate: 3/3min.


Hero points:3 (1 used to reroll Will save)


Brahmah 
Sunday June 11th, 2006 9:13:30 AM

The ranger keeps watching the dragon for signs of landing.

Theodore & Macaw HP 38/38 AC 21 (dodge & mage armor) 
Sunday June 11th, 2006 2:15:02 PM

Theodore rises up and darts southwest to hide behind another pile of bodies.

Spells Active:
Mage Armor - 9 hours
Resist Energy (Fire) - 89 min 4 rounds


Vorelle [AC 20; HP 76/76]  d20+11=29 d20+11=17 d20+6=13 d8+1=6
Sunday June 11th, 2006 2:22:20 PM

Now that she can see a target, Vorelle fires three more shots at the dragon. Only one if them manages to find its way through the beast's scales.

[Hit AC 29 for 6 damage. Hit AC 17 and AC 13]

Brahmah 
Monday June 12th, 2006 11:00:11 AM

Watches the dragon with some trepodation.

DM Jamie  d20-11=-9 d20+11=28 2d6(4+2)=6
Monday June 12th, 2006 12:26:40 PM

The whirlwind elemental flies forth from Zeoll in an attempt to blind the dragon, but it is not big enough to go that high (50'). So it tries to trap the great beast in its whirlwind.

Flame escaes the small elemental easily and flies towards the Oshirr house. At 30 feet he turns and casts DC 20 to detect what he castHighlight to display spoiler: {Acid Fog}.

Brahmah and Tratain, Highlight to display spoiler: {a fog developes around you each. Becoming quite thick. As you stand there you begin to feel your skin burn. You and your objects take 6 points of acid damage.}

Ashira, the dragon flies past you towards the Oshirr house and then turns to cast.

Theodore, you make it to your new pile of bodies.

Rose, you make it to your new pile of bodies.

Vorelle, you see the great beast fly owards the Oshirr house and then turn to cast.

rose  d20+9=19 5d6(6+3+5+6+5)=25
Monday June 12th, 2006 6:33:11 PM

ooc: assuming that spectral hand is close enought to touch flame, since last post I said I'd get close enough to do that.

Rose carefully pulls out a scroll and reads it as her spectral hand touchs flame (preferably on any metal flame may have or be wearing). Suddenly a shock ripples through flame.

cast shocking grasp from scroll using spectral hnad to deliver
melee touch attack: 19, +2 hand = 21 +3 if flame is wearing metal.
damage: 25

dm sanity info
Rose HP: 80/52 (64, add 12 temp hit points from false life & 18 from bears endurance)
Rose AC: 24
Hand: 2/2
Piper hp: 26/26 ac: 16

Active spells
Mage armor: +4 ac for 10 hours, 10 hrs left
See invisible: 50 minutes
False life: gain 12 temporary hit point for 3 hr or till discharged.
Heroism on Ashira: 50 minutes +2 morale bonus on attack rolles, saves, and skill checks.
Expeditious retreat: +30'/round. 44/50 rounds left
Shield: +4 ac for 45/50 rounds
Bear's endurance potion: +4 to con for 27/30 rounds (remember to change hp when expired)
Message: on everyone in party 50 min
Resistance: +1 to all saves 7/10 rounds
Spectral hand: delivers melee touch spells 150' away with a +2 bonus to the attack 48/50 rounds
Blur: 20% miss chance 29/30 rounds

Remaining spells
cantrips: detect magic, mage hand,
level 1: magic missile
level 2:touch of idiocy
level 3: magic circle against evil

Remaining scrolls
false life x4
blur x4
touch idiocy x10
blindness/deafness x4
see invisible x4
temperture control x4
expeditious retreat x4
shocking grasp level 5 x3

Remaining potions
clw x10: 1d8+1
cmw x4: 2d8+3

HERO POINTS: 3


Theodore & Macaw HP 38/38 AC 21 (dodge & mage armor)  d20+18=37
Monday June 12th, 2006 7:29:11 PM

Theodore notices what Flame casts (spellcraft 37), but doesn't yell it out for fear of calling attention to himself.

Instead, he summons forth his powers to cast another spell. A cloud of solid fog appears about the red dragon, hampering his movement.

