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Prelude to War
Adventure at Sea


Disturbing Developments [SteveK] 
Monday May 14th, 2007 10:07:28 AM

Rose continues to work on her magic, visiting family and helping the group. She spends a day with family, church, and visiting brother's grave/tomb. Another several are making magic wands, 1ea Wand Barnum's Appraisal, and 5ea Wands of Rose's Temp Control, which she sells to the WLA for 750g ea. Subtracting the cost of materials, Rose makes a tidy profit of 1875gp.

Berlon casts his detection spells and finds the place clean. Still, it was good thinking, and the spells were well done. He also remembers something about a shortage of certain spell components? He goes to Neezer to find out more about this lead.
Neezer isn't able to tell Berlon any specifics about spells, but he does know the market trends. "Most spell components for higher level spells are imported, you know. We don't have a lot of natural resources other than our location." Neezer smiles. "For that, most exotic animal parts come from the Culverwood, most special metals come from Alisidur, and the best pearls from the Tauric Isles."
He lets this information sink in before continuing. "There is a specific shortage of alchemist's silver (mercury) as well as ghost light (phosphorus)."

If Theo follows up on Berlon's suggestion Highlight to display spoiler: {he is able to learn a little more. Geoffery is more direct. "There is no mercury in the city. No one can cast Floating Disk, any Symbol spell, or Polymorph. The phosphorus is even more worrysome. Without a bit of phosphorus, all the higher level fire spells are impossible."}

Umbriel suggests getting a crew to help. With some descreet questions, it is soon evident that every House is willing to provide a crew to the Dark Horse Guild free of charge. Dietrich's contacts with Jeraldh and Rose's family contacts will be able to put together a crew as well, but it will have to be paid.

The warehouse is a big rectangle 120feet by 60 feet. It is all one story and one room, so any plans to fix it up into a headquarters (layout, 2nd floor?) will be up to the group. There is a small core group of about 10 people who come everyday to help on the warehouse. There are also two or three who help a day or two and then leave. It seems like word is getting around.

Vauhwyt spends time for the week keeping her contacts and friends up. Highlight to display spoiler: {The church wants to ensure its members keep up thier skills, so they will provide the components, but Vauhwyt makes the poison.}

Oni helps out and grows his bond with his companion, Sho'va. By the end of the week, she even accompanies Oni to the warehouse and sleeps there overnight.

.............

A week passes by and then Seafoam with her two defenders come to the activity at the warehouse. "Planning to become your own House, eh?", she says jokingly. But the guards aren't smiling.
She soon comes to the reason for the visit. "Captain Rossa is missing. We can't find him or raise him on his crystal ball. His last contact was off the west cape near the Black Forest." She pauses and then continues. "He mentioned a good lead on the figurehead at his location on his last contact."

She lets the Dark Horse Guild talk for a while. "The Teeth need confirmation of thier death, or rescue of any survivors. Rossa is one of our most important operatives, and his apprentice, Janniver, is the great nephew of Horatio Mann, the Teeth's First Officer."


Theodore & Macaw 
Monday May 14th, 2007 11:04:26 AM

Theodore is troubled by Geoffrey's news and relays to the rest of the group that mercury and phosphorus are impossible to find in the City.

"We should probably consult with Neezer. Maybe he knows some information about why trade is lacking."

If no one else is willing to accompany him, then Theodore will go by himself to visit Neezer.

The young wizard discusses Seafoam's difficulties with his friends. "I'm for checking things out," he informs them. "I think we should take the ship and see what we can find. At the very least, it will endear us with the Teeth."

DIETRICH 
Monday May 14th, 2007 12:35:32 PM

OOC: Hi guys. Unfortunatelly IŽll have to take a break from the game for a while.
Dietrich will stay in DC and take care of the our club and city connections while you all go after adventure, glory and cash... (you can imagine his disappointment).

THis will probably take some months realtime, after which I can probably come back.

Sorry and hopefully till soon,

Peter

Vauhwyt 
Monday May 14th, 2007 12:35:33 PM


Vauhwyt laughs in a friendly manner and tries to disarm Seafoam's worry that the Dark Horse Guild wants to found a House. "Who, us? No way! We just want a place to hang out and relax on our downtimes. And if we make a few friends along the way" -- "or paying customers," caws Mookie -- "then that's just fine! All Houses are welcome to frequent our new small establishment."

"We're very grateful for this news, Seafoam, even if it is not good news. We see this as a threat to all Dirt City, and we will be glad to go investigate it -- and, knowing us, put a stop to it. If we find the figurehead, though, it's ours."

At the news that every house is willing to supply crew, Vauhwyt grins.

"Crew from every house? Sounds great!" Vauhwyt explains to her friends, and if no one objects, to the different houses that she goes to visit for re-CREW-tment purposes. [Ha! A taste of your own medicine, DM! Roll that save vs pun!].

"We understand that there may be a threat to the City that lies to the west on the coast. We would be glad to take some crew from EACH house! We'll take one sailor from the houses that we already consider friends (Merchants, Wolves, Knives, Keys) and TWO each from the houses we have not yet had the chance to befriend (Teeth, Cloaks, Darts). Or if that is not enough to handle the ship properly, more in that proportion."

Vauhwyt is glad to come with Theo.

Rose 
Monday May 14th, 2007 3:31:35 PM

Rose is very busy, she is trying to sell enough wands of temp control to earn enough to upgrade her sword, and she has a good ways to go. She'll buy materials to make a bunch while on the ship.

Posting Report for 5/7/07 
Monday May 14th, 2007 7:11:07 PM

MTWTF

DM SteveK XXXXO
Berlon XXXXO
Dietrich XXXXO
Oni XXXXO
Rose OXOXO
Theodore XXXXO
Umbriel OXXXO
Vauhwyt XXXXO
Vorelle OXXXO

ADM Shegger

Berlon 
Monday May 14th, 2007 8:15:26 PM

(OOC: Hurry back Dietrich!)

"I think Neezer has told us everything he knows regarding the component shortages, Theo. If Neezer can't scrounge them, they must be unscroungeable."

"And is that really wise?" he continues to Vauwhyt. "If we take crew from each house, keeping them apart might be a full time job. Perhaps we should just focus on a unified group?"

"Regardless, it sounds like there are many opportunities currently available to us. It might be wise for us to make a plan of attack regarding the logistics of maximizing profit in different locations in the least amount of time..."

Vauhwyt  d20+14=20
Monday May 14th, 2007 8:27:26 PM


"Before the crew boards, we tell them it's the rule of the sea. If they act up, we toss them overboard. And then we do."

"We ran the ship with no crew beforre, so no worries."

Then Vauhwyt draws herself up (Intimidate check 20). "They won't give me any trouble."

"One thing's for sure -- we can't take a whole crew from one house."

Oni 
Monday May 14th, 2007 10:35:05 PM

Oni continues most of his time with the warehouse people. When not working or attending those inside he stpes out on the street. He stands a one who is guarding something. The difference is he salutes every passerby with a 'alo'. If people thought they were odd, or that he was, at least they would become accustomed to the oddness. He could see the familiararity on several faces even today. Without much trouble, he could feel a sense of aafty emanating from his nieghbors. This was a good thing.

Talks of sailing did not bring a smile to his face though. Seemed the groups idea to sell the thing, now has reverted to using it once again. He had to take Sho'va aboard several times so she could aclimate herself. Something wolves did notlikeit seemed.

OOC Best Wishes Peter. I hope life works out for the positive.

Cayzle to Peter 
Monday May 14th, 2007 11:20:28 PM


Wowsy, as Vauhwyt would say, we sure will miss you. PLEASE PLEASE do come back when you can. Dietrich is an important part of the team.

Vorelle 
Tuesday May 15th, 2007 1:03:32 AM

Reluctantly, Vorelle finds a spare moment to go to the Grubber district and visit her mother. Knowing Lisenne's habits, Vorelle leaves most of her money behind.

(OOC: Hope to see you back soon, Peter!)

Getting Ready [SteveK] 
Tuesday May 15th, 2007 10:10:08 AM

Building the warehouse into a headquarters is taking a lot of work, and Dietrich elects to stay and bring his dream to fruition. Besides, a fetch job doesn't seem too hard, more like needing the spellcasters than pure muscle.

Oni has done his own version of public announcements, being a black centaur saying 'hi' to the populous of Dirt City outside of the new Dark Horse Guild is better than any banner. And the Full Moon Market is by no means the least crowded place during daylight hours. He gets quite a few to look in and help for an hour or so. Oni and Dietrich also have many conversations with passersby to talk about the place.

The Dark Horse Guild are agreed on thier next job is to go after the figurehead. The quick-thinking of Vauhwyt got the Houses in a bit of a confusion. If any don't accept a combined team, they'll be left out and lose face in front of the other Houses. But a combined team doesn't sit well with them either.

So on the day of sailing, the heroes have a crew of 11, two from each House (Wolves, Darts, Knives, Keys, Merchants). The Teeth only send one, (Tara) but she is an experienced navigator. The Cloaks did not send a group.

The sailors are told the rules of the waves, and the group is ready to move out.

Vauhwyt  d20+18=37 d20+18=38 d20+18=25 d20+18=19 d20+18=21 d20+18=37
Tuesday May 15th, 2007 11:04:43 AM

Before the crew shows up ...

"Holy smokes! Wowsy! Now I get it! This is great!"

She looks Oni up and down with a very satisfied expression on her face. "It works on this level too! Oni, You are the Dark Horse of the Dark Horse Guild!"

"Jeezum Crow," Mookie caws. "How did you miss that, Boss?"

Vauhwyt says, "I vote for Oni as titular figurehead chief of the Dark Horse Guild! When we need to put a leader on display, you can do the job! All you need is a chief's black-feather headdress."

"Hey!" caws Mookie, fluttering out of arm's reach.

Also before the crew shows up, Vauhwyt practices enlarging on the boat so that she is ready for the effect of octupling her mass on the ship. Obviously, she won't do this on the dinghy version.

After the crew shows up ...

Vauhwyt stands before them all, then casts her Enlarge spell. She delivers her lecture about strict obedience and no tomfoolery. She explains that the Dark Horse Guild fights monsters that could make them loose their bowels, or at any rate, kill them easily if they stick their heads up. They are to head belowdecks when there is trouble, unless otherwise ordered.

She adds that she knows that each sailor is loyal to his house. That's fine. So long as we all pull together and work as a team, everybody will get back to Dirt City and be able to give their house a full report. The Dark Horse Guild has no problem telling the whole city the stories of how they keep Dirt City safe.

Intimidate checks in enlarged form: 37, 38, 25, 19, 21, 37. Note that there's a natural one in there -- that's when Mookie piped up, "Yeah, the Boss ain't no pussycat!" and Vauhwyt had a bit of a giggle fit. But she starts strong (37, 38) and ends on a good fearful note (37).

She describes the party and introduces any PCs around -- Theo, Vorelle, Rose, Umbriel, Berlon, and Captain Oni.

She names herself -- Security Officer Vauhwyt. And she names the Tooth as Navigator Tara.

Later, when she has a private moment, she says to Oni, "Hey, Captain Oni! Whenever you are ready, please tell the Navigator to plot a course and set sail when the tides are right."

Berlon 
Tuesday May 15th, 2007 5:12:53 PM

The gnome raises his eyebrows at the forethought and initiative shown by Vauhwyt. He is uncomfortable without having Dietrich in the field, and is sure the combat dynamic of the group is going to change drastically.

He will try to keep an eye on the crew, looking to see if he can identify any troublemakers. He will also make sure to keep two Create Food and Water spells for each day of the trip, just in case.

Rose 
Tuesday May 15th, 2007 5:37:37 PM

Rose insists on going with Vorelle the instant she finds out that Vorelle's going to visit her family. If Vorelle doesnt want her along, to bad Rose will go anyways. Rose will also inform her brother who's a guard where she and vorelle is going.

On the ship Rose stakes out an area for her to sleep and to make her wands and tells the sailors to stay away when she's working or Vauhwyt will be mad at them.

Rose will work on her wands during the day, and have fun cooking with her new stuff in the evening. She will let the others use her new oven.

Theodore & Macaw 
Tuesday May 15th, 2007 9:56:17 PM

Theodore isn't comfortable having folks from the various Houses on board his ship. He understands Vauhwyt's motive, but believes she might be a little too optimistic on how things will be handled. At the best, the group can expect every last move they make to be reported back to their respective Houses. They'll probably be keeping an eye out for any party weaknesses. At the worst, they might attempt aggressive sabotage. This is Dirt City, a place of scoundrels.

He shares his concerns with Vauhwyt before they leave the harbor. "I really think we should hire on a party of people we know and trust. I don't think this is a good idea."

Vauhwyt 
Tuesday May 15th, 2007 10:14:21 PM


"Sorry, Theo," Vauhwyt whispers back, not letting the crew hear. "I really did think it was a good idea. I still do. We have to reach out to the houses we don't know, and this is a good start. I'm sure I'll keep them in line. And besides, this was a good way to keep the houses on their toes. This got the Houses in a bit of a confusion. A combined team doesn't sit well with them eitherr. So that makes this a good thing."

Vorelle and Champ 
Wednesday May 16th, 2007 12:37:39 AM

On a boat.

On a boat with strangers.

On a boat with strangers representing the Houses of Dirt City.


Vorelle hides a lot.

Unfortunately, Champ is much less shy of strangers, and constantly--and unwittingly--gives his friend's hiding places away.

Oni 
Wednesday May 16th, 2007 3:43:32 AM

Standing on the rear deck, Oni calls for all to a meeting.

"As we embark on this adventure a few things need to be said. When you all boarded this ship you became members of the Dark Horse gfuild. Therefore, any alliances, or alefiances to other parties or houses are at this moment, forfeit. We shall all learn to work together.

"For easd of this adventure I will take on the titlwe of Captain. Next voyage one of my companions can take the title. As Captain there are several rules all will abide by.

"First, since we are all the same guild, we also are of the same station. That means noone is more important than anyone else. Do you new guys understand this? A simple nod will not do, you must say 'yes' aloud." Oni waits until each memeber has said yes.

"Second, this vessel will be named "The Dark Horse'. She is to be respected as you would respect any lady.

Third. Ladies. We have 3 on board. Vauhwyt, though imposing at times, requires your respect. Rose is our diplomat from the halfling quarter. She tends to desire privacy. Vorelle is very private, so respect her space. Any failure to do so will result in immediate termination. Drop kick the offender off the ship, all agree?

Very well, Tommorow I will talk to each of the new members to find out what talents you have in battle. Prepare yourselves now, I guarantee we will do battle sometime on the adventure, we always do.

"Master Berlon can you help Tara with the maps, plot our course? Master Theodore, could you begin interviewing our new members. Finds out next of kin, house and whatnot in case of death.

"One more thing. The Dark Horse guild offers equal treatment to animals as well. There are 3 ravens, a dog, and a wolf that are our companions. Respect shown to them is expected as well. That means you Mookie." Oni winks at the raven.

"May we all return safely."

OOC-Ok, I have no idea whether checks need to be made. Oni's speech is matter of fact, no bluff intimidate, etc. Oni takes the manytle as leader during voyage only. If anyone has a problem with thois let me know. If not, i will roleplay it best I can.

Mookie 
Wednesday May 16th, 2007 4:57:56 AM


The bird caws, "Aye-aye, Captain Oni!"

Theodore & Macaw 
Wednesday May 16th, 2007 9:31:10 AM

"What's done is done," Theodore replies to Vauhwyt. "But next time you want to make a decision like this, you need to consult the rest of us. At this point in our career it is foolish to continue being so spontaneous."

"I'm sorry if I come off harsh, Vauhwyt." He smiles at his friend to show that he holds nothing against her. "But you need to think through all the consequences before you make decisions. It's not just your life on the line, here."

Cayzle OOC 
Wednesday May 16th, 2007 10:15:17 AM

Excellent point for Vauhwyt, since she is definitely too "spontaneous" -- a nice word for "rash" or "foolhardy"!

But my original post was this: "Crew from every house? Sounds great!" Vauhwyt explains to her friends, and if no one objects, to the different houses that she goes to visit for re-CREW-tment purposes.

I did think about others objecting, but the DM jumped your gun! :-)

[SteveK]: Yep, jumped in and moved forward :) We had already had a good month of conversation, and I deemed it was time for a change.

By the way, all, this last month was very important in setting up the group, the goings-on in Dirt City, and a little R&R from constant dangerous situations. I think it was well deserved and needed. Give me a line to tell me 'yes' or 'no'! :)

Final Preparations [SteveK] 
Wednesday May 16th, 2007 1:15:59 PM

Vorelle, with Rose tagging along, goes to visit her Mother on the outskirts of Dirt City. Highlight to display spoiler: { Lisenne is at the ramshakle affair charitably called a 'home', and she grudgingly lets in her daughter and Rose. The inside is dirty and moldy, and Lisenne herself is paler and thinner than Vorelle remembers. She carefully folds herself into a padded seat and vaguely gestures at some hard stools.
"Sit if you want. I'm sure you are here to bewail me with your misfortunes. YOUR misfortunes? HA! The family hasn't had anything right since you ran away from Targo. And poor Targo! Locked up in the Wolf Tower, and his faithless wife done nothing to stop it!" She coughs, wheezing and long, but waves away any offers to help. "No, you've made your decision. To think my womb once carried you, you ungrateful girl!" Her eyes are sorrowful.
Most of the visit goes like that, with Lisenne vairously pleading and berating Vorelle. Looking around, she is indeed poorer than ever, and the illness does not look faked.
}

Vauhwyt Highlight to display spoiler: { The church will accept DMG rates for posion now in exchange for Vauhwyt to make some to restock the church. No more than 4 doses of one type. It is for responsible revenge, after all.}

The sailors listen to Vauhwyt and Oni respectively. Whether they agree with Vauhwyt is debatable, but they are certainly scared dirtless enough that they will listen intently to whatever she or Oni says.

Wolves: Nunzio, Sailor ; Nikkio, Sailor
Darts: Arsaber, Sailor ; Tsikes, Sailor
Knives: Jhorl, Sailor (dwarf); Havfr, Sailor (dwarf)
Keys: Berhald, Sailor ; Jeffri, Sailor
Merchants: Landry, Sailor ; Gilder, Sailor
Teeth: Tara, Expert Navigator(female)

Havfr speaks up. "Just to make sure. The lady-lion says it doesn't matter about Houses, and the man-horse says everyone is now the same group. So which is it?" He spreads his big hands, "I volunteered to be with the Defen... er, Dark Horse Guild, so doesn't matter to me, just thought I'd ask!"

The sailors all seem experienced in the ways of the sea, and take respect for whatever ship they happen to be on as a matter of course. The respect to females and animals is a new concept, but with the two largest heroes reinforceing the edict, there should be little problem. In fact, except for the occasional 'excuse me', all the females including Tara are studiously avoided.

None of the Sailors (or Tara) claims any fighting experience. To a person, they think Vauhwyt's idea of hiding until the danger passes to be the most sensible one. With further talking to each of them, Oni and the others understand that all of these are fairly low in the House pecking order. Expendables as it were.

The birds have been on a voyage before so it is no big deal. Champ and Sho'va, however, take some getting used to the motion and waves. They are both willing to be with thier companions and will go unless explained why they can't by thier companion (with the help of a Speak with Animals spell)

Berlon keeps an eye on the crew, looking for troublemakers.

Rose gathers the materials she needs to make more Wands of Rose's Temperature Control. She manages to quickly gather the materials she needs to complete five wands (ooc: please mark on character sheet and take off respective gold). Making them while in the dark, pitching bowels of a boat, however, may be iffy. She will find out in the days ahead...



Theodore & Macaw 
Wednesday May 16th, 2007 7:15:25 PM

Theodore is actually pretty happy to be going back to sea. He hopes the weather is nice.

After shaking hands with all of the newest members, Theodore settles in for the voyage.

Berlon 
Wednesday May 16th, 2007 9:19:14 PM

The gnome will assist Tara in any way he can, but he will be more interested in talking with her to find out a little about her personality.

Berlon grins widely while listening to the conversation between Theo and Vauhwyt, saying nothing, but nodding every once in awhile.

He will also take time to make sure Vorelle is alright. This many strangers can't be good for her state of mind, and Berlon will take the time to make sure she feels reassured and safe.

"Changes are on the horizon, my friends," he says, looking out towards the water. "Some are passed, some are here, and some are still to come. The signs and portents are all there. It is almost time."

Vorelle and Champ 
Thursday May 17th, 2007 12:18:46 AM

Vorelle suffers through the meeting with her mother. Lisenne seemed to have taken a page from Albrecht's book, now that more people have caught on to her thieving. Listening with a critical ear, Vorelle decides that her father is a better manipulator--but then, he's had more practice.

The cough, though, worries her more than she likes to admit.

She gathers her courage for the sea voyage, glad that this time Champ is by her side. She doesn't even mind cleaning up dog-sick, as long as she doesn't have to face another voyage without him.

Rose 
Thursday May 17th, 2007 12:43:18 AM

Rose realizes that Vorelle is worried a bit about her mother, and through her brother arranges that Lisenne is to see a healer and have some food.

Rose works on her wands on the ship.

Oni 
Thursday May 17th, 2007 2:32:16 AM

Oni does what he can to unite the crew. He helps each member in his/her duties. Finding out that each is a sailor only, does cause him concern. What would Dietrich do? He was the warrior.

The animals sem to be taking to the ship better than he had thought. He spends time with Champ and Sho'va. Hopefully they would be able to land soon. Oni did use his spoeak with animals spell. He conveyed the idea of what a swamp was, since it had been mentioned.

Oni also makes it a point to talk to Theo. "Vauhwyt concerns me Theo. She is like a housecat. As happy playing with a ball of yarn, as picking fights between Toms. It is hard to gauge what will attract her attention next. If you notice danger, please let me know. Seems zi am liable for more than my own life these days."

Vauhwyt 
Thursday May 17th, 2007 5:23:43 PM


Vauhwyt thinks Captain Oni is doing a fine job, and tells him so.

She leaves Havfr's queston to Captain Oni, but if he does not say anything, Vauhwyt will answer, "On ship, you work for us. When you get back home, you can go back to your house. It's that easy."

OOC to DM: Highlight to display spoiler: {Vauhwyt will buy two daggers and two doses of large scorpion venom (Injury DC 18 for 1d6 Str and 1d6 Str -- 200 gp each, or -402 gp total). She'll keep the daggers envenomed and sheathed under her clothes at all times, using her Sleight Of Hand.}

Sailing, Sailing [SteveK] 
Thursday May 17th, 2007 6:32:05 PM

Tara and Berlon plot a course to sweep the coastline. The navigator explains that a flatboat can prove hazardous on the open sea, especially in a storm.

The flatboat is also crowded with 10 sailors, 1 navigator, 2 large heroes, 2 lupine/canines, 3 medium and 2 small heroes. In fact, with 1,450 square feet of deck space, there is barely enough room for all to be on deck at the same time! With Captain Oni's permission, Tara suggests that the sailors are put into two teams, especially because five crew will be more than plenty to control the flatboat.

Rose finds it difficult to keep her material compnents for the wands to stay still. The pitching of the ship makes it impossible to make the wands. Rose is really going to have to get to a place with no distractions and doesn't move about so!

Despite worries over the animals, Champ and Sho'va seem to take well to the roling ship after the first day. There was a bit of a crisis the second day sailing when a belaying pin was knocked overboard and Champ tried to fetch it. Vorelle now knows that Champ can swim, but the waterlogged dog was no fun to smell while wet, or brush the salt from his fur when dry.

Four days journey takes the Dark Horse to the southern cape of Izen. The dark green of the swamp lays starboard and the open sea is to port, with salt spray and rollers hinting at lands unknown.

Rounding a swampy cape, the lookout at the bow sings out; "Shiii-iip!" There is a sailing ship close in to the swampy shallows, a thousand feet or so away from the Dark Horse.

Vauhwyt 
Thursday May 17th, 2007 7:26:43 PM

Why oh why are we using Flatboat form? Surely Sailing Ship is what we want!

[SteveK: Because no one mentioned trying to change the ship to sailing variety....]

Vauhwyt 
Thursday May 17th, 2007 9:41:37 PM


But Vauhwyt said she would not try the enlarge trick while the boat was in dinghy form. I thought the ship to be bigger. Well, can we enlarge it now? Vauhwyt gets Theo to do it. He has the keen mind required.

[SteveK: Ok, OK, OK. Didn't know what you meant by dinghy, since that is another name for a rowboat. :) Theo could certainly change the ship. And since Vauhwyt wanted to do it in the harbor, all Dirt City will know the boat can be a flatboat, longship, and sailing boat. Is the Dark Horse Guild sure that is what they want to do?]

Berlon 
Friday May 18th, 2007 8:57:54 AM

Until the group knows for sure how the boat works, Berlon advises against changing forms while at sea. He will consult with Tara to see how much longer the trip will take, to see if the crowded conditions will be alleviated quickly.

Theodore & Macaw  d20+4=21
Friday May 18th, 2007 10:21:02 AM

Once out of the Dirt City harbor, Theodore recommends pulling close to shore so those who want to may hop off while he attempts to change the ship to its sailing form. Being his first attempt, he's actually quite excited to try.

When the other ship comes into view, Theodore squints his eyes as he peers at the vessel. (Spot check 21 to identify anything helpful about the ship; Coat of Arms, strange colors or other distinguishing features, weapons, etc.)

Vauhwyt (Reduce Person), Mookie (Alter Self), and Boar  d100=61
Friday May 18th, 2007 11:06:19 AM

Well, I think we would have changed shape back at the dock in Dirt City. I assumed we had. Oh well.

Certainly, Vauhwyt votes with Theo for a try at changing it asap. But she sees no need to be off ship for the try. When Vauhwyt changed its shape twice, she no one on board was in any danger.

When the new ship comes into sight, Vauhwyt looks at it eagerly. When it is about a minute away, Vauhwyt casts Alter Self, shared with Mookie, to put him into monkey form. Then (if the DM is allowing multiple actions), she has Mookie pull a trick from the Bag of Tricks. It is a Boar. Finally, she casts Reduce Person on herself.

Boar stats

Size/Type: Medium Animal
Hit Dice: 3d8+12 (25 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 16 (+6 natural), touch 10, flat-footed 16
Base Attack/Grapple: +2/+4
Attack: Gore +4 melee (1d8+3)
Full Attack: Gore +4 melee (1d8+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Ferocity
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4
Skills: Listen +7, Spot +5
Feats: Alertness, Toughness

Oni 
Friday May 18th, 2007 1:28:48 PM

Oni agrees with Theos idea. Change the boat out of sight of Dirt City. Just before the new ship comes into view, Oni says its time for the 'Prince' to change the boat.

With the sighting of the new ship, oni gets a little nervous. With no where to run, they were not a good chance of fighting at sea.

"Crew man your posts. Everyone up and look busy, Move!!"

Umbriel 
Friday May 18th, 2007 7:00:21 PM

Watches with interest.

The Ship [SteveK] 
Friday May 18th, 2007 10:28:50 PM

[ooc: next week, co-DM MikeK is taking over!]

Since Theo is the one who is doing the switch, his thought carries a great deal of weight, and the ship changes to a sailing ship when Dirt City has dropped below the horizon. The crew still has little problems with the ship until the Dark Horse rounds the swampy cape to spy the other ship.

Getting closer, sailors and heroes can see the ship is a cog, a wallowy merchant-type sailing ship. It has been holed more than once and is settling in the sea. Tara estimates that it won't last till the next tide in a couple of hours.

Coming still closer, there is blood on the deck, a figurehead of a naked female liontaur, and a name: Rossa's Pride.

Vauhwyt (reduced), Mookie (monkey), and Boar  d20+2=19
Sunday May 20th, 2007 6:59:40 AM


The liontaur looks at the ship in dismay. She looks for any living people on board (Spot 19).

"We have to try to save the ship AND her crew, if we can!" she says.

"Captain Oni, do you have a wood shape spell? Does anyone have any magic to patch that hole?"

"Could we go low tech and patch it somehow? If we can buy a half a day, then our good casters could get the spells we need to do a better job, like Wood Shape and Make Whole."

She urges Captain Oni to bring the ship closer, but she privately suggests to her friends that this could be a trap, so be alert and ready.

OOC to DM: How rough are the seas? That is, what's the DC to swim, and can we take ten?

DM Mike says - The cape is sheltered from the sea, and therefore is quite calm. Swim DC 10. You may take 10, until something happens to distract you.....

Vorelle and Champ 
Sunday May 20th, 2007 9:50:46 PM

Vorelle moves close to the ship's rail and draws her bow. Although she is perfectly willing to swim to the other boat, it is probably better to have her covering the swimmers with her bow. Champ runs about excitedly as he realizes that people are going in swimming, but doesn't jump in himself.

Oni 
Monday May 21st, 2007 2:20:32 AM

Oni peers at the ship in front of them.

"Vauwhyt hold. Lets ask the birds to fly over and give us a report on what they see. We have more lives at stake than just ourselves."

Responsibilities of command were not fun.

rose & piper 
Monday May 21st, 2007 3:16:05 AM

Rose has been below deck, since she cant make her wands she has been reading some of the books found on the island (anything special about them?)

When she hears the others call out she runs up and takes a look.

As soon as oni suggests someone take a look Piper flies off to see if there are people living on the ship or in the water.

Theodore & Macaw 
Monday May 21st, 2007 9:50:03 AM

"I have nothing set to fix the boat, but it looks like they need our help. We should hurry there." Theodore seems concerned.

"Macaw, go with Piper and see if there are any survivors." The wizard sends the raven flapping off after Rose's bird.

Umbriel 
Monday May 21st, 2007 10:38:57 AM

Looks to Vauhwyt and says: Oni is right, let the birds scout first, then we can devise a plan of action. Everyone needs to stop being impulsive and start worrying about security of yourselves before jumping into unknown waters. (pun intended)

Vauhwyt 
Monday May 21st, 2007 12:52:39 PM


The liontaur looks guiltliy away fromt he water. "I was just thinking about swimming! I wasn't going to do it yet! Wowsy, you guys are mind readers!"

The liontaur stays put and sees what happens.

She asks, "Anyone mind if my boar takes a little swim?"

Umbriel 
Monday May 21st, 2007 3:03:29 PM

Turns to Vauhwyt saying:
You have ants in your pants or something? You are always wanting to go do something even when the best course of action is to not do anything.

Slowly shakes his head to the left then right a couple times then begins looking about the boat, making sure noone is sneaking up on them while the majority have their attention on the sinking vessel.

Posting Report for 5/14/07 
Monday May 21st, 2007 6:42:43 PM

MTWTF

DM SteveK XXXXX
Berlon XXXX
Oni XXXXX
Rose XXXOX
Theodore XXXXX
Umbriel OOOXX
Vauhwyt XXXXX
Vorelle XXXOX

ADM Shegger

Watching over the Pride (DM MikeK) 
Monday May 21st, 2007 7:54:21 PM

The Dark Horse holds its position while the Guild and crew gaze across the intervening space towards the foundering Rossa's Pride. The boat is punctured by at least four holes in the hull, and appears to have settled, while listing to starboard, into the floor of the shallow bay. At the moment, it looks stable. But when the tide comes in, it's a certainty what remains of the Pride will be pulled to sea and disappear forever.

Vauhwyt sees no bodies and no movement on the boat. She wonders about swimming across, and notes the brackish water is calm. The green water is also completely opaque [visibility of zero].

Others think perhaps an aerial view would be less hazardous at this point. Piper and Macaw dutifully fly over to Rossa's Pride and flap about it for several minutes. They return to report they didn't see any people or animals or birdseed on the vessel.

Meanwhile, both Umbriel and Vorelle notice the two Wolf crew members (Nunzio and Nikkio) engaged in a hurried, whispered conversation with many a worried glance at Oni.
[Sense Motive DC 10 Highlight to display spoiler: { - It looks like they've got something they want to bring up, but each wants the other guy to go approach Oni about it. }


Vorelle and Champ  d20+2=3
Tuesday May 22nd, 2007 12:31:31 AM

Vorelle hears the men whispering, but has no better idea than Champ what it might be about. [Sense Motive 3, natural 1!]

She keeps her bow ready, curious what the others will do.

Umbriel  d20+3=17
Tuesday May 22nd, 2007 1:10:39 AM

Turning to Nunzio and Nikkio saying aloud: If you got something to say, say it. The captain aint gonna eat you, Yet.

Rose 
Tuesday May 22nd, 2007 3:10:26 AM

Rose asks Piper to look in the portholes and if possible to fly through an open door to see what is below deck.

ooc: cayzle, great comic today. Can you get the next one out by wednesday :)

Vauhwyt (reduced), Mookie (monkey), and Boar 
Tuesday May 22nd, 2007 6:00:09 AM


Blushing, Vauhwyt stands still and watches.

Theodore & Macaw 
Tuesday May 22nd, 2007 2:32:23 PM

Macaw returns to roost atop Theodore's head.

"Nothing interesting on deck," the wizard informs his friends. "I think we should bring our boat in closer."

Oni  d20+3=5
Tuesday May 22nd, 2007 3:09:36 PM

Oni hears the report of the birds.

"Piper, Macaw thank you for doing that. As I suspected survivors are gone. Are they captives or on the island? Only oneway to find out.

"I dont want to split up the group, but it should only be for an hour or 2. Tara guide us into shore, where Myself, Vorelle, Umbriel, Champ and Sho'va can get off ship, and get to land.

"The rest of you go to the ship and recover anything of value. Berlon and Theodore, use your magics to help. Vauhwyt change shapes or whatever, just find out if they left volunterily or not. Rose may be able to find something hidden.

"Don't take all day. Quick, search and then get to the land. By then we should have a trail to follow if they are on land. If not, we can reboard and go from there. Lets move out. ALL hands on deck."

Oni looks to Umbriel as he talks to the two sailors, but paying little heed he moves to get the crew in motion.

Sense motive 3


Vauhwyt 
Tuesday May 22nd, 2007 3:23:49 PM


Vauhwyt tries not to grin too much. What part of "figurehead" did "Captain" Oni not hear her say? But that's okay, He seems to be doing a good job. Besides, so long as he is telling her to do what she would have done anyway, no problemo.

"Aye Aye, Captain Oni," is all that she says.

Vauhwyt casts Alter Self on herself and changes into a gargoyle, just like the ones they fought on the Cursed Isle. She picks up her boar drops him in the water. "Follow me" she tells the swimming porcine thing. She perches Mookie on her shoulder. Then she flies (clumsily) to the damaged ship. She watches the boar to see if it is attacked.

If not, then she lifts it up and dumps it on the damaged boat. She flies back and watches. She circles the boat and looks around. She tells the boar to Search!

Oni 
Tuesday May 22nd, 2007 4:09:13 PM

OOC I figured the figurehead was Rossa's since the DM didnt say there are '2'. I also assuming the boat is wrecked due to storm. Didn't assume it had been attacked, but may have been.

Preperations (DM MikeK) 
Tuesday May 22nd, 2007 8:02:20 PM

While Theodore is satisfied with Macaw's report, Rose asks Piper to get inside the boat and look some more. Via their empathetic link, Rose feels a flicker of annoyance wash through the bird. If it could have rolled its eyes and sighed dramatically, it would have. Nevertheless, the bird heads back for the ship.

Oni starts putting out orders about the same time Umbriel lets Nunzio and Nikkio know they need to speak up. A quick check by everyone will plainly show there is no island. Both ships are in a bay, the shoreline of which is covered in mangrove trees. There may be a hidden trail to be found closer to shore, but there is no obvious beach or landing point visible from the Dark Horse's current position, some thousand feet away.

Vauhwyt changes into a gargoyle, throws the boar overboard, puts a monkey on her back, and heads off for Rossa's Pride.

Nunzio looks guiltily at Umbriel, and coughs a bit to get Oni's attention.
"Uh, Captian. I don't mean to be telling you something ya might already know, but uh...."
Nikkio elbows him in the ribs, and he keeps going.
"Well, that there sunk boat ain't in more'n six, maybe seven feet of water. And this here ship we're on is built fer ocean sailing. She's got a draft of, well.."
Nikkio finishes the sentence, "six or seven feet."
Nunzio nods. "That flatboat form is pretty crowded," he continues. "But it won't run aground...."

Vauhwyt closes in on the Pride. The liontaur/gargoyle spots at least three distinct pools of blood on the deck of the ship, but no signs of activity. There is a single closed cargo hatch in the middle of the vessel, and a receded doorway in the face of the aftdeck, probably leading to a room below. That door is open.


Vorelle and Champ  d20+12=14 d20+12=32
Wednesday May 23rd, 2007 12:56:51 AM

Vorelle keeps her bow ready, and keeps an eye out for trouble as her friends cross over to the boat.

[Spot 14, Listen 32]

Champ explores some new smells.

Oni 
Wednesday May 23rd, 2007 1:20:18 AM

Oni looks at the 2 men discussig how deep the boat can travel in water. He makes it a point to lokk at Tara, our navigator for affirmation.

"Ya, ok, thanks. Make sure Tara knows of your concerns. Like Umbriel said, bring concerns up, I dont pretend to know everything.
Then he turns his head back in time to see the gargoyle fly off with the boar and monkey.

"What in the name... Not this minute!!! Wait!!!" Too late, the liontaur shows her feline heritage, off without a thought.

"Tara, guide us as near the wreck as possible. We will do what searching we can first. Then we find a spot to dock, No one else act harshly!!"

Umbriel 
Wednesday May 23rd, 2007 2:11:04 AM

Moving closer to Oni and says for his ears: Perhaps you should take their advice and have Theo convert the boat to the flatboat so we dont run aground. Plus would give us the advantage of going around that other boat there to inspect it.

Looking over at the 2 crewmen, he gives em an approving wink.

Rose 
Wednesday May 23rd, 2007 2:32:37 AM

"THEO! Change the boat!" Rose yells as she hears that the boat could run aground at any moment.

Theodore & Macaw 
Wednesday May 23rd, 2007 10:21:25 AM

"Yaaaahhh!!" Theodore hollers in surprise. "No need to shout, Rose. Geezie weezie."

Theodore concentrates on the boat and commands it to change into its flatboat, form. "You know, I'm actually kind of enjoying this. Maybe I'm cut out for the sea, after all."

"Theodore the Sea Mage." A dreamy look spread across his face and his mouth turns up into a smile.

Vauhywt (gargoyle), Mookie (monkey), and Boar 
Wednesday May 23rd, 2007 2:42:12 PM


Vauhwyt picks up her swimming boar and puts it on the deck. She tells it to go through the open door. After it does so, then she waits a second, and calls it back.

Berlon 
Wednesday May 23rd, 2007 2:47:23 PM

With all the frenzied action, Berlon once again sees al kinds of commotion without anything really happening, and seems to once again be in his annoyed mode. Hopefully "Captain" Oni (air quotations (tm) Vauhwyt) remembers who is crew and who is not. He casts his trusted Air Walk spell on himself, just in case.

"Yes," he exclaims happily, "all hail Theodore the Sea Mage! A veritable *Prince* of the Seven Seas, no?" He chuckles and gives Theo a playful elbow in the ribs.

(OOC: Sorry about the missed posts, but the flooding in the northeast US sees me currently typing this from a last second hotel room. Everything is fine, and I should be back home tomorrow.)

What can you make of it? (DM MikeK) 
Wednesday May 23rd, 2007 8:36:24 PM

Tara's white face and mumbled expletive provide ample validation of the Wolves' concern.

Nunzio and Nikkio are pretty confused about Oni's reply.
"So are ya gonna change..." Nunzio begins asking. He's cut off by Umbriel, and then Rose takes over. Then Theo.

Very quickly, the group is once more standing on a rather crowded flatboat.

Vorelle and Champ maintain their guard.

Vauhwyt sends the boar into the aft cabin, and then calls it back. It does both without causing any commotion.

Umbriel  d20+15=28
Thursday May 24th, 2007 12:14:08 AM

A little uneasied about the sudden change, Umbriel reaches out and grasps the handrail firmly.

Walking up to the front of the flatboat, Umbriel peers intently into the dark holes of the vessel, attempting to see anything out of the ordinary.

Search: 28

Oni  d20+8=22
Thursday May 24th, 2007 1:13:12 AM

"See, I forgot the ship could change shapes. Thanks Theo." Oni smiles and waves appreciatively. Following Umbriel to the front he too examines the ship for anything extraordinary.

Spot 22

Theodore & Macaw 
Thursday May 24th, 2007 9:51:41 AM

Theodore feels the rush of nerves take hold of him as they close in on the blasted ship.

"What could have done this?" he says aloud, not really expecting an answer. "Another ship? Or maybe some water creature?"

Berlon 
Thursday May 24th, 2007 10:41:00 AM

Closing in on the other vessel, Berlon continues Theo's conversation. "Well, Theo, any number of things, really. A knocked over lantern in the wrong place at the wrong time, angry merfolk, giant squid with eyes as big as your head, many many things...." He trails off before completing the rest, so as not to worry the others.

rose 
Thursday May 24th, 2007 12:32:11 PM

Rose doesnt like being squished. "Um, Oni. If it wont offend you could Berlon and I sit on your back to make more room?"

Vauhwyt (reduced), Mookie (monkey) and Boar 
Thursday May 24th, 2007 2:34:22 PM

The liontaur lands on the deck of the ship and assumes her usual form -- but still reduced since the Reduce Person is still in effect.

She perches Mookie on a shoulder and -- with Boar at her side -- searches the boat.

(Not taking the time for a complete search ... just enough for general descriptions and any creatures.)

Vorelle and Champ  d20+12=14 d20+12=32
Thursday May 24th, 2007 3:24:17 PM

Vorelle continues to stand watch. Champ wanders over, demanding attention, and Vorelle scratches his ears absently.

[Spot 14, Listen 32, and isn't that exactly what I rolled yesterday?]

Investigation Begins (DM MikeK) 
Friday May 25th, 2007 7:43:35 AM

Tara calls out for some of the crew to go below. No one moves. She repeats the call, this time quite loudly mentioning five by name - Nunzio, Arsaber, Jhorl, Berhald, and Landry.

All five decide to follow instructions, and they move belowdecks.

The Dark Horse moves up to the starboard side of Rossa's Pride. As the rest of the DHG closes, Vauhwyt moves through the stricken ship, giving it a quick once-over.

Several facts become apparent. The port side of the ship (opposite side from the approaching Dark Horse) has been caved in from some massive external blow to the hull. The deck rail just above that hole is scarred with cuts and indentations, all fresh. The sails are also cut and torn. It sure looks like there was a mass melee on board. The ship still appears to be completely empty.

When the Dark Horse gets near, the tattered sails and chipped wood become apparent to the rest of the group as well. The sailors on deck murmur unhappily to each other, and more than one takes a long look at the surrounding mangroves and open sea.
"Pirates," Nikkio says ominously, giving a name to the dread overtaking the crew.

The Dark Horse is now next to the Rossa's Pride. It will require a Jump check DC 5 to clear the distance between the two vessels.


Theodore & Macaw  d20=20 d20+16=25
Friday May 25th, 2007 9:50:20 AM

Theodore jumps rather easily to the other ship, leaving all his normal clumsiness aboard the Dark Horse. (Jump nat 20!) He doesn't even seem to notice he didn't fall flat on his face as he normally would have.

With honest concern, Theodore summons a small amount of magic so he might scrutinize any clues not obvious to the nake eye.

(Cast detect magic and will look throughout the ship. Any auras he detects, other than those on his friends, he will wait the necessary rounds to determine strength and school of magic. Spellcraft check 25)

Vauhwyt 
Friday May 25th, 2007 11:30:05 AM


The liontaur joins Theo and makes sure he doesn't walk into danger -- at least not alone.

As she walks, she thinks about Rossa and the other sailors that fell victim to the pirates. She thinks to herself, "This does not seem right."

Vauhwyt searches the ship for blood as she walks with Theo. She especially looks for pirate blood. But how to tell if the blood she finds is the blood of the pirates or of the poor crew? She takes a square of cloth and uses it to gather wood chips that are stained with blood, gathered wherever she can find them. She holds her precious treasure as if it were a sacred relic -- which in a way, it is.

Then she casts a spell that Theo may not recognize. Theo and the DM, please Highlight to display spoiler: {

Detect Victim

Divination
Level: Avenger 0
Components: V, S, M
Casting Time: 1 standard action
Range: 400 ft.
Area: 400-ft.-radius emanation centered on you
Duration: 1 round
Saving Throw: None
Spell Resistance: No

This spell reveals, by direction and distance, the nearest creature in range who yearns for revenge against a specific offender. The material component is a possession, lock of hair, or drop of blood from the offender. The spell ignores the caster and the caster's associates within line of sight. At the DM's option, if the spell is cast with no material component, then the spell may reveal a victim who has prayed to Jancassis for help in revenge.
}

Vauhwyt says a silent prayer as part of this casting: Great Lady, help me find those who have been wronged by these pirates, who have been attacked without mercy, who have suffered at their hands. Let them know in their souls that justice will be served, and the longing of their hearts will be salved.

Berlon - Air Walk 
Friday May 25th, 2007 2:39:32 PM


Not being so good with the whole jumping thing, Berlon simply Air Walks his way over to Vauhwyt and Theo. He hurries to catch up with them once they are out of earshot.

"Tell everyone else to stay on the ship," he whispers to Vauhwyt, "we can't leave it unattended."

Just as he finishes the sentence he sees Vauhwyt cast the strange spell. Darned if he knows what's going on. He does recognize the standard recon Theo does, and he will make sure to keep an eye out, crossbow at the ready.

0th - 6 - Create Water, Detect Magic, Read Magic, Guidance x3
1st - 5 - Command, Divine Favor, Obscuring Mist, Remove Fear, Sanctuary, Shield of Faith
2nd - 4 - Silence, Summon II, Shield Other, Bull's Strength/Identify
3rd - 3 - CF&W (used), Prayer, Wind Wall/Dispel Magic
4th - 4 - Air Walk (used), Divine Power/Imbue

Umbriel  d20+15=35 d20+12=30 d20+12=23
Friday May 25th, 2007 6:06:55 PM

Choosing to stay on the flatboat, Umbriel scans the area in case of a trap.

Search: 35 (nat.20)
Spot: 30
Listen: 23

Oni 
Friday May 25th, 2007 11:12:49 PM

"Thank you Tara well done. I will need the help of Nunzio however. Nunzio, come here please."

When the man comes Oni mutters some words, movfes hand gestures, and then clasps Nunzios shoulder. "Nunzio, I need you to jump over there and investigate how the ship sunk. I have given you help in jumping, you will have no problem. My friends have secured the safety, but with their limited sailor abilities, well, we need your expertise. Once you have determined what you can, yell the go to the rail there and tell me. Your second duty will be to find anything that we can use here on this ship. You have sailed for seeral days, you know the things we will need. I will have others here that will help transfer said gear. Ok?"

Vauhwyt makes a good CSI, but on board a ship?

"No bodies have been found friends," this he states to all those still aboard. "We may want to find somewhere to land the boat. Enter that forest and look for the survivors."

rose  d20+4=18 d20+10=12 d20+10=14 d20+13=29
Saturday May 26th, 2007 12:19:30 AM

rose nimbly jumps to the other ship and starts looking around. she tries to think about what spell vauhwyt is casting this time.

jump: 18
spot: 12, +2 piper
search: 14
spellcraft: 29


Vauhwyt 
Saturday May 26th, 2007 9:01:57 AM


Sorry, peeping toms! Vauhwyt cast her spell when she and Theo were belowdecks. No one else knows she cast it! Ha! And stop reading spoilers -- and you know who you are!

:-)

Posting Report for 5/21/07 
Monday May 28th, 2007 9:39:20 PM

MTWTF

DM MikeK XXXXO
Berlon OXXXO
Oni XXXXO
Rose XXXXO
Theodore XXXXO
Umbriel XXXXO
Vauhwyt XXXXO
Vorelle XXXOO

ADM Shegger

Vorelle and Champ  d20+12=16 d20+12=32 d20+7=11 d20+7=17
Monday May 28th, 2007 10:38:47 PM

[OOC: Hey, I posted on Thursday! :) ]

Vorelle continues to keep watch. Champ jumps over to the Rossa's Pride, but when he realizes Vorelle isn't coming, he jumps back.

[Vorelle Spot 16, Listen 32. Champ Jump 11, 17]

Umbriel 
Tuesday May 29th, 2007 12:23:18 AM

ooc I posted friday but didnt get credit for it.

CSI (DM MikeK) 
Tuesday May 29th, 2007 8:19:30 AM

Theo moves purposefully about the ship, followed closely by Vauhwyt. The two enter the aft cabin, which appears to be the Captain's Quarters. The room is 20' by 15', and contains a bed, a desk, and an open locker.
None of which is all that relevant to the pair, as Theo detects the presence of magic within the room.
The wizard concentrates, and determines there is but one magical aura.
He concentrates further, and determines the aura is faint, and is located in the center of the room and seven feet in the air (The ceiling is 8 feet high). Both Theo and Vauhwyt can plainly see there is nothing in the spot indicated by the detection. But Theo is certain there is an active spell or effect occuring right there in front of him.

Theo Spellcraft DC 17 Highlight to display spoiler: { Faint Transmutation }

Vauhwyt finds a six inch section of broken turtle shell on the deck, which probably did not originate on the boat. While waiting for Theo to complete his investigation of the cabin, Vauhwyt also casts a spell, using the shell as her material component. However, no sense of distance or direction comes to her.

Berlon air walks across to Rossa's Pride. Rose jumps across to meet him.

Umbriel, Oni, and Vorelle (and eventually Champ) stay on board Dark Horse. Oni does encourage Nunzio across, and the sailor dutifully hops over. He investigates as ordered, although he sticks close to Berlon while doing so.

Those searching on Rossa's Pride roll a Search check

DC 5 Highlight to display spoiler: { find pieces of broken turtle shell}
DC 10 Highlight to display spoiler: { along the mast is bits of flint and tooth smashed into the wood}
DC 15 Highlight to display spoiler: { a broken bone necklace (crudely carved) lies submerged in a half cask of water}


Theodore & Macaw  d20+16=21 d20+2=10 d20+16=22 d20+14=32
Tuesday May 29th, 2007 9:24:43 AM

"Transmutation," Theodore tells Vauhwyt. (Spellcraft 21) "There's a spot in the air there." He points to the center of the room, seven feet up. "Let me think on it a bit."

While he's pondering what this could mean, he notices bits of turtle shell strewn about the ship as well as the items lodged in the mast. (Search 10)

He collects bits of the shell, tooth, and flint and sits down for a bit to wrack his brain. "Pieces of a spell? Maybe from a creature that attacked the ship?"

(Spellcraft 22 to determine whether these are components of a spell used. Knowledge Arcana 32 to determine if these are bits for some magical creature.)

ADM Shegger 
Tuesday May 29th, 2007 9:34:23 AM

Vorelle, you did post on Thursday, but it was in response to MikeK's Wednesday post, so it goes against the Wednesday post.

Umbriel, same deal. You posted Friday against MikeK's Thursday post.

rose  d20+10=12
Tuesday May 29th, 2007 12:36:29 PM

rose looks about picks up the turtle shell and calls attention to the teeth in the mast.

search: 12

Oni 
Tuesday May 29th, 2007 12:53:11 PM

Oni stands patiently, intently watching the movements of Nunzio. The others are doing, well didnt matter. All that mattered was Nunzio.

"Tara, what do you think happened to that ship?" He asks the navigator as she navigates. All walks of life seen it is various perspectives. Living in the wild had taught him to look at problems from as many sides as possible. Each animal in the forest perceived things differently.

Vauhwyt 
Tuesday May 29th, 2007 2:59:18 PM


Vauhwyt looks at the spot that Theo points out as Transmutation, and she says, "Well, that's nothing then. Come on, let's look around the rest of the ship."

She ushers Theo out of the room, but makes sure that from where she stands, just outside the door, she can see into the chamber. Then she whispers to Theo -- and Berlon and Rose when they arrive -- VERY quietly: "I bet my eyeteeth it's a Rope Trick! There's at least a mage up there, probably more! We better gather the whole party, then dispel the thing and see who it is."

"I like the idea of setting a fire underneath or some other trap, but that might not be the enemy. It might be a victim, hiding. We have to be ready either way."


She asks Rose or Berlon to go back and get the rest of the group asap.

Berlon - Air Walk 
Tuesday May 29th, 2007 8:32:21 PM

Berlon nods with Vauhwyt's idea. "Go on ahead, Rose, but as I've said before, we should probably leave some of our own on the ship. We wouldn't want anyone sailing away on us."

"So," he continues, this time addressing Theo, "do you want to dispel it or shall I?"

Umbriel  d20+15=27 d20+12=23
Tuesday May 29th, 2007 11:32:43 PM

Watches
Search: 27
Spot: 23

Vorelle and Champ  d20+12=27 d20+12=16
Wednesday May 30th, 2007 12:02:16 AM

Vorelle continues to stay alert. Champ watches the searchers, tail wagging.

[Spot 27, Listen 16]

Oni and Sho'va 
Wednesday May 30th, 2007 1:38:07 AM

The minutes pass by, and no word from Nunzio. The others he figured were on their own, but not Nunzio. What is taking the man?

He senses Sho'va at his side. The normal calm of the wolf is gone. Although Champ seems happy, Sho'va is still, concerned. This makes Oni more vigilant.

Pirates? (DM MikeK) 
Wednesday May 30th, 2007 8:26:24 AM

Theo points out the spell effect to Vauhwyt, and then turns toward the mystery of the flint and broken teeth he found in the mast. He's very confident they are not a material component. He can't think of a magical beast that fits the bill either.

Rose also sees the flint and teeth in the mast, and points them out to the others.

Vauhwyt relays her suspicions that there is a Rope Trick spell in effect in the cabin, and rounds up Theo, Berlon, and Rose on deck. The reduced liontaur advocates returning to the Dark Horse for reinforcements.

Meanwhile, Nunzio takes one look over the port side of Rossa's Pride, sees the big hole Vauhwyt saw earlier, and lets out a low whistle.
"She's been rammed!" he calls back to Oni.

Tara nods, responding to both Oni and Nunzio.
"These ARE the swamps of Izen," she points out to the Captian. "All kinds of unfriendly beings around - pirates, thieves, monsters, ghosts - could be anything. But right now, I'd say she was rammed, boarded, and plundered."

Oni, Vorelle, and the Guild's menagerie watch and wait.

Umbriel  d20+12=22 d20+15=25
Wednesday May 30th, 2007 10:05:00 AM

Continues to stay alert on the flatboat for any signs of trouble. Keeping a 360o watch.

Search: 25
Spot: 22



Berlon - Air Walk  d20+8=14 d20+8=19
Wednesday May 30th, 2007 2:38:16 PM

"Of course," Berlon continues as he makes preparations for action, "if it *is* a Rope Trick, the real question is who cast it. Attacker or victim? This might be a bad time to shoot first and ask questions later..."

"Oh, and Theo, don't forget, if you summon something, make sure it either flies or swims..."

If (and only if) Vauhwyt gives the signal, Berlon will first cast a Guidance spell on himself, the try a Dispel Magic (DC Check 19 rerolled w/hero point)

Vauhwyt 
Wednesday May 30th, 2007 2:56:23 PM

She still waits for friends to arrive.

rose  d20+10=24 d20+10=11
Wednesday May 30th, 2007 2:59:37 PM

rose just keeps looking around all areas of the ship.

search: 24
spot: 11, +2 for piper

Vauhwyt 
Wednesday May 30th, 2007 4:08:46 PM


The liontaur sees that Rose has ignored herself and Berlon. "Gosh Darn It!" she says. "If you want something done right, you have to send your famliar to do it."

"That's for sure, Boss!" says Mookie.

"Mookie, please go tell the others what we found and encourage them to get over here right away."

"Okay Boss!"

Mookie moves away from his mistress, shedding his monkey form and becoming a raven again. He flies to each of the Dark Horse Guilders in turn, cawing ...

"Vorelle! The Boss found a Rope Trick on the sinking ship. Maybe there are enemies in it, maybe not. Either way, we need you over there before we dispel it! Please come right away, the Boss says."

"Captain Oni! The Boss asks that you turn over the ship to Tara and get over to the otehr boat, where we may be about to have a fight! Hurry!"

"Hey Mister Umbriel! There's a Rope Trick spell on the other boat, maybe with enemies inside. The Boss asks that you come over right away in case there's battle. Please hurry."

On his way back, Mookie spies Rose looking around.

"Rose! Rose! ROSE! You don;t have to search any more! We found it! Come over here in case there's a fight when we open it up. Rose? Rose! This way."

Then Mookie rejoins Vauhwyt, Theo, and Berlon near the Rope Trick (but a little away.).

Theodore & Macaw  d20+7=26
Wednesday May 30th, 2007 6:57:13 PM

"I'll try my luck, first," Theodore says to Berlon.

When everyone has arrived, Theodore casts dispel magic on the space in the air.

Oni and Sho'va 
Wednesday May 30th, 2007 7:20:04 PM

Hearing nunzio exclaim about the boat being rammed, Oni nods his head. That still allowed for many different attaks. Tara has her ideas as well, all of them could be dealt with. But ghosts, how would you deal with a ghost? Hopefully this voyage would not be that one.

When Mookie comes over squaking about some rope trick, that there could be danger, Oni's blood arises.

Vorelle you and Champ get to where you can give the others some covering fire, ok? But stay aboard this ship. We can not leave it undefended with danger looming.

"Umbriel, can you flank me, Sho'v will protect us both. Sho'va guard." He points inbetween himself and Umbriel.

"Rope tricks dont hold alot of people, so I am told. The others were sent to 'scout' so they do their job. We stay and protect, no use going over there, for whoever in trick to escape to over here."

Umbriel  d20+12=29 d20+15=33
Wednesday May 30th, 2007 11:32:04 PM

Moves to the assigned position and, with hands on his weapons, goes on full combat alert. Watching not only the ship where the others are but the surrounding area as well.

Search: 33
Spot: 29

Vorelle and Champ  d20+1=15 d20+7=17
Thursday May 31st, 2007 1:15:01 AM

Hearing Mookie's message, Vorelle jumps over to the Rossa's Pride. Excited by this wonderful new game, Champ joins her.

[Vorelle's jump 15; Champ's jump 17]

rose 
Thursday May 31st, 2007 2:32:50 AM

rose comes when Mookie begins calling.

ooc: cayzle werent you inside a room? rose was on the deck, she wouldnt have known what you found and vauhwyt wouldnt have known what she was doing.

Umbriel 
Thursday May 31st, 2007 3:07:39 AM

/ooc it seems to me there is alot of out of character knowledge going on this go around. my advice is everyone start watching what is being posted. actually read what the other people say before you post. and take into account where everyone is.

Avengers Assemble! (DM MikeK) 
Thursday May 31st, 2007 9:22:58 AM

Having already exited the cabin and standing on the deck of Rossa's Pride, Vauhwyt signals to Rose and Berlon to join her and Theo.

Berlon sees the signal and joins the duo. Rose does not, and keeps searching the ship.

Frustrated, the liontaur sends Mookie out to round up the Guild. The bird dutifully flies about, and squawks a message at Vorelle, Umbriel, Oni, and Rose to come on over for a big fight.

Oni is mentally working over Nunzio's call and Tara's comments when Mookie comes over squaking about some rope trick and that there could be danger. The minotaur instructs Vorelle to stay put, and Umbriel to join him and Sho'va in crossing to Rossa's Pride.

But Vorelle, on hearing Mookie's message to her, has already crossed. Champ naturally joins her.

Umbriel moves with Oni and Sho'va. The trio jump the gap to Rossa's Pride.

Current situation -

Everyone in the party is on the deck of Rossa's Pride, including all familiars/companions and the crew man Nunzio. No one was all that quiet about thier movement. The rest of the crew is still on the Dark Horse.

In the base of the aft deck is an open door leading to a cabin previously explored by Theo and Vauhwyt. Its a standard door, allowing entry/egress to one being at a time. There are no windows. Vauhwyt and Theo are already aware of the size of the cabin. Nunzio has moved to the bow.


Vauhwyt (reduced), Mookie, and Boar  d100=47
Thursday May 31st, 2007 9:51:33 AM

Note: Vauhwyt tells everyone that the room is 20' by 15'.

Vauhwyt enters the room and urges others to do likewise. Theo might want to stay outside and cast spells in. Nunzio should go back to the ship, she tells him.

Since Vauhwyt's Reduce has probably worn off, she casts another. (spell fail 47% is A-OK)

She sets her Boar on the other side of the room from herself.

Spells used: Two First Level, Two Second Level. (only one is still active right now)

When Theo is ready and everyone is in the room who wants to be in, she says, "Dispel when ready, Theo!"

Umbriel 
Thursday May 31st, 2007 10:13:31 AM

In my many many many years of life I have seen many a thing and if this is a Rope trick spell you are attempting to dispell, shouldnt you at least first try to communicate with those inside? It doesnt seem to me that the pirates would be hold up in one but more than likely the passengers of this vessel. Let them know we are friends and not foe. Let them know our intentions and perhaps they will come out on their own.
Theo, if and when you do try to dispell that, is there a chance that instead of causing the people inside to pop out here that they could, in fact, be lost in the place they hide in, maybe even causing their death?
Not everything we encounter needs to be dealt with force. You need to start learning diplomacy.

Theodore & Macaw  d20+7=18 d20+16=30 d20+14=20
Thursday May 31st, 2007 11:07:14 AM

Theodore takes up position just outside of the cabin so that he can still see in and cast his magics as needed.

"Well, you're right in one regard," he responds to Umbriel. "We should offer those inside the opportunity to talk, whether they are friend or foe."

Raising his voice, he says, "To those hidden from us, we were sent by Seafoam to find Rossa and bring her safely back to Dirt City. If you are friends of hers, we mean you no harm. Please come out and speak with us. If you do not, or are wish us harm, I will end your spell and you will be dumped on the floor. It will probably hurt."

Theodore wracks his brain searching for consequences to the ending of a rope trick while people are still in it. (Spellcraft check 30, Knowledge Arcana 20)

If he comes up with no detrimental results, and everyone is ready to go, he will cast dispel magic on the area he sensed as magical. (Dispel Magic check 18)

Rose 
Thursday May 31st, 2007 11:37:04 AM

Rose wonders about this rope trick spell, doesnt it stay in one place? wouldnt it just stay in the same place and NOT move with the ship?

Vauhwyt 
Thursday May 31st, 2007 12:37:54 PM


Vauhwyt thinks back to when the party used a rope trick to hide in the Prince's Palace. Could sound travel into the Trick?

[OOC: This was posted by Then-DM Steve K on Jan. 12, 2006:

Rope Trick; 8 creatures any size can fit (rope if pulled up counts as one) No spells or senses can breach the interdimensional barrier (no Message, can't hear); but those inside can see through one-way window.

Vauhwyt says, "If you want to communicate, we'll have to write a note and hold it up. IF they are looking out."

Vorelle and Champ 
Thursday May 31st, 2007 12:44:37 PM

Vorelle grasps the situation based on what her friends are saying. She nocks an arrow and tries to find a good vantage point--one where she has a clear shot at the area Vauhwyt and Theo are interested in, but is out of the way of everyone.

"S-s-stay, Ch-Champ," she tells her dog. Whether he understands is anybody's guess.

Oni 
Thursday May 31st, 2007 2:16:07 PM

OOC-Ok, seems everything happened exactly like I didnt want. I wanted Oni, Umbriel and Vorelle to stay on the Dark Horse to protect her. I thought that was clear. I wanted Vorelle on one end, Umbriel the other. Champ could guard Vorelle, and Sho'va between me and Umbriel.

Since Vauhwyt decided upon her own to split from the group, cool its her decision. As the others followed thats cool. But remeber THEY are the ones splitting the group up. So in order to protect our ship from the unknown, wanted us to stay on board, the Dark Horse. If it is enemy we encounter, each vessel has 4 or 5 people/animals to protect it.

If I wanted to jump to Rossas Pride I would have put the word jump, or leap in my post. I specifically did not.

Oh ya, Oni is centaur, not minotaur.

Oni watches as the others decide to jump off the Dark horse and onto the Rossas Pride. He and Sho'va stay put. Guarding the Dark Horse and its crew is more important. The others can deal with the supposed 'rope trick'.

Berlon - Air Walk 
Thursday May 31st, 2007 10:33:16 PM

Berlon simply shrugs his shoulders at the usual confusion going on. Since he didn't yet cast his Dispel Magic, he will instead Guidance on Theo just before he casts his Dispel, assuming Theo casts it.

Guidance - +1 next check, makes Theo's Dispel Check 19

Company (DM MikeK)  d6=6 d20=4
Friday June 1st, 2007 8:22:33 AM

I deleted the purely ooc posts, as they are not relevant to the storyline. Please use email or the LnB (or preferably the Giggling Ghost - can always use bodies in the Giggling Ghost) for ooc conversations.

Correction - Oni, Sho'va, and Umbriel remain on the Dark Horse.

-----------
Vauhwyt tells Nunzio to return to Dark Horse, and then enters the cabin with the boar. Liontaur and boar set themselves up on opposite sides of the room. She calls for Theo to dispel away.

Umbriel calls over several cautions. Is the effect even a Rope Trick? Will they kill whoever might be inside by dispelling it?

Theo takes up position just outside the cabin, with a clear view of the area that contained the spell effect. He calls into the cabin calling for friends to show themselves. The wizard is pretty certain dispelling a Rope Trick will not kill said inhabitants, but instead will just dump them on the floor.

Rose remains outside the cabin as well, and wonders about how a Rope Trick would move with the ship.

Vorelle tries to find yet another position that is both outside the cabin and has line of sight with Theo. The best she can do is stand behind the wizard. Champ sits next to her.

Oni remains on Dark Horse with Sho'va, awaiting the results of Vauhwyt's latest scheme.

Berlon takes position next to Theo, and casts a Guidance spell on him.

Nunzio hops back over to the Dark Horse.

Theo casts his spell....

There is no sound, but suddenly the empty space seven feet above the floor of the cabin is occupied by a smallish humanoid body - who apparently can't fly. The figure cries out in surprise and slams head first into the wooden floor. His skull meets the planking with a sickening "CRACK!". The rest of him crumples to the floor, and doesn't so much as twitch.

Only Vauhwyt, Theo, and Vorelle can see the figure - either a child or a halfling. The figure wears a homespun shirt, leggings, and plain boots. Berlon and Rose heard the cry and the sound of wood meeting bone. Oni and Umbriel are too far away to hear anything.

Theodore & Macaw 
Friday June 1st, 2007 9:56:37 AM

"Healing! Berlon, can you heal him?" Theodore is wringing his hands, horrified that he might have killed an innocent.

Macaw doesn't take too well to the erratic body movements and flaps up into the air.

Berlon - Air Walk  3d8(5+6+6)+8=25
Friday June 1st, 2007 3:35:01 PM

(OOC: I'm assuming since he just cast the Guidance on Theo, Berlon is on the spot next to Theo. I don't think it matters either way.)

Berlon stares for a moment at Theo, shocked and open mouthed, until his yell snaps him back to his senses.

"Everyone keep back!" he yells, and rushes to check on the status of the person. Assuming the victim is still alive, Berlon quickly utters some too-familiar gnomish words, healing 25 hit points. (Cure Serious Wounds spontaneously replaces Prayer)

Create Water, Detect Magic, Read Magic, Guidance x3 (1 used)
Command, Divine Favor, Obscuring Mist, Remove Fear, Sanctuary, Shield of Faith
Silence, Summon II, Shield Other, Bull's Strength/Identify
CF&W (used), Prayer (used), Wind Wall/Dispel Magic
Air Walk (used), Divine Power/Imbue

Vauhwyt  d20+2=11 d20+2=12 d20+2=12 d20+3=16
Saturday June 2nd, 2007 12:05:06 PM


Vauhwyt smiles and says, "Good job, Theo, Good job, Berlon."

Mookie smiles -- if a bird can smile -- and says, "Yet another hare-brained scheme successfully completed, Boss!"

"Thanks, Mookie," the liontaur replies, "but we still have have some investigating to do."

She searches the fallen figure, looking for a spell book, scrolls (blank or otherwise), a spell component pouch, and anything else that seems interesting. She takes NONE of these -- just wants to know if they are there. And IS this a gnome or a halfling?

"Can you detect good or evil, Berlon?" she asks.

And where is the rope? The one that was used to cast the Rope Trick? She looks for that too.

Finally, if the small fry is awake, she helps him or her to their feet and says, "Hiya! We're the Dark Horse Guild, from Dirt City. I'm Vauhwyt. What's your name and story? How'd you come to be herre?"

Note that since she is reduced, Vauhwyt is not as Intiidating as usual.

Search rolls: 11, 12, 12
Diplomacy: 16

Vorelle and Champ  d20+12=17 d20+12=13
Sunday June 3rd, 2007 9:37:46 PM

Vorelle tries to stay alert for other signs of trouble, but for some reason she finds all the activity distracting.

[Spot 17, Listen 13.]

Umbriel  d20+12=27 d20+15=35
Sunday June 3rd, 2007 10:00:47 PM

Continues on the alert for trouble outside of the sinking vessel and the Magical boat.

Search: 35 (nat.20)
Spot: 27

Dropping In (DM MikeK) 
Monday June 4th, 2007 8:50:32 AM

There is a half second of stunned silence, as the minds of those Guild folks present process the idea of the prone form lying on the floor of the cabin. Then, Theo cries out for someone to help, and Berlon springs into action.

The cleric casts a healing spell, and the figure draws a deep gasping breath, and then slowly pushes himself up with his arms. He has almost reached a sitting position before he lifts his head up to take a look around. By all appearances, he's a human boy, somewhere in that gangly pre-teen set of years. He has brown hair, brown eyes, and pretty bad acne. He's lying on top of a normal looking length of rope, probably 8-12' long.

The boy flashes a smile of gratitude at Berlon.

Vauhwyt comes over to look the boy over. She sees no sign of pouches, bags, books, or any other possessions. There might be something in the pocket of his trousers, but its hard to tell with the boy scrambling away from her as fast as he possibly can. His backward skitter is soon halted by the desk, and he cringes next to it, his wide, panic stricken eyes flicking back and forth between the medium sized liontaur, the gnome, the mage, and the boar.

Vauhwyt asks her questions, but the boy is a tad preoccupied, as he is trying to determine if he's about to be eaten.

The rest of the Dark Horse Guild maintains their viligant stance. Other than the commotion in the cabin, nothing else of interest is going on.

Theodore & Macaw 
Monday June 4th, 2007 9:19:29 AM

"Vauhwyt, would you mind stepping outside for a moment with you friend, there," he nods his head towards the boar. "I think this young man would like to speak with me and Berlon about something and your presence is a tad startling."

Theodore ushers everyone but Berlon out of the cabin and gently closes the door so it's just the three of them.

Turning back to the boy, "I apologize for having to end your spell. I didn't mean for you to get hurt. My name is Theodore, and this is my friend, Berlon." He motions to the gnome.

"We have no intention of harming you. We were actually sent to help find Rossa and her ship. It appears that something very bad has happened here. Could you tell us what's going on?"

Berlon - Air Walk 
Monday June 4th, 2007 11:15:36 AM


Once he is done with his healing, Berlon huffs and puffs while he sits on the floor, trying to process everything that just happened. He continues to just sit there as Theo springs into action.

Once he sees the child start to panic, he tries to reassure him. "Now now, young one, everything is all right. You are safe now." With that said, he will cast Remove Fear on the child, and then let Theo continue talking to the boy.

Create Water, Detect Magic, Read Magic, Guidance x3 (1 used)
Command, Divine Favor, Obscuring Mist, Remove Fear, Sanctuary, Shield of Faith
Silence, Summon II, Shield Other, Bull's Strength/Identify
CF&W (used), Prayer (used), Wind Wall/Dispel Magic
Air Walk (used), Divine Power/Imbue

Oni 
Monday June 4th, 2007 12:51:50 PM

As Oni, Sho'va and Umbriel stay focused on the boat, oni relaxes. Whatever was happening must not be to dangerous, no yells or screaming. Oni stamps in irritation as the bugs seem to be geeting plenty to eat off his hide. He places the halberd in the crook of his arms.

"Umbriel, you have taken up with a group, who best is described as organized chaos. The kids on the boat over there, like to act impetuouslt I have found. One needs to be careful, it is contagious. On the other hand, they do get alot accomplished."

Vorelle and Champ  d20+12=19 d20+12=23
Monday June 4th, 2007 2:26:59 PM

Champ begins barking as the new arrival begins skittering backward. Knowing that the barking doesn't help matters any, Vorelle hushes her companion. She continues to stay on the alert.

[Spot 19, Listen 23]

Vauhwyt 
Monday June 4th, 2007 2:32:43 PM


The reduced liontaur is indignant. "I'm only just as tall as Rose! Why am I so scary! Hmmph!"

She stalks out of the room, taking Mookie and her boar.

Over her shoulder she says, "Find out who the mage was who cast the spell for him!"

rose 
Monday June 4th, 2007 3:33:56 PM

rose, quickly looks into the room when she hears the thud. but as Vauhwyt comes out she remains where she is.

Posting Report for 5/28/07 
Monday June 4th, 2007 7:31:03 PM

MTWTF

DM MikeK OXXXX
Berlon OXXXX
Oni OXXXO
Rose OXXXO
Theodore OXXXX
Umbriel OXXXX
Vauhwyt OXXXX
Vorelle OXXXX

ADM Shegger

Umbriel 
Tuesday June 5th, 2007 12:15:56 AM

In response to Oni:
And that youthful impulsiveness may one day get them hurt. Perhaps you and I should set an example for these youngsters and help them to keep a cool head. Especially that Vauhwyt. She's a kid with 4 paws.
<looking the the 4 legs of Oni, then smiles at him>
You are the one to teach her.

Janniver (DM MikeK) 
Tuesday June 5th, 2007 7:06:27 AM

Theo shoos Vauhwyt, Mookie, and the boar out of the cabin. The liontaur gets huffy, but leaves. Theo then shuts the door. He and Berlon do their best to calm the boy and assure him that they are friends. The gnome goes so far as to cast a Remove Fear spell on him.

With the help of the spell, but the lad calms down quickly enough, and is soon able to answer some questions. He tells his story, which can be boiled down to -

"My name is Janniver. I'm the cabinboy for Captain Rossa. We was rounding the swamps when this pirate ship just appears outta nowhere and starts chasing us. We ducked into the bay to hide and there's all these really big canoes just sitting there, full a lizard men - least that's what the Cap'n called 'em. Big snake like guys with arms an swords an shields an everything. The Cap'n takes me into the cabin and makes the rope stand up and tells me to climb up and take the rope up and not come down till he gives the all clear. I do like he says, but then I can't hear nuthin, and can only see straight down. Then the Cap'n comes in with a bunch of lizard guys and they smack him around till he opens up a door in the desk. There's a bunch of rubies and diamonds and gold and they take it and tie up the Cap'n and leave and take him with them. I was scared and didn't move and waited a long time and then you guys came, but I didn't know if you were with the bad guys so I didn't come out and then the room disappeared."

Rose, Vorelle, Champ, Vauhwyt, Mookie, and the boar stand on the deck of Rossa's Pride, awaiting the outcome of the interrogation.

Oni, Sho'va, and Umbriel discuss the merits (and difficulties) of the group.

As they speak, a brightly plumed parrot flies in from a mangrove tree on the north side of the bay, and alights on the yardarm of the mainsail.
"Squawk! Friend or foe, friend or foe."
It stops, and looks at Oni. A few seconds later, the parrot repeats the query.
"Friend or foe, friend or foe. Squawk!"

Vauhwyt 
Tuesday June 5th, 2007 7:40:04 AM


Vauhwyt comes back to the party ship and tells Captain Oni and Umbriel what has happened on the Rossa's Pride. She says she hopes the boy will give more info.

In the meantime, the Rossa's Pride is taking on water. Is there any way we can patch that hole and save the ship?

"Captain Oni," she asks, "can you use a wood shape spell or some other magic to put a patch in place? Does any of the crew have any shipwright skill?"

The parrot comes up, and Vauhwyt is careful not to scare it too. She stands still and whispers to Oni that maybe he can make friends with it, druid-like.

Berlon - Air Walk 
Tuesday June 5th, 2007 8:08:25 AM


After listening to the boy's story, Berlon will check again to make sure he is fully healed and does not require any more medical attention.

Once back with the others, he chips in his two cents. "Swamps and lizardmen," he bristles, "perhaps there are Swamp Goblins to be slain, as well." He will ask the boy if there were any Goblins involved in the attack.

Create Water, Detect Magic, Read Magic, Guidance x3 (1 used)
Command, Divine Favor, Obscuring Mist, Remove Fear (used), Sanctuary, Shield of Faith
Silence, Summon II, Shield Other, Bull's Strength/Identify
CF&W (used), Prayer (used), Wind Wall/Dispel Magic
Air Walk (used), Divine Power/Imbue

Theodore & Macaw 
Tuesday June 5th, 2007 9:46:13 AM

"All right, Janniver. Thank you for telling us what happened. I'm going to bring you over to our ship because your ship's not in the best shape. Now, there are a lot of people over there that you don't know, but there's no one who will hurt you."

Theodore opens the cabin door and offers his hand to Janniver. "Come with me and I'll take you there."

Along the way, Theodore introduces Janniver to the rest of his friends.

Vorelle and Champ 
Tuesday June 5th, 2007 4:38:46 PM

Now Champ is barking at the parrot. Vorelle sighs and hushes him again.

Umbriel  d20+12=24 d20+15=27 d20+11=26
Tuesday June 5th, 2007 4:49:43 PM

Upon seeing the others returning, Umbriel backs up slightly, out of instinct you might presume.
Listens to Vauhwyt's tale.
Upon seeing the fanciful bird fly to the listing vessel, squawking its message, Umbriel moves to the front of the flatboat and peers into the jungle from wence it came.

Search: 27
Spot: 24
Listen: 26


Rose 
Tuesday June 5th, 2007 7:51:15 PM

Rose quickly answers the parrot "Friend" she whispers to piper to follow the parrot if it leaves and not to let herself be seen.

Oni 
Tuesday June 5th, 2007 11:55:14 PM

Oni looks at the bird long and hard. Calling upon the forces of nature, he casts a speak with animals spell. In the parrots own tongue he answers, then asks.

"Friend colored one. What can you tell us of the survivors of this ship? Where are the lizardmen that were here?"

Oni want a cracker? (DM MikeK) 
Wednesday June 6th, 2007 9:19:27 PM

Vauhwyt crosses back to the Dark Horse, and asks Oni if it is possible to patch the hole in Rossa's Pride and save the ship. Then, the liontaur spots the parrot, and suggests talking to it.

Berlon asks Janniver if goblins were also involved in the attack. The boy shrugs.
"Dunno. All I saw were the lizard guys."

Theo encourages Janniver to come across. The boy seems to have calmed down quite a bit. He nods, and follows the mage to the Dark Horse, nimbly jumping the space between the two ships. He does stick close to Theo once across.

Champ barks a warning at the parrot, only to be shushed by Vorelle. The dog obeys, while the parrot flaps its wings at the noisy canine.

Umbriel moves to the front of the flatboat and peers into the jungle where the bird emerged. He sees nothing besides mangrove trees.

Rose and Oni both reply "Friend". Oni continues in limited birdspeak.

The bird replies in Common.
"Crocodile men. Little boats. Whee-oot! Cap'n be plunder! Cap'n be plunder! Squawk!"
The parrot bobs his head.
"Croc men home with plunder! Drinking hearty me maties!"

Berlon - Air Walk 
Wednesday June 6th, 2007 11:49:49 PM


Air Walking his way back with the others, Berlon sees the scene unfold before him involving the parrot. He frowns as the parrot rambles on.

"You know, I am VERY disappointed in you all."

"I mean," he continues using his most serious voice, "if this little group has learned nothing (and sometimes I think that might be the case!) and I mean, if this group has learned NOTHING, I thought we've learned one thing."

"Don't talk to strange little birds..."

Mookie 
Thursday June 7th, 2007 12:17:45 AM

"Well, I never!"

Theodore & Macaw  d20+4=18
Thursday June 7th, 2007 9:16:26 AM

Theodore listens to the parrot speak, trying to decipher his rudimentary language skills.

"Macaw, would you fly a little ways over the jungle and let me know if you see anything?"

The raven caws a reply and wings off maybe a mile from the ship. (Macaw's spot 18; looking for anything out of the ordinary such as people, monsters, some kind of path or shelter, etc.)

Theodore then turns to Janniver, "Have you seen this parrot before, Janniver? Was he with you on the ship?"

Vauhwyt 
Thursday June 7th, 2007 10:30:52 AM


Vauhwyt also wonders if this is the ship's bird -- and listens to see what the boy says.

If it is the ship's bird, then we can believe what it says: Captain Rossa is held under duress in a lizardman camp, and our job is to go rescue him -- the sooner the better, since it seems the lizardmen are at their revels.

If it is not the ship's bird, then likely it is bait to lead us into a trap.

But before we go, Vauhwyt again talks with the crew and the party to see if there is any way to save the Rossa's Pride. Can Captain Oni use a Wood Shape? Or maybe he couls spontaneously summon a water elemental to help with the repairs? Could we salvage wood or cloth from our own ship to make a patch?

Oni 
Thursday June 7th, 2007 11:35:15 AM

Oni eyes the bird. Oni figures Rossa and crew were taken hostage. Beleive or trust the bird further was the question.

OOC-Vauhwyt, i havent answered because i dont have the spell. I cant summon an water ele either, sorry, no idea how to fix boat. That is why I wanted to salvage any usable sruff, ropes, ammo, whatever. But Nunzio didnt find anything.

Vorelle and Champ  d20+12=28 d20+12=20
Thursday June 7th, 2007 6:54:41 PM

Vorelle peers at the water. Nope, no tracks.

Again, she scans the area, this time looking for anything unusual.

[Spot 28, Listen 20]

Kerka (DM MikeK) 
Thursday June 7th, 2007 7:53:39 PM

Berlon seizes upon the opportunity to zing the assorted feathered friends.

Theo asks Macaw to take a little trip, and the bird takes off,
Flying off about a mile is gonna take a while
The mage asks Janniver if he's seen the bird before.

Vauhwyt and Oni await the boy's answer, while Vorelle continues to keep an eye on the nearby swamps.

Janniver nods.
"That's Kerka," he answers with a sour expression. "The Captain's bird."

"Capn's bird! Capn's bird!" Kerka repeats, bobbing his head like a cork.
"Boy clean cage! Clean cage! Whee-out. Kerka wanna cracker! Boy givva cracker! Squawk!"

As the two appear to know each other, Vauhwyt gives her recommendation - Captain Rossa is held under duress in a lizardman camp, and our job is to go rescue him -- the sooner the better, since it seems the lizardmen are at their revels.

Kerka bobs his head again.
"Rescue! Rescue! Whee-ot!"


Theodore & Macaw 
Friday June 8th, 2007 9:26:25 AM

"So, what's our plan, then?" Theodore asks his friends. "I've sent Macaw out to see what he can."

(OOC - This should only take a few minutes, correct, MikeK. He's flying, after all.)

"What was your ship doing around here, Janniver? Were you headed somewhere or away from something? Or just looking?"

Umbriel  d20+11=31 d20+11=20 d20+15=27
Friday June 8th, 2007 10:18:15 AM

Stays on alert.
Listen: 31 (nat.20)
Search: 27
Spot: 20


Vauhwyt 
Friday June 8th, 2007 11:17:24 AM


"Well, I think we should follow this bird, senak up on the lizardmen, and ambush them while they are at their revels."

"More than everr, it brings home to me how much we need for everyone to have some stealth capability. Even just a couple Elixers of Stealth and Hiding. Let's see:

Me, Rose, and Vorelle are quiet. We should be in the front.

Umbriel, are you loud or quiet? My guess would be quiet.

Theo is loud, but at least has no armor.

Berlon is loud. Oni is loud. They should bring up the rearr, a ways back."

Vauhwyt suggests that we tow the sinking ship closer to shore, or even up on the beach, so that we can repair it later.

Then Vauhwyt asks the bird to lead the way. "We can take the boat as far as we can, then wade ashore as soon as we can walk."

Vauhwyt asks the boy about the rest of the crew. Where are they -- or their bodies -- now?

Oni 
Friday June 8th, 2007 1:15:42 PM

Oni looks menacing at Vauhwyt. When/if he gets her attention he mouths the world silence. If that dont work, he moves to her and says, "Shh, this planning should be done in private. We dont 'control' the colored bird."

Although her plan sounds solid, the parrot may fly ofdf and tell his captain the plan without knowing it is a secret. The loud squawk of the bird will surely alert the lizardmen.

Vauhwyt 
Friday June 8th, 2007 4:30:47 PM


The liontaur takes a hint and shushes as soon as Oni alerts her.

rose 
Friday June 8th, 2007 6:42:38 PM

rose, takes the hint that oni gives vauhwyt and takes it a step further. She rummages around in her bag of holding and pulls out some crackers and holds them out to the parrot. When/if the parrot comes to her to get the crackers Rose will hold the bird and then put it in Mookies pouch. The bird may have to stay behind so it wont alert the lizards.

Berlon - Air Walk 
Friday June 8th, 2007 9:21:11 PM

"It depends on the situation, Vauhwyt. It depends on the numbers involved as well as the terrain involved. We need to do some scouting, and then go from there. If things go down badly, we need to make sure we have folks in the proper position. Rose and Vorelle can do the recon, and once we know the situation we can figure out what to do then."

"But I can tell you," he continues, speaking as if someone talking from experience, "if there are a lot of them, and I mean a lot of them, and battle is our only option..." he pauses as he cinches up his shield...

"Then *I* will take the point..."

Vorelle and Champ 
Saturday June 9th, 2007 3:59:38 AM

As Vauhwyt lists the members of the party capable of stealth, Vorelle shakes her head at Champ in fond exasperation. Now he is barking at Mookie. Definitely not one of the sneaky ones.

"Ch-Ch-Champ should st-stay on the b-b-boat," she says.

Ready the Rescue [DM SteveK] 
Saturday June 9th, 2007 1:39:19 PM

It takes 15 minutes for Macaw to make the mile flight out, look around, and fly back. This gives the Dark Horse Guild ample time to reorganize and prepare for a land-side trek.

Theo asks more questions.

Vauhwyt suggests several courses of action and more questions for Janniver.

Umbriel keeps watch on the shore. Though his eyes and senses are keen, he can see no movement.

Oni hushes the planning, worried about unknown ears of the parrot. The planning can be done better alone.

Rose tries to lure the parrot with some crackers. Though Kerka is happy enough to take the crackers, he hops away when Rose comes for him (to grab Kerka, Rose'll need to successfully Grapple, then Pin the bird).

Berlon makes his own suggestions for recon and battle.

Vorelle is certain that whatever else, Champ needs to stay on the boat and NOT on recon.

Janniver answers the questions as best he is able, but it is clear he is starting to be very sleepy after his harrowing experiences. "The Captain was searching for something for our House, and was in a happy mood before the attack came." He doesn't answer Vauhwyt directly, but talks instead to Theo. "And I said that the Captain sent me into the Rope Trick, and I didn't see anything. I don't know where the... the others are!"

Kerka appears very happy about the crackers and Janniver. "Rescue! Rescue! Whee-ot!" He bobs his head reapeatedly. "Kerka Hero! Keelhaul scallawags, lotta crackers, lotta swag! Rrawk!" The parrot also squauks at Rose Nah, nah, can't catch Kerka! Kerka won't show the way, Whee-oot!"

Any discussion with the crew of the Dark Horse confirms that the Rossa's Pride has already settled on the bottom in the shallow bay. The only chance to save the boat would be to fix the hole, and empty the water to refloat before the tide comes in. Of course, waiting for the evening tide would continue to keep the Dark Horse exposed and end any possible scouting for the day...



Oni 
Saturday June 9th, 2007 3:15:45 PM

Oni speaks to Kerla in simple common, since the bird seems to understand. "Kerla, master of the jungle, for rescue to be a success it demands quiet. If you can be quiet I will allow you to go, if not, you can stay. Or we will kill you. Or we will take you back to your house and tell them it was all your fault, that Rossa's crew were eaten."

"Vorelle, Iwill cast anothe speak with animals spell, see if I cant convince Champ tostay with me. Sho'va can go with you, we can trade, maybe Champ will go for that."

Oni casts his second speak with animals spell today, and talks it up with Champ and Sho'va. His bestargument to Champ is the wild versus the city. Sho'va is accustomed to the wild, back in the city, Chanmp would take role of scout.

Theodore & Macaw 
Saturday June 9th, 2007 5:29:33 PM

"Well, maybe Macaw will have some more information for us. We should make any definite plans until he returns. But if he doesn't find anything, our only option is to follow Kerka."

He gives the bird a once over. Sheesh! I mean, who keeps a talking bird as a pet, anyway?

Vorelle and Champ  d20+12=32 d20+12=22
Sunday June 10th, 2007 3:44:21 PM

Vorelle continues to watch and listen for trouble.

[Spot 32, Listen 22]

[ooc: not sure whether I'm supposed to give Champ's reaction or whether the DM does. I'd say Champ is willing to stay behind, especially if Oni thinks to offer a treat.]

Umbriel 
Sunday June 10th, 2007 7:23:50 PM

Waits for the groups decision on the next course of action.

Berlon - Air Walk 
Monday June 11th, 2007 1:06:53 AM


"Birds," Berlon mutters to himself as he tends to some scrolls he has on hand, "we're talking with birds. Everyone's talking to birds. We have a tribe of lizardmen and Dietrich back in the city and a group of House representatives and everyone's talking to a bird."

"'Who's that?' they'll ask."

"'Why, that's the new Prince of Dirt City, that is! Him and his goofy looking pet!'"

"'Aye,' the punchline will go, 'but which one's which?'"

Vauhwyt 
Monday June 11th, 2007 10:51:42 AM


Vauwhyt grins at Berlon and teases him. "A sense of humor, too? Berlon, your unplumbed depths continue to surprise me!"

Speaking softly, Vauhwyt asks Oni if he intends to stay with the boat.

"My only reservation is that while the boat is important, our fighting strength is already reduced by the loss of Dietrich. I fear that we will need your strong arms and hooves."

Either way, with Oni or without, Vauhwyt thinks that the party has to strike now, while the lizard men are in their revels. "It will be easier to sneak up on them," she says.

But they will have left a guard or two. The sneakiest ones should go first, to disable the guards.

As soon as Theo's bird reports back, or after a half hour either way, she strongly urges the party to get moving: bring the boat close enough to shore that the party can debark, then follow the bird (hopefully smart enough to keep quiet) to the lizardman camp.

"Come on, friends! Our window is closing!"

DaveT-OOC 
Monday June 11th, 2007 12:57:22 PM

Hey, We have two different scenarios shapin up. If only a scouting party, then yes oni may stay. But since Macaw is doing the scouting i think this point is mute. Seconly, i figure we have told Tara to find a suitable place to let us disembark. That would be the implied intention. Do we need to state that???

Also, we are all going, except the crew, when Macaw comes back with his info. Vauhwyts marching order sounded fine.

Rose 
Monday June 11th, 2007 6:08:40 PM

rose goes over to Vauhwyt and whispers "I think somebody should stay with the boat so that it does get stolen and we'll be ready for a quick get away if necessary"

Ready the Rescue [SteveK]] 
Monday June 11th, 2007 7:14:39 PM

Champ seems just fine to stay, but just fine to go, too. His reddish pupils look at Vorelle in complete trust.

Macaw comes back and reports there is a trail that basically parallels a sluggish river that goes back into the mangroves. He could not see any village, but could faintly smell burning wood. There is no evidence that his little birdie brain could see of any canoes.

Kerka seems indignant with Oni's suggestion that the parrot would do anything to cause harm to Captain Rossa. "Whee-oot! Know Cap'n is close. Feel him. Help break out, Rawk!" The parrot is willing to lead and to help get his Captain back.

Janniver keeps listening and urges quick action. "I heard lizardfolk eat people. If they are going to have a party, I know who's going to be the main course." He shudders. "Help me get Captain Rossa back, he's a good man!"

Tara comes to Oni to report she is confident that the Dark Horse as a flatboat can get within ten feet of shore. Then, if the heroes jump off, it will be light enough to put back out to sea. She can stay around the headland until a signal comes to bring her and the boat back. "It'll be alright in the dark, but the boat will be vulnerable at first light without you all on it for protection. What should be the plan if you don't come back by then?"

Posting Report for 6/4/07 
Monday June 11th, 2007 9:16:21 PM

MTWTF

DM MikeK XXXXO
DM SteveK OOOOX
Berlon XXXXX
Oni XXXXX
Rose XXOXX
Theodore XXXXX
Umbriel XXOXX
Vauhwyt XXXXX
Vorelle XXXXX

ADM Shegger

Theodore & Macaw 
Tuesday June 12th, 2007 10:11:20 AM

"If the path stays near the river, why don't we just take the boat up the river?" Theodore suggests. "But I don't mind hoofing it, either." He gives Oni a sly look and then giggles behind his hand.

Theodore collects his gear, shoulders his haversack, and grips his staff. He's ready to continue on the ship, or to hoof it.

Oni 
Tuesday June 12th, 2007 12:15:54 PM

"Tara make it so. We can land, then you can come back out to sea. We can always send one of the ravens to tell you to come back. We never know where the pirate ship went, or coming back, so be careful. Take us in, lets disembark."

Oni gets everything settled to leave the boat. Theo gives the suggestion of going up the river.

"Although that is a good idea, I beleive with our few numbers we risk losing the boat. Dont want that do we? "

Sometimes Oni did not understand people. Talking and laughing at odd times. As he looks toward land, it finally gets through his thick skull the pun used on the word hoof. He turns towards Theo and shakes his head negatively, although with a wide grin.

Berlon - Air Walk 
Tuesday June 12th, 2007 2:03:12 PM


Berlon smiles uncomfortably at Vauhwyt. "Had I more time to prepare, we would be able to use a similar stategy used by my village in the Swamp Goblin War. It's very effective in the murky terrain, even if it *is* a bit... messy...."

"Regardless, we must make haste. I think it might be wise for (*ahem*) Cap'n Oni and Tara to stay with the ship, just to keep a safe eye. Once we get there, Rose could do a quick recon, perhaps magically aided. Depending on how things go down, it might be wise for Vauhwyt and I to take the point. They are likely to have a shaman of some sort, so young Theodore can take care of THAT potential issue."

"Is everyone ready? Be prepared..."

Create Water, Detect Magic, Read Magic, Guidance x3 (1 used)
Command, Divine Favor, Obscuring Mist, Remove Fear (used), Sanctuary, Shield of Faith
Silence, Summon II, Shield Other, Bull's Strength/Identify
CF&W (used), Prayer (used), Wind Wall/Dispel Magic
Air Walk (used), Divine Power/Imbue

Rose 
Tuesday June 12th, 2007 3:11:36 PM

Rose grabs her stuff and goes with the others, hopefully the others wont want to move to fast for the little people.

Vauhwyt (AC19, HP57) and Mookie (AC15, HP28)  d20+11=25 d20+11=25 d20+16=24 d20+16=27 d20+2=19 d20+2=9 d20+2=4 d20+2=9
Tuesday June 12th, 2007 4:42:02 PM

[OOC: I'm presuming that even my longest duration spell -- 40 minutes -- will have expired by the time we get ashore and sneaking.]

Vauhwyt agrees that the best course is to sail the boat a little up river, but she thinks the crew and Oni should hide the boat there. Maybe he can use some druid spells, like entangle or something, to hide the boat in local foliage. The thing is, the party may be coming back at a run with the prisoners and lizardmen hot on their trails, and we'll need a fast get-away.

Also, if there is too much trouble, Oni might be able to come in an emergency.

The liontaur does not want to sail very far up the river because the lizardmen are good swimmers and probably have it watched near their camp.

Vauhwyt understands (at last, when the bird says it "feels him") that the parrot is the Captain's familiar, and that it was Rossa who most likely cast the Rope Trick for the boy to hide in. She feels a litlle dumb that she did not realize it herself already.

Frankly, the more she thinks about it, the more Vauhwyt is wishing Oni would come. What if there are animal guards that Oni could make friends with? A strategic entangle could turn the tide of battle. And with Dietrich gone, the centaur's ax would come in very handy. She shares these thoughts quietly with Oni.

The cabin boy should stay on the ship, of course.

"Doesn't much matter if the ship is intact if there's no one to come back to herr," she whispers.

What time of day is it? I think that Vauhwyt would advise Tara to wait until dawn, then, if there is no word and no bird, set sail for home with the next tide.

Vauwhyt is all for going now. "We've dilly dallied long enough."

About ten minutes out from the lizardman camp, if the parrot can give her a quiet signal, Vauhwyt uses two message cantrips to allow secret conversation among the party and the parrot.

Sneaking up on the camp, Vauhwyt will rely on Vorelle to look for tracks and to spo tthe enemy. The liontaur will say just behind the ranger, ready to act as muscle if a lizard scout or guard is encountered.

"My strategy if we see a lone enemy is to enlarge, grapple, pin, and silence the foe. With luck, I can do that (surprise round to grapple, first round to pin) before it can react and give an alert."

When the group is about a minute out, Vauhwyt will cast Reduce Person on herself, Alter Self on Mookie, and Expeditious Retreat shared on both.

Hide checks (large size): 25, 25
Move Silent checks: 24, 27
Spot checks: 19, 9
Listen checks: 4, 9

Spells used (does not include spells cast on approach to lizard camp!):

None of six 0th Level
Two of seven 1st Level
Two of three 2nd Level

Bag of Tricks: one of ten this week

Vorelle and Champ  d20+12=32 d20+12=26 d20+16=23
Tuesday June 12th, 2007 11:56:42 PM

Champ stays behind, content to let others do the stealthing.

When the group is ready, Vorelle joins the scouts in moving stealthily toward the camp.

[If possible, I would like to take 10 on Hide and Move Silently, and get 29 for each.]

As she moves, she stays on alert, and scans the ground for some sign of the foes they seek.

[Spot 32, Listen 26, Survival (to track) 23]

Umbriel 
Wednesday June 13th, 2007 10:15:45 AM

waits........

In the Swamp [DM SteveK] 
Wednesday June 13th, 2007 5:39:15 PM

Despite the ideas that are thrown about, Tara and the sailors seem inclined to follow the orders of Captain Oni, the designated one in charge Careful orders couched in nervous whispers, and the Dark Horse flatboat glides in close to shore. The muddy bottom causes the boat to lurch when it beaches, but after the group jumps ship, they can see Tara and the sailors are deftly backing oar and taking the boat out again. "We'll await first light or one of your bird-friends", she says.

Sunset is fast approaching, the last rays of the sky streaking the clouds orange and purple. The Dark Horse Guild is now in the mangrove swamp on foot. There is a path into the marshy and overgrown woods that keeps the wide river in sight. Champ and Sho'va sniff the air, and they show silent growls as thier hackles rise in the muggy air.

Vauhwyt and Berlon throw out possible tactics for a rescue.

Vorelle looks closely at the path and notices that there are booted feet as well as lizardfolk spoor on the trail. And the boots do not look like they were dragged or impeded.

Theodore & Macaw  d20+4=13
Wednesday June 13th, 2007 6:52:07 PM

When Theodore disembarks, the familiar tingle spreads across his body, up his spine, and onto the base of his neck.

He smiles to himself, "I'm becoming an old hat at this."

He prepares by casting mage armor on himself. (Good for 7 hours)

Macaw leaps into the air, keeping just above the party to provide a bird's eye view against any sneaky baddies. (Macaw's spot 13)

Berlon - Air Walk 
Wednesday June 13th, 2007 8:01:51 PM

Berlon frowns as Vorelle examins the tracks. "Perhaps things aren't what they seem, after all..." he muses quietly.

Before finishing the thought, he offers his options on recon. "If one of us can go in invisibly, that is the best option. If not, we could send in one of the birds, if they could promise not to squawk too much...."

Vorelle  d20+12=29 d20+12=32 d20+16=35
Thursday June 14th, 2007 12:11:57 AM

Vorelle signals her friends.

"Th-the l-lizardf-f-folk have a-allies," she says. She finds what she hopes is a very obvious boot-print to show them. "H-h-humanoids. N-not p-p-prisoners."

She continues to be alert for trouble.

[Spot 29, Listen 32. Survival (for tracking) 35]

Umbriel  d20+13=28 d20+15=31 d20+13=30 d20+13=26
Thursday June 14th, 2007 10:42:30 AM

To finally be off that boat, Umbriel breathes in a sigh of relief. Taking off his shaded goggles and placing them in his pocket Umbriel scans the surrounding area. Crouching next to the path examining tracks the group hasnt already obliterated.
Survival(Track): 30
Highlight to display spoiler: { How many, what kind other than lizard (ie elf human etc..), how fast were they moving and were they carrying anything heavy (ie bodies and booty from the ship). }
After examining the tracks Umbriel peers into the swamp with his Dark Elf vision, and Listens to the night air for sounds other than those made by the natural surroundings.
Listen: 28
Search: 31
Spot: 26

*Go ahead and post what I find. I'd tell the group anyways and it will move things along faster.*

Oni and Sho'va 
Thursday June 14th, 2007 12:18:44 PM

Oni allows everyone to get off the boat. As Vorelle and the scouts go forward to find tracks, he gives final orders to the crew. He tells Tara to sail around a bit, scout the shoreline, and wait for a raven to tell her to come back to the river entrance.

Oni then jumps out of the craft as well. He ans Sho'va will bring up the rear. He will rely on Sho'vas's sense to help him travelling through the thick undergrowth.

Vauhwyt (AC19, HP57) and Mookie (AC15, HP28) 
Thursday June 14th, 2007 3:01:10 PM

Recap from last post:

About ten minutes out from the lizardman camp, if the parrot can give her a quiet signal, Vauhwyt uses two message cantrips to allow secret conversation among the party and the parrot.

Sneaking up on the camp, Vauhwyt will rely on Vorelle to look for tracks and to spo tthe enemy. The liontaur will say just behind the ranger, ready to act as muscle if a lizard scout or guard is encountered.

"My strategy if we see a lone enemy is to enlarge, grapple, pin, and silence the foe. With luck, I can do that (surprise round to grapple, first round to pin) before it can react and give an alert."

When the group is about a minute out, Vauhwyt will cast Reduce Person on herself, Alter Self on Mookie, and Expeditious Retreat shared on both.

Hide checks (large size): 25, 25
Move Silent checks: 24, 27
Spot checks: 19, 9
Listen checks: 4, 9

Spells used (does not include spells cast on approach to lizard camp!):

None of six 0th Level
Two of seven 1st Level
Two of three 2nd Level

Bag of Tricks: one of ten this week

Scouts Out! [DM SteveK] 
Thursday June 14th, 2007 7:21:20 PM

{DM Note: I deleted a couple of ooc posts that detracted from the overall adventure. Recommend non-play posts be done as emails to Players and/or DM. Thanks! :-))

Theodore casts Mage Armor, and is ready to follow the others. Macaw hops from perch to perch, keeping near the trail and ahead of the lead scout to give any early warning.

Berlon is concerned about the footprints, and then suggests for the lead scout to be invisible... any takers?

Vorelle and Umbriel keep alert and look for further tracks. In the fading light, they are both able to tell that there was more than one human track, and a smaller track that could be an elf. The tracks and the bent vegetation indicate they were carrying something moderately heavy into the swamp trail.

Oni gives final instructions to Tara and then keeps to the rear.

Vauhwyt reminds everyone of her eventual actions once closer to the lizardfolk lair, and waits for the parrot to give a signal.