Spells Active:
Mage Armor - 9 hours
Resist Energy (Fire) - 89 min 4 rounds
Stinking Cloud - 7 rounds
Solid Fog - 9 minutes


Ashira (AC27, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts., Shield of Faith +3, Fly)  d20+16=33 d20+16=29 2d8(5+5)+12=22
Monday June 12th, 2006 11:36:54 PM

Ashira looks over at the retreating dragon. "Hey big fellow, where you going? I'm not done with you!" Flying over to the side of the great beast, she lashes out with her longsword (AC33/29 crit? for 22 dam).

Spells in place
Heroism: 50/50 minutes (+2 morale bonus on attack rolls, saves, and skill checks)
Barkskin: 60/60 min. (+3 to AC)
Protection from Fire: 90/90 min. (absorbs 108 pts. of fire damage)
Sheild of Faith: 6/6min.
Fly: 23/30 rds.


Hero points: 3 (used on to reroll attack)


Vorelle [AC 20; HP 76/76] 
Monday June 12th, 2006 11:36:57 PM

Vorelle's first thought is to disrupt the spell's casting by wounding the creature.

Then Theo surrounds it with a dense fog, which she's pretty sure her arrows won't penetrate. She pauses, waiting to see what will happen next.

Tratain (AC28, HP39/76) Bear's Endurance, Shield of Faith +3, Protection from Evil, Good Weapon, Levitation  d20+9=20 d20+14=34
Tuesday June 13th, 2006 12:08:15 AM

The Protector yelps as the cloud around him burn his skin and eyes and mouth. Frowning, he puts himself into a deep concentration (Con.=nat. 20) and begins to slowly attempt to unweave the spell that has him and his brother at arms trapped (Targeted Dispel Magic Check=20...So will dispel as long as the Flame's caster level is less than 9). He then moves 5 feet out of the cloud just in case he is unable to dispel the spell.

Spells Remaining
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Divine Favor; Bless; Protection from Evil;(Sanctuary)
2nd Level: Bears Endurence; Bull's Strength; (Spiritual Weapon)
3rd Level: Invisibility Purge; Prayer; Searing Light
4th Level: Freedom of Movement; Spell Immunity; Death Ward;(Divine Power)
5th Level: Righteous Might, Quicken Divine Favor

Spells in place
Bear's Endurance: 9/9 min
Shield of Faith: 9/9 min.
Protection from Evil: 9/9min
Align Weapon: 9/9 min.
Levitate: 3/3min.


Hero points:3 (1 used to reroll Will save)


Zeoll (AC15 HP78 Heroism, Bears End, Shld of Faith)  d3=1
Tuesday June 13th, 2006 12:24:54 AM

Zeoll summons another set of air elementals ... but this time only one creature answers his call. He orders this one to also go out and fight the dragon. Now there are three air elementals fighting Flame.

Zeoll begins casting SNAII.

Three elemetnal attacks -- should I roll them, or the DM??

DM Jamie 
Tuesday June 13th, 2006 10:30:59 AM

OOC: Cayzle, sorry I flaked on the attacks of the elementals. Would you roll them for me please. Also, today I had to play in some war games and I am on a quick break to a computer. I will not get a real post in until around noon on Thursday. I appologize for slowing down play. Thanks.

Brahmah 
Tuesday June 13th, 2006 12:08:27 PM

Moves out of the fog.

(OOC: 6 damage to which objects. That is quite vague.)

DM Jamie 
Wednesday June 14th, 2006 8:22:49 AM

I was vague on the 6 damage to objects and to move play along disreguard that. We were supposed to roll saves and place damage against all items on your person. No worries.

DM Jamie  4d6(3+1+5+4)=13
Wednesday June 14th, 2006 10:12:33 AM

Flame is enraged when he is shocked by magical powers and when he is sliced open along his side. The blood drops from the wound onto the ground as he hovers in the air. Then he can no longer be seen by anyone other than Ashira. You can all hear his labored sounds and see his blood dripping from the cloud. Soon he begins to droop through the bottom of the cloud and then comes crashing down onto the section of wall bordering the path, rock chunks go spiraling out as he hits and then tumbles to the ground.

Rose, your attack is successful. You feel a sense of accomplishment at causing damage to the great creature.

Theo, your spell goes off without any problem and you can soon hear the frustration in the voice of the great dragon.

Ashira, Highlight to display spoiler: {Your blade runs deep into the creature. You can feel your sword cutting through bone and sinew. Rolled to see where you crited him and it was in the muscles allowing him to fly. You see him continue to try to stay elevated, but his left wing begins to fail him and he goes crashing down to the ground.}

Vorelle, you wait and see the above happen.