Kerka the parrot also hops from perch to perch, waiting on the Dark Horse Guild to catch up before moving on. A half mile into the mangroves, and even the humans can smell the woodsmoke of fires ahead. Kerka flaps back to Oni and does a low whistle, "Close, close, me hearties!", which is Vauhwyt's signal to cast her cantrips.

Further on with Vorelle and Umbriel, the two scouts catch up with Macaw (who did not fly ahead). From around a mangrove thicket on a small mound of mud/dirt, they are able to see the lizardfolk camp.

A wood-palisaded lizardfolk town with a long house and two dozen round huts is nestled between the river and a cypress forest about 200 feet in front of the scouts. The palisade is a half moon covering the landward side of the settlement. Even in the darkness, it is easy to see that mud is the predominant color of the town and used on walls and thatch as waterproofing. Hut openings that the heroes can see are covered with muddy skins or old rugs. A long pier juts out into the sluggish river but currently, there is nothing but a half-dozen barrels waiting at the end. Six dugout canoes the size of entire trees are beached on the nearby mudflats, and dozens of smaller dugouts or hide covered wicker framed boats are scattered around. Fish drying racks and a couple of tool sheds are the only buildings outside of the palisade.

A bonfire on the mudflats near the swampy forest on the near side of the village attests to yet another huge dugout being built.


(ooc: map via email)

Vauhwyt (AC21, HP57, Reduced, Exp Retreat) and Monkey Mookie (AC17, HP28, Reduced, Exp Retreat)  d20+2=20 d20+2=15
Friday June 15th, 2007 10:28:26 AM


Vauhwyt quickly finishes her casting: Expeditious Retreat shared with Mookie, Alter Self to make Mookie a monkey, and Reduce Self on herself and Mookie.

"We need to know morre," Vauhwyt whispers to her friends via Message. "Where is Rossa? Where are the revels? What is going on out therre?" Her accent betrays her nervous energy and feline curiosity.

Now three feet tall, five feet long, and weighing just 61 pounds, Vauhwyt climbs with Diminutive Monkey Mookie up into the trees. She wants to see over that palisade. She hopes to see the enemy. Taking 10, Vauhwyt has a 15 climb check, and Mookie has 26. Mookie climbs five feet higher than Vauhwyt does -- still in range of shared spells!

Vauhwyt and Mookie continue to hide as well as climb very quietly, taking 10 on checks:
V Hide: 26 Move Silent: 27
M Hide: 23 Move Silent: 23

In the foliage, Vauhwyt takes a good look and listen around. Spot 20, Listen 15! Rolling instead of taking ten paid off that time! Especially, are there any guards or watchers?

Vauhwyt whispers to her friends anything that she discovers.

[OOC: Steve, could you clarify what is what on the map? Where is the half-moon palisade? What is that red box -- a wall around the town? How high? Is this a five foot scale? What's that tan circle between Vauhwyt and the six beached boats -- the bonfire? What's that long building in the village? Most of all, where are the people?]

{DMSteveK: Oh, no matter how much I slave, you always want more. more! Arrggh!
OK. I'll add a Key to the map next iteration. The red box is the palisade (I'll adjust outline). Tan circles are fires. Long building is a long building, the characters don't know what it's used for yet because you haven't gone inside. Palisade is currently hiding everything except the tops of buildings and flames from bonfires, so heroes don't see any people.)


Spells used:

Two of six 0th Level
Four of seven 1st Level
Three of three 2nd Level

Bag of Tricks: one of ten this week

Theodore & Macaw 
Friday June 15th, 2007 10:47:53 AM

"Before we go into the camp, we should disable their canoes so they can't pursue us. I think punching holes in them should be fine. Fire would make smoke and draw their attention."

Theodore remains where he is, waiting on what the others think.

Oni 17 AC 70 HP Sho'va 17 AC 36HP 
Friday June 15th, 2007 12:46:35 PM

Oni agrees with Theo. Quietly he discusses with the group the best way to go about that. He also tries to adjust his eyes to the fading light.

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump*,Shilleleigh, Speak w/animal*
2--DC15--3-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvl
3--DC16--2-Call lightning, Wind Wall
Spontaneously cast Summon Natures Ally
*Already cast


Berlon - Air Walk 
Friday June 15th, 2007 1:28:55 PM


"I *knew* it!" Berlon hisses under his breath. "An entire clutch! Curse my unpreparedness! Never again!" He seems very upset with himself.

"Are we *sure* no one has an inivisibility spell for me? I could recon from above while invisible..."

He calms himself slightly, nodding at Theo's words. "Good idea, Theo, except in this case we wouldn't want to draw attention to disabling the canoes. That, and I'm not sure we'd be running from the lizardmen anyway. Maybe Vorelle could quietly poke a hole or two in each canoe, just in case?"

"Regardless, NO ONE do anything until we are sure of who is an enemy and who is not."

"Oh, and, er, Theo, stick close to me, would you? This might be the part where we get to blow stuff up..."

With a smile on his face, he casts Guidance upon himself.

Create Water, Detect Magic, Read Magic, Guidance x3 (1 used)
Command, Divine Favor, Obscuring Mist, Remove Fear (used), Sanctuary, Shield of Faith
Silence, Summon II, Shield Other, Bull's Strength/Identify
CF&W (used), Prayer (used), Wind Wall/Dispel Magic
Air Walk (used), Divine Power/Imbue

Building Boats


Sights and Sounds [DM SteveK] 
Friday June 15th, 2007 6:46:36 PM

Vauhwyt climbs a tree with Mookie Monkey, and gets a look inside the palisade. It is busy inside the defensive works, and is evident that it is also organized. Female lizardfolk work at a communal firepit with a couple of long carcasses; littles are slowly turning the spits. Vauwyt can see in the flickering light some grey-scaled elders making crossbows in front of one hut, and there is an arena with wrestling lizardfolk is in front of another. In front of the long house, in full view of everyone, there are eight humanoids chained to poles. As Vauhwyt is watching, one of the warriors watching the wrestling match walks over to the food area and grabs something round from a basket. While walking back, the warrior moves by the prisoners and casually kicks one before walking back to the wrestling match. From the lack of attention by lizardfolk and prisoners both, this seems like a normal occurance that doesn't spark much interest either way.

Theodore, Oni, and Berlon discuss the merits of putting holes in the canoes. Immediately, Vorelle and Umbriel can tell that while the party could easily punch holes in the hide-covered coracles and wicker rafts, the dugouts are another story. The large war dugouts are made of wood and at least a couple inches thick!

And to top off matters, Sho'va begins growling, bristling, and looking back down the darkened path behind you...



Theodore & Macaw HP 29 AC 16 (Mage Armor) 
Sunday June 17th, 2007 10:30:13 AM

Theodore looks back at Sho'va and his eyes glance back up the path. He quickly straps his staff to his pack and pulls forth his crossbow, placing a bolt against the barrel.

"Something's coming!" he whispers fiercely.

Umbriel *ac21, hp52, Dark Vision*  d20+20=37 d20+20=39 d20+13=28 d20+17=32 d20+13=26
Sunday June 17th, 2007 9:41:50 PM

First hearing, then through the proclamation from Theo of someone or something coming up from behind, Umbriel quickly pulls up the hood of his cloak and steps back into the diminishing light of the swamp, 10 feet off of the path and begins slowly moving towards the back of the group off the path.

Hide in Shadows: 37
Move Silently: 39

With his loaded light crossbow in hand he begins scanning the area for who or what might be coming.

Listen: 28
Search: 32
Spot: 26

Vorelle  d20+19=37 d20+19=36
Monday June 18th, 2007 12:01:54 AM

Vorelle, too, nocks an arrow and attempts to hide herself.

[Hide 37, Move Silently 36]

Berlon - Air Walk, Guidance (10r) 
Monday June 18th, 2007 12:40:57 AM


Berlon mutters under his breath as he tries to hide himself from whatever is heading towards the group. He will make sure to try to get next to Vauhwyt. Assuming he can, he whispers, "Either you do this, or I will. We have to move quickly..."

Create Water, Detect Magic, Read Magic, Guidance x3 (2 used)
Command, Divine Favor, Obscuring Mist, Remove Fear (used), Sanctuary, Shield of Faith
Silence, Summon II, Shield Other, Bull's Strength/Identify
CF&W (used), Prayer (used), Wind Wall/Dispel Magic
Air Walk (used), Divine Power/Imbue


Oni 17 AC 70 HP Sho'va 17 AC 36HP 
Monday June 18th, 2007 3:00:44 PM

Oni recognizes the growl as an alarm of sorts. He backs his way off the path noiselessly. his druid training coming in use now. One he has moved 10 feet from the path, he calls Sho'va, in a whispering tone. The wolf follows him in to the wood. She turns to face the path, directly in front of Oni, crouched ready to spring. Oni whisors soothingly to the wolf.

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump*,Shilleleigh, Speak w/animal*
2--DC15--3-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvl
3--DC16--2-Call lightning, Wind Wall
Spontaneously cast Summon Natures Ally
*Already cast

Vauhwyt (AC21, HP57, Reduced, Exp Retreat) and Monkey Mookie (AC17, HP28, Reduced, Exp Retreat)  d20+5=21 d20+17=29 d20+16=29 d20+2=10 d20+2=10
Monday June 18th, 2007 4:28:50 PM


Vauhwyt is immediately more worried about the threat from the rear ... and the danger of alerting the camp!

She scrambles quietly down the tree (Climb 21, Move Silent 29), then moves to hide, taking a -5 on the check and moving up to 30 feet with each move action (half speed with expeditious retreat) (Hide 29)

She watches and listens to see what will happen. (Spot 10, Listen 10)

Spells used:

Two of six 0th Level
Four of seven 1st Level
Three of three 2nd Level

Bag of Tricks: one of ten this week

In the Dark [SteveK]  d20+1=9 d20+4=11
Monday June 18th, 2007 7:14:18 PM

Theodore gets his crossbow ready and hisses that there is something out there.

Umbriel all but disappears into the darkness as he gets ready to flank anything on the path behind the group.

Vorelle readies an arrow and blends into the dark forest. Champ stays quiet beside her, though his hackles are also bristling.

Berlon whispers to Vauhwyt, but the liontaur doesn't seem to notice what the gnome is speaking of.

Oni moves into the underbrush, making the usual noise of a four-hoofed being in the bushes. (ooc: Woodland Stride and Trackless Step do not confer silent movement) He summons Sho'va to his side and the two face the path tensely.

Vauhwyt climbs down from the tree, and hides in the shadow of its trunk.

Rose keeps very quiet by not moving.

The swamp is scented with cypress, mangrove, and magnolia as the heroes wait tensely in the dark. From behind you, the bonfires of the lizardfolk village flicker barely on the trees next to Vauhwyt and Vorelle. They are not seen at all further in the swampy bracken.

Near the trail behind you, there is no sound of twigs or leaves or sucking mud. There is also no sound of night insects either.

Posting Report for 6/11/07 
Monday June 18th, 2007 7:57:50 PM

MTWTF

DM SteveK XOXXX
Berlon XOXXX
Oni XOXXX
Rose XOOOO
Theodore XOXXX
Umbriel XOXOX
Vauhwyt XOXXX
Vorelle XOXOX

ADM Shegger

Umbriel 
Monday June 18th, 2007 8:43:36 PM

Stops.
Braces for an attack.
Waits.

(rolls still in effect from last post?)

Vauhwyt and Mookie 
Monday June 18th, 2007 10:40:17 PM

Whispers to Berlon ... "Huh? Not sure what the heck you are talking about, friend."

Creeps 70 feet closer back the way the group came, looking for whatever made Shova nervous. (Rolls from last post are fine.)

Vorelle  d20+19=25 d20+19=26 d20+12=15 d20+12=28
Monday June 18th, 2007 11:26:55 PM

[OOC: I thought Champ was staying behind?]
sorry. taking Champ back to the boat

Vorelle shifts a little closer to the edge of the trees, trying to stay hidden and out of sight.

[5-foot shift to the edge of the clearing.]

[Hide 25, Move Silently 26. Spot 15, Listen 28]

Theodore & Macaw HP 29 AC 16 (Mage Armor)  d20+2=6 d20+5=23
Tuesday June 19th, 2007 10:20:26 AM

Theodore watches as his friends drift off the path to hide leaving himself and Vorelle to their own devices.

"Dang it!" he whispers, and tries to move east into the trees.

(Move Silently 6, Hide 23)

Oni 21AC 70 HP Sho'va 17 AC 36HP [mage armor 1 hour] 
Tuesday June 19th, 2007 1:01:29 PM

With the threat of looming battle, Oni reaches into his pack and pulls forth a recent bought vial. He downs the liquad in one gulp. An instant feeling of greater protection surrounds him.

--Drink potion mage armor

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump*,Shilleleigh, Speak w/animal*
2--DC15--3-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvl
3--DC16--2-Call lightning, Wind Wall
Spontaneously cast Summon Natures Ally
*Already cast


Berlon - Air Walk, Guidance (9r) 
Tuesday June 19th, 2007 5:36:42 PM

Berlon sighs slightly as he waits with the others to see what is going on. "Once we deal with whatever this is," he mutters to Vauhwyt, "we have to move quickly and decisively. Both are things we don't seem to be very good at."

Before Vauhwyt moves away, he adds, "Make sure you protect the others..."

rose 
Tuesday June 19th, 2007 7:00:33 PM

Rose quietly moves over to Berlon and whispers "I'm sorry I wasnt paying attention earlier Berlon, here you go it's my only one so dont waste it." and as she casts a spell on him he fades away.

cast invisibility on berlon, lasts 4 min or until he attacks.



Company [DM SteveK]  d20+1=3 d20+1=12
Tuesday June 19th, 2007 7:07:11 PM

Umbriel keeps watch on the trail.

Vauhwyt moves through the bushes as silently as possible.

Vorelle (without Champ) shifts to the clearing, and watches the village. Sounds can faintly be heard over the pallisade; the crackling of fire, occasional strain of music or shout, but it is much to far to hear more than that.

Theodore scuttles into the bushes as quietly as possible.

Oni drinks a potion and waits.

Berlon waits and reminds Vauhwyt to protect the others.

Rose casts her invisibility spell on Berlon to give the cleric an edge in battle.

Vauhwyt and Umbriel are the first to notice... There! In the trees on the western side of the path there are two figures slowly making thier way north towards the village. The branches hide most of them, but the two heroes are able to note that they are reptilian humanoids and they don't seem to have any weapons or armor at the ready. They crouch and pause at a loud noise from the village. After a minute, they continue to make thier slow way north. They are not using the path, but staying in the mangroves and underbrush.

Umbriel  d20+20=39 d20+20=39 d20+13=27 d20+13=25 d20+17=37
Tuesday June 19th, 2007 9:05:29 PM

Using the shadows and his honed skills, Umbriel moves stealthily to a position about 15 feet behind the 2 creatures attempting to sneak up on the village.

Hide: 39
Move Silently: 39

Will continue to search and see if the duo has friends.

Listen: 27
Search: 37 (nat.20)
Spot: 25



Vorelle 
Wednesday June 20th, 2007 12:04:18 AM

Vorelle waits, but does not see or hear anything untoward.

"Wh-wh-what n-now?" she whispers.



Theodore & Macaw HP 29 AC 16 (Mage Armor) 
Wednesday June 20th, 2007 9:05:43 AM

"We should subdue them," Theodore whispers back to Vorelle and any others who can hear him. "They might have information about the camp. I can physically stop them, or at least slow them enough for us to get a hold of them, but I can't keep them from shouting for help."

Berlon - Air Walk, Guidance (8r), Invis (40r) 
Wednesday June 20th, 2007 1:17:45 PM

"Why, thank you, Rose!" Berlon says quietly with an invisible smile.

With that, the gnome will beat invisible, air-walking feet towards the encampment. He will "climb" in the air as high as he can get, making a full run towards the camp, and try to get a better overview of the situation. He will also look back towards the group to see if there are any others following behind.

Vauhwyt 
Wednesday June 20th, 2007 3:59:11 PM


The liontaur very softly whispers to her friends the location of the sneaky reptilians. She asks Berlon if he has a Silence spell prepped. IF he does, maybe the course of events will be veery different.

But if he does not ...

She is very encouraged by the fact that the reptilians are being sneaky and trying to be silent. And that they jumped a little when there was a big noise from the camp. Vauhwyt wonders (and messages) that maybe these are enemies of our enemies.

Vauhwyt is very much afraid that a confrontation would be loud and dangerous. If the party could simply stay still and avoid them, then great. In fact, if it looks like we can avoid them, then do nothing.

BUT if they are going to stumble on us anyway, then before they do so, Vauhwyt will READY a message spell (no save allowed). She will say, "Hold on therre, friends. Stay still and we can play this nice and quiet-like. Just whisper and we can have us a happy little chat, with no one getting hurt, and no one getting too noisy."

If she has misjudged the situation and the reptilians send up a hue and cry, then oh well ... but short of a silence spell, there's not a lot that could have been done about that anyway.

Company [DM SteveK]  d20+1=18 d20+1=2
Wednesday June 20th, 2007 8:04:43 PM

ooc: map is emailed to players.

Umbriel moves to a position behind the 2 creatures. He moves so smoothly through the underbrush that the two sneaking lizards seem to not see him even when he crosses the path. Glancing back, it looks like these two are alone.

Vorelle waits and whispers.

Theodore speculates, but can't see the sneaking lizardfolk, nor can Rose or Vorelle. The 'action' is taking place in the dark through 30 feet of dense undergrowth.

Berlon thanks Rose and then, invisible, climbs the air in a full run (x4 = 80 feet) to see about the lizardfolk town. Looking backwards, he doesn't see any movement in the woods to the south of the group. But looking forwards is another matter. He sees the cooking fire and lizardfolk eating in the western side of the village. There is 10-12 more wrestling and doing feats of strength on the north side. There are guards on the longhouse, prisoners, and dock that Berlon can see. He also notices something unusual from other lizardfolk that his village has come in contact with. The guards have chain hauberks, steel swords, and Berlon has seen more than one crossbow!

Vauhwyt thinks that the two sneaking lizardfolk will indeed find the group before too much longer. She also sees the darkvision form of Umbriel sneaking quietly behind the two. And so she sends a message via spell; "Hold on therre, friends. Stay still and we can play this nice and quiet-like. Just whisper and we can have us a happy little chat, with no one getting hurt, and no one getting too noisy."

The two crouching lizardfolk freeze and their eyes dart about. A medium liontaur is only 10 feet away, but the deep shadows hide her completely. One seems very nervous and is visibly shaking like it is ready to bolt, yet the second is very, very still. A couple of seconds pass and the second one speaks in fairly good commontongue. "YEss. Have happy little chat. Not too noisy."


Theodore & Macaw HP 29 AC 16 (Mage Armor) 
Thursday June 21st, 2007 9:10:25 AM

Theodore stays where he is, quietly waiting to see what happens next.

Oni 21AC 70 HP Sho'va 17 AC 36HP [mage armor 1 hour] 
Thursday June 21st, 2007 12:17:54 PM

Oni stays put. No reason to go off scaring whatever enimies or friends they might gain. A diversion would be needed if they were to get in to free the captives. Oni puts his mind toward these thoughts.

Vauhwyt 
Thursday June 21st, 2007 1:26:10 PM


The liontaur smiles and listens to see if her friends want to add anything to the conversation.

She herself whispers, so that everybody -- allies and strange reptilian pair -- can hear through the Message spell:

Me and my friends have a job to do herre, a job that is quiet and secret. Maybe there is a some fighting laterr, maybe not, we'll see. You two reptile people have a job here too. Your job is quiet and secret. Maybe you choose to go your way and we go ours? Of maybe we choose to tell some secrets and work togetherr? Which choice do you pick, my new friends?

I will tell you a little secret. We are not friends of the people who live in that village therre."


rose  d20+8=20 d4+2=6
Thursday June 21st, 2007 2:59:36 PM

rose hides behind vauhwyt and remains quiet. if the lizards attack rose will use her bow on them.

ready action fire bow, only if lizards attack us.
attack: 20
damage: 6

Vorelle  d20+12=17 d20+12=21
Thursday June 21st, 2007 4:19:16 PM

As she awaits the outcome of Vauhwyt's negotiations, Vorelle remains alert for anything else coming the group's way.

[Spot 17, Listen 21]

Umbriel 
Thursday June 21st, 2007 5:42:34 PM

Keeping his crossbow leveled on the lizardmen, Umbriel listens easily to every word that they say.



Company [DM SteveK] 
Thursday June 21st, 2007 6:50:22 PM

Everyone is tense, waiting on the negotiations between Vauhwyt and the lizardfolk. The two crouching lizards have a reptilian whispered conversation, and then the bold one slowly straightens and slowly, deliberately moves to stand in the trail and open space. He is followed by the other one.

"Yess", speaks the bold one. "We will tell ssecretss. You ssee we are alone, we are unarmed, you have the advantage of uss. But forgive uss if we are not certain you could be of the village and sseek to trick uss our ssecretss. Come and fayss uss."


Berlon - Air Walk, Guidance (7r), Invis (39r) 
Thursday June 21st, 2007 7:39:02 PM

Once he gets a good overview of the situation, Berlon will run back towards the group, still invisible. He will remain silent and invisible until Vauhwyt is done with the current conversation.

Theodore & Macaw 
Friday June 22nd, 2007 9:16:21 AM

Theodore stays hidden in the trees with his crossbow pointed towards the sky, but ready for use should things get ugly.

He's heartened by Vauhwyt's words to the strangers. Perhaps we've found some allies, he thinks.

Oni 21AC 70 HP Sho'va 17 AC 36HP [mage armor 1 hour 
Friday June 22nd, 2007 12:23:38 PM

Secretive or not, a centaur and a large wolf materializing from the wood could not appear good. Oni stays put.

Vorelle 
Friday June 22nd, 2007 1:35:06 PM

Vorelle will not be the first to step out of her hiding-place. However, if any of the rest of the group moves forward, Vorelle also shows herself.

Umbriel  d20+13=24 d20+13=28 d20+15=27
Friday June 22nd, 2007 1:52:22 PM

Certain that Vauhwyt will be the one to step out to negotiate, Umbriel stays put. Keeping his crossbow aimed between the shoulder-blades of the Lizardman who seems less certain about the situation. But still keeps his wits about for others. Including a suprise, should there be one, from the village.

Listen: 24
Search: 27
Spot: 28

Hide still in effect, havent moved, DC39





Vauhwyt 
Friday June 22nd, 2007 1:57:26 PM


The three-foot tall liontaur agrees. She steps out and then whispers, "Fair enough. Here I am. Maybe another friend or two of mine will step out too? Some are shy."

Then she says, "Here is another secret. We want to find some friends that have been captured and rescue them before they are killed."

Company [DM SteveK] 
Saturday June 23rd, 2007 11:52:37 AM

Berlon and Vorelle keep watch on the village to the north while the other heroes are concentrating on the activity to the south. It looks like there is no reaction from the village for any of the quiet activity among the mangroves and cypress.

Umbriel keeps his crossbow leveled at the two ahead of him while scanning the underbrush down the trail. He is confident that there is no further activity from that direction. These two are alone.

The others wait tensely as Vauhwyt steps into the trail. Both lizardfolk react with widened eyes and a tremor of excitement. They speak quickly to one another in a lizardfolk, then turn back to Vauhwyt. The one that had been nervous is almost quivering in, could it be, excitement? The bold one scans the mangroves behind Vauhwyt then speaks expectantly, his voice louder so the whole group can hear.

"You are the liontaur of Dirt City." It is not a question, but a confirmation of an assumption. "Where iss the Bear-Who-Manwalkss? We know you to be honorable and friendss and may help uss. Thliss-Ka will rejoisse to know you are in our sswampss again."

The younger one speaks up, not able to dampen his enthusiasm. "He isss not far. We can take you to him. Ressscue the humansss and weaken the evil sssamansss power!"

rose 
Saturday June 23rd, 2007 2:28:23 PM

rose peeks out from behind Vauhwyt as she lowers her bow.

Theodore and Macaw 
Sunday June 24th, 2007 10:57:00 AM

Seeing Vauhwyt reveal herself to the lizardmen gives Theodore courage.

Friends?

The wizards steps from the foliage with his crossbow aimed at the sky. He nods to the two lizardmen with a smile.

"Hello, I'm Theodore."

Umbriel  d20+20=37 d20+20=34 d20+13=26 d20+15=32 d20+13=24
Sunday June 24th, 2007 11:37:15 AM

Thinks to himself: hmmmmm.

Umbriel moves to the edge of the path, 10 feet further down it. Keeping his senses on alert.

Hide: 37
Move Silently: 34
Listen: 26
Search: 32
Spot: 24



Berlon - Air Walk, Guidance (6r) 
Monday June 25th, 2007 12:21:49 AM

"Dietrich the Bear is currently back in Dirt City," Berlon says emphatically as he dismisses the invisibility spell (still a foot off the ground for added effect) to reveal himself to the two lizardmen. Nodding to them he adds, "Lead the way."

"Quickly and quietly."

Vorelle  d20+12=25 d20+12=25
Monday June 25th, 2007 12:54:48 AM

Vorelle stepped out of hiding shortly after Vauhwyt did. She still keeps on alert for any other threats.

[Spot 25, Listen 25]

Oni 21AC 70 HP Sho'va 17 AC 36HP [mage armor 1 hour 
Monday June 25th, 2007 1:44:15 PM

If the two lizardmen actually agree to lead them to their leader, Oni will show himself. He and Sho'va take up the rear guard again. He muses at the sight of their motley crew. What will the lizardmen think when they see a drow and a drowtaur, traveling with the Dirt City group?

Unexpected Allies


Company [DM Steve] 
Monday June 25th, 2007 9:25:21 PM

The two lizardmen see one after another of the Dark Horse Guild appear from the darkness: Rose, Theodore, Berlon, Vorelle, Oni. Yet thier amazement is as nothing compared to thier reaction to Berlon's words. "He knows the name of the Bear." "They are the ones!", they whisper excitedly.

And the two lizrdfolk lead the Dark Horse Guild back where they came. Not far, only about fifteen minutes and crossing two shallow streams, the heroes are led under the tangle of mangrove roots and into the shelter of some great willow and cypress trees. There are several rude lean-tos, a worn leather tent, and a dozen lizardfolk in a half circle around a giant of the breed.

In dull hide armor, his large bastard sword is sheathed across his back, and intelligence gleams from his eyes. For those who have met him before, Thliss-Ka looks in command of his environment, even if it is as slovenly a camp as this. "You have come back to the swamps, my other-than-People friends", he says formally, and bows low. "I renew my pledge on my honor to not fight the soft-skins of Dirt City, nor sit by while others do so." He looks around at the bare dozen warriors. "And you see the hardships for my people because of that promise."

He waits expectantly for the heroes' response.

Umbriel keeps a careful eye out down the trail, and still sees nothing. Still, better safe than sorry, and he keeps to the shadows as the party moves on. Highlight to display spoiler: { He is able to stay hidden outside the mangroves without difficulty, but will then not be able to hear the ensuing conversation. }

Umbriel 
Monday June 25th, 2007 10:46:15 PM

Keeping a look out along the way, Umbriel keeps pace with everyone back along the path. Just as the group enters the Lizardman camp, he appears next to Oni, crossbow unloaded and slung across his back, hand on the hilt of his rapier.

Vorelle 
Tuesday June 26th, 2007 12:09:06 AM

Vorelle nods solemnly at Thliss-Ka's words, but does not say anything.

Vauhwyt 
Tuesday June 26th, 2007 12:18:51 AM


After a moment of surprise, Vauhwyt abandons all reserve. She is glad to see these people, and makes that plain as day.

Although she is careful to keep quiet, too!

She says to Thliss-Ka that friends do not let each other down. If he or his folk are ever in need, send word, and the Dark Horse Guild will help. (She explains that that is the group's new name.)

If we can help right now, then great. But we have to rescue some prisoners from that camp over yonder. If those are enemies, maybe we can all work in common cause.

Theodore and Macaw 
Tuesday June 26th, 2007 9:27:23 AM

Theodore unloads his crossbow and rehangs it in the presence of their new friends. He gives Thliss-Ka a large smile.

"Hello," he says, bowing to the large lizardman. "It's great to see you again. As Vauhwyt said, we are attempting to rescue some of our friends that have been taken prisoner. Obviously, you have some interest in this camp, as well. Might we ask what your intentions are?"

Posting Report for 6/18/07 
Tuesday June 26th, 2007 9:33:39 AM

MTWTF

DM SteveK XXXXX
Berlon XXOXX
Oni XOXXX
Rose XOXOX
Theodore XXXXX
Umbriel XXXXX
Vauhwyt XXXXO
Vorelle XXXXX

ADM Shegger

rose 
Tuesday June 26th, 2007 12:16:33 PM

Rose is tired from running to keep up with the others, so she just waits for a moment while the others talk.

Plans [DM SteveK] 
Tuesday June 26th, 2007 3:54:41 PM

Thliss-Ka nods at the heroes' words. "We do have a common cause, and we may help each other. I seek to weaken the hold that an evil shaman has on my People, and you wish a return of your soft-skin friends. The escape of so many captives will indeed weaken the shaman, and so I am pleased to help."

Inviting the group to sit and have tea, Thliss-Ka dips a strong brew from a common pot and drinks first himself, then passes the gourd around. "A couple of moonss passt, a sshaman appeared in a nieghboring village prophessying of the risse of the lizardfolk. He formed a cabal who has sshown new sskillss to the People, and they prepare for war." He pauses to let this sink in. "I oppossed thiss sshaman at the counscil fires, but he wass sstrong, and ssent knivess in the night for my blood. I then fled and have oppossed him more directly, but with little effectiveness."

Thliss-Ka leans forward, becoming more intense. "My warriors can infiltrate the village, but not the shamans longhouse. I fear there are more deadly secrets within those walls, but have not the means to be certain."

"I can provide guides, diversions, and a safe passage of retreat for whatever you may plan. I regret I have not enough warriors to do more than that."



Umbriel 
Tuesday June 26th, 2007 5:01:57 PM

Sitting on his haunches, like a nervous cat waiting to either pounce or retreat, Umbriel listens to the tale. When the gourd is handed to him he pretends to drink then passes it on.

Berlon - Air Walk 
Tuesday June 26th, 2007 5:40:42 PM

"Yes, that sounds like it could work," the gnome says in response to Thliss-Ka, "if given a proper distraction, that could work..."

Berlon will ask if any of the members of the "diversion" need any healing ahead of time, then he will turn his attention elsewhere.

"A Shaman, young Theo!" he exclaims with his finger in the air, "There is most likely only one, so that means we'll be counting on you! Counter magics! Dispelling! Think of it as a chess match!"

Oni 21AC 70 HP Sho'va 17 AC 36HP [mage armor 1 hour 
Tuesday June 26th, 2007 10:42:15 PM

Power, always about power. Always one wantingto rule over others. Simply put, the shaman would needd to die. Oni was sure the Shaman distorted natural magics, that is what Shamans do.

"If the Shaman were to die, is there a reasonable leader who can take his place? Or is there someone else that needs targeting? We do not believe in wetwork, or assassinations, asd do other houses in Dirt City. However, this is different.

I am Captain Oni, and give you my pledge, to send the Shaman to Gargul. Let us plan a quick assault, get this done tongiht before someone figures out we are here."

Vauhwyt 
Tuesday June 26th, 2007 11:52:58 PM


Vauhwyt agrees with everything that Thliss-Ka says. She has a few questions.

Are the captives in immediate danger? Will they be sacrificed or killed? When? Is it important to attack tonight? Or tomorrow? When does the camp sleep?

Clearly, there are some lizard-folk who should not be slain, and some that should. Can Thliss-Ka or some of his people stay with us to identify which is which?

Of the ones we should not kill, will they fight us? Turn sides? Should we attack with nonlethal damage?

What magics are the shamans most likely to use against us?

Vauhwyt also is careful to remind everyone that we need to get word to the ship that some lizard folk are friends! And if we should wait for after midnight or dawn or midday to attack, we need to tell the boat to wait for us.

Vorelle 
Wednesday June 27th, 2007 12:24:27 AM

Vorelle takes a cautious sip of the tea when it is handed her way. She listens intently, but (so far) makes no contribution to the discussion.

Theodore & Macaw 
Wednesday June 27th, 2007 9:34:46 AM

Theodore blushes slightly when Berlon puts the responsibility of dealing with the shaman on him.

"Umm, I kind of already used my only means of directly stopping magic today. If I'm to prepare for such a battle, I'd need a full night's rest. I can still be of use, but probably not in countering any of his spells."

He shrugs apologetically. "I'm willing to abide by the consensus."

Rose [DM SteveK] 
Wednesday June 27th, 2007 10:00:02 PM

Rose keeps close beside her larger companions and listens intently. She sips at the tea, but really is more interested in Piper and the parrot and what they are doing.

Plans [DM SteveK] 
Wednesday June 27th, 2007 10:10:01 PM

Some are polite and listen, some are more wary of the situation, but Berlon, Theodore, Oni, and Vauhwyt seem to take Thliss-Ka at face value and begin the planning session.

Oni pledges the death of the shaman, to which Thliss-Ka merely nods. "If he fallss in range of my ssword, Dark Horse, be ssure you will not have need of your oath."

Vauhwyt asks lots of questions to better define the situation.

"If you value the lives of all the captives, you must free them before daybreak. A few will certainly be part of the shaman's divinations, and no living being can survive without its heart."

"Because these captives are newly brought to the village, I would expect there to be fires and warriors blazing all night long. The shaman has gathered over a hundred lizardfolk to him at this village. And there are others equally strong, equally preparing in the swamplands."

"Of my People who are wholely on my side, you see the dozen gathered here. Of the others, the shaman and his elite guard can not be swayed. If they are gone, I may be able to regain the loyalty of my tribe. It would be sad but unavoidable for some to fall in battle."

"The shaman has shown his power in binding a strong warriors muscles to not obey, in bringing forth monsters to devour his victims, and in calling fire from the very air. More than this, I know not."

"I may help with what you may plan, whether frontal assault, or sneaking rescue. But the night wanes fast, and we will must prepare. If you wish to wait until tomorrow, there will be at least four of your prisoners dead."

Berlon - Air Walk 
Wednesday June 27th, 2007 10:45:58 PM


"Ah, yes, well..." Berlon continues to Theo, his finger still pointing in the air, "think of it as *watching* a game of chess..."

The gnome turns more serious when Thliss-Ka goes into more detail. He realizes this will have to be a well coordinated mission. When he hears the options about waiting, he speaks up.

"Well, I guess we'll be leaving as soon as everyone is prepared."

"How does this sound for a hastily thought up plan..."

"Thliss-Ka and his brethren can make a distraction, trying to draw the enemy away from the prisoners."

"Vauhwyt and Oni can be the first, quickest wave of attack, trying to take out the shaman. Once he appears, I will be responsible for dealing with his spells and healing the attackers."

"Everyone else can focus on getting the prisoners out of harm's way, which will probably be the most difficult part. Defend yourselves when needed, but focus on the prisoners."

"I could use a Haste or an Expeditious Retreat spell, if anyone has it. I *do* hate being the slowest one at the ball, so to speak. I also have a Bull's Strength if anyone wants it."

He then turns to Vauhwyt. "Make sure you give me a chance before you go rushing off, I have a spell for you before the battle."

"Of course," he says with a pause as he realizes he is rambling, "we don't have to do any of this. Just a thought."

Create Water, Detect Magic, Read Magic, Guidance x3 (2 used)
Command, Divine Favor, Obscuring Mist, Remove Fear (used), Sanctuary, Shield of Faith
Silence, Summon II, Shield Other, Bull's Strength/Identify
CF&W (used), Prayer (used), Wind Wall/Dispel Magic
Air Walk (used), Divine Power/Imbue


Vorelle 
Thursday June 28th, 2007 12:51:07 AM

Vorelle listens to Berlon's plan. It is a good plan, but....

"D-d-do we n-n-need r-ranged s-s-support?" she asks, gesturing to her bow.

Umbriel - pt.1 
Thursday June 28th, 2007 1:34:12 AM

DM - What time is it in the game?

DM SteveK: an hour before midnight.



Oni 21AC 70 HP Sho'va 17 AC 36HP [mage armor 1 hour 
Thursday June 28th, 2007 11:56:38 AM

Oni listens to the lizardman. He knows little of how they fight, or live for that matter.

"Berlon has a good idea. A couple of changes to make it better. 1 or 2 men go with Berlon, Theo, Vorelle, Umbriel, and Rose to free the captives. Myself Vauhwyt and Thiss-ka, and Sho'va go to the long house. The other wariors of Thiss-ka create the diversion and scatter into the woods.

"The idea is quick strike. Free the prisoners, and get out. After freed we can all meet up along the trail, and revisit our next plan.
"I too would like to rest and regain magics, but alas life doesnot allow for my comfort."

Vauhwyt (AC21, HP57) and Monkey Mookie (AC17, HP28, Alter Self), Messages. 
Thursday June 28th, 2007 2:23:41 PM


Vauhwyt listens to her lizard man friend and gets more and more angry. "This is not right!" She says. "You are an exile, opposed by an evil priest who has wronged you! An enemy of my friend is my enemy, and I will help you get back at this evil shaman! I promise!"

Then the liontaur calms herself, and starts to plan.

Vauhwyt suggests that we use a distraction to rescue the captives tonight. Then we rest up and regain spells and get healed, then hit them again, hard, to topple the leadership and put our friend here in charge.

The reason she offers this plan is simple -- "That evil shaman is pushing these lizardfolk into warr. Either we fight them now or fight them laterr. I vote for now!"

"Besides, it is the fair and right thing to do."

"Plus they will not expect us to return so soon!"

She asks Thliss-Ka where the best place is for him to set up his distraction, and the best way that he thinks we should sneak in.

Spell status: I'm assuming that this conversation takes a few minutes -- how many? Maybe Vauhwyt's alter self and message spells will still be up -- duration 40 minutes each.

Spells used:

Two of six 0th Level
Four of seven 1st Level
Three of three 2nd Level

Bag of Tricks: one of ten this week

Theodore & Macaw 
Thursday June 28th, 2007 3:24:36 PM

"I have plenty of spells that will mislead, incapacitate, and cause general mayhem," offers Theodore. "I also have some spells that will assist in our movement. For example, I can make someone fly for a few minutes, or I could send a couple of us through a magic door that takes us anywhere we can see, like poof!" He snaps his fingers to demonstrate.

"When we go to the camp tonight, we should overthrow the shaman as well. No point in going back a second time unless we're overhwhelmed."

Vauhwyt 
Thursday June 28th, 2007 4:37:20 PM


"I'm afraid we don't have the strength to rescue and overthrow tonight."

Rose {DM SteveK} 
Thursday June 28th, 2007 10:38:28 PM

"And I've got a great spell against that nasty old shaman. I can really make him an idiot for a short while!" Rose adds her two cents in for the planning.

Plans {DM SteveK} 
Thursday June 28th, 2007 10:45:41 PM

Thliss-Ka listens and actively plans with the group. He nods at Vauhwyt's words as he did with Oni earlier. "The shaman often travels to other villages to ensure they are ready as well. I do not know if he is within the village this night, yet his longhouse and treasure is sure to be guarded even if he isn't there."

The large lizardfolk pauses and considers. "My warriors are excellent swimmers. If we make an attack on thier war-boats, we will surely attract notice. Those large canoes are one of the new skills taught by the shaman, and are prized. We can make the attack, and focus all attention on the river side. Your team would then be able to go over the back wall to free the prisoners. If you go opposite the longhouse, you may even be unseen until you are with the prisoners themselves."

"You do this for yourselves, but also for me. I will fight beside the friends of Dietrich the Bear."

Vauhwyt 
Friday June 29th, 2007 6:02:12 AM


[OOC: Steve, we got a good look at it, right? What's the climb DC on at wall? Maybe Thliss-Ka can help answer.]

Vauhwyt is getting excited. "Yes, yes, this can work! I could Message the captives to let them know we are coming -- and they can tell us if the shaman is around. When the captives say the time is best, the lizardfolk start their diversion. Then the sneaky folk among us go over the wall -- first one of us climbs, and lets down a knotted rope. We sneak over to the captives, free them, and slip them out."

"The non-sneaky types will be ready to charge in if things go belly up. Maybe with a fly spell or that door spell of Theo's. Can anyone make an illusion so it seems like the captives are still there while we sneak them out back?"

"Then we set fire to the longhouse and Thliss-Ka's folk back off. When they are busy with the fire, Thliss-Ka comes back to finish the boats. If we are still in good shape, maybe we can return to attack then, or depart and return the next day to finish the job."

"Thoughts?"

Umbriel 
Friday June 29th, 2007 12:55:55 PM

If If If maybe we do this maybe that and this and then.

Settle down. We need a plan, not the ramblings of someone who cant sit for longer than 5 seconds.
Vauhwyt, you want to do everything at once when its clear subterfuge is whats needed here. Lets go in, stir up a hornets nest then come back later to fight em. Only thing that will happen then is you will cause alot of bee stings.
Your idea of using a message spell to communicate with the prisoners is sound. Best intel gathering you can get is from the source. A diversion to draw the attention away from the prisoners is good. Perhaps setting the docks and boats afire. Put some archers across the water and fire lit arrows at the buildings closest to the docks. Keep a few soldiers back in reserve should things get a little whacked. But the most important thing here is getting the prisoners out. And with as little harm to our side as possible.

You people armed with spells handle the longhouse. Rose and myself will free the prisoners. Vorelle, by what I have heard, your bow is deadly. Cover us. Be our eyes from above.

What say you?

Vauhwyt and Mookie 
Friday June 29th, 2007 1:34:45 PM


Mookie sticks his head out of his belt pouch. "Boss!" he caws, "Boss! He said you can't sit still for five seconds. You gonna stand for that?"

Vauhwyt stands up, then sits down. "Pays me no nevermind, sitting or standing!" she laughs.

"Besides, my friend Umbriel here pretty much likes my plan!"

"I have no spells to hurt the longhouse. I have no ranged weapon to speak of. I am sneaky, especially when reduced. So I'll come with you to fetch the prisoners, Umbriel, and Rose."

She smiles, and adds, "Besides, if we have to carry anyone out, I can enlarge and bring out several."

Berlon 
Friday June 29th, 2007 2:44:34 PM


Berlon listens to Thliss-Ka's plan, but remains silent as the discussion continues after that. He moves closer to Vauhwyt as if to say something, but instead he simply frowns and says nothing.

"Someone pick a horse and be done with it," he says as he loads his crossbow. "Either way, we're not waiting until the morning. Let's move."

Oni 21AC 70 HP Sho'va 17 AC 36HP [mage armor 1 hour 
Friday June 29th, 2007 3:12:14 PM

"Settled then. Thliss-Ka give us a half hour to get to the other side. Then make your diversion. We shall free who we can, and move back to this point. So whoever are the sneakers, get together. Anyone else, with me. Let's go."

Oni motions Sho'va to follow him, and he is off through the brush and undergrowth blazing a trail to the other side of the fort thing.

Theodore & Macaw 
Friday June 29th, 2007 4:17:55 PM

Theodore is ready to go. He shoulders his haversack and follows Oni.

Vauhwyt 
Friday June 29th, 2007 5:20:26 PM

"A half hour! No way!"

DM -- OOC: How long will it take to get into position? I'm counting on my 40-minute duration spells still being active. Is that possible?

Umbriel 
Saturday June 30th, 2007 2:50:46 AM

That's your problem Vauhwyt, you expect everything now. Took us 15 minutes to get here. Will take us 15 minutes to get back but this time it will take longer as there is a whole lot more of us going. So it will take longer to move a large force like this back quietly.



Last Plans [SteveK] 
Saturday June 30th, 2007 9:21:48 AM

It has taken about 20 minutes to walk from the village to Thliss-Ka's hideout, and 5 minutes of talking. To get into position at the east wall of the village, Oni's estimate of 30 minutes is estimated as the bare minimum required to be ready to fight.

Vauhwyt, Vorelle, and especially Berlon has gotten a good look at the wall. And of course Thliss-Ka and his warriors are familiar with it. "The wall iss like the warboatss, innovationss of the sshaman. They cut whole treess down and planted them deep in the mud, covering the sspacess in between with wickerwork and mud." The wall is only 8 feet high with sharpened stakes at the top and lots of small handholds. The rogues will easily get over (Climb DC 12), but how the prisoners will do it...

Thliss-Ka sends eleven of his warriors out to have a water-side attack on the warboats when the bright Wold star spins three fingers across the sky or about half a candle (ie, half an hour)

The great lizardman keeps one of his warriors with him as they prepare to lead the Dark Horse Guild back through the swamps to the village. "Before we go, iss there any final preparationss?" inquires Thliss-Ka.

Vauhwyt 
Saturday June 30th, 2007 10:56:14 AM


Vauhwyt is glad that the wall will be easy to climb for her. She knots a length of silk rope so that it will be easy for the captives to climb over the wall -- or for those who stay behind to get over into the camp if need be. She tells Thliss-Ka that her magic will allow them to whisper messages back and forth to each other during the fight.

Vorelle 
Saturday June 30th, 2007 12:25:07 PM

Vorelle checks over her bow and quiver and gets ready to get into position.

rose  d20+6=20 d20+8=24 d20+8=10 d20+8=19
Sunday July 1st, 2007 12:56:31 AM

when everyone is ready rose carefully and quietly climbs the wall and sneaks off towards the prisoners.

ooc: where did piper go?

climb: 20
hide: 24
listen: 10, +2 if piper is close
move silent: 19

Theodore & Macaw 
Sunday July 1st, 2007 11:00:47 AM

Theodore waits for his turn to climb the rope. (Take 20 on climb check)

Once over, he looks about to see where everything is and where everyone's going.

Umbriel  d20+11=25 d20+20=36 d20+20=36 d20+20=40 d20+20=34 d20+13=28 d20+13=30 d20+17=35
Sunday July 1st, 2007 11:09:06 PM

DM eyes ONLY: Highlight to display spoiler: {
This group is dangerous. Not in a lethal against the enemy way but a get someone in the group killed way, or so it appears to Umbriel. With this said Umbriel will make his way quietly over the wall about 20 feet to the west of where Vauhwyt is going over.
Climb: 25
Hide: 36
Move Silently: 36

Once over I will begin moving slowly, steadily, quietly, darting from hut to hut staying in the darkness and shadows. Looking for anything that would hinder our rescue.
Hide: 40 (nat.20)
Listen: 28
Move Silently: 34
Search: 35
Spot: 30

If any danger presents itself, and it can be neutralized without alerting the group, Umbriel will handle it but should it require assistance as quietly as he can he will alert the others. Also, Umbriel once he is in the position before the rescue begins, will alert his location to the others.

And do I see Vauhwyt, Rose, Vorelle and anyone else of the group sneaking around inside the compound? Just for a location note.
}



Berlon 
Sunday July 1st, 2007 11:34:44 PM

"Theo, a moment, please," Berlon says once they get close to the wall, "before you go, might you cast that flight spell you were speaking of earlier? Rope or no rope, I fear I'll not be getting over any walls in my armor..."

Theodore & Macaw 
Monday July 2nd, 2007 9:10:51 AM

"Let me cast something else, instead," Theodore says to the gnome. "You never know when my flight spell will come in handy."

Theodore makes a few incantations over Berlon and the gnome now feels light on his feet. (Cast levitate on Berlon)

Posting Report for 6/25/07 
Monday July 2nd, 2007 6:49:03 PM

MTWTF

DM SteveK XXXXX
Berlon OXXXX
Oni OXXXO
Rose XXXOX
Theodore XXXXX
Umbriel XXOXX
Vauhwyt XXXXX
Vorelle XXXOX

ADM Shegger

The Diversion [SteveK] 
Monday July 2nd, 2007 9:15:48 PM

It takes nearly the entire 30 estimated minutes to get the Dark Horse Guild plus Thliss-Ka and one of his warriors to the cypresses to the east of the lizardfolk village. There is nearly a hundred feet of open ground before the wooden wall. Thliss-Ka holds up a scaled hand to forestall any immediate actions. "Wait for the diversion.", the lizrdfolk whispers to the group.

It is not long in coming. As the group waits anxiously at the edge of the cypresses, smaller flames light up around the south side of the village by the river. "They have not noticed yet, but will soon. Now is the time to go." And Thliss-Ka with his shieldman move into the night towards the walls.

(ooc: post in double-round increments. Characters are allowed actions that can fill two rounds for next posts)

Umbriel 
Monday July 2nd, 2007 9:23:06 PM

DM eyes ONLY: Highlight to display spoiler: {
This group is dangerous. Not in a lethal against the enemy way but a get someone in the group killed way, or so it appears to Umbriel. With this said Umbriel will make his way quietly over the wall about 20 feet to the west of where Vauhwyt is going over.
Climb: 25
Hide: 36
Move Silently: 36

Once over I will begin moving slowly, steadily, quietly, darting from hut to hut staying in the darkness and shadows. Looking for anything that would hinder our rescue.
Hide: 40 (nat.20)
Listen: 28
Move Silently: 34
Search: 35
Spot: 30

If any danger presents itself, and it can be neutralized without alerting the group, Umbriel will handle it but should it require assistance as quietly as he can he will alert the others. Also, Umbriel once he is in the position before the rescue begins, will alert his location to the others.

And do I see Vauhwyt, Rose, Vorelle and anyone else of the group sneaking around inside the compound? Just for a location note.
}

d20+11=25 d20+20=36 d20+20=36 d20+20=40 d20+20=34 d20+13=28 d20+13=30 d20+17=35

(all from above post)


Vorelle  d20+19=22 d20+19=21 d20+12=21 d20+12=13
Tuesday July 3rd, 2007 12:22:05 AM

Vorelle uses what she knows of her capabilities and tactics to find a good vantage point from which to cover the rescuers with her bow.

[OOC: player is completely lost at this point. Hope my character has a better idea where she is. :) ]

[Hide 22, Move Silently 21, Spot 21, Listen 13, because the die roller hates me.]

Vauhwyt (AC21, HP57) and Mookie (AC18, HP28)  d20+16=33 d20+17=25 d20+5=8
Tuesday July 3rd, 2007 5:29:31 AM

Before Thliss-Ka says it is time to go:

Vauhwyt reads an unseen servant scroll and tells it to help Mookie carry the Bag of Tricks.

She casts four Message spells to cover all the party members, Thliss-ka and at least one of his people making the diversion, and a number of hostages. She might have to climb a tree, as she did before, to see the hostages to get them in the spell.

She whispers to the hostages that help is on the way. She asks if there is anything important she should know as they come in for a rescue.

She whispers to to Thliss-Ka, "Can your folk see in the dark?"

Finally, she casts Expeditious Retreat and Reduce Person.

After Thliss-Ka says it is time to go:

Vauhwyt nods to Umbriel and Rose, her fellow sneaky types. "Let's go," she whispers.

She sneaks towards the wall, moving 35 feet per move action with the expeditious retreat. That's half speed for maximal sneakiness. She has her knotted rope in hand. She will keep to cover when she can, and hope for the dark of night to provide concealment at other times.

Hide check: 33. Move Silent check: 25.

That's three move actions to get to the wall. With her last move action, she climbs. At the wall, if Vauhwyt can take ten, she will. If not, her climb check is an 8. Ugh. But she failed by four or less, so she didn't fall, at least.

Spells and resources used:

Six of six 0th Level
Six of seven 1st Level
Three of three 2nd Level

Bag of Tricks: one of ten this week

One scroll of Unseen Servant.

Theodore & Macaw 
Tuesday July 3rd, 2007 9:56:06 AM

Theodore takes a double move (both rounds) to come right up to the wooden fence. He smiles in the dark at Berlon.

"Looks like everyone's leaving us to our own devices," he whispers to his friend. "I'm still not quite sure what our job is in all this."

rose  d20+8=20 d20+8=16 d20+8=28 d20+8=9
Tuesday July 3rd, 2007 2:38:15 PM

rose will follow Vauhwyts example and using her wand of unseen servant orders it to help Piper carry their bag of tricks. She will then quietly move towards the wall.

move silently: 20, make 10' towards wall
hide: 16

Rose will then use her wand of expiditious retreat and move even closer to the wall.

move silently: 28, nat 20
hide: 9

Dm sanity info
Hp: 41/41
Ac: 17

Active spells:
Unseen servant, 1 hr
Expeditious retreat, 3 min



Berlon - Levitate  d20+7=15
Tuesday July 3rd, 2007 2:42:45 PM


Making his way carefully, the gnome tries to keep up with Theodore. He listens to Theo's words, but has an unexpected response.

"Do you see now why I tease you about the title of Prince? Sometimes you have to take charge. Sometimes you have to fix things that don't even know they're broken..."

He stops the conversation to see if he can hear anything on the other side of the wall. (Listen check 15)

"Now, Young Theo, as far as our job, I see it this way."

"First, cast that flight spell upon yourself. If things go poorly it will help you to escape, and if not, you can perhaps carry a prisoner away to safety."

"Then I need you to leviate me up so I can just see over the wall."

The Stalk [DM SteveK]  d20+10=19
Tuesday July 3rd, 2007 6:09:05 PM

Umbriel seems to distrust moving across the open ground with the other heroes of the Dark Horse Guild and moves south along the trees to a better vantage point, soon lost amid the shadows from the sight of the others.

Vorelle is able to climb a tree and get a good perch. From her vantage point, she is able to see over the short wall and the huts in the flickering firelight. The bonfire in the center of the village is seen as well as the lizardfolk preparing for the feast. She can't see the prisoners because the longhouse is blocking the view.

Vauhwyt prepares several spells. She is able to Message with Thliss-Ka's leader of the diversion before they turn off the path for the water (15 minutes gone on that spell), and is able to establish a Message spell for all her heroes and Thliss-Ka. Even with climbing a tree, Vauhwyt is unable to see the prisoners because of the longhouse and is unable to communicate with them.

Thliss-Ka confirms his people can see well in the darkness.

Vauhwyt then sneaks forward towards the walls. Mookie stays quiet while riding the liontaur's shoulder.

Rose also casts a few spells, and, with Piper silently riding the halfling's shoulder, the rogue quietly moves towards the wall.

Theodore and Berlon trot out to the wall together, quietly discussing thier roles in the coming rescue.

Oni watches the approaches, perhaps ensuring that this first part of the plan doesn't do awry. A hand signal to Sho'va keeps the wolf quiet and by the centaur's side.

Thliss-Ka moves fairly quietly for a big lizard wearing metal armor, and glides next to Vauhwyt at the wall.

Vauhwyt recieves a message from the diversion commander. "They have spotted us."

Almost immediately, a horn sounds on the eastern side of the village. Things get very quiet for a second, and then there is a cacaphony of noise from shouting, the clash of weapons, the pounding of feet on the hard-packed mud. There seems many more than just the thirty or so that Berlon saw in the village, and by the sounds, they are on the run to the water and the warboats.

Vorelle can see one warboat on the far side of the village burning.

(ooc: post in double-round increments. Characters are allowed actions that can fill two rounds for next post)


Vauhwyt (AC21, HP57) and Mookie (AC18, HP28)  d20+5=8 d20+5=25 d20+5=19 d20+17=25 d20+17=25 d20+16=22 d20+16=28 d20+2=7 d20+2=3 d20+2=7 d20+2=22
Tuesday July 3rd, 2007 8:18:19 PM

[Note: Since she did not cast message on the prisoners, Vauhwyt has one cantrip still open.]

Vauhwyt whispers via message spell: "Berlon, Theo, keep out of sight unless there is a catastrophe! They can see in the dark. Please quietly secure the rope so that the fugatives will be able to climb over when we bring them out."

She tries again to climb the wall. Another 8! Arrgh -- that wastes 10 feet of movement! And again: a nat 20! LOL!

Vauhwyt goes over the wall, carrying her knotted rope, paying it out behind her.

Over the wall and down is 30 feet of movement. Then she moves 45 feet across to the longhouse. That's a total of 85 feet of movement out of a total of 140 for two rounds at half speed.

Then the reduced liontaur climbs the longhouse. A 19! She creeps up and across the roof. She stops, flat on her belly, when she can see the prisoners and any guards.

She judges whether it is safe to cast a message spell. Would that be audible to those in the longhouse? To any guards she can see?

Checks:
Move - 25, 25.
Hide - 22, 28.
Listen - 7, 3 (nat 1)
Spot - 7, 22 (nat 20)

Spells and resources used:

Five of six 0th Level
Six of seven 1st Level
Three of three 2nd Level

Bag of Tricks: one of ten this week

One scroll of Unseen Servant.

Oni 21AC 70 HP Sho'va 17 AC 36HP 
Tuesday July 3rd, 2007 9:34:48 PM

As Oni stands on the treeline he drinks another potion of the mage armor. Sho'va is anxious, but right now the idea is to wait. It would be there job to help the friends flee, covering the pursuit.

Vorelle  d20+10=28 d20+10=16 d20+5=16 d8+1=5 d8+1=3 d8+1=7 d20+10=23 d20+10=15 d20+5=11 d8+1=5 d8+1=8 d8+1=5
Wednesday July 4th, 2007 9:55:24 AM

Vorelle looks for clear shots at her lizardfolk foes. If she sees any, she takes them.

[note: with Rapid Shot, Vorelle gets 3 shots per round, but all shots are at -2. I have rolled 2 rounds of 3 shots each, but if she takes only 1 or 2 shots in a round, ignore the second (and third) shots, and add 2 to the "to hit" rolls for the other(s).]

[Round 1: AC 28 for 5 damage, AC 16 for 3 damage, AC 16 for 7 damage.]

[Round 2: AC 23 for 5 damage, AC 15 for 8 damage, AC 11 for 5 damage.]

rose  d20+6=19 d20+8=17 d20+8=27 d20+6=16 d20+8=20 d20+8=24
Wednesday July 4th, 2007 4:52:36 PM

rose climbs the wall and follows vauhwyt.

round 1
climb: 19
move silent: 17
hide: 27

round 2
climb: 16
move silent: 20
hide: 24

Berlon - Levitate 
Wednesday July 4th, 2007 8:06:31 PM

"Of COURSE they can see in the dark," Berlon mutters to himself.

"Theo, stay close. This is going to go poorly."

Berlon will hold his position, strongly discouraging Theodore from doing anything different.

Rescue [DMSteve] 
Thursday July 5th, 2007 10:17:56 AM

Vauhwyt, Rose, and Thliss-Ka moves over the wall. The lizardman has to use the rope, and then he stays in the shadow of a hut while the two rogues continue on. A slow Ssssnick comes from Thliss-Ka as his bastard sword escapes its sheath.
Vauhwyt and Rose are able to climb the wattle-and-daub wall of the longhouse and creep among the thatching of the roof. It is slow going to ensure they don't fall through the roof, but the thatching does make excellent hiding spots. (Vauhwyt Reflex DC 14 (medium), Rose Reflex DC 10(small) to not fall through the roof)
Looking over the roof, the two heroes spy a large group of spear, sword, bow, and crossbow wielding lizardfolk pushing out through the entrance of the lizardfolk town. They appear intent on getting to the river and the fight there. The great bonfire is still burning merrily, and the eight prisoners are still staked to the ground in front of the longhouse, only 30 feet beyond the liontaur and halfling. There are two heavily armed lizardfolk with turtle-shell shield and gleaming longswords between the entrance and the prisoners.
With the noise of the fire and nearby battle, it doesn't appear that anyone Vauwyt can see would be able to hear a whispered message spell from her. From the location of the guards on the prisoners, prisoner #1 or #8 appear far enough to be able to whisper without being overheard.

Oni keeps his own counsel and prepares to extract the rescue team if it all hits the fan.

Vorelle's vantage point is able to see quite a bit into the village. She estimates she has deadspace (not able to see) within fifteen feet of the wall or hut, and thirty feet of the longhouse. She is able to make out the shouting, pushing mass of lizardfolk in the east gate of the village and lets fly her arrows. At 250 feet, her aim suffers (2 full range incriments = -4 to hit) and only two of the six find thier mark, wounding two different lizardfolk warriors.

Berlon and Theodore maintain thier position outside the wall, waiting for the worst.

Vauhwyt recieves a whispered message that Rose can hear. "Ssset fire, now too many, we dive into the river to essscape."

The shouting by the warboats is still high, but there is little sound of fighting, more of people trying to get organized into a bucket brigade.
Two warriors in the gate area howl with pain, and there are now 20 warriors milling in confusion around the gate.
The two guards are alert, but still looking towards the gate and river, and not at the tied prisoners.

(Characters can post 2 rounds of action)

Vauhwyt (AC21, HP57) and Mookie (AC18, HP28)  d20+12=18 d20+17=26 d20+16=34 d20+20=25 d20+2=22 d20+19=20 d20+19=26
Thursday July 5th, 2007 11:45:23 AM

Vauhwyt crawls over the roof without falling through (rolled an 18 on the save).

She whispers to Rose, "Hold for a moment! Let me talk with the prisoners!"

She whispers to Vorelle, "Only fire if you think they can't tell the direction the arrows are coming from, please!"

She casts her Message spell on four of the prisoners, including the far left and far right ones. She whispers to them: "Hush now -- friends from Dirt City are here to rescue you. Don't show any sign that you hear me. Is there anything we need to know before we sneak you out of herre?" By her accent, it is even possible that she will be recognized.

She whispers to everybody what she has heard, including that the diversion team is swimming away.

Then she creeps forward toward the edge of the roof near the prisoners, across the roof until she is behind H5. She sends Mookie just five feet ahead to peek over the eaves and look to see if there is anyone in the long house looking out through doors or windows, or if there is are any guards under the eaves.

IF the coast is NOT clear, then she will retreat back five feet (with Mookie), part the thatch, and peek inside the building.

IF the coast is clear, she whispers to Rose, "The coast is clearr. Let's sneak down and end right behind the two guards, one for you and one for me. [OOC: That will end the two rounds.] Then we'll take a step forward and bring them down fast with some sharp backstabbing!" Her words are excited, but her voice is deathly quiet.

Then she sneaks down off the building, quietly jumping the last bit down. Then she sneaks up between H5 and H6, so that with a five foot step she can attack the guard L1.

Move Silent: 26
Hide: 34
Mookie's Hide from above: 25
Mookie's Spot from above: 22 (nat 20!!)
Jump: 20 is a nat 1! Ouch! Can't have a thump of a falling mini-liontaur! Reroll using a hero point: 26.

OOC to DM Highlight to display spoiler: {Not sure I can do all this in two rounds. Please feel free to interpret as you see fit.}

Spells and resources used:

Six of six 0th Level
Six of seven 1st Level
Three of three 2nd Level

Bag of Tricks: one of ten this week

One scroll of Unseen Servant.

One of two hero points.

Berlon - Levitate 
Thursday July 5th, 2007 6:13:05 PM


Berlon frowns as he hears the commotion, but will continue to hold his position with Theodore.

Theodore & Macaw 
Thursday July 5th, 2007 6:15:54 PM

Theodore grumbles a bit, but stays where he is.

"I don't like feeling like the fifth wagon wheel," he whispers to Berlon.

Oni 21AC 70 HP Sho'va 17 AC 36HP 
Thursday July 5th, 2007 7:15:51 PM

Oni had given up his bow, and now regrets it. He watchs as Vorelles arrows strike at the enemy. He dsired to call upon the animals of natureto help withthe diversion, but by the time they reached the attackers, they would return to their own home. Useless he was.

Antsy he ans Sho'va wait....

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump*,Shilleleigh, Speak w/animals*
2--DC15--3-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvl
3--DC16--2-Call lightning, Wind Wall
Spontaneously cast Summon Natures Ally
*-Already cast


rose  d20+8=12 d20+8=26 d4=1 d20+3=8 d100=21 d20+4=17 d4+2=6 d20+4=24 d20+4=16 d4+2=6 d4+2=5 d20-1=15 d6+1=4
Thursday July 5th, 2007 11:41:42 PM

Since Vauhwyt asks her not to do anything to draw attention to them for the moment rose will use her wand of shield on herself and quietly move to the edge of the roof also.

when vauhwyt says to attack rose will attack guard l2.

meanwhile piper and the unseen servant will stay 25' to the right and forward of rose, piper will toss a ball from the bag of tricks before rose attacks to distract the guards.

hide: 12
move silently: 26

attack: 8

bag of tricks: 21 = wolverine

wolverine
attack 1: 17
damage: 6
attack 2: 24, nat 20
crit?: 16
damage: 6
crit damage: 5
attack 3: 15
damage: 4

Rescue! [DM SteveK]  d20+2=3 d20+2=16
Friday July 6th, 2007 4:31:59 PM

Giveing lots of instructions and telling the others what is going on in other parts of the battlefield via multiple message spells, Vauhwyt moves over behind H5 and casts her message spell, whispering to the prisoners. There is a second of no noise, and then a salty voice whispers, "no one else talk".

There is another moment of silence, and then the voice speaks again. "OK, ye be from Dirt City and the same dogs that tore down the Prince, so we know who you are. Ye needs be quiet, for there be more of the guard-types in the longhouse. None of us be hurt badly, so get us untied and we be making the run fer it."

Vauhwyt checks and sees that the coast is clear. She lightly moves down and slides behind lizardguard #1

Berlon and Theodore wait with ill grace.

Oni also waits with barely concealed patience. The parrot on his shoulder stirs and, eyes shining. "Cap'n on deck!", he murmurs softly.

Rose casts a shield on herself and gives instructions to Piper. The bird doesn't think being so far away is a good idea, and keeps behind Rose. Then, sneaking herself, the small halfling sneaks up behind the lizardguard in order to attack...

The heroes can see the mass of lizardwarriors over by the war-boats. It looks like the fire is getting under control. More lizardwarriors have slipped into the water and disappeared. There is also a group on the docks.

The prisoners notice Vauhwyt and Rose crouching right beside them, but the two guards look completely entranced at what is happening by the river. (LIsten: nat 1, 16)

(single round post, now)

(ooc: apologize in advance. Having trouble sending email with attachment from home. will keep trying)

Vauhwyt (AC21, HP57) and Mookie (AC18, HP28) and Bear (AC13, HP19)  d100=86 d20+12=22 d6+1=4 3d6(5+3+5)=13 d20+12=19 d4+1=3 3d6(5+1+4)=10 d20+8=9 d20+8=13 d3+1=2 3d6(5+4+5)=14 d20+8=9 d20+8=9 d20+3=17 d6+2=3
Saturday July 7th, 2007 10:03:55 AM


Vauhwyt whispers, "Now, Mookie!" Her familiar, aided by the unseens servant, reaches into the bag of tricks and pulls out a fuzz ball. He tosses it to the square right in front of the lizard guard. It changes into a (rolled 86) black bear!

Vauhwyt takes a five foot step forward, flanking the guard with the newcome bear. As she does so, she activates her Hobgoblin Seal of the Hero - When activated, the target of this seal receives +1 to hit and damage for 3 rounds. That's a free action. With the flank and the seal, she is at +3 to hit.

As she attacks, she prays that this fellow does not have Uncanny Dodge! She needs this fellow to lose his dex bonus!

Her attacks:
-- Spiked Armor hits AC22 for 4 plus 13 hp sneak attack damage.
-- Spiked Gauntlet hits AC19 for 3 plus 10 hp sneak attack damage.
-- Right paw misses with a nat one.
-- Left paw hits AC13 for 2 plus 14 sneak attack damage

Bear attacks (at +2 flanking):
-- Right claw misses with a nat one.
-- Left claw misses with a nat one.
-- Bite hits AC17 for 3 hp damage.

Oh well. Rolled pretty poorly this round. Gosh darn it.

Vauhwyt whispers to her friends, "Guys, if you have any way to keep the mob's attention over there, take it! Or any loud noises would be welcome too!

She hopes Rose has better luck!

Spells and resources used:

Six of six 0th Level
Six of seven 1st Level
Three of three 2nd Level

Bag of Tricks: two of ten this week

One scroll of Unseen Servant.

One of two hero points.

Black Bear Stats
Hit Dice: 3d8+6 (19 hp)
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run

Vorelle  d20+12=27 d8+1=8
Sunday July 8th, 2007 9:23:27 PM

Vorelle checks her position. 250 feet away, up a tree, in the dark. She seriously doubts the lizardfolk can tell where the arrows are coming from.

Nevertheless, she focuses her attention on the action closest to her, ready to cover the escapees if they need it.

[Ready an action to shoot any lizardfolk directly threatening the escapees. If the action goes off, hit AC 27 for 8 damage.]

Berlon - Levitate 
Sunday July 8th, 2007 10:06:29 PM


"So did I ever tell you about the time I ignited an entire Swamp Goblin patrol with nothing but an oil flask, some strands of seaweed and a large bottle of swamp gas? The stench was HORRIBLE. The swamp gas didn't help, that's for sure."

Berlon tilts his head to one side, listening to the commotion.

"Sounds like fighting. Hope no one gets hurt..."

Theodore & Macaw HP 29 AC 16 (Mage Armor) 
Monday July 9th, 2007 9:15:05 AM

"Hmmm, swamp gas is flammable?" Theodore banters quietly with his friend.

Between stories, the wizard casts a spell upon himself. He tests it out by rising a few feet into the air before settling to the ground again with a big smile. (Cast fly. Good for 7 minutes)

"I've never really had a chance to try this spell out yet. I've always dreamed of flying." He frowns. "Although, I don't suppose this is the place to soar about. I'd probably be filled with arrows pretty quick."

Berlon - Levitate 
Monday July 9th, 2007 12:17:11 PM

"Well!" Berlon adds excitedly, "this is a horse of a different color! Follow me!"

He pauses for a second, realizing that he will need to be the one to do the following.

"You see, Young Theo? Wisdom comes not from power, but from application of resources! You should have cast the flight spell on *me* and levitated yourself. I can fly on my own, but now you have to concentrate on both of us, and I know I have hard enough time concentrating on one thing at a time!"

"Anywhosen, be a good lad and levitate me over the fence, would you? Then you should probably stick close..."

Assuming Theo gets him over the fence, Berlon will then move as far as he can towards the longhouse wall closest to them, with the idea of running up to it and leaning against it to remain hidden.

Waiting Post [DM Steve] 
Monday July 9th, 2007 6:08:59 PM

I'm holding off on posting due to how critical Rose's actions will be right now...

Posting Report for 7/2/07 
Monday July 9th, 2007 7:06:56 PM

MTWTF

DM SteveK XXXOX
Berlon XXXOX
Oni OXXOO
Rose XXXOO
Theodore XOXOX
Vauhwyt XXXOX
Vorelle XXOOX

ADM Shegger

Oni 21AC 70 HP Sho'va 17 AC 36HP 
Monday July 9th, 2007 9:30:12 PM

Oni waits.

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump*,Shilleleigh, Speak w/animals*
2--DC15--3-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvl
3--DC16--2-Call lightning, Wind Wall
Spontaneously cast Summon Natures Ally
*-Already cast



rose  d4=2 d20+7=14 d8+4=10 d6=5 d6=6 d20+8=20 d20+4=12 d4+2=3 d20+4=22 d4+2=5 d20-1=12 d6+1=4
Tuesday July 10th, 2007 7:54:55 PM

rose quickly and quietly attacks her lizardman as piper tosses out a wolverine.

rose
attack: 14
damage: 10
sneak: 11
move silently: 20

wolverine
attack 1: 12
damage: 33
attack 2: 22
damage: 5
attack 3: 12
damage: 4

oops: i forgot add +2 to wolverine & rose for flanking

Rescue!


Sneak Attack! [DM SteveK]  d20+6=22 d20+4=9 d8+2=9 d20+6=24 d20+4=14 d8+2=3
Tuesday July 10th, 2007 10:51:47 PM

Vauhwyt sneaks up and attacks! She is able to completely surprise her opponent and hits with her spiked armor and gauntlet. The bear that Mookie summons also manages to get a bite in. (Total: 33) But the guard is still standing!

Rose also catches her opponent flat-footed and just manages to slide her sword through his tough skin. Piper sucessfully summons a wolverine who arrives for the fun with a claw. (Total: 26) But the guard is still standing!

Vorelle readies an arrow to strike if needs be.

Theodore and Berlon both are able to get over the wall quickly if the midden heap strikes an occillating fan...

Oni also tensely waits with wolf and parrot nearby.

Though sorely wounded, Guard one roars and turns. He ignores the animal behind him and seeks to kill the small kitty-taur that nearly cut him down. His sword bats aside Vauhwyt's defense and strikes (AC 22, damage 9). He follows up with a clawing attack that misses.

Guard Two also shouts a warning as loud as he can. He takes a step to get from between the halfling and wolverine, then strikes quickly, but with little impact against Rose. (AC 24, Damage 3) His open claw also misses.

The double shout of the guards causes the milling lizardfolk on the dock to look around and try to see what's going on. Vorelle takes all this as a sign that the jig is up and fires her arrow, striking another lizardfolk soundly.

It seems as though there was someone else ready for the worst, for streaking around the longhouse, bastard sword in hand, is the form of Thliss-Ka!

(map is in email. Please tell me if you aren't getting it)

Lizardfolk Guards AC 19

Vauhwyt (AC21, HP48 of 57) and Mookie (AC18, HP28) and Bear (AC13, HP19)  d20+8=22 d20+8=9 d20+3=5 d4+4=8 d20+12=20 d20+12=32 d20+12=14 d6+1=3 d6+1=2 3d6(4+5+5)=14 3d6(6+6+1)=13 d20+8=16 d20+8=23 d3+1=2 3d6(2+2+3)=7 3d6(6+3+6)+13=28 d20+12=24 d6+1=7 3d6(2+2+6)=10
Tuesday July 10th, 2007 11:26:44 PM

Bear attacks the lizard man who has turned his back to him. (Flanking gives a +2 on attacks.) He claws AC22, misses with a nat 1, and bites AC5 for another miss. The claw that hit rips for 8 -- max damage!

If the bear kills the lizard man with that claw, his first attack, then he will take a move action to get closer to the other lizard man without provoking an AoO, I hope.

If the bear does not kill the lizard man, then Vauhwyt attacks with a full attack action, at +3 from flank and seal. Her attacks:
-- Spiked Armor hits AC20 for 3 plus 13 hp sneak attack damage.
-- Spiked Gauntlet hits AC32 (crit threat but no crit) for 2 plus 14 hp sneak attack damage.
-- Right paw misses vs AC16.
-- Left paw hits AC23 for 2 plus 7 sneak attack damage

If the bear DOES kill the lizardman, then Vauhwyt tumbles (tumble check 28) to the space just south of "pi", flanking the lizard man with the help of "w" and attacks with her armor spikes. She hits AC24 for 7 plus 10 hp sneak attack damage.

Mookie stays with his mistress. Vauhwyt orders the unseen servant, "Help the bird free a prisoner!" Depending on where Vauhwyt ends up, Mookie and the unseen servant try to free h5 or h3. How successful they will be remains to be seen, but maybe they can give a +2 on an escape artist check or something.

Vauhwyt whispers to her friends, "Crap's hitting the coolerr! Time to bring out the big guns! Fire, lightning, whatever ya got! Hit those guys before they get to us!"

If she manages to kill Rose's lizardman, or if her summoned animal does the job, Vauhwyt urges Rose to free a prisoner.

Spells in effect: Reduce Person, Expeditious Retreat, Message

Spells and resources used:

Six of six 0th Level
Six of seven 1st Level
Three of three 2nd Level

Bag of Tricks: two of ten this week

One scroll of Unseen Servant.

One of two hero points.

Black Bear Stats
Hit Dice: 3d8+6 (19 hp)
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run

Vorelle  d20+6=20 d20+6=24 d20+1=13 d8+1=6 d8+1=9 d8+1=9
Wednesday July 11th, 2007 12:28:04 AM

Vorelle fires as quickly as she can, reasoning that with more arrows in the air, the lizardfolk may think there are more archers. She concentrates on one foe at a time, switching targets only when one drops.

[Including the range increment penalty, hit AC 20 for 6 damage, hit AC 24 for 9 damage, hit AC 13 for 9 damage.]

rose  d20+4=21 d4+2=4 d20+4=24 d20+4=15 d20+4=15 d4+2=5 d4+2=4 d20-1=17 d6+1=7 d4=4 d20+9=11
Wednesday July 11th, 2007 1:29:05 PM

rose and the wolverine each take a 5' step down to flank the lizard man with rose standing right under piper. They will then attack the lizard man. If Vauhwyt, bear, or wolverine kill the lizard man first then rose will free a prisoner.

wolverine
attack 1: 21
damage: 4
attack 2: 24, nat 20
crit?: 15, please ignore second 15 as i accidently hit it.
damage: 5
crit damage: 4
attack 3: 17
damage: 7

rose
attack: 11



Berlon - Levitate 
Wednesday July 11th, 2007 3:06:13 PM

The gnome hears the commotion and springs into action, as quickly as he can spring, anyway.

Raising his arms in the air, he will cast Summon II, summoning a Celestial Eagle to the battlefield, as close to the action as possible, up to the maximum range of 40 feet.

Create Water, Detect Magic, Read Magic, Guidance x3 (2 used)
Command, Divine Favor, Obscuring Mist, Remove Fear (used), Sanctuary, Shield of Faith
Silence, Summon II, Shield Other, Bull's Strength/Identify
CF&W (used), Prayer (used), Wind Wall/Dispel Magic
Air Walk (used), Divine Power/Imbue

Theodore & Macaw 
Wednesday July 11th, 2007 8:00:06 PM

Theodore flies up and over the wooden fence, draggin the levitating Berlon after him.

Oni 21AC 70 HP Sho'va 17 AC 36HP 
Wednesday July 11th, 2007 9:39:58 PM

Oni waits.

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump*,Shilleleigh, Speak w/animals*
2--DC15--3-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvl
3--DC16--2-Call lightning, Wind Wall
Spontaneously cast Summon Natures Ally
*-Already cast

Rescue! [DM SteveK]  d20+5=16 d20+5=16 d20+5=22 d20+5=17 d20+5=8 d20+5=25
Thursday July 12th, 2007 1:22:47 PM

Bag Bear swipes at the wounded lizarddfolk guard and drops him with his first hit, but proceeds to paw and mutilate his kill rather than moving anywhere for a few seconds.

Vauhwyt athletically tumbles over Rose and by the beleagured guards defenses, smacks some armored spikes into the startled face, and drops him where he stood.

Mookie caws "Right, Boss!" and moves to chisel his beak against the bonds of H3. The unseen hands of the servant also attempt to start unbinding the prisoner.

Rose sees the guard go down, so turns to H4 and cuts his binding ropes. The sailor rubs his hands gratefully and looks at the halfling as he stands up. "You have a knife I can cut my mates free?"

The wolverine sees his enemy drop and looks around to find something to rend. There! Coming through the gate to the town is a mob of angry lizardfolk warriors. With a growl, the small animal charges to meet them.

Vorelle selects her targets and fires a volley. Two arrows find their mark in an already arrow-shot lizard-folk. The enemy staggers, and then drops to the mud.

Theodore flies over the fence, and takes the casting Berlon with him. Keeping to the pace of the levitation, they only fly (and hover) 30 feet forward and ten feet in the air. Theodore and Berlon can see the gate and all the lizardfolk, but do not have line of sight on the prisoners.

Berlon is casting a complicated spell while being levitated and needs a Concentration DC 10 check to maintain the spell. (If Berlon is able to keep casting, the Eagle will appear and be able to attack next round.)

Oni with Sho'va and Kerka and the lizardfolk Thliss-Ka brought waits.

Thliss-Ka moves around the longhouse ot the entrance and prepares to slice anyone who comes through the door. he pulls a pouch from his belt and scatters little spikey balls on the ground in front of the door. And the bastard sword waits.

The human located at H7 begins shouting orders. "Boys, get loose if ye can right now, and help yer mates. We're either escaped or dead, so put yer backs to it! Whoever's been doin' the whisperin', where by Flower's left breast is the escape route?"

The humans at H3 and H6 seem to shrug out of their bonds and stand up.

Prisoners H3, H4, and H6 are free.

The lizardfolk group on the dock has identified what is happening and have started to come back towards the town, weapons at the ready.

The lizardfolk group at the warboats seem to be milling around and just getting a whiff of what is going on.



Vauhwyt, Mookie, Bear 
Thursday July 12th, 2007 1:47:59 PM

Vauhwyt drops her spear at the feet of prisoner 3 (free action) and tells him, "Use this to cut ropes."

She whispers/says, "There is a knotted rope over the wall behind the longhouse, that way. We have allies there too. Some lizardfolk are with us, so don't fight our friends!"

She moves to free prisoners 1 and 2, slashing at ropes with her spiked gauntlets and claws, with help from Mookie and the Unseen Servant.

Mookie tells the bear to follow Rose's animal and go fight those lizard-folk by the wharf. Then he helps Vauhwyt free prisoners.

rose 
Thursday July 12th, 2007 2:58:03 PM

unfortuntatly rose doesnt have any knives to give to the prisoner she freed, however she will free h5.

Berlon - Levitate  d20+7=14
Thursday July 12th, 2007 8:35:34 PM

Fortunately this isn't Berlon's first rodeo, or his first time casting spells while things get crazy. Even with the bumpy ride supplied by Theo, he is able to finish casting his spell with no problems. (Concentration check 14)

Vorelle  d20+12=32 d20+12=27 3d8(4+3+5)+3=15
Friday July 13th, 2007 2:15:24 AM

Since the lizardfolk don't seem to be headed this way just yet, Vorelle holds her shot, readying to fire if any more lizardfolk start chasing the fleeing prisoners.

[Ready an action to shoot any lizardfolk getting within 10 feet of the prisoners. If the ready goes off, hit AC 23 (natural 20), confirming for an AC of 27, for 15 damage (if it's a critical hit, which I'm assuming it is)]

Theodore & Macaw 
Friday July 13th, 2007 9:04:46 AM

Theodore quickly flies up to the front of the roof of the longhouse with Macaw flapping beside him. Once there, he aims his next spell at the gate leading into the lizard's camp, causing a thick ropey web to appear between the gate posts.

(Casts web on entrance of the gate. Reflex save 16 to avoid being entangled.)

Rescue! Round 3 [DM SteveK]  d20+4=17 d20+8=19 d8+2=6 d8+2=6 d20+2=22 d4+2=4 d20+3=17 d4=3 d20+8=25 d20+8=10 d8+2=9 d4+2=4 d20+2=10 d20+2=13 d4+2=5 d20+2=20 d8+2=5 d20=7 d20+12=20 d10+4=6 d20+12=21 d10+4=6 d20=10 d20=13 d20=20 d4=1 d20+6=23 d20+6=25 d20+6=16 d20+6=19 d20+6=21 d20+6=12 d8+2=10 d8+2=6 d20+1=18 d20+1=4 d20+6=20
Friday July 13th, 2007 12:58:20 PM

Vauhwyt provides a sharp implement to the freed prisoner and then moves to free Prisoner 1 and 2. The bonds are tough and bound close to the prisoner, so Vauhwyt is only able to free H1. The combined efforts of Mookie, the Unseen Servant, and especially the freed sailor is enough to free H2.

Bag Bear (AC 13 HP 19 A Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)) obeys the handle animal instruction of Mookie and moves to attack the arriving lizardfolk.

Rose hops over and uses her sword to cut the bonds of H5.

Bag Wolverine (AC 14, HP 16/28, A +4/+4/-1, D d4+2x2, d6+1) charges into the approaching lizardfolk beyond the gate. The two lead lizardfolk strike the wolverine, but do not slow him down as he tears into the lead lizardfolk with a claw (4 damage)

Berlon completes his spell and a Celestial Eagle appears and streaks to the lizardfolk to attack. (ooc: summon being a full round action, it took Berlon all last round, but he has a full round to perform actions this round, too. Berlon can post this round and next round actions.)

Celestial Eagle (AC 13, HP 5/5, A Talons +3 melee (1d4),Full: 2 talons +3 melee (1d4) and bite --2 melee (1d4)) appears 40 feet in front of the levitating gnome and streaks (charges) the lizardfolk approaching the gate. Arriving just behind the wolverine, she claws at the lizardfolk (3 damage)(Lizardfolk doesn't get AOO since already used it against wolverine.)

Vorelle sees the lizardfolk outside the gate are fully aware of the release of prisoners, and lets fly an arrow. It pierces the warrior already wounded by wolverine and eagle, dropping him to the mud below.

Theodore flies to the roof and is just able to range the gates and strands of sticky webbing fills the gate and beyond. He blocks the gate and catches the Bag Bear in the webbing. (ooc: what is the reflex DC of Theo's web?)

Oni with Sho'va and Kerka and the lizardfolk Thliss-Ka brought waits.

Thliss-Ka guards the longhouse door.

The human H6 takes the fallen guards sword and cuts free H7. H7 stands up.

The sailors H4, H1, and H2 all jump up and run around the longhouse for the knotted rope on the back side.

The elf at H8 is the only prisoner still tied up.

The lizardfolk group on the dock moves to eliminate the wolverine and eagle, and to bypass the web. A well-armed lizardfolk strikes with sword and claw (11 damage) to seriously wound the wolverine. Another lizardman steps in and claws the animal (5 damage) dropping the beast (wolverine disappears). A third lizardman slices upwards and drops the eagle (5 damage)eagle disappears. The rest of the group swarms the log palisade.

The lizardfolk group at the warboats split into two even groups. The first group hustles to the palisade in an obvious intent to climb over. The second group begins to circle around the town, hustling over the mud by the large bonfire.

Individual lizardfolk are also starting to appear from the small mud huts (see map). In the darkness and flickering bonfires it is difficult to tell, but it appears that these few do not have anything in thier hands.

Finally, the doors to the longhouse burst open and four heavily armed lizardfolk burst out! The first three avoid the caltrops, but the fourth sustains foot damage (1 damage), and limps to the right. The first out also runs right into the sword of Thliss-Ka. The guard sustains two vicious swipes, but then it is he and his companions' turn.

The lizard guards (G) attack. Three swords and three claws snake out towards Thliss-Ka, and two of the swords penetrate his defenses. (16 damage)

The fourth lizardfolk (A) uses quick passes with his hands and sprinkles a little sand towards H6, H7, and H8. H6 falls to the mud, snoring lightly.


Vauhwyt (AC21, HP48 of 57) and Mookie (AC18, HP28)  d20+14=34 d20+14=27 2d6(2+6)+2=10 3d6(2+3+3)=8
Friday July 13th, 2007 1:28:32 PM


The liontaur laughs in delight at the Web. "Great job, Theo!"

Vauhwyt barks a couple orders: "Mookie, go fly over to that sleeping fellow and wake him up! Captain, free your elf and get going!"

Her familiar moves to the sleeping fellow and then uses the Aid Another action to wake him.

Vauhwyt moves to attack either q3 or q4, whichever is more damaged (or to q3 if both are pretty equal). She makes sure she is flanking with her lizardman ally. She attacks with her armor spikes: AC34 is a nat 20! With a follow up to AC27! A Crit!

Her crit weapon damage is 1d6+1 + 1d6+1, or 2d6+2, or 10 hp damage. In addition, she inflicts sneak attack damage of 8. That's 18 total to that fellow.

This is the last round of her hero seal, by the way.

Seeing that caster, she also activates a Goblin seal this round: Goblin Seal of Stubbornness: +1 Will Save for next save if within 10 rounds.

Spells in effect: Reduce Person, Expeditious Retreat, Message

Spells and resources used:

Six of six 0th Level
Six of seven 1st Level
Three of three 2nd Level

Bag of Tricks: two of ten this week

One scroll of Unseen Servant.

Goblin Seal of Stubbornness, Hobgoblin Seal of the Hero.

One of two hero points.

Berlon - Levitate 
Friday July 13th, 2007 5:23:58 PM


Once he is done with his summoning, Berlon this time turns to an evocation spell. Holding his mace high in the air, the gnome is suddenly bathed in a dark, purplish hue, calling on the favor of Alemi to help smite his foes.

Just as he completes casting his Divine Power spell, the summoned eagle gets dispatched. With a slight shrug of his shoulders he turns his attention into those bursting from the long house.

"A-HA! THERE you are!" He says as he watches the actions of the fourth lizarman casting a spell. "We can't have THAT, now, can we?"

"Theo! Remember what we discussed!"

With that, Berlon will try to Silence the spell casting enemy. (Lizardman A)
Once that is done, he will move to engage the group the came from the long house.

OOC: I am posting from a friend's computer, so I don't have the map or my CS in front of me, but I will have both for next post. Given that Berlon is posting two rounds, he's trying to cast each spell and then get a move in each time, but not if he'll get attacked before casting the Silence spell. Sorry for my confusion.

Divine Power - 7 rounds - Base attack = 7, +6 enchancement bonus to str, +7 temp hp

Silence - 7 minutes - Will Save 16 to negate, affects 20' range around targeted creature

Create Water, Detect Magic, Read Magic, Guidance x2
Command, Divine Favor, Obscuring Mist, Sanctuary, Shield of Faith
Silence, Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
Divine Power/Imbue


rose  d4=4 d20+9=11 d8+4=9 d100=65 d20+4=20 d8+3=8
Saturday July 14th, 2007 12:34:49 AM

rose will attack g4 or g1.

piper will toss another ball from the bag of tricks and have it attack the same guy rose is fighting.

rose
attack: 11
damage: 9

bag of tricks = boar
attack: 20
damage: 8

+2 if rose and/or boar are flanking

Theodore & Macaw  d20+6=19 d8=4 d4=2
Saturday July 14th, 2007 1:58:13 PM

Theodore pulls out his crossbow and fires at the spellcasting lizard. (Hits AC 19 for 4 damage. The d4 was rolled to determine whether I got a bonus for my weapon. I did not.)



Vorelle  d20+10=15 d20+10=22 d20+5=22 d8+1=9 d8+1=3 d8+1=7
Sunday July 15th, 2007 9:16:24 AM

Vorelle continues shooting, staying with a single target until she drops it.

[Hit AC 15 for 9 damage; hit AC 22 for 3 damage; hit AC 22 for 7 damage]

Rescue! Round 4 [DM SteveK]  d20+3=4 d20+12=22 d20+7=10 d10+4=11 d20+6=26 d20+6=9 d20+2=8 d20+2=18 d8+2=3 d4+2=6 d20+2=22 d20+2=8 d20+2=21 d4+2=3 d4+2=4
Monday July 16th, 2007 12:53:06 PM

Vauhwyt sidles up to G3 (the wounded guard) and pummels him, but the guard is made of stern stuff and continues to battle.

Mookie crows "Right boss!" and flies to the sleeping H6, intending to help waken him up (50 movement is full round action)

Berlon powers himself up, and moves to counter the enemy spellcaster. Once done, he begs Theo to levitate him into combat. Being held ten feet above the ground by Theodore, Berlon isn't going to be going anywhere on his own!

Rose also attacks Guard 3, but misses with her sword. Piper cheerily pulls another fuzz ball from his bag, which turns into a red-eyed boar. The boars tusks rip into the guard, and the heavy lizardfolk drops to the ground, moving feebly.

Theodore (DM Choice) hears Berlon's cry and levitates the gnome over the longhouse and to the ground. He then pulls out his light crossbow and skewers the spellcasting lizardman.

Vorelle peppers another wounded lizardfolk just before it finds the safety of the wall. She is satisfied that she dropped it to the mud.

Oni weighs when the best time would be to burst from hiding. Sho'va and the lizardman waits with him. The parrot kerka launches itself from Oni's back and flaps towards the village.

Thliss-Ka attacks with his bastard sword, striking Guard 4 once (11 damage).

The human H7 kicks his sleeping companion before producing a small knife and slicing away at the elf's bonds. "Not much time left, ya scallawags!", he calls, "Head for the back wall!" H6 is now awake and standing. H8 is now standing.

The sailor H4 is up and over the knotted rope, with H1 and H2 on his heels. H3 and H5 are now running around the longhouse to join thier companions in escaping.

.............

The two burly lizardmen still hold near the door of the longhouse, trading strokes and blood with thier assailants. Guard 4 strikes Rose with his sword (3 damage), and Thliss-Ka is injured with a claw from Guard 1 (6 damage).

The spellcaster finds himself in a shell of silence and his lip curls in an unvoiced snarl. Turning, he moves to strike at the escaping prisoners, (AC 22 {no crit 8}, 21, damage 4 +3) and drops H6 to the ground.

More individual lizardfolk are seen around the small huts. They are not venturing far from thier doors, but thier eyes watch with reptilian intensity.

Arriving at the log palisade, the lizardfolk group from the dock begin climbing over in ones and twos. Vorelle can easily see them on top of the palisades and dropping to the other side.

Another group of lizardmen also reach the palisades and begin to climb over.

A third group is now easily seen by Oni and Vorelle as they come around the south side of the village. This could be the most dangerous group, as they are coming between the Dark Horse Guild and thier escape route!

Berlon - AC 20 - HP 51/44 - Levitate, Silence 7m, Divine Power 7r 
Monday July 16th, 2007 9:10:40 PM


"Stop the shaman from hurting the prisoners! Vauhwyt! Rose! Leave the ones at the door for me! Theo! Stay close to me! We might need you to evacuate prisoners through the air!"

With that done, Berlon casts another spell on himself, this time beseeching Alemi for Divine Favor to go alongside his Power.

He will then use a move action to advance 15', three squares due north.

Divine Favor - 1 minute - +2 luck bonus to attack and damage

Current Buffed Stats - Str 21, +15/+10 (+7 Divine Power +5 Str +1 size +1 MW +2 Divine Favor) Mace Dge = 1d8+7

Create Water, Detect Magic, Read Magic, Guidance x2
Command, Divine Favor, Obscuring Mist, Sanctuary, Shield of Faith
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Vorelle  d20+10=30 d20+10=11 d20+10=27 d20+5=15 d8+1=4 d8+1=6 d8+1=2
Monday July 16th, 2007 11:56:18 PM

Giving the situation a hasty analysis, Vorelle decides to fire at the lizardfolk coming over the wall. The ones coming around the corner are the bigger threat, but if she can put enough arrows in the air, she might be able to dissuade the ones at the wall from continuing to come over.

Accordingly, she rapid-shots three arrows at the climbing lizardfolk.

[Hit AC 30 (natural 20, confirmed with a natural 1, so no critical) for 4 damage; hit AC 27 for 6 damage; hit AC 15 for 2 damage.]

rose  d4=4 d20+4=16 d8+3=7
Tuesday July 17th, 2007 4:35:26 AM

rose will take a 5' step back and then cast a spell, as she finishes a glowing hand appears and moves towards the lizard shaman.

the boar moves in front of rose and attacks the lizardman.

spectral hand has 4 hp

boar
attack: 16
damage: 7

Dm sanity info
Hp: 31/41
Ac: 17

Active spells:
Unseen servant, 1 hr
Expeditious retreat, 3 min
Shield, +4 ac negate magic missile 1 min
Spectral hand: 4 min, 4 hp, glowing hand that delivers touch spells


Theodore & Macaw HP 29 AC 16 (Mage Armor)  d4=3 d20+7=21 d8+1=5
Tuesday July 17th, 2007 9:04:31 AM

Theodore loads, aims, and fires another bolt at the now silenced lizardman spellcaster. (d4 roll =3 granting crossbow +1 magical status for this round. Hits AC 21 for 5 damage.)

"We need to get out of here, Vauhwyt!" he hollers. "They're coming around the southern part of the fort. I've got one more trick that'll slow a bunch of them down, but not all."

Posting Report for 7/9/07 
Tuesday July 17th, 2007 9:11:00 AM

MTWTF

DM SteveK OXOXX
Berlon OXOXX
Oni OXOOO
Rose OXOXX
Theodore OXOXX
Vauhwyt OXOXX
Vorelle OXOXX

I know SteveK had to hold his own posts due to late posts from some of us. Let's all be sure to post consistently, especially during combat. Theodore doesn't want to die because one of his buddies was picking his nose while combat was raging.

Vauhwyt (AC21, HP48 of 57) and Mookie (AC18, HP28)  d20+6=8 d20+11=30 d8+1=7
Tuesday July 17th, 2007 1:05:38 PM


Vauhwyt moves about 60-70 feet, walking past the shaman so as to provoke an AoO. Her bluff check to not be TOO obvious about WANTING the shaman to take his best shot is an 8 ... maybe she tipped her hand. Either way, the AoO is still his to take.

She ends her move just outside the silence, in the space to the west of H7. As she moves, she draws a scroll of Cure Light Wounds. She uses her UMD to read the scroll. Her UMD check is a sweet sweet 30! She cures the down crewman for 7. She says to all the crew, especially if the shaman took his AoO, "Get out of herre! Now! Withdraw! Behind the longhouse, over the wall." She hopes they can hear her. She knows the caster cannot.

Mookie lands on her shoulder, glad to be with his mistress again.

Spells in effect: Reduce Person, Expeditious Retreat, Message

Spells and resources used:

Six of six 0th Level
Six of seven 1st Level
Three of three 2nd Level

Bag of Tricks: two of ten this week

One scroll of Unseen Servant.

One scroll of CLW.

Goblin Seal of Stubbornness, Hobgoblin Seal of the Hero.

One of two hero points.

Rescue! Round 4 [DM SteveK]  d20+2=3 d20+2=3 d20+5=19 d20+12=28 d20+7=19 d20+7=19 d10+4=7 d10+4=7 d4+4=5 d20+6=19 d20+6=21 d20+6=18 d20+6=14 d20+2=14 d20+2=18 d20+2=15 d8+2=3
Tuesday July 17th, 2007 7:51:12 PM

Berlon casts another spell to be totally buff and moves to assist Thliss-Ka. He urges his companions to get out of the area, but how can the little gnome hope to outrun the pursuing lizardfolk himself?

Vorelle chooses to let fly a series of shafts at the lizardfolk climbing the walls. She succeeds in wounding one who falls backwards outside the town.

Rose backs up a step and casts a glowing hand that menaces Guard 4.

Bag Boar attacks the Guard 4 but misses with his tusks.

Theodore shoots the silenced lizardfolk with another bolt, wounding the evil spellcaster again. He calls the warning of the flanking lizardfolk as well as the fact he is running out of tricks!

Vauhwyt sidles past the shaman, who strikes out at his enemy (nat 1). Vauhwyt moves to the downed man and heals him with a potion. As Mookie lands on her shoulder, the liontaur urges the prisoners to skedaddle.

Bag Bear caught in the web gives a great heave and pulls free of the sticky strands. He moves around the web still seeking for the enemy.

Oni still watches and waits, Sho'va with him. The lizardman with him moves further to the south and gets out his shortbow in preparation for the soon-to-be-arriving forces.

Kerka flies over and is reunited with the Captain as he and the elf dodge around the longhouse. A lizardwoman growls and bares her fangs, but keeps close to her hut. Behind him, H6 stumbles into a run to get away from the fighting.

Thliss-Ka attacks with his bastard sword, striking Guard 4 twice and coming around with a claw attack that draws blood each time, but not enough for the Guard to die. (19 damage)

The sailor H4 crashes through the trees near Oni, H1 and H2 is on his heels. H3 and H5 are at the knotted rope and coming over the wall.

.............

The two burly lizardmen still hold near the door of the longhouse, trying to tear down the indomitable Thliss-Ka, but they are unable to penetrate the warrior's armor.

The spellcaster snarls without sound as his prey is getting away. He motions at an assailant behind Vauhwyt (Vauhwyt Sense Motive Dc 14 or distracted) before launching with claws at the liontaur. (AC 20 with bluff, still misses). Another lizardman with only claws pads closer to Vauhwyt, but does not attack...yet.

More lizardfolk are gaining the palasade and dropping over. Some are already weaving thier way around the huts. Yet the first one from the docks runs right into the black bear. A quick cut from a sword nicks the beast, but only makes it mad.

The flanking group is in two distinct waves, a small scouting line followed by a large body of lizardfolk. The scouting line are moving fast, but suddenly break for the trees in pursuit of some half-seen thing. Theodore and Vorelle can swear that they saw the movement of a black-clad individual showing himself to the lizardfolk before disappearing once more into the swampy jungle. The distraction has slowed them down, but very, very soon, the Dark Horse Guild is going to be surrounded...

Berlon - AC 20 - HP 51/44 - Levitate, Silence 6m 9r, Divine Power 6r, Divine Favor 1m  d20+16=30 d8+7=10
Tuesday July 17th, 2007 9:29:57 PM


Pleased with the way things are going, Berlon moves to the attack, using a move action to move to attack G4.

With a yell he swings his heavy mace, trying to get things finished as quickly as possible.

Heavy Mace attack hits AC 30 for 10 damage.

Current Buffed Stats - Str 21, +16/+11 (+7 Divine Power +5 Str +1 size +1 MW +2 Divine Favor) Mace Dge = 1d8+7

Create Water, Detect Magic, Read Magic, Guidance x2
Command, Obscuring Mist, Sanctuary, Shield of Faith
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Vorelle  d20+10=16 d20+10=15 d20+5=10 d8+1=2 d8+1=6
Wednesday July 18th, 2007 4:30:13 PM

Vorelle keeps firing at the lizardfolk climbing over the palisade, reasoning that they'll be easier to dissuade.

[Wow; probably three misses. AC 16 for 2; AC 15 for 6; AC 10]

DM SteveK 
Wednesday July 18th, 2007 6:49:29 PM

no post today to give everyone a chance to post in this very important battle.

Vauhwyt and Mookie 
Wednesday July 18th, 2007 9:19:55 PM


(OOC: Really sorry about late posting. It is hard to do it all on vacation. Thanks for being so understanding.)

Vauhwyt delays until she sees that H6 has made it around the edge of the building. Then she takes a withdraw action and moves to follow the retreating prisoners (H6 and those with him). Although her move may allow her to outpace the prisoners, in fact she will only stay right behind them.

If she has a standard action after moving 70 feet to catch up, then she readies an attack to hit any enemy that comes in reach (10 feet with spear). If the enemy advances after the readied attack, she might even get an AOO as it advances.

As she moves out of the silence, she calls to Rose, Berlon, and Thliss-Ka, "THEO IS RIGHT! IT IS TIME TO GO, FRIENDS! COME ON!"

rose  d6=4 d6=2 d6=5
Thursday July 19th, 2007 2:56:58 AM

Rose quickly casts a spell as the glowing hand touches the shaman.

cast touch of idiocy, -4 int, -2 wis, -5 cha for 40 min. or do I just roll 1d6 for all 3 if so then -4 to the three stats.

ooc: can others in near me use rose's seals?

rose continued  d20+4=20 d8+3=10
Thursday July 19th, 2007 3:00:40 AM

the boar attacks the lizardman in front of rose (or any other nearby enemy if he's dead)

attack: 20
damage: 10

Theodore & Macaw HP 29/29 AC 16 (mage armor) 
Thursday July 19th, 2007 9:10:06 AM

(OOC - And after my big lecture on posting on time...)

Theodore turns his attention towards the lizardmen south of the village and casts another spell in the midst of the enemies. (Casts stinking cloud. I believe it's a fortitude save vs 17 to avoid the affects.)

Rescue! Round 5 [DM SteveK]  d20=18 d20+4=13 d20+1=4 d20+1=9 d20+1=16 d20+1=20 d20+1=18 d20+1=10 d20+1=2 d20+1=18 d20+1=10 d20+1=9 d20+5=17 d4+1=5 d20+2=12 d20+12=24 d20+7=19 d20+12=15 d10+4=13 d10+4=12 d20+6=20 d8+6=14 d20+2=20 d20+2=21 d20+2=18 d20+2=7 d20+2=6 d20+2=18 d8=3 d8=1 d8=7 d8=1
Thursday July 19th, 2007 5:41:49 PM

Berlon moves forward and slams Guard 4 with his mace. The heavily wounded lizardman's eyes roll up in his head and he falls.

Vorelle manages to slightly wound one lizardman at the top of the wall with two arrows, but he keeps his balance and jumps to the roof of a nearby hut.

Vauhwyt disengages from the silenced spellcaster who strikes and misses as Vauhwyt backs up, and the liontaur pads around the longhouse to guard the retreating rescued prisoners.

Bag Bear (AC 13 HP 19 A Claw +6 melee (1d4+4) full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)) attacks the lizardman against him, and incidentally keeps the space between the huts occupied.

Rose casts a spell to let her hand get the silenced spellcaster (need touch attack to succeed; DM roll AC 13 hits) and the lizardman is rendered incapable of casting spells for a while.

Bag Boar moves forward and savages Guard 1's legs with his gleaming tusks.

Theodore takes his time and then casts a Stinking Cloud into the midst of the flanking liardfolk. Eleven of the flanking lizardmen are caught in the large odiferous fog, and many a retching can be heard.

Oni (DM SteveK) guages the oncoming flanking group and Theo's spell. He raises his thoughts to Mother Wold as he begins spontaneously casting a Summoning over a barkskin spell.

Thliss-Ka savagely attacks Guard 1, his superior skills finally showing as the opposing lizardman is stretched out on the mud with two wicked sword strokes.(25 damage) He sees the approaching lizardfolk and calls to Rose and Berlon "Come into the longhouse and I will make an exit in the back."

The Captain and the elf jog the backside of the longhouse to the rope escape ladder.

Three prisoners have made it as far as Oni and are currently hiding in his shadow. To more (H3 and H5) are running across the mud in the dark trying to make it to the jungle.
..............

The two burly lizardmen are on the ground, the prisoners are runnning, and the way is open to the longhouse. But not for long...

The spellcaster looks about dubiously and an idea percolates through his brain. I'm not feeling well. Considering this thought for a moment, the silenced, idiofied spellcaster wanders over to a nearby round hut and sits down.

Most of the lizardmen warriors are now over the palisade and bearing down on the heroes in front of the longhouse door. One exuberant warrior cries his rage and plows into little Rose. He strikes hard into the halfling with his sword(AC 20, HP 14 damage)

Some others have gotten on the hut roofs and are firing back with crossbows. Six fire at the floating Theodore above the longhouse. (AC 20, 21, 18, 7miss, 6miss, 18 Damage: 3, 1, 7, 1)

The flanking group is in a little bit of trouble. Seven of the lizardmen are puking thier guts out and staggering around the fog. (5 rounds) Four of the lizardfolk warriors manage to get out of the fog, but spend a few seconds waiting for the others to close up before continuing the advance. One raises a hue and cry, for they can now see the prisoners trying to escape from the rear of the town.
...............

Guard AC 19
Spellcasting Lizardfolk AC 15
Lizardfolk AC 15

Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

DM Note 
Thursday July 19th, 2007 5:46:27 PM

Reminder: during combat please post your character's AC and Hit Points in the "Post Name"

Keep a running tab on active spells and other bonuses/penalties as it will allow me to be much quicker to post.

With looking up spell descriptions, character AC, and all the NPC moves, it took me two hours to post for this round.

Thanks!

Berlon - AC 20 - HP 51/44 - Levitate, Silence 6m 8r, Divine Power 5r, Divine Favor 9r  d20+16=19 d8+7=11
Thursday July 19th, 2007 8:06:40 PM

"Rose! Get out of here! Follow Thliss-ka! Now! If you can, hit me with your Expeditious Retreat wand."

With a great yell, Berlon takes a 5 foot step to engage the enemy that just attacked Rose.

Heavy Mace attack hits AC 19 for 11 damage.

Whether or not the lizard man falls, the gnome then moves (AFTER Rose enters the longhouse) just inside the longhouse, hoping Thliss-Ka is able to smash open a hole for an escape.

Current Buffed Stats - Str 21, +16/+11 (+7 Divine Power +5 Str +1 size +1 MW +2 Divine Favor) Mace Dge = 1d8+7

Create Water, Detect Magic, Read Magic, Guidance x2
Command, Obscuring Mist, Sanctuary, Shield of Faith
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Oni 21AC 70 HP Sho'va 17 AC 36HP  d3=1 d20+5=21 d6+3=6 d20+3=17
Thursday July 19th, 2007 8:42:52 PM

The battle comes. Sho'va is shaking with anticipation, Oni knows she will wait for the signal. The crazy bird flew off to find its master. At least some of the prisoners are reaching them.

If any of them can hold/use a large sized halberd, Oni will give it to them. If not, maybe the lizard folk with them can use it. Oni whispers in a voice that the lizard can hear, "Wait for it."

Oni finishes his summoning spell and directs the lone wolf that appears to attack number 77.

Wolf
Hit AC 21 Damage 6, Trip attempt 17
Wolf 17 HP, 50 ft, 14 AC, Bite +5 1d6+3, Trip +3 d20
Low-light, scent, Fort +7, Ref +5, Will +1

Again he befgins the incantation of a summoning spell.
Cast level 3 summons.
Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump*,Shilleleigh, Speak w/animals*
2--DC15--3-Barkskin+2/10min/lvlx2*, Bulls Strength+4/1min/lvl
3--DC16--2-Call lightning, Wind Wall
Spontaneously cast Summon Natures Ally
*-Already cast



Vauhwyt (AC21, HP48) and Mookie (AC18, HP28) and Bear (AC13, HP? of 19) 
Friday July 20th, 2007 12:57:31 PM

Cntinues to shepherd prisoners to the wall and over.

Spells and resources used:

Six of six 0th Level
Six of seven 1st Level
Three of three 2nd Level

Bag of Tricks: two of ten this week

One scroll of Unseen Servant.

One of two hero points.

Black Bear Stats
Hit Dice: 3d8+6 (19 hp)
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run

DM SteveK 
Friday July 20th, 2007 7:37:14 PM

No post tonight while waiting on Rose and Vorelle.

Oh, and welcome back Dave (Oni). Glad you had no real problems with your hospital stay.

rose  2d8(7+3)+3=13
Friday July 20th, 2007 8:45:23 PM

rose follows thliss-ka as she pulls a potion out of her beltpouch and drinks it.

cmw: 13

Dm sanity info
Hp: 30/41
Ac: 17

Active spells:
Unseen servant, 1 hr
Expeditious retreat, 3 min
Shield, +4 ac negate magic missile 1 min
Spectral hand: 4 min, 4 hp, glowing hand that delivers touch spells
Touch of idiocy on shaman: -4 int, -2 wis, -5 cha for 40 min


Theodore & Macaw HP 29/29 AC 16 (mage armor)  d4+1=5 d4+1=5 d4+1=3 d4+1=2
Saturday July 21st, 2007 10:37:54 AM

Theodore fires off 4 magic missiles to help cover Berlon and Rose's retreat. The first missile strikes 57 for 5 damage. The next three (5, 3, & 2) strike 57 if still standing, otherwise, they strike the nearest advancing opponents.

Vorelle [AC 18; hp 63/63]  d20+10=18 d20+10=22 d20+5=21 d8+1=3 d8+1=4 d8+1=4
Saturday July 21st, 2007 10:59:35 AM

Vorelle shoots three more times. Her top priority is now covering the retreat of the prisoners, then covering her companions. If neither of those is possible, she continues shooting at lizardfolk coming over the wall.

[Hit AC 18 for 3 damage, hit AC 22 for 4 damage, hit AC 21 for 4 damage.]

Rescue! Round 6 [DM SteveK]  d20+12=26 d10+4=13 2d6(5+6)=11 d20+2=15 d20+2=11 d20+2=4 d20+6=15 d20+6=17 d20+1=12 d4+4=8 d4+4=8 d20+2=7 d20+2=20 d100=63 6d20(13+4+14+13+17+3)+1=65 d8=5 4d20(5+13+3+9)=30 d8+1=4
Saturday July 21st, 2007 3:43:23 PM

Theodore: previous round was struck by four crossbow bolts for 12 points damage.

Thliss-Ka charges through the longhouse and to the back wall. A single swipe of his great sword shatters thatch, beams, and all, and a lizardfolk-sized hole is made to the back. (25 damage)

Rose turns and runs from the lizardwarrior and through the longhouse. The warrior swipes at her with his sword, but misses. Rose, in support of her expedious retreat spell, scampers 50 feet before taking out a potion and quaffing the contents.

The boar strikes at the lizardwarrior but misses, yet keeps him in play while the others escape into the house.

Berlon steps up and slugs the warrior with a well-placed strike, then turns and also flees into the longhouse. (ooc: I'm tracking that Berlon can move 15 foot per action)

Oni completes his summoning and sends the wolf to delay the flanking attack. He offers his large halbred to any of the prisoners, but all turn him down: it would be too unwieldy. Sho'va growls at the approaching enemy to his pack, but remains obiedient to his companion.

The summoned wolf streaks across the mud, but doesn't quite make it to the flanking attackers.

Vauhwyt keeps within 10 feet of the last prisoner to keep him safe.

The Bag bear strikes hard, killing the lizardwarrior in front of him. (16 damage)

Theodore is wounded by the crossbow bolts, but stands his ground to delay the advance. Another magical spell streaks down and slays the lizardwarrior facing off against the boar, and then severely wounds the next over-eager warrior.

Vorelle turns her attacks towards the approaching flanking attack and the warrior staggers with three arrows portruding from his body. Slowly, he continues to advance.

The Captain and the elf manage to get over the wall and begin to streak across the dark mudflats.

Five of the prisoners are now huddled behind Oni, and one, bolder than the rest, speaks up. "Right-o, ye got us out of a tight spot there, and I'm not meaning to complain. But, what now? There be an entire village of mad lizardfolk who're coming, and I'm sure they've called the other villages for reinforcements, too!"
..............

There is no action seen from the idiofied and silenced lizardmage hiding behind the small hut. Yet he doesn't seem to be the only one!
From the charging lizardfolk, one stops (a1) and begins weaving cantation-like passes and throws an unknown force against the boar. The animal falls on its side, asleep.

The lizardwarriors run across thier village courtyard right onto the heels of Berlon. Two thrust thier swords at the gnome's retreating back. The thrust is true, but is deflected by the door frame (75% cover)

The six crossbowlizards on the hut roofs still concentrate thier fire on the floating mage above the longhouse, and one more bolt strikes Theodore (AC 14, 5, 15, 14, 18, 4; Damage: 5)

Seven lizardmen are still unable to do more than purge thier insides (4 rounds).

Twelve lizardwarriors advance on the flank, four of them stopping to confront the wolf stiking once for slight damage (4 points).

The final eight continue thier advance across the mudflats. They spread out into a line and trot towards the treeline.
...............

Guard AC 19
Spellcasting Lizardfolk AC 15
Lizardfolk AC 15

Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

Berlon - AC 20 - HP 51/44 - Levitate, Silence 6m 7r, Divine Power 4r, Divine Favor 8r 
Saturday July 21st, 2007 6:47:43 PM


Once he is sure both Thliss-Ka and Rose are through the makeshift exit, Berlon tries one last trick.

First he will move his 15 feet towards the exit. Once there, he will turn and cast Obscuring Mist. He will focus the spell where he stands, which should extend the spell 20' feet towards where he will be fleeing, as well as 20' feet towards the entrance to the long house. Just before casting the spell he will orient himself so he'll know exactly which way to run through the mist. Anything giving chase through the long house should have to deal with the mist.

Obscuring Mist - 7 minutes - 20' radius cloud - Obscures all sight including darkvision, gives either regular or total concealment

Create Water, Detect Magic, Read Magic, Guidance x2
Command, Obscuring Mist, Sanctuary, Shield of Faith
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Vorelle [AC 18; hp 63/63]  d20+10=26 d20+10=15 d20+5=10 d8+1=6 d8+1=3 d8+1=3
Monday July 23rd, 2007 12:26:26 AM

Vorelle shoots at the same guard again, switching targets only after he goes down.

[Hit AC 26 for 6 damage, hit AC 15 for 3 damage, hit AC 10 for I don't know why I bothered to roll it damage. :) ]

Vauhwyt (AC21, HP48) and Mookie (AC18, HP28) and Bear (AC13, HP? of 19) 
Monday July 23rd, 2007 8:25:20 AM

Vauhwyt uses a move action to pace the prisoners and to make sure no one gets left behind. With her standard action she readies an attack on any enemies who get in reach.

Spells and resources used:

Six of six 0th Level
Six of seven 1st Level
Three of three 2nd Level

Bag of Tricks: two of ten this week

One scroll of Unseen Servant.

One of two hero points.

Black Bear Stats
Hit Dice: 3d8+6 (19 hp)
Speed: 40 ft. (8 squares)
Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+6
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Climb +4, Listen +4, Spot +4, Swim +8
Feats: Endurance, Run

Oni 21AC 70 HP Sho'va 17 AC 36HP  d20+6=16 d6+5=7 2d6(4+6)=10
Monday July 23rd, 2007 11:31:37 AM

As his summoning spell ends The small fire elemental, known as a Thoqqua appears and moves to strike the first lizard folk in its path.

Without looking at the frightened ex prisoner, oni simply says, "Quiet. Rest. We have much running to do yet."

Oni then surveys the battle so far. Certainly they wouldbe overun soon enough.

--Wolf 13/17 HP 14 AC
Hit AC 21 Damage 6, Trip attempt 17[Rolled last round]
---Thoqqua 22 HP 18 AC
Slam Hit AC 16 Damage 7, +10 fire damage,
++Heat touch auto 2d6 fire, Burn Ref Save 14 or fire for 1d4 rounds,


Theodore & Macaw HP 12/29 AC 16 (mage armor) 
Monday July 23rd, 2007 6:42:22 PM

Theodore is taking too much fire from the crossbow bolts and zips off to the east, Macaw keeping pace. (Flies to be just north of h3 on the map)



Posting Report for 7/16/07 
Monday July 23rd, 2007 7:14:31 PM

MTWTF

DM SteveK XXOXX
Berlon XXOXX
Oni OOOXX
Rose XOXOX
Theodore XOXXX
Vauhwyt XOXXX
Vorelle XXOXX

ADM Shegger

Rescue! Round 7 [DM SteveK]  d20+6=13 d20+6=23 d20+1=5 d4+4=5 d20+1=18 d100=17 d100=50 d100=24 4d20(4+14+19+7)=44 2d8(3+5)+2=10 d20+5=21 d20+5=14 6d20(3+13+10+9+6+2)+2=45 d8+2=3
Monday July 23rd, 2007 8:09:40 PM

Berlon flees into the long house and stops at Thlis-Ka's field expedient exit. As the gnome raises his hands and brings the fog, he notices that but a foot away from him is a table with several scraps of parchment. And then the fog closes over everything in the longhouse.

Vorelle keeps up her rate of fire, her arrows leaving her quiver at a fast rate. One lizardwarrior falls with a single arrow in its body, and she changes targets to wound a second.

Vauhwyt continues to pace H6 and ensures any lizardfolk will think twice before attacking.

Bag Bear strikes with a claw, and wounds a lizardwarrior before it.

Oni ends in summoning a worm of fire. He then turns to comfort the prisoners.

The Wolf strikes and brings a lizardwarrior to the ground.

The thoccqua charges across the mudflats and into an approaching warrior. With a horrible scream, the lizardfolk arches and falls, a hole burned completely through its body.

Theodore ducks and flies at a run (x4 movement, lose Dex bonus) to escape the flying quarrels. Macaw darts with his master.

Rose is able to use her expedious retreat to kick up her heels. She is up and over the wall and even outpaces Vauhwyt and the last prisoner.

Thliss-Ka continues to run to the palisade and giving a tremendous jump (Jump: 21) and scramble (climb:14, gets over the palisade.

Seven of the prisoners are now huddled behind Oni, to include the man with Kerka on his shoulder and a thin elf. Captain Rossa begins giving orders to his sailors. "Pick up a hefty stick, me lads. We're not headed for the stewpot, but may need to fight our way out." He turns to Oni with a speculative look in his eyes. "So, is it by land or by sea that we be getting out of here?"

..............

Lizardfolk run across the yard and to the longhouse. Three run into the mists inside the longhouse, but none seem to find the elusive gnome.

Six lizardfolk are seen dimly on the roofs, but are holding thier fire, looking for a target now that Theodore has fled.

Other lizardfolk keep attacking the bear, striking twice and wounding the bruin (10 damage)

Still more surround the backside of the house and bring cut the rope ladder leading over the palisade.

Seven flanking lizardmen are still unable to do more than purge thier insides (3 rounds) and are looking decidedly green. Well, even more green than usual.

Three remaining warriors against the wolf is only able to nick the lupine (3 damage)

And the incescant arrows and attack by the flaming worm have stopped the flanking attack. Yet it doesn't look like the lizardfolk have given up pursuit. Instead of trotting across the mudflat, they jog to the trees to the south and disappear among the foliage. Three are stil seen looking over thier shoulders to where the last prisoner is fleeing.

...............

Guard AC 19
Spellcasting Lizardfolk AC 15
Lizardfolk AC 15

Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

Vorelle [AC 18; hp 63/63]  d20+10=19 d20+10=28 d20+5=23 d8+1=9 d8+1=6 d8+1=5
Tuesday July 24th, 2007 12:17:33 AM

Vorelle continues shooting at the guard she wounded last round, switching to another guard if that one goes down.

[Hit AC 19 for 9 damage; hit AC 28 for 6 damage; hit AC 23 for 5 damage]

Theodore & Macaw HP 16/29 AC 16 (mage armor) 
Tuesday July 24th, 2007 9:01:28 AM

Theodore activates his Goblin Seal of Tasty Macadamia Nuts: Upon activation, 4 Macadamia nuts appear. Each heals one hit point ('cause they are THAT good). Healing properties of the nut are lost after 24 hours.

He pops all four nuts into his mouth and speaks quickly to his friends.

"Berlonth thtill in there! We hathe to get him outh!"

Vauhwyt 
Tuesday July 24th, 2007 9:42:02 AM


Vauhwyt whispers via message to Berlon. "Berlon! Do you need help getting out?"

She DELAYS her action until she hears from him.

Berlon - AC 20 - HP 51/44 - Levitate, Silence 6m 6r, Divine Power 3r, Divine Favor 7r 
Tuesday July 24th, 2007 9:50:26 AM


Assuming he can do it as a free action without getting disoriented, Berlon will try to grab the pieces of parchment, then beat feet out the smashed open exit. He'll use his entire action this round to run towards the others escaping.

"Well," he messages back to the Vauhwyt, "other than being the slowest member of the group, and having a horde of bloodthirsty lizardmen at my back, no, things are swell..."

Create Water, Detect Magic, Read Magic, Guidance x2
Command, Sanctuary, Shield of Faith
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Oni 21AC 70 HP Sho'va 17 AC 36HP  d20+6=11 d20+6=18 d6+5=11 2d6(4+3)=7
Tuesday July 24th, 2007 4:04:52 PM

The fire worm does its job, and continues on to the fort. Maybe it can help cut off pursuit from the unsuspecting warriors from within.
--Move 26 feet attack #25

Th summoned wolf is surrounded by warriors. The wolf bites at his nearest attacker, #51

Oni looks over his shoulder and addresses the captain. "Captain Rossa, take your men into the forest, head north[Top of Map, away from retreating lizards.] We will travel by both land and sea, I hope. Goal now is stay alive. Move out, we will follow shortly."

Wolf--10/17 HP 14 AC 3/7 rouds
Hit AC 11, miss
Thoqqua--22 HP 18 AC
Hit AC 18, 11 Damage +7 fire
++Heat touch auto 2d6 fire, Burn Ref Save 14 or fire for 1d4 rounds



DM SteveK 
Tuesday July 24th, 2007 10:08:16 PM

again, I'm going to slow down and not post tonight to allow Rose and Vauhwyt to post during the battle.

The fate of Berlon may depend on thier actions...

Rose 
Wednesday July 25th, 2007 5:24:39 AM

"Berlon!" rose looks around as Theo informs her that he isnt there. "We have to help Berlon!" Rose says as runs back for him.

Vauhwyt 
Wednesday July 25th, 2007 11:28:13 AM


Vauhwyt messages:

Rose! If you have a plan, great! If not, keep with the prisoners and the others!

"Berlon! I will run back to you at the wall, grab you, and take you in tow.


The liontaur hustles to the wall (move action). Then her preferred action is to cast Reduce Person on Berlon if she can. If not, she dismisses her own reduce person. Either option is a standard action.

Her goal is to grab Berlon and run next time. If he levitates a foot or two off the ground, maybe he will be a much lighter load.

She hides as best she can against the wall, too.

Rescue Round 8 [DM SteveK]  d20=16 d20+6=25 d20+6=13 d20+1=14 d4+4=7 6d20(10+1+13+15+17+14)=70 d8+2=4 d4+1=3 d4+1=3 d20=14 d20=20 d20+2=14 d20+2=12 d20+2=10 d20+2=22 d4+1=5
Wednesday July 25th, 2007 2:50:59 PM

Vorelle's shooting has littered the ground with lizardfolk warriors. This time she drops her first target, changes to the warrior wounded by the wolf and dropping him with her second shot, and then wounding a third warrior!

Theodore chews up some exotic macadamia nuts and feels better (because they are THAT good!) and reminds everyone that Berlon is still on the wrong side of the lizardtown wall.

Berlon himself has a severe case of understatement whispered for his friends. He manages to grab up the top piece of paper (free action) and runs (x4 speed, lose dex) to the wall, bringing his back against the wooden stakes. Berlon knows that he is not where the knotted rope was, but there are lizardfolk ALL over the place!

Oni watches his animals fight the lizard warriors and gives movement advice to Captain Rossa and his crew.

The Wolf turns on the one remaining warrior wounded with an arrow but fails to strike.

The Thocqqua's tremorsense alerts it to the nearest enemy (#25) and it darts to the wall, which despite the intense heat, doesn't burst into flame (probably because of all the mud on it)

Rose realizes that Berlon has been left behind and runs back to the knotted rope on the wall. She discovers, however, that the rope has been cut, and there are at least two lizardwarriors on the other side!

Vauhwyt immediately realizes that if she and Berlon are both reduced, then the liontaur won't be able to reach over the wall to collect the scrappy cleric. She dismisses her own reduce person and stations herself to grab Berlon as soon as he jumps to her hand.

The bear still attacks, raking a claw down one warrior and taking another out of the fight.

(ooc: Berlon is small (4 foot vertical reach) and Vauhwyt is large-long (8 foot vertical reach) The wall is 8 feet tall. If Vauhwyt stands on hind legs and props her front paws against the wall, I'm ruling she can get her arm 2 feet over the palisade. Berlon is 117 lbs with equipment.Therefore Berlon needs to Jump up 2 feet to be grabbed by Vauhwyt who needs the strength to be brought over the wall.
Berlon needs to Jump DC 8 and make a touch attack on Vauhwyt to succeed in grabbing Vauhwyt's proferred arm.
Vauhwyt needs to make a grapple check to successfully snare Berlon.
Vauhwyt additionally needs a Str DC 14 to pull him over the wall. end ooc)

Thliss-Ka sees Vauhwyt next to him and the little gnome that ran out of the fog. It doesn't look like the lizardman is willing to risk his life to go back over the wall, but he does pull a pouch from his waist, pour a handful of the caltrops in his hand and toss them over the wall to seed the ground behind Berlon in pointy nastiness.

All the prisoners are with Captain Rossa and they have armed themselves with a variety of deadfall clubs. Captain Rossa still has the sword from the guard, and the elf has come up with a dagger from somewhere on his person.
"North?" repeats Rossa incredulously, "the ocean is to the south. If you've got a boat, that's the place we need to go!" He organizes his crew to begin marching south.

..............

On the east side of the village, six lizardmen hold thier position in defending the village.

Other lizardfolk keep attacking the bear, striking with a sword and 2 claws and wounding the bruin (10 damage) and sending the summoned animal away.

The jaws in the trap at the back of the house close almost upon Berlon, and it still looks like the gnome may be trapped. Two warriors rush to beat him against the wall, and one howls as his foot is punctured by a caltrop. They can only come at Berlon one at a time, ane the warrior's attacks skitter across the metallic armor in a shower of sparks.

From behind the warriors confronting Berlon, another lizardman holds up a small piece of iron and announces an incantation. Berlon has to Will save Dc 13 or be held.

More lizardmen with crossbows are climbing onto roof tops and taking up position to cover the back of the town.

Seven flanking lizardmen are still unable to do more than purge thier insides (2 rounds)

One remaining warrior strikes the wolf with a claw. (5 damage) and further wounds the beast.

The last of the flanking lizardfolk diappear into the jungles to the south.

...............

Guard AC 19
Spellcasting Lizardfolk AC 15
Lizardfolk AC 15

Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

Vorelle [AC 18; hp 63/63]  d20+10=20 d20+10=29 d20+5=24 d8+1=4 d8+1=3 d8+1=7
Wednesday July 25th, 2007 10:35:01 PM

If she can target them from her present position, Vorelle concentrates on shooting the lizardfolk coming after Berlon. If she can't, she'll pick whatever targets come to hand.

[Hit AC 20 for 4 damage, hit AC 29 for 3 damage, hit AC 24 for 7 damage]


Oni 21AC 70 HP Sho'va 17 AC 36HP  d20+6=26 d20=18 d6+3=7 d6+3=7 d20+6=22 d6+5=10 2d6(6+1)=7
Thursday July 26th, 2007 6:22:28 AM

oni concentrates on the battle as his friends begin to appear over the wall. Berlons name is shouted, and he feels his muscles go taut. Sho'va was certain to feel the apprehension. Just as on thinks it is time to join th fray, the captain pipes up again.

"I said NORTH! Dont question, DO!!"

Oni turns back to the battle, knowing it was going to get busy .. soon.

Wolf--10/17 HP 14 AC 4/7 rounds
Hit AC 26, crit, 18 Confirmed, 14 damage
Thoqqua--22 HP 18 AC
Burrows under stockade and comes out attacking #79
Hit AC 22, 10 damage, 7 fire damage
++Heat touch auto 2d6 fire, Burn Ref Save 14 or fire for 1d4 rounds[May affect adjacent Lizard.]



Berlon - AC 20 - HP 51/44 - Levitate, Obscuring Mist, Silence 6m 5r, Divine Power 2r, Divine Favor 6r  d20+5=20 d20+16=23 d8+7=10 d20+11=27 d8+7=10
Thursday July 26th, 2007 10:20:41 AM


"Gnomes in half-plate don't jump!" Berlon mutters via Message. "Someone tell Theo that once he is done with his snack he should probably levitate me up so Vauhwyt can yank me over the wall, please..."

Unconcerned with a pathetic Hold Gnome spell attempt, Berlon easily shrugs off the shaman's attempt. (Will Save 20)

With that he addresses his attackers, and he's in a particularly foul mood. Since Theo will theoretically be levitating him up, and since Vauhwyt will theoretically be helping him over the wall, the gnome launches a full attack on the lizardman guard who obviously doesn't know who he's messing with.

Heavy Mace first attack hits AC 23 for 10 damage.

Heavy Mace second attack hits AC 27 for 10 damage.

"Who else wants some!?!?" he yells after his mace comes crashing down on the lizardman.

Current Buffed Stats - Str 21, +16/+11 (+7 Divine Power +5 Str +1 size +1 MW +2 Divine Favor) Mace Dge = 1d8+7

Create Water, Detect Magic, Read Magic, Guidance x2
Command, Sanctuary, Shield of Faith
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Vauhwyt (AC21, HP48) and Mookie (AC18, HP28) 
Thursday July 26th, 2007 12:16:39 PM


Vauhwyt casts Enlarge Person, grabs Berlon, and then hustles out of there. That may be two rounds of action, depending on levitate, etc.

Spells and resources used:

Six of six 0th Level
Seven of seven 1st Level
Three of three 2nd Level

Bag of Tricks: two of ten this week

One scroll of Unseen Servant.

One of two hero points.

Rescue! Round 9 [DM SteveK]  3d100(53+66+7)=126 d20=4 d20+1=13 d20+1=20 d8=2 6d20(6+11+3+14+15+4)=53 2d20(20+2)=21 d20=18 2d8(7+3)=10 d20+4=10
Thursday July 26th, 2007 4:32:08 PM

Vorelle can't see the lizards against Berlon, but she can pick off the warriors who are positioning themselves on nearby roofs with crossbows. Two arrows bury themselves in a crossbow wielding warrior, but the third strikes low and buries itself in roof thatch (20% miss for cover)

(ooc: I can't find how many arrows Vorelle has in her quiver anywhere. Assuming bundles of 20 and that she is an archer, I'm saying she has 40 in her quiver, and an extra bundle in her backpack. So far, vorelle has shot 33 arrows, which means she has 7 left before she will have to do a full round action to reload her quiver. Correct me if you have this stored somewhere!)

Oni puts on his best drill sergeant imitation to stop Rossa and the prisoners, yet Rossa seems unimpressed (Oni has no skills in intimidation, leadership, diplomacy...). Nevertheless he stops his band for a few seconds and turns to Oni with the naked sword in his hand.
"You have done a great service to me, but don't ever shout at me again." He continues on in his very level, emotionless voice. "Give me one reason why north is the way to go." The other prisoners bristle behind thier captain.

The Wolf tears apart his final target, and looks around for more enemies to rend.

The thoqqua tunnels under the palisade and pops up in the compound. It is momentarily lost to view until one of the huts begins to smolder and flame. (dug under nearest wall and attacked nearest thing ie hut)

Berlon ignores any movement over the wall and instead concentrates on knocking back the lizard warriors. The fastest one is the fastest to die as its face is pounded by the lethal mace into a mass of jelly.

Vauhwyt casts Enlarge person (standard action) (Huge-Long = 16 foot reach) and reaches over to snag the battling Berlon (move action). If she survives the next round, Vauhwyt can sprint to the woods.

Rose and Theodore try to maintain as small a profile as possible from the incoming fire.

(ooc: Levitate is a short ranged spell and Theodore will have to fly within 60 feet of Berlon to levitate the gnome. This will also leave him exposed to crossbow fire, and so did not make the character's choice.)

Thliss-Ka sees Vauhwyt enlarge and grab Berlon, and again, his combat reflexes don't hesitate. The lizardman turns and runs full tilt to the jungles and joins the dark Horse Guild.

..............

It seems that not all the lizardwarriors in the village are attacking the Dark Horse Guild. Many seem to be taking defensive positions from further attack.

The lizardwarriors were exultant at capturing the little gnome, but Berlon is a much tougher nut to crack. On a barked command by the spellcasting lizardman, they pull back and crossbow bolts strike at Berlon, one striking his leg (AC 20, 2 dam) The shaman himself throws a club at the gnome, but also misses.

More lizardwarriors with crossbows are climbing on hut roofs and setting up to shoot at Berlon from above.

The warrior that are already on the roofs take a look at the enlarged Vauhwyt and try to pepper her with quarrels.(all miss)

Two more find chinks in the wall and shoot at Rose (AC 20, CRIT 18, 10 damage)

Two jump down from the burning hut and prepare to confront the thoqqua with swords.

Seven of the flanking lizardmen are still unable to do more than purge thier insides (1 round) yet the sound of retching is not as loud as it was before.

...............

Guard AC 19
Spellcasting Lizardfolk AC 15
Lizardfolk AC 15
Lizardfolk on roofs 20% cover (miss chance)

Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.


Theodore & Macaw HP 16/29 AC 16 (mage armor) 
Thursday July 26th, 2007 6:03:11 PM

Theodore weaves his hands and speaks some arcane words. Suddenly, he is hovering over the southern part of the lizardman camp. He begins waving his hands as if casting a spell.

(Casting minor image of himself over southern part of camp to distract lizards. Will save vs 16 (spell focus illusion) to disbelieve if interacted with.)

Oni 21AC 70 HP Sho'va 17 AC 36HP  d20+6=19 d6+3=5 d20+6=13
Friday July 27th, 2007 1:30:09 AM

'Every lizard in this part of the cointry knows your only escape is to the south. Be my guest Captain, take your men back into mortal danger.

"As you are Captain, you do not reveal ecery detail to your crew. The same here. When we have more time, I will gladly impart you with more information."

The speech took a bit of time, time wasted. A veteran of battles on thesea, need not ask questions in battle. Serious amounts of respect is lost as Oni once again focuses on the battlefield.

Wolf--10/17 HP 14 AC 6/7 rounds
Wolf sprints to nearest puking warrior
Hit AC 19 5 damage
Thoqqua--22 HP 18 AC
Hit AC 13 miss
++Heat touch auto 2d6 fire, Burn Ref Save 14 or fire for 1d4 rounds[May affect adjacent Lizard.]



Vorelle [AC 18; hp 63/63]  d20+10=11 d20+10=11 d20+5=12
Friday July 27th, 2007 1:52:49 AM

[OOC: A Quiver of Ehlonna holds 50 arrows, but I'm rotten at keeping track of how many I've used. :) ]

Although her quiver is growing alarmingly light, Vorelle decides to keep after the rooftop crossbowmen. As if the gods themselves disagree with her decision, she fires possibly the worst sequence of her entire archery career.

[That's two natural 1's followed by a 7. Yikes! :) ]


rose 
Friday July 27th, 2007 5:00:19 AM

Rose dismisses her glowing hand and moves over to vauhwyt whom she taps with a wand (cast expiditious retreat on vauhwyt) If needed rose will help rescue berlon by vauhwyt holding her by the ankles (or other area) while rose grabs berlon.

Dm sanity info
Hp: 24/41
Ac: 17

Active spells:
Unseen servant, 1 hr
Expeditious retreat, 3 min
Shield, +4 ac negate magic missile 1 min
Touch of idiocy on shaman: -4 int, -2 wis, -5 cha for 40 min
Expeditious retreat, 3 min on vauhwyt


Vauhwyt 
Friday July 27th, 2007 9:44:29 AM


The gnome-bearing-liontaur runs due east, hoping to outrun pursuit.

Berlon - AC 20 - HP 49/44 - Levitate, Obscuring Mist, Silence 6m 4r, Divine Power 1r, Divine Favor 5r 
Friday July 27th, 2007 3:15:09 PM


"Why hello there!" Berlon says with a sheepish grin. "Are we sure we want to run away? These things smash pretty easy... Just kidding!"

"But one last trick before we go, if you don't mind..."

Assuming he has a chance before making his somewhat voluntary escape, he will use a standard action to cast Wind Wall. It will be positioned about two feet in front of the barricade, so as not to interfere with Vauhwyt's escape plan. The 70' x 35' barrier will start at the top of the town wall so as to maximize protection from missiles during the escape.

The remainer of the round will involve getting ready to be evacuated...

Wind Wall - 7 rounds - Deflects arrows and bolts, other windy effects (PHB 302)

Create Water, Detect Magic, Read Magic, Guidance x2
Command, Sanctuary, Shield of Faith
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Rescue Round 10 [DM SteveK]  2d20(10+4)=14 14d20(13+14+6+11+13+2+9+8+16+15+7+20+3+10)=147 d100=80 d20=1 d8=3 4d20(17+1+11+1)=30 d8=4 4d20(13+20+15+12)=56 4d20(12+3+1+6)+2=24
Friday July 27th, 2007 4:32:27 PM

(ooc: Passing battle over to Mike K for my vacation for the next two weeks :)

Theodore creates an image of the skinny teenager appearing over the village and getting ready to cast a spell.

Oni doesn't seem impressed that the prisoners aren't willing to do what he demands without question like a herd of centaurs would do. But he wastes very little time focusing instead on the battlefield.

The wolf, its summoning spell ending, dissappears back where she came. (Summoning spells last as long as the characters spell caster levels for that spell. As Oni is 4th level druid, his summons will only last 4 rounds, not 7. My mistake for keeping the wolf around for so long)

The thoqqua moves to two more lizardwarriors who strike but miss the flaming worm. In retaliation, the thoqqua also misses, and then dissapates, its spell complete.

Vorelle fires off three arrows, missing badly. (Roger. Efficient Quiver has 60 arrow capacity. Makes sense that Vorelle would be full up when leaving Dirt City. So she has shot 36 arrows, and has 24 left. Keep track, because she may run out depending how long the running fight will last...)

Rose ignores the lizardfolk shooting at her and casts Expedious Retreat on Vauhwyt. There is no need to help to extract Berlon, since Vauhwty is so big now...

Vauhwyt lofts Berlon over the wall and takes off for the woods. With Rose's spell, she easily makes it in a round.

Berlon doesn't get the chance to cast the spell without needing to fully concentrate on the spell (concentration DC 20 for being on violently moving liontaur). Instead he speeds off to the protection of the darkness and trees.

Thliss-Ka is joined in the trees by his own lizardwarrior. He uses vauhwyt's Message spell to whisper to everyone. "Right, which way now? I and Skkitt can lead you through the swamps, but do you want to circle around or go out by foot? either way, I won't be able to hide our trail from any pursuit."

Captain Rossa looks down his bulbous nose at the black centaur, obviously the lost of respect is mutual. Still, the point is made and Rossa leads his crew through the woods as best he can, going north.
..............

The villagers are continuing to bring up defensive positions.

Many lizardfolk, crossbows and thatched roofs make an impressive wall of quarrels that are shot towards where all the arrows are coming from. One shot is completely lucky (nat 20, no crit, and bypasses all the trees cover (50% for those within 5 feet of treeline). It strikes Vorelle for a slight wound (3 damage)

Four concentrate on the only other target available, Rose. Of the four quarrels, one strikes the halfling (4 damage)

The two confronting the thoqqua heave a sigh as it misses and then diappears. Instead of dying, they begin throwing handfuls of mud and dirt at the enflamed hut.

Four more lizardfolk turn to attack the foolish wizard who appeared in the air above the village. Two bolts and two thrown clubs strike the image, and the lizardfolk are still confronting the decoy (all failed Will saves)

The seven puking lizardmen are able to control themselves enough to move around the foggy smell and into the southern woodline.

...............
All movement in woods is halved unless have special ability/spell or on trail

Guard AC 19
Spellcasting Lizardfolk AC 15
Lizardfolk AC 15
Lizardfolk on roofs 20% cover (miss chance)

Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

Theodore & Macaw HP 16/29 AC 16 (mage armor) 
Friday July 27th, 2007 4:48:48 PM

Theodore maintains his concentration on the illusion, mainly having it flitter about in the air, making it appear he's dodging missiles and casting spells. He then has the illusion fly back to the front of the longhouse, hoping to draw more enemies away from the real party.

"What now?" he asks the others, his eyes locked on the image of himself over the hostile camp. "We need to get out of here. Why do you want us to go north, Oni? It doesn't make sense and needs explanation. It seems our escape is south, especially since the enemy is not pursuing us."

rose 
Saturday July 28th, 2007 4:28:14 AM

rose quickly takes off after the others.

Vorelle [AC 18; hp 60/63]  d20+10=11 d20+10=30 d20+10=26 d20+5=24 3d8(6+4+5)+3=18 d8+1=8
Sunday July 29th, 2007 1:11:29 PM

Vorelle hisses a little as she takes a crossbow bolt to the shoulder, but continues firing, trying to cover Rose's escape.

[Hit AC 11 (another natural 1!); hit AC 30 (critical threat, confirmed to AC 26) for 18 damage; hit AC 24 for 8 damage]

Berlon - AC 20 - HP 44/44 - Levitate, Obscuring Mist, Silence, Divine Favor 4r 
Sunday July 29th, 2007 7:50:00 PM


As his Divine Power fades away, Berlon focuses on the getaway.

"I still say we coulda taken em," he mutters, half-jokingly.

Create Water, Detect Magic, Read Magic, Guidance x2
Command, Sanctuary, Shield of Faith
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Vauhwyt 
Monday July 30th, 2007 6:52:03 AM


[OOC: Vauhwyt already has an expeditious retreat going. That, enlarge person, and message are her current active spells. So Rose's wand charge was not needed. But by the way, I'm pretty sure that you can use a wand of exp retreat only on yourself since the spell is personal in range.]

Vauhwyt is all for a quick skeedaddle! Having no sense of where they should be going -- "with all these trees, how anyone can see the forest is beyond me," she says -- the liontaur follows Oni's lead.

She keeps a firm grip on the floating Berlon, too!

Odds are she can stick with the group as just a move action (70 feet for one move action for her still beats the 60 feet that the entire group makes in two move actions). So she will use her standard action to ready an attack on any enemy who comes in spear range (20 feet).

Thus any approaching foe would probably be subject to a readied attack and an AoO!

Oni 21AC 70 HP Sho'va 17 AC 36HP 
Monday July 30th, 2007 2:47:32 PM

Oni turms to Theo and states his case, brieflt and concisely

"Whoever summond that cloud on the southern side has forced lizards into the wood. Every lizard in this land knows our only escape is to south. We still have things to do here. Thkiss-la needs to be helped to regain his rulership. We need to find the masthead. Wgich will be alot easier if he is in command.

"If we decide to run, circling northward and crossing the river to the north, ensures less probing eyes. Right?

Pausing, "We can also have the birds look out for us, scout the way."

Posting Repor for 7/23/07 
Monday July 30th, 2007 7:59:34 PM

MTWTF

DM SteveK XOXXX
Berlon XOXXX
Oni XOXXX
Rose OXOXX
Theodore XOOXX
Vauhwyt XXXXX
Vorelle XOXXX

ADM Shegger

Rescue Round 11 - DM MikeK  d20=16 d20=15 d20=15 d20=4 d20=15 8d20(20+18+10+18+10+16+8+2)+1=103 d20=18 d6=1 d6=6 d6=5 d6=6
Monday July 30th, 2007 8:58:14 PM

Theodore makes his image dodge and dance and fly over to the front of the longhouse, while still being high enough so the mage can still control it. That puts the image of himself some 25' in the air. Not unlike Capt Rossa, the mage wonders aloud at the wisdom of travelling north.

Rose turns and sprints toward the woodline just as fast as her little legs can carry her, with Piper leading the way.
[OOC - I do not have a sheet for Rose. I'm assuming a movement speed of 20', and that she's running, which makes an 80' move.]

Vorelle hisses as she is hit by a stray bolt, but continues her rather impressive covering fire. The ranger drops one of the multitude of lizardfolk manning the wall, and injuries a second. It also drops behind the cover of the wall, which gets one more crossbow pointed someplace besides the sprinting halfling.

Berlon's divinely inspired power starts to fade. His sense of humor does not.

Vauhwyt keeps hold of the gnome. The very large liontaur moves northward, keeping pace with the rescued prisoners and watching warily for any enemy fool enough to approach her.

Oni, more patient with the mage than the sailor, very briefly explains his reasoning for heading north.

--------

Theo's comment elicits a snort from Capt Rossa, but the eight humans keep moving northward nonetheless. At Oni's reply, Rossa looks back over his shoulder, and calls,
"We can't mess around here with masts and such. Circling is fine, but we gotta get back an' warn Dirt City PDQ."

Thliss'Ka and his companion move northward as well, serving as protectors on the rescued crew's left side. The lizardfolk warrior jumps ahead to lead the way.

Several of the lizard folk move around the longhouse to engage the flying 'sorcerer'. The real Theodore notes seveal spears and crossbow bolts are launched in his clone's direction, before a call of frustration and anger announces the discovery of the trick. No further ammo is expended on the image.

Several more lizard folk work fruitlessly to put out the burning hut.

And a good 8 bolts are launched after the fleeing Rose. Three find their mark, one of which embeds itself cruelly into the halfling.

[5 misses - 10, 10, 16, 8 ,2
1 crit (nat 20 + 19 on crit threat) for 7 hp damage.
2 more hits (19 and 19) for 5 and 6 hp damage.
Total = 18 hp damage to Rose]

------

All movement in woods is halved unless have special ability/spell or on trail

Guard AC 19
Spellcasting Lizardfolk AC 15
Lizardfolk AC 15
Lizardfolk on roofs 20% cover (miss chance)

Berlon - AC 20 - HP 44/44 - Levitate, Obscuring Mist, Silence, Divine Favor 3r  4d8(3+8+7+7)+8=33
Monday July 30th, 2007 10:51:32 PM


"Rose is hurt! Quickly! Get me to her!"

"Rose!" he continues via the message spell, "get under cover and head towards Vauhwyt!"

If Vauhwyt is able to get him to her, Berlon will begin immediate healing on Rose. He will spontaneously replace Imbue with Spell Ability with Cure Critical. If he can't get to Rose this round, he'll have to wait till next round.

Cure Crit heals 33 hp.

Create Water, Detect Magic, Read Magic, Guidance x2
Command, Sanctuary, Shield of Faith
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Vorelle [AC 18; hp 60/63]  d20+10=21 d20+10=26 d20+5=16 d8+1=2 d8+1=8
Tuesday July 31st, 2007 12:16:24 AM

About to climb out of the tree and head off after her friends, Vorelle sees the crossbow bolts flying at Rose. She decides to risk one more round.

[Hit AC 21 for 2 damage; hit AC 26 for 8 damage; hit AC 16]

Oni 21AC 70 HP Sho'va 17 AC 36HP 
Tuesday July 31st, 2007 7:34:16 AM

Captain Rossa indeed is going to be a problem. Land legs. Oni had heard sailors speak of land legs, some men could not stand the feeling of firm earth under their feet.

Get back to Dirt City? What on earth for? Noone there is going to beleive any story from this frontier. Bah!

Oni turns and shouts up to Vorelle, "Any sign of Umbriel?"

Oni holds his position on the edge of the line, waiting.

Theodore & Macaw HP 16/29 AC 16 (mage armor, fly) 
Tuesday July 31st, 2007 9:01:10 AM

Seeing that the enemy has noticed his illusion, he gives it one final tweak; a vision of himself sticking his tongue out and wiggling his hands by his ears. Then the illusion vanishes in a wizardly poof of smoke.

"Well, if we're going," Theodore says as he rises about five feet off the ground. "Then we'd best go."

He soars off after the northward traveling group.

rose  2d4(1+2)=3 2d4(4+3)=7 2d8(8+3)+3=14
Tuesday July 31st, 2007 4:53:11 PM

Rose cries out in shock as the bolts hit her. She quickly reaches down and breaks one of her seals. As the seal breaks wings sprout on the little halfling and she flies into the air as fast as she can. While her wings are beating the air Rose will reach into her beltpouch and pull a vial from the small section which she immediatly drinks.

Piper flies to the ship to let them know what's happening.

used seal of flying, used hero point to reroll rounds. can fly for 7 rounds then feather fall. Rose will fly at a steep angle trying to get out of reach of the bolts.

used cmw potion for 14 healing.

Dm sanity info
Hp: 20/41 (with potion)
Ac: 17, 21 with shield (is it still active?)

Active spells:
Unseen servant, 1 hr
Expeditious retreat, 3 min
Shield, +4 ac negate magic missile 1 min
Touch of idiocy on shaman: -4 int, -2 wis, -5 cha for 40 min
Expeditious retreat, 3 min on vauhwyt

other stuff
heropoints: 3
wardd's magic coins, x3
Free meals and drinks for life at the giggling ghost



Rescue Round 12 (DM MikeK)  8d20(13+10+11+10+8+7+11+9)=79
Tuesday July 31st, 2007 8:04:23 PM

Berlon whispers a hurried MESSAGE to Rose, pleading with the halfling to get Vauhwyt for some healing.

Vorelle maintains her post, answering the barrage of crossbow bolts with a counterstrike of her own. The lizardfolk are getting better at ducking though, and her two hits are not enough to fell any of them.

Oni also maintains his position. The taur briefly wonders about Rossa's sanity, then calls up to Vorelle, asking the ranger if she has seen the wayward Umbriel.
She hasn't

The jig being up, Theo has his twin give the lizardfolk an extra tweak, and ends the spell. The mage soars after Vauhwyt and the retreating sailors. His familiar flies with him.

Rose cries out in shock as the bolts hit her. She quickly reaches down and breaks one of her seals. As the seal breaks wings sprout on the little halfling and she flies into the air. The halfling crashes through the foliage and into the relative safety of the jungle. As she flies, the rogue pulls out a vial.
Standard action to break seal, pulled vial as a move action while in motion. Rose can drink it next round

--------

Thliss'Ka calls for Rossa to halt. The captain complies for a moment, long enough anyway that the lizardfolk and his companion are able to take the lead.
"Follow," the lizardman instructs, and heads north-ish, but also angling away from the camp. Rossa shoots the huge Vauhwyt a questioning glance.

Crossbow bolts fly from the enclosed village in the general diretction of Vorelle. None come close enough to worry about.

Nobody from the village appears willing to cross the open space in direct pursuit of the DHG. Vorelle notes they are concentrating on setting up a defensive perimeter instead.

------

All movement in woods is halved unless have special ability/spell or on trail

Guard AC 19
Spellcasting Lizardfolk AC 15
Lizardfolk AC 15
Lizardfolk on roofs 20% cover (miss chance)

Oni 21AC 70 HP Sho'va 17 AC 36HP 
Tuesday July 31st, 2007 8:54:20 PM

Oni continues to wait, Sho'va at his ide. Noone will be left behind.

Berlon - AC 20 - HP 44/44 - Levitate, Obscuring Mist, Silence, Divine Favor 2r 
Tuesday July 31st, 2007 10:05:50 PM


Relieved that Rose is now in a more healthy state even without his healing, Berlon smiles politely at the captain, as a gentle encouragement to follow Thliss-Ka.

"One moment, Vauhwyt, if you would be so kind."

With that he will take a moment to extricate himself from Vauhwyt's current assistance. He will then discretely (and by discretely he means a few feet away from the others should anything suddenly explode) cast Detect Magic on the parchment he scooped up from the long house.

If it's non-magical, he will take a moment to examine it. If it is magical, he will wait till next round so he can cast Identify.

Create Water, Detect Magic, Read Magic, Guidance x2
Command, Sanctuary, Shield of Faith
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Vorelle [AC 18; hp 60/63]  d20+1=12
Tuesday July 31st, 2007 10:26:12 PM

"N-n-no," Vorelle whispers back to Oni. Now that Rose is safe, she climbs down out of the tree [Climb 12]. Once on the ground, she begins moving off after her friends.

"Th-th-there s-s-setting up a p-p-p-perim-meter," she tells Oni.

Vauhwyt 
Tuesday July 31st, 2007 11:15:10 PM

"Good Thinking, Captain Oni! I'll go on with Thliss'Ka and the prisoners while you take rearguard to make sure everyone gets out."

She follows the lizard man.

Theodore & Macaw HP 16/29 AC 16 (mage armor, fly) 
Wednesday August 1st, 2007 9:22:24 AM

"Did we get all the prisoners?" he asks Vauhwyt as he glides along, a few feet from the ground. (Think I have 6 minutes left on fly, correct me if I'm wrong.)

Only as the adrenaline begins to settle, and the haze of battle recedes, does he notice the three bolts protruding from his body. With a quivering finger, he gently touches one lodged in his ribs.

"Aah!" he hoots in surprise. "Well, I do believe I've acquired some new jewelry." He gives a small laugh which quickly turns into a whimper. "Oh, gods!"

rose 
Wednesday August 1st, 2007 2:03:49 PM

Rose looks around at her companions and will fly over to who ever needs healing and hand them a cmw potion.

Escape (DM MikeK) 
Wednesday August 1st, 2007 7:58:50 PM

Oni and Sho'va wait.

Berlon lets Rossa know following Thliss'Ka would rank as a good idea. The gnome gets Vauhwyt to put him down, moves off a step or two and then casts a spell on the paper he remembered he was holding.
The scroll is not magical. It is also not in any language the gnome recognizes.

Vorelle drops down out of the tree, and moves off after the others.

Vauhwyt keeps pace with the sailors and Thliss'Ka.

Theodore and Macaw fly after their companions. The mage realizes his been hurt.

Rose also flies after her friends, looking about to see if any require healing. It appears that she's the one most in need, other than perhaps Theodore.
--------

Thliss'Ka keeps moving. Rossa and his crew follow.

With the exception of Oni, some 50' back, everyone is together and following their lizardfolk guides away from the town and northward.

A crossbow bolt thuds into a tree near Oni's head. From the angle of impact, it was fired from the jungle to the centaur's southwest. There is a roll of parchment tied to the shaft, with a hastily scrawled "U" on the outside.
If Oni reads - Highlight to display spoiler: {
Cut off. Many lizards your south. Meet at Tara's. U
}

The taur can't see any lizards approaching, either from the south or from the town.

Oni Highlight to display spoiler: {Umbriel's walkabout. Work with me here :)}

Vorelle [AC 18; hp 60/63]  d20+9=18 d20+9=20
Thursday August 2nd, 2007 12:19:36 AM

Prepared to stick with Rose as she struggled on her short legs to keep up, Vorelle laughs to herself as the little halfling instead zooms off at full fly speed! Now it is Vorelle who is left behind! Still smiling a little, she follows the party, doing her best to stay hidden.

[Taking a -10 penalty to Hide and Move Silently while going at full speed. Hide 18, Move Silently 20]

Oni 21AC 70 HP Sho'va 17 AC 36HP 
Thursday August 2nd, 2007 3:09:41 AM

Oni is torn. e3ave the battle, or stay and fight. He wants to show himselfso the lizards in the fort will come after. Alas, there are others to consider.

The bolt with the note startles him. Wasnt expecting that so soon from the south. Oni cant read, as he takes the paper off the bolt. He would needtake it to one of the others.

He moves deeper nto the woods, 10 feet, and tells Sho'va to track. The wolf looks at him increduoulsy. They could both hear the others not far off. So Oni grins at the wolf, scratches its neck and they follow the others.

Vauhwyt (AC19, HP48) and Mookie (AC18, HP28) 
Thursday August 2nd, 2007 7:41:15 AM


Vauhwyt continues to follow the lead of the lizard man, protecting the Rossa and his men as we flee. Since she moves at twice their speed, she keeps ready an attack in case any foe comes in reach.

Spells in effect: Enlarge Person, Expeditious Retreat

Spells and resources used:

Six of six 0th Level
Seven of seven 1st Level
Three of three 2nd Level

Bag of Tricks: two of ten this week

One scroll of Unseen Servant.

One of two hero points.

Theodore & Macaw HP 16/29 AC 16 (mage armor, fly) 
Thursday August 2nd, 2007 9:03:40 AM

"What do I do," he asks of no one in particular. "Just pull them out?"

Theodore's still flitting about, paying more attention to the protrusions from his body than where he's going. Due to his inattention, he frequently collides with his fellow marchers, mumbling an apology before zipping off.

"I mean," he continues. "If I just pull them out, won't I bleed all over myself? But I can't very well just leave them in there, right? I mean, you don't see soldiers walking about with arrows and bolts sticking from them. That's just silly."

Berlon - AC 20 - HP 44/44 - Levitate, Obscuring Mist, Silence, Divine Favor 1r  d8+5=9
Thursday August 2nd, 2007 2:44:30 PM


"Oh for the love of..."

Berlon goes over to inspect Theo. He doesn't seem impressed, nothing more of a flesh wound, really.

"All right, Young Theo, I will remove them from you on the count of three..."

"One!"

It's actually at the count of one that Berlon removes the first shaft, but what are you going to do?

To make sure Theo doesn't suffer any more than he has to, he'll quickly tend to the others, then cast a Cure Light Wounds, spontanteously replacing Shield of Faith.

CLW cures Theo 9 hp.

"There there, Theo, all set! And you fancy yourself Prince! Royalty doesn't let themselves get all shot up! Hmph!"

With that he will move to keep up with the group, giving the parchment he had been inspecting to Thliss-Ka, asking if the lizardman can read it.

Create Water, Detect Magic, Guidance x2
Command, Sanctuary, Shield of Faith
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Escape some more (DM MikeK) 
Thursday August 2nd, 2007 9:08:59 PM

Vorelle, Oni, and Sho'va move off after the rest of their expanding group. The centaur takes the piece of paper with him, figuring it'll be important to somebody. Their comrades are not that hard to follow, as they're leaving a rather large trail.

Theo wonders aloud about the advisability of removing arrows from himself. Berlon relieves the mage of his intellectual burden by ripping out the arrows (ow) and then healing the poor sap.

Thliss'Ka keeps a steady pace, leading the rest in a generally northerly direction for a good ten minutes. As various spell durations expire, the Dark Horse Guild drops in behind Rossa and his sailors.

After ten minutes of movement, the lizardfolk guide raises his arm, signalling for a stop. He retreats back to Oni, Rossa on his heels.

"Dark Horse," the lizard hisses. "Do we circle, or do we walk out of the swamp? I can do either."

Rossa chimes in. "Look, those lizards are planning to attack the city. We gotta get back pronto and tell the Prin... well somebody anyway. Take us back to the boat and lets skeedadle."

You are currently out of combat mode. Ten minutes have expired.

Theodore & Macaw HP 25/29 (mage armor) 
Friday August 3rd, 2007 9:13:47 AM

"Yargh!" Theodore hollers when Berlon yanks out the bolts, none too tenderly. "What the heck, man?!"

He whimpers for a bit, but seems to be okay after the gnome heals him.

When his fly spell ends, he continues along with the others, holding his overlong pants legs up off the ground to keep from tripping.

Rossa's revelation about the lizardfolk's plans is startling to Theodore. "You're absolutely right, we need to get back and inform the city. Do you know when they plan to attack, Captain Rossa?"

Vorelle [AC 18; hp 60/63] 
Friday August 3rd, 2007 9:15:35 AM

Hurry back to the boats. Vorelle shudders. Still, Rossa has a good point.

"W-w-we sh-sh-sh-should g-g-go as qu-quick as we c-c-can," she says softly.

Berlon 
Friday August 3rd, 2007 11:24:41 AM


Despite his kidding around with Theo, Berlon suddenly becomes quite serious. "If you're asking us if we want to go around or through the swamp," Berlon says to Thliss-Ka, "then I definitely vote to go around. When the Swamp Goblins attacked my home, they... we should probably go around..."

With that he will once again offer the parchment he swiped to Thliss-Ka to see if it means anything to him. If not, maybe Theo has some sort of languages spell at his disposal?

Vauhwyt 
Friday August 3rd, 2007 12:33:09 PM


"You guys! Clearly we need to drop Rossa and these sailors off at the ship. Clearly they have to go home to spread some news. But we have two jobs to do!"

"First, we rest up a day, then go back and take on the evil lizard-men ourselves! We need to help Thliss-Ka get back in charge!"

"Second, we are looking for the figurehead for our ship! Captain, you were looking for it! What did you find out?"

She urges the party to take the fastest route to the ship, now that they have thrown off the pursuit.

Oni  d20=10
Friday August 3rd, 2007 5:21:19 PM

Oni listens to his friends and their suggestions. Although he feels it a mistake to go back to the boat, he nods his head, saying yes

Even though he can not pinpoint the reason, oni does not trust this Rissa, or the plans of the lizard folk to attack the city. Even if they did attack, there is no way they would succeed. Look at the havoc caused by just a few of the Dirt City citizens.

Rossa was out to save his own hide.

Finally Vauhwyt agrees with what he had been saying. Hopefully the others would think on it, and agree with the 2 taurs.

rose 
Saturday August 4th, 2007 11:36:40 AM

since her spells expired rose has been running as hard as she can just to keep up with the others. when they stop she uses vauhwty as a back rest as she rests on the ground.

Decisions (DM MikeK) 
Sunday August 5th, 2007 9:25:39 PM

Theo and Vorelle agree with Rossa that Dirt City must be warned of the impending attack. The mage asks if the captain knows the timing.

Rossa shakes his head. "Can't be that far off, though", he replies. "Me an' the boys was supposed to be the good luck sacrifice come new moon."
Survival DC 10 Highlight to display spoiler: { new moon is tomorrow night }

Meanwhile, Berlon advocates going around the swamp rather than through.
Thliss'Ka interjects.
"Pardon. I meant differently. I can lead all out of the swamp on foot, or I can circle us back to the south. Your ship is that direction, yes?"

The lizardfolk guide takes the offered parchment and looks at it.
"Perhaps my language," he says hesitantly. "Thirteen words, but not clear. Perhaps code?" He hands it back to Berlon with an expressionless tongue flicker.

Vauhwyt interjects that she'd like the sailors to do the warning, while the Dark Horse Guild stays behind to retake the village. She also asks Rossa about the figurehead.
Rossa pauses, apparently trying to adjust to the change of direction in the conversation.
"Figurehead?" he asks. Then, his face brightens. "Oh yeah, that. Uh, no, we ain't found it. Pretty sure it went down in the swamps near here. We found the bow of a keelless vessel just north of here missing a figurehead. We're thinking something took her deeper into the swamps."
Rossa shrugs. "Then we got ambushed."

Keeping his thoughts to himself, Oni reluctantly agrees to go back to the boat. If he takes a moment to think about it, the taur would have to admit that the Dark Horse Guild cannot be considered ordinary citizens of Dirt City.

Rose is nearly exhausted in her effort to keep pace with the larger members of her group. Anybody taking a look at her labored breathing can tell she's not going to be able to continue this pace for much longer.

Thiss'Ka bobs his head at Oni. He turns and moves back to the front of the group and begins moving again, this time angling more to the east.

Spot rolls please - DC 21 Highlight to display spoiler: { two lizardfolk forms brush past a fern some 60' to the south. Both freeze. Both appear to be looking in the direction of the party and their allies.}

Vorelle  d20+12=32
Sunday August 5th, 2007 11:04:33 PM

"W-w-we've b-b-been sp-spotted," Vorelle says. She tries to indicate the direction of the lizardfolk with a subtle nod, rather than pointing right at them and letting them know they've been seen.

If nobody else is available, Vorelle can pick up Rose and carry her for a little while.



Theodore & Macaw HP 25/29 (mage armor)  d20+3=21 d20+4=5
Monday August 6th, 2007 9:38:08 AM

(Survival 21, Spot 5)

"Could I take a look at the note, Berlon? I speak Draconic."

Theodore peruses the note and sees what he can make of it.

The young wizard is eager to get back to their ship to regroup, though not so eager to send their only means of transportation back to Dirt City.

"If we send Rossa and his crew back to the city, who will bring the ship back to get us?"

Berlon  d20+4=20 d20+4=12
Monday August 6th, 2007 11:30:46 AM


"Yes, please, Theo," he says as he hands over the note to the mage.

"Don't worry, no one is leaving with the ship. But we *do* need to decide on a course of action. An attack on Dirt City is the least of our worries. We've already put the fear of our wrath in them, and that's just us, never mind any town defense. Unless I'm severely underestimating their numbers, they would be severely outmatched, especially if I had sufficient time to... "prepare" the harbor.."

"We can't ask our rescued friends to take part in any sort of second raid. True, it would probably be taken as a direct favor to the House of Merchants, for whatever that would be worth," Berlon makes sure to look at the captain with that last part, "and I suppose they *might* be interested in some payback, but still, it would be utterly inappropriate of us to ask..."

He will then double check the captives to see if anyone still needs healing.

Survival Check 20, Spot Check 12

Create Water, Detect Magic, Guidance x2
Command, Sanctuary
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Posting Report for 7/30/07 
Monday August 6th, 2007 7:11:55 PM

MTWTF

DM MikeK XXXXO
Berlon XXXXO
Oni XXXXO
Rose XXOXO
Theodore XXXXO
Vauhwyt OXXXO
Vorelle XXXXO

ADM Shegger

Rose  d20+10=16
Monday August 6th, 2007 7:22:04 PM

Rose carefully holds on as she's carried and looks back to see if they're being followed.

spot: 16, +2 for piper

I always feel like, somebody's watching me (DM MikeK) 
Monday August 6th, 2007 8:13:38 PM

Vorelle alerts the group they have company to their south. The lanky ranger offers to give Rose a lift. The halfling tries to keep an eye on the lizardfolk to south, but loses them in the intervening foliage.

Theo asks for the note, and Berlon hands it over. The mage can immediately see Thliss'Ka is right. The language is Draconic, but the note is written in some kind of shorthand. Given the mage's linguistic abilities, he figures he could probably decipher the thing if he had a minute or two.....
Requires Decipher Script roll. But Theo will need 1 minute of time to do it. Also give
me 3 knowledge (local) rolls as well


Berlon continues discussing next steps. The gnome appears to favor letting the sailors remain on the ship - but not leave, and returning to finish off the village. He also implies the sailors might be willing to help, for a price.

Rossa shakes his head slowly. "Them lizards know how many people live in Dirt City," he answers Berlon dubiously. "And they don't much care. They're awful sure of themselves. Maybe we oughtta stop your lizard buddy up there and see what he thinks." The sea captain indicates Thliss'Ka, who is some 40' away and walking to the east, sailors in tow.

Vorelle  d20+12=27 d20+12=25
Tuesday August 7th, 2007 12:53:55 AM

Vorelle, too, is worried that they may have been followed. [Spot 27, Listen 25] She watches Thliss'Ka with some concern. "I-I'm n-n-n-not s-sure we sh-should sp-sp-split up," she says hesitantly.

Oni 
Tuesday August 7th, 2007 1:56:01 AM

Oni hears Vorelle say they are being followed. Was it friend or foe? Is there anyway to know. Maybe the lizard man Thlisska had left with Oni may be able tyo spot them, and tell Oni if friend or foe.

Oni laughed inside as Rossa believes the lizardfolk have any real chance against the city proper of Dirt City. Sure there must be something else that canyt be seen, but Oni silently agrees with Berlons assessment.

"I strongly suggest we do everything in out power to put Thliss'Ka back in power. That is my wish. Another thing occurs to me, maybe this shaman has found the figurehead we search for, and is accessing its magic for himself. To leave here with him still in power, is , a, mistake."

Theodore & Macaw HP 25/29 (mage armor)  d20+14=21 d20+11=18 d20+11=24 d20+11=19
Tuesday August 7th, 2007 9:53:44 AM

(Decipher Script 21, Knowledge (Local) 18, 24, & 19)

Theodore pours over the note, his brow furrowed in concentration. He finds it even more difficult to walk, having to be corralled many times as he continues to go straight while everyone else has turned.

Anyone paying attention to the mage will notice him mouthing strange words as he tries to ascertain the meaning of the letter.

Vauhwyt  d20+2=5 d20+2=9
Tuesday August 7th, 2007 10:23:23 AM

Vauhwyt spots and hears nada.

No splitting up, she agrees.

If Rose and Berlon need rides, surely the large taurs in the group are the best mounts. Vauhwyt offers her back.

Vauwyt is in favor of physically escorting Rossa and their people back to the ship, hopefully with no one following. Like Berlon and Captain Oni said.

If there is someone tracking them, then Vauhwyt wants to run ahead, hide, let the party walk past, and then ambush any sneaky followers. Or anyway, we need to attack those tailing us.

When we get to the boat (BEFORE deadline!), we put Rossa's people on board and rest up to regain spells. Then we go back and help T-K get back his chief's position. Note that it is important that his people see him giving us orders and being in charge. We want to kill the evil leaders so that the common lizardfolk turn to T-K.

That's my opinion.



Berlon 
Tuesday August 7th, 2007 4:29:54 PM

"No splitting up! But whatever you people decide, do it quick. We need to know specific numbers, how many enemies we are looking at. Once we catch up with Thliss-Ka we should ask him and see what he thinks of the whole situation..."

Decisions, desicions (DM MikeK) 
Tuesday August 7th, 2007 8:08:38 PM

Vorelle sees the two lizardfolk figures turn around and disappear back into the foliage, apparently headed back south. The ranger is also worried about splitting up. Her fears are relieved somewhat when Thliss'Ka notices that only seven sailors are following him. The lizardfolk ally stops, and returns to the gathered group.

Oni takes advantage of Thliss'Ka's return to ask him about whether the two other lizardfolk Vorelle saw would be friend or foe.
Thliss'Ka says seriously, "not friend."

Oni also repeats his desire to put Thliss'Ka back in power, and possibly recover the figurehead at the same time.
Thliss'Ka blinks.
"The shaman controls many villages," he breathes in wonder. "Six, seven, eight hundred warriors. You truly can defeat so many?"

Vauhwyt offers both Rose and Berlon a ride. But she must wait. Thliss'Ka and Oni are deep in discussions, and Theodore is busy deciphering the parchment. The sailors are grouped around the Dark Horse Guild and their captain, waiting for instructions.

Berlon notes that the decision needs to be done quickly. His question regarding numbers seems to have just been answered.

The escape attempt has bogged down, and is now nothing more than a large clump of beings standing in the middle of the swamp talking to one another. A clump that has apparently been spotted by a pair of lizardfolk that are not allied with Thliss'Ka.

In the meantime, Theo completes his analysis of the parchment Berlon grabbed from the longhouse in the village. The mage believes it is a list of names. What's more, he's got a pretty good idea what races the names belong to.
Three of the names are goblinoid (Krussh, Fantta, BeegRed),
two are kolbold (Squauki, Squermi),
three are lizardfolk (Mogg-ka, Maar-ha, Ver-lai),
and five are Noble Races (Graitchen, Ba'bac, Bernardo, Darid, Datoria).

Noting the lack of movement, the lizardfolk chieftain ducks his head at Oni.
"We must keep going, not safe yet. Talk later, run now."

Vauhwyt 
Tuesday August 7th, 2007 9:41:21 PM


Vauhwyt agrees with the lizard-man -- "We have to move now toward the ship." She urges the group to MOVE!

Meanwhile, she files those names away in her head (assuming Theo says them out loud). She knows she has heard at least some of them before.

Rose 
Tuesday August 7th, 2007 10:48:21 PM

rose gives vorelle a big hug and then sits on Vauhwyts back. I have to get me those shoes that make you move fast she thinks

Vorelle 
Tuesday August 7th, 2007 11:34:21 PM

Vorelle returns Rose's hug awkwardly, still not used to such displays of affection. Or maybe it's the crossbow wound in her shoulder.

She follows the rest of the group, glad to be on the move again, even if it is toward boats.

Oni 
Wednesday August 8th, 2007 3:46:05 AM

Oni agrees with Thliss'ka and motions him onward. Looking to Berlon, he says, "I know you dont like to ride, but my back is strong, you and Theo can both jump on, it will save time." He waits for Theo and Berlon to decide if they want to ride or not.

When Theo was reading the names off and Thliss'ka mentions 800 some odd warriors, Oni blinks. So he had assumed information. Well if the purposed chief did not want to fight, who was he to say yaya.

Of they go, running towards the boat. Maybe it was high time to get to Dirt City. Maybe not. What happened if it fell? Interesting.

Theodore & Macaw HP 25/29 (mage armor) 
Wednesday August 8th, 2007 9:10:33 AM

Theodore blanches when he reads the name, Ba'Bac. He vividly recalls the Half-Orc from one of his first adventures with the Dark Horse Guild. "You all remember him, don't you. But he's dead. Why would they have his name?"

He doesn't speak of Marteaus, the god Ba'Bac worked for.

Theodore continues to walk along, giving Oni a polite declination for his offer of a ride. "If these poor sailors can walk the whole way back, then I can, too."

Umbriel  d20+13=32 d20+13=31 d20+17=32
Wednesday August 8th, 2007 10:59:25 AM

Stepping out of the shadows of a tree directly next to Oni while cleaning the blood off his rapier with a rag, then tucking the rag into his belt and the rapier into its sheath Umbriel turns to the others saying: 1 less lizard to worry about tracking you but 20-30 more in many groups working their way around you for an attack.
*dramatic pause*
RUN you fools lest your bones become part of the swamp this day!

Umbriel takes off running in the direction of the boat, using his dark vision to lead the way.
*Listen: 32*
*Search: 32*
*Spot: 31*


Berlon 
Wednesday August 8th, 2007 3:24:39 PM


"Hrm, yes, Martaeus, that reminds me..." the gnome says after talking with Theo, "it's almost The Feast of St. Hubbins, that's right... time for a little payback, long overdue. And of course, returning Jack. Soon, friends, soon..." he trails off.

"Seven or eight hundred?" he says, frowning with the news. "This won't do, it won't do at all," he adds shaking his head, "I'd need at least three or four days, plus access to my lab, hrm, no, this won't do..."

"Let's get everyone safely back. I doubt the lizards' ability to defend against a well thought out attack from us, never mind if they are truly mad enough to attack the city directly..."

"See, Young Theo! Another lesson! Life is all about resources, and remembering what resources you have, even those you have forgotten!"

Smiling at Rose's words, he remembers, "We really are all quite poor, aren't we? It's time we address the situation..."

With that he'll accept whatever help is available to make sure he's not the slowest in the group, as usual.

Vauhwyt 
Wednesday August 8th, 2007 4:57:56 PM


Vauhwyt says that if we can cut the evil head off, then we won't have to kill all 800. And we can come at them one village at a time. She seems confident that the party can handle it with enough prep. But she is moving fast as she says that.

"Hi Umbriel!" she calls out.

Escape


Company is coming (DM MikeK) 
Wednesday August 8th, 2007 7:29:01 PM

Vorelle gives Rose a piggy back ride.

Oni offers Berlon a ride as well, and the gnome scampers up onto the centaur's back, while continuing a running commentary on Marteaus with Theo.

The number of lizardfolk in the villages controlled by the shaman is surprisingly large, though Vauhwyt doubts they really have to deal with them all.

The group's general realization that they need to keep moving is reinforced by the surprising arrival of Umbriel, who makes it known there are lizardfolk in the area.

The group starts south, moving with best possible speed through the tangles and marshes.
Thliss'Ka and Umbriel lead, with the other lizardfolk and Rossa behind them. The eight sailors form a double column behind Rossa.
Vauhwyt and Mookie are on the right of the sailors.
Theo and Vorelle/Rose follow the sailors.
Oni, Berlon, and Sho'va trail.

It isn't very long at all before Umbriel spots a trio of lizard folk 70' to his right, and another trio 60' to his left. They may or may not have spotted him, but the menagerie of tromping nobles behind him is pretty hard to miss.

Cannot run and All movement in woods is halved unless have special ability. There is no trail.

Vorelle  d20+9=26 d20+9=17 d20+12=21 d20+12=32
Wednesday August 8th, 2007 11:39:30 PM

[OOC: Mike, I think you got your V's crossed. Rose is riding Vauhwyt, not Vorelle. :) It's kind of a pity the names look so similar, 'cause in "real" life a bold liontaur and a mousy little human would never be confused for one another. :) ]

Vorelle gives a little start when Theo mentions the half-orc Ba'Bac. She remembers the name. How could she forget that first adventure, when she and Rose and Theo and Vauhwyt first joined forces? But Theo is right; Ba'Bac is dead. Isn't he?

Vorelle can only shake her head in answer to Theo's question. She has no idea why the lizardfolk would write down the name of a dead half-orc.

She gives a bigger start when Umbriel appears. Her hands are already reaching for her nearly-empty quiver when she realizes who it is and stops herself. At his report, she begins moving off with the others, trying to remain hidden and stay on alert.

[With the -10 penalty for moving normal speed: Hide 26, Move Silently 17. Spot 21, Listen 32]

Rose  d20+10=11
Thursday August 9th, 2007 2:32:26 AM

rose keeps an eye out, and when everyone is together she'll break a seal.

use hobgoblin seal of sharing a cure. all allies within 40' of user gain 3hp.

spot: 11, +2 for piper

Oni 
Thursday August 9th, 2007 6:59:22 AM

Oni barely notices the extra weight of the heavily armored gnome. Stepping more carefully, he movesthrough the undergrowth slower than usual. But where was he to go? There were many others ahead of him, that moved slower.

At the appearance of Umbriel his heart leaps. At last, the elf was not lost. The warning of lizards folk on their backsides was disturbing. If they continued in this direction, south, soon it would be evident, they would be surrounded. If not, at the very least flanked on 2 sides.

"Theo," Oni says the wizards name aloud. The wizard had been concentrating on the paper, anyone could see that. "Maybe Macaw could scout to the south for us? Give us some idea of how far we have to go, or of enemy forces? Any information would be good. ??" If Theo looks at oni he will have a questioning look on his face.

Sho'va follows, neck hairs at full bristle, Oni took note, danger very close.

Berlon  d20+4=9
Thursday August 9th, 2007 11:55:45 AM


Unable to do much more than go along for the ride, Berlon tries to keep an eye out for what's coming up on them.

Spot check 9

Create Water, Detect Magic, Guidance x2
Command, Sanctuary
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Theodore & Macaw 
Thursday August 9th, 2007 12:20:31 PM

Rose's seal cures the last little bit of Theodore's wounds, which he thanks her for. (Ring of regen heals 1 HP every hour. I'm assuming at least an hour's passed since leaving the lizard camp.)

Oni's request to send Macaw ahead is a sound one, something the wizard has asked his familiar to do many times. At this moment, though, he has another idea that he wants to run by his friends.

He rolls up the note Berlon had given him and stores it in his haversack. Keeping his voice low, "I have a couple of spells that might throw our pursuers off our trail. Or at least split them up into more manageable groups. If we paused for a moment, I could cast a darkness spell on our group. Then I could create an illusion of our group emerging from the darkness headed in a different way than the path we will be taking. With any luck, our enemies will follow the illusion. If they're smart, they'll probably guess it's an illusion but will need to send bodies after it to be certain. Then we can continue on our way with little or no enemy pursuit."

"Thoughts?"

Vauhwyt 
Thursday August 9th, 2007 3:14:06 PM


Vauhwyt keeps alert. She moves with the group. If she can do so, she will ready a spear thrust in case any enemy gets close enough.

Umbriel  d20+20=35 d20+20=39
Thursday August 9th, 2007 7:21:24 PM

Motioning to the Left and Right with 3 fingers showing on each hand.

Then, Umbriel steps into the shadows again.
*Hide: 35*
*Move Silently: 39*

Whispering to Theo: can give it a try. Nothing to lose.

Lizard battle redux - round 1 (DM MikeK)  3d20(14+6+6)+1=27 d6=5
Thursday August 9th, 2007 9:40:58 PM

Rose, riding on Vauhwyt, not Vorelle, keeps her eyes open. Piper helps. The halfling also breaks a seal, healing everyone in the area. The sailors all murmur appreciately.

Vorelle stalks carefully behind the group, trying to remain hidden in the foliage while still maintaining the pace.

Oni asks Theo if perhaps Macaw could be employed as a scout. The taur keeps watch at the rear of the formation, Berlon barely noticed upon his back.

Berlon also tries to keep watch, but keeps getting slapped in the face by low hanging branches. It does something to the concentration when that happens.

Theo, talking over his shoulder to Oni, offers up an alternate plan. The mage estimates an hour has passed since they escaped with the former prisoners. Actually it has only been about 20 minutes.

Vauhwyt keeps alert.

Umbriel signs that he has spotted three somethings to either side of the group. The lizardfolk with him nod, and Rossa nudges the sailor next to him. Vauhwyt and Rose would also be able to see the rogue. Oni, Berlon, Theo, and Vorelle are too far to the rear to see him. Similarly, while the rogue can hear Theo, his whisper won't reach the mage. Instead, he nods his assent to Theo's plan.

--

Sho'va gives a warning growl, but it is too late. The jungle vegetation erupts around the Dark Horse Guild, their allies, and their charges. With a sickening, rasping sound, branches, vines, grasses, even entire trees entwine themselves about the group, attempting to hold them fast.
[Entangle - Reflex DC 15 or be held fast. Entangled beings can make Strength or Escape Artist check DC 20 to make full round move at 1/4 speed. Anyone not entangled can only move at 1/4 speed while in the area of effect - this is because the jungle already limits movement to half speed, and the spell halves it again]

The lizard folk to Umbriel's right and left move forward. Other lizardfolk materialize as they push their way forward as well. Three get close enough to Vauhwyt to launch unpleasant looking javelins at the liontaur.

[75, 86, and 90 throw javelins at Vauhwyt. Note Vauhwyt loses Dex bonus to AC if entangled.
atk 1 - hit ac15 for 6 hp damage
atk 2 - miss
atk 3 - miss]

All lizard folk carry javelins. All also carry clubs except 'ch' (near Oni) who wields a battleaxe, and g6 (near Umbriel) who has a longsword.

Map on the way

Umbriel *ac21 hp52 Hide(35) Move Silent(39)*  d20+15=33
Thursday August 9th, 2007 10:13:58 PM

Deftly ignoring the vines that try to entrap him.
*Escape Artist: 33*

Calling up his ancestral magical abilities, Umbriel surrounds the group in front of the party (guy with longsword) with a blanket of darkness.
*Casts darkness 15' radius, attempting to get as many of that group in it as possible*

Then Umbriel takes a 5' step towards his right.

Vauhwyt (AC19/14/15, HP51 of 57) and Mookie (AC15, HP28)  d20+11=14 d20+11=12
Thursday August 9th, 2007 10:20:54 PM


Vauhwyt tries to resist the entangling plants: a 14! Not enough to get free!

Her AC is 19 unentangled, 14 with no dex bonus to AC. The liontaur activates a seal (see below) and has AC15 against the next attack with a thrown weapon, for AC15.

One spear hits her.

She tries to make an escape artist check. She fails, and is stuck fast. (Bad rolls!)

• Goblin Seal of Dodging: +1 AC vs one thrown attack in the next ten rounds.

rose  d20+3=23 2d4(2+3)+1=6 2d4(3+2)+1=6
Thursday August 9th, 2007 10:37:01 PM

Rose rose quickly jumps off of Vauhwyt before she gets stuck. she then points her finger at the nearest goblin while saying some words and two pink bullets fly out and hit him.

escape artist: 23, nat 20
magic missile: 12 damage to 86

ooc: if a seal says the target of the seal gains xxx, does that mean rose can have the seal target someone else? or have someone else break the seal?


Oni 21 AC 70 HP Sho'va 17 AC 36 HP  d20+4=19 d20+7=12 d20+8=21
Friday August 10th, 2007 1:30:25 AM

As the woods seem to come alive and attack him, Oni is able to resist the branches entanglement. Sho'va however is caught by a vine of some sort, and yelps in frustration. Concentrating hard and pulling with considerable force Sho'va attempts to break free.

Oni wheels to the side and can see some figures in the woods to his left. Movement is slow, but he manages to move 15 feet closer to his enemy.

Oni reflex 19 save
Sho'va reflex 12 fail, Strength roll to break grapple 21

Vorelle [AC 18; hp 63/63]  d20+9=23
Friday August 10th, 2007 2:03:34 AM

Vorelle stammers her thanks to Rose as the seal neatly heals the wound in her shoulder. Then, unexpectedly, she has to deal with entangling greenery. She dodges their attempts to entangle her [Reflex 23], and immediately begins trying to move out of the area, lest the plants succeed next time. Unfortunately, she is smack in the middle of the writhing plants, and movement is at a crawl.

[Double move to S-15]

Theodore & Macaw HP 28/29 AC 16 (mage armor, dodge 84)  d20+4=23 d20+4=24
Friday August 10th, 2007 9:31:36 AM

Theodore has a preternatural sense of the magic before it explodes about the party and manages to avoid being wrapped about by vines. (Reflex 23)

Macaw also senses the magical attack and flutters up into the branches. (Macaw reflex 24)

As the lizardmen emerge from the foliage, Theodore feels the tingle of battle slide up his spine. He quickly double moves to S18, within touching distance of Vauhwyt.

"Vauhwyt! Be still and I'll get us out of here. I can teleport us a short distance away. Tell me where you want to go, and I'll take you there."

Berlon - AC 20 HP 44/44  d20+2=17 d20+7=22
Friday August 10th, 2007 10:16:10 AM


Sliding off Oni once the attackers are revealed, Berlon manages to avoid the entanglement. Being about four feet tall helps every now and then. (Reflex save 17)

Once he sees the situation, he quickly leaps into action.

"Enough of this foolishness. Why are we always running?"

As a standard action, Berlon angrily removes the vines with a Dispel Magic spell. (Dispel Magic check 22)

"Oni, you engage the group at four o'clock. Vauhwyt, now that you are free, you take the ones at 8. Thliss-Ka and I will take the ones right in front of us! The rest of you provide ranged support and protect the captives! And try to pick out any spellcasters!"

"Just DO it! It's only a few lizardmen apiece! Dietrich wouldn't know whether to swear or laugh!"

He than makes his (reduced) movement to W16.

Create Water, Detect Magic, Guidance x2
Command, Sanctuary
Shield Other, Bull's Strength/Identify
Wind Wall/Dispel Magic
/Imbue

Lizard battle redux - round 2 (DM MikeK)  d20=17 d20=20 d20=19 d6=3 d6=4 d20=5 d20=17 5d6(5+4+6+6+2)=23
Sunday August 12th, 2007 2:28:35 PM

Umbriel dances out of the entangling vines, and casts a spell of his own. The group of lizardfolk to the south of the party are shrouded in darkened shadow. It is still possible to see the forms, but hitting them will be much harder. The drow takes a step to his right.

Vuahwyt is stuck fast by the entangling weeds. She activates a Woldian Seal to help herself somewhat.

Rose leaps off of Vauhwyt, and fires two magic missiles at 86. The lizardman squeals in pain.

Oni avoids the entangling vines, and struggles against their grip as he moves to the east.
Sho'va is wrapped up, but the hound is able to rip free. He immediately heads for the closest part of the jungle not trying to grab his feet.

Vorelle dances away and struggles to get out of the area of effect.

Theo also manages to keep his feet. The mage moves next to Vauhwyt, promising to get them out shortly.
Meanwhile, Macaw also escapes, and the bird flutters into a nearby tree - outside the area of effect.

Berlon, still on top of Oni, avoids the grasping plants and angrily casts a spell.
The suddenly writhing and grasping foliage suddenly stops as the gnome eliminates the problem.
Berlon shouts commands, directing the oncoming battle.

Rossa and his sailors hold their position, watching the lizards and waiting with the makeshift clubs they gathered earlier.

Thliss'Ka and his companion shift to their left, putting themselves between the sailors and a group of four lizardfolk.

-

The lizardfolk with a battleaxe (ch) barks a command in Draconic - Highlight to display spoiler: { "Back!" }. The call is repeated by each one of the lizardfolk.

Two of the three lizardfolk who attacked Vauhwyt earlier launch another javelin each at her, and then fall back with their severely wounded companion.
First - ac18 - miss
Second - nat 20, crit threat hits ac20 - damage 4 + 5 = 9 hp damage.

The lizardfolk facing Thliss'Ka retreat, as do those encompassed by Umbriel's spell.

Battleaxe and his group, however, advance.
Two lizardfolk (74 and 85) throw javelins at Oni.
74 - ac5 - miss
85 - ac18 - miss

'ch' also throws a javelin. But this weapon no sooner leaves the warrior's fingertips when it transforms into a bolt of lightning. The electrical discharge rips through Oni, Berlon, and Vorelle before disappating in the jungle trees well beyond the ranger.

[Oni, Berlon and Vorelle hit by Lightning Bolt for 23 hp damage. Reflex DC 14 halves (11 hp).]

-------

Notes -
Area of Darkness spell is in dark green. Beings inside it gain concealment (20% miss chance).

Line of Sight is limited to 60'.
A Spot check DC 20 +1 for each 5' square beyond 60' required to see anyone from 65-90 feet away.
It is not possible to see anything beyond 90'

Cannot run and All movement in woods is halved unless have special ability. There is no trail.

Please indicate position - destination of movement, center of spell effect, etc - by use of the grids on the map. Otherwise, such direction is subject to misinterpretation.

Please remember to make save rolls for animal companions/familiars.

Unless specifically stated otherwise, Woldian Seals can only be activated by and used on the Bearer of said Seal.


Vorelle [AC 18; hp 52/63]  d20+9=26 d20+10=18 d20+10=28 d20+5=13 d8+1=3 d8+1=6 d8+1=4
Sunday August 12th, 2007 11:28:57 PM

Vorelle dodges the worst of the lightning bolt [Reflex save 26], but hisses in pain as the eletricity sears through muscle and bone. She returns fire, sending three arrows at "CH"

[Hit AC 18 for 3 damage; hit AC 28 for 6 damage; hit AC 13 for 4 damage. Attack rolls do not include a cover penalty.]


Umbriel ac21 hp52  d20+20=32 d20+20=32
Monday August 13th, 2007 12:00:18 AM

T24 to Q25

Still moving Silently and Hidden.

Hide in Shadows: 32
Move Silently: 32

Oni 21 AC 59/70 HP Sho'va 17 AC 36 HP  d20+4=18 d20+8=26 2d8(1+5)+4=10 d20+14=16 d8+8=10 d6=6 d20+9=16
Monday August 13th, 2007 12:32:04 AM

Oni feels the electricity burn through him as he moves to engage. He drops the large halberd as he goes.[free action] Reaching over huis shoulder he grabs hold of his greatclub and brings it forth, at the precise moment he is range of 'ch'. [free action] Taking one swing downward he tries to fell the beast. The wood hits home as he feels the bonecrunching shuddr in his arms.

Shova finally gets a chance to exact revenge upon the efil lizards. She bolts to the side of 74 and bites him/her.

Oni hit AC 26 [AB, AC 14]
Damage 10

Shova hit AC 16 [AB 12]
Damage 10, +6 frost, to trip 16

Theodore & Macaw HP 28/29 AC 16 (mage armor, dodge 84) 
Monday August 13th, 2007 9:21:00 AM

Theodore is greatly relieved to be out of the entangle spell. Sighting the group of lizardmen unchallenged by his own allies, Theodore creates a blast of intricate swirling colors at AI29. (Cast Rainbow Pattern. Will save 19 to avoid fascination. Fascinates up to 24 HD worth of creatues; creatures with fewest HD are affected first.)

Berlon - AC 20 HP 33/44  d20+2=15
Monday August 13th, 2007 11:08:36 AM


"Oooh! Tingly!" Berlon says with an unsettling giggle. "But, not particularly impressive..."

Since Oni has temporarily eliminated the threat of more lightning bolts, Berlon takes a moment to cast Bull's Strength on himself. (standard action) He will then use a move action to engage the flanking lizardmen, moving to Z14.

Bull's Strength - 7 minutes - +4 strength (New STR 19, +11 melee, 1d8+4 dge

Create Water, Detect Magic, Guidance x2
Command, Sanctuary
Shield Other, Bull's Strength/Identify
Wind Wall
/Imbue

Vauhwyt (AC 19, HP 42 of 57), Mookie (Hiding), and Wolverine (AC14, HP28)  d20+11=17 d20+8=21 d100=15 d20+4=6 d20+4=18 d20-1=10 d4+2=4
Monday August 13th, 2007 11:12:29 AM


Vauhwyt made her reflex save, and with evasion, that's no damage. So did Mookie, if that matters, and he has improved evasion.

Vauhwyt moves 20 feet (half speed) to 21-22-N-O. She reaches into the Bag of Tricks and hurls a fuzzy ball 20 feet to 23-J. It turns into a Wolverine and attacks Lizardfolk Number 90. It makes three attacks: A claw hits AC18 for 4 hp damage.

Mookie hides in his belt pouch.

Wolverine Stats
Size/Type: Medium Animal
Hit Dice: 3d8+15 (28 hp)
Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (1d4+2)
Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills: Climb +10, Listen +6, Spot +6
Feats: Alertness, Toughness, TrackB

Posting Report for 8/6/07 
Monday August 13th, 2007 3:46:51 PM

MTWTF

DM MikeK XXXXX
Berlon XXXXX
Oni OXXXXX
Rose XOXXX
Theodore XXXXX
Umbriel OOXXX
Vauhwyt OXXXX
Vorelle XXXXX

ADM Shegger

D'oh! - DM Mike 
Monday August 13th, 2007 6:43:43 PM

The idiot DM left his flash drive at work, so no post tonight.

But, I will ask a couple questions for a couple of you.

Theo needs a Spot DC 24 to see the lead lizardfolk, and a DC 26 to see the whole group he wanted to target. Please make the check, and post an alternate action if he doesn't see them.

Berlon will require a move action to get off of Oni. If he stays on Oni, Berlon's move action will be used up by Oni's move.

Oni, please email me Sho'va's stats, including tricks known.
mdknotts2000 at yahoo dot com

I'll delete this post when I post tomorrow night.

rose  d4+1=2 d4+1=2
Monday August 13th, 2007 8:18:50 PM

rose points her a wand at the closest lizardman and two bullets come flying out.

wand magic missile: 4



Theodore & Macaw HP 28/29 AC 16 (mage armor, dodge 84)  d20+2=17
Tuesday August 14th, 2007 9:23:35 AM

(Spot check 17; I'm assuming the spot check was due to the prisoners in his line of sight, so he will move around them and cast the same spell.)

Theodore moves to W20 and casts his rainbow pattern centered on AI29. (Will save 19 to avoid fascination. Fascinates up to 24 HD worth of creatues; creatures with fewest HD are affected first.)

Lizard battle redux - round 3 (DM MikeK)  5d6(1+2+1+5+2)=11
Tuesday August 14th, 2007 6:41:43 PM

Vorelle dodges the worst of the electrical discharge, and returns fire, sending three arrows at the lizardman with the nasty javelins. The arrows hiss past Oni and Berlon. One hits the lizardman.

Umbriel has pretty much disappeared from everyone's view. The drow stealthily moves onward.

Oni avoids a direct blast from the lightning bolt. As Beron hops off, the centaur drops his halbred, and moves toward the problem lizardman, drawing his greatclub as he approaches. Oni lands a solid blow, although his opponent manages to get a shield up (something else none of the other lizardfolk have) to absorb some of the impact. Vorelle's arrow combined with Oni's blow would likely have felled most lizardmen, but this one doesn't seem all that hurt.

Sho'va rushes forward and rips into 74. The lizardman falls under the attacking jaws and freezing Tear, and doesn't move.
Adjusted Sho'va's size to correct dimensions. This is one big wolf.

Theodore thought he saw some lizardfolk beyond Thliss'Ka. He tries moving around the sailors to get a better look, but that group has pulled back so far that the mage cannot make them out through the intervening trees, ferns, vines, and other jungle vegetation.
Theo can only move half speed. He can move 15' to V18. Spot check required is due to distance and the jungle foliage blocking sight.]

Beron casts a spell on himself.
Move action used up dismounting Oni

Vauhwyt moves to the southwest. The liontaur pulls out a fuzzy ball and throws it at a lizardman (90). The ball turns into a Wolverine and attacks. The lizardman growls in anger as a claw draws blood.

Rose also fires off a magic missile at 90, which causes it to growl some more.

The sailors stay put. Thliss'Ka and his companion continue to stand watch, keeping an eye on the retreating group to the southeast.

-

Except for the group by Oni, all the lizardfolk continue pulling back. 86 is struggling, and his companions abandon him to his fate. Most of the other lizardfolk disappear into the foliage.

At another bark by their leader, 84 and 85 retreat. The leader moves with them (drawing an AoO from Oni), but is able to move twice as quickly as they. He has time to stop and fling another javelin at the centaur before his comrades catch up.
This javelin also turns into a lightning bolt, and again slashes through the line formed by Oni, Berlon, and Vorelle.

[Oni, Berlon and Vorelle hit by Lightning Bolt for 11 hp damage. Reflex DC 14 halves (5 hp).]

Umbriel only - Spot DC25 - Highlight to display spoiler: {Umbriel cannot see the lizardfolk to the south. However, there are a group of three about 80 to the southwest. Unless they move really quickly, these are another group. They are currently moving westward, away from the party.}

-------

Notes -
'CH' is Ac24
others are ac15

Area of Darkness spell is in dark green. Beings inside it gain concealment (20% miss chance).

Line of Sight is limited to 60' due to all the trees and plants and such in the swamp.
A Spot check DC 20 +1 for each 5' square beyond 60' required to see anyone from 65-90 feet away.
It is not possible to see anything beyond 90'

Cannot run and Aal movement in woods is halved unless have special ability. There is no trail.

Please indicate position - destination of movement, center of spell effect, etc - by use of the grids on the map. Otherwise, such direction is subject to misinterpretation.
Also, please specify targets by number, not 'closest one'.

Please remember to make save rolls for animal companions/familiars.

Unless specifically stated otherwise, Woldian Seals can only be activated by and used on the Bearer of said Seal.


Berlon - AC 20 HP 22/44 - Bull's Strength 7m  d20+2=3
Tuesday August 14th, 2007 9:41:41 PM


"Well for the love of Benjee!" Berlon exclaims once his hair is done standing on end. (Reflex save 3)

Create Water, Detect Magic, Guidance x2
Command, Sanctuary
Shield Other/Identify
Wind Wall
/Imbue

Berlon - continuation post  2d20(13+17)+8=38 2d8(4+6)+8=18
Tuesday August 14th, 2007 9:52:48 PM

(OOC: HULK SMASH STUPID VISTA!)

"Benjee, of course, being the Gnomish god of SMITING ANNOYING THINGS!"

Knowing that Vorelle is a tough warrior, he takes a moment to heal himself, curing 18 hp worth of damage. (Cure Mod. spontaneously replaces Shield Other)

"Everyone! Aim at the leader if you can!"

With that he will stow his mace in favor of his heavy crossbow, taking a 5 foot step to the south in the process.

Oni 21 AC 54/70 HP Sho'va 17 AC 36 HP  d20+4=22 d20+8=9 d20+8=23 d20+12=13
Tuesday August 14th, 2007 10:54:00 PM

As the enemy backs away from Oni, he takes a swipe with his great club. Oni nearly drops his weapon as he misses badly. Enraged by the despicable attempt at a free shot, Oni follows the enemy as the enemy retreats. The lightning damge does little, whether it was good reflex or bad aim, who knew. Oni takes a swipe aty 'ch once again. Although this blow was better taken, it seems the wry figure escapes the blow once again.

Sho'va tries desperately to cover Oni's flank, but misses wildly with her bite. The recent drain of strength, loosely her from the deadly plants, seems to have caught up with her.

Oni AoO 9 nat 1
Oni hits AC 23 miss
Oni makes reflex save 22
Oni regular movement 60feet, mives 30
moves to Ap, AQ 14, AoO from 74

Sho'va misses with nat 1

Umbriel  d20+20=33 d20+20=40 d20+13=28 d20+13=27
Wednesday August 15th, 2007 12:40:28 AM

Y25 to W28

Umbriel continues to act like a stalking panther and moves stealthily forward.

Hide: 33
Move Silently: 40 *nat.20*
Listen: 28
Search: 27


Theodore & Macaw HP 28/29 AC 16 (mage armor, dodge ch)  d20+2=10 4d4(1+2+4+3)+4=14
Wednesday August 15th, 2007 10:26:24 AM

Theodore hears Berlon's shout and pushes through the brush to AG18. He brings his right hand up and speaks an arcane phrase before four silvery streaks of light zip from his fingers towards ch. (Cast magic missile for 14 damage. Spot check 10, if needed.)

Lizard battle redux - round 4 (DM MikeK) 
Wednesday August 15th, 2007 8:27:00 PM

Berlon voices his annoyance at the continued lightning barrage, and calls out for his companions to concentrate on the leader. The gnome casts a spell of healing on himself, and stows his mace while taking a step to the south.
Sheathing a weapon is a move action. Berlon can draw his crossbow next round.

Oni swings at the lizard leader as it moves off, but misses. The centaur pursues and catches the fleeing trio. His next blow is better aimed, but the blasted lizardman's shield deflects it.
BTW - Oni's Woodland Stride ability overcomes the hindered movement. He can go full speed.

Sho'va, aware that 74 is still breathing, rips out the lizardman's throat.
[Sho'va Coup De Grace on 74]
Yes, I know. But sometimes animal companions will do something unexpected. :)

Umbriel continues moving. Even his comrades don't know where his is.
Everyone will need a Spot 33 to see Umbriel

Heeding Berlon's call, Theo moves to west. The mage spots the lizardman engaged with Oni, and send four magic missiles crashing into it. It recoils in pain and lets out a hiss of anger.

The wolverine chases after 90.

The sailors stay put. Thliss'Ka turns his head, looking for someone to talk to. Not seeing anyone in the immeidiate area, he calls out, "we should leave now".

-
All of the lizardfolk pull back, including those near Oni. To the southeast, only 86 is visible to Umbriel, as that lizardman slowly retreats.
To the northeast, the lizardfolk leader again withdraws (Oni gets an AoO). This time, he turns southward, moving so quickly Oni loses him in the vegetation.
Oni can pursue, if desired

-------

Notes -
'CH' is Ac24
others are ac15

Area of Darkness spell is in dark green. Beings inside it gain concealment (20% miss chance).

Line of Sight is limited to 60' due to all the trees and plants and such in the swamp.
A Spot check DC 20 +1 for each 5' square beyond 60' required to see anyone from 65-90 feet away.
It is not possible to see anything beyond 90'

Cannot run and Aal movement in woods is halved unless have special ability. There is no trail.

Please indicate position - destination of movement, center of spell effect, etc - by use of the grids on the map. Otherwise, such direction is subject to misinterpretation.

Please remember to make save rolls for animal companions/familiars.

Unless specifically stated otherwise, Woldian Seals can only be activated by and used on the Bearer of said Seal.


Vauhwyt 
Wednesday August 15th, 2007 10:55:39 PM


The liontaur chases after Oni. "Let's keep together and get moving back to the ship," she says.

Vorelle [AC 18; hp 41/63]  d20+9=13
Wednesday August 15th, 2007 11:25:32 PM

[OOC: Sorry for the missed post. I was out very late, and my priority was my DM post for the Swords.]

Last round: This time, Vorelle isn't able to dodge the bolt of lightning. More electrical damage sizzles through her.

This round: Shaking herself out of her daze, Vorelle begins moving off with the others. She makes rather better progress than most.

[OOC: Vorelle's idiot player only recently remembered that she has Woodland Stride, and is therefore not hampered by the terrain.]

Oni 21 AC 54/70 HP Sho'va 17 AC 36 HP  d20+8=15 d20+8=13 d20+8=10 d20+17=25
Wednesday August 15th, 2007 11:57:34 PM

The shield wielding leader is becoming quite the nemesis for the drowtaur. Something must give, and it looks like the leaders resolve. The leader pulls away yet again and Oni swipes at him. He misses the wily foe yet again. He turns his head a split second and yells , "Sho'va guard Berlon." He hopes silently the wolf will guard the gnome.

Oni then takes off agter the leader, hopefully he will spot him again and be able to attack.

--Oni full movemnent 60 feet, want to attack again if I see the 'ch'.
Spot 13
Hit AC 10 miss, [gotta love the die roller!!! not]
Survival 25 [rolled for fun, maybe get someting for it]

Theodore & Macaw  d20+4=10
Thursday August 16th, 2007 10:08:30 AM

Theodore whistles to Macaw, to get the bird's attention. The raven cocks his head at the scrawny wizard below him, stepping to take position directly above.

Theodore's brow furrows at the bird's odd behavior and then his eyes go wide.

"You...better...not!!" he huffs, hustling out from underneath his familiar. "Go into the air and tell me what you see."

The raven obliges, flapping up through the trees to peer about. Theodore gives him a mental command to look for two things: their current distance from the ship, and whether he can spy any enemies. (Macaw's spot 10)

Umbriel  d20+13=31 d20+13=29
Thursday August 16th, 2007 11:25:09 AM

Stays put and watches the retreating Lizardfolk. Acessing their movements to Acertain (sp) if they are regrouping for another attack or moving out of the way for something bigger or badder.

Search: 31
Spot: 29

Berlon - AC 20 HP 40/44 - Bull's Strength 6m 54s 
Thursday August 16th, 2007 12:36:17 PM


"Try to stay together! Oni! Don't forget you're currently my way out of here!"

"Everyone follow Thliss-Ka!" The gnome turns to the lizardman. "What's the best way out of here?!"

Create Water, Detect Magic, Guidance x2
Command, Sanctuary
/Identify
Wind Wall
/Imbue

Round 5 (DM MikeK) 
Thursday August 16th, 2007 8:22:20 PM

Oni pursues his lizardman nemesis. The drowtaur quickly understands that this lizardman moves just as easily through the brush as he can, and almost as quickly. The taur has moved southward a good 100' before catching up to the lizard folk leader.
The 60' move is not enough to catch the lizardman. I gave Oni a full round move to enable an AoO next round. Otherwise, Oni is at AX-AY/26-27 and can act from there.