Tratain, Your dispel is unsuccessful and you easily move out of the fog.

Zeoll, your three elementals attack the dragon without mercy. Right now he looks to be in no position to defend himself. Please roll for the two elementals I missed the last round and roll for the attacks this round of the three. Thanks

Brahmah, You step from the fog in time to see the spectacle above.


Brahmah 
Wednesday June 14th, 2006 10:54:38 AM

Brahmah wishes that he could help more.

He retrieves several scrolls and moves to the nearest party member able to reach the dragons.

He casts Summon Nature's Ally II, Dire Bat.

DM Jamie addon: Brahmah since he is on the ground if you wanted to attack you can now. Just making sure that you saw the map first.

Zeoll (AC15 HP78 Heroism, Bears End, Shld of Faith)  d20+1=17 d20+1=3 d20+1=18 d20+1=14 d20+1=5
Wednesday June 14th, 2006 2:00:20 PM


Attacks from two elementals, then from another three. Assuming they all need a 20 to hit, all miss.

In the coming round, Zeoll calls a hippogriff (with SNAII) to join the fight. Then Zeoll steps out to survey the battle and will direct the elementals to Aid Another to help Ashira, Brahmah, and the Hippogriff.

(Jamie, you want rolls for next round yet?)

Stats for Hippogriff

rose  d20+9=21 5d6(4+3+2+4+6)=19
Wednesday June 14th, 2006 3:10:24 PM

Rose pulls out another scroll and has her spectral hand deliver again (if necessary she'll move closer).

attack: 21, +2 hand = 21 +3 if flame is wearing metal

damage: 19

dm sanity info
Rose HP: 80/52 (64, add 12 temp hit points from false life & 18 from bears endurance)
Rose AC: 24
Hand: 2/2
Piper hp: 26/26 ac: 16

Active spells
Mage armor: +4 ac for 10 hours, 10 hrs left
See invisible: 50 minutes
False life: gain 12 temporary hit point for 3 hr or till discharged.
Heroism on Ashira: 50 minutes +2 morale bonus on attack rolles, saves, and skill checks.
Expeditious retreat: +30'/round. 43/50 rounds left
Shield: +4 ac for 44/50 rounds
Bear's endurance potion: +4 to con for 26/30 rounds (remember to change hp when expired)
Message: on everyone in party 50 min
Resistance: +1 to all saves 6/10 rounds
Spectral hand: delivers melee touch spells 150' away with a +2 bonus to the attack 47/50 rounds
Blur: 20% miss chance 28/30 rounds

Remaining spells
cantrips: detect magic, mage hand,
level 1: magic missile
level 2:touch of idiocy
level 3: magic circle against evil

Remaining scrolls
false life x4
blur x4
touch idiocy x10
blindness/deafness x4
see invisible x4
temperture control x4
expeditious retreat x4
shocking grasp level 5 x2

Remaining potions
clw x10: 1d8+1
cmw x4: 2d8+3

HERO POINTS: 3


Theodore & Macaw HP 38/38 AC 21 (dodge & mage armor) 
Wednesday June 14th, 2006 8:57:00 PM

Theodore raises up again to summon a large web beneath the now grounded dragon. (Refelx vs 17 (+1 for spell focus conjuration))

Spells Active:
Mage Armor - 9 hours
Resist Energy (Fire) - 89 min 3 rounds
Stinking Cloud - 6 rounds
Solid Fog - 8 min 9 rounds
Web - 90 minutes


Ashira (AC27, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts., Shield of Faith +3, Fly)  d20+14=18 d20+9=19 d20+13=28 d20+5=19 d6+5=8
Wednesday June 14th, 2006 9:26:56 PM

Making sure she flies well above the level of the sticky web, Ashira launches into the dragon with a full attack, but her shortsword only strikes a glancing blow (AC28 for 8). The rest of the strikes bounce harmlessly off the dragon's scales.

Spells in place
Heroism: 50/50 minutes (+2 morale bonus on attack rolls, saves, and skill checks)
Barkskin: 60/60 min. (+3 to AC)
Protection from Fire: 90/90 min. (absorbs 108 pts. of fire damage)
Sheild of Faith: 6/6min.
Fly: 22/30 rds.


Hero points: 3 (used on to reroll attack)


Tratain (AC28, HP39/76) Bear's Endurance, Shield of Faith +3, Protection from Evil, Good Weapon, Levitation, Divine Favor, Righteous Might 
Wednesday June 14th, 2006 9:48:31 PM

Giving a hoot at the hobbling of the dragon, Tratain prepares for the ground battle to come. With the briefest of thought, The Protector fires off a quick spell (Quickened Divine Favor) and then another (Righteous Might). The cleric smiles as he begins to grow to enormous proportions.

Spells Remaining
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Divine Favor; Bless; Protection from Evil;(Sanctuary)
2nd Level: Bears Endurence; Bull's Strength; (Spiritual Weapon)
3rd Level: Invisibility Purge; Prayer; Searing Light
4th Level: Freedom of Movement; Spell Immunity; Death Ward;(Divine Power)
5th Level: Righteous Might, Quicken Divine Favor

Spells in place
Bear's Endurance: 9/9 min
Shield of Faith: 9/9 min.
Protection from Evil: 9/9min
Align Weapon: 9/9 min.
Levitate: 3/3min.
Divine Favor: 1/1min.
Righteous Might: 9/9 rds.


Hero points:3 (1 used to reroll Will save)


Brahmah  d20+17=29 2d4(1+1)+7=9
Thursday June 15th, 2006 5:06:18 AM

(OOC: Oops! Didn't realize he was on the ground. Scratch the scroll thing.)

Brahmah charges the dragon. (AC 29 for 9 damage, with falchion)



Vorelle [AC 20; HP 76/76] 
Thursday June 15th, 2006 8:32:35 AM

When the beast goes down, Vorelle puts away her bow and approaches it, drawing her axes as she moves.

Zeoll (AC15 HP78 Heroism, Bears End, Shld of Faith, Inspired)  d20+2=13 d20+2=16 d20+2=16 d20+9=20 d4+5=7 d20+7=14 d20+2=21 d8+3=10
Thursday June 15th, 2006 9:57:16 PM

Zeoll summons his hippogriff right next to the dragon, orders it to attack the dragon, and steps 20 feet closer himself. Speaking the elementals' language, he orders the air elementals to help Ashira, Brahmah, and the Hippogriff.

Then he uses his Inspire Courage to give EVERYONE a +1 to hit and damage.

Elemental 1 gives Ahira a +2 to hit.

Elemental 2 gives Brahmah a +2 to hit.

Elemental 3 gives the Hippogriff a +2 to hit.

The Hippogriff has these attacks: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2). The first claw gets the +2. All attacks are Inspired with Courage. The Hippogriff hits AC20 for 7, AC14 a miss, and AC21 for 10 hp damage.

DM Jamie  d20+11=14 d20+10=13
Thursday June 15th, 2006 11:55:29 PM

Cayzle, thanks for rolling for the extra creatures. I would have gone insane:)

Flame roars with anger as he lays on the ground. How is it that these insignificant creatures could even dream of matching might with he who is a dragon? He is even further humiliated when he becomes covered and entangled in Theodores web Failed Rflex save with 14.

Next he jumps a little when Rose's shocking grasp hits him like a bolt of lightning.

Zeoll is ableto orchestrate his new summoned creatured to help the party with their attacks. His Hippogriff gets in a few hits as well.

Brahmah and Ashira close and attack. Able to get in a few good hits.

Tratain, with a grin of satisfaction across his now proportionately larger face, walks towards Flame.

Vorelle, axes drawn, moves towards the great beast with, no dought, thoughts of what she will do.

Flame is even further infuriated when he tries to stand and make his way out of the web only to find himself become more entangled [i]Failed Strength roll 13[/b].

Vorelle [AC 20; HP 76/76]  d20+13=28 d20+13=25 d20+8=18 d20+8=26 d6+4=7 d6+3=5 d6+4=9 d6+3=4
Friday June 16th, 2006 1:05:16 AM

Vorelle's little hand axes don't do much damage, but as quick as she is she makes up for it in the sheer number of blows.

[Hit AC 28 for 7 damage; hit AC 25 for 5 damage; hit AC 18 for 9 damage; hit AC 26 for 4 damage]

Ashira (AC27, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts., Shield of Faith +3, Fly, Inspire Courage)  d20+17=26 d20+10=22 d20+14=22 d20+6=20 d8+5=11 d8+5=9 d6+4=8 d6+4=9
Friday June 16th, 2006 11:12:40 AM

Knowing that this is the chance in a lifetime, Ashira presses the attack, her swords a blur of action (AC26 for 11, AC22 for 9, AC22 for 8, AC20 for 9).