Sho'va looks up at Oni's command. The wolf considers for a moment, and then moves next to Berlon.
Used Oni's roll of 17 on the Survival as a Handle Animal check to push Sho'va to perform the Defend trick. Check therefore was a 23 vs DC20 and succeeded.

Vauhwyt plunges through the undergrowth in the general direction of west. she cannot see the centaur, and calls out for him to regroup.
Note - no one can see Oni, and vice versa.

The wolverine disappears into the jungle, presumably still chasing 90.

Theo manages to avoid a very special hello from his familiar, and, verbalizing with a series of odd clicks, directs the bird to fly up and look around for the boat. Macaw launches upwards, and Theo gets a feeling of happiness. He can tell Macaw is returning with happy news.
Theo cannot mentally command his familiar. He can speak to Macaw using a personal language known only to the two of them (Speak with Master ability). The bird will return next round.

Umbriel - Highlight to display spoiler: { The group he saw last appears to be linking up with group retreating from Vauhwyt. Whether its to regroup or continue running is not clear. They do not appear concerned about anything else in area, other than the party.}

Berlon yells for everyone to follow Thliss'Ka, while also bellowing for his ride to come back.

Thliss'Ka ducks his head and points southward. "Thiss way. Not far." he answers. The lizardman begins southward again, followed by the sailors, who are nervously gripping their deadwood clubs.

-
Except for Umbriel and Oni, no member of the party can see any enemy lizardmen. For that matter, none of them can see Umbriel (without a Spot DC 33) or Oni, either.

Umbriel - Highlight to display spoiler: { can see only 86 continue moving away southwest. The lizardfolk is obviously hurt, and struggling to move. But it keeps going, and will be out of sight in a few seconds. It is moving off in the direction where all those other lizardfolk went.}

Oni - Highlight to display spoiler: { sees beyond the lizard leader another four lizardfolk to his south. The lizard leader barks, and they retreat southward. The lizardfolk leader also retreats, but moves to the southeast, angling away from his four compatriots (drawing another AoO). The centaur sees him draw a battleaxe as he slides away. - If Oni pursues, he'll need to move another 100' southeast to close to melee again.}

-------

Notes -

'CH' is Ac24
others are ac15

Area of Darkness spell is in dark green. Beings inside it gain concealment (20% miss chance).

Line of Sight is limited to 60' due to all the trees and plants and such in the swamp.
A Spot check DC 20 +1 for each 5' square beyond 60' required to see anyone from 65-90 feet away.
It is not possible to see anything beyond 90'

Cannot run and Aal movement in woods is halved unless have special ability. There is no trail.

Please indicate position - destination of movement, center of spell effect, etc - by use of the grids on the map. Otherwise, such direction is subject to misinterpretation.

Please remember to make save rolls for animal companions/familiars.

Unless specifically stated otherwise, Woldian Seals can only be activated by and used on the Bearer of said Seal.



Vauhwyt 
Thursday August 16th, 2007 8:49:12 PM


Urges the people who can see each other to stick together. She follows Thliss-Ka since only he seems to know where the heck he is going.

"Boss," says Mookie, "Where are we, anyway?"

"Beats me," Vauhwyt replies.

rose 
Thursday August 16th, 2007 11:29:11 PM

rose follows the others the best she can.

Oni 21 AC 54/70 HP Sho'va 17 AC 36 HP  d20+8=20
Friday August 17th, 2007 12:09:19 AM

Oni finds the leader i the foilage and swipes at him with the club. Alads the beast gets away once again. Oni doesnt understand why the lizard is running, he cant hit him afteall.

A ruse, yes,, he wants Oni to run into a trap. Not today, Oni turns and moves back to where he had left the others, and his halberd.

--Run back to where I dropped halberd.
Miss AoO with 20

Vorelle [AC 18; hp 41/63] 
Friday August 17th, 2007 12:16:37 AM

Vorelle hurries to catch up with the rest of the group.

[Double move to AA-27. Vorelle has the Woodland Stride class ability, and is therefore unhindered by natural terrain.]

Theodore & Macaw 
Friday August 17th, 2007 9:32:38 AM

Theodore returns to marching order (somewhere in the middle) as the party regroups.

"Is anybody hurt? I wonder why they would attack and then retreat like that? Bizarre."

Berlon - AC 20 HP 40/44 - Bull's Strength 6m 48s 
Friday August 17th, 2007 10:07:30 AM


"Why Theo, you truly are a wonder some times!" Berlon says as he prepares for Oni's return back from his jaunt. "They attacked us because we invaded their village and stole their dark sacrifice."

When Oni gets close, Berlon sticks out his thumb. "They retreated like that because they have learned to fear us."

Create Water, Detect Magic, Guidance x2
Command, Sanctuary
/Identify
Wind Wall
/Imbue

Oni 
Saturday August 18th, 2007 11:36:51 AM

Oni gets back to the others. Placing his club back in its makeshift sheath, he leans over and retrieves his halberd. Then he moves to Master Berlon and helps the gnome back aboard. He notes the blood on Sho'vas face and smiles, finally she had the taste of victory.

Following the others southward, he closes the gap between them.

Umbriel 
Saturday August 18th, 2007 5:14:11 PM

Stepping out from the shadows in front of the party, for all to see, Umbriel paces up to everyone.

It seems to me that the group that were attacking you Vauhwyt and your trio there are being reinforced with the group I seen to the southwest. And another thing, it appears that these Lizardfolks have no care in the world about anything but us so I suggest we move now. Send out those who can move through this swamp easily as scouts while the rest push on as fast as humanly possible. The sooner we arrive to the boat the sooner we can get to a spot to regroup and decide on our next course of action. Debating it here is not an option.



Almost there (DM MikeK) 
Sunday August 19th, 2007 7:43:53 PM

Macaw flaps back down through the canopy and chatters at Theo.
Theo - Highlight to display spoiler: { Birds aren't much for distances, but the mage can gather that the water is close, and the boat is coming. }

Oni decides to abandon the chase, suspecting a trap may be in store if he continues. The black centaur quickly retraces his steps, recovers his halbred, picks up Berlon, and rejoins the rescue party.

While everyone closes ranks, Umbriel reappears and passes on the info that there are still a lot of lizardfolk around, and they don't seem to have anything else to do but mess with the party.

Thliss'Ka nods in agreement with the drow, and presses on southward. Rossa and the sailors dutifully follow.

[Spot checks everyone]

Umbriel  d20+20=37 d20+13=24 d20+20=30 d20+17=29 d20+13=24
Sunday August 19th, 2007 9:03:25 PM

Stepping back into the shadows when the group takes off, Umbriel will assume his stealthy scout modus operendi.

Hide: 37
Listen: 24
Move Silently: 30
Search: 29
Spot: 24

Vorelle [AC 18; hp 41/63]  d20+12=22 d20+12=29
Monday August 20th, 2007 12:04:09 AM

Though she has nowhere near the skills of Umbriel, Vorelle, too, attempts to blend in and stay alert.

[Take 10 to Hide and Move Silently for 29 in each. Spot 22, Listen 29]

Theodore & Macaw  d20+4=17 d20+4=8
Monday August 20th, 2007 9:48:37 AM

Theodore informs the group that the water is close by and so is their ship.

Umbriel's news is disheartening. Theodore does not want to fight with these lizardfolk anymore. "Then we should continue on, quickly."

The young mage is better aware of his surroundings, now. Ready for combat. (Theo spot 17, Macaw spot 8)

Posting Report for 8/13/07 
Monday August 20th, 2007 9:52:44 AM

MTWTF

DM MikeK XOXXX
Berlon XOXXX
Oni XOXXX
Rose XOOOX
Theodore XOXXX
Umbriel XOXXX
Vauwhyt XOOXX
Vorelle XOOXX

ADM Shegger

Berlon - AC 20 HP 40/44 - Bull's Strength 6m 42s  d20+4=8
Monday August 20th, 2007 10:29:30 AM


Once again, Berlon will focus on keeping his balance, hoping the group will soon get a chance to catch their breath and regroup.

Spot check 8

Create Water, Detect Magic, Guidance x2
Command, Sanctuary
/Identify
Wind Wall
/Imbue


Vauhwyt and Mookie 
Monday August 20th, 2007 11:59:16 AM


"Didja hear that, Boss? We're almost there!" Mookie hops out of his pouch and perches on Vauhwyt's head for a better view.

"Just look out for lizardfolk," says Vauhwyt.

She keeps with the group and hopes to get to the ship soon. She is eager to put the sailors on board.

rose 
Monday August 20th, 2007 12:34:49 PM

rose follows the others the best she can.

Don't count them chickens just yet (DM MikeK) 
Monday August 20th, 2007 9:11:49 PM

The party regroups and keeps moving south. For several blessed minutes, nobody sees anything besides bootsucking swamp, mangrove trees, vines, leaves, and mosquitos.

But then, Vorelle notes a movement to her right. A lizardman moves in from the west. It gets to within 60' of the party, where just about everyone sees it. At that point, it immediately turns tail and disappears back into the jungle.

This basic scenario continues for the next several minutes. A single lizardman appears about 60' from the group on the right (west) side, and then disappears into the jungle.

Thliss'Ka is becoming visibly agitated. Both he and his companion slow down, each gripping melee weapons tightly, and studiously watching the right flank. The sailors take their queue from their guide, and also slow.

Umbriel - Highlight to display spoiler: { A parallel line of at least a dozen lizardfolk is pacing the party. The line is about 75' to the right. The scouts the rest of the party sees are individuals breaking from that line, approaching the party, and then returning back to it. There may be more, as Umbriel's visibility ends before he can be sure if he sees the end of the parallelling force.}


Vorelle [AC 18; hp 41/63]  d20+12=21 d20+12=24
Tuesday August 21st, 2007 12:02:17 AM

"K-k-keep m-m-moving," Vorelle whispers. If they must stand and fight, then they must, but there's no point in courting it.

She continues trying to stay hidden and alert.

[Take 10 to Hide and Move Silently for 29 in each. Spot 21, Listen 24]

Umbriel  d20+20=38 d20+13=31 d20+20=40 d20+17=30 d20+13=28
Tuesday August 21st, 2007 1:05:47 AM

Hide: 38
Listen: 31
Move Silently: 40 *nat.20*
Search: 30
Spot: 28

Moving close to where the group can hear yet stay hidden so as not to reveal his location to the enemy, Umbriel reports on his findings:

A parallel line of at least a dozen lizardfolk is pacing the party. The line is about 75' to the right. The scouts the rest of the party sees are individuals breaking from that line, approaching the party, and then returning back to it. There possibly could be more as my vision wavers past them.





Oni  d8+1=3 d8+1=9 d8+1=9
Tuesday August 21st, 2007 4:02:25 AM

Oni pulls out his wand of healoing and taps homself several times. His small wounds seem to close, as they did when he used the wand. Travel was slow, ut it seemed they were making progress.

Theodore & Macaw HP 28/29 AC 16 (mage armor) 
Tuesday August 21st, 2007 9:10:25 AM

Theodore is quickly becoming agitated with the enemy's odd behavior. "What are they doing? Why don't they attacked?"

He tries to keep pace with the rest of the group, one hand on his pants legs to keep them as much out of the muck as possible. The bugs and the foliage are making him irritable and he begins to mutter Dietrich-like words under his breath.

Vauhwyt 
Tuesday August 21st, 2007 10:21:10 AM


Vauwyt thinks about it. She says to the group, as she keeps moving, "Theo, that is a great question. Why are they waiting? Seems to me they have a choice. Fight us on land, or fight us in the water as we go to the ship. Or when we are on the ship. They want to fight in the water, where they have the advantage."

"If we go to the ship and try to board, they will attack us in the waterr! That is a very bad idea! I think we need to fight them now! Does anyone have any way to make them fight us now? If I had spells, I could speed up. Captain Oni, do you have any entangle spells ready?"

She asks Thliss'Ka if what she is saying makes sense. Are they waiting to attack us in water?

rose  d20+8=11 d4+2=6
Tuesday August 21st, 2007 1:16:35 PM

rose pulls out her bow and gets ready to shoot.

held action shoot arrow when see lizard man.

atack: 11, 12 if point blank
damage: 6 (but i dont think it will hit)

Berlon - AC 20 HP 40/44 - Bull's Strength 4m 
Tuesday August 21st, 2007 6:16:18 PM


"Come now, Vauhwyt, your words surprise me," Berlon says quietly but with a hint of reassurance, "I can not be the only one of us who has fought in such conditions before, can I?"

"Like I said before, they are unsure. On one hand they have superior numbers against us, but on the other hand they threw Lightning Javelins at us and we literally laughed."

"They are trying to take our measure, not quite sure yet what the best course of action is."

He turns to Thliss-Ka. "Am I incorrect?"

Here they come again! (DM MikeK 
Tuesday August 21st, 2007 8:05:38 PM

Our heroes continue southward with their rescued prisoners, all the while keeping an eye on the constant incursions of lizardfolk from the west. The contact, combined with a lack of anything else, is wearing and fosters considerable speculation among the Dark Horse Guild.

Vauhwyt wonders if they are waiting to attack until the party reaches water, and asks Thliss'Ka his opinion.

"Perhapsss," the scout acknowledges.

Berlon counters that they likely lack the strength for an attack, and are trying to figure out what to do.

Thliss'Ka's answer is the same. "Perhapsss."

It is at this point that the lizardfolk provide some answers.

Sixty feet in front of Umbriel, the lizard with the battleaxe appears. Moving its hands in an intricate pattern, it calls out loudly a series of vocalizations. Seconds later, the lizards from the west appear - a solid line of a dozen or more advancing with javelins in hand. Their intentions do not appear to be friendly.

The lizard leader finishes his incantation, although nothing appears to have come of it.
[Spellcraft DC 17 - Highlight to display spoiler: { Summon Nature's Ally II }]

-------

Notes -

'CH' is Ac24
others are ac15

Line of Sight is limited to 60' due to all the trees and plants and such in the swamp.
A Spot check DC 20 +1 for each 5' square beyond 60' required to see anyone from 65-90 feet away.
It is not possible to see anything beyond 90'

Cannot run and All movement in woods is halved unless have special ability. There is no trail.

Please indicate position - destination of movement, center of spell effect, etc - by use of the grids on the map. Otherwise, such direction is subject to misinterpretation.

Please remember to make save rolls for animal companions/familiars.


Oni 17 AC 70 HP --Sho'va 17 AC 36 HP 
Wednesday August 22nd, 2007 1:46:08 AM

Oni sees the line of lizardmen lined up against them. Odd he thinks to himself, such discipline. He begins to weave a spell, it was time to attack from a little distance. And, he had no idea what Berlon would do. Sho'va for her part movd over to place her large body betwen oni and the lizards, waiting to attack.

--Oni cast Call lightning, 1 round action

Theodore & Macaw HP 28/29 AC 16 (mage armor, dodge ch)  d20+16=34
Wednesday August 22nd, 2007 9:27:12 AM

Theodore moves to AC24 and begins to weave his hands in a hypnotic pattern, one hand holding some phosphor, the other a small crystal pyramid.

A spread of beautiful swirling colors appears at Q24. (Cast rainbow pattern in 20' radius spread from Q24. Will save 19 or creature is fascinated. Up to 24 HD worth of creatures can be fascinated, creatures with the lowest HD are affected first, as are creatures closest to the point of the spell's origin. http://www.d20srd.org/srd/spells/rainbowPattern.htm)

"Do not attack the lizardmen staring at the colors!" he warns his friends. "It will break the spell, and they will attack."

Umbriel *ac21 hp52*  d20+20=35 d20+13=29 d20+20=38 d20+17=29 d20+13=29
Wednesday August 22nd, 2007 11:24:18 AM

Saying softly to the Lizard next to him: Lets get that bastard with the axe.

And then Umbriel begins hunting the lizardman like he would a deer in the forest. Crossbow at the ready.
Hide: 35
Listen: 29
Move Silently: 38
Search: 29
Spot: 29

AB31 to AA34

Vauhwyt (AC 19, HP 42 of 57), Mookie (AC15, HP28), and Wolverine (AC14, 28 hp)  d100=7 d20+4=6 d20+4=20 d20+1=12 d4+2=6
Wednesday August 22nd, 2007 1:34:43 PM


Vauhwyt says, "Hang on, Rose!"

The liontaur moves to 27V (20 feet = half move) and then throws a fuzzy ball from her bag of tricks at the enemy. She throws it the allowed 20 feet into square 28R. It expands into a wolverine and attacks Lizardman 93.

It hits AC6 (miss), AC20 (hit?), and AC12 (miss). The hit does 6 hp damage.

Vauhwyt tells her friends, "Mookie, get ready to tumble and aid next round. Rose, you might want to get on solid ground!"

Spells in effect: None

Spells and resources used:

Six of six 0th Level
Seven of seven 1st Level
Three of three 2nd Level

Bag of Tricks: four of ten this week

One scroll of Unseen Servant.

One of two hero points.

Wolverine Stats
Size/Type: Medium Animal
Hit Dice: 3d8+15 (28 hp)
Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (1d4+2)
Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills: Climb +10, Listen +6, Spot +6
Feats: Alertness, Toughness, TrackB

rose 
Wednesday August 22nd, 2007 3:15:48 PM

rose wont attack the lizardmen looking at theos spell.

Berlon - AC 20 HP 40/44 - Bull's Strength 3m 54s 
Wednesday August 22nd, 2007 6:56:21 PM


"This is starting to get annoying," Berlon muses out loud as he lowers himself to the ground in preparation of Oni casting a spell.

He will then produce a familiar-looking item, holding it high in the air with a soft purplish glow.

"Everyone make sure we aren't lined up like bowling pins for those lightning javelins; position yourself appropriately."

He finishes using his Pearl of Power, recasting his Silence spell on the leader.

"This is usually where Dietrich would make a rather direct and usually profane threat," he continues to Thliss-Ka. "Would you like to do the honors, or shall I?"

"Oh, and Oni, please don't leave without me..."

Silence - 7 minutes, Will save 16 negates

Second attack - round 1 (DM MikeK)  d20+5=10 d20+2=10 d20+2=14 d6=5 d20+1=11 d20+1=19 d6+1=5 d20+1=11 d20+1=6
Wednesday August 22nd, 2007 7:18:57 PM

With the appearance of the attacking lizardfolk, the Dark Horse Guild is back on familiar ground, and springs into action.

Oni casts a spell of his own, while Sho'va moves forward in a guarding stance. The large wolf bears its teeth and growls threateningly.

Theo takes a 5' step and casts a spell. A spread of beautiful swirling colors appears in the midst of the approaching line of lizardfolk. No fewer than eight of the enemy stop to contemplate the pretty lights.

Umbriel moves forward, stalking the lizardmand leader.
His suggestion apparently appeals to Thliss'Ka, as the warrior hisses a cold "Yesss" back at the drow. Both he and his companion move forward, weapons drawn.

Vauhwyt launches herself toward the line of lizardfolk, and throws a fuzzy ball from her bag of tricks at the enemy. The ball turns into a wolverine, which (at Vauhwyt's command) launches into 93.

Rose holds on for dear life, while Piper flies up to a convenient (and safe) branch.

Berlon hops off of Oni, making sure he doesn't create a line with any more of his allies than necessary. The gnome pulls out his magical Pearl, intending to deal with the spellcasting lizard leader, but finds while he can hear it, its too far away to see. Berlon is forced to wait for his intended target to present itself.
Lizard is 110' from Berlon, too far away to spot through the jungle trees.

With the exception of their captian, the sailors hesitantly shift, managing to move somewhat southward while also angling away from the threat of the lizardfolk to the west.
"Stand fast boys," Rossa growls. "You all stay with me."
The mild retort has it desired effect, as the crew stands by their captain.

-------

A huge bat - the size of a horse - appears in mid air directly above Thliss'Ka. The creature drops down on the stunned lizardman and tries to eat him. But the veteran warrior recovers quickly, and beats the attack aside.

Vauhwyt's wolverine attracts the attention of two of the lizardfolk. They drop their javelins, pull clubs, and strike at the critter. 61 misses, but 93 gives it a good thwacking.
[61 miss
93 hits ac14 for 6 hp damage]

The rest of the lizardfolk not fascinated advance.

75 and 54 throw their javelins at Sho'va. The latter throws a strike.
[75 miss
93 hits ac19 for 5 hp damage]

76 and 78 throw their javelins at Vauhwyt. Both missile weapons sail wide.

The lizardman leader ducks to his right and slips around Umbriel and the two lizardfolk allies without getting close. The vegetation hindering nearly everyone else's progress doesn't affect it in the slighest. In no time at all, the battleaxe wielding creature has flanked eastern side of the group and closed in on his former prisoners.

----

Notes -

'CH' is Ac22
others are ac15
Lizardfolk colored blue are fascinated.

Line of Sight is limited to 60' due to all the trees and plants and such in the swamp.
A Spot check DC 20 +1 for each 5' square beyond 60' required to see anyone from 65-90 feet away.
It is not possible to see anything beyond 90'

Cannot run and Aal movement in woods is halved unless have special ability. There is no trail.

Please indicate position - destination of movement, center of spell effect, etc - by use of the grids on the map. Otherwise, such direction is subject to misinterpretation.

Please remember to make save rolls for animal companions/familiars.


Vauhwyt (AC 19, HP 42 of 57), Mookie (AC15, HP28), and Raging Wolverine (AC12, 28 of 34 hp)  d20+6=17 d20+6=10 d20+1=6 d4+2=6 d20+9=17 d20+8=10
Wednesday August 22nd, 2007 9:43:56 PM


The Bag Of Tricks Wolverine is enraged by the damage he takes! He gains +4 Str, +4 Con, -2 AC. He attacks lizardfolk 93 as hard as he can! He hits once and inflicts 6 more hp on 93.

Vauhwyt says to Mookie, "That one!"

Mookie flies to square 30T (A tiny creature has no reach and must ENTER an enemy's square to attack. This normally provokes an AoO, but Mookie tries to tumble in to avoid provoking that.) Mookie's tumble check is a 17 -- so he avoids the AoO.

(Normally Mookie stays within 5 feet of Vauhwyt because of shared spells, but in this fight now there are none!)

Mookie tries to use the Aid Another action to help his master. He rolls a 10 -- JUST enough to give a +2 bonus to hit.

Then Vauhwyt wants to charge Lizard 78 with her spear. But Rose is in the way! She uses the Delay action to see if Rose will get out of her charge path! [OOC: I'll post again to finish my turn after I see what Rose does.]

Spells in effect: None

Spells and resources used:

Six of six 0th Level
Seven of seven 1st Level
Three of three 2nd Level

Bag of Tricks: four of ten this week

One scroll of Unseen Servant.

One of two hero points.

Raging Wolverine Stats
Size/Type: Medium Animal
Hit Dice: 3d8+15 (34 hp)
Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class: 12 (-2 raging +2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Claw +6 melee (1d4+4)
Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 18, Dex 15, Con 23, Int 2, Wis 12, Cha 10
Skills: Climb +10, Listen +6, Spot +6
Feats: Alertness, Toughness, Track

Oni 17 AC 70 HP --Sho'va 17 AC 31/36 HP  d20+12=28 d8+8=15 d6=3 3d6(3+1+3)=7
Wednesday August 22nd, 2007 9:56:54 PM

The javelin knicks Sho'va bouncing off her back. She advances toward the attackers. She moves 25/50 feet to U14 and bites at #54.

As Sho'va moves to attack the enemy, Oni directs a bolt of lightning down on #75.

--Sho'va Hit |AC 28
15 Damage, +3 frost
--Oni lightning bolt Reflex DC 16 half, spell resistance yes, Damage 7



Umbriel *ac21 hp52 Hide: 36 MS: 35*  d20+20=36 d20+13=30 d20+20=35 d20+17=31 d20+13=24
Wednesday August 22nd, 2007 10:51:49 PM

AA34 to AD33

Hide: 36
Listen: 30
Move Silently: 35
Search: 31
Spot: 24

Still stalking his prey, Umbriel continues towards the leader. Crossbow at the ready for a swift, decisive strike.



Vorelle [AC 18; hp 41/63]  d20+12=13
Thursday August 23rd, 2007 1:03:20 AM

Shaking off her doldrums, Vorelle does a quick mental assessment. Few arrows remain. It's time to face her opponents.

She moves easily through the undergrowth, seeming to shrug aside clinging branges and impeding roots. She draws her axes as she moves, and stands ready for the enemy to approach.

[Using Woodland Stride, move to X-20. Ready an action to attack any Lizardfolk that comes into range. Miss with a natural 1.]

DM Note 
Thursday August 23rd, 2007 7:49:54 AM

Movement is hindered. No charging.

Theodore & Macaw HP 28/29 AC 16 (mage armor, dodge ch) 
Thursday August 23rd, 2007 9:17:58 AM

Theodore shifts his hands to his left and the colorful pattern moves to center on Q27 (upper left corner). The already fascinated lizardfolk should follow and 61 and 93 should also be within the spell. (Will save 19 or be fascinated unless they are over the 24 HD limit)

"Keep away from the magic," he warns his friends, eyes still on the swirling pattern as he directs it.

Vauhwyt rolls poorly  d20+6=11 d20+4=14 d20+2=13
Thursday August 23rd, 2007 10:01:53 AM


The liontaur moves to 28V and pokes at Lizardfolk 78 with her longspear. but she misses, even with Mookie's Aid Another.

If 78 takes a five foot step to attack her, fine. But if any of the others do so, the first one will most likely provoke an AoO. If so, here is Vauhwyt's roll for the AoO: a 14 is also a miss!

If the raging wolverine is potentially affected by the spell, here is its save: MISSED!

Berlon - AC 20 HP 40/44 - Bull's Strength 3m 48s 
Thursday August 23rd, 2007 2:49:12 PM

(OOC: Since he couldn't cast the spell last round, can we instead say Berlon did a move towards the chief?)

Muttering to himself that he's unable to target the chief, Berlon will do a double move as far as he can towards the chief.

rose  d20+8=18 d4+2=6
Thursday August 23rd, 2007 3:59:05 PM

rose makes sure to move out of vauhwyts way before shooting an arrow at the giant bat.

attack: 18, +1 if point blank
damage: 6

Second Attack - round 2 (DM MikeK) 
Thursday August 23rd, 2007 7:01:52 PM

The enraged wolverine again rips at 93. The lizardfolk is severely bloodied and tottering.

Mookie flaps around 78 in an attempt to distract the lizardman, as Vauhwyt steps in and stabs with her spear. Unfortunately, Mookie is flapping too much for his own good, and the liontaur misses.

Sho'va rushes 54, and rips out most of its shoulder. Frost seals the wound as it falls to the ground.

Meanwhile, a bolt of lightning slams down on 75, leaving a prone, smoking body in its wake.

Somewhere in the shadows of the vegetation, Umbriel stalks the lizard leader.

Vorelle moves forward, ready for action.

Theo eases the ball of pretty colors southward, so that it encases the battle raging between wolverine and two lizardfolk.
The mage could not have planned the result any better. Both lizardfolk are enraptured, while the wolverine is still raging.

Berlon struggles southward, moving to catch sight of the chief. As the chief was moving northward at the time, the gnome gets a much better view than he bargained for.

Rose hops off of Vauhwyt, and fires an arrow at the bat. The arrow flies wide.
Bat is ac20. Additionally, Rose takes a -4 penalty for firing into melee unless she has the Precise Shot feat.

Thliss'Ka flails twice at the Dire Bat, but misses.
His companion leaps to the warriors aid, trying to hit the bat with a club. It also misses.

The sailors, finding the lizard chief standing among them with a battleaxe, leap to the attack.
"Get 'im boys!" Rossa roars, and the sailors do their level best to do just that. In no time, the lizard is nearly surrounded, as the sailors whale at it with tree branches.
The chief blocks, parries, or just plain avoids every intended blow.

-------

The bat continues its assault on Thliss'Ka. This time it gets through his defense, and draws blood. The hero's ally doesn't appear badly hurt though.

The four lizardfolk opposing Vauhwyt take one look at the oncoming rainbow of death, and decide they've better things to do elsewhere. All four retreat.

Those previously fascinated lizardfolk that are no longer in the swirl of colors move southward, and join their fellows in the contemplation of the cosmos.

Which would make everything just peachy, except it takes only a few seconds to find out the sailors are completely outclassed by the lizard chief they have surrounded. Its battleaxe flashes once, then twice, and a sailor falls - dead before he can utter a sound. A claw attack rakes the face of another sailor. He does at least manage a scream before he is sent flying backwards onto the cold, wet earth and lies motionless.

"By Wardd, its a monster!" cries Rossa, horrified at the resulting carnage of his previous order. "Get out of there! Fall back!"

----

Notes -

'CH' is Ac22
others are ac15
Lizardfolk colored blue are fascinated.

Line of Sight is limited to 60' due to all the trees and plants and such in the swamp.
A Spot check DC 20 +1 for each 5' square beyond 60' required to see anyone from 65-90 feet away.
It is not possible to see anything beyond 90'

Cannot run and Aal movement in woods is halved unless have special ability. There is no trail.

Please indicate position - destination of movement, center of spell effect, etc - by use of the grids on the map. Otherwise, such direction is subject to misinterpretation.

Please remember to make save rolls for animal companions/familiars.


Umbriel *ac21 hp52 Hide: 38 MS: 39*  d20+20=38 d20+20=39 d20+12=32 d20+12=29 2d8(7+8)=15 4d6(5+5+4+6)=20
Thursday August 23rd, 2007 9:39:05 PM

AD33 to AG32
Hide: 38
Move Silently: 39

Seeing his opportunity to inflict some major damage on the leader, Umbriel moves to within striking distance. Then, from the Shadows a crossbow bolt wizzies from nowhere, striking the axe weilding lizard deeply into his side.

*Attack ch from a flanking position, and from a Hidden spot, allows sneak attack damage.*
Hit ac 32 *nat.20*
Hit ac 29 *followed up for the crit threat*
Damage: 15
Sneak Attack Damage: 20




Vorelle [AC 18; hp 41/63] 
Friday August 24th, 2007 12:22:49 AM

Realizing that the sailors are hopelessly outclassed, Vorelle hastens to assist them.

[Using Woodland Stride, double move to AF-27]

Oni 17 AC 70 HP --Sho'va 17 AC 31/36 HP  3d6(1+4+1)=6
Friday August 24th, 2007 2:55:31 AM

Oni rushes foirward the woods not bothering him. When he puts some ground behind him he can see more of what is happening in front of him. He can see the lizards near Vauhwyt, so he decides to concentrate his next lighnting bolt on one of them. Sho'va follows the best she can.

--Move to AA31
Concentrate bolt at #78Reflex DC 16 half 6

Theodore & Macaw HP 28/29 AC 16 (mage armor, dodge ch) 
Friday August 24th, 2007 9:00:24 AM

"Pull your wolverine back, Vauhwyt, if you can," Theodore says to his friend. He keeps his concentration on the swirling colors. "No sense in attacking them if they're not attacking us."

His arms continue to weave in his hypnotic pattern.

Berlon - AC 20 HP 40/44 - Bull's Strength 3m 42s  d20+8=21 d8+4=6
Friday August 24th, 2007 10:15:20 AM


"Fools!" Berlon curses under his breath as he moves to engage the chief. As a move action he will press forward, getting into flanking position if possible. (move action)

He swings his heavy mace down, still affected with the strength granted by Alemi.

Heavy Mace attack hits AC 23 (with flanking bonus) for 6 damage.

Vauhwyt  d20+6=9 d20+6=9 d20+1=18 d6+2=8
Friday August 24th, 2007 10:28:11 PM


Vauhwyt calls Mookie back, and also tries to call the enraged wolverine back into the Bag of Tricks. She does not know if that will work, because those things fight to the death once enraged.

If not, the wolverine misses twice and then bites AC18 for 8.

rose  d4+1=5 d4+1=5
Saturday August 25th, 2007 10:40:11 AM

rose pulls out her wand of magic missile and points it at the lizard chief.

wand magic missile: 10 damage.

Second Attack - round 3 (DM MikeK) 
Sunday August 26th, 2007 1:45:47 PM

Seemingly from nowhere, a crossbow bolt slams into the lizard chief's side. It yeowls in pain, and swivels toward the direction of the attack. In vain, the lizardman searches for the shooter.

Vorelle rushes to the aid of the sailors as well.

Oni moves south, trying to get a better understanding of the battlefield situation. Seeing the lizardfolk retreating before Vauhwyt, the black centaur helps them on their way. A weak lightning bolt strikes 78.
Sho'va looks down at the lizardfolk he dropped, and then questioningly at the centaur. The wolf decides to finish the job first, and makes sure 54 never gets up.
[Sho'va Coup de Grace on 54]

Theo continues weaving his hands, keeping the nine lizardfolk he's entranced under control. The mage asks Vauhwyt to pull back the wolverine.

Berlon mutters a curse, and moves in to attck the lizard chief. The gnome wants to flank, but due to his small size, doesn't have much time to get into postion. The cleric decides to chance it, and cuts right across the fray. The lizard chief lashes out as Berlon moves past, striking hard with his battle axe.
[Berlon moves to AH29 to get flank attack. Due to his 10' move speed in this jungle, he must pass through AH28 to do this, drawing an AoO when he exits the threatend square. Lizard chief hits ac30 for 12 hp damage.]

Berlon responds with a strike of his own.

Vauhwyt tries to call the wolverine back, but the animal is having none of it. It rips into 93, sending the lizard man crashing limply to the ground.
Mookie hurriedly returns to the liontaur's pocket.

Rose also turns to aid the sailors. The halfling lets her bow fall, draws a wand, and fires two magic missiles at the lizard chief. They strike with a satisfying "urk".
Rose needed to drop bow (free action) in order to draw and fire wand.

Thliss'Ka and his companion are still dealing with the horse-sized bat. The lizard warrior gets two nice sword strokes in, but the other one misses. The bat is bloodied, but still fighting.

Whether its Rossa's cry to fall back, the arrival of members of the Dark Horse Guild, or the plain fact that the lizard chief is cutting them to ribbons, the sailor think better of attacking. All scramble away from the fiend with the battleaxe.
Rossa moves around and grabs hold of his wounded crewmember, seeking to pull him out of danger.

-------

The bat continues its assault on Thliss'Ka. Again, it strikes, and the lizardman is beginning to show the effects of the multiple battles (under 50% hp remaining).

Helped along by a lightning bolt, the last four lizardfolk continue to retreat. They start to disappear into the vegetation.
Note distances if attempting to spot and engage next round

The lizard chief is looking pretty bad. Given all the damage he's taken, the fact he's standing at all is somewhat surprising. But its obvious he's not going to last long against the combined might of the party, and he knows it. A quick glance around, and the chief elects to run past the pesky gnome in order to escape. He disappears into the vegetation due east.
[Withdraw action. However, chief's path takes him through a second threatened square - Berlon gets one AoO]

[Chief has moved out of 90' visibility, and so cannot be attacked. PCs can pursue if desired, but he's moving pretty fast.]

----

Notes -

'CH' is Ac22
others are ac15
Lizardfolk colored blue are fascinated.

Line of Sight is limited to 60' due to all the trees and plants and such in the swamp.
A Spot check DC 20 +1 for each 5' square beyond 60' requiredto see anyone from 65-90 feet away.
It is not possible to see anything beyond 90'

Cannot run and Aal movement in woods is halved unless have special ability. There is no trail.

Please indicate position - destination of movement, center of spell effect, etc - by use of the grids on the map. Otherwise, such direction is subject to misinterpretation.

Please remember to make save rolls for animal companions/familiars.




Vorelle [AC 18; hp 41/63]  d20+12=23
Sunday August 26th, 2007 11:50:07 PM

Vorelle tries to keep track of the sailors as they scatter from the threat. They don't want to lose anybody at this stage.

[Spot 23]

Oni 17 AC 70 HP --Sho'va 17 AC 31/36 HP  3d6(3+5+5)=13
Monday August 27th, 2007 5:04:02 AM

Oni watches as the lizard warriors retreat, not having their full force. It is then that he notices the large bat fighting Thlisska. Directing his concentration at the bat he concentrates another bolt of electricity at the flying creature. Having used 3 bolts, he knows he should have at least 2 left.

--Lightning bolt at Bat Refex DC 16 half 13 damage

Berlon - AC 20 HP 28/44 - Bull's Strength 3m 36s  d20+11=23 d8+4=8 d8+8=12 d8+5=8
Monday August 27th, 2007 9:05:49 AM


Berlon grunts as he trades blows with the powerful lizardman, and is slightly surprised to see the chief decide to flee. Not so surprised, however, that he can't bring his mace upside his head.

Heavy Mace AoO hits AC 23 for 8 damage.

If the chief doesn't fall, Berlon yells one final threat.

"Surrender immediately or you will not see the morrow! This is your only chance!"

That said, Berlon takes a moment to heal his wounds, casting Cure Light Wounds on himself. (standard action)

CLW spontaneously replaces Sanctuary, healing 8 hp.

Once that is done, he will calmly draw his heavy crossbow...

Create Water, Detect Magic, Guidance x2
Command, Sanctuary
/Identify
Wind Wall
/Imbue

Theodore & Macaw HP 28/29 AC 16 (mage armor, dodge ch) 
Monday August 27th, 2007 9:11:23 AM

"Take care of that wolverine!" Theodore again urges Vauhwyt. "The lizardmen are helpless now. Kill the beast, if you have to!"

Theodore continues to concentrate on his spell and keeping the fascinated lizardmen distracted.

Vauhwyt 
Monday August 27th, 2007 2:48:44 PM

Now that it has dropped its foe, Vauhwyt thinks she should be able to call the wolverine back into the Bag of Tricks. She does so.

Interlude (DM MikeK) 
Monday August 27th, 2007 7:50:23 PM

Vorelle stops, and makes sure she has sight of the scattering sailors.

Oni directs a lightning bolt at the bat, a risky idea with Thliss'Ka directly underneath the creature.
I gave the bolt a 50% chance of hitting Thliss'Ka as well. Rolled 18 - hit
The bat is able to slip to the side, avoiding the brunt of the electrical discharge. The lizardman cannot do the same, and it catches him full in the face.

Berlon smacks the retreating lizard chief with a solid blow, but it does not bring it down. The gnome calls out a challenge as he stows both his mace and casts a healing spell upon himself.
Berlon will also need to drop or stow his shield prior to employing a heavy crossbow, as it requires two hands.

Theodore reiterates his desire that something be done about that crazy wolverine.

Vauhwyt again calls the wolverine back, and this time it complies. With a quick 'poof', the critter is gone.

Despite the efforts of the bat, and Oni's "help", Thliss'Ka is still fighting. A backhand slash connects deeply into the summoned creature's abdomen, and with a shriek, it disappears.

The sailors stop and look about, trying to decide what to do next.

Rossa drops to his knees, rips off his shirt, and wraps it around his wounded man, trying desperately to staunch the flow of blood from a wicked stomach wound.

-------

There is no sign of the chief or the four other lizardfolk.

Theo's seven entranced lizardfolk remain that way. How long he can hold them, and what happens when he can't, are two of the more relevant questions at this time.

Vorelle [AC 18; hp 41/63]  d20+14=26
Tuesday August 28th, 2007 1:05:18 AM

Knowing she can catch up with the others, Vorelle pulls out her healer's kit and takes a moment to help with the wounded sailor.

[Heal 26]

Oni 17 AC 70 HP --Sho'va 17 AC 31/36 HP 
Tuesday August 28th, 2007 3:47:58 AM

Oni movs up to where Thliss'Ka is standing. Right next to hoim, Onis says "My apologies, magic goes wild on me at times."

Oni searches for and pulls out his wand of healing ready to tap the lizzard in the next action.

Theodore & Macaw HP 28/29 AC 16 (mage armor) 
Tuesday August 28th, 2007 9:50:49 AM

Theodore continues to concentrate on his spell.

"Ideas on what to do with these fellows?" he asks the others. "As long as I concentrate on this spell, they will be fascinated, but any hostile movements towards them will break the spell. I won't allow any attacks against them while held."

Weaving his hands, he continues on, "Right now, I'm thinking we bring them with us to the boat. I can move the spell and have them follow us or go before us, whichever is best. They'll serve as hostages against further attacks and we can decide what to do with them at the boat."

Posting Report for 8/20/07 
Tuesday August 28th, 2007 10:19:36 AM

MTWTF

DM MikeK XXXXX
Berlon XXXXX
Oni OXXXX
Rose XXXXX
Theodore XXXXX
Umbriel XXXXX
Vauhwyt XXXXX
Vorelle XXOXX

Great posting this past week!

ADM Shegger

Vauhwyt  d20+10=26 d8+1=4
Tuesday August 28th, 2007 10:31:43 AM

If a sailor is alive but in the negatives, Vauhwyt will read a cure light wounds scroll: she cures 4 hp on the sailor.

She also says to Captain Rossa that she is sorry one sailor died. "He was brave and true. I am sorry for your loss."

"We should surround these lizardfolk so that when Theo releases the magic, they will see that they have no chance to escape."

Vauhwyt says that Thliss'Ka should decide. They are his people. But if they are evil cultists, the liontaur suggests death. If they are just regular folk, she suggests that they could be let go to spread the word that Thliss'Ka is coming back.

But she says that whatever the lizardfolk leader wants is okay by her.

rose  d4+1=4 d4+1=2
Tuesday August 28th, 2007 1:53:19 PM

if the bat's still around rose will use her wand of magic missiles again. (6 damage)



Berlon - AC 20 HP 36/44 - Bull's Strength 3m 30s  d8+5=8 d20+11=26
Tuesday August 28th, 2007 3:37:10 PM


Berlon takes the opportunity to check on both the wounded and the dead, and will insist on not leaving any friendly corpses behind...

"Thank you for assisting with the first aid," he says to Vorelle, "and let me assist you with yours."

Berlon casts CLW on Vorelle, healing 8 hp. (CLW spontaneously replaces Command)

He'll also see if the wounded sailor needs any further help. (Heal check 26)

Create Water, Detect Magic, Guidance x2
Command
/Identify
Wind Wall
/Imbue

What to do, what to do (DM MikeK) 
Tuesday August 28th, 2007 8:54:31 PM

Vorelle binds up the wounds of the unconscious sailor, and Vauhwyt casts a spell. The more serious sword slash heals as the spell's power takes hold and his eyes flutter open. Berlon also checks up on him, and confirms that while he's not 100%, the man can move under his own power.

Oni prepares to heal Thliss'Ka's considerable wounds as well. The lizardman hisses a grateful "Thank you, Dark Horse." He doesn't even acknowledge the errant lightning bolt. The bat is gone.

Theo, hands still waving, asks what to do about the entranced lizardfolk. Vauhwyt tries to turn the matter over to Thliss'Ka, surprising the warrior.

He considers, but Rossa jumps up. Face red with rage, he yells, "Whaddya mean whadda we do? Slit their throats and let 'em rot! My man is dead, and those droppings will go for more first chance we give 'em." The captain starts looking around and his feet, as if he expects a weapon to just appear. "Give me a knife. I'll deal with this right now." His crew murmurs assent, and look hatefully toward the loitering lizardfolk.

Rose's bow is still on the ground.

Vorelle [AC 18; hp 49/63] 
Tuesday August 28th, 2007 11:53:45 PM

Vorelle begins putting her healer's kit away when the real healers show up. Berlon casts a spell, and she feels some of the pain of her injuries recede as a few of the wounds close. She shifts her shoulders a little and sighs with relief.

"Th-th-thank you," she says to Berlon.

Then Rossa jumps up, determined to slay the entranced lizardfolk.

"N-n-no!" cries Vorelle. "W-wait! Y-you'll b-b-break the sp-spell!"

Moving quickly, she tries to step in front of the enraged captain.

Vauhwyt 
Wednesday August 29th, 2007 9:43:47 AM


The liontaur explains to Captain Rossa that the lizardfolk are just footsoldiers. The enemy are the cultists who mislead them into evil. "Kill the leadership and the rest will follow noble Thliss'Ka, herre."

Oni 17 AC 70 HP --Sho'va 17 AC 31/36 HP 
Wednesday August 29th, 2007 10:00:29 AM

Standing next to Thliss'ka, oni will heal all his wounds. He also offers to heal the wounds of anyone else.

"Save your magics Berlon, we may need them in near future."

Talking to the group as a whole, "Captain Rosa dsoes not listen to advice. He is used to doing things his way, and his way only. I hope someone can talk sense into the man, i failed."

Theodore & Macaw HP 28/29 AC 16 (mage armor) 
Wednesday August 29th, 2007 10:19:01 AM

"Captain Rossa, I will not allow you to attack them. I understand that you are upset at the loss of your friend, but none of these lizardmen killed him. They are all entranced at the moment and won't harm us further unless someone breaks the spell by making a hostile move against them."

"Until we come up with a better solution, I will continue the spell and have their group march in front of us," says Theodore.

He slowly moves the swirling pattern to the south, making sure to give the captain and his men a wide berth. Once the group starts marching, Theodore will keep the spell, and the lizardfolk, moving about forty feet ahead of the main party.

rose 
Wednesday August 29th, 2007 2:06:02 PM

rose picks up her bow and puts it away, she doesnt get into the discussion because she doubts the captain will listen to her.

Berlon - AC 20 HP 36/44 - Bull's Strength 3m 24s 
Wednesday August 29th, 2007 4:16:22 PM


"*My* magics?" Berlon says, feigning being taken aback, "it is not MY magics they should be concerned about!" He is practically yelling now, making a show of things for the angered sailors.

"Why, had their leader not taken him by surprise, the full fury of The Future Prince of Dirt City would have saved the day in no time!" He smiles and and waves proudly towards Theo.

"But see, young Theo!" patting the mage heartily on the back and lowering his voice to a whipser, "once again, it is all a matter of resources! Certainly, the pretty lights are a good measure against many enemies, but..." he turns and looks towards the stupified lizards, "it doesn't really *solve* the problem, now, does it? I mean, unless one is willing to kill something while it stares defenselessly into space..."

He then addresses everyone as a whole. "And you are all being overly dramatic. There's an old gnomish saying that goes..." he pauses for a moment. "Never mind, it's hard to translate. The point is this: we have vanquished them and sent their leader bleeding into the jungle night. Let them go, Theo. They will flee before us, and if not, they will perish as the others."

"Simple, no?"

Create Water, Detect Magic, Guidance x2
/Identify
Wind Wall
/Imbue


Discussions (DM MikeK) 
Wednesday August 29th, 2007 8:16:53 PM


Reactions to Rossa's actions are varied.

Vorelle steps in front of Rossa, trying to prevent the captain from following through on his threat.

Vauhwyt tries to reason with him, explaining the group needs to concentrate on the leadership.

Oni has had enough of the sailor, as his remarks make plain. The taur does take the time to heal up Thliss'Ka.

Theo makes it plain the lizardfolk are his prisoners. The mage will allow no harm to come to them.

Rose picks up her bow and stays out of the way.

Berlon plays up the drama, before turning the tables and pointing out that just letting the lizardfolk go should do the trick.

Rossa tries to step around Vorelle, and simply ignores Oni and Vauhwyt. It is Theodore's comment that makes him pause. He stands rigidly, his face tight-lipped as his eyes bore a hole into the mage. The wheels turn in his head, as he considers the words just spoken.
"Very well," he capitulates. "You have captured them, and so by right they fall under your dominion. I will abide your decision."

Rossa wheels, looking upward defiantly at the centaur towering above his head.
"Perhaps, someday, I will have the good fortune to lecture you on leadership while your comrade's bodies still steam from their wounds," he remarks nastily. "Until that time, I would prefer to deal with your wizard - a true citizen of Dirt City."

Rossa returns to his men, where they put together a makeshift litter for their dead man. Upon completion, they all stand and wait expectantly. By the sulleness etched into their faces, it appears they will unhappily go along with whatever they're told.

Thliss'Ka steps up to Oni.
"My kinfolk will return to Ver-lai, the warlord," he nods to the east, the direction the lizard warrior ran off in. "He is powerful, and rules many hundreds. If the shaman has allied with him, they have a mighty army. Release them, and they will return to fight again."

The lizardman looks at Oni, his reptillian face expressionless.

"We are very close to the water. Shall we stay, or move on?"

Vorelle [AC 18; hp 49/63]  d20+12=21 d20+12=31
Wednesday August 29th, 2007 11:48:02 PM

"W-we should g-g-g-go," Vorelle says. She looks anxiously about as the others make their decisions. She does not think they can withstand another such attack.

[Spot 21, Listen 31]

Theodore & Macaw HP 28/29 AC 16 (mage armor) 
Thursday August 30th, 2007 9:20:31 AM

Theodore rolls his eyes at Berlon's continued teasing concerning the skinny wizard and his lack of aspirations for the throne.

"You're right, of course, Berlon. We do have a problem. What will we do when I must release this spell. I have no doubt we could slaughter these few lizardfolk, but I think we will come up with a better way. As Thliss-Ka has said, if I were to set them free now, they would most likely return to harass us later on."

Theodore then moves his spell to forty feet ahead of the group's path, swinging the colors in a wide berth from Rossa and his crew so there are no temptations to go back on his word.

"Captain Rossa, you are an honorable man. I appreciate your restraint. We, too, have lost a close friend." The wizard reflects briefly on the heroic Jack.

He turns his attention back to the lizardmen in front of him. "If we are ready to continue, I will keep the lizardmen walking ahead of us. Perhaps having them will deter any further attacks."

Theodore speaks to Macaw and sends the raven up through the trees, again. This time, the familiar is to fly ahead of the party to the waiting ship and deliver a message to the crew.

The message is brief: "The Dark Horse Guild is returning to the ship, shortly. A group of lizardmen leads the way. They are prisoners. Do not attack them."

rose 
Thursday August 30th, 2007 12:16:51 PM

Rose pulls some rope out of her bag. "Why dont we just tie them up and hide them so their friends cant find them? They should be ok for a few days and then Thliss-Ka can come back and rescue them. We shouldnt take them back to dirt city with us, they wont be safe there."

Berlon - AC 20 HP 36/44 - Bull's Strength 3m 18s 
Thursday August 30th, 2007 1:33:40 PM


Berlon seems unconcerned with the ongoing debate. "Let's keep moving back to the ship. If Theo wants to string them along until we are there, and then release them as far away as possible, that works too."

Create Water, Detect Magic, Guidance x2
/Identify
Wind Wall
/Imbue

Vauhwyt 
Thursday August 30th, 2007 3:15:59 PM


"By all means, back to the ship."

Shoreline sighted (DM MikeK) 
Thursday August 30th, 2007 9:20:57 PM

The highly charged emotional aftershock of the battle subsides, and despite some disagreement by Rose, general consensus is for moving on.

Macaw returns to Theo within minutes of leaving, something of surprise. But the mage's familiar assures the man that it found the boat and delivered the message.

Its an odd procession indeed. A swirl of lights, within which eight lizardfolk walk unawares, is followed by Thliss'Ka and seven rescued men, carrying an eighth who didn't quite get away. They in turn are followed and flanked by the experienced and watchful Dark Horse Guild.

Within a minute or two of marching, the swamp gives way to mangrove trees and brackish water. There is no path, and the raised, intertwined roots of the trees make walking across them even more difficult and time consuming than before. Somehow, the entranced lizardfolk manage to continue on without breaking out of the spell or breaking any appendages.

Ten minutes after the arduous march began, it is over. The group finds themselves on the bank of the bay as the sun rises in the east. The Dark Horse, in flatboat form, is pulled close to the shore - perhaps 30' off. On board, a cluster of sailors nervously eye the lizardfolk over the sights of well-aimed crossbows. But they don't fire. A much happier looking Champ wags his tail energetically. But even now, on the brink of a face slobbering homecoming, the hound knows better than to bark out loud.

Vorelle [AC 18; hp 49/63] 
Friday August 31st, 2007 2:13:23 AM

Vorelle eyes her dog nervously. Just because he isn't barking now doesn't mean he won't start. She hurries to the boat as quickly as possible, taking care to avoid the enraptured lizardfolk.

Oni 
Friday August 31st, 2007 6:31:05 AM

Oni had used his wand of healing on everyone but those of Rossa's crew. He allowed them to make the makeshift gurney,and carry their comrade out. Rossa needed something to concentrate on. Once the boat is in sight, Oni moves to the wounded man and hels all his wounds.

"On the ship, Tara is in control, Iask you crew members to respect her authority. I expect Captain Rossa to support her as well. We saved you from death, this is what I require of you as payment."

Oni makes sure that Sho'va is healed as well. An empty feeling is stuck in his own craw as he considers the beast. Borrowing a dagger from someone he reaches down and cuts loose the Tear of Eberyon, given to the wolf. Holding the tear in his hand, he casts a spell, and begins to bark and growl.

He releases Sho'va from her oath of companionship. This immenent attack meant bad things for all creatues wild. He releases her to tell the wild wolves of the impending danger to all in the area, and her own pack, miles, even days away. He c annot stand by and allow the creatuires to be caught unawares.

Theodore & Macaw HP 28/29 AC 16 (mage armor) 
Friday August 31st, 2007 9:38:49 AM

"Now we have a decision to make," Theodore says. He keeps his main focus on the spell as he speaks to the others. "I think if I release the spell and these lizardfolk see crossbows, bows, and unsheathed weapons in the hands of a superior force, they will retreat without a fight. However, I think it would be beneficial to take one or two hostage so we might try to learn the enemy's plans. That might be difficult as any hostile move towards them, such as approaching them with a rope, will break the spell. And I believe they will definitely fight to resist capture. Thoughts?"

Berlon - AC 20 HP 36/44 - Bull's Strength 3m 12s 
Friday August 31st, 2007 12:22:16 PM


"Get everyone on the ship, and then dismiss the spell once we are at its maximum range. In the unlikely event they still have fight left in them everyone fires upon them. Let's get going."

rose 
Friday August 31st, 2007 6:15:37 PM

rose waits while everyone decides what they should do.

Vauhwyt 
Friday August 31st, 2007 10:05:57 PM


Vauhwyt will be among the last to go on ship.

She still thinks that Thliss'Ka should be the one to have a big say int he matter of his kinfolk. Does he know any? Are any of them the sort that might convert to his cause? Should we send a message to this Ver-lai fellow that if he continues to consort with Marteus followers and plan to invade Dirt City, he will pay with his life?

She tells everyone hre thoughts as the party prepares to board the ship.

She adds that she only wants to stay aboard for a night, to recoup resources, then to come back for a second blow.

Nice boat (DM MikeK) 
Monday September 3rd, 2007 9:41:36 AM

With Dark Horse in flatboat form, Tara is able to manuever close enough to the shore for ropes to be flung acoss. A couple of Rossa's sailors grab them and expertly tie them off, hauling the boat even closer. In rapid order, the boat is snuggled up into the root system of the mangrove, and it becomes possible to board without getting wetter than a tromp through the swamp has already accomplished.

Vorelle leaps across, and reunites with Champ. The dog licks her face and sniffs...well, everywhere, and refuses to be more than half a foot away from the ranger for the rest of the day.

Oni completes the healing on the wounded sailor, and then informs the crew of who is in charge, and the price of their rescue. His statement is met with puzzled looks by the sailors. Rossa stands stunned for a half second or so before recovering. "Accepted," he declares, somewhat formally. The puzzled looks now are focused on him. Rossa waves them to the boat.
The sailors embark, most looking at the small flat boat with unhappy surprise. A couple look curiously at Tara, who simply nods to them.

Meanwhile, the black colored centaur has turned to his canine companion for much more unpleasant duty. In a series of gutteral growls, he releases Sho'va. The wolf's ears stand straight up and he cocks his head sideways, considering what has just happened. The scene remains frozen for several long moments, as wolf regards centaur. Finally, the wolf's head ducks, once, and then it turns and silently disappears into the trees.

Rossa is more direct with the navigator as he comes on board, "Tara?" he asks, not quite sure of her identity.
The woman nods respectfully, and the former captain of Rossa's Pride exhales in surprise.
"Huh", he exclaims. "Well, you sure moved up," he looks around the small boat while adding a more unsure, "I guess."

Tara lets a half-grin escape. "You'd be surprised," she remarks cryptically. The smile leaves as she glances at the covered body and back at Rossa, the unasked question obvious in her features.
Rossa looks back at the body sadly. "Darrin", he replies.

A look of relief crosses the navigator's face. She recovers, and nods again to Rossa. "I'm sorry," she says, politely.
It is Rossa's turn to nod. Then, he moves off with his crew, most of whom are discussing Dark Horse with Landry, one of the crew. Their opinion is not favorable.

"She's bigger than you think," Landry is saying.
The Rossa crew snorts collectively. "Its Wardd's Luck you're still afloat," one offers. "One ten-footer, an' you're underwater.
Landry shrugs. "By this time tomorrow, all of you lying end to end won't be able to touch stem nor stern."
The declaration draws the collective laughter of the crew.

By the time the conversation is over, Landry has nearly 50sp invested in various bets concerning the size the boat, all of which are contingent on its form in 24 hours.

The rest of the Dark Horse Gang considers the prisoners. Vauhwyt asks Thliss'Ka for his ideas.

"Ssssail and releaasssse," he responds. "I will ssstay and talk with them. Ssssome will go back to Ver-lai. But I think ssssome will come with me."

OOC - DM is trying to figure out time of day. Looks like the attack on fort was a night attack. Therefore, it is dawn. Please note that future night attacks will have more limited visibility than occurred this time around.

Vorelle and Champ 
Monday September 3rd, 2007 11:16:52 AM

Vorelle pets Champ energetically and laughs off his enthusiastic welcome. Since the group is still in hostile territory, she concentrates on keeping him quiet as the sailors make ready to get underway.

Oni 
Monday September 3rd, 2007 12:13:01 PM

Oni stands in the water and watches as his companion fades into the jungle. Heart contrite, wishing he could alo take flight into the wildrness. The amasing army in the jungle would mean bad things for all animals near and far. It was only right, hios pack, would need to be notified.

Rossa accepts the new leaders command, although Oni perceives a bit of resentent. Tara probably served Rossa in other times. The man truly needed to be set down a peg or two.

Still no true plan in sight, Oni continues to watch the captives, agreeing with the wisdom of Thliss'ka. He would need loyalty, not traitors. Although their mission was to find and secure the figurehead, now the big problem remained. Could they reach Dirt City in time to warn of the invasion? One would think travel bysea would be faster than overland, but ,agic always tip[ped the scales. Oni and th others, really had no idea about the supposed force going to atack the city.

Master Berlonn always had the right keen advice, Oni would seek out his thoughts. Prince Theo, interesting young man, could be a prince Oni surmises. Shaking his head he had alot to think over.

Vauhwyt 
Monday September 3rd, 2007 6:03:08 PM


Before the lizard-man chief heads off, Vauhwyt thanks him for his help and lets him know that the Dark Horse Guild may be back in a day or two to attack again.

"These Marteus cultists need to be taken down a notch."

Vauhwyt brings Tara entirely up to date on events that just transpired. Especially, she tells the navigator/acting-captain-when-we-are-away that the city needs to be warned about the possible coming attack. If she returns without us, then it is her duty to report back to all the houses that contributed crew to the ship.

Vauhwyt's preference is to get out of sight of land, rest up, then return for another attack. Once again, Tara and crew would have orders to wait a day or two, then sail off without us. Thoughts?

Theodore & Macaw 
Monday September 3rd, 2007 9:37:45 PM

Theodore boards the boat, maintaining his concentration on the spell. He waits until everyone else is on board, then calls out to Thliss-Ka.

"Let me know when to release the spell!"

When the lizardman gives the go ahead, Theodore will cease his hold on the spell. He gives a short huff and wipes his forhead before aiming his crossbow at an enemy lizardman, ready for a hostile action.

Posting Report for 8/27/07 
Monday September 3rd, 2007 9:48:03 PM

MTWTF

DM MikeK XXXXX
Berlon XXXXX
Oni XXXOX
Rose OXXXX
Theodore XXXXX
Vauhwyt XXXXX
Vorelle XXXXX

ADM Shegger

Berlon - AC 20 HP 36/44 
Tuesday September 4th, 2007 9:28:01 AM


Berlon seems uninterested in the scene unfolding on the ship, and rather more intent on catching up on a quick forty winks, and then preparing for his morning devotions.



Lizardfolk debate (DM MikeK) 
Tuesday September 4th, 2007 7:33:40 PM

The Dark Horse Guild board the increasingly cramped flatboat. Theo struggles to keep his concentration, but manages. At Oni's signal, Tara calls for the Dark Horse to be pulled back. Sailors strain at oars, and the boat glides stubbornly back into the bay.

After a bit, Thliss'Ka raises an arm, and the mage releases the spell.

The lizardfolk shake their heads and turn on Thliss'Ka, who discusses the situation. They are too far away to hear, and likely speaking draconic anyway. But the discussions appear to be heated, and involve a lot of sword waving on the part of the hero's ally. The biggest lizardman in the audience steps forward, and the discussion becomes more pointed, and eventually degrades into a duel of some sort. Thliss'Ka proceeds to beat the stuffing out of his antagonist, while the rest simply watch.

When its over, one of the group grabs the unconscious lizardman and retreats into the swamp. The rest kneel in front of Thliss'Ka.

It is dawn, and everyone needs a lot sleep.

Tara asks Oni whether or not to pick up Thliss'Ka - "we don't have room for all of those things", and whether or not to put out to sea, and whether or not to make for Dirt City.

Vorelle and Champ 
Wednesday September 5th, 2007 12:19:23 AM

Now that there is some distance between them and the shoreline, Champ has begun his new favorite pastime, barking at Mookie.

Vorelle stifles a yawn. She has been up all night, but she resolves to stay alert for a few more hours. Spellcasters should rest first, she thinks.

Oni 
Wednesday September 5th, 2007 12:49:12 AM

Oni waits to hear the suggestions of the other members of the party. He figured it would not take all of them to return to Dirt City with the news. But he doesnt want to be stranded either. Patience, wait to see what the otherstink.

Theodore & Macaw 
Wednesday September 5th, 2007 9:03:07 AM

"I think it would be prudent to ask these lizardfolk what they know of the attack on Dirt City, before we go. Depending on their information, we can better decide what to do next."

Theodore looks at Tara. "Would you be kind enough to take us back to shore for a few minutes?"

Vauhwyt 
Wednesday September 5th, 2007 1:00:07 PM


The liontaur repeats her opinion that the ship should put off-shore, resume full size, and the party should rest up. Then go back to fight more.

Let the ship wait a day or two, then sail for home with news.

rose 
Wednesday September 5th, 2007 2:22:24 PM

"Dont call people things." Rose says when she hears what is being said. "Although I do think we should question the lizardfolk about the attack."

Berlon 
Wednesday September 5th, 2007 5:28:55 PM


Making sure to heal everyone up with his remaining spells (2 2nds, a 3rd and a 4th if it matters) before he retires for the night.

"We can make a token offer to Thliss-Ka, but I am sure he is fine for now. I have a feeling he's back in charge."

With that he will begin his morning devotions and leave the debating to the others.

Ship to shore (DM MikeK) 
Thursday September 6th, 2007 2:44:14 PM

The Dark Horse Guild remain aboard their vessel, discussing next steps. Their mission to rescue the remaining crew of Rossa's Pride was a success, and they've renewed acquaintences with the lizardfolk warrior Thliss'Ka. Additionally, they've recovered a sheet of paper containing a list of names - a list that still needs to be considered.

But mostly, they've been awake for nearly 24 hours now, and need some sleep.

Before that can happen, though, Theo and Rose want to go back and speak with Thliss'Ka. The mage even asks Tara to go back, while Rose corrects the navigator on her identification skills.

Tara is confused by Rose's assertion. "But, they're not people," she protests. "They're lizards."

Regardless, she orders the boat back into the shoreline. Thliss'Ka motions his expanded company

to stand back, and steps forward so that he is within a few feet of the boat.
Berlon will recall that the lizardman wasn't nearby the last time Theo read off the list of names.

Vauhwyt - Highlight to display spoiler: { Thinking back on the list, one of the goblinoid names Theo read was Fantta. That is the name of a goblin engraved in her memory. When last she knew him, he was the son of a certain goblin chief.......}

Oni 
Thursday September 6th, 2007 5:45:49 PM

Oni leaves Theo to talk to Thliss'Ka. Berlon is praying. The others walk the oat preparing for rest. Oni moves to Vauhwyt.

"I wasn't paying attention, how far away from Dirt City are we? I do agree with you we should not leave until we have the mast, or at the least, our newest ally is placed back in charge. I don't trust Captain Rossa, so any decision we make keep that in mind. He only looks out for 'his' interests. Anyway, we do need rest."



Vorelle  d20+12=16 d20+12=16
Thursday September 6th, 2007 11:57:20 PM

Not a speaker for the group, Vorelle stands back as they approach Thliss'Ka. She concentrates on keeping Champ out of trouble, and on staying alert for signs of trouble.

[Spot 16, Listen 16. I was going to offer to apply a fatigue penalty, but I see the dice have done it for me ;) ]

Vauhwyt 
Friday September 7th, 2007 7:51:41 AM


Vauhwyt is no geography scholar, but she thinks she has an answer for Captain Oni, and she answers him very quietly: "We're west of Dirt City, not so far as Blackbird Lake or Aisildurr. It should not take long to get home."

"Maybe we should read the names to Thliss'Ka before we do anything else?" If no one objects, she ask him about the names she recalls that Theo mentioned.

She also whispers to her friends, "A name on that list of cultists is nagging on my mind. Does the name "Fantta" ring a bell with anyone? I think he was a goblin?"

Vauhwyt still thinks the party should rest up and then go back for more.

Theodore & Macaw 
Friday September 7th, 2007 9:11:04 AM

Theodore moves close to the front of the boat, holding on to the rail as he leans over the water. "Thliss'Ka, can the captured lizardfolk tell us anything about their plans to attack Dirt City. Specifically, we're looking for when, how many, and how. Anything, however insignificant, will be helpful."

After his conversation with Thliss'Ka, Theodore turns to the others, "I think someone needs to return to the City to warn them of the attack. I don't think we all need to, but definitely one or two. Jeraldh trusts us and will be able to rally the people. If no one else is able, I will go. I believe I can get there faster with spells."

Berlon 
Friday September 7th, 2007 10:11:07 AM

Berlon arches an eyebrow at Theo's offer. "No splitting up!" he mutters...

"Besides, I am sure we are faster than an attacking horde of lizardmen. Not to mention the fact that they have other concerns right now. I am sure we can get back to the city in time if need be..."

rose 
Friday September 7th, 2007 11:56:30 AM

"No splitting up! we need to get back to dirt city. we dont know how many lizardmen there are, but I'm sure that there's to many for us to handle."

Names and dates (DM MikeK) 
Friday September 7th, 2007 2:45:09 PM

The Dark Horse is 18 hours sail from Dirt City, if in Sailing Ship form.

The group confers amongst itself, debating whether to split up or not. And, if not whether to warn Dirt City now or later. Thliss'Ka is invited to comment upon the names.

The lizardman listens carefully as Theo recites them.

"Mogg-ka, Maar-ha, and Ver-lai are great chiefs," he answers immediately. "They lead the sstrongesst tribessss." He ducks his head glumly. "Ver-lai now leads my tribe as well." He points to the other lizardfolk standing over in the trees. "They have sssaid thisss. All tribesss now follow the three chiefsss, and the shaman. Tens of hundreds of warriorssss - three, perhapsss four. I do not know when they will do thisss, but it will be soon. They will attack your city. They know even now they have too few, but the shaman has ssssaid they have help."

Thliss'Ka thinks some more, and shakes his head.

"The other names, I do not know," he states. "Perhappssss the help?"

The older members of the group might recall the names Graitchen and Ba'bac.
Feel free to check the archives :)

The decision on what to do next remains unanswered.

Vauhwyt 
Friday September 7th, 2007 4:51:28 PM


"Hmmm ..."

"Some of those other names are Marteus cultists. That Ba'bac is an assassin who committed suicide rather than be captured by us. Evidently he has been raised from death."

"Well, we can certainly get home quicker than an army of three to four thousand can! But we won't be able to stop this invasion by ourselves all alone."

"Is it worth it to try to strike at the head now? Before heading home?"

"Or should we head for home right now?"

Theodore & Macaw 
Saturday September 8th, 2007 10:10:30 AM

"We need to warn the City," Theodore states, without hesitation. "If we try to attack and fail, then the City has no way of knowing they are in danger."

Theodore looks first to Berlon and then to Rose. "I understand your trepidation at splitting up, but I feel it necessary to warn our people of their danger. If the others want to stay here, then I will have to return to the City to give them the news."

He shrugs as if there were no other way. "I would much prefer everyone came with me, of course. Either way, I'm returning home."

Oni 
Sunday September 9th, 2007 5:39:55 AM

Oni listens to everyone, especially those who have family ties in Dirt City. The group needed reast, so he figured they coiuld rest on the way back.

He nods to Theo and goes to Tara. "Wwe better return to Dirt City. With no Prince to lead, many ideas will be put forth. Never easy to chose one plan, when so many are offered, We ned to get them the information so they have time to do something about it."

Moving to Vauhwyt, "My knowldge ofg the God Marteus is little. What ZI do know, it can only be bad."

Vorelle 
Sunday September 9th, 2007 3:22:59 PM

"W-we should r-return and w-w-w-warn th-them," Vorelle says firmly.

Berlon 
Sunday September 9th, 2007 6:59:37 PM


Berlon seems remarkably unconcerned. "If they want to take the fight to the city, I am sure we will be able to handle things. Between the houses, our forces and... other... resources we might have, I am sure they would find a direct assault to be folly."

"After all, did our small group almost take out one of their leaders? I am sure we are more than capable of proper defense. But whatever you all decide is fine by me..."

Visit of the Pixie Lord (DM MikeK) 
Monday September 10th, 2007 8:37:33 PM

There appear to be a great number of enemies intent on attacking Dirt City. After a bit more debate, the Dark Horse Guild decides to go back to the city and warn it before pursuing any other interests. Which leaves one more question, who to tell?
For as Oni has remarked, there is no Prince, nor anyone else leading the city.

Thliss'Ka takes his leave.
"I will watch my village," he says. "If you return, we shall surely meet again."
The lizardman slips into the jungle.

The group is tired and all for some sleep. At Oni's command, Tara turns the Dark Horse toward Dirt City. Before Theo can get any rest, the navigator asks him to change the vessel's form.
"I'm sorry, but we need the Sailing Ship, or we'll never get there," she apologizes.

Twelve hours later, a much rested party greets the setting sun. Yes, setting. Everyone has pretty much slept through the day and night is fast in coming. Tara, heading for a bunk herself, reports no issues. The Dark Horse is six hours out.
"Probably more like eight," the navigator notes. "We don't want to go too fast in the dark when we get closer."

And then, the oddest sight.

A ten foot high waterspout rises from the sea next to the ship. About five feet in diameter, the waterspout parallels Dark Horse, staying 10' off the port bow, keeping both course and speed. A seahorse rises up the waterspout. It's as tall as a human, and soon the top half rides above the waterspout, while the bottom half glides within. Upon the seahorse, is a blue clad pixie.

"Oh Eberyon," he sighs. "More mortals! On the water yet. You just get everywhere, don't you?"

He looks around. "Let's see, let's see. Ah yes, Warrd's group. You have a great fondness for birds its seems, yes? Okay, by the grace of the Fae King, all your fowl will lay twice as many eggs for the next three years!"

"VWAA-HA!" he shouts, and somehow you know it is so.

"Send a couple over here once in a while, whould you, good fellows? Nothing like a cheese omelette!"

"Now, where were we? Oh yes, Ebryon! He asked me to tell you all that he is reformed and good and kind to mortals and all that. Ha! Let me see him in a couple centuries and then we'll know if THAT's true!"

"So consider yourselves told! Oh, and if anyone wants to get his help or be his friend, swallow an acorn and say three times,

Reform! Reform! Reform! and he'll come and help you. Frankly, I don't believe it. But I guess he might. Maybe. If he wants to."

Now, I got other mortals to visit! So darn many of you! You breed like mice! What else?"

The seahorse silently shakes it head.

"OH yeah, the story, the Story. Fine get it over with! Here you go!"

He takes a deep breath and tells you a story. You can read it here - http://www.woldiangames.com/cathedral/woldologystory2.htm

OOC: Also note the following additions to the Wold:

Immortal Powers - http://www.woldiangames.com/cathedral/powers.htm
Votary Clerics who honor them (scroll to middle) - http://www.woldiangames.com/cathedral/summary.htm
New House Rules (Scroll to bottom!) - http://www.woldiangames.com/constabulary/house_rules.htm

Send your questions to cayzle@cayzle.com or go to the Rules Board.


"Well!" the Pixie Lord exclaims. "That's that! Just to set the record straight! Any questions?"

Posting Report for 8/3/07 
Monday September 10th, 2007 9:41:03 PM

MTWTF

DM MikeK XXOXX
Berlon XXOXX
Oni XXOXX
Rose OXOXO
Theodore XXOXX
Umbriel OOOOO
Vauhwyt XXOXX
Vorelle XXOXX

ADM Shegger

Vorelle and Champ 
Tuesday September 11th, 2007 12:16:10 AM

Champ barks and barks at the water pixie. When the fey departs, he turns Vorelle, looking very pleased with himself for scaring the intruder away.

For her part, Vorelle is startled by the sudden appearance of the fey, and all the more anxious to get back and warn...somebody.

"E-ev-everybody," she says softly. "W-w-we w-warn e-everybody."

[OOC: aren't all our birds male?]

Berlon 
Tuesday September 11th, 2007 9:16:58 AM


When the pixie appears, Berlon first at first thinks it's simply another flying annoyance that would be best off lit on fire. Rather than that, he instead listens with the others to the story. With eyebrows arched higher in doubt than normal, he continues listening until the story is done.

Once it is complete, he simply smiles and waves until the unwanted storyteller is gone. He pats Champ on the head gently, muttering "Good boy, good boy!" Once the visitor is gone, he is quick to let everyone within earshot know his feelings.

"Lies," he begins. "Lies and blasphemy against Alemi. Insane ramblings of a generally insane race. 'Wardd's Group'?!?! The unmitigated nerve! Did you notice he made no mention of the gnomes in its little story? Do you think that was a mistake? No, not all. Perhaps I don't really exist! And the birds are going to lay more eggs?!? What kind of prophecy is THAT?! Does that mean we have to listen to more bad jokes from Mookie? We should have ignited the pixie on that score alone..."

He breathes loudly and heavily, obviously worked up into a lather. He tries to regain his composure.

"As far as telling the city about the supposed "invasion"," he continues, "we have to proceed wisely. If we whip the city into a panic and then no invasion comes, we would certainly look foolish. On the other hand the city needs to be prepared."

"The wisest course of action would probably be to discretely alert each of the houses. That would let everyone prepare without needlessly frightening the general population."

"I'll tell you what happens when you look out the window," he resumes muttering to no one in particular, "you see pixies laughing at you for listening to them for even a fraction of a second..."



Theodore & Macaw 
Tuesday September 11th, 2007 10:34:03 AM

Theodore can't help but feel important when Tara asks him to change the ship. He pays special attention to Captain Rossa's reaction to the change. "Make sure all those bets are paid accordingly," he says with a grin.

The bizarre appearance of the pixie startles Theodore for a second, but the fright is quickly replaced by interest as the fey weaves his story.

After the pixie leaves, Theodore turns to the others. "We were a part of that, you know." The pride is evident on his features. He shakes his head at Berlon's rant, quite used to his friend's fickle nature, by now.

"I agree, Berlon. We need to tell the proper folks about the possible attack. I was thinking about informing Jeraldh first. We're all pushing for him to be the next Prince. If he has such information before others, he can use it to his advantage. Probably by showing off his leadership abilities in preparing the City. And if he doesn't act in the City's best interest, we can always take it upon ourselves. What do the rest of you think?"

Vauhwyt 
Tuesday September 11th, 2007 11:22:53 AM


Vauhwyt listens to Theo say that we were part of that. "Yeah," she says, "but I voted for him to die. I still think that would have been betterr."

Her accent reveals that she is no friend to fey.

"And Mookie, if you start laying eggs, then I'm getting a new familiar! Maybe a scorpion!"

"Boss!" says Mookie, startled. "No!!"

"Well, we'll see." the liontaur says. "One thing for sure, I'm not swallowing any acorn! That's a good way to choke to death! The so called King would laugh to see that!"

========

Later, in talking about the defense of the city, Vauhwyt says. "The first thing is to figure out if there is a new Prince. If so, we should go to him or her and offer the news and pledge our support."

"If there is no Prince, then I suggest that (A) we send each crew member back to their house with the news, and (B) we form a City Defense Committee and invite a rep from each house to attend."

Oni 
Tuesday September 11th, 2007 2:57:07 PM

Oni arches a brow as the gnone goes on his tirade. Til now, the little man had been nothing, if not reserved. Oni for himself knew little of Eberyon and his dealings with the Wold.

"One thing we must remebert in the city of Thieves, information is power. After we tell Jeraldh, the Merchants should be told.

"Also I believe Vorelle, Rise, Theo, nd Berlon return to their peoples and give them an extra early warning. Therefore the houses will not be able to dictate to the populace on what is happening."

He then moves off and talks briefly with Captain Rossa, reminding the man that the Darj Horse had rescued he and his men.

Sailing, sailing (DM MikeK) 
Tuesday September 11th, 2007 7:29:45 PM

Berlon, Theo, Vauhwyt, Oni, and Vorelle receive 30 xp bonus for perfect posting - defined as posting as many times as the DM. Yes, this will be an ongoing thing.

Champ gives the parting pixie a couple of barks, but Vorelle gets the feeling its more of a farewell than a challenge of any kind.

Having heard no questions, the pixie and his steed and his waterspout drop down into the ocean and disappear from sight, much to the relief of most of the party.
Berlon in particular is unhappy about the visit and the message. Imagine the gnome's reaction if he hadn't gotten a good night's rest!

Thanks to Theo, crewman Landry wins his bets the rescued sailors, all of whom present IOUs to the annoyed crewman. Each has the very legitimate excuse that they just got rescued from certain death, and none have any funds at the moment. Landry gets rather annoyed anyway, until Rossa writes up and signs an agreement to pay the man.
"You can collect from me," he tells Landry. "I'll make sure to collect from them." The crestfallen faces of his crew seem to confirm the truth of the former captain's word. The contract is good enough for Landry, and he lets the matter drop.

The party discusses options upon reaching port.

Later, Oni seeks out Rossa to again point out the Dark Horse Guild has rescued him and his men.
Rossa looks up with concern. "Why, has one of my men mistreated Tara?" he asks, somewhat alarmed.

The Dark Horse closes on Dirt City. Just an hour or two longer.


Vorelle 
Wednesday September 12th, 2007 12:49:25 AM

Vorelle opens her mouth to say she doesn't have "people", then closes it again. It isn't that she doesn't have people, it's that they won't listen to her.

She finds some out-of-the-way spot, then sits down with Champ curled up beside her.

"S-soon," she tells him. "We'll g-get off this b-boat soon."

Vauhwyt 
Wednesday September 12th, 2007 10:03:06 AM


Vauhwyt privately urges Captain Oni to gather everyone -- everyone -- together for a talk. "You are right that information is power," she tells him, "but by sharing information with everyone, it shows that we do not seek power, and that we want to empower everyone. We want friends, not enemies."

"Also, by giving information away, we take power from those who prefer secrets. That's not a bad thing."

The liontaur suggests that Oni might want to say to NPCs that they should return to their Houses to tell the truth about what they have seen and what is coming. And we should definitely (A) find out if there is a new Prince, and if not, (B) hold a City Defense Meeting right away.

That's her opinion.

Oni 
Wednesday September 12th, 2007 12:12:14 PM

As Vauhwyt sugests the meeting, Oni reminds her Dietrich has beren there working on the guildhouse and training place. A meeting should ber easy to arrange.

As far as the NPCCs go, oni had already given his suggestiobs to Rossa.. Oni was not an intimidator, he told things as he seen them. Whether anyone wanted to believe or not was their choice.

Oni still did not understand the workings of Dirt City. The only thing he did know was the information theuy possesed did not need to be told to everyone. He would allow his friends to chose who would and would not be told

Theodore & Macaw 
Wednesday September 12th, 2007 12:58:16 PM

Theodore joins in on Vauhwyt's discussion. "I agree that everyone should be told," he says whispering quietly amongst his friends. "But everyone doesn't have to be told by us. Like I said before, if we give our information to Jeraldh and he in turn uses his sway to inform the City and perhaps even form a plan of action, it should give him an extra popularity boost amongst the people. It will help him to become the next Prince."

Theodore looks at the others and then back to Vauhwyt. "If he decides to keep the information to himself, which I doubt he will from past performances in benefit of the City, we can then go ahead and tell everyone of the possible attack. All I'm suggesting is to give Jeraldh a day to use the information for the betterment of the City."

Vauhwyt 
Wednesday September 12th, 2007 1:08:58 PM


The liontaur whispers back to Theo and any of the party who is listening. "No, Theo. If we dock at noon, then at five past noon the full story will be out anyway. The crew will not hold their tongues. We cannot make them. Rossa, too, will talk. Since the news will get out to some people no matter what, we should start now by telling everyone to spread the news anyway, to the whole city."

"If we try to give the news to only one person, all we will accomplish is to show the city that we favor that one. And we must remain neutral, for the good of the whole city."

rose 
Wednesday September 12th, 2007 2:27:54 PM

rose just sits quietly listening to the others.

ooc: i'm going back to college. it starts on monday and i'm going to be a bit busy getting ready and stuff.

Land Ho! (DM MikeK) 
Wednesday September 12th, 2007 8:27:08 PM

Vauhwyt approaches Oni about including everyone on board in a meeting, but the centaur appears ambivalent about the idea. He lets each member of the Dark Horse Guild decide who to tell.

Debate continues as the Dark Horse eases into the harbor of Dirt City. In the pre-dawn hours, there is limited activity, although a few fishermen are already preparing for the day.

The vessel is tied off. Rossa and his crew depart as soon as practible.

Tara approaches Oni.
"What are we doing in the next couple of days?" she asks. "I need to know whether to grant the crew shore leave or not." Sensing the sailing novice may not understand the question, she immediately rephrases it. "What it comes down to is how much advance notice will we have before you need to sail? Hours, days, or 'we're not going anywhere for several weeks' kind of thing."

Dirt City awaits.




Vorelle 
Thursday September 13th, 2007 12:11:04 AM

The grimy smudge that is Dirt City appears on the horizon. Vorelle imagines she can see the scheming and plotting, the strife and betrayals, the bullying and abuse, even from this distance. The approach of her "home" feels like the return to captivity, or perhaps the recurrence of some horrible disease.

On the other hand, she'll get to leave the boat. Vorelle sighs and tries to look on the bright side. Maybe a new Prince will have emerged in their absence. Maybe this new person will already have restored order and brought some measure of justice.

Maybe Dietrich will be there at the docks, waiting for them. Vorelle feels a blush coming on and tries to think of something else.

Oni 
Thursday September 13th, 2007 12:45:12 AM

Oni is enthusiastic to see the oncoming land. So much time spent on the water, he did not like. He felt empaathy for Vauhwyt and her idea of how to spread the word. But this city was not his element.

Tara's request is a good one, and Oni ponders a moment before answering. Then he explains the issue at hand. Whether or not the vcity would be attacvked, and where would the heroes fight from. Unknown. When her services would be required again, unknown.

So Oni approaches the crew alongside Tara. No reason she should be the bearer of the uncertainty. Oni tells the crew to take the day and evening to themselves. On the morrow, and each day Tara could report to the Guild house/Training hall and ask the status. Oni, or one of the others would give her the yay, or nay of ailing. In all efforts Oni would do his best to give at least a days notice. He does remind the crew of the dangerous actions of the heroess, and the complexity of their decisions.

Finally he thanks each personally for a job well done. Wishing them all a good eve, he looks to Tara for comfirmation, and if there are any questions. He also asks she make a list of things that need to be done, fixed or repaired. Inventory count, and anything she would recommend for the next voyage. Everything can be done in the days to come, no rush, he hopes.

Vauhwyt 
Thursday September 13th, 2007 6:07:10 AM

Vauhwyt waits for any of her friends to raise an objection.

...

Anybody?

...

If there is none, then she says out loud to the crew and passengers, "Friends, we have seen with our own eyes that certain lizardfolk are hostile to us. We also know that an army or three or four thousand of them -- and their allies -- are preparing to invade Dirt City even as I speak. I hope that a new Prince has been chosen, so that we can talk with him and help prepare a defense. If not, we want all the people and all the houses to know the truth so that the City can preparre. Go, and tell your people what you have seen. Tell them the danger that the city faces. And tell them that the Dark Horse Guild intends to help protect the City and all its citizens."

Theodore & Macaw 
Thursday September 13th, 2007 9:40:04 AM

Theodore can't argue with Vauwhyt's logic. "You're right. I suppose we can't just tie everyone down for a day." His look at the boat's crew suggests he's supposing just that, though.

"But I thought we had agreed to give our support to Jeraldh for Prince." He furrows his brow as he tries to think back. "Neutrality is all well and good, but in a time like this, we should use any leverage we have to get the right person in as Prince. Sitting back and allowing corruption into the Tower would be irresponsible." He shakes his head in emphasis.

Theodore watches the sailor's jump ship as the boat docks. He imagines them running home to wives and children with the terrible news of an impending invasion. "I have a few stops to make. First, I'm going to visit Jeraldh, just so he can hear the news from our lips first, hopefully. Then I'll visit Master Geoffrey to make sure that he's safe. Lastly, I'll visit the Merchants to inform them of our success. Although we didn't get the figure head, we did rescue his crew. Would anyone like to come with me?"

Whether anyone does or doesn't, he sets off towards Jeraldh's house, using his hat of disguise to appear as someone other than himself. If anyone comes with him, he'll lend the hat to that person and cast alter self upon himself, instead.

Berlon 
Thursday September 13th, 2007 3:30:16 PM


Berlon will first make sure that all proper burial arrangements are made, offering whatever assistance is required.

"Yes, Theo! Wonderful idea! Why don't you come and visit Neezer with me! We need to start planning for The Feast Of St. Hubbins! There is much work to do!" The gnome's smile goes from ear to ear as he slaps Theo heartily on the back.

Messengers (DM MikeK) 
Thursday September 13th, 2007 8:48:39 PM

Before Rossa leaves, Berlon offers to assist with the burial of the dead sailor. The offer is unexpected, and the captian stares blankly at the gnome for several moments while his words filter through. Understanding, along with gratitude, slowly dawns.
"That, that is very kind," he stammers initially, before regaining his composure. "We're taking him to the Temple, and then will inform his family. By custom, he will likely be buried in the catacombs the day after tomorrow."

Oni fills Tara in on the situation. At first, her face goes white as comprehension sets in. But, the navigator is proving to be quite the capable First Mate. Recovering quickly, she sets herself toward the proper care of the Dark Horse.

"24 hours leave, with a half watch after that," he decides, pretty much talking to herself. She looks at Oni. "Sailors pretty much live on their ships anyway," she explains. "Otherwise, someone is likely to steal it." This is spoken without any animosity towards would be crooks, just plainly, a simple fact of life here in the City of Thieves.

Having made that decision, Oni and Tara gather the crew for Oni's speech. None of the crew appear all that surprised about the half shifts, although the taur's words of thanks do cause a couple grins and satisfied nods.

Vauhwyt then steps forward and delivers the hard news - an army or three or four thousand of them -- and their allies -- are preparing to invade Dirt City. Naturally, the declaration is an attention getter. To a person, they nod soberly in response to her instructions. They can be counted on to inform their respective Houses.

Shore leave is a precious commodity, and the crew - save Tara, Arsaber, and Havfr - are gone in ten minutes. The remaining three compose the ship's watch, and stay on board.

Umbriel has also quietly slipped ashore.

--

Theo and Berlon (and anyone else?) head straight for Jeraldh's home. A knock on the oval door brings out Lena, who beams in recognition.
"Well good morning Theo, Berlon," she greets them. "What a pleasant surprise. We had heard you were out of the city." Plainly curious, she nonetheless refrains from asking further questions. She sets the two down in the sitting room, and disappears into the back. Within just a few minutes, the tall, white haired, straight backed form of Jeraldh appears in the doorway.
"The boys are asleep," he greets them quietly, extending a hand. "Come step into my office."

Jeraldh leads the two down a hallway and into a innocous-looking side room, which turns out to be a well-appointed office. The man closes and lock the heavy wooden door, and relaxes into a leather chair.
He grins expectantly. "So what brings you by so early in the morning, straight off the boat to boot?"



Vauhwyt 
Thursday September 13th, 2007 10:57:56 PM


Vauhwyt thanks Tara and compliments her management of the ship's arrangements.

The liontaur is glad that Berlon and Theo are going to Jeraldh -- and then to Neezer and the Merchants, right? -- but the Dark Horse Guild has other friends who need the news too.

Vauhwyt heads first to the Guild's clubhouse to fill in Dietrich.

Then to the Temple of Wardd to talk with Olyn and Brother Clu'eth.

Finally to the House of Wolves. If Ba'bac is really still alive, the Wolves should know it.

(Thinking about that list -- the list that names Ba'bac -- makes Vauhwyt nervous. Something is tugging at her psyche. She shrugs it off for now.)

At each place, she spreads the same news that she told the crew.

Anyone else coming? Maybe Vorelle wants to come with Vauhwyt to see the Wolves?

That would leave Captain Oni and Rose to go pay a visit to the House of Teeth and Seafoam -- mostly to give them the courtesy of news in person and to tell our version of the tale of how we rescued Rossa and their crew. Just a suggestion.

It also might be worth a visit to the House of Knives. If there is panic at our news, the Knives should be able to keep a lid on it.

Oni and Rose might also want to pay a visit to the Halfling Quarter, she suggests as well.

Theodore & Macaw 
Friday September 14th, 2007 9:22:16 AM

"It is a pleasure, as always," Theodore smiles at Jeraldh. "I wish I could tell you that good news brought us to you, but that is not the way the wold works, unfortunately. We recently got back from the swamps with legitimate information that an army of evil humanoids is preparing to march on the City."

He looks to Berlon for confirmation before continuing. "We don't have information on an exact date or their exact numbers, other than several thousand. I do have a list of names that the brave Berlon managed to confiscate on his way out of the enemies' camp. We believe it is a list of allies against the City."

He hands the list to Jeraldh, offering to translate the Draconic letters if Jeraldh is not fluent. "You'll notice one of the names, I'm sure. Ba'Bac, the half-orc who attacked your boys and afterwards killed himself when cornered. His name on this list leads us to believe he has either been brought back from the dead or that this attack has been planned for a long while, meaning the enemy will be more dangerous than a mass of savages."

"Unfortunately, this information is already spreading throughout the city," Theodore continues, taking a seat. "We were unable to keep our sailors from warning their families and respective Houses. But you are an important part of this City and we would like to extend our assistance to you if you plan to mount a defense."

Vorelle and Champ 
Friday September 14th, 2007 10:34:45 AM

Vorelle agrees to meet Vauhwyt at the Wolves' Tower. While the liontaur is visiting the Guild and the Temple, Vorelle and Champ make their way to the collection of filthy, narrow lanes the Grubbers call home.

"M-m-m-mother w-will want m-money," Vorelle tells Champ as they walk. "W-we sh-should g-give her s-some, but take c-care she doesn't t-t-take it all."

She dodges a laden cart and sidesteps a puddle before continuing. "F-f-father will w-want m-m-money, too," she says. "W-we sh-shouldn't g-g-give him any. M-m-mother m-manages the h-household." She sighs. "And we h-h-have to make p-p-people b-belive us about the l-lizardfolk. S-s-somehow."

Oni 
Friday September 14th, 2007 3:41:06 PM

Although Vauwhyts words have merit, Oni declines. Rose will need to do thiose things herself. There are more pressing matters that a harbor needs when war is imminent.

Oni disembarks and finds a small child on the docks. Her name is Josy. Oni gives Josy some gold piece and sends her off to buy food for those lleft on board the Dark Horse, and himselkf. /roast, fish, carrots, potatoes, etc. Enough toi feed 10-12 people. He alos tells the child to stay on board and be Taras messenger. Oni would pay the girl at the end of the day.

Oni then seeks out the harbormaster. Oni finds the man busy and waits over an hour to speak to the man. When Oni is finally summoned, he tells the man of the impending danger. The harbormaster laughs, not believing Oni. After a bit more talking, Oni's serious demeaner holds sway. The harbornaster agrees to give ni the names of the ships setting sail in the next few days.

Knowing that many livelyhoods depended on secure cargo he goes the the caprain of the first to leave. Oni tells him of the disaster to come, and offers to help speed up the loading so they can depart. As the ship readies to sail, the captain thanks Oni, and sails in the opposite direction of the upconing attacvk. Oni moves off to the next ship. The dock now is abuzz of activity, and all free hands are helping to load cargo. No reason to be caught in the harbor, sacked by an army.

Several ships leave earlier than planned. Several dock, then leave immediately to save their cargo. The harbormaster also puts into play the security measures for the docks.

Oni is dead tired as he returns to the Dark Horse. He had done as much as he could to help. Greeting Tara he find Josy had done what was asked and On pays her, and tells her to come back on the morrow if she wished. As Oni sits to east, he finds he is ravenous. With a little ale to help things along, he finally passes out in a fitful slumber, haunch of meat still in one hand, bread in the other.

Berlon 
Friday September 14th, 2007 6:01:05 PM

Berlon nods at most of what Theo has to say. "We expect, at minimum, two thousand or so. We dispatched more than a few ourselves, but we weren't really *prepared* for something like that. Had I a day or so preparation..."

He shakes his head, as if snapping himself out of a daydream. "But yes, we are alerting all houses, without prejudice. We are heading directly to the Merchants after our meeting here is done."

He smiles slightly and politely, as if done.

Then, after a moment or two, he quickly adds, "We also wanted to check to see if there was a new Prince yet. If not, we were going to nominate Young Theo here for the position." He punctuates with a hearty slap on Theo's back.

"That is, er... assuming that *you* did not want the position, Master Jeraldh?"

Berlon smiles widely.

rose 
Sunday September 16th, 2007 2:04:06 PM

when rose gets off the ship she tells the others she's going to see her parents and find out what's been happening while they were gone.

she makes her way to her parents and while eating some of her mom's delicious food gets caught up on what's happened.

Vauhwyt and Mookie 
Monday September 17th, 2007 10:01:47 AM


The liontaur chuckles as she and her friends disperse to the winds. "Well, I hope none of us get in trouble," she says to Mookie. "The 'always travel in pairs' rule didn't last long!"

"Hmmm," Mookie says, "You, one, me, two. Is that not a pair? What am I, chopped liver?"

Vauhwyt laughs. "Good point, Mookie. Togetherr, we make quite a pairr!" Her accent reveals her amusement.

Posting Report for 9/10/07 
Monday September 17th, 2007 7:45:58 PM

MTWTF

DM MikeK XXXXO
Berlon XOXXO
Oni XXXXO
Rose OXOXO
Theodore XXXXO
Vauhwyt XXXXO
Vorelle XXXXO

ADM Shegger

Delivery (DM MikeK) 
Monday September 17th, 2007 9:32:24 PM

OOC - Bonus of 30 xp to Oni, Theo, Vauhwyt, and Vorelle for perfect attendance.

Vauhwyt decides she'll first head to the Guild's clubhouse to fill in Dietrich. Before leaving, the liontaur offers up suggestions about others that may need to be told.

Then to the Temple of Wardd to talk with Olyn and Brother Clu'eth.
Finally to the House of Wolves. If Ba'bac is really still alive, the Wolves should know it.

She works her way quickly through the Backstab quarter toward the Full Moon Market. It is still barely down, and travelling alone like this through one of the meaner quarters of the already lawless City Above is not the best of ideas. This time, however, the taur makes it through without incident. She is challenged prompty upon arriving at the clubhouse. Dietrich's style is obviously wearing off on his group.

The conversation here is short and sweet. Dietrich accepts everything Vauhwyt says. The Bear is happy to hear Thliss'Ka is still making his presence known. As for the oncoming attack.
"We've only got about 30 folks here," his says. "And we're still cleaning up. When the attack comes, I'm gonna have to take them below." He thinks a bit. "We might manage a scouting mission or a run for supplies or messenger service or the like," he continues. "Let us know. I'll keep my ears open about the lizardfolk's allies as well."

Vauhwyt's next stop is the Temple. While Olyn and Brother Clu'eth also welcome the taur, they are not as quick to accept her
story.
"Three thousand isn't enough to overcome our city," the man responds thoughtfully as he absently rubs at his withered hand. "And Warrd is with us, not lizardfolk."
He considers.
"We will check into it," he says at last. "And let you know what we find. Where can we reach you?"

-------

Vorelle agrees to meet Vauhwyt at the Wolves' Tower, and trudges reluctantly toward Spider Park for an unwelcome reunion.

Lisenne and Ulbrecht are right where she left them.
"There you are!" her mother shrieks harshly as she comes into view. "You got Targo out of the slammer yet, or you just come round to shove your friends in our face again?"

--------

Oni locates a waif wandering the dock, and employs her as a dinner delivery person. Josy leaps at the chance for some cash, and races toward the food vendors to do as he bids.

The harbormaster isn't buying. Oni works him patiently, for a while. But the pot-bellied human doesn't budge.
"Look pal," he retorts. "I don't care if Marteaus and his old lady come through shooting fire outta their butts. I ain't giving nobody the names of incoming boats just 'cause he says so. Ain't none of these ships going anywhere neither, not if they want paid for the cargo they're offloading. You got a problem, you see the boss."
Any nicely phrased question will reveal the harbormaster is of the House of Teeth, and answers directly to the First Officer of the House, Horatio Mann.

----

Rose drops down into the City Below, and rushes to visit her parents and family in the Halfling Quarter. The reunion is a happy one, and the halfing is fed near to bursting before she is allowed to utter a word. At her queries about the goings on in Dirt City, her mother merely tsks in annoyance.
"Same thing as always," she scoffs, "Houses trying to get their candidate into the Prince's chair. Be a mighty blessing if that man would come back from whereever he is and put a stop to all this. Its getting so you can't go Above without running into a fight about who should be in charge. Hmmph. The Wolves and the Cloaks aren't speaking to each other, and the Darts have all but disappeared into their tower. Can't get normal business done without getting through each separate House to do it. Crazy."

--------

Theo and Berlon continue speaking with Jeraldh. The man indicates Theo should read off the list of names, and he visibly starts when the mage hits the humanoids. But, its not Ba'bac that causes the reaction, its "Darid".
"You say this information is making its way through the city?" he asks urgently. "All of it?" - looking significantly at the list.

At Berlon's comment, the man smiles slightly. But his words are serious. "If you want my advice, you'd keep those names to yourself for the time being, as well as any jokes about a new Prince." He grimaces. "The latter will get you a fight, the former could get you killed."
The man sits back reflectively.
"Tell the other Houses what you can, which I'll reiterate shouldn't include those names. Some may actually believe you. There is no Prince, but there might be another option. I'll have to do some legwork. Maybe have something tomorrow. I'll let you know.

Vorelle 
Monday September 17th, 2007 11:36:21 PM

Vorelle starts a little to hear the hectoring tone in her mother's voice. Usually, Lisenne takes the trouble to coat her vitriol in honey. Something unusual must be bothering her.

Vorelle takes a deep breath, and rests her hand on Champ's shaggy head. "N-n-neither," she says, pleased and surprised at how steady her voice sounds. "W-we j-j-just c-came from the s-swamp. L-l-lizardfolk. Th-thousands of them. R-r-ready to at-attack D-Dirt C-City. W-we c-c-came b-b-back to w-warn everyone." She pauses, panting for breath. She can't recall the last time she said so much to her parents all at once. "M-m-m-mother. F-father. Y-y-you h-h-have to h-h-help me w-w-warn p-p-people."

Vauhwyt and Mookie 
Tuesday September 18th, 2007 6:38:21 AM


Vauhwyt tells Dietrich that she is glad to see him and hopes he will hear something.

She tells the brothers at Temple that it is not just three to four thousand lizardfolk, but also their allies, including an unknown number of goblins and followers of Marteus, including assassins.

She asks the brothers to send any news to Dietrich or to the ship. "We'll be in both places."

Then it is on to the Wolves, hopefully meeting Vorelle.

Theodore & Macaw 
Tuesday September 18th, 2007 9:08:46 AM

Theodore takes the list of names back from Jeraldh. As he rolls the parchment, he continues to speak with the man.

"The Horses are the only ones who know the names on the list, I believe. We haven't shown it to anyone but our lizardman ally, Thliss'Ka, and he remains in the swamp. Who is Darid?" he asks as he places the rolled up list in his scroll case.

After his question has been answered, Theodore will ask Berlon if he's ready to go to the Merchant's.

Oni 
Tuesday September 18th, 2007 10:30:01 AM

Oni simply shrugs his shoulders in disappointment.

"I wii help those I can to leave the harbor, that yoou cvan count on. Your master may well have your head when you cost him so much money by not listening to my warning. Bur it is your call."

Oni does what he can to help load ships.

Berlon  d20=14
Tuesday September 18th, 2007 12:06:26 PM

Berlon listens intently to Jeraldh's words, but doesn't say anything. Once both Jeraldh and Theo are done he nods and smiles.

"Yes, definitely, many places to go, many people to see..."

Once they leave, Berlon agrees a visit to Neezer is up next...

Morning in the city (DM MikeK) 
Tuesday September 18th, 2007 8:13:03 PM

OOC - Apologies if I'm getting personalities of known NPCs incorrect. Please send me any relevant descriptions/samples you'd like me to work off of.

Vorelle gets straight to the point. Her parents look at one another, passing back and forth those silent expressions parents use when conversing around their kids. Of course, the ranger is well beyond kid, and easily picks up the gist. Lisenne doesn't believe her. Ulbrecht isn't sure, but doesn't want to go to the trouble to warn his neighbors. Lisenne then gets an idea. She turns back to Vorelle. "What do we tell them to do?" she asks sweetly. "Perhaps you and your friends could form an army out of us? With a bit of food and a nice shiny knife? We have nothing, you see. A bit of help would work wonders, I'm sure."

---

"Goblins, Marteaus, and assassins too," Brother Clu'eth repeats to Vauhwyt. He nods decisively. "Yes, an investigation is definitely in order. With Wardd's blessing, perhaps we can learn more."
The priest turns away, beckoning for a nearby acolyte to attend. He his relaying instructions as the liontaur leaves.

Passing through the Crescent Moon Market on the way to the House of Wolves, Vauhwyt notes the vendors are ready for the day. A voice rings out, carrying farther in the mostly empty space than its owner may have intended.
"There's one of 'em right there."

Should she turn (or should Mookie be curious), a food vendor is pointing at her from across the square. He is speaking to a middle aged human in studded leather and his four companions. The man turns to regard the liontaur, a pleasant smile on his face. His four companions also turn. They appear to be quadruplets, blond and blue eyed humans, two male and two female.

They were chainmail and carry longswords. Unlike the smiling middle aged fellow, their expressions can only be described as business like.

----

Theo asks about Darid, causing Jeraldh to start again. The white haired man leans back in his chair while giving the mage a half smile.
"I knew I should've had some cafe before talking to you two," he chuckles. "You're too observant."
The smile fades as Jeraldh grows serious once more.
"Darid Skull is the man the House of Teeth is pushing to be Prince."
He jabs a finger at the list.
"His name, in association with those other names, on that list is going to make some powerful people very upset. So I will warn you again, your safest play is to keep it to yourself. At least for a while."