Spells in place
Heroism: 50/50 minutes (+2 morale bonus on attack rolls, saves, and skill checks)
Barkskin: 60/60 min. (+3 to AC)
Protection from Fire: 90/90 min. (absorbs 108 pts. of fire damage)
Sheild of Faith: 6/6min.
Fly: 22/30 rds.
Inspire Courage: +1 to hit and damage


Hero points: 3 (used on to reroll attack)



Brahmah (AC22(30)HP86/97, Longstrider, Heroism, Barkskin, Cat's Grace, Owl's Wisdom)
  d20+15=22 d20+17=35 d20+17=18 d20+10=29 d20+10=30 d20+12=24 2d4(2+2)+7=11 d6+4=6 d6+4=6 2d4(3+4)+7=14 2d4(2+4)+7=13 d6+4=7
Friday June 16th, 2006 11:32:39 AM

Inspire Courage

Brahmah makes a full attack. "Beast! Fall. Leave this place!"
(AC 22, 36(crit19), 30(crit 31) and 25, for 12, 7(14 if crit), 15(29 if crit) and 8 damage)

Tratain (AC31, HP39/76) Bear's Endurance, Shield of Faith +3, Protection from Evil, Good Weapon, Levitation, Divine Favor, Righteous Might, Damage Reduction 5/evil  d20+21=33 d20+14=30 2d6(1+5)+12=18 2d6(4+1)+12=17
Friday June 16th, 2006 11:51:17 AM

The giant sized cleric steps toward the dragon and brings his huge warhammer down twice on the dragon's side. He smiles grimly as he hears the crackle of breaking bones from the force of the blows (AC33 for 18, AC30 for 17).

Spells Remaining
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Divine Favor; Bless; Protection from Evil;(Sanctuary)
2nd Level: Bears Endurence; Bull's Strength; (Spiritual Weapon)
3rd Level: Invisibility Purge; Prayer; Searing Light
4th Level: Freedom of Movement; Spell Immunity; Death Ward;(Divine Power)
5th Level: Righteous Might, Quicken Divine Favor

Spells in place
Bear's Endurance: 9/9 min
Shield of Faith: 9/9 min.
Protection from Evil: 9/9min
Align Weapon: 9/9 min.
Levitate: 3/3min.
Divine Favor: 1/1min.
Righteous Might: 8/9 rds.


Hero points:3 (1 used to reroll Will save)

OOC: The aligned warhammer bypasses any damage reduction if the dragon is evil.


Zeoll (AC15 HP78 Heroism, Bears End, Shld of Faith, Inspired)  d20+2=5 d20+2=18 d20+2=17 d20+13=28 d8+2=8 d8+7=13 d8+7=13 d8+2=5
Friday June 16th, 2006 1:08:44 PM

Zeoll shouts for his air elementals to help him! Then he charges the dragon himself, swinging his staff!

Elementals Aid Another ... 2 help for a total +4.

Charge attack adds another +2.

Zeoll's attack: hits AC28 for 8 damage.

The hippogriff attacks again with beak and claws: all three miss.

Theodore & Macaw HP 38/38 AC 21 (dodge & mage armor) 
Friday June 16th, 2006 9:30:34 PM

Theodore holds his actions, letting his friends take advantage of the downed dragon.

Spells Active:
Mage Armor - 9 hours
Resist Energy (Fire) - 89 min 3 rounds
Stinking Cloud - 6 rounds
Solid Fog - 8 min 8 rounds
Web - 89 min 9 rounds


rose  d20+9=25 d6=2 d6=4 d6=1
Saturday June 17th, 2006 1:14:44 AM

rose quickly moves forward, she's running out of scrolls and is worried that she'll need some later. She moves as close to Flame as she can get this round and draws out a different scroll which she quickly casts upon him.

cast touch of idiocy from scroll

attack: 25, +2 hand, +1 inspire courage = +28
damage: 2 int, 4 wis, 1 cha (i think you roll each stat seperatly if not then 2 damage to all three)

dm sanity info
Rose HP: 80/52 (64, add 12 temp hit points from false life & 18 from bears endurance)
Rose AC: 24
Hand: 2/2
Piper hp: 26/26 ac: 16

Active spells
Mage armor: +4 ac for 10 hours, 10 hrs left
See invisible: 50 minutes
False life: gain 12 temporary hit point for 3 hr or till discharged.
Heroism on Ashira: 50 minutes +2 morale bonus on attack rolles, saves, and skill checks.
Expeditious retreat: +30'/round. 42/50 rounds left
Shield: +4 ac for 43/50 rounds
Bear's endurance potion: +4 to con for 25/30 rounds (remember to change hp when expired)
Message: on everyone in party 50 min
Resistance: +1 to all saves 5/10 rounds
Spectral hand: delivers melee touch spells 150' away with a +2 bonus to the attack 46/50 rounds
Blur: 20% miss chance 27/30 rounds
Inspire courage from zeoll: +1 to hit & damage, no idea how long it lasts

Remaining spells
cantrips: detect magic, mage hand,
level 1: magic missile
level 2:touch of idiocy
level 3: magic circle against evil

Remaining scrolls
false life x4
blur x4
touch idiocy x10
blindness/deafness x4
see invisible x4
temperture control x4
expeditious retreat x4
shocking grasp level 5 x2

Remaining potions
clw x10: 1d8+1
cmw x4: 2d8+3



DM Jamie  10d10(6+6+7+6+3+7+10+6+9+6)=66
Saturday June 17th, 2006 7:16:21 AM

Unless I missed something your combined damage was just short of his total HP.

Everyone closes in for the kill. Each blow causing more and more damage to the great beast. Vorelle, Ashira, and Brahmah close in and Flames blood drips from their blades.

Flames breathing becomes raspy and shallow as Tratain closes in. He brings down his great warhammer and the sickly sound of bone breaking echoes off the walls surrounding you. Flame makes one last attempt at spewing flame at his attackers and shoots wildly up into the air. (66 HP of damage worth of fireworks that hit no one) The webs burn away.

And then his head drops to the ground and the last amount of air in his lungs is expelled.

Zeoll (AC15 HP78 Heroism, Bears End, Shld of Faith, Inspired) 
Saturday June 17th, 2006 12:48:09 PM

Zeoll is stunned at the party's luck! "Fate must be on ourr side, frriends, with this turrn of events!"

Then he punches the dragon repeatedly to inflict lots of nonlethal damage. That will keep Flame unconscious until the group figures out what to do with him.

He also cuts a scale off the dragon and puts it in his totem bag.

Rose 
Saturday June 17th, 2006 2:23:03 PM

Rose runs up to look at the dead dragon. "I cant believe we actually won!" she says excitedly.

ooc: dm jamie did rose actually use that scroll I mentioned in my last post or did flame die before she could?

DM Jamie supplement: No you didn't. Sorry, I forgot to add it to the post.

Ashira (AC27, HP87/87) Heroism, Barkskin, Protection from Fire108/108 pts., Shield of Faith +3, Fly)  d20+12=29 d20+11=25
Sunday June 18th, 2006 12:04:21 AM

Ashira breathes a sigh of relief at the fall of the dragon, but she remains wary. "Don't get too comfortable. There may be more on the way." she calls out to her companions as she searches for signs of danger (Spot=29, Listen=25).

Spells in place
Heroism: 50/50 minutes (+2 morale bonus on attack rolls, saves, and skill checks)
Barkskin: 60/60 min. (+3 to AC)
Protection from Fire: 90/90 min. (absorbs 108 pts. of fire damage)
Sheild of Faith: 6/6min.
Fly: 21/30 rds.


Hero points: 3 (used on to reroll attack)


Tratain (AC31, HP39/76) Bear's Endurance, Shield of Faith +3, Protection from Evil, Good Weapon, Levitation, Divine Favor, Righteous Might, Damage Reduction 5/evil 
Sunday June 18th, 2006 12:09:02 AM

Grinning from ear to ear at the downfall of the dragon, the Protector looks over at Zeoll. "So, should we remove this vile creature from the Wold permanently?" As he savors the victory, Tratain looks up at where Alemi and Domi fled to, wondering how successful their efforts have been.