Having been warned, Theo and Berlon bid good day and head off toward the Merchant's Quarter. After a couple of steps, both realize it will be faster to climb Above and enter from there. Of course, it will be much safer to work their way around Below.

----

Oni gives up on the harbormaster, and moves to the individual ships. He approaches the first boat and offers to help load cargo. The captain proceeds to ask the centaur a lenghthy list of questions. After the first two or three, it becomes obvious the elf wants to make sure the offer of help is voluntary, and no pay is sought. Once he's convinced himself of that, the captain happily accepts the offer.

Vorelle 
Wednesday September 19th, 2007 1:00:54 AM

Vorelle sighs a little. It always comes down to money.

"All r-r-r-right," she says. She counts out 20 gold pieces and gives them to her mother. "Th-this ought to h-h-h-help. T-t-tell p-p-p-people to g-g-g-get to s-s-safety. B-B-Below. Th-they have to g-g-get B-B-Below." She hesitates. "Th-the T-T-Temple of W-W-Ward," she says at last. "I-I'll g-g-give them m-m-m-money for p-p-p-people to st-stay there. But p-p-p-please," she looks from her mother to her father. "P-p-please p-pass the w-w-w-word. I d-d-don't w-want to l-l-leave anyone b-b-b-behind."

She takes her leave soon after. "We'd b-better t-tell as many p-people as we c-can," she tells Champ. "I'm not sure they'll r-really d-do it."

She spends about an hour visiting everyone she can think of, stammering her warning, advising the Grubbers to get Below. At last, she hurries to the Wolves tower to meet with Vauhwyt.

Theodore & Macaw 
Wednesday September 19th, 2007 9:20:48 AM

Theodore's face blanches when Jeraldh informs him of Darid's possible participation in the upcoming attack on Dirt City.

"Why would he..." He trails off, shaking his head. "Of course, you're right, Jeraldh. We will keep this information to ourselves. Can we trust that you will keep an eye on Darid? Perhaps we might, as well."

After Berlon and Theodore have left Jeraldh's house, the wizard sends Macaw out with instructions to find as many Dark Horses as he can to relay the information about Darid and the House of Teeth. He sends Macaw to the Grubbers' Quarters, Halflings' Quarters, Wolf's Tower, Wardd's Temple, Dietrich's camp, and the dock in search of Dark Horses, and only Dark Horses to relay the message.

The message being, "Darid of the House of Teeth is on the list. Keep your eyes open and stay away from the Teeth."

He then accompanies Berlon to the Merchants' Quarter. "I'll let you do the talking," he says to his friend. "Neezer gives me a headache."

Berlon 
Wednesday September 19th, 2007 9:23:42 AM


Pausing for a moment before getting ready to climb Above, Berlon seems obviously pensive. "There is an old Gnomish proverb that goes something like, 'The fulfilled man has no time for politics'. Hrm."

"Ah, Theo, it is difficult, is it not, to fix something that does not want to be fixed..."

With that he'll go Above and continue to Neezer's.

Vauhwyt (AC19, HP65) and Mookie (AC13, HP32) (Enlarged)  d100=65 d20+4=11 d20+25=28
Wednesday September 19th, 2007 10:37:27 AM


Vauhwyt casts Enlarge Person (arcane spell failure roll of 65 is A-OK), shared with Mookie. The 12-foot tall, 20-foot long liontaur steps closer to the four blondes in chainmail. She stops 20 feet from them -- close enough to stab with her longspear, but far enough away that if they chose to close with her, they would provoke attacks of opportunity.

Her face is composed but fierce. She calls on her memory of working as a free-lance enforcer, before she was an adventurer, when Vorelle was her only friend in Dirt City. With an intimidating glare, she barks, "What's your business with the Dark Horse Guild?"

Mookie chimes in, "And you better not make the Boss angry!"

[Mookie's Aid Another intimidate check (at +4) is an 11 -- enough to boost's Vauhwyt's check by two. Vauhwyt's Intimidate check (at +25) is a 28 -- only a 3 on the roll, but still not too shabby, with the size and avenger bonuses added in.]

[This post uses the latest version of Vauhwyt's PC sheet, which will be sent to the DM today!]

Oni 
Wednesday September 19th, 2007 12:42:43 PM

Oni continues to help load the ship.

Stuff going on everywhere (DM MikeK)  d20+8=17
Wednesday September 19th, 2007 9:11:55 PM

-----------------
OOC - DM only has updated character sheets from Berlon and Theo. Please get the rest in soon.

Vorelle reluctantly hands 20gp over to her parents, whose expressions become more sugary and self-satisfied with each clink of a coin. They reassure her that they'll spread the word.

Not at all assured, the ranger endeavors to continue spreading the word herself. She and Champ flit throughout Spider Park, seeking friends and acquaintences and spreading the word of the impending attack. By sheer stubbornness her efforts start to pay off, as some of the Grubbers take up the call to evacuate to the City Below.

Near the end of an hour, Macaw lands on a nearby trashcan. The bird ducks its head, and open its beak as if to talk, but doesn't. It is only when Vorelle is right next to him that Macaw relays a message '
"Darid of the House of Teeth is on the list. Keep your eyes open and stay away from the Teeth."

---

Macaw's master and his gnomish friend scamper Above, intending to cut across to the northeast corner of the Backstab Quarter and the entrance to the Merchant's Quarter Below.

About 100 yards from their goal, however, the two find themselves on a deserted stretch of street. Three rough looking half-orcs amble across the pair's path. And quickly four more close in from behind. None look familiar, and none look like more than common thugs, complete with large cudgels. Apparently the band doesn't think much of a teenager and a gnome either.
The lead goon leers. "Got a spare silver piece?" he asks unpleasantly. His buddies cackle at the comment.

----

Vauhwyt roars a challenge. The vendor blanches, and disappears into the back of his store. Like him, the four fighters also pale at the sight. Unlike him the don't run, but instead instantly form into a half circle some 20' from the taur, and space about 10' from each other. The four are obviously uneasy in the face of Vauhwyt, but still moved expertly into formation.

It doesn't take an expert to realize they're well trained.
"Now, now, wait." The middle aged man speaks placatingly, hands raised and empty palms facing outward. He too shows signs of discomfort in the face of Vauhwyt's display, but strives to overcome his feelings. He continues in a most friendly manner, clearly seeking to resolve misunderstanding.

"We are merely seeking answers to a question. No harm is intended, good liontaur. I have come from Aisildur, by the grace of Gaal, seeking information on a missing member of our nation. I had heard the Dark Horse Guild might be of help, and merely inquired of this good man..."
The fellow looks around for the 'good man', discovers he is nowhere to be found, shrugs, and continues -
"...where I might be able to find you."

----

Oni keeps loading the ship. By midmorning, he's done. The captain extends a hand.
"Not that I'm complaining," the elf asks curiously. "But why are you giving away your labors?"

Berlon 
Wednesday September 19th, 2007 10:21:09 PM


"Theo," Berlon whispers, "if this goes poorly, run to Neezer. Do not wait for me."

He then takes a step forward.

"Why hello there, my half-breed friends. Perhaps you are new to our fair city. Young Theodore and I are members of The Dark Horse Guild, and we have just returned from far away swamps, stemming an invasion against our city, and defeating a not too small dragon in the process! It was quite a battle, but a well timed Meteor Strike from my young master wizard here," he emphasizes with a hearty pat on Theo's back, "and the dragon fell before our feet!"

"Now," he says, obviously on a roll, "being new to our fair city, there's probably something else you don't know..."

He raises his arms to the heavens. "...Alemi doesn't look favorably upon bullies."

Berlon casts Divine Power on himself.

"You are not welcome here. Perhaps you should leave."

Divine Power - 8 rounds - new attack = +15/+10, new str = 21, new hp = 58/50

Vorelle and Champ 
Wednesday September 19th, 2007 11:44:48 PM

Champ joyfully begins his new favorite pastime, barking at Mookie. Vorelle manages to hush him long enough to hear the bird's message.

"We should st-stay away from the T-Teeth," Vorelle tells Champ. "Even m-more than we st-stay away from other p-p-people."

Together, the dog and the young woman hurry to the Wolves Tower to meet with Vauhwyt.

Mookie OOC 
Thursday September 20th, 2007 5:59:50 AM

Sure, all us ravens look alike. I get it. But that's Macaw Champ is barking at, not me!

Vauhwyt and Mookie  d20+3=10 d20+12=25 d20=10 d20+4=6 d20+23=37
Thursday September 20th, 2007 8:57:22 AM


Vauhwyt does not smile or relax. Her voice gets softer, but that's intended to just make the Ga'alians listen even more closely.

"Oh, *I* know who you are. And I know what happened to your countryman. I'll even tell you what you want to hear, my new little friend.

Vauhwyt packs the word "friend" with as much menace as she can manage.

"But I know that there is another reason you have come to Dirt City. I even have my suspicions of what that reason is. But just as I will share information with you, friend, I know you want to share with me."

Mookie pipes up, "The Boss knows a lots of things. You'd be surprised what the Boss knows."

[OOC: This is a bluff attempt to convince the Ga'alians that Vauhwyt knows more than she really does. Mookie's Aid Another atempt is a 10 -- exactly what he needs to give a +2. Vauhwyt's Bluff check, also boosted by her new avenger Resolute Will ability, is at +12. She rolls a 25 on the Bluff check.]

Vauhwyt continues, with some urgency in her voice, a voice that will not be denied, if the listeners know what's good for them. [b]"So tell me, my friend, the other reason and the other purpose that brings you to Dirt City. The truth, now!"

[OOC: Vauhwyt is attempting to use her Intimidate skill to force the Gaalites to be friendly, per the Intimidate skill write-up. I know that thereafter they will be unfriendly or even hostile, but since vauhwyt hates Ga'alians, she does not care.]

Mookie adds, "The Boss can be very nice, if you give her cookies and sweetmeats." Mookie's attempt to Aid Another on the Intimidate check falls into pathetic gibberish.

Vauhwyt's untrained Sense Motive check in case they try to trick or mislead her is a 10.

Vauhwyt's unaided Intimidate check to make them be friendly (rolling at +23) is a sweet 37!

She pauses to see how they react and what they say.

Theodore & Macaw HP 33/33 AC 16 (mage armor, dodge leader AC 17) 
Thursday September 20th, 2007 10:10:52 AM

Theodore lets Berlon do the talking, putting his back to the gnome so he can keep an eye on the thugs behind them. He brings his quarterstaff up into a defensive position and begins to cast a spell upon himself. (Cast mage armor)

The hulking brutes remind Theodore of when he was younger and in similar predicaments. His brow furrows in anger.

"I hate bullies," he says, softly.

Oni 
Thursday September 20th, 2007 6:56:39 PM

Oni says simply without preamble, "Dirt City will be under attack by a lizard led army. I am part of the Dark Horse Guild and we protect the city. Anyway the faster you get out of here, the safer you ill be."

My liontaur was soooo big.... (DM MikeK)  d20+2=7
Thursday September 20th, 2007 11:30:05 PM

Vorelle heads toward the House of Wolves, also dropping Below. She gets to the Crescent Moon Market in time to see an Enlarged Vauhwyt roaring at five humans on the far side.

----

Vauhwyt bluffs that she knows more than she's letting on. The Ga'alian priest cocks his head sideways and furrows his brow in a look of confusion.
"I confess I've no idea what you are referring to," he replies. "I am a simple priest on a simple fact-finding mission, seeking the facts surrounding the disappearance of one of our own citizens. Nothing more, really. In fact, if you are busy with some other errand, I'll be happy to meet you some other time."
He looks hopeful that the invitation will be well-received.

---

Theo and Berlon take defensive measures.
"Look out!" a goon calls. "They're casting spells!"
All the thugs cringe for a moment. But when no fire falls from the sky, they recover their courage.

"All right," says the leader to Berlon. "You wanna play? Let's play."
He steps forward, and swings a cudgel at the gnome.

Berlon easily ducks the amateurish swing.
hit ac7

----

Oni's news that the city is about to be attacked silences the captain.
"OK then," he finally replies, somewhat dubiously. "Well then, I better get going."

The elf retreats.

Macaw lands next to Oni, and relays a message from his master - "Darid of the House of Teeth is on the list. Keep your eyes open and stay away from the Teeth."

Vorelle  d20+13=25 d20+13=16
Friday September 21st, 2007 12:57:21 AM

Vorelle hesitates, seeing that Vauhwyt is busy. Since the situation seems a little tense, Vorelle looks and listens for signs of trouble.

[Spot 25, Listen 16]

Theodore & Macaw HP 33/33 AC 16 (mage armor, dodge leader AC 17) 
Friday September 21st, 2007 9:20:37 AM

Theodore points splayed hands at the group of stinkers he's facing. Muttering some arcane words, he flicks his fingers and a brilliant cascade of colors explodes forward and through the bullies.

Cast color spray. (Will save 15 to negate. http://www.d20srd.org/srd/spells/colorSpray.htm)

Vauhwyt and Mookie 
Friday September 21st, 2007 11:50:33 AM


In an ironic voice, Vauhwyt says to the Aisildurian, "So you do not plan to report to your superiors about conditions in Dirt City? About how receptive we might or might not be to missionaries? Are you so naive as to think that what you tell your high priests will not be considered with other motives? Well, tell your overlords that we do not want your kind herre, and that the God of Domination will not dominate us!"

"Let me tell you what you want to know, and you can be on your way."

"A month or so ago, people say, a sailing ship picked up a survivor of an Aisildurian wreck clinging to a wooden spar while rounding the cape west of the Black Forest. The sailor was delirious with dehydration, so the crew took him below to recover. Yet in the morning, the man was dead with strangulation marks of large hands around his neck."

"In addition, at a party we in the Dark Horse Guild were throwing on the docks for Dirt City citizens at about the same time, a foreign sailor from Alisidur was murdered. It seems the heartseed was carved out of him with a sharp but jagged object behind the stage where musicians were playing."

"We do not condone murder, and we had nothing to do with this sailor's death. It does emphasize that the Heartseeded are not welcome herre."

Vauhwyt sees Vorelle and turns to go without a goodby,

"Come on, Vorelle," she says softly to her friend. "I'd rather talk with Wolves than those perverts."

Berlon - AC 20 HP 58/50 - Divine Power  d20+15=35 d8+5=12 d20+15=27 d8+5=7 d8+5=8
Friday September 21st, 2007 6:14:48 PM

"Yes. Let's play."

Not wanting blood running red on the streets, Berlon hopes it won't be necessary. When he sees the amateurish swing, he feels in a way relieved, yet no less angry.

He lands a odd-looking blow to the attacking half-orc's stomach, almost thrusting the mace rather than a full blown swing.

Non-lethal heavy mace first attack hits AC 31, nat 20, for 12 dge, crit check hits AC 23 for 7 damage.

Non-lethal second attack hits AC 23 for 7 dge.

"This will be your only offer," the gnome says loudly and angrily.

"Surrender now."

OOC: -4 to hit penalty for non lethal attack applied

Divine Power - 8 rounds - new attack = +15/+10, new str = 21, new hp = 58/50

And you don't mess around with Slim (DM MikeK)  5d20(9+12+4+6+19)=50
Sunday September 23rd, 2007 8:24:57 PM

Vorelle and Champ wait to see what will happen.

Vauhwyt rather plainly expresses her opinion on the matter, and turns to leave. She asks Vorelle to accompany her.

The Ga'alian priest continues to smile warmly and nods his understanding at the appropriate points of Vauhwyt's, uh, discussion. He says nothing and does nothing, even as the liontaur and ranger leave.

----

Berlon ducks the blow of the lead goon, and then slams him in the gut with a poke of his mace. The air rushes out of the staggered half-orc with a "Whooof!", and he crumples to the ground. He doesn't get up, but lies unconscious, involuntarily gasping for air.
Most of his buddies don't have time to witness the 'fight'. Theo's spell slams into the four opponents behind him, and all immediately collapse.

The two remaining ruffians are gone just as quickly as they had appeared, leaving cleric and mage once more on an empty street - save five unconscious bodies.

Vorelle and Champ 
Monday September 24th, 2007 9:05:52 AM

Vorelle readily goes with Vauhwyt. "D-d-d-did you s-s-see D-D-D-Dietrich?" she asks as they walk. "I-i-is h-he w-w-w-well?"

Cham barks at Mookie.

Theodore & Macaw 
Monday September 24th, 2007 9:30:35 AM

Theodore turns from the fallen bullies to Berlon. "I guess that's that." He slaps his hands together to knock of the remaining rainbow dust.

"We should continue on to the Merchant's."

Meanwhile, Macaw continues his search for the remaining Dark Horses, delivering his master's warning when he finds them.

Vauhwyt 
Monday September 24th, 2007 10:57:35 AM


"Sure I did," normal-size Vauhwyt tells Vorelle. "First stop we made, right, Mookie? Dietrich says he has about 30 guys he can call on. He seems to be in good shape."

"I told them at the temple, too. They said they'd look into it."

"The Wolves are next. Take a deep breath. But rememberr, we're friends of them." Her accent shows that she is a little nervous anyway.



Oni 
Monday September 24th, 2007 1:29:12 PM

Oni sdlightly jumps as the raven talks to him. Slthough they had traveled for days together, Oni had never gotten to know the bird. Oni thanks him for the informatiuon.

Having done his best to help the elf captain load his cargo, Oni feels it time to check in on his crew on the Dark Horse. As he walks he ponders over the ravens news. Darid. Even in his short time in Dirt City, he was sure he had heard that name before.

He calls out to his crew before boarding. As he does he searches out Tara. At which pooint he stops dead in his tracks, just bartely making the connection. The harbornmaster informed him Darid was in charge of the port. Therefore he was also on the list. Could this mean a total attack from the Harbor?

When he finds Tara, he asks her with the utmost seriousness to tell him everything she knows of Darid. House, affiliations, etcv.

Berlon - Divine Power 
Monday September 24th, 2007 3:24:59 PM


"Now now, Theo, that is certainly not at all it! Restrain those ruffians! I mean, assuming you didn't kill them."

He cocks his head to the side questioningly. "You didn't *kill* them, did you?"

He chuckles slightly. "Anywho, tie them up and let's hand them off to whatever passes as the authorities these days. Except this one."

He moves over to the one he knocked out and relieves him of any weapons and/or moneypouches he might have on him.

"I have a feeling we might not be the first travellers these scum have preyed on."

If there is a pouch on the half-orc, Berlon hands it off to Theo, saying, "Give this to the next townsfolk you see who look like they could use it. It shouldn't take much looking. This is important, don't forget!"

He will then turn his attention back to the half-orc by roughly waking him up. "Hey! Wake up!" he yells, "Go. Go and tell your friends. The streets of Dirt City are under the protection of the Dark Horse Guild. Threaten others at your peril. Go. Run now."

He then smiles at Theo and heads off to Neezer's...

Posting Report for 9/17/07 
Monday September 24th, 2007 4:49:25 PM

MTWTF

DM MikeK XXXXO
Berlon XXXXO
Oni XXXOO
Rose OOOOO
Theodore XXXXO
Vauhwyt XXXXO
Vorelle XXXXO

ADM Shegger

Information gathering (DM MikeK) 
Monday September 24th, 2007 8:54:55 PM

OOC - 30 xp bonus to Berlon, Theo, Vauhwyt, and Vorelle

-----------------
Vorelle and Vauhwyt proceed to the House of the Wolf without further annoyances. It is about noon by now, and the tunnels are filled with the usual assortment of travellers. All, of course, keep to themselves, in accordance to Dirt City tradition. There is a feeling a safety down Below, but nobody is interested in pushing their luck either.

Liontaur and ranger arrive at the gate between the House of the Wolf and the rest of Dirt City. Two guards are checking credentials and determining who is allowed inside and who isn't. As usual, the guards are paying attention. The Wolves don't like failure.

A darkly complexioned human looks the two over.
"Your business?" he asks neutrally.

Macaw lands on Vauhwyt's shoulder. He cocks his head at the guards, and then at Vorelle. Theo's familiar doesn't say anything.

----

Berlon and Theo discuss what to do about their new captives. The gnome relieves the leader of a small sack containing about 50 pieces of silver. The half-orc also has a club, a dagger, and leather armor - all of average quality, at best. The other four also have clubs and daggers - no armor. Each has some 15 sp in various pouches and bags.

Berlon wakes the leader, and informs him the Dark Horse Guild protect the streets. For some reason, the would be thief doesn't feel like arguing about it. He spends the time bobbing his head like a broken toy and repeating "yessir" whenever possible. When the cleric tells him to scat, he scats.

A lifetime native of Dirt City, Theo will be perfectly aware there are no authorities to turn the other four over to. The Knives maintain peace below, but Above nobody will give two coppers about four suspected goons and an attempted robbery just outside Backstab Quarter. Most citizens would state, not incorrectly, that Berlon and Theo are in the wrong place. What to do with the four remains a question.

--
OOC - Harbormaster said Horatio Mann ran the harbor.

Oni heads back for Dark Horse, gets Tara out of earshot of the other crewmen, and grills her on Darid. The name is nagging at the centaur, and he wants some blank spaces filled out.
Tara is somewhat puzzled by the question.
"Darid?" she repeats in confusion. "Darid Skull is one of the most famous smugglers in the House of Teeth." The girl's statment is said with the pride of her house behind her. "He sails the Crimson Skull, and once took a load of Purple Wine through the whole of the Aisildurian Navy without them ever catching wind he was there. He's built up quite a following. Most Teeth would crew with him anywhere. There's even rumor the First Officer is trying to get him the Prince's seat."

Vorelle 
Monday September 24th, 2007 11:12:23 PM

As they approach the Wolves' Tower, Vorelle pulls her Wolf ring from her pouch and places it on her finger, clenching her fist as she does so to keep the thing from slipping off.

When the guards challenge them, she glances at Vauhwyt, confident that her gregarious friend can handle the talking aspect of the visit.

Oni 
Tuesday September 25th, 2007 2:09:43 AM

Oni listens to the information from Tara anbd becomes more relaxed. Somewhere he had gootten confused.

Vauhwyt 
Tuesday September 25th, 2007 10:57:26 AM

When Macaw lands on Vauhwyt's shoulder, Vauhwyt is immediately worried and alarmed. "Macaw! What is it!? Is Theo okay? Did you come to get us?"

Assuming the crow reassures Vauhwyt that there is no emergency, then she will proceed with the visit to the Wolves.

If the wolf guard was standing there while Vauhwyt talked with Macaw, then Vauhwyt will be sure to apologize for the distraction.

Vauhwyt shows the guard her Wolf friendship ring. Her voice is clear without being loud -- although her usual high pitch makes it a bit harder to sound businesslike. [You know the character Karen from Will and Grace? Vauhwyt sounds like her.]

"I'm Vauhwyt and this is Vorelle. We're from the Dark Horse Guild. We have information for the Wolves, very strange information about the attempted assassination attempt on Sarla we foiled a couple years ago, and on the current threat that Dirt City faces from outside forces. Please take us to see the Alpha or one of the Apha's top people."

[OOC: Sarla is the daughter of the Alpha, or of the guy who was the Alpha when we started the game. The only note I have on her is "Dark hair, calculating eyes." I seem to recall a rumor about the Alpha being deposed or killed? So Vauwhyt is careful not to say "the Alpha's daughter," since she may not be the daughter of the current Alpha. Also, at least in the past, the Wolf leadership seemed to have the tendency not to give their names out, at least not to the likes of us.]

Theodore & Macaw 
Tuesday September 25th, 2007 11:22:18 AM

"No, they are not dead," Theodore responds to Berlon. He looks at the fallen thugs. "And they won't be unconcious long enough for me to tie them up, anyway. No authorities would prosecute them. This is what happens Above. We'll just leave them."

He taps Berlon's shoulder and points the gnome towards the Merchant's Quarter. "We should get Below, quickly. There are more powerful bullies than these about."

Berlon 
Tuesday September 25th, 2007 12:19:20 PM


"Tsk. How sad." Berlon says as he pushes the coin purse into Theo's hand. "Don't forget! Give that away as soon as possible!"

With that he heads off with Theo to see Neezer.

Neezer and the three Wolves (DM MikeK) 
Wednesday September 26th, 2007 8:57:34 PM

OOC - apologies. Work is getting intrusive :)

Vorelle displays her Wolf Ring to the guard. She waits for Vauhwyt to speak, but the liontaur is distracted by the arrival of Macaw. The blackbird doesn't answer her questions, instead it looks at the guards for a moment, and then back at her.

Vauhwyt asks about Theo. Macaw replies, "Theo Oh Kay."

Reassured about her friends, but still in the dark about what the bird wants, Vauhwyt gets back to her primary goal. She requests an audience with the Alpha.

The guards hesitate, which is more than such a request from your average Dirt City citizen would warrant. One says, "Wait here," and he disappears back through the entryway. Both Vorelle and Vauhwyt have the impression that the wait might be a while. The request, coupled with their bona fides, have clearly put them in a category the guard doesn't know how to handle. The other guards are curious and polite, but won't let the pair through.
"Need to check with the boss," they say.

--

Berlon gives Theo the small sack of coins, and together they leave the scene and go Below. Very soon they are knocking on the door of the gnome's contact.
Neezer opens it himself.
"Ah, my friends," the elderly man greets them, "do come in. You've perhaps reconsidered my latest offer?"

---

Oni nods, reflecting on Tara's words.
"Um," she asks curiously, "Why do you want to know about Darid?"

Vorelle and Champ  d20+13=32 d20+13=24
Thursday September 27th, 2007 12:19:00 AM

Vorell is uneasy, just standing there on the street like that. She keeps an eye out for trouble.

Champ sniffs the guard's boots.

[Spot 32, Listen 24]

Oni 
Thursday September 27th, 2007 7:45:11 AM

Oni looks to Tara, " Oh I just heard someone talking about the name, figured I shoukd jknow more about it. Thanks for the information. And, I can handle the watch if you and your men wish to leasve. The other sailorsd should be back for duty soon."

Theodore & Macaw 
Thursday September 27th, 2007 10:22:19 AM

Theodore sits, if there are any seats available, and ponders the newest information he had been given by Jeraldh. He lets Berlon do the talking, chiming in if asked by the gnome. Otherwise, he keeps one ear on the conversation and his other mental faculties churning over the possible involvements of the Teeth in the coming invasion.

Berlon 
Thursday September 27th, 2007 10:28:31 AM


Berlon seems momentarily at a loss for words. "Err.. why don't you reiterate the offer to Young Theo, here, Friend Neezer! I don't believe he's heard it yet."

"Once we are done with that, we can discuss other issues, such as the potential horde of lizardmen planning on attacking the city, and what assistance the House might be able to offer."

"There are more than a few thousand."

"I might need some rope."

Vauhwyt and Mookie 
Thursday September 27th, 2007 12:00:41 PM


Vauhwyt doesn't mind waiting. Frankly, if there is one house that she has a deeply healthy respect for -- as in, preserving her own health -- it is the Wolves.

Mookie seems to be a bit bored. He hops onto the same shoulder as Macaw and says, "So, Brother, decided to wise up and hang out with real heros for a change, instead of that puny kid you call a master? Master of falling over his own feet, that's about it."

Vauhwyt doesn't much like that. "Hush, Mookie!" she says sternly.

Wolves, Ga'alians, and Merchants (DM MikeK) 
Thursday September 27th, 2007 9:00:35 PM

Vorelle and Vauhwyt wait patiently for the Wolf to return. While they do, Macaw delibrately flies about 40 paces away from the door, lands, and stares at the liontaur.

Assuming she eventually decides to come on over, he delivers his message as soon as she is within earshot.
"Darid of the House of Teeth is on the list. Keep your eyes open and stay away from the Teeth."
Macaw flies off, just as the original guard returns.

"Your in luck," he says. "They're all ready for you." He motions the pair to follow him as he meanders through the sewers dedicated to the Wolves. The guard stops at an unremarkable door, knocks once, and leaves. The door opens, revealling a small, smoke filled room. There is a single long table dimly lit by a lantern in the center. On the far side of the table, four figures sit. They're known to Vauhwyt and Vorelle as Mr. Rapper, Mr. Smoker, Mr. Silent, and Mr. Smooth.

All four wait.

----

Neezer chuckles softly at Berlon's evasion, a twinkle in his eye. "Nicely evaded," he compliments the gnome. "Let us say I refer to the vessel still in your possession. The Teeth do not have it. Perhaps you are reconsidering your deal with them?"

Berlons comments about lizardmen erase the twinkle from the graying man's eyes. He studies the gnome carefully, his eyes occassionally flicking to regard Theo in an uncomfortable stare.
"I'm afraid you need to speak more plainly. No one here has heard of any impending danger. And I confess I'm not following on the rope."

--

Tara regards Oni suspiciously. But as it becomes clear the Captain isn't talking, his First Mate returns to her business.

It is at this moment a middle aged, pot bellied human, escorted by four blond guards who all appear to look alike, make their appearance next to the boat.
"Oh ahoy there!" the man calls out genially. "May the blessings of the mighty Ga'al be with you this day. Is this the Dark Horse?"
The man seems completely at ease, with nary a care in the Wold. Of course, given the wide berth everyone else on the dock is giving his four bodyguards, he may really not have any.

Vorelle 
Friday September 28th, 2007 1:09:03 AM

Headlights haven't been invented yet, but if they had been, Vorelle would look like a deer caught in them. She stares at the four men seated in the room, and hopes that Vauhwyt's gift of gab hasn't deserted her.

Herself, Vorelle couldn't utter a word to save her lift just now, which is rather a pity because it looks as if it may come to that.

Oni 
Friday September 28th, 2007 1:50:06 AM

Oni looks at the five men suspiciously. Ga'al? What was that? Afraid his ifnorance may show through, Oni does his best to keep a straight face. The armored men looked like bodyguards, sure enough. He lamented silently the loss of Sho'va, would be nice to have support here.

Oni walks to the side entrance to the ship, blocking the men fronm boarding. Oni simply looks at the man and says, "It is."

Theodore and Macaw 
Friday September 28th, 2007 10:01:22 AM

Theodore squirms uncomfortably every time Neezer looks at him. The wizard averts his eyes whenever they meet the shifty Merchant's. He continues to let Berlon do the talking, trusting in the gnomes tongue more than his own.

Neezer's mention of the Teeth makes Theodore fidget even more. He wonders if Darid is working in conjunction with them regarding the invasion, or if he is involved in the attack only for himself.

Then his thoughts turn to Macaw. He attempts to feel if the bird is well or in danger.

Vauhwyt 
Friday September 28th, 2007 10:31:39 AM


Outside, Vauhwyt thanks Macaw for the message and sends him off to his master.

Vauhwyt quickly shoves Mookie into his pouch and pulls the closure tight just before stepping into the presence of the Wolves.

She senses Vorelle's hesitation and steps forward half a step to take the pressure off her. She gets right to the point.

"Long before we adopted our new name, the first thing we did was to foil a cultist plot against Sarla. Since then, I've been proud to wear this ring and call myself a friend of the Wolves."

"We were in the east looking for a magic item. We didn't find it, but we did find a sinking Teeth ship and we rescued the crew from death at the hands of lizard folk. That was Captain Rossa, of whom you may have heard."

"Now, we met lizard folk before, and a friend of ours among them warned us a while back about an invasion of the city by his kind. That was when we brought back that cursed Book of Mrteus, the one that corrupted Suran Corell."

Vauhwyt is about to mention that the Book was eventually taken away by the Gold Dragons, but didn't she hear a rumor about the Golds -- I mean Platinums -- that did not reflect too well on the Wolves? She decides not to mention Valdor in present company.

"At that time we also warned Suran about the invasion threat, but maybe our warning was lost in other events.

"Well, now we've been among the lizardfolk again, both with our friend and fighting cultists among them. Our friend tells us that the cultists are ascendant among the lizards now, and they will invade soon, probably with an army of about 3,500."

"We also got our hands on a list of the cult's allies. That list had some surprises."

"First, the name Ba'bac appeared on the list. That's the assassin that threatened Sarla before we took him down. But of course, people come back from death all the time. We thought you should know about this Ba'bac."

"And there were some kobold and goblin names on that list, leaders of goblin tribes. So I think, although I do not know for sure, that the 3,500 lizardfolk will be joined by an unknown count of kobolds and goblins too."

"And there is one more stunner. Maybe there are several people in the Wold who have the same name. We make no accusations, But you should know that another name on the list is that of Darid."

"We tell you all this because I hate Marteus and his cult, because we want Dirt City to thrive, and because we are friends. That is all I have to say."

She bows.

Berlon 
Friday September 28th, 2007 6:41:12 PM

Berlon seems confused at Neezer's words. "Well," he begins slowly, "if there's going to be an invasion of lizardmen..." he continues slowly to make sure everyone understands, "I would need some help with the preparations. You can't stem a horde of rampaging swamp creatures without proper preparations, and..." he finishes with a smile, "I would probably need some rope."

"Common sense, really..."

Once he's done with that, he will go into more detail with Neezer regarding their current plight with the lizardmen, making sure the Merchants fully understand what might be about to go down.

"As far as the ship goes," he continues, "that's really out of our jurisdiction. I'm more of a Vice-President In Charge Of Keeping People Alive, while Young Theo here is more about political clout than anything else."

"Er, we'll have to check with the others regarding the ship."

Warnings out (DM MikeK) 
Sunday September 30th, 2007 9:39:23 PM

Vorelle decides to let Vauhwyt do the talking.

And the liontaur doesn't disappoint. She lays it all right out in front of the quartet of Wolf leaders. Mr. Rapper lets out a low whistle as she names Darid. Mr. Smoker works diligently on rolling his second leaf. Mr Smooth leans forward.
"That was possibly the most straightforward report I've heard in...well...ever," he confides. Then, with a rueful grin, he adds "You probably don't want to do that with anyone else, though."

"You hold the Wolves in debt," Mr. Rapper breaks in. "Do you wish refuge within our House during this attack?"

"The defenses are strong," Smoker adds. "And thanks to your warning, will be strengthened more. Our House will hold."

Mr. Silent holds up a hand, and the rest become still.
"Who else knows of the impending attack?" he asks, holding up a single finger. Raising a second finger, he speaks again "and who else knows Darid Skull is on that list?"

-----------------

Neezer gives Berlon an apprasing eye.
"You're serious," he finally accuses. "There's an army of lizardfolk on the way right now, isn't there?"

The man sits back in his chair and runs his right hand throught his wispy white hair.
"Well my friend, unlike yourselves, I'm neither a 'Vice-President' nor do I have political clout. I'm merely the man who knows the Dark Horse Guild. And as you all refuse our offer of membership, even that isn't worth as much as it once was."
He holds up a forestalling hand.
"Now, now, no need to argue. I'm sure you have reasons. I will inform my House of your warning. I'm sure we can manage some kind of brokerage with the other Houses."
He sighs heavily.
"Troubled times. Troubled times. It is moments precisely such as this where a single man in the Prince's seat is required."
The elderly fellow gives Theo a pointed look.
"If your group had such a man in mind," he notes, "we could be able allies to his claim....."

-----------------

Oni gives the Ga'alian priest and his bodyguard an affirmative reply, even though the taur is still working out who "Ga'al" may be.
The man smiles in gratitude. "Splendid! Splendid! Well, I see you're a taur of few words, and so I'll get straight to the point."
He ducks, almost apologetically, and continues.
"You see, I'm seeking inforamation on an Aisildurian sailor who was recently killed here on these very docks. A tragedy, youth taken so young. I'm sure you'd agree."
The man seeks some reaction from Oni, but drives on regardless.
"It so happens, I've recently learned that your group was hosting a, well, a party here at the time of the poor lad's demise. And I was sincerely hoping you, or someone on board your fine ship, could confirm this, and possibly even provide some additional detail about the event or day or anything really."
He ducks again.
"My government, you see. They are trying to piece together the story for the poor lad's family."

Vauhwyt 
Sunday September 30th, 2007 10:09:34 PM

"Do you wish refuge within our House during this attack?"

Vauhwyt nods her head in thanks, but politely declines the refuge. "I suspect we'll be too busy fighting the invaders to take refuge, but it is good to know that if we get hurt, the Wolves will take us in. Thank you."

"The defenses are strong ... And thanks to your warning, will be strengthened more. Our House will hold."

"Yes," says Vauhwyt, "But even the strongest Pack needs a den and needs prey. If the rest of Dirt City falls, what will the Wolves do alone? I ask rhetorcally, of course, since I hope you will see the advantage in the defense of the entire city, not just this House."

"Who else knows of the impending attack?"

"We have been telling anyone who will listen. Everyone. I'm sure the word is spreading right now. And of course, our crew and Captain Rossa and his crew know as well and are spreading the news."

"and who else knows Darid Skull is on that list?"

"Fewer people. Of our closest friends in Dirt City, I suspect that my fellow Dark Horses have told Jeraldh of the Keys. We are good friends with the Temple of Wardd, but I think so far none of us have mentioned it to them, though we might."

"My fear, of course, is that a fifth column of Teeth will aid the invaders at the worst moment possible. Is this Darid the head of his house? I thought it was Vox Requin and Horatio Mann. Is it possible to contact sane elements within the House of Smugglers who can pull this rotten tooth and his followers?"

Vorelle 
Sunday September 30th, 2007 11:52:55 PM

Vorelle shifts her feet, glad that Vauhwyt can answer for the both of them. She senses that now is not the time to ask about Targo, though she is curious.

Theodore and Macaw 
Monday October 1st, 2007 9:37:44 AM

There he went again, offering to support whomever the Dark Horses wanted as Prince. Theodore didn't like it, one bit. It didn't make sense.

When Neezer gives Theodore a pointed look, the wizards squeaks, "Not me. I'm not Princely material."

He nudges Berlon with his elbow. He's uncomfortable and ready to go.

Oni 
Monday October 1st, 2007 11:48:26 AM

Oni listens to the mans story. Seemed innocent enough, although he wish he knew who this Ga'al was. Oni was still new to the city and all, especially when the party had occurred.

"In the city is a Guildhouse for the Dark Horse Guild. You should find and talk to Dietrich the Bear. He knows better the woerkings of that night, and probably has the best information to date. I really know little more than it occurred."

Oni then expects and motions a farewell to the man and his bodyguard.

Berlon 
Monday October 1st, 2007 12:47:42 PM


Despite Neezer's agitated nature, Berlon can't help but smile, albeit a small one. "Friend Neezer, your words ring true! It is certainly time for the vaccuum of leadership to be filled, and certainly your glorious House would be a powerful ally to whomever filled such a position....."

"But first let's ensure there's a city still standing if we fall under attack. Do you think it would be possible for you to contract someone to keep an eye on the lizardmen encampments? We do not want to be caught by surprise."

He then chuckles warmly at Theo's words. "Why, Young Theo, you never give yourself enough credit! Besides," he says as he rises, "it's not up to you to decide if you are princely material."

He harmuphs. "'Prince,'" he muses, "wrongly named and wrongly executed..."

"By your leave, Friend Neezer. Until we meet again...."

"Come, Theo, we are off to the Catacombs!"

Posting Report for 9/24/07 
Monday October 1st, 2007 2:30:41 PM

MTWTF

DM MikeK XXOXX
Berlon XXOXX
Oni XXOXX
Theodore XXOXX
Vauhwyt XXOXX
Vorelle XXOXX

ADM Shegger

Meetings End (DM MikeK) 
Monday October 1st, 2007 8:15:37 PM

30 xp bonus - Oni, Vorelle, Vauhwyt, Berlon, Theo

-------

Vorelle keeps mum.

Vauhwyt answers each question, point for point. The liontaur continues to lay it down straight and true, and style that draws an appreciative nod from Mr. Smooth. When she has answered the final question, and asked one in return, silence fills the room. The three men are looking at Mr. Silent. Mr. Silent is looking at Vauhwyt.

For a good minute.

He nods, almost imperceptably. But Mr Smoker picks up the cue immediately.
"We will contact you," is all he says. But the audience is obviously concluded. The four wait for Vauhwyt and Vorelle to leave.

The door closes behind them, and a different guard escorts the pair back to the gate.
Mookie's head burst out of the bag.
"Hey Boss! How 'bout some food here?" he asks. It is getting into the mid-afternoon.

Where to now?

-----------------

Theo, not for the first time - nor the last, he suspects - declines the offer to be placed in the Prince's throne.
Neezer merely chuckles in reply.

Berlon moves the conversation back toward the problem at hand, suggesting perhaps a scout or two should keep an eye on the lizardfolk's movements, so as to provide ample warning.

"I'm sure such people could be found," Neezer agrees, then stretches out his hands wide. "But funding them may be more problematic. First I must convince my superiors such an action is profitable. I believe you, my friend. But they have only my word that your word is good."
He shrugs.
"I will leave you word when I have made some progress. Will you be at the ship?"

Berlon and Theo are pretty much on their own, then. It is getting into the mid-afternoon.

-----------------

Oni tells the Ga'alian priest to check with Dietrich. Just as the taur expected, the man murmurs his thanks and leaves, taking the blond escort with him.

It is getting into the mid-afternoon.

A few dozen persons, dirty, poorly dressed, and unshod are beginning to gather on the docks. Oni observes this small crowd moving down the dock, ship by ship. They ask some question, are turned away, and move on to the next boat. very shortly, it will be his turn.

Vorelle and Champ 
Monday October 1st, 2007 11:10:50 PM

Champ wags his tail and whuffs happily, sensing his friend's relief on leaving the Wolves tower.

"I n-need to g-g-go to the T-T-Temple of W-Ward," Vorelle tells Vauhwyt. "D-d-do you w-want to c-c-come?"

Theodore and Macaw 
Tuesday October 2nd, 2007 9:10:00 AM

Theodore is relieved to get away from Neezer.

"I need to visit with Master Geoffrey, first," Theodore replies to Berlon. "You're welcome to come along. He's actually a quite pleasant fellow, and I'm sure he would appreciate someone new to talk to. If not, I can meet up with you back at the ship."

He waits a moment for Berlon to decide what to do, then he will go to Geoffrey's.

Vauhwyt and Mookie 
Tuesday October 2nd, 2007 10:01:20 AM


"Sure, old friend," the sorcerer tells her familiar. "We'll get you something to eat right away. There's a shop on the way to the Temple that sells berries, I think."

Vauhwyt is more than happy to go with Vorelle to the Temple. "I was just therre," she says, "so they know the news. But I didn't tell them about --" she pauses and does not blurt out the big news of the name on the list -- "you know."

"Do you think we should? I'm not sure how it would help."

"Anyway, after the Temple, we should go back to the ship to compare notes. AND we really MUST go to the House of Teeth. After rescuing Rossa, it will seem strange if we do not. But we should ALL of us go together on that trip!"

Oni 
Tuesday October 2nd, 2007 12:55:14 PM

Oni bides his time doingdaily ship duties. He was tired and not able to do much more thasn rearrange ropes. The whole affair was beginning to take itstoll as well. He was confused about the whole thing. And he doubted the invasion as well.

Berlon 
Tuesday October 2nd, 2007 1:24:23 PM


Berlon smiles at Neezer's words. "Remind them, Friend Neezer, that profit comes in many forms. Hiring a few advance scouts costs less than rebuilding a few razed buildings, no?"

After taking their leave, Berlon smiles at Theo. "Why yes, Young Theo, I believe a visit to Master Geoffrey would be a wonderful idea!"

He lets Theo lead the way.

Grubbers on the move (DM MikeK) 
Tuesday October 2nd, 2007 9:05:21 PM

Vorelle and Vauhwyt return back to the Temple of Wardd, stopping for a bite on the way at a small fruit stand in the Crescent Moon plaza. Despite the obvious freshness and good quality of the figs for sale, the halfling woman minding the store is selling them at cut-rate prices. She's doing a booming business, but the ranger can't see how she's making any money.

Afterwards, its back to the Temple. As they approach, both note a steady stream of Grubbers entering the Temple as well.

There aren't very many, but by twos and threes, they keep coming.

At the Temple itself, nearly a hundred people - mostly women and children - are staking out areas inside the large common chamber and laying out ragged blankets and casks and baskets, and generally settling in for an extended stay. Acolytes are scurrying about, trying to create order out of the chaos. No one is being turned away, but by the frazzled looks on some of the cleric's faces, the influx was not expected.

-----------------

Berlon reminds Neezer it might be cheaper to hire scouts than rebuild a city. The elderly man shrugs, and sees Theo and Berlon out. The pair make their way through the brightly colored Main Sewer, weaving through the afternoon's traffic. After a reasonable interval they turn left into the Halfling Sewer, and then left again into the Trade Quarter. The sights, sounds, and smells of that area are comfortably familiar to the young mage, as is the small green door opening into a small magic shop.

A grey bearded man smiles warmly as the two enter, and creeps forward to give Theo an embrace. Geoffrey hasn't changed much. Theo even thinks the string on his thumb was there the last time he saw the man.

"Welcome, welcome" Geoffrey cries, his voice somewhat wavery, but still strong and loud. "Tell me what you've learned lad."

-----------------

Oni continues supervising the crew, wondering if the predicted invasion is for real. The small crowd has moved from next boat up, and now stands before the gangplank leading to the Dark Horse. They're a sorry looking lot, halflings and humans, mostly women and children with a handful of men among them. Every one of the 40 or so people are dirty, ragged, and smelly - even over the fishy stench of the dock. Their teeth are blackened, and each carries that lean, gaunt look of the perpetually hungry. One of the men steps forward, hat in hand.
"Please," he says. "You gotta be leavin, an' we know there's room. Take us with you. Take some of us with you! The kids anyways. Have a heart an' save some of us!"
The man, in fact the whole group, stare at Oni for an answer.

Oni 
Wednesday October 3rd, 2007 2:34:47 AM

Oni stares back. The sight truly makes his heart ache. But there is not toi do about this. But wait, an idea comes to mind.

"Good folk of Dirt City. We do not set sail. I understand that you have need of protection. To flee would be best I know, but alas I can not help you there.

We ofg the Dark Horse guild have friends with in the citry. Follow me, I will take you to our guild house. There you shall mert Dietrich the Bear. I will speak to him on your behalf, you shall be protected."

Oni then barks a few commands to the crew. Oni is leaving and only members of thecrew, and guild shall be allowed aboard. Then Oni disembarks the vessel.

"Follow me." Oni leads the group of unfortunates to the guild house, hoping Dietrich will have room for the group.

Vauhwyt 
Wednesday October 3rd, 2007 6:26:21 AM

"Looks like folk are battening down the hatches. The question is, when is this invasion coming? We need more info."

"Maybe Priscilla can help us get a better idea of when to expect the invasion, do you think, Vorelle? She knows a lot about lots. If she is not off in the BlackBird Forest. Do you think you could find her, oh outdoorsy girl?"

"Or maybe we should do some scouting outside town ourselves, looking for goblin and kobold hordes?"

Then, in a very very quiet whisper, she adds, leaning in close to Vorelle -- Highlight to display spoiler: {"I've been thinking we could sneak in to find this Darid and send him off to an early pre-invasion funeral. Good idea, do you think?"}

Theodore and Macaw 
Wednesday October 3rd, 2007 9:19:55 AM

Theodore returns the old man's embrace. "Master Geoffrey, this is my friend Berlon. He is a practicer of white magic," he introduces the gnome.

"Berlon, this is my Master Geoffrey. He's taught me everything I know."

Theodore points Berlon to a seat and takes one for himself. After he is comfortable, he launches into their latest tale of saving Captain Rossa and the impending invasion. He also informs Geoffrey of Darid's name being on a list of possible allies for the lizardmen.

"Have you noticed any funny business from the Teeth, recently," he asks his mentor. "We're not sure if Darid is acting alone in his support of the lizardmen or if the entire House of Teeth is behind the attack. Hopefully, it's the former because we can ill afford another civil war, right now."

Berlon 
Wednesday October 3rd, 2007 8:01:33 PM

"Hello, Master Geoffrey! Young Theo speaks very highly of you! You have taught him well, and should be very proud of him!"

With that he smiles and takes his seat, listening to Theo talk to Geoffrey. He nods when appropriate, but lets Theo do all the talking...

Vorelle 
Wednesday October 3rd, 2007 11:30:03 PM

Vorelle is a little awed when she sees how many people have already made their way to the Temple. She's used to thinking of herself as a person nobody listens to.

She adjusts, however, and moves to speak to one of the acolytes. "I t-t-told m-my f-f-family and n-n-n-neighbors to c-c-c-come here," she says. She frowns, but says the hated word. "G-G-G-Grubbers, m-most c-c-call us." She counts a hundred gold from her dwindling coin and hands it to him. "N-n-n-nobody is t-t-t-turned away," she says.

She turns to Vauhwyt. "I-If you n-need me to s-scout, I c-can," she says. "B-but d-do we have t-time? I'd hate to g-get c-c-caught outside."

She leans close to catch the liontaur's whispered suggestion, but shakes her head. "W-we d-don't kn-know for s-s-sure why he's on the l-l-list," she cautions.

More planning and learning (DM MikeK) 
Thursday October 4th, 2007 8:24:44 AM

Vorelle is surprised her words are having an effect. She pulls aside one of the acolytes and gives him 100 gold. The acolyte is surprised, but wastes little time in handing the gold to a companion, who takes it into one of the side rooms.
"We don't turn them away anyhow," he answers, "but thank you all the same." The young, red-headed man looks around the main chamber, seemingly at a loss. "If they keep coming, though, I'm not sure we can hold all of Spider Park in here."

The acolyte is called away, leaving Vorelle and Vauhwyt to continue making plans.

-----------------

Theo and Berlon return the greeting's of the mage's mentor. The gnome stays out of the way, letting Theo do the talking. Theo fills in Geoffrey on the details of their latest adventure, the discovery of invasion plans, and the name of Darid on the list they found. Geoffrey stays quiet and still throughout, eyes closed and chin propped up on one hand. At times, Berlon would have to wonder if the old man was even awake, but Theo continues without pause.

When he asks about the Teeth, Geoffrey immediately shakes his head in a negative reply. He has not noticed any funny business. Even here, the man doesn't open his eyes. They remain closed until Theo completes his tale, and for half a minute thereafter.

The eyes pop open, and fix on Theo.
"Have you asked them?" he inquires, staring expectantly at his pupil in a manner Theo instantly recognizes as 'teaching mode'. "You do know Mann and Seafoam lead the House, correct? You have friends, perhaps acquaintances in the House, correct? Can you not find some way to ask about Darid?"

Geoffrey lets Theo stew on this a while before dropping another little hint. "Darid Skull is a pirate, a smuggler, an action-taker. Very popular with the crowd Above." His eyes glint with merriment. "You may have to go Up there and ask some questions, young man."

As he finishes, Macaw flaps into the store and settles on Theo's head. The bird bends over to look upside down into the wizard's face. "Hungry!" he caws in their shared tongue.

-----------------

At Oni's words, most of the hopeful faces staring at him fall in disappointment. But no one disputes the taur, and everyone follows as he leaves the ship and the docks. The taur takes the most direct route, straight through the heart of the Backstab Quarter. The group garners a few appraising and/or curious looks from the locals, but no one is inclined to bother 30 odd Grubbers following an unhappy looking centaur.

Dietrich's group is busily gathering up equipment from the guild house, and loading it into carts. The human fighter sees Oni coming, and raises a hand in greeting - a hand that slowly falls as he sees the assortment following. He looks at Oni curiously.

"What's this?"

Theodore and Macaw 
Thursday October 4th, 2007 9:08:53 AM

Theodore is a little startled when Geoffrey suggests asking the Teeth leaders about Darid. It seems a little too straight forward for Dirt City.

"What if they're in on it?" he expresses his caution. "They'd probably just kill us on the spot. I suppose it's something to think about, though. We should talk to the others before taking any action."

He stands and gives Geoffrey another hug. "Please take care of yourself. If you don't think you are safe, here, you are welcome to come to our ship, The Dark Horse. There is safety in numbers."

"Are you ready, Berlon?" he asks his friend. "We should get back to the ship and discuss what to do next."

Vauhwyt 
Thursday October 4th, 2007 10:57:50 AM


The liontaur stays with her friend through whatever business she still might have here at the Temple, then urges a return to the boat.

Meanwhile, she thinks about how to get some real intelligence about the area around the city. How to know where the invading armies are, and how fast they approach?

Berlon 
Thursday October 4th, 2007 10:59:13 AM


The gnome jumps slightly at Geoffrey's burst from apparent slumber. He listens to the exchange and frowns. "Such drama and intrigue," he sighs. "It makes one almost wish for a lizardman invasion to repel. Do you see now why you should be Prince, Young Theo?"

"Yes, let us return to the ship."

Vorelle 
Thursday October 4th, 2007 11:21:28 PM

Vorelle readily leaves with Vauhwyt. "I have one m-more st-stop, b-but it sh-sh-shouldn't take l-l-long," she says.

She stops by a marketplace and buys a couple of quivers of (mundane) arrows. She has a feeling she may need them.

[OOC: I'm assuming normal, non-magical arrows don't require a trip to the Catacombs.]

Her errand completed, she goes with Vauhwyt back to the ship.

Oni 
Friday October 5th, 2007 8:28:26 AM

Oni offers his hand in greeting to Dietricvk. Oni then explains the message given to him from Macaw. The issue with the harbormaster, and his helping to load the elven captains ship. Lastly he points out the group of grubbers and explains his reluctance to turn them away. Since Vauhwyt always says the Dark Horse represents all of Dirt City's folk, Oni could not turn them away.

Oni asks Dietrich for advice on what to do next with the poor folks.

Together Again (DM MikeK) 
Saturday October 6th, 2007 1:46:30 PM

Vorelle and Vauhwyt leave the temple, and stop by the Cresent Moon Market to buy some arrows. In Dirt City, arrows are in ready supply, and ranger is able to purchase some easily.
10% tax applies though - 11 sp per score of arrows

The two return to the Dark Horse.

-----------------

Geoffrey makes a face when Theo replies "What if they're in on it?".

"Well, you can't just blurt it out son," he notes with exasperation. "You need to be more discreet, more indirect." He looks his student over carefully "More sneaky."
The old man leans back in his chair.
"After all, this is Dirt City. You and I may be the only two straightforward people in this entire town, and I'm not all that sure about me."

The visit seems to be over, and Berlon and Theo return to the Dark Horse.
-----------------

Oni describes the situation to Dietrich, whose expression becomes increasingly troubled as the taur goes on.
"To tell the truth, we're making plans to evacuate this building as soon as the invasion force arrives," he confesses. "I secured an alcove in the under sewers, and we're moving our bulkier gear now. I can't possibly hold this building against an invading army with 30 men."

The warrior glances at the refugees silently for a moment, and sighs in resignation.
"I suppose we can hire them as porters," he says at last. "They can help carry equipment and then stay on Below if and when the attack comes. Be as safe as anywhere else in the city."

Dietrich gives his group the appropriate instructions, and starts organizing the Grubbers. He gives Oni a serious look. "If more come, I'd take them to the Temple. I can't handle any more here."

His charges under control, Oni returns to the Dark Horse.

-----

And so, having spent the bulk of the day on separate forays, the bulk of the Dark Horse Guild find themselves back on board their vessel. Rose and Umbriel haven't appeared, and have left no word.

As the group assembles, Oni's hired waif, Josy, appears at the gangplank. She wordlessly hands the taur a scrap of paper, and waits for instructions.

Assuming he passes the paper to a literate member of the group, a message has been hastily scribbled -
"Meeting tomorrow morning to discuss situation. Meet me at my place. J."

Theodore and Macaw 
Sunday October 7th, 2007 9:23:59 AM

Theodore is glad to see almost everyone safe and back on the ship.

"Does anyone know where Rose is?" If no one can account for her whereabouts, Theodore sends Macaw to the Halfling Quarter to check in on her. The raven's job is to make sure she's okay and to inform her that the rest of the group is on the Dark Horse planning out their next move.

"So," he begins when the others have settled in. "I hope you've all gotten the message about Darid. I recently spoke with Master Geoffrey and he suggested speaking with Seafoam about Darid. I would think finding out Darid's involvement in the attack would be the most important thing on our plate. What do the rest of you think?"

Vorelle and Champ 
Sunday October 7th, 2007 11:41:00 PM

Vorelle is glad to return to the boat, and Champ runs about, investigating new and familiar smells.

Vorelle is literate, but not excessively so. Nevertheless, she takes the time to puzzle out the note. "J-J-J-Jeraldh?" she asks the others.

Oni 
Monday October 8th, 2007 1:40:26 AM

Oni introduces Josy to everyone. Josy is a small girrl Oni is using ads messenger/gopher while on the docks. Hr also passes the note around, since he cant read it.

Vauhwyt and Mookie 
Monday October 8th, 2007 10:26:18 AM


Vauhwyt looks at the girl Josey and is worried. She reaches up and quickly yanks a feather from Mookie.

"YOWCH!" squawks the talking raven. "Boss! What'd you do that for?"

"Hush," says Vauhwyt. "We'll get you a cure spell if you need one."

She bends down to the girl.

"Hi, I'm Vauhwyt and this is Mookie. Put this feather in your hairr. If anyone gives you any trouble, you show them this feather and tell them it means you work for the Dark Horse Guild. Anyone who hurts you has to answer to us."

"And you can always get help at the Clubhouse. Just ask for Dietrich." The liontaur tells the girl how to get there.

==========

Vauhwyt sees the note and reads it. "Good enough," she says. "We'll see him in the morning."

==========

Vauhwyt tells her friends that Rose said she was going to the halfling quarter to see her family. Probably her momma is making her dinner. We'll see her later, probably.

[OOC to DM: could we get a note or message from Rose, maybe saying that she has family issues or something that will keep her away from adventuring for a liuttle while?]

==========

Vauhwyt takes the opportunity to speak with ALL the Dark Horses who are present ... PRIVATELY!

"Let's get down to business, friends. I'm glad we'll go see our good friend Jeraldh in the morning, but we need our own information and our own agenda."

Vauhwyt tells her friends all that she has done today, and asks each of the others what they have done and seen. That gets us all up to date. Then Vauhwyt launches into the work at hand.

"First, we have to talk with the Teeth. We just rescued their Captain Rossa and his crew. Rossa has already given them a report. We've been running all over the city today. It will look really bad if we do not go visit the Teeth."

"But we have to all go togetherr."

"Now, we know that this Darid Skull is on the Cultist list. But we can hope that the other Teeth are not infected with his evil. At the least, we go there, tell them about the invasion, and warn them about possible attacks on ships by lizard folk."

"Should we talk about the cultists? Mention Darid? I don't know. Being open and honbest is so unexpected here that it tends to throw people off balance. We might want to spill all our beans and fight our way out if need be."

"Also, we need to know when this invasion is coming, and from wherre. Does anyone have any ideas on what we can do to find out morre? One option is to have the familiars fly high above the sity on alert. But that only works in daylight, and these invaders will likely come under waterr -- the lizardfolk -- and in the dark -- the goblins and kobolds."

The urgency the liontaur feels can be heard in her accent.

"If we could find Priscilla in time, she would be a big help. But I don't see how we can leave the city to search for herr. That Kernorn fellow -- the bug guy -- would be a big help, but he flew away from the city long ago."

"The information brokers in this city are the Cloaks. Maybe we should go see them?"

Vauhwyt looks at her friends, eager to hear other opinions.

Berlon 
Monday October 8th, 2007 11:19:39 AM


Once everyone gets reacquainted, Berlon turns his attention to something he is fidgeting with in his hands. It would seem he isn't even paying attention to the conversation, except for an occasional nod of his head, seemingly in agreement to what is being said. Once Vauhwyt is done Berlon adds his thoughts.

"Focus on the list," the gnome offers without turning his attention to his still fidgeting hands. "That should be our priority. That, and settling the role of Prince. Did Theo mention that both Jeraldh and Geoffrey thought he would make a fine Prince?"

He mutters frustratedly towards his hands, his back still to the others.

"Don't worry about an invasion. There *is* no invasion."

He pauses a few seconds for emphasis.

"Well, rather, there will be an invasion. We gather up a few advance scouts supplied by the Houses, along with whatever help they want to offer, contact Thliss-Ka, set up a rendezvous, and take out the lizard chief. I am sure if we met up with Thliss-Ka while properly prepared we can come up with some sort of plan for installing him as new chieftain."

He dramatically whirls around to the group, and holds out a hand. In the hand is a small lump of clay.

"Does this look like a hand to you? I think it's still too lump-like. It's almost The Feast of St. Hubbins, and I haven't had a free moment to craft a vessel, it's very frustrating..."

Posting Report for 10/1/07 
Monday October 8th, 2007 6:38:26 PM

SMTWTFS

DM MikeK XXXOXOX
Berlon OXXXXOO
Oni OXXXOXO
Theodore OXXXXOO
Vauhwyt XOXXXOO
Vorelle XXOXXOO

A new way of reporting. Apparently, I was doing it wrong, before. Oops.

ADM Shegger

Dark Horse Plans (DM MikeK) 
Monday October 8th, 2007 9:01:59 PM

30 xp bonus - Oni, Vorelle, Vauhwyt, Berlon, Theo

-----

Theo sends Macaw to the Halfling Quarter to check up on Rose. The mage fills in the group and inquires about next steps. He favors getting more information on David.

Vorelle wonders about the note, and guesses Jeraldh sent it.

Oni introduces Josy to the group.

Vauhwyt gives Josy a black feather (not quite volunteered by Mookie), directions to the Clubhouse, and instructions to seek help if necessary. The young girl nods seriously.
The liontaur joins with Vorelle in assuming the note is from Jeraldh, and agrees to meet with him in the morning.
Then she gets down to business, and lays out her thoughts and ideas for the DHG.

Berlon prefers to concentrate on the list, but downplays the danger of a coming invasion. The gnome seems distracted though.

Macaw returns shortly, bearing a note.
"Birthday party for Aunt Arathana. Back in a few days. Rose"


Oni 
Tuesday October 9th, 2007 2:08:04 AM

Oni is tired it had been along day. Listening to the others talk about plans to come, he droops his eyes. Berlon is fidgeting constantly, and probably the only thing keeping Oni distracted enough to stay awak.

"Forgive me master Berlon, I understand nothing of a vessel, this St ? or a hand that you speak of. Allow me rest tonight so I can start new tommorow. Maybe then I can help you with your quest. Or whatever it is you seek."

Theodore and Macaw 
Tuesday October 9th, 2007 9:10:42 AM

"It's probably better if we meet the Teeth on neutral ground, if we're to bring up Darid. I'd prefer not to have to fight through an entire House if it happens that Seafoam is indeed privy to Darid's involvement in the attack. In fact, I don't think we need to be the ones to bring up Darid, at all. I could just as easily make an illusion or change my appearance to someone else and ask them about Darid. That way, if things go sour, at least they won't believe it is us who know about their dark little secret. Hopefully."

He glances at the others, trying to read what they might be thinking. "But you are right, Vauhwyt, on needing to speak with the Teeth. We should go to them, but hold off on asking about Darid until we have a plan. I suppose now would be as good a time as any."

Berlon 
Tuesday October 9th, 2007 12:05:11 PM

"The Feast of St. Hubbins!" Berlon responds with a finger in the air. "A time of great celebration, a time of Miracles, its coming is a time of great joy. Prepare for the meal of a lifetime!"

"But it's not just a celebration. Great rituals will be performed, and we will all be involved! Soon, soon, my friends..."

"But first we should prevent this invasion, no?"

He stares at the clay in his hand. "I still think it just looks like a lump..."

Vauhwyt 
Tuesday October 9th, 2007 4:59:22 PM

"Yes, do let's go to the Teeth now, this afternoon, but offer no hint about the enemies list."

She leads the group there, if all will go.

Special Visitor (DM MikeK) 
Tuesday October 9th, 2007 8:27:59 PM

Oni has had a long day, and is ready for some rest.

Theo and Vauhwyt prefer to leave immediately to visit the House of Teeth.

Berlon seems to be leaning that way as well, although he becomes most animated when describing the Feast of St Hubbins. He is somewhat mystified that said feast and said saint are completely unknown to his four companions.

The discussion is cut short by a polite knock on the door, followed by the appearance of Tara.
"I think we're getting inspected," she tells Oni. "Seafoam just came off that Merchant trader next to us and is headed this way."

Sure enough, a few minutes later, the weather tanned elf is standing on the dock next to the gangplank. A trio of halfling stand beside her, writing furiously on rolls of parchment.
"Sorry folks," she announces to the Dark Horse Guild. "Health and welfare inspection. I'm afraid I need to come aboard and give your vessel the once-over."
Seafoam waits, somewhat anxiously.

Sense Motive check DC 15 - Highlight to display spoiler: {Seafoam announced her intention more loudly than was necessary. Its as if she is trying to give the watching crowd a valid reason for her to be aboard the Dark Horse. Her intentions do not appear hostile.}

Vorelle  d20+2=5
Tuesday October 9th, 2007 10:27:59 PM

"Y-y-yes," Vorelle assents to Vauhwyt's plan. "Sh-should I b-bring Ch-Champ or l-leave him here?"

She looks around, curious, as the elf and halflings approach the boat.

Health and Welfare? In Dirt City? Since when?

But although she is suspicious, Vorelle can come up with no specific reason to distrust them. [Sense Motive 5]

Berlon  d20+4=5
Tuesday October 9th, 2007 11:48:53 PM


As usual, Berlon doesn't seem too concerned about motives. (Sense Motive 5)

"Health and Welfare?" Berlon asks incredulously, "you must be joking. Someone is presuming to be looking out for the Health and Welfare of this place?"

"On whose accord, may I ask?" he continues louder, making sure everyone in earshot can hear. "Let's say, for the moment, that we say to you 'No. We can not currently allow you on our vessel, as we are about to cast off to prevent untold horrors from attacking the city?' If we were to say that to you, please, let us know, who would you be reporting us to."

"You know, it's funny, on our way back to this vessel I was accosted by a gang of thugs. Thankfully I was accompanied by our Master Wizard Theo, and with one wave of his hands our accosters were subdued without injury. And yet," he continues, clearly building up steam, "when we went to turn over these that would prey upon our city to the proper authorities, there were no guard, no watch, no health and welfare officers to be found. Quite miraculous, really."

"So, now, once again," he adds "whose authority are you acting on again?"

Vauhwyt  d20+1=8
Wednesday October 10th, 2007 12:32:57 AM


Vauhwyt gets no vibe in particular (Sense Motive 8), but she knows a con when she hears one. "Seafoam, what's this nonsense about an inspection? You're always welcome on our ship if you like, so take whatever look around. But what we want is to have a sit down with you and your house. Has Rossa given his report yet? We were just about to go over to the Teeth HQ."

She welcomes him aboard but keeps a close eye on him.

Vauhwyt (extra) 
Wednesday October 10th, 2007 12:35:21 AM

[OOC: Oops! Posted the same time as Berlon.]

Vauhwyt chuckles at Berlon's suspicions. "Come on, friend Berlon! This is our associate, Seafoam, who we know. Of course he is welcome aboard. We have nothing to hide and much to tell."

Oni  d20=17
Wednesday October 10th, 2007 4:43:57 AM

Oni syspects the reason for Seafoam to board has more to do with the tales of how the ship changed shape. The whole house would know of the lost bet by now. Since Seafoam had made a bid to p[urchase the ship, this would be something he/she would like to know further about. But, who really knew.

:Seafoam as Captain of the Dark Horse it would be pleasant to have you aboard. Although, only you, your men escort may stay on the dock." Oni then motions for the gangplank to be placed so Seafoam can board.

--Hey, any way we can get a time of day. I have been posting like late evening, others like afternoon. It ould help woth decisions on what tpo do, visit whom, etc/

Theodore and Macaw  d20+3=13
Wednesday October 10th, 2007 9:16:54 AM

Theodore's belly begins to twist when Seafoam suddenly appears after they were just talking about her. The wizard agrees with Oni's decision to let only Seafoam aboard.

If the sea elf boards, Theodore gives her a pleasant smile and a bow. "Welcome aboard. I trust that Rossa is safe?"

(Sense Motive 13)

Cayzle OOC 
Wednesday October 10th, 2007 10:29:28 AM

Oops! Sorry! Seafoam is a "weathertanned she-elf" -- got my pronouns wrong!

Seafoam Surprise (DM MikeK) 
Wednesday October 10th, 2007 7:42:50 PM


The sun set not long ago, and while there is some natural light left, it is quickly dying. It has been a long day, and it doesn't appear to be quite over yet.

Vorelle isn't buying Seafoam's story, but can't figure out what the elf is up to.

Berlon demands to know on whose authority Seafoam is acting. However, the gnome's question is nearly as odd as Seafoam's request. It is common knowledge the House of Teeth holds sway over the harbor, and that Seafoam is member of that House. In a city lacking central authority, the Teeth moving to take formal control of the harbor isn't surprising.

Vauhwyt doesn't understand Seafoam's request either. But the liontaur feels comfortable enough around her to invite her aboard.

Oni makes the same request, albeit more formally. He also would like the elf to come aboard by herself.

Theo nods agreement.

Seaform bows graciously to Oni.
"Naturally," she replies in answer to his request. She gracefully bounds aboard, her elven blood and years on the sea making the mundane movement flawlessly. The halflings stay behind on the dock.

Theo asks about Rossa. "He is doing as well," Seafoam answers in uncharacteristically businesslike fashion. "The cargo hold is this way I believe?"
She descends belowdeck.

At the bottom, out of sight of any onlookers, the elf drops the facade. Her body relaxes, and assumes a much less formal bearing.
"Thanks for letting me on," she tells Oni. "I needed a public reason to meet you in private. And no," she confesses to Berlon with an easy smile, "there is no such thing in Dirt City as a Health and Welfare inspection. It happens that Rossa had quite a report, and it seems several other Houses were getting similiar reports, to the point where House Leaders actually talked to one another. "

She shrugs.
"And so, Vox sent me here to get the straight poop."
The elf's gaze fixes on Berlon.
"Who wants to start shoveling?" she asks, more or less teasingly.

Vorelle  d20+13=18 d20+13=21
Thursday October 11th, 2007 12:12:56 AM

Not trusting the stranger, Vorelle goes below with the others, if only to keep an eye on her. She leaves Champ up on deck, and keeps alert for signs of trouble.

[Spot 18, Listen 21]

Theodore and Macaw 
Thursday October 11th, 2007 9:33:03 AM

Although Theodore desperately wants to trust Seafoam, he understands that trust can lead to murder in Dirt City.

He looks to the impulsive Vauhwyt and shakes his head, "no."

Theodore then proceeds to tell Seafoam everything about their adventure except for the finding of the list. He doesn't lie, he just leaves that part out.

Oni 
Thursday October 11th, 2007 11:49:01 AM

Oni listens to Theodores explanation, but wonders why Darids name never surfaced. Oni did not understand why such information would be withheld from the house of the said pirate. It seemed the others had told others the information without delay. Whatever, Oni stayed silent.

OOC - DM retyped last part of post. It appeared Oni inadvertantly hit the Caps Lock Key, as uppercase and lowercase lettering was reversed in second half of post.

Berlon 
Thursday October 11th, 2007 1:33:37 PM


"Pah! More Elvish foolishness," Berlon mutters, still clearly annoyed. "They'll attack through your precious harbor, you know. That or the sewers..."

"This whole City! It's, it's like," he struggles for the words, clearly on the verge of a rant, "it's like a patient that doesn't want to take its medicine. We try to prepare against invasion and we have to deal with teenage orcs roaming the street because no one sees fit to spend a few coin on patrols. It's madness! We have swamp invaders and elves playacting and magical ships that do NOT change into monkeys and still, STILL above all of this, still no one has brought me any rope! Well, I can tell you this right now, this city will be fixed whether it likes it or not! I'll be in my lab if anyone needs me!"

And with that he storms off in a huff to his lab, apparantly where rope awaits.

Vauhwyt and Mookie  d20+10=26
Thursday October 11th, 2007 2:00:38 PM


Mookie quacks with his best duck impression at Berlon's antics. "I like him, he's crazy."

Vauhwyt smiles too. "We'd be lost without our Berlon." she says.

Meanwhile, she enjoys listening to Theo's tale, and sees no need to embellish it. She does add, after he is done, "And we HAVE been spreading the news. We were going to visit the Teeth just when you showed up. We were saving you for last because we figured Rossa would brief you."

"And note that we did not rescue your Captain and his crew for any monetary reward, but because it was the right thing to do, and for the good of Dirt City."

While saying the preceeding, Vauhwyt uses her Bluff skill to actually imply another meaning as well, to all who are present ... Bluff Check to pass a secret message: 26 .. her message ... We did not rescue Rossa for a reward ... but a teensy tiny token large gratuity as a thank you would be very nice.

Continuing as if she had not just implied that a reward would be welcome, Vauhwyt adds, "We just want to protect our fair city. And if you are inclined to dismiss a three-to-four thousand strong army of lizardfolk, be aware that we have reason to believe that they will be joined by goblins, kobolds, and even Marteaus cultists."

Problem Teeth (DM MikeK) 
Friday October 12th, 2007 11:53:08 AM

Seafoam asks for an update in the name of her House, and gets varied reactions.

Vorelle watches and listens.

Theo launches into the tale of the group's excursions and discoveries, with the notable exception of the list, as Vauhwyt and Oni look on.

Berlon, increasingly frustrated at the reactions he's been getting, storms out of the hold.
OOC - Is there a lab onboard the Dark Horse?

As Theo finishes, Vauhwyt adds a subtle reminder that the group had rescued the Teeth's men, and have seen no recompense from that action.

The gnome's crack about "Elvish foolishness" draws a dark look from Seafoam. But, she holds her tongue and merely watches Berlon as he leaves, before turning her attention back to Theo and his tale. She sits quietly and attentively while he talks, only starting when Vauhwyt concludes with her comment about 'dismissing the army'.

"On the contrary," she replies. "My House takes this threat very seriously. And we do not appear to be alone in that view. The High Priest of Wardd has issued a call for a convocation of the House Leaders sometime tomorrow, and is backed by the Merchants, the Wolves, and the Keys. We expect all the Houses will attend, as such calls by the priesthood are rare."

"What concerns us," she continues seriously, "is none of the Houses approached us to join them in announcing the convocation. We have been isolated. And neither your account of events nor Rossa's is sufficient to explain why. It seems odd that the Houses your group is closest to, and the ones you've no doubt spoken with today, are the ones most reluctant to engage our help. Given our continuing business relationship concerning the eventual sale of this fine vessel, we were hoping you might possess some insight as to how the Teeth have put off so many other Houses without even knowing we have done so."

"Dirt City faces a grave threat, and the Houses must unite, under a single leader, to face it. And whether you like it or not, your collective opinion carries weight. Surely you are aware of both facts. Surely you have a preference. And if not, we have a proposal for one. But first, we must know why our standing is so low."



Omi 
Friday October 12th, 2007 12:16:14 PM

Oni listens to the elf and figures there is something he can do to help the situation.

"Seafoam, many Houses have bad seeds. People who have gone out on their own, and either the House, or the individual has not cut ties with the House proper. Therefore others dpont know whether to trust the House or not."

"It seems to me your House finds itself in this predicament right now."

---Sorry bout yesterdays post.

Vauhwyt and Mookie 
Friday October 12th, 2007 1:42:32 PM


The liontaur sighs. "Captain Oni speaks for all of us, maybe moreso than is politic ... but his word to the wise is a sign of good faith to you from us. No doubt all your questions will be resolved by the end of the meeting tomorrow."

"In any event, please be reassured that we consider the Teeth to be good friends, that our relations with yourself and Tara have been without blemish or problem. We are eager to retain and expand that friendship, as we want to be on good terms with every House."

"I'm especially glad to hear you say that all Houses must unite to face this threat. I hope you will find good news to bring to your masters when I tell you that we will speak well of the Teeth -- very well indeed -- when we are called on. The invasion may well come by sea as by land, and the Teeth will need to be sharp!"

Mookie caws in laughter, "Teeth! Sharp! Good one, Boss!"

"Hush up, Mookie!" says Vauhwyt.

Vorelle  d20+2=12
Friday October 12th, 2007 8:44:57 PM

Vorelle watches the elf woman, trying to figure out what she's up to. In general, though, people are an unreadable book to Vorelle, and Seafoam is no exception.

[Sense Motive 12]

Berlon 
Sunday October 14th, 2007 3:48:55 PM

As Berlon makes his way back to his modest, two room dwelling (aka "The Lab") that he uses mostly for the small alchemist's lab he has set up, his mind naturally turns to exposition. And taxidermy.

Theodore & Macaw 
Sunday October 14th, 2007 5:26:29 PM

Theodore agrees with Vauhwyt. "If we should find anything out, we will inform you," he advises Seafoam.

"If you would excuse us, we have some plans of our own to discuss. Everyone has a part to play in the defense of our city." He gives her a smile.

Seafoam surprise (DM MikeK) 
Monday October 15th, 2007 8:12:59 PM

Oni alludes to 'bad seeds', and at his words Seafoam's left eyebrow shoots up to nearly the top of her head. That the sea elf understands the implication is obvious for all to see. That she is stunned by it is also obvious. Quite a few heartbeats of silence pass while she processes what she has heard, and composes herself for her audience.

"I...see", she answers. "Well. Well, thank you Vauhwyt for your renewed vow of friendship with the Teeth. Rest assured that our House" - the emphasis is clear - "will always seek to defend our city from its enemies."

Seafoam rises with a light smile and a nod toward Theo. "I think this inspection is concluded. I must go, there appears to be much to do before the morning."
She leaves, and upon disembarking strides quickly from the docks, the halflings running to keep up and scribbling just as fast as they can.

Berlon has already left, but the four remaining members of the Dark Horse Guild find themselves by themselves for the first time all day.

Vorelle and Champ 
Monday October 15th, 2007 11:48:32 PM

With their visitor gone, Vorelle brings Champ down from the deck. He barks at Mookie a bit before settling down at Vorelle's feet.

She looks at the others, a worried frown on her face. "H-how l-long d-d-do you think we h-h-have?" she asks.

Vauhwyt 
Tuesday October 16th, 2007 12:11:14 AM


"How long until the invasion? That's the 64,000 gold piece question!"

"We need to find that out, I think. Any ideas on what we can do to get some advance info?"

Oni 
Tuesday October 16th, 2007 1:58:22 AM

Oni looks at the two females with tired eyes.

"We adventure. The city will do what it must to prepare. We should go back and help Thlsska. There we would be able to do more than here. The warning has been given."

Theodore & Macaw 
Tuesday October 16th, 2007 9:16:01 AM

Theodore gives Oni a strange look. "Of course, we will stay. It is our city to defend. What an odd thing to say."

He steps to the cabin door and looks outside. "I got the feeling that Seafoam was honest in her desire to protect this city. I think it's important to let her know Darid's involvement. Perhaps an anonymous note. Just to keep ourselves clean, in case I am wrong."

Theodore turns back to the other three. "What do you think?"

Posting Report for 10/8/07 
Tuesday October 16th, 2007 9:22:20 AM

SMTWTFS

DM MikeK OXXXOXO
Berlon OX2OXOO
Oni OXXXXXO
Theodore XOXXXO
Vauhwyt OXX2XXO
Vorelle XOXOXXO

ADM Shegger

Berlon 
Tuesday October 16th, 2007 1:26:21 PM


Once he is back at his lab, Berlon brews up a cup of tea, which he drinks quickly. He rummages around, stuffs a few quick items into his backpack, and then returns to the others.

Once he gets back with the others, he begins talking while going through his possessions. "So, did anyone make the sad elf feel better? Did we tell her how much we wuvs the Teeth and how shiny and pretty they are? Was it Theo, I hope?"

With that last part, he removes a long length of rope from his backpack. "There! NOW we're talking!"

What to do, what to do (DM MikeK) 
Tuesday October 16th, 2007 10:06:06 PM

30 xp bonus - Oni, Vorelle, Vauhwyt, Berlon, Theo

Berlon returns to the Dark Horse, having finally located that elusive coil of rope.

He finds the others discussing whether to return and relocate Thliss'Ka or stay and help prepare the city against possible invasion.

Night settles in on Dirt City as the discussions continue. No further intrusions are experienced.

Vorelle 
Wednesday October 17th, 2007 12:19:17 AM

Vorelle gazes unhappily out the porthole. "D-do you th-think we n-n-need to sl-sleep aboard?" she asks the others. She doesn't much care for boats, even when they're docked.

"I-I c-c-could g-go s-scout t-tomorrow," she adds. "I-if we have t-t-time."

Oni 
Wednesday October 17th, 2007 2:25:37 AM

Oni's tired eyes betray hius fatigue. At this point any surface is going to be soft enough to sleep on.

"Well, until tommorow." He waves at everyone as he retires belowdeck to literally collapse in slumber.

Theodore & Macaw 
Wednesday October 17th, 2007 9:33:35 AM

Theodore finds a comfortable spot and beds down for the night.

Vauhwyt 
Wednesday October 17th, 2007 12:40:01 PM

Wherever the party bunks down -- on ship or in the apartments or at the Clubhouse -- Vauhwyt still insists that the party stay together and keep watches.

"You never know," she says.

She worries about the invading army, but sleeps at last.

In the morning, it is to Jeraldh's that the party goes.

Berlon 
Wednesday October 17th, 2007 12:49:24 PM

"We should probably stay together, but get some rest. We need to decide what we are going to do. I still say it is best to remove the chief from the equation. We weren't prepared for the situation before, but this time..."

He scratches his head. "I think the Houses will offer up some scouts at least, and Thliss-Ka would help come up with a sound strategy..."

"If you want to stay here, that's fine, but given the size of the city and the likely lack of support we'd have, I'm not sure the city is defensable."

With that said, Berlon hunkers down for a nap.

Good Morning, Dirt City! (DM MikeK) 
Thursday October 18th, 2007 7:47:42 AM

Its been a long day. With Seafoam having left, the group decides bedding down aboard Dark Horse is the safest option. Vauhwyt lays out a watch schedule, and everyone catches some well earned z's.

The night passes uneventfully.

Morning breaks. The meeting with 'J' looms.

On the docks, activity begins. Oni will note there are fewer vessels in port than there was yesterday. A good quarter of the ships have left the city.

Vauhwyt and Mookie 
Thursday October 18th, 2007 9:31:34 AM


Suspecting that the Dark Horse Guild may be called to speak before the heads of several Houses, Vauhwyt uses a prestidigitation spell to help her look especially nice. She wears her embroidered white shirt (as well as her spiked armor, but the embroidery peeks out). She wears her special magic earring, the one given to her by Bill Troublefinder (aside from a faint glow and excellent crafting, it has no special property). She also wears her Wolf friendship ring, her WLA badge, and her amulet of Warrd, thus showing a few of her allegiences. She wears her finely carved Amulet of Natural Armor -- a gift from her only liontaur friend -- under her shirt, too. She leaves her longspear home out of respect, but with her spiked armor, spiked gauntlet, natural claws, and two hidden poisoned daggers, she's plenty well armed.

"Plus don't forget me, Boss," says Mookie. "I'm your secret weapon!"

"Oh, no worries on that score, old pal," she tells her familiar, laughing as she ties a few ribbons on her spikes to symbolically peace-bond them.

A quick breaking of her fast, and she is ready to go with the group to the House of Keys.

Theodore & Macaw 
Thursday October 18th, 2007 9:52:24 AM

Theodore sets down in a quiet corner to study his spellbook for the day.

After an hour of meditation and memorization, he closes his book and returns to the group.

"I will attempt to make contact with Seafoam, today. I will take every effort to direct her away from us as the source of information, but I think she should know of Darid's involvement. I believe she wouldn't hurt the City, but we should still take precautions."

Theodore has a look of determination on his face. "Unfortunately, I will have to go alone, which I know is against our rules. But I can only keep myself from detection, so I'm asking for you all to trust me to keep myself safe."

He gives them a smile that he hopes is encouraging. "Have a good meeting with Jeraldh."

Theodore casts a spell before leaving the ship. Then he uses the power of his hat of disguise to turn himself into an average-sized human wearing dirty clothes. Someone you wouldn't give a second glance in Dirt City.

He gives his friends a smile missing a few teeth before leaving.

Oni 
Thursday October 18th, 2007 1:57:28 PM

Oni wakes to sore muscvles. After moving aroin the ship, doing daily chores, he feels better. Theo gives his plan, and takes off without another glance. For himself, speaking his mind seemed to be the best action.

"So if it be a meeting we ashould be off." Oni brandishes his halberd, and walks off the boat. He waits for the others to join him.

Berlon 
Thursday October 18th, 2007 7:17:54 PM

The gnome frowns slightly at all the activity but says nothing. He doesn't like Theo going off alone, but hopefully his magics will protect him.

"You folks do whatever you think needs to be done," he begins quietly. "Once we are done with all the political intrigue we can start to work on making sure the city doesn't get over run with lizardmen."

"Besides," he adds on with a slight smile, "I'm sure I'll just say something that makes someone mad."

"I'll wait here and mind the ship."

Vauhwyt and Mookie 
Thursday October 18th, 2007 10:11:05 PM


Vauhwyt at first seems alarmed at Theo's rash decision.

But Mookie pipes up, "Now, Boss, what would the Dark Horse Guild be without rash decisions and unilateral declarations?"

"Good point, Mookie," says Vauhwyt, chuckling. "If I recall correctly, the Impetuous Imposters was one of the choices we considered for our group name."

Vorelle and Champ 
Friday October 19th, 2007 1:40:15 AM

Vorelle considers, for a moment, sprucing herself up as Vauhwyt had. Alas, she doesn't have nearly as many options. She brushes the dirt off her clothes as best she can, then re-braids her hair (which promptly begins straggling out again). Using a bit of extra rope, she fashions a collar and lead for Champ.

"I won't p-pull you," she promises, tying it on him. "B-but people should know you're with m-me. J-just in c-case."

Champ does not like the collar, and shows his displeasure with barks and growls.

Vauhwyt 
Friday October 19th, 2007 6:35:36 PM


Vauhwyt also makes a mental note to ask how Jeraldh's two boys are doing

Jeraldh (DM MikeK) 
Monday October 22nd, 2007 8:36:10 PM

While the rest of the Dark Horse Guild prepare for their morning meeting with 'J', Theo makes preparations of a different kind, while Berlon elects to stay on board the ship.

The mage finds his task to be unexpectedly successful. Seafoam is just leaving the harbormaster's office as Theo leaves the ship. Within a few moments, the mage has in plan in full effect. The elf starts a bit as the 'boy' approaches her, and starts even more as he delivers his message. She does not pursue the 'boy', nor does she look about for any other comrades. Seafoam merely stands there, staring thoughtfully at the boy as his weaves his way into the crowd. Still holding her thoughtful look, Seafoam strides purposefully for the dock's entrance to the City Below.

Theo's mission is over before his three comrades are out of sight.

Oni, Vorelle, Vauhwyt (and possibly Theo) find their way on a long familiar route to the quarters of their friend Jeraldh. The liontaur is only two raps into her knock, when the white-haired, pale-eyed man answers himself. He glances up and down the corridor, and then again at the group.
"Only four?" Jeraldh shakes his head, "Later" he tells himself. "Come in. Quickly" he tells the group.

Without further discussion, Jeraldh leads the quartet back to that innocuous looking room that he used the last time he spoke with Vauhwyt and Vorelle.

Closing the door behind them, he turns back to the group.
"Have a seat," - evaluating Oni - "or whatever makes you comfortable. This might take awhile."

There is a chilled metal pitcher, condensation just beginning to form on its surface, setting on a table. Jeraldh helps himself to a mug, takes a swig, and motions an invitation for his guests to do the same. Half a dozen empty mugs remain on the table.

"It looks like you're right," he tells Vauhwyt. "The priests did their divination thing overnight and confirmed we're about to get attacked, likely anyday now. And it sounds like the lizardfolk are just a piece of the army. The Keys, Merchants, and priests are hinting about a second army, but I couldn't get specifics. Probably waiting for the meeting."

The man puts down his mug and leans forward. He is very intent, very focused.
"You might not totally realize this. This meeting might be the most important event to occur in Dirt City for years. The heads of the Houses almost never meet face to face, and only then at the bequest of the Prince. For the priests to summon the Houses, and for all to accept, is unheard of.

We are at a turning point, right now. The scales are perfectly balanced, and what is decided there will tip them irrevocably.

And I don't mean the invasion. It's important, yes. But everyone knows we will defend the city. We'll argue about it, but its inevitable that's what we'll decide to do. And"

Jeraldh pauses, making totally sure he has everyone's attention.

"I am quite sure we will select a Prince today."

The albino lets that sink in a moment before dropping the next thunderstone.

"And I am quite sure you will decide who that person will be."

Posting Report for 10/15/07 
Monday October 22nd, 2007 8:55:50 PM

SMTWTFS

DM MikeK OXXOXOO
Berlon XOXXXOO
Oni OOXXXOO
Theodore XOXXXOO
Vauhwyt OOXX2X
Vorelle OXOXOX

ADM Shegger

Vorelle 
Tuesday October 23rd, 2007 1:16:21 AM

Not wanting to seem rude, Vorelle pours herself about half a mug of whatever's in the pitcher. She finds a seat off to the side someplace and sits, listening to Jeraldh and clutching the mug.

She looks up, surprised, when he states that "you" will decide on the next Prince of the city. She wonders who he means, but doesn't ask.

Theodore and Macaw 
Tuesday October 23rd, 2007 9:29:25 AM

Theodore is quite pleased with how things turned out. In retrospect, he probably should have tailed her a little further from the docks before approaching, but he had a feeling that Seafoam was an honest, at least by Dirt City standards, person.

He quickly caught up to the others on their way to Jeraldh, making use of his invisibility spell. Although it's almost certain some or all of his friends will hear a mischevious giggle from time to time.

Before they reach Jeraldh's door, Theodore poofs visible again with a loud cry, jumping directly in front of the trio with hands raised above his head for dramatic affect. "Boogie, boogie, boogie, boogie!!!"

Whether his friends are surprised or not, Theodore has a chuckle over his supposed cleverness.

At Jeraldh's, Theodore is all business. He takes a seat and politely takes the offered drink. When Jeraldh hypothesizes that the Horses will be the ones to pick the next Prince, Theodore is legitimately confused.

"I think you are giving our sway with the City more credit than it's worth, friend Jeraldh. But I would like to hear the explanation for your conclusion."

Berlon 
Tuesday October 23rd, 2007 12:55:16 PM


Berlon works busily on the deck of the ship, chuckling to himself at the drama and intrigue that is sure to be unfolding at different points in the city.

"Houses! Princes! Bah!" he mutters to no one in particular, seemingly pleased to be talking to himself. "Does NOTHING in this place have an accurate title?"

He starts tying a large, pitch-smeared sack to a length of the oft-spoken of rope, yet continues his conversation with himself. "They can decide who can be fake Prince of a pile of cinder after the lizardmen attack..."

He pauses and frowns. He finishes tying the Alchemist's Fire to the length of rope and surveys his work. Three other such sacks are spaced out along the rope, and, for those in the group that have visited Berlon's gnome village, the contraption looks exactly like the ones hanging from the ceiling at the secret entrance of Haven's Edge...

Vauhwyt and Mookie  d20+19=28 d20=17
Tuesday October 23rd, 2007 2:17:42 PM


On the walk to the House of Keys, Vauhwyt thinks about a dream she had last night. She was a mere cub again, working working, working, no sleep, no food, no rest. Always more work. Always the whips. Always the sound of curses in her ears. And a voice ... "Get out of Fantta's way! Stupid cat-thing!" That name! That voice!

She tells her dream to Vorelle as she walks.

Then Theo jumps out and yells "Boogie, boogie, boogie, boogie!!!" And Vauhwyt jumps a mile straight up ... okay, three and a half feet (Jump check 28), but it seems higher.

She laughs and laughs. "Next time I have to jump, Theo, you can use your Aid Another to boost me!"

Later, when Jeraldh says that WE are going to choose the Prince, she remembers teasing Theo and thinks about mentioning him for the position. "Serve him right for making me jump," she thinks, but then decides not to make the young man squirm.

She wonders if Jeraldh is serious, or if this is some kind of set up, or trap. She listens carefully to him.

Sense Motive 17

She waits for the answer that the man gives Theo's question.

But let's say that he is serious. Should she say anything whatsoever? She decides to hedge and try to be diplomatic.

"This is news to us, and we appreciate it, Jeraldh. We will definitely weigh all the issues, including the character of the many friends we have made city-wide. And if called on to offer our say, we will do what we think is best, for the whole city."

"When is the meeting? Where is it? Do we have time to go fetch Berlon? We will need him."



Jeraldh's Bet (DM MikeK) 
Tuesday October 23rd, 2007 8:41:37 PM

Vorelle helps herself to a drink (its water) and listens politely to Jeraldh. She looks up, surprised, when he states that "you" will decide on the next Prince of the city. She wonders who he means, but doesn't ask.

Theo is pleased with his successful message delivery. The young mage takes the opportunity to try out his invisibility on his friends, with spectacular results. Vauhwyt is in the middle of reliving a bad dream with Vorelle when Theo "attacks". The liontaur scares, and leaps high, forgetting in her haste that she's in a tunnel. Fortunately, the headache doesn't last long.

Later, Listening to Jeraldh, Theo shakes his head. He understands who the man means, but doesn't agree with the suggestion.

Vauhwyt waits for Jeraldh to answer Theo, and also asks more details about the meeting. Is there time to get Berlon?

Meanwhile, Berlon remains on board the Dark Horse but stays busy with defensive works. The problem is going to be where to set up the traps. There is no good single point of entry Above, unlike the much more defensively minded gnome village.

--

Jeraldh leans forward.
"Listen," he says with complete seriousness. "Please listen. You, your group, the Dark Horse Guild, or whatever you call yourselves. You are Wardd's Throw. You have the ear of at least half the Houses. That is more than anyone save the High Priest. It is said a leader emerges in every crises, but that is only partially true. It is more accurate that a voice emerges in every crises - a voice that points to a person and says "He is the one, follow him". Think of Arturo and Violet. They became leaders at the end of that crises, but it was the bard who was the voice."

Jeraldh drains his glass.

"A new crises emerges. The Houses gather to decide what to do, who will lead, who will emerge..."
The albino searches out the eyes of each of the four heroes.
"You can be the Voice. The opportunity to name the next leader of Dirt City, to shape our future lies on the table before you. You need only reach out -" he plucks another mug off the table "- and grasp it."

The man stares at the mug a few moments, and then sets it back on the table.

"You are no doubt aware I desire the position. I hardly deny it, especially now. I truly believe I am best suited for the task ahead. In exchange for your Voice, I won't promise you riches, for I know you care little for such things. But, I do promise your association with a new central authority would allow you access both information and resources you surely would want for your own future plans. Plus of course, you'd have the ear of the Prince, not at all an undesirable benefit."

Jeraldh rises.

"I ask you for your support. We meet at noon on the floor of the Arena. YOu will no doubt wish to discuss this with Berlon, and I encourage you all to be at that meeting"

The man escorts you to his door, and turns at one last thought.
"Um, do remember the most powerful beings in Dirt City will be gathered together. It would be wise to guard against, um, overzealousness once you've arrived."

"Please think carefully on what I have said"

The meeting is over, and the four find themselves back in the corridor, with quite a bit to discuss.

OOC - "Wardd's Throw" - a Dirt City saying taken from a dicing term that essentially means the bet is sure to be won.



Vorelle 
Wednesday October 24th, 2007 12:00:28 AM

Vorelle listens carefully to Jeraldh, but he doesn't say what she's waiting to hear.

Perhaps one of the other candidates will come closer. Or, perhaps Jeraldh is merely puffing the importance of the Dark Horse Guild for some reason of his own.

Eithe way, Vorelle will continue to watch and wait.

Vauhwyt and Mookie 
Wednesday October 24th, 2007 1:21:31 AM


Once the party is out and alone, Mookie pipes up, "Boss, what did he mean, we care little for riches? Who went and gave him that idea? I bet it was Rose!"

"Hush," Vauhwyt tells her familiar.

She says to her friends, "He knows we care little for riches, and he is right -- well, mostly. Instead, he offers us his own confidence and competence, as well as information, resources, and access. But he neglects to say that he will put the City above his own House. He neglects to declare where his loyalty as Prince would be."

"I hope Berlon has prepared Zone of Truth. If so, we can question the candidates under the spell. And they can answer these questions: 'As Prince, will you put the welfare of Dirt City above that of your House? And will you work not to help yourself, your friends, or your family, but instead for all citizens?' "

Oni 
Wednesday October 24th, 2007 2:39:38 AM

On the way out the door Oni asks Jeradh , "What about our alliance with the Merchants. If we vote for you, what standing will they have?"

Afterwoords outside, Oni wonders where Vauhwyt got the idea they had so much sway in the lives of all the houses.

--Sorry site hasnt allowed me to post for 2 days

Vauhwyt and Mookie 
Wednesday October 24th, 2007 9:12:14 AM

On the way to get Berlon

Vauhwyt laughs and tries to answer Oni. "My friend, I forget that you have not been with us really all that long. Well, let me count off some of the reasons for our high reputation in Dirt City."

The liontaur counts on her fingers ...

"We saved the Wolf Alpha's daughter from assassination."

"We rid the city of an infestation of bugs that were sucking the life out of people."

"We saved the city from the worst effects of the Fae King's plague."

"We stood up to the Prince after he went crazy."

"We have been to the Blackbird Forest and the Nightmare Realm of Koshe Marre and lived to tell the tale."

"We have powerfl friends -- we fought Marteus cultists with the Swords of Redemption, and Valdor Dragonstone knows us by name."

"Of course, you know about the hundred year ghost curse we lifted, and the rescue of Rossa."

"And we have done all that with no thought for reward. We are friends to every house, and to the Temple, the Merchants, the Halflings, and even the Grubbers."

"It is no real surprise that the Houses will seek our advice."

At the Ship

Vauhwyt calls to Berlon, "Friend Berlon! We need you!"

She explains to the gnome all that the party has learned (please read post couple posts). "We need your judgement, and we need you in case it all goes belly up. By the way, do you have a Zone of Truth spell of some sort prepared?"

Then it is off to the meeting at the appointed time.

Theodore & Macaw 
Wednesday October 24th, 2007 9:43:28 AM

"I think both yourself and Jeraldh are giving our little group too much credit. Sure, we are appreciated and I'm sure our words are given weight, but I don't think it would be wise to act as appointing officials. I think our role is more as a voice for what the people want."

He thinks while they walk back to the boat. "Something more like a prepared speech regarding what the people would like out of a Prince would be appropriate. And I still maintain that Jeraldh would be the best person for the position. What do the rest of you think?"

Vauhwyt 
Wednesday October 24th, 2007 12:09:04 PM

"I think we should hear out the other candidates that the Houses might put forth. Rememberr, we need a war leaderr."

Berlon 
Wednesday October 24th, 2007 2:37:29 PM


In response to Vauhwyt's yell, the gnome shouts back "Quiet you! People are trying to sleep!"

After a few moments' pause he adds "Just kidding! Come aboard while I pack up!"

Once the rest are back on board, Berlon will carefully pack up his handiwork. When they leave the ship he will stop by his lab and leave it there.

As he does this, he listens to the tale retold. He says nothing and listens quietly until the part about "Wardd's Throw," where he lets out a short, loud laugh, but then contains it quickly enough.

"Well of course they want us to decide," he offers casually, "what do you think I've been saying to you people the past few weeks? Do you think it's just because I enjoy teasing Theo? Well I do, but that's not the point."

Vauhwyt then continues on to the part about a Zone of Truth spell, and the gnome looks at her like she is wearing a lobster on her head.

"Let us go to their little meeting, and let us see what unfolds. I am starting to suspect they are all quite mad, but perhaps we can use that to our advantage."

"The real issue is the invasion. Anyone killed by a rampaging lizardman will be removed from consideration for Prince. If any of you have loved ones, we move them to Haven's Edge in the morning. Speak to them this evening and I will take them there and return the next day."

"Theo, I may have a task for you once I am on escort, but I will know more after this whole Jeraldh thing..."

"Well," he adds with a mischievous smile, "are we ready?"

Discussions (DM MikeK) 
Wednesday October 24th, 2007 9:12:46 PM

The group discusses among themselves.

Vorelle remains wary, and merely listens.

Vauhwyt likes some of what Jeraldh says, but like Vorelle doesn't hear what she really wants to hear. The liontaur wonders if perhaps Berlon has a spell they can use at the upcoming meeting.

Oni asks Jeraldh point blank if the Merchants will still hold sway with Jeraldh in charge. The albino blinks, and then replies, "I would expect the House of Merchants to have no more and no less influence than they currently enjoy."

The centaur wonders aloud why the Dark Horse Guild would possess this kind of influence in city matters in the first place.

Vauhwyt helpfully supplies a rather long winded list of reasons.

Theo retains his reservations, not believing the group wields as much influence as suggested. The mage asks about Jeraldh, and his liontaur companion counsels patience.

Berlon listens to the tale, commenting in his usual style. He counsels even more patience at the meeting, perhaps realizing casting a spell in the middle of the House Leaders may result in severe misinterpretation of intent. The gnome wants to get the loved ones out of the city, before the place burns down around them.

Discussions continue aboard the Dark Horse. The meeting is in 90 minutes.

Vorelle 
Thursday October 25th, 2007 12:37:22 AM

Ninety minutes until the meeting. With lots of people. Important people. The kind of people who look down their noses at filthy Grubbers.

Vorelle glances unhappily around the group. "Are you s-s-sure you d-don't need me to s-scout s-something?" she asks.

Theodore & Macaw  d20+11=21
Thursday October 25th, 2007 9:19:36 AM

Theodore looks to Vorelle. "I also would prefer to be somewhere else," he admits to her. "But I think it's important that we all stand together. You won't have to speak if you don't want to."

"I also think it's important that we go in there as a single mind. We can't have any dickering amongst each other in front of the Houses. And absolutely no crazy spur-of-the-moment schemes or outbursts." He looks pointedly at Vauhwyt.

"We should use this time before the meeting to come to an agreement on how we will all act, what we will all say, and how we will all respond to situations as they arise."

Theodore sits cross-legged on the deck of their boat. "I think that we're all in agreement as to what kind of Prince we want running the City: someone who will treat every one, House, citizen, or grubber, with the same respect; someone who has the City's best interests at heart; someone who will have an open ear to advice from every side; someone who will be understanding but firm." He ticks these points off on his fingers.

"Now, let me see if I can't remember whether such a meeting like this has happened before." (Knowledge Local DC 21 to determine any guidelines to the coming meeting (eg protocol, how things will run, whether their is voting involved, specific traditions, etc.)

"And if indeed we're expected to determine the next Prince, we should have a clear idea of who we want going in to the meeting. If things during the meeting lead us towards someone else, then so be it." He pauses for a moment. "Again, I think Jeraldh is the man for the job. He has proven time and again that he cares more for the City than his own House. Everything that we have seen and heard about him has been good. Why wouldn't we give him our support?"

Vauhwyt 
Thursday October 25th, 2007 9:32:17 AM


Berlon, I don't mind if they are crazy," says Vauhwyt. "Some of my best friends are nuts. It's the crazy EVIL ones I worry about."

"Vorelle," the liontaur says, "if you just stand and are quiet, they will not know what to make of you, and they will be wary of you. That's good enough. But I'll cast a message spell, so that you can whisper your opinions to us in the meeting."

Vauhwyt looks forward to the meeting and is ready to go to the Arena with her friends.

Vauhwyt after Theo speaks 
Thursday October 25th, 2007 9:38:09 AM


"What, me!" says Vauhwyt in faux outrage when the wizard suggests that she might come up with a crazy scheme.

"Crazy schemes are often the best kind," adds Mookie.

"Hus--" Vauhwyt stops herself from hushing Mookie and looks at him. "Um, good point, Mookie!"