Spells Remaining
0 level: Cure Minor Woundsx2; Detect Magicx3; Read Magic
1st Level: Divine Favor; Bless; Protection from Evil;(Sanctuary)
2nd Level: Bears Endurence; Bull's Strength; (Spiritual Weapon)
3rd Level: Invisibility Purge; Prayer; Searing Light
4th Level: Freedom of Movement; Spell Immunity; Death Ward;(Divine Power)
5th Level: Righteous Might, Quicken Divine Favor

Spells in place
Bear's Endurance: 9/9 min
Shield of Faith: 9/9 min.
Protection from Evil: 9/9min
Align Weapon: 9/9 min.
Levitate: 3/3min.
Divine Favor: 1/1min.
Righteous Might: 7/9 rds.


Hero points:3 (1 used to reroll Will save)



Zeoll (AC15 HP78 Heroism, Bears End, Shld of Faith, Inspired) 
Sunday June 18th, 2006 9:09:56 AM

Looking around to see if Alemi is listening, Zeoll says to Tratain, "Well, we know that Flame lived for thrree ages of the Wold. So he did not die -- at least not perrmanently -- herre on this battlefield."

"Or maybe this one will die, and Garrgul will make a new, strrongerr Flame -- and that is the drragon we know. It is a puzzle my poorr brrain cannot solve. But I am rreluctant to kill it."

Theodore & Macaw HP 38/38 AC 21 (dodge & mage armor) 
Sunday June 18th, 2006 3:01:16 PM

Theodore is glad the battle is over. He breathes a sigh of relief.

"I'll check on Alemi and Domi," he shouts to the others before heading off to find what they're up to.

Vorelle 
Sunday June 18th, 2006 10:53:27 PM

Vorelle cleans and sheathes her axes, not terribly surprised to find that she is shaking all over.


DM Jamie 
Monday June 19th, 2006 11:39:28 AM

Alemi and Domi exit the building and come towards the group. Alemi gathers all the remaining students before him and pauses for a second. He looks over the remaining students and the group. When he looks at the group he pauses on each of you for a second as if he were peering into your very souls. His voice, filled with emotion, says "This is the learning opportunity of many lifetimes. Meet the creator. He has heard our plea. He will help us use the Feystone to defeat Gargul and his monsters once and for all." A figure steps out from the building and approaches.

Eac of you are able to recognize who it is. It is The Jericho. You all stare intently at his features and his manerisms, but as you look you feel the knowledge flow out of your brain. Years from now when you speak of this you will remember that you met him and that you felt the glory of his presence, but you can not remember what he looked like.

Alemi continues, "Then we will at The Jericho's bidding, attack the Gods themselves as they have disobeyed him seeking to usurp him."

Then a huge sound is heard. That of hundreds of wings: Gold Dragons. They arrive and sit on the wall all around the Oshirr House.

"The Dragons have heard our call and agreed to the Jericho's command. We will move our souls into the Gold Dragons. In these powerful forms, nothing will be able to stop us."

"I, Alemi, will undergo the process first."

The Jericho nods, and a gold dragon comes forward. The Jericho holds out the Feystone and Alemi merges with the dragon, and roars. Now with the dragon voice, "Now, who will be first!"
If any of you step forward The Jericho stops you and with a voice that seems to fill you entire being with peace says, "This battle is not for you. You have what you came for. See us off, take the Feystone, and return to your time. You must then decide how to save the Wold in your time using what you have learned here as well as other information that other questers have discovered."

The Jericho continues to take volunteers and many join with dragons. Where did all of the volunteer some from? As you begin to look around you realize that alot of the students bodies that were piled up are not there anymore. In fact you see some of the students, whose bodies you saw, standing up and waiting to partake.

When done, The Jericho turns to you all. "All here thank you for your help. You have given them hope. Now take this hope to the people of your time. Farewell." He hands Zeoll the Feystone.

The Jericho waves his hand and the party disappears, reappearing in the inner sanctum of the temple that you began your time travel in. There are gold and jewels all around you.

Father Farkus is standing there with his arms crossed as if expecting you. He has a little smile on his face as you appear and he seems to let out a sigh of relief.

"I am glad you have returned, but there is not time for any questions right now. You must all return to where you came from."

With that he begins to murmer under his breath and he closes his eyes. His hands begin to glow a light blue and slowly the light expands out and begins to fill the room. It becomes more and more intense until there is a flash and then darkness. Soon you feel the ground falll away from your feet and you begin to fall.

You all land into a heap on the floor of the Giggling Ghost.

Let me confir with the rest of the DFR DM's and with Jerry to find out what is going on next. I am going to post your arrival in the GG on the GG page. I had a blast with this game I hope you all did as well.

Brahmah 
Monday June 19th, 2006 1:08:38 PM

"I will!" The minotaur steps forward, looks at Domi, than at Alemi. "Lets do this thing." He smiles.

Zeoll 
Monday June 19th, 2006 8:01:50 PM

Although events move awfully fast, Zeoll manages to find the time to stammer best wishes to Alemi and Domi ... and to bow his head and whisper that it is an honor to meet The Gericko. Then he is whisked away.

Ashira 
Monday June 19th, 2006 11:57:19 PM

Absolutely awestruck by the rapid events unfolding around her...Alemi changing into a gold dragon...the Geriko. Thankfully, Ashira has enough sense to cut off one of Flame's scales before they are transported back to the temple. ;) (Please oh pretty please!)

Back at the temple, Ashira smiles at Father Farkus. And then, with a flash, she is gone again.

Tratain 
Tuesday June 20th, 2006 12:05:11 AM

Watching is absolute awe as the transformation takes place before his eyes, Tratain is dumbstruck. "We did it..." is all he manages to whisper before he appears in the Giggling Ghost.

Vorelle 
Tuesday June 20th, 2006 1:00:07 AM

Vorelle is nearly overcome by fatigue and her emotions. She is awestruck by what is happening before her, terrified that she might be asked to do more, and profoundly relieved that nobody expects her to talk. She watches everything with huge gray eyes--forgetting, for once in her life, to look at the ground.

The Giggling Ghost


The Mortician (DFR1 DM Jamie) 
Tuesday June 20th, 2006 10:15:14 AM

After settling at a table The man you have come to know as The Mortician waves his hand and you seem to be surrounded in a bubble of shimmering energy.

"You have done well and survived to return back to the future. Remember what you have learned. The stone will now be returned to the temple of light."

He pulls out a black book from his inside pocket. You recognize it and its pen as the same book you placed your mark in when you began your journey long ago.

You see him doing some scribbles and making some marks in it.

"You have done well. Nothing was disturbed too much from the past to be carried forward to the future. Now, if you will hand over the stone I will transfer it to the Temple so it can be used to help the Wold."

He outstretches his frail looking hand towards the party.

Brahmah 
Tuesday June 20th, 2006 10:48:09 AM

Looking at the Mortician, Brahmah states concern. "I believe you represent, if not actually, Gargul here to stop us." The minotaur smiles.

Ashira 
Tuesday June 20th, 2006 3:07:25 PM

The ranger shakes her head. "No Brahmah, I think you're wrong. He is not of Gargul and we should give him the stone." she states simply.

Zeoll 
Tuesday June 20th, 2006 6:50:35 PM

"And even if he werre a minion of the Lorrd Garrgul, I would not deny him the stone. Forr one thing, defying the Lorrd of Life and Death is futile, and for anotherr, Grreat Garrgul is not the Garrgallus of the Firrst Age. I have met Garrgul, God of Life and Death, in my trravels in the Lands of Rrest, and he is a noble and wise being, though prroud. He is unlike the Lorrd of Filth, who I have also met, and who has scarred me in ways I do not wish to rrecall."

"Lorrd Garrgul I trrust, and also this Morrtician, whosoeverr he serrves."

"Frrom the hand of The Jerricho to mine, and frrom my hand to yourrs." Zeoll gives the Feystone to the Mortician.

Rose 
Tuesday June 20th, 2006 8:44:33 PM

rose just watches


Theodore and Macaw 
Tuesday June 20th, 2006 9:38:57 PM

Theodore nods in agreement as Zeoll hands the orb over. He is relieved to have this quest at an end.

DM Jamie 
Wednesday June 21st, 2006 9:40:16 AM

"Though I respect your doubt it is unwaranted. I have no way to appease you other than my word."

He accepts the stone and closes his long fingers around it. It seems to diminish in size as he moves it towards his inside pocket. He places it in and pulls out some envelopes.

As he hands each of you one he says, "You may take these back with you to your lands and when you do they will confer a prize upon you and those whome you call companions. Remember, you are all valiant heros and you will always be friends to the Wold."

With that he drops the shimmering bubble around the group and he walks back to the fireplace and steps through.

Now back to the GG page

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