"Anyway," the liontaur continues, "yes, we all want the same qualities in a leaderr. But in fairness, we have to consider all the possible candidates that the Houses offerr. I just wish one of us were perceptive and wise enough to figure it out. Failing that, we'll have to judge as best we can."

Oni 
Thursday October 25th, 2007 12:13:39 PM

Oni is as serious as you hsve ever seen. Deliberate. He removes and cleans his armor during the wait. Taking a brush from his pack, he also brushes himself throughly.

The mane of whute glowing hair comes to life with the stokes. The small beard mustache combo also glisten in the light. He then redons his armor, making sure each buckle is fastened tightly.

"I now see Master Berlon in his comfort zone. You like the City and the life it holds dont you? I understand the empathy, although my alligance runs more toward nature, but just the same, I empathize. You have my support fully Master Gnome." Oni has no idea why but he bows to the little gnome.

"As for chosing a leader. Let's gpo with Jeraldh. Theo likes him, none else dislikes him. As impartial as one can be in this City, so far he is the most impartial I have met. So, know now my support is with him. Maybe someday we can vote in Theo as Prince, although I do not believe it his time yet." He smilesd warmly at Theu.

"One las thing. Even if Jraldh makes mistakes, and gets overwhelmed in the duties, The City will go on. He gives it the best chance to grow, and not stagnate. My decision is for the City."

Berlon 
Thursday October 25th, 2007 5:02:29 PM


Berlon smiles widely as he listens to Theo, culminating in wild laughter at the dig at Vauhwyt. He even does his best Mookie impersonation: "You tell 'em, Boss! *squark*"

When Oni adds in, his smile turns more confused. "'City life'? I forget you've never been to Haven's Edge. Soon! Soon!"

He then listens to the rest of the conversation, the smile not leaving his face. "Now Vorelle, don't you fret about speaking. No one has to say anything if they don't want to."

"I hate to say it, but I think you are all missing the larger point. I mean, aside from the larger point of the invading lizardmen army reducing the city to ash. I mean the other other larger point."

"They don't just want us to decide...."

He smiles broadly and waits to see if anyone understands what the heck he is talking about.

Vauhwyt 
Thursday October 25th, 2007 6:30:40 PM


Looks curious to see what Berlon means.

Discussions Continue (DM MikeK) 
Thursday October 25th, 2007 10:06:35 PM

The group continues to talk about the upcoming meeting. Theo and Oni advocate supporting Jeraldh. Vauhwyt advocates patience. And Berlon - well, as usual, Berlon is up to something.....

Theodore & Macaw 
Friday October 26th, 2007 9:56:26 AM

"I agree that we should keep an open mind, Vauhwyt, but we need to go into this meeting with a firm opinion, and one that we all agree on. It simply won't do to be in disagreement amongst ourselves during the assembly. That's why we need to hammer out how we will conduct ourselves before hand. Try to limit any surprises."

"If we enter this meeting without a candidate already chosen, then we will have to discuss amongst ourselves who we like during the meeting. This will make us appear weak and indecisive. But if we go in there with a candidate chosen, our answers will be succinct and to the point; decisive and definite, exactly what the City needs at this moment. Now, I'm also saying that our choice can be swayed, but if this is the case, our deliberation will be much shorter, because we will already have a measuring stick against which to judge any other candidate. Again, a short discussion as opposed to a longer one will only look good for us."

"And as of right now, which other candidate do you view as more appropriate than Jeraldh? None. So I figure it a fairly safe choice to start with him and then change our vote if needed."

He stands after his long winded speech, a serious look upon his face. "When in there, we must be decisive and definite. If we act as a like mind, we will be viewed as strong and make folks think twice about crossing us, but will also entrench us as a necessary part of the City. If we are discordant and argue amongst ourselves in front of the most powerful people in the City, we may as well disband, because we will be looked on as a joke."

"And what is your larger point, Berlon?" Theodore senses a joke coming on.

(OOC - DM MikeK, what were the results of Theo's Knowledge check from previous post?)

Vauhwyt 
Friday October 26th, 2007 10:23:41 AM


Vauhwyt concedes that Theo has a point. Jeraldh is the best candidate we have seen so far. But it is important to keep an open mind and to keep the appearance of an open mind!

Vorelle 
Friday October 26th, 2007 1:55:37 PM

Vorelle nods. Theo's points make sense.

"J-J-Jeraldh, then," she says. Absently, she reaches over to pet Champ. She wonders if she'll be allowed to bring him. Probably not. She sighs.

Berlon 
Sunday October 28th, 2007 7:04:51 PM


Berlon feigns taking offense. "Up to something? Pfft! Why I never!" Despite his protests, his wide grin during Theo's monologue betrays him.

"What I'm trying to explain..." he continues, unwrapping a small bundle of leather he pulls from his backpack, "is what the city *wants* from us."

"I think at least some of you misunderstand," he continues, "but please, everyone, take a seat for a moment." He smiles warmly at the group until everyone takes a seat in one way or another.

"A leader isn't a leader by name. You can't just *say* someone is a leader, the population simply won't put up with it!" He takes his everburning torch and touches it to the leather bundle. It ignites easily, and soon a smell of incense and berries fills the air.

"No matter how well-intentioned one might be, a leader isn't a leader because he says he's one." He passes his hands through the wafts of smoke. "A leader is a leader because *others* says he is. Or she is."

"They don't want us to choose a leader, they want us to lead them."

He pauses.

"Now," he adds, eyes still closed, a smile on his face, "let us PLEASE, for the love of Benjee, move onto the real matters at hand."

With that, he completes the incantations of his Divination spell.

"O Alemi! Healer of the masses, Fixer of the Wold, please grant your servant the wisdom he lacks on his own, so that we maybe protect the innocent and defeat evil."

"Please foretell when the invasion of Dirt City will begin...."

Oni 
Monday October 29th, 2007 11:58:24 AM

Oni stands on the dock waiting for the others. When Berlon sits down, Oni has to reboard, in order to see him. The gnome is a talker when started.

Raising an eyebrow, while furrowing the other,m Oni is giving himself a headache. Leader Leaser Leader. Oni really did not care. Only when the prayer starts, and the mention of Lizards does he relax, enough to concentrate on what is at hand.

Posting Report for 10/22/07 
Monday October 29th, 2007 3:53:53 PM

SMTWTFS

DM MikeK OXXXXOO
Berlon OOXXXOO
Oni OOOXXOO
Theodore OOXXXXO
Vauhwyt OOX33XO
Vorelle OOXXXXO

ADM Shegger

Discussions again (DM MikeK)  d100=68
Monday October 29th, 2007 10:07:13 PM

Theo thinks back on his studies, trying to recall a similiar meeting in Dirt City history. There have been plenty of occassions in which the Prince has convened the Houses, but that is not the case here. Of course, there's always been a Prince before, too. The unnamed bard in the Violet and Arturo saga sorta brought about a consensual meeting, but again, the situation was different. No, this seems to be a rather historic event in Dirt City - the Houses are talking even without a Prince to force them to the table.

To his comrades, the young mage stresses the need for a show of unity and decisiveness. He also dutifully plays the straight man, and asks Berlon what he means.

Vauhwyt agrees, but adds that the group must keep an open mind as well. Don't select Jeraldh just yet.

Vorelle agrees on the choice of Jeraldh as well, and reluctantly decides to leave Champ on the boat.

Berlon opines that the various Houses want the Dark Horse Guild to be the leaders, not choose another. The gnome then casts a spell, hoping to learn the time of the attack.

Oni prepares for a long listen, but relaxes when Berlon begins his spell. It appears the gnome is cutting to the chase.

Cutting to the chase takes a bit of time, for Berlon's chanting continues for a good ten minutes.
Berlon - Highlight to display spoiler: { The sea will run with blood before you see a second sunrise. DM Note - Berlon has already seen this morning's sunrise. }

Shortly after Berlon finishes his spell, the group hears some kind of commotion coming from the docks.



Vorelle  d20+13=20 d20+13=32
Tuesday October 30th, 2007 1:30:09 AM

Hearing the commotion, Vorelle goes topside to see if she can see or hear more of what's going on.

[Spot 20, Listen 32]

Theodore and Macaw 
Tuesday October 30th, 2007 9:12:50 AM

Theodore looks to Vauhwyt after both Vorelle and Oni had agreed to go with Jeraldh. "We need a unified voice in this, Vauhwyt. I'm not implying we walk in there saying 'Jeraldh's our guy! It's him or bust!' To the contrary, I'm hoping our choice won't be needed until deliberations are finished. I'm just asking that we all go in their with the expectation of it being Jeraldh and needing to be convinced of another candidate. What do you say?"

"I also think we might want to gather those of our group not currently with us, if we can. Namely, Dietrich, Olyn, and Rose. They all have recognition in the City, as well. All of us together will be an even stronger voice."

Theodore stands when he hears the voices from the docks. "What's going on," he asks Vorelle.

Berlon 
Tuesday October 30th, 2007 9:55:03 AM


"Ah, well, that's poor timing." Berlon says quietly.

He scrambles to his feet.

"Everyone off the ship please."

He then goes to move towards the docks.

Vauhwyt 
Tuesday October 30th, 2007 1:51:58 PM


Vauhwyt shrugs at Theo's words. "You've moved me from purely unbiased to leaning Jeraldh, my friend. That's plenty for now."

Whatever that commotion is, Vauwhyt thinks some intimidating can't hurt. She steps outside and casts Enlarge Person on herself, shared with Mookie.

Oni 
Tuesday October 30th, 2007 10:09:01 PM

Oni steps out of the way, the taurgiant needing the room. Oni looks to the sea, wondeering, thinking.

Ga'alian company (DM MikeK) 
Wednesday October 31st, 2007 9:26:59 AM

One by one, the members of the Dark Horse Guild climb the steps up to the deck of the ship and take a look out over the dock.

Standing there, in front of the gangplank, is the pot bellied priest of Gaal, the one who had previously visited Oni and Vauhwyt, and seen by Vorelle. Arrayed behind him are his four blond bodyguards. They form a protective semicircle between the priest and the small crowd that has gathered on the docks.
The priest is bellowing, and stumbling about. It takes only a few moments of watching his unbalanced motions and listening to his slurred speech to realize the man spent most of the prior evening imbibing a whole lot of alcholic beverages.

"I'm telling you!" he roars to the assembled crowd, growing more hysterical with each phrase. "These heroes have played you for fools! [hic] You've heard the news! Armies approach! [hic] The city will be levelled! And we just sssssit here! While they...."

On 'they', the man swings an arm toward the Dark Horse and over-rotates, causing himself to spin in an ungraceful pirouette. His legs tangle together, and he drops heavily down onto the seat of his trousers. While he struggles to regain his feet, the crowd murmurs angrily. It appears the man's delivery is not well received, with occasional shouts of "Oh shut up" and "Stinking Aisildurian" coming out of the crowd. Although there is room to do so, no one attempts to cross the semi-circle forms by the four bodyguards, none of whom are displaying any signs of inebriation.

The priest spots the party.
"YOU!" he cries, pointing an accusatory finger. "You killed that sailor! And now you want me too!"

At his shout, everyone else takes notice of the party. While the crowd begins to smile and murmur happily, anticipating a come-uppance, the four bodyguards move. Without any sort of noticable signal, the hemispherical line transforms into a circular one. One guard shifts to stand in front of the gangplank, shielding the priest from the party. His three companions simulaneously take up equidistant points on the circle. For the more military minded members of the party, the manuever - an instantaneous and silent reaction to the new "threat", is an impressive indication of the training and discipline of the guards,

One of the crowd doesn't want to wait for the party.
"We've had enough!" he snarls at the priest. "How 'bout you take a swim?" The man steps across the imaginary boundry. In half a heartbeat, the two nearest bodyguards close on either side of him, grab his shirt in one hand and his trousers in the next, and heave. The man sails through the air, cartwheeling frantically. He clears the side of the dock by a good ten feet, ending the arc with a "sploosh" as he hits the water below.

The two guards returned to their posts long before the intruder splashed down.

Shocked silence, disturbed only by the sound of the man surfacing and splashing toward the dock ladder, follows.


Berlon 
Wednesday October 31st, 2007 1:04:36 PM


"Here, allow me..." Berlon helpfully volunteers to the others. "...but stay your hand."

With that he moves to the edge of the ship to a location where he can be easily seen and heard by those on the docks.

"Hail, good people!" he yells at the top of his lungs. He waits an extra moment to make sure he has been heard. "Please do not act! Return to your business and we shall speak with this Priest of Ga'al."

He then dramatically turns towards the Priest, showing that he is now talking directly to the cleric.

"Drunken imbecile. Go home."

He then turns to get with the others back on the ship.

"If the drunkard insists on confrontation," he mutters to the others, "let him come to us. We can not have a public melee."

Theodore and Macaw 
Wednesday October 31st, 2007 2:49:54 PM

Theodore watches the capering priest in disgust. "He's drunk," he says to no one in particular. More of an observation.

While pitching the group into the sea sounds enticing, Theodore has to agree with Berlon. He stands at the rail of the boat, watching to see what happens next.

Should the priest or any of his bodyguards make any hostile moves towards either those aboard the boat or the crowd watching the scene, Theodore casts stinking cloud on their whole group. (Fortitude save 17 to resist)

http://www.d20srd.org/srd/spells/stinkingCloud.htm

Vorelle  d20+3=14
Wednesday October 31st, 2007 11:37:51 PM

Vorelle watches the priest, eyes narrowed. She doesn't trust the clergy. And the man is throwing insults while Above. To most of the common folk of Dirt City, that means he's picking a fight.

Vorelle studies the man, trying to determine how drunk he really is. Is he simply foolish with ale? Or do his antics mask a darker purpose?

[Sense Motive 14]

Vauhwyt (enlarged) 
Thursday November 1st, 2007 10:49:06 AM


The enlarged liontaur thinks something is wrong. "I think something is wrong," she says. "Since when are clerics of Ga'al drunkards? Does anyone have a detect poison spell? But don;t cast anything until we talk to them. We don;t want any misunderstandings."

Vauhwyt walks a little closer to the priest and his four guards. First she addresses the crowd. "That guy who got tossed in the water was lucky he didn't get worse. You people calm down. No need for fists."

Then she talks with the guards, who are clearly not inebriated, judging by the military precision with which they move.

"You four! What's wrong with your priest? Has he been drinking? Is he a drunkard? Why is he acting this way?"

She ignores any insults of provocations from the priest and continues to address the guards.

"Your cleric was polite and patient beforre. What the heck is wrong with him? Would you mind if we cast a Detect Poison and Detect Magic on him? Maybe he has been poisoned or bespelled? You have my word that we will not attack unless we are attacked first."

Oni 
Thursday November 1st, 2007 1:31:48 PM

Oni standsseveral yards behind the enlarged liontaur. He stands with halberd,as a guard of a temple. But he does not have the discipline for that work. His tail constantly swishes at flies, whether there or not.

Oni picks his back leg up often and kicks out, another sign of nervous energy. His face is stoic as usual.

What next? What will come next.....

Its Vomit Time! (DM MikeK)  4d20(2+7+12+7)+10=38
Friday November 2nd, 2007 8:27:44 AM

Berlon moves to the edge of the ship, and calls for the crowd to disperse. A giant Vauhwyt echoes his suggestion, while Oni waits nervously for something to happen.

Vorelle anticipates a fight, and regards the priest more closely, suspecting a darker purpose. However, she doesn't see anything in the man's actions that indicate more that way too much ale.

Theo, thinking along the same lines as Vorelle, readies a spell - just in case.

Berlon upstages the priest, dramatically telling the sot to go home. The priest reddens, and glances dangerously at his guards - none of whom move from their positions.

Vauhwyt asks the guards directly what is wrong with their charge. None answer, or for that matter, even look their way. The one at the gangplank is keeping his eyes focused on the spot where the gangplank meets the ship.
Sense Motive 20 Highlight to display spoiler: { They are a disciplined group, and very hard to read. But the lack of eye contact, the tightly controlled faces, and their unwillingness to draw the longswords at their sides indicate that the four guards are embarrassed }

It turns out Vorelle's perception is right on the money. Despite the urging of Berlon and Vauhwyt, the crowd takes the insults and the sudden short flight of one of their own as an invitation - one they plan to accept. They push forward angrily. Three immediately end up face down on the dock, missing several teeth. In identical moves, three of the guards grabbed a foe, shoving his head down while bringing a knee up. The impact knocked out their opponents.

The crowd turns on the three guards. The fourth remains at the gangplank. None of the quartet make any move to draw their swords, making the hundred to three combat even-odds.

And then....

Theo casts his spell.

The entire dock area bordering the Dark Horse is enveloped in a bank of fog. A few seconds later, the entire dock area bordering the Dark Horse is covered in that morning's breakfast, accompanied by the heartfelt retching noises of a hundred or so souls.

Needless to say, the crowd disperses.

The priest collapses to his hands and knees. Based on his production now, he must have drank a LOT of ale.

One guards also gets sick. The other three don't. One moves to and supports the sick comrade at the gangplank. The other two grab up the priest. With an almost apologetic look toward the crew of the Dark Horse, they move off, dragging their charge with them.



Theodore and Macaw  d20+3=22
Friday November 2nd, 2007 10:19:35 AM

Usually incompetent at readying body language, Theodore is able to interpret the guards' discomfort. (Sense Motive 22)

After the crowd disperses, and the guards have taken away the drunken priest, Theodore says, "Let them go. They weren't a serious threat, and we have more important matters."

Oni 
Friday November 2nd, 2007 1:48:05 PM

Oni watches as ther people lose their breakfast, and all else in their guts. The fog seems to cover most of it, but the smell gets irritatingly worse. As the fog clears so does the docks. Oni stays where he is, still feeling uncomfortable.

Berlon 
Friday November 2nd, 2007 10:17:33 PM


"Ew. Gross."

The gnome wrinkles his prodigious nose and heads back below decks.

Vauhwyt and Mookie  d20=19
Saturday November 3rd, 2007 11:28:10 AM


Sense motive 19.

The liontaur and familiar watch and listen for a moment.

Mookie says, "Boss! Boss! I have a question!"

Vauhwyt says, "Yeah?"

Mookie says, "It's sort of a dumb question."

Vauhwyt says, "Mookie, there are no dumb questions."

Mookie says, "Okay. How much muck can a priest upchuck, if the priest is one dumb f--"

"MOOKIE!" shouts Vauhwyt, interrupting the raven. "Stop that right now!"

She stuffs the rude bird into his pouch and ties it shut. "That WAS a stupid question, after all," she says.

Vauhwyt steps away from the stench cloud. She calls after the guards, "Take your besotted priest away and return when he is soberr. Or better yet, just go home." Her accent reveals that she feels a little bad for the soldiers.

She waits for the cloud to clear, and then suggests to her friends that it is time to go anyway.

Vorelle  d20+13=23 d20+13=14
Monday November 5th, 2007 12:48:50 AM

Vorelle glances uneasily at Theo, and makes a mental note to stop thinking of him as a bumbling apprentice. He is now a mage of not inconsiderable power.

As the crowd disperses, she looks about, watching and listening for signs of trouble.

Spot 23, Listen 14 [natural 1]

Posting Report for 10/29/07 
Monday November 5th, 2007 7:54:15 PM

SMTWTFS

DM MikeK OXOXOXO
Berlon XOXXOXO
Oni OXXOXXO
Theodore OOXXOXO
Vauhwyt OOXOXOX
Vorelle OOXXOOO

ADM Shegger

Time to Go (DM MikeK) 
Monday November 5th, 2007 9:21:02 PM

The crowd clears rapidly, and the priest is hauled away by his bodyguards. After a bit, the fog cloud also disappates, leaving a dock empty of all but the leavings of the sickened crowd.

Vomit on the dock is not all that uncommon around here though, and soon a couple dockboys are sent down with buckets to wash the stuff into the sea.

With Theo having very efficiently ending the commotion, all that is left is to make what final preparations the party deems necessary and head for the Arena.

Oni 
Tuesday November 6th, 2007 5:42:13 AM

Oni cant help but be excited about the m,eeting. New experience for him. Many people making a decision, more than his small group of companions. And he knew how much trouble that always was.

Mixed in is the feeling of the pending attack on the city. Dread at the loss of so much life. Hopefully thye would be victorious in the end. Hopefully...

Berlon 
Tuesday November 6th, 2007 8:35:57 AM


"One day, one day soon..." Berlon says to no one in particular while taking a sip of tea, "there will no longer be blood on the streets of Dirt City."

"After that, we'll work on the vomit."

He takes a long sip of tea.

"By the way, has anyone talked to Dietrich about things? It might be a good idea..."

He blows on his tea to cool it.

Theodore and Macaw 
Tuesday November 6th, 2007 11:01:31 AM

"Yes," Theodore agrees with Berlon. "We should visit Dietrich and get him to come along. We should also drop in on Olyn and Rose and try to convince them to come with us."

He watches the vomit being cleaned off the dock and shouts over the rail, "Sorry! I'm sorry about that!"

Vauhwyt 
Tuesday November 6th, 2007 11:22:41 AM


"I already visited him once to let him know what happened in the swamps. We should also stop by to tell him our latet news and see if he wants to come."

"I wish Rose were around, and Umbriel and Olyn."

Vorelle 
Tuesday November 6th, 2007 7:08:47 PM

Vorelle disappears below, briefly, to say goodbye to Champ. "B-be good," she tells him.

Then she comes back up to join her friends as they get ready for the big meeting.

House Meet (DM MikeK) 
Tuesday November 6th, 2007 8:12:49 PM

The time is upon them, and the party traverses the short distance to the Arena Above.

A young human female, dressed in simple brown robes bearing the symbol of Wardd steps out from a nearby archway and approaches deferentially.
"You are the Dark Horse Guild?" she asks quietly, clearly expecting an affirmation.
"I am to escort you to the summit. Please follow."

Sense Motive - DC 15 Highlight to display spoiler: { The woman, well girl really, shows no signs of dishonesty or ill intent. }

The young woman turns, and walks back to the archway, and then turns to her right, following the main concourse around the Arena. The wide stone corridor is a familiar sight to those who have lived for any time in Dirt City, and not very surprising to those who have not. It is the same type of large hallway that likely circles every other arena and stadium in the Wold. During any event, the concourse would be crowded with spectators. But today, it is empty. The footfalls of the Dark Horse Guild and their escort echo along their route.

The woman turns again, entering an unremarkable side door set into an unobtrusive corner of the concourse. It is a stairway, and she descends to another door. She leads the group through a series of plain stone corridors and plain wooden doors of almost maze like complexity.

Int Check DC 15 Highlight to display spoiler: { She is taking a circular route, but you will be able to retrace the path, if needs be.}

Another door, and another hallway. But this one is wider, perhaps 15', and leads to a opening bright with sunlight. The woman heads that way, and the group follows. Stepping through the open tunnel, the heroes find themselves on the floor of the arena. Empty stands rise above the group in all directions. It is a somewhat eeire feeling for those who've only seen the arena packed with spectators. Almost hollow. However, the Dark Horse Guild are not the only ones on the arena floor. Filing in from multiple directions are quite a few other groups of people, each led by another brown robed figure. Like the party, each group moves toward the center of the arena floor, led by their guides in a manner so that none of groups approach within 40 or 50 feet of each other. As each group approaches the center, their guides stop. The young woman leading the party also stops, holding up her right hand to signal the party to do the same.

Across the dirt floor of the Arena, the groups assemble, forming a large circle.

To the party's right stands Jeraldh and four human males none in the group have seen before. The ablino wears black garments, calling out his paleness. He stands ramrod straight, his eyes taking in the members of the other groups in that calculating fashion he has. His four comrades flank him, two to each side. They are watching everyone else. All five are armed with shortsword and dagger.

To Jeraldh's right are the Teeth - Vox Requin and four guards. Vox stands comfortably, a six-foot tall, forty-something Amazon with long and lustrous black hair, and a muscular, athletic frame. Her large white teeth, square jaw, and pale grey eyes hint at an ancestry other than human. She stands proudly, but her eyes flick worriedly in the party's direction. She is armed with a longsword and a shortsword. Her guards carry - apparently a standard for the meeting - shortsword and dagger.

On Vox's right are the four leaders of the House of Wolves, and a single guard. They stand with quiet confidence - the stocky Mr Smoker, the rapier thin Mr Rapper, the effete Mr Smooth, and the tall, commanding shadow of Mr Silent. Smoker is apparently unarmed. The other three carry longswords.

Next to the Wolves stand an insanely fat dwarf, a thinnish man with terrible scars marking his face and hands, and three normal looking dwarves. Despite his girth, the fat dwarf moves as if he owns the place, and appears completely unconcerned about anyone else in the place. The thin man eyes the party carefully. He carries a longsword. The dwarves bear war hammers.

Next to them is a swashbuckling human with flowing black hair and black leathers. He carries a cutlass, and the arrogant sneer on his face never relaxes.
Local Knowledege DC 12 - Highlight to display spoiler: { The man must be Spike, spokesman for the House of Darts. He's Well heard of in the City, especially since most of the other members try to remain unknown (its difficult to spy or assassinate someone if they know who you are)}
Four more of the standard shortsword bearing guards attend to him.

To his right, a figure encased in a large, flowing brown cloak. A hood covers the figure's head, and a face plate guards against any sight of the features. The cloak is formless, and other than the fact the figure appears to be about 5 and 3/4 feet tall, nothing else can be determined. Standing next to the Cloaked Figure are four bodyguards.

To its right, Kassif and Neezer of the House of Merchants, accompanied by three guards. Kassif's girth rivals the fat dwarf, although the Merchant's robe are of much more expensive material and weave. Neezer inclines his head toward the party, a little smile playing across his lips.

Striding to the center of the formed circle is Clu'eth, priest of Wardd. As he approaches, the various guides retreat back to the arena's tunnels, leaving the leaders of Dirt City to their own counsel.



Vauhwyt  d20=10
Tuesday November 6th, 2007 9:38:44 PM


At the entrance to the Arena, before entering, Vauhwyt casts a couple Message cantrips so that the party members can whisper to each other very quietly.

Vauhwyt wears her spiked armor and her spiked gauntlet, and she has her concealed weapons and her buckler, but she leaves her spear at home.

As they enter the arena, Vauhwyt makes sure that Mookie is secured shut in his pouch.

She gets no special vibe from the acolyte who leads them in. And since she is untrained, Vauhwyt cannot attempt a DC12 Know Local check.

Inside, she looks over the leaders and tries to assign them to houses.

"Jeraldh for the Keys, of course," she whispers to her friends. "Then the Teeth and the Wolves. Then the Knives, with those dwarves, for sure. Then the Darts, I'm guessing, and the Cloaks. Finally, the Merchants."

It actually calms her to think that the Dark Horse Guild has had dealings with five of the seven power centers -- six of eight, counting the Church -- and made enemies of none of them.

Vauhwyt bows to Father Clueth and murmurs to her friends, "This is the priests' party. Let them start it off, I suggest."

Theodore and Macaw  d20+3=9 d20+4=17 d20+11=12
Wednesday November 7th, 2007 9:38:22 AM

(Sense Motive 9, Intelligence 17, Knowledge Local 12)

Theodore follows the guide through the maze and then out onto the arena floor. He feels his nerves begin to rise as they stand before the most powerful people in the City. Swallowing becomes a task for him.

"That's Spike, of the Darts, the one with the long black hair and black leathers," he whispers via Vauhwyt's message spell.

He has no issue with Vauhwyt's decision to let Clu'eth start things off. He wouldn't know what to say, anyhow. He tries to keep from fidgeting whenever someone looks his way.

Berlon 
Wednesday November 7th, 2007 1:38:35 PM


The gnome frowns slightly but intentionally at Vauhwyt and then Theodore. He then sighs.

"Fine," he whispers via the cantrip.

He moves forward slightly.

"Greetings, friends, those already known and those unmet." He smiles widely. "We do not wish to speak out of turn, especially given the... breadth of this meeting, but there is something you should be made aware of."

"From both first-hand encounters and celestial divinations performed myself, I can tell you that a not insignificant force of lizardmen plan on attacking the city before the sun rises tomorrow."

He looks around slowly. "To be honest, I don't believe we have enough time to prepare as it is, so any time given to discussion about this other matter could perhaps be tabled until the city is secure?"

He pauses a moment. "I'm not sure any of us has given you any reason to believe we would fabricate such a story."

He smiles politely, obviously done.

"Oh, er..." he stammers, having almost forgotten, "has anyone remembered to bring Dietrich the Bear? I was rather counting on him being here today..."

Oni 
Wednesday November 7th, 2007 1:40:41 PM

Oni follows the woman dilligently. He was lost within moments. No stars or sky to help with direction, he got lost easily enough.

Within sight of the arena itself, his blood begins to heat involuntarily. The smells. Although mostly human, still there were, feral scents as well. He grips hus halberd tighter, trying to keep up a good front.

Upon entering into the arena, flashbacks of terrible fighting flood his memory. Old wounds pulse where scars are now. His blood races through his body, and he can barely control his emotions, or can he.

Standing there looking at the others gathered before him he could not, would not allow them to attack him. The Drow had taught this Centaur well, fight weell or die in the arena. He takes a mock defensive stance with the halberd at the ready. Waiting for one opening and he would attack.

Oni hears nothing, sees nothing. At the same time alert as a cat on the prowl. Waiting...

So a part of his past rises to overwhelm him. Training in the arts of nature, the only barrier between his rage, and the foes that face him.

Vorelle  d20+2=19 d20+2=8
Wednesday November 7th, 2007 9:26:37 PM

Vorelle finds herself trusting her guide, though the twists and turns of their route has her all turned about.

She glances about her with curiosity. Though born and raised in Dirt City, she has never actually visited the arena--lacking the inclination, and often the money.

She stands with her friends and watches the tableau unfold. As is her habit, she places herself at the back, and tries to be as inconspicuous as possible.

She waits for someone else to do the talking.

Greetings (DM MikeK) 
Wednesday November 7th, 2007 10:15:40 PM

Vauhwyt halts just prior to entering the arena floor, and casts a Message spell. The group's guide notes the action, but doesn't seem concerned or even surprised.

The liontaur quietly labels the various Houses represented, and suggests allowing Clu'eth to start things off.

Theo feels his nerves begin to rise as they stand before the most powerful people in the City. He readily agrees with Vauhwyt's suggestion, and waits.

Likewise, Vorelle waits for the others to make the first move.

Oni finds the memories of previous arena visits, and not as a spectator, threatening to take over the present. The taur assumes a defensive stance and waits.
The guards of the Keys (to the right) and the Merchants (to the left) do not miss the signs, and keep a wary eye on the dark horse.

Berlon feels the need to move things along. He speaks up, revealing that the anticipated attack will occur before sunrise tomorrow, and asking that this meeting be tabled until the city is secure.

The reaction from the delegations can only be described as puzzled.

The fat dwarf snorts. "Well what did you think we're talking about, the weather?"
Meanwhile, almost simultaneously, the Cloaked Figure, Jeraldh, and Clu'eth reply "its the morning after tomorrow."
In response to that, murmurs arise from the Merchants and Wolves, as the leaders of those two groups hold internal conversations.

None choose to address the question of Dietrich.

Clu'eth raises his good hand, and slowly pirouettes, attempting to recapture the attention of group. The man's face is carefully controlled, and his withered hand is hidden in the folds of his robe.
Sense Motive DC 10 Highlight to display spoiler: { He's nervous. }

"Berlon is correct that we should get moving."
He clears his thoat, and speaks again, a more ritualized greeting.
"Wardd thanks you for coming," he states formally. "We are all present, is it agreed?"

A voice emanates from the Cloaked Figure, a gender neutral voice that could pass for male, female, or even a child. "No"
Clu'eth, startled by the denial, looks about, obviously counting groups.
The Figure continues, each word carefully formed and slowly enunciated.
"Seven Houses. Eight Groups. Too many."

Naturally, the entire assembly turns to regard the Dark Horse Guild.

"There does seem to be one too many groups here, Clu'eth," the swashbuckler drawls, before looking over at the party and addressing them. "Y'all may have appointed yourselves as a new House, but I don't recall anyone else agreeing to it."
With that, the black clad man stares pointedly at Jeraldh. But the albino makes no comment.

Mr Smoker does. "The Dark Horse are friends of many Houses."

"Cloaks claim no friendship," responds the Figure, and the swashbuckler beams triumphantly. "I don't recall them doing any favors for the Darts either," he adds.

"For which we are all grateful," shoots back the fat dwarf, earning a sour glare from the swashbuckler.

Clu'eth raises his good hand again.

"The Temple of Wardd invites the group calling itself the Dark Horse Guild as witnesses to the impending crises," he declares formally. "They bear information of enemy forces and intent, and have experience fighting against them. Wardd seeks their story and their opinion."

"Speak yes. Vote no." the Figure replies.

Swashbuckler beams again, and addresses the party.
"How 'bout it?" he asks. "You all agree you're here to bring us up to speed and then get out of the way? Or do you claim House status and voting rights?" The last sentence is spoken is a disbelieving tone, practically goading. The party can practically feel the stare of Jeraldh boring into them. Neither he nor any of the others seem to react to the swashbuckler's baiting tone.
Sense Motive DC 17 Highlight to display spoiler: {Jeraldh REALLY wants no reaction to the swashbuckler's baiting.}

"Or perhaps," the fat Kassif interjects calmly, "your group will find commencement of this conference as the perfect opportunity to announce your affiliation with one of the existing Houses, in the interest of communal harmony and the preservation of our fair demense."

The assembly awaits an answer. Will the Dark Horses declare themselves a new House? Will they affiliate? Or will they declare themselves to be impartial newsbearers?



Vauhwyt 
Thursday November 8th, 2007 7:36:00 AM


"That's an easy question to answerr." says Vauhwyt, her accent revealing both her confidence and a slight undercurrent of nervousness. "We are not a House. We do not compete with the Houses, all of whom we respect."

"We are affiliated with all Houses who need help and ask for it. Sometimes they don't even have to ask. Our goal is to benefit all the City. If we have not directly helped the Cloaks and the Darts, then it is only because we have not had the opportunity."

"And although we have information, we are much more than mere newsbearers. We are protectors, defenders, and advisers. We were invited here for news, yes, and also, as we understand it, to give advice. Accept our help and advice, or not, it makes no nevermind to us. We will act, as we have acted, to help the entire city. That makes us friends to all here, and enemies to none."

"If that also makes us somewhat powerful, if it gives us a measure of influence, hey, that's fine with us too."

"We arre, if the good father will not be offended, much like the church. We serve all and hurt none but enemies of the City."

Theodore and Macaw  d20+3=18 d20+3=20
Thursday November 8th, 2007 9:04:10 AM

(Sense Motive 18, 20)

"We have more sway here than they let on," he mumbles for only his friends to hear via message.

Out loud, he says, "As Vauhwyt said, we are here not to hinder the process, but to act as a voice for the people of Dirt City, those not affiliated with any House, but who still love this City." His nerves tighten as eyes are drawn to him. "Please do not think of us as anyone who wishes to usurp power from any House. We only want what's best for the City."

He then turns to Clu'eth. "Please continue, sir. You have our support." He hopes to confer some confidence in the priest, knowing he is backed by the Dark Horses.

Oni 
Thursday November 8th, 2007 1:43:57 PM

Oni fins himself sizing up everyone. D3finately the most dangerous is he who speaks out of mockery. It will be his guards Oni will need to worry about, used to fighting their masters fights.

But he stands listening. Calm surrounds him. His friends are talking, which is good. Patience Centaur. Yes just keep thinking that.

Berlon 
Thursday November 8th, 2007 7:11:05 PM


Berlon looks confused. "Vote? Vote on what? Technically I'm not even a resident of the city, but if I have a vote I'd like to vote for more money for guard patrol. Young Theo and I were accosted by a group of half-orcs roaming the street and had to defend ourselves!"

He catches himself mid-ramble. "But you're probably not interested in that."

With that he will recount the tale of the recent encounter with the lizardmen, including details about Thliss-Ka and the numbers they are dealing with.

Not so fast, my friend (DM MikeK) 
Thursday November 8th, 2007 8:59:03 PM

Vauhwyt and Theo make it plain the group doesn't want to become a new House and also doesn't want to affiliate with one.

Oni waits and watches.

Berlon goes off on a gnomian tangent, but sees his audience isn't in the mood. Instead he begins to recount the tale of their recent encounter with the lizardfolk. But he doesn't get but two sentences in before everyone calls out "Wait!".

Clu'eth shrugs at the party. "We need to move to a more secure spot before discussing these matters. Let us proceed."
The priest claps his hands twice, and the floor of the arena begins a smooth descent. In a couple of seconds, the party can note that the whole convention has been standing on some kind of platform centered in the floor of the arena, and that platform is now descending to a lower level. No one in the any of the other Houses appear surprised or concerned about this development.

Soundlessly, the platform descends down a shaft. The floor of the arena is about 10' thick, and the shaft opens up on the north end and the platform stops. Led by Clu'eth, everyone files off of the platform and into a large, circular rotunda, about 150' in diameter. The platform rises back into its original position, enclosing the delegation in the space. Lights (Continual Light Spell) scattered liberally across the domed ceiling bathe the entire area. Visibility is quite good, and the multiple light sources ensure even the sides and corners of the space are lit up.

In the north side of this space, opposite the platform, is flat wall with three sets of plain oaken double doors. Clu'eth leads the assemblage across the space to the doors. All three sets are open, revealing a 60' deep, 110' wide square room on the other side. A large circular pedastal like table, about 30' in diameter, dominates the center of the room. Oak chairs, with unpadded arm rest and ornately carved high backs surround the table. On the right side of the room are scattered several smaller tables and with stools. The left side is open space. Like the atrium, the entire room is well lit with Continual Light spells on the ceiling and walls.

The delegations gather in the open space on the left side of the room.

Jeraldh clears his throat. "May we?" he asks Clu'eth, and the cleric nods.
At that point, at least one bodyguard in every delegation breaks out at least one wand, and some two or three, and everyone starts casting spells. As some of the bodyguards spread out, holding wands and concentrating carefully on walls, tables, chairs and space, some of the House leaders also begin quiet investigations. Vox, Jeraldh, and Mr. Smooth begin a slow, careful walk around the large room, eyeing the wall.

The investigations take long enough that the bodyguards with wands are required to recast whatever detection spells they are using several times.

Clu'eth stands quietly, waiting for the various Houses to satisfy themselves that the room is safe and secure.

The party appears free to participate as well. It does look like it will be several more minutes before the Houses will be willing to hear Berlon out.

Vorelle  d20+13=20 d20+13=22 d20+15=31
Thursday November 8th, 2007 10:51:38 PM

Vorelle is startled when the floor starts to move, but manages (barely) to contain her little "yip!" of surprise.

She watches the spellcasting precautions with bewildered interest. Unable to cast spells herself, she tries to see what she can determine from the more mundane evidence of her senses.

[Spot 20, Listen 22, Survival (to track) 31]

Theodore & Macaw 
Friday November 9th, 2007 10:51:39 AM

Theodore is also startled by the moving floor, but his love of the abnormal quickly takes over. "Who would have thought?! I wonder if it's magical or mechanical."

He is tempted to use his own magic to sate his curiosity, but decides he should save what he has for later.

When they reach the room, he casts a spell of his own, see invisibility. He then waits for the guards to finish their scrutiny.

"This is all very complex," he comments to his friends. "Kind of exciting, isn't it?"

Spells active:
See Invisibility 80 min

Berlon 
Friday November 9th, 2007 1:00:01 PM

"That's one word for it, Theo..." Berlon says via the cantrip with a slight roll of his eyes. "Do you have a haste spell to get them to move things along?"

Oni 
Friday November 9th, 2007 2:28:22 PM

As the floor moves so does Oni. Instantly he takes a warriors attack stance ready to cleave the swashbuckler type in two. Something in the back of hisd mind shouts to wait. Oddly he blinks and looks around. Everyone else is calm, and secure. But the floor is falling.

Magic? Some form of mechanical imaginings? Oni's pride is hurt that he reacted in such a way. But he recovers quickly, surmising none of these had ever fought for their life in the arena. The had no idea. With thst thought he slowly calmed himself.

Casting spells in the room, everyone trusting noone. So that is why they did not react when he had, they also had trust issues. Just different ones. Oni decided at that moment, intrigue and politics were not for him. Keep his head down, and ears open. Yep this was not his world.

Vauhwyt 
Friday November 9th, 2007 6:53:38 PM

Vauhwyt chooses to cast a divination as well -- a holy divination!

Detect Victim

Divination
Level: Avenger 0
Components: V, S, M
Casting Time: 1 standard action
Range: 400 ft.
Area: 400-ft.-radius emanation centered on you
Duration: 1 round
Saving Throw: None
Spell Resistance: No

This spell reveals, by direction and distance, the nearest creature in range who yearns for revenge against a specific offender. The material component is a possession, lock of hair, or drop of blood from the offender. The spell ignores the caster and the caster's associates within line of sight. At the DM's option, if the spell is cast with no material component, then the spell may reveal a victim who has prayed to Jancassis for help in revenge.

Vauhwyt casts it on herself, hoping to find anyone who years for revenge against the Dark Horse Guild.

Posting Report for 11/5/07 
Monday November 12th, 2007 8:53:42 AM

SMTWTFS

DM MikeK OXXXXOO
Berlon OOXXXXO
Oni OOXXXXO
Theodore OOXXXXO
Vauhwyt OO2OXXO
Vorelle OXXXXOO

ADM Shegger

No post tonight - DM Mike 
Monday November 12th, 2007 5:15:05 PM

Work stinks.

Sorry.

Vauhwyt  d20+19=28
Tuesday November 13th, 2007 5:24:00 AM


Since she has the time, the liontaur also casts Alter Self on her familiar, turning him into a monkey. But he is still in his pouch, and Vauhwyt sends Mookie an empathic message that if he says even one peep, he'll be sorry! (intimidate check 28)

ACDM Cayzle OOC 
Wednesday November 14th, 2007 6:51:07 AM


Friends, the Powers That Be have heard from DM Mike. He is having some real life issues, and we are working hard to get a substitute DM in place asap.

Best hopes for Mike to return as soon as he can. Meanwhile, we'll keep you informed.

Jerry 
Wednesday November 14th, 2007 12:32:44 PM

Shegger is listed as the ADM. I'll email him and see if he can do his ADM job. ;)

DM Shegger 
Thursday November 15th, 2007 9:41:43 AM

Hey, all! So, it looks like I will be taking the reins for a bit. If you would all be so nice as to send me your character sheets, that would be terrific. The sooner the better.

mjhaman24@yahoo.com

I'm aiming for my first post tomorrow evening. For your reference, I will probably be posting Sunday - Thursday evenings.

Will also send this via email.

Vauhwyt 
Thursday November 15th, 2007 4:40:43 PM

Checking in.

Oni 
Thursday November 15th, 2007 8:42:31 PM

OOC I sent my CS today

Vorelle 
Thursday November 15th, 2007 11:14:31 PM

I sent mine, too. :)

Vauhwyt 
Friday November 16th, 2007 2:51:52 PM

Checking In

DM Shegger 
Friday November 16th, 2007 8:56:28 PM

Vorelle Highlight to display spoiler: {You notice that one of the walls has an engraving of manacles wrapped around an upright sword.}

Vauhwyt Highlight to display spoiler: {You sense no hostility directed towards yourself.}

After the guards have finished their inspection, Clu'eth enters the room and beckons for the rest to enter. "Take a seat. We should begin."

The heads of the Houses sit about the central table as their guards spread out through the room and the space outside of the meeting area.

"We know why we're here," begins Clu'eth. "The Dark Horse Guild has discovered an enemy of the City. This enemy is marching on us and we need to defend our city."

There is some muttering amongst the Houses as they debate amongst themselves. The muttering turns to louder arguing, denials, and calls to action.

Clu'eth tries to regain order, but his soft voice is lost in jumble.

(OOC - Next post will be Sunday evening.)

Vauhwyt  d20+19=21 d20+19=21
Saturday November 17th, 2007 9:26:06 AM


Vauhwyt wishes she could cast an enlarge, but dares not, since it might be considered an attack. So she relies on her natural talent, size, and divine inspiration.

"Hey! Are you the leaders of Houses or of Barns!" she roars in her high-pitched voice, designed to drown out the others and intimidate if she can. "Show some respect! Listen to the priest, and take turns talking!"

Intimidate 21, but she uses one of her two hero points to reroll. Another 21! Darn it. Well, maybe it will do. And maybe some of her friends, like Oni, can give her a bonus with Aid Another.


Theodore & Macaw 
Saturday November 17th, 2007 8:33:16 PM

Theodore takes a seat at the tables, excited to be involved in such high filutin affairs. He grimaces when Vauhwyt shouts right next to him, but otherwise stays silent until things are back in hand.

DM Shegger 
Sunday November 18th, 2007 7:58:37 PM

Vauhwyt's demand for respect seems to do the trick. The speaking stops and all eyes turn towards the liontaur.

Clu'eth clears his throat and attention is again on the crippled priest. "Wardd has blessed us with a vision of part of the approaching army. We have seen an army of Undead marching on the City."

A hush falls over the assembly. The cloaked and masked figure speaks first, "And why should we believe the temple? They're known associates of the Dark Horses. This whole invasion is probably some scheme cooked up between them, the temple, and the Keys to take over our City. Bah!"

Voices are raised again, the normally tactful Jeraldh is standing and pointing his finger accusingly towards the masked figure.

"Hold! Hold!" yells the fat Kassif. "The priest tells it truly!"

The ruckus dies down again and the Merchant continues, "One of our caravans was ambushed on their return to Dirt City. They were attacked by ghouls."

"Aye," pipes up the fat dwarf. "Men from the Knives were with that caravan. I'll attest to the same."

The masked figure folds its arms across its chest and leans back in its chair. Otherwise, it says nothing.

Sense Motive 20 Highlight to display spoiler: {The masked figure appears to be a little shaken by the corrobarating talk.}

"I'm sure you've all done reconaissance on this information," Clu'eth takes the conversation back into his hands. "We should lay out what each of us knows and we can go from there."

He looks in the direction of the Dark Horses. "Please, would you all start us off. Everything you know or have heard of the coming attack, we need to hear about it. Now."

Vorelle 
Sunday November 18th, 2007 9:49:17 PM

Vorelle does what she usually does when somebody in authority demands answers. She gasps, chokes, and makes a few incoherent "urk" noises.

Theodore and Macaw  d20+3=16
Monday November 19th, 2007 9:16:25 AM

Theodore is a little shocked about the news of an undead army. "We haven't heard anything about that."

"I wonder what kind of wizards and priests they have that would be able to raise an entire army. This might be real trouble."

He shakes his head, clearly troubled. Then he looks to Vauhwyt, and whispers, "Do you want to give them the run down of what we know. I still think we should keep Darid's name to ourselves. I let Seafoam know about him and to mention his name now would only cause infighting. If he's a problem, we can deal with him ourselves."

Berlon 
Monday November 19th, 2007 12:22:00 PM


The gnome's look of confusion is quickly replaced by a broad smile when Theo questions the logistics behind an undead army.

"Undead?" he messages with the cantrip, "we should BE so lucky. And Vauhwyt, PLEASE cut it out with the spells for the time being..."

Other than that, he remains silent until he spots an opening.

"If you all don't mind..." he says loudly, "there are some things that should be done if they haven't already." He finishes the sentence less loudly but no less firmly.

"Some riders should be sent out to let us know details about both the size and distance of any advancing groups. Some ships should also be sent out for the same purpose..." he pauses but only adds, "just in case."

"Once that is taken care of, and I'm sure it's already been addressed and I'm simply stating the obvious, you can continue your discussion..." He smiles broadly.

Oni 
Monday November 19th, 2007 2:41:37 PM

Oni has composed himnself now that he is out of the arena. Glad to be out of the arena. All this arguing seems to be normal. Just like the casting of spells and whatnot, this almost looks staged. Civilization had certain rules to live by, he guessed.

When Chu'leth asks for their story, Oni defers to Vauhwyt, the obvious choice for speaker. But before she says anything he adds simply, "We know of lizardmen coming. Now there is word of undead. How many other beings are aligned against the city? Sounds like the Houses need to alignm become allies, if any are to survive. The enemy seems to be well prepared, I see we are not," Simple said.

Vauhwyt 
Monday November 19th, 2007 4:33:17 PM


It falls to Vauhwyt to tell the tale, then, and she tells the long version.

How the Dark Horse Guild defeated Ba'Bac, the assassin who had targeted the Wolf Alpha's daughter. How he proved to be a Marteaus cultist.

How the Dark Horses teamed up with the Swords of Redemption to foil a cell of cultists who had killed the Prince's right hand, Th'ayvanen. How the Dark Horses first met some honorable lizard folk, learned of the invasion, and brought back the Cursed Book of Marteaus to the Prince.

How the Prince was corrupted by the Book, and chose to ignore the news of coming invasion.

How the party went to the coastal swamps, found Captain Rossa and his people about to be sacrificed, and rescued them. How another encounter with honorable lizard folk led to more information that the invasion was happening very soon.

And how the Dark Horses stole a list of cultists from the evil lizardfolk cultists, and how the list included names of those from several humanoid races. How that list of names also included Ba'Bac, making the circle complete.

DM Shegger 
Monday November 19th, 2007 8:19:28 PM

The Houses are quiet, for the most part, as the Dark Horses speak.

When Berlon demands the Houses send out scouts, several people respond.

"Of course, we have sent out ships," says the large Vox Requin. "The Teeth will protect our harbor." She says this last bit with enthusiasm.

"The harbor is an important part of Dirt City," adds Kassif. "It's vital to our survival."

Sense motive 10 Highlight to display spoiler: {The Merchants would have an obvious interest in keeping the harbor safe.}

"We have men out, as well," Jeraldh informs the table. "Of course, we will inform everyone as soon as we receive any information."

Oni voices his opinion and gets a few nods as well as some dirty looks.

Then Vauhwyt tells her story. After she is finished, the tall fellow from the Darts lets his head drift slowly to the side and snaps it back with a mock snore.

"No doubt the Horses are nothing but a band of bards and storytellers," he says with a smile. His gaze falls back to Vauhwyt. "And not very good ones, at that. As the astute masked...thing...has stated, we need proof of such an invasion. But, all you give us are words."

"We've given you proof!" Jeraldh says. "The Temple of Wardd has seen an army coming. The Merchants and Knives have been attacked by this same army!"

"Bah!" says the Dart. He doesn't appear to be rankled by the albino. "The Temple needs more petitioners. Nothing like a crusade against deaders to beefen up their ranks. The Merchants will do anything for money and the dwarves are too naive to think for themselves."

This causes another uproar around the table. Now even the gentle Clu'eth is standing, red-faced and shouting.

Only the Wolves are silent, now. The only House yet to offer a voice in the discussion. Mr. Smoker reclines lazily, enjoying a cigar as his eyes flit between the loudest speakers. Mr. Rapper smiles wolfishly at Vauhwyt. Mr. Smooth gives Vorelle a sly little wink. Mr. Silent stares at the table, apparently lost in thought.

Posting Report for 11/12/07 
Monday November 19th, 2007 8:23:11 PM

SMTWTFS

DM Shegger OOOOOXO
Berlon OOOOOOO
Oni OOOOOOO
Theodore OOOOOOX
Vauhwyt OOXOOOX
Vorelle OOOOOOO

DM MikeK has some real world issues he must see to. We should be back on track for this week, with the most estimable, handsome, and tactful DM Shegger stepping into Mr. Knotts' large shoes for a bit.

ADM Shegger

Oni 
Tuesday November 20th, 2007 2:11:44 AM

Oni stares at the Dart who had called him a storyteller.

"If you live after this fight I challenge you to a duel sir. Noone calls me a liar and gets away free. As for the rest of you, if an invasion is immenint then we should plan. If you are like the intelligent, gent mere from the arts, then take your leave now.


--OOC Seems the ADM is correct on all points.


Vauhwt 
Tuesday November 20th, 2007 5:54:01 AM


Vauhwyt whispers to her friends, "Take a lesson from the Wolves. This rude fellow wants nothing more than to get us angry and sow dissent. Do not let him get your goat."

What Vauhwyt says, speaking in a normal tone of voice so that anyone who wants to hear will have to listen, is this: "Sir Dart, you add nothing to this discussion. I see no reason to listen to you. We will save you with all the City, despite your effort to divide us."



Theodore and Macaw  d20+3=23
Tuesday November 20th, 2007 10:04:49 AM

(Sense Motive 23, nat 20)

Theodore puts a hand on the rankled Oni. "Calm down, friend," he whispers to the centaur. "These guys don't fight fair. If you challenge him to a duel, he'll hire a knife to kill you in your sleep. Especially the Darts."

Theodore feels the tension building at the table and his own blood begins to boil at the Dart's taunting. He takes several deep breaths to steady himself.

He casts a prestidigitation spell to enhance his voice, "Gentlemen! He is right, of course. We don't have any hard evidence. But what we do have are corroborating witnesses. You have three Houses and the Temple of Wardd that affirm there's an oncoming army. You have another House that is willing to go on this information and send out scouts of its own to confirm. This is Dirt City. Information is one of our most vital exports and yet we dicker amongst ourselves over the lack of hard evidence."

Theodore looks at the Dart leader. "The evidence you desire will be at your doorstep in a few days. If that's the proof you're waiting for, I think you'll agree it will be too late to do much about it, at that point."

"Oni is correct," he continues, casting his gaze along the Houses. "The least we can all do is send out scouts. Shore up our defenses, talk out a strategy. If the army doesn't show up, where's the harm? If it does show, then we're prepared."

Vorelle 
Tuesday November 20th, 2007 12:19:14 PM

"I-I can sc-sc-scout," Vorelle says, astonished by her own boldness.

Astonishing herself even more, she turns to the Darts. "I c-c-can t-t-take y-you w-with me, i-i-if you l-l-l-like. You c-c-c-can s-s-s-see for y-y-yourself."

She takes a deep, shaky breath, wishing she could fight dragons or do something else easier than talking to these people.

Berlon 
Tuesday November 20th, 2007 5:35:44 PM


"Vorelle! Hush!" Berlon whispers via the cantrip, taking a moment to appreciate the odds of ever having to say that.

"Can we leave now?" he cantrips the rest of the group.

Vauhwyt 
Tuesday November 20th, 2007 9:05:34 PM


the liontaur whispers back to Berlon, "We can't leave yet. We have to stick around to make sure they don't mess it up. And we may have to coordinate our work defending the city with theirs. Where are we needed most? Should we scout? defend the port? defend the uppercity? Abandon the uper and defend in the tunnels? Go scouting first? Seek out the leaders of the opposition and kill them? We have to see what all are doing to decide what we will do."

Vauhwyt does not mind if she is overheard.

DM Shegger  d20+1=5
Tuesday November 20th, 2007 10:00:48 PM

Through the various curses and accusations, you are all able to infer that the swaggering bravado that represents the Darts is named Spike.

Sense Motive 15 Highlight to display spoiler: {Spike seems to take pleasure at all this attention directed at him. Even though it is mostly bad.}

"Aha!" squeals Spike. "Now we come to it!" He raises a hand, flat palm facing upwards, fingers pointed towards Oni. "These vagabonds are unable to hold a proper conversation but must resort to bullying tactics. Well, I'll let you know right now that the Darts won't be bullied!"

He thumbs his nose at the centaur. And then again at Vauhwyt for good measure.

Listen 20 Highlight to display spoiler: {"Four-legged freaks," he mutters under his breath.}

Theodore attempts to calm the angry Oni, but it might be for nothing. Then the wizard begins to speak, trying to cool heated heads. After his speech, everyone is quiet for a moment.

The masked figure, who everyone has been calling Mask, speaks again. "The Cloaks are dealers of information, Theodore. I'm sure your Master Geoffrey has explained this to you." The figure pauses in its speech and leans forward to place its hands upon the table. "But you speak well. The Cloaks know better than anyone else here the necessity of the spoken word. We also know how easily the word can be twisted and turned to resemble something the speaker wants it to be."

Mask leans back again. "We will play along for now," it says. "Assume you are all telling the truth. Because it would be a shame if this were some big scandal. We might have to bring in your friend Rose for questioning. Or perhaps Vorelle's mother could give us better...information."

Spike folds his arms over his chest with a harumph. Clu'eth looks at the sulking fellow, "And what are your intentions, Spike?"

The black haired fellow wags his head. "I'm still here, ain't I?"

During another moment of silence, Vorelle offers her services as scout to Spike. Berlon immediately calls her down, via Vauhwyt's message.

Spike smiles at the taciturn ranger, a playful twinkle in his eye. He unabashedly looks her over. "You can take me anywhere you wanna go, sweetie."

Jeraldh cuts in quickly, trying to deter another war of words. "We should move on to how we will defend the City. The Keys are ready to band with the rest of the Houses. Let's discuss how we should approach this."

Clu'eth agrees, "The table is open for suggestions. Ladies and gentlemen, we must devise a plan to protect our people."

(OOC - Let's start implementing the social skills, such as Bluff and Diplomacy. For the rest of this meeting, anyone who seeks to influence a reaction or direction of this meeting (such as convincing Spike or Mask to jump on board) should make the appropriate check. If your just providing information, no check is needed. Also, keep in mind that how you say things as well as what is said could add bonuses or penalties to your check. If I feel a particular action or speech would influence someone either positively or negatively, and you neglect to make your check, I will make one for you.)

Vauhwyt  d20+10=30 d20+19=24 d20=2 d20+2=22 d20+3=15
Tuesday November 20th, 2007 11:23:30 PM


Sense Motive: 2
Listen:22

When Spike threatens Rose, Vauhwyt says to Spike, calmly, "I know a certain lady, who knows a certain spider, who some say actually is the spider ... and this lady, who I serve, might grant me the grace to make you regret those actions, should you take them. Maybe not today, or tomorrow, but you would regret them, I promise you that.

Vauhwyt is making a bluff check to secretly communicate to Spike that she is an Avenger of Jancassis, and she it making an intimidate check to put the fear of that fact into Spike.

Bluff: 30 is a nat 20.
Intimidate: a 24.

After a pause, Vauhwyt puts some questions on the table.

How big a force are we facing total? How big an army can we field to fight it? Should we put our army against the enemy in open battle? Should we retreat underground to make a stand in the sewers? Where are the leaders, and can we sneak in and kill them before the battle? What are our defenses? Traps? Tricks?

What high level resources do we have at our disposal?

Vauhwyt gives a general sense of the powers of the Dark Horse Guild: We have fair-to-middling powers, maybe one third those of the great Dragons such as Valdor.

Vauhwyt is a sneaky type with arcane magic. Vorelle is a ranger. Oni is a tank with druid magics. Theo is a mage. Berlon is a cleric. Rose is like Vauhwyt. Dietrich is a fighter. Olyn is a cleric. One other, maybe unknwn to you, is a rogue.

Vauhwyt clearly expects the other House Leaders to give some indication of the strengths they can bring to the table.

Diplomacy (untrained with bluff synergy) if needed: 15

Vorelle 
Wednesday November 21st, 2007 1:10:07 AM

Vorelle frowns at the masked man. "M-m-my m-m-m-mother is a l-l-l-liar," is all she says.

At Spike's crude innuendo, she hunches her shoulders a bit and sidles closer to Oni.

Oni 
Wednesday November 21st, 2007 2:27:10 AM

Oni simply stares at Spike, never taking his eyes off himn. Foe good or bad, the others need to know the seriousness of the offense. Oni does not intimidate, nor try and scare, simply is what it is. Maybe in earlier years he would have burst into a rage, reacting withour thinking. Now however was not the time.

So Oni simply stares at Spike not caring about what the man thinks. Although Theodores words were probably true, Oni was Centaur, and would not accewpt the slight.

When the subject of Jancassis conmes up, Oni does grin at Spike. Hopefully Spike knew the Drow worshiped the woman, and would make the connection with him as well.

--OOC Dont know how to play this. I am untrained in any diplomacy skills. Centaurs do get s'some' ranks in Intimidate, but it never says how much. So whether I fail or succeed, is a matter for the DM. In Oni's mind it just is, he is not bluffing or trying to scare. Just like paying the barkeep for ale, it just is.

Theodore and Macaw  d20+3=22 d20+4=18
Wednesday November 21st, 2007 9:20:23 AM

(Sense Motive 22, Listen 18)

"Drop the back and forth with Spike," Theodore whispers to his friends. "He seems to feed off of it."

And then Mask is threatening his friends through innuendo. Vauwhyt returns the threat, as Theodore was sure she would. He's surprised, but thankful, that Oni is restraining himself.

A bit of order is restored and Clu'eth and Jeraldh begin to steer the conversation back towards relevant matters.

Theodore has little to offer in the matter of defense. His mind never really worked with such matters.

"Where's Dietrich, when we need him?" he mutters.

DM Shegger (OOC) 
Wednesday November 21st, 2007 9:23:07 AM

(OOC - Just a little more on the Diplomacy, etc. You can use the social skills untrained. Just add the appropriate skill modifier to your roll. Most importantly, roleplay your character how he/she should be played. But your character should also be cognizant of the situation they are in. You're meeting with people who run a city of thieves, liars, and assassins. Your words and actions here could have severe consequences, good or bad.)

Berlon  d20+4=16 d20+7=24
Wednesday November 21st, 2007 1:53:05 PM


At Spike's innuendo towards Vorelle, Berlon stands between them. He looks the Dart up and down, sizing him up.

"You're like a child," he says slowly, as if realization is slowly coming over him (Sense Motive 16) "all you want is attention, and you don't care how you get it."

"Is that what you want? For everyone to tell you how wonderful the Darts are, and how much the Guild loves them? No, you just want to be noticed. Tell me how much you care about pending invasion. Tell me how much you care about the pending loss of life. Tell me why Oni and Vauhwyt are freaks. (Listen 24) Is it because they are different from you, or is it because they are bigger than you. No, it's not that, it's because you're a child. You dishonor yourself and the Darts."

"Go ahead," he finishes, "tell me, Little Spike, tell me you care about the invasion of Dirt City. Go ahead. Lie to me. I dare you."

"The times are changing," he says to the assembly as a whole, "the old ways are coming to an end."

"Your ways," he says looking at Mask but still theoretically speaking to everyone, "are coming to an end. It would be wise to adapt."

"And now," he says turning dramatically, "I have had my fill of both posturing and insanity. I have scrolls to scribe." He walks back towards the group and looks around. "What's the fastest way out of here?"

Vorelle [illegal second post]  d20=10
Thursday November 22nd, 2007 1:40:29 AM

[OOC: I suppose I could roll a Bluff check, although Lisenne really is a liar. Bluff 10.]

DM MikeK - OOC 
Saturday November 24th, 2007 12:03:42 PM

Shegger,

I'll jump back in Monday. Thanks for the save!

DM MikeK

ADM Shegger OOC 
Sunday November 25th, 2007 11:14:01 AM

No problem. Good to have you back!

Posting Report for 11/19/07 
Monday November 26th, 2007 4:47:29 PM

SMTWTFS

DM Shegger XXXOOOO
Berlon OXXXOOO
Oni OXXXOOO
Theodore OXXXOOO
Vauhwyt OX3OOOO
Vorelle XOXXOOO

Thanks for putting up with me, guys! DM MikeK's back! Hooray!

ADM Shegger

And baby makes three (DM MikeK) 
Monday November 26th, 2007 8:12:17 PM

Seriously irritated by Spike's tone, Vauhwyt responds to his veiled threat with one of her own. The dark haired man regards the liontaur, and then winks at her.

Vauhwyt plows on, asking the general stratetic questions one would expect in the face of an impending invasion. She goes on to describe the general abilities of the Dark Horse Guild, and waits the Houses to reciprocate.

Vorelle shrinks back next to Oni.

Oni stares down Spike, grinning as his fellow taur speaks of spiders and ladies who control them.

Theo attempts once again to get the taurs to emulate the Wolves, who've yet to respond to any insult or implied threat.

Berlon chooses the opposite tactic, attacking the honor and maturity of Spike, and telling Mask to get with the changing times. If his words have any effect on the Dart, Spike doesn't show it. The man's grin widens as he regards the pontificating gnome. The Mask makes no reaction at all. Berlon declares he's had enough, and looks to his companions to find a way out.

Clu'eth again tries to restore order, and shoots Theo a "Help Me" look while taking in the rest of the party with his eyes.

Spike is enjoying himself immensely, but doesn't say anything more. The Mask appears to be watching Berlon (in fact most of the representatives are) but he or she doesn't say anything either.

Into this slight pause comes the voice of Mr. Smooth.
"The Wolves propose we select a Battle Leader to centralize defense plans for the duration of this crisis."

The Mask's reply is immediate, "Define the end point of the crisis."

"When we all agree, by majority vote, that these two armies no longer threaten us," Smooth states.

Jeraldh clears his throat. "Three armies," he declares. There is stunned silence. Jeraldh, almost apologetically fills the space. "We had a Clean Op in Plateau City. On the way back, our team spotted an army of goblins and orcs, a couple thousand strong, reinforced by trolls and giants, assembling a couple days walk west of here. Our team got in this morning."

"Cloaks second the Wolf's motion" Mask interjects into the strained silence.

None of the representatives are very comfortable right now. The thoughts of not one, but three, armies descending upon the city are enough to give even Spike pause. Eventually, Clu'eth realizes he must answer the Cloak.

"Uh, motion to select a Battle Leader?" he asks.

All seven Houses agree to the motion, which brings the inevitable question.

"Nominations?" the cleric asks.

"Is anyone interested that we don't already know about?" responds the fat dwarf.

For some reason, the seven House leaders turn to regard Theo.

Oni 
Tuesday November 27th, 2007 1:22:24 AM

Oni continues to stare down Spike. Her does notice all the attention shift to Theo. The wizard was probably casting a sell or something.

Berlon 
Tuesday November 27th, 2007 8:31:54 AM


"Define the end point of the crisis?" Berlon asks incredulously. "Well," he says, unsuccessfully trying to fight back the sarcasm, "when there are no more undead looking to eat your brains, or there are no more lizardmen looking to eat your liver, or there are no more goblins trying to eat your children, that would usually be the end point of the crisis."

He sighs heavily.

"But I digress."

He then clears his throat and speaks clearly and loudly, with a slight pause for extra dramatic effect.

"The Dark Horse Guild nominates Dietrich the Bear for Battle Leader."

Theodore and Macaw 
Tuesday November 27th, 2007 9:30:23 AM

Theodore is glad that the meeting is back on track. He touches Oni on the shoulder again, just as a reassurance that he has friends around him, too.

He puts his other hand on Vauhwyt's shoulder, to ease her temper, as well.

"We need to think rationally, now, guys," he whispers for the message spell to pick up. "These guys are trying to make us angry. Don't let them win. You said so, yourself, Vauhwyt."

He realizes how silly he must look: a tiny young man reaching up with either hand to console his vastly larger taur friends.

Seeing Clu'eth's wordless plea for help, Theodore removes his hands from their respective shoulders and stands up.

"People, please!" he makes a calming motion with his hands. "If we're to survive this attack, we must put aside our differences and work together. Most of us at the table agree. We simply have a few people a little too pig-headed for their own good." He turns to give Mask, Spike, Vauhwyt, Oni, and Berlon equal looks of "shut the heck up if you don't have something helpful to say."

Theodore sits back down, a heavy feeling in his gut when Jeraldh informs everyone that there's now a third army approaching Dirt City. He vaguely hears some others gabbling and then silence.

He looks up to see everyone looking at him searches his short term memory for what was just said. His face turns a pretty red and his eyes widen in horror. "Me? No-not me! I don't know anything about battle! I always get shot with arrows."

Berlon jumps in to save the wizard by nominating Dietrich. Theodore is glad for the shift of attention and thinks the gnome has a good idea. "As long as it doesn't impact Jeraldh's bid for Prince, Dietrich probably would make a good battle leader," he whispers via message.

Vauhwyt 
Tuesday November 27th, 2007 9:52:32 AM


Listening to Theo, Vauhwyt ignores further provocation.

"I agree with Berlon and Theo," she says, smiling. "Dietrich the Bear is the best choice. Not only is he a professional military soldierr, used to command, and tested on the field of battle, but he stands above politics, making him an acceptable choice for all."

"It is for that reason -- to avoid political entanglements -- that he chose to stay away from this meeting. He is even now ordering the defenses of the city with such resources as we can musterr. To some he is an enigma, because he has no personal ambition, but that makes him an even better choice since he will step down willingly when no longer needed."

"Let's call for him, and he will serve the City well."

Vorelle 
Tuesday November 27th, 2007 4:08:42 PM

Vorelle doesn't speak, but nods her agreement to Dietrich's nomination.

Nominations (DM MikeK) 
Tuesday November 27th, 2007 7:31:47 PM

Oni notices the attention shift to Theo. But Theo isn't the problem - Spike is. The centaur continues to bore holes into the annoying little man with his gaze.

Berlon helpfully supplies the representatives with a better idea of what is likely to happen very soon if they don't get to doing something about it. They listen politely, but make no other sign.
Int DC 10 Highlight to display spoiler: { The general reaction to Berlon matches the general reaction to Spike - none at all}

Berlon then nominates Dietrich as Battle Leader.

Theo, correctly interpreting Clu'eth's cue, again attempts to restore some civility to the proceedings. The mage's look singles out Oni, Vauhwyt, Berlon, Spike, and the Mask as the main troublemakers. Getting nominated as Battle Leader is right out, however, and the mage declines vigorously.

Vauhwyt takes the hint, and stays on message. She echoes the nomination of Dietrich.

Vorelle silently agrees.

The fat dwarf from the Knives smiles broadly at Theo. "Relax, young man," he chuckles. "No one here is suggesting you be battle leader. You're just the only one of your group displaying any political sense at all, and we wanted to hear your suggestion."

Spike chimes in, "and you don't get to nominate. A House has to do that."

Clu'eth looks around. "Will a House nominate Dietrich?"

The dwarf shakes his head ruefully. "I don't see us letting a newcomer boss us around, even to save the city."

Vox Requin steps forward. "The Teeth nominate Dietrich." She casts a significant look at Theo.
"Huh?" gasps the dwarf. "I thought your man Darid was all the rage."
Vox frowns before replying, "Darid Skull is no longer of the Teeth."

Sense Motive DC 15 Highlight to display spoiler: {The Knives and Darts are surprised by this news. The Keys, Wolves, and Merchants are not. }

"Any other nominations?"

Jeraldh steps forward. "Me"
Mr. Silent does the same. "And me"
The dwarf speaks up. "Liam Kent"

The name of the commander of the Woldian League of Adventurers ripples through the representatives.

"Actually," Spike admits grudgingly, "that's not a horrendously bad idea."

The dwarf nods toward the party, "same reasons as their man, just expanded a bit to a fellow we all know."

Jeraldh is about to reply, when he's interrupted by a loud noise from the atrium. The Knife guard closest to the doors looks out. "We're under attack!" he calls back over his shoulder as he draws his sword.



Theodore & Macaw HP 33 AC 16 (mage armor)  d20+4=16 d20+3=20
Tuesday November 27th, 2007 9:14:36 PM

Theodore listens through the nominations. He is surprised at Vox Requin's nomination of Dietrich, and also when she claims Darid is no longer part of their house. He gives Vauhwyt a significant look.

Theodore gets a little flustered when Vox Requin looks directly at him and quickly averts his eyes to another's face.

He is a little curious about the Knives' nomination, but has no time to think about it. A guard is calling attack.

Theodore stands and casts mage armor upon himself. "How many and what are they?!" he calls to the guard.

Berlon 
Tuesday November 27th, 2007 10:40:19 PM

"'Political sense' is an oxymoron, and half of "oxymoron" describes more than half of you." Clearly Berlon has been conversing with hobbits lately.

"So," he says matter of factly to the assembly, "which of you would like to nicely ask the rampaging hordes to please hold a moment so you can continue your teatime conversation?"

"I *TOLD* you!" Berlon hisses angrily via the cantrip, "WHY must you insist on playing their foolish games?? No doubt innocent blood has been spilt already!"

Those paying attention see Berlon's fists clenched, shaking slightly by his side.

Vorelle  d20+1=7 d20+2=7 d20+13=20 d20+13=24
Tuesday November 27th, 2007 11:50:30 PM

As usual, Vorelle completely misses the undercurrents of what is going on [Int check 7; Sense Motive 7]. It's just as well she makes a point of not trusting people.

At the noise, she moves to get a better shot at the door, though she keeps her bow in the magic quiver for the moment. She watches and listens for clues about the commotion.

[Move to P-11. Spot 20, Listen 24]

Vauhwyt (AC21, HP65) and Mookie (AC17, HP32) and Wolverine (AC14, HP28)  d100=19
Wednesday November 28th, 2007 9:53:57 AM


Vauhwyt nods at the mention of Liam. But she has no time to voice an opinion. An attack!

Vauhwyt casts Reduce Person on herself, shared with Mookie. "Mookie! Animal!" she calls out. The monkey-form familiar climbs out of his pouch onto Vauhwyt's back, and pulls a furry ball from the Bag of Tricks.

Vauhwyt moves to Q15 and tells Mookie to cast the furry ball through the doorway. He tosses it through the door. It becomes a wolverine!

Active Spells:
Alter Self (Mookie)
Reduce Person

Wolverine Stats
Size/Type: Medium Animal
Hit Dice: 3d8+15 (28 hp)
Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (1d4+2)
Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills: Climb +10, Listen +6, Spot +6
Feats: Alertness, Toughness, Track


Oni 
Wednesday November 28th, 2007 5:31:58 PM

Whether he is concerned or not, Oni shpows nop outeard appearance of danger. His gaze is still locked on Spike. The room seems to jump to activity, but he stays put.

This would be a battle of longevity, no use running off half cocked. Oni places himself in position to protect his friends. At guard, at attention, watching the betrayal of the one known as Sike.

Summit Attack - round 1 (DM MikeK) 
Wednesday November 28th, 2007 9:59:53 PM

OOC - We are in combat mode now. Please place stats in the post name, and provide any DM sanity information as you can.

--------

The cry of an attack mobilizes the Dark Horse Guild, as well as the other representatives. While some very interesting things were said, or not said, it can wait.

Theo casts a defensive spell upon himself and calls for more information from the guard who raised the alarm.

Berlon waits, the attack a validation of the urgency of the situation that no one but himself seems to acknowledge.

Vorelle moves to get a better view of the atrium area. She does not yet pull her bow.

Vauhwyt reduces her size, the better to get around in the crowded hall, and moves to the nearest doorway. Mookie, a monkey now, climbs onto her back and tosses a fuzzy ball into the atrium. The ball becomes a wolverine, which looks this way and that as it attempts to determine which of the thirty odd people around him are the bad guys.

Oni is a lot more concerned about betrayal from within the room, particularly from Spike. The taur watches the swashbuckler intently.

Berlon, Vauhwyt, and Vorelle all have a good field of vision into the large atrium. The platform at the far end is down, and a couple dozen humaniods are piling off it, weapons drawn and striking for the conference room. The attackers have split up into groups. The first group of seven swordsmen have formed a line, and are driving hard for the conference room. Behind them, another half dozen appear to be forming a perimeter, while a group of six or seven archers are just now exiting the platform behind them.

The fifteen guards in the atrium, accounting for all the Houses, close on the intruders.

Inside the conference room, all the various representatives are moving - some to get a better view, some to get closer to their guards, some to get away from everybody else. Weapons are drawn, but no one inside the room has attacked anyone else or appears intent on doing so.



Vorelle [AC 18; hp 68/68]  d20+13=17 d20+13=26
Wednesday November 28th, 2007 11:52:54 PM

Still not sure what is happening, Vorelle leaves her weapons sheathed. She moves just inside the other room, continuing to scan for hints of what is going on.

[Move to R-16. Spot 17, Listen 26]

[Vorelle would like to remind the DM that she has the Quick Draw feat. :) ]

Vauhwyt (AC21, HP65) and Mookie (AC17, HP32) and Wolverine (AC14, HP28) 
Thursday November 29th, 2007 6:55:09 AM


Vauhwyt urges Theo to hit them with a stinking cloud or fireball while they are all bunched up in the front there.

She casts Expeditious Retreat and then moves 70 feet south to 29Q.

The wolverine makes a double move to 31Q.

Mookie gets a scroll of Cure Light Wounds out of Vauhwyt's saddlebags.

==========

Active Spells:
Alter Self (Mookie)
Reduce Person

Wolverine Stats
Size/Type: Medium Animal
Hit Dice: 3d8+15 (28 hp)
Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (1d4+2)
Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills: Climb +10, Listen +6, Spot +6
Feats: Alertness, Toughness, Track


Theodore & Macaw HP 33/33 AC 16 (mage armor) 
Thursday November 29th, 2007 10:20:36 AM

"Unfortunately, I've already cast my stinking cloud spell," Theodore replies to Vauhwyt.

He steps out into the atrium and quickly moves to T16. Once there, he casts web upon the doorway the enemies are coming through, hoping to catch or slow the bulk of the attackers. (Reflex save 16 to avoid; http://www.d20srd.org/srd/spells/web.htm)

Active Spells:
Mage Armor - 8 hours
See Invisibility - 80 minutes from meeting's start
Detect Scrying - 24 hours from this morning

Oni 79 HP 17 AC  d20+11=25 d20+14=15
Thursday November 29th, 2007 2:02:33 PM

Oni stays put. He tries to make out the nature of his enemy before running smack into them. He watches as the others move into the atrium, although he is not quite ready to leave. Somethin is nagging at hinm. He checks the room for Spike and his crobies.

Nature 25, dont know if the skill applies or not.
Spot 15 nat 1

Berlon - AC 20 HP 50/50 
Friday November 30th, 2007 2:16:00 PM


Shaking his head silently and angrily, Berlon casts Divine Power on himself and prepares for the worst.

Posting Report for 11/26/07 
Monday December 3rd, 2007 9:05:04 AM

SMTWTFS

DM MikeK OXXXOOO
Berlon OO2OOXO
Oni OOXXXOO
Theodore OO2OXOO
Vauhwyt OOXXXOO
Vorelle OO2XOOO

ADM Shegger

No post tonight 
Monday December 3rd, 2007 10:05:52 PM

Sorry guys. Work just stinks right now.

I will do my best to get a post out tomorrow.

Summit Attack - round 2 (DM MikeK)  12d20(16+19+3+13+20+16+18+4+17+2+7+3)=138 d20+5=11 d20+5=17 d20+5=7 d20+5=24 d20+5=16 d20+5=13 d20+5=6 d6+2=5 17d20(7+1+14+14+14+8+13+9+1+15+1+12+4+16+9+10+7)=155 d20=10 12d20(15+19+2+8+4+20+8+5+9+3+13+5)=111
Tuesday December 4th, 2007 10:03:25 PM

Vorelle moves to just inside the other room, continuing to scan the area.

Vauhwyt and her wolverine race toward the attackers. The liontaur suggests a nice nasty fireball to Theo.

Theo steps around Vorelle [she's blocking a full move to T16, Theo gets to S16] and casts a spell. A sticky mass appears on and around the lowered platform, engulfing a dozen of the attackers. While the column leading up to the arena floor is free of webbing [its 50' above the room's floor], nobody is gonna be riding that elevator for a while.

Oni stays put, keeping an eye on Spike. The swashbuckler appears to be moving to a spot that keeps him a good 15-20' away from everyone else. Whether he wants the room to pull something, or just doesn't trust anyone to be near him, the taur can't tell.

Berlon casts a spell on himself, still shaking with anger at the insanity of the city dwellers.

In the atrium, all the guards converge on the lead wave, the only attackers free of Theo's web spell. Swords rise and fall.

Inside the conference room, nearly all the House leaders have the same reaction. They find a wall to get behind them, get their remaining guards close by, and stay away from everybody else. Vox and her Teeth guard enter the atrium. Clu'eth moves forward, either to get a better look at what is happening, or to get closer to the protection of the Dark Horse Guild.

While the majority of the attacking first wave stops to engage the guards, one man doesn't. Slipping through the line, he dashes forward. He passes by a Knife guard without stopping, even when the man opens a large wound in his side. Pulling up short of Vauhwyt, the attacker opens a box.....

[Vauhwyt and wolverine - Will save DC 20 or fall into catatonic slumber for 3d6x10 minutes]

With the exception of a single attacker, and possibly Vauhwyt and the wolverine, the entire first wave, and all the guards engaging them, topple to the floor.

Three of the attackers escape from the webbing, and emerge hugging the back wall. All three pull out bows.



Vauhwyt (AC21, HP65) and Mookie (AC17, HP32) and Wolverine (AC14, HP28)  d20+8=12 d20+2=19 d20+10=16 d20+10=30 d100=30 d100=96 d100=74 d100=60 d20+16=29
Tuesday December 4th, 2007 11:13:39 PM


Mookie's Will Save vs sleep is +8. He rolls a 12 and falls asleep.

The Wolverine is a +2. He rolls a 19, yawns, and keels over.

Vauhwyt has a +10 on her Will save. She rolls a 16!

She makes a heroic effort to stay awake. (Hero Point Reroll) A 30! Natural 20! That's her last hero point, and a point well spent!

Vauhwyt wakes up Mookie (move action) and casts Darkness on her buckler.

Her spell fail chance for the Darkness is a 30, so no problem.

It occurs to me that I forgot to check for spell failure on my prior three spells: Alter Self on Mookie: ok. Reduce Person: ok. Exped Retreat: ok. No problems there.

Then she wakes up Mookie and takes a five foot step, hiding in the Darkness. Hide 29.

Mookie picks up the scroll he dropped and wakes up the Wolverine.

The Wolverine wakes up and moves 30 feet toward the archers, to 37Q.

==========

Active Spells:
Alter Self (Mookie)
Reduce Person
Expeditious Retreat
Darkness

Wolverine Stats
Size/Type: Medium Animal
Hit Dice: 3d8+15 (28 hp)
Speed: 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +2/+4
Attack: Claw +4 melee (1d4+2)
Full Attack: 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10
Skills: Climb +10, Listen +6, Spot +6
Feats: Alertness, Toughness, Track



Vauhwyt extra OOC 
Tuesday December 4th, 2007 11:15:21 PM

If the lighting conditions tell Vauhwyt that her Darkness spell will not work then she will cast Jump instead.

Vorelle [AC 18; hp 68/68]  d20+11=14 d8+1=7
Wednesday December 5th, 2007 12:14:16 AM

Vorelle is prepared to shoot when an area ahead of her is plunged into Darkness. Snatching her bow from her quiver, she slides along the wall to get a better view of her target. It's a long shot, but she fires anyway.

[Move to L-16 and shoot at Orange #14. Taking a -2 range increment penalty. Hit AC 14 for 7 damage. Not sure if I need to roll a 50% miss chance from the Darkness, but I probably missed anyway.]

Theodore & Macaw HP 33/33 AC 16 (mage armor)  d4=3 d20+6=12
Wednesday December 5th, 2007 9:33:13 AM

Theodore pulls his crossbow out and loads a bolt. His adrenaline rises as he watches all the defending guards fall to the ground, fast asleep.

"That's not good," he notes.

The hair on the back of his neck stands up as he sights down his crossbow and pulls the trigger, releasing a bolt that shatters against the far wall.

Attacked 17, hit AC 12 (rolled 3 on magic crossbow for a +1 attack bonus, -2 for range increment)

Spells Active:
Mage Armor - 8 hours
See Invisibility - 80 minutes from start of meeting
Detect Scrying - 24 hours from this morning
Web - 79 min 9 rounds http://www.d20srd.org/srd/spells/web.htm

Oni 79 HP 17 AC 
Wednesday December 5th, 2007 1:20:56 PM

Oni watches as the Houses gather and protect their own. This war was going to be lost if these men didnt drop their affiliations and work together. The noise from the other chamber is loud, then oddly silenced. Magic was about.

"Well we can cower in here all day , or we can go and fight the invaders. There are alot of people in Dirt City looking for help, looking for a leader. No more voting, the tiome is now for someone to step up, with actions. Good luck," With that he either slides past or over the gnome as he enters the next room.

Oni does what he can to move to J-20. Whether that be through or around whoever is in the way. hehe, or over.

Berlon - AC 20 - HP 58/50 - Divine Power 8r 
Wednesday December 5th, 2007 6:43:43 PM


"The one with the magic box, please, Theo," Berlon hastily advises via the cantrip, "and with something other than your crossbow if you can..."

Taking his own advice, he will move three squares due south (move action) then target the Evil Box Wielder with a Hold Person spell.

Hold Person - Will Save 16 to negate paralysis for 8 rounds, new save made each round as full round action, range 180 feet

0 - Detect Magic x2, Guidance x2, Light, Read Magic
1 - Bless, Command, Obscuring Mist, Prot from Evil, Remove Fear
2 - Hold Person, Silence, Sound Burst x2
3 - Magic Vestment, Prot from Energy, Wind Wall, Prayer/Dispel Magic
4 - Divine Power (used), Lesser Planar Ally, Death Ward/Imbue

Divine Power = +6 str, base attack = 8, +8 temp hp, new str = 21, new attack +15/+10, 1d6+5/1d8+5

Summit Attack - round 3 (DM MikeK) 
Thursday December 6th, 2007 10:22:29 PM

Vauhwyt is able to resist spell's effect, but both Mookie and the wolverine succumb. Worse yet, the liontaur is unable to wake her companion. Despite a good shaking, the monkey keeps on snoring away.

[Mookie and wolverine remain asleep]

Vauhwyt casts a spell, enclosing herself in shadows.

Vorelle moves along the wall and takes a long shot at an archer across the way. The shot is a bit high.
[Archers are AC 15. No concealment from Darkness as they are not within the spell.]

Theodore misses with a crossbow shot.

Oni calls out the representatives, and then moves out into the atrium - stepping over Berlon and pushing past the Teeth guard in the process. [even so, I could only get him to L19]

Berlon makes to cast a spell on the Evil Box Wielder, but realizes the man knocked himself out of action along with everyone else.
[Berlon can take a double action next post]
Vox contemplates the sleeping bodies in the middle of the atrium.
"This way," she says to her guard.
The two move eastward.

The fat dwarf and his human companion emerge from the far eastern set of double doors.

Clu'eth takes up a position next to Theo, and takes in the scene.

The Wolves, Cloaks, and Keys also start moving, while Spike and the Merchants remain where they are.

The lone attacker of the first wave, now standing amidst a sea of sleeping people, decides he really needs to get out of the area. He scrambles back to the wall and yells something into the webbing.

The three archers decide to pick on the most obvious target the can see, the big honkin nasty looking coal black centaur. They carry crossbows, but are awfully fast on the reload. Each gets off two shots at Oni. Of the six bolts, one gets through.

[6 bolts attack Oni, 1 hit ac19 for 5hp damage]

Theo only Highlight to display spoiler: { about 20 more attackers - invisible - fly down through the shaft, above the webbing, and into the atrium. They are all humanoid, and have no obvious mechanical means of flight, but they are flying. Ten break left and ten break right, with each group staying near the walls. Each group follow the line of the circular atrium, turning northward as they reach the edge [right now, they are centered on M41 and AE41, at a height of 30']. Hovering just inside the shaft, looking about, is Ba'bac.[U44]}



Vorelle [AC 18; hp 68/68]  d20+11=20 d8+1=8
Thursday December 6th, 2007 10:57:47 PM

Seeking to close the range, Vorelle moves forward and fires again.

[Move to L-23; fire at Orange #14 again. Hit AC 20 for 8 damage.]

Berlon - AC 20 - HP 58/50 - Divine Power 7r 
Friday December 7th, 2007 8:37:08 AM


After realizing he has no target, Berlon instead does a double move (last round action) and then breaks into a full run. (this round action)

OOC: Should be a total of 15 squares, as due south as possible.

0 - Detect Magic x2, Guidance x2, Light, Read Magic
1 - Bless, Command, Obscuring Mist, Prot from Evil, Remove Fear/Nystul's
2 - Hold Person, Silence, Sound Burst x2/Identify, Pearl of Power
3 - Magic Vestment, Prot from Energy, Wind Wall, Prayer/Dispel Magic
4 - Divine Power (used), Lesser Planar Ally, Death Ward/Imbue

Divine Power = +6 str, base attack = 8, +8 temp hp, new str = 21, new attack +15/+10, 1d6+5/1d8+5


Theodore & Macaw HP 33/33 AC 16 (mage armor)  20d20(4+7+15+15+19+1+18+13+7+8+5+12+5+2+6+1+17+4+17+14)+8=198
Friday December 7th, 2007 9:30:45 AM

Theodore blanches and almost drops his crossbow at what he sees next.

"Guys! More assailants coming down the shaft! They're invisible and flying." His head swivels east and west, east and west. "About twenty of them, they've split along the walls, grouping in the southwest and southeast corners. Probably thirty feet off the ground."

"Berlon, if you can dispel the flying and invisibility of those in the southwest corner, I'll try the same of those in the southeast corner."

Theodore then aims an area dispel magic centered on AE41. (My calculations put that exactly 180' from Theodore, MikeK, which is just in his range. If I'm mistaken, move Theo the necessary distance to get the spell there.)

(Dispel magic checks: 12, 15, 23, 23, 27, 9, 26, 21, 15, 16, 13, 20, 13, 10, 14, 9, 25, 12, 25, 22) http://www.d20srd.org/srd/spells/dispelMagic.htm

Spells Active:
Mage Armor - 8 hours
See Invisibility - 80 minutes from start of meeting
Detect Scrying - 24 hours from this morning
Web - 79 min 9 rounds http://www.d20srd.org/srd/spells/web.htm

Vauhwyt (AC21, HP65) and Mookie (AC17, HP32) and Wolverine (AC14, HP28)  d100=44 d20+16=34
Friday December 7th, 2007 10:06:29 AM


Vauhwyt checks on Mookie to make sure he is in his pouch securely (possible move action? Possible free action?)

She calls the sleeping Wolverine back into the bag of tricks and then pulls out a new trick. If necessary she'll take a five foot step and stuff the sleeping beast back in herself. The new trick is a Wolf.

She summons the wolf to M31 and tells it to sniff for enemies.

She continues to hide: 34.

==========

Position: 30P

Active Spells:
Alter Self (Mookie)
Reduce Person
Expeditious Retreat
Darkness

Resources used: 2 Hero Points. 2 Tricks.

WOLF STATS

Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Speed: 50 ft. (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats: TrackB, Weapon Focus (bite)


Oni 74/79 HP 17 AC 
Friday December 7th, 2007 4:57:29 PM

Oni feels the arrow nick his shoulde5r, drawing blood. Hr id snut rready to charge the archers, when Theo yells out that there are invisible flyong attackerers. Invisible, not the best thing for the centaur. So instead og engaging, he moves 30 feet to the center, staying parrellel to his current p[osition. Maybe the darkness in the middle of the room would offer him cover frpom the archers.

--Move straight to the right 30 feet. R-20?

Summit Attack - round 4 (DM MikeK) 
Friday December 7th, 2007 7:25:48 PM


Vorelle moves forward, skirting around Oni, and fires another volley. Her arrow slams solidly into the crossbowman against the wall.

Berlon breaks into a run, moving forward into the fray. As the gnome pulls on line with Vorelle, his mind is overcome with an intense feeling of lethargy.
[Berlon gets to P23 and then must make a Will Save DC DC 20 or fall into catatonic slumber for 3d6x10 minutes]
If the save is made - Berlon continues southward, entering Vauhwyt's Darkness spell and nearly bumping into the medium sized liontaur. [If save, Berlon is at P28]

Theo calls out that another round of attackers has entered the atrium, are invisible and flying, staying along the walls, and grouping in the southwest and southeast corners. Probably thirty feet off the ground. The mage then casts a spell to deal with the group in the southeast. Out of nothingness, three men appear 30 in the air. No one else can be seen, but there are a great deal of surprised exclamations and the heavy thumping of bodies hitting stone flooring coming from that area as well.
Theo Highlight to display spoiler: { six attackers had the Fly spell dispelled. They fall and crash to the floor. All six struggle to their feet. }

Vauhwyt orders the wolverine back into the Bag, and it immediately disappears.
[DM ruling is its a command word recall and the condition of the wolverine is irrelevant]
She then tosses another fuzzy ball, which turns into a wolf.
[Wolf save Will Save DC DC 20 or fall into catatonic slumber for 3d6x10 minutes]
Should the wolf make its save, it looks about intently.

Oni doesn't want to mess with invisible attackers, and so moves toward the center of the room.

The appearance of several flying attackers in the southeast corner does more than verify Theo's words.

Vox looks over her shoulder and spies the Knives behind her.
"Time to play, Bearclaw!" she cries.
The Amazon lopes toward the southeast corner, the Teeth guard and the two Knife representatives in her wake.

The Cloak and his guard come out of the eastern doors and look about.

Jeraldh and his guard enter from the western door for the same purpose.

Everybody has a sword out.

Crossbow guys 14 and 15 return fire on Vorelle.
One of the bolts grazes the ranger [nat 20, no crit (16) for 2 hp damage.]

Crossbow guy 17 shoots at Vox, with one bolt slamming home. The amazon glares over at him, but continues toward the flying attackers.

On their part, the three flying attackers (28, 20, and 24) appear a bit hesitant, flying forward about 20'.

Theo - Highlight to display spoiler: { The flying guys are moving slowly to allow their ground bound invisible companions to get ahead of them and flank the oncoming Teeth and Knives. Still coming up the other side too. You get your very own map!}

Vauhwyt (AC21, HP65)  d20+2=19 d20+13=21 d100=37 d20+2=9 d20+2=22 d20+2=9
Sunday December 9th, 2007 12:31:58 PM


Vauhwyt listens -- check 19 woo hoo! -- and does her best to figure out where those thumps came from. She moves up to 45 feet, the last 15 tumbling to avoid AoOs. Tumble Check 21. She attacks into a space that she thinks has a foe. Miss chance (roll 1-50 = miss): 37 is a miss.

She is glad she is in darkness because it gives her a 20% miss chance and renders her immune to sneak attacks! (Of course, she can't make any herself either.)

She continues to listen: 9, 22 (nat 20), and 9.

==========

Position: to be determined by the DM

Active Spells:
Alter Self (Mookie)
Reduce Person
Expeditious Retreat
Darkness

Resources used: 2 Hero Points. 2 Tricks.


Vorelle [AC 18; hp 66/68]  d20+13=30 d8+1=7
Sunday December 9th, 2007 12:34:42 PM

The news of invisible attackers worries Vorelle--but if she can just get a little closer, she'll be within optimum range of her bow.

Deciding to take the chance, she takes a few steps forward, hoping not to run into anybody invisible. She then fires again at her target.

[Step to K-25. Assuming I don't run into an invisible person, fire again at Orange 14, this time with no range penalty. Hit AC 30 for 7 damage.]

Berlon - AC 20 - HP 58/50 - Divine Power 6r  d20+9=24
Sunday December 9th, 2007 1:25:23 PM


Berlon yawns slightly, but manages to fight off the effects of the magic box. (Will save 24)

Continuing as fast as his little legs will carry him, he'll use this round to break into a run, trying to cut off the attack of the trio to the southeast. Heading due east, he should be able to make it to Y28.

0 - Detect Magic x2, Guidance x2, Light, Read Magic
1 - Bless, Command, Obscuring Mist, Prot from Evil, Remove Fear/Nystul's
2 - Hold Person, Silence, Sound Burst x2/Identify, Pearl of Power
3 - Magic Vestment, Prot from Energy, Wind Wall, Prayer/Dispel Magic
4 - Divine Power (used), Lesser Planar Ally, Death Ward/Imbue

Divine Power = +6 str, base attack = 8, +8 temp hp, new str = 21, new attack +15/+10, 1d6+5/1d8+5

Theodore & Macaw HP 33/33 AC 16 (mage armor) 
Sunday December 9th, 2007 2:05:08 PM

"Berlon, we really need your dispel magic on the other group!" he yells as the gnome goes charging towards the eastern group.

He then looks to Clu'eth at his side. "Do you have any dispel magic spells prepared?" He points to the western wall at H33.

He then moves to Q20 and pulls forth his potion of invisibility. "Or any other area spells!"

Spells Active:
Mage Armor - 8 hours
See Invisibility - 80 minutes from start of meeting
Detect Scrying - 24 hours from this morning
Web - 79 min 8 rounds http://www.d20srd.org/srd/spells/web.htm

Oni 74/79 HP 17 AC 
Monday December 10th, 2007 2:07:55 PM

Oni stands his ground. Trapped underground, he has no feel for his surroundings. Not being able to move freely, only holds his conviction to stay put harder. He watches the unfoldings before him. He wonders at the dropped bodies everywhere, some seemedto still be breathing.

Posting Report for 12/3/07 
Monday December 10th, 2007 10:01:40 PM

SMTWTFS

DM MikeK OOXOXXO
Berlon OOOXOXO
Oni OOOXOXO
Theodore OOOXOXO
Vauhwyt OOXOOXO
Vorelle OOOXXOO

ADM Shegger

Summit Attack - round 5 (DM MikeK)  5d20(4+8+9+9+13)=43 3d20(9+10+8)=27 4d20(3+14+4+2)=23
Wednesday December 12th, 2007 9:05:16 PM


Vauhwyt's wolf falls asleep the moment it hits the floor.
The liontaur doesn't worry about it, moving to the southeast after the sounds of the falling bodies. Weaving around sleeping forms, she tries a strike, but makes no contact. She's pretty sure the sounds came from closer to the wall, past the three flying guys [28, 20, and 24].

Vorelle cautiously moves closer to the crossbowmen, and fires again. She plants an arrow into the stomach of her target. He drops his crossbow, and slowly slides down the wall into a sitting position, before toppling over altogether.

Berlon shakes off the effects of the spell, and also heads for the three flying bad guys, and their assumed contingent of invisible helpers.

Theo again calls for Berlon's help in dispelling the invisible attackers to the southwest, opposite where the gnome is heading. The mage also asks Clu'eth for assistance. The cleric shakes his head ruefully in reply to having a Dispel Magic prepared. He doesn't. As for any other spells - "Not really. I wasn't expecting a fight."
Theo moves up next to Oni, and pulls out a potion.

Oni continues to wait, trying to get his bearings. It seems to the centaur that all the collapsed folk in the center of the room are still breathing. Heck, most have started snoring.

Vox leads her guard and the two Knives toward the flying trio. All four draw weapons. But as they close, the Teeth guard suddenly pitches forward to the floor. His breathing becomes deep and heavy, like the rest of the sleeping people. The Knives stop, but Vox keeps going, eyes raised contemptously toward the three men hovering above her.

"Stay away from the center" The unidentifiable voice emanates from the Cloak. "Obviously the spell is still active" Heeding his own advice, the Cloak and his guard move the the eastern wall.

Jeraldh and his guard close up with Vorelle. Both are looking around anxiously.

The four wolves emerge from the rear room, and draw up next to Oni and Theo.

Clu'eth casts a spell.
[Bless on Theo and Oni - +1 to attack rolls]

From practically above Vorelle comes the sound of firing crossbows. Five attackers appear above her head. All five shots clatter around Jeraldh, but none connect.

The three flying attackers near Vox all fire their crossbows and her. The amazon easily eludes the quarrels. The three men retreat a few feet and reload.



Vorelle [AC 18; hp 66/68]  d20+11=27 d20+11=21 d20+6=24 d8+2=7 d8+2=4 d8+2=8
Wednesday December 12th, 2007 11:23:29 PM

Startled to see so many foes materializing so close, Vorelle fires arrows as fast as she can.

[Fire at Orange #38 until he drops, then switching to 36 if necessary. Hit AC 27 for 7 damage; hit AC 21 for 4 damage; hit AC 21 for 8 damage. I'm adding Point-Blank Shot damage, but I'm not sure how high up they are and anyway I was never any good at that Square of the Hypotenuse stuff. :) ]

Oni 74/79 HP 17 AC 
Thursday December 13th, 2007 2:21:19 AM

As Oni watches he sees more fall to the invisible sleep monster. The flying creatures were being dealt with, so Oni continues watching the middle of the room, hoping the monster would show itselrf sooner than later.

Theodore & Macaw HP 33/33 AC 16 (mage armor) 
Thursday December 13th, 2007 9:52:41 AM

Theodore drinks down his potion of invisibility and disappears. (Invisible for 3 minutes)

A few seconds later, Ba'Bac appears out of thin air, hovering at J29, an arrow protruding from his chest. The half-orc screams in agony as he falls from the sky and collapses to the floor to lie still. (Theodore casts minor image to make this appear. Hoping to make the attackers retreat if they think their leader has fallen. Will save 17 (+1 spell focus) to disbelieve if interacted with. http://www.d20srd.org/srd/spells/minorImage.htm)

Spells Active:
Mage Armor - 8 hours
See Invisibility - 80 minutes from start of meeting
Detect Scrying - 24 hours from this morning
Web - 79 min 7 rounds http://www.d20srd.org/srd/spells/web.htm
Invisibility - 3 minutes
Minor Image (Ba'Bac lieing dead) - concentration + 2 rounds

Vauhwyt (AC21, HP65) 
Thursday December 13th, 2007 10:43:16 AM


Vauhwyt sees that Jeraldh is under attack, and she thinks maybe he is the target. But it will be hard to hit those fliers. So she casts Jump and then moves to N23, hoping to cover Jeraldh with the darkness.

==========

Active Spells:
Alter Self (Mookie)
Reduce Person
Expeditious Retreat
Darkness
Jump

Resources used: 2 Hero Points. 2 Tricks.

Berlon - AC 20 - HP 58/50 - Divine Power 5r 
Thursday December 13th, 2007 1:39:53 PM


"Yes, yes, one moment Theo," Berlon cantrips. "How odd," he comments to everyone else when he sees Jeraldh get attacked, "but still, now's not the time."

He moves to 29AA (move action).

"Vauhwyt, just hit them hard. We don't want a lucky shot through the darkness. Oh, and Vorelle, be a dear and move a few feet, would you?"

With that he casts Wind Wall. The wall is 15 feet wide, taking up hexes I, J, & K24. It is set at a 70 degree angle, blowing up and preventing any normal missile fire against Jeraldh. There are also side "walls" that should protect both his sides as well.

"Now, Theo, what was it you wanted again? All that math made my head hurt..."

Wind Wall - Range 180', 80x40' wall(s), prevents normal missile fire, etc, PHB302)

0 - Detect Magic x2, Guidance x2, Light, Read Magic
1 - Bless, Command, Obscuring Mist, Prot from Evil, Remove Fear/Nystul's
2 - Hold Person, Silence, Sound Burst x2/Identify, Pearl of Power
3 - Magic Vestment, Prot from Energy, Wind Wall, Prayer/Dispel Magic
4 - Divine Power (used), Lesser Planar Ally, Death Ward/Imbue

Divine Power = +6 str, base attack = 8, +8 temp hp, new str = 21, new attack +15/+10, 1d6+5/1d8+5

Summit Attack - round 6 (DM MikeK)  5d20(2+11+17+8+18)=56 d20=3 6d20(2+16+12+16+2+3)=51
Thursday December 13th, 2007 9:11:55 PM

Vorelle reacts quickly to the fusilade, filling #38 with arrows. The man isn't down, but he's very close.

Oni stays where he is, trying to catch a inkling of the invisible monster putting all to sleep. No such monster is forthcoming.

Theodore drinks down his potion and disappears.
A few seconds later, Ba'Bac appears out of thin air, hovering at J29, an arrow protruding from his chest. The half-orc screams in agony as he falls from the sky and collapses to the floor to lie still.

Vauhwyt casts a spell on herself, and moves back toward Jeraldh. Both the leader of the Keys and Vorelle are enveloped in the shadowy darkness surrounding the liontaur.

Berlon casts a spell, causing a wall of roaring wind to appear between Jeraldh and his attackers.

Vox starts running. The amazon climbs into the air as if running up an invisible stairway. Soon she is even in altitude with the trio (28, 20, 24) of attackers. Her climb ends as she slashes a deep wound across 28.

The Knives move cautiosuly easterly, linking up with the Cloaks.

The Keys pull back behind the wind wall and into the darkness offered by Vauhwyt.

Meanwhile, the Wolves are moving to the west.

The five men attacking Jeraldh give up and retreat. So do the three Vox is threatening to chop to pieces.

However, another five appear to the sound of crossbow bolts some 30' above the Wolves. All aim at Mr. Silent. One hits. The Alpha Wolf immediately collapses to the floor.

Six more attackers appear on ground level against the east wall. All six fire up at Vox. Two bolts seem to fly true, but ricochet off of some kind of barrier just before reaching the Amazon.



Vorelle [AC 18; hp 66/68]  d20+7=12 d20+7=19 d20+2=16 d8+2=5 d8+2=8 d8+2=6
Thursday December 13th, 2007 10:58:56 PM

Timid and unassuming as she is, Vorelle was still born and raised in the worst part of Dirt City. She stammers a very, very bad word when she finds herself on the wrong side of the Wind Wall as the Wolves are attacked.

She steps around the wall as best she can, taking the best shot she can find.

[5-foot step to L-24. Shoot at Orange #34, taking a -4 pentalty because he has cover. Hit AC 12 for 5 damage; hit AC 19 for 8 damage; hit AC 16 for 6 damage.]

Vauhwyt (AC21, HP65)  d100=71 d20+14=24 d6=3 d100=1
Friday December 14th, 2007 9:27:14 AM


Vauhwyt charges to K21 and attacks Orange 34. If he is down, thanks to arrows, etc, then she charges to J21 and attacks Orange 31.

Her miss chance due to darkness (20% chance) is 71, no problem.

She hits AC24 for 3 hp damage, raking the enemy with the spikes on her forearm.

[OOC: Forgot to check for spell failure last round: SPELL FAILURE! NAT ONE! Vauwyt does NOT have a Jump spell up!]

==========

Active Spells:
Alter Self (Mookie)
Reduce Person
Expeditious Retreat
Darkness

2 2nd level spell slots used.
3 1st level spell slots used.
1 0 level spell slot used.

Resources used: 2 Hero Points. 2 Tricks.


Theodore & Macaw HP 33/33 AC 16 (mage armor) 
Friday December 14th, 2007 9:29:08 AM

There is some mumbling about the corpse of Ba'Bac, and then the dead half-orc rises with jerky, uncertain movements to his feet. His head lolls to the side at an unnatural angle, spit and blood trail from his opened mouth. The arrow still protrudes from Ba'Bac's chest as he lumbers to H25, his whole body twitching and convulsing as if some invisible force above were controlling him with puppet strings. His dull hating eyes are focused on the attacking group at I21 as he moans and wails incoherently.

(Theodore is remaining where he is and invisible. Everything "Ba'bac" is doing is part of the minor image designed to frighten the attackers away.)

Spells Active:
Mage Armor - 8 hours
See Invisibility - 80 minutes from start of meeting
Detect Scrying - 24 hours from this morning
Web - 79 min 6 rounds http://www.d20srd.org/srd/spells/web.htm
Invisibility - 2 minutes 9 rounds
Minor Image (Ba'Bac moving after attackers as a zombie) - concentration + 2 rounds

CDM Jerry 
Friday December 14th, 2007 3:56:21 PM

Greetings Woldians!

I am excited to tell you that BIG, even HUGE changes are coming for The Wold. The Wold is evolving and everyone one of you will be affected. But I'm not going to tell you about it here. I'm just going to whet your appetite:

--A new type of game
--Major changes to the website
--Greater choice for both DMs and players!

I will begin introducing the new material in the LnB sometime between now and Monday. You will need to start watching that board daily to understand what is going to be happening. This process will be ongoing for a bit, so you really do need to view the Loot 'n Booty board daily starting now.

I'm mass emailing this and also posting it on every game board so everyone sees it.

Enjoy your weekend!

Jerry


Berlon - AC 20 - HP 58/50 - Divine Power 4r, Wind Wall 8r 
Friday December 14th, 2007 4:14:00 PM


Trying to get between the attackers and the others, Berlon takes a double move, ending at AF29

0 - Detect Magic x2, Guidance x2, Light, Read Magic
1 - Bless, Command, Obscuring Mist, Prot from Evil, Remove Fear/Nystul's
2 - Hold Person, Silence, Sound Burst x2/Identify, Pearl of Power
3 - Magic Vestment, Prot from Energy, Wind Wall (u), Prayer/Dispel Magic
4 - Divine Power (u), Lesser Planar Ally, Death Ward/Imbue

Divine Power = +6 str, base attack = 8, +8 temp hp, new str = 21, new attack +15/+10, 1d6+5/1d8+5

Oni 74/79 HP 17 AC 
Friday December 14th, 2007 6:10:59 PM

Onis legs eem leaden. For some reason he dowant act.

--Under weather, sorry.

Posting Report for 12/10/07 
Monday December 17th, 2007 9:08:39 AM

SMTWTFS

DM MikeK OOOXXOO
Berlon XOOOXXO
Oni OXOOXXO
Theodore XOOOXXO
Vauhwyt XOOOXXO
Vorelle XOOXXOO

ADM Shegger

Summit Attack - round 7 (DM MikeK)  d20=2 d20=19 d20=12 d100=57 d20=16 d8=1 d20=15 d20=18 d10=10 d8=4
Monday December 17th, 2007 9:25:27 PM


Vorelle steps further into the Darkness, but at least gets around the wall of wind. She fires a volley at the crossbowmen attacking the Wolves, striking #34 once [attackers AC 18].

Vauhwyt charges to K21 and attacks #34, raking him slightly.

DM Note - Orange 30-33 are flying 30' above ground level. It wasn't all that clear, so DM will say #34 descended for a better shot and is only 5' high

There is some mumbling about the corpse of Ba'Bac, and then the dead half-orc rises with jerky, uncertain movements to his feet. His head lolls to the side at an unnatural angle, spit and blood trail from his opened mouth. The arrow still protrudes from Ba'Bac's chest as he lumbers to H25, his whole body twitching and convulsing as if some invisible force above were controlling him with puppet strings. His dull hating eyes are focused on the attacking group at I21 as he moans and wails incoherently.

Berlon moves to assist the Cloaks.

Oni stands fast.

Mr Smooth grabs the downed Mr Silent, and pulls him into the shadowy area of Vauhwyt's spell. Mr Rapper stalks forward and buries his shortsword to the hilt in #34's chest. The man slides unmoving to the stone floor.

Vox turns from the retreating flyers and charges down through the air toward the crossbowmen who have revealed themselves against the east wall. A slash from her longsword send blood and entrails flying from #27, who topples over.

The two Knives double team #21, who falls under blows from both waraxe and shortsword.

Part of the web clogging the entryway bursts into flame [V46].

A loud voice, gruff and authoritative calls out from the same general area.
"Abort! Abort! Abort!"
Theo only Highlight to display spoiler: {Babac is doing the yelling. He then looks directly at you, flashes a well known - and not very nice - hand signal, and flies back up the column}

What follows is a general retreat toward the webbed up column. Those would be ambushers that can still fly do exactly that, and don't appear to be stopping to pick up their comrades. Those poor unfortunates reach the back wall to find their egress doesn't exist.



Theodore & Macaw HP 33/33 AC 16 (mage armor, invisible) 
Tuesday December 18th, 2007 9:52:13 AM

Theodore ceases concentration on the illusion. The drooling, zombie Ba'Bac stands still, waiting to disappear. (Illusion disappears 2 rounds after concentration ends. If possible, Theo would prefer to have the illusion stop completely, now.)

"We have plenty of prisoners that are asleep," the invisible Theodore says, motioning to the attackers, forgetting no one can see him. "Let the others go, for now."

Spells Active:
Mage Armor - 8 hours
See Invisibility - 80 minutes from start of meeting
Detect Scrying - 24 hours from this morning
Web - 79 min 5 rounds Web
Invisibility - 2 minutes 8 rounds
Minor Image (Ba'Bac standing about as a zombie) - 2 rounds

Vauhwyt (AC19 charging, HP65)  d20+2=21 d20+12=25 d100=65 d20+14=31 d6=2
Tuesday December 18th, 2007 1:53:20 PM


Vauhwyt listens, trying to pinpoint the location of the person with the commanding voice. Somewhere around V46?

Listen check 21! A nat 19!

Vauhwyt charges 140 feet to U45. If she has to save vs Theo's Web, she rolls a 25. If she can make a charging attack, she will, attacking into the space from which she heard the attacker.

Vauhwyt rolls her miss chance: 65% is a hit. She takes a swipe: She hits AC31 for 2 hp damage!

If all this works, she laughs! She thinks to herself: I have yourr blood on my hand now! You won't escape me! I'll track you down and make you pay for this! But she says nothing aloud. She'll take her revenge when it is cooler.

==========

Active Spells:
Alter Self (Mookie)
Reduce Person
Expeditious Retreat
Darkness

2 2nd level spell slots used.
3 1st level spell slots used.
1 0 level spell slot used.

Resources used: 2 Hero Points. 2 Tricks.

Berlon - AC 20 - HP 58/50 - Divine Power 3r, Wind Wall 7r 
Tuesday December 18th, 2007 4:56:19 PM


"Vauhwyt! Have someone perform first aid on the fallen Knife if it will still help!" Berlon messages. "I will heal him if I can. The rest of you might want to start rounding up captives...."

With that he will make a full run to move towards Mr. Silent in order to hopefully perform some healing.

0 - Detect Magic x2, Guidance x2, Light, Read Magic
1 - Bless, Command, Obscuring Mist, Prot from Evil, Remove Fear/Nystul's
2 - Hold Person, Silence, Sound Burst x2/Identify, Pearl of Power
3 - Magic Vestment, Prot from Energy, Wind Wall (u), Prayer/Dispel Magic
4 - Divine Power (u), Lesser Planar Ally, Death Ward/Imbue


Vorelle [AC 18; hp 66/68] 
Tuesday December 18th, 2007 7:47:56 PM

Since the enemy is retreating, Vorelle isn't inclined to give chase--and she's worried about the Alpha. Theo's suggestion seals the deal. Vorelle moves away from the battle and toward Mr. Silent, pulling out her healer's kit.

Oni 74/79 HP 17 AC 
Wednesday December 19th, 2007 1:03:09 AM

Oni pulls forth his wand of healing and movbes bout looking to heal anyone who is hurt.

Summit Attack - round 8 (DM MikeK) 
Wednesday December 19th, 2007 10:09:15 PM


The drooling, zombie Ba'Bac stands still, as if waiting for something. A voice near Oni, that sounds like Theo, recommends letting the attackers leave.

Be that as it may, Vauhwyt has a pretty good idea on the location of The Voice Giving the Orders, and rushes forward to get to the spot. Unfortunately, she has to take care not to trip over one of the five sleeping figures in her path, and the web spell presents an obstacle as well. It simply takes too much time to cover the intervening space.
[Cannot make charging attack as both sleeping bodies and web spell hinder movement]

At the same time Vauhwyt is charging the enemy, Berlon messages her to attend to Mr Silent, who is in the other direction. Berlon hurries to help the Wolf.

Vorelle pulls out her healing kit, and moves to assist Mr Silent.

Oni pulls his wand. The only person down who is not enemy and doesn't appear to be asleep is Mr Silent, the Wolf leader everyone else is heading toward. Vox is wounded, but she's on the other side of the atrium.

She is also much less inclined to just let the attackers go. The Amazon races forward, slaughtering #22 as he tries to flee.
Both the Knives race after her, catching up near the south wall.

Clu'eth also moves to help Mr. Silent. The other three Wolves have weapons drawn. They allow Clu'eth and Vorelle through the perimeter they're maintaining over their fallen leader.

The fire in webbing continues to burn, and is approaching Vauhwyt. Several of the non-flying attackers start climbing a series of rusted rungs embedded into the back of the elevator shaft.

The flying attackers escape through the air.

Which leaves two crossbowmen (15 and 17) caught between Vauhwyt and the exit - they stand still, waiting for the web to burn out.
And one still caught in the web (16).
And five unfortunates who got Vox and the Knives bearing down on them.
Two take potions, and evaporate into gaseous clouds, which make their way up the shaft.
But the other three (4, 25, and 29) have no such magical aid. They throw down their weapons.

Vorelle [AC 18; hp 66/68]  d20+14=27
Thursday December 20th, 2007 1:04:56 AM

With the help of her healer's kit, Vorelle attempts to stanch Mr. Silent's wounds, and figure out how badly he's hurt.

[Heal check 27]

Theodore & Macaw HP 33/33 AC 16 (mage armor, invisible) 
Thursday December 20th, 2007 9:23:09 AM

Theodore moves to Q32 and steadies himself in case an other attackers appear or his pursuing allies find themselves in trouble.

"Careful, Vauhwyt," he calls to his friend. "You'll be surrounded in a moment."

Spells Active:
Mage Armor - 8 hours
See Invisibility - 80 minutes from start of meeting
Detect Scrying - 24 hours from this morning
Web - 79 min 4 rounds Web
Invisibility - 2 minutes 7 rounds
Minor Image (Ba'Bac standing about as a zombie) - 1 round

Berlon - AC 20 - HP 58/50 - Divine Power 2r, Wind Wall 6r 
Thursday December 20th, 2007 11:56:31 AM


Berlon continues to make haste to the fallen Knife, moving to N19, hoping that his wounds have been stabilized, if possible.

Oni 7979 HP 17 AC  d8+2=6
Thursday December 20th, 2007 5:22:57 PM

Oni tsps himself wit the wand, to heal the small wound on his shoulder. He then walks on along the wall, staying out of the miuddle of the room as much as possible. His aim is to get nearer the entrtance and Vauhwyt without breathing in the sleeping drug.

Battle Wrap Up (DM MikeK) 
Thursday December 20th, 2007 9:07:50 PM

Several more of the would-be attackers escape up the shaft, but Vox and the Knives make sure 4, 25, and 29 are captured. 15 and 17 also throw down their crossbows and give up. Additionally, all them sleeping folks is still snoring away.

Oni works his way down to Vauhwyt along the west wall.

Berlon heads over to the fallen Wolf. Clu'eth is already there, looking over the man.
"I think he's been poisoned," the cleric notes. He glances up at the gnome. "Can you help?"

Combat rounds are over. Posting of multiple actions is OK. Nobody in the center of the room is waking up though.

Vauhwyt 
Thursday December 20th, 2007 11:28:26 PM

The liontaur helps bind the enemies who have surrendered or are sleeping.

Then she urges the leaders to resume the meeting.

"We were discussing Liam, if I am not mistaken," she says.

Vorelle  d20+14=22
Thursday December 20th, 2007 11:55:01 PM

[Vorelle would like to reiterate her Heal check of 27. Did it tell her anything? Has Mr. Silent been poisoned?]

Vorelle keeps going with her healer's kit.

[New Heal check 22. If the first Heal check revealed that he had been poisoned, Vorelle would like to use this 22 to substitute for Mr. Silent's secondary save, if there is one. See pages 75-76 of the Players Handbook ]

Oni 7979 HP 17 AC 
Friday December 21st, 2007 1:56:27 AM

Oni searches out Vox and heals the wounds she suffered.

Berlon  2d8(5+8)+9=22
Friday December 21st, 2007 8:42:28 AM


The gnome raises an eyebrow at Clu'eth's question, but instead of a sarcastic comment he instead produces his small ceramic jar filled with Keoghotom's Ointment. He applies the beeswax-looking substance around the wound entry points, drawing out the poison from Mr. Silent.

Once that is done, he follows up with a Cure Mod, healing 22 hp.

Theodore & Macaw 
Friday December 21st, 2007 9:14:07 AM

Theodore releases his invisibility and appears about halfway between the elevator and the meeting room. He bends down next to the nearest sleeping ally and casts detect poison on him to make sure that he's just sleeping and not in any danger.

Standing up, he reports his findings to everyone and adds, "We should bind the sleeping attackers before anything else. We don't want them waking up and surprising us. Anyone have any rope? Lots of rope?"

He tries shaking one of the sleeping allies to see if he can wake him up or not.

Posting Report for 12/17/07 
Monday December 24th, 2007 3:19:50 PM

SMTWTFS

DM MikeK OXOXXOO
Berlon OOXOXXO
Oni OOOXXXO
Theodore OOXOXXO
Vauhwyt OOXOXOO
Vorelle OOXO2OO

ADM Shegger

After Attack - DM Donna 
Monday December 24th, 2007 5:17:07 PM

DM's Note: I have yet to get a wrap-up email from former DM Mike, but that's okay...as it's the holidays for us in the Real World, I can deal for the moment:

There are five conscious prisoners to make sure are secured in some fashion.

Everyone who was Sleeping remains so, mostly because there are a few details that need tending (making sure that the burning Web doesn't accidentally start anything else to burning, checking on Mr. Silent...you know, basic Welfare of Others and Safety stuff.)

The DM wishes everyone a Merry Christmas and invites the players to RP doing the "non-essentials" stated above while she's trying to get the game particulars (whether Mr. Silent is poisoned, the nature of the Sleeping characters, etc.) Thank you for your patience and enjoy yourselves!

8)

Oni 
Monday December 24th, 2007 11:35:00 PM

Merry Christmas to the Dirt Dwellers!!

Oni finds and heals Vox's wounds. Then it is off to the staircase to make sure the fire doesnt get out of hand. Thinking back on it, they had gotten down below with the moving platform, so he didnt know how to get to top level. Oni waits for cooler headss to speak up.

DM Donna OOC 
Tuesday December 25th, 2007 9:18:15 PM

MERRY CHRISTMAS, DARK HORSE GUILD!


Vorelle  d20+13=15
Tuesday December 25th, 2007 10:12:45 PM

Vorelle looks around to see what she can see.

[Spot 13. Happy Holidays to all! :) ]

Blink of an Eye - DM Donna 
Wednesday December 26th, 2007 4:10:51 PM

There are five conscious prisoners to make sure are secured in some fashion.

Those who go about awakening allies find that, although it takes a bit of effort, they do, indeed, wake up.

As long as nobody is shaking any of those identified as attackers, none of their number wake up yet--which means that these prisoners will likely need to be dealt with soon, even though they sleep for now.

POOF! The fire, the web and other such miscellaneous spells/spell effects are gone.

Mr. Smooth and Mr. Rapper are with Mr. Silent...who, indeed, seems to have been poisoned--unconscious but still alive.



Vauhwyt 
Thursday December 27th, 2007 10:08:03 AM


Vauhwyt helps secure the prisoners. She also wakes up Mookie, and she puts her Bag of Tricks animal back into its bag.

She assumes that Father Clueth and Berlon and Vorelle can help the poisoned Wolf leader? If she can help, she will, but mostly that means getting out of the way.

Vorelle  d20+14=31
Thursday December 27th, 2007 3:50:56 PM

Vorelle keeps anxious watch over Mr. Silent. She knows he has been poisoned; what she doesn't know is whether her efforts to assist him were successful. She also doesn't know whether Berlon's ointment helped, or whether he or Clu'eth will be able to cast some sort of spell to make the poison go away.

Not knowing what else to do, she keeps going with the healer's kit.

[New Heal check 31. Mr. Silent can use this instead of his secondary Fortitude save.]


Berlon 
Thursday December 27th, 2007 6:31:13 PM


Berlon pauses a moment to make sure his ointment takes full effect to remove the poison, and then checks to see if Mr. Silent needs any more healing after the 22 hp.

Oni 
Friday December 28th, 2007 5:22:22 PM

Oni star3es at whe5re the web and fire had been. He wonders if it had be34en an illusion, much like the magic he knows Theo uses.

Life's Illusions..? - DM Donna 
Friday December 28th, 2007 8:31:26 PM

Between Berlon and Vorelle, they get Mr. Silence stabilized. There is something rather nasty...insidious, if you will...about this brand of poison. However because of Vorelle's excellent mundane Healing skills and Berlon's ointment, at least they can be reasonably sure that the poison won't kill the House leader.

Well...not yet, anyhow.

Vauhwyt is securing prisoners all over. Mookie finally wakes up. And that critter gets bag in the bag in spite of its protests.

Oni ponders whether the odd workings of magic are simply due to the mysterys inherent in mysticism or if, perhaps, the gods of the Wold are fallible..?

Gods? Fallible? Ch'yeah, right!

Mr. Silence is the House leader who speaks up first.

"Report...we need a security check to find out what in the Wold just happened and to get somebody tracking the ones that got away!" Mr. Rapper immediately leaves the room, ostensibly to get just that done.



CDM Jerry: OFFICIAL ANNOUNCEMENT 
Saturday December 29th, 2007 12:00:04 PM

Greetings Woldians,

I hope you've been keeping up with the changes we've been discussing on the LnB. If not, you have a novel to read amongst all the posts.

Basically, we're doing the following things:

--purging all 2nd characters from everyone except DMs...that's their reward for being a DM.
--We're adding a new type game: Challenge Games. It is a 2 year campaign game. We're calling our normal games Career Games.

Anyway, because of the Challenge Games, which will begin ASAP for their first 2 year run, as well as the pruning of the 2nd characters, we'll be holding a vote starting

WEDNESDAY, JANUARY 2ND

...and ENDING on

MONDAY, JANUARY 7TH

We'll be voting on one thing only:

Do you want to play in a Challenge Game or a Career Game?

If you choose Career Game, I"ll want a second piece of information. I will need to know if you want to remain in your current game or move to another.

That's it.

Voting is NOT accepted until January 2nd and all votes will be emailed to me here at gericko@gmail.com. I will not accept votes that are made on the LnB, though you may post your vote there if you want.

If you don't vote, then the ACDMs and I will be PLACING you into a Challenge game by default as that is the "new thing" and we're kinda pushing it as a new option.

Let me repeat that and reword it:

If you don't vote you lose your right to choose your game and WILL be placed. Yeah I know that is hard, but we're moving forward and don't want to have votes trickling in weeks later.

This email is just to get your attention in case you haven't been following the information overload on the LnB.

If you have a question about all this or are now totally confused, reply to me only or post on the LnB where you'll get 100s of people telling you what is going on. :)

Or you can IM me on AIM. My handle is Gericko.

Enjoy your day and don't freak out!

CDM Jerry


Vauhwyt 
Sunday December 30th, 2007 8:31:32 PM

Vauhwyt suggests that the mages check out the room and that the talk resume. "If we delay, we just play into our enemies' hands."

But she intends to interrogate some prisoners. Oh yes.

Theodore & Macaw  d20+3=12
Monday December 31st, 2007 9:29:01 AM

Theodore shakes his head and blinks his eyes, coming out of a mental fog.

He looks back to see several folks bending over Mr. Silent. Stepping over to the group, he touches Clu'eth on the shoulder.

"Would you mind if I take a look?" He squats next to the fellow and casts detect poison. (Wisdom check 12 to detect kind of poison. Failed.)

He stands again, shaking his head. "Sorry, but I don't know what poison it is. If he's stable for the day, I can try again tomorrow."

He looks about the room. "I have no rope. If no one else is going to bind these fools, lend me some rope and I will do it."

Details, Details - DM Donna 
Monday December 31st, 2007 5:07:02 PM

Mr. Smooth nods to Theodore, allowing him to check on Mr. Silence. Mr. Smooth puts a hand up over his mouth and mutters something relatively unintelligible to all but the most sensitive and discerning ears.

Anybody making a Listen check versus DC25, Highlight to display spoiler: { you can hear Mr. Smooth relaying Mr. Silence's instructions about doing a security sweep of the immediate area as well as confirming that "Gamma" has gone to track the escapees.}

Some ropes are wrangled. Anyone tying up prisoners needs to make a Use Rope check for me to have the prisoners make an opposed Escape Artist check against.

Theodore & Macaw  d20+4=21 d20+4=21
Tuesday January 1st, 2008 10:24:58 AM

(Listen 21)

Theodore looks about for the Knife representative, "Sir, could you possibly send one of your men to get some people to round these criminals up? Then perhaps we might return to our discussion."

He keeps a steady eye on the bad guys, making sure none wake up and make any hostile movements. (Spot 21)

More Details - DM Donna 
Tuesday January 1st, 2008 5:43:15 PM

Barlon blinks when Theodore advises him, then turns to the thin man with terrible scars all over his body...the one who accompanied him to the meeting.

"Bearclaw, see to it. Go get Dancer if you have to." the dwarf orders his fellow house member. Bearclaw nods and leaves the area.

Berlon  d20+7=23
Tuesday January 1st, 2008 6:26:13 PM

Once he is sure proper healing is taken care of, Berlon will assist with securing the prisoners.

"See, Young Theo? See what happens when you leave home without your rope?"

Vauhwyt  d20+15=18 d20+15=21 d20+15=19
Tuesday January 1st, 2008 8:23:18 PM

untrained rope use checks: 18, 21, 19

Note: "Bind a Character
When you bind another character with a rope, any Escape Artist check that the bound character makes is opposed by your Use Rope check.

You get a +10 bonus on this check because it is easier to bind someone than to escape from bonds. You don't even make your Use Rope check until someone tries to escape."

DM OOC (raising an eyebrow): these are rolls that I wanted on hand JIC (just in case). But thank you for the reminder.

DM Donna Repeating CDM Jerry's Important Announcement: 
Wednesday January 2nd, 2008 3:42:08 AM

CDM Jerry: OFFICIAL ANNOUNCEMENT
Saturday December 29th, 2007 12:00:04 PM


Greetings Woldians,

I hope you've been keeping up with the changes we've been discussing on the LnB. If not, you have a novel to read amongst all the posts.

Basically, we're doing the following things:

--purging all 2nd characters from everyone except DMs...that's their reward for being a DM.
--We're adding a new type game: Challenge Games. It is a 2 year campaign game. We're calling our normal games Career Games.

Anyway, because of the Challenge Games, which will begin ASAP for their first 2 year run, as well as the pruning of the 2nd characters, we'll be holding a vote starting

WEDNESDAY, JANUARY 2ND

...and ENDING on

MONDAY, JANUARY 7TH


We'll be voting on one thing only:

Do you want to play in a Challenge Game or a Career Game?

If you choose Career Game, I"ll want a second piece of information. I will need to know if you want to remain in your current game or move to another.

That's it.

Voting is NOT accepted until January 2nd and all votes will be emailed to me here at gericko@gmail.com. I will not accept votes that are made on the LnB, though you may post your vote there if you want.

If you don't vote, then the ACDMs and I will be PLACING you into a Challenge game by default as that is the "new thing" and we're kinda pushing it as a new option.

Let me repeat that and reword it:

If you don't vote you lose your right to choose your game and WILL be placed. Yeah I know that is hard, but we're moving forward and don't want to have votes trickling in weeks later.

This email is just to get your attention in case you haven't been following the information overload on the LnB.

If you have a question about all this or are now totally confused, reply to me only or post on the LnB where you'll get 100s of people telling you what is going on. :)

Or you can IM me on AIM. My handle is Gericko.

Enjoy your day and don't freak out!

CDM Jerry



CDM Jerry Voting Begins Now!! 
Wednesday January 2nd, 2008 3:44:45 AM

2008 WOLDIAN PRIMARY BEGINS NOW!

Here is the ballot: Please complete, copy, and post your vote in Lynn's Café Message Board on the site.

Please avoid any "additions" to the vote if possible. Yes, we know you're an individual.

You need to vote by Monday January 7th or you may be assigned to a game.

I'll post my vote after this one as an example.

If you have a question about voting, not a comment or discussion, post your question.

Take all comments and discussion about the votes to the Loot 'N Booty board please.

Jerry

-----------------

OFFICIAL BALLOT

Character Name(s):

Current Character Game(s):

-----

Place an X BEFORE your single choice of vote:

--I wish to play in a Challenge Game.

--I wish to play in a Career Game.

------

If you voted for a Career Game, please place an X BEFORE your single choice of vote:

--I wish to continue playing in my CURRENT game.

--I wish to play in a brand new Career game.

--I wish to play in a different Career game. (I want to join __________. Fill in the name of the game you wish to join.)

-----

If you voted for a Challenge Game, please place an X BEFORE your single choice of vote.

--I wish to play in The Great Dwarven Adamantite Rush Challenge Game. [DM to be decided. May be Jerry(me)]

--I wish to play in The Uncharted Lands Challenge Game to be DMed by Bob and Carla.
--I wish to play in the HELL ON WOLD (Earth)!!!! Challenge Game to be DMed by Jim Frick.
(note that there may be other Challenge Games offered, but as these were the first to have an approved advertisement, I'm offering these to be filled first.)


DM Donna Again 
Wednesday January 2nd, 2008 3:45:51 AM

...and in case you haven't noticed, it IS now January 2nd, 2008...we are back to posting once a day, Monday through Friday. I usually make my Offical DM post about 5pm or so Eastern time.

Have your post for today in by then (or, at least, BEFORE Midnight Woldian Time) so that you aren't noted as having missed the day's post--you do NOT want my Mom chasin' your butt with a +20 Cane of Ungodly Whuppin'!

8)

Theodore & Macaw 
Wednesday January 2nd, 2008 9:38:08 AM

Theodore nods soberly at Berlon's wise words. "I never took it seriously until now. The first thing I do when we leave here is go and buy some rope."

He stands about feeling both helpless and anxious. Helpless that he doesn't really know what to do next. Anxious that another attack might come while they are unprepared and tending the wounded and rounding up the instigators.

Macaw seems not to care. He sits calmly on his master's head, trying to spy the next exciting thing.

Vorelle  d20+4=10 d20+4=20 d20+4=6
Wednesday January 2nd, 2008 4:14:56 PM

Quietly, Vorelle puts away her healer's kit, relieved that Mr. Silent is feeling healthy enough to give orders.

She retrieves some of her rope and assists with tying up the prisoners.

[Use the Aid Another action to assist Vauhwyt with tying up. Succeed on the first two checks; fail on the third.]

DM Donna 
Wednesday January 2nd, 2008 5:08:34 PM

This about the time I have access to and then make my game posts. Hmmm...two out of five players posting.

I would like to ask for clarification: according to the copy of the module that I have, the Dark Horse Guild was at the Arena with the representatives of only three Houses (House of Keys, House of Merchants and House of Wolves)? So only three Houses were present for this talk?

Oni 
Wednesday January 2nd, 2008 6:09:28 PM

Oni stays put. Waiting for his friends to make the decuision on how to proceed.

OOC I always post after the sun goes down, this is early for me.

Berlon 
Thursday January 3rd, 2008 8:35:09 AM


"Hmm..." Berlon says, pausing to look at the numbers of the unconscious, "we may *not* have enough rope."

"If we do, hmmm, I guess prop them up against a wall?"

Posting Report for 12/24/07 
Thursday January 3rd, 2008 1:20:45 PM

SMTWTFS

DM Donna OXOXOXO
Berlon OOOOXOO
Oni OXOOOXO
Theodore OOOOOOO
Vauhwyt OOOOXOO
Vorelle OOXOXOO

Terrible posting from Theodore's player! Someone needs to beat that sucka!

ADM Shegger

Repercussions


Aftermath - DM Donna 
Thursday January 3rd, 2008 5:40:25 PM

Clu'eth straightens up from aiding Mr. Silent just as dozens of people stream into the area.

"It's okay." Barlon says loudly. "They're my people...they're here to take the prisoners in hand." The summoned Knives do precisely that. Barlon addresses himself to Vauhwyt, who apparently is the closest of the Dark Horse Guild members to him.

"We'll be taking the prisoners to a secured area elsewhere in the Arena for now. We need to conclude our business in private...then your guild may opt to speak to them if you wish."

After the prisoners have all been hauled out, and the wounded have been tended to, Clu'eth speaks.

"Now...I believe we were in the midst of nominating a Battle Leader..?" the cleric says. "The names put forth are Dietrich, Jeraldh, Mr. Silent and...Liam Kent." Clu'eth looks around. "Any other names? Anyone? No? Secret ballot for the vote, then?" One of the brown-robed attendants brought forth a big, empty fish bowl, a small stack of parchment paper and a set of six styluses (styli? stylusese?)

There are six writing instruments for everyone to take turns using to make their vote.

"Everyone present may vote." Clu'eth says, giving the House representatives a significant look. Obviously a few of them had been expecting that only the Houses could vote, but they begrudgingly agree to allow the Dark Horse Guild to do so.

Everyone is given instructions to go up to the table that houses the fish bowl, paper and pens, take some parchment, write one of the four nominated names on it and then fold up the paper and put it in the fish bowl. After voting, the person is supposed to step back to let the others cast their ballots as well.

"Any questions?" Clu'eth asks. If there are none, the voting begins.

Vauhwyt 
Thursday January 3rd, 2008 6:42:18 PM


"Just to clarify," Vauhwyt asks Clueth, "it's one vote for each house, one for the Temple, and one for us?" If that's the case, Vauhwyt will whisper with her friends in private to decide the Dark Horse Guild vote.

I think we should support Liam. He can bring other WLA forces to help us, including teleporting mages maybe and high level fighters. Dietrich is good, but how much experience has he had with large scale command? The other two choices are too partisan. What do you all think?

Vorelle 
Friday January 4th, 2008 2:12:44 AM

Vorelle listens carefully to Vauhwyt's analysis and nods. "D-D-Dietrich," she murmurs. "Or L-L-Liam. N-n-not those others."

Theodore & Macaw 
Friday January 4th, 2008 9:09:01 AM

Theodore whispers with the others, "I agree that Liam might be the best for the current situation, but in the long run, Jeraldh having support now will be a huge boost to his campaign for Prince. I think if he's elected battle leader, he'd be a shoe in for Prince."

He pauses for a moment to judge everyone's reactions. "I know the battle is what's most important, at the moment. But I believe we'll properly defend Dirt City regardless of who of those four are battle leader."

"Dietrich's no good," he continues. "Like Vauwhyt said, he hasn't enough experience or connections. Liam would do well, but should be able to supply those forces regardless of whether he's battle leader or not. Also, neither have a connection to the City, really. Dietrich's not from here and Liam's the head of a league that has branches in numerous cities but no specific ties to this one. Mr. Silent is out of the question, of course."

"Remember that we came here to support Jeraldh. This is the opportunity to do just that."

Vauhwyt 
Friday January 4th, 2008 2:06:56 PM


The liontaur looks at Berlon and Oni for their opinions.

Berlon 
Friday January 4th, 2008 2:45:54 PM


"I hate to sound like a broken record, but you're all clearly insane. The blood's not even dry yet, and...."

He shakes his head and then rubs it, as if he has a killer headache.

"You know, Young Theo, there's an old Gnomish proverb that goes something like... well, it doesn't really translate well. The main idea is 'You'll lose every argument versus a fool.' or something like that. If the rest of you want to stay hear and argue, that's up to you, if anyone needs me, I'll be in my lab."

He takes a few steps before turning and specifically addressing the assembled House representatives. "Oh my!" he exclaims with a dramatic slap of his forehead, "I've almost forgotten!" He speaks loudly and happily with a grand smile, a sure sign that something isn't quite right. "Consider this your informal invitation to The Feast of St. Hubbins! All of the Houses will be invited. A messenger will be sent with the formal invitations when the time comes. There will be punch and pie." He smiles broadly at the assembly, then leaves, returning to his lab.

"Good luck to whoever gets voted Grand Poobah or Vice President in Charge of Things or whatever it is," he offers over his shoulder as he goes.

Vauhwyt 
Friday January 4th, 2008 3:45:05 PM


"I just never understand that guy," she says. "Oni? What do you think?"

Clarifications - DM Donna 
Friday January 4th, 2008 6:41:18 PM

Clu'eth nods to the wemic.

"Yes, indeed." he says firmly. "Each group gets one vote...each House and your Guild. The Temple shall vote, too, but only to break a tie."

In response to Berlon's amazement, Barlon smirks.

"Boy," he says slyly, "That's a war brewin' out there--you think all them troops are gonna wait until we get all our little boo-boos bandaged an' kissed better before attacking the City? This vote's gotta get done quick, and even then, we gotta pray to all the god as'll listen so we just might have a snowball's chance in--hello...it's my turn to vote already?" Barlon goes up to the table, snags a piece of parchment and scribbles on it. Putting the stylus back, he folds the paper and drops it into the fish bowl, then steps back.

Oni 
Friday January 4th, 2008 7:27:04 PM

Looking at the liontaur, Oni says, "I am not from here. I have no idea one leader from another. Each of ther argumentsd sounds, well sound. But I do not wish to sway the vote in any direction out of ignorance. I will go with the consensus."

He itches the back of his neck again. The last few minutes, his hair had felt as though a spider was crawling amongst the strands. He was also beginning to feel something in ther pi of his stomach. Something was wrong, odd, but out of reach..

Vauhwyt 
Friday January 4th, 2008 8:37:21 PM


Vauhwyt chuckles. "Well, it seems that our "consensus" is that Vorelle and I think Liam is the best choice, and Theo likes Jeraldh. Shall we go with Liam, then?"

If no one objects, she will write the WLA officer's name on a slip of paper and hand in the Dark Horse Guild ballot.

Theodore & Macaw 
Saturday January 5th, 2008 11:19:29 AM

"Well, if that is the majority decision, then I will abide by it," Theodore says a little downhearted. "But tell me what benefit Liam brings as battle leader that Jeraldh doesn't. Would he not supply troops if he weren't battle leader? If not, he doesn't sound like a great guy. If he would, then he really doesn't serve a special purpose as battle leader."

He shrugs. "That's it. I think we're making a mistake."

Vauhwyt 
Saturday January 5th, 2008 1:09:51 PM


Vauhwyt has another point for Theo. "Keep in mind that Jeraldh is a Dart. Darts are grifters, con men, burglers. They run "Picklock College." What experience can Jeraldh have in organizing an army and running a warr?"

"Liam is a trained officer of an military organization. The WLA has military ranks and knowledge. Just on a competence basis, Liam is a better choice for general. Finally, Liam will not take the army after the war is done and use it to benefit himself. Any other citizen of Dirt City might."

Vorelle 
Sunday January 6th, 2008 1:19:15 AM

"W-we can still s-support J-Jeraldh for P-Prince," Vorelle says. "L-L-Liam d-doesn't want that j-job."

Theodore & Macaw 
Sunday January 6th, 2008 10:54:31 AM

"Jeraldh is a Key. But your other point is sound. I still think Jeraldh would get the job done, but I am outvoted. I will support your decision."

Vauhwyt 
Sunday January 6th, 2008 3:14:54 PM

"Oh yeah, a Key! That's what I meant! Sorry."

Vauhwyt writes Liam's name on a paper and puts it in with the other votes.

Berlon 
Sunday January 6th, 2008 10:47:00 PM

Once back at his lab, Berlon quickly starts making a list. "That stupid wand, and some scrolls..." he tapps quill to forehead to tray to make himself remember. Then he'll make a quick Catacombs run.

Posting Report for 12/31/07 
Monday January 7th, 2008 2:21:50 PM

SMTWTFS

DM Donna OXXXXXO
Berlon OOXOXXO
Oni OOOXOXO
Theodore OXXXOXX
Vauwhyt XOXOX3X
Vorelle OOOXOXO

ADM Shegger

Battle Leader Election Results - DM Donna 
Monday January 7th, 2008 6:55:54 PM

One after another the heads of the houses come forth and vote. Finally the last person has scribbled the final name on the parchment and dropped the folded scrap into the fishbowl. Clu'eth advances to the receptacle and begins to count the votes.

"One for the House of Keys." he reads from the first paper, then fishes out another. "One for the Woldian League of Adventurers. Another for Jeraldh...that's two for the House of Keys..." The cleric continues to remove pieces of parchment.

"One for the House of Wolves. Another for the Woldian League of Adventurers...and yet another for the House of Wolves." Clu'eth looks at the papers unfolded and frowns. there are two pieces of paper left. He reaches into the fishbowl.

"A third vote for the House of Keys." the cleric announces, then takes up the final paper, unfurliing the scrap and peering at the writing on it.

"A third vote for the Woldian League of Adventurers." he tells everyone and then frowns contemplatively. "That means there is a tie between Jeraldh, of the House of Keys and Liam Kent of the Woldian League of Adventurers." There is the faintest trace of a smile on his face.

"The Temple of Wardd must vote to break the tie." Clu'eth says, pausing long enough to elicit looks from the members of the houses. Finally, however, the cleric nods.

"The Battle Leader for the defense of Dirt City is...Liam Kent."

Oni 
Monday January 7th, 2008 7:21:50 PM

Ny now the sense of danger has crept into Oni's consciousness. Someone somewhere was in real trouble. It was someone he knew real well. But going over it , he could not put his finger on it.

Turning from the others, ignoring all those atound him, he closes his eyes and concentrates. Moments pass. The one word comes from his parted lips.

"Sho'va..."

Theodore & Macaw  d20+3=10
Tuesday January 8th, 2008 9:06:29 AM

Theodore sighs at the results of the vote. Then he takes a quick peek at Jeraldh to see if he can't determine the man's reaction. (Sense Motive 10)

"If we have elected Liam, I suppose someone should go fetch him."

Vauhwyt 
Tuesday January 8th, 2008 10:18:34 AM


Vauhwyt volunteers to go fetch Liam. For one thing, she is herself a member of the WLA, and for another, especially aided by her magic, she is the fastest. This assemblage might want to interrogate the prisoners while she is off on her errand. We need info on who in the City is a traitor and will aid the invaders. If no one objects, she casts Expeditious Retreat and heads off at speed 70.

Vorelle 
Tuesday January 8th, 2008 1:13:48 PM

Vorelle turns worried eyes to Oni. "Wh-what about Sh-Sho'va?" she asks quietly.

Berlon 
Tuesday January 8th, 2008 1:41:57 PM


Once Berlon completes his transactions at the Catacombs, he'll return to his lab to cook up some Alchemical goodies. Perhaps in the morning, right now he needs a good nap...

Congratulations...But... - DM Donna 
Tuesday January 8th, 2008 6:24:10 PM

After making the announcement, there are at least three reactions that the Dark Horse Guild members can see:

Jeraldh is obviously a bit disappointed. So is Mr. Silent, but only enough to shrug one shoulder.

Barlon the dwarf and Vox Requin exchange glances and a nod.

Suddenly the representative from the House of Cloaks stiffens.

"We got trouble." the voice from the cloak says brusquely, turning to the party. "I just got some information that Liam needs to know...and since you're all offering to let him know of his newly-elected position, I'd like to come along with you for the announcement."

Clu'eth and the other House leaders look to the person in the cloak, but the cloaked one is saying nothing, only looking to the group to see whether or not the Cloaks rep will be joining the party to go see Liam Kent.

DM OOC: is there a description of Liam Kent either in the archives or that one of you generous players can provide? Thank you.

Vorelle  d20+13=31
Wednesday January 9th, 2008 12:36:32 AM

Vorelle eyes the Cloak representative sharply, trying to look for anything unusual or out of place.

[Spot 31]

Vauhwyt 
Wednesday January 9th, 2008 12:43:58 AM

Vauhwyt hates being slowed down, but she tells the Cloak he can come with her.

She also casts Enlarge and invites him to ride.

"I don't do this except for friends and dire emergencies," she tells him, "so this had better be a dire emergency, or else you better be real friendly!"

She laughs to show she is halfway joking.

Oni 
Wednesday January 9th, 2008 4:48:57 AM

Oni looks to Vorelle, " I thought the bond had been seered. Since I had never done such a thing, I didnt know this wpould happen.

"Fear, feeling of fear." Oni looks around the room for a bit. "Captivity, yes that is the fear. Not fear of death, but being caged. Something must be hunting her."

Oni moves to Theo. "Theo, this could turn out better for Jeraldh in the long run. So many things to be in charge of, while the fight gfoes on. Get with Jeraldh and start working on saving the city. Sounds like Liam will 'fight for' the City.

Oni's body tensew, hi body shakes. Spinning he runs to the door. Calmness overtakes him. Panting he whispers hoarsly to Vorelle, "Danger...."

Theodore & Macaw 
Wednesday January 9th, 2008 9:05:49 AM

"I'll stay here, then," Theodore says to Mask and Vauhwyt. "I'd only slow you down."

He nods at Oni's words, but goes to Clu'eth rather than Jeraldh. "Do you suppose we should reconvene this meeting and begin discussions of the defense of the City? It would behoove us to get started and hammer through the hesitance of some of the Houses. Then when Liam arrives, we can get to the nitty gritty."

On top of the wizard's head, Macaw repeats Theodore's last words, "Nitty gritty! Nitty gritty! Nitty gritty!" The bird seems to appreciate the phrase.

Berlon 
Wednesday January 9th, 2008 1:01:34 PM


After a quick nap, the gnome messages Vauhwyt. "So which team won? Was the score close? But seriously, do you guys need anything while I'm running around?"

Conversations - DM Donna 
Wednesday January 9th, 2008 5:51:45 PM

Vorelle doesn't spot anything out of the ordinary.

Mask simply nods to Vauhwyt...the Cloaks rep either has no sense of humor or an uncanny ability to keep it well hidden.

Oni voices these feelings he seems to be getting.

Theodore and Macaw offer to remain.

Berlon feels refreshed.

"We must hurry and bring Liam Kent here." Mask insists. "In the fastest way possible...let us go. Now."

Any who leave to fetch Liam, please make Spot and Listen checks.

Any who remain, please make Diplomacy (or Intimidate) checks and state what it is that you want the Houses to start discussing with each other.



Vorelle  d20+13=18 d20+13=31
Wednesday January 9th, 2008 10:48:50 PM

Vorelle decides to go with Vauhwyt and the others to find Liam.

[Spot 18, Listen 31]

Theodore & Macaw  d20+1=3
Thursday January 10th, 2008 9:04:52 AM

"Could we discuss the resources that each House has available? How many fighting men? Any allies we can call to our aid? How many ships? Any special weapons or surprises we could use?"

Theodore tries to calm everyone down after the battle and bring them back to the table for discussion. (Diplomacy 3)

Oni 
Thursday January 10th, 2008 2:03:48 PM

Vauhwyt and Vorelle both go speeding off to get Liam. That leaves hismself and Theodore to keep the proceedings goin on.

"As Theodore mentions what special abilities do the Houses have to share. Also, since Jeraldh was voted 2nd for Battle leader, it should fall to him to be the leader in organizing the populace.

" I assume the WLA had heard the rumors as each of the Houses. Therefor it would be safe to assume they have been working on a plan already. If they are military people, they may just 'tell' others what needs to be done.

"So put away thoughts of trhe battle itself. How do we protect the City? Water? Food? Escape plan? What part does the City below have?

Jeraldh, what say you?"

Berlon 
Thursday January 10th, 2008 3:38:53 PM


"Hello? Anybody there?" Berlon begins to think he's out of the range of the spell. He slaps his forehead in stupidity...

He thinks for a bit, then decides on another quick nap.

Vauhwyt 
Thursday January 10th, 2008 3:45:41 PM

Vauhwyt, Vorelle and the Cloak rush off to fetch Liam.

If her travels bring her near Berlon's lab, she will chek in with him and urge him to return. "Your advice is worth suffering your annoyance, my friend," she tells him.

And Then... - DM Donna 
Thursday January 10th, 2008 5:38:31 PM

Theodore, Macaw and Oni remain with the rest of the Houses at the meeting site in an effort to direct the topic of conversation. Unfortunately, Theodore's grasp of Diplomacy doesn't have the desired effect, as none of the houses want to divulge their specific numbers and/or resources to each other. Clu'eth heaves a gusty sigh, aims an empathetic glance and a shrug at Theodore and Oni and then attempts to soothe ruffled feathers.

MEANWHILE, the other two Dark Horse Guild members accompany the Cloaks rep from the Arena meeting, stopping at Berlon's lab along the way. Berlon is now free to accompany the group if he wishes.

Vorelle keeps a sharp eye and ear out, but decides that the Cloak & Dark Horse Guild group isn't being followed.

AT THE WLA HQ: Vauhwyt opens the bright blue door and manages to squeeze herself into the front room. As she does so, her appearance startles the semi-reclining figure of a dapper, aristocratic human male from his relaxed position: leaning back in his office chair with his crossed feet on his desk. Scrambling to his feet, Liam brushes the imaginary wrinkles from his skirted blue velvet coat and peers closely at the Enlarged wemic.

"Ahhh...Vauhwyt..." the WLA official says with a puzzled smile, "...my how you've...grown since our last meeting..!"

Vorelle  d20+13=33 d20+13=30
Friday January 11th, 2008 12:55:24 AM

Vorelle leaves the talking to the others and instead takes another look at the street, alert for any signs of danger.

[Spot 33, Listen 30]

Theodore & Macaw 
Friday January 11th, 2008 9:07:35 AM

Theodore sighs as the Houses remain tight-lipped.

"A lot of people are going to die," he says, softly. "I hate politics."

He moves over to Oni, seeing nothing else he can do until the others return with Liam. "How do you like the City, so far?" he asks the centaur with a mocking smile. "Good stuff, huh?"

"Nitty gritty! Nitty gritty!" Macaw announces.

Vauhwyt 
Friday January 11th, 2008 10:35:18 AM


As always, a little flustered by Liam, Vauhwyt quickly shrinks back to size, her tail swishing nervously.

"Um, Ser Kent, the heads of the Houses of Dirt City are asking to see you. They want you to be the battle leader to fend off the oncoming invasion. This Cloak has more information for you."

She steps to the side to let the Cloak enter.

Berlon 
Friday January 11th, 2008 12:45:04 PM


After rejoining the group, Berlon remains with Vorelle, keeping lookout. He seems to have quite a lot on his mind...

Which News First? - DM Donna 
Friday January 11th, 2008 2:15:20 PM

Theodore and Oni get to "enjoy" the intricacies of attempting to make diplomacy work amongst a network of paranoid, greedy back-stabbers. DM OOC: you can continue to try to persuade them to share information by rolling Diplomacy/Intimidation checks again.

MEANWHILE: the rest of the Dark Horse Guild is welcomed into the WLA office by the urbane and rather mellow Liam Kent. Neither Berlon nor Vorelle see or hear anything that leads them to think there are undesirables trying to spy on the proceedings.

As soon Vauhwyt changes back to her normal size and makes her announcement, however, the aristocratic human is clearly surprised. He turns to the Cloaks rep with the party.

"Mask..?" Kent prompts.

"Well," the cloaked figure explains, "There's good news, bad news and worse news. Which first?" One of Kent's eyebrows elevate.

"In that order, if you please." he replies.

"The good news is that all the Houses voted and you've been declared our Battle Leader." Mask says. "The bad news is that the invasion that you and my House have been suspecting was forthcoming...well, it's here, and doubtless due to attack the City in two, maybe three days--most likely less."

"And the worse news..?" Kent asks, looking like he's getting a headache.

"The worse news..." Mask responds, "...the worse news is that my House is pretty sure that the Crimson Skulls are going to be leading the sea attack...and that the head honcho himself is the strongest leader of the combined forces." Liam Kent snorts, one of his slender hands rubbing his forehead.

"Well, I must say," he quips, "You certainly have the news rankings spot-on, Mask...only you probably should have prefaced that with: 'I have bad news, worse news and even worse news'." The human Leaguer frowns thoughtfully, then nods.

"All right, then," Kent turns a stern eye to the Cloak, "Get in touch with the Red Wyrms, let them know what's about to happen to the City and ask them for their Rings of Communication...we're going to need them to coordinate everything. I'm going to the meeting site...?"

"We met at the Arena." Mask tells him.

"The Arena. Well, I'll be returning to the Arena with these promising adventurers and see if I can't pull some teeth...heh--I mean...get the other Houses to share information."

"I'll meet you there within the hour." Mask responds and then is out the door. Kent turns to the rest of the party.

"Let's go back to the Arena." he says with a faint smile. "I'd love to see how your friends are doing trying to get the Houses to be forthcoming even in the face of an invasion of Dirt City."

DM OOC: I'll be posting over the weekend to advance the story to the point where, on Monday, the Dark Horse Guild will be given its combat assignment. If you have Catacombs transactions pending, let me know. Oh--and, PLEASE--if any of you have any known information on the Crimson Skulls, please tell me. Thank you.

Oni  d20=2 d20=3
Friday January 11th, 2008 7:39:18 PM

Oni senses Theodores presence next to him. He doesnt really hear what the wizard says, his own thoughts far away. He then does soemthing totally out of character. He reaches out and rests his free hand on Theo's shoulder.

"My friend. I wanted to come to the City to become a part of your group. Dreams had told me this to be so. Now I have emotions and feelings to run, to free myself of this life among the 'Noble' races. This is not me. I lack the skills needed to be amongst you.

"Even on my home island, politics, and the discussions of centaur licves interested me not. It is why I took to the seas. After my captivity, The open lands offered me the peace I sought. Even now, the pain and exasperation I feel with Sho'va so reminds me.

"So my new friend, I want to stay ands help the City, only for the sake of you my new friends, and the families you have. There may come a time I cannot fight behind the walls, I may need to take the fight out there. If that time comes, I hope you will understand, Theo, I do not leave the cause. A caged animal cannot fight as well as the free one."

He then looks at Theodore. Concern and seriousness marked upon his face. He shares a moment like this with the young wizard then moves to the tables once again and betgins harassing Jeraldh with questions, demands, and urging him to act.

Diplomacy 2
Intimidate 3

Theodore & Macaw  d20+1=19
Friday January 11th, 2008 8:12:51 PM

Theodore is surprised by Oni's outpouring. He looks at the centaur. "The City isn't the best place for one more suited to the outdoors," he agrees. "Even I, who was raised here, sometimes feel stifled. And I wouldn't harbor any hard feelings should you need to leave. You've already showed your dedication to the City and your friends, and we all appreciate that, very much."

He goes with Oni back to the table and adds his own voice to the argument. "For the sake of the City, and its people, we should begin discussions. People's lives are at stake here. Your own. Do you really believe any of you will be able to hold out without cooperation between all of the Houses?" (Diplomacy 19)

Vauhwyt 
Saturday January 12th, 2008 9:45:53 AM


Vauhwyt smiles at Liam's obvious knowledge of the situation and at his competence in issuing orders already. "This is one decision that came out right," she thinks. She wants to say it, but does not want Liam to hear.

She leads the WLA officer and her friends back to the Arena. As she goes, she tells Liam all that the Dark Horse Guild knows, and asks him what the Crimson Skulls are. She tells him about the fairly weak attack on the Arena that the Dark Horse Guild repulsed. She does say that the Box of Sleep was an unexpected item.

ooc to DM: Highlight to display spoiler: {I am pretty sure that we've got nothing on the Crimson Skulls and Darid. I really think you can invent anything you like that!}

Now THIS is a War Council - DM Donna 
Sunday January 13th, 2008 1:54:48 PM

Oni, Theodore (and Macaw) continue to do their best to convince the different Houses to not be stingy now that they've all decided to elect a Battle Leader for the anticipated war. Although Theodore's newest attempt at pointing out the obvious has the Houses of Teeth and Wolves starting to cooperate, the other Houses are all sure that, if they simply have their people defend their specific territory then everything should be fine.

It is about at this point that Liam Kent and the rest of the Dark Horse Guild arrives. Immediately the Houses that had been insisting on the "to each their own" strategy begin repeating their points. The dark-haired WLAer rolls his eyes and mutters to Vauhwyt:

"My dear...take you and your fellow Guild members back to your headquarters. Eat. Sleep. If I haven't had to send someone to you to fetch you back to me, then meet me at the WLA office an hour after sunup. Thank you for everything." So saying, the man then strides into the gathering of the House representatives and gets their attention.

The Dark Horse Guild is now free to follow the directions of the Dirt City Battle Leader. If your PC has ANY updates to make to their CS, you must email a copy to me so that I receive it before 5pm Eastern time tomorrow...otherwise, I am using what came to me with the Dirt City documents.

Monday's post will place the group in a pre-combat situation. Please be sure that I have everything you want me to know about your PC before the actual combat begins.


Vorelle 
Sunday January 13th, 2008 7:40:29 PM

Oni's anxiety about Sho'Va has made Vorelle a little concerned for Champ. She doesn't wait for a second urging from Liam, but hurries back to the boat where her faithful dog awaits her.

Theodore & Macaw 
Monday January 14th, 2008 9:32:26 AM

Theodore is a little hesitant to leave. He wants to see things through. But he quickly decides that this is House business, and he's not the head of a House. Nor is he even part of a House.

He sighs and accompanies Vorelle back to their boat. "Come along, Macaw."

The bird grasps a patch of mousy hair and yanks, causing Theodore to gasp in pain, "Owww!"

The mage throws a hand up, trying to catch the feathered bully. Macaw is too quick, and hops into the air to perch upon a sill.

"You rotten bird!" Theodore shakes his fist at the raven before stomping off in a tizzy.

Vauhwyt 
Monday January 14th, 2008 10:42:01 AM


Vauhwyt laughs a little. She gets a real "thanks, kids! Now run along while the grown-ups talk" vibe from Liam. It would be annoying if she did not trust him to actually be a grown-up among the spoiled brats who lead Dirt City's houses.

But since he IS her ranking officer in the WLA, she simply nods, tells Kent that the Dark Horses will be at the ship, and takes off with her friends.

Outside, she asks, "So what do you guys think?"

Berlon 
Monday January 14th, 2008 10:47:26 AM


Berlon smiles politely but remains silent until the group leaves to return to the ship. Macaw's antics provoke advice. "Rope!" he offers, "I could hold it, and you could hit it with the rope..."

Oni 
Monday January 14th, 2008 3:52:34 PM

Oni moves slowly to the ship. He soon loses his companipons as they move much quicker. Often times he stands and watches the people as they run to and fro. At times it feels as he is outside his body looking in.

The feelings fronm Sho'va were now gone. Best sense was she got away. Being new at theis he did not really know. He did figure if she had met her end, at the least, the tether would have been broken.

Ther sense of imminent demise was now upon him. He had accepted the real possibiity of death many times. But now it weas different. He did not want to die in this accursed City. He smiles, well any city for that matter.

With the boat now in vies, but still a ways off, he leans on his halberd, just watching the sea.

Orders is Orders - DM Donna 
Monday January 14th, 2008 5:46:35 PM

It is not even dawn the next day when the Dark Horse Guild is visited by a familiar "unknown" figure: Mask, of the House of Cloaks.

"Hope you're all nice and rested." the cowled representative says without preamble. "Liam was finally able to get the Houses to get together and play nice. Now he'd like to talk to you. Ready? Let's go." Mask doesn't wait around for anyone to even have a jump-starter cup of coffee (or the Woldian equivalent)...he's off and assuming that you're all following.

He slinks along a route vaguely familiar to everyone except Vauhwyt. The wemic definitely knows where the group is going: back to WLA HQ.

Once inside the blue-doored building, the party is treated to witnessing an unshaven, slightly disheveled Liam Kent sitting at his desk with a huge metal tankard with a steaming, fragrant, doubtlessly-caffeine-loaded beverage that he has just gulped from.

"Ahhhh...the Dark Horse Guild!" he greets you, then gestures to the assortment of chairs, benches and oddly-shaped lounges. "Please, have a seat--IF you are inclined to sit--and relax a bit before I order you to your deaths for the sake of Dirt City!" The slender aristocrat grins and winks.

"Kidding, just kidding." he assures you. "I may be the Battle Leader for this war, but I really can't order you to your death...it's a strictly voluntary detail that, if Wardd smiles upon us, won't even need to be considered." After everyone who wishes to is seated (or otherwise kickin' back), the dark-haired man speaks:

"First of all, I have to explain why I didn't keep you for the Clash of Wills yesterday...and my pet name for it should give you a good idea of why I didn't want to afflict you with the agita that a roomful of stubborn, over-inflated egos was doubtless going to give you." Here he puts one hand on his own stomach and gives a burp. "Mask...did you get...ahhhhh, thank you." The Cloaks rep produces a small packet that he gives to Liam, who upends the container into his steaming tankard, stirs it with a swizzle stick and then gulps the drink again, making a face.

"Tastes horrible...but my stomach is a bit more settled now." Liam announces. His dark eyes suddenly focus on the party, the penetrating gaze assessing each and every one of you. When he speaks again, his tone is one of steely determination.

"Your group is going to spearhead a special maneuver. Yesterday, you were present when Mask forwarded the major discovery that his House had been able to make about the impending attack: namely, that the Crimson Skulls will be leading the attack. What you may not know, however, is that the Crimson Skulls are a nasty crew who used to be members of the House of Teeth. They are named for their ship, the Crimson Skull...and that ship's captain is Darid Skull, the ex-Leader of the House of Teeth." Liam pauses to let this information sink into the brains of those assembled.

"Skull has allied himself with the Swamp Army--specifically the lizardfolk that are a major part of this war. Skull, because he'd been with the House of Teeth until VERY recently, unfortunately has detailed information about Dirt City and its ability to defend itself. I have the sneaking suspicion that he is the major reason that these three diverse factions have managed to combine and decide to attack now--he knows the weakened state of the City now that the Prince is gods-know-where with that Infernal Book!" Liam draws in a hissing breath, clearly disturbed by the unspoken implications of all of the above, however he goes on:

"As Mask has hopefully told you, I managed to make all the Houses realize that we must hang together or we'll surely get strung up separately. I have been able to map out a two part defense: the attack that will be made upon the City by the land troops is the enemy's way of trying to get us to split our resources. I've organized some of the Houses to effectively lure the land troops into select parts of the City so that we can use funneling techniques and well-laid traps to whittle those forces down." Liam grimaces.

"However, the Cloaks have confirmed that the true danger will come from the sea attack--the Crimson Skulls will lead a marine offensive upon the docks of the City, since Darid Skull has been blasted clever enough to figure out that if he can get control of the docks, he very effectively hamstrings any easier way for us to either go for help from anyone else as well as hit where the majority of warehouses--and, thus, marketable goods and loot--are located." The Battle Leader reaches into his pocket.

"I've been able to get a decent defense of the docks organized by pooling the resources of all the Houses--we can probably keep the enemy at bay." he says. "However...we need to sneak up on the lead ship and assassinate their commander. I want the Dark Horse Guild to be the strike force that does so while the rest of us draw the attention and fire from the surrounding armada." Liam Kent looks at each of you as he continues to speak.

"Get to the Crimson Skull, find Darid Skull, and assassinate him. Sink their ship for a loss of morale, too, if you can. The attackers need to know they are attacking Dirt City here...City of Rogues! And that means that we fight dirty as rogues! Maybe, if we can defeat this group and send them packing quickly, the others will decide to lay off and return home. Then we can send clean ops to deal with their sub-leaders one at a time. A leaderless set of opponents is not an adversary, but an opportunity for plunder and deal making."

Posting Report for 1/7/08 
Monday January 14th, 2008 7:42:51 PM

SMTWTFS

DM Donna OXXXXXO
Berlon XOXXXXO
Oni OXOXXXO
Theodore XOXXX2O
Vauhwyt XOXXX2X
Vorelle XOX2OXO

ADM Shegger

Oni 
Tuesday January 15th, 2008 2:07:23 AM

Oni listens to the man and his story. It had been a very good idea to elect the man Battle Leader. Oni followed the mans logic, well until the very end.

5. Two Taurs, two humans and a gnome. This was the first strike team. Oni simply stares in disbeleief. The most dangerous comnmander of the whole invasion, and this man Liam is only end 5 people to stop him. Oni has lived long by acessing and using the patience Domi blessed him with at birth. Alas lifes struggles had taught him the importance of quick action. As his blood boils, he waits for the inevitabler reaction of the Liuontaur. Wait....

Vorelle and Champ  d20+13=19 d20+13=15
Tuesday January 15th, 2008 3:18:40 AM

Reunited with Champ, Vorelle spends the evening making sure she has enough arrows. She has learned her lesson from the Guild's last adventure, and she now has two full (mundane) quivers with which to replenish her Quiver of Ehlonna when it runs low. She did not, alas, have the funds to replace her special silver and cold iron arrows, but she hopes she has enough ordinary arrows to see her through the battle.

The next morning, she brings Champ to the meeting, reluctant to be parted from her friend again when there is so much uncertainty about what will happen and when.

On the way to the meeting, she stays alert for signs of trouble, but has difficulty concentrating. [Spot 19, Listen 15]

At the meeting, she listens but does not speak. Champ, much less shy, sniffs Liam's hand with interest, but instinctively steers clear of Mask.

Theodore & Macaw 
Tuesday January 15th, 2008 9:13:13 AM

When Liam mentions that Darid Skull is leading the charge, a bit of crimson touches Theodore's face. His jaw muscles work as he grinds his teeth, "Traitor!"

"How much time do we have before the army reaches us? We should buy supplies," he says. Theodore looks first to Liam and then to Mask. "Or, if we don't have time, perhaps the Houses and Battle Leader might be kind enough to provide us with some supplies. Seeing as we're the lynch pin of this plan."

He looks back at Berlon and smiles. "Most importantly, we'll need lots of rope."

Vauhwyt and Mookie 
Tuesday January 15th, 2008 11:50:46 AM


At first, Vauhwyt's tail droops, and she, like Oni, is pessimistic about their chances. But then she has a few ideas.

"Excuse me, Sir Mask, is there any way you could get me a drop of blood or a lock of hair from Darid himself, best of all, or from one of the Crimson Skulls who belong to his group? And can you offer us a description of the ship, so we can pick it out among the invading fleet?"

She asks Theo if he could hide the group's boat, in its smallest form, under the illusion of a rock or something. She asks Liam and Cloak if there is any place in the harbor in which one could hide a small boat under such an illusion.

Or is that hopeless given the Skull's knowledge of the harbor?

And will the invasion arrive at night or in the day?

Vauhwyt mentions the possibility of her hiding in gargoyle form, under the cover of darkness, to give a little advance warning in the moments before the invasion arrives.

Or would it be better, rather than try to float up to the enemy in a boat, to swim up with water breathing spells, or to walk with water walk spells? Can Berlon cast enough Water Breathing to cover us all?

Will we have time to prepare a full set of spells? Could the Cloaks offer potions of Water Walking from their famous Cloakroom? How about Elixers of Sneaking?

Vauhwyt is starting to think of a plan!

Gettin' Ready - DM Donna 
Tuesday January 15th, 2008 6:44:38 PM

Vorelle and Champ's vigilance is a good thing...but there is nothing that raises suspicions for them today.

Theodore asks a very good question and Vauhwyt's musings prompt a smile from Liam.

"At the rate the Swamp Army is advancing," the Battle Leader tells the party, "I have no doubt that we have 24 hours...one day. By that time the entire armada that they'll have available will be able to sail up the Dirt City docks. So, about this time tomorrow...perhaps a little later...the enemy will attack." The dark-haired human grimaces thoughtfully.

"We have limited supplies available that we can assist you with." Liam tells the group. "Whatever you believe you'll need you may let me know and I'll try to get it to you. Mask has the specifics about Darid Skull and his crew and boat."

"Darid Skull is a skinny little halfling." the voice of the Cloaks rep is dry and flat. "About an inch over three feet tall, he's maybe thirty-five pounds soaking wet. Light complexion, dark brown eyes and hair. His specialty within the House of Teeth was traps of all kinds--both creating them and disabling them, too. Our observations seem to indicate that he got to thinking that he should have been Prince even before the Prince disappeared.

"Skull's right hand man is Staven. He's a half-orc and the physical opposite of Skull: about six and a half feet tall, easy, and three hundred pounds. He's rumored to have been a monk from some obscure monastery. Trust me when I say--you do NOT want this guy to get his hands on you...or feet, either.

"When Skull hooked up with the lizardfolk, there was a shaman that was immediately assigned to him. We think it's a female, but we haven't been able to confirm that. Whatever this shaman may be, male or female...the shaman is dedicated to Marteaus. Unfortunately, our contacts couldn't get much more than that about Skull's possible henchmen."

"Besides these henchmen," Liam says, "There is the crew of the Crimson Skull...halflings and humans, mostly. All of them are fringe elements from the House of Teeth--a few of them are also ex-members of that House. You can imagine what got them expelled. The ship itself is also of note--Mask has been able to find out that every time Darid Skull got his percentages from his own or his team's ops, he turned around and would spend money on that ship. When you get aboard, he's likely going to have it trapped like crazy. Otherwise, the ship is an ordinary light warship...he didn't go for ostentation on the outside of the vessel, as he uses it to sneak in and out of harbors and such when he is...or, rather, was...on his ops assignments."

Liam leans forward.

"Whatever your plan of action is, I can guarantee that you will be supported by our own defensive force. I personally think that you should find a way onto the ship before it gets to the docks and, at a minimum, assassinate Darid Skull. He's a skinny little guy, even for a halfling, but he's a very charming skinny little guy--he's considered the enemy's leader. You get him and we can demoralize the enemy into at least backing off, if not parleying for a truce."

Berlon 
Tuesday January 15th, 2008 7:09:29 PM


Berlon listens intently, to Liam, and waits until he is finished. "I'm sorry, you have us confused with someone else. Don't worry, though, a lot of that goes on around these parts." He smiles warmly.

"I am a cleric of Alemi. If you need an assassination, go find an assassin. If you need us to defend your city, we will happily do that. We are surely not the best people for your operation."

"I can not speak for the others, but my sole concern is preventing as many casualties as possible. I have no interest on going on your strike mission."

Oni 
Tuesday January 15th, 2008 9:21:48 PM

"My answer is NO as well. The odds are stacked in our enemies favor, and we are not trained, nor equipped to level the playing field. Dirt City is full of Cuthroats, I am sure there are better trained people for this mission."

Vorelle 
Tuesday January 15th, 2008 11:47:30 PM

Vorelle looks at the spellcasters. "P-perhaps there's a w-w-way to t-t-t-take him o-out of c-c-c-commission," she says softly. "O-o-ther than k-k-k-killing him."

Theodore & Macaw 
Wednesday January 16th, 2008 10:24:18 AM

"I could create an illusion on the ship," Theodore answers Vauhwyt. "And I could manage it over the ship in its largest form, if need be."

"I think 'assassinate' is a poor choice of words," Theodore explains to Liam. "Obviously, we are not assassins. But it is a battle, and your plan has merits. If you can keep us safe and clear the way for us to get to Darid's ship, then we have a chance."

"I think we could use some scrolls enscribed with the Dimension Door spell. That would be better to get between ships than having to board, leaving our ship vulnerable. A couple of scrolls enscribed with Fireball spell so we might sink the ship after taking care of Darid." He turns to his friends. "Anything else you guys think we might need?"

"We should also coat our ship with some sort of fire resistant resin, so we don't go up in smoke. And, of course, we'll need a crew."

Vauhwyt and Mookie 
Wednesday January 16th, 2008 11:40:52 AM


"Assassination! Warfarre! Call it what you will. The fact is, this Darid guy needs killing, and making him dead is the right thing to do!"

"Killing this guy means the invasion fails and we save our home! Killing this guy makes up for the evil he has inflicted on good folk. Killing this guy makes better the damage he has done, and prevents him from doing morre!"

"Since when have you guys been so squeemish? We have killed lots of things -- beasts and people -- because it was the right thing to do! I'm a trained killer! It's what I do best! I kill other creatures!"

Mookie pipes up, "Yeah, you're a regular mass murderer, Boss!"

"Well," adds Vauhwyt, "the thing that sets me off from a murderer is that I fight for the weak, for justice, and for the cause of Good. That means something."


A Little Solidarity Goes a Long Way - DM Donna 
Wednesday January 16th, 2008 7:51:59 PM

Liam Kent's dark eyes solemnly look over the group.

"I am not going to order you on this mission." he says firmly. "Because, as your cleric of Alemi truthfully points out--it IS an assassination. Your express purpose is to find and kill Darid Skull...only because it's usually a LOT easier to kill an insidiously evil, charismatic leader who can inspire his allies to do the most horrible acts imaginable and SMILE with serene delight about it...than it would be to try to capture him.

"However...IF you believe you can capture Skull, then by all means do, because we need him removed from being able to influence his allies." Liam stretches the aching muscles in his neck by rolling his head around with the soft crackling of vertebrae. "I, personally, happen to believe that the man is a danger while being alive at all--even as a prisoner, he can inspire his followers to do...things. Horrible, vile things...things that got him and his kind tossed out of the House of Teeth...you DO remember the credo of the House of Teeth, right? 'Your money is good for anything'? Darid Skull and those he got to join him take that motto very much to heart--or for what passes for a heart, anyhow." The WLA officer-cum-Dirt City Battle Leader nods.

"It's ultimately up to you, then. Dirt City IS going to be attacked in 24 hours. We might be able to survive this one, but I know we cannot survive a sustained, organized effort--especially if Darid Skull is allowed to retain his leadership role. Will you help us...or will you not?"

Vorelle 
Wednesday January 16th, 2008 10:57:49 PM

Watching Liam, Vorelle realizes that Darid Skull isn't the only charismatic leader around.

"I-I'll h-help," she says, giving Champ a reassuring pat.

Oni 
Thursday January 17th, 2008 2:23:29 AM

Oni is getting riled by the insolent nature of this man. He is questioning the loyalty of Oni and his friends. Oni steps with a foot of the man.

"First off the deed is indeed honorable. To chop the head off is indeed a good idea. But Sir, to send 5 people after the lead ship is not only a suicide mission, but also tells me you wish us removed from the fight. You suspect I am sure that we shall die in the effort. Even though Vauhwyt is a 'trained jukker', the others of us are not. Nopne of us have lived on a boat. The simple pitfalls of a ship, during war would be hazardous, let alone the 'traps';' of Mr Skull.

"Secondly you offer us no option, or help. And yet you gave the Houses your time in planning everything else out. Which also leads me to believe you have alterior motives.

"You sir are not telling us everything. You sir are trully not using us to the best of 'Our' abilities. The others may believe in your idea, as for me I do not."

Oni then awaits for whtever the others have to say, and to see if Liam had any comment.

Theodore & Macaw 
Thursday January 17th, 2008 9:12:19 AM

"Vauhwyt!" Theodore exclaims, his face going pale. "That's too much! You can't be so bloodthirsty as you make out. If we need to take out Darid, then we will. If we can take him prisoner instead, then we will. That's how it should be."

"Oni, calm down," Theodore says, feeling the group begin to come apart at the seams. "It's a battle and odds are long regardless of who we are whether we'll survive. If we don't do this, someone else will. If the City can protect us until we get to Darid's ship, then it's our ship against his. Those seem like pretty fair odds."

He shakes his head and rubs at his eyes with a shaking hand.

"I'm in, too, but what about the scrolls?" Theodore asks Liam. "And the crew and the fire retardant? Surely with all the vast resources of the City you can spare these few things."

Berlon 
Thursday January 17th, 2008 2:04:15 PM


Berlon says no more, letting the others do the talking. He then beings muttering to himself, but instead of his usual sarcastic comments that are audible to all, these seem to be intentionally quieted, and in Gnomish, too.

After a few minutes it becomes obvious that he is actually casting a spell, given his intricate arm movements. He holds his holy symbol high in the air, and it starts to shine with a deep purple glow. Quickly his arm moves in a wide circle, leaving behind a trace of purple light in an oval. Slowly the light starts to fill in from the border, until a solid purple disk floats vertically in the middle of the room.

"May Alemi's Grace protect the innocent."

And with that, he completes his Lesser Planar Ally spell.

He suddenly opens his eyes and smiles expectantly.

"I hope it has wings..." he beams proudly.

Vauhwyt 
Thursday January 17th, 2008 4:00:05 PM


"I disagree. We can do this! We snuck into the Prince's palace and kidnapped his number two man! And we were less powerful then! I bet we can do this too!"

"Oni, what's the alternative? Run away?"

Oni [2nd] 
Thursday January 17th, 2008 7:39:36 PM

Theo
"Oni, calm down," Theodore says, feeling the group begin to come apart at the seams. "It's a battle and odds are long regardless of who we are whether we'll survive. If we don't do this, someone else will. If the City can protect us until we get to Darid's ship, then it's our ship against his. Those seem like pretty fair odds."

"In the plan Liam doesnt ay anything about the City helpin us, or giving us cover."

To Vauhwyt
"Run away? No. But aomwthing wlaw would seem bewtter for us. We are not sailors. We aree not rogues. We are not acrobats. This mission is to eliminate the Darjk Horse Guild from Dirt City."



You Rang..? - DM Donna 
Thursday January 17th, 2008 8:57:22 PM

Liam's lips twist in a grimace.

"I cannot promise you what I do not have access to any longer." he addresses the subject of coming up with all kinds of magic items and such. "The armies have sufficiently cut the City off so that we can't go and get all manner of arcane items to help you out--I need to know exactly what you'll be needing and then I have to scrounge through the City's resources to see if we have it on hand. However, ANYTHING that you say you need and we DO have it--it's yours. Definitely. I'm not going to thrust fifty-year-old slings in your hands and chuck you into the bay, saying 'Go gittim!' Whatever you come up with and we happen to have the potions or whatever you need, you will have it..." Even as the Battle Leader points out the painfully obvious, there is a flutter of movement at the oval of purple light.

If one looks at the floating oval as a sort of doorway, then there is suddenly a very slender, fine-boned hand that clutches the "doorframe" from within the portal. It's hard to tell (as the purple-based light is giving off a weird glow to see by) but the hand looks to be a deeper sort of purple (a violet/blue, perhaps?)...as well as having...scales? No, wait...

The hand is joined by another hand on the opposit side of the purple-light doorway, and a musical sort of sound can be heard floating out from within:

If your PC understands Celestial, Highlight to display spoiler: { you hear a rather high-pitched, chirpy sort of voice say: "Ha, ha, Flick--I answered it fir-r-r-rst! YOU get to babysit the nest! Ha, ha!!!"}

Through the doorway comes a tall, slender humanoid figure that is very unusual, even given the makeup of your party: the slender being is a little more than six feet tall, and clearly resembles a humanoid bird. Bipedal and covered with light blue-hued feathers (in the purple light, the feathers take on the darker violet/blue look), the person's face is human-looking, although its angular features are dominated by huge, dark eyes. The person's arms are a bit longer than a human's--in fact, they resemble giant bird wings, with a slender hand at the mid-point of each wing. Instead of hair on its head, the bird-person has long feathers that are poking up like a dark blue mohawk.

The newcomer scrambles through the doorway and casts eagerly about, looking first to Vauhwyt, then shaking its head--then it steps over to Oni, but, upon seeing the drider-like quality of the centaur, blinks owlishly and backs away.

Slowly the bird-being turns, and equally slowly those huge dark eyes look down, down...down to where Berlon is. It blinks once and says something in its sing-song chirpy voice:

If your PC knows Celestial, Highlight to display spoiler: { "Holy Lem! You're...small!!!"}

Liam Kent bursts out laughing...a great, roaring laughter that lasts a good moment as the bird-person fidgets a bit nervously. Then Liam speaks to the newcomer:

If your PC understands Celestial, Highlight to display spoiler: { "Yes, my friend...the one who called you forth is not so tall as yourself...but if everyone in the room is to understand you, you'd best switch to Common."}

The bird-person blinks and then nods, turning his gaze back to Berlon.

"I'm Beekr." he introduces himself in Common, his voice having a quality in it that seems to smack of it being...very young. "I'm an avoral...you called and I came. What is it that you want from me?"

Theodore & Macaw  d20+6=18
Friday January 18th, 2008 9:34:35 AM

"I've been able to get a decent defense of the docks organized by pooling the resources of all the Houses--we can probably keep the enemy at bay." he says. "However...we need to sneak up on the lead ship and assassinate their commander. I want the Dark Horse Guild to be the strike force that does so while the rest of us draw the attention and fire from the surrounding armada." Liam Kent looks at each of you as he continues to speak.

"But he did say they would try to help us," Theodore replies to Oni.

"Well, we'll definitely need a crew," he says to Liam. "We can't fight an pilot our ship at the same time. Perhaps the same crew we had going into the swamp. They know how the ship works and would be familiar with it."

He then furrows his brow and shakes his head. "And I don't believe for a moment you can't supply us with a few simple scrolls. Regardless of whether our supplies have been cut off, that's only happened in the last couple of days. We should still be good on supplies. And if we're the crux of the defense plan, the other Houses should be more than willing to donate items to our assistance." He gives Mask a significant look.

Theodore's argument is forgotten when Berlon summons the Celestial creature. (Knowledge Planes check 18 to discern any knowledge regarding the Avoral)

"Oh boy!" he exclaims. "I've never seen anything like you, before!" He seems quite excited by the arrival.

Berlon 
Friday January 18th, 2008 11:39:26 AM


"Alemi's Grace truly shines upon us!" Berlon says happily.

"Hail, Friend Beekr!" the gnome exclaims. "As you can tell by our young mage's excitement, we are very happy to see you. I prayed to Alemi for someone to help us in our time of need, and my faith was truly rewarded."

He tries to get straight to the point. "Our city is going to be coming under attack. I ask not that you fight for us, or that you put yourself in any danger. The citizens of the city must sense something is wrong, and that there is impending danger. That fear is something we must help alleviate."

"All we ask of you is to be seen."

"Fly around the city. Let the citizens see you, so that they will know they are protected. Perhaps it will offer them some solace."

"Oh, er, also..." he adds, "additionally there will be a ship sailing towards us, and certainly none of us could hope to match your flying skills. We would also ask you, when that time comes, to serve as a distraction so that we might be able to engage the ship more carefully. Once again, we wouldn't think of putting you in any direct harm...."

He smiles at the Avoral.

"You would be doing a great service to the innocent people of the city. Perhaps as a token of our appreciation for your assistance we could give you something... nice..." he starts to choose his words carefully, "something nice for your, er, aerie?"

Vauhwyt and Mookie 
Friday January 18th, 2008 4:07:40 PM

Vauhwyt sees that it is time to get into the details.

"Here is my plan," she says.

The party takes the boat out in flatboat form to the outer edge of the harbor on the coast past which the invasion fleet will sail.

We'll use illusions to cover the boat and us with the image of rocks and seaweed or something else reasonable.

We keep alert for the invasion fleet. Maybe Berlon's angel can help with that. Mookie and Macaw too.

When the fleet approaches, I put Mookie in monkey form. He reads an illusion scroll and concentrates so that the boat remains hidden, but Theo and I are free to cast.

Mookie will stay with the boat and keep up the illusion until we make our escape.

With Mookie hiding the boat, we cast our initial spells. Buffs, expeditious retreat, message, reduce, etc. The usual. I cast a Darkness spell and put it in a light tight box for Vorelle to carry.

We also cast spells / read scrolls so all five of us invisible.

We also cast spells / read scrolls so all five of us are water walking.

I also must have a Water Breathe spell.

Berlon, Oni, and Theo all drink Elixers of Sneaking.

I drink an Elixer of Vision and read a Heroism scroll.

We walk invisibly to the ship. I climb up the side and let down a rope. We all go up.

I look for traps and direct us to avoid them, or I disarm them.

We get to Darid.

Theo casts Haste. I cancel the Reduce and cast Enlarge.

We grapple Darid and pin him. Theo casts Ray of Enfeeblement on Darid a couple times. Hopefully, the strength-sapping poison on my armor spikes will also weaken him.

He will probably be surrounded by his people. There will be a fight.

After I pin Darid, I move the grapple off the side of the boat and into the water. I sink like a stone. Darid, unable to activate anything, sinks with me and drowns.

Theo uses fireballs and such to sink the ship. Maybe Oni can use scrolls of Warp Wood and Wood Shape on the planks.

We escape. Vorelle uses the Darkness to help cover the water walkers. After Darid is dead, I walk and swim back to the boat and we meet there.

We establish a secondary rendez-vous point for us to meet in case things go belly up.

That's the plan!

Ideas? Suggestions? Ways to contribute or improve?

Mookie caws, "I don't want to stay behind on the boat, Boss!"

Vauhwyt asks the familiar, "What, you want to sneak into an enemy fleet, then dive into the deeps of the sea in a death-embrace with your sworn enemy?"

"I'll keep the boat safe for you, Boss!" caws Mookie.

==========

By the way, if he is wearing a ring of free action or such, Plan A won't work. Plan B is to beat the living tar out of him, okay?

==========

Resources we will need:

1) Our navigator, Tara of the Teeth, and a selection of the crew, picked by Tara from those quickly available:

Wolves: Nunzio, Sailor ; Nikkio, Sailor
Darts: Arsaber, Sailor ; Tsikes, Sailor
Knives: Jhorl, Sailor (dwarf); Havfr, Sailor (dwarf)
Keys: Berhald, Sailor ; Jeffri, Sailor
Merchants: Landry, Sailor ; Gilder, Sailor
Teeth: Tara, Expert Navigator(female)

2) A couple scrolls of Minor Image or similar, so we can hide the boat.

3) Up to five Scrolls of Invisibility.

4) Five scrolls of Water Walk and one of Water Breathe (or Berlon can cast?)

5) Lock of hair or drop of blood from a Crimson Skull. One of the ones we captured in the Arena should be fine. Or Darid's hair, best of all.

6) Very excellent description or picture of Darid's flagship and of Darid so we will know him.

7) Three Elixers of Sneaking.

8) Elixer of Vision or other search booster.

9) Strength-sapping poison for my armor spikes. Drow poison, Large Scorpion Poison, or Purple Worm poison would be ideal.

10) Scrolls of Ray of Enfeeblement.

11) Heroism scroll.

12) Warp Wood and Wood Shape scrolls.


Vauwhyt 
Friday January 18th, 2008 4:49:15 PM

She asks, "Will we have trouble climbing on board a moving ship? Will we need something to help us climb? A Water Elemental to slow the ship down?"

Vorelle 
Friday January 18th, 2008 5:16:12 PM

"M-M-M-Mookie can r-read?" Vorelle asks, a little disbelievingly.

"Wh-what if Theo h-h-hits one of us with this R-R-Ray thing?" she adds.

Oni 
Friday January 18th, 2008 5:30:23 PM

Oni actually looks at Vauhwyt in awe. Even the appearance of the blue haired creature dimms in Oni's view. Turning to Berlon,

"Master Gnome, you simmoned friend is a great idea. Very impressive.

Shaking his head to clear a bit of the propsed 'plan', Oni then asks Liam for his list of items. "A pair of wings for each of ius, would absolutely be nice. How about a magic lamp for each of us as well. That way with 3 wishes a piece we could all just wish Darid out of existence.

"Although Vauhwyt's plan may work, if you have those resources to impart to us, I am sure you have greater resources for better prepared assassins. If this plan were'nt so desperate it would be laughable.

"The short time I have been with this group they have questioned every thing we have done, except now. I find it odd."

Making a List - DM Donna 
Friday January 18th, 2008 6:32:47 PM

Once Vauhwyt begins reeling off the details of a plan, Liam produces a piece of parchment and, grabbing up a nearby stylus, begins scribbling furiously. After the wemic is done, Liam eyes the list, frowning at one and another of the items.

"I can't guarantee that we'll have everything you're asking for," he says, then beckons to Mask, who comes forward and takes the list from the Battle Leader, "But we'll do what we can. Mask here will have all the things we can get for you within a half-hour...so I guess we'll see about whether you can follow this particular plan in just a short time."

DM OOC: I sent some information to Theo's player that I shall wait to see whether Theo uses or not before posting Beekr's response to Berlon.

Mookie 
Friday January 18th, 2008 7:47:45 PM

"Sure I can read!" caws Mookie, indignantly. "What, do I look like some kind of illiterate beast with paws and fangs?"

"Oh, sorry, Boss."

[OOC: Mookie shares all of Vauhwyt's ranks, and Vauhwyt has spent two ranks on literacy.]

Theodore & Macaw 
Saturday January 19th, 2008 12:48:34 PM

Theodore grins foolishly at Beekr for a moment before tearing his attention away to hear what the others are saying.

"That's a lot of steps in your plan, Vauhwyt," Theodore comments. "Generally, the more steps in a plan, the easier it is to mess it up. Plus, I'm not okay with drowning the man. If you can lay hands on him, just take him prisoner. I won't make a man helpless so we can kill him."

"But," he quickly says. "If we're on the ship and trying to get to him and we have no other option than to take him out, so be it."

"I think the first part of your plan has merit. We use stealth to get aboard Darid's ship rather than force. However, we would need to dispense with the Water Walk spell since it would be too difficult to return to our ship with Darid in that manner. I think we could sail our ship up to theirs under the illusion of one of their own vessels, or simply use Dimension Door to get back and forth between the two ships."

He begins to pace, hands behind his back as he continues on. "Then it's a matter of getting to Darid, invisible, if possible, or disguised as part of the crew if not. Grab a hold of him and use a Dimension Door spell to get out quick, or I could use diverting magic and illusions to help us back to the boat."

He stops walking and looks up. "What do you think?"

Vauhwyt 
Saturday January 19th, 2008 2:14:48 PM


"Okay sounds good. Water Walk to get to the ship, Dim door to get off."

"I still want water breathing. I can't swim!"

Let's Make A Deal - DM Donna 
Sunday January 20th, 2008 2:37:27 PM

Liam double checks the list that he made before allowing Mask to disappear with it. He states, once again, that the Cloaks rep will be back as soon as possible, hopefully with everything that was asked for.

Meanwhile:

As Berlon describes the situation for Dirt City, the avoral's crest feathers alternate from laying in a half-relaxed position through to standing very stiffly at attention. Beekr focuses quite completely on what the gnome is saying, his head tilting and large eyes blinking.

"Fly over the city just so people can see me...?" Beekr echoes, his tone smacking of eagerness. "Give them hope just by being there..? Ooooooo..." Then Berlon's mention of a token of appreciation makes the avoral blink again.

"Oh. Appreciation. Right. Forgot about that." he mutters more to himself than out loud, then his face scrunches up a bit as though he's trying to concentrate. Then his face clears and he shakes himself all over, fluffing up his feathers in order to appear bigger, drawing himself up to his fullest height (six feet.)

"Know, o sup...suppli...uhhh...supplicant! Yeah, right--" Beekr begins in a stentorian voice but the effect gets ruined when he stumbles over the word "supplicant." He clears his throat and tries again:

"Know, o supplicant, that Beekr of Aerie Swiftwing has heeded your call. I gladly consent to the services which you have stated for the token of one thousand gold pieces to be donated to the temple of Alemi..." Suddenly the avoral peers quite closely at the cleric and his "official" tone of voice is replaced by the younger tone from before: "...and I'm hungry. Got anything to eat?"

Vorelle and Champ 
Monday January 21st, 2008 12:16:52 AM

"Of c-course you can come," Vorelle tells Champ, ruffling his fur affectionately. "I d-don't want to get separated from you ag-gain."

Theodore & Macaw 
Monday January 21st, 2008 9:00:19 AM

Theodore smiles at Beekr's attempt at statesmanship. "Food? I don't have any on me, except rations. I think he deserves an honest meal."

"Nitty gritty, nitty gritty!" crow Macaw.

Posting Report for 1/14/08 
Monday January 21st, 2008 2:34:28 PM

SMTWTFS

DM Donna XXXXXXO
Berlon OXXOXXO
Oni OX2O2XO
Theodore OXXXXXX
Vauhwyt OXXXX3X
Vorelle XO2XOXO

ADM Shegger

Berlon 
Monday January 21st, 2008 3:55:40 PM

Berlon raises an eyebrow listening to the Avoral and murmurs slightly. He smiles broadly at Beekr at exclaims "Of course! Where is our hospitality? Let us show our guest a wonderful feast!"

He claps Beekr on the back.

"So, Friend Beekr," he asks carefully, "are there many more like you back home?" He grins wildly.

DM Kent - Blackbird Lake - 
Monday January 21st, 2008 4:23:14 PM

As Vaught, Vorelle and Berlon sit down to eat later their vision blurs momentarily and then in front of them they see a patch of swirling mists. looking into the mists they see something approaching: two flames side by side - eyes, blazing eyes in a mask-like, hollow face. The face seems to see you; it draws nearer, and speaks:

"Are you the ones? Are you the ones? Long indeed the swords sleep, and I wait, and evil grows stronger."

Though the voive is a whisper, the echoes of the face's speech roll through the mist. It fixes you with those eyes of leaping flame, and asks again, oddly pleading,

"Are you the ones?"

As the flames and face fade into the mist, things clear a bit and you see a large clear lake and then suddenly the view is covered by a flock of what looks like blackbirds and then everything goes black.

Vauhwyt 
Monday January 21st, 2008 4:46:10 PM


Momentarily distracted by the odd vision, Vauhwyt shakes her head.

"No time for making games, Doctor Boss," says Mookie.

"Right, right," the fuzzy liontaur says. "Now where is that Cloak?"

A Meal & A Mystery - DM Donna 
Monday January 21st, 2008 7:53:28 PM

Beekr seems a bit anxious when Berlon asks his question.

"Yes, there are," the avoral says, adding a bit defensively: "But I answered first...and I agreed to your terms...so you can't just go get someone else." Upon hearing this Liam lets out a sound akin to a bark (of laughter, perhaps?) that is quickly followed by a cough or three.

"You asked about food, Beekr of Aerie Swiftwing," the WLA officer says graciously, "I am happy to provide for you the sustenance one of your...stature may require. In fact, allow me to lead all of you to the house of Widow Wintershoot. She's a halfling with quite a talent for feeding just about anybody who sits at her table."

As long as everyone is agreeable, Liam leads the party--and Beekr--to a humble abode wherein lives a silver-maned elderly halfling female with the brightest blue eyes you've ever seen: Widow Wintershoot. Those intense cobalt eyes size everyone up as the party enters the rather spacious dining room and she gives you an emphatic nod.

"There's wash basins and hand towels on that buffet over there." she points to the end of the long, rather oval-shaped room as she speaks in a no-nonsense voice. "Wash your hands and face and put the towels at the end of the buffet when you're done. I'll be back with your meal in a moment." So saying, the tiny widow marches out of the room. Liam Kent is quick to go over to the long, low piece of furniture with three wash basins arranged on it.

"You'd best do as bid." the jovial aristocrat informs the group. "Widow Wintershoot is the type of lady whom you mind when she gives orders." After hastily washing his face and hands, Liam deposits the towel he used at the end of the buffet and steps aside to allow the others in the group to do the same.

Beeker approaches a basin and, dipping his hands into the water, brings them up so that he flicks the liquid from his hands onto the feathers that cover his face. He then vigorously shakes his head, spraying the water off himself and onto Liam on one side and Vauhwyt on the other. The avoral then uses a towel to wipe his hands, following Liam's lead and depositing it on the end of the buffet before going to stand on the far side of the now damp-again Battle Leader.

"Do we sit or perch?" Beekr asks Liam a bit nervously.

"Neither, yet, friend Beekr." Liam assures him easily. "It is customary for gentlemen to wait until ladies arrange themselves as they will before sitting...or perching."

DM OOC: I'll be moving the scene on in another five or six hours.

Vauhwyt 
Monday January 21st, 2008 10:09:01 PM


After washing up, Vauhwyt smells the food and grins. "Oh, don't stand on my account," says Vauhwyt, who "sits" on the floor at the table in the manner of wemics.

Vorelle 
Tuesday January 22nd, 2008 2:00:42 AM

Vorelle leaves Champ outside when the group reaches the Widow's. It seems the best thing to do.

She washes quickly, then sits quietly at the table. Her hood is up, and she is doing her best to be invisible. Her curiosity is getting the better of her, however, and she keeps sneaking glances at the astonsishing Beekr.

Theodore & Macaw 
Tuesday January 22nd, 2008 9:04:33 AM

"Oh, I haven't had a chance to study my magic, today," Theodore says as the others file out. "I'll have to pass on lunch. I'll be back at the ship if anyone needs me."

He sighs as he watches the others troop out. His stomach makes a plaintive noise. "Quiet, you! No time for that, now."

As the young mage starts down the street in the direction of their boat, Macaw flaps off after the others in search of lunch.

"Macaw!" Theodore calls out. The bird ignores him and Theodore harumphs before continuing on towards the boat and his studies.

Macaw quickly catches up with the others and lands on Beekr's left shoulder. "Worms?" he asks, cocking his head at the avoral. "Worms?"

Wining & Dining - DM Donna 
Tuesday January 22nd, 2008 2:45:54 PM

OOC: so much for the "in five or six hours" deadline.

Beekr is surprised but obviously pleased when Macaw returns and even perches on the avoral's shoulder.

"Whoa...updraft!" he exclaims in the manner that reminds one of an adolescent being extremely impressed with events. "Worms? That would be most excellent!" Liam's mouth twitches but any comment he may wish to make is diverted when the door to the dining room opens and into the chamber rumbles a dining cart laden with covered dishes--seemingly all by itself. However, the cart wheels to a stop and Widow Wintershoot (who had been hidden from sight behind it) steps out from behind the cart. She takes out a stepstool from the bottom shelf and puts it down, using it to elevate herself to reach the dishes on the top shelf of the cart.

"Now, then..." the elderly halfling says in a warm, rather maternal voice, "...let's see if I've gaged people correctly." She picks up a terracotta dish and hands it to Vauhwyt. "Please, dear, give this to our avian guest." Then the widow has other covered dishes for each of the people at the table. After everybody has a dish, Widow Wintershoot nods. Liam Kent removes the cover from his dish, smiling as he recognizes rarot truffles, a delicacy from his native country.

Uncovering the dishes, each person at the table also discovers a nice plate of appetizers that appeal to their specific race and/or culture (have fun describing what's on your PC's plate if you wish). Beekr is delighted to find that his dish is chock full of fat, juicy grubs.

"Ooooo! Fresh!" the avoral notes, practically drooling at the bugs wriggling around in the deep-dish container. He reaches down to pluck some of the grubs up, but the sound of Liam Kent clearing his throat makes Beekr pause. "Oh...'scuse me." The avoral looks at his place setting, spies an empty, palm-sized bowl and takes it, dipping it into the dish of grubs. He then puts the smaller dish of wiggly insects next to his, chirping something that only a bird would understand.

Macaw & Mookie, Highlight to display spoiler: {"Sorry about that, friend, my mother would have my pin feathers if she knew I'd forgotten my manners so badly!" Clearly this is directed at Macaw (because I don't know whether Mookie is someplace visible...if Mookie is out and about, Beeker would snag another small dish and fill it for Mookie as well.)}

Having settled the food for the smaller bird(s?), Beekr then looks to Liam, who nods.

Everyone begins eating their appetizers.

"Thank you, Widow Wintershoot." Liam says to the accomplished halfling chef, who bows her head, hops down off her step stool, tucks it in the bottom of the cart and then exits, pushing the big old thing in front of her.

"While we're waiting for Mask to come back with whatever he can procure from that list," the Battle Leader says conversationally, "There IS one more thing that I want to make sure your group gets..." The dark-haired aristocrat fishes into a pocket of his embroidered vest and comes up with an item that he holds aloft:

A ring, pewter in tone, that looks to be a signet ring. The design on the flattened top is that of a stylized dragon in profile, with a large cabouchon ruby for an eye.

"Who will be the one to hold onto this...?" Liam asks.

DM OOC: if I can REMEMBER to do so, I will continue this post later today. grrrr.

Vauhwyt and Mookie 
Tuesday January 22nd, 2008 4:00:55 PM


Mookie pokes his head out of Vauhwyt's belt pouch. "Do I smell food!"

He hops out and looks longingly at Macaw's bowl, cocking his head to one side. He is clearly pleased when the angel offers to share.

Vauhwyt is happy with her Dirt City stew. "This is my homeland, and this is my favorite food! Thanks!"

When she sees the ring, she asks, "What is it, Liam?"

Berlon 
Tuesday January 22nd, 2008 4:34:32 PM

"No, Friend Beekr!" Berlon reassures the Avoral, "not instead of, but in addition to! Why..."

He turns his attention to his plate. "Mung beans? Where did you get mung beans?? Why..."

He turns his attention again, this time to Liam, waiting to find out what the bauble is. Without averting his gaze, he adds to no one in particular, "Did anyone else see that thing with the eyes? I'd hate to be the only one hallucinating..."

Oni 
Tuesday January 22nd, 2008 8:11:38 PM

Not being in favor of the plan, Oni ducked out with Theo and goes back toward the shuip. While Theo goes aboard, Oni stays on the dock. He paces constantly and watches the goings on.

Vorelle 
Tuesday January 22nd, 2008 10:15:16 PM

More curious than she cares to admit, Vorelle lifts the cover off her dish.

"C-c-circles!" she cries when she sees the plate.

It is indeed "onion circles"; onions that have been sliced and their layers separated into hollow circles. The ring-shaped circles have then been dipped in seasoned batter and deep-fried.

It is a culinary feat Vorelle has never managed to muster, and her mother is even more hopeless in the kitchen. Vorelle's fondest memories of "circles" are from the kitchen of Mrs. Lhubb from down the street.

Careful of the hot oil, she samples one of Widow Wintershoot's circles. It makes a very satisfying crunch as she bites into it. "Mmm," she says as the warm oil and hot sweet onion mingle in her mouth. Every bit as good as Mrs. Lhubb's. Possibly better.

A Ring, Of All Things! - DM Donna 
Wednesday January 23rd, 2008 12:21:13 AM

"It isn't magic--the widow's culinary knack, I mean," Liam Kent says to those with him at Widow Wintershoot's, "However, it can be rather disturbing...if not for the comfort factor." He smiles and then wiggles the ring in his fingers, giving a nod to Berlon.

"No, you're not hallucinating." the aristocrat says, then goes on to answer Vauhwyt's question. "It's a Ring of Communication. The members of the retired group of adventurers, now called the Red Wyrms, were kind enough to donate this to our anti-Invasion effort." He holds the ring out once more. "Your group will need to be able to stay in touch with myself and the other Houses during battle, and this is how you can do it. Now...which one of you gets this?"

Theodore & Macaw 
Wednesday January 23rd, 2008 9:07:56 AM

"I'll be on the ship, Oni," Theodore says to the Centaur. "I have to go through my books for about an hour. If you still haven't eaten by then, maybe we could get lunch, together."

The skinny mage hops, scampers, and scrambles to get up the side of the boat and onto the deck, at one point dangling pathetically from a rope, slowly turning about in a circle. He finally manages, though, and quickly finds his two spellbooks and sits down for a now quite routine study session.

Back at the Widow's house, Macaw pecks furiously at his grubs, emitting occasional sounds of pleasure. Finding a particularly fat grub, he waddles over to Vorelle's place at the table and presents her with (what he deems) the delectable morsel.

"Grubs? Grubs!" he loudly declares to the shy ranger, dropping the wriggling white bug near her plate.

Vauhwyt 
Wednesday January 23rd, 2008 10:27:40 AM


Vauhwyt sits a little shocked at how Macaw mocks Vorelle's grubber background so rudely.

She whispers to Mookie, "You do anything like that to Vorelle, and I'll rip your head off, you hear me?"

Vorelle 
Wednesday January 23rd, 2008 12:15:16 PM

When Liam reveals the ring, Vorelle looks at it but makes no move to take it. In a group of people with poor-to-average communication skills, she is hands-down the worst. Whoever gets the ring, it won't be her.

When Macaw places the grub on her plate, she regards it calmly. She has eaten its like in the wild, though with little enjoyment. She plucks it up with nimble fingers.

"N-not j-just n-n-now, th-thanks," she tells the bird. "P-perhaps our g-g-g-guest would l-like it."

Oni 
Wednesday January 23rd, 2008 4:29:17 PM

"Sounds good Theo."

Oni continues his vilgilance on the docks. he feeling of his once commpanion is gone again, so he figures she must have escaped.

Berlon 
Wednesday January 23rd, 2008 5:45:35 PM

Berlon laughs heartily at Vorelle's comment and smiles at her. "Yes! That is a wonderful idea! Friend Beekr! Would you like to have this bauble?"

Vauhwyt 
Wednesday January 23rd, 2008 7:28:04 PM

The liontaur laughs. "I think she meant to give the vermin to the angel, not the ring. But it is not a bad idea. How does it work anyway?"

"And where is that Mask! Surely it's been 30 minutes."

Dirt City Home Shopping Network - DM Donna 
Wednesday January 23rd, 2008 9:04:20 PM

Oni and Theodore encounter nothing out of the ordinary on the docks of Dirt City.

Berlon, Vorelle and Vauhwyt are presented with a Ring of Communication by Liam Kent. Beekr looks on with mild interest.

"Well...there's only this one Ring for your group." Liam says. "Unless you're going to have young Beekr here with you, I would say that one of your party should have it, in case we need to inform you of a particular turn in battle or change of tactics." Just then the door to the dining room opens up and Mask comes in, carrying a small sack in one hand...and what looks to be a thin dough wrapped around some sliced meats and leafy vegetables in the other. Mask is chewing on a bite from the food.

"Oh, sorry..." he says, swallowing and closing the door behind him, "...getting that list passed around and then getting the stuff on it took me a little longer than we originally anticipated."

"You had time for lunch, though." Liam points out with a faint smile and a nod at the handful of food the Cloaks rep has. Mask chuckles.

"Yeah...the widow handed this to me on my way back in--it's a pita pocket. Haven't had one of these since I was a kid!" Mask places the small sack on the table and explains the contents that Liam removes and arranges on the table for all to see.

"The crew for your ship is all set," Mask says, "Everyone you asked for was immediately assigned to you. None of the prisoners taken at the Arena were Crimson Skulls. Darid's quarters at the Teeth's area of the city yielded some hair...nobody can say for sure if it's Darid's..." Here the member of the Cloaks nudges an oblong, hinged case about the size of a halfling hand. "...although it IS a dark brown, which is Darid's hair color."

There are four waterproof scroll cases on the table--Mask explains that one contains 2 scrolls of Minor Image and another has 2 scrolls of Ray of Enfeeblement. The other two scroll cases contain one scroll each: Heroism and Wood Shape.

"None of the Houses seemed to be able to find any Invisibility, Water Walk or Water Breathe in any forms--scrolls, rings, potions...not even finials!" Mask snorts. Liam frowns.

"Hoarding in case the city falls, you think?" the aristocrat asks rhetorically. The Cloaks rep remains silent, but it's clear that neither the Battle Leader nor Mask are happy with the break in cooperation.

"These bottles are doses of Gaseous Form." Mask explains the five corked bottles that contain a milky liquid within them. "It seems that the brewers and apothecaries are fresh out of Elixirs of Sneaking or Vision. And that lovely little item..." The Cloaks representative nods to the sixth container--a flask with an evil-looking-scorpion painted on it, "...is the Large Scorpion poison."

"What's this?" Liam picks up the final item, a plain wooden stick with a single band of silver at one end.

"It's a means to detect traps." Mask says. "You point the banded end at an area and say 'Foofnikkar'...then if there are any traps in the area, the trapped parts glow bright yellow."

Vorelle 
Thursday January 24th, 2008 12:29:44 AM

Listening intently, Vorelle snags another crunchy onion circle. She can't contribute much to spellcasting, or even say "Foofnikkar" in under a minute, but at least she can pay attention and understand what's going to happen.

Berlon 
Thursday January 24th, 2008 8:09:55 AM

Berlon sighs in resignation. "Fine, fine, give me the ring. I doubt it would fit Vauhwyt, and I certainly wouldn't wish it upon Vorelle, and where did Young Theo scamper off to?" He takes the ring from Liam.

He frown slightly as the items are explained. He perks up slightly and volunteers to take the Heroism scroll, and since most everyone can detect traps anyway, he takes the wand as well, most likely just for the chance to say "Foofnikkar".

Theodore & Macaw 
Thursday January 24th, 2008 9:12:50 AM

Theodore continues his study, mesmerized by the arcane words upon the pages. Silently, he mouths the incantations just up to the point where the action words would be inserted.

Back at the Widow's home, Macaw waddles over to Beekr's plate, singing, "Grubs, grubs, grubs! Grubs, grubs, grubs!" and deposits the wriggling bug in front of the Avoral.

The raven then hops back to Vorelle's place and steals a circle from the ranger. Should Vorelle try to snatch it back, Macaw attempts to scurry away. Otherwise, he walks off with his prize like it was his to begin with.

With Theodore somewhere else, it seems Macaw needs someone else to irritate.

Just Desserts - DM Donna 
Thursday January 24th, 2008 7:40:41 PM

Beekr looks rather bemusedly at Macaw, apparently not at all irritated by the bird's antics. Before anything can occur, the door to the dining room opens again and the serving cart rolls in. Widow Wintershoot collects up the appetizer dishes and sets out more covered platters that are the main course.

The avoral lifts the cover from his dish and looks positively delighted at the plate of giant escargot on a bed of greens. Liam Kent's plate has some kind of poached seafood that smells delicious. Mask refuses a dish, though, thanking the elderly halfling and insisting that his pita pocket is just fine. After she leaves, the member of the House of Cloaks speaks up.

"The assigned Navigator for your crew--Tara? Well, she's from the House of Teeth. She'll know the Crimson Skull on sight and can give you a personal description of the halfling himself."

Liam Kent gives most of his attention to the meal at hand, but is definitely willing to listen to anything else that the Dark Horse Guild may want to ask or inform him about.


Vauhwyt 
Friday January 25th, 2008 12:01:02 AM

The liontaur goes over needed changes now that the resources available for the plan are known.

The party takes the boat out in flatboat form to the outer edge of the harbor on the coast past which the invasion fleet will sail. -- CHECK

We'll use illusions to cover the boat and us with the image of rocks and seaweed or something else reasonable. -- CHECK

We keep alert for the invasion fleet. Maybe Berlon's angel can help with that. Mookie and Macaw too. -- CHECK

When the fleet approaches, I put Mookie in monkey form. He reads an illusion scroll and concentrates so that the boat remains hidden, but Theo and I are free to cast. -- CHECK

Mookie will stay with the boat and keep up the illusion until we make our escape. -- CHECK

With Mookie hiding the boat, we cast our initial spells. Buffs, expeditious retreat, message, reduce, etc. The usual. I cast a Darkness spell and put it in a light tight box for Vorelle to carry. -- CHECK

We also cast spells / read scrolls so all five of us invisible.

BZZTT! No invisible and no water walk for us all for free. But what if Berlon casts Water Walk on me, if the other four of us are in gaseous form carried by me, And I sneak over to the ship, then cast the wood shape to make a hole, then the four go in the hole, then Vauhwyt drinks the potion and enters through the hole ... we;; then we are getting somewhere.

I still must have a Water Breathe spell.

I drink an Elixer of Vision and read a Heroism scroll.

I sneak up to the ship, with you all in gaseous form along for the ride. We all enter the ship through a small hole.

I look for traps and direct us to avoid them, or I disarm them.

We get to Darid and we go from there. What do you say, friends?


Oni 
Friday January 25th, 2008 1:39:07 AM

Still pacin the dock.

Theodore & Macaw 
Friday January 25th, 2008 9:24:19 AM

OOC - DM, please let me know when an hour is up.

Theodore continues to study from his books.

Meanwhile, Macaw retreats with his circle to an empty part of the table and begins to rip and shake the fried onion. He gobbles down large pieces at a time, thoroughly enjoying the food.

Berlon 
Friday January 25th, 2008 12:14:59 PM


"So much planning!" Berlon says, not looking up from eating. "I thought we were killers! Let's just storm the ship, force the poison down his throat and watch him die gruesomely and painfully before our eyes."

Vorelle 
Friday January 25th, 2008 1:48:43 PM

Vorelle listens to the plan, frowning unhappily. She's never been in "gaseous form" before, but it doesn't sound pleasant. And she doesn't like boats.

Then Macaw snitches an onion circle from her plate, and she sighs. There's no way she can eat the whole plate of circles by herself, and anyway food from somebody else's plate always tastes better. Then again, it sets a bad precedent.

"Th-that's not p-p-polite," she tells the rambunctious raven.

When the main dish arrives, she lifts the cover to find lean roast beef, accompanied by roasted vegetables. She takes an appreciative sniff and picks up her knife and fork.

Vauhwyt 
Friday January 25th, 2008 1:51:54 PM

The liontaur thinks it over and says, "We can do it!"

"Berlon, are you in? We need you, old friend!"

"I wonder if Oni will show."

That's the Plan! - DM Donna 
Friday January 25th, 2008 5:17:51 PM

Liam Kent frowns as he contemplates the need for a Water Breathing spell or potion.

"I'll see what I can do about that personally." he says. "However, I can't say with 100% certainty that I can get hold of that for you. Try to come up with a 'Plan B' on the likelihood that I may not procure that for you."

The rest of the meal goes rather pleasantly. After removing the dinner dishes, Widow Wintershoot exchanges them for covered dishes for the dessert course. Beekr is delighted with an assortment of succulent-looking grape-like fruit, only they are a yellow-orange. Liam uncovers a flaming Baked Alaska.

An hour has passed for Theo and Oni.

DM OOC: I will be posting over the weekend.

Vorelle 
Saturday January 26th, 2008 4:41:38 AM

Vorelle isn't sure she understands all of the magic involved. "H-how do I c-carry a b-box when I'm g-gaseous?" she asks.

When dessert arrives, she is still working on her roast beef, so she sets the covered dish aside.

Theodore & Macaw 
Saturday January 26th, 2008 11:57:51 AM

Theodore reverently closes his books and stashes them back in his haversack. He stands and arches his back with an "Ooph!"

One hand still on his back, he peers over the boat's railing to find Oni.

"Hey, you want to get some lunch? There's a nice tavern Above, if you want to chance it. I think it's called the Blue Eel, or somesuch."

Macaw raises his head once to look at Vorelle. Then he turns his tail feathers to her and continues his meal.

Oni 
Saturday January 26th, 2008 1:19:47 PM

Oni nods his head in the affirmative ans waves Theodore to come on.

Last Minute Prep 
Saturday January 26th, 2008 10:52:00 PM

After everyone is finished with dessert, Liam once again vows to try to at least dig up that Water Breathing that Vauhwyt has her heart set on, but reiterates the wisdom of coming up with a Plan B in case he can't turn up something to help with that.

"Meanwhile, you should rest and prepare." he bids the Dark Horse Guild. "On the morrow, the Crimson Skulls and their allies are sure to attack." So saying, the Battle Leader nods and leaves Widow Wintershoot's.

Vauhwyt 
Sunday January 27th, 2008 8:59:00 AM


"Oh, Plan B is Berlon casts it on all of us. You can do that, right, Berlon? You can cast Water Walk too, right?"

Berlon 
Sunday January 27th, 2008 12:58:00 PM


"I'll take care of it," Berlon mutters. "Before we leave I'll return to my lab and churn out some scrolls...."

Theodore & Macaw 
Sunday January 27th, 2008 1:49:00 PM

Theodore nods at Oni, "I'll be right down, then."

Using the rope, he swings first one and then the other leg over the rail. He seems to be doing well enough getting down, though it's very slow going. Then he loses his grip and drops the remaing three feet to plop heavily on his bottom.

"Aww, man!" he says, disgusted with himself. He picks himself up off the dock, rubbing his posterior. "All right, let's go then. Just keep your wits about you when we get up top."

Theodore leads the way to the tavern.

Back at the Widow's, Macaw looks up from his meal. "Caw! Caw! Theo go boom! Theo go boom! Caw, caw, caw!"

The raven leaves his unfinished meal and flaps away in search of his master.

Vorelle 
Sunday January 27th, 2008 11:58:28 PM

Comfortably full of onion circles and roast beef, Vorelle shows little interest in her covered dessert dish. Curiosity finally gets the better of her, however, and eventually she lifts the cover. She sighs when she sees the buttery shortbread rounds. There is no way she could eat one right now--but they are so good! After a moment, she tucks one into her bag for later.

She listens to the rest of the plan, and nods her understanding. She agrees that resting tonight would be a good thing--but she has serious doubts that she'll be able to sleep tonight.

Impending doom can do that to a person....

Vauhwyt 
Monday January 28th, 2008 6:19:52 AM


The liontaur carefully stows away the gear and such that the Cloak brought.

Then Vauhwyt sees and hears Macaw. "Theo's in trouble!" she yelps. She stuffs a sweet roll in her mouth and mumbles around her dessert, "Cub om! We hab to hep him!"

She races after the bird, swallowing and saying, "Lead us to him, Macaw!"

Over her shoulder, she calls to Liam, "We'll send word before we set out to sea!"

As she goes, she thinks about what to cast as the group goes to help Theo. Reduce? Enlarge? She would have to wait and see what they faced.

Posting Report for 1/21/08 
Monday January 28th, 2008 12:26:22 PM

SMTWTFS

DM Donna XXX2XXX
Berlon OXXXXXO
Oni OOXXOXX
Theodore OXXXXXX
Vauhwyt O2X2O2O
Vorelle OX2XXXX

ADM Shegger

Dirt City Pub Crawling - DM Donna 
Monday January 28th, 2008 7:01:14 PM

Oni and Theodore make their way to the Blue Eel, where there is a table with space enough for both of them.

"What'll it be, gents..?" the tavern maid asks in an almost bored voice. After getting their order, the maid skips off to fetch their meal. Looking around the tavern, the two Dark Horse Guild members suddenly find their table surrounded.

"Hey...where's everyone else..?" a familiar voice asks the young spellcaster, and Theo looks up to see the crew that had worked with his party before--the person who had asked the question was Tara, from the House of Teeth, who had acted as navigator.

MEANWHILE...the rest of the group leaves the Widow Wintershoot's place, with at least Beekr thanking the aged halfling hostess for her fine food. Mookie is able to keep tabs on Macaw, who unerringly leads the way to a familiar tavern: the Blue Eel.

Anyone from the party entering the establishment and was present the last time the assorted crew was working with the Dark Horse Guild will recognize that selfsame crew surrounding a table inside the tavern.

Oni 
Tuesday January 29th, 2008 5:30:20 AM

Oni is concerned as his friedn falls from the rope. When he jumps right back up, Oni decides his pride was hurt more than his body. The young man catches up easily with the Drowtaur.

"Theo, you should buy a staff. The staff would make you concentrate more on moving around. After time it would help with your coordination. That is why I carry this halberd. It is large, and I need to plan my way around obstacles. This happens at all times. After several years of carrying such a weapon, my mind helps my body make adjustments.

"It would take time, but I know it would help you in the long run."

At hte Bar..

"Ahh Tara, men. Eat ands drink for tommorow we die!! Ya, you have all heard that before. The others will be along shortly I imagine. Plans to set sail soon methinks."

Oni orders roasted meat, potatoes, and vegetables. This may be his last tavern meal, so he wanted to enjoy it.

Theodore & Macaw 
Tuesday January 29th, 2008 9:20:54 AM

"I actually already have a staff," Theodore sheepishly responds to Oni. "I don't know what it is. Master Geoffrey tells me that my mind is always two steps ahead of my body. So, I'm thinking I'm somewhere else and my feet are thinking they're right where they are. You can understand the resulting conflict, I'm sure."

At the tavern, Theodore orders the same thing that Oni does. "That sounds good." He smiles at the centaur.

"I think they're meeting with Liam Kent over lunch," Theodore responds to Tara. "I'm sure we'll meet up in a little bit. Until then, why don't you all sit and have a meal with us."

The wizard furrows his brow and turns his head towards tavern door with an expectant look. Sure enough, the next time the door opens, Macaw flaps in to land on top of his master's head.

"Welcome back."

Vorelle 
Tuesday January 29th, 2008 12:48:49 PM

Vorelle moves cautiously into the Blue Eel, aware of the place's reputation--and remembering the first time the group was here. She lets out a little sigh of relief when she sees Theo and Oni, and moves unobtrusively to join them.

Vauhwyt 
Tuesday January 29th, 2008 1:00:05 PM


In contrast to her best friend, Vauhwyt is not unobstrusive. It does not even occur to her that she should unobstrude.

"Theo! Are you okay? Your bird said you were hurt! We came right away!"

Berlon 
Tuesday January 29th, 2008 1:06:29 PM


"Tsk, Vauhwyt, we're really not going to start listening to the birds *now*, are we?"

He looks over the ring he got from Liam. "How does this thing work?" he asks to no one in particular. He holds it up to his mouth. "Hello? Is this thing on?"

Theodore & Macaw (2nd Post) 
Tuesday January 29th, 2008 3:49:12 PM

Theodore blinks, surprised by Vauhwyt's obvious concern. "I'm fine."

He looks at Macaw. "He must have felt me fall of the boat...again."

Slowly, a smile spreads across the wizard's face as he looks at the raven. "Aww, were you worried about me? Yes you were! Yes you were! You're a good little birdie, aren't you?" He fluffs the bird's feathers and tickles him, playfully.

"Ack!" Macaw snips Theodore's finger and stalks off to the other side of the table. He plops down, his back toward his master.

Theodore looks at his friend's back, sucking on his finger. "Or maybe not."

Tara Talks - DM Donna 
Tuesday January 29th, 2008 4:31:16 PM

The wily navigator grins at Oni's invitation, waving to the rest of the crew as she grabs a nearby chair and turns it around so that it faces her. She straddles the seat to sit on the chair, crossing her arms and resting them across the top of the back.

"Thanks, don't mind if I do." Tara says, then nods to the barmaid. "I'll have what he's having." The others decline to eat although everyone orders a drink.

"Sooooo...you're the fools that are gonna go kick the butt of the Crimson Skulls, eh?" Tara teases with a twinkle in her eye. The crew with her chuckle, snort and burp...well, one of the dwarves burps, anywhow. The human female rolls her eyes then smiles a greeting when the rest of the party shows up.

"Nice to be working with you again." Tara says as the Dark Horse Guild reunites. After the barmaid has come bearing trays of food and drink and then has left again the navigator becomes a bit more sober in her tone of conversation:

Darid Skull is one of the skinniest halflings you could ever hope to lay eyes on--the halfling race, for the most part, often remind the other races of human children, usually with rounded cherubic faces and large, limpid eyes. ("The better for the buggers t'get away with anythin' from larceny to murder!" jokes the dwarf who had belched, elicting guffaws from his crewmates.)

Darid, however, "looks an evil little scarecrow"--according to Tara, who says she had the misfortune to have to navigate for him on one of his smuggling runs a year or so ago. According to her recollection of the ex-member of the House of Teeth, Darid not only looks mean and nasty, but certainly acts that way, too.

"He's a whiz at disarming and laying traps." she tells the party. "You can be sure that his ship will be booby-trapped--especially any parts that are personal to him.

"As long as you got the means for the ship to sneak up on the Crimson Skull," Tara says firmly, "...I'll know it when I see it and can get our ship as close to Darid's as you'd like."

Theodore & Macaw 
Wednesday January 30th, 2008 9:28:00 AM

Theodore eats his meal as he listens to Tara. "Does he have any character flaws we can exploit? Like hubris? Or some kind of fear?"

He saws off a piece of meat. "This is good stuff."

"Did Liam come through with any of the materials we requested?" Theodore asks Vauhwyt.

Macaw decides the table's getting a little too crowded and returns to his usual perch; Theodore's head.

Berlon 
Wednesday January 30th, 2008 2:23:13 PM


"Don't take that from him, Young Theo!" Berlon offers encouragingly. "Re-engage the battle of wits! If you don't, it will be no time before Mookie is making wisecracks about your parentage!" He points at Macaw encouragingly.

"But you are quite right, Theo," he adds more seriously, "we have to think of all of our possible resources. Aren't the lizardmen supposed to be mobilizing, too? How much treasure do you think a large settlement has, suddenly mostly unprotected. I wonder if the Skulls could be talked into a less violent change of targets. Something to think about, no?"

He smiles and points again at Macaw.

Vauhwyt 
Wednesday January 30th, 2008 5:30:48 PM

Vauhwyt explains tot he crew and Tara what their part will be:

"We'll sneak out of the bay to a position near shore past which the invading fleet will sail. We'll cover the ship with an illusion. When the Crimson Skull nears, we'll leave the boat at anchor and sneak onto the ship. When we are done, we'll rendez-vous back at the ship."

"What about me, Boss! Tell them my part!" Mookie caws.

"Oh, yeah. Mookie will bravely stay behind with you folks to maintain the illusion."

Vorelle 
Wednesday January 30th, 2008 5:34:27 PM

Vorelle is still very full, so the food at the Blue Eel does not appeal to her. An ale on her very full stomach doesn't sound like a good idea, either.

She orders wine and sips it, finding it both thin and sour. She makes a face, and turns her attention to the conversation.

More Questions Answered - DM Donna 
Wednesday January 30th, 2008 6:19:34 PM

Theodore's question about character flaws elicits a snort from Tara and mutterings from the rest of the crew.

"Hubris?" she echoes. "You wanna know about hubris? Darid Skull was basically kicked out of the House of Teeth for two very good reasons: the first one was that he had been testing the efficacy of his more deadly traps on living animals. But the straw that broke the dromedary's back was the fact that Darid bad-mouthed the entire House because he wasn't sensing the 'overwhelming' support he felt he was entitled to get in the nomination for becoming the City's next Prince." Again the other crew members mutter and frown.

"Berlon has a very logical idea." the navigator says with a nod. "Only with the way that Darid has been pouting about not having been unanimously voted in as the Prince of Thieves already, I doubt you're going to get him to change his mind about attacking Dirt City...because inflicting pain and humiliation on the people he feels he ought to be ultimately ruling over is a much bigger high than snagging swag from a bunch of scaly swamp heathens."

When Vauhwyt explains the basic plan to Tara, the human female nods, looking impressed.

"Sayyyy...that ought to work." Tara agrees. "Just make darn sure that you keep your eyes peeled for traps--Darid was fond of extremely painful and humiliating traps."

Vauhwyt 
Wednesday January 30th, 2008 7:05:38 PM


The liontaur asks Tara if Darid has magical ability, or makes magical traps. Or just mechanical ones?

Oni 
Wednesday January 30th, 2008 10:55:22 PM

Oni eats and eats, and eats somemore

Theodore & Macaw 
Thursday January 31st, 2008 9:15:44 AM

"Did we get the supplies we needed?" Theodore asks Vauhwyt, again, a little miffed she didn't respond to his first query.

Macaw seems upset about Berlon's plea to Theodore to continue the battle against his feathered friend. "Shu'up, Berloser!" he crows.

Theodore's bottom jaw drops wide. "Macaw, that's not proper, at all!"

He tries to swat at the vituperative bird, but Macaw sees it coming and flaps off to a safe rafter.

"I'm sorry, Berlon. He's just like that."

Vorelle 
Thursday January 31st, 2008 12:35:39 PM

"W-w-we got s-s-some of them," Vorelle replies to Theo. She has doubts about relying so heavily on magic, but she keeps them to herself.

Berlon 
Thursday January 31st, 2008 6:32:11 PM

"Yes, I know what he's like, Young Theo. I also know what he's like with a little cumin and some chili peppers...."

Once he is done teasing, he returns to the planning. "We could always just blow them up," he says in between munches of eel, "of course then you have to deal with rounding up the waterlogged. Come to think of it, the ship blowing up would be the easy part."

He smiles.

Wrapping up at the Blue Eel - DM Donna 
Thursday January 31st, 2008 7:29:03 PM

"This is all we could do for you." Mask's voice says, and everyone in the group turns to see the Cloaks rep at Vauhwyt's elbow. (How does he do that?) "The Battle Leader hopes this is enough. Use your ring if it isn't." The ninja-like House member extends a scroll tube towards Vauhwyt. Inside it is a single Water Breathing scroll.

When everyone thinks to look back up again, Mask is gone.

Theodore & Macaw 
Friday February 1st, 2008 9:13:39 AM

"What, particularly, did we get?" Theodore asks. "I suppose we should go somewhere and work on our plan."

He looks around the crowded tavern. "You never know if there are unfriendly ears about."

Up on the rafter, Macaw seems to have dozed off.

Vorelle 
Friday February 1st, 2008 12:10:19 PM

Vorelle tries to think. Magic really isn't her forte. "Ummm...some k-k-kind of image. R-Ray of Feeble. H-Heroism. Shape W-Wood." She thinks a bit. "G-gas Form. That's a p-p-potion. Th-the others are sc-sc-scrolls."

Vauwhyt 
Friday February 1st, 2008 4:43:44 PM


Vauhwyt agrees with Theo. She seeks a private place in which to go over the complete details of the plan, and the resources they need to win.

[OOC: Sorry, real life keeps me from spelling out my ideas right now. I'll post again tonite or tomorrow to get it all down.]

Back to the Ship! - DM Donna 
Friday February 1st, 2008 5:34:48 PM

The entire war-time crew for the Dark Horse Guild's ship helps to usher everyone out of the tavern and back aboard the ship for that last minute powwow.

Tara points out that going over the generally-intended plan should be all that's needed at the moment, since nobody is going to know exactly how the enemy is going to form up and attack until they actually reach the city.

DM OOC: feel free to post more than once a day, as I will be doing the same. My next intended post will begin on the morning of the invasion of Dirt City.

Oni-OOC 
Saturday February 2nd, 2008 3:39:01 AM

Hey, I am really having a rough time. Is this game going to end? Are we all to dsie off? How much longer do we play?

I am having a hard time writing anything, not having any idea of why Im writing it. Even in the GG there is some solid.

I guess what I am asking do we bow out of the game with dignity, or is there sopme DM plot to kill us off, or is this all a dream?

ACDM Cayzle 
Saturday February 2nd, 2008 8:38:31 AM


The official answer, my friends, is that the powers that be have allowed closing games a few extra weeks to tie up loose ends and finish current business. I'm pretty sure we have to be all done by the end of the month (end of February), but that still gives us the time we need to end the module.

My advice is to play it straight. What would your character do in the current situation? Your character does not know that the "game" is ending. I know Donna is a great story-teller, and I'm expecting that she'll give us a fun conclusion to our game and a way to go our separate ways with an exciting conclusion.

Vauhwyt 
Saturday February 2nd, 2008 9:10:29 AM


[OOC: Questions for the DM are in bold. Also PC names are in bold for better reading.]

Just after lunch on the day before the invasion, Vauhwyt spells out her ideas for how to get the job done with what we have. The chat takes place on the ship, with the crew on the dock to keep alert for spies and enemies. Beekr is with the Dark Horse Guild in the planning.

The liontaur lists the resources the Cloaks gave us:

-- Ring of Communication -- use it to stay in touch during the battle. Berlon has it.

-- Hair, maybe from Darid. Vauhwyt will use it to cast a special avenger spell before we go in.

-- 2 scrolls of Minor Image
-- 2 scrolls of Ray of Enfeeblement
-- 1 scroll of Heroism
-- 1 scroll of Wood Shape
-- 1 scroll of Water Breathing

-- 1 dose large scorpion poison. Vauhwyt will put it on her armor spikes before she grapples Darid.

-- 5 vials of gaseous form potion.

-- Wand of Detect Traps - command word "Foofnikkar"

And we have our friend Beekr to help us.

Here is the plan that Vauhwyt suggests.

After sunset, we cast darkness and take the boat out in flat-boat (smallest) form. The darkness is to try to hide the boat as it leaves from the eyes of any spies. Maybe Theo makes an illusion of the boat still at the dock for a while as we leave, just to throw off people, if he has the spell in his head.

We find a place on the coast just outside the harbor past which an invading fleet must sail. We rely on Tara to figure out where that would be, unless Berlon can cast a divination to figure out the best place to park.

Let's say that we are in place by 6 pm. Tara spends some time telling us what the target boat and Darid look like. What are his classes? Does he have any casters? Are his traps magic or mechanical? What classes are his henchmen?

Casters go to sleep. After 8 hours we gets up and prep spells for an hour. Call that 3 am. Maybe Berlon gets his spells back at dawn? Vauhwyt is not sure exactly how clerics work.

Before dawn, Theo casts minor image to cover the boat with what looks like rocks and seaweed -- something not out of place on the coast. He concentrates on his spell.

Beekr, Mookie, and Macaw keep alert in the skies to see when the invasion fleet is approaching. With luck, maybe we can get five minutes to a half hour of warning. Beekr has to be careful to stay unseen, if possible.

Vauhwyt asks Beekr what he can do so far as hiding or shapechanging or seeing a long ways away. Does he have telepathy? From how far away?

So with at least five minutes warning, we start in with the casting.

Vauhwyt casts Message to keep people in touch as much as possible. Range is only 150 feet. At five people per spell, maybe she will cast two.

Vauhwyt casts Alter Self on Mookie, putting him in monkey form. He reads one of the illusion scrolls, taking over hiding the ship so that Theo can cast and go.

Vauhwyt casts her special Nemesis Insight spell.

CONTINUED IN NEXT POST

Vauhwyt 
Saturday February 2nd, 2008 4:23:54 PM


Revision to the previous post. Berlon said he needed things or time at his shop. So we might go there first before going to the boat.

Also, we need five empty waterskins.

So far these have been long duration spells, so the timing is not too crucial. Also not to crucial -- Berlon casts Water Walk on Vauhwyt and either casts or reads the scroll of Water breathing on all five of us -- that's at least two hours of water breathing each, which is plenty.

Theo, Oni, and Berlon might cast other long-duration buffs and such to help themselves now.

Vauhwyt also reads the Heroism scroll on herself now, and applies the poison to her armor spikes.

Timing gets a little trickier now. When the ship is about 5 minutes out, Vauhwyt casts enlarge person and expeditious retreat on herself. Huge Vauhwyt may well capsize the boat, so she may be water walking just off the boat at this point. Theo casts Invisibility on Vauhwyt.

Vauhwyt prays that Theo can cast invisibility. If not, she will have to cast Reduce Person and Darkness and try to sneak to the ship using her hide skill.

Berlon has to cast Owl's Wisdom on Vauhwyt so that in a few minute she will have a high enough wisdom score to read the wood shape scroll.

With the warning from Macaw and Beekr (Mookie is in monkey form concentrating on the illusion), we need to know when the Crimson Skull -- the target ship -- is within 500-750 feet. At that point, Oni, Vorelle, Berlon, and Theo drink the gaseous form potion.

The trick with gaseous form is that you move VERY slowly with it. Too slowly to catch up to the ship in the short duration of the potion. So after assuming gaseous form, fly into these four empty waterskins! Vauhwyt will carry the skins, and bring you all along as she expeditiously and invisibly water walks to the ship.

At the ship, Vauhwyt reads the Wood Shape scroll. That will take a UMD check, and she might have to try twice. The heroism will help.

She makes a hole in the side of the ship. Then she activates the trap wand. Then everyone (still in gaseous form) enters the ship through the hole. And then Vauhwyt drinks her potion of gaseous form and also enters the ship!

Once inside the ship, hopefully any close-by traps will be outlined by the wand. We'll be playing by ear at this point, trying to find traps, get to Darid, and fight!

Oh, and after Vauhwyt gets on the ship, please cancel the water walk!

That's the plan!

Answering Questions (No Battle Yet) - DM Donna 
Saturday February 2nd, 2008 5:31:16 PM

Tara has already described Darid to the group: a very skinny halfling with dark brown hair and brown eyes that resembles "a little evil scarecrow." She can repeat that Darid has one particular henchman, the six-and-a-half-foot tall half-orc who is rumored to be a monk of some kind. His other henchmen are ones that he has picked up AFTER Tara's brief stint with him a year ago. (Don't forget the information that Liam told you about what little he was able to find out.)

Berlon should be able to get whatever spells he wants for the upcoming battle as long as he rests and then prays/meditates.

Tara has also stated that Darid uses a mix of both mechanical AND magical traps--and that he tends to use ones that are particularly nasty and/or humiliating in nature.

Beekr can fly. He sees much more acutely than humans do and should be able to provide an EXCELLENT lookout for the approaching enemy ships. He has no telepathy...and he cannot change his shape. Theo (I believe) was privy to some information about the avoral that he has yet to share with the party.

Vorelle 
Saturday February 2nd, 2008 11:49:27 PM

"H-h-how d-do we st-stop? B-being g-g-gas?" Vorelle asks.

She really doesn't want to turn into gas, but she's willing to do it if that's what needs to be done.

Vauhwyt 
Sunday February 3rd, 2008 2:44:04 AM


You stop being gas just by concentrating on stopping (a standard action, IIRC), explains Vauhwyt.



Dawn of War - DM Donna 
Sunday February 3rd, 2008 11:08:11 PM

The eastern horizon of the Wold begins to morph from being the shades of blue-black that make up the night sky to the purple-mauve the heralds a rising sun.

Dawn is breaking, and there is a fog that hovers in the air, slowly swirling about the surface of Dirt City...and its immediate waterway.

The crew of the Dark Horse Guild's vessel is ready. The other contingents that the chosen Battle Leader seems to have managed to talk into defending the city are ready. Beekr stands ready to take flight on the orders of Berlon.

Soon the light is such that the avoral is gliding high in the sky, his acute eyes scanning for signs of the invading fleet.

It's only moments later when Macaw relays a message from Beekr: a mass of ships sailing towards Dirt City, with most of the ships manned by a mix of goblins and lizardfolk. There is a very excited tone to the familiar's communication...Beekr sees one particular ship, which would ordinarily be lost amongst the other vessels. However, this ship has clambering all over its deck a big half-orc dressed in the simple robes of a monk...

Theodore & Macaw 
Monday February 4th, 2008 10:39:50 AM

"If we use the warp wood scroll to get into the ship, how do we sink it afterward? Instead, how about I cast a levitate spell on you so you can get to the deck. That way, we can save the scroll for after we're off and put a nice hole in the bottom of the boat for it to sink."

"Once on board," he continues. "Then we essentially carry on with the plan. Try to find Darid, sneaking about while invisible and such. If we get caught, I can cast some spells that should create enough chaos and distraction for us to continue on. To get off the boat, I'll cast a dimension door taking either Oni or Vauhwyt with me. Before I do that, I'll cast fly on the other taur so they can fly back to the boat with Berlon and Vorelle on top of them."

"How about that?"

Posting Report for 1/28/08 
Monday February 4th, 2008 10:45:23 AM

SMTWTFS

DM Donna OXXXXXX
Berlon XOXXXOO
Oni OOXXOOO
Theodore XO2XXXO
Vauhwyt XXX2OX2
Vorelle XOXXXXX

ADM Shegger

Vauhwyt (AC17 huge, HP65)  d20+12=22
Monday February 4th, 2008 12:54:09 PM


LAST NITE

Before the fleet gets in, Vauhwyt tells Theo that she likes his ideas, and we should definitely use them.

That means Oni can carry and use the Wood Shape to hole the ship, and Vauhwyt does not need that Owl's Wisdom after all.

WHEN THE FLEET IS OUT OF SIGHT BUT MAYBE 10-30 MINUTES AWAY

Vauhwyt casts the following spells as soon as she hears that the fleet is in sight:
- Alter Self on Mookie.
- Message x2 (connects all so long as they stay in 150 feet of Vauhwyt)
- Nemesis Insight (scroll down), using Darid's hair. Does the spell fail?
- She puts her poison on her armor spikes.
- She reads the Heroism scroll (shared with Mookie until they part company)
- She casts Darkness on a small ring and puts it in her pocket where its effects are hidden away.

Vauhwyt asks Berlon to cast the Water Breath and the Water Walk. Also to use the communication ring to let Liam know that the invasion fleet has been sighted, including how many ships, etc.

Mookie reads the scroll of Minor Image and takes over hiding the boat. His UMD check is 22 -- he casts it on the first try.

WHEN THE CRIMSON SKULL IS A FEW MINUTES AWAY

Vauhwyt casts Expeditious Retreat, Jump, and Enlarge Person on herself.

She asks Theo to cast the Invisibility and Levitate spells on her.

She waits for everyone to be ready, then says, "Drink those potions and then hide here on me in my waterskins."

She casts Prestidigitation to make little lights to direct the gaseous friends where to go -- since she is invisible at the time!

SPELLS USED:

3 of 4 second level spell slots
0 of 7 first level spell slots (2 of 7 after casting Jump and Ex Retreat)
3 of 6 zero level spell slots



Vorelle and Champ 
Monday February 4th, 2008 4:40:11 PM

Vorelle tries to rest that night, but pre-battle nerves make it difficult. Champ, picking up on his friend's distress, also has a hard time settling down.

Both ranger and dog are jittery and excited in the morning. Vorelle pets Champ a little harder than is strictly necessary, and wonders for the thousandth time what it will feel like to turn into a gas.

Champ barks at Mookie.

Berlon 
Monday February 4th, 2008 5:21:35 PM


"Let's see if I have this right..." Berlon muses. He casts Water Walk on Vauhwyt, and then opts to use the scrolls to give everyone Water Breathing.

He scratches his head trying to remember everything, and then remembers, casting Owl's Wisdom on Vauhwyt as instructed.

Then finally, down the hatch! He drinks the Gaseous Form Potion, and burps slightly after he downs it.

Spells Used: Water Walk, Owl's Wisdom

Oni 
Monday February 4th, 2008 6:51:53 PM

Oni looks at Theo.

"I have heard the phrase 'when pigs fly.' Bever heard it as 'when centaurs fly.' But so be it. Seems Vauhwyt has everything planned out.. Just tell me exactly where and what you want me to do."

Thar She Blows! - DM Donna 
Monday February 4th, 2008 8:06:29 PM

The fog is definitely able to help the Dark Horse Guild maintain the illusion surrounding their own boat...although Tara bites back a choice curse or two as she has to navigate through the obscuring mist.

SPELL EFFECTS IN THE ORDER IN WHICH THEY ARE CAST:

- Mookie is now a monkey.
- Everyone is now effected by Vauhwyt's Message spell.
- Vauhwyt's Nemesis Insight spell appears to be active, as she isn't struck down by the displeasure of Jancasis for invoking the magic for a "frivolous" application.
- Not a spell effect, but Vauhwyt's armor spikes are now sufficiently poisoned.
- Everyone in the party benefits from the Heroism scroll spell.
- Vauhwyt has a ring with Darkness on it in her pocket.
- Vauhwyt now has Water Walk effecting her as well as Owl's Wisdom thanks to Berlon.
- Mookie is now in charge of maintaining the illusion on the Dark Horse Guild's boat.
- Vauhwyt is the beneficiary of Expeditious Retreat, Jump and Enlarge Person...although the boat rocks when she becomes Huge, it stays afloat.

Theo hasn't cast anything yet--he's only had the opportunity to ask about it.

Vauhwyt has NOT yet become invisible, and so doesn't need to cast the spell to direct the gaseous people into the wineskins. (Operative word: YET.)

Even with the foggy conditions, Tara is pretty sure she recognizes the Crimson Skull. She reckons she can maintain a position off the port bow of the enemy ship.

NOTE: the enemy ships are within sight of the Dark Horse boat now--be careful speaking as sound carries VERY well over water.

Theodore & Macaw HP 33/33 AC 16 (mage armor, gaseous form) 
Tuesday February 5th, 2008 9:32:39 AM

Theodore starts casting spells, in this order: Mage Armor, See Invisibility, Stoneskin. (On Vauhwyt): Levitate, Invisibility.

He looks out over the water at the Crimson Skull. "Macaw, you'll stay here with the crew. Let them know when we're ready to come back so we can get out of here quickly, if need be."

He takes a deep breath as the tinglies begin to climb up his neck towards his hairline. "I'm ready."

Spells Active:
Mage Armor: 7 hours, 59 minutes, 6 rounds
See Invisibility: 79 minutes, 7 rounds
Stoneskin: 79 minutes, 8 rounds (took the 250gp off character sheet)
Heroism: 50 minutes

On Vauhwyt:
Invisibility: 8 minutes
Levitate: 7 minutes, 9 rounds

Berlon - Heroism, Gaseous Form, Water Breathing  d20+5=23
Tuesday February 5th, 2008 11:56:26 AM


His work done for now, Berlon waits and looks to see if he can spot anything through the thick fog.

Spot Check 23

Spells Used: Water Walk, Owl's Wisdom

Oni 
Tuesday February 5th, 2008 2:50:46 PM

Oni does his best to hold sti;l and quiet. It was difficult on the rocking ship. He had stored his halberd on the deck. Now he waits.

Vorelle [gaseous]  d20+3=21
Tuesday February 5th, 2008 3:03:16 PM

Vorelle manages to get Champ to keep quiet [Handle Animal 21].

Her hand shakes only a little as she downs the potion of Gaseous Form.

It feels odd, but she soon gets the hang of floating about. Following the Plan, she begins floating toward one of the empty waterskins.

Vauhwyt  d20+17=29
Tuesday February 5th, 2008 4:33:15 PM

Vauhwyt is glad to get so many spells, not to mention the pleasant surprises like stoneskin! Sweet!

She uses her prestidigitation to direct gaseous formers into place. Then, when all is ready, she steps off into the water and heads out to the Crimson Skull! She heads toward the front of the boat, so that when she levitates up, she won't get left behind. She is moving silently. If she can catch the boat moving at half speed (35 = 70 feet per round), she will, in order to stay quiet. Otherwise she'll go faster (70 = 140 feet per round) and take the -5 to her checks.

Move Silent: 29 or 24 if she has to move more quickly.

[DM sanity info to come later]



A-Sneakin' We Will Go - DM Donna 
Tuesday February 5th, 2008 6:35:49 PM

Berlon squints furiously and makes out the figure of a big beefy half-orc on the deck of the ship that has been identified by Tara as the Crimson Skull.

Theo casts Levitate and Invisibility on Vauhwyt. (DM OOC: The other spells--including the Stoneskin--Theo cast on himself. Nice try, though, Cayzle. ;D)

Even though Vorelle is the only player who posted that she was drinking her potion and becoming Gaseous, the other Dark Horse Guild members follow the plan and gulp their elixirs, too. (DM OOC: remember that you only have ONE of those potions left now, please.)

Vauhwyt uses Prestidigitation to guide her misty friends into their wineskins.

Vauhwyt then levitates over towards the Crimson Skull. As she is heading towards the enemy while it is (more or less) heading in her direction, the invisible wemic reaches the port bow of the ship in a mere two rounds, hovering at a spot that is about five feet above the surface of the water--the deckrail of the ship is perhaps five feet higher (maybe a little less) than her head.

"We'll be there in an hour," Vauhwyt hears a confident voice speaking in Common from the deck amidships, "Then Dirt City will know my true power...they'll be made to see what fools they've been to deny me my destiny."

There is an answering grunt.

"Come, then, Staven...let's go see what Shleesa's divinations show for the battle to come!" There are footsteps that seem to come a bit closer before fading away.



Vauhwyt 
Wednesday February 6th, 2008 7:20:07 AM


The liontaur can only think that that is the target! Darid himself!

Quick as she can, she gives chase. She wants to see that scrawny midget and his thuggish sidekick! She wants to see where he is going!

But a little voice in her head suggests that it's a trap. That he wanted to be heard. That she had better be careful before running into anything!

Theodore & Macaw HP 33/33 AC 16 (mage armor, gaseous form, stoneskin) 
Wednesday February 6th, 2008 9:23:11 AM

Theodore waits in the waterskin, feeling quite gassy and helpless and hoping nothing goes wrong.

Spells Active:
Mage Armor: 7 hours, 59 minutes, 4 rounds
See Invisibility: 79 minutes, 5 rounds
Stoneskin: 79 minutes, 6 rounds (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 49 minutes, 8 rounds

On Vauhwyt:
Invisibility: 7 minutes, 8 rounds
Levitate: 7 minutes, 7 rounds

Berlon - Heroism, Gaseous Form, Water Breathing 
Wednesday February 6th, 2008 10:29:46 AM


While floating around, Berlon makes a mental note to remember to later ask Theo if he is feeling gassy.

Vorelle [gaseous]  d20+12=32 d20+12=23
Wednesday February 6th, 2008 1:43:47 PM

The problem with being a gas inside a bag, Vorelle reflects, is that it's very hard to know what's going on.

Nevertheless, she tries.

[Spot 31 (natural 20!), Listen 23]

Vauhwyt Extra (AC17 huge, HP65) 
Wednesday February 6th, 2008 4:33:44 PM

Vauhwyt won't actually step over the rail or onto the boat. She just wants to see what's going on. Maybe get a glimpse of Darid.

She has not forgotten the wand. She wonders if now is the time to use it.

EFFECTS NOW ACTIVE ON VAUHWYT
- Message
- Nemesis Insight
- Poison on armor spikes.
- Heroism
- Darkness (hidden)
- Water Breath
- Water Walk
- Expeditious Retreat
- Jump
- Enlarge Person
- Invisibility
- Levitate
- Prestidigitation

SPELLS USED:

3 of 4 second level spell slots
2 of 7 first level spell slots
3 of 6 zero level spell slots


What the Huge Invisible Levitating Wemic Avenger Sees - DM Donna  d20+8=24 d20+2=21
Wednesday February 6th, 2008 6:00:40 PM

Vauhwyt is able to levitate up in time to see the skinniest halfling in the world marching over to the portal that obviously leads to the officers' area of the ship, closely followed by an over-muscled half-orc. In her haste to see the Dark Horse Guild's nemesis for herself, however, she brushes a little too close to the side of the Crimson Skull: the cap of the wineskin holding Vorelle softly scrapes against the damp wood.

From the perspective of the gaseous Vorelle (who cannot Spot anything as she is inside a container), the noise is akin to the ominous and overloud scraping of the door to a crypt being dragged open in the middle of a deserted cemetary at the midnight hour...it's all she can hear at the moment.

From the perspective of the understandably paranoid Vauhwyt the brief brush against the side of the ship is just like the screech of a banshee announcing the doom of the party.

She sees Darid and Staven pause at the door--did they hear? Or are they halting because Darid has to try one, two, three times before getting the slightly-swollen door to belowdecks open..?

Darid and Staven pass through the now-open door and let it fall shut behind them after going through it. The door itself doesn't quite shut.

(One round of time has passed.)

/uni 
Wednesday February 6th, 2008 11:02:04 PM

Oni has no idea where he is.

Cayzle OOC 
Thursday February 7th, 2008 6:35:43 AM


Oni, Vorelle, Theo, and Berlon are in gaseous form carried by Vauhwyt. Vauhwyt is invisible, hovering off the side of the Crimson Skull.

PCs can easily fly off Vauhwyt at any time if they like. They could even peek out I would think. But in gaseous form you are wispy, like smoke, not invisible. The DM did say a couple times that it was foggy, so you might be able to peek or even emerge and remain hidden -- especially if you made a decent Hide Check. But in gaseous form your move rate is only 10, so you are slow slow slow.

Hope this helps.

Berlon - Heroism, Gaseous Form, Water Breathing 
Thursday February 7th, 2008 8:52:23 AM

"The problem with being gas in a bag," Berlon reflects, "is that you are likely to get elected to public office."

"I hope we're not flammable."

Theodore & Macaw HP 33/33 AC 16 (mage armor, gaseous form, stoneskin) 
Thursday February 7th, 2008 8:58:40 AM

Theodore remains in the waterskin for now.

Let Vauhwyt get as far as she can before you come busting out, he thinks.

Spells Active:
Mage Armor: 7 hours, 59 minutes, 3 rounds
See Invisibility: 79 minutes, 4 rounds
Stoneskin: 79 minutes, 5 rounds (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 49 minutes, 7 rounds

On Vauhwyt:
Invisibility: 7 minutes, 7 rounds
Levitate: 7 minutes, 6 rounds

Vorelle 
Thursday February 7th, 2008 10:26:00 AM

Vorelle remains where she is for the time being.

Oni-OOC 
Thursday February 7th, 2008 2:30:07 PM

Just wasnt sure. DM said we all went gaseous and into the bags. But next post only Vorelle had any reaction to bag scraping boat. Didnt know if we had been left on boat, fell in water, or what.

Vauhwyt Extra (AC17 huge, HP65)  d20+17=34
Thursday February 7th, 2008 4:30:22 PM


Vauhwyt ducks down and activates the trap-finding wand. Then she moves up to 35 feet closer to that door.

Move Silent 34

EFFECTS NOW ACTIVE ON VAUHWYT
- Message
- Nemesis Insight
- Poison on armor spikes.
- Heroism
- Darkness (hidden)
- Water Breath
- Water Walk
- Expeditious Retreat
- Jump
- Enlarge Person
- Invisibility
- Levitate
- Prestidigitation

SPELLS USED:

3 of 4 second level spell slots
2 of 7 first level spell slots
3 of 6 zero level spell slots

DM Donna - OOC 
Thursday February 7th, 2008 5:43:16 PM

You gotta have Vauhwyt say the word, Cayzle. (hee hee hee)

And none of the bags fell anywhere--just the cap of one of them scraped against the side of the ship, most likely making the Huge Invisible Levitating Wemic Avenger jump a mile. (snickering uncharitably again.)

Oh, and I had assumed that Vauhwyt had put the caps back on, but Cayzle's post brings home the logical fact that capping the skins would not be something wise...so Vorelle could have peeked out and seen...that skinny little halfling and the half-orc monk(?) go belowdecks.

Vauwhyt 
Friday February 8th, 2008 11:06:29 AM

The liontaur whispers, "Foofnikkar."

No, no caps on waterskins, please.

Berlon - OOC 
Friday February 8th, 2008 5:38:35 PM

OOC - I am pretty sure Berlon nabbed the Foofnikkar wand...

What IS a Foofnikkar..? - DM Donna 
Sunday February 10th, 2008 10:29:37 PM

After uttering the magic word that activates the wand, Vauhwyt suddenly can tell that the door to belowdecks is definitely trapped! In fact, concentrating on the door, she can tell that, should she try to physically go through it, she will trigger something that will fall on her head from above the doorway.

If only there was some way to go inside without having to push the door open any further...

Posting Report for 2/4/08 
Monday February 11th, 2008 9:07:51 AM

SMTWTFS

DM Donna XXXXOOO
Berlon OXXXXOO
Oni OXXXOOO
Theodore OXXXXOO
Vauhwyt XXX2XXO
Vorelle OXXXXOO

ADM Shegger

Vauhwyt 
Monday February 11th, 2008 4:57:47 PM

The liontaur sneaks over to the door, not touching any traps. Once there, she drinks her potion of Gaseous Form. She id pretty sure that that will free all her friends from their own hiding places. Or evict might be a better word. She motions everyone through the gap and into the chamber.

"The Parlor is Open!" said the Spider - DM Donna 
Monday February 11th, 2008 9:04:25 PM

Just as the wemic uncorks her potion bottle, there is a slightly-muffled announcement that resonates from within the wineskin holding Berlon (who, if this DM recalls correctly, is the one with the Ring of Communication):

"This is K'Nara Illutu, leader of the Emerald Dragons...this is to let everyone in the Consortium know that the Emerald Kingdom is finally a nation freed from the tyranny of Parnoth the Green, and that the Emerald Dragons pledge themselves to the safety and security of all of its people."


The door to the decks below is cracked open so that gassy people...er...people in Gaseous Form...may go through.

(And, yes, as there are no caps that were screwed into place on those wineskins, the other people in Gaseous Form may move about at will.

One more round of time has passed.)

Oni 
Monday February 11th, 2008 11:22:24 PM

Oni will move through the door in Gaseous Form. All the while wondering who K'nara and these Emerald Dragons are.

Berlon 
Tuesday February 12th, 2008 8:13:56 AM


After he follows with the others, Berlon maintains his gaseous form until he sees the others change back. He'll also let someone else get into the details about the Emerald Dragons, and wonders if they should play back that message for a certain pirate...

Theodore & Macaw HP 33/33 AC 16 (mage armor, gaseous form, stoneskin) 
Tuesday February 12th, 2008 9:21:10 AM

Theodore suddenly free from the waterskin, looks about and sees the cracked door.

I suppose we're going through here, then.

He gases through the door, and looks about the new room.

Spells Active:
Mage Armor: 7 hours, 59 minutes, 2 rounds
See Invisibility: 79 minutes, 3 rounds
Stoneskin: 79 minutes, 4 rounds (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 49 minutes, 6 rounds
Gaseous Form: 9 minutes, 7 round

On Vauhwyt:
Invisibility: 7 minutes, 6 rounds
Levitate: 7 minutes, 5 rounds

Vorelle (gaseous form, heroism)  d20+14=30 d20+12=31 d20+12=20
Tuesday February 12th, 2008 2:15:15 PM

Vorelle flows through the door, trying to blend with the ambient mist. She stays alert for any signs of their foes.

[Hide 30 (assuming I don't get the benefit of the Cloak of Elvenkind), Spot 31, Listen 20]

Vauhwyt (Invisible, Heroism, Enlarged, Gaseous, Etc Etc) 
Tuesday February 12th, 2008 3:42:44 PM


Vauhwyt Also enters the room. She'll use a full round action to fly 20 feet forward.

EFFECTS NOW ACTIVE ON VAUHWYT
- Message
- Nemesis Insight
- Poison on armor spikes.
- Heroism
- Darkness (hidden)
- Water Breath
- Water Walk
- Expeditious Retreat
- Jump
- Enlarge Person
- Invisibility
- Levitate
- Prestidigitation
- Gaseous Form

SPELLS USED:

3 of 4 second level spell slots
2 of 7 first level spell slots
3 of 6 zero level spell slots

Play "Misty" for Me - DM Donna 
Tuesday February 12th, 2008 6:42:49 PM

Everyone billows in through the door and into the narrow corridor beyond--the corridor is maybe four feet wide by twenty feet long and looks to be about high enough so that Vauhwyt and Oni (in their non-gassy forms) would likely have had to hunch over a bit in order to keep their heads from hitting the ceiling.

There are two doors on the right, two doors on the left...and one door straight ahead. Each of these doors look like very ordinary wooden doors.

Everyone must make a Listen check versus DC15--success means you can hear conversation coming from behind the furthest door from you on your right.

Oni  d20=16
Wednesday February 13th, 2008 3:07:13 AM

Oni waits and listens to the talk behind the door.

listen 16

Theodore HP 33/33 AC 16 (mage armor, gaseous form, stoneskin)  d20+2=5
Wednesday February 13th, 2008 9:41:43 AM

(Listen 5)

Theodore notices no other sounds. He floats about waiting for someone to make a decision as to where to go next.

Spells Active:
Mage Armor: 7 hours, 59 minutes, 1 rounds
See Invisibility: 79 minutes, 2 rounds
Stoneskin: 79 minutes, 3 rounds (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 49 minutes, 5 rounds
Gaseous Form: 9 minutes, 6 round

On Vauhwyt:
Invisibility: 7 minutes, 5 rounds
Levitate: 7 minutes, 4 rounds

Vorelle [gaseous form, heroism]  d20+12=26 d20+12=25
Wednesday February 13th, 2008 12:06:51 PM

Hearing voices from one of the doors on the right [Listen 26], Vorelle begins floating in that direction.

As she moves, she looks at the door itself. Are there any cracks that the gaseous party might be able to flow through? [Spot 25]

Sounds & Sights - DM Donna 
Wednesday February 13th, 2008 4:07:08 PM

DM OOC: a little early, I know, but I have to do this while I have access...

Everyone can actually hear the talking, but some (like Oni and Vorelle) can hear it better than others, and they can also immediately tell that the voices are coming from behind the farthest door on the righthand side of the hall...anyone else might think the speakers are behind the door that is opposite the one the party just "misted" around.

The conversation is in Common. The party's attention to the topic obviously begins in mid-sentence:

"--not anticipating any unexpectedly skilled opposition, but the numbers are there, though." Vauhwyt recognizes the voice as belonging to Darid.

"More than numbersssss, Sssssskull." a hissy sort of voice answers. "The Dark Lord warnssss not to underessssstimate the foe...elsssse thissss will be a tessssst you sssshhhhhall not passssss."

"Yes, you told me that before, Shleesa." Darid's reply is rather dry. "Which is why I've made sure to secure my little bit of extra...shall we say...'insurance'..? As long as I keep it safe, then nothing will happen to me but winning the battle and crowning myself Prince of Thieves!" There is a smug sort of chuckle. "Those fools will rue the day they didn't make me Prince."

Vorelle (and everyone else who looks) can see that the doors in this hallway are not watertight, so that it is, indeed, very easy for gas to seep around them through the cracks that occur where the door meets the frame.

Oni 
Thursday February 14th, 2008 6:12:28 AM

Oni decides to go throught the space under the door of the voices. Hopefully the others would follow his lead.

--Go under door if enough movement find area to enlarge out of gas form.

Theodore HP 33/33 AC 16 (mage armor, gaseous form, stoneskin) 
Thursday February 14th, 2008 9:15:08 AM

Theodore watches as Oni goes beneath the door.

What if it's a trap? he thinks to himself. Too late, now.

He follows the gassed centaur through the door.

Spells Active:
Mage Armor: 7 hours, 59 minutes
See Invisibility: 79 minutes, 1 rounds
Stoneskin: 79 minutes, 2 rounds (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 49 minutes, 4 rounds
Gaseous Form: 9 minutes, 5 round

On Vauhwyt:
Invisibility: 7 minutes, 4 rounds
Levitate: 7 minutes, 3 rounds

Berlon 
Thursday February 14th, 2008 9:46:23 AM

Gaseous Berlon tries to keep up with the others, following them through any space he might be able to fit through.

Vorelle [gaseous form, heroism]  d20+14=18 d20+12=30 d20+12=28
Thursday February 14th, 2008 11:30:40 AM

Cautiously, Vorelle also oozes through the door. She tries to remain unobtrusive while doing so. She also keeps alert for what she may find on the other side.

[Hide 18; Spot 30; Listen 28]

Vauhwyt (Invisible, Heroism, Enlarged, Gaseous, Etc Etc) 
Thursday February 14th, 2008 3:06:30 PM

The corridor is cramped? How cramped? If Vauhwyt ungassed, grabbed the halfling, and tried to leave ("moving the grapple"), could she fit?

If not, then Vauhwyt will cancel the Enlarge Person -- a purely mental action that she can do while gassed.

Either way, she follows Vorelle under the door in search of Darid.

EFFECTS NOW ACTIVE ON VAUHWYT
- Message
- Nemesis Insight
- Poison on armor spikes.
- Heroism
- Darkness (hidden)
- Water Breath
- Water Walk
- Expeditious Retreat
- Jump
- Enlarge Person
- Invisibility
- Levitate
- Prestidigitation
- Gaseous Form

SPELLS USED:

3 of 4 second level spell slots
2 of 7 first level spell slots
3 of 6 zero level spell slots

Classical Gas - DM Donna  d20=6
Thursday February 14th, 2008 8:56:00 PM

CLARIFICATION (as requested by Cayzle...from Tuesday, Feb 12's post): "...the corridor is maybe four feet wide by twenty feet long and looks to be about high enough so that Vauhwyt and Oni (in their non-gassy forms) would likely have had to hunch over a bit in order to keep their heads from hitting the ceiling." This would refer to Vauhwyt's non-Enlarged height.

BACK TO THE ADVENTURE:

Gas begins seeping into the room that is about ten feet wide by twenty feet long--it looks to be some kind of mess (dining room), as it has a few tables set side-by-side within it. Inside the room are Darid, Staven the half-orc and two others: a bald human who looks to be wearing chainmail and a lizardfolk who looks diseased and has a holy symbol hanging about their neck.

Anyone making a Knowledge [religion] check versus DC10 or better will recognize the lovely unholy symbol of the beloved Marteaus.

The lizardfolk speaks:

"The time of tessssting isss at hand, Darid...are you ready..?"

So far none of the room corporeal occupants seem to have noticed the fog creeping into the room along the floor.

Oni 79 HP 17 AC  d20+10=29 2d8(5+3)+4=12
Thursday February 14th, 2008 9:27:49 PM

Oni enters the room. Of a sudden he dismisses the gaseous form. While he is transforming into the fearsome Drowtaur, he pulls forth his great club and swings it at the nearest foe. Hopefully he is closest to the Lizard guy.

Hit AC 29, Damage 12

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump,Shilleleigh, Speak w/animals
2--DC15--4-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvlx2
3--DC16--3-Call lightningx2, Wind Wall
Spontaneously cast Summon Natures Ally


Theodore HP 33/33 AC 16 (mage armor, invisibility, stoneskin, dodge vs Staven) 
Friday February 15th, 2008 9:06:12 AM

Theodore also dismisses his gaseous state, grateful to feel solid, again. Immediately, his hands start weaving as he produces a bit of gum arabic and plucks a single eyelash.

Darkened clouds, misted shadows, bend the light
And I'm gone, no more, disappeared from sight!


He vanishes! (cast invisibility)

Spells Active:
Mage Armor: 7 hours, 58 minutes, 9 rounds
See Invisibility: 79 minutes
Stoneskin: 79 minutes, 1 rounds (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 49 minutes, 3 rounds
Gaseous Form: 9 minutes, 4 rounds
Invisibility: 8 minutes

On Vauhwyt:
Invisibility: 7 minutes, 3 rounds
Levitate: 7 minutes, 2 rounds

Vauhwyt AC17/13, HP65 (Not Invisible, Not Gaseous, Not Water Walking, STILL ENLARGED)  d20+13=23 d20+21=26 d100=83 2d6(2+5)+2=9
Friday February 15th, 2008 2:21:40 PM


Vauhwyt is worried about the tiny passageway. She is worried about how to get the door open. She is worried that the halfling's escape artist check might beat her grapple. She decides to stay huge for now.

She cancels the gaseous form. She grabs her Darkness stone from her pocket and drops it. She grabs for the halfling.

(If the DM will not allow both drawing the Darkness and dropping it AND starting the grapple, then Vauhwyt will only start the grapple.)

Her touch attack to grab Darid, including a +2 for heroism, a +2 for being invisible, and a +2 for her Avenger spell, Nemesis Insight, hits a touch AC 23.

If the Darkness is active, then her miss chance roll is a 83 -- no problem, since a miss is a 1-20.

Her Grapple check is at +5 BAB +2 Str +8 size +1 feat +1 MW armor spikes +2 Heroism +2 Nemesis Insight = +21. Her grapple check is a 26. Her grapple damage is 2d6+2+poison. Her damage is 9. If this is stock large scorpion poison, then the fort save DC is 20 and the damage is 1d6 Str.

EFFECTS NOW ACTIVE ON VAUHWYT
- Message
- Nemesis Insight
- Poison on armor spikes.
- Heroism
- Darkness (Hidden? Out?)
- Water Breath
- Expeditious Retreat
- Jump
- Enlarge Person
- Levitate
- Prestidigitation

SPELLS USED:

3 of 4 second level spell slots
2 of 7 first level spell slots
3 of 6 zero level spell slots

Vorelle 
Friday February 15th, 2008 3:03:59 PM

We're starting?

A bit taken aback by the suddenness of it all, Vorelle decides to remain in gaseous form for the time being. You never know when the ability to seep through a door might come in handy.

Battle Round 1 - DM Donna  d20=2 d20+17=21
Sunday February 17th, 2008 5:00:09 PM

Oni suddenly appears inside the room that has four occupants in it--finding himself face-to-face with Staven the half-orc. Staven suffers 12hp of damage, as he is totally Surprised by the attack.

Theo suddenly becomes solid as well...but then successfully turns Invisible.

Vauhwyt also become a Huge Invisible Wemic who manages to also drop a stone that suddenly envelopes the entire area in Darkness. She also manages to grab hold of a tiny person who struggles furiously to Escape her grip...but his 21 versus her 26 means he is definitely not going anywhere at the moment.

Vorelle and Berlon are still gassy...er, Gaseous.

Everyone in the room was surprised...and they're all still in the dark, too, thanks to Vauhwyt.

Cayzle OOC 
Sunday February 17th, 2008 7:05:14 PM


For what it is worth, note that the quote "Darkness" unquote spell creates "shadowy illumination," not pitch blackness. Total darkness gives a 50% miss chance, but "Darkness" gives only a 20% miss chance.

If does, however, make sneak attacks impossible, because you cannot sneak attack a target in the concealment of Darkness.

Oni 79 HP 17 AC  d20+10=29 d20+10=22 d20+5=10 2d8(5+4)+4=13 d100=85
Sunday February 17th, 2008 10:12:47 PM

As the room is enveloped in the darkness, Oni recognizes Vauhwyts actions at work. Having just connected with his target he swings twice more, hoping to eliminate at least one threat.

Hit AC 29, 10 [ignore second roll, dont get first attack bonus on both rolls, doh]
Damage 13, miss chance 85

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump,Shilleleigh, Speak w/animals
2--DC15--4-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvlx2
3--DC16--3-Call lightningx2, Wind Wall
Spontaneously cast Summon Natures Ally



Vorelle 
Monday February 18th, 2008 3:12:13 AM

Remaining in gaseous form, Vorelle concentrates on preventing any of their foes from escaping.

[Ready an action to de-gas in an opponent's path if he tries to flee.]

Vauhwyt AC17/13, HP65 (see below for effects)  d20+21=22
Monday February 18th, 2008 7:37:16 AM


Vauhwyt keeps grappling, trying to pin the halfling. Her grapple check is a 22 -- a natural 1! That is a failure! But she makes a heroic attempt to keep her grip and -- comes up short! The last time she dug down deep in a pinch was in that fight in the Arena, staving off that sleep spell. She's got nothing left (No more hero points!).

Well, she fails to pin the slippery fellow. But he will still have to beat her grapple DC to escape the grapple.

Vauhwyt's Grapple DC is: 30 including Heroism and Nemesis Insight.

EFFECTS NOW ACTIVE ON VAUHWYT
- Message
- Nemesis Insight
- Poison on armor spikes.
- Heroism
- Darkness
- Water Breath
- Expeditious Retreat
- Jump
- Enlarge Person
- Levitate
- Prestidigitation

SPELLS USED:

3 of 4 second level spell slots
2 of 7 first level spell slots
3 of 6 zero level spell slots

Berlon 
Monday February 18th, 2008 9:20:08 AM


Still not quite sure what's going on thanks to the darkness, Berlon stays gassy for now, worried about getting hit by a stray weapon or spell in the darkness.

Theodore & Maca HP 33/33 AC 20 (mage armor, shield, invisibility, stoneskin, dodge vs Staven) 
Monday February 18th, 2008 10:16:37 AM

Theodore casts one more protective spell as he stands out of the way of combat. (casts shield)

Spells Active:
Mage Armor: 7 hours, 58 minutes, 8 rounds
See Invisibility: 78 minutes, 9 rounds
Stoneskin: 79 minutes (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 49 minutes, 2 rounds
Gaseous Form: 9 minutes, 3 rounds
Invisibility: 7 minutes, 9 rounds
Shield: 8 minutes

On Vauhwyt:
Invisibility: 7 minutes, 2 rounds
Levitate: 7 minutes, 1 rounds

Posting Report for 2/11/08 
Monday February 18th, 2008 10:37:52 AM

SMTWTFS

DM Donna XXXXXOO
Berlon OOXOXOO
Oni OXOX2OO
Theodore OOXXXXO
Vauhwyt OXXOXXO
Vorelle OOXXXXO

ADM Shegger

Battle Round 2 - DM Donna  d20+17=29 d20+10=13 d20+10=19 d20+5=16 d10+5=10 d10+5=11 d10+5=7 d100=72 d20+11=29 d8+6=10 d3=3 d3=3
Monday February 18th, 2008 7:42:56 PM

Oni feels one out of his two attempts to strike Staven actually connect.

Vorelle hovers about in Gaseous form.

Vauhwyt is simply NOT having a good day. She feels Darid's wild wriggling loosen him from her grasp...however he isn't free (only rolled a 29 versus the wemic's 30).

Berlon remains in Gaseous form.

Theo is now Shielded as well as Invisible.

As Vauhwyt is currently grappling with Darid and they are both definitely touching each other, Darid uses the opportunity to invoke a Curse: he curses the wemic trying to subdue him with Incompetency. Vauhwyt must make a Will Save versus DC16 or be the subject of a Bestow Curse spell effect that calls for -4 penalty on attack rolls, saves, ability checks, and skill checks.

Oni suddenly finds himself being subjected to a Flurry of Blows from Staven. Three blows hit AC13, 19 & 16 for damages of 10, 11 & 7 respectively.

"Sssstand and be tessssted..!" hisses lizardfolk cleric, who lifts up a rusty, pitted-looking morning star and swings it down on Vauhwyt's left flank, striking AC29 for 10hp of bludgeoning damage as well as invoking a Fort Save versus DC17 or Vauhwyt will instantly contract Filth Fever, suffering a 3-point loss to both Dexterity and Constitution! (Owies--the cleric made the roll to see if she could actually connect with the wemic!)



Oni 68/79 HP 17 AC  d20+10=23 d20+5=24 2d8(7+5)+4=16 2d8(5+2)+4=11
Tuesday February 19th, 2008 5:46:29 AM

Oni laughs at the half-orcs attempts. He takes 2 more swipes at the beast. All the while hoping his friends had taken Darid.

Hit AC 23, 24 Damage 16, 11

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump,Shilleleigh, Speak w/animals
2--DC15--4-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvlx2
3--DC16--3-Call lightningx2, Wind Wall
Spontaneously cast Summon Natures Ally



Theodore HP 33/33 AC 20 (mage armor, shield, stoneskin, dodge vs lizardman)  4d4(3+4+2+4)+4=17
Tuesday February 19th, 2008 10:45:35 AM

Theodore was just about to open the door for the struggling liontaur to retreat with Darid when he saw the lizardman cleric bash her with his disgusting weapon.

"Hey!" he hollers, blinking back into visibility as he raises his right hand pointing at the lizardman. His face is scrunched and red with anger as he chants;

Silver arrows, seek and pierce
It's gonna hurt, something fierce


Four silver needles speed from his outstretched hand, one following the other, almost too quick for human eye. Each tears into the lizardman with a satisfying sshhhkkk! (Cast magic missile for 17 damage.)

Spells Active:
Mage Armor: 7 hours, 58 minutes, 7 rounds
See Invisibility: 78 minutes, 8 rounds
Stoneskin: 78 minutes, 9 rounds (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 49 minutes, 1 round
Gaseous Form: 9 minutes, 2 rounds
Shield: 7 minutes, 9 rounds

On Vauhwyt:
Invisibility: 7 minutes, 1 round
Levitate: 7 minutes

Vorelle 
Tuesday February 19th, 2008 11:50:05 AM

Vorelle winces as Vauhwyt gets attacked from all sides. She cannot sit (or float) by and watch this happen.

She finds a spot to re-materialize, concentrates, and becomes solid once more. Quick as thought, her axes are in her hands.

Vauhwyt AC16/13, HP39 of 49 (see below for effects) -3 Dex & Con  d20+10=16 d20+10=12 d20+21=38 2d6(2+4)+2=8
Tuesday February 19th, 2008 3:37:02 PM

Vauhwyt tries to resist the curse: Her Will save is +8, and the heroism gives an extra +2, so that's a +10. Her roll is a 16 -- exactly what she needed! Wowsy!

Her fort save is also a +8, +10 with heroism. She rolls a 12! She is sickened! Her Dex drops from 19 to 16. Her Con drops from 14 to 11! Her max hp drops to 49! She has taken 10 hp damage, so her hp are now 39 of 49!

But the disease does not affect her grapple ability or grapple damage. She tries to pin the wriggly Darid: a 38 on the grapple check! That should hold him! She holds his mouth shut so he cannot talk. Hopefully all he can do is try to get free (and if he gets free, he only moves from pinned back to grappled, not all the way free!), and her Grapple DC remains 30.

The successful grapple attack also inflicts 8 hp damage.

Now that she has the halfling pinned, Vauhwyt wants to get out. "The doorr! The doorr! Open the doorr!" she calls, her accent strong with emotion.

EFFECTS NOW ACTIVE ON VAUHWYT
- Message
- Nemesis Insight
- Poison on armor spikes (used).
- Heroism
- Darkness
- Water Breath
- Expeditious Retreat
- Jump
- Enlarge Person
- Levitate
- Prestidigitation

SPELLS USED:

3 of 4 second level spell slots
2 of 7 first level spell slots
3 of 6 zero level spell slots

Battle Round 3 - DM Donna 
Tuesday February 19th, 2008 6:09:02 PM

Oni continues to knock the fear of the good gods into Staven.

Theo's Magic Missiles introduce the lizardfolk shaman to the world of pain--if the shaman wasn't acquainted with it already.

Vorelle becomes solid--and the room that much more crowded--her weapons at the ready.

Vauhwyt maintains her grip on the struggling Darid (just barely.)

Upon hearing Vauhwyt's desperate command, Berlon, too, becomes solid and lands on the floor closest to the door.

Battle Round 3 (continued)- DM Donna  d20+10=15 d20+10=20 d20+5=22 d10+5=10 d10+5=10 d10+5=7 d20+11=12 d20+17=22
Wednesday February 20th, 2008 8:54:19 PM

Staven uses his hands and feet to attempt to hit Oni--the blows hit AC15, AC20, and AC22 for 10/10/7 hpd respectively. Perhaps Staven should utilize his "Wholeness of Body" to improve his eyesight and/or aim.

The shaman hisses in pain, but maintains the attack upon Vauhwyt's hindquarters, the morningstar rising and falling again--and missing completely (OOC: rolled a natural 1 for the hit.) Thank goodness, because the wound in the wemic's flank stings and burns enough already.

For the Wold's scrawniest halfling, Darid sure puts up a heckuva struggle--however, his efforts are not enough to free him from Vauhwyt's single-minded mission to capture him. (OOC: Darid got a SUCKY Escape Artist check of 22 versus Vauhwyt's Grapple.)

And then there's the fourth member of the evil little band--oh, right...that OTHER guy! He has been fumbling with a pendant that he's wearing--but the struggles between Vauhwyt and Darid have knocked into him just as he was handling the pendant...and a single, glittering gold marble goes sailing through the air in an arc that seems to capture everyone's attention...

"Uh oh." says the human.

Anyone attempting to intercept the marble as it descends must roll bare-handed melee versus AC 19.


Oni 51/79 HP 17 AC  d20+10=26 d20+5=19 2d8(5+4)+4=13 2d8(8+3)+4=15
Thursday February 21st, 2008 2:17:08 AM

Ther halforcs hands seem to be hitting rather hard, when they hit. Oni grunts with each suceesfaul blow. But undeterred he continues swinging his club at the beast.

Hit AC 26, 19 Damage 13, 15

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump,Shilleleigh, Speak w/animals
2--DC15--4-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvlx2
3--DC16--3-Call lightningx2, Wind Wall
Spontaneously cast Summon Natures All

Theodore & Macaw HP 33/33 AC 16 (mage armor, shield, stoneskin, dodge vs lizardman)  d20+4=23 d20+15=26 d20+17=37
Thursday February 21st, 2008 9:50:27 AM

Theodore sees the marble floating dangerously towards the ground and hears the man's negative exclamation. The wizard lunges for the marble and snatches it expertly from the air with a deft hand. (Hit AC 23)

He blinks in disbelief and opens his palm to look closer at the marble. (Knowledge Arcana 26 & Spellcraft 37 (natural 20) to determine anything magical about the marble.)

Spells Active:
Mage Armor: 7 hours, 58 minutes, 6 rounds
See Invisibility: 78 minutes, 7 rounds
Stoneskin: 78 minutes, 8 rounds (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 49 minutes
Gaseous Form: 9 minutes, 1 round
Shield: 7 minutes, 8 rounds

On Vauhwyt:
Levitate: 6 minutes, 9 rounds

Vorelle [AC 18; hp 63/63]  d20+11=16 d20+11=18 d20+6=8 d20+6=17 d6+1=6 d6=2 d6=3
Thursday February 21st, 2008 3:26:37 PM

Vorelle swings her axes at the nearest opponent.

[Hit AC 16 for 6 damage; hit AC 18 for 2 damage; hit AC 8; hit AC 17 for 3 damage. If Vorelle had to move more than a 5-foot step, then she only had one attack, hitting AC 18 for 6 damage.]

Vauhwyt AC16/13, HP39 of 49 (see below for effects) -3 Dex & Con  d20+21=27 2d6(5+6)+2=13
Thursday February 21st, 2008 4:55:18 PM


Vauhwyt decides to simply keep squeezing. "Vorelle! Berlon!" she calls as she squeezes, "Get this lizard guy! Or cure me!"

She continues to inflict grapple damage, grinding her armor spikes into the halfling as she holds his foul mouth shut. Her grapple check of 27 does the job. Her damage is 13.

She has now inflicted 9+8+13 = 30 hp damage on Darid.

EFFECTS NOW ACTIVE ON VAUHWYT
- Message
- Nemesis Insight
- Poison on armor spikes (used).
- Heroism
- Darkness
- Water Breath
- Expeditious Retreat
- Jump
- Enlarge Person
- Levitate
- Prestidigitation

SPELLS USED:

3 of 4 second level spell slots
2 of 7 first level spell slots
3 of 6 zero level spell slots

Cayzle pouts and has a little tantrum 
Thursday February 21st, 2008 5:10:56 PM


as far as I can tell, EVERYBODY -- both DM and PLAYERS -- is ignoring my darkness!

EVERY attack (except grapples once initiated) should come with a d100 roll, and fails on a 1-20!

You could argue that it does not matter, since everyone has the same 20% miss chance, but the thing is, if the battle goes longer, I have more time to squeeze the stuffin' out of Darid.

Sorry for ranting!

DaveT-OOC 
Thursday February 21st, 2008 5:37:13 PM

Yep I rolled the d100 on my first attack. When Staven didnt roll it I figured we were out of the darkness area.

DM Donna 
Thursday February 21st, 2008 8:06:42 PM

Totally OOC: no, Cayzle, you are right...I only remembered to roll the d100 once. Sigh. I'll have to remember to do that from now on. My apologies.

Combat Round 4 - DM Donna  d20+8=13 d4=4 d20+17=26 d100=36 d20=18 d100=20
Thursday February 21st, 2008 8:34:30 PM

Oni's blows result in the half-orc he is beating on slumping to the ground.

Theodore Highlight to display spoiler: { After miraculously catching the glittering "marble" in midair, the spellcaster is able to get a closer look at it by squinting REALLY hard in the Darkness caused by Vauhwyt's bewitched coin. However, Theo's studying and skill make him reasonably sure that he now holds an ACTIVATED sphere of Delayed Fireball.}

Vorelle finds herself raining blows upon the human that had lost his marble.

Vauhwyt continues to grapple with Darid, whose struggles are getting markedly weaker. (OOC: the poison on the wemic's spikes have weakened the halfling, robbing him of 4pts Con.) He continues to attempt to get out of her grip, but also continues to have horrible luck doing so (OOC: only got 26 on his Escape Artist check. Why can't Vauhwyt be doing something that calls for Darid's trapmaking ability??? ;D)

Berlon reaches out and smacks where he believes Vauhwyt to be, muttering the benediction to invoke Remove Disease, thus removing the detrimental effects of the shaman's strike.

Staven is out cold on the ground.

The lizard cleric swings that morning star, missing Vauhwyt in the Darkness. (OOC: I remembered to roll THIS time! Ha! oh...dang)

The human that Vorelle is smacking around now hurriedly tries to draw a sword.

Darid's struggling is getting weaker.

Vorelle  d100=53 d100=42 d100=76 d100=18 d20+11=21 d20+11=25 d20+6=22 d20+6=8 d100=65 d100=30 d100=29 d100=10 d6+1=4 d6=6 d6+1=6
Thursday February 21st, 2008 11:00:52 PM

[If it matters, last round all four hits succeeded against the 20% miss chance.]

Vorelle continues to attack her opponent.

[Hit AC 21 for 4 damage; hit AC 25 for 6 damage; hit AC 22 for 6 damage. The last strike extra-super misses, hitting only an AC 8 and being foiled by the Darkness.]

Oni 51/79 HP 17 AC  d20+10=13 d20+5=6 d100=67 2d8(4+8)+4=16
Friday February 22nd, 2008 8:31:05 AM

The half orc falls to the ground. Oni has no idea whether the beast is alive or dieing, or faking. The sounds of battle are all around him, so he decides to move to a new target. He could hear the lizrd speaking, and knew where he had been standing. So Oni swipes his club at the spot.

hit Ac 13, 16 Damage, 67 miss %
2nd att nat 1

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump,Shilleleigh, Speak w/animals
2--DC15--4-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvlx2
3--DC16--3-Call lightningx2, Wind Wall
Spontaneously cast Summon Natures All



Theodore & Macaw HP 33/33 AC 20 (mage armor, shield, stoneskin, dodge vs lizardman)  d20+2=22
Friday February 22nd, 2008 10:02:16 AM

"Holy bejeebus!" Theodore calls out. His eyes go wide as the implications of the tiny marble in his hand settle in. He grabs at the door to pull it open, darts back into the previous room, and tosses the marble through the slightly opened door leading back to the deck, and over the ship's rail and into the water.

Spells Active:
Mage Armor: 7 hours, 58 minutes, 5 rounds
See Invisibility: 78 minutes, 6 rounds
Stoneskin: 78 minutes, 7 rounds (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 48 minutes, 9 rounds
Gaseous Form: 9 minutes
Shield: 7 minutes, 7 rounds

On Vauhwyt:
Levitate: 6 minutes, 8 rounds

Vauhwyt AC17/13, HP55 of 65 (see below for effects)  d20+21=41 2d6(6+4)+2=12
Saturday February 23rd, 2008 8:56:50 AM


"Thanks!" Vauhwyt calls out to Berlon as she feels the disease leave her system. "Wowsy, that's betterr!"

Vauhwyt keeps squeezing. A grapple check of 41 is a nat 20 -- too bad there are no crits in grappling!

She continues to inflict grapple damage, keeping him from talking too. She inflicts 12 more hp damage.

She has now inflicted 9+8+13+12 = 42 hp damage on Darid.

EFFECTS NOW ACTIVE ON VAUHWYT
- Message
- Nemesis Insight
- Poison on armor spikes (used).
- Heroism
- Darkness
- Water Breath
- Expeditious Retreat
- Jump
- Enlarge Person
- Levitate
- Prestidigitation

SPELLS USED:

3 of 4 second level spell slots
2 of 7 first level spell slots
3 of 6 zero level spell slots

Combat Round 5 - DM Donna  d100=46 d100=46 d20+17=35
Sunday February 24th, 2008 12:50:55 PM

Vorelle smacks her opponent around three out of four times. It seems VERY effective, as one can hear the ping-ping-ping sounds of little round metallic objects hitting the floor. (AC19 to hit the human.)

Oni's attack bounces ineffectually off the hide armor that the lizardfolk cleric is wearing. (AC20 to hit the cleric.)

Vauhwyt's strength and determination keep Darid her prisoner.

Theo inexplicably races out of the room, down the passageway and over to the door where he manages to hurl the glittering "marble" overboard.

The human that Vorelle is damaging shrieks a very bad curse word in a high-pitched voice, adding in Common: "All of the missiles just got yanked off the necklace! We've got to get out of here!" Then he attempts to run--he manages to see his way in the Darkness well enough to not get tripped up by furniture or bang into people, but his retreat is not a straight line, so both Vorelle and Oni get Attacks of Opportunity on him.

"Foolishhh human! Relying on sssssuch tricksssss!" hisses the lizardfolk shaman, who moves to withdraw from the room. The shaman also avoids tripping all over furniture and/or people, and Oni can get another AoO on this one's attempt to leave the scene of battle.

Darid finally manages to break away from Vauhwyt (made a 35 on his Escape Artist check), and begins shrieking at the top of his lungs: "ENEMY ON BOARD! ENEMY ON BOARD! OFFICER'S MESS!" He then disappears from view.

Vorelle  d20+13=22 d100=48
Sunday February 24th, 2008 11:27:24 PM

Seeing Darid escape, Vorelle moves to help contain him. Although he has disappeared, she swings at the spot she last saw him, hoping to connect. She whiffs.

[Hit AC 22, but miss on the 50% miss chance]

Oni 51/79 HP 17 AC  d20+10=22 d100=13 d20+10=21 d100=12 d20+10=18
Monday February 25th, 2008 1:13:37 AM

As the human leaps past Oni, he swipes out at him. Although he is sure he would land the blow, it seemed the darkness aided the human. The lizard priest also tries to get around Oni as his back is turnesd. Oni wheels on his back legs and strikes at the fleeing greenskin. That blasted darkness seems to have aided yet anothet enemy. Oni connects with nothing but air.

Moving quickly Oni follows the fleeing lizardman. One he catches up to him, he swipes once again.

AoO Hit AC 22 miss concealment of 13
Hit AC 21 miss concealment of 12

--Since Oni has 60 ft movement he can catvh the lizrd for another attak-- Hit AC 18, miss

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump,Shilleleigh, Speak w/animals
2--DC15--4-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvlx2
3--DC16--3-Call lightningx2, Wind Wall
Spontaneously cast Summon Natures All



Theodore HP 33/33 AC 20 (mage armor, shield, stoneskin, dodge vs lizardman) 
Monday February 25th, 2008 10:24:42 AM

(OOC - Note to DM, Theo has see invisibility active, so he should be able to see anyone, or thing, that's invisible.)

Theodore hears the commotion coming from the room where his friends are. He spies out the door leading onto the deck to see how many of the enemy there are.

If there are more than four bad guys, he will step out onto the deck, and move away from the door, with a bit of phosphor and a crystal prism in one hand. He draws an arc with his other hand and the phosphor disappears as a circle of flowing colors appears above the deck of the ship. (Cast rainbow pattern; Rainbow Pattern)

If he sees any invisible people (for example, Darid), he hollers for his friends.

Spells Active:
Mage Armor: 7 hours, 58 minutes, 4 rounds
See Invisibility: 78 minutes, 5 rounds
Stoneskin: 78 minutes, 6 rounds (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 48 minutes, 8 rounds
Gaseous Form: 8 minutes, 9 rounds
Shield: 7 minutes, 6 rounds

On Vauhwyt:
Levitate: 6 minutes, 7 rounds

Vauhwyt AC17/13, HP55 of 65 (see below for effects)  d20+14=23 d20+14=25 d20+10=21
Monday February 25th, 2008 2:33:26 PM

Vauhwyt sees the fireball beads tumble to the floor, and shouts, "Wowsy! Head for the hills!"

She cancels the Enlarge and moves 70 feet (up to 35 feet squeezing at half speed) out to the main deck.

If she needs to tumble around or through people or obstacles, then her tumble checks are 23 and 25.

As she moves, she takes out a Grease scroll.

At least that takes care of sinking the ship, she thinks,

On deck, and hopefully out of the blast radius, Vauhwyt may be subject tot he Hypnotic pattern of colors Theo made. If so, her Will save is a 21.

She shouts to Theo, "WHERE IS THE INVISIBLE HALFLING??"

She readies her scroll. As soon as Theo points, she will cast it on that area, hoping to slow down the halfling.

Damage on Darid: 42 hp.

EFFECTS NOW ACTIVE ON VAUHWYT
- Message
- Nemesis Insight
- Poison on armor spikes (used).
- Heroism
- Darkness
- Water Breath
- Expeditious Retreat
- Jump
- Enlarge Person
- Levitate
- Prestidigitation

SPELLS USED:

3 of 4 second level spell slots
2 of 7 first level spell slots
3 of 6 zero level spell slots

DM Donna OOC to Vorelle 
Monday February 25th, 2008 3:26:39 PM

Please post your AoO on the escaping human Crimson Skull crew member...you need to hit AC18.

Posting Report for 2/18/08 
Monday February 25th, 2008 4:27:20 PM

SMTWTFS

DM Donna XXXXXOO
Berlon OXOOOOO
Oni XOXOXXO
Theodore OXXOXXO
Vauhwyt OXXOXOX
Vorelle OXXO2OO

ADM Shegger

Theodore (OOC) 
Monday February 25th, 2008 4:27:53 PM

(Forgot to put Will save 19 for Rainbow Pattern. Sorry.)

Vorelle  d20+13=26 d100=17
Monday February 25th, 2008 10:24:08 PM

[AOO misses due to Darkness ]

Combat Round 6 - DM Donna  d20=17 d20=10 d20=17 d20=17 d20=17 d20=5 d20=12 d20+5=18 d20+8=12
Tuesday February 26th, 2008 11:44:13 AM

Vorelle attacks...the air...with a vengeance, but without hitting anything but air, either.

Oni's attacks yield similar results.

Theo sees that there are crew members beginning to converge on the entrance to the decks below (about seven so far)...he casts his spell--and sees Darid scurrying up the hall onto the deck in time to arrive smack dab in the middle of the Rainbow Pattern spell.

Suddenly there are eight halflings standing around on the deck, Fascinated by the "preeeeetty colors..!" (Every one of them blew their Will saves.) One of the halflings, of course, is Darid.

Vauhwyt emerges from the passageway onto the deck--and sees the Rainbow Pattern, too. Fortunately the spell seems to have used up its effectiveness on the Fascinated halflings (including Darid.)

SUDDENLY a Fireball boils up out of the water beside the ship! Theo notices that it is in the general area where he tossed that Delayed Fireball bead earlier. Fortunately, between the water and the fact that the Crimson Skull is still sailing towards Dirt City, the ship suffers no damage.

Oni, Vorelle and Berlon are still belowdecks with the attempting-to-flee lizardfolk shaman and human, who are right behind Vauhwyt...who is blocking the door.

The shaman is the closest to the wemic and strikes out with that ever-present morning star, hitting AC12--meaning that the blow neatly misses Vauhwyt.

The human is a little too far away to be able to reach Vauhwyt this round.


Oni 51/79 HP 17 AC  d20+10=22 d20+5=6 2d8(6+4)+4=14
Tuesday February 26th, 2008 12:53:43 PM

As he chases the lizard and swings at it, he sees Vauhwyt blocking the way out. Oni is able to concentrate fully on the lizard ands swings twice at the beast.

--Hit AC 22, miss second nat 1!
Damage 14
Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump,Shilleleigh, Speak w/animals
2--DC15--4-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvlx2
3--DC16--3-Call lightningx2, Wind Wall
Spontaneously cast Summon Natures All



Theodore HP 33/33 AC 20 (mage armor, shield, stoneskin, dodge vs lizardman) 
Tuesday February 26th, 2008 1:56:44 PM

"There he is," Theodore says to Vauhwyt, pointing at the invisible Darid. "Don't attack him or you'll break the spell. Just try to grab him. When you do, I'll cast a spell that will allow Oni to fly. He'll tie a rope to you and fly you off of the ship with Darid. You still have levitate on you so he'll just be dragging you along with him. Then I'll cast another spell on myself, Vorelle, and Berlon to bring us back to our ship."

Throughout these instructions, he continues to focus on his spell that is keeping the sailors and Darid occupied. "Make it snappy, please. I'm fairly vulnerable, right now."

Spells Active:
Mage Armor: 7 hours, 58 minutes, 3 rounds
See Invisibility: 78 minutes, 4 rounds
Stoneskin: 78 minutes, 5 rounds (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 48 minutes, 7 rounds
Gaseous Form: 8 minutes, 8 rounds
Shield: 7 minutes, 5 rounds
Rainbow Pattern: Concentration + 8 rounds

On Vauhwyt:
Levitate: 6 minutes, 6 rounds

Vauhwyt AC17/13, HP55 of 65 (see below for effects)  d100=61 d20+11=23 d20+13=28
Tuesday February 26th, 2008 3:24:00 PM


Vauhwyt does as Theo says. She feels around where he points and tries to grab Darid without breaking Theo's spell.

Miss chance because he is invisible (misses on a 1-50): 61! Got him!

Touch attack to grab him: 23! woot!

Grapple check to hold on -- careful not to let those spikes poke him! 28!

That's it for this round.

Oni-OOC 
Tuesday February 26th, 2008 4:41:47 PM

Where is this rope? Am I suppose to have it? Can I tie the rope and fly in one round?

If she has water breathing, it may be better if I just bull rush her off the deck?

Vorelle  d20+13=25 d100=95 d6+1=5
Tuesday February 26th, 2008 11:31:24 PM

Vorelle steps up and swings at the nearest opponent.

[Hit AC 25 for 5 damage. Succeed on any miss chance you'd care to apply. :) ]

Combat Round 7 - DM Donna 
Thursday February 28th, 2008 3:47:47 AM

Oni's weapon strikes the lizardfolk shaman, who shrieks, grabs the unholy symbol that is hanging around their neck and then suddenly disappears with a "pop" of imploding air.

Theo and Vauhwyt work together to capture the Fascinated Darid.

Vorelle lays the smackdown on the human, who apparently doesn't have hit points worth a darn, as he goes down like a sack of wet levee sand.

Berlon produces a length of silk rope and holds it out for Oni.

"Didn't I tell you all before..?" the gnome says a bit smugly, "...you can never have enough rope!"

Everyone who was effected by the Rainbow Pattern spell is still utterly entranced by it.


Theodore HP 33/33 AC 20 (mage armor, shield, stoneskin, dodge vs lizardman) 
Thursday February 28th, 2008 9:23:06 AM

Theodore sees Vauhwyt successfully snatch Darid and Berlon steps up to offer Oni a length of rope.

"All right," Theodore says, moving to Oni. "Let's get out of here!"

Theodore ceases concentration on the Rainbow Pattern. (Spell remains for 8 more rounds)

To soar and glide high in the sky
'Tis the dream of all men, to fly


Theodore finishes his incantation and touches Oni with a black feather. (Casts Fly on Oni.)

"Quickly, now. Tie the rope about Vauhwyt and fly back to the ship. The rest of us will meet you there in a moment."

He then calls out to Berlon and Vorelle. "Touch my hand and I will take us back to the ship. Our task is done, here."

Spells Active:
Mage Armor: 7 hours, 58 minutes, 2 rounds
See Invisibility: 78 minutes, 3 rounds
Stoneskin: 78 minutes, 4 rounds (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 48 minutes, 6 rounds
Gaseous Form: 8 minutes, 7 rounds
Shield: 7 minutes, 4 rounds
Rainbow Pattern: 8 rounds

On Vauhwyt:
Levitate: 6 minutes, 5 rounds

On Oni:
Fly: 8 minutes

Oni 51/79 HP 17 AC 
Thursday February 28th, 2008 10:29:59 AM

Without hesitating, Oni drops his club to the ground. He grabs the rope. Ties a quick secure knot, loops it around the liontaur, and then lifts off the ship. His body feels a bit awkward, but he knew well the birds that flew. He took direction from what he had learned over the years. The hard part was keeping hold of the 2 dangling cargo.

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump,Shilleleigh, Speak w/animals
2--DC15--4-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvlx2
3--DC16--3-Call lightningx2, Wind Wall
Spontaneously cast Summon Natures All



Vorelle  d20+13=26
Thursday February 28th, 2008 12:09:49 PM

Still a little worried about the Lizardman, Vorelle keeps her eyes open as she shifts her axes to one hand. She reaches out her other hand to touch Theo, still scanning the room.

[Spot 26]

Vauhwyt  d20+13=20
Thursday February 28th, 2008 3:08:05 PM

The liontuar tries to pin Darid again: a 20.

She levitates up and waits to be towed to safety.

Thar She Blows! - DM Donna 
Thursday February 28th, 2008 6:07:14 PM

Oni, Vauhwyt and the Fascinated Darid lift off with the Drowtaur towing the other two thanks to the silk rope.

Berlon joins Vorelle in touching Theo.

SUDDENLY there is a great roaring sound and the entire ship rocks violently--Berlon, Vorelle and Theo must make a Reflex save versus DC 15 or be knocked off their feet (thus breaking contact) by the sudden eruption of gods-know-HOW-many Delayed Blast Fireballs below in the room everyone so hastily abandoned. If you are knocked off your feet it takes one round to get back up again (or for the others to get close enough to touch you.)

(OOC: the "one post per day" rule is lifted until midnight tomorrow.)

Vorelle  d20+10=28 d20+1=18
Friday February 29th, 2008 1:11:51 AM

Vorelle easily keeps her feet when the blast erupts [Reflex save 28]. She does what she can to help the others stay on their feet. [Strength check 18, if applicable].

Oni 51/79 HP 17 AC 
Friday February 29th, 2008 5:13:10 AM

The only thing on Oni's mind is too get his load to the ship. Looking around it shouldnt be far. When within reach he will drop the cargo and turn and fly back towards the ship, in case he needs to swwop down and get the others.

%hinking about it, they all should have jumped on his back at once. No guess not that would have been too much weight to fly. But he can get them now.

Spells
0--DC13--5-Know Direction, Lightx2, Purify Food and Drinkx2
1--DC14--4-Produce Flame 1d6+4 0-120ft, Jump,Shilleleigh, Speak w/animals
2--DC15--4-Barkskin+2/10min/lvlx2, Bulls Strength+4/1min/lvlx2
3--DC16--3-Call lightningx2, Wind Wall
Spontaneously cast Summon Natures All



Vauhwyt  d20+13=18 d8+1=9
Friday February 29th, 2008 5:48:25 AM


The liontaur laughs as the ship blows a gasket.

She holds tight to Darid, and in fact gives him an extra squeeze as she is towed. Grapple check 18 for 9 hp damage.

Theodore HP 33/33 AC 20 (mage armor, shield, stoneskin, dodge vs lizardman)  d20+4=19
Friday February 29th, 2008 9:16:14 AM

Theodore is just about to begin the incantation to take the rest of them from the ship when the explosion shakes the boat. He slides a bit, but manages to catch and steady himself on the nimbler Vorelle. (Reflex 19)

Making sure both Vorelle and Berlon are still in contact, he begins to speak:

I want a door here, I want a door there
To go from here to there through thinnest air


(Casts Dimension Door to take the three of them to their own ship.)

If Berlon failed to keep his feet, he goes after the stumbling gnome, "Keep a hold of me, Vorelle," he hollers.

Reaching the gnome, he bends over into contact and casts the spell.

Spells Active:
Mage Armor: 7 hours, 58 minutes, 1 rounds
See Invisibility: 78 minutes, 2 rounds
Stoneskin: 78 minutes, 3 rounds (damage reduction 10/adamantine; 80 points of damage left)
Heroism: 48 minutes, 5 rounds
Gaseous Form: 8 minutes, 6 rounds
Shield: 7 minutes, 3 rounds
Rainbow Pattern: 7 rounds

On Vauhwyt:
Levitate: 6 minutes, 4 rounds

On Oni:
Fly: 7 minutes, 9 rounds

Great Balls of Fire - DM Donna  d20=18
Friday February 29th, 2008 11:11:28 AM

Oni tows Vauhwyt and her bundle of "joy" over towards the "rocks and water plants" that he knows is the illusion covering their own ship--this is confirmed when the "rocks and water plants" suddenly speaks in a hushed voice: "Here they come! Get ready to haul butt!"

Aboard the violently listing Crimson Skull, Theo, Vorelle and Berlon manage to maintain their balance. Theo casts his spell, and a doorway through which they can see the true deck of their own ship appears.

The halflings on the ship are all still looking at the pretty colors, although there are shouts and the sound of pounding feet from the fore of the ship, and the telltale billows of smoke (and scent of burning wood) coming from belowdecks now.

Shegger OOC 
Friday February 29th, 2008 12:46:43 PM

(OOC - I believe the spell just takes us to the location I want to go to, instantly. I don't think there's an actual "door", despite the spell's name. Just want to make sure in case something bad happens because we were onboard the sinking ship too long or bad guys used the "door" to come after us.Dimension Door)

Endgame - DM Donna 
Friday February 29th, 2008 11:08:15 PM

Theo's spell whisks away the last three members of the Dark Horse Guild just as the Crimson Skull begins to burn with with a vengeance. By the time the non-Fascinated crew members have an inkling of the problem, the ship is all but destroyed.

The party returns to their own ship, which is very hastily sailed away back to Dirt City, where Lian Kent contacts the enemy forces trying to attack the city. Thanks to the fact that they can prove that Darid Skull has been captured by the Dark Horse Guild, the enemy forces beat a hasty retreat, disappearing almost as fast as they'd come.

As a result, the Dark Horse Guild receives the highest honors Dirt City can accord them--the Golden Lockpicks to the City--presented by none other than the newest Prince of Thieves...Lian Kent, who hands over the award with the following words:

It's been an honor and a pleasure to be associated with you, members of the Dark Horse Guild. I'm personally touched and pleased to count myself as one small part of your history, and it is my sincerest wish that you know glory and honor from this day forward.


Selah, Dark Horse Guild...it's been an honor and a pleasure for this humble narrator as well.

8)

Oni 51/79 HP 17 AC 
Saturday March 1st, 2008 2:56:56 AM

Oni disembarks the ship at Dirt City and thanks Tara and the crew for a job well done. After the ceremony with the new Prince Oni exits the room, and stands, pondering. Now what for the drowtaur. It seems the readoning for coming here had gotten all jumbeled up. He no longer had the fervent belief of what was.

As the other file out he looks at each, feeling a sense of familiarity, of family. Stronger yet was the pull of the wild. Although he had succeeded in the latest mission, he was afraid he could not stay. There was something else out there for him. Longevity would allow his path to cross with these adventures again, he prayed the Gods of fate it would be true.

Simply, Oni says his goodbyes. Oni promises to return to help them if they had need. For now, he needed to find out wh7y the mark of the drow was placed upon him. And so he departs Dirt City.

----All, thanks so much for your friendship, and patience with me. I wish you all well, and hope to cross your path in the future. DAVE

Vauhwyt and Mookie 
Monday March 3rd, 2008 6:58:31 AM


Vauhwyt basks in the glory of being a true hero -- for a couple days anyway. But her mood is dampened by a feeling of change. Berln occupied with his shop. Rose with her family. Dietrich with the community center. Olyn with the Temple, Oni with his roots. Only Theo and Vorelle have been truly steadfast. To Vauhwyt, at the top of this honor, it feels like this is the end of the Dark Horse Guild.

Liam's words have an air of finality as well.

Mookie pecks the top of his mistress's head. "Boss! Boss! Stop standing there like a cow! It's your turn to talk!"

"Oh! Oh! Oh, thank you, Mookie."

Vauhwyt steps forward, accepts her golden lockpicks, and takes a deep breath.

"Ever since I was a cub, I've wanted to be a hero, to take care of people who need help, and to teach bullies and villains a lesson. And now that my dream has come true, I see that a hero is nothing without the people who have helped her along the way. People like my fellow adventurers in the Dark Horse Guild. People like Father Clueth of the Temple and the Gladstone family. Like Jeraldh and leaders of the House of Wolves. Like Priscilla the Witch and Neezer the Merchant. Like Tara and the brave crew who helped us capture the Skull. And like Liam Kent, and even like Suran Corell, who treated us well before we brought him the Book that cursed him and drove him mad."

"I feel very grateful, to all the people of Dirt City. Thank you!"

==========

Later, after the ceremony, Vauhwyt feels a little lost. There's really only one thing she can think of to do. She gets together with Theo and Vorelle. "I'm going goblin hunting. Anyone want to come along?"

Theodore & Macaw 
Tuesday March 4th, 2008 9:42:21 AM

Theodore swells with pride at Kent's words. He grins foolishly, nodding to the others in his party.

When they are dismissed, he stands outside, breathing in the stifling air of the City as if it were a mountain breeze.

"The City is a thief," he says. His gaze meanders along the sewers and murals. "It has stolen my heart."

He blinks a few times. His eyes fill with moisture. "Friends. I can't correctly explain my admiration for each of you."

He gives each a hug. "We have given much to this city. But I've had a dream for many years to travel beyond our sewers and see the world. I think that I will go to Plateau City and study with the Star Mages' Guild for a while. I hope you will stay out of trouble and don't doubt that I will see you again someday."

Vauhwyt 
Tuesday March 4th, 2008 7:04:23 PM


::gives Theo and hug::

"Take care of yourself, you goof! We're going to miss you!"

Mookie is silent. First Piper and now Macaw. He is sad but does not know how to say so.

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